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    Item List by BahamutZero

    Version: 1.03 | Updated: 09/18/00 | Search Guide | Bookmark Guide

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               | |   |  / \  || |  \ |  |   \/   | | |   \| |   \ | | |/ | | \|
               | |   | |   | || |__/ |  | |\  /| | | |_/|   | |\ \| |    | |
               | |   | |   | ||  _  /   | | \/ | | |  _ |   | | \   |    | |
               | |   | |   | || | \ \   | |    | | | | \|   | |  \  |    | |
               | |   |  \_/  || |  \ \  | |    | | | |___/| | |   | |    | |
              /   \   \     //   \ /  \/   \  /   \/      |/   \  |  \  /   \
              ŻŻŻŻŻ    ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ  ŻŻŻŻ  ŻŻŻŻŻ
    
                                   I T E M S   L I S T
                                   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 V E R S I O N   1 . 0 3
                                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    =========================================================================================
                                PLANESCAPE: TORMENT ITEMS LIST
    =========================================================================================
    AUTHOR   : BahamutZero
    E-MAIL   : avrompaey@yahoo.com
    DATE     : August 28, 2000
    VERSION  : 1.03
    COMPLETED: 27 %
    =========================================================================================
    T A B L E   O F   C O N T E N T S
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [01] HEALING ITEMS & CHARMS
    [02] EDGED WEAPONS
    [03] FIST WEAPONS
    [04] CLUBS
    [05] HAMMERS
    [06] AXES
    [07] ARMOR
    [08] MAGIC SPELLS
    [09] TATTOOS
    [10] JEWELRY & ACCESSORIES
    [11] MISC ITEMS
    [12] QUEST ITEMS
    
    =========================================================================================
    [01] HEALING ITEMS & CHARMS
    =========================================================================================
    ____________
    ADDER'S TEAR
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Adder's Kiss"
     Weight: 0
    
     This glistening green tear is as hard and smooth as a pearl. When placed on the tongue,
     it dissolves instantly and gives the user the ability to spit forth spiraling bolts of
     acidic green energy at an opponent.
    ________
    BANDAGES
    ŻŻŻŻŻŻŻŻ
     Special: Heals 3 Hit Points
     Weight: 0
    
     This is a roll of bandages, useful for stanching minor wounds.
    ___________
    BLOOD CHARM
    ŻŻŻŻŻŻŻŻŻŻŻ
     Special: Heals 18 Hit Points
     Weight: 0
    
     This glistening drop of blood is as hard and smooth as a pearl. When placed on the
     tongue, it dissolves instantly and spreads through the character's veins and heart.
    
     Like its younger cousin, the clot charm, the blood charm stimulates the user's blood
     into clotting scabbing over existing wounds, healing damage the user may have suffered
     before consuming the charm. However, while the blood charm's initial healing effect is
     more powerful than the clot charm, it has no other lasting effects.
    _________________________
    BLOOD FLY CHARM (ABISHAI)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      Heals 3 Hit Points
      Increases Regeneration
     Weight: 0
    
     Blood flies are pests believed to have originated from one of the Lower Planes. In many
     ways, they resemble mosquitoes with an insatiable appetite -- a cloud of blood flies can
     suck all the blood from a human body within minutes. Their stingers are capable of
     penetrating even the skin of fiends.
    
     Despite their vicious appetite and temperament, blood flies are used by healers to draw
     forth diseased blood from an individual or even drain blood from a dead body. On
     occasion, blood flies are used to siphon off rare types of blood and are then paralyzed
     with powders or spells and kept in storage for future use.
    
     This particular blood fly charm seems to hold the blood of a lesser fiend, an abishai,
     in its food sac. When this paralyzed fly is consumed, the user heals a small amount of 
     damage immediately and also gains the ability to regenerate for a certain period of
     time. If the character is already able to regenerate, then the regeneration rate is
     increased.
    __________
    BONE CHARM
    ŻŻŻŻŻŻŻŻŻŻ
     Special:
      +2 to Armor Class
      +2 to Armor Class vs. Crushing Attacks
      +15% Resistance to Crushing Attacks
     Weight: 0
    
     This old finger bone charm has been hollowed out and tiny symbols have been scratched on
     its surface. A user must snap it in two to activate it.
    
     When snapped, the bone charm temporarily strengthens the user's skeleton and acts as a
     ward against breaks and fractures. The charms gives the user an overall bonus to their
     armor class and additional resistance against crushing attacks.
    ______________
    CHARCOAL CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +50% Resistance to Fire
      +25% Resistance to Magical Fire
     Weight: 0
    
     This piece of charcoal is a charred bone fragment of some creature, perhaps a finger
     bone or a talon. Various symbols have been scratched onto its surface... the scratchings
     are so faint you almost missed them.
    
     This charcoal charm temporarily protects the user against flames and extreme heat. To
     use the charm, the charred bone is snapped and both halves are ground to powder, then
     the charcoal dust is rubbed over the heart of the user.
    ________________________
    CHARM OF INFINITE RECALL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: Lore Skill set to 100
     Weight: 0
    
     While practicing, some Mage students discovered a means to condense and store knowledge
     into a charm form. This particular charm contains the entire resource library of the
     famed Charon School of Mages. Unfortunately, the effects of this charm are fleeting and
     the user is rendered unintelligible for a short period of time.
    ____________________
    CLIPPED COPPER CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      Minor Copper Blessing
      +1 to Luck (temporary)
     Weight: 0
    
     This copper piece has been "clipped"... most of the copper has been shaved off, no doubt
     to still keep the appearance it is a coin and allowing the 'clipper' to use the shaved
     copper to make another coin. Although many Hive dwellers practice this method "making
     money," when the Fated faction practices it, they do so with a frightening sense of
     purpose, creating charms that reflect their own miserly natures.
    
     In order to create these charms, the Fated faction seek out failed business owners and
     other individuals who once possessed great wealth, then has a reversal of fortune and
     were left desitute. These individuals are then given enchanted carving blades and asked
     to "clip a copper" for the Fated in a tedious day-long ritual, which infuses the copper
     coin with the last traces of their former luck. The ritual and the nature of the
     individual clipping the copper allows a minor enchantment to seep into the coin and
     affect the fortune of the whoever uses it.
    
     When the clipped copper charm is flipped into the air, it will spill into a rain of
     copper pieces, and bestow some luck upon the user.
    __________
    CLOT CHARM
    ŻŻŻŻŻŻŻŻŻŻ
     Special:
      Heals 9 Hit Points
      +5% Resistance to Slashing Attacks
      +10% Resistance to Piercing Attacks
     Weight: 0
    
     This glistening blood drop is as hard and smooth as a pearl. When placed on the tongue,
     it dissolves instantly and spreads through the character's bloodstream.
    
     The charm stimulates the user's blood into clotting and scabbing over existing wounds,
     healing any minor damage the user may have suffered before consuming the charm.
     Furthermore, as long as the charm is in effect, the player's blood becomes more "aware"
     of new wounds that occur, especially any attacks that draw blood. The charmed individual
     becomes more resistant to slashing and piercing attacks, as their blood clots and scabs
     over the wound as soon as the flesh is torn.
    _______________
    COCKROACH CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +4 to Armor Class
      +2 to Armor Class vs. Crushing Attacks
      +10% Resistance vs. Crushing Attacks
     Weight: 0
    
     Cockroaches are as common on the Planes as other scavengers. The shell of this
     particular dead cockroach has been dotted with paints and faint arcane symbols. The
     magic contained within the charm is activated when the roach is consumed.
    
     When swallowed, the recipient temporarily gains the protection of the cockroach. Their
     skin hardens, taking on the strength of a suit of chain mail armor, and the charmed
     individual becomes difficult to squash, giving them added protection vs. crushing
     attacks.
    ________________
    CORPSE FLY CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Swarm Curse"
     Weight: 0
    
     This corpse fly looks like it was frozen; it appears to be dead, but you can't be sure.
     The magic contained within the charm is activated when the insect is consumed. When
     swallowed, the recipient suddenly becomes extremely nauseous... a few seconds later, the
     charmed individual expels a stream of insects from their nose and mouth. Provided the
     charmed individual can keep their wits about them after the casting, the caster can send
     this cloud to attack a target.
    _________________
    CRANIUM RAT CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +5% Detect Traps Skill Bonus
      +5 to Lore Skill
      +1 to Intelligence
     Weight: 0
    
     The body of this cranium rat has been specially prepared: its insides have been hollowed
     out and stuffed with various herbs and shreds of papyrus containing arcane symbols.
    
     When the charm is consumed, the user gains a temporary increase to their reasoning and
     perception abilities; it feels as if the player is looking through several pairs of eyes
     and sifting through several minds at once... the sensation is somewhat dizzying for a
     minute or two, but there are no harmful side effects.
    _______________
    DIRTY RAT CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +10% Stealth Skill Bonus
      +5% Pickpocket Skill Bonus
      -1 to Charisma
     Weight: 0
     Usable only by Thieves
    
     This cranium rat tail charm is particularly filthy and smells faintly of vomit. The tail
     is stiff, like a wire, and it can be bent into different shapes... it would almost make
     a great lockpick, except it is too thick.
    
     When this rank charm is consumed, the user temporarily becomes much stealthier and
     shiftier, giving them a greater chance of success with hiding in shadows and picking
     pockets. People viewing the charmed individual will detect something unsavory about him,
     however, reducing first impressions accordingly. This unsavoriness will last only as
     long as the charm is in effect, however.
    _____________
    DIVINE CENSER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Raise Dead"
     Weight: 3
    
     When lit, this censer has the power to entice the soul back of the recently departed.
     Unfortunately, there is only a limited amount of incense left in it.
    _______________________________
    DUSTMAN EMBALMING CHARM, LESSER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Embalming, Minor"
     3 Charges
     Weight: 0
     Usable only on Nameless One and Morte
    
     This strange metal bracelet has directions inscribed on the side of it. Judging from the
     crude text, it appears that the bracelet works by being held by a living creature, then
     while pronouncing a mantra to the 'True Death,' it is touched to the forehead of a
     zombie or skeleton. When this is done, the minor enchantment held within the item
     spreads through the corpse, strengthening their bones, killing traces of corpse rot
     and/or grave mold, and helping to seal minor tears in the skin.
    _______________
    EMBALMING FLUID
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +2-8 to Hit Points
      +1 to Armor Class
     Weight: 1
     Usable only by the Nameless One and Morte
    
     This is a sealed jar of embalming fluid. It is used as a preservative for dead bodies.
     As an added benefit, the smell of the fluid is more than sufficient to mask the smell of
     any rotting bodies it is used on. Effects are temporary.
    ___________
    HEART CHARM
    ŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      Heals 27 Hit Points
      Reduces Fatigue
      +10% Resistance to Slashing Attacks
      +20% Resistance to Piercing Attacks
     Weight: 0
    
     This glistening drop of blood is as hard and smooth as a pearl. When placed on the
     tongue, it dissolves instantly and spreads through the character's veins and heart.
    
