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    FAQ/Walkthrough by TWuyts

    Version: 1.15 | Updated: 06/06/00 | Printable Version | Search Guide | Bookmark Guide

    
    X-WING ALLIANCE - Mission Guide (version 1.15)
    
    
    Written by Tim Wuyts (April 23th - May 5th, 1999)       E-mail: tim.wuyts@planetinternet.be
    
    
    The author is also the webmaster of The Cheat Empire: 
    
    http://home.planetinternet.be/~twuyts
    
    Where you can always find the latest cheats & walkthroughs for PC Games.
    For the LATEST VERSION of this Guide, check his website!
    
    (Copyright notice at the bottom)
    
    -------------------------------------------------------------------------------------------
    
    <TABLE OF CONTENTS>
    
    * Introduction
    * Updates
    * Combat Simulator
    * PROLOGUE: Family Business
       - Mission 1: Aeron's Lesson: Transport Operations
       - Mission 2: Emon's Lesson: Weapons
       - Mission 3: Aeron's Error: Data Recovery
       - Mission 4: Sticking it to the Viraxos: Covert Delivery
       - Mission 5: Black Market Bacta: Cargo Transfer
       - Mission 6: Rebel Rendezvous: Aid to the Alliance
       - Mission 7: Nowhere to go?: Escape Imperial Attack
    * Joining the Rebellion
       - Mission 1: Deep Space Strike Evaluation
       - Mission 2: Starfighter Superiority Evaluation
    * BATTLE 1: Clearing the Way
       - Mission 1: Convoy Attack
       - Mission 2: Rescue Uncle Antan (Family mission)
       - Mission 3: Reconnaissance of Imperial Task Force
       - Mission 4: Rescue Echo Base Prisoners
       - Mission 5: Recover Imperial Probe (Family mission)
       - Mission 6: Stop Resupply of ISD Corrupter
       - Mission 7: Destroy Imperial Sensor Net
    * BATTLE 2: Secret Weapons of the Empire
       - Mission 1: Flight Staff Transfer
       - Mission 2: Ensnare Imperial Prototypes
       - Mission 3: Kill K'Armyn Viraxo (Family mission)
       - Mission 4: Raid Production Facility
       - Mission 5: Defend CRS Liberty
       - Mission 6: Destroy Imperial Research Facility
    * BATTLE 3: Over the Fence
       - Mission 1: Liberate Slave Convoy
       - Mission 2: Supply Rebels with Warheads (Family mission)
       - Mission 3: Recon Imperial Research Facility
       - Mission 4: Investigate Imperial Communications Array
       - Mission 5: Plant Listening Device (Family mission)
       - Mission 6: Rendezvous with defector
       - Mission 7: Scramble!
    * BATTLE 4: The Bothan Connection
       - Mission 1: Shipment to Mining Colony (Family mission)
       - Mission 2: Reconnaissance of Imperial Convoy
       - Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
       - Mission 4: Capture the Freighter Suprosa
       - Mission 5: Abandon Rebel Base at Kothlis
       - Mission 6: Protect Imperial Computer
    * BATTLE 5: Mustering the Fleet
       - Mission 1: Protect Alliance-Smuggler Meeting
       - Mission 2: Attack Imperial Convoy
       - Mission 3: Break Emon Out of Brig (Family mission)
       - Mission 4: Protect Smuggler Retreat
       - Mission 5: Rescue Smugglers
       - Mission 6: Recover Family Data Core (Family mission)
       - Mission 7: Attack Pirate Base
    * BATTLE 6: The Darkest Hour
       - Mission 1: Meet with Bothan Delegation
       - Mission 2: Locate Mercenary Base (Family mission)
       - Mission 3: Raid Mercenary Base
       - Mission 4: Rescue Bothan Spies
       - Mission 5: Steal Imperial Shuttle
       - Mission 6: Escort Rebel Fleet
       - Mission 7: Family Reunion (Family mission)
    * BATTLE 7: The Battle of Endor
       - Mission 1: Battle of Endor
       - Mission 2: That Thing's Operational
       - Mission 3: The Shield is Down
       - Mission 4: Death Star Tunnel Run
    * Abbreviations Reference
       - Armament
       - Containers
       - Droids
       - Freighters
       - Mines
       - Platforms
       - Satellites
       - Starfighters
       - Starships
       - Transporters
       - Utility Vehicles
    * Legal Notice
       - Terms of Use
       - Webmasters
    
    -------------------------------------------------------------------------------------------
    
    
    Introduction
    ============
    
    Looks like 1999 is going to be a great Star Wars year.  Not only will the new movie be
    released soon, there are also a pile of Star Wars games to be released.  X-Wing Alliance
    is one of these games  and it does again: great atmospere, improved graphics, stunning FMV
    sequences ... in short: a great game.
    
    This is a mission guide and it will give you an overview of the missions you have to fly,
    including a highlight on the specific difficulties of the missions and some tips.  I'm not
    going to ramble about tactics and how to fly ... that's something you'll have to learn for
    yourself (or maybe you can use the force).
    
    If you are having some difficulties with the abbreviations I sometimes use in the opponents
    topic, I suggest you check out the reference section at the bottom of the guide!
    
    Note: I played the whole game (version 1.0) at medium difficulty, so there might be some
    small differences between the descriptions I give here and the missions you play at easy
    or hard difficulty. I also noticed that their might be differences in the gameplay as you
    install an upgrade (cfr. battle 7, mission 2). 
    Also, keep in mind that the bonus points mentioned might defer too,
    but in general, I urge you to try to get as much bonus points as you possibly can (usually
    by destroying extra ships, a squadron of fighters, but also by rescueing certain ships).
    
    
    Updates
    =======
    
    Version 1.01 - First revision, corrections made where necessary
                   (june 1st, 1999)
    Version 1.02 - Addition made to Battle 7, mission 2; minor changes here and there
                   (june 15th, 1999)
    Version 1.10 - Addition problems destroying the power core
                   Alternative way to complete Battle 6, mission 5; minor changes here and there
                   (june 29th, 1999)
    Version 1.11 - Minor addition to "problems destroying the power core"
                   (july 9th, 1999)
    Version 1.12 - Added bonus point for battle 5, mission 2 (Special thanks to Joćo Saraiva)
                   (november 13th, 1999)
    Version 1.13 - Minor correction for prologue, mission 1 (Special thanks to Jason Gordon)
                   (january 4th, 2000)
    Version 1.14 - Minor correction for prologue, mission 2 (Special thanks to Eden Tan)
                   (january 18th, 2000)
    Version 1.15 - Changed legal information
                   (june 6th, 2000)
    
    Combat Simulator
    ================
    
    This option is there for MP games but is also an excellent way to familiarize yourself with
    some of the crafts you'll be flying and therefore a must-do for rookies.
    For the veterans among us: it's an excellent way to polish up your piloting skills (mine
    were getting quite rusty).
    Furthermore, you can increase your pilot rating by flying either previous missions or quick
    skirmishes.
    
    
    PROLOGUE: Family Business
    =========================
    
    <INTRO>
    
    Mission 1: Aeron's Lesson: Transport Operations
    -----------------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives: 
        Pick up cargo cannister Xi1
        Pick up cargo cannister Xi2
        C/C Xi1 delivered to Harlequin Station
        C/C Xi2 delivered to Harlequin Station
        Force Viraxo Thung to depart
        Coolant: Picked up by Aeron
        Fuel Cells: Picked up by Ace
        Coolant: Delivered to Azzameen Home Base
        Fuel Cells: Delivered to Azzameen Home Base
    
    * Bonus Points:
        (150) Inspect PES Enkidu
        (150) Inspect PES Gilgamesh
    
    * Opponents:
        2 Viraxo PES (retreat when attacked)
    
    * Difficulties: None
    
    * Tips: None
    
    * Mission Souvenir: Key to Harlequin Station
    
    
    Mission 2: Emon's Lesson: Weapons
    ---------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives: 
        Gold Drones: Destroyed
        Red Drones: Destroyed
        Junk Containers: All Destroyed
        Follow Emon to Dunari's Casino
        FRS Andresta: Leave Dunari's in one piece
        CORT Sabra: Leave Dunari's in one piece
    
    * Bonus Points:
        (10) Points per destroyed ship
        (100) Points for inspecting Boba Fett's Slave One
    
    * Opponents:
        2 Viraxo Razor Fighters
    
    * Difficulties: None
    
    * Tips: None
    
    * Mission Souvenir: Drink Chit from Dunari's Casino
    
    
    Mission 3: Aeron's Error: Data Recovery
    ---------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Cargo Area 1: All Containers Inspected
        Cargo Area 2: All Containers Inspected
        Cargo Area 3: All Containers Inspected
        Raider: Force Release of Stolen Cargo
        PES: Enkidu withdrew
    
    * Bonus Points:
        (50) Points per destroyed fighter
        (500) Points for destroying theft transports?
    
    * Opponents:
        CARG Raider
        2 Viraxo Razor Fighters
        Viraxo PES Enkidu (enters hyperspace when attacked)
    
    * Difficulties:
    None really, maybe intercepting the CARG Raider in time?
    
    * Tips:
    You don't have to repel the cargo raider, you can also kill him ... which is much easier if
    you ask me.  Make sure you first target and take out the RzR/F's before heading toward the
    PES.  They pose the greatest threat in this mission, but shouldn't give you a hard time.
    
    Keep in mind that there is an error in the mission if you are playing version 1.0.  The game
    states that a mission objective is complete, when you only inspected 97% of the cargo.
    Watch out for this, if you don't search the last container, you can't complete the mission!
    
    * Mission Souvenir: Space Pirate Flag
    
    
    Mission 4: Sticking it to the Viraxos: Covert Delivery
    ------------------------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Deliver Spice to Viraxo 54
        Viraxo Craft 25% Destroyed
        Return Home Safely
        Aeron Picked up by Andrasta
        CORT Venix: Destroy
    
        PREVENT: Correllian Transport Sabra: ID'ed by an Imperial craft
    
    * Bonus Points:
        (80) Destroy CORT Venix
        (100) Destroy PES Enkidu
        (100) Destroy 100% of CF VCF 085
        (100) Destroy 100% of CT/2 VCF 098
        (300) Destroy 100% of Stavro squadron
     
    * Opponents: 
        Viraxo Razor Fighter Squadron
        Viraxo PES Enkidu
        Imperial Star Destoyer II (Avoid)
        Imperial TIE-Fighter Squadrons (Avoid)
    
    * Difficulties:
    The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)
    
    * Tips:
    First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES Enkidu
    followed by the remaining RzR/F fighters (about 6 remaining).  Watch out if you are taking
    on the PES.  If you can trail the PES it doesn't take much effort, but take care if you are
    coming head-on with it.  It can do some serious damage if you don't watch out!
    
    Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark 
    if you haven't taken out all the fighters.
    
    Make sure you destroy the CORT Venix before you leave ... the first time, I forgot to do
    this, which resulted in a failure.
    
    * Mission Souvenir: Selu Nameplate
    
    
    Mission 5: Black Market Bacta: Cargo Transfer
    ---------------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Arrive at cargo transfer site
        Get bacta
        Rendezvous with Smugglers
        GSP Loose Cannon: Withdrew
    
    * Opponents:
        2 Cloakshape Fighters
        1 Scout Craft
        1 Xiytiar Transport
        GSP Loose Cannon
        Zero G Workers
        A few other craft ...
    
    * Bonus Points:
        (50) Destroy ZG/U Technician [3x]
        (100) Destroy Clk Zolo 11
        (100) Destroy Clk Zolo 12
        (250) Destroy SCT Ravenno
        (400) Destroy GSP Loose Cannon
    
    * Difficulties:
    None, if you take out the GSP asap
    
    * Tips:
    You know that the pirates are going to double-cross you, so you might as well target one of
    the Clk/F ships.  Once the double-cross is obvious, you can shoot him out of the air in a
    few seconds.  Then go straight after the GSP, don't waste any time with the other ships.
    Once the GSP has been taken out, the Vasudra should be able to withstand all the other
    attacks.
    
