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    FAQ by Cubemaster54

    Version: 3.0 | Updated: 02/14/09 | Search Guide | Bookmark Guide

    Roller Coaster Tycoon Help Guide
    ---
    
    Copyright 2009 George Cube.
    
    Writer: George "Cube"
    Email: Gcruler1@yahoo.com
    First edit (start): January 22, 2009
    Latest Edit: February 12, 2009
    Version 1.5
    Game: Rollercoaster Tycoon(RCT)
    Platform: PC
    Rated E for Everyone
    
    This guide is finished, I have added every ride, theme, everything
    I know, everything except for what I have not unlocked or came
    across.
    
    *==============================================================*
    *-----Table of Contents----------------------------------------*
    *==============================================================*
    
     *Version History & Updates*
    
     *1.0 Section 1*
    ->	1.1 Intoductory
    	1.2 Roller Coaster Trilogy 
    
     *2.0Section 2*
    ->	2.1 Beginer's Help
    	2.2 Starting a New Park
    	2.3 Scenarios
    	2.4 Staff
    
     *3.0 Section 3*
    ->	3.1 Rides
    	3.2 Scenery Options
    	3.3 Money Guide
    
     *4.0 Section 4*
    ->	4.1 Legal
    	4.2 Contact
    	4.3 Thanks to...
    	4.4 Other FAQs
    
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
    *==============================================================*
    *-----Version History & Updates--------------------------------*
    *==============================================================*
    
    Version 0.1: Started guide, January 22, 2009
    	Updates: Added Table of Contents, and added basic layout
    Version 0.2: Added Section 1 and 2, January 22, 2009
    	Updates: Completed Section 1 and Started on Section 2
    Version 0.3: Created full layout, January 23, 2009
    	Updates: Added rest of sections, and finished Section 4
    Version 0.4: Started Section 3, January 24, 2009
    	Updates: Worked on section 3
    Version 0.5: Worked on Section 3, January 28, 2009
    	Updates: Added more to the Rides Section
    Version 0.6: Added to the Rides section, January 29, 2009
    	Updates: Finished Thrill and Water rides.
    Version 0.7 Finished Rides section, February 2, 2009
    	Updates: MUAHAHAHAQ! Finally finished the rides section!
    Version 0.8: Scenario section started, February 3, 2009
    	Updates: Fixed some of the info throughout the Guide,
    	started the Scenario section, added all I had unlocked to
    	it, and edited the Staff section. Lots of updates.
    Version 0.9: Added some info, February 4, 2009
    	Updates: Added some rides and scenarios.
    Version 1.0: Started and finished Scenery Options, February 7, 2009
    	Updates: Started + finished Scenery Options section
    Version 1.1: Added difficulty level, February 9, 2009
    	Updates: Added a difficutly level system to the Scenarios
    Version 1.2: Spell Check, February 10, 2009
    	Updates: Was basically a Spell check
    Version 1.5: Final edits, February 12, 2009
    	All thats left is places I have not unlocked, and any rides
    	and/or themes I have never came upon. 
    Version 1.6: Edits, February 18-20, 2009
    	Master Spell Check (everything spell checked), and added
    	more parks as Ive unlocked many more. 
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
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    :	*1.0 Section 1*				      	       :
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    *==============================================================*
    *-----1.1 Introductory-----------------------------------------*
    *==============================================================*
    Hello again everyone! This is my third FAQ in the making.
    
    Ah, the sweet sound of people vomiting, screaming, and the roar
    of hundreds of people talking at random. 
    Rollercoaster Tycoon is about starting either from scratch or 
    adding onto an existing park. You have an objective to complete, 
    and usually have 1-4 'years' to complete it. Most commonly its 3
    years, but you have some 1, 2, and rarely 4 years. I do not 
    believe there is a limit on how long a park goes for now. Each
    'year' is not an actually year to us humans. Each year starts at
    March and ends at October. Why? Winter would make it close and 
    freeze. Each year is around 55 minutes, but it may take longer
    if you stop and pause (the year pauses, but to you time doesnt)
    As you learn more and more, you become more wise. This game is
    almost easy to learn from, and can be really addicting. One thing 
    to note is I have not beat every regular park, and have not 
    started on the Expansion Packs. 
    
    *==============================================================*
    *-----1.2 RollerCoaster Trilogy--------------------------------*
    *==============================================================*
    
    Chris Sawyer created all three, while Hasbro Interactive and Atari
    published them (Atari for the third one). The first Rollercoaster
    Tycoon came out in 1999 with the two Expansion Packs (Loopy 
    Landscape and Corkscrew Follies) in 2000.
    RollerCoaster Tycoon 2 came out in 2002. Wacky Worlds is the 
    Expansion Pack which came out in 2003 or so.
    RollerCoaster Tycoon 3 came out in 2004, had females, and names.
    
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
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    *==============================================================*
    *-----2.1 Beginer's Help---------------------------------------*
    *==============================================================*
    
    Here are a few tips for the beginning places or for beginers in
    general. Or if you just need help
    
    Park Fee
    Starting off, open your park (if closed) and set the admission to
    $1. Every time you get the Guests are saying your park fee is 
    cheap, raise it 5 dollars (so it stays on multiples of five).
    The max it can be though is $100. The more it is, the better your
    park is value wise.
    
    Shops/stalls
    Its important you have a food area somewhere. I normally put mine
    somewhere close to the entrance. But if your park is bigger, 
    add more food stalls. Make sure you have some randomly placed
    around your park! When the Infomation Kiosk is available, build
    it close to the entrance, and add a few cents more to the umbrella
    fee. Try to make it at a corner, as they can be accessed from all
    four ways.
    Add two to three bathrooms. For the one that is closest to the 
    exit of your park, make it free. Then as they get further away, 
    add 10 cents. Don't let it go over 30 cents, or not as many people
    will use them.
    