     The heart charm is more powerful than the blood and clot charms, and it heals a number
     of wounds instantly, even serious or critical injuries. Furthermore, the user will also
     gain a rush of energy, removing any fatigue they may be otherwise feeling.
    __________
    KNOT CHARM
    ŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Strength"
     Weight: 0
    
     This charm is made from a small piece of hemp knotted into a loop. No matter how much
     you study it, however, you cannot seem to figure out how the knot was tied... it looks
     like it has been wrapped around, inside and even *through* itself several times.
    
     Ironically, despite the knot's complexity, it comes undone easily when pulled. The
     person undoing the knot charm temporarily gains a rush of strength, allowing them to do
     more damage with melee attacks and carry more weight.
    _________________
    NEEDLE AND THREAD
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: Heals 6 Hit Points
     Weight: 0
    
     This is a spool of thread and a small bone needle. They look like they're used for
     stitching up wounds... in living or dead bodies. When used on a creature, it heals 6 hit
     points of damage.
    __________________
    THRICE-BLIND CHARM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Blindness"
     Weight: 0
    
     These three cranium rat tails have been woven into a small charm. Despite the separation
     from their owners, however, they still twitch occasionally, as if irritated.
    
     To use this charm, the caster must select a target within his line of sight, then, while
     remaining focused on the target, untie the charm. The target's vision will turn black
     for several minutes, rendering them helpless and reducing their combat ability
     drastically.
    ________________
    WHISPERING FLASK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Aid"
     Special: +2 to Strength
     Usable only by Githzerai
    
     This container holds a peculiar powder called "Whispering Motes" (loose translation of
     the Gith expression), a form of healing powder commonly used by the githzerai on the
     Plane of Limbo. When the stopper is pulled and the spice touched on the skin of a
     wounded person, the spice travels through the injured person's body, generating raw
     matter to fill up the "holes" in his physical form, no matter how small or large. In
     order for the spice to work, the user must concentrate on its healing effects... with
     the proper discipline, a practiced githzerai can even heal the greatest of wounds. In
     addition to its curative properties, it is also the element in several of their rites of
     passage... it is believed that the spice also fills in the "holes" in a person's psyche,
     removing doubts and giving them focus and purpose.
    
    =========================================================================================
    [02] EDGED WEAPONS
    =========================================================================================
    ___________
    BONE DAGGER
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Piercing
     Enchanted: +1
     Special: +1 Piercing Damage
     THAC0: +1
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     The blade of this dagger seems to be made from the bone of some creature. The edge of
     this blade is extremely sharp.
    _______________________________________
    DAK'KON'S ZERTH BLADE ("CHAINED BLADE")
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Slashing
     Special: +1 to Armor Class
     THAC0: +1
     Speed: 7
     Weight: 5
     Proficiency: Edged
     Usable only by Dak'kon
    
     On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo
     itself is a soupy mass of elements, and only through force of will can the githzerai
     shape these elements into stable matter.
    
     A substance called "karach" is a material that can be shaped with the mind. Dak'kon's
     blade is composed of this substance; through mental discipline alone, Dak'kon maintains
     the integrity of the blade. He can shape it slightly depending on his skill, adjusting
     its length, sharpness of the edge. Presumably as he gains levels, he may be able to
     manipulate the blade in new ways.
    
     It is not known whether all githzerai zerth carry such weapons. Certainly a weapon that
     depends on the integrity of the wielder would be entrusted only to those who have
     learned to discipline themselves.
    
     This blade appears to have special religious significance for Dak'kon. Dak'kon has wound
     a series of parchments around the hilt of the blade. These appear to be mantras
     dedicated to Zerthimon.
    _______________________________________
    DAK'KON'S ZERTH BLADE ("CHAINED BLADE")
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Slashing
     Enchanted: +1
     Special:
      +1 to Armor Class
      Memorize 1 Additional 1st Level Mage Spell
     THAC0: +1
     Speed: 7
     Weight: 5
     Proficiency: Edged
     Usable only by Dak'kon
    
     On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo
     itself is a soupy mass of elements, and only through force of will can the githzerai
     shape these elements into stable matter.
    
     A substance called "karach" is a material that can be shaped with the mind. Dak'kon's
     blade is composed of this substance; through mental discipline alone, Dak'kon maintains
     the integrity of the blade. He can shape it slightly depending on his skill, adjusting
     its length, sharpness of the edge. Presumably as he gains levels, he may be able to
     manipulate the blade in new ways.
    
     It is not known whether all githzerai zerth carry such weapons. Certainly a weapon that
     depends on the integrity of the wielder would be entrusted only to those who have
     learned to discipline themselves.
    
     This blade appears to have special religious significance for Dak'kon. Dak'kon has wound
     a series of parchments around the hilt of the blade. These appear to be mantras
     dedicated to Zerthimon. 
    __________________
    GREEN STEEL DAGGER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-5 Piercing
     Speed: 1
     Weight: 0
     Proficiency: Edged
     Not usable by Priests
    
     This slim dagger has been forged out of the famed Baatorian Green Steel. Found only in
     the wastelands of Avernus, this peculiar green ore can be tempered into metal much
     lighter than normal steel. In addition, Green Steel weapons tend to retain their
     remarkably fine edges and are capable of dealing out more damage than their standard
     counterparts.
    _________________
    GREEN STEEL KNIFE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-4 Piercing
     Speed: 1
     Weight: 0
     Proficiency: Edged
     Not usable by Priests
    
     This razor sharp knife has been forged out of the famed Baatorian Green Steel. Found
     only in the wastelands of Avernus, this peculiar green ore can be tempered into metal
     much lighter than normal steel. In addition, Green Steel weapons tend to retain their
     remarkably fine edges and are capable of dealing out more damage than their standard
     counterparts.
    _____________________
    HIGH QUALITY STILETTO
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-4 Piercing
     Speed: 1
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This slim dagger is a beauty among its kind. It is a one-handed thrusting weapon.
    __________
    IRON SPIKE
    ŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-3 Piercing
     Speed: 2
     Weight: 2
     Proficiency: Edged
     Not usable by Priests
    
     This is a crude iron spike, covered with rust. If necessary, you could use it as a
     dagger.
    ____________
    JAGGED KNIFE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-3 Slashing
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This hooked knife has a thick double-edged blade and a curved wooden handle. Judging
     from the shape of the blade, it looks like this knife is used primarily as a surgical
     tool.
    _____
    KNIFE
    ŻŻŻŻŻ
     Damage: 1-3 Piercing
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This knife has a four-inch blade, with a plain handle of bone.
    _____________________
    POOR QUALITY STILETTO
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-2 Piercing
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This squat dagger, whil ideally a thrusting weapon, looks like it would be better used
     as a paperweight. It is not sharp or well-balanced, and might actually hinder you in
     combat
    ____________
    RUSTY DAGGER
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-3 Piercing
     Special: Fragile, Breakable
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This is a small rusty dagger. Its blade is chipped and the hilt is loose; it doesn't
     look like it will stand up to repeated use without breaking.
    _______
    SCALPEL
    ŻŻŻŻŻŻŻ
     Damage: 1-3 Piercing
     Speed: 1
     Weight: 0
     Proficiency: Edged
     Not usable by Priests
    
     This simple surgical cutting tool looks like it's seen a lot of use.
    ________________
    SMALL STEEL FORK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-2 Piercing
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This fork is definitely no prize piece of cutlery. Its steel finish is scratched and
     slightly bent and its tines are crusted with dirt.
    ___________
    STEAK KNIFE
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-3 Slashing
     Special: Fragile, Breakable
     Speed: 2
     Weight: 0
     Proficiency: Edged
     Not usable by Priests
    
     This is a common steak knife. You're sure if this dagger could talk, it would have many
     long-winded stories about cooking and carving large haunches of meat.
    ________
    STILETTO
    ŻŻŻŻŻŻŻŻ
     Damage: 1-3 Piercing
     Speed: 2
     Weight: 1
     Proficiency: Edged
     Not usable by Priests
    
     This is a short dagger with a slender blade.
    
    =========================================================================================
    [03] FIST WEAPONS
    =========================================================================================
    _______________________
    ENCHANTED PUNCH DAGGERS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-4 Piercing
     Enchanted: +1
     Special: +1 Piercing Damage
     THAC0: +1
     Speed: 2
     Weight: 2
     Proficiency: Fists
     Usable only by Fighters and Thieves
    
     This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have
     jagged edges to allow them to dish out additional piercing damage when the wearer
     strikes an opponent. In addition, the blades have been magically enhanced to increase
     the damage incurred.
    ____
    FIST
    ŻŻŻŻ
     (Default Weapon)
     Damage: 1-3 Crushing
     Speed: 1
     Weight: 0
     Proficiency: Fists
    
     Your punches are lethal; you CAN kill with repeated blows. As long as you have not
     filled up all your quick weapon slots, you can always select 'fist' as your current
     weapon.
    __________
    FIST IRONS
    ŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-4 Crushing
     Speed: 1
     Weight: 1
     Proficiency: Fists
     Not usable by Mages
    
     This crude iron bar is designed to slip over the fist, with the thick portion resting in
     the palm and the iron ring facing outwards, over the knuckles. While wearing these fist
     irons, a single punch can shatter someone's jaw.
    ______________
    INGRESS' TEETH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Speed: 4
     Weight: 1
     Proficiency: Fists
     Usable only by Morte
    
     This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her
     back through the portal to her home plane. They rattle amongst themselves whenever they
     are held close together; they remind you of a bunch of creepy ivory hopping bugs.
    ______________
    INGRESS' TEETH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Piercing
     Speed: 4
     Weight: 1
     Proficiency: Fists
     Usable only by Morte
    
     This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her
     back through the portal to her home plane. They rattle amongst themselves whenever they
     are held close together; they remind you of a bunch of creepy ivory hopping bugs.
    ______________
    INGRESS' TEETH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Enchanted: +1
     Special: +1 Crushing Damage
     THAC0: +1
     Speed: 4
     Weight: 1
     Proficiency: Fists
     Usable only by Morte
    
     This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her
     back through the portal to her home plane. They rattle amongst themselves whenever they
     are held close together; they remind you of a bunch of creepy ivory hopping bugs.
    ______________
    INGRESS' TEETH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Piercing
     Enchanted: +1
     Special: +1 Piercing Damage
     THAC0: +1
     Speed: 4
     Weight: 1
     Proficiency: Fists
     Usable only by Morte
    
