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    FAQ/Walkthrough by M.Walsh

    Version: 1.1 | Updated: 07/10/01 | Printable Version | Search Guide | Bookmark Guide

    
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                     | | \ \  __/\ V /  __/ | | | (_| | | | | |_
                     |_|  \_\___| \_/ \___|_| |_|\__,_|_| |_|\__|
    
    
                                   by Michael Walsh
                                       Ver 1.1
                                    July 10, 2001
    
                                Questions?  Additions?
                           E-mail me at: cumw7@pen.eiu.edu
                          Put "Revenant" in the Subject Line
    
    
    
                        ---------------------------------------
                                  TABLE OF CONTENTS:
                        ---------------------------------------
                            i. Intro: About Revenant
                           ii. The Ability Scores
                          iii. Fighting in Ahkuilon
                           iv. Using the Magics of Ahkuilon
                            v. Things You Should Know
                        ---------------------------------------
                            I. West Ahkuilon
                                 a. The Keep
                                 b. Town of Misthaven
                                 c. The Forest
                                 d. The Druhg Camp
                                 e. The Ancient Tower
                                 f. Arakna Island
                                 g. The Ogrok Camp
                           II. The Caves
                                 a. The First Caves
                                 b. Kragg Mountain
                                 c. The Infested Swamp
                                 d. The Maze of Darkness
                                 e. The Spiral Arm
                                 f. The Queen's Crypt
                          III. East Ahkuilon
                                 a. The Ruins
                                 b. The Pit
                                 c. The City of the Children
                                 d. The Underground Pyramid
                                 e. The Chase of Sabu
                                 f. The Slave Camp
                                 g. The Nahkranoth Lair
                            IV. Anserak
                                 a. Red Labyrinth
                                 b. White Labyrinth
                                 c. Green Labyrinth
                                 d. Blue Labyrinth
                                 e. Orange Labyrinth
                                 f. Yellow Labyrinth
                                 g. Purple Labyrinth
                                 h. Yhagoro At Last
                        ---------------------------------------
                           vi. Character Experience Chart
                          vii. Skill Experience Chart
                         viii. Jong's Combination Moves
                           ix. Weapon & Item Shop Inventories
                            x. Armor Shop Inventories
                           xi. Spell Chart
                          xii. Cheat Codes
                        ---------------------------------------
                            x. Other Works
                            y. Previous Updates List
                            z. Legal Information
                        ---------------------------------------
    
    
    
    ==============================================================================
                                Intro: About Revenant
    ==============================================================================
    
    
       Revenant is one of those games that came out on the heels of a certain
    other title released by Blizzard.  The gameplay in Revenant is quite similar
    to that other game.  However, there is enough in this game to make it worth
    playing.  Fans of that "other game" should find this game to be a lot of fun.
    This is truly one of the most exciting and entertaining action/RPG games that
    I have ever played.  I hope you enjoy playing it!
    
    
    
    ==============================================================================
                                  The Ability Scores
    ==============================================================================
    
    
       Like many other role-playing games, your character in Revenant has several 
    ability scores.  They will affect how your character fights and controls 
    magic.  Below are the ability scores in Revenant, as well as a description of
    each one.  The descriptions are taken straight from the game manual.
    
     O---------------O----------------------------------------------------------O
     | Ability Score |                       Description                        |
     O---------------O----------------------------------------------------------O
     | Strength      |  "The pure muscle power of your character.  The higher   |
     | --------      |  your Strength stat, the more damage you will do.  This  |
     |               |  also determines which armor you can wear, as all armor  |
     |               |  has a Strength minimum in order to equip it."           |
     |               |                                                          |
     | Constitution  |  "The toughness of your character.  A higher             |
     | ------------  |   Constitution means more Hit Points and more Fatigue    |
     |               |   Points.  This means you can stay in the fights longer  |
     |               |   and not tire as quickly.                               |
     |               |                                                          |
     | Agility       |  "The offensive dexterity of your character.  Higher     |
     | -------       |   Agility means your character will hit more in both     |
     |               |   Hand to Hand and Ranged combat."                       |
     |               |                                                          |
     | Reflexes      |  "The opposite of Agility, Reflexes is the level of your |
     | --------      |   coordination between mind and body when reacting, such |
     |               |   as avoiding blows.  The higher your Reflexes, the      |
     |               |   harder you are to hit."                                |
     |               |                                                          |
     | Mind          |  "The stat that governs all aspects of magic in          |
     | ----          |   REVENANT.  A good Mind stat means that you will have   |
     |               |   more mana at your disposal, and you will gain an edge  |
     |               |   in spellcasting."                                      |
     |               |                                                          |
     | Luck          |  "The amount of good (or bad) fortune your character     |
     | ----          |   has.  A high luck stat means that you will do          |
     |               |   everything slightly better.  You will hit more often,  |
     |               |   a lock more often, etc.  The actual help this gives    |
     |               |   you is very small, but a small margin might be just    |
     |               |   what you need.  A low Luck stat means that you have    |
     |               |   bad luck, and things will be generally harder to pull  |
     |               |   off.                                                   |
     O---------------O----------------------------------------------------------O
    
    
       Each time your character gains another level of experience, he may add 1 or 
    more points to these scores.  For the first 15 levels, you may add two points 
    anywhere you would like - even two in the same score!  However, starting at 
    level 16, you only receive 1 point per level of experience.
    
       So which stats are the most important?  To some degree, that is is a matter 
    of opinion.  However, regardless of whether you want to go toe to toe with 
    every enemy, or stand back and sling mighty spells, there are some universally 
    beneficial stats.  So, without further ado, my ranking of the ability scores:
    
          1. Strength - Needed to use weapons AND armor.
          2. Constitution - Gives you hit points; needed to wear armor.
          3. Mind - Gives you tons of mana per level. (replace with Agility if you
                    don't cast spells often)
          4. Reflexes - Helps in avoiding attacks, but you can do this by dodging.
          5. Agility - Helps you land blows with weapons. (replace with Mind if 
                       you are not going to be a hand to hand fighter)
          6. Luck - It is nice to have, but... pass.
    
    
    
    ==============================================================================
                                 Fighting In Ahkuilon
    ==============================================================================
    
    
       There are three main types of attacks that you must master before you ill 
    become a whirling Revenant of destruction.  They are:  The Thrust, Swing, and 
    Chop.  Every time you swing a weapon, your Fatigue Meter goes down; don't 
    worry - it will go back up to full on its own.  Each attack takes off a 
    different amount of Fatigue Points.  In addition, each attack deals a 
    different amount of damage.
    
    
              O-------------------------------------------------------O
              | Attack Type   |   Fatigue Used   |   Damage Inflicted |
              O-------------------------------------------------------O
              |   Thrust      |      Low         |       Low          |
              |   Swing       |      Medium      |       Medium       |
              |   Chop        |      High        |       High         |
              O-------------------------------------------------------O
    
    
       Another thing that is not represented in the chart above is that the Swing 
    has a real long reach, making it my attack of choice.
    
       In addition to these basic attack types, you will also learn attack 
    combinations throughout the game.  See the section entitled Jong's Combination 
    Moves near the end of this document.
    
    
    
    ==============================================================================
                             Using The Magics Of Ahkuilon
    ==============================================================================
    
       The magic system in Revenant is quite unique.  Rather than scribing your 
    spells in a scroll book, you will use the power of 12 different Talismans.
    You can combine them together in order to make new spells.  In addition, you 
    can place four of these spells in your Quick Slot, so that you may cast them 
    whenever you like!  To make a spell, do the following:
    
          1. Go to the Spell Builder screen. (click the purple pouch icon)
          2. Click on one or more of your Talismans.
          3. When you place them in the correct combination, click on the
             rectangular button at the bottom.  Whether you successfully cast it 
             or not, it is added to your known spells list.
    
       There are a total of 12 Talismans in Revenant.  Below is a listing of them, 
    by name:
    
                                O-------------------O
                                | Chaos       Ocean |
                                | Death       Sky   |
                                | Earth       Soul  |
                                | Law         Stars |
                                | Life        Sun   |
                                | Moon        Ward  |
                                O-------------------O
    
       One final note about casting spells.  Your ability to successfully cast a
    spell is dependent upon two factors:  The level of your Invoke Skill, and the
    Skill Level of the Spell.  See the Spell Chart near the end of this document
    for more information.
    
    
    
    ==============================================================================
                                Things You Should Know
    ==============================================================================
    
    
       Before you enter the walkthrough portion of this document, there are a few
    concepts and items relating to the game that you should understand.  Please
    take the time to read this section; it is short, but important.
    
    
     PATCH:  The current Patch for Revenant is Version 1.22.  For those who do not
     ------  know, a patch corrects problems that were not found in the original
             game before it was sent to the stores.  On occasion, they also add 
    	 new features to a game.  Revenant's patch does both of the above. You
    	 can download the latest patch for Revenant at:
    
                        http://www.cinematix.com/download.html
    
             I played the game using Patch Version 1.22.  You should make sure 
             that you are using Patch Version 1.22 before e-mailing me to say that 
             something is incorrect in this document.
    
    
    
    
     DIRECTIONS:  There are countless directions given within the walkthrough
     -----------  portion of this document.  To understand them, understand that 
                  north is at the top center of your screen.  Therefore, northeast 
                  is toward the upper-right corner of your monitor. (as you might
                  think it would be)
    
    
     MULTIPLAYER:  There is a multiplayer option in this game.  However, it will
     ------------  covered within the body of this document.
    
    
     ABILITY SCORES:  There are two important points that you should remember 
     ---------------  regarding ability scores.  First, remember that you choose 
                      which statistics you wish to improve BEFORE you go up in 
                      level.  Second, be aware that you can improve TWO stats (or 
                      one stat. by two points) up until level 15.  After this, you 
                      only get to add ONE point to your scores per level.
    
    
     STORES:  The three stores in Misthaven will expand their inventories
     -------  throughout the course of the game.  The Weapon and Armor Shops will 
              receive new wares according to your character level; see the charts 
              near the end of this document for more information.  The Item Shop, 
              however, receives its new items based on certain events being 
              completed within the game.  Refer to the charts near the end of this 
              document for that information as well.
    
              In a similar manner, Jong will teach you new attack combination
              depending on your character level.
    
    
    
    ==============================================================================
                                     WALKTHROUGH
    ==============================================================================
    
    
       Prepare to dive into a very captivating adventure.  You will take the role
    of Locke d'Averum, a recently resurrected revenant.  You have no knowledge of
    your past, and it seems unlikely that you will ever fully remember all of it.
    You have also forgotten many of the skills you possessed in your former life,
    but you will be able to re-learn them.  Behind you lies a forgotten past;
    before you lies an uncertain future. Time to set out in search of...
    something.
    
    
    
    ==============================================================================
    I.   West Ahkuilon
    ==============================================================================
    
    
    O--------------O                                      O----------------------O
    | 1a. The Keep |                                      | Recommended Level: 1 |
    O--------------O                                      O----------------------O
    
       You will begin the game in the Keep, which is home to Lord Tendrick, among
    others.  You will be greeted by both Lord Tendrick and Sardok, who is the
    resident wizard.  Question them and you will learn what you are, (a Revenant)
    why you are alive again, (Sardok summoned you) and what you are supposed to do
    (Lord Tendrick's daughter Andria has disappeared, and you must find her).
    Sardok and Lord Tendales will not send you out into the world unprepared: you
    will receive some help in the form of items.  Sardok will give you:
    
          Level 1 Magic Scroll
          Life Talisman
          Soul Talisman
          Moon Talisman
    
       Lord Tendales will also present you with some much needed materials:
    
          Red Cloth Shirt
          Brown Cloth Pants
          Black Cloth Boots
          Short Sword
    
       It is a good thing that you are given some supplies, because you will
    immediately be attacked by a member of the Children of Change cult.  You can
    either defeat him using your bare hands, or you can use the newly-obtained
    Short Sword that Tendrick gave to you.  Defeating Rahul the Monk will earn you
    10xp, which will not only go toward advancing your character's level, but will
    also go toward the Skill Level of whichever weapon you used to defeat him.
    Now Sardok and Tendrick will have a brief conversation regarding Rand, the
    guard who has apparently been slacking off lately.  He is thrown in jail and
    is to be executed.  Once this conversation is over, head southwest through the
    door.
    
       Continue southwest down the hall.  You will meet a guard named Steffan.
    You can talk with him if you want, but it is not necessary.  In one corner of
    the room is a chest, but it is locked.  Continue going southwest and you will
    encounter another guard, this one is named Miyamoto.  Miyamoto can tell you
    some more about Sardok, Lord Tendrick, and Andria.
    
       Head east from Miyamoto, and you will discover a chest.  Inside is:
    
          250gp
    
       Return to Miyamoto and head southeast.  When the path opens up into a room,
    take the stairs to the lower level.  The area with the bluish brick floor and
    the iron bars leads to the jail.  You will come across a guard named Gow, who
    provides interesting coversation.  Next, head to the cells and talk to Rand.
    He will tell you about the Children, as well as where they might have come
    from.  Now make your way back out of the jail, and head northeast, toward the
    Throne Room.  On your way, the path will branch off to the northwest and
    southeast.  Head to the southeast first.  You will find a room with a glowing
    Teleporter and a chest.  The chest contains:
    
          Apple
          150gp
    
       There is another chest to the north of the Teleporter room, but it is
    locked.  Now return to the main hall and take the northwest path.  You will
    find another chest in here, which has:
    
          100gp
    
       Finally, return to the main hallway and take it to the northeast.  You will
    reach the throne room.  You should talk to Lord Tendrick and Sardok, filling
    them in on what you have learned from Rand.  Sardok persuades Tendrick to
    execute Rand immediately.  A small cutscene begins, which shows Rand being
    executed in a most grotesque manner.  When it is finished, you will be at the
    entrance to the Keep.  Exit through the door and head outside.
    
    
    
    O-----------------------O                             O----------------------O
    | 1b. Town of Misthaven |                             | Recommended Level: 1 |
    O-----------------------O                             O----------------------O
    
       After a brief jaunt down the road, you will arrive in the town.  The size
    of this place can be a bit intimidating to the first time visitor, so I will
    give directions to all of the major attractions, building-by-building.  You
    will visit this place often during your journeys, so it will not take long to
    become familiar with this place.  For starters, head west from the door to the
    Keep.  After going down a flight of stairs, head west.  Enter the first door
    that you come across.
    
    
    House
    -----
       Inside, you can talk with Pauline, Karen, and Verhooven (The women are
    especially excited at having a real, live representative of the undead in
    their home).  There is a chest in this house which has:
    
          Letter to Styxx
          Magical Rose
          144gp
    
       Now head back out to the main road.
    
    
    Jong's Dojo
    -----------
    
       From the House, head southwest.  Enter the next door you find.  Inside, you
    will find that there are no people, but there are a few doors.  Enter through
    the unlocked door and you will find yourself in the yard.  Here you will meet
    Jong, the Combat Master.  You will be visiting him periodically throughout the
    game.  He will teach you newer and more powerful combat maneuvers.  Right now,
    he will teach you the "Charging Thrust."  You will have to gain some
    experience by fighting before he will teach you more.  Head back out to the
    main road.
    
