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   /_/    /_/    \__,_/ \___/ /_/|_|      /_/      /_/  \___//_/  \__,_/

FAQ
NES 1985

Version:        1.0     released on the 27th of August 2008
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

.============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Events                                                    |   G0300   |
|      100-Meter Dash                                            |   G0310   |
|      Long Jump                                                 |   G0320   |
|      110-Meter Hurdles                                         |   G0330   |
|      Javelin Throw                                             |   G0340   |
|      Skeet Shooting                                            |   G0350   |
|      Triple Jump                                               |   G0360   |
|      Archery                                                   |   G0370   |
|      High Jump                                                 |   G0380   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                       G0100
===============================================================================

Welcome to 'Track & Field' for the NES, released by Konami in 1985. The game is
called 'Hyper Olympic: Gentai Ban!' in Japan and 'Track & Field in Barcelona'
in Europe (released as late as 1992!).

Several of these exact events were included in 'Hyper Sports' as well but that
games uses the Hyper Shot peripheral instead.

Suggestions, comments or errors - email me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Controls:
`````````
 ______| |____________________________
|          .............              |
|          .............   Nintendo   |
|    _     .............              |
|  _| |_   SELECT..START              |
| |_ O _|  ..__.....__..    _    _    |
|   |_|     (__)   (__)    (_)  (_)   |
|          .............     B    A   |
|_____________________________________|

The game has eight events, all using almost identical controls. Check the
individual events for more details. The A button is generally used for running
and building up speed, thus called the 'speed button', whereas the directional
pad sets angles. I have personally used UP but you can also use the other
directions. This will be referred to as the 'action button'.

SELECT is used to cycle through the events at the mode selection.
START pauses the game and resumes it again later.


Modes:
``````
There are four options on the main menu. The first two are for 1 Player. If you
play with another human player then select one of the lower two options. At the
next screen you can pick the event that you want to start out with, cycle with
the SELECT button.


Goal:
`````
The goal is to pass the qualification set by each event. Once you have made it
through all eight events the round re-starts from the first event with a higher
qualification standard for each event. Later one the event will require you to
beat the default world record to pass. The game is over when you fail to
progress to the next stage. After ten rounds the qualification requirement will
stay the same and the events loop around forever. Without the use of a turbo
controller or cheat device you would have to be inhuman to keep on going
forever but it is possible to beat round ten if you are really good.


Score:
``````
Each even has a score you obtain for achieving a certain result. Some events
simply take the score of the actual even (for example archery and skeet
shooting). The overall score is combined for a hi-score which ends when you
finally fail an event and stop collecting points. The maximum amount you can
score is 999999 due to the game's physical limit in storing the data. The
current will keep counting, re-starting from 0. You would have to keep this on
a score yourself by combing the million(s) you have passed already and the
current amount.


Display:
````````
 _____________________________________
| ................................... |
| . SCORE            WORLD RECORD   . |\
| .HI 000000                        . | \
| .1P 000000       QUALIFY  xxxxxx  . |  \    .
| .2P 000000                        . |   \  /_\
| .                                 . |   / / _ \
| .1P ......                        . |  / /_/ \_\
| .                                 . | /
| .SPEED [===============]0000cm/sec. |/
| ................................... |
|                                     |
| ................................... |
| .                                 . |
| .               ___               . |
| .              | _ )              . |
| .              | _ \              . |
| .              |___/              . |
| .                                 . |
| ................................... |
|_____________________________________|

The display is split into two halves. Part A changes slightly depending on the
event you take part in. For example, the 100m Dash and 110m Hurdles will have
three dots representing false starts, whereas other events which allow for
three attempts will state the current best. In the two running events there is
only one attempt and thus the right area will have the time rather than the
attempts mentioned.

Part B is always the action of the sport.


Cheating:
`````````
This is an old game but it is a lot of fun to play legitimately. Thanks to
emulation and cheat devices it is possible to really stress the game's
mechanics and put it on test for what can be achieved.

Using a turbo controller for example, can give you running speeds of up to
1600cm/sec. This will screw you up in the triple-jump but will do wonders in
most other events sans the shooting (archery and skeet).

Just keep in mind that cheating takes away some fun of playing, and do not try
to pull one over your friend who is unaware of what you are doing...