     This is a handful of Ingress' living teeth. Apparently, they didn't want to go with her
     back through the portal to her home plane. They rattle amongst themselves whenever they
     are held close together; they remind you of a bunch of creepy ivory hopping bugs.
    _____________
    IRON KNUCKLES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-3 Crushing
     Speed: 1
     Weight: 1
     Proficiency: Fists
     Not usable by Mages
    
     Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need
     to deliver bone-crushing punches.
    ____________
    MORTE'S BITE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     (Default Weapon)
     Damage: 1-3 Piercing
     Speed: 1
     Weight: 0
     Proficiency: "Fists" (Don't ask)
    
     Morte's bite is lethal, and he CAN masticate someone to death. As long as his quick
     weapon slots are not all filled, Morte can always select bite as his current weapon.
    _____________
    PUNCH DAGGERS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-4 Piercing
     Speed: 2
     Weight: 2
     Proficiency: Fists
     Usable only by Fighters and Thieves
    
     This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have
     jagged edges to allow them to dish out additional piercing damage when the wearer
     strikes an opponent.
    ________________________
    PUNCH DAGGERS OF MOORING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-8 Piercing
     Enchanted: +2
     Special:
      +1 Piercing Damage
      +2 to Armor Class
      +1 to Luck
     THAC0: +1
     Speed: 2
     Weight: 2
     Proficiency: Fists
     Usable only by Fighters and Thieves
    
     These daggers were once wielded by Moorin, the jinxed. Mooring was a hapless young woman
     who became a thief through a series of disasters. Each of these "accidents" resulted in
     the death of the trainer for whatever profession she chose. Out of desperation Moorin
     trained herself an the art of Thievery with laughable results.
    
     Moorin's thieving career was filled with numerous mishaps that involved her in combat
     situations. Each such combat often ended with Moorin being seriously wounded and thrown
     into prison. When it became obvious that Moorin was not long for this world her father,
     Arch-mage Xoorcon, created these magical blades for her use.
    
     With the luck provided by her new blades, Moorin was actually able to successfully
     strike an opponent in combat (which came as a shock to her). While her opponent was busy
     bleeding, Moorin would make good her escape. Unfortunately, during one such escape,
     Moorin tripped, fell on her dagger and died before she could staunch the bleeding from
     her wounds.
    _______________
    SPIKED KNUCKLES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Piercing
     Enchanted: +1
     THAC0: +1
     Speed: 1
     Weight: 1
     Proficiency: Fists
     Not usable by Mages
    
     These iron knuckles have been improved upon by the addition of tiny spikes. In addition,
     a minor enchantment has been placed on them making them lighter and stronger than
     ordinary iron.
    __________________
    TEETH OF THE VIPER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-7 Piercing
     Enchanted: +1
     Special:
      Poisons Target
      Immunity to Poison
     Speed: 2
     Weight: 1
     Proficiency: Fists
     Usable only by Morte
    
     These teeth appear to be a set of hollow fangs, much like those of a viper. Although
     long removed from their original host, the teeth still drip poison from their sharp
     tips.
    
    =========================================================================================
    [04] CLUBS
    =========================================================================================
    ____________
    BAATEZU MACE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 3-9 Crushing
     THAC0: +1
     Speed: 6
     Weight: 10
     Proficiency: Clubs
     Usable only by Fighters
    
     Made from ore found only in the wastelands of Avernus. Baatezu have created a metal
     called Baatorian Green Steel. Weapons produced from this metal are lighter and stronger
     than those forged of ordinary steel and tend to inflict greater damage. Although
     produced in great quantities for the Blood Wars, weapons such as these are rarely found
     outside of Baator.
    _______________
    CLUB OF NETTLES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Special: Causes Confusion
     THAC0: +2
     Speed: 3
     Weight: 4
     Proficiency: Clubs
     Usable only by Thieves
    
     This club seems to be made from some sort of prickly plant. Small thorns adorn the head
     of the club and can easily be broken off.
    
     This particular club is one of the most favored weapons of thieves. Upon making a
     successful hit on an opponent, tiny barbed thorns lodge into the skin and cause the
     victim to become disoriented for a brief period of time. This allows the thief time to
     safely rob and escape the victim.
    ________________
    CORPSE LIMB #985
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Speed: 4
     Weight: 3
     Proficiency: Clubs
     Not usable by Mages
    
     This arm snapped clean off corpse #985 when it, uh, accidentally toppled. As much as the
     corpse's knee was rotted clean through, it looks like the combination of thick
     applications of embalming fluid and rigor mortis has made this arm almost as hard as
     wood. If you needed to, you could either use it to shake someone's hand from a distance
     or use it to bash their skull in.
    ___________
    IRON PRYBAR
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Speed: 4
     Weight: 3
     Proficiency: Clubs
     Usable only by Fighters and Thieves
    
     This iron prybar can be used to pry open doors, chests, and even the occasional
     reluctant ribcage. It also makes a good bludgeoning weapon when there's no time for
     subtlety.
    _____________
    LEG BONE CLUB
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Special: Fragile, Breakable
     Speed: 4
     Weight: 2
     Proficiency: Clubs
     Not usable by Mages
    
     This leg bone is heavy enough to be used as a club. It's not the height of fashion, but
     it sure makes a satisfying sound when you strike someone.
    
     Although an effective weapon, this leg bone is fragile and has a chance of breaking if
     used repeatedly.
    ____
    MACE
    ŻŻŻŻ
     Damage: 2-8 Crushing
     Speed: 7
     Weight: 12
     Proficiency: Clubs
     Usable only by Fighters
    
     This seems to be a standard variety mace. Used properly, this weapon can deliver a
     crushing blow to an opponent.
    _________________
    POOR QUALITY MACE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-7 Crushing
     THAC0: -1
     Speed: 8
     Weight: 13
     Proficiency: Clubs
     Usable only by Fighters
    
     This mace seems to be of very poor construction. The balance and weight lend itself to
     an awkward and almost erratic swing. Most likely this was constructed by an apprentice
     blacksmith.
    _________________________
    POOR QUALITY SLEDGEHAMMER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-7 Crushing
     Speed: 8
     Weight: 10
     Proficiency: Clubs
     Usable only by Fighters
    
     This hammer is little more than a heavy lump of metal on the end of a stout stick. It's
     powerful, yes, but the balance is poor and it's entirely ungraceful.
    ___________
    SEVERED ARM
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-8 Crushing
     Enchanted: +1
     Special:
      +2 Crushing Damage
      New Tattoos
     Speed: 4
     Weight: 5
     Proficiency: Clubs
     Usable only by Fighters and Thieves
    
     This severed arm is as hard as a wooden club. It looks like it was severed cleanly at
     the shoulder (most likely by a scythe blade), and eve though it looks many decades old,
     it is more petrified than rotted. It has an unhealthy gray pallor and is covered with
     scars. Intricate tattoos decorate its surface, spiraling up from the wrist all the way
     to the remains of the shoulder.
    
     Upon closer inspection, you know for a fact that this arm is yours. How long it has been
     lying around waiting for you is anyone's guess. You can't explain why, but you feel like
     you should take this arm to a tattoo artist and have it examined... the tattoos might
     tell something of what happened to your previous incarnation when this arm was still
     attached to him.
    ___________
    WOODEN CLUB
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Speed: 4
     Weight: 3
     Proficiency: Clubs
     Not usable by Mages
    
     This crude wooden club has seen better days, but it still looks sturdy enough to be used
     as a weapon.
    
    =========================================================================================
    [05] HAMMERS
    =========================================================================================
    ________________
    BRIMSTONE HAMMER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Crushing
     Enchanted: +1
     Special:
      +4 Fire Damage
      +25% Resistance to Fire
     THAC0: +1
     Speed: 7
     Weight: 5
     Proficiency: Hammers
     Usable only by Fighters
    
     This type of weapon, thought to be forged by the flames of the elemental plane of fire,
     is extremely rare, even in Sigil. The elemental properties of the hammer grants its
     wielder an increased resistance to fire and fire-based attacks. In addition, when used
     in combat, the hammer deals out additional damage when it successfully connects, searing
     its target with crackling flames.
    ________________
    ENCHANTED HAMMER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Crushing
     Enchanted: +1
     THAC0: +1
     Speed: 7
     Weight: 5
     Proficiency: Hammers
     Usable only by Fighters
    
     This hammer bears a wounding enchantment and is much lighter than a normal hammer,
     allowing it to be swung faster and do more damage in combat. Any history or legends
     concerning this hammer have been eclipsed by other, more famous weapons in the
     Encyclopedia Magica. Nonetheless, this sledgehammer carries itself with a quiet dignity.
    _________________
    HAMMER OF QUALITY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-5 Crushing
     THAC0: +1
     Speed: 6
     Weight: 6
     Proficiency: Hammers
     Usable only by Fighters
    
     This is a finely crafted war hammer. Godsman etchings and symbology decorate the head of
     the weapon and work their way down the shaft. Despite its heavy appearance, it feels
     much lighter than it looks.
    _________________________
    HIGH QUALITY SLEDGEHAMMER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-10 Crushing
     Speed: 8
     Weight: 9
     Proficiency: Hammers
     Usable only by Fighters
    
     This is a well-crafted hammer, well-balanced and pleasing to the eye. Don't be fooled by
     its appearance - this weapon is dangerous. It requires two hands and the desire to
     inflict crushing damage on your enemies.
    ___________
    WORK HAMMER
    ŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-6 Crushing
     Speed: 6
     Weight: 6
     Proficiency: Hammers
     Usable only by Fighters
    
     This is a heavy work hammer. It has a long handle and a metal head that looks like it
     could shape steel and crush skulls with ease.
    
