hide results

    Units FAQ by MetroidMoo

    Version: 1.36 | Updated: 09/26/04 | Search Guide | Bookmark Guide

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-                             Homeworld (PC)                            -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ............................... Units FAQ
                 FILE SIZE .................................... 35 KB
                 FIRST RELEASED ...................... August 1, 2000
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.36
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    1) Version History
    2) Introduction
    3) Formations
    4) Tactics
    5) Technology
          [5.1] Fighter Systems
          [5.2] Corvette Systems
          [5.3] Capital Ship Systems
          [5.4] Specialized Ship Systems
    6) Units
          [6.1] Fighter Class
          [6.2] Corvette Class
          [6.3] Resource Class
          [6.4] Frigate Class
          [6.5] Super Capital Class
          [6.6] Non-Combat Class
          [6.7] Mothership Class
    7) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   1)   VERSION HISTORY                                                ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    VERSION 1.36 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 1.35 - SEPTEMBER 24, 2003
      Revised the file's format and added/moved sections.
    
    VERSION 1.25 - OCTOBER 14, 2002
      Updated contact information and made a few other changes.
    
    VERSION 1.21 - JULY 25, 2001
      Changed posting notice.
    
    VERSION 1.2 - JANUARY 17, 2001
      Made some minor changes.
    
    VERSION 1.15 - AUGUST 10, 2000
      Added a little more information to the "Units" section.
    
    VERSION 1.1 - AUGUST 2, 2000
      Added the "Formations" and "Tactics" sections.
    
    VERSION 1.0 - AUGUST 1, 2000
      First version of the FAQ. All information in this guide is based on 
    version 1.05 of Homeworld. You can download the patch at www.sierra.com.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   2)   INTRODUCTION                                                   ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
      Homeworld shuffles fresh blood into the heavily crowded real-time strategy
    genre by allowing players to explore and command their army in a full 3D space
    environment. Ranging from puny Scouts to the mammoth Heavy Cruiser, you can
    control a variety of spacecraft as you aid an alien race on their journey to
    locate their true homeworld somewhere in the vast depths of space.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   3)   FORMATIONS                                                     ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains information about the formations.
    
    ------
    Custom
    ------
    Shortcut Key: F11
    
      You can use this to create your own formation. Move your ships into the
    desired position and then press F11. The units will stay in this formation
    until you assign them another formation.
    
    -----
    Delta
    -----
    Shortcut Key: F5
    
      Organizes your units into a 2D triangle. The units will not be able to fire
    and maneuver that well, so you're better off sticking with another formation.
    
    -----
    Broad
    -----
    Shortcut Key: F6
    
      Organizes your units into a straight flat line. Using Broad formation with
    Fighters and Corvettes will not make them quite as effective. You might want
    to use it for small groups of Capital Ships, though.
    
    -
    X
    -
    Shortcut Key: F7
    
      One of the better formations for Strike Craft. It organizes them into a
    small X, which allows them to concentrate their fire on a couple targets.
    
    ----
    Claw
    ----
    Shortcut Key: F8
    
      A great formation for Fighters and Corvettes. Use this when you want to
    attack a single target. All of the units in this formation will be able to
    concentrate all of their guns on the single target.
    
    ----
    Wall
    ----
    Shortcut Key: F9
    
      The Wall formation is most effective for Capital Ships. It organizes them
    into a wall with a good bit of space between each unit.
    
    ------
    Sphere
    ------
    Shortcut Key: F10
    
      A deadly formation for Strike Craft. The units won't be able to move very
    well, but they'll be able to fire from almost any angle. This formation is
    great for guarding a unit since it gives it superb protection. When you attack
    an enemy vessel using this formation, your units will surround it.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   4)   TACTICS                                                        ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains information about the tactics.
    
    -------
    Evasive
    -------
    Shortcut Key: F2
    
      When a unit is set to Evasive, more power is sent to the engine than the
    weapons. This results in higher speed and maneuverability, but Fighters and
    Corvettes will consume fuel faster. Use this when you're moving your units.
    
