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    Hacking Guide by Supernova 232

    Version: 3.0 | Updated: 09/29/01 | Printable Version | Search Guide | Bookmark Guide

                       Final Fantasy VII PC Version
                           Gamehack Code Guide
                               Version 3.0
                                 29/9/01
    
    
    Author: Supernova 232
    E-mail: Supernova_232@hotmail.com
    
    Best Viewed in WordPad!
    
    (***please e-mail me if anything is wrong, if you have suggestions
    questions or comments.***)
    
    
    
    -------------+---------------+------------------+
    Revision History:
    
    Version 1.0 (first version)-
    
     Gold Saucer Mini Games
     Character codes
     Weapon Codes
     Armlet Codes
     Misc. Codes
     Character Editing
     Item Codes
     Chocobo Codes
    
    Version 2.0
    
     Gold Saucer Mini Games (still havn't found those sub game codes)
     Character Codes
     Weapon Codes
     Armlet Codes
     Misc. Codes
     Character Editing
     Item Codes
     Chocobo Codes
     Accessorie Edit Codes
     Battle Selecion Modifier
     Materia/Materia List
    
    Version 3.0 (this one)
    
    Gold Saucer Mini Games (still havn't found those sub game codes)
     Character Codes *UPDATED
     The name table  *Updated
     Weapon Codes
     Armlet Codes
     Misc. Codes
     Character Editing
     Item Codes
     Chocobo Codes
     Accessorie Edit Codes
     Battle Selecion Modifier
     Materia/Materia List
    
    New-
    
     LIMIT BREAKS
    
    notes-
    
      After a long long search on character codes, I came finally
    found out what I was missing. See, there were many addresses
    beetween 'all limits' and '[character]HP', and I had no clue
    what they did, but after a long, long search of the menue
    screens, I finally know what they do.  Please refer to the
    'character codes' section, and check for somenew codes.
    --------------+---------------------+-----------------+
    
    Preface:
    
         Here it is- A full Gamehack Code Guide. Although these Gamehack
    codes are strictly for the computer version of FF7, They are just as
    good as the ones for the PSX Version.
         Although FF7 is one of the most Popular games, I have yet to see
    a Gamehack code guide, so  that's why its here.
         For later Versions of this Guide, you will see them at Gamefaqs,
    Possibly neoseekers (if they put it on)
    or my site - please go to : www.geocities.com/nivtheman. It will be
    put up shortly.
        Although it is a Final Fantasy Art Gallery, at the bottom of this
    page will be a link to this Guide (or its updated versions)
    
                     Now, without further adu -
          The final Fantasy VII, N/A, PSX, Gamehack code Guide,
               Version 2.0. I hope you Enjoy
    ----------------------------------------------------------------
    
    Table of Contents:
    
    0.0 - What is GameHack
    0.1 - What you need
    0.2 - Why I made this
    0.3 - Authors Notes
    0.4 - Intro
    0.5 - The byte table
     1.1 - Gold Saucer Mini Games
     1.2 - Character codes
     1.3 - Weapon Codes
     1.4 - Armlet Codes
     1.5 - Misc. Codes
     1.6 - Character Editing
     1.7 - Item Codes
     1.8 - Chocobo Codes
     1.9 - Accessory Codes
     1.10 - Battle Selection Modifier
     1.11 - Materia/Materia List
     1.12 - CHARACTER LIMIT BREAKS
      2.0 - Thanks list
       3.0 - HELP. IM RUNNING OUT OF IDEAS
    -----------------------------
    
    0.0 - What is Gamehack?
    
       Gamehack is the ultimate cheat device. It's cheap ($$) and usable
    on any windows game. It's use is just like gameshark and gameshark
    codes (except there gamehack codes)And you don't have to buy all this
    extra stuff to search for codes, (expansion packs, sharkwire). It
    comes in one big package. Its great. Go to the gamehack homepage to
    get a copy of it.
    
    
    0.1 - What you need:
    
         You can't use any of these codes unless first, you have final
    fantasy VII for the PC version. You'll also need a copy of Gamehack.
     For those of you that are new to gamehack, it is sort of like a
    gameshark for the computer. You can get a copy at  gamehack.com
    
     Once you have all of these, your ready to cheat.
    
    
    
    0.2 - Why I made this:
    
        Well. Theres one reason:
            Gamehack is a great cheat device. In some ways, it could be
    better than Gameshark. But what I noticed was, there was no code guides
     for this great cheat system. And so, I begain, and finally, it was finished.
    
    
    0.3 - Authors Notes:
    
     Remember. Gamehack is for the use of everyone. You should cheat with
    gamehack, but also explore, and make codes of your own. There are probably
    codes that I havn't recorded here. Send me some if you've found some codes
    I don't have!
     In my e-mail, a very good question came up. Its something i didn't explain
    so i guess I will have to do it here. In gamehack, you can't simply add a
    new code (without an old one first). For this reason, some people who were
    new to gamehack came to the conclusion that you 'search' the code, putting
    the address in. This is wrong. It may find thousands of results, or none.
    To add your own codes, you'll have to do it the way outlined below. (this
    is my way of doing it, and it is not nessesarily the only way)
    
    Adding codes to gamehack:
    
     Simply search for a number. Do not search for 0 or 1, because too many
    results will come up too fast, and they won't be shown. I search for '9999'.
    It usually comes up with three addresses. You will have to search for a
    number and have low enough addresses that they show up. Anyways, chose
    the number, enter it, and stop the search after one or more results. Now
    there should be a code around the top of the gamehack screen. (Its best
    not to screw with codes like this that are unknown). Double click it
    and it should appear around the bottom half of the gamehack screen. Now
    you will be able to edit this code. Simply right click the code, chose
    edit and enter the addresses in this Faq in the line 'address'. Then make
    a description to the code and voila, you have your code. You can also
    edit values and how many bytes the code is.
     To add a second code, just right click the first code, and select new.
    you should repeat the process with the next code.
    
    
    0.4 - Intro:
    
          Before beginning, you will have to load FF7, and then load gamehack,
    and THEN set Gamehack to the program "DEFAULT", or whatever the programs
    name is. This could be "FF7", "final 7" and so on. For me it was "default"
    , but it may not be the same for you. This should lock gamehack onto the
    coding of Final Fantasy VII. Remember to set Gamehack to the program after
    loading FFVII. For further instruction on using gamehack, read the help files.
    
     If you see anything that is wrong, then please contact me. I will give you
    credit at the bottom of the document. Thanks, and enjoy.
    
    
    
    
    
    0.5 - The Byte Table:
    
         By using the Byte Table, you will learn how much value to add to codes
    that have different byte rates:
    
    1 byte---------                 Allows values from 0 -  255
    
    2 bytes--------                 Allows values from 0 - 65535
    
    4 bytes--------                 Allows values from 0 - 4294967295
    
    8 bytes--------                 Allows values from (-) 9223372036854775808 -
                                                 (+) 9223372036854775807
    
      so by learning these, you will have to change byte sizes to get certain
    numbers!
    
    
    
    
    FOR BEST RESULTS OF THE CODES, USE THE VALUES SHOWN TO THE RIGHT OF THE CODE
    
    ===========================================================================
    
    All the codes:
    
    1.1 Gold Saucer:
    
                       The Wonder Square
    
    Super Dunk - This code allows you to get as much GP for dunking one ball
    in the game Super Dunk. (note- no matter how many dunks you get, you will
    only get the amount of GP you put in.
    
                           00Cb2b81 -             (Freeze to ?)
    
    
    G-Bike- This Code will allow you to edit your Score in the G-Bike game at
    gold Saucer.
    
                           00D7D2CC          (freeze to 1-99999999)
    
    3d- Battler- This code will allow you to alter the amount of times you have
    to hit your enemy, before killing them
    
                          00CB2B87
                          00CB2B8D
    (note- but using this code does not in hp or anything. It's the amount of
    times you've hit your enemy. So if you put the value to 9, then if you hit
    the enemy once, you will win. You will have to put both codes to the same
    value for it to work. DO NOT FREEZE. Don't Freeze these codes. If you do,
    your enemies HP will stay at the value and never go down (or should I say
    up) it would make him invincible.
    
