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    Combat Item FAQ by essentialism

    Updated: 12/08/04 | Printable Version | Search This Guide

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    ===============================================================================
     
     Diablo combat item list 
     By Leonard Cheong (essential)
     
    ===============================================================================
     
    
    :::::::::::
    
      Contents
     
    :::::::::::   
    
    1.Introduction (#1)
    
    2.Copyright and contact information (#2)
    
    3.Past revision (#3)
    
    4.Prefixes and suffixes (#4)
    
    5.Basic Weapons and armour (#5)
    
    6.Unique weapons and armour (#6)
    
    7.Tips (#7)
    
    8.Closing (#8)
     
    
    
    ===============================================================================
    
    (#1)
    
    ::::::::::::::
     
     Introduction
    
    ::::::::::::::
    
    Welcome to my diablo combat item list.This list will explain what is a prefix 
    and suffix and what are the effects of them to a combat item. Also in this faq,
    You will find out the whole list of combat items whether is basic or unique. 
    Nuff said, lets proceed.
    
     
    ===============================================================================
    
    (#2)
    
    :::::::::::::::::::::::::::::::::::
    
     Copyright and contact information
    
    :::::::::::::::::::::::::::::::::::
    
    This guide solely belongs to me essentialism. I do not mind you copying it for 
    your own personal use,or sending it to a friend. However, if u want to post any 
    part of this faq into your own website or any other one, please e-mail me for 
    permission. My e-mail address is yew_keong@hotmail.com, If you do not have my 
    permission, and went on to post a part of this faq on your website, legal action
    will be taken against the webmaster. And please do not use this faq for any 
    money transaction as it is illegal.  Thank you.
    
    
    ===============================================================================
    
    (#3)
    
    ::::::::::::::::
     
     Past revisions
    
    ::::::::::::::::
    
    v1.00: Initial release
    V1.01: Added the section "Tips"
    
    ===============================================================================
    
    (#4)
    
    :::::::::::::::::::::::
     
     Prefixes and Suffixes
    
    :::::::::::::::::::::::
    
    The first question you are probably gonna ask is whats a prefix and a suffix.
    Ever notice when you get a weapon, armour, ring, amulet, or shield, sometimes
    there would be a word be before or after it. Yeah thats it. The word before the
    item is a prefix and the one after is a suffix. Due to the many prefixes and
    suffixes, its almost impossible to get an item with the identical prefix or
    suffix with an exact effect.Most of the combat items with these are usually 
    beneficial, however some can be really damaging to you. Whats worse is that if
    you identify these sort of items, you can only sell them for 1 gold. To prevent
    this from happening, just save before you identify anything. If its not to your
    liking, just sell them away before identifying. The money you save might not be
    much, but on a really bad day, this tactic could prove useful. Anyway, nuff
    said, so here's the list.
    
     
     Prefix                          Effect                        
    ______________________________________________________________________
    
     Amber                           +16% To 20% resist all        
    
     Angel's                         all spells up one level       
    
     Arch-Angels'                    all spells up two levels      
    
     Awesome                         +131% to 150% armour          
    
     Azure                           +21% to 30% resist lightning  
    
     Bent                            -50% to 75% damage             
    
     Blessed                         +91% to 110% armour            
                
     Blue                            +10% to 20% resist lightning   
                
     Bountiful                       charges of a staff tripled     
                
     Brass                           -1 to 5 To Hit                 
                
     Bronze                          +1 to 5 To Hit                 
                
     Brutal                          +81% to 95% damage             
                
     Burgundy                        +31% to 40% resist fire        
                
     Champion's                      +126% to 150% damage and +51   
                                      to 75 To Hit                  
                
     Clumsy                          -50% to 75% damage and -1 to   
                                     -5 To Hit                      
                
     Cobalt                          +41% to 50% resist lightning   
                
     Crimson                         +21% to 40% resist fire        
                
     Crystal                         +41% to 50% resist general     
                                     magic                          
                
     Deadly                          +36% to 50% damage             
                
     Diamond                         +51% to 60% resist general     
                                     magic                          
                
     Dragon's                        +51 to 60 mana                 
                
     Drake's                         +41 to 50 mana                 
                
     Dull                            -25% to 45% damage and -4 to 5 
                                     To Hit                         
                
     Emerald                         +41% to 50% resist all         
                
     Fine                            +20% to 30% armour             
                
     Frog's                          -1 to 10 mana                  
                
     Garnet                          +41% to 50% resist fire        
                
     Glorious                        +71% to 90% armour             
                
     Godly                           +171% to 200% armour           
                
     Gold                            +21 to 30 To Hit               
                
     Heavy                           +51% to 65% damage             
                
     Holy                            +151% to 170% armour           
                
     Hyena's                         -11 to -25 mana                
                
     Hydra's                         +81 to 100 mana                
                
     Iron                            +6 to 10 to hit                
                
     Ivory                           +31% to 40% resist general     
                                     magic                          
                
     Jade                            +21% to 30% resist all         
                
     Jagged                          +20% to 35% damage             
                
     King's                          +151% to +175% damage and +76  
                                     to 100 To Hit                  
                
