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                               S T A R R I N G
                                  LARA CROFT

                                N-GAGE VERSION

                     V1.0 Final               By Sega_Gamer


======================================
==>            Contents            <==
======================================

Version History
Disclaimer
Introduction
Default Controls
Main Menu
Walkthrough
  Training: Lara's Home
  Level 01: Caves
  Level 02: City of Vilcabamba
  Level 03: Lost Valley
  Level 04: Tomb of Qualopec
  Level 05: St. Francis' Folly
  Level 06: Colosseum
  Level 07: Palace Midas
  Level 08: The Cistern
  Level 09: Tomb of Tihocan
  Level 10: City of Khamoon
  Level 11: Obelisk of Khamoon
  Level 12: Sanctuary of the Scion
  Level 13: Natla's Mines
  Level 14: Atlantis
  Level 15: The Great Pyramid
N-Gage Arena
  What is the N-Gage Arena?
  Using the arena via bluetooth
  What can you do on the N-Gage Arena with Tomb Raider?
  What is Shadow Racing?
  How do the Walkthroughs work?
  How does the Shadow Racing system work?
  Strategies and Tips
Credits
Contact




======================================
==>        Version History         <==
======================================

v1.0 (final)
-Bought a bluetooth dongle, and can confirm success in getting on the N-Gage
 Arena using it.
-Remade the Tomb Raider logo at the top of the FAQ
-Future updates will just update the contact section and websites mentioned in
 this guide.
-As far as I know there's nothing else that needs to be added to this guide...
 Suggestions are welcome :-)

v0.9
-Renamed the 'Tips 'n' Tricks' section to Stragies and Tips'
-Added information on how to go online on the N-Gage Arena via bluetooth
-Typos sorted (as far as I know).

v0.4
-Finished making the guide of the game.
-Added the Tips 'n' Tricks section in the N-Gage Arena guide.
-Updated the contents section (forgot to do it in the last version!).
-Added Level numbers to the contents.
-Updated the N-Gage Arena section by adding more information and fixed a few
 mistakes.

v0.2
Lots of things added here
-Added guides to levels 10, 11 and 12. Level 11 includes another diagram
-Added the N-Gage Arena section - finally! Still alot of work to do on it
 though.
-Fixed a few gramatical errors.

v0.12
-Added guides to levels 8 and 9.
-Added my control scheme as I find it a lot easier than the default
 configuration.
-Removed a stupid repetition of myself (I seriously didn't notice it) which
 confused some readers.
-Spell checked the entire guide.
-Fixed a few other things.

v0.04
-Added a guide to level 7 (this level is huge! It took me ages to find every-
 thing...or atleast I think I found everything...)
-Redesigned the level's title name to make it easier to spot when scrolling
 and to tell the difference between two levels.
-Added a border to the level stats (the total items, kills and secrets).
-Moved item notes to above the level stats.

v0.03
I've added quite a few things to this release, which explains why it took so
long to make...Shows what bordem can do!
-Added guides to levels 4, 5 and 6.
-Made level 1 more descriptive.
-Added 'section titles' to all the levels to make it easier to browse through.
-Added descriptions of the slideshows and cutscenes that occur between
 certain levels. I've based the slideshows on the PC/PSX/Saturn's FMV's as
 they are more descriptive.
-Added a 'Strategy Section' which includes tips on how to control Lara.
-Updated the Credits.
-I've now decided to make diagrams for parts of the game where there are a
 complicated series of jumps. They can all be found on this page:
 http://www.gamefaqs.com/portable/ngage/game/37861.html
 I've said in the walkthrough when they are used - PLEASE DO NOT COPY THEM
 INTO YOUR FAQ WITHOUT ASKING!

v0.02
-Fixed a few spelling errors, some missed spaces and a few gramatical errors.
 (please notify me if there are any more!)
-Added guides to levels 2 and 3.
-Re-arranged the levels Items, Kills and Secrets stats.
-Renamed 'History' section to 'Version History'.
-Updated the Contact section.
-Centralised the '<-End of FAQ->' Message

v0.01
First release and also my first FAQ. May contain typing errors or not
explained properly. So far only Lara's Home and level 1 are in this guide.
Will be updated frequently though and hope to have it finished by the end of
this month!




======================================
==>           Disclaimer           <==
======================================

Yes I know you've read this before... This walkthrough isn't endorsed or 
licenced by Eidos Interactive or Core Design. If you would like to use this
guide on your site, please E-mail me before posting it (contact section is at
the bottom of this FAQ).

This FAQ also includes diagrams to make it easier to explain certain
combinations of jumps to get to difficult places or items. Please ask me if
you could copy the diagrams BEFORE you include it in your own FAQ.

This FAQ should only be found on the following sites. Any others please let
me know:

www.gamefaqs.com
www.gameplayworld.com
www.neoseeker.com




======================================
==>          Introduction          <==
======================================

Lara Croft, daughter of Lord Henshingly Croft, was raised to be an aristocrat
from birth. After attending finishing school at the age of 21, Lara'smarriage
into wealth had seemed assured, but on her way home from a skiing trip her 
chartered plane crashed deep in the heart of the Himalayas. As the only 
survivor, Lara learned how to depend on her wits to stay alive in hostile 
conditions a world away from her sheltered upbringing. Two weeks later when
she walked into the villiage of Tokakeriby her experiences had had a
profound effect on her.

Unable to stand the claustrophoic, suffocating atmosphere of upper-class
British society, she realised that she was only truly alive when she was 
travelling alone.

Over the next eight years she exquired an intimate knowledge of ancient 
civilisations across the globe. Her family soon disowned their prodigal 
daughter, and she turned to writing to fund her trips. Famed for discovering 
several ancient sites of profound archeological interest, she made a name for 
herself by publishing travel books and detailed journals of her exploits.

Your job is to help Lara Croft explore the globe in her quest to find the 
mysterious artifact known as the Scion. The N-Gage version of Tomb Raider 
includes online wireless services such as Directors Cut, Fastest Finish and 
Strategy Guide to take game play to the next level.




======================================
==>        Default Controls        <==
======================================

All controls mentioned in this guide will refer to the names of the controls
rather than the actual button pressed, incase you change them from the
default.

D-Pad -   Move
1     -   Sidestep Left
2     -   Inventory
3     -   Sidestep Right
4     -   Action Button
5     -   Jump
6     -   Roll
7     -   Walk
8     -   Draw/Holster Weapon
9     -   Look Button
0     -   N/A
#     -   Access Director's Cut Feature

All controls can be configured in the Options menu.

These are the controls I use, as I find it a lot easier to control Lara with
this configuration - I highly recommend this control scheme:

D-Pad -   Move
1     -   Sidestep Left
2     -   Draw/Holster Weapon
3     -   Sidestep Right
4     -   Jump
5     -   Action Button
6     -   Roll
7     -   N/A
8     -   Walk
9     -   Look Button
0     -   Inventory
#     -   Access Director's Cut Feature

I highly recommend you play Lara's home first as it will let you get used to 
the controls, and Lara will explain the controls more clearly and with more 
detail. To get you started though, I have included a few of the basic
controls:

-Tap UP on the D-Pad whilst standing still and Lara will run forward alone. 
Use left and right to manoever her and press UP, DOWN or 7 to stop her.

-By pressing 7 in conjuction wit the D-Pad, Lara can carefully walk forwards 
or backwards. Whilst 7 is held down, Lara will not fall of any edges. If Lara 
walks up to an edge, she will automatically stop.

-Lara can jump in any direction to evade her enemies. Press 5, followed by 
the D-Pad, and Lara will jump in that direction. If you press 5 without 
pressing anything on the D-Pad, Lara will simply do a standing jump.

-To climb up ledges, hold down 4 whilst pressing UP, and Lara will climb up.




======================================
==>           Main Menu            <==
======================================

Use the Controller button on the D-Pad (or the confirmation button the QD), 
the left selection key or 5 to enter the menu's. To go back to the previous 
menu, press either the right selection key or 7.


Main Menu

Start Game   - Starts the game
Options      - Enter the options menu
N-Gage Arena - Enter the N-Gage Arena (requires a GPRS service)
Quit         - Exits the game


Start Game

New Game     - Starts a new game or starts a level from the begining
Load Game    - Loads a saved game


Options

Sound        - Lets you turn the sounds on/off and changes the volume.
Controls     - Lets you change the controls or reset them to the default ones.
Language     - Lets you change the language to English, French, Dutch,
               Spanish or Italian.
Credits      - Lets you see all the people who made the game
Remove Saved Files - Lets you delete all your saves and resets all options to
               default.
Demos On/Off - Lets you choose if you want a demo to be played if the game is
               left idle on the main screen for a certain amount of time.


N-Gage Arena

Select your phone service to connect to the N-Gage arena. Look at the N-Gage
Arena section for more information.




======================================
==>          Walkthrough           <==
======================================

As I have said before, I strongly recommend you play Lara's Home first if you
have never played the N-Gage version before, as it gets you used to the 
controls and teaches you how to play the game.





                     ####################################
<-------------------#####        Lara's Home         #####------------------->
                     ####################################

 =============                  =============                   =============
<  Kills: 00  >                <  Items: 00  >                 < Secrets: 00 >
 =============                  =============                   =============


Start off by pressing 6 to do a roll, or just turn around and run forward to 
the next room. In the next room, run onto the blue mat, and press the Jump
button. Now press it again, but this time press either UP, DOWN, LEFT or
RIGHT on the D-Pad, and she will jump that way. After you've finished
practicing, run into the main hall. Run down the stairs and run infront of a
crate. Hold the Action button, and press UP to climb up onto the crate.
You're aiming to go through the left arch. Do the activities in order - there
are 5 of them. Lara will explain what to do on each of them. After you're
done, go into the swimming pool.

Swim around a bit, and you'll notice a blue bar depleat as you're under water.
That is you're oxygen level. When it empties, youre health bar will start to
go down rapidly, and then you will drown. After you're done, climb out of the
pool.

That was easy! Now onto the real game...





                     ####################################
<-------------------#####           Caves            #####------------------->
                     ####################################

 =============                   =============                   =============
<  Kills: 14  >                 <  Items: 07  >                 < Secrets: 03 >
 =============                   =============                   =============


First a slideshow: Intrepid explorer Lara Croft follows a Peruvian guide
across a snow-covered plateau. They approach a set of enormous stone doors.
Lara throws a grappling hook to a ledge above, climbs to the top of the doors
and presses a secret button to open the doors. A pack of wolves charge out
from the darkness and attack the guide. Lara slides down the rope, cutting
it as she falls, then draws her pistols to dispatch the wolves—too late,
unfortunately, for the guide. She musters her resolve and enters the caves.
The adventure begins....

Follow the paw prints in the snow straight ahead. Shortly you'll reach an
area with slits in the walls. This is a dart trap. Keep running and Lara
should get past the darts with little or no damage.

As you round the corner, the camera view shifts up and to the left to show
where you need to go next, but first do a little exploring: Continue straight
ahead into a rectangular cave with an angled block in the far left corner.
Note the opening in the wall above this block. The ledge is a little too
high to grab, so use the block to give Lara a boost. Either climb up the
back of it, slide down the face and press Jump and Action as you slide to
grab the ledge. Or, stand Lara in front of the block with her back to the
angled surface, then back flip onto the block and hold Jump and Action to
bounce off the slope and grab the ledge. Pull up into the small cave, where
you'll find SECRET #1, a small medipak.

BAT CAVES: Jump down and go to the right to the base of the rocks below the
opening. Climb up over the rocks to reach it. Draw pistols to take advantage
of the game's auto-aim feature. Three bats fly in from the caves ahead, and
Lara will probably spot them before you do. When they're dead, head into the
cave on the left. In the opposite corner is a low snowdrift. Stand on this
drift, as far to the left as possible while facing the ledge above. Press
Action + forward to grab the ledge and pull up (no need to jump). Kill
another bat in the cave above and pick up SECRET #2, a small medipak.

CAVE LINED WITH GREENERY & DOOR WITH SWITCH: Drop or jump down and return to
the big cave where you shot the 3 bats earlier. Turn left and proceed to a
cave lined with greenery. Go down into the opening to the left. Keep
descending to the bottom, where you'll find a closed door. Use the Action
key to pull the switch next to the door to open it. Enter and kill the bat
that swoops down. The wooden gate on the right does not open. Instead head
to the far left corner and climb up through the opening there.

ROOM WITH WOODEN BRIDGES & WOLVES: Follow the passageway to a landing above
a room with two wooden bridges. Two wolves lurk below—they may be asleep
when you arrive but will rouse and begin to pace as you approach the edge.
You can shoot them from above if you're patient. Now you're heading for the
opposite corner. Either follow the perimeter of the room, using the bridges
to get from side to side, or drop down, walk to the second bridge and pull
up at its lowest point. (If you have difficulty lining Lara up with the edge
of the bridge, you can also climb up to the walkway above the alcove where
the mummy is. Then cross the second bridge.) Go through the doorway in the
corner of the room beyond the second bridge.

BEAR PIT: A bit farther on is a gap with a bear lurking below. You can
easily kill the bear from above. Let Lara get a lock on it, then hold the
Action key and she'll shoot at it whenever it comes into range. When it's
dead, safety drop down into the room below. See the note below if you need
help landing the jump.)

After dropping down into the bear pit, continue through the one door leading
out. A bat will emerge as you enter, and another bat swoops down as you go a
little farther into the room. Next you'll come to an area with a small
medipak on the ground and a different-looking tile in the floor next to it.
Stepping on this tile opens the door. It closes fairly quickly, so position
Lara so she's facing the door, step on the tile, then run through.

You're now back in the room with the bridges. Climb back up to the top and
head for the gap with the dead bear below. Take a running jump across the
gap.

(NOTE: Now is a good time to learn that jumping technique if you haven't
already. Stand on one of the two slightly raised areas at the edge. Walk Lara
to the edge, then take a single hop back. Press forward and Jump, and Lara
will run two steps then take off into the air on the third. She'll land
safely on the other side. If you set up the jump this way, she'll never run
off the edge or miss the landing.)

ROOM WITH GREENERY & TIMED DOOR: Behind the columns to the left of the stairs,
you'll find another small medipak. Retrieve it and descend the stairs, guns
drawn. A pair of wolves waits at the bottom. (Try side- or back flipping
while shooting to avoid taking too much damage.) Enter the room at the bottom
of the stairs. Find the vegetation-covered ledge on the left side. It's too
high to reach, so climb the stones on either side and take a running jump to
the ledge. Inside is a room SECRET #3, a large medipak. Exit, drop down and
head for the opposite right corner of the room. Here in an alcove under the
stairs is a small medipak.

At the top of the stepped stones to the right of the exit door is the switch
that opens it. The door is timed to close after a short time. Climb up, throw
the switch, then walk to edge, take a standing jump to the low wall below,
walk to the edge of the wall then take another standing jump to grab the
ledge below the door. Pull up and run through the door before it closes. (If
this method isn't working for you, you can also jump down to the floor, run
around to the ledge below the door, pull up and run through.)

Continue forward and around the corner. Take the steps at a run to avoid the
dart trap. Draw pistols near the top, because a wolf waits in the room above.
When you've taken care of it, step on the break-away tiles at the center of
the room to fall through to the room below.

LEVEL EXIT: You're now in a long room above a wide hallway. Below, at one end
of this hallway you can see the wooden gate you couldn't get through at the
beginning of the level. The long hallway is lined with dart traps and the
exit doors are closed. So, don't drop down yet. Instead go to the far end of
this room and jump across the gap to the opposite side. Turn left and
proceed. You'll meet another wolf and find another large medipak on the
ground. Continue to a switch. Use it to open the exit doors, then go back
to the first opening above the hallway. Hop down, slide to the ground and
exit the level.





                     ####################################
<-------------------#####     City of Vilcabamba     #####------------------->
                     ####################################

 =============                   =============                  =============
<  Kills: 29  >-----------------<  Items: 13  >----------------< Secrets: 03 >
 =============                   =============                  =============


Ready pistols because a pack of 4 wolves waits in the cave beyond the
entrance. Beyond this area is a large network of small rooms and caves
surrounding a central area with a pool. You can go whichever way you like to
start, and you'll cover the whole area eventually. For simplicity's sake,
we'll start by going forward and to the right. Keep those pistols drawn,
since Lara may spot some of the creatures—bats in particular—before you do.

A lone wolf lurks in the next open area. After killing it, head for the far
wall then down to the left. In this hallway you'll meet 3 bats.  They drop
from the ceiling as you approach. When you reach the corner, another wolf
emerges. When it's dead, search the greenery to find a small medipak. Turn
the corner to the left and continue forward, encountering 5 more bats as you
go. (Note the locked door and keyhole on the left. You'll be back.) When you
reach the end of the long passageway, turn left again and continue, killing
another bat. When you reach the end of the short passageway, turn and kill
another bat then return to the main hallway, which leads into the large
central room with the pool.

Approach the right hand doorway on the opposite side of the pool. A bear
lurks inside, so holster the pistols, run through the doorway and immediately
pull up onto the platform above. Kill the bear from safety and pick up a
small medipak while you're up there.  Drop down and return to the pool.

UNDERWATER PASSAGEWAYS: Stand at the edge of the water facing the two
doorways and the wooden trough. Jump into the water and swim forward and
down, then to the right. Continue forward and upward until you can turn
right. Find the lever on the wall and pull it to open a trapdoor above.
Surface and take a deep breath. (Make sure that air meter is fully recharged
before continuing.)  Swim down and away from the trapdoor to the opposite
corner of the underwater room (ahead and left). There you'll find another
lever.  Pull this to open a door elsewhere, then return to the open trapdoor
and climb out. This room contains SECRET #1, a small medipak. A switch in
one corner opens the exit door, which puts you back in the main room.

Again, stand at the edge of the water facing the doors and trough. This time
swim down and to the left. When you reach the blue tiled underwater
passageway on the left, follow it until you can surface. Climb out of the
water and find the door you just opened with the underwater lever. Beyond is
a small room containing a small medipak and some magnum clips, SECRET #2.
Return underwater the way you came to the main room.

SKULL ROOM: Now, face away from the two doors and trough and go to the right
until you come to a door and the switch that opens it. Enter and climb the
stairs. Take a running jump across the gap to the opening opposite. The room
beyond has a floor made of break-away tiles, and the wall beyond has a
black-and-white skull motif. Run forward across the tiles and jump to land on
the platform on the other side. Here, in an alcove, is a large medipak. If
you miss the jump and fall into the room below, don't worry. Just find the
one block in the wall below that looks different from the others. Stand Lara
up against it and press and hold Action. She'll go into a crouch, showing
that she's ready to pull (back/down arrow) or push (forward/up arrow) the
block. Pull it out and use it to climb to the ledge above to get the medipak.
Then, when you're done, push it forward several times into the next room.

Kill the bat you meet there, then continue to the far side of the room. Vault
onto the low platform and collect a SILVER KEY and GOLD IDOL, from the
alcoves on each side.

Return to the movable block and use it to climb onto the platform above. Go
to the left side of the L-shaped platform, killing 2 bats on the way. Pick
up the large medipak in the dark corner to the left of the window opening.
Then climb into the window and drop down into the hallway below.

LOCKED DOOR: Follow the passageway to the locked door you passed earlier. Use
your newly acquired SILVER KEY to open it. Enter and either run/jump past the
dart trap or do a dive-and-roll (Walk + Jump + Forward) to avoid it.

RED-ROOFED BUILDING WITH THREE DOORWAYS: The open area beyond contains 5
wolves. Proceed cautiously and they won't all be on you at once. The first
two flank the doorway; the others approach as you go farther into the
room—one from the right, one from the left and a third from the stairs.

LEFT DOOR: When they're all dead, go up the stairs and into the door on the
left (the only one that's open). Follow the passage to a room with a pool and
some stairs and ledges. Go to the top of the stairs, walk to the edge, then
jump to grab the ledge beyond. Pull up, and from this ledge take a running
jump diagonally across the pool to the next ledge. Go through the doorway and
up the stairs. Draw pistols and kill a bat that drops as you emerge on the
next ledge. Take a running jump across to the next ledge and continue to the
top. Kill another bat, pick up the small medipak and throw the switch to open
the door on the right at the front of the building below.

Exit this room via the other doorway (not the stairs). Safety drop down to
the red-tiled roof, where you'll find some shotgun shells and, at the other
end of the roof, a small medipak. Drop down to the front of the building and
enter through the door on the right.

RIGHT DOOR: At the pool area, go up the stairs on the right. Take a running
jump to grab the ledge ahead and pull up. Face the ledge above, step out onto
the break-away tiles and quickly hop back to the ledge. Now walk to the edge
of the ledge, jump straight up to grab the ledge (Jump + Action) and pull up.
Turn around, walk to the edge, grab the next higher ledge and pull up. Take
a running jump to the next ledge and a standing jump to the one beyond. Draw
weapons and take a final running jump to the ledge at the doorway. Kill the
bat and go in.

At the top of the stairs is another room with a switch. Pull it to open the
remaining door below. Exit through the doorway to the roof. Then do a series
of safety drops to get down to the ground. Or, if you prefer, return down the
stairs, exit onto the ledge and try a swan dive into the pool below (Walk +
Jump + Forward). Climb out, go back to the front of the building and enter
through the middle door.

MIDDLE DOOR: Proceed cautiously. Three blades begin to swing back and forth
as you approach. Take each one in turn, standing slightly to one side and
running through as the blade swings away toward the opposite side. Beyond
the blades is a gate (see the bear beyond?) and a switch. Throw the switch
and the floor collapses, dropping Lara into a pool.

Swim forward and to the right through a small underwater opening about
halfway between the surface of the water and the bottom. Follow this passage
and continue until you can surface. Climb the stairs to a room where you'll
find a switch. Use this to open the gate in front of the exit door (at one
end of the pool below). You can now shoot the bear from the safety of the
second story. When it's dead, jump down into the pool, climb out and head
for the stairway on the left of the exit door (the one with the gold face).

At the top of the stairs is a switch that stops the swinging blades. It's not
necessary to do this, though, since you won't be going back that way. Opposite
the switch and a little to the left is a doorway. Enter and drop down twice
to find SECRET #3, Uzi clips. Climb back to the switch room and go down the
stairs to the exit. Use the GOLD IDOL to open the door and end the level.





                     ####################################
<-------------------#####         Lost Valley        #####------------------->
                     ####################################

 =============                   =============                  =============
<  Kills: 13  >-----------------<  Items: 16  >----------------< Secrets: 05 >
 =============                   =============                  =============


PASSAGE FROM CAVE WITH POOL TO VALLEY: Go through the cave opening opposite
the waterfall, where you'll encounter another wolf. When it's dead, continue
through the twisty passage until you come to a wall with stepped blocks and
an opening high above. You'll climb up in a minute, but if you want all the
kills, first go to the right into the cave beyond. Three more wolves lurk
within. Once you've drawn them out you can kill them from the top of the
slope at the cave mouth. Now return to the wall and climb it using the flat
blocks as steps. At the top, keep going straight until you see a skeleton and
a large medipak lying on the ground.

Continue forward and down and you'll soon reach the bottom of this cave.
Proceed with pistols drawn, as a velociraptor will charge. If you go slowly,
you'll hear, then see it coming. Run back to the rocks if necessary to shoot
it from safety.

VALLEY FLOOR: Now continue with caution into the valley. You'll encounter
another raptor as the valley widens. Kill it then take a careful look around.
See the rather large, three-toed footprints? Notice the broken wooden bridge
spanning the valley? Feel the ground begin to shake? Nope, it's not an
earthquake. That's Mr. Tyrannosaurus Rex, and they don't call him "tyrant
lizard king" for nothing. If you want to go head-to-head, give yourself
plenty of room to maneuver, don't let him get Lara in a corner, keep moving
and keep shooting. And watch out for the head; he can grab Lara in that big
mouth, killing her with one bite.

(NOTE: You can also go upstream from the level entrance first, in order to
pick up the shotgun. Skip down to that section of the walkthrough for
details. However, you won't have many shotgun shells to start.)

