Ultima Exodus: Dzzy Strategies # 4
For the NES by FCI
This Guide is © 2000 James Dziezynski (bruplex@aol.com)
My site: www.afreehome.com/dzzy/dzzyland.htm
					
ULTIMA EXODUS: FAQ AND WALKTHROUGH
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
LEGAL STUFF=THIS WORK IS COPYRIGHTED TO JAMES DZIEZYNSKI, ALSO KNOWN AS
BRUPLEX. ALL WORK IS ORIGINAL AND MAY NOT BE HOSTED OR REPRODUCED WITHOUT MY
PERMISSION--IF YOU WANT TO USE IT SIMPLY SEND ME AN EMAIL AND I WILL MOST
LIKELY BE WILLING TO SHARE MY WORK. AS OF 9/14/00 THIS FAQ MAY ONLY APPEAR AT
WWW.GAMEFAQS.COM, VG Strategies, and DZZYís CLASSIC GAMING. ULTIMA is is a
registered trademark of FUJISANKEI COMMUNICATIONS INTERNATIONAL INC. Copyright
1989 FCI all rights reserved.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

Version 1.0 The TEST page
Version 1.1 A few updates: The pray command answered and where to find
the pick!
Version 1.2- Answered a few more questions regarding the picks and
cards.
Version 1.3 (5/7/00)óChanged the simple fact this game is by FCI and
not Capcom. Added a few actual questions I have received.
VERSION 1.4- (9/12/00) Added all the lists of characters, items, spells,
weapons and armor-- everything but the walkthrough which should be up within
two weeks!!


~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
**TABLE OF CONTENTS**

I.FAQís--FREQUENTLY ASKED QUESTIONS-A few basic questions about Ultima, like,
ďwhat exactly am I doing here!?Ē

II.Characters- A whoís who in the hip and happeniní land of Sosaria.

III. Spells-Abracadabra! Also a primer on how to get spells--
	A-Magic Power System
	B-Will Power System

IV. Weapons, Armor, and Items-Because in Sosaria they DONíT sell to just any
slack jawed yokel and they DONíT take American Express.
	A-Weapons
	B-Armor
	C-Items(Tools)
	
V. List of commmands- A primer on what commands are available to your
adventurers.

VI. Walkthrough-The one and only guide to saving the land from unspeakable
evil.

VI. Appendix-That gooey extraneous organ that blows up at inopportune times?
NO! Your guide to:
	A-Towns
	B-Enemies
	C-Moon Gates
	D-Shrines
	E-Marks

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

Hey thereóThis is going to be the beginning of my Ultima Exodus FAQ and
walkthrough. I am utterly amazed there are no FAQ's out there for this
game (and to think, there are probably lots of people out there with
the strategy guide, something I have never had access to!) So I am
doing it the old fashioned way: playing through it. Feel free to send
in questions you may have. This is a VERY basic FAQ and it will grow
over time! (For now it's a basic FAQ) I last played through it in 1989,
so forgive me if my memory is a bit fuzzy.**NOTE: I played through it again for
the sake of the walkthrough in July, 2000. Gotta keep the memories straight
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

I.FAQís-<weird AL> I wanna know, I wanna know! </weird AL>*
(from NATIONAL MIDNIGHT STAR off of WEIRD ALL IN 3-D)

Q-What is the best party to have? What characters make the best group?
A-The best party is a BALANCED party. A good starting party would be:
(human) Ranger or (Bobit) Paladin/(elf) Thief/ (bobit) Cleric/ (fuzzy)
Wizard.

Q-What characters should I avoid?
A-The Barbarian and Alchemist both lack good qualities. Use them only
for extra challenge. The Fighter is not that great either because he
has no dexterity and no magic ability.

Q-What is the best race for each character?
A-Fighter=Dwarf, Cleric=Bobit, Wizard=Fuzzy, Thief=Elf, Paladin=dwarf
or human, Barbarian=Dwarf, Lark=human, Illusionist=bobit, Druid=bobit
or fuzzy, Alchemist=fuzzy, Ranger=human.

Q-What the heck is a fuzzy anyways?
A-I'm not sure but they are have a lot of intelligence.

Q-How do I earn experience in the beginning of the game?
A-Equip your front-row fighters with blow guns and use your magic users
to cast REPEL and UNDEAD to boost Exp points. Earn a lot of exp points
this way but keep your level at 3 or 4; any higher brings out tough
creature you will not do that well against this early. Make sure to let
your fighters kill a few enemies to earn exp points.

Q-Help! I got to level 5 and I can't go any higher!! And the mean
monsters have come out and are beating the crap out of me!! HELP!!
A-As mentioned in the previous question, keep your levels low until you
visit Ambrosia and boost your levels up. At level 3 the pirate ship
appears on the ocean but the ground enemies are still pretty weak. A
good time to save money, hi jack their ship and head to ambrosia.

Q-So what is Ambrosia?
A-A delicate food considered the feast of the GODS. Also a reference in
the poem Kubla Khan by Samuel Coleridge defines AMBROSIA as the food of
paradise. It's also a desert my friends Jody's Aunt brings to picnics.
She said it tastes, "Ok, not great."

Q-Ok, Mr. Smarty pants English major, what is it in Ultima?
A-OhhhhóAmbrosia is a hidden continent you reach by hi-jacking a boat
and driving it into the whirlpool. Ambrosia is key to the game because
it houses the temples where (for a generation donation of 100 gp) you
can raise your attributes. There are also some other neat things in
Ambrosia.

Q-Right,like the flower. What do I do with that?
A-When you find the flower (to the middle left from where you start,
then down) GET it with all four of your characters. Return to Sosaria
via the Boat/Whirlpool and visit Sherri (the big, scary pink Rosie
O'Donnell look-a-like) in the Royal City. Have each of your characters
GIVE her a flower and you will receive the COMPASS HEART from her. This
is an essential item because it allows you to return to Lord British's
castle at any time (even battle!!) This makes trips to Ambrosia a lot
easier because you can return at any time. The bad news is you can only
use each compass heart once; the good news is you can keep picking
flowers and everytime you give one to Sherri she will give you another
compass heart! She's got billions of 'em! A must have for increasing
your levels.

Q-Ok, so I have the Ambrosia thing down. It's still early in the game,
how do I know what attributes to raise with my hard earned money?
A-Raising your MAGIC users (i.e Wizard, Druid) is a great start so that
they will learn the powerful spells to whoop up on the stronger
enemies. Raising your THIEF's dexterity is a great idea as well,
because it makes it easy for you to steal treasure chests in certain
cities where you can earn money fast. Mo' money, mo' levels! Eventually
build up your WILL power users (Clerics and such), then strength.

