hide results

    LLNMIENA FAQ by GarlandG

    Version: 1.5 | Updated: 06/21/07 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
                       GarlandG's "LLNMIENA" FAQ/Walkthrough for
    ===============================================================================
    
                   [][][][]  [][][][]   []    []  [][][][]  [][][][]
                   []        []         []    []     []        []
                   []        []         []    []     []        []
                   [][][]    [][][]     []    []     []        []
                   []        []         []    []     []        []
                   []        []          []  []      []        []
                   []        []            []     [][][][]  [][][][]
    
    ===============================================================================
                                     Version  1.5
    ===============================================================================
    
                                   Table of Contents
                                  ###################
    
    Use quick find (Crtl+F) to easily find what you want. To easily find a boss or
    a battle, just look at the Boss & Battle list and type in the code in front
    when searching. For example B38 for Demon's Gate.
    
    
    1 - Important Stuff                              Boss & Battle List
    -------------------                              ------------------
    * 1.1 <> Copyright                               B02: Guard Scorpion
                                                     B03: Smogger x2
    * 1.2 <> Intro                                   B06: Air Buster
                                                     B07: Aps
    * 1.3 <> Gaming Info                             B08: Reno
                                                     B09: Mighty Grunt x3
    * 1.4 <> Battle Plan & EXP Guide                 B10: Sample:HO512
                                                     B11: Hundred Gunner
                                                     B12: Heli Gunner
    2 - Walkthrough: Midgar                          B13: Rufus
    -----------------------                          B14: Motor Ball
    * 2.1 <> The First Mission                       B15: Bottomswell
                                                     B16: Jenova-BIRTH
    * 2.2 <> The Second Mission                      B17: Dyne
                                                     B18: Stinger
    * 2.3 <> Back In The Slums                       B20: Gi Nattak
                                                     B21: Materia Keeper
    * 2.4 <> Shinra HQ                               B22: Palmer
                                                     B23: Foulander x2
                                                     B32: Garuda x2
    3 - Walkthrough: The Rest Of Disc One            B34: Flapbeat x3
    -------------------------------------            B37: Red Dragon
    * 3.1 <> The First Continent                     B38: Demon's Gate
                                                     B39: Jenova-LIFE
    * 3.2 <> The Second Continent                    B40: Icicle
                                                     B43: Schizo
    * 3.3 <> Cosmo Canyon                            B44: Jenova-DEATH
                                                     B45: Attack Squad x2
    * 3.4 <> Nibelheim & Rocket Town                 B46: Ultimate Weapon
                                                     B47: Submarine Crew x2
    * 3.5 <> Wutai & Gold Saucer Area                B49: Submarine Crew
                                                     B51: Underwater MP x2
    * 3.6 <> The Temple Of Ancients                  B52: Carry Armor
                                                     B55: Submarine Crew x3
    * 3.7 <> Searching For Aerith                    B58: Senior Grunt & Attack S.
                                                     B59: Rude & Attack Squads
                                                     B60: Senior Grunt
    4 - Walkthrough: Disc Two & Three                B61: Yuffie aka Mystery Ninja
    ---------------------------------                B62: Diamond Weapon
    * 4.1 <> Adventures In The Snow                  B64: Attack Squad x3
                                                     B65: Rapps
    * 4.2 <> The Time Without Cloud                  B66: Proud Clod
                                                     B67: Hojo
    * 4.3 <> Junon Underwater Reactor                B68: Hellectic Hojo
                                                     B69: Lifeform Hojo NA
    * 4.4 <> Rocket Town & More                      B70: Mover x3
                                                     B73: Jenova-SYNTHESIS
    * 4.5 <> Yuffie, Diamond Weapon & Wutai          B74: Bizarro Sephiroth
                                                     B75: Safer-Sephiroth
    * 4.6 <> Return To Midgar
    
    * 4.7 <> The Northern Crater
    
    * 4.8 <> The Final Battles
    
    
    5 - Additional Info
    -------------------
    * 5.1 <> Challenge Suggestions
    
    * 5.2 <> Contacting Me
    
    * 5.3 <> Version History
    
    * 5.4 <> Credits
    
    * 5.5 <> Final Words
    
    
    ===============================================================================
                                  1 - Important Stuff
    ===============================================================================
    I know that a lot of people skip this part, but do yourself a favour and read
    it. I strongly encourage you to do so, because you will find tons of very
    important info here and questions you might have will most likely be answered.
    
    
    -------------------------------------------------------------------------------
                                    1.1 <> Copyright
    -------------------------------------------------------------------------------
    This guide is Copyrighted  to Audun Arnseth, 2004 - 2006, and is for private
    use only. You may download it and print it out, but you are not allowed to
    reproduce it, sell it or use it for any kind of profit. You may host it on your
    website if you get my approval, but the contents may not be changed, and I must
    be given credit. If this is desired, you can send me an email and ask for my
    permission. However, should I find it necessary, you will have to remove it at
    my request. Violation of my copyright will be taken very strictly, and I will
    consider it an ethic violation and breaking of moral. It also shows lack of
    respect for other people's work. And most importantly, don't forget that
    copyright violations are illegal and you might come in conflict with the law.
    
    All of this guide is my work and all the strategies have been made up by me,
    based on my own experiences when playing the game. The only other source of
    information I have used in the process of making this guide is Terence's Enemy
    Mechanics FAQ, something he is given credit for in the credits section. I have
    also received helpful tips from other people that made some strategies easier,
    but credit has, of course, been given.
    
    Final Fantasy VII and everything that has to do with this game is copyrighted
    (C) to Squaresoft, 1997 & 1998. Squaresoft and Final Fantasy are registered
    trademarks (R) to Square Co. Ltd.
    
    If you break my copyright, I will hunt you down and kick your ass and it will
    hurt. In other words, don't do it.
    
    
    -------------------------------------------------------------------------------
                                      1.2 <> Intro
    -------------------------------------------------------------------------------
    The summer of 2004 was spent playing Speed Runs, and after successfully setting
    a nice record and writing a guide for the challenge, I decided to do something
    different in autumn. I had already done the Low Level No Materia Challenge, but
    I accidentally screwed up and had some characters reach level 29, so I wanted
    to start over and beat the challenge legitimately. But then, at work one day, I
    came to think of something. What if I did the challenge with initial equipment
    and no accessories? Could that possibly be accomplished? For the next few days
    I couldn't think about anything else, and I came to the conclusion that the
    challenge was possible. I thought through every boss battle that could be an
    obstacle, but I came up with strategies that I knew would work, so I decided to
    go for it instead of doing another LLNM. I wasn't "giving it a try", as I knew
    I would complete it, and after a few weeks, Sephiroth had fallen to my Level 28
    No Materia Initial Equipment No Accessories party.
    
    LLNMIENA is one of the toughest challenges for FFVII and it is recommended for
    experts only. Before you take on this challenge, you should AT LEAST have done
    a regular Low Level Game, but I recommend you to do the Low Level No Materia
    Challenge first as well. LLNM is the perfect warm up for this challenge, as you
    will learn how to survive on low levels without materia, and that's something
    you must be comfortable with before you take on this challenge. In other words,
    you must learn to know the items and their incredible usefulness. After all,
    it's all thanks to the items that this challenge is possible, so you won't get
    far if you don't know how to use them. Of course, it doesn't take a scientist's
    brain to figure out how to throw a couple of Grenades, but certain items have
    to be treated carefully if you want to live through the battle. Complete LLNM,
    and you'll know what I mean. But now, let's take a look at the rules.
    
    
    
          LLNMIENA - Low Level, No Materia, Initial Equipment, No Accessories
         #####################################################################
    
    LL - You may never exceed level 28 at any point during the game. If a character
         should reach level 29, you have failed at maintaining the lowest level.
    
      
    NM - Any use of Materia is strictly prohibited, and you may never have Materia
         equipped in battle unless the game forces you to.
    
    
    IE - The characters must always be equipped with the weapon and armor they were
         equipped with when they joined the party. Example: Cloud must always be
         equipped with the Buster Sword and a Bronze Bangle. Just stay away from
         the "Equip" menu and you won't break this rule.
    
    
    NA - You may never equip an accessory. Period. Once again, stay away from the
         "Equip" menu, and you'll never break this rule.
    
    
    
    It's the "Initial Equipment" and "No Accessories" restrictions that make this
    challenge a lot more challenging than LLNM. In LLNM, you relied on elemental
    armor and accessories against magic using bosses to make them completely
    harmless, but such luxury doesn't exist in LLNMIENA. Now, you must find a way
    to survive all their attacks until the run out of MP. This mostly applies to
    Jenova-LIFE, Schizo and Jenova-DEATH and the latter is definitely the toughest
    boss in this challenge. That's not all, though. I haven't even mentioned
    statuses yet. Some of the bosses really enjoy drowning your enemies in an abyss
    of nasty statuses, but you can no longer equip Ribbons to protect against them.
    Now, you have no choice but to deal with these statuses and use items to
    recover from them. Hojo causes no major threat in LLNM, but in this challenge,
    you will REALLY miss the Ribbons. Mark my words. And then we have Sephiroth and
    his infamous Super Nova. Confuse to all, anyone? Lovely. But thankfully, there
    are other ways to protect against the statuses. Can you take a guess?
    
    You should know the game pretty well if you want to take on this challenge; you
    should know where to go and what to do in order to proceed with the story, so
    you won't find a detailed walkthrough in this guide. That's what the regular
    walkthroughs are for. What you will find is the necessary info you will need in
    order to complete this challenge, like boss strategies, lists over items to
    pick up, buy and sell and other important things. The walkthrough part is
    divided into areas and for each new area you will find a complete list of items
    you must pick up here. Most of them are easy to find and you should know where
    they are, but I will give you a clue in cases where they are hidden or
    difficult to find, so don't worry about that.
    
    Some times you may wonder why we're using a certain party for a certain fight.
    I'm fully aware that we're not using the optimal party in some cases, but in a
    lowest level game, we can't just use the characters we want to all the time. To
    make sure no one exceeds level 28, we have to swap back and forth between the
    characters and make sure they all receive less EXP than what's required for
    level 29. Simply put: You need a battle plan. The battle plan lists all the
    boss battles, forced battles and other battles you have to fight and win
    throughout the challenge, like battles to obtain crucial items. It's not an
    easy task to create a battle plan, but you don't have to worry about that, as I
    have already made one for you. Jump down to section 1.4 and you'll find it.
    
    This challenge doesn't require too much patience, but there is a tedious part
    about halfway through the challenge. Eventually, you will run out of money and
    the best way to raise your funds is to fight Cactuars in the desert outside
    Corel Prison. The Cactuars grant you a total of 10.000 Gil each and they only
    give away one single EXP. That's not a very high price to pay for that much
    money. However, the Cactuar is a very rare encounter. The encounter rate is
    only 1/16, so don't expect to run into them very often. How much time you must
    spend in the desert depends, but it takes at least an hour. It's not that bad
    if you put on some music, though. In case you don't want to hunt for Cactuars,
    there are other ways to get money, but I'll get back to that later.
    
    
    -------------------------------------------------------------------------------
                                   1.3 <> Gaming Info
    -------------------------------------------------------------------------------
    THIS SECTION IS VERY IMPORTANT, AND I STRONGLY ENCOURAGE EVERYONE TO READ AND
    UNDERSTAND IT BEFORE YOU START PLAYING. YOU WILL FIND THE MOST IMPORTANT INFO
    YOU NEED IN ORDER TO SAVE TIME HERE, SO YOU HAVE to READ IT, NO MATTER WHAT.
    
    
    
                                         Rules
                                        #######
    
    * LLNMIENA is the golden rule for this challenge, and the four parts of it are
      explained above. Break any of the rules and you have failed the challenge.
    
    * No Materia means No Materia. As I said above, you may not equip materia at
      any point in the game. You may not equip materia to boost stats and you may
      not have materia equipped in battle to gain AP and then sell them for a
      higher profit. There are only two exceptions where you are forced to have
      materia equipped in battle, and these will be explained below.
    
    * You're allowed to sell materia and equipment and this will be your main
      source of income in this challenge. Some people say you shouldn't be allowed
      to sell materia because it's a No Materia Challenge, but I disagree. I get
      the point though, but I'll stick to my opinion and allow it. And besides, if
      you didn't allow selling materia and equipment, you'd get serious financial
      problems after a while.
    
    
    
                                       Exceptions
                                      ############
    
    * When you start the game, Cloud is equipped with a Lightning and Ice Materia,
      and there's nothing you can do with it as you don't have the "Materia" menu
      yet. Therefore, you're forced to have materia equipped in the first two
      battles. Don't use the spells. Period. Remove the materia as soon as you get
      access to the "Materia" menu in Sector 7.
    
    * Red XIII joins the party for the first time in the battle with Sample:HO512,
      and he's equipped with a Sense Materia and an All-Fire combination. Don't use
      any of them. Period. Remove the materia as soon as the battle is over.
    
    * No other exceptions. Cheaters are losers. Gameshark is a banned word.
    
    
    
                                     Receiving EXP
                                    ###############
    
    * To receive as little EXP as possible, we can only have one character survive
      battles. The other two must be taken out an be KO'd before you can have the
      survivor finish off the enemy.
    
    * And to further reduce the amount of EXP, we will have Aerith survive all the
      battles during disc one. Yes, we can take advantage of her death in low level
      challenges, as her EXP will die with her. Level 28 is still the limit though,
      but don't worry, she will only reach level 22.
    
    * The survivor of a battle receives the amount given.
    
    * Characters KO'd at the end of a battle will not receive any EXP.
    
    * Characters that don't participate in a battle will receive half of the amount
      given, even if they are KO'd.
    
    * Cloud and Tifa will not receive any EXP while they are in Mideel.
    
    * Yuffie will not receive any EXP during the Wutai quest.
    
    
    
                                The use of Limit Breaks
                               #########################
    
    This is something most people find out the first time they play the game, that
    limit breaks have priority before anything else. When you have a character use
    a limit break, it will always be used right away, no matter whose turn it is.
    
    Usually, when fighting a single opponent, your characters get one turn each
    before it's the opponent's turn again, but by taking advantage of the limit
    break system, you can have a character act twice before the opponent's turn.
    If all three characters have limit breaks, you can get a total of six turns
    between the opponent's turn and thus save time. Let me explain how to do this.
    
    Let's say your party is Cloud, Barret and Cid and you're fighting Proud Clod,
    using S-mines to deal damage. Proud Clod attacks Cloud and he gets a limit
    break. You now have an opportunity to get four turns before it's Proud Clod's
    turn again and to make this work, you must have Cloud act first. Then have the
    others act. Let's say you have Barret act second and then Cid. Cloud will throw
    an S-mine first and his ATB bar will start filling up again when it's Barret's
    turn. Then Barret throws an S-mine, and by the time he's done, Cloud's ATB bar
    should be full. Then it's Cid's turn, and now it's time to activate Cloud's
    limit break. Just make sure you don't activate it too early, or he will use it
    before Cid's turn. Do it when Cid starts moving and you see the text "S-mine"
    at the top of the screen. After Cid is done throwing the S-mine, Cloud will use
    his limit break and you successfully got four turns in a row.
    
    That's how it works. Test it out in a regular battle and you'll easily learn 
    how to handle it. It's not very complicated after all. When you're fighting at
    the highest battle speed, you don't necessarily have to let the character who
    got a limit break act first. Since the ATB gauge fills pretty fast, you can let
    this character act second and still be able to use the limit break before it's
    the enemy's turn again. On the lowest battle speed, however, you must have the
    character who the limit break act first.
    
    
    
                                  ATB and Battle Speed
                                 ######################
    
    The difficulty of battles can be adjusted with the ATB and Battle Speed setups.
    
    * If you set ATB to "Wait", time will stop as soon as you enter the item menu,
      meaning that you can take all the time in the world to select an item and use
      it. Unless the emeny already started attacking when you entered the item
      menu, nothing will happen until you leave the menu or use an item.
    
    * If you set ATB to "Active", time will run all the time and the enemy will act
      as soon as it's his turn, no matter what you're doing. If you spend too much
      time looking for an item, the enemy might even attack again. But of course,
      you can always pause the game if you need some time to think.
    
    * If you set ATB to "Recommended", time will stop during attacks, but not when
      you're selecting items. The ATB gauge will also stop during attacks and
      that's really annoying, so I recommend NOT using this setup at all. Why the
      hell did they call it "Recommended" anyway?
    
    In most cases, it doesn't make any huge difference what setup you use, unless
    you're really slow when selecting items. In the toughest battles, however, it
    will make a difference. If you're having trouble with a boss and you're using
    "Active", switching back to "Wait" may do the trick. Well, you're free to use
    whatever setup you like, but in the battle with Schizo, you're forced to use
    "Wait". Of course, using "Active" all the time serves more bragging rights.
    
    Battle Speed will in most cases not make any huge difference, unless you're
    really slow again, something you really shouldn't be if you want to take on
    this challenge. As opposed to ATB, there are many battles where you're forced
    to use a certain Battle Speed. In some battles, you have to put up a Barrier or
    MBarrier and to make sure these last as long as possible, you have to fight on
    the lowest battle speed. In other battles, you have to poison the enemy and to
    make sure the enemy takes damage from the poison status as often as possible,
    you have to fight on the highest battle speed. As with ATB, battle speed will
    make the hugest difference in the toughest battles and especially if you're
    using "Active", as you will get more time to select items. Again, do whatever
    you like, but fighting on the highest speed serves more bragging rights.
    
    
    
                             Other Important Info and Tips
                            ###############################
    
    * All random battles must be escaped.
    
    * Save as often as possible.
    
    * Make backup saves in case you screw up.
    
    * Pick up all the items I tell you to.
    
    * Give all Sources to Cloud as you find them.
    
    * Don't use any items unless I say so.
    
    * Don't buy or sell anything unless I tell you to.
    
    * Don't heal characters in the fields, unless it's absolutely necessary.
    
    * Phoenix Downs and Hi-Potions are not to be bought before Nibelheim, but don't
      worry, you're more than fine with the ones you find/win before that.
    
    * Find a calculator. You have no access to Sense in this challenge, and you
      must keep track of many bosses HP.
    
    * Be patient and never give up. This challenge may be tough, but it has been
      beaten by several people, so it's not impossible.
    
    * SAVE OFTEN. It can't be stressed enough. I've heard many stories about people
      who "forgot to save" and had to play huge parts of the game over again.
    
    
    -------------------------------------------------------------------------------
                            1.4 <> Battle Plan and EXP Guide
    -------------------------------------------------------------------------------
    Here's the battle plan, and I believe it doesn't need any further explanation.
    As you can see, I have divided it into three parts: Midgar, disc one and disc
    two. Hojo is the last battle you receive EXP from.
    
    
      ---------------------------------------------------------------------------
      |  EXP  |             Enemies            | Survivor  |         KO         |
      ---------------------------------------------------------------------------
      |    32 | MP x2                          | Cloud     |                    |
      |   100 | Guard Scorpion                 | Cloud     | Barret             |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |    64 | Smogger x2                     | Cloud     | Barret, Tifa       |
      |   180 | Air Buster                     | Barret    | Cloud, Tifa        |
      |   240 | Aps                            | Aerith    | Cloud, Tifa        |
      |   290 | Turks:Reno                     | Cloud     | Barret, Tifa       |
      |   150 | Mighty Grunt x3                | Cloud     | Barret, Tifa       |
      |   300 | Sample:HO512                   | Nanaki    | Cloud, Tifa        |
      |   250 | Hundred Gunner + Heli Gunner   | Aerith    | Barret, Nanaki     |
      |   240 | Rufus                          | Cloud     |                    |
      |   440 | Motor Ball                     | Aerith    | Cloud, Tifa        |
      ---------------------------------------------------------------------------
      |   550 | Bottomswell                    | Aerith    | Cloud, Tifa        |
      |   680 | Jenova-BIRTH                   | Aerith    | Cloud, Tifa        |
      |   600 | Dyne                           | Barret    |                    |
      |   290 | Stinger                        | Aerith    | Cloud, Nanaki      |
      |   290 | Stinger                        | Aerith    | Cloud, Nanaki      |
      |  1400 | Gi Nattak                      | Aerith    | Cloud, Nanaki      |
      |  3000 | Materia Keeper                 | Aerith    | Cloud, Nanaki      |
      |  1800 | Palmer                         | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |   880 | Foulander x2                   | Aerith    | Cloud, Barret      |
      |  1040 | Garuda x2                      | Aerith    | Cloud, Barret      |
      |  1040 | Garuda x2                      | Aerith    | Cloud, Barret      |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Cait Sith   |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Cait Sith   |
      |   420 | Flapbeat x3                    | Aerith    | Cloud, Cait Sith   |
      |  3500 | Red Dragon                     | Aerith    | Cloud, Nanaki      |
      |  3800 | Demon's Gate                   | Aerith    | Cloud, Nanaki      |
      |  4000 | Jenova-LIFE                    | Cloud     | Barret, Cid        |
      ---------------------------------------------------------------------------
      |   500 | Icicle                         | Cloud     | Barret, Cait Sith  |
      |   500 | Icicle                         | Cloud     | Barret, Cait Sith  |
      |   500 | Icicle                         | Cloud     | Barret, Cait Sith  |
      |  4400 | Schizo                         | Cloud     | Cait Sith, Cid     |
      |  6000 | Jenova-DEATH                   | Cloud     | Tifa, Nanaki       |
      |   600 | Attack Squad x2                | Cid       | Barret, Cait Sith  |
      |  1700 | Submarine Crew x2              | Tifa      | Cloud, Barret      |
      |  1700 | Submarine Crew x2              | Tifa      | Cloud, Barret      |
      |   850 | Submarine Crew                 | Cait Sith | Cloud, Barret      |
      |  1700 | Submarine Crew x2              | Cait Sith | Cloud, Barret      |
      |  1640 | Underwater MP x2               | Cait Sith | Cloud, Barret      |
      |  2800 | Carry Armor                    | Cid       | Cloud, Nanaki      |
      |  1700 | Submarine Crew x2              | Cid       | Cloud, Nanaki      |
      |  1700 | Submarine Crew x2              | All       |                    |
      |  2550 | Submarine Crew x3              | Cid       | Cloud, Nanaki      |
      |   600 | Attack Squad x2                | Tifa      | Cloud, Barret      |
      |   600 | Attack Squad x2                | Tifa      | Cloud, Barret      |
      |  1530 | Senior Grunt & Attack Squad x2 | Tifa      | Cloud, Barret      |
      |  4000 | Turks:Rude & Attack Squad x2   | Tifa      | Cloud, Cid         |
      |   930 | Senior Grunt                   | Tifa      | Cloud, Cid         |
      |   160 | Yuffie (aka Mystery Ninja)     | Nanaki    | Cloud, Barret      |
      | 35000 | Diamond Weapon                 | Cloud     | Tifa, Cid          |
      |   600 | Attack Squad x2                | Cloud     | Nanaki, Cait Sith  |
      |   900 | Attack Squad x3                | Cloud     | Nanaki, Tifa       |
      |  3200 | Rapps                          | Tifa      | Cloud, Barret      |
      |  7000 | Proud Clod                     | Cid       | Cloud, Nanaki      |
      | 25000 | Hojo                           | Yuffie    | Cloud, Cait Sith   |
      ---------------------------------------------------------------------------
    
    
    Then we have the EXP guide. Here you can see exactly how much EXP each of the
    characters have at any point in the game. Some of the numbers have marks behind
    them, and here's what they mean:
    
    
    * Survivor of battle
    - KO'd at the end of battle
    s Starting value
    x doesn't receive any EXP from this battle
      doesn't participate (no mark)
    
    
    The limit you can see at the bottom is the highest amount of EXP a character
    can have before leveling up to 29. You should check the table regularly after
    each battle to make sure that you have the correct amounts, but as long as you
    escape from all random encounters and you make sure to follow the battle plan,
    you should have nothing to worry about.
    