If you want to play it safe, run into a cave along the right-hand (east) wall
of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex
can easily reach Lara. Instead, choose the ground-level opening just below
the right side of the broken bridge. Follow this passageway, which is
U-shaped. About halfway in you'll encounter another raptor. Kill it and keep
going to a second opening higher in the valley wall. Then just wait and blast
the T. Rex as he stomps by.

ROCK ARCHWAY AND SMALL BUILDING: When the coast is clear, drop down and cross
the valley. Pass a waterfall on the right and go underneath a stone archway.
Two raptors approach. Kill them and advance forward toward building. About
20 walking paces from the rock archway, on the right wall of the valley, is
a flat rock you can climb on. Once on top of this rock, turn to the left,
walk to the left front corner and take a standing jump diagonally to the
left, over one angled block, to grab the edge of the ledge beyond. Pull up.
Walk to the left corner of this ledge, then take a standing jump to grab the
next ledge—the greenish, slightly angled block, a bit higher and to the left.
Pull up. Again, walk to the far left corner of the block and take a standing
jump to grab the highest rock ledge. (This one has an angled block underneath
supporting it.) From here, a running jump will get you on the roof of the
building.

This is SECRET #1. In various spots on the roof you'll find magnum clips, a
large medipak, Uzi clips and shotgun shells. When you've collected the shells,
go to the far back corner of the roof and jump towards the back (west) wall
of the valley. Lara will hit the wall then slide down the angled blocks to
the ground unharmed.

Enter the building at the front. Jump into the water and swim down and to
the right. Follow the underwater passage to find a machine cog—the first of
three. Surface and exit the building.

CROSSING THE BROKEN BRIDGE: Examine the valley wall ahead and to the right,
and you'll find a well-lit opening with a low block in front of it. Climb up
into this opening and follow the passage to the bridge. Walk to the edge of
the broken bridge, hop back and take a running jump to grab the other side of
the bridge. On the platform where that side of the bridge is attached to the
wall, you'll find the second machine cog. Drop down from the end of the
bridge to the ground.

PASSAGEWAY WITH SMALL POOL: Go to the left (north) and you'll find an opening
in the right (east) valley wall somewhat camouflaged by vegetation. (It's
just about opposite the rock arch and the building where you found the first
cog.) Climb into the opening and proceed to where the passage widens. Below
is another raptor. You can kill it from above, then drop down into the room.
Climb the stepped rocks to the right of the pool. At the top you'll find the
third machine cog. Climb down, drop into the water and follow the underwater
passage and climb out of the pool to emerge back in the valley.

(NOTE: You can also enter the cave with the third cog through the small pool
at the base of the waterfall; however, this makes it more difficult to kill
the raptor without taking damage.)

DOUBLE WATERFALLS (AND TWO SECRETS): Above, falling into the pool you just
climbed out of, are double waterfalls. To the right of the waterfalls, in the
corner, is an opening in the rocks. Climb up and go inside to find SECRET #2,
some shotgun shells. Between the double waterfalls and the other waterfall to
the left (west) are some climbable rocks. Climb up then take a standing jump
forward and to the right to a flat ledge. Walk forward and jump up to grab
and hang from the triangular crevice. Traverse to the right, in front of the
falls, until you can pull up into the cave above. Head to the right and up
over a mossy step to find SECRET #3, magnum clips and shotgun shells. Climb
back down to the valley floor.

BACK TO THE WOLF CAVE WITH SMALL LAKE: Now, go back to the far (south) end of
the valley where you entered. Climb back up the white rocks, past the skeleton
(where you found the medipak earlier). Climb down the other side and continue
back to the lake. Climb the rocks at the left until you're back at the landing
near the stream where you began the level.

JUMPING UPSTREAM: Beyond the pillars, turn right and approach the stream. Now
you're going to head upstream, hopping from bank to bank. Be careful not to
fall in the water, as the current will wash you over the falls into the lake
below. Lara won't take any damage, but you'll have to start all over again.

(NOTE: You might want to save after each jump. And if you're having trouble
with these jumps, you might want to review the section on HOW TO SET UP
JUMPS on my Strategy Section. With these simple techniques you'll almost
never miss a jump again.)

First take a running jump from the starting point to the far side. Then turn
around and take another running jump back to the first bank but a bit to the
right. Head upstream a little, then take a standing jump across to the ledge.
Turn around, walk to the edge and take another standing jump across. Again,
turn around and walk to the edge. This time take a standing jump to grab the
opposite side. Pull up, turn around and take one more jump back across the
stream. Now, follow the passageway to a wooden bridge.

MACHINE MISSING COGS: Cross the bridge and replace the three cogs you found
in their proper spots in this machine. Throw the switch to start the machine.
A little ways downstream, a gate moves, diverting the stream off to one side,
thus shutting off the waterfall.

Before heading down the streambed, let's go secret hunting. Walk to the edge
of the floor near the bridge, turn around so the bridge is on Lara's right
and drop back, grabbing the edge of the floor. Traverse left and drop down
onto a flattish rock. Enter the cave ahead to find SECRET #4, a large medipak.

Jump into the water and swim downstream to the gold gate. Turn left and climb
out of the water on a landing on the right bank. Here you'll find the remains
of another explorer, along with his SHOTGUN, which may be of use to you.

Jump back into the water and swim to the right to the end of the passageway.
Make sure you've got full lungs, then dive under and follow the underwater
tunnel to surface in a small room. This is SECRET #5, which includes a small
medipak and 2 boxes of shotgun shells. The doorway deposits you in the dry
streambed, so drop down, go to the end and jump over the rocks to fall safely
into the lake below.

LEVEL EXIT: Climb out of the lake on a ledge that was previously hidden
behind the waterfall. Now you can follow this passageway to finish the level.





                     ####################################
<-------------------#####      Tomb of Qualopec      #####------------------->
                     ####################################

            Items include a shotgun if you didn't get it earlier

 =============                   =============                  =============
<  Kills: 08  >-----------------<  Items: 08  >----------------< Secrets: 03 >
 =============                   =============                  =============


Follow the passage to a large room with ornate wall decorations. Cross the
room and start up the sloped passageway. When you reach a certain point, the
gate at the end of the hallway closes and a boulder drops from the ceiling
ahead and rolls down the ramp. Reverse roll and run down and to either side
to avoid being flattened. The boulder will roll across the room and into the
passageway through which you entered.

Return to the large room at the bottom of the ramp. Note the two side doors:
The one to the right has a series of three gates blocking it. You'll need to
find switches to raise each of them. The one to the left is closed. Cross the
room and find the switch on the wall to the left of the passageway where the
boulder went. Pull it to open the door, then immediately roll and draw weapons
(I like the shotgun here) to dispatch the 2 velociraptors that charge out.

FOUR-WAY INTERSECTION: Follow the hallway the raptors came from to a 4-way
intersection. Note the pictures over the doors: To the right, a face; ahead,
a sun; to the left a bird. Each door leads to one of the switches that raise
the gates. You can do them in any order. Here I'll start with the right door
(face).

DOOR WITH FACE PICTURE ABOVE: Follow the hallway until you see an area on the
left wall that looks different from the rest. Push this movable block twice
and you'll see another movable block. Push the second block once to open up
the passage beyond. Run across the break-away tiles without pausing. When you
reach the other side you'll see the deadly spikes below. Pull the switch to
raise one of the three gates. Turn around and walk to the edge. Take a
standing jump over the spikes and return to the 4-way intersection.

DOOR WITH BIRD PICTURE ABOVE: Now, go straight ahead through the door with
the bird picture. Follow this hallway to a room with a switch. Don't pull it
yet. Instead drop down into the next room, which contains a pair of tall,
movable blocks with bird motifs on them and a spiked area.

Go through the doorway on the left and climb the stairs to emerge on top of
one of the tall blocks. (For clarity, I'll call this block #1.) Once on top
of block #1, turn right, walk to the edge, then jump and grab the ledge
opposite. Pull up and follow the passage until you reach an opening where you
can drop down. Continue down until you can drop onto block #2. (As you climb
down, you can hear the sound of a door opening elsewhere.) Once on top of
block #2, walk to the right side then jump and grab the opening of the
passage opposite. Pull up and proceed until you come to a switch. Use it to
move block #2 out into the room. Then return to the room with the blocks and
drop down to the floor.

Climb up into the doorway where you first entered this room (above the low
ramp). Now, throw that switch you didn't use earlier to move block #1. To the
right of this switch is the door you heard opening when you were in the
passageway above. Go through it and climb up as far as you can, then drop
down next to block #2 (which moved when you pulled the first switch). Take a
running jump over to the block. From there take another running jump to
block #1. Now you can take a final running jump over the spikes to the
doorway. Inside you'll find the switch to open the second gate. Use it. Then
take a running jump from the doorway over the spikes to the clear floor
beyond.

Climb back up into the room with the switch. Another velociraptor will attack
from the hallway beyond. Kill it, dropping back into the block room for
safety if necessary, and continue back to the 4-way intersection.

DOOR WITH SUN PICTURE ABOVE: Go through the remaining door—the one on the
left with the sun picture over it. Proceed to an alcove with a break-away
floor and a switch beyond. The switch is useless so don't even bother trying
to pull it. Instead step into the alcove and quickly hop back. The floor will
fall in. Now turn around and drop back into the room, grabbing the edge of
the floor to hang. As you drop, draw your weapons and kill the 3 wolves
waiting below.

In the wall at the middle of the ledge at the top of the ramps there's
movable block. Pull it once, go around to the side and push it once to reveal
a passageway behind. Go up the stairs where you'll find a hole with a small
medipak in it. Continue climbing until you reach the third switch. Use it to
raise the last gate. Pick up another small medipak in the corner. Then drop
down through the opening across from the switch. Turn around and go on to
come back to the 4-way intersection.

THROUGH THE THREE GATES: Return to the main room (with the ramp/boulder trap).
Go straight ahead and follow the hallway, passing under the 3 gates you
raised. Ahead is a dart trap. Take a series of
running jumps (or dive and roll—Walk + Jump + Forward) to safely pass through
the darts.

Stop on the second step. Face left and step down just to the right of the
dart pipe. Pull up into the alcove above. Sidestep past the statue and you'll
see a doorway beyond. This is SECRET #1. The floor is made of those break-
away tiles and there are spikes below. But there's a solid platform in the
far left corner. Run across to it and pick up some shotgun shells (If you
didn't get the SHOTGUN in the previous level, you'll get it here instead.)

Drop back and hang from the platform. Traverse until Lara is right next to
the wall, then drop and she should land safely. Pick up the magnum clips,
which count as SECRET #2. Then WALK through the spikes to the area below the
doorway. Sidestep into a clear spot then pull up into the alcove. Drop down
on the other side, avoiding the darts.

QUALOPEC'S TOMB: Continue up the stairs to the tomb proper. In the center,
on a pedestal, is a piece of the artifact you've been looking for. The mummy
on the left will not harm Lara, but it does count as one of the kills if you
shoot it until it falls. Take the PIECE OF THE SCION and the ceiling begins
to collapse. Head toward the gate, which will open as you approach, and run
down the ramp. Keep running across the big room and into the opposite hallway.
Sidestep past the boulder and go up the passageway toward the lake.

BACK AT THE LAKE: Larson (Jacqueline Natla's blond minion from the opening
movie) is waiting on the other side of the lake, and he doesn't seem very
happy to see Lara. If you aren't bent on getting all the pick-ups, you can
snipe at him from the relative safety of the doorway. If you want everything,
start by taking a swim.

Down and to the right is an underwater tunnel. (No, it wasn't there when you
played the previous level.) Inside is a small room where you can surface to
breathe and pick up SECRET #3, a large medipak and magnum clips.

The final pickup of the level is only for the truly obsessed. Swim back to
the lake and surface on the left near where Larson is. Run past him (using a
medipak on the way if necessary) and jump up and over the rocks as if you
were going to return to the valley. Keep going to the steep wall, climb up
and find a large medipak. You can't go any farther, so return to the cave
opening, from which you can shoot at Larson until a cut scene ensues. (He
apparently counts as a kill, even through it's really more of a K.O.)

Lara confronts Larson, who informs her that the piece of the Scion she holds
is just one of several. Natla has hired one Pierre DuPont to find the rest of
the artifact. Larson refuses to cooperate any further and, when he goes for
his gun, Lara knocks him out and goes looking for answers on her own.





                     ####################################
<-------------------#####     St. Francis' Folly     #####------------------->
                     ####################################

            Items include a shotgun if you didn't get it earlier

 =============                   =============                  =============
<  Kills: 23  >-----------------<  Items: 19  >----------------< Secrets: 04 >
 =============                   =============                  =============


First, a slideshow: Lara breaks into the Natla Technologies building in the
middle of the night. Rifling through a filing cabinet, she locates a
leather-bound book. In it, Lara reads of the tomb of Tihocan, one of the
three legendary rulers of the lost continent Atlantis. According to the book,
the tomb lies beneath the ruins of a monastery that the writer—presumably a
monk—refers to as "St. Francis' Folly." The book also reveals that with
Tihocan lies his piece of the Scion, a powerful object divided among the
three rulers.

Next, Lara travels to St. Francis' Folly, apparently somewhere in
Mediterranean Europe. She scales a mountain to reach the building. Outside
she finds a campsite. Picking up an empty can, she remarks, "Pierre, you
litterbug."

Upon entering the level, draw weapons, since 2 lions charge from ahead near
the square blocks. I like the shotgun here, but it takes several shots to
bring down each beast, so you do need to start firing as soon as Lara gets
a lock on the first lion. Or, you can jump up on either of the low platforms
flanking the entrance and take out the lions from safety with your pistols.

Continue straight ahead and to the right. You'll see a movable block in a
groove with two omegas (the Greek letter, omega (W), which looks like a
horseshoe) on the floor. Slide (pull) the block once onto the nearest omega.
You'll see a camera's-eye view of the door at the top of the balcony behind
you. (You still need to pull a switch to open that door, but it won't work
unless you've moved this block first.) Then push the block twice onto the
other omega. This opens the door at the top of the landing ahead. Push the
block once more to position it next to the rectangular block on the left.
(You'll be climbing up here later.)

GORILLA ROOM: Go to the door you just opened—at the back of the room on the
low landing. Ready weapons and step just into the doorway. Don't go all the
way in yet. Stepping on the pressure pad with the omega on it will close the
door behind you. You'll hear gorilla sounds from within. You can probably
kill the 2 gorillas from the doorway if you wait for them to come down the
stairs. Now enter the room. If you hop over the pressure pad, the door will
remain open.

If you stepped on the pressure pad and the door closed, climb the stairs to
the platform on the right. Throw the switch to open the door.

Pull the switch at the center of the lower level to open the door above the
far end of the big room beyond. This also causes another gorilla to appear
out of nowhere on the landing above and to the left. Kill it as it comes down
the stairs.

Now exit cautiously to the room with the blocks. Draw pistols and prepare to
fire on Pierre DuPont, who'll be lurking among the blocks. It's important to
use only pistols to save ammunition and to avoid taking much damage, since
Pierre can't be killed at this time. You can use the door for cover, emerging
every so often to get his attention. If you run after him shooting, you may
lose a little more health, but he'll disappear more quickly. He'll reappear
from time to time and later, at the end of Level 9 (Tomb of Tihocan), you'll
finally be able to finish him off.

When he's gone, go to the movable block and climb up on it. (First make sure
you've pushed it as far as it goes toward the gorilla/switch room.) Take a
standing jump to grab the stone block next to it. (The controls for this jump
can be a little temperamental if you're not practiced. Be sure to walk Lara
right up to the edge then press Action + Jump + Forward in rapid succession,
holding Action so Lara keeps her grip on the block.) Pull up.

Turn to the left, walk to the edge, hop back once and take a running jump to
grab the next pillar. Pull up. Walk to the far left corner and line Lara up
facing the ledge in front of the doorway beyond. Hop back and take another
running jump to the ledge.

SECRET ROOM: Inside are several angled blocks with an opening above. You need
to do a tricky jump combination to get up there. To make it easier I've made
a diagram called ST FRANCIS' FOLLY JUMPS in the FAQ/Walkthrough section of
this game. I refer to areas marked with letters in the descriptions that
follow. You can probably do it without the picture, but a visual aid may
help.

Here's how:  As you enter the room, there's an angled block that meets the
floor on the left (A). Stand Lara in the doorway facing the angled block,
with her left foot on the line of tiny triangles that spans the doorway.
(This is the red line in the diagram.) Walk forward as far as possible
toward the angled block. Hop back then press and hold Action. Press
Jump + Forward, then release forward while holding both Action and Jump. Lara
will jump forward onto the angled block (A), back flip off it onto the angled
block behind her (B), turn to face down the slope and jump to grab the ledge
above. Release Jump and press Forward to pull up to the middle level.

Here you'll find 2 more angled blocks—a lower one on the left (C), a taller
one on the right (D). Position Lara facing the middle of the lower block with
her back against the higher block. Hold Action and press Jump + Forward.
Release Forward while holding Jump and Action, and Lara will jump forward
onto the angled block (C), back flip onto the higher block (D), then jump
forward to grab the ledge above (F). Pull up to the upper level.

This is SECRET #1, which includes a large medipak and shotgun shells. Avoid
the break-away tiles in the corner (E). To get down, safety drop from the
ledge where you climbed up (F).

Exit to the ledge and take a running jump back to the nearest square pillar
to the right. From there, turn to the right and take a standing jump back to
the next lower pillar. Turn to the left and walk to the edge of this pillar.
(The movable block should be behind you now.) Take a standing jump to grab
the taller pillar beyond. Pull up and pick up the large medipak. Now take a
running jump to the brownish-gold ledge beyond.

From here you need to make your way over the ledges at the edge of the room
to the balcony with the door at the end, which you opened earlier. Enter and
continue to a long slide.

LONG SLIDE AND SECRET ROOM: There's a secret room opposite the bottom of the
slide, which is rather difficult to get to. There are two ways of doing this.
I haven't found one to be much easier than the other. Then (1) Slide down
the slope facing forward. Just before reaching the end press Jump so Lara
hops up and lands on the shorter ramp below. Slide and, just before the end,
press Jump and Action, so Lara jumps off the short ramp and grabs the
doorsill of the room opposite. Pull up. Or, (2) slide down the slope facing
uphill. Hold Action so Lara grabs the end of the slide. Release action to
drop to the smaller slide below. Slide to about the middle of the short
slope. Then jump and Lara will back flip off the ramp into the secret room
behind her.

Pick up the small medipak and shotgun shells, SECRET #2. (NOTE: If you don't
already have the SHOTGUN, you'll find it here in place of the shells.)

Go to the small alcove ahead and drop down into the room below. DON'T USE
THAT SWITCH YET. Instead go to the opening over the water and, if possible,
shoot the crocodile below. Jump in the water, turn around and swim forward to
a small opening in the ceiling. Climb out and pick up some shotgun shells.
This is SECRET #3. (NOTE: If you don't already have the SHOTGUN, you'll get
it here instead of the shells.)

Return underwater to the room where the switch is. Use the switch to drain
the water and drop down. Kill the crocodile now if you didn't do it earlier.
It's faster on dry land but also easier to target.

(NOTE: If you decide getting secret #2 isn't worth the aggravation, slide
down the ramps into the water then swim forward to the small square opening.
Get secret #3 and either kill the croc through the small opening or swim on
to the larger room and use the switch there to drain the water. Then either
shoot the croc from the opening or drop down and then kill it.)

VERY TALL ROOM WITH CENTRAL STRUCTURE: Head to the end of the now-dry
passageway and go up the stairs on the right. You'll emerge at the top of a
6-story room with many ledges and landings.

This section of the level is all about finding four switches to open four
different doors—named after Thor, Atlas, Neptune and Damocles. (If you're
not familiar with the myths involved, you might want to do a little research.)
Behind each door is a trap or hazard, along with one of the four keys needed
to open the exit.

In case you get disoriented or forget to throw a switch, you can always climb
up and down between the different levels. Here's how the room is laid out:
The switches are all on the central structure, the doors around the perimeter.

Sixth (top) level = Neptune door.
Fifth level = Thor switch.
Fourth level = Damocles switch and Atlas door.
Third level = Thor door.
Second level = Neptune switch and Damocles door
First (bottom) level = Atlas switch and exit.

Take a running jump to the structure at the center, where you'll meet 3 bats.
Kill them and cross to the other side. Drop down and find and use the THOR
SWITCH. Hop across the small square opening and kill 2 more bats. Now hop
back to the switch.

PRESSURE PAD & SECRET ROOM: On a ledge across the gap, is a gray pressure
pad. (It's on the right when you're facing the THOR SWITCH.) This opens a
secret door on the bottom level, which is timed to close after a little
while. (Before going for it, make sure Lara is at full health and save your
game if you can.)

Walk to the edge facing the pressure pad opposite. Hop back and take a
running jump to land on the right side of it. Turn to the left, then take
two hops back, holding Action to drop and hang from the edge. Let go and fall
to the ledge below. Hop back once, then back flip down to the next lower
level. Draw pistols and kill the 2 bats that attack, while continuing to run
(or run/jump to cover more ground) straight ahead along the long ledge. Keep
running as you fall down to the next lower level and run through the timed
door. Inside is SECRET #4, a large medipak and magnum clips.

(NOTE: You can skip killing the bats on the way down, but they'll either
follow Lara into the secret room or be waiting when you come out.)

Exit the secret room and go around to the far side of the central structure
to find the ATLAS SWITCH. Pull it. Go up the steps to the end. Jump straight
up to grab the ledge above and pull up. Walk to the end of this ledge. On the
ledge across and to the right you should see some magnum clips. Ready
weapons, jump across, kill the bat, then pick up the clips.

Turn around, jump back to the ledge on the right. From there jump and grab
the edge of central structure. Pull up, then go to the left to find and pull
the NEPTUNE SWITCH. (There's a save crystal nearby.)

Take a standing jump from the central structure to the top of the steps on
the right of the DAMOCLES DOOR (which is still closed). On the ledge above
the door is a large medipak. Get this now, since later on when you return,
Pierre will probably be lurking about. Then return to the top of the steps
and turn to face the central structure. Walk to the edge and take a standing
jump to grab the edge. Pull up.

Go to the far right side of the platform and take a running jump across to
the ledge. Roll, drawing weapons, and kill 2 bats. Jump back to the central
structure and go forward and to the right. Take a standing jump from the edge
to grab the ledge opposite. Pull up, turn right and climb up on the next
ledge. Kill 2 more bats. Turn and jump back to the central structure.

Climb over a block to the other side where you'll find the DAMOCLES SWITCH.
Kill the bat that tries to mess with Lara's hairdo, then pull the switch.
Turn to the left. Across the gap you'll see a small medipak on a ledge. Jump
over to get it then jump back to the switch.

Climb back onto the block next to the DAMOCLES SWITCH. Jump up to grab the
edge of the opening in the central structure and pull up to the next level
(the fifth) near the THOR SWITCH, which you should have used earlier. From
here take a running jump to the bottom of the L-shaped stairs below and to
the left of the door through which you entered this area. (It's the brightly
lit one high above.) Kill another bat when you land, then go to the top of
the stairs.

NEPTUNE ROOM: Across the way you'll see the NEPTUNE DOOR. Make your way over
to it and go inside. (Save your game if you can.) Jump into the pool and swim
downwards as the strong current carries you that way. There's a gate ahead,
but don't go there yet. Instead, look for an opening on the left a little bit
above the bottom. In this alcove is a lever. Pull it to open the gate and
shut off the current. If you have plenty of air, turn around and swim down
and to the left. Grab the NEPTUNE KEY, turn around and swim forward then up
to the pool to surface. If you're low on air after pulling the lever, turn
around and swim down and to the right, then up to the pool for air. Then dive
down again, swim forward to get the key, then return to the top.

Exit the Neptune room, jump back to the central structure and drop down two
levels. Now that you've started getting the keys, your favorite sniper,
Pierre, will start to shoot at Lara as she makes her way from door to door.
Try and stay under cover as best you can, and if you do shoot back, remember
to use just the pistols, so as not to waste ammo. There are also 2 lions
roaming around down there with him, so avoid dropping down to the ground
until after you've killed them.