     Knight's                        +96% to 110% damage and +31 to 
                                     40 To Hit                      
                
     Lapis                           +31% to 40% resist lightning   
                
     Lord's                          +81% to 95% damage and + 21 to 
                                     30 To Hit                      
                
     Massive                         +96% to 110% damage            
                
     Master's                        +111% to 125% damage and +41   
                                     To 50 % To Hit                 
                
     Grand                           +41% to 55% Armour             
                
     Mithril                         +41 to 60 To Hit               
                
     Merciless                       +151% to 175% damage           
                
     Meteoric                        +61 to 80 To Hit               
                
     Obsidian                        +31% to 40% resist all         
                
     Pearl                           +21% to 30% resist general     
                                     magic                          
                
     Platinum                        +31 to 40 To Hit               
                
     Plentiful                       charges of a staff doubled     
                
     Raven's                         +16 to 20 mana                 
                
     Red                             +10% to 20% resist fire        
                
     Ruby                            +51% to 60% resist fire        
                
     Rusted                          -25% to 50% armour             
                
     Ruthless                        +126% to 150% damage           
                
     Saintly                         +111% to 130% armour           
                
     Sappire                         +51% to 60% resist ligtning    
                
     Savage                          +111% to 125% damage           
                
     Serpent's                       +30 to 40 mana                 
                
     Sharp                           +20% to 35% damage and +1 to 5 
                                     To Hit                         
                
     Silver                          +16 to 20 To Hit               
                
     Snake's                         +21 to 30 mana                 
                
     Soldier's                       +66% to 80% damage and +16 to  
                                     20 To Hit                      
                
     Spider's                        +10 to 15 mana                 
                
     Steel                           +11 to 15 To Hit               
                
     Strong                          +31% to 40% armour             
                
     Strange                         +101 to 150 To Hit             
                
     Sturdy                          +20% to 30% armour             
                
     Tin                             -6 to 10 To Hit                
                
     Topaz                           +10% to 15% resist all         
                
     Useless                         -100% damage                   
                
     Valiant                         +56% to 70% armour             
                
     Vicious                         +66% to 80% damage             
                
     Vulnerable                      -51% to -100% armour           
                
     Warrior                         +51% to 65% damage and +11 to  
                                     15 To Hit                      
                
     Weak                            -25% to 45% damage             
                
     Wierd                           +81 to 100 To Hit              
                
     White                           +10% to 20% resist general     
                                     magic                          
                
     Wyrm's                          +61 to 80 mana                 
    ______________________________________________________________________
    
    
    
                
     Suffix                          Effect                         
    ______________________________________________________________________
                                                                    
     of Absorbtion                   -3 hit points per hit received 
                                     hand to hand combat only       
                
     of Accuracy                     +11 to +15 Dexterity           
                
     of the Ages                     Indestructible                 
                
     of Atrophy                      -1 to 5 Dexterity              
                
     of Balance                      skip frame 2 of 'get hit'      
                
     of Bashing                      each hit from your weapon      
                                     removes 8 to 24 points from    
                                     target's Armour Class          
                
     of the Bat                      adds 3% damage done to mana    
                
     of the Bear                     knocks monster back one square 
                
     of Blocking                     skip all frames of 'get hit'   
                                     but frame 1 of "block"         
                
     of Blood                        adds 6% damage done to life    
                
     of Brilliance                   +11 to 15 magic                
                
     of Brittleness                  -26% to -75% Durability        
                
     of Burning                      +1 to 16 fire damage           
                
     of Carnage                      +13 to 16 damage               
                
     of Corruption                   lose all mana                  
                
     of the Dark                     - 4 to light radius            
                
     of dexterity                    +1 to 5 dexterity              
                
     of Disease                      -1 to 5 vitality               
                
     of Dyslexia                     -1 to 5 magic                  
                
     of the Eagle                    +21 to 30 hit points           
                
     of Fire                         +1 to 6 fire damage            
                
     of Flame                        +1 to 3 fire damage            
                
     of the Fool                     -6 to 10 magic                 
                
     of the Fox                      +10 to 15 hit points           
                
     of Fragility                    durabilty=1                    
                
     of Fraility                     -6 to 10 strength              
                
     of the Giant                    +16 to 20 strength             
                
     of Gore                         +9 to 12 damage                
                
     of Harmony                      skip frames 2,4,6 of'get hit'  
                
     of Haste                        skip frames 1,2,4,5 of attack  
                                     animation                      
                
     of Health                       -1 hit point per hit received  
                                     hand to hand combat only       
                
     of the Heavens                  +12 to 15 points for all stats 
                
     of Illness                      -6 to -10 vitality             
                
     of the Jaguar                   +16 to 20 hit points           
                
     of the Leech                    3% damage done to target adds  
                                     to your life                   
                
     of Life                         -4 hit points per hit received 
                                     hand to hand combat only       
                
