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    Dialog Guide by eyenot

    Version: 1.0 | Updated: 08/05/99 | Search Guide | Bookmark Guide

    _____________________________________________________________________
     ___________________________________________________________________
     ALL DIALOGUES, CHARACTERS, AND OBJECTS DESCRIBED ARE THE TRADEMARKS 
     COPYRIGHTED PROPERTY OF CAPCOM AND LICENSED BY NINTENDO OF AMERICA.
     "BIONIC COMMANDO", "SUPER JOE", "GENERALISSIMO KILLT", "MASTER-D",
     "LADD", "BADD", AND THE "JOE" GRAPHIC AT THE END OF THE FILE ARE 
     ALL THE COPYRIGHTED PROPERTY OF CAPCOM AND NINTENDO OF AMERICA.
     ALL MATERIALS ARE USED WITHOUT PERMISSION.
     ___________________________________________________________________
    
    Unpublished work titled "Bionic Commando Dialogues" 
    Copyright 1999-2000 (c) Gabriel Petrie "Eyenot"
    This guide is for personal use only. It can only be reproduced 
    electronically, and if placed on a webpage or site, may be altered as 
    long as this disclaimer and the above copyright notice appears in 
    full. This guide is not to be used for profitable / promotional 
    purposes; this includes being used by publishers of magazines, 
    guides, books, etc. or being incorporated into magazines, etc. in ANY 
    way. 
    This guide was created and is owned by me, Gabriel Petrie 
    <eyenot@cyberspace.org> <eyenot@lunarsurf.com> All copyrights and
    trademarks are acknowledged that are not specifically mentioned in
    this guide. Please give credit where it is due.
    
    The above disclaimer was copied from Kao Megura FAQ Disclaimer style
    _____________________________________________________________________
    
    
    :..  :. :..  :..  :. :..      :..  :..  :. . :. . :..  :..  :..  :..
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                  :..  :. :..  :.   :..  :..  :. . :..  :..
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                  `""' `' `' ' `""' `""' `""' `""' `""' `""'
                  bionic commando dialogues v 1.0 by eyenot
     ___________________________________________________________________
    [__VERSION_NOTES_:__________________________________________________]
    o|                                                                 |
     |   VERSION 1.0 :                                                 |
    o|   I finished "bionic commando dialogues" version 1.0 when I     |
     |   completed "bionic commando guide" version 2.0 , 08-05-99.     |
    o|   There are some things I am unsure of in the dialogues, for    |
     |   example there are some commpack and area combinations I       |
    o|   have not tried yet. Anything I have tried that got me a       |
     |   response of "GA.GA.GA..." I didn't bother to include here,    |
    o|   though in a future final version of this file I may include   |
     |   all possible dialogues and code up a program that will sort   |
    o|   through them all and display them at the user's command.      |
     |   For now, "dialogues" version 1.0 gives you all the main       |
    o|   conversations and events in the game in a somewhat-easy-to-   |
     |   understand formula.                                           |
    o|                                                                 |
     |   Another note, I have not seen any but one ending to the       |
    o|   game and I usually only take one certain path through the     |
     |   game when I beat it. There may be countless other alternate   |
    o|   dialogues that I am not aware of, and I still don't under-    |
     |   stand what Area 19 was all about. Any time I discover any-    |
    o|   thing new I will put it in here, but the way I see it the     |
     |   "guide" version 2.0 is more or less complete with the big     |
    o|   exception of ascii maps for each level, and chances are I     |
     |   won't be playing much except for the sake of taking down      |
    o|   maps. For this reason I might not add anything new to the     |
     |   'dialogues' unless somebody E-Mails me telling me that I      |
    o|   have missed a specific dialogue somewhere in the game, at     |
     |   least not until I pick up the project of testing every one    |
    o|   of the communicators with every one of the Areas.             |
     |                                                                 |
    o|   For now, "dialogues" version 1.0 does not contain the first   |
     |   wait-screen storyling because I included that with "guide"    |
    o|   version 2.0 and because any player can just let it sit.       |
     |                                                                 |
     |   There's no Table of Contents, no need for one. Just scroll    |
     |   through, everything is sorted first by Area number, then any  |
     |   other criteria.                                               |
     |                                                                 |
    o|___8-05-99_______________________________________________________|
    [__________________________________________eyenot@lunarsurf.com_____]
     `-----------------------------------------------------------------'
    
    the system :
    