    
    Item Shop
    ---------
    
       From Jong's Dojo, head south and take the stairs down to the lower level.
    Head southeast until you see a door on the right (the blue-roofed building).
    This is the Item Store.  Inside, Hruthford is sweeping the place up.  He will
    take time out, however, in order to sell you anything you need.  He tells you
    to check back with him from time to time, since he sometimes puts new items up
    for sale.  At this point in the game, Hruthford will sell you:
    
                           -------------------------------
                           | Pouch               - 100gp |
                           | Meat                - 150gp |
                           | Fish                - 150gp |
                           | Bread               - 120gp |
                           | Apple               - 100gp |
                           | Cheese              - 100gp |
                           | Bracelet of Fortune - 750gp |
                           | Ivory Pendant       - 500gp |
                           -------------------------------
    
       When you are finished, exit the shop.
    
    
    Herb Shop
    ---------
    
       From the Item Shop, head west.  There is a sign above the door with a
    potion on it.  Enter through the door and you will find yourself in the Herb
    and Remedy Shop.  Elanhi, who is the shop owner, would like to offer you a
    number of remedies.  He will sell you the following goods:
    
                         -----------------------------------
                         | Lesser Healing        -   250gp |
                         | Lesser Mana           -   250gp |
                         | Lesser Restoration    -   500gp |
                         | Greater Healing       -   900gp |
                         | Greater Mana          -   900gp |
                         | Greater Restoration   - 1,750gp |
                         | Enchanted Healing     - 1,500gp |
                         | Enchanted Mana        - 1,500gp |
                         | Enchanted Restoration - 2,750gp |
                         | Cure Poison           -   100gp |
                         -----------------------------------
    
       When you are done shopping, leave the store.
    
    
    Library
    -------
    
       From the Herb Shop, head east, passing the Item Shop.  Then turn northeast
    and take the next door on the left.  This is the Library of Misthaven. Inside,
    you will meet Geralt.  He is one of the most learned men in all of Akhuilon.
    If you have any questions regarding anything in the game, it would not hurt to
    stop by the library and see what Geralt knows.  The two bookshelves on the
    lower level of the building have:
    
          Potion of Lesser Restoration
          Potion of Lesser Healing
    
       Be sure to check the bookshelves on the upper level as well.  You can find
    a total of six books, all of which will provide you with the history of the
    region.  The books are:
    
          Military Intellegence on the "Children of the Change" Cult
          Predatory Creatures of Akhuilon
          The Warrior Clans
          The Cataclysm
          The Church
          Magic
    
       Once you are done exploring, head outside.
    
    
    Weapon Shop
    -----------
    
       From in front of the Library, head northeast.  At the end of the street,
    you will find the Weapon Shop.  Talk with Gina.  She will present you with a
    selection of weapons.  You will also want to check by her store periodically,
    since she will offer new weapons (depending on your character's level. See the
    Weapon Shop Inventory section near the end of this document).  At this point
    in the game, she will offer the following weapons:
    
                               ------------------------
                               | Short Sword  - 195gp |
                               | Club         - 210gp |
                               | Stone Axe    - 255gp |
                               | Bone Pickaxe - 225gp |
                               ------------------------
    
       After purchasing any implements of destruction, head back outside.
    
    
    Armor Shop
    ----------
    
       From the Weapon Shop, head southwest until you reach a staircase, which you
    should take to the lower level.  You will be in a marketplace area.  You
    should search all the containers that comprise the marketplace; many of them
    contain various types of food.  From the staircase, head northwest.  There is
    a man named Lucas who will give you some useful information.  Enter the
    building next to him.  This is the Armor Shop.
    
       In the Armor Shop is a chest, but it is locked.  Talk to Cronos, the shop
    owner.  He has some armor for sale.  As is true with the Weapon Shop, the
    armor available is dependent on your character level.  Unless otherwise noted,
    there is no difference in the different colors of armor (except, of course,
    the color. There are some armors later in the game that have different
    properties based on color).  At this point, he will sell you the following
    armor:
    
               -------------------------------------------------------
               | (Black, Blue, Brown, Red) Cloth Boots     -    10gp |
               | (Black, Blue, Brown, Red) Cloth Pants     -    10gp |
               | (Black, Blue, Brown, Red) Cloth Shirt     -    10gp |
               | (Black, Brown, Red) Leather Gloves        -   250gp |
               | (Black, Brown, Red) Leather Helmet        -   250gp |
               | (Black, Brown, Red) Leather Chest Plate   -   500gp |
               | (Black, Brown, Red) Leather Boots         -   250gp |
               | (Black, Brown, Red) Leather Leg Plate     -   500gp |
               | (Black, Gold, Silver) Studded Gauntlets   -   500gp |
               | (Black, Gold, Silver) Studded Helmet      - 1,000gp |
               | (Black, Gold, Silver) Studded Chest Plate - 1,500gp |
               | (Black, Gold, Silver) Studded Boots       -   500gp |
               | (Black, Gold, Silver) Studded Leg Plate   - 1,500gp |
               -------------------------------------------------------
    
       When you are done equipping yourself, head outside.
    
    
    The Docks
    ---------
    
       From in front of the Armor Shop, head southwest.  You will pass another
    door on the way; that house belongs to Gus, whom you will meet later.  Keep
    heading south.  Once on the docks, (wooden ground) continue southwest until
    you are at the end.  Take the northeast path.  There is a ship here; board it.
    You can search the crates here for the following:
    
          Watermelon
          Grapes
          Orange
          Banana
    
       Now you should return back to the marketplace area.
    
    
    The Inn
    -------
    
       Once you are in front of the marketplace, head east, then north.  Continue
    north to the end of the road.  The last building on the street is the Inn.
    Enter the building.
    
       Like any typical Inn, there are many people to meet here.  The first person
    you should talk to is Gus, the man in the striped shirt who is sitting at the
    table.  He will give you information about the Ancient Tower, saying that you
    should talk to either Sardok or Geralt about it.  He can also enlighten you on
    the topic of the caves.  Apparently, the Ogrok's have built their camp around
    the entrance to the cave.  Therefore, you must deal with them first.  They are
    looking for the Amulet of Rogoss, which is located on Arakna Island.  He says
    that he can take you there, if you do a favor from him first.  He gave a woman
    a Diamond Ring, but she left with it.  He would like you to go and retrieve it
    for him.  The woman's name is Harowen, and she can be found in the Ancient
    Tower.  He tells you to talk with either Sardok or Geralt if you want to learn
    more about the tower.  He also claims to be related to Sohail the Ogrok
    Slayer.  He then gets up to leave, and it is quite obvious that he is a wee
    bit inebriated.
    
       Walk upstairs.  You will see a very large man in some wicked looking armor.
    This is Bayne.  He tells you that he would love to go Ogrok hunting with you
    someday.  This is one of the 4 characters that you can use in the multiplayer
    game.  He will not join you in the single player game.
    
       Head southeast into the first room upstairs.  There is some gold in the
    chest.  Now exit and head to the second room.  There are two people in this
    room: Karl and Maureen.  If you search the chest in this room, you will find:
    
          24gp
          Pouch
    
       The Pouch is a valuable addition to your inventory.  Now you can place food
    items or extra quest items in it.  This will keep your main item inventory
    cleaner.  Now exit the Inn.
    
    
    House
    -----
    
       From the Inn, go southwest.  Pass the first door you come to and enter the
    second.  You should be in an ordinary house.  Search the bookshelf for:
    
          14gp
    
       Now enter the back room.  Open the chest here, and you will receive:
    
          18gp
          Lesser Mana Potion
    
       Now that you are done here, exit the House.  From this house, head
    southeast through the Town Gate.  You are now in the Forest.  Prepare for some
    fighting!
    
    
    
    O----------------O                                  O------------------------O
    | 1c. The Forest |                                  | Recommended Level: 1-4 |
    O----------------O                                  O------------------------O
    
       You will want to be sure and stay in the western section of the Forest.
    Enemies tend to get stronger as you head east, so stay close to town,
    especially during your first couple of levels.  If you run across something
    NOT on the list, and you are between Levels 1 and 4, you might have gone too
    far east.
    
    
    Olihoot
    -------
    
       From the town gate, head east.  When you see a sign that says Olihoot,
    continue to the east.  You will reach a small tree with an old man sitting out
    in front.  This is Olihoot.  Talk to him and he will tell you about the Caves
    and your memories.  After he is finished talking with you, he will give you
    the Sky Talisman.  Now you can form some new spells!
    
       From Olihoot's house, head northeast.  Just past the hermit's house is a
    chest with:
    
          500gp
    
       You should now return to the town Library.
    
    
    Library
    -------
    
       Talk with Geralt about the Ancient Tower.  He will tell you that you need
    to find the Golden Sun Key in order to enter the tower.  The key is in the
    possession of a man named Jason.  Apparently, Jason has been captured by
    Druhgs and is about to become their dinner.  You will need to rescue him in
    order to get the key.  First, however, there is another quest that you should
    complete first.
    
    
    Bone Yard
    ---------
    
       From the town gate, head northeast.  You will come to the Bone Yard.  The
    first enemy that you are likely to encounter is Styxx.  He is most likely the
    strongest enemy you have faced thus far.  Take him out using your longer
    ranged attacks.  Once he is defeated, walk up to the large crypt and place the
    Magical Rose atop it.  the treasure chest to the left of the crypt will open.
    Search the chest for:
    
          Emerald Ring
    
       To the north of this chest is another chest, but it is locked.  Return here
    once you have fond some lockpicks.  In the chest is:
    
          1,000pg
    
       This next step is optional, but if you would like some more treasure, then
    leave the Bone Yard and head northwest.  There is a chest near the shore with:
    
          Sausage
          1,000gp
    
       Now head back to the town gate.
    
    
    
    O--------------------O                              O------------------------O
    | 1d. The Druhg Camp |                              | Recommended Level: 4-5 |
    O--------------------O                              O------------------------O
    
       From the town gate, head southeast.  At the "Ancient Tower/Druhg Camp"
    sign, head east.  When you reach the second sign, (just north of Olihoot)
    follow the road to the northeast.  Continue past the Bone Yard sign.  You will
    pass the Misthaven sign.  Now head northeast until you reach the water.
    Follow the water's edge east, then northeast.  When the waters end, you will
    be at the "Druhg Camp/Ancient Tower/Ogrok" sign.  From here, head northwest.
    
       Continue northwest, even after the path curves to the north.  Among some
    rocks, you will find a chest with:
    
          Greater Healing Potion
    
       From the chest, head due east, ignoring all roads.  You will come to
    another chest.  This one contains:
    
          500gp
          Greater Healing Potion
    
       Head north from this chest until you come to a road heading northeast.
    Follow that path, and you will come to the Druhg Camp.  You will face several
    Druhgs here; Under Druhgs, Mongrel Druhgs, and Thrushers are all here.  In the
    center of the camp, tied to a stake, is Jason.  After you have cleared the
    camp of all the Druhgs, talk to Jason.  You will untie him.  He will give you
    the Solaria (Golden Sun Key).  Now, search the chest to the right of the stake
    for:
    
          Animal Fur Helmet
          Animal Fur Gauntlets
          Animal Fur Chest Plate
          Animal Fur Leg Plate
          Animal Fur Boots
          Ball Racker
    
       There is also a chest to the northwest of the stake.  That one will yield:
    
          1,500gp
          Earth Talisman
          Bone Sickle
          Level 2 Magic Scroll
    
       You should now head back to town.  The Ancient Tower only has one enemy in
    it, but it is quite a difficult battle.  In fact, it may be the single most
    difficult battle in the game!  You will want to stock up on all types of
    potions.  In addition, you will want to gain a couple more levels.  Use the
    Recommended Level Guide below for an idea of where you should be.  In this
    case, I would highly recommend the highest level you can get.  Level 7 would
    be a good idea.
    
    
    
    O-----------------------O                           O------------------------O
    | 1e. The Ancient Tower |                           | Recommended Level: 5-7 |
    O-----------------------O                           O------------------------O
    
       From the town gate, head southeast.  At the "Ancient Tower/Druhg Camp"
    sign, head east.  When you reach the second sign, (just north of Olihoot)
    follow the road to the northeast.  Continue past the Bone Yard sign.  You will
    pass the Misthaven sign.  Now head northeast until you reach the water.
    Follow the water's edge east, then northeast.  When the waters end, you will
    be at the "Druhg Camp/Ancient Tower/Ogrok" sign.  Head northeast.  Your will
    soon arrive at the Tower.
    
       Inside, talk with Harowen.  She is the women to whom Gus gave his Diamond
    Ring.  She tells you that it is at the top of the tower.  There is a chest
    next to her that has:
    
          340gp
    
       Morganna is another character from the multiplayer version of the game.  To
    the left of Morganna is a town teleporter.  To the right of Morganna is a warp
    tile.  Be prepared for a tough battle!
    
    
    Top of Tower
    ------------
    
       The good news is that there is only one enemy to fight in the entire tower.
    The bad news is that the one enemy you are to fight is an ill-tempered dragon!
    Sidious is his name, and burning you to cinders is his game.  He has 800hp,
    making him the toughest enemy you have faced thus far.  General tips to win
    are to avoid his fire breath - not only does it hurt you, but you are
    temporarily unable to fight back.  Now is a good time to practice the use of
    the block button.
    
       If you manage to defeat him, you will notice that there are 5 treasure
    chests lining the wall.  The first chest, on the far left, has:
    
          Diamond Ring
          Ocean Talisman
          Lesser Healing Potion
    
       The second chest contains:
    
          Lesser Mana
          300gp
    
       The third chest hides the following:
    
          Lesser Mana Potion
          250gp
    
       The fourth chest yields:
    
          1,500gp
          Lesser Restoration Potion
          Lockpicks
    
       The final chest will give you:
    
          Fenrus Collar
          1,000gp
          Meat
    
       Once you are back down on the lower level of the tower, talk to Harowen
    again.  When you are finished here, take the town teleporter back to
    Misthaven.
    
    
    Misthaven
    ---------
    
       Check at the Weapon and Armor Shops to see if there is anything new.  New
    inventories arrive according to what level you are.  Every third level,
    beginning with three, at least one of the shops adds items to their inventory.
    (See the table near the end of this document for more detailed information)
    
    
    Gus' House
    ----------
    
       From the Armor Shop, head southwest.  Enter the next house.  This is Gus'
    House. (remember Gus, the drunk at the Inn?)  Give him back his Diamond Ring.
    He is now willing to take you to Arakna Island.
    
    
    
    O-------------------O                               O------------------------O
    | 1f. Arakna Island |                               | Recommended Level: 6-7 |
    O-------------------O                               O------------------------O
    
       Be aware that you this will be your only chance to visit Arakna Island.
    Once you leave the island, you can not come back.  Ready to continue?  Here we
    go!
    