     of Light                        + 2 to light radius            
                
     of Lightning                    +1 to 10 lightning damage      
                
     of the Lion                     +51 to 60 hit points           
                
     of Magic                        +1 to 5 magic                  
                
     of Maiming                      +3 to 5 damage                 
                
     of the Mammoth                  +61 to 80 hit points           
                
     of Many                         + 100% durabilty (Bows)        
                
     of Might                        +6 to 10 strength              
                
     of the Mind                     +6 to 10 magic                 
                
     of the Moon                     +4 to 7 points to all stats    
                
     of the Night                    -2 to light radius             
                
     of the Pit                      -1 to 5 points from all stats  
                
     of Quality                      +1 to 2 damage                 
                
     of Radiance                     +4 to light radius             
                
     of Tears                        +1 hit point per hit received  
                                     hand to hand combat only       
                
     of the Thief                    damage done by trap is cut by  
                                     half                           
                
     of Thunder                      +1 to 20 lightning damage      
                
     of the Tiger                    +41 to 50 hit points           
                
     of the Titan                    +21 to 30 strength             
                
     of Trouble                      -6 to 10 points from all stats 
                
     of Osmosis                      -5 to 6 hit points per hit     
                                     received hand to hand combat   
                                     only                           
                
     of Pain                         +2 to 4 hit points per hit     
                                     received hand to hand combat   
                                     only                           
                
     of Paralysis                    -6 to 10 dexterity             
                
     of Perfection                   +21 to 30 dexterity            
                
     of Piercing                     each hit from your weapon      
                                     removes 2 to 6 points from     
                                     target's armour class          
                
     of Plenty                       +200% durability (Bows)        
                
     of Power                        +11 to 15 strength             
                
     of Precision                    +16 to 20 dexterity            
                
     of Protection                   -2 hit points per hit received 
                                     hand to hand combat only       
                
     of Puncturing                   each hit from your weapon      
                                     removes 4 to 12 points from    
                                     target's armour class          
                
     of Readiness                    skip frame 1 of attack         
                                     animation                      
                
     of Shock                        +1 to 6 lightning damage       
                
     of Skill                        +6 to 10 dexterity             
                
     of the Sky                      +1 to 3 points to all stats    
                
     of Slaughter                    +17 to 20 damage               
                
     of Slaying                      +6 to 8 damage                 
                
     of Socery                       +16 to 20 magic                
                
     of Speed                        skip frames 1,3,5 of attack    
                                     animation                      
                
     of Stability                    skip frames 2,4 of 'get hit'   
                
     of the Stars                    +8 to 11 points to all stats   
                
     of Structure                    +101% to 200% durability       
                
     of Sturdiness                   +26% to 50% durability         
                
     of Strength                     + 1 to 5 strength              
                
     of Spikes                       if attacking monster hits you  
                                     it takes 1-10 damage           
                
     of Swiftness                    skip frames 1 and 3 of attack  
                                     animation                      
                
     of Thorns                       if attacking monster hits you  
                                     it takes 1-6 damage            
                
     of the Vampire                  6% of damage done adds to mana 
                
     of Vigor                        +16 to 20 Vitality             
                
     of Vileness                     Target hit will not heal       
                
     of Vim                          +11 to 15 vitality             
                
     of Vitality                     +1 to 5 vitality               
                
     of the Vulture                  -11 to 25 hit points           
                
     of Weakness                     -1 to 5 strength               
                
     of the Whale                    +81 to 100 hit points          
                
     of Wizardry                     +21 to 30 to magic             
                
     of the Wolf                     +30 to 40 hit points           
                
     of Zest                         +6 to 10 vitality              
                
     of Zodiac                       +16 to 20 points to all stats  
    ______________________________________________________________________   
    
    
    Thats all for the prefixes and suffixes,hopefully you will find a item with the 
    prefix and suffix you want. And just thank your lucky stars if you get an item 
    like Godly Gothic Plate of Zodiac. A piece of armour like that should be 
    treasured. Why? Cause not only does it boots EVERY stat of yours by an insane 
    amount, but it also does what an armour supposed to do. It will have an armour
    class of at least 170. However, it is highly unlikely a rouge or a soceror can
    wear this peice of armour unless you can find another item that can boost your
    strength to the required amount. If not just sell it. Who knows you might find
    an expensive weapon or spell book that can only be bought after you sold the 
    armour. Sometimes an item with a good prefix and suffix is better than a unique
    item but it is best to suit your needs. 
    
    ===============================================================================
    
    (#5)
    
    ::::::::::::::::::::::::::
    
     Basic weapons and armour
    
    ::::::::::::::::::::::::::
    
    Phew. Now with that stuff gone I can begin to explain the most basic weapons and
    armour. Weapons and armour without the bonus properties above. Basically there 
    are 5 types of weapons and 3 types of armour. Below is the whole list of it. 
    Enjoy.
    