    -------
    Neutral
    -------
    Shortcut Key: F3
    
      A unit set to Neutral has power equally distributed between the engine and
    weapons. Ships in Neutral will fire from their current position instead of
    following the enemy.
    
    ----------
    Aggressive
    ----------
    Shortcut Key: F4
    
      More power is sent to the ship's weapons, which causes an increase in
    firepower. But this also makes the craft move slower. Use this when you are
    attacking the enemy.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   5)   TECHNOLOGY                                                     ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains descriptions of the technologies and what units they
    allow you to build.
    
    NOTE: I based the Research Times on one Research Ship working on that one
          technology. You can speed up research by having multiple Research Ships
          working on the same technology.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.1]   FIGHTER SYSTEMS                                              >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -------------
    Fighter Drive
    -------------
    Research Time: 1 minute 15 seconds
    
      These updated drive systems are used for the larger fighters.
    
    Leads To: Fighter Chassis
    Required For: Attack Bomber, Cloaked Fighter, Defender, Defense Fighter,
                  Interceptor
    
    ---------------
    Fighter Chassis
    ---------------
    Research Time: 2 minutes 6 seconds
    
      The heavy fighter chassis is required to build larger fighters like
    Interceptors and Attack Bombers.
    
    Leads To: Cloaked Fighter, Defender Sub-Systems, Defense Fighter, Plasma Bomb
              Launcher
    Required For: Attack Bomber, Cloaked Fighter, Defender, Defense Fighter,
                  Interceptor
    
    --------------------
    Defender Sub-Systems
    --------------------
    Research Time: 5 minutes
    
      This technology integrates the high firepower weapons and tracking systems
    required for the Defender.
    
    Leads To: Nothing
    Required For: Defender
    
    --------------------
    Plasma Bomb Launcher
    --------------------
    Research Time: 5 minutes 2 seconds
    
      This weapon discharges orbs of superheated plasma that are devastating
    against the hardened armor of Capital Ships.
    
    Leads To: Nothing
    Required For: Attack Bomber
    
    ---------------
    Cloaked Fighter
    ---------------
    Research Time: 6 minutes 42 seconds
    
      Cloak Fighter technology enables the fighter to hide from visual and
    electronic detection.
    
    Leads To: Nothing
    Required For: Cloaked Fighter
    
    ---------------
    Defense Fighter
    ---------------
    Research Time: 6 minutes 41 seconds
    
      Defense Fighter technology combines excellent tracking ability and pulse
    lasers that are used to destroy enemy projectiles.
    
    Leads To: Nothing
    Required For: Defense Fighter
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.2]   CORVETTE SYSTEMS                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------
    Corvette Drive
    --------------
    Research Time: 1 minute 15 seconds
    
      Corvette class ships require a powerplant of this size.
    
    Leads To: Corvette Chassis
    Required For: Heavy Corvette, Light Corvette, Minelayer Corvette,
                  Multi-Gun Corvette, Salvage Corvette
    
    ----------------
    Corvette Chassis
    ----------------
    Research Time: 3 minutes 20 seconds
    
      The Corvette Chassis provides a large platform for the heavier, more
    specialized Corvettes.
    
    Leads To: Fast-Tracking Turrets, Heavy Corvette Upgrade, Minelaying Tech
    Required For: Heavy Corvette, Light Corvette, Minelayer Corvette,
                  Multi-Gun Corvette, Salvage Corvette
    
    ----------------------
    Heavy Corvette Upgrade
    ----------------------
    Research Time: 4 minutes 10 seconds
    
      The Heavy Corvette Upgrade increases armor strength and firepower.
    
    Leads To: Nothing
    Required For: Heavy Corvette
    
    ---------------------
    Fast-Tracking Turrets
    ---------------------
    Research Time: 5 minutes 2 seconds
    
      These turrets are designed to track quickly and destroy fast targets.
    