       From Gus, go northwest.  Just off of the trail is a locked chest with:
    
          1,000gp
    
       Head northeast along the trail.  Follow the path as it turns to the 
    northwest.  When the path heads straight north, go west toward the water.  
    There is a chest here with:
    
          Cure Poison
          Tulwar
    
       Return to the path and continue north, then northwest.  Right before the
    path curves to the west, head south.  There is a chest hidden here with:
    
          500gp
          Amulet of Channeling
    
       Return to the path, and head north until you reach the waterline.  There is
    a chest here with:
    
          Lesser Mana Potion
    
       Return to the trail and head west, then southwest.  Stay near the northern 
    shore; there is yet another chest, this one has:
    
          Lesser Healing Potion
    
       Just to the west of this chest is ANOTHER chest.  This one has:
    
          Woodland Boots
          Woodland Chest Plate
          Woodland Leg Plate
          Woodland Gauntlets
          Woodland Helmet
    
       Head south along the trail.  Search the western coast for a chest 
    containing:
    
          1,000gp
          Lesser Healing Potion
    
       Head directly east from this chest all the way to the coast to find a 
    locked chest with:
    
          500gp
          Cure Poison
    
       Now return to the path and follow it southeast.  At the end of the trail, 
    head north.  There is a locked chest here with:
    
          Lesser Healing Potion
          Cure Poison
          1,000gp
    
       Now go east.  There is a teleporter here.  Step onto it.  When you 
    reappear, you will be greeted by three Recluses.  Kill them and head
    southeast.  You will now have to face the second boss of the game.  Widowett
    is a fair challenge, but not as difficult as Sidious was to defeat.  When she 
    is dead, continue to the southeast.  At the end of the path is a chest 
    containing:
    
          Stars Talisman
          Amulet of Rogoss
    
       Now return to Gus and have him sail you back to Misthaven.
    
    
    Item Shop
    ---------
    
       You should check out the Item Shop while you are in town.  This is one of 
    the only two times in the game that this shop will get new items, so enjoy it 
    while you can.  Hruthford will now offer you the following additional items:
    
                           -------------------------------
                           | Sigil Ring        - 4,000gp |
                           | Emerald Collar    - 3,200gp |
                           | Amulet of Cunning - 2,000gp |
                           | Fire Ruby Ring    - 2,500gp |
                           -------------------------------
    
       Before you embark on the next mission, you might want to make sure that
    your Hand Combat Skill level is up to 3.  If it is not, fight some enemies in
    the forests to build your Combat Skill level.  You should now be strong enough
    to freely roam the entire Forest.  Before you set out for the Ogrok Camp,
    there are several Treasure Chests awaiting your touch.  Below is a list of
    their locations.  Pay close attention to the land markers so that you will be
    able to find these chests.
    
       O----------------------------------------------------------------------O
       |                    Treasure Chests in The Forest                     |
       O----------------------------------------------------------------------O
       |  1. North of Ancient Tower near northern coast - 1,500gp             |
       |  2. From "Ancient Tower/Druhg Camp/Ogrok Sign" go SE, S, then SE     |
       |     path.  Head E until you reach a river - Lesser Healing Potion    |
       |  3. From #2, go E to bridge, but don't cross it.  Go S - Sausage,    |
       |     1,000gp, Fenrus Collar, Cure Poison.                             |
       |  4. From #2, go E until you encounter an Earth Golem.  Go SE to dead |
       |     giant.  Head N - 120gp, Lesser Healing Potion.                   |
       |  5. Near where you encounter Earth Golem - 1,500gp, Cure Poison.     |
       |  6. SE of dead giant.  Chest is near coast - 1gp, Lesser Healing.    |
       |  7. From giant, go E until you reach the trail.  Follow trail E and  |
       |     NE.  When you see mountains, head NE.  There are Skeletons       |
       |     guarding the chest - 1,000gp, Greater Restoration Potion.        |
       O----------------------------------------------------------------------O
    
       When you are ready, head to the Ancient Tower, and prepare to travel to the
    Ogrok Village.
    
    
    
    O--------------------O                              O------------------------O
    | 1g. The Ogrok Camp |                              | Recommended Level: 6-8 |
    O--------------------O                              O------------------------O
    
       From the Ancient Tower, head east, ignoring all the paths.  You will reach 
    a rock wall and a chest with:
    
          Greater Mana Potion
          1,510gp
    
       Follow the rock wall to the southeast.  You will find another chest.  This 
    one has:
    
          1,000gp
          Lesser Restoration Potion
    
       Follow the river south and southwest until you reach a bridge.  Cross over 
    it and head south until you reach an east to west trail.  Go east along this 
    trail.  You will soon reach the front door of the Ogrok Camp.
    
       Talk with the Gatekeeper.  They will let you into the camp if you have the
    Amulet of Rogoss.  Once inside, you learn that you will have to defeat their 
    champion in Hand Combat if you would like access to the caves.  You will fight 
    with Baez in the Battle Arena.  If you defeat him, the Ogroks will become more
    friendly toward you.  You will also receive a new weapon - the Soul Cleaver.
    
       While you are in the Ogrok Camp, you should take some time and search for 
    treasure.  From the Ogrok Chief, go north until you find the rack of dead 
    hanging animals.  Northwest of here is a chest with:
    
          1gp
          Meat
    
       Further to the northwest is another chest.  This one has:
    
          1gp
          Cure Poison
    
       Head south from the Battle Arena to find a chest with:
    
          1gp
          Lesser Healing Potion
    
       Now go southeast from the Battle Arena and cross over the bridge.  Just on 
    the other side is a chest with:
    
          Band of Regeneration
          Level 3 Magic Scroll
    
       From this chest, head southeast, then northeast.  There is a chest outside 
    the entrance to the Caves with:
    
          1gp
          Lesser Mana Potion
    
       Now you should be prepared to enter the Caves.
    
    
    
    
    ==============================================================================
    II.   The Caves
    ==============================================================================
    
    
    O---------------------O                             O------------------------O
    | 2a. The First Caves |                             | Recommended Level: 7-9 |
    O---------------------O                             O------------------------O
    
       This is where the game begins to pick up in difficulty.  In addition, the 
    areas become more complex.  For that reason, I have included maps to go along 
    with some of the more complex areas.  In the beginning, however, the Caves are 
    rather straightforward.  Onward!
    
       Olihoot is waiting for you at the entrance to the caves.  He warns you not 
    to trust anyone.  He also gives you the Sun Talisman.  To the west is a town 
    teleporter, in case you need to return to Misthaven.
    
       Head to the northwest.  Be careful as you move - those fire geysers are NOT 
    decoration!  Continue following the path to the northeast.  You will soon be 
    able to choose whether you want to go to the northwest or to the southeast.  
    Head southeast.  Kill the Green Dragon who is guarding a chest.  In the chest 
    is:
    
          Red Scalemail Chest Plate
    
       Now head west to the end of the trail.  Climb the stairs and head 
    northeast.  Next, climb down the stairs and go southeast.  Near a table and 
    some chairs is a locked chest with:
    
          1,500gp
          Lesser Restoration
          Cure Poison
    
       Now head northeast until you reach the wall.  To the northwest is a chest, 
    which has:
    
          Lesser Mana
          Red Scalemail Helmet
    
       From here, head to the southeast.  The walls will become greenish.  NEar 
    another table and chairs is a chest containing:
    
          Red Scalemail Boots
          Red Scalemail Gauntlets
    
       From this location, there is a path heading to the northeast, which is 
    guarded by an Earth Golem, and a path heading east.  Go down the eastern path.  
    You will find 2 Issathis guarding a locked chest, which contains:
    
          1,500gp
          Lesser Healing
    
       Head northeast then south from the chest.  Walk down the stairs and pick up 
    the scroll.  Now head southeast.  Near the end of the path is a new (and 
    annoying) enemy - the Cinderate.  As you might imagine, this priest
    specializes in... fire, fire, fire!  You can take either of the two sets of 
    stairs heading northeast and east; they both lead to the same spot.  After you 
    defeat the Green Dragon, continue to the northeast.  
    
       When you reach the Graveyard, continue to the Northeast.  Next, take the 
    branch-off to the southeast.  There are three chests here.  Going in 
    counter-clockwise order, the first one has nothing.  The second one contains:
    
          1,500gp
          Red Scalemail Leg Plate
    
       While the third one will yield
    
          20gp
    
       Now go northwest from here.  Follow the winding trail to its end in order 
    to reach the exit.
    
    
    
    O--------------------O                             O-------------------------O
    | 2b. Kragg Mountain |                             | Recommended Level: 9-11 |
    O--------------------O                             O-------------------------O
    
       From the entrance to the area, head west to the stairs.  Take them down to 
    the lower level, and kill the Cinderate who dares to impede your progress.  
    Now head west  When the path splits to the southwest and the west, go 
    southwest.  Next, take the stairs south.  When the path forks to the northeast 
    and the east, go east.  Take the stairs down, and prepare to "dance" with 2 
    Skeletons and a Cinderate. (who says that fire and the undead don't mix?)  
    There is a chest near the stairs which contains:
    
          Blackened Axe
          Lesser Mana
    
       Backtrack up the stairs and to the left.  Climb up the second set of 
    stairs.  Now go west and climb down that set of stairs.  From the stairs, make 
    your way westward.  You will pass another set of stairs; ignore them.  There 
    is a locked chest at the end of your westward jaunt which contains:
    
          Cure Poison
          500gp
    
       Now climb the stairs, go west until you reach another set of stairs, and go 
    up them.  Go west until you are at the end of the passage.  There is a chest 
    heal which will give you the following:
    
          1,000gp
          Amulet of Thunderbolts
    
       Return to the east, going down two flights of stairs, and up another one.  
    When you reach the area with the yellow crack in the center, head north and
    west.  Defeat the Monk who is waiting there for you, and go up the stairs.  
    Head east and go up another flight of stairs.  Now go west.  The path will 
    split to the northwest and also continue west.  First take the west path.  
    When the path splits to the north and south, go north.  There is a chest here 
    with:
    
          Lesser Healing
    
       Now backtrack to the stairs on the northwest path.  Take the scroll from 
    the remains, then go upstairs.  From here, head east.  Along the north side of 
    the trail is a staircase which will take you north.  It will take you to a 
    Town Teleporter, if you need one at this point.  If you do not need to return 
    to Misthaven, continue to the east.  You will travel down 3 flights of stairs.  
    Once you reach the bottom, head northwest.  You will run into another one of 
    your favorite masters of immolation - the Cinderate.  Just past him is a
    locked chest with:
    
          1,000gp
          Bread
    
       Continue northeast, going up the flight of stairs that you find.  Then head 
    west and you will reach the exit.  Yay!
    
    
    
    O------------------------O                        O--------------------------O
    | 2c. The Infested Swamp |                        | Recommended Level: 10-12 |
    O------------------------O                        O--------------------------O
    
       First things first.  You will meet up with a new enemy - the Sirocco.  This 
    red ninja is DEADLY FAST!!  You should be very careful about how you fight
    him.  For starters, if you have not yet learned the joys of using the [block] 
    button, now would be a REALLY good time to do so.  One tip I can give you is 
    to block his attacks until his Stamina runs low.  Then nail him!  Anyway, once
    you have mastered the somewhat fine art of dispatching annoying red ninja, 
    climb up the stairs and kill the Ogrok who is mulling about.  In the locked 
    chest you will find the following:
    
          1,000gp
          Greater Healing
    
       Now head back down the stairs.  The path splits to the west, south, and 
    southeast.  Go southeast, and take the stairs down.  Now travel east and you 
    will find the entrance to a mini cave.  Enter in.
    
    
    Fire Cave
    ---------
    
       This is the first of two mini caves situated within the Infested Swamp.  
    Within this cave are only two Monks and a Cinderate.  Dispatch them and head 
    southwest.  Loot the chest for:
    
          Greater Restoration
          Bottle of Spores
    
       The Bottle of Spores appears a bit out of place, but you will need it soon 
    enough.  Now you can leave the cave.
    
         NOTE:  Perhaps it was only because I was playing in this area REALLY late 
                at night, but I found it frightfully amusing when a Monk would 
                accidentally jump onto a Fire Geyser.  Heh, heh...
    
    
    The Infested Swamp
    ------------------
    
       Once you have returned to the main swamp area, make your way back to where 
    you first entered the swamp.  Then take the western path.  Climb the two 
    staircases and continue west.  The path will lead you to a large open area.  
    From here, head north and climb up the stairs.  There is a chest here with:
    
          500gp
    
       Now go back down the stairs and head west.  There will be two sets of 
    stairs.  One of them leads you southeast onto some lilypads.  The other one
    heads southwest.  Take the latter stairs.  Ignore the first staircase heading 
    north that you find, but take the second one.  Go all the way to the west and 
    open the chest that you find there.  Inside is:
    
          1,500gp
          Cheese
    
       Now backtrack and use the first set of stairs (the ones that you ignored).  
    There is a series of 5 staircases.  After climbing the third one, head west.  
    Defeat the Sirocco who blocks your path.  Next, take the path to the southeast 
    and enter the mini cave.
    
    
    Fire Cave 2
    -----------
    
       This is the second of the two mini caves i the Infested Swamp.  Unlike the 
    first mini cave, this one is somewhat more complicated.  For starters, take 
    the first path you find to the north.  At the end of the trail is a chest with:
    
          Celtic Boots
    
       Now return to the entrance to the mini cave and head west.  Take the stairs 
    that you find to the north.  Continue north up two more staircases and exit 
    the cave.
    
    
    The Infested Swamp
    ------------------
    
       From the entrance to Fire Cave 2, head east and climb up the stairs that 
    you find there.  Go west and you will find an extremely odd structure.  Go 
    into your inventory, find the Bottle of Spores, and drag it onto the odd 
    structure.  A mushroom ramp will magically appear.  Yippee!  Climb up and 
    enter (or rather, exit) the cave.
    
    
    The Forest
    ----------
    
       I imagine that you did not think you would end up here!  You might have 
    seen this "unreachable" chest earlier in your travels within the forest.  
    Well, what are you waiting for?  Open it to find:
    
          2 Greater Restoration Potions
          Enchanted Mana Potion
          2,540gp
          Blue Scalemail Helmet
          Blue Scalemail Gauntlets
          Blue Scalemail Boots
          Blue Scalemail Leg Plate
          Blue Scalemail Chest Plate
    
       You should now re-enter the Infested Swamp.
    
    
    The Infested Swamp
    ------------------
    
       Backtrack all the way to the beginning of the Infested Swamp.  Now take the 
    path to the south.  The path will curve to the west and split.  There is a 
    double staircase that heads north, and a path going west.  Go west.  When the 
    path ends, take the stairs to the south.  Head east onto the lilypad path.
    You will come to a chest containing:
    
          Greater Mana
          Level 4 Magic Scroll
    
       Now backtrack to the double staircase, and head northwest.  Go west past 
    the tombs.  The path will curve to the south and then to the east.  Pick up 
    the scroll that you find lying on the ground and head east to the end of the
    path - and to the exit.
    