ATLAS ROOM: Approach the ATLAS DOOR with weapons drawn. Kill the gorilla
lurking inside. Step on the pressure pad to open the gate then run through.
Grab the small medipak in the pit to the left. Climb out of the pit and WALK
up the ramp. A boulder will start to roll down toward you. Back flip into the
hole where you got the medipak and run forward to the front edge. The boulder
will roll past you into the pit. Climb out, go up the ramp, then climb onto
the ledge on the left. Pull up to the next ledge and take the ATLAS KEY. Drop
down and exit the room.

THOR ROOM: Take a running jump back to the central structure. Go to the left
and drop down to the level below. Enter the THOR DOOR. Proceed slowly down
the steps until the disco ball on the ceiling begins to shoot bolts of
lightning. Note that the lightning only strikes the darker squares on the
floor. To get through without taking any damage, walk to the right, staying
close to the back wall. Then turn left to face the rightmost dark floor tile.
Walk toward it then dive and roll (Walk + Jump + Forward) over the dark
square and run into the next room. (Thanks to Ivans_Chou for this tip.)

Now comes phase two. Above is an enormous hammer. On the floor is a pressure
pad. Stand on the pad until you hear a crack, then hop back. The hammer will
crash to the ground, along with a couple of large movable stone blocks. Go to
the block near the hammer and push it over to the ledge so you can climb up.
Follow the ledge to the next movable block. Pull it three times, then get on
top of it. From here, take a standing jump to grab the tall pillar. Pull up
and take the small medipak. Turn to the left and take a running jump to grab
the ledge beyond. Pull up, enter the alcove and get the THOR KEY. Return to
the ledge, jump back to the pillar, and drop down to the lower ledge, then
the floor. Repeat the dive-and-roll move to pass the lightning trap, and exit
the room.

DAMOCLES ROOM: Go back across the walkway to the central structure and drop
down to the level below. Jump over to the steps near the DAMOCLES DOOR and
run inside quickly, so as not to be an easy target for Monsieur DuPont.

The swords hanging from the ceiling of the Damocles room are not a hazard,
yet. Pass through the outer room into the chamber beyond and take the
DAMOCLES KEY. Climb onto the platform above and get the shotgun shells and
small medipak. Now drop down and WALK very cautiously out through the sword
room. To some extent, you can use the shadows of the swords on the ground to
tell where they'll fall. However, because of the lighting, this isn't exact.
Take a step at a time, listening for the telltale "swoosh" of the falling
swords, and stay close to the walls and pillars, and you'll make it through.

When you emerge, Pierre will be ready for some action. Shoot at him with the
pistols, staying under cover as best you can, until he disappears. Then kill
the 2 lions from above before dropping down. Use your 4 KEYS in the locks on
the wall and exit the level.





                     ####################################
<-------------------#####          Colosseum         #####------------------->
                     ####################################

 =============                   =============                  =============
<  Kills: 26  >-----------------<  Items: 14  >----------------< Secrets: 03 >
 =============                   =============                  =============

Follow the passage until it opens into a cave with a pool. Shoot the
crocodile, then jump in and swim down along the right side, then to the left.
Surface in the next area—a large cave with a building, presumably the entrance
to the Colosseum.

COLOSSEUM EXTERIOR: A lion is waiting near the building. If you can see it
from the water, wait for it to go behind the building before climbing out,
then kill it as it charges. Head toward the left side of the building and
kill another lion. Then go inside. The stairs on the right lead to a dead
end. When you start up the stairs on the left, a third lion charges down at
you, so back flip out shooting.

The gate at the top of the stairs cannot be opened yet. Instead, go around to
the back left side of the building where you'll find a pile of rocks you can
climb on. From the top of the rocks, jump over to the ledge that runs around
the building. Walk along the lower ledge all the way around the front of the
building to the far side and pick up a large medipak.

Follow the ledge back to the rear of the building. Climb on the low block,
turn around and jump straight up to grab the higher ledge. Pull up and follow
the ledge around to the front. Take a running jump across the gap in the
ledge and continue to the end. Then jump diagonally to the flat spot ahead
and to the right. Down and to the left you'll see a well-lit cave opening.
You'll be going here in a moment, but first a pick-up.

SECRET CAVE: Look straight ahead and a little to the right. See the square
cave opening on the opposite wall? This is where you're headed. Slide down
the rocks ahead and walk forward to the far right corner of the flat area.
Now you should see a square flat block just ahead and below, a steeply angled
block ahead and to the right, and beyond that to the right another flat spot.
Take a running jump over the corner of the steeply angled block to the flat
spot beyond. Walk forward to the right corner then take a standing jump to
land near the doorway. Enter and pick up some shotgun shells, SECRET #1.

To return to the well-lit cave, first walk out onto the block in front of the
door. Turn to the right and climb up onto the higher block. From here, take a
running jump to the flat block near the cave entrance. If you miss and slide
down the rocks, climb up the building again at the back corner and follow the
top ledge back to the end. Drop down into the cave.

CROCODILE PIT: Go to the edge of the pit and shoot the 2 crocodiles from
above. Drop down into the pit to get the small medipak. Climb back out at
the right corner where there's a low block for a boost. Turn to the right and
locate the crevice in the wall just above Lara's head. Jump up to grab the
crevice, then traverse to the right. About halfway across the pit, pull up
into a cave. This is SECRET #2, the reward more shotgun shells. Go back to
the ledge, drop back and hang, then continue to traverse to the right until
you reach the other side.

Follow the tunnel until you can drop back down into the Colosseum. You're now
on the other side of the gate you came up against at the beginning of the
level. The switch here opens the gate, but unless you need to get back to the
beginning for some reason, you needn't use it.

ENTERING THE ARENA: Go up the stairs and get ready for another confrontation
with Pierre. When you've driven him off, look down into the arena. You should
be able to pick off the gorilla and 2 lions lurking down there before you
descend.

(NOTE: If you don't mind missing a few kills and one pick-up, you can skip
the next two rooms. Resume the walkthrough at the *** below.)

Drop down to the floor of the arena and head for the northeast corner, where
you'll find a doorway leading to a ramp. Ready weapons, slide down and kill
the 2 lions at the bottom. Pull the 2 switches. One opens the exit, the other
a gate elsewhere. Follow the passageway to a pit inside the arena.

Three more lions will have been released above. You can kill at least one or
two from the pit by waiting for them to approach. If necessary, climb out to
lure them near, fire a few rounds then jump back down to safety. Or, jump
straight up and down to get a pistol lock on one of them and continue jumping
and firing until it's dead. When the coast is clear, climb out of the pit.

Cross to the brown rock pile in the southeast corner. Another lion will
charge, so take it out then go behind the rocks to the gate you just opened.

(NOTE: Read ahead now in order to decide whether you want to take the easy or
difficult way through the next area.)

ROOM WITH TIMED DOORS & PRESSURE PADS: Enter and slide down a ramp into a
room with two gates and a door. In order to exit, you'll need to do a
complicated series of steps. But first retrieve a prize. Go into the alcove
on the far right with the gray pressure pad on the floor in the corner. Stand
on the pad. This opens the outer gates. Once you leave the pad, a timer
starts and the gates will close shortly. Immediately run/jump forward and
through the gate on the right. Take the small medipak. Step on the pressure
pad in there to open the gate and run out.

Now the speed dash. Here's the sequence: Save your game if you can. Stand on
the front edge of the first pressure pad. When you're ready, cross the room
to the gate on the left using a series of running jumps (faster than just
running). Throw the switch to open the third gate inside the other room.
Press Look to get Lara's perspective back, then Roll, and run out and to the
left, through the other gate. Keep going through the third gate into the
passageway. Now you can take your time. Pull this switch to open the exit
door. Now step on the pressure pad to open the gate and head for the exit.
(If you get stuck in either room, just step on the pressure pad to open the
gate, run out and start again. Or reload the game if you saved here.)
Continue to the spike pit, walk carefully through the spikes and climb the
rocks to the top.

***NOTE: There is a way to bypass this gauntlet. In fact, you won't need to
do the room with the slide and 2 lions at the bottom either. Instead of
sliding down into the room with the gates, go to the far (south) edge of the
spike pit and drop and hang over the spikes. Traverse to the left. Lara will
get about halfway across but won't be able to go any further because of the
rocks. You should be able to see her shadow on the ground between spikes.
Drop down safely and continue. Thanks to Dracman for this tip.)

ROCK PILE & ROOM WITH BALCONY: Once at the top of the brown rock pile, climb
up the back to find a box of shotgun shells. Climb back down and go to the
front of the rock heap. Take a running jump across to the other pile of rocks.
Walk up to the flat rock at the corner of the building and take a running
jump from there to grab the edge of the balcony beyond. Pull up and ready
weapons.

Kill the 2 gorillas inside. If you retreat to the balcony, you can stand on
the ledge and they won't be able to reach Lara. Note the keyhole and fence on
the right, and the steps down to a closed door at the rear. You'll be back
later. At the left rear of the room is a gray, movable block. Pull it out
twice, pick up the small medipak behind it and throw the switch, which opens
the door to the room in the southwest corner of the arena. Take a standing
jump from the balcony back to the rock pile, then slide down to the ground.

SOUTHWEST CORNER ROOM: Go to the southwest corner of the arena and climb up
to the spectator area using the stone block for a boost. Climb up the steps
to the corner room. Kill 2 bats in the anteroom, then go through the door you
just opened. Run forward into the pit, and a boulder will pass by overhead.
Climb out and jump over the pit. Go to the room at the top of the ramp and
throw the switch to open the door in the room at the northwest corner of the
arena. Slide down the next ramp backwards, grab the edge and drop back into
the anteroom below.

Exit the room and get ready for another shoot-out with Pierre. This time he's
got a lion with him. When the lion is dead and Pierre has fled, proceed to
the northwest room, near the collapsed seating area.

NORTHWEST CORNER ROOM: Kill 2 more bats in the anteroom, then follow the
passage to the lit room beyond. At the top of this room behind a timed door
is a secret room. It's another tricky series of jumps to get there. I've made
a diagram called COLOSSEUM JUMPS in the FAQ/Walkthrough page of this game on
GameFAQ's, which I hope will make it a little easier. I refer to areas marked
with letters in the descriptions that follow. You can probably do it without
the picture, but a visual aid may help.

Colosseum Diagram First, make sure the sound effects volume is up so you can
hear the door open and close above. Position Lara next to the first pillar on
the left with her back to the entrance and her left foot against the middle
of the base of the pillar (A). Stepping on this spot causes the door to open
above. Hop back once. Adjust Lara's angle so she's facing squarely toward the
right side of the low square platform ahead (B). Now, take a running jump over
the spot that opens the door to land on the low platform (B). As Lara jumps,
release the forward key, but continue holding the Jump key. As she lands,
press Right, then Back, then Left, then Forward (while holding Jump the whole
time). If you've lined it up correctly she'll side flip off the low platform
to land on the platform above and to the right (C), back flip from there to
the platform above and behind (D), side flip from there to the platform to
the left and directly above where you began (E), then jump forward to land on
the ledge in front of the secret door (F). If you've done the jumps in one
fluid sequence, the door will still be open and you can run through.

This is SECRET #3, which consists of the MAGNUMS, 2 large medipaks and some
Uzi clips. Pick up everything and exit. (The door opens automatically.)
Before descending, take a running jump to the platform on the left, where
there's a switch. Use this to open a door in the northeast corner room.

To get down, safety drop from the switch platform to the platform below (C)
and from there safety drop again to the ground. Lara will take no damage.

NORTHEAST CORNER ROOM: Go to the room at the northeast corner of the arena.
Vault up into the doorway you just opened. Use the switch to open the door at
the back of the room with the balcony and the gorillas. Jump into the pool
and follow the underwater passage until you can surface. Climb out and pick
up the small medipak. Find the movable block and push it twice. Go around to
the right side and pull it once to open up an alcove. Inside is a RUSTY KEY.
Take it and swim back to the previous room, then exit back to the arena.

There's now another gorilla down on the arena floor. Kill it, drop down, and
make your way back to the room with the balcony.

BALCONY ROOM (AGAIN) & LEVEL EXIT: Go to the back of the room, through the
door you just opened, and get another small medipak. Return to the main room
with the furniture. If you want all the kills, you can shoot 2 more gorillas
that are now running around down in the arena. When you're ready to move on,
use the RUSTY KEY in the lock to open the gate.

Jump into the water and swim down, then forward and up to a small square
opening where you can climb out of the water. Go quickly to avoid the
crocodile, which you can then kill from inside this small room. Pull the

switch to open the gate at the other end of the underwater tunnel. Swim
through to exit the level.





                     ####################################
<-------------------#####        Palace Midas        #####------------------->
                     ####################################

(One of the items can only be picked up by using a glitch. See the section on
  the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES, below, and the note at the
   end of the walkthrough to this level. Also note that one of the regular
 pick-ups in this level will be the shotgun or magnums if you didn't find them
                                   earlier.)

 =============                   =============                  =============
<  Kills: 43  >-----------------<  Items: 23  >----------------< Secrets: 03 >
 =============                   =============                  =============


Keep swimming, surface in a lovely pool decorated with dolphins and climb out.
Draw weapons and head through the doorway on the right/north side, the same
side as the underwater gate. [NOTE: You could go forward (west) from the room
with the pool instead, but you'll find a number of gorillas. If you go right
instead, you can kill from above later on.] A crocodile waits in the hallway.
Kill it and continue to the base of a stairway. Don't go up yet. Instead turn
right and follow the passageway to a high building with many alcoves.

ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance slowly to the left with
weapons drawn. Give yourself room to back up while shooting at the 2 lions
that emerge from one of the alcoves. If you go in slowly, you can probably
draw them out one at a time. You can also climb up on one of the low blocks
near the entrance where the lion's can't reach. When they're dead, advance
farther to the left to the dark back alcove. Kill 4 bats there and pick up a
small medipak. (Hear the running water? This structure is actually an
aqueduct. You'll get to the top later on from above.) Turn around and head
back toward the hallway where you entered. Pass it and continue to the far
end of the room. There is a narrow alley there with a gorilla and 2 sets of
magnum clips in it. When you've got them, return through the passage to the
base of the stairs.

Go up, turn left and advance to the large room. Three more gorillas there
need your attention. You can probably shoot them from the doorway by advancing
to draw them out then backing up. When all the apes are dead, enter the room.

ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here you see a number of tall
square pillars, a high platform with 5 switches, plus several doors. Note the
inscriptions above the doors. Each has a series of five Greek letters — a
different combination of omegas (W), which look like horseshoes with the
round end up, and upsilons (U), which look like capital Y's, for each door.
Five symbols, five switches. Omega points up, Upsilon points down. Get it?

Before climbing up to the switches, pick up some ammo: Cross to the far right
side of the room from the entrance. Here you'll find the lowest pillar, which
you can climb on. Take a running jump to the next pillar, then another
running jump to the ledge above the door on the left. Follow the ledge to the
far end and take a running jump to grab the ledge opposite. Pull up and
retrieve some magnum clips and a small medipak. Safety drop to the floor.

Now go to the white stone block structure to the right of the switch
platform. Climb up to the second level and position Lara facing the switch
platform, at about a 45-degree angle. (You can check the angle by using the
Look button to line up Lara's head with the second fluted golden column from
the left side of the switch platform.) Hop back and then take a running jump
(without grabbing) to land on the platform.

If you have trouble making that jump, you can go the long way: Return to the
shortest pillar, climb up, take a running jump to the second pillar and
another running jump to the third. From there, take a running jump to grab the
top of the next pillar. Pull up and take a standing jump to the fifth and a
running jump to grab the last pillar. Now jump over to the switch platform,
which should be on your immediate right.

(NOTE: See that large medipak way, way up there on top of the white stone
structure to the left of the switch platform? You can't get it without
using a glitch, but it can be done. Check out the note on the Unreachable
Large medipak, at the end of the walkthrough to this level.)

Once you've reached the switches that open the side areas, you can explore
them in any order you like. I suggest you try the most difficult first. Then,
if at first you don't succeed, you can always go on to the other rooms and
try this one again later. Lower the leftmost switch so you have, from left
to right: Down, Up, Up, Up, Up (UWWWW). The door below near the lowest pillar
opens. Go down the stairs in the middle of the platform and use the switch to
open the gate. Now you don't have to do the pillar hop next time.

TORCH ROOM (FIRST LEAD BAR): Enter the door you just opened. You're now facing
a pool and five square pillars with torches on top. Stepping on the floor in
front of the first torch turns off the flames. You then have about 10 seconds
to get to the other side. Here's how:

First, kill the 3 rats swimming in the pool. Then if you fall in—and you
probably will at least a couple of times—they won't start nibbling as you
swim back to the steps. Save your game. Position Lara's feet on the brown
line in front of the first pillar, squarely facing the middle of the next
pillar. The timer doesn't start until you pass the line, so take your time
getting set up. Now, press Forward, then Jump, and hold both keys to take a
smooth series of running jumps from pillar to pillar. Use the left and right
arrow keys to turn Lara in the air so she lands on each pillar facing in the
direction she needs to run. At the fourth pillar keep holding Forward and Jump
until take-off then press Action in the air to grab the edge of the last
pillar. Pull up and run across the burner as quickly as possible.

(NOTE: If you're having trouble getting across the torch pillars with the
method above, try one of the alternate methods at the end of this
walkthrough.)

Pick up the lead bar—the first of three you'll need to find to finish the
level. (There's also another save crystal on this side of the torches.) Jump
in the water, swim back to the steps and exit the room. Another gorilla will
be lurking about. Kill it and return to the switch platform.

SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to match the
inscription over the door to the right of the entrance: WWUWU—from left to
right, Up, Up, Down, Up, Down. Descend and enter the room, taking care to
walk through the spikes. Go through the opening on the right and locate the
movable block behind the ramp. Pull it twice then go behind it and use the
switch there to raise the gray pillars in the room with the spikes.

Climb onto the ramp and go to the top. Jump across to the nearest pillar.
Jump from pillar to pillar counterclockwise around the room (running jumps
all) until you're facing the opening to a small room. Walk to the edge of the
pillar, take a standing jump into the doorway and immediately back flip out
onto the pillar. Kill the gorilla from safety and jump back over to retrieve
the second LEAD BAR. Jump back to the pillar, then jump over the spikes to a
clear spot on the floor. Return to the switch platform.

SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR): Arrange the 5 switches
to match the inscription over the door to the left of the entrance:
WWUUW—from left to right Up, Up, Down, Down, Up. Go through the door, around
the pillar at the center of the room and through the doorway at the back of
the room. Turn right and go down the stairs. Find the movable block and pull
it once to cause the ceiling to collapse in the room above. Go back up the
stairs then straight ahead up the second flight of stairs to an opening above
the now sand-filled room.

Take a standing jump from the doorway to the flat spot below and to the
right. From there take a running jump to grab the broken pillar. Pull up and
then take another running jump to grab the higher end of the sandy ledge just
to the right of the elevated doorway. Pull up again and jump into the doorway.

TOP OF THE AQUEDUCT: Climb up the rocks on the right until you come out in a
doorway across from a water-filled aqueduct. Mind the gap ahead. Kill 2 bats
and 2 gorillas from the doorway. You can probably also kill another gorilla
running around in the room below from the ledge. Jump across to the walkway
around the aqueduct. (When you look down, you'll notice you're now high above
the area where you killed the lions earlier.)

There are also 2 crocodiles in the water at the far right. You may need to
take a dip to draw them out. When the crocs are out of the way, swim through
the underwater tunnel at the end of the aqueduct and surface in a small cave.
Climb out of the water on the right, turn to the left then climb up on the
rocks. Walk forward (with the pool on your left) until Lara won't walk
farther. Jump over the angled block and immediately jump again to land on the
rocks ahead. From here, you'll slide down to a flat spot in the corner. Turn
to the left and walk/slide down to the magnum clips and small medipak, which
are SECRET #1.

Return to the north end of the aqueduct where you entered this area. Safety
drop down into the hole with the small medipak, shotgun shells and Uzi clips.
This is SECRET #2. If you didn't kill the gorilla from above, do it now by
jumping up and down until you get a pistol lock on it, then continuing to
jump and fire until it's dead. Then take a standing jump out of the pit.

Go around the corner, past the two openings on the right, and pick up another
small medipak in one of the dark alcoves beyond. Return to the openings and
jump from the left one to the building on the left. Two more gorillas wait
here—one in the second alcove, another in the farthest. You can probably kill
the first one from safety by jumping across the gap then back-flipping to the
ledge where you started.

ROUNDABOUT ROUTE TO THE TEMPLE: After dealing with the gorillas, turn to face
the rock wall across the gap. You'll notice a large medipak in the long,
horizontal crevice in that rock wall. Take a running jump to grab the flat
part of the crevice at the right end and pull up. (If Lara won't pull up,
traverse a little to the left where the ceiling is higher and try again.)
Take the medipak. Then drop back to grab the edge and traverse all the way to
the left. Drop to the flat block, roll, drawing weapons, and kill 2 bats.

Take a running jump back across the gap to the dark hallway that is lit at
the far end. Follow this twisty passage, running up a series of ramps, then
climbing up blocks until you emerge in a cave with a section of break-away
floor. Run across the tiles to the niche with the large medipak. Then take a
standing jump diagonally to the right to land on the solid ground beyond. If
you fall through the floor, you'll land in the pool at the end of the aqueduct
and have to climb all the way back here.

Slide down the ramp ahead, drop down into the area below, then climb down the
rocks to emerge on a ledge above the pool at the level entrance. Follow the
ledge around the pool, shooting the lion that gets in your way. Enter the
cave at the end of the ledge. Continue to an opening on the left side where
you can climb up then out onto a ledge.

Be careful not to fall down or you'll have to reload or come all the way back
to this point from the switch room. Kill the 2 gorillas from above. Turn to
the right and take a running jump to the next ledge. Enter a cave with a pool.
If you can get a lock on it, kill the crocodile in the water with your
pistols before jumping in. Or, swim across the pool quickly, climb out of the
water and either kill the croc or just go on.

TEMPLE ROOFTOP: Turn around, go to the back of the cave and climb the rocks
to an opening. Kill 2 bats then jump across to the roof of the temple ahead.
Cross the roof and pick up the third LEAD BAR.

Now you should be able to kill 2 lions and 2 gorillas from the roof before
climbing down. If you don't want to wait for the gorillas to show, you can
dangle from the roof to draw them near, or drop down then jump on the rocks at
the side of the temple to kill them from safety. When all is clear, approach
the temple, pick up the large medipak and enter (the door opens
automatically). Follow the passageway to a switch and use it to open the gate
to a garden near the pool at the entrance.

Exit the passageway and continue down to the next room. Jump up on one of the
blocks to kill the 3 gorillas running around in here. Continue on through the
far doorway, turn right at the pool where you entered the level and go down
to the gate you just opened.

GARDEN/MIDAS: Two more gorillas lurk in the garden. Kill them then find a
switch on the left wall behind a small tree. Use it to open the gate ahead,
also on the left side of the garden. Enter slowly. When you turn the corner a
pair of chomping blades begin to work. Walk Lara up to about arm's length
from the blades. Listen to the sounds they make. There are two "clangs" as
the blades clamp together, then they begin to separate. Take a standing jump
past the blades just as you hear the second clang. On the other side is
SECRET #3. Pick up the goodies from around the room - magnum clips, shotgun
shells and a small medipak. Exit past the blades the same way you came in.

(NOTE: If you don't already have the MAGNUMS, you'll get them here in place of
the clips.)

Cross the garden to the far back corner. Climb on the low ledge, turn around
and walk to the edge. Then take a standing jump to grab the edge of the roof.
Pull up, take the large medipak and enter a passageway at the back of the
roof. Here you'll find the statue of King Midas, now in pieces. If you want
to, save your game first. (There's a convenient save crystal on a ledge near
the statue.) Then, if you want to see Lara turn into gold, jump onto Midas' 
hand. Reload and this time use the magic hand to change those LEAD BARS
you've collected into GOLD BARS. (Face the side of Midas's palm and "use" the
lead bars as you would use a key.)