    Staff
    If you are at a place with grass, hire 2-3 handymen to cut the 
    grass. If you can't afford it right now, have one, or wait a year
    into the scenario. Hire 3-4 handymen to do everything except 
    mowing the grass. 
    ** After everything is squared away, I keep a Handymen box open
    for quick help, it can help when you need to get something done
    fast**
    Right away hire 2-3 mechanics. Here is a rough guide for mechanics:
    1-5 rides - 2 Mechanics
    6-8 rides - 4 mechanics
    9-12 rides - 7 mechanics
    13-14 rides - 9 mechanics
    15+ rides - 12 mechanics
    Then as you add a ride, hire a new mechanic
    Security Guards keep away those people who litter (for no reason)
    and the vandals. Hire 2 right away, and for each vandalised item,
    hire a new guard.
    
    Scenery
    Its important you have litter bins and benches, especially around
    stalls. For 2-3 squares, put litter bins. The rest benches.
    For areas without stalls, add them every 7 squares or so. For
    ride exits, always add benches and one set of litter bins, for
    those who feel sick.
    As you progress through the game, you should make a park like area.
    While you are working on it (This only works on the Expansion
    Packs), either delete the first path or add a Banner for 'No
    Entry' but keep in mind Staff ignore this. You should add:
    Dirt path, either a dead end with drink stall and/or gentle ride,
    or a turnaround (Guests enter, then take a turn and are directed
    either out or to the beginning of the dirt path).
    Add 4 sets of benches, then litter bins throughout the entire
    place. 
    Add fences. I suggest the fence (thats the name of it) one
    Flowers, either the full square ones (this next one is EP only)
    or the smaller ones (1 Square= 4 small ones) so that they only 
    cover half a square, the half closer to the path.
    Fountians at the start and randomly throughout the area.
    Choose your favorite view of the park, and clear out trees so you
    can see the paths. In some places, leave it covered though.
    Just make sure you don't rid of too many trees!
    Adding 'park' areas should be done midway through the game.
    
    Rides
    You should have a Roller Coaster closer to the entrance, when
    you can afford one that is. Be sure to have 2-3 Gentle Rides
    with 5 or so thrill rides. 
    
    *==============================================================*
    *-----2.2 Starting a New Park----------------------------------*
    *==============================================================*
    The above section covers much of what you need when starting a 
    new park, but there is more.
    Starting off, you should open your park and set the price at $1.
    Then you should hire your staff. Hire 3 handymen, 2 mechanics,
    and 1 security guard. Slowly add more as you progress though.
    Now go to the Test Tube, and go to the second tab. Right now,
    if you do not have the Information Kiosk, make development 
    only Shops/Stalls, and set it to Max Funding. Otherwise for now
    have it for Thrill Rides, Coasters, and Shops/stalls. 
    You should create paths now (for places like Forest Frontiers).
    Now that you have staff and paths, you should start to see guests
    coming. Now you need a main food court area: consists of Drink 
    Stall and 2 or more main food stalls (Like Pizza and Burgers).
    Add an Ice Cream Stall somewhere too. Have 2-3 bathrooms too!
    Now go around adding benches and litter bins. Add them everywhere
    by stalls, but have a good placement of them throughout your park
    By now, a Shop/stall should of come out.
    Set the Information Kiosk at the first corner, so it can be 
    accessed from 2+ sides.
    Now you can do one of two things. If you have around $5K, I 
    suggest you wait until about $9K to be safe.
    Otherwise start building Thrill Rides. Also, add in a Steel Mini
    somewhere. To see what you should price them, see the 'Money'
    Section. 
    If you have only Thrill Rides, you need a Coaster to give way to
    those who want something more exciting.
    On rides such as Go Karts and Coasters, bend your Queue so it 
    doesn't go straight. Try not to make it too long!!! If it becomes 
    less popular even with a price drop, shorten the Queue. 
    Set money limits, so you don't fall under a certian amount.
    I personally try not to go under 4K unless paying off loan.
    At some point, save money to around $15-20K and pay off all loan
    or pay it off graudally. 
    As the park grows, don't be scared to add another path route to
    add more rides. If guests become confused, or say its too crowded
    consider deleting dead ends(unless stalls at end) or add a new
    path with rides to ease the crowd from being in one area.
    If you would like more help further into the scenario, feel free
    to email me, (contact in the Contact sub section) or some other
    contact, and put the problem and your park setting and that.
    
    *==============================================================*
    *-----2.3 Scenarios--------------------------------------------*
    *==============================================================*
    Here the the scenarios from the original version.
    I have not unlocked all places. If you see any and know the info
    for it, or have corrected info, please email me.\
    Name* = unlocked to being with
    After the loan, you see 'Complete'
    For the original places, its a system of hardness. 1 being cake,
    10 being...not cake (hard). For the other parks (EP), I added
    a phrase for the difficulty level.
    
    
    RollerCoaster Tycoon (Original)
    
    
    Forest Frontiers*
    Deep in the forest, build a thriving theme park in a large cleared
    area.
    Objective: To have 250 guests in your park with a park rating of
    at least 600 by the end of Year 1.
    Starting loan: $10,000
    Complete: 1
    
    Dynamite Dunes*
    Build in the middle of the desertthis theme park contains just
    one just one roller coaster but has space for expansion
    Objective: To have at least 650 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 1
    
    Leafy Lake*
    Starting from scratch, build a theme park around a large lake.
    Objective: To have at least 500 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 1
    
    Diamond Heights*
    Diamond Heights is already a succesful theme park with great 
    rides - develop it to double it's value
    Objective: To achieve a Park Value of at least $20,000 at the end
    of Year 3.
    Starting loan: $1,000
    Complete: 2
    
    Evergreen Gardens*
    Convert the beautiful Evergreen Gardens into a thriving theme
    park.
    Objective: To have at least 1,000 guests in your park with a 
    park rating of at least 600 the end of Year 4
    Starting loan: $10,000
    Complete: 3
    
    Bumbly Beach
    Develop Bumbly Beach's small amusement park into a thriving theme
    park.
    Objective: To have at least 750 guests in your park with a park
    rating of at least 600 by the end of Year 2
    Starting loan: $10,000
    Complete: 3
    