Q-And the temples areÖ?
A-Generallyó
Intelligence-upper right, then left, across lake.
Dexterity-Middle right, down. This is a tough one to get to. The
easiest way to get there is to go to the LEFT and down to battle the
pirates and get their boat (as if you were going back to Sosaria). You
will probably have to get a powerful Cleric or Wizard to battle the Man
O wars you will encounter on the way over. When you reach the other
side, go up to the left of the pirate ship, and you will find the
shrine.
Strength-Left, down
Wisdom-Right, down.

Q-So what town is it that you can steal lots of gold?
A-In Death Gulch, you need one key and a thief with high dexterity. The
Mark of Fire helps to steal a little more money. When you get to the
second open area, go down and to the left and you will find a bunch of
treasure chests ripe for the picking! Using the stop spell on guards if
you get caught is a good idea to avoid unnecessary battles. Use the
compass heart to warp out of the town if you get caught.
Q--So what about the dungeons?
A-The Dungeons are essential because only in their cavernous depths can
you find the marks of heroes. You can also find special items, such as
the pick in the Dungeon of death. There are assorted springs and other
items to be found as well. DO NOT ENTER THE DUNGEONS UNTIL YOU HAVE
BEEN TO AMBROSIA!! You need to have fairly strong levels as the enemy's
toughness does not correspond to your level, as in the overworld.
Making maps is always a good idea.

Q-Maps!! Ooo! Ooo! Do you have some??!!
A-Check out my Ultima info on www.afreehome.com/dzzy/game.htm I have
great links to Stefen Wuepping's complete Ultima site ( in German) and
some of his maps on my site.

Q-What and where is DAWN??
A-Dawn is a hidden city that only appears when both moons are new (not
there)- To access Dawn, go to the river inlet above Montor West and
line your self up with the river inlet pointing west. Go three steps
into the forest and hit the B button until the moons are both new. Dawn
will appear right in front of you.

Q-What does he pick do for me?
A-The pick allows you to get the MYSTIC armor and MYSTIC weapon, which
are simply buried in the ground! Where? Steal the gold pick counter in
the guild in Dawn and use it to get the mystic aromor on a small island
just south of the Montors. Get the Silver pick in the Dungeon of Death
and find the mystic weapon near the island town ( Grey I believe) to
the North of Sosaria.

Q-Ok, so where do I learn the PRAY command? I heard that helps you out
somehow.	
A-You must have the fire mark and walk across some fire rivers in the
town of Yew. Talk to the man hanging out past the fire and he will give
you the pray command.

Q-What is that big snake all about?
A-I assume that is the guardian of Evil or Exodus. Use the silver horn
to get rid of him.

Q-Where do I get the cards?
A-Earn the cards by praying at the shrines. Use these cards to seal
Exodus in the final castle.


NEW NEW NEW (5/7/00)

Q-How can I get the boat to travel to Ambrosia? I don't even SEE a
boat!
A-to get the boat, a few conditions must first be met. Number one, you
MUST have a character of level 5 exp. (or higher) in your party. This
is highest level you can reach before finding the Mark of Kings, so
it's a pretty good bet you will have a Wizard or Cleric at level 5
before other characters. Once you reach this level, grey and black
pirate ships will appear randomly in the ocean. A good way to get one
near the shore closest to you is to enter and exit a town until one is
there. Once you encounter a boat, defeat the pirates and the boat will
turn Orange, indicating it is yours to use! Remember, you have to talk
to Lord British to get your level up, which goes up one level per 100
exp points you earn.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
II. Characters

	Before you get to choose what characters you will be using, you have to assign
a race to determine their base attributes and max atrribute levels. Hereís a
run down:

*=highest possible attribute level

BOBIT-Thankfully not the Loreena Bobbit type, but a sort of magical creature
that excels in the WILL POWER magic system (MORE ON MAGIC IN THAT SECTION.)
Bobits make decent fighters and superior Clerics. They also fare well when made
into a character who can use both WILL POWER and MAGIC POWER systems.
Guaranteed to leave vital organs where they belong!
MAX STATS:
STRENGTH=75
WISDOM=99*
INTELLIGENCE=75
DEXTERITY=50

FUZZY-This oddly named fellow is a real
noodle-armed-poodle-skirt-wearing-choir-boy, but a heck of a braniac. This
unshaven-fellow has awesome Intelligence, superior dexterity, but the strength
of Urkel. Makes for good Wizards.
MAX STATS:
STRENGTH=25 (haha!)
WISDOM=75
INTELLIGENCE=99*
DEXTERITY=99*

DWARF-As in most games, the dwarf is the powerhouse of the troop. He has high
strength and dexterity, making him the best choice for Fighters and Barbarians;
he also isnít a bad choice for a Paladin either. (Though given the fact Dwarves
almost ALWAYS have beards, perhaps HE should have been called the FUZZY).
MAX STATS:
STRENGTH=99*
WISDOM=75
INTELLIGENCE=50
DEXTERITY=75

ELF-The wispy elf excels in dexterity, making him a good choice for Thieves.
Not a bad choice for MAGIC SYSTEM based fighters either--well except for maybe
those silly pointed shoes and commitment to make cookies in that big tree with
E.L Fudge and the rest of the Keebler family. (Ernie is a great name for
elves!)
MAX STATS:
STRENGTH=75
WISDOM=50
INTELLIGENCE=75
DEXTERITY=99*

HUMAN=Again, as with most games, the human is your average joe, excelling at
nothing but with no weaknesses either. Just because we donít wear silly shoes
or hats doesnít mean we should just be given the lowly term of ďaverageĒ. Oh
well- the human is a good choice for RANGERS or DRUIDS.
MAX STATS:
STRENTH=75
WISDOM=75
INTELLIGENCE=75
DEXTERITY=75

	There are eleven friendly faces to choose from when making your party in
Ultima, some better than others. For an early RPG, Ultima gives you a lot of
freedom in who can be in your party--you can have multiple members of the same
occupation, name your characters, and even completely delete them if you hate
their guts. In listing the characters, Iíve included a usefullness ranking as
well; this is there to indicate just that: what this member contributes to the
party ( and I donít just mean corn chips and beer.)