ROOM WITH FIVE SWITCHES (AGAIN) & LEVEL EXIT: Take your gold bars and return
through the garden, to the left and up the ramp, then back upstairs to the
switch room. Reset the switches to match the inscription over the last door:
UWWWU—from left to right, Down, Up, Up, Up, Down. Go to that door, which is
below the right side of the balcony (when facing the switches). Enter with
weapons drawn and kill the charging lion.

Climb to the top of the stairs and go out onto the balcony to pick up some
shotgun shells. Then come halfway back down the stairs to the doorway. Enter,
place your GOLD BARS in the niches in the alcoves and exit the level.

-----------------------------------------------------------------------------

USING THE CORNER BUG TO GET THE UNREACHABLE LARGE MEDIPAK

There are many seemingly unreachable places in the various Tomb Raider games.
One particularly enticing one is the white stone structure with the large
medipak in the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES. To get there, you
can use a technique that players call the "Corner Bug" or "Jump Trick."
(Jeff_Reid brought this to my attention, but I believe the corner bug was a
known quantity before it was applied to this particular spot in the game.)

From the tall, square pillar to the left of the switch platform, jump over to
the middle ledge of the white stone structure. Turn so Lara is facing the
white block and the open room is on her right. Sidestep to the right until
her right foot is at the edge. Then turn about 45 degrees to the right so
Lara is facing the switch platform. Jump straight up and down in place
repeatedly and Lara will creep forward toward the corner of the white block.
You'll notice her left shoulder and foot start to merge into the block. Then,
at a certain critical point, she'll suddenly pop up to the top of the block
above, right next to the medipak. Why? As Lara creeps forward, the game
program interprets her position as being INSIDE the block. It knows this
can't be true, so it "corrects" by repositioning her on top of the block.
This is obviously a bug in the game, but apparently the programmers meant it
to be exploited, or they wouldn't have put goodies up there.

After getting the medipak, drop back down to the lower block, jump over to
the nearest square pillar and from there, jump to the platform with the
switches.

-----------------------------------------------------------------------------

ALTERNATE METHODS FOR GETTING ACROSS THE FIRE PILLARS

The first method involves no cheating. It's easier than the method I suggest
above, but you'll need to use a few medipaks. The second combines elements of
the first and second methods.

First make sure Lara has full health. (If you're short on medipaks, you can
do some of the other stuff in the level first, then come back here.) Stand
Lara on the brown starting line with her left foot at the left edge of the
platform. Take a running jump to the left corner of the first pillar. Take
another running jump to the right corner of the second pillar and then another
running jump to the left of the third pillar. The flames will probably come
back on around now, but that's OK. Hold the walk button and step back
carefully from the flame to the front edge of the pillar. Lara will start
losing health, but as long as you keep her away from the flame, she won't
catch fire. Keep an eye on the health bar from this point and pause to use
medipaks as needed. Sidestep to the left of the pillar and make sure Lara is
facing forward lined up squarely with the left corner of the final platform.
Use another medipak if necessary. Then immediately take a running jump along
the left edge of the pillar and press action to grab the edge of the last
pillar. Before pulling up, traverse to the left to make sure Lara is as close
to the edge as possible. Then pull up and walk across the edge of the pillar
out of the range of the flame. (Special thanks to Norman_G for this 
suggestion.)



                     ####################################
<-------------------#####        The Cistern         #####------------------->
                     ####################################


    Items include the magnums and a shotgun if you didn't get them earlier

 =============                   =============                  =============
<  Kills: 34  >-----------------<  Items: 28  >----------------< Secrets: 03 >
 =============                   =============                  =============


Safety drop into the room below and kill a big, nasty rat. Find the movable
block and push it twice into the next room. Go around to the side and push it
under the switch. Climb up and throw the switch to open the trapdoor below,
as well as the silver door, releasing 2 more rats. Kill them from above, then
hop down and retrieve a large medipak from the small room behind the silver
door.

MAIN ROOM OF CISTERN: Drop down through the trapdoor. Exit onto a ledge
jutting out into a huge room with a pool, but don't drop down to the floor
just yet. First get your bearings. Ahead on the far (north) side of the room
is a tiered balcony with railings on both sides. At ground level on the same
wall is a small metal door. To the left (west) are two ledges with locked
metal doors. Below and beyond them, also on the west side, is another small
metal door at ground level. On the right (east) side is the highest balcony,
below which is a U-shaped walkway with a square pillar at one corner. On the
same side, there's also an opening with a ramp below it that leads down to
the pool and is flanked by two gargoyles. In the southeast corner (to your
immediate right) is a long, L-shaped ledge with a crevice below. Where to
start....

Walk out to the end of the ledge you're. You can probably kill 2 rats on the
ground below from here. Jump across to the short walkway ahead, from which
you can kill the 2 crocodiles in the pool. Return to the ledge near the
entrance. (You don't have to do this first, but it will save you some
difficulty later on when you enter the pool through an underwater tunnel.)

Take a running jump from the end of the ledge to the raised platform to the
left (if you're facing the entrance). Kill the rat lurking there, then walk
down the step and to the right. Grab the crevice ahead and traverse to the
left until you can drop down onto a block with some shotgun shells on it.
Turn and grab the crevice on the other side of the corner and keep going to
the left until you can drop onto the elevated walkway below. Turn around, go
to the other end of this walkway and climb onto the square pillar at the
corner. From the top of the pillar, take a standing jump onto the high
balcony. Go up the stairs with pistols drawn.

ROOM WITH METAL GRATING AND CISTERN SWITCH: Your buddy Pierre is waiting
inside on the right. Try and get behind him as quickly as possible, and he'll
run out the door and disappear. (Don't forget to use only the pistols on him
during this level, since you can't do any real damage until the end of the
next level.)

Don't pull the switch yet. It floods the cistern, and you still need to do a
few things above water.

(NOTE:  If you are coming to this walkthrough after flooding the cistern too
soon, it's all right. Just pull this switch again to drain it, go on about
your business and re-flood it again when you're ready. Others might want to
do this just for fun to see the interesting effect of the floating crocodile
corpses. They rise with the water but forget to sink when it recedes again. I
had fun making Lara wear one as a hat.)

Climb on the block in the near right corner (when Lara's back is to the
entrance). Turn around and take a standing jump to grab the raised arch at
the middle of the room. Pull up and, from there, take a running jump to grab
the next higher ledge. Pull up and collect a large medipak and some shotgun
shells.

Return the way you came to the other side of the room. (Take a standing jump,
not a running jump, down to the lower arch to avoid overshooting the landing
and losing health.) Climb from the stepped ledge into the inverted arch. Pick
up the small medipak, go to the top of the low ramp and climb into the barely
visible opening on the left. This is SECRET #1. Climb up three blocks to find
more shotgun shells. Continue to the slope. Slide forward and jump at the last
moment to grab the ledge ahead. Pull up, pick up 2 more boxes of shells, then
slide back down into the room below.

Climb over the low wall. Before jumping into the water, get rid of the 2 rats
lurking below. To do this, jump over the hole above the water at the middle
of the room once or twice. This should draw out the rats. Shoot them through
the opening in the grating. Then jump in and swim through the tunnel until
you can surface. Quickly climb out at the foot of the steps and kill another
swimming rat.

Go to the top of the stairs. Take a running jump to grab the gray block
opposite. Pull up, then take another running jump to grab the ledge where
you'll find the first RUSTY KEY.

Continue forward to a pit with 2 rats in it. Kill them from above. Then turn
around, drop and hang from the doorsill, traverse along the crevice to the
left and drop down to the green floor. Continue to the ramp and slide back
down to the main room.

MAIN ROOM OF CISTERN (AGAIN): Once on the ledge outside, turn left and take a
standing jump to grab the ledge above. Climb up to the top of the long,
L-shaped ledge and follow it around the southeast corner (toward the doorway
where you entered this area). At the end of the ledge pick up the second RUSTY
KEY. Drop down onto the stepped ledge where you killed a rat earlier and jump
back to the ledge near the entrance. Walk to the end and jump across to the
short ledge. From there take a running jump to grab to the ledge in front of
the first locked door on the left. Pull up and use one of the RUSTY KEYS to
unlock the door.

ROOM WITH TIERED LEDGES AND GORILLAS: Two gorillas wait in the side alcoves
toward the back. Advance and draw them out, then back up shooting. Or, enter,
turn around and climb up on the ledge above the door to kill them.

From the ledge above the door, take a running jump to the next higher ledge.
Pierre returns again at this point. You can either shoot it out from up here
or drop down and try and chase him out. Eventually he'll run off.

If you've dropped down, return to the second ledge. From there take a running
jump to grab the third, where you'll find a large medipak. Take another
running jump to grab the fourth and highest ledge. Pull up and walk towards
the edge. Turn around so Lara's back is to the alcove with the magnum clips
below. WALK backwards to the edge. Then WALK one step forward. Back flip and
Lara will land on the ledge. (Or walk to the edge, face forward, take one
step back, and swan dive onto the ledge. Ouch! Thanks to LordGroghe for that.)
 Pick up the clips. (NOTE: If you didn't find the MAGNUMS in the Colosseum,
you'll get them now instead of the clips.)

Now use a running jump and grab to get back to the highest ledge. Turn around
and this time take a running jump to grab the narrow crevice above the alcove
where you got the clips. Traverse to the right until you can drop down safely.
Follow the passageway, hop down onto the gray ledge, then go down and around
to the left, sliding down until you're on the flat spot above the final short
slide.

ROOM WITH SLIDES, LEDGES & CROCODILES: Kill the crocodile from above. Slide
down to the floor and immediately jump or climb on the block in the far left
corner to kill another crocodile. A third croc lurks in the passageway behind
the slides. Go in on the right side and back out shooting. When it's dead, go
all the way into the passageway, kill a rat and pick up a large medipak.

Return to the room, climb up the two blocks in the corner, turn around and
take a standing jump to grab the small ledge in the middle of the room. Pull
up and take a running jump to grab the corner ledge. Turn right and take a
running jump to the next ledge. Jump down to the ledge below. Now turn to
face the crevice in the wall. Grab it and traverse to the left until you can
pull up into the doorway.

PASSAGEWAY & ROOM WITH FIRST SILVER KEY: Throw the switch to open the door.
Enter cautiously—there are spikes and a couple of rats below. One rat won't
come out until you drop down, so kill the first one from above, hop across
the spike pit and drop down on the other side beyond the spikes. Then kill
the other rat.

Continue until you can drop down onto a block in a mossy room. Kill the rat
below from the block if possible. Hop down, enter the next room and kill
another rat. Climb the green stairs and from there climb to the ledge, then
to the higher ledge on the right. Go to the end of this ledge, turn right and
take a running jump to the ledge below. Pull up to the next ledge, turn right
and take a running jump to the ledge beyond. From here, it's a standing jump
into the alcove with the switch. Use it to open the door below.

Climb down and take the first SILVER KEY. Immediately roll and draw your
pistols for another shoot-out with Pierre. (Does this guy walk through walls,
or what?!) When he's gone, jump into the pool and swim through the underwater
passage to the next room where you can surface.

ROOM WITH RAT-INFESTED LEDGES & SECOND SILVER KEY: High up on the ledges are
a couple of rats. You'll be back in a bit, but to make your job easier then,
you can kill one or both of these guys now: Climb onto the low block in the
corner and jump up and down with pistols drawn until you get a lock on it.
Keep jumping and firing until it's dead. (Note the location of the high lever
and the small door with the other SILVER KEY behind it. You'll return here
soon.) Now jump back in the pool and follow the other, twisty passage back to
the pool in the main area.

MAIN ROOM OF CISTERN (AGAIN): If you haven't killed those crocodiles yet,
climb out of the water quickly and do it. If you have, keep swimming to pick
up SECRET #2: Swim into either of the openings on the west side. They connect
in a U shape. In the middle of the underwater tunnel, in a shallow depression,
is a set of magnum clips.

Climb out of the pool at the base of the ramp (on the east side between the
two gargoyles). Climb/jump up to the walkway above, and from there back onto
the balcony (on the east side) and into the ROOM WITH METAL GRATING AND
CISTERN SWITCH. Now pull that switch to flood the area.

Return outside and swim down to the north end of what was the pool, through
the small opening where you came out earlier. Follow the passageway back to
the ROOM WITH RAT-INFESTED LEDGES & SECOND SILVER KEY. If you killed at least
one of the rats earlier, climb out on the ledge with the dead rat and kill
the other from there. Pick up a small medipak on one ledge, a large medipak
and shotgun shells on the other. (NOTE: If you don't already have the SHOTGUN,
you'll find it here in place of the shells.)

Jump back in the water and pull the lever to open the door below. Swim down,
pick up the second SILVER KEY and the exit door opens automatically. Swim back
to the surface. Climb out of the water on the ledge near the right door of
the two that look alike (on the west wall).

SHAFT WITH SPIKES LEADING TO GOLD KEY: Unlock the door with the second RUSTY
KEY. Jump in the water and swim down through the spikes. (They're safe now
that you're in the water.) Take a right, then swim down and turn around.
There's a small opening ahead and to the left. Go through it, pick up a small
medipak and the GOLD KEY then exit. (The door opens automatically.)

Surface and climb out pronto, since there's now a third crocodile swimming
nearby. Kill it and head for the ornate balcony (on the north side).

ORNATE BALCONY NORTH SIDE OF MAIN ROOM: Climb up but before entering find a
movable block to the left of the entrance. Push it once and enter the room
behind, SECRET #3. Walk underneath the balcony to the far side of the ramp.
Position Lara with her back to the ramp. Hop back to make sure she's as close
to the ramp as possible. Then back flip onto the ramp and continue to hold
Jump to bounce up to the balcony. Pick up 2 sets of magnum clips and a large
medipak.

Return to the locked doors and use the 2 SILVER KEYS to unlock them. Go in
and climb on the square pillar on the right. Turn around and take a standing
jump to grab the ledge above the door. Pull up. Take a running jump to the
ledge with the gold keyhole. Immediately safety drop to the floor to get out
of the way of the angry gorilla. Climb back to the ledge above the door and
kill it from there. Jump back across and use the GOLD KEY to unlock the door
below. Don't drop down until you've killed the 2 lions that emerge. (You can
jump back to the other ledge to get a better shot if necessary.)

BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter the next
room. Advance cautiously. The checkerboard floor has a number of broken
tiles, some with spikes beneath. The far left break-away tile conceals a
small medipak, so be sure to drop in and pick it up. At the rear is a switch.
It opens the door to the right releasing 3 lions. You can pull the switch and
jump on the block to kill the lions. Or, don't pull the switch and wait to
get them from above in a moment. Or, you can skip the lions altogether, since
there's no reward in that room.

Go around to the right of the switch and find the movable block. Pull it
twice. (Behind it is the exit, but don't leave yet.) Go around to the side
and pull the block out toward the big room. When you can't pull any further,
go around the back and push it once more. Now you can use it to climb up to
the balcony.

Draw weapons and go to each end of the platform to lure out 2 rats. While
you're at it, pick up the large medipak and 2 sets of magnum clips. If you
like, go to the well-lit doorway and kill the 3 lions from above. Drop down
either into the lion room or onto the block you moved. If you go into the
lion room, there's a switch to open the door.

LEVEL EXIT: To end the level, jump into the green water-filled pit that was
behind the movable block.





                     ####################################
<-------------------#####      Tomb of Tihocan       #####------------------->
                     ####################################

           Items include the magnums if you didn't get them earlier

 =============                   =============                  =============
<  Kills: 17  >-----------------<  Items: 26  >----------------< Secrets: 02 >
 =============                   =============                  =============


Swim down and forward. When you reach the silver grate, swim down towards it,
turn around and swim forward until you reach a lever. Pull it to lower the
water level, turn around and swim back up to the surface. Climb out on the
ledge and use the switch to open the door to the right.

(NOTE: The most common problem in this area is confusion between the T-shaped
switch, which can only be used on dry land, and the broom handle-shaped lever,
which can only be used underwater. First you want the lever then, after the
water is drained, the switch.)

ROOM WITH FLOATING BLOCK: Draw weapons and proceed along the hallway and
through the door you just opened. Kill the crocodile in the next room. Notice
the block that looks like it should move but doesn't? It actually moves UP.
Here's how: Climb the green steps to the top and hop down on the other side.
Take a running jump from here to the greenish ledge next to the square block
at the top center of the room. Pull up onto this block on the right side,
taking care to avoid the darts that begin to shoot out from the walls and
across this block.

Turn to the right and take a standing jump from the corner of the block to
the ledge ahead. From here, take a running jump to the ledge just beyond the
dart pipe. Climb into the alcove and use the switch to raise the water level
again. Now that immovable block has floated up to the opening above. Swim
down to where the block was and retrieve a small medipak, then climb onto the
block and enter the passageway there.

Follow the passage to an opening and swim down and forward, down again
towards a silver grate, then forward to the underwater lever. Pull this to
lower the water level once again and speed up the water current. Return to
the opening above to breathe, then swim down and forward along a very long
passageway. With the current working in your favor, Lara will be swept along
to a room where she can surface.

TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb out of the water and kill a
rat. Pull the movable block out once and use it to climb up to the ledge
above. Then climb onto the square ledge above, then the rectangular gray
block. There are 2 doorways at the top of this room. Jump to the square block
near the doorway on the right, and from here jump into that doorway.

Draw pistols and proceed into the passageway. Pierre DuPont will be waiting
in the passage ready to do some damage. Shoot him a few times then back up
into the doorway. He should vanish when you do. If not, try the same again.
(You'll get to kill him at the end of the level, but for now conserve your
expendable ammo.)

Continue down the passageway, but don't run. You'll soon reach a pair of
chomping blades. Stand as close to them as you can without getting chomped.
Listen to the sounds they make and on the second "clang," run or take a
standing jump through them.

ROOM WITH CROC & PRESSURE PADS: Continue down the stairs and kill a crocodile
at the bottom. Pick up some magnum clips and 2 boxes of shotgun shells. Now
take a close look at the floor. There are 3 squares that look different from
the others—two in the northeast and southwest corners and one near the steps.
Step on all three pressure pads in any order to open a concealed door,
SECRET #1.

Inside is a small room with a low ramp, 3 angled blocks and a small ledge
above. Position Lara with her back to the ramp and her chest against the side
of the lowest angled block. Back flip onto the ramp and hold the Jump key,
and Lara will spring off the ramp then jump forward onto each of the 3 angled
blocks in turn, landing on the ledge at the end. Pick up the reward: a large
medipak and a box of shells. Drop down and return back up the stairs, past
the blades, to the doorway above the small pool.

TALL ROOM WITH LEDGES AND SWINGING BLADE (AGAIN): Hop down to the square block
and from there take a running jump across the gap to grab the edge of the
alcove. Pull up and pick up the shotgun shells. Jump past the blade to the
ledge on the right. The blade will now begin to swing. Turn and face it.
Stand Lara toward the right side of the ledge, just forward of the faint
line between the two floor blocks nearest the blade. As soon as the blade
begins to swing to the left, take a running jump past it to grab the doorsill
ahead. Pull up.

Follow the passage to a gap above a mossy room. Turn around and drop back to
grab the edge of the floor. Traverse to the right until you can pull up. Go
down the short passageway to a switch and pull it to flood the room below.
Drop down into the water and surface right there. (Don't swim ahead to the
opening near the stairs where you killed the crocodile earlier.) Swim to the
other end of the rectangular opening, climb out of the water and kill a rat.
Go to the end of this short hallway and jump into the water again. Swim down,
then up again through a twisty passage until you can climb out of the water
in a room with spikes on the floor.

ROOM WITH LION, GORILLAS & SPIKES: Stay on the step at water level until
you've killed the lion lurking in the room. In the U-shaped passageway on the
side of the room opposite the spikes you'll find a switch. Use it to open a
door above and awaken 2 gorillas. Return to the spike room and climb into the
alcove and onto the step. From here you should be able to kill the apes.

When they're dead, take a standing jump to grab the floor above and pull up.
Cross to the gap above the spikes. Take a standing jump to grab the crevice
to the left of the doorway and traverse right until you can pull up. Enter
the room and pick up a large medipak and a GOLD KEY. Take a standing jump
from the doorway over the spikes. Then drop down into the room below.

GOLD KEY LOCK: Climb into the alcove then out the other side, where you'll
find the keyhole your GOLD KEY fits. Use it to raise the blocks in the pool.
Take 3 running jumps and a standing jump to get across. Pick up the small
medipak to the right of the door before going in.

ROOMS WITH MOVABLE BLOCKS & LOCKED DOORS: Here you'll see a locked door with
two keyholes straight ahead, two closed doors on the right and another room
to the left beyond some square pillars. Inside the room on the left are two
more closed doors at floor level and a higher door. There are also 4 dark
squares on the floor with writing on them (pressure pads) and a movable block
between two of the pillars. Pull the block twice to position it on top of one
of the dark squares. Hop back and jump onto the block. One of the doors in
the other room opens, releasing a gorilla. Kill it from the block then go to
the room you just opened to get some magnum clips and shotgun shells.

Pull the block twice more until it is on the dark square below the high door.
Again, jump on the block. The door high on the wall opens, along with the
second door in the other room, which lets out another gorilla. Shoot it from
the block. When it's dead, turn and take a standing jump from the edge of the
block to grab the doorway. Pull up and enter cautiously. Another chomping
blade trap is in the way. Go past it as you did the last one, and take the
large medipak and RUSTY KEY. Coming back you won't be able to jump through
the blades without banging Lara's head, so run through instead.

Drop down and go around the other side of the block. Pull it twice onto the
dark square, hop back and jump on top of the blocks to take out the 4 rats
that come swarming out of the room on the left. Jump down and enter to find a
small medipak.

Go back to the block and move it onto the last dark square. This opens the
remaining door. Walk forward to the edge of the door sill. Then take a running
jump across and into the alcove to avoid being flattened by a pair of rolling
boulders. Pick up the second RUSTY KEY, then the small medipak in the boulder
path, and return to the far room with the locked door.

Don't forget to go into the other small room you opened to get some more
shotgun shells. Then use the two RUSTY KEYS to unlock this door. Here you'll
find a long ramp leading down to an underground lake.

LONG CHUTE AND SECRET ROOM: Before sliding down, pick up a secret. Save your
game if you can. Then position Lara at the right side of the doorway facing
down the ramp. Turn her about 30 degrees to the left then take a standing jump
forward to the spot just beyond the high angled block. Keep holding the Jump
key, and she'll take a series of 5 jumps off the rocks flanking the ramp to
land in a doorway.

Ahead is a rectangular room with 5 break-away tiles jutting out from the two
sides—two on the left, three on the right—and an alcove at the far end
opposite the entrance. Stand in the middle of the doorway nearly at the edge
then do the following series of jumps to land on the tiles: standing jump
forward, side flip to the left, jump forward, jump forward, side flip right,
and jump forward to land in the alcove. If you fall through you can climb out
easily, but you'll have to reload a saved game to try for the secret again.

Once in the alcove, pick up SECRET #2, clips for the magnums and Uzis. Drop
down, cross the room, climb out and continue down the slide to the lake.

UNDERGROUND LAKE: Swim forward without hesitating. On the far side of the
lake is a square gray ledge on which you can climb out. Kill the crocodile in
the water below, then turn around and enter the passageway. Climb up the
rocks until you reach a gap high above the lake. On the far side you'll see a
switch. To the left is a flat block with slopes on two sides. Walk up this
block, turn around, slide down the back and grab the edge. Pull up and
immediately back flip to land on the square ledge behind. Turn around and
pull up near the switch. Use it to open an underwater door.

Slide or dive down into the water, turn around and swim to the right through
a twisty tunnel to the other side of the lake. Surface and face the temple
door, which is flanked by two centaur statues. Swim down and around the right
side of the underwater column that holds up the walkway in front of the
temple. Here you'll find a well-concealed underwater passage. (If Lara is
treading water facing the centaur statue on the right, the passage is below,
ahead and just a little to the left. There's a pointy, light-colored rock
overhanging the opening.) Swim into the passageway, through the door you just
opened, and into a room where you can surface. Pull the switch here to open
the door of the tomb. Swim back to the lake but don't climb out right at the
entrance. Instead, go to the left side and climb out onto the sand.

