Roller Coaster Tycoon Help Guide
---

Copyright 2009 George Cube.

Writer: George "Cube"
Email: Gcruler1@yahoo.com
First edit (start): January 22, 2009
Latest Edit: February 12, 2009
Version 1.5
Game: Rollercoaster Tycoon(RCT)
Platform: PC
Rated E for Everyone

This guide is finished, I have added every ride, theme, everything
I know, everything except for what I have not unlocked or came
across.

*==============================================================*
*-----Table of Contents----------------------------------------*
*==============================================================*

 *Version History & Updates*

 *1.0 Section 1*
->	1.1 Intoductory
	1.2 Roller Coaster Trilogy 

 *2.0Section 2*
->	2.1 Beginer's Help
	2.2 Starting a New Park
	2.3 Scenarios
	2.4 Staff

 *3.0 Section 3*
->	3.1 Rides
	3.2 Scenery Options
	3.3 Money Guide

 *4.0 Section 4*
->	4.1 Legal
	4.2 Contact
	4.3 Thanks to...
	4.4 Other FAQs


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


*==============================================================*
*-----Version History & Updates--------------------------------*
*==============================================================*

Version 0.1: Started guide, January 22, 2009
	Updates: Added Table of Contents, and added basic layout
Version 0.2: Added Section 1 and 2, January 22, 2009
	Updates: Completed Section 1 and Started on Section 2
Version 0.3: Created full layout, January 23, 2009
	Updates: Added rest of sections, and finished Section 4
Version 0.4: Started Section 3, January 24, 2009
	Updates: Worked on section 3
Version 0.5: Worked on Section 3, January 28, 2009
	Updates: Added more to the Rides Section
Version 0.6: Added to the Rides section, January 29, 2009
	Updates: Finished Thrill and Water rides.
Version 0.7 Finished Rides section, February 2, 2009
	Updates: MUAHAHAHAQ! Finally finished the rides section!
Version 0.8: Scenario section started, February 3, 2009
	Updates: Fixed some of the info throughout the Guide,
	started the Scenario section, added all I had unlocked to
	it, and edited the Staff section. Lots of updates.
Version 0.9: Added some info, February 4, 2009
	Updates: Added some rides and scenarios.
Version 1.0: Started and finished Scenery Options, February 7, 2009
	Updates: Started + finished Scenery Options section
Version 1.1: Added difficulty level, February 9, 2009
	Updates: Added a difficutly level system to the Scenarios
Version 1.2: Spell Check, February 10, 2009
	Updates: Was basically a Spell check
Version 1.5: Final edits, February 12, 2009
	All thats left is places I have not unlocked, and any rides
	and/or themes I have never came upon. 
Version 1.6: Edits, February 18-20, 2009
	Master Spell Check (everything spell checked), and added
	more parks as Ive unlocked many more. 

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

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:	*1.0 Section 1*				      	       :
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*==============================================================*
*-----1.1 Introductory-----------------------------------------*
*==============================================================*
Hello again everyone! This is my third FAQ in the making.

Ah, the sweet sound of people vomiting, screaming, and the roar
of hundreds of people talking at random. 
Rollercoaster Tycoon is about starting either from scratch or 
adding onto an existing park. You have an objective to complete, 
and usually have 1-4 'years' to complete it. Most commonly its 3
years, but you have some 1, 2, and rarely 4 years. I do not 
believe there is a limit on how long a park goes for now. Each
'year' is not an actually year to us humans. Each year starts at
March and ends at October. Why? Winter would make it close and 
freeze. Each year is around 55 minutes, but it may take longer
if you stop and pause (the year pauses, but to you time doesnt)
As you learn more and more, you become more wise. This game is
almost easy to learn from, and can be really addicting. One thing 
to note is I have not beat every regular park, and have not 
started on the Expansion Packs. 

*==============================================================*
*-----1.2 RollerCoaster Trilogy--------------------------------*
*==============================================================*

Chris Sawyer created all three, while Hasbro Interactive and Atari
published them (Atari for the third one). The first Rollercoaster
Tycoon came out in 1999 with the two Expansion Packs (Loopy 
Landscape and Corkscrew Follies) in 2000.
RollerCoaster Tycoon 2 came out in 2002. Wacky Worlds is the 
Expansion Pack which came out in 2003 or so.
RollerCoaster Tycoon 3 came out in 2004, had females, and names.


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


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*==============================================================*
*-----2.1 Beginer's Help---------------------------------------*
*==============================================================*

Here are a few tips for the beginning places or for beginers in
general. Or if you just need help

Park Fee
Starting off, open your park (if closed) and set the admission to
$1. Every time you get the Guests are saying your park fee is 
cheap, raise it 5 dollars (so it stays on multiples of five).
The max it can be though is $100. The more it is, the better your
park is value wise.

Shops/stalls
Its important you have a food area somewhere. I normally put mine
somewhere close to the entrance. But if your park is bigger, 
add more food stalls. Make sure you have some randomly placed
around your park! When the Infomation Kiosk is available, build
it close to the entrance, and add a few cents more to the umbrella
fee. Try to make it at a corner, as they can be accessed from all
four ways.
Add two to three bathrooms. For the one that is closest to the 
exit of your park, make it free. Then as they get further away, 
add 10 cents. Don't let it go over 30 cents, or not as many people
will use them.

