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    FAQ by antseezee

    Version: Final | Updated: 03/11/11 | Printable Version | Search Guide | Bookmark Guide

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                             For Nintendo 64
                              Version Final
                             By Chris Zawada
                             User: antseezee
                       E-mail: chris@z-wad.com
    		      Website: www.z-wad.com
                             Created: 02/01/04
                           Last Update: 03/10/11
                        Copyright 2011 Chris Zawada 
    Author's Note
    One of the first football games that actually drew me into the sport was this 
    magnificent little series called Madden. Madden 2000 was like a leech that 
    never separated. Once I started playing the game, immediately, an addiction of 
    franchise mode overtook my nervous system. I wrote down details, posted 
    franchise reports, and pretty much became obsessed with football. That's why 
    I'm writing this guide for one of the first football games that introduced me 
    to football. Inside you'll find several key strategies, summaries of each team 
    in the game, and in-depth descriptions of each mode. Enjoy the guide, and 
    bring back the roots of classic Madden gaming.
    If you have any contributions, feedback, or strategies you'd like to have 
    added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
    content to add your segment of information, and will also provide credit. If 
    you have any questions you'd like added to the Common Questions section, ask. 
    I simply don't have the time to sit around thinking of questions. Provide me 
    with what you want to know!
    =03/10/11= vFinal
    Final update.
    =01/06/05= v Final
    The only football game to ever motivate me to absolutely love football is 
    being submitted as a final version FAQ. Still own this game, and has continued 
    to be a top favorite amongst my collection.
    =02/03/04= v1.0
    Finished the FAQ. All the basics, strategies, and mode walkthroughs have been 
    established. Even codes have been listed, along with Gameshark codes. One of 
    my favorite football games has finally been FAQed. Will submit today.
    =02/01/04= v1.0
    Started the FAQ. Probably going to take at least one week before I can post 
    something on GameFAQs. Despite previously writing a Madden 2004 guide, Madden 
    2000 for the N64 is actually fairly different than the modern counterparts.
              -    Table of Contents     -
              1) Introduction
              2) Game Basics
                 > Controls
              3) Teams
                 > Profile of each (31 in total, sorted by division)
              4) Game Modes
                 > Description of each
              5) Franchise Details
                 > Walkthrough
                 > Management
              6) Strategies
                 > Offense
                 > Defense
                 > Special Teams
              7) Special Features
                 > Play Editor
                 > Sliders
                 > Madden Challenge Points
              8) Codes
                 > Unlockable Codes
                 > Gameshark Codes
              9) Common Questions
              10) Copyright/Distribution/Reproduction Guidelines
              11) Proper Credits
    - 1) Introduction          -
    The Madden games are basically a long established series of football games 
    produced by EA Sports. Originally released around 1993, EA Sports patented the 
    series after a famous coach, John Madden, who won numerous superbowls with the 
    Raiders. Several years later, Madden has become one of the biggest game crazes 
    across the world as a sports leader. Players can compete against others 
    online, manage their own professional franchise, coach a team to the playoffs, 
    and make financial decisions that affect how your team performs. Surprisingly, 
    many of these roots still go back to one of the years, Madden 2000. Madden 
    2000 for the Nintendo 64 is a sequel to Madden 99' (which was a sequel to the 
    original Madden 64). Each year, new features are added, including more details 
    and options to customize the user's game. Madden 2000 features an exclusive 
    boost thanks to the ever popular Expansion Pack, plus a plethora of options 
    unseen in modern sports games. 2000 was the last year they used the partial 2D 
    sprite/3D arena engine. It's also considered to be one of the best Maddens in 
    quite some time.
    Here's a brief summary of my interpretation of the storyline:
    The time has come to perform up to the big game. Can you take a simple 
    professional NFL team and lead them to success in a Superbowl victory? Or will 
    you fail at the clutches of a pressured crowd? All of these choices can be 
    made in Madden 2000. New additions such as polygon player models, all new 
    arcade mode, a new play editor, and even route-based passing will help you 
    succeed on your all-out attack. Manage a team by signing players to huge 
    contracts, or cutting the ones not necessary to the mix. Decisions, decisions. 
    They all come down to you, the loyal Madden gamer.
    Basically, it's just an updated year of another Madden game. Thankfully 
    though, Madden 2000 can still be fun for an older style football game on the 
    ##### GAME INFO #####
    Players: 1-4
    Developer: EA Sports
    Released: 1999
    Rarity: common
    Special Features: Expansion pack compatible, Controller Pak required for saving
    Cover Art on case: 
    - Shows John Madden pointing his finger with a headset on
    - 2) Game Basics           -
    Thankfully, the Nintendo 64 controller actually fits well to the design of the 
    game. The only true flaws in the control system involve the yellow C buttons, 
    which tend to have certain side functions. They're fairly awkward to press, 
    but other than that, you shouldn't have much trouble thanks to the analog 
    stick. The best way to hold the controller is to put your left hand on the 
    middle stick, and your right hand on the far right. For menu navigating, use 
    the control pad as it's easier.
    KEY representation for each button:
                        A = A button (blue)
                        B = B button (green)
     Up/Down/Left/Right C = C buttons (yellow)
                        R = Right Trigger (gray)
                        L = Left Trigger  (gray)
                        Z = Z Trigger (gray, underneath controller)
               Analog Pad = joystick (white, center)
          Directional Pad = control pad (black, left)
                    START = start button (red, center)    
    /Menu Controls/
       Pads - moves cursor, toggles options
         A  - selects option
      START - game mode
         L  - brings up help menu, hold down to keep menu up
       Pads - moves quarterback in certain direction, affects sensitivity on ball
       Up C - throws ball away
          A - brings up passing icons
     Left C - passing route
     Down C - passing route
    Right C - passing route
          B - passing route
          R - passing route
        Z/L - pump fake
    - Holding the passing route button down will force for a *BULLET* speed pass, 
    while simply tapping the button causes for a lob throw. The buttons are not 
    pressure sensitive, so hold it down if you truly want some zip. Statistics 
    such as Throwing Power, and Throwing Accuracy of your quarterback affect the 
    velocity and accuracy of the ball. Sometimes lobs can be very inaccurate with 
    a poor quarterback.
    - Throwing the ball away forces the quarterback to toss the ball out of 
    bounds, usually out of reach of other players. If you are within a tackle box 
    when you throw a ball out of bounds, or there are no receivers nearby, you can 
    get flagged for intentional grounding. Make sure you scramble outside the 
    pocket before throwing it away.
    - The pump fake is fairly effective in stalling defenders and oncoming 
    rushers. Simply fake a throw to have them leap (which gives you more time to 
    throw the ball). DO NOT pump fake if you're about to be sacked, as it 
    increases the chance of a fumble.
       Pads - moves rusher in designated direction
       Up C - laterals to a player behind you
     Left C - hurdles, jumps
     Down C - spins
    Right C - stiff arm
          B - dives
          A - speed bursts
          R - jukes right
        Z/L - jukes left
    - Laterals can only be performed if there is a player behind you to toss to. 
    If there isn't, your player will simply hold onto the ball.
    - Spins are fairly slow, and ineffective compared to modern Madden games. 
    Avoid using them, unless you're in a one-on-one situation. In most cases, 
    jukes are much more effective for evading oncoming defenders.
    - Speed bursts occur in timed intervals. Once you press the button, your 
    player will charge ahead for a second. Keep pressing it every second or so to 
    keep your player at a constant fast speed. Don't overdo it though; you cannot 
    turn when speed bursting.
       Pads - moves receiver in designated direction
       Up C - jumps/catches the ball
          A - gives you control of receiver closest to ball
          B - dives
    - Avoid diving unless the ball is an extreme distance away from the player. 
    Manually catching is extremely easy to do in Madden 2000. When the ball is 
    coming towards your receiver, simply turn towards it and press Up C. Thanks to 
    the partial non-3D atmosphere, you can make amazing grabs over your head by 
    simply jumping up at the correct time. Be quick though, most passes are zipped 
       Pads - moves player in designated direction
       Up C - jumps/intercepts the ball
          A - gives you control of defender closest to ball
     Left C - power tackle
     Down C - swim move
          B - dive tackle
    - You do not necessarily have to dive or power tackle in order to bring a 
    player down. You can simply run into them to cause them to be auto-tackled. A 
    player can break free from a dive tackle based on the angle of impact. A power 
    tackle increases the chance of fumbles, but also gives the defender less 
    mobility when the move is performed.
    - The swim move is primarily designed for defensive linemen. It's sort of like 
    a shake N' bake move where the defender pretends to go one way, then shifts 
    his arm around the other way. Its primary use is to get around offensive 
    linemen to sack the quarterback. If performed at the wrong time, an offensive 
    linemen can easily pancake the pass rusher.