    Note: Do not attack prematurely as this results in a mission failure.
    
    * Mission Souvenir: Illegal Bottle of Zairana Ale
    
    
    Mission 6: Rebel Rendezvous: Aid to the Rebellion
    -------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Deliver Bacta
        Rebel Hospital: At least 66% evacuated
        CORT Otana: Escape Imperial Ambush
        FRS Adrasta: Escape Imperial Ambush
    
    * Bonus Points:
        (50) CRV Coen escapes
        (50) CRV Raimi escapes
        (50) MTRNS Tsore escapes
        (50) MTRNS Belit escapes
        (50) MTRNS Haumia escapes
        (50) MTRNS Jowa escapes
        (50) MTRNS Seri escapes
        (50) MTRNS Mara escapes
        (50) MTRNS Kucedre escapes
        (50) MTRNS Walo escapes
        (100) CRL Shadow escapes
    
    * Opponents:
        Imperial Star Destroyer II (ISD)
        2 Lancer Frigates
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Hitting the 66% mark can pose some difficulties for some players.
    
    * Tips:
    No tips really, just keep on fighting.  If there's even 1 second that you are not fighting,
    you must be doing something wrong or you are being a real chicken.  I suggest you stay clear
    of the ISD. Not because it will attack you or anything, it's because it launches the TIE's.
    If you have to make an escape in case of an emergency, it's best that you are not too close
    to the source of all your troubles.
    
    First take on the T/F, but make sure you take out the T/B once they are in range, since they
    pose the biggest threat to the other ships.  After the T/B are disposed off, resume picking
    off the T/F's.  Retreat once you passed the 66% mark.
    
    * Mission Souvenir: Imperial TIE Debris
    
    
    Mission 7: Nowhere to go?: Escape Imperial Attack
    -------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Sabra recovers valuables
        Otana recovers warheads
        Reunite at Azzameen Home Base
        RzR/F Strelka: Destroy All
        Reach hyperbuoy to Rebel Fleet
    
    * Bonus Points:
        None
    
    * Opponents:
        Victory Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Bomber Squadrons
        Viraxo Razor Fighters
        Imperial Landing Craft
    
        4 Viraxo Razor Fighters
        Imperial Star Destroyer
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons                 
    
    * Difficulties:
    Keeping your cargo intact.
    
    * Tips:
    There is one big tip for this mission: avoid combat as much as possible.  Why?  You will
    survive but your cargo won't and you need it to complete the mission.  This includes the
    request to hold off the incoming T/F at Twin Sun Station.  The Sabra can leave without any
    scratch, even without your defence.  At the Azzameen home base, let Aeron take out the
    Viraxo fighters and keep your distance from the Imperial fleet once it arrives.
    
    This might be a good time to load countermeasures for the first time, since you'll probably
    get some torpedoes fired at you.  Activating the turrets in defensive mode is also a big
    help.
    
    * Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet
    
    
    <CUTSCENE>
    
    
    Joining the Rebellion
    =====================
    
    Mission 1: Deep Space Strike Evaluation
    ---------------------------------------
    
    * Craft: Y-Wing
        Shield Rating: 75 SBD
        Hull Rating  : 40  RU
    
    * Mission Objectives:
        Cargo Containers: All Destroyed
        Imperial Convoy: At least 25% destroyed
        CRKC Sodrab: Destroy
    
    * Bonus Points:
        (0) Inspect L/FRG Threat
        (0) Inspect L/FRG Peril
        (0) Destroy all of A/S Omicron
        (50) Inspect D/P Tibanna
        (50) Destroy Skipray Blastboats [2x]
        (100) Inspect CRKC Sodrab
        (100) Inspect RY/I Damorian
    
    * Opponents:
        2 Skipray Blastboats
    
        Large Gun Emplacements
        2 Assault Gun Boats
    
        2 Assault Shuttles
        Some other vessels ...
    
    * Difficulties:
    Not getting blown away by the escort of the convoy
    
    * Tips:
    To destroy the cargo containers swiftly, it's best to destroy a few (8-12) of the containers
    (to do some blast damage to the space station) and then star shooting at the space station.
    Once it explodes all of the remaining cargo containers will explode too, this will save you
    a lot of time.
    
    Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the way you 
    came in.  This way you'll avoid the gun emplacements, which can do some serious damage to
    your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the defiance to
    reload)
    
    This is the hardest part.  The A/S can do some serious damage and can blow your Y-Wing out
    of there in no time.  I try to avoid them, if possible ... you can reach the 25% mark
    without paying attention to the A/S.
    
    
    Mission 2: Starfighter Superiority Evaluation
    ---------------------------------------------
    
    * Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Alpha Squadron: All Destroyed
        Beta Squadron: All Destroyed
        Gamma Squadron: All Destroyed
        VSD Marut Fighter Wing: All withdrawn or destroyed
        VSDII: Withdrawn
    
        PREVENT: X-W Green Destroy
        PREVENT: CRS Defiance Destroy
    
    * Bonus Points:
        (0) Destroy 100% of Delta Squadron
        (0) Destroy 100% of Eta Squadron
        (50) Inspect G/1 718
        (100) Inspect G/2 2112
        (150) Inspect G/3 311
        (300) Destroy VDS Marut
     
    * Opponents:
        Imperial TIE-Fighters
        Imperial TIE-Interceptors
        Imperial TIE-Bombers
    
    * Difficulties:
    Maybe 4-1 situations for some players?
    
    * Tips:
    Don't ever fly head to head with any of your opponents.  This causes too much shield loss/
    damage to your fighter.  You can try it once, but it's better to do evasive manoeuvers and
    pull back once you've passed them ... that way you can get a clear shot from the rear and
    since we are dealing with TIE's here, we don't have to worry to much about hitting them 100
    times before they die.
    
    Also make sure you have at least that Pentium 200 they were talking about.  I have a Pentium
    133 and the framerate was dropping like hell once I got in the mass dog fight between the
    squadrons of X-Wings and TIE's.  So if anybody whishes to buy a new computer for me so I can
    finish writing this guide ... :)
    
    One more tip: don't listen to what they say during the mission.  It will get you killed,
    just fly the way you usually fly your fighter craft.
    
    
    BATTLE 1: Clearing the Way
    ==========================
    
    Mission 1: Convoy Attack
    ------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Destroy Imperial convoy (100%)
    
        Secondary objective: Determine contents
    
    * Bonus Points:
        (750) Destroy STRKC Scythe
    
    * Opponents:
        Strike Cruiser
        Imperial TIE-Fighters    
        Convoy (laser fire)
    
    * Difficulties:
    None, but try to stay clear of the Strike Cruiser.  It isn't deadly, but I wouldn't
    recommend doing some sight-seeing around that starship, unless you want the bonus points of
    course.
    
    * Tips:
    First take out the TIE's, then start hitting the convoy.
    
    Don't waste any torpedoes on the STRKC, you can finish the mission without attacking it!
    
    * Mission Souvenir: Tauntaun Splash-On Cologne
    
    
    Mission 2: Rescue Uncle Antan (Family mission)
    ----------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        PLT/5: Viraxo Industries: Board
        Transfer Uncle Antan to the Andrasta
    
        PREVENT: FRS Andrasta: Destroy
    
    * Bonus Points:
        (50) Inspect SHU V-Tech
        (50) Inspect 100% of CN/L Viraxo Designs [2x]
        (50) Inspect 100% of CN/J Viraxo Designs [2x]
        (50) Inspect CNVYR Viraxo Freight [2x]
        (75) Inspect 100% of MOB Viraxo Technologies
        (75) Destroy 100%of MOB Viraxo Technologies
        (100) Destroy SHU V-Tech
        (100) Destroy 100% of CN/L Viraxo Designs [2x]
        (100) Destroy 100% of CN/J Viraxo Designs [2x]
        (500) All Destroyed [2x]
        (500) Destroy PLT/5 Viraxo Industries
        (1000) Destroy VSD Condemnation
    
    * Opponents:
        15 Planetary Fighters (in groups of 3)
        Victory Star Destroyer (Avoidable)
        Imperial TIE-Fighters (Avoidable)           
    
    * Difficulties:
    Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation
    buoy afterwards.
    
    * Tips:
    Help Emon take out the planetary fighters.  Make sure you take them out quickly enough,
    since Emon will hyper out when he has too much damage to his ship and you'll need him later
    on to give cover.
    
    After you have taken out the planetary fighters (12 ships) you should board (=Docking) the
    platform.  Make sure your shields are strong enough to withstand enemy fire, since you
    have to wait for quite a while on top of the platform.  3 Planetary fighters will start to
    fire at you, Emon's cover should give you one less opponent ... your shields have to hold
    off the other 2.  After that, take out at least 2 of the 3 remaining ships.  Then rush to
    the buoy since you'll have a squadron of TIE's following you and that's something you can
    miss after absorbing such a load of enemy fire.
    
    * Mission Souvenir: Antan's Jar'Kai Duelling Swords
    
    
    Mission 3: Reconnaissance of Imperial Task Force
    ------------------------------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Imperial Search Group: All Inspected
        Probe Group Oracle: 100% destroyed
        Probe Group Diviner: 100% destroyed
        Probe Group Seer: 100% destroyed
    
    * Bonus Points:
        (500) Destroy CRV Badlands
        (1000) Destroy DREAD Vigilance
        (1000) Destroy B/CRS Cerberus
    
    * Opponents:
        Imperial Star Destroyer II
        Bulk Cruiser
        Modified Corvette
        2 Corellian Corvettes
        Dreadnaught
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
    
    * Difficulties:
    You are heavily outnumbered and outgunned, so you can expect some heavy enemy fire.
    
    * Tips:
    Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and
    level 2 charging of shields).
    
    The Star Destroyer should be the last ship to inspect, but before you do, take out some of
    the TIE's which are trailing you.  This makes the job easier for your wingmate and therefore
    it will take longer before she's heavily damaged.  During the dog fight with the TIE's you
    probably inspected the ISDII.
    
    After you ID'ed all the craft the ISDII will launch some probes.  Don't go straight after
    them, since they pass too close to the engine wash and you'll get damaged if you do so.
    Instead, take on some more TIE's.  Once you've taken out all/the majority of them, go after
    the probes.  Once you've taken them all out, it should be easy to use a missile lock in
    order to destroy them from a distance (otherwise you would be under fire and therefore you
    would not be able to fly straight for a long period of time).  Once you get in close, use
    your laser to finish them off (don't forget to increase the recharge rate in time).
    
    Be sure you take out the probes fast enough.  If you are too slow in destroying them, they
    will either escape or some groups might not be launched from the ISDII.
    
    Once you've taken out all the probes, head on out of there.  New squadrons of TIE's will
    be launched by now and they are not trailing you to have a nice, little chat with you.  So,
    keep doing evasive manoeuvers while you are heading for the buoy.
    
    
    Mission 4: Rescue Echo Base Prisoners
    -------------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Rescue Rebel Prisoners
        Storm Unit: Mission Complete
    
        PREVENT: ATR Storm Unit to be destroyed
    
    * Bonus Points:
        (25) Inspect Pr/TK TGR01
        (25) Inspect Pr/TK TGR02
        (25) Inspect Pr/TK TGR03
        (25) Inspect Pr/TK TGR04
        (50) Inspect PLT/2 BundiL II
        (50) Inspect M/FRG Archon
        (50) Inspect DREAD VTR/LX
        (100) Destroy 100% of Pr/TK TGR01
        (100) Destroy 100% of Pr/TK TGR02
        (100) Destroy 100% of Pr/TK TGR03
        (100) Destroy 100% of Pr/TK TGR04
        (150) Destroy 100% of T/I Delta Group [2x]
        (500) Destroy 100% of Alpha Squadron
        (500) Destroy 100% of Beta Squadron
        (500) Destroy 100% of Eta Squadron
    
    * Opponents:
        Dreadnaught
        Gun Boats
        2 E/S
    
        Imperial TIE-Fighter Squadron
        Imperial TIE-Interceptor Squadron
        Imperial TIE-Bomber Squadron
    
        Nebulon-B Class Frigate (avoidable)
    
    * Difficulties:
    None
    
    * Tips:
    Just do your regular dog fight routines and you'll be fine.
    
