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    Chapter 1 Sidequest Guide by s742617000027s1

    Version: 2.0 | Updated: 09/12/02 | Printable Version | Search Guide | Bookmark Guide

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    *********************************************
    Neverwinter Nights Chapter 1 Side-Quest Guide
    Version 2.0 Released: 9.12.2002
    Copyright 2002 Sanjeev Namjoshi
    *********************************************
    
    These are the only websites that this FAQ is to appear:
    
    www.gamefaqs.com
    http://www.sorcerers.net/index.shtml
    
    If it appears elsewhere please inform me
    
    NOTE: I will be extremely busy for, well most of this year; the only 
    time I can work on this FAQ is probably long weekends and some 
    holidays. Psx511 contributed a good idea that I probably won't get to 
    do. He suggested that I have all the money and experience points and 
    stuff you get for completing the quests. I will not get time to do 
    this, so feel free to contribute, I will update as soon as I can.
    
    Table of Contents
    
    I.	Introduction 
    II.	Version History
    III.	Classes and Races
    IV.	Prelude
    V.	City Core
    VI.	Peninsula District
    VII.	Beggar's Nest
    VIII.	Docks
    IX.	No-Man's Land
    X.	Blacklake District
    XI.	Helm's Hold
    XII.	Full Quest List
    XIII.	Contributors
    XIV.	Personal Review
    XV.	About Plagiarism
    XVI.	FAQ
    XVII.	Contact
    XVIII. Legal
    
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    I. Introduction
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    This FAQ/Guide is my second one and was created for people who cannot 
    remember or find all the numerous side quests in the game which usually 
    have some reward such as XP or gold. This FAQ is only for Chapter 1, 
    and I may release other chapters in the near future. Although this 
    guide briefly touches on the abilities and skills of the classes and 
    races, it is suggested that you read a walkthrough for more detailed 
    information. In some areas I do give brief walkthroughs only to make it 
    easier to find what you need. I am writing this guide assuming that 
    you've completed this area before, have a basic layout of the area, or 
    have nearly completed it. For exact locations and walkthroughs, please 
    check another FAQ.
    
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    II. Version History
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    Version 2.0-9.12.02
                ~Added the sites that my FAQ can be found
                ~Added two new people to the contribution list! 
                ~Updated a few minor things, not much more work around 
                 here for a while.
                ~Changed my e-mail
    Version 1.0-8.19.02
                ~Table of Contents
                ~All sections
                ~ASCII title
    
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    III. Classes and Races
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    In Neverwinter Nights there are numerous classes and a few races. 
    Depending on what race you choose and what you want your character to 
    excel in, the character will play the game differently. I may put a 
    description if enough people want them, but most of these descriptions 
    are in other FAQs.
    
    Below is the list of races:
    
    Human
    Dwarves
    Half-Orc
    Halfing
    Gnome
    Elf
    Half-Elf
    
    Below is the list of classes:
    
    Ranger
    Rouge
    Bard
    Monk
    Fighter
    Barbarian
    Cleric
    Paladin
    Druid
    Wizard
    Sorcerer
    
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    IV. Prelude
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    Much of the prelude is mindless and doesn't require too much skill. You 
    just go through the academy learning how to use weapons or cast spells. 
    There are no quests in this area, but you do learn a lot of information 
    about later quests. Remember to check the chests in the room you start 
    in and the small cubicles near it for extra items. During the prelude 
    remember to look inside all the boxes for semi-rare potions which may 
    aid you later.
    
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    V. City Core
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    In the City Core there are plenty of places to see. There are four 
    gates that lead to each district: Peninsula, Beggar's Nest, Dock, and 
    Blacklake. Then there is Castle Never, the gate out of the City Core, 
    and the Halls of Justice (where you respawn or appear with Stone of 
    Recall). There are few houses you can loot along with a few boxes and 
    chests. The Moonstone Mask is a lovely whorehouse which unfortunately 
    is quiet disappointing. The Shining Knights and Armor sells all your 
    weapons and armor. Talk to the guy about special weapons for access to 
    a blacksmith below who makes magical and more powerful weapons in a 
    room below. The Trade of Blades is the place to hire henchmen to help 
    you out. There is another right outside the exit of the Halls of 
    Justice. Remember to hire a henchmen! I had no idea they existed until 
    Helm's Hold! Your henchmen should take over for a skill you do not 
    have. My character is a fighter so I took Sharwyn because she can pick 
    locks and cast spells to raise my stats...and besides, she's hot.
    
    All the quests but Quest 5 in the City Core can be completed with any 
    character if you persuade the giver of the quest. The classes listed 
    below the quest name show which will do best and which do not have to 
    persuade.
    
