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    Wormnet/Patch Guide by Edge AoM

    Version: 0.4 | Updated: 11/30/03 | Search Guide | Bookmark Guide

    Worms Armageddon/Worms World Party Online FAQ v. 0.4 by Arc'engal (aka Edge AoM)
    IMPORTANT This is an FAQ in progress. At present the issue of patches and how to
    work Wormnet is getting ridiculously popular on various message boards and indeed
    on Wormnet itself. Therefore I'm publishing the "how to work Wormnet" part of this
    FAQ early. The rest of the FAQ, including the various game types on Wormnet, will
    be published later. There may references to sections which don't exist. They do
    exist, they just aren't in this version.
    Ok, let's get the copyright stuff out of the way first.
    This FAQ is an unofficial FAQ. The Author is not endorsed by Team17, Microprose,
    Windows, Microsoft, Trymedia or any other company involved in the production of
    Worms games. The author is writing this of his own free will and is not being
    paid for his work.
    This FAQ is copyrighted to Martin Thomas McGowan aka Arc'engal and should not
    be acredited to anyone else. This document should not be copied, directly or
    indirectly, to another guide without first, express permission and second, suitable
    credit given to the author. So don't you dare put this on your webpage with this
    first bit edited out. I will find you out, little man.
    Only Gamefaqs may display this FAQ at present. The author reserves the right to
    allow other sites permission to display this FAQ.
    1. Introduction
    Welcome. So you've got a nice CD-ROM of Worms, and you're fed up playing against
    the computer? That's fair enough. The computer isn't the brightest of opponents to
    play against; it can only use about 10 weapons! If you want the real challenge of
    Worms, whether it be Armageddon or World Party, then you've gotta get online. That
    way, you can play against human beings, and take part in some of the neat
    speciality games that keep coming up!
    What, you thought Worms was all about pointing and shooting? Don't be daft! In
    some game types, pointing and shooting is illegal! Well, a straight point and
    shoot is anyway, you have to fire over-the-shoulder shots...you don't have a clue
    what I'm talking about, do you? In that case, I advise you to get straight to part
    4, where I take you through all of the oddities of online play.
    First though, before you take on the world, you'll need to hone your skills in
    2. Worms General Skills
    Lets talk about the computer. In front of you is a processing chip that can
    calculate exact angles and velocities to ALWAYS hit you...play the computer on
    difficulty 5 and you'll see what I mean! But yet, the computer isn't a tough nut
    to crack, because you can always guess what it's about to do. If you're on the
    other side of the map, underneath several layers of land, the computer won't hit
    you (unless it can air-strike).
    The computer's main fault is that it is not capable of using advancing movement
    methods. In other words, it can walk and occasionally jump; that's it. Human
    players have the intelligence to use far more advanced movement methods. They can
    use the ninja rope. They can use the jetpack. They are capable of using low
    gravity. They can use ALL of them at once. Therefore human opponents are going
    to be far more deadly than a CPU opponent could ever dream of being. If CPU's
    could dream that is.
    This means that just because you can own the computer (if you don't know what that
    means, you'll soon learn in section 4) 2 on 17 with all teams at Grade 5 (and it
    CAN be done!) then that's still no guarantee you'll do well online. Therefore you
    need to get some skills before you venture onto Wormnet.
    I'm not going to give you targets or anything because, basically, the odds are
    very few people will care. Worms is a game, and it should be treated like a game
    rather than a sport. If you own (section 4) everyone on WN, you're a great
    player but unless you are having fun, you're wasting your time. If that makes
    That is, however, no excuse for being a pathetic player in the games of your
    choice. As you'll see in section 5, there are a variety of game types online,
    meaning there is something for everyone. Not being able to use a ninja rope is
    NO EXCUSE! If you can't use the rope very well, then try to get better with
    the bazooka and grenade weapons. This will allow you to play in BnG's instead
    of ropers. 
    If you suck with the Bazooka and Grenade, then get some practise on the rifle 
    range and get ready for some Team 17s. 
    If you suck at all of the above, don't feel bad. When you first start playing
    Worms you will suck. It's a fact of life. Since you have no experience, you
    will suck. Just try stuff. When you find something you are OK at, stick with
    it, and practise it. Eventually you'll find your niche.