Draw weapons and cautiously approach the door. The centaur statue on the left
comes to life and begins to hurl fireballs. Back flip onto the flat sandy
area. When you see it launch a fireball, side flip out of the way. Keep
shooting and eventually it will explode. Alternately, run past the statue
into the building. It will animate as you pass, then you can kill it from
inside, using the doorway for cover.

TIHOCAN'S TOMB: Once inside the tomb, prepare for your final showdown with
Pierre. This time you can use the magnums, if you've got them, to take him
down fairly quickly. When he's dead, relieve him of a GOLD KEY, the SECOND
PIECE OF THE SCION that he took from the pedestal at the center, and his
MAGNUMS. (You won't have two sets of magnums if you've already got them, but
the pick-up will be added to your total.)

Now, if you haven't done so already, you can go back outside and take on the
second centaur. Once you awaken it, it's easy enough to kill it from the
safety of the doorway. It won't come inside. Just get a lock on it, hold that
Action key and be sure to side flip whenever it launches a fireball.

Lastly, use the square blocks to boost Lara up to the ledges on the side of
the Scion room to pick up 2 sets of magnum clips. Then jump over to the
balcony at the back of the room. Pick up a large medipak. Then use the GOLD
KEY you lifted from Pierre in the lock up here to open the door below. Drop
down and enter Tihocan's tomb to finish the level.

Lara enters the crypt. She examines the hieroglyphics on the wall and reads
aloud: "Here lies Tihocan. One of the two just rulers of Atlantis, who, even
after the curse of the continent, had tried to keep rule here in these barren
other lands. He died without child, and his knowledge has no heritage. Look
over us kindly...Tihocan."



                     ####################################
<-------------------#####      City of Khamoon       #####------------------->
                     ####################################

           Items include the magnums if you didn't get them earlier

 =============                   =============                  =============
<  Kills: 15  >-----------------<  Items: 24  >----------------< Secrets: 03 >
 =============                   =============                  =============


First, a slideshow: Lara pieces together the two parts of the Scion she has
collected, and receives a vision. She sees a swirl of images suggesting—if we
stretch our imaginations a bit—the ancient civilization of Atlantis with its
golden pyramid and its three mysterious rulers. Each holds a piece of the
Scion which, when assembled, releases a tremendous rush of power. Following
this, Lara catches a glimpse of a hideous creature, followed by two of the
rulers taking the Scion from the third. There is a bright flash from what may
be an asteroid impact (the picture on the tomb wall also suggests this). Then
the Scion is divided and scattered across the globe. Apparently one piece
lands in Egypt, as this is where Lara goes next. The vision ends and we see
Lara speeding off across the desert on her motorcycle.


As soon as you have control of Lara, go forward to the drop-off. Turn around,
drop and hang from the ledge, then drop and grab the crevice just below. (If
you miss the crevice, climb up onto the block to grab it.) Traverse to the
right until you can drop into the alcove. Throw the switch there to open the
door below. Drop down, enter and pull the carved block three times. Go into
the opening behind it and retrieve some magnum clips and a small medipak.

Climb out of the trench and go to the second movable block in the alcove
above. Pull it once, go around on top of the first block and pull the second
block over it into the room (three times in all), then go around it and push
it once so it's next to the tall square pillar. Climb up the block, then the
pillar. Grab the crevice above, traverse to the right and pull up into the
opening.

Stay on the sandy ledge in the opening to kill a black panther running around
in the cave beyond. Climb up onto the ledge above the opening and pick up
another small medipak and magnum clips. (NOTE: If you didn't find the MAGNUMS
earlier, you'll get them here instead of the clips.)

OPEN AREA WITH SPHINX & OBELISK: Drop down and continue forward toward the
sphinx. Kill your first mummy from the opening before siding down to the area
at the base of the sphinx.

Take a little swim in the pool and pick up 2 sets of magnum clips on the
bottom. Climb out of the water near the palm trees. Use the low step to climb
up to the wall, and from there take a running jump to grab the top of the
tall pillar at the center of the pool. Pick up the shotgun shells and jump or
dive back into the water.

This time, climb out near the sphinx and get up on the movable block between
its paws. (No need to move it yet.) Pull up to the chest, then walk around to
the back of the head. Climb up and retrieve a SAPPHIRE KEY and some more
shells. Return to the block in front and pull it out. Behind it you'll find a
small door, which you can unlock with the SAPPHIRE KEY.

AREA BEHIND THE SPHINX: Enter and follow the hallway to a room with pharaoh
statues flanking a narrow passage. Climb onto the first block on the right
and pick up a small medipak. Hop over to the next block and draw weapons to
kill a panther that emerges from one of the alcoves ahead.

Go to the far end of the room and into the sloping hallway on the left.
Advance with weapons drawn until another panther charges. Either back flip
down the hall shooting, or roll and run, jump to the far block and kill the
panther from across the gap.

OPEN AREA WITH POOL & CAT TEMPLE: Continue up the hallway, then to the left.
You'll come out above a large room with a pool and a temple. Kill the
crocodile from above. Then drop down and go forward down the long passage
below where you were just standing. At the end, you'll find a large medipak.

Exit the hallway and go to the ramp to the right. Run up and when you see/hear
the boulder begin to roll down from above, run or side flip off the ramp.
(You need to trip this trap now, since later you'll be dropping from the roof
and don't want to get flattened.)

Go to the northwest corner of the sandy room, beyond where the boulder landed.
Climb up as far as you can then take a standing jump up the sandy slope to
land just to the right of the square pillar in the corner. Down and to the
right of the pillar is SECRET #1, a dark depression containing a large
medipak and magnum clips.

POOL & BLUE ROOM WITH MANY LEDGES: Climb out and head for the pool. Jump in
and follow the underwater passage to a lever. Pull it to open the nearby
door, swim through and climb out as quickly as possible. Kill the crocodile
in the water. Pull up to the walkway above. Push the carved block twice toward
the steps (east). Climb on it and take a standing jump to grab the ledge
above. Pull up, go to the top of the stairs, turn around and pull up into the
opening above. Use the switch there to extend a gold ledge above the pool
room.

Climb down to the movable block and push it twice more toward the steps, go
around to the right side and pull it once, then climb over it and push it
once more. Take a running jump off the top of the block to grab the ledge next
to the second movable block. Pull up and push this block once to reveal an
opening. Enter the room beyond.

Draw your weapons because there will be a mummy waiting inside. Or, after
pushing the block once, hop back several times and safety drop from the end of
the ledge to the ledge below. Climb up on the other movable block to shoot the
mummy from safety. Then climb back up to enter the room.

Throw the switch to open the trapdoor above the gold ledge. (You can also get
a glimpse into the next room through the window opposite the switch. Inside
is another SAPPHIRE KEY on a pedestal.) Return to the walkway, push the block
once more and climb onto it. Take a running jump to the gold ledge, then pull
up into the opening above. Use the switch here to open the trapdoors next to
the cat statue in the temple below.

LEDGES ABOVE CAT TEMPLE AREA: Walk out to the opening above the main area.
Jump to the L-shaped stone ledge on the left. Walk to the opposite end and
take a running jump to the slightly sloped stone ledge beyond. Near the stone
pillar is a set of magnum clips. Get them then slide down the long slope to
the flat ledge below. Pick up the small medipak.

Walk to the corner of the ledge nearest the stone overhang. Line Lara up with
the silver )O( ornament in the opening above.* Take a running jump to land on
the stone overhang. Kill the second crocodile that emerges below, then take a
running jump to the roof of the temple. Pick up the magnum clips. Climb onto
the angled block at the front left corner of the roof. Again, line Lara up
with the silver ornament in the room above. Now take a running jump to land
on the doorsill above the ramp. Pick up some Uzi clips. This is SECRET #2.
Safety drop down onto the ramp. (You did trip that boulder first, right? If
not jump to the side immediately or it's Lara pancakes for breakfast.)

INSIDE THE CAT TEMPLE: Go to the temple with the cat statue and drop down onto
the blue block in one corner of the opening. From there, drop to the floor.
The dark corner with the sand-colored tile is a trap—nothing at the bottom
but deadly spikes. Instead go through the other (south) doorway, pick up the
magnum clips in the alcove and drop down through the opening in the floor. Go
around to the left and pull the switch in the alcove to open the trapdoor
above, letting in some light.

Now you can see, and kill, 2 panthers in the room below. Get the magnum clips
in the alcove behind the small cat statue, then safety drop down into the
room below. Ready weapons. (I prefer the shotgun here.) The door on the right
opens as you cross the room and 2 more panthers emerge. It's generally easier
to just keep moving and shoot them, but if you're desperate, you can also
climb up on the block on the far side of the room.

Pick up the large medipak at the end of the corridor from which the cats came.
Climb up on that block now, then to the ledge above. Cross the bridge to the
platform around the square pillar. Another 2 panthers come out of the second
door below. It's possible to kill them from the bridge, but this will take
time. If your jumps are up to par, go to the back of the platform and take a
running jump to grab the ledge on the right with the cat statue. You'll get a
better shot from here. Or drop down onto the block you used to climb up to
the bridge. This is also a safe spot. When the panthers are dead, climb into
the alcove behind the statue for SECRET #3, a box of shotgun shells. Drop
down and retrieve a small medipak from the passageway where the panthers came
out. Climb back up the angled block to the ledge.

LARGE, SANDY ROOM WITH MUMMY: This time enter the passage ahead. Ready
weapons because when you reach the end of the serpentine passageway, you'll
meet a mummy. I have found the best way to deal with this critter is to run
past it into the large room beyond. If it gets Lara cornered in the narrow
hallway, she'll take a lot more damage. If you have shells to spare, use the
shotgun (three clean shots will take the mummy down). Otherwise, just keep
firing, jump and roll as needed, and don't hesitate to hit that Escape button
and use a medipak.

When the mummy explodes, head for the high doorway—the only other accessible
opening out of this room. Follow the passage to the room above. Here you'll
find the second SAPPHIRE KEY on a pedestal. Take it and climb to the top of
the sand pile. Continue ahead and you'll emerge above the room with the
pharaoh statues where you were earlier. Hop across the ledges, pick up the
magnum clips, then jump and climb to the switch across the way. Use it to
open a trapdoor dumping a load of sand into the previous room.

LEVEL EXIT: Return back across the ledges and around the corner to the door
above the LARGE, SANDY ROOM. To avoid injury, safety drop into the opening
and slide down the slope. Then turn around and go up the slope just to the
right of the one you came down. At the top is a room with gold doors. Use the
SAPPHIRE KEY to open them and exit the level.




                     ####################################
<-------------------#####     Obelisk of Khamoon     #####------------------->
                     ####################################

            Items include the magnums if you didn't get it earlier

 =============                   =============                  =============
<  Kills: 16  >-----------------<  Items: 38  >----------------< Secrets: 03 >
 =============                   =============                  =============


Enter and head to the right. Go down the sandy steps then climb up to the
doorway on the left. Hop down on the other side and follow the passage to the
end. Note the locked door on the left. Go through the doorway on the right
into a room with 4 movable blocks set under square columns and also a gold
door high on one wall. Through the windows on the left you can see the tall
column with the artifacts.

ROOM WITH FOUR MOVABLE BLOCKS: You really only have to move the leftmost
block, but if you want all the kills and pick-ups, do them all. First, move
the rightmost block to the side. Enter the hall you've uncovered. When the
panther emerges, hop back firing. (Alternately, pull the block straight out
several times so you have room to maneuver. Then, advance just into the
hallway, roll, run back out and jump into the block, where you can shoot the
cat from safety.) Once the cat is dead, go to the end of the hallway for a
small medipak. Then return and move the block under the gold door.

The next block to the left has only a panther behind it, no goodies. If you
want all the kills, do this one the same way as the first.

Now move the third block (second from left) and enter the passage beyond.
Drop and hang from the opening in the floor to draw out a panther in the room
below. Pull up and shoot it from the opening. Or, drop down, slide down the
angled block, drawing weapons, and kill it down below. (If you want, you can
climb onto the block where the cat can't reach.) Use the switch to open the
door above. Climb the steps, pull up onto the block and grab a small medipak,
then climb to the ledge above. Climb to the highest carved block and take a
running jump to the doorway. Pick up the magnum clips behind the door, then
drop down through the opening in the floor to emerge near the room where you
started.

Move the fourth block. In the short passageway is a water-filled opening.
Swim down, following the passage, until you can surface. Climb out quickly
and shoot the crocodile in the water. Take another swim and find some magnum
clips and a small medipak on the bottom, and a SAPPHIRE KEY on one of the
corner ledges.

Return to the main room the way you came. Exit and use the SAPPHIRE KEY in
the keyhole you saw as you came in. This opens the carved door to the BIG
ROOM WITH COLUMN AND FOUR BRIDGES and also the raised gold door in the room
with the movable blocks. Climb onto the block and go through the gold door.

ROOM WITH MUMMY, CHAIRS & GOLD FILIGREE WINDOW: Go around the corner and a
mummy in the next room will awaken. Run past it into the room, then roll and
do your best to take it out quickly. Use the switch in the left window to
lower the BRIDGE TO THE EYE OF HORUS.

(NOTE: If you're desperately low on health, you can speed back to the block
room and try and kill the mummy later on from outside near the tall column
with the artifacts. However, you will need to go up into the hallway to
awaken it first.)

BIG ROOM WITH COLUMN AND FOUR BRIDGES: This room is illustrated in the
diagram called 'Obelisk of Khamoon Bridge Diagram'. It isn't to scale and
doesn't include all the side rooms, but it may help if you get disoriented.

Go through the window on the right and take the EYE OF HORUS from the column.
You'll receive a vision of an underwater door. This is in the pool below the
column. Drop into the water and pick up some magnum clips on the bottom.
Climb out onto the ledge below the tall column with the artifacts to find a
box of shotgun shells. On the south wall (opposite the carved door) are a
series of alcoves separated by bluish stone blocks. The rightmost alcove is
actually a door. Enter, slide down the ramp to a doorway. If you don't jump
down into the room yet, you can kill the 2 panthers from safety.

TALL ROOM WITH LEDGES: Hop down into the room, go up the stairs, then climb
onto the block above. Turn around and take a running jump to the next higher
block. Turn around, take a running jump to grab the ledge and pull up. Walk
forward and pull up onto the next ledge. Take a running jump to the ledge
ahead and another to the (southeast) corner ledge.

Drop to the ledge below and pick up the large medipak. (Unless you want all
the kills, you can skip this next bit, since there are no goodies involved.)
Drop and hang in the doorway to rouse the 2 mummies in the room below. Pull
up and kill them from the doorway.

(Alternately, slide down the ramp, roll, run to the window ledge on the right
of the slide and kill the mummies from here. When you're ready to exit, jump
from that window ledge to the ledge to the right of the corner. Then take a
running jump to grab the short ledge with the block. Climb on the block, take
a running jump to grab the next ledge—above the steps. Pull up onto the ledge
above, turn around and take a running jump to the L-shaped ledge in the
northeast corner—the one with the tall block in the corner. Skip the next
paragraph and continue the walkthrough.)

If you've done the drop-and-hang routine to kill the mummies, jump from the
ledge near the door to the top of the pillar. Then take a running jump to the
ledge ahead. Pull up to the ledge above on the right, then take another
running jump to the L-shaped ledge with the corner block.

Climb from the block onto the next higher ledge. Take a running jump to the
large, square ledge ahead. Take another running jump to grab the block at the
top right of the stone steps. Pull up, walk down one step and pull up onto
the ledge at the doorway. This will awaken a mummy at the top of the stairs.

STAIRS WITH MUMMY & ANKH BRIDGE SWITCH: Try to kill the mummy as it comes
down, or jump back down to the steps below the ledge and do it from there. At
the base of the stairs on the left is an ivy-covered ledge. Here you'll find
the switch to drop the BRIDGE TO THE ANKH. After using the switch, step down
at the left of the switch. Then drop down to the fenced ledge below. Pick up
a small medipak and 2 sets of magnum clips. (NOTE: If you don't yet have the
MAGNUMS, you'll get them now in place of one set of clips.) Climb back out
near the switch.

Now go to the top of the stairs, where that last mummy came from. Here you'll
find a gold door, which you can't open yet, and an opening in the floor. Drop
through the opening, slide down the ramp and advance, with weapons drawn, to
either of the openings in the opposite wall (they connect). A panther will
charge. Back out shooting and, when it's dead, enter and pick up some more
magnum clips.

SLOPE-TO-STEPS ROOM: In the rightmost alcove on the opposite wall is a
switch. Use this to change the first (lowest) slope into steps. Climb to the
fourth step and jump to the ledge on the left. Pick up the shotgun shells and
jump back to the steps. Go up two more steps then drop down to the pale blue
platform on the left. Notice the second slope here but, for now, go through
the doorway to a ledge on the east side of the BIG ROOM WITH COLUMN AND FOUR
BRIDGES. Halfway up the stairs you'll find a large medipak. At the top is
another switch. Use this to change the second (middle-level) slope in the
previous room into steps, but don't return there yet. First, turn and hop
down to the ledge below the switch. Go through the (north) door opposite the
SCARAB (this bridge is still up).

ROOM WITH MUMMIES & SARCOPHAGI: Once inside the room, turn left, go up the
steps, then climb down the blocks toward the ground. When you reach the
lowest block, drop and hang, let go to drop to the floor, then immediately
pull up. You will have awakened 2 mummies, which you can then kill from this
block. (It's important to do this ahead of time, since you'll need to drop
down on the other side of this room in a few minutes.)

Climb back up the blocks. Then hang from the ledge on the west wall and
traverse to the right, under the tan block, and pull up. Climb onto the ledge
with the pillar. At the rear is SECRET #1, a room containing a large medipak
and magnum clips. Exit on the other side of the pillar and take a running
jump to the small, square ledge ahead. From there, jump to the next ledge, go
to the end, then jump to the long ledge on the right. Follow it to the end to
get a box of shotgun shells.

Go back to the gap between the first long ledge and the small, square one.
Drop down to the flat spot below, then drop again to the block below. Hang
and traverse to the right until you reach the (southeast) corner. Let go of
the crevice. Turn and drop again, then traverse to the right again until you
reach the next (southeast) corner. Drop to the square ledge below. Turn
around and take a running jump to grab the top of the block ahead. Pull up
and go through the doorway on the left, to a fenced ledge overlooking the BIG
ROOM WITH COLUMN & FOUR BRIDGES. Here you'll find a switch, which you can use
to lower the BRIDGE TO THE SCARAB.

Return through the doorway. Take a running jump back to the corner ledge and
drop down into the room with the sarcophagus. Climb up the blocks on the
other side of the room (from which you killed the mummies) and exit where you
came in.

BIG ROOM WITH COLUMN & FOUR BRIDGES (AGAIN): Cross the bridge to get the
SCARAB. Take two standing jumps from bridge to bridge and pick up the ANKH on
the other side of the obelisk. With each artifact, you'll get another watery
vision. (Guess these things have something to do with that door in the pool
below, eh?) Walk across the ANKH BRIDGE, turn left and go to the end of the
fenced ledge. Jump the gap and re-enter the SLOPE-TO-STEPS ROOM, which will
be on Lara's right (east).

(NOTE: You won't be able to do the above if you didn't kill that first mummy
and lower the EYE OF HORUS bridge yet. In this case, you'll get the remaining
artifacts all at once at the end. For now, return across the SCARAB BRIDGE,
take a right and climb up near the switch in the corner. Use the switch to
change the middle-level slope into steps if you didn't already do this. Then
go down the steps to the door of the SLOPE-TO-STEPS ROOM.)

SLOPE-TO-STEPS ROOM (AGAIN): If you haven't already used the switch to change
the middle-level slope into steps, then do that now. (The switch is just
outside and to the right, at the top of the steps in the northeast corner of
the BRIDGE area.) Climb the block steps. When you reach the top, turn to the
right and take a running jump to grab the narrow crevice. Traverse to the
right and drop to the gold blocks. Go around to the other side and drop down.
Enter the room and throw the switch to change the slide just outside into
steps. Climb to the top. Another mummy waits in the room above. To kill it
safely, jump in place to get a pistol lock on it, then keep jumping and
firing until it explodes.

SEAL OF ANUBIS BRIDGE SWITCH: Climb up into the room. Pick up a small medipak
behind the silver )O( ornament. Then use one switch to lower the BRIDGE
LEADING TO THE SEAL OF ANUBIS, and the other switch to open the gold door. Go
through it to emerge in the room at the top of the stairs (where you killed
the mummy earlier).

Descend the stairs, turn right onto the greenery-covered ledge (near the ANKH
BRIDGE SWITCH, which you used earlier) and walk forward past the three
columns. Here you'll find a block that juts out toward the obelisk. You'll
need to take a running jump to reach the top of it. Use the Look key to help
set up the jump. When you hop back you won't be able to see where you're going
because the camera will shift to behind the pillar, but trust Lara to get it
right. Press Forward and Jump (no grab) and you'll just make it to the top of
the obelisk. This is SECRET #2, the prize a small medipak and Uzi clips.

Now turn and set Lara up for another running jump—this time from the obelisk
to the pillar with the silver )O( ornament below. Lara will take a little
damage on this one, but it's worth it for the reward—a large medipak and 2
sets of Uzi clips. This is SECRET #3.

BIG ROOM WITH COLUMN & FOUR BRIDGES (YET AGAIN): Drop down onto the walkway
in front of the bridge leading to the EYE OF HORUS. (You did kill that mummy
before, right? If you didn't lower the first bridge and get the EYE, you'll
have to do that now.) Jump over the bridges to the far side to get the final
artifact, the SEAL OF ANUBIS, and observe the underwater door below the
obelisk opening.

THROUGH THE UNDERWATER DOOR: Drop into the water and swim through the door.
Below is a long passage with alcoves along both sides. In the second set of
alcoves on the left is a set of magnum clips. Get those and resurface for air
if you need to. Swim down again and forward to the third set of alcoves. Here
you'll find shotgun shells and a small medipak. If you have at least half
your air left, continue; otherwise go back to the pool to breathe first.

At the far end of the underwater tunnel, turn right and keep going forward,
then up, to a pool where you can surface. On the bottom are some goodies: a
small medipak, shotgun shells and magnum clips. Now get ready to kill that
mummy. The safest way I found was to swim toward the corner of the pool
opposite the raised doorway. If you tread water there for a little while, the
mummy will come toward you. When it does, swim quickly underwater to the
opposite corner, climb out, run to the ledge to the left of the doorway and
pull up. Kill the mummy from safety. Pick up the 2 sets of magnum clips on
the ledge. Now head for the doorway.

Follow this hall, past the pharaoh statue room on the left, to a sandy room.
There's another mummy below, which you can kill from the doorway. When it's
dead, drop down, get a large medipak lying on the ground at the left side of
the sand pile, then climb to the ivy-covered doorway on the other side. This
leads back to the area by the sphinx.

OPEN AREA WITH SPHINX & OBELISK (FROM PREVIOUS LEVEL): Climb down and head
for the obelisk by the pool in the far left corner of this area. On the way,
take a little detour to the room between the sphinx's paws to pick up an
extra box of shells. (It wasn't there before. Maybe one of the panthers
dropped it.) Place the artifacts in their proper spots on the pillar to open
the exit, which is on the other side of the sphinx.





                     ####################################
<-------------------#####   Sanctuary of the Scion   #####------------------->
                     ####################################

            Items include the magnums if you didn't get it earlier

 =============                   =============                  =============
<  Kills: 15  >-----------------<  Items: 29  >----------------< Secrets: 01 >
 =============                   =============                  =============


Go down the stairs. The doors close behind you. Pick up 2 sets of magnum
clips at the base of the stairs. (NOTE: If you didn't find the MAGNUMS
earlier, you'll get them here instead of one of these sets of clips.)

LONG STAIRCASE WITH MUTANTS: Notice the closed gates. You'll be returning
later. Advance up the stairs and 2 Atlantean mutants will start down. Back
flip shooting, and continue to side flip if necessary to avoid their attacks.
When they explode, go to the room at the top of the stairs. Pick up more
magnum clips in the dark on the right. Climb up the blocks and through the
opening in the ceiling to emerge on the back of a sphinx.