    Trinity Islands
    Several islands form the basis for this new park.
    Objectives: To have at least 750 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 2 
    
    Katie's World
    A small theme park with a few rides and room for expansion - your
    aim is to double the park value.
    Objective: To achieve a Park value of at least $15,000 at the end
    of Year 3
    Starting Loan: $1,000
    Complete: 3
    
    Dinky Park
    A small cramped amusement park which requires major expansion
    Objective: To achieve a park value of at least $10,000 at the end
    or Year 2
    Starting Loan: $10,000
    Complete: 7
    
    Aqua Park
    A park with some exceelent water-based rides requires expansion.
    Objective: To have at least 900 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 4
    
    Milennium Mines
    Convert a large abandoned mine from a tourist attraction into a
    theme park.
    Objective: To have at least 800 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 1
    
    Karts & Coasters
    A large park hidden in the forest with only go-kart tracks and
    wooden roller coasters
    Objective: To have at least 1,000 guests in your park with a park
    rating of at least 600 by the end of year 3
    Starting loan: $10,000
    Complete: 5
    
    Mel's World
    This theme park has some well-designed modern rides, but plenty
    of space for expansion
    Objective: To have at least 1,200 guests in your park with a Park
    rating of at least 600 bvy the end of Year 3
    Starting loan: $5,000
    Complete: 3
    
    Mothball Mountain
    In the hilly forests of Mothball Mountain, build a theme park from
    scratch.
    Objective: To have at least 800 guests in your park with a Park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: 2
    
    Pacific Pyramids
    Convert the Egyptian Ruins tourist attraction into a thriving
    theme park.
    Objective: To have at least 1,000 guests in your park with a Park
    rating of at least 600 by the end of Year 4
    Starting loan: $10,000
    Complete: 3
    
    Crumbly Woods
    A large park with well-designed but rather old rides - Replace 
    the old rides of add new rides to make the park more popular.
    Objective: To have at least 1,200 guests in your park with a Park
    rating of at least 600 by the end of Year 3
    Starting Loan: $5,000
    Complete: 4
    
    Big Pier
    Convert this sleepy town's pier into a thriving attraction.
    Objective: To have at least 600 guests in your park with a park
    rating of at least 600 by the end of Year 2
    Starting loan: $10,000
    Complete: 5
    
    Lightning Peaks
    The beautiful mountains of Ligtning Peaks are popular with walkers
    and sightseers - Use the available land to attract new 
    thrill-seeking clientele
    Objective: To have at least 900 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $5,000
    Complete: 6
    
    Ivory Towers
    A well establish park that has a few (I wonder what their version
    of a lot is O.o) problems
    Objective: To have at least 1,000 guests in your park with a park
    rating of at least 600 by the end of Year 3.
    Starting loan: $10,000
    Complete: 4-5
    
    Rainbow Valley
    Rainbow Valley's local authority won't allow any landscape changes
    or large tree removal, but you must develop the area into a large
    theme park.
    Objective: To have at least 1,000 guests in your park with a park
    rating of at least 600 by the end of Year 4.
    Starting loan: 10,000
    Complete: 9
    
    (Doubt I'll ever unlock this last place)
    
    Thunder Rock
    ???
    
    
    Corkscrew Follies Pack
    
    
    Whispering Cliffs*
    Develop the seaside cliffs into a thriving amusement park.
    Objective: To achieve a Park Value of at least $17,000 by the end
    of Year 3
    Starting loan: $10,000
    Complete: Not easy
    
    Three Monkeys Park*
    Central to this large developing park is a giant triple-track 
    racing/duelling steel coaster.
    Objectives: To have at least 1,400 guests in your park with a 
    park rating of at least 600 by the end of Year 3
    Starting loan: $5,000
    Complete: Ok
    
    Canary Mines*
    This abonded mine already has the makings of a tourist attaction
    with its miniature railway and a pair of vertical drop coasters.
    Objective: To have at least 1,300 guests in your park with a park
    rating of at least 600 by the end of Year 3.
    Starting loan: $10,000
    Complete: Not for beginers
    
    Barony Bridge*
    An old redundant bridge is yours to develop into an amusement park
    Objective: To have at least 1,200 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Starting loan: $10,000
    Complete: Somewhat easy
    
    Funtopia*
    Covering land both sides of a highway, this park has several rides
    already operating.
    Objective: To have at least 1,400 guests in your park with a park 
    rating of at least 600 by the end of Year 3.
    Starting loan: $5,000
    Complete: Half easy, half hard
    
    (I have not beat any of these places)
    
    Haunted Harbor
    ???
    
    Fun Fortress
    ???
    
    Future World
    ???
    
    Gentle Glen
    ???
    
    Jolly Jungle
    ???
    
    Hydro Hills
    ???
    
    Sprightly Park
    ???
    
    Magic Quarters
    ???
    
    Fruit Farm
    ???
    
    Butterfly Dam
    ???
    
    Coaster Canyon
    ???
    
    Thunderstorm Park
    ???
    
    Harmonic Hills
    ???
    
    Roman Village
    ???
    
    Swamp Cove
    ???
    
    Adreniline Heights
    ???
    
    Utopia Park
    ???
    
    Rotting Heights
    ???
    
    Fiasco Forest
    ???
    
    Pickle Park
    ???
    
    Giggle Downs
    ???
    
    Mineral Park
    ???
    
    Coaster Crazy
    ???
    
    Urban Park
    ???
    
    Geoffry Gardens
    ??? 
    