    3. How to get onto Wormnet, and how to use it
    Part 1: Patching
    This section of the FAQ will guide through the in's and out's of patching Worms
    Armageddon. Please note that installing the wrong patches will create absolute havoc
    on your game so please read this section very carefully.
    The Beta2 Patch
    This is available for download from the Team17 website. This will update your game to
    version regardless of what version you have already, so you do not need the
    "update" patch, even if you only have version 1.0.
    This is also the patch which will allow you to play Worms Armageddon on a PC running
    Windows 2000/ME or Windows XP. If you run Worms Armageddon on either of these O.S.
    without patching, you'll simply be told it's not NT compatible...which doesn't make
    sense since you aren't running NT, but I digress.
    To download the patch, copy and paste the link below into your browser:
    Once the download is complete, run the installer and install the patch as you would
    any other software.
    Pre-beta 3
    Pre-beta 3 is a second patch for Worms Armageddon. It does the same as beta 2, only
    this version seems to crash far less than Beta2. The catch is this patch is
    unofficial, and the beta 3 patch actually hasn't been officially released yet. If you 
    intend to minimise Worms Armageddon a lot (e.g. to check up on Trillian or other such
    programs) then I seriously recommend using pre-beta 3, as crash rate upon minimising
    is just above nil.
    This installation is different from the Beta2 patch. Firstly, download this zip file
    by putting the address into your browser:
    This will download a zip file to your computer. Place this on your desktop at present.
    Now, go to your Worms Armageddon folder, normally c:/team17/wormsarmageddon , and go
    to the WA.EXE file (which should have the game logo as it's icon). Right click on this
    file and rename it WA-OLD.EXE.
    Now, go to the zip-file you just downloaded and extract the file, using Winzip, Winrar
    or any other such program. If you do not have a zip-extractor then go to
    http://www.winzip.com and download a trial version. That will be sufficient for this
    job. Extract the file to the Worms Armageddon folder (C:/team17/worms armageddon).
    Once you've done all of this, you should have two icons with the game logo on it. One
    should be called WA-OLD.EXE and the other one should be called WA.EXE. WA.EXE is now
    pre-beta 3 enabled. Enjoy. Note that any shortcuts you have to this file need not
    be changed; they are still pointed towards WA.EXE so you do not need to change their
    Part 2: Connecting to Wormnet
    To connect to Wormnet you need to have the following.
    - A connection to the Internet by a dial-up or broadband modem.
    - A genuine copy of Worms Armageddon
    Got them? Good. Read on.
    After establishing your connection to the internet, boot up Worms.
    From your main Worms Armageddon screen, you can access Wormnet by clicking on the bottom
    left hand square, with the Worms on PC's graphic. This will take you to the Network Game
    screen. Select "Internet Game" by clicking the image at the top right.
    You'll now be offered to choose a server. Note that you'll only be given one choice of 
    server. Choose it anyhow by double clicking it.
    If you have done this correctly, you'll now see a screen asking you to login. Double
    click this option.
    You get to type in a name of your choice. The password is irrelevant as this feature
    was disabled years ago; only your name matters. Type in your choice of name and random 
    characters as the password.
    Seconds later, you should hear a little brass solo and you'll see Wormnet on the screen.
    Welcome to our home.
    Ammendum: Your name
    Even though you can log in with any name, with no need to register, it goes without saying
    that your name is important. People on the Internet can't see you, and you don't get an
    Avatar on Wormnet. Therefore your name is the only thing that reflects your personality.
    Some names are more effective than others of course; calling yourself gothicsadist2002
    might get you some strange looks, but it's a good name if it reflects who you are.
    My name, Arc'engal, is a standardised one that I use everywhere (except Gamefaqs, since you
    can't freely change your profile name and karma is non-transferable). It's a pun on
    archangel, as if you hadn't guessed, made to sound like a name from a certain video game
    series. If you have a standardised name, use it. More than likely, no-one else will have
    thought of it, and it will remain your unique identifier. Calling yourself after your
    initials is also a fairly common practise. Just ask TJH (my clan leader) or MPH (who's
    one of the top 50 players on Wormnet).
    Note that Wormnet does not allow spaces. If you wish to use a space in your name, it is
    the standard practise to use a lower case x, for example: INCREDIBLExHULK.
    x's are also used if you ever join a clan (section 4 for those who have lived in a dustbin 
    long enough not to know what a clan is), because it is normal clan practise to add a "tag" 
    to your name to show your clan alliegence. For example, if you belonged to the Imperial 
    Command clan, like me, you would add xICx. Be warned though: using tags when you aren't a 
    member of that clan is not going to win you any friends. Don't even give yourself a tag 
    with random  letters because you want to make it look like you're part of a clan. There 
    are so many you've probably added yourself to a clan, regardless of randomness.
