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    Spell Guide by asimpkins00

    Version: 1.2 | Updated: 07/15/03 | Printable Version | Search This Guide

    Neverwinter Nights
    Spell Guide
    by asimpkins00@hotmail.com
    July 15th, 2003
    Version 1.2
    
    
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      T A B L E   O F   C O N T E N T S
    |=============================================================================|
    
    0.01 Introduction
    
    1.00 Sorcerer/Wizard Spells & Cantrips
    1.01 1st Level
    1.02 2nd Level
    1.03 3rd Level
    1.04 4th Level
    1.05 5th Level
    1.06 6th Level
    1.07 7th Level
    1.08 8th Level
    1.09 9th Level
    
    2.00 Cleric Spells & Cantrips
    2.01 1st Level
    2.02 2nd Level
    2.03 3rd Level
    2.04 4th Level
    2.05 5th Level
    2.06 6th Level
    2.07 7th Level
    2.08 8th Level
    2.09 9th Level
    
    3.00 Druid Spells & Cantrips
    3.01 1st Level
    3.02 2nd Level
    3.03 3rd Level
    3.04 4th Level
    3.05 5th Level
    3.06 6th Level
    3.07 7th Level
    3.08 8th Level
    3.09 9th Level
    
    4.00 Bard Spells & Cantrips
    4.01 1st Level
    4.02 2nd Level
    4.03 3rd Level
    4.04 4th Level
    4.05 5th Level
    4.06 6th Level
    
    5.00 Paladin Spells
    5.01 1st Level
    5.02 2nd Level
    5.03 3rd Level
    5.04 4th Level
    
    6.00 Ranger Spells
    6.01 1st Level
    6.02 2nd Level
    6.03 3rd Level
    6.04 4th Level
    
    7.01 Spell Lists
    7.02 Manual Corrections
    
    
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      I N T R O D U C T I O N                                                0.01
    |=============================================================================|
    
    The manual documentation for spells is extremely inadequate -- that's the 
    primary motivation behind this guide.  The majority of this guide is basically 
    an attempt at a verbatim copy of the in-game descriptions provided for each 
    spell.  It should not be viewed as the final word, as it is very likely I made 
    a mistake or two while copying, and it is equally as likely that the in-game 
    descriptions themselves are not 100% accurate in the first place.  However, it 
    remains a vast improvement over the scant amount of information provided in 
    the manual.
    
    I started this guide which much higher aspirations.  I planned on doing some 
    in-game testing as well as scrutinizing the actual code in order to verify 
    that each spell description was accurate.  In addition, I wanted to add a 
    strategic commentary for each spell.  However, I finally could no longer deny 
    the overwhelmingly daunting scope of such a project, and decided to abandon 
    it.  But I did manage to complete a short section of various lists near the 
    end of the guide that some players should find useful, as well as a short list 
    of errors in the manual's spell list.
    
    If you want more information on Cleric Domains and Summoned Creatures (and 
    much more) you should take a look at my Character Creation Guide at:
    
    http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_char_create.txt
    
    
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      S O R C E R E R / W I Z A R D   S P E L L S                            1.00
    |=============================================================================|
    
    <------------------------>
     Sorcerer/Wizard Cantrips
    <------------------------>
    
    - Acid Splash -
    Caster Level(s): Wizard/Sorcerer 0
    Innate Level: 0
    School: Conjuration
    Descriptor(s): Acid
    Component(s), Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster fires a small orb of acid at the target for 1d3 
    points of damage.
    
    
    - Daze -
    Caster Level(s): Bard 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Single
    Duration: 2 Rounds
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: If the target creature has 5 Hit Die or less, they are dazed for 
    2 rounds.
    
    
    - Electric Jolt -
    Caster Level(s): Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster does 1d3 points of electrical damage to a target.
    
    
    - Flare -
    Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 10 rounds
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: A burst of hot light is fired from the caster to one target, 
    making it suffer a -1 penalty to attack rolls.
    
    
    - Light -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 Hour per level
    Additional Counter Spells: Darkness
    Save: Harmless
    Spell Resistance: No
    Description: Creates a small light source above the target creature's head.  
    The light travels with the target and is capable of illuminating a small area.
    
    
    - Ray of Frost -
    Caster Level(s): Wizard/Sorcerer 0
    Innate Level: 0
    School: Conjuration
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: Does 1d4+1 cold damage to a single target creature, provided the 
    caster succeeds at a ranged touch attack.
    
    
    - Resistance -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
    Innate Level: 0
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 2 Turns
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the target creature a +1 bonus to all saving throws.
    
