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    FAQ by odino

    Version: 1.0 | Updated: 08/27/08 | Printable Version | Search Guide | Bookmark Guide

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       _  /   _  /   / /_/ // /__ _  ,<    &  _  __/   _  / /  __/  / / /_/ /  
       /_/    /_/    \__,_/ \___/ /_/|_|      /_/      /_/  \___//_/  \__,_/
    
    FAQ
    NES 1985
    
    Version:        1.0     released on the 27th of August 2008
    Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
    This guide is EXCLUSIVELY available at GameFAQs.
    
    .============================================================================.
    | .========================================================================. |
    | |                           TABLE OF CONTENTS                            | |
    | '========================================================================' |
    |============================================================================|
    | 01.) Introduction                                              |   G0100   |
    | 02.) Basics                                                    |   G0200   |
    |----------------------------------------------------------------+-----------|
    | 03.) Events                                                    |   G0300   |
    |      100-Meter Dash                                            |   G0310   |
    |      Long Jump                                                 |   G0320   |
    |      110-Meter Hurdles                                         |   G0330   |
    |      Javelin Throw                                             |   G0340   |
    |      Skeet Shooting                                            |   G0350   |
    |      Triple Jump                                               |   G0360   |
    |      Archery                                                   |   G0370   |
    |      High Jump                                                 |   G0380   |
    |----------------------------------------------------------------+-----------|
    | YY.) Version History                                           |   GYY00   |
    | ZZ.) Credits & Thanks                                          |   GZZ00   |
    '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    ===============================================================================
    01.)                    INTRODUCTION                       G0100
    ===============================================================================
    
    Welcome to 'Track & Field' for the NES, released by Konami in 1985. The game is
    called 'Hyper Olympic: Gentai Ban!' in Japan and 'Track & Field in Barcelona'
    in Europe (released as late as 1992!).
    
    Several of these exact events were included in 'Hyper Sports' as well but that
    games uses the Hyper Shot peripheral instead.
    
    Suggestions, comments or errors - email me about it. Enjoy!
    
    
    ===============================================================================
    02.)                    BASICS                                       G0200
    ===============================================================================
    
    Controls:
    `````````
     ______| |____________________________
    |          .............              |
    |          .............   Nintendo   |
    |    _     .............              |
    |  _| |_   SELECT..START              |
    | |_ O _|  ..__.....__..    _    _    |
    |   |_|     (__)   (__)    (_)  (_)   |
    |          .............     B    A   |
    |_____________________________________|
    
    The game has eight events, all using almost identical controls. Check the
    individual events for more details. The A button is generally used for running
    and building up speed, thus called the 'speed button', whereas the directional
    pad sets angles. I have personally used UP but you can also use the other
    directions. This will be referred to as the 'action button'.
    
    SELECT is used to cycle through the events at the mode selection.
    START pauses the game and resumes it again later.
    
    
    Modes:
    ``````
    There are four options on the main menu. The first two are for 1 Player. If you
    play with another human player then select one of the lower two options. At the
    next screen you can pick the event that you want to start out with, cycle with
    the SELECT button.
    
    
    Goal:
    `````
    The goal is to pass the qualification set by each event. Once you have made it
    through all eight events the round re-starts from the first event with a higher
    qualification standard for each event. Later one the event will require you to
    beat the default world record to pass. The game is over when you fail to
    progress to the next stage. After ten rounds the qualification requirement will
    stay the same and the events loop around forever. Without the use of a turbo
    controller or cheat device you would have to be inhuman to keep on going
    forever but it is possible to beat round ten if you are really good.
    
    
    Score:
    ``````
    Each even has a score you obtain for achieving a certain result. Some events
    simply take the score of the actual even (for example archery and skeet
    shooting). The overall score is combined for a hi-score which ends when you
    finally fail an event and stop collecting points. The maximum amount you can
    score is 999999 due to the game's physical limit in storing the data. The
    current will keep counting, re-starting from 0. You would have to keep this on
    a score yourself by combing the million(s) you have passed already and the
    current amount.
    
