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/ /\ //__ _\ \ / / | | | | | \__ \ | | | __/\__ \
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A Guide to Game Endings for everything NES, Famicom & FDS related.
v5.1 - Completed 1/29/11
Written and maintained by Adam Lamontagne
Copyright ©2003-©2011 Adam Lamontagne
email: alamont1 AT gmail DOT com
=-=-=-=-=-=-=-=-=-=-=-=
TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=
I. Current Update
II. Introduction
III. The Games
A. NES Games
B. Sachen Games
C. Prototype NES Games
D. PAL NES Games
E. Unlicensed/Pirate Games
F. Famicom Games
G. Famicom Disk System Games
H. PlayChoice-10 Games
I. Homebrew NES Games
IV. Faq/Help/Missing Endings
V. Miscellaneous
VI. Older Update History
VII. Disclaimer
=-=-=-=-=-=-=-=-=
I. CURRENT UPDATE
=-=-=-=-=-=-=-=-=
1/29/11: v5.1
-Sorry if you were expecting a huge update here. I've been on a big SMS game
endings kick (check out the new SMS guide here on gamefaqs), but I still had
these 7 NES game endings from last year that I wanted to clear out so here
they are. I'm sure this won't be the last update I make on this guide, just
let the SMS phase run its course ;)
-Added finishes for:
-Base Wars - Cyber Stadium Series
-Bio Force Ape (PROTO)
-Gemfire
-L'Empereur
-Nobunaga's Ambition II
-Pirates!
-Romance of the Three Kingdoms II
=-=-=-=-=-=-=-=-=-=
II. INTRODUCTION
=-=-=-=-=-=-=-=-=-=
Some NES games have clear cut endings. You go through the game once, beat
the last foe and are given an ending. The game ends and you are happy.
Other NES games seem to go on forever, making you wonder if there even is an
ending while some start you back at the beginning of the game, leaving you to
ponder whether you actually beat the game or not. A lot of the unlicensed
games fall into both these categories, so there will be a lot of those on
this list.
Also, some games do not have an actual ending sequence, so I will put what I
consider to be technically beating the game and note that there is no
definitive ending.
There are some games I have beaten but cannot remember how many levels there
were. In that case, I will just state that the game has an ending so at
least you will know that it doesn't go on forever.
Below is a list of what needs to be done to actually get an ending to those
questionable NES (as well as Famicom and pirate) games. Please do not send
me game endings. I appreciate you caring, but I want to see each and every
ending for myself so I can make this the definitive guide to game endings for
the 8-bit NES and Famicom. There are many websites that have a list of game
endings. I could easily scour those, but I have noticed that a lot of people
submit endings that just aren't correct. Whether they made them up or didn't
bother playing through the game in its entirety, I do not know.
However, if you notice that I may have left something out in a particular
ending description, by all means email me!
This guide will be for the gamer who is wondering how much further he/she has
to go in a game, if there are multiple endings, if the game ending changes
depending on difficulty level, etc. If there is a particular game you are
wondering about and it is not on my list, then feel free to email me. I just
randomly decide which game to go through next, so if someone has a game in
mind that they are wondering about, I'd be glad to go through it. I hope
someone gets some use out of this. Enjoy.
=-=-=-=-=-=-=-=-=
III. THE GAMES
=-=-=-=-=-=-=-=-=
The following is a list of the games included in this guide. If you have any
special requests, please email them to me.
NES
1942
1943
3-D World Runner
720°
8-Eyes
Abadox
Action 52
Advanced Dungeons & Dragons: Heroes of the Lance
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Pool of Radiance
Adventure Island
Adventures in the Magic Kingdom
Adventures of Bayou Billy, The
Adventures of Dino Riki
Adventures of Rad Gravity
Adventures of Rocky & Bullwinkle
Adventures of Tom Sawyer
After Burner
Air Fortress
Airwolf
Alfred Chicken
Alien 3
Alien Syndrome
All-Pro Basketball
Alpha Mission
Al Unser Jr. Turbo Racing
Amagon
Anticipation
Archon
Arch Rivals
Arkanoid
Arkista's Ring
Astyanax
Athena
Athletic World
Attack of the Killer Tomatoes
Back to the Future
Back to the Future II & III
Bad Dudes
Bad Street Brawler
Bandai Golf - Challenge Pebble Beach
Bandit Kings of Ancient China
Bard's Tale, The
Barker Bills Trick Shooting
Base Wars - Cyber Stadium Series
Baseball Stars II
Bases Loaded 3
Batman
Batman: Return of the Joker
Batman Returns
Battle Chess
Battle of Olympus, The
Battleship
Battletank
Battletoads
Battletoads & Double Dragon - The Ultimate Team
Bee 52
Best of the Best: Championship Karate
Bible Buffet
Big Bird's Hide & Speak
Bigfoot
Bignose Freaks Out
Bignose the Caveman
Bill Elliot's NASCAR Challenge
Bill & Ted's Excellent Video Game Adventure
Bionic Commando
Black Bass
Blackjack
Blades of Steel
Blaster Master
Blue Marlin
Bo Jackson Baseball
Bomberman
Bomberman II
Bonk's Adventure
Boulder Dash
Boy and His Blob, A
Bram Stoker's Dracula
Breakthru
Break Time: The National Pool Tour
Bubble Bobble
Bugs Bunny Birthday Blowout, The
Bugs Bunny Crazy Castle, The
Bump 'n Jump
Burgertime
Cabal
Caesar's Palace
Caltron 6 in 1
Capcom's Gold Medal Challenge '92
Captain Comic, The Adventures of
Captain Planet and the Planeteers
Casino Kid 2
Castelian
Castle of Deceit
Castle of Dragon
Castlequest
Castlevania
Challenge of the Dragon
Championship Bowling
Championship Pool
Cheetahmen II
Chessmaster, The
Chiller
Chip 'n Dale Rescue Rangers
City Connection
Clash at Demonhead
Classic Concentration
Cliffhanger
Cobra Command
Cobra Triangle
Code Name: Viper
Color a Dinosaur
Commando
Conan: The Mysteries of Time
Conflict
Conquest of the Crystal Palace
Contra
Contra Force
Cool World
Cowboy Kid
Crystal Mines
Cyberball
Cybernoid
Dance Aerobics
Danny Sullivan's Indy Heat
Darkman
Darkwing Duck
Dash Galaxy in the Alien Asylum
Days of Thunder
Deadly Towers
Death Race
Deathbots
Defender of the Crown
Defenders of Dynatron City
Deja Vu
Demonsword
Desert Commander
Destination Earthstar
Dick Tracy
Die Hard
Dig Dug II
Digger: The Legend of the Lost City
Dirty Harry
Dizzy the Adventurer (Aladdin)
Donkey Kong
Donkey Kong Jr.
Donkey Kong 3
Double Dragon
Double Dragon II
Double Dragon III
Double Strike
Dr. Chaos
Dr. Jekyll & Mr. Hyde
Dragon Fighter
Dragon's Lair
Dragon Power
Dragon Spirit
Dragon Warrior III
Dragon Warrior IV
Duck Hunt
Dudes with Attitude
Dynowarz - The Destruction of Spondylus
Elevator Action
Eliminator Boat Duel
Exodus
F15 City War
F-15 Strike Eagle
F-117A Stealth Fighter
Family Feud
Fantastic Adventures of Dizzy, The
Fantastic Adventures of Dizzy, The (Aladdin)
Fantasy Zone
Faria: A World of Mystery & Danger
Ferrari Grand Prix Challenge
Fire 'n Ice
Fire Hawk
Fisher Price: Firehouse Rescue
Fisher Price: I Can Remember
Fisher Price: Perfect Fit
Flight of the Intruder
Flintstones 2, The: Surprise at Dinosaur Peak
Flying Warriors
Formula One - Built to Win
Frankenstein
Freedom Force
Fun House
Galactic Crusader
Galaga
Galaxy 5000
Gauntlet
Gauntlet II
Gemfire
Genghis Khan
George Foreman's KO Boxing
Ghostbusters
Ghosts'n Goblins
G.I.Joe
Gilligan's Island
Goal! Two
Godzilla
Godzilla 2 - War of the Monsters
Golf
Golf Grand Slam
Golgo 13
Goonies II, The
Gotcha! - The Sport!
Gradius
Great Waldo Search, The
Greg Norman's Golf Power
Gremlins 2 - The New Batch
Guardian Legend, The
Gumshoe
Gun-Nac
Gun.Smoke
Gyruss
Hatris
Heavy Barrel
Heavy Shreddin'
High Speed
Hollywood Squares
Home Alone
Home Alone 2
Hook
Hunt for Red October
Hydlide
Ikari Warriors
Ikari Warriors II - Victory Road
Ikari Warriors III - The Rescue
Image Fight
Immortal, The
Impossible Mission II (AVE/SEI)
Incredible Crash Dummies, The
Indiana Jones and the Last Crusade (Taito)
Indiana Jones and the Last Crusade (UBI Soft)
Indiana Jones and the Temple of Doom (Tengen/Mindscape)
Infiltrator
Iron Tank
Isolated Warrior
Ivan Ironman Stewart's Super Off-Road
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Jackal
Jackie Chan's Action Kung Fu
James Bond Jr.
Jaws
Jeopardy! 25th Anniversary Edition
Jeopardy! Junior Edition
Joe & Mac
Joshua
Journey to Silius
Jungle Book, The
Kabuki: Quantum Fighter
Karate Kid
Karnov
Kick Master
Kid Icarus
Kid Klown
Kid Kool
Kid Niki - Radical Ninja
King Neptune's Adventure
King's Knight
Klash Ball
Klax
Krazy Kreatures
Krion Conquest
Krusty's Fun House
L'Empereur
Laser Invasion
Last Action Hero
Last Starfighter, The
Legacy of the Wizard
Legend of Kage
Legend of Zelda
Legendary Wings
Lemmings
Lethal Weapon
Linus Spacehead's Cosmic Crusade
Little Mermaid, The
Little Nemo the Dream Master
Lode Runner
Low G Man
Mad Max
Magician
Magmax
Maniac Mansion
Marble Madness
Mario Brothers
Mario is Missing
Master Chu & the Drunkard Hu
Maxivision 15
Mechanized Attack
Mega Man
Mega Man II
Mega Man III
Mega Man IV
Mega Man V
Mega Man VI
Mendel Palace
Metal Gear
Metal Mech
Metal Storm
Michael Andretti's World GP
Mickey Mousecapade
Mickey's Adventure in Numberland
Mickey's Safari in Letterland
Micro Machines
Mig 29 Soviet Fighter
Might and Magic
Mighty Bombjack
Mighty Final Fight
Mike Tyson's Punch-Out!!
Millipede
Milon's Secret Castle
Monster Party
Monster Truck Rally
Moon Ranger
Motor City Patrol
Ms. Pac-Man (Namco)
Ms. Pac-Man (Tengen)
M.U.L.E.
M.U.S.C.L.E.
Mutant Virus
Myriad 6 in 1
NES Open Tournament Golf
Nigel Mansell's World Championship Challenge
Nightmare on Elm Street, A
Nightshade
Ninja Crusaders
Ninja Gaiden
Ninja Gaiden II
Ninja Gaiden III
Ninja Kid
Nintendo World Championships
Nintendo World Cup
Nobunaga's Ambition II
North & South
Operation Secret Storm
Operation Wolf
Orb-3D
Othello
Overlord
Pac-Man (Namco)
Pac-Man (Tengen)
Palamedes
Panic Restaurant
Paperboy
Paperboy 2
Peek-A-Boo Poker
Pesterminator
Phantom Fighter
Pictionary
Pinball
Pin Bot
Pipe Dream
Pirates!
P.O.W. - Prisoners of War
Power Punch II
P'Radikus Conflict
Predator
Prince of Persia
Princess Tomato in the Salad Kingdom
Pro Wrestling
Punch-Out!! Featuring Mr. Dream
Punisher
Puzzle
Puzznic
Pyramid
Q*Bert
Qix
Quattro Arcade
Quattro Adventure (Aladdin)
Quattro Sports (Aladdin)
Race America
Rad Racer
Rad Racer II
Rad Racket - Deluxe Tennis II
Raid 2020
Raid on Bungeling Bay
Rambo
Rampage
Rampart
RBI Baseball
RBI Baseball 3
R.C. Pro-Am
R.C. Pro-Am II
Renegade
Rescue: The Embassy Mission
River City Ransom
Roadblasters
Robin Hood: Prince of Thieves
Robocop
RoboCop 2
RoboCop 3
Robodemons
Robowarrior
Rock 'n' Ball
Rockin' Kats
Roger Clemens MVP Baseball
Rollerball
Rollerblade Racer
Rollergames
Rolling Thunder
Romance of the Three Kingdoms
Romance of the Three Kingdoms II
Roundball: 2-on-2 Challenge
Rush'n Attack
Rygar
S.C.A.T. - Special Cybernetic Attack Team
Secret Scout in the Temple of Demise
Section Z
Seicross
Sesame Street 123
Sesame Street ABC
Sesame Street ABC/123
Sesame Street Countdown
Shadow of the Ninja
Shingen the Ruler
Shinobi
Shockwave
Shooting Range
Short Order/Eggsplode!
Side Pocket
Silent Assault
Silkworm
Silver Surfer
Simpson's, The - Bartman Meets Radioactive Man
Simpson's, The - Bart vs the World
Skate or Die 2: The Search for Double Trouble
Ski or Die
Skull & Crossbones
Sky Kid
Sky Shark
Snake Rattle'n Roll
Snoopy's Silly Sport Spectacular
Soccer
Solitaire
Solstice
Space Shuttle Project
Spelunker
Spider-Man: Return of the Sinister Six
Sqoon
Stack Up
Stadium Events
Stanley: The Search for Dr. Livingston
Star Force
Star Soldier
Star Trek - 25th Anniversary
Star Trek: The Next Generation
Star Wars
Star Wars - The Empire Strikes Back
Starship Hector
Star Voyager
Stealth ATF
Stinger
Street Cop
Street Fighter 2010
Stunt Kids
Sunday Funday
Super C
Super Cars
Super Glove Ball
Super Mario Brothers
Super Mario Brothers/Duck Hunt
Super Mario Brothers/Duck Hunt/World Class Track Meet
Super Pitfall
Super Spike V'Ball
Super Spike V'Ball/Nintendo World Cup
Super Sprint
Super Spy Hunter
Super Team Games
Superman
Swamp Thing
Sword Master
Taboo - The Sixth Sense
Tagin' Dragon
Tecmo Cup Soccer Game
Tecmo NBA Basketball
Teenage Mutant Ninja Turtles
Tennis
Terminator, The
Terminator 2 - Judgment Day
Terra Cresta
Tetris (Nintendo)
Tetris (Tengen)
Three Stooges, The
Thunder & Lightning
Thunderbirds
Thundercade
Tiger-Heli
Tiles of Fate
Time Lord
Tiny Toon Adventures Cartoon Workshop
To The Earth
Toki
Tom & Jerry (and Tuffy)
Tombs and Treasure
Toobin'
Top Gun
Top Gun - The Second Mission
Touchdown Fever
Trojan
Trolls on Treasure Island
Twin Cobra
Twin Eagle - Revenge Joe's Brother
Ultima: Quest of the Avatar
Ultima: Warriors of Destiny
Ultimate Air Combat
Ultimate Stuntman
Uninvited, The
Untouchables, The
Vegas Dream
Venice Beach Volleyball
Vice: Project Doom
Videomation
Vindicators
Wacky Races
Wario's Woods
Wayne Gretzky Hockey
Wayne's World
WCW: World Championship Wrestling
Wheel of Fortune: Family Edition
Wheel of Fortune: Featuring Vanna White
Wheel of Fortune: Junior Edition
Where in Time is Carmen Sandiego?
Where's Waldo
Wild Gunman
Win, Lose or Draw
Winter Games
Wizardry - Proving Grounds of the Mad Overlord
Wizardry - The Knight of Diamonds
Wizards & Warriors
Wolverine
World Class Track Meet
World Games
Wrecking Crew
Wurm
WWF King of the Ring
Xenophobe
Xevious
Xexyz
Yo! Noid
Yoshi
Yoshi's Cookie
Young Indiana Jones Chronicles, The
Zanac
Zelda II - The Adventure of Link
Zombie Nation
SACHEN
2-in-1 Light Gun Game
2-in-1 Lightgun Game
Challenge of the Dragon
Final Combat
Gaiapolis
Hell Fighter
Honey Peach
Huge Insect
Jurassic Boy
Locksmith
Lucky 777
Magical Mathematics
Middle School English II
Olympic I.Q.
Penguin & Seal, The
Pipe 5
Po Po Team
Q Boy
Rockball
Rocman X
Silver Eagle
Super Cartridge Ver 8: 4-in-1
Super Pang
Super Pang II
Tagin' Dragon
Tasac
PROTOTYPES
Adventures of Dr. Franken
Bashi Bazook - Morphoid Masher
Bignose and the Witchdoctor
Bio Force Ape
Bugs Bunny Fun House
Buzz & Waldog
California Raisins
Cross Fire
Escape from Atlantis
Exploding Fist
Free Fall
Happy Camper
Hit the Ice
Makai Island
Mickey Mouse Dream Balloon
Mike Tyson's Intergalactic Power Punch
Ninja Gaiden 2
Scarabeus
Secret Ties
Squashed
Star Trek V - The Final Frontier
Sunman
Taro's Quest
Thomas the Tank Engine and Friends
Titan Warriors
Xybots
PAL
Adventure Island
Aladdin
Asterix
Banana Prince
Batman
Beauty and the Beast
Bubble Bobble
Caveman Ninja
Championship Rally (A)
Chip 'n Dale Rescue Rangers
Corvette ZR-1 Challenge
Devil World
Drop Zone
Double Dragon III
Ghosts'N Goblins
Gradius
Gun.Smoke
Hammerin' Harry
Kabuki: Quantum Fighter
Konami Hyper Soccer
Les Chevaliers Du Zodiaque - La Legende D'or (F)
Lion King
Marble Madness
Mr. Gimmick
Noah's Ark
Operation Wolf
Parasol Stars
Parodius
Probotector II
Rackets & Rivals
Rodland
Rush'n Attack
Snake Rattle'n Roll
Street Gangs
Super Turrican
Teenage Mutant Hero Turtles
Time Lord
Top Gun
Track & Field in Barcelona
Trojan
Trolls in Crazyland
UNLICENSED/PIRATE GAMES
3 in 1 Supergun
Bomber Man 08
Boogerman
Cobra Mission
Colour 2001 Streetfighter II
Contra Spirits
Crime Busters
Decathlon
Duck Maze
Felix the Cat
Fighting Hero
Fire Dragon
Go! Benny!
Harry Potter
HES 6 in 1 (HES)
Hit Marmot
Huang Di
Idol Shisen Mahjong
Impossible Mission II (HES)
Journey to the West
Little Red Hood (HES)
Lu Ye Xian Zong (Green Wild Immortal Trace)
Magic Dragon
Magic Jewelry
Master Shooter
Metal Force
Mortal Kombat Trilogy (Mortal Kombat 5)
Mortal Kombat V 1996 Turbo 30 Peoples
Night Arrow
Panda Prince, The
Panda World
Papillon
Pocohontos
Power Rangers 2
Pu Nu Jing Ling
Sea of Dreamland
Somari
Street Fighter VI 12 Peoples
Super Contra 7
Super Contra X
Super Donkey Kong 2
Super Mario World
Thunderbolt 2
Thunder Warrior
Time Diver Avenger
Tom & Jerry 3
Universe Soldiers, The
Wa Di Lei
Wait and See!
Warehouse No.18
FAMICOM
Abadox
Advanced Dungeons & Dragons: Dragons of Flame
After Burner II
Aigiina no Yogen: Balubalouk no Densetsu Yori
Airwolf
Akumajo Special: Boku Dracula-Kun
Alien Syndrome
Argus
Arkanoid II
Asmik Kun Land
Astro Fang - Super Machine
Astro Robo Sasa
Atlantis no Nazo
Attack Animal Gakuen
B-Wings
Ballblazer
Banana
Batsu & Terii
Battletoads
Bio Miracle Bokutte Upa
Bio Senshi Dan - Increaser Tono Tatakai
Birdweek
Bokosuka Wars
Booby Kids
Captain Ed
Captain Silver
Chack'n Pop
Challenger
Championship Lode Runner
Chase H.Q.
Chester Field
Choplifter
Chuuka Taisen
City Adventure Touch - Mystery of Triangle
City Connection
Cosmic Epsilon
Crisis Force
Cycle Race - Road Man
Dai Meiro - Meikyuu no Tatsujin
Dezaemon
Dig Dug
Donald Land
Don Doko Don
Doraemon
Double Dragon
Dragon Buster
Dragon Buster II
Dragon Ninja
Dragon Scroll - Yomigaerishi Maryuu
Exed Exes
F-1 Race
Fantasy Zone
Fighting Road
Flipull
Flying Hero
Front Line
Galaxian
Galg
Game Party
Ganbare Goemon! - Karakuri Douchuu
Garfield - A Week of Garfield
Geimos
Gekitotsu Yonku Battle
Getsufuu Maden
Gimmick!
Gradius
Gradius (ArchiMENdes Hen Version)
Gradius II
Grand Master
Great Battle Cyber
Green Beret
Hatris
Hello Kitty World
Higemaru Makaijima - Nanatsu no Shima Daibouken
Hi no Tori - Houou Hen - Gaou no Bouken
Hitler no Fukkatsu - Top Secret
Holy Diver
Houma Ga Toki
Ikari
Ikari II - Dogosoken
Insector X
JJ Tobidase Daisakusen Part II
Juuouki
Kaiketsu Yanchamaru 2 - Karakuri Land
Kamen no Ninja - Akakage
Kamen no Ninja - Hanamaru
Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi
Karateka
Karnov
King Kong 2 - Ikari no Megaton Punch
Klax
Kujaku Ou
KyuuKyoku Tiger
Labyrinth
Layla
Little Mermaid, The - Ningyo Hime
Mad City
Magnum Kiki Ippatsu - Empire City 1931
Mappy
Metro-Cross
Mickey Mouse
Mickey Mouse III - Yume Fuusen
Moai Kun
Motocross Champion
Mottomo Abunai Deka
Musashi no Ken - Tadaima Shugyou Chuu
Nagagutsu wo Haita Neko - Sekai Usshuu 80 Nichi Dai Bouken
Ninja Hattori Kun
Ninja Jajamaru Kun
Ninja Kun
Ninja Kun - Ashura no Shou
Nuts & Milk
Oishinbo
Onyanko Town
Operation Wolf
Pac-Land
Palamedes II - Star Twinkles
Penguin Kun Wars
Pooyan
Puzslot
Quarth
Quest of Ki
Romancia
Route-16 Turbo
Saint Seiya - Ougen Densetsu
Saint Seiya - Ougon Densetsu Kanketsu Hen
Saiyuuki World
Seikima II - Akuma no Gyakushuu
Seirei Gari
Sherlock Holmes - Hakushaku Reijou Yuukai Jiken
Shikinjou
Sky Destroyer
Sky Kid
Son Son
Space Harrier
Space Invaders
Space Shadow
Spartan X 2
Star Gate
Super Arabian
Super Mogura Tataki!! - Pokkun Moguraa
Super Star Force
Super Xevious - Gump no Nazo
Takahashi Meijin no Bouken Shima IV
Takahashi Meijin no Bugutte Honey
Tetsuwan Atom
Thexder
Titan
Tokoro San no Mamoru mo Semeru mo
Top Gun
Tower of Druaga
TwinBee
Twin Eagle - Revenge Joe's Brother
Transformers, The: Comvoy no Nazo
Uchuu Keibitai SDF
Valis - The Fantastic Soldier
Valkyrie no Bouken
Volguard II
Wai Wai World 2 - SOS!! Paseri Jou
Wing of Madoola, The
World Boxing
Youkai Kurabu
Ys
Ys II - Ancient Ys Vanished - The Final Chapter
Ys III: Wanderers from Ys
Zombie Hunter
FAMICOM DISK SYSTEM
Ai Senshi Nicol
All Night Nippon Super Mario Brothers
Almana no Kiseki
Big Challenge! Dogfight Spirit
Big Challenge! Gunfighter
Deep Dungeon
Dirty Pair - Project Eden
Eggerland
Eggerland - Souzouhe no Tabidachi
Electrician
Falsion
Fire Bam
Fire Rock
Green Beret
Kalin no Tsurugi
Koneko Monogatari - The Adventures of Chatran
Lutter
Matou no Houkai - The Hero of Babel
Moero TwinBee
Mr. Gold - Kinsan in the Space
Namida no Soukoban Special
Puzzle Boys
Relics: Ankoku Yousai
Samurai Sword
Seiken Psycho Calibur
Suishou no Dragon
Super Lode Runner
Super Lode Runner II
Super Mario Brothers 2
Transformers, The: The Headmasters
Yume Koumou Doki Doki Panic
Yuu Maze
Zatsugaku Olympic Quiz Part II
PLAYCHOICE-10
Gradius
HOMEBREWS
Bomb Sweeper
Geminim
Hot Seat Harry
Pitfall - The Unofficial Adventure v0.83
Sack of Flour, Heart of Gold
Solar Wars
Sudoku
=======
A. NES
=======
The games listed in this section are the games that are listed in most standard
USA-released NES Game Release lists (ie Mike Etler's list, Todd Miller's list,
etc.). Both licensed and unlicensed (ie Tengen, Color Dreams, etc.) are listed
in this section.
#
10-YARD FIGHT (NINTENDO)
-
1942 (Capcom)
-There are 32 Stages in this game, which actually count backwards from 32.
When you finish the final stage you get a measly "Congratulation" screen and
then a game over screen, which shows the percentage of enemies you shot
down. That's it!
1943 (Capcom)
-There are 24 Stages in this game (the last password you receive will only
take you up to Stage 23). When you destroy the final ship at the end of Stage
24, you get a congratulations screen, then a screen that says THEN, ALL
WEAPONS WERE PUT TO SILENCE. This is followed by a couple screens of your
pilot standing next to his plane talking to his girlfriend/wife. He says HI,
NANCY? IT'S ME. YES, THE WAR IS OVER,....INDEED. I'M SO GLAD. I JUST GOT OFF
HAWKNEST. YEAH,....YEAH,....I'LL BE THERE THIS WEEKEND. The picture of him
next to the plane fades to gold as the corner curls up. You eventually get
taken back to the title screen.
3-D WORLDRUNNER (Acclaim)
-There are 8 stages. Each stage is divided into 3 or 4 sections, but you
play through each stage continuously. When you face the final boss in Stage
8-4 you have to beat him 5 times. Beat him and watch the amusing ending
sequence, which consists of all the bosses giving you a part of a secret code
of sorts. Then the screen with "The End" appears and stays.
720° (Mindscape)
-This skateboarding game by Mindscape featured their usual sluggish controls
and decent difficulty curve. There are a total of 4 events you can choose
from: Downhill, Ramp, Jump and Slalom. You start at a ranking of Class 1.
When you complete all 4 of these events, if you have scored well enough you
will achieve a Class 2 rank. Work your way up to Class 4. When you finish all
the events as a Class 4, you will get the black screen that says CLASS
FINISHED and will go back to the start of Class 4. There is no ending here
whatsover. You can get gold in all the events, but it won't do you any good
here.
8-EYES (Taxan)
-Ahh, a Taxan game, known worldwide for their difficulty and extra quests you
have to go through to get the proper ending. I rented this game many times
when I was younger and could only finish it using a Game Genie. I remember
thinking how cool it was when I actually beat it playing through it 3 times
and getting that cool special ending. There are 7 castles you can choose from
on the select screen. The 8th castle, the House of Ruth is in the middle, but
you cannot enter it until you have gone through the other 7 castles and beaten
the boss of each one. When you finally make it to the House of Ruth you will
have to defeat 6 of the 7 bosses again (not sure why the German boss was
omitted) and then you fight Ruth. Upon defeating her you get the last gem and
have a cup of coffee with her (you sit down and have coffee with all the
bosses after you beat them, which makes you wonder why they came after you
again in the House of Ruth. After your sit down with Ruth you go to the Altar
of Peace, where you must put the 8 gems (8 eyes) in the correct order on the
altar. If you got all the hidden scrolls in each level you should be able to
figure out the correct order. It is Yellow, White, Green, Orange, Blue, Purple,
Red and Black. If you put them in the wrong order it lets you keep trying, but
you have no excuse now that you know the order. When you enter them correctly
the room will shake and a hole in the wall will open up and you will walk
through it. A winged creature will give you the following multi-screen message:
CONGRATULATIONS ORIN!! IN FIGHTING YOUR WAY THROUGH THE EIGHT PERILOUS CASTLES,
YOU HAVE PROVED THAT YOUR SWORDSMANSHIP AND FALCONRY TALENTS ARE GREAT. IN
SOLVING THE RIDDLE OF THE EIGHT JEWELS, YOU HAVE PROVED YOUR SKILL AS A
LOGICIAN. THESE WERE GREAT TESTS OF SKILL, AND ONLY THE STRONGEST OF WARRIORS
AND THE WISEST OF SCHOLARS COULD HAVE COMPLETED THIS QUEST. I REALIZE THAT
THERE IS ONLY ONE THING MORE GRATIFYING THAN COMING TO THE END OF A GREAT GAME,
THAT IS REALIZING THE CHALLENGE HAS JUST BEGUN. GO NOW ORIN, ANOTHER QUEST
AWAITS. IN THIS SECOND ADVENTURE, YOUR SKILLS WILL BE TESTED AS NEVER BEFORE.
IF YOU ARE TRULY SKILLED, YOU MAY BE ABLE TO FINISH SOME OF IT! GOOD LUCK!
HERE IS THE PASSWORD TO THE MOST CHALLENGING ADVENTURE OF YOUR LIFE! PASSWORD
TAXANTAXAN PUSH START KEY. It will go to a screen that says WELCOME TO 8EYE'S.
SPECIAL STAGE. PUSH START KEY. It then brings you to the stage select screen
at the beginning of the 2nd Quest. Go ahead and plow your way through the same
stages again, except this time it is definitely more difficult, as the enemies
move faster and there are no clue scrolls, but the order of the gems will be
the same when you get to the altar again. After you enter the gems at the
altar the wall will open again and you will walk through it again. The same
winged creature will greet you and say the following: WELL, WELL. YOU MANAGED
TO BEAT THE SECOND CHALLENGE OF 8-EYES. UNBELIEVABLE! YOUR VIDEO GAME TALENTS
ARE AMONG THE BEST THE WORLD HAS TO OFFER. YOU CONFRONTED THE CHALLENGE I SET
FOR YOU, AND TRIUMPHED UNDISPUTED. YOU HAVE BEATEN ONE OF THE HARDEST GAMES
YOU WILL EVER PLAY, OR HAVE YOU?? It then goes to a screen showing 6 members
of the programming team and then repeats the ending message you just got. We
all know there is a 3rd Quest, but for some reason they never give you the
password to start the 3rd Quest or even let you press any button to get out of
this 2nd ending, as it keeps repeating over and over. So to get to the 3rd
Quest, enter FINALSTAGE as your password (or enter DJCPPAAPFE to start at the
3rd Quest altar). Once you make it through the 3rd Quest and place the gems in
the altar, you will go through the wall again and meet the winged creature for
the 3rd and final time. He will say: VERY IMPRESSIVE! I TRULY THOUGHT THAT NO
MERE MOTAL (sic) WOULD EVER BE READING THE STATEMENT HERE, AT THE END OF THE
THIRD QUEST OF 8-EYES. YOU HAVE REACHED THE END OF THIS GAME. I GIVE MY DEEP-
EST CONGRATULATIONS TO ONE WHO HAS BEATEN ONE OF THE MOST CHALLENGING GAMES
SEEN ON THE HOME VIDEO SCREEN. THANK YOU, AND LOOK FOR MORE EXTREMELY
CHALLENGING GAMES FROM YOUR FAVORITE GAME MASTERS TAXAN!!! From here it keeps
repeating the message until you reset. You definitely got your money's worth
out of this game if you purchased it back in 1989 at retail price, that is if
you could even get very far in it.
A
ABADOX (Milton Bradley)
-There are 7 Stages. The final boss battle takes place at the end of Stage 6
while Stage 7 is the stage where you escape the explosion by maneuvering
through the various barriers in the stage. You get the ending sequence
showing you escape, followed by the credits, then back to the title screen.
ACTION 52 (Active Enterprises)
1)FIRE BREATHERS
-Simply defeat your opponent (he's not even computer controlled) through all
8 levels. The game resets to Level 1.
2)STAR EVIL
-There are only 3 playable levels in this game. Beat the boss of Level 3 and
you go on to Level 4, but it is a grey screen. Consider beating Level 3
beating the game.
3)ILLUMINATOR
-There are 8 levels in this game. Finish Level 8 and the game goes back to
Level 1.
4)G-FORCE
-There are only 3 levels to this game. When you get to a certain point in
Level 3 you restart at Level 1.
5)OOZE
-This game can only be beaten using an emulator where you can change the
values of certain addresses. You play up to Level 6. Ordinarily when you
beat Level 6 you go on to Level 7, which is a blank screen. Using NESten's
cheat mode I found the value that controls the level selection and bypassed
the blank Level 7 to get to Level 8. Level 8 is the final level. When you
beat it you are treated to another blank screen, but it is definitely the
last level.
6)SILVER SWORD
-When you get to Level 3 and finish it, the game freezes, so consider
finishing Level 3 as beating the game.
7)CRYTICAL BYPASS
-When you finish Level 3 the game returns you to Level 1. Finishing Level 3
is considered beating the game.
8)JUPITER SCOPE
-Work your way to Level 7. Once you finish Level 7 you go back to Level 1.
9)ALFREDO AND THE FETTUCINI
-There are only 3 levels in this one. When you get to the end of Level 3 the
game freezes on you.
10)OPERATION FULL MOON
-There are a total of 8 levels. When you complete Level 8 you go back to
Level 1.
11)DAM BUSTERS
-There are only 2 levels in this game. When you finish Level 2 it goes back
to Level 1.
12)THRUSTERS
-One of the buggiest games on the Action 52. Near the end of Level 2 the
game started flickering uncontrollably. I was able to use the NESten cheat
mode to get to Level 3, where it did the same thing at the end of the level.
I used the cheat mode again to get to Level 4, where it did the same thing.
I tried to get to Level 5 but it was just a graphical mess, so there are a
total of 4 playable Levels in this game, with Levels 3 & 4 only accessible
using the cheat mode of an emulator.
13)HAUNTED HALLS
-There are 3 levels in this game. When you beat the spider at the end of
Level 3 you go back to Level 1.
14)CHILL OUT
-There are 5 levels. Finish Level 5 and you go back to Level 1.
15)SHARKS
-There are 5 levels. When you finish Level 5 the game freezes. I verified
with NESten's cheat mode that there are no levels after Level 5.
16)MEGALONIA
-defeat the Empress Machine Megalonia at the end of Level 5 and the game goes
back to Level 1.
17)FRENCH BAKER
-There are 4 levels. Completing Level 4 returns you to Level 1.
18)ATMOS QUAKE
-There are 5 levels...completing Level 5 brings you back to Level 1.
19)MEONG
-Only 4 levels are in this game. When you complete Level 4 you get shipped
back to Level 1.
20)SPACE DREAMS
-There are 12 levels in this game. When you finish Level 12 you get sent
back to Level 1.
21)STREEMERZ
-There are 4 levels. You go back to the beginning after Level 4.
22)SPREAD FIRE
-There are 19 levels in this game, making it the largest game (level-wise) on
the Action 52 cart. When you finish Level 19 you go back to the beginning.
23)BUBBLE GUM ROSSIE
-When you beat Level 3 you go back to the beginning.
24)MICRO-MIKE
-There are actually bosses at the end of the game's 3 levels. Beat the Level
3 boss to go back to the beginning.
25)UNDERGROUND
-Finishing Level 6 sends you back to the start.
26)ROCKET JOCKEY
-Only 2 levels here. You go back to the beginning after Level 2.
27)NON HUMAN
-There is only 1 level in this game, which keeps repeating.
28)CRY BABY
-Finishing Level 5 brings you back to the beginning.
29)SLASHERS
-When you beat Level 5 you get a game over screen. That is it.
30)CRAZY SHUFFLE
-Finish Level 6 and you go back to Level 1.
31)FUZZ POWER
-When you get to Level 3 there is a wall you cannot get past. Using NESten's
cheat mode I was able to get by the wall. When you finish Level 3 the game
sends you back to Level 1. Another game that you can only beat using an
emulator.
32)SHOOTING GALLERY
-The game freezes when you finish a level, therefore I had to use NESten's
cheat mode to find out that Level 7 is the final level, which also freezes
the game when you finish it.
33)LOLLIPOP
-There are 3 levels. You go back to Level 1 after beating Level 3.
34)EVIL EMPIRE
-After beating Level 5 you go back to Level 1.
35)SOMBREROS
-You go back to Level 1 after beating Level 4.
36)STORM OVER THE DESERT
-Finish all 9 levels and you go back to the beginning.
37)MASH MAN
-Finish Level 3 to return to the start.
38)THEY CAME...
-This game freezes after each level like Shooting Gallery did. I used the
same method to determine that there are 9 levels in all.
39)LAZER LEAGUE
-There are a measly 2 levels in this game. Finishing Level 2 brings you back
to Level 1.
40)BILLY BOB
-When you finish Level 2 the next Level says Level 1, though it is different
than the original Level 1. There is no final level to this game, you just
keep going between 4 different levels, 2 of which are titled Level 1 and two
are titled Level 2...strange.
41)CITY OF DOOM
-There are 3 levels. Finish Level 3 and go back to Level 1.
42)BITS AND PIECES
-Finishing the 3rd Level brings you back to Level 1.
43)BEEPS AND BLIPS
-This game is very glitchy. In some levels sometimes you cannot kill all the
enemies, therefore you can't go any further. In all, there are 8 levels while
finishing Level 8 freezes the game.
44)MANCHESTER
-There are 3 levels. Beat the boss at the end of Level 3 to go back to Level
1.
45)BOSS
-Defeat the Frog boss on Level 6 to beat the game and return to Level 1.
46)DEDANT
-Finish Level 5 and you are greeted by the game over screen.
47)HAMBO'S ADVENTURES
-There are 10 levels. Finish Level 10 and you go back to Level 1.
48)TIME WARP TICKERS
-Only 2 levels in this one. Finishing Level 2 brings you back to Level 1.
49)JIGSAW
-Finish Level 3 to return to Level 1.
50)NINJA ASSAULT
-Beat the boss of Level 4 and you return to Level 1.
51)ROBBIE AND THE ROBOTS
-There are 6 levels. Finish Level 6 to return to the 1st Level.
52)CHEETAHMEN (ACTION GAMEMASTER)
-There are 6 levels. When you beat the Vultureman at the end of Level 6 you
are returned to the title screen.
ADVANCED DUNGEONS & DRAGONS: DRAGON STRIKE (FCI)
-
ADVANCED DUNGEONS & DRAGONS: HEROES OF THE LANCE (FCI)
-The object of the game is to wind your way through the 3 levels, find the
dragon Khisanth, defeat him, and recover the Disks of Mishakal. Once the Disks
are recovered you are teleported out of the dungeon and get to view the game's
ending, which talks about an unreleased sequel.
ADVANCED DUNGEONS & DRAGONS: HILLSFAR (FCI)
-There is no definitive ending to this AD&D Forgotten Realms game. There are 4
different characters to play through as: Cleric, Mage, Thief and Fighter. Each
character must go through 3 Quests, performing tasks along the way and being
promoted by their guild master. When you finish the final Quest with a certain
character, you will get a message from your guild master telling you that you
have settled in Hillsfar as a retired adventurer. You can still travel around,
but there is no longer anything to accomplish. Do this will all 4 characters,
getting the same message from their guild masters each time you complete all
their Quests, and consider this game beaten. You get no special ending when
you complete the game with the 4th character.
ADVANCED DUNGEONS & DRAGONS: POOL OF RADIANCE (FCI)
-In my quest to see the ending of every single USA released NES game, I only
had 11 left to finish as of May 2007 and I went into an almost 3 year slump
before finally knocking another one off...this one. This is actually a really
cool AD&D adventure, where you must perform certain tasks, like cleaning out
the slums of bad guys to rescuing a boy from the Buccaneer's Den to getting
rid of a Vampire from the graveyard. After each task you accomplish you can
report to the city clerk for a new one. Eventually you will have to accomplish
the main task of the game, defeating the evil Tyranthraxus who is holed up in
Castle Valjevo. When you get to him and defeat him it will show him flashing
and will say THE DRAGON IS MORTALLY WOUNDED...AS HE EXPIRES, SOMETHING RISES
FROM THE BODY. He says: YOU FOOLS! YOU CAN'T DESTROY ME, EVEN IF YOU DESTROY
THIS SHELL. I CAN LIVE BY ENTERING INTO YOUR BODIES. I WILL LIVE FOREVER! You
see a message that says THE POOL FLARES AND BEGINS TO SHINE BRIGHTLY! as a
being rises from the Pool of Radiance. It says: NO TYRANTHRAXUS! YOU WILL NOT
DISHONOR ME. YOU HAVE FAILED... Tyranthraxus replies: OH, MY LORD BANE! HOW
CAN YOU CALL ME BACK NOW? STOP, PLEASE! I'M NOT YET...AAAAAUUUGH! It says:
TYRANTHRAXUS IS DRAGGED INTO THE POOL BY AN INVISIBLE FORCE. THE POOL'S WATER
STOPS GLOWING AS THE SPIRIT RECEDES. TYRANTHRAXUS IS DESTROYED! YOU RETURN TO
NEW PHLAN VICTORIOUS. It then shows a nice view of sky and water and shows
pics of the game characters as well as people and places from the game. The
staff credits then roll and it says YOU RETURN TO PHLAN... You are back in
Phlan and a guard greets you. It says: THEY TELL YOU YOUR REWARD WAITS WITH
THE CITY CLERK. Go to the clerk (you still get the annoying messages telling
you where the clerk is, etc.) and when you meet her she says: YOU FINALLY BEAT
THE BOSS. CONGRATULATIONS! TAKE YOUR REWARD. I got 51250 EXP, 0 GP and 205
Gems. She says: YOUR MISSION HAS BEEN ACCOMPLISHED. YOU MAY FIGHT THE REMAIN-
ING MONSTERS IF YOU WISH. DO YOU WANT TO LEAVE YOUR CHARACTER SHEET? IF YOU
LEAVE, YOU CAN TRANSFER YOUR CHARACTERS INTO OTHER GAMES. This really serves
no purpose, as there was never another NES game made where you could transfer
these characters. You can get character sheets for all of your characters if
you want, but it is pointless. You can now run around and explore wherever you
want, but the game is beaten and unless you left some areas with enemies, bask
in the glow of beating a fairly long and hard NES game! One quick note I need
to mention, if you chose to join with Tyranthraxus instead of Attacking him,
you will indeed join with him...and immediately get a Game Over screen. This
is one way to definitely end the game permanently.
ADVENTURE ISLAND (Hudson)
-There are a total of 8 Areas, each with 4 Rounds. When you finish Area 8-4
you fight the final boss, the Witch Doctor. Defeat him and you get the one
screen ending showing you rescue the lovely Tina. The game then returns to
the title screen.
ADVENTURE ISLAND 2 (Hudson)
-
ADVENTURE ISLAND 3 (Hudson)
-
ADVENTURE OF LINK, THE (Nintendo)
-See: ZELDA II - THE ADVENTURE OF LINK
ADVENTURES IN THE MAGIC KINGDOM (Capcom)
-A pretty fun and unique Disney game by Capcom. There are several different
types of gameplay combined in to one, as you have platform type action,
shooter type action, a mine cart racer and a trivia game section, among
others. Your goal is to go through the 6 different sections, collecting the 6
silver keys along the way. You get 5 of them on rides and one while talking to
various people in the Magic Kingdom. Once you have all the keys you can open
the gate to the castle. It will show the huge doors swinging open and then
shows Mickey conducting a small orchestra of 3 instrument players. He says YOU
FOUND ALL THE KEYS! THAT'S GREAT! Goofy says GEE THANKS! Donald says AT LEAST
SOMEONE'S ON THE BALL AROUND HERE! THANKS! Mickey then says I BETTER GO OPEN
THE GATE. THE MARCHING BAND'S WAITING! OKAY, EVERYBODY, LET'S GO! It then goes
to a screen showing your character standing with Mickey, Donald and Goofy with
END written below them. It stays on this screen until you reset.
ADVENTURES OF BAYOU BILLY, THE (Konami)
-There are 9 stages total. In Stage 9 you will face off against Gordon. When
you defeat him it isn't over yet, as his twin henchmen, Rocky and Rocco, will
double team you. If you manage to do away with them your buxom girlfriend
comes running out to embrace you. A dialog screen opens up between you and
Annabelle with a lot of mushy crap being said that I don't care to transcribe.
They kiss and then are shown hugging each other in the doorway. These two
were probably banging the walls in the hotel room next to Duke Togo later that
night. The amusing Konami credits then roll and you are left at a THE END
screen. Pressing Select or Start here will bring you back to Stage 1.
ADVENTURES OF DINO RIKI, THE (Hudson)
-In this action game from Hudson you have to guide your caveman character
through a total of 7 stages. They are numbered in-game kind of strangely.
The first stage is 1-1 and you fight a pterodactyl at the end. The next
stage is 2-1 and you battle a T-Rex at the end of it. This is followed by
Stage 3-1, where the boss will be a giant cobra. After this you will go on
to Stage 4-1, where you will battle the pterodactyl again. Now the substage
number finally changes as the next stage is 4-2 (where you fight the T-Rex
again) then 4-3 where you fight the cobra again. Stage 4-4 is the final
stage. At the end you will go up against a giant hornet and a bunch of baby
hornets. When you defeat them you simply go back to Stage 1-1. There is no
ending message, words of congratulations...nothing. I have a strange fond-
ness for the game because I remember reading about it in an issue of Game
Players when I was a kid and back then getting a new NES game was the high-
light of your month, and I actually played it quite a bit back then, so I
went ahead and played through it 3 more times hoping the magical 4th quest
would yield an ending (lots of other games, especially games by Taxan, had
4 quests, with the best ending coming after finishing it that 4th and final
time), but this game had no such ending, so I am just going to assume that
going through the game once is all the programmers really intended for you
to do (other than rack up a huge score). If anyone knows otherwise, like
perhaps there is some hidden special object to collect to trigger an ending,
please let me know. The score does max out at 9,999,990 without going back
to 0.
ADVENTURES OF GILLIGAN'S ISLAND (Bandai)
-See: GILLIGAN'S ISLAND
ADVENTURES OF LOLO, THE (HAL)
-
ADVENTURES OF LOLO 2, THE (HAL)
-
ADVENTURES OF LOLO 3, THE (HAL)
-
ADVENTURES OF RAD GRAVITY (Activision)
-There are 9 worlds to explore as well as the Asteroid Belt. When you make
it through Telos and face Agathos, you get a real shocker of an ending. If
you don't want it spoiled, don't read any further. Once Agathos is defeated,
you find out that your robot companion, Kakos, was the evil mastermind behind
getting all the computers activated again. You must defeat Kakos in your
gravity suit by avoiding his missiles and hoping they end up slamming into
his ship. When defeated, you get a nice little ending sequence, followed by
credits. Then the ending sequence loops again.
ADVENTURES OF ROCKY & BULLWINKLE (T*HQ)
-A garbage ending for a garbage game. If you've suffered through this game you
know that there are 5 levels in this game, which each level having a different
amount of scenes. You don't even get to have a boss fight at the end of the
last level. You simply get through a room and when you exit the room you will
immediately get dumped into the one screen ending, which shows Rocky and Bull-
winkle with some money and the IRS man holding his suitcase with a bag of
money. The words YOU WIN! are also on the screen. This ending screen is so
badly drawn it looks like something you might do on an Etch-a-Sketch, except
it's in color. The screen will disappear and bring you right back to the title
screen. Stay away from this game at all costs.
ADVENTURES OF TOM SAWYER (Seta USA)
-There are 6 stages. At the end of Stage 6 you will encounter Injun Joe
mounted on a dinosaur. Knock him off the dino and his three feathers float
down to you. The girl appears and comes down to give you a kiss. It then
shows Tom Sawyer waking up at his desk as if he was dreaming, yet the three
feathers are on his desk. "THE END" appears beneath him and you are brought
to the scorers screen. Pressing any button here brings you back to the title
screen.
AFTER BURNER (Tengen)
-This was one of 4 classic Sega games that found its way to the NES through
unlicensed game licensee Tengen. I remember being able to get to the final
boss plane in the Sega Master System version and not being able to beat it
(it's 2009 as I write this and I still never beat that damned plane), so when
I played this NES version I was wondering if I would have the same trouble
with the final boss plane. No such problem here, as there is no final boss
plane. This isn't a bad shooter, but how the hell can you make a game like
this without a final boss?? There are a total of 23 stages. When you finish
Stage 22 you will go on to Stage 23, which just consists of you landing your
plane on the deck of the Tengen Enterprise aircraft carrier. It shows your
high score then goes to a MISSION COMPLETE CONGRATULATIONS screen. The word
CONGRATULATIONS will start blinking. At any point during this blinking you
can hit the B button to go back to the title screen. However, once in awhile,
and I'm not sure what triggers it, you will go to a "Music Test" screen when
you hit B. I'm not sure if this is totally random or what, but sometimes it
brought me to the music test and sometimes it didn't. I guess it probably
just depends on the exact timing of hitting the B button. Anyway, the only
ending here is that MISSION COMPLETE screen, but I guess it's better than
nothing.
AIR FORTRESS (HAL America)
-Go through the game and destroy all 8 Air Fortresses. You will then be
greeted by a 2nd Quest, where you must go through the game again, albeit more
difficult, and destroy all 8 Air Fortresses again. When you destroy the last
one you get an ending message and the credits roll. The game stays on the
last screen that says "Presented by HAL America."
AIRWOLF (Acclaim)
-There are 20 Missions in this game. When you finish Mission 20 you get a
congratulations message. You then continue at Mission 21 but these are just
repeat levels added so you can increase your score. When you finish Mission
30 you get the same congratulations message and go on to Mission 31, which is
the same as 21. You get the same message again when finishing Mission 40.
Consider finishing Mission 20 beating the game.
ALFRED CHICKEN (Mindscape)
-There are 5 Stages in this game. To get the good ending, you must find all
4 Watering Cans, which are hidden in each of the first 4 Stages. If you get
all the Watering Cans and defeat the Meka Chicken at the end of Stage 5, you
get the good ending, followed by credits, but wait...after the credits, it
shows you and Floella chicken standing there and Floella turns into a Meka
Chicken. The words "To Be Continued" show on the screen and it goes back to
the title screen. It must have been continued in the SNES version of the
game.
ALIEN 3 (LJN)
-When you finish Stage 8 you will face off against 2 Aliens in the boss
stage. Beat them both and watch the ending.
ALIEN SYNDROME (Tengen)
-This is one of the 4 Sega games that Tengen released for the NES. The others
are After Burner, Shinobi and Fantasy Zone. Several other Sega games were
released on the Famicom by various companies, like Altered Beast (Juuouki)
and Space Harrier, but only the 4 games listed above came out on the NES.
Back in the late 80s this was quite cool to us NES nerds, especially to those
of us who never got to play the Sega versions and had only heard about them.
Alien Syndrome has a total of 7 Rounds. There are 6 Rounds where you have to
go through them and find the prisoners to open the exit to the boss of the
Round. Each boss has its own name displayed on the top of the screen, which
gives the game a nice, evil personal feel. When you defeat the boss of Round
6 you will go to Round 7, which is just the final battle against King Core.
He takes awhile to defeat but has a pretty easy pattern, so it won't take too
much effort to defeat him, just try to do it in the alotted time or you will
die. Once King Core is toast, it will go to the Game Clear screen where your
score is tallied then it will show a real cool screen (considering the game
is an old unlicensed NES game) showing the guy and girl characters sharing a
hug as a shuttle flies off to the Earth. In the blackness of space above them
the following words scroll by: EPILOGUE IT'S THE YEAR 2089 EARTH COMMAND
TROOPERS RICKY AND MARY HAVE COMPLETED A DANGEROUS MISSION TO RESCUE THEIR
FELLOW TROOPERS FROM THE INVADING ALIEN FLEET. IN THE COURSE OF THEIR MISSION.
THE BRAVE TROOPERS DESTROYED THE ALIEN SPACE SHIPS AND THEIR EVIL LEADERS
BLASTING THEM OUT OF THE GALAXY. RICKY AND MARY RECEIVED THE MEDAL OF HONOR
FOR THEIR BRAVERY. BUT THE BATTLE HAS ONLY BEGUN! IN THE DARKEST REACHES OF
SPACE...MILLIONS OF LIGHT YEARS FROM KNOWN TERRITORY...THE ALIENS THIRST FOR
REVENGE! WHEN THEY RETURN, RICKY AND MARY WILL BE THERE, READY TO ONCE AGAIN
FIGHT THE ALIEN SYNDROME! It then shows the "Aliens Staff" which are just the
programmers and designers of the game. It ends on the PRESENTED BY TENGEN
screen where you cannot do anything but reset the game.
ALL-PRO BASKETBALL (Vic Tokai)
-You have to play each team 5 times. After playing 35 games if you have
beaten all 7 teams at least 3 times, you win the Championship. This one has
a one screen ending.
ALPHA MISSION (SNK)
-Play through Areas 1 through 6 and you will have to blow up a base at the
end of Area 6. Now you will have to play through the same 6 areas again, but
they are called Areas 7-12. When you blow up the base again at the end of
Area 12 you go on to "Area 13", but it is really Area 1 again. However, when
you beat the "Area 13" (Area 1) boss, you go on to Area 2 instead of Area
14. Weird. So, I guess beating Area 13, which is identical to Area 1, can
be considered finishing the game, as instead of going on to Area 14 it goes
on to Area 2.
AL UNSER JR TURBO RACING (Data East)
-If you finish all 16 tracks and finish with the most points, you will see
the victory sequence and are given the title of "World's Fastest Driver."
AMAGON (American Sammy)
-There are 6 zones, with each zone having 2 stages. When you get to Zone 6-2
you will fight the Alien Overlord. Defeat it and you get transported onto the
boat with fireworks exploding. It then shows a close up of Amagon steering
the boat and says "You survived your mission The End...". Pressing start
brings you back to the title screen.
AMERICAN GLADIATORS (Gametek)
-
ANTICIPATION (Nintendo)
-Finish all 4 Levels on the Very Hard skill level
ARCHON (Activision)
-You can either play as the Light or Dark side in this chess-like game. When
you maneuver 5 of your pieces to each of the 5 Magical Squares, or "Power
Points," you win the game. Just beat the opponent once and you will get the
ending credits screen. You can also win the game by destroying every enemy
piece or even by ending in a draw, which occurs when there are 4 or fewer
pieces remaining and no combat occurs in a certain amount of turns (thanks to
NonSubwayJared for this info).
ARCH RIVALS (Acclaim)
-There is no ending to this one. Just beat all 4 different teams and
consider it beaten.
ARKANOID (Taito)
-There are 35 Rounds in the game followed by an unnumbered 36th Round where you
must destroy Doh. After hitting him a bunch of times your ball will stop and he
will slowly start disappearing. Victory is yours! You get a screen that tells
you that Fort Doh has been "demolished" and time is flowing "reversly." It says
Vaus has escaped from the distorted space "but the real voyage of 'Arkanoid' in
the galaxy has only started......" This kind of comment either means there is
a 2nd Quest or a sequel on the way. Since you go to a Game Over screen (which
shows Doh blinking at you) and then the game resets, this comment was obvious-
ly referring to a sequel, which got a Famicom-only release.
ARKISTA'S RING (American Sammy)
-You must plow through 31 stages and defeat the Shogun at the end of Stage
31. When you do this you will start the 2nd Quest, where the game restarts
but the first Stage is now Stage 32. Go through this next set of 31 stages
and you will fight the Shogun again at Stage 62. You start a 3rd Quest (Stage
63) where you will fight the Shogun again at Stage 93. Beat him there and
begin the 4th Quest. When you finally defeat the Shogun in the 4th Quest at
Stage 124 you get the same ending showing you outside the castle, but now you
will get a message saying, "Thanks for helping me save Arkista's Ring." The
next screen is the same screen as your status screen and it says Stage 125 on
it, but you can go no further as it stays on this screen until you hit reset.
ASTYANAX (Jaleco)
-This game had been in the guide for awhile, but it was one of those quick, 2
sentence explanations that I initially would use to just give a bare bones
summary of how to get the ending. My initial sentence of "You get a nice little
ending for your efforts" was all I had for an explanation, so now I will
actually elaborate on that nice little ending. There are a total of 11 stages
in this little action slasher, which is similar to the Sega game Rastan. Each
stage has 2 sections, except for Stage 1, which just has one section (Stage
1-1). Every other stage has two sections (2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1,
5-2, 6-1, 6-2). When you reach Stage 6-2 you take an elevator up several floors
and have to fight a previous boss on each floor. When you reach the top you
will reach the evil Blackhorn lounging on his throne. Defeat him and face a
giant black dragon. Aim for its heart and you will eventually defeat it. Your
final score will be tallied up and then you will be greeted by the woman in
pink and she will give you the following message: ASTYANAX. I APPRECIATE YOU
RISKING YOUR LIFE TO SAVE ME. CUTIE GAVE HER LIFE SO I COULD FREE YOU. SHE WILL
BE REMEMBERED ALWAYS. YOUR EFFORTS HAVE SAVED THIS COUNTRY AND ALL IT'S PEOPLE.
PLEASE, LET'S GO BACK TO REMLIA. EVERYBODY IS WAITING FOR YOU. WE'LL HAVE A BIG
CELEBRATION. Astyanax replies: THANK YOU, BUT I WOULD LIKE TO GET BACK TO MY
WORLD. MY MOM AND DAD ARE PROBABLY GOING NUTS LOOKING FOR ME. She replies: I
SEE, WE WILL NEVER FORGET YOU. PLEASE BE HAPPY IN YOUR WORLD. Astyanax is
warped back to Earth and says: I'M BACK!!!! WAS IT ALL A DREAM? He then walks
by a girl her looks familiar: HUH? YOU! ASTYANAX! ASTYANAX! ASTYANAX, ASTYANAX!
I'VE MISSED YOU SO. OH CUTIE! YOU'RE ALIVE!! BUT HOW?? OH! NOW I UNDERSTAND.
The pink woman appears above them in the sky and says: ASTYANAX, CUTIE....THIS
IS A REWARD FOR YOUR BRAVERY. THE END. The mushy story ends here, where you
will have to hit reset or power. It's great when this happens, because it
pretty much eliminates the need to go through a 2nd Quest in search of a
possible better ending that may or may not exist.
ATHENA (SNK)
-This ending has always bothered me. In fact, this game was the bane of my
NES existence for years. When I finally beat it, I shouldn't have been
surprised at the turd of an ending they made for it. There are 8 different
worlds you must go through to beat Athena. They are, in order, World of
Forest, World of Cavern, World of Sea, WOrld of Sky, WOrld of Ice, World of
Hell, World of Labyrinth and World of Worlds. Each World has two separate
paths you can take to get to the boss. Take the wrong path and you will
have to play the World over again. When you get to World of Worlds you will
have to go through mini versions of each World again and re-beat the bosses.
Fun stuff. When (actually should be if) you manage to get to the end you will
face Dante, who is a stationary centaur with 3 heads that fly around him.
Start by knocking off his shield, then his arm, then the mouth where he is
shooting at you from. Then go after the 3 heads. This takes awhile, even with
the mighty flame sword, but it is possible. Now here is the frustrating part,
the part that should be rewarding. Once Dante is defeated, it will show
Athena in front of the castle and the sky turns orange and then the normal
blue-green. This is the ending. Athena just stands in front of the castle
holding her sword. I keep thinking there must be more to the ending to this
but this really seems to be all there is. No amount of button pressing will
change anything here. Athena's life meter continues to go down slowly, as
there is still no victory in winning here. Eventually she will run out of
energy, die and have to start over at the beginning. I checked out the ending
pics at the vgmuseum and they have the same pic of the ending that I got
when I beat it. If anyone has gotten anything better than this, by all means
elaborate on how you did it.
ATHLETIC WORLD (Bandai)
-There are 5 seperate events you must compete in, the Hurdles, the Animal
Trail, the Dark Tunnel, Hop A Log and Rafting. After you finish all 5 events
you get evaluated and go on to Round 2, where you repeat the 5 events, but
everything is harder and some events are held at night. Go through these 5
and you are in Round 3 and so forth. There is no ending. My definition of
beating this game is to finish 4 Rounds on the Expert setting. I used the
emulator FCE Ultra and calculated that there are a total of 127 Rounds, then
it goes to Round 0, then back to Round 1 ad infinity. Since it repeats
forever, Round 4 seems to be the hardest of the Rounds, then the difficulty
pretty much stays at that level throughout all the other Rounds, so if you
beat all 5 Events in Round 4 with an Excellent Athletic Skill on your
Certificate at the end of the Round, consider this game beaten. [Supposedly
you get a Bandai Certificate when you beat a Round with a good enough score,
but I never encountered this...you supposedly get your 1st degree after
beating 10 Rounds but I never got this to appear]
ATTACK OF THE KILLER TOMATOES (T*HQ)
-This one's a bit tricky. The stages aren't numbered, but you get to a point
where you face the Tomato Machine and the thing is automatically destroyed.
The credits start to play, but sit tight, as it is a trick. Play resumes and
you have to go through the inside of a giant tomato. Once you get through
this stage, you get the true ending.
B
BABY BOOMER (Color Dreams)
-
BACK TO THE FUTURE (LJN)
-There are a grand total of 20 stages, but they are not numbered. There are 4
event stages with 4 street stages between each event stage, so you have to
lumber through a total of 16 street stages in this game. When you get to the
very last stage, simply get the Delorean up to 88mph while avoiding the
lightning and when you hit the wire at the end of the level you go back to the
future. All you get is a black screen with a message that says
CONGRATULATIONS MARTY!! YOU'VE MADE IT BACK! ALL YOUR TIME TRAVEL IS BEHIND
YOU NOW. MAYBE..... then the game dumps you back at the title screen. Also,
if you fail to hit 88mph and do not go back to the future, you will get the
black screen with the message TOUGH LUCK, MARTY! IT LOOKS LIKE YOU'RE STUCK
HERE.
BACK TO THE FUTURE II & III (LJN)
-In the first part of the game you have to return objects back to their
puzzle rooms over 3 different time periods. Once you do this you play the
second part of the game, which takes place in the 1800's. Find all 10 objects
here and return them to their puzzle rooms and you get to view the ending.
BAD DUDES (Data East)
-There are 7 Stages. In Stage 7 you must defeat all the previous bosses and
then defeat the final boss in the helicopter scene. Defeat the Dragon Ninja
and you rescue the president from the helicopter and then get a scene showing
the president at his desk giving you a message follwed by a screen showing
the president and you standing in front of a bunch of secret service men with
a hamburger. THE END shows up on the screen and you can press a button to
return to the title screen.
BAD NEWS BASEBALL (Tecmo)
-
BAD STREET BRAWLER (Mattel)
-There are 15 Stages. When you defeat the final boss with the Bazooka your
score will tally up and it will show Duke sitting in the back of a convertible
with confetti streaming past him. You go to a high scorer's screen where you
can enter your name and then the game brings you back to the Bad Street Brawler
title screen.
BALLOON FIGHT (Nintendo)
-
BANDAI GOLF - CHALLENGE PEBBLE BEACH (Bandai)
-There is no ending to this game, unless looking at your scorecard after 18
Holes counts. Just get par or better for the course and consider it beating
this game.
BANDIT KINGS OF ANCIENT CHINA (Koei)
-I honestly thought I would never beat this game. It is quite possibly the
hardest NES game out there. There are 4 scenarios to choose from when you
start the game. To get the game's ending you must finish Scenario 4 (the one
that starts in 1105 A.D.). You then have to choose a character to play as. I
played as Welcome Rain. Once you decide his stats you get to pick the diffi-
culty level, which can be 1 through 5 (5 being the hardest). I played through
on the 5 difficulty since if I managed to play through the whole game I want-
ed to know that I got the best ending. The object of the game is to survive
long enough to raise your Popularity level over 250. If you do this, at the
beginning of the next year (in January) the Emperor will give you the Imperial
Edict, which will allow you to attack the Evil Gao Qiu's Prefecture. You can-
not attack him until you get this edict. Talk about a pain in the a**. If you
can somehow manage to do this, you now need to go after Gao Qiu. He will most
likely be in Prefecture 23, but even if you manage to attack he will most
likely escape to a neighboring Prefecture. In essence, you will be chasing
him around to Prefectures until you pretty much eliminate all his army. I
finally got him cornered in a Prefecture by attacking with just Welcome Rain
(none of my other heroes) and even when I got his army worn down he would
escape, so I had to use the Duel command on him, which he luckily accepted. I
then thrashed his butt in the duel and got a screen outlined in green showing
a picture of my heroes at the top with the message BROTHER WELCOME RAIN, WE
HAVE ROUTED EVIL GAO QIU'S MEN! DENG IS OURS! It will then go to a screen
showing Welcome Rain confronting Gao Qiu with the following dialogue:
WELCOME RAIN: THERE'S NO WHERE TO RUN THIS TIME EVIL GAO QIU!
GAO QIU: RUN? FROM A LOWLIFE BANDIT LIKE YOU? PREPOSTEROUS!
WELCOME RAIN: SILENCE! I CAN'T FORGIVE YOUR MANY CRIMES.
GAO QIU: YOU? A MERE ROBBER DARES JUDGE EVIL GAO QIU?
WELCOME RAIN: IT'S THE GALLOWS FOR EVIL GAO QIU!
The picture of Gao Qiu moves to the center part of the screen, turns to grey
and then disappears.
WELCOME RAIN: I DO. AND I, WELCOME RAIN, JUDGE YOU GUILTY.
It goes to a screen with the Emperor greeting you saying WELCOME RAIN, WE
MEET AT LAST MY CHAMPION. The following message is below his greeting: THE
EMPEROR HUI ZHONG HAPPILY RECEIVED EVIL GAO QIU'S HEAD. A BLACK CHAPTER IN
CHINA'S HISTORY HAS COME TO AN END. PUSH ANY BUTTON. Now it goes to a black
screen showing your warriors on the battlefield, holding a sword and a flag,
with the words IN THE YEAR 1106, WELCOME RAIN RESTORED PEACE TO THE COUNTRY BY
DEFEATING THE EVIL GAO QIU. It then shows a picture of a dancing girl with the
words THE FEAST HONORING WELCOME RAIN HAS BEGUN. The next screen shows the
guys partying and says ALL REJOICE AT THE END OF THE LONG WAR. The next screen
shows people entering a house and it says HONORABLE WELCOME RAIN, YOUR REST IS
WELL DESERVED. Now it goes to an odd screen showing a mountain on the left with
rain (or sparkles) around it and a weird looking checkered bar going down the
right side of the screen. I'm not sure if this is supposed to be the credits
or what but in viewing a youtube video of the ending it showed the same thing,
so it wasn't just a glitch in my game. After a bit a star shoots over the
mountain and from here if you wait what seems like a couple minutes the KOEI
screen pops up that says 1989 KOEI CO., LTD MADE IN JAPAN. It will stay on
this screen until you reset. One note about the ending is that the name of
the character in the ending will be the name of the character you played as
and the date will be whatever date you finished at in game time. That is the
only difference in ending and I believe you get the same ending no matter
what difficulty you played as. After beating this I only had 9 US released
NES games left to finish.
BARBIE (Hi-Tech Expressions)
-
BARD'S TALE, THE (FCI)
-You explore the city of Skara Brae and gain experience while locating certain
items you need to enter the various locales in the city. Eventually you will
challenge Mangar at the end of the game. Defeat him and feast your eyes on one
of the worst endings of any RPG ever made.
BARKER BILL'S TRICK SHOOTING (Nintendo)
-There are 4 different games on this cart, Balloon Saloon, Flying Saucers,
Window Pains and Fun Follies. Each game goes up to Round 99. When you
finish Round 99 you go on to the next Round, but the counter stays at Round
99. Since it will repeat forever, consider finishing Round 99 on EACH game
as finishing the game. Your score goes up to 999,900 and stays at that score
even if you score more points. There is no ending to this game.
BASE WARS - CYBER STADIUM SERIES (Ultra)
-You have two options on how you want to play this robot-themed baseball game.
You can play OPEN MODE where you just pick your team and your opponents team
and choose the amount of innings you want the game to be. Play a game (against
the computer or a friend) and when it is over you are brought back to the
game selection screen. The real meat of the game is in PENNANT MODE. In this
mode you get to choose 6 of the 12 teams you want to get into a pennant race
with. You can then rename your league (default is Cyber League) and then you
choose how many games each team plays against each other. You can choose be-
tween 1 and 10 games. If you choose 1 game, each team plays against each other
once and whoever has the best record wins the pennant. If you choose 10 games
each team plays against each other 10 times, making for a long pennant race.
If you are playing this game by yourself, you want the other teams to be con-
trolled by the computer (I assume), so make sure you set the other 5 teams as
computer controlled (C) unless you want to control the teams yourself, but
that would be a bit mundane. It is a pain to figure it all out on the config
screen but if you hold the B button and move the direction pad around you will
be able to get to the area where it says Manual (M) or Computer (C) controlled.
Once this is all set you can finally play the game. You will get the schedule
grid and can choose the matchup box you want to play. You can play all of your
team's games but the only thing that is a drag is that you have to watch all
of the computer's games be played as well. Play through all the matchups on
the grid and when the final game is played, if you are the winner it will go
to a screen showing a downtown parade with a big CONGRATULATIONS banner strung
across the street from buidlings and people lined on each side of the street
with cars driving by. On the bottom of the screen it will say CONGRATULATIONS
[NAME OF TEAM THAT WON] followed by several of the staff credits scrolling by
horizontally. It ends with PRESENTED BY KONAMI even though the game was re-
leased in the USA by Ultra (a subgroup of Konami that was created to bypass
Nintendo of America's limit on games released by one company). It will stay on
this screen until you reset. I beat the game using San Francisco and then New
York and it showed the same city for both of them, so this is the only ending
you get, regardless of how many games you choose to play against your oppo-
nents in the pennant race.
BASEBALL (Nintendo)
-
BASEBALL SIMULATOR 1.000 (Culture Brain)
-
BASEBALL STARS (SNK)
-
BASEBALL STARS II (Romstar)
-You can choose to play with up to 6 Teams, and up to 25 Games if you chose 6
Teams. If you play with 6 teams, 25 games, this means you must play the
other 5 teams each 25 times, for a grand total of 125 games. Also, the
computer teams must also play each other 25 times, but you can choose to not
watch them play each other, making the experience a little quicker. When all
the games are played, you get a simple screen telling you that you are the
League Champion and that is all. If you played all 125 games, you probably
will not appreciate the feeble ending whatsoever.
BASES LOADED (Jaleco)
-
BASES LOADED 2 (Jaleco)
-
BASES LOADED 3 (Jaleco)
-This is an odd one. Usually in these games you have to play through a
season and win the World Series or some sort of Championship game. In this
one, you have to beat a Level 5 team and score a rating of 100. You
basically have to play an error free game to get the rating. So if you beat
the Level 5 team and finish the game with a rating of 100, you get the
victory screen followed by the credits, then land on the Jaleco screen where
the game stays forever.
BASES LOADED 4 (Jaleco)
-
BATMAN (Sunsoft)
-There are 5 stages. Stage 1 has 3 sections, stages 2-4 have 4 sections, and
stage 5 has 3 sections. Stage 5-2 is a battle against Firebug. Defeat him
and you encounter the Joker (which is Stage 5-3). Defeat the Joker and you
get the ending cinema sequence, followed by the credits. The game stays on
the "Presented by Sunsoft" screen until you reset.
BATMAN: RETURN OF THE JOKER (Sunsoft)
-There are 7 Stages. Stages 1, 3, 4 and 6 each have three levels, with the
third level in each being a boss fight. Stages 2, 5 and 7 only have two
levels, making a grand total of 18 levels in this game. You will fight the
Joker at Stage 6-3, then for a final time at Stage 7-2. When you beat the
Joker you get some nice cinema, then the credits show as the Batwing
gracefully flies past. After the credits a screen with "END" in big block
letters flashes followed by a "PRESENTED BY SUNSOFT" screen. This screen
stays until you reset.
BATMAN RETURNS (Konami)
-There are 6 stages. Stages 1, 5 and 6 have two levels while stages 2, 3 and
4 have three levels, making 15 total levels. You face the Penguin on Stage 5-
2, then again on Stage 6-2. Defeat him on Stage 6-2 and he walks towards you,
falling in a heap. A cinema plays of the Penguin getting an umbrella weapon
ready to use on Batman, then he drops it and falls to the ground. The Batman
symbol shines then the credits roll. Here's where it gets interesting. If you
continued even once during play you will get a message from a penguin after
the credits saying, "You're skill has improved but you're not a real hero
yet." Now beat the game without dying and the penguin will
say, "Congratulations! Batman, you've saved Gotham City." This is the best
ending. Hit the A button to move the penguin's beak and the B button to blink
his eyes. It stays on this screen until you reset.
BATTLE CHESS (Data East)
-This is a very difficult chess game, especially playing the computer on the
hardest difficulty, Level 5. Your reward for beating the computer on Level
5? Absolutely nothing. When you get the king in checkmate, it will show
your piece going into battle with the king. The king is then removed and you
are left starting at the chessboard with the remaining pieces on it. No
ending whatsover.
BATTLE OF OLYMPUS, THE (Broderbund)
-This is a great adventure game, very similar to the action parts of The
Adventure of Link. There are 9 lands in Ancient Greece that you must travel
through, fighting bosses and finding items to advance your quest. If you are
into Greek mythology, then this game is definitely for you, as you will run
into enemies like the cyclops and the 3-headed dog Cerberus along the way. The
ultimate goal is to make it to Tartarus, where you will eventually fight
Hades. The fight will start with you only being able to see his shadow (not
too different from the shadow fight at the end of Link). Once you damage him
he will appear normally. Just keep wearing him down and eventually you will
defeat him. Enter the door on the left and walk over to the statue you see.
Three hearts will rotate around the statue and you will go to a screen showing
her turn from stone back to normal. She says OH, [insert hero's name here]!
YOU'VE BEATEN HADES. YOU'VE SURVIVED THROUGH UNCOUNTABLE HARDSHIPS JUST FOR
ME, AND I'D LIKE TO EXPRESS MY SINCERE GRATITUDE. BEING ABLE TO SEE YOU AGAIN
IS LIKE A DREAM COME TRUE. LET'S RETURN TOGETHER TO THE PEACEFUL VILLAGE OF
ELIS. It will show the two of you standing in front of a temple as the sun
rises and her skirts blow in the wind. Once the sun rises completely out of
view some staff credits will flash across the screen and finally the words
THE END will appear above the temple. Pressing start here will let you see
the ending again.
BATTLESHIP (Mindscape)
-I used to love playing this game when I was a kid. I had the electronic
version of it where you could program in where your ships were and if they got
hit it would make the exploding sound, but I always seemed to lose the damn
book that came with it. Without the book you couldn't program the game, making
it pretty useless and turning it into the regular board game. This NES version
isn't really exciting, but if you like the game you should like this version.
There are a total of 8 levels, called Battles. Each Battle consists of 5
stages. They get progressively harder as you advance. When you finish Battle
8-5 you will go to your usual Battle Report screen where it will show the
statistics from the battle. At the bottom where it says START instead of
telling you what the next Battle will be, it says FOR GAME ENDING! The pass-
word below it is 1991. When you hit Start it goes to a screen showing your
battleship with fireworks coming out of it and the words GAME OVER up in the
starry, moonlit sky. Again, I always prefer THE END instead of GAME OVER just
because it seems like I lost whenever I see GAME OVER. The fireworks will
continue spewing out of the battleship until you hit start. It then shows you
a screen with the games 4 designers. Hitting start at this screen brings you
back to the title screen. Normally I'd be upset with such a spartan ending,
but this was a Mindscape game, so we should be lucky they even programmed the
credits screen into this, even if it did come out in 1993.
BATTLETANK (Absolute)
-There are 10 Missions in all. Destroy the Enemy Railroad at the end of
Mission 10 and you get the "Sunset" screen.
BATTLETOADS (Tradewest)
-This is a great 2-player simultaneous game for the NES, but also a very diffi-
cult one. Usually players are put off by the more difficult NES games, but this
game seems to be the exception to the rule, as it can be insanely difficult in
certain areas, yet because of the playability of the game people keep coming
back for more. There are a total of 13 levels in this game, including the
infamous Clinger-Wingers level (Level 11) and the actual final battle with the
Dark Queen (Level 13). When you finally make it to the Queen after climbing up
the tower in Level 12 you will have to avoid her as she turns into a tornado
and beat the crap out of her when you have the chance. After you deal enough
damage she will flip upside down and be knocked off the screen. She'll spin
back up, tornado style, to the top of the screen, then it will go to a screen
showing a close-up of the Dark Queen who says (1) I GUESS YOU SLIPPERY SUCKERS
THINK YOU'RE PRETTY HOT STUFF, HUH? WELL, YOU DON'T CHEAT THE DARK LADY THAT
EASILY! TILL NEXT TIME, CATTLE LOADS! Is that the Dark Queen getting a little
chippy? It goes back to the screen you beat her on as she disappears out the
top of it, then your friends Pimple and Angelica drop onto the screen onto
the pyramid of steps. It then shows a screen of your beaked friend who is
piloting the Battletoad spaceship who says (A) OKAY, LET'S BREAK OUT THE SODAS
AND JUNK-FOOD - IT'S PARTY TIME! It goes to a cool screen showing the spaceship
letting down a couple ropes so the toads (and Angelica) can be pulled in to
safety. It also showed the Dark Queen tornado escaping right as the ship showed
up. It then goes to another dark screen with the message AND SO, THE DARK
QUEEN IS DEFEATED ONCE AGAIN - RETREATING INTO THE SHADOWY MARGINS OF THE
GALAXY TO RECOUP HER LOSSES...UNTIL THE NEXT TIME... Your ship whizzes by and
then pressing any button here will bring you back to the title screen. Now that
will be the same ending you get every time you beat the game, but sometimes the
Dark Queen and the bird guy piloting your ship will say different things if you
go through and beat it again. She might also say (2) WHAT?! I LOST! THIS CAN'T
BE! I'M THE DARK QUEEN! WRONG IS BETTER THAN RIGHT, DARK IS STRONGER THAN
LIGHT! GRRRR! I HATE YOU, BATTLETOADS! I'M OUTTA HERE! Another time I beat her
it was (3) NO! THIS CAN'T BE TRUE! MY ENTIRE DEFENSE SYSTEM, BEATEN BY A COUPLE
OF MUCUS-LOBBING SLIME-JACKETS! BETTER DISAPPEAR, REAL QUICK, BEFORE SOMETHING
REALLY NASTY HAPPENS! ADIOS, FOUNTAIN FREAKS! Another quote from her was the
following: (4) ROBO-MANUS? BLAGGIE! SPEAK TO YOUR QUEEN! HAVE THOSE VILE SLUSH-
HOPPERS CRUSHED YOUR CRANIUMS...WELL, DON'T WORRY-I"LL RESTORE YOU BOTH. YOU
SNOT GOBBLERS WILL PAY FOR THIS! Those are the 4 different ending quotes I got
from the Dark Queen. Now in addition to the quote earlier that your bird pilot
says when you get back to the ship he also says the following lines: (B) WOW!
YOU GUYS OUGHTA BOTTLE THAT SKILL AND CHARISMA - YOU'D MAKE A FORTUNE! and (C)
WAYDIGO, 'TOADS! THE BIG GUY'S BACK AND THE PRINCESS IS SAVED! and (D) WHOO!
ALRIGHT GUYS! THERE'S NOTHIN' LIKE THE SWEET SMELL OF SUCCESS TO CLEAR OUT
THOSE CLOGGED SINUSES! So it seems like the Queen and your pilot each have 4
different quotes they could say upon beating the game. I numbered the Dark
Queen's quotes in the above paragraph, while lettering the pilots quotes to
make it easier to find them in this block of words. If you happen to find any
different quotes, feel free to let me know.
BATTLETOADS & DOUBLE DRAGON - THE ULTIMATE TEAM (Tradewest)
-This is a really cool idea, combining these two concepts into one game. The
game feels more like Battletoads than it does Double Dragon, but there is
enough fighting to satisfy the diehard Double Dragon fan. Trace Jackson has
written an awesome guide on gamefaqs for those who want a good read. There are
a total of 7 levels in this game. When you reach Level 7 (called Armageddon II
since the first time you fought her in the original Battletoads the level was
called Armageddon) you will dispose of the Dark Queen once more (she seems
to have grown since the last game) and get the ending, which shows T.Bird
telling the Dark Queen IT'S GAME OVER FOR YOU, DARK HAS-BEEN! YOU'LL BE
BANISHED FOREVER! She replies DON'T COUNT YOUR CHICKENS, WINGED WEIRDO. I'LL
BE BACK, THAT'S A PROMISE! The next screen shows the Queen kicking a toad and
a dragon out of your ship while she says GET OUT! HA! HA! HA! The next screen
shows her ship flying off over the city with the words THE DARK QUEEN, BEATEN
AND HUMBLED, MAKES HER ESCAPE INTO SPACE, WHILE THE SHADOW BOSS SEEKS
SANCTUARY IN THE MURKY ALLEYWAYS! THE TOADS AND DRAGONS GO THEIR SEPARATE
WAYS, BUT EVIL FORCES BEWARE... in the background. It ends on a screen that
says BATTLETOADS AND DOUBLE DRAGON ARE -THE ULTIMATE TEAM- and it shows the
total game time beneath it. Now if you are wondering why you got a different
ending than that, it is because you took a warp at some point in the game.
You get a screen with T.Bird saying IT'S GAME OVER FOR YOU, DARK HAS-BEEN!
YOU'LL BE BANISHED FOREVER! The Dark Queen replies AT LEAST WE PLAY FAIR, YOU
CHEATING COWARDS! TRY AGAIN WITHOUT THE WARPS! Kinda harsh words for taking
a warp the game gives you, but at least you get your replay value out of the
game trying to get the good ending.
BEE 52 (Codemasters)
-You can start the game by entering the front door or the back door. It
doesn't really matter, as you will see. Choose your door and then play
through 12 Stages. When you finish Stage 12 you will enter the other door
you picked and go through 12 more stages. When you finish Stage 24 you get
the ending screen, consisting of a message and many bees flying around then
you get to enter your initials on the high scorers screen. The game then
resets to the title screen.
BEETLEJUICE (LJN)
-
BEST OF THE BEST: CHAMPIONSHIP KARATE (Electro Brain)
-There are 15 fighters you have to defeat. The last guy to beat is Cogneur,
but you have to have all 3 of your attributes high to even face him. Beat
him and you beat the game. Also, after beating 5 or 6 guys you get
challenged by 6 wrestlers who are not in the tournament (you fight them
outside). If you manage to beat the last guy, Warrior, you get a nice screen
saying you are the Best of the Best. This appears to be seperate from the
actual game for after beating Warrior and getting the screen you go back to
the regular select screen to fight your next tournament foe.
BIBLE ADVENTURES (Wisdom Tree)
-
BIBLE BUFFET (Wisdom Tree)
-If you've ever played the board game Candy Land, then you've pretty much
played this game. Make it all the way to the end (Dessert Land being the
final area to get through) and when you make it to the final square you win
the game. You get awards based on Food Totals, First to Finish and Pop Quiz
Stars, but none of this really matters if you are playing a 1-Player game.
Just make it to the end and consider this game beaten. The game resets to
the title screen after seeing the awards screen.
BIG BIRD'S HIDE & SPEAK (Hi-Tech Expressions)
-This game in the Sesame Street series of NES games is comprised of 6 mini
games, all of which involve something having to do with learning (it is a
kid's game after all). All you need to know about this game is that there is
no ending to speak of. All 6 of the games have no ending and will keep re-
peating every time you finish them. I hope you weren't really expecting an
ending to a Sesame Street game anyway. Also, pressing the start button
during play brings you back to the game selection screen.
BIGFOOT (Acclaim)
-There are a total of 9 cities you must go through to win the game. In each
city you have a regular race against your opponent, followed by a special
race (truck pull, hill climb, etc.) where you must win 2 out of 3 heats
against your opponents). You lose if you run out of money. You win when you
finish the 9th city, Oyster Bay, New York. You get a 1 screen ending, then
get dumped back to the title screen.
BIGNOSE FREAKS OUT (Codemasters)
-There are 5 areas, each with 4 sections, for a grand total of 20 Stages.
When you finish Stage 20 you fight a Hot Air Balloon. Beat the stage and you
get a quick screen showing Bignose bringing his bones home, then it resets to
Level 1.
BIGNOSE FREAKS OUT/ALADDIN VERSION (Camerica)
-
BIGNOSE THE CAVEMAN (Codemasters)
-There are 4 different islands in this game, each one with 7 levels. When
you reach the 7th level of the 4th island, you fight the Pterodactyl. Beat
him and watch the humorous ending.
BILL ELLIOT'S NASCAR CHALLENGE (Konami)
-To officially beat this game you must play through the Championship Season.
The game allows you to play each track seperately if you want, but the
Championship Season consists of racing each track twice and it keeps track of
your point totals. When you finish Race #8 of the Championship Season you
will get the victory screen, showing you hanging out of the car you raced
with.
BILL & TED'S EXCELLENT VIDEO GAME ADVENTURE (LJN)
-There are a total of 6 Stages. In Stages 1 and 2 you only have to find 1
historical dude. In Stages 3 and 4 you have to find 2 in each stage. In
Stages 5 and 6 you have to find 3 dudes in each stage. After the first two
stages you will get random time periods to explore, so this game does not
follow an exact stage layout. When you complete your third rescue in Stage 6
you get the lousy LJN ending.
BIONIC COMMANDO (Capcom)
-The stages in this are non-linear, though you will need certain items to
pass certain areas. Area 12 is your ultimate goal. Work your way through
the area, destroying the large ship/machine called the Albatross. Defeat it,
then in the next part of the stage you must swing over the ledge and on your
way down fire a shot through the cockpit window of the plane below. You will
see Master D/Hitler in the cockpit in a graphic explosion. You then have 60
seconds to exit the base. Do so and view the ending, showing you rescue
Super Joe. The credits will roll and you will end up at a screen that
says "2010.8.2" where the game stays until you hit reset.
BLACK BASS (Hot-B)
-The goal of this game is to catch as many black bass as possible, ignoring
the other fish that you encounter. As you get better, your rank increases
and you get to fish in one of the better lakes. The best 2 lakes are San
Lake and Lake More. The ultimate goal is to become #1 ranked when the
fishing season ends. It starts on June 5 and ends on September 25 (despite
the manual saying October 25), with 3 sessions a month, making a total of 12
fishing periods. If you are ranked #1 when the tournament finishes at the
end of the day on September 25, you will get the usual message that you
finished 1st on a Class A lake, but will also get the message that "The
fishing tournament of this year is all over." No credits or anything, as the
game returns to the title screen.
BLACKJACK (American Video Entertainment)
-This is a pretty mundane game, even if you are into Blackjack. It is an
unlicensed game however, so if you just want to blow a mindless hour or two
playing blackjack (or 21 or whatever you want to call it) and don't care for
all the bells and whistles of a modern blackjack game, then give this a spin.
When you start up the game you get to select your preferences. You can pick
from the number of decks to use (1,2 or 3), the Table Limit ($1000, $5000 or
$10000), Number of Players (1 or 2), Number of Controllers (1 or 2) and how
much cash each player wants to start with ($100, $250 or $500). I'll tell
you right up front that there is no ending ceremony, not even a screen that
congratulates you, so it really doesn't matter what you choose for options,
but for those of you that are hardcore and want this logged into your list
of games beaten without any doubt whatsover, pick a $10000 table limit and
start with $100. When you earn enough money to go over the $10000 (or
whatever limit you are playing up to), you will get a a simple message at
the bottom of the gameplay screen that says PLAYER 1 BROKE THE BANK PRESS
START FOR MENU. Pressing start brings you back to the preferences screen. At
least the Sachen games gave you some 8-bit hotties to break up the monotony.
BLADES OF STEEL (Konami)
-"Blades of Steel" greets you in 8-bit digitized glory as you fire up the game.
One of the greatest hockey titles of all time for any system, it is best known
for its fighting system, mainly because whoever wins the fight DOESN'T get
penalized. It also has a cool Gradius mini game between some intermissions.
You can select from Junior, College or Pro Tournaments at the beginning. There
are 8 teams to choose from (no Boston??) and the Tournament only consists of
3 rounds. When you beat your opponent in the final game of the Tournament your
team will skate around the ice with the first guy holding the trophy in the
air. They will then stand together and a snapshot will take a black and white
photo of them. It then shows your team name flashing on the Tournament bracket
screen and after a while it goes to a black screen with the following scrolling
message: CONGRATULATIONS ON BECOMING THE ULTIMATE CHAMPION! It then shows clips
from games with staff credits next to them and the clips become snapshots like
when you were holding the trophy earlier. It then ends at the snapshot of your
team holding up the trophy again and says PRESENTED BY KONAMI, then returns
you to the title screen.
BLASTER MASTER (Sunsoft)
-This is one of my all time favorites. I remember playing the hell out of this
and Bionic Commando back in the day and thinking it didn't get any better than
this. You control an all-terrain vehicle and can gain a variety of different
weapon and vehicle upgrades, including the all important hover attachment.
There are also areas where you have to get out of your vehicle and walk around
on foot. Your character is extremely small when you get out of your vehicle in
the vehicle stages, but when you are in the stages where you automatically get
out of your vehicles, he is good size. If you are familiar with the game
Fester's Quest, then you will know exactly how the out-of-vehicle stages go.
There are a total of 8 different areas you have to explore. They are not all
accessible in the beginning, but will be as you find new items and abilities
that enable you to advance. It is sort of layed out like Metroid...just one big
world to explore. There will be a big boss at the end of each world that you
will have to fight on foot. When you reach the end of Stage 8 you will reach
the Plutonium Boss. He is embedded in the wall and resembles an alien from the
famous movie franchise Alien. He shoots 4 balls out at you that bounce around
the small room. Eventually, after evading the balls and taking shots at him,
you will destroy him. The boss room, which is black for every boss room, will
brighten up and the true boss of the game, the Underworld Lord will appear. He
chases you around the room with a whip. He's not too difficult to beat, if you
can continuously move around him and get in shots when you can. When you
finally do him in he will explode and it will show a nice scene above ground
where a blue structure crumbles into the ground and the red landscape turns
back to the more natural blue sky, green forest. Gotta love doing away with
radioactive enemies and making the environment more safe. The screen pans to
the right where you see Jason sitting on his vehicle with his frog. That frog
was the reason he jumped into the hole at the beginning of the game in the
first place. It stays on this screen for a bit (notice Jason's hair blowing in
the wind) then goes to a black screen with a red dragon emblem where the
credits roll. When the credits stop it says the following on the screen: THE
END. VERY THANKS..!! PRESENTED BY...SUNSOFT. Pressing start will bring you to
the title screen. This is one of those early NES games (released in 1988) that
really could have used a password system or a save function. It takes awhile
to learn where everything is and what you are supposed to do in the game, but
perhaps I remember it so fondly because of all the time I had to invest into
the game to finish it. A true classic.
BLUE MARLIN (Hot-B)
-There are 4 Areas, or Tournaments, that you have to fish. They are Florida,
Hawaii 1, Hawaii 2 and Hawaii 3. In each area you have to catch the largest
Blue Marlin to advance to the next one. When you catch the largest Blue
Marlin in Hawaii 3, you win the game. After finishing Hawaii 3, you get a
message telling you that you have won all tournaments, then a picture of your
fisherman holding a marlin with the word "FIN" above you.
BLUES BROTHERS, THE (Titus)
-
BO JACKSON BASEBALL (Data East)
-To beat this game, go to Playoffs mode and beat the first team in 2 games to
get to the World Series. Then beat your opponent in 2 World Series games to
get the ending.
BOMBERMAN (Hudson)
-There are 50 stages in this game. If you can manage to make it all the way to
Stage 50 and clear it, you will get a message that says: CONGRATULATIONS YOU
HAVE SUCCEEDED IN HELPING BOMBERMAN TO BECOME A HUMAN BEING MAYBE YOU CAN
RECOGNIZE HIM IN ANOTHER HUDSON SOFT GAME GOOD BYE. Along the bottom of the
screen you will see Bomberman running to the right and he will switch into
a little guy wearing red and blue. For years I thought this was Milon from
Milon's Secret Castle, but I was wrong. It is the main character from the
Lode Runner series. That game was licensed by Broderbund but was made by the
folks at Hudson. Coincidentally, there are 50 stages in Lode Runner also. At
this screen where you turn into the Lode Runner character hitting any button
will bring you back to Stage 1. Not a bad little ending seeing how old this
game is (released in 1987).
BOMBERMAN II (Hudson)
-There are a total of 6 Areas, with each Area having 8 levels. When you
finally finish Area 6-8 you will get the ending, which shows Bomberman
chasing after the black Bomberman and finally catching him. A black screen
with END will show up after this. This game was one of the most sought
after NES games of its time as it has a 2-player VS mode as well as a
3-Player Battle Mode, so this game was the hit of many parties. Check out
this site http://home.att.net/~wnivek/bomber2.htm which has a cool Bomberman
II password generator.
BONK'S ADVENTURE (Hudson)
-Bonk was the mascot for the TurboGrafx-16 gaming system who was brought to
the NES by Hudson. This was one of the last games to be released for the NES
as more companies were making games for the new SNES. It's a decent platformer
with one of the screwiest stage numbering systems. There are a total of 7
Rounds, with each Round having various stages. The last stage in each round is
as follows: 1-7, 2-6, 3-5, 4-5, 5-11, 6-11 and 7-5 with each of those being
boss fights. The Round numbering gets confusing towards the end of Round 5,
as Rounds 5, 6 and 7 consist of fighting the previous round bosses over again
and it seems like a room is considered a stage, but if you are in doubt, pause
the game and it will show the Round/Stage number. Anyway, when you get to
Round 7-5 you will fight the final boss dinosaur. Defeat him and you will
knock the crown off his head. It will show the boss floating off a weird
island in the sky with the words I'LL GET YOU FOR THIS SOME DAY!! on the
screen. The big crown will then float onto the head of your little red dino-
saur friend and the words NOW WE CAN LIVE IN PEACE AGAIN!! appear above you.
The dino gives you a kiss and you go into your little turbo hyper charge
routine that you go into when you get a meat icon. The screen goes black and
the staff credits roll and it ends on THE END with Bonk standing beneath it.
A little purple dinosaur walks towards him on the screen and grabs Bonk in its
mouth and walks off with him. It stays on THE END screen until you reset.
BOULDER DASH (JVC)
-One of the first endings I ever put in this guide was for Boulder Dash. This
is what I put:
-Must finish the game 4 times
-Last level: Volcano World 24-4
That was pretty much the essence of what this guide was supposed to be about.
I gave you the number of levels in the game and what you had to do to finish
it. Over the years I started putting more details in, like how to beat a boss
and then started describing the actual ending itself. Now that the guide has
grown into what it is, I figured it was time to elaborate on some of my
original game endings in this guide, so here is the extended Boulder Dash
edition. The game has 6 different Worlds: Boulder World, Ice World, Sand World,
Ocean World, Relic World and Volcano World. Each world has 4 levels in it.
When you get to the end of Level 6-4 in Volcano World it will go to a screen
showing your character jumping on top of a pile of gold and diamonds with the
word WONDERFUL! below you. When you push A or B it will go to a screen showing
him flying a small plane with the words GOOD JOURNEY beneath him. The next
screen shows him on a small island waving with the words TRY THE NEXT LEVEL!
and a password beneath you. When you push start like it tells you, you will go
back to the beginning of the game, Boulder World, but now it will be the harder
2nd Quest. You will notice when you enter Boulder World's first level it will
say World 7-1 now (instead of 1-1), so the game does technically repeat, but it
keeps advancing the level number as you go through the game again. When you get
to Volcano World in this 2nd Quest and beat the 4 worlds (12-1, 12-2, 12-3 and
12-4...note that you can play them in any order you choose), you will get the
2nd Quest ending, which is exactly the same as the first, except the third
screen in the ending will have your character standing in front of a pyramid
with 3 of the enemies from the game (instead of standing on a small island).
Pressing start will bring you back to Boulder World for the 3rd Quest. Work
your way through the entire game (more difficult like the last quest was) and
back to Volcano World. When you beat the 4 levels of Volcano World (Levels
18-1, 18-2, 18-3 and 18-4) you will get the 3rd Quest ending. This is the same
as the other 2 endings, but again, the 3rd screen is different, this time show-
ing your character standing on the ground next to his airplane. Pushing start
brings you to the 4th and final quest. Make it through the entire game one more
time (it is insanely difficult this time) and get through the 4 levels of
Volcano World (Levels 24-1, 24-2, 24-3 and 24-4). It will go to the screen
showing you jump on the pile of gold and diamonds with WONDERFUL! underneath
you, but now the next screen will show a series of pics with the game credits
appearing beneath them. The pics are: you in the airplane, you being pulled by
a dog on a sled, you poking then being chased by a scorpion in the desert, you
swimming around then being chased by 4 red octopii, you being captured by 2
enemies chasing after a diamond and finally, you waving to the player while a
volcano goes off behind you with PRESENTED BY JVC MUSICAL INDUSTRIES, INC on
the screen beneath it. Finally it shows you again, atop your pile of loot with
the words THE END on the screen beneath you. So this went from being the
shortest ending description in the guide to one of the longest. I should have
documented all those endings the first time through anyway.
BOY AND HIS BLOB, A (Absolute)
-This is a very interesting, unique NES game, created by David Crane. In it
you have a blob that tags along with you. Feeding it various flavors of
jelly beans will turn it into different things, which will aid you in your
quest to finish the game. You start out near your house and must travel
through a large area of screens until you eventually get to the point where
you can feed your blob a root beer jelly bean so he can turn into a rocket
and fly off to Blobolonia. Once on Blobolonia you have to work your way to
the King of Blobolonia, who has captured the blob and put him in a cage.
Feed him an apple jelly bean and he will turn into a jack, which will proceed
to jack all the way up, knocking the jar of vitamins that are above onto the
King, defeating him. You will get a message saying: AND THE EVIL KING IS
DEFEATED WITH HIS OWN HIDDEN SUPPLY OF VITAMINS AND ALL OF BLOBOLONIA SALUTES
THEIR SAVIOR. A giant white blob with a crown (the real king?) comes out to
congratulate you and it says GAME OVER at the bottom of the screen. It then
goes back to the title screen.
BRAM STOKER'S DRACULA (Sony Imagesoft)
-There are 7 stages in this game, each with a day and night sequence. When
you get to the end of Stage 7, you must find Dracula (hidden in a hard to
reach room). Beat him and you get the credits.
BREAKTHRU (Data East)
-A decent old action type land shooter from Data East. Many kids probably had
this as their first NES game back in the day. There are only 5 stages to fight
through. You just have to make it to the end of each stage...no boss fights
unfortunately. When you reach the end of Stage 5 you will be rewarded with a
blue screen that says CONGRATULATIONS! THROUGH YOUR BRAVERY YOU HAVE RECOVERED
THE STOLEN AIRCRAFT. It then goes to a screen with the stolen aircraft on it.
Your vehicle pulls up next to it and your little man leaves it and heads for
the aircraft. The vehicle you were in takes off (was there someone else in
there with you??) and then the aircraft fires up and takes off over the blue
sea. You are then dumped back into Stage 1. I battled through the next loop
and the same exact "ending" transpired, so it is pretty safe to say that the
end of the game is watching your character climb into the aircraft and fly
away. There are no credits, but at least we got an ending message. It is an
old game and Data East was not known for having multiple endings, so I think
we can write off having to play through the game x amount of times to get a
final ending.
BREAK TIME: THE NATIONAL POOL TOUR (FCI)
-There are 4 different types of pool to play in this game. There is also a
Tournament to be won. To officially beat this game you must defeat Mike (the
hardest competitor) in a best of 3 series in 9-Ball, Rotation, 8-Ball and the
14-1 Rack Game. You must also defeat all 5 opponents in 5 different cities
in the National Pool Tour mode, which ends in Las Vegas. You will get the
ending when you win the Pool Tour, but not for winning the matches against
Mike.
BUBBLE BATH BABES (Panesian)
-
BUBBLE BOBBLE (Taito)
-This fun classic has you battling your way through a ton of levels to get the
good ending. Play through until you hit Level 99. In this level you must get
the Crystal Ball which will open the secret road to more levels. Play through
Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing
B2 you get to face the final boss. I have heard him named Willy Whistle,
Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the
lightning bolts and when he is down to 1 or 2 hit points remaining, press Start
to pause the game then press Select. This will make Player 2 appear on the
screen (if you are not already playing the game with another player). This is a
MUST to get the good ending, as both players must be active to get it. Quickly
defeat the boss and you will get the ending. HOWEVER, you find out that this
was just the 1st Quest. You must now use the password they give you to battle
through those same 112 levels again, making sure to get the Crystal Ball once
more. When you get to the final boss again, use the same exact strategy,
activating player 2 when you are about to defeat the boss and you will get the
ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and
your girlfriends fall from the bubbles they were encapsulated in. The words
HAPPY END appear and then the curtain gets drawn down. The curtain goes back up
and shows the enemies from the game. You get a congratulations message talking
about love and friendship and then the credits roll. You are even rewarded with
a sound test after the credits, where the game stays until you reset. In all
there were 226 levels, including the final boss battles.
BUBBLE BOBBLE 2 (Taito)
-
BUCKY O'HARE (Konami)
-
BUGS BUNNY BIRTHDAY BLOWOUT, THE (Kemco)
-This underrated platformer has 6 stages, each stage consisting of 4 rounds.
When you defeat the Tasmanian Devil at the end of Stage 6, Round 4 and collect
the big carrot, you will get several screens showing Bugs arriving at his
party and all his friends (the ones he just had to fight his way through) are
all waiting for him, under the guise that they had just been playing tricks on
him. If these are his friends...Anyways, the final screen shows Bugs with his
arms outstretched holding the number 50 in one of his hands to signify 50 years
of Bugs Bunny. It stays on this screen for quite some time until the carrot
cursor appears in the lower right corner, which allows you to exit the screen
and return to the title screen.
BUGS BUNNY CRAZY CASTLE, THE (Kemco)
-There are a total of 60 stages you must play through. When you collect all the
carrots in Stage 60 you will get the one screen ending showing Bugs holding who
I assume is Babs Bunny. Pressing a button will bring you back to Stage 1. Quite
the measly ending. For all 6 of you who may be interested, there are passwords
on Gamefaqs that let you play 4 bonus stages that are inaccessible in regular
gameplay. The Gameboy version of the game had 80 stages and you can actually
use the passwords from that version for stages 61 through 80, though they are
pretty much unplayable, graphically distorted stages.
BUMP 'N' JUMP (Vic Tokai)
-There are a total of 16 Levels in this game. When you beat the Dark Jackal
at the end of Level 16 you get a nice little graphic ending and the game
returns to Level 1. I went through and beat the game a second time but you
get the same ending.
