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    FAQ/Strategy Guide by cloudff72000

    Version: 1.0 | Updated: 05/11/11 | Printable Version | Search Guide | Bookmark Guide

    Roller Coaster Tycoon Guide by Cloudff72000, V0.85
    
    First Created: 3/11/2010
    
    
    I. Guide Introduction
    II. Getting Started
    III. Scenario Guide
     A. Roller Coaster Tycoon (Original)
     B. Corkscrew Follies
     C. Loopy Landscapes
     D. Other Scenarios
     E. Real Life Parks/Scenarios
    IV. Ride List
     A. Glossary
     B. Transport Rides
     C. Gentle Rides
     D. Roller Coasters
     E. Thrill Rides
     F. Water Rides
     G. Shops/Stalls
     H. Scenery/Theming
      i. Trees
      ii. Shrubs and Bushes
      iii. Tropical and Desert Trees
      iv. Gardens 
      v. Path Items
      vi. Walls and Fences
      vii. Statues and Fountains
      viii. Classical/Roman Theming Objects
      ix. Egyptian Theming Objects
      x. Mine Theming Objects
      xi. Wonderland Theming Objects
      xii. Martian Theming Objects
      xiii. Jurassic Theming Objects
      xiv. Spooky Theming Objects
      xv. Jungle Theming Objects
      xvi. Abstract Theming Objects
      xvii. Snow & Ice Theming Objects
      xviii. Medieval Theming Objects
      xix. Space Theming Objects
      xx. Creepy Theming Objects
      xxi. Urban Theming Objects
      xxii. Pagoda Theming Objects
    V. Ride Building Strategies
     A. Roller Coaster Building Strategies
      i. General Strategies
      ii. Type Specific Strategies
     B. Custom Gentle & Thrill Ride Building Strategies
      i. General Strategies
      ii. Type Specific Strategies
     C. Water Ride Building Strategies
      i. General Strategies
      ii. Type Specific Strategies
     D. Transport Ride Building Strategies
      i. General Strategies
    VI. Conclusion
    
    I. Introduction
    
    It's been a while since I've written a guide, but I figured I'd give it
    another go. For years, one of my favorite games has been Roller Coaster
    Tycoon, yet I've found no one "truly complete" guide. After much thought, I
    decided to take up the challenge, knowing full well how much time and effort
    would need to be put in. Granted, the original game was released over ten
    years ago, but has that stopped those of us that have written guides? 
    
    (Updated 10/28/10) Wow. 7 months later and I've still got so much to go. I've
    finished with Corkscrew Follies, and I'm about to start on Loopy Landscapes.
    Depending on how much time I have, I should be able to finish up within a few
    months. 
    
    II. Getting Started
    
    III. Scenario Guide
    
    Roller Coaster Tycoon
    
    1. Forest Frontiers
    2. Dynamite Dunes
    3. Leafy Lake
    4. Diamond Heights
    5. Evergreen Gardens
    6. Bumbly Beach
    7. Trinity Islands
    8. Katie's World
    9. Dinky Park
    10. Aqua Park
    11. Millenium Mines
    12. Karts and Coasters
    13. Mel's World
    14. Mothball Mountain
    15. Pacific Pyramids
    16. Crumbly Woods
    17. Big Pier
    18. Lightning Peaks
    19. Ivory Towers
    20. Rainbow Valley
    21. Thunder Rock
    
    Roller Coaster Tycoon: Corkscrew Follies
    
    22. Whispering Cliffs
    23. Three Monkeys Park
    24. Canary Mines
    25. Barony Bridge
    26. Funtopia
    27. Haunted Harbor
    28. Fun Fortress
    29. Future World
    30. Gentle Glen
    31. Jolly Jungle
    32. Hydro Hills
    33. Sprightly Park
    34. Magic Quarters
    35. Fruit Farm
    36. Butterfly Dam
    37. Coaster Canyon
    38. Thunderstorm Park
    39. Harmonic Hills
    40. Roman Village
    41. Swamp Cove
    42. Adrenaline Heights
    43. Utopia Park
    44. Rotting Heights
    45. Fiasco Forest
    46. Pickle Park
    47. Giggle Downs
    48. Mineral Park
    49. Coaster Crazy
    50. Urban Park
    51. Geoffrey Gardens
    
    Roller Coaster Tycoon: Loopy Landscapes
    
    52. Iceberg Islands
    53. Volcania
    54. Arid Heights
    55. Razor Rocks
    56. Crater Lake
    57. Vertigo Views
    58. Big Pier 2
    59. Dragon's Cove
    60. Good Knight Park
    61. Wacky Warren
    62. Grand Glacier
    63. Crazy Craters
    64. Dusty Desert
    65. Woodworm Park
    66. Icarus Park
    67. Sunny Swamps
    68. Frightmare Hills
    69. Thunder Rocks
    70. Octagon Park
    71. Pleasure Island
    72. Icicle Worlds
    73. Tiny Towers
    74. Southern Sands
    75. Nevermore Park
    76. Pacifica
    77. Urban Jungle
    78. Terror Town
    79. Megaworld Park
    80. Venus Ponds
    81. Micro Park
    
    Roller Coaster Tycoon: Extras
    
    82. Mega Park
    83. Fort Anachronism
    
    Roller Coaster Tycoon: Real-Life Parks
    
    84. Alton Towers
    85. Heide Park
    86. Blackpool Pleasure Beach
    
    A. Roller Coaster Tycoon (Original Scenarios)
    
    The original Rollercoaster Tycoon brought players 21 scenarios, each with a
    different task and different location in which to build grandiose amusement
    parks. To first-time players, it is highly recommended that you start with
    these scenarios before progressing on to Corkscrew Follies and Loopy
    Landscapes, where the goals are much more difficult.
    
    You start with the first 5 scenarios unlocked. In order to access the others,
    you must complete the goals in one of the unlocked ones. Completing the same
    one multiple times does not unlock multiple scenarios. As the game progresses,
    the goals become more difficult, but should not become too much harder as you
    gain practice and learn new tips and tricks.
    
    1. Forest Frontiers
    
    Description: Deep in the forest, build a thriving theme park in a large,
    cleared area.
    
    Goal: To have at least 250 Guests in your park by the end of October, Year 1,
    with a Park Rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini
    Thrill Rides: Scrambled Eggs, Swinging Ship
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide, Monorail,
    Boat Hire
    Shops/Stalls: Ice Cream, Burger Bar, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides (in order of when they develop)
    Roller Coasters: Steel -> Suspended -> Single Rail -> Wooden Crazy Rodent ->
    Stand Up Steel
    Thrill Rides: Log Flume -> Water Slide
    Gentle Rides: Ferris Wheel -> Observation Tower -> Hedge Maze ->
    Bumper Cars -> Chairlift -> Miniature Railroad -> Space Rings
    Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
    Cotton Candy Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: (No Researchable Scenery)
    Ride Improvements: Log Cars for Steel Mini -> Spinning Cars for Steel Mini ->
    Water Splash for Wooden
    
    Starting Loan: $10,000
    Available Loan: $30,000
    Starting Staff: 0
    Land available to buy: Yes
    Cost of land per squre: $30
    Construction Rights available to buy: No
    Starting # of Guests: 0
    Park open at start: No
    
    
    Welcome to the first scenario, Forest Frontiers. If you choose to do the
    tutorial, this is the scenario that you will be taken to. Being the first,
    it is also the easiest. Like the description says, you have a large area of 
    land on which to build. You won't need to buy any, so resist the urge. $10,000
    is more than enough to begin your park, but if you need more, the funds are
    there. 
    
    To start out, pause the game. Then, go to the Research tab and click the
    "Funding" subtab. Once there, set funding to "maximum." I advise doing this 
    immediately after starting a scenario; the more rides you have at your
    disposal, the more guests you can draw to your park. After that, go back to 
    the "Research" tab and unclick all but the "Shops and Stalls" option. You'll
    want the first researchable stall, the "Information Kiosk," as they sell
    umbrellas and park maps, both essential items for your guests. If your park
    does not have this, at least one food stall, and at least one drink stall,
    then research only shops and stalls until them. While roller coasters and
    other rides will draw guests to your park, it is these shops and stalls,
    along with bathrooms, that raise the retention rate among your guests.
    
    Once finished adjusting the settings, you're ready to begin building. Un-Pause
    the game and build the thrill rides and a couple of gentle rides, along with 
    one of each stall. Open your park, and set the gate fee to $5. Also, lower the
    fees of your rides a bit; if you charge an entrance fee, the guests are less
    willing to pay to get on the rides. 
    
    You'll also want to hire staff. I almost always hire one mechanic per ride,
    and then assign him to it. If the space I assign him to has more than one ride
    exit, then I've saved myself the need to hire a second or third mechanic. Make
    sure to hire a couple of handymen as well. If you don't care about the grass
    being mowed, uncheck the "Mow the Grass" option on each handyman, as there is
    no way to turn it off for all of them.
    
    Next, build a roller coaster. It doesn't matter what type you choose to build.
    A wooden coaster will be more expensive than a steel mini, but with the option
    of taking out a large loan, it is truly your choice. Also, keep an eye on your
    research. Once you have the Information Kiosk, you are essentially free to
    choose what you research. I tend to go with Thrill rides first, as they tend
    to draw in guests, provide a financial base for building more rides, and are
    relatively cheap to build and run. The same goes for Gentle rides, but they
    appeal to a smaller group of your guests. 
    
    While you only have 8 months to complete this scenario, the low number of
    guests (250) should be easy to overcome. Use this park to develop your basic
    skills, and experiment with building paths and rides underground if you so
    choose. They may come in handy later.
    
    Difficulty: 1/10. You should have no trouble with this park whatsoever
    
    2. Dynamite Dunes
    
    Description: Built in the middle of the desert, this theme park has only one
    roller coaster but plenty of space for expansion.
    
    Goal: To have at least 650 Guests in your park at the end of October, Year 3,
    with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Mine Train
    Thrill Rides: Scrambled Eggs, Log Flume
    Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    Roller Coasters: Suspended -> Steel Mini -> StandUp Steel -> Steel Corkscrew
    -> Suspended Single Rail
    Gentle Rides: Haunted House -> Ferris Wheel -> Chairlift -> Bumper Cars ->
    Monorail -> Space Rings
    Thrill Rides: Go Karts -> Swinging Ship -> Water Slide -> Gravitron ->
    Swinging Inverter Ship -> Whoa Belly -> 3D Cinema
    Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
    Cotton Candy Stall -> Souvenier Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Egyptian Theming Objects -> Classical/Roman Theming Objects
    -> Mine Theming Objects
    Ride Improvements: Rocket Cars for Steel Mini -> Corkscrew for Stand Up Steel
    -> Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew
    
    Starting Rides
    
    Dynamite Blaster (Mine Train Roller Coaster)
    
         Excitement: 6.65
         Intensity: 8.18
         Nausea: 5.18
         Max. Speed: 47 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 30 seconds
         Ride Length: 2,894 feet
         Max. Vertical G's (positive): 3.32 G's
         Max. Vertical G's (negative): -1.32 G's
         Max. Lateral G's : 2.75 G's
         Drops: 8
         Highest Drop Height: 55 feet
    
    Starting Loan: $10,000
    Maximum Loan: $15,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of land per square: $40
    Construction Rights Available to Buy: No
    Starting # of Guests: 84
    Park Open at Start: Yes
    
    The first non-tutorial scenario, this one triples how much time you have, but
    increases the number of guests you need. You have one roller coaster built
    right off the bat, and a pretty decent one at that. Your available funds are
    small, but still plentiful enough to build toward your goal.
    
    Like last time, you'll need to research the information kiosk, so do so. After
    that, the sky's the limit. Build enough shops and stalls to keep your guests
    happy, then start researching and building rides to draw your guests in. If
    you build at a decent enough pace, the guests will keep coming in. Gradually
    increase your park entrance fee; the more money you get as they come in,
    the better. Don't jack the fee to high, however, because that will either
    send people away who don't have enough to get in, or decrease retention due
    to not having enough to ride the rides. 
    
    If you need more space, there is land available, but it is somewhat expensive.
    You should have enough to complete the scenario, though.
    
    My advice would be to research the Go Karts. Its cheap to build, customizable,
    and can be extremely exciting if built correctly. Practice building this ride,
    and it will serve you quite well. Also, the researchable scenery can allow for
    true theming of a ride/area, and can increase overall excitement and park
    rating. Its not unlikely to see excitement ratings well above 7.0; I've even
    managed (once, maybe twice) to have it surpass the 10.0 barrier, but that was
    after a great deal of practice and reconstructing that particular Go Karts.
    
    Difficulty: 3/10. Harder than Forest Frontiers, but still very managable
    
    3. Leafy Lake
    
    Description: Starting from scratch, build a theme park around a large lake.
    
    Goal: To have at least 500 Guests in your park at the end of October, Year 3,
    with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Ferris Wheel, Merry Go Round, Car Ride, Monorail, Boat Hire
    Shops/Stalls: Ice Cream Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Mine Train -> Suspended -> Single Rail ->
    Suspended Single Rail -> Wooden Crazy Rodent
    Thrill Rides: Swinging Ship -> Log Flume -> Water Slide -> River Rapids ->
    Go Karts -> Whoa Belly -> Gravitron
    Gentle Rides: Spiral Slide -> Haunted House -> Haunted House -> Chairlift ->
    Miniature Railroad -> Bumper Cars -> Observation Tower -> Space Rings
    Shops/Stalls: Pizza Stall -> Information Kiosk -> Balloon Stall ->
    Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall ->
    Fries Stall
    Scenery/Theming: Jumping Fountains
    Ride Improvements: Bumper Boats for Boat Hire ->
    Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire ->
    Spinning Cars for Steel Mini -> Water Splash for Wooden ->
    Log Cars for Steel Mini -> Canoes for Boat Hire -> Rocket Cars for Steel Mini
    -> Backwards Wooden Roller Coaster Train for Wooden Roller Coaster
    
    Starting Loan: $10,000
    Maximum Loan: $50,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per square: $90
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    As the description says, you have a large lake around which to build. You
    obviously cannot build underwater, but you can build on the water, provided
    the distance between the surface and the bottom is not too great for the
    supports. Also, you have an extremely large loan ($50,000) to work with, but
    that does not make this park super easy by any means. You have to manage your
    money, and if/when you do, you'll have a much easier time with the harder
    scenarios.
    
    The first thing you should do, after adjusting your settings, is block off
    some of the paths. Guests absolutely hate getting stuck or lost, and will
    leave your park if they get fed up enough. Build some smaller rides, open
    your park, and start researching. 500 guests in 3 years should be a cinch.
    
    The best water ride in the original game makes its first appearance here: the
    River Rapids. Its expensive to construct properly, but once you get some
    practice with it, it will draw in many guests, because of its high excitement
    in relation to its intensity, and make you a great deal of money over a long
    term with its high capacity.
    
    Difficulty: 2/10. Low # of needed guests + an abundance of good rides makes
    for a breeze.
    
    4. Diamond Heights
    
    Description: Diamond Heights is already a successful theme park with great
    rides - develop it to double its value.
    
    Goal: To achieve a park value of at least $20,000 by the end of October,
    Year 3.
    
    Available Rides
    
    Roller Coasters: Wooden Crazy Rodent, Steel Mini, Steel
    Thrill Rides: Swinging Ship, Log Flume
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide,
    Miniature Railroad, Boat Hire
    Shops/Stalls: Ice Cream Stall, Fries Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden -> Inverted -> Bobsled
    Thrill Rides: Scrambled Eggs -> Water Slide -> Go Karts -> River Rapids ->
    Swinging Inverter Ship -> Whoa Belly -> Gravitron -> 3D Cinema
    Gentle Rides: Ferris Wheel -> Hedge Maze -> Observation Tower -> Monorail ->
    Bumper Cars -> Chairlift
    Shops/Stalls: Drink Stall -> Pizza Stall -> Balloon Stall ->
    Cotton Candy Stall -> Burger Bar -> Popcorn Stall
    Scenery/Theming: Jumping Fountains -> Classical/Roman Theming Objects ->
    Mine Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire ->
    Spinning Cars for Steel Mini -> Mouse Cars for Wooden Crazy Mouse -> 
    Water Splash for Wooden -> Log Cars for Steel Mini ->
    Swan Pedal Boats for Boat Hire -> Canoes for Boat Hire ->
    Backwards Roller Coaster Train for Steel Roller Coaster ->
    Rocket Cars for Steel Mini
    
    Starting Rides
    
    Agoraphobia (Steel Roller Coaster)
    
         Excitement: 7.20
         Intensity: 6.80
         Nausea: 3.07
         Max. Speed: 46 MPH
         Average Speed: 18 MPH
         Ride Time: 1 minute, 51 seconds
         Ride Length: 2,716 feet
         Max. Vertical G's (positive): 4.10 G's
         Max. Vertical G's (negative): -1.39 G's
         Max. Lateral G's: 2.12 G's
         Drops: 10
         Highest Drop Height: 55 feet 
         Inversions: 1
    
    Arachnophobia (Steel Mini Roller Coaster)
    
         Excitement: 5.79
         Intensity: 6.57
         Nausea: 4.26
         Max. Speed: 46 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,250 feet
         Max. Vertical G's (positive): 3.27 G's
         Max. Vertical G's (negative): -1.20 G's
         Max. Lateral G's: 1.70 G's
         Drops: 7
         Highest Drop Height: 55 feet
    
    Claustrophobia (Steel Roller Coaster)
    
         Excitement: 7.77
         Intensity: 7.16
         Nausea: 3.54
         Max. Speed: 51 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,785 feet
         Max. Vertical G's (positive): 4.08 G's
         Max. Vertical G's (negative): -1.63 G's
         Max. Lateral G's: 2.48 G's
         Drops: 9
         Highest Drop Height: 55 feet
         Inversions: 1 
    
    Grimble's Gallopers (Merry Go Round)
    
         Excitement: 1.34
         Intensity: 0.60
         Nausea: 0.75
    
    Indiana Railroad (Miniature Railroad)
    
         Excitement: 5.06
         Intensity: 0.32
         Nausea: 0.11
         Max. Speed: 22 MPH
         Average Speed: 6 MPH
         Ride Time: 2 minutes, 48 seconds (first station)/ 58 seconds (second
         station)/ 1 minute, 54 seconds (third station)
         Ride Length: 2,231 feet/ 1,004 feet/ 1,282 feet
    
    Roller Coaster 1 (Wooden Crazy Rodent Roller Coaster)
    
         Excitement: 7.89
         Intensity: 9.26
         Nausea: 5.36
         Max. Speed: 36 MPH
         Average Speed: 13 MPH
         Ride Time: 38 seconds (first station)/ 38 seconds (second station)
         Ride Length: 954 feet/ 990 feet
         Max. Vertical G's (positive): 2.77 G's
         Max. Vertical G's (negative): -0.88 G's
         Max. Lateral G's: 2.38 G's
         Drops: 20
         Highest Drop Height: 32 feet
    
    Shortstuff's Slide (Spiral Slide)
    
         Excitement: 2.18
         Intensity: 1.60
         Nausea: 1.15
    
    Snake River Falls (Log Flume)
    
         Excitement: 6.08
         Intensity: 2.53
         Nausea: 1.08
         Max. Speed: 31 MPH
         Average Speed: 2 MPH
         Ride Time: 5 minutes, 16 seconds
         Ride Length: 2,984 feet
         Drops: 3
         Highest Drop Height: 29 feet
    
    Starting Loan: $1,000
    Maximum Loan: $25,000
    Starting Staff: 4 (2 Handymen, 2 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 554
    Park Open at Start: Yes
    
    The goal for this park is slightly different. Instead of achieving a certain
    number of guests, your goal this time around is to increase your park value
    to a high level. $20,000 is high, but very reachable. You start out over
    halfway there, but remember that your park value is not static. It decreases
    over time; as rides age and break down more frequently, they are devaluated.
    
    The best way to increase your park value is to build rides, but don't focus
    solely on that. By drawing more guests in at the same time, you increase your
    available income, thus funding your big projects. To do so, build plenty of 
    shops and stalls to retain your guests (there are none to start with, so get
    cracking), and then start building. If you move at a steady enough pace,
    you'll reach your goal in no time. Keeping it there can be a bit harder, but
    it is far from impossible.
    
    Difficulty: 3/10. Not a hard scenario, and a nice introduction to park values
    and building off of an already existing park, as opposed to a clean slate.
    
    5. Evergreen Gardens
    
    Description: Convert the beautiful Evergreen Gardens into a thriving theme
    park.
    
    Goal: To have at least 1,000 guests in your park at the end of October, Year
    4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad, Monorail
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Steel Corkscrew -> Mine Train -> Wooden Crazy Rodent
    -> Stand Up Steel -> Single Rail -> Bobsled -> Suspended
    Thrill Rides: Log Flume -> Go Karts -> Swinging Ship -> Water Slide ->
    River Rapids -> Whoa Belly -> Swinging Inverter Ship -> Motion Simulator ->
    Gravitron -> 3D Cinema
    Gentle Rides: Spiral Slide -> Ferris Wheel -> Observation Tower -> Chairlift
    -> Bumper Cars -> Space Rings
    Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Classical/Roman Theming Objects
    Ride Improvements: Large Monorail Train for Monorail ->
    Vertical Loop for Steel Corkscrew -> Water Splash for Wooden ->
    Half Loop for Steel corkscrew -> Corkscrew for Stand Up Steel ->
    Half Loop for Steel Stand Up -> Spinning Cars for Steel Mini
    
    Starting Loan: $10,000
    Maximum Loan: $40,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 1
    Park Open at Start: Yes
    
    This park is absolutely huge, and it has an intricate network of paths. What
    do you do? Block them off, of course! Choose which area you want to start your
    park, and block off access to the rest. Otherwise, guests can (and believe me,
    will) get lost and want to leave, dragging your guest count and park rating
    down. As you build more rides, you'll be able to open up more areas of your
    park to guests.
    
    1,000 guests is a high number when you're starting out, but you also have
    four years in which to accomplish this goal. As you continue to build, you'll
    find the guests pouring in. Keep your park rating high, and you should more
    than meet your goal.
    
    Difficulty: 4/10. A challenge, but not too much; as the last of the "easy"
    scenarios, it will pale in comparison to upcoming ones.
    
    6. Bumbly Beach
    
    Description: Develop Bumbly Beach's small amusement park into a thriving
    theme park.
    
    Goal: To have at least 750 guests in your park at the end of October, year 2,
    with a park rating of at least 600
    
    Available Rides
    
    Roller Coasaters: Wooden
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Observation Tower,
    Car Ride, Spiral Slide, Boat Hire, Miniature Railroad, Monorail
    Shops/Stallls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel Mini -> Single Rail -> Wooden Crazy Rodent ->
    Steel Corkscrew -> Bobsled
    Thrill Rides: Go Karts -> Swinging Ship -> Water Slide ->
    Swinging Inverter Ship -> Log Flume -> Whoa Belly -> Motion Simulator ->
    3D Cinema
    Gentle Rides: Chairlift -> Hedge Maze -> Space Rings
    Shops/Stalls: Burger Bar -> Cotton Candy Stall -> Balloon Stall ->
    Souvenir Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Wonderland Theming Objects
    Ride Improvements: Spinning Cars for Steel Mini -> Water Splash for Wooden ->
    Log Cars for Steel Mini -> Backwards Wooden Roller Coaster Train for Wooden ->
    Cat Cars for Car Ride -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew -> Large Monorail Train for Monorail
    
    Starting Rides
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.10
         Intensity: 0.75
         Nausea: 0.80
    
    Gallopers (Merry Go Round)
    
         Excitement: 1.05
         Intensity: 0.60
         Nausea: 0.75
    
    Information Kiosk 1 (Information Kiosk)
    
          Sells: Park Maps ($.50), Umbrellas ($2.50)
    
    Roller Coaster 1 (Wooden Roller Coaster)
    
         Excitement: 6.42
         Intensity: 7.73
         Nausea: 4.33
         Max. Speed: 47 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 32 seconds
         Ride Length: 2,401 feet
         Max. Vertical G's (positive): 3.29 G's
         Max. Vertical G's (negative): -1.16 G's
         Max. Lateral G's: 1.66 G's
         Drops: 9
         Highest Drop Height: 55 feet
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: Yes
    Cost of Rights per Square: $40
    Starting # of Guests: 93
    Park Open at Start: Yes
    
    Now this is the first true challenge. You need a moderately high # of guests
    (750), and only two years in which to achieve your goal. Fortunately, you
    already have a good swath of clear land, some decent rides avaialble to
    build, and a couple of rides already completed, including a roller coaster.
    
    You may have noticed that construction rights are available to buy along the
    beach. For those unfamiliar, construction rights are different than buying the
    land outright; instead of owning the land and being able to build directly on
    it and raise/lower it, construction rights only allow you to build over or
    under it, without demolishing anything directly on the land (such as trees,
    paths, etc.) I wouldn't recommend buing a huge swath of such rights on the
    beach, but rather buy as you need to build a roller coaster or other ride.
    
    First off, start researching either roller coasters or thrill rides, and build
    whatever gentle rides you have. Also, hire staff and build the needed shops
    and stalls. You may also need to advertise for your park in order to draw
    in the necessary guests. Remember; the longer your ad campaigns, the more
    money you need to pump in immediately, but the more you'll get in return.
    
    Difficulty: 5/10. It can be a challenge if you don't build enough/over
    a long enough period of time, but 750 is definitely achievable.
    
    7. Trinity Islands
    
    Description: Several Islands form the basis for this new park
    
    Goal: To have at least 750 guests in your park at the end of October, year 3,
    with a park value of at least 600
    
    Available Rides
    
    Roller Coasters: Steel Mini
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire, Chairlift
    Shops/Stalls: Ice Cream Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Mine Train -> Steel ->
    Wooden Crazy Rodent -> Inverted -> Suspended -> Bobsled -> Single Rail
    Thrill Rides: Log Flume -> Swinging Ship -> Water Slide ->
    Swinging Inverter Ship -> Go Karts -> Motion Simulator -> Gravitron
    Gentle Rides: Ferris Wheel -> Spiral Slide -> Hedge Maze -> Miniature Railroad
    -> Monorail -> Observation Tower -> Space Rings
    Shops/Stalls: Information Kiosk -> Fries Stall -> Pizza Stall -> Balloon Stall
    -> Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall
    Scenery/Theming: Mine Theming Objects
    Ride Improvements: Canoes for Boat Hire -> Spinning Cars for Steel Mini ->
    Log Cars for Steel Mini -> Swan Pedal Boats for Boat Hire ->
    Rocket Cars for Steel Mini -> Backwards Roller Coaster Train for Steel
    
    Starting Loan: $10,000
    Maximum Loan $20,000
    Starting Staff 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    The first thing you'll want to do is block access to the other two islands;
    one is more than sufficient for starting out your park. As more guests come
    to your park and you expand your ride selection, then begin to open up the
    other islands with attractions. Other than that, you should have no trouble
    getting 750 guests in your park.
    
    Difficulty: 5/10. Three years is plenty of time to complete this goal,
    especially with the ride selection.
    
    8. Katie's World
    
    Description: A small theme park with a few rides and room for expansion: your
    aim is to double the park value.
    
    Goal: To achieve a park value of at least $15,000 at the end of October,
    year 3.
    
    Available Rides
    
    Roller Coasters: Steel Mini, Mine Train, Suspended Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Log Flume
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Spiral Slide,
    Space Rings, Boat Hire, Miniature Railroad
    Shops/Stalls: Pizza Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Bobsled -> Steel -> Wooden Crazy Rodent -> Stand Up Steel ->
    Wooden -> Suspended -> Reverse Whoa Belly
    Thrill Rides: Water Slide -> River Rapids -> Swinging Inverter Ship ->
    Whoa Belly -> Motion Simulator -> Gravitron -> 3D Cinema
    Gentle Rides: Hedge Maze -> Chairlift -> Bumper Cars -> Ferris Wheel ->
    Monorail -> Observation Tower 
    Shops/Stalls: Drink Stall -> Ice Cream Stall -> Balloon Stall -> Fries Stall
    -> Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall
    Scenery/Theming: Egyptian Theming Objects - Classical/Roman Theming objects ->
    Jumping Fountains -> Mine Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire ->
    Spinnin Cars for Steel Mini - Log Cars for Steel Mini -> Canoes for Boat Hire
    -> Water Splash for Wooden -> Corkscrew for Stand Up Steel ->
    Suspended Swinging Airplane Cars for Suspended -> Half Loop for Stand Up Steel
    
    Starting Rides
    
    Al's Galleon (Swinging Ship)
    
         Excitement: 2.42
         Intensity: 2.45
         Nausea: 2.51
    
    Forest Flyer (Suspended Single Rail Roller Coaster)
    
         Excitement: 4.70
         Intensity: 5.40
         Nausea: 3.95
         Max. Speed: 25 MPH
         Average Speed: 11 MPH
         Ride Time: 34 seconds
         Ride Length: 757 feet
         Max. Vertical G's (positive): 2.05 G's
         Max. Vertical G's (negative): 0.26 G's
         Max. Lateral G's: 1.62 G's
         Drops: 3
         Highest Drop Height: 13 feet
    
    Katherine's Cruisers (Boat Hire)
    
         Excitement: 2.56
         Intensity: 0.35
         Nausea: 0.70
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 2.16
         Intensity: 0.14
         Nausea: 0.02
         Max. Speed: 19 MPH
         Average Speed: 7 MPH
         Ride Time: 32 seconds (first station)/ 57 seconds (second station)/
         20 seconds (third station)
         Ride Length: 525 feet/ 675 feet/ 347 feet
    
    Richard's Wreckers (Go Karts)
    
         Excitement: 4.53
         Intensity: 2.53
         Nausea: 0.41
         Max. Speed: 19 MPH
         Average Speed: 13 MPH
         Ride Time: 43 seconds
         Ride Length: 403 feet
    
    Runaway Plumber (Steel Mini Roller Coaster)
    
         Excitement: 4.90
         Intensity: 6.32
         Nausea: 4.54
         Max. Speed: 40 MPH
         Average Speed: 13 MPH
         Ride Time: 58 seconds
         Ride Length: 1,489 feet
         Max. Vertical G's (positive): 2.94 G's
         Max. Vertical G's (negative): -1.01 G's
         Max. Lateral G's: 1.58 G's
         Drops: 6
         Highest Drop Height: 39 feet
    
    The Storm (Mine Train Roller Coaster)
    
         Excitement: 6.82
         Intensity: 8.21
         Nausea: 4.89
         Max. Speed: 60 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 37 seconds
         Ride Length: 3,320 feet
         Max. Vertical G's (positive): 3.62 G's
         Max. Vertical G's (negative): -1.27 G's
         Max. Lateral G's: 2.59 G's
         Drops: 8
         Highest Drop Height: 91 feet
    
    Starting Loan: $1,000
    Maximum Loan: $25,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: Yes
    Cost of Land per Square: $90
    Construction Rights Available to Buy: No
    Starting # of Guests: 393
    Park Open at Start: Yes
    
    Once again, park value is your main concern. Similar to Diamond Heights, but
    with a smaller requirement and smaller starting point. $15,000 should be no
    problem to reach. There is land available to buy, but there should be plenty
    to carry you through the scenario, and the cost is prohibitive ($90/square!!)
    
    Take notice of Runaway Plumber. It is a roller coaster built completely
    underground. Underground rides (whether completely so or with a large portion)
    will attract guests even when the weather does not cooperate, thus giving them
    an advantage of so-called "outdoor" rides. You can also build rides
    underground. Doing so will give you that edge against Mother Nature, and in
    rainy parks, it is practically the only way to go in order to make money.
    
    Difficulty: 4/10. It's really quite surprising how little it takes to increase
    your park value to $15,000. Use this scenario to practice.
    
    9. Dinky Park
    
    Decription: A small, cramped amusement park which requires major expansion.
    
    Goal: To achieve a park value of $10,000 at the end of October, Year 2
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini
    Thrill Rides: Scrambled Eggs, Swinging Ship
    Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Observation Tower,
    Car Ride, Spiral Slide, Boat Hire, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Fries Stall, Popcorn Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Suspended -> Single Rail -> Wooden Crazy Rodent ->
    Bobsled -> Steel Corkscrew -> Vertical -> Inverted -> Suspended Single Rail ->
    Mine Train
    Thrill Rides: Log Flume -> Water Slide -> Swinging Inverter Ship -> Go Karts
    -> Whoa Belly -> Motion Simulator -> Gravitron -> 3D Cinema -> River Rapids
    Gentle Rides: Chairlift -> Bumper Cars -> Monorail -> Hedge Maze ->
    Space Rings
    Shops/Stalls: Drink Stall -> Balloon Stall -> Cotton Candy Stall -> Burger Bar
    -> Souvenir Stall -> Pizza Stall
    Scenery/Theming: Wonderland Theming Objects -> Martian Theming Objects ->
    Jumping Fountains -> Mine Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire ->
    Swan Pedal Boats for Boat Hire -> Cat Cars for Car Ride ->
    Canoes for Boat Hire -> Corkscrew for Stand Up Steel ->
    Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew
    
    Starting Rides
    
    Carousel (Merry Go Round)
    
         Excitement: 1.30
         Intensity: 0.60
         Nausea: 0.75
    
    Cloud Nine (Observation Tower) 
    
         Excitement: 2.83
         Intensity: 0.00
         Nausea: 0.20
         Max Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 22 seconds
         Ride Length: 85 feet
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.35
         Intensity: 0.75
         Nausea: 0.80
    
    Purple Peril (Scrambled Eggs)
    
         Excitement: 1.62
         Intensity: 1.27
         Nausea: 2.50
    
    Spiral Slide (Spiral Slide)
    
         Excitement: 1.74
         Intensity: 1.40
         Nausea: 0.90
    
    Swinging Ship 1 (Swinging Ship)
    
         Excitement: 2.15
         Intensity: 2.45
         Nausea: 2.51
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per Square: $20
    Construction Rights Available to Buy: Yes
    Cost of Rights per Square: $20
    Starting # of Guests: 159
    Park Open at Start: Yes
    
    They weren't kidding when they said this park was small! Don't be alarmed,
    though; there is still room in the original park for some thrill rides, and
    the land and construction rights are cheap enough for you to buy a nice swath
    of land across the highway. I suggest doing so, because you'd be hard pressed
    to build a roller coaster in that tiny space
    
    Two years may not seem like a lot of time, and it can get a bit stressful
    towards the end, but keep building and keep your guests happy, and you'll
    succeed.
    
    Difficulty: 6/10. One of the first true challenges of the game. You should be
    ready to handle this, and if you've been following this guide, you will.
    
    10. Aqua Park
    
    Description: A park with some excellent water-based rides requires expansion.
    
    Goal: To have at least 900 guests in your park at the end of October, year 3,
    with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini
    Thrill Rides: Scrambled Eggs, Water Slide, Log Flume, River Rapids
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Suspended -> Wooden Crazy Rodent -> Inverted ->
    Steel Corkscrew -> Single Rail -> Suspended Single Rail -> Stand Up Steel ->
    Bobsled -> Vertical - Reverse Whoa Belly
    Thrill Rides: Swinging Ship -> Go Karts -> Swinging Inverter Ship ->
    Motion Simulator -> Whoa Belly -> Gravitron -> 3D Cinema
    Gentle Rides: Ferris Wheel -> Spiral Slide -> Hedge Maze -> Bumper Cars ->
    Observation Tower -> Monorail -> Space Rings
    Shops/Stalls: Information Kiosk -> Fries Stall -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall ->  Pizza Stall
    Scenery/Theming: Wonderland Theming Objects -> Classical/Roman Theming Objects
    -> Jumping Fountains -> Mine Theming Objects -> Martian Theming Objects ->
    Egyptian Theming Objects
    Ride Improvements: Water Splash for Wooden -> Cat Cars for Car Ride ->
    Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
    Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
    Backwards Roller Coaster Train for Steel ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Boat Hire 1 (Boat Hire)
    
         Excitement: 2.53
         Intensity: 0.90
         Nausea: 1.10
    
    Log Flume 1 (Log Flume)
    
         Excitement: 6.10
         Intensity: 2.10
         Nausea: 1.47
         Max. Speed: 24 MPH
         Average Speed: 2 MPH
         Ride Time: 4 minutes, 23 seconds
         Ride Length: 1,420 feet
         Drops: 5
         Highest Drop Height: 16 feet
    
    Log Flume 2 (Log Flume)
    
         Excitement: 5.89
         Intensity: 2.43
         Nausea: 1.21
         Max. Speed: 24 MPH
         Average Speed: 2 MPH
         Ride Time: 3 minutes, 50 seconds
         Ride Length: 1,282 feet
         Drops: 5
         Highest Drop Height: 16 feet
    
    River Rapids 1 (River Rapids)
    
         Excitement: 5.35
         Intensity: 1.42
         Nausea: 1.10
         Max. Speed: 22 MPH
         Average Speed: 4 MPH
         Ride Time: 2 minutes, 12 seconds
         Ride Length: 1,027 feet
         Drops: 3
         Highest Drop Height: 13 feet
    
    Water Slide 1 (Water Slide)
    
         Excitement: 5.33
         Intensity: 5.71
         Nausea: 3.55
         Max. Speed: 37 MPH
         Average Speed: 10 MPH
         Ride Time: 1 minute, 37 seconds
         Ride Length: 1,919 feet
         Max. Vertical G's (positive): 2.83 G's
         Max. Vertical G's (negative): -0.47 G's
         Max. Lateral G's: 2.45
         Drops: 4
         Highest Drop Height: 39 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 256
    Park Open at Start: Yes
    
    This is one of my fave scenarios in the original. You have a good sized park,
    a bevy of well-designed water rides (though we'll get to the water slide in a
    minute), and enough time and funds to easily meet your goal. 900 guests is a
    reasonable amount, and 3 years is plenty of time to draw that many in.
    
    There are two things that you should draw away from this park. First, take
    a look at the already built water slide. Nothing wrong with it at first
    glance, right? Occasionally, the dinghies will get stuck on the ride and cause
    the ride to essentially shut down, even though nothing is technically "wrong"
    with it. This is a design flaw, and can be fixed by redesigning the affected
    section(s). Keep this in mind as well if/when you build your own water slides,
    as riders will absolutely hate getting stuck on the ride, and the guests in
    line will be fed up as well. All will drain your park rating considerably.
    
    Second, the path system could use a bit of an upgrade. Again, nothing wrong
    that's obvious, right? Think again. My advice would be to complete the path
    "loop," by creating one from the exit of the River Rapids to the exit path
    of the Boat Hire, thus creating a circuit for the path system. This serves
    two purposes: de-crowding your existing path system, and giving guests a
    shorter route to the River Rapids and any other attractions you have on that
    side of the park. 
    
    Difficulty: 4/10. This is a fun park to build in. 900 guess should come in
    no time whatsoever.
    
    11. Millenium Mines
    
    Description: Convert a large, abandoned mine from a tourist attraction into
    a theme park.
    
    Goal: To have at least 800 guests in your park at the end of October, year 3,
    with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Mine Train
    Thrill Rides: Scrambled Eggs, Log Flume, River Rapids
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire, Miniature
    Railroad
    Shops/Stalls: Fries Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel -> Steel Mini -> Inverted -> Steel Corkscrew ->
    Stand Up Steel -> Suspended -> Bobsled -> Suspended Single Rail ->
    Reverse Whoa Belly -> Vertical
    Thrill Rides: Swinging Ship -> Water Slide -> Go Karts ->
    Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron
    Gentle Rides: Spiral Slide -> Monorail -> Bumper Cars -> Ferris Wheel
    -> Chairlift -> Space Rings
    Shops/Stalls: Drink Stall -> Information Kiosk -> Balloon Stall -> Pizza Stall
    -> Cotton Candy Stall -> Souvenir Stall -> Burger Bar -> Ice Cream Stall ->
    Popcorn Stall
    Scenery/Theming: Martian Theming Objects
    Ride Improvements: Water Splash for Wooden ->
    Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Mine Tour Train (Miniature Railroad)
    
         Excitement: 4.34
         Intensity: 0.45
         Nausea: 0.60
         Max. Speed: 18 MPH
         Average Speed: 7 MPH
         Ride Time: 3 minutes, 43 seconds
         Ride Length: 3,425 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 44
    Park Open at Start: Yes
    
    Here's where it starts to get a little tricky. You don't start with much in
    terms of what you can build, and it is quite rainy. 800 guests is less than
    the last scenario, but you start with a lot fewer guests, and they are much
    harder earned here. There is one advantage here, and that's the terrain. It is
    well suited for underground building, and believe me when I say you should use
    it to full potential
    
    Start out by immediately resaeerching the Drink Stall & Information Kiosk;
    these are essential to success. Once available, start researching and building
    "indoor" rides, and build 2 or 3 underground roller coasters. Add a touch of
    marketing and enough shops and stalls, and you should meet your goal with just
    a tad bit of time to spare.
    
    Difficulty: 6/10. The rain and initial ride selection make this park a bit of
    a challenge. It gets harder yet, though...
    
    12. Karts and Coasters
    
    Description: A large park hidden in the forest, with only go kart tracks and
    wooden roller coasters.
    
    Goal: To have at least 1000 guests in your park at the end of October, year 3,
    with a park rating of 600.
    
    Availble Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini
    Thrill Rides: Scrambled Eggs, Go Karts, Log Flume
    Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Boat Hire, Chairlift
    Shops/Stalls: Fries Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Mine Train -> Suspended ->
    Single Rail -> Vertical -> Steel Corkscrew -> Bobsled -> Inverted ->
    Reverse Whoa Belly
    Thrill Rides: Water Slide -> Swinging Ship -> River Rapids -> Whoa Belly
    -> Swinging Inverter Ship -> Motion Simulator -> Gravitron -> 3D Cinema
    Gentle Rides: Haunted House -> Ferris Wheel -> Observation Tower -> Hedge Maze
    -> Bumper Cars -> Miniature Railroad -> Monorail -> Space Rings
    Shops/Stalls:Information Kiosk -> Ice Cream Stall -> Balloon Stall ->
    Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Popcorn Stall ->
    Pizza Stall
    Scenery/Theming: Egyptian Theming Objects -> Jumping Fountains ->
    Classical/Roman Theming Objects -> Mine Theming Objects
    Ride Improvements: Water Splash for Wooden ->
    Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Big Woodchip (Wooden Roller Coaster)
    
         Excitement: 7.85
         Intensity: 8.56
         Nausea: 4.78
         Max. Speed: 53 MPH
         Average Speed: 20 MPH
         Ride Time: 1 minute, 4 seconds
         Ride Length: 2,546 feet
         Max. Vertical G's (positive): 3.34 G's
         Max. Vertical G's (negative): -1.49 G's
         Max. Lateral G's: 1.87 G's
         Drops: 10
         Highest Drop Height: 72 feet
    
    Bigger Woodchip (Wooden Roller Coaster)
    
         Excitement: 8.41
         Intensity: 8.85
         Nausea: 5.02
         Max. Speed: 60 MPH
         Average Speed: 21 MPH
         Ride Time: 1 minute, 39 seconds
         Ride Length: 4,091 feet
         Max. Vertical G's (positive): 3.63 G's
         Max. Vertical G's (negative): -1.58 G's
         Max. Lateral G's: 2.16 G's
         Drops: 9
         Highest Drop Height: 72 feet
    
    King Karts (Go Karts)
    
         Excitement: 9.54
         Intensity: 2.59
         Nausea: 0.59
         Max. Speed: 25 MPH
         Average Speed: 14 MPH
         Ride Time: 1 minute, 45 seconds
         Ride Length: 2,907 feet
         
    Turnpike (Go Karts)
    
         Excitement: 7.24
         Intensity: 2.49
         Nausea: 0.52
         Max. Speed: 24 MPH
         Average Speed: 14 MPH
         Ride Time: 1 minute, 52 seconds
         Ride Length: 1,581 feet
         
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 321
    Park Open at Start: Yes
    
    The challenge in this park lies in the sheer number of trees there are.
    Tearing them all down would cost more money than you could imagine, and they
    would also reduce considerably the excitement ratings on the rides you start
    with. While you may (and surely will) tear down some of the trees, try to
    design your rides around them. Not only is that a valuable skill, it also
    can boost the ratings on your rides. You could also build underground, thus
    eliminating the need to go logger on your forest.
    
    You'll want to immediately close off some areas of the park; that way, you can
    focus on what already is built and choose one area to construct your new
    rides. Make sure to build plenty of shops and stalls, and the rest should take
    care of itself. 1,000 guests is more than you've seen in a while, but
    definitely achievable.
    
    Difficulty: 5/10. It can appear daunting at first due to all the scenery, but
    its a lot less difficult than it looks if you take the right steps. 
    
    13. Mel's World
    
    Description: This theme park has some well designed modern rides, but plenty
    of room for expansion.
    
    Goal: To have at least 1,200 guests in your park by the end of October,
    year 3, with a park value of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Mine Train, Steel, Inverted, Bobsled
    Thrill Rides: Scrambled Eggs, Whoa Belly, Gravitron
    Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad
    Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Vertical -> Suspended Single Rail -> Suspended ->
    Wooden Crazy Rodent -> Steel Corkscrew -> Stand Up Steel -> Single Rail
    -> Reverse Whoa Belly
    Thrill Rides: 3D Cinema -> Log Flume -> Swinging Ship -> Water Slide ->
    Go Karts -> River Rapids -> Swinging Inverter Ship -> Motion Simulator
    Gentle Rides: Chairlift -> Observation Tower -> Bumper Cars -> Spiral Slide
    -> Monorail -> Ferris Wheel -> Space Rings
    Shops/Stalls: Pizza Stall -> Balloon Stall -> Cotton Candy Stall ->
    Souvenir Stall -> Ice Cream Stall -> Fries Stall -> Popcorn Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
    -> Jumping Fountains -> Martian Theming Objects -> Wonderland Theming Objects
    -> Egyptian Theming Objects
    Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
    Cat Cars for Car Ride -> Backwards Roller Coaster Train for Steel ->
    Rocket Cars for Steel Mini -> Corkscrew for Stand Up Steel ->
    Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Blastoff (Whoa Belly)
    
         Excitement: 3.47
         Intensity: 7.75
         Nausea: 5.08
         Max. Speed: 54 MPH
         Average Speed: 28 MPH
         Ride Time: 9 seconds
         Ride Length: 118 feet
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Frightmare (Inverted Roller Coaster)
    
         Excitement: 7.21
         Intensity: 9.63
         Nausea: 7.47
         Max. Speed: 52 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 19 seconds
         Ride Length: 2,654 feet
         Max. Vertical G's (positive): 4.24 G's
         Max. Vertical G's (negative): -1.62 G's
         Max. Lateral G's: 2.61 G's
         Drops: 10
         Highest Drop Height: 55 feet
         Inversions: 5
    
    Highjack (Gravitron)
    
         Excitement: 2.05
         Intensity: 4.80
         Nausea: 5.75
    
    Quiver (Bobsled Roller Coaster)
    
         Excitement: 6.04
         Intensity: 5.52
         Nausea: 4.59
         Max. Speed: 35 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 17 seconds
         Ride Length: 2,621 feet
         Max. Vertical G's (positive): 2.39 G's
         Max. Vertical G's (negative): 0.68 G's
         Max. Lateral G's: 1.49 G's
         Drops: 1
         Highest Drop Height: 26 feet
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Security Guard)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 263
    Park Open at Start: Yes
    
    The goal here is to build, build, build. 1,200 guests is a LOT, no question.
    The same strategies apply: plenty of shops & stalls, enough paths to prevent
    overcrowding, and a steady flow of income to fund those rides you need to
    build. 
    
    With so much space and funding, I highly recommend building a Vertical Roller
    Coaster. If you have built one before, then you know exactly why. If not, I'll
    explain. The Vertical Roller Coaster can often be the biggest draw of your
    park. When built correctly, it has really high ratings, a high capacity, and
    you can charge seemingly exorbitant prices to go on it (and your guests will
    pay, nonetheless). The only downsides to this are that you need a huge loan
    or stash of cash to pay for it, and these coasters tend to take up a lot of
    space. However, if you play this scenario correctly, you'll have both at your
    fingertips. The rewards will be a big influx of guests and cash, and the 
    satisfaction and skill that comes with building a great coaster.
    
    Difficulty: 4/10. The only reason its not less is because of the high guest
    requirement. This park should be a breeze with what you have available.
    
    14. Mothball Mountain
    
    Description: In the hilly forests of Mothball Mountain, build a theme park
    from scratch.
    
    Goal: To have at least 800 guests in your park at the end of October, year 3,
    with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Mine Train, Suspended
    Thrill Rides: Scrambled Eggs, Log Flume
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel -> Suspended Single Rail -> Stand Up Steel ->
    Steel Corkscrew -> Bobsled -> Inverted -> Wooden Crazy Rodent ->
    Vertical -> Reverse Whoa Belly
    Thrill Rides: Go Karts -> Swinging Ship -> Water Slide -> River Rapids ->
    Swinging Inverter Ship -> Whoa Belly -> Gravitron -> 3D Cinema
    Gentle Rides: Ferris Wheel -> Observation Tower -> Space Rings ->
    Hedge Maze -> Bumper Cars -> Spiral Slide
    Shops/Stalls: Burger Bar -> Balloon Stall -> Cotton Candy Stall ->
    Souvenir Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Egyptian Theming Objects 
    Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
    Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
    Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew
    
    Starting Loan: $10,000
    Maximum Loan: $15,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per Square: $90
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    This park is hard, not gonna lie. The entrance is quite far from where guests
    enter the screen, so it takes them a while to get to your park. You have a
    small area on which to build, and land is simply too expensive ($90/sqaure)
    to think about scooping up more, and to top it all off, it rains quite a
    bit. Be prepared to earn every one of those 800 guests you need to pass.
    
    Because you're starting from scratch, you have a clean slate. Start off with
    a few gentle & thrill rides, and start researching some roller coasters. Once
    you get a couple you can work with, build them underground, to avoid the curse
    that rain brings upon other rides. Once you have a stable financial base, keep
    building and slowly expanding (and I mean slowly, cause buying that land will
    get really expensive really fast). If you find you're not getting the results
    you want, start using some advertising to get them to come in, but be wary of
    the up front costs to doing so. 800 guests is a lot for this park, and it will
    take everything you have learned up to this point in order to pass.
    
    Difficulty: 8/10. This park will test your abilities without question. Be
    prepared for an uphill battle (pardon the pun).
    
    15. Pacific Pyramids
    
    Description: Convert the Egyptian Ruins tourist attraction into a thriving
    theme park.
    
    Goal: To have at least 1,000 guests in your park at the end of October,
    year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Steel Mini, Steel, Single Rail, Bobsled
    Thrill Rides: Scrambled Eggs, Water Slide
    Gentle Rides: Haunted House, Merry Go Round, Car Ride, Monorail
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Egyptian Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Inverted -> Reverse Whoa Belly ->
    Suspended -> Mine Train -> Steel Corkscrew -> Single Rail -> Vertical
    Thrill Rides: Log Flume -> Swinging Ship -> River Rapids -> Go Karts ->
    Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron ->
    3D Cinema
    Gentle Rides: Ferris Wheel -> Spiral Slide -> Miniature Railroad ->
    Bumper Cars -> Chairlift -> Observation Tower -> Space Rings
    Shops/Stalls: Fries Stall -> Information Kiosk -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
    -> Martian Theming Objects
    Ride Improvements: Corkscrew for Stand Up Steel ->
    Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Suspended Swinging Airplane Cars for Suspended ->
    Half Loop for Steel Corkscrew
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per Square: $15
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Ah, a nice easy scenario after a few challenging ones (especially Mothball
    Mountain). Land is available for cheap, so why not take advantage when you
    have a steady stream of cash? The ride selection is more than decent, and
    you have more than enough time to achieve your goal. 
    
    Because I haven't mentioned it yet, I'll mention it now. If the scenario you
    are playing happens to be a desert or desert-like setting, water rides are 
    more appealing, for obvious reasons. If the opportunity presents itself, build
    a couple to keep your guests happy, cool, and coming back for more. Also, the
    Egyptian scenery can have a real impact upon your rides' ratings, so don't
    tear it down if you can help it.
    
    Difficulty: 4/10. This scenario destresses your nerves after the experiences
    of the previous few. Be warned, though: most of the remaining scenarios are
    among the hardest in the game.
    
