===============================================================================
               Final Fantasy VII (US) - Perfect Game FAQ - v1.3
===============================================================================

written by JungleJim - junglejimkj@yahoo.com

Final Fantasy VII
(c) Square Soft
(c) Sony Entertainment of America

Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)

In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs.  So
please don't email me asking for permission to publish elsewhere.  All such
emails will be ignored.

Contact me via email if you find errors.  If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com.  I've written enough guides so that I receive more email than
I can answer.

===================
 TABLE OF CONTENTS
===================

  1.0 - REVISION HISTORY
  2.0 - INTRODUCTION
  3.0 - PERFECT GAME DEFINITIONS
  4.0 - ITEMS AND EQUIPMENT
     4.1 - Weapons
     4.2 - Armor
     4.3 - Accessories
     4.4 - Items
     4.5 - Key Items
  5.0 - MATERIA LIST
  6.0 - COMPLETE MATERIA SET
  7.0 - PERFECT GAME WALKTHROUGH
     7.1 - Disc 1
     7.2 - Disc 2
     7.3 - Disc 3
  8.0 - OPEN QUESTIONS
  9.0 - TIPS
 10.0 - ACKNOWLEDGEMENTS
 11.0 - TO DO LIST

========================
 1.0 - REVISION HISTORY
========================

Version 1.3   06-02-04   Special Note added to introduction
                         Updated contact information

Version 1.2   06-03-02   Added automatic chobobo racing to tips
                         Added lucky sevens to tips
                         Updated info on Everyone's Grudge and battery
                         Updated info on Vagyrisk Claws and Escort Guards
                         Updated info on Great Gospel, other limit break items
                         Added Key Items section
                         Added To Do List section
                         Updated level requirements

Version 1.1   05-22-02   Updated Open Questions section
                         New section: Tips
                         Some changes to Level definitions

Version 1.0   05-18-02   Initial version

====================
 2.0 - INTRODUCTION
====================

***SPECIAL NOTE***

You may have previously seen this guide in a slightly "altered" form, with
someone besides me listed as the author.  That person plagiarized my work.  So
before you email me asking if he and I are the same person, we are not.  I
realize there haven't been any updates to this document in two years.  Now that
the plagiarism situation has been righted, I reserve the right to play this
game again and make updates to this guide. ;)

***END SPECIAL NOTE***

This guide is designed to be a reference for those who want to create a
so-called "perfect game save" for Final Fantasy VII.  It's not difficult but it
does require some planning and a great deal of patience.  I hope this guide can
help you enough with the planning so that all you have to do is supply the
patience.

I've noticed that on the GameFaqs discussion board for this game, when people
talk about perfect games, they often mean different things.  In section 3.0
I've presented some definitions for different levels of perfect games.  I'm
hoping that if people use these definitions when they post messages in the
future, there will be less confusion about what they mean.

If you haven't already played this game a couple of times I wouldn't try for a
Level 9 perfect game, because you would probably lose interest in the game.  I
would suggest going for a Level 4 game your first time around.  That will
expose you to everything the game has to offer.  Then if you decide you are as
obsessed as the people on the GameFaqs message board who've been playing this
game since 1997 (I confess I'm one of them), then you can try for higher
level games.

You may want to use a general walkthrough in parallel with this guide.  That
helps to keep this document from growing too large.  So you won't find all
the treasure locations or anything like that here.  There are plenty of good
guides on GameFaqs.  There are probably some spoilers in this document, so
be careful if you haven't played the game all the way through.

Now, I realize that there are several things in this guide that are based on
my opinions, such as the definitions for perfect games and "complete materia
set."  I'm open to suggestions for changes if you can back up your opinions
with reasons.  A good place for these discussions is the FFVII forum on
GameFaqs.  You can also email me if you like.  However, I may post topics to
the forum regarding your messages if I think your comments are of general
interest.

Note that the maximums I describe in later sections are those which you can
obtain in normal game play.  That means without using Gameshark, the W-Item
trick, and the Northern Crater trick (the one where you can get an extra
Mystile and Imperial Guard).

Please email me if you find errors, or if you have information about the 
open questions in section 8.

================================
 3.0 - PERFECT GAME DEFINITIONS
================================

I've made up ten levels of perfect game saves, summarized below.  As I said
in the intro these are open for debate.  These refer to Disc 3 saves.

SPECIAL NOTE: In general you can't go through the whole game with a certain
perfect game level in mind, and then switch to a higher level.  There are
many points in the game which you can't visit again, so you must have
completed the requirements for that place before you leave.  See section 7
for details.

Level 0   - beat the game

Level 1   - Level 0 requirements
          - purchase the Costa del Sol villa
          - earn all limit breaks
          - get Yuffie and Vincent

Level 2   - Level 1 requirements
          - beat Ultimate/Emerald/Ruby weapons

Level 3   - Level 4 requirements
          - Full set of chocobos (see notes)
          - Chocobo Sage tells you everything
          - Everyone's Grudge does 9999 damage to each character

Level 4   - Level 2 requirements
          - at least one of each materia mastered
          - all characters at level 99

Level 5   - Level 3 requirements
          - at least one of each item/weapon/armor/accessory
          - complete all sidequests

Level 6   - Level 5 requirements
          - at least eight of each armor/accessory, unless the max is less
            than eight (thanks to nephalim for this suggestion)
          - max stats for each character

Level 7   - Level 6 requirements
          - maximum amount of items/weapons/armor/accessories

Level 8   - Level 7 requirements
          - max gil
          - max experience for each character

Level 9   - Level 8 requirements
          - complete set of materia

Notes

Sidequests: This includes getting all four Huge Materia, Yuffie's
sidequest, the Ancient Forest, and fight all Fort Condor battles.  Will is
testing the F.C. battles I'm missing.  As soon as he's finished, I'll flesh
out this requirement further, and probably move it to a higher level.

Items: See section 4 for details.

Materia: See section 5 for a list of materia and the AP amounts needed for
mastery.

