hide results

    Mini-FAQ by DHawkins

    Version: 1.2 | Updated: 07/28/99 | Printable Version | Search This Guide

    Subject: MM7 MINI-FAQ v1.2 <spoilers>
    From: hawkins@grad-ea-3.oac.uci.edu (Donovan Hawkins)
    Date: 28 Jul 1999 18:58:33 GMT
    Newsgroups: comp.sys.ibm.pc.games.rpg
    
    Well, it's been a while. I haven't had time to play MM7 for a while, but
    maybe soon. Here's latest version...I've added:
     NPC Hirelings List (thanks to Neal Smith)
     Weapon Recovery info (thanks to "Bonesguide")
     Dark/Light/Blaster info (thanks to Joe/Jason/Nathan)
     Some links to other sites with MM7 stuff (for the stuff I don't include)
    
    Enjoy!
    
    
    
    MM7 MINI-FAQ v1.2:
    by Donovan Hawkins
    hawkins@uci.edu
    
    A copy of the latest version of this FAQ may be found at:
     http://www.physics.uci.edu/~hawkins/mm7faq.txt
    Please check for updates before emailing me
    
    For a world map and some useful tips/bugs, check out:
     http://uuhome.de/christoph.nahr
    
    For quests, editors, getting started and other info, check out:
     http://www.angelfire.com/ca2/cooljerk/cooljerk.html
    
    For all sorts of FAQs, including some for MM7, check out:
     http://www.gamefaqs.com
    
    
    Feel free to repost/upload/etc., just credit me a little ;-)
    Disclaimer: Nothing in life is guaranteed, even this.
     You may not sue me, here or in Erathia.
    
    
    I believe I have included everything except as noted
    
    An * means I have not confirmed this (probably still right)
    
    Guilds/shops are open 6am-6pm, except in Deyja/Pit (6pm-6am)
    
    
    TABLE OF CONTENTS:
     People:
      Skill Teachers
       Cross-Referenced by Location
      Promotion Quest Givers
      NPCs (Hirelings)
       Cross-Referenced by Skill
      Misc
    
     Places:
      Stage/Ship Schedules
      Spell Guilds
      Dwarven Barrows
    
     Things:
      Potion Mixing
      Quest Items
       Golem Parts
       Paintings
       Statuettes
       Main quest timeline
      Genie Lamps
      Weapon Recovery Times
    
    
    
    
    SKILL LOCATIONS LIST:
    
    Some interpolation was done, but special requirements could be missing
    For example, some require minimum stats (like Master Merchant)
    
    Remember that some advancements require promotion quests
    See the MM7 Manual for more info
    
    I am still missing:
     Second Shield Expert (not certain there is one)
    
    Magic Skills:
    
     Fire:
      Expert: Skill 4, 1000gp
       Tularean Forest, Pierpont, on ground, Treasuretone House
       Tatalia, Tidewater, Redding Residence
      Master: Be expert, skill 7, 4000gp
       Harmondale, main town, Temper Residence
      Grand Master: Be master, skill 10, 8000gp
       Erathia, mountains to south, Blayze's
    
     Water:
      Expert: Skill 4, 1000gp
       Tularean Forest, Pierpont, on ground, Whitecap Residence
       Avlee, Spaward, Ravenhair Residence
      Master: Be expert, skill 7, 4000gp
       Mount Nighon, Dusk's House
      Grand Master: Be master, skill 10, 8000gp
       Harmondale, above main town, Torrent's
    
     Air:
      Expert: Skill 4, 1000gp
       Tularean Forest, Pierpont, on ground, Windsong Residence
       Tatalia, Tidewater, Stormeye's House
      Master: Be expert, skill 7, 4000gp
       Avlee, Spaward, Greenstorm Residence
      Grand Master: Be master, skill 10, 8000gp
       Bracada Desert, northeast, Gayle's
    
     Earth:
      Expert: Skill 4, 1000gp
       Harmondale, town to south of main, Kern Residence
       Barrow Downs, Stone City, Welman Residence (N)
      Master: Be expert, skill 7, 4000gp
       Tularean Forest, Pierpont, on stilts, Stonewright Residence
      Grand Master: Be master, skill 10, 8000gp
       Deyja, west, Avalanche's
    
     Spirit:
      Expert: Skill 4, 1000gp
       Harmondale, above main town, Stillwater Residence
       Tatalia, Tidewater, Riverstone House
      Master: Be expert, skill 7, 4000gp
       Erathia, East of Steadwick, Dreamwright Residence
      Grand Master: Be master, skill 10, 8000gp
       Tularean Forest, Pierpont, on stilts, Benjamin's House
    
     Mind:
      Expert: Skill 4, 1000gp
       Erathia, Steadwick, Julian's House
       Mount Nighon, south, Whitesky Residence
      Master: Be expert, skill 7, 4000gp
       Avlee, Spaward, Featherwind Residence
      Grand Master: Be master, skill 10, 8000gp
       Tatalia, Tidewater, Bremen Residence
    
     Body:
      Expert: Skill 4, 1000gp
       Harmondale, above main town, Hillsmen Residence
       Erathia, Steadwick, Heartsworn Home
      Master: Be expert, skill 7, 4000gp
       Tatalia, Tidewater, Brother Bombah's
      Grand Master: Be master, skill 10, 8000gp
       Avlee, island south of Tidewater, Tempus' House
    
     Dark:
      Expert: Skill 4, 2000gp
       Deyja, southeast, Nightcrawler Residence
      Master: Be expert, skill 7, 5000gp
       Pit, Darkenmore Residence
      Grand Master: Be master, skill 10, 8000gp
       Pit, Castle Gloaming, Throne Room
    
     Light:
      Expert: Skill 4, 2000gp
       Bracada Desert, southeast, Lightsworn Residence
      Master: Be expert, skill 7, 5000gp
       Celeste, Morningstar Residence (E)
      Grand Master: Be master, skill 10, 8000gp
       Celeste, Castle Lambent (N), Throne Room
    
    
    Combat Skills:
    
     Sword:
      Expert: Skill 4, 2000gp
       Erathia, Steadwick, Ravenhill Residence
       Tatalia, Tidewater, Arin Residence
      Master: Be expert, skill 7, 5000gp
       Deyja, northwest, Slicer's House
      Grand Master: Be master, skill 10, 8000gp
       Harmondale, town to south of main, Chadric's House
    
     Axe:
      Expert: Skill 4, 2000gp
       Harmondale, town to south of main, Chadric's House
       Avlee, Spaward, Deerhunter Residence
      Master: Be expert, skill 7, 5000gp
       Barrow Downs, Stone City, Keenedge Residence (NE)
      Grand Master: Be master, skill 10, 8000gp
       Tatalia, north of Tidewater, Stonecleaver Residence
    
     Staff:
      Expert: Skill 4, 2000gp
       Harmondale, main town, Withersmythe's House
       Mount Nighon, central, Hawthorne's Place
      Master: Be expert, skill 7, 5000gp
       Bracada Desert, southwest, Pederton Residence
      Grand Master: Be master, skill 10, 8000gp
       Avlee, Spaward, Jillian's House
    
     Spear:
      Expert: Skill 4, 2000gp
       Tatalia, Tidewater, Greydawn Residence
       Avlee, Spaward, Holden Residence
      Master: Be expert, skill 7, 5000gp
       Tularean Forest, Pierpont, on stilts, Silverpoint Residence
      Grand Master: Be master, skill 10, 8000gp
       Barrow Downs, Stone City, Seline's House (NE)
    