    
    
    O--------------------------O                      O--------------------------O
    | 2d. The Maze of Darkness |                      | Recommended Level: 11-13 |
    O--------------------------O                      O--------------------------O
    
       This is the point of the game, in my opinion, where the maps become more 
    complex.  At any rate, I have provided a quick way to get all of the treasure, 
    pass by the town teleporter if you need it, and finally reach the exit to this 
    maze:
    
    
    Chest A
    -------
    
      From the start of the maze, head northeast until you reach the end of the
    trail.  You will find a chest that has:  Greater Mana, Meat.
    
    
    Town Teleporter
    ---------------
    
       From this chest, go northeast, then southeast.  Take the path to the
    southwest.  The first path to the southeast leads to the Town Teleporter.
    
    
    Chest B
    -------
    
       Backtrack to the start of the maze, and take the path to the southwest.  
    Follow it all the way to the end, then follow the path northwest.  The first 
    trail you find heading to the northeast will lead you to a locked chest with:  
    2,000gp
    
    
    Chest C
    -------
    
       Backtrack once again to the start of the maze, and head northeast this 
    time.  At the very end of the path, go northwest.  The first path to the 
    southwest leads to a room with a locked chest containing:  Meat, Bread.
    
    
    Chest D
    -------
    
       Head back out the the hallway and continue to the northwest.  when the path 
    splits to the southwest and the northeast, go southwest.  You will have to 
    fight a Green Dragon, but there is also a chest containing:  1,000gp.
    
    
    Chest E
    -------
    
       Continue to the northwest.  At the end of the trail, head southwest.  
    Ignore all of the paths that lead to the southeast; keep heading southwest.  
    You will eventually have to choose between heading southeast and northeast.  
    Follow the path to the northeast, and you will reach a room with a chest.  
    Inside the chest is:  Cure Poison, 1,500gp.
    
    
    Chest F and the Exit
    --------------------
    
       Remember the series of paths that led southeast back along the trail - the 
    ones I told you to ignore?  Backtrack to the southeast trails, and take the 
    second one to the southeast.  You will eventually be forced to choose between 
    going northeast and southwest; both lead to the same place.  Whichever route 
    you take, you should find a path heading northwest.  It soon spills into a 
    room.  The chest in the room contains:  500gp, Greater Healing, Celtic Helmet.
    
       You will also find the exit here.  Pass through to enter the next area!
    
    
    
    O--------------------O                            O--------------------------O
    | 2e. The Spiral Arm |                            | Recommended Level: 11-13 |
    O--------------------O                            O--------------------------O
    
       You are nearing the end of your journeys through the caves!  From the 
    start, head southwest.  You will be accosted by Siroccos and Monks.  Continue
    to follow the trail as it winds in several different directions.  Near the end 
    of the passageway, you will be attacked by a Spider Queen and some lesser 
    spiders.  After dealing with them, you will find yourself in an open area with 
    water to the northwest.  Your goal in this area is to find five levers.  These 
    levers will open the five locked gates that bar your passage to the cave exit.  
    For starters, head northwest, and climb the stairs.  There is a chest here 
    with:
    
          Ice Arrows x25
    
       This should be a hint that you will soon find and be using a Bow.  But do
    not get TOO excited; you only get to use it for one battle.  Climb back down
    the stairs and head southwest.
    
    
    Lever 1
    -------
    
       While heading southwest, take the first path that you see heading 
    southeast.  You will see a chest, which contains:
    
          1,000gp
    
       From the chest, head southwest.  the path will curve to the northwest.  You 
    are now in a fire and lava area, filled with Sirocco.  On the far wall is the 
    first lever.  In the chest, which is near the lever, is the following:
    
          Ranger Sword
          Greater Mana
    
       Now backtrack to the beginning of this section and head west.
    
    
    Lever 2
    -------
    
       As you travel west, you will encounter a new enemy - the Zombie.  If you 
    continue heading west, you will eventually come up against a wall, but there 
    should be a path nearby heading southwest.  At the end of this short trail is 
    the second lever.
    
       Head back to the beginning of the short trail, and continue going 
    northeast.  Along the shore of the lake is a locked chest with:
    
          Cure Poison
          1,500gp
    
    
    Lever 3
    -------
    
       From the chest above, follow the edge of the water to the north.  You will
    have to contend with more Zombies.  Take the first path the the northwest.  It 
    will twist and turn for a bit, then it will deposit you in a swampy area 
    filled with Zombies.  Great...  This area is simpler than it may look.  Just 
    head to the northeast and take the stairs up.  Before you climb the stairs, 
    you should open the chest next to them.  The chest yields:
    
          1,500gp
    
       Once you have climbed the stairs, head northwest to the wall.  There is 
    another chest here, this one containing:
    
          Greater Healing
          Cure Poison
    
       From the chest, go southwest.  Before climbing the set of stairs that you 
    find at the end of the path, be sure to open the chest for:
    
          Greater Restoration
    
       Finally, once you have climbed the stairs, head all the way to the 
    northeast.  The third lever is here.  Once you have used the lever, make your 
    way back to the underground lake, and head northeast.
    
    
    Lever 4
    -------
    
       Heading northeast along the underground lake, you will encounter multiple 
    Spider Queens.  They can be quite a challenge at this point.  At the end of 
    the trail, you will see a path heading to the southeast, and two paths heading 
    to the northwest.  Take the left path to the northwest.  You will find a chest 
    that contains:
    
          Cestus of Slicing
          2,500gp
    
       The second trail to the northwest contains the five locked gates.  You will 
    eventually travel down this path in order to reach the exit, but you still 
    have two more switches to find.  So for now, travel southeast.
    
       You will cross over the lake at one point.  After you cross the bridge, 
    take the first path to the northeast that you find.  This path is pretty much 
    straightforward.  Along the way, you will find a chest which contains:
    
          2000gp
          Celtic Chest Plate
    
       When you come to a fork in the road that heads to the southwest or the 
    northeast, take either path, for they both lead you to the same place.  
    Whichever path you take, you will find a path heading to the northwest.  Take 
    it and you will find the fourth lever at the path's end.  Now backtrack to the
    bridge that spans the underground lake, and head south.
    
    
    Lever 5
    -------
    
       Head south from the bridge that you used to cross the underground lake.  
    You will eventually find a path heading to the southeast.  There should also 
    be some Siroccos in the area for you to beat on.  Take the southeast path and 
    follow it to its end.  When you are faced with a choice of going southwest or 
    northeast, head northeast.  Follow the trail as it winds to the southeast.  
    Along this path, you will have to contend with a Spider Queen and her babies.  
    There is a chest on this path which contains:
    
          1,500gp
    
       From the chest, head southwest, and take the first path to the northwest.  
    Here you will find the fifth and final lever.  After you have used it, head 
    back to the trail with the five locked gates (just to the east of where you 
    got the Cestus of Slicing).  Now would be a good time to head back to 
    Misthaven if you are running low on supplies, especially potions.  You are 
    about to face a challenging boss.  When you are ready, take the path with the 
    five unlocked gates.  Continue going northwest.  There are Spider Queens who 
    will try and slow you down, but they should be fairly easy by now.  When you
    are faced with a choice of two staircases heading to the northwest, choose 
    either one of them.  The path will jog to the northeast.  You will see a large 
    orange-floored room up ahead.  Do not enter this room if you are not yet ready 
    to face the mighty Solifuge!
    
    
    
    O-----------------------O                         O--------------------------O
    | 2f. The Queen's Crypt |                         | Recommended Level: 12-14 |
    O-----------------------O                         O--------------------------O
    
       Once you have entered the orange-floored room, stay along the southeastern 
    wall.  There is a chest here with:
    
          Longbow
          Ice Arrow x25
          Greater Restoration
    
       When you are ready, take a deep breath... and head northwest.  Solifuge 
    will drop from the sky.  This beast has 5,000hp!!!  If you haven't figured it 
    out already, the Longbow and the Ice Arrows are not for decoration - use them!  
    First, freeze Solifuge with an Ice Arrow.  Then use your strongest attack 
    combo on him.  You should be able to hit him with two combos before having to 
    freeze him again.  In order to quickly switch from your Longbow to your Sword, 
    do the following:
    
          1. Press [X] to bring up your Longbow.
          2. Fire an arrow at him.  When he is frozen:
          3. Press [C] to draw your sword.  Now pummel him.  After two combos,
             repeat steps 1 through 3 again.
    
       When you finally manage to kill it, Solifuge will drop the Copper Key.  
    Head to the northwest corner of the room and drag the Copper Key from your 
    inventory onto the portcullis (gate) in order to unlock it.  Head down the
    short path in order to enter the Queen's Crypt.
    
       Once you are inside the Queen's Crypt, make your way toward the raised
    platform in the center of the room.  You will see a vision of Andria, Lord 
    Tendrick's daughter.  Climb the stairs.  To the southwest of the center of the  
    platform is a chest containing:
    
          Level 5 Magic Scroll
    
       Now go north from the platform.  The chest here contains:
    
          Greater Mana
          Greater Healing
          Spirit Pendant
    
       From this chest, head southeast, passing the hall heading to the northeast.  
    You will find ANOTHER chest with:
    
          1,000gp.
    
       Now take that path to the northeast that you passed up earlier.  You will 
    find the exit to the caves, and... Sardok?!?  It turns out that he could have 
    transported you here all along.  However, you needed to become stronger, which 
    is why he made you travel here on foot.  There is also a Town Teleporter here.  
    He tells you to accompany him to the Keep.  Use the Teleporter and return 
    there.
    
    
    The Keep
    --------
    
       Head to the throne room and report what you have discovered to Lord 
    Tendrick and Sardok.  They tell you that you should visit the shops in town to 
    purchase items.  However, the new inventories in stores depend on your level, 
    so if it isn't a multiple of 3, forget it.  However, you might want to stop by 
    the Library and talk to Geralt.  He can tell you some things about the Ruins, 
    which is the next major area that you will be visiting.  When you are all 
    supplied and ready to go, use the Teleporter to return to the caves, and pass 
    through the cave exit.  You are now in the ruins of East Ahkuilon.
    
    
    
    
    ==============================================================================
    III.   East Ahkuilon
    ==============================================================================
    
    
    
    O---------------O                                 O--------------------------O
    | 3a. The Ruins |                                 | Recommended Level: 12-15 |
    O---------------O                                 O--------------------------O
    
       From the entrance to the caves, head northeast and cross over the bridge 
    that you find.  Continue northeast, where you will find another bridge to 
    cross.  Once on the other side, continue northeast.  You will meet a strange 
    man named Navarro Al Xace.  He is yet another one of the characters you are
    able to play in the Multiplayer game, but can do nothing with here.  Head 
    northeast into the maze arae.
    
       You will find yourself in a maze.  There are several chests that you need 
    to collect, both on the outside and on the inside of the maze itself.  For 
    starters, before you enter the maze itself, head northwest.  You will be faced 
    with Spider Queens and Druids.  There are two chests on the left side of the 
    maze.  The first one has:
    
          Root
    
       While the second chest contains:
    
          1,500gp
    
       Now make your way to the maze entrance and head southeast, exploring the 
    right outside edge of the maze.  You will face Zombies in this area.  There 
    are also two chests on this side (hooray for symmetry!).  The first one
    contains:
    
          Empty Vial
    
       The second one, which is northeast of here, is guarded by a White Dragon!  
    This chest contains:
    
          Blue Flower.
    
    
    The Maze
    --------
    
       The maze itself is small, but quite complex for me to explain in the 
    traditional manner.  Rather, I will tell you what is in every chest.  Many of 
    the chests contain items that you WILL need to pick up, so be sure the get 
    them all.  I have placed a  *  next to any item that you MUST have to 
    continue.  Use this as a guide while traveling the maze.  The exit is on the 
    northeast wall.
    
    
                          O--------------------------------O
                          |     List of Maze Treasures     |
                          O--------------------------------O
                          | *1. Empty Vial                 |
                          |  2. Greater Mana, Cure Poison  |
                          |  3. Valkyrie Sword             |
                          |  4. 500gp                      |
                          | *5. Water Vial                 |
                          O--------------------------------O
    
    
       Once you are on the other side of the maze, you will find yourself in the 
    graveyard.  There is a new enemy located here - the Wraith.  They are quite 
    powerful, so take care.  In the graveyard, there is a chest in the north 
    corner which contains:
    
          Bone
    
       From this chest, go southwest, climb the stairs, and head northwest.  
    Follow the path as it curves to the northeast.  Defeat the Spider Queen and 
    continue to the northeast.  At the end of the path, head southeast to the end.  
    There is a locked chest here with:
    
          2,000gp
    
       Now head back to the northwest.  Turn to the southwest, but take the first 
    path that you see to the northwest.  Follow this path to its end, killing the 
    Spider Queen that you find along the way.  There is a chest at the end of the 
    path which will yield:
    
          5,000gp
          Ring of the Arcane
    
       Now return to the graveyard.  Head to the southeast corner of the 
    graveyard and climb the stairs.  Head to the southeast, ignoring the path to 
    the northeast for now.  At the end of the path there is a Druid and a Wraith 
    waiting for you.  Dispatch them and head southwest.  Along the way, you will 
    battle more Zombies and Wraiths.  At the end of the path is a chest with:
    
          Issathi Claw
    
       Now backtrack to the northeast, and continue to the northeast, past the 
    place where you encountered the Druid and the Wraith.  At the end of the path, 
    you will find a chest with:
    
          Acid Vial
    
       Remember the path that you ignored earlier, the one that headed to the 
    northeast?  Backtrack and take this path now.  You will be in a large room 
    filled with Wraiths.  Yippee!  In the southeast corner of the room is a set of 
    stairs, but for now, walk past the stairs and head northeast between the 
    stairs and the wall.  You will reach a chest that contains:
    
          Empty Vial
          1,000gp
    
       Now head back and climb the stairs.  Follow the path to its end, where you 
    will find a chest containing:
    
          Greater Restoration
          Nightshade Boots
          Nightshade Gauntlets
          Nightshade Helmet
          Nightshade Chest Plate
          Nightshade Leg Plate
    
       You should now return (once again) to the graveyard, this time taking the 
    wide staircase to the northeast.
    