    =========================================================================================
    [06] AXES
    =========================================================================================
    __________
    ANTLER AXE
    ŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-7 Slashing
     Speed: 8
     Weight: 8
     Proficiency: Axes
     Usable only by Fighters
    
     Primitive cultures often times used parts of animals as weapons. This appears to be the
     horns of some creature that have been made into a crude battle axe of sorts.
    __________
    BATTLE AXE
    ŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-8 Slashing
     Speed: 7
     Weight: 7
     Proficiency: Axes
     Usable only by Fighters
    
     This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp,
     and the long handle allows the wielder to put considerable force into the swing.
    _____________________
    BATTLE AXE OF QUALITY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Slashing
     THAC0: +1
     Speed: 7
     Weight: 8
     Proficiency: Axes
     Usable only by Fighters
    
     Intricate runes are etched on the shaft and the blades of this axe. The edges of the axe
     are razor-sharp; it looks like it would be possible to shave with it, though that's not
     something that you would try until you had consumed several tankards of ale. The handle
     itself is made of ironwood, and leather is wrapped tightly around the handle to help
     secure the user's grip.
    ________________
    CRESCENT HATCHET
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-7 Slashing
     THAC0: -1
     Speed: 10
     Weight: 10
     Proficiency: Axes
     Usable by Fighters only
    
     This huge hatchet has a crescent-shaped head. Although an intimidating weapon, it looks
     more decorative than functional: not only is it extremely heavy, but the balance is poor
     and the edge is dull and pitted. Despite the difficulty in using the hatchet in combat,
     the long handle allows the wielder to put considerable force into the swing.
    ____________________
    ENCHANTED BATTLE AXE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Damage: 2-9 Slashing
     Enchanted: +1
     THAC0: +1
     Speed: 6
     Weight: 4
     Proficiency: Axes
     Usable only by Fighters
    
     Closer examination of the weapon reveals a strange symbol, very faint, on the surface of
     the axe head. Tracing it with your finger, there is a sudden charge, and the axe head
     changes before your eyes into a silvery-looking metal.
    
     The edge is incredibly sharp, so mush so it looks like it could hack through stone if
     necessary. The symbol you traced on the weapon is now glowing brilliantly, and if
     anything, the axe has become even lighter than before, so much so that you can almost
     wield it one-handed.
    __________
    HOLLOW AXE
    ŻŻŻŻŻŻŻŻŻŻ
     Damage: 1-8 Slashing
     Speed: 3
     Weight: 5
     Proficiency: Axes
     Usable only by Fighters
    
     This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp,
     and the long handle allows the wielder to put considerable force into the swing.
    
     This axe is of a different alloy than normal steel - it's *light* and easy to swing. It
     causes the same amount of damage as an ordinary axe, but it strikes much more quickly. 
    
    =========================================================================================
    [07] ARMOR
    =========================================================================================
    _____________________
    DAK'KON'S ZERTH ARMOR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Armor Class: 5
     Weight: 25
     Usable only by Dak'kon
    
     Dak'kon's ceremonial zerth armor. It is fashioned of interlocking metal rings, formed of
     the same substance that Dak'kon's blade is made of. (Unlike the blade, however, it does
     not appear that the armor changes based on the mental state of the wielder.) The armor
     is worn over a padded red tunic, and spiked bracers and shoulder pads have been added to
     give greater protection to the arms and upper body.
    
     While Dak'kon's armor is similar to chain mail, it is lighter and more flexible,
     allowing him to wield his sword more effectively. It seems that when the sword and armor
     are used in tandem, the armor actually becomes lighter in weight and more flexible, more
     like cloth than chain mail. Whether this is a unique property of karach, or whether this
     is some magical effect of the two items, is unknown.
    _____________
    DUSTMAN ROBES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: Disguises user as a Dustman
     Weight: 5
     Usable only in the Mortuary
    
     These frayed robes are commonly worn by members of the Dustmen faction. They have an
     old, musty smell about them, and they don't fit you very well. You doubt the Dustman
     disguise will hold up under scrutiny -- and certainly not if the Dustmen are looking for
     an intruder.
    
    =========================================================================================
    [08] MAGIC SPELLS
    =========================================================================================
    _________________________
    FIFTH CIRCLE OF ZERTHIMON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Power of One" into Spell Book
     Range: Touch
     Duration: 30 mins per level
     Speed: 2
     Area of Effect: Person touched
     Saving Throw: None
     Weight: 1
     Usable only by Mages and Nameless One
    
     Inscribed upon this circular stone plate is the Fifth Circle of Zerthimon:
    
     "Zerhimon was the first to *know* the way of freedom. Yet it was not he that first came
     to *know* the way of rebellion."
    
     "The *knowing* of rebellion came to the warrior-queen Gith, one of the People. She had
     served the *illithids* upon many of the False Worlds as a soldier, and she had come to
     *know* war and carried it in her heart. She had come to *know* how others might be
     organized to subjugate others. She *knew* the paths of power, and she *knew* the art of
     taking from the conquerors the weapons by which they could be defeated. Her mind was
     focused, and both her will and her blade were as one."
    
     "The turning in which Zerthimon came to *know* Gith, Zerthimon ceased to *know* himself.
     Her words were as fires lit in the hearts of all who heard her. In hearing her words, he
     wished to *know* war. He *knew* not what afflicted him, but he *knew* he wished to join
     his blade to Gith. He wished to give his hate expression and share his pain with the
     *illithid.*"
    
     "Gith was one of the People, but her *knowing* of herself was greater than any Zerthimon
     had ever encountered. She *knew* the ways of flesh, she *knew* the *illithids* and in
     *knowing* herself, she was to *know* how to defeat them in battle. The strength of her
     *knowing* was so great, that all those that walked her path came to *know* themselves."
    
     "Gith was but one. Her strength was such that it caused others to *know* their strength.
     And Zerthimon laid his steel at her feet."
    __________________________
    FOURTH CIRCLE OF ZERTHIMON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Vilquar's Eye" into Spell Book
     Range: 45 ft. + 15 ft. / level
     Duration: 30 seconds
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: Neg.
     Weight: 1
     Usable only by Mages and Nameless One
    
     Inscribed upon this circular stone plate is the Fourth Circle of Zerthimon:
    
     "*Know* that the Rising of the People against the *illithid* was a thing built upon many
     ten-turnings of labor. Many of the People were gathered and taught in secret the ways of
     defeating their *illithid* masters. They were taught to shield their minds, and use them
     as weapons. They were taught the scripture of steel, and most importantly, they were
     given the *knowing* of freedom."
    
     "Some of the People learned the nature of freedom and took it into their hearts. The
     *knowing* gave them strength. Others feared freedom and kept silent. But there were
     those that *knew* freedom and *knew* slavery, and it was their choice that the People
     remained chained. One of these was Vilquar."
    
     "Vilquar saw no *freedom* in the Rising, but opportunity. He saw that the *illithid* had
     spawned across many of the False Worlds. Their Worlds numbered so many that their vision
     was turned only outwards, to all they did not already touch. Vilquar's eye saw that much
     took place that the *illithid* did not see. To the Rising, the *illithid* were blinded."
    
     "Vilquar came before his master, the *illithid* Zhijitaris, with the *knowing* of the
     Rising. Vilquar added to his chains and offered to be their eyes against the Rising. In
     exchange, Vilquar asked that he be rewarded for his service. The *illithid* agreed to
     his contract."
    
     "At the bonding of the contract, a dark time occurred. Many were betrayals Vilquar
     committed and many were the People that the *illithids* fed upon to stem the Rising. It
     seemed that the Rising would die before it could occur, and the *illithid* were pleased
     with Vilquar's eye."
    
     "It was near the end of this dark time when Zerthimon came to *know* Vilquar's
     treacheries. In *knowing* Vilquar's eye, Zerthimon forced the Rising to silence itself,
     so that Vilquar might think at last his treacheries had succeeded, and the Rising had
     fallen. He *knew* that Vilquar eye was filled only with the reward he had been promised.
     He would see what he wished to see."
    
     "With greed beating in his heart, Vilquar came upon the *illithid* Zhijitaris and spoke
     to his master of his success. He said that the Rising had fallen, and the *illithids*
     were safe to turn their eyes outwards once more. He praised their wisdom in using
     Vilquar's eye, and he asked them for his reward."
    
     "In his greed-blindness, Vilquar had forgotten the *knowing* of why the People had
     sought freedom. He had lost the *knowing* of what slavery meant. He had forgotten what
     his *illithid* masters saw when they looked upon him. And so Vilquar's betrayal of the
     People was ended with another betrayal. Vilquar came to *know* that when Vilquar's eye
     has nothing left to see, Vilquar's eye is useless."
    
     "The *illithid* gave to Vilquar his reward, opening the cavity of his skull and
     devouring his brain. Vilquar's corpse was cast upon the Fields of Husks so its blood
     might water the poison-stemmed grasses."
    ____________________
    RECIPE: BLOOD BRIDGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Blood Bridge" into Spell Book
     Range: 0
     Duration: Instant
     Speed: 2
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     This tattered card has the recipe for the ingredients and the incantations necessary for
     the necromantic spell, "Blood Bridge." This spell allows the caster to share a portion
     of his life with others, weakening himself but strengthening others.
    _____________________
    RECIPE: CHROMATIC ORB
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Chromatic Orb" into Spell Book
     Range: 50 feet
     Duration: Special
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     This tattered card has the recipe for the ingredients and the incantations necessary for
     the minor evocation, "Chromatic Orb."
    ________________
    RECIPE: IDENTIFY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "IDENTIFY" into Spell Book
     Range: 1 item
     Duration: Instant
     Speed: 1
     Area of Effect: Inventory usage only
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     This tattered card has the recipe for the ingredients and the incantations necessary for
     the minor divination spell, "Identify." The spell reveals the mysteries of an enchanted
     object, allowing you to know its exact abilities.
    _____________
    RUNE OF ARMOR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Armor"
     Teaches user "Armor"
     Level: 1 / Wizard
     Range: 0
     Duration: Until destroyed by damage
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 5
     Usable only by Mages
    
     Upon closer examination of this breastplate, you realize you didn't mar the warding rune
     beyond recognition. In fact, unlike the other breastplates, the spell that maintained
     the integrity of the giant skeleton is mostly intact, so much so you could either cast
     the runes as a spell or copy them into a spell book and keep it as a part of your
     arsenal. Either casting or copying the spell will destroy the breastplate, however.
    _______________________
    RUNE OF GREATER WARDING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Shield"
     Teaches user "Shield"
     Level: 1 / Wizard
     Range: 10 feet
     Duration: 25 sec. / level
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 5
     Usable only by Mages
    
     Upon closer examination of the runes covering the surface of this breastplate, you think
     you might be able to unlock the rune's power and use it to invoke a primitive warding
     enchantment, similar to the one that protected the giant skeleton. Activating the rune
     will destroy the breastplate, however.
    ______________________
    RUNE OF LESSER WARDING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Armor"
     Teaches user "Armor"
     Level: 1 / Wizard
     Range: 0
     Duration: Until destroyed by damage
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 5
     Usable only by Mages
    
     Upon closer examination of the runes covering the surface of this breastplate, you think
     you might be able to unlock the rune's power and use it to invoke a primitive warding
     enchantment, similar to the one that protected the giant skeleton. Activating the rune
     will destroy the breastplate, however.
    _________________
    RUNE OF SHIELDING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Shield"
     Teaches user "Shield"
     Level: 1 / Wizard
     Range: 10 feet
     Duration: 25 sec. / level
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 5
     Usable only by Mages
    
     Upon closer examination of this breastplate, you realize you didn't mar the warding rune
     beyond recognition. In fact, unlike the other breastplates, the spell that maintained
     the integrity of the giant skeleton is mostly intact, so much so you could either cast
     the runes as a spell or copy them into a spell book and keep it as a part of your
     arsenal. Either casting or copying the spell will destroy the breastplate, however.
    _______________
    SCROLL OF ARMOR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Armor"
     Allows user to copy "Armor" into Spell Book
     Level: 1 / Wizard
     Range: 0
     Duration: Until destroyed by damage
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     Physical attacks shall be better thwarted as protection is granted to those who have
     none.
    