===============================================================================
03.)                    EVENTS                                       G0300
===============================================================================

-------------------------------------------------------------------------------
                        100-Meter Dash                               G0310
-------------------------------------------------------------------------------

Default World Record: 09sec93


The most basic event. Once the athletes are ready, meaning when the guy raises
his butt and when you see the third light red (orange more like) you should
bash the A buttons as fast as you can. The speed bar will grow and your athlete
run towards the finish line. That is about it, no leaning forward at the end or
anything fancy. A nice easy start to get used to the game.

If you start too early it counts as a foul (false start). You may have up to
two false starts but on the third one you are disqualified.


Bonus:
``````
Should you achieve the exact same time as the CPU runner you will get a 3,000
bonus point. Unfortunately the other guy is not the best runner.


Qualification:
``````````````
Round  1: 14sec00
Round  2: 13sec00
Round  3: 12sec50
Round  4: 12sec00
Round  5: 11sec75
Round  6: 11sec25
Round  7: 11sec00
Round  8: 10sec50
Round  9:  9sec93 (Default World Record!)
Round 10:  9sec50


Scoring:
````````
07sec20     15600
07sec21     15580
07sec22     15560
07sec23     15540
07sec24     15520
07sec25     15500
07sec26     15480
07sec27     15460
...
08sec00     14000
...
09sec00     12000
...
10sec00     10000
...
11sec00      8000
...
12sec00      6000
...
13sec00      4000
...
14sec00      2000

The best time is 07sec20. Each second you run slower is -20 points to your
score.


-------------------------------------------------------------------------------
                        Long Jump                                    G0320
-------------------------------------------------------------------------------

Default World Record: 08m90


Build up the speed as fast as you can by bashing the A button. When you reach
the white line on the track you need to press and hold down the action button
until it reaches the ideal angel of 45 degrees. Let go off the button and the
athlete should make a nice long jump. The closer to the white line the better
but stepping over it results in a foul.

You have three attempts to qualify. If you do not start your attempt within
around twelve seconds you fail.


Bonus:
``````
If you achieve a distance where the last two digits are the same, e.g. 8m33,
you score an extra 3,000 bonus points.


Qualification:
``````````````
Round  1: 05m50
Round  2: 06m50
Round  3: 07m00
Round  4: 07m50
Round  5: 08m00
Round  6: 08m25
Round  7: 08m50
Round  8: 08m90 (Default World Record!)
Round  9: 09m50
Round 10: 10m00


Scoring:
````````
14m00     22000?
...
13m72     21440
...
13m00     20000
...
12m00     18000
...
11m00     16000
...
10m00     14000
...
 9m00     12000
...
 8m00     10000
...
 7m00      8000
...
 6m00      6000
...
 5m50      5000

The best I have achieved is 13m72 but I suppose it could go up to 14m00. Each
centimeter jumped less is -20 points.


-------------------------------------------------------------------------------
                        110-Meter Hurdles                           G0330
-------------------------------------------------------------------------------

Default World Record: 12sec93

Once the athletes are ready, meaning when the guy raises his butt and when you
see the third light red (orange more like) you should bash the A buttons as
fast as you can. Whenever a hurdle comes up, press the action button to jump
over it clean. If you do this too early or too late you will stumble and lose a
lot of time. Unlike the real event or some other simulations, jumping either
tight or wide over the hurdle takes the same amount of time. This means you do
not have to worry how well you clear the hurdle, just that you do.

Generally you have a lot of time between dashing and jumping as the hurdler
spends a lot of time in the air. Also remember to check the 100m marker because
the finish line looks almost identical to a hurdle.

If you start too early it counts as a foul (false start). You may have up to
two false starts but on the third one you are disqualified.


Bonus:
``````
Should you achieve the exact same time as the CPU runner you will get a 3,000
bonus point. Unfortunately the other guy is not the best runner.


Qualification:
``````````````
Round  1: 15sec50
Round  2: 14sec50
Round  3: 14sec00
Round  4: 13sec50
Round  5: 13sec25
Round  6: 12sec93 (Default World Record!)
Round  7: 12sec50
Round  8: 12sec00
Round  9: 11sec50
Round 10: 11sec00


Scoring:
````````
09sec00   15000?
09sec62   14380
10sec00   14000
...
11sec00   13000
...
12sec00   12000
...
13sec00   11000
...
14sec00   10000
...
15sec00    9000
...
15sec50    8500

The best time I have achieved is 9sec62. Each second slower is -10 points.


-------------------------------------------------------------------------------
                        Javelin Throw                                G0340
-------------------------------------------------------------------------------

Default World Record: 99m72

Build up the speed as fast as you can by bashing the A button. When you reach
the white line on the track you need to press and hold down the action button
until it reaches the ideal angel of 45 degrees. Let go off the button and the
athlete should make a nice long throw. The closer to the white line the better
and the athlete will release the javelin immediately when you press the action
button (unlike in some other games where he still runs a few meters). If you
step over the line the attempt is a foul.

You have three attempts to qualify. If you do not start your attempt within
around twelve seconds you fail.


Bonus:
``````
If you throw at 80 degrees you will hit a space ship and score 3,000 points.
This fouls your throw and you can also only do it once per round.