    
    -------------------------------------------------------------------------------
                                    Disc One Battles
    -------------------------------------------------------------------------------
                            Cloud   Barret  Tifa    Aerith  Nanaki  Cait    Cid
    Start                   610s
    MP x2                   642*    395s
    Guard Scorpion          742*    395-    102s
    Smogger	x2              806*    395-    102-
    Smogger	x2              870*    395-    102-
    Smogger	x2              934*    395-    102-
    Air Buster              934-    575*    102-    6s
    Aps                     934-    695     102-    246*
    Reno                    1224*   695-    102-    391
    Mighty Grunts           1374*   695-    102-    466     961s
    Sample:HO512            1374-   845     102-    616     1261*
    Hundred + Heli Gunner   1499    845-    227     866*    1261-
    Rufus                   1739*   965     347     986     1381
    Motor Ball              1739-   1185    347-    1426*   1601
    Bottomswell             1739-   1460    347-    1976*   1876
    Jenova-BIRTH            1739-   1800    347-    2656*   2216    977s
    Dyne                    2039    2400*   647     2956*   2516    1277
    Stinger                 2039-   2545    792     3246*   2516-   1422
    Stinger                 2039-   2690    937     3536*   2516-   1567
    Gi Nattak               2039-   3390    1637    4936*   2516-   2267
    Materia Keeper          2039-   4890    3137    7936*   2516-   3767
    Palmer                  2039-   4890-   4037    9736*   3416    4667    5909s
    Foulander x2            2039-   4890-   4477    10616*  3856    5107    6349
    Foulander x2            2039-   4890-   4917    11496*  4296    5547    6789
    Foulander x2            2039-   4890-   5357    12376*  4736    5987    7229
    Foulander x2            2039-   4890-   5797    13256*  5176    6427    7669
    Foulander x2            2039-   4890-   6237    14136*  5616    6867    8109
    Foulander x2            2039-   4890-   6677    15016*  6056    7307    8549
    Foulander x2            2039-   4890-   7117    15896*  6496    7747    8989
    Foulander x2            2039-   4890-   7557    16776*  6936    8187    9429
    Foulander x2            2039-   4890-   7997    17656*  7376    8627    9869
    Garuda x2               2039-   4890-   8517    18696*  7896    9147    10389
    Garuda x2               2039-   4890-   9037    19736*  8416    9667    10909
    Flapbeat x3             2039-   5100    9247    20156*  8626    9667-   11119
    Flapbeat x3             2039-   5310    9457    20576*  8836    9667-   11329
    Flapbeat x3             2039-   5520    9667    20996*  9046    9667-   11539
    Red Dragon              2039-   7270    11417   24496*  9046-   11417   13289
    Demon's Gate            2039-   9170    13317   28296*  9046-   13317   15189
    Jenova-LIFE             6039*   9170-   15317   R.I.P.  11046   15317   15189-
    -------------------------------------------------------------------------------
                                    Disc Two Battles
    -------------------------------------------------------------------------------
                            Cloud   Barret  Tifa    Yuffie  Nanaki  Cait    Cid
    Icicle                  6539*   9170-   15567           11296   15317-  15439
    Icicle                  7039*   9170-   15817           11546   15317-  15689
    Icicle                  7539*   9170-   16067           11796   15317-  15939
    Schizo                  11939*  11370   18267           13996   15317-  15939-
    Jenova-DEATH            17939*  14370   18267-          13996-  18317   18939
    Attack Squad x2         17939x  14370-  18267x          14296   18317-  19539*
    Submarine Crew x2       17939-  14370-  19967*          15146   19167   20389
    Submarine Crew x2       17939-  14370-  21667*          15996   20017   21239
    Submarine Crew          17939-  14370-  22092           16421   20867*  21664
    Submarine Crew x2       17939-  14370-  22942           17271   22567*  22514
    Underwater MP x2        17939-  14370-  23762           18091   24207*  23334
    Carry Armor             17939-  15770   25162           18091-  25607   26134*
    Submarine Crew x2       17939-  16620   26012           18091-  26457   27834*
    Submarine Crew x2       19639*  17470   26862           19791*  27307   29534*
    Submarine Crew x3       19639-  18745   28137           19791-  28582   32084*
    Attack Squad x2         19639-  18745-  28737*          20091   28882   32384
    Attack Squad x2         19639-  18745-  29337*          20391   29182   32684
    Senior Grunt & AS x2    19639-  18745-  30867*          21156   29947   33449
    Rude & Attack Squad x2  19639-  20745   34867*          23156   31947   33449-
    Senior Grunt            19639-  21210   35797*          23621   32412   33449-
    Yuffie                  19639-  21210-  35877   10765s  23781   32492   33529
    Diamond Weapon          54639*  38710   35877   28265   41281   49992   33529-
    Attack Squad x2         55239*  39010   36177   28265x  41281-  49992-  33829
    Attack Squad x3         56139*  39460   36177-  28265x  41281-  50442   34279
    Rapps                   56139-  39460-  39377*  28265x  42881   52042   35879
    Proud Clod              56139-  42960   42877   31765   42881-  55542   42879*
    Hojo                    56139-  55460   55377   56765*  55381   55542-  55379
    -------------------------------------------------------------------------------
    Final                   56139   55460   55377   56765   55381   55542   55379
    -------------------------------------------------------------------------------
    Limit                   56298   57847   56298   57071   57071   57847   57847
    -------------------------------------------------------------------------------
    
    
    And once again I have managed to get the final numbers very even. Well, except
    Cloud and Yuffie, but they don't count. There's nothing you can do to change
    Yuffie's battle plan and when it comes to Cloud, I always try to get his final
    amount as close to the limit as possible. Of course, it doesn't really matter
    how much EXP a character has as long as he/she doesn't reach level 29, but to
    me, it's important that their EXP-amounts are as even as possible. I don't know
    why it's like that, but I just can't help it. I get a much better feeling of
    satisfaction the more even the EXP-amounts are. However, that's not the only
    reason why I'm so proud of this battle plan. In some battles, the characters
    have just enough EXP to be on a certain level, thus making the battle easier.
    One example would be Red in the temple. He needed 8797 EXP to reach level 16
    and he's got 9046. Barret in the Jenova-LIFE battle is an even better example.
    He needed 9045 EXP to reach level 16 and he's got 9170. Well, enough about
    that. Let's get on with the challenge now.
    
    
    
    ===============================================================================
                                2 - Walkthrough: Midgar
    ===============================================================================
    You ready? Well, then my only suggestion for you is to fire up the game and
    select "new game". Sit back and watch the intro while thinking about all the
    fun that's waiting for you in this challenge.
    
    
    -------------------------------------------------------------------------------
                                2.1 <> The First Mission
    -------------------------------------------------------------------------------
    Items: Potion x3       (Reactor)
           Phoenix Down    (Reactor)
           Assault Gun     (Guard Scorpion)
    
           Potion          (Sector 8)
    
           Ether           (Sector 7 Slums)
    
    
    LLNM EXCEPTION 1: Cloud starts with an Ice and a Lightning Materia equipped,
    and you can't do anything about it until you reach Sector 7 and get access to
    the Materia system. What can I say? Don't use the spells. As simple as that.
    
    Before moving on, you might want to do some configurations in the menu. Do what
    you want with the ATB setup, but I strongly recommend you to set all the speed
    gauges to the fastest. That'll make it much easier to escape battles and it'll
    take shorter time to skip all the dialogues, unless you want to pay attention
    to the story.
    
    Search the fallen guard for two Potions and then make your way to the bottom of
    the reactor while picking up the items on your way. Yes, you have to fight two
    MPs on the platform, but I'll let you handle this battle on your own. If you
    have any trouble with this battle, you should take a hint and never touch the
    game again. Ah well, after placing the bomb, you know who's waiting for you...
    
    
    ###############################################################################
    B02: Guard Scorpion
    HP:  800
    Dif: 2/10
    
    
    Note: You need a calculator for this battle.
    
    Attack with physical attacks and limit breaks until he's down to 100 HP or less
    and make sure not to attack when the tail is raised. Heal Cloud if his HP
    should fall below 100, but don't bother healing Barret, as he's to die anyway.
    Well, after taking out Barret, you can let Cloud end Guard Scorpion's pitiful
    life with a limit break.
    
    Tip: You can take advantage of the Tail Laser to kill Barret. Have Cloud defend
    and let Barret attack while the tail is up.
    
    Video: http://www.youtube.com/watch?v=_dD4x1Bsq4Y
    ###############################################################################
    
    
    Now save your game and leave the reactor. Cloud will easily be able to survive
    the random battles on the way up, unless his HP is very close to zero. Give him
    a Potion if that's the case.
    
    There's not much to do in Sector 8. One Gil won't make any huge difference, so
    buy a flower from Aerith if you want to. Just make sure to choose "later" when
    you run into the Shinra guards. If you don't, you'll have to fight them and you
    can't escape the battles. You have to do this three times before Cloud jumps on
    the train that will take you to Sector 7.
    
    Not much to do here either. Just enter the bar and proceed with the story until
    it's time to leave for another mission. That's when you get access to the
    "Materia" menu, so REMOVE THE ICE AND LIGHTNING MATERIA from Cloud before you
    do anything else. When it's done, you can stop by at the Weapon shop and buy 6
    Grenades. There's no need to sell anything yet. Just make sure to pick up the
    Ether on the second floor. Yes, you have to pick up the All Materia first, but
    don't worry, just picking up materia ain't illegal. Stop by at the Item Shop
    and buy 8 Potions as well. That's all there is to do here. Save your game and
    enter the train when you're ready to move on.
    
    
    -------------------------------------------------------------------------------
                               2.2 <> The Second Mission                          
    -------------------------------------------------------------------------------
    Items: Phoenix Down (Train)
           Hi-Potion    (Train)
    
           Ether        (Plate area)
           Potion       (Plate area)
           Tent         (Plate area)
    
           Ether        (Reactor)
           Titan Bangle (Air Buster)
    
    
    There are a couple of things to do on the train. First, when the alarm goes off
    in the first car, run over to the other side of the car (where you came in) and
    talk to the man lying on the right side. He'll give you a Phoneix Down. Now
    hurry over to the next car and talk to the man standing at the left side by the
    entrance to the third car. Tell him you want the item, and he'll give you a
    Hi-Potion. Then, in the third car, a man will steal money from you if you run
    through the car. Instead of running, just stop and stand still when the man
    passes you. I don't remember how he looks, but you will know him as he is the
    only person who walks slowly in the opposite direction. 
    
    After getting out of the train, you can just continue on until you've placed
    the bomb in the reactor. Then save your game, because now it's time to get some
    Deadly Wastes. Some bosses are vulnerable to Poison and poisoning them will
    make the battles much easier. We need three, for Bottomswell, Materia Keeper
    and Red Dragon, but the only battle where we really need one is against Materia
    Keeper, so you can get only one if you want the battles with Bottomswell and
    Red Dragon to be tougher.
    
    The Deadly Wastes are won from Smoggers and to make sure we get as little EXP
    as possible, you can only fight a group of two Smoggers. There can be no other
    enemies in the battle. Just two Smoggers. It's possible to win two Deadly
    Wastes in one battle, but since the chances for that are very low, I decided to
    allow a total of three battles. That way, you can get one in each battle. And
    besides, you only get 64 EXP per battle and that's something we can easily
    afford. If you should get two in one battle, or if you decided only to get one,
    I still suggest that you fight three battles, so that your EXP values will
    correspond with the EXP table.
    
    To find the Smoggers, you have to climb up to the next screen. You know, the
    one similar to where Jessie stuck her leg in the first reactor. The Smoggers
    can appear with different enemies, but as I said, only fight the battle if
    there are two Smoggers only. Before climbing up, you should get into a battle
    and kill off Barret and Tifa. By doing that, you won't have to kill them off
    in the first Smogger battle over and over again if you should fail to receive a
    Deadly Waste.
    
    
    ###############################################################################
    B03: Smogger x2
    HP:  90
    Dif: 1/10
    
    
    Just throw two Grenades and the battle will be over. If Cloud should get a
    limit break in one of the battles; don't use it. You have to save it for Air
    Buster. Don't bother healing him either.
    ###############################################################################
    
    
    If you receive a Deadly Waste, you can climb back down and save. If not, then
    hit the reset button on the console. If you do that, you'll most likely get one
    the next time. If you just soft-reset, you most likely won't. Trust me, I've
    done this so many times and it hardly ever fails. Anyway, when you receive the
    third one, you can just proceed to the top and save your game when you reach
    the save point.
    
    Another boss battle lies ahead and this one can be very simple if we do the
    right preparations. First, revive Barret and give him a couple of Potions. Then
    enter a battle and make sure both Cloud and Barret get limit breaks. Keep Cloud
    in front row all the time, but move Barret to back row when his limit bar is
    full. Have him defend as well. Now, wait until Cloud's HP falls below 35 and
    then escape. All you have to do now is to heal Barret back to full HP. When
    that's done, you can go and fight...
    
    
    ###############################################################################
    B06: Air Buster
    HP:  1200
    Dif: 1/10
    
    
    To win this battle, you can simply just hold down the action button. This is
    what will happen: First, Barret and Cloud's limit breaks will be activated in
    that order. Air Buster counters both of them and his Rear Gun will kill Cloud.
    Then Barret will attack regularly. This attack might kill Air Buster, but if it
    doesn't, his next limit break will. This strategy cannot fail, unless some of
    Air Buster's attacks go critical.
    
    Video: http://www.youtube.com/watch?v=IxuOWQEsWlM
    ###############################################################################
    
    
    That's it for the reactors. We're going back to the slums again.
    
    
    -------------------------------------------------------------------------------
                                2.3 <> Back In The Slums
    -------------------------------------------------------------------------------
    Items: 5 Gil        (Sector 5, steal from the kid)
           Ether        (Sector 5)
           Potion       (Sector 5)
           Phoenix Down (Sector 5)
    
           Ether        (Wall Market)
           Hyper        (Wall Market, behind Corneo's bed)
    
           Phoenix Down (Aps)
           Potion       (Sewers)
    
           Hi-Potion x3 (Train Graveyard)
           Potion x 3   (Train Graveyard)
           Echo Screen  (Train Graveyard)
           Ether        (Train Graveyard)
    
           Ether        (Reno)
    
           Phoenix Down (Coreno's Mansion)
    
           Ether        (Use the Battery)
    
    
    Alright, the first thing to do is to escape the church. When Reno and his men
    attack, have Aerith "RUN" the first time. Now head up to the uppermost barrel
    and wait there until the second soldier blocks Aerith's path. Tell her to "Hold
    on" and then push the barrel to take him out. Then have her "RUN" again the
    last time. As simple as that.
    
    When you reach town, enter the house to the far right and check out the
    Turtle's Paradise flyer. You should also steal the little boy's 5 Gil. If you
    don't, he'll give you a Turbo Ether later and they sell for only 1 Gil. Hurray,
    4 Gil earned! In case you don't know, you have to talk to him first and then
    open the hidden drawer between the drawer on the dresser by the stairs. Leave
    the house when you're done and go pick up the Ether in Aerith's garden, but
    don't enter the house just yet. It's time to do some shopping!
    
    Enter the weapon shop and sell off all of your Materia, all the Ethers, the
    Assault Gun and the Titan Bangle. Then buy 66 Grenades. Now, you should have
    just above 300 Gil left (can't remember the exact number), which is more than
    enough for the Wall Market. You need exactly 280 Gil for some various stuff you
    have to buy there. If you for some reason should have less than that, you have
    only yourself to blame and you'll have to sell off some of the Grenades you
    just bought. Anyway, just head for the Wall Market when you're done.
    
    Alright, we're gonna have Corneo choose Cloud as his date for tonight. To make
    that happen, we have to get a few more items than usual and many things have to
    be done in order to get them. To make this easier, I'll make a list with all
    the things to do, point for point with numbers. Don't screw this up now.
    
    
    1. Go ask the man in front of the Honeybee Inn about Tifa.
    
    2. Head over to Corneo's mansion and talk to the man by the front door.
    
    3. Enter the Botique (clothing store) and talk to the girl behind the desk.
    
    4. Enter the Bar and talk to her father. Make sure to select a dress that feels
       soft and shimmers.
    
    5. Head back to the Botique and talk to the owner. You receive the Silk Dress.
    
    6. Enter the Materia Shop, talk to the man and agree to do the favor.
    
    7. Go eat at the Restaurant and tell them the food was all right. You'll be
       given a Pharmacy Coupon.
    
    8. Enter the Pharmacy and exchange the coupon for the Digestive.
    
    9. Go sleep at the Inn and buy the drink for 200 Gil.
    
    10. Head back to the Materia Shop and give him the drink. He'll grant you the
        Diamond Tiara.
    
    11. Save if you're not sure you'll win the squat contest.
    
    12. Enter the Gym and win the squat contest. Your prize is the Blonde Wig.
    
    13. Enter the Bar and give the Digestive to the woman at the toilet. You'll get
        the Sexy Cologne as a sign of her appreciation.
    
    14. Head back to the Botique and enter the dressing room. Cloud will now change
        into miss Cloud and it's time to pay a visit to Don Corneo.
    
    15. Save your game. Period.
    
    
    Now head over to Corneo's and proceed with the story until you get to control
    Cloud in the sewers. Another boss battle awaits, but don't talk to the girls
    just yet. First enter the menu and place Cloud and Tifa in front row. They're
    too die in the battle anyway, so we want them to take as much damage as
    possible. Aerith must be in back row, of course, something she already is,
    unless you moved her. And most importantly, place the Grenades at the top of
    your item list. That'll make them as accessable as possible.
    
    
    ###############################################################################
    B07: Aps
    HP:  1800
    Dif: 2/10
    
    
    Have everyone throw Grenades on their first three turns. Aps will open the
    battle with a Sewer Tsunami that hits him from behind and then he'll either use
    Lick or his tail attack on his next two turns. The tail attack is only used on
    Aerith, but she's got more than enough HP to survive two of them, so keep your
    fingers away from the Potions. After all the nine Grenades are thrown, have
    Aerith defend while you let Cloud and Tifa throw Grenades at themselves. Aps
    will now use a Tsunami that hits him from behind and Cloud and Tifa's HPs will
    be further reduced. Cloud still has a lot more HP than Tifa though, so have
    both Cloud and Tifa attack Cloud regularly now. This will even out their HPs.
    Now, Aps will use the Tsunami that hits the party from behind and there's no
    chance Cloud and Tifa will survive this one, unless it misses one of them.
    After this Tsunami, Aps will have less HP than the minimum damage of a Grenade,
    so if both Cloud and Tifa are dead, you can now have Aerith throw the last
    Grenade to finish him off.
    
    Video: http://www.youtube.com/watch?v=wiIJOuJYBvo
    ###############################################################################
    
    
    Give Aerith a couple of Potions if she's badly hurt, but don't bother reviving
    the others. She can easily make it back to Sector 7 on her own, and once you
    get there, the party will be fully restored anyway, so that would be a complete
    waste of two precious Phoenix Downs. You can also use Healing Wind in battle.
    
    Anyway, just get back to Sector 7 and make sure to save once you reach the
    Train Graveyard, in case something should happen. Also, make sure to place
    Cloud in back row and the others in front row before the battle with...
    
    
    ###############################################################################
    B08: Reno
    HP:  1000
    Dif: 2/10
    
    
    Reno has 1000 HP and that means you have to throw 8 Grenades at him to take him
    out. Reno will open the battle with trapping one of the characters inside a
    Pyramid, but you know how to take them out. After throwing 7 Grenades, you can
    have Tifa and Barret throw Grenades at themselves while Cloud defends. Now,
    they shouldn't have much HP left, so just let them attack themselves regularly
    until they die. Just make sure Cloud isn't trapped inside a Pyramid when that
    happens. Also, take note that characters trapped inside a Pyramid at the end of
    the battle will receive EXP, so don't let that happen to Barret or Tifa.
    
    Video: http://www.youtube.com/watch?v=8dP4Y_Of49I
    ###############################################################################
    
    
    Again, don't bother reviving the others and don't sleep at any Inns before the
    Shinra HQ. Cloud is more than fine on his own and by letting Barret and Tifa
    stay dead, you won't have to kill them off in the next battle.
    
    When you reach Sector 5, you have to do some shopping again. Sell your Ethers
    and buy 29 Grenades. That should leave you with about 1000 Gil, which is more
    than enough to buy the Batteries you need to climb up to the Shinra HQ, but
    that doesn't mean you're free to spend the rest of the money.
    
    When you're done shopping, you can just proceed with the story until you reach
    the Shinra HQ. Make sure to stop by at Corneo's mansion to pick up the Phoenix
    Down (and the Hyper if you didn't take it the last time) and don't forget to
    use the last Battery to get the Ether when you climb up. An Ether is worth 750
    Gil and you need all the money you can get.
    