    Also, note that people's first indication of your playing skill is your name. Here's a tip.
    Don't call yourself "Jim" or any similar "first-name-screenname". This just shows lack of
    imagination and, probably, lack of playing skills. Something more imaginative will show
    you in a better light.
    You can use special characters in your name on Wormnet, but to do so you require a certain
    program. It's one of Annelid's, and it's located here:
    Finally, stick with the name you choose. Changing your name every time you go on Wormnet
    means people won't remember you (and they might not remember you anyhow but even more so
    with rapid name changing!).
    Part 3: Connecting to a game
    From the main Wormnet screen, go to "Anything Goes" by double clicking on it. Anything goes
    is located in the top part of the screen, along with "Party Time" and "Ropers Heaven". You
    can go to Party Time or Ropers Heaven if you wish, but there are always more people in 
    Anything Goes.
    Now you should see a screen comprising of 3 windows: the huge main one, which is the chat
    window, and the two smaller ones, which show the games available and the people online.
    There is also a small bar underneath the chat window. That's where you type in what you
    want to say to Wormers worldwide.
    If you want to connect to someone else's game, it's easy to do. Look at the screen with
    the games on it and double click on a game to join it. Pay attention to the name; if it
    says "Shoppa" or "Roper" or something, you're going into a specialised game. If it says
    "no n00bs" and you are new to Worms, please don't go in, as the host only wants people 
    who know what they are doing.
    Also, if you have installed the beta patch as instructed earlier in this tutorial, the
    game you select must have a beta sign before it (looks like a B). This indicates that 
    the host is also patched. If you aren't patched and you join a patched game, you will crash. 
    If you are patched and you join an unpatched game, you will crash also.
    Once you double click on the game, you'll be shown a screen which says something along the
    lines of:
    *Connecting To host*
    game:shoppa hosted by TJH
    IP Address: 192.118.888.192
    The 40 at the top is a timer. If it reaches zero the connection fails. Note that if the timer
    goes past 30 you might as well click "cancel" because either that person's computer has
    seriously bad lag or they can't host properly.
    If your CD drive activates, that's a good sign because it means a connection has been made.
    After a short download of team names and such like, you'll be taken to the game set-up
    The second you are on this screen, it's a good idea to type "hi" or some other form of greeting
    into the chat window. This lets the host see that you are patched. How? you ask. If you are
    patched, your message will look like this:
    Arc'engal> Hi
    If you are unpatched, it will look like this:
    Arc'engal>  Hi
    One space, patched. Two spaces, unpatched.
    After you've said hi, you need to enter a team into the game. Your teams are displayed above
    the chat window. Click on the one you want to use. If you have a team that is not called
    x-up, x being a number, then use it, as it will show you to not be a total newbie (who
    can't even be bothered to create a team). Unfortunately Worms is a bit tempermental as of late,
    and will crash if you try to create a new team. If you have access to a 95/98 system, create a
    team on there and transfer your team files by floppy to the ME/XP system.
    Once you've said hi and entered your team, continue to talk but keep an eye on the top left 
    hand side of the screen, where the players names are shown. Beside each players name is a 
    small graphic of a bulb. If  TWO or more are lit (or the host's is if you're the only one who 
    joined the game) then click on the large lightbulb icon just below the players names. This 
    indicates you are ready to play. If the host makes any changes, all bulbs go out. Just click 
    on the bulb again to re-indicate you are ready.
    A word of warning. Although a Wormnet game can support 7 players (only 6 teams though) there is
    an unwritten rule that the maximum for most games is 4. If you are the 5th or 6th person in, say
    hi as normal and enter your team. The likelihood is one of the other players will be unpatched,
    will be booted and you'll get in anyway.
    Once everyone has "lit up" (clicked their bulbs) then the game will begin after a short delay.
    For details on what to do once the game has started, consult Part 5 of this section.
