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FAQ
NES 1993
                                                                              
Version: 1.0
                                                            
===============================================================================
Basics
===============================================================================
                                                                              
The entire game is handled with the Zapper gun. You do not need to use the
standard controller at all. Plug the zapper into port 2 and shoot the screen
when prompted to.

Select either the Cosmocop icon, or the one for Cyber Monster to begin the
desired game.
                                                                              
                                                                              
===============================================================================
Cosmocop
===============================================================================

The aim of the game is to shoot the enemies entering the screen from the left
and right. If you take too long to kill them, they will shoot at you. As you
only have three lives, you better be quick about it.

Each enemy you kill adds to the total score which is displayed in the top right
corner of the screen. The points can vary from 300 to 500 per enemy.

The top left corner has an icon for the amount of sheriff badges you have. Each
badge represents three lives. After all of the badges and hearts are gone the
game is over but you can continue by shooting the screen, restarting the level
of course. You are also given 99 bullets to attack with, which cannot be
replenished. This limits the game to either losing all lives or losing all
bullets, which in turn means you cannot defeat the enemies that will take away
your lives.

For a maximum score, always hit the enemy, and do so quickly as they arrive
from the sides of the screen.


===============================================================================
Cyber Monster
===============================================================================

The aim of the game is to shoot the drawn enemies before they disappear. They
will turn pink when you hit them.

You are given 5 misses until the game is over. A miss can be gotten by simply
missing the target, the enemy disappears too quickly or you accidentally hit a
helpless girl who in turn will shout 'Oh no!'.

Each enemy you kill adds to the total score which is displayed in the top right
corner of the screen. The points can vary from 300 to 500 per enemy.

Finally, with each rendering the speed will pick up, giving you less time to
identify friend or foe as well as aim and fire. Otherwise the game will go on
forever, at least theoretically.

One tip: learn the outlines of the enemies, as they are the first to appear.


===============================================================================
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their site or in their own guide. Remember this was posted on GameFAQs first if
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