    
    -------------------------------------------------------------------------------
                                    2.4 <> Shinra HQ
    -------------------------------------------------------------------------------
    Items: Elixir         (Stairs, fifth area)
    
           Elixir         (62nd floor, guess Domino's password on second try)
    
           Star Pendant   (63rd floor, exchange all coupons)
           Four Slots     (63rd floor, exchange all coupons)
    
           Phoenix Down   (64th floor)
           Ether          (64th floor)
    
           Talisman       (Sample:HO512)
           Potion x 4     (68th floor)
    
           Mythril Armlet (Heli Gunner)
    
           Protect Vest   (Rufus)
    
           Star Pendant   (Motor Ball)
    
    
    We're taking the stairs, as you'll be forced to fight a group of Grenade
    Combatants if you enter through the front door. Also, you'll get your first
    Elixir if you climb the stairs. There's a battle with three Mighty Grunts
    waiting on the 59th floor, but as I said, don't revive Barret and Tifa. Just
    make sure Cloud has more than 200 HP and you'll be more than fine.
    
    
    ###############################################################################
    B09: Mighty Grunt x3
    HP:  230
    Dif: 1/10
    
    
    Throw six Grenades and the battle will be over. Make sure to take them out one
    by one and they'll be totally harmless. Cloud only lost about 100 HP the last
    time I fought this battle.
    ###############################################################################
    
    
    If you're not sure you can sneak past the guards on the 60th floor, you should
    take the elevator back down and save first. In case you don't know, you have to
    fight a group of two Mighty Grunts, attacking from both sides if you get caught
    and there's no escaping those battles. If you know you can handle it, then just
    proceed until you reach the 62nd floor. Also, don't bother healing Cloud, as
    there won't be any random battles until you get to sleep on the 64th floor.
    
    Mayor Domino will give you an Elixir if you guess the right password on the
    second attempt, so you have to find out what the password is. Use the libraries
    if you know how, but in case you don't know or you don't want to, you can use
    the save trick explained in the paragraph below.
    
    First go talk to him, but don't talk to him again after he stops talking the
    first time. Instead take the elevator back down to the first floor and save.
    Then head back up and guess the password-alternatives until you find out what
    the right one is. Now, SOFT-RESET and load the file. Don't reset the console,
    or the password will change. Then head back up again and tell him the right
    password on the SECOND attempt. Oh, and don't forget to check out the second
    Turtle's Paradise flyer while you're on the first floor. It's in the back of
    the hall, on a wall to the right of the elevator.
    
    Next we have the 63rd floor and you want to get the items here so that you can
    sell them later. If you don't know how to get all the Coupons, you can use the
    explanation I borrowed from Apathetic Aardvark's FAQ:
    
    *******************************************************************************
    Run to the room with the computer terminal [one room south of the stairs].  You
    will be allowed to open three doors to get all the prizes which you want.  
    Head to the back right corner of this floor.  Run left and open the first door
    that you come to.  Head left again until you come to another door.  Do NOT
    unlock this one, instead, open the other door at this intersection [it is
    below you].  You will now be able to run into a normal room and grab the prize
    [coupon A].  In this small room, head into the ventilation shaft.  Inside of
    the shaft, head down, right and then up at the first chance you get.  When you
    get out of the shaft, grab the prize [coupon B].  Exit this room by heading 
    down and make a left.  Use your final door key to unlock the door in front of
    the very middle room.  Grab the prize in there [coupon C] and head back the way
    you came to the computer terminal.  Exchange your coupons for an: All Materia,
    Star Pendant, and Four Slots.
    *******************************************************************************
    
    There are some items on the 64th floor too, but the most important thing to do
    here is to get some sleep. After sleeping, just proceed until you reach the
    save point on the 67th floor. Placing Cloud and Tifa in front row is all you
    have to do before the upcoming battle, but if you want an easier battle, you
    can turn down the battle speed as well. Sample:HO512 will poison your party and
    by turning down the battle speed, you will take damage from the poison status
    less often and thus live longer. Of course, it's all up to you.
    
    
    LLNMIENA EXCEPTION 2: Red XIII will join your party in this battle and he is
    equipped with an All-Fire combination and a Sense Materia. Simply put, don't
    use the Materia. That's the second and last exception.
    
    Note: For the rest of the guide, I will only call him "Red". I hate to type in
    that ugly XIII. I always call him Nanaki in the game anyway.
    
    
    ###############################################################################
    B10: Sample:HO512
    HP:  1000
    Dif: 3/10
    
    
    Note: Don't attack the Sample:HO512-opts (the small guys).
    
    1000 HP = 8 Grenades. First have Red move to back row and let the others start
    throwing Grenades. HO512 will open the battle with Shady Breath and poison your
    entire party, unless it misses someone. If it misses Red, you'll get an easier
    battle, but you'll get a tougher battle if it misses one of the others. Then
    you'll have to spend more time killing them later. Anyway, just keep throwing
    Grenades until you've thrown 7 and make sure to heal Red if his HP should fall
    below 150. If Cloud and Tifa got poisoned, they will most likely soon be dead
    by now, but otherwise you can take them out with Grenades. That always works.
    When Red is alone, you can let him throw the last Grenade or use his limit
    break. It should deal enough damage. At least it did here.
    
    Video: http://www.youtube.com/watch?v=pd4TXYpYZRA
    ###############################################################################
    
    
    Form a party of Cloud, Aerith and Barret after the battle and don't bother
    reviving/healing as your party will be fully restored after sleeping in the
    cell. Just proceed with the story until you get to control Aerith after talking
    to Rufus. Now place Aerith in back row and the others in front row before you
    enter the elevator for the battle with...
    
    
    ###############################################################################
    B11: Hundred Gunner
    HP:  1600
    Dif: 1/10
    
    
    This battle is a joke. Just throw Grenades and use limit breaks until you've
    taken him out. Healing shouldn't be necessary at all.
    
    ###############################################################################
    B12: Heli Gunner
    HP:  1000
    Dif: 3/10
    
    
    Note: You need a calculator for this battle.
    
    Less HP, but more powerful attacks and he can inflict both poison and sleep to
    your party members. That doesn't happen too often, though. Anyway, have Aerith
    defend as soon as the battle begins and let the others throw Grenades. You will
    get limit breaks in this battle and you can use them as long as you take
    advantage of the limit break system, as explained in the intro.
    
    You will most likely have to heal in this battle, but don't use any Potions.
    One Healing Wind should be enough. If you're lucky with Hundred and Heli's
    attacks, you won't have to heal at all. When you reduce Heli's HP to below 250,
    his defense will increase and Grenades won't deal more than ~125 damage, so
    make sure he's got less than 120 HP when you have Aerith throw the last one. Of
    course, Barret and Red must be dead first.
    
    Video: http://www.youtube.com/watch?v=YBbOSEd05lU
    ###############################################################################
    
    
    Then it's Cloud's turn.
    
    
    ###############################################################################
    B13: Rufus
    HP:  500
    Dif: 1/10
    
    
    Note: Don't attack Dark Nation.
    
    Another joke of a battle. Throw four Grenades at Rufus and the battle will be
    over. Dork Nation might cast some Bolt-spells on you, but there's no need to
    heal whatsoever. You simply can't lose this battle.
    
    Video: http://www.youtube.com/watch?v=mQnGkpl2llU
    ###############################################################################
    
    
    Heal Cloud if he's badly hurt, in case you should run into a battle on your way
    down to the save point. Next up is the motorcycle minigame, but you get the
    chance to form a party and open the menu before it starts. We'll use Cloud and
    the girls this time and make sure to place them all in FRONT row. Then do your
    best to protect the girls during the game. I'm no expert at this myself and you
    might do a lot better than me.
    
    
    ###############################################################################
    B14: Motor Ball
    HP:  2600
    Dif: 3/10
    
    
    Note: You need a calculator for this battle.
    
    This battle is really easy when you know how Motor Ball fights. Just start
    throwing Grenades and use Cloud and Tifa's limit breaks when you get them, as
    long as you take advantage of the limit break system. There's no need to heal
    yet. After two turns where he uses Arm Attacks, Motor Ball will pack himself
    together and use Twin Burner, a fire-elemental attack that deals around 80
    damage to your party. If Aerith didn't already have a limit break, she will get
    one now and now is also the time to use it.
    
    Then just continue throwing Grenades. After three more turns, Motor Ball will
    pack himself out again and prepare for his most deadly attack, Rolling Fire,
    which deals around 200 damage to your party. However, if you manage to reduce
    his HP to below 325 before the point where he uses the attack, he'll use Twin
    Burner instead. By throwing Grenades at every opportunity and using Cloud's
    limit break at least once, you will easily be able to do this and prevent the
    use of Rolling Fire. You might even have to stop throwing Grenades, or else
    you'll kill him too early.
    
    After Twin Burner again, he will follow the same pattern of attacks as he did
    after the last Twin Burner. In other words, he'll use Rolling Fire again after
    three more turns and this time there's no preventing it. However, you can take
    advantage of this Rolling Fire to get rid of Cloud and Tifa. First reduce
    Motor Ball's HP to below 140, if you haven't already done it. Then make sure
    Aerith has more than 210 HP after Deadly Wheel. Tifa's HP will be more than low
    enough by now, but if Cloud has more than 190, you know what you can do. Then
    just wait for Motor Ball to do his work and have Aerith throw the last Grenade.
    
    Video: http://www.youtube.com/watch?v=Xdatf3Tb-Qw
    ###############################################################################
    
    
    And that concludes your first visit to Midgar. It's been pretty easy so far,
    but Midgar is almost always easy in these challenges, so that doesn't mean
    anything. An entire world is waiting for you out there and after a while it'll
    get really, really tough. Hell yeah!
    
    
    
    ===============================================================================
                         3 - Walkthrough: The Rest Of Disc One
    ===============================================================================
    Okay, we're out of Midgar, but we can't start having fun yet. First we have to
    stop by at Kalm and do the lovely flashback, or Boredom World 1 as we like to
    call it in the challenge community. If you do as me and put on some music while
    playing, it's really not bad at all.
    
    
    -------------------------------------------------------------------------------
                               3.1 <> The First Continent
    -------------------------------------------------------------------------------
    Items: Ether x3        (Kalm)
           Guard Source    (Kalm)
           Megalixir       (Kalm)
           Peacemaker      (Kalm)
    
           Ether           (Mythril Mine)
           Tent            (Mythril Mine)
           Mind Source     (Mythril Mine)
           Elixir          (Mythril Mine)
           Hi-Potion       (Mythril Mine)
    
           Power Wrist     (Bottomswell)
           5000 Gil        (Junon, get more than 50% on marching)
           Mind Source     (Junon)
           Luck Source     (Junon)
           Guard Source    (Junon)
           Power Source    (Junon)
           Speed Source    (Junon)
           1/35 solider x2 (Junon)
           Force Stealer   (Junon, get 100 points or more when posing for Rufus)
    
           Ether           (Shinra Boat)
           Wind Slash      (Shinra Boat)
           White Cape      (Jenova-BIRTH)
    
    
    There's nothing to do in Kalm except for the flashback and picking up all the
    items. Check the locker on the second floor of the Inn five times to get the
    Megalixir. Form a party of Cloud, Barret and Red before heading for Junon and
    place Cloud in back row.
    
    How to catch a chocobo without materia? That's impossible, but who needs a
    chocobo when you can simply use the save trick? Start running into the marches
    and make sure to pay attention. You have to push the menu button as soon as the
    Midgar Zolom appears on the screen. If he gets too close, he will get you, even
    if you already pused the button. Save your game when you successfully manage to
    open the menu and then exit the menu again. The battle will start immediately
    now, but you can just escape and then soft-reset. When you load the file now,
    the Midgar Zolom will be on a different location and you can safely continue
    over to the other side. Just be aware that you may have to save twice, as he
    can still be pretty close. You can also be lucky and reach the other side
    without having to save at all, but that doesn't happen too often.
    
    When you eventually reach the other side, you can just proceed until you reach
    Junon. When you get there, form a party of Cloud and the girls and place Cloud
    and Tifa in front row. Your next opponent is...
    
    
    ###############################################################################
    B15: Bottomswell
    HP:  2500
    Dif: 2/10
    
    
    It's time to use the first Deadly Waste. Yes, you must restart if it doesn't
    inflict Poison to the enemy. Guess you understood that. When you successfully
    Poison him, have Aerith defend and then just stand there. Never attack him
    again and you will never have to deal with Moonstrike and the infamous bubbles.
    Cloud and Tifa will die after a while, so there's no need to worry about them,
    but you have to make sure Aerith's HP never falls below 60. Healing Wind heals
    around 150 HP, but she needs to take around 225 HP to get a limit break again, 
    so you have to use a Potion now and then. Just make sure to defend again after
    each time you heal.
    
    If you want a tougher battle, you can try beating him without poisoning him.
    It's not that much tougher, but you need some luck with the Waterpolos.
    
    Video: http://www.youtube.com/watch?v=ec7TLqanBOA
    ###############################################################################
    
    
    Enter the shop and make sure you have 30 Grenades. You should have more than
    enough money to afford that, so there's no need to sell anything, and if you
    poisoned Bottomswell, you only need to buy a few anyway. I had to buy five.
    After shopping, you can just proceed until Cloud is wearing a Shinra uniform.
    
    It's time to do some marching and this time you have to get a higher score than
    50%. Your reward for that will be 5000 Gil and since money is important in this
    challenge, you really want those 5000. I know there are many people out there
    who can't handle the marching, but I have come up with a strategy that can't
    fail, unless you screw up somehow.
    
    Note: If you have changed the controls, so that X isn't cancel and O isn't
    confirm, you should change them back to default before the marching. Thundaka
    normally uses X for the confirm button and O for the cancel button and he said
    that when the controls are inverted like this, Cloud won't raise his weapon in
    time to the others.
    
    Many people screw this up because they do like the other soldiers and run to
    the back to reach the open spot. Well, you can't do that. Instead you must run
    straight ahead, "through" the other soldiers. Simply put, just hold X and the
    direction down button when you get to control Cloud and he will run straight
    into the open spot. Now let go of the X button and hold the direction left
    button and Cloud will start marching in the same tempo as the others. Now, the
    number "1" will pop up on the screen and you can start tapping the action
    button to increase the percentage. If you do this right, you should have no
    trouble getting 50% or more. My personal record is 65%! Do some practice and
    you will find out that it's easier than you ever imagined.
    
    Video: http://www.youtube.com/watch?v=9Hlxc2lwWoc
    
    When you eventually get 50% or more, you can keep playing. To find all the
    items in Junon, you only have to enter door 4 and 7 on your way to the docks.
    Knowing that will save you some time. You should also stop by at the Item Shop
    behind door 3 and buy some Echo Screens. They will make the Jenova-DEATH battle
    a bit easier. 15 is enough. When you reach the docks, you have to do some
    posing for Rufus, but this is piece of cake compared to the marching. All you
    have to do is to push the right button. You suck if you can't get more than 100
    points here. No offense. Enter the boat after receiving the Force Stealer.
    
    There's nothing to do on the boat before the battle with Jenova, so just talk
    to Tifa, Red, Aerith (twice) and then Barret and things will start happening.
    Then form a party of Cloud and the girls, place everyone in back row and give
    the Hyper you found behind Don Corneo's bed to Aerith. There is a treasure box
    in the room where you fight Jenova, but wait until after the battle, as there
    are enemies here now.
    
    
    ###############################################################################
    B16: Jenova-BIRTH
    HP:  4000
    Dif: 3/10
    
    
    Throw Grenades and use limit breaks to deal damage and have Aerith heal as soon
    as her limit bar fills up. With Fury, she only needs to take around 125 damage
    to get a limit break, so there's no need to use any Potions unless Jenova hits
    the same character twice in a row with W-Laser. Thankfully, that doesn't happen
    too often. She'll most likely open the battle with Stop and after Stop, she
    always takes a break for two or three turns, so that you get to deal a decent
    amount of damage before she starts hurting you. Also, Stop only lasts for about
    three turns on the highest battle speed, so you will have a fully functionable
    party again by the time she starts attacking. Stop seems to miss quite often,
    though, so you might not have to deal with stopped characters at all.
    
    Move Cloud and Tifa to front row when Jenova has less than 130 HP left. She
    will be more than happy to take them out, so there's no need for you to do
    anything. Things can still go wrong, though. Jenova might use W-Laser twice on
    Aerith and the chance for that increases after one character is dead.
    
    Video: http://www.youtube.com/watch?v=-CJ9eQTwzH8
    ###############################################################################
    
    
    Now you can climb up the ladder and pick up Yuffie's Wind Slash. Then leave the
    boat. A new continent awaits outside.
    
    
    -------------------------------------------------------------------------------
                              3.2 <> The Second Continent
    -------------------------------------------------------------------------------
    Items: Power Source  (Costa del Sol)
           Motor Drive   (Costa del Sol)
           Fire Ring     (Costa del Sol)
    
           Wizard Staff  (Mt. Corel, fall and go left)
           W Machine Gun (Mt. Corel)
           Star Pendant  (Mt. Corel, fall and go right)
           Turbo Ether   (Mt. Corel)
           Tent          (Mt. Corel)
           Mind Source   (Mt. Corel)
           Power Source  (Mt. Corel)
    
    
    Note: Don't sleep at an Inn or remove Fury from Aerith before Cosmo Canyon.
    
    All the items in Costa del Sol are located in the basement of the first house.
    There's nothing else to do here, but you should stop by at the item shop and
    buy a couple of Softs for Demon's Gate. Leave for Mt. Corel when that's done.
    You should replace Tifa with someone alive first, though. Two party members is
    better than one. Reviving Cloud isn't necessary and since Aerith still has
    Fury, she can easily maintain the party's HP.
    
    Then get through Mt. Corel and make sure you go both left and right when you
    fall through the railroad tracks. When you finally reach North Corel, it's time
    to do some shopping again. Sell off all the Ethers and everything that can be
    called equipment. Now, you should have more than 40000 Gil and you can spend
    20000 of them on Molotovs. That's 50, in case you don't know your maths. Buy 99
    Tranquilizers as well. That should be enough for the rest of the game. Since
    Molotovs is the main item for dealing damage now, you can place them at the top
    of your item list and move the Grenades further down. Next up is the Gold
    Saucer, but you should leave town and save on the world map before you move on.
    
    As you may have guessed, there's nothing to do here either, so just follow
    Barret to Wonder Square, welcome Cait Sith to your party and then enter Battle
    Square to trigger the sequence that will lead you down to Corel Prison.
    
    When you get there, head for the save point as quickly as possible. You don't
    want to run into the Bandits and get something important stolen from you.
    Should it still happen, you have no choice but to load up and start playing
    from North Corel again. A good way to prevent getting a battle before the save
    point is making sure you get a battle just before you enter North Corel, so do
    that if you have to load up. When you successfully reach the save point, you
    can remove the Transform Materia from Cait Sith. Then enter the house, save
    again and go beat Dyne. There's no need to spend more time than necessary here.
    
    
    ###############################################################################
    B17: Dyne
    HP:  1200
    Dif: 1/10
    
    
    1. Molotov
    2. Molotov
    3. Hi-Potion
    4. Molotov
    5. Hi-Potion
    6. Molotov
    
    That's your strategy. If one of his attacks misses, you only have to use one
    Hi-Potion and there is a small chance you won't have to heal at all.
    
    Video: http://www.youtube.com/watch?v=QaiwYcg1akY
    ###############################################################################
    
    
    Now just proceed with the story until you're back on the world map. Next up is
    Cosmo Canyon and you know how to get there. Just stay away from Gongaga, as you
    don't want to fight the Turks.
    
    
    -------------------------------------------------------------------------------
                                  3.3 <> Cosmo Canyon
    -------------------------------------------------------------------------------
    Items: Elixir        (Inn)
           Ether         (Cave of Gi)
           Black M-phone (Cave of Gi)
           Fairy Ring    (Cave of Gi)
           Wizer Staff   (Gi Nattak)
    
    
    This is such a lovely place. First go pick up the Elixir at the Inn. It's on
    the left side of the screen, between the bed and a table or something. You'll
    find it. Make sure to check out the Turtle's Paradise flyer while you're there
    as well. Just don't sleep there. Then you can just proceed with the story until
    it's time to enter the cave. Form a party of Cloud, Aerith and Red and place
    the boys in back row. Oh, and don't forget to check out the Turtle's Paradise
    flyer by the Weapon Shop!
    
    Inside the cave, don't enter any of the small caves in the first area except
    for the one you have to enter to open the entrance to the next area. You know,
    it's to the left of where the opening is. There are no items in the first area,
    so just move on. When you reach the third area, you have to take out a couple
    of spiders that are in the way...
    
    
    ###############################################################################
    B18: Stinger
    HP:  2200
    Dif: 2/10
    
    
    First have everyone throw Molotovs. Then have Cloud and Red throw Molotovs in
    that order and have Aerith defend. The Stinger will now counter both of them
    and they will get limit breaks. Now have Cloud activate his limit break before
    Red finishes throwing his Molotov, to make sure he gets to use it before the
    Stinger attacks again. Cloud and Red won't have much HP left by now and since
    the Stinger likes to attack often, they will soon be dead. Have Aerith throw
    the final Molotov when she's alone. You most likely won't have to heal in this
    battle, unless Aerith gets attacked a lot. Use Healing Wind after Cloud and Red
    are dead if possible, but if not, you can give her a Hi-Potion.
    
    Video: http://www.youtube.com/watch?v=XGA4YUo8O2w
    ###############################################################################
    
    
    Revive Cloud and Red before the next battle and heal them back to full health.
    You may use Hi-Potions if you don't have enough Potions. If you don't want to
    use items, you can enter a battle and use Healing Wind. Aerith should still
    have Fury after all. Before Gi Nattak, you only have to heal Aerith. Reviving
    the others is completely pointless.
    
    
    ###############################################################################
    B20: Gi Nattak
    HP:  5500
    Dif: Elixir/10
    
    
    Just throw an Elixir at him and the battle will be over.
    
    If you want to, you can try beating him without using an Elixir, but then you
    have to load up and beat him with an Elixir afterwards, in order to save items.
    
    Video: http://www.youtube.com/watch?v=ZhfQpCIY9bU
    ###############################################################################
    
    
    Form a party of Cloud, Tifa and Cait Sith and give Tranquilizers to all of them
    before you set your course for Nibelheim.
    