    
    Loopy Landscapes Pack
    
    
    Iceburg Islands*
    A collection of icebergs make a cold setting for this amitious
    theme park.
    Objectives: To have at least 1,250 guests in your park with a 
    park rating of at least 600 by the end of Year 3.
    Starting loan: $10,000
    Complete: Eh, in the middle
    
    Volcania*
    A dormant volcano is the setting of this coaster-building challenge
    Objectives: To finish building all 5 of the partially built roller
    coasters in this park, designing them to achieve excitement ratings
    of at least 6.70 each.
    Starting loan: $15,000
    Complete: Hard
    
    Arid Heights*
    FREE of any financial limits, your challenge is to develop this
    desert park while keeping the guests happy.
    Objectives: To have 2,000 guests in your park. You must not let
    the park rating drop below 700 at any time!
    Starting loan: N/A
    Complete: Hardcore, need to know what your doing
    
    Razor Rocks*
    Your task is to build a massive coaster-filled park in amongst
    Razor Rocks
    Objectives: To have 10 different types of roller coaster operating
    in your park, each with an excitement value of at least 6.00
    Starting loan: $10,000
    Complete: Hard
    
    Crater Lake*
    A large lake in an ancient crater is the setting for this park.
    Objectives: To have at least 1,300 guests in your park with a 
    park rating of at least 600, by the end of Year 3
    Starting loan: $10,000
    Complete: On the easy side
    
    Vertigo Views
    This large park already has an excellent hyper-coaster, byt your
    task is to massively increase its profit
    Objective: To achieve a monthly income from Ride Tickets of at 
    least $8,000
    Starting loan: $10,000
    Complete: You need patience
    
    Big Pier 2
    Big Pier has expanded it's network of walkways over the sea, and
    your task is to expand the park to use the extra space.
    Objective: To have at least 1,200 guests in your park with a park
    rating of at least 600 by the end of Year 2.
    Starting loan: $10,000
    Complete: Unknown
    
    (Im working on it!)
    
    Dragon's Cave
    ???
    
    Good Knight Park
    ???
    
    Wacky Warren
    ???
    
    Grand Glacier
    ???
    
    Crazy Craters
    ???
    
    Dusty Desert
    ???
    
    Woodworm Park
    ???
    
    Icarus Park
    ???
    
    Sunny Swamps
    ???
    
    Frightmare Hills
    ???
    
    Thunder Rocks
    ???
    
    Octagon Park
    ???
    
    Pleasure Island
    ???
    
    Icicle Worlds
    ???
    
    Southern Sands
    ???
    
    Tiny Towers
    ???
    
    Nevermore Park
    ???
    
    Pacifica
    ???
    
    Urban Jungle
    ???
    
    Terror Town
    ???
    
    Megaworld Park
    ???
    
    Venus Ponds
    ???
    
    Micro Park
    ???
    
    
    "Real" Parks
    
    
    Alton Towers
    Objective: To have at least 2,500 guests in your park with a park 
    rating of at least 600 by the end of Year 3
    Financial: Loan, $4,770,000. Cash, $10,000
    Complete: What comes after outragously hard?
    
    Heide-Park
    Objective: To have at least 2,500 guests in your park with a park
    value of at least 600 by the end of Year 3
    Financial: Loan, $4,000,000. Cash, $10,000
    Complete: Not easy
    
    Blackpool Pleasure Beach
    Objective: To have at least 3,500 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Financial: Loan, $2,000,000. Cash, $10,000
    Complete: Hard, but not that hard
    
    
    Extras
    
    
    Fort Anachronism
    Objective: To have at least 1,250 guests in your park with a park
    rating of at least 600 by the end of Year 3
    Complete: Challenging
    
    *==============================================================*
    *-----2.4 Staff------------------------------------------------*
    *==============================================================*
    Here is a rough system for your park.
    
    Handymen
    Start - 3
    2-5 Rides - 4
    6-9 Rides - 6
    10-12 Rides - 8
    13-15 Rides - 9
    16+ Rides - 10
    Depending on how many stalls you have, and the size, you should
    gradually hire more handymen. You should find a vomit or litter
    and watch it. If it takes more then 5 minutes for it to be cleaned
    I suggest you hire 1-2 new Handymen. Keep a couple or none to 
    cut grass only. Be sure to also set areas such as ride exits, 
    food places, and anywhere you see more then 5 vomits.
    
    Mechanics
    Start - 2
    2-5 Rides - 3
    6-8 Rides - 5
    9-11 Rides - 7
    12+ Rides - 9
    Then, hire one handymen for every ride you build. If you have a
    large park of some death coasters (for when they break down), 
    set each mechanic to a specific area, such as 2-3 rides that are
    close. Include the paths connecting them, the exit, and the ride
    stations.
    
    Security Guard
    Start - 1
    500+ Guests - 2
    1000+ Guests - 4
    Then, every 150 more guests in your park, hire a new guard. If 
    you see more then four vandalized property in your park within a
    few minutes, hire a new guard.
    
    Entertainers
    These guys entertain guests. I suggest you only hire them if you 
    have more then $30,000. There are three to being with, you unlock
    more as you unlock scenery themes. 
    Panda
    Tiger
    Elephant
    Roman
    Gorilla
    Snowman
    Knight
    Astronaut
    
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
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    *==============================================================*
    *-----3.1 Rides------------------------------------------------*
    *==============================================================*
    In certian scenarios you do not get every single ride. 
    Water rides are classified as Thrill rides and transport rides as
    gentle rides. 
    Name* = Expansion Pack only 
    Name** = Not sure if in original or not
    
    If you see any I have left out, please email me with every piece
    of info for it. Thanks. 
    