    
                                       
                                     +++++++++
                                      Weapons
                                     +++++++++
    
    
               
    Swords          Cost     Durability     Requirements      Level      Damage  
               
    
    Dagger           60         16             NIL              1         1-4
    
    Short Sword      120        24             18str            1         2-6
    
    Sabre            170        45             17str            1         1-8
    
    Scimitar         200        28         23str, 23dex         4         3-7
    
    Blade            280        30         25str, 30dex         4         2-8
    
    Falchion         250        20             30str            2         4-8
    
    Claymore         450        36             35str            5         1-12
    
    Long Sword       350        40         30str, 30 dex        6         2-10
    
    Broad Sword      750        50             40str            8         4-12
    
    Bastard Sword    1000       60             50str            10        6-15
    
    Two Handed Sword 1800       75             65str            14        8-16
    
    Great Sword      3000       100            75str            17        10-20
               
    ____________________________________________________________________________
               
    Clubs           Cost     Durability      Requirements     Level      Damage  
               
    
    Club             20         20             NIL              1          1-6
    
    Spiked Club      60         20             18str            4          3-6
     
    Mace             200        32             16str            2          1-8
    
    Morning Star     300        40             26str            3          1-10
    
    War Hammer       600        50             40str            5          5-9
    
    Flail            500        36             30str            7          2-12
    
    Maul             900        50             55str            10         6-20
               
    ____________________________________________________________________________
    
               
    Axes            Cost     Durability     Requirements      Level      Damage  
               
    
    Small Axe        100        24             NIL               2         2-10
    
    Axe              220        32             22str             4         4-12
    
    Large Axe        850        40             30str             8         6-16
    
    Broad Axe        1100       50             50str             11        8-20
    
    Battle Axe       1500       60             65str             14        10-25
    
    Great Axe        2500       75             80str             18        12-30
               
    ____________________________________________________________________________
    
               
    Bows            Cost     Durability     Requirements      Level      Damage  
               
    
    Short Bow        100         30             NIL              1         1-4
    
    Hunter's Bow     350         40          20str, 35dex        3         2-5
    
    Long Bow         250         35          25str, 30dex        3         1-6
    
    Composite Bow    600         45          25str, 40dex        7         3-6
                   
    Short Battle Bow 1000        45          30str, 50dex        9         3-7
    
    Long Battle Bow  1500        50          30str, 60dex        11        1-10
    
    Short War Bow    2000        55          35str, 70dex        15        4-8
    
    Long War Bow     2500        60          45str, 80dex        19        1-14
               
    ____________________________________________________________________________
    
               
    Staffs          Cost     Durability     Requirements      Level      Damage  
               
    
    
    Short Staff      30         25              NIL             1          2-4
    
    Long Staff       100        35              NIL             4          4-8
    
    Composite Staff  500        45              NIL             6          5-10
    
    Battle Staff     1000       55              20str           9          6-12
    
    War staff        1500       75              30str           12         8-16
               
    ____________________________________________________________________________
    
                                     xxxxxxxx
                                      Armour
                                     xxxxxxxx
    
    
               
    Helmet/Headwear   Cost     Durability     Requirements    Level    Armour Class
               
    
    Cap                15          15            NIL            1           1-2
     
    Skull Cap          40          20            NIL            2           2-4
    
    Helm               100         30            25str          4           4-6
    
    Full Helm          250         35            35str          6           6-8
    
    Great Helm         500         60            50str          8           8-12
    
    Crown              1000        40            40str          10          10-15
                
    ____________________________________________________________________________
    
                
    Shields           Cost     Durability     Requirements    Level    Armour Class
                
    
    Buckler            50          16             NIL           1           3-5
    
    Small Shield       100         24             25str         2           5-8
    
    Large Shield       250         32             40str         4           8-11
    
    Kite Shield        500         40             50str         7           11-15
    
    Tower Shield       1000        50             60str         10          15-20
    
    Gothic Shield      2500        60             80str         11          14-18
               
    ____________________________________________________________________________
    
               
    Armour            Cost     Durability     Requirements    Level    Armour Class
               
                    
    Rags               10          6              NIL           1          1-4
       
    Cape               20          12             NIL           1          1-5
    
    Cloak              50          18             NIL           1          2-7 
    
    Robe               100         24             NIL           2          4-7
    
    Quilted Armour     250         30             NIL           2          7-10
    
    Leather Armour     335         35             NIL           3          10-13
    
    HardLeather Armour 500         40             NIL           3          11-14
    
    Studded Armour     750         45            20str          4          15-17
    
    Ring Mail          1000        50            25str          5          17-20
    
    Chain Mail         1500        55            30str          6          18-22
    
    Breast Plate       3000        80            40str          8          20-24
    
    Scale Mail         2500        60            35str          7          23-26
    
    Splint Mail        3500        65            45str          8          30-35
    
    Field Plate        6000        80            65str          10         40-45
    
    Plate Mail         5000        75            60str          9          42-50
    
    Gothic Plate       10000       100           80str          11         50-60
    
    Full Plate Mail    7500        90            90str          12         60-75
    ____________________________________________________________________________ 
                                                              
    (#7)
    
    
    :::::::::::::::::::::::::::
     
     Unique weapons and armour 
    
    :::::::::::::::::::::::::::
    
    Now, what exactly is a unique item. Add some cool bonus attributs. a wacky name
    to a basic item and make it one of a kind. There you have it a unique item.
    Unique items can only be obtained by defeating unique enemies or completing
    certain quests. If you ever come across a unique item that does not suit your
    needs, just keep it just for memento's sake. You could sell it, but it would be
    quite a waste. Now behold the Unique weapons.
    