    
    <----------------------------------------------------------------------------->
     1st Level Sorcerer/Wizard Spells                                        1.01
    <----------------------------------------------------------------------------->
    
    - Burning Hands -
    Caster Level(s): Wizard/Sorcerer 1
    Innate Level: 1
    School: Transmutation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: 30 feet
    Area of Effect/Target: Spell Cone
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A cone of fire shoots forth from the caster's hands, burning all 
    those within its area of effect for 1d4 damage per caster level, up to a 
    maximum of 5d4.
    
    
    - Charm Person -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eyes of the target humanoid, the personal reputation of 
    the caster is improved by 50%.
    
    
    - Color Spray -
    Caster Level(s): Wizard/Sorcerer 1
    Innate Level: 1
    School: Illusion
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Cone, 30 feet
    Area of Effect/Target: Spell Cone
    Duration: Instant
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: Color Spray sends forth a dazzling array of lights to confound 
    all creatures within the area of effect.  It's effects vary according to the 
    Hit Dice of the affected creatures: 1-2 HD: Sleep for 3 + 1d4 rounds.  3-4 
    HD: Blinded for 2 + 1d4 rounds.  Over 4 HD: Stunned for 1 + 1d4 rounds.
    
    
    - Endure Elements -
    Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 10/- against all 
    elemental forms of damage.  The spell ends after absorbing 20 points of 
    damage from any single elemental type.
    
    
    - Grease -
    Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: A churning field of oil and grease fills the target area, 
    causing all within to either fall down or move at a reduced speed.
    
    
    - Identify -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
    Innate Level: 1
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Personal
    Duration: 2 rounds
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per 
    caster level to their Lore skill.
    
    
    - Mage Armor -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The selected target gains the following bonuses to his AC: +1 
    natural armor, +1 dodge, +1 deflection, and +1 enhancement.  The dodge bonus 
    stacks with other dodge bonuses to AC, but the other bonuses do not stack 
    with bonuses of the same type.
    
    
    - Magic Missile -
    Caster Level(s): Wizard/Sorcerer 1
    Innate Level: 1
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster creates a shimmering projectile of magical force that 
    unerringly slams into a single selected target.  After level 1, the spell 
    creates 1 additional missile every two caster levels, to a maximum of 5 
    missiles at level 9.  Magic missiles do 1d4+1 points of damage each.
    
    
    - Negative Energy Ray -
    Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
    Innate Level: 1
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: A ray of negative energy slams into the target creature, doing 
    1d6 points of damage.  After level 1, the spell does an addition 1d6 points 
    of damage for every 2 caster levels, to a maximum of 5d6 at level 9.  
    Negative energy spells have a reverse effect on undead, healing instead of 
    harming them.
    
    
    - Protection from Alignment -
    Caster Level(s):  Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses a target to be 
    protected from either good or evil.  The target receives a +2 deflection 
    bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Ray of Enfeeblement -
    Caster Level(s): Wizard/Sorcerer 1
    Innate Level: 1
    School: Necromancy
    Descriptor(s): None
    Component(s): Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Bull's Strength
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature takes 1d6 Strength damage, plus 1 per 2 
    caster levels, to a maximum of 11 damage.
    
    
    - Scare -
    Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Necromancy
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1d4 rounds
    Additional Counter Spells: Remove Fear
    Save: Will negates
    Spell Resistance: Yes
    Description: A target creature with 5 Hit Dice or less is afflicted with fear 
    and suffers a -2 morale check to attack, damage, and saving throws.
    
    
    - Sleep -
    Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 3 rounds + 1 per caster level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, 
    beginning with those with the fewest HT.  Creatures with 5 or more HD are 
    unaffected.
    
    
    - Summon Creature I -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells:  None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire badger to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Sorcerer/Wizard Spells                                        1.02
    <----------------------------------------------------------------------------->
    
    - Blindness/Deafness -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Remove Blindness/Deafness
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck blind and deaf.
    
    
    - Bull's Strength -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Ray of Enfeeblement
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Strength is increased by 1d4+1.
    
    
    - Cat's Grace -
    Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal 
      & War Domains)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Dexterity is increased by 1d4+1.
    
    
    - Darkness -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Long
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: Light
    Save: None
    Spell Resistance: Yes
    Description: All creatures within the area of effect are shrouded in a haze 
    of darkness which can only be pierced by Ultravision.  The creator of the 
    zone of Darkness is able to see as normal.
    
    
    - Eagle's Splendor -
    Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creatures Charisma is increased by 1d4+1.
    
    
    - Endurance -
    Caster Level(s): Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The target creature's Constitution is increased by 1d4+1.
    
