Review by DujHoD
"Fun Game with Just a Few Problems"
The basic idea of Civilization is simple. You are the leader of an empire. You start with practically nothing, and your goal is to grow into the greatest civilization the world has ever seen. You do this through scientific advances, military force, and the acquisition of wealth and territory.
Although there have been a number of games in the Civilization series, I have never played a Civilization game other than Call to Power. Hopefully, this will allow me to offer a unique perspective on the game.
Controls and Game Play: 8
For the most part, the controls are excellent. The mouse interface is wonderfully simple. The keyboard commands can be customized. Overall, a very easy-to-use interface.
However, there are some problems with this simplistic design. It is easy to click in the wrong place, and once you do, it takes a bit of doing to fix it.
It's also easy to forget about units you haven't used in a while. If you tell a unit to sleep, it will keep on sleeping until you tell it to wake up. By the time you build an empire of a dozen cities strong, it's difficult to manage the units that are moving, the units that are fighting, and the units that are sleeping. It is all too easy to neglect units that aren't doing anything but draining your resources.
A problem with game play is the rather cantankerous combat system. Sometimes, it works as you expect. Other times, you'll see lone pikemen taking down tanks or bombers.
A minor problem is that you can only stack nine units on one tile. This makes it impossible to mass huge numbers of troops together to take down a well-defended city.
The animation is smooth and the sprites are amply detailed. The basic graphical schema for Civilization: Call to Power is isometric. This makes control easy. As isometric-tile graphics go, those of Civilization: Call to Power are quite sufficient.
Not bad, but somewhat annoying. I always have the music turned all the way down. The voices of the units are annoyingly repetitive. The sound effects aren't particularly remarkable.
The game is addictive. The vast number of units, advances, improvements, and wonders means that play will never be boring or repetitive. There are a variety of multiplayer modes, including real-time Internet or LAN multiplayer, e-mail-based multiplayer, or “hotseat” multiplayer, which doesn't require an Internet connection at all. This means that anyone, regardless of the type of Internet connection you have, can reap the benefits of playing with others.
Reviewer's Score: 8/10 | Originally Posted: 08/09/01, Updated 08/09/01
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