    Quest 1-Never's Tomb
    
    Required Classes: Cleric, Paladin, Monk (other classes may persuade).
    
    For this mission, you must talk to Judge Oleff. Converse about the 
    faith of Tyr. Eventually he will begin to talk about a tomb and about 
    artifacts. He offers it if you are a Cleric, Paladin, or Monk. 
    Otherwise you have to persuade him. You get a "Letter from Oleff", 
    which grants you access into the first tomb. Thus quest is continued in 
    the Peninsula District.
    
    Quest 2-The Wailing and the Waterdhaviens
    
    This is the main quest of Chapter 1 which you are given from Lady 
    Aribeth. When you finish either of the four areas (by defeating the 
    level's boss) you get one item that is part of one of the 
    Waterdhaviens. This quest is continued in the Peninsula District.
    
    Quest 3-Art of Theft
    
    Required Classes: Rouges
    
    Given by Ophala in the Moonstone Mask, she talks of three people who 
    have items that she is interested in. They are apparently of the rich 
    upper class and live in estates. There is one in the Docks and two in 
    Blacklake. You must pick locks and defeat guards along with avoiding 
    traps to get to the items meaning you must either have a henchmen with 
    an unlocking/bashing ability or you must have those abilities. Giving 
    them to her will be definitely worth your trouble! This quest is 
    continued in the Docks District. 
    
    Quest 4-Zoo Rescue
    
    Required Classes: Druid, Ranger
    
    There is a man by a giant tree who is an environmentalist tree-hugger. 
    He complains about the animal's treatment in the Zoo in Blacklake. Pay 
    that place a visit. This quest is continued in the Blacklake.
    
    Quest 5-Cloaktower Membership
    
    Required Classes: Sorcerer, Wizard
    
    This is the only quest that only Sorcerers and Wizards can attempt. Go 
    to the tower which is located outside the Halls of Justice on the left 
    side of the higher area. You learn of 4 items that must be found in a 
    certain order. When you find all the items you get to take the final 
    challenge and get membership to the Starred Cloak Guild. The quest is 
    continued in the Peninsula District. The final challenge is in the 
    Docks District. 
    
    Quest 6-The Gauntlet
    
    Required Classes: Paladin, Fighter, Barbarian 
    
    When you enter the Trade of Blades, you will see a guy named Graxx. If 
    you ask him "where to get some action" (not that you sick pervs), then 
    he will tell you about the Gauntlet, a fighting club. Buy a pass from 
    him. This quest is continued in the Blacklake District.
    
    Henchmen Quests: The remaining quest are given to you buy your 
    henchmen.
    
    Quest 7-Sharwyn's Quest
    
    Sharwyn tells some stories of her life and eventually leads to her sick 
    mother. What do you need that could heal her mother...? This quest is 
    continued in the Peninsula District. 
    
    Quest 8-Daelan's Quest
    
    You soon learn that Daelan is searching for his mother's Brooch. This 
    quest is continued in the Docks District. 
    
    Quest 9-Linu's Quest
    
    Linu wants the Silver Chalice of Moonbow. This quest is continued in 
    the Blacklake District. 
    
    Quest 10-Grimgnaw's Quest
    
    Grimgnaw wants his ring. To No-Man's Land!!!
    
    Quest 11-Tomi's Quest
    
    Tomi wants to speak to Belman and needs some documents. Off to the 
    Beggar's Nest!
    
    Quest 12-Boddyknock's Quest
    
    What the hell kind of name is Boddyknock?! This ugly Sorcerer seeks a 
    bread recipe which you will find over the corpse of a chef. This quest 
    is continued in the Beggar's Nest.
    
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    VI. Peninsula District
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    Ahh! The Peninsula District. A beautiful seaside district plagued with 
    the fleeting madness of escaped prisoners liberated by a head guard 
    whose mind is being eaten out. Lovely. There are a few important places 
    here. At the North end is the first Cloaktower for those questers. 
    Right next to this is a house of the servents of Lady Tanglebrook who 
    inform you of the Prison Key under the welcome mat. The first tomb is 
    at the eastern side. The southeast had a Militia H.Q. and a shop. The 
    Western side contains the Prison and the Sewers. The northern side has 
    the gates and Lady Tanglebrook's Estate. 
    
    Quest 1A-Never's Tomb Continued
    
    Head to the eastern part of town and find a building near the center of 
    the street. A suspicious guard questions you. Just talk to him and loot 
    his house a bit, there isn't much. After speaking with him the door 
    will open to the downstairs. Inside is the first tomb! It is the only 
    discovered one. You soon learn of some interesting items inside the 
    treasure chest. Pick all the cerimonial items, you'll need them later. 
    This quest is continued in the Beggars Nest.
    