    
    Transport Rides
    
    
    Miniature Railroad
    Construction: Narrow-guage railroad track, with miniature passenger
    trains
    Max Slope: 25 Degrees
    Max Height above ground: 29ft
    Approximate Cost: 1,300 Upwards
    
    Chailift
    Construction: Cars hang from a steel cable which runs continously
    from one end of the chairlift to the other and around large 
    turntables wheels at each end
    Max Slope: 25 Degrees
    Max Height above ground: 173 ft
    App. Cost: $1,440 Upwards
    
    Monorail
    Construction: Treack is a box- section steel rail supported on
    square-section steel posts. Trains are powered, and run along
    the top of the rail with additional wheels
    Max Slope: 25 Degrees
    Max Height above ground: 32 ft
    App. Cost: $1,550 Upwards
    
    Suspended Monorail*
    Construction: Track is a box-section steel rail suspended by 
    steel support legs. Trains are powered, and hang underneath the 
    rail
    Max Slope: 25 Degrees
    Max Height above ground: 52 ft
    App. Cost: $2,400 Upwards
    
    
    
    Gentle Rides
    
    
    Haunted House
    Constuction: Large themed building containing scary corridors and
    spooky rooms
    App. Cost: $340
    
    Ferris Wheel
    Construction: Large wheel with 16 self-lifting chairs
    App. Cost: $450
    
    Merry-Go-Round
    Construction: Circular carousel with horses and a fairground 
    organ mounted in the centre
    App. Cost: $460
    
    Observation Tower
    Construction: The tower is a cylinderical steel structure. The
    observation car is hauled up by cables running to the top of
    the tower
    App. Cost: $592 upwards
    
    Car Ride
    Construction: Track is made from wooden planks, with a central
    guide rail. Cars are powered, and follow the guide rail along
    the track
    Max Slope: 25 Degrees
    Max Height above ground: 26 ft
    App. Cost: $540 Upwards
    
    Spiral Slide
    Construction: Wooden structure with an internal staircase and an
    external sprial slide for use with slide mats
    App. Cost: $330
    
    Bumper Cars
    Construction: Metal floor and overhead mesh provide power for the
    bumper cars
    App. Cost: $440 
    
    Hedge Maze**
    Construction: Maze is constructed from 6-foot tall hedges. Guests
    wander around the maze and can only leave when they find the exit
    App. Cost: 
    
    Space Rings**
    Construction: Each space ring consists of concentric steel rings 
    pivoted to allow free rotation in all directions
    
    Cycle Railway*
    Construction: Track consists of steel rails for supporting and
    guiding the bicycles
    Max Height above ground: 19 ft
    App. Cost: $450 Upwards
    
    Crooked House*
    Construction: Wooden building with crooked rooms designed to
    disorientate people walking through it.
    App. Cost: $260
    
    Cycle Monorail*
    Construction: The powered cars run on steel track, and are 
    controlled by the pedaling riders
    Max Slope: 25 Degrees
    Max Height above ground: 29 ft
    App. Cost: $450 Upwards
    
    Circus Show*
    Construction: Show takes place inside a circus-style big top tent
    App. Cost: $500
    
    Miniature Golf*
    Construction: A gentle game of miniature golf
    App. Cost: $740 Upwards
    
    Ghost Train*
    Construction: Track has a central guide rail, and can be constructed
    above ground or underground to create an enclosed ride. Cars are
    powered, and follow the guide rail along the track.
    Max Track slope: 25 Degrees
    Max Height above ground: 32ft
    App. Cost: $570 Upwards
    
    Flying Saucers*
    Construction: Air is kept under pressure beneath the floor,
    entering the flying saucer cars through valves in the floor. The
    cars then float on the cushion of air this creates.
    App. Cost: $560
    
    Roller Coasters
    
    
    Wooden
    Construction: Track is laminated wood, topped with a flat steel
    running rail, contrsucted on a wooden support structere. Trains
    are held on the track by up-stop wheels, which run under the
    inside edge of the rails. 
    Special Track: Banked Curves, On-Ride Phot
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 105 ft
    Other: A good Wooden Coaster is fast, plenty of air-time, some
    lateral G's, steep drops, and is designed to feel 'out-of-control'
    App. Cost: $2,800 Upwards
    
    Wooden Crazy Rodent
    Contrsuction:  Track is laminated wood with a flat steel running
    rail, constructed on a wooden support structure. Cars are held 
    on the track by mushroom shaped pegs running between steel
    guide rails in the center of the track, allowing the cars
    to tilt over on corners. 
    Max Slope: 60 Degrees. Max Lift Slope: 60 Degrees
    Max Height above ground: 59ft
    Other: A good Crazy Rodent Coaster is all about tight turns and
    sudden drops-the more intense, the better.
    App. Cost: $1,480 Upwards
    
    Steel Mini
    Construction: Track has steel running rails with cross-bracing.
    Supports are thin square-section posts. Trains are held on the
    track by wheels above, below and outside the running rails.
    Special Track: Banked Curves and Helixes
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
    Max Height above ground: 65ft
    Other: Cheaper than other types of roller coaster, but can't be
    built as tall.
    App. Cost: $1,320 Upwards
    
    Steel
    Construction: Track has a tubular steel spine, connected to the
    inside edges of tubular steel tunning rails. Supports are large
    tubular steel posts. Trains are held on the track by wheels above,
    below, and outside the running rails.
    Special Track: Banked Curves and Helixes, Vertical Loops, Steep
    Twist, On-Ride Photo.
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees. 
    Max Height above ground: 150ft
    Other: Gives a very smooth ride, and allows the design of long,
    fast, twisted track layouts.
    App. Cost: $3,350 Upwards
    
    Mine Train
    Construction: Track consists of tubular steel running rails,
    fastened to a wooden support structure. Trains are held on the
    track by wheels above, below, and inside the runnings rails.
    Special Track: Banked Curves, Banked Helixes, On-Ride Phot
    Max Slope: 60 Degrees. MAx Lift Slope: 25 Degrees.
    Other: The Mine Train is about fast, smooth, twisted track, and 
    can be improved considerably by adding tunnels.
    App. Cost: $3,050 Upwards
    
    Stand-Up Steel
    Construction: Track has a tubular steel spine, connected to the
    inside edges of tubular steel running rails. Supports are large
    tubular steel posts. Trains are held on the track by wheels above,
    below, and outside the running rails.
    Special Track: Banked Curves(30 Degrees), Vertical Loop, On-Ride
    Photo.
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Other: Gives a more intense ride than a sit down coaster, so the
    track requires careful design to avoid high G forces, especially
    lateral G's.
    App. Cost: $3,750 Upwards
    