Max stats: Use power/guard/mind/magic/speed/luck sources to get these stats
up to 255.

Chocobos: Mate the gold chocobo you get from breeding and the one you get
for defeating Ruby Weapon to get more gold chocobos (I haven't verified
this myself yet).  It should be possible to get 7.  Alternatively, get one
black, blue, green, wonderful, and three golds.

Everyone's Grudge: This refers to the Master Tonberry attack which inflicts
10 HP of damage for each enemy the character has killed.  This means each
character has to kill 1000 enemies.

Max Gil: I don't know what the max gil is, but it's at least 400 million.
I'm guessing 999,999,999 because that's all there's room to display on
the menu screen.

Max Exp: 999,999,999 exp is the max.  Thanks to Drake for reporting this
one.  Note I haven't tested this myself.

Complete Materia Set: See section 6 for details.

Once I have a better idea of whether level 8 or 9 is more difficult, I may
interchange them.  If anyone accomplishes this before me, let me know which
one you were able to do first.

OPTIONAL: Chocobuckle
---------------------
Terence suggested this be made an optional goal because it's got more than
one use, and is largely based on opinion.  Possible goals include 0
escapes, 9999 escapes, and 2222 escapes.  I'd suggest 2222 escapes because
it's the easiest way to get Lucky 7's.  Thanks to Arctic for pointing this
out to me.

===========================
 4.0 - ITEMS AND EQUIPMENT
===========================

For these listings, the first column is the name of the item, the second
column is the maximum number you can obtain, and the third column lists where
you can obtain the item.

Key

(s) - steal
(m) - morph
(w) - win
(t) - treasure
(1) - buyable in Disc 1
(2,3) - buyable in Discs 2 and 3

If a town has no number by it, that means you can buy the item there anytime.

---------------
 4.1 - Weapons
---------------

Cloud

Buster Sword        1     initial equipment
Mythril Saber      99     Kalm, Junon(1)
Hardedge           99     SOLDIER:3rd(s), Junon(1), Gongaga
Butterfly Edge     99     Cosmo Canyon
Enhance Sword      99     Whirlwind Maze(t), Junon(2,3)
Organics           99     Icicle Inn
Crystal Sword      99     Mideel(2,3)
Force Stealer      99     Junon(t), North Corel
Rune Blade         99     Nibelheim Mountains(t), Junon(2,3)
Murasame           99     Wutai
Nail Bat           99     Temple of the Ancients(t), Junon(2,3)
Yoshiyuki           1     Rocket Town(t)
Apocalypse          1     Ancient Forest(t)
Heaven's Cloud      1     Gelinka(t)
Ragnarok            1     Proud Clod(w)
Ultima Weapon       1     Ultimate Weapon(w)

Tifa

Leather Glove       1     initial equipment
Metal Knuckle      99     Wall Market
Mythril Claw       99     Kalm, Junon(1)
Grand Glove        99     Madouge(s), Junon, Gongaga
Tiger Fang         99     Cosmo Canyon
Diamond Knuckle    99     Wutai
Dragon Claw        99     Icicle Inn
Crystal Glove      99     Mideel(2,3)
Motor Drive         1     Costa del Sol(t)
Platinum Fist      99     Nibelheim(t), Junon(2,3)
Kaiser Knuckle     99     Whirlwind Maze(t), Junon(2,3)
Work Glove         99     Temple of the Ancients(t), Junon(2,3)
Powersoul          99     Nibelheim Reactor(t), Junon(2,3)
Master Fist         1     Shinra HQ(t)
God's Hand          1     Carry Armor(w)
Premium Heart       1     Computer in Wall Market's ITEM shop(t)

Barret

Gatling Gun         1     initial equipment
Assault Gun        99     Sector 7(1), Wall Market
Cannon Ball        99     Kalm, Junon(1)
Atomic Scissors    99     Custom Sweeper(s), Junon, Gongaga
Heavy Vulcan       99     Cosmo Canyon
Chainsaw           99     Wutai
Microlaser         99     Icicle Inn
A*M Cannon         99     Mideel(2,3)
W Machine Gun      99     Junon(2,3), Death Machine(s)
Drill Arm          99     Junon(2,3)
Solid Bazooka      99     Costa del Sol(2,3)
Rocket Punch       99     Junon(2,3)
Enemy Launcher     99     Junon(2,3)
Pile Banger         1     Shinra HQ(t)
Max Ray             1     Sector 8 Underground(t)
Missing Score       1     Mako Cannon stairs(t)

Red XIII

Mythril Clip       99     initial equipment, Junon(1)
Diamond Pin        99     Junon, Bagnadrana(s), Gongaga
Silver Barrette    99     Cosmo Canyon
Gold Barrette      99     Wutai
Adaman Clip        99     Icicle Inn
Crystal Comb       99     Mideel(2,3)
Magic Comb         99     Fort Condor(t), Junon(2,3)
Plus Barrette      99     Junon(2,3)
Centclip           99     Costa del Sol(2,3)
Hairpin            99     Junon(2,3)
Seraph Comb         1     Cave of the Gi
Behemoth Horn       1     Shinra HQ(t)
Spring Gun Clip     1     Ancient Forest(t)
Limited Moon        1     Bugenhagen(t)

Aeris

Guard Stick         1     initial equipment
Mythril Rod        99     Wall Market
Full Metal Staff   99     Kalm, Junon(1)
Striking Staff     99     Eligor(s), Junon, Gongaga, Harpy(s)
Prism Staff        99     Cosmo Canyon
Aurora Rod         99     Wutai
Wizard Staff       99     Junon(2,3)
Wizer Staff        99     Junon(2,3)
Fairy Tale         99     Junon(2,3)
Umbrella            1     Speed Square(1)
Princess Guard      1     Temple of the Ancients(t)