    Quest 2A-The Wailing and the Waterdhaviens Continued
    
    This is of course the main quest. You'll learn of a prison break very 
    soon. There are two ways into the prison, each have advantages and 
    disadvantages:
    
    ~There are four sewer entrances(in the south) which all lead to the 
    same room. Give the gang leader and his cronies a nice beating for the 
    prison key and a "boss chest" which has some useful stuff in it. The 
    Prison Key will get you in. 
    
    ~Directly North of the jail is Lady Tanglebrooks Estate. Pick up the 
    key from the welcome mat and enter. Slaughter the sick stink beetles 
    and continue downstairs to the chessboard. Stay off the trapped 
    squares! You might want the Two-blades Sword + 1 on the corpse of Lady 
    Tanglebrook in the middle of the chessboard. Take the exit to get into 
    the prison. 
    
    Once inside, you must kill pretty much everyone. The west side has the 
    exit to the Containment Level. In here you must make it to the center 
    room and defeat the sorcerer. Pull the switch by his char and take the 
    eastern exit to the Pits. The pits is just a giant maze of rooms, but 
    your destination is the Northwest corner of the map. Fight the half-orc 
    to the death or talk to him after he surrenders. In the next room is 
    the Intellect Devourer; he is a moderately hard boss. This quest is 
    continued in the Beggars Nest.
    
    Quest 5A-Cloaktower Membership Continued
    
    An Earth Mephit guards the Rare Earth Clay. He shouldn't be too much of 
    a challenge. This Quest is continued in the Beggar's Nest.
    
    Quest 7A-Sharwyn's Quest Continued
    
    In Lady Tanglebrook's Estate, North of the prison, is a room on the 
    main floor with the Celestial Elixir. Give it to Sharwyn to get the 
    Belt of the Performer. 
    
    Quest 13-Ms. Dulcimae and Master Johns
    
    Help these poor souls back to the gates! You get some nice XP if you 
    do!
    
    Quest 14-Militia H.Q.
    
    After you have defeated the Head Gaoler and the Intellect Devourer give 
    the brain to Aribeth. Come back here and Sebile will reward you.
    
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    VII. Beggar's Nest
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    Yay! The Beggar's Nest another lovely district infested with zombies 
    and undead. This district is not too complex. The Northeast to 
    Southeast walls are battlements wandered by a lonely soldier. The 
    Academy is in the center, but you cannot reach it by any means. Here 
    and there they are a few barricaded homes with "quest-givers". South is 
    the Temple of Helm. The center is two people that you need to help for 
    some XP. In the North is the Great Graveyard, the Warehouse, and the 
    Snake Cult Building and the cloaktower. Other places too note are the 
    Shining Serpent Inn in the South and a wheel repair shop. I'm not sure 
    why, but some time to the West of the Inn, for enemies will appear and 
    scare the crap out of you, so watch out. 
    
    Quest 1B-Never's Tomb Continued
    
    In the Great Graveyard (see 2B for directions) you will come upon a 
    door with a chest in front. Inside the chest is a broken paper. Read it 
    if you want then place one of the ceremonial items inside. The door 
    opens...
    
    Inside is a mummy ready to kill you. When he is dead, pick up the 
    Ancient Chronicles of Halueth Never. This quest is continued in the 
    Docks District.
    
    Quest 2B-The Wailing and the Waterdhaviens Continued
    
    You must somehow get to Gulnan. Here's how. There are two ways in. 
    First is the easier Snake Cult Estate called "Strange Building" on the 
    map. You must talk to Jemanie first to get in. His house is in the 
    western part of town. This building has some really easy people in it. 
    Its very annoying how the girls scream when they die. When you finish 
    of the Cult Leader, get going to the Underground Crypt.
    
    The second is a little bit harder, but worthwhile for the XP. Head 
    toward the building marked "warehouse" on your map. Inside are some 
    weak zombies that shouldn't give you any trouble. Kill them and 
    continue to the next area down the stairs. Some more zombies. Get ready 
    for a real tough fight against the Sword Coast Boy. After that another 
    battle against Drawl. Free the imprisoned man and continue down the 
    stairs to the opposite end of the Underground Crypt as the first 
    entrance. 
    
    Both lead to the same room: the dreaded room is home to a Dire Bloated 
    Spider. This is an extreme challenge especially without henchmen. Its 
    knockdown will really hurt. Use the Stone of Recall if you're having 
    too much trouble.
    
    This leads to the Great Graveyard. Some more easy pickings. Enter the 
    Warrens of the Damned. When you enter you see some psycho woman "die" 
    if that is possible for the undead. Search the area for stuff, Gulnan 
    is in the main central room. Continued in the Docks District.
    