    
    Display:
    ````````
     _____________________________________
    | ................................... |
    | . SCORE            WORLD RECORD   . |\
    | .HI 000000                        . | \
    | .1P 000000       QUALIFY  xxxxxx  . |  \    .
    | .2P 000000                        . |   \  /_\
    | .                                 . |   / / _ \
    | .1P ......                        . |  / /_/ \_\
    | .                                 . | /
    | .SPEED [===============]0000cm/sec. |/
    | ................................... |
    |                                     |
    | ................................... |
    | .                                 . |
    | .               ___               . |
    | .              | _ )              . |
    | .              | _ \              . |
    | .              |___/              . |
    | .                                 . |
    | ................................... |
    |_____________________________________|
    
    The display is split into two halves. Part A changes slightly depending on the
    event you take part in. For example, the 100m Dash and 110m Hurdles will have
    three dots representing false starts, whereas other events which allow for
    three attempts will state the current best. In the two running events there is
    only one attempt and thus the right area will have the time rather than the
    attempts mentioned.
    
    Part B is always the action of the sport.
    
    
    Cheating:
    `````````
    This is an old game but it is a lot of fun to play legitimately. Thanks to
    emulation and cheat devices it is possible to really stress the game's
    mechanics and put it on test for what can be achieved.
    
    Using a turbo controller for example, can give you running speeds of up to
    1600cm/sec. This will screw you up in the triple-jump but will do wonders in
    most other events sans the shooting (archery and skeet).
    
    Just keep in mind that cheating takes away some fun of playing, and do not try
    to pull one over your friend who is unaware of what you are doing...
    
    
    ===============================================================================
    03.)                    EVENTS                                       G0300
    ===============================================================================
    
    -------------------------------------------------------------------------------
                            100-Meter Dash                               G0310
    -------------------------------------------------------------------------------
    
    Default World Record: 09sec93
    
    
    The most basic event. Once the athletes are ready, meaning when the guy raises
    his butt and when you see the third light red (orange more like) you should
    bash the A buttons as fast as you can. The speed bar will grow and your athlete
    run towards the finish line. That is about it, no leaning forward at the end or
    anything fancy. A nice easy start to get used to the game.
    
    If you start too early it counts as a foul (false start). You may have up to
    two false starts but on the third one you are disqualified.
    
    
    Bonus:
    ``````
    Should you achieve the exact same time as the CPU runner you will get a 3,000
    bonus point. Unfortunately the other guy is not the best runner.
    
    
    Qualification:
    ``````````````
    Round  1: 14sec00
    Round  2: 13sec00
    Round  3: 12sec50
    Round  4: 12sec00
    Round  5: 11sec75
    Round  6: 11sec25
    Round  7: 11sec00
    Round  8: 10sec50
    Round  9:  9sec93 (Default World Record!)
    Round 10:  9sec50
    
    
    Scoring:
    ````````
    07sec20     15600
    07sec21     15580
    07sec22     15560
    07sec23     15540
    07sec24     15520
    07sec25     15500
    07sec26     15480
    07sec27     15460
    ...
    08sec00     14000
    ...
    09sec00     12000
    ...
    10sec00     10000
    ...
    11sec00      8000
    ...
    12sec00      6000
    ...
    13sec00      4000
    ...
    14sec00      2000
    
    The best time is 07sec20. Each second you run slower is -20 points to your
    score.
    
    
    -------------------------------------------------------------------------------
                            Long Jump                                    G0320
    -------------------------------------------------------------------------------
    
    Default World Record: 08m90
    
    
    Build up the speed as fast as you can by bashing the A button. When you reach
    the white line on the track you need to press and hold down the action button
    until it reaches the ideal angel of 45 degrees. Let go off the button and the
    athlete should make a nice long jump. The closer to the white line the better
    but stepping over it results in a foul.
    
    You have three attempts to qualify. If you do not start your attempt within
    around twelve seconds you fail.
    
    
    Bonus:
    ``````
    If you achieve a distance where the last two digits are the same, e.g. 8m33,
    you score an extra 3,000 bonus points.
    