     This spell grants an Armor Class of 6 to the target. It is culmulative with Dexterity
     bonuses, but nothing else. The spell lasts until the wearer sustains culmulative damage
     totaling more than 8 pts. + 1 / level of the caster. Note that the armor does not absorb
     this damage; it only disintegrates after that much damage has been inflicted on it.
    ___________________
    SCROLL OF BLINDNESS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Blindness"
     Allows user to copy "Blindness" into Spell Book
     Level: 1 / Wizard
     Range: 90 ft. + 30 ft. / level
     Duration: 60 seconds
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     How frail is the body when it depends upon its eyes! When sight is removed, things
     become harder to hit, and the sufferer becomes an easier target.
    
     If the targeted creature fails its saving throw, the creature will be struck with
     blindness and suffer a -4 penalty to its attack rolls and a +4 bonus to all opponents'
     attack rolls.
    ______________________
    SCROLL OF BLOOD BRIDGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Blood Bridge"
     Allows user to copy "Blood Bridge" into Spell Book
     Level: 2 / Wizard
     Range: 0
     Duration: Instant
     Speed: 2
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     A bizarre compact of the healer's heart and the merchant's mind, this necromantic spell
     transforms your very body into a marketplace that barters life and death. Your life
     essence can be given to others... at a cost to yourself.
    
     When cast, the mage can select any living (non-undead) target within touch range and
     drain life from himself (2 hit points + 1 hit point per level of the caster) and give it
     to the target.
    ______________
    SCROLL OF BLUR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Blur"
     Allows user to copy "Blur" into Spell Book
     Level: 2 / Wizard
     Range: 0
     Duration: 15 seconds + 5 seconds per level
     Speed: 2
     Area of Effect: The caster
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     The blurring of form and spirit causes one to be hard to see or touch, granting a great
     advantage in battle.
    
     Blur causes the wizard's form to shift and blur, making it much more difficult to attack
     the caster: It causes all incoming attacks to be made at -3 penalty and grants the
     wizard +1 on all saving throws.
    _______________________
    SCROLL OF CHROMATIC ORB
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Chromatic Orb"
     Allows user to copy "Chromatic Orb" into Spell Book
     Level: 1 / Wizard
     Range: 50 feet
     Duration: Special
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     Long are the debates about the spectrum of color in the multiverse. "This blue is better
     than yellow!" "Pike it, berk! Of course White is the true color!" And while in the end,
     many generally agree that a color's greatness is in the eye of the beholder, this spell
     establishes the fact that some colors are deadlier than others.
    
     This summons a large, magical Orb of Color, which can then be hurled at a target using
     the caster's normal Attack roll +3. The color of the Orb changes depending on the
     caster's level.
    
     Level: 1 White
     Damage: 1-4 pts.
     Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC
    
     Level: 2 Red
     Damage: 1-6 pts.
     Special Power: 10 sec: -1 Strength, -1 Dexterity
    
     Level: 3 Orange
     Damage: 1-8 pts.
     Special Power: Additional 1-4 pts. of fire damage
    
     Level: 4 Yellow
     Damage: 1-10 pts.
     Special Power: 10 sec: -4 Attack, -4 S.T., +4 AC
    
     Level: 5 Green
     Damage: 1-12 pts.
     Special Power: Stun for 10-25 sec.
    
     Level: 6 Turquoise
     Damage: 2-8 pts.
     Special Power: Unconscious for 10-25 sec.
    
     Level: 7 Blue
     Damage: 2-16 pts.
     Special Power: Paralyzed for 30-100 sec.
    
     Level: 10 Violet
     Damage: Paralysis
     Special Power: Petrification
    
     Level: 12 Black
     Damage: 4-40 pts.
     Special Power: Paralysis for 10-40 sec.
    ______________________
    SCROLL OF FIST OF IRON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Fist of Iron"
     Allows user to copy "Fist of Iron" into Spell Book
     Level: 1 / Wizard
     Range: Caster
     Duration: (5 seconds / level) + 5 seconds
     Speed: 1
     Area of Effect: Nameless One only
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     This spell gives the caster's fist the strength and durability of iron, turning it into
     a living weapon. Any punches the caster does will do more damage than normal.
    
     This spell works only on the Nameless One. When cast, all his normal punch attacks are
     +3 to hit and +6 to damage. The Nameless One cannot cast spells while the Fist of Iron
     is in place.
    _________________
    SCROLL OF FRIENDS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Friends"
     Allows user to copy "Friends" into Spell Book
     Level: 1 / Wizard
     Range: 0
     Duration: 5-20 seconds + 5 sec. / level
     Speed: 1
     Area of Effect: Caster
     Saving Throw: Special
     Weight: 0
     Usable only by Mages
    
     One's charm, one's beauty and one's charisma is oftentimes the key to gaining the trust
     of strangers and creating new friends.
    
     When cast, the caster temporarily gains 2-8 points of Charisma, which could be helpful
     in making new friends, or opening new paths.
    ________________
    SCROLL OF HORROR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Horror"
     Allows user to copy "Horror" into Spell Book
     Level: 2 / Wizard
     Range: 75 feet
     Duration: 30 seconds
     Speed: 2
     Area of Effect: 30 feet radius
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     Pure horror is perhaps the greatest equalizer in existence, causing both the weakest and
     the strongest to lose their courage and flee in cowardice.
    
     This spell causes all non-undead creatures within a 30 foot radius of the target point
     to flee in terror from the area, if they fail their saving throw.
    ___________________
    SCROLL OF ICE KNIFE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Ice Knife"
     Allows user to copy "Ice Knife" into Spell Book
     Level: 2 / Wizard
     Range: 50 ft.
     Duration: Instant
     Speed: 2
     Area of Effect: Special
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     Daggers of ice can be conjured that not only strike the intended target but can spread
     cold as ice in water.
    
     This spell fires a magical ice dagger at a target. The caster must successfully hit with
     his normal missile attack roll. A successful hit causes 2-8 pts. of damage per dagger.
     When the ice knife strikes a solid object or a creature, the knife shatters, releasing a
     wave of numbing cold. All creatures w/in a 5' radius must make a successful saving throw
     vs. paralyzation or suffer 1-4 pts. of cold damage and have a -2 penalty to their attack
     rolls. If the attack roll misses, the Ice Dagger will 'fall to the ground' 2 feet past
     (using the same trajectory that it originally took) the intended target. The Ice dagger
     will then remain on the ground for 2 seconds. If any creature touches this ice dagger
     during that time it will immediately shatter, and emit a cold wave (as above). If not,
     then after the elapsed time it will melt away. Finally, the caster gains 1 additional
     Ice Dagger for every 2 levels after 3rd level, for a maximum of 5 Daggers. The
     subsequent Daggers can be fired off by a subsequent 'click' on the same (or another)
     target.
    __________________
    SCROLL OF IDENTIFY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Identify"
     Allows user to copy "Identify" into Spell Book
     Level: 1 / Wizard
     Range: 1 Item
     Duration: Instant
     Speed: 1
     Area of Effect: Inventory usage only
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     This spell reveals the mysteries of an enchanted object, allowing you to know its exact
     abilities.
    _______________
    SCROLL OF KNOCK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Knock"
     Allows user to copy "Knock" into Spell Book
     Level: 2 / Wizard
     Range: 180 feet
     Duration: Special
     Speed: 1
     Area of Effect: 10 sq. feet per level
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     The inaccessible, the locked can be freed and within one's grasp with this incantation.
    
     With Knock, all locked doors, chests, boxes, or shackles shall be unlocked, but it
     doesn't affect barred gates and the like. In addition, it can only affect up to 2
     impediments per spell.
    ______________
    SCROLL OF LUCK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Luck"
     Allows user to copy "Luck" into Spell Book
     Level: 2 / Wizard
     Range: 30 feet
     Duration: 5 seconds per level
     Speed: 2
     Area of Effect: 1 creature
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     Fortune. Chance. Kismet. Whatever its name, this spell grants a boost in one's Luck for
     a short duration.
    
     This spell grants a 2-8 point bonus to the target's Luck for 5 seconds per level of the
     caster. This bonus increases the chance for success in various efforts such as
     Attacking, Thieving Skills, or Saving Throws and the like.
    _______________________
    SCROLL OF MAGIC MISSILE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Magic Missile"
     Allows user to copy "Magic Missile" into Spell Book
     Level: 1 / Wizard
     Range: 80 ft. + (30 ft. / level)
     Duration: Instant
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     This spell shapes arcane energies into unerring missiles. The greater your skill, the
     more missiles you can hurl from your body.
    
     The spell summons a magical missile that strikes its target unerringly for 2-5 pts. of
     damage with no saving throw possible. In addition, the caster gains 1 extra missile
     every 2 levels, for a total of 5 missiles at level 9.
    ________________
    SCROLL OF PACIFY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Pacify"
     Allows user to copy "Pacify" into Spell Book
     Level: 1 / Wizard
     Range: 180 feet
     Duration: 40 seconds + (5 seconds / level)
     Speed: 1
     Area of Effect: 2-8 creatures (non-undead)
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     Violence is not always the best solution. This spell seeks to quell the boiling blood,
     the anger and malice through peaceful means.
    
     As per the name, this spell will magically pacify 2-8 creatures of 6 HD or less in the
     area of effect; this affects all type of creatures except for undead. When cast,
     creatures must immediately make a saving throw vs. spell. If they fail, they stop all
     activities that require any exertion, including arguments, combat, etc. From here, the
     affected creatures will fall into a deep slumber. The affected creatures will remain in
     this state for the duration of the spell if left unharmed. If attacked, they
     automatically gain a new saving throw to try and break the spell.
    ______________________
    SCROLL OF REMOVE CURSE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Remove Curse"
     Allows user to copy "Remove Curse" into Spell Book
     Level: 4 / Wizard
     Range: 0
     Duration: Instant
     Speed: 4
     Area of Effect: Special
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     Cursed items shall no longer afflict you when this spell is cast.
    