    a :: shows the beginning of a sequence
      the area will be listed, and if there is more than one comm room in
       that area, then the general location of the comm room will be 
       listed. after that, the commpack used will be listed. also listed
       will be whether the communique is a COMMUNI-CATE or WIRE-TAPPING
      if the sequence takes place during a certain part of the game, then 
       the information partaining to when it happens will be listed.
      if the sequence takes place when you talk to a certain person, then 
       the person's description and location will be listed, as well as
       whether you must press UP to talk to them or if you simply have
       to run into them
    a XX means you can press (B) button to disengage the communication or
      dialogue mid-way and continue with whatever happens afterward
    a >> shows where you must push (A) button to continue 
    a ][ shows where the text will continue by itself and you can't do
      anything about it
    a ++ shows where the picture 'blinks' 
      this means the picture blanks for a second and then changes
      after this there is listed who appears next in the picture
      if nobody is listed then the last person to appear that sequence
       appears again
    a -- shows where the picture 'blanks'
      after this there is nobody in the picture
      any name listed will designate who is expected to be the one making 
       dialogue, even though you can't see their picture
      if no name is listed, but there is still dialogue, that means there 
       is not only nobody in the picture, but that there is no way of 
       really discerning who it is that you're reading from
    a \\ means the session is over
      after this there is listed what event will happen next
      if no event is listed, then it is expected you will find yourself
       located at the same place you were when you began the session
      also listed here will be properties of the game that have changed
       now that you have met the condition of making this dialogue occur
      these events will occur whether or not you read through the entire
       dialogue or if you press a button to quit mid-way through
    a </ means the same as \\ except :
      any events listed after </ will only occur if you read the entire
       dialogue. if you pressed a button to quit mid-way through the 
       dialogue, then these events will not take place
    
    MOST COMMUNICATIONS THAT RESULT IN "GA.GA.GA..." ARE NOT LISTED 
    UNLESS MAKING THE COMMUNICATION CAUSES SOMETHING ELSE TO HAPPEN SUCH 
    AS SETTING OFF AN ALARM.
    
    
     
    ::BEGINNING OF THE GAME, AFTER YOU PRESS START
    XX
    ++ Anonymous Soldier : 
    CAPTAIN, IT'S
    FROM HEAD-
    QUARTERS 
    >>
    ++ Commander :
    THE COMMAND IS
    AS FOLLOWS...
    ENTER INTO THE
    ENEMY AREA.
    RESCUE SUPER JOE
    WHILE STAYING IN
    >>
    TOUCH WITH
    AGENTS.
    THERE ARE MANY
    AGENTS IN
    AREA 1 NOW.
    FIRST,GO SEE
    >>
    THEM.
    WE RELY ON YOU.
    >>
    --
    </A SMALL RISING BASSLINE IS PLAYED SIGNALLING THE BATTLE IS ON
    \\CHANGES TO FIRST OVERHEAD VIEW OF AERIAL TRANSPORT AND AREA MAP
    
    ::AREA 1
    ::FIRST ROOM
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ Ma - 1 :
    THIS IS MA-1.
    I'VE BEEN 
    WAITING FOR YOU.
    MANY OF OUR 
    AGENTS HAVE ALREADY
    >>
    INFILTRATED THE 
    SECTORS YOU WILL
    BE TRAVELLING.
    TO CONTACT THEM
    YOU MUST FIND A 
    COMMUNICATION
    >>
    ROOM.
    YOUR SUCCESS
    DEPENDS ON STAY-
    >>
    ++
    ING IN TOUCH.
    YOU SHOULD BE
    ABLE TO WIRETAP
    AND INTERCEPT
    IMPORTANT INFOR-
    MATION. IGNORE
    >>
    ALL DANGERS AND
    PROCEED TO THE
    OPEN DOOR.
    WE'LL CONTACT 
    YOU LATER.
    >>
    --
    \\THE ALBATROSS DOOR ON THE TOWER ON THE RIGHT END OF THE AREA OPENS
    
    ::AREA 1
    ::FIRST ROOM
    ::RED PACK
    ::WIRE-TAP
    XX
    ++ Anonymous Red Soldier :
    COMMANDER,BEWARE
    OF THE ELEVATOR.
    >>
    ++ Red Commander :
    NOW WE HAVE YOU.
    >>
    --
    \\
    
    ::AREA 1
    ::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ Anonymous Soldier :
    AREA 4 IS AN
    ARSENAL.
    MAYBE WE CAN
    FIND GOOD WEAPON
    WE CAN USE.
    >>
    --
    \\
    
    ::AREA 1
    ::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT
    ::RED PACK
    ::WIRE-TAP
    XX
    ++ Anonymous Red Soldier :
    SECOND BATALL-
    ION IS HEADING
    TOWARDS AREA 4.
    >>
    ++ Red Commander :
    HEY.IF YOU'RE
    GOING TO AREA 4,
    DON'T FORGET TO
    TAKE A FLARE GUN
    WITH YOU.
    >>
    --
    \\
    
    ::AREA 1
    ::FINAL ROOM / BOSS'S ROOM
    ++ Red Batallion Leader :
    SO.YOU THINK YOU
    CAN DESTROY THE
    MAIN SYSTEM?
    YOU HAVE NO
    >>
    CHANCE!
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 2
    ::FIRST ROOM
    ::RED PACK
    ::WIRE-TAPPING
    XX
    --
    GA.GA.GA....
    >>
    </IF YOU READ THE ENTIRE WIRETAP TWICE IT MIGHT SET OFF AN ALARM
    
    ::AREA 2
    ::FIRST ROOM
    ::GREEN PACK
    ::COMMUNI-CATE
    XX
    ++ One of the Guys :
    IF YOU HAVE A
    WIDE CANNO AND
    ROCKET LAUNCHER,
    GO TOWARDS
    AREAS 3 AND 6.
    >>
    --
    \\
    