Qualification:
``````````````
Round  1:  65m00
Round  2:  70m00
Round  3:  75m00
Round  4:  80m00
Round  5:  85m00
Round  6:  90m00
Round  7:  95m00
Round  8:  99m93 (+Default World Record!)
Round  9: 105m00
Round 10: 110m00


Scoring:
````````
135m81    21160
...
130m61    20120
...
126m79    19350
...
124m95    18990
124m90    18980
...
121m56    18310
...
117m43    17480
117m00    17400
...
104m78    14950
...
100m77    14150
...
 95m64    13120
...
 90m24    12040
...
 80m92    10180

The score is roughly determined by taking off 2 points for each centimeter less
than the max.


-------------------------------------------------------------------------------
                        Skeet Shooting                               G0350
-------------------------------------------------------------------------------

Default World Record: 4300

There are two possible places the skeet will be catapulted from, the gray box
on the right and the one on the left. You have to targets which will
automatically aim at the skeet if it comes in the vertical line of it. It will
also have a red border when the skeet is passing through. The right target is
controlled with the speed button whereas the left target is used with the
action button. Shoot the skeet as soon as it is possible to not only get the
points but also getting rid off it from the screen. With more and more coming
in you do not want this to be too complicated. Although it is possible to still
shoot the skeet with the second attempt (i.e. when you missed it first and it
then passes by the other target zone) this really just complicates things with
more skeet coming in at the same time.

The longer your hitting streak the bigger your target zone will get. This is a
must if you are aiming to hit them all. One miss during the game and it will be
very hard to get back into it. The skeet will also come in faster as you
increase your streak. There are two bonus skeet worth more points that fly in
only if you have been on one of these streaks. The first one is blue and the
second one is red.

Each white skeet is worth 100 points, the blue one is worth 500 and the red one
1,000. The event lasts for 15 seconds.

You have three attempts to qualify.


Bonus:
``````
If you hit all of the skeet, a space ship with pass by at the end. Shoot it
down for an extra 3,000 points. If you shot it down the second target (i.e. let
it pass the first one), a bird will appear afterwards. Shoot this bird for a
5,000 bonus PER TARGET (twice!). Getting these will guarantee progressing
through this round even in later stages, result in 18,100 or 18,200 points (the
max world record attainable).
Note: Some people claim you can hit the bird twice in each target zone, but I
      have yet to see that for myself. I have tried many times without much
      luck. They might be thinking of the same event in another game...


Qualification:
``````````````
Round  1: 2400
Round  2: 2800
Round  3: 3000
Round  4: 3200
Round  5: 3400
Round  6: 3600
Round  7: 3800
Round  8: 4000
Round  9: 4200
Round 10: 4400 (+Default World Record!)


Scoring:
````````
The score is the same as you shoot. Thus if you shoot 4300 points then you will
also have 4300 points as your score.


-------------------------------------------------------------------------------
                        Triple Jump                                  G0360
-------------------------------------------------------------------------------

Default World Record: 17m89

Build up the speed as fast as you can by bashing the A button. When you reach
the white line on the track you need to press and hold down the action button
until it reaches the ideal angel of 45 degrees. As you land, press and hold the
action button again, and also aiming for a 45 degree jump. Continue this one
more time for the triple-jump to be successful. Getting as close to the white
line helps to achieve longer distances, however, if you step over the line then
the attempt is a foul.

If you run too fast and get the second landing into the sandbox you will get a
foul. This will probably only happen to you if you use a turbo controller.

You have three attempts to qualify. If you do not start your attempt within
around twelve seconds you fail.


Bonus:
``````
If you get the last two digits the same, for example 17m99, you score an extra
1,000 bonus points.


