_____________________________________________________________________
 ___________________________________________________________________
 ALL DIALOGUES, CHARACTERS, AND OBJECTS DESCRIBED ARE THE TRADEMARKS 
 COPYRIGHTED PROPERTY OF CAPCOM AND LICENSED BY NINTENDO OF AMERICA.
 "BIONIC COMMANDO", "SUPER JOE", "GENERALISSIMO KILLT", "MASTER-D",
 "LADD", "BADD", AND THE "JOE" GRAPHIC AT THE END OF THE FILE ARE 
 ALL THE COPYRIGHTED PROPERTY OF CAPCOM AND NINTENDO OF AMERICA.
 ALL MATERIALS ARE USED WITHOUT PERMISSION.
 ___________________________________________________________________

Unpublished work titled "Bionic Commando Dialogues" 
Copyright 1999-2000 (c) Gabriel Petrie "Eyenot"
This guide is for personal use only. It can only be reproduced 
electronically, and if placed on a webpage or site, may be altered as 
long as this disclaimer and the above copyright notice appears in 
full. This guide is not to be used for profitable / promotional 
purposes; this includes being used by publishers of magazines, 
guides, books, etc. or being incorporated into magazines, etc. in ANY 
way. 
This guide was created and is owned by me, Gabriel Petrie 
<eyenot@cyberspace.org> <eyenot@lunarsurf.com> All copyrights and
trademarks are acknowledged that are not specifically mentioned in
this guide. Please give credit where it is due.

The above disclaimer was copied from Kao Megura FAQ Disclaimer style
_____________________________________________________________________


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              :..  :. :..  :.   :..  :..  :. . :..  :..
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              || | || || | ||   || | || | || | ||      |
              `""' `' `' ' `""' `""' `""' `""' `""' `""'
              bionic commando dialogues v 1.0 by eyenot
 ___________________________________________________________________
[__VERSION_NOTES_:__________________________________________________]
o|                                                                 |
 |   VERSION 1.0 :                                                 |
o|   I finished "bionic commando dialogues" version 1.0 when I     |
 |   completed "bionic commando guide" version 2.0 , 08-05-99.     |
o|   There are some things I am unsure of in the dialogues, for    |
 |   example there are some commpack and area combinations I       |
o|   have not tried yet. Anything I have tried that got me a       |
 |   response of "GA.GA.GA..." I didn't bother to include here,    |
o|   though in a future final version of this file I may include   |
 |   all possible dialogues and code up a program that will sort   |
o|   through them all and display them at the user's command.      |
 |   For now, "dialogues" version 1.0 gives you all the main       |
o|   conversations and events in the game in a somewhat-easy-to-   |
 |   understand formula.                                           |
o|                                                                 |
 |   Another note, I have not seen any but one ending to the       |
o|   game and I usually only take one certain path through the     |
 |   game when I beat it. There may be countless other alternate   |
o|   dialogues that I am not aware of, and I still don't under-    |
 |   stand what Area 19 was all about. Any time I discover any-    |
o|   thing new I will put it in here, but the way I see it the     |
 |   "guide" version 2.0 is more or less complete with the big     |
o|   exception of ascii maps for each level, and chances are I     |
 |   won't be playing much except for the sake of taking down      |
o|   maps. For this reason I might not add anything new to the     |
 |   'dialogues' unless somebody E-Mails me telling me that I      |
o|   have missed a specific dialogue somewhere in the game, at     |
 |   least not until I pick up the project of testing every one    |
o|   of the communicators with every one of the Areas.             |
 |                                                                 |
o|   For now, "dialogues" version 1.0 does not contain the first   |
 |   wait-screen storyling because I included that with "guide"    |
o|   version 2.0 and because any player can just let it sit.       |
 |                                                                 |
 |   There's no Table of Contents, no need for one. Just scroll    |
 |   through, everything is sorted first by Area number, then any  |
 |   other criteria.                                               |
 |                                                                 |
o|___8-05-99_______________________________________________________|
[__________________________________________eyenot@lunarsurf.com_____]
 `-----------------------------------------------------------------'

the system :