       There are tons of undead here. (well, maybe not a ton, but at least 
    1,000lbs worth)  The Zombies should be pretty easy for you by this time, but
    the Wraiths are still a challenge.  Before proceeding up the very wide set of 
    stairs, open the chest to the left of the stairs to find:
    
          Empty Vial
    
       There will be two paths heading northeast.  Take the one on the right.  You
    will find a chest with the following items:
    
          Sausage
          Greater Restoration
          Gate Portal Scroll
    
       You will find yourself in an area with a locked portal and six alters.  By 
    now, you have also amassed quite an odd collection of items.  You should have 
    all of the following:
    
    
                               O----------------------O
                               |     Ritual Items     |
                               O----------------------O
                               | 1. Four Empty Vials  |
                               | 2. Root              |
                               | 3. Blue Flower       |
                               | 4. Issathi Claw      |
                               | 5. Bone              |
                               | 6. Water Vial        |
                               | 7. Acid Vial         |
                               O----------------------O
    
    
       First, go to your inventory and drag each of the items numbered 2 through 5
    in the above list onto an empty vial.  You should now have six vials with
    something in each of them.  Now drag each vial from your inventory onto one of
    the six alters.  After placing them all in the alters, the portal opens.  Now
    pass through the portal.
    
       Once you have stepped through the portal, you have only a staircase, a 
    Zombie, and a White Dragon to contend with.  At the top of the stairs is the 
    entrance to the next area.
    
    
    
    O-------------O                                   O--------------------------O
    | 3b. The Pit |                                   | Recommended Level: 13-15 |
    O-------------O                                   O--------------------------O
    
       You are now in the pit of the great ruins of West Ahkuilon.  Head southeast 
    for a bit and you will be treated to a cutscene with Sabu and Jhaga plotting
    great evil.  Once you regain control of your character, continue to the 
    southeast.  The hall will eventually deposit you into a room with a Town 
    Teleporter, in case you need to return to Misthaven.  There is a chest by the 
    teleporter which contains:
    
          Greater Restoration
          1,500gp
    
       Now head down the stairs, but beware of the volleys of arrows which will 
    come streaking from the wall.  They are quite effective at killing you, so be 
    extra careful and slow.  Once you are down the stairs, you will reach a large 
    open area with an island in the center, surrounded by water.  On that mini 
    island is a building, but the door is locked, so you will be unable to enter 
    it - for now.  You will also get a taste of a very evil new enemy - the Dark 
    Revenant.  Essentially, these characters are the same as you with regards to 
    many of their abilities.  They like to cast a fire bolt at you, then close with
    you and attack with their very effective combat skills.  There are three paths 
    (besides the one you entered the area from) that lead out of this room:  One 
    in the northeast, one in the southwest, and one in the southeast, which can be 
    reached by crossing over the water.  For starters, take the southwestern path.
    
       As you travel along the path, notice the rows of holes in the ground.  
    Spikes will shoot up from these, and they really hurt.  At the end of the path 
    is a room which is occupied by a Druid.  After ridding the world of another 
    annoying monster-summoner, search the chest for:
    
          Blackened Morningstar
          1,000gp
    
       There is also a gate here, which leads to the basement.  However, it is 
    currently locked.  Head back to the room with the island in the center and 
    take the northeastern path.
    
       This area is similar to the one you were just in.  There is another Druid, 
    eagerly waiting to sharpen your sword on his body... Search the chest in this 
    room for:
    
          Ward Talisman
          Level 6 Magic Scroll
    
       There is another locked gate in this room, similar to the other room.  It 
    also leads to the basement.  Now return again to the room with the island in 
    the center, and take the southeastern path.
    
       You will pass through a garden-like area, which is occupied by a Wraith.  
    At the end of the path, you can choose to go either to the southwest or to the 
    northeast.  Go to the southwest.  Once you reach the corner, you must contend 
    with a White Dragon.  After killing it, loot the locked treasure chest for the
    following:
    
          1,500gp
    
       From here, head southeast.  The path will curve to the east and then to the 
    northeast.  You will come upon a red warp tile which is guarded by a Dark 
    Revenant.  After dispatching of your evil twin, step on the warp tile.
    
       You will be transported northwest across the water onto a small island.  
    There are three more warp tiles here.  The one on the bottom returns you to 
    where you came from.  Take the farthest left warp tile.  You will be 
    transported to a tiny island with a chest.  Inside is:
    
          Greater Restoration
          Meat
          Temple Key
    
       Return to the island with three warp tiles, and take the one on the right.  
    You will be transported to another tiny island.  This one has a lever on it.  
    After using the lever, you should make your way back to the room in which you 
    found the Ward Talisman.  You can now open the portcullis and enter the 
    basement.
    
    
    Basement
    --------
    
       From the stairs, head to the southwest.  You will fight a couple of Dark 
    Revenants along the way.  Eventually, you will reach an open area with a raise
    platform in the center, and six paths branching off in every direction.  The 
    paths that head to the north, south, east, and west all have warp tiles on 
    them that do not function.  The path heading southwest leads to a staircase 
    that will return you to the upper floor.
    
       First, climb the raised platform in the center of the room and fight the 
    Dark Revenant.  There is a chest here with:
    
          2,000gp
    
       Now climb back down and take the path to the northwest.  At the end of the 
    path is a temple, but it is "guarded" by an Earth Golem, which should be 
    nothing more than an amusing joke by this point in the game.  Defeat it, and 
    use your Temple Key to unlock the door and enter the Temple.
    
    
    Temple
    ------
    
       Head northwest and up the stairs.  Note the gate on the northeastern wall 
    right before you climb the stairs.  You will be back here later.  Many of the 
    initial enemies that you face in this area are incredibly weak, but they soon 
    become quite strong, so do not become too overconfident!
    
       There are three paths, all heading to the northwest.  Start by taking the 
    center path.  The path will take you to a room that is guarded by a White 
    Dragon.  On the right side of the room is a chest with:
    
          2,000gp
    
       Next, head all the way to the top northwest corner of the room, and pull 
    the lever.  Remember the building on the island surrounded by water which you 
    could not enter because it was locked?  Well, it is no longer locked.  Before 
    you rush over there, however, step on the warp tile.  This will transport you
    to a chest which contains:
    
          Ninja Boots
          Ninja Gloves
          Ninja Mask
          Ninja Shirt
          Ninja Pants
    
       This armor, besides being quite effective at protecting you, actually gives 
    you a +2 Agility bonus, rather than taking 2 from that stat!  Plus, it looks 
    really cool!  Now you should make your way to that building on the island.
    
       When you open the gate and enter the room, you should climb the stairs and 
    search the chest for:
    
          Black Dragon Helmet
          Black Dragon Gauntlets
          Black Dragon Chest Plate
          Black Dragon Leg Plate
          Black Dragon Boots
          Temple Key
    
       Now, do you remember that gate in the Temple that was right at the base of 
    the stairs?  You should now return there and use this new Temple Key on that 
    locked gate.  Once inside, all you have to do is defeat the Druid that is 
    waiting for you.  Open the chest in this room for:
    
          Holy Boots
          500gp
    
       Step on the warp tile to progress to the next area.
    
    
    
    O------------------------------O                  O--------------------------O
    | 3c. The City of the Children |                  | Recommended Level: 15-16 |
    O------------------------------O                  O--------------------------O
    
       You have no reached the city of the Children of Change!  Now you KNOW that 
    you are getting closer to your goal!  To start, open the portcillis and head
    southwest, defeating the Dark Revenants along the way.  On the northwest wall 
    is a gate.  Enter it.
    
    
    Chamber of Horrors
    ------------------
    
       This is the torture chamber.  As you will soon see, there are a few of 
    these rooms in the city.  Enjoy!  There is an Ogrok Torturer here that you can 
    talk to for a chuckle.  Other than that, there is nothing of note in here.  
    Head back out to the main hall.
    
    
       Now continue to the southwest, and enter the next door that you see on the 
    northwest wall.  You have stumbled into the kitchen!
    
    
    Kitchen
    -------
    
       You should talk to the Ogrok Chef.  He will intimate to you that many of 
    the creatures who serve the Children of Change do so against their will.  
    Apparently, someone is using a control spell on them.  Again, return to the 
    main hall.
    
       From the entrance to the kitchen, head southeast and cross the bridge.  
    There is a Town Teleporter nearby in case you are feeling the urge... the urge 
    to return to Misthaven.  Otherwise, turn and head northeast.  Enter the first 
    door that you come upon.
    
    
    Chamber of Horrors 2
    --------------------
    
       First, defeat the two Vashars that occupy this room.  Next, search the
    chests for a meager amount of treasure.  The first three chests, which are in 
    front of the jail cell, contain: (from top to bottom)
    
          #1 - Morning Star
          #2 - Lesser Restoration, 50gp
          #3 - Greater Healing, Lesser Mana
    
       The chest on the other side of the iron bars contains:
    
          Maul
    
       Now leave this Chamber of Horrors and return to the mail hallway.  Continue
    to travel to the northeast.  Ignore for now the paths that you come across 
    heading to the southeast and northwest.  You will soon come upon another door.  
    Enter in.
    
    
    Priest's Chamber
    ----------------
    
       Inside this building you will find Wanet the Priest.  He informs you that
    not all the priests serve the Children of Change cult.  He claims to be 
    seeking a way to bring the cult down from the inside.  Whether or not you 
    believe him, you should search the chest in this room for:
    
          Holy Gauntlets
          1,500gp
    
       Now return to the main hallway, and head northeast once again.  This time 
    you will come to a somewhat more ornate door.  Enter the building.
    
    
    Armory
    ------
    
       First of all, you will be greeted by some old friends:  Vashars, and 
    Kanthas and Acolytes (oh, my!).  After you defeat them, search the two chests
    behind the counter.  The left one contains:
    
          Dark Revenant Scroll
    
       While the right one hides:
    
          Law Talisman
          Cure Poison
          Bread
    
       After you are done with your looting spree, return to the main hall.  From 
    here, go southwest until you reach the path to the southeast that you passed 
    up a while ago.  At the end of this path is a room with a raised platform in 
    the center.  Defeat the White Dragon who resides here and climb the platform.  
    Search the chest that is there for:
    
          Greater Healing
          Gauntlets of Chaos
    
       Now make your way back to the Town Teleporter.  From here, go northwest and 
    cross over the water.  After crossing the bridge, head southwest.  Along the 
    path you will find a chest containing:
    
          2,000gp
    
       There is also another White Dragon here to... entertain you.  Now follow 
    the path as it jogs to the northwest.  Continue along the path, an you will 
    eventually face a new enemy - the dreaded Shadow Minion.  Not only is this 
    enemy a ninja, meaning that he is fast and deadly, but he can also turn 
    invisible.  If this happens, you can not hurt him.  The same can not be said 
    about the effectiveness of his weapons, however, so don't just stand there - 
    run!  He will eventually become visible again.  Defeat him, and continue to 
    the end of the path, where you will find a warp tile.  Step onto it.
    
       You will find yourself in another part of the city.  From here, head 
    northwest.  Climb the stairs and follow the path.  You will eventually be 
    heading southeast.  Defeat the Dark Revenant guard, and take the first path to 
    the southwest.  In this area are two more paths, both going southwest.  Take 
    the lower path to its end and step onto the warp tile.
    
       You will be transported to the lower level of this room.  Nearby is an 
    alter with a sword on it.  The sword is a Flamberge, and it is quite powerful
    and wicked looking (with big, pointy teeth).  Return to the upper level, and 
    head northeast to the hall.  Now turn and go southeast.  Follow the path as it 
    curves to the southeast.  You will run across a ninja convention here - Shadow 
    Minions and Ramages!  After defeating these enemies, take either of the two
    paths to the southeast.  You will end up in a large, rectangular room.  
       
       The path is guarded by two White Dragons, as well as Shadow Minions.  Make
    your way to the center portion, which is surrounded by water on three sides.  
    There is a chest here with:
    
          500gp
          Greater Mana
    
       Head southeast from the chest until you reach the end of the room.  Open 
    the gate on the northeast wall to exit the area.
    
    
    
    O-----------------------------O                   O--------------------------O
    | 3d. The Underground Pyramid |                   | Recommended Level: 15-17 |
    O-----------------------------O                   O--------------------------O
    
       Right at the beginning of this area is a Town Teleporter, in case you need 
    to return to Misthaven.  If you do not, then head down the staircase.  Once 
    you reach the bottom of the stairs, head to the northeast, fighting Dark 
    Minions and Dark Revenants all the while.  Along the way, you will come across 
    two chests.  The first one contains:
    
          Greater Healing
    
       And the second one yields:
    
          Cure Poison
          1,500gp
    
       You will eventually come to a gate.  Open it and pass through.  You will 
    find another chest containing:
    
          Wyrmm Key
    
       You should immediately head back to the Town Teleporter at the beginning of 
    the area and head back to the Keep.
    
    
    The Keep
    --------
    
       If you may recall, there was a chest in the Keep that you could not open, 
    even with your lockpicks.  Head to that chest, which is north of the Town 
    Teleporter.  Use the Wyrmm Key on the chest, and you will receive:
    
          Wyrmm's Tooth Sword
    
       This is the second most powerful sword in the entire game!  Now, return to 
    the underground by means of the teleporter.
    
    
    The Underground Pyramid
    -----------------------
    
       Make your way back to the chest which held the Wyrmm Key.  Follow the path 
    to the end and you will find a warp tile.  Step onto it.  From where you 
    appear, head southwest.  Beware of the arrow traps along the way.  No less 
    deadly are the Dark Ogrok's and a new enemy - the Dorogar.  This enemy, in my
    opinion, is probably the single most difficult non-boss enemy in the game.  
    Enjoy!
    
       Continue to the southwest, and you will arrive in a room with several Dark 
    Ogroks.  Kill them all and head to the alter in the center of the room.  There 
    is a Bastard Sword lying there, just waiting for an owner (of course, with 
    that Wyrmm's Tooth Sword, it's kinda pointless).  When you finally reach the
    end of the path, turn and head southeast.
    
       You will come to a small room with a White Dragon and two chests.  The left 
    chest is locked, and will give you:
    
          2,000gp
    
       You should also search the right chest for:
    
          Holy Leg Plate
    
       Now continue to the southeast to reach the pyramid itself.  The pyramid
    itself is simple: it is essentially one long path which winds back and forth.  
    You will note that I said "simple."  I most certainly did not say "easy."  A 
    cast of your favorite enemies are here to greet you in force.  The three most 
    notable (and powerful) are: Dorogars, Shadow Minions, and White Dragon.  Since
    this area is so straightforward, I will mention the chests you will find along 
    the way according to what level they are on.  There is a chest on almost every 
    level, so get your looting gloves ready:
    
    
                         O-------O--------------------------O
                         | Level |      Chest Contents      |
                         O-------O--------------------------O
                         |   1   | Greater Healing          |
                         |   2   | 1,500gp, Cure Poison     |
                         |   3   | 2,000gp, Cure Poison     |
                         |   4   | 2,000gp, Greater Healing |
                         |   6   | 5,000gp                  |
                         |  Top  | Dragon Eye Pendant       |
                         O----------------------------------O
    
    
       At the top of the pyramid, you will find a warp tile.  Step onto it in 
    order to progress to the next area.
    