**USEFULLNESS SCALE=(baseed on 1-10)
 10- Super Duper; 5-Ho Hum but no bum; 1-Super Pooper

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
FIGHTER=8
MAGIC=None
WEAPONS=All
ARMOR=All
BEST RACE=Dwarf

The obvious edge to a fighter is his raw phyical power! He can wear every piece
of armor and equip every weapon but donít bother allocating any wisdom or
intelligence-- heís as dumb as a bag of doorknobs. Increasing his dexterity
will improve his chances of hitting the enemy, plus he has high HP so heís a
good addition to the front line. Most people will have a fighter in their party
the first time through the game.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
PALADIN=9
MAGIC=Half of the WILL POWER system
WEAPONS=All
ARMOR=Cloth, Leather, Bronze, Iron, Mystic
BEST RACE=Bobit

The Paladin is another great front line fighter despite the fact she is wearing
pink armor and carrying a heart shaped shield. Much like the fighter, she can
use any weapon though she cannot equip the Steel or Dragon Armor. The Paladinís
greatest asset is her ability to cast WILL POWER spells, which can be used
primarily for healing and opening troublesome treasure chests safely. At higher
levels, she can also cast spells that aid in dungeon travel, such as SINK,
RISE, and MOVE.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
ILLUSIONIST=2
MAGIC=Half of the Will Power.
WEAPONS=Dagger, Mace, and Mystic Weapon
ARMOR=Cloth, Leather, and Mystic Armor.
BEST RACE=Bobit	

Letís face it: the Illusionist sucks on toast. This shepard lookiní wanna-be is
a pathetic fighter and a limited magic user (especially contrasted to the
Paladin, who has the same magic ability but also very good fighting
attributes.) Most people only use the Illusionist to raise the challenge of the
game or as a pity-member in a strong party. Not a good choice for actually
accomplishing the games harder objectives.	
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BARBARIAN=4
MAGIC=NONE
WEAPONS=All
ARMOR=Cloth, Leather, Mystic
BEST RACE=Dwarf

A Barbarian is essentially a Fighter with weaker Armor-wearing abilities and
slightly higher hit points. A good wall to have in a front line, his high HP
does give him some credibility but he is not as solid a character as a Fighter.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>   
CLERIC=10
MAGIC=All of the will power system
WEAPONS=Dagger, Mace, Mystic 	
ARMOR=Cloth, Leather, Bronze, Mystic
BEST RACE=Bobit

The Cleric is one of the must have characters of Ultima! Her powerful healing
magic also is complimented by a few highly powerful offensive spells that wreck
havoc on high level foes, especially sea monsters. Not only that, but she has
great Dungeon spells. An Uber character and a must have for her awesome healing
powers!

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
WIZARD=10
MAGIC=All of the magic power system
WEAPONS=Dagger, Mystic
ARMOR=Cloth, Mystic
BEST RACE=Fuzzy

The other ďmust haveĒ character. While a Wizard is worthless in hand-to-hand
battle, he excels in strong attack-based magic. Almost all of his magic is made
for whomping opponents, so place him in the back row and let him unleash on
high level enemies. When equipped with the Mystic Sword, he can somewhat hold
his own in hand to hand battle.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DRUID=7
MAGIC=HALF of both MAGIC and WILL POWER system
WEAPONS=Cloth, Mace, Mystic
ARMOR=Cloth, Mystic
BEST RACE=Bobit. Fuzzy

The Druid is a balanced magic user, though at his highest levels he can only
use half of each of the magic/will system. He is hampered by an utter lack of
armor and weapon use, but if you are focusing on a magic based party, he will
help  with both Magic and Will power spells.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
THIEF=9
MAGIC=none
WEAPONS=Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Mystic
ARMOR=Cloth, Leather, Mystic
BEST RACE=Elf

The wily Thief is not strong offensively or defensively, making it difficult to
raise his levels. The whole reason to make a thief is to steal a lot of money
and save a LOT of time getting your stats up at the shrines. Because of his
advanced dexterity, you will be thankful for this gloved fellow when the time
comes to get serious against high level monsters!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
LARK=8.5
MAGIC=Half of MAGIC power system
WEAPONS=ALL
ARMOR=Cloth, Mystic
BEST RACE=Human, Bobit

Some people like using the versatile LARK as the front person in a balanced
party. Her mastery of weapon use along with the addition of MAGIC power system
spells rank her as a quality point fighter along with the Paladin or Ranger--
and she can play such lovely songs on her fancy harp!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
ALCHEMIST=1.0
MAGIC=Half of Magic Power system
WEAPONS=Dagger, Mystic
ARMOR=Cloth, Mystic
BEST RACE=Fuzzy, Elf

Well, every game needs its stink-o-rific character and the Einsteinesque
Alchemist is the man for the job. In ancient times, Alchemists were scientists
who were determined to find a way to convert lead into gold. This has
absolutely no application to Ultima! An utter weakling who can use only the
weakest weapons and armor, his magic spells arenít too much to write home about
either-- a few of the weaker Magic system spells. If you are in the mood for a
challenge, add this bottom dweller to your party for added difficulty.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
RANGER=9.5
MAGIC=HALF of MAGIC and WILL system spells
WEAPONS=Dagger, Mace, Sling, Axe, Blowgun, Bronze Sword, Spear, Broad Axe, Bow,
Iron Sword, Mystic
ARMOR=ALL
BEST RACE=Bobit, Human

The Ranger is my favorite lead character. He is a strong fighter and a skilled
magic user, with the ability to cast half of each system of the spells. While
the strongest spells he can cast are those using 35 Magic Points, this can be
VERY useful in Dungeons and for emergency healing situations. Walker, Texas
Ranger rules!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

III. SPELLS

A-MAGIC POWER SYSTEM

A word on how spells work; MAGIC spells rely solely on your characters
INTELLIGENCE for development; in other words there is no need to distribute
WISDOM to your MAGIC-only warriors. Strength and dexterity will slightly aid
accuracy.

Now there are a few questions people have when getting stronger level spells:
to get higher level spells, one must pay gold at the Shrine of Intelligence.
The more intelligence you have the more spells you will have available (if your
character has the ability to learn higher level spells, which is pretty much
limited to the Wizard.) Donít forget the select button will switch to page two
of your higher level spells!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SPELLS
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

REPEL
MPís=0
LOCATION=BATTLE
EFFECT=A great free spell that is a dynamic way to earn EXP. points against
easy enemies such as orcs and goblins. If one waits to talk to Lord British
until after defeating waves and waves of these foes, you will be able to power
up easily! Will hurt whole groups of ORCS and GOBLINS.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

MISSILE
MPís=5
LOCATION=BATTLE
EFFECT=A decent low level projectile attack that will usually inflict about 25
points of damage to an enemy. A good finish-off attack or an assault spell
against weaker foes. Hits a single foe at a time.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

LIGHT
MPís=10
LOCATION=DUNGEONS
EFFECT=This spell will illuminate dungeons for a short period of time.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

DESCEND
MPís=15
LOCATION=DUNGEONS
EFFECT=This spell will lower the party down one level in the dungeons.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

ASCEND
MPís=20
LOCATION=DUNGEONS
EFFECT=This spell will raise the party up one level in the dungeons.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