    - Intercepting the ball is fairly hard to do. In most cases, mediocre players 
    will simply tip it when they go for the leap. However, based on the player's 
    catch rating, your % of intercepting increases as well.
    /Pre-Play Offense/
       Up C - hot route
     Down C - fakes snap
    Right C - quiets crowd
          B - calls an audible
          A - snaps the ball, starts play
          R - views rightmost part of field
        Z/L - views leftmost part of field
    - Hot routes are special custom routes (for receivers) that can be assigned by 
    the player before a play is snapped. Simply press Up C, then the receiver's 
    route button (B, R, C buttons), and then press a direction on the control pad. 
    So for example, let's say you wanted to take your third receiver and have him 
    move straight up for a bomb pass. To do so, press:
    Up C + Left C (third receiver's button) + Up (on the analog pad)
    Then, your third receiver will change his previous route, and this time, go 
    for the deep Hail Mary pass. It's useful for exploiting a blitz that you know 
    is coming to catch the defense off guard.
    - Fake snaps are useful in drawing the defense offsides. They may also cause 
    for your offensive line to false start as well. Use them sparingly. Quieting 
    the crowd helps improve your momentum (unless you're the away team). Viewing 
    both sides of the field is useful to see what coverage schemes the defense is 
    planning to use. It also helps exploit if you have 1-on-1 coverage, to give 
    you pre-snap knowledge on where to throw. Play audibles are a way to change 
    the current play on the field. Simply press the audible button, then one of 
    the pre-designated audible buttons assigned in the settings menu. To change 
    your audibles, simply press START, and assign new plays.
    /Pre-Play Defense/
     Left C - selects previous player
    Right C - excites the crowd
          B - calls an audible
          A - selects next player
        Z/L - shifts your defensive line
          R - plays bump coverage, brings an extra man in the "box"
    - Exciting the crowd brings more momentum to the defensive side of the ball 
    (unless you're the away team). Calling an audible is similar to above, as you 
    can change your defensive play on the field.
    - Shifting your defensive line sometimes causes for a change in defensive line 
    pressure, or how the blitz will occur. If you press the button once, your 
    defensive linemen will all shift down about three feet each. This is useful 
    for getting a fast defensive end on the outside corner to blitz, or have an 
    extra blitzer come in on an open hole. Bump coverage has your cornerbacks 
    wrestle the receivers within the first 5 yards. It's useful for keeping the 
    quarterback with few options to throw to, and hopefully gives your defense 
    enough time to blitz. You can get "burnt" on bump coverage though since most 
    receivers are wide open after they break free from the cornerback. Bump 
    coverage also brings in an extra safety next to the linebackers. This means 
    you have one more player to help stop the run. Use it often if you have a 
    skilled secondary, or need help stopping the run.
    - 3) Teams                 -
    Pretty much the entire National Football League is based around teams. Teams 
    are the organizations where owners reap in profits, fans go to give support, 
    and the players perform entertainment each week. Thankfully, in Madden 2000, 
    the NFL had 31 teams. This brings in plenty of interest from people around the 
    United States. Most franchises are based around populated cities giving a 
    sense of football to each and every person in the country. The following 
    section will give a brief summary of each team, name franchise players, and 
    rate them accordingly. Note that these rosters are from Madden 2000, so there 
    are no Houston Texans (weren't established yet), nor any modern superstars. 
    Also, teams are organized according to divisions.
    /AFC East/
         |Buffalo Bills| Key Players: { B. Smith (98) =RE=        
         0-------------0              { S. Gash (92) =FB=         
         |                            { E. Moulds (87) =WR=       
         0                            { D. Flutie (86) =QB=       
       /RATINGS           | Solid defense as well as players on the offensive
      / Offense: ****     | side of the ball. Age is starting to bring down some
     /  Defense: ***      | of the playmakers, but a playoff worthy team.
    /   Special: *****    |
         |Miami Dolphins| Key Players: { Z. Thomas (97) =RILB=     
         0--------------0              { D. Marino (90) =QB=
         |                             { S. Madison (88) =RCB=      
       /RATINGS           | Nice stable offense with an excellent quarterback
      / Offense: ***      | and decent receivers. Lacks a running game. Amazing
     /  Defense: *****    | defense, playoff caliber. Young talent as well.
    /   Special: ****     |
         |New England Patriots| Key Players: { T. Law (92) =RCB=
         0--------------------0              { T. Glenn (91) =WR=
         |                                   { L. Milloy (90) =SS=      
       /RATINGS           | One of the best secondaries in the game. Has a very
      / Offense: ***      | stable offense with Drew Bledsoe at the helm, and
     /  Defense: *****    | a good set of receivers. Playoff caliber.
    /   Special: ****     |
         |New York Jets| Key Players: { K. Mawae (94) =C=
         0-------------0              { K. Johnson (94) =WR=
         |                            { C. Martin (84) =HB=     
       /RATINGS           | Fairly young team with playmakers like Keyshawn and
      / Offense: ***      | excellent safeties. Old on a few edges, but most of
     /  Defense: ****     | it can be shaded off in the draft. Near playoff
    /   Special: *****    | caliber.
         |Indianapolis Colts| Key Players: { M. Vanderjagt (90) =K=
         0------------------0              { P. Manning (87) =QB=
         |                                 { E. James (85) =HB=
       /RATINGS           | Excellent young offense that prospers into one of the
      / Offense: ***      | best in the game. Marvin Harrison is on the team, but
     /  Defense: **       | not quite the superstar yet. Suffers on the defensive
    /   Special: **       | side of the ball.
    /AFC Central/
         |Jacksonville Jaguars| Key Players: { T. Boselli (98) =LT=
         0--------------------0              { L. Searcy (95) =RT=
         |                                   { J. Smith (94) =WR=
         0                                   { F. Taylor (90) =HB=
       /RATINGS           | Superb offense with one of the best offensive lines
      / Offense: *****    | you'll ever see. Mark Brunell is an excellent QB, along
     /  Defense: ***      | with the two other weapons (Taylor & Smith). If their
    /   Special: ****     | defense was slightly better, they could be superbowl
    ======================| caliber.
         |Baltimore Ravens| Key Players: { R. Lewis (92) =LILB=
         0----------------0              { M. McCrary (93) =RE=
         |                               { J. Ogden (90) =LT=
       /RATINGS           | Young team with plenty of potential. Has the best
      / Offense: *        | linebacker core in the game. Offense is very drab,
     /  Defense: ****     | however, rising stars Jamal Lewis (and Priest Holmes)
    /   Special: ****     | help out in the long run.
         |Cincinnati Bengals| Key Players: { C. Pickens (87) =WR=
         0------------------0              { T. Spikes (85) =RILB=
         |                                 { C. Dillon (79) =HB=
       /RATINGS           | One of the worst teams in the game, but young and
      / Offense: **       | zestful. Dillon becomes a monster, and Akili Smith
     /  Defense: *        | has a powerful arm. Weak secondary, but linebacker
    /   Special: *        | core is fairly strong.
         |Tennessee Titans| Key Players: { C. Hentrich (96) =P=
         0----------------0              { E. George (89) =HB=
         |                               { B. Bishop (90) =SS=
       /RATINGS           | Another playoff caliber team. McNair and George run
      / Offense: ***      | as an excellent pair. Defense is very physical, and 
     /  Defense: ****     | perfect to compete in the playoffs. Just a playmaker
    /   Special: ****     | or 2 short from perfection.
         |Pittsburgh Steelers| Key Players: { D. Dawson (99) =C=
         0-------------------0              { L. Kirkland (97) =LILB=
         |                                  { J. Bettis (88) =HB=
       /RATINGS           | Excellent mediocre aged defense. Has a strong secondary
      / Offense: ***      | and linebacker core. Offense is developed primarily for
     /  Defense: ****     | the run. More talent can be acquired in the draft.
    /   Special: ***      | 
         |Cleveland Browns| Key Players: { C. Gardocki (93) =P=
         0----------------0              { J. Miller (86) =ROLB=
       /RATINGS           | Easily compared to the Bengals. Lacks playmakers on
      / Offense: *        | offensive side of ball. Defense has some ups, but is
     /  Defense: **       | aging at a quick rate. Tim Couch is a young QB that can
    /   Special: **       | be developed.
    /AFC West/
         |Denver Broncos| Key Players: { S. Sharpe (98) =TE=
         0--------------0              { T. Davis (97) =HB=
         |                             { J. Elam (96) =K=
         0                             { R. Smith (93) =WR=
       /RATINGS           | Defending back-to-back Superbowl champions. Clearly the
      / Offense: *****    | best team in the game. Has top rated players at nearly
     /  Defense: *****    | every position, and a partial majority are young
    /   Special: ****     | players.
         |Oakland Raiders| Key Players: { D. Russell (94) =DT=
         0---------------0              { C. Woodson (94) =LCB=
         |                              { T. Brown (89) =WR=
       /RATINGS           | Playoff caliber team that simply "needs" a QB. 