Staff
If you are at a place with grass, hire 2-3 handymen to cut the 
grass. If you can't afford it right now, have one, or wait a year
into the scenario. Hire 3-4 handymen to do everything except 
mowing the grass. 
** After everything is squared away, I keep a Handymen box open
for quick help, it can help when you need to get something done
fast**
Right away hire 2-3 mechanics. Here is a rough guide for mechanics:
1-5 rides - 2 Mechanics
6-8 rides - 4 mechanics
9-12 rides - 7 mechanics
13-14 rides - 9 mechanics
15+ rides - 12 mechanics
Then as you add a ride, hire a new mechanic
Security Guards keep away those people who litter (for no reason)
and the vandals. Hire 2 right away, and for each vandalised item,
hire a new guard.

Scenery
Its important you have litter bins and benches, especially around
stalls. For 2-3 squares, put litter bins. The rest benches.
For areas without stalls, add them every 7 squares or so. For
ride exits, always add benches and one set of litter bins, for
those who feel sick.
As you progress through the game, you should make a park like area.
While you are working on it (This only works on the Expansion
Packs), either delete the first path or add a Banner for 'No
Entry' but keep in mind Staff ignore this. You should add:
Dirt path, either a dead end with drink stall and/or gentle ride,
or a turnaround (Guests enter, then take a turn and are directed
either out or to the beginning of the dirt path).
Add 4 sets of benches, then litter bins throughout the entire
place. 
Add fences. I suggest the fence (thats the name of it) one
Flowers, either the full square ones (this next one is EP only)
or the smaller ones (1 Square= 4 small ones) so that they only 
cover half a square, the half closer to the path.
Fountians at the start and randomly throughout the area.
Choose your favorite view of the park, and clear out trees so you
can see the paths. In some places, leave it covered though.
Just make sure you don't rid of too many trees!
Adding 'park' areas should be done midway through the game.

Rides
You should have a Roller Coaster closer to the entrance, when
you can afford one that is. Be sure to have 2-3 Gentle Rides
with 5 or so thrill rides. 

*==============================================================*
*-----2.2 Starting a New Park----------------------------------*
*==============================================================*
The above section covers much of what you need when starting a 
new park, but there is more.
Starting off, you should open your park and set the price at $1.
Then you should hire your staff. Hire 3 handymen, 2 mechanics,
and 1 security guard. Slowly add more as you progress though.
Now go to the Test Tube, and go to the second tab. Right now,
if you do not have the Information Kiosk, make development 
only Shops/Stalls, and set it to Max Funding. Otherwise for now
have it for Thrill Rides, Coasters, and Shops/stalls. 
You should create paths now (for places like Forest Frontiers).
Now that you have staff and paths, you should start to see guests
coming. Now you need a main food court area: consists of Drink 
Stall and 2 or more main food stalls (Like Pizza and Burgers).
Add an Ice Cream Stall somewhere too. Have 2-3 bathrooms too!
Now go around adding benches and litter bins. Add them everywhere
by stalls, but have a good placement of them throughout your park
By now, a Shop/stall should of come out.
Set the Information Kiosk at the first corner, so it can be 
accessed from 2+ sides.
Now you can do one of two things. If you have around $5K, I 
suggest you wait until about $9K to be safe.
Otherwise start building Thrill Rides. Also, add in a Steel Mini
somewhere. To see what you should price them, see the 'Money'
Section. 
If you have only Thrill Rides, you need a Coaster to give way to
those who want something more exciting.
On rides such as Go Karts and Coasters, bend your Queue so it 
doesn't go straight. Try not to make it too long!!! If it becomes 
less popular even with a price drop, shorten the Queue. 
Set money limits, so you don't fall under a certian amount.
I personally try not to go under 4K unless paying off loan.
At some point, save money to around $15-20K and pay off all loan
or pay it off graudally. 
As the park grows, don't be scared to add another path route to
add more rides. If guests become confused, or say its too crowded
consider deleting dead ends(unless stalls at end) or add a new
path with rides to ease the crowd from being in one area.
If you would like more help further into the scenario, feel free
to email me, (contact in the Contact sub section) or some other
contact, and put the problem and your park setting and that.

*==============================================================*
*-----2.3 Scenarios--------------------------------------------*
*==============================================================*
Here the the scenarios from the original version.
I have not unlocked all places. If you see any and know the info
for it, or have corrected info, please email me.\
Name* = unlocked to being with
After the loan, you see 'Complete'
For the original places, its a system of hardness. 1 being cake,
10 being...not cake (hard). For the other parks (EP), I added
a phrase for the difficulty level.


RollerCoaster Tycoon (Original)


Forest Frontiers*
Deep in the forest, build a thriving theme park in a large cleared
area.
Objective: To have 250 guests in your park with a park rating of
at least 600 by the end of Year 1.
Starting loan: $10,000
Complete: 1

Dynamite Dunes*
Build in the middle of the desertthis theme park contains just
one just one roller coaster but has space for expansion
Objective: To have at least 650 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 1

Leafy Lake*
Starting from scratch, build a theme park around a large lake.
Objective: To have at least 500 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 1

Diamond Heights*
Diamond Heights is already a succesful theme park with great 
rides - develop it to double it's value
Objective: To achieve a Park Value of at least $20,000 at the end
of Year 3.
Starting loan: $1,000
Complete: 2

Evergreen Gardens*
Convert the beautiful Evergreen Gardens into a thriving theme
park.
Objective: To have at least 1,000 guests in your park with a 
park rating of at least 600 the end of Year 4
Starting loan: $10,000
Complete: 3