    
    -------------------------------------------------------------------------------
                             3.4 <> Nibelheim & Rocket Town
    -------------------------------------------------------------------------------
    Items: Luck Source x2 (Nibelheim)
           Elixir         (Nibelheim)
           Turbo Ether    (Nibelheim)
           Platinum Fist  (Nibelheim)
    
           Magic Source   (Shinra Mansion)
           Silver M-phone (Shinra Mansion)
           Twin Viper     (Shinra Mansion)
           Enemy Launcher (Shinra Mansion)
    
           Rune Blade     (Mt. Nibel)
           Plus Barrette  (Mt. Nibel)
           Powersoul      (Mt. Nibel)
           Elixir         (Mt. Nibel)
           Sniper CR      (Mt. Nibel)
    
           Power Source   (Rocket Town)
           Drill Arm      (Rocket Town)
           Yoshiyuki      (Rocket Town, talk to man in front of item shop twice)
           Edincoat       (Palmer)
    
    
    Nibelheim. That means it's finally time to buy some Hi-Potions and Phoenix
    Downs, but go pick up all the items in town first. All the items inside the
    mansion are found on the first and second floor, so you don't have to enter
    the basement. Then enter the shop and sell of all the equipment, all the
    materia and the Ether you found in Cosmo Canyon and buy so that you have
    99 Hi-Potions. What you've got left after that, you can spend on Phoenix Downs.
    Head for the mountains when you're done shopping, but make sure to save first.
    You might get an attack from both sides on the bridge and there's not much to
    do but hitting the restart button if that should happen.
    
    Find your way to the cave and enter pipe number two when you get there. Then
    save. Heal Cloud if he gets hurt during random battles, but don't bother
    healing Tifa and Cait, as you're not going to use them against Materia Keeper.
    Since there's an Elixir and a weapon in the caves below here, you have to take
    the exit next to Materia Keeper and then follow the path Cloud & Co took to the
    reactor five years ago. You know.
    
    Then it's time to kick some Materia Keeper ass. Form a party of Cloud, Aerith
    and Red, give Tranquilizers to them and place them all in back row. Make sure
    to heal Cloud back to full health as well.
    
    
    ###############################################################################
    B21: Materia Keeper
    HP:  8400
    Dif: 4/10
    
    
    Note: You need a calculator for this battle.
    
    This is the toughest battle so far, but he's not as tough as you might have
    thought he'd be. If he opens the battle with Trine, you can just forget about
    it. If he doesn't, you can have Aerith throw a Deadly Waste on him and hope he
    gets poisoned. It doesn't seem to work very often, so unless you're lucky, you
    will have to restart a lot of times. I needed five restarts this time.
    
    When you eventually manage to poison him, you just have to wait until his HP
    reaches zero while making sure the party stays alive. But wait a minute. Won't
    he start casting Trine again after a while? How the hell are we supposed to
    survive that? Well, you can't, but fortunately there's a way to avoid the use
    of both Trine and Cure2. Remember Bottomswell and how you avoided Waterpolo by
    not attacking him? Well, it's the same deal here. NEVER EVER ATTACK HIM and he
    will never use Trine and Cure2. As easy as that.
    
    With Trine and Cure2 out of the picture, you only have to deal with Big Horn
    and an occasional Hell Combo now and then. Have Cloud and Aerith defend all the
    time and let Red take care of healing. Red must heal himself every time he gets
    attacked, but you can safely let Cloud and Aerith's HPs fall as low as 160.
    
    If Cloud or Red should get criticaled and die early, you can just keep playing,
    as you're more than fine with only two characters. Let Cloud take care of
    healing if Red should die. Your most important objective is to protect Aerith,
    so she must defend all the time. If she should get killed, though, you must
    have the others revive her and give her a Hi-Potion ASAP. Then have her defend
    when she gets her turn and have one of the guys give her a Tranquilizer. If you
    keep her HP above 200 HP all the time, only a critical Hell Combo kan kill her.
    
    Stop healing Cloud and Red when Materia Keeper's HP goes under 4000. Hopefully,
    they'll both die in time, but if one of them is still alive when it goes under
    1000, you can use a Molotov. As long as Aerith's HP is full, only a critical
    Hell Combo can kill her. Also make sure to use Healing Wind, to save at least
    one Hi-Potion, but only when he uses Big Horn. Eventually, Materia Keeper will
    die and the battle will be over.
    
    Video: http://www.youtube.com/watch?v=dz6in7lMRkE
    ###############################################################################
    
    
    Quickly head back to the save point and save. Then leave the cave and head for
    Rocket Town. As usual, there's no need to revive the others. Aerith is more
    than fine on her own, and it doesn't matter if she actually should die on the
    way to Rocket Town, as you just saved anyway.
    
    Enter town when you get there and pick up all the items. They're both in houses
    on the right side of town, so there's no need to check the ones on the left
    side. Talk to the man outside the Item Shop to get the Yoshiyuki. Go find the
    Tiny Bronco in Cid's backyard after picking up the items and then go talk to
    Cid inside the rocket. Then leave town, switch Red for Barret and save. Your
    next opponent is Palmer, the tougest boss in the history of Final Fantasy.
    
    
    ###############################################################################
    B22: Palmer
    HP:  6000
    Dif: 1/10
    
    
    Many people make fun of Guard Scorpion for being such an easy boss, but if
    anyone should be made fun of, it's Palmer. I have yet to play a challenge where
    he deserves anything more than 1 out of 10 on the difficulty scale.
    
    Palmer's only attack is Mako Gun and he can only use it ten times before he
    runs out of MP. With Sadness, it deals just above 300 damage each time, so just
    use a Hi-Potion every time Aerith gets hit. You can also use Healing Wind
    every third time. Needless to say, there's no point in healing Barret.
    
    You have two choices when he runs out of MP: Attack or throw Molotovs. Just
    attacking takes a very long time, though. Palmer has very high evasion, so you
    can expect Aerith to miss at least half the time. Throwing Molotovs takes less
    time, but you have to spend more time getting money later. I'm not sure what's
    faster, but by attacking, you can just hold the button and watch some TV in the
    meantime. You can also put some weight on the button and do something else.
    It's all up to you. Just make sure to move Aerith to front row before you start
    attacking, or else it'll take twice as long.
    
    Video: http://www.youtube.com/watch?v=PmaxHIwd4Is
    ###############################################################################
    
    
    Next, we're going to take a break from the main story to acquire some important
    items and money.
    
    
    -------------------------------------------------------------------------------
                            3.5 <> Wutai & Gold Saucer Area
    -------------------------------------------------------------------------------
    Items: Magic Shuriken (Wutai)
           Hairpin        (Wutai)
           Dragoon Lance  (Wutai)
    
           Elixir         (Gold Saucer)
    
    
    Okay, it's time to take a trip to Wutai. We have to go there to get some Light-
    and Lunar Curtains. Certain bosses are impossible without these items, so you
    kinda have no choice. It's a long way there, but Aerith is fine on her own as
    long as you keep her HP above 300 all the time. We're going to use Barret in
    all the "Curtain battles", so just keep him in the party as long as we're here.
    
    The first thing you can do when you reach town is to pick up the items. Two of
    them are located in hidden rooms inside Godo's house. Yes, you can sleep for
    free here, but why would you sleep? Aerith has Sadness status and she's the
    only one alive and that's exactly what you want. The Dragoon Lance is located
    in the "fire cave" at Da-Chao. Head back to the Item Shop after picking it up.
    Sell off all the equipment and buy 9 Swift Bolts. That's all for now.
    
    After shopping, it's time to go hunt for some Foulanders, the enemies you win
    Lunar Curtains from. Head for Da-Chao and take the first right. Now run back
    and forth here until you encounter a group of TWO Foulanders. Escape anything
    else. Also, make sure Aerith's got more than 350 HP at any time. The other
    enemies here most likely won't hurt you, so only healing at the save point
    after each battle should be more than enough.
    
    
    ###############################################################################
    B23: Foulander x2
    HP:  800
    Dif: 1/10
    
    
    Throw a Swift Bolt and the battle will be over. They have an attack called
    Flame Dance that deals 240 damage, but there's a very small chance that both of
    them will use it. It has only happened once to me.
    ###############################################################################
    
    
    Head back to the save point, heal and save if you receive a Lunar Curtain. If
    you don't get one, you can try soft-reseting first, but if that doesn't help,
    reseting the console most likely does. After reseting the console, I almost
    always get two in a row before I have to reset again, but that might be just
    me. Anyway, repeat this process until you have 9 Lunar Curtains, but if you
    should be lucky and get two in one battle, I still suggest fighting 9 battles
    to keep up with the battle plan. Take note that you might also win Fire Veils
    from these guys and that's a good thing, as we're going to use them in the
    Garuda battles. As long as you also get a Lunar Curtain, of course.
    
    Next we have the Garudas. They are more dangerous than the Foulanders, but
    Aerith is used to danger, so she can handle them on her own. Make sure you have
    four Fire Veils before you head back to Da-Chao again and don't forget to save
    first. To find the Garudas, you have to go right twice, to a hand that points
    to the right of the screen. The battle we want is a group of two Garudas, so
    escape everything else. Just be aware that they can also attack from both
    sides, but you can just let them kill you if that happens. Aerith must have
    660 HP or more when you enter the battle.
    
    
    ###############################################################################
    B32: Garuda x2
    HP:  1400
    Dif: 1/10
    
    
    This battle isn't difficult at all; you only have to throw two Fire Veils, but
    there is a chance you might get killed. Ice2 and Bolt2 both deal just above 300
    damage, so you will lose if they use these attacks more than twice. Thankfully,
    that doesn't happen too often. This time, it only happened two out of 7 or 8
    times here. Their regular physical attack deals just above 40 damage and their
    last attack, Dance, only drains MP, so that one is completely harmless. With
    700 or more HP, you can survive two level 2 magic spells and two regular
    physical attacks at the most, but that never happened to me. They always used
    Dance once, except for when they used three level 2 magic spells and killed me.
    If you get to throw the first Fire Veil before the Garudas start attacking, you
    will, of course, survive either way. You can turn the battle speed all the way
    down to increase the chance for that to happen.
    ###############################################################################
    
    
    Garuda is a unique enemy. They can drop four different items: Light Curtain,
    Mute Mask, Ice Crystal and Bolt Plume. The chance of getting a Light Curtain is
    the third highest, but it's lower than the chance of getting a Lunar Curtain
    from a Foulander, but thankfully, we only need two of them. You need three
    Swift Bolts or Fire Veils for the upcoming Flapbeat battles, but you can also
    use Ice Crystals, in case you should get one in addition to the Light Curtains.
    
    After getting 9 Lunar Curtains, 2 Light Curtains and enough items for the
    Flapbeat battles, you can set your course back to the Tiny Bronco. You can also
    switch Barret for Cait Sith now, as you're going to use him in the Flapbeat
    battles. Park the Tiny Bronco outside Nibelheim and take the buggy back to the
    Gold Saucer area and make sure to kill Cait Sith in a battle on your way there.
    When you get there, you can look for a battle with three Flapbeats. Aerith's HP
    should be above 450 before the battle, in case they all use Flying Sickle.
    
    
    ###############################################################################
    B34: Flapbeat x3
    HP:  330
    Dif: 1/10
    
    
    Throw a Swift Bolt/Fire Veil/Ice Crystal and the battle will be over.
    ###############################################################################
    
    
    You know how this works now. Restart if you don't get anything, keep fighting
    if you do and fight three battles even if you should get two in one battle.
    When you have three T/S Bombs, it's time to make some money. That's the reason
    why we brought the buggy here. Cactuars live in the desert outside Corel Prison
    and they give you a stunning 10000 Gil when you defeat them. But before you can
    start hunting for Cactuars, you have to take a trip back to Junon and buy some
    Grenades. Drive the buggy "into" Costa del Sol and talk to the man by the ferry
    to "buy your ticket". When you reach Junon, you can use the air taxi to quickly
    get outside. The buggy will now be outside Junon. Then drive "into" town again.
    
    The time has now come to make a choice. How do you want to deal damage to
    Jenova-LIFE, Schizo and Jenova-DEATH? They become totally harmless after they
    run out of MP and you can just pummel them to death with your weapon, but that
    takes a while. We're talking more than 30 minutes against Jenova-DEATH. You can
    choose to use items like Fire Veils and Swift Bolts instead if you don't want
    to spend that much time attacking, but these items cost money and you're gonna
    need a lot of them. In other words, if you choose to use items in all the
    battles, you will probably end up spending as much time hunting for Cactuars
    than you save by using the items. My suggestion is that you buy items for
    Schizo and just use your weapon in the Jenova battles. The reason why you
    should use items against Schizo is because of his final attack. You have to
    prepare for this attack by putting up a Lunar Curtain at the right time, so you
    can't juse hold the action button until you kill him. You have to keep track of
    his HP and that's not very fun when you deal like 100 damage at the time.
    
    If you don't want to hunt for Cactuars, you can use the Mythril trick instead.
    However, you can't do this until you have the Highwind. You have more than
    enough money to afford all the Hi-Potions you need before you get the Highwind,
    even if you used Molotovs against Palmer, but you can't buy any Swift Bolts and
    Fire Veils for the battles I mentioned above. Cactuar hunting is definitely
    faster than the Mythril trick if you get the pattern of Cactuars I always get,
    (explained below) but otherwise I'm not sure. It's your choice. If you decide
    to use the Mythril trick, you can just make sure you have 99 Potions and then
    head back to the Gold Saucer. The Mythril trick is explained in section 4.2.
    
    If you want to hunt for Cactuars, you need to buy some Grenades, but how many?
    It takes two Grenades to defeat a Cactuar and you have to have to fight at
    least 12 of them, so you can make sure you have 24 Grenades first. Then...
    
    * Add 2 if you used Molotovs against Palmer.
    * Add 2 if you want to try defeating Red Dragon without poisoning him.
    * Add 4 if you want to use items against Schizo.
    * Add 4 if you want to use items against Jenova-LIFE.
    * Add 10 if you want to use items against Jenova-DEATH.
    
    Buy so that you have 99 Potions as well. When you're done shopping, you can
    head down to the beach and let Mr. Dolphin escort you back to the cargo ship.
    Use the [] button to blow the whistle down by the water and he'll show up. Back
    in Costa del Sol, you have to do some more shopping. Buy two Hypers and two
    Softs. That's all. Give the Hypers to Aerith, so that she gets Fury status.
    Then head for the desert, save your game and drive the buggy "into" the houses
    below the Gold Saucer to enter. Also, make sure to place Grenades at the top of
    your item list before you start hunting.
    
    The Cactuars have an encounter rate of 1/16, meaning they should only appear
    once every 16th battle, but there seems to be a system for when they appear.
    They always appear after a certain number of Land Worm battles and it never
    fails. The first Cactuar shows up after 10-15 Land Worms and the same goes for
    the second, but then you only have to fight one Land Worm between the next two
    Cactuars. I could hardly believe it the first time this happened. I mean, the
    encounter rate is 1/16 after all. I kept playing until I had fought one more
    Cactuar battle before I quit playing that day, but when the same thing happened
    again the next day, I knew it couldn't be a coincidence. The 5th and 6th
    Cactuars show up after about 7 battles, but then it takes forever before the
    seventh shows up, so I suggest going back to the world map to save after six
    battles. You have to restart the console to restart the Cactuar pattern. But
    for all I know, you may not get this pattern at all. I have no idea.
    
    The Land Worms will always cast Earthquake, unless you manage to escape the
    battle first. This attack deals around 125 damage and with Fury, it only takes
    two attacks before Aerith's limit bar is full. That's about 1/6 of her HP, so
    you can use Healing Wind in every third battle. You will gradually lose HP, but
    just heal before you escape the second battle to get back to full HP again.
    Also, make sure to stay in one area all the time. If you enter a new screen too
    many times (I think it's 10), the chocobo cart will appear.
    
    
    ###############################################################################
    BXX: Cactuar
    HP:  200
    Dif: 1/10
    
    
    Throw two Grenades and the battle will be over.
    ###############################################################################
    
    
    Yup, as easy as that. When you finally run out of Grenades, you can leave the
    desert for good. Then head for the Gold Saucer and get things done there. Make
    sure to pick the Elixir in the closet after the date and check the Turtle's
    Paradise flyer at the hotel. Form a party of Cloud, Aerith and Red before you
    leave and give Tranquilizers to everyone. Also, make sure to buy 19 more
    Molotovs in North Corel if you used Molotovs against Palmer.
    
    You have to take a trip back to Wutai now if you decided to use items in any of
    the upcoming battles. Here's how many items you need for the following battles:
    
    * 13 Swift Bolts if you want to try defeating Red Dragon without poisoning him.
    * 21 Fire Veils for Jenova-LIFE.
    * 22 Swift Bolts and 2 Fire Veils for Schizo.
    * 58 Swift Bolts for Jenova-DEATH.
    
    Head for the temple when you're done shopping.
    
    
    -------------------------------------------------------------------------------
                             3.6 <> The Temple of Ancients
    -------------------------------------------------------------------------------
    Items: Trident
           Mind Source
           Silver Rifle
           Rocket Punch
           Princess Guard (Clock, door IIII)
           Trumpet Shell  (Clock, door VII)
           Megalixir      (Clock, door VIII)
           Work Glove
           Dragon Armlet  (Red Dragon)
           Gigas Armlet   (Demon's gate)
    
    
    We're here. The Temple of Ancients. An infamous battles takes place here, but
    first you have to pick up all the items. They should be easy to find. Make sure
    not to fall down in the clock room, as the Ancient Dragons on the bottom will
    slay you. Also, there's no need to enter any other rooms than the ones listed
    above. Rest before you enter the room with the murals and give tranquilizers to
    everyone. Red Dragon awaits inside.
    
    
    ###############################################################################
    B37: Red Dragon
    HP:  6800
    Dif: 5/10
    
    
    Note: You need a calculator for the next two battles.
    
    It's time to use the last Deadly Waste. Have Aerith throw it and pray he gets
    poisoned. Red Dragon seems to be the toughest boss to poison, so don't be
    surprised if you have to restart many times. I poisoned him on my 4th attempt
    this time. And yeah, I know, it sucks to go through all that talking before the
    battle over and over again, but it really helps to put on some music.
    
    When you eventually manage to poison him, you can have Aerith defend and use
    Red as a healer. Red has enough HP to survive anything except a critical bite,
    but Aerith can survive anything as long as she's defending. If Cloud doesn't
    get killed by the first attack, you can have him defend as well, but there's no
    point in reviving him at any point in the battle. You're more than fine without
    him, but if he should survive long enough to get a limit break, you can use
    Cross-Slash to paralyze Red Dragon.
    
    Cloud and Aerith will only lose about 100 HP if they get hit by the tail when
    defending, so just use a Potion if that happens. Use Hi-Potions in any other
    case where the bite and tail attacks are used, even if the character only loses
    200 HP. A critical bite will kill Cloud either way.
    
    Red Dragon Breath deals almost 600 damage and is the most dangerous attack he
    uses, since it cannot be reduced. If he uses it on Aerith, you can simply have
    Red give her a Hi-Potion, as she can easily survive the attack again. If he
    uses bite or the tail attack now, she will be back to full health again after
    Red gives her a Hi-Potion again. If he uses Red Dragon Breath on Red or twice
    in a row on Aerith, you must have Red use a Hi-Potion and then let one of the
    others use a Potion on the target. Have Cloud do it if he's still alive.
    
    If Red gets killed by a critical bite and Cloud is still alive, you can have
    Aerith revive him and Cloud give him a Hi-Potion. Repeat the process if he gets
    killed again, but have Aerith give him a Tranquilizer if he doesn't. If he gets
    killed and Cloud is already dead, you need a lot more luck to get him back in
    business again. After being revived, he must then give himself a Hi-Potion and
    a Tranquilizer in that order without getting killed again. In other words,
    Aerith must get attacked the next two times. Aerith can only get killed if she
    takes a critical bite when she's not defending. The chance for that to happen
    is very low, but use the same procedures to revive her if it should happen.
    
    If Cloud is still alive when Red Dragon's HP falls below 2000, you can move him
    to front row and stop healing him. Do the same with Red after it falls below
    1000 and let him throw a Molotov on himself if his HP is full. Have Cloud do
    the same if he's still alive. If Red doesn't get killed by the next two attacks
    now, he must take himself out with another Molotov. When Aerith is left alone,
    she must heal herself until the battle is over while praying she doesn't get
    hit by a critical bite. You can use Healing Wind if her HP is higher than 300.
    
    Video: http://www.youtube.com/watch?v=nssTND0qSkw
    
    Note: This video doesn't really represent the strategy described above, as my
    levels are lower than they are supposed to be.
    ###############################################################################
    
    
    Next up is Demon's Gate. Rest, give Tranquilizers to everyone and turn the
    battle speed all the way down. Also make sure to place Molotovs at the top of
    you item list, followed by Hi-Potions, Potions, Light Curtains, Phoenix Downs,
    Softs and Tranquilizers in that order.
    
    
    ###############################################################################
    B38: Demon's Gate
    HP:  10000
    Dif: 7/10
    
    
    Demon's Gate isn't as tough as you might have expected. Fighting him is
    actually very easy when you have full control over the battle, but things can
    easily go wrong if you don't pay attention. One small mistake can end the
    battle way too early. Another thing that makes the battle tougher is luck.
    Demon's Gate gets more criticals than any other boss and these criticals are
    the reason for at least 1 out of 2 game overs. Also, you really can't waste
    your time in this battle. I really suggest that you read and understand the
    strategy before you take him on, as you can't just enter the battle and look in
    the guide for what to do next.
    
    First of all, you should know how he fights. From my experience, I have learned
    that his main attack, Rock Drop, is used in series between Cave-Ins. These
    series usually consist of two Rock Drops, but he might drop only one or as many
    as three as well. He also has the ability to drop two rocks in one attack,
    meaning that you can't do anything but to sit down and watch the characters
    being tormented. His third attack, Demon Rush, will be used when you get his HP
    below 7500, 5000 and 2500, so you will see this attack at least three times.
    Before Demon Rush, he always starts waving his arms and then he waits for at
    least one turn before he uses the attack. Your characters will get three to
    five turns before the attack is used. His last attack, Petrif-Eye, isn't used
    very often, but if he uses it, it most likely happens in the beginning or after
    a Cave-In. He can also open the battle with any attack. 
    
    Just wait and see what happens when you enter the battle. Hit the reset button
    if someone gets killed. Of course, it's not impossible to revive a character,
    but why waste time and items when the battle had just started anyway? If he
    uses Rock Drop on Aerith or Red, you can have one character heal, another throw
    a Molotov and the last one use the first Light Curtain. If he opens the battle
    with Cave-In, you can just heal Cloud and then follow up with a Molotov and a
    Light Curtain. If he opens the battle with Petrif-Eye or he starts waving the
    arms, you can throw two Molotovs and then use the Light Curtain.
    
    The strategy itself is pretty simple. Have one character heal and the other two
    throw Molotovs when he uses Rock Drop. After Cave-In, if the party had full HP,
    you only have to give a Potion to Cloud, but use Healing Wind if possible. A
    critical Rock Drop will deal close to 600 damage to Aerith and Red, but there's
    no need to give them anything more than a Hi-Potion, as they have more than
    enough HP to survive another attack. When he starts waving his arms before
    Demon Rush, you can just throw Molotovs until he uses the attack and then heal
    afterwards. Always heal Cloud first, as you might not be able to heal everyone
    before he starts attacking again. Aerith and Red should have more than enough
    HP to survive a rock if they had full HP before Demon Rush.
    