BURAI FIGHTER (Taxan)
-
BURGERTIME (Data East)
-This is another older game that seems to keep repeating forever. Everytime
you complete a stage, a burger will be added to the side of the screen on the
next stage. By the time you reach stage 15 the enemies are extremely fast,
so beating this game would seem to be beating the high score of 20,000 at the
top of the screen. However, for those wondering if the game ever runs out of
stages, here's my discovery. Using an emulator, I found the RAM address that
controls the stage number ($0400). Setting this address at 255 at the title
screen and pressing start will start you at an insane difficulty level, with
enemies whizzing around much faster than you. However, start the game and
set this value during the first stage, so the address will register that you
are playing stage 255 rather than stage 1, but the enemies are still at stage
1 speed. Now beat the stage, but unfreeze the RAM address before finishing
it. You will now be at what is considered Stage 0. The whole left side of
the screen is filled with burgers and the enemies are pretty fast, but the
stage is do-able. Now beat this stage and you return to Stage 1, which shows
just 1 burger on the left side of the screen. So in reality, there are 256
stages (counting stage 0) that you could play through, if you are superhuman
enough to do it.
C
CABAL (Milton Bradley)
-There are 5 Levels to play through, with each level having 4 missions. When
you finish Level 5-4 and blow up the base, you get a one screen ending
message from the Commander, then you enter your initials on a high scorer's
table, then the game resets to the title screen.
CAESAR'S PALACE (Virgin)
-Here's a complicated one. This game does not have an ending, but I've
gotten around $6,528,000 and it resets back to $0 if you win a fairly large
amount, but if you keep winning small amounts it keeps going up. Anyway,
when you are finished playing you can cash out your earnings. Depending on
how much you won, you will leave Las Vegas in a predetermined vehicle. If
you cash out with $140,000 or more, you leave in the best vehicle, a red
sports car. Consider that beating the game.
CALIFORNIA GAMES (Milton Bradley)
-
CALTRON 6 IN 1 (Caltron)
1)COSMOS COP
There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
Waste him and you get the ending, which is a screen that shows the staff of
the game.
2)MAGIC CARPET 1001
There are 4 Levels you must fly through. After you beat the nasty final boss
in Level 4 you are treated to a nice ending screen showing you and the girl.
Pressing any button brings you to the staff screen where you will stay until
you reset the game.
3)BALLOON MONSTER
There are 50 Stages in all. When you complete Stage 50 you simply loop back
to Stage 1. No ending. No credits.
4)ADAM AND EVE
40 Stages comprise this game. When you beat Stage 40 you simply move on
to...Stage 1. No ending at all.
5)PORTER
This Boxxle-clone consists of 25 puzzle-like stages. When you complete
Stage 25 it brings you to a screen like the usual between stage screens,
but instead of saying "Stage 26" it says "Stage W", where the W must stand
for Win, as in, "You won the game." From there instead of going to another
stage it goes back to the title screen.
6)BOOKYMAN
The game starts at Round 0 and after you beat Round 7 it goes back to
Round 0, without an ending or any other fanfare. If you are playing this game
in an emulator you can actually play Rounds after Round 7 by alternating
value at HEX address 07FB. Some rounds are unplayable and some rounds have you
painting the same exact color as the background, making it ultra challenging.
However, as far as I am concerned, this game is considered beaten after you
finish Round 7.
CAPCOM'S GOLD MEDAL CHALLENGE '92 (Capcom)
-Capcom's entry in the Track & Field genre. Enter the World Tournament from
the select menu and choose your country from 12 different options. The comp-
uter will then select 7 other countries to be your opponents. There are 17
different events to compete in, from running to swimming to shot put to wrest-
ling and several others. If you can finish all the events under the qualifying
score or time and you are #1 in the Final Medal Ranking (which is technically
after finishing Stage 6-4 even though there are 16 medals to be had) it will
show a picture of the Olympic torch up high in the stadium with the crowd
looking on. It will then go immediately to a screen showing your athlete run-
ning through the countryside with the staff credits flashing beneath him. When
the credits are done it says CAPCOM PRESENTS on a black screen and then THE
END written in cursive while runners occasionally run by on the top and bottom
of the screen where you stay until you reset. Kind of a weak ending, but the
game is meant to be played more as a competition between human players more
than it is as a game to just set out to beat, though I fall in the latter cate-
gory.
CAPTAIN AMERICA AND THE AVENGERS (Data East)
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CAPTAIN COMIC, THE ADVENTURES OF (Color Dreams)
-This is one of the earliest games I ever wrote a FAQ for and remains perhaps
one of the best Color Dreams games ever released. Your goal is to make it
through the various areas of the planet Tambi in search of the 3 treasures of
Osmic. Along the way you will find various items like the lantern and the
teleport wand, which will help you make it through areas that you could not get
through previously. When you have found all the items and treasures (except
for the crown), you must make your way back to the beginning of the game to
that door at the very start. Since you have the lantern you can now see where
you are going. Work your way through Castle Tambi (and through a solid wall
that doesn't look like it can be walked through) and you will eventually get
the final treasure, the crown, which was guarded by ghosts. When you touch the
crown you will disappear and it will tally your score, then it will go to the
one screen ending message on a black screen that says RECOVERING THE THREE
STOLEN TREASURES, CAPTAIN COMIC BEAMS ABOARD HIS SPACE CRUISER WITH GRIM
SATISFACTION, WELL-KNOWING THAT HE HAS SAVED THE TRI-MILLENIAL CELEBRATIONS
AND ENSURED CONTINUING GALATIC (sic) PEACE... Pressing start will bring you to
a screen that says THE END then pressing it again will bring you back to the
title screen. Not a great ending at all, but for an unlicensed game it was
better than nothing.
CAPTAIN PLANET AND THE PLANETEERS (Mindscape)
-There are 5 unnumbered Stages with each Stage divided into 2 levels. When
you defeat Duke Nukem at the end of Stage 5-2 you get to watch his base
explode then you get a message from the black-haired girl who gives you a
password to visit her again. All this password does is bring you back to this
particular ending screen. Pressing start from this screen brings you back to
the beginning.
CAPTAIN SKYHAWK (Milton Bradley)
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CASINO KID (Sofel)
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CASINO KID 2 (Sofel)
-You have to travel to each country to beat the player there. When you beat
them all you travel to Las Vegas to play the King. Beat the King at
Roulette, Blackjack and Poker and you are King of the Casino.
CASTELIAN (Triffix)
-You often hear about games with bad control that make gameplay difficult.
This one probably falls under that category. If you play the game enough
times you actually do get used to the controls, but the game itself has a lot
of strategically placed enemies that make Castelian a challenge worthy of
even the greatest of gamers. By pressing select at the title screen you can
go to an options screen where you can select between Novice and Hero
difficulties. You get the same exact ending screen playing at either
difficulty level, so don't kill yourself trying to beat the game on the Hero
setting. There are a total of 8 towers (stages) you must play through. When
you finally make it to the top of Stage 8 and enter the 3rd door from the
right, you will go to the screen that tallies up your points and then to a
screen that says CONGRATULATIONS along with your score and the high score.
That is all. It will eventually return to the title screen. You can see the
game's credits anytime you want by just waiting at the title screen. Perhaps
the programmers knew this game was so difficult and not many people would
finish it that they didn't want to risk never getting credit for making it,
so they skimped on the ending and just threw the credits at the beginning.
Either way, this was the only game that Triffix put out for the NES (and
also released for the Gameboy). They released 2 SNES games, Dream TV and
Space Football. I never played the football title, but Dream TV kind of has
the same "feel" to it that Castelian has, despite being a totally different
kind of game. Must be the graphics and atmosphere. Anyway, if you enjoy one
screen endings to games that took you forever to beat (like Ultima: Exodus),
then Castelian is the game for you.
CASTLE OF DECEIT (Bunch Games)
-This is a decent game for an unlicensed title, similar to Captain Comic, just
not as smooth. Your goal in this game is to make it through all 10 stages and
destroy Phylax, a giant slug, at the end. In the first 6 stages you must go
through them and defeat a boss at the end of each one that is guarding a rune.
When you finish Stage 6 and get the 6th rune, you can enter the Castle of
Deceit (Stage 7). It isn't a difficult stage and upon beating it you will go
to Stage 8, the Maze of Possibilities. This stage simply consists of 5 doors
and you have to go through them in a certain order. Stage 9 is called Prelude
to Chaos and is just an ordinary stage where you must ride several platforms
to eventually reach the top and the exit door. The final stage, Stage 10, is
your final fight with the boss slug Phylax. Take him out and you will go to a
screen showing a door with the 6 runes placed around it. Enter the door and
you will get the game's one screen ending message, which says THE FLOW OF
SPACETIME TWISTS AND THEN SMOOTHES, RESUMING ITS PROPER SHAPE. WITH THE RUNES
DOING THEIR JOB, YOURS IS AT AN END. WELL DONE! WELL PLAYED! CONGRATULATIONS.
It then returns to the title screen. Not a horrible game, with a decent story
to boot, but the ending is what you would expect for an unlicensed title re-
leased in 1990.
CASTLE OF DRAGON (SETA USA)
-This is kind of a clunky version of Rastan, but it definitely has a certain
charm to it. I used to rent this at my local video store and it took forever to
beat it, but it was pretty satisfying when I finally did. There are a total of
8 unmarked stages in this game. They are not numbered, but you know you have
finished a stage when you go to the map screen afterward. The first 3 stages
are (1) Wenlary Castle, (2) Outside the Castle and (3) The Heresy Forest. When
you make it through these 3 stages you will be at Darklarza Castle. On the map
screen you can start on each of the 4 levels of the castle by moving your
cursor up and down. You can also move the cursor into the middle of the castle,
which will bring you directly to Darklarza, the Red Dragon, but he will singe
you immediately without you even being able to put up a fight. You will get the
bad ending, which is the GAME OVER screen and you will go back to the title
screen with all your hard work lost. This is kind of a cheap thing to put in
the game, especially since there is nothing during the game that warns you of
this, but it is there nonetheless. So pick one of the 4 levels of the castle
and go through it. At the end of each level you will defeat a boss to receive
one of the 4 Relics that will protect you from Darklarza. They are the Golden
Armor, the Crystal Ball, the Dragon Scale Shield and the Dragon Slayer. These
items are automatically equipped when you get them, so don't worry about having
to put them on or anything. The 4 levels of the castle consist of the Roof, the
Main Hall, the Fire Pits and the Caverns, in that descending order from the
top. The Roof and the Main Hall have big boss fights at the end while the Fire
Pits and the Caverns have the usual sub bosses you fight before being let out
of the level. So when you go through all 4 levels of the castle, you can
finally select the Final Area (Stage 8) in the center of the castle. This time
you will not go right to Darklarza, but will instead have to walk through a
corridor where you will fight your clone, who jumps out of a mirror. Every
time you hit him you lose energy, but that is actually how you beat him. Make
sure if you are using an infinite energy code that you disable it, or you will
not ever beat him. When your energy is down to half you will beat him. Now
continue to the right and the screen will eventually fade to black, where you
will fight Darklarza. Make sure your sword is equipped and aim for his head.
It will take around 15 hits to beat him, so try to avoid the damage while not
getting to close to him, otherwise he moves his head back. When you finally
slay him, he will turn grey and it will go to a screen showing your character
walking down the castle hallway where the princess greets him in front of a
big black window. It fades out to a nice majestic screen of the castle while
the staff credits roll behind it. The last words to appear behind the castle
are THE END, where it will stay until you reset.
CASTLEQUEST (ASCII)
-This is one of the hardest puzzlers for the NES. You must guide a small dude
named Raphael through a castle full of locked doors to rescue the princess.
There are different colored doors that need the matching color key to open them
spread out throughout the palace. This is one of those games that you could own
for years and never see the ending. Thanks to game genie/hex codes for infinite
keys, lives, etc., I am able to bring you this ending description. There are no
set number of levels or stages in this game, since it is just one big sprawling
maze, kind of like Legacy of the Wizard. Eventually you will work your way to
the top center portion of the castle and find the princess in the middle of
one of the rooms. This room itself is tricky because you need to open the doors
in front of the jug, then leave the room out the left side, work your way over
it and to the right of it, then drop down to the room below and let the lift
bring you up through the floor to the left of the jug so you can push it to the
left and use it as a stepping stool to get to the princess. Once this difficult
quest is over and you reach the princess a happy little tune will play and it
will go to a screen showing your goofy looking green haired, green eyed Raphael
waving to you with 5 members of the gaming staff listed to the right of him as
credits along with a message at the top of the screen that reads:
CONGRATULATIONS!! YOU OVERCAME ALL TROUBLES, SOLVED THIS VAST PUZZLE, AND
FINALLY SAVED TEH PRINCESS! YOU ARE THE BEST KNIGHT. This game was released in
1986, so we should definitely give ASCII Corporation some credit for putting an
ending screen on this, especially one so nutty as this.
CASTLEVANIA (Konami)
-Work your way through the game and when you reach Stage 18 you will be at
Dracula. Beat him once and he'll turn into a demon. Beat the demon and
you'll get to see the credits. The game restarts at the beginning, but
instead of Stage 1 at the top it says Stage 19...I will assume the game just
keeps repeating.
CASTLEVANIA 2: SIMON'S QUEST (Konami)
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CASTLEVANIA 3: DRACULA'S CURSE (Konami)
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CAVEMAN GAMES (Data East)
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CHALLENGE OF THE DRAGON (Color Dreams)
-This is just one of those games that you never hear anything about. It has
10 levels. At the end of Level 10 is a wizard. Beat the wizard and watch
the short ending sequence.
CHAMPIONSHIP BOWLING (Romstar)
-This is a neat little bowling game, but it doesn't throw a whole lot of extra
stuff at you. There are no tournaments nor are there any matches against a
computer opponent. You pretty much just bowl a single string and try to get the
highest score possible. If you score under 250 you return to the title screen.
However, there are 3 good "endings" you can get. If you score between 250 and
274 points you will get a screen showing your character hula dancing on the
screen with a girl. If your score is between 275 and 299 points, your character
is shown holding a trophy while similar faces flash on a screen behind the
newscaster's desk. Finally, a perfect game of 300 rewards you with a cool
congratulations screen showing your character and a girl driving towards the
city in a sports car with "Congratulations [your character's initials]"
displayed above them. After each of these sequences it goes on to the high
scorer's screen and then on to the title screen. There are no ending credits.
Also of note is that you get the same endings playing as each character, except
that when you score a 300 as the girl you are shown riding off with a guy
driving the car. No same-sex partner action here.
CHAMPIONSHIP POOL (Mindscape)
-There are several options at the title screen: Tournament, Challenge, Party
and Freestyle. Freestyle and Party are just for fun. Challenge lets you
practice the 6 different games of pool. The meat of this game is the
Tournament mode. There are 2 Tournaments, 8-Ball and 9-Ball. The only thing
different about each tournament is the style of game, where in 8-Ball you
must get all of your balls (either stripes or solids) in before your opponent
and in 9-Ball the object is to get the 9-Ball in first while only being
allowed to hit the lowest numbered ball first. Anyway, each Tournament has a
Qualifying Tournament, where you must defeat 5 different players. To beat a
player you must win 4 games before they do to move on to the next player.
Once the 5 opponents in the Qualifying Tournament are beaten, you move on to
the BCA World Championship Tournament. Here you must also go through and
defeat 5 opponents, with the final opponent being The Shadow. Defeat the
Shadow (the opponents are the same in both the 8-Ball and 9-Ball Tournament)
and you get the ending sequence, where commentator Joe Nozerak asks you 3
questions. If you pick the bottom answer each time you are told you even
answered all the questions correctly. I'm not sure what this accomplishes, as
whatever your answers are you are returned to the title screen. So consider
beating both 8-Ball and 9-Ball Tournaments as beating this game.
CHEETAHMEN II (Active Enterprises)
-Definitely not meant to be beaten. If you are playing the game normally, you
will eventually get to the boss of Level 4 and when you beat him, not be able
to continue any further. Some people have claimed that by playing with the
cart on an actual NES and hitting the power and reset buttons randomly that
they will start in a later level, but I have yet to actually confirm this.
Anyway, BMF54123, in his infinitely superior hacking skills, made a patch
that will enable you to start on Level 5 controlling the 3rd and final
Cheetahman. Using this patch you will be able to get to Cygor, the boss of
Level 6. Beat him and consider this as finishing the game, even though you
cannot continue any further and are stuck as you were at the end of Level 4.
There is no real ending to this game and it can only be beaten by using the
patch on the rom, or possibly by using that random reset/power button trick I
mentioned that may be possible. If you happen to own this game, make sure
you don't give it away or sell it for cheap, as it is one of the most hard
to find and valuable NES games out there.
CHESSMASTER, THE (Hi-Tech Expressions)
-There are several difficulty levels to choose from. They go up to Level 13
and the hardest difficulty Level is Infinity. If you can beat the computer
on Difficulty Level Infinity, then you have won the game.
CHILLER (AGCI)
-You must finish all 4 Levels of this gory shoot'em up while finding all the
hidden talismans throughout the levels to play a special bonus games. After
you beat the game it will continuously repeat every 4 levels.
CHIP 'N DALE RESCUE RANGERS (Capcom)
-There is an obligatory Zone 0 you must play through, then after that you can
choose your own path through the zones. On the game map there are a total of
8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3
of the zones altogether if choose. Once you beat Zone G you take a rocket to
another section where you must play through Zones H, I and J. Zone J is the
last zone, where you will battle Fat Cat at the end. Defeat him and you get a
short ending showing Chip, Dale, Monty and Gadget in a square at the top of
the screen with some dialogue at the bottom, then it just stays on that
screen with -END- in the dialogue box.
CHIP 'N DALE RESCUE RANGERS 2 (Capcom)
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CHUBBY CHERUB (Bandai)
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CIRCUS CAPER (Toho)
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CITY CONNECTION (Jaleco)
-There are 6 Stages. They are not numbered, but in all there are 6 different
backgrounds. When you finish Stage 6 you return to Stage 1. At least in the
Famicom version you got a brief congratulations message. Here you just get
your bonus points tallied up. Every time you loop back to Stage 1 after
finishing Stage 6 the layout of the tracks in the stage will be different,
but the backgrounds for the stages will always be in the same order. I would
consider this game beaten after finishing all 6 Stages, since the game loops
for infinity. Also, you can get your mileage (MI) to 9999 but it simply
resets back to 0 and restarts counting, so you don't even get the
satisfaction of having it stuck at 9999 MI.
CLASH AT DEMONHEAD (Vic Tokai)
-This is really an underrated NES classic, as far as I'm concerned. You have
a non-linear quest, special items you need to find and a lot of cool boss
battles. There are many routes you can take along the way but eventually you
will end up on Route 43, where you will have a couple boss battles. You will
fight Governor Bopper here, who is really easy. After you beat him you will
have to take on the final boss, a samurai looking dude sitting in a machine
that shoots balls at you. It is reminiscent of something Dr. Wily would sit in
and attack you from. Defeat this final boss and you will have to work your way
to the machine where you have to put the 6 Medallions in in the correct order.
Here is where it gets interesting. If you do not get them in the correct order
in time you will get the Bad Ending. The screen will flash (signifying the end
of the world, I believe) and it will go to a starry black screen with THE END
in big starry letters where it will stay until you reset. Kind of a bummer
getting that ending after making it so far. Now if you get the medallions in
the correct order it will say IT'S STOPPED! on the machine and you will have
the following dialogue with the alien:
BANG: GOT IT! IT'S STOPPED! THE EARTH IS SAFE! EH? I CAN HEAR THE ALIEN'S
VOICE!
ALIEN: SO YOU'VE BROUGHT YOUR SOILED LITTLE PLANET BACK TO LIFE! ANYWAY, YOU
WON'T SEE US HERE AGAIN. SO LONG!
BANG: RIGHT! FROM NOW ON, WE'LL LOOK AFTER OURSELVES!
You now control Bang again. Run to the right of the room and enter the door.
You will come out on a platform outside and are greeted by the hermit.
BANG: HERMIT, IT LOOKS LIKE YOU'RE MOVING AGAIN!
HERMIT: YOU'RE SPECIAL INDEED. WOULDN'T YOU LIKE TO BECOME MY APPRENTICE?
BANG: SORRY. I'M GOING TO MAKE A GAME BASED ON MY ADVENTURE.
HERMIT: OH, THAT'S A PITY. ALRIGHT, GO TO THE FOOT OF THE MOUNTAIN AND YOU'LL
FIND YOUR COMPANION.
You hop on the cloud with the hermit and land on the ledge with the Commander
and Mary.
BANG: COMMANDER, THE OPERATION'S A SUCCESS! AHH, THE PROFESSOR...
COMMANDER: THE PROFESSOR GOT OUT HIMSELF. RELAX!
BANG: THAT PROFESSOR WAS A FAKE!
COMMANDER: AND I THOUGHT IT WAS A BUST! IT'S ALWAYS BEST TO KEEP TRYING. HA,
HA.
MARY: WHAT'S THIS COMMANDER!? BANG, YOU'RE BACK!
BANG: MARY, NOW I KNOW WHAT IS MOST IMPORTANT OF ALL!
MARY: EH?
COMMANDER: IT SEEMS YOU'VE HAD A GOOD EXPERIENCE THIS TIME.
BANG: THIS EARTH IS NOT ONLY FOR HUMANS. WE MUST USE SCIENCE CORRECTLY. I'VE
GOT TO GO NOW! FAREWELL!
It then goes to that black starry screen with THE END in starry letters that
you got for the Bad Ending, except this time Bang, Mary and the Commander are
on the ledge as Bang waves to you. Pretty cool that a game this old (1989) had
a good and bad ending.
CLASSIC CONCENTRATION (GameTek)
-This one's kind of complicated. You play 2 rounds against an opponent and
if you win you get to play the bonus round for a car. Win that and you go to
the next game. You get a password after each game, but the manual states
that the password basically keeps you from repeating the same puzzles, so I'm
not sure if there is an actual ending to this game, other than winning each
individual game. Since there are a limited number of cars you can win during
each game, consider yourself a winner when you've won each car at least once.
CLIFFHANGER (Sony Imagesoft)
-Each of the Stages in this game are not marked by numbers, but you will know
when you finish a Stage because it will say "Stage Complete." In all there
are 6 Stages. At the end of Stage 6 you fight a helicopter. Beat the
helicopter and you have to fight the last boss, Qualen. Climb to the top of
the cliff and to beat Qualen you have to knock him off the right side of the
cliff. Do this and watch the ending, followed by the credits.
CLU CLU LAND (Nintendo)
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COBRA COMMAND (Data East)
-This shooter has a total of 6 stages. It isn't your typical shooter that you
just blast through auto scrolling levels though. You proceed at your own pace
and can slowly work your way through a stage, strategizing your next move.
When you get to the end of Stage 6 you will face the final boss, which is a
red face built right into the end of the enemy base. It takes about 30 homing
missiles in the forehead to destroy. When you do you will get a black screen
with the following text: THE HOSTAGES HAVE ALL BEEN SAVED, THE ENEMY DEFEATED.
YOUR BATTLE TRIUMPHANT, GENERAL POWER, YOU MUST CONTINUE YOUR FIGHT FOR
LIBERTY AND PEACE. It then goes to a cool (for 1988) screen that shows General
Power holding up his gun in front of a large American flag with the word
VICTORY written in cursive to the bottom left as the credits scroll along the
left side of the screen. The last credits say D.E.SAPPORO and SEE YOU SOON!
It stays on this screen until you reset.
COBRA TRIANGLE (Nintendo)
-This classic was programmed by Rare and licensed to Nintendo themselves for
release. The game plays like RC Pro-Am on water, except it isn't just a boat
race, but an actual action game where you fight several bosses and do other
tasks like removing mines and preventing people from being captures. Anyway,
there are a total of 25 stages. When you get to Stage 23 you will face a
nasty red sea serpent. Defeat him and Stage 24 is a boss fight against a
giant shark. The shark is a pain to beat, but when you do you will go on to
the last stage, Stage 25. Surprise, Stage 25 isn't really a stage afterall,
but consists of one screen with 5 planes sitting in the water with 9 people
that need to be saved. It does say STAGE 25 with CONGRATULATIONS beneath it
and will show your boat moving to each of the downed planes to rescue the
people stranded on them. When they are all rescued the boat will take off and
the credits will roll. The credits stop on THE END screen and then you can
enter your initials on the COBRA TRIANGLE high scorers screen. After this it
returns you to the title screen.
CODE NAME: VIPER (Capcom)
-There are a total of 8 stages in this game that reminds a lot of people of
Rolling Thunder. There is more of a story here than in the NES Rolling Thunder
game and of course being made by Capcom is a huge plus, but it is mostly the
way the main character moves, sort of like the scenes in Golgo 13 when you
are walking through the various locales. Anyway, when you finish each stage
you get a portion of a letter to read as the story unfolds as you progress
through the game. When you reach the final stage (Stage 8) you will work your
way to the final boss, the commander wearing a grey suit. This fight is
extremely similar to the boss fights in Rolling Thunder. Blast away at him and
when he is defeated he will kind of dissolve into the ground. It will go to
the MISSION ALL CLEAR screen and tally up your points. The monitor on the desk
top will then be shot with 4 bullets and the screen will turn black with the
following scrolling message: MR. SMITH DESTROYED THE UNDERGROUND DRUG ROUTES
WHERE COMMANDER JONES WAS INVOLVED. HOWEVER, THIS DOES NOT MEAN HE DESTROYED
THE HUGE SYNDICATE THAT INTENDED ON CONQUERING THE WORLD THROUGH DEALING DRUGS.
HE DECIDED TO FIGHT ALONE AGAINST THE HUGE CARTEL WHEN HE LEARNED THAT EVEN
HIS SPECIAL MISSION WAS INFILTRATED BY DRUGS. THE DAY WILL COME WHEN MR. SMITH
DESTROYS THE DRUG SYNDICATE. It goes back to the mission clear screen and shows
a smoking revolver on the desk along with a badge. The words THE END appear
and it stays here until you reset.
COLOR A DINOSAUR (Virgin)
-There is not much to this "game." Just choose from 16 different dinosaurs
to decorate with your limited pallette of colors. I guess coloring all 16 of
them can be considered beating the game.
COMMANDO (Capcom)
-There are 4 Missions, with each mission having 4 levels. When you beat
Mission 4-4 you get the ending. If you manage to finish Mission 4-4 with 3
lives and 24 grenades remaining, you get a special ending message (nothing
major).
CONAN: THE MYSTERIES OF TIME (Mindscape)
-This was one of the most frustrating games I ever played. Some of the levels
in this game are somewhat interesting, but to start you out in one of the
most drab-looking, frustrating levels in the game wasn't a great idea. There
are a total of 8 levels in this mess. Some of the levels hold puzzles you
must solve, others have bosses that need certain weapons to kill and some are
just a pain in the butt to get through intact. The game itself is from a
computer game called Myth: History in the Making, but with the Conan character
thrown in. You gotta wonder what Capcom, Konami or even Taito would have done
if they had the Conan license instead of Mindscape. Anyway, if you somehow
manage to make it to Level 8, no doubt using a FAQ and/or cheat codes, you
must place the urn items you collected onto 4 platforms. When you do this the
axe will fall in front of you. Pick it up and use it to clobber the Pharaoh.
Just keep plugging away and you will get the awesome 1 screen (!) ending that
shows Conan standing in front of a blue screen with his axe on his shoulder
with the words CONAN THE KING above him. Pressing any button returns you to
the title screen. You just gotta wonder, with dogs like Days of Thunder and
Mad Max, how the hell Mindscape got the Nintendo seal of quality on their
games. Some day the nude photos of Howard Lincoln will probably surface.
CONFLICT (Vic Tokai)
-There are a total of 16 Maps to play through in this game. You must play
through the first 15 to get pieces of the password you need to play Map 16.
The hardest settings on the game are "All Units" and "Blue Level 3". Beat
all 16 maps on these settings and you have officially beaten this game.
CONQUEST OF THE CRYSTAL PALACE (Asmik)
-There are 5 Stages. At the end of Stage 5 you face King Zaras. Defeat him and
you fall through the floor to fight a weird looking face with a purple brain
within (presumably another form of Zaras). Destroy the brain and you get an
ending showing Farron and Zap watching a shooting star. A black
"Congratulations Thank you for playing" screen appears followed by the credits.
The ending is finished with a larger picture of Farron with "THE END" and the
Asmik copyright date below it. You are then brought to the screen where you can
pick your crystal (from the beginning of the game) and you start the game over
with your score intact. The game is a bit harder the 2nd time through but you
get the same ending, so beating it once is all that's necessary.
CONTRA (Konami)
-There are 8 stages to this legendary Konami shoot'em up. When you destroy
the Vile Red Falcon at the end of Stage 8 it will show your helicopter
taking off from the exploding island as it ends up a smoldering land mass.
A black screen appears and the following message scrolls by: CONGRATULATIONS!
YOU'VE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER
YOURSELF A HERO. The staff credits then roll and end with PRESENTED BY
KONAMI. It then dumps you back into Stage 1, but with your lives and high
score still intact from when you finished the game. I did play through the
game again and got exactly the same ending as I got the first time through. I
even found the address that controls what "Quest" you are on (the number of
times you have gone through the game). That value is 0031. I set it at 255,
the highest value you can set it at, then beat the game again and still got
the same ending, so I am 99% sure that you only get one ending no matter what
you do in this game. As an added bonus for reading this, here is the hex
address to select what stage you want to start on: 0030.
CONTRA FORCE (Konami)
-Many people don't even know this title exists, but if you are a hardcore
NES player you can overlook that the game isn't a carbon copy of the original
Contra and enjoy it for what it is, a typical Konami-style shoot'em up. This
game was released some time after Super C came out, towards the end of the NES
run of games. There are just 5 stages, but each one has a super tough boss
waiting for you at the end of it. The weapon system is set up similar to
the system in the Gradius/Life Force series, for when you pick up a power-up
it will show what special weapon you can activate if you choose, or you can
wait to get another power-up to work your way towards selecting temporary
invincibility. Also, you get to choose between 4 characters to play as.
Playing as a particular character will not affect the ending, as you get the
same ending no matter which of the 4 you are playing as, so pick the one who
you enjoy playing as, make it to the final boss of Stage 5, then do him in as
his helicopter flies above dropping bombs on you. Once you defeat him he
appears to bellow in pain before dropping to the ground. The invincible
helicopter will self-destruct and you will get an ending message that read:
THIS SITUATION HAS ENDED WITH SEVERAL THINGS LEFT UNSOLVED. THE HEAD, FOX, IS
STILL MISSING. BURNS IS FEELING THAT A SUSPICIOUS FIGURE IS LURKING BEHIND
HIM. BUT THERE IS NO DOUBT HE WILL BE DEVOTED TO FIGHTING. WHICH IS WHY WE
CAN CALL IT BURNS DESTINY. It then goes to a cool screen showing you 4
characters standing in front of a city skyline with clouds rolling by and the
credits scrolling at the bottom of the screen. As I mentioned, you get this
exact screen no matter which character you played as or ended the game with.
Once the credits roll by you end up at the KONAMI screen and then the title
screen.
COOL WORLD (Ocean)
-You can find a very well-written guide for this game by Admiral on Gamefaqs.
It is a somewhat confusing game, with your main goal being to find the four
map pieces in the first 4 stages. There are a total of 5 stages, but the 5th
stage will only be accessible once you do find the map pieces in each of the
first 4 stages. These stages can be played in any order, so the order will
not affect the ending. When you make it to Stage 5 you will eventually face
off against Holli Would. Once you defeat her you will climb to the top of
the tower and get a message that states: CONGRATULATIONS. BY STABILIZING THE
THE (yes, they use THE twice) STRUCTURE OF THE INTERWORLD MATRIX BETWEEN THE
REAL WORLD AND COOL WORLD YOU HAVE SAVED BOTH UNIVERSES. Lightning bolts
continue to shoot from the tower as the screen flashes. It then goes to a
picture of Holli in a notebook with her saying: IT'S "GAME OVER" FOR YOU
SUCKER! Not exactly the ending message you were expecting, especially since
you just waxed her on top of the tower. Almost like you're getting punished
for beating the game. It then goes to the high scores screen where you can
enter your initials and then goes back to the title screen.
COWBOY KID (Romstar)
-This game is similar to the Famicom game Goemon, with a western setting. It
is one of the lesser known NES titles, probably because it isn't the most
common cartridge to find in the wild, but it is a decent game. There are a
total of 7 stages, with each stage having a specific baddie you must dispatch
at the end of it. When you reach the end of Stage 7 you will have to fight the
Scorpion Master. Unfortunately you fall in a pit before fighting him, but from
where you land you will eventually find a switch that disables the pit. From
there you can free the prisoners and then return to fight the Scorpion Master
without falling in the pit. He takes a tons of shots to defeat, but keep plug-
ging away. He will drop a money bag, which you need to grab quickly, then it
will go to the ending screen, where it shows the Cowboy Kid on a horse being
led by what looks like another kid across the land with a cool red sky. The
staff credits will flash on the bottom of the screen. Eventually the credits
will end and the horse will stop at the edge of a cliff looking out over a
cool scene of the desert and the setting sun with THE END etched in the sky.
The clouds are moving during this scene and THE END shimmers every few seconds
which makes this a really cool graphical ending for an NES title. Pressing
start on this screen makes an odd noise and stops the music for a bit, but
doesn't seem to do anything in particular. It does say PRESENTED BY ROMSTAR
on this screen as well.
CRASH AND THE BOYS' STREET CHALLENGE (American Technos)
-
CRYSTAL MINES (Color Dreams)
-This game plays on the same game engine that the 2 Wisdom Tree games, Joshua
and Exodus, do. I believe it was the first of the 3 games released and has that
distinct Color Dreams charm to it. Not bad for a licensed game, especially if
you are into puzzlers. It also has the same number of levels that the other two
games do, 100. In Crystal Mines, when you complete Level 50 you will get a
congratulatory ending screen that says GREAT JOB! YOU'RE HALFWAY THERE. YOU
DESERVE A BREAK-HAVE SOME TASTY SPACE SPAM! PRESS START TO CONTINUE. There is
a pic of a nice chunk of said Space Spam as well as a bottle of what looks like
milk, thought there is fizz or something coming out of it. It's cool that they
even bothered with this little intermission screen, but you still have another
50 levels to go. The next 50 are the mirror images of the first 50 you just
played through, yet they seem a bit harder, so chug your way through these new
50 to get the ending. You will get a screen showing your final score at the top
and the message CONGRATULATIONS! YOU DID IT! YOU HAVE ACQUIRED ENOUGH WEALTH TO
BUY A LUXURY CONDO ON THE MOON! It shows your condo and what looks like a space
ship on the overpopulated looking moon with the Earth in the background. A nice
little ending here from Color Dreams. It will stay on this screen until you
press start.
CRYSTALIS (SNK)
-
CYBERBALL (Jaleco)
-Simply select the Advanced Level and play against the Pro Coach. When you
defeat the Pro team you simply go back to the title screen. No ending, no
fanfare.
CYBERNOID (Acclaim)
-Upon first glance you would think that this was a straight shoot-em up,
similar to Life Force or Abadox, but there is a ton of strategy involved
here as well, like deciding which weapon you are going to use to beat an
enemy or remove an object from your path. Definitely a very difficult game,
There are 3 level of difficulties to select from at the beginning. They are
Easy, Hard and Lethal. There is no Medium. I would consider Easy to be a
hard setting, as it is not easy. Anyway, there are only 3 Levels in this
game. When you find the elevator in one of the levels it will tally up your
score and send you out to the next level. The levels aren't numbered, but
just know that there are only 3 of them. When you go through the game on
EASY Difficulty and get to the end of Level 3 (there are no bosses in this
game, so just getting to the end of the level alive counts as finishing it)
and go down the elevator, it will show your Cybernoid landing on the mother
ship, then some kind of feminine looking being with purple hair will appear
atop the next screen and say WELL DONE CYBERNOID PILOT YOU HAVE DEFEATED THE
BAYKORS UNTIL THE NEXT TIME. Now play through the game on HARD and the
difficulty really ramps up. The layout of the 3 levels is exactly the same,
but the enemies are fierce and throw more projectiles your way. Play through
the insane 3 levels and when you finish the game this time you will get...
the same exact ending you got when you beat the game on EASY difficulty.
Some reward! Now play through the cluster#*%# known as LETHAL difficulty and
your reward will be...the same damn thing. Nowadays every little extra
thing you do or find in a video game will unlock something in the game, but
back in the late 80s the difficulty of the game was only implemented in the
game to give the player who mastered the game their money's worth by
throwing in the bonus of making the game slightly more challenging. In
Cybernoid's case, by making the game impossible. So yes, you do get the same
exact ending no matter which difficulty setting you beat the game on. Plus
the game just brings you back to the title screen after the ending message
from the purple-haired woman. No credits or nothing. Good ol' Acclaim.
D
DANCE AEROBICS (Nintendo)
There are several different modes of play. In "Dance Aerobics" there are a
total of 8 Levels to master, each having more routines than the previous
level. When you finish Level 8 you are given the Superstar Crown. In "Mat
Melodies" there are 5 different tunes that you must follow on the Power Pad.
Finish all 5 tunes correctly and it goes back to the 1st Tune. In "Ditto,"
simply step on the pad in tandem with the tunes that are being played. This
just repeats indefinitely. Finally, in "Aerobics Studio," if you can manage
to keep up with the aerobics instructor in Studio 20 and finish all of the
routines, you have beaten that mode. I consider beating "Mat
Melodies," "Dance Aerobics," and "Aerobics Studio" as beating this game as a
whole.
DANNY SULLIVAN'S INDY HEAT (Tradewest)
-There are a total of 9 different races in this game. When you beat the 9th
(the Tradewest Speedbowl) you get a victory screen, it shows the standings,
and you begin a second season (Round 2). However, after beating all 9 races
in Round 2, you simply start over again at Round 3. There are an infinite
amount of Rounds. When you get to Round 99 and finish all 9 races, you get a
weird looking Round # instead of Round 100. Therefore, just consider beating
the original 9 races in Round 1 as beating the game as there is no definitive
ending.
DARKMAN (OCEAN)
-Although the different stages are not numbered, there are 22 in all. When
you get to the end of Stage 22 you fight Durant. Defeat him and view the
ending screens.
DARKWING DUCK (Capcom)
-There are 7 Stages in this game. Defeat Steel Beak at the end of Stage 7
and you've won.
DASH GALAXY IN THE ALIEN ASYLUM (Data East)
-This is definitely an odd game. Beam Software made the game, but Data East
released it. The story says you just landed on an alien planet and must make
your way through a "maze of rocket rooms and elevator shafts and return safely
to your ship." The game has some Impossible Mission II elements to it as well
as some Sokoban/Boxxle/Porter crate pushing tactics as well. There are a total
of 24 floors in this maze, each having 4 rooms (and some have a 5th bonus
room) but you do not need to go through them all in order. In fact, Wilson Lau
wrote a guide on gamefaqs.com that gets you through the game in a mere 28 steps
and elimates the guess work on your part, if you like that kind of thing. When
you make it to Room 24-4 and enter the door it will show the tip of the rocket
and say MISSION COMPLETE DASH. Fireworks will go of around the rocket tip and
it will say CONGRATULATIONS!!!!!!!!!!!! underneath. Next it will...go back to
the title screen. Seriously. What a horrible ending. The game wasn't that
difficult, but the game could have at least had a staff credit roll or some-
thing remotely interesting.
DAY DREAMIN' DAVEY (HAL America)
-
DAYS OF THUNDER (Mindscape)
-There are 8 races that you have to qualify for and then win. It starts with
Daytona and ends with Daytona. When you work your way through the different
races and beat the Daytona track for the 2nd time, driving your friend
Rowdy's car, you will get the ending. A nice little bit of digitized speech,
followed by one of the worst endings you will ever see ("The End").
DEADLY TOWERS (Broderbund)
-This game is just a maze of towers and dungeons that you have to navigate.
Your mission is to find the weapons and armor necessary to climb the 7 towers
to defeat the bosses. You get a bell each time you defeat a boss. When you
have collected all 7 bells you must head back to where you started and the
gate to the final boss will be open. Defeat his 2 sub-bosses first, then
take on Rubas. You get an okay ending for such an old game.
DEATH RACE (AGCI)
-The hardest difficulty level is World Class. You have the least amount oftime
to beat the stages and the enemies are the most ferocious. To beat theWorld
Class difficulty you must finish all 8 cities, from San Diego to NewYork. When
you finish New York you are told you have to run the Gauntlet,which is just
racing through the 8 cities one more time. Instead of saying"World Class" in
the corner of the screen between races it will say "WorldClass Final" in the
corner. Once you go through these same 8 cities again(making it a grand total
of 16 races), you will get a screen showing the DeathRace trophy with a
scrolling message congratulating you. Then it goes back tothe title screen.
DEATHBOTS (AVE)
-There are a total of 6 levels. When you beat the boss on level 6 you take
the elevator to a final room where a green deathbot awaits. Destroy him and
you get the ending sequence.
DEFENDER 2 (HAL America)
-
DEFENDER OF THE CROWN (Ultra)
-You must take control of all the territories on the board. When you do, you
become King of England. The ending consists of 2 text messages then one
graphic screen.
DEFENDERS OF DYNATRON CITY (JVC)
-There are 5 Missions in this game. When you defeat Dr. Mayhem at the end of
Mission 5 you get the quick ending screen followed by a couple of credits
screens showing the heroes from the game.
DEJA VU (Kemco-Seika)
-You have to finish this game by finding evidence to clear your name and
discarding all the false evidence that incriminates you. Do this, then go
to the police office to finish the game.
DEMON SWORD (Taito)
-There are a mere 7 stages in this game. They are numbered as Stage 1-1, 1-2,
2-1, 2-2, 3-1, 3-2 and the final stage is 4-1. When you defeat the Dark Lord
at the end of Stage 4-1 you then automatically view a scene where Victar
approaches the Dark Fiend and throws the Demon Sword at him. The door opens,
the girl comes out, and the 2 of them ride off into the sunset. A black
screen with some Japanese writing appears and stays there until you press
Start, which brings you back to the title screen.
DESERT COMMANDER (Kemco)
-There are 5 different scenarios to play in this game. Unfortunately, each
one has the same ending. Just finish all 5 scenarios and consider this game
beaten.
DESTINATION EARTHSTAR (Acclaim)
-There are a total of 8 Stages. Each stage consists of 2 parts: a space
exploration stage and a side-scrolling shooter. When you destroy the boss of
the side-scrolling part of Stage 8, you get to watch the final base explode
and you get the simple ending message.
DESTINY OF AN EMPEROR (Capcom)
-
DICK TRACY (Bandai)
-This game has a fairly large area map and is somewhat similar to Who Framed
Roger Rabbit in the layout. As for stages, Tracy must go to different places
on the map gathering clues in order to solve 5 different cases. When you get
to the last case, Case 5, you will eventually end up at the final boss, Big
Boy. If you have saved up enough gun ammo you can make short work of him.
Select the "Arrest" option and you will get the following message from Big
Boy: I GOTTA HAND IT TO YA, TRACY. I HATE YOUR GUTS, BUT YOU'RE A GOOD COP!
The police commander then says: CONGRATULATIONS, TRACY! YOU'RE ONE IN A
MILLION! The following screen shows Big Boy behind bars and says: SEE YOU
LATER, BIG BOY, SAY, IN MAYBE 20 YEARS TO LIFE! as you can see Big Boy
scowling. The final screen shows Tracy sitting at a desk reading his news-
paper with the words EXTRA - TRACY BLASTS BIG BOY BEHIND BARS - CITY SAFE
ONCE AGAIN! GAME OVER. I wish game companies wouldn't end their good endings
with the words "Game Over", as that seems more like you failed in your quest,
but at least there was an ending.
DIE HARD (Activision)
-This game has several different endings, depending on the scenario. I
consider it beaten if you play it on the Advanced level (as opposed to
Beginner) and eventually make it to Level 30 where you will dispose of Hans
Gruber. Do this and the game is won.
DIG DUG II (Bandai)
-There are 72 Rounds. When you finish Round 72 you get a screen showing ten
of you enemies dancing around with the words "DIGDUG THEATER" on the screen.
Then you and two of your enemies go to the center of the screen and walk off.
You then go back to Round 1. This is actually a 2nd Quest, as the islands are
now gray instead of green. They are identical otherwise, but the enemies seem
to move faster. When you finish the 2nd set of 72 Rounds you get the same
exact DigDug Theater ending and it again returns you to Round 1. The islands
remain gray here, so I would consider beating the 2nd Quest as finishing the
game. Some might argue that since you got the same ending the 2nd time
through that beating the first 72 Rounds would be considered beating the
game. I'm not one of them. Since the background changed colors I would
consider the 2nd Quest as unique.
DIGGER: THE LEGEND OF THE LOST CITY (Milton Bradley)
-Subtitled: Starring Digger T. Rock. One of the harder games released for the
NES, despite its cutesy look. This game was licensed to Milton Bradley, but
make no mistake, it has that Rare look and feel to it. The goal is to make
it through the 8 Caverns in one piece. Definitely easier said than done. When
you reach the dinosaur at the end of Cavern 8, drop a diamond next to him to
distract him (dinosaurs love diamonds apparently) and run like hell to the
exit door. The door will close on you and then it will go to a cool screen
showing Digger in front of a fountain (Fountan of Youth?) with the words
CONGRATULATIONS YOU'VE FOUND -THE LOST CITY-. Digger will jump for joy and
then fall on his posterior. It then says TO BE CONTINUED... which it never
was, to my knowledge. He stands back up and then it goes to the Digger high
scores screenand then back to the title screen. Kind of a quick ending for
such a difficult game, but at least you got something.
DIRTY HARRY (Mindscape)
-This really is a true oddity among video games. The game itself is nothing
spectacular. You get the cool digitized "Go ahead, make my day" at the title
screen but then it is downhill from there. The game only has 3 Levels, but they
are HARD. You have to do a lot of exploring for a game like this and it isn't
as straight-forward as you would think. The controls are sluggish and un-
responsive, sort of like Mad Max. It's no coincidence that both games were put
out by Mindscape. Also, it's pretty weird to see 1971 on the copyright screen,
even though it's there because the movie Dirty Harry came out in '71. Anyway,
if you can manage to make it to the end of Level 3 you will face off against
The Anaconda, who sort of looks like the Kingpin from Marvel comics. Finish
him off with your weapon of choice (a bazooka was mine) and he will fall off
the screen. You will jump off the screen after him. It will then go to a cool
pic showing The Anaconda down on one knee preparing to reach for his weapon
as Dirty Harry is aiming his revolver at him. This is where it gets interest-
ing. 99% of all NES games that have endings have graphical endings with text
that congratulates you, wraps up the story, etc. Dirty Harry shows you this pic
and then surprises you with a digitized speech ending. As Harry holds the gun
at his enemy, he says I KNOW WHAT YOU'RE THINKING PUNK. YOU'RE THINKING DID HE
FIRE SIX SHOTS OR ONLY FIVE. AND TO TELL YOU THE TRUTH I'VE FORGOTTEN MYSELF IN
ALL THIS EXCITEMENT. BUT SEEING THIS IS A .44 MAGNUM, THE MOST POWERFUL HANDGUN
IN THE WORLD, HELL IT BLOW YOUR HEAD CLEAN OFF. YOU GOTTA ASK YOURSELF A
QUESTION: DO I FEEL LUCKY? WELL DO YA, PUNK!! A twisted smile then appears on
The Anaconda's face as he appears to go for the weapon as the screen turns
black. It then goes to the subscreen that shows all your weapons, score, lives
and health and says PRESS START. Doing this brings you back to the title
screen. So if you were looking for an elaborate ending with a story to wrap it
up, you didn't get it, but what you did get was one of the most unique, cool
endings to any NES game out there. If you want credits, just let the game run
for a bit when you turn it on and they will appear after the title and copy-
right screens.
DIZZY THE ADVENTURER (CodeMasters/Aladdin)
-The ending is pretty straight-forward...solve all the puzzles, then when you
rescue Daisy in Zaks' Castle, you get the ending screens.
DONKEY KONG (Nintendo)
-There are only 3 stages per level (the level is the number under the "L" at
the top of the screen). Every time you beat 3 stages, you go to the next
level, which are the same 3 stages, only more difficult. Once you beat the
9th set of levels (Level 9), it goes to level A. This continues all the way
up through 255 levels, most of which are represented by weird symbols, blank
spaces and other odd characters. The last of these is Level •I. When you
beat the 3 stages in that level, it goes on to Level 0. However, you die at
the beginning of Level 0 since the time limit (Bonus indicator) in the stage
is set at 0. In an emulator you can freeze the time value at whatever you
want, making it possible to play through Level 0, which is the easiest level
in the game (easier than Level 1). When you beat Level 0 you go into Level
1, where you started the game. Technically, beating this game would be
getting to Level 0, where you automatically die because of said time limit
and cannot procede any further. Talk about a bad ending!
DONKEY KONG JR. (Nintendo)
-There are 4 stages to play through in this old classic. They continuously
repeat for as long as you feel like playing, so we will rule that there is
no definitive ending in this one. Mode A is the easy mode while Mode B has
faster enemies and more of them as well. You do get an extra life if you
score 1,000,000 points.
DONKEY KONG JR. MATH (Nintendo)
-
DONKEY KONG 3 (Nintendo)
-There are 3 stages that continuously repeat in this game (Original, Pyramid,
and Forest). Since they repeat infinitely, there is no definitive ending to
this classic game. Mode A is the easier of the two modes, while Mode B is a
lot faster and harder, as enemies move quicker and it takes more shots to
beat Donkey Kong.
DONKEY KONG CLASSICS (Nintendo)
-
DOUBLE DARE (Gametek)
-
DOUBLE DRAGON (Tradewest)
-There are 4 Missions. When you get to the end of Mission 4 you fight Machine
Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him
and you go to a screen where you rescue Marian. She gives you a hug and a
heart floats up into the top of the screen. The game then resets to the title
screen.
DOUBLE DRAGON II (Acclaim)
-This classic beat-em-up has 3 game modes: Practice, Warrior and Supreme
Master. If you are playing Practice mode, you will play until you finish
Mission 3. You will then get a message saying: YOU HAVE COMPLETED THE PRACTICE
LEVEL. MANY MORE ENEMIES AND CHALLENGES AWAIT YOU. CHARGE ON, DOUBLE DRAGONS,
THE WARRIOR LEVEL AWAITS YOU. When you play the game on the Warrior difficulty
level, you will play through to Mission 8. When you defeat your clone at the
end of Mission 8 you will get the following message: WELL DONE, DOUBLE
DRAGONS, VERY FEW HAVE EVER MADE IT TO THE END OF THE WARRIOR LEVEL. BUT NOW
YOUR GREATEST CHALLENGE IS AHEAD. THE MASTER LEVEL HAS AN ENEMY SO EVIL, NO
ONE HAS EVER SEEN HIM AND SURVIVED. GOOD LUCK! Now go ahead and play the
Supreme Master difficulty level and you will have to complete 9 missions. At
the end of Mission 9 you must face the Shadow Warrior. He is a pain, but if
you defeat him it will show a screen with him getting zapped with a ray of
red light. There will then be several screens of ending which consist of the
following dialogue and story: "IT APPEARS OUR BATTLE IS FINALLY OVER. BUT, I
WILL LEAVE YOU WITH THE LEGEND OF THE SHADOW....IF THE ILLUSION SPREADS, THE
EVIL WILL LIVE AGAIN. BUT IF THE TWO DRAGONS SOAR THROUGH THE SKY, AN ANGEL
WILL FALL TO THE EARTH. SOON...I WILL DIE AND YOU WILL JOIN ME. FAREWELL
DOUBLE DRAGONS. HA, HA, HA!" ".........." THE MYSTERIOUS WARRIOR DIED,
LEAVING NO CLUE TO WHAT HIS LAST WORDS MEANT. BUT, BILLY AND JIMMY FELT THEIR
REVENGE WAS COMPLETE...AT LEAST FOR NOW... "WHEN TWO DRAGONS SOAR THROUGH THE
SKY, AN ANGEL WILL FALL TO THE EARTH..." THAT NIGHT AN ANGEL DESCENDED FROM
THE HEAVENS AND RETURNED MARIAN TO THE DOUBLE DRAGONS ALIVE AND WELL. It then
shows a screen with Marian waking up followed by several screens of staff
credits. It shows Billy hugging Marian, a TECHNOS JAPAN CORP. screen, then
finally THE END. It goes back to the title screen from here.
DOUBLE DRAGON III (Acclaim)
-There are 5 Missions. When you get to the end of Mission 5, Egypt, you
fight 3 mummys and then fight Princess Noiram, who is really Marion under an
evil spell. Defeat Noiram and you get the ending which consists of showing
each of the main characters, a few credits, and then an END screen which
stays on until you reset the game.
DOUBLE DRIBBLE (Konami)
-
DOUBLE STRIKE (American Video Entertainment)
-In this bland shooter, you must battle through 9 Rounds, each having a boss
ship, plane or fortress at the end of them. When you reach the fortress at
the end of Round 9, destroy it and enjoy the brilliant one-screen ending.
DR. CHAOS (FCI)
-You must wander through the mansion and recover the 10 pieces of the laser
bydiscovering various warp zones hidden throughout the place. There are 11
side-scrolling areas throughout the house, each with a boss at the end. When
youdefeat Canbarian at the end of the 11th Warp Zone, you rescue your brother
andget to view the moderate ending sequence.
DR. JEKYLL & MR. HYDE (Bandai)
-There are 6 Stages in this game, though they are not numbered. When you getto
the end of Stage 6 you will see a church. Just walk past the church and thegame
will end. Just shows the church with the word "END" on the screen.Horrible
ending. However...after reading the FAQ by John Lange for this gameon
gamefaqs.com, a "good ending" has been discovered!! When you get to thelast
stage, let yourself turn into Hyde, then get Hyde to the church beforeJekyll by
going up on the rooftops. The lightning will not strike you herewhen you cross
paths to where Jekyll is back in the real world. When you getto the church
Hyde will fight a Red Letule. Defeat the Letule and Hyde turnsback into Jekyll.
Now get Jekyll to the church, where he will enter and meetup with his bride
Millicent. The two go up the stairs and into the chapel,where they kiss and a
blue beam of light comes down from above. The word ENDappears on the screen,
but after a few seconds lightning comes down, turningthe word END backwards and
a red silhouette of Hyde holding a cross appearsnext to the word. If it wasn't
for Mr. Lange I probably would have diedthinking I beat this game, when in
reality I only saw the bad ending!
DR. MARIO (Nintendo)
-
DRAGON FIGHTER (Sofel)
-A really nice action game, somewhat similar in nature to Ninja Gaiden and
Vice: Project Doom. You never hear about this game, probably because it was
released at the end of the NES game run. Sofel was supposed to make an NES
version of Snow White, so this game leaves me wondering how cool that game
might have been. There are a total of 6 stages. Stage 6 has you turning into
a dragon right at the beginning of the stage and it pretty much turns into
a side-scrolling version of Dragon Spirit. When you get to the final boss
you need to keep shooting it (called Magus according to the FAQ) until you
knock the front of it off to reveal a serpent-like face underneath. Now blast
Magus until he is destroyed. You are rewarded with a nice ending sequence,
showing your Dragon Fighter standing on a cliff overlooking a nice sunset,
followed by another scene showing a castle at the end of a grassy field
followed by yet another scene showing your dragon coming in for a landing.
Then the credits roll and you are left at a black screen with END in blue
letters. However, if you wait at this screen for a loooooong time a secret
message will pop up beneath END! It says TITLE + AAAABBBBABABABAB. Pretty
cool. To activate this code, at the title screen wait until it says Press
Start and hit that button combo. The blue text at the bottom that says 1991
SOFEL LICENSED BY NINTENDO OF AMERICA INC will turn red if you entered it
correctly. This will give you a harder version of the game once started. The
only problem with this is that you get the same exact ending going through
this harder version of the game that you did going through it the first time.
So, unless you really enjoyed this game and want to play a challenging version
of it, just beat it once to consider it beaten, though completists will
probably argue that since there is a harder quest built into the game, you
should probably beat that one as well even though the ending is the same.
DRAGON POWER (Bandai)
-For some reason Nintendo of America decided to turn the popular Japanese game
Dragonball into a generic title called Dragon Power. They changed the names
of most of the characters because they probably sounded too Japanese, but it
is essentially the same game. I rented this several times when I was in high
school and thought the game was pretty damned hard for being so cutesy, but
eventually I got the best of it. There are a total of 10 levels. You need to
collect the Dragon Balls (called crystalballs) in each of the levels. When
you go through the final level it is a tower full of various enemies and
bosses that you have to defeat to move on. At the top of the tower you will
face the Shogun. When you defeat him you can enter the door for your final
battle against a cool looking robot swinging a mace. He is tough but if you
can outlast him you will jump up and down like you do when you defeat all the
other bosses (and wonder why Bandai turned the main character into a monkey
for US audiences) and get the ending. It will show a screen showing you and
the purple haired girl, who will say AT LAST, WE HAVE ALL OF THEM. Pig will
appear and say LET'S HURRY! The girl will say DRAGON EMPEROR. DRAGON, COME
OUT & GRANT A REQUEST. The screen will flash and a green dragon will rise from
the bottom of the screen. He'll say WELL, I'LL GRANT YOU ONE REQUEST. A menu
will appear next to the dragon where you have 4 options. They are:
1-MOVE DRAGON IN THE TITLE
When you select this option it goes to a screen with an odd little green guy
in a blue suit who says GREAT GAME! YOU'RE THE CHAMPION THIS TIME BUT, KING
MINOS WILL BECOME KING OF THE WORLD YET. WATCH FOR ANOTHER GREAT ADVENTURE.
LEAVE IT TO BANDAI. It then goes to the title screen, where the green dragon
will keep flying across the words DRAGON POWER. You can't actually move him,
as he flies on his own.
2-CONTINUE GAME
This option immediately dumps you back in Level 1. Definitely not the option
you want to take, unless you can't get enough of Dragon Power.
3-I WANT HER SANDWICH
Choosing this option shows the old hermit with 6 traingles floating around him.
The screen will turn red and it will show the green guy in the blue suit that
you got in the "MOVE DRAGON IN THE TITLE" ending and he gives you the same
message he gave you in that ending. However, there will be no dragon flying
around on the title screen.
4-GET HAMBURGER
This option shows the purple haired girl talking to the hermit. She says HI!
He says HI! YOU IRRITATE ME! She replies I HAVE BURGERS & SANDWICHES. HOW'S
THAT? He says SO MACH. OH. OH, IT'S GREAT! as the screen turns red. The little
green guy in the blue suit screen appears now like in endings 1 and 3 and you
get that same message from him and no dragon at the title screen.
Ending #4 is probable the best ending, but I suggest getting a save state at
that ending options menu if you are playing on an emulator so you can see them
all. Some neat stuff for a game released in 1986.
DRAGON'S LAIR (CSG Imagesoft)
-There are 4 levels. Defeat Singe at the end of Level 4 and view the ending
showing Dirk holding Daphne in his arms with an ending message. You then
enter your name on a high scorers list and the game goes back to the title
screen. No credits.
DRAGON SPIRIT: THE NEW LEGEND (Bandai)
-There are 9 Areas in the game (not including the introductory stage, which we
will call Area 0). If you made it through Area 0 without dying, you play as
the Blue Dragon and then must proceed through the 9 Areas to beat Galda at the
end of Area 9 to get the good ending. It will show the girl on top of the blue
dragon with the following text underneath: GALDA WAS SLAYED BY THE BLUE DRAGON.
THE MONSTERS RETURNED TO DARKNESS. LIGHT AND PEACE WERE RESTORED TO THE EARTH.
NOW A NEW LEGEND IS CREATED. THE NEW HERO LACE, AND HIS NAME WILL BE REMEM-
BERED FOREVER. It shows a book called THE LEGEND OF DRAGON and the book closes
with the words THE END on the cover. It then shows several screens of staff
credits, each with a picture of a fairy on it, then ends with a picture of a
blue haired fairy with the words THANK YOU VERY MUCH FOR BEING WITH US under-
neath her, ending on a PRESENTED BY NAMCO screen that stays until you reset.
Now if you died in Area 0, then you play through the game as the Gold Dragon
and get the bad ending, which shows your sister Iris pulling the Blue Dragon
on a leash with the words OH! IT WAS ONLY A NIGHTMARE! I'M SCARED OF THE DARK,
BUT MY SISTER IRIS IS THE SCARIEST beneath the picture, followed by the same
two book screens you got in the good ending and no credits. It's interesting
that something you did in the first stage (dying or not dying in Area 0) will
affect the ending like this.
DRAGON WARRIOR (Nintendo)
-
DRAGON WARRIOR II (Enix)
-
DRAGON WARRIOR III (Enix)
-This is an easy-to-play, long RPG where the ending is pretty straight
forward...visit towns, gain experience, etc. and eventually you will reach
Zoma. Beat him and enjoy the nice ending sequence.
DRAGON WARRIOR IV (Enix)
-One of the best, if not THE best, RPGs for the NES. This game is divided
into 5 Chapters. You play the first 4 chapters as different characters, then
in Chapter 5 the characters from the first 4 chapters eventually unite with
the Hero into one big group. Fight your way to the end and take out
Necrosaro in all his 7 forms and the game is beaten.
DUCK HUNT (Nintendo)
-There are 3 separate games, 1 Duck, 2 Ducks and Clay Shooting. Each one has
99 Rounds. When you beat Round 99 it goes to Round 0, which is at the
beginning skill level. Beat Round 0 and it goes to Round 1 and so on.
DUCK TALES (Capcom)
-
DUCK TALES 2 (Capcom)
-
DUDES WITH ATTITUDE (American Video Entertainment)
-There are a total of 32 levels you must play through in this puzzler from
AVE. When you finish them you will get a quick congratulations message.
This is virtually the same game as Trolls on Treasure Island, another AVE
title.
DUNGEON MAGIC (Taito)
-
DUSTY DIAMOND'S ALL STAR SOFTBALL (Broderbund)
-
DYNOWARZ - THE DESTRUCTION OF SPONDYLUS (Bandai)
-There are 7 stages. Each stage has two parts, one where you control a
dinosaur and one where you come out of the dinosaur and walk on foot. At the
end of Stage 7 you simply get a victory screen, a couple screens of credits
and you end on a nice, scenic screen congratulating you for finishing another
great game from Bandai and the game stays on this screen until you reset.
E
ELEVATOR ACTION (Taito)
-This is one of those games that I never thought I would get closure on
because it got so damned difficult as you went on. Thanks to emulation, I
have figured out this game's finish. There is no ending. The game just keep
repeating the same 4 colored rooms (Dark Blue, Pink, Aqua, Gray) over and
over again while the difficulty just continues to increase. By finding the
HEX address that controls the stage number I figured out that if you were
inhuman you could make it up to Stage 256, which is a gray stage like Stage 4
but just insanely difficult. If you manage to make it to the basement you go
on to the next Stage, which is Stage 1. How do I know? The HEX address has a
value of 0 for this stage, which is the same value Stage 1 has. So, I'm not
sure if it is realistic to consider finishing all 256 stages of this game as
beating it. Since there are only 4 different colored rooms you may want to go
the Stage 4 as the last stage route. I hate games like this.
ELIMINATOR BOAT DUEL (Electro Brain)
-You must work your way up the ranks and reach the World Champion, Disaster
Don. If you start on Expert Mode, you must race against 4 opponents in 3
races apiece. When you get to Disaster Don, beat him in 3 seperate races and
you are the World Champion. You get comments from the other competitors then
you get the ending screen, where you are sitting in a boat with Veronica
Alabaster.
EMPIRE STRIKES BACK, THE (JVC)
-See: STAR WARS - THE EMPIRE STRIKES BACK
EVERT & LENDLE TOP PLAYER'S TENNIS (Asmik)
-See: TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL
EXCITEBIKE (Nintendo)
-
EXODUS (Wisdom Tree)
-This biblical game by Wisdom Tree uses the same game engine that the games
Crystal Mines and Joshua both use. It is a puzzler that is comprised of 100
levels. When you finish the first 50 levels, they repeat, but will be flipped
around so everything is reversed of the way it was the first time through.
Every time you finish a level you will also be able to answer 5 biblical
questions. Get them correct and you can earn bibles and extra lives. When you
manage to finish Level 100 you will get your normal 5 questions, then it will
go to a screen showing you the sacred tent with a cloud above it. Pressing any
button here will bring you to a black screen that says YOU HAVE COMPLETED
EXODUS! followed by your score. It says to press any button on the bottom of
the screen but all this does is bring you back to the title screen. Kind of a
crappy ending for all your hard work, but seeing how this was an unlicensed
game that was released in 1991, at least we got something. Also of note, there
is a version number on the title screen of most Wisdom Tree games, as they
seemed to update their games quite a bit. I'm not sure if it was just removing
bugs or if it had something to do with getting around the NES lockout chip at
the time, but for those of you wondering, this ending was accomplished on
Exodus Ver 4.0. I am guessing the ending is the same for all versions, but let
me know if you have something different on yours.
F
F15 CITY WAR (AVE)
-There are 5 levels in this game. When you beat the green bomber plane at
the end of Level 5 you are the hero of the city war. There is a simple
ending screen that stays on forever.
F-15 STRIKE EAGLE (Microprose)
-There are 4 difficulty levels, with Ace being the hardest. There are a
total of 7 Missions. You can play any mission as many times as you want, but
the 7th Mission (Baghdad) can only be accessed when you attain the rank of
General (40,000,000 points). In each Mission if you score a certain amount
of points in the mission, you get a different Medal of Valor for each one.
When you finish the Final Mission (Baghdad) and score 8,000,000 points in
that single Mission, you get the Congressional Medal of Honor. I consider
truly beating this game as getting each Medal of Valor in each Mission and
getting the Congressional Medal of Honor in the Final Mission, playing on Ace
Difficulty Level.
F-117A STEALTH FIGHTER (Microprose)
-This flying simulator is pretty much a sequel to the other Microprose flyer
F-15 Strike Eagle, as both games are very similar. In this one there are a
total of 9 missions: 6 regular missions and 3 special missions. The special
missions are accessible if you collect all 10 ribbons and medals during the
course of the 6 regular missions. You can get more than one ribbon/medal in
each stage and you can also go back into a stage you have already beaten to
try for the reward again. Here is a quick breakdown:
(1) Air Force Commendation Medal (score 60,000 points in Libya mission).
(2) Air Medal (score 120,000 points in Middle East mission).
(3) Distinguished Flying Cross (score 175,000 points in Gulf War mission.
(4) Silver Star (score 200,000 points in Cuba mission).
(5) Distinguished Service Medal (score 300,000 points in Korea mission).
(6) Air Force Cross (score 325,000 points in North Cape mission).
(7) Air Force Overseas Ribbon (easiest ribbon to get, as you get it in any
completed mission unless you get a better ribbon in that mission.
(8) Air Force Long Service Ribbon (get after completing several missions).
(9) Air Force Achievement Medal (get this by shooting down 15 or more aircraft
during a mission) and finally
(10) the Superior Service Medal (get this if you destroy 75% of all the ground
targets in a mission).
If you collect all of these it unlocks a secret mission. There are 3 secret
missions: Panama (the Crime Lords), Pirates and Aliens. In the final mission,
Aliens, you must locate and destroy an alien base in the North Pole. Quite the
odd mission for a game of this kind. If you can score 325,000 points in this
last mission you will earn the Congressional Medal of Honor, the highest award
in the nation. You also get promotions during the game. The highest rank
possible is General, which you get after scoring 4,000,000 total points. As
for the ending to this complicated game, after finishing the Alien mission, it
shows your character in a white car going down the street in a parade. There
are tons of people watching and there are banners on the buildings scrolling
by with odd messages on them ("Big Shoe Sale Today Only" for instance).
Pressing start during the parade sequence will bring you to your uniform which
shows you with all the rewards, then, if you scored 325,000 points in this
last mission, you will get bestowed with the Congressional Medal of Honor. It
will stay on this screen until you reset. This game earned the long ending
description, as it was the 12th to last US NES game I finished.
FAMILY FEUD (GameTek)
-You must play until you reach $20,000. Then you are forced to leave the
show because you won all the money.
FANTASTIC ADVENTURES OF DIZZY, THE (CodeMasters)
-During the course of the game you must find 100 stars and eventually get to
the Evil Wizard Zaks castle. If you found all 100 stars, you'll get past a
gate inside the castle. Finally, after defeating Zaks you can rescue your
girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
until you hit reset.
FANTASTIC ADVENTURES OF DIZZY, THE/ALADDIN (CodeMasters)
-During the course of the game you must find 250 stars and eventually get to
the Evil Wizard Zaks castle. If you found all 250 stars, you'll get past a
gate inside the castle. Finally, after defeating Zaks you can rescue your
girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
until you hit reset.
FANTASY ZONE (Tengen)
-There are a total of 8 Rounds. When you finish Round 7 you have to fight
all of the bosses of Rounds 1-7 again, one after another. When you finish
the 7th boss, you go to Round 8, which is the final boss battle. Defeat the
final boss and you discover that your father was the leader of the enemy
force on a final congratulations screen. The game then goes back to Round 1.
FARIA: A WORLD OF MYSTERY & DANGER (Nexoft)
-A pretty cool yet little known action/RPG that is sort of like Zelda in that
you actually battle enemies physically, rather than in turn based combat. You
explore the normal towns, castles and dungeons like you would in most RPGs as
well as talk to townfolk and collect items to further your quest. There are
10 or so towns to go through, but your ultimate goal is to get through the Ice
Maze and into the Final Tower where you will have to make it to the top to
fight the Dragon. When you reach him, equip your Jump Shoes so you can jump
over his dragon breath, then jump and strike his head to do damage. When you
beat him it will show a pic of him (complete with bandages) and he will say
I CAN'T BELIEVE THAT I HAVE BEEN DEFEATED TWICE! SOMEDAY, I SHALL RISE AGAIN
TO CONQUER THE WORLD! You will then have to jump into the pit, where the
Legendary Sword awaits. Leave by going up and the tower will crumble when you
depart. Use a Wing to head back to Ehdo and head to the castle to see the king.
YOU: "I HAVE BROUGHT THE LEGENDARY SWORD IN WHICH I ENTOMBED THE SOUL OF THE
WIZARD!"
KING: "PEACE AND PROSPERITY HAS RETURNED TO THE KINGDOM OF FARIA! [YOUR NAME],
YOU MAY LIVE HERE AND HAVE MY DAUGHTER'S HAND IN MARRIAGE!"
YOU: "THANK YOU, YOUR HIGHNESS, BUT I MUST GO BACK HOME. MY PEOPLE ARE EXPECT-
ING ME!"
GIRL: "I'LL GO WITH YOU! FATHER, PLEASE ALLOW ME TO GO WITH [YOUR NAME]!"
KING: "YOU HAVE MY PERMISSION! LET'S CELEBRATE!....HEY, DO WE HAVE ANY MORE OF
THAT DELICIOUS CAVIAR?"
It then shows you and the princess walking out of the throne room and shows a
couple pictures of them outside the castle looking back at it. It then goes
through the staff credits, showing cool pics with each page of staff credits.
It will end with a view of the city from above, like it is part of a book, and
it says THE END under the city. It stays here until you reset.
FAXANADU (Nintendo)
-
FELIX THE CAT (Hudson)
-
FERRARI GRAND PRIX CHALLENGE (Acclaim)
-To beat this game you must race through 16 different Grand Prix races,
scoring the most points along the way. If you manage to make it through and
are the points leader, you get one of the absolute worst endings for all your
hard work. Good ol' Acclaim!
FESTER'S QUEST (Sunsoft)
-
FINAL FANTASY (Nintendo)
-
FIRE 'N ICE (Tecmo)
-When you finish Round 10-10 you face Druidle. Beat him and you get the end-
ing. If you wait a minute or two after the ending, a fairy will show up and
give you a code for bonus levels. When you beat Bonus Round 15-10 you get
another short ending.
FIRE HAWK (Codemasters)
-There are 7 Stages. When you destroy 100% of the enemy forces in Stage 7
you will get the ending when you land on the carrier. You will then get to
enter your name on a high scores screen and if you have the high score you
will get a Dizzy game demo for an ending.
FISHER PRICE: FIREHOUSE RESCUE (Hi-Tech Expressions)
-Not a bad little kids game from Hi-Tech here. You play a firefighter who must
drive to various locations on a map and rescue people (and animals). At the
beginning of the game you can select what "Level" you want to start on. There
are 4 to choose from, with 1 being the easiest and 4 being the hardest. For
instance, on Level 1 you must make four separate rescues. When you reach your
destination on the map it switches to a side view where you must maneuver your
firefighter on his ladder under a cat or a person, then hit A to rescue them.
When you rescue all of them on Level 1 you will go to a screen that shows your
firefighter and a ribbon with a 1 in it showing that you completed that level.
It also says WELCOME TO THE FORCE! PRESS START TO CONTINUE and goes back to the
level select screen. Levels 2 & 3 get increasingly more difficult, as there are
more people to rescue and a time limit comes into play in Level 3. The hardest
level, Level 4, is similar to Level 3, but has a hidden key that appears in
random locations that you must find before entering the flashing house. There
is a time limit here as well, so you need to be on your toes. The map area is
also larger and more maze-like. You have 3 rescue sections in Level 4, with
each section having 2 houses you need to go to. Once you finish Level 4 you get
a screen showing you with the ribbon with a 1 on it and shows your firefighter
with the workd CHIEF on him. Below him it says GOOD WORK! When you press start
it brings you back to the level select screen, so there is no ending to this.
Just what a young kid wants as a reward for making through that frustrating
last level.
FISHER PRICE: I CAN REMEMBER (Hi-Tech Expressions)
-Here is a classic matching game where you can play against a friend or the
computer. You can also just play alone if you want, but I will describe what
happens when you play against the computer, as that is the closest thing to
beating this game that the game offers you. There are 3 levels of difficulty.
The only difference is the amount of cards you must match. To effectively say
you have beaten this game, start on Level 3 and go up against Electro (the
computer opponent). You get to go up against him in 3 separate rounds. If you
manage to beat him him in all 3 rounds you will get the usual between round
message that says YOU DID VERY WELL IN THIS ROUND. PRESS ANY BUTTON. When you
press the button you get the message WONDERFUL! YOU HAVE A GREAT TOTAL! PRESS
ANY BUTTON. It then brings you to the Hall of Fame screen where your high score
will be displayed. Then it brings you to a screen where you can either play
against Electro again or start a whole new game. I guess you can consider that
Hall of Fame screen as finishing this game, as there is no real ending.
FISHER PRICE: PERFECT FIT (Hi-Tech Expressions)
-Definitely the easiest of the 3 Fisher Price NES games. All you have to do is
match pieces that fall out of a chute to their outlined shapes on the right.
You can choose to play against Electro (like you did in I Can Remember) to have
an opponent if you want and like ICR there are 3 difficulty levels to choose
from. Level 1 is a piece of cake and Levels 2 & 3 have time limits and are a
tad more difficult. To consider this game beaten, start on Level 3 and finish
all 3 puzzles. You will get to watch Electro solve his puzzles as well. You get
a better score for completing your puzzles faster than him, so do this so you
can appear on the high score screen above him. When you complete the 3rd puzzle
it says YOU DID IT. A PERFECT FIT! YOU ARE A CHAMPION. You then get to watch
Electro fumble around his puzzle for a minute and get the same message you just
got. It then brings you to the Hall of Fame high score screen and then to that
screen like in I Can Remember where you can either have a rematch or play an
entirely new game. Jeers to Hi-Tech Expressions for bilking the consumer and
not putting their 3 Fisher Price games on one cart. None of them are huge
programs and would have easily fit onto one NES cart at 1/3 the price.
FIST OF THE NORTH STAR (Taxan)
-
FLIGHT OF THE INTRUDER (Mindscape)
-There are a total of 12 Missions. Each Mission has several objectives.
When you finish the final objective of Mission 12, you get the 3 ending
screens.
FLINTSTONES, THE (Taito)
-
FLINTSTONES 2, THE: SURPRISE AT DINOSAUR PEAK (Taito)
-There are a total of 10 stages in this second NES Flintstones game. When you
defeat the Momma Dinosaur in the volcano at the end of Stage 10 it will stop
the lava and you will get the ending. Fred will be standing next to the dino
with stars around her head and she will say BEATEN BY A PUNY HUMAN!? ALRIGHT,
ALRIGHT ALREADY! I'LL STOP THE LAVA! It shows the flowing lava gradually
coming to a halt and the next screens show Fred and Barney meeting up with
Pebbles and Bam Bam. Fred says KIDS! ARE YOU OK? WHERE DID YOU GET THOSE
MARSHMALLOWS? Bam Bam replies BAM! BAM! BAM! BAM! BAM! The narrator then puts
in with WHAT'S GOING ON? THE KIDS WERE GOING TO ROAST THOSE MARSHMALLOWS, BUT
NOW THE LAVA HAS STOPPED! BOY, ARE THEY MAD! Fred chimes in with BOY! DO I
FEEL FOOLISH! PRESENTED BY TAITO then appears in the dialogue box and that
my friends is your ending.
FLYING DRAGON (Culture Brain)
-
FLYING WARRIORS (Culture Brain)
-You must go through the game on Expert Mode to get the proper ending. You
must collect all the Dragma's (5, I believe) along the way and beat every
Tusken Soldier. Eventually you will get to Demonyx. Get to him with all the
items needed and soldiers beaten, then defeat him to get the ending.
FORMULA ONE - BUILT TO WIN (Seta)
-You first have to race in 10 different cities, each city having 3 races.
After finishing the last one you now have to go through the 16 International
Courses. When you finish the last one (Australia-Adelaide Circuit) you get
the F-1 Championship and the title of the World's Fastest Man.
FRANKENSTEIN (Bandai)
-This is one of those games that I forgot even existed. I beat it years ago in
college, put it on my list of NES games beaten, then never really heard any-
thing about it for years. It is actually a really cool game, but for some
reason you will never find it on anyone's list of favorite games. It just
kind of slips under the radar, which is a shame for Bandai since they were one
of the weaker NES licensees in the beginning, until they started making games
like this and Monster Party. Anyway, there are 4 stages in this game, numbered
with roman numerals. When you reach Stage IV you will be in the evil dimension.
You will have to fight several difficult foes, like the Vampire and the Dark
Warrior, but eventually you will fight Frankenstein (or should it be Frank-
enstein's monster, since Dr. Frankenstein was the doctor who brought him back
to life?? I will just refer to him as Frankenstein). He's actually pretty easy
to defeat. Once you beat him a door will open and you will be reunited with
Emily, however she tells you that he is not truly defeated until he is killed
with fire, so she gives you the fire and now you must fight a giant, naked
Frankenstein. He attacks you with his detachable fist (luckily this is the only
part of himself he throws at you) then you must jump up and shoot fire at his
chest after you destroy his fist. Every time you hit him it will light a small
fire on him. After hitting him around 20 times his whole body is aflame and his
head detaches and attacks you (okay, I lied about his fist being the only part
that goes after you). After several shots to the head he will be defeated and
his body will disappear. Emily comes running out to you and hugs you, then it
goes to a dialogue screen with her picture on top of it and she says: WHAT CAN
I SAY? You reply: IT IS GOOD THAT YOU ARE SAFE, WE HAVE ENDURED MUCH. BUT I AM
GLAD THAT I COULD SAVE YOU. She responds by saying ADAML!! (or whatever name
you entered at the beginning of the game. It then shows several screens with
game credits and some cool pics of Frankenstein and other areas of the game. It
ends on a screen showing you and Emily hugging with THE END...BANDAI on it
followed by a black screen showing 2 big white eyes opening and closing. Maybe
Frank isn't dead after all. It then returns to the title screen.
FREEDOM FORCE (Sunsoft)
-There are only 5 Stages in this zapper game. When you finish Stage 5, you get
greeted by a blond chick and get an ending message saying Congratulations and
then giving you get a secret word, Spy Hunter. You then restart at Stage 1, but
when you beat all 5 stages a 2nd time, the secret word changes to Xenophobe.
Beat the game a 3rd time and you get a message from the same girl that says
YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO YOU and this time the secret word
is Platoon. If you play through the game a 4th time, you will just get the
Congratulations message without any secret word (guess they didn't have that
many Sunsoft games at the time). You get the same Congratulations screen you
got the 4th time through if you keep going through the game, so I guess beating
the game 4 times allows you to see all the different ending messages, even
though there are almost identical. The secret words were used for a Sunsoft
promotion. That was my initial ending description for this game. Now, thanks to
the immortal Reynaldo Esteban, we will explain that there is more to the ending
if you play through the game as the other character, Manic Jackson. The above
ending was accomplished playing as the first option, Rad Rex (who looks a lot
like Max Headroom, an 80s icon). Anyways, if you beat the game as Manic Jackson
it will show Manic getting a kiss from the same blonde girl instead of Rex
getting a kiss, which makes sense since you are playing as Manic. However,
when you play through the game the 3rd time as Manic Jackson and the girl
kisses Manic, it will still say YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO
YOU. She is blonde, so I guess we can forgive her. So yes, the ending screens
with the blonde as well as the secret words are the same no matter which
character you finish the game as. One last thing, you can actually see the
credits to this game. If you let the title screen sequence play out twice,
after the 2nd time it plays you will get to see a couple screens of the people
who made this game possible. Kind of cool if you are into that kind of thing.
One last thing, contributed again by Rey a day after I thought I had updated
Freedom Force for the last time. After you beat the game 3 times and the girl
kisses you and she tells you that you are awesome, if you hit the A Button on
controller 2 the words HIRO-KUN will appear under SECRET WORD: PLATOON. Yet
another weird Easter egg thrown in by the programmers, as the zapper is nor-
mally plugged into the 2nd controller port. If you are playing in an emulator,
such as FCE Ultra, you have the zapper set in the 2nd controller port as well.
However, right after beating the game you can set the 2nd controller port to a
gamepad and then hit the A button to get the hidden message. Since you read
this far, enter this hex address to automatically finish each stage: 0062:60.
FRIDAY THE 13TH (LJN)
-
FUN HOUSE (Hi-Tech Expressions)
-Not a bad little action/puzzle game here. Fun House has a total of 12 Floors
and each Floor has 6 Rooms. You have a limited amount of time to get the key
in each room, so the game has a pretty frenetic pace. When you finally get to
Floor 12, Room 6, which is called ULTIMATE COMMUTER (each room has a name
that is associated with the type of room it is) and manage to finish it, it
will show you atop the Fun House map standing next to the building at Floor
12 waving your arms in victory. You then get a big screen picture showing
both contestants on their rollerskates high-fiving each other with the words
ALL RIGHT, DUDE!! on top of the screen. The next screen shows two blonde
Fun House cheerleaders with the words CONGRATULATIONS!!! YOU'RE A FUN HOUSE
SUPERSTAR!!! The last screen of the ending sequence shows the people who
worked on the game, including Ironwind Software, who designed and programmed
this unique NES game for Hi-Tech Expressions, which differed greatly from
Hi-Tech's regular slew of Sesame Street games. Those 3 ending screens will
keep alternating until you hit reset. For those of you interested in hex
cheating, address 03D5 controls the Floor/Room you start at and setting 04C9
at 99 will make it so you only have to hit one target in each room to get the
key.
G
GALACTIC CRUSADER (Bunch Games)
-There are 6 Rounds in this game. When you defeat the final boss of Round 6
(no name mentioned in manual, other than "an all powerful enemy"), you get an
ending screen then get to enter your initials into a high scorers screen. It
then goes back to the title screen.
GALAGA (Bandai)
-An old classic arcade shooter brought to life on the NES. There is no ending
here, however the stage numbering is interesting. Every time you complete a
stage you get a ribbon on the lower right side of the screen. When you beat
Stage 5 instead of getting a 5th small ribbon you get a larger ribbon with a 5
in it to replace the 5 small ones. You'll get small ribbons added to your big
5 ribbon for beating Stages 6, 7, 8 and 9 but when you finish Stage 10 all the
other ribbons you have gotten turn into a blue shield symbol. It's kind of
like a roman numerals system of keeping track of your stage number, even though
it says the actual number between each stage. Anyways, this symbol system
keeps going, as you will get a red shield with a crown in it for Stage 20's
symbol. Stage 30's symbol is a gold shield with a blue eagle in it. Stage 50
is a yellow shield with a red V in it. Just to give you an idea of what these
symbols look like for a higher level, Stage 108 is comprised of two Stage 50
symbols (red V in yellow shield), a Stage 5 symbol and 3 single ribbon symbols.
This system continues up to Stage 199. When you get to Stage 200 it simply
says "200" in red numbers. Gotta wonder why they did these symbols in the
first place. Eventually you will reach Stage 999. Finish this and the red
number counter will reset to Stage 000 and start back counting from Stage 1,
however the symbols do not return...the number stays red in the lower right
even though the stage numbers reset. Since there is no ending you can call
beating Galaga anything from beating the pre-set high score of 30,000 points,
getting to Stage 200 or resetting the counter after Stage 999. This is one of
those open ended games where the ending is up for debate. One last note, the
game is officially titled Galaga - Demons of Death, but nowhere in the game,
not on the title screen or in the game itself, does it mention a "Demon of
Death", so I'll just call it Galaga.
GALAXY 5000 (Activision)
-There are 9 planets you have to race on, with 4 races on each planet. When
you finish the 4th race on Pluto, an alien greets you and brings you to his
planet, Planet X. Here you have just one race to complete. Win the race and
you get a message from the alien and the credits roll.
GARGOYLE'S QUEST II (Capcom)
-
GAUNTLET (Tengen)
-You first need to make it to Level 100, which isn't an easy task in itself.
Once there, defeat the 3-Headed Dragon, grab the Sacred Orb and head for the
exit. You then get a nice little ending screen showing the character you
used to beat the game standing in front of a castle.
GAUNTLET II (Mindscape)
-As far as I know, this game has no ending. The score does not go any higher
than 99,990 but I have made it to Level 300 and the levels seem to be
repeating at this point.
GEMFIRE (Koei)
-One of Koei's more user-friendly strategy games, it takes place in the fic-
tional kingdom of Ishmeria. You have 4 scenarios to choose from in this game:
(1) ERIN & ANDER, (2) FLAX'S SHAME, (3) TERIAN'S WAR and (4) GEMFIRE. I played
through the last scenario, GEMFIRE, to get the ending. There is no difficulty
setting, so just pick which family you want to play as (I picked Erin) and
start up the game. When you control the entire board of all 30 areas, you win
the game. Your advisor will appear on the map screen and say YOUR WISE LEADER-
SHIP HAS UNITED THE COUNTRY. At the bottom of the screen it will say THE VIC-
TORY OF ERIN FINALLY ENDED THE LONG WAR. It goes to an orange screen that has
a picture of you on your horse looking out at a castle with the text ERIN SET
OFF FOR THE PALACE TO BE CROWNED BY THE PRINCESS beneath the pic. The next
screen shows 6 gems flying past and then it goes to a cool starry night
screen that shows you on your horse and several pictures flash by above you.
The stars then disappear and you ride your horse across the landscape towards
the palace as the background changes color several times. When your each the
castle a picture of you arriving victoriously appears to the right of the
castle. It then goes to a black screen with the crown as the gems fly into it.
The crown lowers into the Princess' arms as she holds it out for you and says
YOU HAVE UNITED BOTH ISHMERIA AND ITS CROWN. NEVERMORE WILL GEMFIRE BE USED TO
WAGE WAR. She smiles at you, then it goes to a side view of her presenting you
with the crown and it says THUS WAS A NEW RULER CROWNED IN ISHMERIA TO LEAD
THE LAND INTO A NEW ERA OF HARMONY. The background turns red and THE END
appears in script on the bottom. It then goes to the Koei copyright screen
until you reset. A nice ending compared to most of the Koei games.
GENGHIS KHAN (Koei)
-To consider this game truly won, you must choose the World Conquest scenario
and play on Difficulty 5. I'm not sure if that affects the ending, but that is
the hardest setting. You pick which Lord you want to be out of 4 and must
conquer all 27 countries of Eurasia. When you capture all 27 countries and
they are all flying your flag, you get the ending, which consists of a few
screens and shows all the different women from the game.
GEORGE FOREMAN'S KO BOXING (Acclaim)
-There are no NES boxing games in the same league as Punch-Out, but this one is
actually pretty darn good. You play as George Foreman, unlike Punch-Out, where
you played as an unknown named Little Mac and had to work your way up the ranks
to take on Mike Tyson. As Foreman, you need to work your way through the GBO,
GBF and GBC. In each federation you have to win 4 fights against various foes.
When you defeat the 4th opponent in each fed you will get the championship
belt, so there are 12 matches in all, assuming you win each one. If you lose a
match you get a rematch, but lose twice and the game is over. When you defeat
the 4th boxer in the GBC federation, Larry "The Surgeon" Scott, who is your
last opponent in the game, it will go to the Doritos Punch Count Corner (gotta
love product placement in an NES game!) and show the fight stats. Press start
and it will show George in the ring holding up the GBC title belt. It will then
go to a light blue screen showing Foreman in his white robe and red gloves and
baseball cap holding his arms up in victory. Press any button and you get re-
warded with a nice GAME OVER screen in big bold letters. Just what you want to
see after beating a game. Press any button here and the staff credits will
roll. I notice a Donn Nauert in the credits...I remember seeing his name in
Gamepro magazine for various high scores and such. As soon as the credits are
finished it will go back to the title screen. I'd have to rate this ending as
pretty low, as the GAME OVER screen in victory kind of ruins the moment.
GHOSTBUSTERS (Activision)
-Based upon the awesome movie from 1984, you must move around the city until
you come upon a building that is flashing red, meaning a ghost is inside. Go
through it and capture the ghosts inside. There are driving scenes, then there
are the scenes where you must actually catch the ghosts. Finally, when the
Ectoplasm levels reach a certain point, Gozer will return and you will have to
climb the infamous Zuul Stairwell to get to him. You have to move all 4 of
your Ghostbusters up the stairwell. If the ghosts cause you to fall 3 times,
you lose. Also, you need a Proton Pack to enter the area at the top where Gozer
is. When you get to her (wow, she's naked...how'd Nintendo of America let
Activision get away with this??) she is guarded by 2 demon dogs (like the ones
from the movie). You need to beat her before the Stay Puft Marshmallow Man
climbs the building. Do this and it will go to a black screen that says
CONGLATURATION!!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF
OUR CULTURE. NOW GO AND REST OUR HEROES! That is one of the best Engrish
screens I've EVER seen in a game. The staff credits will eventually scroll by
then it will go back to the title screen.
GHOSTBUSTERS 2 (Activision)
-
GHOSTS'N GOBLINS (Capcom)
-There are 7 stages, with Stage 7 being the final boss fight against Satan.
When you defeat Satan you will get a message on a black screen that says: THIS
ROOM IS AN ILLUSION AND IS A TRAP DEVISED BY SATAN. GO AHEAD DAUNTLESSLY! MAKE
RAPID PROGRES! Note the spelling errors. Now you have to go through the game
again and when you arrive at Stage 7 for the second time you have to defeat
Satan using the Cross weapon you find near the snake in Stage 6. Defeat him for
the second time with the Cross weapon and you get the good ending which says,
complete with gratuitous Engrish: CONGRATURATION THIS STORY IS HAPPY END.
THANK YOU while showing Arthur and his woman embracing at the bottom of the
screen with 5 hearts floating up from them. It then goes to another black
screen with the two of them at the bottom, which says: BEING THE WISE AND
COURAGEOUR KNIGHT THAT YOU ARE YOU FEEL STRONGTH WELLING. IN YOUR BODY. RETURN
TO STARTING POINT. CHALLENGE AGAIN! When this screen disappears you get the
Game Over screen. However, as ReyVGM pointed out to me, you can see a small
programmer screen by entering a code at this 2nd ending screen (the one that
says you feel "strongth" welling). If you hit A, B, Up, Down, A, B, Left, Right
it will bring you to the credits screen that shows 4 credits and says Presented
by Capcom. I could not get it to work, probably because my Sidewinder pad is
having some issues with the control pad, but for those of you non-believers out
there, check this out: http://www.vgmuseum.com/end/nes/a/ghosts_b.htm. Hope-
fully this is the last I will ever have to write about this game's ending, as
this is the 2nd time I have updated it.
GHOUL SCHOOL (Electro Brain)
-
G.I. JOE (Taxan)
-As with most Taxan games, this one has more than one quest. It is comprised
of 3 Quests. Each Quest has 6 Missions which are similar in each quest but
get harder as you go. The first 5 Missions each have 3 stages while Mission 6
has one stage followed by the fight with Cobra Commander. When you finally
finish Quest 3, Mission 6, Stage 2 and defeat Cobra Commander for the 3rd
time, you get the regular ending, showing the chopper leaving the exploding
mountain, a congratulations screen, credits which show each boss of the game,
a screen showing a password and high score and finally a screen with text
from the game's programmer Ken Lobb stating how he is impressed and that the
final quest is programmed for experts. A cool reward for finishing all 3
Quests! Hitting the start button will then bring you to the start of the game.
G.I. JOE: THE ATLANTIS FACTOR (Capcom)
-
GILLIGAN'S ISLAND (Bandai)
-One of the odder titles to make an NES game out of, but it is surprisingly
one of Bandai's better games if you compare it to a lot of their early titles.
There are only 4 stages (called Episodes) to play through. You can wander
through each episode aimlessly if you don't know where you are going. There
are a lot of items to find, enemies to beat and traps to avoid. At the end of
Episode 4 you will fight the last boss, a skeleton called "The Evil Curse."
Defeat him and pick up the box it leaves behind, which is the Stone Statue.
Skipper picks it up instead of Gilligan, then it goes to a black screen where
there are several lines of dialogue said between the castmates:
SKIPPER: GILLIGAN! GO GATHER SOME FRUIT FOR DINNER.
GILLIGAN: AYE AYE SIR!
SKIPPER: PROFESSOR, SAY THE MAGIC WORDS SO WE CAN SAY OUR WISH TO THE IDOL.
PROFESSOR: GUNI GUNI GUGU SARUMO OCHIRU!..
GILLIGAN: HEY, I SURE WISH I HAD SOME ICE CREAM ABOUT NOW. I COULD EAT A
MOUNTAIN OF IT!
EVERYBODY: ...
GILLIGAN: WHAT'S THE MATTER EVERYBODY?
It then shows a picture of an island mountain in the shape of an ice cream
cone.
SKIPPER: WHY DON'T YOU TAKE A LOOK AT THE LAGOON GILLIGAN!
GILLIGAN: WOW, LOOK AT THAT! A BIG MOUNTAIN OF ICE CREAM! JUST WHAT I WANTED!
......WHY IS EVERYBODY SO SAD?
It then says EPISODE 4 CLEAR then tallies up your final score. Another black
screen appears with the words WILL THE CASTAWAYS EVER GET OFF THE ISLAND?...
STAY TUNED! It then shows various screens from the game with staff credits on
the bottom of the screen. After a number of these screens it ends on a nice
faraway shot of the island on the vast ocean with THE END above it and stays
here until you reset.
GOAL! (Jaleco)
-
GOAL! TWO (Jaleco)
-When you play in the tournament, simply advance past the teams and you will
make it to the final match. Beat your opponent to become world champions.
GODZILLA (Toho)
-Subtitled "Monster of Monsters!" you must guide Godzilla through 8 planets,
defeating the monsters on each planet. You start on Earth, where you must beat
2 monsters. You then go to Mars, where there are 3 monsters to defeat. Each
planet you go to increases the number of monsters by one until you reach Nep-
tune, which will have 7 monsters like the previous planet. Here is the monster
number per planet: Earth (2), Mars (3), Jupiter (4), Saturn (5), Uranus (6),
Pluto (7), Neptune (7) and finally, Planet X (8). When you defeat or teleport
the 2 biggest monsters on Planet X, Gigan and Ghidora (plus you must tangle
with Mecha-Godzilla here), you will get the question WILL YOU OCCUPY THE ENEMY
HEAD-QUARTERS, which you will obviously select YES. It will then show a cool
scene of Godzilla and Mothra (who you also play as during the game) looking
out into space as the screen scrolls over to show planet Earth. The following
message then scrolls by: WAR IS OVER. GODZILLA CRUSHED THE INVADERS FROM
PLANET X. PEACE HAS RETURNED TO THE EARTH. AFTER THE FIERCE BATTLE, THE WOUND-
ED MONSTERS, GODZILLA AND MOTHRA, ARE RESTING UNTIL THE DAY THEY RISE AGAIN
FOR THE SAKE OF MANKIND. AND ON DEVASTATED PLANET X, A MESSAGE IS LEFT FOR
EARTHLINGS: "TO OUR DEEPEST REGRET, WE MUST ADMIT DEFEAT....THIS TIME. WE AL-
MOST WON, BUT WE DID NOT KNOW GODZILLA WAS SUCH A POWERFUL FOE. GONE IS OUR
LEGION OF MONSTERS, THE STRONGEST FORCE IN THE UNIVERSE. NEVER AGAIN SHALL WE
SEE GHIDORA OR GIGAN. HAVING LOST OUR BASE, WE NOW EMBARK ON A JOURNEY TO NO-
WHERE IN THE UNIVERSE. BUT, EARTHLINGS, SAVE YOUR REJOICING OVER THE VICTORY
WHICH GODZILLA BROUGHT TO YOU. OUR JOURNEY WILL NOT LAST FOREVER. WE, THE
PEOPLE OF PLANET X, WILL NEVER GIVE UP OUR PLAN TO INVADE THE EARTH. WE PROM-
ISE THAT WE WILL ORGANIZE A SECOND, EVEN A THIRD LEGION OF SPACE MONSTERS AND
DESTROY YOU IN FUTURE! WE SHALL NOT FAIL! THIS IS OUR CHALLENGE TO YOU. THE
LAST DAYS OF THE EARTH ARE COMING SOON! EARTHLINGS, PREPARE TO DIE!". Wow,
what an unbelievably long message, not to mention its bleakness. They could've
shortened that one a bit. It then shows the CAST, which is all the enemies in
the game as well as Godzilla and Mothra, then above Godzilla it will say TOHO
CINEFILE-SOFT LIBRARY PRESENTS and below him it says THE END. It will stay
here until you reset.
GODZILLA 2 - WAR OF THE MONSTERS (Toho)
-There are 12 Scenarios to choose from. You can start on any scenario. You
get the same ending for each one, which shows Godzilla waving a white flag.
There should have been a bit more for beating that final scenario but there
wasn't.
GOLD MEDAL CHALLENGE '92 (Capcom)
-See: CAPCOM'S GOLD MEDAL CHALLENGE '92
GOLF (Nintendo)
-All you have to do to beat this game is play through all 18 Holes. It's
basically a game where you have no opponent and you just keep playing to see
if you can improve your score.
GOLF GRAND SLAM (Atlus)
-This game is pretty short if you are good at it. Simply play through the
Tournament with the best score and you are the winner. There is only 1
tournament consisting of 18 holes and you can even get a password after each
hole. You get a simple screen of your character holding a trophy and it goes
back to the title screen.
GOLGO 13 - THE MAFAT CONSPIRACY (Vic Tokai)
-
GOLGO 13 - TOP SECRET EPISODE (Vic Tokai)
-This is the only game I ever actually skipped school to play. I had played
the game all night and since there was no save or password feature I had to
keep it on pause while I went to bed. When I woke up for school I figured it
would probably reset or something while I was at school, so I just stayed home
and kept playing. I never did finish it that day, but I got valuable experience
in playing through the later levels that helped me finish it at some other
point in time. Anyway, the game itself is awesome. You play as Duke Togo, who
is a popular Japanese Manga character and is similar to James Bond. You travel
to different locales, meet up with questionable characters and even get to make
love to beautiful women. Seriously. Your character controls like the guy from
Rolling Thunder and Code Name: Viper. There are also first person shooter
stages, first person maze stages and side-scrolling shooter stages where you
pilot a helicopter. In all there are 13 acts. Some acts are long, with multiple
areas to get through while others are pretty short. When you get to the end of
Act 13 you will meet up with Smirk, who is a living brain. He has cloned him-
self and the final boss fight pits you against all the clone machines as well
as the clones coming out of them. This is one of the toughest boss fights you
will ever encounter, as you need to be quick, spot-on accurate and have nerves
of steel to destroy all clone machines in the 3 minutes it gives you. After
the clones and the machines are destroyed you have to destroy the 3 moving
sensors above the door. Once these are knocked out quickly go to the brain and
shoot the round red thing beneath it. The brain will float up in the air and
it will switch to sniper mode, where you must take one final shot at the brain
to finish it off once and for all. Once destroyed you will get a black screen
that says ...AT LAST, THE BATTLE HAS BEEN FINISHED... It will then show you
the cast of characters from the game. After it shows you all of them it will
go the games credits, which will scroll by and finally the word END will be
left on the screen where you will stay until you reset. A definite classic, in
my opinion, as the game combined an awesome story and pretty cool gameplay, not
to mention the whole getting laid thing. Twice.
GOONIES II, THE (Konami)
-This was one of the funnest games I played in my formative years on the NES
and is often forgotten when I talk about the best NES games, yet it has to
rank up there pretty high. There is a ton of cool exploration of what seems
like a giant house, but underground you will run into different colored caves,
an underground sea and a volcanic area, among other things. You have to find
various weapons and items to help you proceed through the game, like the Diving
Suit, Jump Shoes, Ladder and many other cool items, some of which are given to
you by Konami Man himself. I highly recommend this game to anyone who wants a
game with cool music and a really involving quest. Your goal in the game is to
find all 6 of the captured Goonies and rescue Annie, a mermaid who must have
been captured by the Fratelli's. The ending is almost a disappointment after
such a great game. She's in a locked room inside a door right after a water
sequence. When you unlock the door you will see her locked in her cage. She
will say THANK YOU, MIKEY WE BEAT THE FRATELLIS. THANK YOU, MIKEY AT LAST I CAN
GO BACK TO THE SEA. I LOVE YOU, MIKEY. HURRAH FOR KONAMI AND THE GOONIES! It
then goes to a view of a TV showing the Fratelli's loaded into the back of a
police van with a report saying ANNIE WAS RESCUED AND THE FRATELLIS WERE
ARRESTED. PEACE HAS ARRIVED AGAIN IN THE TOWN OF GOON DOCKS. THE END. You then
get my personal pet peeve, the GAME OVER screen, even though you just beat a
marvelous game like this. It's like the door hitting you in the ass on the way
out. Pressing start brings you back to the title screen.
GOTCHA! - THE SPORT! (LJN)
-This fun light-gun game is more of a time waster than anything you'd really
want to add to your game's beaten lists, but feel free to do so anyway. To
accomplish this make it through the game's 3 Rounds on the Advanced
difficulty level. After you beat Round 3 the game simply returns back to the
1st round, even though it is called Round 4. The same 3 rounds will repeat
infinitely. Using an emulator I figured out that the Round counter stops at
Round 99. You can keep playing, but it never goes any higher than 99, nor
does it reset to 0 or 1. Hardcore gamers will want to reach Round 99 to say
they finished it. For those interested in keeping score, you stop scoring
points at 999,990. Like the round number, it doesn't reset, it just freezes
at 999,990. I wish I could say there was more to this game but there really
isn't. LJN wasn't known for their early NES games, at least good ones
anyway. The only differences between the Beginner, Intermediate and Advanced
skill levels is that there are more enemies on the harder levels and they
are also faster.
