=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= You Don't Know Jack Volume 4: The Ride FAQ Windows 95/98/ME/XP Author: Pop E-Mail Address: SPop6@aol.com Current Version: Final Last Updated: 3/8/05 The latest version of this FAQ can always be found at www.GameFAQs.com. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = Table of Contents = = ----------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1: Introduction 2. Gameplay Basics 2a: Buzzing In To Answer/For Money 2b: Name Generator Questions 2c: Time Limit 3: Multiplayer 3a: Buzzers 3b: Screwing Your Neighbor 4: Standard Multiple Choice Questions 5: Road Kill 6: Bingo 7: Gibberish Question 8: Fill In The Blank 9: Dis Or Dat 10: Jack Attack 11: Secrets 12: Conclusion & Credits 13: Version History 14: Copyright Information =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 1: Introduction = = --------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The You Don't Knock Jack series has been a blessing to low-budget PC gamers for years. After looking through my old FAQs I stumbled across an old FAQ that I originally wrote for Volume 4 of the series. The date was 12/26/2000. Now, more than four years later, I'm back and revising this FAQ for the gaming community. I want to thank all that read this FAQ back in the day and hope that new readers will find the information to be useful. You Don't Knock Jack Volume 4 is easily one of my favorite games out for the PC to this very day. The humor is great, the multiplayer fun and the challenge: welcoming. Again, I really hope you find use in this FAQ, and if not please let me know by e-mailing me at SPop6@aol.com with questions or comments. Please include Jack, The Ride or Volume 4 somewhere in the subject line. Thanks again for taking the time out to view this FAQ. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 2: Gameplay Basics = = ------------------ = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The following section will cover common questions about how to play You Don't Know Jack Volume 4: The Ride. The following section mainly covers the single player version of the game. Please read through your instruction manual for information on technical issues (i.e.: installing), game credits, menu options, etc. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 2a: Buzzing In To Answer/For Money = = ---------------------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Buzzing in is the foundation of any trivia game. The buzzer for the single player games is the letter B. Every category requires that you buzz in to submit an answer. During the beginning of each question there is a set of time where you cannot buzz in to answer the question. This is the danger portion of every round. If you buzz in during this time (this time being before the list of possible answers appear on the screen) then you will receive four answers; all of which will be incorrect. This will more- or-less cost you a lot of money in the end run and a possible high score. At the beginning of each round you will see a series of high numbers flash across the screen. You must buzz in to stop the cycle of numbers. The number you stop the cycle on will be the amount of money the following question (or series of questions if you're playing a round such as Dis or Dat) will be worth. There are some things you should be aware of when buzzing in for money. Never stop exactly when a high number flashes across the screen; you are bound to almost never get it and the number after a high number is usually small in dollar amount. Simply wait until a set of mid-range numbers appear; this is the best chance you have of "accidentally" selecting a high dollar amount. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 2c: Name Generator Questions = = ---------------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= At the beginning of the round each player will be prompted to input their name, but every so often a question will appear instead a text block. The question is always multiple choice and your answer will correspond with the name you will receive throughout the remainder of the game. Example Question: What continent were you born on? Answer #1| North America Answer #2| Europe Answer #3| Asia The game will turn your answer into a humorous name that you will play with throughout the remainder of the game. For example, if you chose answer #3 then you may receive the name Bruce Lee or Ramen Noodle. Another form of the name generator question is random name modifying. The game sometimes simply changes your name altogether after you've already typed it in, and it even goes as far as to mess with your keyboard configurations to force you to type in an unwilling alias. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 2c: Time Limit = = -------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Each question is given a certain amount of time for which the player (or group of players) may submit their answer in. If time runs out then the round is simply thrown out and no money is taken away or awarded. Certain exceptions do apply. For example, if you run out of time during a Dis or Dat question then the player could lose a hefty sum of cash. During a multiplayer game, use the time limit to your advantage. If you're considering guessing (especially simple questions worth low amounts of money) then take a shot at the question within the last few seconds. Try not to buzz in until the last few seconds however; your opponent may try to guess as well and submit a wrong answer. This will leave your odds of getting the answer correct significantly higher. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 3: Multiplayer = = -------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Multiplayer in You Don't Know Jack Volume 4: The Ride truly makes the game what it is. In multiplayer, everything changes. Playing with more than one person truly feels like a totally knew game. Host's attitudes will change, as will some rule sets. The new screwing your neighbor feature is added and more categories become available for play as well. The following section will document some changes that you will experience throughout a multiplayer game. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 3a: Buzzers = = ----------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Buzzers will change in a multiplayer game to better suit the players and keyboard layout. For a two-player game the buzzers are set up as follows: Player # 1 Will Buzz In On| Letter Q Player # 2 Will Buzz In On| Letter P For a three-player game the buzzers are set up as follows: Player # 1 Will Buzz In On| Letter Q Player # 2 Will Buzz In On| Letter B Player # 3 Will Buzz In On| Letter P Sadly, you can't alter the buzzer positioning. When playing rounds such as Dis or Dat the chosen player must still buzz in on their corresponding button. Multiplayer junkies should consider purchasing a new keyboard as well; I've noticed that wear and tear on a keyboard can sometimes leave an unfair advantage for contenders. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 3b: Screwing Your Neighbor = = -------------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Another feature that becomes available in a multiplayer game is the ability to screw your neighbor. At the beginning of each game each player is granted a set of screws. In order to screw your neighbor you must buzz in and pound away on the S key to cover up the current question and possible answers. However, screwing your neighbor only works on standard multiple-choice questions and should only be used on high value questions that seem harder than the norm. There are some things you should watch for however. You should never have your finger positioned over the S key at the beginning of a question: this will notify your opponent(s) that you're getting ready to screw them over. This may indicate them to read faster lowering your chances of success. So what exactly happens when you screw your neighbor? Well, let me try to explain it simply. When you screw your neighbor you are prompted to select an opponent to answer a question against their will. (If you're playing with only two players then this step is obviously taken out.) During this time the host will stop reading the question and you must pound the S key as many times as possible to literally cover the screen in screws. A fast player can make the question and answers unreadable with ease. A wrong answer on their part deducts money from their winnings and also eliminates a wrong answer to ease the difficulty of the current question. The other player (or players) may now buzz in to guess at/answer the question without fear of an opposition to steal the glory. Be weary however, if your opponent gets a correct answer after you attempt to screw them over, then money will be deducted from your current winnings. Also be careful not to buzz in to early in an attempt to screw your neighbor, or, as always, you will be given a wrong set of answers and the ability to screw your neighbor is taken away. Well, now that the basics of the game are covered, let's move onto question types shall we? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 4: Standard Multiple Choice Questions = = ------------------------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= These are the basic and most frequent questions featured in the game. In this question type you will be given a question and a list of four answers to choose from. Multiplayer gamers should take note that, screwing your neighbor can only be performed during this question format. Example Question: What is the shape of King Arthur's Table? Possible Answer #1| Square Possible Answer #2| Circle (<- Correct Answer) Possible Answer #3| Triangle Possible Answer #4| Octagon Choosing the correct answer (in which case, the correct answer would be answer #2) will give you winnings equal to the amount chosen at the beginning of the round, and choosing an incorrect answer will deduct just as much. Almost 75 percent of all questions in You Don't Know Jack Volume 4: The Ride will consist of standard multiple-choice questions. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 5: Road Kill = = ------------ = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= If you manage to receive a road kill question then you're in for a treat. Road kill questions are set up in a driving scenario in which the player resumes the role of a driver who is attempting to dodge road kill. At the beginning of the round a pair of phrases appear on the screen and a series of answers will flash in front of the contestant(s). Your job is to know what the pair of phrases have in common with one another by selecting the corresponding answer at the correctly given time. It may take a while for the correct answer to appear, so be ready with that buzzer finger. A correct answer will award the player with a successful road kill dodge and 500 dollars, and a wrong answer will hurl road kill front of the contestant and deduct 500 dollars from their winnings. Example Question: Phrase # 1| The Color of Grass Phrase # 2| The _____ Mile The correct answer is green. The player must wait for the word green to flash across the screen in order to buzz in and grab the winnings. The first player to buzz in gets the prize and there is no limit as to how many times a player may attempt at a phrase. (Just know that 500 dollars is deducted every time you get it wrong, so be careful never the less.) If the pair of phrases goes without anyone buzzing in for a certain amount of time