    When Petrif-Eye is used, you can just give the target a Soft and the counter
    will go away. If it's used on Cloud or Red near the end, you can just let them
    get petrified. That's actually a good thing, as he can still attack petrified
    characters with Rock Drop. Oh, and don't worry, characters who are petrified
    at the end of the battle will not receive EXP.
    
    You can take advantage of the fact that Demon Rush is used after his HP drops
    below 7500, 5000 and 2500 HP. If he drops a rock and he's got less than 900 HP
    above one of these numbers, you can have everyone throw Molotovs to trigger
    Demon Rush. If Aerith or Red was hit by the rock before Demon Rush and they had
    full health before that, you don't have to heal them until after Demon Rush.
    Doing this will save you some time and time is important in this battle, as the
    Light Curtains don't last forever.
    
    The time will come when you have to use the second Light Curtain, but that's
    easier said than done. First of all, you must wait until the Barrier is gone
    before you can use the other Light Curtain, but you can't just use it as soon
    as the Barrier guage goes empty. The Barrier doesn't wear off at the exact
    moment when the gauge reaches zero, but it lasts for one more unit, if you know
    what I mean. As you know, the gauge is built up by units, starting at full.
    After a certain amount of time, it goes down by one. Let's say that certain
    amount of time is 5 seconds. If so, then the Barrier will still last for 5 more
    seconds after the gauge goes empty. Understand? Good. If he attacks when you
    have one or zero units again, you can heal, throw a Molotov and use the Light
    Curtain in that order. If he attacks when you have two units left, you should
    just heal and wait until he attacks again. The best situation would be if he
    started waving his arms for the 5000 HP Demon Rush when you have one or zero
    units left. If the Barrier is about to run out and he's got less than 5900 HP,
    you can have everyone throw Molotovs to trigger Demon Rush. The battle is
    likely to fail here, but if you successfully put up another Barrier on the
    party, you can just keep fighting until you get his HP below 300.
    
    The killing process is probably the most fatal part of the battle. Many things
    can go wrong here and you must hope for some luck. The worst thing that can
    happen is that he starts an Aerith killing spree. Anyway, move Cloud and Red to
    front row and have Aerith defend. If he drops a rock on Cloud, he will die, but
    Red will survive if his HP is high enough. If he drops a rock on Aerith, you
    can have Cloud give her a Hi-Potion and Red throw a Molotov on himself. Aerith
    must defend and have her turn ready, so don't ever let her do anything. When
    defending, she can survive anything, but a critical or a double Rock Drop will
    kill her if the Barrier should wear off, something that will happen if the
    killing process takes too long. If she should get killed when one of the boys
    is still alive, you can just revive her and hope she doesn't get attacked again
    the next time. Revive her again if that happens, but if Cave-In is used and the
    other guy is low on HP, the battle will be over. If both of the guys should get
    killed, you know what to do. Have Aerith throw the last Molotov ASAP when she's
    left alone.
    
    That's it. You might find the battle very difficult at first, but when you get
    control over it and you learn how to handle the different situation, you will
    find out that it's not that tough after all.
    
    Video: http://www.youtube.com/watch?v=mgRQHIgOTc8
    
    Still lower levels, but this time there's no big difference, other than that
    Red too can survive two rocks.
    ###############################################################################
    
    
    With Demon's Gate out of the way, you'll have some cut-scenes to watch before
    you wake up in Gongaga.
    
    
    -------------------------------------------------------------------------------
                              3.7 <> Searching For Aerith
    -------------------------------------------------------------------------------
    Items: X-Potion        (Gongaga)
           White M-Phone   (Gongaga)
    
           Water Ring      (Sleeping Forest)
    
           Guard Source    (Forgotten Capital)
           Aurora Armlet   (Forgotten Capital)
           Magic Source    (Forgotten Captial)
           Elixir          (Forgotten Capital)
           Wizard Bracelet (Jenova-LIFE)
    
    
    Form a party of Cloud, Barret and Cid when you get out on the world map. Then
    enter the Tiny Bronco and set your course for Bone Village. The Lunar Harp is
    located on the upper level, on the left side of the tent. Place three searchers
    and you should find it.
    
    After finding it, you can just proceed with the story until you reach the place
    where a certain character's life ends, but don't forget to turn the battle
    speed back up first. Escaping random battles on the lowest battle speed can be
    really painful. Give Tranquilizers to everyone when you get there and then
    save. Disc one will soon be over. Also, make sure to find out if Barret has
    learned Mindblow yet. If not, he's gonna learn it in this battle.
    
    
    ###############################################################################
    B39: Jenova-LIFE
    HP:  10000
    Dif: 4/10
    
    
    How to survive Aqualung without the Water Ring? You can't. Then how the hell
    are we supposed to get past this battle? Simple. Just make sure she doesn't use
    Aqualung. That's right. It's possible for Jenova not to use Aqualung at all
    before she runs out of MP, but it's all based on luck, so there's nothing you
    can do about it. If you used Lunar Curtains, Cid and Barret would have been
    able to survive Aqualung, but that would actually have made the battle tougher.
    
    The strategy is very simple. Use a Hi-Potion whenever someone gets hit, but you
    have to be quick. Enter the item menu as soon as you can, select Hi-Potions and
    use it as soon as you see who she attacks. It's easy with Blue Flame, as you
    have three seconds from when you first see who she attacks, but you have less
    than a second when she uses Blue Light. Well, you'll be fine as long as you use
    the Hi-Potion within a couple of seconds after the attack. Some times, she also
    uses two attacks in a row before you get to heal, but both Barret and Cid can
    easily survive two attacks. Cloud, however, can barely survive one. If he
    should get killed, don't bother reviving him until she runs out of MP.
    
    Don't bother attacking her until she runs out of MP. Just focus on staying
    alive. Of course, Barret must use his limit break if he hadn't learned Mindblow
    yet, but don't attack any more than that. Item users must absolutely not throw
    any Fire Veils before she runs out of MP, as she'll counter with Reflect. When
    she finally runs out, you can move Cloud to front row, kill the others and then
    just hold the action button until she dies. Even item users can do that if you
    set the cursor to "Memory".
    
    Video: http://www.youtube.com/watch?v=djsrZCfE00Q
    
    I use Red instead of Cid in this battle, but there's no significant difference.
    ###############################################################################
    
    
    This Jenova was pretty simple, but the next one will show no mercy. Disc one is
    now over and it hasn't been too difficult yet, but you can look forward to some
    really nasty battles during disc 2. Schizo and Jenova-DEATH will do their best
    to make you want to pull your hair out.
    
    Just for comparsion: I beat the first disc in 9:45.
    
    
    
    ===============================================================================
                           4 - Walkthrough: Disc Two & Three
    ===============================================================================
    Are you ready to move on? Well, I ain't gonna stop you. You start disc two in
    the Forgotten Capital, and it's time to head further north, but take your time
    to recover the party before you move on. Just sleep in the little house you
    slept in before the infamous event. It's free after all...
    
    
    -------------------------------------------------------------------------------
                             4.1 <> Adventures in the Snow
    -------------------------------------------------------------------------------
    Items: Viper Halbred  (Corral Valley Cave)
           Bolt Armlet    (Corral Valley Cave)
           Megalixir      (Corral Valley Cave)
           Power Source   (Corral Valley Cave)
    
           Vaccine        (Icicle Inn)
           Hero Drink     (Icicle Inn)
           X-Potion       (Icicle Inn)
    
           Javelin        (Gaea's Cliff)
           Elixir         (Gaea's Cliff)
           Fire Armlet    (Gaea's Cliff)
           Megalixir      (Gaea's Cliff)
           Enhance Sword  (Gaea's Cliff)
           Dragon Fang    (Schizo)
    
           Hi-Potion      (Whirlwind Maze)
           Kaiser Knuckle (Whirlwind Maze)
           Ether          (Whirlwind Maze)
           Reflect Ring   (Jenova-DEATH)
           Poison Ring    (Whirlwind Maze)
    
    
    Alright, you know where to go. When you reach Icicle Inn, you must fill up your
    stock with Hi-Potions. Make sure you have 99 of them before you move on. There
    are some items you can find at the Great Glacier as well, but they are far from
    important, so don't waste your time looking for them unless you know where they
    are. Consider them as bonuses if you find them. You can sleep for free at Mr.
    Holzoff's, so make sure to do that when you get there. Then form a party of
    Cloud, Barret and Cait Sith and give Cloud a Tranquilizer before you start
    ascending the cliff. Try not to use too many Hi-Potions on your way up, as you
    need about 75 for Schizo.
    
    First find your way to the area with the save point. It's after the second
    climbing session. Don't bother healing Barret and Cait Sith if they get hurt in
    the random battles. It's just fine if they die. Just be aware that Stilva might
    slaughter your party with Magic Breath if you should run into one of them. She
    can open the battle with Magic Breath, so there's really nothing you can do to
    prevent that. Place T/S Bombs at the top of your item list when you reach the
    save point and then save. Next up is the Icicle battles. If Barret or Cait Sith
    are still alive, you must kill them in a battle on your way up. Heal Cloud back
    to full health when you get there and turn the battle speed all the way down
    before you enter the first battle.
    
    
    ###############################################################################
    B40: Icicle
    HP:  3000
    Dif: 1/10
    
    
    Note: Don't attack the Evilheads.
    
    This battle is very similar to the Garuda battles. You only have to throw a T/S
    Bomb at the Icicle, but there is a chance you might die. The chance is very
    small, though. For that to happen, three of the Evilheads must attack before
    you and all of them must use Ultrasonic. It has only happened to me one out of
    ten times. Just make sure to be quick and you'll most likely survive.
    
    Video: http://www.youtube.com/watch?v=_nzmCSrrFok
    ###############################################################################
    
    
    Jump down and save if you want to, but I suggest that you just heal Cloud back
    to full health and move straight on to the next Icicle. You only have to defeat
    three of them, but you have to engage in a battle with the last one and then
    escape if you want the "Last Elixir" on the other side. Heal Cloud back to full
    health and turn the battle speed back up before you do that. You have to enter
    the battle and escape it again to get back and after that you will be given the
    option to jump down. The chance of being killed in these battles is close to
    zero. Switch Barret and Cait Sith for someone alive before you move on. Next up
    is Schizo. Hurray!
    
    Form a party of Cloud, Cait Sith and Cid when you reach the next save point and
    use the healing spring to recover. Then give Tranquilizers to everyone and turn
    the battle speed all the way down again, as well as setting ATB to Wait. Yes,
    you have no choise this time. Also place Hi-Potions at the top of your item
    list, followed by Lunar Curtains. You can put Swift Bolts and Fire Veils after
    that if you're going to use these to deal damage to him.
    
    
    ###############################################################################
    B43: Schizo
    HP:  18000 each.
    Dif: 8/10
    
    
    Note: You need a calculator for this battle.
    
    This battle isn't very complicated; you only have to use a Hi-Potion whenever
    someone gets hit, but the battle is very long and many things can go wrong.
    First of all, you have to be able to use the first Lunar Curtain before Schizo
    starts attacking. If not, you're most likely screwed. Cait Sith and Cid can
    both survive an unprotected breath, so you can keep fighting if both of them
    get attacked, but you have to heal them quickly.
    
    Schizo has a pattern of attacks. First, both heads will use their regular
    breaths three times each. Then they take a break for one turn before they use
    double breath twice. This pattern is repeated until they run out of MP, which
    happens after the 9th series of regular breaths. In other words, you have to
    survive 70 attacks before you can celebrate your victory.
    
    As I said, this battle is not very complicated. Once your the MBarrier is up,
    you can just heal each time Schizo attacks. You have to quick, though. You must
    enter the item menu as soon as they start attacking and you have to give the
    target a Hi-Potion before he takes damage. By doing that, you will be able to
    heal between every attack. Don't ever wait until after the target has taken
    damage, or else they will attack twice before the Hi-Potion is used. I know,
    the only way you can lose is if Cloud gets attacked twice, but this is a long
    battle and you can't take any risks.
    
    The double breaths are dangerous. You really have to pay attention when they
    use these attacks, as it can be difficult to see who they attack some times.
    And of course, if you don't give the target a Hi-Potion before he takes damage,
    they will use the second double breath before you get to heal. That's something
    you really don't want to happen, as no one can survive two double breaths. A
    double breath deals more than 500 damage, but a Hi-Potion is more than enough,
    as you will get back to full health again after a single breath.
    
    The most fatal points in this battle is when you have to use another Lunar
    Curtain, something you must do no less than three times. You learned how this
    works in the battle with Demon's Gate, so it shouldn't be a problem. when the
    Barrier gauge reaches zero, you must first wait until Schizo attacks and then
    heal the target. After that, you can use the Lunar Curtain and this is where
    it turns fatal. Two things can go wrong now: The Lunar Curtain might not be
    used until after the next attack and he might use the next two breaths before
    you can do anything. Take note that this can also happen when you use the first
    Lunar Curtain in the beginning of the battle. As you know, both Cait Sith and
    Cid can survive an unprotected breath or two protected breahts, but not Cloud.
    If Cloud dies, you can just hit the reset button. This is the main reason why
    this battle is such a pain in the ass.
    
    Four Lunar Curtains will last almost exactly until Schizo runs out of MP, so
    it's important that you don't do anything else than healing when you get
    attacked and using Lunar Curtains when necessary. If you waste time doing
    anything else, the last MBarrier will run out too early and you might die. He
    can't kill you as long as he can't attack more than four times when it runs
    out, but it'll last longer than that if you do as I said and don't waste your
    time. My last MBarrier ran out when he had two attacks left. If it should run
    out earlier, you can use X-Potions on Cait Sith and Cid when they get attacked.
    
    When he finally runs out of MP, you can start depleting his HP. Revive any dead
    characters and move everyone to front row first. If you decided to use your
    weapon, you can simply attack both heads until they have less than 80 HP left.
    DO NOT KILL THEM before that, or you're in serious trouble. If you decided to
    use items, you can start by throwing two Fire Veils. This will heal the right
    head, but that's exactly what we want. Cloud can't survive two final attacks,
    so we don't want to take out both of them at the same time. Since the damage
    from the items vary, you must keep track of the left head's HP. After throwing
    the two Fire Veils, you can throw Swift Bolts until you reduce the left head's
    HP to below 900. Then heal Cloud back to full health and use a Lunar Curtain.
    Now, item users can have Cait Sith or Cid throw another Swift Bolt. The left
    head will die and use the final attack. Cid will die either way, but Cait Sith
    might survive if his HP was full. It doesn't matter, as he will get killed by
    the next attack either way. Have Cloud heal himself back to full health and
    continue throwing Swift Bolts until the right head dies. People who don't use
    items can have Cait Sith or Cid attack one of the heads when the MBarrier is
    up. Then heal Cloud back to full health and attack the other head. Very simple.
    
    As I said, the battle isn't very complicated, but it gets the highest rating so
    far because of all the things that can go wrong. If it hadn't been for these
    things, the battle would have been as easy as Jenova-LIFE.
    
    Video: http://www.youtube.com/watch?v=s-_m0VSn2ac
           http://www.youtube.com/watch?v=miFh0KpUi7Y
    ###############################################################################
    
    
    Don't head back to the save point after the battle. If you get into a random
    battle before you leave this screen, you will, due to a glitch, not be able to
    run away. The game apparantly thinks that you're still in the boss battle, so
    logially enough, it won't let you escape. Instead, leave the cave through the
    closest exit, but don't head back yet. You might run into a Blue Dragon before
    you reach the save point and they can easily slaughter your party with Great
    Gale. Instead, just proceed to the next save point, but don't forget to heal
    Cloud back to full health and turn the battle speed back up first. After two
    screens, Tifa will come running and force herself into the party. Form a party
    of Cloud, Tifa and Red and give Tranquilizers to everyone and then proceed to
    the next screen, where the save point is.
    
    After saving, you have to go all the way back to Icicle Inn and buy more
    Hi-Potions. Let Cloud's temperature fall down to 26 to quickly get down to Mr.
    Holzoff's shack. Then find your way out of the Great Glacier. Use the map if
    you don't know where to go. Make sure you have 99 Hi-Potions again before you
    start your journey back. When you finally get back, you can proceed a little
    bit after the save point and watch the scene with the Highwind. Then move on to
    the next area and pick up the items from the black caped guys before you go
    back to the save point. Hi-Potions are still at the top of the items list, and
    make sure they are followed by Phoenix Downs, Tranquilizers, Potions and Echo
    Screens this time. Save after doing that. Then move on until you reach the area
    where the battle with Jenova-DEATH takes place. It's after the screen where you
    have to dodge green whirlwinds. Don't go any further when you get here. You
    don't want to enter the battle and not be prepared. Stop and turn the battle
    speed all the way down first and heal everyone back to full health if they were
    attacked on the way. Then you can move on and let the battle begin.
    
    
    ###############################################################################
    B44: Jenova-DEATH
    HP:  25000
    Dif: 9/10
    
    
    Yes, another "toughest battle so far". Jenova is the most unpredictable boss in
    this challenge and that's the main reason why this battle is so frustrating.
    
    Her main attack is Red Light, but you will never know how many times she's
    going to use it and who she's going to use it on. Sometimes she uses it once,
    other times twice, but most of the time she'll use it three times. When she
    uses it twice or three times, you won't be able to do anything before she's
    done. When she uses it three times, she will most likely attack everyone, but
    once in a while she attacks the same character twice and you can guess what
    happens to that character.
    
    When someone is attacked, you must always have that character heal himself.
    That's very important. As long as everyone is alive, you must never have a
    character heal anyone else than himself. Let's say Tifa gets attacked first and
    you have Cloud heal her right away. If Jenova uses Red Light three times in a
    row now, you can be in serious trouble. Tifa could get attacked again and get
    killed and Cloud might use the Hi-Potion on the character that didn't get hit,
    thus wasting a turn. You must never waste a turn during this battle; one small
    mistake will lead your party to death faster than you can imagine.
    
    Red Light deals between 520 and 560 HP, so the characters will gradually lose
    HP. Logically enough, you must never allow anyone's HP to fall below 560 during
    the battle. This problem can be fixed with Potions, but you can't just wait
    until someone's HP reaches 560 and then use one. If someone should fall below
    560 before two series of three Red Lights, you're in big trouble. Of course,
    you can be lucky with the damage, but you can't gamble like that in this
    battle. Whenever you have a turn or two to spend, like when she uses Tropic
    Wind, Silence or when she only uses Red Light once, you must use these turns to
    give Potions to the characters with the lowest HP. As I said, never waste a
    turn during this battle.
    
    When she uses Silence, you should make sure to give the target an Echo Screen
    if he gets silenced. If no one is silenced, she will give up a round of Red
    Lights to cast Silence and that's a good thing for two reasons. First of all
    because you don't have to heal anyone, but it also makes the battle last
    shorter. Silence costs 24 MP, so the more times she uses it, the less times you
    have to heal.
    
    Cloud's Cross-Slash can be used to "buy time". It will put Jenova out of
    function for at least one turn. Of course, you can't juse use Cross-Slash as
    soon as Cloud's limit bar is full. You must save it until it's absolutely
    necessary, like when someone gets killed or if someone's HP should get really
    close to 560. If Tifa or Red should get killed, you must first heal the other
    character who got attacked and then have Cloud use Cross-Slash. Then you should
    have more than enough time to revive, heal and give the fallen a Tranquilizer.
    
    If Cloud should get killed, you must hope for some luck. First heal the other
    character who got hit and then revive Cloud. Now, hope she doesn't use three
    Red Lights again. If she uses Silence, Tropic Wind or Red Light only once and
    he doesn't get killed again, you can heal the one who got attacked and then
    heal Cloud and give him a Tranquilizer. If only one attack is used and he gets
    killed again, you can revive him and give him a Hi-Potion. Any attack will kill
    him when he doesn't have Sadness, but as I said, you can't waste a single turn
    in this battle. By giving him a Hi-Potion now, you won't have to do it later if
    he shouldn't get killed again. If she uses two Red Lights and Cloud is killed
    again, you can heal the other character who got hit and then revive Cloud. If
    she uses three Red Lights and Cloud is killed again, you must focus on healing
    the other two characters and then hope she only attacks once the next time, so
    that you can revive Cloud then. The worst thing that can happen is that she
    uses three Red Lights and kills another character. The battle will most likely
    be over if that happens, unless you're very lucky with the next attacks.
    
    You will have to use a maximum of 75 Hi-Potions before she runs out of MP,
    depending on how many times she used Silence.  When she finally runs out, you
    can kill Red and Tifa, move Cloud to front row and hold the action button until
    she dies. Since Cloud only deals like 100 damage at the time and you're
    fighting on the lowest battle speed, it will take a while. We're talking more
    than 30 minutes, so put some weight on the button and take a shower, make some
    food or whatever you'd like to do. Item users must throw 58 or less Swift
    Bolts, depending on how many times you used Cross-Slash.
    
    Video: http://www.youtube.com/watch?v=zRmH_IJma30
           http://www.youtube.com/watch?v=S7Lo3zwtpHQ
    ###############################################################################
    
    
    Revive Tifa and Red, heal everyone back to full health and turn the battle
    speed back up before you move on. You don't want to get killed in a randbom
    battle now. After saving, you can just proceed and get through Boredom World 2
    without dying of boredom.
    
    
    -------------------------------------------------------------------------------
                             4.2 <> The Time Without Cloud
    -------------------------------------------------------------------------------
    Items: Elixir (Mideel)
    
    
    We're back in Junon, to the most boring part of the game in my opinion. There's
    only one thing to mention here and that's the battle with two Attack Squads
    that Barret and Cait Sith will be forced into, but unlike all the other Attack
    Squad battles, this one can be escaped. Other than that, you can just proceed
    with the story until the Highwind is yours.
    