    Make sure the T/B don't get too close to the ATR, but normally you should be able to take
    them out quite easily and fast.
    
    
    Mission 5: Recover Imperial Probe (Family mission)
    --------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Retrieve Probe Droid and bring it to Aeron
    
        PREVENT: PCap Probe: Destroy
    
    * Bonus Points:
        (500) Pirate Craft 100% Destroyed 
    
    * Opponents:
        6 R-41 Starchasers
        Muurian Transport
    
        6 Pirate Y-Wings
    
    * Difficulties:
    Let the MUTR release the probe without destroying it.
    Keeping the probe in one piece when you are being fired at with torpedoes.
    
    * Tips:
    Normally I wouldn't recommend this but take the R-41 head-on.  They do minimal damage (maybe
    a few % shield damage) and you can take them out in pairs with just one pass, if you fly
    head-to-head.
    
    If the MUTR has docked with the probe, make sure you attack it from above.  Otherwise you
    are going to destroy the probe.
    
    At customs, fly straight for the buoy.  Once the pirates arrive and start firing some
    torpedoes at you, activate the automatic turret targeting (by pressing the F-key).  This
    should take out the torpedoes in time.  Make sure you always have enough laser power though,
    there's nothing more frustrating than a torpedo hitting you if you only have 1 more km to
    go.
    
    * Mission Souvenir: Probe Droid Desk Toy
    
    
    Mission 6: Stop Resupply of ISD Corrupter
    -----------------------------------------
    
    * Craft: B-Wing
        Shield Rating: 100 SBD
        Hull Rating  :  60  RU
    
    * Mission Objectives:
        Imperial Technicians: 100% destroyed
        Imperial Convoy: 100% Destroyed
    
        PREVENT: Do not allow any technicians to reach the Corrupter
    
    * Bonus Points:
        (25) Inspect MOB Tendo
        (25) Inspect MOB Togri
        (25) Inspect Xiy/T Kalif
        (25) Inspect CTRNS Vo
        (1000) Destroy FRG Monitor
    
    * Opponents:
        Gun Boats
        Xiytiar Transports
        Nebulon-B Class Frigate
        Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)
    
        Imperial Star Destroyer II Corrupter
        Imperial TIE-Fighter Squadron
        Imperial TIE-Interceptor Squadron
        Imperial TIE-Bomber Squadron
    
    * Difficulties:
    Watch out for enemy fire (especially the T/B at the end of the mission which launch
    concussion missiles).
    
    * Tips:
    Try to take out as many craft of the convoy as you possibly can BEFORE they make the
    hyperjump to the ISDII Corruptor.  You can do this by destroying them, but also don't forget
    your ion cannons.  You can disable your targets faster than you can destroy them, so it is
    a good option.
    
    Also make sure you have some torpedoes left once you do the hyperjump.  Some of the bigger
    starships probably have escaped and in order to take them down easily, you'll need the
    torpedoes (unless you want to shoot with your laser for 1/2 hour).
    
    Once the shuttles are launched, go immediatly after them.  The bigger ships of the convoy
    aren't going anywhere.
    
    
    Mission 7: Destroy Imperial Sensor Net
    --------------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Control Station and Main Sensor Array: Destroyed
    
        PREVENT: ATR Group Cloak: 100% destroyed
    
    * Bonus Points:
        (50) Destroy 100% of Sat/2 Sat Array 01
        (50) Destroy 100% of Sat/2 Sat Array 02
        (50) Destroy 100% of Sat/2 Sat Array 03
        (50) Destroy 100% of Sat/2 Sat Array 04
        (500) Destroy 100% of SHU Jev
    
    * Opponents:
        4 Large Gun/Warhead Emplacements
        Imperial TIE-Fighter Squadron
        Imperial TIE-Interceptor Squadron
        Imperial TIE-Bomber Squadron
    
    * Difficulties:
    None
    
    * Tips:
    Take out the GW/P's first, they pose the biggest threat at the beginning of the mission
    since none of the TIE's have been lauched at that time.  After you finished them off, go
    after the TIE's.
    
    Also don't forget to take out the shuttle.  One of your commanders will warn you once it is
    launched.  After that, pick of the remaining TIE's (if any).
    
    
    <CUTSCENE>
    
    
    BATTLE 2: Secret Weapons of the Empire
    ======================================
    
    Mission 1: Flight Staff Transfer
    --------------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Depart with staff
        Escort until further orders
        Investigate distress call
        Eliminate fighter attack
        Kupala arrive at Liberty
        Staff rendezvous with the Liberty
        A-Wing Blue rendezvous with the Liberty
    
    * Bonus Points:
        (100) Destroy ETR Suluk
        (250) Destroy all enemy starfighters.
        (500) Inspect ETR Suluk
    
    * Opponents:
        Imperial TIE-Experimental M1 Squadrons
        Escort Transport
    
    * Difficulties:
    A-Wing is not a good craft to start attacking an ETR
    Keeping at least 50% of the convoy alive.
    
    * Tips:
    Do not engage the ETR, he'll shred your A-Wing to pieces.
    
    About the T/e1, just take them out with your regular dog fight routines.  Make sure you
    always attack a TIE which is attacking the convoy, since you have to save at least 50% of
    the convoy.  There may be a few TIE's trailing you, but when they are attacking you, they
    aren't attacking the convoy!  Take them out later on or once they really become an
    annoyance.
    
    
    Mission 2: Ensnare Imperial Prototypes
    --------------------------------------
    
    * Craft: Z-95 Headhunter
        Shield Rating: 20 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Capture one of each craft encountered
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial TIE-Experimental M2 Squadrons
        Imperial TIE-Experimental M3 Squadrons
        Escort Transports
    
    * Difficulties:
    Disabling the one of the ETR's is quite challenging with a weak ship like the Z-95.
    
    * Tips:
    First disable/destroy a few of the experimental TIE's.  You can destroy a few of them since
    you'll only need one of each.  I suggest that you keep your Ion Pulse warheads for the ETR.
    
    Once this is done, give your squadron the order to disable (not attack) one of the ETR's and
    help them doing this.  Don't attack the ETR alone!  The Z-95 has mediocre shielding and hull
    ratings, so you'll get shot down pretty easy if you try to do this, even if you have your
    shields at 200%. Also keep in mind that most of your companions are low on Ion Pulse
    Warheads, so you are probably the one who has to disable it.  You'll need a few warheads to
    accomplish this, so don't start firing them at long range, which enables the ETR to shoot
    them out of the sky.  Once one of the ETR's is disabled, the mission is as good as finished.
    
    Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE's.
    
    
    Mission 3: Kill K'Armyn Viraxo (Family mission)
    -----------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Avoid being detained by the Authorities
        LT 3000: Highroller: Inspect
    
        PREVENT: FRS Andrasta: Destroy
    
    * Bonus Points:
        (250) All destroyed
        (500) Destroy LT3000 Highroller
    
    * Opponents:
        6 R-41 Starchasers
        Luxury Yacht 3000
    
        Z-95 Headhunters
        2 Muurian Transports
        Gun Boats (later on)
    
    * Difficulties:
    Escaping into hyperspace can pose a problem.
    
    * Tips:
    The R-41 are once again no match for your YT-2000.  Once they are blown out of the sky,
    inspect and shoot down the LT 3000 for a nice bonus.
    
    Now it's time to head out of there, so start flying towards the hyperbuoy.  You'll have to
    tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don't have to
    destroy them all in order to complete the mission.  Take out the Z-95's, that way you'll get
    the break you need in order to reach the buoy.  If you feel up to it, you can also take
    out the MUTR, but keep in mind that gun boats might arrive at any given time.
    
    * Mission Souvenir: Ornamental Ship's Wheel
    
    
    Mission 4: Raid Production Facility
    -----------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        C/F1 Bretie Facility: Board
        ATR Storm Unit: Dock
    
        PREVENT: ATR Storm Unit: Destroy
    
    * Bonus Points:
        (25) Inspect 100% of CN/L Codec [4x]
        (25) Inspect 100% of Pr/Tk Nuro [4x]
        (50) Inspect Xiy/T Vrexlir
        (50) Inspect Xiy/T Dandi
        (50) Destroy 100% of Pr/Tk Nuro [4x]
        (50) Destroy 100% of CN/L Codec [4x]
        (150) Destroy CN/Hgr Hangar 01
        (150) Destroy CN/Hgr Hangar 02
        (250) Destroy 100% of T/D Shadow [2x]
        (250) Destroy Xiy/T Vrexlir
        (250) Destroy Xiy/T Dandi
    
    * Opponents:
        2 Gun Emplacements
        2 Large Gun Emplacements
        Imperial TIE-Fighter Squadron
        Imperial TIE-Experimental M1 Squadron
        Imperial TIE-Experimental M3 Squadron
        Imperial TIE-Defenders (at the end of the mission)
        Some unharmful vessels like CN/Hgr, CN, Pr/Tk
    
    * Difficulties:
    None
    
    * Tips:
    Take out the TIE's first, not the static defences.  The TIE's reach you earlier than you can
    reach the gun emplacements.  They pose the biggest threat and therefore should be targeted
    first.  Take out the static defences once you have the opportunity to do so.
    
    Once the mission is complete, get out of there.  TIE Defenders are bound to arrive/be
    lauched shortly and they pose a serious threat to your X-Wing (unless you fancy a
    challanging dog fight).
    
    
    Mission 5: Defend CRS Liberty
    -----------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Imperial Starfighters: All Destroyed
        Imperial Controller Craft: Destroyed
    
        PREVENT: CRS Liberty: Destroy
    
    * Bonus Points:
        (50) Inspect ETR Suluk [10x]
        (400) All destroyed
    
    * Opponents:
        Imperial TIE-Experimental M3 Squadrons
        Imperial TIE-Experimental M4 Squadrons
        Imperial TIE-Experimental M5 Squadrons
        Several ETR's
    
    * Difficulties:
    Keeping the CRS Liberty and yourself in one piece.
    
    * Tips:
    You are heaviliy outnumbered, making this the most challenging mission up till now.  I had
    to replay this mission several times before I succeeded in all my mission goals.
    
    The biggest problem are the T/e4 fighters assigned to the Beta squadron, since they are 
    kamikaze fighters, which are always heading on a collision course with the CRS Liberty.
    Somebody should take them out, but not you.  Assign your squadron to take them out, you
    can't possibly do it all by yourself.
    
    More importantly to take out, are the ETR's.  They should be your primary target.  Also 
    don't forget to call for backup.  The more fighters that attack the ETR, the more efficient
    your attack will be.  So, let your wingmates assist you in between their trips to take out
    the beta squadron.
    
    Don't forget the other TIE's though!  Having a few of them behind you isn't very healthy.
    It's imperative that you back-up from the ETR attacks from time to time to take out the
    TIE's that are trailing you.  This guarantees not only the survival of the CRS Liberty, but
    also your own.
    