     Dagger:
      Expert: Skill 4, 2000gp
       Tularean Forest, Pierpont, on stilts, Ottin House
       Bracada Desert, northwest, Smiling Jack's
      Master: Be expert, skill 7, 5000gp
       Mount Nighon, central, Aznog's Place
      Grand Master: Be master, skill 10, 8000gp
       Tatalia, Tidewater, Fist's House
       Erathia, Steadwick Sewers, Bill Lasker
    
     Bow:
      Expert: Skill 4, 2000gp
       Tularean Forest, Pierpont, on stilts, Suretrail Home
       Bracada Desert, northwest, Smiling Jack's
      Master: Be expert, skill 7, 5000gp
       Mount Nighon, central, Lanshee's House
      Grand Master: Be master, skill 10, 8000 gp
       Harmondale, above main town, Mark Manor
    
     Mace:
      Expert: Skill 4, 2000gp
       Erathia, Steadwick, Havest Residence
       Barrow Downs, Stone City, Thorinson Residence (NE)
      Master: Be expert, skill 7, 5000gp
       Tatalia, Tidewater, Rothham's House
      Grand Master: Be master, skill 10, 8000gp
       Deyja, southeast, Felburn's House
    
     Unarmed:
      Expert: Skill 4, 2000gp
       Harmondale, main town, Mist Manor
       Bracada Desert, south central, Stone House
      Master: Be expert, skill 7, 3000gp
       Evermorn Island, south, Crane Residence
      Grand Master: Be master, skill 10, Dodging skill 10, 8000gp
       Erathia, East of Steadwick, Norris' House
    
     Leather:
      Expert: Skill 4, 1000gp
       Harmondale, main town, Withersmythe's House
       Avlee, Spaward, Deerhunter Residence
      Master: Be expert, skill 7, 3000gp
       Mount Nighon, central, Neldon Residence
      Grand Master: Be master, skill 10, 7000gp
       Tularean Forest, Pierpont, on stilts, Miyon's Home
    
     Chain:
      Expert: Skill 4, 1000gp
       Tularean Forest, Pierpont, on stilts, Bith Residence
       Tatalia, Tidewater, Tricia's House
      Master: Be expert, skill 7, 3000gp
       Avlee, Spaward, Infernon's House
      Grand Master: Be master, skill 10, 7000gp
       Deyja, northwest, Nevermore Residence
    
     Plate:
      Expert: Skill 4, 1000gp
       Barrow Downs, Stone City, Spark's House (SE)
       Tatalia, north of Tidewater, Weldric's House
      Master: Be expert, skill 7, 3000gp
       Erathia, tents to southeast, Forgewright Residence
      Grand Master: Be master, skill 10, 7000gp
       Bracada Desert, south central, Brand's Home
    
     Shield:
      Expert: Skill 4, 1000gp
       Erathia, Steadwick, Wolverton Residence
       none
      Master: Be expert, skill 7, 3000gp
       Tatalia, north of Tidewater, Isram's House
      Grand Master: Be master, skill 10, 7000gp
       Evermorn Island, southwest, Smithson Residence
    
     Dodge:
      Expert: Skill 4, 2000gp
       Harmondale, main town, Mist Manor
       Bracada Desert, south central, Stone House
      Master: Be expert, skill 7, 3000gp
       Evermorn Island, south, Crane Residence
      Grand Master: Be master, skill 10, Unarmed skill 10, 8000gp
       Erathia, east of Steadwick, Wain Manor
    
    
    Miscellaneous Skills:
    
     Disarm Trap:
      Expert: Skill 4, 500gp
       Tularean Forest, Pierpont, on stilts, Fiddlebone Residence
       Tatalia, Tidewater, Taren's House
       Erathia, Steadwick Sewers, Bill Lasker
      Master: Be expert, skill 7, 2500gp
       Harmondale, above main town, Skinner's House
      Grand Master: Be master, skill 10, 6000gp
       Mount Nighon, south, Silk's House
    
     Perception:
      Expert: Skill 4, 500gp
       Harmondale, town to south of main, Weider Residence
       Avlee, Spaward, Holden Residence
      Master: Be expert, skill 7, 2500gp
       Tularean Forest, Pierpont, on ground, Dotes Residence
      Grand Master: Be master, skill 10, 6000gp
       Deyja, northwest, Cleareye's Home
    
     Merchant:
      Expert: Skill 4, 2000gp
       Tularean Forest, Pierpont, on stilts, Weatherson's House
       Barrow Downs, Stone City, Thain's House (N)
      Master: Be expert, skill 7, personality 50, 5000gp
       Evermorn Island, southeast, Caverhill Residence
      Grand Master: Be master, skill 10, 8000gp
       Bracada Desert, northeast, Brigham's House
    
     Learning:
      Expert: Skill 4, 2000gp
       Bracada Desert, south central, Applebee Manor
       Deyja, west, Putnam Residence
      Master: Be expert, skill 7, 5000gp
       Mount Nighon, south, Anwyn Residence
      Grand Master: Be master, skill 10, 8000gp
       Evermorn Island, southwest, Smithson Residence
    
     Meditation:
      Expert: Skill 4, 500gp
       Deyja, southeast, Wiseman Residence
       Mount Nighon, south, Whitesky Residence
      Master: Be expert, skill 7, 2500gp
       Bracada Desert, southeast, Lightsworn Residence
      Grand Master: Be master, skill 10, 6000gp
       Avlee, island south of Tidewater, Kaine's
    
     Body Building:
      Expert: Skill 4, 500gp
       Barrow Downs, Stone City, Thorinson Residence (NE)
       Bracada Desert, south central, Hollyfield Residence
      Master: * Be expert, skill 7, Endurance 50, 2500gp
       Deyja, southeast, Foerstryke Residence
      Grand Master: Be master, skill 10, 6000gp
       Mount Nighon, south, Evander's Home
    
     Identify Item:
      Expert: Skill 4, 500gp
       Harmondale, main town, Krewlen Residence
       Mount Nighon, west, Hollis' House
      Master: Be expert, skill 7, 2500gp
       Bracada Desert, north central, Benson Residence
      Grand Master: Be master, skill 10, 6000gp
       Tularean Forest, Pierpont, on ground, Blueswan House
    
     Repair:
      Expert: Skill 4, 500gp
       Harmondale, main town, Krewlen Residence
       Barrow Downs, Stone City, Gizmo's (SE)
      Master: Be expert, skill 7, 2500gp
       Tatalia, Tidewater, Moore Residence
      Grand Master: Be master, skill 10, 6000gp
       Erathia, tents to southeast, Gareth's House
    
     Identify Monster:
      Expert: Skill 4, 500gp
       Tularean Forest, Pierpont, on stilts, Black House
       Mount Nighon, west, Hollis' House
      Master: Be expert, skill 7, 2500gp
       Avlee, Spaward, Swiftfoot's Residence
      Grand Master: Be master, skill 10, 6000gp
       Harmondale, town to south of main, Weider Residence
    
     Arms Master:
      Expert: Skill 4, 2000gp
       Tatalia, Tidewater, Steele Residence
       Deyja, northwest, Botham's House
      Master: Be expert, skill 7, 5000gp
       Avlee, Spaward, Brightspear Residence
      Grand Master: Be master, skill 10, 8000gp
       Land of the Giants, east, Lasiter's House
    
     Stealing:
      Expert: Skill 4, 500gp
       Harmondale, above main town, Skinner's House
       Mount Nighon, south, Elmo's House
       Erathia, Steadwick Sewers, Bill Lasker
      Master: Be expert, skill 7, 2500gp
       Deyja, southeast, Shadowrunner's House
      Grand Master: Be master, skill 10, 6000gp
       Tatalia, Tidewater, Everil's House
    
