NEED FOR SPEED: HIGH STAKES UNOFFICIAL FAQ VERSION 1.0730 30 July, 1999 Updates available at http://www.rocknet.net.au/~nwest Best viewed at 800x600 in Notepad with Word Wrap on --- TABLE OF CONTENTS 1. Introduction 1.1 What's New? 1.2 What have you done before? 1.3 Didn't you say you weren't going to write a NFS:HS FAQ? 1.4 Versions 1.5 Disclaimer/Copyright 1.6 Contact Information 1.7 Contributors 2. Game Information 2.1 What is Need For Speed: High Stakes? 2.2 What type of game is NFS:HS? 2.3 Are there versions based on the country where you buy it? 2.4 Who are Electronic Arts? 2.5 What are the minimum requirements? 2.6 Which 3D accelerators are supported? 2.7 What other peripherals are supported? 3. Modes 3.1 Single Player Race Modes 3.2 What is the difference between career and classic race modes? 3.3 Multiplayer Race Modes 4. Tracks & Cars 4.1 What tracks are included? 4.2 Can I download new tracks? 4.3 What cars are included? 4.4 Can I download new cars? 5. General Questions 5.1 When was NFS:HS released? 5.2 Where can I buy NFS:HS, and how much does it cost? 5.3 Can I damage the cars? 5.4 What is EA Racing? 5.5 How come EA Racing doesn't work? 5.6 Are there any patches to download? 5.7 Why haven't you bought the game? 5.8 How do I get the dashboard to light up? 5.9 How do I play my own music CDs? 5.10 Why won't the game run? 5.11 Is the game better than NFS3? 5.12 Where can I download the demo? 5.13 Is NFS:HS available on any other system? 5.14 Are there any cheats? 5.15 Any word on Need For Speed 5? 5.16 What are some good sites to go to? 5.17 Where can I find reviews for NFS:HS? 6. The End 5.1 Coming Up Next --- 1. INTRODUCTION === 1.1 What's New? === * Patch version updated * Links added and edited in good links section * Need For Speed 5 and Playstation information added :) * It isn't really NFS4, so all mentions of the game have changed to NFS:HS * No free game in the post :( === 1.2 What have you done before? === This FAQ is the third one I have written. Call it a trilogy if you wish. The first FAQ was for the previous version, Need For Speed: Hot Pursuit. It was, and still is, very popular, as I receive email relating to it every day. The second FAQ I wrote was for Cricket World Cup 99, by EA Sports. Although not as popular, this can be attributed to the smaller number of cricket game players around. It is still updated. You may notice that the format, and certain sections of this FAQ, are similar to the CWC99 FAQ. I am considering writing a FAQ for another driving game which is to be released in the near future. === 1.3 Didn't you say you weren't going to write a NFS:HS FAQ? === Yes, I did. But a lot of people have been asking me about it, and seeing as though I have experience in NFS3, I thought I would give it a go. But remember, I don't own the game (which may seem strange), so I can't fix any problems you are having. So far, nearly everyone has ignored this though. ;) === 1.4 Versions === This is the third version of the NFS:HS FAQ. The previous versions were 1.0717/1.0722. I have adopted the same numbering system as the CWC99 FAQ. I have made up the version number using the following guidelines (1.0717 as an example) - 1 - The year it was written (1999 is 1, 2000 is 2, 2001 is 3 etc.) .07 - The month it was written in (eg. 07 is July) 17 - The date of the month it was written on. === 1.5 Disclaimer/Copyright === Need For Speed 3 & 4 are copyright of Electronic Arts. All other trademarks are property of their respective owners. Information in this FAQ is correct to the best of my knowledge. However, errors occur. If you find something wrong in here, or have something to add, please contact me at the address below. This FAQ is the property of Nathan West. You may freely distribute this FAQ as long as the content is not changed. Feel free to include this FAQ on your website, although your URL would be nice. (C)1999 === 1.6 Contact Information === I can be contacted at firstname.lastname@example.org .It may take a few days for me to respond. You can find more information at FAQWorld, a site I created to house my three FAQs. This can be found at http://www.rocknet.net.au/~nwest. If possible, please use the subject NFS4 or NFS:HS, so I know which game you are writing about without having to read the message. === 1.7 Contributors === Nathan West (email@example.com) - FAQ Author Glenn Edgar (Gedgar@pacaccess.com) - Review Links --- 2. GAME INFORMATION === 2.1 What is Need For Speed: High Stakes? === Need For Speed: High Stakes (by Electronic Arts) is the sequel to the very popular Need For Speed - Hot Pursuit. It first came out on the Playstation, where it received rave reviews. It is the fourth main version of the series, which has been around for several years. The last version was released less than a year ago. === 2.2 What type of game is NFS:HS? === NFS:HS