    
    Mission 6: Destroy Imperial Research Facility
    ---------------------------------------------
    
    * Craft: B-Wing
        Shield Rating: 100 SBD
        Hull Rating  :  60  RU
    
    * Mission Objectives:
        Locate the Research base
        PLT/1 Obsidian: destroy
        SRS Sardis: destroy
    
    * Bonus Points:
        (50) Destroy ETR Suluk [4x]
        (100) Destroy TRN Tasson
        (150) Destroy CN/Hgr A-1
        (150) Destroy CN/Hgr A-2
        (150) Destroy CN/Hgr A-3
        (150) Destroy CN/Hgr A-4
    
    * Opponents:
        Imperial TIE-Defender Squadrons
        Imperial TIE-Experimental M1 Squadrons
        Imperial TIE-Experimental M2 Squadrons
        Imperial TIE-Experimental M3 Squadrons
        Several ETR's
        XQ1 Platform
        Some TRN's, CN/Hgr's    
     
    * Difficulties:
    The attack of TIE's combined with the platform defences?
    
    * Tips:
    I found this mission to be fairly easy, I handled it like this:
    Fire 2 torpedoes at every hanger (4 in total), this should make it easy to destroy them with
    laser fire later on.  Head straight for the hangers, should you be attacked by any TIE's,
    retaliate.  If you take out the hangers, a significant number of experimental TIE's will not
    launch.  All you have to do after this is make sure you don't get shot down by any of the
    remaining TIE's.
    
    Take out the platform and the SRS Sardis ... mission complete.
    
    
    <CUTSCENE>
    
    
    BATTLE 3: Over the Fence
    ========================
    
    Mission 1: Liberate Slave Convoy
    --------------------------------
    
    * Craft: Y-Wing
        Shield Rating: 75 SBD
        Hull Rating  : 40  RU
    
    * Mission Objectives:
        Convoy: Inspect all
        All slave ships must be boarded
        Assault Trans Tango: Return to CRS Liberty
    
        PREVENT: ATR Tango: any from being destroyed
    
    * Bonus Points:
        (250) Destroy 100% of Convoy Craft
        (250) Destroy G/1 Golan 1
        (500) Destroy ISDII Goliath
    
    * Opponents:
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Golan One
    
        Imperial Landing Craft
     
    * Difficulties:
    The Golan One platform is a big problem if you disable the L/C's too late.
    
    * Tips:
    Make sure you only disable the L/C's with slaves on them.  You have several L/C's with
    another cargo load and you don't want to waste your time disabling them.  It's very
    important that you disable them quickly, if they are disabled too late, they will be too
    close to the G/1.  This is not a big problem for you but it is for the ATR's that have to
    pick up the slaves.
    
    Once you disabled all L/C's concentrate on not getting shot down by TIE's and you might try
    to take some of them out yourself, although the Y-Wing isn't really fit to do some serious
    dog fighting.
    
    
    Mission 2: Supply Rebels with Warheads (Family mission)
    -------------------------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Containers: Inspect
        Azzameen ships: arrive at rendezvous
    
        PREVENT: Azzameen ships any destroyed
    
    * Bonus Points:
        (125) Destroy B/CRS XTS-673
        (125) Destroy PLT/3
        (250) Inspect B/CRS XTS-673
        (500) Destroy 100% of Black Sun Fighters.
    
    * Opponents:
        12 Viraxo Razor Fighters (in groups of 3)
        2 Gun Emplacements
        XQ3 Platform (no defenses)
    
        Black Sun Supa Fighters
     
    * Difficulties:
    The Sup/F in the end pose the biggest problem.  They are slow, but very sturdy and they can
    do some serious damage.
    
    * Tips:
    Forget about the Rzr/F at first, just put your turret on defensive fire and don't recharge
    your lasers.  This will allow you to inspect all the containers at a high speed and the
    Rzr/F won't bother you while you are doing it.  Once you inspected them all, start
    recharging your lasers and let the turret autofire at your target.  The fighters and the
    GPLT will be taken out in no time.
    
    By the time you finish up with them, the Black Sun suppa fighters will have arrived.  Attack
    them, but don't go head-to-head with them or it'll cost you dearly.  Like I already said:
    they are reasonably slow, but dangerous none the less.  If you would happen to get into
    trouble with them, but you notice that most of the other Azzameen ships have already entered
    hyperspace, do the same.  The convoy will probably make it and you'll be safe too.
    
    * Mission Souvenir: Alliance Civilian Battle Award
    
    
    Mission 3: Recon Imperial Research Facility
    -------------------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        IRC Kuat Facility: Inspect
        Sat/1 Comm Alpha: Destroy
        Sat/2 Comm Beta: Destroy
        IRC Kuat Facility: Destroy
    
    * Bonus Points:
        (500) Destroy 100% of Assault Gunboats
        (500) Destroy ISD Juggernaut
    
    * Opponents:
        Gun Emplacements
        Gun Boat Squadrons
    
        Imperial Star Destroyer
        Imperial TIE-Fighter Squadrons
     
    * Difficulties:
    Flying through the blast door of the IRC Kuat?
    
    * Tips:
    Just do what is told.  First take out the satellites.  While you are flying at them, you
    might want to target the research station and fire 4 torpedoes at it.  Then take out the Sat
    with your laser.  You'll have some spare time at your hands now, use it to take out some gun
    boats and to reduce the shields of the IRC a little further.
    
    Once your wingmates are finished taking out the GPLT's, they fire there torpedoes at the
    station.  Check how low the shields are and reduce them further to 0.  Now target the hatch
    (IRC Kuat component) and shoot it out with laser fire.  (If you are bothered by some TIE's,
    just take them out)  Now fly through it (make sure you fly in horizontally) and fire your 2
    remaining torpedoes at the reactor.  If necessary, finish it off with laser fire and get the
    hell out of the station through the blast door before the station explodes.
    
    
    Mission 4: Investigate Imperial Communications Array
    ----------------------------------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        All satellites must be inspected
        M/CRV Python: Return to fleet
        C/RLY Comm Center: Inspect
        C/RLY Comm Center: Board
    
    * Bonus Points:
        (100) Destroy CN/Hgr Xi
        (400) Destroy 100% of Imperial Starfighters
        (500) Destroy IESC Halberd
    
    * Opponents:
        Mines
        Imperial TIE-Fighter Squadron
    
        Escort Carrier
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
     
    * Difficulties:
    Keeping the M/CRV Python alive?
    
    * Tips:
    First inspect the C/RLY comm center and the satellites.  Once you have done this take out
    the mines and any of the remaining TIE's.  Once you've done this, take out the CN/Hgr.
    
    After a while the ESC Halberd will arrive and it will launch T/F and T/I squadrons at first.
    Try to take out as many as possible at this time, once the T/B are launched you should
    divert all your attention to them, since they pose the biggest threat to the M/CRV.
    
    You can try to take out the ESC afterwards, but that isn't advisable without the help of
    your wingmates.
    
    
    Mission 5: Plant Listening Device (Family mission)
    --------------------------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Locate suitable satellite
        Return to the Liberty
        ZG/U Aeron: complete mission
    
        PREVENT: ZG/U Aeron: Inspect
    
    * Bonus Points:
        (250) Destroy ETR Minelayer
        (500) Destroy A/S Omicron 
    
    * Opponents:
        Mines
        2 Gun Boats
        Escort Transport (hypers out pretty fast)
    
        Assault Shuttle
        Zero-G Stormtroopers
        Imperial TIE-Fighter Squadron
     
    * Difficulties:
    The ZG/S are a real pain in the @ss.  They are small and therefore hard to hit.  On top of
    that, they can pack quite a punch if you are not careful.
    
    * Tips:
    First take out the 2 GUN's and the mines afterwards.  Once this easy task has been done
    (don't forget the autofire option on this ship), start searching for a suitable Satellite
    (n° 6).
    
    After a while the A/S should arrive and launch some ZG/S'.  The ones attacking you, should
    be left alone, since they do not endanger the mission directly.  Concentrate on the ones
    that attack Aeron or Satellite-6.  After that's done, the mission shouldn't be that hard to
    finish.
    
    * Mission Souvenir: Satellite Ceiling Fan
    
    
    Mission 6: Rendezvous with Defector
    -----------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        FRG Redemption: Return to fleet
        Locate Imperial defector
    
        PREVENT: FRG Redemtion: Destroy
    
    * Bonus Points:
        (250) Destroy 100% of Imperial Starfighters
        (250) Destroy PLT/6 Outpost DX-11a
        (500) Destroy ISDII Subjugator
    
    * Opponents:
        Imperial TIE-Fighter Squadrons
        Bulk Cruiser
        XQ6 Platform (no defenses)
        Other non-threatning ships like CTRNS, SHU
    
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
        Imperial TIE-Advanced Squadrons
        Imperial Star Destroyer II
        Imperial Interdictor
     
    * Difficulties:
    Large numbers of TIE's?
    
    * Tips:
    First attack the T/F's and then proceed with the PLT/6.  Once the shuttles depart, go ID
    them at once!  If you find the defector too late, he will hyper out of the area.
    
    Once you are back at the frigate the ambush will be launched.  Engage in the dog fights and
    keep an eye out on those T/B, who are the biggest threat to the FRG.  Don't stare yourself
    blind on them either, you got to make sure you survive the attacks of the other TIE's, so
    divert your fire power to them (if necessary).
    
    The INT Restrainer should be taken out as quickly as possible.  Reload your torpedoes on
    board of the CRS Liberty, if necessary.  Once the INT has been destroyed, you can
    concentrate fully on the dog fights with the other TIE's.  The T/A should have launched by
    now too.  They are harder to take out since they have shields.
    
    
    <CUTSCENE>
    
    
    Mission 7: Scramble!
    --------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Storm Unit: Return with shuttle AA-23
        SHU AA-23: Inspect
        SHU AA-23: Seized
    
    * Bonus Points:
        None
    
    * Opponents:
        Homing Mines
        Gun boat squadrons
        Imperial Star Destroyer
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
     
    * Difficulties:
    The homing mines are hard to take out and are lethal at first contact.
    Keeping the ATR alive.
    
    * Tips:
    Head after the shuttle at full speed while firing 4 missiles at it, that way you'll only
    need to hit it once with your laser in order to make it stop.  The faster you can make it
    stop, the shorter the distance the ATR has to travel in order to seize it.  At that point
    you should have 3 homing mines behind your tail.  Order your wingmate to take them out.
    You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!
    
    Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR
    (especially the T/B's and GUN's).  Once the ATR is out of the area, increase your speed by
    turning off the laser recharge rate and head for the buoy.
    
    
    BATTLE 4: The Bothan Connection
    ===============================
    
    Mission 1: Shipment to Mining Colony (Family mission)
    -----------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Rendezvous with Azzameen freighters
        Azzameen freighters arrive at Vergesso Asteroids
        Board Vergesso Base to drop off Aeron
    
        PREVENT: Azzameen freighters: any from being destroyed
    
    * Bonus Points:
        (0) Destroy 100% of CF XTS-A
        (50) Destroy 100% of CN/I Chi [2x]
        (50) Destroy 100% of CN/E Pi [3x]
        (1000) Destroy FAC/2 VXO-33274
    
    * Opponents:
        System Patrol Craft
        Black Sun Supa Fighter Squadrons
        Viraxo Razor Fighter Squadron
        Marauder Corvette
        
        Black Sun Supa Fighters
    
    * Difficulties:
    The supa fighters might give some players a hard time?
    
    * Tips:
    This mission is fairly easy if you just remember two words: autofire mode.  With your
    turrets turned on in this mode you should be able to take out a lot of ships at a very high
    frequency.  Just target the nearest enemy and engage.
    
    Once the job is done, go for some bonus points.  No other ships will arrive in the area any
    more, so you don't have to worry about a thing.  Just make sure you have your shields
    recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are
    waiting for you there.  Once they are taken out of commission, dock with the base ...
    mission completed.
    