a :: shows the beginning of a sequence
  the area will be listed, and if there is more than one comm room in
   that area, then the general location of the comm room will be 
   listed. after that, the commpack used will be listed. also listed
   will be whether the communique is a COMMUNI-CATE or WIRE-TAPPING
  if the sequence takes place during a certain part of the game, then 
   the information partaining to when it happens will be listed.
  if the sequence takes place when you talk to a certain person, then 
   the person's description and location will be listed, as well as
   whether you must press UP to talk to them or if you simply have
   to run into them
a XX means you can press (B) button to disengage the communication or
  dialogue mid-way and continue with whatever happens afterward
a >> shows where you must push (A) button to continue 
a ][ shows where the text will continue by itself and you can't do
  anything about it
a ++ shows where the picture 'blinks' 
  this means the picture blanks for a second and then changes
  after this there is listed who appears next in the picture
  if nobody is listed then the last person to appear that sequence
   appears again
a -- shows where the picture 'blanks'
  after this there is nobody in the picture
  any name listed will designate who is expected to be the one making 
   dialogue, even though you can't see their picture
  if no name is listed, but there is still dialogue, that means there 
   is not only nobody in the picture, but that there is no way of 
   really discerning who it is that you're reading from
a \\ means the session is over
  after this there is listed what event will happen next
  if no event is listed, then it is expected you will find yourself
   located at the same place you were when you began the session
  also listed here will be properties of the game that have changed
   now that you have met the condition of making this dialogue occur
  these events will occur whether or not you read through the entire
   dialogue or if you press a button to quit mid-way through
a </ means the same as \\ except :
  any events listed after </ will only occur if you read the entire
   dialogue. if you pressed a button to quit mid-way through the 
   dialogue, then these events will not take place

MOST COMMUNICATIONS THAT RESULT IN "GA.GA.GA..." ARE NOT LISTED 
UNLESS MAKING THE COMMUNICATION CAUSES SOMETHING ELSE TO HAPPEN SUCH 
AS SETTING OFF AN ALARM.


 
::BEGINNING OF THE GAME, AFTER YOU PRESS START
XX
++ Anonymous Soldier : 
CAPTAIN, IT'S
FROM HEAD-
QUARTERS 
>>
++ Commander :
THE COMMAND IS
AS FOLLOWS...
ENTER INTO THE
ENEMY AREA.
RESCUE SUPER JOE
WHILE STAYING IN
>>
TOUCH WITH
AGENTS.
THERE ARE MANY
AGENTS IN
AREA 1 NOW.
FIRST,GO SEE
>>
THEM.
WE RELY ON YOU.
>>
--
</A SMALL RISING BASSLINE IS PLAYED SIGNALLING THE BATTLE IS ON
\\CHANGES TO FIRST OVERHEAD VIEW OF AERIAL TRANSPORT AND AREA MAP

::AREA 1
::FIRST ROOM
::RED PACK
::COMMUNI-CATE
XX
++ Ma - 1 :
THIS IS MA-1.
I'VE BEEN 
WAITING FOR YOU.
MANY OF OUR 
AGENTS HAVE ALREADY
>>
INFILTRATED THE 
SECTORS YOU WILL
BE TRAVELLING.
TO CONTACT THEM
YOU MUST FIND A 
COMMUNICATION
>>
ROOM.
YOUR SUCCESS
DEPENDS ON STAY-
>>
++
ING IN TOUCH.
YOU SHOULD BE
ABLE TO WIRETAP
AND INTERCEPT
IMPORTANT INFOR-
MATION. IGNORE
>>
ALL DANGERS AND
PROCEED TO THE
OPEN DOOR.
WE'LL CONTACT 
YOU LATER.
>>
--
\\THE ALBATROSS DOOR ON THE TOWER ON THE RIGHT END OF THE AREA OPENS

::AREA 1
::FIRST ROOM
::RED PACK
::WIRE-TAP
XX
++ Anonymous Red Soldier :
COMMANDER,BEWARE
OF THE ELEVATOR.
>>
++ Red Commander :
NOW WE HAVE YOU.
>>
--
\\

::AREA 1
::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT
::RED PACK
::COMMUNI-CATE
XX
++ Anonymous Soldier :
AREA 4 IS AN
ARSENAL.
MAYBE WE CAN
FIND GOOD WEAPON
WE CAN USE.
>>
--
\\

::AREA 1
::ROOM IN SECOND CORRIDOR ON RIGHT SIDE OF ELEVATOR SHAFT
::RED PACK
::WIRE-TAP
XX
++ Anonymous Red Soldier :
SECOND BATALL-
ION IS HEADING
TOWARDS AREA 4.
>>
++ Red Commander :
HEY.IF YOU'RE
GOING TO AREA 4,
DON'T FORGET TO
TAKE A FLARE GUN
WITH YOU.
>>
--
\\

::AREA 1
::FINAL ROOM / BOSS'S ROOM
++ Red Batallion Leader :
SO.YOU THINK YOU
CAN DESTROY THE
MAIN SYSTEM?
YOU HAVE NO
>>
CHANCE!
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 2
::FIRST ROOM
::RED PACK
::WIRE-TAPPING
XX
--
GA.GA.GA....
>>
</IF YOU READ THE ENTIRE WIRETAP TWICE IT MIGHT SET OFF AN ALARM