Qualification:
``````````````
Round  1: 13m00
Round  2: 14m00
Round  3: 15m00
Round  4: 16m00
Round  5: 16m50
Round  6: 17m00
Round  7: 17m50
Round  8: 18m00 (+Default World Record!)
Round  9: 18m50
Round 10: 19m00


Scoring:
````````
21m00     11000
...
20m00     10000
...
19m00      9000
...
18m00      8000
...
17m00      7000
...
16m00      6000
...
15m00      5000
...
14m00      4000
...
13m00      3000

I believe the maximum jump is around 21m00 although it could be much longer.
The score is determined by adding 10 points for each centimeter after the 10m
mark.


-------------------------------------------------------------------------------
                        Archery                                      G0370
-------------------------------------------------------------------------------

Default World Record: 3500

At first you have to select the wind. This stays static throughout the event
for all three attempts. Wind is preferred to be 0 but some small amount is
still easy. Later rounds will have higher numbers, up to 7 or 8 I believe. The
problem is that with the wind factor you have to change your aiming
accordingly. Usually you want the bulls-eye to have passed the bottom of the
target display in the top right corner before letting lose your attempt. If you
are too early or too late then you should adjust immediately. This adjustment
period should only take one more shot or else you are screwed for a decent
score. After round three, however, the target will be faster and return from
the bottom of the screen as well. Additional targeting is required from this
new position.

As for the angle, 5.00 degrees is ideal. Press and hold the speed button to
achieve this. You have to time this well with the moving target as the angle
will take a short amount of time before the arrow is let go.

A direct hit into the bulls-eye is worth 600 points and a "Nice" message.
Anything in the yellow ring is still over 350, anything on the red ring is
between 250 and 350, anything in the white ring is 100 to 250 points and
anything outside the blue ring is only worth 10 points, providing you actually
hit the target.

You have three attempts to qualify, with eight arrows to shoot each time.


Bonus:
``````
If you only hit the second last (seventh) arrow into the bull's-eye, a Maneki
Neko (good-luck cat, some people say it is a bunny but hmm...) will appear
instead of the moving target and it will have an apple on its head. Shoot the
apple for 1,000 bonus points but more importantly - three more arrows to shoot!
This potentially leads to a the highest score attainable: six shots worth 400
points and the arrow to shoot the bull's eye, get the cat bonus of 1000 and
shoot three more bull's eyes with the additional arrows.
4x400 + 1000 + 4x600 = 5800!


Qualification:
``````````````
Round  1: 2500
Round  2: 2700
Round  3: 2800
Round  4: 2900
Round  5: 3000
Round  6: 3100
Round  7: 3200
Round  8: 3300
Round  9: 3400
Round 10: 3500 (Default World Record!)


Scoring:
````````
The score is the same as you shoot. Thus if you shoot 3500 points then you will
also have 3500 points as your score.


-------------------------------------------------------------------------------
                        High Jump                                    G0380
-------------------------------------------------------------------------------

Default World Record: 2m36

Build up the speed as fast as you can by bashing the A button. When you reach
the white line on the track you need to press and hold down the action button
until it reaches the ideal angel of 65 degrees. You want to get as close as you
can without fouling or hitting the bar on your way up. Once you are in the air,
press the action button again to curve your back. The athlete will also do this
automatically when he reaches the max height. However, he will not raise his
legs and this is important if you land close behind the bar. Press action again
to get your feet up and hopefully clear the required height. This is the
trickiest events to master in terms of technique.

You have three attempts to qualify. You can only jump the qualification
requirement, no more and obviously no less. You will jump higher in later
rounds but the max is 2m44. If you do not start your attempt within around
twelve seconds you fail.


Bonus:
``````
If you clear the bar three times in a row you will get 3,000 bonus points.


Qualification:
``````````````
Round  1: 2m26
Round  2: 2m28
Round  3: 2m30
Round  4: 2m32
Round  5: 2m34
Round  6: 2m36 (Default World Record!)
Round  7: 2m38
Round  8: 2m40
Round  9: 2m42
Round 10: 2m44


Scoring:
````````
2m26      5260
2m28      5280
2m30      5300
2m32      5320
2m34      5340
2m36      5460
2m38      5480
2m40      5500
2m42      5520
2m44      5540

This one is easy to figure out because you have a set height to jump. As you
can see, for each 2 centimeter higher you obtain 20 more points.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release. The point calculation could use some more work for an
         exact measurement formula (27th of August 2008)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Konami for this game.

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respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
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and a violation of copyright.        ,,,
                                    (o o)
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