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    Elite Creature Guide by CKappenman

    Version: 1.2 | Updated: 03/13/02 | Search Guide | Bookmark Guide

     Dungeon Keeper II: A Guide to Attracting Elite Creatures.
    
    
    I: Intro/credits
    II: What's new/updates
    III: General Elite information
    IV: Elite specifics and room requirements
    V: Contact info
    VI: Legal nonsense
    
    
    I: Intro/credits
      This FAQ is a guide to enticing the Elite Creatures in Bullfrog's game
    "Dungeon Keeper II." It was composed almost entirely by Chuck Kappenman, with
    the exception of certain aspects which were gleaned from various posts on the
    alt.games.dungeon-keeper message board before I experienced them myself. All
    items noted have been discovered or verified by me, save those I explicitly
    deny
    having witnessed.
    
      The only single person I would like to credit is Imp-Basher, who contacted
    Bullfrog customer support to get the layouts for the Vampire and Dark Angel
    Elites, and whose permission I received to include his findings in this guide.
    Thanks a lot man. I would credit everyone else who's worked on finding all the
    Elites, but that's pretty much everyone who's downloaded version 1.61, and
    frankly I don't know them all. So, on with the guide.
    
    
    II:
    
    Ver. 1.2: Probably the final version, unless someone finds a problem. One
    update: Maiden Elite doesn't exist. That is all, thank you.
    
    Ver. 1.1: Spell/grammar check, updates for changes made in 1.7, still searching
    for Maiden combo
    
    Ver. 1.0: The base. Houston, prepare for liftoff.
    
    
    
    
    
    III: General Elite Information
      The Elite creatures first appeared in version 1.61 of Dungeon Keeper II. They
    are supposedly "Stronger, faster, better" versions of their "normal"
    counterparts, though at times it seems like they just look different. Elites
    don't have any new abilities though, in general, they have less fear and are
    better in battle. It seemed that Bullfrog was more interested in having some
    extra tidbits just plain available than have them be worth the headache of
    finding out how to attract them.
    
      With the advent of 1.7, the creatures are MUCH tougher, able to vanquish more
    foes than their regular counterparts. When you attract them you also get a
    blast
    of trumpet fanfare and a "new species" message. They still show up on the
    creatures panel as just one of the regulars.
    
      Each elite requires a specific room configuration to attract. These
    configurations have to be followed EXACTLY, and cannot be touching any other
    rooms. A good way to make sure that the room will be separated is to have your
    imps dig out an opening of the proper size, rather than in a more open area
    which runs the risk of overlapping other rooms.
    
      The rooms have to be aligned with the "top" of the figure as printed here
    facing north. This orientation can most easily be achieved by right-clicking on
    the mini-map in the bottom left corner of the screen, then clicking anywhere on
    the map, as it will rotate the view so that north is towards the top of your
    screen.
    
      You can only attract one of each Elite creature. If he/she dies, is dropped
    in
    a portal or temple, or is converted by an enemy, you don't get any more. I
    heard
    that if you build another room configuration you can attract another Elite (ala
    building two 5x5 temples to attract 4 Dark Angels), but have not seen that
    happen in my own experiences. If you encounter this phenomenon, please contact
    me and I will alter this guide appropriately.
    
      Each Elite has a specific name. With 1.7, this name appears both on the
    information bar at the top of the screen and when you hold the Hand of Evil
    over
    the creature for a second or two. So, say you have the Hand over an elite
    Firefly: normally, a little box with "Firefly" will appear, but since it is
    elite the box will read "Bzzzt," and the name will always be "Bzzzt" in the
    info
    bar.
    
      If you have 1.61, then when you get an Elite, save, then load the game, the
    Elite turns into a regular creature. This is believed to be cause by the fact
    that they're not categorized as Elite, they're simply Goblins, Warlocks, etc.
    This has been fixed in 1.7, they now remain Elite (yay).
    