    
                                   !!!!!!!!!!!!!!!
                                    Unique Swords
                                   !!!!!!!!!!!!!!!
    
               
     Name                  Type                      Bonus Capabiliies    
                
     Black Razor           Dagger                    +150% to damage,+2   
                                                     to vitality,         
                                                     Durability=5         
    ____________________________________________________________________________
     Wizardspike           Dagger                    +15 to magic, +35    
                                                     mana, +25% To Hit,   
                                                     +15% resist all      
    ____________________________________________________________________________ 
     Gonnagal's Dirk       Dagger                    -5 to dexternity, +4 
                                                     to damage, fast      
                                                     attack,+25% resist   
                                                     fire                 
                                                     +5 to vitality,-5    
                                                     to damage received   
    ____________________________________________________________________________ 
     The Defender          Sabre                     +5 to armour class   
                                                     +5 to vitality,-5    
                                                     to damage received   
    ____________________________________________________________________________ 
     Lightsabre            Sabre                     +20% to light radius 
                                                     +1 to 10 lightning   
                                                     damage,+20% To Hit,  
                                                     +50% resist lightning 
    ____________________________________________________________________________ 
     The Falcon's Talon    Scimitar                  +20% To Hit, -33%    
                                                     damage, +10 to       
                                                     dexternity, Fastest  
                                                     Attack               
    ____________________________________________________________________________ 
     Gryphon's Claw        Falchion                  +100% to damage, -2  
                                                     to magic,-5 to       
                                                     dexternity           
    ____________________________________________________________________________
     The Executioner's     Falchion                  +150% damage, -10%   
     Blade                                           to hit points,- 10%  
                                                     light radius, +200%  
                                                     durability           
    ____________________________________________________________________________
     The Bonesaw           Claymore                  +10 damage, +10 to   
                                                     Strength,-5 to magic 
                                                     -5 to dexternity,+10 
                                                     hit points,-10 mana  
    ____________________________________________________________________________  
     Ice Shank             Long Sword                +40% to resist fire  
                                                     Durability=15, + 5   
                                                     to strength          
    ____________________________________________________________________________   
     Inferno               Long Sword                +2 to 12 fire damage 
                                                     +30% light radius,   
                                                     +20 mana, +80% to    
                                                     resist fire          
    ____________________________________________________________________________ 
     Gibous Moon           Broadsword                +2 to all stats,+25% 
                                                     to damage, +15 mana, 
                                                     -30% light radius    
    ____________________________________________________________________________ 
     Shadowhawk            Broadsword                -20% light radius,   
                                                     Steals 5% mana per   
                                                     hit,+15 To Hit, +5   
                                                     resist all           
    ____________________________________________________________________________ 
     Griswold's Edge       Broadsword                +1 to 10 fire damage 
                            (quest)                  +25 To Hit, Faster   
                                                     Hit, Knockback, +20   
                                                     mana,-20 hit points  
    ____________________________________________________________________________
     Doombringer           Bastard Sword             +25% To Hit, +250%    
                                                     Damage,-5 to all     
                                                     stats,-20% light     
                                                     radius,-25 hit point 
    ____________________________________________________________________________ 
     The Grizzly           Two Handed Sword          +20% strength,-5 to  
                                                     vitality,+200%       
                                                     damage,knockback,    
                                                     +100% durability     
    ____________________________________________________________________________ 
     The Grandfather       Great Sword               1 Handed,+5 to all   
                                                     stats,+20 To Hit,    
                                                     +70% damage,+ 20 hit 
                                                     points               
    ____________________________________________________________________________ 
                  
    
                             
                                   &&&&&&&&&&&&&&
                                    Unique Clubs
                                   &&&&&&&&&&&&&&
    