    16. Crumbly Woods
    
    Description: A large park with well designed but rather old rides - replace
    the old rides or add new rides to make the park more popular.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Steel,
    Steel Corkscrew, Suspended
    Thrill Rides: Swinging Ship
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Observation Tower, Car Ride, Boat Hire, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
    Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Mine Train -> Vertical -> Stand Up Steel -> Bobsled ->
    Inverted -> Suspended Single Rail -> Reverse Whoa Belly -> Single Rail
    Thrill Rides: Scrambled Eggs -> Log Flume -> Water Slide -> Motion Simulator
    -> Go Karts -> River Rapids -> Whoa Belly -> Gravitron -> 3D Cinema
    Gentle Rides: Chairlift -> Spiral Slide -> Bumper Cars -> Monorail ->
    Space Rings
    Shops/Stalls: Pizza Stall -> Cotton Candy Stall -> Souvenir Stall ->
    Popcorn Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects ->
    Jumping Fountains -> Egyptian Theming Objects
    Ride Improvements: Half Loop for Steel Corkscrew -> Water Splash for Wooden
    -> Suspended Swinging Airplane Cars for Suspended ->
    Backwards Wooden Roller Coaster Train for Wooden -> Rocket Cars for Steel Mini
    -> Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
    Backwards Roller Coaster Train for Steel
    
    Starting Rides
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Crazy Critters (Car Ride)
    
         Excitement: 4.18
         Intensity: 0.60
         Nausea: 0.11
         Max. Speed: 5 MPH
         Average Speed: 3 MPH
         Ride Time: 6 minutes, 30 seconds
         Ride Length: 2,838 feet
    
    Crumbly Balloons (Balloon Stall)
    
         Sells: Balloons
    
    Crumbly Carousel (Merry Go Round)
    
         Excitement: 1.57
         Intensity: 0.60
         Nausea: 0.75
    
    Crumbly Chips (Fries Stall)
    
         Sells: French Fries
    
    Crumbly Cola (Drink Stall)
    
         Sells: Drinks
    
    Crumbly Ices (Ice Cream Stall)
    
         Sells: Ice Cream
    
    Crumbly Information (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Crumbly Mansion (Haunted House
    
         Excitement: 2.45
         Intensity: 0.93
         Nausea: 0.10
    
    Crumbly Toilets 1 (Bathroom)
    
         Sells: "Relief"
    
    Crumbly Toilets 2 (Bathroom)
    
         Sells: "Relief"
    
    Crumbly Wheel (Ferris Wheel)
    
         Excitement: 1.99
         Intensity: 0.50
         Nausea: 0.55
    
    Mean Squeak (Wooden Crazy Rodent Roller Coaster)
    
         Excitement: 6.79
         Intensity: 7.66
         Nausea: 4.25
         Max. Speed: 43 MPH
         Average Speed: 11 MPH
         Ride Time: 57 seconds
         Ride Length: 1,227 feet
         Max. Vertical G's (positive): 3.14 G's
         Max. Vertical G's (negative): -1.10 G's
         Max. Lateral G's: 1.83
         Drops: 6
         Highest Drop Height: 49 feet
    
    Whiplash (Steel Corkscrew Roller Coaster)
    
         Excitement: 4.91
         Intensity: 4.96
         Nausea: 2.05
         Max. Speed: 44 MPH
         Average Speed: 21 MPH
         Ride Time: 23 seconds
         Ride Length: 465 feet
         Max. Vertical G's (positive): 3.42 G's
         Max. Vertical G's (negative): -1.26 G's
         Max. Lateral G's: 0.00
         Drops: 5
         Highest Drop Height: 39 feet
         Inversions: 2
    
    Woodchip Woodchip (Wooden Roller Coaster) (and no, that's not a typo)
    
         Excitement: 8.21
         Intensity: 9.37
         Nausea: 5.79
         Max. Speed: 48 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 22 seconds (first station)/ 1 minute, 22 seconds
         (second station)
         Ride Length: 2,641 feet/ 2,615 feet
         Max. Vertical G's (positive): 3.35 G's
         Max. Vertical G's (negative): -1.22 G's
         Max. Lateral G's: 1.70 G's
         Drops: 22
         Highest Drop Height: 55 feet
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 6 (4 Handymen, 2 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 646
    Park Open at Start: Yes
    
    This scenario illustrates the need to replace rides after a certain point.
    As time passes in the game, the rides get older, which means they break down
    more frequently and often make less money than their newer counterparts.
    Eventually, the point comes where the ride starts losing money, and needs to
    be torn down to make way for a new ride. 
    
    There are two routes you can take to completing this scenario. One is to
    replace the old rides with replicas of the new ones, excluding the shops and
    stalls, as they don't break down.I usually choose this option because the 
    existing rides are solidly designed and, when replaced, will serve as a nice
    base for the park's income. The other option involves tearing down every
    ride in the park and starting from scratch. It is possible to win this way,
    but you'd lose the guests you already have in the park through that process. 
    
    Either way you choose to go about it, make sure you also add new rides to
    compliment the older ones, build enough shops and stalls,
    hire plenty of staff to keep the paths clean, and also make sure your paths
    aren't overcrowded. 1,200 will not seem so bad once you've started building
    up your park.
    
    Difficulty: 5/10. Replacing the old rides, especially the roller coasters, is
    time consuming but fulfilling. Other than that, this park should be a cinch
    with enough building.
    
    17. Big Pier
    
    Description: Convert this sleepy town's pier into a thriving attraction.
    
    Goal: To have at least 600 guests in your park at the end of October, year 2,
    with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Crazy Rodent, Steel Mini
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Ferris Wheel, Merry Go Round, Car Ride, Boat Hire
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Suspended -> Stand Up Steel -> Steel Corkscrew ->
    Bobsled -> Inverted -> Suspended Single Rail
    Thrill Rides: Log Flume -> Water Slide -> Swinging Ship -> 3D Cinema ->
    Gravitron -> Swinging Inverter Ship -> Whoa Belly -> Motion Simulator
    Gentle Rides: Spiral Slide -> Observation Tower -> Bumper Cars ->
    Haunted House -> Chairlift -> Monorail -> Space Rings
    Shops/Stalls: Information Kiosk -> Balloon Stall -> Fries Stall ->
    Souvenir Stall -> Popcorn Stall -> Pizza Stall -> 
    Scenery/Theming: No researchable scenery
    Ride Improvements: Water Tricycles for Boat Hire ->
    Swan Pedal Boats for Boat Hire -> Canoes for Boat Hire ->
    Suspended Swinging Airplane Cars for Suspended -> Corkscrew for Stand Up Steel
    -> Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Here's a unique situation. You don't own any land; the only area you have to
    build on is an area surrounding a town's pier, and the pier itself serves as
    the footpath. Don't worry; if you build a ride or a shop/stall, it will be
    automatically built at the path's level.
    
    You don't have a great deal of time, and your starting selection is not the
    greatest, but you still have enough tools at your disposal. One or two small
    roller coasters, coupled with some thrill and gentle rides, should be more
    than enough to draw 600 guests into your park. For exciting effects, build
    custom rides (roller coasters, water rides, etc.) under and over the
    footpaths, especially under. At the level of the water is perfect for roller
    coaster stations.
    
    Difficulty: 5/10. It takes a little adjusting, but once you've started
    successfully building, you should have no problems whatsoever.
    
    18. Lightning Peaks
    
    Description: The beautiful mountains of Lightning Peaks are popular with
    walkers and sightseers - use the available land to attract a new
    thrill-seeking clientele.
    
    Goal: To have at least 900 guests in your park at the end of October, year 3,
    with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Mine Train, Steel, Suspended, Single Rail
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Ferris Wheel, Merry Go Round, Observation Tower, Car Ride,
    Spiral Slide, Boat Hire, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Wooden Crazy Rodent -> Vertical ->
    Stand Up Steel -> Steel Corkscrew -> Bobsled -> Inverted -> Reverse Whoa Belly
    Thrill Rides: Log Flume -> Swinging Ship -> 3D Cinema -> Go Karts ->
    Water Slide -> River Rapids -> Whoa Belly -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron
    Gentle Rides: Miniature Railroad -> Hedge Maze -> Haunted House -> Monorail
    -> Bumper Cars -> Space Rings
    Shops/Stalls: Information Kiosk -> Balloon Stall -> Cotton Candy Stall ->
    Burger Bar -> Souvenir Stall -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Jumping Fountains -> Classical/Roman Theming Objects ->
    Mine Theming Objects -> Egyptian Theming Objects -> Martian Theming Objects ->
    Wonderland Theming Objects
    Ride Improvements: Spinning Cars for Steel Mini ->
    Suspended Swinging Airplane Cars for Suspended -> Water Splash for Wooden ->
    Canoes for Boat Hire -> Backwards Roller Coaster Train for Steel ->
    Corkscrew for Stand Up Steel -> Half Loop for Stand Up Steel ->
    Vertical Loop for Steel Corkscrew -> Half Loop for Steel Corkscrew ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Chairlift 1 (Chairlift)
    
         Excitement: 2.90
         Intensity: 0.55
         Nausea: 0.53
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 1 minute, 21 seconds (first station)/ 1 minute, 45 seconds
         (second station)
         Ride Length: 666 feet, 928 feet
    
    Chairlift 2 (Chairlift)
    
         Excitement: 1.38
         Intensity: 0.28
         Nausea: 0.27
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 55 seconds (first station)/ 1 minute, 17 seconds
         (second station)
         Ride Length: 469 feet, 662 feet
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 74
    Park Open at Start: Yes
    
    Another tough park, but moreso because of the terrain. Sure, you have a large
    area, but its all mountainous terrain. With limited funds, you simply can't
    afford to flatten out a large space and start building there. It also rains a
    lot, so it complicates matters further.
    
    Your best bet is to build underground whenever possible, which is actually
    somewhat ideal given the terrain. Build your gentle and thrill rides in
    relatively flat places; if you need to adjust the land slightly, do so, but
    don't overdo it, as it is a costly process. 3 to 4 coasters, either completely
    or mostly underground, should be enough to meet the requirements.
    
    Difficulty: 7/10. Not as hard as Mothball Mountain due to the existing path
    structure and better initial ride selection, but still not a scenario you
    want to slack on. 
    
    19. Ivory Towers
    
    Description: A well established park which has a few problems...
    
    Goal: To have at least 1,000 guests in your park at the end of October
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Steel, Suspended, Single Rail
    Thrill Rides: Scrambled Eggs, Go Karts
    Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad, Monorail
    Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Cotton Candy,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Mine Train -> Wooden Crazy Rodent -> Stand Up Steel ->
    Steel Corkscrew -> Bobsled -> Inverted -> Suspended Single Rail -> Vertical ->
    Reverse Whoa Belly
    Thrill Rides: Log Flume -> Swinging Ship -> Water Slide -> Gravitron ->
    River Rapids -> Whoa Belly -> Swinging Inverter Ship -> Motion Simulator ->
    3D Cinema
    Gentle Rides: Ferris Wheel -> Spiral Slide -> Bumper Cars -> Chairlift ->
    Observation Tower -> Space Rings
    Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Souvenir Stall ->
    Popcorn Stall -> Pizza Stall
    Scenery/Theming: (No Researchable Scenery)
    Ride Improvements: Suspended Swinging Airplane Cars for Suspended ->
    Spinning Cars for Steel Mini -> Water Splash for Wooden ->
    Swan Pedal Boats for Boat Hire -> Corkscrew for Stand Up Steel ->
    Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Backwards Wooden Roller Coaster Train for Wooden ->
    Half Loop for Steel Corkscrew
    
    Starting Rides
    
    Canoes (Boat Hire)
    
         Excitement: 2.27
         Intensity: 0.30
         Nausea: 0.70
    
    Force Nine (Suspended Roller Coaster)
    
         Excitement: 7.02
         Intensity: 9.12
         Nausea: 9.98
         Max. Speed: 56 MPH
         Average Speed: 18 MPH
         Ride Time: 1 minute, 13 seconds
         Ride Length: 2,539 feet
         Max. Vertical G's (positive): 3.71 G's
         Max. Vertical G's (negative): -1.84 G's
         Max. Lateral G's: 2.89
         Drops: 7
         Highest Drop Height: 82 feet
    
    Monorail 1 (Monorail)
    
         Excitement: 4.30
         Intensity: 0.24
         Nausea: 0.05
         Max. Speed: 25 MPH
         Average Speed: 10 MPH
         Ride Time: 53 seconds (first station)/ 55 seconds (second station)/
         43 seconds (third station)
         Ride Length: 1,080 feet/ 1,138 feet/ 938 feet
    
    Tree Topper (Steel Mini Roller Coaster)
    
         Excitement: 5.64
         Intensity: 7.41
         Nausea: 4.68
         Max. Speed: 47 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 22 seconds
         Ride Length: 2,598 feet
         Max. Vertical G's (positive): 3.29 G's
         Max. Vertical G's (negative): -1.35 G's
         Max. Lateral G's: 2.02
         Drops: 13
         Highest Drop Height: 55 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 172
    Park Open at Start: Yes
    
    Cleanup in aisle.... well all of them. Yes, this park is an absolute disaster.
    Puke all over the paths and vandalized path items make for a miserable
    experience for your guests, and the park rating reflects this. To get more
    guests in your park, this has to change, and quickly.
    
    First off, hire plenty of handymen, and assign them to different paths. This
    will take care of the vomit on the footpaths. Next, replace the vandalized
    benches, lightposts, and litter bins. These two steps alone should get your
    park rating out of the cellar. Lastly, if you find your path items vandalized
    again, hire a few security guards to keep out those troublemakers.
    
    Other than that, its business as usual. Shops & stalls should be your first
    priority, as it is a large park. Simply keep building, and you should meet
    your goal in no time.
    
    Difficulty: 5/10. Definitely easier than first glance. All ya gotta do is
    clean up, and keep it clean, and you'll have no troubles.
    
    20. Rainbow Valley*
    
    Description: Rainbow Valley's local authority won't allow any landscaping
    changes or large tree removal, but you must develop the area into a large
    theme park.
    
    Goal: To have at least 1,000 guests in your park at the end of October,
    year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Mine Train,
    Single Rail
    Thrill Rides: Scrambled Eggs, Log Flume
    Gentle Rides: Haunted House, Merry Go Round, Observation Tower, Car Ride,
    Spiral Slide, Boat Hire, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Vertical -> Steel -> Stand Up Steel -> Suspended ->
    Steel Corkscrew -> Bobsled -> Inverted -> Suspended Single Rail
    Thrill Rides: Swinging Ship -> Whoa Belly -> Go Karts -> Water Slide ->
    River Rapids -> Motion Simulator -> Swinging Inverter Ship -> Gravitron
    -> 3D Cinema
    Gentle Rides: Ferris Wheel -> Miniature Railroad -> Monorail -> Space Rings
    Shops/Stalls: Information Kiosk -> Balloon Stall -> Cotton Candy Stall ->
    Souvenir Stall -> Burger Bar -> Popcorn Stall -> Pizza Stall
    Scenery/Theming: Jumping Fountains
    Ride Improvements: Corkscrew for Stand Up Steel ->
    Half Loop for Stand Up Steel -> Vertical Loop for Steel Corkscrew ->
    Half Loop for Steel Corkscrew
    
    Starting Loan: $10,000
    Maximum Loan; $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    *In this park, you are unable to make any landscaping changes; this includes
    tree removal, raising or lowering land, and raising or lowering the water
    level. 
    
    No landscaping? No tree removal!! Whatever are you going to do?! Don't worry;
    it is tough, but not impossible, to accomplish your goal.
    
    First off, you have vertical faces at points that will allow for underground
    ride building. Second, you have 4 years to accomplish your goal, which gives
    you plenty of time to plan out where you want each and every ride. And yes,
    you will need to plan out every ride, because treeless flat space is at a
    premium.
    
    I guarantee you'll feel quite frustrated when building your coasters; there
    are lots of trees, and they quite frankly get annoying after a while. Either
    go above, go below if possible, or go around. You'll often find yourself going
    above.
    
    Lastly, and I cannot stress this enough, do NOT, unless absolutely certain you
    are not going to want to remove it at a future point, build ANY scenery. Tree,
    statue, garden; it does not matter. You CANNOT remove it, even if you put it
    there. 
    
    Difficulty: 9/10. Trust me. This scenario will give you renewed reason to love
    flat space and the ability to landscape.
    
    21. Thunder Rock
    
    Description: Thunder Rock stands in the middle of the desert and attracts many
    tourists - use the available space to build rides and attract more people.
    
    Goal: To have at least 900 guests in your park at the end of October, year 4,
    with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Mine Train, steel
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Car Ride, Chairlift
    Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Egyptian Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Inverted -> Suspended -> Vertical -> Wooden Crazy Rodent ->
    Stand Up Steel -> Suspended Single Rail -> Bobsled -> Single Rail ->
    Steel Corkscrew
    Thrill Rides: Log Flume -> Swinging Ship -> Water Slide -> River Rapids ->
    Swinging Inverter Ship -> Whoa Belly -> Motion Simulator -> Gravitron ->
    3D Cinema
    Gentle Rides: Spiral Slide -> Bumper Cars -> Monorail -> Observation Tower
    -> Miniature Railroad -> Space Rings -> Boat Hire
    Shops/Stalls: Information Kiosk -> Fries Stall -> Souvenir Stall ->
    Balloon Stall -> Cotton Candy Stall -> Burger Bar -> Popcorn Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects
    -> Martian Theming Objects -> Wonderland Theming Objects
    Ride Improvements: Backwards Roller Coaster Train for Steel ->
    Corkscrew for Stand Up Steel ->
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Thunder Rock Chairlift (Chairlift)
    
         Excitement: 2.41
         Intensity: 0.55
         Nausea: 0.51
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 1 minute, 9 seconds (first station)/ 1 minute, 33 seconds
         (second station)
         Ride Length: 623 feet/ 767 feet
    
    Starting Loan: $10,000
    Maximum Loan: $15,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 64
    Park Open at Start: Yes
    
    This park is awesome. Nothing like a giant rock in the middle of nowhere to
    draw people in. But seriously, this is a great park to practice building 
    roller coasters, especially underground. The sheer rock faces can make for
    dramatic entries & exits from underground, and there is plenty of room on top
    for thrill & gentle rides, as well as roller coaster stations. 900 guests in 4
    years will be a cinch, compared to the previous scenarios.
    
    Difficulty: 5/10. It may be a bit slow getting guests to come at first, but
    there is more than enough time and plenty of good rides to build to get them
    all to come.
    
    This completes the "Original" Roller Coaster Tycoon Scenarios
    
    *Note: By completing all of the "Original" Roller Coaster Tycoon scenarios,
    you unlock "Mega Park." You will not get a message saying so, but it should
    appear on the list.
    
    B. Roller Coaster Tycoon: Corkscrew Follies
    
    Corkscrew Follies is the first expansion pack to the original Rollercoaster
    Tycoon. Adding 30 scenarios to the original 21, it really raised the bar in
    terms of what you have to achieve and, especially, the locations in which you
    have to build your parks. It also added to the game in terms of additional
    scenery and rides, as well as additions to existing rides.
    
    As in the original, you start with 5 scenarios unlocked, and completing those
    will unlock the others. However, progresing won't be as easy as it was in
    the original; I can almost guarantee that.
    
    22. Whispering Cliffs
    
    Description: Develop the seaside cliffs into a thriving amusement park.
    
    Goal: To achieve a park value of at least $17,000 by the end of October, Year 3
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent, Virginia Reel
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
    Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
    Observation Tower, Car Ride, Spiral Slide, Boat Hire, Minaiture Railroad,
    Chairlift
    Shops/Stalls: Fries Stall, Hot Dog Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden -> Steel Mini -> suspended -> Mine Train -> Vertical
    -> Steel Wild Mouse -> Stand Up Steel
    Thrill Rides: 3D Cinema -> Swinging Inverter Ship -> Motion Simulator ->
    Gravitron -> Whoa Belly
    Gentle Rides: Hedge Maze -> Circus Show -> Space Rings -> Ghost Train ->
    Bumper Cars
    Shops/Stalls: Ice Cream -> Burger Bar -> Balloon Stall -> Cotton Candy ->
    Souvenir Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
    Garden Clock -> Spooky Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire -> Vertical Loop for Vertical
    -> Bumper Boats for Boat Hire
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    One thing you'll find in Corkscrew Follies is the ramped up difficulty in many
    of the scenarios. Whispering Cliffs has an easy goal ($17,000 park value), but
    your space is different than what you may have seen before. You also are
    building from scratch, so you have no base park value to go from. 
    
    Your best bet is to use what flat land you have to build thrill and gentle
    rides, but those won't be enough to raise your park value. When it comes to
    the roller coasters, build them underground or on the side of the cliff, as
    to conserve space and make for a more exiting ride. While daunting at first,
    you'll find the cliff can be your friend.
    
    I also want to bring to your attention a couple of new rides. First, you have
    the Circus Show and Crooked House. The former has a high capacity, while
    the latter's is quite low. Both will draw guests, though. The other is the
    Ghost Train. This ride can be a lot of fun to build, but take care when going
    around corners and up hills; if the cars are going too fast, they will careem
    off the track and crash, and that's never good. Use lots of scenery and
    underground sections to make the ride as exciting as can be. 
    
    Difficulty: 5/10. Three years is plenty of time to achieve the park value;
    just remember to keep building and rebuilding as necessary, and that
    achieiving a high park value is no excuse for ignoring a well designed park.
    
    23. Three Monkeys Park
    
    Description: Central to this large developing park is a giant triple track
    racing/duelling steel coaster.
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent,
    Steel Mini, Mine Train, Steel
    Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
    Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Hedge Maze,
    Merry Go Round, Observation Tower, Car Ride, Spiral Slide, Space Rings,
    Circus Show, Boat Hire, Miniature Railroad
    Shops/Stalls: Drink Stall, Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Wooden Twister -> Bobsled ->
    Steel Corkscrew -> Virginia Reel -> Wooden Reverser -> Inverted ->
    Reverse Whoa Belly -> Steel Wild Mouse
    Thrill Rides: Cycle Railway (no, that's not a typo) -> River Ride ->
    Water Slide -> River Rapids -> Whoa Belly -> Go Karts -> Roto Drop ->
    Gravitron -> 3D Cinema
    Gentle Rides: Miniature Golf -> Ghost Train -> Cycle Monorail -> Chairlift ->
    Bumper Cars -> Monorail
    Shops/Stalls: Souvenir Stall -> Hat Stall -> Hot Dog Stall -> Fries Stall ->
    Pizza Stall -> Burger Bar -> Ice Cream Stall
    Scenery/Theming: Jurassic Theming Objects -> Jumping Fountains -> Garden Clock
    -> Mine Theming Objects -> Wonderland Theming Objects ->
    Classical/Roman Theming Objects -> Jungle Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Bumper Boats for Boat Hire -> Water Splash for Wooden
    
    Starting Rides:
    
    Hear No Evil (Steel Roller Coaster)
    
         Excitement: 8.30
         Intensity: 7.05
         Nausea: 3.61
         Max. Speed: 52 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 58 seconds
         Ride Length: 4,442 feet
         Max. Vertical G's (positive): 3.48 G's
         Max. Vertical G's (negative): -1.60 G's
         Max. Lateral G's: 2.47 G's
         Drops: 13
         Highest Drop Height: 72 feet
    
    See No Evil (Steel Roller Coaster)
    
         Excitement: 8.23
         Intensity: 6.68
         Nausea: 3.62
         Max. Speed: 52 MPH
         Average Speed: 18 MPH
         Ride Time: 2 minutes, 2 seconds
         Ride Length: 4,222 feet
         Max. Vertical G's (positive): 3.49 G's
         Max. Vertical G's (negative): -1.63 G's
         Max. Lateral G's: 1.94 G's
         Drops: 11
         Highest Drop Height: 72 feet
    
    Speak No Evil (Steel Roller Coaster)
    
         Excitement: 7.99
         Intensity: 7.00
         Nausea: 3.58
         Max. Speed: 52 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 58 seconds
         Ride Length: 4,331 feet
         Max. Vertical G's (positive): 3.50 G's
         Max. Vertical G's (negative): -1.62 G's
         Max. Lateral G's: 2.49 G's
         Drops: 12
         Highest Drop Height: 72 feet
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 172
    Park Open at Start: Yes
    
    Take a look at the size of those coasters! Little philosophy tidbit: the
    "Three Monkeys" referred to in the park name each suffer from a different
    disability (also shown in the names of the coasters). One is blind
    (See No Evil), one deaf (Hear No Evil), and one mute (Speak No Evil). I will
    leave the lesson behind it for you to find out
    
    Anyway, this park is a lot of fun. You start out with a large park, those 3
    coasters, and a small amount of funds to get your park going. However, your
    available selection is quite large, and you'll be able to draw in a high
    number of guests in a short amount of time.
    
    One of the rides you'll see for the first time in this park is the River Ride,
    hands down one of the best overall rides in the game. It has a high capacity,
    potential for high excitement, and a reasonable construction cost. The only
    downside is that it takes a bit of space to build one of these to full
    potential. You should have little to no trouble building one of these with
    excitement ratings in the 7s and 8s, and its high capacity will ensure many
    guests are on it, and in line for it. 
    
    Difficulty: 4/10. 1,400 guests is higher than anything you have seen to this
    point, but I can assure you it is quite possible to reach that in 3 years with
    little to no trouble. 
    
    24. Canary Mines
    
    Description: This abandoned mine already has the makings of a tourist
    attraction with its miniature railway and a pair of vertical drop roller
    coasters.
    
    Goal: To have at least 1,300 guests in your park at the end of October,
    year 3, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Mine Train, Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
    Gentle Rides: Ferris Wheel, Car Ride, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Burger Bar, Candy Apple Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Wooden Twister -> Suspended Single Rail
    -> Wooden Crazy Rodent -> Virginia Reel -> Stand Up Steel -> Steel Corkscrew
    -> Inverted -> Bobsled
    Thrill Rides: Motion Simulator -> Water Slide -> Go Karts -> River Rapids ->
    River Ride -> Gravitron -> Whoa Belly -> Swinging Inverter Ship -> 3D Cinema
    Gentle Rides: Ghost Train -> Cycle Monorail -> Suspended Monorail ->
    Haunted House -> Boat Hire -> Bumper Cars -> Observation Tower -> Space Rings
    Shops/Stalls: Drink Stall -> Souvenir Stall -> Fries Stall -> Hot Dog Stall ->
    Hat Stall -> Pizza Stall -> Balloon Stall
    Scenery/Theming: Wonderland Theming Objects -> Abstract Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume -> Vertical Loop for
    Vertical -> Water Splash for Wooden -> Bumper Boats for Boat Hire 
    
    Starting Rides
    
    Coal Train (Miniature Railroad)
    
         Excitement: 4.65
         Intensity: 0.37
         Nausea: 0.65
         Max. Speed: 17 MPH
         Average Speed: 7 MPH
         Ride Time: 2 minutes, 32 seconds (first station)/ 1 minute, 25 seconds
         (second station)
         Ride Length: 2,598 feet/856 feet
    
    Zygorator 1 (Vertical Roller Coaster)
    
         Excitement: 7.71
         Intensity: 6.09
         Nausea: 2.88
         Max. Speed: 57 MPH
         Average Speed: 11 MPH
         Ride Time: 58 seconds
         Ride Length: 1,273 feet
         Max. Vertical G's (positive): 3.76 G's
         Max. Vertical G's (negative): -2.26 G's
         Max. Lateral G's: 1.35 G's
         Drops: 2
         Highest Drop Height: 88 feet
    
    Zygorator 2 (Vertical Roller Coaster)
    
         Excitement: 7.47
         Intensity: 5.74
         Nausea: 2.74
         Max. Speed: 57 MPH
         Average Speed: 12 MPH
         Ride Time: 1 minute, 5 seconds
         Max. Vertical G's (positive): 3.76 G's
         Max. Vertical G's (negative): -2.01 G's
         Max. Lateral G's: 
         Drops: 2
         Highest Drop Height: 88 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Security Guard)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 142
    Park Open at Start: Yes
    
    You start with 2 coasters, which is always a pluss, and the miniature railroad
    is exciting in its own right. The terrain makes it difficult to build gentle
    and thrill rides, but not impossible, but it also is nice for underground
    rides.
    
    Three things about this park: first, make sure you have enough vertical
    support for your gentle and thrill rides; they can't be built as high off
    the ground as other rides, so you might run into some trouble. Second, as
    you expand your park, I highly suggest a second path to the exit to relieve
    congestion and misdirection on the existing path system. Lastly, make sure you
    build enough coasters.
    
    Difficulty: 5/10. 1,300 guests is lower than the previous park, but a bit
    harder to achieve than the last park. Despite this, its very reachable.
    
    25. Barony Bridge
    
    Description: An old, redundant bridge is yours to develop into an amusement
    park.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden
    Thrill Rides: Swinging Ship, Water Slide
    Gentle Rides: Merry Go Round, Car Ride, Boat Hire
    Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Bobsled -> Steel Wild Mouse -> Mine Train -> Wooden Twister
    -> Steel Corkscrew -> Inverted -> Suspended Single Rail -> Suspended ->
    Vertical
    Thrill Rides: Log Flume -> Cycle Railway (again, not a typo) -> Scrambled Eggs
    -> Whoa Belly -> 3D Cinema -> Roto Drop -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron
    Gentle Rides: Crooked House -> Chairlift -> Cycle Monorail ->
    Suspended Monorail -> Circus Show -> Ferris wheel -> Haunted House ->
    Bumper Cars
    Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Popcorn Stall ->
    Exotic Seafood Stall -> Pizza Stall -> Cotton Candy Stall -> Fries Stall ->
    Souvenir Stall -> Candy Apple Stand -> Hat Stall
    Scenery/Theming: No Researchable Scenery
    Ride Improvements: Reverser Turntable for Log Flume ->
    Bumper Boats for Boat Hire -> Water Tricycles for Boat Hire ->
    Swan Pedal Boats for Boat Hire -> Vertical Loop for Vertical
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0 
    Park Open at Start: No
    
    This one can be a bit tough. You start from scratch, and your initial
    selection leaves you with few options. You do have one thing in your favor,
    and that is the size of your loan. You will almost certainly need to use it
    to its full potential.
    
    Rides will be built at the level of the bridge, similar to the setup of
    Big Pier. Same goes for shops and stalls, so keep this in mind. In addition
    to simply building rides and drawing in guests, you will need to keep your
    park area in mind when building. There is no fence to tell you where your park
    land ends; thus, you need to be wary when building your coasters. Make sure
    paths are properly connected.
    
    Even with near constant building and proper planning, you may find yourself a
    bit short on guests toward the end. If that happens, utilize some advertising
    campaigns, preferably the "Half Price Park Entry." You'll make money and draw
    in guests, which is always a plus. 1,200 guests is a lot, and it might seem
    like you won't make it, but its a challenge that can be overcome.
    
    Difficulty: 8/10. Definitely a challenge, even for seasoned players. Success
    hinges on proper planning, plenty of rides, and a little bit of luck.
    
    26. Funtopia
    
    Description: Covering both sides of a highway, this park has several rides
    already operating
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Steel, Steel Corkscrew, Steel Twister,
    Suspended
    Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Water Slide
    Gentle Rides: Cycle Railway, Crooked House, Haunted House, Ferris Wheel,
    Hedge Maze, Merry Go Round, Observation Tower, Car Ride, Spiral Slide,
    Boat Hire, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Virginia Reel -> Inverted -> Mine Train
    -> Wooden Reverser -> Heartline Twister -> Bobsled -> Vertical
    Thrill Rides: River Rapids -> Whoa Belly -> Log Flume -> River Ride ->
    Gravitron -> Roto Drop -> Motion Simulator -> 3D Cinema ->
    Swinging Inverter Ship
    Gentle Rides: Miniature Golf -> Circus Show -> Cycle Monorail -> Bumper Cars
    -> Chairlift -> Space Rings -> Monorail -> Flying Saucers -> Ghost Train ->
    Suspended Monorail
    Shops/Stalls: Cotton Candy Stall -> Souvenir Stall -> Pizza Stall ->
    Balloon Stall -> Exotic Seafood Stall -> Hat Stall -> Burger Bar ->
    Fries Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Garden Clock -> Wonderland Theming Objects ->
    Spooky Theming Objects -> Jumping Fountains -> Classical/Roman Theming Objects
    -> Jurassic Theming Objects -> Jungle Theming Objects ->
    Egyptian Theming Objects -> Abstract Theming Objects ->
    Martian Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Floorless Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel TWister -> Vertical Loop for Vertical ->
    Non Looping Roller Coaster Train for Steel Twister -> Water Splash for Wooden
    
    Starting Rides
    
    Defibrillator (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.75
         Intensity: 7.44
         Nausea: 3.45
         Max. Speed: 49 MPH
         Average Speed: 18 MPH
         Ride Time: 41 seconds
         Ride Length: 735 feet
         Max. Vertical G's (positive): 4.65 G's
         Max. Vertical G's (negative): 0.28 G's
         Max. Lateral G's: 2.23 G's
         Drops: 8
         Highest Drop Height: 62 feet
         Inversions: 6
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 0.94
         Intensity: 0.50
         Nausea: 0.55
    
    Grapevine (Steel Twister Roller Coaster)
    
         Excitement: 7.91
         Intensity: 9.52
         Nausea: 4.93
         Max. Speed: 56 MPH
         Average Speed: 21 MPH
         Ride Time: 1 minute, 43 seconds
         Ride Length: 4,167 feet
         Max. Vertical G's (positive): 3.89 G's
         Max. Vertical G's (negative): -1.43 G's
         Max. Lateral G's: 2.35 G's
         Drops: 11
         Highest Drop Height: 72 feet
         Inversions: 6
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 3 (2 Handymen, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 205
    Park Open at Start: Yes
    
    This park is a step or two down on the difficulty ladder from the previous
    two parks, and thankfully so. You start off with a great number of rides
    available to build, and there are already a couple of great ones already
    built. 
    
    Allow me to introduce you to some new rides. First off, the Heartline Twister
    Roller Coaster, which you can research in this game. It is quite unique;
    corners are not possible to build, the only way to create lateral G's is to
    use the eponymous "heartline twists," which also double as inversions. To
    create a complete circuit, there are special track elements that allow you
    to switch levels.
    
    Next up, the Flying Saucers. Its a sort-of copy of the Bumper Cars, but it has
    no roof, and it is actually more exciting. If you have it available to build,
    then by all means build it. 
    
    Lastly, we have the creme de la creme: the Steel Twister Roller Coaster. This
    is my best friend in the later scenarios. Its highly exciting, can be built to
    massive heights, allows for all sorts of inversions, and has great variety in
    its trains (Stand Up, Floorless, and my personal favorite, the Non-Looping).
    This makes for seriously exciting coasters. They can be quite expensive to
    build, but they really are worth it. Simply put, I love these coasters.
    
    Difficulty: 4/10. A nice, simple scenario after a few pretty complex ones.
    Don't slack, though; future parks will not be so simple.
    
    27. Haunted Harbor
    
    Description: The local authority has agreed to sell nearby land cheaply to
    this small seaside park, on condition that certain rides are preserved
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
     
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
    Wooden Crazy Rodent
    Thrill Rides: Scrambled Eggs, Log Flume
    Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Merry Go Round,
    Car Ride, Spiral Slide, Space Rings, Ghost Train
    Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Balloon Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden Reverser -> Steel Mini -> Bobsled -> Mine Train ->
    Steel Wild Mouse -> Steel -> Single Rail -> Stand Up Steel
    Thrill Rides: River Rapids -> Swinging Ship -> River Ride -> Water Slide ->
    Swinging Inverter Ship -> Go Karts -> Whoa Belly -> Motion Simulator ->
    3D Cinema -> Gravitron
    Gentle Rides: Haunted House -> Miniature Golf -> Circus Show -> Bumper Cars ->
    Hedge Maze -> Observation Tower -> Chairlift -> Monorail -> Cycle Monorail
    Shops/Stalls: Exotic Seafood Stall -> Candy Apple Stand -> Cotton Candy Stall
    -> Burger Bar -> Hat Stall -> Souvenir Stall -> Hot Dog Stall -> Pizza Stall
    -> Popcorn Stall
    Scenery/Theming: Wonderland Theming Objects -> Jumping Fountains ->
    Jurassic Theming Objects -> Jungle Theming Objects -> Spooky Theming Objects
    -> Abstract Theming Objects -> Mine Theming Objects -> Garden Clock
    Ride Improvements: Bumper Boats for Boat Hire ->
    Reverser Turntable for Log Flume
    
    Starting Rides
    
    Balloon Stall 1 (Balloon Stall)
    
         Sells: Balloons
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.29
         Intensity: 0.75
         Nausea: 0.80
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Ghost Train* (Ghost Train)
    
         Excitement: 4.18
         Intensity: 0.45
         Nausea: 0.32
         Max. Speed: 18 MPH
         Average Speed: 5 MPH
         Ride Time: 1 minute, 7 seconds
         Ride Length: 728 feet
         Max. Vertical G's (positive): 1.77 G's
         Max. Vertical G's (negative): 0.29 G's
         Max. Lateral G's: 1.31 G's
         Drops: 4
         Highest Drop Height: 6 feet
    
    *This ride is unable to be torn down or altered in any way, per the local
    authority.
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.10
         Intensity: 0.60
         Nausea: 0.75
    
    Slide 1 (Spiral Slide)
    
         Excitement: 1.82
         Intensity: 1.40
         Nausea: 0.90
    
    Woodpecker* (Wooden Twister Roller Coaster)
    
         Excitement: 7.12
         Intensity: 7.69
         Nausea: 4.37
         Max. Speed: 45 MPH
         Average Speed: 18 MPH
         Ride Time: 57 seconds
         Ride Length: 2,021 feet
         Max. Vertical G's (positive): 3.18 G's
         Max. Vertical G's (negative): -1.26 G's
         Max. Lateral G's: 1.82 G's
         Drops: 5
         Highest Drop Height: 55 feet
    
    *This ride is unable to be torn down or altered in any way, per the local
    authority.
    
    Starting Loan: $5,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: Yes
    Cost of Land per Square: $25
    Construction Rights Available to Buy: Yes
    Cost of Rights per Square: $20
    Starting # of Guests: 346
    Park Open at Start: Yes
    
    A relatively straightforward park, but there are a couple of things worth
    noting. First, you have two rides that you cannot alter in any way: Woodpecker
    and Ghost Train. They are decently designed rides, but their ages (68 and 24)
    mean they won't be as reliable as your newer ones. Also, if they crash, you're
    going to eat the loss in your park rating and guest count, because you can't
    tear it down.
    
    Also, you have land and construction rights available to buy in this park, and
    its not badly priced. If you find you need more space, then by all means buy
    what you need. 
    
    Other than that, 1,200 guests should be no problem to achieve in the 3 years
    you have. Just hope that Woodpecker doesn't crash, and yes, that's all you
    really can do in that regard. 
    
    Difficulty: 4/10. Run of the mill park. Nothing particularly difficult about
    achieving this goal.
    
    28. Fun Fortress
    
    Description: This castle is all yours to turn into a theme park.
    
    Goal: To have at least 1,300 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Suspended Single Rail, Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
    Gentle Ride: Cycle Railway, Ferris Wheel, Hedge Maze, Merry Go Round,
    Observation Tower, Car Ride, Spiral Slide, Boat Hire, Miniature Railroad,
    Chairlift
    Shops/Stalls: Fries Stall, Drink Stall, Balloon Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel -> Stand Up Steel -> Wooden Reverser ->
    Steel Wild Mouse -> Flying -> Mine Train -> Vertical -> Inverted -> Bobsled
    -> Suspended
    Thrill Rides: Whoa Belly -> River Ride -> Gravitron -> River Rapids ->
    Roto Drop -> Go Karts -> 3D Cinema -> Motion Simulator ->
    Swinging Inverter Ship
    Gentle Rides: Ghost Train -> Cycle Monorail -> Miniature Golf -> Circus Show
    -> Bumper Cars -> Crooked House -> Space Rings -> Monorail -> Haunted House ->
    Suspended Monorail
    Shops/Stalls: Hot Dog Stall -> Hat Stall -> Ice Cream Stall -> Souvenir Stall
    -> Candy Apple Stand -> Cotton Candy Stall -> Burger Bar -> Pizza Stall ->
    Popcorn Stall -> Exotic Seafood Stall
    Scenery/Theming: Jungle Theming Objects -> Spooky Theming Objects ->
    Wonderland Theming Objects -> Abstract Theming Objects ->
    Jurassic Theming Objects -> Egyptian Theming Objects ->
    Martian Theming Objects -> Garden Clock
    Ride Improvements: Reverser Turntable for Log Flume ->
    Bumper Boats for Boat Hire -> Vertical Loop for Vertical ->
    Swan Pedal Boats for Boat Hire -> Water Tricycles for Boat Hire
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0 
    Park Open at Start: No
    
    I like this concept: take an abandoned fort and turn it into a theme park.
    Great setup, and there are lots of possibilities, especially if you build
    rides in the wall around the park boundary. Just make sure you block off the
    access points to the path that runs ON the wall; otherwise, your guests will
    get quite lost and upset.
    k
    You can take out a sizeable loan, so don't be afraid to use it to do a little
    landscaping and build a couple of good coasters. You'll almost certainly make
    it back, and draw many guests in at the same time.
    
    1,300 is a lot to gain from scratch, but its certianly do-able with this park,
    given the initial selection of rides and what you can research. Again, just
    make sure your guests don't get lost on the intricate path system. 
    
    Difficulty: 5/10. Not a hard park, provided you keep your guests on the right
    paths and build enough rides.
    
    29. Future World
    
    Description: This futuristic park has plenty of space for new rides on its
    alien landscape.
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Reverser, Steel Wild Mouse,
    Steel Mini, Stand Up Steel, Single Rail, Single Rail, Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Motion Simulator
    Gentle Rides: Haunted House, Observation Tower, Car Ride, Space Rings,
    Suspended Monorail
    Shops/Stalls: Hot Dog Stall, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Martian Theming Objects, Abstract Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Heartline Twister -> Wooden -> Mine Train -> Steel Twister ->
    Steel Corkscrew -> Flying -> Reverse Whoa Belly -> Bobsled -> Wooden Twister
    -> Inverted -> Suspended -> Virginia Reel -> Suspended Single Rail ->
    Wooden Crazy Rodent
    Thrill Rides: River Ride -> Gravitron -> River Rapids -> Log Flume ->
    Whoa Belly -> Roto Drop -> Water Slide -> Go Karts -> 3D Cinema
    Gentle Rides: Cycle Monorail -> Flying Saucers -> Chairlift -> Ferris Wheel ->
    Crooked House -> Ghost Train -> Monorail
    Shops/Stalls: Souvenir Stall -> Balloon Stall -> Fries Stall ->
    Exotic Seafood Stall -> Cotton Candy Stall -> Ice Cream Stall -> Hat Stall ->
    Burger Bar -> Popcorn Stall -> Pizza Stall -> Candy Apple Stand
    Scenery/Theming: Wonderland Theming Objects -> Jurassic Theming Objects ->
    Spooky Theming Objects -> Garden Clock
    Ride Improvements: Large Loop & Half Loop for Steel Twister ->
    Launched Lift Hill for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Reverser Turntable for Log Flume
    
    Starting Rides
    
    Monorail 1 (Suspended Monorail)
    
         Excitement: 4.34
         Intensity: 0.45
         Nausea: 0.15
         Max. Speed: 20 MPH
         Average Speed: 10 MPH
         Ride Time: 1 minute, 13 seconds (first station)/ 1 minute, 6 seconds
         (second station)/ 53 seconds (third station)
         Ride Length: 1,273 feet/ 1,407 feet/ 1,223 feet
    
    Thunder Twist (Vertical Roller Coaster)
    
         Excitement: 7.50
         Intensity: 6.79
         Nausea: 3.21
         Max. Speed: 55 MPH
         Average Speed: 21 MPH
         Ride Time: 52 seconds
         Ride Length: 2,145 feet
         Max. Vertical G's (positive): 3.62 G's
         Max. Vertical G's (negative): -1.76 G's
         Max. Lateral G's: 1.71 G's
         Drops: 3
         Highest Drop Height: 82 feet
         Inversions: 2
    
    Starting Loan: $5,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 168
    Park Open at Start: Yes
    
    I always love futuristic settings, so this park suits me just fine. While a
    good size, room can quickly run out when trying to build massive roller
    coasters, which you can and should do in this park. Starting with a vertical
    coaster is definitely a plus. The steel twister is your friend here, and I
    would definitely build one or two of'em.
    
    1,500 guests is the largest number of guests yet, but it is definitely within
    reach. In fact, it is quite easy with the selection you have and the time
    allotted.
    
    Difficulty: 4/10. Not a hard park at all. No real notes other than to keep
    building and keep your guests happy.
    
    30. Gentle Glen
    
    Description: The local population prefer gentle and relaxing rides, so it's
    your job to expand this park to suit their tastes.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Steel Mini, Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
    Gentle Rides: Cycle Railway, Haunted House, Ferris Wheel, Hedge Maze,
    Merry Go Round, Car Ride, Cycle Monorail, Spiral Slide, Boat Hire,
    Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Drink Stall, Candy Apple Stand,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden Reverser -> Virginia Reel -> Suspended Single Rail ->
    Steel -> Mine Train -> Steel Wild Mouse -> Bobsled -> Wooden
    Thrill Rides: Water Slide -> River Rapids -> River Ride -> Go Karts
    Gentle Rides: Crooked House -> Circus Show -> Miniature Golf -> Bumper Cars ->
    Monorail -> Observation Tower -> Space Rings -> Ghost Train ->
    Suspended Monorail
    Shops/Stallls: Balloon Stall -> Hat Stall -> Souvenir Stall ->
    Hot Dog Stall -> Pizza Stall -> Fries Stall -> Cotton Candy Stall ->
    Popcorn Stall -> Burger Bar
    Scenery/Theming: Wonderland Theming Objects -> Jungle Theming Objects ->
    Garden Clock -> Mine Theming Objects -> Jurassic Theming Objects ->
    Abstract Theming Objects -> Spooky Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire -> 
    Swan Pedal Boats for Boat Hire -> Bumper Boats for Boat Hire ->
    Water Splash for Wooden
    
    Starting Rides
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Helicycles (Cycle Monorail)
    
         Excitement: 3.11
         Intensity: 0.48
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 3 minutes, 16 seconds
         Ride Length: 1,063 feet
    
    Hiccup (Steel Mini Roller Coaster)
    
         Excitement: 5.10
         Intensity: 5.75
         Nausea: 3.61
         Max. Speed: 35 MPH
         Average Speed: 16 MPH
         Ride Time: 41 seconds
         Ride Length: 1,315 feet
         Max. Vertical G's (positive): 2.49 G's
         Max. Vertical G's (negative): -0.20 G's
         Max. Lateral G's: 1.15 G's
         Drops: 7
         Highest Drop Height: 19 feet
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Cream
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.18
         Intensity: 0.60
         Nausea: 0.75
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 242
    Park Open at Start: Yes
    
    Now, here's a different challenge. Like the description says, your clientele
    prefers rides of a gentler nature, so it is your task to oblige them. Now,
    this does not mean you cannot build thrill rides or roller coasters; you just
    have to be careful to make sure they aren't intense or nauseating (rule of
    thumb: try not to go above a 5.5; any higher, and they are unlikely to go on).
    
    With a bevy of gentle rides at your disposal, you should be able to draw in a
    great number of guests by just building those. The ghost train, bumper cars,
    observation tower, and car ride all provide your guests with the kind of ride
    they're seeking. Throw in a small roller coaster or two, and possibly a water
    ride, and you should reach your goal in 3 years.
    
    Difficulty: 8/10 if you're not used to building gentle rides, 4/10 if you are.
    This scenario is designed to test your skills at building gentle rides. Often
    these are overlooked in favor of the thrill rides and big roller coasters that
    can draw in the huge ratings, but the lesson here is that gentle rides are
    just as important as their bigger counterparts in drawing guests in and making
    the park better overall.
    
    31. Jolly Jungle
    
    Description: Deep in the jungle lies a large area of land ready to be turned
    into a theme park.
    
    Goal: To have at least 1,600 guests in your park at the end of October,
    year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent
    Thrill Rides: Swinging Ship, River Ride
    Gentle Rides: Haunted House, Car Ride, Spiral Slide, Boat Ride,
    Miniature Railroad
    Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jungle Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Wooden Twister -> Virginia Reel -> Mine Train ->
    Suspended Single Rail -> Steel Wild Mouse -> Suspended -> Flying -> Bobsled ->
    Heartline Twister
    Thrill Rides: Scrambled Eggs -> Log Flume -> River Rapids -> Go Karts ->
    Water Slide -> Whoa Belly -> Roto Drop -> 3D Cinema -> Motion Simulator ->
    Gravitron
    Gentle Rides: Chairlift -> Suspended Monorail -> Observation Tower ->
    Hedge Maze -> Cycle Monorail -> Circus Show -> Ghost Train -> Merry Go Round
    -> Ferris Wheel
    Shops/Stalls: Hat Stall -> Exotic Seafood Stall -> Souvenir Stall ->
    Balloon Stall -> Fries Stall -> Pizza Stall
    Scenery/Theming: Jurassic Theming Objects -> Abstract Theming Objects ->
    Mine Theming Objects -> Egyptian Theming Objects -> Garden Clock
    Ride Improvements: Reverser Turntable for Log Flume ->
    Bumper Boats for Boat Hire -> Water Splash for Wooden ->
    Vertical Loop for Wooden
    
    Starting Loan: $10,000
    Maximum Loan: $30,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    This park can be a challenge if you don't know how to go about building your
    rides. While you have a large loan available to you, the sheer number of
    trees and bushes will make it impossible for you to clear out a large swath
    without expending an equally, if not greater, large fund. Therefore, plan
    carefully where you want your rides to be.
    
    The key to success here is to try and blend your rides in with the scenery, as
    opposed to clearing it all away. The jungle scenery can be especially 
    effective when boosting ratings on your rides, mainly due to the fact there is
    so much of it. Tear down as little of it as you can, and blend it in with the
    trees and bushes to give the greatest possible effect on your rides, while at
    the same time saving yourself a great deal of money.
    
    The starting selection isn't all that good, but the coaster types are perfect
    for building a base, and believe me when I say it will come in handy later.
    As you research more, the selection dramatically improves, and your goal will
    come into a much clearer sight.
    
    Four years may seem like a long time for this goal, but by the end you may
    feel like it isn't enough. If you're still short by the middle of the fourth
    year, go with advertising campaigns, but don't go too overboard if you don't
    have the funds to spare. Just remember to keep building smart.
    
    Difficulty: 6/10. Not a creampuff park by any means. You have to keep on your
    toes to keep the guests coming in; otherwise, you may not make it to 1,600.
    
    32. Hydro Hills
    
    Description: A series of stepped lakes form the basis for this new park.
    
    Goal: To achieve a park value of at least $20,000 at the end of October,
    year 3
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Mine Train, Steel,
    Suspended
    Thrill Rides: Scrambled Eggs, Water Slide, Log Flume
    Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round, Car Ride,
    Spiral Slide, Boat Hire, Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
    Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Steel Wild Mouse -> Steel Twister ->
    Inverted -> Wooden Twister -> Flying -> Bobsled -> Suspended Single Rail ->
    Stand Up Steel -> Heartline Twister -> Wooden Crazy Rodent
    Thrill Rides: Whoa Belly -> River Rapids -> Roto Drop -> River Ride ->
    Motion Simulator -> Swinging Ship -> 3D Cinema -> Gravitron ->
    Swinging Inverter Ship
    Gentle Rides: Cycle Monorail -> Observation Tower - Circus Show ->
    Miniature Golf -> Hedge Maze -> Monorail -> Haunted House -> Space Rings ->
    Bumper Cars -> Ghost Train
    Shops/Stalls: Exotic Seafood Stall -> Souvenir Stall -> Cotton Candy Stall ->
    Hat Stall -> Hot Dog Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Jurassic Theming Objects -> Martian Theming Objects ->
    Jungle Theming Objects -> Egyptian Themng Objects -> Jumping Fountains ->
    Wonderland Theming Objects -> Abstract Theming Objects ->
    Classical/Roman Theming Objects -> Garden Clock
    Ride Improvements: Large Loop and Half Loop for Steel Twister ->
    Vertical Loop for Wooden -> Reverser Turntable for Log Flume ->
    Bumper Boats for Boat Hire -> Stand Up Roller Coaster Train for Steel Twister
    -> Launched Lift Hill for Steel Twister->
    Floorless Roller Coaster Train for Steel Twister -> Water Splash for Wooden
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Don't let the terrain fool you; the lakes aren't very deep, and it actually is
    a blessing in disguise. You have quite a large area, and you have some good
    rides at your disposal. In addition, your goal is quite easily attainable, so
    fear not.
    
    $20,000 is a drop in the bucket by now, and 3 years should be plenty of time
    to reach it. Simply build like there's no tomorrow. My advice would be to
    practice building rides underground; the better you get at it now, the more
    it will serve you in more difficult parts. Also, as you get the Steel Twister
    roller coaster, start to get some more practice with that as well. If you have
    the funds, the Non-Looping Roller Coaster Train, coupled with near-extreme
    speeds can get you excitement ratings that average in the 9.00 range. Not bad,
    eh?
    