Bumbly Beach
Develop Bumbly Beach's small amusement park into a thriving theme
park.
Objective: To have at least 750 guests in your park with a park
rating of at least 600 by the end of Year 2
Starting loan: $10,000
Complete: 3

Trinity Islands
Several islands form the basis for this new park.
Objectives: To have at least 750 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 2 

Katie's World
A small theme park with a few rides and room for expansion - your
aim is to double the park value.
Objective: To achieve a Park value of at least $15,000 at the end
of Year 3
Starting Loan: $1,000
Complete: 3

Dinky Park
A small cramped amusement park which requires major expansion
Objective: To achieve a park value of at least $10,000 at the end
or Year 2
Starting Loan: $10,000
Complete: 7

Aqua Park
A park with some exceelent water-based rides requires expansion.
Objective: To have at least 900 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 4

Milennium Mines
Convert a large abandoned mine from a tourist attraction into a
theme park.
Objective: To have at least 800 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 1

Karts & Coasters
A large park hidden in the forest with only go-kart tracks and
wooden roller coasters
Objective: To have at least 1,000 guests in your park with a park
rating of at least 600 by the end of year 3
Starting loan: $10,000
Complete: 5

Mel's World
This theme park has some well-designed modern rides, but plenty
of space for expansion
Objective: To have at least 1,200 guests in your park with a Park
rating of at least 600 bvy the end of Year 3
Starting loan: $5,000
Complete: 3

Mothball Mountain
In the hilly forests of Mothball Mountain, build a theme park from
scratch.
Objective: To have at least 800 guests in your park with a Park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: 2

Pacific Pyramids
Convert the Egyptian Ruins tourist attraction into a thriving
theme park.
Objective: To have at least 1,000 guests in your park with a Park
rating of at least 600 by the end of Year 4
Starting loan: $10,000
Complete: 3

Crumbly Woods
A large park with well-designed but rather old rides - Replace 
the old rides of add new rides to make the park more popular.
Objective: To have at least 1,200 guests in your park with a Park
rating of at least 600 by the end of Year 3
Starting Loan: $5,000
Complete: 4

Big Pier
Convert this sleepy town's pier into a thriving attraction.
Objective: To have at least 600 guests in your park with a park
rating of at least 600 by the end of Year 2
Starting loan: $10,000
Complete: 5

Lightning Peaks
The beautiful mountains of Ligtning Peaks are popular with walkers
and sightseers - Use the available land to attract new 
thrill-seeking clientele
Objective: To have at least 900 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $5,000
Complete: 6

Ivory Towers
A well establish park that has a few (I wonder what their version
of a lot is O.o) problems
Objective: To have at least 1,000 guests in your park with a park
rating of at least 600 by the end of Year 3.
Starting loan: $10,000
Complete: 4-5

Rainbow Valley
Rainbow Valley's local authority won't allow any landscape changes
or large tree removal, but you must develop the area into a large
theme park.
Objective: To have at least 1,000 guests in your park with a park
rating of at least 600 by the end of Year 4.
Starting loan: 10,000
Complete: 9

(Doubt I'll ever unlock this last place)

Thunder Rock
???


Corkscrew Follies Pack


Whispering Cliffs*
Develop the seaside cliffs into a thriving amusement park.
Objective: To achieve a Park Value of at least $17,000 by the end
of Year 3
Starting loan: $10,000
Complete: Not easy

Three Monkeys Park*
Central to this large developing park is a giant triple-track 
racing/duelling steel coaster.
Objectives: To have at least 1,400 guests in your park with a 
park rating of at least 600 by the end of Year 3
Starting loan: $5,000
Complete: Ok

Canary Mines*
This abonded mine already has the makings of a tourist attaction
with its miniature railway and a pair of vertical drop coasters.
Objective: To have at least 1,300 guests in your park with a park
rating of at least 600 by the end of Year 3.
Starting loan: $10,000
Complete: Not for beginers

Barony Bridge*
An old redundant bridge is yours to develop into an amusement park
Objective: To have at least 1,200 guests in your park with a park
rating of at least 600 by the end of Year 3
Starting loan: $10,000
Complete: Somewhat easy

Funtopia*
Covering land both sides of a highway, this park has several rides
already operating.
Objective: To have at least 1,400 guests in your park with a park 
rating of at least 600 by the end of Year 3.
Starting loan: $5,000
Complete: Half easy, half hard

(I have not beat any of these places)

Haunted Harbor
???

Fun Fortress
???

Future World
???

Gentle Glen
???

Jolly Jungle
???

Hydro Hills
???

Sprightly Park
???

Magic Quarters
???

Fruit Farm
???

Butterfly Dam
???

Coaster Canyon
???

Thunderstorm Park
???

Harmonic Hills
???

Roman Village
???

Swamp Cove
???

Adreniline Heights
???

Utopia Park
???

Rotting Heights
???

Fiasco Forest
???

Pickle Park
???

Giggle Downs
???

Mineral Park
???

Coaster Crazy
???

Urban Park
???

Geoffry Gardens
??? 