GRADIUS (Konami)
-Compare this ending to the Famicom version. When you defeat the brain at the
end of Stage 7 you go to a screen showing your ship flying away from the space
station as it blows up. It will say Congratulations! and then return you to
Stage 1 where you can play through again. You can keep beating the game but you
will always get the same ending. Looks like the US got the boring version of
Gradius, as the Famicom version gives you a different ending message the first
six times you finish it.
GREAT WALDO SEARCH, THE (T*HQ)
-Hopefully you are either playing this on an emulator or someone gave you the
cart (or you got it for next to nothing at a flea market or eBay) because this
is one of the most unenjoyable games for the NES. There are two modes, normal
and expert. If you really want to say you beat this game, play it on expert.
I believe the timer runs a bit faster on expert mode, which is about the only
difference. There are a total of 5 stages. On each stage you must find Waldo
as well as one of Wizard Whitebeard's scrolls. Once you accomplish this in the
first 4 stages it will unlock the 5th and final stage, which is the Land of
Waldo stage. You could actually practice playing this stage at the difficulty
select screen but when you get to it during gameplay it will be your final
challenge. There are a bunch of Waldos but you must find the one with the
striped sock. When you find him and the scroll it will tally up your score and
then go to a screen that says HOORAY! YOU HAVE RETURNED WIZARD WHITEBEARD'S
FIVE SCROLLS. YOUR TOTAL SCORE . There is a goofy picture of
Waldo and the barefooted wizard on this page as well. Pressing any button here
brings you to the staff screen, which shows 4 members of the team, including
three of them with nicknames (Kevin "Captain" Kirk is my favorite) and the poor
music dude, Doug Brandon, who wasn't cool enough to get a nice nickname. Hence
I will call him "Dig" Doug Brandon. This screen stays here for about 3 seconds
before it brings you back to the main T*HQ title screen. Also, if you want to
see the other ending in this game, go ahead and select the difficulty level
that just shows Waldo (not normal or expert). This is the same as the Land of
Waldo stage (Stage 5). When you select this at the difficulty select screen it
seems like a practice stage, but if you actually find the striped sock and the
scroll 5 times in a row, you will get an ending message screen that says the
following: CONGRATULATIONS, YOU'VE COMPLETED THE WALDO SUPER CHALLENGE. YOUR
TOTAL SCORE WAS 19950 (or whatever your score was). CONTINUE. When you press
a button it brings you back to the difficulty selection screen.
GREG NORMAN'S GOLF POWER (Virgin)
-There is no ending. Just play through 18 Holes and consider this bad
golfing game complete.
GREMLINS 2 - THE NEW BATCH (Sunsoft)
-There are 5 levels. Levels 1 and 5 have two Stages and Levels 2, 3 and 4 have
three Stages. When you defeat the Spider Gremlin at the end of Level 5-2 you
will get the ending, which shows a large group of gremlins on the street
getting fried by an electrical beam. After the last one melts you get a still
photo of Zach, Phoebe and Gizmo and then the credits roll. The Sunsoft logo
stays on the screen until you reset.
GUARDIAN LEGEND, THE (Broderbund)
-This awesome unofficial sequel to Zanac has 2 endings. First off though, if
you have not played the game, it has exploring sections like The Legend of
Zelda and also shoot'em up sections like in Zanac. It really successfully
marries the two concepts into one hell of a game, though it had been done
before on the Famicom with a lesser known game called Super Star Force. In The
Guardian Legend you start in a shooter stage but then when you enter the
exploring stage it becomes non-linear. There are items you need to get into
certain areas, but you have the freedom to move around in any direction you
choose, therefore the level layout isn't straight-forward. After exploring
many areas and going down many corridors you will finally end up at Corridor
21. You will face 6 of the bosses you previously defeated. When you beat the
last one, the red Bombarder, you will fly from Naju as it explodes. Now in the
last shooter level you will face the final boss, a really nasty fellow with
long arms ending in claws. He takes a lot of hits and will change colors twice
before he is destroyed. When you destroy him you will fly off the screen and
it will go to a screen showing a girl with long brown hair and a red & white
dress in the lower right corner with MISSION COMPLETE written next to her and
YOUR FINAL SCORE at the top. YOU ARE THE GREATEST PLAYER will appear as it
shows your ship in the background racing across the screen. Several staff
member credits will flash followed by CREATED BY COMPILE and PRODUCED BY IREM
CORPORATION (even though Broderbund released the game in the States). Press
the Start button here and it will say PASSWORD TGL. Now if you enter TGL at
the password screen you will get to play through the game again, but this time
you will only play the shooter stages (no exploring stages at all). This is
where you will get the other ending to this game. It is exactly the same as
the normal ending, with the staff credits and YOU ARE THE GREATEST PLAYER
message, but there is no girl in the right bottom corner and instead of show-
ing your ship racing across the screen it just says CONGRATULATIONS. It will
still say PASSWORD TGL when you press Start at the end of the credits, but
this is definitely the lesser of the two endings, as it is all just text and
no pictures. Still, pretty cool that you don't get the same ending by taking
the easy way out and using the TGL password.
GUERRILLA WAR (SNK)
-
GUMSHOE (Nintendo)
-There are 4 Stages in this game. You must collect a large Diamond in each
stage. When you get to the end of Stage 4 you must fight Zulie. Defeat him
and you get the 5th Diamond and view the ending. The game does go back to
Stage 1 after beating it, which is more difficult than the first time around,
but consider beating Zulie once as finishing the game.
GUN-NAC (Nexoft)
-There are a total of 8 levels in this great NES shooter. In Level 8 there
are several bosses, then the final boss. Beat him and you beat the game. To
get the "You are the Master" ending, beat the game on the Expert setting.
You will see the special ending after the credits roll.
GUN.SMOKE (Capcom)
-Gun.Smoke (with the period between words) is comprised of 6 unnumbered
stages. When you defeat the Wingates at the end of Stage 6 you get a nice
little ending sequence showing how you saved the town. The credits roll,
followed by a screen where you can hit Start to play the game again.
GYROMITE (Nintendo)
-
GYRUSS (Ultra)
-Altogether there are 39 Stages. When you get to the end of Stage 39 you
fight the boss of the Sun. Defeat it and you get a quick ending message then
return to Stage 1.
H
HARLEM GLOBETROTTERS (Gametek)
-
HATRIS (Bullet Proof Software)
-This is a neat Tetris style game where you have to arrange falling hats in
order of what type they are. I enjoyed the game quite a bit, but it seems to
get a bad rap for some reason. At the beginning of the game you can select
which Shop and Stage to start on. There are a total of 6 Shops (0-6) with each
Shop having 9 Stages (0-9). Every time you beat the last stage of a shop you
will get a quick intermission scene and it will go on to the next shop. When
you finish Shop 5, Stage 9 (it says Shop 59 on the screen) it will show the
two characters from the game (Alexy Pajitnov and Vladimir Pokhilko, the pro-
grammers) on the bottom of the screen. Alexy takes off his Abraham Lincoln
top hat and pulls out letters and throws them into the middle of the screen to
spell out GREAT GAME. He then floats up and bumps his head on the letters and
his hat falls off. Alexy and Vladimir then proceed to run back and forth across
the top and bottom of the screen. You can watch this for awhile and see both a
smiley face and a bunny chase them at various points. Anyway, when you press A
it will go tot he High Score screen. Enter your initials here and press start
to return to the title screen. That's it??? Actually, not quite. You may have
noticed on the High Score screen that it lists the Shop and Stage that the High
Scorer's reached. Some of the Shop numbers have a T or an N in front of them.
I wasn't sure what this meant, so I found the manual on line and discovered
there is a Turbo mode to this game! At the title screen you can press DOWN and
Start at the same time to trigger Turbo-Speed Mode. It won't seem like the code
worked at first, but when you choose your Shop and Stage and start the game
you will notice the word TURBO at the bottom right of the screen, above
Vladimir's head on the wall. Unfortunately, you will get the same exact ending
when you beat the 59 stages in Turbo-Speed Mode, so the ending to this game can
officially be described as lame.
HEAVY BARREL (Data East)
-A pretty straight-forward blaster similar to the Ikari Warriors series of
games. There are boxes throughout each level that you can open which contain
lives, grenades and pieces of the Heavy Barrel weapon. When you get 6 pieces
of this weapon you have 60 seconds to use it and destroy as much stuff with
it as you can. There are a total of 7 levels. At the end of Level 7 you fight
a dude in a giant robot mech-type machine. It fires missiles at you and can
even attack you by reaching out its arms to crush you. Knock its arms out
first then go for the body. After repeated attacks you will destroy it. It
will go to a black screen with the following scrolling message: CONGRATULA-
TIONS. YOU HAVE ACCOMPLISHED YOUR MISSION. DISMANTLE YOUR SECRET WEAPON. YOU
SAVED THE LAND FROM DISASTER. THANKS FOR PLAYING DATA EAST USA, INC. It then
scrolls through some staff credits and wraps up with THE END where it stays
until you reset. A weak ending for a game released in 1990.
HEAVY SHREDDIN' (Parker Brothers)
-There are a total of 6 trails you must go through, each trail having 3
sections to it. When you finish the final trail, Harikari, you will get
an "Awesome" message and view your Champion Trophy.
HIGH SPEED (Tradewest)
-There is no ending to this game. The score display on the playing field
goes up to 9,999,999 points. It goes back to 0 when you go over 9,999,999
even though when you lose a ball the lives screen shows what your score is
over 9,999,999 points (like 12,000,000 or whatever). However, when you
eventually get to 99,999,990 points, your score freezes there and cannot get
any higher. There is a list of preset high scores in the game, with the 1st
place score at 51,627,910 points, but I will consider reaching the score of
99,999,990 as beating the game.
HOGAN'S ALLEY (Nintendo)
-
HOLLYWOOD SQUARES (GameTek)
-There is no definitive ending to this famous TV game show turned into an
obscure NES game. I guess you can call winning the car beating the game.
Gametek could have at least digitized Charles Nelson Reilly's voice into the
game or something.
HOME ALONE (T*HQ)
-One of the most pathetic NES games ever made. My original ending description
here was one sentence long, which was appropriate, since the ending is one
quick screen. However, it looked skimpy to me, so I decided to freshen it up.
This game consists of running the Macauley Culkin kid around the house and
avoiding the 2 burglars. That's it. You can set traps and stuff, but the game
is just about as inane as it gets for the NES. Anyway, if you can run around
the house for 20 minutes without being caught by the 2 burglars, you will get
the one screen ending, which shows a police officer holding the 2 burglars up
by the back of their jackets with the punk kid looking on from the window
holding up his fist in victory. It stays here until you push a button, then
dumps you back at the title screen. At least the title screen is nice to look
at. The programmers could have at least put some kind of ending message in
there, but I guess we should just be glad we got that ending screen. You'd
think this game was released in 1986 or something. The movie was so good too.
Just because I really didn't like this game, if you want to automatically beat
this game in 1 second, set the following two hex addresses to zero: 002E &
002F.
HOME ALONE 2 (T*HQ)
-There are 5 "unofficial" stages, meaning the game has 5 separate areas you
must play through, though none of them are numbered and they just kind of
bleed into the next area. When you get to the tree at the end of Stage 5 you
must climb to the top of it and press Up to get a picture of yourself to throw
objects at Harry and Marv, the 2 thieves...I'm not making this up, honest. Once
you defeat both of them you are treated to a semi-decent ending for this far
below average game. It shows a picture of you with your mom and dad with the
following dialogue above the pic: OH, KEVIN...WE WERE SO WORRIED. IT'S OKAY
MOM, I'M FINE...I'LL SAY YOU ARE, SPORT, BUT...HAVE YOU GOT SOMETHING AGAINST
SPENDING CHRISTMAS WITH YOUR FAMILY? NO... It then shows a pic of the whole
family and says IT'S THE BEST PLACE TO BE. Then it goes to a pic of the two
thieves behind bars with the following dialogue: THE LITTLE BRAT...IF I EVER
GET MY HANDS ON HIM AGAIN...YEAH, BUT...AT LEAST WE GET A TURKEY DINNER. MARV,
YOU TURKEY, SHUT UP. THE END. PRESS START TO CONTINUE. THE END. Then it goes
to the GAME OVER screen and says PRESS START TO CONTINUE.
HOOK (Sony Imagesoft)
-Based on the movie starring Dustin Hoffman as Hook, you must make your way
through a game map consisting of 18 areas (including your fights with Rufio
and Hook). In each area you must collect certain items as requirements for
completing that area. Most of the time you need to find a number of items like
peaches, pearls or cakes, but in some you need to find a special item also,
like the alarm clock, a horn or a tooth. Eventually you will reach the final
area, Hook's Ship, where you will fight Hook himself. While you are fighting
him other pirates will attack you from the 4 holes underneath you, so hack
away at Hook while avoiding them. When you defeat him, Tinkerbell will appear
on the screen along with the following message: WELL DONE PAN. YOU HAVE SAVED
YOUR CHILDREN FROM THE EVIL CAPTAIN HOOK..AND NEVER LAND IS SAFE ONCE MORE.
Press A and it will show a screen with a few staff credits. Press A again and
this message appears: AND REMEMBER..TO LIVE YOUR LIFE WILL BE AN AWFULLY BIG
ADVENTURE. SIGNED PETER PAN.... Press A again to go to return to the title
screen.
HOOPS (Jaleco)
-
HOT SLOT (Panesian)
-
HUDSON HAWK (Sony Imagesoft)
-
HUNT FOR RED OCTOBER, THE (Hi Tech Expressions)
-There are 7 total stages in this game. In the first 6 stages you control
the submarine Red October. In the final stage you actually control the sub
captain in a platform stage where you must disable bombs. When you complete
all the screens in Stage 7 and disable all the bombs, you get an ending
message followed by a screen showing the Red October with Russian and USA
flags coming out of it, then the credits screen.
HYDLIDE (FCI)
-This game is loathed by many people who start out playing it, have no idea
what to do, then abandon the game, writing it off as "stupid" or any other
number of profane phrases. The truth is, it's a simple adventure game that is
actually quite fun if you can figure out what to do. You attack enemies by
running into them, like in the Ys series of games. There are several puzzle
elements here as well as magic strategy to use. Some of the tricks, like find-
ing the fairies, are very rewarding when you figure them out. I do, however,
recommend using a FAQ for this, because a few of the things you have to do
are pretty out of the ordinary. The game itself is pretty short. If you know
what to do you can easily bust through it in an hour or two. Your ultimate
goal is to find Varalys, but you need to find the 3 fairies and 3 treasures
to do so. The fairies will enable you to get to the final castle to fight
Varalys. When you finally get to the big blue guy you need to avoid him as
well as the skeletons on the screen. You need to use your flash magic to
clear the screen to make a run at Varalys, then get back out of the way, use
your medecine if need be, then make another run at him. Continue this while
avoiding the enemies that keep coming at you and you will eventually do him
in. Once he is defeated the screen will flash and you will walk to the center
of the screen. The 3 fairies will appear and merge together to form the
Princess. The word CONGRATULATIONS! appears on the screen beneath you. That is
it. I guess such a crappy ending adds to this game's mystique. Pressing Start
or Select will bring you to the GAME START/PASSWORD screen.
I
ICE CLIMBER (Nintendo)
-
ICE HOCKEY (Nintendo)
-
IKARI WARRIORS (SNK)
-There are 4 extremely long stages to this game. At the end of Stage 3 you
must defeat this weird looking being behind a desk. After destroying it, if
you grenade around the corner of the desk it will open an exit to Stage 4.
When you defeat the wall at the end of Stage 4 you can grab the heart that
appears or you can throw a grenade at the end of the red carpet to make an
exit appear. Grabbing the heart will give you the game's ending. Taking the
exit will bring you back to Stage 1 with your score intact, so you can
continue to rack up your score. You do not get the ending if you take the
exit. If you did grab the heart, you will get the ending, which is a simple
one screen text ending which says: YOU HAVE ACCOMPLISHED THE MISSION. YOU
ARE THE VERY PREVAILER THAT PROTECT RIGHT AND JUSTICE. I WOULD EXPRESS MY
SINCERE. THANKS TO YOU. TAKE GOOD REST! GENERAL KAWASAKI. I copied that word
for word. You then get a GAME OVER screen and it goes back to the title
screen.
IKARI WARRIORS II - VICTORY ROAD (SNK)
-There are 5 stages. They are not numbered, but you will know you are at the
beginning of a new stage after you come out of a tunnel and there are 2
sword-weilding statues greeting you. When you get to the end of Stage 5 you
are greeted by Zada and only have your sword and grenades. Grenades are the
only thing that can damage him. When you defeat him you get a screen showing
the names of 5 staff members and Paul and Vince on the right side, then a
screen that simply says "END". You then get brought back to the title screen.
IKARI WARRIORS III - THE RESCUE (SNK)
-There are only 6 stages, called Acts in this game. At the end of Act VI you
fight Faust. Defeat him and you get the ending which consists of a few
graphic congratulations screens and a credits screen. It then goes back to
the title screen sequence.
IMAGE FIGHT (Irem)
-In the first part of the game you have to finish the first 5 Combat
Simulation Stages with a score over a 90%. When you get 90% or more on all 5
stages you move on to the second part of the game, which consists of 3
Areas. When you defeat the final boss in Area 3 you get the game ending. So
there are 8 stages in all (5 Combat Sims + 3 Areas). When you beat the game
you get a message saying "Special Game Start" and start over at the beginning
of the game. However, if you play through the whole game again, when you
beat the boss of Area 3 you get the ending again, but this time it just
says "THE END" and eventually returns to the title screen. So this game
technically has 2 quests.
IMMORTAL, THE (Electronic Arts)
-There are 7 Stages in this one. When you battle the Dragon at the end and
use the correct spells that result in Mordamir getting fried, then you have
beaten the game. The ending consists of a couple screens of text message.
IMPOSSIBLE MISSION II (AVE/SEI)
-There are 8 towers you have to go through. In each tower you have to
collect a 25 second music clip. There are 2 duplicate clips, so when you
finish the 8th tower you will have 6 clips, making a 150 second music clip
which will enable you to enter Dr. Elvin Atombender's chamber. Pick the
correct computer to disable and you throw Atombender out of the facility.
The ending screen is basically a hi-score screen showing how much stuff you
collected and your total points. The game then resets to the beginning.
INCREDIBLE CRASH DUMMIES, THE (LJN)
-The final Stage is Stage 5-2. You have to beat the Junk Man by lowering the
huge weight onto his head using the button at the top of the screen. When
you beat him you get a couple ending screens and you go back to the title
screen.
INDIANA JONES AND THE LAST CRUSADE (Taito)
-Before we get started, I have to let you know that this ending is for the
Taito version of the game. There is an NES version by UBI Soft that is a
completely different game. There are a total of 6 unique stages in this game.
They are CROSS OF CORONADO, VENICE, RESCUE MARCUS, RESCUE DAD, GET THE DIARY
and THE HOLY GRAIL. You have the option as you go of selecting which stage
you want to play, but depending on when you decide to play that stage, the
stage itself will vary in difficulty. For example, if you decide to skip the
VENICE stage a couple times before finally deciding to do it, it will be much
harder the longer you wait. Same for the CORONADO and RESCUE DAD stage, as
you will have to beat more enemies in the CORONADO stage if you wait and it
will be harder to find your dad in the RESCUE DAD stage if you wait. Also, if
you wait too long to do the CORONADO stage, the option will eventually
disappear and you will not be able to play it and get the proper ending. Also,
the GET THE DIARY stage is only necessary if you get captured by the Nazis in
the RESCUE DAD stage, so you may not ever have to play that one. Also, if you
elect to skip the RESCUE MARCUS stage you can still finish the game and choose
the correct Holy Grail in the final stage, but you will get a different ending
with the Grail Keeper telling you that you are not a true knight because you
weren't compassionate, etc., because you didn't rescue Marcus. So basically,
to get the best ending you must go through each of the stages to beat the game
properly. You can actually skip the VENICE stage if you are playing with an
emulator because it is a diffult slider puzzle stage and all it does it show
you what the correct Grail will look like. You will still get the good ending
if you skip VENICE, but you will have to take a save state before choosing a
Grail and just keep picking them until you get the correct one. When you
finally accomplish all the tasks and choose the correct Grail, you get a
message from the Grail Knight telling you that YOU CHOSE...WISELY! He tells
you that you are truly worthy of the Holy Grail and that you have displayed
wisdom, bravery, integrity and honor. He tells you that your quest is complete
and to go in peace. He remains there to guard the Grail for eternity (which
is different than what happens in the movie, but then again not too many
people have probably played through this entire game to care enough about
that). It then shows a cool cinema screen of Indy on a horse riding off into
the sunset (by himself, without his Dad, Marcus or Sallah) and the screen
shifts upwards towards the stars where it shows a giant image of Harrison
Ford sparkling in the darkness of night. Pressing start will restart the game,
so it looks like there are no credits to speak of, but at least the ending
was kind of cool.
INDIANA JONES AND THE LAST CRUSADE (UBI Soft)
-This ending is for the UBI Soft version of the game, NOT the Taito version.
The games are completely different. I have the Taito version of the game
ending listed right above this one. This one here is a straight-forward
action game where you control Indy and must whip and punch your way through
6 Levels. Each level has a boss that you must beat up in the traditional style
of depleting a visible energy meter. Level 6 is another of these stages and
it only bears a slight resemble to the part of the movie where Indy has to
walk over the tiles that spell the word IEHOVA. Only a couple tiles plunge
you to your doom here. At the end of the level you have to walk over the
invisible bridge and into the Grail room. There is no boss here but the
Grail Knight greets you and says CHOOSE WISELY ALL BUT ONE OF THE CUPS IS
POISONED. You then get to look at the 4 cups to choose from. This is
infinitely easier than choosing the cup in the Taito version, as the ones in
that game all look almost identical. Here you can tell which one is the cup
of a carpenter, the small plain one that is the 2nd from the left. If you
choose the incorrect one the Grail Knight informs you that you chose poorly
and you go back to Level 1. If you choose the correct one he tells you WELL
DONE INDIANA YOU CHOSE WISELY GO HOME IN PEACE. It then goes to a scrolling
credits screen and a message that tells you THANK YOU FROM PLAYING FROM ALL
THE STAFF AT NMS SOFTWARE LTD AND UBISOFT. No crumbling building or scenes
with your friends and father (who are all conspicuously absent from this
version of the game). As difficult as the Taito version is, it is definitely
the more "true to the movie" of the two.
INDIANA JONES AND THE TEMPLE OF DOOM (Tengen/Mindscape)
-To beat this game, first find the Sankara Stones in Wave 9...the only problem
is that you have to have the Stones on hand to open the door in Wave 11. If
you die you lose the Stones and have to go back. In Wave 10 you have to find
the secret exit (if you collected enough map pieces you will be given the
location with an "X" on the map). Make it through Wave 11 with the Stones and
go on to Wave 12. Cross the bridge, then climb up the rope ladder. Mola Ram
will perish when you reach the top. Short Round and Willie are there to greet
you. Whip Willie for an extra surprise. Both the Mindscape and Tengen versions
of the game are identical.
INFILTRATOR (Mindscape)
-There are 3 Stages in this game. Each stage is comprised of a flying
sequence followed by a ground mission. When you finish Stage 3's ground
mission, you get in your chopper and must complete a final 4th flying
sequence. Complete this flying stage and you get the victory screens which
show a picture of you and the Mad Leader saying something.
IRON TANK (SNK)
-This is pretty much Ikari Warriors, but your warrior is in a tank the whole
time and you have no ABBA code to fight on through the game. Do you do have
passwords, so at least you can come back at a later date to finish it off
instead of having to invest several continuous hours to the task. You start
off with your tank being dropped off on the shores of Normandy. The boat
blows up and you are on your own. There are no stages or levels in this game,
but you can see where you are on a map on the sub screen by hitting select.
You will notice there are different paths to take through the game but each
one will eventually bring you to the final fortress at the top, denoted by
the large red square. When you get to this fortress you will have to destroy
the 4 turrets as well as the main entrance. Once you do this you can roll
forward as the screen turns black and will have to fight the final large
tank boss of the game. You have to destroy it 3 separate times, as it becomes
smaller and more deadly each time you destroy it. When it is finally slagged,
you will get a screen showing the commanders at headquarters looking at the
maps with the message IN 1945 ENEMIES OF THE UNITED FORCES SIGNED THE
DOCUMENT OF SURRENDER below them. It then changes to a screen showing a
couple of tanks with SNK below them. Several screens with pictures of tanks
and soldiers flash by with various game credits beneath them. It finally ends
at a screen with a tank and THE END, where it stays until you press reset. I
had this game for several years before I finally finished it, so it isn't the
easiest game to finish, but it is definitely rewarding once you do.
IRONSWORD (Acclaim)
-See: WIZARDS & WARRIORS 2: IRONSWORD
ISOLATED WARRIOR (NTVIC)
-There are 7 Scenes in this unique vertical scrolling shooter from NTVIC. In
both walkthroughs/FAQs listed on Gamefaqs.com, it states that Scene 07 is
only accessible if you don't die in the first 6 scenes. However, I played
through the game without dying then played through it dying in both Scene 05
and Scene 06 and it still let me in to Scene 07. However, I decided to go
ahead and lose all my lives and then use a continue, then proceed to try and
finish Scene 06 to see what happened. Sure enough, it didn't let me move on
to Scene 07, so it should be stated that if you use a CONTINUE at any
point in the game, you will not be able to move on to the final stage after
you finish Scene 06. Instead you get a scene showing your warrior walking
towards you with the following message: IF YOU FINISH ALL 6 STAGES BEFORE
THE GAME IS OVER, YOU WILL ENTER A SPECIAL STAGE #7 FOR HIGHLY-SKILLED
PLAYERS. Pressing a button after this message will bring you back to Scene 01
where you must try to finish the game without continuing to try and get to
that elusive Scene 07. So now I will explain what happens when you actually
go through the game without continuing and manage to play all the way
through. When you defeat the boss at the end of Scene 07, you'll get
your bonus points screen followed by a segment showing your warrior walking
to the left of the screen. The following text will scroll by: MY FIRST
ASSIGNMENT AFTER I JOINED THE SPECIAL FORCE WAS TO FIGHT AGAINST THESE ALIEN
CREATURES. I WAS THE SOLE SURVIVOR ON THE FORCE. I COULD HAVE EASILY ESCAPED
FROM THE PLANET. BUT I CHOSE NOT TO. I REALIZED THAT THE MOST IMPORTANT
THING FOR ME TO DO WAS TO NOT LOSE HOPE. I DEFEATED THE ALIENS AND SEARCHED
FOR ANY SURVIVORS. I CAME ACROSS SOME VERY STRANGE PEOPLE. THE INCIDENT WILL
REMAIN A HAUNTING MEMORY. The warrior gives you the thumbs up then it goes to
a screen showing a book with the title ISOLATED WARRIOR on the table. After
quite a bit of time the words THE END appear over the book. Pressing a button
here will bring you back to Scene 01. Again, if you continue at any point
during play, you will not get to see the last stage, so you might as well
reset the game unless you just want to practice those later levels. If you
make it to the end of Scene 06 WITHOUT CONTINUING, you will be granted
access to the final stage. Talk about a steep penalty for continuing!
IVAN IRONMAN STEWART'S SUPER OFF-ROAD (Tradewest)
-For years this was one of those games that I thought went on forever. I don't
even remember how many races I went through to mark this game as "beaten"
back when I beat it around 1990. It always bugged me that I wasn't sure
exactly, so for some reason I decided to get back into it, figuring it would
eventually end around the magic number of 255 races. However, I was surprised
when I finished Race 99 and instead of going to the next race after showing
my racer on the stand with the trophy as usual, it went to a high scorer's
screen called "The Ironman Club." Leave it at this screen for a bit and it
returns you to the number of players selection screen. So after all these
years, it turns out we have a definitive answer to a game that I always
thought repeated infinitely. 99 races in all!
J
JACK NICKLAUS' GREATEST 18 HOLES OF MAJOR CHAMPIONSHIP GOLF (Konami)
-All you have to do to finish this game is play through all 18 Holes of
StrokePlay. There is no tournament or championship match. When you finish the
18thhole you are asked whether you want to play again or quit.
JACKAL (Konami)
-There are 6 levels in this game. At the end of Level 6 you must destroy a
fortress. Destroy it and a tank appears. Knock out the tank and you get a
quick ending message followed by a screen showing the 4 soldiers hanging out
near the jeep while the credits roll. It then prompts you to push Start,
which just brings you back to Level 1. Even if you beat the game again you
get the same ending.
JACKIE CHAN'S ACTION KUNG FU (Hudson)
-It's hard to believe Hudson put this game out in the States with Jackie Chan
as its star, since he was hardly known in the USA at the time this came out,
but he's pretty popular now, so it's funny to see an old NES game with his
name on it. Anyway, there are 5 main areas in the game, each with several
sub areas. When you reach the end of Area 5 you will have to fight a vampirish
looking green dude with red pants. When you defeat him you will run past your
girl and the old man and hop on a cloud, where you have to fight a giant green
spider that the sorceror apparently summoned. Beat this vermin and you will
hop off the cloud, landing on the ground. You run past the old man and over to
your woman. As you stand there several spaces from her the background sky
color will change repeatedly and eventually a large Chinese symbol will appear
on the screen above you. It will then show 10 screens of staff credits with
pics of Jackie Chan in various areas of the game, then will go to a black
screen that says PRESENTED BY HUDSON and then back to the title screen. As a
side note, some of you may have noticed that the annoying green Hudson frog
is in this game. Kinda cool that they threw that in there. Also, the Japanese
and European boxes for this game depict Jackie Chan pretty well, but of course
the USA box for this game has a generic looking Asian karate guy on the cover.
JAMES BOND JR. (T*HQ)
-There are 4 levels in this game. When you defeat the flying fortress at the
end of Level 4 you get sent back to the beginning of the game. Go through
the game a second time, making it a total of 8 levels, and when you beat the
flying fortress for a second time you win the game.
JAWS (LJN)
-There are no "Stages" in this game. Instead, you navigate your boat between
2 ports, collecting shells which will help raise your power level. Along the
way you will encounter Jaws and will wear away his life meter. As you build
your power level up it will take less hits to lower Jaws' power level. When
you eventually get his power level down to nothing, you enter a scene where
you have to use your strobe (A Button) to make Jaws jump out of the water
directly in front of your boat, then use the B Button to stab him with your
boat while he is in midair. After stabbing him, the great white sinks to the
ocean bottom and it shows your sea plane flying off with the words "The End"
at the bottom of the screen.
JEOPARDY! (Gametek)
-
JEOPARDY! 25TH ANNIVERSARY EDITION (GameTek)
-There is no definitive ending to this attempt to make more money off the
Jeopardy franchise by putting out a similar game to the original Jeopardy
under the guise of commemorating the game's 25th anniversary. Just win a
game on the Hardest skill level and consider yourself the 8-bit Ken Jennings.
JEOPARDY! JUNIOR EDITION (GameTek)
-There is no definitive ending to this junior edition of Jeopardy. If you can
play through a game on the Hardest skill level and finish in first place,
consider this game beaten.
JETSONS (Taito)
-
JIMMY CONNORS TENNIS (UBI Soft)
-
JOE & MAC (Data East)
--There are 5 Stages. In each stage you have to fight 2 bosses. When you
defeat the boss of Stage 5, the caveman Sagileocorn, you watch the brief
ending, it goes to a black screen showing a caveman, then it goes to a screen
where you enter your name, then back to the title screen.
JOHN ELWAY'S QUARTERBACK (Tradewest)
-
JORDAN VS BIRD: ONE ON ONE (Milton Bradley)
-
JOSHUA (Wisdom Tree)
-This is the 3rd game from Color Dreams/Wisdom Tree that used the same game
engine, the others being Crystal Mines and Exodus. This is the last of the 3 to
be released and the most polished, as it has digitized voice ("Be Courageous
Joshua!" and "Good Job Joshua!") and has an overall smoother feel to it than
the other 2 older games. Even the hex addresses for several codes I made are
the same for this as they were for Exodus. I am writing this ending description
after beating V6.0 of Joshua, as there are some earlier versions of the game,
so while I am guessing the ending wasn't what was changed between versions,
there is a possibility I am wrong. There are a total of 100 levels. After you
beat the first 50 levels, the next 50 levels are duplicates of the first 50,
but not in any particular order. When you reach Level 100 and go through the
exit, you will have to answer your 5 last Bible questions, it will give you
your bonus Bibles (if you answered them correctly), then it will go to the
same screen you got when you beat Level 50, which shows the 2 spies huddled
together with the words THE SPIES HID UNDER FLAX ON THE ROOF. Now when you
a button on this screen it will go to the same exact ending screen you got when
you finished Exodus: a black screen that simply says YOU HAVE COMPLETED JOSHUA!
followed by your score and PRESS ANY BUTTON on the bottom. Pressing any button
here brings you back to the title screen. It's kind of funny that the earliest
of the 3 similar games, Crystal Mines, is the one with the best ending, though
Wisdom Tree did put a lot of neat scenes between levels in the 2 biblical
versions of this trilogy.
JOURNEY TO SILIUS (Sunsoft)
-When you get to the 5th Stage, titled "Final Stage", the level itself
scrolls automatically, unlike the other 4 stages. You must defeat a giant
machine at the end of the level. Beat the machine and you fight the final
boss, a tall humanoid robot, on what looks like the planet surface. Beat the
robot and get the ending, which consists of a satellite orbiting the planet
and then the list of credits accompanied by pictures.
JOUST (HAL America)
-
JUNGLE BOOK, THE (Virgin)
-There are 10 Levels in this game. When you defeat the tiger, Shere Khan, at
the end of Level 10 the game is over and you see the credits.
JURASSIC PARK (Ocean)
-
K
KABUKI: QUANTUM FIGHTER (HAL)
-There are 6 Rounds. Each Round has 2 or 3 stages, with the last stage in
each Round being a boss battle. Round 6 is just the final boss fight. Win
the fight and you get an ending sequence complete with credits. The ending
stops at a sound test where you get to play the different sounds from the
game and the text teases a sequel which never came out.
KARATE CHAMP (Data East)
-
KARATE KID (LJN)
-There are 4 stages in all. Stage 1 is a tournament with 4 rounds. Stages 2
through 4 are single stages. When you defeat Chozen at the end of Stage 4
without knocking the girl off the ledge, you get a one screen congratulation
from Mr. Miyagi followed by a black screen that says THE END, then you go
back to the title screen.
KARNOV (Data East)
-There are a total of 9 Stages in this game. When you defeat the snake boss
of Stage 9 you get the measly 1 screen congratulatory ending.
KICK MASTER (Taito)
-I beat this game a long time ago and for some reason I always thought it was
a Taxan game because of the multiple endings, but when I fired it up to play
through for this endings guide, I noticed it was by Taito. They were one of
the few companies who continued to churn out decent games during the NES'
dying days. This is a really good action game where you can learn a bunch of
different kicks if you gain enough experience points to go up a level as well
as learning quite a few magic spells. No, this isn't an RPG, just a really
well thought out action game. There are a total of 8 Sectors in this game.
There are multiple bosses on each level, but there is always one big boss to
fight at the very end of each one. When you reach the tower you will have to
take on Belzed and his 4 body guards. The guards are statues that come to life
and attack you one at a time. Dispatch of them, then take on Belzed himself.
After he is vanquished it shows a black and white picture of our hero rescuing
the princess, then shows a color pic of the castle in flames as the hero flies
off with the princess. The following message scrolls beneath the pic: AS THEY
DESTROYED YOUR KING'S CASTLE, SO NOW DO YOU TORCH THE TOWER OF BELZED. THE
PRINCESS IS SAFE, AND THE PEOPLE OF LOWREL ARE ONCE AGAIN FREE TO LIVE IN
PEACE. AFTER RETURNING THE FUTURE QUEEN TO LOWREL, THE KICK MASTER THONOLAN
DISAPPEARED, NEVER TO BE HEARD FROM AGAIN, UNLESS HAVOC SHOULD RETURN...
CONGRATULATIONS!!! FELLOW VIDEO GAMER! ONCE AGAIN YOU HAVE TRIUMPHED OVER A
DIFFICULT TASK, BUT THE FUN IS JUST BEGINNING. PRESS START FOR A MORE DIFFICULT
QUEST, IF YOU THINK YOU'RE UP TO IT! KAL. KICK MASTER. END. PRESS START. So go
ahead and press start to begin the 2nd Quest. This time throught he enemies are
harder to kill, but everything is pretty much the same as in the 1st Quest.
When you defeat Belzed at the end of Sector 8 you get the same exact ending
that you got the first time through and the same message, up until you get to
the part where it says CONGRATULATIONS!!! This time they don't tell you the fun
is just beginning, but instead the message now reads: BUT NOW IT'S TIME TO
SEPARATE THE REAL PLAYERS FROM THE WANNA BE GAME MASTERS. THE THIRD QUEST IS
FOR REAL GAME MASTERS ONLY!! KEN. KICK MASTER. END. PRESS START. No wonder I
thought this was from Taxan. So, go ahead and play through the game for a 3rd
time. After you get to Belzed and defeat him for the 3rd time, you will again
get the same ending and message, but the last part of the message now reads:
O.K., YOU HAVE PROVEN YOUR GREAT SKILLS. THE THIRD QUEST WAS VERY, VERY HARD,
BUT YOU HAVE SHOWN YOUR ULTIMATE ABILITY. KEEP PLAYING, AND NEVER, EVER LET A
MERE VIDEO GAME GET THE BEST OF THE VERY FEW, THE TRULY PROUD, THE GAME
MASTERS!!!!!!!!! (yes, there are that many exclamation points) KEN LOBB. KICK
MASTER. END. PRESS START. Notice how the first time you beat it, it said KAL,
the 2nd time it said KEN and the last time it said Ken Lobb? KAL must be Ken
Lobb's (the programmer) initials. When you press start it goes to a screen
showing your character perform the various kicks you could learn throughout
the game with a member of the staff listed under each kick. It then goes to
the score screen and restarts you back on Sector 1. Don't worry, you can play
again if you want but the game officially has 3 quests and you will not get a
different ending if you play through it again.
KICKLE CUBICLE (Irem)
-
KID ICARUS (Nintendo)
-One of my all time favorites playing NES as a kid. Back then (late 80s) I
had no idea a game could have multiple endings. You were just lucky if the
game didn't simply restart from the beginning. Little did I know you could
actually get 5 different endings here. The ending difference is only what
Kid Icarus turns into when he meets Palutena at the end, but it is cool to
actually see them. There are 3 Areas in the game: Underworld, Overworld and
Skyworld. Each Area has 4 stages. At the end of Stages 1-4, 2-4 and 3-4 you
will fight a boss. Once you defeat the boss of Stage 3-4 you get to take to
the skies in a final Palace in the Sky stage where you will face Medusa at
the end. When you finally do in Medusa you will fly in to meet Palutena and
this is where she will change you into one of 5 things. What she turns you
into depends on how many of the 4 Stats you have maxed out. Hearts have to
be maxed out at 999, Strength is maxed out at 5, Level is maxed out at 5 and
ALL weapons must be acquired. Any combination of these stats being maxed out
will count towards what ending you get. If 0 are maxed out you get the worst
ending. If all 4 are maxed out you get the best ending. If 1, 2 or 3 of the
stats are maxed out, you get the 3 different medium endings. The worst ending
involves Palutena giving you what looks like a jungle hat and a sickle. You
will then get a screen saying MEDUSA WAS DESTROYED AND THE LIGHT OF PEACE
RETURNED TO ANGEL LAND. BUT IN ORDER TO MAINTAIN PEACE PIT'S STRUGGLE
CONTINUES.... The game's credits roll for a bit and you end up on THE END
screen where it says to push the start button. This will put you back in
Stage 1-1 starting the game over again. Now if you had 1 of your stats maxed
out you will get the 2nd ending, where Palutena gives you a helmet and a
spear. The 3rd ending has Palutena give you a helmet with a red tuft on it
as well as a longer spear and the 4th ending (3 stats maxed out) has
Palutena changing Pit into a grown man. All 4 of these endings give you the
same message followed by the credits and end screen. Now if you have all 4
stats maxed out, you will get the 5th and best ending, which has Palutena
changing Pit into a grown man again, but this time she kisses him and 4
angels fly over you showering you with hearts. You then get the same message
you got with the other 4 endings followed by the same end screen. If you are
a diehard fan of the game it is cool to try to see the different endings,
but if you just want the best one, make sure all 4 of the above-mentioned
stats are maxed out and you will get to see the best ending of them all.
I hear the Famicom version of the game (according to Ultimortal's FAQ) has
Pit turning into an adult as the best ending (no kissing Palutena with
angels flying overhead) but has Pit's upper body being turned into a
Specknose as the worst ending. Interesting.
KID KLOWN (Kemco)
-This game is the same as the Famicom game Mickey Mouse III - Yume Fuusen.There
is also a US prototype called Mickey Mouse Dream Balloon that is the
same, but probably because of the Disney license belonging to Capcom at the
time, the game got turned into Kid Klown. Like the other two games, there are
a total of 7 stages, consisting of a short intro stage, 5 regular stages, and
the final castle stage. When you defeat the Night Mayor at the end of the
castle stage you will rescue your family and a bunch of rubber noses from the
treasure vault. A THE END screen appears and then the credits roll. Like the
other two similar games, after the credits it thanks you for playing then asks
you if you want to try Hard Mode, where stronger and faster enemies await you.
The next screen gives you a code to try at the title screen (instead of saying
Up, Down, etc. like in the Famicom version, it actually shows arrows). Now
reset the game and at the title screen enter Up, Up, Down, Down, Left, Right,
Left, Right, B and A. When done correctly the words KID KLOWN will turn from
red to green and the pink circle that has NIGHT MAYOR WORLD in it will turn
from pink to yellow. Now play through the same stages again and when you beat
it this time you will get that final screen (same as Dream Balloon) that says
EXCELLENT!! with the Kemco logo underneath it. Another 2 Quest game in the
books.
KID KOOL (Vic Tokai)
-There are 7 levels, with 3 stages in each level. When you finish Level 7-3
and defeat the final boss, you meet back up with the king and his advisor.
If you finished the game with the best time you not only save the king, but
get the treasure chest and the princess. After a bit of dialogue, sit back
and watch the credits. The end. Andrew Schultz from over at gamefaqs wrote
up a great guide for this game and actually came up with the times of how
quickly you need to finish the game to get the 5 different endings. They are:
3:00:00 and above hours or more: the king dies
2:30:00 to 2:59:59: you are a royal hero! You get money.
2:00:00 to 2:29:59: you get a high post in the realm! You get money.
1:30:00 to 1:59:59: you get a box of jewels and the king has you for a son.
0:00:00 to 1:29:59: you get the princess and a box of jewels.
Please note that these times came directly from Andrew's great FAQ for Kid
Kool and are the result of his hard work and sleuthing abilities.
KID NIKI - RADICAL NINJA (Data East)
-There are a total of 8 Stages in this game. You fight the final boss, the
Stone Wizard, at the end of Stage 7. When you beat him and start Stage 8 you
have to continue to fight him throughout the stage. At the end of Stage 8
you enter the final showdown with him. Defeat him and get an ending message,
then back to the title screen.
KING NEPTUNE'S ADVENTURE (Color Dreams)
-To get the ending you must find all 8 Lost Treasures, defeat the Black Octopus
and get the Orb of Goodness. The game then returns to the title screen after
a quick celebration screen.
KING OF KINGS (Wisdom Tree)
-
KING'S KNIGHT (Square)
-You have 4 characters in which you must lead each through an individual
stage where they get various power-ups and collect elements. When each
character has gone through his/her/its stage and each has collected all 4
elements and is sufficiently powered up, then you can start the 5th Stage,
where all 4 characters are onscreen together. In the individual stages you
have an option of playing a character's stage over again if you are not happy
with their status. In the 5th Stage, where you control all characters, you
must work your way to the dragon at the end, collecting 3 Sword Pieces along
the way. When you get to the dragon, each character must shoot the dragon in
the head 15 times. There are plenty of tiles on the screen so you can change
your lead character during the battle. Nail the dragon a total of 60 times
and your characters will automatically charge the dragon and kill it. A
congratulations screen shows all 4 characters, then the knight walks off the
screen to join the princess where a congratulations message is shown. Press
start to go to the title screen from here.
KING'S QUEST V (Konami)
-
KINGS OF THE BEACH (Nintendo)
-
KIRBY'S ADVENTURE (Nintendo)
-
KIWI KRAZE (Taito)
-
KLASH BALL (Sofel)
-You can either choose "Knockout" or "League" as game modes. In Knockout,
you must go through and beat 10 teams to get the ending. In League, you play
10 matches against the other teams and if you finish in the top 4, you go on
to the Power Bowl Semi-Finals. Win this and you play the Power Bowl. Win
the Power Bowl and watch the game's meager ending.
KLAX (Tengen)
-There are 100 Levels in this game. You can play the game on Easy, Medium or
Hard difficulty, but none of these settings will affect what you get for an
ending. Each level has different requirements to fulfill to beat them. In
some of them you need to get a certain number of horizontal klaxes, sometimes
you need to get vertical klaxes...whatever it tells you to do before that
stage you need to do it to move on. The 100th and final stage, which will be
called Wave 00 since there is no room for the hundreds digit, is difficult in
that you need to score 250,000 points to complete it. Definitely not an easy
task. If you manage to do this the screen will say YOU WON! 1000000 PT BONUS.
THANK YOU FOR PLAYING KLAX. Pressing a button will bring you to another screen
that says KLAX at the top and shows your score and what difficulty and ramping
you chose on the options screen. The next screen says GAME OVER PRESS START TO
JOIN IN! So not only was the ending abysmal, but you also got the dreaded
GAME OVER to boot. Maybe it wasn't a bad thing that Nintendo revoked Tengen's
licensed.
KNIGHT RIDER (Acclaim)
-
KRAZY KREATURES (American Video Entertainment)
-Must complete all 32 Waves on Hard Difficulty. You will then get a quirky
little text ending from the programmers, telling you they would have made a
better ending but didn't think you'd get this far. They also mention Krazy
Kreatures 2, which never came out.
KRION CONQUEST (Vic Tokai)
-The first 4 Stages of this game each have 4 levels. The 4th level of each
stage is a boss fight. When you beat the boss at Stage 4-4, you go to Stage
5, which is just a 1 level showdown with 3 bosses. Take out the first boss
of Stage 5 and fight your clone. Defeat your clone and you face the giant
final boss. Defeat her and get the simple ending message (shown on the same
screen that you beat the boss at, with your life meter still showing in the
corner!), followed by the credit. The game doesn't reset, it just stays on
the screen with the words "THE END" showing.
KRUSTY"S FUN HOUSE (Acclaim)
-This is a pretty difficult puzzler. In it you must lure the rats into the
Bart Simpson rat smashing machine (or whatever it's called) to finish a level.
The way the game is divided up is like this: there is a main hallway you can
walk Krusty through that has 5 doors you can enter. These are the 5 stage
doors. When you enter one of them you will be in another large room full of
doors. These doors will lead to the individual levels within a stage. This is
the breakdown: Stage 1 has 7 rooms you must enter, Stage 2 has 9, Stage 3 has
12 rooms, Stage 4 has 14 and Stage 5 also has 14 rooms. In each room you must
totally remove all the rats. In some rooms you have to find the fireworks in a
certain block which will automatically remove an obstacle in the main room that
will allow you to go to more doors in the stage. When you get to the last room
in Stage 5 (Room 14), you must simply find the fireworks. This will remove the
barrier way back at the beginning of the game near the Stage 1 door. When you
exit the Stage 5 door there will be a message on the bottom of the screen that
says GET TO THE MAIN DOOR. So move Krusty all the way back through to the
beginning of the game where you will see an open door. When you enter the door
you will get a black screen showing Krusty in a purple car on the bottom. The
message in red letters at the top of the screen reads CONGRATULATIONS!!! HEY,
KRUSTY CADET! THANKS FOR HELPING ME RID MY FUN HOUSE OF ALL THOSE PESKY RATS
AND MAKING KRUSTYLAND SAFE AGAIN. I'M OFF TO THE TV STUDIO TO MAKE ANOTHER
GREAT SHOW, AND GET THESE RAT BITES TENDED TO. It then shows 2 screens of
Acclaim staff credits and stays on this last one until you reset. One ending
screen for all your hard work isn't exactly a rewarding ending if you ask me.
KUNG FU (Nintendo)
-
KUNG FU HEROES (Culture Brain)
-
L
L'EMPEREUR (Koei)
-This was one of the last 8 US released NES games I had to beat and thanks to
the help of ReyVGM's codes I finally got to see the ending. This is another of
the Koei simulation games that people love/hate and it is pretty similar to
the Nobunaga/Romance/Genghis Khan games. There is no difficulty setting to
choose from but there are 4 scenarios. The 4th scenario (Glorious Empire) is
the one you want to play through to see the ending. In it you control Napoleon
of France who must conquer all the countries throughout Europe and Russia to
claim victory. You can pretty much declare war on anyone from the start but
to attack Austria you have to wait until 3 years have passed (apparently you
have a treaty with them that expires in 1809) before you can declare war on
them and attack them. The key to beating the game is proper placement of the
6 officers who can move from land to land. You do not want to leave them in an
isolated country, as they will be pretty much useless unless you can get a
minor officer into the country to replace him. Anyway, once you manage to get
every single country under the control of France it will go to a black screen
and a picture of a castle with clouds and a sun coming up in the background
(actually you don't see the sun but the background gets brighter). The bell
in the tower will start moving as a bird flies by it. This screen will fade
out and be replaced by a picture of Napoleon with various people saying things
to him. A female (Queen maybe?) says OH NAPOLEON! YOU CAME THROUGH AFTER ALL!
I HAD FAITH IN YOU ALL ALONG. A guy with blond hair says LONG LIVE THE
EMPEROR! THE VAST COUNTRIES OF EUROPE ALL BELONG TO HIM! An official with
brown hair says HIS MAJESTY IS INVINCIBLE! VIVE L'EMPEREUR LONG LIVE NAPOLEON!
A grim faced general says VICTORY FOR FRANCE! VIVE L'EMPEREUR VIVE L'EMPEREUR.
It then shows a cheesy scene where a horse is pulling a small carriage with 2
people in it across the screen from the town. The window of the scene closes
and a feather appears that writes out the word FIN in the center of the screen.
It then goes to the Koei copyright screen where it stays until you reset.
Again, I would not have beaten this if it wasn't for Rey's codes, so check
them out on thegshi.org if you want to see the ending.
LASER INVASION (Konami)
-There are 4 levels to complete in this game. At the end of the 4th level
you must defeat this giant missile, followed by some flying mechanism.
Destroy it and watch the ending sequence.
LAST ACTION HERO (Sony Imagesoft)
-Let's just get this right out of the way...this game is putrid. I really
didn't mind the movie and the soundtrack was actually pretty good (it had a
couple Alice in Chains songs on it to boot), but this game is worse than most
Color Dreams unlicensed games. I beat the game years ago (before I got on the
internet back in the dark ages) and when I went to play through it again so I
could get the ending for this guide, I remembered 0% of it. Usually I will
remember something, like a final boss or some quirk in gameplay, but I have
zero recall of anything associated with this game. Anyway, the stages aren't
even numbered, so I went by the numbering system on the FAQ at Gamefaqs.com.
There are a total of 9 stages. Even the helicopter battle (stage 6) is bad
because you don't actually get to fight the chopper, but have to just keep
killing foot soldiers until the thing starts to smoke. Odd. Anyway, at the
end of Stage 9 you will have a rooftop battle with the Ripper (the FAQ refers
to him as the Scarecrow, but trust me, he's the Ripper). Beat up on him for a
bit and you get a screen showing you a picture of a film clip with a message
that states: "Well Done! You have stopped the evil from crossing into the
real world. Slater goes through the screen and back into the film." It then
goes to a credits screen and eventually back to the title screen. So after
enduring this rubbish for however long it took you to slog through it, you are
rewarded with an equally crappy ending.
LAST NINJA, THE (Jaleco)
-
LAST STARFIGHTER (Mindscape)
-There are 15 Levels you have to shoot your way through. When you finish
Level 15 and you are flying away as the enemy base is exploding, the
words: "Good Zapping...Turkey" will appear in space as you are flying by.
That's it. You go back to Level 1. No ending sequence, credits or anything.
LEE TREVINO'S FIGHTING GOLF (SNK)
-
LEGACY OF THE WIZARD (Broderbund)
-This game gave me fits for years, as it was one of the earlier games that I
owned and I owned it for a long time before I beat it. There is a vast area to
explore and you have a family of characters to control. The family consists of
Xemn (father), Mayna (mother), Roas (son), Lyll (daughter) and Pochi (pet).
All of the characters have various skills that will help you make your way
through all the rooms and areas in search of the 4 lost crowns so you can de-
feat the dragon Keela. Each crown is guarded by a boss who takes a certain
technique to defeat. Once you have 4 crowns you need to find the long sword
then once you have that, use Roas, activate the long sword and run under the
portrait of the dragon that you have seen during the course of the game. The
final boss fight with Keela will now take place. The screen turns black and
life meters appear for both you (Player) and Keela (Dragon). Just keep throw-
ing your sword at Keela and in no time the dragon will be lying on the ground
engulfed in green flames. Raos then jumps out of the screen and the next scene
shows your family waiting for you above ground as you climb up a ladder to
meet them. The whole family then walks back to the house where Pochi greets
you and you all wave to the player. The screen turns black and then the CREDITS
begin to roll. It shows the CAST which includes all the family members, bosses
and bad guys you came across in the game. It then shows several STAFF credits
and then ends on a screen that says LEGACY OF THE WIZARD 1987 FALCOM 1988
BRODERBUND SOFTWARE, INC. It stays on this screen until you reset. A decent
ending, but you should have gotten more for the amount of time you put into the
game.
LEGEND OF KAGE (Taito)
-You must go through 4 Stages, where you will then rescue the Princess and
fight a boss. Go through another 4 Stages (almost identical, except for the
background color), rescue the princess and fight another boss, then repeat
this a 3rd time. When you beat the 3rd boss you will view the ending. You
then start over, where you can repeat the entire process over and over
again. I have gotten the ending message 4 different times, so I do not know
if there is a final ending that doesn't end with "However..."
LEGEND OF THE GHOST LION (Kemco)
-
LEGEND OF ZELDA (Nintendo)
-In this all-time classic, you wander the overworld in search of items and
the 9 hidden dungeons. When you finally reach Ganon at the end of Level 9 and
defeat him you will rescue Princess Zelda and get an ending consisting of you
and Zelda holding up Triforces saying you are the hero of Hyrule. This is
followed by a screen showing credits and then a message saying another Quest
will start from here. This 2nd Quest consists of the same overworld layout
and 9 Dungeons, but things are in different places and the gameplay is more
difficult. Again, get to Ganon at the end of Level 9, defeat him and you will
get the same couple of ending screens as before, except this time the final
screen shows "You are Great" showing your name and the amount of lives used
to beat the game. Underneath this there is a message about your wisdom and
power followed by "End of Legend of Zelda 1." Pressing start will bring you
back to the character registration/select screen.
LEGENDARY WINGS (Capcom)
-There are 5 Stages in this game, each with a vertical scrolling level and a
horizontal scrolling level. When you defeat the devil boss at the end of Stage
5 you have beaten the game.
LEGENDS OF THE DIAMOND (Bandai)
-
LEMMINGS (Sunsoft)
-This game was pretty popular in its day and I was surprised to see an NES
release for it, as the SNES and Sega Genesis (as well as the Gameboy) had
pretty much taken over. In this NES version you get to choose between 4
difficulty levels to play, which is good if you actually purchased the game, as
you will get plenty of gameplay out of it. The 4 difficulty levels are called:
Fun, Tricky, Taxing and Mayhem. Each difficulty level has 25 levels within. I
was hoping you'd get some kind of ending screen after finishing each one, but
when you finish Level 25 Fun Difficulty, it just goes right to Level 1 Tricky
Difficulty. Same when you finish Tricky and Taxing. When you finish the hard-
est difficulty, Mayhem, you get what must rank right up there in the worst
video game endings for the amount of time invested in the game of all time.
Right after you finish Level 25 Mayhem Difficulty, it goes to a screen showing
your lemming character floating to the ground holding an umbrella. When he
lands on the ground he hops into the open door and it closes behind him. The
words GAME OVER appear in the background, which is always kind of a slap in
the face when you actually beat a video game, as I've always associated those
words with failure, but then some text scrolls across the bottom of the screen.
It says: WELL DONE! GIVE YOURSELF A PAT ON THE BACK BECAUSE YOU HAVE COMPLETED
LEMMINGS. NOW YOU CAN TELL YOUR FRIENDS THAT YOU ARE ONE OF THE ELITE IN GAME
PLAYING CIRCLES.....A 'NINTENDO LEMMING MASTER'. LEMMINGS IS PUBLISHED UNDER
LICENSE FROM PSYGNOSIS LIMITED followed by some more copyright stuff and it
ends with PRESENTED BY SUNSOFT. The message then repeats until you reset. A
real disappointment if you ask me. If you want to automatically finish each
level without playing the game just to see the ending, set hex address 00DD at
14 and 00F5 at 00. This essentially sets your saved lemmings at 14 (which is
the most lemmings you will have to save in any level) and sets the active
lemmings at 0, which will account for all the lemmings on the level.
LETHAL WEAPON (Ocean)
-There are 3 Levels in this game, each with 3 Stages. At the end of Level 3,
Stage 3 you will fight a giant boss with a gun. Defeat him and you get an
ending screen of a newspaper showing the "hero cops" cleaning the streets. A
credit screen follows, then pressing start brings you back to the title screen.
LIFE FORCE (Konami)
-
LINUS SPACEHEAD'S COSMIC CRUSADE (Codemasters)
-Both the regular cart and the Aladdin cart are identical games. You must
work your way through 2 planets, a space station and finally to Planet Earth
to view the fine ending to this game.
LITTLE LEAGUE BASEBALL (SNK)
-
LITTLE MERMAID, THE (Capcom)
-There are only 5 stages in this kid-oriented Capcom game. At the end of Stage
5 you will have to fight Ursula. When you beat her she will grow bigger and you
will have to fight her again. After defeating her you will get several screens
showing how Ariel is sad because she cannot be human again, but then Triton
turns her into a human and she hooks up with Eric and lives happily ever after.
It will stay on THE END screen (the one showing Eric holding Ariel's hands)
until you reset.
LITTLE NEMO THE DREAM MASTER (Capcom)
-There are 8 Stages (called Dreams). When you get to Dream 8, Nightmare
Land, you will end up fighting 2 bosses before you reach the Nightmare King.
Defeat the Nightmare King and you get a cutesy ending sequence complete with
credits. The game stays on the final "The End" screen with Nemo looking out
the window.
LITTLE NINJA BROTHERS (Culture Brain)
-
LITTLE SAMSON (Taito)
-
LODE RUNNER (Broderbund)
-There are a total of 50 Stages. You can actually choose to select which
stage you want to start at by pressing Select on the Stage screen. When you
finish Stage 50 you get the usual level clearing screen and it goes back to
Stage 1.
LONE RANGER, THE (Konami)
-
LOOPZ (Mindscape)
-
LOW G MAN (Taxan)
-Another Taxan game with multiple quests. There are 3 Quests in all, meaning
you have to play through the game 3 times to get the final ending. Each Quest
has 5 Chapters, with anywhere from 2 to 4 scenes. When you beat Chapter 5,
Scene 2 of the 1st Quest you get an ending sequence which ends telling you
that you are not done yet. In the 2nd Quest the stage numbers have the letter
A next to them. When you finish Chapter 5, Scene 2A you get the second
ending. Now finish Chapter 5, Scene 2B (3rd Quest) and you get the same
ending you did the first 2 times, but now you finally get the final ending,
which has the line, "If you think you're good, just wait for G.I.Joe!!" Nice!
The credits will then roll. You can then push start to start the game over or
just keep watching the ending loop.
LUNAR POOL (FCI)
-
M
MACH RIDER (Nintendo)
-
MAD MAX (Mindscape)
-The game is layed out as followed: there are 3 stages. Each stage consists
of a Road War level and an Arena level. Beat each stage and when you finish
off all the enemy cars in the Arena 3 stage you have to defeat a super car.
When you defeat the super car you can exit the Arena 3 stage. You will now be
on a screen fighting a final boss fight versus the Ultimate Warrior (not the
wrestler). However, you needed to have collected at least 2 Crossbow Icons in
the Road War 3 stage (find them in the caves) to have enough ammo to defeat
the Warrior. Finish him off and get the lousy one screen ending which says
exactly, "And where does a man like Max go from here?" Lovely. Pressing any
button returns you to the title screen, but now when you start a game you can
start on any of the 3 Road Wars or Arena stages. Note that starting in Arena
3 is useless since you will not have any crossbows left to fight the Warrior.
MAGIC DARTS (Romstar)
-
MAGIC JOHNSON'S FAST BREAK (Tradewest)
-
MAGIC OF SCHEHERAZADE (Culture Brain)
-
MAGICIAN (Taxan)
-This could be the most all-around difficult NES game ever. Not only do you
have to battle through 8 areas solving puzzles and defeating baddies, while
learning a whole slew of spells and collecting a ton of items, but you have
to finish the game with the rank of Magician, which you can only attain after
gathering over 10,000 mana points. And the last boss is tough. And if this
wasn't tough enough, you have to go through the game 3 times (!) to get the
best ending. Serious gamers only please.
MAGMAX (FCI)
-This has one of those extremely unsatisfying "finishes." The game is broken
up into 4 sections: forest, desert, ocean, city. You fight the dragon-like
metallic boss Babylon at the end of the desert and city sections. You then
restart the whole process. There is absolutely no ending after beating the 2nd
Babylon at the end of the 4th section. The sections themselves don't even
clearly end, they just kind of blend in to the next section. I played through
10 loops of this and nothing ever changed. I guess playing through the 4
sections and beating Babylon the 2nd time in the metal city will constitute
beating this game.
MAJOR LEAGUE BASEBALL (LJN)
-
MANIAC MANSION (Jaleco)
-There are multiple endings to this game, depending on which of the 2
characters you chose to play as. Make your way through the mansion and
eventually alter the Meteor's plans and you will get to view one of the
game's endings.
MAPPYLAND (Taxan)
-
MARBLE MADNESS (Milton Bradley)
-There are 6 races in the game, titled: Practice, Beginner, Intermediate,
Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you
get a congratulations screen with a bunch of marbles bouncing around which
tallies your final score. The next screen is a high rollers screen showing
the top 10 high scorers in the game. From this screen you return to the title
screen.
MARIO BROTHERS (Nintendo)
-There is no definitive ending to this classic Mario Brothers original. The
Phases will start repeating some time around Phase 12, but they just start
throwing random phases at you rather than restart the phases in the previous
order you played them in. The only differences between A-Game and B-Game are
that in B-Game the enemies recover faster and the fireballs appear quicker.
MARIO IS MISSING (The Software Toolworks)
-There are 7 Doors to enter, each door having 2 cities you must visit. When
all 14 cities are visited and everything is found, you get to fight Bowser to
win the key to unlock Mario.
MARIO'S TIME MACHINE (Mindscape)
-
MASTER CHU & THE DRUNKARD HU (Color Dreams)
-There are 10 Rounds in all. When you defeat the boss at the end of Round 10
you get a quick ending screen and are returned to the title screen.
MAXIVISION 15 (American Video Entertainment)
1)F15 CITY WAR
-There are 5 levels in this game. When you beat the green bomber plane at
the end of Level 5 you are the hero of the city war. There is a simple
ending screen that stays on forever.
2)PUZZLE
-There are 2 Levels, each with 5 different puzzles. When you beat Level 2:5,
which is the Yosemite puzzle, you get the usual screen you get when you
finish a level, then you go back to the title screen. Not worth the effort
for such a lousy ending.
3)PYRAMID
-The goal in this is pretty depressing. There are a total of 9 Levels. When
you get to Level 9 instead of going on to Level 10 when you complete 25 or so
lines, the number of Lines just keeps going up...and up. Eventually you will
reach 255 lines. Complete a line after reaching 255 and it just stays at
255. No ending, nothing. So basically, this game goes up to Level 9, Line
255.
4)TILES OF FATE
-There are 7 stages, each with 3 levels. When you beat Stage 7-3, you get a
nice little graphic and a credits screen.
5)KRAZY KREATURES
-Must complete all 32 Waves on Hard Difficulty. You will then get a quirky
little text ending from the programmers, telling you they would have made a
better ending but didn't think you'd get this far. They also mention Krazy
Kreatures 2, which never came out.
6)DOUBLE STRIKE
-In this bland shooter, you must battle through 9 Rounds, each having a boss
ship, plane or fortress at the end of them. When you reach the fortress at
the end of Round 9, destroy it and enjoy the brilliant one-screen ending.
7)DUDES WITH ATTITUDE
-There are a total of 32 levels you must play through in this puzzler from
AVE. When you finish them you will get a quick congratulations message.
This is virtually the same game as Trolls on Treasure Island, another AVE
title.
8)VENICE BEACH VOLLEYBALL
-To beat this game, play it on Hard Mode and beat the computer on both Normal
and Rally Point rules, playing up to 15 points and 3 sets. When you beat 3
different sets of opponents, you will return to the title screen. You will
get the same "Victory" screen, with whichever players you played as, no
matter which setting you played, but these are the maximum settings for this
game.
9)STAKK'M
-This game goes all the way up to Level 39-5. When you finish this level, it
goes to Level 0-0, which is back to the beginning of the game. There is no
game ending. Your score can go as high as 99,995 and if you score more it
goes back to 90,000 instead of resetting or staying at 99,995. Not a very
rewarding finish at all.
10)DEATHBOTS
-This version of Deathbots on the Maxivision 15 cart ends after you beat the
final boss of the 4th Level. It just says something like "The Simulation is
Over" and the game comes to an end. I've tried going through the game
several times and this happened each time.
11)RAD RACKET - DELUXE TENNIS II
-To beat this game, play on the Hard Court. When you beat your opponent you
will get a screen where whatever character (out of 6) that you played as is
holding a trophy. You get a message saying you won the tournament and go
back to the title screen. Also, if you hit the rat during gameplay, you will
automatically win the tournament.
12)CHILLER
-You must finish all 4 Levels while finding all the hidden talismans. You do
get the special bonus level in this version of the game as you do in the
single cart version, but I believe there is an extra talisman to collect in
the first level. The game repeats continuously every 4 levels.
13)SOLITAIRE
-You have the choice of playing One Card Draw or Three Card Draw. Beat both
of these games and consider the game beaten. You get the same ending for
both, a message saying "You Win."
14)MENACE BEACH
-There are a total of 12 Levels. When you get to the end of Level 12 you
fight Demon Dan. Defeat him by jumping on the ground and getting a piece of
the ceiling to fall on him several times. When you beat him you are treated
to a scene with your girlfriend and then have the option to replay the scene
or go back to the beginning.
15)SHOCKWAVE (AGCI)
-This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua,
Crystal Mines series of games, except it takes place in space. You must go
through 50 levels and collect the crystals in each level. When you collect all
of them in a given level, you will warp to the next level. When you reach Level
50 and finish it, your score will be tallied and it will show your character
floating in space holding his gun and the warp that was threatening the galaxy
will disappear. Then it will go to a screen that says the following: YOUR
DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN
SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER
FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR
NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST.
YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen.
If you enter that code they gave you, WTG, at the password screen, it will
bring you directly to the ending.
MC KIDS (Virgin)
-
MECHANIZED ATTACK (SNK)
-An odd one here. The game itself is a straight-forward shooter similar to
Operation Wolf. There are anywhere from 6 to 11 Stages, depending on which path
you take through the game. At the end of Stage 2 you are given an option of
going to a Forest stage or Waterfall stage. Depending on which path you will
finish the game sooner or it will take longer. There are a total of 9 different
paths, some of them repeating the same stage, so if you are playing for the
first time and beat the game after 6 stages you got lucky. Each path will lead
to the final stage, a Factory stage where you will finally take on this brain
similar to the one in Golgo 13. Destroy the brain and you get an ending showing
your helicopter hovering above an exploding building with the word BRAAM! on
screen. The words "Mission Completed. Terrorists were destroyed. Peace will
return" scroll across the top of the screen then the credits scroll. You are
left here until you hit reset. For those of you who want to know the quickest
path, go Stage 1 -> Stage 2 -> Forest -> Cave -> Train -> Factory. If you want
the longest, Stage 1 -> Stage 2 -> Waterfall -> Train -> Air Battle -> Forest
-> Cave -> Tank -> Tunnel -> Train -> Factory. The longest path takes you
through every stage in the game. For completists, consider this path beaten as
mastering the game. For those just wanting to beat this, the quick path will do
fine since the endings are all the same regardless.
MEGA MAN (Capcom)
-You can choose from any of the 6 boss stages at the beginning of the game.
When you defeat all 6 bosses you then play the Dr. Wily stage. In the first
level of the Wily stage you will fight the Rock Monster at the end. In the
next level you will fight 2 of the bosses you already beat, followed by your
clone. In the 3rd level of the Wily stage you will fight a Bubble Boss at the
end. Finally, in the 4th level of the Wily stage you face off against the
other 4 old bosses you previously beat, followed by Dr. Wily himself. Defeat
Wily and he grovels at your feet, followed by a message screen with mountains
and forest on it telling you peace has been restored but the battle will
continue. Mega Man then runs across the screen while the credits roll on the
bottom and in the process of running changes into human form. He ends up
running to the home of Dr. Light and a girl and jumps into the air, where he
stays until you hit start. You can then play through any of the stages again,
including the Wily stage, but the ending will be the same if you beat it
again.
MEGA MAN II (Capcom)
-First off, to truly beat this game, play on the "Difficult" mode. There are
8 stages to choose from to start. Defeat all 8 stages and you get the Dr.
Wily stages. There are 6 Wily stages. In the 5th Wily stage you fight Wily in
his ship. The 6th Wily stage is free of enemies. Just avoid the drips and
when you reach Wily he will turn into an alien. Defeat him with your Bubble
Lead weapon and you get a graphical ending with Wily begging at your feet,
followed by a sequence showing Mega Man walking on a black screen with a
picture window depicting the different seasons. It ends with a full screen
showing a meadow with Mega Man's helmet on the ground and then the credits
roll. Pressing start brings you back to the title screen.
MEGA MAN III (Capcom)
-There are a grand total of 19 stages. It breaks down like this: the first 8
stages can be played in any order, though certain bosses are vulnerable to
certain weapons, so there is some strategy involved in what stages you should
take out first. After these 8 stages are finished 4 mystery bosses appear on
the stage selection screen. Choose any of the 4 to start with. Each of these
4 stages has two bosses from Mega Man II waiting for you. After you knock out
these 4 stages you can select the Break Man stage from the center square.
All this stage is is a quick battle between you and Break Man that ends with a
cut scene. You now will enter the Dr. Wily stages (Stages 14 through 19). The
first 3 Wily stages you play through end with non-traditional bosses, like
the Turtles, the Yellow Devil from Mega Man I and your clones. The 4th Wily
stage has you going through 8 different portals to fight all 8 of the bosses
you already defeated at the beginning of the game. The 5th Wily stage ends
with you fighting a spaceship with Wily himself at the helm, though it turns
out to be a fake Wily when you beat him. Finally, the very last Wily stage,
Stage 19, has you fighting Wily's giant robot Gamma. Knock his head off with
the Hard Knuckle then when Wily appears at the helm use the Top Spin a couple
times to finish him off and beat the game. Wily will be begging for mercy when
rocks fall from the top of the screen. Both Mega Man and Wily get hit by them.
Proto Man rescues you by bringing you to Dr. Light's lab. You are shown all of
the robots created by Dr. Light (called Dr. Right) and then it shows Mega Man
outside looking up at an image of Proto Man. The bosses from the game are then
shown and then the credits roll, ending at the PRESENTED BY CAPCOM screen. All
you can do from here is hit reset.
MEGA MAN IV (Capcom)
-Another solid NES entry in the Mega Man series. There are a total of 16 stages
in this one. They break down as follows: the first 8 stages can be played in
any order you want, but certain bosses have a weak spot against certain
weapons gained from beating other bosses. The 8 boss stages you can choose from
are: Toad Man, Bright Man, Pharaoh Man, Ring Man, Dust Man, Skull Man, Dive
Man and Drill Man. Once you go through these 8 stages and knock off the 8
bosses, you can choose the Dr. Cossack stage. His stage consists of 4 levels
that you will have to go through, each with a boss at the end. Cossack himself
is the boss of the 4th level of his stage. After you beat him, his daughter
Kalinka appears and says he was held hostage by Wily and force to fight Mega
Man. Wily appears and takes off in his little flying pod. You chase him to his
castle, which has a total of 4 stages as well (stages 13-16). In the first 2
stages of Wily's castle you face normal bosses (including a giant Met, that
character who appears in most stages with the hard hat. In Stage 3 of his
castle you will reach the teleporter room, where you must again fight the 8
bosses that you had to take out at the beginning of the game. Once you beat
these 8 guys again a transporter door will appear, which takes you to Wily
himself. His first form is a ship with a skull on it. Defeat it with the Ring
Man weapon and you will fight Wily's 2nd form, the same ship, but with the
skull face off of it and Wily visible through the window. Defeat this form
by using the Rush Coil to jump high and shoot shots through the window at him.
When you beat this 2nd form he takes off and you start the last stage in Wily
castle (Stage 16). It is a really quick stage that leads to the final fight
with Wily. He is in his little pod and warps around the room. He is invisible
most of the time, but when he appears, quickly take shots at him using the
weapon you got from Pharaoh Man. You can aim this shot, so aim it quick when
he appears. After you finally manage to beat him the room will go from black
and you can see the background, which is a computer room. Wily drops to his
knees and begs for forgiveness. He then gets up and, while winking his eye-
brows, escapes through through the door in the wall. It then goes to a very
nice screen showing the Wily fortress on a snowy mountain with green trees
sorrounding it. You see Wily escaping and Mega Man shooting out of it as it
explodes into a big skull-shaped mushroom cloud. It then goes to a screen
showing Mega Man (without his helmet, hair blowing in the wind) standing on
top of a train as the credits appear in the train window beneath him. The
background changes from snowy to a starry night with a city skyline behind him
to a green hill area with blue skies, as he jumps from the train to where his
woman (Roll) and dog (Rush) greet him. Now it goes to the screen where it
shows all 8 of the initial bosses of the game with their names and I believe
the names of the people who created them. If I recall, there was a contest in
Japan where they could name the bosses for this game. After this it goes to
a black screen with stars and lists 32 names in a special thanks section and
ends with your little helper robot, Eddie, on the PRESENTED BY CAPCOM screen,
where it stays until you reset.
MEGA MAN V (Capcom)
-This game has all the charm of the other Mega Man games in the NES series and
has the same excellent play control and level layout as well. There are a total
of 16 stages in this 5th installment. The first 8 stages are the individual
boss levels that you can select from the stage select screen. The bosses in
this one are Stone Man, Gravity Man, Crystal Man, Charge Man, Napalm Man, Wave
Man, Star Man and Gyro Man. When you defeat these 8 stages and their respective
bosses the center square on the stage select screen will turn into Proto Man.
Enter his stage and play through the 4 levels inside, each ending with a small
robot themed boss. At the end of the 4th Proto Man level you will face off
against Proto Man himself, but right before the fight the real Proto Man will
jump in and save you from the imposter Proto Man and reveal him to be another
of Wily's evil robots. Defeat the imposter Proto Man and you will get the
following message from Wily: YOU'VE DONE WELL, MEGA MAN! I NEVER EXPECTED YOU
TO DEFEAT MY POWERFUL DARKMAN ROBOT!! UNTIL NOW I HAVE MANAGED TO FRAME PROTO-
MAN FOR MY CRIMES, BUT NOW THE REAL PROTOMAN HAS APPEARED AND SPOILED MY PLAN!!
DR. LIGHT IS A CAPTIVE IN MY LAB. COME IF YOU DARE!! HA, HA, HA. Wily then
takes off in his little space pod and flies off to the new and improved Wily
Fortress. The Wily Fortress has a total of 4 stages. In the first 2 Wily
stages, when you get to the end of them you will have to fight a big boss.
When you get to the end of the 3rd Wily stage you will get to the infamous
teleporting chamber, where you must enter teleporters to go and fight the
initial 8 bosses you had to beat at the beginning of the game. When you go
through and beat all 8, a 9th teleporter will appear on the top platform. Enter
this and you will face Wily in his stomping machine. Defeat him here and you
will enter the 4th stage of the Wily Fortress (Stage 16 overall), which is a
quick stage that leads to the final confrontation with Wily. He has two forms
that you must defeat. The first form is him in the Wily tank. Just keep blast-
ing him and you will then have to fight him in his little flying pod. He will
disappear and reappear after taking a shot at you. When you finally manage to
defeat him once and for all you will chase him across the ground to an area
where you will notice Dr. Light hanging in a cage. Wily gets on the ground to
beg for mercy but as Dr. Light is freed from his cage the roof ends up falling
on them. Only Mega Man's strength saves them from being crushed as he holds it
up. Wily runs off and as it seems like Mega Man might lose strength, Proto Man
comes to the rescue again, blasting part of the ceiling so Mega Man and Light
can escape. It then goes to a scene showing the Wily Fortress crumbling into
the mountain top with Wily escaping in his pod as Mega Man, Proto Man and Dr.
Light look on. It then goes to the credits screen, where you get to see the
8 robot bosses and the names of the people who designed them, followed by the
games credits. It finally ends on the PRESENTED BY CAPCOM screen, where it
stays until you reset.
MEGA MAN VI (Capcom)
-I believe Nintendo themselves licensed this game for the NES, even though
Capcom fully developed it. Probably had something to do with the NES being in
its dying days at the time. Like all Mega Man games you have to go through the
initial 8 bosses at the Stage Select screen (the original Mega Man actually
had only 6). The stages you have to choose from are Blizzard Man, Wind Man,
Flame Man, Plant Man, Tomahawk Man, Yamato Man, Knight Man and Centaur Man.
Some pretty interesting names there. These must have been the leftover robots
from the other 5 Mega Man games. Anyway, once you go through all 8 stages you
will get to select the Mr. X icon in the middle of all the other squares. Keep
in mind that before you go to this stage, if you want to get all the letters
to be able to call your helper Beat, you must find the alternate route in the
Tomahawk, Yamato, Knight and Centaur Man stages. If you take the more difficult
route through the stage you will get to the real boss (instead of the fake
boss) and he will give you one of the Beat letters, which will appear in the
square of that stage if you find it. So now enter the Mr. X square. You will
have to go through 4 stages in Mr. X's area. Each stage has a boss at the end
of it. The bosses are as follows: a couple of Track Bots, a Wall Walker, a Met
Tank and finally Mr. X. When you defeat Mr. X he will say the following to you:
MY SCHEME FOR WORLD DOMINATION HAS FAILD (sic)! BUT I STILL HAVE ENOUGH POWER
TO DESTROY YOU! Before your eyes he turns into Dr. Wily and takes off in his
little flying pod. What would a Mega Man be without Dr. Wily it it anyway? It
says LET THE FINAL BATTLE BEGIN! and you will be whisked off to Dr. Wily's
Japanese style fortress. Now you must battle through the 4 stages of Wily's
fortress, which makes a grand total of 16 stages in Mega Man VI, the same as
there was in IV and V. The 4 bosses of the 4 Wily stages are a Dragon, a small
machine that shoots bubbles at you, the infamous Transporter room, where you
must defeat the 8 bosses from the initial 8 stages (when you beat them all a
door will open to the 4th Wily stage instead of directly to Wily himself) and
lastly, Dr. Wily in the 4th Wily stage. Wily will have 3 forms to defeat. First
he will try and stomp you in his large Wily Crusher. Defeat this and you will
have to defeat it again, but this time Wily is visible in the window. After you
beat this form it will shed the outer shell and you will have to fight Wily in
his smaller ship. Defeat him for the last time and you will get a scene showing
him begging for forgiveness like in the other Mega Man games. However, instead
of somehow escaping, it will show a screen with Mega Man holding a rope to the
tied up Dr. Wily followed by showing Wily behind bars. It will show a Capcom
Times newspaper front page with him behind bars and the words TRIUMPHANT AT
LAST, MEGAMAN ARRESTED THE NOTORIOUS DR. WILY AND BROUGHT HIM TO JUSTICE.
SENTENCED TO PRISON FOR HIS CRIMES, DR. WILY NOW RULES OVER A PRISON CELL. AT
LONG LAST, THE WORLD IS AT PEACE below the paper. It then goes to the STAFF
screens, which show each of the initial 8 bosses from the game doing their
thing. Lastly, the game credits will roll. It ends on the PRESENTED BY CAPCOM
screen with the words TO BE CONTINUED on the bottom. It will stay here until
you press Start. The series was continued on the SNES, with the Mega Man X
series, followed by an actual Mega Man 7 a couple years later, but this was it
for the NES series.
MENACE BEACH (Color Dreams)
-
MENDEL PALACE (Hudson)
-You get twice as much out of this game as you think. There are 8 different
stages you have to go through, each with 10 screens. When you beat all 8 you
go through Mendel Palace, which has 10 screens. Beat the palace and you fly to
a final Level which consists of 10 screens, for a grand total of 100 screens.
When you beat the final Level you get the weak ending. The final boss will go
to the top of the screen and start sobbing while you grab the crystal in the
middle. It will then open up the level and the Princess' mirror image appears
from the right side of the screen. She walks over and give you a hug (or is it
a kiss?) and then the screen fades to black and then you see staff credits for
a bit until THE END appears. It will stay here until you press reset. However,
if you hold Select and Start and hit the Reset button, you can access the 100
Bonus Levels included in the game. You can do this at any point, even at THE
END screen. You will know it worked because the words MENDEL PALACE at the
title screen will be pink now and the word EXTRA will be above it. Go ahead and
finish all 100 Bonus Levels and you get the same ending you got when you beat
the 100 regular game levels. Upon beating it the 2nd time I beat the final
boss on the right side of the screen and the Princess came out on the left
side, so I guess she will come out on the opposite side of the screen to where
you beat the final boss. Also, thanks to ArnoldRimmer83 for the following info.
If you beat the game with 2 players, one of the players will console the final
boss while the other one does the usual hugging of the Princess. Also, when
you beat the game the second time through the floor tiles will be square (like
those famous table cloth patterns) unlike the first time through when the tiles
were honeycombed looking during the ending. Too bad the ending was so crappy,
but at least you get something different for beating it with two players.
MERMAIDS OF ATLANTIS (AVE)
-
METAL FIGHTER (Color Dreams)
-
METAL GEAR (Ultra)
-One of the all time classics, if you can get past the boring first area of
the game. I owned this in the late 80s and it took me awhile to be motivated
enough to get past the first area, but once you do the game really picks up
and when you start acquiring new weapons & items and talking to the various
characters in the game it really gets going. The first area is the Jungle
and after that you have several buildings you must work through. Building #3
is your ultimate goal. Here you will find Dr. Pettrovich, the Big Boss and the
Super Computer. You will fight 2 sub bosses before you reach the Super Com-
puter. When you reach it, defeat all the guards first then place 16 plastic
explosives on it. The self destruct sequence will start. Go through the door
on the right to fight the Big Boss, the Fox Hound Supreme Commander. You can
use a cigarette to add 1000 seconds to the timer. Do this, then blast the Big
Boss with 10 rockets. Once he is done you have 3 doors to choose from. Pick
the door on the left and ride the elevator all the way to the top before the
base explodes with you in it. When you escape it will show a nice, cloudy red
sky over the jungle landscape as you hear the base explode. It then goes to
the transceiver screen and says THIS IS SOLID SNAKE. THE METAL GEAR HAS BEEN
DESTROYED. OPERATION "INTRUDE N313" IS A SUCCESS. IT'S ALL OVER---EVERYTHING,
AT LAST! SOLID SNAKE RETURNING TO BASE. OVER. It then tunes in to another
channel and you get THIS IS STATION KNK BRINGING YOU A SPOT NEWS REPORT. TODAY
AT DAWN THERE WAS APPARENTLY A LARGE SCALE EARTH TREMOR IN THE REGION OF GALZ-
BURG, SOUTH AFRICA---THIS IS YOUR COMPUTER SPEAKING. HERE ARE THE CREATORS OF
YOUR METAL GEAR GAME. It then shows several staff credits and ends with PRE-
SENTED BY KONAMI 1988 TOKYO and returns to the title screen.
METAL GEAR 2: SNAKE'S REVENGE (Ultra)
-See: SNAKE'S REVENGE
METAL MECH (Jaleco)
-This is one of the harder NES games to beat, in my opinion. There are only 6
levels, but finding your way out of some of them can be a pain. On top of
that, Level 6 is like a different game altogether, as now you don a spacesuit
and have to fight your way through a maze of enemies that kill you with one
hit and find the dragon hidden within. When you find him and destroy first
the 6 nodes on his sides then finally his head, you will get a screen showing
your character in his space suit and a message saying, "Victory for now."
Then the dragon you just killed appears behind you darting his apparently
regenerated head back and forth around you. That's it. Hitting select or
start will bring you back to the title screen.
METAL STORM (Irem)
-There are 2 Quests in this game. Quest 1 has 7 stages. Play through it and
when you reach Stage 7 you will have to defeat every boss in the game once
more. When you defeat the last one you have to destroy the main ship by
knocking out the 4 cores in a short amount of time. Do this and you get an
ending telling you how courageous you are and you get the reward of eternal
life. However, when the message is done it will say "Try a game for experts."
Pressing start will start you back on Stage 1 with your score intact, but now
everything in this 2nd Quest is absurdly harder. The stage layouts are the
same, but there are a lot more enemies, and they are stronger and shoot more
stuff at you. One of the hardest challenges for any NES game. When you play
through the 2nd Quest you will still have to beat all the bosses again in Stage
7 and defeat the final ship's 4 cores (the ship actually shoots at you now).
When you blow it up you get the same ending sequence you got before, but now it
shows your character on a black screen as the game credits roll. You are then
left on a black screen showing the following: METAL STORM THE STRIKE MISSION
THE END. So this truly is a game where you have to beat the 2nd Quest to get
the game's best ending, even if it is only adding the closing credits.
METROID (Nintendo)
-
MICHAEL ANDRETTI'S WORLD GP (American Sammy)
-There are a total of 9 Levels, each Level having anywhere from 4 to 16
Rounds. The last Level is Level 9, Round 16. Finish that race and you will
be the new Grand Prix champ and get to watch the credits roll.
MICKEY MOUSECAPADE (Capcom)
-There are 5 fairly short stages. When you defeat the queen at the end of
Stage 5 you go through the door and outside to meet Alice (in Wonderland).
You see Mickey and Minnie in a framed picture with Alice and then "The End"
appears on a black screen. Pressing start brings you back to the title
screen.
MICKEY'S ADVENTURE IN NUMBERLAND (Hi-Tech Expressions)
-The second of Hi-Tech's 2 Mickey Mouse educational/action games for the NES.
This one came out in March 1994, a year after Mickey's Safari in Letterland.
There are 3 difficulty modes: Normal, Advanced and Super Advanced. In Normal
mode there are 5 stages, each with 2 levels. Advanced and Super Advanced mode
also have 5 stages, with 2 levels apiece, but the layout of them in these 2
modes is different from Normal mode. Also in Super Advanced mode you have
lives to keep track of, so you can actually get injured in the hardest mode.
When you get through the 2nd level in Pete's Hideout (Stage 5, Level 2) you
will get the ending, which shows Mickey spinning a basketball on his finger
then hopping up on the stage where he says the numbers (digitized voice!) as
they fall from the ceiling. After #10 falls Mickey walks up the stairs to the
left where Donald Duck is waiting for him next to a big chair. They shake hands
and high-five each other. It then goes to a screen showing a big picture of
Sheriff Donald with the text WAY TO GO MICKEY! ALL THE NUMBER MOLDS ARE BACK!
THAT'LL SHOW PETE! YOU'RE A REAL PAL! The staff credits screen will appear and
they will flash by and it will end on a screen that says GAVE OVER PRESS START.
Nothing irks me more than finishing a game and getting GAME OVER instead of
THE END. Any button press will bring you back to the title screen.
MICKEY'S SAFARI IN LETTERLAND (Hi-Tech Expressions)
-The first of Hi-Tech's 2 Mickey Mouse educational/action games for the NES.
This one came out in March of 1993, a year before Mickey's Adventure in Number-
land. This game isn't difficult, as it is geared towards kids learning their
alphabet. In fact, it is impossible for Mickey to lose a life in this game.
There are 3 difficulty settings: Normal, Advanced and Super Advanced. In Normal
mode you have 6 stages. In Advanced mode they add an extra level to each stage,
so you have a total of 12 stages to play through. In Super Advanced all the
Stages have at least 4 levels (2 of them have 5 levels) for a total of 26
stages. When you get to the 26th stage (Swamp Level 4) you need to get to the
top of the tree and get the block on the house to finish the game. It will
show Mickey meeting up with Scrooge McDuck (I think it's him) in front of a
MUSEUM with all the letter blocks piled up. Mickey digitally says OH BOY! and
purple diamonds with all the letters on them start bouncing by as the ABC song
plays in the background. When the Diamond with the letter Z in it bounces by
it starts over at A and the diamonds bounce until the N diamond comes out,
then Mickey and Scrooge exit stage right, but not before Mickey lets out anot-
her OH BOY! The screen turns white as the staff credits flash by. Beam Soft-
ware had a hand in this one according to the credits. When the credits are done
it says THE END and pressing a button brings you back to the title screen.
MICRO MACHINES (Codemasters)
-The finish is identical for both the regular NES version and the Aladdin
cart version. There are 25 races in all, with several bonus races
throughout. When you get to the final race, Race 25, finish it and you will
get a screen showing that your character is the Challenge Champion. You then
go back to the title screen.
MIG 29 SOVIET FIGHTER (Codemasters)
-There are 6 Missions in all. At the end of Mission 6 you must destroy
Colonel Crackov's plane, then destroy the Nuclear Missile that the plane
releases. You then get the ending screens and get to enter your name on the
high scorers list along side the Soviet Premieres.
MIGHT AND MAGIC (American Sammy)
-This game is immense. There is so much to do and so many different places to
explore. Definitely one of the longest NES games in terms of gameplay. There
are a lot of side quests that you do not need to complete, but there are a lot
of people to talk to and tasks to accomplish en route to your ultimate goal:
to make it to the Astral Plane with the Key Card. When you make it there you
must enter each of the 5 projectors then through the door to the Inner Sanctum.
Once in there you will hit a barrier. You must actually camp out in the inner
sanctum, which will allow you to continue! You will then get transported back
to Sorpigal. From there, travel to the Gates to Another World and view the
ending screens. You get several story screens for the ending, followed by an
odd password (this game doesn't have passwords...), then the credits roll. At
the end of the credits the screen tells you to play on in Might and Magic book
II for the SNES where the text stays until you reset. Perhaps the password is
for book II? I think this is the only NES game that mentions the SNES. [EDIT:
a fellow named Norman emailed me to say that the password is something you
would send to American Sammy along with the percentage of the game completed.
The manual apparently mentions this and perhaps a prize is involved]
MIGHTY BOMBJACK (Tecmo)
-There are 17 Rounds. Some rounds are really short, some are long and maze-
like. To get the best ending you must find both of the Crystal Balls and
also at least 5 S-Coins before reaching Round 17. In Round 17 you will
rescue the King. Now the 4 different endings depend on certain criteria
being met. With one crystal ball found, you'll be able to rescue the Queen
also. With two crystal balls, you can rescue the King, Queen and the
Princess. If you have both crystal balls plus five or more S coins, you'll
also capture Beelzebub, giving you the best ending to the game. Round 17 is
a series of rooms where you will rescue the King, Queen, Princess and capture
Beelzebub in that order. After capturing Beelzebub, leave the room and you
will see the ending where the pyramid is destroyed, and the message shows
King Pamera moved with joy as Bombjack yells out "Father." Bombjack then
sinks into the ground and when you press a button it shows your GDV and goes
back to the title screen. If you got the two crystal balls but not the S-
Coins, you will not go to the Beelzebub screen, but instead when you leave
the Princess' room you get the same sequence showing the pyramid blowing up
but instead the message states that Jack and the Princess got married and a
baby was born who was destined to fight for world peace some day.
MIGHTY FINAL FIGHT (Capcom)
-This is definitely one of the best fighting games on the NES. After Final
Fight was such a hit in the arcades and on the SNES, Capcom decided to make
an NES version of the game. A lot of licensees had pretty much given up on
making NES games at the time, since the SNES juggernaut was picking up steam
and was obviously the wave of the future, but luckily Capcom had one more
great NES game up there sleeve. Whoever the bonehead is that gave this game a
1 rating review score on Gamefaqs needs to get a clue. Anyway, there are a
total of 5 Rounds, which is the game's only weak point. The game definitely
could have been much longer, but since the game was probably pushing the NES
to its limits, we'll forgive that. You have 3 playable characters to choose
from as well as a bunch of cool moves to pull off. When you get to the end of
Round 5 you will fight the leader of the Mad Gear Gang, Belger. Finish him
off and you will get the ending sequence. The cool part here is that you will
get slightly different ending scenarios depending on which of the 3 characters
you beat the game with. If you beat the game as Haggar, who is the Mayor of
the city and the father of Jessica, the girl you must rescue, you will get
the regular ending of seeing Belger blow up and reveal his robot self and
Jessica will come out of the side room and say DAD, IT'S ABOUT TIME YOU GOT
HERE. Haggar says SORRY PRINCESS, BUT I NEEDED TO TAKE OUT THE TRASH. Jessica
replies with DAD, WHERE'S CODY? Haggar responds CODY? I LOST SIGHT OF HIM ON
THE WAY HERE. Her response is OH, WAY TO GO DAD! It then shows a scene with
Guy dragging Cody away from the embracing father and daughter complaining
LET GO OF ME, GUY! WITHOUT MY HELP, SHE WOULD BE... Guy responds CONTROL
YOURSELF. LET THE MAYOR AND JESSICA TALK. FOR ONCE IN YOUR LIFE, THINK OF
SOMEONE ELSE BESIDES YOURSELF. Cody replies with LET GO OF ME! E N D. The
staff credits then roll and at the end of the credits Haggar rushes into the
bottom of the screen beneath the PRESENTED BY CAPCOM message and does his
attacking move. Here it will stay until you reset. Now, if you beat the game
as Cody, who is in love with Jessica, right after you defeat Belger, Haggar
will rush onto the screen and actually do his spinning attack to knock Cody
flying off the screen! You will then see the same exact sequence as explained
above, which explains why Jessica was asking where Cody went. Gotta love the
protective dad! After the credits flash by it will show Cody doing his punch
move under the PRESENTED BY CAPCOM message. Finally, if you beat the game as
Guy, right after you defeat Belger, Guy will simply walk off the screen (a
heck of a lot better than getting rushed by Haggar) to the left, then Haggar
walks over and meets Jessica and the same ending described above commences.
This time it will show Guy practicing his special kick under the PRESENTED
BY CAPCOM message. Pretty cool that they programmed the small nuances into
the ending. As a bonus, if you don't feel like playing through the whole game
with each character to see these slight differences, I found the address that
determines which character you can play as. The address is 0034 and you can
set it at 00 to play as Cody, 01 to play as Guy and 02 to play as Haggar.
By altering this address in an emulator you can make a save state right
before defeating Belger, then set the value to whatever character you want to
see the ending of. Just make sure you unfreeze the address as soon as you
change to the character you want or it will glitch/freeze the ending.
MIKE TYSON'S PUNCH-OUT!! (Nintendo)
-This is still considered one of the greatest boxing games of all time and it
was released in 1987! It was re-released as Punch-Out!! Featuring Mr. Dream
in 1990 after Tyson got involved in all kinds of legal trouble and then
released again as simply Punch-Out!! in 1992 as part of the NES Classic
Series. It spawned a pseudo sequel released by American Softworks called
Power Punch II where you fight as Mark Tyler against boxers from throughout
the galaxy. This game was supposed to be released as Mike Tyson's
Intergalactic Power Punch but Tyson was removed from the game (probably again
because of his legal troubles). A prototype copy of this game does exist and
I have endings listed here for it as well as Power Punch and the Mr. Dream
version of Punch-Out!! Anyway, back to this game. There are a total of 14
fights you must win. Along the way you will become the Minor, Major and World
Champion before you get to your Dream Bout with Tyson, the 14th fight
(assuming you won all of them...it will be more if you lost at any point and
had to have a rematch). The competitors are in this order: (1) Glass Joe,
(2) Von Kaiser, (3) Piston Honda, (4) Don Flamenco, (5) King Hippo, (6) Great
Tiger, (7) Bald Bull, (8) Piston Honda again, (9) Soda Popinski, (10) Bald
Bull again, (11) Don Flamenco again, (12) Mr. Sandman, (13) Super Macho Man
and finally (14) Mike Tyson. Once you manage to defeat Tyson, a picture of
him will appear on the screen and say GREAT FIGHTING!! YOU WERE TOUGH, MAC!
I"VE NEVER SEEN SUCH FINGER SPEED BEFORE. Then it shows pictures of each
boxer that you defeated and ends at a screen showing Little Mac and his won-
loss record beneath him along with THE END. Here it will stay until you hit
the reset button.
MILLIPEDE (HAL America)
-This is an older game, so it does not have an ending of any sort. When you
complete Round 99, the Round counter goes to Round 00 then starts back at 1.
MILON'S SECRET CASTLE (Hudson)
-There are 4 levels of the castle with many rooms scattered throughout each
level. Your goal is to collect all the items, get the crystals by defeating
the bosses, then get the crown and sceptor from the two birds before you
can get to the top level of the castle to face Maharito. If you don't have
certain items, going through doors will only lead you back outside of that
door instead of further on in the castle, so it is imperative that you find
the items. Once you locate the real Maharito (there are several of them in
the castle and the real one is found in the blue room, though I have heard
that this can be random) and defeat him, the Queen will materialize in the
room with you and you will get a message on the bottom of the screen that
says YOU BRAVELY SAVED CASTLE GARLAND. THANK YOU MILON! The game then returns
you to the title screen. Not much of an ending for a fairly difficult game.
However, on June 23, 2009, a code appeared on Gamefaqs.com from a contributor
aptly named Milon that stated if you beat the game 8 times in a row you can
get the secret message. I was extremely skeptical about this and asked around
but nobody seemed to be able to confirm this. Being both annoyed and curious
I decided to undertake the trek of going through Milon's Secret Castle 8
times. Armed with a bunch of Game Genie codes as well as hex address codes, I
made it quickly through the game once and got the aforementioned ending. The
2nd time through I decided to start doing some code searching to determine
which address controlled the number of the current quest you were on, if
indeed this was considered a separate quest by the game and not just a re-
start. So I get to Maharito again in this 2nd time through and defeat his
correct form, this time in the orange room (not sure if this is random or if
you do find the correct Maharito in the orange room the 2nd time through). I
defeat the wizard again and I get the same ending that I mentioned above. So
I patiently wait and after you get the congratulations message from the Queen,
instead of going back to the title screen it actually went to a black screen
with the message THIS IS THE END OF EPISODE 1 SEE YOU AGAIN! So the game
indeed does have a secret ending, except you only need to go through the game
twice to get this ending message, not 8 times like the code on Gamefaqs
described. It must have been a typo. Anyways, I did find the address that
controls the Quest you are currently on. It is 00B8. If you set this address
at 1 and play through the game once, it will think you are on the 2nd Quest
and when you beat it you will get the secret message. If you set it to 0 or
anything higher than 1 you will not get the message. This was a nice little
surprise to find on a game that is over 20 years old. Thanks again to that
Milon character who, even though he was incorrect about the number of times
you have to play through the game, lead me to finding the ending message
myself for this guide.
MIRACLE PIANO TEACHING SYSTEM, THE (Mindscape)
-
MISSION COBRA (Bunch Games)
-
MISSION: IMPOSSIBLE (Ultra)
-
MONOPOLY (Parker Brothers)
-
MONSTER IN MY POCKET (Konami)
-
MONSTER PARTY (Bandai)
-This was one of Bandai's best games for the NES, as most of their earlier
works for this system weren't exactly crowd favorites. This game featured
cool bosses, a cool character that could turn into a monster and gory
background graphics that were really cool for their time. There are a total
of 9 rounds in this game, with the 9th Round (Final Round) being the battle
against the Dark World Master. When you defeat the Master you will get a
decent little ending, which basically consists of your character, Mark,
having a bad dream that a princess came out of the gift box that Bert gave
him, but she turns into a monster. More monsters follow her out of the box,
but then Mark wakes up and realizes everything was just a dream. Or was it?
Mark opens his door to go to school and Bert is standing there holding a bat
saying "Let's go again." You'd think a small boy would probably be wetting
his pants at this point. This ending kind of implies that a sequel was
forthcoming, but unfortunately none has ever come and probably never will.
Oh yeah, the credits roll after Mark sees Bert at the door and they end with
PRESENTED BY BANDAI SHINSEI.
MONSTER TRUCK RALLY (INTV)
-There's a lot to do in this game, with little reward. To consider this game
beaten, the following must be selected from the options screen: EVENT:
Monster Truck Rally, LAPS: 9, NUMBER OF TRUCKS: 4, COMPUTER PLAYERS: 3,
DIFFICULTY: 5. The Monster Truck Rally event combines all 10 events into one
big competition where your score is compared against the other 3 computer
players. When you finish the 10th Event in the Monster Truck Rally, the
Combo Course, if you have the most points, consider the game beaten as there
is no ending screen or credits. You will just go back to the options screen
if you press Select.
MOON RANGER (Bunch Games)
-There are a total of 8 Levels in this game. When you find all 4 pieces of
the Gamma Bomb (you get the last one when beating the final boss) you
automatically detonate the control center and win the game. You get a couple
ending screen and the game resets.
MOTOR CITY PATROL (Matchbox)
-You must play through all 5 precincts, spending 7 days (stages) in each
one. When you finish the 7th day of the 5th precinct, you get a victory
screen. It starts you over at the beginning, but everything is the same.
MS. PAC-MAN (Namco)
-I originally had the following as the finish for this game: Make it so all the
items on your status bar are Bananas (Hard Mode) and Game repeats continuously.
If you use the Game Genie code EEOGAAAA (discovered by CaH4e3) you can select
your starting level by pressing Left or Right on the title screen. It lets you
select up to Level 32. Since the presence of this level select is through a
secret code, the programmers never meant for anyone to find it, so I will
assume that finishing Level 32 is considered beating the game.
MS. PAC-MAN (Tengen)
-There are 4 types of games: Arcade, Strange, Big and Mini. Each game has 32
levels. When you beat the 32nd level of each game you get the same
intermission style ending and go back to the options screen.
M.U.L.E. (Mindscape)
-To beat this game, play on the hardest setting, Tournament Mode. Play through
an entire 12 cycles (12 months). Make as much money as you can and if you have
enough and the most money, when the ship returns in the 12th month, it will
tell you that the colony succeeded, the Federation is pleased and that you will
live comfortably.