    Leads To: Nothing
    Required For: Multi-Gun Corvette
    
    ---------------
    Minelaying Tech
    ---------------
    Research Time: 5 minutes
    
      Minelayer technology enables the Minelayer Corvette.
    
    Leads To: Nothing
    Required For: Minelayer Corvette
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.3]   CAPITAL SHIP SYSTEMS                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ------------------
    Capital Ship Drive
    ------------------
    Research Time: 1 minute 40 seconds
    
      Frigates and other small Capital Ships require this drive system.
    
    Leads To: Capital Ship Chassis
    Required For: Cloak Generator, Defense Field Frigate, Drone Frigate, Gravity
                  Well Generator, Ion Cannon Frigate, Support Frigate, 
                  Resource Controller
    
    --------------------
    Capital Ship Chassis
    --------------------
    Research Time: 5 minutes 22 seconds
    
      The Frigate chassis is a versatile platform that enables the development of
    several different weapon systems.
    
    Leads To: Cloak Generator, Gravity Generator, Ion Cannons, Super-Capital Ship
              Drive, Super-Heavy Chassis
    Required For: Defense Field Frigate, Drone Frigate, Ion Cannon Frigate
    
    -----------
    Ion Cannons
    -----------
    Research Time: 7 minutes 30 seconds
    
      These advanced weapons are carried specially modified Ion Cannon Frigates.
    
    Leads To: Nothing
    Required For: Destroyer, Heavy Cruiser, Ion Cannon Frigate
    
    ---------------
    Guided Missiles
    ---------------
    Research Time: 5 minutes
    
      Guided missiles form part of the weapon system of the Missile Destroyer.
    
    Leads To: Nothing
    Required For: Missile Destroyer
    
    ------------------------
    Super-Capital Ship Drive
    ------------------------
    Research Time: 7 minutes 30 seconds
    
      This massive engine system is required for Destroyers, Heavy Cruisers, and
    Carriers.
    
    Leads To: Guided Missiles, Heavy Guns
    Required For: Carrier, Destroyer, Heavy Cruiser, Missile Destroyer
    
    -------------------
    Super-Heavy Chassis
    -------------------
    Research Time: 4 minutes 10 seconds
    
      The Super-Heavy Chassis is required for the most massive Capital Ships --
    Heavy Cruisers and Carriers.
    
    Leads To: Nothing
    Required For: Carrier, Heavy Cruiser
    
    ----------
    Heavy Guns
    ----------
    Research Time: 10 minutes 50 seconds
    
      Heavy guns are the critical component of the massive weapon inventory on the
    Heavy Cruiser.
    
    Leads To: Nothing
    Required For: Heavy Cruiser
    
    ----------
    Drone Tech
    ----------
    Research Time: 6 minutes 42 seconds
    
      This technology is required by Drone Frigates to be able to launch and
    control their 24 armed Drones.
    
    Leads To: Nothing
    Required For: Drone Frigate
    
    -------------
    Defense Field
    -------------
    Research Time: 6 minutes 42 seconds
    
      Defense Field technology is employed by the Field Frigate to redirect enemy
    projectiles.
    
    Leads To: Nothing
    Required For: Defense Field Frigate
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [5.4]   SPECIALIZED SHIP SYSTEMS                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ----------------
    Proximity Sensor
    ----------------
    Research Time: 1 minutes 42 seconds
    
      A Proximity Sensor can find cloaked enemy ships within a substantial radius.
    
    Leads To: Sensors Array
    Required For: Proximity Sensor
    
    -------------
    Sensors Array
    -------------
    Research Time: 6 minutes 40 seconds
    
      The Sensors Array uses a complete suite of instruments to locate and track
    enemy ships at great distances.
    
    Leads To: Nothing
    Required For: Sensors Array
    
    -----------------
    Gravity Generator
    -----------------
    Research Time: 8 minutes 42 seconds
    
      The Gravity Well Generator creates a field that can stop any Strike Craft
    that enters it.
    