Loopy Landscapes Pack


Iceburg Islands*
A collection of icebergs make a cold setting for this amitious
theme park.
Objectives: To have at least 1,250 guests in your park with a 
park rating of at least 600 by the end of Year 3.
Starting loan: $10,000
Complete: Eh, in the middle

Volcania*
A dormant volcano is the setting of this coaster-building challenge
Objectives: To finish building all 5 of the partially built roller
coasters in this park, designing them to achieve excitement ratings
of at least 6.70 each.
Starting loan: $15,000
Complete: Hard

Arid Heights*
FREE of any financial limits, your challenge is to develop this
desert park while keeping the guests happy.
Objectives: To have 2,000 guests in your park. You must not let
the park rating drop below 700 at any time!
Starting loan: N/A
Complete: Hardcore, need to know what your doing

Razor Rocks*
Your task is to build a massive coaster-filled park in amongst
Razor Rocks
Objectives: To have 10 different types of roller coaster operating
in your park, each with an excitement value of at least 6.00
Starting loan: $10,000
Complete: Hard

Crater Lake*
A large lake in an ancient crater is the setting for this park.
Objectives: To have at least 1,300 guests in your park with a 
park rating of at least 600, by the end of Year 3
Starting loan: $10,000
Complete: On the easy side

Vertigo Views
This large park already has an excellent hyper-coaster, byt your
task is to massively increase its profit
Objective: To achieve a monthly income from Ride Tickets of at 
least $8,000
Starting loan: $10,000
Complete: You need patience

Big Pier 2
Big Pier has expanded it's network of walkways over the sea, and
your task is to expand the park to use the extra space.
Objective: To have at least 1,200 guests in your park with a park
rating of at least 600 by the end of Year 2.
Starting loan: $10,000
Complete: Unknown

(Im working on it!)

Dragon's Cave
???

Good Knight Park
???

Wacky Warren
???

Grand Glacier
???

Crazy Craters
???

Dusty Desert
???

Woodworm Park
???

Icarus Park
???

Sunny Swamps
???

Frightmare Hills
???

Thunder Rocks
???

Octagon Park
???

Pleasure Island
???

Icicle Worlds
???

Southern Sands
???

Tiny Towers
???

Nevermore Park
???

Pacifica
???

Urban Jungle
???

Terror Town
???

Megaworld Park
???

Venus Ponds
???

Micro Park
???


"Real" Parks


Alton Towers
Objective: To have at least 2,500 guests in your park with a park 
rating of at least 600 by the end of Year 3
Financial: Loan, $4,770,000. Cash, $10,000
Complete: What comes after outragously hard?

Heide-Park
Objective: To have at least 2,500 guests in your park with a park
value of at least 600 by the end of Year 3
Financial: Loan, $4,000,000. Cash, $10,000
Complete: Not easy

Blackpool Pleasure Beach
Objective: To have at least 3,500 guests in your park with a park
rating of at least 600 by the end of Year 3
Financial: Loan, $2,000,000. Cash, $10,000
Complete: Hard, but not that hard


Extras


Fort Anachronism
Objective: To have at least 1,250 guests in your park with a park
rating of at least 600 by the end of Year 3
Complete: Challenging

*==============================================================*
*-----2.4 Staff------------------------------------------------*
*==============================================================*
Here is a rough system for your park.

Handymen
Start - 3
2-5 Rides - 4
6-9 Rides - 6
10-12 Rides - 8
13-15 Rides - 9
16+ Rides - 10
Depending on how many stalls you have, and the size, you should
gradually hire more handymen. You should find a vomit or litter
and watch it. If it takes more then 5 minutes for it to be cleaned
I suggest you hire 1-2 new Handymen. Keep a couple or none to 
cut grass only. Be sure to also set areas such as ride exits, 
food places, and anywhere you see more then 5 vomits.

Mechanics
Start - 2
2-5 Rides - 3
6-8 Rides - 5
9-11 Rides - 7
12+ Rides - 9
Then, hire one handymen for every ride you build. If you have a
large park of some death coasters (for when they break down), 
set each mechanic to a specific area, such as 2-3 rides that are
close. Include the paths connecting them, the exit, and the ride
stations.

Security Guard
Start - 1
500+ Guests - 2
1000+ Guests - 4
Then, every 150 more guests in your park, hire a new guard. If 
you see more then four vandalized property in your park within a
few minutes, hire a new guard.

Entertainers
These guys entertain guests. I suggest you only hire them if you 
have more then $30,000. There are three to being with, you unlock
more as you unlock scenery themes. 
Panda
Tiger
Elephant
Roman
Gorilla
Snowman
Knight
Astronaut


*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

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:	*3.0 Section 3*				      	       :
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*==============================================================*
*-----3.1 Rides------------------------------------------------*
*==============================================================*
In certian scenarios you do not get every single ride. 
Water rides are classified as Thrill rides and transport rides as
gentle rides. 
Name* = Expansion Pack only 
Name** = Not sure if in original or not

If you see any I have left out, please email me with every piece
of info for it. Thanks. 