    * Mission Souvenir: Black Sun Insignia
    
    
    Mission 2: Reconnaissance of Imperial Convoy
    --------------------------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Convoy: Inspect All
        Return with collected Data
    
    * Bonus Points:
        (25) Destroy 100% of CN/I CON-I
        (25) Destroy 100% of CT [2x]
        (25) Destroy 100% of CN/F CON-F
        (25) Destroy 100% of CF
        (25) Destroy 100% of Pr/Tk Tank
        (25) Destroy 100% of CN/C Tube
        (25) Destroy 100% of MOB XTS-A [2x]
        (25) Destroy 100% of CF XTS-B
    
    * Opponents:
        2 Imperial Victory Star Destroyers II
        2 Imperial Lancer Frigates
        Imperial TIE-Advanced Fighters
        Imperial Convoy
    
    * Difficulties:
    None
    
    * Tips:
    Once the convoy arrives, 2 T/A will be launched.  You have 2 options: you use your charged
    laser power to take them out or you leave them alone and you use the power to recharge your
    shields if necessary.
    
    Anyway, once they are destroyed (if you decide to take them on) you should start inspecting
    the convoy.  Set the laser recharge level to 0, that way you can inspect the convoy at the
    nice speed of 150.  Normally, you shouldn't experience any more trouble.  You might take a
    bit of fire while you are heading back to the hyperbuoy, but nothing serious if you do
    evasive manoeuvers.
    
    
    Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)
    -------------------------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        SHPYD Vergesso Base: Board
        Return to Liberty
    
    * Bonus Points:
        (250) Destroy 100% of T/B Zeta group [2x]
        (250) Destroy 100% of T/F Alpha group [2x]
    
    * Opponents:
        Super Star Destroyer
        Imperial Star Destroyer
        Imperial Victory Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
        Imperial TIE-Advanced Squadrons
    
    * Difficulties:
    Getting Aeron off the base without dying.
    
    * Tips:
    I wonder if any tips would help here, because a part of this mission has to do with luck.
    Anyway, I'll tell you how I managed to get through, but I can't guarantee it works for
    everybody.
    
    First of all, put your laser turret on defensive mode.  That way it will target incoming
    fighters, but also incoming torpedoes.  Now divert all laser power to the engines (maintain
    shields).  Once the TIE's engage, don't hang around too long, just head straight for the
    base, the defensive laser fire might even kill a few.
    
    By the time you arrive at the base, you should have a bit of time to dock, without being
    annoyed by enemy fire.  Once you started the docking procedure make sure you set the
    recharge levels of the shields and the lasers at full!  In the meantime you can also switch
    back to your rear gun turret (press G once) and target any incoming fighters.  Remember,
    it's more important to target the closest fighter that has targeted you, than it is to
    target the closest enemy in general (which might be engaging some X-Wings).  Try to shoot
    them out of the sky as quickly as possible, because more are inbound.  Keep on fighting them
    off until Aeron has boarded the ship.  With a bit of luck, you'll still have your shields at
    a reasonable percentage (more than 100%).
    
    Divert all the laser energy to your engines and maintain your shields.  Remember to put the
    turret back in defensive mode.  It will provide cover while you are heading for the
    hyperbuoy.  With some fancy flying and a bit of luck you'll be hypering home in no time.
    
    * Mission Souvenir: Picture of Aeron
    
    
    Mission 4: Capture the Freighter Suprosa
    ----------------------------------------
    
    * Craft: Y-Wing
        Shield Rating: 75 SBD
        Hull Rating  : 40  RU
    
    * Mission Objectives:
        YT-2400 Outrider: Arrive at Kothlis
        CORT Outrider: dock
        MOB Suprosa: Inspect
    
        PREVENT: MOB Suprosa: Destroy
    
    * Bonus Points:
        (250) Destroy 100% of T/B Deta group [2x]
        (250) Destroy 100% of GUN Tau group
        (250) Destroy INT Claw
        (500) Destroy VSD Hunter
    
    * Opponents:
        Homing Mine
    
        Imperial Victory Star Destroyer
        Imperial Interdictor
        Imperial Gun Boat Squadrons
        Imperial TIE-Fighter Squadrons
    
    * Difficulties:
    No big obstacles in this mission, maybe the INT gives some people a headache.
    
    * Tips:
    This is one of those slow paced missions again, because of the Y-WING (you might have
    noticed that I'm not so fond of flying an Y-WING).  Disabling the MOB shouldn't be a
    problem.  Just make sure you stop firing in time, since your wingmates will continue to fire
    at the MOB for a while and that might destroy it.
    
    Once you made the jump, head for the interdictor.  This is your responsibility!  Your
    wingmates do little or nothing.  Link your ion cannons and laser weapons and make attack
    runs with intervals in between them to recharge your shields.  I usually attack the weapons
    systems on an interdictor, that way I will encounter fewer defensive laser fire in later
    attack runs and I do the damage I need to do.  If you happen to be attacked by a GUN or T/F,
    take them out first, then proceed with the INT.  Once it's shields are down, it'll make a
    run for it.
    
    
    Mission 5: Abandon Rebel Base at Kothlis
    ----------------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        CRV Razor: complete mission
        CRS Liberty must escape Kothlis
        SHU Fey'lya's Pride: complete mission
    
        PREVENT: CRV Razor: Destroy
    
    * Bonus Points:
        (250) Destroy 100% of ATR Talon group
        (250) Destroy ISDII Avenger
        (500) Destroy VSD Hunter
        (1000) Destroy 100% of Imperial Starfighers
    
    * Opponents:
        Imperial Super Star Destroyer
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
        6 Imperial Assault Transports
    
    * Difficulties:
    Keeping the CRV Razor alive and well.
    
    * Tips:
    I must say that the Rebellion has a lack of brain cells from time to time.  If I had to lead
    this mission, I would let the SHU land on the Liberty in the first place and head out of
    there (without all the base transfer nonsense).  Now you've got to defend the CRV also,
    which isn't an easy task.
    
    The key to succes in this mission is to take out the ATR's in time.  They pose the biggest
    threat to the CRV and must be taken out immediatly.  Once this job is done, return to your
    dogfights with the TIE's.   Make sure the CRV keeps clear of T/B fire.  After the CRV has
    left the area, the mission is as good as done.  The CRS Liberty shouldn't have such a hard
    time escaping.
    
    
    Mission 6: Protect Imperial Computer
    ------------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        CRS Independance: complete mission
        Protect Imperial Computer
    
    * Bonus Points:
        (250) Destroy 100% of Imperial Starfighters
        (1000) Destroy ISDII Avenger
    
    * Opponents:
        Imperial Gun Boats
        Imperial Super Star Destroyer
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    None
    
    * Tips:
    Once you arrive at the CRV, take on the GUN's immediatly.  While you are dogfighting with
    them, the ISDII Avenger should arrive and launch some TIE's.  The ISDII can be taken out,
    but not before it has boarded the CRV, so concentrate your fire on the TIE's for now.
    
    Make sure the E-POD isn't destroyed and follow the other craft into hyperspace.  The ISDII
    will follow and the SDS Executor will join the battle.  Engage the TIE's and in your spare
    time you can take down the ISDII.  Handle it like you would handle any other ISD: take out
    both shield generators first and then shred it into little pieces.
    
    If you have difficulties comleting this mission, I suggest flying the B-Wing instead of the
    X-Wing.  It has greater fire power, a bigger torpedo/missile load and is an excellent dog-
    fighter.  The ion cannons that are installed on this baby might also come in handy if you
    want to disable the ISDII.
    
    
    <CUTSCENE>
    
    
    BATTLE 5: Mustering the Fleet
    =============================
    
    Mission 1: Protect Alliance-Smuggler Meeting
    --------------------------------------------
    
    * Craft: Z-95 Headhunters
        Shield Rating: 20 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Saloon: mission complete
        LT 3000 Raw Deal: Board
    
        PREV: MUTR Saloon: Destroy
    
    * Bonus Points:
        (500) Destroy M/CRV Vulture
    
    * Opponents:
        Marauder Corvette
        Toscan Fighters
        Y-Wings
    
        Gun Boats
        Scout Craft
    
        Imperial Star Destroyer II
        Imperial TIE-Interceptors
    
    * Difficulties:
    None
    
    * Tips:
    I repeat: do not go head-to-head with the Z-95, since it's an extremely weak craft.  The
    success of this mission depends on your dogfighting skills.  If you do experience
    difficulties completing this mission, spend some more time in the combat simulator.
    
    
    Mission 2: Attack Imperial Convoy
    ---------------------------------
    
    * Craft: Y-Wing
        Shield Rating: 75 SBD
        Hull Rating  : 40  RU
    
    * Mission Objectives:
        Capture Convoy's Cargo
    
        PREV: Minimize the loss of civilian life
    
    * Bonus Points:
        (25) Inspect FRT Toburik Haulers [2x]
        (25) Inspect CTRNS Toburik Haulers
        (25) Inspect Xiy/T Toburik Haulers [2x]
        (750) Captured 100% of the Cargo
    
    * Opponents:
        2 Xiytiar Transports and the rest of the convoy
        8 Hurrim Preybird Fighters
    
        2 Skipray Blastboats
        Imperial TIE-Interceptors
    
    * Difficulties:
    Frustrating mission, since you need to have a bit of luck.
    
    * Tips:
    The mission itself isn't that hard, you can easily kill every opponent with your Y-Wing.
    The frustrating thing is that you seem to be the only one fighting.  I once killed 7 of
    the Pry/F but the 8th one managed to destroy another craft of the convoy.  What are your
    wingmates doing?  Sightseeing?
    
    Once you've stopped the Pry/F you will still experience the same frustration when engaging
    the T/I's.  Ok, so you can order your wingmates to engage your target, but they don't seem
    to listen.  So, once again it's all up to you.  The downpart is that the Y-Wing isn't
    terribly fast and you can't be everywhere at the same time, so ... let's hope you have some
    luck.
    
    
    Mission 3: Break Emon Out of Brig (Family mission)
    --------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Search the containers for the bomb
        Rescue Emon
        Return to Dunari's Casino
    
        PREVENT: MUTR Deadman's Hand: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial TIE-Fighter Squadron
    
        Large Gun Emplacements
        Imperial TIE-Fighter Squadron
        Imperial Gun Boats
        1 System Patrol Craft
    
    * Difficulties:
    None
    
    * Tips:
    Once you arrive at the first station, start taking out the T/F.  They shouldn't be too much
    a problem.  Once they are taken out, start inspecting the containers.  The bomb is in one
    of the Pr/Tk's, so check them out first!  After you made the pick-up head for the base where
    Emon is located.
    
    Move in closer and drop the cargo between 1 and 1,5 clicks from the base.  Don't be alerted
    by the presence of the T/F's or G/P's, they won't attack until the bomb has exploded.  Once
    the bomb explodes engage every craft that poses a threat to the MUTR.  These will be the
    TIE's and the G/P's in the beginning and later on some GUN's.  You can take the SPC out in
    your spare time.
    
    Most of your adversaries are a lot weaker than the Otana, so you shouldn't experience any
    problems.  If you do, change your dogfighting tactics with the Otana.
    
    * Mission Souvenir: Dunari's Casino Luxury Pass
    
    
    Mission 4: Protect Smuggler Retreat
    -----------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        Casino Personnel: 100% Escaped
    
        PREVENT: CAS Dunari's Rest: Destroy
    
    * Bonus Points:
        (100) Inspect ISDII Corruptor
        (100) Inspect M/FRG Cerebus
        (1000) Destroy STRKC Lament
    
    * Opponents:
        Imperial Gun Boats
        Imperial Star Destroyer II
        Imperial Strike Cruiser
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Escorting the shuttles and other transport craft of the personnel.
    
    * Tips:
    First take out all the gun boats.  By the time you are finished with them, the TIE's should
    be well underway to intercept the escaping personnel, so head for the ones that pose the
    biggest threat to them.  Once these threats have been eliminated, several more fighters will
    come your way.  Just hold them off, in the meantime the B-Wings should have destroyed the
    STRKC.  At a certain point the waves of fighters just come to a stop, that means that you've
    completed the mission succesfully.
    