      / Offense: **       | They also have some aging problems at most positions,
     /  Defense: *****    | which means the draft is their next best friend.
    /   Special: ****     | 
         |San Diego Chargers| Key Players: { J. Seau (96) =LOLB=
         0------------------0              { R. Harrison (96) =SS=
         |                                 { J. Carney (93) =K=
         0                                 { D. Bennett (91) =P=  
       /RATINGS           | Few steps from being one of the good teams in the game.
      / Offense: **       | Needs a better QB, and preferably a runningback. Other
     /  Defense: ****     | than that though, their defense is very skilled.
    /   Special: ***      | 
         |Seattle Seahawks| Key Players: { C. Brown (94) =ROLB=
         0----------------0              { J. Galloway (94) =WR=
         |                               { S. Springs (92) =LCB=
       /RATINGS           | Another nice team to start out with. Partially capable
      / Offense: ***      | of making the playoffs, and has some young talent on
     /  Defense: ****     | their side of the ball. Just takes a bit to develop
    /   Special: ***      | to perfection.
         |Kansas City Chiefs| Key Players: { D. Szott (91) =LG=
         0------------------0              { D. Thomas (88) =ROLB=
         |                                 { D. Alexander (87) =WR=
       /RATINGS           | No Priest, and an underdeveloped Tony Gonzalez hurts
      / Offense: **       | their offense greatly. Perhaps more playmakers, and
     /  Defense: ***      | younger age on the defense can help in the long run.
    /   Special: *****    | 
    /NFC East/
         |Washington Redskins| Key Players: { M. Turk (99) =P=
         0-------------------0              { D. Green (94) =RCB=
         |                                  { C. Bailey (84) =LCB=
       /RATINGS           | Mediocre offense, and lack of a running game hurts
      / Offense: **       | their chances in the long run. Defense is a beautiful
     /  Defense: ***      | mix of power and speed, and has many years to develop.
    /   Special: ****     | 
         |Dallas Cowboys| Key Players: { D. Sanders (100) =RCB=
         0--------------0              { L. Allen (95) =LG=
         |                             { D. Woodson (94) =SS=
         0                             { M. Irvin (91) =WR=      
       /RATINGS           | One of the definite superbowl contenders. Has an
      / Offense: *****    | amazing trio with Aikman, Irvin, and Smith. Defense
     /  Defense: ****     | is also strong in certain areas. Unfortunately, after
    /   Special: ****     | year one, most of the talent fades away.
         |Arizona Cardinals| Key Players: { E. Swann (98) =DT=
         0-----------------0              { A. Williams (97) =LCB=
         |                                { A. Wadsworth (93) =LE=
         0                                { J. Plummer (89) =QB=
       /RATINGS           | Surprisingly a decent team for their horrible
      / Offense: ***      | reputation. Young talent offensively, but a lack of
     /  Defense: ****     | playmakers. Defense is primed for action.
    /   Special: ***      | 
         |Philadelphia Eagles| Key Players: { B. Dawkins (86) =FS=
         0-------------------0              { T. Vincent (84) =LCB=
         |                                  { H. Douglas (81) =RE=
       /RATINGS           | The recently drafted McNabb isn't quite a superstar.
      / Offense: *        | Team requires fine tuning with better linebackers,
     /  Defense: **       | and preferably an improvement offensively. Other than
    /   Special: **       | that, they're young and perfect to start a franchise
    ======================| with.
         |New York Giants| Key Players: { J. Sehorn (95) =RCB=
         0---------------0              { M. Strahan (94) =LE=
         |                              { J. Armstead (91) =ROLB=
       /RATINGS           | Excellent defense that is superbowl caliber. Offense
      / Offense: **       | needs improvement with two shaky QBs, and the lack
     /  Defense: ****     | of a firm running game.
    /   Special: ***      | 
    /NFC Central/
         |Minnesota Vikings| Key Players: { G. Anderson (98) =K=
         0-----------------0              { R. Moss (97) =WR=
         |                                { R. McDaniel (96) =LG=
         0                                { J. Randle (95) =DT=   
       /RATINGS           | Superbowl caliber team. Despite a decent defense, they
      / Offense: *****    | make up for it with the Randy Moss/Cris Carter combo.
     /  Defense: ***      | Combine that with awesome special teams, and you've
    /   Special: *****    | got an explosive team.
         |Green Bay Packers| Key Players: { L. Butler (98) =SS=
         0-----------------0              { B. Favre (96) =QB=
         |                                { A. Freeman (95) =WR=
       /RATINGS           | Pretty much the nemesis of the Denver Broncos. The
      / Offense: *****    | Packers have a decimating offense, combined with a
     /  Defense: *****    | turnover defense. All of this is nailed together with
    /   Special: ****     | the Lombardi Trophy, and you've got pure mayhem.
         |Detroit Lions| Key Players: { B. Sanders (99) =HB=
         0-------------0              { J. Hanson (91) =K=
         |                            { R. Porcher (86) =LE=
       /RATINGS           | Probably too late to upgrade to an offensive threat.
      / Offense: ***      | Barry retires quickly, and most of their offense is 
     /  Defense: **       | fragile in certain areas. Needs vast improvement.
    /   Special: ***      | 
         |Tampa Bay Buccaneers| Key Players: { M. Alstott (100) =FB=
         0--------------------0              { W. Sapp (98) =DT=
         |                                   { D. Brooks (90) =ROLB=
         0                                   { J. Lynch (90) =SS=
       /RATINGS           | If anything, they're a defensive powerhouse. 
      / Offense: ***      | Playmakers at nearly every position, however, their
     /  Defense: *****    | offense is a tad more faulty. Could use some younger
    /   Special: **       | talent in the draft, or a wide receiver.
         |Chicago Bears| Key Players: { J. Flanigan (86) =DT=
         0-------------0              { Brockermeyer (85) =LT=
         |                            { C. Conway (82) =WR=
       /RATINGS           | Worst team in the game if you ask me. Lack of talent in
      / Offense: *        | nearly all positions, except for the defense. Requires
     /  Defense: **       | some sort of playmaker (something they don't have). The
    /   Special: ***      | real challenge is in this team.
    /NFC West/
         |San Francisco 49ers| Key Players: { B. Young (97) =DT=
         0-------------------0              { S. Young (93) =QB=
         |                                  { T. Owens (91) =WR=
         0                                  { J. Rice (90) =WR=
       /RATINGS           | The one two punch between Steve Young and Jerry Rice
      / Offense: *****    | is simply unstoppable. They also have a bright and
     /  Defense: ****     | young defense to layer the candy stick. Excellent
    /   Special: **       | team, possibly superbowl caliber.
         |St. Louis Rams| Key Players: { M. Faulk (89) =HB=
         0--------------0              { I. Bruce (89) =WR=
         |                             { K. Lyle (89) =FS=
         0                             { K. Carter (88) =LE=      
       /RATINGS           | Very balanced team that has room for improvement.
      / Offense: ***      | Unfortunately, there was no miracle Kurt Warner at
     /  Defense: ***      | this time, so you're stuck with Trent Green. Aside
    /   Special: ***      | from that though, Faulk is an excellent back for your
    ======================| franchise.
         |Atlanta Falcons| Key Players: { J. Anderson (96) =HB=
         0---------------0              { M. Andersen (96) =K=
         |                              { R. Buchanan (92) =LCB=
         0                              { C. Smith (90) =RE=     
       /RATINGS           | Even without Vick, this team is fairly good. Nice
      / Offense: ***      | solid secondary, along with some balance along the 
     /  Defense: ****     | defensive front. Offense is led by the overpowering
    /   Special: *****    | Jamal Anderson.
         |Carolina Panthers| Key Players: { D. Evans (88) =RCB=
         0-----------------0              { S. Gilbert (87) =DT=
         |                                { M. Barrow (86) =ROLB=
       /RATINGS           | Not quite the overpowering Stephen Davis approach,
      / Offense: **       | the Panthers have a young team that needs
     /  Defense: ***      | improvement. Beuerlein, their star QB, retires
    /   Special: **       | soon. They also do not have a definitive halfback.
         |New Orleans Saints| Key Players: { W. Roaf (97) =LT=
         0------------------0              { W. Martin (92) =DT=
         |                                 { L. Glover (88) =DT=
         0                                 { R. Williams (87) =HB=  
       /RATINGS           | Mostly an overrated team. They have a brilliant
      / Offense: **       | young runningback in Ricky Williams, but a weak QB,
     /  Defense: ***      | and lack of playmakers. Their offensive line is
    /   Special: ****     | aging as well. Don't expect much out of their base
    ======================| roster.