    ::AREA 2
    ::FIRST ROOM
    ::GREEN PACK
    ::WIRE-TAP
    XX
    ++ Enemy Soldier :
    EXCUSE ME,WHERE
    IS THE GARBAGE
    DUMP?
    >>
    ++ Bearded Guy :
    YOU IMBECILE.
    HOW LONG HAVE
    YOU BEEN IN THE
    FORCE!
    IT'S IN AREA 9,
    KEEP IN IT MIND.
    >>
    --
    \\
    
    ::AREA 2
    ::FIRST ROOM
    ::ORANGE PACK OR RED PACK
    ::COMMUNI-CATE
    XX
    --
    GA.GA.GA....
    >>
    \\
    
    ::AREA 2
    ::FINAL ROOM / BOSS'S ROOM
    ++ Bearded Guy :
    ATTACK!!
    LET'S SHOW WHAT
    THE 2ND PLATOON
    CAN DO!
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 3
    ::FIRST ROOM INSIDE OF THE MOUNTAIN AFTER THE FIRST ELEVATOR FALLS
    ::GREEN PACK
    ::COMMUNI-CATE
    XX
    ++ A Good Guy :
    OK. WE ARE GOING
    TO OPEN THE DOOR
    OF THE BOOS'S
    ROOM.
    >>
    --
    </THE ALBATROSS DOOR AFTER THE SECOND ELEVATOR FALLS OPENS
    
    ::AREA 3
    ::FIRST ROOM INSIDE OF THE MOUNTAIN AFTER THE FIRST ELEVATOR FALLS
    ::GREEN PACK
    ::WIRE-TAP
    XX
    ++ Anonymous Bad Soldier :
    YOU TRANSPORTED
    JOE?
    >>
    ++ A Different Anonymous Bad Soldier :
    YEAH,OVER TO
    DISPOSAL AREA.
    HEROES ALWAYS
    LOOK GOOD.
    >>
    --
    \\
    </AN ALARM MIGHT SOUND
    
    ::AREA 3
    ::FINAL ROOM / BOSS'S ROOM
    --
    PI PI PI ...
    WE HAVE FOUND AN 
    INTRUDER.
    WE ARE GOING TO
    >>
    ATTACK.
    >>
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 4
    ::FIRST ROOM
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ Anonymous Soldier :
    THIS IS M-8.
    USE THIS 
    COMMUNICATOR IN 
    AREAS 1,4 AND 5.
    WE HAD TO HIDE 
    THE OTHER 3
    >>
    WHICH YOU MUST
    FIND.
    >>
    --
    \\THE ALBATROSS DOOR AT THE FAR RIGHT END OF THE AREA OPENS
    
    ::AREA 4
    ::FIRST ROOM
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ Anonnymous Red Soldier :
    HE'S TOO STRONG
    FOR US.
    >>
    ++
    TRY TO GET 
    BEHIND HIM.
    >>
    --
    \\
    
    ::AREA 4
    ::FINAL ROOM / BOSS'S ROOM
    ++ Mustache Guy :
    YOU'RE A FOOL IF
    YOU THINK I'LL
    LET YOU HAVE ANY
    WEAPONS.
    >>
    PREPARE TO MEET
    YOUR DOOM!
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 5
    ::FIRST ROOM
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ Ma - 5 :
    THIS IS M-5.
    WE HAVE LOCATED
    THE UNDERGROUND
    PASSAGE WHICH IS
    NOT IN THE MAP.
    I THINK WE HAVE
    >>
    FOUND SOMETHING.
    >>
    --
    \\
    
    ::AREA 5
    ::FIRST ROOM
    ::RED PACK
    ::WIRE-TAP
    XX
    --
    AAA..WHERE AM I?
    WH..WHO IS 
    AWAKENING ME?
    >>
    \\
    
    ::AREA 5
    ::SECOND ROOM
    ::RED PACK
    ::COMMUNI-CATE
    XX
    ++ A Spy :
    ARE YOU FROM THE
    FEDERATION?
    I'M A SPY FOR
    THE FEDERATION.
    I JUST SAW THAT
    JOE WAS TAKEN
    >>
    AWAY, THEY HEADED
    TOWARDS AREA 8.
    >>
    --
    \\
    
    ::AREA 5
    ::SECOND ROOM
    ::RED PACK
    ::WIRE-TAP
    XX
    ++ Anonymous Soldier :
    NO.5,IS THE
    ROCKET LAUNCHER
    ALL RIGHT?
    >>
    ++ Mustache Guy :
    YEAH,IT'S FINE.
    >>
    --
    \\
    
    ::AREA 5
    ::FINAL ROOM / BOSS'S ROOM
    --
    PI PI PI ...
    WE HAVE FOUND AN 
    INTRUDER.
    WE ARE GOING TO
    >>
    ATTACK.
    >>
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 6
    ::FINAL ROOM / BOSS'S ROOM
    ++ Wired Gunner :
    YOU'VE COME VERY
    FAR BUT YOU'RE
    NOT GOING ANY-
    WHERE FROM HERE.
    >>
    PAY YOUR DUES
    NOW.
    >>
    --
    \\
    