::AREA 2
::FIRST ROOM
::GREEN PACK
::COMMUNI-CATE
XX
++ One of the Guys :
IF YOU HAVE A
WIDE CANNO AND
ROCKET LAUNCHER,
GO TOWARDS
AREAS 3 AND 6.
>>
--
\\

::AREA 2
::FIRST ROOM
::GREEN PACK
::WIRE-TAP
XX
++ Enemy Soldier :
EXCUSE ME,WHERE
IS THE GARBAGE
DUMP?
>>
++ Bearded Guy :
YOU IMBECILE.
HOW LONG HAVE
YOU BEEN IN THE
FORCE!
IT'S IN AREA 9,
KEEP IN IT MIND.
>>
--
\\

::AREA 2
::FIRST ROOM
::ORANGE PACK OR RED PACK
::COMMUNI-CATE
XX
--
GA.GA.GA....
>>
\\

::AREA 2
::FINAL ROOM / BOSS'S ROOM
++ Bearded Guy :
ATTACK!!
LET'S SHOW WHAT
THE 2ND PLATOON
CAN DO!
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 3
::FIRST ROOM INSIDE OF THE MOUNTAIN AFTER THE FIRST ELEVATOR FALLS
::GREEN PACK
::COMMUNI-CATE
XX
++ A Good Guy :
OK. WE ARE GOING
TO OPEN THE DOOR
OF THE BOOS'S
ROOM.
>>
--
</THE ALBATROSS DOOR AFTER THE SECOND ELEVATOR FALLS OPENS

::AREA 3
::FIRST ROOM INSIDE OF THE MOUNTAIN AFTER THE FIRST ELEVATOR FALLS
::GREEN PACK
::WIRE-TAP
XX
++ Anonymous Bad Soldier :
YOU TRANSPORTED
JOE?
>>
++ A Different Anonymous Bad Soldier :
YEAH,OVER TO
DISPOSAL AREA.
HEROES ALWAYS
LOOK GOOD.
>>
--
\\
</AN ALARM MIGHT SOUND

::AREA 3
::FINAL ROOM / BOSS'S ROOM
--
PI PI PI ...
WE HAVE FOUND AN 
INTRUDER.
WE ARE GOING TO
>>
ATTACK.
>>
\\THE BOSS FIGHT BEGINS

::AREA 4
::FIRST ROOM
::RED PACK
::COMMUNI-CATE
XX
++ Anonymous Soldier :
THIS IS M-8.
USE THIS 
COMMUNICATOR IN 
AREAS 1,4 AND 5.
WE HAD TO HIDE 
THE OTHER 3
>>
WHICH YOU MUST
FIND.
>>
--
\\THE ALBATROSS DOOR AT THE FAR RIGHT END OF THE AREA OPENS

::AREA 4
::FIRST ROOM
::RED PACK
::COMMUNI-CATE
XX
++ Anonnymous Red Soldier :
HE'S TOO STRONG
FOR US.
>>
++
TRY TO GET 
BEHIND HIM.
>>
--
\\

::AREA 4
::FINAL ROOM / BOSS'S ROOM
++ Mustache Guy :
YOU'RE A FOOL IF
YOU THINK I'LL
LET YOU HAVE ANY
WEAPONS.
>>
PREPARE TO MEET
YOUR DOOM!
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 5
::FIRST ROOM
::RED PACK
::COMMUNI-CATE
XX
++ Ma - 5 :
THIS IS M-5.
WE HAVE LOCATED
THE UNDERGROUND
PASSAGE WHICH IS
NOT IN THE MAP.
I THINK WE HAVE
>>
FOUND SOMETHING.
>>
--
\\

::AREA 5
::FIRST ROOM
::RED PACK
::WIRE-TAP
XX
--
AAA..WHERE AM I?
WH..WHO IS 
AWAKENING ME?
>>
\\

::AREA 5
::SECOND ROOM
::RED PACK
::COMMUNI-CATE
XX
++ A Spy :
ARE YOU FROM THE
FEDERATION?
I'M A SPY FOR
THE FEDERATION.
I JUST SAW THAT
JOE WAS TAKEN
>>
AWAY, THEY HEADED
TOWARDS AREA 8.
>>
--
\\

::AREA 5
::SECOND ROOM
::RED PACK
::WIRE-TAP
XX
++ Anonymous Soldier :
NO.5,IS THE
ROCKET LAUNCHER
ALL RIGHT?
>>
++ Mustache Guy :
YEAH,IT'S FINE.
>>
--
\\

::AREA 5
::FINAL ROOM / BOSS'S ROOM
--
PI PI PI ...
WE HAVE FOUND AN 
INTRUDER.
WE ARE GOING TO
>>
ATTACK.
>>
\\THE BOSS FIGHT BEGINS