    Steel Corkscrew
    Construction: Track has tubular steele spin, connected to the 
    outside edges of tubular steel running rails. Supports are large
    tubular steel posts, Trains are held on the track by wheels above,
    below, and inside the running rails. 
    Special Track: Vertical Loop, Steep Twist, Half Loop,
    Corkscrew, Banked Helix, On-Ride Photo, Banked Curves (50 Degree)
    Max Sope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 239 ft
    Other: Can give a slightly rough ride, but allows most complex
    track elements to be used, and can built to a large height.
    App Cost: $3,900 Upwards
    
    Suspended
    Construction: Track has a tubular steel spine, connected to the 
    inside edges of tubular steel running rails. Supports are large
    tubular steel posts. Trains hang underneath the track, swinging 
    feely from a chassis held on by wheels above, below and outside 
    the running rails.
    Special Track: Helix
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
    Max Height above ground: 105ft
    Other: A good Suspended coaster requires plenty of curves and 
    helixes to provide the high Lateral G's required to swing the cars.
    App. Cost: $3,550 Upwards
    
    Single Rail
    Construction: Track consists of two tubular steel rails, one above
    the other, connected by bracing. Supports are thin tubular steel
    posts. Cars are held on the track by wheels above, below and
    either side of the rails.
    Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: ft
    Other: An exciting ride, as the riders feel vulnerable sitting
    so high above the track. Corners have no banking, so be careful
    to avoid high lateral G's.
    App. Cost: $1,680 Upwards
    
    Suspended Single-Rail
    Construction: Track is a single tubular steel rail, supported by
    tubular steel posts. Cars hand from the rail, swinging freely
    from side to side.
    Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 42ft
    App. Cost: $1,800 Upwards
    
    Bobsled
    Construction: Track is a semi-circular channel, supported by
    tubular steel posts. Cars run on small wheels, and are free to 
    take their own course along the track, guided only by the 
    curvature and gradient of the channel.
    Special Track: Banked Curves and Helixes
    Max Slope: 25 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 78ft
    Other: Track layout requires very careful planning, as cars can
    crash off the track at the crests of hills if going too fast.
    App Cost: $2,700 Upwards
    
    Wodden Side-Friction*
    Construction: Track is laminated wood, topped with a flat steel
    running rail, constructed on a wodden support structure. Trains
    are guided along the track by side-friction wheels running inside
    wooden guide rails.
    Max Track slope: 25 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 78ft
    Other: Cheap and easy to build, but the track layout needs to be
    designed carefully, otherwise the cars can fly straight off the
    track on the hills.
    App. Cost: $1,517 Upwards
    
    Wooden Reverser*
    Construction: Track is laminated wood, topped with a flat steel
    running rail, constructed on a wooden support structure. Cars run
    on bogies guided along the track by side-friction wheels running.
    Special sections of track are used to turn the car around, 
    allowing it to run backwards. 
    Special Track: Reversing Sections
    Max Track slope: 25 Degrees. Max lift slope: 25 Degrees
    Max Height above ground: ???
    App. Cost: $1,517 Upwards
    
    Wooden Twister*
    Construction: Track is laminated wood, topped with a flat steel
    running rail, constructed on a wooden support structure. Trains
    are held on the track by up-stop wheels, which run under the 
    inside edges of the rails.
    Special Track: Banked Curves and Helixes (50 Degree), Steep Twist,
    On-Ride Photo
    Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max height above ground: 105ft
    Other: Trains are articulated and have flanged running wheels to
    allow a smoother ride on twisted track.
    App. Cost: $2,800 Upwards
    
    Virginia Reel*
    Construction:Track is a flat-bottomed wooden trough. The cars
    are guided along the track by the sides of the trough, spinning
    as they touch the sides.
    Max Track Slope: 25 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 59ft
    Other: Design the track layout with as many corners as possible
    to keep the circular cars spinning.
    App. Cost: $975 Upwards
    
    Steel Wild Mouse*
    Construction: Track consists of tubular steel rails. Supports are
    large tubular steel posts. Cars are held on the track by wheels
    above, below, and outside the running.
    Max Slope: 60 Degrees. Max Lift Slope: 60 Degrees
    Max Height above ground: 68 ft
    Other: A good Steel Wild Mouse Coasrer is all about tight turns
    and sudden drops-the more intense, the better.
    App. Cost: $1,640 Upwards
    
    Steel Twister*
    Construction: Track has a box-section steel spine, connected to
    the inside edges of tubular steel running rails. Supports are
    large tubular steel posts. Trains are held on the track by wheels 
    above, below, and outside the running rails.
    Special Track: Banked Curves & Helixes (50 Degrees), Vertical
    Loop, Steep Twist, Half Loop, Corkscrew, On-Ride Photo, Barrel 
    Roll, Large Loop and Half Loop
    Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 282ft
    Other: Articulated trains allow this type of roller coaster to 
    use a wide variety of twisted track and inversions.
    App. Cost: $4,950 Upwards
    
    Suspended Looping*
    Construction: Track has a tubular steel spine, connected to the
    outside edges of tubular steel running rails. Supports are
    large tubular steel posts. Trains hang underneath the track, held
    in position by wheels above, below, and inside the running rails.
    Special Track: Banked Curves & Helixes (50 Degree)m Vertical Loop,
    Steep Twist, In-Line Twist, Half Loop, Corkscrew, On-Ride Photo
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 118ft
    Other: The suspended looping coaster allows compact track layouts
    and various types of inversions. The cars hang beneath the track,
    with the passenger's feet dangling below them.
    App. Cost: $3,750 Upwards
    
    Inverted*
    Construction: Track has a square-section steel spine, connected 
    to the inside edges of tubular steel running rails. Supports are
    large square-section steel posts. Trains hang underneath the
    track,held in position by wheels above, below, abd outside the
    running rails.
    Special Track: Banked Curves and Helixes (50 Degrees), Vertical 
    Loop, Steep Twist, In-Line Twist, Corkscrew, On-Ride
    Photo, Large Loop and Half Loop.
    Max Slope: 60 Degrees. Max Lift Slope: 25 Degrees.
    Max height above ground: 183ft
    Other: An Inverted Coaster feels more intense and exiting than a
    sit down roller coaster; due to the exposed feeling the riders
    have with their feet dangling below them and the lack of a car
    around them.
    App. Cost: $4,100 Upwards
    