    Quest 5B-Cloaktower Membership Continued
    
    To get the Kindling Wood, go to the Cloaktower in the far Northwestern 
    corner of the Beggar's Nest. There is a weak Fire Mephit guarding it. 
    This quest is continued in the Blacklake District. 
    
    Quest 11A-Tomi's Quest 
    
    Find the wagon repair shop for some documents. Give them to Tomi and 
    Bob's your uncle!
    
    Quest 12A-Boddyknock's Quest
    
    Out to the West is a bakery with a bread recipe. Give it to the 
    henchmen when he explains his story.
    
    Quest 15-A Strange Cult
    
    Talking to some people in the Shining Serpent Inn, you will hear about 
    two people to visit: Krestal and Jamanie. Finding Jemanie will get you 
    into the "strange building" on the map. Finish that area for 
    completion.
    
    Quest 16-Missing Beggar's Guard Quest
    
    Walters is located in the Warehouse behind Sword Coast Boy and Drawl. 
    Defeat them and free Walters.
    
    Quest 17-Sword Coast Boys
    
    Find the Warehouse on the map and defeat Drawl and the Sword Coast Boy 
    to complete this quest.
    
    Quest 18-A Missing Brother
    
    Jamanie's poor brother Torin has fallen to a bitter end in the Warrens 
    of the Damned. Bring back his ring like any kind citizen would. His 
    corpse is in a room in the eastern side of the Warren. 
    
    Quest 19-Lost Soul
    
    More death?! Yes indeed the man in the Temple of Helm is missing his 
    brother Marcus. Find his corpse by the graveyard gates and bring the 
    items back.
    
    Quest 20-Find Krestal
    
    A no-brainer. Find his house, it's the barricaded home in the east and 
    defeat the zombies. Talk to him to get another quest.
    
    Quest 21-Find Jamanie
    
    Another no-brainer. His house is in the west and also barricaded. He 
    will also give you a quest.
    
    Quest 22-Aldo and Hector
    
    Find the wagon repair place in the southeast corner. Talk to the man, 
    and when he follows you bring him to Aldo in the center of the map. 
    He's by his wife next to a broken wagon. 
    
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    VIII. Docks District
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    This District is probably the easiest to complete. There is one path to 
    go and it is pretty straightforward. Twenty in a Quiver a great place 
    to buy +1 weapons and other items is located in the central area, but 
    more to the northeast. The Cloaktower is located in the east. Androd's 
    Estate is in the North along with the Seedy Tavern. Callik's House and 
    Storeroom are in the Northeast. The Silver Sails is to the West and the 
    Golden Apple is right above it. South West is the Bloodsailor's ship.
    
    Quest 1C-Never's Tomb Continued
    
    Head to the Silver Sails and explore the area. The small upstairs room 
    contains some items of interest. In the rooms ahead there isn't much. 
    When you reach the hallway with two rooms, watch out, the first has a 
    Sword Spider, and the hallway to the next room is trapped. Inside is a 
    Dire Bloated Spider. When its dead, continue to the Aqueducts. Don't 
    ever use the bridges, they are all trapped, wade across the water to 
    the North where there is a door. Put in another item in the chest to 
    open it. When you get inside open the coffin for the Amulet of Tyr. 
    Continued in Blacklake.
    
    Quest 2C-The Wailing and the Waterdhaviens Continued
    
    You begin to learn of some sort of auction that will occur in the Seedy 
    Tavern sometime soon (Hmm...SEEDY Tavern...*cough* *cough*). Sorry 
    about that. Find the docks area and threaten the Bloodsailor. He will 
    get pissed off and you will be attacked. They shouldn't be too much of 
    a challenge. Take one of their uniforms. The Smuggler's Coins will get 
    you certain items so collect as many as you can from the Ruffians, 
    Muggers and the other evils. You'll need the brooch that's in the 
    Bloodsailors chests if you have Daelan so take it along.
    
    You may want to go to Callik's House and the Bloodsailor Storeroom for 
    some stuff. One of which is the Tavern key which you will need later. 
    There is a Dire Bloated Spider along with other delights so watch it.
    
    Head to the Seedy Tavern after you've killed all enemies. At some point 
    in my game, four more of those mysterious guys appeared outside the 
    Seedy Tavern as they did by the Shining Serpent in the Beggar's Nest. 
    Just be careful as you approach that building. To gain access to the 
    Seedy Tavern, you must pay a price. 5 smuggler's coins. Or you could 
    take the side door for free (Note: Not sure if you are able to open 
    side door from outside, you may have to pay to get in and then open in 
    from the inside and then use that doorway for getting in.) 
    
    There are four ways into the secret Bloodsailor's Hideout. 
    