    BUG-
     There is a small bug when using this code the wrong way. First of all,
    if you FREEZE the codes to 9, then the enemy will be invincible. But he
    will act like he was killed, and then you will have to fight him again.
    Try it out, Have fun and don't worry to much about it.
    
    Snowboarding Game- This code will allow you to change how many points you get.
    
    00DC9A1C                    (Freeze at 1-40)         1 byte
    00DC9A12                    (Freeze at 1-40)         1 byte
    00DC9A14                    (Freeze at 1-30)         1 byte
    00DC9A18                    (Freeze at 1-100)        1 byte
    
    I havn't found much out about the Sub game.
    
                          Speed Square
    
    00C30DFC                    (Freeze at 1-34463)      2 bytes
    
    (note- for this code, I noticed that you will not receive a prize. This may be
    just because its an Impossiple score to get, without cheating.
    
    I'm trying to find a code to keep you Power Gauge at full but right now, I wont
     be able to. I will update in later versions.
    
    
    1.2- CHARACTER CODES
    
    +-----------------------------------------------------------------------------+
    |                   THE NAME TABLE  (updated)                                 |
    |      Use the specific number to get the desired character                   |
    |                                                                             |
    |              1= !    36= D    71= g    106=                                |
    |              2= "    37= E    72= h    107=                                |
    |              3= #    38= F    73= i    108=     					|
    |              4= $    39= G    74= j    109=    					|
    |              5= %    40= H    75= k    110=    					|
    |              6= &    41= I    76= l    111=    					|
    |              7= '    42= J    77= m    112=    					|
    |              8= (    43= K    78= n    113=    					|
    |              9= )    44= L    79= o    114=    					|
    |              10= *   45= M    80= p    115=    					|
    |              11= +   46= N    81= q    116=    					|
    |    		   12= ,   47= O    82= r    117=    					|
    |   		   13= -   48= P    83= s    118=    					|
    |   		   14= .   49= Q    84= t    119=    					|
    |   		   15= /   50= R    85= u    120=    					|
    |   		   16= 0   51= S    86= v    121=    					|
    |   		   17= 1   52= T    87= w    122=    					|
    |   		   18= 2   53= U    88= x    123=    					|
    |   		   19= 3   54= V    89= y    124=    					|
    |   		   20= 4   55= W    90= z    125=    					|
    |   		   21= 5   56= X    91= {    126=    					|
    |   		   22= 6   57= Y    92= |    127=    					|
    |   		   23= 7   58= Z    93= }    128=    					|
    |   		   24= 8   59= [    94= ~    129=    					|
    |   		   25= 9   60= \    95=      130=    					|
    |   		   26= :   61= ]    96=     131=    					|
    |   		   27= ;   62= ^    97=     132=    					|
    |   		   28= <   63= _    98=     133=    					|
    |   		   29= =   64= `    99=     134=    					|
    |   		   30= >   65= a    100=    135=    					|
    |   		   31= ?   66= b    101=    136= (r)   					|
    |   		   32= @   67= c    102=    137= (c)   					|
    |   		   33= A   68= d    103=    138= (tm)   					|
    
    |   		   34= B   69= e    104=    139= '    					|
    |   		   35= C   70= f    105=    140=    					|
    +-----------------------------------------------------------------------------+
    
    
    Note- What the 'times limit break (#) used means'
    
     When I was testing these codes, i thought "what the hell do these do". They
    weren't doing anything. But I thought and thought. And one battle, when I
    used a limit break, boom, I gained 4 limits, all in that one battle. So,
    how does it work?
    	Basically, adding this codes address triggers the limit breaks.
    (this depends on what character, and what value). Next, the value you put
    in will basically tell the game how many times that limit break for that
    character was used. so for an example, I used cloud, limit one, and set the
    value to 100. Then I go into battle, use his limit, and win. Now you will
    notice that you get some new limits.
    	Basically, all this code is doing, is telling the computer that you
    used this limit the ammount of times you put the value too.
    	One thing to note, using this code, is that you HAVE to use the limit
    in the battle, or the code won't work.
    
    
    
    CODE      Discription          Value that the code      Byte/s
                                    should be set to.
    
    
    
    00DB1384 - Cloud's Name #1      (33-58) (65-90)         1 byte
    00DB1385 - Cloud's Name #2      (33-58) (65-90)         1 byte
    00DB1386 - Cloud's Name #3      (33-58) (65-90)         1 byte
    00DB1387 - Cloud's Name #4      (33-58) (65-90)         1 byte
    00DB1388 - Cloud's Name #5      (33-58) (65-90)         1 byte
    00DB1389 - Cloud's Name #6      (33-58) (65-90)         1 byte
    00DB138A - Cloud's Name #7      (33-58) (65-90)         1 byte
    00DB138B - Cloud's Name #8      (33-58) (65-90)         1 byte
    00DB138C - Cloud's Name #9      (33-58) (65-90)         1 byte
    00DB1375 - Cloud's Level        (1-99)                  1 byte
    00DB1376 - Cloud's Strength     (1-255)                 1 byte
    00DB1377 - Cloud's Intellegence (1-255)                 1 byte
    00DB1378 - Cloud's Magic Power  (1-255)                 1 byte
    00DB1379 - Cloud's Vitality     (1-255)                 1 byte
    00DB137A - Cloud's Luck         (1-255)                 1 byte
    00DB137B - Cloud's Dexterity    (1-255)                 1 byte
    00DB1396 - All Limits for Cloud (763)                   2 bytes
    00DB1399 - Times Limit break 1 used (0-?)               2 bytes
    00DB139A - Times Limit Break 2 used (0-?)               2 bytes
    00DB139B - Times Limit Break 3 used (0-?)               2 bytes
    00DB139C - Times Limit Break 4 used (0-?)               2 bytes
    00DB139D - Times Limit Break 5 used (0-?)               2 bytes
    00DB139E - Times Limit Break 6 used (0-?)               2 bytes
    00DB139F - Times Limit Break 7 used (0-?)               2 bytes
    00DB13A0 - Cloud's HP           (1-9999)                2 bytes
    00DB13A2 - Cloud's Max HP       (1-9999)                2 bytes
    00DB13A4 - Cloud's MP           (1-999)                 2 bytes
    00DB13A6 - Cloud's Max MP       (1-999)                 2 bytes
    00DB13B0 - Cloud's game EXP.    (1-?)                   4 bytes
    00DB1390 - Cloud's Weapon       (0-127)                 1 byte
    00DB1391 - Cloud's Armlet       (0-31)                  1 byte
    00DB1392 - Cloud's Accessory    (0-31)                  1 byte
    
    
    00DB1408 - Barret's name #1     (33-58) (65-90)         1 byte
    00DB1409 - Barret's name #2     (33-58) (65-90)         1 byte
    00DB140A - Barret's name #3     (33-58) (65-90)         1 byte
    00DB140B - Barret's name #4     (33-58) (65-90)         1 byte
    00DB140C - Barret's name #5     (33-58) (65-90)         1 byte
    00DB140D - Barret's name #6     (33-58) (65-90)         1 byte
    00DB140E - Barret's name #7     (33-58) (65-90)         1 byte
    00DB140F - Barret's name #8     (33-58) (65-90)         1 byte
    00DB1408 - Barret's name #9     (33-58) (65-90)         1 byte
    00DB1410 - Barret's Level       (1-99)                  1 byte
    00DB13FA - Barret's Strength    (1-255)                 1 byte
    00DB13FB - Barret's Intellegence(1-255)                 1 byte
    00DB13FC - Barret's Magic        (1-255)                1 byte
    00DB13FD - Barret's Vitality     (1-255)                1 byte
    00DB13FE - Barret's Luck         (1-255)                1 byte
    00DB13FF - Barret's Dexterity    (1-255)                1 byte
    00DB141A - All limits for Barret (763)                  2 bytes
    00DB141D - Times Limit Break 1 Used (0-?)               2 bytes
    00DB141E - Times Limit Break 2 Used (0-?)               2 bytes
    00DB141F - Times Limit Break 3 Used (0-?)               2 bytes
    00DB1420 - Times Limit Break 4 Used (0-?)               2 bytes
    00DB1421 - Times Limit Break 5 Used (0-?)               2 bytes
    00DB1422 - Times Limit Break 6 Used (0-?)               2 bytes
    00DB1423 - Times Limit Break 7 Used (0-?)               2 bytes
    00DB1424 - Barret's HP           (1-9999)               2 bytes
    00DB1426 - Barret's Max HP       (1-9999)               2 bytes
    00DB1328 - Barret's MP           (1-999)                2 bytes
    00DB142A - Barret's Max MP       (1-999)                2 bytes
    00DB1434 - Barret's game EXP.    (1-?)                  4 bytes
    00DB1414 - Barret's Weapon       (0-127)                1 byte
    00DB1415 - Barret's Armlet       (0-31)                 1 byte
    00DB1416 - Barret's Accessory    (0-31)                 1 byte
    