    Difficulty: 3/10. Easy goal plus good rides equals an opportunity to get some
    practice in.
    
    33. Sprightly Park
    
    Description: This elderly park has many historical rides but is badly in debt.
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel
    Thrill Rides: Scrambled Eggs
    Gentle Rides: Cycle Railway, Crooked House, Haunted House, Ferris Wheel,
    Hedge Maze, Merry Go Round, Spiral Slide, Ghost Train, Boat Hire,
    Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Wooden Reverser -> Wooden Crazy Rodent -> WOoden Twister ->
    Steel Mini -> Mine Train
    Thrill Rides: Log Flume -> Swinging Ship -> River Ride -> Go Karts
    Gentle Rides: Circus Show -> Miniature Golf -> Car Ride ->
    Observation Tower -> Chairlift -> Bumper Cars
    Shops/Stalls: Cotton Candy Stall -> Souvenir Stall -> Hat Stall ->
    Pizza Stall -> Hot Dog Stall
    Scenery/Theming: Garden Clock -> Mine Theming Objects ->
    Wonderland Theming Objects -> Jungle Theming Objects
    Ride Improvements: Bumper Boats for Boat Hire
    
    Starting Rides
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Boat Hire 1 (Boat Hire)
    
         Excitement: 2.66
         Intensity: 0.20
         Nausea: 0.70
    
    Cycle Railway 1 (Cycle Railway)
    
    
         Excitement: 2.73
         Intensity: 0.28
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 1 minute, 39 seconds
         Ride Length: 531 feet
    
    Cycle Railway 2 (Cycle Railway)
    
         Excitement: 2.88
         Intensity: 0.28
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 1 minute, 57 seconds
         Ride Length: 626 feet
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.20
         Intensity: 0.50
         Nausea: 0.55
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Halitosis (Virginia Reel)*
    
         Excitement: 6.38
         Intensity: 5.34
         Nausea: 5.87
         Max. Speed: 24 MPH
         Average Speed: 12 MPH
         Ride Time: 51 seconds
         Ride Length: 1,243 feet
         Max. Vertical G's (positive): 2.02 G's
         Max. Vertical G's (negative): 0.10 G's
         Max. Lateral G's: 2.06 G's
         Drops: 7
         Highest Drop Height: 6 feet
    
    *This ride is unable to be demolished or modified in any way, per the local
    authority.
    
    Haunted House 1 (Haunted House)
    
         Excitement: 2.45
         Intensity: 0.93
         Nausea: 0.10
    
    Haunted Train (Ghost Train)
    
         Excitement: 4.33
         Intensity: 0.48
         Nausea: 0.35
         Max. Speed: 23 MPH
         Average Speed: 6 MPH
         Ride Time: 1 minute, 32 seconds
         Ride Length: 1,155 feet
         Max. Vertical G's (positive): 1.99 G's
         Max. Vertical G's (negative): 0.41 G's
         Max. Lateral G's: 1.31 G's
         Drops: 4
         Highest Drop Height: 13 feet
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.18
         Intensity: 0.60
         Nausea: 0.75
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 4.80
         Intensity: 0.30
         Nausea: 0.10
         Max. Speed: 19 MPH
         Average Speed: 8 MPH
         Ride Time: 1 minute, 45 seconds (first station)/
         1 minute, 30 seconds (second station)
         Ride Length: 1,246 feet/ 1,768 feet
    
    Scrambled Eggs 1 (Scrambled Eggs)
    
         Excitement: 1.67
         Intensity: 1.27
         Nausea: 2.50
    
    Shooting Starr (Wooden Side Friction Roller Coaster)
    
         Excitement: 5.20
         Intensity: 5.83
         Nausea: 3.43
         Max. Speed: 27 MPH
         Average Speed: 12 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 1,830 feet
         Max. Vertical G's (positive): 2.13 G's
         Max. Vertical G's (negative): 0.14 G's
         Max. Lateral G's: 1.30 G's
         Drops: 11
         Highest Drop Height: 16 feet
    
    Slide 1 (Spiral Slide)
    
         Excitement: 1.59
         Intensity: 1.40
         Nausea: 0.90
    
    Starting Loan: $250,000
    Maximum Loan: $265,000
    Starting Staff: 5 (1 Handyman, 4 Mechanics)
    Land Available to Buy: Yes
    Cost of Land per Square: $80
    Construction Rights Available to Buy: No
    Starting # of Guests: 586
    Park Open at Start: Yes
    
    Another "older-style" park, similar to Crumbly Woods in the original. This
    time, however, the rides are about three times as old. In addition, Halitosis,
    the pre-built Virginia Reel, cannot be torn down or altered, so you must make
    do with it. Not to worry, though; it is a well designed ride. Also, you'll
    notice as you're researching your rides that none of the "modern" ones will
    become available. This means you'll have to go without most of the coasters
    and thrill rides that tend to draw the guests and the ratings.
    
    Also take note of your loan. You start with a $250K loan. That is no
    exaggeration, I can assure you. Your interest payments alone will exceed the
    cost for Max Research every month until you reduce it. Honestly, if the
    creators wanted a truly difficult goal, it should have been to pay off the
    loan in full (time limit or no; $250K in this game is quite ridiculous). 
    Anyway, simply remember that you'll be going with a little less every month
    because of these payments.
    
    You do have 1 thing going for you, and that is your starting number of guests.
    1,500 seems a little less daunting when you start with a third of what you
    need. Also, you'll have enough money to at least tear down and rebuild the
    rides that are there (I highly recommend doing this; you don't want your
    rides breaking down constantly). Lastly, the rides you do research will still
    draw guests in, so build them! I highly recommend the Wooden Twister coaster;
    it is perhaps the easiest coaster you get that can be built to high 
    excitement.
    
    Difficulty: 6/10. The ride selection will certainly impair those who dislike
    older-style rides and gentle rides, but it is definitely achievable. For a
    further challenge, see how much loan you can pay off while still achieving the
    "official" goal.
    
    34. Magic Quarters
    
    Description: A large area of land has been cleared and partially themed, ready
    for you to develop into a landscaped theme park.
    
    Goal: To achieve a park value of at least $30,000 at the end of October,
    year 4.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
    Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
    Stand Up Steel, Steel Corkscrew, Single Rail
    Thrill Rides: Swinging Ship, Log Flume
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Observation Tower, Car Ride, Boat Hire, Miniature Railroad, Monorail,
    Chairlift
    Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Burger Bar, Drink Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel TWister -> Heartline Twister -> Vertical -> Inverted ->
    Bobsled -> Suspended Single Rail -> Reverse Whoa Belly -> Steel Wild Mouse ->
    Flying -> Suspended
    Thrill Rides: River Ride -> River Rapids -> Water Slide -> 3D Cinema ->
    Go Karts -> Whoa Belly -> Scrambled Eggs -> Roto Drop -> Gravitron ->
    Swinging Inverter Ship -> Motion Simulator
    Gentle Rides: Miniature Golf -> Flying Saucers -> Circus Show ->
    Crooked House -> Cycle Monorail -> Ghost Train -> Bumper Cars ->
    Space Rings -> Spiral Slide -> Suspended Monorail
    Shops/Stalls: Souvenir Stall -> Balloon Stall -> Hat Stall ->
    Exotic Seafood Stall -> Pizza Stall -> Cotton Candy Stall -> Fries Stall ->
    Candy Apple Stand -> Popcron Stall
    Scenery/Theming: Jungle Theming Objects -> Jurassic Theming Objects ->
    Abstract Theming Objects -> Spooky Theming Objects -> Martian Theming Objects
    Ride Improvements: Swan Pedal Boats for Boat Hire ->
    Large Loop and Half Loop for Steel Twister -> Bumper Boats for Boat Hire ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Reverser Turntable for Log Flume -> Vertical Loop for Vertical ->
    Launched Lift Hill for Steel Twister -> Vertical Loop for Wooden ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Water Splash for Wooden -> Water Tricycles for Boat Hire
    
    Starting Rides
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 4.78
         Intensity: 0.24
         Nausea: 0.06
         Max. Speed: 9 MPH
         Average Speed: 8 MPH
         Ride Time: 1 minute (first station)/ 1 minute (second station)/
         59 seconds (third station)/ 1 minute (fourth station)
         Ride Length: 938 feet/ 928 feet/ 918 feet/ 931 feet
    
    Starting Loan: $10,000
    Maximum Loan: $30,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    35. Fruit Farm
    
    Description: A thriving fruit farm has built a miniature railraod to boost its
    income. Your job is to develop it into a full blown amusement park.
    
    Goal: To have at least 1,100 guests in your park at the end of October,
    year 2, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
    Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
    Steel Corkscrew, 
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Water Slide, Log Flume
    Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
    Merry Go Round, Miniature Golf, Car Ride, Boat Hire, Miniature Railroad
    Shops/Stalls: Fries Stall, Hot Dog Stall, Burger Bar, Drink Stall,
    Cotton Candy Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Wonderland Theming Objects, Jungle Theming Objects
    
    Researchable Rides
    Roller Coasters: Steel Wild Mouse -> Flying -> Inverted -> Steel ->
    Suspended -> Reverse Whoa Belly -> Bobsled -> Heartline Twister
    Thrill Rides: Go Karts -> River Rapids -> 3D Cinema -> Roto Drop -
    Motion Simulator
    Gentle Rides: Chairlift -> Bumper Cars -> Circus Show -> Observation Tower ->
    Haunted House -> Ghost Train -> Flying Saucers -> Monorail -> Cycle Monorail
    Shops/Stalls: Balloon Stall -> Souvenir Stall -> Hat Stall -> Ice Cream Stall
    Scenery/Theming: Classical/Roman Theming Objects -> Egyptian Theming Objects
    -> Martian Theming Objects -> Jurassic Theming Objects ->
    Spooky Theming Objects -> Abstract Theming Objects -> Garden Clock
    Ride Improvements: Non Looping Roller Coaster Train for Steel TWister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister -> Bumper Boats for Boat Hire
    -> Large Loop and Half Loop for Steel Twister ->
    Launched Lift Hill for Steel Twister -> Reverser Turntable for Log Flume
    
    Starting Rides
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 5.37
         Intensity: 0.35
         Nausea: 0.10
         Max. Speed: 14 MPH
         Average Speed: 9 MPH
         Ride Time: 4 minutes, 4 seconds
         Ride Length: 4,314 feet
    
    Starting Loan: $8,000
    Maximum Loan: $16,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 64
    Park Open at Start: Yes
    
    You don't have a lot of time to get to your goal, but you have a great deal
    of rides available to you from the start. Also, your loan is somewhat smaller
    than in previous scenarios. Do not fret, though; you do have some things going
    for you.
    
    First, your starting selection is quite extensive, so you can build many rides
    right off the bat. Second, the guests will pile into this park pretty quickly,
    so your guest count will rise (note: make sure to raise your park entrance fee
    accordingly to maximize profits and keep the rides coming). Lastly, the
    scenery is qutie beautiful in here; make good use of it with regard to your
    rides.
    
    1,100 guests will seem too high when you start out, but you should have no
    trouble getting them all in within 2 years time. If you still feel strained,
    a couple of advertising campaigns will be more than enough to attract the
    difference.
    
    Difficulty: 7/10 if you're not used to building fast, 4/10 if you are. This
    park is designed to teach you to draw in a large number of guests in a quick
    manner, a highly useful skill, especially when the later scenarios roll in.
    
    36. Butterfly Dam
    
    Description: The area around a dam is available for you to develop into an
    amusement park.
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    Year 3, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
    Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Steel Corkscrew, Inverted
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Gravitron,
    Water Slide, River Ride
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Car Ride, Spiral Slide, Space Rings, Boat Hire, Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Exotic Seafood Stall,
    Drink Stall, Balloon Stall, Souvenir Stall, Hat Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects,
    Jurassic Theming Objects, Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Twister -> Flying -> Vertical -> Steel Wild Mouse ->
    Wooden Twister -> Suspended -> Bobsled -> Heartline Twister
    Thrill Rides: Log Flume -> 3D Cinema -> River Rapids -> Go Karts ->
    Swinging Inverter Ship
    Gentle Rides: Observation Tower -> Ghost Train -> Circus Show ->
    Crooked House -> Bumper Cars -> Flying Saucers -> Monorail ->
    Cycle Monorail -> Suspended Monorail
    Shops/Stalls: Burger Bar -> Pizza Stall -> Fries Stall ->
    Cotton Candy Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Jungle Theming Objects -> Abstract Theming Objects ->
    Garden Clock
    Ride Improvements: Non Looping Roller Coaster Train for Steel Twister ->
    Reverser Turntable for Log Flume -> Vertical Loop for Vertical ->
    Floorless Roller Coaster Train for Steel Twister ->
    Swan Pedal Boats for Boat Hire -> Bumper Boats for Boat Hire ->
    Water Tricycles for Boat Hire ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Large Loop and Half Loop for Steel Twister -> Water Splash for Wooden ->
    Launched Lift Hill for Steel Twister
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    The setup for the park seems simple enough, but you have one big problem:
    the huge lake behind the dam. Once you reach far enough into it, the depth
    becomes too great to build rides or even footpaths on, so keep an eye on your
    cost and surroundings. Also, the terrain is less than perfect for building
    flat rides, so choose one area to modify and develop that, rather than spend
    endless funds on terraforming.
    
    Your starting ride selection is excellent, quite frankly, so use it to gain a
    quick boost of guests. Also, underground ride building is ideal here, so try
    out a few ideas and see what works. 1,400 guests in 3 years, even from
    scratch, should be no problem here.
    
    Difficulty: 5/10. If you're not used to tough terrain, this could prove
    troublesome. However, this will be a cakewalk compared to the next few 
    scenarios.
    
    37. Coaster Canyon
    
    Description: A vast canyon is yours to turn into a theme park.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden TWister,
    Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Steel Corkscrew,
    Suspended Single Rail, Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
    Gentle Rides: Crooked House, Merry Go Round, Observation Tower, Car Ride,
    Spiral Slide, Miniature Railroad, Chairlift
    Shops/Stalls: Hot Dog Stall, Pizza Stall, Burger Bar, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    
    Researchable Rides
    
    Roller Coasters: Inverted -> Reverse Whoa Belly -> Suspendd ->
    Steel Twister -> Heartline Twister -> Steel Wild Mouse -> Stand Up Steel ->
    Bobsled -> Vertical
    Thrill Rides: Gravitron -> Whoa Belly -> River Ride -> Go Karts ->
    River Rapids -> Roto Drop -> Swinging Inverter Ship -> 3D Cinema ->
    Motion Simulator
    Gentle Rides: Ferris Wheel -> Cycle Monorail -> Space Rings -> Circus Show ->
    Ghost Train -> Suspended Monorail -> Bumper Cars -> Haunted House -> Monorail
    Shops/Stalls: Drink Stall -> Hat Stall -> Balloon Stall -> Souvenir Stall ->
    Popcorn Stall -> Ice Cream Stall -> Cotton Candy Stall -> Fries Stall ->
    Candy Apple Stand
    Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Wonderland Theming Objects -> Jurassic Theming Objects ->
    Spooky Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Floorless Roller Coaster Train for Steel Twister ->
    Large Loop and Half Loop for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Vertical Loop for Vertical ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    1,200 guests in 3 years. No problem, right? Well, here's the curveball: you're
    in a canyon, which has one significant disadvantage. When you're building your
    rides, you'll find your view obstructed or completely blocked in some cases,
    even if you rotate the screen. While in some cases its merely annoying, it can
    really prove challenging if you're in a pinch and you need a new ride or path
    immediately.
    
    The canyon walls, though, are also perfect for underground building. Similar
    to Whispering Cliffs, try to build the stations in the cliff face and the
    coasters can then travel between the walls and canyon itself. It should have a
    great enhancing effect on excitement ratings.
    
    The best advice here is to build carefully; once you have something in place,
    it too can obstruct your view as badly, if not worse so, than the canyon
    walls, thus making continued building a growing pain.
    
    Difficulty 5/10. Easy in terms of its goal, tough in terms of actually
    achieving said goal. If you can get over the sight hump, you'll be in pretty
    good shape.
    
    38. Thunderstorm Park
    
    Description: The weather here is so wet that a giant pyramid has been built to
    allow some rides to be built under cover.
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Steel Mini, Mine Train, Steel, Steel Corkscrew
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Log Flume
    Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Car Ride,
    Ghost Train, Boat Hire, Miniature Railroad, Monorail
    Shops/Stalls: Fries Stall, Pizza Stall, Drink Stall, Balloon Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Twister -> Steel Wild Mouse -> Flying ->
    Virginia Reel -> Bobsled -> Inverted -> Suspended -> Wooden Twister
    Thrill Rides: Motion Simulator -> 3D Cinema -> Go Karts ->
    Swinging Inverter Ship -> River Rapids -> Gravitron
    Gentle Rides: Flying Saucers -> Bumper Cars -> Suspended Monorail ->
    Observation Tower -> Cycle Monorail -> Circus Show -> Crooked House ->
    Hedge Maze -> Spiral Slide -> Chairlift -> Space Rings
    Shops/Stalls: Hat Stall -> Ice Cream Stall -> Popcorn Stall -> 
    Souvenir Stall -> Burger Bar -> Candy Apple Stand -> Hot Dog Stall
    Scenery/Theming: Abstract Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Large Loop and Half Loop for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Bumper Boats for Boat Hire
    
    Starting Rides
    
    Fire Flied (Whoa Belly)
    
         Excitement: 3.48
         Intensity: 8.99
         Nausea: 5.49
         Max. Speed: 65 MPH
         Average Speed: 33 MPH
         Ride Time: 10 seconds
         Ride Length: 157 feet
    
    Scrambled Eggs 1 (Scrambled Eggs)
    
         Excitement: 1.59
         Intensity: 1.27
         Nausea: 2.50
    
    Swinging Ship 1 (Swinging Ship)
    
         Excitement: 2.07
         Intensity: 2.45
         Nausea: 2.51
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 141
    Park Open at Start: Yes
    
    When they say it rains a lot, they certainly mean it. Almost feels like every
    other day there is rain in the forecast. Anyway, the supremely large pyramid
    provides you with a unique opportunity to build some underground custom rides.
    In fact, achieving your goal is practically dependent upon it.
    
    Only custom rides can be built under cover, so any thrill and gentle rides
    that are uncovered will suffer greatly on account of the weather. Shops
    and stalls also cannot be built underground, so take that into account.
    Regardless, build them; they will still draw in guests even if they refuse to
    go on them. Also, don't forget to build AROUND the pyramid as well as
    underneath it.
    
    1,400 guests will not be too much of a stretch, but the key is to build as
    many rides under the tarp as possible; just be careful you don't run out of
    room. Plan carefully where you want your rides to go, and watch the cash
    flow alongside the rainfall.
    
    Difficulty: 6/10. The rainfall will definitely be a challenge to overcome,
    but with enough underground rides, you should have enough of a base to thwart
    Mother Nature.
    
    39. Harmonic Hills**
    
    Description: The local authority won't allow construction above tree height
    in this park.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Steel Mini
    Thrill Rides: (No thrill rides immediately available)
    Gentle Rides: Merry Go Round, Car Ride
    Shops/Stalls: Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Suspended Single Rail ->
    Wooden Twister -> Mine Train -> Virginia Reel -> Steel -> Vertical ->
    Suspended -> Wooden Crazy Rodent
    Thrill Rides: Water Slide -> Log Flume -> Scrambled Eggs -> Go Karts ->
    Motion Simulator
    Gentle Rides: Cycle Monorail -> Miniature Golf -> Hedge Maze -> Chairlift ->
    Circus Show
    Shops/Stalls: Drink Stall -> Candy Apple Stand -> Hat Stall ->
    Hot Dog Stall -> Ice Cream Stall -> Souvenir Stall -> Burger Bar ->
    Balloon Stall -> Cotton Candy Stall -> Fries Stall -> Pizza Stall ->
    Popcorn Stall -> Exotic Seafood Stall
    Scenery/Theming: Jumping Fountains -> Garden Clock
    Ride Improvements: Reverser Turntable for Log Flume ->
    Vertical Loop for Vertical
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    **In this park, you are unable to make any landscaping changes; this includes
    tree removal, raising or lowering land, and raising or lowering the water
    level. In addition, you are unable to build any rides that go above the tree
    line.
    
    Ok, I'm not gonna lie. This park can be a real b@tch to complete because of
    the stipulations put in place. Rainbow Valley introduced the no landscaping
    concept, but this just takes it over the edge. Not being able to build above
    a certain height is simply not fair, in my opinion.  However, it is in place,
    and we must work with it, rather than against it.
    
    You're going to have to start slow, simply because you have a very limited
    selection. Guests will be tough to achieve, and even tougher to keep in. Trees
    will undoubtely send your blood pressure through the stratosphere, especially
    when you're building roller coasters.
    
    My advice is simple: look for the types of rides that you can custom build,
    turn on a dime, and have quick elevation changes. That way, you can get around
    those pesky trees and drop below tree level quickly if need be. Best rides
    for that include the wild mouse coasters, the virginia reel, go karts,
    the car ride, and the cycle monorail. Also, make sure you build your entrances
    and exits with enough wherewithal to create a reasonable queue and exit path.
    
    1,200 is possible to achieve, but it will be difficult, even with advertising,
    which I also advise you use. Time your ad campaigns just right so you maximize
    your guest count at the end of the time period. Even with all this advice, you
    will still need a good deal of luck to pull this off.
    
    Difficulty: 9.5/10. The only reason this one does not get a 10/10 is because
    you have a decent ride selection once you've researched for a year or two.
    Trust me: you will be very happy if/when you complete this scenario.
    
    40. Roman Village
    
    Description: Develop this Roman themed park by adding rides and roller
    coasters.
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
    Wooden Twister, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
    Suspended Single Rail, Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
    Gentle Rides: Cycle Railway, Haunted House, Hedge Maze, Merry Go Round,
    Miniature Golf, Car Ride, Cycle Monorail, Spiral Slide, Space Rings,
    Ghost Train
    Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Mine Theming Objects, Spooky Theming Objects,
    Jungle Theming Objects, Abstract Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Twister -> Heartline Twister -> Steel Wild Mouse ->
    Flying -> Inverted -> Reverse Whoa Belly -> Bobsled -> Vertical -> Suspended
    Thrill Rides: River Rapids -> Go Karts -> Whoa Belly - Gravitron ->
    Roto Drop -> Motion Simulator -> Swinging Inverter Ship
    Gentle Rides: Ferris Wheel -> Observation Tower -> Circus Show ->
    Crooked House -> Suspended Monorail -> Bumper Cars 
    Shops/Stalls: Balloon Stall -> Hot Dog Stall -> Hat Stall ->
    Exotic Seafood Stall -> Burger Bar -> Cotton Candy Stall -> Souvenir Stall ->
    Popcorn Stall -> Fries Stall -> Candy Apple Stand
    Scenery/Theming: Jurassic Theming Objects -> Egyptian Theming Objects ides->
    Wonderland Theming Objects -> Garden Clock
    Ride Improvements: Stand Up Roller Coaster Train for Steel Twister ->
    Reverser Turntable for Log Flume ->
    Large Loop & Half Loop for Steel Twister -> Bumper Boats for Boat Hire ->
    Launched Lift Hill for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister -> Water Splash for Wooden ->
    Vertical Loop for Vertical -> Vertical Loop for Wooden ->
    Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
    
    Starting Rides
    
    Boat Hire 1 (Boat Hire)
    
         Excitement: 2.36
         Intensity: 0.30
         Nausea; 0.70
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 4 (4 Entertainers in Roman Costumes)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 46
    Park Open at Start: Yes
    
    Ah, something that's a bit easier compared to the previous few scenarios. You
    have a decently sized, perfectly themed area, as well as a good starting
    selection. There is one issue, however, and that involves the path system.
    It is quite intricate, but I almost guarantee you won't want guests
    navigating it just yet. Use some banners to block off where you don't want
    people to go, and settle on an area or two to start building your rides. Then,
    as you expand, tear down some of those banner signs.
    
    The aqueduct serves as a perfect divider, and it will befit you to build rides
    that weave in and out of it. The boat hire that you start with can (but rarely
    does) go down it, but that's just one example. Use your imagination to come
    up with something truly mindblowing.
    
    Difficulty: 5/10. 1,500 guests in 3 years at this point should be no problem
    at this point in the game. Just keep in mind everything you've used in prior
    scenarios.
    
    41. Swamp Cove
    
    Description: Built partly on a series of small islands, this park already has
    a pair of large roller coasters as its centerpiece.
    
    Goal: To have at least 1,600 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Steel Mini,
    Mine Train, Steel Corkscrew, Inverted, Bobsled
    Thrill Rides: Scrambled Eggs, Whoa Belly, Water Slide
    Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
    Merry Go Round, Car Ride, Ghost Train
    Shops/Stalls: Ice Cream Stall, Candy Apple Stand, Souvenir Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Spooky Theming Objects, Jungle Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Flying -> Steel Wild Mouse -> Suspended ->
    Suspended Single Rail -> Heartline Twister -> Wooden Crazy Rodent ->
    Steel Twister -> Vertical
    Thrill Rides: River Rapids -> Go Karts -> Log Flume -> River Ride ->
    Swinging Ship -> Swinging Inverter Ship -> 3D Cinema -> Motion Simulator ->
    Roto Drop
    Gentle Rides: Miniature Golf -> Chairlift -> Cycle Monorail -> Circus Show ->
    Haunted House -> Bumper Cars -> Monorail -> Observation Tower ->
    Space Rings -> Spiral Slide -> Suspended Monorail
    Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall -> Pizza Stall ->
    Burger Bar -> Cotton Candy Stall -> Fries Stall -> Drink Stall ->
    Popcorn Stall -> Exotic Seafood Stall
    Scenery/Theming: Abstract Theming Objects -> Jurassic Theming Objects ->
    Wonderland Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects -> Garden Clock
    Ride Improvements: Reverser Turntable for Log Flume ->
    Vertical Loop for Wooden -> Stand Up Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Large Loop and Half Loop for Steel Twister -> Water Splash for Wooden ->
    Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
    Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
    
    
    Starting Rides
    
    Dexter (Inverted Roller Coaster)
    
         Excitement: 8.38
         Intensity: 9.20
         Nausea: 7.11
         Max. Speed: 50 MPH
         Average Speed: 20 MPH
         Ride Time: 1 minute, 21 seconds
         Ride Length: 3,156 feet
         Max. Vertical G's (positive): 4.04 G's
         Max. Vertical G's (negative): -1.72 G's
         Max. Lateral G's: 2.41 G's
         Drops: 8
         Highest Drop Height: 55 feet
         Inversions: 4
    
    Sinister (Inverted Roller Coaster)
    
         Excitement: 7.93
         Intensity: 9.26
         Nausea: 7.22
         Max. Speed: 50 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 21 seconds
         Ride Length: 3,015 feet
         Max. Vertical G's (positive): 4.14 G's
         Max. Vertical G's (negative): -1.63 G's
         Max. Lateral G's: 2.47 G's
         Drops: 9
         Highest Drop Height: 55 feet
         Inversions: 4
    
    Starting Loan: $5,000
    Maximum Loan: $15,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 156
    Park Open at Start: Yes
    
    This is a fun one. You have a great deal of space to build in, a great
    selection of rides, and dual Inverted Roller Coasters that are about
    as good as the pre-built ones come. 1,600 guests is a lot, but 3 years
    with what you have is plenty of time to meet your goals.
    
    If you have Loopy Landscapes or the Deluxe Edition of the game, you can take
    advantage of a glitch to make Sinister & Dexter even more exciting. The glitch
    involves any Inverted Coaster that YOU build (not the pre-built ones) having
    the Four-Across Inverted Train as the standard train. Because it is not
    available in either the original RCT or in Corkscrew Follies, trying to
    switch it would result in losing access to the train. Therefore, what you do
    is rebuild, piece by piece, Sinister & Dexter. Because of the underground
    portions, you can't simply save the track design and do a one-click rebuild.
    
    Deciding to do that can really boost the excitement ratings, but it also can
    be costly and time-consuming. It really is up to you, because you can still
    win the scenario w/o having to take this step.
    
    Difficulty: 4/10. 3 years is going to become the standard, so learn to build
    quickly and effectively, because the guest count will tend to stay at or above
    this level.
    
    42. Adrenaline Heights
    
    Description: Build a park to appeal to the high intensity thrill seeking local
    people.
    
    Goal: To have at least 1,600 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Wooden Crazy Rodent,
    Steel Wild Mouse, Steel Mini, Mine Train, Stand Up Steel, Steel Corkscrew,
    Steel Twister, Suspended, Inverted, Bobsled
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Go Karts, Gravitron,
    Water Slide, Log Flume, River Rapids, River Ride
    Gentle Rides: Cycle Railway, Crooked House, Ferris Wheel, Hedge Maze,
    Merry Go Round, Miniature Golf, Car Ride, Cycle Monorail, Ghost Train
    Shops/Stalls: Ice Cream Stall, Fries Stall, Cotton Candy Stall,
    Souvenir Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Spooky Theming Objects, Jungle Theming Objects, Abstract Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Flying -> Suspended Single-Rail -> Heartline Twister ->
    Vertical -> Reverse Whoa Belly
    Thrill Rides: Swinging Inverter Ship -> 3D Cinema -> Motion Simulator ->
    Roto Drop
    Gentle Rides: Chairlift -> Circus Show -> Haunted House -> Bumper Cars ->
    Monorail -> Observation Tower -> Space Rings -> Spiral Slide ->
    Suspended Monorail
    Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall -> Pizza Stall ->
    Burger Bar -> Drink Stall -> Popcorn Stall -> Exotic Seafood Stall ->
    Candy Apple Stand
    Scenery/Theming: Jurassic Theming Objects -> Wonderland Theming Objects ->
    Classical/Roman Theming Objects -> Egyptian Theming Objects ->
    Martian Theming Objects -> Garden Clock
    Ride Improvements: Vertical Loop for Wooden -> Water Splash for Wooden ->
    Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
    Water Tricycles for Boat Hire -> Swan Pedal Boats for Boat Hire
    
    Starting Rides
    
    Cathexis (Suspended Roller Coaster)
    
         Excitement: 6.47
         Intensity: 8.10
         Nausea: 9.27
         Max. Speed: 46 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 20 seconds
         Ride Length: 2,460 feet
         Max. Vertical G's (positive): 2.86 G's
         Max. Vertical G's (negative): -1.05 G's
         Max. Lateral G's: 2.87 G's
         Drops: 5
         Highest Drop Height: 39 feet
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 92
    Park Open at Start: Yes
    
    Remember how in Gentle Glen the goal was to appease guests who despise intense
    rides? This is its twin brother, Adrenaline Heights, where anything UNDER a
    certain level will simply be too boring for them. These thrill-seekers are
    a rare bunch indeed. I've yet to find any others who are willing to go on
    rides with intensity and nausea ratings ABOVE 10!
    
    You have a great deal of space, and a great deal of it is elevated enough to
    build underground coasters. And coasters you shall build, because they are
    just about the only thing that your guests will go on w/o being bored
    stupid. Pull every trick you have out of your book and go completely crazy.
    To keep the guests flowing in, that is what you'll have to do.
    
    1,600 guests is easily achievable if you continually build exciting coasters.
    And once you reach a certain point, even money won't be an issue; the coasters
    you build will almost certainly bring in enough funds to keep your building
    spree going. There is no reason you can't have a dozen high-intensity monsters
    by the end of the scenario.
    
    Difficulty: 4/10. Because the guests will go on just about any coaster you
    build, almost regardless of intensity and nausea ratings, this park should
    become a breeze once you have enough coasters, guests, and funds flowing in.
    
    43. Utopia Park
    
    Description: An oasis in the middle of a desert provides an unusual
    opportunity to build an amusement park.
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Twister, Steel Mini
    Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
    Gentle Rides: Cycle Railway, Ferris Wheel, Hedge Maze, Merry Go Round,
    Car Ride, Boat Hire, Miniature Railroad
    Shops/Stalls: Fries Stall, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Mine Train -> Steel Wild Mouse -> Steel Corkscrew ->
    Virginia Reel -> Heartline Twister -> Bobsled
    Thrill Rides: River Ride -> River Rapids -> Whoa Belly ->
    Swinging Inverter Ship -> Water Slide
    Gentle Rides: Ghost Train -> Spiral Slide -> Observation Tower ->
    Circus Show -> Crooked House -> Bumper Cars -> Cycle Monorail ->
    Haunted House -> Chairlift -> Space Rings
    Shops/Stalls: Pizza Stall -> Balloon Stall -> Burger Bar ->
    Candy Apple Stand -> Hot Dog Stall -> Ice Cream Stall
    Scenery/Theming: Jumping Fountains -> Garden Clock
    Ride Improvements: Bumper Boats for Boat Hire ->
    Reverser Turntable for Log Flume
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per Square: $30
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    This park can be tough if you go into it with the wrong mindset. You have a
    small area, yes, but you can expand somewhat. Just make sure you don't do so
    before you have a steady financial base. At the same time, though, you will
    have to expand to prevent your park from becoming overly crowded. Find the
    right balance.
    
    Your ride selection is not what it was in the past few scenarios, but by now
    you should have enough experience to make what you do have work in your favor.
    Compacting the rides can also help if you still are saving up for that
    eventual expansion.
    
    1,400 guests is a lower amount than you've seen in a while, but it will be a
    bit harder to achieve. Steady building, expansion, and even a little
    advertising will all make this goal achievable.
    
    Difficulty: 6/10. More challenging than what you've seen recently, but not
    impossible by any means.
    
    44. Rotting Heights
    
    Description: Overgrown and dilapidated, can you resurrect this once great
    amusement park?
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Reverser, Wooden,
    Wooden Twister, Wooden Crazy Rodent, Steel Wild Mouse, Steel Mini, Mine Train,
    Steel, Steel Corkscrew
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Water Slide, River Rapids
    Gentle Rides: Cycle Railway, Haunted House, Observation Tower, Car Ride,
    Cycle Monorail, Spiral Slide
    Shops/Stalls: Drink Stall, Balloon Stall, Hat Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Heartline Twister -> Steel Twister -> Inverted ->
    Suspended -> Vertical -> Suspended Single Rail -> Flying -> Bobsled
    Thrill Rides: Log Flume -> Go Karts -> Whoa Belly -> River Ride ->
    Roto Drop -> Gravitron -> 3D Cinema
    Gentle Rides: Flying Saucers -> Ghost Train -> Monorail -> Space Rings ->
    Chairlift -> Circus Show -> Suspended Monorail
    Shops/Stalls: Hot Dog Stall -> Ice Cream Stall -> Souvenir Stall ->
    Burger Bar -> Cotton Candy Stall -> Fries Stall -> Candy Apple Stand ->
    Pizza Stall -> Popcorn Stall -> Exotic Seafood Stall
    Scenery/Theming: Mine Theming Objects -> Abstract Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects ->
    Spooky Theming Objects -> Garden Clock
    Ride Improvements: Non Looping Roller Coaster Train for Steel Twister ->
    Large Loop and Half Loop for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister ->
    Vertical Loop for Vertical -> Reverser Turntable for Log Flume ->
    Water Splash for Wooden
    
    Starting Rides
    
    Car Ride 1 (Car Ride)
    
         (No Test Results because ride is incomplete)
    
    Cycle Railway 1 (Cycle Railway)
    
         (No Test Results because ride is incomplete)
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 2.15
         Intensity: 0.75
         Nausea: 0.80
    
    Phantom (Wooden Twister Roller Coaster)
    
         (No Test Results because ride is incomplete)
    
    Scrambled Eggs 1 (Scrambled Eggs)
    
         Excitement: 1.85
         Intensity: 1.27
         Nausea: 2.50
    
    Swinging Ship 1 (Swinging Ship)
    
         Excitement: 2.35
         Intensity: 2.45
         Nausea: 2.51
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    What a mess. At least Ivory Towers had working rides. Looks like someone
    took a bomb to the place and just leveled everything. You're gonna have to
    clean this park up a bit before you open it.
    
    First off, demolish ALL rides. That will net you a little cash and clean up a
    small bit of that mess. Next, choose where you want to start building your
    first rides, and clean up that area completely (new paths, scenery gone, the
    whole nine yards). You don't have to do the entire park at once; doing it in
    phases will make it more manageable, affordable, and easier to complete the
    scenario goals. 
    
    Once you have the area you want set up, open up your park and let the guest
    count rise & the funds trickle in. As you see fit, clean up different areas
    of your park and re-open them to the public. I guarantee that, at a steady
    pace, you can meet the goal AND have the entire park restored in 3 years.
    
    Difficulty: 4/10. Cleaning up the park is not as difficult a task as it may
    first appear to be. Again, doing it in phases, as opposed to all at once,
    makes it a lot more do-able.
    
    45. Fiasco Forest
    
    Description: Full of badly designed and dangerous rides, you have a very
    limited budget and time to fix the problems and turn the park around.
    
    Goal: To have at least 900 guests in your park at the end of October, year 1,
    with a park rating of at least 600.
    
    *Note: The use of any advertising campaigns or promotions is prohibited by
    the local authority.
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, River Ride
    Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round, 
    Observation Tower, Car Ride, Boat Hire, Miniature Railroad
    Shops/Stalls: Fries Stall, Pizza Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    Roller Coasters: Steel -> Bobsled -> Heartline Twister ->
    Suspended Single Rail -> Inverted
    Thrill Rides: Whoa Belly -> Log Flume -> Gravitron -> Motion Simulator ->
    Go Karts -> River Rapids -> 3D Cinema -> Swinging Inverter Ship 
    Gentle Rides: Chairlift -> Haunted House -> Cycle Monorail -> Bumper Cars ->
    Circus Show -> Monorail -> Space Rings -> Spiral Slide -> Suspended Monorail
    Shops/Stalls: Balloon Stall -> Hat Stall -> Hot Dog Stall ->
    Ice Cream Stall -> Souvenir Stall -> Candy Apple Stand
    Scenery/Theming: (No Researchable Scenery)
    Ride Improvements: Water Splash for Wooden ->
    Reverser Turntable for Log Flume -> Bumper Boats for Boat Hire
    
    Starting Rides
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 2 (Bathroom)
    
         Sells: "Relief"
    
    Boat Hire 1 (Boat Hire)
    
         (No test results because ride cannot return to station)
    
    Death Slide (Water Slide)
    
         (No test results because ride has not been tested)
    
    Dynamite Run (Wooden Roller Coaster)
    
         Excitement: 7.06
         Intensity: 7.67
         Nausea: 4.54
         Max. Speed: 38 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,424 feet
         Max. Vertical G's (positive): 2.67 G's
         Max. Vertical G's (negative): -0.94 G's
         Max. Lateral G's: 2.14 G's
         Drops: 9
         Highest Drop Height: 42 feet
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Geriatric Cars (Car Ride)
    
         Excitement: 0.30
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 20 seconds
         Ride Length: 144 feet
    
    Pizza Stall 1 (Pizza Stall)
    
         Sells: Pizza
    
    Whiplash (Steel Mini Roller Coaster)
    
         Excitement: 2.22
         Intensity: 12.04
         Nausea: 9.56
         Max. Speed: 50 MPH
         Average Speed: 15 MPH
         Ride Time: 53 seconds
         Ride Length: 1,581 feet
         Max. Vertical G's (positive): 4.18 G's
         Max. Vertical G's (negative): -2.35 G's
         Max. Lateral G's: 3.13 G's
         Drops: 7
         Highest Drop Height: 49 feet
    
    Starting Loan: $1,000
    Maximum Loan: $8,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 190
    Park Open at Start: Yes
    
    This one is just a disaster waiting to happen. Pause the game so you can take
    a look at what is wrong with the rides you have.
    
    First off, your water slide is aptly named: if you allow any riders to go on,
    they WILL die. And death in your park is never a good thing. Redesign it so
    its safe for guests to go on. Your Boat Hire doesn't allow the boats to return
    to the station, so that's gotta go. Geriatric Cars needs to go, too. Whiplash
    is simply too intense for your guests, so either demolish it or re-work the
    curves to lower the intensity and nausea while raising the excitement. Lastly,
    Dynamite Run needs a couple of modifications to fully ensure safety, as well
    as an exit path to keep guests from wandering aimlessly around your park.
    
    Once all these steps are taken, you won't have any impending disasters; you
    will still, however, have to get 900 guests in your park by the end of the
    year, and that is no small feat. Research the right rides, and build them.
    
    Difficulty: 8.5/10. Fixing the problems is a must, but do not forget to build
    your own rides and keep the guests flowing in. Otherwise, you'll run out of 
    time very quickly.
    
    46. Pickle Park
    
    Description: The local authority won't allow any kind of advertising or
    promotion, so this park must succeed by reputation only.
    
    Goal: To have at least 1,400 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    *Note: The use of any advertising campaigns or promotions is prohibited by
    the local authority.
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Twister, Wooden Crazy Rodent, Steel Mini
    Thrill Rides: Scrambled Eggs, Swinging Ship, Log Flume
    Gentle Rides: Cycle Railway, Crooked House, Hedge Maze, Merry Go Round,
    Observation Tower, Car Ride, Spiral Slide, Miniature Railroad, Chairlift
    Shops/Stalls: Hot Dog Stall, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Mine Train -> Steel Wild Mouse -> Bobsled ->
    Steel Corkscrew -> Virginia Reel -> Suspended Single Rail -> Inverted ->
    Stand Up Steel -> Steel Twister -> Suspended
    Thrill Rides: River Ride -> Whoa Belly -> Water Slide -> Go Karts -> 
    Roto Drop -> River Rapids -> 3D Cinema -> Motion Simulator -> Gravitron
    Gentle Rides: Miniature Golf -> Ferris Wheel -> Haunted House ->
    Cycle Monorail -> Ghost Train -> Space Rings-> Monorail ->
    Suspended Monorail
    Shops/Stalls: Burger Bar -> Balloon Stall -> Popcorn Stall ->
    Cotton Candy Stall -> Fries Stall -> Hat Stall -> Ice Cream Stall ->
    Souvenir Stall -> Candy Apple Stand -> Pizza Stall -> Exotic Seafood Stall ->
    Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
    Jumping Fountains -> Spooky Theming Objects -> Egyptian Theming Objects ->
    Martian Theming Objects -> Garden Clock -> Wonderland Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Vertical Loop for Wooden -> Non-Looping Roller Coaster Train for Steel Twister
    -> Large Loop & Half Loop for Steel Twister ->
    Launched Lift Hill for Steel Twister -> Swan Pedal Boats for Boat Hire ->
    Bumper Boats for Boat Hire -> Water Splash for Wooden ->
    Water Tricycles for Boat Hire ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Floorless Roller Coaster Train for Steel Twister
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    No advertising means you're gonna have to make this a dang good park. It also
    means you'll have to alter your strategy quite a bit, but it is still quite
    manageable.
    
    First off, notice how much money guests carry into your park. The lowest I
    have seen is around $40. You do NOT want to charge that much or above to get
    into your park. If they spend it all at the gate, they won't have any to spend
    on rides and other attractions, and will simply leave or not enter at all.
    Rather, keep your admission price down around $20-$25. That will keep them
    not only flowing into your park, but staying in your park as well.
    
    Second, you won't have a massive cash flow like before, so make sure you spend
    wisely. Build steadily, but plan out your rides before you sink a large
    amount of cash into anything. A little planning can go a long way.
    
    Other than that, 1,400 guests is achievable, but w/o advertising to ensure a
    rapid flow toward the end, you'll have to keep a constant eye on your guest
    count. If you're a few months away from your goal and at only, say, 900 total
    guests, then you're probably not going to make your goal. Save often, as one
    mishap can really ruin your chances of beating this scenario.
    
    Difficulty: 6/10. This park is a test of even-handedness and ensuring a
    constant flow of guests, rather than using a rush via advertising.
    
    47. Giggle Downs
    
    Description: A four-lane steeplechase ride is the centerpiece for this
    expanding park.
    
    Goal: To have at least 1,250 guests in your park at the end of October,
    year 2, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel, Suspended,
    Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, River Ride
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Car Ride, Spiral Slide, Circus Show, Miniature Railroad, Chairlift
    Shops/Stalls: Ice Cream Stall, Hot Dog Stall, Burger Bar, Drink Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Wonderland Theming Objects, Spooky Theming Objects
    
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Bobsled -> Steel Corkscrew -> 
    Inverted -> Steel Twister -> virginia Reel -> Heartline Twister ->
    Suspended Single Rail -> Vertical
    Thrill Rides: Log Flume -> Go Karts -> River Rapids -> Water Slide ->
    Gravitron -> Whoa Belly -> Roto Drop -> Motion Simulator ->
    Swinging Inverter Ship -> 3D Cinema
    Gentle Rides: Miniature Golf -> Crooked House -> Ghost Train ->
    Cycle Monorail -> Flying Saucers -> Observation Tower -> Space Rings ->
    Bumper Cars -> Monorail
    Shops/Stalls: Hat Stall -> Balloon Stall -> Souvenir Stall ->
    Cotton Candy Stall -> Fries Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Mine Theming Objects -> Classical/Roman Theming Objects ->
    Jurassic Theming Objects -> Abstract Theming Objects ->
    Egyptian Theming Objects -> Jungle Theming Objects -> Garden Clock
    Ride Improvements: Reverser Turntable for Log Flume ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister -> Bumper Boats for Boat Hire ->
    Large Loop & Half Loop for Steel Twister -> Water Splash for Wooden ->
    Vertical Loop for Vertical
    
    Starting Rides
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.45
         Intensity: 0.75
         Nausea: 0.80
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.18
         Intensity: 0.60
         Nausea: 0.75
    
    Slide 1 (Spiral Slide)
    
         Excitement: 2.20
         Intensity: 1.60
         Nausea: 1.15
    
    Steeplechase 1 (Single Rail Roller Coaster)
    
         Excitement: 7.53
         Intensity: 6.04
         Nausea: 4.23
         Max. Speed: 41 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 13 seconds
         Ride Length: 2,165 feet
         Max. Vertical G's (positive): 2.71 G's
         Max. Vertical G's (negative): -0.40 G's
         Max. Lateral G's: 1.99 G's
         Drops: 11
         Highest Drop Height: 29 feet
    
    Steeplechase 2 (Single Rail Roller Coaster)
    
         Excitement: 6.90
         Intensity: 6.53
         Nausea: 4.57
         Max. Speed: 38 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 13 seconds
         Ride Length: 2,234 feet
         Max. Vertical G's (positive): 2.61 G's
         Max. Vertical G's (negative): -0.53 G's
         Max. Lateral G's: 2.68 G's
         Drops: 13
         Highest Drop Height: 29 feet
    
    Steeplechase 3 (Single Rail Roller Coaster)
    
         Excitement: 7.37
         Intensity: 6.25
         Nausea: 4.35
         Max. Speed: 38 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 13 seconds
         Ride Length: 2,244 feet
         Max. Vertical G's (positive): 2.63 G's
         Max. Vertical G's (negative): -0.47 G's
         Max. Lateral G's: 2.26 G's
         Drops: 12
         Highest Drop Height: 29 feet
    
    Steeplechase 4 (Single Rail Roller Coaster)
    
         Excitement: 7.29
         Intensity: 6.28
         Nausea: 4.40
         Max. Speed: 40 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,250 feet
         Max. Vertical G's (positive): 2.69 G's
         Max. Vertical G's (negative): -0.54 G's
         Max. Lateral G's: 2.40 G's
         Drops: 12
         Highest Drop Height: 29 feet
    
    Starting Loan: $5,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 92
    Park Open at Start: Yes
    
    At first, it might seem like a tall task to draw in that many guests in a two
    year period, but given what you start with, it is made quite a bit easier.
    Those four single-rail coasters will absolutely bring people into your park,
    but it won't be enough to get to your total.
    
    First off, lower the park admission price. While people WILL pay $50 to get
    into your park, I recommend slashing it in half; that will not only draw more
    people in, but will keep them there (remember Pickle Park?). Next, lay out a
    second path to the exit to reduce congestion on the existing path structure.
    After that, its pretty much a cinch. 2 years will come quickly, but the guest
    count will continue to rise if you continue to use what you have learned.
    
    Difficulty: 4/10. Given what you start with, you should have no trouble. Just
    make sure to keep expanding.
    
    48. Mineral Park
    
    Description: Turn this abandoned stone quarry into a place to attract
    thrill-seeking tourists.
    
    Goal: To achieve a park value of at least $10,000 by the end of October,
    Year 2
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden Crazy Rodent, Steel Wild Mouse,
    Steel Mini
    Thrill Rides: Water Slide, Log Flume
    Gentle Rides: Crooked House, Car Ride, Ghost Train
    Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Steel Twister -> Flying -> Bobsled ->
    Inverted -> Suspended Single Rail -> Vertical -> Wooden -> Wooden Twister
    Thrill Rides: River Rapids -> Whoa Belly -> River Ride -> Roto Drop ->
    Swinging Ship -> Swinging Inverter Ship -> Gravitron -> Scrambled Eggs ->
    Motion Simulator -> 3D Cinema
    Gentle Rides: Merry Go Round -> Cycle Monorail -> Chairlift -> Circus Show
    Shops/Stalls: Balloon Stall -> Pizza Stall -> Hot Dog Stall -> 
    Cotton Candy Stall -> Fries Stall -> Souvenir Stall -> Candy Apple Stand ->
    Popcorn Stall -> Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
    Scenery/Theming: Jurassic Theming Objects -> Spooky Theming Objects ->
    Jungle Theming Objects -> Abstract Theming Objects -> Garden Clock
    Ride Improvements: Launched Lift Hill for Steel Twister ->
    Vertical Loop for Vertical -> Large Loop & Half Loop for Steel Twister ->
    Reverser Turntable for Log Flume
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    To be honest, this seems like an odd scenario to place so late in the game.
    The goal is more than achievable, you have plenty of space to build on, and
    the ride selection is more than adequate for your needs. And trust me: $10,000
    in park value is VERY easily achieved, and 2 years is plenty of time to do it
    in. 
    
    Difficulty: 2/10. This should be old hat for you by now. No real strategy
    needed.
    
    49. Coaster Crazy
    
    Description: You have limited funds but unlimited time to turn this
    mountainside area into a vast roller coaster park
    
    Goal: To have 10 different types of roller coaster operating in your park,
    each with an excitement value of at least 6.00
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
    Wooden Crazy Rodent, Steel Mini, Mine Train
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Water Slide, Log Flume
    Gentle Rides: Crooked House, Merry Go Round, Car Ride, Ghost Train,
    Miniature Railroad, Boat Hire
    Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Wonderland Theming Objects, Jurassic Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Wooden Twister -> Stand Up Steel ->
    Steel -> Steel Wild Mouse -> Single Rail -> Suspended Single Rail ->
    Inverted -> Steel Twister -> Bobsled -> Wooden Reverser -> Suspended ->
    Vertical -> Flying -> Heartline Twister -> Reverse Whoa Belly
    Thrill Rides: River Ride -> Gravitron -> River Rapids -> Motion Simulator ->
    Whoa Belly -> Roto Drop -> 3D Cinema -> Go Karts
    Gentle Rides: Cycle Monorail -> Suspended Monorail -> Circus Show ->
    Chairlift
    Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
    Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
    Scenery/Theming: Spooky Theming Objects -> Jungle Theming Objects ->
    Garden Clock -> Egyptian Theming Objects -> Abstract Theming Objects ->
    Classical/Roman Theming Objects -> Martian Theming Objects ->
    Jumping Fountains
    Ride Improvements: Large Loop & Half Loop for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Launched Lift Hill for Steel Twister -> Reverser Turntable for Log Flume ->
    Floorless Roller Coaster Train for Steel Twister ->
    Vertical Loop for Vertical -> Water Splash for Wooden ->
    Vertical Loop for Wooden
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    I can't say there's no strategy involved in this park, because there
    definitely is. The goal, while different and easier in some ways, can be
    misleading. Granted, you have no time limit, no guest count, and no park
    rating requirement. However, if you have little to no experience building
    many different kinds of roller coasters, then you'll need all the time you
    can to get a crash course.
    
    The area you have is quite large, no question. And the coasters that you
    get through research are ideal for a goal and park like this. Ten types of
    coaster should be a cinch. Just make sure they aren't the ONLY things you
    build. A strong PARK should be the overall goal, because it will enable you
    financially to achieve your goal.
    
    Difficulty: 3/10. Depending on your experience with coaster-building, this
    will either be a complete breeze or a true test of your abilities. 
    