                
     Name                  Type                      Bonus Capabiliies    
                 
     Gnarled Root          Club                      +20 To Hit, +300%    
                                                     damage,+10 to        
                                                     dexternity,+5 to     
                                                     Magic,+10 resist all 
    ____________________________________________________________________________
     Crackrust             Mace                      +2 to all stats,     
                                                     indestructable,+15%  
                                                     to resist all,+50%   
                                                     damage,-1 to all     
                                                     levels               
    ____________________________________________________________________________
     Civerb's Crudgel      Mace                      +35% damage to demon 
                                                     enemies,-5 to        
                                                     dexternity,-2 to mag 
    ____________________________________________________________________________
     Dreamflange           Mace                      +30 magic, +50 mana, 
                                                     +50 resist magic,    
                                                     +20% light radius,   
                                                     +1 level to all      
                                                     spells               
    ____________________________________________________________________________ 
     Baranar's Star        Morning Star              +12 To Hit,+80%      
                                                     damage,+4 vitality,  
                                                     -4 dexternity,fast   
                                                     attack,durabilty=60  
    ____________________________________________________________________________
     Schaefer's Hammer     War Hammer                -100% damage, 1-50   
                                                     lightning hit,+50    
                                                     hit points,+30 To    
                                                     Hit,+80% resist      
                                                     lightning,+10% light 
                                                     radius.              
    ____________________________________________________________________________
     The Celestial Star    Flail                     No strength required 
                                                     +20% light radius,   
                                                     +10 damage,+8 Armour  
                                                     class                
    ____________________________________________________________________________
     Hammer of Jholm       Maul                      +4 to 10 damage,     
                                                     indestructable,+3 to 
                                                     strength,+15% To Hit 
    ____________________________________________________________________________  
     The Cranium Basher    Maul                      +20 to damage,+15 to 
                                                     Strength,Empty mana  
                                                     indestructible,+5 to 
                                                     resist all           
    ____________________________________________________________________________
    
    
    
                                   @@@@@@@@@@@@@
                                    Unique Axes
                                   @@@@@@@@@@@@@
                                             
                
     Name                  Type                      Bonus Capabiliies    
                 
     Aguinara's Hatchet    Small Axe                 +10 to magic,+80% to 
                                                     resist general magic 
                                                     +1 to all spell lvls 
    ____________________________________________________________________________ 
     The Mangler           Large Axe                 +200% damage,-5 to   
                                                     dexterity,-5 to       
                                                     magic,- 10 mana      
    ____________________________________________________________________________  
     Sharp Beak            Large Axe                 +20 hit points,-10   
                                                     to magic,-10 to mana 
    ____________________________________________________________________________ 
     Wicked Axe            Large Axe                 +30 To Hit, +10 to   
                                                     dexterity, -10 to    
                                                     vitality,-1 to 6     
                                                     damage received      
    ____________________________________________________________________________
     Bloodslayer           Broad Axe                 +100% damage, +50%   
                                                     damage to demons,-5  
                                                     to all stats,-1 lvl  
                                                     to all spells        
    ____________________________________________________________________________ 
     Stonecleaver          Broad Axe                 +30 hit points,+20%  
                                                     To Hit,+50% damage,  
                                                     +40 to resist        
                                                     Lightning            
    ____________________________________________________________________________ 
     The Celestial Axe     Battle Axe                No strength required 
                                                     +15% To Hit,+15 hit  
                                                     points,-15 strength  
    ____________________________________________________________________________ 
     Hellslayer            Battle Axe                +8 strength, +8      
                                                     vitality,-25 mana,    
                                                     +100% damage,+25 hit 
                                                     points               
    ____________________________________________________________________________ 
     Messerschmidt's       Great Axe                 +200% damage,+15 to   
     Reaver                                          damage,+5 to all     
                                                     stats,-50 hit points 
                                                     +2-12 fire damage    
    ____________________________________________________________________________ 
     Butcher's Cleaver     Cleaver (axe)             +4 to strength, 4-24 
                           (quest)                   Damage,durability=10 
                   
    ____________________________________________________________________________ 
                  
                                            
                                   )))))))))))))
                                    Unique Bows
                                   )))))))))))))
    
                
     Name                  Type                      Bonus Capabiliies    
                 
     The Rift Bow          Short Bow                 Arrow trvels at      
                                                     different speed,+2   
                                                     damage,-3 dexterity  
    ____________________________________________________________________________
     The Needler           Short Bow                 +50% to hit,1-3      
                                                     damage               
    ____________________________________________________________________________ 
     Flamedart             Composite Bow             Fire Arrow,+1 to 6   
                                                     fire damage,+20% To  
                                                     Hit,+40% to resist   
                                                     fire                 
    ____________________________________________________________________________ 
     The Blackoak Bow      Long Bow                  +10 To dexterity,-10 
                                                     to vitality,+50%     
                                                     damage,-10% light    
                                                     radius               
    ____________________________________________________________________________
     Fleshstinger          Long Bow                  +15 to dexterity,    
                                                     +40% To Hit,+80%     
                                                     damage,durability=6  
    ____________________________________________________________________________ 
     Eaglehorn             Long Battle Bow           +20 dexterity,+50%   
                                                     To Hit, +100% damage 
                                                     Infinite Arrows      
    ____________________________________________________________________________
     Windforce             Long War Bow              +5 to strength,+200%  
                                                     damage,Knockback     
    ____________________________________________________________________________
    
    
                                   ///////////////
                                    Unique Staffs
                                   ///////////////
                  
                  
                