    
    00DB148C - Tifa's Name #1        (33-58) (65-90)        1 byte
    00DB148D - Tifa's Name #2        (33-58) (65-90)        1 byte
    00DB148E - Tifa's Name #3        (33-58) (65-90)        1 byte
    00DB148F - Tifa's Name #4        (33-58) (65-90)        1 byte
    00DB1490 - Tifa's Name #5        (33-58) (65-90)        1 byte
    00DB1491 - Tifa's Name #6        (33-58) (65-90)        1 byte
    00DB1492 - Tifa's Name #7        (33-58) (65-90)        1 byte
    00DB1493 - Tifa's Name #8        (33-58) (65-90)        1 byte
    00DB1484 - Tifa's Name #9        (33-58) (65-90)        1 byte
    00DB147D - Tifa's Level          (1-99)                 1 byte
    00DB147E - Tifa's Strength       (1-255)                1 byte
    00DB147F - Tifa's Intellegence   (1-255)                1 byte
    00DB1480 - Tifa's Magic          (1-255)                1 byte
    00DB1481 - Tifa's Vitality       (1-255)                1 byte
    00DB1482 - Tifa's Luck           (1-255)                1 byte
    00DB1483 - Tifa's Dexterity      (1-255)                1 byte
    00DB149E - All limits for TIFA   (22235)                2 bytes
    00DB14A1 - Times Limit Break 1 Used (0-?)               2 bytes
    00DB14A2 - Times Limit Break 2 Used (0-?)               2 bytes
    00DB14A3 - Times Limit Break 3 Used (0-?)               2 bytes
    00DB14A4 - Times Limit Break 4 Used (0-?)               2 bytes
    00DB14A5 - Times Limit Break 5 Used (0-?)               2 bytes
    00DB14A6 - Times Limit Break 6 Used (0-?)               2 bytes
    00DB14A7 - Times Limit Break 7 Used (0-?)               2 bytes
    00DB14A8 - Tifa's HP             (1-9999)               2 bytes
    00DB14AA - Tifa's Max HP         (1-9999)               2 bytes
    00DB14AC - Tifa's MP             (1-999)                2 bytes
    00DB14AE - Tifa's Max MP         (1-999)                2 bytes
    00DB14B8 - Tifa's Game EXP       (1-?)                  4 bytes
    00DB1498 - Tifa's Weapon         (0-127)                1 byte
    00DB1499 - Tifa's Armlet         (0-31)                 1 byte
    00DB1500 - Tifa's Accessory      (0-31)                 1 byte
    
    00DB1510 - Aeris's Name #1       (33-58) (65-90)        1 byte
    00DB1511 - Aeris's Name #2       (33-58) (65-90)        1 byte
    00DB1512 - Aeris's Name #3       (33-58) (65-90)        1 byte
    00DB1513 - Aeris's Name #4       (33-58) (65-90)        1 byte
    00DB1514 - Aeris's Name #5       (33-58) (65-90)        1 byte
    00DB1515 - Aeris's Name #6       (33-58) (65-90)        1 byte
    00DB1516 - Aeris's Name #7       (33-58) (65-90)        1 byte
    00DB1517 - Aeris's Name #8       (33-58) (65-90)        1 byte
    00DB1518 - Aeris's Name #9       (33-58) (65-90)        1 byte
    00DB1502 - Aeris's Level         (1-99)                 1 byte
    00DB1503 - Aeris's Strength      (1-255)                1 byte
    00DB1504 - Aeris's Intellegence  (1-255)                1 byte
    00DB1505 - Aeris's Magic power   (1-255)                1 byte
    00DB1506 - Aeris's Vitality      (1-255)                1 byte
    00DB1507 - Aeris's Luck          (1-255)                1 byte
    00DB1508 - Aeris's Dexterity     (1-255)                1 byte
    00DB1523 - All limit breaks for  (763)                  1 byte
               Aeris
    00DB1526 - Times Limit Break 1 Used (0-?)               2 bytes
    00DB1527 - Times Limit Break 2 Used (0-?)               2 bytes
    00DB1528 - Times Limit Break 3 Used (0-?)               2 bytes
    00DB1529 - Times Limit Break 4 Used (0-?)               2 bytes
    00DB152A - Times Limit Break 5 Used (0-?)               2 bytes
    00DB152B - Times Limit Break 6 Used (0-?)               2 bytes
    00DB152C - Aeris's HP            (1-9999)               2 bytes
    00DB152E - Aeris's Max HP        (1-9999)               2 bytes
    00DB1530 - Aeris's MP            (1-999)                2 bytes
    00DB1532 - Aeris's Max MP        (1-999)                2 bytes
    00DB153C - Aeris's game EXP.     (1-?)                  4 bytes
    00DB151C - Aeris's Weapon        (0-127)                1 byte
    00DB151D - Aeris's Armlet        (0-31)                 1 byte
    00DB151E - Aeris's Accessory     (0-31)                 1 byte
    
    
    00DB1594 - Red XIII's Name #1    (33-58) (65-90)        1 byte
    00DB1595 - Red XIII's Name #2    (33-58) (65-90)        1 byte
    00DB1596 - Red XIII's Name #3    (33-58) (65-90)        1 byte
    00DB1597 - Red XIII's Name #4    (33-58) (65-90)        1 byte
    00DB1598 - Red XIII's Name #5    (33-58) (65-90)        1 byte
    00DB1599 - Red XIII's Name #6    (33-58) (65-90)        1 byte
    00DB159A - Red XIII's Name #7    (33-58) (65-90)        1 byte
    00DB159B - Red XIII's Name #8    (33-58) (65-90)        1 byte
    00DB159C - Red XIII's Name #9    (33-58) (65-90)        1 byte
    00DB1585 - Red XIII's Level      (1-99)                 1 byte
    00DB1586 - Red XIII's Strength   (1-255)                1 byte
    00DB1587 - Red XIII's Intellegence(1-255)               1 byte
    00DB1588 - Red XIII's Magic     (1-255)                 1 byte
    00DB1589 - Red XIII's Vitality  (1-255)                 1 byte
    00DB158A - Red XIII's Luck      (1-255)                 1 byte
    00DB158B - Red XIII's Dexterity (1-255)                 1 byte
    00DB15A6 - All limits for Red XIII (763)                2 bytes
    00DB15A9 - Times Limit Break 1 Used (0-?)               2 bytes
    00DB15AA - Times Limit Break 2 Used (0-?)               2 bytes
    00DB15AB - Times Limit Break 3 Used (0-?)               2 bytes
    00DB15AC - Times Limit Break 4 Used (0-?)               2 bytes
    00DB15AD - Times Limit Break 5 Used (0-?)               2 bytes
    00DB15AE - Times Limit Break 6 Used (0-?)               2 bytes
    00DB15AF - Times Limit Break 7 Used (0-?)               2 bytes
    00DB15B0 - Red XIII's HP        (1-9999)                2 bytes
    00DB15B2 - Red XIII's Max HP    (1-9999)                2 bytes
    00DB15B4 - Red XIII's MP        (1-999)                 2 bytes
    00DB15B6 - Red XIII's Max MP    (1-999)                 2 bytes
    00DB15C0 - Red's Game EXP.      (1-?)                   4 bytes
    00DB15A0 - Red XIII's Weapon    (0-127)                 1 byte
    00DB15A1 - Red XIII's Armlet    (0-31)                  1 byte
    00DB15A2 - Red XIII's Accessory (0-31)                  1 byte
    