    Leads To: Nothing
    Required For: Gravity Well Generator
    
    ---------------
    Cloak Generator
    ---------------
    Research Time: 8 minutes 41 seconds
    
      Cloak Generator technology creates a powerful area-effect cloaking field
    where all friendly ships are rendered invisible.
    
    Leads To: Nothing
    Required For: Cloak Generator
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   6)   UNITS                                                          ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    This section contains stats and descriptions of the units.
    
    NOTE: Some units have slightly different statistics depending on what race
          you are playing as. If a stat has two different ratings, the first one
          is for Kushan and the second is for Taiidan.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.1]   FIGHTER CLASS                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      The units in this class are cheap and can be built quickly. While they are
    weak in firepower and armor compared to the other units, Fighters can take
    down almost any unit when used in great numbers. All units in this class can
    use the Kamikaze command, which can cause significant damage to an enemy unit.
    Fighters cannot generate a self-sustaining drive torch, so they have to be
    refueled by a Support Frigate, Mothership, etc.
    
    --------
    Defender
    --------
    Cost: 65 RUs
    Build Time: 9 seconds
    
    Firepower: 5
    Armor: 325
    Coverage: 11% / 20%
    Maneuverability: High
    Max. Velocity: 385 m/s
    Special Function: None
    
      The Defender is the slowest Fighter Class craft, but it has the highest
    amount of armor. As the name implies, this unit is mainly used for guarding
    others. The Defender's guns are very weak, so don't attempt to use them
    against Frigates and Destroyers. It can hold its ground fairly well against
    Strike Craft, though.
    
    -----
    Scout
    -----
    Cost: 35 RUs
    Build Time: 12 seconds
    
    Firepower: 12
    Armor: 110
    Coverage: 12%
    Maneuverability: Very High
    Max. Velocity: 1,000 m/s
    Special Function: Speed Burst
    
      The Scout is the first Fighter Class unit you will have access to. It's
    cheap to build, very maneuverable, and fast. Its special ability, Speed Burst,
    gives the Scout a boost in speed for a short distance. But this ability also
    consumes fuel faster.
    
      While the Scout is good in almost every area, you should avoid using it for
    combat because it won't hold out that long. So just use the Scout for
    exploring around your area.
    
    -----------
    Interceptor
    -----------
    Cost: 55 RUs
    Build Time: 18 seconds
    
    Firepower: 26
    Armor: 160
    Coverage: 12%
    Maneuverability: Very High
    Max. Velocity: 875 m/s
    Special Function: None
    
      This unit is basically an improved version of the Scout. It's a bit slower
    but not by much (125 m/s). The Interceptor works very well at taking down
    other Fighters and Corvettes. It can also defeat Frigate Class ships if you
    use it in great numbers.
    
    -------------
    Attack Bomber
    -------------
    Cost: 85 RUs
    Build Time: 20 seconds
    
    Firepower: 42
    Armor: 110
    Coverage: 12%
    Maneuverability: Very High
    Max. Velocity: 750 m/s
    Special Function: None
    
      This craft drops plasma bombs on a target. The Attack Bomber should be used
    for taking down Destroyers and Frigates. Some other Fighter Class units will
    be able to outrun the bombs. The Attacker Bomber is more expensive than the
    other units, so make sure you have plenty of resources when building a large
    group of them.
    
    -----------------------------
    Cloaked Fighter (Kushan Only)
    -----------------------------
    Cost: 85 RUs
    Build Time: 45 seconds
    
    Firepower: 39
    Armor: 150
    Coverage: 12%
    Maneuverability: High
    Max. Velocity: 775 m/s
    Special Function: Cloak / De-cloak
    
      The Cloaked Fighter is very useful for making a surprise attack on the
    opponent. Activating its special ability enables it to cloak. Remember that it
    must de-cloak in order for it to attack. Also remember that Proximity Sensors
    will detect the Cloaked Fighter even if it is cloaked. It's best to use this
    unit against Fighter and Corvette Class craft.
    