    
    Qualification:
    ``````````````
    Round  1: 05m50
    Round  2: 06m50
    Round  3: 07m00
    Round  4: 07m50
    Round  5: 08m00
    Round  6: 08m25
    Round  7: 08m50
    Round  8: 08m90 (Default World Record!)
    Round  9: 09m50
    Round 10: 10m00
    
    
    Scoring:
    ````````
    14m00     22000?
    ...
    13m72     21440
    ...
    13m00     20000
    ...
    12m00     18000
    ...
    11m00     16000
    ...
    10m00     14000
    ...
     9m00     12000
    ...
     8m00     10000
    ...
     7m00      8000
    ...
     6m00      6000
    ...
     5m50      5000
    
    The best I have achieved is 13m72 but I suppose it could go up to 14m00. Each
    centimeter jumped less is -20 points.
    
    
    -------------------------------------------------------------------------------
                            110-Meter Hurdles                           G0330
    -------------------------------------------------------------------------------
    
    Default World Record: 12sec93
    
    Once the athletes are ready, meaning when the guy raises his butt and when you
    see the third light red (orange more like) you should bash the A buttons as
    fast as you can. Whenever a hurdle comes up, press the action button to jump
    over it clean. If you do this too early or too late you will stumble and lose a
    lot of time. Unlike the real event or some other simulations, jumping either
    tight or wide over the hurdle takes the same amount of time. This means you do
    not have to worry how well you clear the hurdle, just that you do.
    
    Generally you have a lot of time between dashing and jumping as the hurdler
    spends a lot of time in the air. Also remember to check the 100m marker because
    the finish line looks almost identical to a hurdle.
    
    If you start too early it counts as a foul (false start). You may have up to
    two false starts but on the third one you are disqualified.
    
    
    Bonus:
    ``````
    Should you achieve the exact same time as the CPU runner you will get a 3,000
    bonus point. Unfortunately the other guy is not the best runner.
    
    
    Qualification:
    ``````````````
    Round  1: 15sec50
    Round  2: 14sec50
    Round  3: 14sec00
    Round  4: 13sec50
    Round  5: 13sec25
    Round  6: 12sec93 (Default World Record!)
    Round  7: 12sec50
    Round  8: 12sec00
    Round  9: 11sec50
    Round 10: 11sec00
    
    
    Scoring:
    ````````
    09sec00   15000?
    09sec62   14380
    10sec00   14000
    ...
    11sec00   13000
    ...
    12sec00   12000
    ...
    13sec00   11000
    ...
    14sec00   10000
    ...
    15sec00    9000
    ...
    15sec50    8500
    
    The best time I have achieved is 9sec62. Each second slower is -10 points.
    
    
    -------------------------------------------------------------------------------
                            Javelin Throw                                G0340
    -------------------------------------------------------------------------------
    
    Default World Record: 99m72
    
    Build up the speed as fast as you can by bashing the A button. When you reach
    the white line on the track you need to press and hold down the action button
    until it reaches the ideal angel of 45 degrees. Let go off the button and the
    athlete should make a nice long throw. The closer to the white line the better
    and the athlete will release the javelin immediately when you press the action
    button (unlike in some other games where he still runs a few meters). If you
    step over the line the attempt is a foul.
    
    You have three attempts to qualify. If you do not start your attempt within
    around twelve seconds you fail.
    
    
    Bonus:
    ``````
    If you throw at 80 degrees you will hit a space ship and score 3,000 points.
    This fouls your throw and you can also only do it once per round.
    
    
    Qualification:
    ``````````````
    Round  1:  65m00
    Round  2:  70m00
    Round  3:  75m00
    Round  4:  80m00
    Round  5:  85m00
    Round  6:  90m00
    Round  7:  95m00
    Round  8:  99m93 (+Default World Record!)
    Round  9: 105m00
    Round 10: 110m00
    
    
    Scoring:
    ````````
    135m81    21160
    ...
    130m61    20120
    ...
    126m79    19350
    ...
    124m95    18990
    124m90    18980
    ...
    121m56    18310
    ...
    117m43    17480
    117m00    17400
    ...
    104m78    14950
    ...
    100m77    14150
    ...
     95m64    13120
    ...
     90m24    12040
    ...
     80m92    10180
    
    The score is roughly determined by taking off 2 points for each centimeter less
    than the max.
    