    ::AREA 7
    ::FINAL ROOM / BOSS'S ROOM
    ++ Wired Gunner :
    SO,YOU'VE
    FINALLY COME.
    JOE IS HERE.
    BUT YOU'RE GOING
    >>
    TO DIE HERE.
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 7
    ::THE RESCUE OF SUPER JOE
    ::AFTER YOU BEAT THE WIRED GUNNER
    ++ LADD / Bionic Commando :
    MR.JOE,
    I'VE COME TO 
    RESCUE YOU.
    ++ Super !@%#ing Joe :
    THANK YOU.
    I'M SORRY TO
    CAUSE SO MUCH
    TROUBLE.
    CAPTAIN,SOME-
    THING TERRIBLE
    >>
    IS GOING TO
    HAPPEN.
    REMEMBER THERE
    WAS A PLAN IN
    THE BADDS' SE-
    CRET DOCUMENTS'
    >>
    ABOUT BUILDING
    A HUGE LASER
    CANNON.
    >>
    ++
    THE EMPIRE IS 
    TRYING TO ACCOM-
    PLISH WHAT THE
    BADDS' COULDN'T
    DO. HOWEVER THEY
    CANNOT COMPLETE
    >>
    THIS PROJECT
    BECAUSE THE
    PERSON WITH THE
    KEY KNOWLEDGE IS
    DEAD.
    HIS NAME IS
    >>
    ++
    MASTER-D.
    TO FINISH THE
    PROJECT,KILLT
    IS TRYING TO
    RESURRECT HIM
    BUT HAS BEEN
    >>
    UNABLE TO DO SO.
    CAPTAIN,WE MUST
    STOP HIM BEFORE
    THIS PROJECT
    GETS TOO BIG.
    I'M GOING TO
    >>
    AREA 12 NOW.
    CAN YOU FIGHT
    WITH ME?
    >>
    ++
    I HAVE GIVEN A
    SPECIAL MACHIEN-
    GUN TO A MAN
    CALLED
    DESTROYER-3 IN
    AREA 18.
    >>
    YOU SHOULD USE
    THAT GUN.
    >>
    --
    </MYSTERIOUSLY, YOU FIND YOURSELF BACK AT THE OVERHEAD MAP
    
    >>
    
    ::AREA 8
    ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
    ::THE BLUE PACK
    ::COMMUNI-CATE
    XX
    ++ Good Ol WhatSisName :
    "C" CAN BE VERY
    USEFUL IN 
    AREAS 7 AND 9
    >>
    --
    \\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR
    
    ::AREA 8
    ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
    ::THE BLUE PACK
    ::WIRE-TAP
    XX
    --
    THIS IS SUPER
    JOE...
    CAN SOMEONE HEAR
    ME?
    WHERE AM I...
    SOUNDS LIKE NEAR
    >>
    THE OCEAN BUT I
    CANNOT SEE ANY-
    THING.
    >>
    \\
    
    ::AREA 8
    ::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM
    ::THE BLUE PACK
    ::COMMUNI-CATE
    XX
    ++ The Commander :
    AREA 9 LOOKS
    LIKE THE
    DISPOSAL AREA.
    JOE MUST HAVE
    BEEN TAKEN THERE
    . PLEASE HURRY.
    >>
    --
    \\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR
    
    ::AREA 8
    ::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM
    ::THE BLUE PACK
    ::WIRE-TAP
    XX
    ++ Hey, That's Not One Of The Guys :
    COMMANDER,I
    CANNOT OPEN THIS
    DOOR.
    >>
    ++ Bearded Guy :
    I TOLD YOU TO
    MEMORIZE THE
    NUMBER, YOU 
    IDIOT!
    >>
    --
    \\
    
    ::AREA 8
    ::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
    ::ORANGE PACK
    ::COMMUNI-CATE OR WIRE-TAP
    XX
    GA.GA.GA...
    
    ::AREA 8
    ::FINAL ROOM / BOSS'S ROOM
    ++ Battallion Leader :
    SO,YOU THINK YOU
    CAN DESTROY THE
    MAIN SYSTEM?
    YOU HAVE NO
    >>
    CHANCE!
    >>
    --
    \\
    
    ::AREA 9
    ::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM
    ::THE BLUE PACK
    ::COMMUNI-CATE
    XX
    ++ Ma - 2 :
    THIS IS M-2.
    WE'VE CAPTURED
    THE ENEMY.
    I WANT TO KNOW
    ABOUT THE UNDER-
    GROUND PATH BUT
    >>
    I DON'T KNOW
    WHERE TO START.
    WOULD YOU PLEASE
    COME TO AREA 7?
    >>
    --
    \\
    
    ::AREA 9
    ::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM
    ::THE BLUE PACK
    ::WIRE-TAP
    XX
    ++ Who Is This Guy ?? :
    THERE'S ONE MORE
    WEAPON THAT CAN
    DESTROY THE
    WALLS.
    >>
    --
    \\
    