    
    
    O-----------------------O                         O--------------------------O
    | 3e. The Chase of Sabu |                         | Recommended Level: 16-18 |
    O-----------------------O                         O--------------------------O
    
       First thing to do is to slaughter the two Dark Ogroks who are standing 
    guard.  Then open the chest in the room to find:
    
          Door Key
          2,000gp
    
       Use the Door Key to open the locked gate and continue to the northwest.  
    Continue along the path as it swerves to the northeast.  Go through the first 
    door on the northwest wall.  In this room, you will come face to face with 
    Sabu for the first time.  After a short bantering of words, he will disappear, 
    leaving you alone to loot the chests in this area.  The chest on the left has 
    nothing in it, so go right and flip the switch.  Then search the chest that is 
    next to the switch for:
    
          Ninja-to
    
       Return to the hallway and continue to the northeast.  After opening another 
    gate, you will be in a room with long, rectangular pools of water.  You will 
    also encounter a new (and in my opinion, very ANNOYING) enemy - the Arcanist.
    Between two of the pools is a chest, but it is empty, so forget about it.  
    Just continue to head northeast.
    
       You will eventually come to a four-way intersection.  Sabu is also here.  
    You will watch as he flips a switch and heads off to the northwest.  When you 
    can once again move, search the chest in this room for:
    
          Golden Morningstar
    
       Now you should head to the southeast.  Follow the path, fighting Arcanists
    and Dorogars along the way.  Eventually, you will overhear a conversation 
    between three Ogroks.  I found this to be the most amusing part of the entire 
    game.  Besides their conversation, which contains a not-too-subtle reference 
    to a title by another game company, but they also have fun names.  Eventually, 
    though, you will have to storm the room and kill Mort, Urgg, and Slagg.  While
    you are at it, search the chest for:
    
          1,000gp
          Greater Healing
    
       Head northeast from here, and follow the path as it curves to the 
    northwest.  In the corner, you will be assaulted by two Shadow Minions.  In 
    the corner is a chest, which contains:
    
          Earthen Gauntlets
    
       From the chest, head southeast and take the next path to the northwest.  In 
    this room, you will be confronted by a ghost who apparently knows you.  He 
    will reveal more bits and pieces of your past.  He instructs you to take what 
    is in the chests in front of you, which you certainly do not need to be told
    twice to do.  The left one yields:
    
          Hallway Key
          Exit Door Key
    
       While the right one gives up:
    
          Level 7 Magic Scroll
    
       Now head back to the hallway and continue southwest along the path.  When 
    you reach the end, use the Exit Gate Key to unlock the gate.  You will find 
    yourself back in the four-way intersection room.  Use the Hallway Key on the 
    northwest door and head in that direction.
    
       Follow the path as it twists.  Along the way, you will find a chest 
    containing:
    
          2,000gp
          Meat
    
       Keep following the path and you will once again stumble upon Sabu.  This 
    time, he will release two War Kanthas to attack you.  They are much tougher 
    than regular Kanthas, but they are still no match for Locke.   Now head to the 
    southwest until you come to a room.  Sabu will try to personally attack you 
    this time, but he will fail.  He then will disappear.  Search the chest in 
    this room for:
    
          2,000gp
    
       Head southwest from here.  You will once again be attacked by enemies.  In 
    the next room that you arrive in, search the chest for:
    
          Holy Chest Plate
    
       From here, go northwest.  Along the way, you will face a new enemy - the 
    Stone Golem.  He is not too terribly difficult to defeat, and he yields a lot
    of experience.  At the end of the path, step on the warp tile to proceed to 
    the next area, and to continue chasing Sabu.
    
    
    
    O--------------------O                            O--------------------------O
    | 3f. The Slave Camp |                            | Recommended Level: 17-19 |
    O--------------------O                            O--------------------------O
    
       From the start of this level, head to the northeast.  At the end of the 
    path, turn and head southeast.  Again, turn down the first path to the 
    southwest.  Open the chest that you find here to receive:
    
          Gothic Key
    
       This key will open the chest in the Armor Shop, the next time you find 
    yourself in Misthaven.  From this chest, head southeast.  Take the second path 
    you find going northeast.  The path will branch off in two directions.  Each 
    branch has a chest.  The left chest has nothing, while the right chest yields:
    
          Holy Helmet
          Enchanted Healing
    
       You should now have the complete Holy Armor set.  When fully equipped, this 
    armor will give you +15% to your health.  Quite useful, and it looks pretty 
    cool as well!  Backtrack and take the first path (the one that you passed up 
    earlier) to the northeast.  Follow the trail at it curves to the southeast.  
    Along the way, you will find a chest containing:
    
          2000gp
          Enchanted Restoration
    
       Now return to where you received the Holy Helmet, and go southwest.  The 
    first path that heads to the northwest will give you:
    
          1,000gp
    
       Continue moving southwest.  When you reach a four-way intersection, turn 
    and go southeast.  At the end of the spiraling path is a chest with:
    
          Cure Poison
          Meat
    
       Now return to the four-way intersection, this time going southwest.  When 
    the path comes to an end, turn and head southeast.  When this path ends, take 
    the stairs up and go northeast.  Follow the path, and take the first path you 
    find going southwest.  There is a chest here with:
    
          Greater Healing
          Greater Mana
    
       Take the path to the end, passing by the stairs.  Now head northeast a few 
    steps, then go northwest up the stairs.  You will encounter a new enemy here:  
    the Burning Praetor.  There is a chest at the end of the path, which contains:
    
          Greater Mana
          Greater Restoration
    
       Now, go back downstairs and head northwest, then northeast.  After a fight
    with the always annoying Arcanist, and a Stone Golem, you will reach a room 
    with two chests.  The upper chest holds:
    
          Magic Sceptre
    
       And the right chest yields:
    
          Enchanted Mana
          1,000gp
    
       Head southwest and take the stairs down to the lowest level.  Head 
    southeast and go down the stairs.  Defeat the Stone Golem and War Kanthas.  
    Once you have dispatched your foes, head northeast.  When the path branches 
    off to the northwest and the southeast, head northeast.  At the path's end, 
    turn and head east.  There is a chest here with:
    
          Greater Mana
          5,000gp
    
       Now head northeast to the corner of the room, then head southeast.  Take 
    the next path that you find to the southwest.  There is a chest here with:
    
          1,500gp
    
       Return to the southeast path and follow it to its end.  Now turn and go 
    west.  There is a whole collection of enemies here for your slaying pleasure.  
    There is also another chest, yielding:
    
          2,000gp
    
       From the chest, head east, then go northwest.  Take the path to the 
    northeast path when you come across it.  You will then encounter Sabu once 
    again, along with his two pet Kanthas.  He will teleport you into the Slave 
    Camp.  Wonderful!!
    
    
    Slave Camp
    ----------
    
       There is a Town Teleporter just southeast of where you enter the camp.  
    Time to head back to the Armor Shop and see what is in that chest.
    
    
    Misthaven
    ---------
    
       Make your way to the Armor Shop.  Inside, head over to the chest, and use 
    the Gothic Key to unlock and open it.  Inside you will find:
    
          Gothic Leg Plate
          Gothic Helmet
          Gothic Chest Plate
          Gothic Boots
          Gothic Gauntlets
    
       When you are done making any other necessary purchases, head back the Slave 
    Camp.
    
    
    Slave Camp
    ----------
    
       Head northeast from the teleporter.  When you reach the room with the green 
    center, head to the northeast side of the room.  Talk to the Slave Druhgs that 
    are working here.  They will tell you that you will have to kill Sabu before 
    they will truly feel that they are able to escape.  From here, head northeast 
    down the corridor.  It will take you to a room with some War Kanthas in it.  
    Defeat them and continue going northeast.  At the end of the path, climb the 
    stairs and go southwest.  Take the path to the southeast.
    
       You will meet Shegra the Druhg hottie!  She finds you to be QUITE
    attractive.  She is quite the flirtatious little Druhg.  Anyway... she offers 
    to help you kill Sabu, but you must pay her price.  You must give her a kiss 
    first.  Go ahead and do it - it won't _kill_ you, since you are already 
    an undead.
    
       Now return to the hall and head southwest.  At the end of the trail, use 
    the Entrance Key to unlock the gate and enter in.  You will be treated to a 
    small cutscene where you will be shown sneaking up from behind Sabu, drawing 
    the weapon that Shegra gave you, and plunging it into the evil priest.  He 
    proceeds to die rather unceremoniously.  There are also two chests here, both
    of which you should thoroughly loot.  The left chest holds:
    
          Bread
          3,000gp
    
       While the one on the right will enrich you with:
    
          Meat
          2,000gp
    
       Now step on the warp tile.  You will appear back at the beginning of the 
    Slave Camp.  Head northeast to where the Slave Druhgs are, and tell them about 
    Sabu's death.  They will be free at last, free at last...  Now head back to
    the southwest.  Use the Entrance Key to unlock the gate on the southeast wall.
    Proceed inside and step on the warp tile.
    
    
    
    O------------------------O                        O--------------------------O
    | 3g. The Nahkranoth Lair |                       | Recommended Level: 18-20 |
    O------------------------O                        O--------------------------O
    
       From the start of the area, head northeast.  Step on the warp tile that you 
    find there, but you had better be ready for a fight.
    
       You will encounter Sabu's superior, Jhaga, in this area.  Prepare to fight 
    a wizard!  He will teleport to different areas of the room, but he follows a 
    pattern that is easy to learn.  He will also summon Dark Revenants to aid him, 
    but you ought to be able to cut through them easily with your Wyrmm's Tooth 
    Sword.  He will also cast a fire bolt at you each time that he teleports.  A
    good strategy is to stand in the center of the room, dodging fire bolts as 
    they come your way.  When he reaches the center of the room, let him have it!
    
       Once you defeat him, you will be transported to another area.  Once again, 
    you will see an image of Andria.  Head northeast.  Before climbing the stairs, 
    open the chest for:
    
          1,000gp
          Enchanted Healing
          Level 8 Magic Scroll
    
       To the northwest of the stairs is another chest, containing:
    
          Alpha Gem Necklace
          1,000gp
    
       Now head northeast up the stairs.  You will come to a skeleton seated upon
    a throne.  You will bend over to pick up a shiny something or other... When 
    you finally wake up, you will find that you are no longer in Nahkranoth land.
    
    
    Olihoot
    -------
    
       You wake up to somehow find yourself in front of Olihoot's home.  Search 
    your inventory for a surprise: You now have the complete Nahkranoth Armor
    set!!! (note that there is no Helmet)  This is the best armor in the game.  
    Each piece gives you +15% to both your health and your mana.  Even better, you 
    can wear your favorite helmet with it.
    
       Olihoot will tell you much more about your past.  He also begins to tell 
    you about Sardok, but before he can finish, the devil himself shows up and 
    kills Olihoot!  He then demands that you meet him in the Keep.  What is worse, 
    you don't have a choice!
    
    
    Item Shop
    ---------
    
       Before going to the Keep, you should stop by the Item Store.  Hruthford has 
    received some new items.
    
    
    The Keep
    --------
    
       Report all that you have learned to Lord Tendrick and Sardok.  An argument
    between Lord Tendrick and Sardok soon begins, with the wizard gaining the
    upper hand and killing Lord Tendrick!!  He will tell you that the only way to
    rescue Andria and defeat Yhagoro is to travel to the demon plane, Anserak.
    Sardok is the only one who can take you there.
    
    
    
    
    ==============================================================================
    IV.   Anserak
    ==============================================================================
    
       You will now have to traverse a series of colored labyrinths.  As you will 
    soon learn, there are similar goals in each maze:  You must find the Crystal 
    in the maze, and take it to a special portal. (which I will call an Unlock
    Portal)  You can then head to the exit.  Each Crystal unlocks a door in the 
    Purple Labyrinth.  In this series of labyrinths also lies the ultimate weapon, 
    Angsaar.  It has been broken into pieces, however, so you will need to
    re-construct it.  Let us begin!
    
    
    O-------------------O                             O--------------------------O
    | 4a. Red Labyrinth |                             | Recommended Level: 19-21 |
    O-------------------O                             O--------------------------O
    
       From the start, head southeast, and go down the stairs.  At the four-way 
    intersection, head northeast.  There is a Town Teleporter here.  Now go 
    northwest, and you will come to a chest which holds:
    
          Labyrinth Scroll
    
       Head southwest from the Town Teleporter, then turn and go southeast.  Take 
    the first path to the southwest.  The first path that you pass going northwest 
    heads to the exit.  Take the second path northwest.  You will enter a large 
    room with three chests.  The chest on the far left has:
    
          Enchanted Healing
          500gp
    
       The second chest yields:
    
          Red Crystal
    
       And the third chest hides:
    
          Enchanted Mana
    
       Now head southeast, then northeast down the hall.  When you reach the large 
    room, continue to the northeast.  You will find two chests.  The left chest 
    will give you:
    
          Level 9 Magic Scroll
          Death Talisman
    
       The right chest will offer to you:
    
          Berserker Sword
    
       Continue to follow the path to its end.  This is the location of the Unlock 
    Portal.  You will use the Crystal and unlock the first of seven doors.  Now, 
    backtrack to that path you passed by earlier, which led to the exit.  Step 
    through the portal.
    
          --- Note that the rest of the labyrinths are not this easy!!! ---
    
    
    
    O---------------------O                           O--------------------------O
    | 4b. White Labyrinth |                           | Recommended Level: 19-22 |
    O---------------------O                           O--------------------------O
    
       From the start of the area, head southeast.  Take the next turn to the 
    southwest.  Ignore the first path northwest, but take the second one.  Now go 
    to the northeast, where you will find a chest with:
    
          Hilt
          2,000gp
    
       The hilt is one of the three parts that make up the Angsaar sword.  Make 
    your way back to the start of the area, and head northeast from there.  Once 
    you arrive at the four-way intersection, go northeast.  Climb up the stairs 
    and defeat the BLUE Dragon that is waiting for you.  There is a chest here 
    with:
    
          2,500gp
          Enchanted Healing
    
       Now return to the four-way intersection and go southwest.  Head down the 
    stairs and continue southwest.  Another Blue Dragon and another chest are 
    waiting for you.  The chest holds:
    
          1,500gp
    
       From here, head southwest then southeast.  When the path branches to the 
    southwest and to the southeast, head southeast.  At the end of the path, turn 
    and go northeast.  There is a chest here with:
    
          2,500gp
          Enchanted Mana
    
       Now return once again to the four-way intersection, this time going 
    southeast.  Soon, you will see the Unlock Portal.  From here, go northeast.  
    At the end of the room are two chests.  The upper chest has:
    
          Amulet of Power
          Chaos Talisman
    
       While the lower chest will yield:
    
          Sausage
          2,000gp
    
       Return to the Unlock Portal and head southeast.  Take the first path that 
    you come to northeast.  Ignore the next northeast path that you find, but note 
    that it leads to the exit.  Continue on the the path's end.  At the end of the 
    path, head northeast.  You will find a chest which contains:
    
          White Crystal
    
       Now return to the Unlock Portal and use the Crystal.  Two doors down, five 
    to go.  Return to the path that you passed by earlier, and take it to the exit 
    portal.
    