Transport Rides


Miniature Railroad
Construction: Narrow-guage railroad track, with miniature passenger
trains
Max Slope: 25 Degrees
Max Height above ground: 29ft
Approximate Cost: 1,300 Upwards

Chailift
Construction: Cars hang from a steel cable which runs continously
from one end of the chairlift to the other and around large 
turntables wheels at each end
Max Slope: 25 Degrees
Max Height above ground: 173 ft
App. Cost: $1,440 Upwards

Monorail
Construction: Treack is a box- section steel rail supported on
square-section steel posts. Trains are powered, and run along
the top of the rail with additional wheels
Max Slope: 25 Degrees
Max Height above ground: 32 ft
App. Cost: $1,550 Upwards

Suspended Monorail*
Construction: Track is a box-section steel rail suspended by 
steel support legs. Trains are powered, and hang underneath the 
rail
Max Slope: 25 Degrees
Max Height above ground: 52 ft
App. Cost: $2,400 Upwards



Gentle Rides


Haunted House
Constuction: Large themed building containing scary corridors and
spooky rooms
App. Cost: $340

Ferris Wheel
Construction: Large wheel with 16 self-lifting chairs
App. Cost: $450

Merry-Go-Round
Construction: Circular carousel with horses and a fairground 
organ mounted in the centre
App. Cost: $460

Observation Tower
Construction: The tower is a cylinderical steel structure. The
observation car is hauled up by cables running to the top of
the tower
App. Cost: $592 upwards

Car Ride
Construction: Track is made from wooden planks, with a central
guide rail. Cars are powered, and follow the guide rail along
the track
Max Slope: 25 Degrees
Max Height above ground: 26 ft
App. Cost: $540 Upwards

Spiral Slide
Construction: Wooden structure with an internal staircase and an
external sprial slide for use with slide mats
App. Cost: $330

Bumper Cars
Construction: Metal floor and overhead mesh provide power for the
bumper cars
App. Cost: $440 

Hedge Maze**
Construction: Maze is constructed from 6-foot tall hedges. Guests
wander around the maze and can only leave when they find the exit
App. Cost: 

Space Rings**
Construction: Each space ring consists of concentric steel rings 
pivoted to allow free rotation in all directions

Cycle Railway*
Construction: Track consists of steel rails for supporting and
guiding the bicycles
Max Height above ground: 19 ft
App. Cost: $450 Upwards

Crooked House*
Construction: Wooden building with crooked rooms designed to
disorientate people walking through it.
App. Cost: $260

Cycle Monorail*
Construction: The powered cars run on steel track, and are 
controlled by the pedaling riders
Max Slope: 25 Degrees
Max Height above ground: 29 ft
App. Cost: $450 Upwards

Circus Show*
Construction: Show takes place inside a circus-style big top tent
App. Cost: $500

Miniature Golf*
Construction: A gentle game of miniature golf
App. Cost: $740 Upwards

Ghost Train*
Construction: Track has a central guide rail, and can be constructed
above ground or underground to create an enclosed ride. Cars are
powered, and follow the guide rail along the track.
Max Track slope: 25 Degrees
Max Height above ground: 32ft
App. Cost: $570 Upwards

Flying Saucers*
Construction: Air is kept under pressure beneath the floor,
entering the flying saucer cars through valves in the floor. The
cars then float on the cushion of air this creates.
App. Cost: $560

Roller Coasters


Wooden
Construction: Track is laminated wood, topped with a flat steel
running rail, contrsucted on a wooden support structere. Trains
are held on the track by up-stop wheels, which run under the
inside edge of the rails. 
Special Track: Banked Curves, On-Ride Phot
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 105 ft
Other: A good Wooden Coaster is fast, plenty of air-time, some
lateral G's, steep drops, and is designed to feel 'out-of-control'
App. Cost: $2,800 Upwards

Wooden Crazy Rodent
Contrsuction:  Track is laminated wood with a flat steel running
rail, constructed on a wooden support structure. Cars are held 
on the track by mushroom shaped pegs running between steel
guide rails in the center of the track, allowing the cars
to tilt over on corners. 
Max Slope: 60 Degrees. Max Lift Slope: 60 Degrees
Max Height above ground: 59ft
Other: A good Crazy Rodent Coaster is all about tight turns and
sudden drops-the more intense, the better.
App. Cost: $1,480 Upwards

Steel Mini
Construction: Track has steel running rails with cross-bracing.
Supports are thin square-section posts. Trains are held on the
track by wheels above, below and outside the running rails.
Special Track: Banked Curves and Helixes
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
Max Height above ground: 65ft
Other: Cheaper than other types of roller coaster, but can't be
built as tall.
App. Cost: $1,320 Upwards

Steel
Construction: Track has a tubular steel spine, connected to the
inside edges of tubular steel tunning rails. Supports are large
tubular steel posts. Trains are held on the track by wheels above,
below, and outside the running rails.
Special Track: Banked Curves and Helixes, Vertical Loops, Steep
Twist, On-Ride Photo.
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees. 
Max Height above ground: 150ft
Other: Gives a very smooth ride, and allows the design of long,
fast, twisted track layouts.
App. Cost: $3,350 Upwards

Mine Train
Construction: Track consists of tubular steel running rails,
fastened to a wooden support structure. Trains are held on the
track by wheels above, below, and inside the runnings rails.
Special Track: Banked Curves, Banked Helixes, On-Ride Phot
Max Slope: 60 Degrees. MAx Lift Slope: 25 Degrees.
Other: The Mine Train is about fast, smooth, twisted track, and 
can be improved considerably by adding tunnels.
App. Cost: $3,050 Upwards

Stand-Up Steel
Construction: Track has a tubular steel spine, connected to the
inside edges of tubular steel running rails. Supports are large
tubular steel posts. Trains are held on the track by wheels above,
below, and outside the running rails.
Special Track: Banked Curves(30 Degrees), Vertical Loop, On-Ride
Photo.
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Other: Gives a more intense ride than a sit down coaster, so the
track requires careful design to avoid high G forces, especially
lateral G's.
App. Cost: $3,750 Upwards