    
    Mission 5: Rescue Smugglers
    ---------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Escort the shuttle to safety
    
        PREVENT: SHU Merte: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Hurrim Prey Fighters
        Hurrim Muurian Transport
    
    * Difficulties:
    Keeping the shuttle in one piece.
    
    * Tips:
    This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or something)
    and you have little time to protect a weak craft like a SHU.  The key is not to engage
    every Pry/F until he's completely destroyed.  You'll have to engage multiple craft at once
    in order for them to break off their attack on the SHU (and to draw some of their attention
    towards you ... gulp!).  Also don't wander off, don't let any of the Pry/F lure you away
    from the SHU or you'll have to restart the mission.
    
    Once the shuttle enters hyperspace, follow it.  Once in the asteroid field, it'll stop for
    a moment in order to disable a homing device.  The Hurrim will attack one last time.  The
    best way to handle the situation is by drawing all of the attention to you, by attack the
    MUTR.  This should give the shuttle a chance to flee.
    
    
    Mission 6: Recover Family Data Core (Family mission)
    ----------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Search Containers for Datacore
        Emkay must retrieve the Datacore
        Retrieved Datacore: 100%
        Return to the Liberty
        Transfer the Datacore to Emon
    
        PREVENT: MK-09 Emkay: Destroy
        PREVENT: FRS Andrasta: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Raider T-Wings
    
    * Difficulties:
    Keeping the Andrasta or Emkay alive and even that is easy.
    
    * Tips:
    Search for the datacore in one of the CN/K's and drop of Emkay.  T-Wings should arrive
    shortly after you dropped him off.  Engage the T-W's at once.  Take out as many targets as
    fast as you can, but be on the lookout for fighters which attack the FRS Andrasta or Emkay.
    Your own shields can take a beating, they can't!
    
    My experience with this mission learned me that most fighters go after the Andrasta, I
    haven't seen a single T-W go after Emkay.  Which is kind off weird since he has the weakest
    defence.  The T-Wings aren't a match for the shielding and firepower of the Otana on top of
    that, they are the only fighters that'll oppose you in this very easy mission.
    
    After you jump back to the liberty, remember to dock with the Andrasta to transfer the
    Datacore.
    
    * Mission Souvenir: Bothan Spynet Honorary Membership
    
    
    Mission 7: Attack Pirate Base
    -----------------------------
    
    * Craft: B-Wing
        Shield Rating: 100 SBD
        Hull Rating  :  60  RU
    
    * Mission Objectives:
        Destroy the Static Defences
        The FRG Jericho must return to the Liberty
        Rescue Advisory Board Members
        Golov Nakhym Captured
    
    * Bonus Points:
        (0) 100% of MOB Vemmer has been boarded
        (250) Destroy PLT/1 Hurrim Base
        (850) Destroy ISDII Corrupter
    
    * Opponents:
        Laser Batteries
        Warhead Launcher
        Hurrim Prey Fighters
        Hurrim Marauder Corvettes
        Hurrim XQ1 Platform
    
        Imperial Star Destroyer II
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Keeping the FRG alive if you don't take out the M-CRV's in time.
    
    * Tips:
    Let your wingmates attack both M-CRV while you take out the static defences.  Most of the
    statics don't pose a real threat as long as you aim for the turrets which are on top of the
    asteroid.  Keep an eye on your wingmates' progress with the attack on the M-CRV's, so you
    can dispatch them to attack the second one.
    
    Once you've taken out the statics, concentrate on the Pry/F.  Attack the base once the
    fighters don't pose a threat to you any more.  I suggest you aim for the laser turrets
    first, but don't use your torpedoes just yet.  You should be able to disable the base
    without using them.  In the meantime, the Imperial forces should have arrived, but don't
    worry too much about them just yet.  Keep an eye on the shuttle that leaves the base.  You
    should ID it and disable it as soon as possible, because some of the other fighters shoot at
    it with regular laser fire.  If you are too late, there is a fair chance that the shuttle is
    destroyed.
    
    Once all that is done, you should head for the ISDII, the TIE's won't give you a hard time
    and if they do, kill them.  Target the shield generators with your torpedoes and finish the
    job with some ion/laser fire.  Once the shields are down, you shouldn't have any more
    troubles.  Attack it with all you've got (remember to use your ion cannons in this situation
    too, you can disable an ISD II faster than you can destroy it).  Once you are heading back
    home, you can take out the platform as well.
    
    
    <CUTSCENE>
    
    
    BATTLE 6: The Darkest Hour
    ==========================
    
    Mission 1: Meet with Bothan Delegation
    --------------------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Drive off any hostile forces
        DREAD Tal'cara: complete mission
        SHU Jade: complete mission
    
    * Bonus Points:
        (250) Destroy M-CRV Intruder
        (750) Destroy 100% of Mercenary Starfighters
    
    * Opponents:
        Skipray blastboats
        Marauder Corvette
        Authority IRD's
    
    * Difficulties:
    Nothing in particular, it's just that something always tends to go wrong the first few
    times.  If you are on time for this, you are too late for that, ...
    
    * Tips:
    Once you entered the mission area, do a 90° turn, that's were the DREAD and his escorts will
    arive.  Once they launch the shuttle, store it in one of the target presets (eg. Shift-F5).
    Engage the S/B's once they arrive.  Before you can attack the S/B's themselves, try to take
    out a few of the torpedoes launched at the DREAD.  It does take most of them out himself,
    but this will make the task at hand easier.
    
    Because off the limited offensive capabilities of the A-Wing, you won't be able to take out
    many S/B's before you have to divert your attention to some incoming IRD's, which go after
    the shuttle.  Once the M-CRV arrives, you should start heading for the shuttle, that way
    you can intercept the IRD's in time.  In the meantime, you should let your wingmate attack
    the M-CRV, since his turbolasers do a lot of damage to the FRG.
    
    Once the IRD's are taken out, head back toward the FRG and start attacking the M-CRV.  This
    is not easy because of the specific weaknesses of the A-Wing.  Evasive manoeuvering is
    essential and even then the task at hand is difficult.  Once the M-CRV has been taken out
    go and inspect the E-POD.  Make sure the S/B doesn't pick it up, once it's inspected you
    should start defending the SHU Jade (the meeting should be over by now) but also the SHU
    Compassion.  You should definetly be spending more time defending the Compassions, since
    more fighters seem to engage it!
    
    
    Mission 2: Locate Mercenary Base (Family mission)
    -------------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Fly to Mercenary Base for reconnaissance
        Return to the Liberty with coordinates
        B/CRS Redhawk: Board
        Inspect Mercenary Base
    
    * Bonus Points:
        (1000) Destroy 100% of Mercenary Starfighters
    
    * Opponents:
       Bulk Cruiser (Does not attack)
       Mercenary Prey Fighters
    
       2 Imperial Star Destroyers
       2 Imperial Star Destroyers II
       Imperial TIE-Fighters
       Imperial TIE-Interceptors
    
       Authority IRDs
    
       Mercenary Authority IRDs
       
    * Difficulties:
    Defending your ship when docked.
    
    * Tips:
    You should know the drill by now.  Fly in and dock with the B/CRS and put your shields and
    laser at full recharge rates.  Once the Pry/F arrive you should go to the rear gun turret
    and attack them.  Just do enough damage so the fighters will break of their attack, then
    switch to another target which is still firing at you!  Once Aeron has downloaded the
    transport logs, head out of there with shields at maintenance level and lasers at an
    increased recharge rate.  Now that you are in mid-air (eeuh, space) you can easily take out
    all the Pry/F.
    
    Once you make the jump into hyperspace, you'll arrive at an Imperial "target-practice".  Put
    your lasers on defensive fire mode and start flying toward the ISD's in the back, because
    that's where the re-calculated nav buoy will appear.
    
    Once you are back, dock with the platform ... same story as above.  There is one big
    advantage though.  The IRD are much more fragile than the Pry/F, and therefore should be
    easier to take out.
    
    Now you can hyper to the mercenary base ... which once was the Azzameen home base.  The
    mercenary IRDs shouldn't be too much of a problem.  Remember that ships that are leaving
    the hangar, don't engage the enemy yet.  That way, you can take out all the IRDs before they
    even managed to fire a single shot at you.
    
    * Mission Souvenir: Mercenary Pilot's Jacket
    
    
    Mission 3: Raid Mercenary Base
    ------------------------------
    
    * Craft: B-Wing
        Shield Rating: 100 SBD
        Hull Rating  :  60  RU
    
    * Mission Objectives:
        Destroy all Mercenary Fighters
        ATR Storm: dock
        Azzameen Home: must be secured
    
    * Bonus Points:
        (200) Inspect SHU Soro-Suul
        (800) Destroy 100% of Mercenary Starfighters
        (800) Destroy M-CRV Plague
    
    * Opponents:
        Mercenary Gun Emplacements
        Mercenary Bulk Cruiser
        Mercenary Cloakshape Fighters
        Mercenary Prey Fighters
        Mercenary Authority IRDs
        Mercenary Marauder Corvette
        Maybe some other thay I may have missed
    
    * Difficulties:
    Making sure the Otana doesn't get shot during the docking procedure.
    
    * Tips:
    Once you arrive at the base, let your squadron take out the GPLT's, while you take on the
    fighters together with the X-Wings.  Once that is done, let them engage the B/CRS, go and 
    help them if you get the chance (but don't waste all your torpedoes on it).  The ATR Storm
    should arrive right about now, so engage any fighter that poses a threat.
    
    After a while the M-CRV should arrive, let your squadron, except the Otana, attack it.
    Aeron needs to disarm the bomb on the base, so letting her engage the M-CRV is not such a
    good idea.  After this job is done, engage the remaining fighters.
    
    You must make sure that the Otana does not get hit by enemy fire during the docking
    procedure.  If this happens, it will cancel the docking and start shooting at the base.
    Since the bomb won't be disarmed, you know you will lose the mission.  Restart.
    
    * Mission Souvenir: Azzameen Family Crest
    
    
    Mission 4: Rescue Bothan Spies
    ------------------------------
    
    * Craft: X-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 20  RU
    
    * Mission Objectives:
        All Bothans must be located
        One Bothan ship must escape
        INT Grappler: must be driven off
    
    * Bonus Points:
        (250) Destroy INT Grappler
        (250) Destroy ISII Accuser
        (500) All Bothans escape to Alliance territory
    
    * Opponents:
       Imperial Interdictor
       Imperial Star Destroyers II
       Imperial TIE-Fighter Squadrons
       Imperial TIE-Interceptor Squadrons
       Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Getting the Bothans out of the region.
    
    * Tips:
    Once you arrive, start IDing the convoy immediatly.  Once that is done, head for the INT and
    engage it (don't worry too much about the TIE's, unless one of them is giving you a hard
    time).  Once you've managed to destroy or drive off the INT, concentrate on the remaining
    TIE's, especially the T/B are a big threat for the convoy.  If you don't let any slip
    through, you should be able to complete this mission with relative ease.
    
    
    Mission 5: Steal Imperial Shuttle
    ---------------------------------
    
    * Craft: Corellian YT-1300 Transport
        Shield Rating: 120 SBD
        Hull Rating  :  76  RU
    
    * Mission Objectives:
        Shuttle Tyderium must be located
        SC/2 Outpost: Board
        Shuttle Tyderium must be captured
    
        PREVENT: CORT Sabra from being ID'd.
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Keeping the shuttle in one piece.
    
    * Tips:
    The first part of the mission is easy, just always target the closest enemy fighter/ship and
    avoid it.  After you have jumped into hyperspace, fly around the station to determine the
    location of the SHU.  Now dock with the space colony (and bump into a ship or 2).  Once the
    SHU has been captured, call for reinforcements.  There are a lot of TIE's out there and you
    can't handle them all by yourself.  You must make sure that the T/B don't destroy the SHU.
    After that's done, you shouldn't experience any more troubles.
    