    Note: If you should run out of money before the second visit to Midgar,
    something you will if you didn't fight Cactuars, you must use the Mythril trick
    to get more money. As you most likely know, the sleeping man in the cave near
    Junon will give you a Mythril if the number of battles you have engaged in ends
    with either 11, 33, 55, 77 or 99. If it ends with 22, 44, 66 or 88, he'll give
    you a Bolt Ring, which can be sold for 4000 Gil. Well, first find out how many
    battles you've fought. If he doesn't tell you how many battles you've fought,
    you can just go outside and fight another battle before you go back in. When
    you eventually find out, you can go outside and fight until the number of
    battles you've fought ends with 11, 33, 55, 77 or 99. Then go talk to the man
    and he will give you a Mythril. Now, fly over to the house near Gongaga, give
    the Mythril to the weapon smith and he'll let you open one of the boxes. Open
    the huge box on the first floor to receive a Gold Armlet. These can be sold for
    1000 Gil. Then fly back to the sleeping man and talk to him again and he will
    give you another Mythril. I guess you can figure out how this works now. Repeat
    this process until you have so much money you need. Just make sure to park the
    Highwind as close to the cave and the house as possible, as you don't want to
    get into a random battle.
    
    First we have to take a trip to Wutai for some more shopping. Sell off all the
    equipment and other useless items and make sure you have 99 Swift Bolts and 99
    Hi-Potions. Place Swift Bolts at the top of your item list, followed by
    Hi-Potions and Potions. Fly over to Mideel and find Cloud when you're done
    shopping. Just let Tifa find the dog and things will happen automatically.
    After ten more tons of blablabla, Cid will be crowned as the leader of your
    party and you will have to form a new party. Make your party Cid, Barret and
    Cait Sith and then head for Fort Condor.
    
    Here, just climb up and get the minigame started. You have to talk to the man
    by the table first. Turn the speed all the way up when the minigame starts and
    just let the enemies reach the shack. Don't place any soldiers. When the enemy
    reaches the shack, you will be forced to fight CMD. Grand Horn, but you can
    just let him destroy your party. Yes, you will see the words "Game Over" on the
    screen, but after the screen goes black, your party will wake up on the bottom
    with 1 HP. Heal Cid back to full health, give him a Tranquilizer and head over
    to North Corel.
    
    Find your way to the reactor and make sure Barret and Cait Sith die on the way.
    Well, the only have 1 HP each, so that shouldn't be a problem. Save when you
    reach the save point and heal Cid back to full health. A battle with two Attack
    Squads awaits in front of the reactor.
    
    
    ###############################################################################
    B45: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Two Swift Bolts will take care of them. No need to heal during the battle.
    ###############################################################################
    
    
    Now, Cid will hijack a locomotive and go after the train with the Huge Materia.
    Five battles take place on this train, but these can easily be avoided by
    letting the timer run out. As soon as the timer appears on the screen, you can
    just put the controller away and wait until the timer hits zero. Soon after,
    you will be back in North Corel.
    
    Okay, it's time to go back to Mideel and get Cloud back, but first we have to
    prepare for the battle with Ultimate Weapon. Form a party of whoever you want,
    give Tranquilizers to everyone, turn the battle speed all the way down and set
    ATB to Wait. Then enter Mideed and pick up the Elixir in the house on the left
    side before you go back outside and save.
    
    
    ###############################################################################
    B46: Ultimate Weapon
    HP:  Doesn't matter
    Dif: 2/10
    
    
    Ultimate Weapon will attach three times and then chicken out. His attacks are
    Quake2, physical attack and Ultima Beam and they are used in that order with no
    exceptions. All you have to do is to survive these attacks.
    
    You need MBarrier to survive Quake2, so you have to be able to use a Lunar
    Curtain before this spell is cast. You need some luck to be able to do that,
    though. One character's ATB gauge must be alomst full and you have to open the
    item menu ASAP when this character gets his turn. If you manage to open the
    menu before the spell is cast, you can take all the time you need to find the
    Lunar Curtain in the item list and then use it. Now, the party will easily
    survive Quake2 and you cannot lose unless you screw up yourself.
    
    After Quake2, you can just wait until the physical attack is used. This attack
    will kill one of the characters, but that doesn't matter. Now, only Ultima Beam
    is left and to survive that, you simply have to heal one of the remaining
    characters with a Hi-Potion. You don't get any EXP from this battle, so it
    does't matter if more than one character survives.
    
    Pretty simple battle, but you will most likely have to restart a lot of times
    before you manage to use the Lunar Curtain before Quake2. I had to restart
    almost 10 times.
    
    Video: http://www.youtube.com/watch?v=4IQhaasPhBo
    ###############################################################################
    
    
    And then it's time for Boredom World 3. Form a party of Cloud, Barret and Tifa
    afterwards, place Tifa in back row and the boys in front row.
    
    
    -------------------------------------------------------------------------------
                            4.3 <> Junon Underwater Reactor
    -------------------------------------------------------------------------------
    Items: None of interest.
    
    
    First take a trip to Costa del Sol and buy 40 S-mines. The man who is selling
    them is standing in the left corner inside the bar. Place S-mines at the top of
    your item list, followed by Swift Bolts, Hi-Potion, Lunar Curtains and the
    Dragon Fang. Then head back to Junon, sleep in the hourse where you slept after
    the battle with Bottomswell and then find your way to the elevator where the
    first out of many small battles take place. Make sure to give a Tranquilizer to
    Tifa before you enter the elevator.
    
    
    ###############################################################################
    B47: Submarine Crew x2
    HP:  1500
    Dif: 1/10
    
    
    You need two Swift Bolts to take out two Submarine Crews. You'll have a total
    of five battles with two Submarine Crews here, so I'll only say this once. Of
    course, Cloud and Barret must be dead before you throw the second one.
    ###############################################################################
    
    
    Make sure to heal Tifa after the first battle. Switch Tifa for Cait Sith and
    give him a Tranquilizer when you reach the first save point. Then continue on
    until you reach the bottom. More small battles await here. Make sure not to
    run past the first soldier, or else the three Submarine Crews in this room will
    attack you from both sides. Just talk to the first soldier and you'll get to
    fight him alone.
    
    
    ###############################################################################
    B49: Submarine Crew
    HP:  1500
    Dif: 1/10
    
    
    Take him out with an S-mine and a couple of physical attacks or a limit break.
    ###############################################################################
    
    
    The next battle is with two Submarine Crews and you already know how to handle
    that. Revive Cloud and Barret after this battle, but don't bother healing them.
    
    
    ###############################################################################
    B51: Underwater MP x2
    HP:  1000
    Dif: 2/10
    
    
    They have less HP, but higher Magic Defense, so you have to throw two Swift
    Bolts to take them out. Have Cait Sith throw the first one and then wait until
    Cloud and Barret get killed. The reason why you had to revive them is because
    these guys like to attack three times in a row and Cait Sith might not be able
    to survive all the attacks. Especially not if one of them should go critical.
    ###############################################################################
    
    
    Don't go back and save just yet. Instead, move on to the next area and watch
    the Huge Materia being taken out of the reactor. Then proceed to the docks and
    watch it being placed in the submarine, but make sure not to approach Reno yet.
    If you move just an inch forward, you will trigger the battle with Carry Armor
    and you don't want to get screwed by him now and fight the last three battles
    over again. First head back to the save point and form a party of Cloud, Red
    and Cid. Revive Cloud, heal him back to full health, give Tranquilizers to
    everyone and turn the battle speed all the way down before you save. Then you
    can head back to the docks and kick Carry Armor's shiny metal ass.
    
    
    ###############################################################################
    B52: Carry Armor
    HP:  24000
    Dif: 6/10
    
    
    Lapis Laser. The most powerful attack in the entire challenge. This attack
    deals 600 damage through Sadness and MBarrier and you don't have a lot more HP
    than that. His other infamous attack, Arm Grab is an instant game over, but
    thankfully, there's a way to avoid this attack. I'll get back to that later.
    Other than that, he will only use his weak arm attack for about 180 damage once
    or twice per turn.
    
    Carry Armor has the ability to use Lapis Laser as a Sneak Attack and you know
    what the result of that is. There's only a 1/3 chance that'll happen, but
    there's also a 1/4 chance he'll use it on his first turn, before you get to do
    anything, so he will open the battle with this attack at least half the time.
    My record is five times in a row and lolo's is 11! Curse him. When he's got
    more than 18000 HP, there's a 1/4 chance he'll use Lapis Laser each turn. Then
    it increases to 1/3 and then 1/2 below 12000 HP. Below 6000 HP, he uses it on
    every turn.
    
    In the beginning of the battle, there's a 1/16 chance he'll use Arm Grab, but
    if you attack the arms once, this chance will be reduced to 1/128. Therefore,
    you must open the battle with a Swift Bolt. Don't ever attack the arms again
    after that. Follow up by throwing an S-mine and using the first Lunar Curtain.
    
    The strategy itself is pretty simple. Throw S-mines at every opportunity and
    never allow anyone's HP to fall below 610. Cid has more than enough HP to
    survive Lapis Laser and an arm attack, so you don't have to heal him until he's
    been attacked twice. When Cloud and Red get attacked on full HP, you can just
    give them a Potion, but then you have to have to use a Hi-Potion the next time
    either way.
    
    When Lapis Laser is used, you must use a Megalixir ASAP. There is a chance he
    might attack with his arms before the Megalixir is used and that's obviously
    not a good thing. Cid will survive if he had full HP before Lapis Laser, but
    Cloud and Red will most likely get killed. They might survive if they had full
    HP and Lapis Laser dealt minimum damage, but the chances for that are low.
    Thankfully, this doesn't happen very often. If someone should die during the
    battle, there's a very small chance you'll survive.
    
    Using the second Lunar Curtain is not very tough in this battle, unless Lapis
    Laser is used after you selected the item, but before this character gets to
    use it. This actually happened to me twice in a row once. Now that's bad luck.
    The first MBarrier will probably run out when he's got about 10000-1200 HP
    left. Don't use any limit breaks in the battle, as they deal crap damage and
    will only make the MBarrier run out faster.
    
    After the Swift Bolt, you must throw 25 S-mines to take him out. Make sure you
    memorize your amount before the battle. The killing process in this battle is
    very simple. If he uses Lapis Laser when you've got less than 3 S-mines left to
    throw, you can just give an X-Potion to Cid and throw two more. Now, wait until
    Lapis Laser is used again and you can have Cid throw the final S-mine to end
    Carry Armor's miserable life.
    
    Video: http://www.youtube.com/watch?v=e5rFgKPOIT4
    ###############################################################################
    
    
    Unfortunately, you can't go back and save after this battle, so you have to
    move on and fight three more battles before you get access to the save point
    inside the submarine. The first two battles are with two Submarine Crews and
    you know how to handle them. Just make sure to heal Cid back to full health
    before the first battle. The third battle, however, is with three Submarine
    Crews that attack from both sides and Cid has no chance to survive this battle
    on his own. On top of that, you don't get to open the menu between the second
    and third battle, so you have to let Cloud and Red survive the second battle
    too. Revive them before the second battle, give Tranquilizers to them and heal
    everyone to full health. There's no need to heal in the second battle. You can
    keep the battle speed at the lowest for these battles.
    
    
    ###############################################################################
    B55: Submarine Crew x3, attack from both sides.
    HP:  1500
    Dif: 2/10
    
    
    The Submarine Crews will start attacking as soon as the battle begins. Someone
    might get killed, but that doesn't really matter. Just make sure to throw the
    Dragon Fang on the group of two Submarine Crews as soon as possible and you'll
    be more than fine. With those two out of the picture, there's nothing more to
    worry about. Now, attack the last Submarine Crew physically a couple of times
    and have Cid throw an S-mine to take him out as soon as both Cloud and Red are
    dead again.
    ###############################################################################
    
    
    And then you can finally save. Make sure to take the guys inside the control
    room prisoner before the minigame and make sure to win the minigame. When you
    return to the surface, you should get back into the sub and go pick up the Key
    to the Ancients. Just take the sub as far to the north as you can get and then
    enter the underwater cave here to find it. We'll save the Gelnika for later, so
    just head back to Junon afterwards. Next up now is Rocket Town. Make sure to
    turn the battle speed back up before you enter.
    
    
    -------------------------------------------------------------------------------
                               4.4 <> Rocket Town & More
    -------------------------------------------------------------------------------
    Items: Guard Source
    
    
    Form a party of Cloud, Barret and Tifa. The boys should still be dead after the
    battles in Junon and Tifa should still have Sadness, so just heal her back to
    full health before you enter town. Enter the shop behind the man who gave you
    the Yoshiyuki and pick up the Guard Source before you go back outside and save.
    Then enter town again and head over to the rocket for some more small battles.
    Take note that you cannot do anything between the first three battles.
    
    
    ###############################################################################
    B56: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Just throw two Swift Bolts to take them out.
    
    ###############################################################################
    B57: Attack Squad x2
    HP:  1300
    Dif: 1/10
    
    
    Throw a Swift Bolt, use a Hi-Potion and then throw another Swift Bolt.
    
    ###############################################################################
    B58: Senior Grunt & Attack Squad x2
    HP:  2600, 1300
    Dif: 2/10
    
    
    First throw a Swift Bolt. Then use a Hi-Potion or an X-Potion if Tifa's HP is
    running low. Two more Swift Bolts will be needed to take out the Senior Grunt.
    ###############################################################################
    
    
    Now, Cid will come and force himself into the party. Make sure he replaces
    Barret. Then revive Cloud, give Tranquilizers to the boys and heal everyone
    back to full health. You can't go back to the world map and save, so you have
    to fight these battles over again if you should lose against Rude.
    
    
    ###############################################################################
    B59: Rude & Attack Squad x2
    HP:  9000, 1300
    Dif: 4/10
    
    
    Note: You need the calculator again in this battle. Since he's able to heal
    himself with Cure2, you can't just throw an exact number of S-mines.
    
    First have everyone throw Swift Bolts, in case someone should be put to sleep
    by the Attack Squads. If somebody should be put to sleep, you can wake them up
    with a physical attack. You can easily afford to lose some HP. Start throwing
    S-mines after that. They deal almost 1400 HP, so you will quickly reduce his HP
    to 0. That is, unless he starts using Cure2 like a maniac.
    
    Rude's Grand Spark attack is nasty. It deals almost 400 damage and he can use
    it three times in a row like Jenova's Red Light. Someone could get killed, but
    you can just revive and heal the fallen if that should happen. Near the end, he
    might start using Bolt2 and Cure2. If he does that, he will always use Bolt2
    and Cure2 without letting you do anything in the meantime. He can use MBarrier
    as well, but if he doesn't, Cure2 will heal him around 1200, which is almost
    the damage an S-mine deals. In that case, you must throw an extra S-mine every
    time he heals himself, but he will gradually lose HP, so make sure not to kill
    him too early.
    
    Rude is in love with Tifa (you can't blame him), and will therefore do his best
    to avoid attacking her. As long as the other characters are alive, he won't
    attack her at all and he will never use Grand Spark on her, so there's no need
    to fear this attack once the others are dead. Because of this, the killing
    process is very easy in this battle.
    
    Video: http://www.youtube.com/watch?v=mXENY9TCHy0
    ###############################################################################
    
    
    Just heal Tifa back to full health before the next battle.
    
    
    ###############################################################################
    B60: Senior Grunt
    HP:  2600
    Dif: 1/10
    
    
    Two S-mines should take care of him, but if not, you can just attack regularly
    until he dies. There's no need to heal in this battle.
    ###############################################################################
    
    
    And then it's time for another Boredom World. This one consists of a trip to
    Outer Space and a second visit to Cosmo Canyon and the Forgotten Capital.
    
    
    -------------------------------------------------------------------------------
                         4.5 <> Yuffie, Diamond Weapon & Wutai
    -------------------------------------------------------------------------------
    Items: Elixir
           Swift Bolt
           Peace Ring   (Rapps)
           Power Source
           Mind Source
           Speed Source
           Magic Source
           Guard Source
           Luck Source
           Megalixir
    
    
    
    When you try to enter the Highwind after the visit to the Forgotten Capital,
    Diamond Weapon will show up and march straight towards Midgar. We can't fight
    him just yet, though. First we have to recruit a new member to the party. Form
    a party of Cloud, Barret and Red and head over to Mideel. Red should still be
    dead after the battles in Junon, so you have to revive him first, but there's
    no need to give him anything more than a Hi-Potion. As you most likely know,
    Yuffie will only show up in forests.
    
    
    ###############################################################################
    B61: Yuffie (aka Mystery Ninja)
    HP:  600
    Dif: 1/10
    
    
    Throw a Swift Bolt and the battle will be over.
    ###############################################################################
    
    
    Don't use the save point and don't open the menu. Just give her these replies
    and she will join the party:
    
    
    "Not interested"
    "petrified"
    "Wait a second!"
    "That is right."
    "Let us hurry on."
    
    
    That's it. Yuffie is now an official member of your almighty party. Now let's
    go kick some Diamond Weapon ass. Well, some preparations are needed first.
    Enter the Highwind, form a party of Cloud, Tifa and Cid and then restore your
    HP and MP. And as always, give Tranquilizers to everyone. Then just fly around
    until Diamond Weapon reaches land and then save just next to him. Just make
    sure you don't go too close. You don't want to enter the battle too early.
    
    
    ###############################################################################
    B62: Diamond Weapon
    HP:  30000
    Dif: 4/10
    
    
    This is too easy. The only thing you have to do here is throwing 26 Swift Bolts
    and heal each time someone is attacked. Never use limit breaks, as you don't
    want to trigger the Countdown to Diamond Flash. Sounds simple? Well, it's a bit
    more complicated than that.
    
    Diamond Weapon has two attacks: Fire Ball and Foot Stamp. They don't have
    names, but that's what they are, so let's call them that. Fire Ball deals up to
    600 damage and Foot Stamp up to 800. Cloud doesn't have that much HP, but Foot
    Stamp is always used on the character with the highest current HP, so he's fine
    as long as you make sure Cid or Tifa always have more HP than him. And of
    course, more than 800 HP. As for Cloud, you just have to make sure his HP never 
    falls below 600. Most of the time, you only have to heal once, but you have to
    heal twice when Cloud's HP falls below 100 and the others below 300.
    
    Heal Tifa and Cid back to full health and move them to front row when you only
    have one Swift Bolt left to throw. They can't survive Foot Stamp now. Just make
    sure they always have more HP than Cloud and nothing can go wrong. Have Cloud
    throw the last Swift Bolt as soon as both Tifa and Cid are dead.
    
    Video: http://www.youtube.com/watch?v=ZRo3nMtAiM8
    ###############################################################################
    
    
    That was way too easy. How come all the mandatory Weapon battles are so easy?
    Ultimate runs off after three attacks and Diamond certainly doesn't live up to
    his Weapon-name. Anyway, go check out the crater after all the cut-scenes, but
    don't head back to Midgar yet. First, we have to take a trip to Wutai and do
    the infamous Wutai Quest. The main reason is to make the Turks battle in Midgar
    optional, but we also have to do the quest to be able to buy more Swift Bolts
    and Fire Veils later. Form a party of Cloud, Red and Cait Sith, place Red and
    Cait Sith in front row, heal Cloud and save before you enter town.
    
    
    When you first enter Wutai, you will not enter town, but Yuffie will come and
    steal our materia. OH NOES! She stole our materia! What the hell are we gonna
    do without our materia? We're doomed for sure. You will also be forced to fight
    a couple of scary Attacks Squads. I'll let you handle this battle on your own.
    Heal Cloud again after the battle, but don't revive the others. Then you can
    enter town and let the sidequest begin. In case you don't know what to do, I'll
    guide you through the quest like I did at the Wall Market.
    
    
    1. Go talk to Godo at his house. Yuffie will appear and run off. DON'T sleep
       in the beds here.
    
    2. Go talk to the Turks at the Turtle's Paradise.
    
    3. Enter the weapon shop and open the box with the MP Absorb Materia. Yuffie
       will appear and run off with it.
    
    4. Enter the house right next to the entrance. You will find Yuffie, and she
       will run off again.
    
    5. She's now hiding hiding inside a big pot outside of the Turtle's Paradise.
       The others will block the paths for her and you will catch her. She'll then
       take you to her house.
    
    6. Pull the lever when Yuffie tells you to and Red and Cait Sith will be
       trapped inside a cage. You guessed it. She runs off again. Pull the lever
       once more to free the characters. Make sure to check out the last Turtle's
       Paradise flyer here before you go after her.
    
    7. Switch Cait Sith for Tifa and head back to the upper area of town. Now enter
       the small house thing to the left and use the bell to open a secret door.
       Enter the door and say hello to our good friend Don Corneo.
    
    8. Pick up the items from the boxes and follow him. You will end up in Godo's
       house and you'll be forced to fight three Attach Squads. Yikes!
    
    
    ###############################################################################
    B64: Attack Squad x3
    HP:  1300
    Dif: 1/10
    
    
    Why did I bother creating a box for this one? Ah well, just throw a couple of
    Swift Bolts and the battle will be over. Tifa should still be dead after the
    battle with Diamond Weapon, so you don't have to worry about killing her.
    ###############################################################################
    
    
    Now you can go sleep in the beds. Head back to the save point after talking to
    the Turks and form a party of Cloud, Barret and Tifa and save. Don't go find
    Corneo and the girls just yet. Instead, get into a battle and build up Barret's
    limit break. Then head back to the save point again. Place the boys in front
    row, heal everyone back to full health, but only give Tifa a Tranquilizers.
    Then save and go find Corneo and the girls. Take the first right, follow this
    path to next area and then run to the bottom of the screen to find them. 
    
    
    ###############################################################################
    B65: Rapps
    HP:  6000
    Dif: 2/10
    
    
    Open the battle by having Barret use Mindblow to reduce his MP to zero. Without
    MP to use Aero3, he's pretty much harmless. He will inflict poison to you with
    Scorpion's Tail, but that's not to worry about. Anyway, throw four S-mines at
    him before you let Cloud and Barret die and then have Tifa throw the fifth and
    last one to take him out. Healing Cloud and Barret shouldn't be necessary.
    
    Video: http://www.youtube.com/watch?v=uc8VSL0HQAk
    
    I didn't have Mindblow, so I had to deal with Aero3, but that didn't make it
    very much harder.
    ###############################################################################
    
    
    After the battle, we finally get the materia back. Yay! Stop by at the Item
    Shop and buy so that you have 99 Hi-Potions before you leave town. Buy some
    Phoenix Downs as well, if you're running short on them. 20 should be enough for
    now. You can also sell the Peace Ring you just won from Rapps. And before you
    leave, don't forget to stop by at the Turtle's Paradise and claim your prize
    for finding all the flyers.
    
    Before you can enter Midgar, you have to stop by at Costa del Sol and make sure
    you have 99 S-mines. Stop by at the Item Shop and buy 10 Antidotes as well.
    Then form a party of Cloud, Red and Cid and fly over Midgar. Your party will be
    healed before you jump, so don't use any Tranquilizers before you land.
    