Steel Corkscrew
Construction: Track has tubular steele spin, connected to the 
outside edges of tubular steel running rails. Supports are large
tubular steel posts, Trains are held on the track by wheels above,
below, and inside the running rails. 
Special Track: Vertical Loop, Steep Twist, Half Loop,
Corkscrew, Banked Helix, On-Ride Photo, Banked Curves (50 Degree)
Max Sope: 60 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 239 ft
Other: Can give a slightly rough ride, but allows most complex
track elements to be used, and can built to a large height.
App Cost: $3,900 Upwards

Suspended
Construction: Track has a tubular steel spine, connected to the 
inside edges of tubular steel running rails. Supports are large
tubular steel posts. Trains hang underneath the track, swinging 
feely from a chassis held on by wheels above, below and outside 
the running rails.
Special Track: Helix
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
Max Height above ground: 105ft
Other: A good Suspended coaster requires plenty of curves and 
helixes to provide the high Lateral G's required to swing the cars.
App. Cost: $3,550 Upwards

Single Rail
Construction: Track consists of two tubular steel rails, one above
the other, connected by bracing. Supports are thin tubular steel
posts. Cars are held on the track by wheels above, below and
either side of the rails.
Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: ft
Other: An exciting ride, as the riders feel vulnerable sitting
so high above the track. Corners have no banking, so be careful
to avoid high lateral G's.
App. Cost: $1,680 Upwards

Suspended Single-Rail
Construction: Track is a single tubular steel rail, supported by
tubular steel posts. Cars hand from the rail, swinging freely
from side to side.
Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 42ft
App. Cost: $1,800 Upwards

Bobsled
Construction: Track is a semi-circular channel, supported by
tubular steel posts. Cars run on small wheels, and are free to 
take their own course along the track, guided only by the 
curvature and gradient of the channel.
Special Track: Banked Curves and Helixes
Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 78ft
Other: Track layout requires very careful planning, as cars can
crash off the track at the crests of hills if going too fast.
App Cost: $2,700 Upwards

Wodden Side-Friction*
Construction: Track is laminated wood, topped with a flat steel
running rail, constructed on a wodden support structure. Trains
are guided along the track by side-friction wheels running inside
wooden guide rails.
Max Track slope: 25 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 78ft
Other: Cheap and easy to build, but the track layout needs to be
designed carefully, otherwise the cars can fly straight off the
track on the hills.
App. Cost: $1,517 Upwards

Wooden Reverser*
Construction: Track is laminated wood, topped with a flat steel
running rail, constructed on a wooden support structure. Cars run
on bogies guided along the track by side-friction wheels running.
Special sections of track are used to turn the car around, 
allowing it to run backwards. 
Special Track: Reversing Sections
Max Track slope: 25 Degrees. Max lift slope: 25 Degrees
Max Height above ground: ???
App. Cost: $1,517 Upwards

Wooden Twister*
Construction: Track is laminated wood, topped with a flat steel
running rail, constructed on a wooden support structure. Trains
are held on the track by up-stop wheels, which run under the 
inside edges of the rails.
Special Track: Banked Curves and Helixes (50 Degree), Steep Twist,
On-Ride Photo
Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Max height above ground: 105ft
Other: Trains are articulated and have flanged running wheels to
allow a smoother ride on twisted track.
App. Cost: $2,800 Upwards

Virginia Reel*
Construction:Track is a flat-bottomed wooden trough. The cars
are guided along the track by the sides of the trough, spinning
as they touch the sides.
Max Track Slope: 25 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 59ft
Other: Design the track layout with as many corners as possible
to keep the circular cars spinning.
App. Cost: $975 Upwards

Steel Wild Mouse*
Construction: Track consists of tubular steel rails. Supports are
large tubular steel posts. Cars are held on the track by wheels
above, below, and outside the running.
Max Slope: 60 Degrees. Max Lift Slope: 60 Degrees
Max Height above ground: 68 ft
Other: A good Steel Wild Mouse Coasrer is all about tight turns
and sudden drops-the more intense, the better.
App. Cost: $1,640 Upwards

Steel Twister*
Construction: Track has a box-section steel spine, connected to
the inside edges of tubular steel running rails. Supports are
large tubular steel posts. Trains are held on the track by wheels 
above, below, and outside the running rails.
Special Track: Banked Curves & Helixes (50 Degrees), Vertical
Loop, Steep Twist, Half Loop, Corkscrew, On-Ride Photo, Barrel 
Roll, Large Loop and Half Loop
Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 282ft
Other: Articulated trains allow this type of roller coaster to 
use a wide variety of twisted track and inversions.
App. Cost: $4,950 Upwards

Suspended Looping*
Construction: Track has a tubular steel spine, connected to the
outside edges of tubular steel running rails. Supports are
large tubular steel posts. Trains hang underneath the track, held
in position by wheels above, below, and inside the running rails.
Special Track: Banked Curves & Helixes (50 Degree)m Vertical Loop,
Steep Twist, In-Line Twist, Half Loop, Corkscrew, On-Ride Photo
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 118ft
Other: The suspended looping coaster allows compact track layouts
and various types of inversions. The cars hang beneath the track,
with the passenger's feet dangling below them.
App. Cost: $3,750 Upwards