is an arcade game which allows you to jump into a luxury sports car of your choice, and try and outrace the opposition (whether it be human or computer). Like previous versions, the cars have been licensed, and sport all the official logos and names. If you are interested in simulation racing games, then this is the wrong game for you. A couple of new race modes have been added to the series. Modes found in NFS3 are also included, with the popular hot pursuit mode being one of them. More detailed information relating to these modes can be found later in this FAQ. === 2.3 Are there versions based on the country where you buy it? === As I know of, there is only one version that has been customised depending on the country of sale. Like NFS3, EA has made a version which includes Holden and Ford cars, and this is sold in Australia (and possibly New Zealand). The cars included in the Australian version are - * HSV SV99 (Series 2) * Pursuit HSV GTS * Holden MHRT * Ford Falcon Xr8 Some versions have also been written depending on the language you speak, and so far, I have not heard of another version which includes extra cars. But you can correct me by writing to me at firstname.lastname@example.org . === 2.4 Who are Electronic Arts? === Electronic Arts are an international software publisher, which is one of the largest in the world. Bullfrog, Westwood, and EA Sports are studios owned by Electronic Arts (EA). Bullfrog are the makers of Dugeon Keeper 2, Theme Park World, and Theme Hospital. Westwood are the creators of the Command & Conquer series, with C&C Tiberian Sun expected to be released soon. EA Sports produce games such as FIFA Soccer, Triple Play, NHL, NBA Live, Madden NFL, and CWC99, which are best sellers in their categories. The Electronic Arts website can be found at www.ea.com . For a more Australian taste, go to www.easports.com.au . Although it is mainly based on sport games, there is also information on other EA games. === 2.5 What are the minimum requirements? === The minimum requirements are very similar to NFS3. They are - * Pentium 200 or Pentium 166 with 3D card (or AMD, Cyrix ...) * 50Mb hard drive space + space for save games * 32Mb RAM * 4x CD-ROM * 2Mb PCI or AGP video card, DirectX 6.1 * Windows 95/98 NOT NT * Keyboard/Mouse/16-bit soundcard It may be possible to run the game on a slower computer. The recommended requirements include a P2-266 and 350Mb of hard drive space. See the section on multiplayer race modes for information on multiplayer requirements. The demo runs smoothly on a P2-233, 32Mb RAM, 16Mb Riva TNT video card (V550). === 2.6 Which 3D accelerators are supported? === 3D acclerators which support the Glide and Direct3D APIs are supported by NFS:HS. If you do not own a 3D card, then you can run the game using the software renderer. However, degradation in graphics quality and speed is noticeable. Video cards which use 3Dfx or nVidia chipsets are officially supported (along with several others). It is recommended that the latest drivers have been installed. Although some video cards are not officially supported by the game, they can be used using the default Direct3D renderer. See the "Why won't the game run?" section if you are having problems playing the game with a Voodoo Banshee. === 2.7 What other peripherals are supported? === Force Feedback controllers and 3D audio cards are supported in the game. These devices can be configured in the options menu found in the game. Like NFS3, Creative's Environmental Audio is supported, and I am unsure of Dolby Surround Sound. --- 3. MODES === 3.1 Single Player Race Modes === The single player race modes are divided in to three categories - Classic, Hot Pursuit, and Career. The Classic modes are Single Race, Knockout and Tournament. * The Single Race is the basic mode, where you select your track and car, and race against the computer. * In Knockout, you start with seven other competitors, and try to finish the 2- lap races as high in the ladder as you can. The last placed car after each race is eliminated, until their are only two left. * In the Tournament mode, you race in all the tracks and try and finish with the greatest number of points. The Hot Pursuit modes are Classic, Getaway, and Time Trap. * The Classic mode was in NFS3, where you either be the cop and try and arrest the computer for it finishes, or try and outrun the cops for a certain number of laps. As the cop, you can use road blocks and spike belts to apprehend the offenders. If you are on the other side of the law, then you must finish the race ahead of your opponent, without being arrested. * Getaway requires you to evade the police as long as possible, or as the cop, you must arrest the cars as quick as possible. * Time Trap requires you to complete a certain number of laps within the specified time. Each time you get a ticket, the