    50. Urban Park
    
    Description: A tiny park has done a deal with the nearby town to allow
    expansion through the town itself
    
    Goal: To have at least 1,000 guests in your park at the end of October,
    year 3, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
    Wooden Crazy Rodent, Steel Mini, Mine Train
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Water Slide, Log Flume
    Gentle Rides: Crooked House, Ferris Wheel, Merry Go Round, Car Ride,
    Spiral Slide, Ghost Train, Miniature Railroad, Monorail, Boat Hire
    Shops/Stalls: Fries Stall, Burger Bar, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Stand Up Steel -> Steel ->
    Steel Wild Mouse -> Suspended Single Rail -> Inverted -> Bobsled ->
    Suspended -> Vertical -> Flying -> Heartline Twister -> Reverse Whoa Belly
    Thrill Rides: River Ride -> Gravitron -> Whoa Belly -> Roto Drop ->
    3D Cinema
    Gentle Rides: Cycle Monorail -> Suspended Monorail -> Circus Show ->
    Chairlift
    Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Balloon Stall ->
    Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
    Exotic Seafood Stall -> Hat Stall -> Ice Cream Stall
    Scenery/Theming: Garden Clock -> Jumping Fountains
    Ride Improvements: Reverser Turntable for Log Flume ->
    Veritcal Loop for Vertical -> Bumper Boats for Boat Hire
    
    Starting Rides
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.67
         Intensity: 0.75
         Nausea: 0.80
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.34
         Intensity: 0.60
         Nausea: 0.75
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: Yes
    Cost of Land per Square: $25
    Construction Rights Available to Buy: Yes
    Cost of Rights per Square: $20
    Starting # of Guests: 41
    Park Open at Start: Yes
    
    Dang, this park is small. Good thing you can expand, but if you don't know 
    how to go about expanding, then you are going to be in serious trouble. Space
    is at a premium here, and unless you maximize what you do have, you will quite
    simply run out of space for your rides, and you can't have that.
    
    This park is a test of how well you can build a park in a very tight,
    constricted space. Ride placement, path building, and shop/stall locations
    must all be chosen very carefully; otherwise, you'll find yourself wasting
    precious land to build upon. But don't fret; you can also use your
    construction rights to an advantage. Build custom rides in those areas (making
    sure there's enough space for entrances,exits, and paths, and also leaving
    enough vertical clearance for the scenery, as you can't demolish it.
    
    1,000 guests in 3 years is lower than other scenarios, but you'll fight tooth
    and nail for every one. Expand quickly, but know and understand your limits;
    you don't have to do it all at once, but you also have to keep up with the
    demands of your guests.
    
    Difficulty: 6/10. The tight space can make for trouble if you're not used to
    close quarters, but once you pick up a few tricks, then you shouldn't have
    too much trouble.
    
    51. Geoffrey Gardens
    
    Description: A large garden park needs turning into a thriving theme park
    
    Goal: To have at least 2,000 guests in your park at the end of October,
    Year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
    wooden Crazy Rodent
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume
    Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
    Miniature Golf, Observation Tower, Car Ride, Spiral Slide
    Shops/Stalls: Fries Stall Hot Dog Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
    Jumping Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel Mini -> Suspended -> Mine Train -> Vertical ->
    Steel Wild Mouse -> Stand Up Steel -> Steel Corkscrew -> Steel Twister ->
    Flying -> Heartline Twister -> Wooden Twister
    Thrill Rides: 3D Cinema -> Swinging Inverter Ship -> Motion Simulator ->
    Gravitron -> Whoa Belly -> Go Karts -> River Rapids -> River Ride
    Gentle Rides: Hedge Maze -> Circus Show -> Space Rings -> Ghost Train ->
    Bumper Cars -> Cycle Monorail -> Suspended Monorail
    Shops/Stalls: Ice Cream Stall -> Burger Bar -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
    Hat Stall -> Pizza Stall -> Exotic Seafood Stall
    Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
    Ride Improvements: Water Tricycles for Boat Hire ->
    Vertical Loop for Vertical -> Bumper Boats for Boat Hire ->
    Stand Up Roller Coaster Train for Steel Twister -> 
    Floorless Roller Coaster Train for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister ->
    Swan Pedal Boats for Boat Hire -> Launched Lift Hill for Steel Twister ->
    Large Loop & Half Loop for Steel Twister -> Reverser Turntable for Log Flume
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0 
    Park Open at Start: No
    
    Here it is: the last scenario in Corkscrew Follies, and boy do you have your
    task cut out for you in this one. You have a great deal of space, a complex
    layout, and lots of scenery to go off, as well as four full years in which to
    achieve your goal.  However, your goal is 2,000 guests, no small task by any
    means. How do you propose going about this? Its time to pull out all the stops
    and really show what you are capable of.
    
    In addition to building fantastic rides, you need to maximize your advertising
    capabilities. You don't have to start off by spending $4,000+ every 2 months
    in ad campaigns; in fact, I advise against that, because your revenue won't
    support it. Instead, build up your park solidly for a couple of years. Once
    the revenue and guest count start to level off a little, then go full-throttle
    with the advertising. Not only will your guest count absolutely spike, but
    the money will start gushing in as well, allowing you to build even more and
    better rides, thus feeding the cycle. Keep up with the ad campaigns and the
    building, and you may well reach 3,000 guests! (I know I did)
    
    
    Difficulty: 6/10. The size and goal can overwhelm some people at first, but
    with the right mindset and enough advertising, this can be a real "walk in the
    park."
    
    Once you've completed this scenario, congratulations! You have successfully
    completed Corkscrew Follies! Think you're up for the challenge of Loopy
    Landscapes?
    
    C. Roller Coaster Tycoon: Loopy Landscapes
    
    The second and final expansion pack for the original Rollercoaster Tycoon,
    Loopy Landscapes is considered a hallmark of ANY Tycoon-style game. While only
    bringing 30 additional scenarios, it is the goals and the locations that make
    this game not only such a challenge, but such a blast as well. Additional
    scenery and rides, as well as further upgrades to existing ones, further
    expand the horizons of potential park builders.
    
    *Please note: in Loopy Landscapes, developer Chris Sawyer made the decision to
    shut off the ability to charge a park admission fee. I do not know how to
    enable it, nor is there any cheat which can enable it. Therefore, I will not
    respond to any e-mail requesting information regarding such. Instead, view it
    as a form of challenge to overcome, as you'll have to rely upon your rides
    instead of a flat gate fee.*
    
    52. Iceberg Islands
    
    Description: A collection of icebergs make a cold setting for this
    ambitious theme park
    
    Goal: To have at least 1,250 guests in your park at the end of October,
    year 3, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Steel Mini, Steel, Suspended, Bobsled
    Thrill Rides: Scrambled Eggs, Swinging Ship, 3D Cinema, Water Slide
    Gentle Rides: Cycle Railway, Hedge Maze, Merry Go Round, Miniature Golf,
    Observation Tower, Car Ride, Spiral Slide, Boat Hire, Suspended Monorail,
    Chairlift
    Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Abstract Theming Objects,
    Snow & Ice Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Suspended Looping -> Mine Train -> 
    Steel Corkscrew -> Vertical -> Suspended Single Rail -> Steel TWister ->
    Flying
    Thrill Rides: Log Flume -> Jet Skis -> Enterprise -> Go Karts -> Whoa Belly ->
    Water Coaster -> Motion Simulator -> Gravitron -> River Rapids -> Roto Drop
    Gentle Rides: Haunted House -> Flying Saucers -> Ferris Wheel ->
    Bumper Cars -> Cycle Monorail
    Shops/Stalls: Coffee Shop -> Balloon Stall -> Pizza Stall -> Souvenir Stall ->
    Hot Dog Stall -> Fries Stall -> Donut Shop
    Scenery/Theming: Garden Clock -> Medieval Theming Objects ->
    Jurassic Theming Objects
    
    Starting Rides
    
    Chairlift 1 (Chairlift)
    
         Excitement: 2.93
         Intensity: 0.84
         Nausea: 0.76
         Max. Speed: 6 MPH
         Average Speed: 6 MPH
         Ride Time: 51 seconds (first station)/1 minute (second station)
         Ride Length: 666 feet (first station)/764 feet (second station)
    
    Mini Golf 1 (Miniature Golf)
    
         Excitement: 3.98
         Intensity: 0.92
         Nausea: 0.02
         Holes: 8
         Ride Length: 144 feet
    
    Roller Coaster 1 (Bobsled Roller Coaster)
    
         Excitement: 7.28
         Intensity: 6.55
         Nausea: 5.43
         Max. Speed: 35 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 16 seconds
         Ride Length: 2,523 feet
         Max. Vertical G's (positive): 2.45 G's
         Max. Vertical G's (negative): -0.51 G's
         Max. Lateral G's: 1.57 G's
         Drops: 5
         Highest Drop Height: 16 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 60
    Park Open at Start: Yes
    
    Welcome to Loopy Landscapes! If you've made it this far, then you truly are
    a fan of the series. And to reward such dedication, the designers decided to
    make the first scenario of their "crown jewel" (at the time at least) set on
    icebergs! To me, that's very cool, and it certainly provides unique challenges
    to overcome.
    
    First off, you'll find that you have very limited land in which to build on.
    The biggest iceberg is already pretty well developed, so you'll have to use
    the remaining icebergs for most of your flat rides. I say most because despite
    how deep the water is, you can still build many of them directly on the water.
    Of course, this drives up costs of both the rides and the respective paths,
    but as long as you don't overdo it, you'll be quite ok doing so. 
    
    As for coaster building, feel free to use the icebergs as either station
    platforms or, my preference, for underground sections and loops. If you do
    go underground, be aware that the land level under the water is set to the
    lowest level, making underground expansion beyond the scope of the icebergs
    quite expensive. 
    
    Now, as for achieving the goal. I have found that ride-building alone will
    not self-sustain the income necessary to achieve your goal. You'll have to
    start with some advertising. Don't go all-out until you have some serious
    income, but even the Free Ride ads will go a long way to drawing larger
    numbers to your park. 1,250 is a very reasonable goal for this park, and as
    long as you keep it constant.
    
    Difficulty: 6/10. It can be quite hard to get used to no gate income, and the
    terrain poses its own challenges, but when you get the hang of it, then you'll
    have no worries.
    
    53. Volcania
    
    Description: A dormant volcano is the setting of this coaster building
    challenge
    
    Goal: To finish building all 5 of the partially built roller coasters in this
    park, designing them to achieve excitement ratings of at least 6.70 each
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden, Wooden Twister, Wooden Crazy Rodent,
    Steel Wild Mouse, Steel Mini, Steel, Suspended, Suspended Looping,
    Suspended Single Rail
    Thrill Rides: Scrambled Eggs, Whoa Belly, Log Flume
    Gentle Rides: Crooked House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Observation Tower, Car Ride, Circus Show, Boat Hire, Miniature Railroad,
    Chairlift
    Shops/Stalls: Hot Dog Stall, Drink Stall, Popcorn Stall, Souvenir Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Inverted Wild Mouse -> Mine Train -> Heartline Twister ->
    Reverse Whoa Belly -> Vertical -> Inverted -> Stand Up Steel ->
    Steel Corkscrew -> Steel Twister -> Flying -> Wooden Reverser ->
    Single Rail -> Bobsled
    Thrill Rides: Water Coaster -> Go Karts -> Jet Skis -> Enterprise ->
    River Ride -> Swinging Inverter Ship -> Water Slide -> 3D Cinema ->
    Gravitron -> Roto Drop -> River Rapids 
    Gentle Rides: Ghost Train -> Space Rings -> Bumper Cars -> Flying Saucers ->
    Miniature Golf -> Monorail -> Cycle Monorail
    Shops/Stalls: Pizza Stall -> Candy Apple Stand -> Lemonade Stall ->
    Balloon Stall -> Ice Cream Stall -> Hat Stall -> Coffee Shop
    Scenery/Theming: Jurassic Theming Objects -> Abstract Theming Objects ->
    Martian Theming Objects -> Space Theming Objects -> 
    Wonderland Theming Objects -> Jumping Fountains
    
    Starting Rides
    
    Roller Coaster 1 (Wooden Twister Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 2 (Steel Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 3 (Suspended Looping Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 4 (Suspended Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 5 (Steel Wild Mouse Roller Coaster)
    
         (no stats; ride is partially built)
    
    Starting Loan: $15,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 1
    Park Open at Start: Yes
    
    I love the goals in this type of scenario. Instead of focusing on park
    value or the # of guests, or even how many coasters you have, you have
    5 pre-built coasters that are partially completed. You cannot tear them down
    nor can you alter what is already built. The goal is to complete them, however
    you choose to do so, and make sure their excitement rating is above a 6.70.
    
    There is no set order in which you have to complete them, nor is there a time
    limit you must meet. By removing the time limit, you can really plan out every
    action you take. Each turn, each hill, each loop matters. Not only that, each
    type of coaster has characteristics that provide unique challenges, as well as
    unique opportunities, and completing them requires you to use some creativity.
    
    The key to this scenario, though, lies in the rides you build around your
    centerpieces. You may have enough money at the start to complete one, maybe
    two of the coasters, but you won't receive credit for finishing the scenario
    until all five are running and meet the guidelines. Therefore, you'll need a
    strong park, one that creates a high level of income, alongside these coasters
    in order to truly succeed. 
    
    Difficutly: 4/10. No time limit really helps here, and if you can build a
    strong park, you should have no difficulty completing the goal.
    
    54. Arid Heights
    
    Description: Free of any financial limits, your challenge is to develop this
    desert park while keeping the guests happy
    
    Goal: To have at least 2,000 guests in your park. You must not let the park
    rating drop below 700 at any time!
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Steel,
    Stand Up Steel
    Thrill Rides: Scrambled Eggs, Water Slide
    Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
    Boat Hire, Miniature Railroad
    Shops/Stalls: Drink Stall, Donut Shop, Candy Apple Stand, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Steel Twister -> Wooden Twister ->
    Heartline Twister -> Suspended -> Mine Train -> Suspended Looping ->
    Wooden Reverser -> Inverted -> Single Rail -> Wooden Crazy Rodent ->
    Virginia Reel -> Reverse Whoa Belly -> Vertical -> Steel Wild Mouse ->
    Suspended Single Rail -> Bobsled -> Inverted Wild Mouse -> Flying ->
    Air Powered Vertical
    Thrill Rides: River Ride -> Water Coaster -> Jet Skis -> Enterprise ->
    3D Cinema -> Swinging Inverter Ship -> Motion Simulator -> Gravitron ->
    Whoa Belly -> Swinging Ship -> Log Flume -> River Rapids -> Roto Drop ->
    Go Karts
    Gentle Rides: Bumper Cars -> Cycle Monorail -> Suspended Monorail ->
    Crooked House -> Haunted House -> Space Rings -> Cycle Railway ->
    Ghost Train -> Spiral Slide -> Car Ride -> Flying Saucers -> Miniature Golf ->
    Monorail -> Circus Show -> Chairlift -> Raft Ride
    Shops/Stalls: Hat Stall -> T Shirt Stall -> Cotton Candy Stall -> 
    Souvenir Stall -> Popcorn Stall -> Pizza Stall -> Ice Cream Stall ->
    Exotic Seafood Stall -> Hot Dog Stall -> Fries Stall -> Lemonade Stall ->
    Burger Bar -> Balloon Stall -> Coffee Shop -> Fried Chicken Stall
    Scenery/Theming: Martian Theming Objects -> Pagoda Theming Objects ->
    Mine Theming Objects -> Wonderland Theming Objects -> Garden Clock ->
    Snow & Ice Theming Objects -> Medieval Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Space Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects ->
    Urban Theming Objects -> Jumping Fountains -> Creepy Theming Objects ->
    Egyptian Theming Objects -> Jurassic Theming Objects
    
    Starting Loan: N/A
    Maximum Loan: N/A
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: Yes
    
    Before you say "how do I need a guide for a park with no financial limits,"
    let me say that there are certainly some challenges here to overcome, most of
    them not-so-obvious ones.
    
    First off, you cannot control your research. It is automatically set to
    "maximum funding (considering there is none its not a bad thing) and all the
    options are permanently checked. Therefore, you are stuck with the order set
    in the game. Which means a lot of scenery and shops before you hit most of the
    good rides. 
    
    Second, you won't be able to do any advertising (no surprise there). Therefore
    your park must stand on its own accord.
    
    Lastly, and most importantly, keep your eye on your park rating. If it falls
    below 700, you'll have 1 month's time to increase it to above 700, and the game
    will give you a warning as to how much time you have. If you fail to do so,
    your park will close PERMANENTLY and you will fail the scenario. Under no
    circumstance should you let this happen, so keep your eyes
    
    Other than that, the sky really is the limit. Build crazy rides; develop each
    aspect of your park to its fullest, and let your results shine through. 2,000
    guests is a very high number, but it is definitely achievable. It will simply
    take time and effort to reach it.
    
    Difficulty: 4/10. A ride crash or other outside event can really put a damper
    on the park rating, but barring disaster, this should be no trouble to
    complete.
    
    55. Razor Rocks
    
    Description: Your task is to build a massive coaster filled park in amongst
    Razor Rocks
    
    Goal: To have 10 different types of roller coasater operating in your park,
    each with an excitement rating of at least 6.00
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent,
    Steel Mini, Stand Up Steel, Suspended Looping, Single Rail
    Thrill Rides: Motion Simulator, River Ride
    Gentle Rides: Crooked House, Ferris Wheel, Observation Tower, Boat Hire,
    Raft Ride
    Shops/Stalls: Hot Dog Stall, Drink Stall, Cotton Candy Stall, Donut Shop,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended -> Mine Train -> Bobsled -> Heartline Twister ->
    Virginia Reel -> Inverted -> Wooden Twister -> Air Powered Vertical ->
    Inverted Wild Mouse -> Steel -> Vertical -> Steel Wild Mouse ->
    Reverse Whoa Belly -> Steel Corkscrew -> Suspended Single Rail ->
    Wooden Reverser -> Steel Twister -> Flying
    Thrill Rides: Swinging Inverter Ship -> Gravitron -> Water Slide ->
    River Rapids -> Log Flume -> Whoa Belly -> Swinging Ship -> Go Karts ->
    3D Cinema -> Scrambled Eggs -> Water Coaster -> Roto Drop -> Jet Skis ->
    Enterprise
    Gentle Rides: Circus Show -> Hedge Maze -> Miniature Golf -> Ghost Train ->
    Bumper Cars -> Monorail -> Cycle Monorail -> Haunted House -> Spiral Slide ->
    Merry Go Round -> Car Ride -> Chairlift -> Space Rings -> Cycle Railway ->
    Flying Saucers
    Shops/Stalls: Exotic Seafood Stall -> Fries Stall -> Pizza Stall ->
    Hat Stall -> Coffee Shop -> Fried Chicken Stall -> T Shirt Stall ->
    Balloon Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall ->
    Lemonade Stall -> Ice Cream Stall -> Burger Bar
    Scenery/Theming: Spooky Theming Objects -> Wonderland Theming Objects ->
    Martian Theming Objects -> Jumping Fountains -> Jurassic Theming Objects ->
    Medieval Theming Objects -> Space Theming Objects -> Creepy Theming Objects ->
    Urban Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects ->
    Snow & Ice Theming Objects -> Garden Clock -> Pagoda Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    This is always a good scenario goal. Once again you have unlimited time to
    achieve your goal, and with the expanded list of coasters you can research in
    Loopy Landscapes, it actually becomes easier to do. 
    
    As with many scenarios, it is key to remember that a solid park, with a solid
    financial base, is the key to achieving your goal. Build a couple of small
    coasters to start with before moving on to the massive ones. Also, the
    towering rocks provide excellent opportunities for underground setups. And
    that is a good thing, because it rains more often than you would think.
    
    While it might take a few years to achieve your goal, it is not a very
    difficult scenario if you plan everything out and, most importantly, build
    slowly. Going too fast will ultimately cripple you.
    
    Difficulty: 4/10. Pacing and solid planning are key here. Don't overdo it too
    quickly.
    
    56. Crater Lake
    
    Description: A large lake in an ancient crater is the setting for this park.
    
    Goal: To have at least 1,300 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Mine Train, Single Rail
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide, Log Flume,
    Gentle Rides: Merry Go Round, Observation Tower, Car Ride, Boat Hire,
    Raft Ride
    Shops/Stalls: Pizza Stall, Burger Bar, Drink Stall, Hat Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended -> Vertical -> Inverted Wild Mouse ->
    Steel Wild Mouse -> Stand Up Steel -> Steel Mini -> Suspended Single Rail ->
    Wooden Crazy Rodent -> Virginia Reel -> Flying -> Wooden Side Friction ->
    Bobsled -> Heartline Twister -> Wooden Twister -> Reverse Whoa Belly ->
    Wooden Reverser -> Steel -> Steel Corkscrew -> Steel Twister ->
    Air Powered Vertical -> Suspended Looping -> Inverted
    Thrill Rides: Jet Skis -> Enterprise -> Go Karts -> 3D Cinema ->
    Water Coaster -> Swinging Inverter Ship -> Roto Drop -> Motion Simulator ->
    Gravitron -> Whoa Belly -> River Rapids -> River Ride 
    Gentle Rides: Crooked House -> Suspended Monorail -> Haunted House ->
    Spiral Slide -> Circus Show -> Space Rings -> Monorail -> Cycle Monorail ->
    Ghost Train -> Bumper Cars
    Shops/Stalls: Popcorn Stall -> T Shirt Stall -> Donut Stall -> Coffee Shop ->
    Fried Chicken Stall -> Exotic Seafood Stall -> Balloon Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Hot Dog Stall -> Fries Stall ->
    Ice Cream Stall -> Candy Apple Stand -> Lemonade Stall
    Scenery/Theming: Jurassic Theming Objects -> Egyptian Theming Objects ->
    Classical/Roman Theming Objects -> Medieval Theming Objects ->
    Space Theming Objects -> Creepy Theming Objects -> Martian Theming Objects ->
    Jungle Theming Objects -> Wonderland Theming Objects -> Jumping Fountains ->
    Snow & Ice Theming Objects -> Urban Theming Objects ->
    Abstract Theming Objects -> Pagoda Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $22,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    I love the setting for this park. It is just awesome. That aside, you have
    your work cut out for you with this one. 
    
    First off, your starting selection does not offer you much, but you'll have
    to make due. If you have one good coaster with a whole bunch of supporting
    rides, you'll be able to attract guests and build up your financial base
    while researching better rides, presumably coasters. You'll need them, trust
    me on that one.
    
    3 years will go by quickly, and you absolutely must keep the number rising. If
    you let it stay stagnant for too long, you run the risk of falling short. Keep
    the counter rising.
    
    Difficulty: 6/10. The terrain is not your enemy here; your choice of rides is.
    Simply persevere and use your creativity to your advantage.
    
    57. Vertigo Views
    
    Description: This large park already has an excellent hyper-coaster, but
    your task is to massively increase it's profit.
    
    Goal: To achieve a monthly income from Ride Tickets of at least $8,000.
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden Reverser, Steel Mini, Steel Corkscrew,
    Suspended
    Thrill Rides: Scrambled Eggs, Swinging Ship, River Rapids
    Gentle Rides: Miniature Golf, Spiral Slide, Boat Hire, Raft Ride, Chairlift
    Shops/Stalls: Ice Cream Stall, Drink Stall, Cotton Candy Stall, Popcorn Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains, 
    Classical/Roman Theming Objects, Wonderland Theming Objects,
    Abstract Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Reverse Whoa Belly -> Steel -> Inverted ->
    Suspended Single Rail -> Suspended Looping -> Inverted Wild Mouse ->
    Wooden Side Friction -> Single Rail -> Wooden -> Mine Train -> Vertical ->
    Bobsled -> Heartline Twister -> Wooden Crazy Rodent -> Air Powered Vertical ->
    Wooden Twister -> Steel Twister -> Flying -> Steel Wild Mouse ->
    Stand Up Steel
    Thrill Rides: Motion Simulator -> Gravitron -> Whoa Belly -> Roto Drop ->
    Go Karts -> River Ride -> Water Slide -> Log Flume -> 3D Cinema ->
    Swinging Inverter Ship -> Enterprise -> Water Coaster -> Jet Skis
    Gentle Rides: Ghost Train -> Bumper Cars -> Flying Saucers ->
    Miniature Railroad -> Suspended Monorail -> Crooked House -> Car Ride ->
    Cycle Railway -> Ferris Wheel -> Observation Tower -> Hedge Maze ->
    Monorail -> Cycle Monorail -> Merry Go Round -> Circus Show -> Space Rings ->
    Haunted House
    Shops/Stalls: Coffee Shop -> Fried Chicken Stall -> T Shirt Stall ->
    Lemonade Stall -> Burger Bar -> Hat Stall -> Pizza Stall -> Donut Shop ->
    Candy Apple Stand -> Exotic Seafood Stall -> Hot Dog Stall -> Balloon Stall ->
    Souvenir Stall -> Fries Stall
    Scenery/Theming: Mine Theming Objects -> Jungle Theming Objects ->
    Snow & Ice Theming Objects -> Medieval Theming Objects ->
    Spooky Theming Objects -> Egyptian Theming Objects -> Space Theming Objects ->
    Martian Theming Objects -> Jurassic Theming Objects ->
    Creepy Theming Objects -> Urban Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Steel Corkscrew Roller Coaster)
    
         Excitement: 8.16
         Intensity: 8.90
         Nausea: 4.40
         Max. Speed: 90 MPH
         Average Speed: 22 MPH
         Ride Time: 2 minutes, 51 seconds
         Ride Length: 7,497 feet
         Max. Vertical G's (positive): 5.35 G's
         Max. Vertical G's (negative): -2.03 G's
         Max. Lateral G's: 2.66 G's
         Drops: 15
         Highest Drop Height: 213 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 95
    Park Open at Start: Yes
    
    I both love and hate this type of goal simultaneously. While you have
    unlimited time to achieve your goal, and at the same time it is impossible
    to fail, it can be truly frustrating to hit that magic number. 
    
    You start with what the game considers a "hypercoaster," and I must say I am
    impressed with the design. However, you'll most likely need, say, 8 or 9 more
    coasters in order to reach the $8,000/month income level. It will take a great
    deal of time to get there. When you factor in research and the time you'll
    need to build up your funds, it may take 6 or 7 in-game years.
    
    Two ways to reach the goal include raising the prices of certain rides 
    (mainly your big-name big-cost coasters). This'll give a quick boost to your
    income. Also, ad campaigns to bring more guests into your park will give a
    more significant, longer-term boost. When you reach a point financially where
    you're not worried about funds, let loose with the advertising. It will
    help you reach your goal sooner.
    
    Difficulty: 5/10. Getting that magic number can take some doing, but you have
    no worries about a time limit, so experiment and plan long-term.
    
    58. Big Pier 2
    
    Description: Big Pier has expanded its network of walkways over the sea, and
    your task is to expand the park to use the extra space
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 2, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Steel Mini, Steel
    Thrill Rides: Scrambled Eggs, Enterprise, Log Flume
    Gentle Rides: Crooked House, Haunted House, Ferris Wheel, Merry Go Round,
    Car Ride, Spiral Slide, Boat Hire, Monorail
    Shops/Stalls: Fries Stall, Coffee Shop, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden Crazy Rodent -> Virginia Reel -> Steel Corkscrew ->
    Suspended Looping -> Inverted Wild Mouse -> Bobsled ->
    Suspended Single Rail -> Wooden Reverser -> Inverted -> Flying ->
    Stand Up Steel -> Suspended -> Mine Train -> Heartline Twister ->
    Single Rail -> Wooden Twister -> Wooden -> Steel Wild Mouse -> Steel Twister
    Thrill Rides: Roto Drop -> River Ride -> Water Slide -> 3D Cinema ->
    Swinging Inverter Ship -> Jet Skis -> River Rapids -> Motion Simulator ->
    Gravitron -> Whoa Belly -> Water Coaster -> Swinging Ship -> Go Karts
    Gentle Rides: Circus Show -> Cycle Railway -> Miniature Golf ->
    Cycle Monorail -> Observation Tower -> Space Rings -> Hedge Maze ->
    Bumper Cars -> Chairlift -> Flying Saucers -> Suspended Monorail ->
    Raft Ride -> Miniature Railroad -> Ghost Train
    Shops/Stalls: Cotton Candy Stall -> Hat Stall -> Pizza Stall ->
    Fried Chicken Stall -> Ice Cream Stall -> Burger Bar -> Balloon Stall ->
    Hot Dog Stall -> T Shirt Stall -> Donut Shop -> Exotic Seafood Stall ->
    Lemonade Stall -> Souvenir Stall -> Candy Apple Stand -> Popcorn Stall
    Scenery/Theming: Egyptian Theming Objects -> Jumping Fountains ->
    Jurassic Theming Objects -> Jungle Theming Objects ->
    Medieval Theming Objects -> Creepy Theming Objects -> Urban Theming Objects ->
    Pagoda Theming Objects -> Mine Theming Objects ->
    Wonderland Theming Objects -> Garden Clock -> Abstract Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects
    
    Starting Rides
    
    Bathrom 1 (Bathroom)
    
         Sells: "Relief"
    
    Boat Hire 1 (Boat Hire)
    
         Excitement: 2.47
         Intensity: 0.40
         Nausea: 1.10
    
    Enterprise 1 (Enterprise)
    
         Excitement: 3.72
         Intensity: 6.47
         Nausea: 7.64
    
    Ferris Wheel 1 (Ferris Wheel)
    
         Excitement: 1.10
         Intensity: 0.75
         Nausea: 0.80
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Haunted House 1 (Haunted House)
    
         Excitement: 2.45
         Intensity: 0.93
         Nausea: 0.10
    
    Log Flume 1 (Log Flume)
    
         Excitement: 5.01
         Intensity: 2.35
         Nausea: 1.13
         Max. Speed: 29 MPH
         Average Speed: 2 MPH
         Ride Time: 4 minutes, 24 seconds
         Ride Length: 1,476 feet
         Drops: 3
         Highest Drop Height: 26 feet
    
    Merry Go Round 1 (Merry Go Round)
    
         Excitement: 1.05
         Intensity: 0.60
         Nausea: 0.75
    
    Roller Coaster 1 (Steel Mini Roller Coaster)
    
         Excitement: 5.21
         Intensity: 6.71
         Nausea: 4.09
         Max. Speed: 44 MPH
         Average Speed: 19 MPH
         Ride Time: 51 seconds
         Ride Length: 1,958 feet
         Max. Vertical G's (positive): 3.14 G's
         Max. Vertical G's (negative): -1.37 G's
         Max. Lateral G's: 1.80 G's
         Drops: 7
         Highest Drop Height: 52 feet
    
    Scrambled Eggs 1 (Scrambled Eggs)
    
         Excitement: 1.53
         Intensity: 1.27
         Nausea: 2.50
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 2 (1 Handyman, 1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 468
    Park Open at Start: Yes
    
    This one is not as bad as you may think. You have a decent sized area, decent
    layout, and a few decent rides to start out with. All you need is a little
    push, and 1,200 guests in 2 years will come in no time.
    
    I highly advise using banners to block off the paths you know you will not
    use; it'll keep the park rating up and the guests happy and not lost. Also,
    make sure you build your custom rides underneath the paths, rather than level
    with them; it will boost the excitement rating while freeing up space
    simultaneously. 
    
    Difficulty: 3/10. The goal's easy to obtain, you have few obstacles in your
    way, and no excuse not to complete this scenario in quick fashion.
    
    59. Dragon's Cove
     
    Description: A seaside cove is the setting for this coaster building
    challenge.
    
    Goal: To finish building all 5 of the partially built roller coasters in this
    park, designing them to achieve excitement ratings of at least 6.60 each
    
    Available Rides
    
    Roller Coasters: Steel, Suspended, Suspended Looping, Bobsled, Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Water Slide
    Gentle Rides: Ferris Wheel, Merry Go Round, Spiral Slide, Boat Hire,
    Miniature Railroad, Chairlift
    Shops/Stalls: Fries Stall, Drink Stall, Cotton Candy Stall, Candy Apple Stand,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Heartline Twister ->
    Wooden Side Friction -> Mine Train -> Wooden Crazy Rodent -> Virginia Reel ->
    Wooden -> Air Powered Vertical -> Inverted Wild Mouse -> Steel Mini ->
    Steel Twister -> Wooden Twister -> Steel Wild Mouse -> Stand Up Steel ->
    Flying -> Reverse Whoa Belly -> Wooden Reverser -> Inverted -> Single Rail ->
    Steel Corkscrew
    Thrill Rides: River Rapids -> River Ride -> Whoa Belly -> Roto Drop ->
    Go Karts -> Swinging Inverter Ship -> Motion Simulator -> Gravitron ->
    Enterprise -> Log Flume -> Water Coaster -> Jet Skis -> 3D Cinema
    Gentle Rides: Circus Show -> Space Rings -> Cycle Railway ->
    Observation Tower -> Hedge Maze -> Ghost Train -> Bumper Cars -> Raft Ride ->
    Flying Saucers -> Miniature Golf -> Suspended Monorail -> Haunted House ->
    Car Ride -> Monrail -> Cycle Monrail -> 
    Shops/Stalls: Hat Stall -> Pizza Stall -> Souvenir Stall -> Coffee Shop ->
    Popcorn Stall -> Fried Chicken Stall -> Lemonade Stall -> Ice Cream Stall ->
    Burger Bar -> Balloon Stall -> Hot Dog Stall -> T Shirt Stall -> Donut Shop
    Scenery/Theming: Jumping Fountains -> Creepy Theming Objects ->
    Jungle Theming Objects -> Medieval Theming Objects -> Space Theming Objects ->
    Urban Theming Objects -> Jurassic Theming Objects ->
    Wonderland Theming Objects -> Garden Clock -> Martian Theming Objects ->
    Abstract Theming Objects -> Snow and Ice Theming Objects ->
    Pagoda Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Vertical Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 2 (Suspended Looping Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 3 (Steel Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 4 (Suspended Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 5 (Bobsled Roller Coaster)
    
         (no stats; ride is partially built)
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Quite a bit more challenging than the previous parks. You start with 5
    coasters and unlimited time; however, unlike the last such scenario, your path
    system is not nearly as developed, and the terrain poses much more of an
    impediment. Also, the prebuilt coasters are not exactly the easiest (or
    cheapest) to build well.
    
    Again, the same keys apply. Build a strong supporting park, and complete the
    coasters one at a time. When you finish, open it up and start making some cash
    from it. Save up, then repeat the process. I do advise, however, saving the
    Bobsled coaster for last. This coaster can be a real pain to build well AND
    safely. I for one had a great deal of difficulty building it up to specs while
    making sure it ran without crashing off the track. 
    
    
    Difficulty: 5/10. The reason it does not score higher is cause there is no
    time limit involved. Much more challenging than it seems, especially if you
    have little experience building Bobsled coasters.
    
    60. Good Knight Park
    
    Description: A castle with a pair of roller coasters needs developing into a
    large theme park.
    
    Goal: To have at least 1,200 guests in your pakr at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Reverser, Wooden, Wooden Twister, Steel Mini,
    Stand Up Steel
    Thrill Rides: Swinging Ship, River Ride
    Gentle Rides: Cycle Railway, Hedge Maze, Merry Go Round, Car Ride, Raft Ride,
    Miniature Railroad, Suspended Monorail
    Shops/Stalls: Fried Chicken Stall, Drink Stall, Balloon Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Spooky Theming Objects,
    Medieval Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Wooden Crazy Rodent -> Virginia Reel -> Suspended ->
    Wooden Side Friction -> Inverted Wild Mouse -> Steel -> Mine Train ->
    Vertical -> Steel Wild Mouse -> Inverted -> Single Rail -> Flying ->
    Reverse Whoa Belly
    Suspended Single Rail -> Bobsled -> Heartline Twister -> Steel Corkscrew ->
    Steel Twister -> Air Powered Vertical -> Suspended Looping
    Thrill Rides: Whoa Belly -> Roto Drop -> Water Coaster -> Water Slide ->
    Log Flume -> 3D Cinema -> Go Karts -> Jet Skis -> Enterprise ->
    Scrambled Eggs -> River Rapids -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron
    Gentle Rides: Chairlift -> Circus Show -> Miniature Golf -> Space Rings ->
    Ghost Train -> Monorail -> Cycle Monrail -> Ferris Wheel -> Haunted House ->
    Boat Hire -> Spiral Slide
    Observation Tower -> Bumper Cars -> Flying Saucers -> Crooked House ->
    Shops/Stalls: Exotic Seafood Stall -> Cotton Candy Stall -> Souvenir Stall ->
    Candy Apple Stand -> Lemonade Stall -> Ice Cream Stall -> Burger Bar ->
    Hot Dog Stall -> Popcorn Stall -> Hat Stall -> Pizza Stall -> Fries Stall ->
    T Shirt Stall -> Donut Shop -> Coffee Shop
    Scenery/Theming: Urban Theming Objects -> Pagoda Theming Objects ->
    Garden Clock -> Egyptian Theming Objects -> Martian Theming Objects -> 
    Mine Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects ->
    Snow and Ice Theming Objects -> Space Theming Objects ->
    Classical/Roman Theming Objects -> Wonderland Theming Objects ->
    Jumping Fountains -> Jurassic Theming Objects -> Creepy Theming Objects
    
    Starting Rides
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Roller Coaster 1 (Wooden Reverser Roller Coaster)
    
         Excitement: 8.03
         Intensity: 6.90
         Nausea: 5.20
         Max. Speed: 37 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minutes, 26 seconds
         Ride Length: 2,585 feet
         Max. Vertical G's (positive): 2.53 G's
         Max. Vertical G's (negative): -0.25 G's
         Max. Lateral G's: 1.75 G's
         Drops: 11
         Highest Drop Height: 16 feet
    
    Roller Coaster 2 (Wooden Reverser Roller Coaster)
    
         Excitement: 7.89
         Intensity: 7.02
         Nausea: 5.24
         Max. Speed: 37 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minutes, 26 seconds
         Ride Length: 2,598 feet
         Max. Vertical G's (positive): 2.54 G's
         Max. Vertical G's (negative): -0.27 G's
         Max. Lateral G's: 2.73 G's
         Drops: 12
         Highest Drop Height: 16 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 3 (1 Handyman, 1 Mechanic, 1 Entertainer)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 144
    Park Open at Start: Yes 
    
    The dual Wooden Reverser coasters are pretty sick in design. Setting is
    perfect for it, and it gives some great views, especially when reversed.
    However, there are still things that need work in this park.
    
    First off, block off some of these paths. I guarantee your guests will get
    lost if you leave it as is. Second, flatten out a couple of areas for some
    thrill rides inside the castle. While I'd advise against going overboard,
    having some rides inside the castle will keep drawing guests in and toward
    your dual coasters.
    
    Lastly, remember you have an area in the back of the park to develop your
    rides as well. You can easily fit a couple of coasters back there. Just make
    sure you unblock the path to that area when you're ready to. 
    
    Difficulty: 6/10. The goal itself is not all that hard, but the park you're
    handed has some challenges to overcome, namely the terrain and path system.
    
    61. Wacky Warren
    
    Description: A park which has much of its footpaths and coasters underground.
    
    Goal: To achieve a monthly income from Ride Tickets of at least $9,000
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Twister, Inverted Wild Mouse,
    Steel Mini
    Thrill Rides: (No Thrill Rides Available)
    Gentle Rides: Cycle Railway, Merry Go Round, Car Ride, Boat Hire,
    Miniature Railroad
    Shops/Stalls: Burger Bar, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Mine Theming Objects, Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Single Rail -> Suspended Single Rail -> Stand Up Steel ->
    Steel Corkscrew -> Steel Twister -> Flying -> Steel -> Inverted -> Bobsled ->
    Heartline Twister -> Virginia Reel -> Wooden -> Suspended ->
    Air Powered Vertical -> Suspended Looping -> Wooden Crazy Rodent ->
    Mine Train -> Vertical -> Steel Wild Mouse -> Reverse Whoa Belly ->
    Wooden Reverser
    Thrill Rides: Water Coaster -> Jet Skis -> Enterprise -> Swinging Ship ->
    Scrambled Eggs -> Water Slide -> Log Flume -> 3D Cinema ->
    Swinging Inverter Ship -> Motion Simulator -> Gravitron -> Whoa Belly ->
    Roto Drop -> Go Karts -> River Rapids -> River Ride
    Gentle Rides: Observation Tower -> Raft Ride -> Crooked House ->
    Space Rings -> Haunted House -> Spiral Slide -> Chairlift -> Flying Saucers ->
    Miniature Golf -> Ferris Wheel -> Monorail > Circus Show -> Cycle Monorail ->
    Suspended Monorail -> Ghost Train -> Bumper Cars -> Hedge Maze
    Shops/Stalls: Exotic Seafood Stall -> Candy Apple Stand -> Popcorn Stall ->
    Lemonade Stall -> Ice Cream Stall -> Balloon Stall -> T Shirt Stall ->
    Donut Shop -> Cotton Candy Stall -> Souvenir Stall -> Hot Dog Stall ->
    Fries Stall -> Coffee Shop -> Fried Chicken Stall -> Hat Stall -> Pizza Stall
    Scenery/Theming: Martian Theming Objects -> Jurassic Theming Objects ->
    Jungle Theming Objects -> Abstract Theming Objects ->
    Spooky Theming Objects -> Space Theming Objects -> Creepy Theming Objects ->
    Urban Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Snow and Ice Theming Objects ->
    Medieval Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Roller Coaster 1 (Steel Mini Roller Coaster)
    
         Excitement: 5.31
         Intensity: 5.55
         Nausea: 3.74
         Max. Speed: 41 MPH
         Average Speed: 14 MPH
         Ride Time: 51 seconds
         Ride Length: 1,437 feet
         Max. Vertical G's (positive): 2.69 G's
         Max. Vertical G's (negative): -0.77 G's
         Max. Lateral G's: 1.24 G's
         Drops: 2
         Highest Drop Height: 32 feet
    
    Roller Coaster 2 (Inverted Wild Mouse Roller Coaster)
    
         Excitement: 7.43
         Intensity: 7.88
         Nausea: 4.78
         Max. Speed: 44 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minutes, 3 seconds
         Ride Length: 1,630 feet
         Max. Vertical G's (positive): 3.13 G's
         Max. Vertical G's (negative): -1.33 G's
         Max. Lateral G's: 2.13 G's
         Drops: 7
         Highest Drop Height: 49 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 131
    Park Open at Start: Yes
    
    Here's a little secret about underground paths: nobody pukes or litters in
    them, thus a lesser need for handymen to clean said paths up.
    
    You start with a nice pair of coasters, and they are decently designed at
    that. You also have unlimited time to meet your goal, as in Vertigo Views.
    Your goal is a bit higher, though. $9,000 a month is a lot, no doubt. However,
    it is absolutely achievable. Simply focus on the most important ideal: a solid
    overall park experience. Great coasters alone, while big moneymakers, will not
    draw the number of guests needed to meet or exceed your goal. Patience is key
    here.
    
    Difficulty: 4/10. If you're impatient or impuslive, then you'll have a hard
    time meeting your goal. Take your time; you have as much of it as you need.
    
    62. Grand Glacier
    
    Description: A glacier filled valley is yours to develop into a theme park.
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden, Wooden Crazy Rodent, Steel Mini,
    Mine Train, Stand Up Steel, Inverted, Bobsled
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Motion Simulator, 3D Cinema, Water Slide, Log Flume, River Ride
    Gentle Rides: Cycle Railway, Haunted House, Merry Go Round, Observation Tower,
    Car Ride, Boat Hire, Miniature Railroad, Suspended Monorail, Chairlift
    Shops/Stalls: Fries Stall, Burger Bar, Coffee Shop, Donut Shop, Balloon Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Wonderland Theming Objects, Abstract Theming Objects
    Snow and Ice Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Inverted Wild Mouse -> Wooden Side Friction ->
    Steel Corkscrew -> Heartline Twister -> Steel -> Single Rail ->
    Wooden Twister -> Air Powered Vertical -> Steel Twister -> Vertical ->
    Suspended Looping -> Suspended -> Suspended Single Rail -> Flying ->
    Reverse Whoa Belly -> Wooden Reverser -> Steel Wild Mouse
    Thrill Rides: Enterprise -> Gravitron -> Whoa Belly -> Go Karts ->
    River Rapids -> Roto Drop -> Water Coaster -> Jet Skis
    Gentle Rides: Miniature Golf -> Circus Show -> Hedge Maze -> Space Rings ->
    Monorail -> Ferris Wheel -> Raft Ride -> Crooked House -> Spiral Slide ->
    Ghost Train -> Flying Saucers -> Bumper Cars -> Cycle Monorail
    Shops/Stalls: Hat Stall -> Exotic Seafood Stall -> T Shirt Stall ->
    Hot Dog Stall -> Popcorn Stall -> Drink Stall -> Fried Chicken Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Lemonade Stall ->
    Ice Cream Stall -> Pizza Stall
    Scenery/Theming: Jumping Fountains -> Jurassic Theming Objects ->
    Garden Clock -> Urban Theming Objects -> Pagoda Theming Objects ->
    Mine Theming Objects -> Martian Theming Objects ->
    Classical/Roman Theming Objects -> Jungle Theming Objects ->
    Medieval Theming Objects -> Spooky Theming Objects ->
    Egyptian Theming Objects -> Space Theming Objects -> Creepy Theming Objects
    
    
    Starting Loan: $10,000
    Maximum Loan: $22,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Man, whoever came up with the locales for these scenarios is an absolute
    genius. I absolutely love the setting for this. 
    
    You have a great starting selection of rides; use it to your advantage. But
    also be aware that your flat land is somewhat limited. The glacier provides
    a nice base for coasters and some flat rides, but, with proper funding and
    planning, you can create a couple of flat area in the mountains bordering the
    glacier. 
    
    Also, make sure you remember to keep a well-organized path system. It can be
    hard to remember, given the relative size of the glacier, but it really can
    make the difference between beating this scenario and not. Nobody likes an
    overcrowded park.
    
    Difficulty: 5/10. Really have fun with the scenario, but don't forget to keep
    the basics in mind.
    
    63. Crazy Craters
    
    Description: In a far off world where money is not needed, you must build an
    entertainment center to keep the people happy.
    
    Goal: To have at least 2,000 guests in your park. You must not let the park
    rating drop below 700 at any time!
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Steel Mini, Steel, Suspended Looping,
    Single Rail, Heartline Twister
    Thrill Rides: Swinging Inverter Ship, 3D Cinema, Roto Drop, Water Coaster
    Gentle Rides: Observation Tower, Cycle Monorail, Bumper Cars, Space Rings,
    Ghost Train, Flying Saucers, Monorail, Suspended Monorail
    Shops/Stalls: Exotic Seafood Stall, Drink Stall, Souvenir Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Mine Theming Objects, Martian Theming Objects, Space Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended Single Rail -> Stand Up Steel -> Flying ->
    Steel Corkscrew -> Suspended -> Mine Train -> Steel Twister ->
    Wooden Side Friction -> Inverted Wild Mouse -> Wooden Crazy Rodent ->
    Wooden -> Bobsled -> Wooden Twister -> Vertical -> Reverse Whoa Belly ->
    Wooden Reverser -> Inverted -> Steel Wild Mouse -> Air Powered Vertical
    Thrill Rides: Go Karts -> Swinging Ship -> Whoa Belly -> Scrambled Eggs ->
    Jet Skis -> Enterprise -> Log Flume -> Water Slide -> Gravitron  ->
    Motion Simulator -> River Rapids -> River Ride
    Gentle Rides: Ferris Wheel -> Hedge Maze -> Miniature Railroad ->
    Circus Show -> Cycle Railway -> Miniature Golf -> Spiral Slide -> Raft Ride ->
    Haunted House -> Chairlift -> Merry Go Round -> Boat Hire -> Car Ride
    Shops/Stalls: Hat Stall -> Ice Cream Stall -> Fried Chicken Stall ->
    Lemonade Stall -> Fries Stall -> Burger Bar -> Balloon Stall ->
    Hot Dog Stall -> T Shirt Stall -> Pizza Stall -> Donut Shop ->
    Popcorn Stall -> Cotton Candy Stall -> Candy Apple Stand -> Coffee Shop
    Scenery/Theming: Abstract Theming Objects -> Medieval Theming Objects ->
    Creepy Theming Objects -> Garden Clock -> Urban Theming Objects ->
    Jungle Theming Objects -> Jurassic Theming Objects ->
    Spooky Theming Objects -> Egyptian Theming Objects -> Pagoda Theming Objects
    
    Starting Loan: N/A
    Maximum Loan: N/A
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: Yes
    
    This park is so damn cool. The Martian setting is nice, but what really sets
    it apart is the orange water. Orange! How cool is that, man?!
    
    Anyway, down to business. Again, you have unlimited time and unlimited funds
    to reach your goal. However, it is a bit harder than the previous such
    scenario, based off the terrain and the selection of rides. You'll quickly
    find yourself running out of rides to build and eventually reaching a plateau.
    Make sure you plan out your rides well. 
    
    Difficulty: 4/10. Again, keep your eye on the park rating, and, barring
    disaster, you should be pretty well set with this park. 
    
    64. Dusty Desert
    
    Description: Five coasters require completion in this desert park.
    
    Goal: To finish building all 5 of the partially built roller coasters in this
    park, designing them to achieve excitement ratings of at least 7.00 each
    
    Available Rides
    
    Roller Coasters: Wooden Reverser, Wooden, Wooden Twister, Steel Mini,
    Steel Twister, Suspended, Inverted, Suspended Looping, Flying, Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Motion Simulator, 3D Cinema, Water Slide, Log Flume, Water Coaster
    Gentle Rides: Crooked House, Haunted House, Merry Go Round, Observation Tower,
    Circus Show, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Candy Apple Stand,
    Balloon Stall, Souvenir Stall, Hat Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
    Jumping Fountains, Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects,
    Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Virginia Reel -> Mine Train -> Steel Wild Mouse ->
    Stand Up Steel -> Steel Corkscrew -> Wooden Side Friction ->
    Wooden Crazy Rodent -> Air Powered Vertical -> Inverted Wild Mouse ->
    Single Rail -> Suspended Single Rail -> Bobsled -> Heartline Twister ->
    Reverse Whoa Belly -> Steel
    Thrill Rides: Jet Skis -> Enterprise -> Gravitron -> Whoa Belly ->
    Roto Drop -> Go Kars -> River Rapids -> River Ride -> 
    Gentle Rides: Monorail -> Space Rings -> Cycle Railway -> Ghost Train ->
    Bumper Cars -> Cycle Monorail -> Suspended Monorail -> Flying Saucers ->
    Miniature Golf -> Raft Ride -> Spiral Slide -> Boat Hire -> Ferris Wheel ->
    Hedge Maze -> Car Ride -> Chairlift
    Shops/Stalls: Hot Dog Stall -> Fries Stall -> Coffee Shop ->
    Fried Chicken Stall -> Lemonade Stall -> Exotic Seafood Stall ->
    Popcorn Stall -> Burger Bar -> Cotton Candy Stall -> T Shirt Stall ->
    Donut Shop
    Scenery/Theming: Space Theming Objects -> Creepy Theming Objects ->
    Abstract Theming Objects -> Snow & Ice Theming Objects ->
    Medieval Theming Objects -> Urban Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Wooden Twister Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 2 (Flying Roller Coaster)
    
         (no stats: ride is partially built)
    
    Roller Coaster 3 (Inverted Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 4 (Steel Twister Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 5 (Vertical Roller Coaster)
    
         (no stats; ride is partially built)
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Piece of cake. The 5 coasters you start with can be completed with relatively
    little trouble, and the starting selection leaves you a great base from which
    to start building an impressive park.
    
    While you can complete them in any order, I would suggest starting with the
    Inverted coaster near the entrance. Build around the entrance, and then spread
    out in whatever order you so choose. The only real challenge is to make sure
    each coaster has enough room to be completed. You can't edit from where the game
    leaves off, so make sure you mark where you cannot build without blocking
    access to said tracks. 
    
    Difficulty: 3/10. Fluff compared to some of the scenarios you've faced in the
    past, and just a mere warmup compared to what is on the horizon.
    
    65. Woodworm Park
    
    Description: This historical park is only allowed to build older style rides.
    
    Goal: To have at least 1,600 guests in your park at the end of October, year
    3, with a park rating of at least 600
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent
    Thrill Rides: Scrambled Eggs, Swinging Ship
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Car Ride, Spiral Slide, Ghost Ride, Boat Hire, Miniature Railroad
    Shops/Stalls: Fries Stall, Drink Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Wooden -> Wooden Reverser -> Virginia Reel -> Wooden Twister
    Thrill Rides: River Rapids -> Go Karts -> Log Flume -> River Ride
    Gentle Rides: Crooked House -> Raft Ride -> Chairlift -> Observation Tower ->
    Circus Show -> Cycle Railway -> Bumper Cars -> Miniature Golf
    Shops/Stalls: Ice Cream Stall -> Balloon Stall -> Cotton Candy Stall ->
    Candy Apple Stand -> Fried Chicken Stall -> Lemonade Stall -> Hat Stall ->
    Exotic Seafood Stall -> Hot Dog Stall -> Donut Shop -> Coffee Shop
    Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Jumping Fountains -> Jurassic Theming Objects ->
    Garden Clock -> Jungle Theming Objects -> Medieval Theming Objects ->
    Creepy Theming Objects
    
    Starting Rides
    
    Boat Hire 1 (Boat Hire)
    
         (No stats; awaiting test results)
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 4.93
         Intensity: 0.30
         Nausea: 0.22
         Max. Speed: 17 MPH
         Average Speed: 8 MPH
         Ride Time: 1 minute (first station)/1 minute, 19 seconds
         (second station)/59 seconds (third station)
         Ride Length: 1,046 feet (first station)/1,141 feet
         (second station)/833 feet (third station)
    
    Starting Loan: $10,000
    Maximum Loan: $22,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 73
    Park Open at Start: Yes
    
    Man, this park can be a real b$@$# to complete. You have to have the right
    combination of skill building old rides, fundraising, and even a little luck.
    