    ------------------------------
    Defense Fighter (Taiidan Only)
    ------------------------------
    Cost: 85 RUs
    Build Time: 20 seconds
    
    Firepower: 192
    Armor: 300
    Coverage: 69%
    Maneuverability: Very High
    Max. Velocity: 875 m/s
    Special Function: None
    
      The Defense Fighter fires beams to stop enemy fire from hitting your units.
    The beams cannot stop every weapon. You'll only need to use this if your being
    attacked by a group of fighters.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.2]   CORVETTE CLASS                                               >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      The Corvettes are a small step above Fighters. They have more armor and
    firepower, so you'll probably use these more often. Most of these units also
    have a special function, such as the Salvage Corvette. Like Fighters,
    Corvettes can use the Kamikaze command and also have to be refueled.
    
    --------------
    Light Corvette
    --------------
    Cost: 135 RUs
    Build Time: 22 seconds
    
    Firepower: 9
    Armor: 900
    Coverage: 16% / 33%
    Maneuverability: Medium
    Max. Velocity: 575 m/s
    Special Function: None
    
      The 'Scout' of the Corvette Class. Just like the Scout, it's fairly quick,
    maneuverable, and cheap. Compared to the other Corvettes, it has poor
    firepower and armor. The Light Corvette can hold out against other Strike
    Craft but that's about it.
    
    --------------
    Heavy Corvette
    --------------
    Cost: 240 RUs
    Build Time: 25 seconds
    
    Firepower: 23 / 22
    Armor: 1,700
    Coverage: 33%
    Maneuverability: Medium
    Max. Velocity: 520 m/s
    Special Function: Charged Burst Attack
    
      The 'Interceptor' of the Corvette Class. You should stick with this unit
    over the Light Corvette. It has better armor and firepower. And it only takes
    a couple seconds more to build compared to the Light Corvette. This craft
    works well against other Corvettes and Capital Ships if used in a large group.
    
      The Heavy Corvette has a special ability called Charged Burst Attack. This
    ability charges the Corvette's guns for a couple seconds, then launches a
    charged blast at the target. It works well against units that have a good bit
    of armor.
    
    ---------------
    Repair Corvette
    ---------------
    Cost: 150 RUs
    Build Time: 20 seconds
    
    Firepower: 5
    Armor: 1,200
    Coverage: - / 1%
    Maneuverability: Low
    Max. Velocity: 500 m/s
    Special Function: Repair / Refuel Units
    
      The Repair Corvette's main purpose is to refuel and repair units.
    Unfortunately, the Repair Corvette repairs slowly and can only refuel one unit
    at a time. Once you have access to the Support Frigate, you really won't need
    to use this unit.
    
    ----------------
    Salvage Corvette
    ----------------
    Cost: 220 RUs
    Build Time: 30 seconds
    
    Firepower: -
    Armor: 1,500
    Coverage: -
    Maneuverability: Low
    Max. Velocity: 425 m/s
    Special Function: Capture Enemy Vessel
    
      The Salvage Corvette can capture almost any enemy craft, regardless of that
    unit's health. Once your Corvettes take control of the unit, they will take it
    back to your Mothership or Carrier and 'convert' it to your side. You can
    easily save resources by making use of this unit. Bigger units require more
    Salvage Corvettes in order to capture, and here are how many Corvettes you
    need:
    
    2 = Frigate
    3 = Destroyer & Missile Destroyer
    5 = Heavy Cruiser
    5 = Carrier
    
      Of course, you cannot capture a Mothership. That would be nice, though...
    
    ------------------
    Minelayer Corvette
    ------------------
    Cost: 275 RUs
    Build Time: 40 seconds
    
    Firepower: 183
    Armor: 1,800
    Coverage: 100%
    Maneuverability: High
    Max. Velocity: 425 m/s
    Special Function: Lay Mines
    
      The Minelayer Corvette does exactly what its name says, it lays space mines.
    Each Corvette holds six mines and manufactures new ones when it runs out of
    mines to lay. Once you put some mines out, they will follow any enemy ship
    that comes near them. The mines can do some damage against slow units such as
    Destroyers, but Fighters can easily run away.
    