     Alchemy:
      Expert: Skill 4, 500gp
       Tularean Forest, Pierpont, on stilts, Willowbark's House
       Bracada Desert, south central, Watershed Residence
      Master: Be expert, skill 7, 2500gp
       Mount Nighon, west, Elzbet's House
      Grand Master: Be master, skill 10, 6000gp
       Avlee, island south of Tidewater, Apple Residence
    
    
    Special Skills:
    
     Blaster:
      Expert: Skill 4, 0gp
       Pit, Hostel, Dark Shade
       Celeste, Hostel (NE), Sir Caneghem
      Master: Be expert, skill 7, 0gp
       Pit, Hostel, Maximus
       Celeste, Hostel (NE), Crag Hack
      Grand Master: Be master, skill 10, 0gp
       Pit, Castle Gloaming, Throne Room, Kastore
       Celeste, Castle Lambent, Throne Room, Resurectra
    
    
    
    
    CROSS-REFERENCED SKILL LIST BY LOCATION:
    
       Avlee               Air               Master
       Avlee               Alchemy           Grand Master
       Avlee               Arms Master       Master
       Avlee               Axe               Expert
       Avlee               Body              Grand Master
       Avlee               Chain             Master
       Avlee               Identify Monster  Master
       Avlee               Leather           Expert
       Avlee               Meditation        Grand Master
       Avlee               Mind              Master
       Avlee               Perception        Expert
       Avlee               Spear             Expert
       Avlee               Staff             Grand Master
       Avlee               Water             Expert
       Barrow Downs        Axe               Master
       Barrow Downs        Body Building     Expert
       Barrow Downs        Earth             Expert
       Barrow Downs        Mace              Expert
       Barrow Downs        Merchant          Expert
       Barrow Downs        Plate             Expert
       Barrow Downs        Repair            Expert
       Barrow Downs        Spear             Grand Master
       Bracada Desert      Air               Grand Master
       Bracada Desert      Alchemy           Expert
       Bracada Desert      Body Building     Expert
       Bracada Desert      Bow               Expert
       Bracada Desert      Dagger            Expert
       Bracada Desert      Dodge             Expert
       Bracada Desert      Identify Item     Master
       Bracada Desert      Learning          Expert
       Bracada Desert      Light             Expert
       Bracada Desert      Meditation        Master
       Bracada Desert      Merchant          Grand Master
       Bracada Desert      Plate             Grand Master
       Bracada Desert      Staff             Master
       Bracada Desert      Unarmed           Expert
       Celeste             Blaster           Expert
       Celeste             Blaster           Grand Master
       Celeste             Blaster           Master
       Celeste             Light             Grand Master
       Celeste             Light             Master
       Deyja               Arms Master       Expert
       Deyja               Body Building     Master
       Deyja               Chain             Grand Master
       Deyja               Dark              Expert
       Deyja               Earth             Grand Master
       Deyja               Learning          Expert
       Deyja               Mace              Grand Master
       Deyja               Meditation        Expert
       Deyja               Perception        Grand Master
       Deyja               Stealing          Master
       Deyja               Sword             Master
       Erathia             Body              Expert
       Erathia             Dagger            Grand Master
       Erathia             Disarm Trap       Expert
       Erathia             Dodge             Grand Master
       Erathia             Fire              Grand Master
       Erathia             Mace              Expert
       Erathia             Mind              Expert
       Erathia             Plate             Master
       Erathia             Repair            Grand Master
       Erathia             Shield            Expert
       Erathia             Spirit            Master
       Erathia             Stealing          Expert
       Erathia             Sword             Expert
       Erathia             Unarmed           Grand Master
       Evermorn Island     Dodge             Master
       Evermorn Island     Learning          Grand Master
       Evermorn Island     Merchant          Master
       Evermorn Island     Shield            Grand Master
       Evermorn Island     Unarmed           Master
       Harmondale          Axe               Expert
       Harmondale          Body              Expert
       Harmondale          Bow               Grand Master
       Harmondale          Disarm Trap       Master
       Harmondale          Dodge             Expert
       Harmondale          Earth             Expert
       Harmondale          Fire              Master
       Harmondale          Identify Item     Expert
       Harmondale          Identify Monster  Grand Master
       Harmondale          Leather           Expert
       Harmondale          Perception        Expert
       Harmondale          Repair            Expert
       Harmondale          Spirit            Expert
       Harmondale          Staff             Expert
       Harmondale          Stealing          Expert
       Harmondale          Sword             Grand Master
       Harmondale          Unarmed           Expert
       Harmondale          Water             Grand Master
       Land of the Giants  Arms Master       Grand Master
       Mount Nighon        Alchemy           Master
       Mount Nighon        Body Building     Grand Master
       Mount Nighon        Bow               Master
       Mount Nighon        Dagger            Master
       Mount Nighon        Disarm Trap       Grand Master
       Mount Nighon        Identify Item     Expert
       Mount Nighon        Identify Monster  Expert
       Mount Nighon        Learning          Master
       Mount Nighon        Leather           Master
       Mount Nighon        Meditation        Expert
       Mount Nighon        Mind              Expert
       Mount Nighon        Staff             Expert
       Mount Nighon        Stealing          Expert
       Mount Nighon        Water             Master
       Pit                 Blaster           Expert
       Pit                 Blaster           Grand Master
       Pit                 Blaster           Master
       Pit                 Dark              Grand Master
       Pit                 Dark              Master
       Tatalia             Air               Expert
       Tatalia             Arms Master       Expert
       Tatalia             Axe               Grand Master
       Tatalia             Body              Master
       Tatalia             Chain             Expert
       Tatalia             Dagger            Grand Master
       Tatalia             Disarm Trap       Expert
       Tatalia             Fire              Expert
       Tatalia             Mace              Master
       Tatalia             Mind              Grand Master
       Tatalia             Plate             Expert
       Tatalia             Repair            Master
       Tatalia             Shield            Master
       Tatalia             Spear             Expert
       Tatalia             Spirit            Expert
       Tatalia             Stealing          Grand Master
       Tatalia             Sword             Expert
       Tularean Forest     Air               Expert
       Tularean Forest     Alchemy           Expert
       Tularean Forest     Bow               Expert
       Tularean Forest     Chain             Expert
       Tularean Forest     Dagger            Expert
       Tularean Forest     Disarm Trap       Expert
       Tularean Forest     Earth             Master
       Tularean Forest     Fire              Expert
       Tularean Forest     Identify Item     Grand Master
       Tularean Forest     Identify Monster  Expert
       Tularean Forest     Leather           Grand Master
       Tularean Forest     Merchant          Expert
       Tularean Forest     Perception        Master
       Tularean Forest     Spear             Master
       Tularean Forest     Spirit            Grand Master
       Tularean Forest     Water             Expert
    
    
    
    
    PROMOTION QUEST LIST:
    
    Knight:
     Cavalier:
      Erathia, Steadwick, Org House
     Champion:
      Bracada Desert, south central, Rowan's House
     Black Knight:
      Erathia, Steadwick, Org House
    
    Thief:
     Rogue:
      Erathia, Thieves' Guild (N), Bill Lasker
     Spy:
      Erathia, Thieves' Guild (N), Bill Lasker
     Assassin:
      Deyja, northwest, Undershadow's Home
    
    Monk:
     Initiate:
      Harmondale, town to south of main, Hume Residence
     Master:
      Harmondale, town to south of main, Hume Residence
     Ninja:
      Pit, Sand Residence
    
    Paladin:
     Crusader:
      Erathia, Steadwick, Quixote Residence
     Hero:
      Erathia, Steadwick, Quixote Residence
     Villain:
      Deyja, south, William Setag's Tower
    