HUGE CAVE WITH SPHINX: Cross over the left shoulder to the front and hop down
to the ledge there (the sphinx's collarbone?). Another mutant will be running
around on the sand below so don't go all the way down yet. (You'll be seeing
more of these shortly. Some throw fireballs; others spit dangerous goop of
unknown origin. You need to avoid both.) Use the ledge for cover and shoot the
mutant until it explodes. If you're low on health, climb back up onto the
sphinx's back and pick up the large medipak on the raised path at the rear.
Then slide down the side of the sphinx to the ground. Otherwise, just jump
down onto the paw and from there to the ground. (You can get the medipak
later.)

Between the sphinx's paws are some magnum clips and a closed door. In the
southwest corner of the cave, opposite the sphinx's left paw, is a light-
colored block just the right height for climbing. Get on top of it then take a
standing jump to the angled block to the right. Take a running jump to grab
the next block and pull up. Now climb up onto the next block, which is
directly opposite the sphinx. Turn to face the cave wall, then turn a little
to the left and take a standing jump to grab the next, slightly higher block.
Pull up and then climb onto the next higher block. Take the magnum clips off
the block to the right.

[NOTE: Alternately, you can take a longer route here: From the flat block
directly opposite the sphinx, jump to the flat ledge on the right (when
facing the cave wall). Climb up onto the block ahead. Then grab the horizontal
crevice in the cave wall, traverse to the left as far as possible and drop
onto the ledge below. Climb up the blocks on the right to the ledge above and
follow it back along the cave wall (above the horizontal crevice), jumping
the gaps, until you come to the magnum clips.]

After picking up the magnum clips, make your way along the cave wall toward
the gold switch: First, climb onto the angled block and then jump the gap to
land on the next flat block. Do the same again and continue down and to the
right. (Pick up a save crystal on the way.) Use the switch to open a door
down below, turn and ready weapons. A winged mutant flies in from the far
side of the sphinx. Try and kill it before it gets to Lara, or it may knock
her off the ledge. If necessary, you can head for the corner to the right of
the switch. There isn't much room to maneuver there, but it's more difficult
for the mutant to push Lara. Also, be sure to begin with at least half
health. If the mutant explodes close to Lara, she'll take some damage.

When the coast is clear, face the switch, then jump to the ledge beyond and
to the left. Pick up the shotgun shells. Take a running jump to grab the next
high, jutting ledge. After picking up more shells, take another running jump
to the next ledge. You can see the gold door above and a bit to the left.
You'll need to open it next. But first go after a secret.

SECRET ON INVISIBLE PLATFORM: The following sequence is shown in this series
of screenshots. When standing on the jutting ledge after the one with the
second box of shotgun shells, turn (north) to face the side of the sphinx. If
you use the Look button and rotate Lara's vision, you can catch a glimpse of
a dark object outlined against the lighter background of the sphinx's
headdress. This is the SECRET #1, the UZIS, floating on an invisible
platform.

To get there, set up a running jump as usual: Walk Lara to the edge of the
jutting ledge and line her up facing the side of the sphinx squarely (i.e.,
facing due north). Hop back once, then press Forward and Jump to make Lara
take a running jump. Press Action in the air to grab the edge of the
invisible platform and pull up. Hold the walk button while on the invisible
platform. This way you can maneuver Lara around without fear of her stepping
off the edge accidentally. Pick up the guns. (At the same time you get some
clips to go with them.)

After the secret chime sounds, 2 winged mutants fly in from the other side of
the sphinx. If you use the Uzis, you should be able to kill both before they
get close enough to push Lara off the platform. If you want to conserve ammo,
you can quickly descend from the platform (next paragraph) and kill them with
pistols or magnums from below.

To get down safely, turn around to face the rock wall (south) and take a
running jump from the invisible platform to grab the left (lower) side of
jutting yellow ledge (the same ledge you jumped from to get here). Again, use
the walk button to help you maneuver around the ledge and set up the jump. If
you miss grabbing the edge, Lara will land on the flat spot just below,
taking a minor amount of damage. If you do grab the ledge, let go to drop
down to that flat spot. Kill the winged mutants from here if you didn't do so
before. Then drop/slide to the ground.

Go to the northwest corner of the cave (on the far side of the sphinx, to the
left side when facing it). Here you'll find a SANDY AREA WITH SQUARE PILLARS
of various heights. Climb onto the lowest one that you can. Take a running
jump to the next low block near the cave wall. Pull up onto the ledge above.
Stand so the tallest pillar is on Lara's left and take a running jump to the
second tallest pillar, then another running jump to the tallest. Pull up onto
the jutting ledge. Walk forward and turn left. Advance slowly as there is a
metal jaw trap just around the corner. Time a jump through it, pick up the
small medipak and follow the walkway around to the right toward the switch.
Be careful to jump the gap in the path just before the switch.

Throw the switch to open the gold door you saw earlier. Another flying mutant
approaches from the southwest. You can kill it from this ledge, but I found
it easier to make a quick descent and shoot it from the ground. Take a
standing jump down to the ledge with the large medipak. Turn around and
safety drop from the side of the ledge nearest the sphinx. Drop and slide
down the rocks to the ground, pressing and releasing Action as you go to help
break Lara's fall.

SIDE AREA WITH STAIRS, POOL & BRIDGE (FIRST ANKH): Now go to the door at the
left (north) side of the sphinx, when facing it. Pick up some magnum clips on
the ground near the door and enter. Walk forward to a slope above a pool.
Turn around and slide down backwards, grabbing the end of the slope. Traverse
to the left and drop onto a ledge. Pick up the magnum clips and climb into
the opening above on the left.

Climb the block steps. At the top, turn right (before a second set of smaller
steps), climb down some more blocks and jump into a second pool. On the bottom
you'll find a GOLD KEY. Climb back up the block steps, turn left and continue
up to the ramp. This time slide facing forward and jump at the very last
moment to grab the bridge ahead. If you fall into the water, reload your
saved game or climb back up and try again.

Once on the bridge, use the GOLD KEY in the lock to open the door at the
opposite end. A centaur mutant stands guard inside. If you take just a few
steps toward the doorway, you should be able to target the centaur without
prompting it to attack. (If you get too close it will begin to hurl
fireballs.) Once you get a lock on it, step back toward the wall with the
keyhole. Keep shooting as it runs past the door and it will eventually
explode. When it does, go into the room and pick up a small medipak from the
floor and the ANKH from the pedestal.

To get back to the SPHINX CAVE, jump into the water, climb out on the
landing, climb the block steps, turn right and go down more steps and into
the other pool. Climb out of the water on the other side, go up the steps and
turn left toward the exit.

HUGE CAVE WITH SPHINX (AGAIN): Once outside, return to the southwest corner
of the cave near the sphinx's left paw and climb onto the same light-colored
block you did before. Jump and grab the next block to the right. Pull up,
turn around and take a standing jump to grab the ledge ahead. Pull up. Now go
forward along the sandy ledges, turn left and pick up the magnum clips.
(You're now below the first switch you pulled earlier.)

Angle Lara to the left and take a standing jump over the gap to continue.
Keep going to the next gap and take another standing jump to the left.
Continue toward the back wall of the cave (i.e., the east wall behind the
sphinx). Jump the gap then climb up the low blocks on the right. From here
you can see the open gold door above and to the left. Take a standing jump
into the dark opening ahead. Enter the dark passageway, turn left and climb
two low blocks. (You're now facing the side of the sphinx.) Take a diagonal
standing jump to the right. Climb the rocks to the gold door.

ROOMS HIGH ON EAST SIDE OF CAVE (SECOND ANKH): Enter and go to the right.
Find the movable block—the middle one, which is much brighter than the
surrounding blocks—and push it through to the other side of the wall. Go
around the wall, climb onto the block and from there to the ledge. There's
another centaur in the room beyond. Take a few steps toward the door with
weapons drawn, get a lock on it, then move back and toward the left edge and
just keep shooting as it runs past the opening. As with the last centaur, if
you don't get too close at first it won't throw fireballs, and you'll be able
to kill it easily. When the mutant explodes, enter and pick up another small
medipak and ANKH.

Climb down from the wall, exit through the gold door and slide down the ramp
on the right. Another mutant lurks on the back of the sphinx. You can use the
pointy block for cover if you like. (If you didn't pick up the large medipak
on the path earlier, get it now.) Hop down onto the sphinx's back.

ON TOP OF THE SPHINX: Get up on the low angled block on the right and from
there take a running jump to grab the ledge at the back of the sphinx's head.
Pull up and climb to the top of the head. Place one of the ANKHs in the
receptacle here. Go around to the other side of the head, hop down onto the
ledge there and put the second ANKH in place. This opens the door between the
sphinx's paws.

(NOTE: If you haven't already gotten SECRET #1, the Uzis and some clips, you
can do that now. See the note "Alternate Method for Getting Uzi Secret" at
the end of this walkthrough.)

UNDERGROUND POOL BENEATH THE SPHINX: Climb down to the ground and head for
the door between the sphinx's paws, which is now open. Enter and fall into a
small underground lake. Here you'll find 2 submerged statues of what looks
like the Egyptian god Anubis (jackal head, human body). Swim down between the
two statues and pick up some Uzi clips on a ledge. Also get the box of shotgun
shells on the lap of the statue on the left. Note the doors below each statue
and the switch on the arm of the statue on the right. This is one of those
switches that doesn't work underwater. The lever you're looking for is down
in the tunnel between the feet of the statue on the right, just to the right
of the gold door. Pull it to partially drain the lake. In the process, Lara
will be sucked through the door and whisked along to a room where you can
surface.

Get out of the water. Climb up onto the lowest square pillar. Take a standing
jump to grab the next pillar (to the left diagonally). Pull up. Take a
running jump to grab the bottom of the stairs. Pull up, climb the stairs and
follow the ledge to the end. You'll hear and see a winged mutant rise up in
the area beyond the doorway. Don't slide down the slope yet. Instead, shoot
the mutant from the safety of the doorway. After it explodes, slide down the
slope.

You're now on a ledge above the two Anubises. Go to the left of the ledge and
drop down to the small, square ledge below. Turn around and take a running
jump to grab the head of the statue on the right. Climb up to the top of the
head and pick up a large medipak.

The quickest way to the bottom is to jump into the water; however, the
programmers have made this a bit difficult. (It's impossible to jump onto the
statue's nose but worth trying since the results—Lara springing back to the
head—looks so goofy.) Instead, taking a running jump straight down the
statue's nose. Lara will bang into an invisible wall then drop into the water
between the statue's legs without taking any damage. Alternately, drop/climb
down between the two statues and circle around to the lap of the statue on
the right.

Climb up to the right statue's arm and use that switch now. This opens the
door at the base of the left statue. Swim down and through it.

LONG, WINDING PASSAGEWAY TO TOP OF SPHINX: Surface and follow the long
passageway all the way up to the top. On the way pick up 2 sets of magnum
clips. At the top is a SCARAB artifact. Remember you saw it behind the closed
gate at the beginning of the level? In the stairway beyond the gate are 2
"regular" mutants and a centaur. Pick up the SCARAB and the gate opens. Back
flip or reverse and run down the hallway to the bend. The mutants will
approach first. Wait for them to come down the hallway, then back (or side
flip) down the ramp about a third of the way. They won't follow Lara beyond
this point and you can kill them from here, though you may have to go up into
the hallway a few times to draw them closer. When both are dead, advance
toward the doorway to attract the centaur's attention. Get a lock on it then
back down the hallway about halfway. Its fireballs won't reach this far, and
you can shoot it as it runs past. Again, you may need to advance into the
room a couple of times to draw the centaur down the stairs.

SCION ROOM: When all the mutants are dead, cross the room at the base of the
stairs and use the scarab to open the other gate. Pick up the large medipak
and magnum clips, then slide down the ramp. Climb through the window opening
and prepare to take on Larson once again. (Remember him from the Lost Valley?
Apparently Lara only stunned him.) He is lurking behind the pillars on the
right but emerges spouting threats and lead as soon as you hit the ground.
Keep moving and shooting, and try not to let him get behind Lara, and you'll
be done quickly. Go to the top of the stairs and take the third PIECE OF THE
SCION to end the level.

A movie follows: Lara emerges from the caves into bright sunshine. As her
eyes adjust to the light, we see two figures approach—a cowboy and skate
punk. Another, tall, bald and burly, grabs Lara from behind. They disarm Lara
and hold her as Jacqueline Natla emerges from her white Caddy. Natla demands
that Lara hand over the Scion. One of the thugs pulls the artifact from
Lara's knapsack and gives it to his boss. Natla admires her treasure for a
moment then impatiently shouts, "Well, kill her!" Lara shoves the cowboy to
one side and sprints toward the edge of the cliff. She does a swan dive into
the water below. When she doesn't surface after a moment, Natla and her
minions drive off.

Lara crawls out of the water, finds her motorcycle and takes off after the
bad guys. She speeds along a twisting canyon road then out onto a spit above
Natla's parked car and the yacht anchored nearby. In true action-hero style,
she guns the bike, takes off into the air, and splashes down near the boat.
As the baddies try to figure out what caused the big splash, Lara surfaces on
the far side of the boat, climbs aboard and sneaks below deck. She collapses
and some time later awakens to the sound of a motor. Natla and one of the men
take a small boat to land. Lara emerges from her hiding place and dives into
the sea to follow.





                     ####################################
<-------------------#####       Natla's Mines        #####------------------->
                     ####################################

 =============                   =============                  =============
<  Kills: 03  >-----------------<  Items: 30  >----------------< Secrets: 01 >
 =============                   =============                  =============


Swim forward and surface in an UNDERGROUND LAKE. To the right (west) is a
small waterfall. To the left (east) is a ledge with some wooden crates. Ahead
and to the left (southeast) is a larger ledge with some barrels and crates.
Swim under and behind the waterfall. Surface and follow the passageway until
it widens. On the near left wall is a switch. Pull it to open a gate
elsewhere.

SOUTHEAST LANDING WITH BARRELS & BOXES: Return to the LAKE and swim across to
the landing with the barrels. Follow the tunnel to a room with a mine car
blocking another tunnel on the right. Go to the rock pile ahead and pull the
movable crate out. Climb over it and enter the passage behind. Here you'll
find the gate you just opened and, beyond it, another switch. Use it to open
another gate. Return to the LAKE the way you came.

Jump into the water and swim behind the waterfall again. Follow the passage
past the switch you already used, climb into the opening and continue through
the now opened gate. When you reach the ledge above the lake, take a running
jump to the ledge with the sawhorse barricades. Continue to a room with a
small building suspended from the ceiling.

GLASSED-IN ROOM WITH DANGLING BUILDING: Lara will look up as you pass,
indicating that this is important. Pick up the large medipak on the ground.
Don't worry; the building won't come down yet. In the glassed-in room on the
left, you'll notice 3 receptacles. You need to find 3 fuses to fit them. Also
inside this building is a set of magnum clips.

CAVE WITH BOARDED-UP BUILDINGS, TIRES & OTHER JUNK: Continue through the
(west) opening opposite where you entered. Here you'll find 2 boarded-up
structures, a pile of tires and a movable crate. There is a gate straight
ahead and an opening on the left beyond the tires. (The latter leads to a
CONVEYOR BELT where you'll find one of the fuses, but you can't get to it
yet.)

Go around to the other side of the crate and move it toward the building.
Position the crate under the opening in the ceiling. Take a running jump from
the crate to the roof of the building. Drop through the broken area of the
roof. Follow the tunnel to an alcove with a switch. Throw it and the boat
back at the LAKE moves toward the other ledge. Continue to the end of the
passage and drop down onto the crate you just moved.

TRACKS WITH BARRICADES & BOULDER TRAPS - FIRST FUSE: Before going back to the
lake, get one of the fuses: Approach the gate opposite the entrance (between
the two buildings). It opens automatically. Beyond the gate are some tracks,
striped barricades and boulders. Now choose the easy or hard way through this
next trap. (1) The hard way: Walk forward to the barricade to trip the first
boulder that rolls in from the side. Then back up and take a series of 3
running jumps over the barricades. On the last jump, turn in the air to land
on the ledge at the right and dash into the passageway to safety. (2) The
easy-as-pie way: Go forward to the first barricade to trip the boulder that
rolls in from the side. Back up a little then turn to the right. Grab the
ledge that runs parallel to the tracks but don't pull up. Traverse to the
left to the point just before the ledge starts to slope down. Now pull up.
The boulder at the right will not roll. Turn left and follow the ledge, jump
the gap, and continue to the end. Follow the passage to FUSE #1.

[NOTE: If you accidentally trigger the boulder trap and want to try again,
just climb up onto the first ledge and follow it up to where that boulder
originated (above and to the left of the gate). Enter the tunnel on the left
and follow the passage to an opening where you can drop back down into the
room with the two small buildings. When you approach the boarded-up door
again, the boulder trap will be reset.]

Go up the ramp, walk forward to where the cave slopes up to the left, then
quickly hop back to avoid a rolling boulder. Turn to the left and stand under
the angled ceiling with the boulder behind and to the right. Side flip to the
right to trip the second boulder, then side flip back to the left to safety.
Go up the slope and continue to the opening in the floor. Drop down. You're
now where the first (side-to-side) boulder originated. Walk forward to the
junction, then to the right. This will trip the first boulder above. You can
then climb up onto the ledge and follow it to where that boulder originated
(above and to the left of the gate). Enter the tunnel on the left and follow
the passage to an opening where you can drop back down into the CAVE WITH
BOARDED-UP BUILDINGS.

LEDGE BEYOND ROWBOAT (MINE CAR SWITCH): Return to the LAKE by following the
east tunnel—opposite the gate to the tracks and through the ROOM WITH THE
DANGLING BUILDING. Swim across and climb onto the boat, which you moved
earlier. Take a running jump to land on the small ledge with the boxes. Climb
over the box on the left. Here you'll find a small room packed with "Natla
Technologies" crates. Pick up the magnum clips in the alcove. Then pull the
darker crate (the only movable crate you can get to now) once. Go around to
the right and push it into the alcove where the clips were. There's another
movable box behind the first. Pull it twice. Go around it to the right and
pull it again to open up the passageway behind. Enter and pull the switch
here to move the mine car.

SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - SECOND FUSE: Return to the
LAKE, swim to the left and surface on the ledge with the barrels. Follow the
passage to the mine car, which you just moved so it's no longer blocking the
tunnel. Go into the tunnel beyond it. Push the Natla box twice. Go around it
and enter the tunnel beyond. Walk forward carefully and pick up FUSE #2,
which is lying on the ground. Don't go any farther or you'll attract the
attention of the cowboy in the room beyond. Turn around and go back to the
Natla box. Climb onto the box and pull up into the tunnel above. Pick up the
Uzi clips and throw the switch to open the gate near the CONVEYOR BELT.

CONVEYOR BELT: To get back there, drop back down onto the Natla box, go
through the room with the mine car, and return to the LAKE. Swim across and
behind the waterfall. Follow the passage back past the DANGLING BUILDING to
the CAVE WITH BOARDED-UP BUILDINGS, TIRES, ETC. Go through the opening on the
left beyond the stack of tires. Go through the dark, twisty passage and
continue forward through the gate you just opened. Here you'll find some Uzi
clips on the ground and a switch. Throw the switch to activate the conveyor
belt, dumping FUSE #3 on the ground in front of it. Take it and return to the
room with the DANGLING BUILDING. Place the fuses in their proper spots in the
glassed-in room, and the winch will activate, lowering the small building.
Inside you'll find the PISTOLS.

NOTE: The first time you use the pistols again, you'll need to select them
from inventory. After that the draw-weapons key will work again.

PASSAGEWAY TO SECRET #1: After getting the guns, climb onto the roof of the
building. Take a running jump from just in front of the hook to grab the
opening in the wall opposite. Pull up and follow the tunnel. Partway up the
first slope is a raised opening on the right. Climb into it and continue to a
ramp. Turn around and slide down backwards, grabbing the end. Pull up and the
trapdoor will close behind you. Now Lara can stand on it and climb onto the
ledge on one side. Drop down into the room beyond. This is SECRET #1—a large
medipak and Uzi clips.

Pull the switch to open the wooden door out in the passageway. Drop down onto
the trapdoor, then take a standing jump up the slope and continue to the
right down the tunnel to emerge on a ledge above the LAKE. Drop down, swim
across the lake and once again climb out on the landing with the barrels.

SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - FIGHT THE COWBOY: Now return
past the mine car and Natla box to the area where you got the second fuse.
Now that you're armed, you can take on that cowboy. As you enter the cave he
starts talking. Then he emerges from behind the pillars on the right with
magnums drawn. Get a pistol lock on him and keep shooting as you advance and
withdraw into the doorway. If you rush into the room with the pillars be
careful not to jump around too much or you may fall into one of the lava
pits. When the cowboy is dead, take back your MAGNUMS.

LAVA RIVER: Go to the far right edge above the lava river. Down below is a
small square ledge jutting out from the wall. Safety drop down to it. Drop
and hang from this ledge, let go and quickly press Action again to grab the
ledge below. Pull up and pick up a small medipak. Grab the crevice in the
rock wall and traverse to the right as far as you can. Drop to the block
below. Go around the corner to the right and grab the next crevice. Again,
traverse to the right to the end and drop onto the block. Turn to the right
and survey the wall beyond. A horizontal crevice runs along below an angled
ledge. Take a running jump to grab the angled ledge. Let go and grab the
crevice below. Traverse to the right until you can drop onto a flat spot.

Follow the passage to a slope. Slide down, turn right and emerge near the
lava river. Take a standing jump to the rectangular block in the middle of
the lava falls. Turn to the left and, from the end of this block, take a
running jump to the high square pillar on the right. Take another running

jump to the next block. Turn right and take a final running jump into the
opening in the cave wall.

SIDE AREA WITH SECRET #2: Run forward and quickly push the movable crate
forward. A boulder rolls in from the left, but if you're fast enough you'll
be able to avoid it. Go around the crate to enter a small room. This is
SECRET #2. Pull the crate once to the side to reveal an opening in the
ceiling. Climb up through it to find a large medipak and Uzi clips in the
room above. Jump over the opening in the floor and follow the passage. Drop
down and walk along the tracks toward the boulder. On the way you'll find
more Uzi clips, a SHOTGUN and another large medipak.

Go forward toward the boulder and see if you can squeeze Lara between the
boulder and the wall on the left side. This is tricky, but I've been able to
do it. If you can't do it, return to the opening above the tracks and follow
the passage back to the room above the crate. If you are able to squeeze past
the boulder, climb up through the opening in the ceiling. Once you're in the
room above the crate, jump the gap and drop down through the opening on the
other side of the boulder.

MORE LAVA RIVER: Take a running jump from the doorway to the tall square
pillar in the lava river. Turn right and take a running jump to the next
pillar (the one on the right). From here, take another running jump to the
next pillar, and a third to the last pillar on the left. Hop down and go
through the doorway. Slide down the slope and land on a small ledge above a
pool of lava. Take a standing jump to grab the opposite edge. Pull up and
continue to the next room, where you'll find a number of boxes marked "TNT."

CAVE WITH TNT BOXES: The darker box in the corner moves. Pull it out away
from the others. Then maneuver it through the doorway into the next room and
position it near the opening high on the left wall. Take a standing jump from
the top of the box to grab the opening. Pull up. Go to the top of the slope
and climb up the rocks. Take a running jump to either angled side ledge above
the lava pit. A boulder will roll down the slope into the pit. So stay put
until it passes. Then take another running jump to land on the other side of
the lava pit.

Follow the passage and you'll soon emerge on a ledge above the lava river
opposite where you killed the cowboy earlier. Follow the ledge up to the top.
Pick up the magnum clips on the ground and throw the switch. This will blow
up some of the explosives in the room you just came from. Return down the
path, across the lava pit the way you came, and down the slope, which is now
caved in. Back at the TNT room, you'll see broken boxes and a pile of rubble
on the left where there was a wall. Climb up and over this rubble. At the
bottom, ready weapons. The skate park beyond includes a skateboarder—and he's
armed with your Uzis!

SKATE PARK: You can use the same basic tactics you used with the cowboy:
Advance into the room, get a lock on your target, and hop/flip back firing.
When he skates past, advance again. Again, there are lava pits on either side
of the entrance so do watch where you're jumping. Alternately, you can run
ahead to the SECRET AREA (description below) and shoot the skate punk from
the opening above. When he is dead, reclaim your UZIS.