    
    -------------------------------------------------------------------------------
                                4.6 <> Return To Midgar
    -------------------------------------------------------------------------------
    Items: Elixir x3
           Megalixir
           Glow Lance
           Power Source (Hojo)
    
    
    Go right after climbing down the ladder to fing the Megalixir and the first
    Elixir. There are two boxes here that you have to climb up ladders to reach,
    but you don't have to worry about these, as they both contain equipment you
    only get one Gil for. When you reach the plate with two boxes, you only have to
    open the one to the left. Also, make sure to heal after every single random
    battle, as some of the enemies here are very dangerous.
    
    The Turks will show up in the tunnel as usual, but since you did the Wutai
    quest, you will be given a choice if you want to fight them or not. If you
    really want to test your skills, you can try to defeat them. It's possible, but
    you will need a lot of luck. Especially if you don't have a Deadly Waste.
    Anyway, before going after Proud Clod, we're gonna take a short trip back to
    the Shinra HQ. There's a weapon for Cid here that can be sold for 8000 Gil. Go
    right in the first intersection and then left to get there. Take the elevator
    up to the 63rd floor and you'll find it. After picking it up, you can head back
    down and save at the save point by the entrance. Don't bother healing your
    party until you reach Sector 8, where the battle with Proud Clod takes place.
    Go left in the first intersection to get there.
    
    
    ###############################################################################
    B66: Proud Clod
    HP:  60000
    Dif: 3/10
    
    
    Note: Don't attack Jamar Armor.
    
    Proud Clod? More like Pity Cloud. This huge guy here is even more harmless than
    Diamond Weapon, so he doesn't have anything to be proud of. Just start throwing
    S-mines and heal whenever someone loses more than 500 HP and you'll be fine. As
    long as you keep everyone's HP above 800, you can only be killed by a double
    machine gun attack where one of the attacks goes critical. Because the damage
    of the S-mines vary, it's kinda dangerous to just throw an exact number, so use
    the calculator to keep track of his HP.
    
    About halfway through the battle, he'll start using Beam Cannon. That's a
    good thing, as he wastes two turns sitting down on his knees before the attack
    and then one turn standing up again afterwards. Beam Cannon deals 800 to 850
    damage, so make sure the party has more HP than that before the attack. When
    the attack is used, you can spend two turns using Hi-Potions to recover. This
    is such an easy battle anyway, so there's no need to waste Elixirs.
    
    Cid is supposed to survive this battle and you can use Beam Cannon to kill off
    Cloud and Red. If Beam Cannon is used when he's got less than 15000 HP left,
    you can just heal Cloud and Red with one Hi-Potion each after the attack. No
    No problem at all. Make sure Proud Clod has less than 900 HP left before the
    next Beam Cannon and you can have Barret throw the last S-mine when Beam Cannon
    kills Cloud and Cid.
    
    Video: http://www.youtube.com/watch?v=cqAu1qUyVqw
    ###############################################################################
    
    
    That was too easy, but thankfully, it's about to get much, much better. Hojo is
    next and he can be really nasty. Revive Cloud and Red before you move on, as
    you might run into a Grosspanzer on your way to the save point. These enemies
    would have slayed Cid if you had sent him into a battle on his own. Form a
    party of Cloud, Yuffie and Cait Sith when you reach the save point.
    
    Your party must of course be fully restored and have Sadness before you take on
    Hojo, but in addition to that, you have to do some arrangements in the item
    list. Place S-mines at the top, followed by Swift Bolts, Hi-Potions, Phoenix
    Downs, Antidotes, Tranquilizers, Elixirs, X-Potions and then Vaccines. Well,
    Vaccine, since you only have one of them. Then save your game and make sure to
    heal again if you should lose HP in a random battle on your way up.
    
    
    ###############################################################################
    B67: Hojo
    HP:  13000
    Dif: 1/10
    
    
    Note: Don't attack Poodler Sample and Bad Rap Sample.
    
    This is just a warm up battle. First give the Vaccine to Cait Sith and then
    start throwing S-mines. 12 is needed to take him out and healing shouldn't be
    necessary until you've thrown 11. Heal Yuffie if her HP should fall below 400
    before that and make sure the party has as much HP as possible when you throw
    the 12th one. Then let's see how the mako juice is reacting...
    
    ###############################################################################
    B68: Hellectic Hojo, Left Arm, Right Arm
    HP:  26000, 24000, 5000
    Dif: 5/10
    
    
    Note: Don't attack the head with limit breaks.
    
    The major threat in this battle is the Right Arm. Its attack deals 600 damage
    through Sadness and he's capable of using it twice in one attack. Not good for
    Yuffie with her 900 HP. We'll use Swift Bolts in this battle and you only need
    six of them to kill the Right Arm. When the Right Arm is still alive, you can
    heal with a Hi-Potion whenever someone gets attacked, but don't bother reviving
    Yuffie if she gets killed. Instead, focus on killing the arm and then hope he
    doesn't revive it right away. As soon as you kill it, you should make sure to
    heal your party back to full health again. Also, you can never allow Cait Sith
    to die during the battle, as that will remove his invulnerability to negative
    statuses, something you really need in the last battle.
    
    Hellectic Hojo himself is able to cast some negative status spells. The worst
    one is Confu. If he uses this on a character you already set to throw a Swift
    Bolt, the battle will most likely be over. This character will now use the
    Swift Bolt on the party for more than 1000 damage. Not good. There's really
    nothing you can do about that, so that's just a risk you're going to have to
    take. Confu might still miss though and Cait Sith is invulnerable to statuses,
    since you gave him the Vaccine in the first battle. And thankfully, Confu is
    only used when the Right Arm is alive. When the Right Arm is dead, he uses
    Sleepel instead, but that's really nothing to worry about, as the victim will
    wake up after two turns when you're fighting on the highest battle speed.
    
    Hellectic Hojo will kill himself when both arms are dead, so use any limit
    breaks on the Left Arm. Since the Swift Bolts deal arond 800 damage, you need
    about 30 of them to take him out, but take note that he might revive the Right
    Arm when the Left Arm only has a little HP left. That way, the battle will last
    a little longer, but that's really not a big deal.
    
    Video: http://www.youtube.com/watch?v=A3gTiLUwZFE
    
    ###############################################################################
    B69: Lifeform Hojo NA
    HP:  30000
    Dif: 8/10
    
    
    Note: You need the calculator again in this battle.
    
    This is a very tough battle. Schizo was also an 8/10, but this battle is
    completely different. You have to stay focused and never make a single mistake,
    or else you will most likely be looking at the game over screen within the next
    couple of turns.
    
    Combo is the big one here. It consists of four consecutive attacks and deals
    over 600 damage unless some of the attacks should miss. Also, the second attack
    inflicts poison and the fourth puts the target to sleep. Sounds like a winning
    combo, eh? After fighting this battle many times in various challenges, I have
    found out that this attack isn't used on a random target. It's always used on
    the last character who attacked Hojo, but I'm not sure how it works when nobody
    attacks. As long as he's got MP left, he can also use an attack called Absorb,
    which deals about 350 damage. He can also use Slow, and that's one of the
    reasons why we have to fight this battle on the higest battle speed. Slow
    doesn't affect you at all on the highest battle speed, but it's very dangerous
    on the lowest.
    
    We'll use S-mines again in this battle, but open the battle by throwing four
    Swift Bolts. As long as he's got MP left, he will always counter any magical
    attacks with Silence and since Silence costs 24 MP, we can take advantage of
    that to get rid of his 100 MP. Well, at least 96. He won't use Silence on a
    character that already has been silenced, so make sure Cait Sith throws two
    Swift Bolts. If he uses Slow, there's no need to throw a fourth Swift Bolt.
    
    Your main priority in this battle is to make sure your characters stay alive.
    Of course, your Hi-Potions won't last forever, so you also have to throw
    S-mines on every opportunity. Since Cait Sith is invulnerable to statuses, you
    really want him to get attacked by Combo, so do your best to make sure he is
    the last character who attacks. When Cait Sith is attacked by Combo, you can in
    most cases just give him a Hi-Potion, but give him an Elixir if his HP should
    fall below 550. With more than 1100 HP, he can survive a Combo even if the two
    most powerful attacks should go critical. That's not very likely to happen,
    though, but you can't take any risks. I have seen three attacks go critical
    once, but then the last attack missed.
    
    The same goes for Cloud. Keep his HP above 1100 at any time and there's a very
    small chance he'll die. When Cloud gets attacked and his HP is full, you can
    first let him use a Hi-Potion on himself during the attack. Then have the
    others give him a Hi-Potion and an Antidote in that order. Then, when he wakes
    up, he will use the Hi-Potion and get back to full health. That is, if he
    doesn't get attacked again before he wakes up. If that happens, you just give
    him a Hi-Potion and an Antidote again, but if it happens again after that,
    you're gonna have to give him an Elixir. Yes, you're free to use all your
    Elixirs and X-Potions in this battle, but make sure not to waste them. You can
    also use Megalixirs if your entire party should run low on HP, but again, make
    sure not to waste them.
    
    Yuffie is a completely different story, though. She's got only 900 HP, so you
    have to make sure her HP is full all the time. If she loses 650 or less HP when
    she gets attacked, you can do the same thing as you do with Cloud, but you have
    to use an Elixir if she loses any more HP than that. If Yuffie should get
    killed, you must have Cloud revive her and then let Cait Sith throw an S-mine.
    Now, Hojo will attack him with Combo and you can have Yuffie heal herself, let
    Cloud give her a Tranquilizer and finally, have Cait Sith heal himself. Hojo
    will most likely attack him again now. Do the same thing if Cloud should get
    killed, but as long as you keep his HP above 1100, that's not very likely to
    happen, unless you have very bad luck. Cait Sith getting killed = Game Over.
    
    Even after he runs out of MP, Hojo will try to use Absorb every third turn. Use
    this turn to heal anyone back to full HP unless they need less than 100 HP to
    reach their max HP. Just remember to have Cait Sith throw an S-mine as the last
    move. Also, don't forget that you can use Cait Sith's limit break. He can deal
    up to 2400 damage with his Dice. I would avoid using Cloud and Yuffie's limit
    breaks, as they deal crap damage. It's just not worth it. Just make sure not to
    use Dice when Hojo's got less than 2400 HP left or you might end up killing him
    too early.
    
    Even though Yuffie only has about 900 HP, the killing process really isn't too
    complicated. When Hojo has less than 2300 HP left, you can have Yuffie throw an
    S-mine at Cloud and Cait Sith throw one at Hojo, in that order. Cloud will die
    and Hojo will now attack Cait Sith. Then have Cait Sith throw an S-mine at
    himself and Yuffie throw one at Hojo and he will die. Pretty simple, eh?
    
    Video: http://www.youtube.com/watch?v=A3gTiLUwZFE
    ###############################################################################
    
    
    And that concludes disc two. The end is near. This was also the last time you
    received EXP in this challenge, so that's one less thing to worry about.
    
    
    -------------------------------------------------------------------------------
                               4.7 <> The Northern Crater
    -------------------------------------------------------------------------------
    Items: Megalixir x2     (Crashed Gelnika)
    
           Save Crystal     (first path)
           Guard Source x3  (first path)
           Power Source x2  (first path)
           Elixir           (first path)
           Mind Source x2   (first path)
           Magic Source     (first path)
           Megalixir x2     (first path)
           Hero Drink       (first path)
    
           Magic Source     (left-up path)
           Remedy           (left-up path)
           Hero Drink       (left-up path)
           Vaccine          (left-up path)
    
           Turbo Ether x2   (left-down path)
           Speed Source     (left-down path)
           X-Potion x2      (left-down path)
           Vaccine          (left-down path)
           Remedy           (left-down path)
           Elixir           (left-down path)
    
           Elixir           (right path)
           Speed Source     (right path)
           Megalixir x2     (right path)
    
           Luck Source      (bottom)
           Megalixir        (Yuffie)
           Elixir           (Cait Sith)
           Mind Source      (Red XIII)
    
    
    You have to do some more shopping before you can descend into the crater. Fly
    back to Costa del Sol and make sure you have 27 S-mines. If you have more than
    10 Phoenix Downs, you can spend the rest of your money on Hi-Potions. Also,
    make sure to sell the Glow Lance and any other useless items.
    
    Then get into the submarine and find the Crashed Gelnika. It's near the Gold
    Saucer. There are a lot of items in here, but the only thing we want is two
    Megalixirs. After climbing down the ladder, enter the first room to the right
    (for Cloud) to find the first one. It's on the upper level, so there's no need
    to go down the stairs. Take note that the enemies here deal som serious damage,
    so make sure to heal between all random battles. Well, then enter the cargo
    room and open the first chest here. That's all. Then return to the surface and
    form a party of Cloud, Tifa and Cid. Tranquilizers is a must as usual. Save
    your game before you go back to the crater.
    
    Find your way down to the area where you meet up with the others. You don't
    have to pick up all the items on the second and third screen now, as you can do
    that on your way back up. Yes, we have to leave the crater again to do some
    more shopping, but before we can do that, we have to get some more money. When
    you get there, send everybody but Cloud, Tifa and Cid to the right. Then make
    sure to send Cloud, Tifa and Cid to the left-up path.
    
    The left-up path is the swamp area and this is where we're gonna get more
    money. Place the Save Crystal by the box with the Hero Drink on the second
    screen and start looking for the group of three Movers. This battle is worth a
    total of 90.003 Gil and we're gonna fight three of them. The chance for this
    battle to appear is only 1/8, but you will run into it sooner or later.
    
    
    ###############################################################################
    B70: Mover x3
    HP:  3000
    Dif: 2/10
    
    
    Note: These enemies give away 0 EXP!
    
    Three S-mines are needed to take out on Mover and make sure to take out one at
    the time. Healing shouldn't be necessary if you enter the battle with close to
    full HP, but as any other enemies, these are also able to get critical hits.
    ###############################################################################
    
    
    Make sure to save after each battle, as you might get attacked from both sides
    by two Allemagnes. That's an instant Game Over. Thankfully, the chance for that
    battle to appear is only 1/16. After three battles, you can proceed to the
    bottom. Then take the only path you can take back up and continue all the way
    up to the surface. It's shopping time again and I'll simply make a list over
    all the items you need. You should know where to find these items by now.
    
    99 S-mines
    99 Swift Bolts
    25 Fire Veils
    99 Hi-Potions
    99 Potions
    50 Phoenix Downs
    25 Tranquilizers (you most likely have that many left)
     3 Shrivels (bought in Gongaga)
    
    Form a party of Cloud, Barret and Cid when you're done shopping and head back
    down. Make sure to take the right path this time, to get the rest of the items.
    Then head back to the save point. It's time to prepare for the final battles.
    First use a Tent to recover your HP and make sure everyone has Sadness. Then
    place Swift Bolts at the top of your items list, followed by Hi-Potions,
    S-mines, Phoenix Downs, Tranquilizers and Vaccines. Then save your game. Next
    up is...
    
    
    -------------------------------------------------------------------------------
                                4.8 <> The Final Battles
    -------------------------------------------------------------------------------
    Yes, it's time to end this. Find your way down to the very bottom, where the
    showdown takes place and use Potions to heal back to full health after every
    random battle. Make sure to talk to the other characters to receive the items
    they picked up. You can use Hi-Potions if you should run out of Potions, but
    that never happened to me. Turn the battle speed all the way down before you
    enter the last area where the battle with Jenova-SYNTHESIS takes place.
    
    
    ###############################################################################
    B73: Jenova-SYNTHESIS, Left Arm, Right Arm
    HP:  60000, 10000, 8000
    Dif: 4/10 in the beginning, 2/10 after you take out the left arm.
    
    
    When Jenova's HP falls below 15000, she will start her infamous countdown and
    I'm pretty sure you know what happens when the counter reaches zero. Yes, she
    casts Ultima on the party. Since there's no way to survive this spell, we have
    to make sure she doesn't have enough MP to cast it when the time comes. When
    the left arm (aka Jenova-SYNTHESISC) is dead, she will use Cure3 every 5th turn
    and that's what we're gonna make her do to spend all her MP.
    
    This battle is only tough in the beginning, before you take out the left arm.
    Her slap attack deals 600 damage through Sadness, but it also has the ability
    to inflict Fury. Absorb deals 900 damage through Sadness and this attack has
    the ability to inflict Sadness. And best of all, she will cast Bio2 on the
    party after five turns. 550 damage through Sadness and poison status. Hurray!
    Thankfully, we have two Vaccines and these will make Bio2 deal zero damage and
    she won't be able to remove your Sadness status with her slap attack.
    
    Open the battle by giving Vaccines to Cloud and Barret and heal the character
    who gets attacked. Then start throwing S-mines at the left arm. When Cloud and
    Barret get slapped, you can just give them a Hi-Potion, but you have to use two
    Hi-Potions if they get attacked by Absorb. The same goes for Cait Sith if he's
    got Sadness. If he gets slapped and loses Sadness, you can give him a Hi-Potion
    and see what happens next. If Jenova uses Absorb on him and he gets Sadness
    again now, you can give him an X-Potion and just keep fighting. Otherwise, just
    give him a Tranquilizer. Cloud and Barret will take 0 damage from Bio2, but
    Cait Sith will lose 550 HP and he might get poisoned. It doesn't matter if he
    should get poisoned, as the left arm soon will be dead anyway. You need eight
    S-mines to take it out, but you can use limit breaks as well.
    
    When the left arm dies, you can just wait until Cure3 has been used 7 times.
    Logically enough, there's no point in attacking her. She will attack twice
    between each Cure3, but don't bother healing. Instead, just let her kill the
    characters and then revive them. When she casts Cure3 for the 7th time, you
    can start throwing Swift Bolts until you kill the right arm. She will use Cure3
    one more time, but don't worry, that's part of the plan. She must use it 8
    times before she no longer has enough MP to cast Ultima. Still just revive when
    somebody gets killed. You have to save the Hi-Potions for Bizarro Sephiroth.
    After the right arm is dead, the battle gets very easy. She will revive both
    arms now and then, but if you just keep throwing Swift Bolts, you will always
    kill the right arm before it gets to attack. That means you only have to deal
    with a Slap attack every now and then. Very simple. Stop throwing Swift Bolts
    when the countdown starts, something that should happen after about 60 Swift
    Bolts. Now you can just watch the counter count down and laugh at Jenova when
    she fails to cast Ultima.
    
    Video: http://www.youtube.com/watch?v=8zbN8BM2Gks
           http://www.youtube.com/watch?v=f8GvvKtfk4E
    ###############################################################################
    
    
    We'll use the same party for the next battles. Make sure to heal everybody back
    to full health, but Sadness isn't necessary and we'll keep the battle speed at
    the lowest. Also, place S-mines at the top of your item list, followed by Swift
    Bolts, Hi-Potions, Phoenix Downs, Tranquilizers, X-Potions, Elixirs, Fire
    Veils, Megalixirs and Shrivels.
    
    
    ###############################################################################
    B74: Bizarro Sephiroth, Core, Right Arm, Left Arm, Head
    HP:  40000, 10000, 4000, 4000, 2000
    Dif: 6/10
    
    
    On the first turn, throw the Dragon Fang and then throw two S-mines at the left
    arm (aka Bizarro Sephiroth E). Sephiroth will attack with his arm, but there's
    no need to heal. Next, he kills one of the characters with Bolt3. Revive the
    fallen and throw another S-mine at the left arm. This will kill the left arm.
    Sephiroth will now attack with his arm again. If he attacks the character you
    just revived, this character will die. Revive the fallen and throw a Fire Veil
    if that happens. If no one dies, throw two Fire Veils and use an Elixir on the
    character who got killed by Bolt3. If this character got killed again on the
    next turn, give him an Elixir as soon as possible. No matter what happened,
    just keep throwing Fire Veils until you kill the right arm. When it's dead, you
    can give a Tranquilizer to the character who got killed. If this character gets
    attacked before you can give him a Tranquilizer, just heal him with an Elixir
    or an X-Potion. Heal the others with Hi-Potions when they get attacked.
    
    Once the right arm is dead, you can start throwing S-mines at the Core. If you
    have any limit breaks now, you can use them on the Core as long as you take
    advantage of the limit break system. If someone should eat a critical hit and
    get killed when the Core is still alive, you can revive this character and have
    him use an Elixir on himself. Repeat the process if it should happen again.
    Just be aware that if you spend too much time killing the Core, he might revive
    the arms again or use Stigma, an attack that will destroy your party. It's not
    very likely to happen, though. If he should revive the arms, you can try
    killing them again, but he will use level 3 magic every turn as long as they
    are alive. If he uses Bolt3, he will then use Quake3 on the next turn and then
    Stigma if the head is alive. Make sure to kill the head in time to prevent that
    from happening.
    
    When the Core is dead, the rest of the battle is easy. Sephiroth can no longer
    use Stigma or any level 3 magic spells. If anyone doesn't have Sadness now, you
    can start by giving Tranquilizers to these characters. Then start throwing
    Swift Bolts. You may throw S-mines as well, as long as you make sure to save 65
    for the last battle. Now, you can just use a Hi-Potion whenever someone is
    attacked, unless they should lose more than 1000 HP. Then use two Hi-Potions.
    Use Elixirs if someone should eat a critical. Aurora Fence will remove Sadness,
    so you have to spend the next turn giving Tranquilizers to the party when (or
    if) this attack is used. It's only used every 8th turn if the head is dead. His
    last attack, Heartless Angel, reduces the party's HP to 1 and this attack is
    also used every 8th turn (three turns after Aurora Fence), but the head must be
    alive. As long as you throw Swift Bolts all the time, you probably won't see
    this attack, but use a Megalixir to recover from it if he should use it. Start
    throwing Fire Veils when you run out of Swift Bolts. You will most likely kill
    him after throwing about 10 Fire Veils.
    
    Video: http://www.youtube.com/watch?v=cpogD8dWWxs
           http://www.youtube.com/watch?v=HQd4k9mnoR8
    
    ###############################################################################
    B75: Safer-Sephiroth
    HP:  80000
    Dif: 5/10 (but only because the battle is so long)
    
    
    What makes Safer-Sephiroth so easy is his pattern of attacks. You will always
    know what's next, so there's no need to live in fear for a certain attack. When
    you learn this pattern by heart and get full control over the battle, it gets
    really, really easy. This is his pattern:
    
    
    1. Wall
    2. Shadow Flare
    3. Wing (regular physical attack)
    4. Ascend to back row
    5. Pale Horse
    6. Super Nova
    7. Break (Heartless Angel when his HP is below 20.000)
    8. Decend to front row
    9. DeSpell
    10. Deen
    11. Wing
    12. Ascend to back row
    13. Pale Horse
    14. Super Nova
    15. Break
    16. Decend to front row
    17. Back to start
    
    
    Shadow Flare, Wing, Pale Horse and Break are all single target attacks that
    will kill the target. In other words, nothing to worry about. Wing is always
    used on the character with the highest current HP. Super Nova deals 93,75% of
    a character's current HP, which means it's completely harmless. Well, except
    for the statuses, but we'll get back to that later. Heartless Angel still
    reduces the party's HP to 1, so this attack is also completely harmless. The
    only attack to worry about here is Deen, which deals up to 1100 damage to the
    party through Sadness. The only time you have to heal in the battle is before
    this attack. That's all you need to know about the attacks.
    