    
    00DB1618 - Yuffie's Name #1     (33-58) (65-90)        1 byte
    00DB1619 - Yuffie's Name #2     (33-58) (65-90)        1 byte
    00DB161A - Yuffie's Name #3     (33-58) (65-90)        1 byte
    00DB161B - Yuffie's Name #4     (33-58) (65-90)        1 byte
    00DB161C - Yuffie's Name #5     (33-58) (65-90)        1 byte
    00DB161D - Yuffie's Name #6     (33-58) (65-90)        1 byte
    00DB161E - Yuffie's Name #7     (33-58) (65-90)        1 byte
    00DB161F - Yuffie's Name #8     (33-58) (65-90)        1 byte
    00DB1620 - Yuffie's Name #9     (33-58) (65-90)        1 byte
    00DB1609 - Yuffie's Level       (1-255)                1 byte
    00DB160A - Yuffie's Strength    (1-255)                1 byte
    00DB160B - Yuffie's Intellegence(1-255)                1 byte
    00DB160C - Yuffie's Magic       (1-255)                1 byte
    00DB160D - Yuffie's Vitality    (1-255)                1 byte
    00DB160E - Yuffie's Luck        (1-255)                1 byte
    00DB160F - Yuffie's Dexterity   (1-255)                1 byte
    00DB162A - All limits for Yuffie(763)                  2 bytes
    00DB162D - Times Limit Break 1 Used (0-?)              2 bytes
    00DB162E - Times Limit Break 2 Used (0-?)              2 bytes
    00DB162F - Times Limit Break 3 Used (0-?)              2 bytes
    00DB1630 - Times Limit Break 4 Used (0-?)              2 bytes
    00DB1631 - Times Limit Break 5 Used (0-?)              2 bytes
    00DB1632 - Times Limit Break 6 Used (0-?)              2 bytes
    00DB1633 - Times Limit Break 7 Used (0-?)              2 bytes
    00DB1634 - Yuffie's HP          (1-9999)               2 bytes
    00DB1636 - Yuffie's Max HP      (1-9999)               2 bytes
    00DB1638 - Yuffie's MP          (1-999)                2 bytes
    00DB163A - Yuffie's Max MP      (1-999)                2 bytes
    00DB1644 - Yuffie's Game EXP    (1-?)                  4 bytes
    00DB1624 - Yuffie's Weapon      (0-127)                1 byte
    00DB1625 - Yuffie's Armlet      (0-31)                 1 byte
    00DB1626 - Yuffie's Accessory   (0-31)                 1 byte
    
    
    00DB169C - Cait Sith's Name #1  (33-58) (65-90)        1 byte
    00DB169D - Cait Sith's Name #2  (33-58) (65-90)        1 byte
    00DB169E - Cait Sith's Name #3  (33-58) (65-90)        1 byte
    00DB169F - Cait Sith's Name #4  (33-58) (65-90)        1 byte
    00DB16A0 - Cait Sith's Name #5  (33-58) (65-90)        1 byte
    00DB16A1 - Cait Sith's Name #6  (33-58) (65-90)        1 byte
    00DB16A2 - Cait Sith's Name #7  (33-58) (65-90)        1 byte
    00DB16A3 - Cait Sith's Name #8  (33-58) (65-90)        1 byte
    00DB16A4 - Cait Sith's Name #9  (33-58) (65-90)        1 byte
    00DB168D - Cait Sith's Level    (1-99)                 1 byte
    00DB168E - Cait Sith's Strength (1-255)                1 byte
    00DB168F - Cait Sith's Intellegence(1-255)             1 byte
    00DB1690 - Cait Sith's Magic    (1-255)                1 byte
    00DB1691 - Cait Sith's Vitality (1-255)                1 byte
    00DB1692 - Cait Sith's Luck     (1-255)                1 byte
    00DB1693 - Cait Sith's Dexterity(1-255)                1 byte
    00DB16AE - All limits for Cait Sith(23)                1 byte
    00DB16B2 - Times Limit Break 1 Used (0-?)              2 bytes
    00DB16B4 - Times Limit Break 2 Used (0-?)              2 bytes
    00DB16B8 - Cait Sith's HP       (1-9999)               2 bytes
    00DB16BA - Cait Sith's Max HP   (1-9999)               2 bytes
    00DB16BC - Cait Sith's MP       (1-999)                2 bytes
    00DB16BE - Cait Sith's Max MP   (1-999)                2 bytes
    00DB16C8 - Cait sith's Game EXP.(1-?)                  4 bytes
    00DB16A8 - Cait Sith's Weapon   (0-127)                1 byte
    00DB16A9 - Cait Sith's Armlet   (0-31)                 1 byte
    00DB16B0 - Cait Sith's Accessory(0-31)                 1 byte
    
    
    00DB17A4 - Cid's Name #1        (33-58) (65-90)        1 byte
    00DB17A5 - Cid's Name #2        (33-58) (65-90)        1 byte
    00DB17A6 - Cid's Name #3        (33-58) (65-90)        1 byte
    00DB17A7 - Cid's Name #4        (33-58) (65-90)        1 byte
    00DB17A8 - Cid's Name #5        (33-58) (65-90)        1 byte
    00DB17A9 - Cid's Name #6        (33-58) (65-90)        1 byte
    00DB17AA - Cid's Name #7        (33-58) (65-90)        1 byte
    00DB17AB - Cid's Name #8        (33-58) (65-90)        1 byte
    00DB17AC - Cid's Name #9        (33-58) (65-90)        1 byte
    00DB1795 - Cid's Level          (1-99)                 1 byte
    00DB1796 - Cid's Strength       (1-255)                1 byte
    00DB1797 - Cid's Intelligence   (1-255)                1 byte
    00DB1798 - Cid's Magic          (1-255)                1 byte
    00DB1799 - Cid's Vitality       (1-255)                1 byte
    00DB179A - Cid's Luck           (1-255)                1 byte
    00DB179B - Cid's Dexterity      (1-255)                1 byte
    00DB17B6 - all limits for Cid   (763)                  2 bytes
    00DB17B9 - Times Limit Break 1 Used (0-?)              2 bytes
    00DB17BA - Times Limit Break 2 Used (0-?)              2 bytes
    00DB17BB - Times Limit Break 3 Used (0-?)              2 bytes
    00DB17BC - Times Limit Break 4 Used (0-?)              2 bytes
    00DB17BD - Times Limit Break 5 Used (0-?)              2 bytes
    00DB17BE - Times Limit Break 6 Used (0-?)              2 bytes
    00DB17BF - Times Limit Break 7 Used (0-?)              2 bytes
    00DB17C0 - Cid's HP             (1-9999)               2 bytes
    00DB17C2 - Cid's Max HP         (1-9999)               2 bytes
    00DB17C4 - Cid's MP             (1-999)                2 bytes
    00DB17C6 - Cid's Max MP         (1-999)                2 bytes
    00DB17D0 - Cid's Game EXP       (1-?)                  4 bytes
    00DB17B0 - Cid's Weapon         (0-127)                1 byte
    00DB14B1 - Cid's Armlet         (0-31)                 1 byte
    00DB14B1 - Cid's Accessory      (0-31)                 1 byte
    
    
    00DB1720 - Vincent's name #1    (33-58) (65-90)        1 byte
    00DB1721 - Vincent's name #2    (33-58) (65-90)        1 byte
    00DB1722 - Vincent's name #3    (33-58) (65-90)        1 byte
    00DB1723 - Vincent's name #4    (33-58) (65-90)        1 byte
    00DB1724 - Vincent's name #5    (33-58) (65-90)        1 byte
    00DB1725 - Vincent's name #6    (33-58) (65-90)        1 byte
    00DB1726 - Vincent's name #7    (33-58) (65-90)        1 byte
    00DB1727 - Vincent's name #8    (33-58) (65-90)        1 byte
    00DB1728 - Vincent's name #9    (33-58) (65-90)        1 byte
    00DB1711 - Vincent's Level      (1-99)                 1 byte
    00DB1712 - Vincent's Strength   (1-255)                1 byte
    00DB1713 - Vincent's Intellegence(1-255)               1 byte
    00DB1714 - Vincent's Magic      (1-255)                1 byte
    00DB1715 - Vincent's Vitality   (1-255)                1 byte
    00DB1716 - Vincent's Luck       (1-255)                1 byte
    00DB1717 - Vincent's Dexterity  (1-255)                1 byte
    00DB1732 - All limits for Vincent(763)                 2 bytes
    00DB1735 - Times Limit Break 1 Used (0-?)              2 bytes
    00DB1737 - Times Limit Break 2 Used (0-?)              2 bytes
    00DB1739 - Times Limit Break 3 Used (0-?)              2 bytes
    00DB173A - Times Limit Break 4 Used (0-?)              2 bytes
    00DB173C - Vincent's HP         (1-9999)               2 bytes
    00DB173E - Vincent's Max HP     (1-9999)               2 bytes
    00DB1740 - Vincent's MP         (1-999)                2 bytes
    00DB1742 - Vincent's Max MP     (1-999)                2 bytes
    00DB174C - Vincent's Game EXP   (1-?)                  4 bytes
    00DB172C - Vincent's Weapon     (0-127)                1 byte
    00DB172D - Vincent's Armlet     (0-31)                 1 byte
    00DB172D - Vincent's Accessory  (0-31)                 1 byte
    