amount of time left drops. If you choose to be the cop, then you must arrest the computer in a certain amount of time. The Career modes are Tournament, Knockout and High Stakes. * The Tournament is the same as the classic one, where you accumulate points depending on where you finish in the races. * The Knockout is the same as the one found in the classic modes. * The High Stakes mode is the cause for the new title. In this mode, you race for "pink slips". You select your vehicle, and compete against one competitor. If you beat your opponent, then you get to keep his car. However, if you lose the race, then you lose your car. You must have at least two cars to race in this mode. See the next question for an explanation on how the career mode is different to the classic mode. === 3.2 What is the difference between classic and career race modes? === The classic race mode is the same as the one found in NFS3, where you can choose any car you like (if available), and race against the computer. The is the most simplest race mode, and is ideal if you wish to have a quick game of NFS:HS. The career race mode is new to NFS:HS. Starting with $20 000, you try to win races so that you earn more money. You can use this money to buy new cars, upgrade your car, or pay for any damage. You can earn the most money through tournaments. === 3.3 Multiplayer Race Modes === It is possible to race against a friend on the same computer, using a split- screen.All of the modes in single player are available in both types of multiplayer modes. Warning - Split Screen mode affects the performance of the game, slowing it down. It is only recommended if using a high-class processor or 3D card. A maximum of two players are allowed for modem and serial play, and up to eight are allowed for a network game. The minium requirements for multiplayer are - * Pentium 266 or Pentium 233 with 3D card (or AMD, Cyrix ...) * 1 CD per computer * Network - IPX compliant network * Modem - 28800bps or faster modem, high speed serial port * Serial - Null modem cable, high speed serial port * Internet - 28.8 or faster internet connection (currently in beta) --- 4. Tracks & Cars === 4.1 What tracks are included? === The following tracks are available in the game - * Celtic Ruins * Dolphin Cove * Durham Road * Kindiak Park * Landstrasse * Route Adonf (also in demo) * Snowy Ridge I am unsure if there are any secret tracks (such as Empire City in NFS3). The Adrenaline Vault review mentions 19 tracks, and I have heard that the tracks from NFS3 have been included. === 4.2 Can I download new tracks? === At the moment, there are few few, if any, tracks available for download for NFS:HS. A track editor was recently released, and can be downloaded at the World Track Studios (http://trackstudio.racingsource.com/index.html). === 4.3 What cars are included? === The cars officially released with the game are - * BMW M5 * BMW Z3 * Chevrolet Camaro Z28 * Chevrolet Corvette C5 * Ferrari 550 Maranello * Ferrari F50 * Jaguar XKR * Lamborghini Diablo SV * McLaren F1 GTR * Mercedes CLK GTR * Mercedes SLK 230 * Porsche 911 Turbo * Pontiac Firebird T/A * HSV SV99 (Series 2) - Aus version * Pursuit HSV GTS - Aus version * Holden MHRT - Aus version * Ford Falcon Xr8 - Aus version The are several pursuit cars also included. They are - * BMW M5 * Chevrolet Camaro * Chevrolet Corvette * Lamborghini Diablo * La Nina * Porsche 911 Turbo === 4.4 Can I download new cars? === Cars can be downloaded from the official web site, and from third-party sites. The Ferrari Modena 360 is currently available at EA Racing (www.earacing.com). This is the first of several official cars which will be released in the following weeks. Cars made by general players are available at various sites, and the best I have found so far is Hacked Stakes (http://www.hackedstakes.com). --- 5. General Questions === 5.1 When was NFS:HS released? === NFS:HS was released on approximately the 15th of June, 1999. The playstation version was released several months beforehand, which is usually the case with the NFS series. The game slowly made its way around the world, and should be available at any good software stores. === 5.2 Where can I buy NFS:HS, and how much does it cost? === As mentioned, all good software stores should have the game, as well as many online stores. If you wish, you can also buy the game direct from EA (link as yet unknown). In Australia, the game retails for approximately $69.95, which is $20 dearer than NFS3. I am unsure of pricing in other countries. === 5.3 Can I damage the cars? === Yes, and this is one of the main features of the game. EA have finally listened to our requests, and included a damage model. One of the reasons why this feature took so long to appear may have been the refusal of the automobile companies to see their valuable machines smashed