    ::AREA 9
    ::FINAL ROOM / BOSS'S ROOM
    ++ Bearded or Guy or What :
    YOUR EFFORT IS
    WASTED.
    WE'VE JUST
    TRANSFERED JOE
    >>
    TO ANOTHER
    LOCATION.
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 10
    ::THE FIRST ROOM
    ::THE ORANGE PACK
    ::COMMUNI-CATE
    XX
    ++ Ma - 8 :
    THIS IS M-8.
    WE'VE BUILT A
    NEWLY DEVELOPED
    BAZOOKA.
    PLEASE OBTAIN
    IT FROM A MAN
    >>
    NAMED HAL.
    >>
    --
    \\
    
    ::AREA 10
    ::THE FIRST ROOM
    ::THE ORANGE PACK
    ::WIRE-TAP
    XX
    ++ I Dunno About This, He Looks Like the Commander :
    BLOW UP!
    WE WANT TO BLOW
    UP THIS AREA.
    >>
    ++ Any Bad Guy :
    BUT WE HAVE NO
    BOMBS.
    >>
    --
    \\THE ALARM WILL SOUND AND YOU WILL GET ATTACKED.
    \\WHEN YOU LEAVE THE ROOM THERE WILL BE ROBOT TANKS EVERYWHERE.
    
    ::AREA 10
    ::FINAL ROOM / BOSS'S ROOM
    --
    PI PI PI ...
    WE HAVE FOUND AN 
    INTRUDER.
    WE ARE GOING TO
    >>
    ATTACK.
    >>
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 11
    ::FIRST ROOM
    ::THE ORANGE PACK
    ::COMMUNI-CATE
    XX
    ++ Hal :
    I AM HAL.
    I'M IN FRONT OF
    AREA 12 NOW.
    I CANNOT ENTER
    UNLESS YOU BLOW 
    UP AREAS 10 AND
    >>
    11,SO PLEASE DO
    IT FAST.
    BAZOOKA? YES,I
    HAVE IT.
    DON'T WORRY
    ABOUT ANYTHING.
    >>
    LET ME HANDLE
    THE REST.
    >>
    --
    \\
    
    ::AREA 11
    ::FIRST ROOM
    ::THE ORANGE PACK
    ::WIRE-TAP
    XX
    ++ Some Young Guy :
    NO, HAL HAS THE
    BAZOOKA.
    >>
    ++ Man What The $(!% Is Commander Doing On Enemy Lines :
    WHAT? HIM?
    HE IS DANGEROUS.
    YOU MUST GET IT
    BACK!
    >>
    --
    \\
    
    ::AREA 11
    ::FINAL ROOM / BOSS'S ROOM
    ++ The Bearded Man :
    IT'S TOO EARLY
    TO FEEL SAGFE.
    I'LL KILL YOU
    HERE.
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 12
    ::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND
    ::THE ORANGE PACK
    ::COMMUNI-CATE
    XX
    ++ Super !@%#ing Joe :
    THIS IS SUPER
    JOE. THIS AREA
    IS DIVIDED BY 2
    BARRIERS.
    IN ORDER TO
    BREAK THE
    >>
    BARRIERS,YOU
    SHOULD BREAK THE
    POWER SYSTEM.
    FIND THE POWER
    SYSTEM.
    >>
    --
    \\
    
    ::AREA 12
    ::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND
    ::THE ORANGE PACK
    ::WIRE-TAP
    XX
    ++ Soon To Be Swiss Cheese :
    WH...WHAT IS IT?
    >>
    ++ And His Bunk Buddy :
    WHAT IS GOING
    ON?
    >>
    --
    \\YOU WILL GET ATTACKED THE FIRST TIME YOU TRY THIS LINE
    
    ::AREA 12
    ::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP
    ::THE ORANGE PACK
    ::COMMUNI-CATE
    XX
    ++ Super !@%#ing Joe :
    THIS IS JOE.
    I'M GOING TO
    DESTROY THE
    POWER SOURCE OF
    THE BASE.
    DEFEAT THE
    >>
    LEADER AND GET
    OUT!
    >>
    --
    \\
    
    ::AREA 12
    ::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP
    ::THE ORANGE PACK
    ::WIRE-TAP
    XX
    ++ Dumb Kid :
    IT'S JOE,SUPER
    JOE IS COMING!
    >>
    ++ The Beard Duder :
    ANSWER ME,NO.5!
    >>
    --
    \\
    
    ::AREA 12
    ::THE DOOR MIDWAY THROUGH THE TUNNEL TO THE SECOND POWER SOURCE
    ::BOSS'S ROOM
    ++ Yet Another Beard Guy :
    IT'S TOO EARLY
    TO FEEL SAFE.
    I'LL KILL YOU
    HERE.
    >>
    --
    \\THE BOSS FIGHT BEGINS
    