FLAME
MPís=25
LOCATION=BATTLE
EFFECT=A stronger version of the missile attack; a good mid-level attack that
hits a single enemy.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

TRANS
MPís=30
LOCATION=SURFACE
EFFECT=TRANS allows you to warp to overworld locations in Sosaria.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
PSI
MPís=35
LOCATION=BATTLE
EFFECT=A very strong fireball-type attack; will usually kill the single enemy
that it is aimed at.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BRIGHT
MPís=40
LOCATION=DUNGEONS
EFFECT=This illuminating spell will keep things lit up longer than the measley
ďLIGHTĒ spell.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
CLERIC
MPís=45
LOCATION=ANYWHERE
EFFECT=Allows a Wizard to cast spells from the WILL POWER system ( a maximum
strength Wizard as a FUZZY with 99 MP can cast Cleric spells as high as LARGE
HEAL.) A somewhat unnecessary spell.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
POISON
MPís=50
LOCATION=BATTLE
EFFECT=A medium strength spell that hits multiple enemies for respectable
damage. Good against mid level foes.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
KILL
MPís=55
LOCATION=BATTLE
EFFECT=An ultra-powerful fireball that will destroy the intended target most of
the time; hits one enemy directly in line with your spell caster. Itís not just
a clever name!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
STOP
MPís=60
LOCATION=ANYWHERE
EFFECT=Stops time for everyone except the party; a great spell for escaping
from town guards or to freeze a stronger-than-thou opponent in the heat of
battle.** NOTE=WILL NOT WORK IN EXODUS CASTLE!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
PSIKILL
MPís=65
LOCATION=BATTLE
EFFECT=A multi-hit version of the PSI spell; especially effective against
BALRONS and DEVILS
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
ROT
MPís=70
LOCATION=BATTLE
EFFECT=Brings ALL enemies you are facing close to death. A great spell to
weaken your opponents; follow up with a non-magic user to finish them off and
earn valuable EXP. points (such as a Thief or Barbarian).
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DEATH
MPís=75
LOCATION=BATTLE
EFFECT=THE MOTHER OF ALL ATTACK SPELLS!!! This golly-whomper of a spell will
instantly destroy ANY foe it makes contact with. Of course if it misses, the
enemy will be fit as a fiddle.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

B-WILL POWER SYSTEM

The WILL POWER SYSTEM can be harnessed by the PALADIN, CLERIC, ILLUSIONIST,
DRUID, and RANGER though the true master of these spells is the CLERIC. While
the low-to-mid level WILL POWER spells are primarily for healing and effects,
the high level spells offer a few very strong offensive attacks!

Unlike the MAGIC POWER spells, WILL POWER SPELLS depends on WISDOM to boost the
number available to your user; thus if you have an exclusive WILL POWER user
there is no need to allocate any points to their intelligence (I KNOW it seems
mean, but they are just stats, my friend!) So on with the spells, shall we?!

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
UNDEAD
MPís=0
LOCATION=BATTLE
EFFECT=Kills Skeletons and Ghouls and doesnít cost a thing to cast! Use the
ďdonít level upĒ tip given in the MAGIC SPELL ďREPELĒ, except on the undead
monsters. **NOTE: check TIPS N TRICKS FOR A SUPER DUPER ACCURACY TRICK!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
OPEN
MPís=5
LOCATION=ANYWHERE
EFFECT=Lets you open a treasure with no risk of getting hit by a trap, though
it sometimes fails to actually open the chest. DOES NOT work on doors, only
chests.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
HEAL
MPís=10
LOCATION=ANYWHERE
EFFECT=Creates a small kiddy pool filled with pudding that your characters
smear on their bodies and re-inact ďLORD OF THE FLIES.Ē Wait...no, it simply
restores a small amount of hit points to an individual character. What was I
thinking?
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
GLOW
Mpís=15
LOCATION=DUNGEONS
EFFECT=GLAMOUR magazine states: Men sweat, women glow. Well, Iím not sure if
female persperation is the illuminating ingredient, but in any case this spell
will light a dark dungeon for a short while.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
RISE
MPís=20
LOCATION=DUNGEONS
EFFECT=Teleports your party up one level while in dungeons. Also serves as a
quick and easy way to raise your soufflť! HAHA
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SINK
MPís=25
LOCATION=DUNGEONS
EFFECT=Provides a sturdy place to wash your dishes OR teleports your party down
one level in the dungeons.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MOVE
MPís=30
LOCATION=DUNGEONS
EFFECT=Use it as a WARP spells to move to a new part of the dungeon; a little
unpredictable.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
CURE
MPís=35
LOCATION=Anywhere but BATTLES
EFFECT=NOT the horrible, horrible, awful, manic depressive band featuring that
fat clown Robert Smith, but a useful spell to extract poison from a character.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SURFACE
MPís=40
LOCATION=DUNGEONS
EFFECT=Teleports the party from anywhere in the dungeon to ground level.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
STAR
MPís=45
LOCATION=DUNGEONS
EFFECT=STAR is simply a more powerful illuminating spell!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
HEAL (2)
MPís=50
LOCATION=ANYWHERE
EFFECT=Confused? This is the second time HEAL appears on your list of spells;
this one appears on page two (the page you get when you hit the select button
after opening the spells menu) and heals an individual for a large amount of
Hit Points.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MAP
MPís=55
LOCATION=ANYWHERE but towns and battles.
EFFECT=In dungeons, this spell will chart the floor you are currently on. When
on the continents of SOSARIA or AMBROSIA, it will provide a general map with
your location marked by a swirling icon.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BANISH
MPís=60
LOCATION=BATTLE
EFFECT=An extremely powerful fireball spell that will often kill the most
powerful foes in a single hit; hits one at a time.

THIS LINE IS INSERTED AS AN ANTI-PIRACY TAG-- ONLY SITES LISTED IN THE TITLE AT
THE TOP HAVE PERMISSION TO HOST THIS FAQ (such as g a m e f a q s . Com) PLEASE
REPORT TO ME IF THIS FAQ SHOWS UP SOMEWHERE ELSE. THANKS!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
RAISE
MPís=65
LOCATION=ANYWHERE but BATTLE
EFFECT=ATTEMPTS to bring a dead character back to life; if it fails the
character will turn to ASH! Díoh! Time to hit reset!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DESTROY
MPís=70
LOCATION=BATTLE
EFFECT=A super strong offensive attack spell equivalent to the WIZARDís death
spell, but more effective against sea monsters-- hits multiple enemies
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
RECALL
MPís=75
LOCATION=ANYWHERE except BATTLE
EFFECT=Will revive any dead character, even those who have been turned to ASH--
obviously a great spell to have!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

IV-WEAPONS, ARMOR, AND ITEMS

Shall we start with the weapons?