    - 4) Game Modes            -
    EA Sports made sure to include many different game modes in 2000. First off, 
    as always, players can execute in traditional non-official matchups. 
    Tournaments are added in to extend play for multiple amounts of people. 
    However, one of the biggest upgrades has been the overwhelming franchise mode, 
    which only seems to get better and better. The vast amount of options that 
    you're permitted to do is just overwhelming to the user. This is why Madden 
    has been such a successful football franchise. The following section will 
    detail all of the game modes you can try out in Madden 2000. However, each of 
    these modes share the same settings. Whenever you try to play one of these 
    modes, a menu will pop up and request the settings you want customized.
         + Difficulty /-/ Rookie, Pro, All Pro, or All Madden
           --> Determines how hard the CPU AI is, playcalling, and effects on the
           --> Rookie and Pro exhibit hardly any difficulty. All Pro provides
               realistic results, but isn't too challenging. All Madden plays at
               the fastest gameplay rate, and is very hard. For experienced players
               who enjoy realistic stats, select All Pro.
         + Quarter Length /-/ (1-15) minutes
           --> Determines the length of each quarter in the matchup
               (4 quarters per game)
           --> For realistic results, use 9 minute quarters, and select your plays
               relatively fast. For quick matchups to test out your skills, just
               use the default five minute quarters. You may also use 15 minute
               quarters, but I HIGHLY recommend turning on the Accelerated Clock
               under the game settings.
         + Tutorial /-/ helps players by providing pop-up hints
         + Modified Rosters /-/ allows you to use custom edited rosters
           --> You must load the rosters from your controller pak, otherwise this
               option appears gray.
    - Once you've picked your settings, press A to continue forth with the 
    settings you selected.
    This is pretty much your typical matchup between two teams. You may select any 
    of the 31 official teams in the NFL, or may also pair the AFC/NFC Pro Bowl 
    teams into the mix. If you've managed to unlock any hidden teams, you can use 
    them as well. Exhibition is highly recommended if you want to gain Madden 
    Challenge points, increase your profile record, or simply play a quick matchup 
    without any waste of time. You do not have to take role of only one team, and 
    there is no roster management involved. Once you pick the team, you may then 
    select the stadium. Press Left C to enter the options menu to find the Stadium 
    - As far as I'm aware, you may pick any one of the 31 stadiums of the teams in 
    the NFL. There is also an additional Hawaii Pro Players Stadium (Pro Bowl), 
    and the official Superbowl XXXIV Dome (Atlanta Falcons stadium). Plus, if you 
    manage to unlock any other ones, you can use them as well.
    !!! Weather conditions may be altered for the stadium you select. Press Down C
        and then toggle the weather options by pressing left or right. You can get
        some interesting mixes in non-dome stadiums.
    Unlike franchise or exhibition mode, Season mode allows you to play a complete 
    NFL season with as many teams as you desire. Start off by selecting the mode 
    and pressing A. You'll then be brought to a selection screen. Check off any 
    one of the 31 teams to play on their official schedules. You'll play through a 
    complete 17 week schedule in which all stats are kept track of. After the 
    season ends (Super Bowl & Pro Bowl are over), the game will ask you if you 
    want to start another season with a random schedule. If you'd like to do so, 
    hit yes, and select any new teams you'd like to play as.
    - Basically, season mode is like a watered down franchise mode. You don't have 
    to take care of any roster problems, but rather, simply play games. After Year 
    1 is over, it basically repeats with the same players. It's just that you can 
    have a new schedule after you complete the first year.
    This is the pride and joy of every Madden fan out there. Franchise mode is 
    exclusive to EA Sports as it allows you to take, and manage a professional NFL 
    franchise. Injuries, contract negotiations, and retirements are a commonplace 
    in the league of the pros. Not only do you play the role of the coach (and 
    play games), but you also manage your team's roster. After the season is over, 
    you're rated upon your performance, and then you may pick up additional 
    players via free agency or the rookie draft.
    !!! Franchise mode may be played up to 30 years.
    - Please check out the Franchise Details section (Chapter 5), for more 
    While the N64 is only capable of handling 4 players at most, EA Sports threw 
    in an extra mode called Tournament. It basically allows for either 8 or 16 
    people to go head-to-head in a single elimination tournament. You may also 
    assign point margins to certain players for handicaps, and things of that sort 
    (#1 versus #8 player). Basically, the last person remaining on the tournament 
    tree is the sole winner of the tournament.
    - Teams must be picked and assigned to each player entered into the tournament 
    tree. Blocks are labeled with a player's name (spelt out by you), along with a 
    team selected for them. Again, you can use all teams available in the game.
    Whenever you don't want statistics or matchups to count, Practice mode is your 
    shenanigans. This nifty feature let's you take any team, and then practice 
    with them in specific areas. Any team may be selected, along with the same or 
    OTHER playbooks. This is a unique feature because you can import your own 
    custom playbook to test out. Profiles may be loaded (to import any edited 
    rosters in the mode).
    - There's an additional option called Control that gives you the ability to 
    pick which part you want to practice on. You may practice with specific parts 
    of your team:
         + Offense only
         + Defense only
         + Kickoff only
         + Kick Return only
    - Also play information can be listed (shows all hot routes, what the play 
    does). The information is blueprinted on the actual field to guide the player 
    on what to do. Finally, you may select if you want a defense (opponent) on or 
    off the field.
    - 5) Franchise Details     -
    As stated before, franchise mode is pretty much the premiere feature that 
    everyone utilizes in the actual game. Franchise mode places you in the role of 
    sole ownership of a professional NFL team. Not only do you coach the games, 
    but you must make personnel decisions that can affect your team's future 
    outcome. Should you waste a much-needed pick on some overrated talent? Or 
    would you be better off trading an experienced veteran for hefty cap space? 
    Key decisions must be made by you - the franchise owner.
       {*}{*} KEY FEATURES {*}{*}
    - capable of lasting 30 NFL seasons
    - Player retirements
    - Free Agency Signing Period
    - CPU proposes trades during a certain period of time
    - NFL Draft (4 rounds, 31 picks per round)
      >> The Playstation version has 7 rounds.
    - Coaches get fired, and can switch to vacant teams
    - Player Progression
    - Saving a franchise requires 123 free memory pages (almost 85% of a memory 
    /Adding a New Coach/
    Before you can actually engage on an NFL conquest to the Superbowl, you must 
    first add a coach to the league. After you enter franchise mode, you'll be 
    brought to a screen that requests coaching changes. Start off by pressing A to 
    create a new coach. Type out their name. In most cases, you may want to make 
    it a real person who could possibly be an actual coach, or simply yourself. 
    Make sure you format the name like "F. Last"
    - Most Madden names in the game begin with a first initial, and fully spelled 
    last name. After you've made the coach, press A to add him to the list. Then 
    press START to move on. You may also create additional coaches to give you 
    more users in a franchise than one. After the screen advances, give the coach 
    a team by scrolling left or right through the teams menu. Once you have a team 
    selected, press START.
    /Year 1/
    Congratulations, you've successfully taken control of an NFL franchise. Madden 
    2000 automatically places you right in the action starting off with Week 1. 
    There is no preseason, so you don't have to worry about that. From here on, I 
    recommend you check out the options menu by pressing Left C.
    /Options Menu/
    The options menu pretty much allows you to manage every aspect of your 
    franchise. All of the key features that you look for are listed in this 
    category. The following descriptions will tell you what each function in the 
    menu does.