    
    - Fox's Cunning -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Intelligence is increased by 1d4+1.
    
    
    - Ghostly Visage -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is surrounded by a ghostly nimbus of light that 
    grants damage reduction 5/+1, prevents all spells of level 1 or lower from 
    affecting the caster, and grants 10% concealment.
    
    
    - Ghoul Touch -
    Caster Level(s): Wizard/Sorcerer 2
    Innate Level: 2
    School: Necromancy
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1d6 + 2 rounds
    Additional Counter Spells: Cure Light Wounds
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The caster's hand glows with an unearthly radiance.  If the 
    caster makes a successful touch attack, the target creature must make a 
    Fortitude save or becomes paralyzed.  Creatures paralyzed by this spell emit 
    a noxious cloud that dazes all enemy creatures within 5 feet.
    
    
    - Invisibility -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: See Invisibility
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  Any attack or spellcasting action taken by the 
    invisible creature will immediately cancel the invisibility.
    
    
    - Knock -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Knowledge Domain)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Self
    Area of Effect/Target: Extreme
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: This spell will unlock doors and containers sealed by 
    conventional locks in a 150 foot radius around the caster.  Exceptionally 
    complex locking mechanisms or magically sealed doors and containers are 
    beyond the abilities of this spell.
    
    
    - Lesser Dispel -
    Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: No
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect from a 
    creature the caster makes a dispel check of 1d20 + 1 per caster level (to a 
    maximum of +5) against a DC of 11 + the spell effect's caster level.
    
    
    - Melf's Acid Arrow -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Magic Domain)
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Acid
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Single
    Duration: 1 round + 1 round per 3 levels
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster targets a single creature with an acid bolt and must 
    succeed at a ranged touch attack for the missile to be effective.  The 
    initial damage from the spell is 3d6, +1d6 every round until the spell 
    expires.
    
    
    - Owl's Wisdom -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Wisdom is increased by 1d4+1.
    
    
    - Resist Elements -
    Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 20/- against all 
    elemental forms of damage.  The spell ends after absorbing 30 points of 
    damage from any single element type.
    
    
    - See Invisibility -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature is able to see all invisible creatures 
    within his line of sight.
    
    
    - Summon Creature II -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire boar to be a faithful and loyal 
    servant.
    
    
    - Web -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Travel Domain)
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: Sticky strands cling to all creatures within the area of effect, 
    entangling them.  Creatures who make their save can move, but at a reduced 
    rate dependent on their Strength.
    
    
    - Ultravision -
    Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None 
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's ability to see in complete darkness is 
    improved beyond that of Darkvision.  When this spell is applied even the 
    effects of magical darkness are pierced.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Sorcerer/Wizard Spells                                        1.03
    <----------------------------------------------------------------------------->
    
    - Clairaudience/Clairvoyance -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Blindness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: For the duration of the spell, the target creature gains a +10 
    bonus to all Spot and Listen checks.
    
    
    - Clarity -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
    Innate Level: 2
    School: Necromancy
    Descriptor(s): Mind-Affecting
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn
    Additional Counter Spells: Charm Person
    Save: None
    Spell Resistance: No
    Description: This spell removes the effects of Sleep, Confusion, Stun, and 
    Charm, and protects against such effects until it expires.  For every effect 
    removed by the spell, the target creature sustains 1 point of damage.
    
    
    - Dispel Magic -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of 
    +10) against a DC of 11 + the spell effect's caster level.
    
    
    - Find Traps -
    Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All traps within the area of effect become known to the caster 
    of the spell.
    
    
    - Fireball -
    Caster Level(s): Wizard/Sorcerer 3
    Innate Level: 3
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Large
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The caster unleashes a fiery projectile that explodes upon all 
    within the area of effect for 1d6 points of fire damage per caster level, to 
    a maximum of 10d6.
    
    
    - Flame Arrow -
    Caster Level(s): Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The caster launches 1 conjured fiery arrow at the target 
    creature for every 4 caster levels.  Each arrow does 4d6 points of damage.
    
    
    - Haste -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Slow
    Save: Harmless
    Spell Resistance: No
    Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra 
    action per round (allowing an additional attack or spell to be cast), and has 
    their movement increased by 50%.
    
    
    - Hold Person -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target humanoid is paralyzed for the duration of the spell.
    
    
    - Invisibility Sphere -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
    Innate Level: 3
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster, 15 foot radius
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The caster brings into being a zone of invisibility that travels 
    with him for the duration of the spell.  All allies within the spell's area 
    of effect are rendered invisible, but not to each other.  Those that leave 
    the sphere are visible once more.
    