    ~Bribe the guard using five of those Smuggler's Coins
    ~Talk to the Bloodsailors inside. Wear a Bloodsailors uniform while 
    talking to him and pretend that you are (I do not know if this 
    matters). He will challenge you to a drinking contest. If you 
    constitution is high enough you will pass. Talk to the smaller one to 
    get the key.
    ~Wearing the Bloodsailor uniform, knock on the door.
    ~Unlock or bash down the door. Doing this will piss the chef/guard off 
    to get four Bloodsailors from upstairs. They will be very easy. In the 
    next rooms are just Bloodsailor Lieutenants and others. They aren't 
    very challenging. Eventually you will come to a room with two guard 
    being evil to Vengual's girlfriend. Kill them and for goodness sake be 
    nice to her. You will get a locket. Leave via the stairs and head to 
    the Silver Sails.
    
    The small upstairs room contains some items of interest. In the rooms 
    ahead there isn't much. When you reach the hallway with two rooms, 
    watch out, the first has a Sword Spider, and the hallway to the next 
    room is trapped. Inside is a Dire Bloated Spider. When its dead, 
    continue to the Aqueducts. Don't ever use the bridges, they are all 
    trapped, wade across the water. Someone has to cross the giant bridge 
    unfortunately. Rest up and save before doing so. Talk to the boat guy 
    and step in for a ride to the sewers. You will hear a conversation. 
    When you get there, wait until the three turn into enemies and kill 
    them. Callik is one tough cookie. Head around to Vengual and kill his 
    guards after speaking NICELY to him. Open the box and take the 
    Cockatrice Feather. Head to Aribeth for a reward. Continued in 
    Blacklake.
    
    Quest 3A-Art of Theft Continued
    
    If you have talked to the owner of the Moonstone Mask, you will be sent 
    on the task of receiving three items from different estates. The first 
    of which is in the Docks. This one is fairly easy so as long as you are 
    a Barbarian, you have a really powerful henchmen (Daeran) or a powerful 
    lock-picker (Sharwyn). The rooms have few people, this place is 
    relatively easy. The item Ophala wants is located in a room in the 
    eastern part of the mansion. Go out the right hallway until you reach 
    the area opposite where you entered. Take the door closest to the right 
    side of the map. In this room, take the southern door. Inside an 
    armoire is Gaudy Statuette for Ophala and other crap if you want it.
    
    Quest 5D-Cloaktower Membership Continued
    
    This quest is continued from Blacklake because they must be completed 
    in a certain order, refer to Blacklake and then back here. After 
    destroying the Water Mephit you get a Flask of Water. When you bring it 
    back to Eltoora you have to complete a final challenge. Defeat Minogon. 
    When you finish you get the Many-Starred Cloak. Yay!
    
    Quest 8A-Daelan's Quest Continued
    
    Once Daelan tells you his story, go to the Bloodsailors ship and when 
    the three are dead, look through the chests. One contains the brooch 
    which is just the item you need.
    
    Quest 23-The Masterson Amulet
    
    Talk to the man outside the Bloodsailors dock for the Masterson Amulet 
    quest. You will find it on Callik's Corpse. Return it like an honest 
    citizen. 
    
    Quest 24-Trouble in the Docks District
    
    This is basically completed by completing the Docks District, see Quest 
    2C for other info.
    
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    IX. No-Man's Land
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    This is a small area between the City Core and the Barricades. The 
    Barricades lead to the Blacklake District. There isn't very much to do 
    here but kill enemies and loot homes. Although there is one thing...
    
    Quest 10A-Grimgaw's Quest
    
    Find his ring, the Iron Ring in one of the houses.
    
    Quest 25-Trouble in No-Man's Land
    
    Talk to the guy as soon as you enter. He will describe a hideous half-
    orc. Go teach it a lesson. Head to the east part of the windy area and 
    find a shattered tower. Inside is the lovely Half-orc. His corpse has 
    bolts, a Longbow + 1, and his head. Check out his boss-chest. Return 
    the bloody head into the mental guy at the enterance.
    
    There's no need to cover barricades. Except talk to the guard for quest 
    27.
    
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    X. Blacklake District.
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    This is the "upper-class" district. At the top left is Meldanen's 
    Estate. The North west contains the Zoo. The Cloaktower is in the west. 
    In the center is the Board Laid Bare Tavern. Also the Rumbottom Estate. 
    Formosa preaches in the lower right corner. Never's Tomb is in the 
    bottom left. Milly's House is in the North.
    
    Quest 1D-Never's Tomb Continued
    
    As soon as you enter, look for the first house along the southern area 
    to the west of the entrance. The lady will tell of noises within. Check 
    it out. There are few enemies, but not too hard. What's behind the door 
    is the evil part. When you've saved and rested, go tackle the Sword's 
    of Never. Bodiless armor clad, greatsword wielding spirits. They may be 
    too hard in which case you must run to the tomb, get the item and use 
    the stone of recall. Return the items to Oleff for a reward.
    