                         ^^\##/^^ COACH MANAGEMENT ^^\##/^^
       [[ Coach Setup >> let's you add to the list of current user-controlled
       [[ Coaching Positions >> allows the coach to take a new job with another
       [[ Coach Rating >> shows your current rating out of 100 possible points,
                          basically your efficiency rating as a coach, also shows
                          history, record, and game stats as a coach
                         ^^\##/^^ GAME SETUP ^^\##/^^
       [[ Play Week >> brings you to the current play week in your schedule
       [[ Game Options >> permits you to change quarter length, difficulty, and
                          other game affecting standards
       [[ Game Settings >> includes the ability to edit game sliders, penalty
                           sliders, and CPU coaching decisions
                         ^^\##/^^ MANAGE ROSTERS ^^\##/^^
       [[ View Roster >> brings up a menu that displays rosters of all current
                         teams, can be sorted via ratings, position, or category
       [[ Roster Breakdown >> shows how many positions each team has out of the
                              required amount active
       [[ Trade >> allows you to trade players between teams, CPU will decide if
                   offer is fair, great for acquiring draft picks - the trading
                   deadline is Week 6, so make sure any trades are made before the
                   games start
       [[ Re-Sign Player >> permits you to restructure a current player's contract
                            to a new amount, and length of years
       [[ Sign Player >> gives you the ability to sign players from the current
                         free agent list to your team - uses same contract details
                         as re-sign players menu
       [[ Release Player >> gives you the option to cut players currently enlisted
                            to your team, you may take a Cap Penalty, which is a
                            5-10% (of the player's overall salary) decrease in your
                            cap salary next season
       [[ Depth Chart >> let's you assign the order of players for each position,
                         you can basically assign your #1 QB, #2, and so on -
                         capable of being performed at each position
                         ^^\##/^^ STATS/INFO ^^\##/^^
       [[ Team Schedule >> shows the current team's 17 week schedule, who they
                           play, and the game time
       [[ Team Standings >> lists each of the teams in their respective divisions
                            along with playoff competitors
       [[ Team Stats >> totals stats in specific categories so you may see your
                        overall output
       [[ Team Rankings >> shows how your entire team ranks in specific categories
                           when compared to other teams in the league
       [[ Individual Stats >> probably one of the most useful stat options in the
                              game, you may look at statistics for each player at
                              their respective positions, along with league leaders
       [[ Player Awards >> shows the offensive/defensive player of the week
       [[ Yearly Awards >> after the regular season is over, you may see who won
                           offensive/defensive MVP honors, along with rookie of the
                           year mentions, and even Pro Bowl selections
       [[ Injury Report >> shows a team's status when it comes to injuries, and the
                           severity of the wound
       [[ Playoff Tree >> shows a Tournament-like tree with all playoffs teams, and
                          what future matchups may wait ahead
       [[ League News >> updates possible coach firings, vacancies, along with team
    /The Grueling Weeks/
    Once you've finished sorting through your depth chart, and getting ready for 
    the big games, it's time to actually play them. You may pass through the weeks 
    by pressing left or right on the control pad. Based on how many coaches you 
    have in the league, there will be checkboxes next to teams you are currently 
    coaching. If you uncheck the box, you will not play the game, and it shall be 
    simulated. However, to play a game, simply check the box, and then press START 
    to enter the game. Make sure you're selected to play for the correct team. NFL 
    schedules last approximately 17 weeks, with only 16 games. However, since 
    there is an odd amount of teams in the league (31), there is usually a bye 
    week for a new team each week.
    As you pass through each week, you'll eventually compile up a record. Your 
    record at the end of the season determines whether or not you make the 
    playoffs, and the NFL rookie draft order. There are two ways of making the 
    playoffs. You may win your division (three divisions per conference), or win a 
    wild card spot. There are three wild card spots in each conference, and three 
    division winners. The top team with the best divisional record holds the home 
    team advantage, or will basically play all playoff games at their home 
    stadium. Wild card winners play in the first week, while the top 2 division 
    record teams get bye weeks in the first week of the playoffs. So it rewards 
    you to have a better record.
    Once two clear cut winners have been decided from each conference, they duel 
    off in the Super Bowl. One week after the Super Bowl is the Pro Bowl game, 
    where all elected players compete on conference-based teams. After this ends, 
    you may progress to the "End of Season" mode.
    /End of Season/
    After the official NFL season is over, Madden 2000 advances to the End of 
    Season mode. This is basically where all off-season activities take place. 
    Each of the processes go in a specific order, and must be followed according 
    to plan.
      /Player Progression/
    - Each player in Madden 2000 has specific ratings that correlate to how well 
    they perform on the field. Players with better ratings are usually superstars, 
    while lower rated players are backups. Based on the stats, or how well a 
    player performs during the year, their attributes may boost or decrease. 
    Reduced playing time, injuries, or a lackluster season can all contribute to 
    decreased ratings. Players are increased/decreased in specific ratings, and 
    the total averages out to affect your OVERALL player rating. The following 
    table briefly lists what each attribute stands for:
    * - denotes high importance
    ^ - denotes importance to position-related skill (aka WR needs catching)
        / Attribute        | Initial | Description                             \
        |Overall*          |   OVR   | overall rating of a player's abilities  |
        |Strength          |   STR   | affects situations involving blocks,    |
        | ...              |   ...   |  contact with other players             |
        |Agility           |   AGI   | affects quickness on spin, jukes        |
        |Speed*            |   SPD   | how fast a player can move at maximum   |
        |Acceleration      |   ACC   | determines how fast a player will boost |
        |Awareness*        |   AWR   | affects ability to make smart decisions |
        |Catch^            |   CTH   | determines ability of hands, catching   |
        |Carry^            |   CAR   | how well a player holds the ball, less  |
        | ...              |   ...   |  fumbling percentage                    |
        |Throwing Power^   |   THP   | velocity of a thrown ball               |
        |Throwing Accuracy^|   THA   | accuracy of thrown ball                 |
        |Kicking Power^    |   KPW   | how far a ball may be kicked            |
        |Kicking Accuracy^ |   KAC   | increases accuracy wideness on kicking  |
        | ...              |   ...   |  bar                                    |
        |Break Tackle      |   BTK   | ability to break out of a tackle        |
        |Tackle^           |   TAK   | defensive player's ability to tackle    |
        |Importance        |   IMP   | affects value of player in trades, or   |
        | ...              |   ...   |  impact as a franchise player           |
        |Pass Blocking^    |   PBK   | ability of a blocker to defend against  |
        | ...              |   ...   |  pass rush                              |
        |Run Blocking^     |   RBK   | ability of a blocker to block for       |
        | ...              |   ...   |  rushing plays                          |
        |Injury            |   ...   | determines resistance against injuries  |
      /Retired Players/
    - As players begin to age, the effects of old age start to weigh upon them. 
    Players in Madden 2000 automatically retire based upon two combining elements. 
    Their amount of experience (years in the NFL), along with their current age. 
    Certain players have pre-set retirements that only span them with short 
    careers. Other players may retire due to a career-ending injury, or simply old 
    age. Retirement is unavoidable, and cannot be revoked. However, the player's 
    contract is free money given back to your salary cap. It's an easy way of 
    getting rid of old declining veterans. Browse the list, then press START to 
    move onto the next step.
    - Once a player's contract runs out in the NFL, it comes time to do something 
    about that player. Since the player last worked for your team, you're always 
    given first rights to "resign" the player, otherwise, send him out to free 
    agency. Players can be resigned at any time, or any period in their contract. 
    However, players who have 0 years on their contract left must either be 
    negotiated with a new offer, or sent home packing. Browse through your 
    players, and look for anyone who has 0 years left on their contract. If you 
    want them back around next year, send them a lengthy offer for less money. 
    Make decisions that help your team. Remember, talent can be replaced through 
    the draft, or trades if possible.
    >> Salaries are organized based upon their:
                                                - Salary (per year)
                                                - Length (of the total contract)
    For example, giving a 2.20 million dollar contract for 4 years would mean that 
    you'd spend 2.20 million dollars each year, for the next four years. The 
    amount is NOT the total amount spent on the player.
    - Afterwards, you're given the ability to propose your own trades. This is 
    exactly like the trading option listed under Roster Management, however, it 
    occurs during the off-season. If you do not want to propose any trades, simply 
    press START to move on.
      /Proposed Trades/
    - Nearly each year, you will receive random offers from various teams around 
    the league. You may view the offers, and decide on whether to accept, reject, 
    or leave them pending. Accepting an offer will take place immediately. 
    Detailed informationg is listed including the team's salary cap space, 
    statistics of the player, and youth information. You may also trade for draft 
    picks this way.
      /Create Player (Optional)/
    - Creating a player is another nifty way of adding yourself to the game. 
    You're given the option of creating any player you desire by customizing 
    certain options, and setting detailed attributes otherwise uneditable. Here 
    are the options you may modify of a created player:
        + Position                           + Weight
        + Team (usually free agency)         + Skin
        + Jersey Number                      + Color
        + Age                                + Handed (left or right)
        + Years Pro in the NFL               + Potential
        + Height                             + Rest of default attributes
    - The higher you increase a player's abilities, the more he costs to sign in 
    free agency. Numbers exceed original players' salaries in the game by about 
      /Free Agent Signing/
    - Every year, there's a specific free agent signing period in which teams may 
    offer contracts to unsigned players around the league. The best part about 
    free agency is that superstars can often interchange between teams, while 
    receiving the benefit of newly guaranteed money. Unfortunately, Madden 2000 
    isn't exactly 100% accurate. The free agency period normally occurs after the 
    NFL Draft, but it was placed before to let gamers "know" who they could sign 
    out there. It lasts approximately 45 days. Whenever you go to the free agency 
    signing menu, the timer will countdown. It's usually a minute or so before a 
    day passes by.
    - Players are sorted by their OVR, but you may also sort them via positions, 
    or other ratings. Free agency tends to increase contracts up to 25% more than 
    what you'd normally pay. Most free agents are also willing to sign to long 
    offers (especially veterans). Try signing aging veterans with 5 year 
    contracts, but reduce the money. They'll eventually retire.