     When cast, this spell removes a curse upon the person targeted. It does not remove the
     curse from the actual item itself, but it allows the person to successfully unequip and
     rid themselves of the cursed item.
    __________________
    SCROLL OF STRENGTH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Strength"
     Allows user to copy "Strength" into Spell Book
     Level: 2 / Wizard
     Range: Touch
     Duration: 60 mins per level
     Speed: 2
     Area of Effect: Person touched
     Saving Throw: None
     Weight: 0
     Usable only by Mages
    
     Grants immense strength to the weak - or greater strength to the strong.
    
     This spell increases the target's Strength score by a certain number of points (or
     tenths of points above 18) which will still be qualified by race/class restrictions. The
     spell cannot bestow a Strength of 19 or greater. The bonus is as follows:
     Priest         1d6 Points
     Rogue          1d6 Points
     Warrior        1d8 Points
     Wizard         1d4 Points
    _____________________
    SCROLL OF SWARM CURSE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to cast "Swarm Curse"
     Allows user to copy "Swarm Curse" into Spell Book
     Level: 2 / Wizard
     Range: 100 feet
     Duration: 15 seconds
     Speed: 2
     Area of Effect: 3 feet / level of the caster
     Saving Throw: Neg.
     Weight: 0
     Usable only by Mages
    
     All that scuttles, creeps, and swarms shall be invited to dine... on a victim of your
     choosing. Brings a swarm of insects to attack all those in the area of effect.
    
     Brings a swarm of insects to attack all those in the area of effect. They inflict 1-4 +
     (caster level/3) points of damage every 5 seconds. No one can cast a spell while within
     the swarm.
    __________________________
    SECOND CIRCLE OF ZERTHIMON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Scripture of Steel" into Spell Book
     Range: 180 feet
     Duration: 30 seconds
     Speed: 1
     Area of Effect: 50 feet cube
     Saving Throw: None
     Weight: 1
     Usable only by Mages and Nameless One
    
     Inscribed upon this circular stone plate is the Second Circle of Zerthimon:
    
     "*Know* that flesh cannot mark steel. *Know* that steel may mark flesh. In *knowing*
     this, Zerthimon became free."
    
     "*Know* that the tentacled ones were of flesh. They relied on the flesh and used it as
     tools for their will. One of the places where flesh served their will were the Fields of
     Husks on the False Worlds of the *illithids.*"
    
     "The Fields were where the bodies of the People were cast after the *illithids* had
     consumed their brains. When the brain had been devoured, the husks came to be fertilizer
     to grow the poison-stemmed grasses of the *illithids.* Zerthimon worked the Fields with
     no *knowing* of himself or what he had become. He was a tool of flesh, and the flesh was
     content."
    
     "It was upon these Fields that Zerthimon came to *know* the scripture of steel. During
     one of the turnings, as Zerthimon tilled the Fields with his hands, he came across a
     husk whose brain remained within it. It has not been used as food. Yet it was dead."
    
     "The thought that one of the husks had died a death without serving as food for the
     *illithids* was a thought Zerthimon had difficulty understanding. From that thought,
     came a desire to *know* what had happened to the husk."
    
     "Embedded in the skull of the husk was a steel blade. It had pierced the bone. Zerthimon
     realized that was what had killed the husk. The steel had marked the flesh, but the
     flesh had not marked the steel."
    
     "Zerthimon took the blade and studied its surface. In it, he saw his reflection. It was
     in the reflection of the steel that Zerthimon first *knew* himself. Its edge was sharp,
     its will the wearer's. It was the blade that would come to be raised against Gith when
     Zerthimon made the Pronouncement of Two Skies."
    
     "Zerthimon kept the blade for many turnings, and many were the thoughts he had about it.
     He used it in the fields to aid his work. In using it, he thought about how it was not
     used."
    
     "The *illithids* were powerful. Zerthimon had believed that there was nothing that they
     did not *know.* Yet the *illithids* never carried tools of steel. They only used flesh
     as tools. Everything was done through flesh, for the tentacled ones were made of flesh
     and they *knew* flesh. Yet steel was superior to flesh. When the blade had killed the
     husk, it was the flesh that had been weaker than the steel."
    
     "It was then that Zerthimon came to *know* that flesh yielded to steel. In *knowing*
     that, he came to *know* that steel was stronger than the *illithids.*"
    
     "Steel became the scripture of the People. *Know* that steel is the scripture by which
     the people came to *know* freedom." 
    _________________________
    THIRD CIRCLE OF ZERTHIMON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Allows user to copy "Submit the Will" into Spell Book
     Range: 10 feet
     Duration: 12 sec. / level
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 1
     Usable only by Mages and Nameless One
    
     Inscribed upon this circular stone plate in the Third Circle of Zerthimon:
    
     "Zerthimon labored many turnings for the *illithid* Arlathii Twice-Deceased and his
     partnership in the cavernous heavens of the False Worlds. His duties would have broken
     the back of many others, but Zerthimon labored on, suffering torment and exhaustion."
    
     "It came to pass that the *illithid* Arlathii Twice-Deceased ordered Zerthimon before
     him in his many-veined galleria. He claimed that Zerthimon had committed slights of
     obstinance and cowardice against his partnership. The claim had no weight of truth, for
     Arlathii only wished to *know* if flames raged within Zerthimon's heart. He wished to
     *know* if Zerthimon's heart was one of a slave or of a rebel."
    
     "Zerthimon surrendered to the *illithid* punishment rather than reveal his new-found
     strength. He *knew* that were he to show the hatred in his heart, it would serve
     nothing, and it would harm others that felt as he. He chose to endure the punishment and
     was placed within the Pillars of Silence so he might suffer for a turning."
    
     "Lashed upon the Pillars, Zerthimon moved his mind to a place where pain could not
     reach, leaving his body behind. He lasted a turning, and when he was brought before
     Arlathii Twice-Deceased, he gave gratitude for his punishment to the *illithid* as was
     custom. In so doing, he proved himself a slave in the *illithid* eyes while his heart
     remained free."
    
     "By enduring and quenching the fires of his hatred, he allowed Arlathii Twice-Deceased
     to think him weak. When the time of the Rising came, Arlathii was the first of the
     *illithid* to *know* death by Zerthimon's hand and die a third death."
    
    =========================================================================================
    [09] TATTOOS
    =========================================================================================
    ______________________
    THE NUMBER OF KU'U YIN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: Protection from Chaotic creatures
     Weight: 0
     Not usable by Chaotic characters
    
     This is a tattoo of a number, an intricate weaving of ink and flesh. It squirms when
     held, as if it sought out a host. It is the number of Ku'u Yin, a personal identifier
     that radiates Law. When applied, the tattoo works itself into the skin of its owner,
     protecting it against the depredations of strongly chaotic creatures. It cannot be used
     by someone of chaotic alignment.
    
    =========================================================================================
    [10] JEWELRY & ACCESSORIES
    =========================================================================================
    ______________
    AMBER EARRINGS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +2 to Armor Class
      Memorize 2 Additional 1st Level Mage Spells
     Weight: 0
     Usable only by Mages
     Usable only by Nameless One
    
     These earrings are made from hardened sap of the razor vine. When properly prepared,
     items made from this substance can be enchanted with powerful spells of protection.
    _______________________________
    ANCIENT COPPER EARRING (CLOSED)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
     Unusable (Closed)
    
     This copper earring looks ancient. Oddly enough, there doesn't seem to be a hook or any
     means of actually attaching it to your ear. A series of strange grooves have been carved
     on the inside of the earring, however, which might merit a closer examination.
    _______________________________
    ANCIENT COPPER EARRING (HOLLOW)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This ancient copper earring has a series of grooves cut along the inside. Although there
     doesn't appear to be an obvious way to wear it, it can be unlocked by hooking your
     fingernail into the third groove from the top and pressing inwards.
    
     Not only does this allow the earring to be worn, but it also opens up a hollow
     compartment inside the earring where messages or other small items can be stored. The
     earring might be worth more to a merchant as a result.
    ______________
    ANGLE-LESS EYE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special:
      +1 to Armor Class vs. Missile Attacks
      -1 to Armor Class vs. Crushing Attacks
      +10% Detect Traps Skill Bonus
     THAC0: +1
     Weight: 0
    
     At first glance, this glass eye seems a poor replacement for a real one. However, when
     inserted into an empty eye socket facing inwards, its power awakens.
    
     Although the eye dulls the wearer to colors and sights, it increases his awareness of
     angles and shapes, giving the wearer greater accuracy with weapons and giving him a
     greater chance of dodging incoming missile attacks. Furthermore, mechanical traps stand
     out to the wearer's vision, making it easier to spot and disarm them.
    
     The user becomes more vulnerable to crushing attacks, however - some of the fragility of
     the glass eye seems to be transferred to its wearer.
    _______________
    BRONZE BRACELET
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This thick bronze bracelet is heavy, simple, and uninteresting. You could probably sell
     it to a local merchant for a bit of coin.
    ___________
    BRONZE RING
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This crude bronze ring looks like it might have doubled as someone's nose ring in the
     past. Despite the dents and scratches, it might be worth a few coins to a local
     merchant.
    ______________
    COPPER EARRING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This crude copper circlet looks like it was the victim of an eager lover... or something
     that enjoys eating metal... for it is bent on one side and bears teeth marks.
    _________
    GLASS EYE
    ŻŻŻŻŻŻŻŻŻ
     Special: -1 to Damage with All attacks
     THAC0: -1
     Weight: 0
    
     This glass eye is a poor replacement for a real one. The wearer's depth perception is
     impaired while this eye is worn.
    ____________
    GOLD EARRING
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This simple gold pendant may have once hung from a nobleman's ear.
    _________
    GOLD RING
    ŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     The exterior of this gold ring has a series of engravings on its surface, but you can't
     make out their significance. Whatever its past purpose, it might be worth quite a few
     coins to a local merchant.
    ___________
    MAGUS GUARD
    ŻŻŻŻŻŻŻŻŻŻŻ
     Armor Class: 6
     Weight: 2
     Usable only by Mages
    
     Considered standard equipment for any adventuring mage, bracelets such as these can be
     found across the planes. Judging by the markings on this particular bracelet it appears
     to have been made in a style quite common to Sigil. Various glyphs of warding are
     meticulously carved along the surface producing an almost hypnotic effect when looked
     at. When worn this bracelet protects the wearer from normal attacks as if they were
     wearing scale armor.
    ___________________
    MEMPA'S BITING RING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     (Cursed)
     Special: +2 to Armor Class
     Weight: 0
    
     Mempa was a mage obsessed with the possibility of having her magic items lost or burgled
     while she was asleep or otherwise incapacitated. While the vast majority of her carried
     possessions were inseparable from her corpse and thus buried with her, some of her
     weaker items - early experiments, perhaps - were left behind and remain in the world of
     the living.
    