    
    
    O---------------------O                           O--------------------------O
    | 4c. Green Labyrinth |                           | Recommended Level: 20-23 |
    O---------------------O                           O--------------------------O
    
       From the start of this area, head southwest.  When you reach a four-way 
    intersection, go northwest.  At the fork, take the right path.  There is a 
    chest here with:
    
          Handle
          Level 10 Magic Scroll
    
       Now return to the four-way intersection and go southwest.  You will come to 
    the Unlock Portal.  From here, turn and go northwest.  You will find a chest 
    with:
    
          1,500gp
          Enchanted Mana
    
       Head southeast to the path's end, then turn and go southwest.  Follow the 
    path as it corves to the southeast.  For now, ignore the stairs to the
    northeast.  You will reach a room that contains a Burning Praetor and an 
    Invoker.  There are paths to the northeast, southeast, and southwest.  First
    take the top northeast path.  You will come upon a chest with:
    
          Wyrm Tooth Necklace
    
       Now head back to the room that you wre just in and head southeast.  At the
    end of the path, turn and go southwest, then southeast, to the end.  Now head 
    northeast.  There is a chest here with:
    
          3,000gp
    
       Return to the chest which held the Wyrm Tooth Necklace, and take the upper 
    path to the southwest.  At the end of the path is a chest with:
    
          Cure Poison
          2,000gp
    
       Now go northwest, then southwest.  The first set of stairs that you come to 
    heading northwest lead to a Town Teleporter and the exit.  Take the second set 
    of stairs to the northwest.  Along the way, you will come across another chest 
    loaded with:
    
          Dwarven Axe
          2,000
    
       In the room at the end of the path is a chest with:
    
          Green Crystal
    
       Now return to the Unlock Portal and use the Crystal.  After this is done, 
    head back to the exit.
    
    
    
    O--------------------O                            O--------------------------O
    | 4d. Blue Labyrinth |                            | Recommended Level: 21-24 |
    O--------------------O                            O--------------------------O
    
       You are almost halfway done with these silly labyrinths!!!  Anyway, head
    southeast, and take the first path that you find to the southwest.  In the 
    center of the room is a chest with:
    
          Blue Crystal
    
       Yay!!  HOWEVER, it is guarded by a RED Dragon, and they take a while to 
    kill.  Once this is done, backtrack to the start of the area and head 
    southeast.  At the fork, head northeast.  Take the first path northwest.  You 
    will run across a chest along the way which contains:
    
          1,500gp
    
       Continue along the path and take the first path that you find to the 
    northwest.  there is a chest in this room with:
    
          Meat
          Enchanted Mana
    
       Now go southeast, then turn and head northeast.  You will come to the 
    Unlock Portal for this labyrinth.  From the portal, head northeast, and when 
    the path ends, turn and go northwest.  There is a chest here with:
    
          Barbarian Sword
          2,500gp
    
       Now backtrack to the southeast.  The first path to the northeast leads to 
    the exit, but if you want some more treasure, continue along to the southeast.  
    When the path ends, head southwest and go downstairs.  Take the first 
    staircase that you come to southeast.  At the bottom of the stairs is an 
    Infernal Golem, as well as a chest containing:
    
          Enchanted Healing
          1,000gp
    
       Now head south and southeast to find a chest containing:
    
          2,500gp
    
       Finally, make your way back to the passageway leading to the exit. (east of 
    the Barbarian Sword)  Along the way to the exit is a chest with:
    
          2,000gp
          Cure Poison
    
       Enter the portal to finish the area.
    
    
    
    O----------------------O                          O--------------------------O
    | 4e. Orange Labyrinth |                          | Recommended Level: 22-25 |
    O----------------------O                          O--------------------------O
    
       Only three labyrinths to go until the final showdown!!  Again, head 
    southeast from the start.  Defeat the Infernal Golem and continue to the 
    southeast.  Follow the path to its end.  You will pass through two rooms.  At 
    the end of the path, turn and head northeast.  There is a chest here with:
    
          Orange Crystal
    
       Now follow the path to the southwest and then northwest.  Take the first 
    passage that you find heading northeast.  The path will curve and go
    northwest.  You will eventually enter a room with two paths: one to the
    northwest, the other to the southwest.  The southwest path will bring you to a 
    chest containing:
    
          2,500gp
          Blade
    
       You should now enter your inventory and combine the Hilt, Handle, and 
    Blade.  Congratulations - you have the ultimate weapon, Angsaar!!  This sword 
    rocks!!  Now take the northwest path.  There is a chest there with:
    
          5,000
          Enchanted Mana
    
       Make your way back to the room with paths heading in all four directions.  
    Continue on to the northeast until the path ends.  Then head southeast, and
    finally, northeast again.  Kill the Red Dragon who dares to impede your 
    progress, then head southeast.  In the next room that you come to, head 
    northeast.  There is a chest at the end of the path which contains:
    
          2,500
          Cure Poison
    
       Backtrack to the southwest, northwest, southwest, then northwest again.  
    Take the first path that you come to which goes northeast.  Continue down this 
    path until you come to a room with a pool in the center.  There is a chest to 
    the left of where you enter which contains the following:
    
          2,000gp
          Enchanted Healing
    
       Now head northwest, and take the stairs up.  Here is the location of the 
    Unlock Portal.  From here, go southwest until you reach another large room 
    with a pool in the center.  There is a chest in this room which has:
    
          5,000gp
          Enchanted Mana
    
       Head southeast and take the stairs down.  Continue southeast down another 
    set of stairs.  From here, head northeast until you reach the exit.
    
    
    
    O----------------------O                          O--------------------------O
    | 4f. Yellow Labyrinth |                          | Recommended Level: 23-26 |
    O----------------------O                          O--------------------------O
    
       Only two more labyrinths to go!!!  And, you guessed it - head southeast.  
    You will reach an intersection with paths heading northeast, southeast, and 
    southwest.  Take the path (not the stairs) southeast and then go northeast at 
    the fork to find a Town Teleporter.  Otherwise, go northeast from the 
    intersection.  There is a chest here which contains:
    
          1,000gp
          Cure Poison
    
       Now go northeast up the stairs.  There is a chest here with:
    
          Enchanted MAna
    
       Make your way back to the four-way room that you were in earlier, and head 
    southwest.  At the end of the path is a set of stairs northwest, and another 
    set going southeast.  Take the stairs to the northwest.  There is a chest here 
    which will yield:
    
          Enchanted Restoration
          2,000gp
    
       Now head southeast, ignoring the first staircase to the northeast that you 
    come across, but taking the second set.  At the end of this path, turn and 
    head southeast.  Ignore the stairs.  The path will split into three different 
    paths.  Take the center path.  The second room you enter has a chest with:
    
          Yellow Crystal
    
       From the chest, head southeast until you reach the end of the path.  Now go 
    southwest and then southeast again.  In this room is a path to the northeast 
    and southwest.  Head southwest, then go northwest once again.  There is a 
    chest located here which is hiding:
    
          Enchanted Healing
          5,000gp
    
       Now head back to the chest in which you found the Yellow Crystal, and go
    northeast from it.  The first room houses the Unlock Portal.  The second room
    has the exit portal.
    
    
    
    O----------------------O                          O--------------------------O
    | 4g. Purple Labyrinth |                          | Recommended Level: 24-27 |
    O----------------------O                          O--------------------------O
    
       This is the last labyrinth!!  And, why break tradition - head southeast to 
    the Unlock Portal.  From here, go northeast and take the first path that you 
    find to the northwest.  At the end of the path is a chest with:
    
          Enchanted Restoration
    
       Return to the Unlock Portal and head northeast, then southwest.  At the end 
    of the path, turn and again go northwest.  There is another chest here, this 
    one housing:
    
          Enchanted Mana
    
       Now go southwest and then northwest.  Yet another chest waits for your eager
    hands.  This one will bestow upon you the following:
    
          Enchanted Healing
          3,500gp
    
       Now return to the first chest and head southeast to the end of the path.  
    Now turn and head southwest.  There are two chests in this room.  The upper 
    one will give you:
    
          2,000gp
    
       While the lower one will yield:
    
          Cure Poison
          3,500gp
    
       Now go northeast, and then turn and head northwest.  Take the first path 
    that you see heading northeast.  Once you are in the rather large room, go 
    southeast to the end of the trail.  There is a chest here with:
    
          Purple Crystal
    
       Now you can return to the Unlock Portal, where you will unlock the final 
    door.  Return to the room that lies just northwest of where you got the Purple 
    Crystal, and head northeast through the 7 now-unlocked portals.  The exit lies 
    ahead!
    
    
    
    O------------------------O                        O--------------------------O
    | 4h. Yhagoro At Last    |                        | Recommended Level: 25-30 |
    O------------------------O                        O--------------------------O
    
       This is a very simple level.  Just head northeast.  To the southeast is a 
    Town Teleporter; your last chance to chicken out... or to stock up on potions.
    After climbing up the stairs, you will finally come face to face with Yhagoro.  
    Obviously, the two of you are unable to come to a reasonable agreement
    regarding Andria and the world, so it is time to draw steel and fight!
    
       Yhagoro is a dirty fighter.  He will use magic on you that hurts a lot.  
    The worst of it is, you can not avoid all of his magic attacks!  Later in the 
    fight, he will use a sort of telekinesis to throw huge objects into you.  
    Finally, he will cast Nullifier every once in awhile.  This will cancel out
    all spells.  Add to all of this the fact that he has 15,000hp and 10,000mp!!!
    
       There are two ways to fight Yhagoro. The hard way is to avoid his green 
    magic attack.  You want to maneuver in close and use your strongest 
    combinations, which should be the Dragon and Spider combinations.  He will not 
    cast much magic if you remain in close.  However, that deformed Nahkranoth
    Claw that he is wielding sure can hurt!
    
       Now for the easy way:  Cast invisibility.  The dumb demonic oaf will not
    only be unable to hit you, he won't even try to dodge your attacks!
    
       When you defeat Yhagoro, sit back and enjoy the ending.  You have certainly
    earned it!
    
    
    
    
    ==============================================================================
                              Character Experience Chart
    ==============================================================================
    
    
       Below is a chart with the total amount of experience points Locke needs to
    reach each new level.  It is quite feasible to reach the maximum level of 30 
    throughout the course of normal gameplay.  Do not confuse the experience
    points for Locke's levels with the experience points for his Skills.  That
    information will be presented in the next section.
    
    
                              Character Experience Chart
                              ==========================
    
    
                           O-----------------------------O
                           | Level |  Experience Points  |
                           O-----------------------------O
                           |   1   |        0 -  299     |
                           |   2   |      300 -  699     |
                           |   3   |      700 -  1,199   |
                           |   4   |    1,200 -  1,799   |
                           |   5   |    1,800 -  2,499   |
                           |   6   |    2,500 -  3,299   |
                           |   7   |    3,300 -  4,199   |
                           |   8   |    4,200 -  5,199   |
                           |   9   |    5,200 -  6,299   |
                           |  10   |    6,300 -  7,499   |
                           |  11   |    7,500 -  8,799   |
                           |  12   |    8,800 - 10,199   |
                           |  13   |   10,200 - 11,699   |
                           |  14   |   11,700 - 13,299   |
                           |  15   |   13,300 - 14,999   |
                           |  16   |   15,000 - 16,799   |
                           |  17   |   16,800 - 18,699   |
                           |  18   |   18,700 - 20,699   |
                           |  19   |   20,700 - 22,799   |
                           |  20   |   22,800 - 24,999   |
                           |  21   |   25,000 - 27,299   |
                           |  22   |   27,300 - 29,699   |
                           |  23   |   29,700 - 32,199   |
                           |  24   |   32,200 - 34,799   |
                           |  25   |   34,800 - 37,499   |
                           |  26   |   37,500 - 40,299   |
                           |  27   |   40,300 - 43,199   |
                           |  28   |   43,200 - 46,199   |
                           |  29   |   46,200 - 49,299   |
                           |  30   |   49,300 (maximum)  |
                           O-----------------------------O
    
    
    
    ==============================================================================
                                Skill Experience Chart
    ==============================================================================
    
    
       Skills can have a variety of effects upon your character.  Some skills will
    increase your fighting effectiveness, depending on the type of weapon you are
    using.  Other skills will help you open locked chests, or even cast spells.
    Every time you successfully complete an action, (say, picking a lock or
    casting a spell) that skill will gain experience.
    
       Weapon skills (Sword, Axe, Bludgeon, Hand, and Bow) increase in a slightly
    different manner.  Every time you kill an enemy with one of the five weapon
    types listed above, you receive experience for using it.  The amount of
    experience that your skill receives is the same as the amount that your
    character receives.  All of the skills have the same skill chart, so refer to
    the chart below to see how your skill level is progressing.
    
    
                                Skill Experience Chart
                                ======================
    
    
                           O-----------------------------O
                           | Level |  Experience Points  |
                           O-----------------------------O
                           |   0   |        0 -  299     |
                           |   1   |      300 -  699     |
                           |   2   |      700 -  1,199   |
                           |   3   |    1,200 -  1,799   |
                           |   4   |    1,800 -  2,499   |
                           |   5   |    2,500 -  3,299   |
                           |   6   |    3,300 -  4,199   |
                           |   7   |    4,200 -  5,199   |
                           |   8   |    5,200 -  6,299   |
                           |   9   |    6,300 -  7,499   |
                           |  10   |    7,500 -  8,799   |
                           |  11   |    8,800 - 10,199   |
                           |  12   |   10,200 - 11,699   |
                           |  13   |   11,700 - 13,299   |
                           |  14   |   13,300 - 14,999   |
                           |  15   |   15,000 - 16,799   |
                           |  16   |   16,800 - 18,699   |
                           |  17   |   18,700 - 20,699   |
                           |  18   |   20,700 - 22,799   |
                           |  19   |   22,800 - 24,999   |
                           |  20   |   25,000 - 27,299   |
                           |  21   |   27,300 - 29,699   |
                           |  22   |   29,700 - 32,199   |
                           |  23   |   32,200 - 34,799   |
                           |  24   |   34,800 - 37,499   |
                           |  25   |   37,500 - 40,299   |
                           |  26   |   40,300 - 43,199   |
                           |  27   |   43,200 - 46,199   |
                           |  28   |   46,200 - 49,299   |
                           |  29   |   49,300 - 52,499   |
                           |  30   |   52,500 (maximum)  |
                           O-----------------------------O
    
    
       The maximum level for skills is 30.  However, reaching level 30 in just ONE
    skill, let alone all of them, is quite unfeasible.
    
         HINT:  Here is a hint to save you a lot of time.  There are many more 
                swords in the game than there are Axes and Bludgeoning weapons.  
                Furthermore, the swords are more powerful, in general.  The most 
    	    powerful weapons are also swords.  So build up your Sword Skill as
                your main weapon skill - but don't forget your Hand fighting!
    