    ::AREA 12
    ::THE CHAMBER OF MASTER-D
    ++ Generalissimo Killt :
    OH? THE KID WHO
    WAS HERE BEFORE.
    I NEVER THOUGHT
    I'D SEE YOU
    >>
    HERE.
    BUT YOU'RE TOO
    LATE.
    THE ALBATROS HAS
    >>
    BEGUN TO MOVE.
    NOT NECESSARY
    TO WAIT
    FOR MASTER-D TO
    >>
    REVIVE.
    I'VE JUST CUT
    OFF THE SWITCH
    >>
    ++
    FOR THE REVIVAL
    DEVICE.
    MASTER-D WILL
    NEVER RISE
    >>
    AGAIN.
    NOW,IT'S YOUR
    TURN TO DIE...
    UH? WHAT!?
    >>
    AYHH...
    >>
    --
    ::ALOT OF ELECTRICITY AND PLASMA SHOCKS OCCUR AROUND THE TANK WITH 
    ::MASTER-D'S BODY IN IT. GENERALISSIMO KILLT DISAPPEARS AND THE
    ::BODY OF MASTER-D SINKS THROUGH THE TANK AND WALKS UP TO LADD.
    ++ Adolph Hitler :
    YOU WOKE ME FROM
    A LONG SLEEP.
    NOW,I HAVE NO
    MORE USE FOR
    >>
    YOU.
    I'LL TAKE OVER
    YOUR ARMY AND
    RULE THE WORLD.
    >>
    WHAT,YOU'RE
    GOING TO FIGHT
    AGAINST ME?
    YOU DAMN FOOL.
    >>
    IF THAT'S WHAT
    >>
    ++
    YOU WANT,I'LL
    SHOW YOU THE
    HORROR OF THE
    ALBATROS!
    >>
    --
    \\THE SCREEN FADES AND YOU NOW FIGHT THE GIANT LASER-DEVICE
    \\KNOWN AS THE ALBATROS
    
    ::AREA 12
    ::AFTER THE BATTLE WITH ALBATROS, TALK TO HAL, RUN INTO HIM
    ++ Hal :
    I'M HAL,MASTER-D
    IS...LEAVING.
    I WON'T LAST LONG.
    >>
    I TAKE THIS
    BAZOOKA.
    GO GET HIM!
    TH...THERE IS A
    >>
    CHOPPER DOWN
    HERE.
    AIM AT THE COCK-
    PIT AS YOU JUMP.
    >>
    YOU CAN DO IT!
    >>
    \\
    
    ::AREA 12
    ::YOU DESTROYED THE COCKPIT TO THE HELICOPTER
    ++ LADD / Bionic Commando :
    YOUR NUMBER'S
    UP! MONSTER!
    >>
    ++ Adolph Hitler :
    AH...!
    ++ DURING THESE FRAMES OF PICTURES YOU CAN SEE
    ++ ADOLPH HITLER'S FACE BLOW UP INTO MANY MANY
    ++ SMALL BITS AND PIECES FULL OF BLOOD. HOORAY
    --
    ::NOW YOU FIND YOURSELF IN THE CORRIDOR THAT LEADS UPWARD AND OUT
    --
    THIS BASE WILL
    EXPLOD IN
    60 SECONDS.
    EVACUATE RIGHT
    >>
    AWAY.
    >>
    :: AT THIS POINT A COUNTER APPEARS ON YOUR SCREEN COUNTING DOWN
    :: THE 60 SECONDS UNTIL ABSOLUTE TOTAL SELF-DESTRUCTION OF THE
    :: ENTIRE ISLAND COMPLEX. YOU MUST MAKE YOUR WAY UPWARDS THROUGH
    :: THE CORRIDORS TO SURVIVE.
    ::
    ::WHEN YOU GET TO THE WIRED GUNNER
    ++ Wired Gunner :
    IT'TOO EARLY TO
    FEEL SAFE.
    I'LL KILL YOU
    HERE.
    >>
    ::THE BOSS FIGHT BEGINS
    ::
    ::IF YOU DEFEAT THE WIRED GUNNER AND ESCAPE THROUGH THE TOP IN TIME
    :: YOU SEE YOURSELF OUTSIDE, RUNNING OUT FROM THE BASE.
    ++ LADD / Bionic Commando :
    IS JOE STILL INSIDE ?
    :: LADD RUNS BACK INSIDE THE COMPOUND.
    :: SWITCH TO A VIEW OF THE COMMUNICATIONS CONSOLE
    ][
    ++ Commander :
    WHAT HAPPENED TO
    THE CAPTAIN?
    WE CANNOT WAIT
    ANY LONGER.
    WE ARE GOING TO
    ESCAPE NOW!
    --
    ][
    ++ Ma - 1 :
    PLEASE WAIT JUST
    LITTLE LONGER...
    HEY,WHAT'S THAT!
    --
    ][
    :: SWITCH TO AN OUTSIDE VIEW OF THE ALBATROS ISLAND FROM OUT AT SEA
    :: YOU SEE THE CLIFFS OF THE ISLAND RISING UP OUT OF THE OCEAN, AND
    :: THE COMPOUNDS BUILT ON TOP OF IT SITTING THERE.
    :: SUDDENLY EVERYTHING STARTS SHAKING.
    :: TO CUT A LONG STORY SHORT THE WHOLE !@%^*ING THING BLOWS UP
    :: AND YOU SEE THE AERIAL TRANSPORT TAKING OFF WITH A COUPLE OF
    :: FIGURES ATTACHED TO THE BOTTOM BY A LINE. THEN YOU SEE IT'S
    :: LADD CARRYING SUPER JOE AND HOLDING ONTO THE HELICOPTER BY HIS
    :: GRAPPLING HOOK. 
    ::
    ][
    THIS IS LADD.OUR
    MISSION AC-
    COMPLISHED.
    SUPER JOE IS
    ][
    SAFE.
    WE ARE RETURNING
    NOW.
    ][
    :: EVERYTHING FADES TO BLACK
    :: THEN THERE'S A PICTURE OF SOME GUYS IN BLUE AND WHITE
    :: AND A COUPLE OF GUYS IN BROWN SUITS
    :: TOASTING A COUPLE OF GUYS IN GREEN FATIGUES, NAMELY LADD AND SUPER
    :: JOE
    ::
    ][
    BATTLE HAS ENDED
    AND WE HAVE A 
    NEW HERO NOW.
    I WAS FEELING
    ][
    DIFFERENT AS I
    RECEIVED THE
    BLESSINGS FROM
    COMRADES.
    ][
    STAFF
    ][
    CHARA-DESIGNE
    