    Reverse Whoa Belly*
    Construction: Cars run on steel girder tracks. The car is 
    accelerated out of the station, along level track using Linear
    Induction Motors. It then coasts up the vertial section of track,
    and free-falls backwards down the track to return to the station.
    Max Track Slope: 90 Degrees
    Other: The ultimate speed of this ride is controlled by the
    length of straight track-to achieve maximum speed, a very
    long length of acceleration track must be built before the
    slopw upwards.
    App. Cost: $6,750 Upwards
    
    Vertical*
    Construction: Track has a square section steel spine, connected
    to the inside edges of tubular steel running rails. Supports are
    large sqaure section steel posts. Trains are held on the track
    by wheels above, below, and outside the running rails.
    Special Track: Banked Curves and Helixes(50 Degrees), Steep Twist,
    On-Ride Photo
    Max Track Slope: 90 Degrees. Max Lift Slope: 60 Degrees
    Max Height above ground: 239ft
    Other:Gives a smooth ride with limited scope for special track,
    but allows vertical track to be built.
    App. Cost: $3,780 Upwards
    
    Heartline Twister
    Construction: Track consists of tubular steel running rails
    running through circular steel hoops. Cars run centrally between
    the rails, allowing heatline twists.
    Special Track: Heartline Roll
    Max Track slope: 60 Degrees. Max. Lift slope: 60 Degrees
    Other: Due to constraints of the track and car design, corners
    are not possible, so to build a complete circiut special transfer
    tracks are used to transfer between a lower and upper track
    App. Cost: ???
    
    Thrill Rides
    
    
    Scrambled Eggs
    Construction: Three pairs of seats rotate at the end of three 
    rotating arms.
    App. Cost: $360
    
    Whoa Belly
    Construction: The tower is constructed from steel girders and
    contains large pneumatic cylinders to launch the car upwards.
    App. Cost: $800 Upwards
    
    Swinging Ship
    Construction: Large ship suspended from steel supports.
    App. Cost: $387
    
    Go Karts
    Construction: Tarmac Track with tyre barriers on each side
    Max Slope: 25 Degrees
    Max Height above ground: 29ft
    App Cost: $920 Upwards
    
    Swinging Interver Ship
    Construction: Large ship attached to arm with counterweight at 
    opposite end. Swingw through complete 360 Degree circle.
    App. Cost: $424
    
    
    3D Cinema
    Construction: Cinema is locared inside a geoesic sphere.
    App. Cost: $560
    
    Graviton
    Construction: Gondola is suspended by large rotating arms at each
    side. The supporting arms can both move the gondola and rotate 
    it upside down in a preset sequence.
    App. Cost: $580
    
    Motion Simulator*
    Construction: Simulator pod mounted on a hydraulic arm.
    App. Cost: $440
    
    Roto-Drop*
    Construction: The ring of seats is pulled up to the top of the 
    tower whil gently rotation, allowed to free-fall down, stopping
    gently at the bottom using magnetic brakes.
    App. Cost: $880 Upwards
    
    Enterprise*
    Construction: Passenger-carrying pods hand around the edge of the
    wheel, which first starts spinninf and is then titled up by a
    supporting arm.
    App. Cost: $800
    
    
    Water Rides
    
    
    Water Slide
    Construction: Track is a semi-circular plastic channel with a 
    small amount of water running along it. Boats slide along the 
    track, assisted by the flow of water.
    Max Track Slope: 60 Degrees. Max Lift Slope: 25 Degrees
    Max Height above ground: 65ft
    Other: A good water slide requires at least one steep drop, but
    can be extended into a complex layout, as long as care is taken
    on the crests of hills, as dinghies can crash off the track.
    App. Cost: $1,200 Upwards
    
    Log Flume
    Construction: Water flume track supported by box-section steel
    supports. Boats are propelled up slopes on rollers, and are then
    free to travel along the water channel at their own pace.
    Special Track: Reverser turntable
    Max Track Slope: 25 Degrees
    Max Height above ground: 39 ft
    App. Cost: $1,320 Upwards
    
    Boat Hire
    Construction: Boat dock consists of wooden platforms built on a
    lake. Guide tracks can be built to limit where passengers steer
    the boats.
    App. Cost: $205 Upwards
    
    River Rapids**
    Construction: Concrete water channel. Boats are free to take 
    their own course along the channel.
    Max Tack SLope: 25 Degrees
    Max Height above ground: 39ft
    App. Cost: $1,840 upwards
    
    Jet Skis*
    Construction: Jet Skis loading platform is built on a lake.
    App. Cost: ???
    
    River Ride*
    Construction: Water channel is supported by steel lattice supports.
    The large-capacity flat-bottomed boats are propelled up slopes 
    on a conveyor belt, and are then guided along the water channel
    by guide-wheels under the hull.
    Max Track Slope: 60 Degrees
    Max Height above ground: 68ft
    Other: As well as creating a gentle themed river ride this ride
    can be used to create a thrilling splash if a steep drop is 
    designed into the layout.
    App. Cost: $1,260
    
    Raft Ride*
    Construction: Water channel is supported by steel lattice supports.
    The raft boats are guided along the water channel by guide-wheels
    under the hull.
    App. Cost: $900 Upwards
    
    Water Coaster*
    Construction: Track has a steel running rails with a cross-bracing,
    and can additionally be constructed in water or river sections.
    Boats are held on the track by wheels above, below, and outside
    the running rails.
    Special Track: Banked Curves & Helixes
    Max Track slope: 60 Degrees. Max Lift slope: 25 Degrees
    Max Height above ground: 78 ft
    Other: A mixture of a coaster and water splash ride. The boats 
    run on rails, allowing fast spiral turns and steep drops, which
    can be enhanced carefully positioned water splash sections.
    App. Cost: ???
    