MUPPET ADVENTURE - CHAOS AT THE CARNIVAL (Hi-Tech Expressions)
-
M.U.S.C.L.E. (Bandai)
Tag Team Wrestling at its worst! There isn't a whole lot to this old game. It
has two strikes against it regarding the ending: it was released in 1986 and
it was released by Bandai. To cut to the chase, there is NO ending here. If
you want to see some kind of ending, give WCW or Tecmo World Wrestling a try.
You start by choosing the 2 wrestlers who will comprise your tag team. Your
first match will be against 2 unique wrestlers, your second match will be
against 2 more unique wrestlers, your third match will be against the last
2 unique wrestlers you have not faced yet, and your fourth match will be
against one of the guys you wrestled in the 3rd match and one of the guys you
wrestled in the 1st match. From this point on every match will be against
these 2 fellows. So you will have a total of 4 different match pairings, then
every other match after Match 4 will just use the same 2 opponents from Match
4. How many matches are there total you ask? Well, you will keep fighting
those guys over and over until you reach Match 255. When you beat them in
Match 255, you will face that pair for the 253rd time in Match 0. Beat them in
Match 0 and the match counter will reset to Match 1 again, but you will keep
fighting those two for infinity. The number 255 is as high as the NES memory
using hex will go, so that is a common number for those early NES games...or
something like that. I would consider beating this game as beating Match 4
since every other match after this is against those same 2 guys. Exciting,
huh? Also, if you are wondering why I put the games M.U.L.E. and M.U.S.C.L.E.
in alphabetical order according to MU instead of M., which most people put
at the beginning of the M category, I figure most people looking for the
game in this guide will look in this area for it. Since you are reading this
you must have found it just fine.
MUTANT VIRUS, THE (American Softworks)
-Either I'm losing my mind or I've done too many of these endings to keep
track of. I played through this game because I could not remember how many
levels were in it and upon completing it and logging the ending here, I
notice the ending is already logged! This is the second time I've done this
in the last month. Since I'm here, I'll rewrite the whole thing over with a
bit more detail. This is one of the more difficult games for the NES, as the
levels are teeming with viruses and you have to wipe them out, but in the
later levels they spread pretty damned fast. There are 5 levels in all. Each
level has multiple rooms that you must go through and clear of the mutating
virus. The number of rooms in each level are as follows: Level 1 has 4, Level
2 has 5, Level 3 has 6, Level 4 has 7 and Level 5 has 8 Rooms. When you
manage to free up the last infected room in Level 8 it will go to a cool
graphical screen showing the city lights coming back on with the message THE
CPI COMPLEX IS BACK IN CONTROL. The next screen shows you jumping in the air
next to your scientist friend with the message ALRIGHT, WE DID IT! and the
scientist replies NO, RON, YOU DID IT! The evil Dr. Lam appears, his face
all damaged from exposure to the virus and says VERY GOOD, TRAINER. I UNDER-
ESTIMATED YOUR ABILITIES. THAT WON'T HAPPEN NEXT TIME. AS YOU CAN SEE, MY
VIRUS AND I ARE ONE AT LAST! AND WE'LL FIND A WAY BACK IN...SOONER THAN YOU
THINK! SWEET DREAMS RONNY. HA...HA...HA... It then shows a picture of the
tower with the words THE END at the bottom of the screen. It finally ends on
a screen showing your character sitting with his helmet off, your score at
the top of the screen and the message CONGRATULATIONS FROM ROCKET SCIENCE. It
shows the 5 members of the Rocket Science team that made the game, Andrew
Frank, Ernie Cormier, Stuart Ross, Col Stone and Frank Lam. Yes, Lam is his
last name, the same as the main villain in the game. It will stay on this
screen until you reset. This game is so difficult I managed to find the
address that gives you infinite Counter Measures, which release anti-bodies
and basically fight off the virus quickly. You can keep using these over and
over by pressing A and B together while flying over the infected areas. The
addresses are 0112 and 0113. 0113 will always be set at 3. 0112 can be set
at 8 in the first two levels, but since the virus gets stronger in Level 3
you will want to change the value of 0112 to 5, which will be just what you
need to make it through the rest of the game, assuming you clear the areas
fast enough to avoid a serious outbreak.
MYSTERY QUEST (Taxan)
-
MYRIAD 6 IN 1 (Myriad)
1)COSMOS COP
There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
Waste him and you get the ending, which is a screen that shows the staff of
the game.
2)MAGIC CARPET 1001
There are 4 Levels you must fly through. After you beat the nasty final boss
in Level 4 you are treated to a nice ending screen showing you and the girl.
Pressing any button brings you to the staff screen where you will stay until
you reset the game.
3)BALLOON MONSTER
There are 50 Stages in all. When you complete Stage 50 you simply loop back
to Stage 1. No ending. No credits.
4)ADAM AND EVE
40 Stages comprise this game. When you beat Stage 40 you simply move on
to...Stage 1. No ending at all.
5)PORTER
This Boxxle-clone consists of 25 puzzle-like stages. When you complete
Stage 25 it brings you to a screen like the usual between stage screens,
but instead of saying "Stage 26" it says "Stage W", where the W must stand
for Win, as in, "You won the game." From there instead of going to another
stage it goes back to the title screen.
6)BOOKYMAN
The game starts at Round 0 and after you beat Round 7 it goes back to
Round 0, without an ending or any other fanfare. If you are playing this game
in an emulator you can actually play Rounds after Round 7 by alternating
value at HEX address 07FB. Some rounds are unplayable and some rounds have you
painting the same exact color as the background, making it ultra challenging.
However, as far as I am concerned, this game is considered beaten after you
finish Round 7.
N
NARC (Acclaim)
-
NES OPEN TOURNAMENT GOLF (Nintendo)
-This is probably the best NES golf game out there, with all the different
options it presents. The key to beating this game is earning over $1
Million. When you do you will get congratulations from all the other golfers
and are shown the credits screen. You can continue earning after this, but I
consider this beating the game.
NES PLAY ACTION FOOTBALL (Nintendo)
-
NFL FOOTBALL (LJN)
-
NIGEL MANSELL'S WORLD CHAMPIONSHIP CHALLENGE (GameTek)
-There are 16 Rounds in this game. When you finish Round 16, Australia, you
get an ending screen and the game resets back to the title screen.
NIGHTMARE ON ELM STREET, A (LJN)
-This is actually a decent game, where 4 players can play at the same time
using the multi-tap or satellite accessories. The object of the game is to play
through the 7 stages, collect the bones and defeat Freddy. When you start the
game you have to enter the house that is open. It won't always be the same
house, as the one that is open is chosen randomly. The areas you have to go
through are the 3 houses, the junkyard, the cemetary, Freddy's house and
last-ly, the Elm St. High School. If you are playing alone you can press
select to
switch between the 4 different characters in the game, which is another cool
feature to this underrated game. When you go through the High School you will
have to fight the bosses from the 6 previous stages all over again. When they
are defeated you will encounter Freddy in front of the furnace. When you drain
all his energy he runs off the side of the screen and your character will toss
all the bones you collected into the furnace. It will then go to a screen show-
ing a tombstone with the following text above it: SO, THE EVIL IS PURGED FIRE
PURIFIES ALL. THE BONES ARE ASHES, SOON TO BE DUST. FREDDY IS DEAD AND THE
NIGHTMARE IS ENDED. If you wait a few seconds after this message appears the
following words are added beneath it: ......OR HAS IT? Of course, we all know
Freddy can't die. It then returns you to the title screen. A crappy ending, if
you ask me, but at least it didn't say GAME OVER when you beat it.
NIGHTSHADE (Ultra)
-You have to go through the city raising your popularity and collecting the
necessary items to eventually get to Sutekh. Beat him and view the cute
little ending.
NINJA CRUSADERS (American Sammy)
-There are 5 stages here, with each stage having two levels. When you defeat
the final boss in Stage 5-2 you get two screens of text ending, then the game
goes back to Stage 1-1. This is considered the ending. You can keep playing
through the game, beating it over and over, but when you defeat the final
boss you won't even get the text ending again, just a trip back to Stage 1-1.
For the record I played through the game 5 times to see if there was a
definitive ending and there was not. The enemies do take more hits to kill
however, but just playing through the game once, especially since 1 hit kills
you, is finishing this game in my book.
NINJA GAIDEN (Tecmo)
-There are 6 stages, with each stage having anywhere from 2 to 5 levels. When
you get to Stage 6-4 you have to destroy the device controlling your father,
then fight the Jaquio. Defeat the Jaquio and fight an alien in Stage 6-5.
Defeat this alien and sit back and watch one of the coolest cinematic endings
for the NES. The credits then roll and you get an end screen saying, "Thank
you for playing. And see you next," with Tecmo on the bottom of the screen.
You stay here until you reset.
NINJA GAIDEN II (Tecmo)
-In this second installment of one of the greatest series on the NES, you must
lead Ryu through 7 Stages. Stage 1 has two levels, while Stages 2 through 6each
have three levels. When you hit Stage 7 there are two normal levels,
then Stages 7-3, 7-4 and 7-5 are all boss fights with various incarnations of
Jaquio. When you defeat the demon Jaquio of Stage 7-5 you will get several
cinematic screens, including the crumbling fortress and Irene being brought
back to life. You get a fantastic scene showing a huge sun setting then the
credits show. You end on a screen showing Ryu and Irene hugging with THE END
written beneath.
NINJA GAIDEN III (Tecmo)
-There are 7 Stages/Acts, with each Stage having several substages. When you
get to Stage 7-4A you will fight Clancy, then fight a different form of him
in Stage 7-5A and finally his last form in Stage 7-6A. Defeat him and view
the cinematic ending, complete with graphics that were spectacular for their
day. The castle crumbles and Ryu and Irene live happily ever after. The
credits roll amid various pics from the game and you are finally left at THE
END screen where it stays until you reset.
NINJA KID (Bandai)
-The M icon on the status bar tells you what Level you are on. Every time you
beat the boss at the Challenge of Shangri-La you go on to a new level. Even
though some of them seem the same, they are different. As the levels get more
difficult you will run into invisible structures where you will have to
battle through a stage. How many different levels are there in all? Well, as
the counter goes up you keep getting different levels until you reach Level
255! Defeat the boss and you go to Level 0. Level 0 is also a unique level.
However, once you finish Level 0 you simply play Level 0 again, over and
over, fighting the same exact boss at the Challenge of Shangri-La every time.
There is no ending. I would consider finishing all 255 levels plus finishing
Level 0 once as beating this neverending game.
NINTENDO WORLD CHAMPIONSHIPS (Nintendo)
-Just play through the 3 games and try to get as many points as possible.
When the timer runs out you are given the final score screen, which shows
your points scored in each of the 3 games with a grand total at the bottom.
It stays at this screen until you reset.
NINTENDO WORLD CUP (Nintendo)
-This soccer game features the Kunio characters and was programmed by
Technos. You must play through to the Final Match, with West Germany being
the 12th and Final team to beat (if you are playing as the USA). Defeat them
and you will be the World Champion.
NOBUNAGA'S AMBITION (Koei)
-
NOBUNAGA'S AMBITION II (Koei)
-The original Nobunaga's Ambition was the first of the NES Koei games that I
finished, way back in the 90s. Now, in 2010, I finally have knocked off the
sequel. There are 2 scenarios to choose from: WARLORD RIVALRY and NOBUNAGA'S
AMBITION. I played through NOBUNAGA'S AMBITION as Lord Uesugi and plowed
through each enemy territory, with Oda Nobunaga being the last of the warlords
I defeated. When you finally take the last territory it will show the map of
Japan with all your flags in the conquered territories and will then go to a
screen showing 10 faces of various warlords and a couple women on the screen
with the words LORD UESUGI, YOU HAVE SQUASHED EVERY RIVAL! If you beat the
game using a different lord, you will get his name in place of Uesugi's. From
this screen it goes to a screen showing all your soldiers with their weapons
lifted in the air saluting you. The screen scrolls right and it shows you
sitting atop your horse. Beneath you it will say the year you unified Japan
and your lord's name (IN 1584, UESUGI KAGEKATSU UNIFIED JAPAN!). It then shows
what is probably your palatial estate and then goes to the Koei copyright
screen. Not much of an ending here for such an involving game.
NORTH & SOUTH (Kemco)
-To beat this game, play against the computer at the Level 3 difficulty, set
the year at 1864 and activate all 3 Catastrophe events. It is easier to play
as the North, but for an added challenge, play as the South and defeat the
North at Level 3 difficulty. You will get a funny message about knowing your
history. There is no ending other than the screen showing you victorious
with the quick ending message. Then the game goes back to the select screen.
O
OPERATION SECRET STORM (Color Dreams)
-There are 10 Stages. They are not numbered, but there is a map between stages.
Stage 10 is Kuwait. During Stage 10 you will have to defeat Sadist Insane 3
times. He changes into a helicopter and back, so he is difficult to beat. Once
you beat him for the 3rd time you can exit the stage to the right. As an ending
you simply get the same between stage map screen with the words "GAME OVER" on
it. You are then returned to the title screen, but at the top it says to press
A and Start to continue. Interestingly enough, I found the HEX address for the
level value ($0088). If you set this address at value 12 and hit start at the
title screen you will get what was probably meant as the ending. It shows your
character at the bottom of the screen and the message, "Good work dude you
wasted Insane and the Princess Amia. You have met the challenge. The End." Your
character turns into a tiny helicopter and that is it. Wonder why this got left
out. Probably bad programming. Setting this address at value 14 will give you
the game's missing introduction sequence as well.
OPERATION WOLF (Taito)
-There are a total of 7 Rounds. It looks like there are only 6 Rounds, since
there are only 6 areas to play through, but there is always 1 surprise round
where "The Enemy has spotted you" mixed in between 2 of the rounds randomly.
When you finish the last Round you will get a message from some important
looking guy (either the President or your commanding officer). This message
differs according to how many prisoners you rescued in the last round. If you
rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and
tells you "Splendid! You are a Real Pro Combatant." This is the best ending.
If you rescue 2 or 3 prisoners he seems a little less than satisfied, but
tells you "Well Done! I hope you do your next mission just as well." Now if
you only rescue 1 prisoner, he turns away from you with a cigar in his mouth
and says, "Not very satisfactory! But you can have another chance." Finally,
if you come back empty-handed he throws a fit and says, "You have failed your
mission! Don't bother coming home." You get the game over screen here, but in
the other scenarios you do get to continue. You will return to Round 1. I've
beaten the game 4 times and it does the same thing each time, so just consider
playing through it once as beating it. I want to give a very special thanks
to the mighty Rey Esteban who sent me save states for each of the endings. He
has a website (check my Miscellaneous section for it) that has a ton of game
ending pics and has more than likely beaten more games than I have.
ORB 3-D (Hi Tech Expressions)
-I wrote a guide for this game way back in 1998 and actually used it to play
through the game again to get this ending description. There are a total of
30 levels (called Enigma Chambers) in this pong-like game. Each level has a
certain theme, like winning a game of tic tac toe or knocking over all the
bowling pins, but a lot of them involve you just knocking out all the objects
on the screen. After you finish Level 30 you will go to the final battle
against the big boss, Krohn. He is just a big nasty looking white head, half
skull and half punk with long orange hair on his punk side. He also sports a
pair of 3D glasses, which is a neat touch considering you can play this game
in 3D. Anyway, the way to defeat Krohn is to bounce your orb off of his eyes
while they are open and while he is in color (he switches between color and
black & white). If you manage to hit one of his eyes it will shut and stay
shut. Now go for the other one. When you bonk his 2nd eye the screen will
flash black and white and Krohn will be defeated. It will bring you to a
screen showing a big picture of your orb with you standing outside of it in a
spacesuit holding up a red flag with the words ORB-3D CONGRATULATIONS! KROHN
IS DEFEATED! in the box beneath you. After a few seconds a bunch of staff
credits will flash in that box. The message and the staff credits will keep
repeating until you press start. Not a bad little game, considering it was
released by Hi Tech, though it does say copyright The Software Toolworks on
the opening screens. Not sure if the two companies worked together or not. If
any of you are familiar with a computer game called Beyond the Black Hole,
Orb 3-D is considered a semi-sequel to that game and almost went by this title
when it was released for the NES.
OTHELLO (Acclaim)
-The classic board game brought to the NES by Acclaim. Nothing too special
here. You choose either black or white and play against the computer. Whoever
has the most of their colored chips left at the end of the game wins. There
are 4 difficulty levels to choose from. When you beat the computer on Levels
1, 2 and 3 you will get a simple message in the corner of the screen that says
you won. It then goes back to the title screen. However, when you beat the
computer on Level 4 difficulty you will get the same message in the corner
saying you won, but then it will go to a grey screen that says CONGRATULA-
TIONS!! YOU ARE THE MASTER OF OTHELLO GAME! It then scrolls to a screen that
says OTHELLO IS A REGISTERED TRADEMARK OF TSUKUDA CO, LTD. and also says NIN-
TENDO ENTERTAINMENT SYSTEM OTHELLO GAME. PRESENTED BY ACCLAIM ENTERTAINMENT
INC. This looks like the end, but it isn't. The screen scrolls a bit and then
the words SPECIAL VERSION appear. It scrolls a bit more and you get CHALLENGE
MASTERS' STAGE. COMPUTER LEVEL 5. NO TIME LIMIT. PUSH START BUTTON. Nice, you
thought Level 4 was hard, now you get a surprise Level 5 game! Win at Level 5
and you will get the grey screen message saying CONGRATULATIONS!! YOU ARE THE
CHAMPION! THE NES OTHELLO. PROGRAMMED BY HAL LABORATORY INC. It then scrolls
down to a staff screen consisting of 7 staff credits and will eventually scroll
down and say THANK YOU VERY MUCH. If you hit start it says PUSH 'A' AND 'B'
BUTTON TO START NEW GAME. Doing this simply brings you back to the title
screen. The ending isn't great, but it was cool to get one and to unlock a
secret difficulty level, something that was not present in old NES games,
especially ones that came out in 1988.
OVERLORD (Virgin)
-One of the more difficult NES games ever made. This was the 13th to last USNES
game I finished. There are 4 planetary systems to choose from at the
beginning. There are 8, 16, 24 and 32 planets in each of the systems. The
objective is to capture the enemy planet, which is always the last one in each
system. When you capture the enemy planet in the first three systems it
congratulates you, but tells you there is another challenge and brings you
back to the system select screen. When you decide to take on the hardest
system, the one with 32 planets, play through it and when you capture the
enemy base (planet 32) in this system it tells you that you have overthrown
the enemy and celebrations begin announcing you as a galactic hero. It then
shows a futuristic city by the lake with fireworks going off. That is it.
Seriously. It goes back to the title screen after awhile. Perhaps they
believed nobody would ever beat this, hence the quick ending?
P
PAC-MAN (Namco)
-Pac-Man has an interesting history on the NES. It was first released by
Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to
become an unlicensed game company, the game did not officially exist for the
NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart-
ridge as well, but it wasn't until Namco, an official Nintendo licensee and
the actual makers of Pac-Man themselves, released the game on the NES in 1993
that this all-time classic was considered an "official" NES game. Both the
Namco and Tengen (unlicensed and banned licensed versions) are identical, so
I will use this ending description for both games. There is no actual ending
to this game. It starts out innocent enough, as in the first stage the special
item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13,
where the special item is a blue key. That will be the last new special item
you will get in this game. Each time you beat a stage from here on out the blue
key keeps showing up and by Stage 20, all 8 of your visible items are blue
keys. You will also no longer get the cute intermissions at this point. You
will keep playing the same stage over and over, without any hint of the game
ending. I kept playing, past Stage 255, where I thought the game might loop or
start back over with the cherry special item, but it didn't. Using a cheat
which allowed me to only gobble one dot to finish a stage (set address 006A
to value 01 if you are playing in an emulator), I motored through the stages
and eventually beat over 1000 stages with no hint of anything changing. The
built-in Hi-Score for the game is 10000 points, so you can either consider
beating that score as beating the game or getting all blue keys as beating it
or whatever floats your boat, because this is a repeater if I ever saw one.
PAC-MAN (Tengen)
-Pac-Man has an interesting history on the NES. It was first released by
Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to
become an unlicensed game company, the game did not officially exist for the
NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart-
ridge as well, but it wasn't until Namco, an official Nintendo licensee and
the actual makers of Pac-Man themselves, released the game on the NES in 1993
that this all-time classic was considered an "official" NES game. Both the
Namco and Tengen (unlicensed and banned licensed versions) are identical, so
I will use this ending description for both games. There is no actual ending
to this game. It starts out innocent enough, as in the first stage the special
item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13,
where the special item is a blue key. That will be the last new special item
you will get in this game. Each time you beat a stage from here on out the blue
key keeps showing up and by Stage 20, all 8 of your visible items are blue
keys. You will also no longer get the cute intermissions at this point. You
will keep playing the same stage over and over, without any hint of the game
ending. I kept playing, past Stage 255, where I thought the game might loop or
start back over with the cherry special item, but it didn't. Using a cheat
which allowed me to only gobble one dot to finish a stage (set address 006A
to value 01 if you are playing in an emulator), I motored through the stages
and eventually beat over 1000 stages with no hint of anything changing. The
built-in Hi-Score for the game is 10000 points, so you can either consider
beating that score as beating the game or getting all blue keys as beating it
or whatever floats your boat, because this is a repeater if I ever saw one.
PAC-MANIA (Tengen)
-
PALAMEDES (Hot-B)
-There are 3 options at the title screen to this puzzler. You can choose be-
tween a 1 Player game, 2 Player game and a Tournament. If you play the 1
Player game you get to choose between 5 difficulty levels, with Level 5 being
the hardest. You get the same ending no matter which one you choose which
doesn't make much sense, but that's the way this game goes. Whichever level
you choose you will have to play through a total of 20 stages. When you beat
Stage 20 it will go to a screen showing your character riding one of the
Palamedes blocks down out of the sky where he lands on a platform next to a
girl. She runs over and gives him a hug and the block he just rode in on lifts
into the air and flies off, leaving a rainbow streak behind. Rainbow dust
falls for it for a few seconds and then the word FIN appears above the two
characters. In 2 Player mode you simply play against another player. When you
beat them it just goes back to the title screen. Now when you play in the
Tournament mode, you will have to choose between 3 Set, 5 Set or 7 Set. All
this does is determine how many matches you will have to play against each
opponent in the bracket. Whichever one you choose, you will have to play
through each bracket, which will consist of you beating 4 different opponents.
When you win the final match you will go to the top of the bracket and then
go to a screen where you are standing on the awards pedestal with a bunch of
people looking on. The girl presents you with the trophy as fireworks go off
in the background. She gives you a kiss and the words CHU with a little heart
appear above you as your eyes bulge out. Just then a white dog runs past and
snatches the trophy from your hands, running off the screen. You lie down
dumbfounded as the girl chases after the dog and the staff credits roll under
you. It then goes to a screen showing a neat drawing of you and the girl, with
you holding up the peace sign, and the word FIN beneath you. It then goes to
the title screen.
PANIC RESTAURANT (Taito)
-This neat little platformer is the same game as Wanpaku Kokkun to Gurume
World for the Famicom, except in Panic Restaurant you play an old chef in-
stead of a young kid. There are only 6 stages in this game. When you get to
the end of Stage 6 you will hop on your frying pan and chase the main enemy,
named Ohdove, up into the sky. You need to hit his balloon as fast as you can
with your eggs to deflate it. If you take too long the balloon will inflate
again. If you manage to defeat him you will start free falling through the
sky but will grab on to a red balloon to save you from falling to your doom.
You will eventually free fall again when you balloon pops and you will end
up inside the ground when you land. The screen then scrolls down to the
restaurant entrance where it says RESTAURANT EATEN THE END as the chef gives
you the peace sign. It will stay on this screen until you reset.
PAPERBOY (Mindscape)
-The object of this game is to make it through every day of the week on your
paper route, delivering papers to the houses Monday through Sunday. Not an
easy task, but it can be done. When you finish delivering on Sunday it will
tally up the number of houses you delivered to in the DAILY REPORT: SUNDAY.
If you managed to deliver to all of them you will get a special message at
the bottom of the screen that says A RESUBSCRIBER! PERFECT DELIVERY!! When
the DAILY REPORT screen disappears it shows the front page of the newspaper
and it has a picture of the paperboy with the headline PAPERBOY RETIRES IN
GLORY! The paper is called THE DAILY SUN if anyone cares. The cheesy part of
this newspaper is that the other headlines on the screen are the same head-
lines that appear on the paper when you start the game. From the newspaper
screen it goes to a screen where you can enter your initials called THE TOP
TEN. From here it goes back to the title screen. A simple ending, but I'm
sure you didn't expect much from this one anyway.
PAPERBOY 2 (Mindscape)
-You have to make it Monday through Sunday. Do this for 3 weeks and you will
win the name and get to enter your initials at the high scorer's screen. You
can continue to play the last course over and over after you beat the game.
PEEK-A-BOO POKER (Panesian)
-This is one of the 3 infamous "porn" games released for the NES by Panesian.
The other 2 are Bubble Bath Babes and Hot Slots. These carts work on an actual
NES, so I am including the 3 Panesian games in the NES section as most NES
enthusiasts consider them unlicensed NES games. However, they really aren't
that much different from the Sachen carts that work on an actual NES, but I
decided to give Sachen their own category since there are quite a few games
made by them. The object of the game is to play against the 3 girls featured
in the game, Full House Francine, Double Dealing Debbie and Pok-er Penny. You
just don't want to beat them either, you want to see them naked. For every
$1000 you make, the particular girl you are playing against will strip off an
article of clothing in a cut scene. Each girl has 5 cut scenes, so when you
score $5000 you have beaten that particular girl. When you see the 5th and
final cut scene for each girl, it goes back to the girl selection screen.
This is how it breaks down for each girl:
(1) FULL HOUSE FRANCINE
$1000
POSE #1: LYING ON HER SIDE WITH HER PAJAMAS ON
QUOTE #1: HI, I'M FULL HOUSE FRANCINE, ARE YOU FEELING LUCKY TONIGHT? WANNA
FILL UP MY HOUSE!
$2000
POSE #2: LYING ON HER SIDE COMPLETELY NAKED, BUT WITH SHOES ON.
QUOTE #2: WHAT! STILL NOT SATISFIED? DON'T WORRY JOKER, ANYTHING'S WILD!
$3000
POSE #3: SITTING ON A BRICK WALL WITH FLOWERS BEHIND HER, WEARING A NIGHTY
QUOTE #3: HEY, WHAT ARE YOU GUYS DOING OUT THERE WHILE YOU'RE WATCHING MY
MOVES?
$4000
POSE #4: SAME AS POSE #3, EXCEPT NIGHTY IS DOWN AND YOU CAN SEE BREASTS.
QUOTE #4: SO DO YOU THINK I'M SEXY? I'LL RIP OFF MY TOP AND SHOW YOU MY WILD
PAIR.
$5000
POSE #5: SAME AS #4, EXCEPT NO NIGHTY AT ALL AND COMPLETELY NUDE.
QUOTE #5: WOW! YOU MUST BE A PRO! OR MAYBE IT'S JUST THAT I'M EASY!
(2) DOUBLE DEALING DEBBIE
$1000
POSE #1: STANDING IN FLOWERS WITH WHITE TOP AND BLUE PANTS ON.
QUOTE #1: HI! I'M DOUBLE DEALING DEBBIE, AND I KNOW YOU'VE GOT A STRAIGHT FOR
ME!
$2000
POSE #2: HAS SHIRT OFF AND IS UNBUTTONING PANTS, BREASTS EXPOSED.
QUOTE #2: HEY, YOU PERVERT! DON'T LOOK......WELL MAYBE JUST A LITTLE PEEK!
$3000
POSE #3: LYING IN FLOWERS WITH BLUE DRESS ON.
QUOTE #3: I USED TO BE A NURSE. CAN YOU GUESS WHAT KIND OF THERAPY MY PATIENT'S
GOT? (wonder if health insurance covered that?)
$4000
POSE #4: LYING IN FLOWERS, DRESS PULLED DOWN EXPOSING HER BREASTS.
QUOTE #4: DO YOU LIKE THE SHAPE OF MY BOOBS? HOW WOULD YOU LIKE TO SAMPLE A
SQUEEZE?
$5000
POSE #5: LYING IN FLOWERS, COMPLETELY NUDE, STARING LUSTFULLY AT YOU.
QUOTE #5: THAT'S IT! THERE'S NOTHING ELSE TO TAKE OFF HOW DO YOU LIKE MY TWO
OF A KIND!
(3) POK-ER PENNY
$1000
POSE #1: KNEELING IN FLOWERS, STRETCHING WITH A THONG AND SEE-THRU PINK TEDDY.
QUOTE #1: WHAT? I LOOK TOO EASY? THEY DON'T CALL ME POK-ER PENNY FOR NOTHING.
$2000
POSE #2: SAME AS POSE #2, BUT TEDDY IS DOWN AND BREASTS AND BUTT SHOWING.
QUOTE #2: HOW DO YOU LIKE MY BODY? I KNOW WHAT YOU'RE THINKING AND YOU CAN
DEAL ME IN!
$3000
POSE #3: ON HANDS AND KNEES IN FLOWERS WITH BLUE DRESS ON.
QUOTE #3: I SEE YOU LIKE MY BEHIND, BUT I BET YOU'LL LOVE MY.....
$4000
POSE #4: SAME AS POSE #3, BUT NOW YOU CAN SEE BUTT CHEEKS BECAUSE THONG IS
SHOWING.
QUOTE #4: BOY, YOU'RE REALLY GOOD! THAT'S A BIG ONE-OF-A-KIND, BUT I'M GONNA
SHOW YOU MORE!
$5000
POSE #5: SAME AS POSE #3 & 4 BUT NOW SHE IS COMPLETELY NUDE.
QUOTE #5: WELL YOU GOT ME BUTT-NAKED! NOW QUIT STARING BEFORE I GIVE YOU ANY
DIRTY IDEAS!
Fun for the whole family here. Other variants of this same exact game, with
varying levels of nudity are AV Poker, a game called Mari, Ayami, Luka no AV
Poker and a Chinese version called Pu Nu Jing Ling, which were put out by a
pirate company called Hacker International. If you want to just see the
different ending screens for each girl, press the following at the title
screen: Select, Start, A, Up, B, Down. It will go to the first girl's cut
scene. Each time you want to see the next scene, hit the following button
combo: A, A, Up, B, Down. You can scroll through all 15 screens then it goes
back to the title screen.
PESTERMINATOR (Color Dreams)
-There are 8 Levels, with Level 8 being divided up into 2 parts (Level 8-1 and
8-2). When you kill all the bugs but 1 in Level 8-2, Ronnie the Rat will appear
in the level. Find him and defeat him and you get a screen showing the Rat
lying on the ground holding a white flag with your character walking off with
his mallet. Pressing start here brings you back to the title screen.
PETER PAN AND THE PIRATES (T*HQ)
-
PHANTOM FIGHTER (FCI)
-One of the smoothest games for the NES, it is a side scrolling action fight-
er where you must go through 8 different Chinese towns and take out all of the
evil Kyonshies. If you get the Baby Kyonshi attached to you in one of the
towns it is a pain in the butt to control things, but it is doable. When you
get to the 8th town you will have to fight an army of kyonshies before you get
to the final boss, Obo. When you defeat her she will go down in flames and you
will run to the left of the room and meet up with your buddy and get the mes-
sage KENCHI'S LONG FIGHT IS NOW OVER. EVIL HAS DISAPPEARED, AND PEACEFUL NIGHTS
HAVE NIGHTS HAVE (their double typo) BEEN RETURNED TO THE PEOPLE. AND KENCHI
LEFT, BY HIMSELF, FOR A FAR AWAY LAND WITH SAND STORMS RAGING. All of that
text, by the way, scrolled by insanely fast so at least you get to read the
full block of text here. It then shows you standing on a white screen with
your hands in prayer (or just together) and then the screen goes black and
your picture gets put in a frame as the credits flash beneath you. The credits
will end with FCI and their eyeball logo and will stay there until you press
start.
PICTIONARY (LJN)
-This game is meant as a fun multi-player party game. If you are playing it
alone, to beat it just go through the game and guess the drawings. After
each one you roll the die and whatever number you get is the number of moves
you can make on the board. When you get to the last space, guess that
drawing and you beat the game. There is a one screen ending and the game
resets.
PINBALL (Nintendo)
-This is one of the oldest NES games (1983 on the title screen!), so you
probably knew you weren't going to get an ending. The score resets to zero
when you go over 999,990 points, so consider that finishing the game.
PINBALL QUEST (Jaleco)
-
PIN BOT (Nintendo)
-I had this game for years and just assumed there was no ending to it. When I
finally figured I would go through it to define what the ending was for this
guide some info in Brian Sulphur's FAQ for the game told me that you can get
a credits screen by beating the in-game high score of 9,983,270 points. To
get that many points you would have to play the game for hours, but luckily
the power of emulation lets you create cheat codes for just about everything.
If you feel like seeing the ending credits, set address 0602 at 255 (or FF in
some emulators, which is the hexadecimal amount for 255) during gameplay and
your score will just climb up as high as you want it to. It will actually top
off at 99,999,999 points, which is as high as the game will let you score,
but as long as you eclipse 9,983,270 you will get to see the credits. Once you
get this score, lose the rest of your remaining balls and it will show the
usual game over screen, with your ball spiraling towards the center of the
galaxy. However, instead of going right to where you will normally enter your
initials if you beat any of the Top 10 Scores, it will scroll through some
game credits! The infamous Stamper brothers were 2 of the people behind
bringing this game to the NES. Gotta love Rare. After these credits scroll it
will bring you to the screen where you enter your initials, then the next
screen will show your score above the other 9. It's actually pretty cool that
the only real "ending" to this game is based on getting the high score,
seeing how it is a pinball game. I originally thought that since you go from
planet to planet that once you got past the Sun you would get an ending of
some sort, but it just brings you back to Pluto in your collection. Some
things change when you reach planets again, like your ball being turned into
a triangle, but to get the true ending to this game just beat the high score!
PIPE DREAM (Bullet Proof)
-As far as I can tell, there really is no definitive ending to this game.
The menu screen says there are 16 levels with 4 screens per level. When you
finish Level 16-4 you are brought to Level 1-5. 1-5 goes up to 1-8. then
onto 2-5. This continues up to 16-8, then you are brought to 1-9. I figured
that beating Level 16-16 would bring on the ending, but it went to Level 1-
17. I'm going to say that beating this game will be scoring over 200.000
points in Mode A, 100,000 points in Mode B and 50,000 in Mode C, all of which
are the game's preset high scores.
PIRATES! (Ultra)
-It's unfortunate that a game this cool really doesn't have an ending. Sure,
you can be so great at it that you eventually retire and find out what you
can become depending on your Pirate Points, but there is no fanfare and end-
ing message or credits to see, just the name you named your pirate in the
Pirate's Hall of Fame. Your goal in this game is to just get as much gold and
land as you can by performing various tasks for the Governor and looting
other ships and lands. There are no set levels that you must go through, you
just basically are able to sail anywhere you want. If it wasn't for that nasty
wind that blows you all over the place, the game would be pretty pleasant, but
it is really free form gaming at its best. Play until you get tired of it.
When you do get tired of it sail into town and choose to divide your loot be-
tween you and your crew. You will get the captain's share then it will give
you several options at the bottom of the screen. Choose "Retire from priva-
teering" and it will ask if you are sure. Choose "Yes." It will tell you what
your reputation is then tell you how much gold and land you acquired during
your playing time. It also tells you your rank in the community. The next
screen tells you how old you were when you retired and if you got married or
not. It then tells you if you are happy or sad. The next screen is an import-
ant one, as it will tell you what you will retire as. There are 24 different
occupations you will end up as, depending on your Pirate Points score. If you
got a lot of gold and land, this score will be high. If you did not, it will
be low. The really low occupations, like Beggar, Pauper and Scoundrel are
pretty difficult to get, as you have to have done horrid to get them. The
absolute best occupation you can get is KING'S ADVISOR, which you get if you
score 96 to 100 points. Becoming the Kings's Advisor is what I would consider
truly beating the game. The next screen is the Hall of Fame and it shows your
name, what occupation you achieved and how many pirate points you ended up
with. From here you can either return to pirate life, which puts you back into
the game or you can "Remain in retirement." If you choose to remain retired it
will bring you back to the title screen. No clear cut ending to speak of, but
at least you do have an ultimate goal if you are serious about beating this.
PLATOON (Sunsoft)
-
POPEYE (Nintendo)
-
P.O.W. - PRISONERS OF WAR (SNK)
-The stages are not numbered in this game, but there are 5 in total. You
start Stage 5 fighting this tank, which can only be defeated by throwing
grenades at it. After defeating the tank you face a few soldiers, a mini-
boss, and then the final boss. The final boss is a muscle man without a
shirt. Defeat him and you get the ending screens followed by the credits,
then back to the title screen.
POWER BLADE (Taito)
-
POWER BLADE 2 (Taito)
-
POWER PUNCH II (American Softworks)
-This is the game that was originally supposed to be released as a sequel to
Mike Tyson's Punch-Out!! However, the game eventually got released as Power
Punch II with several changes from the original game, which was titled Mike
Tyson's Intergalactic Power Punch. Tyson is completely removed from the game
and replaced by Mark Tyler. The Don King character is removed and replaced by
a bald manager. Also, a lot of the enemy names are changed. Since I wrote up
the ending for Mike Tyson's Intergalactic Power Punch before I did this,
scroll down to that title in the PROTOTYPE NES GAMES section for a really
detailed ending description. I list the names of every enemy in that game and
for comparison here are the names of all 13 opponents in Power Punch II: (1)
9763 Borg, (2) Derec Nodden, (3) Alpha Bonehead, (4) Helmut Skull, (5) Lex
Lumpblocker, (6) Grathnox 4, (7) Erec Nodden, (8) Pugly Positronic, (9) Super
Borg DLX, (10) Grathnox 4B, (11) Hammerhand, (12) Lex Lumpblocker and the
final opponent in both games is (13) Fly-Mo. When you beat Fly-Mo in Power
Punch II you get the same exact ending that you got in the prototype game,
with your bald promoter (instead of Don King) saying how you can beat anybody,
anything, anywhere and anytime followed by the sparring Mark Tyler as credits
roll back behind him. I definitely think the game was better with Tyson in it,
rather than the generic Mark Tyler character. The enemy names also didn't need
to be changed, except maybe with the exception of Limey Bonehead. The game
also isn't nearly as polished as Nintendo's Mike Tyson's Punch-Out!!, so I'm
thinking they were just as happy to not have an official sequel released to
the great original.
P'RADIKUS CONFLICT (Color Dreams)
-You must make your way through many different planets in quite a few
different solar systems. Your ultimate goal is to find the Toson Drive,
which allows you to warp to the planet P'radikus. Once there, you must knock
out the two bases surrounding the planet so you can land on the planet
itself. Once on the planet, destroy the 4 bases in the center of it and get
the one screen game ending, which tells you the number of ships and bases
destroyed, your score, and how long it took you to beat the game, along with
a victory message saying how you vanquished the P'radikus Empire and the
entire galaxy gives you its thanks.
PREDATOR (Activision)
-There are 30 Levels, with 6 "Big Mode" Levels mixed in. When you defeat the
Predator head in Level 30 you get the ending sequence.
PRINCE OF PERSIA (Virgin Games)
-I will not go into a huge detailed explanation of how this game is, since I
wrote a FAQ for it awhile ago here:
http://www.gamefaqs.com/console/nes/file/587527/10022
I will describe the ending in full, however, thanks to a save state sent to me
by GForce, who noticed the game was not on this endings guide since I beat it
right before starting the guide awhile back. There are a total of 14 levels in
the game. When you beat the sinister Jaffar in Level 13, go back to the left
and enter the door/stairway on that screen and it will bring you to Level 14.
On this level step on the pressure plate you see to your right, then start
running to your left, stepping on 3 pressure plates on 3 different screens.
When you get to the 4th screen you will meet up with the princess. Run into
her and she will give you this quick hug/kiss thing. It will then go to a
screen that says THE TYRANT JAFFAR LIES DEAD. HIS POWER SHATTERED. THROUGHOUT
THE LAND, THE PEOPLE OF PERSIA HAIL THEIR PRINCESS. AND THE BRAVE YOUTH WHO
SAVED HER FROM THE FORCES OF DARKNESS. NO LONGER A STRANGER, HE SHALL FROM THIS
DAY FORTH BE KNOWN AS.. ..PRINCE OF PERSIA.. It will go to a screen that says
WELL DONE.. PRINCE OF PERSIA and then if you hit any button here will bring
you back to the title screen. Not a great ending, but at least you got an end-
ing message.
PRINCESS TOMATO IN THE SALAD KINGDOM (Hudson)
-This is like a cute version of the popular Kemco adventures like Shadowgate
and Deja Vu. You play as Sir Cucumber and must save Princess Tomato from the
evil Minister Pumpkin. All the characters/enemies in this game are fruit and
vegetable related, but don't let that turn you off. It is a pretty cool text-
style adventure that isn't overly difficult. There are a total of 9 levels and
you get passwords after finishing them, so you don't have to beat the game in
one sitting. The main goal is to reach Level 8 and defeat Minister Pumpkin,
then you learn he gave the Turnip Emblem to Junior Pumpkin. You need that
Emblem so King Broccoli will let you marry Princess Tomato. Anyway, defeat
Junior Pumpkin by using the Caterpillar on him. He will run away scared and
drop the Emblem. It will then show Princess Tomato with a couple of the other
veggie people and below them it says THIS IS THE END OF OUR STORY! PEACE AND
HAPPINESS WERE RESTORED AGAIN IN SALAD KINGDOM. THE FARMIES WERE SET FREE TO
BECOME HONEST CARNIVORES. NOW THERE WILL BE A PLACE WHERE ALL VEGETABLES LIVE
HAPPILY AND PEACEFULLY. BECAUSE THERE ARE HEROES LIKE SIR CUCUMBER AND PERCY!
It then goes to a really cool full screen pic of Sir Cucumber and the Princess
walking down the stairs after what looks like a wedding with the Baby Percy
looking out the door smiling. It stays here for a bit then the staff credits
start to roll. The pic will fade out and THE END appears on the screen. It
then returns you to the title screen.
PRO SPORT HOCKEY (Jaleco)
-
PRO WRESTLING (Nintendo)
-There are 16 matches you must win in all. Go through your first 5 opponents
and you will get the VWA Championship after winning the 5th Match. You must now
defend that title 10 times, twice against every foe. After this you will get a
final unifying match against the VWF Champion Great Puma. Defeat Puma and you
get a Congratulations screen showing you with both belts. Pressing start brings
you to the title screen again.
PUNCH-OUT!! FEATURING MR. DREAM (Nintendo)
-This game is exactly the same as Mike Tyson's Punch-Out, except that Mike
Tyson is replaced by Mr. Dream. I believe Tyson was removed from the game by
the powers-that-be at Nintendo because of his legal troubles. Anyway, since
this game is identical to MTPO with that one exception, please read my
ending description for that game as it is quite detailed and also includes
mention of the pseudo sequel Power Punch II. The only difference in the
ending is that you get the ending message delivered to you by Mr. Dream rather
than Mike Tyson. If you are in love with this game and want to see what the
sequel should have looked like, a prototype of Mike Tyson's Intergalactic
Power Punch was discovered and released to the public. I have the ending of
that game written up in the NES Prototypes section.
PUNISHER (LJN)
-When you start the game there are 3 bosses to choose from to go after. When
you beat one another will take its place on the selection screen. Each boss
has 3 stages, the 3rd stage being the boss fight itself. In all there are 5
bosses you will have to beat, meaning 15 stages in all. When you beat the
5th boss you get to go after the Kingpin. The Kingpin actually has 4 stages,
with the 4th being the actual fight with the Kingpin. That makes a grand
total of 19 Stages. When you beat the Kingpin it shows the Punisher talking,
followed by another picture of him with his jacket blowing in the wind. You
then see a credits screen and it goes back to the title screen.
PUSS 'N BOOTS (Electro Brain)
-
PUZZLE (AVE)
-There are 2 Levels, each with 5 different puzzles. When you beat Level 2:5,
which is the Yosemite puzzle, you get the usual screen you get when you
finish a level, then you go back to the title screen. Not worth the effort
for such a lousy ending.
PUZZNIC (Taito)
-Puzznic consists of 2 different games. The first one, Puzznic, goes all the
way up to Level 16-10. Finish it and you get one of the most unrewarding
ending screens ever. The other game, Gravnic, goes up to Level 8-10. Finish
that game and you get the same exact ending that you got when you beat
Puzznic.
PYRAMID (American Video Entertainment)
-The goal in this is pretty depressing. There are a total of 9 Levels. When
you get to Level 9 instead of going on to Level 10 when you complete 25 or so
lines, the number of Lines just keeps going up...and up. Eventually you will
reach 255 lines. Complete a line after reaching 255 and it just stays at
255. No ending, nothing. So basically, this game goes up to Level 9, Line
255.
Q
Q*BERT (Ultra)
-There are a total of 9 levels in this game, with 4 rounds per level, making
36 screens total. When you finish Level 9, Round 4, Q*Bert jumps onto a
floating disk and floats off the screen. You then get a colorful
Congratulations screen followed by Q*Bert floating off with an enemy behind
him. You then start back in Level 1, Round 1.
QIX (Taito)
-There is no ending to this game. When you get to Level 99 and complete it,
you simply play Level 99 again...and again, for infininty.
QUATTRO ADVENTURE/ALADDIN (Codemasters)
-There are 4 games on this cart. Here is how you beat them.
-In LINUS SPACEHEAD there are 8 levels. During the course of the levels you
need to collect the pieces of the radio. If you collected them all and finish
the 8th level, you win the game.
-In BOOMERANG KID there are 3 sections, each with 6 screens, assuming you take
the forward path through them. When you finish the 18th screen you get a
victory message telling you that you collected all the boomerangs and get the
victory screen.
-In SUPER ROBIN HOOD you have to go through the castle collecting keys and the
48 treasures. When you finally make it through the castle you will reach Maid
Marion and get the ending message.-In TREASURE ISLAND DIZZY you have to go
through the island collecting itemsthat help you progress further and further
until you eventually build a boat
to cross the water. You need all 30 coins to get the best ending message.
QUATTRO ARCADE (Codemasters)
-There are 4 games on this cart. Here are the endings:
-In CJ'S ELEPHANT ANTICS there are 4 levels. The boss of Level 4 is just a
pair of volcanoes which you have to dodge their lava. After dodging lava for
100 seconds you get to go home and the game is beaten.
-In F-16 RENEGADE there are a total of 20 levels. When you beat the plane at
the end of Level 20 you get the ending screen and get to enter your name on
a high-scorer's screen.
-In GO! DIZZY GO! there are 5 Worlds, each with 5 Stages. When you finish
World 5, Stage 5, you rescue Daisy and get the neat little ending sequence.
-In STUNT BUGGIES there are a total of 16 levels, including the bonus levels.
When you finish Level 16 (a bonus level), you get the ending message that
says, "You saved the day," while balloons float by in the background.
QUATTRO SPORTS/ALADDIN (Codemasters)
-There are 4 games on this cart. Here is how you beat them:
-In BASEBALL PRO'S you simply must go through and beat all 15 teams with your
team of choice. There is no tournament, you just play each team on your own.
-In BMX SIMULATOR you must beat the game on Hard Mode (called Quarry Racing)
and finish all 7 Races to get the ending.
-In PRO TENNIS SIMULATOR you have to defeat 9 opponents, with Andre being the
last. Beat him and you get the ending screen.-In SOCCER SIMULATOR you play
through the 1 Player Competition Mode, where youchoose a team and have to beat
all 7 of your opponents, where you will win atrophy on the victory screen.
R
RACE AMERICA (Absolute)
-There are 8 different opponents you get to choose from at the beginning.
There are a total of 9 races (legs) you have to drive. To get the best
ending you have to race the best driver (AJ Turbo) on all 9 legs. You will
then get the Absolute Trophy upon winning the last leg.
RACKET ATTACK (Jaleco)
-
RAD RACER (Nintendo)
-This game was licensed by Nintendo, but actually created by Square, the
company responsible for churning out the epic Final Fantasy series. This re-
mains one of the coolest NES racing games of all time, despite its 1987 re-
lease. There are 8 courses that you must race through. When you manage to
finish Course 8 you will get a quick little ending sequence that shows a city
skyline behind a body of water and your 328 Twin Turbo machine moving across
the bottom of the screen (it shows the Twin Turbo even if you finished the game
using the F1 Machine). The Twin Turbo moves across the screen with the word
CONGRATULATIONS following behind the car. The Turbo appears again with the
words SEE YOU AGAIN following it this time. It appears yet again, this time
with the word SQUARE following it. Finally, your car scrolls onto the screen
one last time, this time with your character standing outside of it waving at
you with his girl hanging out the passenger side waving at you as well. She
then decides to duck back into the car and take off, leaving your character
chasing after you. The word THE END appear on the screen, where they will stay
until you reset. You can also see this ending by doing a trick with the
controller. When you select your car at the beginning of the game it will go
to a demo screen showing your character racing before you begin Course 1. At
this screen if you hit the B Button 64 times (you can see your speedometer
meter go up every time you hit the B Button), then hold UP & Right on the
controller and hit Start, you will automatically see the ending.
RAD RACER II (Square)
-Just like the original Rad Racer, there are 8 stages to go through in this
one. It is a decent, no frills racing game that allows you to choose between
two music themes or no music at all between the stages. When you get to Stage
8, the Bay Bridge, and finish it, it will go to a screen showing a first
person view from your car as you ride down a road with a red sky toward a
distant city. It says CONGRATULATIONS on the bottom of the screen and then
show 9 of the people responsible for making the game. It then says SEE YOU
AGAIN followed by THE END and stays here until you reset. If you want to start
on a particular stage, do the following at the title screen. Hold your gamepad
in the Up/Left position, then press the B button one less time than the stage
number you want to start at (hit B 7 times to start on Stage 8), then press
Start. Not much of an ending here.
RAD RACKET - DELUXE TENNIS II (AVE)
-To beat this game, play on the Hard Court. When you beat your opponent you
will get a screen where whatever character (out of 6) that you played as is
holding a trophy. You get a message saying you won the tournament and go
back to the title screen.
RAID 2020 (Color Dreams)
-A very odd unlicensed game (though most of them are). There are 6 Missions. In
Mission 5 you have to find a computer card and a key to open the locked door in
the stage. The card is in plain sight, but the key is hidden inside a giant ant
located underground. Once you get these 2 items you can open the door to
Mission 6, where you fight Pitbull. Defeat Pitbull, then insert your card in
the computer to destroy it. You get a congratulations screen which says, among
other things, "Winners need no drugs." After several seconds you are returned
to the title screen.
RAID ON BUNGELING BAY (Broderbund)
-There is no ending to this game, as it repeats forever. You start at Level
1. Finish Level 9 and you find yourself at Level 0. Finish Level 0 and you
go to Level 1. Let's say finishing Level 0 is beating the game.
RAINBOW ISLANDS (Taito)
-
RALLY BIKE (Romstar)
-
RAMBO (Acclaim)
-There is a pretty complex ending strategy to this game. The game itself is
pretty lackluster. There are no set stages to the game, but you must make it
through the jungle and enemy bases where you will eventually have to destroy
a helicopter by using grenades on it while many ground troops are attacking
you at the same time. The good thing here is that the ground troops will drop
grenades for you to pick up when you kill them, so you basically have infinite
grenades to use on the chopper. Now for the endings. There is a female char-
acter named Co who you will come across in the game near a waterfall area. If
you talk to her, she will die like she does in the movie. When you finish the
game and are walking around your base she will not be there. So when you beat
the chopper you climb in a smaller helicopter waiting for you and Rambo says
GET ON THE CHOPPER! QUICK! The p.o.w. with you says GOOD-BYE 'NAM. Your chop-
per then flies you back to base. When you land you can walk around the base
and talk to people. You can also use the attack button to throw a Kanji symbol
that translates to "Anger" and it will turn MurdocK into a frog! Anyway, here
is what the people on the base say if you get the ending where she has died:
===
MURDOCK: I DON'T MAKE ORDERS. I TAKE THEM JUST LIKE YOU. I SWEAR TO GOD, THIS
WASN'T SUPPOSED TO HAPPEN. IT WAS JUST SUPPOSED TO BE ANOTHER ASSIGNMENT.
RAMBO: MISSION ACCOMPLISHED. THERE ARE MORE MEN OUT THERE. FIND THEM, OR I'LL
FIND YOU.
===
POW: THANK YOU RAMBO. WE KNEW THAT YOU WOULD SAVE THEM.
===
TRAUTMAN: YOU'RE TOUGHER THAN I THOUGH. NOW, YOU'RE FREE. JOHN, WHERE ARE YOU
GOING?
RAMBO: I DON'T KNOW.
TRAUTMAN: THIS IS A SECOND MEDAL OF HONOR FOR YOU.
RAMBO: YOU SHOULD GIVE IT TO THEM.
TRAUTMAN: YOU'RE FREE NOW. COME BACK WITH US.
RAMBO: WHAT'S THERE FOR ME? MY FRIENDS DIED HERE, AND A PIECE OF ME DID TO.
TRAUTMAN: THE WAR, EVERYTHING THAT HAPPENED MAYBE IT'S WRONG. DON'T HATE YOUR
COUNTRY FOR WHAT YOU'VE BEEN THROUGH.
RAMBO: HATE? I'D DIE FOR IT.
TRAUTMAN: SO, WHAT DO YOU WANT.
RAMBO: I WANT WHAT THEY WANT...EVERY OTHER GUY WHO CAME OVER HERE, I WANT FOR
MY COUNTRY TO LOVE ME AS MUCH AS I LOVE IT. THAT'S WHAT I WANT.
TRAUTMAN: WHAT ARE YOU GOING TO DO?
RAMBO: DAY BY DAY.
===
It then says RAMBO THE BATTLE IS OVER, BUT...THANK YOU FOR TRYING. It shows a
black screen with 2 Rambo heads and says THE END then goes back to the begin-
ning. Now, if you DID NOT talk to Co in the waterfall area, that means she
will still be alive and when you get back to the base she is one of the people
you can talk to! You can still turn Murdock into a frog. Murdock, the P.O.W.
and Trautman all say the exact thing to you, but you will find Co walking
around the base near Trautman. Just make sure to talk to Trautman last as he
will bring you to the final end screen if you do. Here is the dialogue you
get from talking with Co:
==
CO: WHAT ARE YOU DOING? GOING TO THE STATES? WARM PEOPLE. WARM CITY. WARM DAYS.
I'VE BEEN DREAMING OF LIVING IN THE USA AND HAVING A SIMPLE LIFE. IF YOU DON'T
MIND...
RAMBO: I THINK I LEARNED SOMETHING IMPORTANT FROM YOU. I MAY BE ABLE TO LIVE,
OR LOVE...
CO: REALLY? I LOVE YOU.
The screen then flashes and you can go talk to Trautman for the finale.
One last comment: there is a hidden ending cheat on gamefaqs, but it is not
really an ending. It has to do with taking a photo of the first P.O.W. you
encounter instead of rescuing him. It is not an ending, as much as an alter-
nate path through the game. You can just take a photo of him, but then further
along in the game it will send you back to him so you HAVE to rescue him. A
very special thanks to ReyVGM for figuring out that you get different endings
for Co being dead or alive and for the info on the false ending cheat at game-
faqs.
RAMPAGE (Data East)
-This marathon of a game has 128 stages (called days). When you destroy all
the buildings in Los Angeles on Day 128 you get a one
screen "Congratulations", then the credits roll, then you are automatically
dumped back to Day 1. Polling results showed about 0.0000001% of the people
who trudged through this game continued playing at this point.
RAMPART (Jaleco)
-This could quite easily be the most difficult game to finish. In order to
get the best ending, you must finish the game on the Very Hard setting. In
each Round you must outlast a wave of attacks while being able to build walls
around your castle(s) between waves. After each Round you will get a blue
flag which means you conquered that area. There are 6 such areas to
conquer. When you finally manage to conquer the sixth area, you will get a
lone enemy ship sailing into your port to surrender. You will then get the
ending message saying that the programmers did not think any human would
finish the game on the Very Hard skill level and you get to enter your
initials on the high scorers screen.
RBI BASEBALL (Tengen)
-Choose a team, then play through and beat the other 9 teams. You will actual-
ly get an ending screen upon beating the 9th team. There are 2 versions of
RBI Baseball by Tengen. One is an officially licensed grey cart and the other
is the unlicensed Tengen black cart. The games are exactly the same, Tengen
just wanted to sell more copies of the game after losing their official lic-
ensee designation because of the Tetris fiasco.
RBI BASEBALL 2 (Tengen)
-
RBI BASEBALL 3 (Tengen)
-Make it to the Finals and beat Team Tengen for the ending
R.C. PRO-AM (Nintendo)
-There are a total of 99 Tracks. When you beat Track 99 it continues on to
Track R6, then onto R9 and so forth. Since the Track numbers start getting
wacky after Track 99, I would call finishing Track 99 beating the game, since
there is no actual ending.
R.C. PRO-AM II (Tradewest)
-There are a total of 36 Tracks in this game. When you finish Track 36 (must
finish in the top 3) you will get a screen showing your total points and the
highest track you completed, Track 36 obviously. The points screen is the
only ending screen you get, as it goes directly to the title screen from here.
REMOTE CONTROL (Hi-Tech Expressions)
-
REN AND STIMPY SHOW, THE: BUCKAROO$ (T*HQ)
-
RENEGADE (Taito)
-There are 3 difficulty levels to select from, with 3 being the hardest. To
fully beat the game, play through on Difficulty Level 3. There are a total
of 4 Missions. Mission 4 consists of a maze of doors. If you play through
it correctly you will eventually get to a green-suited guy with a gun
(Sabu). You have to defeat 3 Sabus on this difficulty level to finish the
game. Once he is defeated, you simply go to the credits, then back to the
title screen.
RESCUE: THE EMBASSY MISSION (Kemco-Seika)
-There are 3 difficulty levels and 5 Missions with increasing difficulty.
When you beat the Commander Level, Mission Jupiter, you have won the game.
RING KING (Data East)
-
RIVER CITY RANSOM (American Technos)
-To beat this game you must make it to River City High School. However, the
gates will not open unless you have beaten up 8 bosses along the way. These
bosses appear in certain areas after you clear out the gang in that area.
When you beat a boss he will usually give you a hint on where to find the
next boss. When you have beaten up the 8 bosses, go to River City High and
beat the gang up there and the 9th boss will appear. Beat him to gain
entrance into the high school. Defeat 3 more bosses inside the school and
you will eventually face the 13th and Final boss, Slick. Defeat him and you
get the ending screens followed by the credits.
ROADBLASTERS (Mindscape)
-This is a rare Tengen game that got released legally on the NES, as they had
the game licensed by Mindscape. It is a decent racing game where you must
cruise through 50 levels (a level is called a Rally here) blasting enemies out
of your way. Every 4 levels the background will change to a different area and
you will be given the option to play the next 4 levels or skip ahead either 4
or 8 levels, so you can skip quite a few levels of play and still beat this
game. When you finally reach Rally 50 and finish it, you will get a black
screen with fireworks and the word CONGRATULATIONS is spelled out 3 times in
the center of the screen. It will stay on this screen forever until you hit
Start, which brings you to the high score screen where you can enter your
initials. Do this and it will bring you back to the title screen. A simple
ending for a simple game.
ROAD RUNNER (Tengen)
-
ROBIN HOOD: PRINCE OF THIEVES (Virgin)
-An interesting action/adventure game. There are a total of 18 areas to get
through, starting with escaping the prison to going through Locksley Castle
through Sherwood Forest a few times and finally to the last castle, where you
will have to battle a large skeleton. Defeat it and Mortianna (the witch) will
explode, then you have to fight the Sheriff of Nottingham. It switches to a
duel mode when you fight him. When you defeat him his dialogue window will
open and he will say GASP...CURSE YOU, LOCKSLEY... Robin Hood will say MY VOW
IS FULFILLED, FATHER. NOW YOU MAY REST. Maid Marian chimes in with A LONG
NIGHTMARE HAS ENDED, AND A NEW LIFE IS BEFORE US. The screen will turn black
and say LATER THAT SAME DAY, ANOTHER WEDDING IS ABOUT TO TAKE PLACE... It
shows Robin, Marian and the Friar standing next to each other and says IT IS
NOW MY PLEASURE TO MARRY ROBIN OF LOCKSLEY AND MARIAN DUBOIS...IF THERE IS ANY
MAN WHO HAS REASON WHY THESE TWO SHOULD NOT BE JOINED...HOLD! I SPEAK. WHO
INTERRUPTS MY WEDDING? The King's head appears on the screen and says YOUR
KING. I CANNOT ALLOW THIS WEDDING TO GO FORWARD...WITHOUT GIVING AWAY THE
BRIDE. It goes back to the trio who say WE ARE DEEPLY HONORED, YOUR MAJESTY.
I NOW PRONOUNCE YOU HUSBAND AND WIFE. YOU MAY KISS THE BRIDE. It shows a close
up of Robin and Marian having sex and then the screen goes black and says ...
AND THEY LIVED HAPPILY EVER AFTER. Actually, it showed them moving in for a
kiss, but the Nintendo censors wouldn't even show the kiss. It then says THE
END. Pressing A will show the ending all over again, so watch the ending one
more time or as many times as you want. Thanks to GForce for supplying me with
the save state so I wouldn't have to play through this all over again.
ROBOCOP (Data East)
-There are 6 stages. When you defeat the ED-209 at the end of Stage 6 you are
confronted by Dick Jones. The president fires him so Directive 4 is a
non-factor and Robocop automatically blasts Dick. You get a message to stay out
of trouble and then a few credits screens flash by. It then stays on the "see
you again!" screen until you reset.
ROBOCOP 2 (Data East)
-This could be one of the hardest, most unforgiving NES platform games out
there. Not only is RoboCop hard to control with his awkward jumping AND his
annoying sliding on the platforms, but you have to collect bottles of nuke
along the way and make sure to rescue hostages and shoot a certain number
of villains per stage. Top this off with cheap one hit kills and you got
one extremely difficult game. If you put your time into it and really
memorize enemy and obstacle locations, you will probably work your way
through it, but it will take many long hours of gameplay unless you cheat.
There are a total of 14 unnumbered stages. At the end of each stage it
tallies up the percentage of nuke collected and enemies defeated. If you do
not hit your quota you go to an annoying shooting range stage that you have
to beat to advance. The later stages of the game will have you working up
floors of the Centrum Building and Stage 13 has you on the roof top. When
you finish this stage you go to the final stage and do battle with RoboCop 2.
The annoying part of this battle is that the gameplay changes entirely.
You spent all those hours learning how to jump on moving platforms and avoid
hazardous obstacles, now you are just thrown into an all out brawl with an
enemy 3 times your size who sprays you with bullets, bombs and missiles.
Anyway, if you manage to defeat this bad boy. Defeat him and you get a
message telling you that RoboCop 2 has crashed through the floor down to
another level. Yup, you gotta fight him again. This time however you have to
crouch down and shoot his legs. This is the only way you will damage him in
this 2nd battle. After you get his energy down to 0 he will start exploding
and disappear off the screen. You are greeted by a message saying ROBOCOP 2
ESCAPES AGAIN. Great. Now you will battle him for a 3rd and final time (the
programmers must've been sadists). You can blast away at him anywhere now to
do damage. Defeat him and you get a single ending screen that says WELL DONE!
at the top and shows RoboCop's mug on the right side of the screen with the
message YOU HAVE DESTROYED ROBOCOP TWO AND SAVED THE CITY FROM BANKRUPTCY!
BUT YOU ARE REMINDED THAT ROBOCOPS PERFORMANCE CAN ALWAYS BE IMPROVED...
AFTER ALL, HE IS ONLY HUMAN! All this is crammed onto this one screen, along
with several credits at the bottom. "C.Kerry" and "M.Rogers" are responsible
for the code if anyone wants to hunt them down. Hit start on this screen
and it brings you to the high scorers screen where you can enter a 5-digit
name. Hit start and you are back to the title screen. For as hard as this
game was, your return-on-investment was pretty weak here.
ROBOCOP 3 (Ocean)
-A lot of great NES games deserved sequels and never got them, so why the
RoboCop franchise got 3 different NES games is beyond me. The third
installment in this series is just a straight side-scrolling action game
where you have to battle through 5 short stages. The programmers took a
shortcut here because Stage 4 just has you going back through Stage 3 in the
opposite direction. When you reach Stage 5 there will be two ninjas jumping
around in the room. Your first thought is to attack them, but avoid them and
work your way over to the computer terminal on the far right side of the
room. Push up on the controller while standing in front of it and RoboCop
will eventually get a message telling him the password is accepted. However,
you have to keep pressing up at the computer until finally the timer in the
upper right stops and the 2 ninjas just self-destruct. You then get a cool-
looking picture of RoboCop flying away from the giant explosion with two
people clinging to his back, greatful that the clunky hero saved their
lives. This screen is probably the coolest part of the game, which isn't
saying a whole lot. It then goes to a high scorers screen where you can enter
your name. The moment you are done and hit the A button it brings you right
back to the title screen. There wasn't much substance to this game and the
ending was just as empty. For a game that was released late in the NES' run,
there just should have been more to it, but I guess at the time we should
have just been happy that someone was still developing games for the NES.
Ocean certainly did, as many of the later released NES games came from them
and Taito. Anyway, if you enjoyed this one I'd really like to know why. If
you get a chance take a look at the title screen and tell me if it doesn't
look like the little girl RoboCop is holding is the one holding the semi-
automatic weapon. Good times!
ROBODEMONS (Color Dreams)
-There are 7 levels you must fight through, with each level having 2 stages.
One stage is always a side-scrolling shooter like the game Section Z, while
the other stage in each level has you on foot trying to get to the exit
door. When you defeat the Demon King Kull at the end of Level 7, you get the
rather creepy ending, then the game goes back to the title screen.
ROBOWARRIOR (Jaleco)
-There are 8 different levels, called Periods. Each Period has anywhere from
1 to 4 sub-Periods. When you defeat Xur at the end of Period 8-3, you get
the ending.
ROCK 'N' BALL (NTVIC)
-This NES pinball game has a lengthy ending description, since there are 4
game modes on the cart, so we'll get right down to business. The first mode
we will cover is the one on the top left, regular PINBALL. You can pick be-
tween 6 players (Tom, Billy, John, Paul, Lisa and Diana). In PINBALL you just
select a player and play until you run out of balls. Your goal is to score
enough points to make it to the top of the Rock 'n' Ball times top 10 high
scorers screen. The high scores are not set, so they will vary from game to
game, but your goal is to get first place. Whichever character you played as
will get their name on this screen. It will then allow you to play again or go
back to the title screen, so there is no real ending here. The 2nd game mode I
will discuss is called 9 BALL (the option on the upper right). When you select
this option it will go to a screen where you have 6 sub options to choose from.
Each of these sub options has a point range to the right of it. These point
ranges are where your score needs to be after 5 rounds to get the secret end-
ing message for that sub option. For instance, in the 10-Balls sub option the
range is 9000-10000. That means after playing 5 rounds of 10-Balls you will get
the secret message if you scored anywhere between 9000 and 10000 points. If
you score more or less points than what the particular game calls for, you will
get a message screen showing a stack of gold coins and saying SORRY! YOU DIDN'T
MAKE IT. GOOD LUCK NEXT TIME. However, if you scored the correct number of
points you will get a screen that says CONGRATULATIONS! PUSH THE KEYWORDS WITH
THE CONTROLLER 2 ON THE TITLE SCREEN. There will be a code on the screen in
front of the coin stacks, but this code will be different depending on which
9 BALL game you beat. Here are the 9 BALL sub games and what the code is on
the ending screen:
10-Balls: B, LEFT, RIGHT, A, UP, DOWN
Special 1P: UP, A, RIGHT, B, DOWN, LEFT
5-Balls: LEFT, RIGHT, A, DOWN, B, UP
Max Flipper: DOWN, B, LEFT, RIGHT, UP, A
Pair A: RIGHT, UP, B, LEFT, A, DOWN
Pair B: A, DOWN, UP, RIGHT, LEFT, B
When you hit start at one of these ending screens you are simply given the
chance to continue playing 9 BALL or go back to the title screen. The 3rd mode
of play to choose from is called BATTLE FLIPPER (bottom left option). You can
choose between Bomber, Thunder or Attack sub modes. In each sub mode you can
choose matches of 3 sets, 5 sets or 7 sets. When you beat your match, depend-
ing on which character you chose, it will show a page of the Rock 'n' Ball
Times newspaper with the character you chose as well as your opponent and your
opponent you defeated will say a quote to you (see the FAQ for this game on
gamefaqs.com for the various quotes). It will also show an X next to the
opponents you have beaten on the right side of the newspaper. When you beat
them all you don't get anything special and it just goes to the game over
screen where you can continue in this mode or go to the title screen.
The last mode to choose from is the SPORTS mode (bottom right). You can choose
between Soccer and Ice Hockey. Again, you can choose from the 6 characters
like in the other modes (not 9 BALL mode) and can choose your opponent. Just
like in BATTLE FLIPPER mode, you will get the one screen page of the Rock 'n'
Ball newspaper with the exact same quotes you got in that mode as well as the
X appearing next to the beaten opponent. So SPORTS mode is pretty much the
same as BATTLE FLIPPER mode. You get no real ending other than the newspaper
screen. I guess the highlight of this game is getting the secret codes to
appear in 9 BALL mode.
ROCKET RANGER (Kemco)
-
ROCKETEER (Bandai)
-
ROCKIN' KATS (Atlus)
-Play through Stage 5 and you eventually get to Mugsy. Defeat him and watch
the credits roll. When the credits finish, you will find that you have to go
through one more stage with some really difficult jumps. You have to fight
Mugsy again, but when you beat him that is the end.
ROGER CLEMENS MVP BASEBALL (LJN)
-You can choose between Exhibition, Regular Season and Password. Exhibition is
just one game while the Regular Season mode is interesting. It starts you in
the heat of a pennant race in August, rather than at the beginning of the
year. You already have a win/loss record no matter which team you pick and
must just play out the final two months of the season. If you pick a National
team you will only have to play 33 games for some reason, while if you pick an
American League team you will have to play 39 games. Once you play through all
these games if you qualify you will play a Division Title series, which will
be a best of 7 series. Win that and you will play in the World Championship
series, which is also a best of 7 series. If you win the World Championship
it will go to a screen showing your team holding you up on their shoulders as
you are hoisting a trophy in the air with the words WORLD CHAMPS! in big
letters above you. It then goes to the usual FINAL SCORE screen that shows the
two broadcasters and when you hit a button it will show the same 3 screens of
game credits above them over and over again. The only way out of this loop is
hitting reset. The only thing that changes about the ending if you beat the
game with a different team is the color of uniform they are wearing on the
WORLD CHAMPS! screen. A funny side note here, Odino submitted a cheat to
gamefaqs where you can see the credits by pressing A, A, B, B, Up, Down and
Select at the title screen. The credit screen you see here is the same exact
thing you see when you beat the game.
ROLLERBALL (HAL America)
-There is no ending to this NES pinball game. There are two games you can pick
from at the Select Game screen. They are Skyscraper and Match Play. In Match
Play you play against an opponent and whoever loses their starting amount of
points first is the loser. This game is for fun and there is no ending, so get
a friend and play until your heart's content. Skyscraper is a different story
as you just play straight pinball for score. the playing field is 4 screens
high, so if you get the ball off the top of the screen you are in a new area
with new flippers and a new screen. If you lose your ball in an upper area you
simply play in the next screen below you. If you lose your ball off the bottom
screen you lose a life (ball) and go on to your next ball. This game only ends
when you lose all your balls and it will simply show your score on a Top
Scores screen. Pressing start at this screen will simply start another game.
However, if you don't press anything at the Top Scores screen it will go back
to the title screen. Now here is where you will get at least some semblance of
an ending to this game. Let the title screen stay for awhile and it will go
back to the Top Scores screen. However, if you managed to score over 1,000,000
points in your previous game, instead of going back to the title screen again
it will show game credits in the score boxes! It shows the following: DIRECTOR,
EXEC PRODUCER, PRODUCER, GAME DESIGNERS, GRAPHICS, MUSIC COMPOSERS, PROGRAM-
MERS, TOOLS (not sure if I'd want this credit), DEBUGGERS and a few SPECIAL
THANKS credits. It will then say THANK YOU in the top score box and finally
return to the title screen. I guess it's cool that they put this in there for
scoring over a million points, but wouldn't you rather see this at the end of
your high point scoring game instead of hidden in the opening screens of the
game?
ROLLERBLADE RACER (Hi Tech Expressions)
-This game's ending was kind of a surprise, considering the game isn't very
good and was by Hi Tech Expressions, famous for its Sesame Street games. There
are actually multiple endings. First off, there are a total of 8 stages. Stages
1, 3, 5 and 7 are regular stages while Stages 2, 4 and 6 are bonus stages. The
final stage, the Super Rollerblade Challenge (Stage 8), can be played if you
score over 5000 points in the previous stages. If you don't score 5000 points
or more you will get a message screen that says WE MADE IT THROUGH ALL THE
QUALIFYING SESSIONS, BUT WE ONLY SCORED 4780 POINTS. THAT MEANS WE WERE 220
SHORT. WE CAN'T COMPETE, BUT WE WERE ASKED TO SKATE THE COURSE BEFORE THE
RACERS DO. LET'S GO FOR IT! So technically you get to play Stage 8, but you
cannot get the good ending. If you complete Stage 8 here it will give you a
message saying THAT COURSE WAS AWESOME! I'M REALLY HAPPY THEY LET US SKATE ON
IT. NOW THAT I'M REALLY HOOKED, WE HAVE TO PRACTICE MORE SO THE NEXT TIME WE
CAN COMPETE. LET'S HIT THE PAVEMENT! It will then go to the screen that asks
you if you want to practice. Now, if you do score over 5000 points you can
compete in Stage 8 normally (which looks no different than going through it
without scoring the 5000 points). Now completing Stage 8 is a different story.
You can either get endings for 1st, 2nd or 3rd place, depending on how many
points you end Stage 8 with.
10,000 - 14,999 points will net you the following victory screen: your player
holding a plaque with his thumb up and the message 3RD PLACE! WE MADE THE
WINNER'S PLATFORM! WHAT A GREAT FEELING. LET'S PRACTICE SOME MORE AND TRY FOR
1ST PLACE. It will then go to a screen showing 6 staff member credits and then
back to the practice select screen.
15,000-19,999 points gets you the same screen with this message: 2ND PLACE!
THAT OTHER GUY WAS A BLUR, BUT WE WERE SO CLOSE. I KNOW IF WE PRACTICE SOME
MORE WE CAN WIN IT ALL. LET'S GO FOR IT! and then to the staff credits screen.
20,000 points or higher will get you the best ending, which shows you holding
a trophy up and says AWESOME! WE WERE BALLISTIC! FIRST PLACE! I CAN'T WAIT FOR
US TO DO IT AGAIN! It goes to the staff credits like in the other two endings
and then back to the practice select screen. Gotta love endings that are deter-
mined by scores. One more funny note, if you manage to score over 99,990
points, your score resets to 0. If this happens during Stage 8 you will get
the bad ending since your score is so low because of the reset, but this will
almost definitely never happen since I only got the score to go so high by
freezing the timer with a cheat and racking up points for extra time that
would keep counting until I turned off the cheat.
ROLLERGAMES (Ultra)
-This game was made by Konami, but back during the time when this game was re-
leased, Nintendo would only allow a licensee to put out so many games per year,
so Konami got around this rule by releasing games under their "Ultra" label.
As for Rollergames itself, it plays like a Double Dragon game on rollerblades.
There are a grand total of 12 stages and they are numbered as follows: 1-1,
1-2, 2, 3-1, 3-2, 4, 5-1, 5-2, 6-1, 6-2, 6-3 and 6-4. At the end of Stage 6-4
you will fight the final boss, the head of VIPER, as he comes down from his
throne to fight you. Beat him up and it will go to a screen showing your team
with the guy you rescued. It then shows a reporter saying GAME IS NOW OVER AND
YOU ARE VICTORIOUS. TODAY 3 TEAMS WILL PLAY AN EXCITING GAME. THE ACTION IS
REAL NOT ONLY FROM TV. It then shows your rollerblader skating down a highway
with a couple members of his team as the Rollergames staff credits scroll by
underneath you. It ends with PRESENTED BY KONAMI beneath you then goes back to
the title screen when you press start. I said the game was like Double Dragon,
but it was probably more like TMNT II, also by Ultra.
ROLLING THUNDER (Tengen)
-There are a total of 4 Stages (called Stories). Story 1 contains Areas 1-5
and Story 2 contains Areas 6-10. You then fight Mabu. When you beat him you
get the fake endgame sequence, then get a password to start in Story 3.
Story 3 contains Areas 1-5. Beat this and get to the final stage, Story 4,
which contains Areas 6-10. When you get to Area 10 in Story 4 you fight Mabu
at the end again. Defeat him this time and you get the definite ending,
which just shows the girl kissing you with 3 Geldra soldiers lying dead on
the consoles.
ROMANCE OF THE THREE KINGDOMS (Koei)
-The hardest Scenario in this game is #5, so beat Scenario 5 with the
Computer Strength set at 10 and that is considered beating this game. You
must not only defeat all the enemies, but you must also fill in each State
with one of your own Generals. Only when you hold every State will you get
the ending message, which is horrible for a game of this magnitude.
ROMANCE OF THE THREE KINGDOMS II (Koei)
-Another difficult game from the strategy masters at Koei. There are six scen-
arios to choose from. Pick #6, The Three-way Contest. I played as Cao Pi when
I finished the game, as he already controls 20 territories and has a couple
unoccupied territories you can grab with your extra generals. You can also
select a game difficulty level, between 1 and 3. I played through on 3, the
hardest. The object of the game is to gain control of every single territory
in China. There are 41 total territories in all. To do this you must not only
defeat an enemy to occupy their territory but you must make sure you leave
general's behind in each territory when you leave, otherwise they will most
likely get taken over by the enemy. When you manage to occupy all 41 areas of
the game and some of your generals still have some moves left, run through the
rest of them and when the turns end the map screen will flash and at the bot-
tom of the screen it will show Cao Pi (or whichever general you played as)
and say IN 220 A.D. (or whatever year it was) CAO PI UNIFIED CHINA! It will
then go to a screen showing flags waving in front of a Chinese building. One
of your generals says: MASTER CAO PI, CONGRATULATIONS! Another general says:
WILL THE VICTIMS EVER BE AVENGED? A third general says: AT LAST WE'VE ACHIEV-
ED OUR LONG CHERISHED GOAL! Yet another general says: IT WAS A LONG, PAINFUL
JOURNEY... It then goes to a black screen showing a soldier (or possibly Cao
Pi?) riding a horse as various scenes flash by in the background. It shows
3 people praying, then shows a man on his knees giving something to another
man (umm, yeah), then it shows a general on a horse and it looks like he is
holding a baby, possibly his child. It then shows Cao Pi with his wife and
then shows some ships aflame out in the harbor. The last scene shows the king
on his throne in deep thought and then the horse and his rider speed off into
the black background. The Koei copyright screen then appears, where it will
stay until your reset.
ROUNDBALL: 2-ON-2 CHALLENGE (Mindscape)
-Not a bad little B-ball game, though the gameplay is the only good thing
here. To consider this game beaten, select the following options at the
options screen: 2-on-2, Tournament, Steals: Hard, 16 minutes. This will set
you up in the tournament, where you only have to win 3 games for the
Championship. The weird thing is you have to enter the password you received
after each game before playing the next tournament game. The first game of
the Tournament is considered Game 5 for some reason...weird.
RUSH'N ATTACK (Konami)
-There are 6 stages to battle through. When you get to the Giant Missile at
the end of Stage 6, kill one of the yellow/orange enemies to get the rocket
launcher and fire away at the missile. You get a nice little ending showing
the enemy base blow up as you are running from it, then the credits roll.
You then start back out in Stage 1.
RYGAR (Tecmo)
-All I have to do is hit start and the memories of this game flood back in-
stantly. For a 1987 release, the graphics and music are among the sweetest the
NES had to offer. I played the hell out of this game. Back then a lot of games
did not have passwords or battery saves, like Blaster Master or Bionic Comman-
do, and Rygar is no different. Perhaps that is why those games left such a
lasting impression, as you had to play over the same areas of the game every
single time you played. In Rygar you must travel through the land of Argood
and defeat the evil Ligar. Along the way you will run into the Indora Gods who
grant you weapons, power and advice. There are several different areas you
must play through, including the Gran Mountains at the beginning of the game,
the valley of Garloz (which is an overhead view as opposed to from the side),
Mt. Primeval and eventually the Sky Castle where Ligar hangs out. There are
about 10 different areas, but none of them are broken down into separate
stages, so the game really has a big quest feel to it. When you make your way
to the Sky Castle and eventually to Ligar, if you are fully powered up you
should have no problem with him. Just walk over to him, avoiding his shots,
and smack the hell out of him with your diskarmer. When you defeat him it will
show a full screen view of a hallway with pillars along the sides of it and a
closed window at the end. The window opens to reveal a beautiful blue sky and
some mountains. It then switches to another window (possible the same, though
this one has stone around the outside of it) with a beautiful scene of a rain-
bow over a valley and a dove flapping its wings. When you press start you get
the following message: THE DOOR OF PEACE WAS OPENED AND PEACE DID AGAIN COME
TO ARGOOL. PEOPLE REGAINED THEIR SMILING FACES. THE WARRIOR WHO FINISHED HIS
FIGHT RETURNED TO ARGUS. THE WARRIOR OF ARGUS -- YOU ARE REALLY A TRUE HERO.
END. Here it will stay until you reset.
S
S.C.A.T. - SPECIAL CYBERNETIC ATTACK TEAM (Natsume)
-Nice, an NES game with multiple endings, depending on which of the two
characters you select to play as. There are only 5 stages in this game and
they aren't even that long. When you get to the end of Stage 5 playing as the
BLUE character (named Arnold, as in Ahhnold), you get to fight the huge alien
creature at the end of the stage. Defeat it and it goes down in a nice
explosion. It then shows the whole base blowing up with a message saying you
accomplished your mission and command central can take care of the rest. It
tells you to return to base immediately and that the president is throwing a
parade for you. You are then treated to a nice scene showing your character
in front of a sunset as he pretends his communicator isn't working and he says
he will see you after his vacation. The president orders you to get back
immediately as the screen fades out. The staff credits then roll and you are
brought back to the title screen. Now if you finish the game as the RED
character (named Sigourney...Ripley would have been cooler), you get the same
scene showing the bast exploding but the dialogue is different. Sigourney
asks them how they liked the fireworks celebration. Again, the president is
throwing a parade for her and she's tells command that she cannot attend and
to give the president a bottle of their most valuable champagne. She defies
the order while looking into the same sunset as Arnold did and the screen
fades to black and to the credits. Now if you beat the game with both players
active at the same time you get the same ending that you got while finishing
the game playing as Arnold, except this time it will show both characters in
front of the big sunset and the text will say "our vacation" instead of "my
vacation." Glad to see the programmers put some time into the endings here.
SECRET SCOUT IN THE TEMPLE OF DEMISE (Color Dreams)
-This game is somewhat non-linear, in that you have a good-sized area to
explore, yet you are confined to certain areas until you finish whatever task
needs to be done for that area. The areas consist of Floor 1, Level 2, Level
3 and an Underground area. Eventually at the end of the Underground area you
will encounter Dr. Demise. He can be a pain to defeat, but once you get the
best of him you will get the following ending message: CONGRATULATIONS,
SECRET SCOUT! YOU'VE MANAGED TO KILL OF DOCTOR DEMISE AND HIS BAND OF
SCUM-SUCKING COHORTS! UNFORTUNATELY, THE EXIT FROM THE TEMPLE HAS BEEN
COVERED UP WITH A THICK LAYER OF HARDENED PEWTER AND BOULDER FRAGMENTS. IT
WOULD BE A MIRACLE IF YOU GOT OUT! I'LL NOTIFY YOUR NEXT OF KIN RIGHT AWAY.
THANKS A MILLION FOR YOUR BRAVE EFFORTS! What the hell kind of ending is that?
Not the happy times you would expect after beating this difficult game. This
game plays a lot like other Color Dreams games, like Challenge of the Dragon
and Menace Beach, for I believe they pretty much kept using the same engine
with their action games. Thanks a bunch to the master Andrew Schultz for
submitting a pic of the ending screen message to gamefaqs, as my original
write-up for this game ending was written right when I began keeping track of
this guide and just consisted of the following: "-Defeat Dr. Demise" and
"-Yes, there is an ending." Kinda vague back then, but I had no idea this
thing would grow into the monster it is today.
SECTION Z (Capcom)
-There are a total of 59 Sections in this game. To reach the final boss, L-
Brain, in Section 59 you need to find the hidden warp transporters in
Sections 47 & 54. They lead to the generators that must be destroyed in order
to get to the final boss. When L-Brain is destroyed, it shows you flying out
of the maze and outside of the city-like structure, then you zoom off into
space. A credit's screen shows then you are whisked backed to the title
screen.
SEICROSS (FCI)
-I played through this game on two separate occasions to determine what makes
up the ending of this game and both times I gave up in frustration as the
levels seemed to repeat, but didn't repeat in a definite, orderly manner.
When I heard that Andrew Schultz was writing a FAQ for this game I asked him
if he would be kind enough to try and figure out exactly what he would
consider "beating" this game to be and if he could figure out what the deal
was with the levels repeating randomly. As usual, Andrew came through. He
determined that "after Level 6, you replay Level 5 with 'GET TO PET' displayed
on the bottom of the screen. Then you alternate between Levels 6 and 5 for a
long while." He also mentions that sometimes it went to Level 4 instead, so he
figured that perhaps it has to do with the amount of points you score which
determines if you play Level 4, 5 or 6. At any rate, this old shooter does not
have an ending screen and repeats forever. I had played through a frustrating
amount of levels using cheats, so I guess this game is similar to Gauntlet II
in that there is no definite level repeating and everything is just totally
random. Thanks again to Andrew for finally figuring this out and getting the
game onto this endings guide.
SESAME STREET 123 (Hi-Tech Expressions)
-Because I am including every available NES game in this guide, Sesame Street
123 will find a home here as well. There are a total of 4 different Sesame
Street games by Hi-Tech and they will all be found here (Big Bird's Hide &
Speak is the only one that doesn't have Sesame Street in the title). In Sesame
Street 123 you can choose between 2 different games at the game select screen:
ERNIE'S MAGIC SHAPES and ASTRO-GROVER. Both of these games have several sub-
games, so here is a list of them individually. In ERNIE'S MAGIC SHAPES you can
choose from the following games: (1)Presto-Shape-O, (2)Abracadabra...Colors!,
(3)Zip Zap The Shapes, (4)Poof Pop The Colors, (5)Shazam! More Shapes and
(6)Ta Dah! What a figure. In the first 2 games you must complete 5 of the
shapes or colors they give you and it will return you to the game select screen
for ERNIE'S MAGIC SHAPES. In the other 4 games there is no limit to how many of
the puzzles you can play, as they go on infinitely, often repeating themselves,
so there is no ending to any of these. I even tested it by finding the hex
address that tells you what "level" you are on. I set it at 255, finished a
level and it actually stayed at 255 instead of going to 0. Therefore, I would
just say that beating 5 puzzles in all 6 of the games in ERNIE'S MAGIC SHAPES
would be considered beating that part of the game. As for the other set of
games you can play in ASTRO-GROVER, the individual games are named (1)How Many
Zips?, (2)Beam That Number, (3)Adding Countdown, (4)Take it Away, Zips! and
(5)Sum Up, Sum Down!. Each of the games in ASTRO-GROVER can be completed and
will bring you back to the game select each time you beat them (no playing for
infinity in ASTRO_GROVER), so at least there is some sense of beating this, so
consider playing through each of the 5 sub-games in ASTRO-GROVER and beating 5
puzzles in each of the 6 sub-games in ERNIE'S MAGIC SHAPES as beating this
cart.
SESAME STREET 123/ABC (Hi-Tech Expressions)
-I'm only listing this here for the sake of one day possibly having every
single NES game on the guide. Whether I live long enough to do it or maintain
interest in the project remains to be seen. Anyway, this game is just a way
for Hi-Tech Expressions to make even more money on their original NES games
Sesame Street ABC and Sesame Street 123. They simply threw them together on
the same cart. For details on each game, read the two descriptions for each
individual game ending. I guess this can actually be considered a multi-cart.
SESAME STREET ABC (Hi-Tech Expressions)
-This is one of the two original Sesame Street games for the NES, the other
being Sesame Street 123. They were also released together on the same cart.
There were a couple other Sesame Street NES games, but these two were the
earliest. Anyway, you can choose between 2 sections at the beginning of the
game: LETTER GO ROUND or ERNIE'S BIG SPLASH. In LETTER GO ROUND you can choose
between 6 different games, all of which are similar and have to do with things
like upper and lower case matching and simple spelling. In all of the games
you can play for as long as you want and when you want to move on you can just
hit the start button to go back to the game select menu. In ERNIE'S BIG SPLASH
you can select between 3 different games, all of which have to do with Ernie
and his rubber ducky. None of these games have any kind of endings either and
can be played as long as you want, pressing start to return back to the game
select screen. This was made for learning only, not for the conquest of beat-
ing a game, unfortunately :)
SESAME STREET COUNTDOWN (Hi-Tech Expressions)
-There is no definitive ending to this Sesame Street game featuring the
Count. There are two different modes in this game, Hop mode and Run mode. You
basically control the Count as he searches for numbers. Since the game just
brings you back to the start when you finish a mode, consider that as finish-
ing the game.
SHADOW OF THE NINJA (Natsume)
-One of the many Ninja Gaiden clones that appeared after the original Ninja
Gaiden became a hit. Games like this, Vice: Project Doom, Ninja Crusaders and
even the original NES Batman were all great games, but none had the great
story line and cinematic graphics that made Ninja Gaiden such a hit. A cool
fact and then I'll get on with the ending: the Gameboy game Ninja Gaiden Shadow
was actually supposed to be released on the Gameboy by Natsume as a Shadow of
the Ninja game, but Tecmo bought the game from Natsume and converted it into a
Ninja Gaiden game. It's the year 2009 and I just found this out last week. It
even has "Shadow" in the title...I just never put 2 and 2 together. Anyway,
this game has only 13 total stages, divided up oddly throughout 5 levels. The
layout looks like this: 1-1, 1-2, 1-3, 1-4, 2-1, 2-2, 2-3, 3-1, 4-1, 4-2, 4-3,
5-1 and 5-2. Some stages have bosses at the end, some just end when you reach
the end. Makes me wonder if some stages were left out. When you reach Stage 5-2
you will have to climb up an automatically vertically scrolling tower. When you
reach the top you do battle with Garuda. He's not horribly difficult to beat.
Just wear him down and he will eventually turn red. Keep hammering him and you
will gain victory in no time and he violently explodes. The screen fades to
black and then it shows a picture of Garuda and then the two heroes (it can be
a simultaneously played game with another player) and says beneath them AT THE
END OF THE LIFE AND DEATH STRUGGLE GARUDA WAS OVERTHROWN. TWO NINJAS VANISH
INTO DARKNESS TO PREPARE FOR THE NEXT BATTLE. Staff credits then roll and it
ends up on the copyright 1990 Natsume screen where it stays until you reset or
shut it off.
SHADOWGATE (Kemco)
-
SHATTERHAND (Jaleco)
-
SHINGEN THE RULER (Hot-B)
-There are a total of 21 territories. Go through and conquer all of the
territories and when you conquer the 21st, you win the game. Not a bad
little ending.
SHINOBI (Tengen)
-There are 5 Stages. Each stage has 4 sections. When you beat the final
boss, the Masked Ninja, in Stage 5-4 you get the ending screen. Pressing any
button will bring you back to the title screen.
SHOCKWAVE (AGCI)
-This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua,
Crystal Mines series of games, except it takes place in space. You must go
through 50 levels and collect the crystals in each level. When you collect all
of them in a given level, you will warp to the next level. When you reach Level
50 and finish it, your score will be tallied and it will show your character
floating in space holding his gun and the warp that was threatening the galaxy
will disappear. Then it will go to a screen that says the following: YOUR
DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN
SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER
FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR
NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST.
YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen.
If you enter that code they gave you, WTG, at the password screen, it will
bring you directly to the ending.
SHOOTING RANGE (Bandai)
-There are 3 Stages in this game, with a Bonus Stage between the 2nd and 3rd
Stages). When you finish Stage 3, you enter your initials on a Top 5 Scorers
screen. After this screen, you get 3 possible endings. If you scored over
30,000 points, you get a message saying you are a Bronze Medalist. If you
score over 35,000 points, you are a Silver Medalist. If you somehow manage
to get over 40,000 points, you get the Gold Medalist message. There are 3
Difficulty Levels to this game that you can select, but you get the same
ending regardless of each one and I'm not sure what the differences are for
each level of difficulty.
SHORT ORDER/EGGSPLODE! (Nintendo)
-There are 2 seperate games on this cart. In Short Order if you can complete
the 99 story burger in Challenge 99, then you have beaten the game. In
Eggsplode, the game repeats forever, so beating the level the repeats, which
has 3 Foxes on the screen and 60 Bombs to explode, is what I consider beating
the game. I counted beating this cart as beating both games contained within.
SIDE POCKET (Data East)
-There are 4 different games, with the last one being at the World Level.
Defeat the World Level and you become the World Master. You can continue to
play after this, but you will never get anything new.
SILENT ASSAULT (Color Dreams)
-There are 8 Rounds in this game. When you beat the 2 sphinx in Round 8 you
will get the one screen ending, which consists of 3 portraits of the same
guy. I have no idea what that means.
SILENT SERVICE (Ultra)
-
SILKWORM (American Sammy)
-There are 8 Waves in this game, plus a 9th Wave where you only fight the
final boss. Defeat the boss and you get an ending showing the main characters
taking off their helmets and being congratulated on doing a good job. It then
shows the Earth returning to normal followed by a still screen showing your
helicopter and jeep. This screen stays on until you reset.
SILVER SURFER (Arcadia)
-There are 5 stages you can choose from, each one with 3 sections. When you
complete Stage 5, Galactus will send you to Stage 6, the Magik Domain. Go thru
the three sections of Stage 6 and defeat the giant purple monster with the big
gun. When he is gone you will get the final piece of the device. The next
screen shows Galactus telling you "the device is MINE!!" You tell him it is too
dangerous and that it shouldn't fall into the wrong hands. It goes to THE END
screen with "Silver Surfer" in big letters. Pressing start here brings you to
a credits screen with a password on the bottom (KCHDR4). After this screen it
brings you to a High Scorers screen where you can enter your initials and it
goes back to the title screen. So the 2nd Quest doesn't start automatically.
You have to press Up on both controllers to get to the password entry screen.
Here is where you will enter the password KCHDR4 to play the 2nd Quest. The
only difference in quests is that it is actually harder, if that's possible.
When you play through the 6 stages you get the EXACT same ending, with the only
difference being a new password given to you (S4FHFB). This password, when
entered at the password screen, will start you on the 3rd Quest. Again, this is
the same as the first two, just insanely difficult. Now when you go through and
defeat the purple guy at the end of Stage 6 you will get the same exact ending
you got the first two times. The ball buster here is that you get the same
password you got when you finished the 2nd Quest (S4FHFB). So basically there
are 3 quests, with the only difference at all being the difficulty level. No
different ending as a reward. Note that the passwords for the quests on
gamefaqs are wrong. The 3rd Quest password listed there actually gives you two
continues. Their 2nd Quest password is really the 3rd Quest password. The
password for "Harder Difficulty" is really the 2nd Quest password. For a
complete listing of passwords for this game, including all the level passwords,
go here: http://cah4e3.shedevr.org.ru/cheatsbase.php#1315.
SIMPSON'S, THE: BART VS THE SPACE MUTANTS (Acclaim)
-
SIMPSON'S, THE: BART VS THE WORLD (Acclaim)
-There are 4 Levels in this game, each with at least 2 areas in them. When
youdefeat Eric Von Burns at the end of Soundstage 3 in Level 4, the game is
over. If you collected all the 1-of-a-kind special Krusty items in each Level,
you get the special ending, where you throw pies at Burns and Smithers.
SIMPSON'S, THE: BARTMAN MEETS RADIOACTIVE MAN (Acclaim)
-There are a total of 4 Stages. The first 3 Stages each have 2 or 3 areas
tothem, though they are not labeled as sub-stages. The final stage, Stage 4,
isjust your final battle with Brain-O The Magnificent. Defeat Brain-O and
viewthe ending scenes.
SKATE OR DIE (Ultra)
-
SKATE OR DIE 2: THE SEARCH FOR DOUBLE TROUBLE (Electronic Arts)
-Where the original Skate or Die was a cool skateboard game where you could
practice moves in different events, Skate or Die 2 is pretty much a straight
forward action game. You can learn different moves to perform, but the game
is pretty much a Double Dragon/Renegade rip off. There are only 4 stages, the
last one being a huge maze that takes place in a factory plant and has 4
different colored levels to get through. When you get to the roof of the Stage
4 plant you will meet up with the boss, Icepick. The best weapon to use on him
is the paintball gun, which takes about 14 shots to defeat him, so fire away.
When you defeat the big lug he will say MAMA! as the girl you rescue in the
background jumps up and down. It goes to a black screen showing a picture of
the girl's face in the upper right and she says AWESOME SKATING! HAVE YOU GOT
THE PERMIT? You reply RIGHT HERE! NOW LET'S GET OUTTA HERE AND GET TO WORK ON
THAT RAMP... It now shows a picture of the center of town and says AS NIGHT
FALLS ON THE QUIET TOWN OF ELWOOD...THE LAST NAIL GETS HAMMERED (pic of nail
getting hammered)...THE FINAL TOUCHES ARE MADE (pic of drill drilling some-
thing off screen). It shows you and your friends standing in front of the
ramp you just built and says IT'S FINALLY DONE!!! It now goes to a black
screen and says CONGRATULATIONS! YOU'VE SUCCESSFULLY COMPLETED THE DOUBLE
TROUBLE HALFPIPE. THANKS TO YOU, SKATE HEADS ALL OVER ELWOOD REJOICE! You get
a digitized scream from someone and fireworks go off above you and your
friends as the staff credits flash beneath you. The credits will repeat after
they are done, but if you press start you get to do the halfpipe, which you
can normally do by pressing select at the title screen.
SKI OR DIE (Ultra)
-You have to choose to compete in all events (Compete All). The most points
you get for an event is 5, so if you complete all 5 events you should have a
total of 25 points. Consider that beating the game, as there is no real
ending.
SKULL & CROSSBONES (Tengen)
-There are 8 stages. The first stage is a short opening stage where you quickly
meet up with the evil wizard and then automatically get sent to a stage select
screen. Here you can pick from 6 stages to play through. After you finish these
6 stages you play an 8th and final stage where you meet up with a few bosses
from the game who all turn into the wizard after a few hits. At the end of this
stage you fight the wizard while the princess is chained to the wall. Defeat
him and you get the ending that shows you rescuing the princess followed by a
cutesy screen where you actually dance with her. It says
"..PARTY..DANCE..PARTY.." at the bottom. Hitting start brings you to the Final
Rating screen where you are given a rating that was determined by various
events during gameplay (enemies killed, items found, etc.). Scoring 50-69
points gets you a Scurvy Dog rating, 70-79 Sea Dog, 80-89 First Mate, 90-94
Buccaneer, 95-99 Swashbuckler and a perfect 100 earns you the Captain
designation. None of this really matters though, as you get the same ending no
matter what. There is also a code on the final screen that says "Press
Select-Start-B-A" which simply resets the game from this screen. The code can
actually be used during gameplay as well.
SKY KID (Sunsoft)
Every 11th Mission you get the opportunity to destroy a Spaceship. I destroyed
it at Mission 11 and got a cool ending sequence titled "Happy Ending" where it
shows you, Max and the 2 girls being thrown up in the air. After this inter-
mission it goes on to Mission 12 which is similar to Mission 1. At Mission 22
you get to fight another Spaceship. However, if you destroy it this time you
simply move on to Mission 23. There is no ending sequence like before...there
isn't even that screen where it gives you bonus points. You simply move on to
Mission 23. The same thing happens after beating the Spaceship in Mission 33
and again in Mission 44. You simply move on to the next Mission. Perhaps if
you missed destroying the Spaceship in Mission 11 and then destroy it in Mis-
sion 22, you get the "Happy Ending" there. I don't know. If you don't destroy
the Spaceship in any of the Missions (11,22,33,44) you just complete the rest
of the Mission and go on to the next one. A really odd thing did happen after
destroying the ship in Mission 22. All the odd numbered Missions after that
through Mission 33 were all black and white and grey, with no color. It went
back to normal after Mission 33, but I thought that was odd. I guess I would
consider beating this game as destroying the Spaceship and getting the "Happy
Ending" sequence, as the game pretty much keeps repeating. Whether you destroy
the Spaceship in Mission 11, 22, 33 or so on, I guess just destroying it
counts as beating the game. I assume it continues the same in Missions 55, 66,
77 and so on. **UPDATE** ReyVGM sent me the following email: "Your Sky Kid
ending is somewhat incorrect. Yes you can get the ending on Stage 11 like your
guide says, but only with cheats. You see, to kill the boss (a UFO kind of
ship) you need bombs, but you don't get bombs on any level up to that point,
so you really can't kill it. Your only choice is to let it escape. You en-
counter it again on Level 26 and by then, you have the bombs and are able to
kill it. The ending is the same, it's just that you can't 'legally' get it on
Stage 11." See kids, some times it pays to cheat!
SKY SHARK (Taito)
-Another unsatisfying romp. Blast your way through 5 stages. At the end of
Stage 5 you fight a huge bomber plane. Destroy the plane and you return to
Stage 2. Yeah, not Stage 1 but Stage 2. You can play through the game again
and you get the same result upon destroying the bomber plane at the end of
Stage 5...you go back to Stage 2. I played through the game 6 times and
nothing changed. I was hoping to get an ending screen after beating it for
the 4th time, which seems to be the norm, but you get nothing. Just a
continuous loop. Something that I'm not sure about is the high scorer's
screen, as there is a number next to your high score. This number is at 10
for all the preset high scores but I have no idea what it represents. Just
consider beating the bomber plane at the end of Stage 5 and then landing on
the air strip intact as beating this game.
SLALOM (Nintendo)
-
SMASH TV (Acclaim)
-
SNAKE RATTLE'N ROLL (Nintendo)
-There are 10 levels in this game developed by Rare, plus a final boss fight
which I consider Level 11. When you defeat the Ice Foot final boss in Level
11 you will then have to jump in the spaceship. After this you watch the
ending showing the ship taking off along with an ending message. You then go
to a game over screen showing your final score. From here any button pressed
will bring you back to the title screen. Sorry, no credits.
SNAKES'S REVENGE (Ultra)
-
SNOOPY'S SILLY SPORT SPECTACULAR (Kemco)
-Play the "1 Player Total Game", which makes you go through all the events.
You have to make it through all the events a total of 3 times and when you
finish the last event for the third time your score must be over 10,000 to
get the Gold Medal. If you accomplish this you get the victory screen then
the game resets when you hit start.