    
    
    
    
    III: Elite specifics and room requirements
      For each creature, the type, Elite name, and room configuration is listed.
    Here is a brief run-down of what the configurations are like:
    
    3x3 A room with 1 B room in corners:
    
    B A B
    A A A
    B A B
    
    5x5 A room with 1 B room in corners:
    
    B A A A B
    A A A A A
    A A A A A
    A A A A A
    B A A A B
    
    3x3 A room surrounded by 5x5 B room
    
    B B B B B
    B A A A B
    B A A A B
    B A A A B
    B B B B B
    
    5x5 A room surrounded by 7x7 B room
    
    B B B B B B B
    B A A A A A B
    B A A A A A B
    B A A A A A B
    B A A A A A B
    B A A A A A B
    B B B B B B B
    
      Finally, how to actually attract each individual Elite!
    
    Elite Goblin: Grubb
    3x3 lair with 1 hatchery in each corner
    
    **********
    
    Elite Firefly: Bzzzt
    3x3 hatchery with 1 lair in each corner
    
    **********
    
    Elite Troll: Knud
    5x5 workshop with 1 lair in each corner
    
    **********
    
    Elite Salamander: Furnace
    5x5 training room with 1 lair in each corner
    
    **********
    
    Elite Warlock: Almeric
    5x5 library with 1 lair in each corner
    
    **********
    
    Elite Dark Elf: Zenobia
    3x3 guard room surrounded by 5x5 training room
    
    **********
    
    Elite Bile Demon: Bloz
    5x5 hatchery surrounded by 7x7 workshop.
    
    **********
    
    Elite Rogue: Gervaise
    5x5 casino with 1 treasury in each corner
    
    **********
    
    Elite Dark Mistress: Dominique
    3x3 prison surrounded by 5x5 torture chamber
    
    **********
    
    Elite Sekeleton: Bane
    5x5 prison with 1 treasury in each corner
     NOTE: Unlike regular skeletons, Bane will set up a lair AND collect money on
    pay day. Apparently, it takes some functioning brain cells to be Elite }:)
    
    **********
    
    Elite Black Knight: Kaleb
    5x5 combat pit surrounded by 7x7 training room
    
    **********
    
      The Elite Vampire and Dark Angel require extra special room configurations.
    Apparently, the folks at Bullfrog were feeling extra evil the day they designed
    these two.
    
    Key: LIB - Library
    GRA - Graveyard
    LAI - Lair
    TRA - Training room
    TRE - Treasury
    TOR - Torture chamber
    TEM - Temple
    
    **********
    
    Elite Vampire: Kessler Van Doom
    Two 3x3 graveyards with northeast/southwest corners overlapping, surrounded by
    7x7 library, as so:
    
    LIB LIB LIB LIB LIB LIB LIB
    LIB LIB LIB GRA GRA GRA LIB
    LIB LIB LIB GRA GRA GRA LIB
    LIB GRA GRA GRA GRA GRA LIB
    LIB GRA GRA GRA LIB LIB LIB
    LIB GRA GRA GRA LIB LIB LIB
    LIB LIB LIB LIB LIB LIB LIB
    
    **********
    
    Elite Dark Angel: Zachariah
      This is definitely the most complicated and sadistic room layout ever
    created.
    How Bullfrog thought ANYONE could figure this out on their own is beyond me.
      You start with a 5x5 temple in the center. On the left (west) side, you put a
    7 tile high row of treasury tiles. On the right (east) side, you put 7 training
    room tiles. On the north (top) side, you put 5 lairs. On the south (bottom),
    you
    put 5 torture chambers. So you know what I'm babbling about, behold the
    diagram:
    
    TRE LAI LAI LAI LAI LAI TRA
    TRE TEM TEM TEM TEM TEM TRA
    TRE TEM TEM TEM TEM TEM TRA
    TRE TEM TEM TEM TEM TEM TRA
    TRE TEM TEM TEM TEM TEM TRA
    TRE TEM TEM TEM TEM TEM TRA
    TRE TOR TOR TOR TOR TOR TRA
    
    {pant pant pant} You get all that?
    
    It's quite simple: there is no elite maiden. And if there is, not even Bullfrog
    knows how to get it. Sorry folks.
    
    
    
    IV: Contact info
    Chuck Kappenman: Chazbsweet@aol.com
    Official Dungeon Keeper website: www.dungeonkeeper.com
    
    
    
    V: Legal nonsense
    Dungeon Keeper, Bullfrog, their logos, and darn near everything mentioned in
    this FAQ is copyright Electronic Arts. GameFAQs.com copyright GameFAQs. If I
    missed anything else, it's copyright whoever made it.
    

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