Cid

Spear              99     initial equipment, Junon(2,3)
Slash Lance        99     Wutai
Trident            99     Junon(2,3)
Mast Axe           99     Icicle Inn
Partisan           99     Mideel(2,3)
Viper Halberd      99     Junon(2,3)
Javelin             1     Whirlwind Maze(t)
Grow Lance          1     Shinra HQ(t)
Mop                99     Junon(2,3)
Dragoon Lance      99     Junon(2,3)
Scimitar            1     Submarine Dock(t)
Flayer              1     Speed Square(2,3)
Spirit Lance        1     Gelnika(t)
Venus Gospel        1     Rocket Town old man(t)

Yuffie

4-point Shuriken    1     initial equipment
Boomerang          99     Formula(s), Junon, Gongaga
Pinwheel           99     Cosmo Canyon
Razor Ring         99     Wutai
Hawk Eye           99     Icicle Inn
Crystal Cross      99     Mideel(2,3)
Wind Slash         99     Junon(2,3)
Twin Viper         99     Junon(2,3)
Spiral Shuriken    99     Costa del Sol(2,3)
Superball          99     Fort Condor(t), Junon(2,3)
Magic Shuriken     99     Junon(2,3)
Rising Sun          1     Diamond Weapon(s)
Oritsuru            1     Dachao Statue area(t)
Conformer           1     Gelnika(t)

Cait Sith

Yellow M-phone     99     initial equipment, Junon(2,3)
Green M-phone      99     Cosmo Canyon
Blue M-phone       99     Wutai
Red M-phone        99     Icicle Inn
Crystal M-phone    99     Mideel(2,3)
White M-phone      99     Junon(2,3)
Black M-phone      99     Junon(2,3)
Silver M-phone     99     Junon(2,3)
Trumpet Shell      99     Junon(2,3)
Gold M-phone       99     Costa del Sol(2,3)
Battle Trumpet      1     Submarine Dock(t)
Starlight Phone     1     Sector 8 Underground(t)
HP Shout            1     64th floor lockers in Shinra HQ(t)

Vincent

Quicksilver        99     initial equipment, Junon(2,3)
Shotgun            99     Rocket Town(1)
Shortbarrel        99     Wutai
Lariat             99     Icicle Inn
Winchester         99     Mideel(2,3)
Peacemaker         99     Junon(2,3)
Buntline           99     Junon(2,3)
Long Barrel R      99     Costa del Sol(2,3)
Silver Rifle       99     Junon(2,3)
Sniper CR          99     Junon(2,3)
Supershot ST        1     Ancient Forest(t)
Outsider            1     Gelnika(t)
Death Penalty       1     Waterfall Cavern(t)

-------------
 4.2 - Armor
-------------

Bronze Bangle       4     initial equipment for Cloud, Tifa, Barret, Aeris
Iron Bangle        99     Sector 7
Titan Bangle       99     Air Buster(w), Sector 5, Wall Market
Mythril Armlet     99     Wall Market, Kalm, Junon
Carbon Bangle      99     Moth Slasher(s), Costa del Sol(1), North Corel
Silver Armlet      99     initial equipment for Cait Sith/Vincent, Cosmo Canyon
Gold Armlet        99     initial equipment for Cid, Rocket Town, Dragon(s)
Diamond Bangle     99     Bone Village
Crystal Bangle     99     Mideel(2,3)
Platinum Bangle    99     Costa del Sol(1), Death Claw(s), Junon(2,3)
Rune Armlet        99     Bone Village
Edincoat           99     Rocket Town(2,3)
Wizard Bracelet    99     Mideel(2,3), Epiolnis(s)
Adaman Bangle      99     Adamantaimai(s)
Gigas Armlet       99     Gigas(s)
Imperial Guard      2     Northern Crater(t), CMD. Grand Horn(w) (Final battle)
Aegis Armlet        1     Sector 8 underground(t)
Fourth Bracelet     1     Rocket Town(t)
Warrior Bangle      1     Eagle Gun(s)
Shinra Beta        99     Marine(s), Submarine Crew(w)
Shinra Alpha       99     Captain(s), SOLDIER:1st(s), Underwater MP(w)
Four Slots         99     Costa del Sol(1)
Fire Bracelet      99     Unknown 1(s)
Aurora Armlet      99     Unknown 2(s)
Bolt Bracelet      99     Unknown 3(s)
Dragon Armlet      99     Blue Dragon(w), Dark Dragon(s)
Minerva Band        2     Ancient Forest(t), Elena(s)
Escort Guard        1     Gelnika(t)
Mystile             2     Mako Cannon stairs(t), Northern Crater(t)
Zeidrich            3     Rude(s)
Precious Watch     99     Chocobo Racing
Chocobracelet      99     Chocobo Racing

Notes

Escort Guard: You can morph Iron Man into more Escort Guards, but these are
only found after the point of no return in the norther crater, hence you can't
accumulate them and then save.

-------------------
 4.3 - Accessories
-------------------

Power Wrist        99     Rocket Town
Protect Vest       99     Rocket Town
Earring            99     Rocket Town
Talisman           99     Gongaga, Rocket Town
Choco Feather      99     Wutai, Battle Square(1)
Amulet             99     Mideel(2,3)
Champion Belt      99     Battle Square
Poison Ring         1     Whirlwind Maze(t)
Touph Ring          2     Reno(s)
Circlet            99     Ho-chu(s), Snow(s), Ultimate Weapon(s)
Star Pendant       99     Gongaga
Silver Glasses     99     Junon(1), Gongaga
Headband           99     Junon(1), Gongaga
Fairy Ring         99     Mideel(2,3)
Jem Ring           99     Mideel(2,3)
White Cape         99     Gongaga, Mideel(2,3)
Sprint Shoes       99     Chocobo Racing
Peace Ring         99     Fort Condor(t), Rocket Town(2,3)
Ribbon             99     Master Tonberry(m), Ho-chu(m)
Fire Ring          99     Mideel(2,3)
Ice Ring           99     Mideel(2,3)
Bolt Ring          99     Mideel(2,3)
Tetra Elemental    99     Cactuer(m)
Safety Bit         99     Rocket Town(2,3)
Fury Ring          99     Gongaga, Battle Square
Curse Ring          2     Mideel(t), Ultimate Weapon(s)
Protect Ring       99     Mover(m)
Cat's Bell         99     Chocobo Racing
Reflect Ring       99     Jenova*Death(w), Ultimate Weapon(s)
Water Ring         99     Acrophies(s), Serpent(s)
Sneak Glove         1     Wall Market(2,3)
HypnoCrown          1     Forgotten Capital Cave(t)

Notes (from KMegura's FAQ)

A curse ring can be stolen from Ultimate Weapon the first time you meet him.