    Quest 2D-The Wailing and the Waterdhaviens Continued
    
    Talk to Formosa for quest 26. Head to the small sulky figure of Milly 
    for info on her life. She will tell of her old love relationship with a 
    man named Meldanen. His house is quite small. Look around for stuff and 
    then you'll come too the left hallway with some nice items. Before 
    entering any rooms on the right go get all the potions in the room at 
    the end of the hall. Then head to the upper right door (the lower right 
    is for Quest 28). Save and rest before fighting Meldanen's Apprentice. 
    When he's dead keep looking around and you'll come to a new area with a 
    lot of traps. When Meldanen surrenders there are a few things to do, 
    but the best is to first talk to the Dryad (free her) and get the Lock 
    of Dryad Hair. You can be nice and just take the Silver Tooth as proof 
    of his "death" and give it to Formosa for 500. Kill him and take his 
    stuff. Or take 500 from him and then kill him for his silver tooth. I'm 
    too nice to be mean.
    
    Quest 3B-Art of Theft Continued
    
    There are two estates in this District, the Rumbottom Estate and the 
    Hodge Estate. Both are quite challenging. Take a rouge or lockpicker 
    with you if you are not one already. The Portrait is located with Mr. 
    Rumbottom in the central room. The Hodge Estate is probably harder then 
    the Rumbottom Estate. Hodge is currently out so find the room with The 
    Gilded Urn in a room in the far top left hand corner of the Estate. 
    Return all three items to Ophala for a just reward.
    
    Quest 4A-Zoo Rescue
    
    Another fairly easy quest. Head to the Blacklake Zoo in the Northern 
    part of the map and enter. Search every room until you finally get to 
    the one with the door lever. Open all the cages and tell them about the 
    portal. When they reach the portal (top left corner of map) talk to the 
    them once more to set them free.
    
    Quest 5D-Cloaktower Membership Continued
    
    Battle the Air Mephit for the Puff of Fog and head to the Docks for the 
    last item and the final challenge. The tower is located near the 
    Rumbottom estate in the western part of the map.
    
    Quest 6A-The Gauntlet
    
    Finally a fun quest. You need a strong companion for this unless you 
    think you are already strong enough to take them on. You must fight 
    four enemies all of which have ups and downs. Hrusk is a relatively 
    easy fighter. For some reason when I fought Fashi, my two-blades sword 
    hardly affected him. I suspect he has a resistance or some sort to 
    bladed weapons. Agar is just weird, if your strong enough don't bother 
    with anything complex he is also just a fighter. Claudus is very weak 
    and quite easy to defeat. That's it, go collect your stuff. 
    
    Quest 9A-Linu's Quest
    
    Located in Meldanen's room (where you fought him) is a chest with the 
    Silver Chalice of Moonbow. Bring it to Linu.
    
    Quest 26-Blacklack: Unrest
    
    Pretty much just finish the area and defeat Meldanen to get this quest 
    completed.
    
    Quest 27-Tension in the Blacklake District
    
    Same as above.
    
    Quest 28-Blacklake District: Samuel's Rescue
    
    Talking to a man named Captain Thurin will give you this quest. Find 
    him in the prison cells of Meldanen's Estate. (see Quest 2D).
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XI. Helm's Hold
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    Only one in this area, this area doesn't really need a walkthrough 
    either, just look around for stuff. When you reach Helm's Hold first 
    floor, find a room in the lower right hand corner.
    
    Quest 29-Chaohinon
    
    Find the book in a room south of this to finish the summoning. He will 
    reward you. Or you could kill him and get a reward.
    
    An another way to do it, a lot better way too:
    
    "The "good" way to complete this quest is a little different. I believe 
    in the room prior to finding Fenthick there is a trapped book case which
    holds a book of Helm. Attain both books then banish the demon. Then 
    summon Helm's guardian." 
    