in to little pieces. The damage can affect the car's performance, and it is usually wise to avoid as much damage as possible. === 5.4 What is EA Racing? === EA Racing is an attempt by EA to make a site that will allow NFS:HS players to log on, and find an Internet game to take part in. This feature is currently in beta, and testing has not started yet. You can sign up for the program at www.earacing.com . I do not know when testing will commence. The site also allows you to download extra cars (such as the Modena 360). You must register with EA Racing before you can download any files. === 5.5 How come EA Racing doesn't work? === A *lot* of people are having trouble registering and downloading the new car. One possible fix is to enter your date of birth as 00-00-1900. This will allow you to complete the registration, and download the Modena. Another possible workaround is to enter all the information required except for the optional information. This may also allow the signup to continue. === 5.6 Are there any patches to download? === Yes, and they can be downloaded using the auto-patcher provided with the game. They can not be downloaded normally, although this would be the preferred method for many gamers. The latest patch version is 4.23, which is approximately 1.8Mb in size. === 5.7 Why haven't you bought the game? === There are several reasons why I haven't bought the game - a) The price has risen $AUS20 since NFS3 was released. EA must have seen how popular that game was, and decided to make more money off it. Although this is still cheap compared to other games, I don't like spending money on games just for the sake of it. b) Reviews on the Internet have not been favourable (although this may have also been the case with NFS3). c) NFS:HS looks too similar to NFS3, with only small changes in graphics and general gameplay. If I did not own NFS3, then I would probably buy the game. But this isn't the case. d) I want to wait and see how Driver, Grand Theft Auto 2, and Midtown Madness are received by the gaming community. MM looks particularly good (and is available now). However, if a representive from EA reads this, and notices that all my FAQs have been based on EA games, they may wish to send me a copy :) . === 5.8 How do I get the dashboard to light up? === A feature which is new to NFS:HS, you can actually activate the lights on the dashboard. They turn on the same time that you turn your headlights on (default key - L). They look pretty snazzy in the demo, and is one of the features that were on many gamers wishlists. === 5.9 How do I play my own music CDs? === Although I am unsure if this is correct, you should be able to insert your own music CD once the game has loaded, and if you chose the Full Install option when you installed the game. If you leave the NFS:HS CD in the drive, then you will hear the default techno/rock music. This was one of the features advertised by EA, and seems like they are stating that their own music isn't good enough, and you had better play your own CDs. === 5.10 Why won't the game run properly? === There are many reasons why the game won't run. Here is a rundown on possible causes - * Says the CD isn't in the drive when it is - This often occurs on computers with multiple CD drives, especially when one is CD-R. The only real fix for this is to remove one of the drives. I do not know if there are any other fixes for this problem. If you don't have more than one CD drive, then make sure that you have actually inserted the correct CD. * The game won't use my Banshee video card - The same problem was in NFS3, and other EA games (especially the EA Sports brand). To fix this, you can either download a D3D patch, or do the following (taken from Hacked Stakes) - - Install the Banshee reference drivers from the NFS:HS CD or 3dfx's website. - Install the absolute latest copy of DirectX you can find (Got mine when I installed Alien v Predator) - Edit your 3ddata file (in the 3dsetup directory) by adding '/M:d3d' after the entry for the Banshee - Run 3DSetup and pick the Banshee. Run NFS:HS, and it should work. * The graphics are funny on my Riva TNT - makes sure the texel alignment is set to the top left-hand corner. This can only be changed using the Detonator drivers. Click Start/Settings/Control Panel/Display icon/Riva TNT tab/Additional Properties/Direct 3D Settings/Advanced (in that order). If you need more help finding it, drop me a line at the usual address. === 5.11 Is the game better than NFS3? === Well, I can't say for sure, as I have only played the demo. It seems that it is better, with better graphics, more cars, and damage. I will try and conduct a poll and add the result here in the next edition or so. === 5.12 Where can I download the demo? === The demo can be downloaded from most gaming websites, or at www.needforspeed.com . I