     Mempa's Biting Ring, whose powerful aura protects its bearer from bodily harm, is one
     such item. However, once placed upon one's finger, the ring bites down and holds on so
     tenaciously that it is nigh impossible to remove it from the 'bitten' digit.
    ______________
    NEGATIVE TOKEN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: Ward against Shadows
     Special: Holds Shadow Creatures Temporarily
     Weight: 0
    
     This is a "negative token": a flat, black disk that appears to have no substance to it
     at all. Turning it over reveals that it has no third dimension - there is no thickness
     to this item at all. It gives you some command over creatures of shadow - you can
     command them to stand still for a few precious seconds. The more powerful the shadow,
     the less likely it will obey your command.
    
     As an added benefit, as long as this token is carried by *any* of your party members, it
     acts as a ward against shadows. It will not prevent shadows from attacking your group,
     but the shadows will find it more difficult to harm you while the Token is carried.
    ________________
    OBSIDIAN EARRING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: +10% Stealth Skill Bonus
     Weight: 0
     Usable only by Thieves
    
     This small earring is made from polished obsidian. Despite the smoothness of its
     surface, it reflects no light whatsoever.
    
     Commonly referred to as "a rogue's best friend," the black gem this earring is made from
     possesses magical properties that absorb light, making it easier for its wearer to move
     undetected in the shadows.
    ____________________
    RING OF THE TRAVELER
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: +1 to Armor Class
     Weight: 0
    
     These rings are quite common across the planes. Simple to make and in great demand,
     Mages usually create these items as a way to raise quick money. This particular ring has
     a minor enchantment on it that protects the wearer from harm.
    _____________________
    RULE-OF-THREE EARRING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Minor Copper Blessing
     Weight: 0
    
     You received this small earring from folding a note in the mouth of one of the walking
     corpses in the Mortuary. It's a beautiful earring, but despite its beauty, all it seems
     to do is remind you how strange this world you've woken up in is.
    
     This earring carries a minor blessing from one of the gods of wealth on some backwater
     prime world; when held in the hand and the word "copper" is whispered, it gives the
     wearer 33 copper commons. This blessing can be used three times before the enchantment
     is exhausted.
    ______________
    SILVER EARRING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This simple silver circlet earring has faint engravings on its surface, but you can't
     make out the designs.
    ___________
    SILVER RING
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This simple band of silver has no ornamentation; it may have once been a wedding ring.
     Whatever its past purpose, it may be worth a few coins to a local merchant.
    _________________________
    TARNISHED SILVER BRACELET
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This tarnished silver bracelet has a number of dents and scratches on it. It doesn't
     look old, but it looks as if it has seen a lot of use. Despite its appearance, it might
     be worth a few coins to a local merchant.
    ____________
    TWISTED RING
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Special: +1 to Armor Class
     Weight: 0
    
     This ring looks like three rings that have been wrapped around each other. Just looking
     at it makes you dizzy.
    
    =========================================================================================
    [11] MISC ITEMS
    =========================================================================================
    _____________
    CLEANING RAGS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This damp mass of rags look like it's been used to mop up blood and other less savory
     bodily fluids.
    ___________
    COBBLESTONE
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 3
    
     This is a polished cobblestone that was lodged in the zombie's skull. It still has
     traces of brain matter dripping from it.
    ________________
    CRANIUM RAT TAIL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This is a tail from a cranium rat.
    _______
    EYEBALL
    ŻŻŻŻŻŻŻ
     Weight: 0
    
     This is your eye. It looks like it's seen better days.
    ___________
    FINGER-BONE
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This is a well-decayed and nearly meatless finger bone from a humanoid of roughly your
     size. There is still some sort of odd ring on the finger. It is an intricate thing,
     sculpted with dozens of tiny, ornate flanges and decorative protrusions. Oddly enough,
     it seems firmly rooted to the finger, and no amount of pulling or prying will budge the
     thing... almost as if the ring's jagged edges have dug into the lifeless finger itself
     and refuse to release it.
    __________
    INTESTINES
    ŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This ropy mass of bloody intestines appears to be yours. You have to admit it makes you
     uncomfortable to see them outside of your body.
    ____
    JUNK
    ŻŻŻŻ
     Weight: 1
    
     This is a collection of junk... small springs, broken bolts, and a cracked gear or two.
     It looks like someone felt these pieces might be useful one day, but they seem pretty
     useless to you.
    _____________
    LEATHER STRAP
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This is a leather strap used to bind the skeleton worker's bones together. Although the
     strap is frayed along the edges, it still looks pretty strong.
    ___________
    PET LIM-LIM
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 5
    
     This is your pet Lim-Lim.
    ____
    RAGS
    ŻŻŻŻ
     Weight: 1
    
     This thick mass of rags look as if they were torn from a tapestry or someone's robes.
    ______________
    SADISTIC FRAME
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Pain Mirror"
     Weight: 1
    
     When used, this item causes an attacker to feel the same pain and hurt that he has
     inflicted upon the user.
    ____________
    SHAMANIC ROD
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Magic Missile"
     Damage: 2-5 Points of Damage per Missile
     Range: 180 ft. + (30 ft. / level)
     Duration: Instant
     Speed: 1
     Area of Effect: 1 creature
     Saving Throw: None
     Weight: 1
     Usable only by Mages
    
     This is the severed foot of some large bird. For whatever reason, someone has enchanted
     it, making it capable of casting the spell "Magic Missile" for a limited number of
     times.
    _____
    SKULL
    ŻŻŻŻŻ
     Weight: 2
    
     This is a generic human skull. It is not as talkative as Morte, but perhaps that's just
     as well.
    _______________
    TEARS OF SORROW
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Invokes: "Elysium's Tears"
     Weight: 1
    
     Contained in this bottle are the tears of sorrow that were shed by this persons
     relatives. All the rage and anguish of this person's senseless death in battle are
     contained in this smiling bottle. By throwing this bottle at an enemy, their wrath can
     be unleashed.
    ________________________________
    THE UNBROKEN CIRCLE OF ZERTHIMON
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
     Usable only by Dak'kon
    
     This small round stone is the "Unbroken Circle of Zerthimon." The Unbroken Circle is a
     *zerth* religious text, containing teachings of Zerthimon, the founder of the githzerai
     people. The Circle is made up of a series of interlocking circles that fold out from one
     another, depending on which branch the reader wishes to follow in the path of
     teachings... it is said that some zerths spend years poring over the combinations of the
     plates, looking for new significance in the teachings.
    
     Dak'kon seems to use the text as a means of focusing his spell casting abilities, for he
     pores over the tablet occasionally, memorizing the words.
    _____________
    WERERAT SKULL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This is a wererat skull. Man, are they ugly critters.
    
    =========================================================================================
    [12] QUEST ITEMS
    =========================================================================================
    ______________________
    ANGYAR'S DEAD CONTRACT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This crisp parchment has a musty smell about it, like it has been stored in an attic for
     too long. From what you can make out from the tiny, cramped writing, this document seems
     to be a contract between two parties: The Dustman faction and a man named "Angyar." In
     exchange for thirty copper pieces, Angyar has signed away the rights to his corpse to
     the Dustmen, presumably so that they can use him as a worker in the Mortuary.
    ________________
    BATTERED TANKARD
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 3
    
     This battered tankard is covered with dents, and its handle looks ready to fall off.
     Judging from the size of some of the dents, it looks like it was used to bash in
     someone's skull.
    _________________
    BLACK-BARBED SEED
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This tiny black seed has a series of small barbs sprouting from its surface.
    ___________________
    BONE-FRAMED JOURNAL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This appears to be some sort of journal. Sheets of dried human skin have beed stretched
     across a framework of bone, and strangely enough, it appears the sheets of skin have
     healed together at the seams, forming the spine of a makeshift book. It looks like the
     outer sheets of skin form a cover for a series of other skin sheets locked inside the
     bone frame.
    
     A series of symbols have been written in blood across the exterior of the sheets of
     skin, but you can't make them out; they appear to be some form of writing, but they seem
     to be written upside down, right to left, and at odd angles that make your eyes hurt.
    
     Despite the crudity of the writing, you have to admit the design of the bone frame is
     actually quite intricate; the bones have been carved so that they snap neatly together.
     It looks like the bones can be unhooked from each other, allowing the book to be opened
     and read.
    ________________
    DEAD NATIONS KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This heavy iron key came from Hargrimm the Bleak, Skeleton Priest of the Dead Nations.
    _______________
    DUSTMAN REQUEST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     A note written on a scrap of dry parchment:
    
     "Contact the necromancer responsible for Raising contractual worker 42. I know he's
     examined the skeleton before, but I am certain the initial Raising of the body was
     warped. The worker still responds to commands, but when it has completed a task, it
     resumes pacing in the same circular pattern as it did before.
    
     "Dhall recently informed me that worker 42 exhibited that same walking pattern when it
     was a zombie decades ago. There may be a soul echo in the marrow or the skeleton's age
     may have caused the magic animating him to decay. One of the Initiates suggested it may
     be following an order issued by a higher-ranking Dustman in the past, but I have found
     no records of such an order.
    
     "Whatever the reason for its behavior, the matter is to be resolved or the worker
     replaced."
    _____________
    EMBALMING KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This long, thin key has a spiral head and smells faintly of embalming fluid. It looks
     extremely old, and numerous scratches cover its surface.
    __________________
    INK-FILLED TANKARD
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 4
    
     This battered tankard is covered with dents, and its handle looks ready to fall off.
     Judging from the size of some of the dents, it looks like it was used to bash in
     someone's skull.
    
     This tankard is currently holding a mass of ink from a *brogota-fin* fish. Hopefully,
     this is the last damn thing Mebbeth needs from the marketplace.
    ______________
    MEBBETH'S WASH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 15
    
     This is a flattened mass of green rags, thin as paper, yet so stiff they look like they
     could double as wooden boards. The rags are so caked with a greenish-lime starch that
     they look like it would take years of soaking to relax them. Perhaps Mebbeth can find a
     way to salvage them, but you think that would be beyond anyone's abilities.
    ______________
    MORIDOR'S RUBY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This is a fairly large ruby recovered from Moridor's Box. Gems of this quality are
     valued by practitioners of the 'art' as a component for various spells.
    _______________________
    MORTUARY FRONT GATE KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This is a large, unimaginative iron key. For some reason, its somber appearance reminds
     you of the Mortuary.
    _________________________
    MORTUARY REMINDER MESSAGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This rolled up piece of parchment appears to be some sort of message the skeleton in the
     Mortuary was supposed to deliver:
    
     "This is the third and *last* request for the prybar; if it has been misplaced, *tell*
     me and I shall go to the Hive market and purchase another. I have no objection to
     mantaining the Contracted workers, but I've been trying to repair the skeletons, and the
     bolts are wedged in so tight I can't get them out.
    