     Name                  Type                      Bonus Capabiliies    
                 
     Gleamsong             Short Staff               -3 strength,+25 mana 
                                                     -3 vitality, 76      
                                                     charges of phasing   
    ____________________________________________________________________________
     The Protector         Short Staff               +5 to vitality,1-3   
                                                     damage,-5 damage per 
                                                     hit received,        
                                                     +40 armour,86        
                                                     charges of healing   
    ____________________________________________________________________________
     Staff of Shadows      Long Staff                -10 magic,+10 To Hit 
                                                     +60% damage, -20%    
                                                     light radius,faster  
                                                     attack               
    ____________________________________________________________________________ 
     Immolator             Long Staff                +40% to resist fire, 
                                                     +4 fire damage,+10   
                                                     mana,-5 to vitality  
    ____________________________________________________________________________ 
     Naj's Puzzler         Long Staff                +20 to magic,+10 to  
                                                     dexterity,-25 hit    
                                                     points,+20% resist   
                                                     all,57 charges of    
                                                     teleporting          
    ____________________________________________________________________________ 
     Thundercall           Composite Staff           +35 To Hit,+1-10     
                                                     lightning damage,    
                                                     +20% light radius,   
                                                     +30% resist lightnin 
                                                     76 charges of        
                                                     lightning            
    ____________________________________________________________________________
     Mindcry               Battle Staff              +15 to magic,+15% to 
                                                     resist all,+1 lvl to 
                                                     all spells,69 charge 
                                                     of Guardian          
    ____________________________________________________________________________ 
     Storm Spire           War Staff                 +50% resist lightnin 
                                                     +2-8 lightning       
                                                     damage,+10 to        
                                                     strength,-10 magic   
    ____________________________________________________________________________
     Rod of Onan           War Staff                 +5 to all stats,      
                                                     +100% to damage,50   
                                                     charges of golem     
                                                     spell                
                  
                                 
    
                                   ###############
                                    Unique Armour
                                   ###############
    
                
     Name                  Type                      Bonus Capabiliies    
                 
     Harlequin Crest       Cap                       +2 to all stats,+7   
                                                     hit points,+7 mana   
                                                     -3 armour,-1 to      
                                                     damage recieved per  
                                                     hit.                 
    ____________________________________________________________________________ 
     Thinking Cap          Skull Cap                 +30 to mana,+2 lvls  
                                                     to all spells,+20%   
                                                     resist all,          
                                                     durability=1         
    ____________________________________________________________________________
     Helm of Spirits       Helm                      Gain 5% life per hit 
    ____________________________________________________________________________ 
     Overlord's Helm       Helm                      +20 to strength,+15  
                                                     vitality,-20 to      
                                                     magic,durability=15  
    ____________________________________________________________________________
     Fool's Crest          Helm                      -4 to all stats,+100 
                                                     hit points,attacker  
                                                     takes 1-3 hit points 
                                                     +1-6 damage received 
                                                     per hit              
    ____________________________________________________________________________
     Gotterdamerung        Great Helm                +20 to all stats,+60 
                                                     armour,depletes all  
                                                     resistance,-4 to     
                                                     received,+40% light  
                                                     radius               
    ____________________________________________________________________________ 
     Veil of Steel         Great Helm                +50% resist all,+60  
                            (quest)                  armour,-30 mana,+15  
                                                     strength,+15 vitalit 
                                                     -20% light radius    
    ____________________________________________________________________________
     Royal Circlet         Crown                     +10 to all stats,+40 
                                                     armour,+40 mana,+10% 
                                                     light radius         
    ____________________________________________________________________________ 
     The Undead Crown      Crown                     Armour class=8,Gain  
                           (quest)                   5% life per hit      
                 
    ____________________________________________________________________________
     Spit Skull Shield     Buckler                   +10 to armour,+10 to 
                                                     hit points,+2 to str 
                                                     -10% light radius,   
                                                     durability=15        
    ____________________________________________________________________________
     The Deflector         Buckler                   Armour class=7,-20%  
                                                     damage,-5% To Hit,   
                                                     +10% resist all      
    ____________________________________________________________________________
     Blackoak Shield       Small Shield              +10 dexterity,-10 to 
                                                     vitality,-10% light  
                                                     radius,armour class  
                                                     =18,+150% durability 
    ____________________________________________________________________________
     Holy Defender         Large Shield              Armour class=15,+20% 
                                                     resist fire,absorbs  
                                                     2 damage per hit,    
                                                     +200% durability     
    ____________________________________________________________________________
     Dragon's Breach       Kite Shield               +25% to resist fire, 
                                                     +5 to strength,-5 to 
                                                     magic,armour class   
                                                     =20,indestructible   
    ____________________________________________________________________________
     Stormshield           Tower Shield              armour class=40,+10  
                                                     to strength,faster   
                                                     block,absorbs 4      
                                                     damage per hit,      
                                                     indestructible       
    ____________________________________________________________________________
     Nightscape            Cape                      armour class=15,-40% 
                                                     light radius,+20%    
                                                     resist all,faster    
                                                     hit recovery,+3 to   
                                                     dexterity,           
    ____________________________________________________________________________ 
     The Rainbow Cloak     Cloak                     armour class=10,+1   
                                                     to all stats,+10% to 
                                                     resist all,+5 hit    
                                                     points,+50%          
                                                     durability           
    ____________________________________________________________________________
     Wisdom's Warp         Robe                      +5 magic,+10 mana,-1 
                                                     damage per hit,+25   
                                                     resist lightning,    
                                                     armour class=15      
    ____________________________________________________________________________ 
     Leather of Aut        Leather Armour            Indestructible,+5 to 
                                                     strength,-5 to magic 
                                                     +5 to dexterity,     
                                                     armour class=15      
    ____________________________________________________________________________ 
     The Gladiator's       Studded Armour            Armour class=25,-3    
     Bane                                            to all stats,absorbs 
                                                     2 damage per hit,    
                                                     +200% durability     
    ____________________________________________________________________________ 
     Sparking Mail         Chain Mail                armour class=30,     
                                                     attacker takes 1-10  
                                                     lightning damage if  
                                                     hit                  
    ____________________________________________________________________________
     Scavenger Carapace    Breast Plate              -15 damage per hit,  
                                                     -30 to armour class, 
                                                     +5 to dexterity,+40% 
    ____________________________________________________________________________ 
     Arkaine's Valor       Splint Mail               +25 armour class,+10 
                            (quest)                  to vitality,asorbs 3 
                                                     damage per hit       
                                                     received,fastest hit 
                                                     recovery             
    ____________________________________________________________________________
     Naj's Light Plate     Plate Mail                No strength required 
                                                     +5 magic,+20 mana,   
                                                     +20% resist all,+1   
                                                     lvl to all spells    
    ____________________________________________________________________________
     Demonspike Coat       Full Plate Mail           Armour Class=100,+10 
                                                     strength,absorbs 6   
                                                     damage per hit,+50%  
                                                     resist fire,         
                                                     indestructible       
                 