    When all research is done with, you'll have six coasters at your disposal. Of
    them, your big moneymakers will be the Wooden and Wooden Twister. They can
    hold the most people and can be designed quite well. At the start, you'll
    also have the Wooden Crazy Rodent; I highly suggest building one, as a
    a coaster is definitely needed to start drawing the crowds in. 
    
    Any and all rides you have at your disposal, you're gonna need them. If you
    need practice building some of them (such as the Ghost Train, the wooden
    coasters, and the water rides), replay previous scenarios. Learn your own
    ways of building the rides and adapt them to your gameplay. You will need to
    pull every trick out of the book to get through this scenario.
    
    Difficulty: 9.5/10. This park really tests your strengths with a very limited
    selection of rides and not a great deal of time. If you complete this, you
    will have proven yourself quite nicely.
    
    66. Icarus Park
    
    Description: Develop this alien park to maximize its profit.
    
    Goal: To achieve a monthly ride income of at least $10,000
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Wild Mouse, Steel Mini, Suspended Single Rail,
    Heartline Twister
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship,
    Swinging Inverter Ship, Motion Simulator, 
    Gentle Rides: Cycle Railway, Car Ride, Space Rings, Flying Saucers, Raft Ride,
    Monorail, Suspended Monorail
    Shops/Stalls: Exotic Seafood Stall, Drink Stall, Lemonade Stall,
    Popcorn Stall, Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Martian Theming Objects, Abstract Theming Objects, Space Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Virginia Reel -> Stand Up Steel -> Suspended -> Mine Train ->
    Vertical -> Steel Corkscrew -> Steel Twister -> Suspended Looping ->
    Inverted Wild Mouse -> Air Powered Vertical -> Bobsled -> Flying -> Steel ->
    Wooden Reverser -> Wooden Twister -> Inverted -> Single Rail -> 
    Wooden Side Friction -> Wooden Crazy Rodent
    Thrill Rides: Gravitron -> Roto Drop -> Go Karts -> Water Coaster ->
    Jet Skis -> Enterprise -> Water Slide -> River Rapids -> River Ride ->
    Log Flume -> 3D Cinema
    Gentle Rides: Circus Show -> Ghost Train -> Chairlift -> Ferris Wheel ->
    Haunted House -> Miniature Railroad -> Hedge Maze -> Bumper Cars ->
    Miniature Golf -> Spiral Slide -> Cycle Monorail -> Merry Go Round ->
    Observation Tower -> Boat Hire
    Shops/Stalls: T Shirt Stall -> Donut Shop -> Burger Bar -> Souvenir Stall ->
    Candy Apple Stand -> Fries Stall -> Cotton Candy Stall ->
    Fried Chicken Stall -> Ice Cream Stall -> Coffee Shop -> Hat Stall ->
    Pizza Stall -> Hot Dog Stall
    Scenery/Theming: Urban Theming Objects -> Mine Theming Objects ->
    Garden Clock -> Spooky Theming Objects -> Egyptian Theming Objects ->
    Jungle Theming Objects -> Medieval Theming Objects -> Creepy Theming Obects ->
    Jurassic Theming Objects -> Pagoda Theming Objects 
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    I love the parks that take place on other worlds; they are just so damn well
    designed. Between the orange water and the purple background, I feel like I'm
    on a "trip."
    
    Anyway, down to business. $10,000 a month is a lofty goal by any standards, so
    you're gonna have to start immediately. As in Wacky Warren and Vertigo Views,
    make sure you are consistently getting new rides up. Once the cash flow is
    significant enough, start bombing with ad campaigns to further increase it.
    Repeat the process until you've met your goal. It will take a while, no doubt,
    but it can be done.
    
    Difficulty: 4/10. By this point, it should only be a matter of time before you
    complete this. Not a difficult park at all.
    
    67. Sunny Swamps
    
    Description: This well-themed amusement park already has several rides, but
    plenty of space for expansion.
    
    Goal: To have at least 1,600 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters; Wooden Side Friction, Wooden, Steel Mini, Steel
    Thrill Rides: Scrambled Eggs, Water Slide, Log Flume, Water Coaster
    Gentle Rides: Crooked House, Hedge Maze, Miniature Golf, Observation Tower,
    Cycle Monorail, Circus Show, Raft Ride, Chairlift
    Shops/Stalls: Fried Chicken Stall, Exotic Seafood Stall, Drink Stall,
    Souvenir Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Wonderland Theming Objects, Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended -> Mine Train -> Wooden Crazy Rodent ->
    Virginia Reel -> Inverted -> Vertical -> Steel Wild Mouse -> Flying ->
    Reverse Whoa Belly -> Wooden Reverser -> Inverted Wild Mouse -> Single Rail ->
    Stand Up Steel -> Air Powered Vertical -> Suspended Looping ->
    Heartline Twister -> Wooden Twister -> Steel Corkscrew -> Steel Twister ->
    Suspended Single Rail -> Bobsled
    Thrill Rides: Motion Simulator -> Swinging Inverter Ship -> Jet Skis ->
    Enterprise -> Swinging Ship -> Whoa Belly -> River Ride -> Gravitron ->
    Roto Drop -> Go Karts -> 3D Cinema -> River Rapids
    Gentle Rides: Ferris Wheel -> Space Rings -> Monorail -> Suspended Monorail ->
    Haunted House -> Cycle Railway -> Ghost Train -> Miniature Railroad ->
    Spiral Slide -> Merry Go Round -> Bumper Cars -> Flying Saucers ->
    Boat Hire -> Car Ride
    Shops/Stalls: Pizza Stall -> Hot Dog Stall -> Donut Shop -> Coffee Shop ->
    Hat Stall -> Fries Stall -> T Shirt Stall -> Cotton Candy Stall ->
    Candy Apple Stand -> Popcorn Stall -> Burger Bar -> Balloon Stall -> 
    Lemonade Stall -> Ice Cream Stall
    Scenery/Theming: Jurassic Theming Objects -> Jungle Theming Objects ->
    Martian Theming Objects -> Mine Theming Objects -> Spooky Theming Objects ->
    Classical/Roman Theming Objects -> Medieval Theming Objects ->
    Space Theming Objects -> Creepy Theming Objects -> Urban Theming Objects ->
    Egyptian Theming Objects -> Abstract Theming Objects ->
    Snow and Ice Theming Objects
    
    Starting Rides
    
    Raft Ride 1 (Raft Ride)
    
         Excitement: 3.66
         Intensity: 0.47
         Nausea: 0.48
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 2 minutes, 27 seconds
         Ride Length: 820 feet
    
    Roller Coaster 1 (Water Coaster)
    
         Excitement: 7.84
         Intensity: 7.25
         Nausea: 5.25
         Max. Speed: 50 MPH
         Average Speed: 11 MPH
         Ride Time: 3 minutes, 18 seconds
         Ride Length: 4,485 feet
         Max. Vertical G's (positive): 3.40 G's
         Max. Vertical G's (negative): -1.01 G's
         Max. Lateral G's: 1.63 G's
         Drops: 12
         Highest Drop Height: 55 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 132
    Park Open at Start: Yes
    
    The water rides in this park are about as good as they get, especially that
    water coaster. It truly is impressive. 
    
    1,600 guests in 3 years is a more "normal" challenge, but it will still
    require some effort on your part. First off, build a coaster or two to keep
    the guests flowing into your park. Next, block off some of the excess paths,
    so guests don't get lost. Also, build some shops & stalls to keep your guests
    fed, quenched, and "relieved." 
    
    Once the guests and cash start flowing in, the rest is a piece of cake. If you
    need to, use some advertising campaigns to further boost the guest count,
    particularly in the last few months you have.
    
    Difficulty: 6/10. 3 years isn't necessarily the longest period of time, but
    with your ride selection and enough planning, you should have little trouble
    meeting expectations.
    
    68. Frightmare Hills
    
    Description: A scary park with a giant centerpiece coaster.
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Steel, Inverted, Suspended Looping
    Thrill Rides: Scrambled Eggs, Swinging Ship, River Ride
    Gentle Rides: Cycle Railway, Haunted House, Ferris Wheel, Merry Go Round,
    Car Ride, Cycle Monorail, Spiral Slide, Ghost Train, Boat Hire,
    Miniature Railroad
    Shops/Stalls: Fried Chicken Stall, Drink Stall, Cotton Candy Stall,
    Donut Shop, Candy Apple Stand, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Mine Theming Objects, Wonderland Theming Objects
    Spooky Theming Objects, Creepy Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Wild Mouse -> Single Rail -> Inverted Wild Mouse ->
    Flying -> Reverse Whoa Belly -> Wooden Reverser -> Heartline Twister ->
    Bobsled -> Suspended Single Rail -> Vertical -> Virginia Reel -> Mine Train ->
    Stand Up Steel -> Steel Corkscrew -> Steel Twister -> Air Powered Vertical ->
    Suspended
    Thrill Rides: Motion Simulator -> Swinging Inverter Ship -> Water Coaster ->
    Jet Skis -> Water Slide -> Log Flume -> Enterprise -> Whoa Belly ->
    Roto Drop -> Go Karts -> 3D Cinema -> Gravitron -> River Rapids
    Gentle Rides: Observation Tower -> Chairlift -> Hedge Maze -> Raft Ride ->
    Crooked House -> Circus Show -> Bumper Cars -> Space Rings -> Monorail ->
    Suspended Monorail -> Flying Saucers -> Miniature Golf
    Shops/Stalls: Hat Stall -> Hot Dog Stall -> Fries Stall -> T Shirt Stall ->
    Pizza Stall -> Exotic Seafood Stall -> Coffee Shop -> Lemonade Stall ->
    Ice Cream Stall -> Burger Bar -> Balloon Stall -> Souvenir Stall ->
    Popcorn Stall
    Scenery/Theming: Egyptian Theming Objects -> Martian Theming Objects ->
    Jurassic Theming Objects -> Classical/Roman Theming Objects ->
    Medieval Theming Objects -> Space Theming Objects -> Urban Theming Objects ->
    Jungle Theming Objects -> Abstract Theming Objects ->
    Snow and Ice Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Frightmare (Inverted Roller Coaster)
    
         Excitement: 8.26
         Intensity: 9.96
         Nausea: 8.15
         Max. Speed: 59 MPH
         Average Speed: 22 MPH
         Ride Time: 1 minute, 46 seconds
         Ride Length: 4,498 feet
         Max. Vertical G's (positive): 3.95 G's
         Max. Vertical G's (negative): -1.07 G's
         Max. Lateral G's: 1.95 G's
         Drops: 15
         Highest Drop Height: 114 feet
         Inversions: 7
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 104
    Park Open at Start: Yes
    
    Man, that is one intense coaster. It also makes a nice jumping point for
    a solid park, especially with all the theming and whatnot.
    
    You have a better starting selection of rides than the previous scenario, as
    well as a lower guest requirement. And with plenty of space, you should have
    no difficulties whatsoever meeting your goal. Just keep the basics in mind.
    
    Difficulty: 5/10. 1,500 guests should be nothing by now. 
    
    69. Thunder Rocks
    
    Description: Two large hunks of rock stick out of the desert sand, upon which
    the beginnings of a theme park are constructed
    
    Goal: To have at least 1,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Reverser, Steel Mini,
    Mine Train, Suspended, Single Rail, Vertical
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, River Rapids,
    Water Coaster
    Gentle Rides: Cycle Railway, Merry Go Round, Cycle Monorail, Spiral Slide,
    Ghost Train, Miniature Railroad, Monorail, Chairlift
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Lemonade Stall,
    Balloon Stall, T Shirt Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel -> Inverted -> Wooden Twister ->
    Suspended Single Rail -> Heartline Twister -> Reverse Whoa Belly ->
    Steel Corkscrew -> Wooden -> Bobsled -> Wooden Crazy Rodent ->
    Stand Up Steel -> Steel Twister -> Virginia Reel -> Steel Wild Mouse ->
    Suspended Looping -> Air Powered Vertical -> Inverted Wild Mouse ->
    Flying
    Thrill Rides: Jet Skis -> Enterprise -> Water Slide -> Log Flume ->
    3D Cinema -> Go Karts -> River Ride -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron -> Roto Drop
    Gentle Rides: Space Rings -> Circus Show -> Bumper Cars -> Miniature Golf ->
    Raft Ride -> Crooked House -> Hedge Maze -> Flying Saucers ->
    Suspended Monorail -> Haunted House -> Observation Tower -> Car Ride ->
    Ferris Wheel -> Boat Hire
    Shops/Stalls: Hat Stall -> Pizza Stall -> Donut Shop -> Coffee Shop ->
    Fried Chicken Stall -> Popcorn Stall -> Exotic Seafood Stall ->
    Hot Dog Stall -> Fries Stall -> Cotton Candy Stall -> Souvenir Stall ->
    Candy Apple Stand
    Scenery/Theming: Martian Theming Objects -> Jumping Fountains ->
    Wonderland Theming Objects -> Garden Clock -> Spooky Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects ->
    Abstract Theming Objects -> Medieval Theming Objects ->
    Creepy Theming Objects -> Space Theming Objects -> Urban Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Vertical Roller Coaster)
    
         Excitement: 7.18
         Intensity: 6.52
         Nausea: 4.78
         Max. Speed: 65 MPH
         Average Speed: 15 MPH
         Ride Time: 29 seconds (first station)/ 38 seconds (second station)
         Ride Length: 800 feet (first station)/ 1,112 feet (second station)
         Max. Vertical G's (positive): 4.15 G's
         Max. Vertical G's (negative): -1.33 G's
         Max. Lateral G's: 1.13 G's
         Drops: 9
         Highest Drop Height: 114 feet
    
    Thunder Rock Chairlift (Chairlift)
    
         Excitement: 2.41
         Intensity: 0.55
         Nausea: 0.51
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 1 minute, 9 seconds (first station)/ 1 minute, 33 seconds
         (second station)
         Ride Length: 623 feet/ 767 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 2 (2 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 160
    Park Open at Start: Yes
    
    Now this should look quite familiar. If you played through the original
    Rollercoaster Tycoon, you'll find this is a successor scenario to
    Thunder Rock. 
    
    The same strategies as with the original Thunder Rock apply here as well, with
    a few additional things to note. First, you'll find there is no path between
    the two rocks; rectify that, as some guests will not want to re-ride the
    coaster that spans the gap. 
    
    Second, take full advantage of the vertical faces to build some amazing
    underground rides. Or, build rides on TOP of one of the rocks, and have them
    slide all the way down to the bottom; that will REALLY boost the excitement,
    especially on the water rides (River Ride, River Rapids, etc.)
    
    Lastly, make sure you build plenty of benches, especially on the path that
    connects the two rocks. It is a long walk down and a long walk up, and the
    last thing you want is guests complaining that they're tired, and then
    promptly leaving.
    
    Difficulty: 5.5/10. Not the most challenging park, but definitely one to
    experiment with. Hope this blast from the past was as fun for you as it was
    myself.
    
    70. Octagon Park
    
    Description: In this large park, you must design and build ten large coasters.
    
    Goal: To have 10 different types of roller coaster operating in your park,
    each with a minium length of 3,937 feet, and an excitement rating of at least
    7.00.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel,
    Suspended, Inverted, Suspended Single Rail, Single Rail, Bobsled
    Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Gravitron,
    Water Slide, Log Flume
    Gentle Rides: Ferris Wheel, Merry Go Round, Miniature Golf, Car Ride,
    Cycle Monorail, Spiral Slide, Bumper Cars, Flying Saucers, Boat Hire,
    Monorail, Chairlift
    Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
    Balloon Stall, Souvenir Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock
    
    Researchable Rides
    
    Roller Coasters: Heartline Twister -> Flying -> Suspended Looping ->
    Wooden Reverser -> Steel Corkscrew -> Steel Twister -> Reverse Whoa Belly ->
    Inverted Wild Mouse -> Air Powered Vertical -> Vertical -> Steel Wild Mouse
    Thrill Rides: Water Coaster -> Jet Skis -> Enterprise -> Swinging Ship ->
    Scrambled Eggs -> Whoa Belly -> Roto Drop -> Go Karts -> River Rapids ->
    River Ride
    Gentle Rides: Crooked House -> Haunted House -> Space Rings ->
    Cycle Railway -> Ghost Train -> Miniature Railroad -> Observation Tower ->
    Hedge Maze -> Circus Show -> Raft Ride -> Suspended Monorail
    Shops/Stalls: Hat Stall -> Fries Stall -> T Shirt Stall ->
    Fried Chicken Stall -> Lemonade Stall -> Ice Cream Stall ->
    Candy Apple Stand -> Popcorn Stall -> Donut Shop -> Coffee Shop ->
    Pizza Stall -> Exotic Seafood Stall
    Scenery/Theming: Mine Theming Objects -> Wonderland Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Abstract Theming Objects -> Snow & Ice Theming Objects ->
    Jurassic Theming Objects -> Space Theming Objects -> Creepy Theming Objects ->
    Jungle Theming Objects -> Medieval Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Urban Theming Objects -> Pagoda Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    This park is simply huge; there is no getting around that. However, you are
    going to need every bit of space in order to meet your goals here.
    
    The biggest challenge you'll have here is making sure the coasters are both
    long enough and not too intense. Some coasters (Steel, Steel Twister, Steel
    Corkscrew, etc.) are easier to build in this regard than others (Wooden,
    Wooden Twister, the Wild Mouse coasters, etc.). However, while challenging, it
    is certainly do-able.
    
    One at a time is the best advice I can offer. Focus on building a solid park
    first, then start work on your first coaster. Once that's done, test it out
    and, if it meets specs, open it up and start making some money off it. Then
    move on to your second one. Repeat the process, and so forth, until you have
    your required 10 coasters. This WILL be a time consuming process, as many of
    the coasters become VERY expensive to build (Vertical, Air Powered Vertical,
    Steel Twister). This is why you need to go slowly. Once the money starts
    flowing in fast enough, you can keep going, but it'll be a slow start. Use
    ad campaigns to boost your guest count, and thus your income. And remember:
    a solid overall park is the key to long-term success!
    
    Difficulty: 7/10. Building long coasters is not always the easiest task, but
    it is absolutely possible to achieve this goal. Just have patience and use
    your judgment.
    
    71. Pleasure Island
    
    Description: A long, thin island makes a challenging setting to build a
    selection of coasters.
    
    Goal: To have 10 different types of roller coaster operating in your park,
    each with an excitement rating of at least 6.00.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden, Wooden Twister,
    Wooden Crazy Rodent, Steel Mini, Mine Train, Steel, Stand Up Steel,
    Steel Corkscrew, Suspended, Inverted, Suspended Single Rail, Single Rail,
    Bobsled
    Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Gravitron,
    Water Slide, Log Flume
    Gentle Rides; Ferris Wheel, Merry Go Round, Miniature Golf, Car Ride,
    Cycle Monorail, Spiral Slide, Bumper Cars, Flying Saucers, Boat Hire,
    Monorail, Chairlift
    Shops/Stalls: Hot Dog Stall, Burger Bar, Drink Stall, Cotton Candy Stall,
    Balloon Stall, Souvenir Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains
    
    Researchable Rides
    
    Roller Coasters: Suspended Looping -> Flying -> Wooden Reverser ->
    Heartline Twister -> Steel Twister -> Reverse Whoa Belly -> 
    Inverted Wild Mouse -> Air Powered Vertical -> Vertical -> Steel Wild Mouse
    Thrill Rides: Whoa Belly -> Roto Drop -> Water Coaster -> Jet Skis ->
    Enterprise -> Swinging Ship -> Scrambled Eggs -> Go Karts ->
    River Rapids -> River Ride
    Gentle Rides: Haunted House -> Crooked House -> Space Rings ->
    Cycle Railway -> Ghost Train -> Miniature Railroad -> Observation Tower ->
    Hedge Maze -> Circus Show -> Raft Ride -> Suspended Monorail
    Shops/Stalls: Hat Stall -> Fries Stall -> T Shirt Stall ->
    Fried Chicken Stall -> Lemonade Stall -> Ice Cream Stall ->
    Candy Apple Stand -> Popcorn Stall -> Donut Shop -> Coffee Shop ->
    Pizza Stall -> Exotic Seafood Stall
    Scenery/Theming: Jungle Theming Objects -> Mine Theming Objects ->
    Wonderland Theming Objects -> Medieval Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Abstract Theming Objects -> Snow & Ice Theming Objects -> 
    Jurassic Theming Objects -> Space Theming Objects -> Creepy Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Urban Theming Objects -> Pagoda Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $23,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Here's where it starts to get challenging. The goal itself is not the problem;
    the lack of space you have is. You don't have a lot of space to place your
    rides, so you'll have to choose what you build carefully, as well as how you
    place it. The Wild Mouse coasters are your friends here, as well as
    power-launched coasters. Just make sure you don't run out of space before
    you're done; otherwise, you'll have to make some serious adjustments
    
    Difficulty: 7/10. If you're not used to building in cramped spaces, then this
    will be a wake up call for ya. A few of the next parks will further test your
    abilities in small spaces, so learn some tips and tricks now, while you still
    have some time.
    
    72. Icicle Worlds
    
    Description: An icy landscape needs turning into a thriving theme park.
    
    Goal: To have at least 2,500 guests in your park. You must not let the park
    rating drop below 700 at any time!
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Steel Mini, Steel,
    Stand Up Steel
    Thrill Rides: Scrambled Eggs, Water Slide
    Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
    Boat Hire, Miniature Railroad
    Shops/Stalls: Drink Stall, Donut Shop, Candy Apple Stand, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Snow and Ice Theming Objects, Medieval Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Heartline Twister -> Wooden Twister ->
    Steel Twister -> Suspended -> Mine Train -> Single Rail ->
    Inverted Wild Mouse -> Inverted -> Wooden Crazy Rodent -> Virginia Reel ->
    Reverse Whoa Belly -> Vertical -> Fling -> Air Powered Vertical ->
    Suspended Looping -> Wooden Reverser -> Bobsled -> Steel Wild Mouse ->
    Suspended Single Rail
    Thrill Rides: Jet Skis -> Swinging Inverter Ship -> Water Coaster ->
    Motion Simulator -> Gravitron -> River Ride -> Enterprise -> 3D Cinema ->
    Swinging Ship -> Roto Drop -> Log Flume -> Go Karts -> Whoa Belly ->
    River Rapids
    Gentle Rides: Cycle Monorail -> Flying Saucers -> Cycle Railway -> Car Ride ->
    Monorail -> Crooked House -> Ghost Train -> Miniature Golf -> Spiral Slide ->
    Suspended Monorail -> Haunted House -> Bumper Cars -> Space Rings ->
    Circus Show -> Chairlift -> Raft Ride
    Shops/Stalls: Souvenir Stall -> Popcorn Stall -> Cotton Candy Stall ->
    Hat Stall -> T Shirt Stall -> Pizza Stall -> Fried Chicken Stall ->
    Exotic Seafood Stall -> Hot Dog Stall -> Fries Stall -> Coffee Shop ->
    Ice Cream Stall -> Lemonade Stall -> Burger Bar -> Balloon Stall
    Scenery/Theming: Space Theming Objects -> Wonderland Theming Objects ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Mine Theming Objects -> Urban Theming Objects -> Garden Clock ->
    Martian Theming Objects -> Pagoda Theming Objects -> Jungle Theming Objects ->
    Abstract Theming Objects -> Jurassic Theming Objects -> Jumping Fountains ->
    Creepy Theming Objects -> Egyptian Theming Objects
    
    Starting Loan: N/A
    Maximum Loan: N/A
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: Yes
    
    I always did love the snow landscapes. They just seem so cool to me (no pun
    intended). That being said, you have a great locale for a massive theme park.
    
    The bar has been raised from 2,000 to 2,500 here, so you'll need more time and
    more rides to achieve your goal here. Also, don't be afraid to use your
    landscaping tools here. The terrain as it stands is not exactly the most
    conducive to theme park building, but with unlimited time and funds, you can
    go to town creating just the right settings for your coasters and other rides.
    
    Difficulty: 4/10. Enjoy the relative ease of this scenario, because the next few
    are going to put your skills to the test.
    
    73. Southern Sands
    
    Description: A desert park with some cleverly designed coasters is yours to
    expand.
    
    Goal: To have at least 2,300 guests in your park at the end of October,
    Year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Reverser, Wooden, Wooden Twister, Steel Mini,
    Steel, Stand Up Steel, Suspended, Suspended Looping
    Thrill Rides: Scrambled Eggs, Swinging Ship, 3D Cinema, Log Flume,
    Water Coaster
    Gentle Rides: Ferris Wheel, Observation Tower, Car Ride, Monorail,
    Suspended Monorail, Chairlift
    Shops/Stalls: Ice Cream Stall, Burger Bar, Drink Stall, Lemonade Stall,
    Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Classical/Roman Theming Objects, Egptian Theming Objects,
    Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steeel Wild Mouse -> Wooden Side Friction ->
    Reverse Whoa Belly -> Mine Train -> Suspended Single Rail ->
    Steel Corkscrew -> Air Powered Vertical -> Inverted Wild Mouse ->
    Steel Twister -> Heartline Twister -> Inverted -> Bobsled ->
    Flying -> Vertical -> Single Rail -> Wooden Crazy Rodent -> Virginia Reel
    Thrill Rides: Roto Drop -> Go Karts -> River Ride -> Enterprise ->
    Water Slide -> Swinging Inverter Ship -> Jet Skis -> Motion Simulator ->
    Gravitron -> Whoa Belly -> River Rapids
    Gentle Rides: Spiral Slide -> Merry Go Round -> Boat Hire -> Haunted House ->
    Cycle Railway -> Bumper Cars -> Raft Ride -> Crooked House ->
    Flying Saucers -> Miniature Golf -> Cycle Monorail -> Circus Show ->
    Space Rings -> Ghost Train -> Hedge Maze -> Miniature Railroad
    Shops/Stalls: Pizza Stall -> Hat Stall -> Exotic Seafood Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple STand -> Popcorn Stall ->
    Hot Dog Stall -> Fries Stall -> T Shirt Stall -> Donut Shop -> Coffee Shop ->
    Fried Chicken Stall
    Scenery/Theming: Pagoda Theming Objects -> Wonderland Theming Objects ->
    Garden Clock -> Spooky Theming Objects -> Mine Theming Objects ->
    Medieval Theming Objects -> Space Theming Objects ->
    Martian Theming Objects -> Snow and Ice Theming Objects ->
    Creepy Theming Objects -> Urban Theming Objects
    
    Starting Rides
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Monorail 1 (Monorail)
    
         Excitement: 0.97
         Intensity: 0.40
         Nausea: 0.69
         Max. Speed: 22 MPH
         Average Speed: 10 MPH
         Ride Time: 42 seconds (first station)/ 50 seconds (second station)/
         42 seconds (third station)/ 37 seconds (fourth station)
         Ride Length: 885 feet (first station)/ 1,210 feet (second station)/
         856 feet (third station)/ 633 feet (fourth station)
    
    Roller Coaster 1 (Wooden Twister Roller Coaster)
    
         Excitement: 7.71
         Intensity: 8.94
         Nausea: 5.36
         Max. Speed: 53 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 21 seconds
         Ride Length: 2,700 feet
         Max. Vertical G's (positive): 3.59 G's
         Max. Vertical G's (negative): -1.43 G's
         Max. Lateral G's: 2.27 G's
         Drops: 11
         Highest Drop Height: 78 feet
    
    Roller Coaster 2 (Suspended Looping Coaster)
    
         Excitement: 7.71
         Intensity: 9.35
         Nausea: 7.77
         Max. Speed: 45 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 20 seconds
         Ride Length: 2,618 feet
         Max. Vertical G's (positive): 3.96 G's
         Max. Vertical G's (negative): -1.22 G's
         Max. Lateral G's: 2.33 G's
         Drops: 10
         Highest Drop Height: 39 feet
         Inversions: 6
    
    Starting Loan: $10,000
    Maximum Loan: $22,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 114
    Park Open at Start: Yes
    
    Start quickly in this park. Even with the two coasters, the monorail, and the
    access you have to rides, there is still much that needs to be done.
    
    First, block off some of the excess paths, and places PLENTY of shops and
    stalls along the long routes. Next, hire enough handymen to patrol your park,
    being careful not to overload any particular one.
    
    With those taken care of, start to build, and don't stop. You will need
    CONSTANT growth to reach your goal of 2,300, even with four years to do so.
    Once you find you're reaching a barrier with the guests, let loose with the
    ad campaigns. You have enough space, enough time, and once you're far enough
    along, enough money to not have any problems.
    
    Difficulty: 6/10. Constant growth and attention to detail, along with a
    barrage of ad campaigns, will carry you though this scenario.
    
    74. Tiny Towers
    
    Description: In this tiny park, you must finish building the five existing
    coasters.
    
    Goal: To finish building all 5 of the partially built roller coasters in this
    park, designing them to achieve excitement ratings of at least 6.40 each.
    
    Available Rides
    
    Roller Coasters: Wooden Twister, Steel Corkscrew, Steel Twister, Inverted,
    Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Go Karts, Swinging Inverter Ship,
    3D Cinema, River Rapids 
    Gentle Rides: Merry Go Round, Car Ride, Spiral Slide, Bumper Cars, Ghost Train
    Shops/Stalls: Ice Cream Stall, Pizza Stall, Drink Stall, Candy Apple Stand,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
    Classical/Roman Theming Objects, Wonderland Theming Objects,
    Spooky Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Wooden Crazy Rodent -> Wooden Reverser -> Steel ->
    Suspended Single Rail -> Bobsled -> Heartline Twister -> Single Rail ->
    Mine Train -> Steel Wild Mouse -> Air Powered Vertical -> Virginia Reel ->
    Wooden -> Stand Up Steel -> Flying -> Steel Mini -> Suspended ->
    Reverse Whoa Belly -> Wooden Side Friction -> Suspended Looping ->
    Inverted Wild Mouse
    Thrill Rides: Motion Simulator -> Gravitron -> Water Slide -> Log Flume ->
    Water Coaster -> Jet Skis -> Roto Drop -> River Ride -> Enterprise ->
    Whoa Belly
    Gentle Rides: Raft Ride -> Crooked House -> Haunted House -> Space Rings ->
    Observation Tower -> Hedge Maze -> Circus Show -> Cycle Railway ->
    Flying Saucers -> Miniature Railroad -> Miniature Golf -> Monorail ->
    Chairlift -> Cycle Monorail -> Suspended Monorail -> Ferris Wheel
    Shops/Stalls: Popcorn Stall -> Burger Bar -> Balloon Stall ->
    Cotton Candy Stall -> Hat Stall -> Exotic Seafood Stall -> Lemonade Stall ->
    Hot Dog Stall -> Fries Stall -> T Shirt Stall -> Donut Shop -> Coffee Shop ->
    Fried Chicken Stall -> Souvenir Stall
    Scenery/Theming: Creepy Theming Objects -> Urban Theming Objects ->
    Mine Theming Objects -> Egyptian Theming Objects -> Martian Theming Objects ->
    Jumping Fountains -> Jurassic Theming Objects -> Jungle Theming Objects ->
    Abstract Theming Objects -> Snow and Ice Theming Objects ->
    Medieval Theming Objects -> Space Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Steel Corkscrew Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 2 (Wooden Twister Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 3 (Steel Twister Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 4 (Vertical Roller Coaster)
    
         (no stats; ride is partially built)
    
    Roller Coaster 5 (Inverted Roller Coaster)
    
         (no stats; ride is partially built)
    
    Starting Loan: $10,000
    Maximum Loan: $24,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    I hope you are used to building in small spaces, becuase this park all but
    forces you to. While the excitement requirement (6.40) isn't all that high,
    you will need to be quite creative in order to achieve it while still
    maintaining the paths to and from the coasters. 
    
    Also, you'll find very quickly that you don't have nearly the space to build
    all the thrill and gentle rides that you're used to having to support your
    building. Therefore, pick and choose wisely which rides you want, and be even
    more careful when you place them. 
    
    Difficulty: 8/10. The cramped factor can really push you to the limits. It is
    still possible, though, to complete this park. Just keep the basics in mind
    and don't overdo it too quickly; otherwise, you'll find yourself in quite a
    jam.
    
    75. Nevermore Park
    
    Description: A large park with a novel transportation system around its edge.
    
    Goal: To have 10 different types of roller coaster operating in your park,
    each with a minimum length of 4,593 feet, and an excitement rating of at least
    7.00.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden,
    Wooden Crazy Rodent, Steel Wild Mouse, Steel Mini, Mine Train, Stand Up Steel,
    Steel Corkscrew, Steel Twister, Suspended, Suspended Single Rail, Single Rail
    Thrill Rides: Scrambled Eggs, Whoa Belly, Jet Skis, River Ride, Water Coaster
    Gentle Rides: Ferris Wheel, Merry Go Round, Observation Tower, Car Ride,
    Cycle Monorail, Spiral Slide, Boat Hire, Miniature Railroad, Monorail,
    Chairlift
    Shops/Stalls: Ice Cream Staall, Fries Stall, Drink Stall, Lemonade Stall,
    Popcorn Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Garden Clock,
    Jumping Fountains, Classical/Roman Theming Objects, Egyptian Theming Objects,
    Jurassic Theming Objects, Spooky Theming Objects, Jungle Theming Objects,
    Abstract Theming Objects, Medieval Theming Objects 
    
    Researchable Rides
    
    Roller Coasters: Heartline Twister -> Suspended Looping -> Inverted ->
    Steel -> Bobsled -> Wooden Reverser -> Flying -> Reverse Whoa Belly ->
    Air Powered Vertical -> Inverted Wild Mouse -> Vertical -> Wooden Twister
    Thrill Rides: 3D Cinema -> Roto Drop -> Log Flume -> Enterprise ->
    River Rapids -> Water Slide -> Go Karts -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron -> Swinging Ship
    Gentle Rides: Haunted House -> Suspended Monorail -> Cycle Railway ->
    Raft Ride -> Circus Show -> Space Rings -> Flying Saucers -> Miniature Golf ->
    Crooked House -> Bumper Cars -> Hedge Maze -> Ghost Train
    Shops/Stalls: Hot Dog Stall -> T Shirt Stall -> Cotton Candy Stall ->
    Souvenir Stall -> Candy Apple Stand -> Hat Stall -> Pizza Stall ->
    Exotic Seafood Stall -> Burger Bar -> Balloon Stall -> Donut Shop ->
    Coffee Shop -> Fried Chicken Stall
    Scenery/Theming: Creepy Theming Objects -> Urban Theming Objects ->
    Mine Theming Objects -> Wonderland Theming Objects ->
    Martian Theming Objects -> Snow & Ice Theming Objects ->
    Space Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Roller Coaster 1 (Steel Mini Roller Coaster)
    
         Excitement: 7.71
         Intensity: 9.01
         Nausea: 8.36
         Max. Speed: 44 MPH
         Average Speed: 14 MPH
         Ride Time: 1 minute, 25 seconds (first station)/ 1 minute, 23 seconds
         (second station)/ 1 minute, 18 seconds (third station)/
         1 minute, 8 seconds (fourth station)
         Ride Length: 2,132 feet (first station)/ 2,296 feet (second station)/
         2,280 feet (third station)/ 2,604 feet (fourth station)
         Max. Vertical G's (positive): 3.05 G's
         Max. Vertical G's (negative): -1.14 G's
         Max. Lateral G's: 1.63 G's
         Drops: 28
         Highest Drop Height: 39 feet
    
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 1 (1 Mechanic)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 61
    Park Open at Start: Yes
    
    This is an impressively designed park. with the entrance in the middle of the
    park, as opposed to along the park's edge. And that steel mini coaster not
    only is a "novel transportation system," but it also is a step toward your
    goal.
    
    That being said, you have quite a ways to go. First off, block off some of the
    excess paths. Second, hire a few mechanics and a hefty staff of handymen to
    keep all those paths clear. Next, build plenty of shops and stalls, in
    particular info kiosks; guests will almost undoubtedly get lost.
    
    You'll definitely need to build a solid park around your rides. I suggest
    using the 4 stations of your coaster as launching pads for some thrill and
    gentle rides, then expanding out with some smaller, revenue-generating
    coasters. Once you have a steady stream of income, begin to build your
    massive coasters. Just remember not to build TOO many drops and inversions;
    extreme intensity and nausea will certainly lower excitement ratings.
    
    Difficulty: 6/10. You have unlimited time, quite a deal of space, and a clear
    canvas upon which to build your ten coasters. And remember, that ten is
    actually nine (unless you choose to demolish that beauty of a steel mini
    coaster, but why would you do that?)
    
    76. Pacifica
    
    Description: This large island is all yours to develop as an amusement park.
    
    Goal: To achieve a monthly income from Ride Tickets of at least $8,000
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden, Steel Mini
    Thrill Rides: Swinging Ship, Log Flume
    Gentle Rides: Hedge Maze, Cycle Monorail, Circus Show, Raft Ride,
    Monorail
    Shops/Stalls: Ice Cream Stall, Burger Bar, Exotic Seafood Stall, Drink Stall,
    Popcorn Stall, Balloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Jurassic Theming Objects, Jungle Theming Objects, Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Flying -> Reverse Whoa Belly -> Wooden Crazy Rodent ->
    Steel Corkscrew -> Steel TWister -> Wooden Twister -> Air Powered Vertical ->
    Suspended Looping -> Inverted Wild Mouse -> Vertical -> Steel Wild Mouse ->
    Steel -> Suspended Single Rail -> Stand Up Steel -> Wooden Reverser ->
    Virginia Reel -> Bobsled -> Heartline Twister -> Suspended -> Mine Train ->
    Inverted -> Single Rail
    Thrill Rides: Roto Drop -> Water Coaster -> Jet Skis -> Enterprise ->
    Scrambled Eggs -> Water Slide -> 3D Cinema -> Swinging Inverter Ship ->
    River Rapids -> River Ride -> Motion Simulator -> Gravitron -> Go Karts ->
    Whoa Belly
    Gentle Rides: Miniature Golf -> Suspended Monorail -> Chairlift ->
    Observation Tower -> Space Rings -> Ferris Wheel -> Cycle Railway ->
    Ghost Train -> Flying Saucers -> Crooked House -> Boat Hire -> Car Ride ->
    Merry Go Round -> Spiral Slide -> Haunted House -> Bumper Cars ->
    Miniature Railroad 
    Shops/Stalls: Pizza Stall -> Fried Chicken Stall -> Lemonade Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand ->
    Hot Dog Stall -> Fries Stall -> Hat Stall -> T Shirt Stall -> Donut Shop ->
    Coffee Shop
    Scenery/Theming: Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Abstract Theming Objects -> Garden Clock -> Mine Theming Objects ->
    Wonderland Theming Objects -> Space Theming Objects ->
    Spooky Theming Objects -> Medieval Theming Objects ->
    Creepy Theming Objects -> Snow and Ice Theming Objects ->
    Urban Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Your starting selection is a pretty big hurdle to overcome in this park, but
    with no time limit, it will merely delay you, as opposed to completely cripple
    you.
    
    Start by researching your thrill and gentle rides, building a couple of small
    coasters to generate some modest income. As you progress, you'll gain access
    to the "big boys," and be able to move closer toward your goal. Just keep your
    boundaries in mind; you have the island in its entirety, but you also have
    an area around the island as well at your disposal. Make good use of it.
    
    Difficulty: 5/10. $8,000 a month is not as high a goal as the other scenarios
    of this type, but the circumstances you find yourself in make it a bit harder
    to start out. That being said, there should be no real trouble.
    
    77. Urban Jungle
    
    Description: A giant abandoned skyscraper is a unique opportunity for a theme
    park developer.
    
    Goal: To have at least 1,200 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Virginia Reel, Wooden Crazy Rodent,
    Steel Wild Mouse, Stand Up Steel, Steel Corkscrew, Vertical
    Thrill Rides: Swinging Inverter Ship, Motion Simulator, 3D Cinema, Log Flume
    Gentle Rides: Cycle Railway, Ferris Wheel, Merry Go Round, Observation Tower,
    Car Ride, Ghost Train, Boat Hire
    Shops/Stalls: Fried Chicken Stall, Coffee Shop, Drink Stall, Popcorn Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Mine Theming Objects, Wonderland Theming Objects,
    Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects,
    Urban Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended -> Mine Train -> Wooden Reverser -> Wooden ->
    Steel Mini -> Steel -> Inverted -> Reverse Whoa Belly -> Single Rail ->
    Suspended Single Rail -> Bobsled -> Heartline Twister ->
    Air Powered Vertical -> Suspended Looping -> Steel Twister -> Flying ->
    Wooden Twister -> Inverted Wild Mouse
    Thrill Rides: Jet Skis -> Swinging Ship -> Gravitron -> Scrambled Eggs ->
    Water Slide -> Enterprise -> Water Coaster -> Go Karts -> River Rapids ->
    River Ride -> Whoa Belly -> Roto Drop 
    Gentle Rides: Miniature Golf ->  Circus Show -> Space Rings -> Monorail ->
    Suspended Monorail -> Raft Ride -> Crooked House -> Haunted House ->
    Miniature Railroad -> Spiral Slide -> Bumper Cars -> Flying Saucers ->
    Cycle Monorail -> Chairlift -> Hedge Maze
    Shops/Stalls: Ice Cream Stall -> Pizza Stall -> Exotic Seafood Stall ->
    Lemonade Stall -> Burger Bar -> Balloon Stall -> Hat Stall -> T Shirt Stall ->
    Donut Shop -> Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand ->
    Hot Dog Stall -> Fries Stall
    Scenery/Theming: Space Theming Objects -> Martian Theming Objects ->
    Classical/Roman Theming Objects -> Egyptian Theming Objects ->
    Spooky Theming Objects -> Medieval Theming Objects ->
    Creepy Theming Objects -> Pagoda Theming Objects
    
    Starting Rides
    
    Tower 1 (Observation Tower)
    
         Excitement: 2.40
         Intensity: 0.00
         Nausea: 0.27
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 36 seconds
         Ride Length: 147 feet
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 29
    Park Open at Start: Yes
    
    Now this is an interesting concept. Put a skyscraper in the middle of the
    rainforest, and set a park tycoon loose. Brilliance. Sheer brilliance.
    
    Anyway, you have a large enough area on the roof to build a decent, if
    compact, park as is, and I suggest you take full advantage, because the sheer
    amount of scenery on the "ground" will be very expensive to clear out, and I
    highly suggest waiting before doing so. You can easily build several thrill
    rides and even a couple of coasters on top. Use this as your base to generate
    income.
    
    Once you're set, let loose with the ad campaigns and start building on the
    ground. However, try not to clear out ALL the scenery. Not only would that be
    financial suicide, but it'll also lower the excitement ratings for any rides
    you choose to build around the skyscraper.
    
    1,200 guests isn't too high an amount when all things are considered, and 3
    years is more than enough time to get that high. That being said, just
    make sure you control the terrain, instead of letting it control you.
    
    Difficulty: 5/10. For one of the last 5 scenarios, it is honestly not as
    difficult as it could have been. Don't slouch, though.
    
    78. Terror Town
    
    Description: This urban area is all yours to develop as an amusement park
    
    Goal: To have 10 different types of roller coaster operating in your park,
    each with an excitement value of at least 6.00
    
    Available Rides
    
    Roller Coasters: Wooden Side Friction, Wooden Crazy Rodent, Steel Mini,
    Mine Train, Stand Up Steel, Steel Corkscrew, Single Rail
    Thrill Rides: Scrambled Eggs, Go Karts, Motion Simulator, 
    Gentle Rides: Crooked House, Haunted House, Observation Tower, Car Ride,
    Ghost Train, Miniature Railroad
    Shops/Stalls: Pizza Stall, Drink Stall, Lemonade Stall, Cotton Candy Stall,
    Popcorn Stall, Information Kiosk
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Mine Theming Objects, Wonderland Theming Objects,
    Jurassic Theming Objects, Jungle Theming Objects, Abstract Theming Objects,
    Urban Theming Objects, Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended Looping -> Reverse Whoa Belly -> Virginia Reel ->
    Vertical -> Wooden -> Suspended -> Inverted Wild Mouse -> Steel Twister ->
    Inverted -> Suspended Single Rail -> Steel Wild Mouse ->
    Air Powered Vertical -> Bobsled -> Heartline Twister -> Wooden Reverser ->
    Steel -> Wooden Twister -> Flying
    Thrill Rides: Water Slide -> 3D Cinema -> Roto Drop ->
    Swinging Inverter Ship -> Gravitron -> Whoa Belly -> Log Flume ->
    River Rapids -> River Ride -> Water Coaster -> Jet Skis -> Enterprise ->
    Swinging Ship
    Gentle Rides: Monorail -> Circus Show -> Bumper Cars -> Flying Saucers ->
    Miniature Golf -> Merry Go Round -> Boat Hire -> Raft Ride -> Hedge Maze ->
    Spiral Slide -> Chairlift -> Ferris Wheel -> Cycle Monorail ->
    Suspended Monorail -> Space Rings -> Cycle Railway
    Shops/Stalls: Fries Stall -> Fried Chicken Stall -> Souvenir Stall ->
    Candy Apple Stand -> Hot Dog Stall -> Exotic Seafood Stall -> Hat Stall ->
    Donut shop -> Coffee Shop -> Ice Cream Stall -> Burger Bar -> Balloon Stall ->
    T Shirt Stall
    Scenery/Theming: Spoooky Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Snow & Ice Theming Objects -> Medieval Theming Objects ->
    Space Theming Objects -> Creepy Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    The last of the coaster-building challenges is.......not that much of a
    challenge when you start delving into it. The location, while certainly
    fun, is not that much of an impediment, and the goal should be nothing
    new to you by now.
    
    That being said, remember that you have unlimited time to achieve your goal.
    Don't try and force things, and make sure your park is solid before you
    splurge on new coasters.
    
    Difficulty: 4/10. Nothing new here. Enjoy, and when you're finished, move on.
    