    - Alternative method of completing the mission -
    Instead of docking with the station, pick up the shuttle (like you pick up cargo) then fly
    out of the station at full speed (dumping all shields and laser power) ... that way you can
    stay clear of the bombers. Once you are in range of the jump point, drop the shuttle and
    continue to fly forward at full speed.
    Once you are about 20km away from the station turn around (but fly AROUND the bombers or
    you'll be ID'ed). Then dock with the station (in order to complete the mission objective)
    while you are docked, recharge cannons and shields to full. Once that is done, head out of
    there (again at full speed, dumping all energy to the engines).
    With some fancy flying you should easily make it to the jump point.
    
    
    Mission 6: Escort Rebel Fleet
    -----------------------------
    
    * Craft: A-Wing
        Shield Rating: 50 SBD
        Hull Rating  : 14  RU
    
    * Mission Objectives:
        Defiance Task Group: Arrive at Sullust
        Independence Task Group: Arrive at Sullust
    
        PREVENT: Defiance Task Group: Any destroyed
        PREVENT: Indepedence Task Group: Any destroyed
    
    * Bonus Points:
        (100) Destroy CRKC Nexus
        (100) Destroy CRKC Xerxes
        (200) Destroy VSD Vagrant
        (250) Destroy VSDII Protector
        (500) Destroy ISDII Immortal
    
    * Opponents:
        2 Imperial Carrack Cruisers
        Imperial Victory Star Destroyer
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
        Imperial Gun Boats
    
        2 Imperial Victory Star Destroyers II
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
        Imperial TIE-Bomber Squadrons
    
    * Difficulties:
    Getting the Independence home.
    
    * Tips:
    The key to this mission is taking out all craft carrying warheads.  This means: T/B and
    GUNs.  Concentrate all your fire on them.
    
    The first part of the mission, defending the Defiance, is pretty easy.  You have some
    fighter resistance, but all the T/B are easy to take out.  Once the GUNs arrive, take them
    out as well.  Around this time, the CRS Defiance should be hypering out of there.  Once it's
    out of there, do the same.
    
    Reload you warheads on the CRS Liberty and continue the mission.
    
    This is the more difficult part of the mission.  The Independence is already in pretty bad
    shape and under heavy attack.  The problem is that you can't concentrate on the T/B (not
    even with your missiles), if you do, you'll get shot down by incoming T/F and T/I.  Once
    the first wave of fighters has passed, things get a little easier.  You can take out the T/B
    from a certain range from the CRS, before the pose a threat.  The downpart is that on one
    point or another you'll get fighters behind you, leaving you with a difficult choice:
    should I continue my pursuit/interception of the T/B, securing the safety of the CRS or
    should I engage my attackers and leave the T/B on an intercept course with the Independence?
    Even I can't answer that one ... it's a difficult choice.
    
    Remember that you can fly in for repairs and reloads, but you have little time in between
    the waves, so make sure you don't compromise the mission by doing so.
    
    
    Mission 7: Family Reunion (Family mission)
    ------------------------------------------
    
    * Craft: Corellian YT-2000 Transport
        Shield Rating: 320 SBD
        Hull Rating  : 114  RU
    
    * Mission Objectives:
        Rendezvous at Azzameen Home
        Meet with Uncle Antan
        Kessel Station: Must be boarded
        Locate Tomaas and Galin
        Fly to Kessel
        Escape back to the Liberty
    
        PREVENT: FRS Andrasta: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
    
        Imperial TIE-Advanced Squadrons
        Laser Batteries
    
    * Difficulties:
    None
    
    * Tips:
    I guess it's pretty obvious we're dealing with a trap here.  Once you are on the Kessel
    station the ISD II should arrive and launch some TIE's.  All you have to do is go through
    your regular dogfighting routines until Dunari arrives.  Once he arrives, head for the nav
    buoy, putting your laser turret on defensive mode (or you can keep it in autofire mode, as
    you prefer).
    
    Once you made the jump, you'll be in an asteroid field with some LAS/BAT's.  The ISD II will
    continue pursuit, so you'll get some more TIE's after you (incl. T/A's).  Just dump all your
    laser power to the engines and head for the buoy.  The pursuing TIE's and the LAS/BAT aren't
    a real threat any more!
    
    This is the last family mission in X-Wing Alliance, which is a shame actually.  One extra
    mission would have been nice (pay-back time for dear uncle Antan).
    
    * Mission Souvenir: Liquid Galaxies
    
    
    <CUTSCENE>
    
    
    BATTLE 7: The Battle of Endor
    =============================
    
    Mission 1: Battle of Endor
    --------------------------
    
    * Craft: Millenium Falcon
        Shield Rating: 264 SBD
        Hull Rating  : 102  RU
    
    * Mission Objectives:
        Imperial Starfighters: First wave destroyed
    
        PREVENT: CRS Independence: Destroy
        PREVENT: FRG Redemption: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
    
    * Difficulties:
    None
    
    * Tips:
    Again, all you have to do is some dogfighting.  That's something you'll have to do for
    yourself.  Basically, all you have to do is target the closest enemy craft and start
    shooting at it (make sure you use the laser turret, it's there for something).
    
    Keep in mind that there is a time limit on this mission!
    
    
    <CUTSCENE>
    
    
    Mission 2: That Thing's Operational
    -----------------------------------
    
    * Craft: Millenium Falcon
        Shield Rating: 264 SBD
        Hull Rating  : 102  RU
    
    * Mission Objectives:
        SSD Executor: Bridge tower knocked out
    
        PREVENT: CRS Independence: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial Super Star Destroyer
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
    
    * Difficulties:
    None
    
    * Tips:
    Don't mind the TIE's too much, but don't neglect them either.  Attack them if they attack
    you, otherwise keep focused on the shield generators of the SSD.  Order all your wingmates
    to attack the shield generators too.  Once they are knocked out, the SSD will go down!
    
    Keep in mind that there is a time limit on this mission!
    
    Note: If you are playing version 2.01 you could have difficulties completing the mission
    because the Independance gets shot down every time, try playing a different version of the
    game.  If you play with version 1.0 (the version I played), you won't experience this
    problem.
    
    <CUTSCENE>
    
    
    Mission 3: The Shield is Down
    -----------------------------
    
    * Craft: Millenium Falcon
        Shield Rating: 264 SBD
        Hull Rating  : 102  RU
    
    * Mission Objectives:
        Death Star fighter screen: cleared
        Reach rally point
        ISD II Vehement: Destroy
    
    * Bonus Points:
        None
    
    * Opponents:
        Imperial Star Destroyer II
        Imperial TIE-Fighter Squadrons
        Imperial TIE-Interceptor Squadrons
    
    * Difficulties:
    Reaching the rally time might be a problem
    
    * Tips:
    The first time I played this mission, I didn't reach the rally point.  So the time limit is
    the real problem in this mission.  I suggest you concentrate your fire on the TIE's.  The
    ISD II will be taken out eventually by Y-Wings, they don't need your help.  Don't forget to
    rerout the energy from the lasers & shields to the engines if you have to engage an enemy
    which is further away or need to reach the rally point and you don't have much time left.
    
    Keep in mind that there is a time limit on this mission!
    
    
    <CUTSCENE>
    
    
    Mission 4: Death Star Tunnel Run
    --------------------------------
    
    * Craft: Millenium Falcon
        Shield Rating: 264 SBD
        Hull Rating  : 102  RU
    
    * Mission Objectives:
        Escape Death Star's Destruction
        Destroy Reactor Core
    
    * Bonus Points:
        (1000) Destroy superlaser lens
    
    * Opponents:
        Imperial TIE-Fighters
        Imperial TIE-Interceptors
        Imperial Zero-G Stormtroopers
    
    * Difficulties:
    Flying through the Death Star will give you a headache for sure!
    
    * Tips:
    The fighters which are trailing you aren't really the problem.  It's the flying itself that
    poses the problem.  Lot's of obstacles which can be hard to dodge or destroyed in time.
    This mission will have to be played over ... and over ... and over again.
    
    It may be a good tactic to destroy a lot of the obstacles on the primary escape route BEFORE
    you enter the reaction core.  That way, you'll have less difficulties escaping in time.
    Once you reach the reactor, shoot 2 missiles at the power regulator (just for fun) and head
    back the way you came in ... this will give you some slack while escaping.  Some people
    mailed me that they have difficulties taking out the core,  well I find that strange.  I had
    to play the mission several times and I had quite a lot of difficulties, but I was always
    able to destroy the core without any troubles.
    
    
    - Problems destroying the core? -
    
    This little tip from RougeAce@aol.com should solve the question: What part is the reactor
    core?
    When you enter the reactor area, you need to press the "," (comma) key to target the
    reactor. You will know that you have done it right when the word "Reactor" appears in the
    CMD at the bottom of the screen. Fire two missiles (one doesn't always do the trick) and GET
    THE HECK OUT!!!
    
    This was sent to me by Michael (Huntsman) (wizard@eclipse.co.uk):
    There is a bug it seems in that, BUT time does not seem to be to major. I found that the
    problem was if I had a solid lock with torpedoes before firing they hit the reactor half way
    up on it, and there is does not seem to damage it.
    However if I dumb fire them at the base that worked fine. Odd, might be a bug, but if you
    fire when you get the tone for torpedo lock it does not do ANY damage. It goes down to 75%
    when wedge hits it... As long as you dumb fire at the base where the blue core of it is up
    it goes....
    
    
    Also take caution if you want to take out the superlaser lens.  There will still be
    laserrays in the shaft.  If it hits you, you are dead.
    
    Once the reactor is out, you should head out at a high speed (+80-85 or something),
    otherwise you'll be destroyed by the explosion of the Death Star.  Also make sure you head
    out the right way!  I once took a wrong turn, deviating from the primary escape route.  I
    ended up in a black void space ... and I could see the lenses of the death star weapon, but
    there was no way out.  I was able to keep on flying ... probably an error of some sort.
    
    
    <CUTSCENE>
    
    
    Abbreviations Reference
    =======================
    
    This section includes all the starfighters, starships, mines, containers, ... you will
    encounter in Star Wars: X-Wing Alliance.  The abbreviations are the same as displayed on
    your HUD's CMD during gameplay.  The info will be given to you in this way:
    
    Name (Abbreviation) ...................... Shield rating / Hull rating
    
    
    Armament
    --------
    
    Asteroid Laser Battery (LAS BAT) ..................  200 SBD /   95 RU
    Asteroid Warhead Launcher (W LNCHR) ...............  200 SBD /   95 RU
    Gun Emplacement (GPLT) ............................   80 SBD /   28 RU
    Homing Mine B (HM/2) ..............................   08 SBD /   02 RU
    Large Gun Emplacement (G/P) .......................   80 SBD /   19 RU
    Large Gun/Warhead Emplacement (GW/P) ..............   08 SBD /   02 RU
    Proximity Mine A (PM/1) ...........................   08 SBD /   02 RU
    Proximity Mine B (PM/2) ...........................   08 SBD /   02 RU
    
    Containers
    ----------
    
    Cargo Cannister (C/C) .............................   40 SBD /   16 RU
    Class A Container (CN/A) ..........................  120 SBD /   36 RU
    Class B Container (CN/B) ..........................  100 SBD /   36 RU
    Class C Container (CN/C) ..........................  160 SBD /   16 RU
    Class D Container (CN/D) ..........................   40 SBD /   28 RU
    Class E Container (CN/E) ..........................   56 SBD /   36 RU
    Class F Container (CN/F) ..........................  120 SBD /   36 RU
    Class G Container (CN/G) ..........................  120 SBD /   36 RU
    Class H Container (CN/H) ..........................   40 SBD /   36 RU
    Container Hangar (CN/Hgr) .........................  200 SBD /   76 RU
    Class I Container (CN/I)...........................  120 SBD /   36 RU
    Container Type J (CN/J) ...........................  120 SBD /   44 RU
    Container Type K (CN/K) ...........................   40 SBD /   16 RU
    Container Type L (CN/L) ...........................   40 SBD /   16 RU
    Pressure Tank (Pr/Tk) .............................   80 SBD /   16 RU
    