Circlets can be stolen from Ultimate Weapon when you fight him in a place
where he flies.

Reflect Rings can be stolen from Ultimate Weapon when you fight him at a place
where he stands on the ground.

The last time you fight him you can't steal anything.

-------------
 4.4 - Items
-------------

I didn't put sources for most of the commonly bought items from potions,
because you can get these from so many different places.

Potion             99
Hi-Potion          99
X-Potion           99     Wonder Square(1,2), Bandit(s), Bull Motor(s),
                          Bizzare Bug(w), Custom Sweeper(m), Dragon Zombie(w),
                          Eagle Gun(w), Gargoyle(w,s), Gremlin(m), Magnade(w),
                          Pollensalta(w), Rilfsak(w), Roulette Cannon(w)
                          King Behemoth(w), Malldancer(m), Manhole(w),
                          SOLDIER:2nd(w), Spiral(s), Zolokalter(w)
Ether              99
Turbo Ether        99     Wonder Square(1,2), Ancient Dragon(w), Beachplug(m),
                          Armored Golem(s), Crazy Saw(m), Death Dealer(s),
                          Jersey(w,s), Killbin(s), Land Worm(s), Magic Pot(w),
                          Mover(w,s), Poodler(s), Scissors(w), Search Crown(s),
                          Shadow Maker(w), Tonberry(s), Twin Brain(m),
                          XCannon(w)
Elixir             99     Gighee(s), Dark Dragon(w), Golem(s), Harpy(m),
                          Iron Man(s), Master Tonberry(s), Tonberry(m),
                          Vlakorados(m)
Megalixir          99     Master Tonberry(w)
Phoenix Down       99
Antidote           99
Soft               99
Maiden's Kiss      99
Cornucopia         99
Echo Screen        99
Hyper              99
Tranquilizer       99
Remedy             99     Gagighandi(m), Bagrisk(m), Jayjujayme(w),
                          Needle Kiss(m), Parasite(w,s,m), SOLDIER:2nd(s),
                          Touch Me(m), Toxic Frog(m), Under Lizard(w,s,m),
                          Velcher Task(s,m), Zenene(m)
Smoke Bomb         99     Edgehead(w), Gi Spector(w), Hammer Blaster(m),
                          Slalom(s)
Speed Drink        99     Formula(m), Sonic Speed(m), Vice(s)
Hero Drink         99     Chocobo Racing
Vaccine            99     Dark Dragon(m), Dragon Zombie(m)
Grenade            99     Sector 7, Sector 5, Plate Support, Junon,
                          Grenade Combatant(w,m), Mighty Grunt(s),
                          Special Combatant(w), Underwater MP(s)
Shrapnel           99     Bomb(w,m)
Right arm          99     Bomb(s), Grenade(w,s)
Hourglass          99     Kimara Bug(m)
Kiss of Death      99     Death Dealer(w)
Spider Web         99     Grashtrike(w), Kimara Bug(s)
Dream Powder       99     Crown Lance(m), Crysales(m)
Mute Mask          99     Bahba Velamyu(w,m), Crazy Saw(s), Garuda(w)
War Gong           99     Behemoth(s), Grand Horn(w)
Loco weed          99     Corvette(w), Hammer Blaster(w), Razor Weed(w),
                          SOLDIER:3rd(w), Sword Dance(w)
Fire Fang          99     Dragon(w), Land Worm(m), Chocobo Racing
Fire Veil          99     Wutai, Desert Sahagin(m), Foulander(w)
Antarctic Wind     99     Jumping(m)
Ice Crystal        99     Bandersnatch(m), Snow(w)
Bolt Plume         99     Garuda(w), Needle Kiss(w), Thunderbird(w, s)
Swift Bolt         99     Wutai, Thunderbird(m)
Earth Drum         99     Flower Prong(w), Christopher(s), Screamer(w)
Earth Mallet       99     Gigas(w)
Deadly Waste       99     Brain Pod(m), Jayjujayme(w), Slalom(w), Smogger(w),
                          Zenene(s)
M-Tentacles        99     Malboro(w,s), Sneaky Step(w)
Stardust           99     Battle Square(2,3)
Vampire Fang       99     Black Bat(w,m), Evilhead(w)
Ghost Hand         99     Ghost(w,s)
Vagyrisk Claw      99     CMD. Grand Horn(w)x3, Bagrisk(s)
Light Curtain      99     Corvette(m), Garuda(w), Sword Dance(m)
Lunar Curtain      99     Foulander(w)
Mirror             99     Mirage(w)
Holy Torch         99     Evilhead(m), Stilva(m)
Bird Wing          99     Tonadu(w,s), Zuu(w,s,m)
Dragon Scales      99     Sea Worm(s,m)
Impaler            99     Gongaga, Touch Me(s), Toxic Frog(w,s)
Shrivel            99     Gongaga, Gremlin(w), Grimguard(w,s)
Eye drop           99
Molotov            99     Costa del Sol(1), North Corel, Gongaga
                          Guard System(w), Hard Attacker(w)
S-mine             99     Attack Squad(s), Fort Condor(2,3),
                          Costa del Sol(2,3), Rocket Town(2,3),
                          Senior Grunt(w), Submarine Crew(w)
8inch Cannon       99     Attack Squad(w), Cromwell(w), Grosspanzer*Big(w),
                          Submarine Crew(s)
Graviball          99     Deenglow(w), Shadow Maker(s)
T/S Bomb           99     Flapbeat(w,s,m)
Ink                99     Bad Rap(s)
Dazers             99     Battery Cap(w,s), Boundfat(w,s,m), Bad Rap(w)
Dragon Fang         2     Schizo(w), Submarine Game
Cauldron           99     Dragon Zombie(w,s)
Sylkis Greens      99     Chocobo Sage
Reagan Greens      99     Chocobo Sage
Mimett Greens      99     Chocobo Farm
Cureil Greens      99     Chocobo Farm
Pahsana Greens     99     Chocobo Farm
Tantal Greens      99     Chocobo Farm
Krakka Greens      99     Chocobo Farm
Gysahl Greens      99     Chocobo Farm
Tent               99
Power Source       99     Heavy Tank(m), Screamer(m), Unknown 1(m)
Guard Source       99     Bagnadrana(m), Armored Golem(m), Maximum Kimaira(m),
                          Spiral(m), Unknown(2)
Magic Source       99     8 Eye(m), Unknown(3)
Mind Source        99     Dragon Rider(m), Killbin(m), Serpent(m)
Speed Source       99     Poodler(m)
Luck Source        99     Bad Rap(m)
Zeio Nut           99     Goblin(s)
Carob Nut          99     Wonder Square(1,2), Vlakorados(w,s)
Porov Nut          99     Chocobo Sage
Pram Nut           99     Chocobo Sage
Lasan Nut          99     Mandragora(w,s), Chocobo Farm
Saraha Nut         99     Chocobo Farm, Spencer(w,s)
Luchile Nut        99     Chocobo Farm, Nibel Wolf(w,s)
Pepio Nut          99     Chocobo Farm, Dual Horn(w,s)
Battery             1     Wall Market
Tissue             99     Battle Square
OmniSlash           1     Battle Square
Catastrophe         1     North Corel
Final Heaven        1     Tifa's Piano
Great Gospel       99     Man in the house south of Gold Saucer
Cosmo Memory        1     Nibelheim Safe
All Creation        1     Godo(w)
Chaos               1     Waterfall Cave
Highwind            1     Gelnika
1/35 soldier       99     Speed Square, Junon(t)x2
Super Sweeper      99     Speed Square
Masamune Blade     99     Speed Square
Save Crystal        1     Northern Crater(t)
Combat Diary       99     Special Battle at Battle Square
Autograph          99     Special Battle at Battle Square
Gambler            99     Special Battle at Battle Square
Earth Harp          1     Emerald Weapon(w)
Desert Rose         1     Ruby Weapon(w)
Guide Book         99     Ghost Ship(m)