SNOW BROTHERS (Capcom)
-
SOCCER (Nintendo)
-Just defeat the Skill Level 5 team, which is the hardest team to beat, and
consider that beating the game. All you'll get are the players jumping up
and down before you are returned to the title screen.
SOLAR JETMAN (Tradewest)
-
SOLITAIRE (AVE)
-You have the choice of playing One Card Draw or Three Card Draw. Beat both
of these games and consider the game beaten. You get the same ending for
both, a message saying "You Win."
SOLOMON'S KEY (Tecmo)
-
SOLSTICE (CSG Imagesoft)
-To finish this game you have to find all 6 pieces of the Staff of Demnos.
Once you assemble the Staff, seek out the final boss, Morbius, and he will be
automatically defeated...you don't even get to fight him. Watch the ending
sequence and then you get a screen showing how many rooms you visited during
play and what percentage of the game you finished. I got just over 71%. I
emailed Michael Jenista, who wrote a nice guide for the game and finished with
100%, and he confirmed that there is no special ending for finishing with 100%.
SPACE SHUTTLE PROJECT (Absolute)
-There are a total of 6 Missions in this game, with each Mission consisting
of 4 seperate stages. When you finish the last Stage in Mission 6, you get a
victory screen from the President and Vice President.
SPELUNKER (Broderbund)
-Work you way through the caves and after awhile you will reach a structure
that if you touch it will bring you to a victory screen. However, that is
just the first quest. You now have to go through the same caves again, but
instead of being orange they are green and everything (enemies and obstacles)
are faster and more difficult to deal with. Make it through the green caves
and you get the victory screen, then a 3rd quest is presented with grey
caves. Beat the grey caves and you will reach the 4th quest, the gold
caves. Beat the gold caves and you get the same old victory screen.
However, when you continue you will be starting again, but the caves will
still be gold. I finished 3 quests of the gold caves and they are all the
same (except things get a bit faster), so consider beating this game beating
the 4 quests (orange-green-grey-gold caves).
SPIDER-MAN: RETURN OF THE SINISTER SIX (LJN)
-There isn't a whole lot to get into about this game. It's your typical side-
scrolling NES action game, made even less fun by the fact that it was by LJN.
There are a total of 6 stages to play through. When you get to the end of
Stage 6 you must confront Dr. Octopus. Defeat him and your reward is a
wretched one screen portrait of Spider-Man with his arms crossed with the
pile of defeated bad guys below him. The screen says VICTORY! SPIDER-MAN
TRIUMPHS OVER THE SINISTER SIX... At least this was better than the Uncanny
X-Men game that LJN released. That's one game I really need to add to the
endings guide at some point, due to the oddness of the ending. If it is in
this guide as you are reading this, that means I actually mustered the
courage/patience to play through it again.
SPIRITUAL WARFARE (Wisdom Tree)
-
SPOT (Arcadia)
-
SPY HUNTER (Sunsoft)
-
SPY VS SPY (Kemco)
-
SQOON (Irem)
-A very interesting "ending" here for a game that was released in 1986. Sqoon
has 8 stages (called Phases). When you finish Phase 7 you will get a message
on a blue background that says WE ARE NOT YET DONE FOR. OUR REINFORCEMENTS
ARE ARRIVING. NEPTUNIANS. You then play out Phase 8 and the game returns to
Phase 1. However, even though the structures are the same in Phase 1 in this
2nd Quest, the background sky is black. Now play through the game again and
when you finish Phase 7 you will get that same message from the NEPTUNIANS,
except this time it is on a black background. You then play through the
final phase (weird how you get the message on the next-to-the-last phase) and
you start up again in Phase 1 with the original background you got when you
started the game. I almost stopped here but figured I'd give the game one
more run through just in case. This time right after you get past the "boss"
undersea base in Phase 7 your sub will keep moving, but you will notice
something that wasn't there during the first 2 Quests...a black banner on the
sea floor that reads WE ARE BEATEN. WE SURRENDER. That DEFINITELY was NOT
there during Quests 1 or 2. After moving past this banner you get the usual
screen that you get after Phase 7 from the Neptunians (on the blue background
like in the 1st Quest) and then finish Phase 8. It will restart on Phase 1
again, with the black sky, and playing through this 4th quest you will get
the banner again in Phase 7 after the undersea base followed by the black
Neptunian message. I beat the final phase and played through to Phase 7 again,
but now the banner wasn't there and the Neptunian message was in blue again,
like in the 1st Quest. So to actually finish this game, I would say you have
to play through it 4 times. If I had not seen that banner in the 3rd Quest I
was ready to declare this game beaten after the 2nd time through, but since
you get the banner the 3rd and 4th time and then it disappears after that, I
think it is safe to say that you have seen everything there is to see after
playing through it 4 times. Also, after each phase there will be a white sea
slug on the ocean bottom right at the beginning of the next phase. If you
bomb the hell out of it it will turn into a cross. Pick up this cross and
when you destroy various enemy structures along the way it will cause the
screen background to change color for awhile. I believe this will only happen
if you do not die after getting the cross. This does not affect the game's
ending however.
STACK UP (Nintendo)
-This game is called Robot Block in Japan. There are several different games
to choose from. In DIRECT mode there are a total of 99 Phases to complete.
When you complete Phase 99 you go on to the next Phase, but the number will
always stay at Phase 99 even though the Phases will be different. The same
thing applies to MEMORY mode...99 Phases, with Phase 99 repeating forever,
but with different Phase layouts. The third mode, BINGO, is exactly the same
as the other two. As this is one of the original NES games, there is no
ending.
STADIUM EVENTS (Bandai)
-There are 6 events to choose from at the beginning. 4 of them are single
events. The important ones are "Tournament" and "Olympics." In "Tournament"
you have to beat 6 different opponents in the 100-meter Dash and the 110-
meter Hurdles. You get a medal for each of the first 3 opponents you beat
and then a trophy for beating the last 3 opponents. When you beat all 6 you
get the screen that shows all your medals and trophies. In "Olympics" you
simply have to compete in all 4 events in sequence and get the best total
score in the end. You only get the Podium to appear at the very end of
the "Olympics" if you play through with 3 or more characters. So beating
the "Tournament" and the "Olympics" is considered beating this game.
STANLEY: THE SEARCH FOR DR. LIVINGSTON (Electro Brain)
-One of Electro Brain's 5 games for the NES, this game brings back fond memor-
ies of my early FAQing days. This was one of the first games I ever FAQed.
Version 1.0 was released on 11/7/96 and at the time I had never heard a thing
about the game. It was as close as you can get on the NES to exploring the
Dark Continent, as Dr. Livinston did in Africa. That was almost 14 years ago.
Here it is, 2010, and my friend GForce sent me an email with a save state for
the ending, reminding me that the game was not on this guide. The game itself
has a ton of different areas to explore off the main map, but is extremely
non-linear and created a great feel of exploration, which I am hoping is what
the programmers were aiming for in a game like this. I won't get into game play
details, but look here http://www.gamefaqs.com/console/nes/file/587645/3093 if
you want them. Eventually you will collect all the items you need and make it
to the final temple. In this temple you will collect the 2 Lightning Stones,
which make it so the lightning in the shaft doesn't damage you. You will be
able to float down to the bottom of the main shaft. When you land (make sure
you land softly), the ground will shake and you will be ejaculated out of the
temple. It will show a close up of your character's face (wow, he looks older
than I thought he would!) and then a view from afar showing Stanley flying up
into the sky, alternating again with the close up and the far view. You will
land on an island in the sky where a bedraggled Dr. Livingston is waiting. The
following dialogue takes place:
STANLEY: DOCTOR LIVINGSTON I PRESUME?
LIVINGSTON: THE LEGEND THAT SAYS 'HE WHO FINDS THE TEMPLE WILL BE GIVEN POWER
OVER MEN AND THE EARTH' WAS MISTRANSLATED. THE TEMPLE WAS BUILT FOR THE AMUT
WISEMEN. WHEN THE WISEMEN REACHED A CERTAIN AGE A CEREMONY WOULD TAKE PLACE.
THE ELDEST WISEMAN WAS GIVEN THE IRON BREAST PLATE. AND HE WOULD TRAVEL TO
THIS PLACE. HE WOULD LIVE OUT THE REST OF HIS LIFE HERE HAVING AN UNEQUALED
VIEW OF THE EARTH AND MAN'S EFFECT.
STANLEY: WILL YOU COME HOME WITH ME DR. ?
LIVINSTON: CERTAINLY NOT! I WILL SPEND MY LAST DAYS HERE.
It then shows Stanley flying through the air with his helicopter pack as clouds
and a few staff credits scroll by. It ends with the words THE END on the screen
and then goes back to the title screen when you press start.
STAR FORCE (Tecmo)
-Cool old school space shooter with a few surprises. There are 24 Levels,
each names after a letter in the Greek alphabet. When you beat Level 24
(Omega) you get an ending screen saying, "Information from Tecmo" and
telling about a sequel called Super Star Force which is coming soon (it
only came out in Japan). After this message you will go on to Level 25,
which is called Infinity. The game just keeps going, with each subsequent
level called Infinity. The game has a cool little secret where you can get
1 Million points by finding a hidden Cleopatra icon. It can be found in
several stages, but is easiest located in Level 19 (Tau). When you get to
the pink area you will eventually get to a section where there are dark
pink pools. If you hug the right side of the screen and keep shooting you
will eventually uncover the Cleopatra icon, which will actually stop the
game to give you a message. I guess you can call beating the first Infinity
Level (#25) finishing the game. Also of note is that the score only goes up
to 9,999,900. It stays at that number rather than resetting to 0.
STAR SOLDIER (Taxan)
-There are a total of 16 Stages in this game. Every 4 Stages you fight the
Big Star Brain. When you defeat it in Stage 16 you get the one screen
ending. When you return to the title screen you will notice the the title
screen looks different (the boss in the background in particular). You then
get to play a 2nd Quest, which also has 16 Stages and the bosses look a bit
different. When you beat the 2nd Quest you start over again, but nothing is
different this time.
STAR TREK - 25TH ANNIVERSARY (Ultra)
-There are several planets you have to travel to and explore, first to find
dilithium to power the ship and at the end, to reverse a rip in the space-
time continuum. When you get to Iotia and perfrom a sequence of tasks you
will eventually get the communicator back that was the cause of the rip and
the game will end. A short dialogue sequence between Kirk, Spock and McCoy
is followed up with the Enterprise flying off and a return to the title
screen.
STAR TREK: THE NEXT GENERATION (Absolute)
-There is no clean cut ending to this game. You go through the missions and
work your way up in rank. The highest rank you can achieve is Captain. Once
you reach Captain, however, you will still be given missions. These missions
continue on forever (I confirmed this with a Nintendo GPC) without another
increase in rank (the rumored "Admiral" rank does not exist). So, consider
beating this game as achieving the rank of Captain. There is a mission where
you have to investigate a "mysterious ship." That, in fact, is the Borg
ship, which is one of the harder missions. You can achieve Captain status
without ever facing the Borg ship, as the missions are given to you at
random, but if you want to be technical about finishing this game, I would
say finish the game as Captain after beating the Borg ship. There is no
graphical or textual ending, the missions just keep on coming :(
STAR TROPICS (Nintendo)
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STAR TROPICS 2: ZODA'S REVENGE (Nintendo)
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STAR VOYAGER (Acclaim)
-You must defeat each of the enemy clusters first (there are 7 or 8 of them,
seen on the map as "X"'s. Warp to each "X" and defeat the enemy squadron
there by destroying the Mother Ship first then all the small ships. Do this
for each enemy squadron and when you have beaten all the enemies, warp back
to your home base for the ending.
STAR WARS (JVC)
-This is my all time favorite...at least it was until the prequels came out.
I still love Star Wars but it will be forever tainted by commercial glop that
was Episodes I - III. The NES game is pretty cool. Keep in mind that this
version released in the States is different from the Famicom version released
by Namcot. They are two completely different games. This version by JVC has
6 distinct areas to play through. They are not numbered however, but they are
distinct nonetheless. The first area, Tatooine, has many caves to explore and
eventually the Mos Eisley spaceport. The 2nd area is the Asteroid field. The
3rd area is inside the Death Star, which comprises the bulk of the game along
with the Tatooine area. The 4th area is gunning in the Millenium Falcon. The
5th area is flying the X-Wing and the final area is flying the X-Wing down
the Death Star Trench. There is a decent guide on Gamefaqs that explains all of
this http://www.gamefaqs.com/console/nes/file/570604/23781. However, you are
here for the ending. When you fly down the Death Star trench you will event-
ually reach the thermal exhaust port (an octagon shaped hole with a yellow
square in the middoe of it). Fire a proton torpedo into it and the screen will
shift to a far away view of the Death Star exploding. Actually, it just kind
of disappears, but you get the idea. The next screen shows an overhead view
of all the rebel troops gathered for the medal ceremony. It then shows a cool
pic of Leia, Luke and Han standing on the platform together. After this it
goes to a starry black screen and says FINAL PERCENT COMPLETION 100 (or what-
ever percent you got) and the words THE END appear below it. Pressing a button
brings you back to the title screen. A pretty weak ending for a pretty decent
game.
STAR WARS - THE EMPIRE STRIKES BACK (JVC)
-Only the original Star Wars and its sequel, The Empire Strikes Back, were
released on the 8-bit NES. The SNES saw 16-bit versions of both of these, as
well as Return of the Jedi, which the NES did not get (unless you count the
horrible pirate version of the game that came out). In this game you must make
it through the familiar locales that are in the movie, like Hoth, Dagobah and
Cloud City and do battle with familiar enemies like Boba Fett and Darth Vader.
The fight with the AT-AT Walkers is really cool if you are a fan of the movie,
but true fans will notice this game doesn't really follow the movie that close-
ly at all. Anyway, the game is divided up into areas that are not numbered, so
there is no defined amount of stages, but it is broken up into about 10 differ-
ent areas, the last of which has you fighting Darth Vader in that epic battle
with Darth Vader in Cloud City. You have to beat him with your lightsaber, as
he attacks you with his and also force-throws debris at you. When you finally
wear him down and defeat him, he falls from the platform and off the screen.
The next screen shows him looking at you and beneath him it says THIS TIME YOU
HAVE DEFEATED ME, BUT NEXT TIME YOU WILL NOT BE AS LUCKY. IT IS OUR DESTINY TO
MEET AGAIN. It then goes to a starry black screen where the following message
scrolls by, Star Wars style: CONGRATULATIONS, YOUNG JEDI KNIGHT! YOU HAVE WON
ANOTHER VICTORY AGAINST THE EVIL GALACTIC EMPIRE. BUT DO NOT UNDERESTIMATE THE
DARK SIDE OF THE FORCE. THE EMPEROR, WITH HIS IMPERIAL FLEETS, WILL CONTINUE
THE SEARCH FOR HIDDEN BASES OF THE REBEL ALLIANCE, AND TO SEEK AND DESTROY THE
LAST OF THE JEDI KNIGHTS. THE REBELS, ON THE OTHER HAND, CONTINUE THEIR STRUG-
GLE TO RESTORE FREEDOM TO THE GALAXY. TIME WILL COME FOR...THE RETURN OF THE
JEDI. It then scrolls through several staff credits and will end on a picture
of Yoda with the words THE FORCE WILL BE WITH YOU ALWAYS beneath him. Pressing
start will bring you back to the title screen. Not a bad ending, albeit a
short one. There is also a neat little secret hidden in the Hoth level where
you can find a hidden icon in an area behind an ice wall that can be destroyed
to get through. You can find the secret in the FAQ for the game on gamefaqs,
but the icon you find, which looks like a speed icon because it has a little
guy running on it, will show you photos of Program Engineer Ken Grant, Project
Managers Kalani Streicher, Hal Rushton and Mike Ebert, as well as Project
Artists Harrison Fong, Michael C. Lott, Heinee Hinrichsen and Clark Sorensen.
Kinda neat to see something like this hidden away in the game.
STARSHIP HECTOR (Hudson)
-There are 6 Stages in this game, with each stage being referred to as a
"History." When you defeat the boss of History 6, which is the easiest boss in
the game as you only have to blast away his shield and then take a few more
shots at the brain while he sits there helpless, the screen will fade to black
and a cool screen with mountains and a lake will appear. You will get the
following ending message: BE PRAISED WITH YOUR COURAGE. AND SO ON, THE EARTH
IS SAVED. YOU GO ON THE LONG VOYAGE. GOOD LUCK! You will then get several
screens worth of staff credits and it ends on THE END screen. It then goes back
to the title screen. If you press start at the title screen you will be in for
a neat little surprise, as your ship is now a robot. And not just any robot.
ArnoldRimmer83 informs me that the robot is Bomberking of RoboWarrior fame.
It's too bad RoboWarrior didn't have these flying abilities in his own game,
otherwise he may have been able to drop bombs without taking damage each time.
You can also see his robot shape more clearly when you reach the History 2
(it's a side scrolling stage). Anyway, this 2nd Quest is exactly the same as
the 1st, with the sole exception of playing as Bomberking, complete with the
same exact ending. Still, it's cool that a game that came out in 1987 lets you
unlock a playable character when you you finish it.
STEALTH ATF (Activision)
-This one is a toughie to figure out. When you finish the first 8 Missions
you continue on to Mission 9, though you are at the same base that you were
in on Mission 1. Now every time you finish a mission, you have to shoot down
2 more bogeys on the next mission than the mission before it. As you go
through the levels the number of bogeys just keeps on increasing. I made it
all the way to Mission 99, where you have to shoot down a whopping 200 bogeys
(!). Impossible, unless you are cheating. I was using FCE Ultra to wind my
way through this game to find the ending, if it existed. Well, when you
start Mission 99 there are no bogeys to be found. You basically fly through
the level until you run out of fuel. However, though cheating I was able to
set the number of bogeys at 0 and the level finished automatically. However,
instead of going to Mission 0 or 100, it brought you back to Mission 99
again, then again, and again. So, I guess beating this game could be
considered finishing the first 8 or 16 Missions. Nobody can possibly get as
high as Mission 99 normally, as you will run out of fuel trying to hunt down
all the bogeys.
STINGER (Konami)
-This was one of the first 10 games or so I owned when I got my NES in the
late 80s and I absolutely loved it. It is known in Japan as Moero TwinBee and
spawned a bunch of sequels and made Konami a ton of money. A bunch of stuff
was removed when the game was converted to Stinger in the US (including a 3rd
player being able to play simultaneously...see the FAQ on gamefaqs.com for the
other stuff removed), but the game is still a very fun shooter for any NES fan.
There are a total of 7 stages. When you defeat the big snake boss at the end of
Stage 7 hop in the exit and it will take you to a screen with Dr. Einstein
Cinnamon at the top raising his arms up and down with the following message:
THANK YOU FOR SAVING MY LIFE. I KNEW THAT I COULD COUNT ON YOU IN MY TIME OF
PERIL. YOU ARE ONE OF THE GREATEST STINGERS OF ALL TIME. After a few moments
the staff credits will roll and will stop with the words THE END PUSH START
KEY. Push start and it starts you on Stage 8, but this is really just Stage 1
again. A few things, mainly the enemies, are different in this 2nd Quest but
the ending will remain exactly the same when you go through and beat it again
and then it will start you out on Stage 15 (Stage 1) again. This run through
is the same as the 2nd run through, so I'd probably just consider playing
through the game once as beating it. In the Famicom version there was a diffi-
culty select which is absent from this game, but the 2nd Quest in the USA
version is pretty much what the harder difficulty setting was in TwinBee.
STREET COP (Bandai)
-There are a total of 6 Stages. When you defeat Don Mayonecheese at the end
of Stage 6 you get to view a pretty good ending for an old Power Pad game.
STREET FIGHTER 2010 (Capcom)
-There are 5 planets in all. Each planet has several areas and bosses to
fight. When you get to Planet 5 you will have to fight some of the bosses you
beat before, then you will do battle with Troy, your old friend. Defeat Troy
in 2 different forms and you get an ending showing yourself talking, then
receiving a call to return to earth. It then shows Ken speeding back to Earth
where he ends up on a screen with the planet Earth and "THE END" in the
bottom corner. It stays on this screen no matter what you do.
STRIDER (Capcom)
-
STUNT KIDS (Camerica/CodeMasters)
-This game tries to be like a newer version of Excitebike but in the end just
ends up being really difficult because of the time limit. As for the number of
stages, they are set up a bit different here than in other games. There are a
total of 5 stages. Each stage has 3 levels. However, you get to choose which
level you want to play. For instance, you start the game on Stage 1-1. When
you finish it you get to choose which Stage 1-2 you want to play (you get two
choices). Then when you finish Stage 1-2, you will have three Stage 1-3's to
choose from. Each stage is set up similar to this. I am pretty sure the path
you choose through the game does not affect the ending. When/If you manage
to make it all the way to the end and finish Stage 5-3 (as well as the Bonus
Stage that comes after the 3rd level of each stage), you will get an ending
screen showing your character holding up a trophy with the words WELL DONE!
at the top of the screen and YOU ARE THE ULTIMATE STUNTKID!, which I think is
probably a reference to CodeMaster's Ultimate Stuntman game. It then brings
you to a screen where you can enter a 4-digit name if you cracked the top 5
high scores (they are 50000, 40000, 30000, 20000 and 10000) and it will show
your score and name on the rotating high scorer's wheel. Hitting start here
will bring you back to the title screen.
SUNDAY FUNDAY (Wisdom Tree)
-There are 3 seperate games on this cart, but you only need to beat 2 of
them, as 1 of the games is just a karaoke thingy :)
-Defeat Bear in Sunday Funday
-Defeat Octo-P in Fishfall
-Yes, both of the playable games have actual endings
SUPER C (Konami)
-This game really should've had a better ending than it did. It is the sequel
to the great game Contra, yet the original's ending blew this away. There are
8 areas to blast your way through. When you get to the end of Area 8 and beat
the Queen alien with the female face it will explode and sink off the screen.
It then goes to a screen showing your helicopter over a darkended horizon as
the credits roll beneath it. Pressing start at the end of the credits brings
you back to Area 1. I played through the entire game a second time and got
the same ending again. Inexcusable for Konami to not have invested more in
an ending here, though they probably knew the game would sell no matter what
because of the original Contra being so good. A great game with a shitty
ending.
SUPER CARS (Electro Brain)
-There are 3 Classes, each Class having 9 Tracks. When you finish the 27th
Track (Class 3, Track 9), you will get a one screen congratulatory message,
then you go back to the title screen.
SUPER DODGE BALL (Sony Imagesoft)
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SUPER GLOVE BALL (Mattel)
-This whole game is one intense maze. There are 3 different Areas, each with
quite a few rooms. Eventually you will work your way to Area 3, Room 33,
where you will battle a Lion. When you beat the Lion, solve the puzzle room
and you get to view the game's ending. This is one of the harder NES games
out there.
SUPER JEOPARDY! (Gametek)
-
SUPER MARIO BROTHERS (Nintendo)
-There are 8 Worlds, each with 4 Levels. When you beat World 8-4 you get to
play the 2nd Quest. The 2nd Quest is almost the same as the first, except
that some enemies are different, like beetles replaceing koopas. Beat Bowser
in World 8-4 of the 2nd Quest and you have won the game. You will just go
back to World 1-1 of the 2nd Quest.
SUPER MARIO BROTHERS 2 (Nintendo)
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SUPER MARIO BROTHERS 3 (Nintendo)
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SUPER MARIO BROTHERS/DUCK HUNT (Nintendo)
-These are 2 seperate games on one cart. You don't get any special ending for
beating both of them. For specifics on both games, look them up individually
on this list.
SUPER MARIO BROTHERS/DUCK HUNT/WORLD CLASS TRACK MEET (Nintendo)
-These are 3 seperate games on one cart. You don't get any special ending for
beating all 3 of them. For specifics on each game, look them up individually
on this list.
SUPER PITFALL (Activision)
-Back in January of 2000 I was finally sick of waiting for someone to make a
guide for this mysterious game, so I mapped it out and made a guide myself:
http://www.gamefaqs.com/console/nes/file/587667/6843. You'll find as much info
on this game as you will ever want to know in that FAQ. Breaking the game down
and unveiling its innermost secrets to the public still didn't endear them to
this game, but I do have a soft spot for it. Your goal is to wander through
the caves and find keys that have hearts, clubs, spades and diamond shapes on
them that let you pass through previously restricted areas. You also need
to locate the Raj Diamond and rescue your friends Quickclaw and Rhonda in
order to finish the game. Do all of this stuff, make it through the Dark
World area and you will reach the top of the area where you started the game.
Keep moving to the right and the screen will start to flash. A black screen
will appear that says CONGRATULATIONS YOU COMPLETED THE ADVENTURE OF THE LOST
CAVERNS. PLEASE TRY ANOTHER WORLD. It will then start you back at the starting
point again, but now you are in the 2nd Quest. The layout of the land is the
same but the keys are in different places this time. When you finish the game
a 2nd time you will get the same exact ending message again. A really weak
ending for spending so much time exploring a game that gave you absolutely
no direction or hints on what you had to do. According to Skrybe if you can
collect every single gold bar in the game you will get a slightly different
ending message that says PERFECT. CONGRATULATION YOU COMPLETED THE ADVENTURE
THE LOST CAVERNS PERFECTLY. PLEASE TRY ANOTHER WORLD. So it appears that you
will never get a final, definitive ending to this one. Hacker extraordinaire
Ugetab made a Game Genie code that makes the computer think you collected all
the gold, which allows you to see this ending message. It's SZXSOSGK.
SUPER SPIKE V'BALL (Nintendo)
-In Super Spike V'Ball you have 3 modes of play to choose from. When you go
through the World Tournament and beat all 7 teams, with the last being the
USSR, you will get the ending screen followed by the credits.
SUPER SPIKE V'BALL/NINTENDO WORLD CUP (Nintendo)
-In Super Spike V'Ball you have 3 modes of play to choose from. When you go
through the World Tournament and beat all 7 teams, with the last being the
USSR, you will get the ending screen followed by the credits.
-Nintendo World Cup features the Kunio characters and was programmed by
Technos. You must play through to the Final Match, with West Germany being
the 12th and Final team to beat (if you are playing as the USA). Defeat them
and you will be the World Champion.
SUPER SPRINT (Tengen)
-This game is just mindless racing fun, reminiscent of Ivan Stewart's Super
Off Road game. It does keep track of what Level you are on, but there are only
7 different tracks that you keep repeating over and over, though the level
number keeps going up every time you finish. The first is Level 0 and the
counter goes up to Level 99. When you finish Level 99 it goes back to Level 0
even though it is a different Level 0 from when you started the game (think
multiples of 7 since there are only 7 different tracks). Since the level num-
ber resets to 0 and there aren't even any intermission scenes throughout the
entire game, I am going to assume that the game goes on forever, hence no
ending.
SUPER SPY HUNTER (Sunsoft)
-A decent sequel to the classic NES game Spy Hunter. Spy Hunter never ended
and kept going infinitely, but Super Spy Hunter does fortunately have an
ending. There are a total of 6 stages and 8 bosses (3 bosses in the final
stage). When you get to the 3rd boss of the Stage 6 Weapons Factory, which is
a Super Missile, you need to destroy the 2 different phases of the boss. Once
this is accomplished it will show a 1st person view of you driving out of the
factory and then outside onto a road and the words YOU COMPLETED ALL MISSIONS
will flash on the console. After a few moments the SUPER SPY HUNTER STAFF
credits will scroll by ending with PRESENTED BY SUNSOFT and then it will
return you to Stage 1. I said the game had an ending...I didn't say it was a
good one.
SUPER TEAM GAMES (Nintendo)
-In the 1-player game you have 4 courses to complete in. You have 3
opponents to choose from, with Jack being the hardest. If you can beat Jack
in all 4 events (Super Obstacle Course, Obstacle Course A and B, and the
Skateboard Race) then consider the game beaten. There is a tournament mode,
but that is to be played with other human opponents, so you have no computer
opponent to face off against in the tournament mode.
SUPERMAN (Kemco)
-I can see why fans of Superman would not like this game. It is not really
clear on what you have to do and your character doesn't exactly look like the
Man of Steel. I rented this game a few times when I was a kid and managed to
figure out what to do and actually ended up enjoying it once I figured out
what was going on and got some super powers. There are a total of 5 levels
you must wander through. There are many places in the city to visit in all of
the levels and in Level 5 you will eventually end up at the Freedom Island
building where you will meet up with the Zod gang. You will encounter the
female of the trio first. Dispatch her and move up to the next floor where
you will fight the big dumb looking one. Once he is gone move up to the top
floor where you will do battle with Zod himself. He jumps around quite a bit
but if you are patient you will wear him down and finally defeat him. The
screen will turn black as Zod flames out and falls off the screen. It will
show the 3 villains being tossed into that rectangular prison out in space
as they fade out into oblivion. Next you see Superman standing next to the
Statue of Liberty. She says THANKS, SUPERMAN! ZOD'S GANG WAS CAST INTO SPACE
BY A SPELL. THANKS TO YOUR DEEDS, EARTH CAN REMAIN AT PEACE. SUPERMAN...YOU
MUST PROTECT JUSTICE AND FREEDOM FOREVER. The Star Spangled Banner plays in
the background during this. It will then shoot you back to the title screen.
Not a bad little ending for a somewhat primitive game released in 1988.
SWAMP THING (T*HQ)
-The levels in this game are unnumbered. As you progress, some areas have
bosses and some do not. After defeating the Skin Man boss you will enter the
8th different area, which is Dr. Arcane's lab. Defeat Arcane after entering
his room and you get an ending showing the Swamp Thing looking out over the
swamp while some text appears at the bottom. It stays on this screen rather
than returning to the title screen. No credits.
SWORD MASTER (Activision)
-There are 7 levels. When you get to the end of Level 7 you face a Wizard.
Beat him and the next boss and you will face Vishnok. Attack his mirror and
when you defeat him sit back and watch the ending scene.
SWORDS & SERPENTS (Acclaim)
-
T
T&C SURF DESIGN (LJN)
-
T&C SURF DESIGN 2 - THRILLA'S SURFARI (LJN)
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TABOO - THE SIXTH SENSE (Tradewest)
-As the manual states, this is not a game. You just input your name,
birthdateand sex and enter a question you might have. The computer then deals
10 tarotcards that supposedly give you information and the outcome of your
question. You then receive lucky numbers after entering your state (lottery
numbers).The "game" then goes back to the title screen. That's it.
TAG TEAM WRESTLING (Data East)
-
TAGIN' DRAGON (Bunch Games)
-There are 20 Rounds. When you complete Round 20, you get a screen showing
your dragon chilling out while a few credits are shown. Then you return to
the title screen.
TALESPIN (Capcom)
-
TARGET: RENEGADE (Taito)
-
TECMO BASEBALL (Tecmo)
-
TECMO BOWL (Tecmo)
-
TECMO CUP SOCCER GAME (Tecmo)
-This game has 2 segments. In the first segment you have to go through and
beat 8 teams. When you beat the Final game your team merges with the best
players from the teams you just beat and you go on to the Tecmo Cup. In the
Tecmo Cup you have to beat 8 more teams, for a total of 16 games to win.
When you beat Brazil Jr. in the Tecmo Cup final you get the final ending of
the game.
TECMO NBA BASKETBALL (Tecmo)
-Pick a team and play through an entire season. If you qualify, you will
make the playoffs. Play through 3 Rounds of Playoffs to reach the Finals.
Defeat your opponent in the Finals a total of 4 times and you will become the
New World Champions. Sit back and watch the credits roll.
TECMO SUPER BOWL (Tecmo)
-
TECMO WORLD WRESTLING (Tecmo)
-
TEENAGE MUTANT HERO TURTLES (Ultra)
-There are 6 large areas to play through. The area number is always displayed
at the subscreen. When you defeat Shredder at the end of Area 6 you view a
couple screens where Splinter turns back into a human, April congratulates
you, then you get a one screen message stating that your adventure
has concluded, then you return to the title screen.
TEENAGE MUTANT NINJA TURTLES 2 (Ultra)
-
TEENAGE MUTANT NINJA TURTLES 3 (Konami)
-
TEENAGE MUTANT NINJA TURTLES: TOURNAMENT FIGHTERS (Konami)
-
TENNIS (Nintendo)
-Beat the computer in Singles and Doubles matches at least once
-There is no definitive ending
TERMINATOR, THE (Mindscape)
-This game has the slippery controls that most Mindscape NES games have. The
graphics aren't terrible, but between the hard controls and unforgiving game-
play you will not have a ton of fun here. Plus the ending is putrid. A quick
historical note for you: the NES game Journey to Silius was supposed to be
the original Terminator game for the NES (there are even some unused Terminator
graphics hidden in the ROM) but for some reason it lost the Terminator license
(probably to Mindscape), so we got stuck with this. Anyway, there are a total
of 5 stages. Stages 1, 3 and 5 are all action stages that consist of different
rooms and levels you must fight through. Stages 2 and 4 are car levels where
you simply must last the alotted amount of time driving a car while fighting
off the pursuing Terminator, which is no easy feat. At the end of Stage 5 you
will eventually reach the end of the stage where you must lure the Terminator
down to the bottom of the screen and into the compactor. The trick here is not
to get crushed yourself. Sometimes the Terminator won't even follow you in,
which means instant doom unless you can somehow get back through the compactor
and past him on the other side without getting crushed. If you can manage to
lure him in and the thing crushes him, you get a one screen ending showing the
Terminator crushed inside the machine with the words CONGRATULATIONS YOU HAVE
SAVED SARAH CONNOR, AND TERMINATED THE T-101...GOOD WORK SOLDIER! It then
returns you back to the title screen. I suppose the programmers thought letting
you see their names in the introduction screens of the game was good enough to
warrant such a horrible ending for a horrible game. Perhaps they just thought
nobody would end up beating it. Regardless, these are all good reasons for the
fact that many NES gamers don't even know this game exists.
TERMINATOR 2 - JUDGMENT DAY (LJN)
-Also known simply as T2 - Judgment Day, this is the better of the two
Terminator games for the NES. The lesser known Terminator by Mindscape is one
of the lesser known NES games and for good reason. The Sunsoft game Journey to
Silius was supposed to be a Terminator game but Sunsoft apparently lost the
Terminator licensing, so they turned it into Silius. Anyway, this is a decent
game consisting of only 5 stages. The game plays really smooth for an LJN game
and the action is varied, as Stage 2 consists of you riding your motorcycle
trying to escape from the T-1000. When you reach the end of Stage 5 you will
face off against the T-1000 for the final time between two giant vats of lava.
Keep jump kicking him to knock him down and eventually get him to fall under
one of the lava flows and he will fall to his doom. You will get a cool cut
scene (there are a lot of cool cut scenes in this game) of the T-1000 with the
words T-1000 DESTROYED beneath him. It's not over yet though. It goes back to
where you beat him and now you must jump on the hook, over to the platform
above the left lava vat and then over to the platform on the left of the
screen where you will meet up with Sarah and John Connor. You will get a screen
that says MISSION PARAMETERS T-1000 NEUTRALIZED. THREAT TO JOHN CONNOR NEG-
LIGABLE. TERMINATOR RELICS DESTROYED. CURRENT SYSTEM IS ONLY REMAINING TERM-
INATOR TECHNOLOGY. MISSION COMPLETE. It then shows a pic of John Connor with
him saying "IT'S FINALLY OVER." A pic of Arny with 'NO. THERE IS ANOTHER CHIP"
follows. Back to John: "NO!" Back to Arny: 'I HAVE TO GO AWAY JOHN. IT MUST
END HERE....OR I AM THE FUTURE." John: "DON'T DO IT, PLEASE...DON'T GO..."
Arny: "I KNOW NOW WHY YOU CRY. BUT IT IS SOMETHING I CAN NEVER DO. YOU MUST
LOWER ME INTO THE STEEL, I CANNOT SELF-TERMINATE." It ends with a cool scene
of Arnold being lowered into the lava with "GOODBYE" beneath him. The final
screen is black with blue letters and says "THE FUTURE IS NOT SET. THERE IS
NO FATE BUT WHAT WE MAKE OURSELVES." THE END. Pressing start will bring you
back to the title screen.
TERRA CRESTA (Vic Tokai)
-There are no levels or stages in this game, just one long, continuous
battle. The game can be divided up into boss battles. You fight through
until you eventually get to a black screen and a boss appears. Defeat it and
continue on until the screen goes black again and you fight the same boss you
fought before. Defeat it again and continue on until the next black screen.
At this third black screen you will fight what I consider the last boss,
which is different from the 2 you just fought. Blow off both of its arms,
then shoot toward the center to destroy the central cannon, then continue to
shoot the center of it until it flickers and blows up. After this fight the
game just repeats from the beginning. There is no ending to this game.
TETRIS (Nintendo)
-There are 2 modes of play on the Nintendo version of Tetris, A-Type and B-Type
games. In A-Type you start at any speed between 0 and 9 and every 10 lines you
make you will go up a level. If you make it to Level 10 when you die you will
see a small rocket blast off. If you make it to Level 14 you will see a bigger
rocket take off. If you make it to Level 17 and then die you will see a shuttle
take off. Finally, if you make it to Level 20 or higher, when you die you will
see a UFO in the take off spot, but instead of the UFO taking off the entire
Russian castle blasts off into the sky. All of these rocket sequences are
followed by a screen saying "Congratulations you are a Tetris Master" where you
enter your name below. Hitting start will bring you back to the speed select
screen. As for B-Type game, you get various ending sequences depending on which
Level and Height you beat the game on. To get the best ending select Level 9,
Height 5. Now knock out 25 lines and feast your eyes on a cool ending showing 8
different Nintendo trademarked characters playing instruments by the Russian
castle as the castle spires blast off into space. Good stuff! Pressing start
from here brings you to the same Congratulations/Name Entry screen you got in
A-Type game.
TETRIS (Tengen)
-Playing in the 1 Player game mode, you can select the Level you want to start
at (up to Level 9) and if you want a Handicap (pieces already on the playing
field, up to Handicap 12). For every 30 lines you complete you will advance a
level. You will eventually reach Level 17, where the counter will stay forever,
though you will still advance a level, except now you must complete 50 lines to
get to the next level (which is still Level 17 and is still at Level 17 speed).
I just kept going until I got 1000 lines. Instead of "advancing" to the next
Level the game kept going and when I got to 1030 lines it advanced to the next
Level. So once you hit 1000 lines it goes back to advancing you a level for
every 30 lines instead of 50, almost like the game reads that you are starting
over, except you are still at Level 17 speed. I guess you can technically call
beating this game as beating Level 17 once, however if you die after making it
past 1000 lines, when you enter your initials at the high scorers screen it
will say 999 lines, so that could also be considered finishing the game.
TETRIS 2 (Nintendo)
-
THREE STOOGES, THE (Activision)
-You have 30 days to raise enough money to save the orphanage. The best
ending is raising $15000 and you will get to marry the 3 daughters in
addition to saving the orphanage.
THUNDER & LIGHTNING (Romstar)
-There are 30 Rounds to this game. When you get by Round 30 you get a simple
ending message saying "Game Over" and are rushed back to the title screen.
Anyone else feeling ripped off here?
THUNDERBIRDS (Activision)
-At the beginning of the game you only have 3 stages to choose from on the
map. During the game you will reveal more stages. There are 9 in all, with
the 9th taking place in outer space. When you finish Stage 9 you get the
ending sequence.
THUNDERCADE (American Sammy)
-There are 4 zones to play through. At the end of Zone 4 is a power plant
with snipers firing out of the windows. When you kill all the snipers the
plant will blow up and you finish the game. You get a simple congratulations
screen that stays around until you reset the game.
TIGER-HELI (Acclaim)
-There is no ending. Three of the stages continuously repeat, though Stage 1
is unique and you only play through it once. Basically, the game seems to go:
Stage 1, Stage 2, Stage 3, Stage 4, Stage 2, Stage 3, Stage 4, Stage 2, Stage
3, Stage 4, rinse and repeat. I guess finishing Stage 4 the first time
through would be considered beating the game, since there is no other
landmark stage or anything new to discover.
TILES OF FATE (AVE)
-There are 7 stages, each with 3 levels. When you beat Stage 7-3, you get a
nice little graphic and a credits screen.
TIME LORD (Milton Bradley)
-There are 6 Stages (Time Periods) to play through. When you manage to
defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen
message and then get to enter your initials on a high score screen. The game
then shows the high scores and resets to the title screen.
TIMES OF LORE (Toho)
-
TINY TOON ADVENTURES (Konami)
-
TINY TOON ADVENTURES 2 (Konami)
-
TINY TOON ADVENTURES CARTOON WORKSHOP (Konami)
-All you do is mess around and try to create your own cartoons. It isn't
really a game, so it doesn't have an ending. Just make a half-decent cartoon
and consider that beating the game.
TO THE EARTH (Nintendo)
-There are only 4 Missions in this game. When you finish Mission 4, To
TheEarth, you get a couple of ending screens followed by a congratulations
screenfrom Nester the Magnificent.
TOKI (Taito)
-This game isn't very long. Fight your way through 6 stages. When you defeat
Vookimedlo at the end of Stage 6 you turn into human form, get the girl and
get an ending screen message before the game returns to the title screen.
TOM & JERRY (AND TUFFY) (Hi Tech Expressions)
-They could've left out the "and Tuffy" part, but I include it in the title
because that's what's on the title screen. Anyway, a nice fella named Michael
recommended me put this title in the guide, so here it is. There are 5 Worlds
with each World having 3 Stages. The 3rd Stage of each World is just the
battle with Tom, so when you get to World 5-3 you will have your 5th and final
battle with the cat. When you finally defeat him he will fall to the bottom
of the screen with stars above his head. It will go to the black screen and
say GOOD JOB WORLD COMPLETED and then back to where you defeated Tom. Now
it will automatically show Jerry run across the screen, climb up on the
unconscious Tom and unlock Tuffy from his cage. You then get a message
screen that says WELL DONE JERRY. THAT WAS PURRFECT!! YOUR ENORMOUSE SKILL
HAS YET AGAIN SPELLED CATASTROPHE FOR TIRESOME TOM. THAT CARELESS CAT FELL
RIGHT INTO YOUR MOUSETRAP. It then shows a Design Team screen with the folks
who made the game (including the popular Geoff Follin music score) and at the
bottom of the screen shows Tom holding Jerry and Tuffy in each of his hands.
It will stay on this screen until you reset.
TOMBS AND TREASURE (Infocom)
-This could be considered one of the coolest NES endings. There are no levels
to this game, as you basically go from destination to destination, wandering
wherever you want, in search of items and clues on where to go next. When you
finally track down Tentacula you fight him, then have to revive your friend.
When you revive her and use the Sun Key to escape the shrine, the shrine
crumbles. Somehow you end up in ancient Mayan times, where Professor Imes,
the guy you were searching for all along, is now living. You are greeted as
heroes as you climb to the top of the pyramid. The screen then shows a close-
up of the two main characters and after the credits roll beneath them you can
actually use the control pad to open and close their eyes, as well as move
the girl's mouth. A pretty good ending for Infocom's only NES game.
TOOBIN' (Tengen)
-This is an interesting game from Tengen/Atari that involves going down rivers
on your innertube, avoiding enemies and collecting beer cans along the way.
It's pretty cool for an unlicensed game and even has an ending, albeit a weak
one. You start off in Class 1 and must make it through 4 rivers. They all have
names, the first one being the Colorado. Once you go through the Colorado as
well as the Okefenokee, Rio Grande and Jurassic River, you will go up to Class
2. In Class 2 you have 5 rivers to go through until you reach Class 3, which
has 5 more rivers. There are a total of 48 rivers you must go through, divided
up into 9 classes. The 5th river of Class 4 is called Beach Party and at first
I thought this was the last river of the game, as you just cruise down a river
with no enemies and dancing girls along the shore, but the game keeps going
after this. The final river of the game, which is Class 9, River 7 is also
called Beach party. Float down the river, past the girls and enter the usual
whirlpool at the end to bring you to the final screen where you score is added
up and you get the message TOTALLY AWESOME! YOU WON THE GAME, DUDE!! NEW HIGH
SCORE!!! Pressing start here will bring you to the title screen. For a game
that seemed to just keep repeating random rivers, it was nice to see that there
is an actual ending to it all.
TOP GUN (Konami)
-Upon a tip from ReyVGM (game endings master and blossoming hex code creator)
that this game had a second ending, I delved into it for the first time since
the late 80s. I blew through the 4 Missions and got an ending different from
his pictured at http://www.vgmuseum.com/end/nes/. I kept playing through the
game, getting the same ending each time. I tried beating it with different
scores, with the cheat codes I was using turned off, then decided to just play
through the game again, yet got the same ending each time. Come to find out,
the pics Rey had at VGM were from the Famicom version. I was relieved that I
wasn't doing anything wrong after all, but at the same time it would have been
really cool if Top Gun did have a better ending for beating the 2nd Quest.
Anyway, there are a total of 4 Missions. When you destroy the shuttle at the
end of Mission 4 you will go to the normal landing sequence then when you land
(or crash) it will go to a solid black screen with MISSION ACCOMPLISHED! in
white lettering with your score, high score and lives remaining below it. A
scene showing your fighter plane landing on the carrier deck plays out with
the cockpit opening and your pilot waving to the onlookers. PUSH START KEY
then appears above the plane, which will start you back at Mission 1. The 2nd
quest is the same as the 1st and you do not get a special ending for beating
it. I will play through the Famicom and PAL versions of the game to document
those endings, but from Rey's pics it looks like the differences are that
you get a few staff credits above your plane and the solid black screen that
says MISSION ACCOMPLISHED shows the side of your plane in the center of it in
the foreign versions. I will clarify it more in the write-ups for those
versions, so check them out if you are interested. One other cool item of note
is that you can get something that is definitely cooler than the ending you
get for beating the game. If you score over 50000 points but end up dying
completing the game, a screen will appear upon losing your last ship that says
TOP GUN CONGRATULATIONS, LIEUTENANT! YOU HAVE SAVED YOUR COUNTRY WITH HONOR &
COURAGE. YOU ARE ONE OF THE ELITE NOW - THE BEST OF THE BEST. AND WE ARE PROUD
TO BESTOW UPON YOU THE DESIGNATION OF TOP GUN. It is a white screen showing 2
American flags, Golden Wings, a Top Gun badge, your high score and the Konami
logo. Pretty cool for not even beating the game. Gotta wonder why they just
didn't slap that at the end of the game.
TOP GUN - THE SECOND MISSION (Konami)
-There are 2 seperate games on this cart. You have your regular, primary
game where you have to play through 3 Missions and defeat the Star Wars Space
Shuttle at the end of Mission 3. There is also a 1-player vs mode where you
are pitted against 7 seperate pilots and get promoted after beating each
one. When you destroy the 7th pilot you get the rank of Commodore and get a
different congratulations screen than you got when you beat the regular game.
TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL (Asmik)
-
TOTAL RECALL (Acclaim)
-
TOTALLY RAD (Jaleco)
-
TOUCHDOWN FEVER (SNK)
-To beat this one, play in the Tournament. There are a total of 4 Rounds, with
the 4th game being the Championship Game. Defeat your opponent in the
Championship Game and you get a screen saying, "Congratulations You are the
Champ!" This is followed by a neat little sequence showing a player, mascot and
cheerleader from each team scrolling by as well as a trio of referees. Then the
credits flash by for awhile and you are left on the "Presented by SNK" screen.
TOXIC CRUSADER (Bandai)
-
TRACK & FIELD (Konami)
-
TRACK & FIELD 2 (Konami)
-
TREASURE MASTER (American Softworks)
-
TROG (Acclaim)
-
TROJAN (Capcom)
-Trojan has 7 Stages. Each Stage has 2 parts, except Stage 5 and the final
stage, Stage 7. Stage 7 is the boss battle against Achilles. Defeat him and
you get an ending message followed by screens showing the bosses of the game.
The game goes to a final "The End" screen and goes to the title screen.
TROLLS ON TREASURE ISLAND (American Video Entertainment)
-There are a total of 32 levels you must play through in this puzzler from
AVE. When you finish them you will get a quick congratulations message.
This is virtually the same game as Dudes With Attitude, another AVE title.
TWIN COBRA (American Sammy)
-This is a decent shooter that got lost in the midst of all the other great
NES games that were released in 1989. There are several different weapon
upgrades and also bosses (albeit nothing flashy) at the end of each level.
In all there are 10 levels. When you defeat a level boss you will land on a
carrier and it will tally up your points, then you will simply take off from
the carrier and continue on. There is no level break screen and it does not
even tell you the level number, but I will count each new level as when you
are taking off from the carrier. When you get to the end of Level 10 you will
encounter a bunch of gun turrets with two larger batteries at the top center
of the screen. Destroy these and you will land on the carrier for the last
time. It will then go to a black screen with the message: CONGRATULATIONS.
YOUR MISSION IS COMPLETE. YOUR SUCCESS IS A MARK OF YOUR COURAGE AND
EXCEPTIONAL ABILITY. YOU HAVE ATTAINED THE CROWN OF VICTORY, AND WE HOPE THAT
YOUR LIFE IS FULL OF ACHIEVEMENTS. After an extremely long wait at this
screen the words THE END will take its place. This is where it will stay
until you reset.
TWIN EAGLE - REVENGE JOE'S BROTHER (Romstar)
-There are only 5 stages in this 2-player simultaneous shooter. At the end of
Stage 5 you show down with the fortress. You must continuously shoot at the
area in between the two blue towers. You will see that your bullets are
stopping where they are hitting the building. Once this area is destroyed the
entire palace blows up. It goes to the scoring screen that it goes to after
every stage and shows your helicopter plowing into the castle. It then goes
to a black screen showing the Twin Eagle logo and the following message
scrolls across: YOU'VE JUST BEATEN THE EVIL MONSTER WHO WAS SENT TO DESTROY
THE EARTH. PUT OUT THE FIRE OF HATRED! PEOPLE SHOULD NOT FIGHT AGAINST PEOPLE
AND BE IN FEAR OF THE SHADOW OF EVIL MONSTERS. THE ETERNAL PEACE WAS GIVEN TO
EVERY CORNER OF EARTH BY ONE BRAVE FIGHTER. THANK YOU FOR THE JOB WELL DONE.
THE END. It then returns to the title screen. At least you got an ending
message here. A lot of these older shooters just looped infinitely. The ending
to this is exactly the same as the ending to the Famicom version of the game,
so I will put the exact same ending description for the Famicom version. The
only difference was that the Famicom version was licensed by Visco and there
was some Japanese text on the between stages score screen instead of the
English that is found in the NES game.
U
ULTIMA: EXODUS (FCI)
-
ULTIMA: QUEST OF THE AVATAR (FCI)
-This is a very long RPG where you have to find all sorts of items, including
8 Runes, 8 Stones, 3 Keys and also must attain Avatar hood in 8 different
virtues by performing certain tasks throughout the game. When you have all
the items and have become the Avatar, you must travel to the Abyss where you
must make it through to the 8th Level of the Abyss and eventually reach the
Codex, a book which contains all the secrets of Ultima. Make it here and you
get congratulations from the King and your companions.
ULTIMA: WARRIORS OF DESTINY (FCI)
-This black sheep game of the Ultima series (for the NES anyway) was on my list
of the 9 US released NES games left to beat when I finished it. I could not
have done it without Andrew Schultz's FAQ. The game itself was hard to get
started on, mostly because of the controls, but once I got into it and got a
good feel for how to function in the game environment, I actually found myself
liking the game. Your goal in the game is to save Lord British, who has been
lost in the Underground. Your main goals in the game are to talk to everyone
you can and find all 8 Mantras, which let you talk to the 8 Shrines, and to
find out the 7 Words of Power, which let you enter into the 7 dungeons, which
give you access to various areas of the underworld. There are also various
items that are necessary to find. The 3 Gem Shards and 3 matching Horns are
needed to summon and kill the 3 Shadowlords. Other items, like the scepter and
the sandalwood box are necessary for the final dungeon. However you choose to
go through the game, you will eventually end up going through the dungeon
Shame after beating the 3 Shadowlords. When you come out of Shame into the
Underworld you have to go over to a sparkling force field to use your amulet
(make sure you get back on your carpet after using the amulet) and gain
access to the final dungeon, Doom. Inside here you use your scepter to get past
a force field, then wind your way to the dungeon where you will eventually
reach a small house at the bottom. Inside the small bedroom you will find a
mirror. Use your sandalwood box on the mirror and you get the ending! No final
boss to deal with, which was the case in the other two NES Ultima games. The
ending will show a screen that has you and Lord British staring at Blackthorn
standing on some stairs. A few screens worth of text below you will say: YOU
HAVE FREED LORD BRITISH FROM HIS UNDERGROUND PRISON! BUT BEFORE HE RESUMES THE
THRONE, BLACKTHORN MUST BE DEALTH WITH. THE DEEDS WERE EVIL, HE SAYS, YET I
WOULD NOT JUDGE THEE TOO HARSHLY. THE EVIL OF THY REIGN DID NOT BEGIN IN THY
HEART, THOUGH THERE IT MUST END. I OFFER THEE A CHOICE. COME WITH ME TO FACE
TRIAL BEFORE THE GREAT COUNCIL, OR...LORD BRITISH TOSSES THE ORB OF THE MOONS
TO THE GROUND...OR THOU CANST ENTER THIS GATE, AND LIVE THY LIFE IN EXILE IN A
PLACE NEITHER I NOR THEE HATH EVER SEEN. A red gate opens behind Blackthorn.
BLACKTHORN SILENTLY MEETS LORD BRITISH'S GAZE, THEN TURNS TO FACE THE GATE.
WITH A SINGLE STEP, HE IS GONE. The gate closes. I HOPE HE FARES WELL. LORD
BRITISH SAYS. 'TIS TIME NOW TO SET ABOUT REBUILDING MY KINGDOM. BUT BEFORE I
SEND THEE HOME, I MUST REWARD THEE PROPERLY. LET US GO NOW TO MY CASTLE, AND
WE SHALL HAVE A GRAND BANQUET INDEED! CONGRATULATIONS! YOU HAVE COMPLETED
WARRIORS OF DESTINY! It will then show several credits and will go back to the
CONGRATULATIONS message, where it will stay until you reset. Not a great ending
by any means, but it ties up the story and was infinitely better than the
ending to Ultima: Exodus.
ULTIMATE AIR COMBAT (Activision)
-There are a total of 37 Missions: 9 Levels, 4 Missions each, plus a final
mission. In the final mission you must blow up Don Gwano's palatial estate
to win the game. You get a nice ending sequence which has you earning the
Congressional Medal of Honor.
ULTIMATE BASKETBALL (American Sammy)
-
ULTIMATE LEAGUE SOCCER (AVE)
-
ULTIMATE STUNTMAN (Codemasters)
-There are 8 stages with each stage divided into 4 parts. When you defeat Dr.
Evil at the end of Stage 8-3 the game ends and you do not have to disarm a
bomb like you do in all the other Stages. The game ending consists of an
ending message from your boss then you go to the continue screen. Selecting
continue just starts you at Stage 8-1 again. There are no credits, just the
opportunity to play the last stage over again.
UNCANNY X-MEN, THE (LJN)
-
UNCHARTED WATERS (Koei)
-
UNINVITED, THE (Kemco-Seika)
-Pretty straight forward here. Just solve some puzzles and find your way to
the evil spirit who had possessed your sister. Defeat it and you win the
game.
UNTOUCHABLES, THE (Ocean)
-There are 7 levels. When you reach the final level (rooftop), shoot
Capone's hitman and you will automatically put Capone behind bars.
URBAN CHAMPION (Nintendo)
-
V
VEGAS DREAM (HAL)
-When your score hits 10,000,000 or more you get the ending, where you
arecongratulated on your success. It shows you sitting by a pool with a girl
while you order drinks, berate the help and ask someone named Mike to get you
a car for a show. It then shows you and the girl dressed to the nines while a
car picks them up. Congratulations flashes on the screen and then the credits
roll (or drop). It resets back to the title screen at the end of the credits.
VENICE BEACH VOLLEYBALL (AVE)
-To beat this game, play it on Hard Mode and beat the computer on both
Normaland Rally Point rules, playing up to 15 points and 3 sets. When you beat
3different sets of opponents, you will return to the title screen. You will
getthe same "Victory" screen, with whichever players you played as, no
matterwhich setting you played, but these are the maximum settings for this
game.
VICE: PROJECT DOOM (American Sammy)
-This is a hardcore Ninja Gaiden clone and a damn good one at that. It also
has a couple Spy Hunter type driving scenes as well as a couple first person
shooter scenes, a la Operation Wolf. The story line is really good too. I won't
give anything away (other than the ending, haha), but let's just say there is
a nice little twist in the end. So, there are a total of 11 stages in this
game, however, each stage doesn't always have the same amount of levels in it,
as the level layout jumps around depending on if you are driving, shooting,
etc. Here are the numbered stages: 1-1, 2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1, 5-2,
5-3, 6-1, 6-2, 6-3, 7-1, 7-2, 7-3, 8-1, 8-2, 8-3, 9-1, 9-2, 9-3, 10-1, 11-1,
11-2, 11-3 and 11-4. Stages 11-3 and 11-4 are the two final boss fights. The
last boss you face is a fierce looking jacked up skeleton. He leaps around and
is kind of hard to hit without getting hit, but when you finally manage to
beat him it will go to a screen showing your main nemesis and yourself with the
following dialogue: "NOTHING HAS CHANGED, THIS IS BIGGER THAN YOU OR ME. YOU
CANNOT END IT, YOU CANNOT DESTROY IT!" You reply, "EVERY DOG HAS ITS DAY..."
Your clone responds, "JUST REMEMBER MR. HART, IN YOU FLOWS THE SAME BLOOD AS
MINE...." Alright, so I kind of gave away the plot. This whole guide is one big
spoiler-infested tome anyway, so too bad. It then goes to a screen showing the
enemy building crumbling with lightning in the air. The next screen shows your
character's head with a cool red cloud back drop at the top of the screen as
the STAFF CREDITS roll beneath him. After the credits they show the other
clone of yourself still in the fluid tank as he groans, "HMPH, HMPH, HPMH...."
THE END screen follows and you are whisked back to the Sammy title screen.
There was never a sequel to this cool game made, so throw it on the huge list
of great NES games that hinted at a sequel but never got one.
VIDEOMATION (T*HQ)
-The only reason this "game" made it into the guide is because I can't sleep as
of writing this, so I figured I'd find an NES title I could bang out in a few
minutes and would aid in promoting slumber at the same time. Since the ultimate
goal of writing this game endings guide for the NES (and related 8-bit Nintendo
systems) is to get every single game on here before I die, which seems more
unlikely every single day, this might as well be here too. There is no ending
to this title, in fact, there is no gameplay here. It is basically Mario Paint
without Mario or any of the bells and whistles. You can draw until your heart's
content, place objects like cute little bears or a car within your drawing and
do a few other art related things on your palette. Just be creative and make
things until you are sick of it. I suppose you could draw a nice little Video-
mation ending screen and put your own credits on it. Now that would be kind of
cool, making your own ending. This game is actually better than another NES
paint title called Color a Dinosaur, so if you run out of supplies at home and
feel like being creative, give this a shot. Now I'm ready for sleep.
VINDICATORS (Tengen)
-There are 8 different Space Stations, with 4 levels in each. When you
finish Space Station 8, Level 4, you go on to face the Mega Brain. Destroy
its 4 eyeballs and you get the ending screen followed by a high score screen
where you enter your initials. The game then goes back to the title screen.
VOLLEYBALL (Nintendo)
-
W
WACKY RACES (Atlus)
-Most people who were fans of the Wacky Races cartoon series were probably
expecting a racing game here. Imagine that! What you get is a side-scrolling
platformer with Muttley as the main character. There are a total of 10 stages,
which are divided into sections A, B and C. A and B each have 3 stages, while
C has 4 stages. At the end of each stage you must defeat one of the Wacky
Racers from the cartoon series. It just doesn't seem right trying to beat up
Penelope Pitstop. Anyway, once you beat the final boss at the end of C4 (the
Slag Brothers), you get the ending, which shows Dick Dastardly and Muttley
driving off in the Mean Machine (Double Zero) with the credits showing below
them. They end up crashing into a light pole, which is fitting for this duo.
The game ends with Muttley's incessant snickering and the word END at the top
of the screen. No amount of button pushing will bring you back to the title
screen, so you must reset or just power off. No 2nd quests in this one.
WALL STREET KID (Sofel)
-
WALLY BEAR AND THE NO! GANG (AVE)
-
WARIO'S WOODS (Nintendo)
-In Round Game A there are 99 Rounds. When you finish Round 99 you exit the
round and are greeted by a huge Wario. He threatens you, but then deflates
down to regular size. He then runs off, flies off in a plane and crashes into
a tree as Toad looks up at him. THE END appears and then the credits roll.
You then get taken to Round 100. You can keep playing and the Rounds just
keep coming but you don't get any more ending sequences. Once you hit Round
256 and finish it you will just keep playing Round 256. So finishing Round
Game A would best be defined as finishing Round 99.
-In Round Game B there are also 99 Rounds. The difference between Round Game
A and Game B are that there are bosses starting at Round 9 and at every 10
Rounds after that. When you get to Round 99 you will finally face off against
Wario for the last time. Defeat him by exploding bombs on a path that ends at
him. When you finally knock all 24 units of energy from him the coins will
drop from the ceiling like in the other levels and then you can exit this
round. Like in Game B you are greeted by a huge Wario here who says you
haven't won yet and that he is becoming bigger and stronger. Eventually he
blows up and goes back to regular size. You then get the same ending you got
in Round Game A. After the credits you go on to Round 100 like in Round Game
A, but even if you keep beating levels you don't get any more endings and it
will eventually just keep repeating Round 256 if you make it there.
-In the Time Race competition you try to get a Gold Medal in different
categories by finishing screens as fast as possible. There are 3 columns,
Easy, Normal and Hard. Each column has 4 sections, with each section having
2, 3, 4 and 5 screens apiece. When you get the best times in all 4 sections
of a column you will get a Gold Medal (you can also get Silver and Bronze for
not as fast times). If you can get all 3 Gold Medals it will say so on your
Technical Rank Certification. That should be your goal here. You do not get
any kind of an ending for getting all 3 Gold Medals, but since this is part
of the game I consider this as conquering it. You simply go back to the Game
Mode Select screen.
WAYNE GRETZKY HOCKEY (T*HQ)
-There is no ending to this game. I consider beating it beating any team in
a game consisting of 20 Minute Periods, FAST Speed, PLAYOFF Game Type and
PROFESSIONAL Skill Level. If you can beat a team with those settings in this
miserable game, consider it beaten. You are simply sent back to the title
screen upon beating it.
WAYNE'S WORLD (T*HQ)
-This game is just...terrible. There are 5 Levels in the game. When you get
to the end of Level 5 you have to fight some dude. When you beat him you get
a quick screen with a big picture of Garth that says, "Excellent!" and then
are immediately brought to the title screen. One of the worst NES endings.
WCW: WORLD CHAMPIONSHIP WRESTLING (FCI)
-This is considered by many to be the best wrestling game for the NES. The
only game that comes close is the original NES wrestling game by Nintendo
themselves, Pro Wrestling. All the WWF games for the NES were pretty weak
and were a waste of the WWF license. In this one you get to choose from 12
classic WCW wrestlers. A lot of these guys are either dead (Road Warrior
Hawk and Eddie Gilbert) or are in really rough shape (Lex Luger and Steve
Williams). A couple of them, like Sting and Steamboat (and even Flair) can
still get it on in the ring. Hard to believe this game came out 20 years ago!
Anyway, your goal is to win enough matches to eventually get to the mysterious
WCW Master. When you beat all 11 of the other wrestlers you get a victory
screen showing you as the WCW Minor Champion. Now when you beat those 11 guys
again you will get your match for the WCW Championship against the WCW Master,
who is just a big masked thug similar in appearance to Andre the Giant. The
only drawback to your match with the WCW Master is that you can only kick and
punch him to damage him. Once you think you do enough damage you can try to
run into him and get him with a move running off the ropes, which will be the
only way to knock him down and get a pin opportunity. If you can somehow
manage to defeat him, which is no easy task considering you can't use any of
the cool finishing moves on him (the finishing moves being one of the best
parts of this game that sets it apart from the other NES wrestling games), it
will show a picture of the wrestler you chose with his arms raised and the
word VICTORY flashing at the bottom of the screen. It will then say WCW
CHAMPION [NAME OF WRESTLER YOU CHOSE] where it said VICTORY. The next screen
shows a giant picture of the championship belt with your picture in the
center of it along with your name. The screen then goes black and some
credits will flash across the screen for a bit. It will then end on the FCI
copyright screen, which is identical to the title screen minus the WCW at the
top. Here it will stay until you reset. You get the same ending no matter
which wrestler you won the title as, so if you are a completist you will want
to beat the game with all 12 wrestlers, but I would just consider beating the
WCW Master once as finishing this game.
WEREWOLF: THE LAST WARRIOR (Data East)
-
WHEEL OF FORTUNE (Gametek)
-
WHEEL OF FORTUNE: FAMILY EDITION (GameTek)
-Win each of the Grand Prizes
-There is no definitive ending
WHEEL OF FORTUNE: FEATURING VANNA WHITE (GameTek)
-Win each of the Grand Prizes
-There is no definitive ending
WHEEL OF FORTUNE: JUNIOR EDITION (GameTek)
-Win each of the prizes
-There is no definitive ending
WHERE IN TIME IS CARMEN SANDIEGO? (Konami)
-There are a total of 80 cases (!) you must win to get to retirement. You
get promoted several times along the way, catching various criminals, but
only get to catch Carmen Sandiego once, during case #50. When you
successfully complete your 80th case, you will retire from active duty.
WHERE'S WALDO (T*HQ)
-To properly beat this game, play it on the Hard skill level. The main
difference in skill levels is the time allowed to finish the game and the
amount of area you have to search for Waldo in each level. There are 8 Levels
total. When you get to the Launch Pad (Level 8) you have to line up three
Waldo's in a slot machine-type game. Do this and Waldo will travel to the
Moon in a rocket ship where he comes out in a space suit and stands on the
moon. A meter appears on the next screen showing that you progressed all the
way through the game. Pressing any button from here brings you to the title
screen.
WHO FRAMED ROGER RABBIT? (LJN)
-
WHOMP 'EM (Jaleco)
-
WIDGET (Atlus)
-
WILD GUNMAN (Nintendo)
-There are 3 separate games to choose from, Game A, B and C. Each one goes
up to Level 99. When you finish Level 99 in each of the games it goes to
Level 0. Beat Level 0 and you go to Level 1. I would consider Level 0 the
last level because the outlaws are the fastest on the draw on Level 0, then
when you beat it and go to Level 1 they are extremely slow as they were at
the beginning of the game. There is no ending.
WILLOW (Capcom)
-
WIN, LOSE OR DRAW (Hi-Tech Expressions)
-There is no ending. Just defeat your opponent (it's not even a computer
opponent) to win a round and consider the game beat.
WINTER GAMES (Acclaim)
-There is no ending to this game. There aren't even any World Record goals
to shoot for. Just compete in all the events and continue to break your own
records. When you feel like you've achieved proficiency in all 4 events,
consider this game beaten.
WIZARDRY - PROVING GROUNDS OF THE MAD OVERLORD (Nexoft)
-This is one of the most difficult NES games ever made. To beat it, work
your way down to Level 10 in the dungeon. You will eventually get to
Werdna. When you defeat him, return to the castle and you will get the
ending message and credits. All the members that were in your party when you
defeated Werdna have a mark of the Chevron, which means that when the game
restarts after the credits roll you can reenter the dungeon and seek Werdna
again, but he will only be there if you are using characters who haven't
defeated him once before. In other words, just consider beating Werdna
finishing the game.
WIZARDRY - THE KNIGHT OF DIAMONDS (ASCII)
-A very difficult dungeon crawler game here from ASCII. You must collect all
5 of the Knight of Diamonds items. When you have all 5 you have to go to the
deepest level (Level 6) where you will prove your valor and be teleported
back to the chamber of Gnilda on the first level with the Staff of Gnilda in
your possession. Now simply exit out of the dungeons and watch the nice
little ending sequence, where you receive the Mark of Gnilda and your fellow
teammates become knights. HOWEVER, reader Mike Zazulak (aka the_wizard_666)
emailed me to tell me there is even more to this intricate game to discover.
He wrote: "I just wanted to point out that there is something that can be
done AFTER completing Wizardry: Knight of Diamonds, namely hunting down the
Demon Lord. I only recently discovered this creature myself, as it's un-
documented in any posted FAQ. I found out about it through the official mail
order strategy guide. Basically, when you finish the game, collect all the
KOD armaments a second time, then go through the warp that took you to the
Staff of Gnilda with a solo character. This take you to a completely new
section of Level 6, at the end of which is the Demon Lord. When you kill him,
he drops a stone. When used, it will warp you back to the castle. I don't
think this really does anything (haven't made it that far myself yet, my
battery wiped itself and I've had to start from scratch...tried it on the
Famicom version and nothing new happened), but it should probably be done
once (he does respawn) at least in order to consider the game 100% com-
pleted." Wow, this means I will have to go through the game again at some
point. Thanks a lot Mike, I thought I had this one licked! So if anyone has
done this on the NES version, shoot me an email and even a pic if you can so
I can get a look at this badass Demon Lord.
WIZARDS & WARRIORS (Acclaim)
-There are 8 Stages you must maneuver through. When you get out of Stage 8
you will face the Wizard Malkil. Defeat him and you rescue the princess and
get to put your initials in the high scores screen.
WIZARDS & WARRIORS 2: IRONSWORD (Acclaim)
-
WIZARDS & WARRIORS 3 (Acclaim)
-
WOLVERINE (LJN)
-There are 9 levels in this game, with the 9th being the final showdown with
Sabretooth. You'd think the best way to do in Sabretooth would be to slash
him with those Adamantium claws, but that's not the case here. The guy will
jump around a lot, so you have to chase him down and keep knocking him to
the right side of the screen until you knock him off the cliff. It will show
him taking the long fall followed by a full screen portrait of Wolverine. A
black screen showing THE END? appears and then you get to enter your name on
a high scores screen. It then goes back to the title screen. For those
interested in how high the score goes, it resets to 0 once you hit 999,950.
Not a bad game considering it came from LJN.
WORLD CHAMP (Romstar)
-
WORLD CLASS TRACK MEET (Nintendo)
-There are 6 events to choose from at the beginning. 4 of them are single
events. The important ones are "Tournament" and "Olympics." In "Tournament"
you have to beat 6 different opponents in the 100-meter Dash and the 110-
meter Hurdles. You get a medal for each of the first 3 opponents you beat
and then a trophy for beating the last 3 opponents. When you beat all 6 you
get the screen that shows all your medals and trophies. In "Olympics" you
simply have to compete in all 4 events in sequence and get the best total
score in the end. You only get the Podium to appear at the very end of
the "Olympics" if you play through with 3 or more characters. So beating
the "Tournament" and the "Olympics" is considered beating this game.
WORLD GAMES (Milton Bradley)
-There are a total of 8 events in this game. I considered beating this game
choosing the "Compete in All Events" selection, then getting the gold medal
in each event. There is no ending, just a tally of how many gold medals you
got and a total score.
WRATH OF THE BLACK MANTA (Taito)
-
WRECKING CREW (Nintendo)
-There are 100 Phases in this game. You can actually select what Phase you
want to start at at the title screen. When you finish Phase 100 (whether
starting there or playing through the whole game) you go to one of the bonus
stages, then after that you start over at Phase 1. No ending whatsoever.
WURM (Asmik)
-When you get to Act 5, Area 5, you have to place the Dyna Crystals into the
Statue of Dyna in the right order. Do this and easily defeat Sogalz, then
watch a few screens of text for the ending.
WWF KING OF THE RING (LJN)
-If you go through the Tournament and defeat all 9 wrestlers, you win the WWF
Title and get treated to a victory screen and a credits screen. If you win
the King of the Ring you get the same exact screens.
WWF WRESTLEMANIA (Acclaim)
-
WWF WRESTLEMANIA CHALLENGE (LJN)
-
WWF WRESTLEMAN: STEEL CAGE CHALLENGE (LJN)
-
X
XENOPHOBE (Sunsoft)
-There are 8 unnumbered, different stages in this game. When you complete the
8th stage you simply return to the 1st stage, but with your score intact.
There is no ending or final boss. The game just continues on until you lose.
XEVIOUS (Bandai)
-This was one of those games, like Spy Hunter, that I always thought *MUST*
have an ending but never had the patience to play through. Thanks to VisitntX
and his amazing ability to find invincibility cheats through HEX address
manipulation, he created an invincibility code for this game and I was able to
spend 2 hours of my life that I will never be able to get back playing infinite
loops of this game. Here's the set up. Start playing and eventually you will
reach the closest thing to a boss this game has, which will have a flashing
red center and 4 red flashing lights around it. Destroy it and keep playing for
quite awhile until you reach another "boss." Destroy this one and keep playing
and you will eventually cross a watery area and encounter a 3rd boss after
that. Destroy this boss and fairly quickly after that one you will reach a 4th
boss. When you destroy this you just keep going, but you will enter the area
that is identical to the beginning of the game. This is the looping point. I
will tell you right now I consider beating this 4th "boss" as beating the game.
The weird thing is that the game will now loop infinitely, but the 2nd time
through the game you will only encounter 3 bosses each time through. The last
two that are close together are still there but for some reason one of the
first two you encountered will never show up again. I believe a chunk of the
game from your first play through just never appears again. So yeah, after
beating that 4th boss fortress thingy, a winner is you. For those that care,
your score will go up to 99,999,990 and then will go to A0,000,000 and will
continue to climb up the alphabet through Z9,999,990 and then the Z will be
replaced by random symbols, so you can never even reset the score or top it
off. This game really gives you no satisfaction whatsoever. No stage breaks,
no congratulations, no score reset...nothing. Feel lucky that it even makes
a chime when you get an extra life.
XEXYZ (Hudson)
-You start in Area 1-1. Play through this and enter another area, which is
Area 1-2, even though it is not stated as such. There are 12 Areas in all.
The odd numbered Areas have 2 sections while the even numbered areas are just
a side-scrolling shooter stage. When you defeat the fortress in Area 12,
which is all there is to do in Area 12, you get the ending screens, which
just say that your character became King of Xexyz. You end on a screen giving
you 2 secret passwords. Press start at this screen to go back to the title
screen. No credits and not much of an ending.
Y
YO! NOID (Capcom)
-There are 14 stages in this game. When you get to the pizza eating contest
at the end of Stage 14, defeat Mr. Green and you get a multiple screen
ending, showing the Noid returning to the pizza place, then pulling on his
ears. A black screen with "END" appears, then you're back to the title
screen.
YOSHI (Nintendo)
-Play the B game and when you finish Round 99 on Speed High, you will go on
to the next Round, which instead of Round 100 reads some kind of symbol.
I'll consider beating Round 99 finishing the game.
YOSHI'S COOKIE (Nintendo)
-You can play through the game normally and when you get to Round 10, Stage
10 and beat it on Hi Speed, you can very well think that you won the
game...however, there is a stage select that lets you select up to Round 99!
Use the stage select and when you finish Round 99, Stage 10 then you have
finally beaten the game.
YOUNG INDIANA JONES CHRONICLES, THE (Jaleco)
-When you get to Stage 4 you'll eventually set a bomb and have 2 minutes to
get out. Right before you escape you have to destroy a security system.
Finish it off and you get one of the lousiest endings in NES history.
Z
ZANAC (FCI)
-There are 12 Areas in the game. When you defeat the brains boss at the end
of Area 12 you get a one screen message with credits on it. Pressing start
will bring you back to the title screen while holding A & B while pressing
start will bring you to a sound test.
ZELDA II - THE ADVENTURE OF LINK (Nintendo)
-There are 7 palaces you must find throughout the game with the 7th being the
Great Palace. At the end of the Great Palace you will battle Thunderbird. Use
the Thunder spell to expose its face, then attack it until it is beaten. You
will then enter a room where you will see the wizard holding the Triforce,
but first you must fight your Shadow. Defeat the shadow and you get the
Triforce. It then shows you holding the Triforce in front of the sleeping
Princess Zelda, where it splits up into the 3 seperate parts. She wakes up
and tells you that you saved Hyrule and are a real hero. The curtain closes
as the two move towards each other and the words THE END appear in the bottom
right. Credits then roll and afterwards you are prompted to hit start to
replay. A tiny Triforce will appear next to your name now on the selection
screen showing that you have beaten the game, but the 2nd Quest is the same
as the 1st Quest, unlike the original Legend of Zelda. So beating this game
once is all you need to do to finish it.
ZEN: INTERGALACTIC NINJA (Konami)
-
ZOMBIE NATION (Meldac)
-To properly beat the game, play it on Hard mode starting on Stage 1. There
are 5 stages. Stages 1-4 have a couple substages. Stage 5 is just your
fight with the alien boss. When you defeat the boss you get several
congratulations screens, followed by a nice little montage of scenes, then
the credits roll and you are sent back to the title screen. Not a long game,
but the ending is better than a lot of games.
================
B. SACHEN GAMES
================
Sachen games deserve a category for themselves. When I originally made this
list, I had them listed as Pirates. I then placed them in the PAL Games
section, thinking they were just unlicensed PAL games. The publication
Digital Press has them listed in the regular NES games section, so I moved
them accordingly. To complicate matters, some Sachen games are also made for
the Famicom. Until there is a definite decision on what category the Sachens
are a part of, all games put out by Sachen will be listed in their own
category. They probably should just be thrown into the Unlicensed/Pirate
games section, but we'll just keep them here for now.
2-IN-1 LIGHT GUN GAME (Sachen)
-There are two different Sachen titles called 2-in-1 Light Gun Game. This
cart contains the two titles Cosmocop and Cyber Monster. In COSMOCOP you must
shoot your way through 4 missions. At the end of Mission 4 you face a green
guy with a jetpack. Defeat him and you get a message on the screen saying "
See you next time." It then says Mission 4 completed and you go back to the
main 2-in-1 game select screen.
-In CYBER MONSTER there is no ending at all. The enemies just keep appearing
continuously and get faster as the game goes on. By using the cheat mode on
FCE Ultra I was able to determine that after the 255th enemy appears, the
enemies keep appearing, but they go back down in speed to how fast the first
enemies were appearing. You can turn over the scoring by going over 9,999,999
points, but it goes back to zero. Absolutely no satisfaction in beating this
one.
2-IN-1 LIGHTGUN GAME (Sachen)
-Those who thought they were getting a bargain with 2 games for the price of
1 were almost certainly disappointed with this. There are "2" titles on this
cart, TOUGH COP and SUPER TOUGH COP. They both have 2 Stages. That's right,
two stages. When you defeat the leader of Stage 2 on each game you get a
quick ending message and go back to the title screen. Why these two games
weren't combined into one is beyond me. It still would have been a short
game, but at least you wouldn't have hoodwinked the buyer into thinking they
got a deal.
CHALLENGE OF THE DRAGON (Sachen)
-This cheap Double Dragon ripoff has 5 stages and is a completely different
game than the Color Dreams title of the same name. The final boss in Stage 5
is unbelievably difficult to beat. You have to hit him with a jump kick at
precisely the right time to inflict any damage. This window of opportunity is
about 1/1000 of a second. I had to make an infinite energy code just to
outlast him to get in those random kicks. Anyway, when you defeat him you get
this strange ending showing your character straining to lift up some sort of
chest. Once he lifts it up it shows the chest against a black background and
...goes to the title screen. Yeah, great.
FINAL COMBAT (Sachen)
-Play the game on Hard mode. There are 15 bases that appear on your map
screen. When you destroy the 15th base you must fight against a final 16th
base. Destroy it and you get a one screen ending showing you and a comrade
standing on top of your tank with the words "Mission Complete" above you.
After some time it returns to the title screen.
GAIAPOLIS (Sachen)
-There are 5 stages in this fairly decent Sachen title. Each stage concludes
with a boss stage. When you defeat the hooded cobra boss at the end of Stage
5 it will show your character standing in front of a symbol on the floor,
then your boat sails away with a message saying you defeated the evil and
every one is on the way home as the castle crumbles in the background. The
credits roll and conclude with a THE END screen where it stays until you
reset.
HELL FIGHTER (Sachen)
-There are 6 stages to this eerie, difficult game. At the end of Stage 6 you
face this supported head of a final boss. Defeat it and exit the stage. You
will see a neat little cinema scene showing the "Devil Crystal Ball" being
destroyed by an arrow. Japanese then American credits roll followed by THE
END. Pressing Start will bring you to the title screen.
HONEY PEACH (Sachen)
-In this game you play rock, paper, scissors against a variety of girls. If
you win they take off their clothes, if they win you take off clothes. Each
girl has 3 articles of clothing that must be removed. When you win 3 times
against a girl they are completely nude and you move on to the next one.
There are 6 girls in all. When you completely disrobe the 6th girl you will
get the screen of her nude, followed by a the usual picture you get after
each girl of the dude in the "Y" shirt holding a cigarette, then the game
goes back to the title screen.
HUGE INSECT (Sachen)
-This is the last Sachen game made for the NES. There are 5 Stages. Each
stage has 6 screens. When you defeat the huge insect at the end of Stage 5-
6, you get a screen showing a kid giving the peace sign, then the game
returns to the title screen.
JURASSIC BOY (Sachen)
-This Sonic clone has 4 Stages. Each stage has 1 or 2 levels, depending on
which exit you find. At the end of Stage 4-2 it will show you chasing the
scientist Crachi to his escape ship where he flies off. It then shows your
dino character looking up to the sky as the bad Sachen translation tries to
tell you what happened. You are left with a TO BE CONTINUE message and after
quite awhile it goes back to the title screen.
LOCKSMITH (Sachen)
-A neat game where you must make it through a building, find the safe and solve
a puzzle that will allow the bomber to destroy the section you are in. The only
problem with this game is if you are not good at solving those sliding puzzles
than you will not get very far. There are a total of 8 levels. When you finish
Level 8 it will show your bomber destroying the last of the enemy bases and
you will get the following message after it tallies up your score: MISSION
COMPLETE. CONGRATULATION ALL ENEMY IS DESTROYED. IF YOU WISH TO CHALLEGE
MORE MISSION PRESS START BUTTOM TO START NEW GAME. WHEN LEVEL AND CREDIT SHOW
ON SCREEN KEEP PRESS BUTTON : A B SELECT : THEN YOU CAN USE : THEN YOU CAN
USE : UP DOWN TO SELECT LEVEL LEFT RIGHT TO SELECT DIMENSION THEN PRESS START
WILL BRING YOU TO ANOTHER SITUATION. JOIN IT. Please note that all errors in
the preceeding message are brought to you by Thin Chen Enterprises. It then
goes back to the title screen. You can start a new game and try the trick
explained in the ending to raise the difficulty level, but you will get the
same ending no matter what level of difficulty you choose. I guess we should
just be happy this had any kind of an ending at all.
LUCKY 777 (Sachen)
-One of the earliest Sachen titles (1989) has a rather vague finishing
description. If you reach 50 points you go directly to a screen showing a
dark-haired babe in white lying on...something. Now reach 150 points and it
will show the same girl, but she will be completely nude. You will then get
the exact same nude picture when you reach 250, 350, 450, 550, 650, 750, 850
and 950 points. After scoring 950 points and seeing the same picture you will
no longer be rewarded pictures no matter how much higher you score. I guess
reaching 950 points can be considered finishing this one.
MAGICAL MATHEMATICS (Sachen)
-You have to answer 20 questions in each of the first 4 categories, but you
get no ending, you just go back to the menu.
-In Mathematic Blocks, there are 20 levels. Finish Level 20 and it shows
your score and the game restarts.
MIDDLE SCHOOL ENGLISH II (Sachen)
-This game was found on an illegal Hong Kong CD. You basically have to
complete 10 exercises where you translate something from Chinese into
English. When you complete any exercise you get to play the AVE game Pyramid
as a special bonus. Just finish all 10 exercises and consider this beating
the game.
OLYMPIC I.Q. (Sachen)
-There are 5 Levels (called Tests) in this game in which you must play
through and try and finish with as high an IQ score as possible. When you
finish the final Test you are given a screen with your IQ scores for each
Test and your average IQ and then the credits roll.
PENGUIN & SEAL, THE (Sachen)
-This little puzzle game from Sachen can be a real pain, as the enemies get
quite fast as you move through the stages. There are a total of 50 stages. The
goal of each stage is to move all the diamonds in the stage into the igloo on
the right side of the screen. Do this and you move on to the next stage. When
you complete Stage 50 you simply go back to Stage 1. There is no ending, no
congratulations screen, nothing. Stay away from this ungratifying game unless
you are addicted to puzzlers and do not care at all about endings.
PIPE 5 (Sachen)
-This game was also released as Pipemania by HES. It appears on a few Sachen
multicarts for the NES and Famicom as well as on HES' Funblaster Pak along
with Twin Eagle, Metal Fighter and Little Red Hood. The game is a variation of
Pipe Dream but each Round consists of a playing field with 3 levels giving it
a 3D effect. It is not an easy puzzler and gets insanely difficult as you
progress. You can choose from 3 modes (One Play, Two Play or Profession) and
3 levels of difficulty (Practice, Normal and Hard). Bad news for you: there is
no ending to this game, so no matter which of these modes or difficulties you
choose, it really doesn't matter. There are a total of 48 Rounds. When you
finish Round 48 you play the usual bonus round that you play every 3 rounds
then it will bring you to Round 01. A simple congratulations screen would've
been nice, but you get nothing of the sort. If you get a high score you get to
enter your name on the Hi-Score screen (Top 10) but it will simply go back to
the opening demo after you do this. No reward at all for your hard work unless
you just like gunning for high scores.
PO PO TEAM (Sachen)
-There are 60 Rounds to this game. Playing on Hard level, finish Round 60 and
you will get a screen with Japanese characters and also saying, "Let's give
him applause." You then get a message telling you how they want to make Earth
the brightest planet in the universe, followed by your dinosaur character
being shown walking by a stream back to his house followed by that white head
that at the garbage. It says THE END THANK YOU at the bottom of the screen,
then goes back to the opening sequence. You get the same ending if you beat
the game on Normal level.
Q BOY (Sachen)
-This fairly decent Super Mario Brothers clone has 5 stages, with each stage
having 4 levels plus a boss fight (except for Stage 3, which just has 2
levels plus a boss fight). When you defeat the robot after Stage 5-4 Dr.
Mouse jumps out and begs for mercy. You are treated to several screens of
dialog between Q Boy and Dr. Mouse and then you go to a credits screen
showing Q Boy chasing after Dr. Mouse and the flowers. You then end up at a
THE END screen where you have to reset to escape.
ROCKBALL (Sachen)
-This neat little action puzzle game has 5 Rounds, each with 6 stages. When
you finish Round 5-6 it shows your character standing at the top of a
Japanese building where you will get some of the most butchered Engrish in
the history of video games, from a buddha no less, telling you that if
you "practice Buddhist hard you will be able to attain divinity soon." You
thank Buddha for the instructions and say the phrase "Namah Amitabha". The
credits flash by and you return to the title screen.
ROCMAN X (Sachen)
-In this Mega Man clone by Sachen you get a choice of picking from 3 levels
at the start. Each level has several rounds. When you beat all 3 levels you
have to play through 2 more levels, making the grand total 5 levels in all.
When you defeat the last character by knocking him out of his perch above,
you get a very nice ending for a pirate game.
SILVER EAGLE (Sachen)
-I beat the game on HARD mode. There are 4 Missions in this surprisingly good
Sachen game. Each mission ends with you jumping in the Silver Eagle and
taking on a boss. At the end of Mission 4 you take on a robot that almost
looks like Skyfire/Jetfire from the Transformers. Defeat it and you get an
ending sequence showing your character grabbing a ladder from an escape
helicopter and being flown off as the tropical island he just destroyed lies
in a burning ruin. Why he needed an escape helicopter when he had the fabled
Silver Eagle at his disposal is beyond me. The credits roll under your
character followed by a THE END screen and then back to the title screen.
SUPER CARTRIDGE VER 8: 4-IN-1 (Sachen)
-There are 4 different games on this cart. In FINAL COMBAT you must destroy
all 15 bases that appear on your map screen. When you destroy the 15th base
you must fight against a final 16th base. Destroy it and you get a one screen
ending showing you and a comrade standing on top of your tank with the
words "Mission Complete" above you. After some time it returns to the Final
Combat title screen.
-In WORM VISITOR there are a total of 30 stages. When you finish Stage 30 you
go to a pleasant looking THE END screen showing green grass, blue skies and
white clouds as the game's credits roll on the bottom. It will stay on this
screen until you reset.
-The game FROG ADVENTURE is a Frogger clone that has 20 stages. When you
finish Stage 20 you get the same exact ending that you get when you beat Worm
Visitor.
-The final game on this cart, MAGICAL TOWER, has 50 Floors that you must
fight your way through using the rock, paper, scissors theme to defeat your
enemies. When you finish Floor 50 you get the usual floor clear screen
followed by a scene showing your hand character at the throne as a lightning
bolt creates an image at the throne. The man then tells you the spell will
wear off when the sun rises, turning you back to human form. A screen appears
showing the main boy and girl characters then the credits roll. A final
screen appears showing how many of the floors each character cleared, then
pressing start brings you back to the game's title screen.
SUPER PANG (Sachen)
-There are a total of 15 Levels in this Sachen version of Buster Bros. When
you beat Level 15 you get the cute little ending screen.
SUPER PANG II (Sachen)
-There are 5 areas on the main map that you can visit (in a fixed order). Each
area has 4 levels, so this game consists of a total of 20 levels. When you
finish Level 20 it will go to a screen showing the Great Wall of China (the
first area you visited) with a little guy flying across the bottom of the
screen in an airplane. As he flies by the "Director's" name appears. It then
shows a screen of the 2nd area you played through and the plane flies by
again, showing the programmer's name. They shows screens of the next 3 areas
with different staff credits beneath them, then they show the same 5 areas
again, but this time at night with more credits beneath. The final area screen
shown is the Windmill at night and when the airplane flies by it says PRE-
SENTED BY SACHEN 1992 and then returns to the title screen.
TAGIN' DRAGON (Sachen)
-There are 20 Rounds. When you complete Round 20, you get a screen showing
your dragon chilling out while a few credits are shown. Then you return to
the title screen.
TASAC (Sachen)
-This shooter has 14 stages. Stage 14 is actually titled "Final Stage."
Defeat the boss of Stage 14 and you get a screen showing the two ships
streaking away from the exploding boss. It then goes to your scoring screen
for that stage and finally back to Stage 1.
=======================
C. PROTOTYPE NES GAMES
=======================
The games in this section are NES prototypes that have turned up over the
years. I will do game endings for prototypes of unreleased games and will
only list the prototypes of released games if there are any significant
changes. The unreleased protos were games that were never released
publically while the released protos may be early versions or even finished
versions of the released game.
ADVENTURES OF DR. FRANKEN (Elite-Unreleased Prototype)
-You must venture through the castle, collecting body parts and pieces to the
resurrection machine. When you have all the items, you must make it to the
resurrection room, where the girl will be brought to life and you view the
measly ending.
BASHI BAZOOK - MORPHOID MASHER (Jaleco)
-This was going to be the title of the Famicom game Bio Senshi Dan's US
release,
but it never made it to the States. The game is filled with hidden items and
pathways, some of which will really take some digging to find. There are a
total
of 5 areas. When you destroy the 3 hearts in Area 5 you will have to find the
Queen Morphoid. Once you find her, get inside of her and take out her final
heart, you get the ending, which consists of a congratulatory message, your
character hurtling back through a warp and finally you stepping out of the warp
receiving a kiss from your girlfriend while a bunch of people look on. It shows
a closeup of your face with a heart on it and the word END appears beneath. It
stays on this screen until you reset.
BIGNOSE AND THE WITCHDOCTOR (Camerica)
-This is just a 1 stage demo version of Bignose Freaks Out. I have tried to
make the hex address for the level select from BFO work on this, but it does
not, which leads me to believe there is no way to access any other stages, if
indeed there even are any. However, if you let the demo run at the title screen
without pressing start, it will show Bignose going through different stages.
Until I can prove otherwise, I will just assume there is one stage here. There
is no way to finish this stage, so because I believe EVERY game should have
a definition for finishing, I guess we will go with collecting all 25 bones
without dying as finishing this proto. Hopefully I will be able to update
this entry in the future with a level select address, but until then we will
have to go with this. Special thanks to Dr. Morbis for finding this cart and
getting it dumped.
BIO FORCE APE (Seta)
-What once was a pretty elaborate practical joke as a hoax prototype actually
turned into a reality a few years later when a Japanese prototype for Bio
Force Ape turned up in an auction on Yahoo Japan. Lostlevels.org won the
auction on Friday, April 2 and dumped the game shortly thereafter. As for the
gameplay itself, it's quite remarkable for an NES game. The enemies are very
creative looking and the ape travels up platforms and falls off buildings a
lot faster than you would think the NES would be able to allow. There are only
3 stages to the game, but there is an actual ending, so it makes you wonder if
they were going to add more stages in the middle part of the game before it
got scrapped. The first stage has you going through a maze like building trying
to find the exit out. The second stage is the same as the first, however when
you beat an enemy and hop in a mine car it brings you (very quickly) to the
next area where you get out of the car, beat an enemy and jump in another mine
car. You cannot control anything in the mine car but it is still cool to see
the Ape flying through the stage in it. The third and final stage has you in
enemy headquarters, which is a bit of a maze-like level where you have to find
teleporters to make it through to the end of the stage. Some teleporters bring
you back to areas you were already in, so you need to pick the right path.
Eventually you will end up on a screen with a giant rocket about to launch. A
character that looks exactly like yourself, except blue, is in front of the
rocket. Hit him once to make him take a fighting stance then hit him again to
defeat him. Apparently the programmers hadn't toughened him up with hit points
yet. When you flatten him he will skid on his back and disappear as a potion
falls into the Ape's hands. He guzzles it down and turns into a mini ape and
walks off the screen to the next screen, where what looks like a little girl
and a professor are waiting for him. He jumps into the little girls arms and
the words THE END appear in cursive above them. It then goes to a screen that
says BEST 5 RECORDS and shows the top 5 quickest times people have beaten the
game in. There are no names or initials, just times. A few seconds after this
it returns to the title screen. It's amazing that this game found its way to
the public for all to play, thanks to lostlevels.org.
BUGS BUNNY FUN HOUSE (Kemco)
-This game is pretty much identical to the released version, The Bugs Bunny
Crazy Castle. Even the passwords for both games are the same. There are 60
stages to play through. When you finish Stage 60 you get the ending screen
which shows you holding Babs Bunny and has THE END at the bottom. Pressing any
button brings you back to Stage 1.
BUZZ & WALDOG (Inovation-Unreleased Prototype)
-There are 5 Worlds, with 4 Stages per World. When you beat the World 5 Boss
you must fight all 5 bosses again. When you beat the 5th boss you face the
final boss, Taemoo. Defeat him and watch the game's ending.
CALIFORNIA RAISINS (Capcom-Unreleased Prototype)
-There are 4 Stages you can choose from. Beat all 4 and you enter the 5th
and Final stage. Rescue the Raisins in the final stage and you have beaten
the game.
CROSS FIRE (Kyugo-Prototype)
-This game was released on the Famicom but a prototype US NES cart exists.
There are a total of 6 Rounds. When you defeat the boss at the end of Round
6 you get the short 3 screen ending.
ESCAPE FROM ATLANTIS, THE (Color Dreams-Unreleased Prototype)
-There are two different prototypes for this game, with some minor
differences between them. There are 7 Stages in all. When you get to the
boat at the end of Stage 7, jump down into it and you have beaten the game.
EXPLODING FIST (Beam Software-Unreleased Prototype)
-This fighting game goes on forever. There is a level number at the top of the
screen, yet this means nothing, for when you reach Level 99 you keep fighting
fights but the Level number stays at 99. When you die you go to a high scorers
screen, so perhaps beating this game could consist of getting 1st place on the
top scorers screen. I wonder if a finished version of this game would have had
an ending.
FREE FALL (Color Dreams-Unreleased Prototype)
-This is an unreleased Color Dreams game created by Roger DeForest. A
changed version of this game is found on the Sunday Funday cart under the
name "Fish Fall". To finish the game, play through the game's 15 levels.
After the 15th level you will take on a teleporting hand, then you will have
to face Mr. Evil Squishi. Defeat him and you get the ending sequence.
HAPPY CAMPER (Color Dreams-Unreleased Prototype)
-For those of you who have had the opportunity to play this, I'm sorry. You
can clearly see why this game was never released. The play control is awful as
is the hit detection and pretty much everything else. The levels are also non-
descript and unnumbered. I counted 7 levels altogether. You start the game
outside and must keep moving right. You will eventually kill enough of the
man-eating frogs to get to the key that lets you leave the level. Level 2 is
a cavern, where you must also fight the frogs and find another key. Level 3 is
an even deeper cavern, where you must also find a key to exit. Level 4 has you
playing outside again, near a lake. Make it to the end and jump into the boat
house, which will have a door inside that takes you to Level 5. This is a
space station where you can pick up a Gun weapon right off the bat (take the
place of your cans). Move through this level and you will eventually be able
to jump into a crystal to take you to the next section. In this section you
can rescue the six girls on the upper level and one of them will follow you
around for the rest of the game. If you manage to make it out of this level,
including the maze of open grates you must get through, you get to Level 6,
where you are suddenly almost microscopic in size. Battle your way through this
where you will fight what looks like one of those chicken walkers from Return
of the Jedi. Defeat this and you will come across a Winnebago. Seriously. Get
inside the Winnebago and fly to the opening that leads into space. In level 7,
your final level, you must fly the Winnebago all the way to the left until you
reach the round blue ball that is planet Earth. Get near it and you will auto-
matically descend into it. This brings up your ending screen, which shows the
big Winnebago on the screen with the girl in the front of it with the words
THE END flashing above it. It will stay on this screen and the game is so
buggy that skunk enemies and other assorted vermin will cross the screen. This
is definitely an interesting game, to say the least.
HIT THE ICE (Taito-Unreleased Prototype)
-In this hockey RPG game you must journey to 5 different stadiums to beat 5
different teams. When you beat the 5th and final team you will get the
ending, stating that you have won the Video Hockey League Championship.
MAKAI ISLAND (Capcom)
-This game was released on the Famicom as Higemaru Makaijima - Nanatsu no Shima
Daibouken. This prototype is completely translated. Your goal is to sail the
seas and find keys to the 7 different islands. You find these keys by looking
for pirate ships and defeating the pirate boss of each ship for the key to a
particular island. In the end, after finding the 3 tablets and the tear drop
you will end up at J.Knife island. On the island you will find the final boss,
called "Devil the Redarymer" in the closing credits. He is the same enemy that
you find in the game Ghosts 'n Goblins, the annoying red devil that was very
hard to kill. Anyway, if you found the hidden Sword on Curse Island you will
automatically throw it at him to kill him. If not, you do battle with him. Once
he is defeated hop into the hole for the ending. Now the ending you get will
depend on how many crystals (or gems) you collected. If you collected all 3 of
them, you will get the best ending. It will show you in front of the giant door
and a message will come up saying: WELL DONE! YOU'VE FINALLY GOT THE CRYSTAL.
THIS BELONGED TO LORD BOUS, OUR DESCENDANT, WHO WAS POSSESSED BY THE DEVIL.
COME INSIDE! THE TREASURE IS YOURS! The large door will open, you will enter,
and you will fall in front of a large heap of treasure, which includes gold,
swords, crowns and other trinkets. The next screen says: CONGRATULATIONS,
YOUNG MAN! THANKS TO YOU, PEOPLE WILL LIVE IN PEACE. A LEGEND IS BORN. The pile
of gold appears again and you are shown all the enemies from the game from
each island. After the Redarymer is shown the credits will roll, as different
backgrounds show different parts of the game. After all the credits roll you
finally get a screen with THE END and it goes back to the title screen. Now you
get all this if you collected ALL 3 GEMS. If you got 0 Gems, or just one of the
3 Gems (doesn't matter which one), you get the same ending up to the part where
it shows you the treasure, but you will then get a message saying: IF YOU STILL
HAVE THE COURAGE, I WANT YOU TO FIND THE REST OF THE GEMS. It shows the pile of
treasure again then you get THE END screen. No enemies or credits with this
ending. If you collected any set of 2 Gems (M&O, C&M or C&O), you will get the
same ending you got with 0 or 1 Gem, except this time it will show the enemies,
but no ending credits. So basically, you only get the credits if you get all 3
Gems. A very special thanks to VisitntX for finding the address that controls
which Gems you have, as this saved me a ton of time having to go back through
the game to find out how to get the multiple endings. I also finished the Fami-
com version of the game and put a small blurb under it, noting the slight
difference in ending (see 'Higemaru Makaijima - Nanatsu no Shima Daibouken' in
the Famicom section if you are interested).
MICKEY MOUSE DREAM BALLOON (Kemco)
-This game was released as Mickey Mouse III - Yume Fuusen on the Famicom and as
Kid Klown on the NES. Since Capcom had the Disney license in the USA the game
had to be converted to a generic character, hence Kid Klown. In this prototype
version of the game you must fight your way through 7 Stages (an intro stage,
Stages 1 through 5, then a final Castle Stage). When you defeat the Skull Demon
at the end of the Castle stage you get a screen where he tells you how great
and courageous you are followed by you and Minnie racing up through a tower to
watch fireworks. A book closes, it says THE END and then the credits roll. At
the end of the credits it says "Thank you very much for playing...see you next
program." The next screen however tells you that you can successfully see the
ending if you play through the Hard Mode, where the enemies are faster and
stronger. The next screen says, "On the title screen please enter..." but where
the code is supposed to be is just white squares. Since this was a prototype
the programmers must not have finished this screen or something. Using the code
you get at the end of Kid Klown, go to the title screen and enter Up, Up, Down,
Down, Left, Right, Left, Right, B and A. If the green balloon Mickey is holding
changes to pink, then you know the code worked! Now play through this tough 2nd
Quest and when you defeat the Skull Demon you get the same exact ending
sequence
as before, except now instead of the screen that tells you about Hard Mode, you
get a final screen saying EXCELLENT!! with the Kemco icon in the middle while
fireworks go off. It will stay here until you reset. Gotta love fighting
through
a 2nd Quest for the real ending!
MIKE TYSON'S INTERGALACTIC POWER PUNCH (American Softworks)
-Way back when I used to collect Nintendo Power they previewed a sequel to
Mike Tyson's Punch-Out!! I loved the original so much that I couldn't wait to
get my hands on this. Needless to say it never got released, though a game
with a character that looked like Mike Tyson, named Mark Tyler, was
released by American Softworks. It was called Power Punch II. I knew
something was up here, as there was no Power Punch I, so I always assumed
this game was supposed to be the sequel but since Tyson turned into a wife-
beater right around this time, I just assumed he was dropped from the game.