    
    -------------------------------------------------------------------------------
                            Skeet Shooting                               G0350
    -------------------------------------------------------------------------------
    
    Default World Record: 4300
    
    There are two possible places the skeet will be catapulted from, the gray box
    on the right and the one on the left. You have to targets which will
    automatically aim at the skeet if it comes in the vertical line of it. It will
    also have a red border when the skeet is passing through. The right target is
    controlled with the speed button whereas the left target is used with the
    action button. Shoot the skeet as soon as it is possible to not only get the
    points but also getting rid off it from the screen. With more and more coming
    in you do not want this to be too complicated. Although it is possible to still
    shoot the skeet with the second attempt (i.e. when you missed it first and it
    then passes by the other target zone) this really just complicates things with
    more skeet coming in at the same time.
    
    The longer your hitting streak the bigger your target zone will get. This is a
    must if you are aiming to hit them all. One miss during the game and it will be
    very hard to get back into it. The skeet will also come in faster as you
    increase your streak. There are two bonus skeet worth more points that fly in
    only if you have been on one of these streaks. The first one is blue and the
    second one is red.
    
    Each white skeet is worth 100 points, the blue one is worth 500 and the red one
    1,000. The event lasts for 15 seconds.
    
    You have three attempts to qualify.
    
    
    Bonus:
    ``````
    If you hit all of the skeet, a space ship with pass by at the end. Shoot it
    down for an extra 3,000 points. If you shot it down the second target (i.e. let
    it pass the first one), a bird will appear afterwards. Shoot this bird for a
    5,000 bonus PER TARGET (twice!). Getting these will guarantee progressing
    through this round even in later stages, result in 18,100 or 18,200 points (the
    max world record attainable).
    Note: Some people claim you can hit the bird twice in each target zone, but I
          have yet to see that for myself. I have tried many times without much
          luck. They might be thinking of the same event in another game...
    
    
    Qualification:
    ``````````````
    Round  1: 2400
    Round  2: 2800
    Round  3: 3000
    Round  4: 3200
    Round  5: 3400
    Round  6: 3600
    Round  7: 3800
    Round  8: 4000
    Round  9: 4200
    Round 10: 4400 (+Default World Record!)
    
    
    Scoring:
    ````````
    The score is the same as you shoot. Thus if you shoot 4300 points then you will
    also have 4300 points as your score.
    
    
    -------------------------------------------------------------------------------
                            Triple Jump                                  G0360
    -------------------------------------------------------------------------------
    
    Default World Record: 17m89
    
    Build up the speed as fast as you can by bashing the A button. When you reach
    the white line on the track you need to press and hold down the action button
    until it reaches the ideal angel of 45 degrees. As you land, press and hold the
    action button again, and also aiming for a 45 degree jump. Continue this one
    more time for the triple-jump to be successful. Getting as close to the white
    line helps to achieve longer distances, however, if you step over the line then
    the attempt is a foul.
    
    If you run too fast and get the second landing into the sandbox you will get a
    foul. This will probably only happen to you if you use a turbo controller.
    
    You have three attempts to qualify. If you do not start your attempt within
    around twelve seconds you fail.
    
    
    Bonus:
    ``````
    If you get the last two digits the same, for example 17m99, you score an extra
    1,000 bonus points.
    
    
    Qualification:
    ``````````````
    Round  1: 13m00
    Round  2: 14m00
    Round  3: 15m00
    Round  4: 16m00
    Round  5: 16m50
    Round  6: 17m00
    Round  7: 17m50
    Round  8: 18m00 (+Default World Record!)
    Round  9: 18m50
    Round 10: 19m00
    
    
    Scoring:
    ````````
    21m00     11000
    ...
    20m00     10000
    ...
    19m00      9000
    ...
    18m00      8000
    ...
    17m00      7000
    ...
    16m00      6000
    ...
    15m00      5000
    ...
    14m00      4000
    ...
    13m00      3000
    
    I believe the maximum jump is around 21m00 although it could be much longer.
    The score is determined by adding 10 points for each centimeter after the 10m
    mark.
    