    ------------------
    Multi-Gun Corvette
    ------------------
    Cost: 225 RUs
    Build Time: 28 seconds
    
    Firepower: 19
    Armor: 1,400
    Coverage: 74% / 24%
    Maneuverability: High
    Max. Velocity: 695 m/s
    Special Function: None
    
      A Multi-Gun Corvette is best used against other Striker Craft. It is
    equipped with six gun turrets that can track and attack six different targets
    at one time. Don't expect them to work well against Capital Ships.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.3]   RESOURCE CLASS                                               >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      The Resource Collector and Controller are vital units. These units will help
    with collecting Resource Units for you to use, and they can also refuel
    Fighters and Corvettes.
    
    ------------------
    Resource Collector
    ------------------
    Cost: 650 RUs
    Build Time: 1 minute
    
    Firepower: -
    Armor: 10,800
    Coverage: -
    Maneuverability: Low
    Max. Velocity: 325 m/s
    Special Function: Refuel Units
    
      The Resource Collector does exactly what it says. It can harvest asteroids
    and dust clouds, and then it will drop it off to a Carrier, Mothership, or
    Resource Controller. Remember that you gain more RUs from harvesting dust
    clouds.
    
    -------------------
    Resource Controller
    -------------------
    Cost: 680 RUs
    Build Time: 1 minute 5 seconds
    
    Firepower: -
    Armor: 13,600
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 300 m/s
    Special Function: Refuel Units
    
      The Resource Controller is a drop-off point for the Resource Controller to
    help speed up harvesting. A controller can also refuel six Fighters and two
    Corvettes.
    
      It's good to have a controller for every two collectors. Then have the
    controller guard the two collectors. If you do this, the controller will stay
    equally between the two collectors, which helps to speed things up.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.4]   FRIGATE CLASS                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Frigates should be the part of any fleet because they have a good amount of
    armor and firepower. Unlike Strike Craft, Frigates are able to move around
    without ever having to refuel.
    
    ---------------
    Assault Frigate
    ---------------
    Cost: 575 RUs
    Build Time: 1 minute
    
    Firepower: 82
    Armor: 16,000
    Coverage: 33% / 100%
    Maneuverability: Low
    Max. Velocity: 325 m/s
    Special Function: None
    
      The Assault Frigate comes with four gun turrets and two plasma bomb
    launchers. It cannot take down Fighters easily, but it works well against
    annoying groups of Corvettes.
    
    ---------------
    Support Frigate
    ---------------
    Cost: 425 RUs
    Build Time: 1 minute 5 seconds
    
    Firepower: 28 / 36
    Armor: 12,000
    Coverage: 1% / 21%
    Maneuverability: Very Low
    Max. Velocity: 450 m/s
    Special Function: Repair / Refuel Units
    
      The Support Frigate is much better at refueling and repairing units than the
    Repair Corvette. It can refuel 10 Fighter Class and 4 Corvette Class units at
    once. You can also use the Support Frigate to repair any unit. This frigate is
    not designed for battle.
    
    ------------------
    Ion Cannon Frigate
    ------------------
    Cost: 650 RUs
    Build Time: 1 minute
    
    Firepower: 138
    Armor: 15,000
    Coverage: 3%
    Maneuverability: Low
    Max. Velocity: 300 m/s
    Special Function: None
    
      An Ion Cannon Frigate fires a powerful ion beam at a single target. This
    frigate works well against other Capital Ships but don't waste your time in
    trying to shoot down Corvettes or Fighters with it.
    
      You can create a small ion 'storm' with the Ion Cannon Frigate or any other
    unit with an ion cannon. Simply force fire (Ctrl + Shift) the ion cannon at a
    dust cloud. It creates an ion storm that will damage any nearby units.
    