Inverted*
Construction: Track has a square-section steel spine, connected 
to the inside edges of tubular steel running rails. Supports are
large square-section steel posts. Trains hang underneath the
track,held in position by wheels above, below, abd outside the
running rails.
Special Track: Banked Curves and Helixes (50 Degrees), Vertical 
Loop, Steep Twist, In-Line Twist, Corkscrew, On-Ride
Photo, Large Loop and Half Loop.
Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
Max height above ground: 183ft
Other: An Inverted Coaster feels more intense and exiting than a
sit down roller coaster; due to the exposed feeling the riders
have with their feet dangling below them and the lack of a car
around them.
App. Cost: $4,100 Upwards

Reverse Whoa Belly*
Construction: Cars run on steel girder tracks. The car is 
accelerated out of the station, along level track using Linear
Induction Motors. It then coasts up the vertial section of track,
and free-falls backwards down the track to return to the station.
Max Track Slope: 90 Degrees
Other: The ultimate speed of this ride is controlled by the
length of straight track-to achieve maximum speed, a very
long length of acceleration track must be built before the
slopw upwards.
App. Cost: $6,750 Upwards

Vertical*
Construction: Track has a square section steel spine, connected
to the inside edges of tubular steel running rails. Supports are
large sqaure section steel posts. Trains are held on the track
by wheels above, below, and outside the running rails.
Special Track: Banked Curves and Helixes(50 Degrees), Steep Twist,
On-Ride Photo
Max Track Slope: 90 Degrees. Max Lift Slope: 60 Degrees
Max Height above ground: 239ft
Other:Gives a smooth ride with limited scope for special track,
but allows vertical track to be built.
App. Cost: $3,780 Upwards

Heartline Twister
Construction: Track consists of tubular steel running rails
running through circular steel hoops. Cars run centrally between
the rails, allowing heatline twists.
Special Track: Heartline Roll
Max Track slope: 60 Degrees. Max. Lift slope: 60 Degrees
Other: Due to constraints of the track and car design, corners
are not possible, so to build a complete circiut special transfer
tracks are used to transfer between a lower and upper track
App. Cost: ???

Thrill Rides


Scrambled Eggs
Construction: Three pairs of seats rotate at the end of three 
rotating arms.
App. Cost: $360

Whoa Belly
Construction: The tower is constructed from steel girders and
contains large pneumatic cylinders to launch the car upwards.
App. Cost: $800 Upwards

Swinging Ship
Construction: Large ship suspended from steel supports.
App. Cost: $387

Go Karts
Construction: Tarmac Track with tyre barriers on each side
Max Slope: 25 Degrees
Max Height above ground: 29ft
App Cost: $920 Upwards

Swinging Interver Ship
Construction: Large ship attached to arm with counterweight at 
opposite end. Swingw through complete 360 Degree circle.
App. Cost: $424


3D Cinema
Construction: Cinema is locared inside a geoesic sphere.
App. Cost: $560

Graviton
Construction: Gondola is suspended by large rotating arms at each
side. The supporting arms can both move the gondola and rotate 
it upside down in a preset sequence.
App. Cost: $580

Motion Simulator*
Construction: Simulator pod mounted on a hydraulic arm.
App. Cost: $440

Roto-Drop*
Construction: The ring of seats is pulled up to the top of the 
tower whil gently rotation, allowed to free-fall down, stopping
gently at the bottom using magnetic brakes.
App. Cost: $880 Upwards

Enterprise*
Construction: Passenger-carrying pods hand around the edge of the
wheel, which first starts spinninf and is then titled up by a
supporting arm.
App. Cost: $800


Water Rides


Water Slide
Construction: Track is a semi-circular plastic channel with a 
small amount of water running along it. Boats slide along the 
track, assisted by the flow of water.
Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
Max Height above ground: 65ft
Other: A good water slide requires at least one steep drop, but
can be extended into a complex layout, as long as care is taken
on the crests of hills, as dinghies can crash off the track.
App. Cost: $1,200 Upwards

Log Flume
Construction: Water flume track supported by box-section steel
supports. Boats are propelled up slopes on rollers, and are then
free to travel along the water channel at their own pace.
Special Track: Reverser turntable
Max Track Slope: 25 Degrees
Max Height above ground: 39 ft
App. Cost: $1,320 Upwards

Boat Hire
Construction: Boat dock consists of wooden platforms built on a
lake. Guide tracks can be built to limit where passengers steer
the boats.
App. Cost: $205 Upwards

River Rapids**
Construction: Concrete water channel. Boats are free to take 
their own course along the channel.
Max Tack SLope: 25 Degrees
Max Height above ground: 39ft
App. Cost: $1,840 upwards

Jet Skis*
Construction: Jet Skis loading platform is built on a lake.
App. Cost: ???

River Ride*
Construction: Water channel is supported by steel lattice supports.
The large-capacity flat-bottomed boats are propelled up slopes 
on a conveyor belt, and are then guided along the water channel
by guide-wheels under the hull.
Max Track Slope: 60 Degrees
Max Height above ground: 68ft
Other: As well as creating a gentle themed river ride this ride
can be used to create a thrilling splash if a steep drop is 
designed into the layout.
App. Cost: $1,260

Raft Ride*
Construction: Water channel is supported by steel lattice supports.
The raft boats are guided along the water channel by guide-wheels
under the hull.
App. Cost: $900 Upwards

Water Coaster*
Construction: Track has a steel running rails with a cross-bracing,
and can additionally be constructed in water or river sections.
Boats are held on the track by wheels above, below, and outside
the running rails.
Special Track: Banked Curves & Helixes
Max Track slope: 60 Degrees. Max Lift slope: 25 Degrees
Max Height above ground: 78 ft
Other: A mixture of a coaster and water splash ride. The boats 
run on rails, allowing fast spiral turns and steep drops, which
can be enhanced carefully positioned water splash sections.
App. Cost: ???