    Archer:
     Warrior Mage:
      Avlee, Spaward, Snick House
     Master Archer:
      Harmondale, above main town, Mark Manor
     Sniper:
      Avlee, Spaward, Snick House
    
    Ranger:
     Hunter:
      Tularean Forest, Pierpont, on stilts, Sower Residence
     Ranger Lord:
      Bracada Desert, south central, Sweet Residence
     Bounty Hunter:
      Tularean Forest, Pierpont, on stilts, Sower Residence
    
    Cleric:
     Priest:
      Deyja, northwest, Falk residence
     Priest of the Light:
      Celeste, House Devine (E)
     Priest of the Dark:
      Deyja, northwest, Falk residence
    
    Druid:
     Great Druid:
      Tularean Forest, Pierpont, on ground, Green House
     Arch Druid:
      Tularean Forest, Pierpont, on ground, Green House
     Warlock:
      Mount Nighon, south, Anwyn Residence
    
    Sorcerer:
     Wizard:
      Bracada Desert, south central, School of Sorcery
     Archmage:
      Bracada Desert, south central, School of Sorcery
     Lich:
      Pit, Darkenmore Residence
    
    
    
    
    NPC LIST:
     Hireling  Retainer Fee  Skill
    
     Acolyte        500  5%  Self magic skills +2
     Alchemist      400  4%  Repair magic items (Unlimited)
     Apothecary     600  6%  Alchemy +8
     Apprentice     500  5%  Elemental magic skills +2
     Arms Master    300  3%  Armsmaster +2
     Banker        1000 10%  Gold +20% (net +8%)
     Burglar          0 20%  Disarm Trap +8, Steal +8, Reputation -1 [2]
     Cartographer   200  2%  Casts Wizard Eye (Expert) constantly
     Chaplain       200  2%  Casts Bless once per day
     Chimney Sweep  200  2%  Luck +20
     Cook           300  3%  Food +1 per day
     Duper          200  2%  Merchant +8, Reputation -1
     Enchanter     1000 10%  Resistance to all elementals, body, mind, +20
     Expert Healer 2000 20%  Heals all HP and conditions once per day
     Explorer       100  1%  Travel time -1 day (all methods) [1]
     Factor         500  5%  Gold +10% (net +4.5%)
     Fallen Wizard 2500 25%  Casts Hour of Power (Master) once per day, 6 hrs
     Fool           100  1%  Luck +5
     Gate Master   2000 20%  Casts Town Portal (Master) once per day [4]
     Guide          100  1%  Travel time -1 day (map crossings) [1]
     Gypsy          100  1%  Merchant +3, Food -1 camping, Reputation -1 [3]
     Healer         500  5%  Heals all HP (no conditions) once per day
     Herbalist      400  4%  Alchemy +4
     Horseman       100  1%  Travel time -2 days (stables) [1]
     Hunter         500  5%  ID Monster +4
     Initiate      1000 10%  Self magic skills +3
     Instructor     700  7%  Experience +15%
     Locksmith      300  3%  Disarm Trap +6
     Monk           500  5%  Unarmed +2, Dodge +2
     Mystic        1000 10%  Elemental spell skills +3
     Navigation     200  2%  Travel time -3 days (boats) [1]
     Pathfinder     300  3%  Travel time -3 days (map crossings) [1]
     Pirate         500  5%  Travel time -2 days (boats), Gold +10% (net +4.5%)
                              Reputation -1 [1] 
     Porter         100  1%  Food -1 camping [3]
     Prelate       2000 20%  Self magic skills +2 
     Psychic        400  4%  Perception +5, Luck +10
     Quartermaster  200  2%  Food -2 camping [3]
     Sage           750  7%  ID Item +6, ID Monster +6
     Scholar        500  5%  ID Item (unlimited), Experience +5%
     Scout          300  3%  Perception +6
     Smith          200  2%  Repair Weapon (Unlimited)
     Spell Master  2000 20%  Elemental spell skills +4
     Squire         600  6%  Armour and Weapon skills +2
     Teacher        300  3%  Experience +10%
     Tinker         200  2%  Disarm Trap +4
     Tracker        200  2%  Travel time -2 days (map crossings) [1]
     Trader         100  1%  Merchant +4
     Water Master  1000 10%  Casts Water Walk once per day
     Wind Master   2000 20%  Casts Fly once per day
    
     [1] Minimum travel time is always 1 day
     [2] Yes, I know he says for free.  He lies.  It's 20%.
     [3] Minimum food used is always 1
     [4] Although he states it is Master level, I had one report that he
         actually casts it at Grandmaster level (ie, it works with enemies
         present).  Thanks, Torbjörn.
    
    
    
    
    CROSS-REFERENCED NPC LIST BY SKILL:
     Intentional duplication
    
     Hireling  Retainer Fee  Skill
    
     Herbalist      400  4%  Alchemy +4
     Apothecary     600  6%  Alchemy +8
     Squire         600  6%  Armour and Weapon skills +2
     Arms Master    300  3%  Armsmaster +2
     Chaplain       200  2%  Casts Bless once per day
     Wind Master   2000 20%  Casts Fly once per day
     Fallen Wizard 2500 25%  Casts Hour of Power (Master) once per day, 6 hrs
     Gate Master   2000 20%  Casts Town Portal (Master) once per day [4]
     Water Master  1000 10%  Casts Water Walk once per day
     Cartographer   200  2%  Casts Wizard Eye (Expert) constantly
     Tinker         200  2%  Disarm Trap +4
     Locksmith      300  3%  Disarm Trap +6
     Burglar          0 20%  Disarm Trap +8, Steal +8, Reputation -1 [2]
     Monk           500  5%  Dodge +2, Unarmed +2
     Apprentice     500  5%  Elemental magic skills +2
     Mystic        1000 10%  Elemental spell skills +3
     Spell Master  2000 20%  Elemental spell skills +4
     Teacher        300  3%  Experience +10%
     Instructor     700  7%  Experience +15%
     Scholar        500  5%  Experience +5%, ID Item (unlimited)
     Cook           300  3%  Food +1 per day
     Porter         100  1%  Food -1 camping [3]
     Gypsy          100  1%  Food -1 camping, Merchant +3, Reputation -1 [3]
     Quartermaster  200  2%  Food -2 camping [3]
     Factor         500  5%  Gold +10% (net +4.5%)
     Pirate         500  5%  Gold +10% (net +4.5%), Travel time -2 days (boats)
                              Reputation -1 [1]
     Banker        1000 10%  Gold +20% (net +8%)
     Healer         500  5%  Heals all HP (no conditions) once per day
     Expert Healer 2000 20%  Heals all HP and conditions once per day
     Scholar        500  5%  ID Item (unlimited), Experience +5%
     Sage           750  7%  ID Item +6, ID Monster +6
     Hunter         500  5%  ID Monster +4
     Sage           750  7%  ID Monster +6, ID Item +6
     Psychic        400  4%  Luck +10, Perception +5
     Chimney Sweep  200  2%  Luck +20
     Fool           100  1%  Luck +5                                           
     Gypsy          100  1%  Merchant +3, Food -1 camping, Reputation -1 [3]
     Trader         100  1%  Merchant +4
     Duper          200  2%  Merchant +8, Reputation -1
     Psychic        400  4%  Perception +5, Luck +10
     Scout          300  3%  Perception +6
     Smith          200  2%  Repair Weapon (Unlimited)
     Alchemist      400  4%  Repair magic items (Unlimited)
     Enchanter     1000 10%  Resistance to all elementals, body, mind, +20
     Acolyte        500  5%  Self magic skills +2
     Initiate      1000 10%  Self magic skills +3
     Prelate       2000 20%  Self magic skills +4
     Burglar          0 20%  Steal +8, Disarm Trap +8, Reputation -1 [2]
     Explorer       100  1%  Travel time -1 day (all methods) [1]
     Guide          100  1%  Travel time -1 day (map crossings) [1]
     Pirate         500  5%  Travel time -2 days (boats), Gold +10% (net +4.5%)
                              Reputation -1 [1]
     Horseman       100  1%  Travel time -2 days (stables) [1]
     Tracker        200  2%  Travel time -2 days (map crossings) [1]
     Navigation     200  2%  Travel time -3 days (boats) [1]
     Pathfinder     300  3%  Travel time -3 days (map crossings) [1]
     Monk           500  5%  Unarmed +2, Dodge +2
     Squire         600  6%  Weapon and Armour skills +2
    
     [1] Minimum travel time is always 1 day
     [2] Yes, I know he says for free.  He lies.  It's 20%.
     [3] Minimum food used is always 1
     [4] Although he states it is Master level, I had one report that he
         actually casts it at Grandmaster level (ie, it works with enemies
         present).  Thanks, Torbjörn.
    