    -Contributed by God
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XII. Quest List
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    Compiled here are all the quest in order, one through twenty-nine. The 
    second only contains the lettered continuations. The third section has 
    them all sorted by areas to include the lettered continuations.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Quest 1-Never's Tomb
    Quest 2-The Wailing and the Waterdhaviens
    Quest 3-Art of Theft
    Quest 4-Zoo Rescue
    Quest 5-Cloaktower Membership
    Quest 6-The Gauntlet
    Quest 7-Sharwyn's Quest
    Quest 8-Daelan's Quest
    Quest 9-Linu's Quest
    Quest 10-Grimgnaw's Quest
    Quest 11-Tomi's Quest
    Quest 12-Boddyknock's Quest
    Quest 13-Ms. Dulcimae and Master Johns
    Quest 14-Militia H.Q.
    Quest 15-A Strange Cult
    Quest 16-Missing Beggar's Guard Quest
    Quest 17-Sword Coast Boys
    Quest 18-A Missing Brother
    Quest 19-Lost Soul
    Quest 20-Find Krestal
    Quest 21-Find Jamanie
    Quest 22-Aldo and Hector
    Quest 23-The Masterson Amulet
    Quest 24-Trouble in the Docks District
    Quest 25-Trouble in No-Man's Land
    Quest 26-Blacklack: Unrest
    Quest 27-Tension in the Blacklake District
    Quest 28-Blacklake District: Samuel's Rescue
    Quest 29-Chaohinon
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Quest 1A-Never's Tomb Continued
    Quest 2A-The Wailing and the Waterdhaviens Continued
    Quest 5A-Cloaktower Membership Continued
    Quest 7A-Sharwyn's Quest Continued
    Quest 1B-Never's Tomb Continued
    Quest 2B-The Wailing and the Waterdhaviens Continued
    Quest 5B-Cloaktower Membership Continued
    Quest 11A-Tomi's Quest 
    Quest 12A-Boddyknock's Quest
    Quest 1C-Never's Tomb Continued
    Quest 2C-The Wailing and the Waterdhaviens Continued
    Quest 3A-Art of Theft Continued
    Quest 5D-Cloaktower Membership Continued
    Quest 8A-Daelan's Quest Continued
    Quest 10A-Grimgaw's Quest
    Quest 1D-Never's Tomb Continued
    Quest 2D-The Wailing and the Waterdhaviens Continued
    Quest 3B-Art of Theft Continued
    Quest 4A-Zoo Rescue
    Quest 5D-Cloaktower Membership Continued
    Quest 6A-The Gauntlet
    Quest 9A-Linu's Quest
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    City Core
    Quest 1-Never's Tomb
    Quest 2-The Wailing and the Waterdhaviens
    Quest 3-Art of Theft
    Quest 4-Zoo Rescue
    Quest 5-Cloaktower Membership
    Quest 6-The Gauntlet
    Quest 7-Sharwyn's Quest
    Quest 8-Daelan's Quest
    Quest 9-Linu's Quest
    Quest 10-Grimgnaw's Quest
    Quest 11-Tomi's Quest
    Quest 12-Boddyknock's Quest
    ~~~~~
    Peninsula District
    Quest 1A-Never's Tomb Continued
    Quest 2A-The Wailing and the Waterdhaviens Continued
    Quest 5A-Cloaktower Membership Continued
    Quest 7A-Sharwyn's Quest Continued
    Quest 13-Ms. Dulcimae and Master Johns
    Quest 14-Militia H.Q.
    ~~~~~
    Beggar's Nest
    Quest 1B-Never's Tomb Continued
    Quest 2B-The Wailing and the Waterdhaviens Continued
    Quest 5B-Cloaktower Membership Continued
    Quest 11A-Tomi's Quest 
    Quest 12A-Boddyknock's Quest
    Quest 15-A Strange Cult
    Quest 16-Missing Beggar's Guard Quest
    Quest 17-Sword Coast Boys
    Quest 18-A Missing Brother
    Quest 19-Lost Soul
    Quest 20-Find Krestal
    Quest 21-Find Jamanie
    Quest 22-Aldo and Hector
    ~~~~~
    Docks District
    Quest 1C-Never's Tomb Continued
    Quest 2C-The Wailing and the Waterdhaviens Continued
    Quest 3A-Art of Theft Continued
    Quest 5D-Cloaktower Membership Continued
    Quest 8A-Daelan's Quest Continued
    Quest 23-The Masterson Amulet
    Quest 24-Trouble in the Docks District
    ~~~~~
    No-Man's Land
    Quest 10A-Grimgaw's Quest
    Quest 25-Trouble in No-Man's Land
    ~~~~~
    Blacklake District
    Quest 1D-Never's Tomb Continued
    Quest 2D-The Wailing and the Waterdhaviens Continued
    Quest 3B-Art of Theft Continued
    Quest 4A-Zoo Rescue
    Quest 5D-Cloaktower Membership Continued
    Quest 6A-The Gauntlet
    Quest 9A-Linu's Quest
    Quest 26-Blacklack: Unrest
    Quest 27-Tension in the Blacklake District
    Quest 28-Blacklake District: Samuel's Rescue
    ~~~~~
    Helm's Hold
    Quest 29-Chaohinon
     
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XIII. Contributors
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    psx511-For some minor corrections in my review and the idea described 
    at the very top of the FAQ.
    
    God-For help on the Chaohinon Quest
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XIV. Personal Review
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    Heard about the game or read some reviews but do not know whether or 
    not to get it? This review is to convince you that it's worth it.
    