WEAPONS-

*NOTE-- there are two main types of weapons

HAND TO HAND-Weapons you can only use when you are right next to an enemy;
these include swords, axes, and the like.

PROJECTILE-Weapons that can be fired at a distance; much more effective than
hand to hand weapons.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DAGGER
PRICE=5 gp
DAMAGE LEVEL=1
WHO CAN USE: ALL

The dagger is nearly worthless and wonít kill even the weakest opponent unless
they are already weakened. The good thing is you lose it once you use it-- a
projectile weapon.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MACE
PRICE=30 gp
DAMAGE LEVEL=2
WHO CAN USE: EVERYONE BUT WIZARD AND ALCHEMIST

Another krunky weapon (not the spray but a spiked club.) Only good in hand to
hand combat with monsters and even then it kind of sucks. Outside of the Mystic
weapon, it is the strongest weapon your Cleric can wield.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SLING
PRICE=60 gp
DAMAGE LEVEL=3
WHO CAN USE=Figher, Paladin, Barbarian, Thief, Lark, Ranger

Somewhat weak, but a good beginning projectile weapon if you donít have enough
gold for a blowgun. Unlike the dagger, it can be used as many times as you like
without running out.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
AXE
PRICE=125 gp
DAMAGE LEVEL=4
WHO CAN USE=Fighter, Paladin, Barbarian, Thief, Lark, Ranger

The axe is a weak hand to hand weapon and one better left alone.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BLOWGUN
PRICE=350 gp
DAMAGE LEVEL=4
WHO CAN USE=Fighter, Paladin, Barbarian. Thief, Lark, Ranger

A decent projectile weapon and the best choice for the Thief. Deals a medium
amount of damage
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BRONZE SWORD
PRICE=200 gp
DAMAGE LEVEL=5
WHO CAN USE=Fighter, Paladin, Barbarian, Thief, Lark, Ranger

While a more powerful weapon for the Thief, it lack the versatility to be
effective. As with all swords it is a hand to hand weapon.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SPEAR
PRICE=250 gp
DAMAGE LEVEL=6
WHO CAN USE=Fighter, Paladin, Barbarian, Lark, Ranger

While it has the same weaknesses as other hand to hand weapons, it is the most
powerful weapon you will find in non-hidden town shops.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
**NOTE= ALL WEAPONS FROM HERE ON OUT CAN ONLY BE FOUND OR PURCHASED AT DAWN
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BROAD AXE
PRICE=400
DAMAGE LEVEL=7
WHO CAN USE=Fighter, Paladin, Barbarian, Lark, Ranger

A pretty strong hand to hand weapon only available at DAWNís shop. Youíll
probably pass this one up for a more powerful projectile weapon.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BOW
PRICE= 1050 gp
DAMAGE LEVEL=7
WHO CAN USE=Figher, Paladin, Barbarian, Lark, Ranger

The best weapon for a Ranger and a swell choice for any other character who is
skilled enough to use it.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
IRON SWORD
PRICE=800 gp
DAMAGE LEVEL=8
WHO CAN USE=Fighter, Paladin, Barbarian, Lark, Ranger

Not the sequel to ACCLAIMís Wizards and Warriors, but a meaty hand weapon. Itís
ok for what it is.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
GLOVE
PRICE=1200
DAMAGE LEVEL=8
WHO CAN USE=Fighter, Paladin, Barbarian, Lark

Oddly, this iso-toner related weapon is stronger than most swords. Chances are
this is another weapon you will pass up due to its inefficentcy.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
HALBERD
PRICE=2700 gp
DAMAGE LEVEL=9
WHO CAN USE=Fighter, Paladin, Barbarian, Lark

A powerful hand to hand weapon; a decent choice but not as versatile as the
silver bow
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SILVER BOW
PRICE=6550
DAMAGE LEVEL=9
WHO CAN USE=Fighter, Paladin, Barbarian, Lark

In my opinion, the best weapon out there and the hefty price tag seems to agree
with me. The strongest projectile wepaon, the Silver Bow is a great addition to
your armory if you have the patience to raise the money to acquire it.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SUN SWORD
PRICE=4550
DAMAGE LEVEL=10
WHO CAN USE=Fighter, Paladin, Barbarian, Lark

This is the most powerful weapon that can be purchased, but check out the FAQ
section above for a free and easy way to get a more powerful sword...
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MYSTIC SWORD
PRICE=N/A
DAMAGE LEVEL=10
WHO CAN USE=ALL

Not only is it free, but even the lowly Alchemist can swing this mighty weapon
with some force! To get it, use the SILVER PICK found in the DUNGEON OF DEATH
and head to the islands around grey and use the PICK to find an unlimted supply
of MYSTIC SWORDS!!!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

ARMOR-

There is not much in the way of ARMOR in ULTIMA and more experienced
adventurers can get the games best armor very early on if they know how...

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
NOTHING

Go Naked if it makes you happy! Of course it offers NO protection but you will
feel more earthy
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
CLOTH
PRICE=75
WHO CAN USE=ALL

A lightweight and very basic armor everyone can use. Well, its better than
being naked.*

*UNLESS YOU ARE SALMA HAYEK
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
Leather
PRICE=195
WHO CAN USE=ALL BUT Wizard, Lark, and Alchemist

Leather is slightly stronger than cloth, but is not that much more efficient at
defending you.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BRONZE
PRICE=575
WHO CAN USE=Figher, Paladin, Cleric, Ranger

The best armor for a cleric outside of the Mystic Armor; not a bad choice if
you have the money for it.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
IRON
PRICE=2500
WHO CAN USE=Fighter, Paladin, Ranger

While it offers good medium protection, the high price tag may make it an item
youíd be better off without.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
STEEL
PRICE=6130
WHO CAN USE=Fighter, Ranger

Pricey! This armor is strong but really takes dedication to save up the funds
to equip your Fighter or Ranger.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DRAGON
PRICE=8250
WHO CAN USE=Fighter, Ranger

THE most expensive item in the game ( at a somewhat odd price.) Super strong,
but as mentioned with an earlier armor, there is a stronger armor available for
free...
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MYSTIC ARMOR
PRICE=Free
WHO CAN USE=EVERYONE!

The MYSTIC armor is the strongest armor out there and can be used by one and
all! To obtain it, steal the GOLD PICK from the GUILD in Dawn and explore the
small islands in the southern oceans of Sosaria
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

ITEMS-

There are not many items and admittedly most are superfluous-- still, the game
canít be beat without a few of these important sundries...