    
    
    
    MISC PEOPLE LIST:
    
    Guy that sells Arrowheads for 200gp, buys Tularean Wood:
     Harmondale, town to south of main, Farswell Residence
    
    Guy that sells Tularean Woods for 200gp, buys Griffon Feathers:
     Tularean Forest, Pierpont, on stilts, Kerrid Residence
    
    Guy that sells Griffon Feathers for 200gp, buys Arrowheads:
     Erathia, Steadwick, Hillier Residence
    
    Guy that sells Glass Bottles for 200gp, buys Sand:
     Barrow Downs, North, Rivenrock Residence
    
    Guy that sells Sand for 2000gp, buys Enrothian Wine
     Tatalia, Tidewater, Calindra's House
    
    Guy that sells Enrothian Wine for 2000gp, buys Glass Bottles
     Avlee, Spaward, Infernon's House
    
    
    Guy that makes items from ore:
     Erathia, Steadwick, Agraynel Residence
    
    Guy that makes armors from ore:
     Erathia, Steadwick, Sourbrow Home
    
    Guy that makes weapons from ore:
     Erathia, Steadwick, Laraselle Residence
    
    
    
    
    STAGE/SHIP SCHEDULES:
    
    Harmondale:
    
    Stage:
     Monday:    Erathia,         2 days
     Tuesday:   Tularean Forest, 2 days
     Wednesday: Erathia,         2 days
     Thursday:  Tularean Forest, 2 days
     Friday:    Erathia,         2 days
     Saturday:  Tularean Forest, 2 days
     Sunday:    Arena,           4 days
    
    
    Tularean Forest (Pierpont):
    
    Stage:
     Monday:    Avlee,           3 days
     Tuesday:   Deyja,           2 days
                Harmondale,      2 days
     Wednesday: Avlee,           3 days
     Thursday:  Harmondale,      2 days
     Friday:    Avlee,           3 days
                Deyja,           2 days
     Saturday:  Harmondale,      2 days
     Sunday:    Deyja,           2 days
    
    Ship:
     Monday:    Bracada Desert,  6 days
     Tuesday:   Avlee,           3 days
     Wednesday: Bracada Desert,  6 days
     Thursday:  Avlee,           3 days
     Friday:    none
     Saturday:  Avlee,           3 days
     Sunday:    Evenmorn Island  7 days (only after Priest promotion)
    
    
    Erathia (Steadwich):
    
    Stage:
     Monday:    Tatalia,         2 days
                Deyja,           3 days
     Tuesday:   Harmondale,      2 days
     Wednesday: Tatalia,         2 days
                Bracada Desert,  3 days
     Thursday:  Harmondale,      2 days
                Deyja,           3 days
     Friday:    Tatalia,         2 days
     Saturday:  Harmondale,      2 days
                Bracada Desert,  3 days
     Sunday:    none
    
    Ship:
     Monday:    Avlee,           4 days
     Tuesday:   Tatalia,         2 days
     Wednesday: Bracada Desert,  6 days
     Thursday:  Tatalia,         2 days
     Friday:    Avlee,           4 days
     Saturday:  Tatalia,         2 days
     Sunday:    Evenmorn Island  7 days (only after Priest promotion)
    
    
    Tatalia:
    
    Stage:
     Monday:    none
     Tuesday:   Erathia,         2 days
     Wednesday: none
     Thursday:  Erathia,         2 days
     Friday:    none
     Saturday:  Erathia,         2 days
     Sunday:    none
    
    Ship:
     Monday:    Bracada Desert,  4 days
     Tuesday:   Erathia,         2 days
     Wednesday: Bracada Desert,  4 days
     Thursday:  Erathia,         2 days
     Friday:    Avlee,           5 days
     Saturday:  Erathia,         2 days
     Sunday:    Evenmorn Island  5 days (only after Priest promotion)
    
    
    Bracada Desert:
    
    Stage:
     Monday:    Erathia,         3 days
     Tuesday:   Harmondale,      5 days
     Wednesday: Erathia,         3 days
     Thursday:  none
     Friday:    Erathia,         3 days
     Saturday:  Harmondale,      5 days
     Sunday:    Erathia,         3 days
    
    Ship:
     Monday:    Tatalia,         4 days
     Tuesday:   Evenmorn,        1 day
     Wednesday: Tatalia,         4 days
     Thursday:  Evenmorn,        1 day
     Friday:    Tatalia,         4 days
     Saturday:  Tularean Forest, 6 days
     Sunday:    Erathia,         6 days
    
    
    Avlee:
    
    Stage:
     Monday:    none
     Tuesday:   Tularean Forest, 3 days
     Wednesday: Deyja,           5 days
     Thursday:  Tularean Forest, 3 days
     Friday:    none
     Saturday:  Tularean Forest, 3 days
     Sunday:    Deyja,           5 days
    
    Ship:
     Monday:    Tularean Forest, 3 days
     Tuesday:   Erathia,         4 days
     Wednesday: Tularean Forest, 3 days
     Thursday:  Tatalia,         5 days
     Friday:    Tularean Forest, 3 days
     Saturday:  Erathia,         4 days
     Sunday:    none
    
    
    Deyja:
    
    Stage:
     Monday:    Erathia,         3 days
     Tuesday:   Tularean Forest, 2 days
     Wednesday: Erathia,         3 days
     Thursday:  Tularean Forest, 2 days
     Friday:    Erathia,         3 days
     Saturday:  Tularean Forest, 2 days
     Sunday:    none
    
    
    Evenmorn Island:
    
    Ship:
     Monday:    Tatalia,         4 days
     Tuesday:   none
     Wednesday: Tatalia,         4 days
     Thursday:  none
     Friday:    Tatalia,         4 days
     Saturday:  Tularean Forest, 6 days
     Sunday:    none
    
    
    
    
    SPELL GUILD LIST:
    
    Fire:
     Initiate Guild:
      Emerald Island
     Adept Guild:
      Harmondale, main town
     Master Guild:
      Tularean Forest, Pierpont, on piers
     Paramount Guild:
      Mount Nighon, south
    
    Water:
     Initiate Guild:
      Harmondale, main town
     Adept Guild:
      Tularean Forest, Pierpont, on piers
     Master Guild:
      Bracada Desert, west
     Paramount Guild:
      Evermorn Island, western bay
    
    Air:
     Initiate Guild:
      Emerald Island
     Adept Guild:
      Harmondale, main town
     Master Guild:
      Tularean Forest, Pierpont, on piers
     Paramount Guild:
      Celeste, west
    