    
    - Lightning Bolt -
    Caster Level(s): Wizard/Sorcerer 3
    Innate Level: 3
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Chain of targets in a straight line
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The caster fires a bolt of lightning that passes through all 
    creatures in a straight line from the caster.  The bolt does 1d6 points of 
    electricity damage per caster level, to a maximum of 10d6.
    
    
    - Magic Circle against Alignment -
    Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single, Medium
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses to be protected from 
    either good or evil.  The caster and all allies within 10 feet receive a +2 
    deflection bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Negative Energy Burst -
    Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Evil & Magic Domains)
    Innate Level: 3
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: Negative Energy Protection
    Save: Will halves
    Spell Resistance: Yes
    Description: All creatures caught in the area of effect take 1d8 points of 
    negative energy damage, +1 per caster level, to a maximum of +20.  All 
    creatures caught in the area also lose 1 point to strength per 4 caster 
    levels.  Negative energy spells have the reverse effect on undead, healing 
    instead of harming them.
    
    
    - Protection from Elements -
    Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 30/- against all 
    elemental forms of damage.  The spell ends after absorbing 40 points of 
    damage from any single elemental type.
    
    
    - Slow -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal, 1 creature per level
    Duration: 1 round per level
    Additional Counter Spells: Haste
    Save: Will negates
    Spell Resistance: Yes
    Description: All enemy creatures within the area of effect have their 
    movement lowered by 50% and lose a single attack per round.
    
    
    - Stinking Cloud -
    Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Destruction Domain)
    Innate Level: 3
    School: Conjuration
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: All creatures caught within the area of effect are dazed.  These 
    effects last as long as they remain within the cloud and for 1 round after 
    they leave.
    
    
    - Summon Creature III -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire wolf to be a faithful and loyal 
    servant.
    
    
    - Vampiric Touch -
    Caster Level(s): Wizard/Sorcerer 3
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Negative Energy Protection
    Save: None
    Spell Resistance: Yes
    Description: If the caster succeeds at a touch attack, the target creature 
    takes 1d6 points of damage for every 2 caster levels.  This damage is then 
    applied to the caster's Hit Points as a temporary bonus.
    
    
    <----------------------------------------------------------------------------->
     4th Level Sorcerer/Wizard Spells                                        1.04
    <----------------------------------------------------------------------------->
    
    - Bestow Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Permanent
    Additional Counter Spells: Remove Curse
    Save: Will negates
    Spell Resistance: Yes
    Description: Bestow Curse lowers all of the target creature's ability score 
    by 2.
    
    
    - Charm Monster -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 3 round + 1 per 2 levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eye of the target creature, the personal reputation of 
    the caster is improved by 50%.
    
    
    - Confusion -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Affected creatures either wander randomly, attack a random 
    target, or simply stand still.
    
    
    - Contagion -
    Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Disease
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Remove Disease
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck down with one of the following 
    debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind 
    Fire, Red Ache, Shakes, or Slimy Doom.
    
    
    - Edvard's Black Tentacles -
    Caster Level(s): Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large, 1d4 tentacles + 1 per caster level
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Fortitude special
    Spell Resistance: No
    Description: A field of thick, rubbery tentacles rises from the ground.  For 
    every round that a creature is caught within the area of effect, it suffers 
    attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning 
    damage.  Each attack can be resisted with a successful Fortitude save.
    
    
    - Elemental Shield -
    Caster Level(s): Wizard/Sorcerer 4
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster is surrounded by a ring of fire that damages all 
    opponents who make a successful melee attack on the caster.  The damage 
    inflicted is 1d6 + 1 point per caster level.  The caster also gains 50% 
    immunity to cold and fire.
    
    
    - Enervation -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 5 (with Death & Evil Domains)
    Innate Level: 4
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 hour per caster level
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature temporarily loses 1d4 character levels.
    
    
    - Fear -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: Remove Fear
    Save: Will negates
    Spell Resistance: Yes
    Description: Affected creatures are consumed with mind-numbing fear that 
    overrides all other actions.  The affected creatures run away from all those 
    they do not consider allies.
    
    
    - Ice Storm -
    Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic & 
      Water Domains)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All creatures in the area of effect take 3d6 points of 
    bludgeoning damage and 2d6 points of cold damage.  Ice Storm will do an 
    additional 1d6 cold damage per additional 3 caster levels.
    
    
    - Improved Invisibility -
    Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
    Innate Level: 4
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  After attacking or casting spells the target creature 
    will become partially visible and detectable by enemies, but still retains a 
    50% cover bonus.
    