    -------------------------------------------------------------
    0099A1C5 -- Character 1 battle timer                   1 byte
    0099A209 -- Character 2 battle timer                   1 byte
    0099A24D -- Character 3 battle timer                   1 byte
    
    For these codes, set them to 255 for battle timer always full,
    so you can attack full force without stopping, or set to 0 for
    it to always stay empty (0 is not a good choice)
    
    -------------------------------------------------------------
    
    
    
    1.3 - WEAPON LIST:
    
     These codes corrospond with the character codes. Use the specific Weapon
    code from which character you want. The numbers shown after the weapons
    in this list are the values you should set the codes to. The reason i say
    (0-?) is because after weapons for weapons, there armours for weapons.
    Then accessories for weapons or something like that.
                      (anyone experimented with float negative numbers?)
    
                (0-?)
    
    
    
    Cloud's Weapons     (16 Weapons in all)
    
    0 - Buster Sword
    1 - Mythril Saber
    2 - Hardedge
    3 - Butterfly Edge
    4 - Enhance Sword
    5 - Organics
    6 - Crystal Sword
    7 - Force Stealer
    8 - Rune Blade
    9 - Murasame
    10 - Nail Bat
    11 - Yoshiyuki
    12 - Apocalypse
    13 - Heaven's Cloud
    14 - Ragnarok
    15 - Ultima Weapon
    
    Tifas Weapons    (16 Weapons in all)
    
    16 - Leather Glove
    17 - Metal Knuckle
    18 - Mythril Claw
    19 - Grand Glove
    20 - Tiger Fang
    21 - Diamond Knuckle
    22 - Dragon Claw
    23 - Crystal Glove
    24 - Motor Drive
    25 - Platinum Fist
    26 - Kaiser Knuckle
    27 - Work Glove
    28 - Powersoul
    29 - Master Fist
    30 - God's Hand
    31 - Premium Heart
    
    Barret's Weapons    (16 Weapons in all)
    
    32 - Gatling Gun
    33 - Assault Gun
    34 - Cannon Ball
    35 - Atomic Scissors
    36 - Heavy Vulcan
    37 - Chainsaw
    38 - Microlaser
    39 - A*M Cannon
    40 - W Machine Gun
    41 - Drill Arm
    42 - Solid Bazooka
    43 - Rocket Punch
    44 - Enemy Launcher
    45 - Pile Banger
    46 - Max Ray
    47 - Missing Score
    
    Red XIII Weapons   (14 Weapons in all)
    
    48- Mythril Clip
    49 - Diamond Pin
    50 - Silver Barrette
    51 - Gold Barrette
    52 - Adaman Clip
    53 - Crystal Comb
    54 - Magic Comb
    55 - Plus Barrette
    56 - Centclip
    57 - Hairpin
    58 - Seraph Comb
    59 - Behimoth Horn
    60 - Spring Gun Clip
    61 - Limited Moon
    
    Aeris Weapons (11 weapons in all)
    
    62 - Guard Stick
    63 - Mythril Rod
    64 - Full Metal Staff
    65 - Striking Staff
    66 - Prism Staff
    67 - Aurora Rod
    68 - Wizard Staff
    69 - Wizer Staff
    70 - Fairy Tale
    71 - Umbrella
    72 - Princess Guard
    
    Cid's Weapons (14 weapons in all)
    
    73 - Spear
    74 - Slash Lance
    75 - Trident
    76 - Mast Axe
    77 - Partisan
    78 - Viper Halberd
    79 - Javelin
    80 - Grow Lance
    81 - Mop
    82 - Dragoon Lance
    83 - Scimitar
    84 - Flayer
    85 - Spirit Lance
    86 - Venus Gospel
    
    Yuffie's Weapons (14 weapons in all)
    
    87 - 4-point Shuriken
    88 - Boomerang
    89 - Pinwheel
    90 - Razor Ring
    91 - Hawkeye
    92 - Crystal Cross
    93 - Wind Slash
    94 - Twin Viper
    95 - Spiral Shuriken
    96 - Superball
    97 - Magic Shuriken
    98 - Rising Sun
    99 - Oritsuru
    100 - Conformer
    
    Cait Sith's Weapons (13 Weapons in all)
    
    101 - Yellow M-phone
    102 - Green M-phone
    103 - Blue M-phone
    104 - Red M-phone
    105 - Crystal M-phone
    106 - White M-phone
    107 - Black M-phone
    108 - Silver M-phone
    109 - Trumpet Shell
    110 - Gold M-phone
    111 - Battle Trumpet
    112 - Starlight Phone
    113 - HP Shout
    
    Vincents Weapons (13  weapons In all)
    
    114 - Quicksilver
    115 - Shotgun
    116 - Shortbarrel
    117 - Lariat
    118 - Winchester
    119 - Peacemaker
    120 - Buntline
    121 - Long Barrel R
    122 - Silver Rifle
    123 - Sniper CR
    124 - Supershot ST
    125 - Outsider
    
    126 - Death Penalty
    127 -  Masamune
    
    
    128 - Bronze Bangle   *these armlets will have no attack power when*
    129 - Iron Bangle                      *used*
    130 - Titan Bangle
    131 - Mythril Armlet
    132 - Carbon Bangle
    133 - Silver Armlet
    134 - Gold Armlet
    135 - Diamond Bangle
    136 - Crystal Bangle
    137 - Platinum Bangle
    138 - Rune Armlet
    139 - Edincoat
    140 - Wizard Bracelet
    141 - Adaman Bangle
    142 - Gigas Armlet
    143 - Imperial Guard
    144 - Aegis Armlet
    145 - Fourth Bracelet
    146 - Warrior Bangle
    147 - Shinra Beta
    148 - Shinra Alpha
    149 - Four Slots
    150 - Fire Armlet
    151 - Aurora Armlet
    152 - Bolt Armlet
    153 - Dragon Armlet
    154 - Minerva Band
    155 - Escort Guard
    156 - Mystile
    157 - Ziedrich
    158 - Precious Watch
    159 - Chocobo Bracelet
    
    
    1.4 - ARMLET LIST:        (0-30)
    (same as the above as adding them, just with the Armlet codes)
    
    
    0 - Bronze Bangle
    1 - Iron Bangle
    2 - Titan Bangle
    3 - Mythril Armlet
    4 - Carbon Bangle
    5 - Silver Armlet
    6 - Gold Armlet
    7 - Diamond Bangle
    8 - Crystal Bangle
    9 - Platinum Bangle
    10 - Rune Armlet
    11 - Edincoat
    12 - Wizard Bracelet
    13 - Adaman Bangle
    14 - Gigas Armlet
    15 - Imperial Guard
    16 - Aegis Armlet
    17 - Fourth Bracelet
    18 - Warrior Bangle
    19 - Shinra Beta
    20 - Shinra Alpha
    21 - Four Slots
    22 - Fire Armlet
    23 - Aurora Armlet
    24 - Bolt Armlet
    25 - Dragon Armlet
    26 - Minerva Band
    27 - Escort Guard
    28 - Mystile
    29 - Ziedrich
    30 - Precious Watch
    
    
     1.5 - Misc. Codes
    
    00DB1EE2 -- Save Anywhere             (0)              1 byte
    00DB1EA0 -- Timer Reset               (0-?)            4 bytes
    0098F970 -- EXP recieved after battle (1-?)            4 bytes
    0098F974 -- AP recieved after battle  (1-50000)        2 bytes
    0098F978 -- Gil recieved after battle (1-?)            4 bytes
    
    00DB200E -- GP                        (1-?)            4 bytes
    00DB1E9C -- Gil                       (1-?)            4 bytes
    00DB1F34 -- BP                        (1-?)            4 bytes
    
    00DAE0C1 -- Random battles
    (using this code is odd. Freezing this to 16 is the normal amount of battle
     percentage you would get. 0 Would be none.)
    