::AREA 6
::FINAL ROOM / BOSS'S ROOM
++ Wired Gunner :
YOU'VE COME VERY
FAR BUT YOU'RE
NOT GOING ANY-
WHERE FROM HERE.
>>
PAY YOUR DUES
NOW.
>>
--
\\

::AREA 7
::FINAL ROOM / BOSS'S ROOM
++ Wired Gunner :
SO,YOU'VE
FINALLY COME.
JOE IS HERE.
BUT YOU'RE GOING
>>
TO DIE HERE.
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 7
::THE RESCUE OF SUPER JOE
::AFTER YOU BEAT THE WIRED GUNNER
++ LADD / Bionic Commando :
MR.JOE,
I'VE COME TO 
RESCUE YOU.
++ Super !@%#ing Joe :
THANK YOU.
I'M SORRY TO
CAUSE SO MUCH
TROUBLE.
CAPTAIN,SOME-
THING TERRIBLE
>>
IS GOING TO
HAPPEN.
REMEMBER THERE
WAS A PLAN IN
THE BADDS' SE-
CRET DOCUMENTS'
>>
ABOUT BUILDING
A HUGE LASER
CANNON.
>>
++
THE EMPIRE IS 
TRYING TO ACCOM-
PLISH WHAT THE
BADDS' COULDN'T
DO. HOWEVER THEY
CANNOT COMPLETE
>>
THIS PROJECT
BECAUSE THE
PERSON WITH THE
KEY KNOWLEDGE IS
DEAD.
HIS NAME IS
>>
++
MASTER-D.
TO FINISH THE
PROJECT,KILLT
IS TRYING TO
RESURRECT HIM
BUT HAS BEEN
>>
UNABLE TO DO SO.
CAPTAIN,WE MUST
STOP HIM BEFORE
THIS PROJECT
GETS TOO BIG.
I'M GOING TO
>>
AREA 12 NOW.
CAN YOU FIGHT
WITH ME?
>>
++
I HAVE GIVEN A
SPECIAL MACHIEN-
GUN TO A MAN
CALLED
DESTROYER-3 IN
AREA 18.
>>
YOU SHOULD USE
THAT GUN.
>>
--
</MYSTERIOUSLY, YOU FIND YOURSELF BACK AT THE OVERHEAD MAP

>>

::AREA 8
::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
::THE BLUE PACK
::COMMUNI-CATE
XX
++ Good Ol WhatSisName :
"C" CAN BE VERY
USEFUL IN 
AREAS 7 AND 9
>>
--
\\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR

::AREA 8
::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
::THE BLUE PACK
::WIRE-TAP
XX
--
THIS IS SUPER
JOE...
CAN SOMEONE HEAR
ME?
WHERE AM I...
SOUNDS LIKE NEAR
>>
THE OCEAN BUT I
CANNOT SEE ANY-
THING.
>>
\\

::AREA 8
::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM
::THE BLUE PACK
::COMMUNI-CATE
XX
++ The Commander :
AREA 9 LOOKS
LIKE THE
DISPOSAL AREA.
JOE MUST HAVE
BEEN TAKEN THERE
. PLEASE HURRY.
>>
--
\\YOU MUST TALK TO BOTH COMMUNI-CATES IN THIS AREA TO OPEN BOSS DOOR

::AREA 8
::THE COMM ROOM IN THE ROOM WITH THE HUGE SPIKES ON THE BOTTOM
::THE BLUE PACK
::WIRE-TAP
XX
++ Hey, That's Not One Of The Guys :
COMMANDER,I
CANNOT OPEN THIS
DOOR.
>>
++ Bearded Guy :
I TOLD YOU TO
MEMORIZE THE
NUMBER, YOU 
IDIOT!
>>
--
\\

::AREA 8
::THE COMM ROOM AMIDST THE PARACHUTING BOMBERS
::ORANGE PACK
::COMMUNI-CATE OR WIRE-TAP
XX
GA.GA.GA...

::AREA 8
::FINAL ROOM / BOSS'S ROOM
++ Battallion Leader :
SO,YOU THINK YOU
CAN DESTROY THE
MAIN SYSTEM?
YOU HAVE NO
>>
CHANCE!
>>
--
\\

::AREA 9
::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM
::THE BLUE PACK
::COMMUNI-CATE
XX
++ Ma - 2 :
THIS IS M-2.
WE'VE CAPTURED
THE ENEMY.
I WANT TO KNOW
ABOUT THE UNDER-
GROUND PATH BUT
>>
I DON'T KNOW
WHERE TO START.
WOULD YOU PLEASE
COME TO AREA 7?
>>
--
\\

::AREA 9
::THE FIRST ROOM UNDERNEATH THE RAILWAY SYSTEM
::THE BLUE PACK
::WIRE-TAP
XX
++ Who Is This Guy ?? :
THERE'S ONE MORE
WEAPON THAT CAN
DESTROY THE
WALLS.
>>
--
\\