    Earth:
     Initiate Guild:
      Harmondale, main town
     Adept Guild:
      Tularean Forest, Pierpont, on piers
     Master Guild:
      Barrow Downs, Stone City (SE)
     Paramount Guild:
      Pit
    
    Spirit:
     Initiate Guild:
      Emerald Island
     Adept Guild:
      Harmondale, main town
     Master Guild:
      Deyja, northwest
     Paramount Guild:
      Erathia, Steadwick, by castle
    
    Mind:
     Initiate Guild:
      Harmondale, main town
     Adept Guild:
      Erathia, Steadwick, by castle
     Master Guild:
      Tatalia, Tidewater, above the tavern (no stairs)
     Paramount Guild:
      Avlee, Tidewater
    
    Body:
     Initiate Guild:
      Emerald Island
     Adept Guild:
      Harmondale, main town
     Master Guild:
      Erathia, Steadwick, by castle
     Paramount Guild:
      Avlee, Tidewater
    
    Dark:
     Guild of Night:
      Deyja, northwest, above temple (no stairs)
      Pit
    
    Light:
     Guild of Illumination:
      Bracada Desert, northwest
      Celeste, west
    
    
    
    
    Dwarven Barrows Linkage List:
    
    Barrow 1:
     Left:
      Up:   11
      Down: 6
     Right:
      Up:   5
      Down: 15
    
    Barrow 2:
     Left:
      Up:   11
      Down: 13
     Right:
      Up:   14
      Down: 5
    
    Barrow 3:
     Left:
      Up:   12
      Down: 8
     Right:
      Up:   10
      Down: 4
    
    Barrow 4:
     Left:
      Up:   Zokarr's Tomb (Ankh)
      Down: 15
     Right:
      Up:   12
      Down: 3
    
    Barrow 5:
     Left:
      Up:   2
      Down: 1
     Right:
      Up:   9
      Down: 12
    
    Barrow 6:
     Left:
      Up:   13
      Down: Zokarr's Tomb (Ankh)
     Right:
      Up:   11
      Down: 1
    
    Barrow 7:
     Left:
      Up:   9
      Down: 10
     Right: Exit Southeast (Tree)
    
    Barrow 8:
     Left:
      Up:   14
      Down: 3
     Right:
      Up:   15
      Down: 13
    
    Barrow 9:
     Left:
      Up:   5
      Down: 7
     Right: Exit North-Northeast (Tree)
    
    Barrow 10:
     Left:
      Up:   7
      Down: 3
     Right: Exit Northwest (Tree)
    
    Barrow 11:
     Left:
      Up:   2
      Down: 13
     Right:
      Up:   1
      Down: 6
    
    Barrow 12:
     Left:
      Up:   14
      Down: 4
     Right:
      Up:   5
      Down: 3
    
    Barrow 13:
     Left:
      Up:   11
      Down: 2
     Right:
      Up:   8
      Down: 6
    
    Barrow 14:
     Left:
      Up:   8
      Down: 15
     Right:
      Up:   2
      Down: 12
    
    Barrow 15:
     Left:
      Up:   8
      Down: 14
     Right:
      Up:   4
      Down: 1
    
    
    
    
    POTION MIXING LIST:
    
    This has been completed up to Grand Master except:
     (Black) + (?) = (?):  I won't bother for now
    
    I assign a number based on the total number of basic potions "inside"
    Bottle:         0
    Reagent:        0
    Basic Potion:   1
    Complex Potion: 2
    Compound(3):    3  (called "Layered Potion")
    Compound(4):    4  (called "Layered Potion")
    White(5):       5
    White(6):       6
    Black(7):       7
    Black(8):       8
    Black(9):       9
    
    There are:
      1 Bottle
     20 Reagents (4 flavors, 5 strengths each, so far)
      3 Basic Potions
      3 Complex Potions
      9 Compound(3)
      3 Compound(4)
     10 White(5)
     11 White(6)
      6 Black(7)
      3 Black(8)
      1 Black(9)
    
    For all combinations:
     (power of basic potion) = (power of reagent) + (alchemy skill)
     (catalyst) + (x) = (x), power = power of catalyst (can go down)
     (x) + (y) = (z), power = [(power of x)+(power of y)]/2, round down
     If plan to use catalyst, use LAST, and use low power ingredients
     Durations for non-permanent effects are (30 minutes)x(power)
    
    Some results yield smaller potions (lower numbers); these are listed
    You can use higher potions to produce useful ingredients in a pinch
    
    
    Normal level or higher required:
    
     Basic Potions:
      Red potion (Cure Wounds):
      (Restores 10+power hit points)
        Power  1: Widowsweep Berries
        Power  5: Crushed Rose Petals
        Power 10: Vial of Troll Blood
        Power 20: Ruby
        Power 50: Dragon's Eye
      Yellow Potion (Cure Weakness):
      (Removes the weakness condition from character)
        Power  1: Poppysnaps
        Power  5: Fae Dust
        Power 10: Sulfur
        Power 20: * Garnet
        Power 50: Devil Ichor
      Blue Potion (Magic Potion):
      (Restores 10+power spell points)
        Power  1: Phirna Root
        Power  5: Meteorite Fragment
        Power 10: Harpy Feather
        Power 20: Moonstone
        Power 50: Elvish Toadstool
      Grey Potion (Catalyst):
      (Used to increase power of other potions)
        Power  1: Mushroom
        Power  5: Obsidian
        Power 10: Vial of Ooze Endoplasm
        Power 20: Mercury
        Power 75: Philosopher's Stone
    
     Complex Potion:
      Cure Disease (Orange): (red)    + (yellow)
      Cure Poison  (Purple): (red)    + (blue)
      Awaken       (Green):  (yellow) + (blue)
    
    
    Expert level or higher required:
    
     Compound(3) Potions:
      Haste           (Orange+red):     (Orange) + (red)
      Stoneskin       (Orange+yellow):  (Orange) + (yellow)
      Preservation    (Orange+blue):    (Orange) + (blue)
      Heroism         (Purple+red):     (Purple) + (red)
      Water Breathing (Purple+yellow):  (Purple) + (yellow)
      Shield          (Purple+blue):    (Purple) + (blue)
      Bless           (Green+red):      (Green)  + (red)
      Harden Item     (Green+yellow):   (Green)  + (yellow)
      Recharge Item   (Green+blue):     (Green)  + (blue)
    
       Water Breathing: No "drowning" damage taken for duration
       Harden Item:     Use on item to make harder to break (permanent)
       Recharge Item:   As spell, but permanently loses (70%-power) charges
    
     Compound(4) Potions:
      Remove Fear   (Orange+Purple):  (Orange) + (Purple)
      Cure Insanity (Orange+Green):   (Orange) + (Green)
      Remove Curse  (Purple+Green):   (Purple) + (Green)
    
     Compound(3) + Basic Potion = Basic Potion:
      (Orange+red)    + (red)    = red
      (Orange+red)    + (yellow) = grey
      (Orange+yellow) + (red)    = grey
      (Orange+yellow) + (yellow) = yellow
      (Purple+red)    + (red)    = red
      (Purple+red)    + (blue)   = grey
      (Purple+blue)   + (red)    = grey
      (Purple+blue)   + (blue)   = blue
      (Green+yellow)  + (yellow) = yellow
      (Green+yellow)  + (blue)   = grey
      (Green+blue)    + (yellow) = grey
      (Green+blue)    + (blue)   = blue
    
     Compound(4) + Basic Potion = Basic Potion
      (Orange+Purple) + (red/yellow/blue) = grey
      (Orange+Green)  + (red/yellow/blue) = grey
      (Purple+Green)  + (red/yellow/blue) = grey
    