    
    - Lesser Spell Breach -
    Caster Level(s): Wizard/Sorcerer 4
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Minor Globe of Invulnerability, Lesser Spell Mantle
    Save: None
    Spell Resistance: No
    Description: This spell strips an enemy mage of up to two magical defenses, 
    including Spell Mantles, Gloves of Invulnerability, Stoneskins, Premonition, 
    Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow 
    Shield, and Elemental Shield.  This spell will also reduce the target 
    creature's SR by 3.
    
    
    - Minor Globe of Invulnerability -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Protection Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: A shimmering field of energy prevents all spells of level 3 or 
    lower from affecting the caster.
    
    
    - Phantasmal Killer -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Death Domain)
    Innate Level: 4
    School: Illusion
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: True Seeing
    Save: Will and Fortitude
    Spell Resistance: Yes
    Description: The caster conjures an image of utmost horror to strike down a 
    single creature.  The target may attempt a Will save to disbelieve the spell, 
    avoiding all ill effects.  Failing that, the target then makes a Fortitude 
    save to avoid instant death.  A successful save still inflicts 3d6 points of 
    damage.
    
    
    - Polymorph Self -
    Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
    Innate Level: 4
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is able to turn himself into one of the following 
    forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.
    
    
    - Remove Deafness/Deafness -
    Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Deafness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect are cured of blindness and 
    deafness.
    
    
    - Remove Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All curses and curse effects are removed from the target 
    creature.
    
    
    - Shadow Conjuration -
    Caster Level(s): Wizard/Sorcerer 4
    Innate Level: 4
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Special
    Area of Effect/Target: Special
    Duration: Special
    Additional Counter Spells: None
    Save: Special
    Spell Resistance: Yes
    Description: The caster conjures a shadow variant of one of the following 
    spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
    
    
    - Stoneskin -
    Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, & 
      Magic Domains), Cleric 5 (with Strength Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the target creature damage reduction 10/+5.  
    The spell absorbs 10 points of melee damage per caster level, to a maximum of 
    100, before collapsing.
    
    
    - Summon Creature IV -
    Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire spider to be a faithful and loyal 
    servant.
    
    
    - Wall of Fire -
    Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal Somatic
    Range: Medium
    Area of Effect/Target: Wall 30 feet long
    Duration: 1 round per 2 level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell creates a curtain of fire that deals 4d6 points of 
    fire damage to any creature that attempts to pass through it.
    
    
    <----------------------------------------------------------------------------->
     5th Level Sorcerer/Wizard Spells                                        1.05
    <----------------------------------------------------------------------------->
    
    - Animate Dead -
    Caster Level(s): Cleric 3, Wizard/Sorcerer 5
    Innate Level: 3
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: Sunbeam
    Save: None
    Spell Resistance: No
    Description: Animate Dead summons forth an undead minion.  The type of undead 
    summoned is dependent upon the caster level.  Levels 1 to 5: Tyrantfog Zombie.  
    Levels 6 to 9: Skeletal Warrior.  Level 10 or more: Skeletal Chieftain.
    
    
    - Cloudkill -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per 2 levels
    Additional Counter Spells: None
    Save: Fortitude special
    Spell Resistance: Yes
    Description: A billowing cloud of noxious vapors settles over the area.  Its 
    effects vary according to the Hit Dice of the affected creatures.  1-3 HD: 
    Instant death.  4-6 HD: Fortitude save or death.  Over 6 HD: 1d10 damage
    
    
    - Cone of Cold -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Evocation
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Cone, 30 feet
    Area of Effect/Target: Spell Cone
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A cone of frost and snow shoots forth from the caster's hands, 
    doing 1d6 points of cold damage per caster level to all those within the area 
    of effect, to a maximum of 15d6.
    
    
    - Dismissal -
    Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: Gate
    Save: Will negates
    Spell Resistance: Yes
    Description: All summoned creatures, animal companions, and familiars 
    belonging to the enemy spellcasters are unsummoned within the area of effect.
    
    
    - Dominate Person -
    Caster Level(s): Bard 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 2 round + 1 round per 3 caster levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: The target person temporarily becomes a faithful and loyal 
    servant of the caster.
    
    
    - Energy Buffer -
    Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth, 
      Fire, & Protection Domains)
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 40/- against all 
    elemental forms of damage.  The spell ends after absorbing 60 points of 
    damage from any single elemental type.
    
    
    - Feeblemind -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Divination
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per 2 levels
    Additional Counter Spells: Heal
    Save: Will negates
    Spell Resistance: Yes
    Description: With a successful ranged touch attack, the caster does 1d4 
    points of Intelligence damage to the creature for every 4 caster levels.
    