    Part 4: Hosting a game
    If there are no games that you like the look of on Wormnet when you go on, you can host one of
    your own, providing your computer is adequate. If you only meet the minimum specs for Worms,
    don't even bother hosting. Your computer will barely be able to handle the game, never mind
    the communication with up to 6 other PCs. Also, if you've got a 56k connection, seriously think
    before hosting. Some 56k hosts are great, others are crap. If your browser is running at a
    decent speed, then it's safe to assume your connection is pretty good so you should be OK to
    host. Otherwise, don't. If you've got anything worse than 56k then don't even bother coming
    on Wormnet to be honest. You can get 56k modems for about 20/$30 nowadays if you look in the
    right places.
    In addition, even if you've got a 3Ghz processor with all the trimmings, AND broadband cable,
    you still won't be able to host if you have a firewall up. If you're using Windows XP, it is
    likely you have one up. XP comes with a software-based firewall which is ON by default. You
    can de-activate it, if you wish, but this leaves your computer open to attacks. Do you want
    a ton of nasty viruses? No? Best you leave the hosting to other people. If you have faith
    in your copy of Norton Antivirus or other such program, then by all means deactivate your
    firewall and host! Hosting is a great experience and it allows YOU to control the game, to
    set your own rules and generally have a good time.
    To deactivate your firewall in XP, follow the following instructions:
    De-activating firewalls
    1. Open the start menu.
    2. Highlight "net-work connections", then the connection you will be using to go on Wormnet.
    3. Click on the "Advanced" tab, then uncheck the box marked "put up a firewall". If a prompt 
    comes up, click ok. Then click OK to apply the settings.
    That's it.
    How to host
    Once in "Anything Goes", click on the "host" button located at the top right of your screen,
    above the window which displays the players present.
    This will open up a window which asks for a name and password. This bit is important. The
    game is not asking for YOUR name and password, it is asking for the name of the GAME and the
    GAME'S password. Typing in a password here means that your game will be locked to all those
    who do not know the password, and if you haven't told anyone, well...how do you expect them
    to get in?
    Once you've done that, you'll be on a set-up screen. Here, you can decide the options for
    your game. If you're playing a normal then select the scheme and you're done. If you're
    playing a specialty game then you'll need both a scheme and a map.
    Select your scheme in the normal fashion as you would offline, by selecting it from the pull
    down menu located underneath the map. As you do this, note some of the more common options
    are available immediately to you. Worm health, game time, turn time, wormselect on/off and
    whether the worms are placed manually or randomly are all available without going into their
    respective menus. You can alter them, as you would in the menu, here.
    For things like weapon volumes and retreat times, you need to enter the menus. The weapons
    menu and the main option menu have icons to the right of the common options. Click on the
    respective icon to enter the menu and do as you please. If you want infinite banana bombs,
    you can have infinite banana bombs. Just don't expect anyone to like it very much.
    To change the map, you can either left-click on it to generate a new, random map, or you
    can right click on it to enter the map editor and load a map from the pull down menu. For
    more information on the map editor consult the read-me that came with your game.
    Then, once everything is sorted, you'll either have players in already or they will be
    arriving. You can tell someone is trying to connect by your CD drive suddenly speeding
    up. 2 seconds after that happens, their name will appear at the top left hand side of
    the main hosting screen.
    As the host, it is your responsibility to ensure that all players are patched, and know
    the rules (if any). This is where names come into play. If someone has a name that does
    not look very pro, then ask them if they know the rules. If they say no, either explain
    the rules or boot them by left-clicking on their name. Once you are ready, symbolise
    you are ready by clicking on the lightbulb, as you would do if you were joining a game.
    Once everyone has lit up, click the "Start Game" button at the bottom right hand side
    of the screen. This starts the game.
    Part 5: In the game
    Once you are in the game, you play as normal. If you are playing a specialist game
    type, or you are the host, press "page down" as fast you can to open up the chat
    window. Traditionally, the host types the rules on the chat window in case you either
    forgot them or he didn't mention them before starting the game.
    Note that, while the host has power over the rules in any game, some rules like "don't
    attack the host" are sometimes said as a joke. This probably doesn't need to be said,
    but if a rule like this is ever brought up it is a JOKE. DO NOT take it seriously. And
    yes, I have known people to take rules like this seriously. What do you mean you are
    sorry you couldn't drown your worm!?
    Once you know the rules (and what they mean) you can play! Just play as normal, adding
    the traditional "ns" and "bl" where necessary to the chat window, and indulge in the
    intelligent(?) conversation of worm's players around the globe.

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