    ____________________________________________________________________________
    
                                   ooooooooooooo
                                    Accessories
                                   ooooooooooooo
    
    
    
                
     Name                  Type                      Bonus Capabiliies    
                 
     Constructing Ring     Ring                      +75% to resist all,  
                                                     hit points will      
                                                     slowly be drained    
    ____________________________________________________________________________
     Ring of Engagement    Ring                      -1 to 2 damage       
                                                     received per hit,    
                                                     attacker takes 1-3   
                                                     damage,adds 5 to AC  
                                                     damages monster AC   
    ____________________________________________________________________________
     Bramble               Ring                      -2 to all stats,+3   
                                                     damage,+10 mana      
    ____________________________________________________________________________
     Ring of Regha         Ring                      +10 to magic,-3 to   
                                                     strength,-3 to       
                                                     dexterity,resist     
                                                     general magic 10%,   
                                                     +10% light radius    
    ____________________________________________________________________________
     The Bleeder           Ring                      +20% resist magic,   
                                                     +30 mana,-10 hit     
                                                     points               
    ____________________________________________________________________________
     Empyrean Bamd         Ring                      +2 to all stats,+20% 
                                                     light radius,fast    
                                                     recovery,absorb trap 
                                                     damage               
    ____________________________________________________________________________
     Ring of Truth         Ring                      +10 hit points,      
                                                     absorbs 1 damage per 
                                                     hit,+10% resist all  
    ____________________________________________________________________________
     Optic Amulet          Amulet                    +20% to light radius 
                                                     +20% resist lightnin 
                                                     absorbs 1 damage per 
                                                     hit, +5 to magic     
    ____________________________________________________________________________
                  
    
    
    ===============================================================================
    
    (#7)
    
    ::::::
     
     Tips
    
    ::::::
    
    1.Save before identifying items. Especially items with prefixes.
    
    2.Think carefully before selling a unique item or an item with good prefixes
      and suffixes. You don't know when you might need them.
    
    3.Keep items that suit your needs. A warrior might want an item with a strength
      bonus. A rouge might want a bow and an item which has a dexterity bonus.
      Sorceror might need a good staff and an item which boosts magic.
    
    4.A unique item does not necesserily mean its better then an item with a prefix
      and suffix. Some unique items actually harm your combat style and skill.
    
    5.Indestructible items are the best as they save the gold for repairing. This 
      comes in handy when you have a unique item. The repair cost is gonna cost
      a bomb so look out for indestructible items.
    
    6.Always keep armour with a high fire resistance. You might need it when facing 
      Diablo.
      
    ===============================================================================
    
    (#8)
    
    :::::::::
    
     Closing
    
    :::::::::
    
    Now thats all for the combat item list. I might have made some mistakes in this
    list, if you happen to spot one, feel free to inform me. My email is
    yew_keong@hotmail.com. If you have any tips you wanna share, or you need any
    help in completing the game, feel free to email me too. Hopefully, you would be 
    able to get some help using this list.
    
    ~~~~~~~~~
     Credits
    ~~~~~~~~~
    
    Thanks:
    
    Blizzard: For making this wonderful game
    
    CJayC: For making GameFAQs
    
    
    Special Thanks:
    
    d3smond: For inspiring me to write FAQs.
    
    akade1: For providing me with the knowledge on how to write a FAQ.
    
    darketernal36: For helping me in every way possible.
    
    d3v1lsblood: For giving me soooo much imformation for this list/FAQ.