    
    
    
    ==============================================================================
                               Jong's Combination Moves
    ==============================================================================
    
       One of the aspects of the game that make it stand out is that, throughout 
    the course of adventuring, you can return to the Weapons Master, and he will
    teach you new combat maneuvers.  Your character will not be able to use these 
    maneuvers until Jong has "taught" them to you, so knowing the button commands 
    ahead of time won't help you.
    
       Every time your character reaches a certain level of experience, Jong will 
    offer to teach you a new attack combination.  These combinations are extremely 
    powerful; it is in your best interest to return to Jong AS SOON AS you gain 
    the appropriate level.  Below is a chart which will tell you the name of each 
    attack combination, the button command required to perform it, (according to
    the yellow text that appears in the bottom left corner of the screen) and, 
    finally, the level at which he will teach the combination to you.
    
    
                              Jong's Attack Combinations
                              ==========================
    
    
         O----------------------O--------------------------O----------------O
         | Name of Combination  |      Button Command      | Level Learned  |
         O----------------------O--------------------------O----------------O
         |  Charging Thrust     | [Thrust] from a distance |    Level 1     |
         |  Spinning Slash      | [Swing]  from a distance |    Level 3     |
         |  Jumping Chop        | [Chop] from a distance   |    Level 6     |
         |  Tiger Combination   | [Ctrl] + [Swing] x2      |    Level 9     |
         |  Puma Chain          | [Thrust]x3 while walking |    Level 12    |
         |  Cobra Chain         | [Swing]x3 while walking  |    Level 15    |
         |  Scorpion Chain      | [Chop]x3 while walking   |    Level 18    |
         |  Spider Combination  | Press [W] x3             |    Level 21    |
         |  Dragon Combination  | Press [E] x5             |    Level 24    |
         O----------------------O--------------------------O----------------O
    
    
    
    ==============================================================================
                            Weapon & Item Shop Inventories
    ==============================================================================
    
       The Weapon Shop, which is run by Gina, will sell a variety of weapons
    throughout the course of the game.  However, at the beginning of the game, you
    will only be able to purchase a few of her wares.  As you reach certain
    levels, her inventory will expand.  This means that you can theoretically stay
    in one area and build your level so that it is very high, and then buy awesome
    weapons, all while you are still in the beginning stages of the game. (this is
    what I did.  My weapons were always one step better than the ones I found in
    the dungeons)
    
       Below is a chart which shows the weapons that Gina will sell to you, the
    cost of each weapon, and at what character level the weapon will appear in her
    shop.  To see the original list of Level 1 weapons, please refer to the
    walkthrough.  Enjoy!
    
    
                                  Gina's Weapon Shop
                                  ==================
    
    
          O---------------------O--------------O--------O-----------------O
          |     Weapon Name     |  Weapon Type |  Cost  | Level Available |
          O---------------------O--------------O--------O-----------------O
          |  Spiked Bat         |   Bludgeon   |    630 |    Level 3      |
          |  Studded Club       |   Bludgeon   |    570 |    Level 3      |
          |  Maul               |   Bludgeon   |  1,500 |    Level 6      |
          |  Morning Star       |   Bludgeon   |  1,800 |    Level 6      |
          |  Sickle             |   Axe        |  1,800 |    Level 6      |
          |  Flanged Mace       |   Bludgeon   |  2,400 |    Level 6      |
          |  Pointed Maul       |   Bludgeon   |  2,520 |    Level 6      |
          |  Long Sword         |   Sword      |  4,950 |    Level 9      |
          |  Broadsword         |   Sword      |  5,400 |    Level 9      |
          |  Bastard Sword      |   Sword      | 10,500 |    Level 12     |
          |  Claymore           |   Sword      | 10,950 |    Level 12     |
          |  Katana             |   Sword      | 19,500 |    Level 15     |
          |  Flamberge          |   Sword      | 20,700 |    Level 15     |
          |  Charred Claymore   |   Sword      | 34,500 |    Level 18     |
          |  Spiked Maul        |   Bludgeon   | 36,000 |    Level 18     |
          |  Shining Razor Mace |   Bludgeon   | 58,500 |    Level 21     |
          O---------------------O--------------O--------O-----------------O
    
    
       Hruthford's Item Shop also gets new items as the game progresses.  However,
    his new items are based on completed events, rather than your level.  Here is
    a list of the additional items that Hruthford will sell throughout the game.
    To see the original list of Level 1 items, please refer to the walkthrough.
    
    
                                  Hruthford's Items
                                  =================
    
    
                  O-----------------------O--------O----------------------O
                  |       Item Name       |  Cost  |    When Available    |
                  O-----------------------O--------O----------------------O
                  |  Sigil Ring           |  4,000 |  After Arakna Island |
                  |  Emerald Collar       |  3,200 |  After Arakna Island |
                  |  Amulet of Channeling |  2,000 |  After Arakna Island |
                  |  Fire Ruby Ring       |  2,500 |  After Arakna Island |
                  |  Band of Fury         | 10,000 |  After Jhaga         |
                  |  Emerald Bracelet     | 10,000 |  After Jhaga         |
                  |  Gloves of Striking   |  4,000 |  After Jhaga         |
                  |  Necklace of Courage  |  6,000 |  After Jhaga         |
                  |  Earthen Gauntlets    |  2,000 |  After Jhaga         |
                  O-----------------------O--------O----------------------O
    
    
    
    ==============================================================================
                                Armor Shop Inventories
    ==============================================================================
    
    
       The Armor Shop, which is run by Cronos, will sell a variety of armor
    throughout the course of the game.  However, at the beginning of the game, you
    will only be able to purchase a few of his wares.  As you reach certain
    levels, his inventory will expand.  This means that you can theoretically stay
    in one area and build your level so that it is very high, and then buy awesome
    armor, all while you are still in the beginning stages of the game.
    
       Below is a chart which shows the armor that Cronos will sell to you, the
    cost of each armor set, (the cost of the WHOLE set, not each piece!) and at 
    what character level the armor will appear in his shop.  To see the original 
    list of Level 1 weapons, please refer to the walkthrough.  Enjoy!
    
    
                O----------------------O----------O-----------------O
                |      Armor Name      |   Cost   | Level Available |
                O----------------------O----------O-----------------O
                |  Chainmail Armor Set |  14,000  |    Level 6      |
                | *Bone Armor Set      |   5,000  |    Level 9      |
                |  Barbarian Armor Set |  48,000  |    Level 9      |
                |  Plate Armor Set     | 108,800  |    Level 15     |
                |  Spiked Armor Set    | 132,800  |    Level 15     |
                |  Samurai Armor Set   | 166,200  |    Level 21     |
                O----------------------O----------O-----------------O
    
                   * This set only has Boots, Chest Plate, and Leg Plate.
    
    
    
    ==============================================================================
                                     Spell Chart
    ==============================================================================
    
    
       Throughout the course of the game, you will come across a total of 12 
    Talismans that can be combined to create spells.  There are many spells in the 
    game!  Normally, you would have to wait until you found a scroll during your
    travels in order to know what spell uses what Talisman combination.  However,
    you can create any spell once you have the appropriate Talismans, even if you
    have not yet found the appropriate Magic Scroll.  Furthermore, even if your
    Invoke Skill Level is not high enough to cast the spell, it will still be
    added to your list of known spells.  Below is a chart showing ALL the spells
    that you can create once you find a Talisman, even if you can not yet cast
    them.  Also included is the cost in Mana, as well as the spell's Skill Level.
    The values for Mana Cost and Spell Skill Level come directly from the game 
    manual.
    
         NOTE:  Here is a rundown on Spell Skill Levels.  If the difference
                between your Invoke Level and a spell's Skill Level is more than
                2, (meaning that your Skill Level is LOWER than the Spell Skill
                Level) then you will not be able to cast it.
    
                If your Invoke Level is 1 or 2 less than the spell's Skill Level,
                you can cast it, but you will fail sometimes.
    
                If your Invoke Skill Level is greater than the spell's Skill
                Level, you should have few, if any, problems.  The spell still
                might fail, however.  Just not very often.
    
    
                               Spell and Talisman Chart
                               ========================
    
    
     O--------------------------------------------------------------------------O
     |     Spell Name     |      Talisman Needed      | Skill Level | Mana Cost |
     O--------------------O---------------------------O-------------O-----------O
     | Advanced Healing   | Law, Life, Soul           |      23     |    274    |
     | Anti-Magic         | Sky, Stars                |       6     |     56    |
     | Armageddon         | Earth, Sky, Stars         |      22     |    274    |
     | Aura               | Life, Soul, Stars, Ward   |      26     |    268    |
     | Blood Drain        | Life, Soul, Sun           |      13     |    165    |
     | Cataclysm          | Earth, Life, Law, Sky     |       6     |    146    |
     | Charm              | Stars, Sun                |      12     |    101    |
     | Crystalism         | Chaos, Death, Sky, Stars  |      25     |    307    |
     | Cure Poison        | Life, Sky                 |       2     |     21    |
     | Dexterity          | Soul, Stars               |       6     |     56    |
     | Essence Drain      | Chaos, Soul               |      26     |    230    |
     | Fire Ball          | Stars, Sun                |      13     |    124    |
     | Fire Flash         | Moon, Sky                 |       1     |     26    |
     | Full Paralysis     | Life, Moon, Soul, Ward    |      24     |    206    |
     | Fire Wind          | Soul, Stars, Sun          |      10     |    135    |
     | Fist Mastery       | Life, Soul                |       3     |     41    |
     | Heal               | Life, Soul, Sun           |      11     |    135    |
     | Ice Bolt           | Ocean, Life, Sky          |      22     |    206    |
     | Ice Storm          | Ocean, Law, Life          |      19     |    242    |
     | Immortal Might     | Chaos, Earth, Moon, Soul  |      27     |    255    |
     | Invisibility       | Sky, Soul                 |      15     |     99    |
     | Iron Skin          | Earth, Moon, Ward         |      17     |    234    |
     | Lightning Bolt     | Sky, Sun                  |      10     |    101    |
     | Maelstrom          | Chaos, Death              |      27     |  1,018    |
     | Mana Drain         | Moon, Soul, Stars         |      14     |    124    |
     | Meteor Storm       | Earth, Sky                |       4     |     56    |
     | Might              | Soul                      |       3     |     26    |
     | Nourish            | Life                      |       2     |     34    |
     | Nullifier          | Soul, Ward                |      21     |    181    |
     | Napalm             | Law, Sky, Sun             |      19     |    181    |
     | Neural Paralysis   | Life, Soul, Stars, Ward   |      18     |    146    |
     | Ogre Strength      | Earth, Law, Moon, Ward    |      20     |    181    |
     | Poison             | Moon                      |       1     |     34    |
     | Physical Paralysis | Life, Moon, Soul          |       9     |     79    |
     | Quicksilver        | Earth, Ocean, Sky         |      23     |    206    |
     | Regeneration       | Earth, Life               |       5     |    113    |
     | Rock Storm         | Earth, Law, Sky           |      16     |    146    |
     | Restore Life       | Law, Life, Soul           |      27     |    509    |
     | Swift Strike       | Moon, Ocean               |       5     |     64    |
     | Shadow Fist        | Moon, Stars               |       9     |    126    |
     | Speed              | Life, Soul, Stars         |       8     |     79    |
     | Stone Skin         | Earth, Moon               |       8     |    126    |
     | Swamp Pit          | Earth, Life, Ocean        |       7     |    105    |
     | Teleport           | Ocean, Sky, Stars         |      12     |     81    |
     | Troll Blood        | Law, Life                 |      17     |    293    |
     | Tornado            | Earth, Sky, Stars         |       7     |     79    |
     | Vampiric Drain     | Death, Life, Soul         |      25     |    307    |
     | Weapon Mastery     | Moon, Sky, Soul, Sun      |      20     |    290    |
     O--------------------O---------------------------O-------------O-----------O
    
    
    
    ==============================================================================
                                     Cheat Codes
    ==============================================================================
    
       I currently have no cheat codes for the game Icewind Dale: Heart of Winter,
    or Trials of the Luremaster.  If you have cheat codes that you would like to
    share, e-mail them to me.  I will put them in this section, and you will be
    fully credited for having provided them.
    
    
    
    
    
    ==============================================================================
                                     Other Works
    ==============================================================================
    
       This is a list of FAQ's written by me.  The latest versions of all of
    these FAQ's can be found at:
    
                  http://gamefaqs.com/features/recognition/8633.html
    
       Unless otherwise noted, other sites might also carry this FAQ, but I will
    always send new updates to gamefaqs.com first.
    
    
             O----------------------------------------------------------O
             |                      Works to Date                       |
             O----------------------------------------------------------O
             |                                                          |
             |  Icewind Dale - Store Items                              |
             |                                                          |
             |  Icewind Dale: Heart of Winter - Store Items             |
             |  Icewind Dale: Heart of Winter - Walkthrough             |
             |                                                          |
             |  Icewind Dale: Trials of the Luremaster - Walkthrough    |
             |               (included in Heart of Winter Walkthrough)  |
             |                                                          |
             |  Invictus: In the Shadow of Olympus - Walkthrough        |
             |                                                          |
             |  Revenant - Walkthrough                                  |
             |                                                          |
             | *Sea Dogs - Walkthrough                                  |
             |                                                          |
             O----------------------------------------------------------O
    
               * Available ONLY at - http://www.gamefaqs.com
    
    
    
    ==============================================================================
                                   Version Updates
    ==============================================================================
    
    Version 1.1                  Corrected several grammar and spelling errors in
    July 10, 2001                the document.  Added Cheat Codes section (but no
    138k                         codes yet)  Updated Other Works section.
    
    Version 1.0                  This FAQ is first published.  Added complete
    July 2, 2001                 walkthrough of game.  Added expreience and item
    137k                         charts.  Updated Other Works section.
    
    
    ==============================================================================
                                  Legal Information
    ==============================================================================
    
    I am in no way, shape, or form affiliated with Eidos Interactive or Cinematrix 
    Studios, Inc.  I had nothing to do with the creation of this game, nor did I 
    have anything to do with the people who made it.
    
    This FAQ may be posted on any site provided an email is sent to me FIRST
    stating where the FAQ is to be posted, and an existing URL is provided within
    the same email.  NOTHING MAY BE CHANGED WITHIN THIS DOCUMENT.  This document
    may not be translated into any other language or dialect.  Nothing may be
    added, removed, or rearranged in any way, shape or form and then republished.
    This FAQ MUST remain in its original form. (revenant.txt)  The author of this
    FAQ reserves the right to recall this FAQ from any site, at any time, and for
    any reason as he sees fit.  This document may NOT be sold for profit, nor may
    it be included in any package or promotion receiving a profit.  By possessing
    this document, you accept all the terms and conditions which accompany it,
    both expressed and implied.  Violation of the United States Copyright Laws is
    a crime.  Plagiarism is also a crime.
    
    This document is Copyright 2001 by Michael Walsh.
    Revenant is (C) 1999 Eidos Interactive.
    Revenant Patch 1.22 is Copyright (C) 1999 Cinematix Studios, Inc.
    
    ==============================================================================