    Sephiroth starts the battle by casting Wall on himself, but you must spend this
    turn using Shrivels on the characters, to turn them into midgets. That's right,
    we're gonna fight this battle as midgets. I'll tell you why later. Sephiroth
    will then use Shadow Flare and Wing, but these attacks are easy to handle. Just
    revive the fallen and have the other character throw an S-mine. After Wing, he
    spends the next turn ascending to back row, so just have everyone throw S-mines
    now, but make sure the characters are ready to act when Pale Horse is used.
    Then revive the fallen and have the other character throw an S-mine, but don't
    do anything more before Super Nova. Just make sure one of the characters opens
    the item menu before the attack. That's right. I'll tell you why soon.
    
    Super Nova is the reason why we're fighting this battle as midgets. This attack
    can inflict Confusion to one or more character and you know what a confused
    character is capable of doing. You learned that against Hellectic Hojo.
    Watching the characters destroy eachothers with S-mines is not very fun. The
    good thing about midgets is that they only deal 1 damage with their attacks, so
    if a character should get confused and start attacking other characters, they
    will only lose 1 HP. That's why we're fighting this battle as midgets. There's
    a very small chance all the characters will get confused, though. I have never
    seen it happen. The reason why I told you to open the item menu before the
    attacks is because you can find out what statuses the characters will get
    before the attack is over. Select a Remedy and the name of the statuses will
    show up. You won't know until the attack is almost over though, but that's more
    than good enough. If nobody gets confused, you can just keep fighting. Have
    everyone throw S-mines as soon as they get their turns and these will be thrown
    before Break.
    
    If one character gets confused, there's really nothing to worry about. Even if
    a character who didn't get confused should get killed by Break, you still have
    another character who isn't confused to revive him. If the confused character
    doesn't attack himself now, you can have the first character to get his turn
    again do it. You can do the same thing if two characters get confused and one
    of the confused characters gets killed. If everybody get confused or if two
    characters get confused and the only one who didn't get confused gets killed by
    Break, there's nothing you can do but to wait until one of the remaining
    characters attacks a party memeber. When that happens, you must revive the
    fallen immediately and then let the first character who gets his turn again
    attack the last character if he's still confused.
    
    No matter what happens, you must always make sure to use a Megalixir BEFORE
    Sephiroth uses De-Spell. Use the Megalixir as soon as possible and spend the
    rest of the turns you get before DeSpell throwing S-mines. After every second
    Super Nova, when Wall and Shadow flare is coming up, you can just throw S-mines
    on every opportunity. When you see the name "DeSpell" appear on the screen, you
    must have all the characters give Tranquilizers to themselves. Without Sadness,
    they can't survive Deen, so that's kinda very important. It's no big deal if
    you only manage to give Tranquilizers to two characters, as you simply have to
    revive the fallen after Denn, but the battle will last a little longer. When
    Sephiroth's HP falls below 20000 and he starts using Heartless Angel instead of
    Break, it just gets easier, as you won't have to deal with Break ever again.
    
    Well, that's it. Now you know how to handle all the different situations in
    this battle, so now you can just keep fighting until you finally beat him.
    Depending on the damage, you need 64 or 65 S-mines to kill him and you will
    most likely kill him before the 8th Super Nova. I managed to beat him before
    the 5th Super Nova this time, but I was very lucky with Confusion, as only two
    characters got confused in total. That's two out of 12. Not bad. It's a very
    long battle, but it's also very easy. Way too easy for a final boss.
    
    Video: http://www.youtube.com/watch?v=a7A0BfFmXgE
           http://www.youtube.com/watch?v=nDUfDE9xZM0
           http://www.youtube.com/watch?v=pH-sQhcxm4A
    ###############################################################################
    
    
    That's it. If you managed to complete the challenge, I can only say congrats on
    your accomplishment. Since LLNMIENA is one of the toughest challenges, you can
    really call yourself a pro now. However, if you think this was too easy, you
    can try completing the LLNIIENACMO Challenge without using the FAQ. That's
    probably the toughest challenge out there...
    
    Anyway, the challenge is over, so let's go home proud.
    
    
    ===============================================================================
                                  5 - Additional Info
    ===============================================================================
    The final chapter of this guide, with challenge suggestions, info on how to
    contact me, version history, credits and some final words.
    
    
    -------------------------------------------------------------------------------
                              5.1 <> Challenge Suggestions
    -------------------------------------------------------------------------------
    This is an idea I got from KADFC. He's got a list with all the challenges he's
    beaten in his FAQs, but I thought I'd do something more out of it and add some
    info about the challenges. In other words, turn it into a challenge suggestions
    section. If you want to do a challenge, you can read through all the challenge
    descriptions and fine the challenge that suits you the best.
    
    When a challenge has LL in its title, as most of the ones below have, it means
    that the level limit is 28. This rule is explained in the intro, but simply put
    it means that you cannot exceed level 28 at any point in the game. Also, all
    the LL challenges have the unwritten "Level 1 Limit Breaks Only" rule. It's not
    a part of the title, but you're not allowed to learn any other limit breaks
    than the level 1 ones. And finally, don't forget that all the LL challenges
    require a battle plan. I explained this in the intro as well.
    
    
    
                                     LL - Low Level
                                    ################
    This is the first challenge I did and it was more than challenging enough back
    then. There's no level limit in this challenge; the only rule is that you must
    escape all the random battles you get into. You can use whatever party you want
    and you don't have to kill off any charaters before the end of the battle. By
    using the same party all the time, you will end up with a level 39 party before
    the last boss. My highest level when I first did this challenge was 36, but I
    didn't use any characters with a higher level than 34. I defeated Sephiroth
    with a level 34-33-33 party of Cloud, Barret and Cid, if I remember correctly.
    
    Difficulty: 1/10
    
    Toughest bosses: Demon's Gate, Carry Armor, Turks in Midgar (optional)
    
    
    
                                    NM - No Materia
                                   #################
    The only rule in this challenge is that you cannot use Materia. You may level
    up as much as you want and use anything else the game has to offer. Of course,
    the difficulty depends on how much you level up. This was the second challenge
    I did, after two Low Level Games and my highest level was 50. Still, it was
    pretty easy and I didn't have any serious trouble with any bosses. I wouldn't
    really call this a challenge if you don't keep your levels as low as possible.
    
    Difficulty: Depends on your level, but 1/10 above level 40.
    
    Toughest bosses: Carry Armor, Turks in Midgar
    
    
    
                                   LL - Lowest Level
                                  ###################
    Same rules as above, except for the level limit. You're not allowed to have
    anyone exceed level 28 at any point in the game. Because of that, you must
    always kill off two character before the end of battles and that means you need
    a battle plan. You may use whatever the game has to offer in this challenge,
    but getting KotR is too cheap. Since you have more than enough EXP to "spend"
    before the characters reach level 29, you can learn several Enemy Skills, like
    Magic Hammer, Big Guard and White Wind to make it easier.
    
    Difficulty: 2/10
    
    Toughest bosses: Demon's Gate, Turks in Midgar
    
    
    
                                    LE - Lowest EXP
                                   #################
    Pretty much the same challenge as Lowest Level, but as the title says, you must
    reach the end of the game with the lowest amount of EXP possible. Because of
    that, you can no longer learn Enemy Skills and that will make some battles A
    LOT tougher. Carry Armor is the best example, as you can't drain his MP to
    prevent Lapis Laser and you can't use Big Guard to take less damage. Other than
    that, the challenge isn't very much different from a regular Lowest Level Game.
    By the time I did this challenge, I had already done some of the toughest ones
    and several Speed Runs, so I managed to reach the bottom of the crater in less
    than 12 hours. 11:59, to be exact.
    
    Difficulty: 3/10
    
    Toughest bosses: Carry Armor
    
    
    
                              LLNM - Low Level No Materia
                             #############################
    So, after completing the too easy No Materia challenge, I decided to combine it
    with LL to at least make it challenging. You can no longer use Materia, but
    that doesn't mean it gets very much tougher. You simply have to make up for the
    lack of Materia by using items and items can be very powerful when you know how
    to use them. Also, you can still equip new weapons, armor and accessories to
    make the magic using bosses harmless. This is a very good challenge for the
    more advanced player. If you think the regular LL or NM were too easy, you
    should try this one. I have also written a FAQ about this challenge.
    
    Difficulty: 4/10
    
    Toughest bosses: Carry Armor
    
    
    
            LLNMIENA - Low Level No Materia Initial Equipment No Accessories
           ##################################################################
    Oh yeah. Now we're talking. You can no longer equip armor and accessories to
    make the magic using bosses harmless and that's the major difference between
    LLNM and this one. The magic using bosses are namley the toughest bosses in
    this challenge and they will make you want to pull your hair out. You will also
    notice the lack of Ribbons in battles with enemies who uses statuses. Hojo is
    the best example of this and his final form, Lifeform Hojo NA is also one of
    the toughest bosses in this challenge. This is, in my opinion, the best FFVII
    challenge there is, as it depends mostly on skills, knowledge and strategy and
    not luck. Many challenges require a lot of luck and that takes away much of the
    fun. This is one of the toughest challenges out there, so it's recommended for
    experts only. I also wrote a FAQ about this challenge once. Check it out! :p
    
    Toughest bosses: Schizo, Jenova-DEATH, Lifeform Hojo NA, Bizarro Sephiroth
    
    Difficulty: 8/10
    
    
    
             LLNIIENA - Low Level No Items Initial Equipment No Accessories
            ################################################################
    The same rules as LLNMIENA, except that No Materia has been replaced with No
    Items. Using Materia instead of items makes the magic using bosses much easier
    than in LLNMIENA, as you can both use Magic Hammer to reduce their MP and you
    can use Elemental Materia to reduce the damage from their attacks. The same
    goes for the status using enemies, as you can use Added Effect to protect
    against statuses. However, you no longer have access to powerful items, so you
    must depend on materia and limit breaks to deal good damage. Magic Hammer will
    help maintaining your MP in many battles, but you will really notice the lack
    of items against bosses with low MP. Demon's Gate and Hojo are the best
    examples of this. Compared to LLNMIENA, this challenges is tougher in the
    beginning, but it gets too easy after a while. Also, some of the battles
    require a lot of luck (like Lifeform Hojo NA) and that ruins some of the fun.
    It's still a good challenge though, with some very tough battles, but it's too
    easy if you have already done LLNMIENA, like I had. Thundaka has written a
    great FAQ about this challenge. Check it out!
    
    Toughest bosses: Demon's Gate, Lifeform Hojo NA
    
    Difficulty: 6/10 (but 10/10 for Lifeform Hojo NA)
    
    
    
                     LLNIIENACMO - LLNIIENA + Command Materia Only
                    ###############################################
    Same rules as LLNIIENA, but now you can only use Command Materia. Should make
    the challenge tougher, right? Oh yes. This isn't a challenge you can just take
    on and then see what happens when you reach a certain points. This challenge
    requires careful planning from beginning to end and you can easily get stuck if
    you do one single mistake. This challenge doesn't have the most difficult boss
    battles, but because of all the preparations you have to do, it rank as one of
    the toughest challenges out there. This is also a unique challenge, as the
    level limit is 29 and not 28 and you're allowed to learn more limit breaks than
    the level 1 ones. The reason why the level limit is 29 is simply because it's
    impossible to beat this challenge on level 28. In order to beat certain bosses,
    you must learn Cloud and Aerith's level 3 limit breaks and there's no way you
    can do that without leveling up to 29. This challenge is really for experts
    only and especially if you aren't going to follow Thundaka's FAQ. Yes, he wrote
    a great FAQ about this challenge too. Check it out!
    
    Toughest bosses: Motor Ball, Rapps, Hojo, Safer-Sephiroth
    
    Difficulty: 9/10
    
    
    
                         LLNMNI - Low Level No Materia No Items
                        ########################################
    This is the most recent challenge I did and most likely also the last FFVII
    challenge I'll ever do. Just like LLNIIENACMO, this challenge requires careful
    planning from the very beginning, or you might get stuck on a boss. As in
    LLNIIENACMO, that careful planning includes learning Meteorain, Aerith's level
    3 limits, but this time you also have to learn Ungarmax in order to destroy
    Dyne. Other than that, this challenge is pretty similar to LLNIIENACMO, but
    some battles are easier because you can use equipment and some battles are
    harder because you don't have the Enemy Skills you relied on in LLNIIENACMO.
    As you proceed, you get more and more powerful weapons (and even ultimate
    weapons) and that makes a huge difference in battles that were very tough in
    LLNIIENACMO. Espcially versus Proud Clod and Lifeform Hojo, where you could
    only deal a few hundred damage at the time. However, there is one HUGE obstacle
    in this battle: Carry Armor. At first, he was thought to be easy, but then I
    learned that Blood Fand and Dragon couldn't drain his MP. With no way to
    survive Lapis Laser and no way to drain his MP, he was labelled impossible and
    I put the challenge on hold. Then, five months later, I came up with a genius
    strategy. It required many hours of preparations and a lot of luck, but I
    managed to defeat him eventually and I could proceed with the challenge.
    However, there is another however. Safer-Sephiroth is most liekly impossible
    in this challenge. The main reason is that you cannot change equipment between
    Bizarro and Safer. Even getting to Bizarro is a feat. I managed to defeat
    Jenova once, but then I lost to Bizarro and I haven't touched the challenge
    since then. lolo26 has an idea that might work, but I'm not testing it until
    I have an emulator, so that I can use save-states. Needless to say, this one is
    for experts only.
    
    Toughest bosses: Carry Armor, Hellectic Hojo, Jenova-SYNTHESIS
    
    Difficulty: 8/10 (but 15/10 for Carry Armor)
    
    
    
                                       Speed Run
                                      ###########
    A Speed Run is very different from all other challenges, as it doesn't really
    have any rules. You can do whatever you want in order to beat the game as fast
    as possible. You should beat it in less than 12 hours for it to be considered a
    Speed Run, though, but it doesn't really matter. It's up to you to decide how
    fast you want to beat the game and the challenge is only as difficult as you
    want it to be. This is, in my and lolo26's opinions, the best challenge ever,
    as everyone can do it, no matter how good you are. You're allowed to save in a
    regular Speed Run and play parts of the game over and over again until you're
    satisfied with the result. It is recommended to have done a regular Low Level
    Game before you start a Speed Run, though, as you have to escape all random
    encounters in order to save time. My current record is 8:57:59 after beating
    the final Sephiroth, but that record was set during a test run. I have written
    a Speed Run FAQ. Check it out if you want to do a Speed Run.
    
    Toughest bosses: Depends.
    
    Difficulty: Depends.
    
    
    
                              HDINS - Half Day In No Saves
                             ##############################
    This is not just a Speed Run. You have to beat the game in less than 12 hours,
    but you're not allowed to save, and you can't take breaks. From the moment you
    start a new game, you have exactly 12 hours to beat Safer-Sephiroth. And that's
    in real time and not on the game clock. You must start a stopwatch the exact
    moment you select "new game" and you're not allowed to stop it whatsoever.
    Anything you do in the meantime, like eating and bathroom visits will be
    included in the final time. It's a very good challenge, but you should at least
    have beaten the game regularly in less than 10 hours before you take it on. You
    need some luck though, as some bosses can destroy you, no matter what your
    leveles are. An attack from both sides can also be very fatal. In other words,
    it's a bit risky, and you might end up wasting 10-11 hours.
    
    Toughest bosses: Carry Armor can be a threat with Lapis Laser and Arm Grab.
    
    Difficulty: Let's just say it's a very tough challenge.
    
    
    These are the challenges I have beaten, but there are many more challenges out
    there. In addition to LL challenges, there are many different Single Character
    challenges, but I'm not a huge fan of these. I like to use the entire party in
    my challenges, so that's why most of the challenges I've done are LL ones.
    
    
    -------------------------------------------------------------------------------
                                  5.2 <> Contacting Me
    -------------------------------------------------------------------------------
    If you need to contact me, you can send an email to garlandg@online.no. You can
    ask me anything regarding challenges or FFVII in general, but don't bother
    asking me simple questions that can easily be found in the FAQs. Also let me
    know if you find typos, grammar errors or bad language that must be corrected.
    English is still my second language after all. Just be aware that I'm a busy
    (read: lazy) man and it might take a while before I reply.
    
    Any tips or suggestions for the guide is appreciated, but please, professionals
    only. Don't send me a mail unless you know what you're talking about. And don't
    bother asking me how the hell it's possible to beat the game under these
    restrictions. It's possible and several people have done it. Do you honestly
    think I've spent hundrets of hours writing a joke FAQ? If you can't understand
    how it's possible, I suggest that you start a new game, follow the FAQ and beat
    the challenge yourself. You might end up having fun. I highly recommend it if
    you think FFVII is too easy.
    
    You can find me on the FFVII message board as well. I'm not very active, but as
    long as I'm doing the perfect speed run, you can find me in the Speed Run
    Discussions Topic. Due to lack in activity, I decided to stop making the
    General Challenge Discussions Topics. If you want to do this challenge, you can
    post a topic about it and I'll most likely drop by.
    
    
    -------------------------------------------------------------------------------
                                5.3 <> Version History
    -------------------------------------------------------------------------------
    Simply a list over current and earlier versions of the guide. The current
    version is always on top.
    
    
    Version 1.5 -> June 21st, 2007 (205 kB)
    ---------------------------------------
    Added links to videos of all the battles and wrote an easier strategy for
    Bizarro Sephiroth. If you have any questions about the videos, you can either
    send me an email or ask on Youtube.
    
    
    Version 1.4 -> April 12th, 2007 (204kB)
    ---------------------------------------
    Did some small changes and fixed a few typos again.
    
    
    Version 1.3 -> November 27th, 2006 (203 kB)
    -------------------------------------------
    Fixed a few minor mistakes and added LLNMNI to Challenge Suggestions.
    
    
    Version 1.2 -> May 18th, 2006 (201 kB)
    --------------------------------------
    I did some small changes and fixed some minor mistakes and typos again. The
    most important change this time is Thundaka's suggestion to use Echo Screens in
    the Jenova-DEATH battle.
    
    
    Version 1.1 -> March 10th, 2006 (200 kB)
    ----------------------------------------
    I did some small changes and fixed some typos. The most important change is the
    new Jenova-SYNTHESIS strategy. Thundaka suggested that you should use the last
    Vaccines in this battle and that made it much easier. I also added the option
    to use the Mythril trick instead of Cactuar hunting, something I completely
    forgot about the last time.
    
    
    Version 1.0 -> February 28th, 2006 (190 kB)
    -------------------------------------------
    I finally completed the FAQ on the day after my 22nd birthday. I hoped I could
    complete it on my birthday, but there wasn't enough time. Ah well, at least I
    kept my promise, that I would complete it within the end of February.
    
    
    -------------------------------------------------------------------------------
                                    5.4 <> Credits
    -------------------------------------------------------------------------------
    Giving credits to whoever helped out is a golden rule here on GameFAQs and this
    is the section where that will be done. I would like to thank the following:
    
    
    Terence: When I first did this challenge back in August 2004, he gave me some
    info about Materia Keeper and Jenova-SYNTHESIS that allowed me to make A LOT
    easier strategies than the ones I had in mind. Later, I have used the info in
    his Enemy Mechanics FAQ to create easier strategies for several other bosses.
    
    
    Thundaka: For suggestng that you should use the last Vaccines in the battle
    with Jenova-SYNTHESIS; for pointing out that Small, not Frog, makes the
    characters deal one damage; for suggesting to use Echo Screens in the battle
    with Jenova-DEATH; and a few minor suggestions. He was also the guy who
    discovered the Mythril trick.
    
    
    Apathetic Aardvark: Once again, I borrowed the explanation on how to get all
    the items on floor 63 from his FAQ/Walkthrough. As I've said before, I hate
    explaning that part.
    
    
    lolo26, Anima Zero, Necrosis, essentialism, TsukiNoNeko and the rest of the
    challenge community: For support, fun and good times on the message board.
    Especially during challenges. Reading challenge updates is always fun. Too bad
    my days of playing FFVII challenges soon will be over.
    
    
    FeuFeu: For making the Battle Plan Maker. Yes, this guy actually made a program
    with Java that you can use to create battle plans. Too bad he didn't make it
    earlier, as I won't be making many more battles plans :p
    
    
    akimoto_naoki: For telling me how the "Recommended" ATB setup works.
    
    
    Blitz_Ace470: For pointing out a few mistakes and typos.
    
    
    CJayC and GameFAQs: CJayC created GameFAQs, the best place to go when you're
    stuck in a game, needs tips or strategies or just want to discuss a game with
    people from all around the world. This FAQ would most likely not exist if CjayC
    hadn't created GameFAQs. Of course, GameFAQs wouldn't exist without the FAQ
    contributors either, so thanks to everybody who put their time and effort into
    making all the FAQs.
    
    
    Squaresoft: For creating many of my favorite games. Keep up the good work!
    
    
    -------------------------------------------------------------------------------
                                   5.5 <> Final Words                             
    -------------------------------------------------------------------------------
    Well, that's it. The FAQ is finally completed. It certainly took a while to
    complete this FAQ. I actually started working on it after I first completed the
    challenge back in August 2004, but then I just forgot about it until I resumed
    working on it more than a year later. I was originally planning to complete it
    within the end of 2005, but other things got in the way again and I had to
    postpone the "release". Then, in the beginning of February, I made a promise
    that I would complete it within the end of the month and here we are today. I
    don't know how many FAQs I've written now, but I think I'm getting close to 10.
    At least if I count all the times I've rewritten my older FAQs. All I know for
    sure is that this is the third one here on GameFAQs.
    
    Anyway, I hope this FAQ will motivate more people to play this great challenge
    and I hope you will find it helpful if you do </cliche>. Of course, the best
    thing is to play independent from guides and figure out the strategies for
    yourself, but I did write this FAQ after all, so don't hesitate using it.
    
    And that, as they say, is that! Cheers...!
    
    -------------------------------------------------------------------------------
                       (c) Audun Arnseth (GarlandG), 2004 - 2007
    ===============================================================================