::AREA 9
::FINAL ROOM / BOSS'S ROOM
++ Bearded or Guy or What :
YOUR EFFORT IS
WASTED.
WE'VE JUST
TRANSFERED JOE
>>
TO ANOTHER
LOCATION.
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 10
::THE FIRST ROOM
::THE ORANGE PACK
::COMMUNI-CATE
XX
++ Ma - 8 :
THIS IS M-8.
WE'VE BUILT A
NEWLY DEVELOPED
BAZOOKA.
PLEASE OBTAIN
IT FROM A MAN
>>
NAMED HAL.
>>
--
\\

::AREA 10
::THE FIRST ROOM
::THE ORANGE PACK
::WIRE-TAP
XX
++ I Dunno About This, He Looks Like the Commander :
BLOW UP!
WE WANT TO BLOW
UP THIS AREA.
>>
++ Any Bad Guy :
BUT WE HAVE NO
BOMBS.
>>
--
\\THE ALARM WILL SOUND AND YOU WILL GET ATTACKED.
\\WHEN YOU LEAVE THE ROOM THERE WILL BE ROBOT TANKS EVERYWHERE.

::AREA 10
::FINAL ROOM / BOSS'S ROOM
--
PI PI PI ...
WE HAVE FOUND AN 
INTRUDER.
WE ARE GOING TO
>>
ATTACK.
>>
\\THE BOSS FIGHT BEGINS

::AREA 11
::FIRST ROOM
::THE ORANGE PACK
::COMMUNI-CATE
XX
++ Hal :
I AM HAL.
I'M IN FRONT OF
AREA 12 NOW.
I CANNOT ENTER
UNLESS YOU BLOW 
UP AREAS 10 AND
>>
11,SO PLEASE DO
IT FAST.
BAZOOKA? YES,I
HAVE IT.
DON'T WORRY
ABOUT ANYTHING.
>>
LET ME HANDLE
THE REST.
>>
--
\\

::AREA 11
::FIRST ROOM
::THE ORANGE PACK
::WIRE-TAP
XX
++ Some Young Guy :
NO, HAL HAS THE
BAZOOKA.
>>
++ Man What The $(!% Is Commander Doing On Enemy Lines :
WHAT? HIM?
HE IS DANGEROUS.
YOU MUST GET IT
BACK!
>>
--
\\

::AREA 11
::FINAL ROOM / BOSS'S ROOM
++ The Bearded Man :
IT'S TOO EARLY
TO FEEL SAGFE.
I'LL KILL YOU
HERE.
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 12
::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND
::THE ORANGE PACK
::COMMUNI-CATE
XX
++ Super !@%#ing Joe :
THIS IS SUPER
JOE. THIS AREA
IS DIVIDED BY 2
BARRIERS.
IN ORDER TO
BREAK THE
>>
BARRIERS,YOU
SHOULD BREAK THE
POWER SYSTEM.
FIND THE POWER
SYSTEM.
>>
--
\\

::AREA 12
::THE FIRST COMMUNICATIONS ROOM ON YOUR RIGHT JUST UNDER THE GROUND
::THE ORANGE PACK
::WIRE-TAP
XX
++ Soon To Be Swiss Cheese :
WH...WHAT IS IT?
>>
++ And His Bunk Buddy :
WHAT IS GOING
ON?
>>
--
\\YOU WILL GET ATTACKED THE FIRST TIME YOU TRY THIS LINE

::AREA 12
::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP
::THE ORANGE PACK
::COMMUNI-CATE
XX
++ Super !@%#ing Joe :
THIS IS JOE.
I'M GOING TO
DESTROY THE
POWER SOURCE OF
THE BASE.
DEFEAT THE
>>
LEADER AND GET
OUT!
>>
--
\\

::AREA 12
::THE SECOND COMMUNICATIONS ROOM ON YOUR LEFT AFTER THE DROP
::THE ORANGE PACK
::WIRE-TAP
XX
++ Dumb Kid :
IT'S JOE,SUPER
JOE IS COMING!
>>
++ The Beard Duder :
ANSWER ME,NO.5!
>>
--
\\

::AREA 12
::THE DOOR MIDWAY THROUGH THE TUNNEL TO THE SECOND POWER SOURCE
::BOSS'S ROOM
++ Yet Another Beard Guy :
IT'S TOO EARLY
TO FEEL SAFE.
I'LL KILL YOU
HERE.
>>
--
\\THE BOSS FIGHT BEGINS