      /NFL Draft/
    - Again, the NFL Draft in Madden 2000 is fairly cheap. Unlike future versions 
    which actually let you "scout" players before seeing their ratings, you are 
    simply given all ratings of rookies in the draft. This is fairly cheap as you 
    know what talent is available, and there are really "NO" draft busts. A Draft 
    Preview menu pops up before the draft takes place to let you view the 
    available talent in the draft.
    - Also, most rookies in the game are ACTUALLY good, unlike future versions of 
    the Madden games. Top first round picks range from the 80-85 OVR ratings. 
    Great for replacing veterans on your team, as it's almost an instant increase 
    in output.
    >> The NFL Draft in Madden 2000 only lasts 4 rounds, not 7 like the 
    traditional draft. It has been limited to make draft picks more worthy. Avoid 
    trading your picks unless you're confident the newly arrived player is worth 
    the risk.
    *** Make sure you check the individual ratings of players as well. There are 
    amazing QBs out there who may be 82 OVR, but have horrible AWR (low 30s). You 
    also may discover a few players that have awesome speed, but horrible CAR 
    ratings. Check individual attributes out before drafting.***
      /Sign Draft Picks/
    - Even though you may be able to draft the next rookie superstar, it all comes 
    down to the money. Before a rookie is officially a player on your roster, it 
    becomes necessary to sign them to a contract, much like any other player. 
    Signing rookies uses the same contract methods as any other player. They are 
    paid per year, and in a length of the total contract. Rookies however usually 
    provide a -25% decrease in contract negotiations, making them much cheaper to 
    sign. Unfortunately, high draft picks tend to request just about the right 
    money, so expect to pay a few mil for the next franchise quarterback.
      /Re-Ordering Depth Charts/
    - The last step before you can officially start the next year of your 
    franchise involves resetting your depth charts. In case you didn't know, the 
    depth chart is the order in which players will play at a certain position on 
    your team. When you set your depth charts, remember that veterans may suit the 
    position better than a rookie. One of the key rules of thumbs are that you 
    should have high AWR players at every position you don't MANUALLY control. 
    Secondly, newly drafted rookies that you want to progress should start, and 
    should be controlled by you. You may also have the CPU auto-reorder for you if 
    you wish.
       *** Afterwards, the process starts all over again for the next year. ***
    - 6) Strategies             -
    The following section will you provide you with a few key strategies to manage 
    a successful team when it comes to the actual gameplay. Madden 2000 was 
    designed with a partial 2D/3D visual system. This means that your players tend 
    to move with 2D patterns, but the actual environment is 3D. When you catch 
    balls, don't worry about turning around to face the ball. Simply jump up, and 
    in most cases, it will land in your hands.
    Due to the complications with the fairly limited graphics engine of the N64, 
    there are many secret tasks you can accomplish unlike other Madden games. The 
    following section will briefly go over some general strategies every player 
    should understand.
       }}]]= Manual Catching =[[{{
      /                           \
     /                             \
    /                               \
    One of the cheapest tactics you may perform in Madden 2000. To manually catch 
    the ball, I highly recommend only performing this process on deep post 
    patterns, or straight Hail Marys. Start off by selecting a play that has your 
    receivers going deep. Immediately when the play is about to be snapped, look 
    at the safeties. Right when you snap the ball, look to see in which directions 
    where the safeties go. The following diagram is a solid example of what I mean:
          \           ^                                     ^
           \         /                                     /
            S       /                          S-->       /
                   S                                     S
             |   |                                 |   |
     O  O   x x x x     O                 O   O   x x x x     O
    If your safeties move like          However, if your safeties tend to leave one
    above, do NOT pass to the deep      of the outside receivers open, drill the
    route.                              ball to that receiver.
    -- Once the ball is in the air, quick press A to take control of the receiver 
    to which the ball was directed. A cursor should appear under his body. Now, 
    quickly keep running straight up until you see where the yellow target box is 
    (the destination of the football). If you must, slowly trot to the location, 
    but do it in a brisk fashion to NOT let the defender get on top of you. Hold 
    steadily UNTIL you see the football break the top of the screen. I highly 
    recommend using Madden Classic mode for best accuracy. Once you see the 
    football plummet and come from the top of the TV screen, quickly press Up C to 
    leap up for the ball. If performed correctly, you should be able to manually 
    catch the ball, which is almost a guaranteed 70% catch every time. The only 
    affecting factors are strength, and if the defender interferes with your 
    catch. He may also get flagged for defensive pass interference, which will 
    help your offensive drive as well.
       }}]]= Runningback Tips =[[{{
      /                            \
     /                              \
    /                                \
    Another fairly useful tip when the moment is right. If you're rushing the 
    ball, mix up your rushing plays constantly. Attempt an outside pitch every 
    once and while to catch the defense off-guard. However, one of the most useful 
    tactics in gaining an edge on your opponent is constantly pounding the inside 
    running game. Avoid draw plays on All-Madden mode as you'll mostly get 
    stuffed. DO NOT hit the speed burst until you hit the hole. Yes, many Madden 
    players say this, but they don't actually do it. Speed bursting doesn't let 
    you shift your angle of attack when you're running forward. However, one of 
    the most useful moves is passing to your halfback, then juking up the 
    -- Run a play that has your halfback go on the flat route. This is a route 
    where he'll run towards the sideline, then quickly curl up. Right off the bat, 
    take a three step drop with your QB, and toss the ball to your HB. Perform it 
    lightly by tapping the button, NOT holding it down. Once he has the ball, here 
    comes the key step:
        S |   ^                           <-- As you can see, quickly screen the
        I |   |                               football over to your halfback. Once
        D |   |  O                            he has possession, move up field,
        E |   < <|                            then quickly juke to the PARALLEL
        L |      ^                            direction of the pass. If done
        I |  O   |                            correctly, you can easily juke to the
        N |  |> >|                            right past the first defender, then
        E |  X*<--     *<--QB                 juke to the opposite side of the next
                                              one. Great for breaking huge 20 yard
                                              gains. Fairly cheap as the CPU never
                                              catches on.
       }}]]= Getting Blitzed? =[[{{
      /                            \
     /                              \
    /                                \
    If you're having a ton of trouble stopping the blitz, simply avoid it. Call 
    out a shotgun formation (if your playbook has it). The shotgun is designed to 
    give the quarterback a few extra seconds in the pocket before the oncoming 
    defensive rush can reach him. The only disadvantage is that you're about 5 
    yards away from the line of scrimmage. However, those 5 yards can make a 
    difference when you can easily fend off pressure.
    - Call out running formations as pass plays. For example, running the I-
    formation is a great start as it gives you two extra blockers right behind the 
    cornerback (HB, FB). Plus, if the opponent holds back for one play, you can 
    have one of them run a passing route to catch an underneath gain.
    - Use Hot Routes if you are CERTAIN the blitz is coming. Did you notice the 
    linebacker covering your tight end looks aggressive at the line? Simply press 
    Up C, then the passing button of your tight end, and then UP on the control 
    pad. Right off the snap of the ball, pass immediately to your tight end and he 
    SHOULD be open. Use hot routes often.
    Unfortunately, defense isn't quite the priority as it is in most football 
    games. Madden 2000 tends to be the same, although it seems to place strong 
    thresholds on the running game.
       }}]]= Manual Tackling =[[{{
      /                           \
     /                             \
    /                               \
    Same as manual catching, except this takes a little more practice. Due to the 
    extremely annoying juke move, manual tackling is necessary in certain cases. 
    When you are chasing an opponent, quickly press A to take control of the 
    defender, then press Up + B to dive tackle him from behind. The CPU tends to 
    not tackle opposing players from behind for some reason. Also, near sideline 
    catches, quickly gain control of your defender, then guide him to intertwine 
    with the path of the receiver.