    
    -------------------------------------------------------------------------------
                            Archery                                      G0370
    -------------------------------------------------------------------------------
    
    Default World Record: 3500
    
    At first you have to select the wind. This stays static throughout the event
    for all three attempts. Wind is preferred to be 0 but some small amount is
    still easy. Later rounds will have higher numbers, up to 7 or 8 I believe. The
    problem is that with the wind factor you have to change your aiming
    accordingly. Usually you want the bulls-eye to have passed the bottom of the
    target display in the top right corner before letting lose your attempt. If you
    are too early or too late then you should adjust immediately. This adjustment
    period should only take one more shot or else you are screwed for a decent
    score. After round three, however, the target will be faster and return from
    the bottom of the screen as well. Additional targeting is required from this
    new position.
    
    As for the angle, 5.00 degrees is ideal. Press and hold the speed button to
    achieve this. You have to time this well with the moving target as the angle
    will take a short amount of time before the arrow is let go.
    
    A direct hit into the bulls-eye is worth 600 points and a "Nice" message.
    Anything in the yellow ring is still over 350, anything on the red ring is
    between 250 and 350, anything in the white ring is 100 to 250 points and
    anything outside the blue ring is only worth 10 points, providing you actually
    hit the target.
    
    You have three attempts to qualify, with eight arrows to shoot each time.
    
    
    Bonus:
    ``````
    If you only hit the second last (seventh) arrow into the bull's-eye, a Maneki
    Neko (good-luck cat, some people say it is a bunny but hmm...) will appear
    instead of the moving target and it will have an apple on its head. Shoot the
    apple for 1,000 bonus points but more importantly - three more arrows to shoot!
    This potentially leads to a the highest score attainable: six shots worth 400
    points and the arrow to shoot the bull's eye, get the cat bonus of 1000 and
    shoot three more bull's eyes with the additional arrows.
    4x400 + 1000 + 4x600 = 5800!
    
    
    Qualification:
    ``````````````
    Round  1: 2500
    Round  2: 2700
    Round  3: 2800
    Round  4: 2900
    Round  5: 3000
    Round  6: 3100
    Round  7: 3200
    Round  8: 3300
    Round  9: 3400
    Round 10: 3500 (Default World Record!)
    
    
    Scoring:
    ````````
    The score is the same as you shoot. Thus if you shoot 3500 points then you will
    also have 3500 points as your score.
    
    
    -------------------------------------------------------------------------------
                            High Jump                                    G0380
    -------------------------------------------------------------------------------
    
    Default World Record: 2m36
    
    Build up the speed as fast as you can by bashing the A button. When you reach
    the white line on the track you need to press and hold down the action button
    until it reaches the ideal angel of 65 degrees. You want to get as close as you
    can without fouling or hitting the bar on your way up. Once you are in the air,
    press the action button again to curve your back. The athlete will also do this
    automatically when he reaches the max height. However, he will not raise his
    legs and this is important if you land close behind the bar. Press action again
    to get your feet up and hopefully clear the required height. This is the
    trickiest events to master in terms of technique.
    
    You have three attempts to qualify. You can only jump the qualification
    requirement, no more and obviously no less. You will jump higher in later
    rounds but the max is 2m44. If you do not start your attempt within around
    twelve seconds you fail.
    
    
    Bonus:
    ``````
    If you clear the bar three times in a row you will get 3,000 bonus points.
    
    
    Qualification:
    ``````````````
    Round  1: 2m26
    Round  2: 2m28
    Round  3: 2m30
    Round  4: 2m32
    Round  5: 2m34
    Round  6: 2m36 (Default World Record!)
    Round  7: 2m38
    Round  8: 2m40
    Round  9: 2m42
    Round 10: 2m44
    
    
    Scoring:
    ````````
    2m26      5260
    2m28      5280
    2m30      5300
    2m32      5320
    2m34      5340
    2m36      5460
    2m38      5480
    2m40      5500
    2m42      5520
    2m44      5540
    
    This one is easy to figure out because you have a set height to jump. As you
    can see, for each 2 centimeter higher you obtain 20 more points.
    
    
    ===============================================================================
    YY.)                    VERSION HISTORY                              GYY00
    ===============================================================================
    
    v1.0     First release. The point calculation could use some more work for an
             exact measurement formula (27th of August 2008)
    
    
    ===============================================================================
    ZZ.)                    CREDITS & THANKS                             GZZ00
    ===============================================================================
    
    GameFAQs for hosting this file.
    
    Konami for this game.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This guide may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.        ,,,
                                        (o o)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=