    
    - Greater Shadow Conjuration -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Special
    Area of Effect/Target: Special
    Duration: Special
    Additional Counter Spells: None
    Save: Special
    Spell Resistance: Special
    Description: Allows the caster to conjure a shadow variant of one of the 
    following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or 
    Minor Globe of Invulnerability.
    
    
    - Hold Monster -
    Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target monster is paralyzed for the duration of the spell.
    
    
    - Lesser Mind Blank -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Confusion
    Save: Harmless
    Spell Resistance: No
    Description: This spell renders the target creature immune to mind-affecting 
    spells and spell-like effects, and removes all negative effects caused by 
    such spells.
    
    
    - Lesser Planar Binding -
    Caster Level(s): Wizard/Sorcerer 5, Cleric 5 (with Good Domain)
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single or Point
    Duration: 1 round per 2 levels
    Additional Counter Spells: Dismissal
    Save: Will negates
    Spell Resistance: No
    Description: This spell has two modes of operation: targeting a single 
    outsider, or summoning a planar ally.  Targeted outsiders are paralyzed for 1 
    round per 2 caster levels.  The type of summoned ally is based on the 
    caster's alignment.  Evil: Imp.  Neutral: Red Slaad.  Good: Lantern Archon.
    
    
    - Lesser Spell Mantle -
    Caster Level(s): Wizard/Sorcerer 5
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle
    Save: Harmless
    Spell Resistance: No
    Description: Creates a barrier around the caster that absorbs all incoming 
    spells and spell-like abilities.  It can absorb up to 1d4+6 levels of spells 
    before collapsing.
    
    
    - Mind Fog -
    Caster Level(s): Bard 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Colossal
    Duration: 2 round + 1 per 2 levels
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: This spell creates a bank of blue fog that saps the will of all 
    those who enter it.  Victims take a -10 penalty on Will saving throws against 
    mind-affecting spells and effects.  This penalty persists for as long as the 
    creature remains in the fog and for an additional 2d6 rounds upon leaving.
    
    
    - Summon Creature V -
    Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire bear to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     6th Level Sorcerer/Wizard Spells                                        1.06
    <----------------------------------------------------------------------------->
    
    - Acid Fog -
    Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Destruction Domain)
    Innate Level: 6
    School: Conjuration
    Descriptor(s): Acid
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per 2 levels
    Additional Counter Spells: None
    Save: Fortitude partial
    Spell Resistance: Yes
    Description: Acid Fog creates a thick, clinging, greenish cloud.  Creatures 
    entering the cloud take 4d6 acid damage.  Creatures inside the cloud must 
    make a Fortitude save or have their movement reduced by 50%.  Every round a 
    creature spends in the cloud, it suffers 2d6 acid damage.
    
    
    - Chain Lightning -
    Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Air Domain)
    Innate Level: 6
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Colossal, 1 target per level
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A bolt of electricity arcs through the caster's enemies for 1d6 
    points of electrical damage per caster level, up to a maximum of 20d6 points 
    of damage to the initial target and half that amount to all secondary targets.
    
    
    - Circle of Death -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Necromancy
    Descriptor(s): Death
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: Death Ward
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: A wave of negative energy bursts from the target location.  A 
    number of enemy creatures equal to 1d4 per caster level must make a Fortitude 
    save or die, beginning with those creatures with the lowest Hit Dice.  
    Creatures with 9 or more Hit Dice are unaffected.
    
    
    - Ethereal Visage -
    Caster Level(s): Bard 5, Wizard/Sorcerer 6
    Innate Level: 5
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is surrounded by a ghostly nimbus of light that 
    grants damage reduction 20/+3, prevents all spells of level 2 or lower from 
    affecting the caster, and provides a 25 concealment bonus.
    
    
    - Globe of Invulnerability -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Greater Glove of Invulnerability, Greater Spell Breach
    Save: None
    Spell Resistance: No
    Description: A shimmering field of energy prevents all spells of level 4 or 
    lower from affecting the caster.
    
    
    - Greater Dispelling -
    Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: Greater Dispelling attempts to strip all magical effects from a 
    single target.  It can also target a group of creatures, attempting to remove 
    the most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20, +1 per caster level (to a maximum of 
    +15) against a DC of 11 + the spell effect's caster level.
    
    
    - Greater Spell Breach -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Glove of Invulnerability, Greater Spell Mantle
    Save: None
    Spell Resistance: No
    Description: This spell strips an enemy mage of up to four magical defenses, 
    including Spell Mantle, Gloves of Invulnerability, Stoneskins, Premonition, 
    Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow 
    Shield, and Elemental Shield.  This spell will also lower the target 
    creatures SR rating by 5.
    