     Compound(3) + Complex Potion = Basic Potion
      (Orange+blue)   + (Orange/Purple/Green) = blue
      (Purple+yellow) + (Orange/Purple/Green) = yellow
      (Green+red)     + (Orange/Purple/Green) = red
    
     Compound(4) + Complex Potion = Basic Potion
      (Orange+Purple) + (Orange/Purple/Green) = grey
      (Orange+Green)  + (Orange/Purple/Green) = grey
      (Purple+Green)  + (Orange/Purple/Green) = grey
    
     Compound(3) + Compound(3) = Basic Potion:
      (Orange+blue)   + (Orange+red)    = blue
      (Orange+blue)   + (Orange+yellow) = blue
      (Orange+blue)   + (Purple+red)    = blue
      (Orange+blue)   + (Purple+blue)   = blue
      (Orange+blue)   + (Green+yellow)  = blue
      (Orange+blue)   + (Green+blue)    = blue
      (Purple+yellow) + (Orange+red)    = yellow
      (Purple+yellow) + (Orange+yellow) = yellow
      (Purple+yellow) + (Purple+red)    = yellow
      (Purple+yellow) + (Purple+blue)   = yellow
      (Purple+yellow) + (Green+yellow)  = yellow
      (Purple+yellow) + (Green+blue)    = yellow
      (Green+red)     + (Orange+red)    = red
      (Green+red)     + (Orange+yellow) = red
      (Green+red)     + (Purple+red)    = red
      (Green+red)     + (Purple+blue)   = red
      (Green+red)     + (Green+yellow)  = red
      (Green+red)     + (Green+blue)    = red
    
    
    Master level or higher required:
    
     White(5) Potions:
      Cure Paralysis    (CureParalysis):     (Orange+yellow) + (Green)
                                             (Green+yellow)  + (Orange)
      Might Boost       (MightBoost):        (Purple+red)    + (Purple)
      Intellect Boost   (IntellectBoost):    (Green+yellow)  + (Green)
      Personality Boost (PersonalityBoost):  (Green+blue)    + (Green)
      Endurance Boost   (EnduranceBoost):    (Purple+blue)   + (Purple)
      Accuracy Boost    (AccuracyBoost):     (Orange+yellow) + (Orange)
      Speed Boost       (SpeedBoost):        (Orange+red)    + (Orange)
      Flaming Potion    (Flaming):           (Orange+red)    + (Green)
                                             (Orange+yellow) + (Purple)
      Freezing Potion   (Freezing):          (Purple+red)    + (Green)
                                             (Purple+blue)   + (Orange)
      Shocking Potion   (Shocking):          (Orange+red)    + (Purple)
                                             (Purple+red)    + (Orange)
      Noxious Potion    (Noxious):           (Green+yellow)  + (Purple)
                                             (Green+blue)    + (Orange)
      Swift Potion      (Swift):             (Purple+blue)   + (Green)
                                             (Green+blue)    + (Purple)
    
       Boost potions:   Add 3x(power) to stat (temporary)
       Flaming Potion:  Adds "of flame" (temporary)
       Freezing Potion: Adds "of frost" (temporary)
       Shocking Potion: Adds "of sparks" (temporary)
       Noxious Potion:  Adds "of Poison" (temporary)
       Swift Potion:    Adds "of swiftness" (temporary)
    
     White(6) Potions:
      Luck Boost         (LuckBoost):      (Purple+red)    + (Purple+blue)
      Divine Cure        (DivineCure):     (Orange+red)    + (Orange+yellow)
      Divine Power       (DivinePower):    (Green+yellow)  + (Green+blue)
      Divine Restoration (DivineRestore):  (Orange+red)    + (Green+blue)
                                           (Orange+yellow) + (Purple+blue)
                                           (Purple+red)    + (Green+yellow)
      Fire Resistance    (FireResist):     (Orange+red)    + (Green+yellow)
      Water Resistance   (WaterResist):    (Purple+blue)   + (Green+yellow)
      Air Resistance     (AirResist):      (Orange+red)    + (Purple+blue)
      Earth Resistance   (EarthResist):    (Orange+yellow) + (Purple+red)
      Body Resistance    (BodyResist):     (Orange+yellow) + (Green+blue)
      Mind Resistance    (MindResist):     (Purple+red)    + (Green+blue)
       Luck Boost:         Adds 3x(power) to stat (temporary)
       Divine Cure:        Restores 5x(power) hit points
       Divine Power:       Restores 5x(power) spell points
       Divine Restoration: Removes all conditions except
    dead/stoned/eradicated
       Resistance Potions: Add 3x(power) to stat (temporary)
    
     White(5) + Basic Potion = Basic Potion:
      (Any White) + (red)    = red
      (Any White) + (yellow) = yellow
      (Any White) + (blue)   = blue
    
     White(5) + Complex Potion = Basic Potion:
      (CureParalysis) + (Orange) = grey
      (CureParalysis) + (Green)  = grey
      (Shocking)      + (Orange) = grey
      (Shocking)      + (Purple) = grey
      (Swift)         + (Purple) = grey
      (Swift)         + (Green)  = grey
    
     White(5) + Compound(3) = Basic Potion:
      (CureParalysis)    + (Purple+blue)   = grey
      (MightBoost)       + (Green+yellow)  = grey
      (IntellectBoost)   + (Purple+red)    = grey
      (PersonalityBoost) + (Orange+red)    = grey
      (EnduranceBoost)   + (Orange+yellow) = grey
      (AccuracyBoost)    + (Purple+blue)   = grey
      (SpeedBoost)       + (Green+blue)    = grey
      (Flaming)          + (Orange+blue)   = blue
      (Flaming)          + (Purple+yellow) = yellow
      (Flaming)          + (Green+red)     = red
      (Flaming)          + (Green+blue)    = grey
      (Freezing)         + (Orange+yellow) = grey
      (Freezing)         + (Orange+blue)   = blue
      (Freezing)         + (Purple+yellow) = yellow
      (Freezing)         + (Green+red)     = red
      (Freezing)         + (Green+yellow)  = grey
      (Shocking)         + (Green+yellow)  = grey
      (Shocking)         + (Green+blue)    = grey
      (Noxious)          + (Orange+red)    = grey
      (Noxious)          + (Orange+blue)   = blue
      (Noxious)          + (Purple+red)    = grey
      (Noxious)          + (Purple+yellow) = yellow
      (Noxious)          + (Green+red)     = red
      (Swift)            + (Orange+red)    = grey
    
     White(5) + Compound(4) = Basic Potion:
      (Flaming)          + (Purple+Green)  = blue
      (Freezing)         + (Orange+Green)  = yellow
      (Noxious)          + (Orange+Purple) = red
    
     White(6) + Basic Potion = Basic Potion:
      (Any White) + (red)    = red
      (Any White) + (yellow) = yellow
      (Any White) + (blue)   = blue
    
     White(6) + Complex Potion = Basic Potion:
      (DivineRestore) + (Orange) = grey
      (DivineRestore) + (Purple) = grey
      (DivineRestore) + (Green)  = grey
      (FireResist)    + (Purple) = grey
      (WaterResist)   + (Orange) = grey
      (AirResist)     + (Green)  = grey
      (EarthResist)   + (Green)  = grey
      (BodyResist)    + (Purple) = grey
      (MindResist)    + (Orange) = grey
    
     White(6) + Compound(3) = Basic Potion:
      (FireResist)  + (Purple+blue)   = grey
      (WaterResist) + (Orange+red)    = grey
      (AirResist)   + (Green+yellow)  = grey
      (EarthResist) + (Green+blue)    = grey
      (BodyResist)  + (Purple+red)    = grey
      (MindResist)  + (Orange+yellow) = grey
    
    
    Grand Master level or higher required:
    