    79. Megaworld Park
    
    Description: A giant park already packed full of rides needs improving
    
    Goal: To have at least 3,500 guests in your park. You must not let the park
    rating drop below 700 at any time!
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Mine Train, Steel,
    Stand Up Steel, Steel Corkscrew, Suspended, Inverted, Suspended Single Rail,
    Single Rail, Bobsled, Reverse Whoa Belly
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Go Karts,
    Swinging Inverter Ship, Motion Simulator, 3D Cinema, Water Slide, Log Flume,
    River Rapids
    Gentle Rides: Ferris Wheel, Hedge Maze, Merry Go Round, Observation Tower,
    Car Ride, Spiral Slide, Bumper Cars, Boat Hire, Miniature Railroad, Monorail,
    Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Burger Bar, Drink Stall,
    Cotton Candy Stall, Balloon Stall, Souvenir, Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Martian Theming Objects, Abstract Theming Objects,
    Space Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Twister -> Flying -> Air Powered Vertical ->
    Vertical -> Steel Wild Mouse -> Inverted Wild Mouse -> Suspended Looping ->
    Wooden Side Friction -> Virginia Reel -> Wooden Reverser ->
    Heartline Twister -> Wooden Twister
    Thrill Rides: Jet Skis -> River Ride -> Gravitron -> Water Coasater ->
    Enterprise -> Roto Drop
    Gentle Rides: Miniature Golf -> Raft Ride -> Cycle Railway ->
    Cycle Monorail -> Crooked House -> Circus Show -> Ghost Train ->
    Flying Saucers -> Haunted House -> Suspended Monorail -> Space Rings
    Shops/Stalls: Fried Chicken Stall -> Lemonade Stall -> Hot Dog Stall ->
    T Shirt Stall -> Donut Shop -> Popcorn Stall -> Exotic Seafood Stall ->
    Hat Stall -> Coffee Shop -> Candy Apple Stand -> Pizza Stall -> 
    Scenery/Theming: Jumping Fountains -> Martian Theming Objects ->
    Garden Clock -> Abstract Theming Objects -> Snow & Ice Theming Objects ->
    Medieval Theming Objects -> Space Theming Objects -> Urban Theming Objects ->
    Pagoda Theming Objects -> Creepy Theming Objects ->
    Egyptian Theming Objects -> Jurassic Theming Objects ->
    Jungle Theming Objects -> Spooky Theming Objects -> Mine Theming Objects ->
    Wonderland Theming Objects -> Classical/Roman Theming Objects
    
    Starting Rides
    
    3d Cinema (3D Cinema)
    
         Excitement: 3.50
         Intensity: 2.40
         Nausea: 1.40
    
    Avalanche (Bobsled Roller Coaster)
    
         Excitement: 6.46
         Intensity: 6.13
         Nausea: 4.41
         Max. Speed: 36 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 21 seconds
         Ride Length: 2,736 feet
         Max. Vertical G's (positive): 2.43 G's
         Max. Vertical G's (negative): -0.16 G's
         Max. Lateral G's: 1.53 G's
         Drops: 5
         Highest Drop Height: 26 feet
    
    Balloon Stall 1 (Balloon Stall)
    
         Sells: Balloons
    
    Balloon Stall 2 (Balloon Stall)
    
         Sells: Balloons
    
    Batflyer (Suspended Single Rail Roller Coaster)
    
         Excitement: 7.44
         Intensity: 7.50
         Nausea: 5.38
         Max. Speed: 31 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 39 seconds
         Ride Length: 2,490 feet
         Max. Vertical G's (positive): 2.30 G's
         Max. Vertical G's (negative): 0.03 G's
         Max. Lateral G's: 1.96 G's
         Drops: 9
         Highest Drop Height: 16 feet
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 2 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 3 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 4 (Bathroom)
    
         Sells: "Relief"
    
    Batty Bikers (Single Rail Roller Coaster)
    
         Excitement: 2.46
         Intensity: 2.23
         Nausea: 1.57
         Max. Speed: 25 MPH
         Average Speed: 11 MPH
         Ride Time: 34 seconds
         Ride Length: 741 feet
         Max. Vertical G's (positive): 2.05 G's
         Max. Vertical G's (negative): 0.10 G's
         Max. Lateral G's: 1.67 G's
         Drops: 3
         Highest Drop Height: 6 feet
    
    
    Big Bug (Steel Mini Roller Coaster)
    
         Excitement: 5.03
         Intensity: 6.27
         Nausea: 3.88
         Max. Speed: 37 MPH
         Average Speed: 15 MPH
         Ride Time: 47 seconds
         Ride Length: 1,427 feet
         Max. Vertical G's (positive): 2.80 G's
         Max. Vertical G's (negative): -1.13 G's
         Max. Lateral G's: 1.50 G's
         Drops: 7
         Highest Drop Height: 39 feet
    
    Big Wheel (Ferris Wheel)
    
         Excitement: 1.90
         Intensity: 0.50
         Nausea: 0.55
    
    Boomerang (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.57
         Intensity: 6.97
         Nausea: 3.13
         Max. Speed: 49 MPH
         Average Speed: 18 MPH
         Ride Time: 42 seconds
         Ride Length: 735 feet
         Max. Vertical G's (positive): 4.66 G's
         Max. Vertical G's (negative): 0.29 G's
         Max. Lateral G's: 2.24 G's
         Drops: 4
         Highest Drop Height: 39 feet
         Inversions: 6
    
    Bumper Boats (Boat Hire)
    
         Excitement: 2.47
         Intensity: 0.40
         Nausea: 1.10
    
    Bumper Cars (Bumper Cars)
    
         Excitement: 3.32
         Intensity: 1.10
         Nausea: 0.35
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Burger Bar 2 (Burger Bar)
    
         Sells: Burgers
    
    Burger Bar 3 (Burger Bar)
    
         Sells: Burgers
    
    Canoes (Boat Hire)
    
         Excitement: 2.18
         Intensity: 0.30
         Nausea: 0.70
    
    Car Ride (Car Ride)
    
         Excitement: 3.87
         Intensity: 0.65
         Nausea: 0.03
         Max. Speed: 5 MPH
         Average Speed: 4 MPH
         Ride Time: 3 minutes, 26 seconds
         Ride Length: 1,935 feet
    
    Cotton Candy Stall 1 (Cotton Candy Stall)
    
         Sells: Cotton Candy
    
    Cyclone (Wooden Roller Coaster)
    
         Excitement: 6.38
         Intensity: 8.11
         Nausea: 4.55
         Max. Speed: 49 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,437 feet
         Max. Vertical G's (positive): 3.37 G's
         Max. Vertical G's (negative): -1.58 G's
         Max. Lateral G's: 1.73 G's
         Drops: 9
         Highest Drop Height: 55 feet
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Drink Stall 2 (Drink Stall)
    
         Sells: Drinks
    
    Falls of Terror (Water Slide)
    
         Excitement: 2.65
         Intensity: 2.49
         Nausea: 1.53
         Max. Speed: 31 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 4 seconds
         Ride Length: 1,607 feet
         Max. Vertical G's (positive): 2.29 G's
         Max. Vertical G's (negative): 0.15 G's
         Max. Lateral G's: 1.94 G's
         Drops: 4
         Highest Drop Height: 19 feet
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Fries Stall 2 (Fries Stall)
    
         Sells: Fries
    
    Fries Stall 3 (Fries Stall)
    
         Sells: Fries
    
    Gallopers (Merry Go Round)
    
         Excitement: 1.30
         Intensity: 0.60
         Nausea: 0.75
    
    Go Karts (Go Karts)
    
         Excitement: 8.45
         Intensity: 2.52
         Nausea: 0.52
         Max. Speed: 26 MPH
         Average Speed: 14 MPH
         Ride Time: 3 minutes, 5 seconds
         Ride Length: 2,585 feet
    
    Hedge Maze (Hedge Maze)
    
         Excitement: 1.94
         Intensity: 0.75
         Nausea: 0.00
    
    Helter-Skelter (Spiral Slide)
    
         Excitement: 1.71
         Intensity: 1.40
         Nausea: 0.90
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 2 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 2 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Log Flume (Log Flume)
    
         Excitement: 6.18
         Intensity: 2.24
         Nausea: 1.21
         Max. Speed: 25 MPH
         Average Speed: 2 MPH
         Ride Time: 5 minutes, 16 seconds
         Ride Length: 1,627 feet
         Drops: 4
         Highest Drop Height: 16 feet
    
    Manic Mine Ride (Wooden Crazy Rodent Roller Coaster)
    
         Excitement: 7.58
         Intensity: 8.31
         Nausea: 4.62
         Max. Speed: 37 MPH
         Average Speed: 14 MPH
         Ride Time: 49 seconds
         Ride Length: 1,332 feet
         Max. Vertical G's (positive): 2.81 G's
         Max. Vertical G's (negative): -1.10 G's
         Max. Lateral G's: 2.72 G's
         Drops: 7
         Highest Drop Height: 32 feet
    
    Manic Mouse (Wooden Crazy Rodent Roller Coaster)
    
         Excitement: 7.43
         Intensity: 8.44
         Nausea: 4.83
         Max. Speed: 34 MPH
         Average Speed: 15 MPH
         Ride Time: 54 seconds
         Ride Length: 1,611 feet
         Max. Vertical G's (positive): 2.95 G's
         Max. Vertical G's (negative): -0.89 G's
         Max. Lateral G's: 2.60 G's
         Drops: 11
         Highest Drop Height: 19 feet
    
    Merry-Go-Round (Merry Go Round)
    
         Excitement: 1.76
         Intensity: 0.75
         Nausea: 0.90
    
    Mini Cars (Car Ride)
    
         Excitement: 3.73
         Intensity: 0.58
         Nausea: 0.02
         Max. Speed: 6 MPH
         Average Speed: 4 MPH
         Ride Time: 3 minutes, 1 second
         Ride Length: 1,479 feet
    
    Monorail (Monorail)
    
         Excitement: 4.97
         Intensity: 0.38
         Nausea: 0.24
         Max. Speed: 28 MPH
         Average Speed: 14 MPH
         Ride Time: 1 minute, 12 seconds (first station)/ 1 minute, 3 seconds
         (second station)/ 1 minute, 12 seconds (third station)
         Ride Length: 2,398 feet (first station)/ 1,519 feet (second station)/
         1,804 feet (third station)
    
    Monorail Shuttle (Monorail)
    
         Excitement: 3.71
         Intensity: 0.25
         Nausea: 0.06
         Max. Speed: 29 MPH
         Average Speed: 9 MPH
         Ride Time: 1 minute, 12 seconds (first station)/ 37 seconds
         (second station)
         Ride Length: 945 feet (first station)/ 948 feet (second station)
    
    Motion Simulator (Motion Simulator)
    
         Excitement: 2.90
         Intensity: 3.50
         Nausea: 3.00
    
    Pirate Ship (Swinging Ship)
    
         Excitement: 2.50
         Intensity: 2.70
         Nausea: 3.01
    
    Power Tower (Whoa Belly)
    
         Excitement: 3.52
         Intensity: 8.58
         Nausea: 5.36
         Max. Speed: 60 MPH
         Average Speed: 28 MPH
         Ride Time: 10 seconds
         Ride Length: 137 feet
    
    Purple Peril (Inverted Roller Coaster)
    
         Excitement: 7.83
         Intensity: 9.95
         Nausea: 8.84
         Max. Speed: 48 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 41 seconds
         Ride Length: 3,202 feet
         Max. Vertical G's (positive): 3.91 G's
         Max. Vertical G's (negative): -0.85 G's
         Max. Lateral G's: 2.24 G's
         Drops: 12
         Highest Drop Height: 55 feet
         Inversions: 9
    
    Raging Rapids (River Rapids)
    
         Excitement: 6.26
         Intensity: 2.22
         Nausea: 1.93
         Max. Speed: 22 MPH
         Average Speed: 5 MPH
         Ride Time: 3 minutes, 43 seconds
         Ride Length: 2,378 feet
         Drops: 10
         Highest Drop Height: 13 feet
    
    Rickety Rocket (Steel Mini Roller Coaster)
    
         Excitement: 5.79
         Intensity: 6.16
         Nausea: 4.02
         Max. Speed: 32 MPH
         Average Speed: 15 MPH
         Ride Time: 49 seconds
         Ride Length: 1,456 feet
         Max. Vertical G's (positive): 2.46 G's
         Max. Vertical G's (negative): -0.38 G's
         Max. Lateral G's: 2.13 G's
         Drops: 9
         Highest Drop Height: 26 feet
    
    Rio Grande Railway (Miniature Railroad)
    
         Excitement: 2.40
         Intensity: 0.12
         Nausea: 0.03
         Max. Speed: 9 MPH
         Average Speed: 7 MPH
         Ride Time: 46 seconds (first station)/ 1 minute, 20 seconds
         (second station)/ 50 seconds (third station)
         Ride Length: 646 feet (first station)/ 1,286 feet (second station)/
         692 feet (third station)
    
    Rocking Rotaboat (Swinging Inverter Ship)
    
         Excitement: 4.37
         Intensity: 6.00
         Nausea: 6.04
    
    Rotting Lumber (Wooden Roller Coaster)
    
         Excitement: 7.70
         Intensity: 8.94
         Nausea: 6.22
         Max. Speed: 48 MPH
         Average Speed: 20 MPH
         Ride Time: 1 minute, 23 seconds
         Ride Length: 3,271 feet
         Max. Vertical G's (positive): 3.17 G's
         Max. Vertical G's (negative): -1.52 G's
         Max. Lateral G's: 2.14 G's
         Drops: 13
         Highest Drop Height: 39 feet
    
    Rowing Boats (Boat Hire)
    
         Excitement: 2.23
         Intensity: 0.20
         Nausea: 0.70
    
    Runaway Mine Train (Mine Train Roller Coaster)
    
         Excitement: 8.31
         Intensity: 8.56
         Nausea: 5.60
         Max. Speed: 45 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 31 seconds
         Ride Length: 3,652 feet
         Max. Vertical G's (positive): 3.17 G's
         Max. Vertical G's (negative): -1.52 G's
         Max. Lateral G's: 2.70 G's
         Drops: 11
         Highest Drop Height: 29 feet
    
    Shockwave (Stand Up Steel Roller Coaster)
    
         Excitement: 5.73
         Intensity: 9.85
         Nausea: 6.54
         Max. Speed: 41 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 3 seconds
         Ride Length: 2,132 feet
         Max. Vertical G's (positive): 3.75 G's
         Max. Vertical G's (negative): -1.21 G's
         Max. Lateral G's: 2.50 G's
         Drops: 9
         Highest Drop Height: 42 feet
         Inversions: 4
    
    Skyride (Chairlift)
    
         Excitement: 3.41
         Intensity: 0.57
         Nausea: 0.51
         Max. Speed: 6 MPH
         Average Speed: 6 MPH
         Ride Time: 2 minutes, 6 seconds (first station)/ 1 minute, 31 seconds
         (second station)
         Ride Length: 1,365 feet (first station)/ 1,171 feet (second station)
    
    Spinner (Steel Mini Roller Coaster)
    
         Excitement: 6.02
         Intensity: 8.04
         Nausea: 6.30
         Max. Speed: 44 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 1 second
         Ride Length: 1,899 feet
         Max. Vertical G's (positive): 3.12 G's
         Max. Vertical G's (negative): -1.39 G's
         Max. Lateral G's: 2.72 G's
         Drops: 9
         Highest Drop Height: 39 feet
    
    Steeplechase (Lane 1) (Single Rail Roller Coaster)
    
         Excitement: 7.20
         Intensity: 6.20
         Nausea: 4.41
         Max. Speed: 38 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 15 seconds
         Ride Length: 2,437 feet
         Max. Vertical G's (positive): 2.60 G's
         Max. Vertical G's (negative): -0.30 G's
         Max. Lateral G's: 2.21 G's
         Drops: 12
         Highest Drop Height: 26 feet
    
    Steeplechase (Lane 2) (Single Rail Roller Coaster)
    
         Excitement: 7.26
         Intensity: 6.26
         Nausea: 4.47
         Max. Speed: 38 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 16 seconds
         Ride Length: 2,411 feet
         Max. Vertical G's (positive): 2.61 G's
         Max. Vertical G's (negative): -0.35 G's
         Max. Lateral G's: 2.28 G's
         Drops: 12
         Highest Drop Height: 26 feet
    
    Swans (Boat Hire)
    
         Excitement: 2.70
         Intensity: 0.35
         Nausea: 0.70
    
    Thunder Mountain (Mine Train Roller Coaster)
    
         Excitement: 7.56
         Intensity: 8.11
         Nausea: 5.42
         Max. Speed: 42 MPH
         Average Speed: 17 MPH
         Ride Time: 1 minute, 54 seconds
         Ride Length: 3,839 feet
         Max. Vertical G's (positive): 3.07 G's
         Max. Vertical G's (negative): -1.21 G's
         Max. Lateral G's: 1.78 G's
         Drops: 16
         Highest Drop Height: 39 feet
    
    Thunderlooper (Steel Roller Coaster)
    
         Excitement: 8.03
         Intensity: 9.87
         Nausea: 6.05
         Max. Speed: 46 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 31 seconds
         Ride Length: 3,366 feet
         Max. Vertical G's (positive): 4.00 G's
         Max. Vertical G's (negative): -1.46 G's
         Max. Lateral G's: 2.90 G's
         Drops: 12
         Highest Drop Height: 55 feet
         Inversions: 2
    
    Tootles Trucks (Car Ride)
    
         Excitement: 3.05
         Intensity: 0.58
         Nausea: 0.02
         Max. Speed: 5 MPH
         Average Speed: 4 MPH
         Ride Time: 1 minute, 30 seconds
         Ride Length: 735 feet
    
    Tower of Terror (Reverse Whoa Belly Roller Coaster)
    
         Excitement: 5.86
         Intensity: 8.08
         Nausea: 5.67
         Max. Speed: 82 MPH
         Average Speed: 40 MPH
         Ride Time: 18 seconds
         Ride Length: 702 feet
         Max. Vertical G's (positive): 3.86 G's
         Max. Vertical G's (negative): 0.00 G's
         Max. Lateral G's: 0.00 G's
         Drops: 1
         Highest Drop Height: 173 feet
    
    Twisted Sisters (1) (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.64
         Intensity: 6.00
         Nausea: 2.49
         Max. Speed: 37 MPH
         Average Speed: 22 MPH
         Ride Time: 14 seconds
         Ride Length: 311 feet
         Max. Vertical G's (positive): 3.65 G's
         Max. Vertical G's (negative): -0.14 G's
         Max. Lateral G's: 2.21 G's
         Drops: 2
         Highest Drop Height: 16 feet
         Inversions: 4
    
    Twisted Sisters (2) (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.43
         Intensity: 5.62
         Nausea: 2.41
         Max. Speed: 35 MPH
         Average Speed: 19 MPH
         Ride Time: 16 seconds
         Ride Length: 305 feet
         Max. Vertical G's (positive): 3.77 G's
         Max. Vertical G's (negative): -0.52 G's
         Max. Lateral G's: 2.20 G's
         Drops: 2
         Highest Drop Height: 16 feet
         Inversions: 4
    
    Vampire (Suspended Roller Coaster)
    
         Excitement: 6.30
         Intensity: 6.76
         Nausea: 6.82
         Max. Speed: 44 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 8 seconds
         Ride Length: 1,978 feet
         Max. Vertical G's (positive): 3.00 G's
         Max. Vertical G's (negative): -1.28 G's
         Max. Lateral G's: 2.05 G's
         Drops: 8
         Highest Drop Height: 19 feet
    
    Viewing Tower (Observation Tower)
    
         Excitement: 2.31
         Intensity: 0.00
         Nausea: 0.22
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 27 seconds
         Ride Length: 105 feet
    
    Viper (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.88
         Intensity: 10.45
         Nausea: 5.57
         Max. Speed: 55 MPH
         Average Speed: 19 MPH
         Ride Time: 2 minutes, 5 seconds
         Ride Length: 4,662 feet
         Max. Vertical G's (positive): 3.80 G's
         Max. Vertical G's (negative): -1.46 G's
         Max. Lateral G's: 2.44 G's
         Drops: 18
         Highest Drop Height: 72 feet
         Inversions: 11
    
    Water Tricycles (Boat Hire)
    
         Excitement: 2.29
         Intensity: 0.20
         Nausea: 0.70
    
    Starting Loan: N/A
    Maximum Loan: N/A
    Starting Staff: 41 (27 Handymen, 14 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 2,120
    Park Open at Start: Yes
    
    Wow, this park is huge. And stuffed to the gills with rides as well. However,
    despite all this, if you don't do something quick, you will FAIL. Yes, you
    heard me right. However, the fixes are quite simple, but you have to work
    pretty fast.
    
    First off, you'll need to hire handymen (roughly 30-35 more). Then,
    restructure their routes so you maximize their efforts. Once this is done,
    you should notice the effects upon your park rating immediately, and this is
    a good thing indeed.
    
    Once your immediate problem is stabilized, start building info kiosks and
    bathrooms. The ones you have are spaced too far apart to keep your guests
    satisfied, and thus in your park. Also, some more food and drink stalls
    can't hurt, either.
    
    These two things alone should keep the right combination of guests flowing
    into AND staying in your park to reach 3,500 in no time at all. If you do
    notice that the flow stops, then the new rides you're researching should bring
    that total up easy enough.
    
    Difficulty: 5/10. Quick acting is key to your success in this park. If you
    manage it well, you'll be done in no time whatsoever.
    
    80. Venus Ponds
    
    Description: On a faraway planet, this area of land needs turning into a theme
    park.
    
    Goal: To have at least 1,600 guests in your park at the end of October,
    year 4, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Inverted Wild Mouse, Steel Mini, Inverted, Suspended Looping,
    Suspended Single Rail, Bobsled, Heartline Twister, Reverse Whoa Belly
    Thrill Rides: Scrambled Eggs, Whoa Belly, Swinging Ship, Motion Simulator,
    Gravitron, Roto Drop
    Gentle Rides: Cycle Monorail, Ghost Train, Monorail, Suspended Monorail
    Shops/Stalls: Hot Dog Stall, Exotic Seafood Stall, Drink Stall,
    Candy Apple Stand, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Martian Theming Objects, Abstract Theming Objects,
    Space Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Flying -> Wooden Reverser -> Wooden Twister -> Steel ->
    Single Rail -> Wooden Crazy Rodent -> Virginia Reel -> Steel Wild Mouse ->
    Air Powered Vertical -> Wooden Side Friction -> Wooden -> Suspended ->
    Stand Up Steel -> Steel Corkscrew -> Steel Twister -> Vertical -> Mine Train
    Thrill Rides: Log Flume -> Water Coaster -> Jet Skis -> 3D Cinema ->
    Go Karts -> Enterprise -> Swinging Inverter Ship -> Water Slide ->
    River Rapids -> River Ride
    Gentle Rides: Flying Saucers -> Miniature Golf -> Raft Ride ->
    Haunted House -> Miniature Railroad -> Bumper Cars -> Cycle Railway ->
    Boat Hire -> Car Ride -> Spiral Slide -> Merry Go Round -> Hedge Maze ->
    Circus Show -> Chairlift -> Ferris Wheel -> Observation Tower -> Space Rings
    Shops/Stalls: T Shirt Stall -> Donut Shop -> Fries Stall -> Souvenir Stall ->
    Popcorn Stall -> Fried Chicken Stall -> Hat Stall -> Coffee Shop ->
    Pizza Stall -> Ice Cream Stall -> Burger Bar -> Balloon Stall -> 
    Cotton Candy Stall -> Lemonade Stall
    Scenery/Theming: Jurassic Theming Objects -> Jungle Theming Objects ->
    Medieval Theming Objects -> Mine Theming Objects -> Spooky Theming Objects ->
    Egyptian Theming Objects -> Creepy Theming Objects -> Urban Theming Objects ->
    Pagoda Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $25,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    I honestly kind of wish this were the last scenario, cause this is a freaking
    awesome landscape. It doesn't get more creative than this, let me tell you.
    
    1,600 guests in 4 years? No problem, right? Well, it should be by this point
    in the game, but in case you're still having troubles, then here are some tips
    for you.
    
    You have plenty of time to meet your goal, so take some time to plan out your
    rides. I recommend researching some coasters and thrill rides to bolster the
    starting selection. Start strong, keep building at a steady pace, and use
    ad campaigns on an as-needed basis, and you should do just fine.
    
    Difficulty: 5/10. The goal isn't too hard, you have plenty of space and a
    decent ride selection. Shouldn't be a problem by now.
    
    81. Micro Park
    
    Description: Try to create the world's smallest profitable park.
    
    Goal: To achieve a park value of at least $10,000 at the end of October,
    year 3.
    
    Available Ride
    
    Roller Coasters: Wooden Side Friction, Wooden, Wooden Crazy Rodent, Steel Mini
    Thrill Rides: Swinging Ship, Log Flume
    Gentle Rides: Hedge Maze, Merry Go Round, Cycle Monorail, Circus Show,
    Raft Ride, Monorail
    Shops/Stalls: Ice Cream Stall, Burger Bar, Exotic Seafood Stall, Drink Stall,
    Popcorn Stall, Baloon Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Garden Clock, Mine Theming Objects, Jurassic Theming Objects,
    Jungle Theming Objects, Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Flying -> Inverted Wild Mouse -> Steel Corkscrew ->
    Steel Twister -> Wooden Twister -> Vertical -> Suspended Looping ->
    Steel Wild Mouse -> Steel -> Suspended Single Rail -> Stand Up Steel ->
    Virginia Reel -> Bobsled -> Suspended -> Mine Train -> Inverted -> Single Rail
    Thrill Rides: Roto Drop -> Water Coaster -> Jet Skis -> Enterprise ->
    Scrambled Eggs -> Water Slide -> 3D Cinema -> Swinging Inverter Ship ->
    River Rapids -> River Ride -> Motion Simulator -> Gravitron -> Go Karts ->
    Whoa Belly
    Gentle Rides: Miniature Golf -> Suspended Monorail -> Observation Tower ->
    Space Rings -> Ferris Wheel -> Cycle Railway -> Ghost Train ->
    Flying Saucers -> Crooked House -> Boat Hire -> Car Ride -> Haunted House ->
    Bumper Cars -> Miniature Railroad
    Shops/Stalls: Pizza Stall -> Fried Chicken Stall -> Lemonade Stall ->
    Cotton Candy Stall -> Souvenir Stall -> Candy Apple Stand -> Hot Dog Stall ->
    Fries Stall -> Hat Stall -> T Shirt Stall -> Donut Shop -> Coffee Shop
    Scenery/Theming: Wonderland Theming Objects -> Space Theming Objects ->
    Spooky Theming Objects -> Medieval Theming Objects -> Creepy Theming Objects
    
    Starting Loan: $10,000
    Maximum Loan: $20,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    Holy crap this is a small park. And you need to cram $10,000 worth of rides
    into this space? I know what you're thinking: "I can't do this!"  I'm here
    to tell you how you can.
    
    First off, you have to think a bit outside the box. Sure, your horizontal
    space is limited, but you also have a great deal of vertical space to work
    with. Each ride has a vertical clearance limit, and once you learn how to
    work it to your advantage, 
    
    Second, you CAN build coasters in here, but you just need to build the right
    types of coasters. Wild mouse coasters & shuttle loops (with some minor
    modifications) can be money makers, and more importantly highly valuable.
    
    Three years is plenty of time, and if you properly manage your tiny space,
    then you'll have completed not only one of the toughest scenarios in the
    game, but the game itself. 
    
    Difficulty: 8/10. If you don't have an open mind, then you won't be able
    to complete this scenario. Good luck, and remember everything you have learned
    to this point.
    
    D. Roller Coaster Tycoon: Extras
    
    82. Mega Park
    
    Description: Just for fun!
    
    Goal: Have fun
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Steel Mini, Mine Train,
    Steel
    Thrill Rides: Scrambled Eggs, Whoa Belly, Go Karts, Log Flume, River Rapids
    Gentle Rides: Haunted House, Ferris Wheel, Hedge Maze, Merry Go Round,
    Car Ride, Spiral Slide, Bumper Cars, Boat Hire, Miniature Railroad,
    Monorail, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Pizza Stall, Drink Stall,
    Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Steel Corkscrew -> Suspended -> Vertical -> Stand Up Steel ->
    Suspended Single Rail -> Bobsled -> Inverted -> Single Rail ->
    Reverse Whoa Belly -> Wooden Side Friction* -> Steel Wild Mouse* ->
    Virginia Reel*
    Thrill Rides: Swinging Ship -> Water Slide -> Swinging Inverter Ship ->
    Motion Simulator -> Gravitron -> 3D Cinema -> Roto Drop*
    Gentle Rides: Observation Tower -> Space Rings -> Cycle Monorail*
    Shops/Stalls: Souvenir Stall -> Balloon Stall -> Cotton Candy Stall ->
    Burger Bar -> Popcorn Stall -> Hot Dog Stall* -> Hat Stall* ->
    Exotic Seafood Stall*
    Scenery/Theming: Garden Clock* -> Spooky Theming Objects*
    Ride Improvements: Backwards Roller Coaster Train for Steel ->
    Corkscrew for Stand Up Steel ->
    Backwards Wooden Roller Coaster Train for Wooden -> Vintage Cars for Car Ride* 
    
    Starting Loan: $10,000
    Maximum Loan: $50,000
    Starting Staff: 0
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 0
    Park Open at Start: No
    
    83. Fort Anachronism
    
    Description: (none)
    
    Goal: To have at least 1,250 guests in your park at the end of October,
    year 3, with a park rating of at leat 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Steel Mini, Single Rail
    Thrill Rides: Scrambled Eggs, Water Slide
    Gentle Rides: Haunted House, Hedge Maze, Merry Go Round, Car Ride,
    Boat Hire, Miniature Railroad
    Shops/Stalls: Ice Cream Stall, Fries Stall, Drink Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains
    
    Researchable Rides
    
    Roller Coasters: Steel -> Steel Corkscrew -> Bobsled -> Inverted ->
    Wooden Crazy Rodent -> Suspended
    Thrill Rides: Log Flume -> Whoa Belly -> Swinging Ship ->
    Swinging Inverter Ship -> Motion Simulator -> Gravitron -> 3D Cinema
    Gentle Rides: Ferris Wheel -> Spiral Slide -> Observation Tower -> Space Rings
    Shops/Stalls: Pizza Stall -> Souvenir Stall -> Balloon Stall ->
    Cotton Candy Stall -> Burger Bar
    Scenery/Theming: Classical/Roman Theming Objects -> Mine Theming Objects ->
    Wonderland Theming Objects
    Ride Improvements: Swan Pedal Boats for Boat Hire -> Horses for Single Rail ->
    Cat Cars for Car Ride -> Bumper Boats for Boat Hire ->
    Water Splash for Wooden -> Vertical Loop for Stee lCorkscrew ->
    Half Loop for Steel Corkscrew -> 
    Backwards Wooden Roller Coaster Train for Wooden
    
    Starting Rides
    
    Batty Bikers 1 (Single Rail Roller Coaster)
    
         Excitement: 7.14
         Intensity: 5.70
         Nausea: 4.11
         Max. Speed: 32 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 22 seconds
         Ride Length: 2,155 feet
         Max. Vertical G's (positive): 2.35 G's
         Max. Vertical G's (negative): -0.28 G's
         Max. Lateral G's: 2.36 G's
         Drops: 8
         Highest Drop Height: 16 feet
    
    Batty Bikers 2 (Single Rail Roller Coaster)
    
         Excitement: 7.02
         Intensity: 5.67
         Nausea: 4.11
         Max. Speed: 32 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 22 seconds
         Ride Length: 2,155 feet
         Max. Vertical G's (positive): 2.36 G's
         Max. Vertical G's (negative): -0.29 G's
         Max. Lateral G's: 2.21 G's
         Drops: 8
         Highest Drop Height: 16 feet
    
    Boat hire 1 (Boat Hire)
    
         Excitement: 2.11
         Intensity: 0.20
         Nausea: 0.70
    
    Miniature Railroad 1 (Miniature Railroad)
    
         Excitement: 5.12
         Intensity: 0.25
         Nausea: 0.09
         Max. Speed: 9 MPH
         Average Speed: 8 MPH
         Ride Time: 1 minute, 47 seconds (first station)/ 1 minute, 30 seconds
         (second station)
         Ride Length: 1,811 feet (first station)/ 1,463 feet (second station)
    
    Miniature Railroad 2 (Miniature Railroad)
    
         Excitement: 5.36
         Intensity: 0.24
         Nausea: 0.08
         Max. Speed: 9 MPH
         Average Speed: 8 MPH
         Ride Time: 1 minute, 27 seconds (first station)/ 1 minute, 44 seconds
         (second station)
         Ride Length: 1,430 feet (first station)/ 1,735 feet (second station)
    
    North Maze (Hedge Maze)
    
         Excitement: 1.72
         Intensity: 0.71
         Nausea: 0.00
    
    South Maze (Hedge Maze)
    
         Excitement: 1.71
         Intensity: 0.66
         Nausea: 0.00
    
    Starting Loan: $20,000
    Maximum Loan: $35,000
    Starting Staff: 4 (1 Handyman, 3 Mechanics)
    Land Available to Buy: Yes
    Cost of Land per Square: $80
    Construction Rights Available to Buy: No
    Starting # of Guests: 291
    Park Open at Start: Yes
    
    E. Roller Coaster Tycoon: Real Life Parks
    
    84. Alton Towers
    
    Description: (none)
    
    Goal: To have at least 2,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Steel Mini, Mine Train, Steel Corkscrew, Inverted, Vertical
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    3D Cinema, Gravitron, Enterprise, Log Flume, River Rapids
    Gentle Rides: Cycle Railway, Haunted House, Merry Go Round, Car Ride,
    Spiral Slide, Space Rings, Circus Show, Boat Hire, Monorail, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Pizza Stall, Burger Bar,
    Coffee Shop, Drink Stall, Cotton Candy Stall, Popcorn Stall, Balloon Stall,
    Souvenir Stall, T Shirt Stall, Hat Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Jumping Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Martian Theming Objects, Wonderland Theming Objects,
    Jurasic Theming Objects, Spooky Theming Objects, Jungle Theming Objects,
    Abstract Theming Objects, Medieval Theming Objects, Space Theming Objects,
    Creepy Theming Objects, Pagoda Theming Objects
    
    
    Researchable Rides
    
    Roller Coasters: Steel -> Wooden -> Wooden Crazy Rodent -> Stand Up Steel ->
    Single Rail -> Bobsled -> Suspended Single Rail -> Suspended -> Flying ->
    Virginia Reel -> 
    Thrill Rides: Water Slide -> Go Karts -> Whoa Belly -> Motion Simulator
    Gentle Rides: Ferris Wheel -> Observation Tower -> Hedge Maze ->
    Miniature Railroad -> Bumper Cars -> Miniature Golf -> Ghost Train ->
    Raft Ride
    Shops/Stalls: Fried Chicken Stall -> Exotic Seafood Stall -> Hot Dog Stall ->
    Donut Shop
    Scenery/Theming: Urban Theming Objects -> Snow and Ice Theming Objects
    Ride Improvements: Vertical Loop for Steel Corkscrew ->
    Corkscrew for Stand Up Steel -> Water Tricycles for Boat Hire ->
    Half Loop for Stand Up Steel -> Water Splash for Wooden ->
    Spinning Cars for Steel Mini
    
    Starting Rides
    
    3D Cinema 1 (3D Cinema)
    
         Excitement: 3.50
         Intensity: 2.40
         Nausea: 1.40
    
    Adventureland (Space Rings)
    
         Excitement: 1.95
         Intensity: 2.10
         Nausea: 6.50
    
    Adventureland Carousel (Merry Go Round)
    
         Excitement:1.43
         Intensity: 0.60
         Nausea: 0.75
    
    Adventureland Slide (Spiral Slide)
    
         Excitement: 1.84
         Intensity: 1.40
         Nausea: 0.90
    
    Bagshaws (Fries Stall)
    
         Sells: Fries
    
    Balloon Stall 1 (Balloon Stall)
    
         Sells: Balloons
    
    Balloon Stall 3 (Balloon Stall)
    
         Sells: Balloons
    
    Balloon Stall 4 (Balloon Stall)
    
         Sells: Balloons
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 2 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 3 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 4 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 5 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 6 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 7 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 8 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 9 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 10 (Bathroom)
    
         Sells: "Relief"
    
    Black Hole (Steel Mini Roller Coaster)
    
         Excitement: 5.21
         Intensity: 6.41
         Nausea: 4.61
         Max. Speed: 46 MPH
         Average Speed: 12 MPH
         Ride Time: 1 minute, 1 second
         Ride Length: 1,460 feet
         Max. Vertical G's (positive): 3.27 G's
         Max. Vertical G's (negative): -1.44 G's
         Max. Lateral G's: 1.60 G's
         Drops: 4
         Highest Drop Height: 55 feet
    
    Blade (Swinging Ship)
    
         Excitement: 2.16
         Intensity: 2.45
         Nausea: 2.51
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Corkscrew (Steel Corkscrew Roller Coaster)
    
         Excitement: 5.74
         Intensity: 6.47
         Nausea: 2.99
         Max. Speed: 41 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 8 seconds
         Ride Length: 1,975 feet
         Max. Vertical G's (positive): 3.83 G's
         Max. Vertical G's (negative): -2.25 G's
         Max. Lateral G's: 2.23 G's
         Drops: 8
         Highest Drop Height: 39 feet
         Inversions: 2
    
    Corner Coffee (Coffee Shop)
    
         Sells: Coffee
    
    Corner Coffee 2 (Coffee Shop)
    
         Sells: Coffee
    
    Cotton Candy Stall 1 (Cotton Candy Stall)
    
         Sells: Cotton Candy
    
    Cred Street Diner 1 (Burger Bar)
    
         Sells: Burgers
    
    Cred Street Diner 2 (Burger Bar)
    
         Sells: Burgers
    
    Crown Carousel (Merry Go Round)
    
         Excitement: 1.52
         Intensity: 0.60
         Nausea: 0.75
    
    Doodle-do Derby (Merry Go Round)
    
         Excitement: 1.64
         Intensity: 0.60
         Nausea: 0.75
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Drink Stall 3 (Drink Stall)
    
         Sells: Drinks
    
    Energizer (Swinging Inverter Ship)
    
         Excitement: 3.62
         Intensity: 4.68
         Nausea: 4.72
    
    Enterprise (Enterprise)
    
         Excitement: 3.91
         Intensity: 6.47
         Nausea: 7.64
    
    Fries Stall 2 (Fries Stall)
    
         Sells: Fries
    
    Fries Stall 3 (Fries Stall)
    
         Sells: Fries
    
    Fries Stall 4 (Fries Stall)
    
         Sells: Fries
    
    Giftshop (T Shirt Stall)
    
         Sells: T Shirts
    
    Haunted House (Haunted House)
    
         Excitement: 2.45
         Intensity: 0.93
         Nausea: 0.10
    
    Hex... the Legend of the Towers (Car Ride)
    
         Excitement: 0.09
         Intensity: 0.30
         Nausea: 0.04
         Max. Speed: 5 MPH
         Average Speed: 3 MPH
         Ride Time: 1 minute, 19 seconds
         Ride Length: 597 feet
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 2 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 3 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 4 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Show (Circus Show)
    
         Excitement: 2.10
         Intensity: 0.30
         Nausea: 0.00
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 2 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 4 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 5 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 6 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Kiddy's Theatre (3D Cinema)
    
         Excitement: 3.50
         Intensity: 2.40
         Nausea: 1.40
    
    Log Flume (Log Flume)
    
         Excitement: 6.10
         Intensity: 2.38
         Nausea: 1.27
         Max. Speed: 29 MPH
         Average Speed: 2 MPH
         Ride Time: 6 minutes, 54 seconds
         Ride Length: 2,001 feet
         Drops: 3
         Highest Drop Height: 26 feet
    
    Monorail (Monorail)
    
         Excitement: 3.78
         Intensity: 0.49
         Nausea: 0.20
         Max. Speed: 37 MPH
         Average Speed: 19 MPH
         Ride Time: 1 minute, 42 seconds
         Ride Length: 3,793 feet
    
    Nemesis (Inverted Roller Coaster)
    
         Excitement: 7.50
         Intensity: 8.75
         Nausea: 7.88
         Max. Speed: 43 MPH
         Average Speed: 18 MPH
         Ride Time: 1 minute, 3 seconds
         Ride Length: 2,178 feet
         Max. Vertical G's (positive): 4.30 G's
         Max. Vertical G's (negative): -0.98 G's
         Max. Lateral G's: 2.61 G's
         Drops: 7
         Highest Drop Height: 19 feet
         Inversions: 4
    
    Oblivion (Vertical Roller Coaster)
    
         Excitement: 6.45
         Intensity: 6.41
         Nausea: 2.77
         Max. Speed: 62 MPH
         Average Speed: 15 MPH
         Ride Time: 34 seconds
         Ride Length: 1,013 feet
         Max. Vertical G's (positive): 4.01 G's
         Max. Vertical G's (negative): -2.73 G's
         Max. Lateral G's: 1.30 G's
         Drops: 2
         Highest Drop Height: 108 feet
    
    Pizza Stall 1 (Pizza Stall)
    
         Sells: Pizza
    
    Popcorn Stall 1 (Popcorn Stall)
    
         Sells: Popcorn
    
    Ripsaw (Gravitron)
    
         Excitement: 2.24
         Intensity: 4.80
         Nausea: 5.74
    
    River Rapids (River Rapids)
    
         Excitement: 6.47
         Intensity: 1.41
         Nausea: 0.97
         Max. Speed: 22 MPH
         Average Speed: 3 MPH
         Ride Time: 4 minutes, 14 seconds
         Ride Length: 1,742 feet
         Drops: 2
         Highest Drop Height: 13 feet
    
    Riverbank Eye-spy (Log Flume)
    
         Excitement: 1.47
         Intensity: 0.37
         Nausea: 0.19
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 1 minute, 47 seconds
         Ride Length: 456 feet
         Drops: 0
         Highest Drop Height: 0 feet
    
    Runaway Mine Train (Mine Train Roller Coaster)
    
         Excitement: 6.46
         Intensity: 5.83
         Nausea: 3.82
         Max. Speed: 34 MPH
         Average Speed: 16 MPH
         Ride Time: 51 seconds
         Ride Length: 1,558 feet
         Drops: 2
         Highest Drop Height: 19 feet
    
    Skyride (Chairlift)
    
         Excitement: 3.98
         Intensity: 0.63
         Nausea: 0.51
         Max. Speed: 6 MPH
         Average Speed: 6 MPH
         Ride Time: 1 minute, 7 seconds (first station)/ 3 minutes, 9 seconds
         (second station)/ 1 minute, 43 seconds (third station)
         Ride Length: 869 feet (first station)/ 2,437 feet (second station)/
         1,319 feet (third station)
    
    Souvenir Stall 1 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 2 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 3 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 5 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 6 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 7 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Squirrell Nutty Monorail (Monorail)
    
         Excitement: 3.25
         Intensity: 0.27
         Nausea: 0.04
         Max. Speed: 20 MPH
         Average Speed: 4 MPH
         Ride Time: 31 seconds
         Ride Length: 843 feet
    
    Swan Boat Ride (Boat Hire)
    
         Excitement: 2.58
         Intensity: 0.35
         Nausea: 0.70
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 2 minutes, 38 seconds
         Ride Length: 426 feet
    
    Teacups (Scrambled Eggs)
    
         Excitement: 1.81
         Intensity: 1.27
         Nausea: 2.50
    
    The Rehydrator (Drink Stall)
    
         Sells: Drinks
    
    Toyland Tours (Car Ride)
    
         Excitement: 0.08
         Intensity: 0.29
         Nausea: 0.02
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 53 seconds
         Ride Length: 380 feet
    
    Tractor Ride (Car Ride)
    
         Excitement: 0.36
         Intensity: 0.29
         Nausea: 0.00
         Max. Speed: 6 MPH
         Average Speed: 4 MPH
         Ride Time: 54 seconds
         Ride Length: 426 feet
    
    Ugbugs (Car Ride)
    
         Excitement: 0.31
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 27 seconds
         Ride Length: 200 feet
    
    Ugdancer (Scrambled Eggs)
    
         Excitement: 1.80
         Intensity: 1.27
         Nausea: 2.50
    
    Ugswinger (Merry Go Round)
    
         Excitement: 1.27
         Intensity: 0.60
         Nausea: 0.75
    
    Vintage Cars (Car Ride)
    
         Excitement: 0.33
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 38 seconds
         Ride Length: 269 feet
    
    Starting Loan: $4,770,000
    Maximum Loan: $4,800,000
    Starting Staff: 33 (16 Handymen, 9 Mechanics, 3 Security Guards,
    5 Entertainers)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 2,257
    Park Open at Start: Yes
    
    85. Heide Park
    
    Description: (none)
    
    Goal: To have at least 2,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Wooden, Wooden Crazy Rodent, Mine Train, Steel Corkscrew,
    Suspended Looping, Bobsled
    Thrill Rides: Scrambled Eggs, Swinging Ship, Swinging Inverter Ship,
    Gravitron, Log Flume, River Rapids
    Gentle Rides: Merry Go Round, Observation Tower, Car Ride, Spiral Slide,
    Circus Show, BOat Hire, Miniature Railroad, Monorail
    Shops/Stalls: Ice Cream Stall, Fries Stall, Hot Dog Stall, Pizza Stall,
    Burger Bar, Exotic Seafood Stall, Drink Stall, Popcorn Stall, Balloon Stall,
    Souvenir Stall, Information Kiosk, Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains, Mine Theming Objects,
    Wonderland Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Suspended -> Vertical -> Steel Wild Mouse ->
    Stand Up Steel -> Steel Twister
    Thrill Rides: Water Slide -> 3D Cinema -> Motion Simulator ->
    Whoa Belly -> Roto Drop
    Gentle Rides: Crooked House -> Haunted House -> Chairlift -> Ferris Wheel ->
    Miniature Golf -> Hedge Maze -> Space Rings -> Ghost Train -> Bumper Cars
    Shops/Stalls: Cotton Candy Stall -> Candy Apple Stand -> Hat Stall
    Scenery/Theming: Garden Clock -> Jumping Fountains ->
    Spooky Theming Objects -> Classical/Roman Theming Objects ->
    Egyptian Theming Objects -> Martian Theming Objects ->
    Jurassic Theming Objects -> Jungle Theming Objects -> Abstract Theming Objects
    Ride Improvements: Reverser Turntable for Log Flume ->
    Water Tricycles for Boat Hire -> Vertical Loop for Vertical -> 
    Large Loop and Half Loop for Steel Twister ->
    Stand Up Roller Coaster Train for Steel Twister ->
    Non Looping Roller Coaster Train for Steel Twister -> Water Splash for Wooden
    
    Starting Rides
    
    "Bounty"-Schiffschaukel (Swinging Ship)
    
         Excitement: 2.25
         Intensity: 2.45
         Nausea: 2.51
    
    "Santa-Maria"-Schiffschaukel (Swinging Ship)
    
         Excitement: 2.44
         Intensity: 2.45
         Nausea: 2.51
    
    Alligatoren-Show (Circus Show)
    
         Excitement: 2.10
         Intensity: 0.30
         Nausea: 0.00
    
    Aussichtsturm (Observation Tower)
    
         Excitement: 2.37
         Intensity: 0.00
         Nausea: 0.22
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 27 seconds
         Ride Length: 105 feet
    
    Balloon Stall 1 (Balloon Stall)
    
         Sells: Balloons
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 2 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 3 (Bathroom)
    
         Sells: "Relief"
    
    Big Loop (Steel Corkscrew Roller Coaster)
    
         Excitement: 6.32
         Intensity: 6.12
         Nausea: 2.87
         Max. Speed: 37 MPH
         Average Speed: 15 MPH
         Ride Time: 52 seconds
         Ride Length: 1,535 feet
         Max. Vertical G's (positive): 3.38 G's
         Max. Vertical G's (negative): -0.44 G's
         Max. Lateral G's: 1.88 G's
         Drops: 7
         Highest Drop Height: 39 feet
         Inversions: 4
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Burger Bar 2 (Burger Bar)
    
         Sells: Burgers
    
    Condor (Observation Tower)
    
         Excitement: 3.16
         Intensity: 0.00
         Nausea: 0.20
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 22 seconds
         Ride Length: 85 feet
    
    Delphinarium (Circus Show)
    
         Excitement: 2.10
         Intensity: 0.30
         Nausea: 0.00
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Drink Stall 2 (Drink Stall)
    
         Sells: Drinks
    
    Exotic Sea-Food Stall 1 (Exotic Seafood Stall)
    
         Sells: Tentacles
    
    Exotic Sea-Food Stall 2 (Exotic Seafood Stall)
    
         Sells: Tentacles
    
    Flipper (Scrambled Eggs)
    
         Excitement: 1.87
         Intensity: 1.27
         Nausea: 2.50
    
    FloBfahrt (Boat Hire)
    
         Excitement: 2.83
         Intensity: 0.35
         Nausea: 0.70
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 1 minute, 43 seconds
         Ride Length: 528 feet
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Grottenblitz (Mine Train Roller Coaster)
    
         Excitement: 0.35
         Intensity: 0.27
         Nausea: 0.19
         Max. Speed: 18 MPH
         Average Speed: 8 MPH
         Ride Time: 30 seconds
         Ride Length: 505 feet
         Max. Vertical G's (positive): 1.70 G's
         Max. Vertical G's (negative): 0.23 G's
         Max. Lateral G's: 0.87 G's
         Drops: 2
         Highest Drop Height: 3 feet
    
    Heide-Park Express (Miniature Railroad)
    
         Excitement: 4.63
         Intensity: 0.26
         Nausea: 0.15
         Max. Speed: 12 MPH
         Average Speed: 8 MPH
         Ride Time: 2 minutes, 4 seconds
         Ride Length: 2,113 feet
    
    Hochbahn (Monorail)
    
         Excitement: 3.30
         Intensity: 0.27
         Nausea: 0.04
         Max. Speed: 18 MPH
         Average Speed: 13 MPH
         Ride Time: 44 seconds
         Ride Length: 1,155 feet
    
    Hot Dog Stall 1 (Hot Dog Stall)
    
         Sells: Hot Dogs
    
    Hot Dog Stall 2 (Hot Dog Stall)
    
         Sells: Hot Dogs
    
    Hully-Gully (Scrambled Eggs)
    
         Excitement: 1.84
         Intensity: 1.27
         Nausea: 2.50
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 2 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 2 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Kaffeetassen-Karussell (Merry Go Round)
    
         Excitement: 1.33
         Intensity: 0.60
         Nausea: 0.75
    
    Kanalfahrt (Boat Hire)
    
         Excitement: 3.20
         Intensity: 0.30
         Nausea: 0.70
         Max. Speed: 4 MPH
         Average Speed: 2 MPH
         Ride Time: 1 minute, 7 seconds
         Ride Length: 311 feet
    
    Koggenfahrt (Scrambled Eggs)
    
         Excitement: 1.72
         Intensity: 1.27
         Nausea: 2.50
    
    Limit (Suspended Looping Coaster)
    
         Excitement: 6.34
         Intensity: 8.27
         Nausea: 6.49
         Max. Speed: 42 MPH
         Average Speed: 15 MPH
         Ride Time: 1 minute, 1 second
         Ride Length: 1,870 feet
         Max. Vertical G's (positive): 3.38 G's
         Max. Vertical G's (negative): -1.32 G's
         Max. Lateral G's: 1.93 G's
         Drops: 8
         Highest Drop Height: 45 feet
         Inversions: 4
    
    Merry-Go-Round 1 (Merry Go Round)
    
         Excitement: 1.57
         Intensity: 0.60
         Nausea: 0.75
    
    Monorail-Schwebebahn (Monorail)
    
         Excitement: 4.22
         Intensity: 0.38 
         Nausea: 0.08
         Max. Speed: 24 MPH
         Average Speed: 17 MPH
         Ride Time: 50 seconds
         Ride Length: 1,719 feet
    
    Monza-Rennstrecke (Car Ride)
    
         Excitement: 0.32
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 59 seconds
         Ride Length: 508 feet
    
    Mountain Rafting (River Rapids)
    
         Excitement: 2.54
         Intensity: 0.47
         Nausea: 0.28
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 3 minutes, 17 seconds
         Ride Length: 1,273 feet
         Drops: 0
         Highest Drop Height: 0 feet
    
    Marchenfahrt (Boat Hire)
    
         Excitement: 2.99
         Intensity: 0.40
         Nausea: 1.10
         Max. Speed: 5 MPH
         Average Speed: 4 MPH
         Ride Time: 29 seconds
         Ride Length: 242 feet
    
    Nostalgisches Karussell (Merry Go Round)
    
         Excitement: 1.40
         Intensity: 0.60
         Nausea: 0.75
    
    Old 99 (Car Ride)
    
         Excitement: 0.34
         Intensity: 0.28
         Nausea: 0.00
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 35 seconds
         Ride Length: 255 feet
    
    Oldtimer Rundkurs (Car Ride)
    
         Excitement: 0.37
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 4 MPH
         Average Speed: 3 MPH
         Ride Time: 1 minute, 33 seconds
         Ride Length: 695 feet
    
    Panorama-Turm (Observation Tower)
    
         Excitement: 2.73
         Intensity: 0.00
         Nausea: 0.21
         Max. Speed: 4 MPH
         Average Speed: 4 MPH
         Ride Time: 25 seconds
         Ride Length: 95 feet
    
    Pferdekarussell (Merry Go Round)
    
         Excitement: 1.05
         Intensity: 0.60
         Nausea: 0.75
    
    Pizza Stall 1 (Pizza Stall)
    
         Sells: Pizza
    
    Pizza Stall 2 (Pizza Stall)
    
         Sells: Pizza
    
    Popcorn Stall 1 (Popcorn Stall)
    
         Sells: Popcorn
    
    Popcorn Stall 2 (Popcorn Stall)
    
         Sells: Popcorn
    
    Rainbow (Swinging Inverter Ship)
    
         Excitement: 3.75
         Intensity: 4.68
         Nausea: 4.72
    
    Riesenkrake (Scrambled Eggs)
    
         Excitement: 1.88
         Intensity: 1.27
         Nausea: 2.50
    
    Roter Baron (Scrambled Eggs)
    
         Excitement: 1.71
         Intensity: 1.27
         Nausea: 2.50
    
    Schewizer Bobbahn (Bobsled Roller Coaster)
    
         Excitement: 5.97
         Intensity: 6.09
         Nausea: 4.91
         Max. Speed: 37 MPH
         Average Speed: 16 MPH
         Ride Time: 55 seconds
         Ride Length: 1,765 feet
         Max. Vertical G's (positive): 2.51 G's
         Max. Vertical G's (negative): -0.37 G's
         Max. Lateral G's: 1.61 G's
         Drops: 3
         Highest Drop Height: 16 feet
    
    Souvenir Stall 1 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 2 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Spielplatz (Spiral Slide)
    
         Excitement: 1.76
         Intensity: 1.40
         Nausea: 0.90
    
    Topspin (Gravitron)
    
         Excitement: 2.22
         Intensity: 4.80
         Nausea: 5.74
    
    Wildwasserbahn I (Log Flume)
    
         Excitement: 4.77
         Intensity: 1.98
         Nausea: 1.04
         Max. Speed: 24 MPH
         Average Speed: 2 MPH
         Ride Time: 2 minutes, 45 seconds
         Ride Length: 833 feet
         Drops: 2
         Highest Drop Height: 16 feet
    
    Wildwasserbahn II (Log Flume)
    
         Excitement: 4.12
         Intensity: 1.72
         Nausea: 1.05
         Max. Speed: 22 MPH
         Average Speed: 2 MPH
         Ride Time: 3 minutes, 16 seconds
         Ride Length: 908 feet
         Drops: 1
         Highest Drop Height: 13 feet
    
    Starting Loan: $4,000,000
    Maximum Loan: $4,100,000
    Starting Staff: 14 (7 Handymen, 7 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests: 2,070
    Park Open at Start: Yes
    
    86. Blackpool Pleasure Beach
    
    Description: (none)
    
    Goal: To have at least 3,500 guests in your park at the end of October,
    year 3, with a park rating of at least 600.
    