then the phrases are temporarily thrown out and repeated later for a second time. The pair of phrases will be thrown out entirely if they cycle through a second time without a correct answer given. This will neither benefit nor harm contestants in anyway. At the end of the round the ten correct answers for the phrases appear on the screen and a bonus question is asked. You must correctly identify what all the correct answers have in common. The bonus question is worth the amount of money chosen at the beginning of the round. You only get one shot at the bonus question though, and a wrong answer will deduct money from your score. Example List of Answers: Answer # 1| Diamond Answer # 2| Opal Answer # 3| Sapphire Answer # 4| Ruby Answer # 5| Crown The correct bonus answer would be types of jewels. The first player to buzz in when the correct answer flashes across the screen will win the bonus round of road kill along with a large sum of money. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 6: Bingo = = -------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This is another enjoyable set of questions in which the player(s) are given a five-letter word board. Your goal is to light up your entire word board by getting correct answers for all five letters. How is this done? Will it's simple. The player is given a clue or question and the contestant(s) must give the correct answer by buzzing in when the first letter of the correct answer becomes highlighted on the master word board. This may sound complicated, but it's quite simple, here's an example: Example Question: Five-Letter Word| RHINO Example Question/Clue: What city is NYPD Blue filmed in? The player must wait until the letter N (New York City) is highlighted on the master word board and then buzz in to receive points. A correct response will reward the player with 500 dollars and a highlighted letter on their personal word board; a wrong answer will result in a 500-dollar deduction from their winnings. Just like in road kill, you are given unlimited opportunities to answer each question. The first player to successfully light up their entire personal word board wins the match and bonus prize. The bonus amount is selected at the beginning of the round. Just like in road kill, single players are awarded the bonus just for lighting up their board successfully. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 7: Gibberish Question = = --------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= These are probably the hardest questions in the entire game. A popular slogan or phrase will appear in front of the player(s). There's a catch however, the phrase is in gibberish and it's your job to translate the gibberish into proper English. The dollar amounts at the beginning of these questions are usually high, and the amount of prize money will drop significantly for every 3 seconds that goes by without an answer. After a few seconds of no answers a clue will be given. This process will continue until three clues are posted along with the gibberish phrase/slogan. After the prize amount hits zero, the round ends. Example Question: Vitsa Itsveryverywere Yous Hant Tsummee. Correct Answer: Visa, It's Everywhere You Want To Be Unlike road kill or bingo, you only have one shot at these, and the dollar amount is usually high enough to either make you go bankrupt or allow you to win the game with ease. Use extreme caution when typing in your answer as well; the smallest typo could result in an incorrect answer. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 8: Fill In The Blank = = -------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Just like gibberish questions, these questions are extremely difficult and are usually worth a lot of prize money. You only have one shot at these and there is a time limit, so be careful. A wrong answer could put you in debt with ease. The format for these questions are just what they sound like: fill in the blank by being the first player to buzz in with the correctly typed out answer. Example Question: What is the capital of Japan? Correct Answer: Tokyo Remember, a typo will cause you to lose the round along with a hefty sum of cash, so be weary when you input your answer. Again, the difficulty of this type of question is extremely tough; so think your answer through. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 9: Dis Or Dat = = ------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This is by far the most complicated question category in the entire game. This is a one player round where the player who chose the value amount will play for a large amount of cash and the other player(s) is forced to watch it all without having the ability to interfere. The round begins with a simple question and a set of three (and sometimes four) options. Your job is to categorize a set of items by correctly identifying what it is in correspondence to the question given. Example Question: Is this a president or cartoon character? Choice #1| President Choice #2| Cartoon Character (<- Correct Answer) Choice #4| Skip Example: Bugs Bunny It is now you job to either hit #1 to categorize Bugs Bunny us a president, hit #2 to categorize Bugs Bunny is a cartoon character or hit #4 to temporarily skip the question. Some questions even have a third choice and allow you to categorize the example into both choices; this adds an extra bit of difficulty. You have one minute to categorize all seven examples and it is impossible to break even at the end of the round. You will be forced to return to all skipped examples at the end of the round. For every correct example you categorize you will receive the amount of money equal to the sum you chose at the beginning of the round, you will also lose the same amount for every example you get wrong or example you don't have time to sort. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 10: Jack Attack = = --------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The last round of the game is the round where it's possible earn the largest amount of money. The round starts out with a clue. At the beginning of each sub-round you must match together phrases or objects that are linked together by the clue. A main phrase will be dominant at the beginning of each sub-round and its possible counterpart will flash on the outside. If no one answers the sub-round correctly then the pair of phrases is skipped and returned to later. After a sub-round is cycled through three times without a correct answer than it is permanently thrown out of the game. Remember, just because a pair matches doesn't mean it follows the clue, so be careful. Example Clue: Television Couples Dominant Phrase: Lucy Answer Choice #1| Ball Answer Choice #2| Ricky (<- Correct Answer) Answer Choice #3| Classic TV Character Answer Choice #4| Redhead While all the answers may match up with the dominant phrase in some way, the correct answer would by answer #2 because it follows the clue given at the beginning of the round. The player(s) has an unlimited amount of tries for every sub-round, and will receive the dollar amount equal to the number chosen at the beginning of the round and lose just as much for a wrong answer. Simply put: each sub-round is equal in dollar amount to an actual question, this can easily put you in debt if you choose multiple wrong answers. For multiplayer gamers this round is especially important. Whichever player has the largest amount of money at the end of this round wins the entire game. The end of this round could bring high score glory to single player gamers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 11: Secrets = = ----------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The following secrets were discovered while playing You Don't Know Jack Volume 4: The Ride: Secret #1: Have the announcer wish you a happy new year. How it's done: Set your computer date for the first of any year. Rumor has it that this trick works on other holidays as well such as Christmas. Secret #2: Have the announcer say your name. How it's done: This is completely random, but you have a better shot at the announcer saying your name if you type in a name that starts with a vowel. Secret #3: Have the announcer insult you and your fellow players. How it's done: This almost always happens at the start of any three player game, however, your odds of this happening increases if you input the number of players with extreme speed. These are all the known secrets I have discovered while playing the game, if you have more than please e-mail them to me at SPop6@aol.com and include the words Secrets and Jack in the subject line. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 12: Conclusion & Credits = = ------------------------ = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= I'm really happy I found this FAQ on my computer because it truly reminded me how much fun You Don't Know Jack is as a series. This is the first FAQ I ever wrote and I'm elated to have found the time to perform a complete revision. I hope you enjoyed reading this as much as I had writing it. I am open to all types of question, comments and submissions. Please e- mail me at SPop6@aol.com with the words Jack, The Ride or Volume 4 somewhere in the subject line with any of these concerns and I will be more than happy to reply. Once again, thanks for reading. I would like to thank the following people for their continual support. Without these people this FAQ would not be here today: Devin Morgan - firstname.lastname@example.org A huge thank you goes out to Devin Morgan for being the sole person to inspire me to write FAQs in the firs place. Meowthnum1 - Meowsaur53@aol.com Trace has always been a great friend and a phenomenal fellow writer. Thanks for always being there. CJayC - CJayC@GameFAQs.com A thanks goes out to CJayC for hosting my work and having the best gaming site on the net. Poopnug148 - email@example.com I have co-written many projects with Dr. Poo and he is a great friend and a wonderful writer. Wan Hazmer – WHazmer@yahoo.com I want to thank Wan for clarifying some mistakes I made on my original FAQ concerning question formats. As always, thank you to my parents, my friends and the gaming community for their continual support. Feel free to check out my other work at: http://www.gamefaqs.com/features/recognition/7659.html =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 13: Version History = = ------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Version: .1 - 12/26/00 This was the initial version and my first FAQ ever created. This was thought to be the final version. Version: .2 – 1/1/01 I corrected many grammar mistakes in this version of the FAQ, a few weeks later I removed it from GameFAQs. Version: Final – 3/8/05 This is my current, and hopefully last version of this FAQ. I rewrote the entire FAQ from scratch and added a new secrets section. Again, thank you for reading and I hope you find use in this FAQ. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= = 14: Copyright Information = = ------------------------- = =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This FAQ is Copyright (c)2000-2005 Pop. This FAQ is for private and personal use only. It may NOT be used on any website other than the following site: GameFAQs: http://www.GameFAQs.com/ Neoseeker: http://www.neoseeker.com/ If you would like to post this FAQ on a site, book, magazine, etc. Please contact me at SPop6@aol.com. If you post this guide in any way, shape or form without my permission on anything, then proper legal action will be taken.