    
    - Greater Stoneskin -
    Caster Level(s): Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the caster a damage reduction of 20/+5.  The spell 
    absorbs 10 points of melee damage per caster level, to a maximum of 150, 
    before fading.
    
    
    - Legend Lore -
    Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
    Innate Level: 6
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the caster a +10 bonus to Lore checks, +1 per 
    2 caster levels.
    
    
    - Mass Haste -
    Caster Level(s): Bard 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect gain 1 extra action per 
    round (allowing an additional attack or spell casting) and have their 
    movement speed increased by 50%.
    
    
    - Planar Binding -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single or Point
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Will (-2) negates
    Spell Resistance: No
    Description: This spell has two modes of operation: targeting a single 
    outsider, or summoning a planar ally.  Targeted outsiders are paralyzed for 1 
    round per 2 caster levels.  The type of summoned ally is based on the 
    caster's alignment.  Evil: Succubus.  Neutral: Green Slaad.  Good: Hound 
    Archon.
    
    
    - Shades -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Special
    Area of Effect/Target: Special
    Duration: Special
    Additional Counter Spells: None
    Save: Special
    Spell Resistance: Special
    Description: The caster conjures a shadow variant of one of the following 
    spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
    
    
    - Summon Creature VI -
    Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire tiger to be a faithful and loyal 
    servant.
    
    
    - Tenser's Transformation -
    Caster Level(s): Wizard/Sorcerer 6
    Innate Level: 6
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster becomes an engine of destruction, gaining a +1 attack 
    bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength, 
    +2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional Hit 
    Points per caster level.  In this state, however, the caster suffers a -10 
    penalty to his primary spellcasting ability score.
    
    
    - True Seeing -
    Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal 
      Domain), Cleric 4 (with Knowledge Domain)
    Innate Level: 5
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Greater Shadow Conjuration
    Save: Harmless
    Spell Resistance: No
    Description: The target creature can see through Sanctuary and Invisibility 
    effects, and automatically spots hiding opponents.
    
    
    <----------------------------------------------------------------------------->
     7th Level Sorcerer/Wizard Spells                                        1.07
    <----------------------------------------------------------------------------->
    
    - Control Undead -
    Caster Level(s): Cleric 6, Wizard/Sorcerer 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Huge
    Duration: 1 hour per level
    Additional Counter Spells: Sunbeam
    Save: Will negates
    Spell Resistance: Yes
    Description: A single undead creature with up to 2 Hit Dice per caster level 
    falls under the caster's control unless it makes a successful Will save.
    
    
    - Delayed Blast Fireball -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 1 round per 3 levels
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The caster creates a small, magical zone that can detect the 
    passage of enemy creatures.  When the field is activated, it explodes, doing 
    1d6 points of fire damage per caster level to all within the area of effect, 
    to a maximum of 20d6.
    
    
    - Finger of Death -
    Caster Level(s): Druid 8, Wizard/Sorcerer 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): Death
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude partial
    Spell Resistance: Yes
    Description: The target creature must make a Fortitude save or die.  If they 
    succeed, they still take 3d6 points of damage + 1 point per caster level.
    
    
    - Mordenkainen's Sword -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a powerful, sword-wielding helmed horror that 
    acts as a faithful and loyal servant.
    
    
    - Power Word, Stun -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Divination
    Descriptor(s): Mind-Affecting
    Component(s): Verbal
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Clarity
    Save: None
    Spell Resistance: Yes
    Description: Automatically stuns a single target for a duration based on the 
    target's Hit Points.  Under 50 Hit Points: 4d4 rounds.  51-100 Hit Points: 
    2d4 rounds.  101-150 Hit Points: 1d4 rounds.
    
    
    - Prismatic Spray -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Spell Cone
    Duration: Instant
    Additional Counter Spells: None
    Save: Special
    Spell Resistance: Yes
    Description: All creatures within the area of effect randomly experience 1 or 
    2 of the following effects: 20 fire damage, 40 acid damage, 80 electrical 
    damage, struck with Bebilith Venom poison, paralyzed for 10 rounds, confused 
    for 10 rounds, or struck dead.
    
    
    - Protection from Spells -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Large, 1 creature per 4 levels
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Within the area of effect, up to one ally per 4 caster levels 
    receives a +8 bonus on all saving throws against spells.
    
    
    - Shadow Shield -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is shrouded in a cloak of shadow that protects them 
    with the following effects: +5 natural AC bonus, 10/+3 damage reduction, 
    immunity to instant death effects, and immunity to necromancy spells.
    