::AREA 12
::THE CHAMBER OF MASTER-D
++ Generalissimo Killt :
OH? THE KID WHO
WAS HERE BEFORE.
I NEVER THOUGHT
I'D SEE YOU
>>
HERE.
BUT YOU'RE TOO
LATE.
THE ALBATROS HAS
>>
BEGUN TO MOVE.
NOT NECESSARY
TO WAIT
FOR MASTER-D TO
>>
REVIVE.
I'VE JUST CUT
OFF THE SWITCH
>>
++
FOR THE REVIVAL
DEVICE.
MASTER-D WILL
NEVER RISE
>>
AGAIN.
NOW,IT'S YOUR
TURN TO DIE...
UH? WHAT!?
>>
AYHH...
>>
--
::ALOT OF ELECTRICITY AND PLASMA SHOCKS OCCUR AROUND THE TANK WITH 
::MASTER-D'S BODY IN IT. GENERALISSIMO KILLT DISAPPEARS AND THE
::BODY OF MASTER-D SINKS THROUGH THE TANK AND WALKS UP TO LADD.
++ Adolph Hitler :
YOU WOKE ME FROM
A LONG SLEEP.
NOW,I HAVE NO
MORE USE FOR
>>
YOU.
I'LL TAKE OVER
YOUR ARMY AND
RULE THE WORLD.
>>
WHAT,YOU'RE
GOING TO FIGHT
AGAINST ME?
YOU DAMN FOOL.
>>
IF THAT'S WHAT
>>
++
YOU WANT,I'LL
SHOW YOU THE
HORROR OF THE
ALBATROS!
>>
--
\\THE SCREEN FADES AND YOU NOW FIGHT THE GIANT LASER-DEVICE
\\KNOWN AS THE ALBATROS

::AREA 12
::AFTER THE BATTLE WITH ALBATROS, TALK TO HAL, RUN INTO HIM
++ Hal :
I'M HAL,MASTER-D
IS...LEAVING.
I WON'T LAST LONG.
>>
I TAKE THIS
BAZOOKA.
GO GET HIM!
TH...THERE IS A
>>
CHOPPER DOWN
HERE.
AIM AT THE COCK-
PIT AS YOU JUMP.
>>
YOU CAN DO IT!
>>
\\

::AREA 12
::YOU DESTROYED THE COCKPIT TO THE HELICOPTER
++ LADD / Bionic Commando :
YOUR NUMBER'S
UP! MONSTER!
>>
++ Adolph Hitler :
AH...!
++ DURING THESE FRAMES OF PICTURES YOU CAN SEE
++ ADOLPH HITLER'S FACE BLOW UP INTO MANY MANY
++ SMALL BITS AND PIECES FULL OF BLOOD. HOORAY
--
::NOW YOU FIND YOURSELF IN THE CORRIDOR THAT LEADS UPWARD AND OUT
--
THIS BASE WILL
EXPLOD IN
60 SECONDS.
EVACUATE RIGHT
>>
AWAY.
>>
:: AT THIS POINT A COUNTER APPEARS ON YOUR SCREEN COUNTING DOWN
:: THE 60 SECONDS UNTIL ABSOLUTE TOTAL SELF-DESTRUCTION OF THE
:: ENTIRE ISLAND COMPLEX. YOU MUST MAKE YOUR WAY UPWARDS THROUGH
:: THE CORRIDORS TO SURVIVE.
::
::WHEN YOU GET TO THE WIRED GUNNER
++ Wired Gunner :
IT'TOO EARLY TO
FEEL SAFE.
I'LL KILL YOU
HERE.
>>
::THE BOSS FIGHT BEGINS
::
::IF YOU DEFEAT THE WIRED GUNNER AND ESCAPE THROUGH THE TOP IN TIME
:: YOU SEE YOURSELF OUTSIDE, RUNNING OUT FROM THE BASE.
++ LADD / Bionic Commando :
IS JOE STILL INSIDE ?
:: LADD RUNS BACK INSIDE THE COMPOUND.
:: SWITCH TO A VIEW OF THE COMMUNICATIONS CONSOLE
][
++ Commander :
WHAT HAPPENED TO
THE CAPTAIN?
WE CANNOT WAIT
ANY LONGER.
WE ARE GOING TO
ESCAPE NOW!
--
][
++ Ma - 1 :
PLEASE WAIT JUST
LITTLE LONGER...
HEY,WHAT'S THAT!
--
][
:: SWITCH TO AN OUTSIDE VIEW OF THE ALBATROS ISLAND FROM OUT AT SEA
:: YOU SEE THE CLIFFS OF THE ISLAND RISING UP OUT OF THE OCEAN, AND
:: THE COMPOUNDS BUILT ON TOP OF IT SITTING THERE.
:: SUDDENLY EVERYTHING STARTS SHAKING.
:: TO CUT A LONG STORY SHORT THE WHOLE !@%^*ING THING BLOWS UP
:: AND YOU SEE THE AERIAL TRANSPORT TAKING OFF WITH A COUPLE OF
:: FIGURES ATTACHED TO THE BOTTOM BY A LINE. THEN YOU SEE IT'S
:: LADD CARRYING SUPER JOE AND HOLDING ONTO THE HELICOPTER BY HIS
:: GRAPPLING HOOK. 
::
][
THIS IS LADD.OUR
MISSION AC-
COMPLISHED.
SUPER JOE IS
][
SAFE.
WE ARE RETURNING
NOW.
][
:: EVERYTHING FADES TO BLACK
:: THEN THERE'S A PICTURE OF SOME GUYS IN BLUE AND WHITE
:: AND A COUPLE OF GUYS IN BROWN SUITS
:: TOASTING A COUPLE OF GUYS IN GREEN FATIGUES, NAMELY LADD AND SUPER
:: JOE
::
][
BATTLE HAS ENDED
AND WE HAVE A 
NEW HERO NOW.
I WAS FEELING
][
DIFFERENT AS I
RECEIVED THE
BLESSINGS FROM
COMRADES.
][
STAFF
][
CHARA-DESIGNE