will add more links as I come across them. It is 14.3Mb in size. For Australian readers, the demo is on the current edition of PC Powerplay. === 5.13 Is NFS:HS available on any other system? === NFS:HS was released on the Playstation before it reached the PC. There is some kind of deal between EA and Sony which means that certain games produced by EA are released on the Playstation before the PC. At the moment, there are no plans to port it to the Nintendo 64, or the upcoming Sega Dreamcast. Although, it would like nice and pretty on the Dreamcast. === 5.14 Are there any cheats? === There sure are, and hopefully these are more correct than the ones in my NFS3 FAQ. It seems that you first have to download a cheat enabler (available from camelot.warzone.com/hs3/stakes/filearea.shtml), and then type the following cheats anywhere in the menu. I will confirm the use of the cheat enabler at a later date. Many only work when you are racing in arcade mode. * cars - all cars * tracks - all tracks * gofast - upgrade engine * monkey - upgrade transmission * moon - low gravity * madland - computer AI improved * buy - free purchase * up0 - no upgrades * up1 - Level 1 upgrades * up2 - Level 2 upgrades * up3 - Level 3 upgrades * gates - boosts your cash * alltiers - activate all the tiers (??) * tr## (where ## is 00 to 14) - drive as a traffic car * %car (where % is A, B, or C) - bonus car * &cop (where & is D, E, or F) - bonus pursuit car * outmyway - closest opponent's tires explode, causing them to stop (doesn't work for Ferrari or Mercedes cars) * resetya - resets all cars in front of you (remember the R key?) === 5.15 Any word on Need For Speed 5? === So far, EA have not announced a fifth game in the series. Due to the success of this version, it would not surprise me if they whipped up a sequel. If they do make a fifth game, then it should be revealed in the next few months or so, based on the time difference between NFS3 and NFS:HS, and the fact that the playstation version was released several months ago. === 5.16 What are some good sites to go to? === Here are some good sites to go to - * Need For Speed: High Stakes Official Site (http://www.needforspeed.com) The official EA site for NFS:HS. Here you can download screenshots, view information on the various cars and tracks, and even visit the old NFS3 site. One of the cool features is the number plate generator, which allows you to create your own Need For Speed number plate with the text of your choice. Go here for the official word on new cars and any updates to the game. * EA Racing (http://www.earacing.com) Another site by EA, which allows you to download new cars and participate in Internet multiplayer races (currently not available). Many people are having a lot of trouble registering, which is necessary before you can download any files. Hopefully the site will be fixed before the beta testing begins. * Hacked Stakes (http://www.hackedstakes.com) From the creator of Hacked Speed 3, this site is the ultimate place to go to learn of new third-party addons. From cars to tracks to utilities, all your download needs can be found at the one site. Go here to learn the unofficial word on what's new in NFS:HS. * Onlineracing (http://www.onlineracing.de) This site allows you to find multiplayer opponents for Need For Speed 3 & 4. * FAQWorld (http://www.rocknet.net.au/~nwest) Need to download the latest version of this FAQ? Interested in playing Cricket World Cup 99? Need to find a review for a FAQ you have found? Then this site is for you. Of course, there is no bias towards this site just because I created it. But I couldn't resist adding it to my good sites list. Tell me what you think of my site, using the address in the next sentence. * Want your site here? Send me an email at email@example.com . === 5.17 Where can I find reviews for NFS:HS? === Reviews for Need For Speed: High Stakes are slowly appearing. The following URLs are online reviews of NFS:HS. The overall mark given by the web site is provided after the address. * http://www.sharkyextreme.com/games/reviews/ea/nfs4/ - 4.5/10 * http://www.gamespot.com/driving/nfshigh/index.html - 8.6/10 * http://www.gamecenter.com/Reviews/Item/0,6,0-2949,00.html?st.gc.fd.act - 9/10 * http://www.next-generation.com/web/ngo_review_one_jsmid?game_id=11350 - no overall mark * http://www.cdmag.com - 4 stars out of 5 * http://www.avault.com/reviews/review_temp.asp?game=nfshs&page=1 - 3 1/2 stars out of 5 * http://gamesages.com/reviews/pc/highstakes.html - no overall mark * http://pc.ign.com/reviews/11562.html - 7.5/10 --- 6. THE END === 6.1 Coming Up Next === Hopefully some of the vague facts in the FAQ will be confirmed/rejected, and the cheats will be proven to work. Any secret cars and tracks will be added, and more general information.
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