    00DB1EE2 - Access menu's #1          (255)
    (this code is to have options 1-8 accessible.
    OODB1EE3 -  Access Menus's #2         (0)
    This is for PHS and SAVE to be Accessible
    
    00DB1EE0 -  Menu Control #1          (255)
    This is to have options 1-8 Visible
    
    00DB1EE1 -  Menu Control #2          (0)
    PHS and SAVE hidden
    
    (note- using this code can be bad. if you use the PHS when there isn't anyone
     on your team (such as at the start of the game) you will be stuck in the PHS
    screen.
    
    00DB1EDC --Total Battles Fought        (1-?)           2 bytes
    00DB1EDE -- Times Run Away             (1-?)           2 bytes
    
    0099C958 -- Enemy 1 HP                 (1-?)           4 bytes
    0099C9C0 -- Enemy 2 HP
    0099CA28 -- Enemy 3 HP
    0099CA90 -- Enemy 4 HP
    0099CAF8 -- Enemy 5 HP
    0099CB60 -- Enemy 6 HP
    
    0099A2D5 -- Enemy 1 battle Timer      (set to 0 for)   1 byte
    0099A319 -- Enemy 2 battle Timer      (enemy not to)
    0099A35D -- Enemy 3 battle Timer      (attack)
    0099A3A1 -- Enemy 4 battle Timer
    0099A3E5 -- Enemy 5 battle Timer
    0099A429 -- Enemy 6 battle Timer
    
    
    00DB1F04 -- Key Item 1
    00DB1F06 -- Key Item 3
    00DB1F07 -- Key Item 4
    00DB1F08 -- Key Item 5                 Set to 255 (ALL)
    00DB1F09 -- Key Item 6
    00DB1F0A -- Key Item 7
    00DB1F0B -- Key Item 8
    00DB1F0C -- Key Item 9
    00DB1F0D -- Key Item 10
    
    00CB2B9D -- Junon Rating 1
    00CF0CE8 -- Junon Rating 2
    
    00CB2B89 -- Gaia Cliff Temp 1                           1 byte
    00CF0CB8 -- Gaia Cliff Temp 2                           1 byte
    
    
    
    1.6 - CHARACTER EDITING !!!
    
     00DB1818 -- 01 - Character - Top Caracter.
     00DB1819 -- 02 - Character - Middle Character.
     00DB181A -- 03 - Character - Bottom Character.
    
       0-11
    
           0 - Cloud
             1 - Barret
               2 - Tifa
                 4 - Aeris
                   5 - Yuffie
                     6 - Cait Sith
                       7 - Valentine
                         8 - Cid
                           9 - Young Cloud
                             10 - Sephiroth
                               11 - Chocobo
    
    Character Editing Notes-
    
         This is a real glichy code. You might have problems with Young Cloud,
    Sephiroth, Chocobo,and Aeris (that is, after she is dead). I will try to
    find a more stabler code, (but im not sure if that would be possible.)
    
    
    
    1.7 Item List
    
    00DB181C -- Item 1        (0-255)                   1 byte
    00DB181D -- Item 1  Amount(1-99)                    1 byte
    00DB181E -- Item 2        (0-255)                   1 byte
    00DB181F -- Item 2  Amount(1-99)                    1 byte
    00DB1820 -- Item 3        (0-255)                   1 byte
    00DB1821 -- Item 3  Amount(1-99)                    1 byte
    00DB1822 -- Item 4        (0-255)                   1 byte
    00DB1823 -- Item 4  Amount(1-99)                    1 byte
    00DB1824 -- Item 5        (0-255)                   1 byte
    00DB1825 -- Item 5  Amount(1-99)                    1 byte
    00DB1826 -- Item 6        (0-255)                   1 byte
    00DB1827 -- Item 6  Amount(1-99)                    1 byte
    00DB1828 -- Item 7        (0-255)                   1 byte
    00DB1829 -- Item 7  Amount(1-99)                    1 byte
    00DB182A -- Item 8        (0-255)                   1 byte
    00DB182B -- Item 8  Amount(1-99)                    1 byte
    00DB182C -- Item 9        (0-255)                   1 byte
    00DB182D -- Item 9  Amount(1-99)                    1 byte
    00DB182E -- Item 10       (0-255)                   1 byte
    00DB182F -- Item 10Ammount(1-99)                    1 byte
    ...
    
    
    0098f9A0 Item 1 after battle
    0098f9A2 Item 1 after battle ammount
    
    0098f9A6 Item 2 after battle
    0098f9A8 Item 2 after battle ammount
    
    0098f9AC Item 3 after battle
    0098f9AE Item 3 after battle ammount
    
    0098f9B2 Item 4 after battle
    0098f9B4 Item 4 after battle ammount
    
    
    
    Set the code "Item ?" to one of these items, then set the code "item 1 amount"
    for how much of that item you want
    
    0 -- Potion
    1 -- Hi-Potion
    2 -- X-Potion
    3 -- Ether
    4 -- Turbo Ether
    5 -- Elixir
    6 -- Megalixir
    7 -- Phoenix Down
    8 -- Antidote
    9 -- Soft
    10 -- Maiden's Kiss
    11 -- Cornucopia
    12 -- Echo Screen
    13 -- Hyper
    14 -- Tranquilizer
    15 -- Remedy
    16 -- Smoke Bomb
    17 -- Speed Drink
    18 -- Hero Drink
    19 -- Vaccine
    20 -- Grenade
    21 -- Shrapnel
    22 -- Right arm
    23 -- Hourglass
    24 -- Kiss of Death
    25 -- Spider Web
    27 -- Mute Mask
    28 -- War Gong
    29 -- Loco weed
    30 -- Fire Fang
    31 -- Fire Veil
    32 -- Antarctic Wind
    33 -- Ice Crystal
    34 -- Bolt Plume
    35 -- Swift Bolt
    36 -- Earth Drum
    37 -- Earth Mallet
    38 -- Deadly Waste
    39 -- M-Tentacles
    40 -- Stardust
    41 -- Vampire Fang
    42 -- Ghost Hand
    43 -- Vagyrisk Claw
    44 -- Light Curtain
    45 -- Lunar Curtain
    46 -- Mirror
    47 -- Holy Torch
    48 -- Bird Wing
    49 -- Dragon Scales
    50 -- Impaler
    51 -- Shrivel
    52 -- Eye drop
    53 -- Molotov
    54 -- S-mine
    55 -- 8inch Cannon
    56 -- Graviball
    57 -- T/S Bomb
    58 -- Ink
    59 -- Dazers
    60 -- Dragon Fang
    61 -- Cauldron
    62 -- Sylkis Greens
    63 -- Reagan Greens
    64 -- Mimett Greens
    65 -- Curiel Greens
    66 -- Pahsana Greens
    67 -- Tantal Greens
    68 -- Krakka Greens
    70 -- Tent
    71 -- Power Source
    72 -- Guard Source
    73 -- Magic Source
    74 -- Mind Source
    75 -- Speed Source
    76 -- Luck Source
    77 -- Zeio Nut
    78 -- Carob Nut
    79 -- Porov Nut
    80 -- Pram Nut
    81 -- Lasan Nut
    82 -- Saraha Nut
    83 -- Luchile Nut
    84 -- Pepio Nut
    85 -- Battery
    86 -- Tissue
    
    87 -- Omnislash
    88 -- Catastrophe
    89 -- Final Heaven
    90 -- Great Gospel
    91 -- Cosmo Memory
    92 -- All Creation
    93 -- Chaos
    94 -- Highwind
    
    95 -- 1/35 Soldier
    96 -- Super Sweeper
    97 -- Masamune Blade
    98 -- Save Crystal
    99 -- Combat Diary
    100 -- Autograph
    101 -- Gambler
    102 -- Desert Rose
    103 -- Earth Harp
    104 -- Guide Book
    