HOTARU.B
TERUKON
][
JUNCHAN
GAMEREON
HAIHOO.K
][
PROGRAM

ICHIROU
TWILIGHT
][
OKI.CHAN
WINDY
][
MUSIC

GONDAMIN
][
PLANNING

HATCHAN
][
SPECIAL THANKS

MR.FF
][
:: EVERYTHING FADES TO BLACK AGAIN
][
NOW,SO MUCH TIME
HAS ELAPSED AND
I'M OLD NOW.
I THINK IT'S
][
TIME FOR ME TO
TELL YOU THE
WHOLE STORY.
I HOPE THIS
][
STORY WIL BE
TOLD FOR A 
LONG TIME...
][
2010.8.2
   JOE


::AREA 13
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 13
::KNIFE WIELDING SOLDIER, RUN INTO HIM
++ Red Soldier :
WHAT ARE YOU
DOING HERE?
I'LL TAKE CARE
OF YOU.
>>
--
\\

::AREA 13
::PEACEKEEPER TO THE LEFT OF THE FIRST WATER PIT, RUN INTO HIM
++ Mop Head Guy :
SUPER JOE?
I'M SORRY, BUT I
DON'T KNOW ANY-
ONE NAMED SUPER
>>
JOE.
>>
--
\\

::AREA 13
::GREEN SOLDIER NEXT TO THE OPEN DOOR, RUN INTO HIM
++ Soldier :
WELCOME,
MY FRIEND.
WE'VE PREPARED 
SOME FLARE BOMBS
>>
FOR YOU.
YOU WILL NEED
THEN IN AREA 4.
PUSH START
>>
BUTTON TO USE
THEM.
>>
--
\\

::AREA 14
::PEACEKEEPER TO THE LEFT ON THE LEFT SIDE OF THE AREA, PUSH UP 
::IF YOU DIDN'T BRING A PERMIT
++ Peacekeeper :
I CANNOT LET YOU
GO THROUGH WITH-
OUT A PERMIT.
>>
--
\\

::AREA 14
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 14
::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
++ Mop Head :
I HAVE "C"
COMMUNICATOR YOU
WANT.
>>
--
\\

::AREA 15
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 15
::GENERALISSIMO KILLT AND HIS BODYGUARD, RUN INTO THEM
++ Soldier :
OUT OF THE WAY!
HERE COMES THE
LEADER OF THE
IMPERIAL FORCE.
>>
MAKE WAY FOR
MR.KILLT.
>>
++ Generalissimo Killt :
FF BATALLION,
A DOG OF THE
FEDERATION!
I'LL TEACH THEM
>>
NOT TO MESS
AROUND WITH US.
IF THEY DON'T
WANT TO SHORTEN
>>
THEIR LIVES,
THEY'D BETTER
BE QUIET!!
>>
--
\\

::AREA 16
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 16
::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
++ Mop Head :
WELCOME.
THERE'S 
B COMMUNICATOR
INSIDE.
>>
--
\\

::AREA 16
::KNIFE-WIELDING SOLDIER ON THE SECOND ISLAND, RUN INTO HIM
++ Knife Wielding Soldier :
GET THE HECK OUT
OF HERE, YOU
NERD!
>>
--
\\

::AREA 16
::THE GUY INSIDE THE SECOND ROOM ON THE TOP LEDGE, RUN INTO HIM
++ Mop Head :
DON'T BE HASTY,
ADVANCE WITH
CAUTION.
>>
--
\\

::AREA 17
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 17
::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, RUN INTO HIM
++ Hey How Ya Doin' :
WE WERE WAITING 
FOR YOU.
PLEASE COME ON.
>>
--
\\