    Story (100/100) 
    
    Unlike most games' "save the princess" or "kill the 'bad guy'", this 
    game offers a complex storyline that evolves in different ways 
    depending on your actions. As you learn of the main plot by talking to 
    people, you learn more and more and seem to think the game cannot 
    really go on like this...but then...you see an intricate twist in plot 
    which amazes you.
    
    Graphics (80/100)
    
    The graphics are adequate but not amazing. They have ups and downs. 
    Some are quite amazing, but none compare to the graphics of some newer 
    games as those are much smoother. These graphics are edgy and choppy in 
    places.
    
    Programming (100/100)
    
    Very well done! It appears in the beginning to be slightly off, but 
    toward the first half of chapter one, it gets better. All enemies are 
    programmed properly and don't do odd things. The only annoyance I can 
    think of is the fact that sometime when you try to avoid the enemy, you 
    may be a few feet out of reach, but if your enemy struck as you ran, 
    you will still take the hit.
    
    Gameplay (100/100)
    
    Amazing and fun, the gameplay matches any top games of its time. 
    Extremely well done, you will not get bored playing it. The intricate 
    storyline matched up with the weapons and enemies make this game one of 
    the most fun to play.
    
    Enemies (100/100)
    
    About 600 maybe more enemies of all types, this game boasts a variety 
    of evil creatures from the demonic Slaads to giant dragons.
    
    Audience
    
    Apparently aimed at players of D&D, this game will entertain others 
    interested in fantasy and mystical/mythical creatures. Fans of wizards 
    or sorcerers and magic will enjoy it as well. 
    
    Difficulty
    
    Although rather difficult at times, it still makes life easier if you 
    had a henchmen which I didn't until chapter two...
    Other than that, you may adjust the difficulty. It is still fairly hard 
    on the easiest setting.
     
    Diversity
    
    There's plenty of everything in this game. Enemies are over 600. 
    Weapons, about 300. Potions and spells are high also. Armor is 
    extremely diverse. Because there are so many choices, it makes this 
    game a lot of fun to play.
    
    Overall (90/100)
    
    An amazingly well done game that will be a classic...for at least 2 
    years. This game will entertain many audiences in many ways.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XV. About Plagiarism
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    100% of this is my work and under no circumstance will you take any 
    part or whole of this document without my permission. If I say no then 
    you will not go ahead and copy it anyway. Plagiarism is for losers, 
    don't be a loser. It is very simple just to ask permission. 
    
    On the other hand, if there is something in here that is your work and 
    I have mistakenly put it in my FAQ (I am an honest person, I would 
    never take anyone's work, I am completely against that) then if this is 
    true and you aren't just trying to cause trouble, I promise to take 
    that section out/modify/redo etc. I will credit you for pointing out 
    this mistake and thank you for helping my fix my error. And I also 
    promise to ask permission before taking anyone else's work.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XVI. FAQ
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    Q: Will you ever make another guide?
    A: If I get time. I am just starting high school so I doubt it.
    
    Q: ASL?
    A: NO PLEASE DON'T ASK ME THESE STUPID QUESTIONS!
    
    Q: Can I copy such and such section?
    A: Read Section 15 please.
    
    Q: Your description sucks!!
    A: Sorry, please talk to me on how to fix it. 
    
    Q: AHHHH! You took info from my site/FAQ.
    A: Read section 15 please
    
    Q: Will you answer all my questions?
    A: I cannot guarantee this but I'll try.
    
    Q: Will you put my question/tip up here?
    A: If its logical and not answered in the FAQ.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XVII. Contact
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    There are a few ways to contact me here they are:
    
    E-mail: sanjeev@namjoshi.org  
    
    If you E-mail me, right nicely:
    
    I don want u 2 rite 2 mi leik this k! This rely pises mi of. 
    AnD dOnT rIgHt LiKe ThIs EiThEr!
    
    Thank you.
    
    NO HATE MAIL! NO SPAMING! Yes say my FAQ sucks if you want, but tell me 
    what do to improve it and why it sucks. CONSTRUCTIVE ADVICE! I will be 
    happy to answer your question or clarify something in my FAQ unless it 
    is completely obvious and a waste of my time. Of course you may tell me 
    I am an FAQ Writer God but don't send me 300 KB E-mails on how cool I 
    am. Just simply say that I am great. If you see a mistake, tell me, I 
    will update it and credit you! Please put the subject something that I 
    would open. Just to be safe, please just put "Questions about your FAQ" 
    or something related.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    XVIII. Legal
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
    
    This game was created by Bioware. The awesome creator of MDK 2, one of 
    the best games on the planet. I am not affiliated with them in any way.
    
    ==============
    END OF FILE!!!
    ==============