    Shops/Stalls
    
    
    Ice Cream Stall
    Sells: Ice Cream
    App. Cost: $250
    
    Fries Stall
    Sells: Fries
    App. Cost: 300
    
    Pizza Stall
    Sells: Pizza
    App. Cost: $275
    
    Burger Bar
    Sells: Burgers
    App. Cost: $300
    
    Drink Stall
    Sells: Drinks
    App. Cost: $225
    
    Cotton Candy Stall
    Sells: Cotton Candy
    App. Cost: $250
    
    Popcorn Stall
    Sells: Popcorn
    App. Cost: $250
    
    Balloon Stall
    Sells: Balloons
    App. Cost: $200
    
    Souvenir Stall
    Sells: Cuddly Toys and Umbrellas
    App. Cost: $210
    
    Information Kiosk
    Sells: Park Maps and Umbrellas
    App. Cost: $250
    
    Bathroom
    Sells: What could it possibly sell? Nothing
    Construction: Prefabricated concrete building
    App. Cost: $200
    
    Hot Dog Stall*
    Sells: Hot Dogs
    App. Cost: $290
    
    Fried Chicken Stall*
    Sells: Fried Chicken
    App. Cost: $260
    
    Exotic Sea-Food Stall*
    Sells: Tentacles
    App. Cost: $325
    
    Lemonade Stall*
    Sells: Lemonade
    App. Cost: $210
    
    Coffee Shop*
    Sells: Coffee
    App. Cost: $250
    
    Donut Shop*
    Sells: Donuts
    App. Cost: $262
    
    Candy Apple Stall*
    Sells: Candy Apples
    App. Cost: $245
    
    T-Shirt Stall*
    Sells: T-Shirts
    App. Cost: $255
    
    Hat Stall*
    Sells: Hats
    App. Cost: $250
    
    
    *==============================================================*
    *-----3.2 Scenery Options--------------------------------------*
    *==============================================================*
    This part covers all scenery options available.
    
    Paths
    Name* = Original only
    
    Tarmac
    	Grey*
    	Brown
    	Red
    	Green
    
    Dirt
    	Brown*
    	Asphalt (black)
    
    Crazy-Paving*
    
    Tiled
    	Beige*
    	Blue
    	Red
    	Green
    
    Queuing Line
    	Blue*
    	Red
    	Yellow
    	Green
    
    
    Scenery & Gardens
    Im not going to go into deep detail, but will name the themes 
    
    Trees
    Shrubs and Bushes
    Tropical and Desert Trees
    Gardens
    Lamps, Litter Bins, benches, etc for Paths
    Walls and Fences
    Classical/Roman Theming
    Mine Theming
    Martian Theming
    Wonderland Theming
    Spooky Theming
    Jungle Theming
    Abstract Theming
    Snow and Ice Theming
    Medieval Theming
    Space Theming
    Urban Theming
    Pogoda Theming
    
    Land Options
    When you click on the Shovel, these are the options you have:
    Ground Color (such as Ice, Sand etc)
    Brown Dirt
    Brown Dirt & Clumps of Grass
    Grass Land
    Grey Rocky Land
    Roofing Tiles
    Grey Roofing Tiles
    Sand
    Martian Land
    Checkerboard Land
    Snow/Ice
    Log Roof
    Iron Roof
    Red Grid Lines
    Yellow Grid Lines
    Purple Grid Lines
    Green Grid Lines
    
    Rock Edges
    Brick Edges
    Rusty Iron Edges
    Wooden Edges
    Black Wooden Edges
    Grey Wall Edges
    Yellow Wall Edges
    Red Wall Edges
    Purple Wall Edges
    Green Wall Edges
    Ice Wall Edges
    Skyscraper Edges I
    Skyscraper Edges II
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
    (--------------------------------------------------------------)
    :							       :
    :             						       :
    :	*4.0 Section 4*				      	       :
    :							       :
    :						               :
    (--------------------------------------------------------------)
    
    
    *==============================================================*
    *-----4.1 Legal------------------------------------------------*
    *==============================================================*
    This FAQ and all its content are property of George Cube, 
    2007-2009.
    Any unauthorized distributions are strictly prohibited, and is
    plajourizing. That is illegal and you can get in legal trouble
    depending on how bad.
    This FAQ is only allowed on gamefaqs.com and ign.com.
    Please notify me right away if published somewhere else without
    permission.
    Im not saying I will hunt you down if you take one line, Im saying
    if you take parts of the guide, the exact same, and put it in
    your name.
    
    *==============================================================*
    *-----4.2 Contact----------------------------------------------*
    *==============================================================*
    You can contact me in these ways:
    
    Email- Gcruler1@yahoo.com
    	When emailing, put RCT FAQ somewhere in the subject. 
    AIM- CrapAppleJuice
    	Say you saw the the Thousand Year Door FAQ
    Blog- http://supersmashbrothersmelee.wordpress.com (via comment)
    Forum- http://microsoftaddict.proboards.com (Im the head admin)
    
    When contacting me, please put 'Thousand Year Door FAQ' somewhere
    in the message.
    You can give me errors in spelling or information, comments, 
    suggestions, or locations/edits. Please do not SPAM or say anything
    bad. Thank you.
    
    *==============================================================*
    *-----4.3 Thanks to...-----------------------------------------*
    *==============================================================*
    Here is a complete list of people who have helped me with this 
    guide:
    Bloodskraal - Reading the guide each update for errors and unclear
    reference
    Chris Sawyer -  For creating the game
    You - for finding this Guide and reading it
    
    *==============================================================*
    *-----4.4 Other FAQs-------------------------------------------*
    *==============================================================*
    I have wrote other FAQs, and here is the list:
    Paper Mario: Thousand Year Door Guide (Gamecube) Published
    James Bond: Nightfire (Gamecube) Working on
    RollerCoaster Tycoon (PC) Final stages
    
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    End of File
    ---

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