    128 -- Buster Sword
    129 -- Mythril Saber
    130 -- Hardedge
    131 -- Butterfly Edge
    132 -- Enhance Sword
    133 -- Organics
    134 -- Crystal Sword
    135 -- Force Stealer
    136 -- Rune Blade
    137 -- Murasame
    138 -- Nail Bat
    139 -- Yoshiyuki
    140 -- Apocalypse
    141 -- Heaven's Cloud
    142 -- Ragnarok
    143 -- Ultima Weapon
    
    144 -- Leather Glove
    145 -- Metal Knuckle
    146 -- Mythril Claw
    147 -- Grand Glove
    148 -- Tiger Fang
    149 -- Diamond Knuckle
    150 -- Dragon Claw
    151 -- Crystal Glove
    152 -- Motor Drive
    153 -- Platinum Fist
    154 -- Kaiser Knuckle
    155 -- Work Glove
    156 -- Powersoul
    157 -- Master Fist
    158 -- God's Hand
    159 -- Premium Heart
    
    160 -- Gatling Gun
    161 -- Assault Gun
    162 -- Cannon Ball
    163 -- Atomic Scissors
    164 -- Heavy Vulcan
    165 -- Chainsaw
    166 -- Microlaser
    167 -- A*M Cannon
    168 -- W Machine Gun
    169 -- Drill ArM
    170 -- Solid Bazooka
    171 -- Rocket Punch
    172 -- Enemy Launcher
    173 -- Pile Banger
    174 -- Max Ray
    175 -- Missing Score
    176 -- Mythril Clip
    
    177 -- Diamond Pin
    178 -- Silver Barrette
    179 -- Gold Barrette
    180 -- Adaman Clip
    181 -- Crystal Comb
    182 -- Magic Comb
    183 -- Plus Barrette
    184 -- Centclip
    185 -- Hairpin
    186 -- Seraph Comb
    187 -- Behimoth Horn
    188 -- Spring Gun Clip
    189 -- Limited Moon
    
    190 -- Guard Stick
    191 -- Mythril Rod
    192 -- Full Metal Staff
    193 -- Striking Staff
    194 -- Prism Staff
    195 -- Aurora Rod
    196 -- Wizard Staff
    197 -- Wizer Staff
    198 -- Fairy Tale
    199 -- Umbrella
    200 -- Princess Guard
    
    201 -- Spear
    202 -- Slash Lance
    203 -- Trident
    204 -- Mast Axe
    205 -- Partisan
    206 -- Viper Halberd
    207 -- Javelin
    208 -- Grow Lance
    209 -- Mop
    210 -- Dragoon Lance
    211 -- Scimitar
    212 -- Flayer
    213 -- Spirit Lance
    214 -- Venus Gospel
    
    215 -- 4-point Sherukin
    216 -- Boomerang
    217 -- Pinwheel
    218 -- Razor Ring
    219 -- Hawkeye
    220 -- Crystal Cross
    221 -- Wind Slash
    222 -- Twin Viper
    223 -- Spiral Shuriken
    224 -- Superball
    225 -- Magic Shuriken
    226 -- Rising Sun
    227 -- Oritsuru
    228 -- Conformer
    229 -- Yellow M-phone
    
    230 -- Green M-phone
    231 -- Blue M-phone
    232 -- Red M-phone
    233 -- Crystal M-phone
    234 -- White M-phone
    235 -- Black M-phone
    236 -- Silver M-phone
    237 -- Trumpet Shell
    238 -- Gold M-phone
    239 -- Battle Trumpet
    240 -- Starlight Phone
    241 -- HP Shout
    
    242 -- Quicksilver
    243 -- Shotgun
    244 -- Shortbarrel
    245 -- Lariat
    246 -- Winchester
    247 -- Peacemaker
    248 -- Buntline
    249 -- Long Barrel R
    250 -- Silver Rifle
    251 -- Sniper CR
    252 -- Supershot ST
    253 -- Outsider
    254 -- Death Penalty
    
    255     Masamune
     Pretty Screwed
    
    
    1.8 - CHOCOBO CODES
    
    
    **When using chocobo Stamina codes, its best to add the code**
    **before the start of the race, then just freeze it after the**
    **race has started. This will Keep it in the same place the**
                         **whole race**
    
                          (SWTBR=Stay within two bite range)
    Chocobo Types
    set to =
    
    (0= normal)
    (1= Green)
    (2= Blue)
    (3= Black)
    (4= GOLD)
    
    00DB20F3 -- Chocobo 1 type       (0-4)               1 byte
    00DB2103 -- Chocobo 2 type       (0-4)               1 byte
    00DB2113 -- Chocobo 3 type       (0-4)               1 byte
    00DB2123 -- Chocobo 4 type       (0-4)               1 byte
    00DB2133 -- Chocobo 5 type       (0-4)               1 byte
    00DB2134 -- Chocobo 6 type       (0-4)               1 byte
    
    00DB20E4	Chocobo 1 Speed        (SWTBR)           2 bytes
    00DB20E6	Chocobo 1 Speed Max    (SWTBR)           2 bytes
    00DB20E8	Chocobo 1 Sprint       (SWTBR)           2 bytes
    00DB20EA	Chocobo 1 Sprint Max   (SWTBR)           2 bytes
    00DB20ED	Chocobo 1 Int          (1-255)           1 byte
    00DB20F1	Chocobo 1 Races Won    (1-255)           1 byte
    00DB2209	Chocobo 1 Stamina      (?)               2 bytes
    
    00DB20F4	Chocobo 2 Speed                          2 bytes
    00DB20F6	Chocobo 2 Speed Max                      2 bytes
    00DB20F8	Chocobo 2 Sprint                         2 bytes
    00DB20FA	Chocobo 2 Sprint Max                     2 bytes
    00DB20FD	Chocobo 2 Int          (1-255)           1 byte
    00DB2101	Chocobo 2 Races Won    (1-255)           1 byte
    00DB220A	Chocobo 2 Stamina      (?)               2 bytes
    
    00DB2104	Chocobo 3 Speed        (SWTBR)           2 bytes
    00DB2106	Chocobo 3 Speed Max    (SWTBR)           2 bytes
    00DB2108	Chocobo 3 Sprint       (SWTBR)           2 bytes
    00DB210A	Chocobo 3 Sprint Max   (SWTBR)           2 bytes
    00DB210D	Chocobo 3 Int          (1-255)           1 byte
    00DB2111	Chocobo 3 Races Won    (1-255)           1 byte
    00DB220C	Chocobo 3 Stamina      (?)               2 bytes
    
    00DB2114	Chocobo 4 Speed        (SWTBR)           2 bytes
    00DB2116	Chocobo 4 Speed Max    (SWTBR)           2 bytes
    00DB2118	Chocobo 4 Sprint       (SWTBR)           2 bytes
    00DB211A	Chocobo 4 Sprint Max   (SWTBR)           2 bytes
    00DB211D	Chocobo 4 Int          (1-255)           1 byte
    00DB2121	Chocobo 4 Races Won    (1-255)           1 byte
    00DB220E	Chocobo 4 Stamina      (?)               2 bytes
    
    00DB23A7	Chocobo 5 Speed        (SWTBR)           2 bytes
    00DB23A9	Chocobo 5 Speed Max    (SWTBR)           2 bytes
    00DB23AB	Chocobo 5 Sprint       (SWTBR)           2 bytes
    00DB23AD	Chocobo 5 Sprint Max   (SWTBR)           2 bytes
    00DB23AF	Chocobo 5 Int          (1-255)           1 byte
    00DB23B1	Chocobo 5 Races Won    (1-255)           1 byte
    00DB2210	Chocobo 5 Stamina      (?)               2 bytes
    
    00DB23B4	Chocobo 6 Speed        (SWTBR)           2 bytes
    00DB23B6	Chocobo 6 Speed Max    (SWTBR)           2 bytes
    00DB23B8	Chocobo 6 Sprint       (SWTBR)           2 bytes
    00DB23BA	Chocobo 6 Sprint Max   (SWTBR)           2 bytes
    00DB23BC	Chocobo 6 Int          (1-255)           1 byte
    00DB23BE	Chocobo 6 Races Won    (1-255)           1 byte
    00DB2212	Chocobo 6 Stamina      (?)               2 bytes
    