    Available Rides
    
    Roller Coasters: Virginia Reel, Wooden Wooden Twister, Wooden Crazy Rodent,
    Steel Mini, Mine Train, Steel, Steel Corkscrew, Single Rail, Bobsled
    Thrill Rides: Scrambled Eggs, Whoa Belly, Go Karts, Motion Simulator,
    3D Cinema, Log Flume
    Gentle Rides: Cycle Railway, Crooked House, Haunted House, Hedge Maze,
    Merry Go Round, Miniature Golf, Observation Tower, Car Ride, Spiral Slide,
    Bumper Cars, Circus Show, Ghost Train, Boat Hire, Raft Ride,
    Miniature Railroad, Monorail, Chairlift
    Shops/Stalls: Ice Cream Stall, Fries Stall, Hot Dog Stall, Pizza Stall,
    Burger Bar, Fried Chicken Stall, Exotic Seafood Stall, Coffee Shop,
    Drink Stall, Lemonade Stall, Cotton Candy Stall, Popcorn Stall,
    Donut Shop, Balloon Stall, Souvenir Stall, T Shirt Stall, Information Kiosk,
    Bathroom
    Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens,
    Path Items, Walls and Fences, Statues and Fountains,
    Classical/Roman Theming Objects, Egyptian Theming Objects,
    Mine Theming Objects, Wonderland Theming Objects, Jurassic Theming Objects,
    Spooky Theming Objects, Jungle Theming Objects, Abstract Theming Objects,
    Medieval Theming Objects, Space Theming Objects, Creepy Theming Objects,
    Pagoda Theming Objects
    
    Researchable Rides
    
    Roller Coasters: Air Powered Vertical -> Suspended Looping -> Suspended ->
    Wooden Side Friction -> Stand Up Steel -> Wooden Reverser ->
    Reverse Whoa Belly -> Inverted Wild Mouse -> Suspended Single Rail ->
    Vertical -> Steel Wild Mouse -> Heartline Twister -> Flying -> Inverted ->
    Steel Twister
    Thrill Rides: Enterprise -> Water Slide -> River Ride -> Swinging Ship ->
    Roto Drop -> River Rapids -> Jet Skis -> Swinging Inverter Ship ->
    Water Coaster -> Gravitron -> 
    Gentle Rides: Cycle Monorail -> Ferris Wheel -> Suspended Monorail ->
    Space Rings -> Flying Saucers
    Shops/Stalls: Candy Apple Stand -> Hat Stall
    Scenery/Theming: Jumping Fountains -> Garden Clock ->
    Martian Theming Objects -> Snow and Ice Theming Objects ->
    Urban Theming Objects
    
    Starting Rides
    
    1,001 Troubles (Crooked House)
    
         Excitement: 2.15
         Intensity: 0.62
         Nausea: 0.34
    
    3D Cinema 1 (3D Cinema)
    
         Excitement: 3.50
         Intensity: 2.40
         Nausea: 1.40
    
    Alice's Wonderland (Car Ride)
    
         Excitement: 0.39
         Intensity: 0.29
         Nausea: 0.02
         Ride Time: 1 minute, 11 seconds
         Ride Length: 498 feet
    
    Alpine Golf (Miniature Golf)
    
         Excitement: 3.36
         Intensity: 0.90
         Nausea: 0.00
         Holes: 6
         Ride Length: 856 feet
    
    Avalanche (Bobsled Roller Coaster)
    
         Excitement: 5.71
         Intensity: 5.48
         Nausea: 4.40
         Max. Speed: 35 MPH
         Average Speed: 14 MPH
         Ride Time: 48 seconds
         Ride Length: 1,335 feet
         Max. Vertical G's (positive): 2.42 G's
         Max. Vertical G's (negative): 0.68 G's
         Max. Lateral G's: 1.80 G's
         Drops: 1
         Highest Drop Height: 6 feet
    
    Balloon Stall 1 (Balloon Stall)
    
         Sells: Balloons
    
    Balloon Stall 2 (Balloon Stall)
    
         Sells: Balloons
    
    Bathroom 1 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 2 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 3 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 4 (Bathroom)
    
         Sells: "Relief"
    
    Bathroom 5 (Bathroom)
    
         Sells: "Relief"
    
    Beaver Creek Log Flume (Log Flume)
    
         Excitement: 1.39
         Intensity: 0.37
         Nausea: 0.19
         Ride Time: 1 minute, 28 seconds
         Ride Length: 383 feet
         Drops: 0
         Highest Drop Height: 0 feet
    
    Big Dipper (Wooden Roller Coaster)
    
         Excitement: 6.79
         Intensity: 7.33
         Nausea: 4.28
         Max. Speed: 47 MPH
         Average Speed: 13 MPH
         Ride Time: 1 minute, 45 seconds
         Ride Length: 2,674 feet
         Max. Vertical G's (positive): 3.29 G's
         Max. Vertical G's (negative): -1.13 G's
         Max. Lateral G's: 0.95 G's
         Drops: 10
         Highest Drop Height: 55 feet
    
    Black Hole (Motion Simulator)
    
         Excitement: 2.90
         Intensity: 3.50
         Nausea: 3.00
    
    Burger Bar 1 (Burger Bar)
    
         Sells: Burgers
    
    Burger King (Burger Bar)
    
         Sells: Burgers
    
    Cableway (Chairlift)
    
         Excitement: 3.06
         Intensity: 0.55
         Nausea: 0.51
         Ride Time: 2 minutes, 14 seconds (first station)/ 2 minutes, 34 seconds
         (second station)
         Ride Length: 1,155 feet (first station)/ 1,315 (second station)
    
    Chinese Puzzle Maze (Hedge Maze)
    
         Excitement: 1.92
         Intensity: 0.63
         Nausea: 0.00
    
    Coffee Shop 1 (Coffee Shop)
    
         Sells: Coffee
    
    Coffee Shop 2 (Coffee Shop)
    
         Sells: Coffee
    
    Coffee Shop 3 (Coffee Shop)
    
         Sells: Coffee
    
    Cotton Candy Stall 1 (Cotton Candy Stall)
    
         Sells: Cotton Candy
    
    Derby Racer (Merry Go Round)
    
         Excitement: 1.06
         Intensity: 0.60
         Nausea: 0.75
    
    Dodgems (Bumper Cars)
    
         Excitement: 2.74
         Intensity: 0.80
         Nausea: 0.35
    
    Donut Shop 1 (Donut Shop)
    
         Sells: Donuts
    
    Drink Stall 1 (Drink Stall)
    
         Sells: Drinks
    
    Drink Stall 2 (Drink Stall)
    
         Sells: Drinks
    
    Exotic Sea-Food Stall 1 (Exotic Seafood Stall)
    
         Sells: Tentacles
    
    Fried Chicken Stall 1 (Fried Chicken Stall)
    
         Sells: Fried Chicken
    
    Fries Stall 1 (Fries Stall)
    
         Sells: Fries
    
    Fries Stall 2 (Fries Stall)
    
         Sells: Fries
    
    Funny Bonez (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Ghost Train (Ghost Train)
    
         Excitement: 3.90
         Intensity: 0.43
         Nausea: 0.22
         Max. Speed: 17 MPH
         Average Speed: 5 MPH
         Ride Time: 1 minute, 1 seconds
         Ride Length: 656 feet
         Max. Vertical G's (positive): 1.71 G's
         Max. Vertical G's (negative): 0.34 G's
         Max. Lateral G's: 1.31 G's
         Drops: 4
         Highest Drop Height: 3 feet
    
    Go Karts (Go Karts)
    
         Excitement: 5.16
         Intensity: 2.88
         Nausea: 0.45
         Max. Speed: 19 MPH
         Average Speed: 14 MPH
         Ride Time: 1 minute, 11 seconds
         Ride Length: 390 feet
    
    Goldmine (Mine Train Roller Coaster)
    
         Excitement: 0.35
         Intensity: 0.32
         Nausea: 0.22
         Max. Speed: 21 MPH
         Average Speed: 11 MPH
         Ride Time: 32 seconds
         Ride Length: 689 feet
         Max. Vertical G's (positive): 1.87 G's
         Max. Vertical G's (negative): 0.27 G's
         Max. Lateral G's: 1.59 G's
         Drops: 3
         Highest Drop Height: 6 feet
    
    Goldmine Fudge (Candy Apple Stand)
    
         Sells: Candy Apples
    
    Grand National (Wooden Roller Coaster)
    
         Excitement: 7.94
         Intensity: 9.99
         Nausea: 6.26
         Max. Speed: 47 MPH
         Average Speed: 16 MPH
         Ride Time: 1 minute, 38 seconds (first station)/ 1 minute, 39 seconds
         (second station)
         Ride Length: 3,195 feet (first station)/ 3,150 feet (second station)
         Max. Vertical G's (positive): 3.30 G's
         Max. Vertical G's (negative): -1.54 G's
         Max. Lateral G's: 1.48 G's
         Drops: 30
         Highest Drop Height: 39 feet
    
    Grand Prix (Car Ride)
    
         Excitement: 4.10
         Intensity: 0.58
         Nausea: 0.03
         Max. Speed: 5 MPH
         Average Speed: 4 MPH
         Ride Time: 2 minutes, 51 seconds
         Ride Length: 1,430 feet
    
    Hot Dog Stall 1 (Hot Dog Stall)
    
         Sells: Hot Dogs
    
    Ice Blast (Whoa Belly)
    
         Excitement: 3.81
         Intensity: 8.79
         Nausea: 5.43
         Max. Speed: 63 MPH
         Average Speed: 31 MPH
         Ride Time: 10 seconds
         Ride Length: 147 feet
    
    Ice Cream Stall 1 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 2 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Ice Cream Stall 3 (Ice Cream Stall)
    
         Sells: Ice Creams
    
    Information Kiosk 1 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 2 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 3 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 4 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Information Kiosk 5 (Information Kiosk)
    
         Sells: Park Maps, Umbrellas
    
    Irn Bru Revolution (Steel Corkscrew Roller Coaster)
    
         Excitement: 4.98
         Intensity: 4.95
         Nausea: 2.04
         Max. Speed: 45 MPH
         Average Speed: 22 MPH
         Ride Time: 24 seconds
         Ride Length: 508 feet
         Max. Vertical G's (positive): 3.37 G's
         Max. Vertical G's (negative): -1.25 G's
         Max. Lateral G's: 0.00 G's
         Drops: 5
         Highest Drop Height: 39 feet
         Inversions: 2
    
    Lemonade Stall 1 (Lemonade Stall)
    
         Sells: Lemoande
    
    Log Flume (Log Flume)
    
         Excitement: 5.58
         Intensity: 1.99
         Nausea: 1.07
         Max. Speed: 24 MPH
         Average Speed: 2 MPH
         Ride Time: 6 minutes, 43 seconds
         Ride Length: 1,883 feet
         Drops: 2
         Highest Drop Height: 16 feet
    
    Maxim's Flying Machine (Scrambled Eggs)
    
         Excitement: 1.53
         Intensity: 1.27
         Nausea: 2.50
    
    Merry-Go-Round 1 (Merry Go Round)
    
         Excitement: 1.27
         Intensity: 0.60
         Nausea: 0.75
    
    Monorail (Monorail)
    
         Excitement: 5.24
         Intensity: 0.25
         Nausea: 0.05
         Max. Speed: 21 MPH
         Average Speed: 12 MPH
         Ride Time: 3 minutes, 22 seconds
         Ride Length: 4,807 feet
    
    Noah's Ark (Crooked House)
    
         Excitement: 2.15
         Intensity: 0.62
         Nausea: 0.34
    
    Pepsi Max Big One (Steel Corkscrew Roller Coaster)
    
         Excitement: 7.95
         Intensity: 7.41
         Nausea: 3.26
         Max. Speed: 89 MPH
         Average Speed: 18 MPH
         Ride Time: 2 minutes, 24 seconds
         Ride Length: 5,184 feet
         Max. Vertical G's (positive): 5.31 G's
         Max. Vertical G's (negative): -1.67 G's
         Max. Lateral G's: 1.50 G's
         Drops: 11
         Highest Drop Height: 213 feet
    
    Pizza Stall 1 (Pizza Stall)
    
         Sells: Pizza
    
    Pizza Stall 2 (Pizza Stall)
    
         Sells: Pizza
    
    Pizza Stall 3 (Pizza Stall)
    
         Sells: Pizza
    
    Pizza Stall 4 (Pizza Stall)
    
         Sells: Pizza
    
    Pleasure Beach Express (Miniature Railroad)
    
         Excitement: 5.15
         Intensity: 0.37
         Nausea: 0.27
         Max. Speed: 15 MPH
         Average Speed: 9 MPH
         Ride Time: 3 minutes, 10 seconds
         Ride Length: 3,330 feet
    
    Popcorn Stall 1 (Popcorn Stall)
    
         Sells: Popcorn
    
    Popcorn Stall 2 (Popcorn Stall)
    
         Sells: Popcorn
    
    Ribshack Cafe (Burger Bar)
    
         Sells: Burgers
    
    River Caves (Log Flume)
    
         Excitement: 2.16
         Intensity: 0.69
         Nausea: 0.52
         Max Speed: 12 MPH
         Average Speed: 2 MPH
         Ride Time: 4 minutes, 0 seconds
         Ride Length: 1,069 feet
         Drops: 1
         Highest Drop Height: 3 feet
    
    Rollercoaster (Wooden Roller Coaster)
    
         Excitement: 5.98
         Intensity: 6.46
         Nausea: 3.77
         Max. Speed: 39 MPH
         Average Speed: 11 MPH
         Ride Time: 1 minute, 4 seconds
         Ride Length: 1,470 feet
         Max. Vertical G's (positive): 2.89 G's
         Max. Vertical G's (negative): -1.09 G's
         Max. Lateral G's: 0.84 G's
         Drops: 5
         Highest Drop Height: 39 feet
    
    Scrambled Eggs 1 (Scrambled Eggs)
    
         Excitement: 1.73
         Intensity: 1.27
         Nausea: 2.50
    
    Slide 1 (Spiral Slide)
    
         Excitement: 1.78
         Intensity: 1.40
         Nausea: 0.90
    
    Souvenir Stall 2 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 3 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Souvenir Stall 4 (Souvenir Stall)
    
         Sells: Cuddly Toys, Umbrellas
    
    Space Invader (Steel Mini Roller Coaster)
    
         Excitement: 1.18
         Intensity: 1.20
         Nausea: 0.85
         Max. Speed: 24 MPH
         Average Speed: 11 MPH
         Ride Time: 33 seconds
         Ride Length: 754 feet
         Max. Vertical G's (positive): 2.02 G's
         Max. Vertical G's (negative): 0.50 G's
         Max. Lateral G's: 1.63 G's
         Drops: 1
         Highest Drop Height: 13 feet
    
    Steeplechase (Lane 1) (Single Rail Roller Coaster)
    
         Excitement: 5.84
         Intensity: 4.92
         Nausea: 3.38
         Max. Speed: 28 MPH
         Average Speed: 11 MPH
         Ride Time: 58 seconds
         Ride Length: 1,240 feet
         Max. Vertical G's (positive): 2.20 G's
         Max. Vertical G's (negative): -0.08 G's
         Max. Lateral G's: 1.39 G's
         Drops: 7
         Highest Drop Height: 13 feet
    
    Steeplechase (Lane 2) (Single Rail Roller Coaster)
    
         Excitement: 6.02
         Intensity: 5.09
         Nausea: 3.51
         Max. Speed: 29 MPH
         Average Speed: 11 MPH
         Ride Time: 58 seconds
         Ride Length: 1,240 feet
         Max. Vertical G's (positive): 2.23 G's
         Max. Vertical G's (negative): -0.11 G's
         Max. Lateral G's: 1.84 G's
         Drops: 7
         Highest Drop Height: 13 feet
    
    Superbowl 1 (Bumper Cars)
    
         Excitement: 2.70
         Intensity: 0.80
         Nausea: 0.35
    
    Superbowl 2 (Bumper Cars)
    
         Excitement: 2.75
         Intensity: 0.80
         Nausea: 0.35
    
    Swamp Buggies (Boat Hire)
    
         Excitement: 2.62
         Intensity: 0.40
         Nausea: 1.10
    
    T-Shirt Stall 1 (T Shirt Stall)
    
         Sells: T Shirts
    
    Trauma Towers (Haunted House)
    
         Excitement: 2.45
         Intensity: 0.93
         Nausea: 0.10
    
    Turtle Chase (Scrambled Eggs)
    
         Excitement: 1.60
         Intensity: 1.27
         Nausea: 2.50
    
    Valhalla (Log Flume)
    
         Excitement: 5.94
         Intensity: 2.68
         Nausea: 1.72
         Max. Speed: 29 MPH
         Average Speed: 2 MPH
         Ride Time: 5 minutes, 23 seconds
         Ride Length: 1,558 feet
         Drops: 2
         Highest Drop Height: 26 feet
    
    Vikingar (Wooden Roller Coaster)
    
         Excitement: 1.18
         Intensity: 6.00
         Nausea: 0.87
         Max. Speed: 36 MPH
         Average Speed: 8 MPH
         Ride Time: 33 seconds
         Ride Length: 557 feet
         Max. Vertical G's (positive): 2.51 G's
         Max. Vertical G's (negative): -0.07 G's
         Max. Lateral G's: 1.90 G's
         Drops: 1
         Highest Drop Height: 32 feet
    
    Vintage Cars (Car Ride)
    
         Excitement: 0.38
         Intensity: 0.29
         Nausea: 0.01
         Max. Speed: 5 MPH 
         Average Speed: 3 MPH
         Ride Time: 1 minute, 22 seconds
         Ride Length: 603 feet
    
    Wild Mouse (Wooden Crazy Rodent Roller Coaster)
    
         Excitement: 3.14
         Intensity: 3.81
         Nausea: 2.20
         Max. Speed: 26 MPH
         Average Speed: 12 MPH
         Ride Time: 58 seconds
         Ride Length: 1,335 feet
         Max. Vertical G's (positive): 2.22 G's
         Max. Vertical G's (negative): -0.78 G's
         Max. Lateral G's: 2.16 G's
         Drops: 3
         Highest Drop Height: 16 feet
    
    Zipper Dipper (Wooden Roller Coaster)
    
         Excitement: 0.68
         Intensity: 5.44
         Nausea: 0.41
         Max. Speed: 21 MPH
         Average Speed: 8 MPH
         Ride Time: 42 seconds
         Ride Length: 705 feet
         Max. Vertical G's (positive): 1.87 G's
         Max. Vertical G's (negative): 0.08 G's
         Max. Lateral G's: 1.60 G's
         Drops: 4
         Highest Drop Height: 6 feet
    
    Starting Loan: $2,000,000
    Maximum Loan: $2,100,000
    Starting Staff: 23 (14 Handymen, 9 Mechanics)
    Land Available to Buy: No
    Construction Rights Available to Buy: No
    Starting # of Guests:  2,949
    Park Open at Start: Yes
    
    
    IV. Ride List
    
    A. Glossary (also a list of ride improvements and special features)
    
    Banked Curve: In terms of a roller coaster, banked curves reduce the amount of
    lateral G-forces in turns. Without banked curves, the full force of a ride's
    lateral Gs would be felt on every turn, thus increasing the intensity and
    nausea ratings of a ride while, after a certain point, decreasing its
    excitement rating.
    
    Banked Helix/Helix: A banked helix is a spiral curve, either upward or
    downward, that is banked to reduce the influence of lateral and vertical Gs
    while at the same time either increasing or reducing height. The helix in the
    Suspended roller coaster has no banking, but follows the same principles.
    
    Corkscrew: A special track available to roller coasters that flips the train
    360 degrees vertically. It can be used in tandem with a half loop or in line
    twist.
    
    Half Loop: A special track available to roller coasters that flips the train
    180 degrees vertically. Used in tandem with other special tracks, such as
    corkscrews or in line twists.
    
    In Line Twist: A special track available to roller coasters that flips the
    train 360 degrees vertically by twisting in a full circle, either to the left
    or to the right. Can be used in collaboration with the half loop and corkscrew.
    
    On-Ride Photo: A special track available to roller coasters that takes an
    on-ride photo of the passengers, and can be bought after the ride is over.
    When placed at exciting points of a coaster, on-Ride photo ops can generate
    additional money for your coaster.
    
    Rapids: A special track available to the River Rapids that simulates a river's
    rapids. Decreases the rate of speed decay on a straight section of
    River Rapids track while also making the ride more exciting.
    
    Steep Twist: A special track available to roller coasters that allows the
    train to make a sharp turn while heading downward at a 60 degree angle. 
    
    Vertical Drop: A special track avalable to roller coasters that allows the
    train to travel at a 90 degree angle vertically.
    
    Vertical Loop: A special track available to roller coasters that flips the
    train 360 degrees vertically.
    
    Water Splash: A special track available to the Wooden roller coaster that
    splashes the train through water (not a body of water, but water within the
    track piece itself), creating an exciting effect and also acting as a brake.
    
    Waterfall: A special track available to the River Rapids that creates a
    waterfall effect, drenching the riders while adding excitement.
    
    Whirlpool: A special track available to the River Rapids that creates a
    whirlpool under the boat, causing it to rotate laterally and adding
    excitement. 
    
    Example (please note that all options will not be available for each ride;
    also, the cost for prefabricated rides is based off being built on flat ground;
    imperfect terrain will increase the cost.)
    
    Ride Name
    Type: Ride Type
    Sells (Shops/Stalls Only): Displays items that are sold at a particular shop.
    Vehicles: Vehicle Types available
    Special Track Elements: Special features available to be used in a ride's
    construction.
    Maximum Track Slope: Measurement, in degrees, of how steep a ride's track
    can be.
    Lift Hill Maximum Slope: Measurement, in degrees, of how steep a ride's lift
    hill can be.
    Banked Curves: Measurement, in degrees, of a ride's banked curves.
    Max Height Above Ground: Limit of how high a ride can be built in relation
    to the ground
    Description: In-Game Description of ride
    Other Info: Other information about ride given by the game
    Cost: In-Game Cost estimate
    
    After listing the in-game information, I give my own description of a ride
    
    Overall Rating: My overall rating, based of in-game factors and personal
    views. Based on a scale of 1-10, 10 being the highest
    
    B. Transport Rides
    
    Chairlift
    Type: Transport
    Vehicles: Chairlift Cars (2 passengers per car, up to 12 cars) Chairlift Cars
    (Alternative) (2 passengers per car, up to 12 cars) (Loopy Landscapes only)
    Maximum Track Slope: 25 degrees
    Max Height Above Ground: 173 feet
    Description: Cars hang from a steel cable which runs continuously from one end
    of the chairlift to the other end and around large turnaround wheels at each
    end.
    Cost: $1,440 upwards
    
    To be honest, the Chairlift would be my absolute favorite transport ride if
    its capacity wasn't so limited (24 passengers max capacity, as opposed to the
    Monorail's 140 or the Miniature Railroad's 96). Other than that, it is an
    improvement in every way over its competitors. Its relatively cheap to build,
    can be built to great heights, and can be set to a high speed, making uphill
    travel a breeze (literally). In addition, the cars are covered, so the rain
    factor is eliminated from the equation. The choice transport ride in tough
    terrain, no question.
    
    Overall Rating: 7.8/10
    
    Miniature Railroad
    Type: Transport
    Vehicles: Steam Train (6 passengers per carriage, up to 8 carriages),
    Steam Train (Covered Cars) (6 passengers per carriage, up to 8 carriages)
    (Corkscrew Follies & Loopy Landscapes), American Style Steam Train
    (6 passengers per carriage, up to 8 carriages) (Loopy Landscapes only)
    Maximum Track Slope: 25 degrees
    Max Height Above Ground: 29 feet
    Description: Narrow-gauge railroad track, with miniature passenger trains. 
    Cost: $1,300 and upwards
    
    My least favorite transport ride. Its slow to get going, even slower uphill,
    and can't be built as high as other rides of its type. It also doesn't have a
    covered vehicle until Corkscrew Follies, making it a victim of rain throughout
    the first scenarios. The only upside to the ride is its capacity, and its
    still nothing compared to the Monorail. More often than not, you will be given
    these in parks than choosing to build them yourself.
    
    Overall rating: 3.2/10
    
    Monorail
    Type: Transport
    Vehicles: Small Monorail Cars (1-5 in a train; 4 passengers per car),
    Large Monorail Train (2 end cars, between 0 and 6 middle cars;
    10 passengers per car)
    Maximum Track Slope: 25 degrees
    Max Height Above Ground: 32 feet
    Description: Track is a box-section steel rail supported on square-section
    steel posts. Trains are powered, and run along the top of the rail with
    additional wheels on either side for stability.
    Cost; $1,550 and upwards
    
    The monorail is a highly effective transport ride. Its covered cars provide a
    defense against rain, and with a maximum capacity of 140 passengers
    (using 2 large trains w/8 cars a piece), it can hold more passengers than any
    other ride in the game. It also allows for a "shuttle mode," which utilizes
    one train w/o having to complete a circuit. That can be nice if you're short
    on funds but need to get guests between points A and B. The downside to this
    ride is its max height; it has to remain relatively low to the ground. Also,
    as with any powered ride, going uphill can be quite a lengthy process.
    
    Overall rating: 6.5/10
    
    Suspended Monorail
    Type: Transport
    Vehicles: Suspended Monorail Train (8 passengers per car, up to 4 cars)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 52 feet
    Description: Track is a box-section steel rail suspended by steel support
    legs. Trains are powered, and hang underneath the rail
    Cost: $2,400 and upwards
    
    Available in Corkscrew Follies & Loopy Landscapes, the Suspended Monorail is
    the only addition to the Transport Ride section. While not sporting the same
    capacity as the Monorail, the ability to construct it higher adds to its
    stock. In addition, the excitement rating tends to be higher because its
    suspended. However, it still suffers the same uphill speed flaw as its powered
    counterparts. Also, this ride tends to not pop up as much in scenarios, which
    hurts its rating.
    
    Overall Rating: 5.5/10
    
    C. Gentle Rides
    
    Bumper Cars
    Type: Gentle
    Vehicles: Bumper Cars (1 person per car; 12 cars total)
    Description: Metal floor and overhead mesh provide power for the bumper cars.
    Cost: $440
    
    I love the bumper cars, both in this game and in real life. The music is
    catchy, it can garner a high excitement rating when set correctly, and has
    a reasonble capacity. One of the best Gentle Rides, for certain.
    
    Overall Rating: 6.5/10
    
    Car Ride
    Type: Gentle
    Vehicles: Sportscars, Racing Cars, Trucks, Cat Cars, Vintage Cars (1 person
    per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 26 feet
    Description: Track is made from wooden planking, with a central guide rail.
    Cars are powered and follow the guide rail along the track.
    Cost: $540 and upwards
    
    Circus Show
    Type: Gentle
    Vehicles: Circus Tent (30 passengers)
    Description: Show takes place inside a circus style big top tent.
    Cost: $500
    
    Very nice to have in your park. High capacity and indoors; that usually spells
    a winner in my book. Only downside is that its novelty tends to wear off
    quickly.
    
    Overall Rating: 5.5/10
    
    Crooked House 
    Type: Gentle
    Vehicles: Crooked House (5 passengers)
    Description: Wooden building with crooked rooms designed to disorientate
    people walking through it
    Cost: $450
    
    This ride gets points for being indoors, but its low capacity and the fact
    that this ride seems to get really old really quickly in your park detract
    from the overall rating. Nice in a pinch, but don't expect miracles.
    
    Overall Rating: 3.4/10
    
    Cycle Monorail
    Type: Gentle
    Vehicles: Helicopter Cars (2 people per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 29 feet
    Description: The powered cars run on steel track, and are controlled by the
    pedalling of the riders.
    Cost: $540 and upwards
    
    Cycle Railway
    Type: Gentle
    Vehicles: Bicycles (1 person per bicycle; up to 12 bicycles)
    Maximum Height Above Ground: 19 feet
    Description: Track consists of steel rails for supporting and guiding the
    bicycles.
    Cost: $450 and upwards
    
    Honestly, I have never built this ride, and when I see this ride in one of
    my scenarios, I often demolish it. It goes God-awfully slow, has a relatively
    low capacity, and can't change elevation. Don't expect much from this ride
    
    Overall Rating: 1.3/10
    
    Ferris Wheel
    Type: Gentle
    Vehicles: Ferris Wheel (32 passengers)
    Description: Large wheel with 16 self righting chairs
    Cost: $450
    
    While its capacity is relatively high, the length of this ride will discourage
    guests, especially considering its low excitement rating. Perfect for those
    who prefer low intensity, but otherwise a bit of a waste.
    
    Overall Rating: 3.5/10
    
    Flying Saucers
    Type: Gentle
    Vehicles: Flying Saucers (1 person per saucer; 12 saucers total)
    Description: Air is kept under pressure beneath the floor, entering the flying
    saucer cars through valves in the floor. The cars then float on the cushion of
    air this creates
    Cost: $560
    
    An outdoor version of the Bumper Cars, with hovercraft as opposed to
    electrified cars. Pretty darn clever, and it definitely draws in guests,
    except when it rains. 
    
    Overall Rating: 6.0/10
    
    Ghost Train
    Type: Gentle
    Vehicles: Ghost Train Cars (2 people per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 32 feet
    Description: Track has a central guide rail, and can be constructed above
    ground or undrground to create an enclosed ride. Cars are powered, and follow
    the guide rail along the track.
    Cost: $570 and upwards
    
    Until I gave this ride a chance, I was pretty low on it. Then I built one, and
    I saw that despite the low excitement rating (usually between a 4 and a 5),
    guests would still absolutely flock to this ride. Not only that, I could build
    it mostly underground to keep them coming during the rainy times. A high
    capacity and relatively low cost make this a must-have in certain scenarios.
    
    Overall Rating: 7.3/10
    
    Haunted House
    Type: Gentle
    Vehicles: Haunted House Building (15 passengers)
    Description: Large themed building containing scary corridors and spooky
    rooms.
    Cost: $340
    
    High capacity, indoor gentle ride. I tend to use it as a mainstay, but its
    novelty factor tends to fade off quicker than many other rides. 
    
    Overall Rating: 5.0/10
    
    Hedge Maze
    Type: Gentle
    Wall Styles: Brick Walls, Hedges, Ice Blocks, Wooden Fences
    Description: Maze is constructed from six foot tall hedges. Guests wander
    around the maze and can only leave when they find the exit.
    Cost: $216 and upwards
    
    While customizable, I tend not to use this as much as I perhaps should. Able
    to hold up to 16 people, it takes a great deal of customization to build, and
    often does not live up to the amount of money you can pour into this thing.
    
    Overall Rating: 4.8/10
    
    Merry Go Round
    Type: Gentle
    Vehicles: Carousel (16 passengers)
    Description: Circular carousel with horses and a fairground organ mounted
    in the center.
    Cost: $460
    
    Thank God the Organ can be shut off in later versions of the game. That got
    real annoying real fast. Medium capacity, and a respectable excitement rating.
    Be sure not to charge too much; otherwise, the ride will not draw.
    
    Overall Rating: 4.5/10 without music, 0.0/10 with
    
    Miniature Golf
    Type: Gentle
    Description: A gentle game of miniature golf.
    Cost: $740 and upwards
    
    Observation Tower
    Type: Gentle
    Vehicles: Rotating Cabin (20 passengers)
    Description: The tower is a cylindrical steel structure. The observation car
    is hauled up by cables running to the top of the tower.
    Cost: $592 and upwards
    
    I love this ride. Its high capacity, indoors, and custom. It helps to build
    this on higher ground; if prominently higher than other surrounding rides,
    its excitement rises slightly, but noticably. Surrounding the ride with
    scenery also raises the excitement considerably. A must have if available.
    
    Overall Rating: 7.0/10
    
    Space Rings
    Type: Gentle
    Vehicles: Space Rings (1 passenger per ring; up to 4 rings)
    Description: Each space ring consists of concentric steel rings pivoted to
    allow free rotation in all directions.
    Cost: $288
    
    For a "gentle ride, this sure has a high nausea rating. Nice if you're looking
    for puke; otherwise, avoid if possible because of low capacity
    
    Overall rating: 3.5/10
    
    Spiral Slide
    Type: Gentle
    Description: Wooden structure with an internal staircase and an external
    spiral slide for use with slide mats.
    Cost: $330
    
    Another mainstay in my parks, it suffers from the same curse as the Haunted
    House in that its novelty wears away quick. 
    
    Overall Rating: 4.5/10
    
    D. Roller Coasters
    
    Air Powered Vertical Roller Coaster
    Type: Roller Coaster
    Vehicles: Air Powered Coaster Train
    Maximum Track Slope: 90 degrees
    Special Track Elements: Banked Curves, Vertical Track
    Description: Track consists of steel girders. Trains run on rubber tires to
    give a smooth ride, with up-stop wheels below.
    Other Info: The train is launched out of the station using an air-powered
    launch system. To achieve a comfortable ride, the launch speed should be
    carefully chosen so the train is travelling at minimum speed over the crest
    of the hill.
    Cost: $6,750 and upwards
    
    Holy hell this coaster is expensive. Expensive to build, and expensive to
    maintain as well. While I love building this coaster, I often find myself
    taking months upon months to complete the track cause of the ridiculous costs
    involved. For those who have no worries about money, then this coaster is for
    you. If costs are a concern to you, I advise holding back until you do have
    the proper funding. The money this can bring in may not fully pay back what
    you put into it for quite a while.
    
    Overall Rating: 8.0/10
    
    Bobsled Roller Coaster
    Type: Roller Coaster
    Vehicles: Bobsleigh Cars (2 people per car, with up to 8 cars per train)
    Maximum Track Slope: 25 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 78 feet
    Special Track Elements: Banked Curves, Banked Helix
    Description: Track is a semi-circular channel supported by tubular steel
    posts. Cars run on small wheels, and are free to take their own cocurse along
    the track, guided only by the curvature and gradient of the channel.
    Other Info: Track layout requires very careful planning, as cars can crash
    off the track at the crests of hills if going too fast.
    Cost: $2,700 and upwards
    
    Any roller coaster that takes its own course always has an inherent risk of
    crashing. That can make it tough to create a ride that's both exciting and
    safe at the same time. Helices help, though if going into one too fast it can
    cause extremely high lateral G's. The best Bobsled coasters have plenty of
    turns, a few helices, lots of elevation changes, and close proximity to the
    ground and scenery. Tunnels in the right places can also help boost
    excitement. Also be aware that there are no brakes for the coaster, so don't
    have the trains enter the station too fast!
    
    Overall Rating: 6.6/10
    
    Flying Roller Coaster
    Type: Roller Coaster
    Vehicles: Flying Coaster Train (4 people per car, up to 6 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 111 feet
    Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
    Banked Helix, On-Ride Photo
    Description: Track has a tubular steel spine, connected to the outside edges
    of tubular steel running rails. Supports are large tubular steel posts. Trains
    are held on the track by wheels above, below, and inside the running rails.
    Other Info: To give the feeling of flight, the passengers ride in a lying-down
    position. The track can twist to allow the riders to travel face-up with the
    track below them, or suspended face-down with the track above them
    Cost: $4,000 and upwards
    
    This coaster rocks, plain and simple. It gives riders the illusion that they
    are indeed flying. While it can't be built to ridiculous heights, its features
    more than make up for that. With a few inversions, mimimal tight turns, and
    a bit of creativity, it won't be hard at all to get the excitement ratings
    through the roof with this puppy.
    
    Overall Rating: 8.9/10
    
    Heartline Twister Roller Coaster
    Type: Roller Coaster
    Vehicles: Heartline Twister Cars (4 people per car), 
    Reversed Heartline Twister Cars (4 people per car) 
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 60 degrees
    Maximum Height Above Ground: 95 feet
    Special Track Elements: Heartline Roll
    Description: Track consists of tubular steel running rails running through
    circular steel hoops. Cars run centrally between the rails, allowing heartline
    twists.
    Other Info: Due to the constraints of the track and car design, corners are
    not possible, so to build a complete circuit, special transfer tracks are used
    to transfer between a lower and an upper track.
    Cost: $3,030 and upwards
    
    A very interesting concept to say the least. However, some concepts look
    better on the drawing board than they do in reality. It is simply impossible
    to build a highly exciting Heartline Twister coaster. If anyone has any tips
    for me, I am all ears. Until then, I simply can't give this coaster a high
    ranking
    
    Overall Rating: 4.5/10
    
    Inverted Roller Coaster
    Type: Roller Coaster
    Vehicles: Inverted Coaster Train (2 people per car; up to 8 cars per train),
    Four Across Inverted Coaster Train (4 people per car; up to 9 cars per train)
    (Loopy Landscapes only)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked CurveS: 50 degree banking
    Maximum Height Above Ground: 183 feet
    Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
    In Line Twist, Half Loop, Corkscrew, Banked Helix, On Ride Photo,
    Large Loop and Half Loop
    Description: Track has a square section steel spine, connected to the inside
    edges of tubular steel running rails. Supports are large square section steel
    posts. Trains hang underneath the track, held in position by wheels above,
    below, and outside the running rails
    Other Info: An Inverted Roller Coaster feels more intense and exciting than a
    sit down roller coaster; due to the exposed feeling the riders have with their
    feet dangling below them and the lack of a car around them.
    Cost: $4,100 and upwards
    
    In the original RCT, no hanging coaster dominates quite like the Inverted
    coaster. Its two counterparts, the Suspended and Suspended Single-Rail, are
    unable to loop, which gives the Inverted coaster a significant advantage.
    Its customizability allows for dozens of ways to make your guests puke.
    It can be built to a nice height, and when done correctly, can be quite
    exciting. The downside is that Inverted coasters tend to have high intensity
    and nausea ratings, thus driving away some customers. Be aware of those, cause
    too high of an intensity will greatly lower the excitement.
    
    Overall Rating: 8.4/10
    
    Inverted Wild Mouse Roller Coaster
    Type: Roller Coaster
    Vehicles: Suspended Wild Mouse Cars
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 60 degrees
    Maximum Height Above Ground: 68 feet
    Description: Track consists of tubular steel rails. Supports are large
    tubular steel posts. Cars hang under the track, held on by wheels above,
    below, and outside the running rails
    Other Info: A good Crazy Rodent Coaster is all about tight turns and sudden
    drops - the more intense, the better
    Cost: $2,000 and upwards
    
    Pretty amazing what you can do with wild mouse coasters. Available only in
    Loopy Landscapes, the Inverted Wild Mouse provides a compact version of an
    Inverted coaster. When built well, it can be quite exciting. However, take
    great care with the lateral G's. The extremely tight turns can make for some
    uber-high intensity and make the ride all but unappealing.
    
    Overall Rating: 8.1/10
    
    Mine Train Roller Coaster
    Type: Roller Coaster
    Vehicles: Mine Train (2 passengers in first car, 4 passengers in 2nd car on;
    up to 7 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 68 feet
    Special Track Elements: Banked Curves, Banked Helix, On-Ride Photo
    Description: Track consists of tubular steel running rails, fastened to a
    wooden support structure. Trains are held on the track by wheels above,
    below, and inside the running rails.
    Other Info: The Mine Train is all about fast, smooth, twisted track,
    and can be improved considerably by adding tunnels.
    Cost: $3,050 and upwards
    
    The Mine Train is simple to build, yet complex to build perfectly.
    The in-game description does a pretty good job of summing up its purpose:
    speed, hills, turns, and underground elements. A great Mine Train will have:
    many drops, some of them sudden; helices and sharp turns, preferably weaving
    in and out of itself; and of course underground stretches. Though not necessary,
    mine theming seems a fitting choice for this ride. Overall, a coaster that can
    draw a lot of people in and give a more than reasonable return on profits.
    
    Overall Rating: 8.0/10
    
    Reverse Whoa Belly Roller Coaster
    Type: Roller Coaster
    Vehicles: Reverse Whoa Belly Car (8 passengers; only 1 car allowed on track)
    Maximum Track Slope: 90 degrees
    Description: Car runs on steel girder tracks. The car is accelerated out of
    the station along level track using Linear Induction Motors. It then coasts
    up the vertical section of track, and free-falls backwards down the track to
    return to the station.
    Other Info: The ultimate speed of this ride is controlled by the length of
    straight track - to achieve maximum speed, a very long length of acceleration
    track must be built before the slope upwards.
    Cost: $6,750 and upwards
    
    I honestly was disappointed by this coaster. Its capacity is extremely low
    when compared to its high cost, it can only be built in a straight line, and
    its inability to change height makes it an extremely hard ride to build in a
    crowded park. It is also impossible to get this ride too much above a 6
    excitement rating, even with the addition of scenery and interaction with rides.
    
    Overall Rating: 3.0/10
    
    Single Rail Roller Coaster
    Type: Roller Coaster
    Vehciles: Horses (2 passengers per car; up to 12 cars), Motorbikes
    (2 passengers per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Maximum Lift Hill Slope: 25 degrees
    Maximum Height Above Ground: 59 feet
    Description: Track consists of two tubular steel rails, one above the other,
    connected by bracing. Supports are thin tubular steel posts. Cars are held on
    the track by wheels above, below, and either side of the rails.
    Other Info: An exciting ride, as the riders feel vulnerable sitting so high
    above the track. Corners have no banking, so be careful to avoid high lateral
    G's.
    Cost: $1,680 and upwards
    
    For some reason, I've never been a fan of the single-rail coaster. Can't be
    built to a decent height. Can't bank the turns to reduce lateral G's. Can't
    even build a steep slope with it, so there's no real way to build it
    without it taking up a lot of space. Low capacity to boot, too. I really can't
    recommend building this coaster, unless you have no other choice.
    
    Overall Rating: 3.5/10
    
    Stand Up Steel Roller Coaster
    Type: Roller Coaster
    Vehicles: Stand Up Roller Coaster Cars (4 passengers per car; up to 6 cars
    per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 30 degree banking
    Maximum Height Above Ground: 131 feet
    Special Track Elements: Banked Curves, Vertical Loop, Half Loop, Corkscrew,
    On-Ride Photo
    Description: Track has a tubular steel spine, connected to the inside edges
    of tubular steel running rails, Supports are large tubular steel posts. Trains
    are held on the track by wheels above, below, and outside the running rails.
    Other Info: Gives a more intense ride than a sit down roller coaster, so the
    track requires careful design to avoid high G forces, espicially lateral G's.
    Cost: $3,750 and upwards
    
    When they say its more intense, they definitely mean it. Even with proper
    banking and speed management, it is quite hard to keep the intensity down.
    Despite this, it IS possible to build this coaster well; it simply takes a
    great deal of practice and a bit of creativity.
    
    Overall Rating: 7.8/10
    
    Steel Roller Coaster
    Type: Roller Coaster
    Vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
    Backwards Roller Coaster Train (4 passengers per car; up to 8 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 60 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 150 feet
    Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
    Banked Helix, On-Ride Photo
    Description: Track has a tubular steel spine, connected to the inside edges
    of tubular steel running rails. Supports are large tubular steel posts. Trains
    are held on the track by wheels above, below, and outside the running rails.
    Other Info: Gives a very smooth ride, and allows the design of long, fast,
    twisted track layouts.
    Cost: $3,350 and upwards
    
    The simplest coaster remains my favorite. This coaster has it all: the ability
    to invert (albeit only through the vertical loop), the ability to be built to
    a reasonable height, and the ability to power launch (thus eliminating the
    need to complete the circuit). So many designs can be concocted from this
    coaster. It also tends to have high excitement ratings while keeping the
    intensity and nausea ratings low (when constructed properly of course). The
    cost is not prohibitive, and its availability in many scenarios and situations
    makes it an ideal coaster to build.
    
    Overall Rating: 9.5/10
    
    Steel Corkscrew Roller Coaster
    Type: Roller Coaster
    Vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
    Hypercoaster Train (Loopy Landscapes only) (6 passengers per car; up to 7 cars
    per train)
    Maximum Track  Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 239 feet
    Special Track Elements: Banked Curves, Steep Twist, Corkscrew, Banked Helix,
    On-Ride Photo, Vertical Loop, Half Loop
    Description: Track has a tubular steel spine, connected to the outside edges
    of tubular steel running rails. Supports are large tubular steel posts. Trains
    are held on the track by wheels above, below, and inside the running rails.
    Other Info: Can give a slightly rough ride, but allows the most complex track
    elements to be used, and can be built to a large height.
    Cost: $3,900 and upwards
    
    The Steel coaster may be available more widely, but this coaster can do so
    much more. It can be built much higher, can invert in many more ways, and
    retains its predecessor's ability to power launch. The downside is that its
    intensity and nausea ratngs tend to be higher than the Steel, which is
    understandable given the over the shoulder restraints. With the Hypercoaster
    train, inversions become impossible, but the height and speed allowed by this
    coaster can make for seriously exciting rides. Highly versatile, though a bit
    expensive.
    
    Overall Rating: 9.1/10
    
    Steel Mini Roller Coaster
    Type: Roller Coaster
    Vehicles: Ladybird Cars (2 passengers per car; up to 10 cars per train),
    Rocket Cars (4 passengers per car; up to 3 cars per train), Log Cars
    (2 passengers per car; up to 10 cars per train), Spinning Cars (4 passengers
    per car; up to 4 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees (straight and curved)
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 65 feet
    Special Track Elements: Banked Curves, Banked Helix
    Description: Track has steel running rails with cross bracing. Supports are
    thin square section posts. Trains are held on the track by wheels above,
    below, and outside the running rails.
    Other Info: Cheaper than other types of roller coaster, but can't be built
    as tall.
    Cost: $1,320 and upwards
    
    While I can see why people would relegate this type of coaster to "kiddie"
    status, it can still be built with high excitement in mind. While it can't
    invert or go as high as some other coasters, its relatively high capacity
    and low cost means that you can't discredit it completely. At least give it a
    chance before you toss it aside.
    
    Overall Rating; 7.5/10
    
    Steel Twister Roller Coaster
    Type: Roller Coaster
    vehicles: Roller Coaster Train (4 passengers per car; up to 8 cars per train),
    Stand Up Roller Coaster Train (4 passengers per car; up to 8 cars per train),
    Floorless Roller Coaster Train (4 passengers per car; up to 8 cars per train),
    Non Looping Roller Coaster Train (4 passenger per car; up to 8 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 282 feet
    Special Track Elements: Banked Curves, Vertical Loop, Steep Twist, Half Loop,
    Corkscrew, Banked Helix, On Ride Photo, Barrell Roll, Launched Lift Hill,
    Large Loop and Half Loop
    Description: Track has a box section steel spine, connected to the inside
    edges of tubular steel running rails. Supports are large tubular steel posts.
    Trains are held on the track by wheels above, below, and outside the running
    rails.
    Other Info: Articulated trains allow this type of roller coasater to use a
    wide variety of twisted track and inversions.
    Cost: $4,950 and upwards
    
    This is it. The best coaster in the game. While its not my favorite because
    its VERY expensive to build, lacks a powered launch option, and is not as
    widely available, it is hard to argue that one of these coasters can be your
    breadwinner without question. So many possibilities exist with this coaster,
    both in terms of track layout and the train types available, but my pick is
    the Non-looping roller coaster train, especially in the parks where money is
    no factor. You can build an absolute MONSTER of a coaster with enough time,
    money, and creativity.
    
    Overall Rating: 9.4/10
    
    Steel Wild Mouse Roller Coaster
    Type: Roller Coaster
    Vehicles: Mouse Cars (4 passengers per car; up to 12 cars)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 60 degrees
    Maximum Height Above Ground: 68 feet
    Description: Track consists of tubular steel rails. Supports are large tubular
    steel posts. Cars are held on the track by wheels above, below, and outside
    the running rails.
    Other Info: A good Crazy Rodent Coaster is all about tight turns and sudden
    drops - the more intense, the better.
    Cost: $1,640 and upwards
    
    Perhaps the best of the "small" coasters, the Steel Wild Mouse is a strong
    choice for those on tight budgets or packed spaces. It has a high enough
    capacity to not only not bleed money, but even make a significant amount after
    a while. It also can weave through scenery and other rides, thus providing a
    boost to itself and to your other rides. Only thing to keep an eye on are the
    tight turns. Too much speed into those spells trouble for your intensity
    levels.
    
    Overall Rating: 8.5/10
    
    Suspended Roller Coaster
    Type: Roller Coaster
    Vehicles: Suspended Swinging Cars (4 passengers per car; up to 7 cars per
    train), Suspended Swinging Airplane Cars (4 passengers per car; up to 6 cars
    per train) 
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 Degrees
    Maximum Height Above Ground: 105 feet
    Special Track Elements: Helix
    Description: Track has a tubular steel spine, connected to the inside edges
    of tubular steel running rails. Supports are large tubular steel posts.
    Trains hang underneath the track, swinging freely from a chassis held on by
    wheels above, below, and outside the running rails.
    Other Info: A good Suspended Roller Coaster requires plenty of curves and
    helixes to provide the high lateral G's required to swing the cars.
    Cost: $3,550 and upwards
    
    One of the coasters you'll see the most in this game, the suspended coaster
    relies upon the double-edged sword that is the lateral G. It relies upon them
    to make the ride exciting. The cars are designed to swing around turns, as
    opposed to the banking that normally takes place. That being said, minimize
    tight turns, cause the riders will feel every bit of it. 
    
    The major downside of the Suspended coaster is its lack of loops. That highly
    limits what you can do in terms of track layout and design. While there are
    other coasters that are able to loop while providing a similar experience, the
    relative uniqueness of the swinging cars, as well as a somewhat high capacity,
    makes building this coaster a perennially viable option.
    
    Overall Rating: 7.3/10
    
    Suspened Looping Roller Coaster
    Type: Roller Coaster
    Vehicles: Inverted Coaster Train (2 people per car; up to 8 cars per train),
    Face-Off Cars (4 people per car; up to 7 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degre banking
    Maximum Height Above Ground: 118 feet
    Special Track Elements: Banked Curves, Vertical Loop, Steep Twist,
    In Line Twist, Half Loop, Corkscrew, Banked Helix, On Ride Photo
    Description: Track has a tubular steel spine, connected to the outside edges
    of tubular steel running rails. Supports are large tubular steel posts. Trains
    hang underneath the track, held in position above, below, and inside the
    running rails.
    Other Info: The suspended looping coaster allows compact track layouts and
    various types of inversions. The cars hang beneath the track, with the
    passengers' feet dangling below them
    Cost: $3,750 and upwards
    
    Definitely an interesting choice. While not a direct copy of the Inverted
    coaster, its certainly quite similar to it. However, there are two key
    differences. One is the lack of a powered launch option; this is replaced with
    a reverse-incline launch option. The second, more interesting one provides a
    unique option.
    
    What makes this coaster stand out from others is the "Face-Off" train. 2 seats
    on each car face forward, while the other 2 seats face backward, thus allowing
    the riders to see each others' reactions as they go through the ride. This can
    make for a much more exciting ride, but the cars are bulky and can make for a
    seriously intense ride. 
    
    Overall Rating: 8.2/10
    
    Suspended Single Rail Roller Coaster
    Type: Roller Coaster
    Vehicles: Single Person Swinging Chairs (1 person per car; up to 3 cars per
    train), Lying Down Swinging Cars (1 person per car; up to 2 cars per train)
    Maximum Track Slope: 25 Degrees
    Lift Hill Maximum Slope: 25 Degrees
    Maximum Height Above Ground: 42 Feet
    Description: Track is a single tubular steel rail, supported by tubular steel
    posts. Cars hang from the rail, swinging freely from side to side.
    Cost: $1,800 and upwards
    
    A small coaster, no doubt; but also one that can be built well. The swinging
    cars (whether standing or lying down) really enhance the experience. It can't
    be built to extreme heights, but it can certainly loop through many rides and
    scenery as well. In fact; its almost imperative you do. Tunnels, too, can help
    transform the experience from somewhat bland to quite exciting.
    
    Overall Rating: 7.0/10
    
    Vertical Roller Coaster
    Type: Roller Coaster
    Vehicles: Vertical Roller Coaster Cars (6 passengers per car; up to 3 cars per
    train)
    Maximum Track Slope: 90 degrees
    Lift Hill Maximum Slope: 60 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 239 feet
    Special Track Elements: Banked Curves, Steep Twist, Banked Helix,
    On-Ride Photo, Vertical Drop, Vertical Loop (Loopy Landscapes only)
    Description: Track has a square section steel spine, connected to the inside
    edges of tubular steel running rails. Supports are large square section steel
    posts. Trains are held on the track by wheels above, below, and outside the
    running rails.
    Other Info: Gives a smooth ride with limited scope for special track, but
    allows vertical track to be built.
    Cost: $3,780 and upwards
    
    Nothing like going straight down. If not for the downright prohibitive cost
    of the vertical section of track, then this would be my outright favorite
    coaster. On-ride photos, as well as holding brakes for the big drops, really
    can make for an exciting ride. And in the expansion packs, you can even add
    vertical loops, if you so dare. 
    
    Overall Rating: 8.9/10
    
    Virginia Reel
    Type: Roller Coaster
    Vehicles: Virginia Reel Tubs (4 passengers per tub; up to 12 tubs)
    Maximum Track Slope: 25 degrees
    Lift Hill Maximum Slope: 25 degrees
    Maximum Height Above Ground: 59 feet
    Description: Track is a flat bottomed wooden trough. The cars are guided along
    the track by the sides of the trough, spinning as they touch the sides.
    Other Info: Design the track layout with as many corners as possible to keep
    the circular cars spinning.
    Cost: $975 and upwards
    
    Wow. Look at those tubs spin. The spiral motion can really make your head
    spin, and it definitely makes for some high lateral G's. Normally, I would
    say to avoid them, but in this case, you want to maximize it (within reason,
    of course). Tight turns and many drops make for an exciting ride, especially
    when it twists and turns within itself a few times.
    
    Ovearll Rating: 8.0/10
    
    Wooden Roller Coaster
    Type: Roller Coaster
    Vehicles: Wooden Roller Coaster Train (4 passengers per car; up to 8 cars per
    train), Backwards Wooden Roller Coaster Train (4 passengers per car; up to 8
    cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 30 degree banking
    Maximum Height Above Ground: 105 feet
    Special Track Elements: Banked Curves, On-Ride Photo, Water Splash,
    Vertical Loop (Loopy Landscapes Only)
    Description: Track is laminated wood, topped with a flat steel running rail,
    constructeed on a wooden support structure. Trains are held on the track by
    up-stop wheels, which run under the inside edge of the rails.
    Other Info: A good Wooden Roller Coaster is fast, has plenty of air time, some
    lateral G's, steep drops, and is designed to feel "out of control".
    Cost: $2,800 and upwards
    
    I firmly believe every park should have at least one wooden coaster, whether
    its of this type or another one. Wooden coasters offer a different feel than
    its steel counterparts. Anyway, this wooden coaster is one of the easiest to
    learn how to build. Like the in-game description says, speed and air time are
    key. Lots of drops, coupled with some turns and weaving in and out, make
    for an exceptional ride. Also, with some research, you can access the water
    splash, making this ride unique in that the actual ride hits the water, making
    not only a splash but also doubling as a form of brake.
    
    In Loopy Landscapes, a vertical loop becomes available, thus adding another
    element to the building process. Use it wisely; it can make the ride quite
    intense.
    
    Overall Rating: 8.5/10
    
    Wooden Crazy Rodent Roller Coaster
    Type: Roller Coaster
    Vehicles: Mouse Cars (2 passengers per car; up to 12 cars), Mine Trucks (2
    passengers per car; up to 2 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 60 degrees
    Maximum Height Above Ground: 59 feet
    Description: Track is laminated wood topped with a flat steel running rail,
    constructed on a wooden support structure. Cars are held on the track by
    mushroom shaped pegs running between steel guide rails in the center of the
    track, allowing the cars to tilt over on corners.
    Other Info: A good Crazy Rodent Roler Coaster is all about tight turns and
    sudden drops - the more intense, the better.
    Cost: $1,480 and upwards.
    