    Droids
    ------
    Astromech Droid (R2-D2) ...........................   00 SBD /   02 RU
    Emkay (MK-09) .....................................   00 SBD /   02 RU
    Zero-G Stormtrooper (ZG/S) ........................   00 SBD /   02 RU
    Zero-G Utility (ZG/U) .............................   00 SBD /   02 RU
    
    Freighters
    ----------
    
    Bulk Freighter (FRT) ..............................  200 SBD /  140 RU
    Cargo Ferry (CARG) ................................  160 SBD /   92 RU
    Cargo Freighter (CF) ..............................  320 SBD /   36 RU
    Cargo Tanker (CT) .................................  320 SBD /   92 RU
    Container Transport (CTRNS) .......................  320 SBD /  268 RU
    Freighter Type C (Frt/C) ..........................  232 SBD /  156 RU
    Freighter Type H (Frt/H) ..........................  248 SBD /  148 RU
    Freighter Type K (Frt/K) ..........................  240 SBD /  160 RU
    Mobquet Transport (MOB) ...........................  240 SBD /  160 RU
    Modified Action Transport (M/TRN) .................  220 SBD /  152 RU
    Modular Conveyor (CNVYR) ..........................  256 SBD /  152 RU
    Medium Transport (MTRNS) ..........................  240 SBD /  160 RU
    Star Galleon (STARG) ..............................  320 SBD /  228 RU
    Suprosa (MOB) ..................................... 2240 SBD /  168 RU
    Xiytiar Transport (Xiy/T) .........................  256 SBD /  156 RU
    
    Mines
    -----
    
    Mine Type A (Mn/T1) ...............................   00 SBD /   01 RU
    Mine Type B (Mn/T2) ...............................   00 SBD /   01 RU
    Mine Type C (Mn/T3) ...............................   00 SBD /   01 RU
    
    Platforms
    ---------
    
    Asteroid Mining Unit (AMU) ........................  960 SBD /   60 RU
    Asteroid Hangar (R&D FC) .......................... 2560 SBD / 2272 RU
    Cargo Facility 1 (C/F1) ........................... 1280 SBD /  752 RU
    Cargo Facility 2 (C/F2) ........................... 2880 SBD / 1360 RU
    Dunari's Rest (CAS) ............................... 1600 SBD / 1360 RU
    Comm Relay (C/RLY) ................................ 1600 SBD /  752 RU
    Derilyn Platform (D/P) ............................ 1920 SBD / 1056 RU
    Deep Space Manufacturing Facility (FAC/A) ......... 1920 SBD / 1520 RU
    Azzameen Family Base (AZZ) ........................ 1920 SBD / 1664 RU
    Family Repair Yard (RY/2) ......................... 1600 SBD / 1904 RU
    Golan One (G/1) ................................... 3200 SBD / 1520 RU
    Golan Three (G/3) ................................. 8000 SBD / 3040 RU
    Golan Two (G/2) ................................... 6400 SBD / 2272 RU
    Imperial Research Center (IRC) .................... 2560 SBD / 7616 RU
    Imperial Complex (FAC/2) ..........................  864 SBD /  800 RU
    Pirate Shipyard (SHPYD) ........................... 1024 SBD / 1168 RU
    XQ1 Platform (PLT/1) .............................. 2560 SBD / 1216 RU
    XQ2 Platform (PLT/2) .............................. 2560 SBD / 1216 RU
    XQ3 Platform (PLT/3) .............................. 2560 SBD / 1216 RU
    XQ4 Platform (PLT/4) .............................. 2560 SBD / 1216 RU
    XQ5 Platform (PLT/5) .............................. 2560 SBD / 1216 RU
    XQ6 Platform (PLT/6) .............................. 2560 SBD / 1216 RU
    Processing Plant (PP) .............................  640 SBD /  368 RU
    Rebel Platform (BASE) ............................. 3200 SBD / 1824 RU
    Repair Yard (REPYD) ............................... 9600 SBD / 4560 RU
    Sensor Array (S/ARY) .............................. 1600 SBD /  752 RU
    Ship Yard (SHPYD) ................................. 9600 SBD / 4560 RU
    Space Colony 1 (SC/1) ............................. 1280 SBD /  752 RU
    Space Colony 2 (SC/2) ............................. 1120 SBD /  752 RU
    Space Colony 3 (SC/3) ............................. 1120 SBD / 1056 RU
    
    Satellites
    ----------
    Type 1 Navigation Buoy (BUOY) .....................   00 SBD /   02 RU
    Type 2 Navigation Buoy (BUOY) .....................   00 SBD /   02 RU
    Hyperspace Navigation Buoy (BUOY) .................   00 SBD /   02 RU
    Probe Capsule (PROBE) .............................   00 SBD /   02 RU
    Probe 1 (PROBE/1) .................................   00 SBD /   02 RU
    Rendezvous Buoy (BUOY) ............................   00 SBD /   02 RU
    Communications Satellite *3 Types* (SAT) ..........   00 SBD /   02 RU
    
    Starfighters
    ------------
    
    Authority IRD (IRD) ...............................   35 SBD /   18 RU
    RZ-1 A-Wing (A-W) .................................   50 SBD /   14 RU
    B-Wing (B-W) ......................................  100 SBD /   60 RU
    Cloakshape Fighter (Clk/F) ........................   96 SBD /   28 RU
    Firespray Attack Ship (FRS) .......................  106 SBD /   62 RU
    Alpha Class Xg-1 Assault Gun Boat (GUN) ...........  100 SBD /   28 RU
    Missile Boat (MIS) ................................  120 SBD /   19 RU
    Pinook Fighter (Pnk/F) ............................   25 SBD /   14 RU
    Planetary Fighter (Plt/F) .........................   40 SBD /   14 RU
    Preybird Fighter (Pry/F) ..........................   46 SBD /   18 RU
    Persuer Enforcement Ship (PES) ....................  100 SBD /   60 RU
    R-41 Starchaser (R-41) ............................   30 SBD /   14 RU
    Razor Fighter (RzR/F) .............................   38 SBD /   20 RU
    Skipray Blastboat (S/B) ...........................  102 SBD /   61 RU
    Supa Fighter (Sup/F) ..............................   80 SBD /   38 RU
    TIE-Advanced (T/A) ................................   40 SBD /   14 RU
    TIE-Bomber (T/B) ..................................   00 SBD /   28 RU
    TIE-Defender (T/D) ................................  100 SBD /   14 RU
    TIE-Experimental M1 (T/e1) ........................   ?? SBD /   ?? RU
    TIE-Experimental M2 (T/e2) ........................   ?? SBD /   ?? RU
    TIE-Experimental M3 (T/e3) ........................   ?? SBD /   ?? RU
    TIE-Experimental M4 (T/e4) ........................   ?? SBD /   ?? RU
    TIE-Experimental M5 (T/e5) ........................   ?? SBD /   ?? RU
    TIE-Fighter (T/F) .................................   00 SBD /   09 RU
    TIE-Interceptor (T/I) .............................   00 SBD /   16 RU
    Toscan Fighter (TOS) ..............................   68 SBD /   23 RU
    T-Wing (T-W) ......................................   20 SBD /   14 RU
    T-65C A2 X-Wing (X-W) .............................   50 SBD /   20 RU
    BTC-A4 Y-Wing (Y-W) ...............................   75 SBD /   40 RU
    Z-05 Headhunter (Z-95) ............................   20 SBD /   14 RU
    
    Starships
    ---------
    
    Assault Frigate (A/FRG) ........................... 2240 SBD /  976 RU
    Bulk Cruiser (B/CRS) .............................. 1760 SBD /  912 RU
    MC80a Calamari Cruiser (CRS) ...................... 3840 SBD / 1824 RU
    Winged Calamari Cruiser (WCRS) .................... 3840 SBD / 1824 RU
    Carrack Cruiser (CRKC) ............................  880 SBD /  480 RU
    Corellian Gunship (GSP) ...........................  416 SBD /  176 RU
    Corellian Corvette (CRV) ..........................  400 SBD /  188 RU
    Dreadnaught (DREAD) ............................... 1920 SBD / 1056 RU
    Escort Carrier (ESC) .............................. 1600 SBD /  912 RU
    Imperial Research Ship (???) ...................... 1600 SBD / 4864 RU
    Imperial Class Star Destroyer (ISD) ............... 4800 SBD / 2272 RU
    Imperial Class Star Destroyer II (ISDII) .......... 5760 SBD / 2272 RU
    Interdictor Im-418 (INT) .......................... 2240 SBD /  960 RU
    Lancer Frigate (L/FRG) ............................  576 SBD /  304 RU
    MC40a Light Calamari Cruiser (CRL) ................ 1696 SBD /  784 RU
    Marauder Corvette (M-CRV) ......................... 1920 SBD /  912 RU
    Modified Frigate (M/FRG) ..........................  800 SBD /  384 RU
    Modified Corvette (M/CRV) .........................  400 SBD /  228 RU
    Nebulon-B Class Frigate (FRG) .....................  960 SBD /  448 RU
    Passenger Liner (LINER) ...........................  320 SBD /  752 RU
    Super Star Destroyer (SSD) ........................96000 SBD /45712 RU
    Strike Cruiser (STRKC) ............................ 1600 SBD /  752 RU
    Victory Class Star Destroyer (VSD) ................ 3200 SBD / 1520 RU
    Victory Class Star Destroyer II (VSDII) ........... 2880 SBD / 1360 RU
    
    Transports
    ----------
    
    Assault Shuttle (A/S) .............................  180 SBD /   85 RU
    Gamma Class ATR-6 Assault Transport (ATR) .........  200 SBD /  142 RU
    Corellian Transport YT-1300 (CORT) ................  120 SBD /   76 RU
    Corellian Transport YT-2000 (CORT) ................  320 SBD /  114 RU
    Corellian Transport YT-2400 (CORT) ................  248 SBD /  102 RU
    Delta Class JV-7 Escort Shuttle (E/S) .............  120 SBD /   85 RU
    Beta Class ETR-3 Escort Transport (ETR) ...........  250 SBD /  133 RU
    Ferry Liner (F/L) .................................  200 SBD /  152 RU
    Imperial Landing Craft (L/C) ......................  120 SBD /   28 RU
    Luxury Yacht 3000 (LT 3000) .......................   36 SBD /   20 RU
    Millenium Falcon (FALC) ...........................  264 SBD /  102 RU
    Muurian Transport (MUTR) ..........................   46 SBD /   24 RU
    Scout Craft () ....................................  200 SBD /  114 RU
    Lambda Class T-4a Shuttle (SHU) ...................  100 SBD /   66 RU
    Delta Class Dx-9 Stormtrooper Transport (TRN) .....  114 SBD /   78 RU
    IPV-1 System Patrol Craft (SPC) ...................  400 SBD /  285 RU
    
    Utility Vehicles
    ----------------
    
    Combat Utility Vehicle (CUV) ......................   00 SBD /   28 RU
    Escape Pod (E-POD) ................................   20 SBD /   09 RU
    Escape Pod Deluxe (E-POD/2) .......................   00 SBD /   90 RU
    Heavy Lifter (HLF) ................................   00 SBD /   76 RU
    Mole Miner (Miner) ................................   00 SBD /   47 RU
    Utility Tug (TUG) .................................   00 SBD /   04 RU
    
    
    ---==* MAY THE FORCE BE WITH YOU *==---
    
    
    Legal notice
    ============
    
    This document is © Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to whether or not 
    you may distribute this document, contact the author (tim.wuyts@pi.be).
    
    
    Terms of Use
    ------------
    
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    Webmasters
    ----------
    
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