    
    1.9 Accessory Code List
       (use these codes with your character accessory code)
                           (0-31)
    Accessory List:
    
    0 -- Power Wrist
    1 -- Protect Vest
    2 -- Earring
    3 -- Talisman
    4 -- Choco Feather
    5 -- Amulet
    6 -- Champion Belt
    7 -- Poison Ring
    8 -- Touph Ring
    9 -- Circlet
    10 -- Star Pendant
    11 -- Silver Glasses
    12 --	Headband
    13 --	Fairy Ring
    14 --	Jem Ring
    15 --	White Cape
    16 --	Sprint Shoes
    17 --	Peace Ring
    18 --	Ribbon
    19 --	Fire Ring
    20 --	Ice Ring
    21 --	Bolt Ring
    22 --	Tetra Elemental
    23 --	Safety Bit
    24 --	Fury Ring
    25 --	Curse Ring
    26 --	Protect Ring
    27 --	Cat's Bell
    28 --	Reflect Ring
    29 --	Water Ring
    30 --	Sneak Glove
    31 --	HypnoCrown
    
    
    1.10 Battle Selection Modifier
    
    00DABACC -- Character 1 Battle Command 1               2 bytes
    00DABAD2 -- Character 1 Battle Command 2               2 bytes
    00DABAD8 -- Character 1 Battle Command 3               2 bytes
    00DABADE -- Character 1 Battle Command 4               2 bytes
    
    00DABF0C -- Character 2 Battle Command 1               2 bytes
    00DABF12 -- Character 2 Battle Command 2               2 bytes
    00DABF18 -- Character 2 Battle Command 3               2 bytes
    00DABF1E -- Character 2 Battle Command 4               2 bytes
    
    00DAC34C -- Character 3 Battle Command 1               2 bytes
    00DAC352 -- Character 3 Battle Command 2               2 bytes
    00DAC358 -- Character 3 Battle Command 3               2 bytes
    00DAC35E -- Character 3 Battle Command 4               2 bytes
    
    01 = Attack
    02 = Magic
    03 = Summon
    04 = Item
    05 = Steal
    06 = Sense
    07 = Coin
    08 = Throw
    09 = Morph
    10 = D.blow
    11 = Manipulate
    12 = Mime
    13 = Enemy Skill
    14 = All
    15 - 4X
    16 - Blank
    17 - Mug
    18 - Change
    19 - Defend
    20 - Limit Break
    21 - W-Magic
    22 - W-Summon
    23 - W-item
    24 - Slash All
    25 - 2-Cut
    26 - Flash
    27 - 4-Cut
    
    ... MANY MANY MORE. The reason from 28 -on are NOT listed is
    because many of them are very glitch.Some Will freeze your computer,
    menues will come up, and if you don't use the right item/magic/
    whatever, the game will freeze. One thing though. If you want to
    experiment with these, I suggest you start with values 200 +. Not
    too many will freeze your computer, and theres some cool spells.
    (some i havnt seen in the game)
    
    
    Materia/Materia List
    
    (**to get to the next materia on the list, simply add 4 hex
    to the code. This is shown below)
    
    00DB1A9C -- 1st materia in materia list              1 byte
    (+4 hex)=
    00DB1AA0 -- 2nd materia in materia list              1 byte
    (+4 hex)
    00DB1AA4 -- 3rd materia in materia list              1 byte
    ....
    00DB1DB8 -- 200th materia in materia list            1 byte
    
    As shown there, the code 00DB1A9C is the first materia in the
    list. once 4 was added, the code equaled 00DB1AA0. This is
    the code for the second materia on the list
    
    Materia list:
    
    add value with specific code above.
    
    0 -- MP Plus
    1 -- HP Plus
    2 -- Speed Plus
    3 -- Magic Plus
    4 -- Luck Plus
    5 -- EXP Plus
    6 -- Gil Plus
    7 -- Enemy Away
    8 -- Enemy Lure
    9 -- Chocobo Lure
    10 -- Pre-Emptive
    11 -- Long Range
    12 -- Mega All
    13 -- Counter Attack
    14 -- Slash-All
    15 -- Double Cut
    16 -- Cover
    17 -- Underwater
    18 -- HP<->MP
    19 -- W-Magic
    20 -- W-Summon
    21 -- W-Item
    22 -- Blank
    23 -- All
    24 -- Counter
    25 -- Magic Counter
    26 -- MP Turbo
    27 -- MP Absorb
    28 -- HP Absorb
    29 -- Elemental
    30 -- Added Effect
    31 -- Sneak Attack
    32 -- Final Attack
    33 -- Added Cut
    34 -- Steal as well
    35 -- Quadra Magic
    36 -- Steal
    37 -- Sense
    38 -- Blank
    39 -- Throw
    40 -- Morph
    41 -- Deathblow
    42 -- Manipulate
    43 -- Mime
    44 -- Enemy Skill
    45 -- Blank
    46 --	Blank
    47 --	Blank
    48 -- Master Command
    49 -- Fire
    50 -- Ice
    51 -- Earth
    52 -- Lightning
    53 -- Restore
    54 -- Heal
    55 -- Revive
    56 -- Seal
    57 -- Mystify
    58 -- Transform
    59 -- Exit
    60 -- Poison
    61 -- Gravity
    62 -- Barrier
    63 -- Blank
    64 -- Comet
    65 -- Time
    66 --	Blank
    67 --	Blank
    68 --	Destruct
    69 -- Contain
    70 -- Full Cure
    71 -- Shield
    72 -- Ultima
    73 -- Master Magic
    74 -- Choco/Mog
    75 -- Shiva
    76 -- Ifrit
    77 -- Ramuh
    78 -- Titan
    79 -- Odin
    80 -- Leviathan
    81 -- Bahamut
    82 -- Kujata
    83 -- Alexander
    84 -- Phoenix
    85 -- Neo Bahamut
    86 -- Hades
    87 -- Typhon
    88 -- Bahamut ZERO
    89 -- Knights of Round
    90 -- Master Summon
    
    Characters limit bars (NEW)
    
    *** This Should Be Under Character Codes, But I Decided To Make It ***
              *** Seperate so it would be noticed more ***
    
    	Brand new. These codes took FOREVER to find. I had to use advance
    search methods, and it took close to 5 hours. These codes will 'magically'
    bring your characters limit bar completely filled, for unlimited limit
    breaks. These are double coding codes. This means that you will have to
    add both addresses and add the same value to them to work
    
    0099A470 -- Character 1 limit bar           (255)          1 byte
    0099A472 -- Character 1 limit bar           (255)          1 byte
    
    0099A4A4 -- Character 2 limit bar           (255)          1 byte
    0099A4A6 -- Character 2 limit bar           (255)          1 byte
    
    0099A4D8 -- Character 3 limit bar           (255)          1 byte
    0099A4E0 -- Character 3 limit bar           (255)          1 byte
    
    
    ________________________________________________________________
    |                                                               |
    |--------------------------Version Update ------------------    |
    |_______________________________________________________________|
    
    In version 4.0:
    
    Status Ailaments
    More Misc. codes (any suggestions)
    -----------------------------------------------------------------
    
    supernova_232@hotmail.com
    
    
    This FAQ was written for, and could possible be seen at :
    
    www.Gamefaqs.com | Gamefaqs
    www.neoseekers.com| neoseekers
    www.FFonline.com   | Final Fantasy Online
    www.geocities.com/nivtheman | My site.
    
    ------------------------------------------------------------------------
    
    2.0 - Thanks to:
    
    -- Squaresoft for making this game for the computer
    -- Gamehack, for making this cheat system
    -- Gamefaqs, for actually putting this Guide on
    -- neoseekers, for actually putting this Guide on also
    -- ;) My brother phil, for entertaining me with binary protocol ;)
    
    To get put on the Thanks list, send me a code that isn't here, or
    show me something i did wrong.
    
    
    ------------------------------------------------------------------------
    
    
    3.0-  Help, Im running out of Ideas
    
      Please. Send me suggestions, codes i should find out, anything. Im
    running out of ideas, so I need them badly. You know my email, so just
    think up something I don't have here, and send it to me. Your help will
    be much appreciated!
    
    
           This Guide was completely done by Me (supernova232) This Guide
              is Copyright Supernova232 2001. Reproduction of this
                       Guide without my word is completely
                                    ILLEGAL