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
TORCH
PRICE=5 for 30 gp

The Torch will light up the dungeons for while if you want to save magic points
or have drained your magic powers fighting foes.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>MAGIC
KEY
PRICE=50

Keys are needed to complete your quest. Bring along 7 or 8 minimum if you want
to thoroughly explore Ambrosia.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
GEM
PRICE=75

The magic crystal GEM will provide you with both overworld and dungeon maps;
however they go away after one use.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SAND OF TIME
PRICE=90

Much like the STOP spell, this item will briefly halt time for everyone except
the party making a perfect accessory for running away from surly town guards.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
TENT
PRICE=100

Use the TENT to recover Hit Points after hard battles
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SILVER PICK
PRICE=N/A

Hidden on the 8th level of the DUNGEON OF DEATH, this minerís tool can be used
to dig up the MYSTIC WEAPON.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
GOLD PICK
PRICE=N/A

The GOLD PICK must be stolen from a GUILD in Dawn ( donít feel guilty, you ARE
saving the world here.) It is used to uncover the Mystic Armor.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
SILVER HORN
PRICE=N/A

Take a deep breath and blow into the horn RIIIICCCCOOOLLLLAAAA!!!! PRAY in the
CIRCLE of light in YEW to obtain this important item feared by RED SNAKES
everywhere!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
COMPASS HEART
PRICE=N/A

This is a VITAL ITEM that makes your life sooo much easier. Get it by giving
the Ambrosia Flower to the Rosie OíDonnel-esque Sheri in the Royal City. She
has an unlimited amount of them so as long as you have flowers for her she will
always have a COMPASS HEART FOR YOU. The COMPASS HEART enables you to warp back
to Lord Britishís Castle from anywhere in the game! Cool, huh?
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
AMBROSIA FLOWER
PRICE=N/A

Another free and unlimted item ( though each character can only hold one at a
time), this flower is the key to getting the COMPASS HEART and can only be
found in AMBROSIA. Make sure to grab it with all four of your characters!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MARKS
PRICE=50 hit points

Deep in the dungeons lay the four marks: Force, Fire, Snake, and Kings. Have
EACH CHARACTER stamp their arm with the branding iron to earn the following
attributes:
FORCE=Lets you walk over the BLUE FORCE FIELDS without taking any damage

FIRE=Allows you to cross lava without taking any damage.

SNAKE-Gives you clearance to enter the final castle of Exodus

KINGS=A proof of your bravery, you are free to raise your levels above 5 once
you talk to Lord British with this shiny tattoo on your arm!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
CARDS
PRICE=N/A

Without the CARDS, you cannot defeat ULTIMA. To get each of the cards, pray at
all four of the shrines in Ambrosia. They are:
SOL, LOVE, MOONS, and DEATH.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
LIST OF COMMANDS

*Remember to press SELECT to access the second important page of commands!

Talk-Easy enough! Choose this command to tlak to anyone except monsters!

Magic-This opens us the magic menu and will list the spells available to your
character. be careful using this one in battle because once you choose it you
canít go back ( for example, if you accidently choose magic when you want to
fight, you are committed to casting a magic spell).

Fight-An interesting command! Besides letting you beat up the baddies, you can
choose to fight any character you come across in the game! Thatís right! Cast
DESTROY on old women! Blast the annoying little girls with PSI KILL! Just
remember when you attack people in the town it will prompt guards who are among
the strongest enemies in the game!

Status-Not only lets you check in on your stats but this is the screen that
will let you know what marks/cards/special items you have obtained. Also used
to equip weapons and armor.

Tools-Simply lets you use your tools.

Give-This command lets characters trade possessions amongst themselves.

Get-Use the GET command anytime you want to open a treasure chest. GET will
also work across counters in town, if you feel like robbing a merchant.

Climb-Another rather basic commandówhen confronted with a ladder, use it to
ascend or descend.

Food-The FOOD command evenly divides the total food in the group amongst the
team members. When your food runs down to zero, you will start losing HPís with
every step so keep your party well fed!!

Gold-This lets you transfer GOLD between members in your party
Horse-If you laid down the ducets to purchase horses, this command will allow
you to mount or dismount them.

Order-Selecting ORDER allows you to change the order of characters in your
party. Your first two characters will be your ďwallĒ in combat, so put your
beefier characters up front.

Bribe-This command can be learned at Devilís Guard from the Pink girl in the
hospital. Use it to get pesky guards out of your way.

Pray-Once you have the MARK OF FIRE, visit the Priest standing on the other
side of a fire blocked bulding to learn this powerful command. It enables you
to get the Silver Horn and the Cards.
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

WALKTHROUGH


*Where to start? What to do?

Ultima can be a very imposing game for one without the instruction manual; 
your mission is vague, your characters confusing, and the enemies awfully
repetitive. If you power up too quickly, your guys get beaten on bad and itís
hard to know whats going on! Thatís why Iím here you lucky gamer you! Now letís
start at the beginning:

To play through the game the first time, youíll need a solid party. For this
walkthrough I will be using what I call the default party. This consists of

RANGER-Human
THIEF-Elf
CLERIC-Bobit
WIZARD-Fuzzy

While are have the option to switch up, Iíd strongly suggest this group. If you
want to put a fighter or paladin in place of the ranger, go for it. Keep the
other three members.

Once you have named your characters and formed the party, you will go to a
little cut scene in front of lord British. He commands you to destroy the
nebulous ďExodus,Ē an evil that is spreading throughout the land. HOW to
actually destroy Exodus is up to you; the King is about as helpful to you as a
bag of moldy cottonballs. In any case, the game is on and itís time to get to
work!

*BREAKING IN THE GRUNTS

Putting ULTIMA into a linear format wonít be easy, but Iíll do my best! Your
characters start off with the nearly-useless weapons (one-time use daggers) and
flimsy armor! Thanks again for nothing Lord British! Thankfully, your
characters each come with 100 gp each--when you enter your first town you will
be able to pool it to purchase at least one good weapon. BUT-- before that,
test your mettle with some of the grey and black monsters roaming around the
countryside.

These foes are the easiest in the game and as long as you have not gotten your
levels upgraded from Lord British you will always get one of four foes: orcs,
goblins, skeletons, or ghouls. These bad guys are easily defeated by your
Wizard, Cleric, or Ranger. Ghouls and Skeletons will go down when UNDEAD is
cast upon them and Orcs and Goblins will fall to the REPEL spell. Both UNDEAD
and REPEL cost no MP to cast and each foe defeated will yield 3 exp points for
REPEL monsters and 4 exp for UNDEAD monsters. Since these foes usually come in
large groups, this is a good way to power up your magic users early in the
game.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
**TIPS ON EASY MONSTERS--
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
The undead and repel spells are very powerful against these enemies, which can
cause an imbalance in exp points with your thief. Make a point to leave some so
your thief can get some exp too.