Shops/Stalls


Ice Cream Stall
Sells: Ice Cream
App. Cost: $250

Fries Stall
Sells: Fries
App. Cost: 300

Pizza Stall
Sells: Pizza
App. Cost: $275

Burger Bar
Sells: Burgers
App. Cost: $300

Drink Stall
Sells: Drinks
App. Cost: $225

Cotton Candy Stall
Sells: Cotton Candy
App. Cost: $250

Popcorn Stall
Sells: Popcorn
App. Cost: $250

Balloon Stall
Sells: Balloons
App. Cost: $200

Souvenir Stall
Sells: Cuddly Toys and Umbrellas
App. Cost: $210

Information Kiosk
Sells: Park Maps and Umbrellas
App. Cost: $250

Bathroom
Sells: What could it possibly sell? Nothing
Construction: Prefabricated concrete building
App. Cost: $200

Hot Dog Stall*
Sells: Hot Dogs
App. Cost: $290

Fried Chicken Stall*
Sells: Fried Chicken
App. Cost: $260

Exotic Sea-Food Stall*
Sells: Tentacles
App. Cost: $325

Lemonade Stall*
Sells: Lemonade
App. Cost: $210

Coffee Shop*
Sells: Coffee
App. Cost: $250

Donut Shop*
Sells: Donuts
App. Cost: $262

Candy Apple Stall*
Sells: Candy Apples
App. Cost: $245

T-Shirt Stall*
Sells: T-Shirts
App. Cost: $255

Hat Stall*
Sells: Hats
App. Cost: $250


*==============================================================*
*-----3.2 Scenery Options--------------------------------------*
*==============================================================*
This part covers all scenery options available.

Paths
Name* = Original only

Tarmac
	Grey*
	Brown
	Red
	Green

Dirt
	Brown*
	Asphalt (black)

Crazy-Paving*

Tiled
	Beige*
	Blue
	Red
	Green

Queuing Line
	Blue*
	Red
	Yellow
	Green


Scenery & Gardens
Im not going to go into deep detail, but will name the themes 

Trees
Shrubs and Bushes
Tropical and Desert Trees
Gardens
Lamps, Litter Bins, benches, etc for Paths
Walls and Fences
Classical/Roman Theming
Mine Theming
Martian Theming
Wonderland Theming
Spooky Theming
Jungle Theming
Abstract Theming
Snow and Ice Theming
Medieval Theming
Space Theming
Urban Theming
Pogoda Theming

Land Options
When you click on the Shovel, these are the options you have:
Ground Color (such as Ice, Sand etc)
Brown Dirt
Brown Dirt & Clumps of Grass
Grass Land
Grey Rocky Land
Roofing Tiles
Grey Roofing Tiles
Sand
Martian Land
Checkerboard Land
Snow/Ice
Log Roof
Iron Roof
Red Grid Lines
Yellow Grid Lines
Purple Grid Lines
Green Grid Lines

Rock Edges
Brick Edges
Rusty Iron Edges
Wooden Edges
Black Wooden Edges
Grey Wall Edges
Yellow Wall Edges
Red Wall Edges
Purple Wall Edges
Green Wall Edges
Ice Wall Edges
Skyscraper Edges I
Skyscraper Edges II

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


(--------------------------------------------------------------)
:							       :
:             						       :
:	*4.0 Section 4*				      	       :
:							       :
:						               :
(--------------------------------------------------------------)


*==============================================================*
*-----4.1 Legal------------------------------------------------*
*==============================================================*
This FAQ and all its content are property of George Cube, 
2007-2009.
Any unauthorized distributions are strictly prohibited, and is
plajourizing. That is illegal and you can get in legal trouble
depending on how bad.
This FAQ is only allowed on gamefaqs.com and ign.com.
Please notify me right away if published somewhere else without
permission.
Im not saying I will hunt you down if you take one line, Im saying
if you take parts of the guide, the exact same, and put it in
your name.

*==============================================================*
*-----4.2 Contact----------------------------------------------*
*==============================================================*
You can contact me in these ways:

Email- Gcruler1@yahoo.com
	When emailing, put RCT FAQ somewhere in the subject. 
AIM- CrapAppleJuice
	Say you saw the the Thousand Year Door FAQ
Blog- http://supersmashbrothersmelee.wordpress.com (via comment)
Forum- http://microsoftaddict.proboards.com (Im the head admin)

When contacting me, please put 'Thousand Year Door FAQ' somewhere
in the message.
You can give me errors in spelling or information, comments, 
suggestions, or locations/edits. Please do not SPAM or say anything
bad. Thank you.

*==============================================================*
*-----4.3 Thanks to...-----------------------------------------*
*==============================================================*
Here is a complete list of people who have helped me with this 
guide:
Bloodskraal - Reading the guide each update for errors and unclear
reference
Chris Sawyer -  For creating the game
You - for finding this Guide and reading it

*==============================================================*
*-----4.4 Other FAQs-------------------------------------------*
*==============================================================*
I have wrote other FAQs, and here is the list:
Paper Mario: Thousand Year Door Guide (Gamecube) Published
James Bond: Nightfire (Gamecube) Working on
RollerCoaster Tycoon (PC) Final stages

*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

End of File
---