I was correct. I had heard years later that a prototype version with Mike
Tyson showed up in the collection of notorious proto collector Dreamtr's
collection but I never thought I'd get to play it. Finally, in 2009, the guys
from NintendoAge, using Dreamtr's cart, managed to provide the internet with
a copy of the game. It is similar to the original Power Punch II game, with
the already-stated exception of Mike Tyson actually being in this game. Some
of the opponents also have different names. There are 13 opponents in the
game that you must go through and here are their names, in order of when you
fight them: (1) 9763 Borg, (2) Nodden Winker, (3) Limey Bonehead, (4) Helmut
Skull, (5) Lex Lumpblocker, (6) Grathnox 4, (7) Ned Twinklestep, (8) Pugly
Handstand, (9) Super Bork DLX, (10) Abrahm Charger, (11) Hammerhand and the
last opponent in the game, (12) Fly-Mo, who is impossible to beat unless you
know that you have to get the 4 power punches stored up before he does his
spinning attack, making him vulnerable to the power punch. You get passwords
after the 3rd, 7th and 12th fights. After you defeat Fly-Mo he will duck into
his hover board and wave a white flag. It will then go to the usual Tyson
victory screen showing him raising his arms and saying he knew he could win.
It still says "Who's next?" on the bottom even though this was the last fight.
It shows the fight result screen then goes to a screen showing spectators
cheering on Tyson with a CONGRATULATIONS! message at the bottom telling you
the IGBF belt is yours and that you are the boxing champion of the UNIVERSE.
The next screen shows Tyson holding up his belt with Don King, who says I
SAID HE COULD BEAT ANYONE...NOW HE CAN BEAT ANYTHING, ANYWHERE, ANYPLACE,
ANYTIME. It then goes to a black background showing Tyson sparring with the
credits of THE BEAM TEAM scrolling by in the background. It will stay here
until you press start to go back to the title screen. Another interesting
thing of note is that as you win matches it will show your win-loss record
backwards. So if you have won 7 matches with no losses, it will show your
record as being 0-7. This is corrected in Power Punch II. Also, the Don King
character in this game was changed into a generic manager in Power Punch II.
NINJA GAIDEN 2 (Tecmo-Released Prototype)
-I finished the prototype of this game (Sample 36) using NESten. You can
only get to Level 7-5, the final boss, using NESten and playing around with
the cheats. When you beat the final boss on 7-5 you go to a dark screen (it
says Level 2-4 at the top for some reason) where you cannot move anywhere
without dying. The normal version, as well as the PAL version (Shadow
Warriors 2) has Level 7-5 as the final boss battle.
SCARABEUS (Matchbox)
-Endurance. It's what you'll need to make it through this one. There are a
possible 15000 puzzles to play through. The quicker you finish a puzzle the
more puzzles you will skip. You can skip 100 puzzles if you finish one without
making a mistake. There are 5 tombs you must play through. Idut's Tomb has 2000
puzzles. Teti's Tomb has 2500 puzzles. The next 2 Tombs have 3000 and 3500
puzzles respectively. The final tomb, the Tomb of Pharoah Scarabeus has a
possible 4000 puzzles. When you finish each tomb you get what looks like a
kid's drawing of a mummy saying "The Mummy's Tomb!" You get the same drawing
after beating Scarabeus' Tomb. After finishing his tomb, it looks like you will
go back to the beginning (Idut's Tomb) but the game leaves you hanging on a
black screen. The game's programmer must have been thrilled at working on these
15000 puzzles then being told the game wasn't going to be released, though it
was released on Gameboy as Pyramids of Ra, so he probably wasn't totally
crushed.
SECRET TIES (Vic Tokai-Unreleased Prototype)
-This was one of the really short ending sequences I wrote up years ago that I
decided to rewrite in 2009. Plus, it gave me an excuse to play through the game
again. It is an unreleased game made by Vic Tokai, the company that brought you
Golgo 13 for the NES. The main character in this game, Silk, actually mentions
that he might want to visit his friend "Duke" while he is in Japan, an obvious
reference to Duke Togo. It's a shame this wasn't released, as it has some
really cool gameplay and a nice cinema scene between stages 5 & 6 that is right
out of the Ninja Gaiden cinema scene book. The game plays very similar to Ninja
Gaiden, so if you liked that game, give this a try. There are a total of 6
stages in this one. When you get to the end of Stage 6, the Underwater Fort-
ress, you will meet up with your nemesis Vince, who has your girlfriend Reiko
tied up on a high platform. Vince makes you fight the giant Kyojin, known as
the pyramid mover, but he is really easy if you keep jump kicking him in the
face. Once he is over Vince makes a move to shoot you, but Reiko pushes him off
the platform to his doom below. The place starts exploding but Reiko and Silk
make their escape up the secret elevator and out of the fortress via hand-
glider. You get a nice scene of the fortress exploding followed by a screen
showing the happy couple standing together with leaves falling down on them
with the following dialogue: SILK: I GUESS THERE REALLY WAS SOMETHING TO WHAT
OSHO SAID. AND HE WAS RIGHT! NO "LEGEND" OR "MYTH" CAN CORRECT A THOUSAND
YEARS' DAMAGE TO OUR PLANET. AND UNLESS WE ALL MAKE A CONCENTRATED EFFORT TO
DO SOMETHING ABOUT IT, THE ONLY WAY TO GO WILL BE DOWN!! REIKO: O-WHO? WHAT
ARE YOU TALKING ABOUT?!? SILK: NOTHING...JUST THINKING OUT LOUD. NOW, HOW ABOUT
A REAL VACATION. PERHAPS WE COULD VISIT SOME OLD INCAN TEMPLES FOR FUN THIS
TIME!! JUST BE SURE AND REMIND ME TO FIND A NEW LINE OF WORK WHEN WE GET BACK.
THIS MESSIAH THING IS JUST TOO MUCH!! REIKO: LIKE I SAID BEFORE...NEVER A DULL
MOMENT!! The credits then roll and you are left at THE END screen where it
stays until you reset. Definitely one of the better prototype games out there.
SQUASHED (Jaleco-Unreleased Prototype)
-There are 7 Worlds in all, each World consisting of 3 Stages and a Boss
Stage. When you beat World 7-3 you take on Vegetron. Defeat him and the
game is beaten.
STAR TREK V - THE FINAL FRONTIER (Bandai-Unreleased Prototype)
-There are 4 stages in this unreleased Star Trek prototype. When you reach the
"Enraged Entity" at the end of Stage 4 and defeat him you get a screen showing
the 7 Enterprise members with some text at the bottom. The great thing about
the text is that it is not only Engrish, but it is exactly the same as the text
at the beginning of the game if you let the title screen sit for awhile.
Pressing select at this final screen brings you back to the title screen. I am
guessing this game was cancelled because the story of the movie dealt with
finding God, and even though it didn't end up being God in the movie, the topic
was probably taboo enough for NOA to put a halt to it. Regardless of whatever
caused its cancellation, you get to play it thanks to lostlevels.org.
SUNMAN (Sunsoft-Unreleased Prototype)
-There are 5 Stages in this game, each with several levels. When you defeat
Specter at the end of Stage 5 you get to watch the credits.
TARO'S QUEST (Jaleco-Unreleased Prototype)
-There are 2 Quests within this game. Go through the first quest and beat
Dark Tengu and you have beaten the first half of the game. Go through the
second quest and beat the Nyudo King, then the final villain, Goma the Great,
and you have beaten the game.
THOMAS THE TANK ENGINE AND FRIENDS (T*HQ-Unreleased Prototype)
-There are 3 seperate stories to choose from, then you go around the track
and answer questions from each story, solve puzzles and race against other
trains. I would consider going around the track 3 times (once for each
story) as beating the game, as there is no definitive ending to this game.
TITAN WARRIORS (Capcom)
-This prototype surfaced in October 2006 and through the wonders of emulation
we get to hear new "old" Capcom music reminiscent of other Capcom NES releases.
There are 6 Stages, with each stage being divided into a Land Zone level and a
Space Zone level. When you reach Stage 6 you find out that Neptune was
destroyed by Vulgus and so you have to go through the LZ and SZ levels to reach
Vulgus. Defeat him and you get an ending showing your ship escaping and Vulgus
exploding, followed by the credits. You then start over at Stage 1.
XYBOTS (Tengen-Unreleased Prototype)
-There are a total of 50 Levels to play through. When you reach the exit in
Level 50, jump on it to be transported to...Level 1. There is no ending, no
final boss, nothing.
=================
D. PAL NES GAMES
=================
The games in this section are all LICENSED NES games that are meant to be
played on the Mattel PAL NES System. They are primarily European and Australian
released games. These are not compatible with a US NES unit without a
converter.
I originally had games released by Home Entertainment Suppliers (HES) in this
section, but have since moved them into the UNLICENSED/PIRATE GAMES section.
Many of these PAL NES games are identical to their USA counterparts, though
there may be minor differences. Some of these games, like Aladdin and Asterix,
are unique to the PAL NES and were never released for the US NES system.
ADVENTURE ISLAND (Hudson)
-There are a total of 8 Areas, each with 4 Rounds. When you finish Area 8-4
you fight the final boss, the Witch Doctor. Defeat him and you get the one
screen ending showing you rescue the lovely Tina. The game then returns to
the title screen.
ALADDIN (Virgin)
-I played through this game on Normal mode and Difficult mode and got the
same ending for each. There are 9 stages. When you finish Stage 9, Jafar's
Palace, you must battle it out with Jafar himself at the end of the Stage.
When you beat him it shows you flying away on a magic carpet with your woman
then it shows you hugging her. There are no credits. Pressing any button
during the hug will bring you back to the title screen.
ASTERIX (Infogrames)
-I went through the game on HARD mode, so I'm not sure if this applies to the
easier modes, but play through and when you finish Stage 4-3 you'll face the
final boss. Defeat him, rescue your friend and view the ending. This is a
PAL only game.
BANANA PRINCE (Takara)
-The last Level in this game is 7-3. When you go through the door at the
end, you must answer some questions from the final boss. Answer them
correctly and fight him. Beat him and watch the game's ending sequence.
BATMAN (Sunsoft)
-There are 5 stages. Stage 1 has 3 sections, stages 2-4 have 4 sections, and
stage 5 has 3 sections. Stage 5-2 is a battle against Firebug. Defeat him
and you encounter the Joker (which is Stage 5-3). Defeat the Joker and you
get the ending cinema sequence, followed by the credits. The game stays on
the "Presented by Sunsoft" screen until you reset.
BEAUTY AND THE BEAST (Hudson)
-There are 4 levels in this game. Each level has 2 or 3 sections, though
they are not marked as substages. When you climb the tower in Level 4 you
will eventually get to a part where there is a guy shooting arrows at you.
You need to race up to the top of the tower while avoiding his shots. The
man is invincible, but if you punch him it will stun him for a second. When
you get to the top you have to punch him towards the left of the screen. The
goal is to punch him off the ledge so he falls to the ground below. The game
will go to a screen showing you as a human with the girl and a couple other
people. It says you have found true love and won the heart of Belle. If you
wait for awhile the screen will eventually fade to a couple screens showing
the game's credits in really small print. Then it goes back to the opening
story.
BUBBLE BOBBLE (Taito)
-This fun classic has you battling your way through a ton of levels to get the
good ending. Play through until you hit Level 99. In this level you must get
the Crystal Ball which will open the secret road to more levels. Play through
Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing
B2 you get to face the final boss. I have heard him named Willy Whistle,
Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the
lightning bolts and when he is down to 1 or 2 hit points remaining, press Start
to pause the game then press Select. This will make Player 2 appear on the
screen (if you are not already playing the game with another player). This is a
MUST to get the good ending, as both players must be active to get it. Quickly
defeat the boss and you will get the ending. HOWEVER, you find out that this
was just the 1st Quest. You must now use the password they give you to battle
through those same 112 levels again, making sure to get the Crystal Ball once
more. When you get to the final boss again, use the same exact strategy,
activating player 2 when you are about to defeat the boss and you will get the
ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and
your girlfriends fall from the bubbles they were encapsulated in. The words
HAPPY END appear and then the curtain gets drawn down. The curtain goes back up
and shows the enemies from the game. You get a congratulations message talking
about love and friendship and then the credits roll. You are even rewarded with
a sound test after the credits, where the game stays until you reset. In all
there were 226 levels, including the final boss battles.
CAVEMAN NINJA (Elite)
-This is the European version of Joe & Mac. There are 5 Stages. In each stage
you have to fight 2 bosses. When you defeat the boss of Stage 5, the caveman
Sagileocorn, you watch the brief ending, it goes to a black screen showing a
caveman, then it goes to a screen where you enter your name, then back to the
title screen.
CHAMPIONSHIP RALLY (HAL)
-This Australian-only PAL NES release is somewhat similar to RC Pro-Am, but
there are no opposing cars on the tracks, though you are competing against
other racers times. To properly beat this, select Championship mode and choose
Group S as your difficulty (this is the hardest difficulty). There are 10
different locations where you will race (called Rounds). Each Round has at
least 3 races, while three of them have 4 and one of them has 5. When you beat
the Round 10, Race 3 (RAC) and have enough points combined from winning or
placing in the other races, you will get a congratulatory screen showing your
ranking, points and the Class you chose (Group S). It will show your car in the
middle of the screen while showing the different racers at the bottom. Pressing
start here will will give you the message "See you again next season" and your
car will drive off and you will go to the title screen. No credits here.
CHIP 'N DALE RESCUE RANGERS (Capcom)
-There is an obligatory Zone 0 you must play through, then after that you can
choose your own path through the zones. On the game map there are a total of
8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3
of the zones altogether if choose. Once you beat Zone G you take a rocket to
another section where you must play through Zones H, I and J. Zone J is the
last zone, where you will battle Fat Cat at the end. Defeat him and you get a
short ending showing Chip, Dale, Monty and Gadget in a square at the top of
the screen with some dialogue at the bottom, then it just stays on that
screen with -END- in the dialogue box.
CORVETTE ZR-1 CHALLENGE (Milton Bradley)
-There are 8 different opponents you get to choose from at the beginning.
There are a total of 9 races (legs) you have to drive. To get the best
ending you have to race the best driver (AJ Turbo) on all 9 legs. You will
then get the ZR-1 Trophy upon winning the last leg.
DEVIL WORLD (Nintendo)
-This game was released as a Famicom cart and a PAL NES cart. I played
through the PAL NES version. It's an old game (1984) so you basically have
to plow through 99 Levels. When you beat all 99, you go to Level 0. After
Level 0 you continue to Level 1 again and so on. I consider beating Level 99
beating the game, as it is the most difficult and Level 0 is easier than
Level 1.
DROP ZONE (Mindscape)
-You go up in rank depending on your score. When you go over 1,000,000
points, your rank becomes "MEGASTAR". That is the highest rank you can get,
even if you score 2,000,000 points or more. Also, if you manage to get to
Round 99, when you beat it you return back to Round 95.
DOUBLE DRAGON III (Acclaim)
-There are 5 Missions. When you get to the end of Mission 5, Egypt, you
fight 3 mummys and then fight Princess Noiram, who is really Marion under an
evil spell. Defeat Noiram and you get the ending which consists of showing
each of the main characters, a few credits, and then an END screen which
stays on until you reset the game.
GHOSTS'N GOBLINS (Capcom)
-There are 7 stages, with Stage 7 being the final boss fight against Satan.
When you defeat Satan you have to go through the game again and when you
arrive at Stage 7 for the second time you have to defeat Satan using the
Cross weapon you find near the snake in Stage 6. Defeat him for the second
time with the Cross weapon and you get the good ending which
says "Congraturation This Story is Happy End", etc.
GRADIUS (Konami)
-The ending to the European version here is the same as the US version. You get
by the brain at the end of Stage 7 and get a Congratulations! message as the
base blows up behind you. Even though you start again from Stage 1 you will get
the same ending each time you beat it. Check the Famicom version's ending for a
different outcome.
GUN.SMOKE (Capcom)
-Gun.Smoke (with the period between words) is comprised of 6 unnumbered
stages. When you defeat the Wingates at the end of Stage 6 you get a nice
little ending sequence showing how you saved the town. The credits roll,
followed by a screen where you can hit Start to play the game again.
HAMMERIN' HARRY (Irem)
-Play through the game's 5 stages, defeat the Rusty Nailer's boss and you get
the games ending, which consists of the boss groveling at your feet and some
closing screens. You then get a message saying you are not finished and must
play through the game a second time. Defeat the 2nd Quest, which was the same
as the first, right down to the same exact ending, and you will get a small
message at the end of the second ending saying the Rusty Nailer's are now
law-abiding citizens and Harry will live happily ever after. The game over
screen appears and you go back to the title screen.
KABUKI: QUANTUM FIGHTER (HAL)
-There are 6 Rounds. Each Round has 2 or 3 stages, with the last stage in
each Round being a boss battle. Round 6 is just the final boss fight. Win
the fight and you get an ending sequence complete with credits. The ending
stops at a sound test where you get to play the different sounds from the
game and the text teases a sequel which never came out.
KONAMI HYPER SOCCER (Konami)
-To beat this game, play through on Tournament Mode. You must play 8 games
in the Qualifying Matches. Win those 8 and you move on to the World Finals
bracket. You must play 4 games in the World Finals. The 4th game is the
Championship game. Beat that team and enjoy the ending screens. After the
ending sequence you return to the title screen.
LES CHEVALIERS DU ZODIAQUE - LA LEGENDE D'OR (Bandai)
-This is the same exact game as the Famicom game Saint Seiya - Ougon Densetsu.
Since it is the same game, look up that game in the Famicom section for a more
thorough description of the game. This particular version here is an official
French PAL release, one of the very few games that were released for the NES in
the French language. Other than the language change, everything else is exactly
the same as in the Famicom version, right down to the lack of credits and the
FIN on the last screen. The last boss in this game, the Pope who you see right
in the beginning of the game, is named Noirs, which is French for the word
black. Fans of Saint Seiya anime seem to really dislike this game, but it is
not a bad little action/adventure game on its own.
LION KING (Virgin)
-Even though the back of the box says there are 10 levels to "battle
through," there are only 6. Perhaps the SNES version has 10. When you get
to the end of Level 6, you face a baboon who throws rocks at you. Jump on
the rocks so they bounce back and hit the baboon. Hit him about 5 times and
you get the ending screen followed by the credits, then back to the title
screen. I can see why this game wasn't released in the USA.
MARBLE MADNESS (Milton Bradley)
-There are 6 races in the game, titled: Practice, Beginner, Intermediate,
Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you
get a congratulations screen with a bunch of marbles bouncing around which
tallies your final score. The next screen is a high rollers screen showing
the top 10 high scorers in the game. From this screen you return to the title
screen.
MR. GIMMICK (Sunsoft)
-A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure
and Ufouria. The storyline is whimsical, as a little girl gets a new toy for
her birthday (Gimmick) and all her old toys get relegated to a box next to her
dresser. The toys are upset so they kidnap her and take her to another dimen-
sion. Now it is up to Gimmick to follow her to that dimension and rescue her.
There are a total of 7 levels. However, you can only get to Level 7 by find-
ing all 6 of the special items in the Levels 1 through 6. These are hard to
find and you have to use techniques like jumping on your own star shot to
reach some of the places leading to them. Now if you fail to find all 6 items,
when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to
a screen showing Gimmick riding one of those black birds with the scrawny
necks over various landscapes as the staff credits flash beneath him. When
the credits are done, Gimmick is on a black screen with a thought bubble
coming from him with a picture of the girl inside of it. You didn't rescue her
since you didn't find all the secret items to unlock Level 7, so you get this
bad ending. It goes back to the title screen from here. Now, if you did manage
to find all 6 special items, when you beat Cloak at the end of Level 6 it will
go to the map screen where it always goes before you start a new level. This
time you will see a floating fortress lower from the sky with an arrow point-
to it. Go ahead and start Level 7. This is the easiest level of the game,
almost like a scenic tour. Work your way through the castle and you will
eventually reach the final boss, Shadow. Hit him 3 times and he will shed the
cloak, revealing someone who looks like a jedi (Sith I would assume) with a
lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end-
ing. Shadow explodes into a bunch of red crystal fragments as they rain down
over Gimmick. It now shows a bunch of pictures that tell a story (without
words) of Gimmick opening a closet door to find the girl who hugs him to her
in a loving embrace. The two of them run from the castle as the blue orb that
must have been Shadow's power source shatters. They both leap into the portal
and land on the girl's bed back home. It shows them looking out her window
and then the screen goes to black with what looks like a city grid in the
background as the credits roll, ending with THE END, where it stays until you
reset. This game was never released in the USA for the NES. This ending is
for the European PAL release of the game and is identical to the Japanese
Famicom version, called simply Gimmick! (no Mr. prefix). The only difference
between the 2 is the name.
NOAH'S ARK (Konami)
-To beat this PAL game, finish all 21 Stages and beat the devil at the end.
I'm not sure if the ending changes if you find any of the secret rooms, but I
found none.
OPERATION WOLF (Taito)
-There are a total of 7 Rounds. It looks like there are only 6 Rounds, since
there are only 6 areas to play through, but there is always 1 surprise round
where "The Enemy has spotted you" mixed in between 2 of the rounds randomly.
When you finish the last Round you will get a message from some important
looking guy (either the President or your commanding officer). This message
differs according to how many prisoners you rescued in the last round. If you
rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and
tells you "Splendid! You are a Real Pro Combatant." This is the best ending.
If you rescue 2 or 3 prisoners he seems a little less than satisfied, but
tells you "Well Done! I hope you do your next mission just as well." Now if
you only rescue 1 prisoner, he turns away from you with a cigar in his mouth
and says, "Not very satisfactory! But you can have another chance." Finally,
if you come back empty-handed he throws a fit and says, "You have failed your
mission! Don't bother coming home." You get the game over screen here, but in
the other scenarios you do get to continue. You will return to Round 1. I've
beaten the game 4 times and it does the same thing each time, so just consider
playing through it once as beating it. I want to give a very special thanks
to the mighty Rey Esteban who sent me save states for each of the endings. He
has a website (check my Miscellaneous section for it) that has a ton of game
ending pics and has more than likely beaten more games than I have.
PARASOL STARS (Ocean)
-This rare game is a PAL only release and is considered to be Bubble Bobble
3, subtitled "Rainbow Islands II." Beating it requires a special trick.
Proceed through the game normally. Each Stage has anywhere from 5 to 7
levels in it. When you get near the end of Stage 7 you will want to be on
the look out for the Star Miracle Icons. When you collect 3 of the same icon
you get a special treat, though when you collect 3 Star Icons, this will help
you beat the game. You will find the Star Icons in Stage 7 and 8. Be sure
not to collect any of the other icons near the end of the game, as you need
to get the 3 Star Icons. When you get them, you are granted a miracle. Beat
the boss of Stage 8 and your miracle will be a key to the last 2 stages. Now
play through Stage 9 and Stage 10 and when you get to Stage 10-5 you face off
against a small wizard. Beat him and you face the final boss, Chaostikhan.
Beat him and you get the wand and will view the short ending sequence. Enter
your initials and then return to the title screen.
PARODIUS (Palcom)
-Beat the Great Octopus at the end and watch the ending. The game restarts
but you get the same ending if you beat it again.
PROBOTECTOR II (Konami)
-There are 8 Areas to play through in this PAL version of Super C. When you
defeat the alien at the end of Area 8, you get the ending showing the chopper
flying away through the clouds and you get some credits. Then hit start at
the end screen to restart at Area 1 with your score intact.
RACKETS & RIVALS (Palcom)
-To finish this PAL tennis game, play through 4 different tournaments. When
you beat the final opponent (Hansome) in the Palcom Cup Finals, you win the
game. You get 3 graphic screens and the game goes back to the options screen.
RODLAND (Jaleco)
-After you finish Stage 31 you have a final, side-scrolling level. When you
beat the Monster at the end, you get the ending.
RUSH'N ATTACK (Konami)
-This PAL version is identical to the NTSC release. There are 6 stages to
battle through. When you get to the Giant Missile at the end of Stage 6,
kill one of the yellow/orange enemies to get the rocket launcher and fire
away at the missile. You get a nice little ending showing the enemy base
blow up as you are running from it, then the credits roll. You then start
back out in Stage 1.
SNAKE RATTLE'N ROLL (Nintendo)
-There are 10 levels in this game developed by Rare, plus a final boss fight
which I consider Level 11. When you defeat the Ice Foot final boss in Level
11 you will then have to jump in the spaceship. After this you watch the
ending showing the ship taking off along with an ending message. You then go
to a game over screen showing your final score. From here any button pressed
will bring you back to the title screen. Sorry, no credits.
STREET GANGS (Infogrames)
-This is the PAL version of River City Ransom and is pretty much identical,
except for the title screen. To beat this game you must make it to River
City High School. However, the gates will not open unless you have beaten up
8 bosses along the way. These bosses appear in certain areas after you clear
out the gang in that area. When you beat a boss he will usually give you a
hint on where to find the next boss. When you have beaten up the 8 bosses,
go to River City High and beat the gang up there and the 9th boss will
appear. Beat him to gain entrance into the high school. Defeat 3 more
bosses inside the school and you will eventually face the 13th and Final
boss, Slick. Defeat him and you get the ending screens followed by the
credits.
SUPER TURRICAN (Imagineer)
-Fight your way to the end of Stage 5-2 where you will have to beat 2
guardian robots. Beat them and the doorway to Stage 5-3 appears. Enter it
and beat the final boss Machine and victory is yours. This is a PAL-only
release.
TEENAGE MUTANT HERO TURTLES (Palcom)
-There are 6 large areas to play through. The area number is always displayed
at the subscreen. When you defeat Shredder at the end of Area 6 you view a
couple screens where Splinter turns back into a human, April congratulates
you, then you get a one screen message stating that your adventure
has concluded, then you return to the title screen.
TIME LORD (Milton Bradley)
-There are 6 Stages (Time Periods) to play through. When you manage to
defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen
message and then get to enter your initials on a high score screen. The game
then shows the high score and resets to the title screen.
TOP GUN (Konami)
-The PAL version here is identical to the USA NES version. There are 4 Missions
and when you finish Mission 4 you will get the ending showing your plane land
and the pilot waving to the onlookers from the cockpit with the words PUSH
START KEY showing up above your plane. No credits or anything. You can keep
playing through the game over and over but you will not get a different ending.
See the Top Gun entry in the NES section for more details. The Famicom version
of the game has a slightly different ending, with programmer credits added on,
so check that out in the Famicom section. Also, if you die during gameplay but
managed to score over 50000 points, you will get a really cool screen that
congratulates you and tells you that you are the Top Gun. Details of that
screen are located in the Top Gun entry in the NES section as well.
TRACK & FIELD IN BARCELONA (Kemco)
-This is the PAL version of Konami's Track & Field. Just play through the
game, qualifying in all the events. They will start repeating, so consider
qualifying in all of them finishing the game.
TROJAN (Capcom)
-Trojan has 7 Stages. Each Stage has 2 parts, except Stage 5 and the final
stage, Stage 7. Stage 7 is the boss battle against Achilles. Defeat him and
you get an ending message followed by screens showing the bosses of the game.
The game goes to a final "The End" screen and goes to the title screen.
TROLLS IN CRAZYLAND (American Softworks Corp.)
-There are 11 Stages in this game. When you beat the game watch the credits,
but don't go anywhere. After the credits roll you actually have to fight the
final boss one more time. Beat him and the game is officially over. This is
a PAL-only game.
==========================
E. UNLICENSED/PIRATE GAMES
==========================
The games in this section are games that are games made by companies known to
put out pirate games. Most of them are versions of games that came out on
other systems than the NES (Mortal Kombat, Boogerman) while others are
completely different games. These are often pretty low on the quality scale,
though there are a couple that aren't total garbage. Some people don't like
to refer to these as "pirates" and will simply call them "unlicensed" games.
I will probably move the Sachen games into this section at some point, but
since it is still being debated on whether or not they qualify as being
included in the NES American released game lists for collector's purposes, I
will just leave them in their own section for now. The following website,
maintained by jbholio, has a wealth of info on unlicensed NES/Famicom games:
http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/all/
3 IN 1 SUPERGUN (Micro Genius)
-There are 3 somewhat unique games on this cart. In CLOWN you start at Round
0 and play through Round 9. When you finish Round 9 you return to the
difficulty selection screen for that game. No ending at all. The game SNAKE
CHARMER is more of the same, with Rounds 0 through 9. When you finish Round 9
the Snake Charmer actually walks off the screen, but then you return to the
difficulty selection screen for that game also. In SHOOTER you play through
Rounds 1 to 10. Finish Round 10 and you go back to the difficulty selection
screen for that game. No real endings for all 3 of the games here.
BOMBER MAN 08 (Pirate)
-This cool Bomberman game comes from a "20-in-1" pirate multi-cart that for
some strange reason has 4 seperate multi-carts on it (15in1, 80in1 and 160in1).
Of course, most of these are variations of several games, including Pooyan,
City Connection, Urban Champion and several other older games. However, on the
20-in-1 part of this odd cart you will find Bomber Man 08. It seems to be a
pirate original and plays smoother than the original Bomberman. There are a
total of 18 stages. When you finish Stage 18 you simply proceed to Stage 1.
There is no ending at all, but one would hardly expect pirates to put any more
time than needed into one of their ripoffs.
BOOGERMAN [aka SUPER BOOGERMAN 1997] (Pirate game)
-There are 3 seperate levels, with each level having at least 2 sections.
The levels aren't numbered, but when you get to a boss and beat him, that is
the end of the level. When you beat the third boss, the one with the big "M"
on his shirt, you go back to the beginning of the game.
COBRA MISSION (Asder/NTDEC)
-This Operation Wolf style lightgun game has a total of 5 Stages (aptly called
"Cobra Missions" between stages. Enjoy the butchered English mission briefings
between stages as you blast through waves of thugs. The game is actually
nicely done considering it's an unlicensed/pirated game. When you get to the
end of Stage 5 you will have to battle a helicopter that takes up a good
portion of the screen. You do not have to destroy the chopper, just keep
blasting the missiles it shoots at you until you get by it. You will then have
a final boss battle against "Fred," a rough looking gangster in green with an
eye patch. When you dispatch of him you will get the usual Stage Clear screen,
but instead of going to the next briefing you will enjoy a nice cinema screen
of Fred falling down the side of the building to his demise. You then get a
screen showing a picture of your girl running to you at the top with a message
on the bottom (your name is Bruce!) saying how you stamped out the terrorists
and rescued your girlfriend (her name is Dr. Kriele Jones...who came up with
that one??). It then shows the 4 person staff credits and finally goes to a
very large portrait of you kissing Dr. Jones. Pressing start will bring you
back to the title screen.
COLOUR 2001 STREETFIGHTER II (aka The King of Fighters '97) by Rex Soft
-There is no ending to this game. You just keep fighting random computer-
chosen enemies. Even if you beat each enemy you will just keep fighting
until you shut off the game.
CONTRA SPIRITS (Chinese Pirate Original)
-In this pretty good Contra Spirits pirate for the Famicom, there are a total
of 6 Stages. When you beat the Brain with the eyeballs floating around it at
the end of Stage 6, do not use a bomb to destroy the eyeballs or you will not
be able to defeat this final boss. When you beat it, you get a little ending
scene with your hero hitching a ride on a helicopter.
CRIME BUSTERS (Bit Corp)
-This is one of 2 pirated Brazilian games I had always wanted to try, with the
other being War in the Gulf (still haven't tried that one as of October 2009).
After finally getting to play it after all these years, it was a real dis-
appointment. It is a zapper game, along the lines of Operation Wolf and
Freedom Force, except it is not good at all. There are only 3 stages in the
entire game. The only reason there is "playability" here is because each time
you finish a stage you have to kill 5 more enemies in the next stage than you
did in the previous stage. For example, in Stage 1 you have to kill 20 guys.
In Stage 2 you have to kill 25 guys. In Stage 3 you have to kill 30 enemies.
When you finish Stage 3 it just returns you to Stage 1, but now you have to
shoot 35 guys. You get the pattern. If you keep playing over and over you will
eventually get to a point where you will have to kill 255 enemies in Stage 3.
This will be on the 15th set of stages. When you kill the 255 enemies, it goes
back to Stage 1 as usual, but because NES values cannot go higher than 255,
it will not be 260 enemies you have to kill in Stage 1, but will reset to a
mere 4 enemies. This is because when it increased the value by 5 from 255, it
includes the 0 digit, so it went from 255 to 0 to 1 to 2 to 3 to 4. So, to make
a long story short, there is no sign of an ending whatsoever for this pirate
game and though technically you could call the enemy counter resetting as
officially beating this game, that might be a little over the top, so I would
just count beating the 3 stages the game gives you as finishing this game. As
a note of interest, this was released for the Famicom Disk System in 1989 as
well as on the NES in Brazil by Gradiente. Avoid this unless you like mindless
zapper game.
DECATHLON (C&E Inc.)
-To officially beat this game, select "Full Game" at the options screen. Pick
a country and then challenge your opponent in all of the events. At the end
of all events if you have more points, you get a brief message and move on to
your next opponent. Score more points than your 2nd opponent in all the
events and move on to your 3rd opponent. If you outscore your 3rd opponent,
you actually get an ending message and congratulations screen followed by an
actual list of credits. This is almost unheard of for a game of this type.
After the credits, pressing start will bring you back to the title screen.
DUCK MAZE (Bit Corp)
-This game was one of several games also released by HES and it is a pain in
the arse. Only through a couple Game Genie codes was I able to make it through
this difficult puzzler. It is almost impossible to make it through the levels
without either dying or having your egg destroyed by either an enemy or a fall
but if you can make it through all 20 stages your reward will be...nothing.
That's right, you get a one-way ticket right back to Stage 1. There isn't
even a quick congratulations screen. The title screen just says "Duck", which
is also what some of the pirate carts have on the label.
FELIX THE CAT (Dragon Co./PIRATE)
-This game is of no relation to the NES game of the same name by Hudson.
There are 7 levels in this pirate original. When you defeat the Captain at
the end of Level 7 you get the one screen congratulations and return to the
title screen.
FIGHTING HERO (Mega Soft/Pirate)
-If you enjoy fighting games in the Street Fighter mode, you will not enjoy
this. I'm not good at these type of games, but I could barely get a normal kick
or punch to work at all here. Anyway, thanks to the wonder of emulation I got
through it. You get to choose which continent you want to start in. There are 4
to choose from: Africa, Australia, Asia and Europe. It doesn't matter which you
start in. Once you choose you will go up against the champion of that area.
All you have to do is win 2 out of 3 rounds against the fighter and you will
move on to the next continent. Once you beat the 4 different fighters from the
4 different continents you will face off against a final foe, Joe from the
American continent. Beat him in 2 out of 3 rounds and you get a pretty decent
ending for such a short game. You will get full screen bios on all your
opponents as well as yourself. These show your name, weight, height, speed,
attack and technic (sic). It shows you (Leon), Masa, Vic, Billy, Alex and Joe
and then drops you into a cool screen showing what I assume to be the 9 people
who programmed/worked on the game as credits will flash beneath the group
picture. The great thing about this ending is that the 60s tune "Secret Agent
Man" is playing during it. I'm not making this up. After the credits you are
returned to the title screen. The ending was certainly the best part of this
game.
FIRE DRAGON (PIRATE/Found on Asahi VCD Player)
-There are 2 modes. Beat the game in Normal mode by finishing all 50
levels. This is a pirate game that was found on a VCD Player purchased by
Martin Nielsen.
GO! BENNY! (PIRATE by NTDEC)
-This is a shooter that also goes under the name 'Corre Benny' in some regions.
It is a cross between Bee 52 and Chuka Taisen (SMS Cloud Master) in my opinion.
While not a bad shooter, there are only 3 icons you can find during gameplay:
one powers up your weapon into a spray shot, one makes you go faster, and the
other is a 1-UP. The bosses, like the backgrounds, are big and colorful and
just require a hammering of the fire button to defeat. When you knock off the
giant bird, a red and blue parrot by the looks of it, you get a quick screen
showing sparkling stars and then it brings you back to the goofy-looking
title screen. If I thought for a second that you might get a different ending
playing through the game again, I would try it, but I am thinking we were
lucky to get 5 playable stages out of this pirate offering.
HARRY POTTER (PIRATE)
-The title screen says, "Harry's Legend" but the game is called Harry
Potter. There are 5 levels to choose from. When you beat level 5 you get
the 1 screen congratulations message.
HES 6 IN 1 (HES)
1)COSMOS COP
There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
Waste him and you get the ending, which is a screen that shows the staff of
the game.
2)MAGIC CARPET 1001
There are 4 Levels you must fly through. After you beat the nasty final boss
in Level 4 you are treated to a nice ending screen showing you and the girl.
Pressing any button brings you to the staff screen where you will stay until
you reset the game.
3)BALLOON MONSTER
There are 50 Stages in all. When you complete Stage 50 you simply loop back
to Stage 1. No ending. No credits.
4)ADAM AND EVE
40 Stages comprise this game. When you beat Stage 40 you simply move on
to...Stage 1. No ending at all.
5)PORTER
This Boxxle-clone consists of 25 puzzle-like stages. When you complete
Stage 25 it brings you to a screen like the usual between stage screens,
but instead of saying "Stage 26" it says "Stage W", where the W must stand
for Win, as in, "You won the game." From there instead of going to another
stage it goes back to the title screen.
6)BOOKYMAN
The game starts at Round 0 and after you beat Round 7 it goes back to
Round 0, without an ending or any other fanfare. If you are playing this game
in an emulator you can actually play Rounds after Round 7 by alternating
value at HEX address 07FB. Some rounds are unplayable and some rounds have you
painting the same exact color as the background, making it ultra challenging.
However, as far as I am concerned, this game is considered beaten after you
finish Round 7.
HIT MARMOT (Pirate by Mega Soft)
-This is another pirate developed by Mega Soft and published by NTDEC. In it
you play a Whack-a-Mole game like the ones you play at Chuck E. Cheese stores.
The game is also very similar to the Famicom game Super Mogura Tataki!! -
Pokkun Moguraa if you want to try that one. Anyway, at the title screen you
have 4 choices for gameplay: Normal One Rats, Normal Two Rats, Advance One Rat,
Advance Two Rats. You get the same ending no matter which option you choose.
On the screen after choosing you get 3 more options: Cooperation Mode, Two
Players Mode and Machine Gun Mode. Again, you will get the same ending going
through each of these modes. There are 30 stages in all. Every several stages
or so the amount of "Rats" you need to hit goes up. In the later stages you
have to be almost inhuman to hit even one. If you can manage to clear Stage 30
you will receive something quite rare, an actual ending to a pirate game. It
will show the marmot keeper walking towards a woodshed with 4 marmots leashed
behind him. He will enter the back of the shed and then a fat marmot comes out
from the back. Not sure what happened here. Did the keeper get eaten by the
marmots and they all merged into one? Anyway, the fat marmot will walk back to
the left side of the screen and get even bigger as he turns into what looks
like a bat. The moon rises and he flies off. You then get actual credits
rolling (another pirate rarity) and then end up back at the title screen.
HUANG DI (PIRATE-Developed by Asder/Published by NTDEC)
-This is one of the few pirate/unlicensed games that is worth playing. There
are
several special attacks, multiple areas in each stage and good-sized bosses.
In all there are 6 stages. Each stage has at least two different sub areas to
explore. Stages 3 and 6 have multiple doors leading to different areas of the
stage, giving it a maze-like feel. In Stage 6 you will eventually find the last
boss, who is some kind of 6-armed demon. Once you defeat him you will get an
ending showing your character holding up his sword with your vanquished foe in
the background and some Chinese lettering at the bottom of the screen. From
here
it goes to a nice looking screen depicting your character looking out at the
setting sun. This screen would have been impressive for any released NES or
Famicom game. Chinese text will flash across the screen until you press start,
then you will go to another screen showing a few boxes, also with Chinese text
inside the boxes and to the right of them. Pressing start at this screen will
return you to the title screen. When you start a game you have 2 different
characters you can choose to play as, but the ending is identical no matter
which character you choose, even though one character is noticeably older than
the other one.
IDOL SHISEN MAHJONG (PIRATE-Hacker International)
-This game is exactly the same as the AVE game Tiles of Fate, except it has cut
scenes with girls losing clothing as you get further into the game, like pretty
much all of the Hacker International titles do. There are a total of 21 stages.
There are 4 girls to watch undress during the game. Stages 1-5 have Yui going
from a long dress to her under garments. Stages 6-11 has the playful Noriko
losing her blue dress. Yoko (definitely not Yoko Ono) loses her shirt and pants
during stages 12-17. Finally, Miho goes from a skimpy bikini to her birthday
suit during stages 18-21. When you finish Stage 21 and view the naked Miho, you
will then press start to see the ending, which shows a nice sunset over a
secluded beach, followed by the words "GOOD BYE" on a black screen. You are
then
dumped back to the title screen. You might as well stick with Tiles of Fate,
unless you like 8-bit porn.
IMPOSSIBLE MISSION II (HES)
-There are 8 towers you have to go through. In each tower you have to
collect a 25 second music clip. There are 2 duplicate clips, so when you
finish the 8th tower you will have 6 clips, making a 150 second music clip
which will enable you to enter Dr. Elvin Atombender's chamber. Pick the
correct computer to disable and you throw Atombender out of the facility.
The ending screen is basically a hi-score screen showing how much stuff you
collected and your total points. The game then resets to the beginning.
JOURNEY TO THE WEST (PIRATE-Micro Genius/TXC Corporation)
-There are 7 stages in this neat side scrolling platformer. When you reach the
Red Lion boss at the end of Stage 7 and defeat him you will meet the Geisha
girl
like you do at the end of every other stage, then it will go to an ending
screen showing all the main characters on a mountain top staring at a far away
pagoda with some Asian text at the bottom of the screen. Pressing start will
bring you back to the title screen.
LITTLE RED HOOD (HES)
-There are 10 Worlds to go through. In each world you must complete tasks to
make a key appear, then must collect 12 fruit to make a door open to the next
World. When you complete all 10 Worlds you get a message from Grandma thanking
you for coming and the game returns to the title screen.
LU YE XIAN ZONG (GREEN WILD IMMORTAL TRACE) (E.S.C. Company Ltd.)
-In this Chinese pirate of Snow White you have to make it through 10 Levels,
including the boss levels. Defeat the Wicked Witch at the end of Level 10
and you get a nice little ending which includes the main character from the
game Rockin' Kats.
MAGIC DRAGON (MagicSeries Corp./Pirate)
-There are only 4 Levels in this pirate R-Type clone. When you beat the
machine at the end of Level 4 you get a little ending sequence followed by a
screen saying "THE END."
MAGIC JEWELRY (Hwang Shinwei/Pirate)
-This Asian pirate has no ending. The Level counter goes up to Level 999 but
then resets to Level 000. The strange thing about the Levels is that they
gradually become faster and reach a climax at Level 255, then slow down
dramatically at Level 256, almost like you are playing Level 1 again. I would
probably consider finishing Level 255 as beating the game since that Level is
the fastest of the game. Also of note: the Jewelry counter goes up to 99999
and then resets to 00000 when you go over 99999. The high score counter
resets to 0000000 after going over 9999999.
MASTER SHOOTER (Pirate by NTDEC)
-This game is meant for two players, but you can play by yourself. The first
5 stages each have 3 rounds. If you are playing with a friend whoever wins the
most stages will go on to Stage 6. If you are playing alone, then you can
breeze through these 5 target practice stages without even doing anything and
you will advance to Stage 6. Stage 6 is where you have to shoot live targets
that shoot back at you, as you will see a health meter appear on the bottom
right of the screen. Shoot your way through stages 6 through 9 and when you
shoot the last enemy in Stage 9 you will get a babe/trophy screen with the
message: CONGRATULATION! YOU ARE A TOP SHOOTER NOW. BEAUTY AND THE AWARD WILL
BE OF YOUR HONOR. GOOD LUCK.... After this it will go to a credits screen
(which is unviewable in some emulators) where it will stay until you reset. I
forgot to mention that this is a light gun game if you haven't figured it out
by now.
METAL FORCE (Pirate by Open Corp.)
-This is a really good original pirate/unlicensed game from Korea (at least I
think it is an original). The level layouts are very reminiscent to those of
Mega Man and Darkwing Duck, though your enemy can only use a boomerang and a
wave shot for weapons. There are 7 missions in all. When you get to Mission 7
(Planet X) you will reach what looks like some kind of flying, robotic hippo
for a final boss. Nail him until he blows up and you will get a screen of text
saying: AS A BASE IS BEING DESTROYED, ESCAPE NOW! It shows the base blowing up
and the next screen says: CONGRATULATE ON YOUR SUCCESS - FUL COMPLETION OF THIS
FIRST MISSION. A BIG PROBLEM OCCURED IN THE EARTH. METAL FORCE!, RETURN TO A
BASE IMMEDIATELY. Funny how they cannot spell "full" yet they nail they can
nail a word like "immediately." The next screen shows you returning to Earth
and then the credits roll where it will stay until you reset. A very good game
considering I had never heard of Open Corp and wasn't expecting much. There
were even a few hidden paths in the game that you had to find to reach items
that looked out of reach. Definitely worth a play through.
MORTAL KOMBAT TRILOGY (aka Mortal Kombat 5...Pirate game by Hosekn of USA
Co., LTD)
-If you play against the computer you will automatically be given a new
opponent on the selection screen after you beat one. When you beat all 16
(including yourself twice) you will get an actual ending screen.
MORTAL KOMBAT V 1996 TURBO 30 PEOPLES (Pirate game by Yoko)
-If you play against the computer you will automatically be given a new
opponent on the selection screen after you beat one. When you beat all 30
you will get an actual ending screen.
NIGHT ARROW (Pirate game)
-In this Famicom pirate of Galaxian you must finish 100 Stages. When you do
this it simply goes back to Stage 1. No ending screen at all.
PANDA PRINCE, THE (K)
-This is a pirate of a pirate, as the company that made this (it just shows a
big letter K on the title screen so we'll say that is the company name, unless
Shin-Shin, which shows up on the ROM title, is the company and not just a sub-
title of the game. I really don't know) took one of the Donkey Kong Country
pirates and exchanged the main character with a panda. The game really isn't
that bad. It has decent control and cool level layouts. However, there are only
6 stages in total, with Stages 4 and 6 being boss battles only. Also, at the
beginning of the game it tells you that the Queen was kidnapped by a giant
Wasp, but the final boss you will fight looks like some kind of giant pre-
historic bird. Regardless, when you defeat the Stage 6 boss bird, your panda
character will stand there and clap his hands, then while he is clapping it
will show the rescued Queen standing next to him looking at him adoringly as
he claps. It then returns you to the title screen. Not a bad game for a pirate,
just really short. At least there is a semblance of a story here. As an added
bonus, since this game is a pirate and will probably never appear on Gamefaqs,
here are the stage passwords: Stage 2: P1AZ, Stage 3: QC85, Stage 4: C0EM,
Stage 5: NR9M and Stage 6: Y27H.
PANDA WORLD (Super Game)
-Panda World was found on a 9-in-1 pirate multigame cart supposedly by Super
Game with cart id# XB-F812. It is a cutesy platform action game that consists
of 4 stages. Each stage has 3 areas to play through. These areas aren't marked
but you have to go off the right side of the screen to move on to the next
area. When you finish the last area in Stage 4 you will face your one and only
boss fight of the game, against a giant robot panda. To kill him jump and fire
your shots at his eyes while avoiding the things dropped from the bird above.
It is tricky because you are on a conveyor belt while fighting him, but it's
not too difficult. Once you knock out both of his eyes (they each take around
6 shots) it will take you to a screen with a bunch of pandas piled up (like on
the title screen) with the word END above them. After a few seconds you are
returned to the title screen. Not a bad little pirate game here, but there are
areas in the game that are pretty buggy, especially in Stage 4 where you have
to ride some moving platforms that disappear at times.
PAPILLON (Hacker International)
-This is the same exact game as Galactic Crusader, except there are pictures of
naked girls after Rounds 3, 4, 5 and 6. Round 6 is the final round. At the end
of it you fight a cool looking skeletal wraith-like boss. Destroy him and you
get a peaceful scene of your butterfly character flying away from the city. It
then goes to a screen where your score is tallied up then shows you the last
naked girl, lying down waiting to be plundered. Wait awhile and it goes to a
screen where you can enter your initials for your high score. Do this and it
finally brings you back to the title screen. Versions of this game exist as a
Sachen release (in both Famicom and NES cart versions) and as a Hacker
International Famicom release. The Famicom carts for both versions have the
title on the sticker as PAPILLON GALS but the title screen says PAPILLON, so
that's what I'm calling it.
POCOHONTOS (Pirate game)
-Chances are you will never play this pirate Famicom game. If you do, there
are 6 vaguely defined stages. When you get to the end of Stage 6 you get a
weird message about what you must do to win the game, then are promptly shown
the final "win" screen without having to do a thing.
POWER RANGERS 2 (Pirate game)
-There are 5 levels in this game. You control a different power ranger in
each level. Beat the witch lady at the end of Level 5 and you win the game.
There is a short ending sequence showing each of the power rangers with some
Japanese text under them, then the game resets.
PU NU JING LING (Pirate by Hacker International)
-This is a Chinese pirate version of a game called "Mari, Ayami, Luka no AV
Poker". I believe it is similar to AV Poker (which was also released by
Panesian in the US as Peek-A-Boo Poker. Never has a simple poker game had so
many incarnations. Anyway, there are 3 girls you can play towards undressing.
When you pick one you play against the same girl each time, but whatever girl
you picked will be the one that undresses as you progress. When you reach 1000
points/dollars the girl you are playing will get mad and the screen will shake,
followed by a Chinese guy with his hands out in a "what the heck just happened"
expression. The next screen will be a picture of your girl. Keep playing and
when you reach 2000 you will get the same sequence, but the picture of your
girl will have less clothing. When you reach 3000 you will get the same exact
sequence again, but you will get the final picture of your girl. Only the red
haired girl will reach full nudity in this 3rd picture. The purpled and gray
haired girls will only get to "almost nude" status. Once you get this third
screen it will always go back to the girl selection screen no matter which
girl you played to undress, so there really isn't a clear cut ending other
than reaching 3000 points for each girl.
SEA OF DREAMLAND (Pirate by Mega Soft)
-This is a shooter where you play as a Sea Horse and is similar to another game
by Mega Soft/NTDEC called Go! Benny! There are 5 stages, with a colorful boss
at the end of each stage. When you defeat the 3-Headed Hydra at the end of
Stage 5 it will dump you on a Game Over screen. Here it gives you the option
of continuing back at Stage 1 with your score intact (but not your powerups) or
starting a new game. I played through the game using the continue option and
got the same exact "Game Over" ending, so I am guessing there is no real ending
and you will get that screen each and every time you finish the game. At least
one Mega Soft game had a good ending (Hit Marmot).
SOMARI (Pirate game)
-There is an actual ending to this Sonic the Hedgehog/Mario hybrid (need to
verify number of levels). You have to defeat Dr. Robotnik at the end of the
last level to beat the game.
STREET FIGHTER VI 12 PEOPLES (Pirate game)
-If you play against the computer you will automatically be given a new
opponent on the selection screen after you beat one. When you beat all 12
you will get an actual ending screen.
SUPER CONTRA 7 (E.S.C. Co. Ltd)
-There are 5 Stages. When you defeat the skeletal alien at the end of Stage
5 you get a credits screen (in chinese) and the game returns to Stage 1.
SUPER CONTRA X (Chinese Pirate)
-There are 7 stages in this decent pirate game. Defeat the robotic blue final
boss at the end of stage 7 and you get a screen showing a submarine sitting
on the surface of the water with a starry night sky and the word "END" at the
bottom of the screen. Hitting start goes back to the title screen.
SUPER DONKEY KONG 2 (Pirate game)
-This game only consists of 3 levels. When you finish the strange 3rd level
(which consists of controlling a snake instead of Diddy Kong) you get a
screen that says, "The End." That's it.
SUPER MARIO WORLD (Pirate game by Copyright)
-This is probably one of the best pirate games out there. There are a total
of 17 different stages, including 4 castles, where you fight boss
characters. When you beat the 3 Rhino bosses in the 4th castle (yes, the 4th
castle boss is the same as the 1st castle boss) you get a congratulation
screen and the game is won.
THUNDERBOLT 2 (Waixing)
-This is an Asian pirated game from pirate manufacturer Waixing. The title
screen says Thunderbolt 2 (in Chinese) with THUNDERBOLT FIGHTING PLANE under-
neath it. The good news about this game is that it is a decent shooter with a
bunch of power up weapons to get in each stage. The bad news is that there are
only 3 stages. This is par for the course with a pirate game, as their games
usually don't have much substance and they put just enough in to get someone
to buy the game, only to discover it ends quickly. Anyway, at the end of
Stage 3 you encounter one of the coolest bosses from any 8-bit game, a giant
green robot that hovers around at shoots things at you. Blow up his arms first
and when you defeat him it will go to a black screen with a picture of your
ship flying across the sky with the words CONGRATULATIONS!! ALL STAGE CLEAR!!
The next screen shows the word END in the center and the words THANK YOU TO
PLAY! below it. The final screen is a blue screen with a bunch of Chinese
symbols on it. If anyone knows what this says, please let me know. My guess is
that it consists of the names of the people who made the game. Hopefully we'll
find out.
THUNDER WARRIOR (Micro Genius)
-This is an odd unlicensed Famicom game. There are 9 levels. When you beat
the boss of Level 9, which is a cluster of faces, you get the ending message.
TIME DIVER AVENGER (Pirate by Nitra)
-This game was supposed to be released in the USA as Eon Man, but never saw
the light of day. Somehow a pirate company called Nitra got ahold of it,
changed it around a bit, and released it for the Famicom. There are a total
of 5 stages. Defeat the large boss of Stage 5 and you get the ending
message.
TOM & JERRY 3 (Russian pirate)
-There are a total of 5 Stages in this Famicom pirate original game from
Russia. When you beat the Witch at the end of Stage 5 you get a quick
graphic screen ending and the game goes back to the title screen.
UNIVERSE SOLDIERS, THE (Chinese pirate by Gamtec)
-A Pac-Man clone that actually has an ending. You can choose Easy or Hard at
the beginning of the game. You get the same ending in both modes and the only
difference is the speed of the enemies. There are a total of 50 Stages. You
start by getting to pick any of the first 10 Stages to play. This set of 10
Stages is called "Tiamxinwu Stars" and you must beat them all, in any order
you choose, to get to the next set of stages. Stages 11 through 20 are in a
set called "Ksite Stars." Again, beat these 10 stages to move on to the next
set of 10 stages (21-30) named "Wupami Stars." The set of ten stages after
that is called "Amizhi Stars" and the final set of stages, 41 through 50, are
in a set called "Walaya Stars." I have no idea of the significance of these
names, I just figured I'd list them for posterity. Anyway, when you finish
Stage 50 (in either Easy or Hard) you get a simple ending screen showing the
5 symbols for each of the Stars with the words THE END at the bottom of the
screen. No amount of button mashing is going to get you off this screen, so
hit reset if you want to play this decent pirate title again from the start.
A funny note about this game: I got this game at the same time I got several
others and had it sitting on my desktop for months. Every time I noticed it I
thought the game was a cheap pirate version of the movie-themed game Universal
Soldier. I still thought the game was called Universal Soldier until I got
around to writing this up. You definitely won't find Dolph Lundgren or Van
Damme here.
WA DI LEI (Chinese pirate)
-This is a pirate Minesweeper clone for the Dr. PC Jr. The stages are
determined by the number of mines you must detect. You select the number
of mines you want to find on the screen, from 10 to 80. Since the highest
amount of mines you can find on one screen is 80, set the mines to this
amount. Find them all and consider this game beaten, since there is
absolutely no ending. It just brings you back to the title screen when you
find the last mine.
WAIT AND SEE! (Tomsoft)
-I doubt too many people have played this Russian pirate game, but anyway you
must guide Bugs Bunny through 5 Stages. Finish Stage 5 and you get the
ending screen.
WAREHOUSE NO.18 (Russian pirate)
-This is a Boxxle-clone from a Russian pirate company. You can choose to
start on any stage from 0 to 18. When you finish Stage 18 the screen flashes
and then goes back to the screen where you can select a stage, except now you
can choose from stages 19 to 255! However, none of these stages are playable
as most of them just place you on a blank screen or a screen full of garbled
graphics. So, if you can beat Stage 18, consider this game beaten.
=================
F. FAMICOM GAMES
=================
The games listed in this section were released in Japan for the Japanese 8-
bit Famicom System. Some of these may be similar to US-released games of the
same name, while others are unique to Japan.
ABADOX (Natsume)
-There are 7 Stages. The final boss battle takes place at the end of Stage 6
while Stage 7 is the stage where you escape the explosion by maneuvering
through the various barriers in the stage. You get the ending sequence
showing you escape, followed by the credits, then back to the title screen.
ADVANCED DUNGEONS & DRAGONS: DRAGONS OF FLAME (Pony Canyon)
-Through the benefits of emulation, we non-Japanese speaking people get to play
a cool translation of the game thanks to the patch created by DvD Translations.
The game itself isn't anything spectacular, but if you are a fan of AD&D then
you are just happy to understand what is going on. You control a party of 8
characters, but only play as one of them at a time. You are able to switch
between them at any time and it is the same group that you controlled in the
AD&D game Heroes of the Lance. There are only really 4 areas of this game to
play through. You spend the beginning of the game in overhead mode searching
for the Cave of Sla Mori near Pax Thraxus. You then must go through this cave,
then a cave right after it where you will fight a dragon named Ember then
into a really quick section where you will get to the final fight against
Verminaard. If you know where to go you can beat this game in under an hour if
you are good in battles. When you get to Verminaard he will shoot energy at
you. Just jump or duck and move in to slash him and he will warp to the other
side of the screen. Continue to go after him and after hitting him about 26
times he will go down to his knees flashing and will disappear. The screen
will turn black and you will get the following message (thanks to DvD Trans-
lations patch): THE MORNING SUN RISES...THE NIGHT OF BATTLES SEEMS NOT TO HAVE
EXISTED AT ALL IN THE LIGHT OF THE SUN...THIS PURIFYING LIGHT GIVES TO THE
PARTY ITS BLESSINGS. Each of your characters will then give a quote:
TASSLEHOFF: "THIS ADVENTURE IS A FRAUD. THERE'S BEEN A DEPLORABLE LACK OF
SOUVENIRS."
CARAMON: "HEY, WE'RE NOT THIEVES!"
STURM: "JUST BEING ABLE TO SEE PEOPLE'S JOYOUS FACES ISN'T ENOUGH FOR YOU?"
FLINT: "HUH. I DON'T WANT TO END UP WITH ROCKS."
TANIS: "AND BESIDES, THIS HAS BEEN DANGEROUS. IT WOULD BE NICE IF SOMEONE
HELPED US OUT."
GOLDMOON: "SURELY, MISHAKAL WILL PROTECT US."
RIVERWIND: "BUT HE COULD SUPPLY A MEAL EVERY NOW AND THEN. THESE DAYS, ARE THE
GODS REALLY THE ONES GRANTING PROTECTION?"
CARAMON: "WELL, I'M FINE, AS LONG AS WE'RE OPPOSING THOSE BASTARDS FROM THE
DRAGONARMY."
RAISTLIN: "BROTHER, HAVE YOU LEARNED NOTHING FROM THIS BATTLE?"
FLINT: "DON'T BE LIKE THAT. BUT I'M SURE PAX THARKAS ISN'T THE ONLY FORT IN
THE AREA."
STURM: "IN ANY CASE SHOULDN'T WE CLEAR UP EXACTLY WHAT WE SHOULD ACHIEVE?"
TAANIS: "UHH......WELL, SHALL WE GET GOING? TO WHEREVER REQUIRES US!"
The screen goes black again and the message THE GENTLE MORNING LIGHT ENVELOPS
THE PARTY AND THUS THEIR ADVENTURE DRAWS TO A CLOSE scrolls by followed by
DRAGONS OF FLAME ORIGINAL VERSION STAFF credits. It's funny that they show
both USA and Japanese credits, as this game was never released on the NES in
the USA. After the credits roll, a big THE END takes up the screen and stays
there until you reset. The ending was almost as long as the game itself.
ADVENTURE ISLAND 4 (Hudson)
-See: Takahashi Meijin no Bouken Shima IV
AFTER BURNER II (Sunsoft)
-You know you're getting old when you open up this document to add a game
ending for After Burner II for the Famicom and discover that you already
wrote an ending for it. Unbelievable! While I'm here I might as well update
it since I wrote it awhile ago and it's not down to the smallest detail in
its description like the most recent games I have added to this guide. Anyway,
if you look at the ending description for the NES game After Burner it is
pretty much the same. There are 23 stages, with Stage 23 just showing you
landing your plane on an aircraft carrier, but instead of the Tengen
Enterprise (the name of the carrier in the NES version), you are landing it
on the Sun Enterprise. It will show your score when you land, followed by
a MISSION COMPLETE screen like in the NES version, but here's where it
differs. Above the MISSION COMPLETE is a black and white pic showing you
getting out of the plane with the carrier's crew waiting for you. The pic
changes to a pic of you in the cockpit giving the thumb's up sign. It changes
one more time to a pic showing you shaking the captain of the carrier's hand.
Then it goes to a staff screen. The NES version did not have this. It has
several names, including the program director, programmer, art director and
music director. It goes to another staff screen showing a few more people
and then a third screen showing four marketing people along with
CONGRATULATIONS AND "Present by ... Sun Electronics Corporation SUNSOFT" at
the bottom. After this it finally brings you to the title screen. Gotta love
Sunsoft for throwing a little bit extra into the ending, even though it
wasn't much.
AIGIINA NO YOGEN: BALUBALOUK NO DENSETSU YORI (Vic Tokai)
-This game was supposed to be released in the USA under the name Aigiina's
Prophecy, but for some reason it never came out. A prototype did turn up in
2009, so it will be nice to possibly play an English version of the game if it
ever gets dumped. The object of the game is to find objects in each of the 5
ruins on the game map. These objects will allow you to collect the 5 pieces of
the star, which are also in each of the 5 ruins, but some of the objects you
collect will only let you swap them for a star piece in a different ruin, so
you will have to return back to a particular ruin once you find the object
that you can swap for the star. When you get all 5 star pieces you can enter
the Baluba Shrine in the center of the map. Work your way through the shrine
and collect the 2 wands, then backtrack to find the hidden princess room. If
you talk to her while holding her 2 wands she will join you (her face appears
on the status bar on the screen). Now that you have her and the star, work
your way through the rest of the Baluba Shrine (be careful not to talk to any
one on your way through, as one guy sends you back to the beginning of the
game) and eventually you will get to a screen where you have to jump in place
5 times near the bottom left corner of the room to make a ladder appear. Go
down the ladder for the final room, which has a winged creature symbol in the
center of the room. Jason (your character) watches as the Princess climbs the
stairs and puts the 2 wands and the star on the pedestal. The room flashes for
a bit then it shows the Earth disappearing into the black background. The
screen then says ALL OF US OFFER CONGRATULATIONS ON YOUR ACHIEVEMENT with what
looks like a headstone and the Vic Tokai symbol beneath it. It then proceeds
to name all the characters and enemies with a brief explanation of who they
were, which is in English, but very bad English. Each person has their own
screen:
STARING:
JASON - THE MOST COUREGEOUS HERO WHO SAVE US. AN INTELLECTUAL ARCHAEOLOGIST.
PRINCESS LAIRA - AIGHINA'S DOUGHTER. SHE KNOWS HOW TO USE AURA STARS.
HEELS:
URANORD - GENTLE MONSTER WANDERIN' ABOUT COUPRICIOUSLY.
ZUCKOY - A SKYPILOT OF THE MONSTER WORLD.
JUNRUI - AN ACCURATE CHASER. IT'S FIRST NAME IS CHERNO.
OTOMACI - A PERSISTANT CHASER WITH BIG EYES.
YAKUTAI - AN ABNORMAL MONSTER WHO GENERATES ELECTRIC CARRENTS.
ARNUK - A MASSACRER TREATS THUNDERBOLTS.
DATTKAI - HARD-BOILED KILLER ESCAPED FROM MONSTER'S ALCATRAZ.
GATO - AN INSENTIENT SNIPER BORN FROM GRUDGE.
WALGATO - AN ACCURATE SNIPER. GATO'S BROTHER.
COZUNDARE - A POISON FLOWER. IT CANNOT MOVE.
SCUGAA - THE YAKUZA. THE WORST CHARACTER WITH RED SKIN.
TAKADYCE - BIG MONSTER BLOWS FIRE BALLS. IT LOVES YOKO NANNO AND ICE CREAM.
INHABITANTS:
OBABA - SHE CAN READ ANCIENT DOCUMMENTS.
MERCHANT A - THE STINGY MERCHANT. HE SELLS MAGIC KEYS.
MERCHANT B - HE SELLS MAGIC INK. HE RESPECTS FOR TOYAMA NO KINSAN.
MAN OF WISDOM A - HE IS ABLE TO READ TOMBSTONES.
MAN OF WISDOM B - HE IS VERY STUBBORN AND QUIET.
MAN OF WISDOM C - HE GIVES MANY IMPORTANT HINTS TO JASON.
SHINTO PRIEST - HE TREATS PASSWORDS. SOMETIMES HE GOES WRONG.
THE DEVIL - HE CHEATS JASON. NEVER BELIEVE HIM.
AND
AIGHINA - THE KING OF THE KINGDOM OF BALBA. IT WAS HE THAT MADE AURA-STARS.
Normally I wouldn't transcribe something like this, but I found it humorous.
The last screen you see says END, where it will stay until you reset. The game
reminded me a bit of Legacy of the Wizard, just not as difficult and mazelike.
AIRWOLF (Kyugo Boueki)
-This is a totally different version of Airwolf than the one that was released
by Acclaim on the NES. This Famicom version is a side scrolling shooter, not a
first person pseudo flight sim like the US version. There are a total of 6
stages in this one. When you fly to the end of each stage you will have to
take on a stationary boss, like a row of cannons or tanks. When you beat the
boss of each stage you get a 5 digit password. WRITE IT DOWN! At the end of
Stage 6 instead of fighting a stationary target you have to do battle against
a nasty helicopter in a side scrolling final segment. Once you manage to
defeat this final boss you will have to enter all 5 of the 5-digit passwords
you got at the end of each stage into a password screen. Once you do this you
will get a message, which, thanks to the Vice Translations English patch, I
can print for you. At the bottom of the password entry screen after you enter
the last correct code it will say JOHN: HAWKE, DOMINIC! THANKS TO YOU,
AMERICA IS SAFE. I'M WAITING AT MT. RUSHMORE. HAWKE, HURRY UP SO WE CAN MEET
AGAIN! It then goes to a really cool screen showing your helicopter landing
and being greeted by John. You get the following dialogue as you exit the
chopper to meet him: HAWKE: I'M GLAD TO SEE YOU'RE OK, JOHN! JOHN: THANKS FOR
SAVING ME! HAWKE: AFTER ALL THESE YEARS... JOHN: I'M FREE. LET'S GO HOME.
HAWKE: OKAY...BROTHER! You all pile into the chopper and it takes off. The
following message appears in the dialogue box: AND SO, THE THREE LEFT,
VICTORIOUS. BUT A NEW BATTLE AWAITS THEM... Several staff credits roll and you
are left on THE END screen, where it stays until you reset. This ending mess-
age left me thinking there might be another quest, but you can't press any
buttons to get past THE END screen, so this is the end.
AKUMAJO SPECIAL: BOKU DRACULA-KUN (Konami)
-There are 9 levels in this game. Level 9 has a few bosses. When you beat
the green monster with the hard-hat, you have beaten the game.
ALIEN SYNDROME (Sunsoft)
-I'm not going to do a huge write up on this one because it is the same
exact game as the NES version, which was released by Tengen and is listed
above in the NES section. This version has Sunsoft, Sega and Sanritsu listed
on the very last screen of the ending whereas the NES version just has Sega
and Tengen listed. The only other noticeable difference between the games is
that the NES version starts you right at the title screen when you power up
the game, then shows the demo showing the two players fighting the alien
behind the door. The Famicom version actually plays this demo immediately
upon powering up the game, then goes to the title screen. Not a big change
but a change nonetheless. If you don't feel like going up to read the NES
version of this ending, just know that the game has 7 Rounds, with Round 7
just being the boss fight against King Core and then it just shows a graphic
of the 2 fighters hugging with a shuttle flying towards Earth, then the
credits roll.
ARGUS (Jaleco)
-This came out in 1986. Some games had endings back then. This one doesn't. I
figured out how the stages work though, so you can pretty much make your own
finish here. Play through the first 3 Stages. The next 3 Stages will be the
same as the first 3, except a different color scheme is present. The next 3
Stages after that (7,8,9) are the same layout-wise as the two blocks of 3
stages before them, but they also have a unique color scheme. All in all there
are 9 uniquely "colored" stages, even though there are only 3 different stage
layouts. When you finish Stage 9 you loop back to the color scheme from Stage
1, so Stages 10-18 parallel Stages 1-9. So you'd think Stages 19-27 would
repeat this pattern. Think again. Stages 19-21 are same color scheme as Stages
4-6. Stages 22-24 arethe same as Stages 7-9. So even though the stages are
looping, the color schemefrom Stages 1-3 (and 10-12) are no longer part of the
loop. The rest of the game will just loop the color schemes from Stages 4-9).
To make a long story short, I would just call finishing this game as beating
Stages 1-9, as there is nothing unique (color or layout-wise) after Stage 9.
ARKANOID II (Taito)
-In this more difficult (I think anyway) sequel, you start on Level 0, where
you must defeat DOH from the original game. Beat him and you get the title
screen for Arkanoid II. Now the game really starts. There are a total of
34 levels (not counting Level 0). For almost every level you will get the
option of exiting to the left or right of the level when you clear the
screen. Each path takes you to either the right or left side of the next
level, each of which is a different board. You only have to play one side
of each level, so you don't have to worry about which side you pick, unless
you know which way is easier for you personally. Anyway, you will meet a
boss at Level 17, which is a brain that turns into a spidery looking baddy.
When he turns into the spider he escapes through the top of the screen and
you go on to the next level. Keep plowing through and you will eventually
meet up with DOH again on Level 34. Just as in the original Arkanoid, keep
pounding DOH and he will eventually turn into the spider boss. Now defeat
the spider boss and you get the ending, which shows you Vaus II spaceship
exiting the exploding DOH vessel (Xorg) and returning to base. You get a
brief ending message scroll telling you pretty much exactly what just
happened, then the credits roll. It will stay on the "Produced by Taito"
screen until you reset.
ASMIK KUN LAND (Asmik)
-In this Famicom game there are 8 Stages on the map that you have to go
through, with each Stage having 2 platform-type levels and one boss battle
(either a rock/paper/scissors battle or race battle, not actual combat).
When you finish all 8 Stages you have a 9th and final level to go through,
with a boss battle at the end. Beat the last boss and get the small text
ending.
ASTRO FANG - SUPER MACHINE (A Wave, Inc.)
-I had this one sitting in my ROM folder for several years before I decided
to get back to it and put it out of its misery. It's not a bad Rad Racer
clone and there are some pretty nice background graphics in some of the
scenes, but the game is unpolished enough to warrant its little known
popularity. There are a mere 6 stages in this. During each stage you will
encounter forks in the road. None of these affect the ending to the stage,
they are just alternate routes you can take that may or may not save you some
time. Some of those cool background graphics I mentioned are on some of these
shortcut routes, so I suggest you use the available FAQ to see which routes
they are on if you want to save some game time and see them. When you finish
Stage 6 and beat the final (headless) boss, it will show your car racing off
towards the city of gold and actually get off the ground and fly up to it. It
would have been nice to have this ability during the game. If you are playing
the translated version (done by Special K_Caution), you will understand the
ending dialog and discover that your character, named River, has become a
legend by finding this lost city. If you know Japanese, then you know the
exact same thing as we know by using the translated version. Anyway, after the
message goes by it says PRESENTED BY A WAVE INC. followed by a black screen
with THE END in white letters. Pressing the start button will return you to
the title screen.
ASTRO ROBO SASA (Ascii)
-This is a very early Famicom title (1985) and it has 16 stages. When you
finish Stage 16 you get a quick ending showing the two main characters
dropping into the screen on balloons, making a heart pattern as they fall.
They land and run off the screen to the right. Your score is shown inside
the heart. It stays on this screen until you hit a button, then it brings
you back to Stage 1 with your score intact. I went through the game 4 times
and you get the same ending every time, so consider this a basic 16 stage
game that repeats infinitely.
ATLANTIS NO NAZO (Sunsoft)
-This Famicom game was almost released in the USA as Super Pitfall II. After
you get past Stage 99, you are in the last stage, called Final Zone. Here
you must get past some nearly impossible shooting faces to get to the Diamond
and rescue your friend. Once you touch the Diamond the faces stop shooting
and it says "Congratulations" in the middle of the screen. You can still run
around the stage after this, but this is apparently the game's ending.
ATTACK ANIMAL GAKUEN (Pony Canyon)
-There are only 6 stages in this Space Harrier/3D WorldRunner clone. At the
end of Stage 6 you will face of against a grey 2-headed hydra. Once you waste
him it will show the main character running across the green checkered grid
to where her friend is lying prone. The friend sees her, gets up and gives her
a big hug. The score is tallied up and it goes to the final screen that shows
the two girls at the top with the words HAPPY END displayed in giant blocks.
One of the girls takes a shot at you and then it says CONGRATULATIONS at the
bottom of the screen followed by NOKKO WIN SHE SAVED HER FRIEND AND THIS FIGHT
IS OVER. SEE YOU AGAIN NEXT TIME. THANK YOU. Several staff credits flash by
and the last words seen are PRESENTED BY PONY CANYON INC. Pressing start
brings you back to Stage 1. Beating the game again gives you the same exact
ending, so don't bother unless you just love the game or something.
B-WINGS (DATA EAST)
-This old shooter has a grand total of 30 stages. Each stage has an end boss
and some of them can only be defeated by using a certain weapon. At the end of
Stage 30 you will encounter the final boss, Hyper Finale, who can be torched
with pretty much any weapon, though the fire weapon makes short work of him.
After you destroy him you will get a blue screen where the 8 unique battle
stations you destroyed during the game scroll across the screen. This will
conclude with a credits screen, followed by a THE END screen showing your
score. It then brings you back to the title screen.
BALLBLAZER (Pony Canyon)
-This is one of Lucasfilm's earliest games. In this futuristic soccer-type
game you simply go up against either a computer opponent or 9 Droid opponents.
All the Droids look the same, but increase in skill level the higher the
number. There are no tournaments, just single games to be played. When you beat
a Droid it goes back to the Ballblazer screen. Absolutely no ending here. I
would figure beating this game as defeating all 9 Droid opponents, though Droid
9 is hyper fast and pretty much impossible to beat. You can also set the match
time from 1 minute to 9 minutes, so beating all 9 Droids in 9 minute matches
would be ultimately beating this game.
BANANA (Victor Musical Industries)
-There are 105 Stages to this old game. When you beat Stage 105 you get a
cute little ending and it goes back to Stage 1.
BATSU & TERII (Use Co.,Ltd.)
-There are a total of 6 worlds, with each world having 4 stages. When you get
to
the end of World 6, Stage 4 you will encounter a guy twice your size wearing a
sleeveless trenchcoat with tiny beings looking on. When you defeat him, run to
the checkered flag to the right and you will get the ending, which consists of
pictures of the two male characters with a female in the middle and a load of
Japanese text, culminating in THE END. You are then brought back to the title
screen.
BATTLETOADS (Rare)
-There are 12 levels. Level 12 has you climbing a treacherous tower, where
you will eventually meet up with the Dark Queen. Defeat her and you get the
game's ending, which shows you rescuing the girl and getting pulled back
aboard your spacecraft. A one screen ending message appears and then any
button will bring you back to the title screen.
BIO MIRACLE BOKUTTE UPA (Konami)
-There wasn't much to translate from Japanese to English in this game, but I
played through using the Vice Translations patch anyway. You can choose
between Easy and Normal difficulty. I played through on Normal. There are a
total of 7 Stages, which each stage having 3 levels. When you get to the end
of Stage 7-3 you will fight the snake boss that you have beaten before. Once
you beat him you get taken immediately to the final boss, which looks like
some kind of ram demon with horns. He has 3 minions working with him. These
are the guys you want to keep throwing at him. Keep nailing him and you will
get the ending, which involves opening the treasure chest to release the 7
babies. It then shows a screen of Upa shaking his rattle at the castle and
it says, "Congratulations, Upa!" at the bottom of the screen. It then shows
a screen of what looks like the King, Queen, some old wise-man and probably
the final boss (who now looks like one of Upa's stuffed animals) and it says
thanks to you everyone started to enjoy living there again. Finally it goes
to a screen showing Upa lying on his pillows with the credits rolling
beneath him. It ends with the message, "Thank you very much for playing. Good
night, Upa" followed by "Presented by Konami" and finally "Push Start Key."
No 2nd Quest here (unless you played the game on Easy and now want to play
through on Normal...or vice versa).
BIO SENSHI DAN - INCREASER TONO TATAKAI (Jaleco)
-This game was supposed to be released in the USA under the name Bashi Bazook -
Morphoid Masher, but never saw the light of day. A proto for Bashi was found
and
the two games are identical, with two known exceptions: the text is language
specific to the region in which is was released and when Dan transforms, he
turns into a monster in the Famicom version and a robot in the USA prototype
version. There are 5 areas to play through. When Dan destroys the 3 hearts in
Area 5 he must find the Queen Morphoid. Once he goes through her and destroys
her heart, he gets the ending which consists of a message screen, then he warps
to a screen showing him get kissed by the girl with a bunch of onlookers. It
shows a close-up of his face with a heart on it and the word END appears below.
It stays here until you reset.
BIRDWEEK (Toshiba EMI/Lenar)
-This old Famicom game gets monotonous, but there is an actual ending. When
you finish Round 36 you get a normal Bonus round. When you finish the Bonus
round you will actually get a little scene with the bird flying to the right
of the screen, then flying back to the left with a bunch of baby birds. I
consider this finishing the game, even though it lets you continue on.
BOKOSUKA WARS (ASCII Corporation)
-The screen scrolls to the left and once you make it all the way to the end
and defeat the King you get a screen saying "Bravo! You Win!" with the
characters running across the bottom. You go back at the starting point but
in the upper right corner there are now 2 squares. These squares indicate the
Quest number you are on. The quests are all similar in that you have to work
your way to the left and defeat the King. The only differences are the
difficulty of getting there. When you beat the 5th Quest you restart, but
there are still only 5 squares in the upper right. You can keep playing but
the squares will always stay at 5, so I will consider beating 5 Quests as
finishing this game unless someone proves otherwise.
BOOBY KIDS (Nihon Bussan Co.)
-In this oddly titled Famicom game, you must play through to Stage 21.
Defeat the boss of Stage 21 by collecting all the icons on the screen and you
get the simple "THE END" message on a black screen.
CAPTAIN ED (CBS/Sony Group)
-There is a whole lot going on in this odd shooter. There are tons of hidden
things to find, many different weapons and quite a few people to meet along the
way. From what I gather, with absolutely no knowledge of Japanese (this game is
about 95% Japanese), you must shoot and hammer your way through 7 stages. Do
this while finding various items, some of which you seem to have to find or
buy to trigger the ending of the stage, and after beating the Stage 7 boss you
will go on to fight another big boss (let's call him Stage 8, since the stages
are not numbered anyways). After beating this boss your character appears out
of his ship and is in front of a locked door. In case nobody ever makes a FAQ
for this game, you must place the 4 items in the slots in this order: Yellow
happy face, Samurai helmet, White bag and lastly, whatever that red thing is.
Do this correctly and the door opens, leading you to the final boss (let's call
this Stage 9). The odd thing about this boss is that you do not fight him in
your ship, but as your human character. So, all the practice you got fighting
bosses in your ship is for nothing, as you must quickly figure out how to
control the dude. This boss, some kind of severed demon head, has a rotating
force shield around him and also shoots a mean fireball from his mouth. If you
somehow manage to defeat him he explodes and you go to a screen where a girl
wearing red apparently congratulates you. The phrase "I hope we shall meet to
again" appears on the screen (Engrish) with "by Sho-Fuku" beneath it. The next
screen says "Captain Ed End" in the bottom right corner and here it stays,
leaving you wonder if you actually beat the game correctly or not. Since this
game is almost entirely in Japanese, I am not entirely sure if there is more
than one ending or not, but seeing how difficult the final boss was and how I
had to make it through a locked door by placing items in the correct order, I
am confident that this ending is what you get. Quite a fascinating little game
for something I always would think of as Captain Erectile Dysfunction (ED...get
it). Sorry.
CAPTAIN SILVER (Tokuma Shoten)
-There are 6 Stages here. Defeat Captain Silver at the end of Stage 6 and you
get his treasure hoard, get to see the ending credits interspersed with
photos of all the bosses, then it shows a full screen of the hero and his
girl. A screen with THE END appears and then you return to the title screen.
CHACK'N POP (Taito)
-A rather difficult definition for a finish here. Basically, the game
continuously loops the same 9 levels/mazes, which means Maze 10 will be the
same as Maze 1, then Maze 19 will be the same as Maze 1...you get the picture.
Anyway, using an emulator so I would not have to play through each tedious
level I determined the address that controlled the level value ($003B) and
figured out the address value for Maze 99 (the value being 168). When you
finish Maze 99 it goes to Maze 0 (which is value 176). I would technically
consider this Maze 100, as there isn't room for 3 digits on the Maze indicator.
Anyways, you can keep playing and the Maze number will keep going up until you
reach "Maze 44" which is really Maze 144. The HEX address value at Maze 144 is
248. When you finish Maze 144 the game goes on to Maze 1, the very first maze
of the game. The HEX address value for Maze 1 is o, so this is the true Maze 1,
meaning you finally looped back to the beginning of the game after finishing
Maze (1)44. Since a HEX address value cannot go over 255 the last HEX address
value the game registered before hitting that mark was 248 (Maze 144). So this
game has absolutely no ending and loops back to the beginning after going
through 144 levels/mazes. For those of you using an emulator who will be using
that HEX address, note that Maze 1 has a value of 0. Maze 2 has a value of 1.
Hence, Maze 9 will actually have value 8. However, Maze 10 will have a value of
16. For some reason the HEX address value jumps by 8 between every "Maze 9"
that you finish. If you plug in any value between 9 and 15 you will get garbled
screens. In all you will have to play through the 9 Mazes 16 times in order to
return to Maze 1.
CHALLENGER (Hudson)
-This game dogged me for quite awhile and after figuring out what to do I felt
like an idiot. The stage set up is weird. Scene 1 takes place on a train. Get
past this stage and Scene 2 take place in a large, spread out landscape. You
must explore the entire area, entering caves to search for a key. Every single
cave you enter (except for the very last one) will be called Scene 3. When you
exit the cave you return to the area where you entered the cave in Scene 2.
Once you have the key you can head for the final cave where the princess is
being held hostage by that guy on the train in Scene 1. If you didn't find the
key in a cave there will be a boulder in your way, preventing you from getting
through the final cave. If you found the key, you can work your way to the top
level, defeat the big boss, and rescue the princess. This final cave is called
Scene 4, so I guess you can say there are 4 Scenes, even though there are a
bunch of Scene 3's. After you rescue the princess it says CONGRATULATIONS!
across the screen and then says ROUND 2. This is the same as saying QUEST 2, as
you are brought back to Scene 1 on the train. It seems a little harder the
second time through, but everything is exactly the same. Finish Scene 4 again
and you go to Round/Quest 3. The game just keeps repeating with no solid ending
other than what you get for rescuing the princess the first time. Using cheats
I determined that the Round number goes up to Round 99, then to Round 0 through
Round 99 again, then it goes up to Round 55 before resetting to Round 0,
meaning that there are technically 255 Rounds. Since they are all the same,
just count finishing Round 1 as beating the game.
CHAMPIONSHIP LODE RUNNER (Hudson)
-Thanks to Andrew Schultz's puzzle game acumen, most people who previously had
zero chance of finishing this game will be able to with his game guide for it.
That is the good news. The bad news is that because the ending is quite
possibly the worst ending you will ever get for the amount of work you put into
a game, you may not want to bother. There are 50 grueling stages. Stage 50 is
an absolute bear. If you do manage to finish it you will get the usual points
screen showing how much gold and enemy points you got. As you await a nice
graphic screen or even a showing of credits, you get abruptly bumbed back to
the Stage 1 start screen. You get ABSOLUTELY NOTHING for beating this game. I
guess you could say the satisfaction of finishing it is reward enough, but I at
least would like someone to tell me "Congraturations" or something.
CHASE H.Q. (Taito)
-There are 3 Rounds. Each Round has 7 Stages. When you beat and apprehend the
car at the end of Round 3, Stage 7 you get a victory screen which looks like
you are being presented a medal by the chief. It then goes to the score
screen and says "All Round Clear." The credits then roll and conclude with a
GAME OVER screen. From here it goes back to the title screen.
CHESTER FIELD (Vic Tokai)
-There are a total of 8 Stages. When you get to the end of Stage 8 in the
castle you must fight the gold dragon. Defeating him will open the labyrinth.
In the labyrinth you must defeat the Black Dragon and then deal with the
Princess. From here you go to the final Black Dragon which turns into the
final boss, Luva. Defeat him and the screen flashes different colors,
followed by a graphic showing the sky and the hero standing on a structure of
some sort with text that wraps up the story. The credits then roll, which
include naming all the characters and enemies in the game and is concluded
with THE END. Hitting reset is the only way out of this screen.
CHOPLIFTER (Jaleco)
-This was released on the Famicom in 1986 but was created back in 1982 by Dan
Gorlin (or so the title screen says). This should tell you right away that
you are not getting an ending here. There are 4 Missions/Sorties/Rounds. The
peculiar part about each area is that when you start each area it tells you
the Sortie number, then when you complete a Sortie is tells you "Mission
Completed" and "Go to next Round", so you get 3 different names for the areas
in this game. Anyway, when you complete all 4 Sorties, you start back in the
1st Sortie, but it is called Sortie 5. The layout is exactly the same, just
the enemies are faster and there are more of them. So basically you have the
same 4 areas repeating forever, except the Sortie # keeps climbing. Once you
hit Sortie 99, it will stay at Sortie 99, even if you go to the next one.
However, playing around with the hex addresses in RAM and setting the value
for the Sortie address at 254 will still say Sortie 99, however if you
finish the Sortie (turning the code off so the value can increase after
completing the SOrtie), the next area will be called Sortie 0. So this tells
me that even though it says Sortie 99 for all Sorties between 99 and 254,
Sortie 255 is called Sortie 0. It then starts over at Sortie 1 after that.
So I would consider beating this game as just finishing the first 4 Sorties
since there is no new scenery after that.
CHUUKA TAISEN (Taito)
-So I had a hankering to play some of the NES/Famicom versions of popular
Sega Master System games. I played the 4 Tengen NES games, then went through
Space Harrier and Juuouki (Altered Beast). I already wrote about Captain
Silver on this guide ages ago so I thought I had them all here. Then while
looking through some cheat codes I saw Chuka Taisen, which is the Famicom
version of the SMS game Cloud Master. I had beaten this game back in January
of 2000 (yeah, I had to look that up) and had completely forgotten about it.
I discovered that somebody had translated the game (Ice Translations), so
now I would be able to understand the ending message. There are a total of
6 Rounds. Each round concludes with a nicely colored and animated end boss
set against a black background. At the end of Round 6 you have to defeat 3
bosses, two of which you have already defeated, plus the final boss, the Red
version of the Dragon. When you defeat him it goes to the screen where the
guru guy rewards you with 1,000,000 points and says I HAVE NOTHING ELSE TO
TEACH. YOU'VE BATTLED HARD POKOPESO! The screen goes to a picture of what
looks like a cupcake and the following words appear beneath it: WITH THIS
POKOPESO'S TRAINING CAME TO A END. IN ACCORDANCE WITH HIS WISH, HE BECAME
THE STRONGEST FIGHTER IN HISTORY, AND THE PEOPLE CAME TO CALL HIM THE GREAT
-CHINESE TAISEN-. It shows the game credits and ends on a game over screen
that teases TO BE CONTINUED on the bottom. It then restarts you back in
Round 1 with all of your points intact and gives you a few extra men to boot.
I did go ahead and play through the game a 2nd time and got the same exact
ending as mentioned above, so there is no different 2nd Quest here. Just
play through until you do not feel like playing no more. Now all I need is
for someone to translate Haja no Fuuin and I will be able to add Miracle
Warriors to my list of SMS games released on the NES/Famicom for this guide.
CITY ADVENTURE TOUCH - MYSTERY OF TRIANGLE (Toho)
-This game was actually developed by Compile, makers of some really cool NES
shooters, namely Zanac, Gun Nac and The Guardian Legend. This is absolutely
not a shooter, but it's a really cool game nonetheless. Your goal in the game
is to rescue 10 puppies. It sounds like a kids game, but it really requires
a lot of searching out the right items to open the correct doors and to use
on certain bosses. The game itself is just one big open area of streets with
roads leading in every direction, like one big maze. Luckily the infamous Rey
Esteban wrote a guide for it to steer you in the right direction. He mentions
that you are rescuing cats in the game, and the certainly look like cats, but
the ending mentions that you found all the "puppies." Perhaps that is what
they call kittens in Japan? Anyway, once you have managed to find the 10th
puppy, it returns you back in front of the house where you started the game
(the Minamikaze house). Enter this house and you will be treated to the cute
ending, which consists of a couple black screens with the text CONGRATULA-
TIONS! YOU FOUND ALL PUPPIES. THERE ARE PRESENTS FROM MINAMI TO TATSUYA AND
KAZUYA (the grammar mistakes are their's, not mine). It then goes to a red
screen with a big pink heart in the middle along with the 3 characters from
teh game, TACCHAN, MINAMI and KACCHAN. She gives them both kisses, which makes
them blush, as hearts float up from them. It then goes to 2 more black screens
with the text YOU COME BACK TO THE ORIGINAL WORLD. AND ADVENTURE IS OVER. It
will stay on this screen until you reset. Definitely a game worth playing.
CITY CONNECTION (Jaleco)
-There are 6 Stages. They are not numbered, but in all there are 6 different
backgrounds. When you finish Stage 6 you get a message saying, "Now you have
finished all the highway!!" Then you return to Stage 1. Every time you loop
back to Stage 1 after finishing Stage 6 the layout of the tracks in the stage
will be different, but the backgrounds for the stages will always be in the
same order. I would consider this game beaten after finishing all 6 Stages,
since the game loops for infinity. Also, you can get your kilometers (KM) to
9999 but it simply resets back to 0 and restarts counting, so you don't even
get the satisfaction of having it stuck at 9999 KM.
COSMIC EPSILON (Asmik)
-There are 4 areas in this game. Each area has up to 3 parts. You start on what
looks like a futuristic Earth as a flying robot. Defeat the boss and go to a
flying stage where you transform into a ship. Defeat the boss here and you go
to the 2nd planet (Aquarious). Go through a robot stage and a couple of ship
stages and beat the boss to reach the 3rd planet, Technos. Go through the 2
Technos stages to reach the final area, Aria. Destroy the core at the end of
Aria's two stages and you get the ending, which shows you flying away from Aria
as it blows up. You then fly back to Earth and it says mission complete.
Credits roll and after several minutes sitting at the final screen a code will
appear (UDLRADULRB), which lets you play "Another World Mode." I played through
this "Another World Mode" and got the exact same ending. They even give you the
code again after the credits.
CRISIS FORCE (Konami)
-This Konami shooter was only released in Japan on the Famicom. There are 7
stages. Beat the dude riding the 4-headed dragon at the end and you've
finished the game.
CYCLE RACE - ROAD MAN (Tokyo Shoseki)
-There are a total of 18 Stages in this game. Even though the Stages are
divided up into "Blocks" of 3 or 4 stages, it will always show the Stage you
are on between races. In the last Block of races you have to finish in 1st
place rather than in a number of qualifiers, which is no small feat. When you
finish in 1st place in the last race (Stage 18), it shows the results as
usual, then it shows a screen showing your biker with his arms raised with a
congratulatory message underneath stating that you are champion of the
Roadman Cup '89. The next screen shows you hugging the girl and then you are
given the trophy and the yellow jersey of glory by a guy in a suit that looks
like he could be Super Mario's dad. It says "You Win!!" at the bottom and
stays here until you reset.
DAI MEIRO - MEIKYUU NO TATSUJIN (Epoch)
-This cutesy old dungeon crawler (with no enemies, I might add) has 4 different
difficulty modes: Easy, Normal, Hard and Very Hard. Each mode has 7 rounds you
must play through. The various rounds in each difficulty mode have the same
background each time you play through them (ie Round 7 has a computer back-
ground all 4 times while Round 4 will have a pyramid background. When you
finish Round 7 in Easy mode you simply continue on to Round 1 in Normal mode.
This will continue this way until you reach Round 7 in Very Hard mode. Once you
go through the exit here you will get a CONGRATULATION message on the screen
where you normally get a password. It then shows your charachter flying up
through the 7 rounds and arriving at what looks like his house, where he is
greeted by his parents at the door. The next scene shows him breast-feeding.
At least that is what it looks like to me. It quite possible could be just a
hug, but the boy is not in close nor are his arms around his mother. He is
simply in front of her with his head going in a rhythmic motion. I guess the
pie on the table is for when he finishes? It then shows the outside of the
house again as it gets dark, followed by a FIN screen. Pressing buttons does
nothing at this screen, hence you are done.
DEZAEMON (Athena)
-Those of you looking for a shootem'up probably had the same feeling of
bewilderment that I had upon starting this game. This is not really a game, but
a "design your own shooter" program. You are greeted by a title screen with 7
options. You can design your ship, the level layout, the music, even the title
and credits screens. If you choose option 1 you can play the game you design.
There is also a sample game, which consists of 3 difficult stages, each with
bosses at the end. For all intents and purposes, beating the boss of Stage 3
can be considered beating this "game." You even get credits after beating the
final boss before it goes back to the game edit screen. At least it has more of
an ending than Color a Dinosaur.
DIG DUG (Namcot)
-This classic never came out on the NES, but there is a Famicom version.
There is no ending to speak of, but once you hit Stage 99 and finish it you
will go back to Stage 0 and back to Stage 1 all over again.
DONALD LAND (Data East)
-I thought Donald Duck would be the main character in this game, but instead
we get "Donald McDonald." Navigate Donald through 12 different stages
(called Worlds), rescuing familiar characters like Grimace, Birdie and the
Fry Guys along the way, and when you defeat the boss of Stage 12, Castle
World, you get the ending. It shows the characters you rescued during the
game with the credits at the top of the screen. It then shows Donald
standing in front of the castle where the screen stays forever.
DON DOKO DON (Taito)
-There are 50 Stages. When you defeat the dragon in Stage 50 the Princess
falls down to where you are then it goes to a screen showing the two main
characters standing on each side of the Princess. Japanese text appears on
the screen above them, then the credits start in. When the credits conclude
it says "Presented by Taito" with some card symbols (spade, diamond, heart,
club, diamond, heart, spade, club) beneath it. The symbols disappear and it
stays on this screen until you reset. However, now that you have the correct
suit sequence you can play the 51 "reverse rounds!" To gain entry to these
rounds you have to start the game over and in Stage 1 above the top middle
platform you can jump and hammer and invisible bubble to make a key appear.
The key will open a door at the bottom of the level to a secret room. There
will be 8 jars in the room with suits on them that you have to smash in the
order of those 8 suits you got in the ending. If you do this in time it will
say that your password is correct and you will "go to reverse round." Now
play through all these stages (it starts with Stage 51) and you will
eventually get to the dragon in Stage 100. To defeat the dragon hammer the
characters running around in the room and throw them at him. After about
10 hits you will be able to save the princess out of the bottle. Your
characters will get whisked away...to the real final battle against the king,
who looks like a cow. This Stage 101 is finally the last stage of the game.
When you defeat the cow king he transforms into the real king and drops to
the ground. It then goes to a graphical screen showing you shaking the
king's hand with your partner and the princess looking on (it says something
in Japanese at the top of the screen). The credits then roll and it ends on
the PRESENTED BY TAITO screen. A very special thanks to Matthew McIntyre for
his great FAQ on the game and explaining how to get to the reverse rounds
and to Odino for tipping him off on how to find the warp to the password
screen. I originally had this game listed as ending after 50 rounds but
suspected there were more and luckily these guys found them.
DORAEMON (Hudson)
-Doraemon is a cutesy character, but though this game looks cute and easy, it
definitely is not. There are 3 Worlds that you have to play through. In World
1 you have to explore the city, which is a pretty straight forward action
level. Work your way through the city, then to a cemetary and finally to a
factory area, where you will fight a boss at the top of a tower. World 2 is
a shooter level, where Doraemon will automatically scroll and fight enemies
just like a regular shmup. There are 3 areas in World 2 that you have to play
through culminating in a boss. Finally, the hardest part of the game, World 3.
This is an under water level and your main goal is to find the 3 children.
They are locked in chests, but some of the chests contain sea serpents in-
stead. While you are searching for the kids you have to try and carry the 4
different items that help you through the level. The key unlocks the chests,
the hoop lets you pass through closed corridors, the Talisman lets you kill
the sea serpents and the bag lets you carry 2 items at once, since you can
only usually carry 1 item at a time. You can also only have 3 items on the
screen at any given time, so you will do a lot of item shuffling here, which
is half the battle. Anyway, when you manage to get all 3 kids to the bottom
of the level, the barrier will disappear, letting you go to the last area of
this World. Bring the talisman with you to defeat the sea serpents found here
and you will end up in a room where the 4th child, Shizuka, is being held
captive by the angry water spirit Poseidon. Just shoot Poseidon as rapidly as
you can and he will be toast. When he is beaten you will appear in the tiny
black area with Shizuka as you both smile at your success. It then shows you
and the 4 kids you rescued standing on a platform on the water. A nice little
screen, considering this is one of the older Famicom games. It then goes to a
screen showing Doraemon and the 4 kids standing in a circle as the credits
scroll by them. It ends on a screen showing 3 Japanese symbols (probably says
THE END in Japanese, but I'm not sure), where it will stay until you reset.
DOUBLE DRAGON (Technos)
-There are 4 Missions. When you get to the end of Mission 4 you fight Machine
Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him
and you go to a screen where you rescue Marian. She gives you a hug and a
heart floats up into the top of the screen. The game then resets to the title
screen.
DRAGON BUSTER (Namcot)
-Another nasty old Famicom game with 2 quests. The 1st quest has 12 Rounds.
Each round consists of a map in which you must make it to a tower. Make it to
the tower, defeat the dragon boss and you get another Round to play through.
After Rounds 3, 6 and 9 you will rescue a girl with a different colored outfit.
After defeating the dragon in Round 12 you rescue the Princess (in white) and
get an ending message thanking you for saving her and wanting you to live in
this kingdom. Then it tells you that you still have a long way to go and you
have to challenge the next adventure. A code (Right Down Up Left Right A B
Start) appears. Enter this code at the title screen and you start a new quest,
but the Round number continues at 13. Again, play through as before, but this
2nd quest is a bitch. You rescue girls (now wearing bikinis) at the end of
Rounds 15, 18 and 21 and then when you defeat the dragon in Round 24 you save
the princess again (she's wearing a bikini and crown). She tells you that your
adventure is over and that the dragon is demolished. She wants you to build a
peaceful kingdom. THE END.
DRAGON BUSTER II (Namcot)
-You must work your way through various areas on the main map, like caves,
castles and trees. Once you work your way to the Northeast corner of the map
you will see a mountain with a cloud around it. This is where the dragon is.
Go through this area, defeat the dragon and you will get a message from what
looks like a princess telling you "The Real Battle Starts Here." So that whole
map area was Stage 1. Now you start on a new map and must work your way through
the various sections until you hit the mountain with the cloud in the Northeast
corner. Defeat the dragon here and you get another message from the girl. On to
Stage 3. Keep working through areas until you get to the 6th map. In Stage 6
you
will battle your way to the Northeast corner of the map to face the 6th dragon.
Upon beating it you get a message saying you are almost at the Dragon King, but
instead of going to a new map you continue in the area below the clouded
mountain, so this is an extension of Stage 6. Keep plugging your way through
the levels in this stage and you will eventually get to the Northwest corner of
the map, where you will face the Dragon King in the cloudy mountain. When you
defeat the Dragon King, a nasty 3-headed dragon, you get the final ending,
showing you in front of a village full of people celebrating your feat and a
princess giving you a hug as you raise your sword in victory. You then get a
message scrolling about how your story will become legend and you end up at a
THE END screen that shows your final score. All you can do from here is reset.
DRAGON NINJA (Namcot)
-There are 7 Stages. In Stage 7 you must defeat all the previous bosses and
then defeat the final boss in the helicopter scene. Defeat the Dragon Ninja
and you rescue the president from the helicopter and then get a scene showing
the president at his desk giving you a message followed by a screen showing
the president and you standing in front of a bunch of secret service men with
a hamburger. THE END shows up on the screen and you can press a button to
return to the title screen.
DRAGON SCROLL - YOMIGAERISHI MARYUU (Konami)
-This very underrated early Konami adventure game is not talked about much in
the States because of the Japanese text used in the game. However, thanks to
KingMike Translations, we now have an english patch to apply to the ROM. The
object of the game is to find the 8 Magic Books and the Dragon Scroll (as
well as several other items needed along the way) and find the Chrome Dragon
in his lair in Maten Castle. You spend the entire game going through several
different lands gaining experience points by defeating enemies and finding
the necessary weapons and items to advance your cause. When you finally have
all 8 books and the scale you can enter the Chrome Dragon's lair at the top
of the mountain. This is where it gets interesting. I have mentioned this
phenomenon for games like Solar Jetman and The Hunt for Red October, where
you play a game for hours, get used to the play mechanics, and when you are
finally near the end of the game, something completely different happens. In
Solar Jetman you suddenly go from maneuvering your craft through the different
planet's gravities to a final stage where it is more like a Gradius side-
scrolling shoot'em up. In Red October you go from having to guide your sub
through enemy and mine-infested waters, to a final stage where you actually
control the captain moving in a platform-type stage in the interior of a
submarine. In Dragon Scroll your bulky, slow-moving character is transformed
into a dragon RIGHT BEFORE THE FINAL BATTLE. You kind of had to know this was
coming, since you know your character is really a dragon in human form, but
now you have to learn an entirely different method of controlling your
character. It isn't exactly difficult, but I'm sure many Japanese game
players were taken by surprise. Now then, you have to blast the Chrome Dragon
with your flame breath while dodging his fire. You have a limited supply of
2 fireballs you can also shoot at him, but use them wisely. When you destroy
his head, his other two heads come out to attack. Destroy these two heads
and the Chrome Dragon is no more. You go to a screen where it shows him
changing back into a statue and the treasure chest in front of him closes.
It then goes to a screen where it shows 3 men dressed in blue carrying what
looks to be a coffin. They drop the coffin and the words: DRAGON SCROLL THE
END pop out of it. The coffin disappears and you get to watch the blue guys
walking around aimlessly until the same 3 carrying the coffin appear again
and repeat dropping it. This keeps going until you press start. What kind of
an ending was that?? Well, there is actually a secret, one-screen ending
you can access through the password screen. I played through this game
using KingMike's awesome translation patch, as well as his walkthrough, and
this little tidbit comes from him. If you are using the translated version,
type in NARUMECALLEDHEANSWEREDNOWHEWILLSLEEP as your password (if you are
playing the original Famicom version, you can get the password in Japanese
from KingMike's walkthrough) and you will be treated to a 1 screen ending
that shows the front page of the "Konami Tribune" with the date 1987 11 27
at the top of the page, a picture of the defeated dragon and the flash
stating that the Chrome Dragon was defeated (with Kingmike and Eien Ni Hen's
name--he was the translator--at the top of the page). Pressing start here
brings you back to the title screen, but it is weird that this screen
wasn't included in the game's ending but could only be accessed through the
password screen. This game didn't have a great ending by any means, but it
wasn't too shabby for a 1987 game.