    ---------------------------
    Drone Frigate (Kushan Only)
    ---------------------------
    Cost: 800 RUs
    Build Time: 1 minute 15 seconds
    
    Firepower: -
    Armor: 16,000
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 325 m/s
    Special Function: Launch / Retract Drones
    
      The Drone Frigate reminds me of the Carrier from StarCraft. The frigate can
    launch 24 drones, which automatically go into Sphere formation when they come
    out. The drones work well against Fighters. Remember that drones can be easily
    destroyed, since they apparently don't have much armor.
    
    ------------------------------------
    Defense Field Frigate (Taiidan Only)
    ------------------------------------
    Cost: 800 RUs
    Build Time: 1 minute 15 seconds
    
    Firepower: -
    Armor: 17,600
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 325 m/s
    Special Function: Defense Field
    
      An improved version of the Defense Fighter. The Field Frigate always has a
    small field activated that stops incoming enemy fire. Because the field is so
    small, it makes this unit almost useless. If you do decide to use it, build a
    group and set them to Sphere formation.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.5]   SUPER CAPTIAL CLASS                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      The units of the Super Capital Class are incredible. While they are very
    slow, these units have great firepower and a huge amount of armor. Because
    Super Capital Class units are so powerful, they require a lot of RUs and time
    to build. You should have smaller units, such as Frigates, to help defend
    these units from Strike Craft.
    
    ---------
    Destroyer
    ---------
    Cost: 1,350 RUs
    Build Time: 2 minutes 30 seconds
    
    Firepower: 347
    Armor: 44,000
    Coverage: 41% / 88%
    Maneuverability: Very Low
    Max. Velocity: 315 m/s
    Special Function: None
    
      The Destroyer has two ion cannons and two large turrets. This unit works
    well against taking out other Capital Ships, but it's bad against very fast
    units. The Destroyer is the fastest and cheapest Super Capital unit, so you
    should start building these when you have access to them.
    
    -----------------
    Missile Destroyer
    -----------------
    Cost: 1,500 RUs
    Build Time: 2 minutes
    
    Firepower: 450
    Armor: 42,000
    Coverage: 100%
    Maneuverability: Very Low
    Max. Velocity: 295 m/s
    Special Function: Missile Volley
    
      The Missile Destroyer can easily destroy a squadron of Fighters. It has an
    excellent tracking system and 100% coverage. It can carry up to 32 missiles,
    and they can be manufactured inside of the ship. If you're going to attack a
    Capital Ship with this, you should use the Missile Volley attack to launch
    every missile that it currently contains at the target.
    
    -------------
    Heavy Cruiser
    -------------
    Cost: 3,700 RUs
    Build Time: 7 minutes
    
    Firepower: 921
    Armor: 90,000
    Coverage: 100%
    Maneuverability: Very Low
    Max. Velocity: 250 m/s
    Special Function: None
    
      The Heavy Cruiser is the result of many advances in technology. This goliath
    requires many resources and a lot of time to build, but it's worth it. It
    comes with four ion cannons, six heavy turrets, and the second highest amount
    of armor in the game. And it even has 100% coverage! If you can, try to
    capture one. It'll save you a lot of cash and time.
    
    -------
    Carrier
    -------
    Cost: 2,000 RUs
    Build Time: 4 minutes 41 seconds
    
    Firepower: 109
    Armor: 72,000
    Coverage: 100%
    Maneuverability: Very Low
    Max. Velocity: 300 m/s
    Special Function: Repair / Refuel Units
    
      The Carrier basically acts as a small Mothership. It can construct units up
    to Frigate Class, and Resource Collectors can drop off their contents here. It
    also can refuel units and store 50 Fighters and 25 Corvettes. The Carrier has
    a lot of armor, so it can take a while to destroy.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.6]   NON-COMBAT CLASS                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      As the name says, all units in these class do not have a weapon. But each
    unit provides a special function they can really help you. These units can do
    different things, such as cloaking units and revealing the locations of enemy
    units.
    