Notes

Vagyrisk Claws: You can win three of them by losing the first three
Fort Condor battles and defeating the CMD. Grand Horn.  The rest
you must steal from Bagrisks.  See the walkthrough section for more
details.

Great Gospel: You can get more of these by getting more Mythril
from the sleeping man and trading them for Great Gospels.

Other limit break items:  Either keep the items in your inventory
or use them to learn the Lv4 limit break.  Either way, it shows you
got the item.

Battery: Don't use the one to get the ether, so you can keep a
battery in your inventory.

-----------------
 4.5 - Key Items
-----------------

Silk Dress
Blonde Wig
Diamond Tiara
Sexy Cologne
Member's Card
Lingerie
Key to Ancients
Lunar Harp
Basement Key
Key to Sector 5
PHS
Gold Ticket
Keystone
Leviathan Scales
Glacier Map
Snowboard
Mythril

The items for the cross-dressing event can be whatever you choose,
as long as you got one of each type.  Please email me if I missed
any items.

====================
 5.0 - MATERIA LIST
====================

The first column is the name of the materia, second column is the
amount of AP required for mastery, third column is the price for
selling a mastered materia of that type, and the fourth column is
gil to AP ratio for selling mastered materia of that type.  Note
that the All materia has the highest ratio (40) making it the best
one to sell for money.  For Underwater materia, the AP means that
the selling price is equal to how much AP is on it.

Magic Materia

Master Magic           n/a           1      0
Ultima              100000           1      0
Shield              100000           1      0
Full Cure           100000           1      0
Contain              60000           1      0
Destruct             45000      630000     14
Time                 42000      420000     10
Comet                60000     1400000     23
Barrier              45000      700000     16
Gravity              40000      560000     14
Poison               38000      105000      3
Exit                 30000      700000     23
Transform            24000      350000     15
Mystify              25000      420000     17
Seal                 20000      210000     11
Revive               55000      210000      4
Heal                 60000      105000      2
Restore              40000       52500      1
Lightning            35000       42000      1
Earth                40000      105000      3
Ice                  35000       42000      1
Fire                 35000       42000      1

Support Materia

Quadra Magic        200000           1      0
Steal as well       200000           1      0
Added Cut           200000           1      0
Final Attack        160000           1      0
Sneak Attack        150000           1      0
Added Effect        100000           1      0
Elemental            80000           1      0
HP Absorb           100000           1      0
MP Absorb           100000           1      0
MP Turbo            120000           1      0
Magic Counter       300000           1      0
Counter             100000           1      0
All                  35000     1400000     40

Command Materia

Master Command         n/a           1      0
Enemy Skill            n/a           1      0
Mime                100000           1      0
Manipulate           40000      700000     18
Deathblow            40000      700000     18
Morph               100000           1      0
Throw                60000      700000     12
Sense                40000       70000      2
Steal                50000       84000      2
W-Item              250000           1      0
W-Summon            250000           1      0
W-Magic             250000           1      0
Double Cut          150000           1      0
Slash-All           150000           1      0

Independent Materia

HP<->MP              80000           1      0
Underwater             n/a          AP      1
Cover                40000       70000      2
Counter Attack      100000           1      0
Mega All            160000           1      0
Long Range           80000           1      0
Pre-Emptive          80000           1      0
Chocobo Lure         30000           1      0
Enemy Lure           50000           1      0
Enemy Away           50000           1      0
Gil Plus            150000           1      0
EXP Plus            150000           1      0
Luck Plus           100000     1050000     11
Magic Plus           50000     1400000     28
Speed Plus          100000     1400000     14
HP Plus              50000      560000     11
MP Plus              50000      560000     11