EXED EXES (Tokuma Shoten)
-Another old Famicom game with no ending. This game is a port of Capcom's
arcade game of the same name. Since there is no ending there are a few spots
that could be considered finish points. If you want to go by Round number
alone, the counter goes up to Round 99, then the Rounds after that are A0, A1,
A2, etc. If you want to go by boss battles, Round 16 is not a regular stage,
but one where you just fight a series of bases. Every 9th Round after this (25,
34, 43, 52, etc. will be the same type of Round. The most interesting thing
about this game is the code word you get upon dying with a certain amount of
points. This code word was used in a contest by Tokuma where the person taking
a picture of the screen with the code word could send it in to get a special
silver sticker of Exed Exes to put on their game cart. There are 4 different
code words you would get upon dying. Score in the following point ranges to get
the code word: 500000-1999900: BABYBOY. 2000000-4999900: TOUCHME.
5000000-8999900: KICKPOP. 9000000-9999900: RAPYUTA. If you score over 9999900
points the score goes back to 0 and starts over, where you will get no code
word upon dying. I guess this is one of those rare games where you decide what
should count as beating it, but I would have to go with scoring 9000000 to get
the code word RAPYUTA, even though our chance to get the silver sticker expired
a couple decades ago.
F-1 RACE (Nintendo)
-I believe this is the earliest racing game to come out for the Famicom, back
in 1984. Its simplicity is well-apparent in the fact that there is nothing
even remotely resembling an ending, which means the folks at Twin Galaxies
probably champion this as the best Nintendo racer ever released. Anyway,
you get to select from 3 Skill Levels, with 1 being the easiest and 3 being
the hardest. Each Skill Level has 5 tracks. Each track has 2 laps to a race.
When you finish the 2nd lap of track 5, rather than the race ending, it goes
on and on and on.... This applies to all 3 Skill Levels. When you finish the
2nd lap of Track 5 on Skill Level 3 the race doesn't end, but keeps going on
infinitely like the previous two skill levels. I guess you can count beating
this game as finishing 2 laps of Track 5 on Skill Level 3. For those keeping
score, when you reach 999,990 points, the counter resets to 0.
FANTASY ZONE (Sunsoft)
-In this version for the Famicom, you must battle through 8 Rounds. In the
8th Round you fight all 7 bosses again then you face the main boss, Opa-Opa's
long lost father. Defeat him and you beat the game. You can play through
the game again (Round 1 will now be Round 9) but when you finish it again you
get the same ending.
FIGHTING ROAD (Toei Animation)
-There are 7 stages, called Ruins. In each Ruin you must battle an enemy and
beat him twice to move on to the next Ruin. When you get to the 7th Ruin,
defeat the opponent once and he will turn into a monster. Now defeat the
monster once and you win the game. The ending consists of a scene showing
you leaving the ruins carrying a girl, then the credits roll.
FLIPULL (Taito)
-There are two difficulty modes in this game, Normal and Advance. On the
Advance setting when you finish Stage 50 you will climb the ladder and find
yourself on a landscape straight out of 3D Worldrunner. Your female blob
friend is waiting for you and you two meet in the middle and twist around
each other. A classic "Congraturation" appears and the credits roll by. Game
Over then appears and you are brought back to the title screen. If you played
the Normal difficulty there are actually 250 Stages to plow through. You get
the same ending that you get in Advance mode for every 50th stage you beat,
which means when you finally beat Stage 250 you will have seen the same
ending 5 times. After this 5th time through you finally get the Game Over
screen after the ending. I believe the programmers probably meant the Advance
setting to be like a 2nd Quest after beating all 250 stages in Normal mode.
Why else would the harder Advance mode only have 50 stages?
FLYING HERO (Epic/Sony Records)
-This old Famicom game was almost released in the States, but didn't quite
make it. Anyway, battle your way through 32 Stages. After beating Stage 32
you will get one of the most badly translated victory messages of all time.
FRONT LINE (Taito)
-There isn't much to this very early Famicom game. You blast your way
through the stage until you face the tank at the end of it. When you destroy
it, you get a "Bonus Point 3000 x 1". You will now go through the game a 2nd
time and when you beat it again, you get a "Bonus Point 3000 x 2". When you
go through a 3rd time, "Bonus Point 3000 x 3". This continues and when you
finish the game a 5th time you get "Bonus Point 3000 x 5". However, this is
where the bonus stops increasing. When you go through the game a 6th time,
you still only get "Bonus Point 3000 x 5". I actually played through the
game 10 times and it was still only giving me "Bonus Point 3000 x 5".
Therefore, I will count beating the game 5 times as finishing this game.
Your score does reset to 0 after scoring over 99,900 points.
GALAXIAN (Namcot)
-This game came out in arcades in 1979, with the Famicom version being
released in 1984, so you'd be silly to expect an ending here. What happens is
what happens with most older games. There are a total of 255 stages before
you go back to Stage 1. Your stage counter is in the upper right of the screen
and is represented by flags. It shows up to 5 flags then when you hit Stage 6
it shows 1 flag with a number after it. The number count will go from 06 to
99. When you beat Stage 99 the number will turn to 10, but the number 1 is
red. The count from here gets a bit odd as the white digit will go up after
every stage but the red digit will seem to go up by 10 every 10th stage.
When you hit what equals Stage 159 it will be displayed as a blank space
where the red digit was followed by the number 0. Eventually the blank space
gets replaced by the letter A and it will count up until you reach Stage 254,
which will show I5 next to the flag. When you beat Stage 254 it goes to
Stage 0, which can be counted as Stage 255, then when you beat Stage 255 it
goes to just a single flag, which is the same as Stage 1. I'm not sure what
would qualify as beating this game. The built in high score is 5000, which
isn't that difficult to beat. The high score resets when you hit 999,990,
so you may want to work that into your qualification for beating this.
GALG (dB-Soft)
-There are 30 Areas (stages). As you go through the areas you need to collect a
total of 100 parts (there is usually only 1 part in each stage). When you get
to the end of Area 30 you will be warped back to Area 1 if you do not have all
100 parts. If you have all the parts at the end of Area 30 you will fight the
final boss, Dragg. Be careful with Dragg. If you don't destroy him before it
scrolls off the screen you go back to Area 1! Just aim for his center and blast
away, avoiding the shots the cannons around him fire at you, and you should do
him in. Once destroyed the words "HIT! WAR IS OVER" appear over the boss. You
then get a screen telling you that you made it and that you can report your
victory back to the battleship Galg and the Zystasians will welcome you as a
hero wishing the war should never start again. It then scrolls to a credits
screen and then back to the title screen.
GAME PARTY (Coconuts)
-There are 5 games to choose from at the selection screen: AIR HOCKEY,
HOCKEY, PINBALL, BASKETBALL and MIND-Q. All of these selections bring you to
individual games except for HOCKEY, which brings you to a screen where you
can select from HOCKEY OR SOCCER, so there are really 6 games in all. AIR
HOCKEY, HOCKEY, SOCCER AND BASKETBALL are considered beaten when you defeat
the Level 5 opponent in a 30 second match (this is the hardest scenario of
these games). Do this in each of these games and it simply goes back to the
menu screen. No ending. There is no ending to PINBALL at all, you just keep
playing until you die. Even if you get to the maximum score of 99,999,999 it
simply resets to 0. MIND-Q is the only game that has any kind of an ending.
If you can beat the Level 5 opponent with the time set to 30 seconds you will
get an ending screen showing 5 pictures and it seems to randomly select one
of them (I always get the baby). It stays on this screen until you hit A,
then goes back to the MIND-Q select screen. Not too much going on here.
GANBARE GOEMON! - KARAKURI DOUCHUU (Konami)
-This is the first Famicom game for Goemon. I believe he was in 4 of his own
games and also made appearances in the Wai Wai World series. In this game he
has 13 Stages to play through. In all but the last 2 stages his goal is to find
the 3 passes that let him pass the gate at the end of the stage. In the last 2
stages he must simply find the exits, the last of which is the door to the room
of the District Lord. When you enter this last door in Stage 13 you will not
have to fight the Lord, but will get the ending. It shows Goemon enter the room
followed by the Lord's 4 retainers, who kneel on the sides of the room with
their heads down as the Lord enters. He kneels down and the Princess enters
the room. The Lord says GOEMON, I WAS WRONG. I'LL BE A GOOD RULER SO HAVE MERCY
ON ME! Now keep in mind I beat this using a Japanese to English fan transla-
tion patch BY Spinner 8, one that has the translations for all 8 Quests. The
dialogue may be different on your patch (or in Japanese on the actual Famicom
game itself). After he says this, the Lord bows several times before your Bonus
score of 50000 appears. Your score is tallied up and then it goes to a screen
showing Goemon climbing to the top of the palace, doing a little dance, then
sliding down the roof flashing the peace sign. After this it goes to a screen
saying WELL DONE! with your score and a password. It says PRESS A TO CONTINUE!
It looks like you are starting the game over, but in reality this is just the
2nd Quest out of 8!! You really do have to beat the game 8 times for the best
ending. Everything is the same in each subsequent quest, except the Lord will
say something different each time. Each quest is considered a different
Province. The 1st Province you just beat was the Higo Province. The enemies
being faster is the only thing that changes other than the ending message. The
following are what the various Lord says when you finish his Province:
2nd Quest (Izumo Province):
I GIVE UP, GOEMON! NO ONE CAN STOP YOU..MY CASTLE IS YOURS!
3rd Quest (Bizen Province):
GOEMON.. UMMM.. UMMMM.. SORRY! SORRY! SORRY! FORGIVE ME!!
4th Quest (Settsu Province):
I GIVE UP, GOEMON. SPARE ME AND I WILL GRANT YOU ANYTHING.
5th Quest (Omi Province):
WELL DONE, GOEMON! I'LL ALWAYS WORK TO IMPROVE THIS LAND!
6th Quest (Owari Province):
WAAAAAH! GOEMON!! I'M NOT THAT BAD! PLEASE, SPARE ME!
7th Quest (Shinano Province):
OH.. GOEMON.. PLEASE.. I'LL DO ANYTHING.. SO DON'T KILL ME..OK?
Final Quest (Edo Province):
CONGRATULATIONS! GOEMON, YOU NOW RULE ALL THE LAND! HAHAHA!
After you beat it that last (8th) time Goemon will go onto the roof and dance
like he did before but he ends it by blowing kisses as the volcano erupts on
the screen and the word FIN appears in the middle while the 3 geishas are
clapping. It will then go to the score screen like it did when you went through
the game the first time and give you a password (which you cannot use in this
game...must have been for some kind of promotion at the time) and tell you to
PRESS ANY BUTTON TO CONTINUE! You can play through again but it will restart
you at the first Quest and you will get that ending message, so consider play-
ing through the game 8 times as officially beating it. Thanks to ReyVGM for
the help on this one.
GARFIELD - A WEEK OF GARFIELD (Towa Chiki Corp.)
-After playing this game for about 10 seconds you can see why it was never
released in the States. Play through the 7 days of the week (stages) and
when you get to the end of Sunday you will fight a Blue Cat. Defeat it and
you will rescue Odie and go on to watch the ending sequence/credits.
GEIMOS (ASCII)
-This ancient (1985) Famicom shooter goes on for infinity. The game consists of
6 rounds that repeat on and on. When you finish Round 6 you go on to Round 7,
but it is exactly the same as Round 1. You are not shown what round you are on
when you finish a round, but when you die it will show you the round you are on
as well as the number of lives left. Technically, there are 255 rounds in the
game. The numbering is as follows: 1-99, A0-A9, B0-B9 and this continues on
until you get to P5. Upon finishing Round P5 you will go to the easiest round
in the game, Round 0. Finish Round 0 and you are back at Round 1. Absolutely no
ending here, as none should really be expected in such an archaic game. As for
the score, it will reset to 000,000 once you reach 999,990 points.
GEKITOTSU YONKU BATTLE (Irem)
-There are 8 stages to play through in the demolition derby smash 'em up as
well as a few bonus stages. When you destroy the last car in Stage 8 it will
go to a screen with your car in the middle and 4 other cars driving up beside
you. They then go to the bottom of the screen and you take your place at the
top in front of them. You then drive off with them following you. It then
goes to the Hi-Score screen where it tallies up your score for Stage 8. From
this screen it goes to a blue screen where a yellow car drives across and the
word CONGRATULATIONS appears. Other cars will then drive across the screen
over the next minute or so leaving names of the programming staff behind. It
will end on the PRESENTED BY IREM screen, where it will stay until you reset.
GETSUFUU MADEN (Konami)
-This game was excellent for an early Famicom title. It never made its way
to the States, but a group (or person?) named RPGe translated it to English
so even more people can enjoy this seldomly played gem. You must move your
character over terrain in a fashion very similar to moving Link around in
the overworld in The Adventure of Link. Once you find a dungeon or cave it
switches to a side scrolling game (also similar to the action segments in
Zelda II). There are also several caves where the actions shifts to a
dungeon crawling type atmosphere, like Bard's Tale and other games of its
ilk. Anyway, your mission is to collect the 3 Hadoukens (Swords) and then
confront the Dragon Master at the Red Dungeon on the island in the first
area of the game. Along the way you will collect various weapons, armor and
items to help you achieve your goal. When you finally work your way to the
Red Dungeon, a bridge will appear taking you to the island if you have all
3 swords. Go through the Red Dungeon and when you come out on the other side
you will see a White Dungeon. Enter that dungeon where you will confront
what looks like the Wraith the held all of the passes you needed to collect
throughout the game. Defeat the Wraith and she will turn into a larger
witch who wears some tough to penetrate body armor. Once you do her in you
will finally get to battle the Dragon Master. This skeletal dragon is made
up of bones and skulls and looks like something right out of Ninja Gaiden,
as it takes up half the screen. Use your wave sword and shoot waves right
at its giant red heart. After quite a few hits it will finally explode.
You then go to a screen that shows a large picture of your character
standing on a pile of skulls and bones (probably what is left of the Dragon
Master) as he takes out his sword. The images of what are probably your
character's two brothers appear on each side of him as the sword splits
back up into 3 and each character gets a sword. Your two brothers disappear
into blue flames with the swords and it goes to another screen showing the
skull on the mountain get zapped by lightning as a giant skull flashes and
vanishes in the purple sky above. The sky then turns blue and Japanese
characters scroll sideways across the screen. It ends on a screen with one
big Japanese symbol in the middle of it. No amount of button pressing will
advance you pass this screen, so you have reached a definite end to one of
the most underrated games of all time. I was playing the RPGe translated
version but they did not translate the scrolling symbols at the end.
GIMMICK! (Sunsoft)
-A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure
and Ufouria. The storyline is whimsical, as a little girl gets a new toy for
her birthday (Gimmick) and all her old toys get relegated to a box next to her
dresser. The toys are upset so they kidnap her and take her to another dimen-
sion. Now it is up to Gimmick to follow her to that dimension and rescue her.
There are a total of 7 levels. However, you can only get to Level 7 by find-
ing all 6 of the special items in the Levels 1 through 6. These are hard to
find and you have to use techniques like jumping on your own star shot to
reach some of the places leading to them. Now if you fail to find all 6 items,
when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to
a screen showing Gimmick riding one of those black birds with the scrawny
necks over various landscapes as the staff credits flash beneath him. When
the credits are done, Gimmick is on a black screen with a thought bubble
coming from him with a picture of the girl inside of it. You didn't rescue her
since you didn't find all the secret items to unlock Level 7, so you get this
bad ending. It goes back to the title screen from here. Now, if you did manage
to find all 6 special items, when you beat Cloak at the end of Level 6 it will
go to the map screen where it always goes before you start a new level. This
time you will see a floating fortress lower from the sky with an arrow point-
to it. Go ahead and start Level 7. This is the easiest level of the game,
almost like a scenic tour. Work your way through the castle and you will
eventually reach the final boss, Shadow. Hit him 3 times and he will shed the
cloak, revealing someone who looks like a jedi (Sith I would assume) with a
lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end-
ing. Shadow explodes into a bunch of red crystal fragments as they rain down
over Gimmick. It now shows a bunch of pictures that tell a story (without
words) of Gimmick opening a closet door to find the girl who hugs him to her
in a loving embrace. The two of them run from the castle as the blue orb that
must have been Shadow's power source shatters. They both leap into the portal
and land on the girl's bed back home. It shows them looking out her window
and then the screen goes to black with what looks like a city grid in the
background as the credits roll, ending with THE END, where it stays until you
reset. This game was never released in the USA for the NES. This ending is
for the Japanese Famicom release of the game and is identical to the European
PAL release of the same game, called Mr. Gimmick. The only difference was the
name change.
GRADIUS (Konami)
-Interesting find with this old classic. When you go through and beat the brain
boss at the end of Stage 7, you get an ending screen saying "Kangeki! Let's Go
Next Zone." The game then restarts like you are at the beginning again.
However,
beating the 2nd Quest gives you the message "Omigoto! Let's Go Next Zone." Play
through the 3rd Quest and you get "Nikui Nikui! Let's Go Next Zone." Keep
playing and get the following end game messages: 4th Quest-"Antawa Sugoi! Let's
Go Next Zone", 5th Quest-"Miagetamonda! Let's Go Next Zone" and finally the 6th
Quest-"Iukotonaine! Let's Go Next Zone." So there really are 6 Quests to
Gradius! If you keep playing the game you will get the same message you got
when beating the 6th Quest. I am guessing these ending word(s) are either the
names of the programmers or just words of congratulations for beating the game.
It's like getting the end game credits, you just have to work extra hard to see
them all.
GRADIUS (ArchiMENdes Hen Version) (Konami)
-This version of Gradius was released as a promotional cart in Japan for a
ramen
noodle company (Archimendes). There are only two differences between this and
the Famicom cart that I am aware of. In this version the power-ups (both the
red
and blue) are replaced by boxes of ramen noodles. That's correct, ramen noodles
symbols will power up your ship. The other difference is the ending message.
The
regular Famicom version of the game gives you 6 different ending messages the
first 6 times you finish the game. You get the same ending message every time
you beat this version. After you defeat the Brain at the end of Stage 7 it will
show your ship flying away from the exploding base with the message, "Omedeto!
Key Word Wa 'Game Snack Archimendes De Power Up'." After this you go back to
Stage 1.
GRADIUS II (Konami)
-When you beat the Giant Head that is hooked up to the ceiling through red
cords, you have beaten the game. The game starts over at the beginning when
you beat it. You still have your score and all your lives, but you lose all
the abilities that you previously had.
GRAND MASTER (Varie)
-This is a great Zelda-style quest game, just a bit more linear. You start by
having to choose between 5 areas to start with. You must choose the Cave first
because you must rescue your friend Terry there. The other 4 areas can be
played in any order, but I went Tower, Castle, Ice Cave and then the Pyramid
stage (thanks to Odino for the great FAQ for this game on gamefaqs, who
figured out the Cave stage had to be done first). Once you beat all 5 areas
you are brought to Dannte's Fortress. This is divided into 6 areas. The first
3 areas will have you fighting 3 of the bosses you beat in the earlier stages.
The 4th and 5th area in Dannte's Fortress do not have bosses but can be tricky
to get through, in fact, if you did not rescue Terry's sister in the Ice Cave
stage you will not be able to get through this 4th area because she helps you
out. After going through the 6th area of his fortress you will finally
encounter Dannte. He is very easy to beat and once you do the Princess will run
to you. You will get a nice cinema scene showing the Princess smiling at you
and then she will give you a kiss. Then you get nice screens showing you, the
Princess, the Knight, the Wizard and the Mage. A couple screens of Japanese
text follow then it shows the names of all the enemies in the game. A few more
text screens then a teasing "...TO BE CONTINUED?" appears. I'm not sure if a
sequel ever came out or not. Anyway, the credits of who worked on the game will
start flashing on the screen followed by a GAME OVER screen of all things, then
back to the title screen. Not a bad ending to a great game, but the GAME OVER
screen is always a slap in the face. At least say THE END or CONGRATURATION or
something.
GREAT BATTLE CYBER (Banpresto)
-There are a total of 15 stages/levels in this SD game. Whenever you beat a
stage it says "Stage Clear" yet on the linear map they show you between stages
it calls the stages "levels", so call them whatever you want. Anyway, I thought
the game would be more battle-oriented, but there are some levels where you
really need to use your jumping skills. The auto-scrolling levels are a pain
because you get trapped behind objects (or in the train level where it is
almost impossible to jump to the next section of the train without getting
pushed back). You will have to play certain levels over and over to get the
feel for how to make it through. Other levels are quick and loaded with bosses,
while some are more like an obstacle course. When you hit Stage 13 you will
have to plow through pretty much every boss in the game. Stage 14 has you
battling a single boss. In Stage 15 you immediately go to battle against the
final boss, which is a giant brain enclosed in some kind of machine. After
nailing the brain a few times the machine strips away and you see the brain
was attached to a cybernetic body. After you beat this thing you will get the
ending which shows Japanese text scrolling past a black screen and then it
shows all the characters in the game (the 3 playable characters and the bosses)
though it doesn't show the last boss or the one from Stage 14 for some reason.
After they scroll by the credits will follow. At the end of the credits it
shows BANPRESTO 1992 then it goes to the title screen. I beat the last boss
using all 3 characters and got the same ending each time, though the Japanese
text could have been different depending on who you used (cannot read it), but
everything else was the same.
GREEN BERET (Konami)
-This is the Famicom version of Rush'n Attack. There are 6 stages to battle
through. When you get to the Giant Missile at the end of Stage 6, kill one
of the yellow/orange enemies to get the rocket launcher and fire away at the
missile. You get a nice little ending showing the enemy base blow up as you
are running from it, then the credits roll. You then start back out in
Stage 1.
HATRIS (Bullet Proof Software)
-Wow, I wasn't expecting this. This game is made by the same company that made
the USA NES version of Hatris (BPS) but even though the game looks similar,
there are a ton of things different. Your helpers Vladimir and Alexy aren't
in the Famicom version. You have a score instead of $$ cash. The intermissions
are totally better and there is a cool ending here. I wonder why they butcher-
ed this game for the US?? The Shop/Stage layouts are kind of similar. Assuming
you started at the beginning at Shop A0, you have to complete 9 stages before
moving on to Shop A1. When you beat Stage 9 in Shop 0 you get an intermission
showing the BPS Orchestra with a conductor but only 7 musicians in the orche-
stra. Now play through the 9 stages of Shop A1 and the intermission will have
11 people in the orchestra. As you keep progressing, more musicians are added
to the BPS Orchestra during intermissions until you finish Shop A5, Stage 9,
which is the last stage of the game. It will show a full BPS Orchestra (with
28 musicians) playing a nice little tune. It will then bring you to the High
Score screen where you can enter your initials. When you do this it brings you
to a screen that shows you a beautiful view out the window of a beach and ocean
with a hot air balloon floating by. The credits will flash by at the bottom of
the screen. As the credits roll the sun will set, butterflies will fly across
the screen, a dog will walk by (and stop to scratch at fleas), the moon will
go across the horizon while a volcano erupts in the background. Basically you
just get to see a bunch of cool sunsets, sunrises, lightning storms and even a
rainbow. Eventually seagulls will flock across the screen and a cool sailboat
will float by. It then repeats it all over again until you press reset. You
can also play a Turbo-Speed Mode by pressing Down and Start at the title screen
but it will not say TURBO on the screen when you start playing, but you will
know it works because the Shops all start with the letter B instead of A. You
do get the same exact ending that you got when beating the regular game though
so this is only for people who love the game. This version of the game defin-
itely should have been released in the States.
HELLO KITTY WORLD (Character Soft)
-There are 8 Stages in this Famicom game. When you defeat the Robot at the
end of Stage 8 you rescue your friend Tippy Bear and view the ending.
HIGEMARU MAKAIJIMA - NANATSU NO SHIMA DAIBOUKEN (Capcom)
-For a really detailed explanation of how to get the different endings to this
game, please look up 'Makai Island' in the Prototype section. This is the
original version of the game and is completely in Japanese, so it was easier to
play through the English version of the game to get the exact endings. I then
played through this version and the endings are identical to the prototype,
with the only exception being that the ending text is in Japanese here and is
displayed next to the pile of treasure instead of on seperate screens after it.
An interesting item of note here is that in playing around with cheats, you can
screw yourself and not get any ending after beating Devil the Redarymer if you
play with the cheats that control your item inventory and remove one of the
emblems or other items. You will end up at the large door, but instead of
opening the door you will have to leave through the hole and find the items.
Luckily this won't ever happen during gameplay because you can only fight the
Red Arymer if you have those items. Let this be a lesson NOT TO CHEAT (yeah,
right).
HI NO TORI - HOUOU HEN - GAOU NO BOUKEN (Konami)
-Complex for an early Famicom game. It seems that there are 7 Stages as you go
through each stage and get a puzzle piece at the end. However, beat Stage 7 and
you go back to Stage 1. You still have quite a few puzzle pieces to collect.
You need to find the hidden warp when you return to Stage 1 or you can push the
right buddha statue in Stage 5 to open up a whole new area of the game where
you will eventually find the rest of the pieces to the puzzle. Once you put the
whole puzzle together the phoenix comes to life and flies off. You are then
treated to the ending credits and when they are done it prompts you to press
Start, which will start you back in Stage 1 with your score intact.
HITLER NO FUKKATSU - TOP SECRET (Capcom)
-This is the Famicom version of Bionic Commando. The stages in this are non-
linear, though you will need certain items to pass certain areas. Area 12 is
your ultimate goal. Work your way through the area, destroying the large
ship/machine called the Albatross. Defeat it, then in the next part of the
stage you must swing over the ledge and on your way down fire a shot through
the cockpit window of the plane below. You will see Master D/Hitler in the
cockpit in a graphic explosion. You then have 60 seconds to exit the base.
Do so and view the ending, showing you rescue Super Joe. The credits will
roll and you will end up at a screen that says "2010.8.2" where the game
stays until you hit reset.
HOLY DIVER (Irem)
-This game was one of the first entered onto this guide, therefore the initial
ending description read as: Defeat the Black Slayer at the end of Stage 6 and
you will get the game ending. I guess that is enough if you want to know how
many stages are in the game, but since I write fairly detailed ending
descriptions these days, this one gets the revision treatment. As noted, there
are a total of 6 stages. At the end of Stage 6 you have to climb up a tower
that is quite difficult to work through. Once you manage to get to the door at
the top of the tower you will face off against the final boss, the Black
Slayer. He's not easy to beat but will go down in time. After you defeat him
you will turn into a dragon and have to defeat what looks like the top (brain)
portion of the Slayer. Aim for the red eye in the middle, using turbo to really
beat the hell out of him, and you will take him out once and for all. It will
then switch to a black screen and show the dragon split into 2 separate
dragons and the following words will scroll up the screen: AFTER A LONG AND
DIFFICULT BATTLE, RANAY FINALLY RETRIEVED THE FIVE DIFFERENT EMBLEM SEALS
BELONGING TO THE KING CRIMSON FAMILY, AND EXPELLED, WITH HIS GREAT MAGIC POWER,
THE BLACK SLAYER, EMPEROR OF THE DARKNESS, AND HIS DEVIL FOLLOWERS INTO THE
GRAVEYARD IN ANOTHER DIMENSION! THUS THE APOCALYPSE OF THE BLACK MAGIC REACHED
THE END, AND IN THE MAGIC WORLD TWO NEW WIZARD KINGS, ZAKK W. AND RANAY R.
CRIMSONS, MOUNTED THE THRONES TO OPEN AGAIN THE AGE OF LIGHT... Quite the
gratuitous use of commas there. It ends on the black screen with THE END and
IREM on the screen with the two green dragons floating around and it stays
here until you reset. No 2nd Quest in this one folks.
HOUMA GA TOKI (Toho)
-This is the Famicom version of Dr. Jekyll & Mr. Hyde. There are 6 Stages in
this game, though they are not numbered. When you get to the end of Stage 6
you will see a church. Just walk past the church and the game will end. Just
shows the church with the word "END" on the screen. Horrible ending.
However...after reading the FAQ by John Lange for this game on gamefaqs.com,
a "good ending"has been discovered!! When you get to the last stage, let
yourself turn into Hyde, then get Hyde to the church before Jekyll by going
up on the rooftops. The lightning will not strike you here when you cross
paths to where Jekyll is back in the real world. When you get to the church
Hyde will fight a Red Letule. Defeat the Letule and Hyde turns back into
Jekyll. Now get Jekyll to the church, where Millicent will be waiting for
Hyde in a red dress. The two go up the stairs (now Millicent is wearing
white) and into the chapel, where they kiss and a blue beam of light comes
down from above. The word END appears on the screen, but after a few seconds
lightning comes down, turning the word END backwards and a red silhouette of
Hyde holding a cross appears next to the word. If it wasn't for Mr. Lange I
probably would have died thinking I beat this game, when in reality I only
saw the bad ending!
IKARI (SNK)
-There are 4 extremely long stages to this game. At the end of Stage 3 you
must defeat this weird looking being behind a desk. After destroying it, if
you grenade around the corner of the desk it will open an exit to Stage 4.
When you defeat the wall at the end of Stage 4 you can grab the heart that
appears or you can throw a grenade at the end of the red carpet to make an
exit appear. Grabbing the heart will give you the game's ending. Taking the
exit will bring you back to Stage 1 with your score intact, so you can
continue to rack up your score. You do not get the ending if you take the
exit. If you did grab the heart, you will get the ending, which is a simple
one screen text ending, followed by a game over screen, then back to the
title screen.
IKARI II - DOGOSOKEN (SNK)
-There are 5 stages. They are not numbered, but you will know you are at the
beginning of a new stage after you come out of a tunnel and there are 2 sword-
weilding statues greeting you. When you get to the end of Stage 5 you are
greeted by Zada and only have your sword and grenades. Grenades are the only
thing that can damage him. When you defeat him you get a screen showing the
names of 5 staff members and Paul and Vince on the right side, then a screen
that simply says "END". You then get brought back to the title screen.
INSECTOR X (Taito)
-This is a decent shooter that was released for the Famicom but never the NES.
It also came out for the Sega Genesis and was moderately popular. In it there
are 5 rounds. When you defeat the Mad Doctor at the end of Round 5 you get the
ending, which is a screen of Japanese text that I cannot translate. It will
tally up your bonus point for clearing the round then go to a screen showing
the two playable characters, Anny and Myu (Anny is the boy), riding on their
insects over a nice looking red landscape (an ocean maybe?) pulling the Mad
Doctor behind them in a sack. It then looks like either a white splotch or a
sparkle lands on the Doctor's head (insect poop?) before it returns to Round 1.
On the Round 1 screen you will see a number beneath ROUND 1. This number
signifies which Quest you are on. It will go up a digit every time you beat
the game and will go up to 99, where it will stay no matter how many times
you finish the game. Also, the ending is always exactly the same no matter
what. You can play it on Normal, Hard or Special difficulty and get the same
ending. You can play with either character, Anny or Myu, and you will get the
same boring ending. No matter what difficulty, character you choose or how
many times you play through the game, the ending will NEVER be different, so
I guess I would consider going through the game once on Special difficulty as
beating this game.
JJ TOBIDASE DAISAKUSEN PART II (Square)
-This Famicom game is the sequel to the NES game 3D WorldRunner. To beat it,
make your way all the way to World 8-2. Defeat the Shadow Serpent 6 times and
you will get the ending screens. You get a code at the end of the game (Press
B 4 times, Hold Left + Up, Press Start), but I'm not sure what it does.
JUUOUKI (Asmik)
-This is a really watered down version of Altered Beast in splendid 8-bit!
It's really not that bad, but if you are into the game the Genesis (and even
the SMS version) are much better. Too bad Asmik or Sunsoft didn't convert
Phantasy Star to the Famicom/NES. There are a total of 8 stages. In each
stage you must collect 3 orbs from the gray creatures that appear every so
often to transform into that level's beast. In each level the beast that you
transform into will have some kind of special power, like the ability to
charge the enemies and cause damage to them or the ability to throw a
projectile of some sort, like a fireball. At the end of Stage 8 you will
encounter one nasty looking large rhino final boss. Keep hitting him and he
will eventually turn red, then after a few more hits he will go up in smoke.
It then shows the bald guy/wizard that had been dogging you throughout the
levels fall to the ground, then a dove flies onto the screen and turns into
the princess. It then goes to several screens showing the game's staff as
well as murals of different areas of the game. It finally shows the beast
walking the princess into the hall of heroes ruins area where she embraces
what looks like Zeus. I'm not up on my greek mythology, but someone could
probably better explain this scene than me. It then shows what looks like
a movie theater and the curtain falls, showing the beast and the princess
sitting in the front row. Not sure what that is all about. Those crazy
Asmik programmers had to put their stamp on Sega's game somehow I guess.
It then shows ASMIK on the black screen with their mascot (the little pink
dinosaur...forgot his name), where it will stay until you hit start and
bring it back to the title screen.
KAIKETSU YANCHAMARU 2 - KARAKURI LAND [Kid Niki 2] (Irem)
-In this Famicom sequel to Kid Niki, simply play through all 7 levels and
when you'll finally get to a boss holding 4 girls around him. One of them is
your girlfriend, while the others are enemies. Just avoid shooting the one
that is a different color (your girlfriend) and you will beat this boss and
the game.
KAMEN NO NINJA - AKAKAGE (Toei Animation)
-This action game was brought to you by the same people who made Puss N Boots,
as you can probably tell by the Pero icon on the title screen. The object of
the game is to find the 3 pieces of the Scroll, which will let you open up a
secret path later in the game that will lead to the final areas. Speaking of
areas, the stages are not numbered in this game. When you go through an area
and beat a boss, you will leave the room and be in another section. The FAQ
on Gamefaqs has the game broken up into 16 Areas. This is fairly accurate,
though in some of the stages you will fight a boss character right off the bat,
so it is truly hard to determine stages when the programmers didn't number them
to begin with. Anyway, in the last area you will have to make it through a room
that shoots bubbles at you from the center, then an area where lightning bolts
will shower down on you from above. You will then meet a boss that is very
reminiscent of Bloody Malth from Ninja Gaiden, except without the lightning.
He is a knight and the background of this battle is probably what reminded me
of Ninja Gaiden more than the actual enemy. Beat him and you will face a boss
wizard. Beat the wizard and you have to fight a nasty red snake. When these 3
bosses are done in, you have one more fight, agains a female magician with a
green staff. Any weapon works fine on her, but I found if you throw the land-
mine weapon at her and are close enough to hit her with it, it does the most
damage. When you defeat her exit to the right of the screen to get the cheesy
ending. There will be a picture of an object in the middle of a lake with
mountains in the background, while the staff credits flash beneath it. The ob-
ject will slowly disappear in increments as the credits flash by until it is
completely gone. The word END will appear and stay there until you reset. That
is it. Kamen no Ninja Akakage was Toei's first color tokusatsu superhero show,
a series that came out in 1967 according to wikipedia.
KAMEN NO NINJA - HANAMARU (Capcom)
-The second Kamen no Ninja game released on the Famicom (the first being Kamen
no Ninja - Akakage by Toei) has nothing to do with the first one, other than
the masked ninja character. This game by Capcom is more of a platformer than
its predecessor and was released in the USA with as Yo! Noid (with many cos-
metic changes). Instead of the pizza eating contest after every odd-numbered
stage in Yo! Noid you have to play a card game against a pirate looking fellow.
It has the same level layout as Yo! Noid, with 14 stages, and one of the other
differences is that instead of a yo-yo as a weapon, the masked ninja has a bird
that perches on his shoulder that he can throw (kind of like Cutrus in 8-Eyes).
When you get to the end of Stage 14 you will face the white-haired pirate boss
with the blue-green suit in a card game. Defeat him and you get a message in
Japanese that must say something like "You beat me" then it will add up your
points. It then shows the ninja running to a large door built into a rock wall
which he tosses his bird at to open. Three happy little kids run out from in-
side and follow the ninja back off the left of the screen. It then shows the
ninja being flown across a couple areas by his bird as kids play on the ground
under him. Finally it shows 3 kids throwing the ninja up into the air in front
of a castle. There's one more screen showing a large picture of the ninja and
his bird as he flashes you the peace sign. It then says END in Japanese and
goes back to the title screen. Not a great ending, but if you liked Yo! Noid
you'll obviously like this.
KARATEKA (Broderbund)
-This classic Famicom game has just 3 stages. In each stage you have to
defeat several of Akima's henchmen. When you get near the end of Stage 3 you
finally get to fight Akima's bird. Defeat the bird then face Akima himself.
When you beat him, go into the next room with the girl in it. In the Famicom
version you can either walk or run to her and the game is won. In other
versions of Karateka you must run to her...if you walk to her, she kills you.
KARNOV (Namcot)
-Unlike the US NES version of Karnov, which has a really bad THE END screen,
the Famicom version has 3 different endings. These endings are dependent on
your
score after beating Alakatai the dragon at the end of Stage 9. All three
endings
show 3 screens of Karnov kneeling before his god. The 4th screen of the ending
is what your score affects. If you score between 0 and 29999 points, that 4th
screen will show Karnov kneeling down in a white outfit complete with white
hat.
If you score between 30000 and 59999 points, the 4th screen shows Karnov
standing up complete with shield and spear, wearing some cool looking foot
wear.
Finally, if you score 60000 points or higher, you get the best ending, showing
Karnov wearing a white robe and holding a staff while being bestowed the title
"God of War." In all these endings, after this 4th screen you get a few more
screens showing an Arabian city from afar and finally end up at a THE END
screen
where you can advance no further. How much cooler were these endings than the
awful US release ending?
KING KONG 2 - IKARI NO MEGATON PUNCH (Konami)
-This great Konami game that never made it to the USA got translated to
English by DvD Translations. This is significant for the ending because
the ending messages you get depend on how long it took you to make it through
the game, and now because DvD translated them, you know what they say. There
are 9 Worlds you must play through. The game isn't totally linear, in that
there are portals through each world that will bring you to the other worlds.
Reading the FAQ for the game on gamefaqs.com will give you more on this, but
your main goal is to get the key from the boss of each world, then at the
end of World 9 you will face the final boss, a collection of 18 robots. When
the last of the robots is destroyed you can break down the door to get to
Lady Kong and free her from her bonds. You are then treated to a scene where
the Kongs are sitting down watching a smoking volcano and then Baby Kong pops
out from in front of them and flashes you the peace sign. Now you can watch
the credits roll. HOWEVER, the best part of the ending is that you get a
secret message at the end of the credits. Make sure you are holding down both
the A and B button as the credits are rolling. If you did this correctly,
when the credits stop and you are at the THE END screen where it shows your
time, a message will pop up. This message will be determined by how long it
took you to play through the game. The messages are as follows:
Beat the game in under an hour: YOU ARE A GENIUS 573
Beat the game between 1 and 2 hours: PRETTY REMARKABLE 291
Beat the game between 2 and 3 hours: TAKE A BREAK SOMETIMES 999
Beat the game between 3 and 4 hours: GLAD YOU COULD MAKE IT 450
Beat the game between 4 and 5 hours: WELL DONE 5693
Beat the game between 5 and 6 hours: YOU'VE PLAYED FOR 6 HOURS...
Beat the game between 6 and 7 hours: YOU'VE PLAYED FOR 7 HOURS?
Beat the game between 7 and 8 hours: DEFINITELY A GENIUS 444
Beat the game between 8 and 9 hours: IT'S TOUGH, BUT HANG'N THERE
Beat the game between 9 and 10 hours: YOU ARE COMMENDABLE 747
Beat the game between 10 and 11 hours: YOU SHOULD'VE BEEN STUDYING
Beat the game between 11 and 12 hours: GO TO BED. 889
Beat the game between 12 and 13 hours: YOU'RE NOT JUST ANY PLAYER
Beat the game between 13 and 14 hours: 14 HOURS ALREADY? 140
Beat the game between 14 and 15 hours: HAVE U DONE YOUR HOMEWORK?
Beat the game between 15 and 16 hours: KONG IS THE GREATEST 7777
Beat the game between 16 and 17 hours: KING KONG IS FUN 321
Beat the game between 17 and 18 hours: GIVE IT UP NOW 180
Beat the game between 18 and 19 hours: KONG LIKES YOU 375
Beat the game between 19 and 20 hours: SIGH... 8080
Beat the game between 20 and 21 hours: STINKS OF GENIUS 931
Beat the game between 21 and 22 hours: I WONDER WHAT TIME IT IS?
Beat the game between 22 and 23 hours: 1 MORE HOUR UNTIL 1 DAY...
Beat the game in over 23 hours: PERSISTENT, AREN'T YOU? 4517
I'm not sure what all the different numbers after each message mean, but I
do know that 573 sounds like Konami (go nana mi) in Japanese. So that is
the breakdown on the ending messages. Pressing start brings you back to
World 1. If you want to see the ending messages but don't want to play
through the game 24 times, you can alter the address for hours when playing
on an emulator. The address is 07E9. You can save the game right before
the credits stop scrolling and then change the value right before holding
down the A and B buttons to trigger the ending messages. Thanks to DvD and
ReyVGM for the hour modifying code. For those of you who want to see the
ending messages in their original Japanese text, here they are:
Beat the game in under an hour: KIMI WA TENSAIDA 573
Beat the game between 1 and 2 hours: NAKANAKA NO MONDA 291
Beat the game between 2 and 3 hours: TAMANI WA KYUKEIO 999
Beat the game between 3 and 4 hours: YOKU KOKOMADE KORETANO 450
Beat the game between 4 and 5 hours: GOKUROUSAN 5963
Beat the game between 5 and 6 hours: 6 JIKANMO SURUTOWA 606
Beat the game between 6 and 7 hours: 7 JIKANMO YATSUTANOKA 778
Beat the game between 7 and 8 hours: YATSUPARI TENSAI...444
Beat the game between 8 and 9 hours: KURUSHIKUTEMO GAMAN 964
Beat the game between 9 and 10 hours: KIMI WA ERAI 747
Beat the game between 10 and 11 hours: KONO JIKAN O BENGAKUNI 555
Beat the game between 11 and 12 hours: HAYAKU NENASAI 889
Beat the game between 12 and 13 hours: TADAMONO DEWA NAINA 046
Beat the game between 13 and 14 hours: MOU 14 JIKAN 140
Beat the game between 14 and 15 hours: SHIKUDAI YATSUTAKANA 498
Beat the game between 15 and 16 hours: KONG WA SAIKOU 7777
Beat the game between 16 and 17 hours: KING KONG WA OMOSHIROI 321
Beat the game between 17 and 18 hours: ICHIKA BACHIKA OWARINA 180
Beat the game between 18 and 19 hours: KONG WA KIMIGA SUKIDA 375
Beat the game between 19 and 20 hours: HA-A 8080
Beat the game between 20 and 21 hours: TENSAI WA KUSAI 931
Beat the game between 21 and 22 hours: IMA WA NANJI DAROU
Beat the game between 22 and 23 hours: ATO 1 JIKANDE 1 NICHI 1111
Beat the game in over 23 hours: KIMIMO SHITSUKOINA 4517
KLAX (Hudson)
-There are 100 Levels in this game. You can play the game on Easy, Medium or
Hard difficulty, but none of these settings will affect what you get for an
ending. Each level has different requirements to fulfill to beat them. In
some of them you need to get a certain number of horizontal klaxes, sometimes
you need to get vertical klaxes...whatever it tells you to do before that
stage you need to do it to move on. The 100th and final stage, which will be
called Wave 00 since there is no room for the hundreds digit, is difficult in
that you need to score 250,000 points to complete it. Definitely not an easy
task. If you manage to do this the screen will say YOU WON! 1000000 PT BONUS.
THANK YOU FOR PLAYING KLAX. Pressing a button will bring you to another screen
that says KLAX at the top and shows your score and what difficulty and ramping
you chose on the options screen. The next screen says GAME OVER PRESS START TO
JOIN IN! So not only was the ending abysmal, but you also got the dreaded
GAME OVER to boot. This game is identical to the US version released by Tengen
so if you've played one of them, don't bother with the other one. It's inter-
esting that the Famicom version is licensed and the US NES version isn't.
KUJAKU OU (Pony Canyon)
-I would never have been able to finish this game if it weren't for (1) the
great unofficial translation of the game by Boojumsnark, found at this site:
www.boojumsnark.com and (2) the great walkthrough for the game by Odino
found at gamefaqs. This game is supposedly the same game as Spellcaster for
the Sega Master System. I've always wanted to play that game, so it is funny
that I actually finish the Japanese NES version of it first. Anyway, you
must go through the game, finding items and defeating bosses along the way.
One item will open up another area of the game and so forth. Along the way
you have to navigate through a small ocean maze as well as a multi-level
pyramid maze. Your ultimate goal is to find the mirror, so you can harness
the power of the 8-headed dragon and use it to fight and defeat the Dark
Lord. The battles in this game are actually turn-based, like RPGs, but when
you get to the Dark Lord you can actually command what you want each of the
dragon's heads to do. It's the toughest battle of the game, but when you
finally defeat the Dark Lord you will get a dark screen with the following
scrolling message (of course this message is translated into English if you
are using the translation by Boojumsnark): A BRILLIANT FLASH OF LIGHTNING
ILLUMINATES THE NIGHT SKY AND THE DARK LORD FALLS LIKE A FIERY BLAZING COMET
THROUGH THE STARRY HEAVENS INTO THE DEPTHS OF A GREAT VOID. AND SO IT
CONTINUES. A COURAGEOUS HEART TRIUMPHS OVER A GREAT DARKNESS BUT THE VICTORY
IS FLEETING. THE DARK LORD IS NOT DEFEATED BUT LURKS INSIDE THE WORLD OF
DREAMS. THE DARK LORD HAS RETURNED ONCE MORE TO THE REALM OF DARKNESS TO
SLEEP FOR ALL ETERNITY. PEACOCK KING IS VICTORIOUS AND THE DEMON CLAN IS
SEALED BENEATH MT MINAKAMI. The staff credits then roll (including a credit
inserted in by the snark for himself) and it ends with THE END on the screen
and stays there until you reset. Also of note is that there is an abrupt bad
ending earlier in the game. When you fight Ashura earlier in the game it is
made pretty obvious that you shouldn't fight her. If you go against the
grain and decide you want to do her in, you will get an interesting bad
ending screen showing your character colored green with a crown and wings
with the message BIRTH OF THE WICKED DEMON KING PEACOCK - END. Apparently
your character has gone over to the dark side. This is kind of cheap if you
played through the whole game up to this point and now cannot get the good
ending, but I guess you shouldn't have tried to whack Ashura in the first
place.
KYUUKYOKU TIGER (Taito)
-This is the Famicom version of Twin Cobra, released by Taito (as opposed to
the US version released by American Sammy). The gameplay and stage layouts are
exactly the same as its NES counterpart. There are a total of 10 stages but
they are not numbered at any point of the game. However, whenever you beat the
boss of a stage you land on the deck of the carrier, it tallies up your bonus
points then you take off again, so even though the stages are not numbered I
count taking off from the carrier as a new stage. When you get to the end of
Stage 10 you will have to destroy the fortress. Once you do this you will land
on the carrier once more and go on to the ending. Now this is where the game
differs from the American Twin Cobra quite a bit. You get a one screen ending
message like the NES game does, but the message itself is different. Kyuukyoku
Tiger's message reads CONGRATULATIONS. YOU HAVE SUCCESSFULLY COMPLETED YOUR
MISSION. YOUR GALLANT ATTITUDE OF FIGHTING, DESPITE THE DANGERS YOU WERE IN,
TAUGHT US A PRECIOUS LESSON ABOUT COURAGE. YOU ACHIEVED YOUR FAME IN THIS GAME,
AND WE HOPE YOU LIVE WITH JUSTICE AND STRENGTH IN YOUR REAL LIFE. It then shows
several screens of staff credits followed by a screen with THE END. Now if you
wait a few seconds the following message will appear under THE END: YOUR
PASSWORD KTTAISONMAI89PRTN23Y. It will stay on this screen until you reset. If
anyone knows what this password was used for, I'd love to know. I am guessing
it was probably used for some promotion back when the game was released in
1989 but who knows. Anyway, a better ending than its USA counterpart.
LABYRINTH (Tokuma Shoten)
-The translation patch for this game by Suicidal Translations makes this cool
game more enjoyable for us Americans who can't read Japanese. The story has
the main character wishing her baby brother would disappear because she re-
sents his presence. Jareth, the Goblin King, then kidnaps Toby. It is your
quest to get the boy back. Based on the movie with David Bowie as Jareth, you
must find a key in each of the 13 areas of the game after making it through
a preliminary stage (the Goblin Gate). The Wiseman in the middle of the Hedge
maze will always direct you on how to get to the next area to get the key.
Collect the coin and the key in each stage and you return to the Wiseman who
will tell you how to get to the next area. When you collect 12 pieces of key
you can enter the Castle in the Goblin City where you find the center stone
that goes in the key. This will warp you back to the Wiseman. Go back to the
Castle and work your way through the maze and you will eventually locate Toby.
When you unlock the door to his cell your 3 friends/helpers appear (Hoggle,
Ludo and Didymus) and you will enter the cell. Jareth appears and says SINCE
YOU WERE SUCCESSFUL...I HAVE NO CHOICE. THE CHILD IS YOURS. HOWEVER I'LL BE
WAITING. FAREWELL, SARAH! You then walk over to Toby and he disappears (I as-
sume because you pick him up or something). A window opens up with the Wiseman
and Toby and Wiseman says THROUGH DANGERS UNTOLD AND...HARDSHIPS UNUMBERED,
YOU BATTLED JARETH AND RESCUED TOBY! SEE YOU AGAIN IN YOUR DREAMS! THANK YOU,
SARAH! The Japanese staff credits roll and come to a stop with END in cool red
script on the screen, where it stays until you reset. I put off beating this
game for years, but it is actually not that hard using maps so you know how to
get through the various mazes.
LAYLA (dB-Soft)
-There are 8 Stages (called Asteroids). In order to make it through Asteroid 8
you must collect all the disks from each of the 8 Asteroids and rescue your
friend Iris, who is hidden on Asteroid 5. You can get to Asteroid 8 without
doing these things, but it will be a never ending loop. If you have all 8 disks
and have rescued Iris, then once you get to Asteroid 8, find the 8th disk and
find the final boss. It is a skeletal beast that can be defeated quickly with
axes. It's head will fly off after you hit it a couple times. Destory the body
then the head with axes. The scientist standing above you on the ledge
(Chinelkov Manitokha) will escape once you defeat the beast. All you can do is
take the elevator out of the room, run to the right and take the last elevator
out of the Asteroid. You now get the ending, which shows messages from Layla
and Iris, as well as Manitokha, which leads one to believe there would be a
sequel. The credits then roll to a "THE END" screen where you can push Start to
go back to the title screen.
LITTLE MERMAID, THE - NINGYO HIME (Capcom)
-There are only 5 stages in this kid-oriented Capcom game. At the end of Stage
5 you will have to fight Ursula. When you beat her she will grow bigger and you
will have to fight her again. After defeating her you will get several screens
showing how Ariel is sad because she cannot be human again, but then Triton
turns her into a human and she hooks up with Eric and lives happily ever after.
It will stay on THE END screen (the one showing Eric holding Ariel's hands)
until you reset. The ending to this version is the same as the US NES version,
except for the language of the final text being in Japanese.
MAD CITY (Konami)
-First off, this is the Famicom version of the Adventures of Bayou Billy. It is
almost exactly the same as the NES version, with the exception being the script
is in Japanese, so if you want a deeper explanation of the ending go read the
ending I wrote for Bayou Billy. Basically, there are 9 stages, you fight the
ring leader at the end of Stage 9, then you fight his twin thugs immediately
after. Now the coolest part of Mad City is what follows. In the NES version,
when you beat the twin thugs, the girl comes out and embraces Bayou Billy, they
have a few words with each other, then it shows them embracing in the tunnel.
After this the credits roll and it goes back to the beginning of the game.
Everything in the Famicom version matches this, with one pretty cool exception:
you can choose to avoid the girl when she comes out to greet you. You can
actually run around the room for about 15 seconds with her chasing you until
she gives up. It will play some sad music and instead of showing the two of
them talking to each other, that screen will just show the girl saying some-
thing (in Japanese) to herself (wonder what it is she is saying?). It then
shows an empty tunnel (where you embraced the girl in the good ending), then
the credits roll and you are back to Stage 1. The cowards at Nintendo of
America somehow deemed this inappropriate for American audiences and made Bayou
Billy automatically walk to the girl after beating the twins. Nothing like
taking the choice out of his (and the player's) hands. And if that was not
enough, good ol' ReyVGM notified me that there are 2 (!) more alternate endings
that you can get. If you finish all 3 options in Training Mode before beating
the main game you will get the worst ending, which basically tells you to beat
it without using the items you got in the training missions. You will get this
bad ending whether you avoid the girl after beating the final boss or not. The
last alternate ending (which gives this game a grand total of 4 endings) takes
place when you and Anabelle hug when you beat the game. When you hug you must
hold UP & Select. If you do this correctly the ending text will be different.
The dialogue is in the Kansai dialect, so unless you can read this, it will
probably seem no different than the regular ending text.
MAGNUM KIKI IPPATSU - EMPIRE CITY 1931 (Toshiba EMI)
-This Famicom game was apparently very close to being released in the US, but
fell short for some reason. There are 5 Stages in this game, with each Stage
having 8 sections. When you get to Stage 5-8 you will fight the
boss...however, when you beat him you will have to start over at 5-1 if you
didn't find the key in an earlier stage. The key is hidden in one of the
crates that you shoot. When you shoot it your score will be in gold instead
of the usual white. When you beat the boss of Stage 5-8 and you have the
key, you will go into a room to fight the real final boss, El Nino. Defeat
him and you will get to see a cool little ending sequence...not bad for a
game from 1987.
MAPPY (Namco)
-This prequel to Mappy Land is another one of those old infinitely looping
Famicom titles. It's a good bet that anything released prior to 1985 did not
have a proper ending (Mappy has 1983, 1984 on the title screen). The game keeps
repeating until you reach Round 99, which is one of those bonus rounds you get
every 4th Round. When you get through Round 99 you keep going, but the round
counter resets and you start over at Round 0. I played through over 300 rounds
wondering if the Round number would reset at Round 255 like some of the older
games do, but it didn't. So the Round counter goes up to Round 99, but for
those of you who want this game marked as legitimately beaten, I would probably
count finishing Round 19 as beating this game, since there are no more unique
looking backgrounds after this, only tougher and faster enemies. Playing
through games like this is like eating chocolate for dinner. It's fun while you
are doing it, but you are always left dissatisfied when all is said and done.
METRO-CROSS (Namcot)
-There are a grand total of 32 Rounds in this game. When you beat Round 32
it will say "All Clear" then show your character walking off towards the
city. The game then resets to Round 1.
MICKEY MOUSE (Hudson)
-There are 5 fairly short stages. When you defeat the queen at the end of
Stage 5 you go through the door and outside to meet Alice (in Wonderland).
You see Mickey and Minnie in a framed picture with Alice and then "The End"
appears on a black screen. Pressing start brings you back to the title
screen.
MICKEY MOUSE III - YUME FUUSEN (Kemco)
-This is the Famicom version of the NES game Kid Klown. It is also almost
exactly the same as the Prototype Mickey Mouse Dream Balloon. There area a
total of 7 Stages, which include the intro stage, 5 normal stages, then the
castle stage. Once you play through the game and finish it you get the skull
demon telling you how great you are, followed by Mickey and Minnie running up
through the castle with fireworks going off. The credits roll and then you end
up on a final screen telling you that you have to enter a code on the title
screen to enter Hard Mode. Once you enter this code (Up, Up, Down, Down, Left,
Right, Left, Right, B and A (look familiar?). If done correctly Mickey's
balloon will turn from green to pink. Now you can play through the game's Hard
Mode, which is exactly the same, except the enemies are faster and tougher to
beat. Now when you finish the game you get the same exact ending sequence as
before, except now you get an extra screen at the end with fireworks and the
Kemco logo. Now I will slog through Kid Klown and probably enter the same
exact explanation for that game that you just read here. Hopefully it will be
somewhat different. After playing Dream Balloon and now this, a little variety
wouldn't hurt.
MOAI KUN (Konami)
-This is a puzzle solving/action game where you have to play through 56
levels. Go through the door on Level 56 and you will get the game's ending.
MOTOCROSS CHAMPION (Konami)
-At the menu screen choose the middle option to play in the tournament. There
are 8 Tracks in the tournament. Each track has 2 races that you must finish 1st
in to proceed. When you get to Track 8 and finish the 2nd race there, you can
get a couple different endings. Finish in 2nd place and you get a cool ending
showing your character in front of a sunset bowing his head in shame for not
finishing in 1st place. If you do finish this last race in 1st place, you get
an ending showing your biker drive into Konami Stadium and take off his helmet
to reveal that he is really a she (or a dude with long hair). Your biker winks
at you then fireworks go off and the credits roll at the bottom of the screen
while the crowd cheers. It stays at this screen until you reset. A nice ending
for an older game.
MOTTOMO ABUNAI DEKA (Toei Animation)
-A surprisingly versatile Famicom game. It is not your ordinary Rolling Thunder
clone, as there is a racing stage and a 1st person shootout stage mixed in. All
told there are 10 stages by my count. Several of the stages have multiple
parts,
like in Stage 5 where you have to wear down a boss, he disappears, then you go
after him. This seems like a new stage, but I figured the stages to be
seperated by cut scenes where there was dialog on the screen, so if it appears
that the stage is ending but it just continues in a different "area," then I
considered it part of the same stage. At the end of Stage 10 you fight some
office boss. When you beat him it will show the ending, which has the same two
guys from the title screen, but they have turned their backs to you. Quite a
bit
of Japanese text will pass beneath them and after awhile the credits will roll.
When the credits are done the word FIN appears in blue on the screen, then it
returns you to the title screen. Since the guys had their backs turned to you
during the ending I am not sure if that was a bad ending or not. Since I have
zero knowledge of Japanese, I have no way of knowing what is being said beneath
them. If anyone figures this out let me know, otherwise I will consider this
the
true ending. You get the same exact ending if you beat the game with two
players
also.
MUSASHI NO KEN - TADAIMA SHUGYOU CHUU (Taito)
-There are a total of 4 Stages: 3 side-scrolling platform stages and a 1
Tournament stage. In the Tournament stage you must defeat 4 opponents. When
you defeat the final opponent you will get an ending showing your character
throwing a trophy up in the air. The game then goes to a 2nd Quest, which is
identical to the first but the background colors are different. Make your way
through the 3 platform stages again to arrive at the Tournament stage. Again
defeat your 4 opponents and you will get the same ending. However, instead of
going back to Stage 1 you will get a definitive ending screen, showing the
faces of your character and a kid with the text "Congratulations! Musashi,
you have just become the 'Tiger of Iwate'". From here you return to the title
screen. Nice to see a real ending to a game that came out in 1986.
NAGAGUTSU WO HAITA NEKO - SEKAI USSHUU 80 NICHI DAI BOUKEN (Toei)
-This Famicom game is the prequel to the Puss 'N' Boots game that was
released for the NES. There are a total of 8 Scenes. When you defeat the
boss at the top of Big Ben in Scene 8 the game is over.
NINJA HATTORI KUN (Hudson)
-It was surprising to see the ending screen after going through the first 16
Areas on difficulty Level 1. There are 4 difficulty Levels to choose from at
the
title screen, so after playing through the 16 Areas (which are exactly the
same,
just harder difficulty) for difficulty Level 2, you get the same ending screen,
but this time it is different because in addition to saying, "Congratulations,
you are qualified as a ninja of the , let's try next grade!" it will
simply change the Grade number to 002. Go through the 16 Areas again on Level 3
difficulty and you get the same screen, but with 003 as the grade number. I was
hoping to get a definitive ending after going through the game on the Level 4
difficulty (as you only get to pick from 4 difficulties at the title screen),
but it tells you to "try next grade" again. After playing through the 16 Areas
AGAIN the ending screen has you at and keeps you going, so I am
going to guess you can just keep playing through this over and over. Since
there
are 3 digits in your grade, you can probably go through this game at least 999
times. No thanks. Since the title screen gives you 4 Levels of difficulty, I
would consider going through the game 4 times as finishing it, since a lot of
games with multiple quests usually have 4 of them anyway (Taxan anyone?). As an
added bonus for those of you who like to manipulate HEX addresses, set address
03C5 at value 233 and you will see why I had the patience to get as far as I
did with this game.
NINJA JAJAMARU KUN (Jaleco)
-The scenes are set up exactly as they are in the game Ninja Kun, so for very
specific details check out that game ending. There are a total of 256 Scenes.
There are 4 unique scenes, which are repeated in an endless loop over and over
again. The only thing that changes are the enemies in each scene. The scenes go
from 1 to 99, then 00 (which is really 100) to 99 (really 199), then from 00
(really 200) to 55 (really 255). Once you beat this scene it goes to Scene 00
(which is really 256) and then back to the real Scene 1 again. There is no
definite ending, the scenes just continue forever. The weird thing is that the
enemies are difficult in Scene 255 and then become extremely easy in Scene 256
before you return to the normally easy enemies in the real Scene 1. Also of
note
is that the scoring is exactly the same as in Ninja Kun, where the counter
resets just after going over 655,000 points. Not a bad little game, but made
too
early in the Famicom's history to really have any thought put into an ending.
NINJA KUN (Jaleco)
-Another early Famicom game with no ending. There are 3 unique backgrounds, a
yellow mountain, a gray mountain and the blue pagoda. These 3 scenes repeat
continuously, but with different enemies. The stages, called scenes, go up to
99 and then to 00, but checking the hex address for the scene value confirmed
that Scene 00 is Scene 100, but isn't displayed that way because you cannot see
the 1 digit in 100. The scenes continue up to 99 (really 199) and go back to 00
again, which is Scene 200. Now, the game will continue up to Scene 55 (255),
however, when you finish this scene it goes to Scene 00 for real, as hex only
goes up to a 255 value. Scene 00 is really easy, as is the case with pretty
much
all of these infinitely repeating older games, then it goes on to the real
Scene
1 again and the whole thing starts new from here. So, long story short, there
are technically 256 scenes, with Scene 00 being Scene 256. No ending message or
screen at all. Also of note, your score resets just after scoring 655,000
points
which is strange, but must have something to do with the hex value of the
scoring digits.
NINJA KUN - ASHURA NO SHOU (UPL Co. Ltd.)
-This is one of those games where after I beat it I thought to myself that
there
was a really good possibility that nobody has ever actually finished this. Not
only did I use HEX codes for infinite time and lives, but I also had to use HEX
addresses to actually position my character on different parts of the screen
that seemed totally inaccessible in order to get to the exit. I used rampant
save states and still was wanting to tear my hair out. The control in this game
is half the problem. You cannot control your jumps, like in the original
Castlevania game, and if you fall down a long corridor it takes forever to make
your way back up, not to mention respawning bats that are simply unavoidable. I
seriously wanted to give up on this game 5 different times when it was all said
and done. I found out the HEX address to select a stage and determined that
Scene 31 was the last stage, since it was a fight with a large Samurai. Scene
30
was where I was stuck, so I played it over and over and finally figured out
that
the exit was hidden behind a destructable block. There were no destructable
blocks in this game that I am aware of, so it was nice of the programmers to
throw that out there in the last stage. Anyway, when you get to Scene 31 you
fight a large Samurai warrior. Just drop down to the bottom level and he cannot
hurt you. Destroy him and you get a nice screen from UPL saying
"CONGLATULLATIONS! YOU ARE GREAT AND SUPUR PLAYER GREAT THANKS! THE GAME
NINJAKUN HAS BEEN JUST TERMINATED BY YOU 1988 NINJAKUN 2 BY UPL CO LTD". It
will
then dump you back in Scene 1. It was nice to get that classic engrish ending
screen after all the hard work. Compared to the original Ninja Kun this game
has large stages and even a few classic Ninja Kun climb stages towards the end
of the game were inserted in this one. Though this was a nice touch, I still
felt like a 3-legged cat trying to bury a turd on a frozen pond playing this.
NUTS & MILK (Hudson)
-Like a lot of the very early NES/Famicom releases, you get to choose between
Game A and Game B. They are pretty much the same, except Game B is a little
more difficult. There are a total of 50 Rounds. When you get to Round 50 you
will notice the ladders actually spell the word END. Finish Round 50 and you
get a screen showing the characters Nuts and Milk with the words PERFECT! and
CONGRATULATIONS! above and below them. You will then be brought back to Round
1.
Funny thing about this game is that there is a trick where you can press
Select
during any Round and you will skip to the next one. However, if you skipped
even 1 Round during the course of the game you will not get the ending screen.
OISHINBO (Bandai Shinsei)
-One of the most unorthodox video games you will ever play. Odino's FAQ on
Gamefaqs goes over the basics of the game and tells us that the game is split
up into 3 Acts. In Act 1 you must find a dish that beats the foie recipe in
taste. In Act 2 you must create a banquet menu that you think will satisfy
the monk. In Act 3 you must hunt down the ingredients that will contribute to
the best ramen noodle recipe possible. The game plays out similar to the
Kemco adventures for the NES (Shadowgate, Deja Vu and Uninvited). You must
speak to a lot of different people, including your sidekick Yuko (quite a bit)
and look around for stuff that will let you advance to another area. In Act 3
when you finally discover the last ingredient for your ramen recipe (fresh
pigs at a farm for the pork base), the ending will automatically play out,
showing the various characters enjoying your ramen creation. Yuko will give
you a message, which concludes with: VICTORY IS OURS! MR KYOGOKU HAS CHOSEN
CHYASHYU RAMEN FOR THE TOZAI 100TH ANNIVERSARY BANQUET MENU HOORAY!!! Of
course the game is entirely in Japanese, but I played through the game using
the excellent translation patch created by Boojumsnark and was able to enjoy
a game that I would never have gotten the chance to enjoy. After that message
from Yuko it goes to a one screen ending showing you and Yoku holding your
drinking glasses up in victory in front of some kind of stand with the word
END on the stand. It will stay on this screen until you reset.
ONYANKO TOWN (Pony, Inc)
-This is an old game with no ending. You just keep playing round after round.
It goes up to Round 99, which will be followed by Round A0, A1, A2 up to A9,
then it will continue through the alphabet up to Round S5, which is stage
address value 254. Finish Round S5 and you go to Round 0 (stage address value
255). Finish Round 0 and you are back to the original Round 1. I guess
finishing all 255 rounds until you get back to Round 1 would be mastering
this game, but since the game's color sequence repeats every 4 Rounds,
perhaps beating Round 4 would be more realistic. To complicate defining this
game as beaten, the dogs stop appearing at Round 30.
OPERATION WOLF (Taito)
-There are a total of 7 Rounds. It looks like there are only 6 Rounds, since
there are only 6 areas to play through, but there is always 1 surprise round
where "The Enemy has spotted you" mixed in between 2 of the rounds randomly.
In this version of the game you can actually select which of the first 4 levels
you want to play, unlike the US and PAL versions where you have to play through
the levels in order. When you finish the last Round you will get a message from
the president (or some important guy). This message is different depending on
how many prisoners you rescue in the last round. If you rescue all 5 of them he
tells you that you are a "Real Pro Combatant." This is the best ending. After
his message you then return to Round 1. I've beaten the game 4 times and it
does the same thing each time, so just consider playing through it once as
beating it. For more detailed info on the various endings check out the regular
NES or PAL entry for this game.
PAC-LAND (Namcot)
-No definitive ending here. This game plays in sets of 4 Rounds, called
Trips. However, as each Trip number increases every 4 Rounds, the Round
number keeps going up. So when you beat Round 4, it goes to Trip 2, Round
5. Finish Rounds 5-8 and you then get Trip 3, Round 9. You get the picture.
Keep plugging away and when you get to Trip 25 you will have to go through
Rounds 97, 98, 99 and then A0. That's right, the rounds start in hexidecimal.
Work your way through Trip 40 where you will have Rounds F7, F8, F9 and then
0 (note the F is actually a filled in circle). Now that the Round number
reset to 0 you'd think the Trip number would go to 0, but it continues on to
Trip 41 where you will play Rounds 1-4. Keep playing through Trips and when
you finish Trip 99 it goes to Trip A0, so now you have hexidecimal trip
numbers. Finally when you play through Trip F9 you move on to Trip 0. Play
through Rounds F7, F8, F9 and finally 0 and you go to Trip 1, Round 1...the
beginning of the game. So Trip 0, Round 0 is the last Round in the game
before it loops back. As for a qualified finish to this game, I suppose
beating Trip 40, Round 0 would work, as the Round number goes back to 1 even
though the Trip number continues upward. Either way, no reward in this game.
PALAMEDES II - STAR TWINKLES (Hot-B)
-This sequel to Palamedes never made it to the States and is only available on
the Japanese Famicom. There are several different modes of play in this game.
On the title screen you will see 3 options under MODE 1 (SINGLE, MATCH and
QUEST) and 2 options under MODE 2 (MATCH and QUEST). I will tell you what
happens when you play all 5 of these options. Let's start with MODE 1. In the
SINGLE option you will play a game where the tiles are underneath you and
rising and every time you knock out some of the rows your level number will
increase. When you get past Level 49 you will get an intermission, showing you
kick a block back and forth with a bear and eventually the bear ends up in the
middle going back and forth. He will eventually stop next to you and you will
both have ? marks above you. It then goes on to Level 50. Keep playing through
and when you finish Level 99 it will go to a screen showing 3 people throwing
you up in the air in a celebration. The STAFF credits will roll by while you
are in the air and the word FIN will finally appear on the screen. It will
then go back to the title screen. Next in MODE 1 is the MATCH option. You can
choose between 3, 5 and 7 sets but this doesn't matter because this option
just pits you against another human player. Defeat them and you go back to the
title screen. Lastly in MODE 1 is the QUEST option. You can choose between 3,
5 and 7 sets here but it will not affect the ending. You must battle through a
total of 7 opponents in QUEST mode. Every time you beat an opponent you will
float up to the next constellation and face that opponent. Zeus is your final
and 7th opponent. When you defeat him the screen will turn black and Zeus will
walk toward you. You will turn into a star and float upwards while Zeus waves
his wand and disappears. You float up into a starry sky and explode into a new
constellation. As your constellation twinkles the STAFF credits will flash
onto the screen. The word FIN will appear in front of you and it will go back
to the title screen. Now for MODE 2. The MATCH option just pits you against
another human like it did in MODE 1, so this is just for fun and beating your
opponent just lands you back at the title screen. Finally we have MODE 2 and
the QUEST option here. You can choose between EASY, NORMAL AND HARD. This time
whoever makes it to the bottom of the screen first wins. You have the same 7
opponents to battle through, in sets of 3, 5 or 7. When you defeat Zeus at the
end you will get the SAME EXACT ENDING that you got when you beat the QUEST
option in MODE 1. It would have been cool to get a different ending here but
at least you got different endings in the SINGLE and QUEST options.
PENGUIN KUN WARS (ASCII)
-Most people who have played this game believe that it goes on forever. They
are
almost correct. You start off in a Tournament. Each Tournament consists of 4
Games. To win a Game you have to defeat your opponent in 2 out of 3 Sets. So
when you finish Game 4 you beat the Tournament and start off in a new
Tournament
and the counter moves on to Game 5. So this 2nd Tournament will consist of
Games
5 through 8. Beat this Tournament and the next one has Games 9 through 12. You
get the idea. I figured the game would never end but for the sake of this guide
I kept on plugging away (thankfully using an emulator to speed things up). I
got all the way up to Game 96 (which is the 24th Tournament!) and was getting
ready to move on to the next Game when the words GAME OVER appeared on the
screen. So the game technically ends after finishing Game 96. I don't think
anyone has the patience to play through all those games, so I would probably
call this game finished after beating the 2nd Tournament because the skill
level
increases in the 2nd Tournament but goes back to being easy in the 3rd, then
hard again in the 4th, then easy in the 5th. Basically every other Tournament
is the same. You get nothing new after the 2nd Tournament in terms of extra
obstacles on the screen or harder enemies. For you completists out there, the
score goes all the way up to 99,999,500 and then resets. The cool thing is that
the high score stays at 99,999,500 while your active score simply goes back
down
to zero. All these words for an old game that less than .0000001% of the game
playing public has ever heard of.
POOYAN (Konami)
-This is one of the earlier games developed by Konami, yet it was released on
the Famicom by Hudson Soft. Since it was such an early release (September of
1985), there is no ending. There are a couple of ways this game could be
considered beaten. You can look at tilting the score, but you will need to
score over 9,999,999 and this will not even reset it to 0, but will return it
to 9,000,000. Since that is a ridiculous expectation, there is an easier way
to consider this beaten. On the first screen you must pop 32 enemy balloons.
On the next screen it increases to 36, followed by 40 on the next screen. This
number keeps increasing by increments of 4 (if you hit a bonus stage then on
the next stage the number of balloons needing to be popped will have increased
by 8 instead of 4). Eventually you will need to pop 99 balloons in a stage to
finish it, but at the next stage the number will stay at 99. In fact, it will
never go higher than 99, so beating the first stage where you have to pop 99
balloons could also be considered beating this game. Whatever your criteria
may be (score or balloons popped per stage), know that this game was made when
endings weren't a priority in video games but fun was the name of the game
back then. This is just good old fashioned arcade fun, the kind of game I
loathe writing ending descriptions for and only do so for the sake of some day
having this guide be complete.
PUZSLOT (Sammy)
-This is a Tetris clone with a slots theme. There are a total of 30 levels you
must complete to finish the game. Every time you complete 5 levels you get a
one word message on a black screen as follows: Level 5 - GOOD!, Level 10 -
GREAT!, Level 15 - AMAZING!, Level 20 - EXCELLENT!, Level 25 - SPLENDID!! and
Level 30 - YOU DID IT!!! You also get 3 picture screens during gameplay that
give you useless, non-game related messages. These occur after every 10th
level. When you beat Level 10 you get a picture of a girl with the message
TAKING A PICTURE IS THE CLEAREST METHOD OF KEEPING TIME written underneath.
After Level 20 you get a pic of a blonde babe with the words THE GIRL ON THE
WALL NEVER SMILES underneath. Finally, when you clear Level 30 and get the
words YOU DID IT!!! it will go to a screen with a girl standing in front of a
cool orange background with the words BITTER DAYS HAVE GONE AND IT WON'T BE
BACK ETERNALLY. Gotta love Engrish on a Japan-only released game. Press start
and it will go to a single screen showing a few staff names from Sammy and
also Kumaru, who I'm guessing helped Sammy out with the game. From this staff
screen it just returns to the title screen. There are 3 difficulty modes to
choose from (Easy, Normal, Hard) but you get the same weak ending no matter
which one you beat. However, thanks to a code the inimitable Rey submitted to
gamefaqs you get to see something pretty cool from this game. At the title
screen press B five times, then A three times, then hold UP and press Start.
If you did this correctly the patterns on the slot pieces will be different
and the game will be a lot faster. You will still get the one word message
every 5 screens but the cheesy pictures you got every 10 screens will not
appear. The best part is when you finish Level 30. It will say YOU DID IT!!!
like it did in the regular game, but when you hit Start it goes to a screen
showing an awesome looking warrior chick with blue hair holding a sword with
the words I MUST GO NOW FOR THE NEXT QUEST FAREWELL EVERYBODY. It will then go
to the staff credits screen and back to the title screen. Nowhere in the game
does it give you the code to use to play this enhanced game, so I wonder how
many people owned this game and never got to see that cool ending?
QUARTH (Konami)
-There are a total of 10 Areas (Area 0 through 9). When you finish Area 9 your
ship blasts off through the top of the screen and the word GREAT appears on the
screen. You then see ten people in a circle on the bottom and they proceed to
throw your ship up in the air repeatedly in celebration. It stays on this
screen until you reset. You get the same ending regardless of which ship you
chose at the beginning. It just shows the ten people throwing whatever ship you
played as up in the air. Of note is that you can select which area you want to
start at at the beginning of the game. If you choose to start at Area 9 and
then
finish it, you will get the same ending that you got playing through the entire
game.
QUEST OF KI (Namco)
-Play through the game and when you get to Level 60 you will get turned into
a stone by the demon. It looks like the game's ending plays, complete with
ominous sounding music. However, it isn't over yet. At the title screen,
select continue and you will continue at Level 61. From here, play through
these difficult levels until you reach Level 100. Get to the exit and the
game is beaten. The ending is simple, consisting of a couple credits screens
(in Japanese), followed by your character standing next to a guy in armor at
the final screen. You then go back to the title screen.
ROMANCIA (Tokyo Shoseki)
-Unknown to most, this game is part of the Dragon Slayer series (known as
Dragon Slayer Jr.) by Falcom. I also wasn't aware that Faxanadu was part of
this series, but I digress. I played through the translated version of this
game, done by DvD Translations, so assuming they faithfully translated the
game, this ending description will use the translated dialogue. If you
managed to get to the end of this, which is no small task considering you
have to continuously find items, use them, then find them again to return to
a spot where you originally needed to use the item, consider yourself lucky
or highly skilled that you made it to Dark Dragon Vaides at the end of the
castle. This required making several trips to heaven, mostly to get items
uncursed, as well as to pick up new items from the angels up there. Anyway,
once you get the fabled Dragon Slayer sword (and get it uncursed), you can
go after Vaides. Keep slashing him to knock off parts of his tail (he is
more like a large worm than a dragon), then when you have just his head
remaining, keep slashing at it until he's gone. A blue orb will fall from
above and then an angel will take you to the king, where you transfer the
king's daughter's soul back to her. Celina is resurrected and peace has been
returned to the land. It goes from the screen showing you, the King and
Celina to a big screen of you and Celina with hearts floating around you.
She gives you a kiss and the two of you become encased in a framed picture.
The credits then roll, which just name the names of the enemies in the game,
then it goes back to the framed picture of you and Celina with the word FIN
next to it. Hitting some buttons will bring you to a final screen, an even
larger picture of you and the princess. Gotta love that green hair! Here it
will stay until you reset. For those of you who are not familiar with the
Dragon Slayer series, the NES game Legacy of the Wizard is also part of this
interesting series.
ROUTE-16 TURBO (Sunsoft)
-To properly beat this, play on Difficult level. There are 20 Rounds. When
you collect all the items in Round 20 it goes back to Round 1. That is all.
SAINT SEIYA - OUGON DENSETSU (Bandai)
-First of all, I played through this game using KingMike's English translation,
so details on the storyline may vary from the actual Famicom game's story. You
play as Seiya and there are different areas of the game you have to explore,
but even though the game is not completely linear the path is pretty easy to
follow. There are no set stages in this game, but when you defeat certain
enemies you get to advance to another area. The game consists of many enemy
battles against different gangs of enemies called "saints." The first group
of enemies you fight will actually end up being your allies. Then you go on
to a group with "Black" as their name prefix, then eventually work your way to
the Silver Saints and you will end up with the Gold Saints in the Sanctuary.
When you work your way to the top of the Sanctuary you will fight the Pope
(who goes by the name Shadow, or Noirs in this translation). Defeat him and
exit his temple where you will meet Athena and your 4 allies by the statue.
She will say "Well Done" and tell you that you are a true knight and that
Arles will come again. Your 4 allies will take turns congratulating you, then
after a brief word from Athena it goes to a starry screen with a Bandai logo
on it and the word FIN (at least in the translated version) below it. Here it
will stay until you reset. Kind of a skimpy ending for a game that requires a
lot of work to play through. They could have at least rolled some credits
here or ended with a cool anime pic of your character, seeing how the Saint
Seiya started as anime. I played through the French PAL version of this game,
Les Chevaliers Du Zodiaque - La Legende D'or, right after playing through this
one and the ending is identical, right down to the FIN appearing at the last
screen. The Pope's name was Noirs in this version also, making me wonder if
KingMike made his translation from the French version, since Noirs is the
French word for Black.
SAINT SEIYA - OUGON DENSETSU KANKETSU HEN (Bandai)
-This is Saint Seiya 2, only released in Japan for the Famicom. It is very
similar to the original in that you battle many of the same enemies and have
the same characters to control. I actually think the original has more game-
play options than this one, as your path was not as linear as it is here.
Both games follow the first season of the Saint Seiya anime. Anyways, your
goal here is to go through all 13 temples, names after the various astrological
signs. The stages themselves look almost identical and some are even palette
swaps of other stages. At the end of each stage when you go into the temple you
will fight a boss most of the time in an RPG-type fight. A couple times you
just get an item or talk to another character, but for the most part the temple
means you have a boss to fight. When you get to the last temple in Stage 13,
the Ares temple, you will fight Saga. You actually have to lose to him to gain
a special power, but Ikki will step in and battle for you. After Ikki loses
you will continue the fight and eventually defeat him. Once outside the temple
run to the right to the giant statue of Athena. Touch the shield and it will go
to a sequence showing you at the base of the Sanctuary where Saori, Athena's
incarnation, wakes up and talks to Seiya. You then go to the screen that shows
your companions, who talk it up with you for awhile. After everyone is done
talking it will say THE END in the dialogue box and will stay on this screen
until you reset.`Not a horrible game, but fans of the Saint Seiya series seem
to be very disappointed by both Famicom games.
SAIYUUKI WORLD (Jaleco)
-Lots of people consider this a rip-off of Wonder Boy in Monster Land, but the
game is good in its own right. When you press start at the title screen you
will view the outside of a shrine and witness 10 statues disappearing as well
as the larger 11th statue in the middle. You must now battle through 11 stages
and get the statue from each stage. When you get to Stage 11 it is a maze. If
you take a wrong turn you have to go through part of the maze you have been
through already. By the process of elimination you will eventually get to an
area that seems to repeat forever. In this area if you defeat an enemy at the
bottom of a shaft that goes up the screen, the defeated enemy will reveal a
platform that will bring you up the shaft. I had nearly given up on this game
until I stumbled across it by accident. From here there are no more surprises,
just a couple more areas to guess your way through, and you will finally end
up at the final boss. This guy looks like a cross between a bull and a pig and
he fights you on his hind legs. Back him into the left side and if you keep
jump slashing his head you will eventually beat him. He then turns into some
kind of purplish alien. Defeat the alien the same way and the 11th statue will
appear and say something to you in Japanese. She will then bring you back to
that shrine from the beginning of the game by way of a cloud ride. You will
stand in front of the shrine for awhile and the game will go back to the
title screen. I believe this is the ending to the game. If I knew Japanese I
could tell you if there were any messages during gameplay that might lead me
to believe there was more I could have accomplished to get a better ending,
but the game did come out fairly early in the Famicom's history (1988), so I
will assume that this is all you are getting. I was hoping for credits of
some kind, but perhaps that 11th statue that you saved said something that
told you it was definitely the game's ending. If you have ever played Saiyuuki
World II you will notice that it is the same game that was released in the
USA titled Whomp' Em, so if you like that game you should enjoy its prequel.
SEIKIMA II - AKUMA NO GYAKUSHUU (CBS Sony)
-In this Famicom game you must rescue your fellow KISS-lookalike bandmates
through 4 Stages, each Stage having 8 Rounds. When you rescue the 4th band
member you go on to a 5th Stage, where your only task is to defeat Zeus.
Once defeated, victory is yours. Make sure you purchase each band members
instrument somewhere in each of the 4 Stages to get the best ending.
SEIREI GARI (Hudson Soft)
-Yet another game I was able to play because of Boojumsnark's translation
patch for it. That, plus Odino's FAQ for the game, enabled me to play through
it all. The title translates into 'Ghost Hunter' and it is a text adventure
similar to those Kemco games for the NES (Shadowgate, Deja Vu, etc.). You
must save your girlfriend from the evil Rosencrantz, but just finding him is
the tough part. You must travel to different areas, talking to different
people and finding items to aid you on your quest. You will use the white and
blue orbs quite a bit, so finding them will be key. The game is not divided
into definite levels, but when you finish a certain area the screen will
shimmer before sending you to the next area. This shimmering happens a total
of 8 times in the game, so there are 8 separate areas to explore. When you
get to the end of the 8th area, which is the Shambala road out in space, you
will confront Rosencrantz, who has your beloved Miu. A demon will possess
Miu, but you will eventually use your locket on the demon to defeat it and
save Miu. The ending consists of several of the characters giving you
messages, including the witch telling you that you are a hero, your Grampa
telling you that you did your best, your friend Kiyojo who gave his life to
help you, telling you he will watch over you from the sky and finally Miu
awakens and thinks it was just a dream as the two of you gaze up at the
stars. Credits flash across the screen for awhile and it ends at the Hudson
Soft screen and stays there until you reset. A decent game if you like these
type of games, but the ending isn't exactly upbeat. Check out Boojumsnark's
other translations, including Kujaku Ou (I and II) and Oishinbo, the latter
being one of the most unorthodox games I have ever played.
SHERLOCK HOLMES - HAKUSHAKU REIJOU YUUKAI JIKEN (Towachiki)
-This obscure Famicom game has an extremely helpful FAQ written for it by the
legendary Odino on Gamefaqs. Without his FAQ I would never have even got past
the first area correctly, since the entire game is in Japanese (though the
ending message, which we'll get to, is in English). There are 8 cities in
which you must go through and search for various things in order to finish
the game properly. You need several items to finish the game, most importantly
the magnifying glass, the lamp, the pipe and the violin, which are of great
necessity to move along in your quest. You will also need to find the 16
hidden messages, which are scattered through the various cities. These can
only be found by using the magnifying glass in random places (please read the
FAQ for details). You will also need to answer a quiz in almost every city.
This was a bit difficult, even using the answers in Odino's FAQ, because a
lot of the Japanese characters look similar, especially in glorious 8-bit.
There are a total of 8 quizzes you need to take, including 2 in the last city
of Glasgow. Answering the last quiz brings you to the 9th and final area of
the game, Castle Brandy. Once in Castle Brandy you will need to have your
rating at 100%, which you may have already accomplished and is done by
beating up the townsfolk running around the various areas of the game. Once
all these things are accomplished you must find a particular Coat of Arms in
the castle, stand right under it and press A and B on Controller 2. I have
no clue how Odino discovered this (will have to ask him), but doing this
will finally warp you to the wizard of the castle. Defeat the wizard with
several blows from your knife (which works better than the gun for some
reason) and you will get the following message: NEVER GIVE UP! SEE YOU AGAIN
NEXT GAME. Press A and B together here and it will bring you to a grey and
white screen with a photo of Sherlock Holmes and his daughter. Several
credits will flash by underneath and you will end at THE END TOWACHIKI 1986.
It will stay here until you reset. Not a bad little game when you know what
needs to be done. The action in the game is vaguely reminiscent of the NES
game Stanley - The Search for Dr. Livingston.
SHIKINJOU (Toei Animation)
-There are a total of 150 levels in this puzzler. You can play as one of three
characters, each one having his own theme. The level puzzles are the same no
matter which character you choose, even though the graphics in each level will
appear different depending on your character. Anyway, when you finally go
through the door of Level 150 you will see a giant panda waving a fan with
some Japanese writing on the screen. After the panda claps, the credits will
roll and you will end up on a white screen with all 3 characters from the game
on the screen looking pretty excited that you managed to finish all 150 levels.
Thanks to Andrew Schultz FAQ for the game many people will be able to see this
screen, even though Level 146 appears to be unbeatable. Thank goodness for
cheating!
SKY DESTROYER (Taito)
-Classic example of an old school shooter that never ends. The Stages (called
Scenes) go up to Scene 9. Beat Scene 9 and the next stage is Scene ©. All
Scenes from here on out are either symbols (-."!&), the letters A through Z,
then bits of graphics, some of which are even parts of aircraft. In emulators
you can set address 0031 to let you start on whatever stage you want. Setting
it at max value (255) starts you at Scene 0 (which would be the 256th scene in
the game). When you finish this scene it goes back to Scene 1. No ending at
all. I would call finishing Scene 9 beating this game, unless you are
masochistic and feel like blowing through all 256 scenes, if only to see all
the different symbols. As an added bonus for reading about this old game, set
address 0076 at 0 for invincibility.
SKY KID (Sunsoft)
Every 11th Mission you get the opportunity to destroy a Spaceship. I
destroyed it at Mission 11 and got a cool ending sequence titled "Happy
Ending" where it shows you, Max and the 2 girls being thrown up in the air.
After this intermission it goes on to Mission 12 which is similar to Mission
1. At Mission 22 you get to fight another Spaceship. However, if you destroy
it this time you simply move on to Mission 23. There is no ending sequence
like before...there isn't even that screen where it gives you bonus points.
You simply move on to Mission 23. The same thing happens after beating the
Spaceship in Mission 33 and again in Mission 44. You simply move on to the
next Mission. Perhaps if you missed destroying the Spaceship in Mission 11
and then destroy it in Mission 22, you get the "Happy Ending" there. I don't
know. If you don't destroy the Spaceship in any of the Missions (11,22,33,44)
you just complete the rest of the Mission and go on to the next one. A really
odd thing did happen after destroying the ship in Mission 22. All the odd
numbered Missions after that through Mission 33 were all black and white and
grey, with no color. It went back to normal after Mission 33, but I thought
that was odd. I guess I would consider beating this game as destroying the
Spaceship and getting the "Happy Ending" sequence, as the game pretty much
keeps repeating. Whether you destroy the Spaceship in Mission 11, 22, 33 or
so on, I guess just destroying it counts as beating the game. I assume it
continues the same in Missions 55, 66, 77 and so on.
SON SON (Capcom)
-The game is one long continuous level with markers appearing every so often
showing how far you have progressed. The first marker has a 19 on it and this
number decreases the further you go. Along the way there are several areas
where the game stops scrolling and you must take out 7 or 8 enemies to
proceed. Once you hit the marker with the 1 on it you will reach the end of
the line, where you grab the scroll from the buddha-like character. Once you
grab the scroll you get the congratulations screen which shows the characters
scores as well as the 3 people you rescued jumping around at the bottom. The
game then automatically starts you back at the beginning, high score intact.
You get the same ending the second time through. You also get the same ending
whether you beat it with 1 player or 2 players.
SPACE HARRIER (Takara)
-This is a clone of the original Sega game Space Harrier that was released for
the Famicom. It never did make it to the NES, even though other Sega games
like After Burner, Alien Syndrom, Fantasy Zone and Shinobi found their way to
the NES through Tengen. Probably since the NES had its own Space Harrier
clone in 3D WorldRunner. In this version of Space Harrier there are 18 stages.
When you get to Stage 18 you will have 6 boss battles. The final boss, two
fire dragons, take awhile to beat but when you finally defeat them you will be
shown a blue screen with a green and blue checkered ground and the words THE
END displayed prominently. Hitting start at this screen brings you to a top
scorer's screen where you have 30 seconds to enter your initials, but only if
you scored more than the lowest high score of 60000. After this screen it
brings you right back to the title screen. Not a very good reward for playing
through one of the harder Sega games. There is an options menu you can get to
by pressing right, left, down and up at the title screen to get to the sound
test and then playing the tunes in the following order: 7,4,3,7,4,8,1. This
options menu allows you to select difficulty level, reverse controls and even
lets you turn your character into a jet. You can also play the following tunes
in order to get to a stage select: 7,6,5,4,3,2,1. Finishing the game on the
hard difficulty gives you the same old ending, so don't bother with this
unless you just feel like upping the challenge.
SPACE INVADERS (Taito)
-This game was never released for the NES in the States. In the Famicom
version, there are 99 Stages. When you beat Stage 99 it goes on to Stage 0,
then on to Stage 1 and so forth. There is no kind of ending when you beat
Stage 99.
SPACE SHADOW (Bandai)
-This little known game is only 6 Rounds. Each Round consists of tunnel with
a couple of rooms at the end. After going through Round 5 and defeating the
boss you will face the final boss, who fills up the whole screen. Even though
there is no sign of what Round this is on the screen, if you die it says that
you made it to Round 6-01. When you defeat this boss you get a single ending
screen, which is similar to the game over screen, except it shows your
character's lower body holding a smoking gun and has the words THE END on the
left. It shows how much time, life, grenades and shots remaining and where it
says Round it simply says END. It stays on this screen until you reset.
SPARTAN X 2 (Irem)
-There are only 6 stages in this sequel to Kung Fu. Defeat Shi Son at the end
of Stage 6 and you will go to the dialog screen with Tracy. Jonny says that
he has found an even bigger drug factory and Tracy tells you that Steve is
sending out the SWAT team. Jonny tells Tracy to tell Steve he is dead. So,
instead of taking on the drug factory we get some humor and then a screen
with a helicopter and some text telling how Jonny Spartan wiped out the drug
ring. The game ends on a screen showing Jonny and Tracy with THE END at the
bottom. Pushing start brings you to the title screen. You get the same exact
ending playing on EASY or NORMAL mode. Nothing is different about the ending,
though the gameplay is slightly harder in NORMAL mode.
STAR GATE (Atari)
-The stages in this game are called Attack Waves. When you complete Attack
Wave 9 you go to Attack Wave A. Go through all the letters and when you beat
Z you start getting a bunch of symbols as Attack Wave designations. The
255th Attack Wave is Attack Wave 0. Beat 0 and the next Wave is 1. This is
an older game, so no ending once you beat Attack Wave 0, just an endless
loop. There are 255 unique Attack Waves in all.
SUPER ARABIAN (Sunsoft)
-There are 8 Levels in this game, each level having 4 stages, called Pages.
Each Level is laid out the same, with each Page in each Level being identical
to that same page in the previous level, with the exception of different
words to find letters for. When you finish Level 8, Page 4 the game gives
you the final secret letter (O, which completes the spelling of "KANHAROO")
and instantly goes back to Level 1, Page 1. No ending sequence whatsoever,
just a dreaded loop.
SUPER MOGURA TATAKI!! - POKKUN MOGURAA (IGS Ltd.)
-This game is similar to the Whack-a-Mole game you can play at Chuck E. Cheeses
or in some arcades. It got released with a special mat, but thanks to the magic
of emulation you can take the lazy way out and use your keyboard instead. You
can choose from Easy or Hard at the title screen. There are 6 stages in each
mode and they are exactly the same, with the exception of how fast you gotta
hit the enemies in each stage. If you play through all 6 stages in Easy mode
you will automatically proceed to Stage 1 in Hard mode. When you finish Stage 6
in Hard mode you get a screen where a mole in a hardhat gives you a message in
Japanese which is followed by a cool little thank you screen. Pressing any
button here brings you back to the title screen. Funny note: I thought this was
an extremely obscure title, never hearing of it discussed at any point in the
15+ years of its existence. On a whim I decided to see if Gamefaqs even had it
in their database, as I'd never heard of IGS Ltd., and wouldn't you know it,
Odino (aka Obscure Famicom game FAQing Machine) had already written a guide for
it. Good to see him giving so much love to these old games.
SUPER STAR FORCE (Tecmo)
-This game is a sequel to Star Force that only got released on the Famicom.
The game reminds me of The Guardian Legend, in that there are shooter stages
as well as underground stages where you wander around in mazes. Your goal is
to travel between 8 different times periods (the last period only becomes
accessible once you defeat Gordess) trying to find the 7 time stones. You will
find yourself returning to time periods you already visited quite often, as
actions done in one time period will affect things in other time periods. When
you get all 7 time stones and have collected several other items that let you
pass various barriers, like the Dorera statue and the 4 Oanesu crests, you
must get the Cleopatra mask in time period 0820, then travel to time period
0001 and defeat Gordess. Defeat Gordess with all these items and you will be
given access to time period 2137, which is a modern city. This is the last
stage. If you want the bad ending, play through the stage until you get to
the last boss base (without entering the dungeon). When you destroy the base
you will get two black screens with Japanese text, then it will go to a black
screen that says FIN, where it stays until you reset. Wish I knew what the
text says. Now, if you want the good ending, fly into the underground entrance
that appears a bit before you reach the boss and you will enter the last dun-
geon. This is difficult, as your time pieces (energy) start draining right
upon entering it. Also, when you enter a room, you can go back to the previous
room and it will be an entirely new room than the one you just left. Anyway,
when you finally make it to a room showing 7 grey pedestals, the time crystals
will automatically be put on the pedestals and you will get the ending, which
shows a black screen with text followed by a black screen with FIN, just like
the bad ending. I am assuming the text in the good ending tells you that you
accomplished your goal, as it really isn't a better ending than the one you
got if you skipped the dungeon and destroyed the base. Nonetheless, this is a
decent game and well worth a play through.
SUPER XEVIOUS - GUMP NO NAZO (Namcot)
-Unlike it's predecessor, Xevious, Super Xevious does have an ending. However,
to get past each stage you need to achieve certain clear conditions to get by
them. Some of them are obvious, like simply defeating the boss or blowing up
all the volcanic peaks in an area, but others, like getting encased by the
diamond shaped enemy (Sheonite) to get past one level, then having to carry
the Gemini swarm it leaves behind with you to gain access to another level,
require a lot of thinking (or a good walkthrough, like the one on strategy
wiki's site. Anyway, there are unofficially 21 Areas in the game. Each Area
is defined as a section in the game where something specific needs to be
accomplished in order to get past it. When you finally get to the end of Area
21, you will face the final Gump boss. It is a round enemy that breaks into
4 parts that will attack you. These 4 parts need to be hit with your bombs,
not with your normal gun. If you succeed in destroying all 4 parts the center
will explode into a bunch of fireballs. An ending message will then scroll up
the screen. This message is only visible as it passes over various parts of
the background, but to save you the trouble, it reads THE BATTLE WAS OVER.
GUMP'S FORTRESS IN SPACE COLONY STOPPED IT'S FUNCTION. THE EARTH, THE HUMAN-
RACE WAS SAVED BY A COURAGEOUS WARRIOR. BUT GUMP'S MYSTERY STILL REMAINS UN-
REVEALED, GUMP'S CORE WILL STILL BE FUNCTIONING SOMEWHERE. AND SOMEDAY, GUMP'S
REVENGE MAY START AGAIN. The punctuation errors are their's, not mine. It then
says WRITTEN AND PRODUCED BY NAMCOT and says GAME OVER and goes back to the
title screen. You can play through the game again if you want by pressing
start when it goes back to the title screen. However, your score returns to
0, the enemies are more aggressive and you get the exact same ending message.
The same applies to the third time through, except this time the only change
seems to be not being able to collect the super zapper in Area 13 like you
could the first 2 times through.
TAKAHASHI MEIJIN NO BOUKEN SHIMA IV (Hudson)
-This is the 4th installment of the Adventure Island series and was only
released in Japan for the Famicom. The game starts out with an evil face
appearing in the sky, sucking in all the animal helper friends that Higgins
has used from the previous 2 Adventure Island games. Your mission is to travel
through 6 different areas to rescue your friends and defeat this enemy. The
game is set up so you seem to able to freely explore the land, but like the
game Ufouria you can only get to certain areas once certain items are found
that allow you to get past roadblocks that are leading to new areas. So there
are no clear cut numbered stages, but when you defeat a boss you will get a new
weapon or item and return to your home where you started the game, so this in
effect gives you the feeling of beginning a new stage/area. There are 6
different areas to explore, with the 6th being the final boss' lair. When you
reach this boss you find out that the evil face is kind of like the eggplant
wizard from Kid Icarus. He throws out eggplant enemies at you that can either
be defeated or avoided. Once you take care of him you rescue your girlfriend
(who was kidnapped after finishing Area 5) from a sack, she makes out with you,
then the palace starts to crumble around you. One of the friends you rescued
earlier (the blue pterodactyl) rescues you from the palace and carries you and
your belle over the ocean to the beach. You then stroll across the beach while
the credits flash overhead and fish (and your rescued friends) swim in the
water. After a lot of walking you end up under a tree sitting with your girl-
friend, who kisses you every so often, with PRESENTED BY HUDSON SOFT in the
sky above. Here it will stay until you reset. The only reason this probably
did not get released in the USA was because of waning NES sales and the fact
that most licensees were concentrating their efforts into making SNES games.
TAKAHASHI MEIJIN NO BUGUTTE HONEY (Hudson)
-I tried to play through this Adventure Island/Arkanoid-type combo game years
ago and hit a dead end. With Odino's FAQ I was finally able to beat it. There
are a total of 4 stages. In each stage you must collect 8 letters to make a
password. You find the letters in the Arkanoid-type stages. To get to these
stages you must find an egg in the platform levels by throwing your weapon
against the background until it hits an invisible object. This object will
end up being the egg. Grab it to enter the Arkanoid level, then get the right
letter from one of the blocks. When you collect all the right letters in a
stage you go on to the next stage. The first stage is played by Bug Honey.
At the end of this stage you rescue Takahashi (of Adventure Island fame) and
will play as him for the rest of the game. Once you get to the end of Stage 4
you will fight 3 green goblins. When you defeat them it will show Takahashi
and Bug Honey standing in a shrine with CONGRATULATIONS! above them. Pressing
start will return you to Stage 1, but now the passwords are different. The
gameplay remains exactly the same in this 2nd Quest. Play through the game
and defeat the 3 green goblins again and you will get...exactly the same
ending that you got before. Now when you hit start and go back to Stage 1
you are looking for the same passwords that you were looking for in the 2nd
Quest that you just completed, so just consider beating both quests as beating
this game. You get no credits or ending other than that one shrine screen,
just the satisfaction of knowing that you finished quite a difficult game.
In case you are wondering, this game was released the year after Adventure
Island came out in Japan, so it is really a sequel to that game. Adventure
Island 2 came out after this.
TETSUWAN ATOM (Konami)
-This rather difficult title, also known as Astro Boy, was not released on the
NES in the USA, but only for the Famicom in Japan. It seems like a straight
forward game but there are several aspects of it that may stump you. For
starters, flying requires a Street Fighter-like button combo, as you have to
jump 3 times really quick while running and hold the control pad up on your
3rd jump landing. Simply holding up while jumping or anything simpler would
have been preferable. Also, at the beginning of Stage 3 you get to the in-
famous bell area. There are 4 bells that you can hit that make different
sounds. I was stumped at this for years. The way to get by it is to kill one
of the nearby enemies and listen to the 4 note sound you hear after killing
him, then go back to the bells and hit the correct bells to produce the same
4 notes. Anyway, there are a total of 10 stages. They are numbered and include
stage-breaks, however when you finish Stage 1 it goes to Stage 3, so the area
between those two stages was not numbered, but it is Stage 2. When you get to
the end of Stage 9 you will rescue 2 girls at the end and fly out of the enemy
stronghold with them. Stage 10 has you flying with the 2 girls in tow in a
boat. Fly them to the end of the stage and you will get the ending. It will
show your scientist friend, who greets you at the end of each stage, jumping
up and down with the two girls on each side of him, also jumping. You stand on
the ledge above watching the festivities as fireworks go off. When they stop
jumping it tallies your score and a long message in Japanese slowly appears on
the screen (no idea what it says). Pressing any button but select at this
point will bring you back to the beginning of Stage 1.
THEXDER (Square)
-There are 5 Levels. When you finish Level 5 you go on to Level 6, which is
just Level 1 again. Since there are only 5 unique levels, I will consider
beating Level 5 as finishing this game. The levels do get more difficult as
you go, but the layout is just the same. However, if you are sick enough to
keep playing up to Level 99 and manage to finish it you will get the usual
message above your shipt, which says LEVEL 99 COMPLETED along with your score
and you will continue to fly to the right, but instead of flying directly
into the next level you will get what seems like a glitched screen full of the
same little character in a red outfit with a blue hat and blue shoes scrolling
vertically across the screen. It will do this until it resets. This is very
interesting to say the least for a game released in 1985. Watch the screen
scroll until you get sick of it, as hitting reset is the only way out of it.