To reach the secret area, turn left at the entrance and follow the wall,
taking a running jump across the gap above the lava. Turn right at the corner
and continue forward. About halfway up the left side of the room you'll find
one pit filled with water instead of lava. Jump in and swim through the gate,
which opens automatically. Pick up small and large medipaks plus some Uzi
clips from the bottom. This is SECRET #3.

Leave the way you entered, but instead of swimming all the way out, go
through an opening in the ceiling just beyond the doorway. Climb out of the
water and follow the tunnel to an opening above the big room with the ramps.
(Shoot the skateboarder from this opening if you didn't already.) Drop down
and pick up some Uzi clips that are lying on the ground. And be sure to pick
up 2 more sets of Uzi clips—one on the ground in the northeast corner, the
other about two-thirds of the way up the west side near one of the square
columns. The exit is opposite the entrance, at the top of the ramps.

Just ahead is a slope up to the right. There are 3 boulders at the top
waiting to roll. Walk up the center and, as the first boulder comes rolling
down, side flip to the right. The second boulder will then start to roll, so
side flip to the left. This will set off the last boulder. Side flip back to
the right to avoid it. WALK to the top of the slope, letting a fourth boulder
roll past in front of you. Go to the left, through the opening from which the
boulder came.

TALL, COAL-BLACK ROOM WITH MANY LEDGES: At the end of the passage turn left
and pull up. Now you're in a small room with a number of blocks and ledges.
One is low enough to climb on. From the top of this block, it's a series of
four standing-jump-and-grab combinations to reach the block below the opening
above. Climb up through the opening into a small room with sandy-colored
walls.

LOW-CEILINGED ROOMS WITH MOVABLE BLOCKS: This next area involves pulling and
pushing several movable blocks in order to access switches and open doors. To
make it a little easier I've made a diagram called Natla's Mines Blocks in the
FAQ/Walkthrough section of this game. I refer to areas marked with letters in
the descriptions that follow. You can probably do it without the picture, but
a visual aid may help. The next 3 paragraphs will be refering to the diagram.

The opening down into the black room with the ledges is (A). To one side of
this opening is a movable block (1). Push this block twice into the next room
(to position 1a). To the right is an opening in the ceiling (B). Climb up
through it into the room above. Here you'll find another movable block (2).
Pull it once, then go around to the left and push it once (to position 2a).
Go through the opening you have just made. Here is another small room with an
opening in the floor (C) and a gold door (D). Drop through the opening in the
floor into a small room with yet another movable block (3). Pull this block
once (to position 3a). This will make space for you to move the first block
back in the room where you entered. Return there by climbing up through the
opening in the ceiling (C), then going into the next room and dropping down
through the opening in the floor (B).

Now push that first block once more (to position 1b). This will open up an
alcove on the left with a switch and a gold door (E) beyond. Pull the switch
to open the gold door (D) in the room above. To get back to it, climb through
the opening in the ceiling (B), and go through the doorway into the next
room. The door is on the left.

Go through the gold door (D) and turn right. At the end of the passage, take
a left and go down the steps to a movable block (4). Push this block once (to
position 4a). This will give you access to a hallway with alcoves on one side
and a gold door (F) at the end. This door opens when you step on a certain
spot in the floor but quickly closes. Ignore it. Instead, go to the farther
alcove and use the switch there to open the gold door (E) near the first
switch. Return there by going back up the steps, along the hallway and
through the gold door (D). Then go through the opening on the left into the
next room and down through the opening in the floor (B). Across from this
opening, beyond the switch, is the door you just opened.

OUTSIDE NEAR THE PYRAMID: Draw weapons and proceed through the door. The big
bald guy is waiting outside with a shotgun. You can climb on the roof and try
and shoot him from there, but this takes a while. I've found it easier to
just run past him into the open area near the pyramid and shoot at him while
jumping from side to side. He's not extremely hard to kill, but that
boomstick packs a punch so you may need to use a medipak in the middle of the
fight. When he falls, take his SHOTGUN. (If you already have a shotgun,
you'll get shells instead.)

Go down to the pyramid and climb up on the ledge above the door. Now take a
series of standing jumps up the flat spots on the left side to the top. Jump
to the left and slide down the side of the pyramid and land in front of the
doorway in the cave wall. Inside is a switch. Pull it to open 2 gold doors
back in the area where you fought the bald guy (door F and the door opposite
it).

Slide down the pyramid to the ground and return to the gold door area. Enter
the gold door on the right and pick up some Uzi clips and a large medipak in
the doorway. Go a little farther in and you'll find the PYRAMID KEY. Take it
and return to the pyramid door. Unlock it and enter to finish the level.





                     ####################################
<-------------------#####          Atlantis          #####------------------->
                     ####################################

            Items include the magnums if you didn't get it earlier

 =============                   =============                  =============
<  Kills: 32  >-----------------<  Items: 50  >----------------< Secrets: 03 >
 =============                   =============                  =============

Walk forward. The lights come on and you'll find some Uzi clips on the ground.
In the room ahead are 6 incubators ready to hatch some nasty Atlantean
mutants. Step forward cautiously and the first egg on the left will hatch,
releasing a spew-spitting mutant. Back flip into the doorway and kill it from
there.

Advance forward and to the right and the first egg on that side of the room
will hatch. This one contains a fireball-launching mutant. To minimize the
damage, you can back flip then side flip into the doorway while shooting.
When it explodes, go down the right or center to the opposite end of the long
room. As you approach the Uzi clips on the floor, the last egg on the left
explodes and another mutant emerges. Use those side flips to avoid the toxic
spew, kill the mutant and pick up the clips.

Here at the back of the room are 3 doors: one on each side and another in the
center. The door on the left opens as you approach. Enter and go up the
stairs. The see-through flooring is safe to walk on. Pick up a small medipak
in the far left corner. Note the closed door opposite the one you just came
through.

Head up the left (west) side of the room. When you near the middle, step out
toward the walkway across the middle and the egg below will hatch. Kill the
flying mutant from above if possible. If it flies up above floor level, jump
from side to side to dodge its fireballs, taking care not to fall through the
openings in the floor. When the coast is clear, walk out and get the shotgun
shells. Continue to the far right (northeast) corner. In a dark alcove here
you'll find a switch that opens the door across the room (in the northwest
corner). Behind that is another switch. This opens the door in the southwest
corner.

Exit the switch room, walk back toward the alcove with the switch, turn right
and continue along the left (east) side of the room. When you reach the
middle, the egg below will explode releasing another flying mutant below.
Kill it as you did the other, then cross over the bridge at the center and
continue along the right (west) side. The remaining egg will hatch below and
another mutant will come up the stairs in the far left (southeast) corner. If
you don't run forward, you should have plenty of time to kill it as it
approaches.

Walk forward and go down the stairs on the right (southwest). On the way
down, you'll see another switch. Throw this to open the middle door in the
room below. Continue down. The door at the bottom of the stairs opens as you
approach. Go forward then to the right through the door you opened with the
switch.

TALL ROOM WITH LEDGES ABOVE BIG LAVA POOL: Advance to a ledge above a large
lava pool. Kill the flying mutant that comes down from above.

(NOTE: This will happen several more times as you make your way to the top of
the pyramid. The flyers can knock Lara off the ledges. Also, they explode
when you kill them, and Lara will take some damage if she's close to the
explosion. Since they can't fit through the small doorways, a useful strategy
is to draw them down then back up and kill them from cover.)

When the flyer explodes, turn and drop to hang from the outside edge of the
ledge. Let go and grab the ledge below. Pull up and enter the passageway,
which is SECRET #1. Pick up a large medipak and clips for the magnums and
Uzis. Continue forward and up until you come to an opening in the floor where
you can drop down into another tunnel. On one side is a ledge above the big
lava pool. (This is within jumping distance of the ledge you stood on
previously, but by finding the secret, you avoided that jump.) There are
chomping blades in the doorway, but you need not worry about them. Go the
other way.

ROOM WITH TRANSPARENT BRIDGE & MUTANT INCUBATOR: Here you'll find a room with
a lava pit below a transparent bridge with a gap in the middle. Down in the
gap is an incubator. Walk to the right side of the bridge and take a standing
jump to grab the crevice in the wall. Drop and grab the bottom of the doorway
below. Pull up and follow the tunnel to a switch. Pull it to open the red
door on the far side of the bridge. Continue to the opening, pick up 2 sets
of Uzi clips and take a standing jump down to the bridge. Take a running jump
across the gap to grab the other side of the bridge. As you pass the
incubator, the egg will hatch, releasing a winged mutant. Pull up and head
for the doorway. You can kill the mutant from here or, if you don't want all
the kills, just keep going.

EXPOSED PYRAMID SIDE & WATER POOL: Continue to a room with a pool of water.
On the left is a part of the angled outer wall of the pyramid. Like the
visible part of the pyramid at the end of the last level, there are several
flat spots. There are also two spike pits at the bottom of the slope and a
couple of stone blocks. On the right side of the pool are some rocks and
pillars. These are climbable but there's no way to get onto them from the
water. Opposite the entrance is a red door.

You'll need to go across the pyramid twice: once to spring some boulder traps
and find a secret, and again to get out. Take a running jump from the doorway
to grab the tall square block ahead. (Note the square ledge below on the
right. You can climb out of the water here if you fall in.) Turn to the left
and take a running jump from the top of the tall block to the nearest flat
spot on the pyramid. A boulder rolls from above, so quickly take a standing
jump to the next flat spot higher up and to the right. This spot is safe. Now
angle Lara slightly uphill and take a standing jump forward to land on the
pyramid and slide down to the flat spot just above the second spike pit.
Another boulder rolls down. If Lara is facing uphill, you can immediately
take a standing jump to the next higher flat spot to get out of the boulder's
way. (Alternately, avoid triggering the second boulder by taking a running
jump from the second flat spot straight across the slope to land on the flat
spot above the second spike pit. Just make sure you do this later when making
the timed run as well.)

There are no more boulders here so you can now take your time. Take a
standing jump uphill and to the left to land on the next flat spot, which is
a little difficult to see. Turn to the right and jump to the next higher flat
spot, then the next. Now you can make out an opening in the rock wall on the
right. Climb into it for SECRET #2, magnum and Uzi clips, plus a large
medipak. Exit this room and slide down the pyramid to the flat spot near the
red door.

Take a running jump across the water to grab the lowest step on the other
side. Pull up and go up the step to the right. From here, take a running jump
to grab the edge of the tall block. Pull up and take the large medipak. Take
a running jump to the next higher block, pull up and enter the room on the
left. Pick up the 2 sets of Uzi clips on the ground and pull the switch. This
alters the terrain in the next room enabling you to exit.

Jump into the water and find an underwater lever between the step and the
pillar where you just got the medipak. When you pull it, the red door opens
and you have about 40 seconds to get through it before it closes. Here's the
sequence: Pull the lever, turn around and swim to the ledge below the tall
pillar near where you first entered the room. Climb out of the water and up
onto the block. Take a running jump from the top of the block over the spikes
to the flat spot.

(NOTE: I found it fastest to climb out of the water onto the ledge so you're
already facing the block. Then you can climb up and press Forward and Jump
without having to set up first. Use the right arrow key to twist in the air
so Lara lands on the flat spot facing the far wall. These maneuvers will save
a couple of seconds, which you can then use to set up the next two jumps.
Also, if you make it to the first ledge without stumbling, save your game.
Then, if you mess up, you can just reload and skip the business with the
switch and the swimming.)

Once on the flat spot facing the wall with the exit door, step back, then
take a running jump to land on the slippery part of the pyramid and slide
down to the flat spot just above the second spike pit. Now take another
running jump toward the wall. Turn and run through the red door before it
closes.

ROOM WITH PARTIAL WALKWAY AND THREE LAVA SLIDES: (There is also a door
leading back into the room with the pool, which is closed, and an
inaccessible switch. See the note below.) Face the door opposite the entrance
and take a running jump to grab the left side of the walkway (the lower of
the two steps). Follow the walkway to the end and take a standing jump
diagonally to the left into the doorway.

(NOTE: If you neglected to pull the switch in the small room above the pool,
this room will instead contain a larger elevated walkway and 3 closed chutes.
You won't be able to reach the exit from the walkway. You can go back through
the red door, or drop down, walk around the right side of the walkway and
climb up next to the switch. Use this switch to open the door opposite and
return to the pool room that way. In any case, you'll have to climb up to the
room in the far left corner—on the side of the water opposite the pyramid—and
pull that switch now. Do the timed run through the exit door again and resume
the walkthrough with the paragraph above. Thanks to MrCairo for this tip.)

Follow the passage, jumping over the spike pit, until you reach the top. Jump
into the pool and swim down and forward. There are some shotgun shells on the
bottom and a lever that opens the door opposite. Go through this door and
surface. Walk forward and pick up the 2 sets of Uzi clips on the ledge. The
chomping blades only begin to work after you pass. Once again, you find
yourself in the TALL ROOM WITH LEDGES above the huge lava pool. Another
flying mutant approaches from above. You can either jump back through the
blades and kill it from within this doorway or take a running jump over the
lava to the next ledge on the right and do it from there. Either way, you
need to go to this ledge next, and you'll find 2 more sets of Uzi clips
there.

ROOM WITH 3 UNDERWATER DOORS & 5 SWITCHES: Enter the doorway and go up a
short ramp to find another pool of water. Swim down and forward into a room
with 4 underwater pillars. Behind the first pillar on the right is a small
medipak. The room above contains 4 mutant incubators, 3 underwater doors
(below on the left) and 5 switches. You only need to pull 3 of the switches
to open the doors. Stand above the entrance so the wall with 3 switches is on
the right. Pull the first switch on the left to open the outer door. Walk up
the short ramp between the two switches to get 2 sets of Uzi clips. Continue
around the perimeter and pull the third (farthest) switch on the right to
open the middle door. Lastly, pull the middle switch on the right to open the
inner door and activate the incubator on the right side of the three doors.

(NOTE: You can tell when an incubator is active because the arms that support
the egg begin to move.)

You can now choose to skip the next four kills, or take between one and four
of them. For no kills, after throwing the third switch, jump into the water
and quickly swim away through the 3 open doors. For one kill, after throwing
the third switch, approach the incubator to hatch the egg and kill the
fireball-hurling mutant. Use the usual back flip/side flip routine. Just be
sure not to fall into the water or you'll have difficulty getting out without
being toasted. Now leave through the underwater doors.

Or, for additional kills, use the switch under the egg that just hatched.
This will activate the incubator opposite. Walk toward it to hatch the egg,
releasing another mutant that also shoots fireballs. The remaining lever
activates the last 2 incubators. The one just above the switch hatches
immediately, and a winged mutant attacks. You can roll and start shooting and
moving along the bank of 3 switches. But don't approach the other egg yet, or
it will hatch and you'll have 2 mutants on your hands at once. When the flyer
is dead, hatch the remaining egg and kill the fourth mutant, which shoots
fireballs. Swim through the 3 doors you just opened.

ROOM WITH BOULDER & MOVABLE BLOCK: Surface and follow the passage to a
hallway with pulsing, fleshy walls. Turn right and throw the switch to open
the door. Enter and pick up 2 sets of Uzi clips on the ground. As you walk
across the room, a boulder will roll down the ramp and stop at the bottom,
blocking the doorway. To get out, position Lara with the boulder on her
right, the ramp behind her and her chest against the wall. Side jump to the
right several times, and Lara should squeeze past the boulder into the
hallway beyond. (Alternately, find the movable block which forms the corner
at the bottom of the ramp. Pull the block once, then go around to the right
side and push it against the wall so it's in the path where the boulder
rolled. Exit through the pulsing tunnel and go around to the left to the
door where you originally came in. Use the switch again to open the door and
magically reset the boulder trap. This time, when you enter, the boulder rolls
down and is stopped by the block. Exit through the doorway that was
previously blocked by the boulder.)

Continue to emerge once again in the TALL ROOM WITH LEDGES above the lava
pool. Kill the winged mutant and take a running jump to the next ledge ahead
and to the right.

ROOM WITH SPIKE TRENCH & 2 INCUBATORS: Advance down the passageway. Enter the
room slowly to hatch the 2 eggs one at a time. Kill each of the 2 winged
mutants from the doorway. Position Lara facing the pulsing floor on the slope
opposite (not the tan stone, which is slippery). Slide down the slope and
jump at the bottom to clear the spikes and land on the fleshy floor. Go to
the top and pick up 2 sets of Uzi clips, a large medipak and some shotgun
shells.

BIG ROOM WITH SLOPING FLESHY BRIDGE & SINGLE INCUBATOR: Follow the fleshy
tunnel to a ledge above a lava pool. There is an incubator on the left and an
uneven bridge made of stone and fleshy stuff spanning the middle. Approach
the Uzi clips on the ground near the end of the bridge and a winged mutant
rises up from the middle of the room. Kill it and take the clips. Then return
to the entrance and face the incubator. Take a diagonal standing jump to the
ledge on the left. Take a running jump from this ledge to land on the small
square ledge that juts out just in front of the incubator. The egg will
hatch, releasing another winged mutant, which you can kill from the doorway.

Turn around and follow the passage to its higher opening, picking up some Uzi
clips on the way. Take a running jump from the either opening to the tan
ledge projecting from the fleshy bridge. Walk forward onto the bridge and
turn around to face the wall you just jumped from. Now you should be able to
see (and hear) the 2 mutants in the cave on the left. One spits and the other
shoots fireballs. Don't jump around too much or you're likely to slide into
the lava. Instead lock onto either target and sidestep to the left so you're
out of range of the mutants' attacks. Just keep shooting until the enemy
explodes. Then repeat the same maneuvers for the second.

Turn around to face the opposite wall and walk out onto the flat projection
on the other side of the bridge. (There is a fleshy area just below in the
lava pool.) Take a running jump to the opposite side and go to the right, up
the ramp to the switch, picking up 2 sets of Uzi clips on the way. Use the
switch to open a door you can't see yet. Turn around and follow the walkway
down to where you jumped across. Continue forward, taking a running jump
across the gap to avoid sliding into the lava. In the far corner there's a
movable block. Pull it once to uncover the door you just opened with the
switch.

Enter and follow the passage to the chomping blades. Jump through just as the
blades begin to open. Turn right and take a running jump to the cave where
the 2 mutants were. Go forward up the slope then to the left. Climb up 3
blocks to a hallway where you'll find a small medipak and more Uzi clips.
Continue to another ledge in the TALL ROOM WITH LEDGES above the big lava
pool. Kill another winged mutant that swoops down from above. Then take a
running jump to the next ledge ahead on the right.

ROOM WITH SQUARE PILLARS & LAVA POOL: Go through the door, which opens
automatically as you approach, into a room with square pillars set in a lava
pool. Go to the end of the walkway and take a running jump to the next
walkway ahead. Enter the hall on the left and pull the switch to change the
heights of the pillars. Return to the lava room and take a running jump back
to the walkway by the door. Go forward, turn left and take a running jump to
the nearest pillar. Take a standing jump to the pillar on the left, then a
running jump to the higher of the 2 pillars near the door. Take a standing
jump and press Action to land in the doorway.

Go to the end of the hallway and use this second switch to move the pillars
again. Return to the doorway and take a standing jump to the pillar on the
left. Take a running jump to the next pillar ahead. Turn left and take a
standing jump to the pillar near the exit. From here, take a running jump
into the doorway, then follow the passage to the left.

FLESHY RAMP & SECRET ROOM: If you take a few steps into the next room then
retreat, you can use the doorway for cover. Then you can shoot the 3 mutants
that come down the ramp, and Lara will take very little damage. When they're
dead, go back into the hallway that you just came from and stand on the one
floor tile WITHOUT the gold pattern on it. This opens a SECRET DOOR at the
top right side of the ramp where you just killed the mutants. Inside is
SECRET #3, consisting of Uzi clips, shotgun shells and a large medipak. Exit
and continue through the door on the right.

Advance into the tunnel. The door opens automatically. DON'T USE THE SWITCH
AHEAD ON THE RIGHT. It's a trap. Instead of opening the red door, it causes
lava to flow into the hallway. Instead climb up through the opening in the
ceiling just in front of the first door. Continue to come out again in the
TALL ROOM WITH LEDGES above the big lava pool. This time, there's no flying
mutant. Take a running jump to the next ledge on the right, pick up 2 sets of
Uzi clips and enter the passage beyond.

Advance into the next room toward the Uzi clips with weapons drawn. Kill the
mutant on the opposite side, then get the clips. Continue forward to the
bottom of the ramp. There are dart pipes on either side, blades at the top of
the ramp and, for good measure, a boulder up at the very top. This looks a
lot more difficult than it is. Face the ramp and run along the wall to the
right. You'll take little or no damage from the darts. (If you're desperately
low on health here, you can do a swan dive/roll-Walk + Jump + Forward—to get
past the darts.) Once you're in the corner, turn and pull up onto the ramp-
between the darts of course—then immediately hop back to avoid the boulder.
Climb back onto the ramp and continue to the top.

THRONE ROOM: Here you'll find a room with what looks like 3 thrones. Notice
that they are labeled with the initials of the Atlantean rulers: Natla,
Tihocan and Qualopec. The "seat" of Natla's throne is actually a movable
block. Push it twice to get into the area behind.

Head to the right and you'll find 2 trapdoors and switches with a red door
between them. It doesn't really matter which trapdoor you choose, since both
lead to the same place. For the one on the left, throw the switch, hop back
off the trapdoor, then turn around and drop back to hang from the opening.
Let go and, as soon as you hit the ground, jump over the spikes. Continue up
the slope and turn left.

For the trapdoor on the right, throw the switch and fall through (taking a
tiny bit of damage). Turn and take a standing jump over the lava pit, then
immediately back flip to where you first landed to avoid the boulder. Hop
back across the lava and continue forward then to the left.

Climb up through the opening and throw the switch to open the red door
between the trapdoors above. Continue climbing to emerge above the throne
room. Drop down and return to the switches. Go through the red door and then
to the right up the ramp. Draw weapons and advance into the next room.

SMALL ROOM WITH THREE INCUBATORS: A centaur hatches from the egg opposite the
entrance. Do the back-flip/side-flip-while-shooting routine to avoid the
fireballs. When it explodes, pick up 4 sets of Uzi clips (in two piles) near
the entrance.

Cross the room and throw the switch to the left of the centaur's incubator to
open the exit door. This also activates the two incubators flanking the exit.
You can avoid these or kill the mutants inside. As long as you don't step on
either of the low, fleshy ramps next to the door, the eggs won't hatch. But
if you do, 2 more mutants—one with wings, one without—will hatch, and you'll
have to take care of them. To dispatch them easily, after throwing the switch,
run across the fleshy ramps to hatch the eggs and immediately slide down the
ramp into the next area. Deal with the two mutants down there (see next
paragraph). Then turn around and shoot the two mutants at the top of the
slope. (Special thanks to Ian T. for this tip.)

CAVE WITH FLESH CREATURE: Be sure you're at full health before exiting down
the ramp. At the bottom are 2 more mutants. It's probably easiest to just keep
moving and shooting, but you can also run into the next room and to the right
to climb on a safe block. You've got to be quick to do this, though, and you
may lose as much health as you would just fighting.

Once they're dead head for the middle of the room. After examining this next
fleshy creature for a minute, you'll realize it mirrors Lara's movements
precisely—including shooting at her if she shoots at it. You have to kill it
in order to leave, and to do that, you'll need to lure it into a trap.

Here's how: Face away from the entrance and go around the tall column to the
right. Walk up the short ramp and climb onto the square block. Turn around
and take a standing jump to the tall, square pillar. From there, take a
running jump to the right side of the raised platform beyond. Here you'll see
a switch, a trapdoor in the floor and the exit door. Pull the switch to open
the trapdoor above a lava pit. This is timed to close after a little while,
so don't dawdle. Roll, run past the exit door off the platform to slide down
an angled block and land on the ground. Run forward, climb onto the block
ahead. (The flesh creature will now be climbing up the block you first
climbed onto on the other side of the room.) Take a running jump to the tall
pillar. Now take a running jump to the platform and run to the middle. The
flesh creature should then run to the middle on her side and fall into the
lava pit. When she does, the exit door near the pit will open. Climb/jump
back up to that platform and go through the door.