Summon Materia

Master Summon          n/a           1      0
Knights of Round    500000           1      0
Bahamut ZERO        250000           1      0
Typhoon             250000           1      0
Hades               250000           1      0
Neo Bahamut         200000           1      0
Phoenix             180000           1      0
Alexander           150000           1      0
Kjata               150000           1      0
Bahamut             120000           1      0
Leviathan           100000           1      0
Odin                 90000           1      0
Titan                80000           1      0
Ramuh                70000           1      0
Ifrit                60000           1      0
Shiva                50000           1      0
Choco/Mog            35000           1      0

============================
 6.0 - COMPLETE MATERIA SET
============================

This section is highly debatable.  The first column lists the name of
the materia, the second is how many I think you should have as part
of a complete set.  The numbers should hopefully add to 280.  You can
hold 200 materia in your bag, plus another 80 on the five characters
which are not part of the active party.  These characters should be
equipped with 8-slot weapons and 8-slot armor (wizard bracelets).  If
you want to switch to different characters, first equip the character
you're switching out with an 8-slot weapon and a wizard bracelet.
Then transfer all the materia from the character you are bringing in
to the one you're taking out.  When that person is empty of materia,
you can equip whatever weapon and armor you want and place the
materia.  In this way, you won't lose any of your materia.  Otherwise,
if your materia bag is full and you switch to equipment which has less
slots, you will lose some of the materia you had equipped.

All of these should be mastered.  The 4 Enemy Skill materias should
have every enemy skill on them.  The Underwater materia should have
the maximum amount of AP (though I don't know how much that is yet).

In a future version of this guide I'll put information here about
why I chose these numbers for each type of materia.

Master Magic       24
Ultima              4
Shield              3
Full Cure           1
Contain             3
Destruct            3
Time                3
Comet               3
Barrier             3
Gravity             3
Poison              2
Exit                1
Transform           3
Mystify             3
Seal                3
Revive              3
Heal                1
Restore             1
Lightning           1
Earth               1
Ice                 1
Fire                1

Quadra Magic        3
Steal as well       3
Added Cut           9
Final Attack        3
Sneak Attack        4
Added Effect        9
Elemental           12
HP Absorb           3
MP Absorb           3
MP Turbo            3
Magic Counter       3
Counter             3
All                 3

Master Command     24
Enemy Skill         4
Mime                1
Manipulate          1
Deathblow           3
Morph               4
Throw               1
Sense               1
Steal               1
W-Item              3
W-Summon            3
W-Magic             3
Double Cut          3
Slash-All           3

HP<->MP             3
Underwater          1
Cover               1
Counter Attack     15
Mega All            3
Long Range          3
Pre-Emptive         1
Chocobo Lure        1
Enemy Lure          1
Enemy Away          1
Gil Plus            1
EXP Plus            3
Luck Plus           1
Magic Plus          1
Speed Plus          1
HP Plus             1
MP Plus             1

Master Summon      24
Knights of Round    1
Bahamut ZERO        1
Typhoon             3
Hades               3
Neo Bahamut         1
Phoenix             3
Alexander           3
Kjata               1
Bahamut             1
Leviathan           3
Odin                3
Titan               1
Ramuh               1
Ifrit               1
Shiva               1
Choco/Mog           3

================================
 7.0 - PERFECT GAME WALKTHROUGH
================================

It's not really a walkthrough, but this section is designed to tell you
about things to watch out for that you can only do at a certain time in the
game.  This combined with a normal walkthrough (such as KMegura's) should
allow you to get all the treasure.

SPECIAL NOTE #1:  There's one situation where you have to actually wait to
do something until Disc 2.  If you want to get every enemy skill on all four
of the enemy skill materias, then you must not defeat Godo on Disc 1.  You
can fight the first four pagoda bosses on Disc 1 if you want, but you have
to wait until you have all four enemy skill materias before fighting Godo.
This is because it's your last chance to learn Trine.  Also note that you
have to do it on Disc 2, not Disc 3.  Thanks to nephalim for this suggestion.

SPECIAL NOTE #2:  There may be one other reason not to level up too high in
the early part of the game.  It's regarding those elusive Vagyrisk Claws.
You can get three of them from Fort Condor battles, but the others must be
stolen from Bagrisks.  It appears that it is easier to steal these claws if
your characters have LOWER dexterity.  I'll put more info here if people
post some test results to my Vagyrisk Claw topic on the message board.

--------------
 7.1 - Disc 1
--------------

Midgar
-------
Before boarding the train to head off to Sector 5, buy 99 Iron Bangles from
Sector 7.  You can earn money by fighting in the train graveyard.

After exiting the sewers, steal 99 Ghost Hands from the Ghosts in the train
graveyard before heading to the plate support.  You can find Ghosts in the
Battle Arena in Disc 1 but it's much easier to just get the Ghost Hands now.

Don't use the battery for the ether when you're climbing up.  Keep it in
your inventory.

Fort Condor
-----------
Lose the first 3 Fort Condor battles so that you have to fight the CMD.
Grand Horn.  You will win a Vagyrisk Claw for each of these fights.


Cargo Ship
----------
Steal 99 Shinra Betas from the Marines (it's the easiest way to get them).


Cosmo Canyon
------------
Steal all your Vagyrisk Claws from the Bagrisks here, since it appears to
be easier to steal them at low levels.


Temple of the Ancients
----------------------
Give Aeris one of her non-unique weapons so you don't lose it when she
leaves the party.


Before the end of the Disc
--------------------------
Score 5000 points at the Speed Square to get an Umbrella.  You can only
get one of them, and you have to do it in Disc 1 because the prize changes
to a Flayer in Discs 2 and 3.