    -----
    Probe
    -----
    Cost: 30 RUs
    Build Time: 6 seconds
    
    Firepower: -
    Armor: 800
    Coverage: -
    Maneuverability: Very High
    Max. Velocity: 4,000 m/s
    Special Function: None
    
      The Probe is pretty useless. It's the fastest and cheapest unit in the game.
    The only thing you'll use it for is to get a quick look at the enemy's units.
    Remember that a Probe has a one-time use engine, so make sure you move it
    where you want it.
    
    ----------------
    Proximity Sensor
    ----------------
    Cost: 50 RUs
    Build Time: 6 seconds
    
    Firepower: -
    Armor: 800
    Coverage: -
    Maneuverability: Very High
    Max. Velocity: 1,000 m/s
    Special Function: None
    
      You should use this unit over the Probe. It can move quickly and detect
    cloaked ships. Use it to take a look at the enemy. Unlike the Probe, the
    Proximity Sensor's engine can be used as much as you want.
    
    -------------
    Sensors Array
    -------------
    Cost: 800 RUs
    Build Time: 1 minute 20 seconds
    
    Firepower: -
    Armor: 4,500
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 280 m/s
    Special Function: None
    
      The Sensors Array is vital if you want to see your enemies' movements. It
    provides full data of almost everything on the map. It shows you where the
    enemy is and how many units they have. The Sensors Array cannot detect cloaked
    ships.
    
    -------------
    Research Ship
    -------------
    Cost: 700 RUs
    Build Time: 1 minute
    
    Firepower: -
    Armor: 7,500
    Coverage: -
    Maneuverability: Low
    Max. Velocity: 280 m/s
    Special Function: None
    
      A Research Ship is a science facility that can develop new technology to
    construct new units. If you build multiple Research Ships, they will link up
    with each other, which results in increased armor. You can speed up research
    by having all of the Research Ships work on the same tech. Remember that you
    can only have six Research Ships out at once.
    
    ----------------------
    Gravity Well Generator
    ----------------------
    Cost: 800 RUs
    Build Time: 1 minute
    
    Firepower: -
    Armor: 8,000
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 325 m/s
    Special Function: Activate / Deactivate Field
    
      The Gravity Well Generator's special ability creates a large field around
    itself. This field will stop all enemy Fighter and Corvette Class units that
    are inside it from moving or firing. Once they're stuck in the trap, move your
    own units to take them out.
    
      Unlike the Cloak Generator, this generator cannot restart after its power is
    used up. The field will last for 3 minutes and 30 seconds. And once that time
    is up, the Gravity Well Generator will self-destruct.
    
    ---------------
    Cloak Generator
    ---------------
    Cost: 500 RUs
    Build Time: 1 minute
    
    Firepower: -
    Armor: 6,000
    Coverage: -
    Maneuverability: Very Low
    Max. Velocity: 325 m/s
    Special Function: Activate / Deactivate Cloaking Field
    
      The Cloak Generator's special ability creates a small field that cloaks
    almost any craft inside it. The field can last up to five minutes. When you
    deactivate the cloaking field, the generator will gradually regenerate its
    power.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [6.7]   MOTHERSHIP CLASS                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ----------
    Mothership
    ----------
    Cost: N/A
    Build Time: N/A
    
    Firepower: 7,500
    Armor: 160,000
    Coverage: 60%
    Maneuverability: -
    Max. Velocity: 50 m/s
    Special Function: None
    
      The Mothership is one of the most important units in the game. Just about
    everything in the game occurs here. This unit can construct any class of
    ships, once you have the technology to do so. She can also refuel and store
    300 Fighters and Corvettes. The Mothership has an incredible amount of armor,
    so she'll be able to take quite a few blows before she explodes.
    Unfortunately, the Mothership has poor weaponry, so make sure you defend her.
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
     =~   7)   CONTACT / LEGAL INFORMATION                                    ~=
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2000-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission

    FAQ Display Options: Printable Version