A helpful tip when fighting these foes learning how to cast your spell at the
right time so it hits everytime. Look at the enemiesí animation; each monster
has two frames of movement. To hit these guys every time cast your spell as
follows:

Orc-When his club is in the DOWN position.
Goblin-When his stick is raised.
Ghoul-When his mouth is open.
Skeleton-When his sword is raised.

If your foes are blocked by the command menu, look at your WIZARDís feet. When
his RIGHT FOOT is visible cast the spell and it will hit everytime!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
After defeating your enemies, they will always leave behind a treasure chest.
Use your CLERIC or RANGERís OPEN spell to safely disarm the trap ( this make
take several tries). Even though you have a Thief, his dexterity is still too
low to safely secure the goodies inside. Once you get the hang of this system,
take some of your money and head into the ROYAL CITY (the small town to the
right of Lord Britishís castle).

SECTION I
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
The Royal City: Getting used to an Ultima based economy
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
As with any RPG, your duty here is to be social and talk to all the fine
citizens of the Royal City. Remember that townsfolk often hang out on the
border of the town so be sure to thoroughly explore the around the outside
edges as well! One of the more notable characters you will encounter is the
husky Sherri, who stands around flailing her chubby arms in the air near the
lake to the bottom right. She will ask you, ďThink me beautiful.?Ē Of course
you DONít but say yes anyway; sheíll tell you to bring flowers next time you
see her. Keep this tid bit of information on the back burner for now.

There are also four shops in Royal City; a grocer who simply sells food to keep
the party healthy; a pub where the more you drink the more information you will
get; and armory and weapons stores. Your priority at this point is to equip
your Thief with a BLOWGUN so pool your gold together and buy him one! This
gives him a moderately strong projectile weapon. If you have enough gold
leftover pick up a blowgun for your Ranger as well. The Cleric and Wizard can
not use projectile weapons so donít worry about them for now-- their spells do
a good enough job anyway.
If you still have some gold left, visit the armory and upgrade your characters
into leather armor (except for the Wizard who can only wear cloth.)
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
Exploring Sosaria: First Priorities
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
After getting projectile weapons for your Ranger and Thief, itís time to
explore the world. You will notice Sosaria is relatively small and most towns
are very easy to get to. Hereís a run down of the features you will encounter
on the overworld map:

Meadows: The easiest places to travel over, these allow your characters to move
at full speed and do no inhibit visibility.

Forests: The forests look like pine trees on the map; once you are immersed in
them you will lose any visibilty beyond the square you are facing. They also
make you walk a little slower giving enemies more time to close in on you!

Mountains: Mountains cannot be passed over and can often shield dungeons or
hidden towns.

Water: You need a boat to cross the briny deep. No surprise here.

Towns: Also, nothing too tricky about towns-- step on one to enter it.

Dungeons: Dungeons look like caves; at this point you do not want to enter any
dungeons!

Moongates: The swirling moon gates serve as warp points in Sosaria. You must
access the moon gates to reach certain dungeons and towns.

Castles: There are only two in the whole game; Lord Britishís castle and the
the ominous Castle of Exodus which is surrounded by water and lava ( you come
across the latter only if you warp through the moon gates.)

At this point, there are also a few towns you cannot reach that are slightly
off shore on islands. Donít worry about them for now.

After getting into a few battles and using the WILL POWER spell OPEN to reap
the gold, you will notice your food is slowly going down. Make sure to keep
your food levels high enough so that you wonít be draining HPís away form
otherwise healthy characters. Not every town has a grocer however, the Royal
City DOES so keep it in mind when you are hungry!

With battle comes experience; in Ultima your characters will gain levels
whenever they amass 100 exp points. You can then speak to Lord British, who
will raise your level for every 100 points you have gained ( you may have to
talk to him multiple times to reach your max level.) A few things happen when
your level gets raised:

--Your MAX HP is increased ( not your MP though).

-- The enemies you will encounter get stronger.

--At level 5, the Black and Grey pirate ship will appear on the high seas. You
can then battle the pirates for control of thier ship.

It is important to try to balance out EXP between your 4 team members equally.
Do not talk to Lord British until everyone is at least at 500 exp points. While
that number is easy to obtain with your Ranger, Cleric, and Wizard (thanks to
the Repel and Undead spells) it can be a challenge leaving enemies behind for
the Thief to knock out with the Blow gun. If you get certain charactersí levels
too high too quickly, it will be much harder for your Thief ( and later Ranger)
to get exp points  off the easily defeated Repel and Undead monsters. Not only
that, but you could end up with magic characters with 500 + hp and a non-magic
user with 150 hp; bad news when facing strong enemies. Repel and Undead
monsters are easy EXP and will go away when your levels get too high; earn as
many EXp off them before moving on.

With that in mind, Feel Free to explore the world! Donít enter any dungeons
just yet, youíll just get squashed and most likely lost.

SONG INTERLUDE:
(sung to the ITCHY AND SCRATCHY theme song)
Youíre Lost
And Squashed
Youíre Lost and Squashed and Lost
Lost Lost Lost
Squashed Squashed Squashed
Going to Dungeons too EARLLLYYY!

While there are  5 other cities besides the Royal City and Lord Britishís
castle that you can visit ( for now-- there is one hidden city and one you need
to access the moon gates to reach.) Chances are you will want to explore south
first so the first cities weíll go in depth into are the twin cities of Montor
east and west. These are the two cities located on opposite sides of the inlet
directly south of Lord Britishís Castle. Letís start with Montor West (thats
the one on the left for you...not as adept with navigtion!)
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MONTOR WEST: HOME OF THE JAILBIRDS
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
-Pub
-Grocery Store
-Weapons Shop
-Armor Shop
-*Jail

There are a lot of folks to talk to in Montor West; the unique building you
will find here is the Jail. Unfortunately you cannot be granted an audience
with the prisoners unitl you learn the BRIBE commmand in  Devil Guard. Sorry!
For now, talk to the local yokels; if you want to donate enough GP at the pubs
you can get some vague hints about various goals in the game.

*=Unique/or important aspect of city.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MONTOR EAST: NOT MUCH GOING DOWN HERE...
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
-Weapons shop
-Armor shop
-Pub

The people you speak to here all seem to have attended the ďUniversity of
Ambiguous Information.Ē Such clues as ďThe marks will help youĒ and ďThe Mystic
Sword is powerfulĒ may seem vague for now, but keep them on the back burner.
Other than that there is nothing too spectacular in this port city. Make sure
to explore the outer walls to get a few more clues from meandering villagers.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
THE CITY OF GREY: GREAT VIEWS, STELLER SCHOOLS, AND ON THE BUSLINE!
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

-Grocery Store
-Pub
-Guild
-Casino
-Weapons Shop
-Armory (Tresure Chests)

Grey offers your first chance to at two new merchants: the guild and the
casino. The guild offers several useful items you cannot get in normal shops:
torches, tents, the sand of time, gems, and (most importantly) magic keys.
Prices are as follows:

Torch-5 for GP *Relatively useless, as they blow out easily and spells last
longer.