          CPU Controlled Defender              User Controlled Defender
                                    |  S  |
                                    |  I  |
                                ^   |  D  |
                                |   |  E  | ^
                       O        ^   |  L  | | <--<---O
                        \      /    |  I  | \
                         \__> /     |  N  |  \
                QB -->*      X      |  E  |   X       *<-- QB
       }}]]= Basic Defensive Formation Meanings =[[{{
      /                                              \
     /                                                \
    /                                                  \
    Many people don't seem to understand what each of the defensive names mean in 
    the game. This section will quickly sum them up for you:
          MAN + has your defenders cover the receivers using their own skills &
                abilities, higher OVR players tend to perform better when used in
                man coverage because they have better attributes then most players,
                great for covering all aspects of the field
              - has the possibility of a blown assignment, or giving up a big play
                lower OVR players will have a tough time defending receivers, and
                often will give up gained yards
         ZONE + has your defenders cover certain "areas" of the field, whenever a
                player crosses into a defender's zone, the defender will then cover
                him much like MAN coverage, great for obtaining turnovers, or
                stopping a certain threat, better suited for low OVR players, less
                coverage involved
              - leaves gaps on the field, your opponent can pick them apart if your
                defensive line gets no pressure whatsoever, blitzes are often
                paired with zone coverage plays to force the QB to throw the ball
      COVER 2 + an excellent defensive scheme, has your 2 safeties drop back to
                cover the two deep wideouts, has your linebackers move straight up
                and play zone coverage in the middle of the field, has your
                cornerbacks play zone coverage close to the line of scrimmage, this
                causes havoc for QBs as they must pass the ball carefully without
                throwing an INT to the CBs by the line, or safeties up deep
              - you need an amazing defensive line to put pressure on the QB,
                otherwise, he can pick you apart with slant/timed routes up the
                middle, huge weakness up the deep middle if a receiver gets past
                the linebackers
        BLITZ + has a defender on your side of the ball charge the offensive zone
                in an attempt to sack the QB, or stop a running play in the back
                field, great for putting pressure on QBs, or stopping a play before
                it starts
              - leaves one more man in the receiving core open, also causes for big
                plays to develop as a certain player can slip through, if the
                offense goes the other way during a blitz, that's practically a
                wasted player
    /Special Teams/
    Probably the most overlooked portion of the game, special teams play a large 
    portion of how games can shift momentum. They're the primary source in 
    determining a team's starting field position, as well as scoring points on the 
    board. It's pretty much offense and defense combined into one element.
       }}]]= Field Goals =[[{{
      /                       \
     /                         \
    /                           \
    Back in Madden 2000, no "direction" meter existed when it came to kicking the 
    ball. This was the day of hardcore kickers. To kick the ball successfully, 
    simply press the A button to start the power power, and click it again at the 
    top of the power meter. HOWEVER, while doing this, you must slightly tilt the 
    joystick pad either left/right, or up/down to put some extra spin on the ball. 
    The easiest way to kick field goals is to simply get max power, and tilt it 
    slowly. Do not pull the entire control pad in one direction.
         LEFT - puts a left spin on the ball
         RIGHT - puts a right spin on the ball
         UP - causes the ball to get more height, less distance
         DOWN - causes the ball to go farther, but less hangtime
    - The same advice can be given for punts. Here are some recommendations when 
    receiving the punt:
       Run a PUNT BLOCK formation if your opponent is pinned on their own 20 (or
       less), or if your opponent is kicking from your own 40 to 50. The idea is
       to prevent them from punting it out of bounds pinning you close to your
    - Kick/Punt Returns to the sidelines are only effective if the ball is punted 
    near the sidelines. Other than that, they're fairly useless and do not get 
    good blocks. 80% of the time, simply call default returns up the middle.
    - 7) Special Features      -
    EA Sports never let's its customers down when it comes to football. As a 
    matter of fact, Madden 2000 was one of the most advanced football games the 
    genre had seen in quite some time. The graphics were decently good, combined 
    with an extensive franchise mode. Players were amazed with what they could do. 
    Thankfully, EA Sports has been adding new features each and every year to keep 
    their consumers hooked to the product.
    /Play Editor/
    A new feature in 2000, it allows you to create custom plays, and then add them 
    to playbooks. You may find this feature located under the Options tab in the 
    Main Menu of the game. Before you can actually use the mode, create a profile, 
    or load one you have previously saved. Then you may use the play editor.
    - Once there, you have the option of selecting custom formations to add to 
    your playbook. There are 7 offensive formations you may choose from:
         1) Single Back
         2) Goal Line
         3) Shotgun
         4) Weak I
         5) Strong I
         6) I Form
         7) Pro Form
    If you don't want to use these formations, you may create your own by manually 
    placing "dots" onto specific grid locations. Thus, you can effectively form 
    your own formations that may baffle the defense. You're only limited to so 
    many created plays, and they must all be saved on your controller pak. Make 
    sure you have an extra one somewhere. Afterwards, you can select nearly around 
    81 different plays to add to your playbook, including the ones you just made. 
    There are several created plays available on the internet. Try a search engine.
    These are the only settings in all of Madden 2000 that allow you to correctly 
    customize the AI, without sufficing certain details. Sliders can make your 
    statistics more realistic, while also making the game more challenging at the 
    same time. In most cases, the only way to come up with the "perfect" slider 
    set is to experiment. If you're an excellent passer, but a horrible rusher, 
    try changing the RB sliders, while decreasing your passing sliders.
    - Sliders are split into 4 categories: >> Customize AI
                                           >> Offense
                                           >> Defense
                                           >> Special Teams
        [ CPU COACHING ]
    - let's you customize the playcalling of the CPU controlled opponent
    --> Offensive Strategy - (Normal, Conservative, or Aggressive)
    --> Defensive Strategy - (Normal, Conservative, or Aggressive)
    --> Run vs. Pass Playcalling - (10 notches, left favors run, right favors pass)
    - let's you set the abilities of your CPU opponents when it comes to offense
    -- the following are all 10 notches each
    --> QB Accuracy - how accurate the QB is on passes
    --> Pass Blocking - how well blockers defend against a pass rush
    --> WR Catch - how spectacular receiver's hands are
    --> RB Ability - how much a RB's attributes are increased/decreased
    --> Run Blocking - how well blockers pancake, or engage in blocks on runs
    - let's you set the abilities of your CPU opponents when it comes to defense
    -- the following are all 10 notches each
    --> Awareness - how smart of decisions they make on the football field
    --> Pass Knockdowns - how often passes will be tipped, deflected
    --> Interceptions - how often passes will be intercepted
    --> Break Block - how often defenders can break away from blocks
    --> Defensive Tackling - how well defenders can tackle
        [Special Teams]
    - let's you set the abilities of your CPU opponents when it comes to special
    -- the following are all 10 notches each
    --> FG Length - how far kickers may kick field goals
    --> FG Accuracy - how accurate kickers are on field goals
    --> Punt Length - how far kickers may kick punts
    --> Punt Accuracy - how accurate kickers are on punts
    --> Kickoff Length - how far kickers may kick kickoffs
        [Penalty Sliders]
    - let's you set the rate at which each specific penalty will be called
      during a game
    -- the following are all 7 notches each
    --> Roughing Passer - hitting QB after ball is thrown
    --> Roughing Kicker - hitting K after ball is kicked
    --> Personal Foul - hitting another player after whistle is blown
    --> Face Masking - grabbing another's face mask
    --> Def. Pass Interference - a defender obstrudes the path of a receiver
    --> Off. Pass Interference - a receiver obstrudes the path of a defender
    --> Fair Catch Interference - the returner is contacted by another player after
                                  a fair catch has been called
    --> Punt Catch Interference - the returner is hit before successfully catching
                                  the punt
    --> Holding - another player grabs his uniform to hold him in one position
    --> False Start/Encroachment - offensive player moves at line of scrimmage,
                                   defensive player crosses line of scrimmage
    --> Clipping - player illegally blocks another by tripping
    --> Intentional Grounding - QB throws ball near no receivers, and is NOT out of
                                the tackle box
    /Madden Challenge Points/
    One of the relatively newer features in Madden games are the Madden Challenge 
    Points. It basically allows you to accumulate points by performing special 
    tasks during a game. For example, breaking out with an 80 yard run will 
    complete a certain in-game challenge. Completing each challenge will give you 
    these points, which then unlock codes that you may use in the future. Points 
    are rewarded for completing higher tasks on higher difficulties. You can view 
    the list of challenges by going to Options, then selecting the Madden 
    Challenge Info. Here's just the point values for the separate difficulties:
    - Please note that in order to keep track of your Madden Challenge Points, you 
    need a profile loaded, and the profile must be continuously saved to 
    accumulate totals.
    /           (Level 1)|(Level 2)|(Level 3)(Level 4)(Level 5)\
    Difficulty: | ----   |  ----   |  ----   |  ----  |  ----  |
    Rookie      |  1     |   2     |   3     |   4    |   5    |
    Pro         |  3     |   4     |   5     |   6    |   7    |
    All Pro     |  6     |   8     |   10    |   12   |   14   |
    All Madden  |  10    |   15    |   18    |   21   |   26   |
    - You can find all codes listed in the codes section below.
    - 8) Codes                 -
    Every football game needs a way to expand past the realistic restraints of the 
    actual sport. Thankfully, EA Sports tossed in a few extra codes which can be 
    unlocked via the Madden Challenge mode, or by simply entering the codes as 
    they appear below. There's a special cheat box that let's you add the codes if 
    you already know the words. The code letterings are listed after the 
    description of the code. I'd like to give credit to:
    - for these extremely useful codes.