    HOTARU.B
    TERUKON
    ][
    JUNCHAN
    GAMEREON
    HAIHOO.K
    ][
    PROGRAM
    
    ICHIROU
    TWILIGHT
    ][
    OKI.CHAN
    WINDY
    ][
    MUSIC
    
    GONDAMIN
    ][
    PLANNING
    
    HATCHAN
    ][
    SPECIAL THANKS
    
    MR.FF
    ][
    :: EVERYTHING FADES TO BLACK AGAIN
    ][
    NOW,SO MUCH TIME
    HAS ELAPSED AND
    I'M OLD NOW.
    I THINK IT'S
    ][
    TIME FOR ME TO
    TELL YOU THE
    WHOLE STORY.
    I HOPE THIS
    ][
    STORY WIL BE
    TOLD FOR A 
    LONG TIME...
    ][
    2010.8.2
       JOE
    
    
    ::AREA 13
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 13
    ::KNIFE WIELDING SOLDIER, RUN INTO HIM
    ++ Red Soldier :
    WHAT ARE YOU
    DOING HERE?
    I'LL TAKE CARE
    OF YOU.
    >>
    --
    \\
    
    ::AREA 13
    ::PEACEKEEPER TO THE LEFT OF THE FIRST WATER PIT, RUN INTO HIM
    ++ Mop Head Guy :
    SUPER JOE?
    I'M SORRY, BUT I
    DON'T KNOW ANY-
    ONE NAMED SUPER
    >>
    JOE.
    >>
    --
    \\
    
    ::AREA 13
    ::GREEN SOLDIER NEXT TO THE OPEN DOOR, RUN INTO HIM
    ++ Soldier :
    WELCOME,
    MY FRIEND.
    WE'VE PREPARED 
    SOME FLARE BOMBS
    >>
    FOR YOU.
    YOU WILL NEED
    THEN IN AREA 4.
    PUSH START
    >>
    BUTTON TO USE
    THEM.
    >>
    --
    \\
    
    ::AREA 14
    ::PEACEKEEPER TO THE LEFT ON THE LEFT SIDE OF THE AREA, PUSH UP 
    ::IF YOU DIDN'T BRING A PERMIT
    ++ Peacekeeper :
    I CANNOT LET YOU
    GO THROUGH WITH-
    OUT A PERMIT.
    >>
    --
    \\
    
    ::AREA 14
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 14
    ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
    ++ Mop Head :
    I HAVE "C"
    COMMUNICATOR YOU
    WANT.
    >>
    --
    \\
    
    ::AREA 15
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 15
    ::GENERALISSIMO KILLT AND HIS BODYGUARD, RUN INTO THEM
    ++ Soldier :
    OUT OF THE WAY!
    HERE COMES THE
    LEADER OF THE
    IMPERIAL FORCE.
    >>
    MAKE WAY FOR
    MR.KILLT.
    >>
    ++ Generalissimo Killt :
    FF BATALLION,
    A DOG OF THE
    FEDERATION!
    I'LL TEACH THEM
    >>
    NOT TO MESS
    AROUND WITH US.
    IF THEY DON'T
    WANT TO SHORTEN
    >>
    THEIR LIVES,
    THEY'D BETTER
    BE QUIET!!
    >>
    --
    \\
    
    ::AREA 16
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 16
    ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
    ++ Mop Head :
    WELCOME.
    THERE'S 
    B COMMUNICATOR
    INSIDE.
    >>
    --
    \\
    
    ::AREA 16
    ::KNIFE-WIELDING SOLDIER ON THE SECOND ISLAND, RUN INTO HIM
    ++ Knife Wielding Soldier :
    GET THE HECK OUT
    OF HERE, YOU
    NERD!
    >>
    --
    \\
    
    ::AREA 16
    ::THE GUY INSIDE THE SECOND ROOM ON THE TOP LEDGE, RUN INTO HIM
    ++ Mop Head :
    DON'T BE HASTY,
    ADVANCE WITH
    CAUTION.
    >>
    --
    \\
    