(NOTE: The flesh creature is not counted as one of the official kills. BUG
WARNING: If you save your game and reload while exploring this area, the
flesh girl may get stuck and stop moving. If this happens, try jumping onto
the ramp where you slid into the level. This will usually un-stick her.)

Pull up into the next room, pick up the Uzi clips and advance to the bend. Go
around the bend to attract the attention of the centaur. Lock onto your
target, then back flip down the hallway shooting. As usual, flip from side to
side to avoid the fireballs and keep pumping it full of lead until it
explodes. Go back up to the bend and pick up some more Uzi clips. Now advance
to the opening of the next room. A mutant lurks inside on the right. Kill it,
retreating down the tunnel if necessary.

TIMED DRAWBRIDGE: This next room contains a C-shaped walkway above lava.
There's a switch at each end: the one on the right raises the bridge; the one
on the left opens the exit door, which is opposite the entrance. Both are
timed, but the door stays open longer than the bridge stays up. Here's the
drill: First, follow the walkway to the left and pick up some Uzi clips.
Don't use this switch yet. Now go all the way around to the right end of the
walkway and throw that switch to open the door. Run all the way around to the
left switch. (Take running jumps along the straight parts and over the corners
to cover more distance.) Use the switch to raise the bridge. Roll, then
run/jump back to the center and across the bridge to exit.

SCION ROOM: Just beyond this door is the room where the Scion is kept. Pick
up 2 sets of Uzi clips on the floor, then try and take the Scion to end the
level.

(NOTE: This room is located high above the lava pool, presumably at the
center of the pyramid. You'll wind up on the big platform below at the
beginning of the next level. There's nothing to find there now, but if you do
jump down there, you're not stuck. Just face the opening above and approach
the left corner. A door will open in the wall and you can jump into it.
Follow the passage up to the top to emerge in the drawbridge room near the
switch on the right.)

A slideshow follows: Lara touches the Scion and receives another mysterious
vision. In this one we see Natla held captive by the other two Atlantean
rulers, Qualopec and Tihocan. Qualopec passes sentence on Natla, condemning
her for her misuse of power, for waging war on both himself and Tihocan, and
for using the pyramid's powers of creation for her own "mindless destruction."

Natla retorts, "Mindless?! Look at you! Neither of you have one squirt of
inventive juice in your heads. Wasters!" Then she appeals to Tihocan, but he
stands by Qualopec, accusing Natla of using the pyramid as a "freak factory."
The camera reveals a mutant standing nearby.

"They're survivalists," she argues, "a new generation."

Tihocan is unswayed. He concludes, "And you...we're going to lock you in
limbo. Greet your eternal unrest, Natla!" Qualopec gives the signal to the
mutant, who activates the machine that will entomb Natla.

As the freezing process begins, Natla yells, "You won't rest either...or your
damned continent, Atlantis!"

Next, a cut scene: Lara staggers back from the altar and sees Natla draw
near. "Back again?" Natla asks.

Lara returns, "And you?" Lara responds, "For a grand re-opening, I assume?"

In the typical overconfident-villain-revealing-her-evil-scheme speech, Natla
explains, "Evolution is in a rut...natural selection at an all time low.
Shipping out fresh meat will incite territorial rages again, will strengthen
us and advance us, even create new breeds." She indicates the nearby incubator
with its huge, yellow egg.

"A kind of evolution on steroids, then?" Lara asks.

"A kick in the pants," Natla says emphatically. "Those runts Qualopec and
Tihocan had no idea. The cataclysm of Atlantis struck a race of languoring
wimps...plummeted them to the very basics of survival again. It shouldn't
happen like that."

"Or like this." Lara waves her arm to encompass the whole room, maybe the
pyramid itself.

A computer voice announces a status report, "Hatching commences in fifteen
seconds...."

"Too late for abortions now," Natla says haughtily.

"Not without the heart of the operation." Lara aims a pistol at the Scion.
and Natla screams, "No!" She tackles Lara, hurling them both over the edge
into the pit. Lara manages to grab the edge of the platform below, but Natla
plummets into darkness.

Lara pulls up onto the platform below the incubator as the electronic voice
counts down, "Five...four...three...two...one...."





                     ####################################
<-------------------#####     The Great Pyramid      #####------------------->
                     ####################################

 =============                   =============                  =============
<  Kills: 06  >-----------------<  Items: 31  >----------------< Secrets: 03 >
 =============                   =============                  =============


Quite obviously, the first thing you'll need to do is take out the humongous,
legless mutant without letting it grab Lara or knock her off the platform.
There are a number of strategies you can employ to do this. Some prefer to
use the Uzis and run or side flip from corner to corner as the mutant lumbers
after. Some prefer the shotgun, since fewer rounds are needed to bring the
creature down (about 800 rounds of Uzi fire, versus about 25 shotgun blasts).
Needless to say, you don't want to hop around too much or you'll risk going
over the edge. And, for the most part you don't have to, since the mutant
moves pretty slowly.

Another trick is to hang from the edge of the platform and wait for the
mutant to go back to the door. When it does, pull up and shoot at it until it
approaches, holster the guns, and hop back to dangle again. Sometimes this
takes a while, and if you hang in the wrong place, it'll reach under and grab
Lara. The best spots seem to be the corners farthest from the door (northeast
and southeast), with Lara's back to the side (north and south) walls. (The
northeast corner is farthest from the mutant's favorite spot, so if you hang
here, it takes the beast longer to reach you and you get more shots in each
time.) If you're hanging and the mutant just won't move away, try traversing
to the side of the platform near the rear wall, then back to the corner and
it'll back off. When you do this, you may lose a little health—presumably as
a result of the mutant's stomping on Lara's hands. But, as long as you don't
stop except at the corners, it won't grab Lara. (Thanks to Sharon for the
hanging tips.)

I also recommend saving your game in the middle of the fight if you're doing
well. Then you won't have as far to go if you do get killed and have to
reload. (Use a new slot, though, just in case something goes wrong.) When it
starts to keel over you can stop shooting. Soon after, the mutant explodes
and the exit door opens. Pick up the Uzi clips in each of the 4 corners of
the platform (6 sets in all) and head for the door.

PASSAGEWAYS WITH MOVABLE BLOCKS: Go forward, then left, and slide down the
ramp. Pass the movable block in the alcove and go down the next ramp. (You
should be able to hear chomping blades somewhere above.) Continue to another
movable block. Push it 3 times. Go up the ramp on the right and around the
corner. You'll then come to another movable block. This is actually the back
side of the first one you saw. Push it once. Then go around the right side of
the block and climb on top of it.

Turn around and take a standing jump to grab the ledge ahead. Pull up into a
hallway with break-away tiles over spikes, as well as chomping blades. Stand
at the edge of the break-away floor and listen to the blades. Start to run
through the blades on the second "clang," as they begin to open. Continue
forward and around the corner.

When you reach the ramp, turn right into the black-and-white corridor. Follow
it to the bottom and push the movable block once. Return to the top of the
ramp and turn right down the ramp you didn't take earlier. At the bottom is a
ledge and on it is the block you just pushed. Note the switch above on the
right wall. Climb over the movable block and push it twice from the back
until it's under the switch. Turn around and go up the passage on the right.
Come back down the ramp until you're standing on the block you just moved.
Throw the switch to open the red door opposite.

ROOM WITH LAVA STREAM & DRAWBRIDGE: Go through it into a room with sandy
colored slopes and a lava stream running down the center. Turn right and take
a standing jump to the flat spot ahead. Take another standing jump forward to
the next flat spot. Now take a running jump to the next. (You're still on the
right side of the lava.) Turn around and you'll see that a bridge has now
been raised over the lava. It is on a timer but not particularly fast. Do the
same jumps in reverse, with the last standing jump landing you on the bridge.
Turn right and run through the doorway into a cave.

This is SECRET #1, the reward a large medipak, magnum clips and a box of
shotgun shells. You can pick up the stuff and quickly run back over the
bridge. Or, throw the switch twice, which will lock part of the bridge in
place over the lava. Then take a running jump over the lava to the other
side. Repeat the jumps along the right side of the lava stream. At the end,
take a standing jump to the other side.

BOULDER TRAP SLOPE: Enter the tunnel and go up just until the boulder starts
to come down. Roll and run down and to the right into the safety of the
doorway. Go back up the ramp where the boulder came from. Turn right and go
up a short ramp. The next long ramp is another boulder trap. This one is a
little faster, so either run up the slope, roll and take running jumps down
the slope, cutting to the left at the bottom, or, hop backwards up the slope
and start running down as soon as you hear the boulder begin to roll. Continue
up the slope to the top and follow the passageway to a break-away floor tile.
Step on it to break it, then hop back. Safety drop into the Scion room below.

SCION ROOM: Shoot the Scion. This opens the door opposite the Scion pedestal
and sets off a series of tremors. The quake won't cause you any damage unless
it breaks your concentration. Just keep going.

There are 2 mutants on the walkways in the room beyond the Scion room. Step
out to get their attention, then kill them from the relative safety of the
doorway. If you want all the kills, cross the bridge and kill the third
mutant on the other side. When you're ready, drop from the bridge to the
black rocks below. Walk to the south wall, find the opening in the ground and
drop down through it.

GAUNTLET OF TRAPS: Take a running jump to grab the crevice on the right.
Traverse to the right past the darts. Drop to the slippery slope and
immediately back flip onto the flat spot behind to avoid sliding into the
lava. As soon as Lara lands, hop back to avoid the darts.

Go through the doorway, pick up the Uzi clips on the left and walk down the
right side of the slope. This will trigger a boulder to roll down the left
side to land below the swinging blade. Once it does, walk down to the blade.
Stand as close to it as possible and take a standing jump past it as it swings
to the left. Walk forward through the spikes, turn left, continue on between
the lava pits and go to the top of the ramp on the left. Ahead are three
squares of break-away tile. Take one step back from the top edge of the ramp.
Then take a standing jump forward to land on the leftmost break-away tile.
Immediately side flip to the right to land on the right tile, then jump
forward to the ledge.

CONCEALED CREVICE ABOVE LAVA POOL: Continue to the next room. Here you'll
find a lava pool with 3 tall, angled blocks standing in it. Across the pit
near the top you can just make out some items on a ledge. This is where
you're headed. This grab is tricky, so save your game if you can before
attempting it. Walk to the left until Lara bumps into the wall. Take a hop
back, then sidestep as far as possible to the right so Lara's right foot is
at the edge of the pit. Now turn about 10 degrees to the right so Lara is
facing the wall just above and to the right of the edge. Take a standing jump
to grab the horizontal seam in the wall. (It doesn't look like a crack you
can grab, but if you look farther to the right, you can see where it widens
into a real crevice.)

Traverse to the right all the way over the lava pit and drop down into SECRET
#2. On this ledge you'll find 3 large medipaks and some Uzi clips. Go to the
edge above the lava and face the angled pillars below. Take a standing jump to
the long sloped block and hold the Jump key to immediately back flip and land
on the block behind. Turn around and take a standing jump to grab the
crevice.  Traverse to the right.  If you like, you can drop onto the solid
block and survey the situation. Just be careful not to drop onto the break-
away tiles.

(NOTE: If you can't make it across to the secret, or you have no need of 3
large medipaks, you can continue by taking a standing jump from the first
ledge above the lava pit to the first angled block. Hold the Jump key to hop
to the next pillar and the next. Release Jump before you land on the third
pillar. From here it's a standing jump to grab the crevice. Traverse to the
right and drop.)

GAUNTLET OF TRAPS (PHASE 2): Ahead is a combination trap involving a lava
pit, a swinging blade and, up on the slope ahead, boulder trap. To get through
it without losing any health, first traverse as far as you can to the way to
the right. Then, as you drop onto the collapsing tiles, press and hold Jump
while still keeping the Right direction button pressed. Side flip to the right
twice to avoid the boulder. Then you can take your time to set up a run past
the swinging blade and come through unscathed.  [NOTE: Several people have
sent tips on getting through this area. A few came up with the same solution
independently. Shared credit goes to Haydon and Lindsay. He was the first to
tell me about this; she's the youngest raider (age 10) to send in a correction.]

Once beyond the blade, there's a boulder on the right and a slope on the
left. Run down the slope into the alcove on the right, ignoring the small
medipak on the ground for now. Once the boulder lands you can take a standing
jump between the boulder and the corner of the doorway, pick it up and jump
back the same way.

The next trap involves a slope with a boulder behind, a swinging blade ahead,
and lava pits on either side and at the bottom. Stand to either side of center
facing down the ramp. Slide forward and jump at the last minute to pass the
blade and land on the flat block ahead. (If you wind up grabbing the edge of
the block, you won't have time to pull up before being squished by the
boulder.)

Hop down on the left and go through the doorway. In this room there's a small
medipak on the ground ahead, several lava flows and a door on the far side.
Run forward to the medipak. Stop and pick it up. The lava flows out behind
you, but you're safe here. Take a standing jump forward then run into the
doorway. The remaining lava flows should miss you. Pull the switch to open
the door.

Enter and go to the right. The door closes behind you. Continue forward and
pick up the Uzi clips at the north end of the passage. Turn around and run
forward past the door, but stop just at the edge of the next lava pit. A
boulder will roll down and pass overhead. Take a standing jump to grab the
opposite edge of the lava pit. Wait for another boulder to roll past above,
then pull up.

Continue to the next room, which contains a water pool and a bunch of torch
pillars. Relax! It's not anything like the Palace Midas torches. You'll be
fine. Stand on either side of the first pillar (not in the center). Face the
edge of the pillar beyond and make sure Lara is lined up squarely with the
pillar edge. Take 5 standing jumps in a row to clear all of the pillars. (If
you do fall or accidentally jump into the water, climb out below the starting
point and try again.)

(NOTE: Here's an alternate method for this sequence. Position Lara at either
side of the first ramp, walk up to the edge, hop back and take a running jump
past the first pillar to grab the edge of the second. Pull up and take a
standing jump past the second flame. Walk to the edge, hop back and take
another running jump over the next flame to grab the edge of the ramp on the
other side. As long as you stay at the outside edge of the blocks, Lara won't
take any damage. Thanks to Ian T. for this tip.)

TALL STRUCTURE ABOVE TINY POOL: In the next room there is a red-and-gold
structure with a swinging blade in the middle and break-away tiles below the
blade. Walk down the slope and stand facing the break-away tiles. Hop back,
then take two more steps back (walking). Take a running jump and continue to
hold jump and forward. Lara will land on the edge of the break-away tiles then
take a running jump off of them into the opening beyond. If you have trouble
with the jump to the collapsing tiles, try this alternative: Walk to the edge
of the pit, take a standing jump to grab the edge of the break-away tile,
pull up and immediately take a running jump to the alcove. This is SECRET #3.
Inside you'll find a large medipak and 2 sets of Uzi clips.

(NOTE: Due to a bug, this secret may not register. At the end the display
will say you found 2 out of 3 secrets but, trust me, this is it, as
occasionally the game DOES register it.)

Return to the doorway and either take a standing jump from the edge, or take
a step back from the edge and swan dive (Walk + Jump + Forward) to land in
the tiny pool below. Pick up the Uzi clips on the bottom, then follow the
underwater passage until you can surface. Climb out of the water and pick up
4 more sets of Uzi clips.

HUGE ROOM WITH SQUARE PILLARS (FINAL BATTLE): Advance into the next room with
weapons drawn. Above on the left is your old friend Jacqueline Natla. Only
now she's sporting a spiffy pair of wings and shooting fireballs at you. Use
the same basic strategy as with the centaurs: Back flip and side flip to
avoid the missiles, keep shooting and don't let her get you in a corner.

Once she falls, assess the situation, but don't get overconfident: Natla is
not put down so easily. She rises up again to resume the fight. If you've
been asleep at the wheel and somehow don't have enough ammo, you can run into
the tunnel to the right of the entrance (i.e., in the middle of the west wall
beyond the black rocks). Here you'll find 6 sets of Uzi clips. Unfortunately
this tunnel can't be used for cover, since Natla will follow Lara inside.
Kill her a second time and you're home free. (Each time Natla falls counts as
a kill on your stats screen.)

Now you'll need to get up to the top of the cavern to exit. In the northeast
corner are some climbable rocks. From here you can jump into the doorway
behind (use a standing jump with Action to get in). Follow the passageway up
to a doorway. Take a running jump to the pillar beyond, then another running
jump to the pillar to the left. Take a standing jump to the next pillar,
which is just below a door. Climb in and follow this passageway to an opening
in the floor. Drop down onto another, higher pillar.

Turn around and take a running jump to the pillar ahead and to the left. Take
another running jump to the next pillar, then another running jump to grab
the pillar beyond, which is under an opening. Climb up into it and follow the
passage to another opening where you can drop onto the highest pillar.

Take a running jump to the red-and-gold ledge. Climb into the opening above
and continue forward to a long ramp. Slide down to end the level and the game.

Congratulations! You did it! Now for a small slideshow.

Lara runs out of the pyramid just in time. She takes Natla's boat and speeds
out to sea as the top of the pyramid blows off, then the entire island
explodes.




======================================
==>         N-Gage Arena           <==
======================================



What is the N-Gage Arena?
*************************
The N-Gage Arena is Nokia's 'N-Gage Reunion Center', where all N-Gage owners
who have a GPRS enabled service can meet and compete against eachother online.
The N-Gage is the first handheld device that supports live online play.

Questions that I keep seing asked about the N-Gage Arena is 'Do you have to
pay?'. Well...yes and no. You do NOT pay for using the N-Gage Arena, unlike
Xbox Live. You just pay for the internet bill, so prices may vary depending
on your location and your service provider.

There IS however a way of getting online without using a GPS/GPRS connection,
and to instead use a bluetooth connection to a PC and share the PC's internet 
connection. I have done this myself and can confirm that this method does
actually work, and is actually FASTER than using GPRS.

The following guide was posted on the GameFAQs message board (thanks
LiLaZnDrAgOn4u). People have reported success in doing it this method too so I
posted it here.



Using the arena via bluetooth:
******************************

I am on the arena via bluetooth right now, it can be done using gnubox
application, from our downloads page, a bluetooth dongle, a pc and it only
takes 2 minutes.

On your phone go to:
Tools > Settings > Connection > Access Points

Then select:
New > Use Default Settings > OK


Use these EXACT settings:

Name: Bt
Data Bearer: GSM data (NOT GPRS)
Dial-up number: 2222
Username: RasUser
Promp password: No
Password: pass
Gateway IP Address: 169.254.1.68
Homepage: http://www.google.com/wml

Install gnubox on your phone then run it. Then go to:
Options > 2box Direct > Bluetooth. 

Selet your PC. The screen will then change to light blue.
Then insert the mmc game card (in this case, Tomb Raider), select the
N-Gage Arena option, pick your Bt accesspoint and it will connect
instantly.

This DOES work
The Link to download GNUBOX.
http://ngu.ptg-battles.com/down/gnubox.sis

(if the above link becomes broken, just search for gnubox.sis in Google.
 When and if the link does break, if you could e-mail me just to let me
 know, and if possible to provide a working link, that would be much
 appreciated. See the contact section at the bottom of this FAQ for more
 information.)



What can you do on the N-Gage Arena with Tomb Raider?
*****************************************************
Although Tomb Raider doesn't support live online play, it has many online only
features which none of the other versions of Tomb Raider have. This includes:

-Shadow Racing
-Submitting and Downloading Walkthroughs
-View tips and stratagies for different stages offline



What is Shadow Racing?
**********************
As Tomb Raider doesn't support live multiplayer (GPRS latency is 1-3 seconds so
multiplayer can only really be in turn based games), you instead compete with
the other persons 'shadow'. Here's how it works:

1- The first person to get on the map gets the first go of it and doesn't
   compete with anyone. He just has to do his best...
2- Anyone else who comes on will have to try and beat that persons record on
   the map, and will then be ranked accordingly, and given a certain amount of
   points (depending on who you're competing).
3- People then compete with each other the way above.
4- Whoever has the most points at the end of the month get given a trophy on
   their profile. 1st place is a Gold, 2nd is a Silver and 3rd is a Bronze.

Playing the Shadow Races is actually really easy. All you have to do is get the
green crystals (checkpoints) in the right order till the last one which is 
red. They are scattered around a section of a level (not an entire level
though). On average it takes around 50 seconds to do it (unless you're really
bad at controlling her...).

What I do when I'm trying to beat someone is I look at the route they take
(you see them in a wireframe model of lara), and see how I can improve it. But
when I start getting towards the top of the league I find that the only way I
can beat them is if I don't do minor mistakes like turning too sharply or
jumping too late...

Also you can skip checkpoints. But you get a 2-3 second penalty for doing so.
Although sometimes it can be faster to do that than it is to get them in the 
right order.

Believe it or not, it is actually really fun, and its almost like playing
against someone live. Heck I'm even going to go as far as saying its better 
than playing them live over GPRS as you don't get the problems with lag or
random disconnections. So overall I say this is a great addition to the
N-Gage version.



How do the Walkthroughs work?
*****************************
The great thing about this version of Tomb Raider is that if you're stuck in a
particular level, just hook up your N-Gage to GPRS and download a guide to the
level. What it basically is is its an extra model of Lara in the level (except
for when you get close to the other model she turns into a wireframe), running
around showing you how to complete the level with you there. You can pause,
rewind, fast forward and stop the 'mentor' aswell incase you need to repeat
what they did or if where youre stuck is closer to the end rather than the
begining.

I personally think its better and more effective than a little .txt file that
you find on the internet!



Strategies and Tips
*******************
-Unless you feel confident enough to think that you can control Lara perfectly,
 start at the bottom of the league then work your way up as far as you can go
 (it won't let you get past a certain rank). This way you don't end up getting
 into the negative figures in the score board.
-Start from the bottom when you get to the higher league. Seriously the people
 there are tough, and there's just no way you will beat them in 1 try.
-Cut the corners when getting the crystals. You seriously don't have to run
 strait through the middle of all of them...
-If you have trouble beating the player, try taking a look at their scheme,
 and see if you can find where you could improve on it.




======================================
==>            Credits             <==
======================================

-Me, EAGamer, for putting together this wonderful FAQ (I know you love it :P)
-Stella, for doing most of the work.
-Ivans_Chou for helping figure out how to get past the lightning bolt
 section in the THOR room (level 5) without taking any damage.
-Dracman for giving a shortcut to level 6.
-Jeff_Reid for telling how to get that 'impossible to get' medipak in level 7.
-Norman_G for giving an easier way to get past the flame pillars in level 7.
-MrCairo for giving the tip about the levers in Atlantis' pool room.
-Sharon for giving the tip about defeating the final boss.
-Haydon and Lindslay for telling me how to get past the series of traps in The
 Great Pyramid.
-Ian T. for giving me a very good tip of getting past the fire columns in The
 Great Pyramid.
-LiLaZnDrAgOn4u for providing information on how to get on the N-Gage Arena
 via bluetooth.

Hopefully some others will contribute to this FAQ to help me with the N-Gage
Arena section.




======================================
==>            Contact             <==
======================================

I try to keep this section the same across all of my Guides/FAQs. Here are the
FAQs that I've written so far:

Tomb Raider for the Nokia N-Gage (started 24/03/2005)
Dreamcast VGA Compatability List (started 01/11/2005)
Lemmings for the Mega Drive/Genesis (started 27/10/2005)
Nokia N-Gage Hardware FAQ (started 17/01/2006)
Xbox PAL Games List (started 20/01/2006)
Cancelled Dreamcast Games (started 30/01/2006)

You can either E-Mail me or use MSN Messanger to contact me with regards any
of my FAQs/guides. Please note that I will not reply to e-mails sent to my
Hotmail address.

When you E-mail me, please make sure to include the FAQ/Walkthrough in
question, and include your GameFAQs username, or the name in which you would
like to be known as in this guide.

E-Mail: jr003d9262@blueyonder.co.uk
MSN: treebranchez@hotmail.com


                                <-End Of Faq->