Morph the Land Worms in the Corel Desert to get 99 Fire Fangs.  This is
probably easier than winning them from Dragons or getting them from Chocobo
Racing.

Buy 99 Mythril Clips from Junon, 99 Shotguns from Rocket Town, and 99
Four Slots from Costa del Sol.

--------------
 7.2 - Disc 2
--------------

Gaea's Cliff
------------
Steal 99 M-Tentacles from the Malboros here.  You can also encounter them
in the Northern Crater but I think the encounter rate is higher at Gaea's
Cliff.

Morph the Evilheads and Stilvas into 99 Holy Torches.


Crater
------
You can encounter Gigas in the area where you run down the slope in the
crater.  Steal 99 Gigas Armlets and then win 99 Earth Mallets from him.


Tifa's Piano
------------
When you have the highwind and Tifa's the party leader, go back to Nibel
and get the Elemental materia from her piano.  It doesn't matter what you
said or did in Cloud's flashback.  Thanks to Will for this info.


Mideel
------
Steal a Curse Ring from Ultimate Weapon the first time you fight him.


North Corel Huge Materia Quest
------------------------------
Steal a Warrior Bangle from the Eagle Gun on the train.


Sunken Plane
------------
Steal a Touph Ring from Reno and a Ziedrich from Rude when you fight them.


Rocket Town Huge Materia Quest
------------------------------
Steal a Ziedrich from Rude when you fight him at the Rocket.


Before killing Ultimate Weapon
------------------------------
Keep fighting him without causing him any damage until you steal 99
Reflect Rings from him.


Before invading Midgar
----------------------
Defeat Godo to win the All Creation, and to learn Trine.

Steal a Rising Sun from Diamond Weapon.


Midgar
------
Steal 99 War Gongs from the Behemoths in the Sector 8 Underground.  This is
probably the easiest way to get them.  You can also win them from Grand
Horns.

Win 99 8inch Cannons from the Cromwells in the Underground.

Steal 99 Graviballs from the Shadow Makers in the Underground.

Steal a Minerva Band from Elena, a Touph Ring from Reno, and a Ziedrich
from Rude when you fight them in the tunnel.

Steal 99 Deadly Wastes from the Zenenes in Shinra HQ.

Steal 99 Shinra Alphas from the SOLDIER:1st's right before you fight Hojo.

--------------
 7.3 - Disc 3
--------------

This Disc is where you will spend most of your time.  You can buy a lot of
the items and equipment at shops, and get many other items from monsters.
See section 4 for details.


======================
 8.0 - OPEN QUESTIONS
======================

If anyone has answers to any of the questions here, please email me.

Q. Are the Vagyrisk Claws you win from the CMD. Grand Horns at the first two
Fort Condor Battles the only ones in the game?  Terence from the FF7 board
on GameFaqs has suggested that you might be able to steal them from
Bagrisks (although very rarely), but he wasn't sure.  I've tested this by
fighting about 200 Bagrisks and I always got Softs.

A. It turns out you can steal claws from these guys, but you might need to
have low dexterity to do it.  If anyone wants to help in testing this out,
please see my vagyrisk claw thread on the message board.


Q. Is the Warrior Bangle you steal from the Eagle Gun unique?

A. Arctic confirms that this item is unique.


Q. Can you fight Submarine Crews as random encounters?  If so then you could
steal 99 8inch Cannons from them instead of winning them from Cromwells.

A. Unknown


Q. If you keep winning the submarine game at Gold Saucer, can you win more
than one Dragon Fang?  Are this one and the one you win from Schizo the only
ones in the game?

A. You can only win one from the submarine game.  Thanks to Arctic for
answering this one.  So it appears you can only get two Dragon Fangs.


Q. What is the maximum gil you can have?

A. Speculated to be 999,999,999 by both Slipstream and myself.


Q. What is the maximum experience you can have (you keep earning it even after
level 99)?

A. 999,999,999 exp.  Thanks to Drake for reporting this.


Q. What is the maximum AP you can put on the underwater materia?

A. Unknown, someone suggested it's a three byte integer, meaning 16,777,215.

============
 9.0 - TIPS
============

----------------------------
 9.1 - Automatic AP/EXP/Gil
----------------------------

Ok here's what I do.  You'll need a turbo controller.  For my party I use
Cloud, Vincent, and Cid.  Vincent should be at a reasonably high level.  Equip
everyone with Ribbons.  Equip Vincent with the Long Barrel R (255% accuracy).
Give him the following materia:

Sneak Attack=Deathblow
Enemy Lure=(anything)
Cover=Mega All
HP Absorb=Master Command
All mastered.

Give him any armor you want.  Give Cloud and Cid any weapons and armor you want
(most likely with enhanced AP growth).  Now go to the Mideel island and go to
the beach just south of Mideel.  Turn on your turbo on the confirm button.  Use
a rubber band to hold it down, and another rubber band to hold down the down
button on the d-pad.  Also you need the camera to be the overhead view.  This
will cause you to run against the beach, and you'll run back and forth.  When
you encounter enemies, with 80% chance, Vincent will kill all the enemies with
a deathblow.  Since you're using the Long Barrel R, his deathblow attacks will
always hit.  If he doesn't do the sneak attack, your party will just attack
normally.  If vincent attacks, he'll absorb HP.  And since he's got Cover, he's
the only one who will lose HP (since the enemies don't use magic attacks in
this area).

You should come back and check every so often so you can switch out any materia
you've mastered and put in new ones.

You can really do this trick in other areas (by running around in circles, or
finding another convenient spot like the Mideel beach), but I like to do it
near Mideel because the monsters there give pretty good AP and exp.

Thanks to Zimfier for the idea of using the Mideel beach instead of running in
circles.

--------------------------------------
 9.2 - Building up Chocobuckle Damage
--------------------------------------

You can use this trick for easy Lucky 7's, by building up Chocobuckle until it
does 2222 damage.  Thanks to Arctic for this tip.  Or if you want to max out
the damage, the following trick is also useful.