Sands of Time-90 GP *A nifty item that stops time for everyone except the part
for about seven seconds; good for escaping angry town guards or to stop
advancing enemies.

Gem-75 GP *This item has a one time use and provides an overhead map or both
the overworld and dungeons.
Magic key-50 GP *You will need lots of keys along the way, especially if you
indulge in the money making scam in Death Gulch (more on this later).

Tent-100 GP *Restores a bit of hit point energy for the party.

Grey also gives you the chance to play the ever-engrossing game of Rochambeau,
also known as ROCK-SCISSORS-PAPER. You can gamble against the house, but like
any game of chance, donít get greedy. This game is more of a novelty than
anything else.

The weapon shop, pub, and grocery store are nothing new, but it is worth your
while to be social with the locals. Youíll also find a guarded treasury with
nine chests; you cannot get in and steal them until you can bribe the guard
with 200 GP. Even then you run the risk of getting caught and facing the
powerful town toughs in battle. Grey doesnít offer much in the way of escape,
so you might be better off leaving this booty alone. After taking in your share
of this moat surrounded town head North to the fantastic town of Moon.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
MOON: THE LUNAR CITY
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
-Hospital
-Grocery Store
-Temple
-Pub

Moon is a fairly pious city and the residents are hospitable. Healing is the
name of the game here; not only is there a hospital to sure colds and the such,
but should a resurrection fail the temple offers a fool proof way to revive any
character, even one turned into ashes. Be wary though, the Temple will charge a
hefty tab for reviving the undead ( they must be part of the H.M.Oís). You can
also meditate with the Priest if i is peace of mind you seek ( I honestly donít
know what Meditating does for you, sorry!) Though it goes without saying, make
sure you make small talk with all the people.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
THE CITY OF YEW: A MOST HOLY CITY IN NEED OF A FEW GOOD LUMBERJACKS
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

-Grocery Store
-Hospital
-Temple
-*Circle of Light

Yew can be found directly east of Moon (or West of Lord Britishís Castle) in a
densely wooded area. The entrance is on the left side and the actual town will
be hidden from few until you are one square away from it. Travel is hard in Yew
because the tall trees black out most of your screen. As a general guide look
in the general direction for these places:

-Crosses/Priests gathering area-- Bottom Left
-Circle of Light-Bottom Right
-Temple-Slightly above the Circle of Light
-Hospital-Upper Right
-Grocery-Straight Up, Middle

The Circle of Light is a vital place to your game, though you will not be able
to utilize itís true power until you get the MARK OF FIRE. Since the Mark of
Fire is hidden deep within the dungeons, donít worry about it. Donít try to
cross the Fire Field that guards the Priest in the Temple either-- without the
Mark of Fire youíll be roasted toasty. Keep these places in mind though.

There are people hidden in the trees; if you feel ambitious go hunt them out.
At this point, YEWís secrets will remained locked.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
BACK TO LORD BRITISHíS CASTLE
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

Remember to visit the Inn often as it the only place where you can save your
game. There are many secrets hidden in the Castle that require keys and safe
crossing of damage zones. For now let them be; just remember the three main
areas:
-Lord British- Speak to him to raise your levels ( but not quite yet!)
-Inn-Go up, take your forst left on the yellow path and voila! Saved game!
-Hospital-Upper right, then down- Cures Colds, etc.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
CHECKPOINT 1: A SUMMARY OF WHERE YOU SHOULD BE
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>

Now that you have explored the easy-to-access cities and encountered foes, your
party should have the following attributes:

Ranger-Blowgun, Leather Armor
Thief-Blowgun, Leather Armor
Cleric-Mace, Leather Armor
Wizard-No Weapon, Cloth Armor

Because you set your levels high enough for your Cleric, Wizard, and Ranger to
have ample spells, you should be doing ok in that area. Hopefully, you are
balancing out experience points evenly amongst your team member and YOU HAVE
NOT TALKED TO LORD BRITISH YET!!! Wait a while more and keep fighting monsters
before raising your levels (try to get about 600-700 exp each if you have the
patience!)Are you remembering to keep your food levels up? The easiest to reach
grocery store is right in Royal City. I personally like to keep my levels above
200 for each character, though I am often guilty of having the food for some of
my characters slip down as low as 20!! Díoh!  You still have a long way to go
before finding ďThe lost AmbrosiaĒ and entering the dungeons. Your next step is
to explore the harder to reach towns (though there is one that you will not
able to reach until you have captured a boat.)

To reach these towns, you must utilize the moon gates, the waxing and waning
circles at the top-left hand corner of your screen. You can increase the cycles
of the moon by repeatedly pressing the B button, but keep in mind this will use
up food (it does also serve to restore MP.) Moongates appear in several places
on the continent, but will always lead to each other when entered at the same
moon stage. ( Iíll explain this more later.)There is also a hidden city that
does not require moon gates, but does involve the Moon Cycles. If you are
ready, on to section 2!!


SECTION 2: AS PROMISED IN THE PREVIOUS PARAGRAPH

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
THE CIRCUIT OF HIDDEN CITIES
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
There are three cities that rely on the Moongates: Death Gulch, Devil Guard,
and Dawn. Dawn is the only truly ďhiddenĒ city; itís also the easiest to reach
if you know how--letís start there.

~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
DAWN: THE SACRED CITY CHOCK FULL OF SECRETS
~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>~<>
Dawn is not hard to find if you know where to look. The easiest way to locate
Dawn is as follows:
-Head to the area of the Montor Cities; namely Montor West. You will see a
river flowing up into the main land; walk your party so that they are ONE STEP
LEFT OF THE LEFT MOST ARM OF THE RIVER! THIS MEANS THE NEXT SQUARE ON YOUR
RIGHT IS THE RIVER ITSELF!
-Procede to walk five paces to the left and stand still, you should be in the
woods now.
-Press the B button until there are two new moons (no moons at all!) Dawn will
magically appear out of thin air in the space to the left. Enter it quickly! It
will only be there while the Moon Cycle is at two new moons!
-Weapon Shop
-Armory
-Guild
-Stable
-Inn
-Pub
-Fortune Teller
-Grocery Store
-Hospital

Dawn is the Brigadoon City of Ultima; it disappears without a trace when the
moon cycles return to thier normal waxing and waning. It is brimming with vital
clues, sells the best weapons and armor, and even has an Inn where you can save
your game! In fact, the only type of buildings not found in Dawn are Casinos (
no big loss there!) and temples.