    ::AREA 17
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 17
    ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
    ++ Hey How Ya Doin' :
    WE WERE WAITING 
    FOR YOU.
    PLEASE COME ON.
    >>
    --
    \\
    
    ::AREA 17
    ::GUY INSIDE THE FIRST ROOM HIDING ON THE OTHER SIDE OF THE SPIKES
    ::AS YOU APPROACH HIM
    ++ The Prisoner :
    OH,WE'VE GOT A
    LITTLE BOY NOW?
    >>
    --
    </YOU'VE GOT TO GET RIGHT NEXT TO HIM TO GET HIM TO TALK MORE
    
    ::AREA 17
    ::GUY INSIDE THE FIRST ROOM HIDING ON THE OTHER SIDE OF THE SPIKES
    ::IF YOU CAN GET TO THE OTHER SIDE OF HIM
    ++ The Prisoner :
    OK,OK,I'LL TALK.
    UNDERGROUND
    PATHS RUN BE-
    TWEEN AREAS 14
    >>
    AND 17,AND 15
    AND 18.
    >>
    --
    </HE WON'T TALK AGAIN UNTIL YOU LEAVE THE ROOM
    
    ::AREA 17
    ::GUY INSIDE THE SECOND ROOM ON THE MIDDLE LEDGE, RUN INTO HIM
    ++ Contact :
    WE'VE LOCATED
    JOE!
    HE'S AT P.O.W.
    CAMP IN AREA 7.
    >>
    PLEASE HURRY.
    >>
    --
    \\
    
    ::AREA 18
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 18
    ::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, PUSH UP
    ++ Looks it's ol' Stinky Mop Head :
    I AM
    DESTROYER-1.
    DO YOU HAVE ANY
    NEED FOR A
    >>
    MACHINEGUN?
    >>
    --
    ::IF YOU TELL HIM YES
    \\DESTROYER-2 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA       
    ::IF YOU TELL HIM NO
    \\
    
    ::AREA 18
    ::RED SOLDIER STANDING TO THE LEFT OF THE SECOND DOOR, RUN INTO HIM
    ++ Hey I Thought You Were Over There :
    I AM
    DESTROYER-2.
    DO YOU HAVE ANY
    NEED FOR A
    >>
    MACHINEGUN?
    >>
    --
    ::IF YOU TELL HIM YES
    \\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA       
    ::IF YOU TELL HIM NO
    \\
    
    ::AREA 18
    ::WHITE SOLDIER STANDING TO RIGHT OF THE SECOND DOOR, RUN INTO HIM
    ++ Okay So Maybe You's All Brothers :
    I AM
    DESTROYER-3.
    DO YOU HAVE ANY
    NEED FOR A
    >>
    MACHINEGUN?
    >>
    --
    ::IF YOU TELL HIM YES
    ++
    OH YES,SOMEONE
    JUST ASKED ME TO
    TELL YOU THAT "D"
    IS IN TOWN
    >>
    LOCATED BETWEEN
    THOSE MOUNTAINS.
    DO YOU KNOW WHAT
    IT MEANS?
    >>
    --
    \\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA
    \\THE GUN IN THE SECOND ROOM OF THE AREA WILL BECOME JOE'S GUN
    ::IF YOU TELL HIM NO
    \\
    
    ::AREA 19
    ::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
    ++ Peacekeeper :
    THIS IS A 
    NEUTRAL AREA.
    ALL ACTS OF 
    HOSTILITIES ARE
    >>
    PROHIBITED IN 
    THIS AREA.
    IF VIOLATED,YOU
    WILL BE
    >>
    ATTACKED.
    >>
    --
    \\
    
    ::AREA 19
    ::KNIFE-WIELDING SOLDIER WHO CAN HURT YOU
    ++ Knife Wielding Soldier :
    YOU'RE MY 100TH
    OPPONENT.
    I'LL TAKE GOOD
    CARE OF YOU.
    >>
    --
    \\THIS GUY ATTACKS YOU WITH QUICK CHARGING AT YOU STAB WITH KNIFE NO
    
    ::AREA 19
    ::THE GUY INSIDE THE FIRST ROOM WITH THE BOMB PACKS
    ++ Bombing Guy :
    GO AHEAD,SHOOT
    ME!
    >>
    --
    \\THIS GUY RUNS TO SAFETY BEHIND THE SPIKES AND TOSSES BOMBS NO NO
    
    
            _   _  .  _     _     _
           ' ; ; ; ; ; ;   ;_;   ` ;
           /'_ `_' ; `_' , `_' , /`_
                                .        _____.-----.
                              .'`.------'     ___.--'
                           _.'       _   .---'
                          :    __.--' |  |
                           `--'       |  |                   
                                     |  |   .---.      _.--.
                                     |  | |`, -. |  .-' ._. '.
                             _______|  |_.'| `.` `-'  -'.__:. |
                        _.--'___.--.   .-'||   |.-.  .--------' , 
                       `-_  ` -----'  |   `.`-' | `._ `--------'.'
                          `---______.'      `--'     `---------'
    
    
    BIONIC COMMANDO DIALOGUES (C) 1999 GABRIEL ARTHUR PETRIE
    
    

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