This tip is from Arctic:

<Arctic>

To help build up Chocobuckle damage.  Here's the setup:

Sneak Attack (MASTERED) + Exit (Escape)
HP<->MP

Preferrably at 9999 HP before the switch.  To use this, just face the left
mountain range from the Chocobo Farm end of the swamp with the Midgar Zolom.
Fix the camera to be side view.  Tape/Rubber Band the Up button in place, and
Cloud will keep running up to the mountains and get stuck in one point, where
the Zolom would attack you.  Cloud would then use Escape, earning you one
escape.  Then, the party will be back where they started and Cloud would again
run up to the mountain and the process would repeat.  Due to the 9999 MP, and
the low low cost of Escape (16 MP), it'd take a pretty long time to run out of
MP.  Or you can add Sneak Attack + Gravity (LV1), and Master Magic + MP Absorb
to gain on MP.

</Arctic>

If you have a turbo controller, I'd also suggest taping the confirm button
down and turboing it, just in case sneak attack fails.  Otherwise you'd have
no way to get past the AP/EXP/Gil screens.  Or, as Arctic suggested, you can
equip more Sneak Attack=Exit pairs to further decrease the chances of Sneak
Attack failing.

--------------------------------
 9.3 - Automatic Chocobo Racing
--------------------------------

You need a turbo controller for this.  Race your gold chocobo up to S-class.
If you have other chocobos, your gold one needs to be the first one on the
list that Esther gives you to select them.  Use rubberbands or tape to hold
down confirm, start, and up on the d-pad.  The confirm should be turbo'd.
Holding up will allow you to go up and talk to Esther after each race.
Confirm goes through all the talking and selects your chocobo and the race.
Start gets you through the stat screen.  Now just let it race.  As long as
Teioh isn't racing you should win every time.  When Teioh races, you may win
or lose depending on if he gets stuck behind other chocobos, but usually lose.
But if you leave this on for a couple hours you'll get lots of prizes, some
crap but some good ones.  One thing to watch out for is that if you have close
to max materia, be careful because if you win a materia it might replace one
in your bag at random.  I'm not sure I haven't tested that.  So if you're close
to full, just check it every so often.

-----------------
 9.4 - Lucky 7's
-----------------

If you are going for 2222 Chocobuckle damage, that's probably the easiest way
to get Lucky 7's.  Otherwise, use a trick like the following one submitted by
Cax0r:

<Cax0r>

Requirements for this trick:
Manipulate materia.
Cats bell.
Demi 2 or T/S bomb or Laser Enemy skill.
15 High Potions 2 potions (for 1 character) 30 high potions 4 potions for 2
characters and so on.
7777hp per character (or higher).
Having the Highwind and a chocobo is recommended

Go to the Wutai beaches and encounter an Adamantoise (keep close to your
chocobo because you want to get back on it without getting into another
battle), because on its first turn it cast barrier and M Barrier on its second
turn so it is the ideal enemy.

Manipulate the Adamantoise and then cast demi 2 style magic on the characters
you want to get lucky 7's until their hp is less then 154.  (if you want you
can take this opportunity to learn Death force from the Adamatoise).

Jump on your chocobo and ride to Wutai, enter the town and then equip the Cat's
Bell/s on the person/s that you want to get lucky 7's for.  Walk slowly and
closely monitor you hp, every step is about 2 hp.  Stop once you get to 154 hp
and unequip the Cat's Bell.  If you only have one cats bell it is fine because
it only heals the person who has it equipped so you can just take it off and
put it on someone else.

When the characters you want to get lucky 7's for have 154 hp leave wutai and
jump on your chocobo then ride back up to the Wutai beaches to encounter
another Adamantoise.  Manipulate it and then cast Demi 2 style magic once on
the people who have 154 hp.  This should take them to 77hp.

Leave the battle and hop back on your chocobo, ride it to the highwind or to
wutai.  Once in a safe area give the characters who are on 77hp 15 High Potions
and 2 potions, they should end up on 7777hp if done correctly and will
instantly enter lucky 7's as soon as the next battle starts (provided they stay
on that much hp)
------
The Cats Bell is a chocobo racing gift, you have to have a good quality S class
chocobo, I would recommend Gold because sometimes Teioh will race and he is a
pain in the A$$.  The cats bell will always make you hp even, If you HP is odd
it will increase it by 1 and then by 2 after that so you cant just walk around
and get lucky 7.
------
There is no point in having more then one character using lucky 7's at a time
because the damage is not accumulative.  One character using lucky 7's will hit
around 64 times, we characters will also hit around 64 times but that is in
total.
</Cax0r>

========================
 10.0 - ACKNOWLEDGEMENTS
========================

Thanks to Square for making a game that's still fun to play after 5 years.

Thanks to KMegura, SHiroshige, DJellybean, and Arctic for writing guides
which were very helpful while I was doing research for my guide.

Thanks to Drake for reporting the maximum possible experience value.

Thanks to nephalim for making the suggestion about getting 8 of each armor
and accessory, and for the timing of Yuffie's sidequest.

Thanks to Arctic for his help in testing Vagyrisk Claws and Everyone's Grudge
damage, info on Dragon Fangs, the Warrior Bangle, and the tip for building
up Chocobuckle damage.

Thanks to Will for the info on Tifa's piano, and testing of Fort Condor
battles and Vagyrisk Claws.

Thanks to Slipstream for his info on max gil and various other comments.

Thanks to Zimfier for the Mideel beach tip.

Thanks to Terence for the info on Vagyrisk Claws and many good comments
on the level requirements.

Thanks to CelesDestiny for more ideas for level requirements.

Thanks to Cax0r for his Lucky 7's tip.

===================
 11.0 - TO DO LIST
===================

-verify that max battles for sleeping man is 65535
-verify that max escapes for sleeping man is 65535
-materia set justification
-adjust level requirements
-add gold saucer games and max gp to level requirements
-add requirements for Disc 2 save

(c) 2002 - JungleJim - junglejimkj@yahoo.com