    :             Description              |   Actual Code    :
    : 10 point TDs, 7 point FGs            |   DRBENWAY       :
    : 100 yard passes                      |   PIGSKINSFLY    :
    : 20 yard first downs                  |   FIRSTIS20      :
    : 5 yard first downs                   |   POPWARNER      :
    : All 60s team                         |   MOJO           :
    : All 70s team                         |   SIDEBURNS      :
    : All 80s team                         |   REAGANOMICS    :
    : All 90s team                         |   TALKSHOWS      :
    : All Madden team                      |   TEAMMADDEN     :
    : Ball camera                          |   BETHEBALL      :
    : Bonus Alpha Blitz Stadium            |   SNAPTAKLPUNT   :
    : Bonus Antarctica Stadium             |   XMASGIFT       :
    : Bonus Circus Stadium                 |   3RING          :
    : Bonus Dodge City Stadium             |   WILDWEST       :
    : Bonus EA Sports Stadium              |   ITSINTHEGAME   :
    : Bonus Gridiron Stadium               |   MAXIMILLIAN    :
    : Bonus Maddenstein Stadium            |   MADDENSTEIN    :
    : Bonus Salvage Stadium                |   WASTELAND      :
    : Bonus Tiberium Stadium               |   ETTUMADDEN     :
    : Bonus Tiburon Stadium                |   WEPUTITHERE    :
    : Clowns team                          |   SCARYCLOWN     :
    : Curved space and time                |   EMC2           :
    : David vs. Goliath                    |   MICEANDMEN     :
    : EA Sports team                       |   WEARETHEGAME   :
    : Electronic sidelines                 |   WOOGIEWOOGIE   :
    : Floating heads                       |   GUILLOTINE     :
    : Industrials team                     |   INTHEFUTURE    :
    : Junkyard dogs team                   |   TETANUS        :
    : Large vs. Small team                 |   MICEANDMEN     :
    : Madden Millennium team               |   TIMELESS       :
    : Madden Millennium team               |   TIMEWARP       :
    : Marshall's team                      |   COWBOYS        :
    : More broken wrap tackles             |   OLD SCHOOL     :
    : More fumbles                         |   ROLLERJAM      :
    : More injuries                        |   PAINFUL        :
    : More interceptions                   |   PICKEDOFF      :
    : Mummies team                         |   YOMUMMY        :
    : Nile Hi Stadium                      |   KINGHUT        :
    : No Interceptions                     |   VISEGRIPS      :
    : Players harder to tackle             |   TEFLON         :
    : Players tire faster                  |   CHAINSMOKER    :
    : Players harder to tackle             |   GREASEDPIG     :
    : Players have better stiff arms       |   SMACKDOWN      :
    : Players jump farther                 |   SPRONG         :
    : Players run faster                   |   NO2            :
    : Praetorians team                     |   WESALUTEYOU    :
    : QB never gets sacked                 |   QBINTHECLUB    :
    : Better hands for receivers           |   FLYPAPER       :
    : Speed ball                           |   NEEDFORSPEED   :
    : Sugarbuzz team                       |   PANCAKE        :
    : Super jumps                          |   MOONBALL       :
    : Super jumps                          |   SUPERJUMPS     :
    : Super speed burst                    |   GOTTHEROCK     :
    : Less Penalties                       |   REFISBLIND     :
    : Throw ball multiple times during play|   MULTIQB        :
    : Tiburon team                         |   SHARKATTACK    :
    : Toymakers team                       |   SANTATEAM      :
    /Gameshark Codes/
    Again, these are some useful Gameshark codes that are compatible with the 
    Gameshark device on the N64. Some of them are actually fairly neat, as they 
    function as more than simple "player ability boosts." You can actually hit a 
    simple button to give you an automatic first down, and things of that sort. 
    I'd like to give credit to:
    - for these official Gameshark codes.
       0 Cheat Effect                        0        Code(s)         0
       0 Infinite timeouts (Home Team)       0      8006ec7f0003      0  
       | Infinite timeouts (Away Team)       |      8006fe6f0003      |
       0 No timeouts (Home)                  0      8006ec7f0000      0
       | No timeouts (Away)                  |      8006fe6f0000      |
       0 Press GS button for first down      0      89071b180001      0
       | Press GS button for fourth down     |      89071b180004      |
       0 All Cheats available in menu        0      81070788ffff      0
       |  ...                                |      8107078affff      |
       0   ...                               0      8107078cffff      0
       |    ...                              |      8107078effff      |
       0 Enable all stadiums                 0      500010010000      0
       |  ...                                |      8005919800ff      |
       0 Enable all teams                    0      500014010000      0
       |  ...                                |      800598cc00ff      |
    - 9) Common Questions      -
    )) Gameplay ((
    << How does this compare to other football games on the N64? >>
    - Unfortunately, it's fairly hard to compare an older football game to the 
    modern marvels. Most future versions are "usually" better, have more features, 
    and include updated rosters. For the time and place though, Madden 2000 was 
    one of the best football games to date by the year 2000. It got several 
    amazing reviews by popular websites. The options to draft players, manage a 
    franchise, and do all of this in a decently realistic atmosphere really 
    sparked the football craze. Even to this day, I still find enjoyment in 
    playing Madden 2000 for the Nintendo 64. However, you may want to consider 
    purchasing either Madden 2001, or 2002 as both have better graphics and 
    details when compared to 2000. You can get Madden 2000 extremely cheap right 
    now, and it's not a bad purchase if you're not an overly addicted football 
    fanatic. NFL Quarterback Club was one of the worst football series on the N64, 
    and matches in no way to the Madden series. This is the ultimate football 
    series on the N64.
    << What can I do if I'm limited to memory card space? >>
    - That's by far the biggest flaw of Madden's design. Without at least 2 
    controller paks, you basically cannot save a profile and season together. A 
    user profile requires 15 pages, while a season requires 123. That's nearly 85% 
    of the actual memory card depth. This means you would need one controller 
    plugged in with your season memory card, and another with your profile memory 
    card. This becomes fairly annoying for the avid Madden fan because you'll 
    constantly be loading statistics from both files. Also, the game has trouble 
    recognizing when you plug in a controller while the game is turned on. Plug 
    all controllers in before turning the system on.
    << What's the most potential/youngest team to start out with? >>
    - In case you never read my Madden 2004 FAQ, then you probably wouldn't know. 
    However, I'm truly a Bengals fan, and they're one of the young teams that are 
    excellent to build up from ashes. Akili Smith is a decently good rookie QB who 
    has an excellent arm. Dillon is young and fresh as a runningback. You also 
    have a young defense (excellent linebacker core), and a high potential 
    secondary. Some other teams to consider are the Cleveland Browns who have a 
    few playmakers on the defensive side of the ball, and plenty of young talent 
    offensively. Eagles have their undeveloped superstar, Donovan McNabb, along 
    with a young defense. Most of the worst teams in the game are the ones to 
    start out with if you want a challenge.
    - 10) Copyright/Distribution/Reproduction Guidelines  -
    This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
    by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
    NOT steal anything from this FAQ. If you want to use some information in your 
    own guide, simply ask me. If you want to place this guide on your website, 
    either link to the GameFAQs game page, or download the file and place it on 
    your own web server. Basically, you can post this on your website as long as 
    its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
    all proper credit is due when necessary. Also, don't even think about selling 
    FAQs. Trying to prosper off of other people's work will get you in big time 
    trouble (coming from an eBay seller myself).
    This is a list of the current known sites that host my FAQs:
    - http://www.gamefaqs.com/
    - http://www.ign.com/
    - http://www.neoseeker.com/
    - http://www.cheatcc.com/ 
    - http://www.cheatplanet.com/
    - 11) Proper Credit        -
    I'd like to thank the following people for their help in making this FAQ 
    )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
    to it. Takes a lot of effort to keep a site going this long.
    )) Gamewinners.com (( for providing the cheat codes on one of my favorite 
    football games of all time. Many of the cheat codes enhance the gameplay to 
    depths unimaginable.
    )) Gameshark.com (( for providing the official gameshark cheat codes to the 
    game. I use to have a Gameshark and ACTUALLY used these codes before. Very fun 
    when you can press the Gameshark button for an instant first down.
    )) Movie Gallery (( for having this pre-rental game on sale. For a measly $8, 
    I snatched one of my first football games ever. It also became the first game 
    that imprinted images in my mind, and had me draw football plays during school.
    )) EA Sports (( for creating a life long series of perfect football games. 
    I've always loved your series, and will continue to get my football fix off of 
    )) Madden players (( for constantly requiring help, and asking questions. Your 
    motivation to know how to manage the game only causes me to write more 
    football-designated FAQs.
    As always (in all of my football FAQs), I'd like to give a Shabooyah out to my 
    Cincinnati Bengals who have had a wonderous year. Keep up the solid work, and 
    the playoffs are only a heartbeat away.