TITAN (Sofel)
-Where to start? There are 2 game modes, Original and Challenge mode. To beat
the Challenge mode you must fill up the qualifying meter by completing levels
quickly. The time left over after each level will fill up the meter little by
little. When the meter is full you get the ending, which shows your character
standing outside of the temple while it explodes. Congrations is spelled out
at the bottom of the screen and you are taken to a final screen that
says "Sofel" where the game stays. Now to beat the Original mode play through
79 levels and at the end of Level 79 you are given the option of viewing an
ending or playing a final level. If you view the ending, you see the same
screen with your character outside the exploding temple, but now you will see
credits afterwards, then it returns to the title screen. However, if you
decided to play the final level (Level 80), finish that level and you get the
same exact ending! However, this time you get two passwords instead of the
usual one. The first password will be for the ending. The second password
(L1FEGAME) brings you to a very weird bonus game. A lot of stuff here for a
puzzle game.
TOKORO SAN NO MAMORU MO SEMERU MO (Epic Sony Records)
-An odd Famicom title, somewhat reminiscent of the NES Superman game. You must
guide your character through 18 different areas. After beating a boss of an
area you will have several doors to choose from, each randomly bringing you to
another area. I'm not sure if you get a different ending when you defeat the
bosses of every area or not, but I went through all 18. The area is marked
after you have been through it so you know you have been there. Work your way
to the upper left area eventually and you will find yourself in the last area
on the map, Tokorozawa. Finish this area and you go to the last area (not on
the map), called Tokoroke. Here you will go up several levels and fight both
your clone and the final boss. Defeat this boss and go through the door where
you will encounter a small red person on a table. Touch it and you get a blue
screen showing you standing next to the red person. You both bow, some text in
Japanese appears above you, then after a few seconds the little bastard grows
to about twice his size and lunges at you. That is how it ends, as you go back
to the title screen. Not sure if this is all you get or not, but this is how
I will present the ending unless someone is wiser than myself and figures out
how to achieve a better ending. Seeing how this came out in 1987, there is a
good chance this is all you are getting here.
TOP GUN (Konami)
-The Famicom version of Top Gun is slightly different than the NES release and
all changes are for the better. Little things, like showing the side of your
plane between missions with the enemy planes killed on the side of it and
even a small thing like showing the middle stripe on the aircraft carrier
while taking off, make this game smoother than the USA release. The only
negative is that it seems like there are a lot more missiles coming at you, but
perhaps it is just me. There are 4 Missions in all. When you destroy the enemy
space shuttle at the end of Mission 4 you will go to the landing sequence and
once you land (or crash) it will bring you to the MISSION ACCOMPLISHED screen
that it does between the other missions (which shows your plane instead of a
black screen like the USA version), then it shows your plane land cinema-
style with the cockpit opening and your pilot waving to the onlookers. This
is where the ending varies from the USA version. Instead of just saying PUSH
START KEY above your plane, it shows you the staff of programmers and game
designers above your plane. After about 14 people it says PRESENTED BY KONAMI
and then says PUSH START KEY. Just a thought, but maybe since this was consid-
ered to be a patriotic American game, they didn't want to include this list of
Japanese programmers in the ending of the American version. I hope that's not
the case. Anyway, you can play through the game continuously, but you will get
this same ending every time. You also get that cool ending screen if you died
but managed to score over 50000 points, which is cooler than the ending. See
the Top Gun ending in the NES section for details.
TOWER OF DRUAGA (Namcot)
-This game is legendary in Japan for the amount of secret items you must find
throughout the game. There are a total of 60 floors in The Tower of Druaga.
On almost every floor you must find out how to make the treasure chest appear.
Most of the items you find in the chest are necessary for advancing through
the game. If you miss an important item, you cannot finish. Luckily Odino made
a FAQ for the game on gamefaqs, so check that out. On Floor 58 you have to
find the Blue Crystal Rod. If you do not, Druaga will not appear on Floor 59
and you will not be able to beat him to advance to the final Floor 60. When
you defeat all the enemies on Floor 59 and defeat Druaga, exit to Floor 60.
Here you will need to make 3 towers appear. When you rescue Ki and then make
the last tower appear, you will get an ending screen that says CONGRATULA-
TIONS!! NOW YOU SAVED KI AND THE ADVENTURE IS OVER. THANK YOU FROM AMUSEMENT
CREATOR NAMCO. After a few seconds a screen with a red dragon appears and THE
TOWER OF DRUAGA STAFF members scroll by. When it stops scrolling it says the
following on the screen: EXTRA PRESENT FOR YOU. BEFORE STARTING NEXT GAME TURN
THE LEVER UP 6 TIMES, LEFT 4 TIMES, RIGHT 3 TIMES. YOU CAN PLAY ANOTHER
DRUAGA. NAMCO. Damn, a 2nd Quest! This game was difficult the first time
through, now it is insane. To get to the 2nd Quest, let it go back to the
title screen then press Up, Up, Up, Up, Up, Up, Left, Left, Left, Left, Right,
Right and Right. The word DRUAGA will turn green and now you can start the
2nd Quest. The floors look the same, but all the special items you need to
find must be revealed in different ways. Odino's walkthrough lays these ways
out wonderfully. Play through this second set of 60 floors, finding the items
you need and fighting Druaga again on Floor 59. When you enter Floor 60 in
this quest, do the exact same thing that you did here before (making sure not
to use your axe on a wall or your sword on Ki, otherwise you will be zapped
back to a previous level...I went all the way back to Floor 12!) and you will
get the best ending. Like the first ending, the screen says CONGRATULATIONS!!
NOW YOU SAVED KI AND THE ADVENTURE IS OVER. THANK YOU FROM AMUSEMENT CREATOR
NAMCO. It then goes to the credits roll, but instead of Namco staff it shows
you the names of all the enemies in the game. Towards the end of the scroll
it actually shows you the names of the 5 BGM thems BY ZUNKO ODAWA. It ends on
a screen that says YOU HAVE FINISHED THE TOWER OF DRUAGA EXTRA VERSION. YOU
ARE PERFECT PLAYER!! SEE YOU AGAIN NEXT GAME THANK YOU AND GOOD BYE. NAMCO.
Eventually you will return to the title screen, which still has Druaga in
green letters, which means you can play through the 2nd Quest again if you
want. I wonder how many people in Japan actually played through this game and
discovered all the secrets by themselves?
TRANSFORMERS, THE: COMVOY NO NAZO (Takara)
-There are a total of 10 stages in this game, each stage having a boss at the
end. Stage 9 is a maze where you have to go through the level perfectly in a
set pattern, which is next to impossible unless you have a map, but by using
NESten/FCE Ultra's cheat mode I discovered a way to start at Stage 10 (enter
$006A as an address, set and freeze the value to 18 at the title screen, press
start to start at Stage 10, then unfreeze the value). When you defeat the boss
of Stage 10 (Trypticon) you will get a congratulations screen. The game then
returns to Level 1. [THE FOLLOWING WAS ADDED 2/6/07] If you managed to collect
the letters R-O-D-I-M-U-S during the 7 side scrolling stages, you will
transform into Rodimus Prime upon beating the game. When the game restarts you
can now play as Rodimus! If you are using an emulator, set address 0074 at
value 01 and you will be able to play as Rodimus Prime from the start.
TWINBEE (Konami)
-In this prequel to Stinger, there are 5 Stages that repeat forever. You can
technically get the level counter to go up to Stage 99, but if you beat that
stage every other stage after that will be Stage 99, even though you continue
to play the same 5 Stages. Just defeat the boss of Stage 5 and consider this
oldie but goodie beaten.
TWIN EAGLE - REVENGE JOE'S BROTHER (Visco)
-There are only 5 stages in this 2-player simultaneous shooter. At the end of
Stage 5 you show down with the fortress. You must continuously shoot at the
area in between the two blue towers. You will see that your bullets are
stopping where they are hitting the building. Once this area is destroyed the
entire palace blows up. It goes to the scoring screen that it goes to after
every stage and shows your helicopter plowing into the castle. It then goes
to a black screen showing the Twin Eagle logo and the following message
scrolls across: YOU'VE JUST BEATEN THE EVIL MONSTER WHO WAS SENT TO DESTROY
THE EARTH. PUT OUT THE FIRE OF HATRED! PEOPLE SHOULD NOT FIGHT AGAINST PEOPLE
AND BE IN FEAR OF THE SHADOW OF EVIL MONSTERS. THE ETERNAL PEACE WAS GIVEN TO
EVERY CORNER OF EARTH BY ONE BRAVE FIGHTER. THANK YOU FOR THE JOB WELL DONE.
THE END. It then returns to the title screen. At least you got an ending
message here. A lot of these older shooters just looped infinitely.
UCHUU KEIBITAI SDF (HAL)
-This slick shooter has 7 stages. The stages aren't numbered and are only
divided up by a brief pause and a black screen. You then just continue into the
next stage. At the end of Stage 7 you will fight what looks like an alien
embryo in a bubble. Hammer away at it and it will eventually move quickly
across the screen. Hit it a few more times to burst its bubble and do away
with it. Your ship then warps out of there and is shown cruising through
space as the credits show above and below it. It then takes off towards what
is probably Earth and you are left at the "Presented by HAL" screen.
VALIS - THE FANTASTIC SOLDIER (Tokuma Shoten)
-Talk about a confusing game! The game is difficult enough figuring out where
you need to go and what to do, but the last part of the game is an absolute
beyotch. The game is not separated into clear cut levels, but there are 8
unique looking areas to play through. You cannot get into the fortress (Level
8)
unless you kneel down in a small area by some water in a previous area. This
is reminiscent to some of the vague Parts of Castlevania II - Simon's Quest
where you have to do random things to get any further in the game. Anyway,
thanks to a speed run by a fellow names 'hisatoki' I got through the insanely
labyrinth-like fortress level, defeated Rogles the Dark Lord and got to the
main enemy, Valia the Goddess. When you get to her you can defeat her fairly
quickly, but then she will run off the screen where you have to chase her to
a fountain. Now there will be some dialogue and you will be presented with a
YES or NO question. If you choose YES, you get a couple more screens of symbos
and then the credits roll. At the end of the credits it shows a building
(probably the fortress you were just in) with THE END on the bottom along with
the copyrights of the game developers. It stays here forever. However, if you
chose NO you will get to battle Valia again, this time she is tougher than a
$3 steak. When you beat her this last time the jewel from her will go into the
fountain and some kind of flame from the heavens will float down into the
fountain. It then shows the fortress that showed during the YES ending but the
sky around it gets a bit brighter. The credits then roll the same as with the
YES ending, but this time instead of showing the fortress at the end of the
credits it shows a picture of Valis with the copyright info at the bottom of
the screen. She winks at you and you are stuck at this screen until you reset.
I think I first played this game over 8 years earlier and got frustrated in
the first level, so it was quite rewarding to finally blow through this tough
game finally.
VALKYRIE NO BOUKEN (Namcot)
-A cool little adventure game released by Namcot way back in 1986. It feels
like a Zelda game, just not as polished and has quite a bit of territory to
make your way across, just nowhere near as much land to cover as Zelda.
Comparisons aside, it's a decent game and well worth your time. You have to
travel across 4 different land masses in search of the Blue Helmet and Blue
Mantle. There are other important items you need to get through the game, but
these 2, along with the Super Sword, Sandra's Soul and Time Key (these 3 can
be found in the last castle) are required to finish the game. Without them
you cannot use the Time Key in one of the keyholes after you defeat the final
boss. About that final boss...when you reach Zouna you have to hit him with
the Super Sword until he is defeated. He will keep respawning, however. The
main thing for you to do is see what he leaves behind each time you defeat
him. Usually it is a money bag, but what you are looking for is the Time Key.
If he drops this (make sure you have an open inventory space, as this is one
of those games where you annoying have to juggle items and can't carry more
than the allotted 8) quickly pick it up, walk over one of the 3 keyholes in
the battle area, pause the game, then highlight the Time Key and press B. The
screen will flash and Zouna will disappear once and for all. You will get a
four screen message that says the following: CONGRATULATIONS! YOU HAVE
FINALLY DEFEATED SATAN ZOUNA. THE SOUL TAKEN BY ZOUNA WILL RETURN TO THE
PEOPLE. JOY AND LAUGHTER IS BACK IN MARVELAND. TIME IS FLOWING AGAIN. AND
PEACE IS RECOVERED. YOU ARE THE VERY WARRIOR OF MARVELAND. IT IS TIME RE-
COVERED BY YOUR OWN HANDS. WISH YOU WOULD TAKE GOOD CARE OF THE PRECIOUS TIME!
YOUR REAL ADVENTURE STARTS FROM NOW ON! It then shows several staff credits
and ends on a screen that says THE END, where it stays until you reset. That
message makes it seem like there might be another quest, but I think they mean
that the real adventure is life itself and you should get outside and do some-
thing rather than playing video games. Probably.
VOLGUARD II (db-Soft)
-This archaic shooter has a neat twist where you can transform into a robot if
you find another ship to merge with. On the title screen you can select from 4
different Levels. These levels are just difficulty settings, with 4 being the
hardest. When you start a game it will say what Area and Level you are in. The
Level will always stay at whatever you chose for a difficulty, but the Area
number will get higher as you progress. The action will never stop like at the
end of a stage, but is continuous. The further you get in the game, the higher
the Area. When you get to Area 25 and destroy the base you will keep going, but
instead of moving on to Area 26, it will bring the number back down to Area 12.
I'm not sure if this is a programming thing where the Area number can go no
higher than 25 or if there was a certain task or item needed to get further
than Area 25, but that is as high as I ever got. I will assume, unless proven
wrong, that clearing Area 25 on Level 4 difficulty is the highest you can get
in this game. Talk about an unsatisfying finish.
WAI WAI WORLD 2 - SOS!! PASERI JOU (Konami)
-This is a cool mish-mash of Konami games and characters done in the same
vein as the original Wai Wai World (Konami World), except the characters in
this game are super deformed (SD), aka blocky. There are a total of 10 Worlds
you must fight through. World 1 has 3 sections, Worlds 2, 3, 5 and 8 have two
sections and Worlds 4, 6 and 7 have one section. World 9 has a Frogger-type
section followed by a Castlevania-type section that is divided into 6 parts.
When you finish the last Castlevania section and defeat the Coffin Boss you
will automatically start World 10, Waruumon's castle. Fight your way to the
end where you will drop down through the floor and fight Waruumon. I suggest
using Bill (the Contra character). He can shoot his gun straight up and lay
waste to Waruumon quite quickly. Once you defeat Waruumon you will be
treated to the ending. I beat the Famicom version and the ending was all in
Japanese text, so I finished it again using the translation by Vice
Translations and this is what happens. When Waruumon is defeated your
character runs off the screen to where the princess is held in a cage. You
turn back into the original character, Rikkuru (assuming you weren't playing
as him already), and she comes out of the cage. It goes to a picture of her
talking and she thanks you and tells you that you have restored peace to
their world and saved them all. It then shows all the characters in the game
and goes to a credits screen where it not only shows the credits but shows
the floating castle approaching a planet. After the credits a message shows
up saying that Waruumon has begun helping Professor Cinnamon around the
house as punishment. It then goes to a picture of the professor and Waruumon
in the house with the word FIN!! and Konami to the right of them. Waruumon
looks like he is some sort of Halloween decoration. It stays on this screen
until you reset. This game had elements of almost every Konami game that was
around at the time, including Contra, Castlevania, Goemon, Frogger, Gradius,
Salamander, Twinbee, Bump N Jump, Getsufuu Maden, Bio Miracle Bokutte Upa
and I am sure I am forgetting one or two.
WING OF MADOOLA, THE (Sunsoft)
-There are 16 Stages in this game. When you get to Stage 16 you must find the
Wing of Madoola and fly up to face the dragon. Defeat him and enter the door
above, where you will rescue the fallen prince. You get a scrolling message
which mentions that the evil has been defeated and there will be peace, as well
as thanking you for helping Lucia save her prince. THE END follows this up,
then you are brought back to the title screen. Quick ending for a cool old
game.
WORLD BOXING (T.S.S.)
-An odd boxing title from a lesser known licensee. There are a total of 9
fights you have to win. Along the way you must win the ABA, CBA and JBA belts.
Once you win all 3 belts you get to fight the final boxer in the World Title
Match. Defeat him and you go right to the credits, which are displayed with
still shots of the matches, commentators, etc. The credits end with you
marrying the girl with the final screen being a bouquet (or some other kind of
wedding object) getting thrown in the air. It stays on this screen until you
reset or power off.
YOUKAI KURABU (Jaleco)
-There are 6 stages. At the end of Stage 6 you will face a giant octopus (after
battling several smaller bosses, including the grim reaper and a clone of your-
self). Defeat the octopus and you get a single screen showing the message:
"AKIRA NO KATSUYAKU NI YOTTE...NINGENKAI NO HEIWA WA...MAMORARETA...THE END."
If this is the real ending, it is not a very good one. Something tells me there
is a very good possibility that there is a better ending than this, though it
is just a hunch. Pressing start at this screen brings you back to the title
screen where you can start over again from Stage 1. Your score is back to 0,
so this is most likely not a 2nd Quest. This game is also known as "Youkai
Club."
YS (Victor Musical Industries, Inc.)
-I first played this classic adventure game on the Sega Master System back in
the late 80s. I tried playing through this version around 2002 but got lost in
one of the mazes and gave up. Finally, in 2010, the game goes on my beaten
list. Your goal in the game is to guide the hero, Adol, through various areas
of the game, including mines, caves and finally a tower in search of the 6 lost
books of Ys. You will find them by beating bosses or having them given to you.
Along the way you must find the 3 Silver items (sword, armor & shield) to beat
the final boss, Dark Fact. You actually have to fight him twice in the final
tower, which is just one huge labyrinth of corridors and mazes...the mirror
maze had me frustrated for awhile. After you beat Dark Fact the first time you
must return to the mirror maze you passed down in the tower and use the Mirror
of Fact that you got when you beat him to go through the larger mirror you find
along the way. This will bring you outside the tower, which you can scale up
to enter the final room where you will fight him one last time. After you do
him in with your Silver Sword and get the last book of Ys, take the teleporter
back to Jeva's house where she will read you that last book. The book pretty
much said he who finds the 6 books will lead us to peace. Now I played through
using the English translation patch made by DMullen, but whether the following
text was originally in English of Japanese, I am not sure, but after Jeva reads
the book the screen goes black and the following scrolls by: AS THE MORNING SUN
ROSE, THE LIGHT OUTLINED THE TOWER. BIRDS SANG FREELY, AND THE EVIL VANISHED
LIKE THE TIDE. ADOL FELT AT PEACE AFTER FINISHING HIS JOURNEY. THE HISTORY OF
YS, WRITTEN IN THE BOOKS, CAME TO HIS MIND. SOON, THE GODDESSES APPEARED. THE
FACES WERE VAGUE, BUT ADOL FELT HE KNEW THEM WELL. WHEN HE LOOKED DOWN, HE SAW
JEVA'S HOUSE. HE REMEMBERED FEENA, AND THOUGHT ABOUT HOW HE WOULD TELL HER
EVERYTHING THAT HAPPENED. DAZZLING LIGHT FLOWED FROM NOWHERE AND COVERED ADOL.
THE LIGHT SEEMED TO CELEBRATE HIS VICTORY. AND ADOL'S NEW ADVENTURE BEGAN...
You then get a cool graphical screen showing the tower from bottom to top and
up into the sky, where you will see a mysterious island in the sky. It stays
here for awhile then you get a message that says THANK YOU FOR PLAYING. The
credits then flash by and it ends on a screen that says PRESENTED BY VICTOR
MUSICAL INDUSTRIES INC. A nice ending for a classic game.
YS II - ANCIENT YS VANISHED - THE FINAL CHAPTER (Victor Musical Industries,
Inc.)
-This 2nd installment of Ys for the Famicom plays just like the first Ys and
adds magic into the mix. Your goal is to work your way through various areas
of Ys, which is now hovering just above Earth. You start in Lance Village and
must work your way through the Lands of Ice and Fire. Eventually you will reach
the Demon's Shrine, which is a giant maze of buildings, complete with sewers
and the final Bell Tower. After beating the wizard Dalles you must finally
take on the Devil, with the help of the 3 Cleria items (Sword, Shield and
Armor). The Goddesses of Ys, Lair and Feena, help you out just before the final
battle by giving you Shield Magic and the Power of Ys in your sword, so now
you can defeat the Devil. He is a major pain, as he warps around the room
while you try and get lucky and hit him when he reappears. When you finally
take him out you will go to a room with 9 people lined up waiting for you. They
are Feena, Lair, the 6 priests and Lilia. There is a ton of dialogue here, so
I'll quickly tell what each one says:
TARF HADAL: I'M A DESCENDANT OF THE PRIESTS he says. He is crying because he is
so happy that you won.
MARIA MESA: She tells you the devil used the sacrifices to find the priests'
descendants. The bracelet helped stopped the devil and she is gonna make a
memorial in the tower.
GOAT: Says he's not a good speaker and wants to see old Regs and the people in
Ramia.
KEITH: WITHOUT MAGIC, THE CURSE IS BROKEN he says, as you notice he is no
longer a demon. When his sister was dying she told him that all demons weren't
evil, which is why he helped you.
PRIEST: this guy, not sure who he is, wants you to stay and help rebuild.
PRIEST: tells you how magic was bad and that Dogi wants to see you.
PRIESTESS: she's glad you're ok and Goban tells you she likes you.
LAIR: AFTER 700 YEARS, THE PEOPLE SEPARATED ON THE GROUND AND IN THE SKY ARE
REUNITED. THE GODDESSES AND PRIESTS ARE NO LONGER NEEDED. NOW, PEOPLE CAN
BELIEVE IN THEMSELVES. THE TWO OF US WILL MAKE SURE MAGIC WILL NOT RETURN. WE
WILL NEVER FORGET YOU, ADOL. THANK YOU.
You then go to Feena and it says ADOL AND FEENA STARE QUIETLY AT EACH OTHER.
The others leave the room and you are left alone with Feena. She says to you
MY HEART IS TOO FULL FOR WORDS. I DON'T KNOW WHAT TO SAY...AFTER YOU SAVED ME
IN THE SHRINE, I ENJOYED THE TIME WE SPENT TOGETHER AT JEVA'S. I LEARNED SO
MUCH ABOUT THIS WORLD I NEVER KNEW OF. BUT MEETING YOU WAS MY HAPPIEST MEMORY.
LAIR IS WAITING FOR ME. I MUST GO...ADOL, PLEASE REMEMBER ME FOR THE GIRL I
WAS...FEENA... It then goes black and shows a picture of Feena watching you.
The next picture shows her waving as you walk off. The next picture shows Adol
with what are probably some of the people he just talked to and finally the
last picture shows Adol staring at the tower and Ys. It ends on a screen
showing a naked Goddess with long blue hair holding a globe in front of her
globes with the words ANCIENT YS VANISHED THE FINAL CHAPTER THE END next to
her. Here it will stay until you reset. The game is in Japanese but I got to
play it using the excellent English translation patch created by DMullen.
YS III: WANDERERS FROM YS (Victor Musical Industries, Inc.)
-This 3rd Ys game in the series for the Famicom is identical to the SNES game
of the same name. It never actually came out for the NES in the USA, but at
least we got a 16-bit version of it. I played through the game using the Vice
Translations English patch for the game, so any names I use in this description
were gotten from this or the FAQ. If you are familiar with Ys I and II, which
were also available on the Turbografx-16 as well as several other platforms,
this 3rd installment varies a bit from the traditional RPG aspect of the 1st
two and plays more like Faxanadu or The Adventure of Link. You still need to
gain experience points and earn money to buy items and weapons, but it is more
of an action adventure than an RPG. There are several areas to explore through-
out the game, but they are only accessible once you complete an objective in
one area. The new area will then appear on the area select map and you can go
to it. The ultimate object of the game is to defeat the Demon Galbalan, who has
been resurrected by a selfish king. Play through all the areas of the game,
starting at Redmont, then moving on to the Tigray Quarry, the Ilvern Ruins, the
Lava Pit, the Eldan Mountains, Ballacetine Castle and finally to Galbalan's
Island, where you will fight the evil Garland and finally Galbalan. You must
defeat Galbalan's two hands before you can do damage to his body. Once defeated
you will run from the room and meet up with Elena, a girl you saved earlier.
She tells you her brother Chester is going to sink the island. Chester does
just that while going down with the island, telling Adol (your character) to
take care of Elena. You then up in your friend Dogi's room and he tells you
that you will be leaving together. You can then take Adol through the town of
Redmont, which you are familiar with, since you returned there pretty much
after every mission of the game. You can duck into all the houses and talk to
the occupants. When you are finished you will leave the town and talk to the
guard for a bit, then Dogi meets up with you and you leave as Elena watches you
go from the bridge. It goes to a cool anime screen showing Adol in front of a
blue sky with the following words beneath him (from Vice Translations): AND SO,
ONE JOURNEY ENDS; BUT EVEN THAT IS THE START OF A NEW ADVENTURE. BUT ADOL'S
JOURNEYS ARE FAR FROM OVER. HIS ADVENTURES ALONE ARE MANY...ALL BEYOND MEN'S
WILDEST DREAMS. IN NINTETEEN (sic) YEARS, HE HAS LIVED ENOUGH TO WRITE HUNDREDS
UPON HUNDREDS OF BOOKS...BUT THE WORLD IS BIG; AND THERE WILL ALWAYS BE SOME-
THING TO TEMPT THE CURIOUS TO WANDER. PERHAPS THIS STORY SHALL SERVE THE SAME
PURPOSE: WHATEVER THE TIME OR PLACE, THERE IS ALWAYS THE POSSIBLILTY (sic) OF
ADVENTURE IF YOU SEEK IT. EVEN NOW, A NEW LEGEND IS ABOUT TO UNFOLD... The
screen turns to black and 9 screens of staff credits flash by, ending at the
screen that says PRESENTED BY VICTOR MUSICAL INDUSTRIES, INC., where it will
stay until you reset.
ZOMBIE HUNTER (Hi-Score)
-In this game you get a choice of doors at the end of each level. Always
pick the first one (on the left). After you finish Stage 5 you automatically
go on to Stage 6. Defeat the green & red horned zombie at the end of the
level and watch the finale. If you wait a minute or so you will get a
victory screen which shows the time it took you to finish the game at the
bottom.
=============================
G. FAMICOM DISK SYSTEM GAMES
=============================
The games in this section were released as disks for the Famicom Disk
System.
AI SENSHI NICOL (Konami)
-When you make it through all 7 levels in this Disk System game, defeat the
final boss and the game is won.
ALL NIGHT NIPPON SUPER MARIO BROTHERS (Nintendo)
-There are a total of 8 Worlds, with each world having 4 levels. When you
defeat Bowser at the end of World 8-4 jump on the symbol (it was an axe in
the original SMB but looks like the Pony Canyon/FCI symbol here) and Mario
will walk over to a door. He will go through the door and will be met by a
girl in a kimono. The message above you will say PEACE IS PAVED WITH KINGDOM
SAVED HURRAH TO MARIO OUR ONLY HERO THIS ENDS YOUR TRIP OF A LONG FRIENDSHIP.
It will then add 100,000 points for each player left plus add points for time
left. The screen will turn blue around you and it will say THANK YOU MARIO! at
the top and the 7 goofy characters you rescued from each World will appear in
an arc above you. Apparently these guys are based upon various Japanese music
personalities who had something to do with the All Night Nippon music theme
this hack is based on. It's an official hack, by the way. Anyways, you will
now return to the title screen. Notice there is a star above the word MARIO on
the title screen now. I'll get to that in a moment. You can play through the
game again and just like in the original Super Mario Brothers, some of the
enemies are replaced by other enemies, like the beetles here in World 1-1.
Play through the whole game again and when you beat Bowser you will get the
same exact ending you got the first time. When you go back to the title screen
there are now 2 stars appearing above the word Mario. The goal is to beat the
game 8 times to make 8 stars appear there. When you accomplish this, you can
hold A and press Start and if the 8 stars are all there you will be able to
access Worlds A through D. Worlds A, B, C and D all have 4 levels, giving you
an additional 16 levels to play through here. That is the only novelty you get
from going through 256 times (8 Worlds, 4 levels in each World, 8 times over)
as when you defeat Bowser at the end of World D-4 you will get the exact same
ending as you got when you beat the normal game. So going through the game 8
times and playing through all the bonus levels brings the grand total of
levels to 272! Now beating all of those is what I call mastering this game!
ALMANA NO KISEKI (Konami)
-This Famicom Disk System game resembles an Indiana Jones movie, in that the
hero looks a bit like Indiana. Anyways, this one has 6 levels. Shoot out
the eyes of the final boss and the Red Jewel falls to the floor. Grab the
jewel and you restore the village back to its normal state. After a quick
ending screen, the game goes back to Stage 1.
BIG CHALLENGE! GUNFIGHTER (Jaleco)
-In this Famicom Disk System game, simply fighter your way to the end of
Level 6. Beat the large boss with the green muscle shirt and the 2-screen
ending message is yours.
BIG CHALLENGE! DOGFIGHT SPIRIT (Jaleco)
-A surprisingly fun old school shooter here from Jaleco. It's a vertically
scrolling shooter where you man a helicopter and must battle through a total
of 7 missions. There are enough different weapons to pick up for an older game
to keep things interesting, though it would have been cool if a couple of the
bosses were things other than stationary bases you had to destroy. The bosses
of all 7 missions are pretty similar, in that you have to destroy an array of
turrets taking shots at you. At the end of Mission 7 you encounter your final
boss, 6 gun turrets, which can be easily destroyed, especially if you have a
turbo controller. Don't worry about the 2 smaller cannons that appear on either
side of the 6 main cannons, as these don't have to be knocked out to finish off
this boss. Once you destroy all 6, the base blows up and instead of going to
the usual quick bonus area that you normally go to after beating a mission it
goes to a black screen where you SET DISK A (flip the disk over if you are
playing on an actual Famicom Disk System). Once this is done it will go to a
screen showing a pic of your chopper over the exploding enemy base with the
following text (note the Engrish): CONGRATULATE YOU UPON YOUR SUCCESS. THE
ENEMY'S ORGANIZATION WAS DESTROYED. ACCOMPLISHED YOUR OBJECTIES FINALLY. The
screen changes to a pic of your cockpit (note the word REY on the chopper...I
wonder if that is Rey Esteban flying that thing) and the message: YOU COULD
SURMOUNT VARIOUS KIND OF DIFFICULTIES. THIS MUST BE THE END OF EVERYTHING.
Finally it shows a nice screen showing a red sunset with your helicopter flying
off into it and the words THE END below it along with 1988 JALECO LTD. If you
press start it goes back to Mission 1. I'm surprised Jaleco never released this
for the NES. The controls for the game were smooth and it felt like it could
have been released by Capcom. Perhaps they thought Tiger-Heli, Twin Cobra and
Twin Eagle were enough chopper games for the NES. Definitely give this a quick
play through if you like shooters.
DEEP DUNGEON (HummingBird Soft)
-This game was deveoped by HummingBird Soft but released by SquareSoft for the
FDS back in 1986. I played through the game using KingMike's translation
patch. The game's full title is Deep Dungeon: Madou Senki for those who truly
care. The object of the game is to go through the 8 levels of the dungeon in
search of Princess Etome. Along the way you must find the 3 items of Ruu (the
sword, shield and armor). When you finally reach Ruu in the 8th level of the
dungeon you discover he was using you to recover his 3 items and is now known
as Emperor Ruu. He asks you to join him, but do not or the game will end quick.
Choose to fight him and attack him with his own sword until he is slayed. When
you switch disk sides you will get a message from the princess saying THANK
YOU, ADAML (or whatever name you used). YOU ARE A TRUE HERO. FOR SAVING ME AND
THE TOWN OF DORL, I OFFICIALLY GRANT YOU THE TITLE OF HERO. PLEASE STAY HERE
AND PROTECT US. YOU HAVE MY GRATITUDE. A message then scrolls onto the black
screen saying BUT PEACE WAS NOT TO LAST SO LONG. RUU MAY HAVE BEEN DEFEATED,
BUT THE DARK WORLD STILL REMAINS. LISTEN CAREFULLY...CAN YOU HEAR IT? YOU CAN
HEAR THE VOICES OF THE DEMONS COMING FROM THE GROUND BENEATH YOUR FEET. HERO!
PREPARE YOURSELF FOR THE NEXT BATTLE. Keep in mind this dialogue was translated
by KingMike and was originally all in Japanese. Several staff credits will
scroll by and it stops with HUMMING BIRD SOFT on the screen, where it stays
until you reset. The ending message leads you to believe there was a sequel
and indeed there was another Deep Dungeon FDS game, titled Yuushi no Monshou.
Deep Dungeon's III and 4 were released for the NES if you are interested.
DIRTY PAIR - PROJECT EDEN (Bandai)
-Alright, I'm not sure what is up with some of these Disk System games, but
like the game Electrician, Dirty Pair is rumored to have at least 2 endings.
This is not confirmed, so what you are reading is the ending I got playing
both the regular FDS game and the version translated by Ballzysoft. I got the
same ending playing both versions, with the only difference being the text
screen showing in Japanese on one and English in the other. I got this ending
by going through all 4 Scenes and destroying the computer at the end of Scene
4 (Scenes 1 and 3 each have 4 stages, while Scenes 2 & 4 are both maze-like
single stages). When you get to the computer at the end of Scene 4 this purple
guy with a yellow jacket and sunglasses runs off the screen holding what looks
like a walkie-talkie. Once he is gone you get in front of the computer and
fire your weapon several times. This will destroy the computer and give you the
Scene 4 Clear screen. It then jumps to that screen where your boss is telling
you, quoted directly from the translated game, "reached...the Lovely Angels did
solve the planet's problems! Guess I should ask no more of you. You did well,
so I give you this" and that is all. You are then brought back to the title
screen. So basically you are missing the beginning and ending of that message.
In the regular version with the Japanese text you only get one screen of text,
so I am not sure what is up with this ending. The rumored alternate ending
could require anything from needing a certain number of items, to having a
certain score, to having a certain number of shots fired in the maze stages. I
will be more than happy to change this ending around if anyone knows how to
trigger a better one.
EGGERLAND (HAL Laboratory)
-This is one of the Lolo games released by HAL Laboratory, but this one never
made it to the USA NES and is only available on the Disk System (it's a re-
make of the MSX game Eggerland 2). There is a grid of 100 rooms that you must
make your way through (plus there are 5 dungeon rooms and 8 King Egger rooms).
You do not need to make it through every single room, but you will end up
going through almost all of them. The goal is to find the 5 keys and the 4
Guardians scattered throughout the rooms. This will open up King Egger's set
of rooms. Go through these 8 rooms and you will finally reach King Egger him-
self. You will then play a game of Rock-Paper-Scissors against him. Whoever
wins 4 games first is the winner. You actually can't lose the battle, as it
will let you win 4 games first no matter what, so after you beat the King it
will show Lolo pounding the crap out of him with his fists and when he is done
Egger will disappear. The door will open and Lala will be waiting for you be-
hind it. You go to her and a ring of hearts appear around both of you. After
this it goes to a screen showing Lolo and Lala standing on an island with
various enemies from the game standing around you with the wordS CONGRATU-
LATIONS ON YOUR WEDDING appearing above you in big letters. It then goes to a
screen that will flash staff credits and below the credits Lolo will push
various enemies to the middle of the screen and Lala will drag them off the
other side. Eventually Lolo and Lala will leave the screen and it will say
THANK YOU VERY MUCH and then BYE BYE. It ends on a screen with King Egger in
the center and all 8 of the enemies from the game beneath a sign that says
THE END. King Egger will throw his hands up and strike a weird pose. It will
stay like this, but if you hit Start the music changes and he puts his arms
down and stares at you. He will then throw his arms back up, where the screen
will stay until you reset.
EGGERLAND - SOUZOUHE NO TABIDACHI (HAL Laboratory)
-From what I can tell this game was out a year after Eggerland for the FDS
but it is definitely simpler. There are a total of 50 stages in this one and
they are all linear, one right after another, unlike Eggerland where you had
to roam freely and decide which stage you wanted to tackle. You can also
construct up to 16 stages if you are into that, but the game itself has 50 in
all. When you manage to finish Stage 50 it will show Lolo in the middle of a
black screen and the following words will appear above and below him:
"CONGRATULATIONS" NOW YOU FINISH ALL PUZZLES - YOU HAVE TRAINED VERY WELL -
I HOPE TO SEE YOU IN ANOTHER "EGGERLAND" - THANK YOU - 1988 HAL LABORATORY.
Lolo will give you a strange look and flash you the peace sign, then the words
on the screen will start flashing. It will then bring you to the title screen.
ELECTRICIAN (Kemco)
-There are 8 Worlds in this odd little title. Each World is divided into a
Building section and an Underground section. When you finish the Building
section of World 8 you get the ending, which shows your character jumping
over the shoulder of the Statue of Liberty. Not a bad game for a 1986 release.
Note that you can set the game speed at Low, Medium or High. None of these
seems to affect the ending, as I finished at Low and High speed and got the
same ending.
FALSION (Konami)
-In this Famicom Disk System game you must defeat the boss at the end of
Stage 6 to view the game's ending. After watching the ending it starts you
back at Stage 1, but with your current score.
FIRE BAM (HAL Laboratory)
-This game is very similar to the action sequences in The Adventures of Link.
In fact, the dungeons are very reminiscent of Link. In the game you start from
your home town and must venture into the forest where you will get to enter
doors into action sequences. Defeat the boss at the end of each sequence to
close that door and then look for another one. There are 6 in all. Once those
are dealt with you can start entering the dungeons and beating the bosses in
them. There are 8 in all, including the Final Dungeon. Along the way you
should have gotten weapons and items to help you out, like the thin boots,
which make you run like the wind. When you enter the Final Dungeon you will
have to battle 4 of the previous bosses you beat earlier in the game. After
you dispatch of them, find the final devil king boss. You met up with him
earlier in the game but it was not possible to beat him then, so he killed you
but now you can get revenge. Using the Magic Sword you got back from your
house in the town you can do away with him this time. After you defeat him he
will disappear and (after switching disk sides) it will show you standing in
your house back in town with what is probably your mom and dad. There is no
ending message, but a dialogue box is above the 3 of you and several staff
member names are shown in the box followed by the words BYE BYE. It then goes
to the final screen, which shows your house with a peaceful night sky in the
background. It stays here until you reset.
FIRE ROCK (USE Co, LTD./System Sacom Corp.)
-Very little is known about this game (at the time of this description). It
plays like an old computer action game. Actually, it is like Conan for the
NES, except not as good. You control a character who must go through a cavern
and find keys to the exit. Along the way you can pick up meat to make you jump
higher and torches to make your attack stronger. There are 6 stages, with each
stage consisting of several interconnecting caverns. There are many doors in
each cavern that lead to other rooms, but you can always return to areas you
were in before so you can get items you either couldn't reach or just passed
up your first time through. Once you get the right key for the exit door and
pass through it you will go to the next stage. They are not numbered and there
is no intermission between each, but you will know when you finish a stage.
When you reach Stage 6 you will eventually get to a room where you will see
the door key hidden in a lava pit. You actually have to die after grabbing
this key because you cannot escape the pit. Kind of cheap, but hopefully you
have extra lives. When you start your next life after dying the door to exit
will be right above where you restart. Just avoid the enemies and leap into
the door to view the ending. The screen will scroll down through that room and
it looks like the cavern may be exploding (sections of it just kind of dis-
appear...not sure if this is a bug or is meant to act like an explosion). The
screen will go entirely black and then it will say MARK FLINT PRESENTS FIRE
ROCK. FIRE ROCK PART-1 (I'm pretty sure there was never a Part 2). Several
staff credits will scroll by and it will end on a screen that says MARK FLINT
PRESENTS FIRE ROCK COPYRIGHT 1988. USE CO., LTD. SYSTEM SACOM CORP. Not sure
why Mr. Flint had his name so prominently featured on a game that wasn't
exactly stellar, but he must have been proud of his creation. It will stay on
this last screen until you reset. There are several boss battles in various
areas of each stage, though no stage is culminated in a boss battle, they are
just kind of spread out through each stage. There is a boss near the last exit
however, so this can be considered the final boss, even though you still have
tasks you can do after beating him.
GREEN BERET (Konami)
-This is the same game as Rush'n Attack for the US NES and was also released
as Green Beret for the Famicom. The game is comprised of 6 stages. When you
get to the rocket at the end of Stage 6 you need to get a rocket launcher
from one of the enemies and hammer the rocket with shots from it. After around
12 shots the rocket will be destroyed and it will go to a nice scene showing
the enemy installation blowing up as you run away from the explosion. You will
get a message on this screen saying YOU HAVE SAVED THE WORLD CONGRATULATIONS
PEACE HAS ARRIVED AT LAST. It will then show staff credits, with soldiers
marching beneath the credits. It ends on a screen with 4 soldiers saluting
you and the words PLEASE PUSH START BUTTON flashing. Pushing start throws you
back to Stage 1. You can play through the game again and will get the same
ending showing the base exploding, but instead of seeing the credits with the
soldiers, it dumps you back into Stage 1 again and repeats this if you beat it
a third time.
KALIN NO TSURUGI (DOG/Crystal Soft)
-What a great, unknown (at least in the USA) game here. It is a lighter
version of Legend of Zelda, where you have to travel to various towns and
castles in search of items to help you continue through the game. Your main
goal is to find the 5 idols and the spell book, which will let you get the
Sword of Kalin. There are several swords to collect along the way and many
people to talk to, who give you clues on how to do things and where to find
items. When you get the amulet you can use it to go to the World of Len, where
you must go through several caves and will eventually find the Glacier Crystal
which will freeze the lava, allowing you access to the final Cave. When you
enter the cave you should be at Level 50 or higher or the enemies will make
short work of you. You will finally encounter the final boss, the Wizard
Gladrif, which is a surprise since he was one of the good guys you have been
looking for since the beginning of the game. When you fight him he will have
a ton of body guards surrounding him. Kill or avoid these guards and go after
him. Once you bump into Gladrif a bunch of times (attacking is like in the Ys
or Hydlide games) he will be defeated and you can flip to the other disk side
for the ending. I was playing the game using KingMike's translation patch and
the ending starts with a black screen with the following scrolling text: THE
MONSTER PUPPETEER WAS NONE OTHER THAN GLADRIF! HE WAS BORROWING THE MONSTERS
TO MAKE ALITANIA HIS OWN! HOWEVER, THE ACTIONS OF ONE BRAVE WARRIOR CRUSHED
THE MONSTER ARMY OF GLADRIF. THE MEMORIES OF THE ANGUISH OF BATTLE WILL LIVE
IN YOUR HEART. THE TOWN OF NIRULAG WAS RESURRECTED, THANKS TO THE SILVER BELL.
It then shows you looking down at the town. YOU ALSO GOT INTO ARLEM CASTLE,
WHICH WAS CAPTURED BY THE MONSTERS. It then shows you looking up at the castle.
DEEP IN THE CAVE IN THE WORLD OF LEN, YOU GOT THE SEALED SWORD OF KALIN. It
shows you reaching for the sword. YOU FACED THE FINAL BATTLE, THANKS TO BEING
FERRIED ACROSS BY THE GLACIER CRYSTAL. It shows you holding the crystal, turn-
ing the lava to ice. FINALLY, YOU RETURNED PEACE TO ALITANIA, BY DEFEATING
GLADRIF, WHO WAS CONTROLLING THE MONSTERS. It shows a great pic of you slash-
ing what could possibly be Gladrif down. AND BECAME THE NEW KING OF ALITANIA,
ALONGSIDE THE PRINCESS. A nice pic of you and the princess standing on the
castle with doves flying and people cheering you follows. The words THE END
appear beneath you and stay there until you reset. A great little ending for a
great little game.
KONEKO MONOGATARI - THE ADVENTURES OF CHATRAN (Pony Canyon)
-This game is tied into the Milo and Otis characters, though I am not
interested enough to find out how. From the start this game reminded me of
Super Pitfall. Before I realized it was also a Pony Canyon game, everything
from the music to the graphics made me think of the black sheep of the Pitfall
series (which I happen to like). Upon further investigation the main character
(Chatran) is the same character as Quickclaw the cat in Super Pitfall. Even
the enemies are very similar between the two games. Just not sure why the cat
is able to lay eggs. Anyways, there are 24 Stages (called Scenes) in all.
Scene 24 is difficult, as there are 5 of those bear bosses throughout the
stage, rather than the usual 1 at the end. When you get by the last bear enemy
you will meet up with your cat girlfriend with the message "Happy we are"
displayed, then go to a final screen showing the staff of Pony Canyon and
Marionette (the programmers). Here it stays until you reset.
LUTTER (Athena)
-Lutter is your character's name and you must guide him through 4 castles to
rescue the princesses. The game is like a mixture of Lode Runner and Castle-
quest with RPG elements and Hydlide style combat thrown in, so you have a nice
amalgamation of games here. You goal is to make it through each castle using
different colored keys to advance through them along with an array of items
and weapons to find as well. There are boss battles to fight here as well.
There will be 2 bosses to fight in the first castle (Level 1), 1 boss to fight
in the 2nd castle (Level 2), 1 boss to fight in the 3rd castle (Level 3) and
when you make it to the boss door in the 4th castle (Level 4) you will meet
up with the final boss, Beeton. In boss battles you can move both vertically
and horizontally, like in Legend of Zelda. Normally you can only move verti-
cally in this game by climbing ropes and ladders, but in boss battles you can
move up and down freely. The bosses are like those you find in Gradius, as
the game kind of turns into a shooter. Anyway, when you defeat Beeton (a weird
looking tall blue guy) he will turn into a fiery dragon. Plug away at him and
you will eventually defeat him. Switch disk sides and you will get a message
from the final rescued princess, a pink haired lass, who says THANKS LUTTER.
YOU'VE BROUGHT PEACE TO OUR LAND. At least that's what she says in the trans-
lation I played, translated by Mute. This is most likely in Japanese on the
original disk. Several staff credits will scroll by (including Mute's) and it
will end with PRESENTED BY ATHENA on the screen, where it stays until you re-
set.
MATOU NO HOUKAI - THE HERO OF BABEL (Pony Canyon)
-This nice little action adventure game is reminiscent of Castlevania II -
Simon's Quest. Even though the controls aren't as good as Simon's Quest, the
atmosphere is similar and you have to perform certain deeds and get certain
items to proceed further into the game. The game consists of 5 tower floors.
In each tower you must find your way to the final boss and defeat it before
moving on to the next tower. Along the way you must beat certain bosses to get
the door key, find items hidden in walls and hidden doors and, most important-
ly, figure out how to juggle your special items. You can only carry 7 at a
time, so know which ones you can use and which ones you can keep. The one you
will definitely want to keep is the Flute that the Princess gave you before you
started the 4th floor of the tower. If you manage to make it to the top of the
end of the 5th tower floor you will fight a nasty looking horned purple wizard.
He floats on the screen and shoots fireballs at you, but if you made it this
far he should not be difficult. Once defeated, 3 doors will open up. Each of
these doors will lead to the princess, but the one on the right will only
entail fighting one of the bosses you previously defeated. The other 2 doors
will have you fighting multiple bosses and you only have 300 seconds to get
to the Princess, so definitely take the door on the right. Defeat the one boss
you come across (the giant floating purple heart looking thing from the 4th
tower floor) and when you destroy it you will enter the room with the Princess.
Climb the stairs and talk to her, then use the Flute she gave you earlier in
the game (if you do not know Japanese, then I'd probably write down the
Japanese characters of the Flute when you get it so you don't accidentally
throw the item out) and after a few seconds (and a message from the Famicom
Disk System saying it is loading), you will see a nice scene showing the tower
crumbling to the ground as you and the Princess escape on a flying white horse
(perhaps the mythical Pegasus?). You will continue to fly through the sky as
a square opens up showing the game's programming staff and other staff members.
You will fly across the moon and get a message saying END COPYRIGHT BY CARRY
LAB. PRESENTED BY PONYCANYON INC. It will then load the title screen. A cute
little ending for a hardly known Disk System title (at least in the USA) re-
leased way back in 1988. Also of note, if you do not get to the Princess and
rescue her in the 300 seconds you are give, you will get a bad ending. It will
show the tower crumble to the ground, but will not show you escaping on the
flying horse, meaning you and the Princess perished within. A box with some
Japanese text pops up that you can read (not sure what it says), then you are
given two options. The first will save your game and then let you continue at
any of the 5 levels of the tower that you choose. The second option will not
save and you will have to start over. That must have been a bummer ending for
those that played all the way through this difficult game.
MOERO TWINBEE (Konami)
-This game is the same as the game released as Stinger in the USA for the NES.
There are several differences between this FDS version and the NES version,
the main one being you can have 3 player simultaneous play on the FDS, but
the are more or less the same game. There are 7 stages that you must play
through. When you reach the end of Stage 7 you will face off against what
looks like a snake or dragon. When you defeat it an exit door will open up.
Enter it and after switching disk sides it will show the pilots of the Twin-
Bee, the WinBee and the GwinBee talking to each other. It will then go to a
black screen with Dr. Cinnamon standing at the top and a whole screen of
Japanese text, more than likely congratulatiing you on beating the game.
After this the credits will roll and it will end up on THE END screen where it
says PUSH START KEY. Pushing start will start you on Stage 8, which is just
Stage 1 again, but a bit harder. There are several new enemies you will find
in this 2nd Quest, but all the level layouts are the same. When you reach the
last stage again (Stage 14 this time through) and beat the dragon you will get
the same exact ending you got the first time. I went through and beat a 3rd
and 4th Quest and got the same exact ending and also finished the game using
2 players and 3 players at once, but you get the same ending no matter how
many players you use or how many times you finish the game.
MR. GOLD - KINSAN IN THE SPACE (Toei)
-This game is an anomaly to this list. It is an FDS game in which all the text
is in Japanese, yet thanks to a guide written by Odino I was able to play
through matching the Japanese text in his FAQ to the Japanese text in the
game. So basically, I know nothing about the story. I do know the game is also
called Mr. Gold - Tooyama no Kinsan Space Chou. It is a text adventure where
you are given options and must select the correct one to continue to proceed
along the correct path to the end of the game. There is no action that you
have to do, other than moving a cursor to select the correct choice. You will
move between scenes by selecting the latitude and longitude, which will guide
where you will go next in your car. Eventually you will get to a part which
shows a character at the top of the screen and a character underneath him/her.
You need to keep selecting the correct choices here and various characters
will replace others on the screen. When the game ends you will see the golden
haired guy with the green face paint and pink tattoos and there will be 22 (!)
screens of dialogue from him. The word HARAKIRI is mentioned several times,
which was basically an honorable form of suicide the Japanese practiced many
years ago. After all that dialogue you will SET SIDE A on the disk and it will
show a cool looking yellow and black mask on the screen. Immediately you must
SET SIDE B and you will get 8 dialogue screens under the mask. Finally, set
the disk to the other side again and you will get a few screens of staff
credits and will end with the picture of the pink tattooed guy again with
something written in Japanese below him ending in 2 exclamation marks. I have
a screen shot of this if anyone is interested in at least translating this
final line of the ending. Sorry for the vagueness of this description, but if
there is ever a fan translation of this game made, I'll definitely play
through it again to get a little back story here.
NAMIDA NO SOUKOBAN SPECIAL (ASCII)
-If you are into cool endings, then this FDS game will be perhaps the biggest
waste of time you have spent in your life. There are a total of 150 rooms to
beat. At odd points during the game you will get to play bonus rooms (after
rooms 28, 32, 36, 100, 104 and 108). Some of these rooms are next to im-
possible and I could barely beat them using an array of cheat codes. When you
finally finish Room 150 (in Game Mode) it will show a congratulations screen,
but it is entirely in Japanese and I am not sure what it says. It will go back
to the Name Select screen when you hit a button. This could have possibly been
one of the worst endings in the history of video games for as much time as you
had to put into finishing it. A colossal disappointment. There is also a
Puzzle Mode, which lets you play any of the 150 rooms for practice, however
you cannot use any of the special items you could in Game Mode, so it is a lot
harder. If you beat a room in Puzzle Mode you go on to the next one, but like
I said, you can play any of the 150 rooms. If you play Room 150 and finish it
you get that same message screen that you got when you beat Room 150 in Game
Mode. It will then go back to the Room Select screen. Yet another little
disappointment here.
PUZZLE BOYS (Atlus)
-According to Andrew Schultz in his FAQ for this game, it is similar to the
game released on the Game Boy in the US called Kwirk. It is a puzzle game (you
probably guessed that from the title) similar to Boxxle/Porter/Sokoban but
with a twist, in that in some levels you need to press select to move between
controlling certain characters (up to 4) on the screen to work together to
figure out how to get to the exit. There are 3 modes in this game: Level Mode,
Challenge Mode and 2-Player Mode. 2-Player Mode just pits you against another
human player in a best of 1/3/5/7 match. Level Mode consists of 4 groups of
20 levels for a total of 80 levels. In each set of 20 you will control a dif-
ferent character, though like I mentioned earlier in some of the levels you
will be joined by friends who you must toggle between controlling to get out
of the level. When you finish Level 4-20 it will bring you to the normal
screen you get between levels and will say ALL CLEAR. When you flip it to Side
A it will show a cool scene out in a field with clouds with that first pink
character you play as in the first 20 levels running towards the female tomato
character, who you apparently just saved. When you press a button it returns
to the game select screen. In Challenge Mode you do not get an ending at all.
You can choose between 4 sets of random levels to try and play through. You
pick how many levels you want there to be in a set. You can pick between 1 to
30 levels. You go through them by getting to the left side of the screen and
by doing so it will scroll to the next screen. The last screen in the set will
have the exit stairs. I played through 4 different sets of 30 levels and did
not get an ending. I believe the Challenge Mode is basically for scoring
competition, as after every game it keeps track of your score, the number of
the set (1 through 4) you played and how many levels you beat in that set.
RELICS: ANKOKU YOUSAI (Bothtec)
-In this interesting Disk System game by Bothtec you have to make your way
through a fortress finding 5 idols that allow you entry into the 5 dungeons.
Along the way you have to defeat many enemies, several of which you will take
over their body after you defeat them, using their special abilities to go
further through the game. After you get the 5th idol you can enter the final
dungeon. Make your way through it and at the top you will eventually meet a
beast called the Prince of Hell. He looks like a Predator and is difficult to
kill, but if you get one good stab in (using the Holy Soldier's body that you
took possession of at the beginning of this dungeon) it will kill him once and
for all. Believe it or not, you can actually get past him and finish the game
without killing him. Whether you kill him or not, once you get past him you
will reach a locked door. Unlock it and continue to the left, where you will
rescue the Princess of Light as she comes out on top of the stairs. It will
ask you to switch disk sides, but this only leads you back to the title
screen. What a crappy ending to such a difficult game. You get the same ending
whether you beat the Prince of Hell or not, so that doesn't matter. This game
has what is probably the slowest loading time of any FDS game, but it really
is a cool, yet difficult, game once you get into it.
SAMURAI SWORD (Capcom)
-I think this is, hands down, the least known game Capcom ever produced. Maybe
in Japan this game is popular, but in the USA it is not. It plays like the
Kemco adventures (Shadowgate, Deja Vu, Uninvited) in that it is a text adven-
ture in which you must make decisions that open up new areas in the game to
explore. There are no stages or levels here, but there are several points in
which you finish a certain area and the game allows you to save or "press on"
so we can say the game is divided into 4 sections. You start in the Forest,
then after finishing that area you will reach the Desert, then after that will
enter the City of Tomorrow and finally the Floating Temple of Soron. When you
figure out what to do in the temple and finally discover the Samura Sword, you
will have to find Soron. When you do you will be able to defeat him with the
help of your companion, Saria. Once you defeat Soron you will get a picture
of his floating temple crashing into the ground and exploding. Saria looks on
as the following text (translated by Mute) appears: THE TEMPLE CRASHES INTO
THE GROUND. TO SARIA, WHOSE MAGIC ENABLED HER TO ESCAPE, IT'S AS IF SHE CAN
SEE MANY TINY SPIRITS ASCENDING TO HEAVEN...SORON'S TRUE FORM WAS A MASS OF
WANDERING SOULS, SOLIDIFIED WITH DARK ENERGY, WHO PERISHED IN THE GREAT WAR.
IN THE ONCE AGAIN PEACEFUL SKY, THE SAGE'S SOLEMN VOICE RESOUNDS..."WELL DONE.
YOU'VE OVERCOME THE DARKNESS AND FREED THE IMPRISONED SOULS." The hero then
appears safely from the sky and the following dialogue occurs: SARIA: ADAM!
(or whatever you named the hero) I... ADAM: I HEARD THE SAGE'S VOICE. WE
ACCOMPLISHED OUR MISSION, HE SAID. BUT NOW THERE'S A WHOLE WORLD IN NEED OF
REBUILDING...HERE'S TO A NEW WORLD - ONE WE'LL SHAPE WITH OUR OWN HANDS! The
screen goes black and you get the message AND SO THE DARK FORCE WAS VAN-
QUISHED. THE SAMURAI SWORD WAS ALSO LOST, BUT ITS LEGEND WILL LIVE ON FOR
ETERNITY... It then shows the staff and finally ends on a screen that says
END with CAPCOM beneath it.
SEIKEN PSYCHO CALIBUR (Imagineer)
-This game is similar to Legend of Zelda, just not nearly as polished. The
game is in Japanese but a translation patch by Toma makes it playable for us
English-only speaking gamers. There are a total of 9 areas to explore. In each
area you must defeat a couple bosses and get the key or special force ability
to open the exit to the next area. In Area 7 you actually ride the dragon you
defeat at the end of the stage to the next area. When you get to Area 9 you
must defeat the usual two bosses. One is called Devil Furunguniru and the
very last boss is the Great Devil. When you fight the Great Devil the two
fairies who accompanied you along the way merge and form the Psycho Sword.
You must now use the sword on the Great Devil. You cannot use any of your
normal special weapons on him, you just have to pound away at his mid section
while avoiding him. When you finally manage to defeat him he will destruct
and there will be a really annoying destruction noise. The screen then shifts
to a nice scene showing a grassy field with a huge tree in the foreground and
a couple mountains far in the distance. Along the bottom will scroll the words
THUS [HERO'S NAME] SLEW THE DEMON AND BROUGHT BACK PEACE. [HERO'S NAME] YOU
ARE A TRUE HERO! The two fairies will then flutter onto the screen for awhile
and will eventually stop with the word END appearing. It will then go back to
the opening story and title screen. Kind of a weak ending for a long adventure
game.
SUISHOU NO DRAGON (Square)
-You may also find this game under the name Suishou no Ryuu. It is a text
based adventure entirely in Japanese, but thanks to the translation by Mute
we can now play the game in English. You must investigate the dragon that
appeared in space and find out what happened to some missing people. This is
one of Square's earliest games and is pretty decent once you know what is
going on. Check out Procyon's wiki strategy guide on the game for a complete
step by step walkthrough: http://strategywiki.org/wiki/Suishou_no_Dragon.
You will travel to many places, including other planets, and will eventually
end up on Saira, the moon orbiting the planet Alias. You will find the chamber
where the bad guy, Banuga, is hiding and when you use the Crystal in his cham-
ber and then again to plug the hole above it, Banuga will lose his power and
it will show your character in a room with the missing people with the follow-
ing text (translated by Mute): THE DOME BROKEN, A BRIGHT LIGHT FLOODS THE
AREA. BANUGA'S CAPTIVES APPEAR, ALONG WITH CYNTHIA AND NIAL. EVERYONE IS SAFE.
CYNTHIA NOTICES ME AND TEARS SPRING TO HER EYES. It then goes to a screen
showing you talking to Cynthia and she says AN EVIL SPIRIT CAPTURED US AND
LOCKED US INSIDE A DARK STAR. IT WAS LIKE A LONG, FRIGHTENING DREAM. BUT JUST
WHEN I THOUGHT IT WOULD NEVER END, A BLUE CRYSTAL DRAGON APPEARED OUT OF THE
DARKNESS AND SAVED US. NOW I'M HERE WITH YOU. AM I STILL DREAMING? IF SO I
HOPE I NEVER WAKE UP... Press the A button and it will say THANKS FOR PLAYING.
-THE END- underneath the picture, where it stays until you reset.
SUPER LODE RUNNER (Irem)
-There are a total of 55 Rounds in this FDS sequel to the original Lode
Runner. It's a frustrating puzzler that takes a bit of time to figure out, but
thanks to Andrew Schultz's guide you can more than likely tackle this with a
little time. Rey also contributed a stage select code for this game on game-
faqs, which actually lets you select stages much higher than Round 55, but
these are all repeats of previous stages. When you escape from Round 55 it
will give you your bonus points, then will go to a screen with a giant demon
looking character made of gold. Your character walks up to him and he says the
following: GREAT!! YOU HAVE OUTLIVED ALL OF THE TRIALS I IMPOSED UPON YOU. I
AM ERCCS, THE MAJIN. I HAVE BEEN WAITING FOR A MAN LIKE YOU TO APPEAR FOR A
LONG LONG TIME... FOR 10,000 YEARS, TO BE EXACT! THE LIFE HAS BEEN REVIVED ON
THE SURFACE OF THE EARTH FOR SOME TIME. AT LAST, THE WORLD HAS GOTTEN ITSELF A
MASTER. BUT REMEMBER YOU SHOULD NEVER FORGET ABOUT ME. OR YOU MAY REPEAT THE
MISTAKE YOUR ANCESTOR MADE. IF YOU REPEAT THE SAME MISTAKE, I SHALL REVIVE
AGAIN. I NOW SUSPEND ALL OF MY FUNCTION AND GO TO LONG SLEEP. THE WORLD IS NOW
OPEN TO YOU. GO, BOY!! After this long speech the STAFF credits will roll and
the word CONGRATULATION will appear in an arc over the demon's head as he
crumbles into nothingness. THE END will appear on the screen and your guy will
walk off the screen as the copyright info (1987 IREM CORP. LICENSED FROM
BRODERBUND) will continue to flash on the screen until you reset. Also of note
is that you get a different ending if you beat the game in 2-player mode. In
2-player mode you play simultaneously with another player and the level layout
is different than in regular 1-player mode. There are a total of 15 Rounds in
2-player mode. When you complete Round 15 it will show both of the players
walking out to the big gold demon (named Erccs). Instead of dialogue showing
on the screen it will just show him crumbling away as it did in the 1-player
ending. It will say CONGRATULATION! on the screen and after the two players
walk off it will show a red sparkly thing flying off the top of the screen.
The words THE END along with the 1987 IREM CORP LICENSED FROM BRODERBUND info
appear beneath it, where it will stay until your reset.
SUPER LODE RUNNER II (Irem)
-There are only 30 Rounds in this FDS sequel to Super Lode Runner (that game
had 55 Rounds). When you finish Round 30 it will go to a black screen showing
3 pictures of you and your other Lode Runner buddy (Player 2, even though the
ending described here is for beating it with 1 player). The STAFF credits will
then scroll up the left side of the screen next to the pictures. It will end
on a black screen that says THE END along with 1987 IREM CORP LICENSED FROM
BRODERBUND (the same as Super Lode Runner). It will stay here until you reset.
Now for the cool part. The rounds in the 2-player game were all designed by
various people. They all have different names, so I assume there may have been
a contest to design levels in Japan and these were the winners. If you play
through the 2-player version of the game there are a total of 30 Rounds just
like in the 1-player version. Now when you finish Round 30 it will go to
several screens thanking each individual person who created the round. The
first screen says THANKS TO - ROUND 01 MIKIHIRO SUZUKI - ROUND 02 TAKAHIKO
SUMITOMO - ROUND 03 HISAYUKI TAKESUE - ROUND 04 ISAO OHISO - ROUND 05 DAIGEN
SAMOTO - ROUND 06 KEIKO NAGASAWA. The 2nd screen says ROUND 07 AKIRA FUKAZAWA
- ROUND 08 NOBUTOSHI NAKAO - ROUND 09 JUN YOSHIZAWA - ROUND 10 MITSUKUNI
SAMOTO - ROUND 11 KOUICHI NISHIZAWA - ROUND 12 KENSAKU TERANISHI. The 3rd
screen has ROUND 13 YASUHIRO TAMURA - ROUND 14 MASANORI YAMAMOTO - ROUND 15
SHINICHI TAKEUCHI - ROUND 16 HIDEO TAGUCHI - ROUND 17 MICHIAKI NAKAYA - ROUND
18 TOMONORI SHIRAIWA. The 4th screen shows ROUND 19 TAKAHIRO YOSHIDA - ROUND
20 SHOUJIROH HANABUSA - ROUND 21 SOUICHI KOJIMA - ROUND 22 KENJI SEKINE -
ROUND 23 HIROAKI KUSANO - ROUND 24 SUSUMU YAMAMOTO and the 5th screen has
ROUND 25 KAZUMI SUZUKI - ROUND 26 YUTAKA WATANABE - ROUND 27 KAZUHISA
KISHIMOTO - ROUND 28 YOSHITO KAWAMURA - ROUND 29 KEN KUWAHARA and ROUND 30
YASUHIRO TANAKA. It then goes to the same THE END screen with the Irem/Broder-
bund copyright info on it. It's cool that the game has a separate ending for
beating the 2-player version and it must have been even cooler to be one of
the 30 people to have their name immortalized in ending credits.
SUPER MARIO BROTHERS 2 (Nintendo)
-This is the Famicom Disk System game that was only released in Japan and is
the original sequel to SMB. To beat it, you need to go through it and beat
World 8-4 (if you beat it without warping you can play a special World 9 for
fun). After you beat 8-4, there will be a star on the title screen. For
every time you go through and beat the game, you will get another star. When
you beat it 8 (!) times to get 8 stars, hold A and press start at the title
screen and you will access World A-1. Continue through these special Worlds
and when you finish World D-4 you will get the final ending!
SUPER MARIO BROTHERS 2 (Nintendo)
-This is the Famicom Disk System game that was only released in Japan and is
the original sequel to SMB. To beat it, you need to go through it and beat
World 8-4 (if you beat it without warping you can play a special World 9 for
fun). After you beat 8-4, there will be a star on the title screen. For every
time you go through and beat the game, you will get another star. When you
beat it 8 (!) times to get 8 stars, hold A and press start at the title screen
and you will access World A-1. Continue through these special Worlds and when
you finish World D-4 you will get the final ending!
TRANSFORMERS, THE: THE HEADMASTERS (Takara)
-There are 4 stages in all in this Famicom Disk System game. You can only
access the first 3 (Earth, Cybertron & Jail) until you locate your other 4
Transformer buddies. When you find the last one and finish the current stage
you are in, you can select the final stage (called "Last"). Defeat Scorponok
and watch the ending.
YUME KOUJOU DOKI DOKI PANIC (Nintendo)
-This Famicom Disk System game is the game that Super Mario Brothers 2 in the
USA was made from. When you get to the end of World 7-2 you have to fight
Wart. However, you have to go through the game with each character and beat
Wart to get the proper ending. When you beat him with your last character,
sit back and watch the grand finale.
YUU MAZE (Taito)
-This FDS game is kind of a Pac-Man clone. You race your ship around a one-
screen maze and when you collect all the dots an exit will open up on either
side of the screen. It doesn't matter which one you take, either will bring
you to the next round. There are 51 Rounds in all. When you finish Rounds 10,
20, 30 and 40 you will get a message from a big, ape-looking creature. I'm not
sure what it says, since it's in Japanese. When you finish Round 50 it will
show your character walking towards a computer screen. You will get a message
from some evil looking guy on the screen, then it will bring you to the last
round, Round 51. Complete this round and after it you will see your ship going
down a long corridor. Be prepared for when you stop, as it will show your
partner walking towards your ship, but that same evil guy who gave you the
message after Round 50 will appear on either the right or left side of the
screen ready to shoot your partner. You will get a warning to FIRE, so quickly
hold left or right (whichever side of the screen he is on) and hit the A
button to blast him. Now 2 things can happen here. You can shoot him before he
shoots your partner or he can shoot your partner before you shoot him, though
you will automatically fire on him at the last second whether you want him or
not, so he dies either way. You just want to get him fast enough so he doesn't
shoot your partner. Either way, you get the same ending. It stays on this
screen as a bunch of staff credits flash on the screen. It ends with the words
GAME OVER on the screen, which I absolutely hate seeing at the end of a game
you have just beaten. At least say THE END or anything but the negative GAME
OVER. Kind of a crappy ending, but it is an old Disk System game after all.
Also, you get the same exact ending even if you play 2 players simultaneously.
ZATSUGAKU OLYMPIC QUIZ PART II (Phoenix)
-This is an unlicensed FDS game by a company called Phoenix. It plays like a
lot of the pirated Famicom games by Hacker, in that you have to uncover girls
in various states of undress, but in this game you have to answer questions
correctly to uncover them. Every time you get a correct answer you uncover 4
blocks on the girl. When you answer 9 questions correctly you will have re-
moved all 36 blocks and get to see the girl in her entirety underneath and
then move on to the next girl. There are a total of 19 girls to uncover. When
you finish uncovering the last girl instead of moving on to the next girl it
will show several text messages in the box at the bottom of the screen, but
they are in Japanese, so I do not know what they say. After these messages it
will go to the last screen of the game, which shows a blue-haired girl with
her buxom breasts popping out with another message at the bottom of the
screen, where it will stay until you reset. If you are a fan of giant 8-bit
boobs, then this is the game for you!
=======================
H. PLAYCHOICE-10 GAMES
=======================
The PlayChoice-10 was an arcade unit which gave you the choice of playing 10
different NES games. You got a certain amount of time to play whichever of the
10 games you felt like playing. Not every machine had the same 10 games on it
either. There are at least 55 different NES games that made their way to a
PlayChoice-10 machine at one time or another. For a lot more detailed info than
what I can provide, check out http://en.wikipedia.org/wiki/PlayChoice-10.
Though
most PlayChoice-10 games will have the same endings as the NES versions, it is
interesting to note that some games, like Gradius, use the Famicom version of
the game.
GRADIUS (Konami)
-The version of Gradius on the PlayChoice-10 is the Famicom version. For a
detailed version of the game's different ending messages, see my Game Finish
for
the Famicom version. There are 7 Stages. When you get to the Brain at the end
of
Stage 7 you don't have to kill it. The game will just go to the ending, showing
your ship flying away from the exploding base. You get a different ending
message the first 6 times you beat the game, then you just keep getting the
last
message each time you beat it after that.
=======================
I. HOMEBREW NES GAMES
=======================
The games in this section were created by fans of the NES. They appear in
ROM format, though I wouldn't be surprised to see them burned onto an actual
cart at some point. I don't really keep up on the latest versions of home-
brews, but if someone notices an outdated description below, please feel
free to let me know about it so I can update it.
BOMB SWEEPER (SnowBro Software)
-This is a homebrew by SnowBro Software, modeled after an old Nintendo Game &
Watch title. There are 2 separate games, A and B. Each one has 99 levels.
Beat Level 99 in each game and you get the Congratulations message each time.
GEMINIM (Sivak Games)
-Cool little homebrew here based on the game of Nim. You must be the last
person to remove a diamond from the screen to win that level. There are 20
levels in all. The level number goes up after every win or loss, meaning that
after 20 levels you will get an evaluation screen giving you a rank. Your rank
will obviously be better the more levels you win. The breakdown is as follows:
win 0 levels and you get the rank of "Clueless Idiot." Win 1 to 6 levels and
you
get the rank of "Unexceptional." Win 7 to 12 levels and you are deemed "simple-
Minded." Win 13 to 18 levels and you are "Pretty Skilled." If you win 19 levels
you get the "Almost Perfect" rank. Go undefeated, winning all 20 levels without
a loss, and you will get the rank of "Geminim Daemon" which is the best rank in
the game. Pressing start at the evaluation screen will bring you back to the
title screen. Note that these results are from playing version 0.990 of the
game. Any version newer than that could possibly differ from what I described.
HOT SEAT HARRY (Strangulation Games)
-In this Homebrew game, you must play through 33 unnumbered screens. When
you beat the 33rd screen, which is the fastest, you simply progress back to
the beginning screen, which is the slowest.
PITFALL - THE UNOFFICIAL ADVENTURE (Neverware)
-If you liked Pitfall for the Atari 2600, you should really like this game. I
haven't played the original in at least 20 years, but this NES Homebrew
version really brings back memories, so it must be a damned good copy of the
game if it reminds me of something that far back. Also, I never got very far
in the Atari 2600 version, but I'm assuming your quest in that game was the
same as this one. You must travel through 255 screens and collect 8 of each
treasure, which are Silver Bars, Gold Bars, Money Bags and Rings. Once you
collect all 32 of them you will instantly go to the ending screen (meaning
you will not actually have to play through all 255 screens, as there will be
a few remaining that you didn't get to that would have come after collecting
the last treasure. This ending screen says CONGRATULATIONS ADVENTURER! and
shows your score and time. It also prompts you to enter your name, which will
appear on the top players list if you select it from the options at the title
screen. The game also allows you to customize your own levels, which you can
then go through and play. Another cool feature during gameplay was the ability
to bring up a map which showed what screen you were on and showed you which
screens had a treasure located in them. A very solid homebrew by Neverware.
SACK OF FLOUR, HEART OF GOLD (SoF Development Team)
-There are 5 levels in this apparently unfinished (as of 9/17/02) homebrew
game. There are boss chambers at the end of each level, but no bosses have
been programmed yet. When you get to the boss chamber of Level 5, you haved
finished the game and are actually awarded with a congratulations screen from
the SoF Development Team.
SOLAR WARS (Chris Covell)
-In this homebrewn game by Chris Covell you must score 9 hits on your
opponent to defeat him. You don't have a computer opponent, so the best
thing to do would be to get a friend to take on. However, to see the ending
just hammer the opposing tank 9 times (3 times per planet).
SUDOKU (Al Bailey)
-A neat puzzle game developed by Al Bailey where you must use the numbers 1-9
in columns, rows and blocks of 9, but cannot repeat the same number in each
column, row or block. There are 99 puzzles to choose from. You can choose the
puzzle you want to play at the start screen but if you finish the puzzle it
does not go to the next one, it just returns you to the title screen. If you
finish the hardest puzzle, Puzzle 99, you will get the word "Solved!" on the
screen like you do with every other puzzle and it will also say "Press start
to play new game" at the top, as it does with every other puzzle. Pressing
start will bring you back to the start screen, so just call beating this game
finishing Puzzle 99. I played v1.0 of this game and will try to keep up with
any updates the developer makes, if any.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. FAQ/HELP/MISSING ENDINGS SECTION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section will be a gathering for all the loose ends that pop up during
the amassing of these game endings. I will list games where any of my listed
game endings have come into questions. I will also list games that I think
may have more of an ending that I could discover, in hopes that someone who
has either played the game more than I have or just wants to delve into it
themselves can try and see what they can find. It will also serve as a TO-DO
list to remind myself that I need to update certain game endings whenever I
can find the time to do so.
Game: ELECTRICIAN for the FDS
My ending description:
ELECTRICIAN (Kemco)
-There are 8 Worlds in this odd little title. Each World is divided into a
Building section and an Underground section. When you finish the Building
section of World 8 you get the ending, which shows your character jumping
over the shoulder of the Statue of Liberty. Not a bad game for a 1986 release.
Note that you can set the game speed at Low, Medium or High. None of these
seems to affect the ending, as I finished at Low and High speed and got the
same ending.
Problem:
It has been brought to my attention that this game has a better ending than
the one I found. I have gone through it multiple times but cannot figure out
how to find the better ending, if it exists at all. I forgot who tipped me
off on this, but I believe they saw on a Japanese website that the game had
multiple endings. Please let me know if you can figure it out.
=-=-=-=-=-=-=-=-=-=
V. MISCELLANEOUS
=-=-=-=-=-=-=-=-=-=
This section will contain any credits for submissions from readers, thanking
them for contributing to the guide. I will try to include any pertinent web-
sites and will more than likely be unsuccessful in keeping the links fresh.
-Thanks to VisitntX from the http://thegshi.org/vb/ forums. Thanks to his PAR
codes I have been able to determine endings for some very difficult games,
including F-117A Stealth Fighter, Geimos and Ninja Kun. I thought I was good
at making codes, this guy is a magician.
-Thanks to Andrew Schultz for FAQing some pretty difficult games, enabling me
to find finishes for them and for his encouragement and for helping with
some difficult endings, including Kid Kool, Seicross and Secret Scout.
-Thanks to Odino for also FAQing some difficult games and for actually
thinking I could be capable enough to FAQ Miracle Piano Teaching System.
-Thanks to Pluvius for inspiring me to start beating the remaining 12 US NES
games.
-Thanks to Michael Jenista for verifying the Solstice 100% ending.
-Thanks to NonSubwayJared for correcting me on the Archon game ending.*
-Thanks to Norman for info on the Might & Magic password*
-Thanks to John Lange for discovering the "good ending" in Dr.Jekyll & Mr.
Hyde and the Famicom version Houma ga Toki.
-Thanks to Rey Esteban for his many snapshots of NES game endings. There are
already a ton of NES game ending photos submitted by him and others and he
has many more that will be added to the site at some point. Check them out
here: www.vgmuseum.com/end/nes . Rey also emailed me about the various
endings to Operation Wolf and has given me more info on endings that I may
have missed or had wrong than I can keep track of. He has also provided me
with many save states, letting me get endings to games I beat years ago with-
out having to play through the whole game again.
-Thanks to hisatoki for his awesome speed runs on various old Famicom games.
This guy has tackled some super difficult games, including Valis and
Challenger and has made them look easy. You can check out his youtube vids
here: http://www.youtube.com/profile_videos?user=hisatoki&p=r
-Thanks to Mike Zazulak aka the_wizard_666 for his info on finding the
Demon Lord in Wizardry - The Knight of Diamonds.
-Thanks to ArnoldRimmer83 for Mendel Palace & Starship Hector info.
-Thanks to GForce for providing me with many save states so I could record
endings to games I've beaten years ago without having to play all the way
through them again.
=-=-=-=-=-=-=-=-=-=-=-=-=
VI. OLDER UPDATE HISTORY
=-=-=-=-=-=-=-=-=-=-=-=-=
This guide has been updated so many times that the numerous updates in the
Revision History section was getting out of control, so rather than clutter
up the beginning of the guide I will move them to the bottom, since I do not
want to get rid of them altogether. Plus, ReyVGM suggested I should do it, so
here they are:
4/25/10: v5.0
-Added finishes for:
-720°
-Advanced Dungeons & Dragons: Dragons of Flame (J)
-Advanced Dungeons & Dragons: Pool of Radiance
-Adventures in the Magic Kingdom
-Bandit Kings of Ancient China
-Battle of Olympus, The
-Blades of Steel
-Bonk's Adventure
-Capcom's Gold Medal Challenge '92
-Captain Comic, The Adventures of
-Castle of Deceit
-Clash at Demonhead
-Cobra Command
-Cobra Triangle
-Code Name: Viper
-Conan: The Mysteries of Time
-Cowboy Kid
-Dash Galaxy in the Alien Asylum
-Deep Dungeon (FDS)
-Digger: The Legend of the Lost City
-Dirty Harry
-Dragon Power
-Faria: A World of Mystery & Danger
-Galaga
-Ganbare Goemon! - Karakuri Douchuu (J)
-George Foreman's KO Boxing
-Ghostbusters
-Gilligan's Island
-Godzilla
-Goonies II, The
-Guardian Legend, The
-Hatris
-Hatris (J)
-Heavy Barrel
-Hook
-Hydlide
-Jackie Chan's Action Kung Fu
-Kalin no Tsurugi (FDS)
-Kamen no Ninja - Akakage (J)
-Kamen no Ninja - Hanamaru (J)
-Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J)
-Klax (J)
-Labyrinth (J)
-Legacy of the Wizard
-Locksmith (Sachen)
-Lutter (FDS)
-Metal Gear
-Mickey's Adventure in Numberland
-Mickey's Safari in Letterland
-Nightmare on Elm Street, A
-Orb 3-D
-Othello
-Panda World (Pirate)
-Panic Restaurant
-Penguin & Seal, The (Sachen)
-Phantom Fighter
-Pipe 5 (Sachen)
-Prince of Persia
-Princess Tomato in the Salad Kingdom
-Puzzle Boys (FDS)
-Rambo
-Roadblasters
-Robin Hood: Prince of Thieves
-Rock 'n' Ball
-Roger Clemens MVP Baseball
-Rollerball
-Rollerblade Racer
-Rollergames
-Rygar
-Skate or Die 2: The Search for Double Trouble
-Stanley: The Search for Dr. Livingston
-Star Wars
-Star Wars - The Empire Strikes Back
-Stinger
-Suishou no Dragon (FDS)
-Super Mario Brothers/Duck Hunt
-Super Mario Brothers 2 (FDS)
-Super Pitfall
-Super Spike V'Ball
-Super Sprint
-Super Spy Hunter
-Superman
-Terminator, The
-Terminator 2 - Judgment Day
-Thunderbolt 2 (Pirate)
-Toobin'
-Ultima: Warriors of Destiny
-Valkyrie no Bouken (J)
-Ys (J)
-Ys II - Ancient Ys Vanished - The Final Chapter (J)
-Updated 1943 ending
-Updated Adventures of Rocky & Bullwinkle ending
-Updated Flintstones 2, The: Surprise at Dinosaur Peak ending
-Updated Gekitotsu Yonku Battle (J) ending
-Updated Home Alone 2 ending
-Updated Klax ending
-Updated Mad City (J) ending
-Updated Mendel Palace ending
-Updated Pac-Man (Namco) ending
-Updated Pac-Man (Tengen) ending
-Updated Paperboy ending
-Updated RBI Baseball ending
-Updated Sky Kid ending
-Updated Starship Hector ending
-4WD Battle (J) is now Gekitotsu Yonku Battle (J)
-Heroes of the Lance is now Advanced Dungeons & Dragons: Heroes of the Lance
-Hillsfar is now Advanced Dungeons & Dragons: Hillsfar
-Added all North American NES titles with no descriptions to the guide
-Thanked ArnoldRimmer83 and GForce for their contributions
12/26/09: v2009F
-Largest Update Ever with 66 new game endings and 28 revised endings
-The new game endings are:
-8-Eyes
-Aigiina no Yogen: Balubalouk no Densetsu Yori (J)
-Airwolf (J)
-All Night Nippon Super Mario Brothers (FDS)
-Attack Animal Gakuen (J)
-Battleship
-Battletoads
-Battletoads & Double Dragon - The Ultimate Team
-Big Challenge! Dogfight Spirit (FDS)
-Blaster Master
-Castle of Dragon
-Castlequest
-City Adventure Touch - Mystery of Triangle (J)
-Crime Busters (Pirate)
-Crystal Mines
-Doraemon (J)
-Eggerland (FDS)
-Eggerland - Souzouhe no Tabidachi (FDS)
-Exodus
-Fire Bam (FDS)
-Fire Rock (FDS)
-Frankenstein
-Gimmick! (J)
-Golgo 13
-Green Beret (FDS)
-Happy Camper (Prototype)
-Joshua
-Kick Master
-Krusty's Fun House
-KyuuKyoku Tiger (J)
-Mad City (J)
-Matou no Houkai - The Hero of Babel (FDS)
-Mega Man IV
-Mega Man V
-Mega Man VI
-Moero TwinBee (FDS)
-Mr. Gimmick (E)
-Mr. Gold - Kinsan in the Space (FDS)
-Namida no Soukoban Special (FDS)
-Palamedes
-Palamedes II - Star Twinkles (J)
-Panda Prince, The (Pirate)
-Peek-A-Boo Poker
-Pooyan (J)
-Puzslot (J)
-Rad Racer
-Relics: Ankoku Yousai (FDS)
-Samurai Sword (FDS)
-Seiken Psycho Calibur (FDS)
-Sesame Street 123
-Shadow of the Ninja
-Super Lode Runner (FDS)
-Super Lode Runner II (FDS)
-Super Pang II (Sachen)
-Super Star Force (J)
-Super Xevious - Gump no Nazo (J)
-Tetsuwan Atom (J)
-Top Gun
-Top Gun (E)
-Top Gun (J)
-Tower of Druaga (J)
-Vice: Project Doom
-Videomation
-Ys III: Wanderers from Ys (J)
-Yuu Maze (FDS)
-Zatsugaku Olympic Quiz Part II (FDS)
-Updated Astyanax ending
-Updated Back to the Future ending
-Updated Big Bird's Hide & Speak
-Updated Boulder Dash ending
-Updated Breakthru ending
-Updated Double Dragon II ending
-Updated Dragon Ninja (J) ending (misspelling)
-Updated Dragon Spirit: The New Legend ending
-Updated Fisher Price: Firehouse Rescue ending
-Updated Fisher Price: I Can Remember ending
-Updated Fisher Price: Perfect Fit ending
-Updated Freedom Force ending
-Updated Ghosts'N Goblins ending
-Updated Great Waldo Search ending
-Updated Holy Diver (J) ending
-Updated Home Alone ending
-Updated Insector X (J) ending
-Updated Lemmings ending
-Updated Might & Magic ending (misspellings)
-Updated Milon's Secret Castle ending
-Updated M.U.L.E. ending (misspelling)
-Updated Rad Racer II ending
-Updated Secret Ties (Proto) ending
-Updated Sesame Street ABC ending
-Updated Sesame Street 123/ABC ending
-Updated Sesame Street Countdown
-Updated Shockwave ending (for the single cart and Maxivision 15)
-Updated Thexder (J) ending
-Moved all the older updates to a new section at the end of the guide to re-
duce clutter at the beginning of the guide, per ReyVGM's request.
6/14/09: v4.1
-Added finishes for:
-Alien Syndrome (J)
-Chuuka Taisen (J)
-Juuouki (J)
-Mighty Final Fight
-Pin Bot
-WCW World Championship Wrestling
-Updated Alien Syndrome ending
-Updated Wizardry - The Knight of Diamonds ending
-Added a thanks to Mike Zazulak for his Wizardry info
6/7/09: v4.0
-Added finishes for:
-After Burner
-Astro Fang - Super Machine (J)
-Athena
-Bomberman
-Boy and His Blob, A
-Choplifter (J)
-Contra
-Contra Force
-Cool World
-Dick Tracy
-Dragon Fighter
-F-1 Race (J)
-Indiana Jones and the Last Crusade (Taito)
-Indiana Jones and the Last Crusade (UBI Soft)
-Iron Tank
-Isolated Warrior
-Ivan Ironman Stewart's Super Off-Road
-Kujaku Ou (J)
-Mike Tyson's Intergalactic Power Punch (Prototype)
-Mike Tyson's Punch-Out!!
-Monster Party
-M.U.S.C.L.E.
-Oishinbo (J)
-Pitfall - The Unofficial Adventure v0.83 (Homebrew)
-Power Punch II
-S.C.A.T. - Special Cybernetic Attack Team
-Seicross
-Seirei Gari (J)
-Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (J)
-Space Harrier (J)
-Sqoon
-Stunt Kids
-Super C
-Tom & Jerry (and Tuffy)
-Twin Cobra
-Twin Eagle - Revenge Joe's Brother
-Twin Eagle - Revenge Joe's Brother (J)
-Wolverine
-Updated After Burner II (J) ending
-Updated Blackjack ending
-Updated Bomberman II ending
-Updated Cheetahmen II ending
-Updated Cybernoid ending
-Updated Fun House ending
-Updated Ikari Warriors ending
-Updated Kid Kool ending
-Updated Mutant Virus ending
-Updated Punch Out!! Featuring Mr. Dream ending
-Updated Secret Scout in the Temple of Demise ending
-Updated Spider-Man: Return of the Sinister Six ending
12/26/08: v3.1
-Added finishes for:
-Adventures of Dino Riki
-Bio Miracle Bokutte Upa (J)
-Castelian
-Cobra Mission (Unlicensed/Pirate)
-Dragon Scroll - Yomigaerishi Maryuu (J)
-Duck Maze (Unlicensed/Pirate)
-Galaxian (J)
-Getsufuu Maden (J)
-Gotcha! - The Sport!
-Kid Icarus
-King Kong 2 - Ikari no Megaton Punch (J)
-Last Action Hero
-RoboCop 2
-RoboCop 3
-Romancia (J)
-Universe Soldiers, The (Unlicensed/Pirate)
-Wai Wai World 2 - SOS!! Paseri Jou (J)
-Updated the Wacky Races ending with more detailed information.
-Corrected the Don Doko Don (J) ending and removed it from the missing
endings section.
-Cleaned up a bunch of unformatted endings and some of the very early
written endings from this guide that were not written in paragraph form.
-Changed my email address.
5/30/08: v3.0
-Added finishes for:
-Arkanoid
-Arkanoid II (J)
-Championship Lode Runner (J)
-Dirty Pair - Project Eden (FDS)
-Fighting Hero (Pirate)
-Geminim (Homebrew)
-Go! Benny! (Pirate)
-Grand Master (J)
-Great Battle Cyber (J)
-Higemaru Makaijima - Nanatsu no Shima Daibouken (J)
-Hit Marmot (Pirate)
-Huang Di (Pirate)
-Idol Shisen Mahjong (Pirate)
-Journey to the West (Pirate)
-Les Chevaliers Du Zodiaque - La Legende D'or (F) (PAL)
-Makai Island (Proto)
-Master Shooter (Pirate)
-Metal Force (Pirate)
-Papillon (Pirate)
-Pu Nu Jing Ling (Pirate)
-Saint Seiya - Ougen Densetsu (J) [& KingMike translation]
-Saint Seiya - Ougon Densetsu Kanketsu Hen (J)
-Saiyuuki World (J)
-Sea of Dreamland (Pirate)
-Takahashi Meijin no Bouken Shima IV (J)
-Takahashi Meijin no Bugutte Honey (J)
-Valis - The Fantastic Soldier (J)
-Fixed Wa Di Lei (Chinese pirate) description that got cut off in a previous
update.
-Changed the ending descriptions to the NES, PAL and Famicom versions of
Operation Wolf.
-Added a thank you to hisatoki in the Miscellaneous section.
-Added to Rey Esteban's thank you in the Miscellaneous section.
-Changed the PIRATE NES GAMES section to the UNLICENSED/PIRATE GAMES section.
I also changed the opening paragraph of that section to explain the change.
-Changed the opening paragraph of the SACHEN section to reflect my current
thoughts on how Sachen games should probably be in the UNLICENSED/PIRATE
GAMES section.
-Added a sentence to the opening paragraph of the HOMEBREW section about
keeping up on newer versions of homebrew games.
-Changed the opening paragraph in the PAL NES GAMES section to explain how
the games in the section are all licensed PAL NES GAMES.
-Moved the H.E.S. games Impossible Mission II, Little Red Hood and HES 6in1
from the PAL NES GAMES section to the UNLICENSED/PIRATE GAMES section.
-Added the FAQ/HELP/MISSING ENDINGS section.
12/14/07: v2007F
-Added finishes for:
-Adventures of Bayou Billy, The
-Astro Robo Sasa (J)
-B-Wings (J)
-Bashi Bazook - Morphoid Masher (Prototype)
-Bignose and the Witchdoctor (Prototype)
-Bio Senshi Dan - Increaser Tono Tatakai (J)
-Captain Ed (J)
-Challenger (J)
-Dai Meiro - Meikyuu no Tatsujin (J)
-Electrician (FDS)
-Kid Klown
-Little Mermaid, The
-Little Mermaid, The - Ningyo Hime (J)
-Mappy (J)
-Mega Man III
-Mickey Mouse Dream Balloon (Prototype)
-Mottomo Abunai Deka (J)
-Ninja Hattori Kun (J)
-Ninja Jajamaru Kun (J)
-Ninja Kun - Ashura no Shou (J)
-Shikinjou (J)
-Sudoku (Homebrew)
-Tokoro San no Mamoru mo Semeru mo (J)
-Uchuu Keibitai SDF (J)
-World Boxing (J)
-Xevious
-Updated the following games:
-Mickey Mouse III - Yume Fuusen (J)
-Silver Surfer
6/6/07: v2.03
-Added finishes for:
-Batsu & Terii (J)
-Bomber Man 08 (Pirate)
-Bugs Bunny Birthday Blowout, The
-Bugs Bunny Crazy Castle, The
-Bugs Bunny Fun House (Proto)
-F-117A Stealth Fighter
-Geimos (J)
-Ninja Kun (J)
-Youkai Kurabu (J)
-A special thanks to VisitntX is noted in the Miscellaneous section
5/11/07: v2.02
-Added finishes for:
-Dragon Buster (J)
-Dragon Buster II (J)
-Magmax
-Mechanized Attack
-Quarth (J)
-Super Mogura Tataki!! - Pokkun Moguraa (J)
-Wing of Madoola, The (J)
4/13/07: v2.01
-Added finishes for:
-Championship Bowling
-Championship Rally (A)
-Karnov (J)
-Motocross Champion (J)
-Overlord
-Penguin Kun Wars (J)
3/6/07: v2.00
-Added a PlayChoice-10 Games section
-Changed PAL and Famicom designations to country codes (J), (E), etc.
-Added finishes for:
-Gradius
-Gradius (E)
-Gradius (J)
-Gradius (ArchiMENdes Hen Version) (J)
-Gradius (PC10)
-Ninja Gaiden II
-Pesterminator
-Touchdown Fever
-Volguard II (J)
2/27/07: v1.82
-Added finishes for:
-Argus (J)
-Ballblazer (J)
-Nuts & Milk (J)
-Pac-Land (J)
-Sky Shark
-Star Force
2/13/07: v1.81
-Added finishes for:
-Dezaemon (J)
-Koneko Monogatari - The Adventures of Chatran (FDS)
-Raid 2020
-Scarabeus (Proto)
-Sky Destroyer (J)
-Star Trek V - The Final Frontier (Proto)
2/6/07: v1.80
-Added finishes for:
-Cosmic Epsilon (J)
-Exed Exes (J)
-Galg (J)
-Layla (J)
-Lethal Weapon
-Robocop
-Titan Warriors (Proto)
-Revised the following:
-Ms.Pac-Man (Namco)
-Transformers, The: Comvoy no Nazo (J)
9/22/06: v1.79
-Added finishes for:
-Bad Street Brawler
-Bubble Bobble
-Bubble Bobble (E)
-City Connection
-City Connection (J)
-Exploding Fist (Proto)
-Metal Storm
-Operation Secret Storm
-Skull & Crossbones
-Revised Hi no Tori - Houou Hen - Gaou no Bouken (J) ending
-Corrected a comment in the NES section
6/21/06: v1.78
-Added finishes for:
-Chack'n Pop (J)
-Conquest of the Crystal Palace
-Gremlins 2 - The New Batch
-Pro Wrestling
-Tetris (Nintendo)
-Tetris (Tengen)
-Revised the ending to Adventures of Rocky & Bullwinkle
-Revised the ending to Solstice
12/20/05: v1.77
-Added finishes for:
-2-in-1 Lightgun Game (Sachen)
-Final Combat (Sachen)
-Jurassic Boy (Sachen)
-Lucky 777 (Sachen)
-Onyanko Town (J)
-Po Po Team (Sachen)
-Q Boy (Sachen)
-Rockball (Sachen)
-Silver Eagle (Sachen)
12/5/05: v1.76
-Added finishes for:
-2-in-1 Light Gun Game (Sachen)
-Challenge of the Dragon (Sachen)
-Dig Dug II
-Elevator Action
-Gaiapolis (Sachen)
-Hell Fighter (Sachen)
-Hi no Tori - Houou Hen - Gaou no Bouken (J)
-Honey Peach (Sachen)
-Low G Man
-Ninja Kid
-Spartan X 2 (J)
-Super Cartridge Ver 8: 4-in-1 (Sachen)
-Tasac (Sachen)
-Wario's Woods
-Zelda II - The Adventure of Link
10/28/05: v1.75b
-Corrected spacing problem
-Added finishes for:
-Chase H.Q. (J)
-Route-16 Turbo (J)
10/28/05: v1.75
-Added finishes for:
-Adventures of Tom Sawyer
-Chester Field (J)
-Cycle Race - Road Man (J)
-Flipull (J)
-Game Party (J)
-Legend of Zelda
-Musashi no Ken - Tadaima Shugyou Chuu (J)
-Ninja Gaiden III
-Son Son (J)
10/14/05: v1.74
-Added finishes for:
-Batman: Return of the Joker
-Batman Returns
-Don Doko Don (J)
-Jackal (rewrote ending)
-Marble Madness (rewrote ending)
-Marble Madness (E)
-Mega Man II
-Metal Mech
-Ninja Crusaders
-Ninja Gaiden
-Section Z
-Silkworm
-Snake Rattle'n Roll
-Snake Rattle'n Roll (E)
-Space Shadow (J)
-Thunder & Lightning
-Titan (J)
-Where's Waldo
-Rewrote the finishes for Jackal and Marble Madness
-Moved the Ninja Gaiden 2 finish to the Prototype section
6/20/05: v1.73
-Added finishes for:
-Arkista's Ring
-Captain Planet and the Planeteers
-Chip 'n Dale Rescue Rangers
-Chip 'n Dale Rescue Rangers (E)
-Decathlon (Pirate)
-Demon Sword
-King's Knight
-Mad Max
-Magic Jewelry (Pirate)
-Mega Man
-Rampage
-Tiger-Heli
-Vegas Dream
4/13/05: v1.72
-Added finishes for:
-3 in 1 Supergun (Pirate)
-G.I.Joe
-Gun.Smoke
-Gun.Smoke (E)
-Ikari Warriors III - The Rescue
-Street Fighter 2010
-Swamp Thing
-TwinBee (J)
-Ultimate Stuntman
-Revised the finish for Hammerin' Harry (E)
-Removed email address
3/29/05: v1.71
-Added finishes for:
-Air Fortress
-Bokosuka Wars (J)
-Captain Silver (J)
-Championship Pool
-Ikari (J)
-Ikari Warriors
-Super Contra X (Chinese Pirate)
-Teenage Mutant Hero Turtles (E)
-Teenage Mutant Ninja Turtles
-Thexder (J)
-Xenophobe
-Yo! Noid
2/3/05 : v1.7
-Added finishes for:
-Amagon
-Battletoads (J)
-Cabal
-Double Dragon
-Double Dragon (J)
-Double Dragon II
-Mickey Mouse (J)
-Mickey Mousecapade
-Milon's Secret Castle
-Probotector II (E)
-Sky Kid
-Sky Kid (J)
-Tombs and Treasure
-Updated the endings for Dr. Jekyll & Mr. Hyde and Houma ga Toki (Famicom)
-Changed email address back to the previous address
10/20/04: v1.6
-Added finishes for:
-Impossible Mission II (HES)
-Stargate (J)
-Toki
-Zanac
-Updated the ending for Little Red Hood (HES)
-Combined the 4 games in Quattro Arcade under one listing
-Moved Super Mario Brothers 2 into the FDS section
-Created a list of all games included in this Guide
-Changed my email address
9/3/04: v1.53
-Added finishes for:
-Mighty Bombjack
-Xybots (Proto)
8/22/04: v1.52
-Added finishes for:
-Abadox
-Abadox (J)
-Bad Dudes
-Batman
-Batman (E)
-Bionic Commando
-Double Dragon III
-Double Dragon III (E)
-Dragon's Lair
-Dragon Ninja (J)
-Dragon Spirit
-Dynowarz
-Ghosts'n Goblins
-Ghosts'n Goblins (E)
-Hillsfar
-Hitler no Fukkatsu - Top Secret (J)
-Ikari II - Dogosoken (J)
-Ikari Warriors II - Victory Road
-Super Arabian (J)
7/7/04: v1.51
-Added a sentence to PAL Games intro
-Added finishes for:
-Adventure Island
-Adventure Island (E)
-Operation Wolf (E)
-Operation Wolf (J)
-Starship Hector
-Time Lord
-Time Lord (E)
-Trojan
-Trojan (E)
-Xexyz
6/26/04: v1.5
-Added finishes for:
-3-D Worldrunner
-Back to the Future
-Bases Loaded 3
-Gyruss
-Houma ga Toki (J)
-Kabuki: Quantum Fighter
-Kabuki: Quantum Fighter (E)
-Karate Kid
-Little Nemo the Dream Master
-Operation Wolf
-Tagin' Dragon
-Tagin' Dragon (Sachen)
-Added letter headers for NES section
6/5/04: v1.42
-Added finishes for:
-Galactic Crusader
-Image Fight
-Quest of Ki (J)
-Wa Di Lei (Chinese pirate)
3/12/04: v1.41
-Added finishes for:
-Donald Land (J)
-Fantasy Zone
-Fighting Road (J)
-Green Beret (J)
-Jaws
-Krion Conquest
-Rush'n Attack
-Rush'n Attack (E)
-Thundercade
2/11/04: v1.4
-Added finishes for:
-Aladdin (E)
-Caltron 6 in 1
-HES 6 in 1
-Myriad 6 in 1
-Punisher
-Shinobi
-Warehouse No.18 (Pirate)
-Made a couple changes to the Super Mario Brothers finish
2/6/04: v1.3
-Added finishes for:
-Beauty and the Beast (E)
-Bee 52
-Cliffhanger
-Death Race
-Q*Bert
-Zombie Nation
-Added the Miscellaneous section
2/3/04: v1.2
-Added finishes for:
-Kid Kool
-Konami Hyper Soccer (E)
-Lion King (E)
-Parasol Stars (E)
-P.O.W.-Prisoners of War
-Reformatted the Revision History section.
-Added the Sachen Games section
-Split up the Famicom and Famicom Disk System Games sections
-Added descriptions to the Sachen and Famicom Disk System sections
-Moved Little Red Hood (and future HES games) into the PAL NES Games section
1/16/04: v1.11
-Added finishes for:
-Alfred Chicken
-Caveman Ninja (E)
-Huge Insect (Sachen)
-River City Ransom
-Street Gangs (E)
1/8/04: v1.1
-Added finishes for:
-The Adventures of Rad Gravity
-Battle Chess
-Black Bass
-Blue Marlin
-Might & Magic
-Added descriptions to each of the game sections
-Added the PAL NES Games section
-Added the Prototype NES Games section
-Added the Homebrew NES Games section
-Moved games from the NES Games section into the 3 new sections
11/26/03: v1.01
-Added finishes for:
-1942
-Burgertime
-Freedom Force
-Front Line (J)
-Lode Runner
-Master Chu & the Drunkard Hu
-RoboDemons
11/13/03: v1.0
-The first version of the guide submitted online. I've been working on this
guide for the last few years and have added games every time I have finished
them. From this point on I will post every update in this section (see
Revision History section at the top of the guide for the most current
updates).
=-=-=-=-=-=-=-=-=
VII. DISCLAIMER
=-=-=-=-=-=-=-=-=
This FAQ is not endorsed by Nintendo of America, Nintendo of Europe or
Nintendo of Japan. The information contained within this document is
provided without guarantee. All copyrights and trademarks are recognized.
This FAQ may be reprinted, posted in newsgroups, or placed on web sites, as
long as the proper credit is given to the author. The most recent version of
this walkthrough can be found at:
www.gamefaqs.com
©2003 - ©2011 Adam Lamontagne