    If you are in a pinch for a coaster and don't have a lot of cash to spare,
    then this is the coaster for you. It can be built quickly and still have
    high excitement and intensity ratings, all while maintaining a relatively
    small space and short track. The only downside is the somewhat low capacity
    the ride offers. Other than that, a solid choice for any park, especially
    if you're just starting out
    
    Overall Rating: 8.3/10
    
    Wooden Reverser Roller Coaster
    Type: Roller Coaster
    Vehicles: Wooden Reverser Cars (6 passengers per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Lift Hill Maximum Slope: 25 degrees
    Maximum Height Above Ground: 78 feet
    Special Track Elements: Reversing Sections
    Description: Track is laminated wood, topped with a flat steel running rail,
    constructed on a wooden support structure. Cars run on bogies guided along the
    track by side friction wheels running. Special sections of track are used to
    turn the car around, allowing it to run backwards
    Cost: $1,517 and upwards
    
    Very similar to the Wooden Side Friction coaster, with one key difference:
    the ability to run backwards. Quite a cool option, in my opinion. With
    reversals at key points, such as going into or coming out of hills or drops,
    you can really boost the excitement ratings. Just be careful, though; the cars
    have to face forward going into the station; otherwise, the ride won't be
    considered complete. 
    
    Overall Rating: 7.1/10
    
    Wooden Side Friction Roller Coaster
    Type: Roller Coaster
    Vehicles: Wooden Side Friction Cars (4 passengers per car; up to 12 cars)
    Maximum Track Slope: 25 degrees
    Lift Hill Maximum Slope: 25 degrees
    Maximum Height Above Ground: 78 feet
    Description: Track is laminated wood, topped with a flat steel running rail,
    constructed on a wooden support structure. Trains are guided along the track
    by side friction wheels running inside wooden guide rails.
    Other Info: Cheap and easy to build, but the track layout needs to be designed
    carefully; otherwise, the cars can fly straight off the track on the hills.
    Cost: $1,517 and upwards
    
    Not the easiest coaster to build, in all honesty. The lack of steep slopes
    really takes away from the potential of this coaster, but it certainly is
    easier to build well than a Bobsled coaster. With that in mind, make sure
    the cars don't go flying; even though they seem to be heavier than the bobsled
    cars, they still don't need much to go flying. Not a bad choice if you're in
    a pinch, but also not the best choice either.
    
    Overall Rating: 6.5/10
    
    Wooden Twister Roller Coaster
    Type: Roller Coaster
    Vehicles: Articulated Wooden Roller Coaster Train (2 passengers per car; up to
    12 cars per train)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Banked Curves: 50 degree banking
    Maximum Height Above Ground: 105 feet
    Special Track Elements: Banked Curves, Steep TWist, Banked Helix,
    On Ride Photo
    Description: Track is laminated wood, topped with a flat steel running rail,
    constructed on a wooden support structure. Trains are held on the track by
    upstop wheels, which run under the inside edge of the rails.
    Other Info: Trains are articulated and have flanged running wheels to allow a
    smoother ride on twisted track.
    Cost: $2,800 and upwards
    
    I love this coaster; it takes the basic Wooden coaster, articulates the train
    to reduce the impact of lateral G's, and enables the use of steep twists and
    helices. All this makes for some epic, complex coasters. The only downsides
    from the traditional Wooden coaster are that it lacks the water splash and
    vertical loop, as well as a reduced capacity on the trains. A must-have
    coaster for any park. 
    
    Overall Rating: 8.8/10
    
    E. Thrill Rides
    
    3D Cinema
    Type: Thrill
    Vehicles: Cinema Building (20 passengers)
    Description: Cinema is located inside a geodesic sphere.
    Cost: $560
    
    With 3 films to choose from, the 3D cinema is a large capacity indoor
    thrill ride bound to attract guests. Be careful, though; its novelty
    wears off relatively quickly
    
    Overall Rating: 5.5/10
    
    Enterprise
    Type: Thrill
    Vehicles: Enterprise Wheel (16 passengers)
    Description: Passenger carrying pods hang around the edge of the wheel, which
    first starts spinning and is then tilted up by a supporting arm
    Cost: $800
    
    Expensive compared to the other rides, but it also provides a nice excitement
    and intensity rating. If you can afford it, I suggest building it; it will
    definitely earn its keep
    
    Overall Rating: 7.3/10
    
    Go Karts
    Type: Thrill
    Vehicles: Go Karts (1 passenger per kart; up to 12 karts)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 29 feet
    Description: Tarmac track with tire barriers on each side.
    Cost: $920 and upwards
    
    Perhaps my favorite "thrill" ride, the Go Karts allows for guests to race each
    other across large swaths of your park, seeing from a different perspective
    what you have created. If done right, this can have extreme excitement ratings
    while keeping the intensity and nausea to a near minimum. 
    
    Overall Rating: 8.5/10
    
    Gravitron
    Type: Thrill
    Vehicles: Gravitron Car (8 passengers)
    Description: Gondola is suspended by large rotating arms at each side.
    The supporting arms can both move the gondola and rotate it upside down in
    a preset sequence.
    Cost: $580
    
    Seeing this thing spin can make the faint of heart (and stomach) quite ill.
    While its capacity is nothing to rave over, it tends not to get as old as
    some other rides. With three settings (Beginner, Intense, and Extreme), choose
    one that you feel your riders will like best.
    
    Overall Rating: 5.9/10
    
    Motion Simulator
    Type: Thrill
    Vehicles: Simulator Pod (8 passengers)
    Description: Simulator pod mounted on a hydraulic arm
    Cost: $440
    
    I love indoor rides; don't you? Anyway, the motion simulator simulates flight
    experiences, and gives your guess a pretty unique experience, all while
    keeping them warm and dry. Just be sure to keep an eye on ridership, as its
    novelty wears off sooner, rather than later.
    
    Overall Rating: 5.5/10
    
    Roto Drop
    Type: Thrill
    Vehicles: Freefall car
    Description: The ring of seats is pulled up to the top of the tower while
    gently rotating, then allowed to free fall down, stopping gently at the bottom
    using magnetic brakes.
    Cost: $880 and upwards
    
    This is a Whoa Belly on steroids, essentially. While it is unable to shoot
    riders up, it has double the capacity of its bretheren, and its ratings tend
    to be higher as a result. It also rotates, thus giving it some lateral G's.
    
    Overall Rating: 7.7/10
    
    Scrambled Eggs
    Type: Thrill
    Vehicles: Scrambled Eggs Arms and Cars (3 passengers per car, 6 cars)
    Description: Three pairs of seats rotate at the end of three rotating arms
    Cost: $360
    
    Part Tilt A Whirl, part Tea Cups, the Scrambled Eggs (sometimes referred to as
    the "Twist") gives your riders one heck of a spin. Though it tends to have
    ratings similar to that of a gentle ride, the fact its so widely available
    boosts its rating in my eyes
    
    Overall Rating: 4.5/10
    
    Swinging Ship
    Type: Thrill
    Vehicles: Swinging Ship (16 passengers)
    Description: Large Ship suspended from steel supports.
    Cost: $387
    
    A pretty basic ride, and a staple in almost every park. Nothing really makes
    it stand out over the others other than its wide availability. It will be
    outdone by many other rides later on in the game.
    
    Overall Rating: 4.0/10
    
    Swinging Inverter Ship
    Type: Thrill
    Vehicles: Swinging Inverter Ship (12 passengers)
    Description: Large ship attached to arm with counterweight at opposite end.
    Swings through complete 360 degree circle.
    Cost: $424
    
    A step up from the Swinging Ship, this one completes a vertical inversion,
    thus ramping up the excitement rating a bit. It also takes up a little
    less space than its older brother. Still, it is outdone by other rides as
    your research continues.
    
    Overall Rating: 4.5/10
    
    Whoa Belly
    Type: Thrill
    Vehicles: Whoa Belly Car (8 passengers) 
    Description: The tower is constructed from steel girders and contains large
    pneumatic cylinders to launch the car upwards.
    Cost: $800 and upwards
    
    Take it from experience; there is nothing like being shot 100+ feet in the air
    and then freefalling, only to repeat the process. This ride defines what
    "thrilling" is; the higher the launch speed, the more intense and nauseating
    the ride becomes, but the right balance will keep your guests coming for more.
    Be careful, though; if you don't build the tower high enough, the car will
    crash off the top and kill your guests
    
    Overall Rating: 7.3/10
    
    F. Water Rides
    
    Boat Ride
    Type: Gentle/Water
    Vehicles: Rowing Boats (2 passengers per boat; up to 12 boats), Bumper Boats
    (2 passengers per boat; up to 12 boats), Canoes (2 passengers per boat; up to
    12 boats), Swan Pedal Boats, Water Tricycles 
    Description: Boat dock consisting of wooden platforms built on a lake. Guide
    tracks can be built to limmit where passengers steer the boats.
    Cost: $205 and upwards
    
    A very basic ride in design, it can be a complete fiasco if done wrong.
    Because it can be built w/o a specific track in mind, riders can take their
    own course. Be wary that course doesn't take them out of the park, in which
    case they cannot re-enter. A horrible glitch, I know, but one that must
    be taken into consideration. Also, make sure that guests can return to the
    station; otherwise, you'll have a hard time getting more onto your ride
    
    Overall Rating: 5.0/10
    
    Log Flume
    Type: Thrill/Water
    Vehicles: Log Flume Boats (4 passengers per boat; up to 12 boats)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 39 feet
    Special Track Element: Reverse Turntable (Loopy Landscapes only)
    Description: Water flume track supported by box section steel supports. Boats
    are propelled up slopes on rollers, and are then free to travel along the
    water channel at their own pace.
    Cost: $1,320 and upwards
    
    Not as customizable as the River Ride or the River Rapids, this tends to be
    quite common in many people's parks. I'll use it if I have to, but I normally
    go with one of the others I have listed. That aside, it can be quite exciting,
    but suffers from the curse of having a real slow time when not zooming
    downhill.
    
    Overall Rating: 5.5/10
    
    Raft Ride
    Type: Gentle/Water
    Vehicles: Raft Boats
    Description: Water channel is supported by steel lattice supports. The raft
    boats are guided along the water channel by guide wheels under the hull.
    Cost: $900 and upwards
    
    Think of this as an alternative to the boat hire, except on a fixed track on 
    a raft. You can't change the vertical level of this ride, but you can build
    it underground, which is an absolute plus. It is also covered, so your guests
    will go on it even in the rain. I advise using this to showcase your other
    rides and/or the park as a whole.
    
    Overall Rating; 5.0/10
    
    River Rapids
    Type: Thrill/Water
    Vehicles: Rapids Boats (8 passengers per boat; up to 12 boats)
    Maximum Track Slope: 25 degrees
    Maximum Height Above Ground: 39 feet
    Special Track Elements: Waterfall, Whirlpool, Rapids
    Description: Concrete water channel. Boats are free to take their own course
    along the channel.
    Cost: $1,840 and upwards
    
    The River Rapids is a hit-or-miss ride. When done right, it can be THE most
    exciting ride in your park, and peeps will flock to it. If done poorly or
    shoddily, it leaves a lot to the imagination. A good River Rapids can be
    expensive to construct, but with time and effort, you can easily achieve a
    ride with higher than 7 excitement while keeing intensity and nausea to
    low levels.
    
    Overall Rating: 8.8/10
    
    River Ride
    Type: Thrill/Water
    Vehicles: Boats (16 passengers per boat; up to 9 boats)
    Maximum Track Slope: 60 degrees
    Maximum Height Above Ground: 68 feet
    Description: Water channel is supported by steel lattice supports. The large
    capacity flat bottomed boats are propelled up slopes on a conveyor belt, and
    are then guided along the water channel by guide wheels under the hull.
    Other Info: As well as creating a gentle themed river ride, this ride can be
    used to create a thrilling splash ride if a steep drop is designed into the
    layout.
    Cost: $1,260 and upwards
    
    This is a fun one to build and watch. Steep drops can make for exciting spots
    on this ride, and its extremely high capacity means more and more guests will
    keep coming. Just be wary; this ride can take a LONG time to get back to the
    station, so make sure it doesn't go on for 10 minutes before repeating a loop.
    
    Overall Rating: 8.5/10
    
    Water Coaster
    Type: Roller Coaster/Water
    Vehicles: Boats
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Maximum Height Above Ground: 78 feet
    Special Track Elements: Banked Curves, Banked Helix
    Description: Track has steel running rails with cross-bracing, and can
    additionally be constructed in water or river sections. Boats are held on the
    track by wheels above, below, and outside the running rails.
    Other Info: A mixture of a roller coaster and a water splash ride. The boats
    run on rails, allowing fast spiral turns and steep drops, which can be
    enhanced by carefully positioned water splash sections
    Cost: $1,640 and upwards
    
    Half coaster, half water ride, all awesome. While I think the lack of other
    track elements (like loops) is a bit of a hole, the ability to insert water
    sections make this a very, very cool ride to build. Just be aware: the cars
    move much more slowly in the water sections than they do on the track, and
    without the rollers that the "pure" water rides have, they can get stuck.
    
    Overall Rating: 7.6/10
    
    Water Slide
    Type: Thrill/Water
    Vehicles: Dingies (2 passengers per dinghy; up to 12 dinghies)
    Maximum Track Slope: 60 degrees
    Lift Hill Maximum Slope: 25 degrees
    Maximum Height Above Ground: 65 feet
    Description: Track is a semi circular plastic channel with a small amount
    of water running along it. Boats slide along the track, assisted by the
    flow of water.
    Other Info: A good Water Slide requires at least one steep drop, but can
    be extended into a complex layout, so long as care is taken on the crests
    of hills, as dinghies can crash off the track.
    Cost: $1,200 and upwards
    
    I think of this as the water ride equivalent of the Bobsled Roller Coaster:
    difficult to build well, and easy to build in a way that kills your guests.
    Using covered portions of track can certainly help in preventing that, but
    also make sure that the ride won't stall along the way, thus causing a huge
    backup and forcing you to either redesign or reboot the ride.
    
    Overall Rating: 5.5/10
    
    G. Shops/Stalls
    
    Bathroom
    Type: Shop/Stall
    Description: Prefabricated Concrete Building
    Cost: $200
    
    Without saying, the Bathroom is an integral part of any park. It is unique
    in that it "relieves" guests, and if there are no bathrooms, they go home.
    And going home is bad. Build many, many bathrooms; the more you have, the
    happier your guests will be.
    
    Overall Rating: 10/10
    
    Balloon Stall
    Type; Shop/Stall
    Sells: Balloons
    Cost: $200
    
    Burger Bar
    Type: Shop/Stall
    Sells: Burgers
    Cost: $300
    
    Candy Apple Stand
    Type: Shop/Stall
    Sells Candy Apples
    Cost: $245 
    
    Coffee Shop
    Type: Shop/Stall
    Sells: Coffee
    Cost: $250
    
    Cotton Candy Stall
    Type: Shop/Stall
    Sells: Cotton Candy
    Cost: $250
    
    Donut Shop
    Type: Shop/Stall
    Sells: Donuts
    Cost: $262
    
    Drink Stall
    Type: Shop/Stall
    Sells: Drinks
    Cost: $225
    
    Exotic Seafood Stall
    Type: Shop/Stall
    Sells: Tentacles
    Cost: $325
    
    Fried Chicken Stall
    Type: Shop/Stall
    Sells: Fried Chicken
    Cost: $260
    
    Fries Stall
    Type: Shop/Stall
    Sells: Fries
    Cost: $300
    
    Hat Stall
    Type: Shop/Stall
    Sells: Hats
    Cost: $250
    
    Hot Dog Stall
    Type: Shop/Stall
    Sells: Hot Dogs
    Cost: $290
    
    Ice Cream Stall
    Type: Shop/Stall
    Sells: Ice Cream
    Cost: $250
    
    Information Kiosk
    Type: Shop/Stall
    Sells: Park Maps, Umbrellas
    Cost: $250
    
    A must-have for any park. As the only place that sells maps to your park, I
    recommend researching this immediately if you do not start with it, and always
    build plenty of them; lost guests are unhappy guests. Info Kiosks also sell
    umbrellas, an essential if you want guests to stay in your park during bad
    weather. 
    
    Overall Rating: 10/10
    
    Lemonade Shop
    Type: Shop/Stall
    Sells: Lemonade
    Cost: $210
    
    Pizza Stall
    Type: Shop/Stall
    Sells: Pizza
    Cost: $275
    
    Popcorn Stall
    Type: Shop/Stall
    Sells: Popcorn
    Cost: $250
    
    Souvenier Stall
    Type: Shop/Stall
    Sells: Cuddly Toys, Umbrellas
    Cost: $210
    
    T Shirt Stall
    Type: Shop/Stall
    Sells: T Shirts
    Cost: $255
    
    H. Scenery/Theming
    
    i. Trees
    
    Cedar of Lebanon -> $38
    Aleppo Pine -> $18
    Scots Pine -> $36
    Montezuma Pine -> $27
    Corsican Pine -> $30
    Black Poplar -> $20
    White Poplar -> $17
    Aspen -> $11
    Magnolia -> $12
    Weeping Willow -> $14
    Silver Birch -> $21
    Voss's Laburnam -> $18
    Incense Cedar -> $30
    Lawson Cypress -> $21
    Monterey Cypress -> $25
    Italian Cypress -> $25
    Golden Hinoki Cypress -> $18
    Arizona Cypress -> $20
    Hiba -> $17
    Common Juniper -> $10
    Meyer's Blue Juniper -> $8
    Caucasian Fir -> $23
    Red Fir -> $27
    Red Fir (small) -> $18
    European Larch -> $26
    Lombardy Poplar -> $21
    Common Yew -> $17
    Walnut -> $18
    Common Oak -> $25
    Camperdown Elm -> $15 
    Norway Spruce -> $20
    Honey Locust -> $28
    Chinese Cedar -> $21
    Fruit Tree 1 -> $14
    Fruit Tree 2 -> $14
    
    ii. Shrubs and Bushes
    
    Bush 1 -> $6
    Shrub 1 -> $5
    Bush 2 -> $5
    Bush 3 -> $6
    Shrub 2 -> $5
    Bush 4 -> $5
    Tree 1 -> $9
    Tree 2 -> $7
    Tree 3 -> $9
    Teardrop Ornamental Tree -> $8
    Sphere Ornamental Tree -> $6
    Cone Ornamental Tree -> $7
    Duck Ornamental Tree -> $9
    Dog Ornamental Tree -> $10
    Squirrel Ornamental Tree -> $8
    Heart Ornamental Tree -> $7
    Club Ornamental Tree -> $7
    Diamond Ornamental Tree -> $7
    Spade Ornamental Tree -> $7
    Bullrushes -> $6
    Hedge -> $5
    Conifer Hedge -> $6
    
    iii. Tropical and Desert Trees
    
    Palm Tree 1 -> $16
    Monkey Puzzle -> $27
    Cabbage Tree -> $20
    Canary Palm -> $18
    Cactus -> $9
    Cactus (big) -> $11
    Palm Tree 2 -> $21
    
    iv. Gardens
    
    Pink & Purple Gardens 1 -> $12
    Red & Yellow Gardens 1 -> $12
    Purple & Brown Gardens 1 -> $12
    White Gardens 1 
    Grey Gardens 1 -> $13
    Grey & Pink Gardens 1 -> $13
    Light Pink Gardens 1 -> $13
    Pink Gardens (small) -> $4
    Light Pink Gardens (small) -> $4
    Blue Gardens (small) -> $4
    Grey Gardens (small) -> $4
    Red Gardens (small) -> $4
    Yellow Gardens (small) -> $4
    Red & Yellow Gardens (small) -> $4
    Pink & Purple Gardens 2 -> $13
    Red & Yellow Gardens 2 -> $13
    Purple & Brown Gardens 2 -> $13
    White Gardens 2 -> $13
    Grey Gardens 2 -> $13
    Grey & Pink Gardens 2 -> $13
    Light Pink Gardens 2 -> $13
    
    v. Path Items
    
    Lamp 1 -> $4
    Lamp 2 -> $5
    Bench -> $5
    Litter Bin -> $3
    Jumping Fountains -$20
    Banner Sign -> $25
    
    vi. Walls and Fences
    
    Mesh Fence -> $4
    Fence -> $4
    Wooden Fence -> $4
    Railings 1 -> $5
    Railings 2 -> $5
    Brick Wall -> $5
    Stone Wall -> $5
    Hedge -> $5
    Conifer Hedge -> $6
    
    vii. Statues and Fountains
    
    Giraffe Statue -> $12
    Unicorn Statue -> $12
    Horse Statue -> $18
    Horseman Statue -> $20
    Dolphins Statue -> $21
    Geometric Fountain -> $50
    Dolphin Fountain -> $57
    Elephant Fountain -> $55
    Fountain -> $55
    
    viii. Classical/Roman Theming Objects
    
    Roman Temple -> $62
    Roman Column -> $11
    Roman Statue 1 -> $20
    Roman Statue 2 -> $20
    Roman Column Wall -> $6
    Cupid Fountains -> $65
    Roman Colosseum -> $200
    Roman Wall -> $5
    Roman Banner Sign -> $30
    
    ix. Egyptian Theming
    
    Pyramid -> $350
    Egyptian Statue -> $20
    Sphinx -> $190
    Colonnade -> $120
    Egyptian Column -> $8
    Cleopatra's Needle -> $12
    Ruined Statue -> $5
    Stone Block -> $5
    Egyptian Wall -> $5
    Lamp -> $6
    Egyptian Banner Sign -> $30
    
    x. Mine Theming
    
    Mine Shaft -> $175
    Mine Hut 1 -> $100
    Mine Hut 2 -> $100
    Broken Wheel -> $5
    Wheels -> $5 
    Barrel 1 -> $4
    Barrel 2 -> $4
    Barrel 3 -> $4
    Barrel 4 -> $4
    Logs -> $4
    Junk -> $6
    Mine Banner Sign -> $30
    Log Roof Land Tile -> $12/tile
    
    xi. Wonderland Theming Objects
    
    House -> $27
    Pumpkin House -> $30
    Toadstool 1 -> $14
    Toadstool 2 -> $13
    Toadstool 3 (small) -> $5
    Toadstool 4 (small) -> $5
    Toadstool 5 (small) -> $5
    Toadstool 6 -> $13
    Candy Tree 1 -> $14
    Candy Tree 2 -> $10
    Candy Tree 3 -> $15
    Candy -> $6
    White Pawn -> $5
    Black Pawn -> $5
    White Knight -> $5
    Black Knight -> $5
    White Bishop -> $5
    Black Bishop -> $5
    White Rook -> $5
    Black Rook -> $5
    White Queen -> $5
    Black Queen -> $5
    White King -> $5
    Black King -> $5
    Playing Card Wall 1 -> $5
    Playing Card Wall 2 -> $5
    Checkerboard Land Tile -> $10/square
    
    xii. Martian Theming
    
    Martian Building -> $175
    Martian Object 1 -> $50
    Martian Object 2 -> $45
    Martian Object 3 (small) -> $14
    Martian Object 4 (small) -> $15
    Martian Object 5 (small) -> $15
    Martian Lamp -> $6
    Volcano -> $200
    Martian Wall -> $6
    Martian Land Tile -> $10/square
    
    xiii. Jurassic Theming
    
    Dinosaur 1 -> $25
    Dinosaur 2 -> $25
    Dinosaur 3 -> $40
    Dinosaur 4 -> $20
    Dinosaur 5 -> $20
    Bone -> $5
    Bones -> $11
    Wooden Fence -> $5
    Tall Wooden Fence -> $6
    Bone Fence -> $5
    Jurassic Banner Sign -> $30
    
    xiv. Spooky Theming
    
    Graveyard Monument 1 -> $14
    Graveyard Monument 2 -> $9
    Graveyard Monument 3 -> $8
    Dead Tree 1 -> $10
    Dead Tree 2 -> $10
    Dead Tree 3 -> $10
    Gravestone 1 -> $4
    Gravestone 2 -> $4
    Gravestone 3 -> $4
    Gravestone 4 -> $4
    Skeleton -> $55
    
    xv. Jungle Theming
    
    Bush 1 -> $10
    Bush 2 -> $10
    Bush 3 -> $10
    Bush 4 -> $10
    Tree 1 -> $29
    Tree 2 -> $27
    Tree 3 -> $24
    Tree 4 -> $17
    Tree 5 -> $20
    Tree 6 -> $28
    Plant 1 -> $19
    Plant 2 -> $25
    Flower -> $30
    Jungle Fence -> $4
    Wooden Post Wall 1 -> $4
    Wooden Post Wall 2 -> $4
    Jungle Banner Sign -> $30
    
    xvi. Abstract Theming
    
    Geometric Sculpture 1 -> $16
    Geometric Sculpture 2 -> $16
    Geometric Sculpture 3 -> $16
    Geometric Sculpture 4 -> $18
    Geometric Sculpture 5 -> $17
    Glass Wall 1 -> $6
    Glass Wall 2 -> $6
    
    xvii. Snow and Ice Theming
    
    Log Cabin -> $23
    Snowman -> $12
    Igloo -> $11
    Ice Palace -> $165
    Jumping Snowballs -> $25
    Caucasian Fir w/snow -> $23
    Red Fir w/snow -> $27
    Red Fir w/snow (small) -> $18
    Norway Spruce w/snow -> $20
    Snowball -> $15
    Giant Snowflake 1 -> $10
    Giant Snowflake 2 -> $10
    Giant Snowflake 3 -> $10
    Fence w/snow -> $4
    Wooden Fence w/snow -> $4
    wooden Post Wall w/snow -> $4
    Banner Sign w/snow -> $30
    Snow Land Tile -> 
    Ice Wall Edges ->
    
    xviii. Medieval Theming
    
    Castle Tower 1 (brown) -> $120
    Castle Tower 2 (brown) -> $150
    Castle Tower 3 (brown) -> $38
    Castle Wall 1 (brown) -> $6
    Castle Wall 2 (brown) -> $7
    Castle Wall 3 (brown) -> $10
    Castle Wall 4 (brown) -> $10
    Castle Wall 5 (brown) -> $10
    Castle Wall 6 (brown) -> $10
    Castle Tower 1 (grey) -> $120
    Castle Tower 2 (grey) -> $150
    Castle Tower 3 (grey) -> $38
    Castle Wall 1 (grey) -> $6
    Castle Wall 2 (grey) -> $7
    Castle Wall 3 (grey) -> $10
    Castle Wall 4 (grey) -> $10
    Castle Wall 5 (grey) -> $10
    Castle Wall 6 (grey) -> $10
    Cannon -> $11
    Target -> $9
    Wooden Fence -> $4
    Tent -> $30
    House 1 -> $35
    House 2 -> $28
    House 3 -> $33
    
    xix. Space Theming
    
    Space Rocket -> $175
    Space Capsule 1 -> $18
    Satellite -> $140
    Space Capsule 2 -> $70
    Sculpture 1 -> $16
    Sculpture 2 -> $11
    House -> $27
    Building -> $29
    Tree 1 -> $21
    Tree 2 -> $27
    Space Banner -> $30
    Red Space Land Tile ->
    Green Space Land Tile ->
    Purple Space Land Tile ->
    Yellow Space Land Tile ->
    
    xx. Creepy Theming
    
    Pumpkin -> $32
    Giant Pumpkin -> $115
    Cauldron -> $9
    Swamp Goo -> $30
    Skull -> $35
    Statue 1 -> $30
    Statue 2 -> $38
    Wall -> $5
    Wall w/gate -> $6
    Tree 1 -> $26
    Tree 2 -> $26
    Tree 3 -> $24
    Tree 4 -> $25
    Tree 5 -> $17
    Tree 6 -> $19
    Tree 7 -> $19
    Tree 8 -> $16
    
    xxi. Urban Theming
    
    Town Hall -> $165
    Office Block -> $220
    Tenement -> $85
    House 1 -> $130
    House 2 -> $135
    Gas Station -> $110
    Terraced House -> $140
    House 3 -> $145
    Skyscraper Wall Edge 1 ->
    Skyscraper Wall Edge 2 ->
    
    xxii. Pagoda Theming
    
    Pagoda -> $140
    House 1 -> $24
    House 2 -> $60
    Gong -> $10
    Building -> $25
    Lily -> $5
    Tree 1 -> $10
    Tree 2 -> $12
    Tree 3 -> $22
    Tree 4 -> $18
    Statue -> $12
    Pagoda Banner Sign -> $30
    
    V. Ride Building Strategies
    
    A. Roller Coaster Building Strategies
    
    i. General Strategies
    
    Brakes
    
    Brakes are highly useful. They can slow down a train heading into a tough
    stretch (ie lots of inversions and tight turns), and are most often used to 
    slow a train before it heads into the station. This is very important; a train
    that hits the station too fast will sometimes crash into another train,
    particularly if the station brakes are out. While it can sometime be better to
    create a coaster where the train heads into the station at just the right
    speed without the use of brakes, brakes are nonetheless key to many a coaster. 
    
    Station length
    
    Every coaster needs a station, but how long should it be? It depends on your
    needs. The bigger coasters should use longer stations, as to maximize how many
    trains you can have. But also remember; any shuttle coaster can only have one
    train running, so use only enough station to maximize the number of cars
    on that train. For example, the Reverse Whoa Belly coaster can only have one
    car, and its size does not change; therefore, you only technically need one
    station piece. 
    
    For almost any coaster, the length of the station determines how many
    trains/cars you can have on the track. However, the maximum number of trains
    is 12 (for the single-car trains), and the other trains will have maximum
    numbers for how many cars (usually 8, sometimes more or less). 
    
    Shuttle Loops (Steel, Stand Up Steel, Steel Corkscrew, Inverted,
    Suspended Looping)
    
    Shuttle Loops tend to be my cash cows. They're cheap to construct, don't
    require a lot of space, and will quickly earn a profit. Three things to
    remember, though, when considering shuttle loops:
    
    1. When using inversions, count one inversion twice, because it goes through
    it forwards AND backwards
    2. Make sure the train loses all its steam and begins to go backwards before
    it runs out of track!! Too much speed + not enough track = recipe for disaster
    3. You have to use either "Powered Launch Mode" or "Reverse Incline Launched
    Shuttle Mode" when creating a shuttle loop. Continuous Circuit mode will NOT
    work, because it requires a complete track.
    
    Depending on what coaster you use, use a differing number of inversions. For
    the Steel, with only the vertical loop available, I stick to two (for a total
    of four). A Stand Up Steel coaster feels more intense, so I also keep it down
    to two inversions (either 2 vertical loops or a vertical loop and a half cobra
    loop if the track elements are available) Steel Corkscrew & Inverted tend to
    be more exciting with more loops, so I will use either three or 4 loops (a
    vertical loop, a full cobra loop, and a second vertical loop). The Suspended
    Looping coaster has no Powered Launch option, which makes for a more difficult
    time determining launch speed. Because of this, I'll often use 2 inversions,
    and sometimes 3 if I can get away with it. Any more and the nausea and
    intensity ratings are both above ten (using the dbl-sided cars)
    
    Out & Back Steel Coasters (Steel, Stand Up Steel, Steel Corkscrew, Mine Train,
    Steel Twister, Vertical)
    
    When building one of these bad boys, a lot of planning should go into what you
    want your final product to look like. If you want several inversions, keep the
    speed and the height down in most cases. If you want pure,
    unadulterated speed, then pile on the height and keep the inversions to a
    minimum. Or find a balance that suits your own tastes. 
    
    For those who like being inverted, build a reasonable lift hill, then dive
    right into the mayhem. Corkscrews, Cobra Loops, Barrel Rolls. You name it,
    go ahead and fit it. Keep the speed moderate; too high and it'll create too
    intense a ride, but not so slow as to prevent the train from completing the
    loop/circuit. These courses tend not to be too long, usually around 2,500 to
    3,500 feet at most. They also tend to take up much space, but in a somewhat
    confined area.
    
    For the speed demons, build that lift hill as high as it can go, then take the
    ultimate plunge. Get that train speed up into the 80 - 90 MPH range, then
    shoot it back up, and repeat. The more hills and more airtime, the better.
    Use banked curves to turn; the wider, the better to keep down those lateral
    G's. On-Ride Photos in fast spots will increase excitement and add to your
    profit margin. I've seen coasters of this type go over a mile long, and
    will take up a great deal of space throughout your park.
    
    Suspended Coasters (Suspended, Suspended Single Rail, Inverted, Inverted
    Wild Mouse, Suspended Looping)
    
    Suspended coasters have to be planned differently than their "seated"
    counterparts. With the Suspended and Suspended Single rail, the swinging
    motion creates some excitement, but at higher speeds that swinging can lead
    to a barf fest, so be well aware. With the others, the rider's feet are
    dangling beneath them, with nothing but air between themselves and the ground.
    This can make for some real excitement, especially if the track is close to
    the water or above other rides, even footpaths. There is also a relatively
    unique inversion type: the in-line twist. Use well, but also use sparingly;
    it can be quite intense on the riders. These coasters can be built in a
    similar manner to the Out & Back Steel Coasters, but keep the following
    things in mind:
    
    1. The swinging motion on the Suspended & Suspended Single Rail; these cars
    are more apt to feel lateral G's than the other coasters, so tight turns at
    high speeds are highly discouraged.
    2. Use proximity to objects, rides, and other parts of the park to your
    advantage; give the riders the illusion that their feet will touch objects,
    and excitement will surely rise.
    3. The height clearance is greater than on other coasters. Be aware of this
    when attempting to weave through rides, paths, and itself.
    
    How many inversions should I use?
    
    That depends on what kind of coaster you're building. Not all will allow for
    inversions, and those that do will sometimes be limited in what inversion
    types there are. But there's no one right answer, other than "it depends on
    what kind of coaster you're going for." If you want to build a coaster with
    10 or more inversions, then that's your choice; however, keep in mind that
    how many you have, and the speed going into them, will jack up the intensity
    rating. You want your ride "ride-able," but also exciting and
    inversion-filled.
    
    ii. Type-Specific Strategies
    
    Side Friction (Wooden Side Friction/Wooden Reverser)
    
    Side friction coasters are not attached to the track; rather, they run along
    it using only the friction between the track and the car. This means they can
    go flying off the track at the crests of hills, crashing and causing death and
    destruction. Keep this in mind when building hills and drops. Also, there are
    no banked curves to reduce lateral G's, so make sure the turns accomodate the
    speed.
    
    Also, with the Wooden Reverser, the reverser turntable allows the train to run
    backwards on the track; use this to your advantage, but make sure the train
    enters the station facing forwards!!
    
    Virginia Reel
    
    Lateral G's are key in driving up ratings. Unfortunately, without a great deal
    of them, your excitement rating will suffer, but if you put too many high-G
    curves in, the nausea and intensity ratings will become too high. Small drops,
    coupled with a mix of tight and not so tight turns, will guarantee moderate
    success; other than that, it really depends on what you're going for.
    
    Wooden/Wooden Twister
    
    With a Wooden or Wooden Twister coaster, the goal is lots of drops and
    vertical G's, while keeping lateral G's to a reasonable level. With the Wooden
    Twister, the ability to use steep drops and banked helices allow for more
    turns and intertwining than with the regular Wooden. However, the Wooden also
    allows for the Water Splash and (in Loopy Landscapes) the Vertical Loop, as
    well as use of the Backwards Wooden Roller Coaster Train.
    
    When aiming for a 8.0 or higher on the excitement scale, plan for
    around 12-15 drops of various heights, plenty of banked curves and
    intertwining with itself and other rides, and one or two underground
    stretches. It will be expensive, but with a high excitement and high
    capacity, this ride can draw in some serious cash.
    
    Wild Mouse (Wooden Crazy Rodent, Steel Wild Mouse, and Inverted Wild Mouse)
    
    Wild Mouse coasters are much more compact than their counterparts, and this
    has its advantages and disadvantages. Because of its size, it can be built at
    a much lower cost, can also be built relatively quickly, and in a relatively
    small space. However, the downside is that if the ride is too intense, your
    guests will surely feel it. The tight turns at high speeds will create G's
    that nobody would be willing/able to withstand. Also, the cars tend to slow
    down faster than on other coasters, so you may need a second or even a third
    chain lift in order to complete the circuit. 
    
    Be careful when building Wild Mouse coasters; the payoff can be quick and
    rewarding, but it takes a great deal of practice and skill to pull it off
    continually.
    
    Steel Mini
    
    With the Steel Mini coaster, the possibilities are great, depending on what
    trains you have available to you. With the Ladybird and Log cars, you can
    go the direction of reasonably exciting with minimal intensity. Rocket cars
    are more intense, but also allow for more excitement. Lastly, the spinning
    cars offer the most exciting ride, but also the most intense and by far the
    most nauseating.
    
    With the spinning cars, you will want to not bank the curves, as the spinning
    depends on lateral G's. At the same time, don't build such tight turns that
    the cars start look like helicopter blades. Similar to the Virginia reel, you
    will want to balance it out
    
    Mine Train
    
    Spped is key with the Mine Train. You want it to feel "out of control, kind of
    like the mine car chase scenes in the movies. Tight turns, within reason, can
    also make this ride a real beast. Try building large portions underground;
    that way, you'll not only garner "indoor" status but also make the ride even
    more exciting
    
    Steel
    
    There are many tacitcs that can be used with the basic steel coaster. You can
    go with an "out and back" approach with high drops and high speed, or there's
    the lower speed but more complex approach. I tend to combine the two: half
    the coaster his a high speed monster, while the other is lower speed but many
    more twists and turns, and possibly an inversion or two. Either way you choose
    to do it, this coaster can really produce dividends.
    
    Stand Up Steel
    
    You have to be cautious when building a Stand Up Steel Coaster. Because of the
    nature of the car, the riders are more apt to feel G forces, especially the
    lateral ones. Because of this, you can't build a complete monster and expect
    the intensity and nausea ratings not to skyrocket. It is possible to build a
    coaster with high excitement ratings; just keep in mind the nature of the car,
    or else you'll have intensity in the higher teens (I've even seen it go above
    20; no joke!)
    
    Steel Corkscrew
    
    I think of the Steel Corkscrew as the right mix of the Steel and Stand Up
    Steel coasters, while also being able to be built to the maximum of heights.
    Corkscrews and half loops allow for even more complex track to be built.
    
    Loopy Landscapes introduces the Hypercoaster train. A higher capacity than the
    regular train is offset by the inability of the Hypercoaster train to loop.
    That being said, think of the Hypercoaster as a poor man's equivalent to the
    non-looping train for the Steel Twister.
    
    Steel Twister
    
    Honestly, you can do more things with the Steel Twister than even I can think
    of. The regular train can make for very exciting rides, while the stand-up
    train makes for a more intense ride (though not as intense as the regular
    Stand Up Steel coaster, for some reason). The floorless train gives it the
    feel of an Inverted or Suspended Looping coaster, except with the track below
    the riders' feet as opposed to above their heads.
    
    Lastly, we have the Non Looping train. I LOVE this train. Even though it can't
    invert, when used correctly, you won't need it to. Specially designed to
    maximize the riders' experience, you can achieve excitement ratings in the mid
    to high 9's with relative ease. I've managed to get into the 10s with scenery
    and ride interaction. Simply put, this train rocks.
    
    Suspended
    
    Lateral G's are your double-edged sword on this ride. Too few will make for a
    boring ride, while too many tight turns will send riders straight to the
    bathroom. THe key is to find the right balance. You want to get those cars
    swaying, but you also want riders to keep their lunch. It can be done, but it
    won't be an easy process.
    
    Inverted
    
    Like the title suggests, you want to invert at least a couple of times in the
    course of the ride, but that doesn't mean you can't build a speed demon at
    the same time. Just make sure that you don't go into a loop or take a
    corkscrew at 80 MPH. The Large Loop & Half Loop can really make for an
    exciting experience, but they require a lot of space, both vertically and
    horizontally, so make sure to plan carefully in that regard.
    
    Also, once you gain access to it, use the Four-Across train. It is superior
    to the regular train in every way while doubling your ride's capacity, so you
    have no reason not to use it.
    
    Suspended Looping
    
    Very similar to the Inverted coaster, as it has similar track layouts and
    even can use the same train. The difference lies in the face-off train.
    Because its a builkier train, the higher speeds and intense turns and loops
    will cause higher intensity and nausea ratings. Other than that, there isn't
    much difference between this and the Inverted coaster
    
    Suspended Single Rail
    
    Like its bigger cousin, the Suspended Single Rail needs some lateral G's to
    make it work. However, it cannot be built high at all, and needs to stay close
    to the ground, preferably surrounded by trees and other scenery, to garner
    some high excitement ratings. Also, using the lying-down cars can boost the
    excitement a bit higher than the sit-down cars, but it really comes down to
    personal preference.
    
    Single Rail
    
    Single Rail coasters are quite different from their dual-railed counterparts.
    The cars ride on top of a single rail, and thus do not allow for any banking
    to ease the lateral G forces. It also gives a much more open feeling, thus
    making it easier to jack up those intensity and nausea ratings. Be careful
    when building this type of roller coaster; it can't go as high as others can,
    and the lack of banking can make turning quite a proposition.
    
    Bobsled
    
    As I had mentioned earlier, be very careful when designing this coaster, as it
    can AND WILL go flying off at the crests of hills if going too fast. Keeping
    the speed down going into drops and plenty of helices will make the ride
    safer, but make sure that you're not speeding into the station; a station
    brake failure will mean certain doom in that case. 
    
    Heartline Twister
    
    I really like the concept of the Heartline twister, but I have found it nearly
    impossible to build one that has a high excitement rating. The only way to
    induce lateral G's is to use the eponymous "heartline twist," but becauase it
    doubles as an inversion, you have to watch the speed going into it. Also,
    those twists take up a great deal of track, and in cramped conditions, this
    can either make or break your coaster. Make sure you have a large, clear
    area to build in, and add surrounding rides, paths, and scenery AFTER
    construction, as opposed to before.
    
    Flying
    
    This. Is. Awesome. To me, what could be better than feeling like you're flying
    the skies? For millenia, man has dreamt of unaided flight. While we're still a
    long ways off from that, this coaster can at least give your guests a glimpse
    of what may be to come someday.
    
    When it comes to building Flying coasters, the key is to invert a few times,
    keep lateral G's down, and, most importantly, twist and turn through other
    rides. The closer to the ground, the better. Also, if you build it over water,
    it can really boost the excitement ratings. 
    
    Reverse Whoa Belly
    
    Believe it or not, there can be a great deal of strategy when building one of
    these coasters. Because of its prohibitive cost, it requires careful planning
    in order to avoid excess spending. The length of the track directly impacts
    its speed, and you HAVE to allow for enough height for it to top out. Cars
    flying off the track are not good, although it does look cool.
    
    Other than that, there's no secrets. Just be wary of how long your track is;
    if its too long, it'll fly off the top of the vertical stretch.
    
    Vertical
    
    The Vertical coaster can be built in the same way as an out-&-back steel
    coaster, but the addition of vertical drops changes the playing field.
    Vertical drops allow for underground travel w/o the need for a horizontal
    face. It also gets the trains going awfully qick, so speed is a major factor
    on these trains. The only downside to the vertical drops is that vertical
    track is much more expensive than normal track, so keep your budget in mind
    when building. Save up a great deal of money before building; otherwise, 
    construction will almost certainly be ongoing for some time.
    
    Air Powered Vertical
    
    Ah, the Air Powered Vertical Coaster. Put simply, when built right this
    is the most exciting coaster in the game, often garnering excitement ratings
    in the 9s, and almost certain to earn above a 7.67 (the lower cutoff for
    "Very High"). However, these coasters are expensive to build and expensive
    to run. Building one takes patience; pateince in waiting for the funds to
    build, patience while testing to make sure the train crests at just the right
    speed, and patience when building, for the funds will disappear quickly and
    the track won't advance very far.
    
    My favorite strategy with this coaster is to build a complete circuit. Start
    out with a small station, build a "hump," then utilize banked curves to turn
    the car 180 degrees, then just lay the track flat, possibly with some brakes,
    and then another 180 curve into the station. This is just one example; use
    your imagination and funds to create many more. I know I certainly have
    (and still do) create MASSIVE coasters that cost tens of thousands of dollars
    and have excitement ratings in the high 9's and, after proper theming and
    placement, low 10's. 
    
    
    B. Custom Gentle & Thrill Ride Building Strategies
      
    i. General Strategies
    
    Station Length
    
    As with roller coasters, station length will determine how many cars your ride
    will have, with 12 being the maximum number of cars. I tend to maximize my
    station length, not only to ensure I get as many people on the ride as I can,
    but also to give it a larger profile.
    
    Overall Length
    
    Most of the custom rides here are much slower than the coasters that I've
    discussed. Therefore, you have to consider length when building them. If 
    the ride goes longer than 3 and a half minutes, many guests will get bored
    while on them, while at the same time the excitement rating tends to max
    out without other effects on the intensity and nausea ratings. Therefore,
    keep them short and sweet.
    
    ii. Type Specific Strategies
    
    Cycle Railway
    
    I can't really offer much advice here. The ride is mind-numbingly slow, it 
    can't be built all that high, nor can it change its elevation. If you're
    building this ride, just make sure it has plenty of scenery and/or other
    rides around it. 
    
    Cycle Monorail
    
    The nice part about the Cycle Monorail is that it can change its elevation;
    use this to your advantage. Other than that, there's not much difference
    between this and the Cycle Railway.
    
    Car Ride
    
    The Car Ride can be built to a relatively high excitement rating if done
    correctly. First, make sure it goes through other rides; this'll boost not
    only its excitement rating, but whatever it is intertwined with. Second,
    a tunnel or two will boost the ratings. Lastly, don't build it to an extreme
    length. Bored riders do you no good.
    
    Miniature Golf
    
    If you plan on building an 18-hole course, think again. With only 4 types of
    hole to choose between, you can't exactly mix and match too many times without
    repeating yourself. Anywhere between 6 and 10 holes should be enough. Also, 
    underground sections really help out here.
    
    Observation Tower
    
    The higher, the better. Also, scenery immediately around the ride can
    seriously boost the excitement rating of this ride.
    
    Ghost Train
    
    The one thing to be careful about with the Ghost Train is that when the
    cars reach too high a speed, they can derail as they turn corners, thus
    leading to crashes. Therefore, before heading into a turn, make sure the
    brakes are applied (anything above 9 MPH for a tight turn, and 13 MPH for
    a regular turn, is too dangerous). 
    
    Also, it is best to build this ride underground; that way, the ride becomes
    more exciting while becoming immune to the annoying weather phenomenon known
    as rain.
    
    Go Karts
    
    I love Go Karts. They're cheap, can fit into compact spaces, and be built
    with extremely high excitement ratings. With the right planning and design,
    it is entirely possible to see 9.00 ratings AND ABOVE. Building track above
    and/or below rides, scenery, and with plenty of twists and turns, can really
    make for an exciting ride. There are endless possibilities; just make sure
    they aren't on the ride too long; otherwise, the ride gets dull quick.
    
    Whoa Belly
    
    With 2 modes of operation (upward and downward lift), there are two things
    to take into account. With the upward launch, you need a higher speed to 
    reach the ultimate heights (max launch speed is 90 MPH), but once you pass
    a certain speed (70 MPH or so), the ride becomes too intense for most riders.
    
    With the downward lift, there is no launch speed involved, but it also tends
    to be less exciting than the upward launch. However, the more height, the
    better if you plan on using the downward launch mode
    
    Roto Drop
    
    Strategy is quite simple with the Roto-Drop: build to the max, and then sit
    back while you watch the money flow in. With only one mode of operation, it
    is best to max out the height of this ride in order to obtain the highest
    ratings.
     
    C. Water Ride Building Strategies
    
    i. General Strategies
    
    Station Length
    
    Again, max out the station length here. More boats equals more people on your
    ride.
    
    Overall Length
    
    Depending on the type of ride, you can build a long ride that's really
    exciting or a short one that maximizes space and energy. It is ulitimately
    your call. Just remember: too long a ride will make riders upset and those
    waiting in line restless
    
    ii. Type Specific Strategies
    
    Boat Hire
    
    I like the choices of boat involved with the Boat Hire, but the Bumper Boats
    really stand out for me. That being said, keep this in mind with any of the
    boats. If you do not use a guided path, make sure that riders CANNOT leave
    your park via the water. If they do, they can't get back in. Not only does
    this mean you lose a guest, but you also have to reset the ride in order
    to get that boat back. 
    
    Log Flume
    
    Log flumes are cheaply and widely available, so you'll often see them
    available in the game. However, because of this, their true potential lies
    somewhat hidden. I tend to avoid this one in favor of one of the other
    water rides (River Rapids, River Ride) because of their higher
    capacities and potential for development, but it is relatively easy to build
    an acceptable ride for your guests. Just make sure not to stretch it on for
    eternity.
    
    Water Slide
    
    The thing to watch out for on the Water Slie is that the dinghies are not
    running on conveyers; they run along the water, which means they CAN get
    stuck. Make sure they constantly move forward, and if you do notice they
    get stuck, either redesign the ride or reset it. Also, don't have the
    ride crest too soon while coming off a steep drop; this will cause the dingies
    to come flying off the track and crashing. This is the last thing you want, so
    be careful!
    
    River Rapids
    
    This can also be really exciting if designed correctly, but it can take a lot
    of work and a great deal of funds to do so. First, because the channel is
    raised, you'll want to build it 1 level lower than the surrounding land, to
    give the illusion that it is truly a river. Also, buliding it under other
    rides and footpaths will really add to the excitement rating. Lastly, use
    a combination of a couple of long drops, followed by rapids stretches, along
    with several short drops to keep the speed going.
    
    Oh, forgot to mention: scenery really helps. You can theme the rapids
    whichever way ya like, but make sure to use plenty of it; this'll greatly aid
    you.
    
    River Ride
    
    Now here's your workhorse for the add-on scenarios! This bad boy has the
    highest capacity for riders among ANY ride in the game (144 when full!!),
    and you can use this greatly to your advantage. It almost goes without
    saying, but you'll absolutely want to have at least one steep drop on this
    ride; that's what nets you the high, if not extreme, excitement ratings.
    Only thing to beware of is the length; because it moves quite slowly, it
    can drag on and on.
    
    Raft Ride
    
    You can't change height with this ride, but that shouldn't prevent you from
    building an exciting ride. Plenty of scenery and a couple of underground
    stretches should make this a viable option for your park.
    
    Water Coaster
    
    I put the Water Coaster here, as opposed to with the Roller Coasters, because
    that is what the game does as well. That being said, this ride is all about
    balance. If you balance out the coaster stretches with the water stretches,
    then you'll have a real special ride. Just remember that the water acts as
    a form of brake, so don't have a steep rise after a giant splash.
     
    D. Transport Ride Building Strategies
      
    i. General Strategies
    
    Station Length
    
    Max out the station length here. This ride is all about ferrying the maximum
    number of people possible.
    
    Covered Cars
    
    If the ride has an option for covered cars, then use it. You want to keep
    riders dry while getting them from point a to point b.
    
    Capacity
    
    A general rule of thumb is to use as high a capacity ride as possible. The
    more people you can fit on, the better, ESPECIALLY when its raining (see:
    Covered Cars)
      
    ii. Type Specific Strategies
    
    Miniature Railroad
    
    Its hard to ignore that this ride is just so slow. Slow to start,
    slow to stop, and slower than cold molasses going uphill in January while
    going uphill. If not for its high capacity (and covered cars in the add-ons),
    I'd avoid the ride completely. However, it does have it uses, so don't 
    completely rule out using this ride.
    
    Monorail
    
    The monorail is the best transport ride by far. It can be set to a "shuttle"
    mode, thus allowing the ride to save space. Also, the large train is such
    a high capacity that it is impossible to ignore. Use this if you can. 
    
    Chairlift
    
    What I like about the Chairlift is that you can set it to a constant speed,
    thus eliminating gravity as a factor. Use this to your advantage. Height is
    no factor here. Build as high as you can, and you will have no worries.
    
    Suspened Monorail
    
    As with the other transport rides, uphill stretches can be a real pain. Like
    the monorail, the suspended monorail can be set to a "shuttle" mode, where it
    does not have to complete a circuit, so if you are lacking in space, this is
    absolutely a viable option.
    
    VI. Conclusion
    
    After 15 months, and much effort, I have finally finished. I hope this guide
    will serve as a model for other writers. My thanks go out to Chris Sawyer and
    those who worked with him to create a game that is not only great, but has
    stood the test of time (12+ years since the game came out!) I also thank
    GameFAQs for providing an outlet for such work as this to be posted and read
    by gamers all over the world.