::AREA 17
::GUY INSIDE THE FIRST ROOM HIDING ON THE OTHER SIDE OF THE SPIKES
::AS YOU APPROACH HIM
++ The Prisoner :
OH,WE'VE GOT A
LITTLE BOY NOW?
>>
--
</YOU'VE GOT TO GET RIGHT NEXT TO HIM TO GET HIM TO TALK MORE

::AREA 17
::GUY INSIDE THE FIRST ROOM HIDING ON THE OTHER SIDE OF THE SPIKES
::IF YOU CAN GET TO THE OTHER SIDE OF HIM
++ The Prisoner :
OK,OK,I'LL TALK.
UNDERGROUND
PATHS RUN BE-
TWEEN AREAS 14
>>
AND 17,AND 15
AND 18.
>>
--
</HE WON'T TALK AGAIN UNTIL YOU LEAVE THE ROOM

::AREA 17
::GUY INSIDE THE SECOND ROOM ON THE MIDDLE LEDGE, RUN INTO HIM
++ Contact :
WE'VE LOCATED
JOE!
HE'S AT P.O.W.
CAMP IN AREA 7.
>>
PLEASE HURRY.
>>
--
\\

::AREA 18
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 18
::GREEN SOLDIER STANDING TO THE LEFT OF THE FIRST DOOR, PUSH UP
++ Looks it's ol' Stinky Mop Head :
I AM
DESTROYER-1.
DO YOU HAVE ANY
NEED FOR A
>>
MACHINEGUN?
>>
--
::IF YOU TELL HIM YES
\\DESTROYER-2 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA       
::IF YOU TELL HIM NO
\\

::AREA 18
::RED SOLDIER STANDING TO THE LEFT OF THE SECOND DOOR, RUN INTO HIM
++ Hey I Thought You Were Over There :
I AM
DESTROYER-2.
DO YOU HAVE ANY
NEED FOR A
>>
MACHINEGUN?
>>
--
::IF YOU TELL HIM YES
\\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA       
::IF YOU TELL HIM NO
\\

::AREA 18
::WHITE SOLDIER STANDING TO RIGHT OF THE SECOND DOOR, RUN INTO HIM
++ Okay So Maybe You's All Brothers :
I AM
DESTROYER-3.
DO YOU HAVE ANY
NEED FOR A
>>
MACHINEGUN?
>>
--
::IF YOU TELL HIM YES
++
OH YES,SOMEONE
JUST ASKED ME TO
TELL YOU THAT "D"
IS IN TOWN
>>
LOCATED BETWEEN
THOSE MOUNTAINS.
DO YOU KNOW WHAT
IT MEANS?
>>
--
\\DESTROYER-1 AND DESTROYER-3 WILL DISAPPEAR FROM THE AREA
\\THE GUN IN THE SECOND ROOM OF THE AREA WILL BECOME JOE'S GUN
::IF YOU TELL HIM NO
\\

::AREA 19
::PEACEKEEPER ON THE LEFT SIDE OF THE AREA, PRESS UP
++ Peacekeeper :
THIS IS A 
NEUTRAL AREA.
ALL ACTS OF 
HOSTILITIES ARE
>>
PROHIBITED IN 
THIS AREA.
IF VIOLATED,YOU
WILL BE
>>
ATTACKED.
>>
--
\\

::AREA 19
::KNIFE-WIELDING SOLDIER WHO CAN HURT YOU
++ Knife Wielding Soldier :
YOU'RE MY 100TH
OPPONENT.
I'LL TAKE GOOD
CARE OF YOU.
>>
--
\\THIS GUY ATTACKS YOU WITH QUICK CHARGING AT YOU STAB WITH KNIFE NO

::AREA 19
::THE GUY INSIDE THE FIRST ROOM WITH THE BOMB PACKS
++ Bombing Guy :
GO AHEAD,SHOOT
ME!
>>
--
\\THIS GUY RUNS TO SAFETY BEHIND THE SPIKES AND TOSSES BOMBS NO NO


        _   _  .  _     _     _
       ' ; ; ; ; ; ;   ;_;   ` ;
       /'_ `_' ; `_' , `_' , /`_
                            .        _____.-----.
                          .'`.------'     ___.--'
                       _.'       _   .---'
                      :    __.--' |  |
                       `--'       |  |                   
                                 |  |   .---.      _.--.
                                 |  | |`, -. |  .-' ._. '.
                         _______|  |_.'| `.` `-'  -'.__:. |
                    _.--'___.--.   .-'||   |.-.  .--------' , 
                   `-_  ` -----'  |   `.`-' | `._ `--------'.'
                      `---______.'      `--'     `---------'


BIONIC COMMANDO DIALOGUES (C) 1999 GABRIEL ARTHUR PETRIE