     "Also, some of the locks on the storage cabinets on the third floor have become stuck
     again due to the heat, and I need the prybar to snap them open as well. If the prybar is
     indeed lost, I will see about procuring the services of a locksmith and having the
     cabinet locks replaced.
    
     "Your aid in the matter would be appreciated,
    
     An unreadable signature has been scrawled beneath the message.
    ____________________
    MORTUARY SANCTUM KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This heavy key is a strange fusion of bone and an unidentifiable lood-red metal. Its
     jagged C-shaped head looks like its ready to clamp down on whoever holds it. This key is
     used to open the inner gates in the Mortuary.
    __________________
    MORTUARY TASK LIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     Someone has penned a series of tasks in red ink on this scrap of parchment:
    
     - I would like the Contracted Workers to be inspected thrice-daily, at the end of each
     work shift when the new Initiates come on duty. We have experienced too many Contracted
     collapses while engaged in heavy labor as of late, and I fear the embalming enchantments
     initially used on the corpses may be decaying or may have been warped somehow.
    
     - If the Contracted workers could be inspected every eight hours and Raised if they have
     collapsed, then this would prevent the backlog of shells in the Preparation Rooms and
     free up more Contracted workers for other duties.
    
     - I do not wish collapsed bodies to be disposed of; when possible, the original
     Contracted shells are to be Raised and be made to resume their duties.
    
     - I have included spare embalming charms within the shelves for the Initiates on duty.
     They are to be used only when the shells cannot be repaired with stitching, bandaging,
     or applications of embalming fluid.
    ______________________
    NOTE FROM CORPSE #1201
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This is a foul-smelling note retrieved from the mouth of one of the Mortuary zombies; it
     looks like it was sewn into the corpse's mouth by accident. Dspite its condition, the
     writing is legible:
    
     "Please, to whatever Dustman reads this; I beg of you. I know of my legal obligation
     under the terms of the Dead Contract, but I am prepared to offer *more* than my signing
     fee if you will cremate my body rather than Raising it. I have arranged for this note to
     be left with my body upon my death. If you are reading this, then please use this note
     as instructed and accept the result in exchange for my Contracted duty. Let my Contract
     number serve as the key."
    
     It looks like the corpse was too late to prevent the Raising... but you notice that
     beneath the writing is a diagram. It looks like directions for folding the parchment
     into a strange pattern.
    __________
    ORNATE BOX
    ŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This appears to be a small wooden box. Intricate designs etched in gold adorn the box.
     At one time this box would have been worthy enough to be displayed at any aristocrat's
     estate. However, years of neglect have taken their toll and it appears to be falling
     apart. If not for the large ruby mounted to the front of the box, it would be worthless.
    
     Feelings of dread seem to emanate from the box.
    ___________
    PENN'S NOTE
    ŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This note has been written with remarkable penmanship upon the finest parchment:
    
     Vaxis,
    
     If you are reading this, then you have undoubtedly failed in your task and have been
     forced to use the escape route I arranged. I told you that your little disguise idea was
     ridiculous. In any case, you'll need to lay low for a while. The Dustmen may be deluded,
     but they are not fools, and they will certainly seek retribution for our intrusion. I've
     left you some coins. Use them to secure a hiding place in the Hive, preferably in
     Ragpicker's Square. The Dustmen will be unwilling to look for you there.
    
     Once you have secured a new hiding place, I have a new mission for you: find out where
     Pharod is getting those bodies he's delivering to the Mortuary. It's apparently causing
     the Dustmen a great deal of upset, and I wouldn't mind knowing myself. Reports are that
     that stone-faced Dustman at the Gathering Dust Bar -- Initiate Emoric, I think the
     fool's name is -- has been sending out finders to try and mark Pharod's movements. See
     if you can find out how far along he is and hinder his efforts until we know more about
     Pharod's activities. I don't want Emoric finding out something before we do.
    
                                                                  - Penn
    ____________
    PRAYER BEADS
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This is a necklace of red and black prayer beads. A web of black lines swirls around the
     edges of the prayer beads as you hold them, moving in some strange pattern you cannot
     decipher.
    ____________________
    PREPARATION ROOM KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     The head of this bronze key has been twisted around itself several times, so that it
     resembles a screw. If Morte is to be believed, it unlocks one of the doors in the
     Preparation Room.
    __________________
    RECEIVING LOG PAGE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 0
    
     This ragged page looks like it was cut neatly out of a book. It is written in a tight,
     crabbed script:
    
     16537, 5th Night: Drunk -- Chest Wound -- Cause of Death: Mauling/Abishai? -- Collector:
     Pox -- 3 Commons Paid -- No possessions.
    
     16538, 5th Night: Desiccated Corpse -- Cause of Death: Indeterminable - Age of Shell
     prevents identification* -- Collector: Pharod -- 3 Commons Paid -- No possessions
     (Stripped? Knife marks evident from dissection.)
    
     16539, 5th Night: Scarred Shell -- Cause of Death: Indeterminable (scars do not appear
     to be cause of death - shock trauma?) -- Collector: Pharod -- 3 Commons Paid --
     Possessions Logged: - Fist Irons - Thirteen Commons - Middle Table, Receiving Room.
    
     16540, 5th Night: Desiccated Corpse #2 -- Cause of Death: Indeterminable - Age of Shell
     prevents identification* -- Collector: Pharod -- 3 Commons Paid -- Possessions Logged:
     Knife marks evident from dissection, but the dissection was not thorough enough - Copper
     earring found lodged in abdomen; earring has been locked in Southeast Preparation Room.
     Have an Initiate from the Third Circle examine it; it has strange markings, like those
     on Contracted Worker #79.
    
     16541, 5th Night: Skeleton -- Cause of Death: Indeterminable - Age of Shell prevents
     identification* -- Collector: Pharod -- 3 Commons Paid -- No possessions (Stripped?
     Knife marks evident from dissection.)
    
     * As with the previous entries, these shells Pharod has brought also shows signs of
     having been prepared. I have asked that Initiate Emoric launch an investigation into the
     matter. Furthermore, Entry 16542 is one of Pharod's gang. I have seen the individual
     before - I would ask Emoric to pay heed to how the man died.
    
     16542, 5th Night: Tiefling, Male -- Cause of Death: Slash marks/discoloration of wounds
     are consistent with grave rot (ghoul claws?) -- Collector: Pharod -- 3 Commons Paid --
     No possessions (Stripped? Knife marks evident from dissection.)
    _______________________
    RECEIVING ROOM LOG BOOK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This huge log book lists Mortuary procedures in a tight, crabbed script:
    
      - All shells entering the Mortuary are to be delivered to the Receiving Room and logged
      with the scribe on duty before being embalmed or cremated.
    
      - The records are to be checked to determine if the shell is one of the Contracted, and
      if so, do not prepare the shell. Move the shell to one of the Preparation Rooms,
      contact the scribe on duty, and notify him that a Contracted shell is to be Raised.
    
      - Be certain that a shell is thoroughly stripped of its possessions before being sent
      to the Preparation Rooms. The Contracted workers are intended for simple manual labor
      and do not have the capacity to search and strip a shell.
    
      - The faction is not responsible for any possessions lost or items stolen by Collectors
      who have brought the shells to the Mortuary.
    
      - The shell's possessions are to be stored in the Receiving Room until an Initiate can
      be sent to claim them. Please catalogue all possessions in the log book.
    
      Following this list is thousands of entries of bodies that have been sent to the
      Receiving Room. As you flip through the rest of the book, however, you notice the last
      page has been cut out.
    _____________
    SOEGO'S SKULL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 2
    
     This skull used to be attached to Soego's body before his unfortunate... "accident."
    _______________
    STRAHAN'S DIARY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 1
    
     This leather-bound tome is cracked and worn with age. Some sort of crest has been burned
     into the cover. You can make out a series of interlocking triangles centered around the
     initials SR. The writing upon its pages has faded considerably, but the last few entries
     seem to have been penned recently.
    
     Day 2 of the 127th Year of Factor Hashkar's reign:
    
     At last, I have found it! The missing page of the Ap'Tarj Grimoire is now in my
     possession. As I had guessed, the page detailed the necessary components for the casting
     of the final transformation spell. I have all but one of the components. A drop of an
     immortal's blood is all that stands between me and the eternal power of lichdom. But
     where can I find such a rarity? Perhaps I should seek the answer through divination.
    
     Day 14 of the 127th Year of Factor Hashkar's reign:
    
     After days of taxing divination spells, I finally have my answers. The divination
     revealed the location of an immortal to be somewhere within an ancient Mausoleum located
     in the Hive section of Sigil. I must make haste. I must find this creature and draw its
     blood before it moves on.
    
     Day 15 of the 127th Year of Factor Hashkar's reign:
    
     I have arrived at the Mausoleum. Immediately, I was set upon by a shade that guards the
     remains of those interred within this place. I managed to elude the spirit and found my
     way into what appears to have been some sort of inner sanctum. Protected by some minor
     wards to prevent any further interruptions by that supernatural twit, I have set about
     raising some of the locals to conduct a search for the immortal. If the divination was
     accurate and the immortal is here, then likely it is interred within one of the many
     crypts that line these halls. It is only a matter of time now.
    
     Day 17 of the 127th Year of Factor Hashkar's reign:
    
     I am not alone. Someone has entered the Mausoleum and is interfering with my servants.
     Could this be the one I seek? The divination revealed only that I would find the
     immortal here. Could it be that MY presence in this place has prompted that which I seek
     to seek ME out? What a delightful twist, I shall have to
    
     The ink of this last entry is still wet.
    ____________________
    TOME OF BONE AND ASH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Weight: 5
    
     This worn, leather-bound tome lists diagrams and charts detailing several minor wards
     and enchantments. There are numerous drawings of skeletons, bones, and the manner by
     which they may be preserved over time.
    
     Of particular interest is the section regarding "guardians." Apparently, the Dustmen
     animate corpses of fallen giants to serve as guardians for the Mortuary. To make them
     even deadlier, armoring enchantments are woven into their breastplates to help shield
     them from attacks.
    
     The book is much too complex for you to absorb all at once, but it looks as if you could
     refer to certain sections when the need arises.
    
    
    TOTAL ITEM COUNT: 167

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