     Black(7) Potions:
      Pure Might       (PureMight):        (MightBoost)       + (Orange)
      Pure Intellect   (PureIntellect):    (IntellectBoost)   + (Orange)
      Pure Personality (PurePersonality):  (PersonalityBoost) + (Purple)
      Pure Endurance   (PureEndurance):    (EnduranceBoost)   + (Green)
      Pure Accuracy    (PureAccuracy):     (AccuracyBoost)    + (Green)
      Pure Speed       (PureSpeed):        (SpeedBoost)       + (Purple)
    
       Pure Potions:   Add 50 to stat (permanent)
       Slaying Potion: Adds "of dragon slaying" to item (permanent)
    
    
     Black(8) Potions:
      Stone to Flesh (StoneFlesh):  (CureParalysis) + (Purple+red)
      Pure Luck      (PureLuck):    (Swift)         + (Orange+yellow)
      Slaying Potion (Slaying):     (Flaming)       + (Purple+blue)
    
       Pure Luck:      Adds 50 to stat (permanent)
       Slaying Potion: Adds "of dragon slaying" to item (permanent)
    
    
     Black(9) Potions:
      Rejuvenation (Rejuvenation):  (DivineRestore) + (Orange+blue)
                                    (DivineRestore) + (Purple+yellow)
                                    (DivineRestore) + (Green+red)
    
       Rejuvenation: Removes all unnatural aging
    
     Black + ? = ?
      ???
    
    
    
    
    GOLEM PART LIST:
     This is for the Wizard promotion quest
    
    Good Head: Bracada Desert north, in a chest just south and above the
     stables (on a hill near an arch-shaped tower) (need jump spell)
    
    Bad Head: Bracada Desert, near main square (teleport cluster) (not needed)
    
    Arm: Tatalia, island west-southwest of main city, in a chest on southeast
     side of island
    
    Arm: Avlee, island west of another island that's west of the main city, in
     a chest near an obilisk
    
    Torso: Barrow downs, at the southwest terminus of the southwestmost bridge
    
    Leg: Deyja, in a chest at the top of a cliff overlooking the ocean, far
     east and just south of the water
    
    Leg: Deyja, in a chest at the top of another cliff overlooking the ocean,
     far north and just west of the water
    
    
    To assemble, click on the dialog option for the Golem NPC who's with you
    Click until he says to return to the School of Sorcery
    
    
    
    
    PAINTINGS LIST:
     1) Erathia, Castle Gryphonheart, forbidden sections
    
     2) Erathia, Castle Gryphonheart, forbidden sections
    
     3) Barrow Downs, Haunted House
    
    
    
    
    STATUETTES LIST:
     1) Knight Statue
         From: Evenmorn Island, Temple of the Sun
         To:   * Avlee
    
     2) Eagle Statue
         From: Evenmorn Island, Temple of the Moon
         To:   * Tatalia
    
     3) Angel Statue
         From: * Nighon Maze
         To:   * Bracada Desert
    
    
    
    
    MAINLINE QUESTS TIMELINE:
     1) Return 7 dwarves to Stone City; "war clock" starts
    
     2) Representatives will ask you to see King (elf) and Queen (human)
    
     3) Each will ask you to complete a quest, or you can fake it
    
     4) A few (2-3) months later, return to Tularean forest for trumpet quest
         You can give it to the humans, elves, Judge in Harmondale, or no one
    
     5) A month or two later, return to Harmondale to replace Judge Grey
      a) Choose Judge at Bracada inn: Light side; War ends peacefully
      b) Choose Judge at Deyja inn: Dark side; War drags on, supplying bodies
          for the necromancer army
    
     I recommend:
      1) Wait until you're ready to start the clock before returning dwarves
      2) Move quickly to talk to the King and Queen
      3) Do both quests for the experience and money
      4) Give the trumpet to the Judge, so you retain control of Harmondale
      5) I chose light, but will replay with dark next time
    
    
    
    
    GENIE LAMP LIST:
    
    Many of these have not been tested, so save first
    
    Use on Friday:   Character is stoned
    Use on Saturday: Character is dead
    Use on Sunday:   Character is eradicated
    
    Remember that there are 28 days per month in MM7
    
    January: *
     Week 1: Might +1
     Week 2: Might +2
     Week 3: Might +3
     Week 4: Might +4
    
    February:
     Week 1: Intelligence +1
     Week 2: Intelligence +2
     Week 3: Intelligence +3
     Week 4: Intelligence +4
    
    March: *
     Week 1: Personality +1
     Week 2: Personality +2
     Week 3: Personality +3
     Week 4: Personality +4
    
    April: *
     Week 1: Endurance +1
     Week 2: Endurance +2
     Week 3: Endurance +3
     Week 4: Endurance +4
    
    May:
     Week 1: Accuracy +1
     Week 2: Accuracy +2
     Week 3: Accuracy +3
     Week 4: Accuracy +4
    
    June:
     Week 1: Speed +1
     Week 2: Speed +2
     Week 3: Speed +3
     Week 4: Speed +4
    
    July:
     Week 1: Luck +1
     Week 2: Luck +2
     Week 3: Luck +3
     Week 4: Luck +4
    
    August:
     Week 1: Money +1000
     Week 2: Money +2000
     Week 3: Money +3000
     Week 4: Money +4000
    
    September:
     Week 1: Food +5
     Week 2: Food +10
     Week 3: Food +15
     Week 4: Food +20
    
    October:
     Week 1: Skill Points +2
     Week 2: Skill Points +4
     Week 3: Skill Points +6
     Week 4: Skill Points +8
    
    November:
     Week 1: Experience Points +2500
     Week 2: Experience Points +5000
     Week 3: Experience Points +7500
     Week 4: Experience Points +10,000
    
    December: (random resistance chosen?)
     Week 1: Resistance +1
     Week 2: Resistance +2
     Week 3: Resistance +3
     Week 4: Resistance +4
    
    
    
    
    WEAPON RECOVERY TIMES:
     Base:
      Blaster                 30
      Dagger                  60
      Unarmed                 60
      Spear                   80
      Mace                    80
      Sword                   90
      Axe                    100
      Staff                  100
      Club (unskilled)       100
      Unskilled Fist         100
    
     Modifiers:
      High skill (Expert Sword/Axe, etc.)
      Enchantments (Swift/of Darkness)
    
     Using Two Weapons:
      Depends only on weapon with slower base recovery
      Uses Enchantment modifiers only for that weapon
      Uses High skill modifiers only for weapon in right hand
    
     BUG: Don't forget that using Autorun can raise recovery time
    
    
    
    
    Thanks to the following people for corrections/additions:
     Peter Seebach             General corrections/additions
     Chris Nahr                Golem parts
     Sam (Operation 3D)        Genie lamps
     Olaf                      Genie lamps
     David Teach               Genie lamps
     Roland Mayer              General corrections/additions
     Mark Humphreys et al      Master mind guild location
     Derek Kisman et al        Deyja dark guild location
     Conan the holy Barbarian  Statuette locations
     Philippe Nicolle          Erathia to Evenmorn ship
     Nathan Mates              Light Blaster teachers
     Joe "Shadowman"           Dark/Light teachers
     Jason McCullough          Dark Blaster teachers
     Neal Smith                NPC List
     Bonesguide                Weapon recovery info
     Everyone else who's email addresses/names I lost
    
    --- END OF MINI-FAQ ---
    
    -- 
    Donovan Hawkins                        "The study of physics will always be
    Department of Physics and Astronomy     safer than biology, for while the
    University of California, Irvine        hazards of physics drop off as 1/r^2,
    hawkins@uci.edu                         biological ones grow exponentially."