    
    - Spell Mantle -
    Caster Level(s): Wizard/Sorcerer 7
    Innate Level: 7
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: Spell Breach
    Save: Harmless
    Spell Resistance: No
    Description: Creates a barrier around the caster that absorbs all incoming 
    spells and spell-like abilities.  It can absorb up to 1d8+8 spell levels 
    before collapsing.
    
    
    - Summon Creature VII -
    Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random huge elemental to be a faithful and 
    loyal servant.
    
    
    <----------------------------------------------------------------------------->
     8th Level Sorcerer/Wizard Spells                                        1.08
    <----------------------------------------------------------------------------->
    
    - Create Undead -
    Caster Level(s): Cleric 6, Wizard/Sorcerer 8
    Innate Level: 6
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: Sunbeam
    Save: None
    Spell Resistance: No
    Description: The caster brings an undead creature into being. The type of 
    undead is based upon the caster's level.  Under level 11: Ghoul.  Level 
    12-13: Ghast.  Level 14-15: Wight.  Level 16 and over: Specter.
    
    
    - Greater Planar Binding -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Single
    Area of Effect/Target: Single or Point
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will (-5) negates
    Spell Resistance: No
    Description: This spell has two modes of operation: targeting a single 
    outsider, or summoning a planar ally.  Targeted outsiders are paralyzed for 1 
    round per 2 caster levels.  The type of summoned ally is based on the 
    caster's alignment.  Evil: Vrock.  Neutral: Death Slaad.  Good: Celestial 
    Avenger.
    
    
    - Horrid Wilting -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude halves
    Spell Resistance: Yes
    Description: All creatures within the area of effect take 1d8 points of 
    withering energy damage per caster level, to a maximum of 25d8.
    
    
    - Incendiary Cloud -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The caster creates a cloud of smoke and embers that causes 4d6 
    points of fire damage each round to all creatures within the area of effect.
    
    
    - Mass Blindness/Deafness -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Medium
    Duration: 1 round per level
    Additional Counter Spells: Remove Deafness/Deafness
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: All enemies within a 10 foot radius are struck blind and deaf.
    
    
    - Mass Charm -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal
    Range: Short
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eyes of all non-allied creatures within the area of 
    effect, the personal reputation of the caster is improved by 50%.  The caster 
    can charm up to twice his hit dice in creatures.
    
    
    - Mind Blank -
    Caster Level(s): Wizard/Sorcerer 8
    Innate Level: 8
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Huge
    Duration: 1 turn per level
    Additional Counter Spells: Mass Charm
    Save: Harmless
    Spell Resistance: No
    Description: This spell renders all allies within the area of effect immune 
    to mind-affecting spells and effects.  All negative mind-affecting effects 
    are also removed from the target creatures.
    
    
    - Premonition -
    Caster Level(s): Druid 8, Wizard/Sorcerer 8
    Innate Level: 8
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Personal
    Duration: 1 hour per level or until discharged
    Additional Counter Spells: Feeblemind
    Save: Harmless
    Spell Resistance: No
    Description: Premonition allows the caster to see a few moments into the 
    future.  This grants him damage reduction 30/+5, and absorbs 10 points of 
    melee damage per caster level before collapsing.
    
    
    - Summon Creature VIII -
    Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
    Innate Level: 8
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random greater elemental to be a faithful 
    and loyal servant.
    
    
    <----------------------------------------------------------------------------->
     9th Level Sorcerer/Wizard Spells                                        1.09
    <----------------------------------------------------------------------------->
    
    - Dominate Monster -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 3 turns + 1 per level
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: The target monster temporarily becomes a faithful and loyal 
    servant of the caster.
    
    
    - Energy Drain -
    Caster Level(s): Cleric 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature temporarily loses 2d4 character levels.
    
    
    - Gate -
    Caster Level(s): Cleric 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Point
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: This powerful summoning spell opens a portal to another plane, 
    calling forth a Balor.  If the caster is protected by the effects of 
    Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the 
    Balor becomes their faithful and loyal servant.  If the caster is not so 
    protected, the Balor attempts to destroy them.
    
    
    - Greater Spell Mantle -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: Greater Spell Breach
    Save: None
    Spell Resistance: No
    Description: Creates a barrier around the caster that absorbs all incoming 
    spells and spell-like abilities.  It can absorb up to 1d12+10 levels of 
    spells before collapsing.
    
    
    - Meteor Swarm -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Caster Centered
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The spell causes everything within the area of effect to be 
    pummeled by incoming meteors.  All those caught in the destruction take 20d6 
    points of damage.  All creatures within 5 feet of the caster are protected 
    from the spell's effect.
    
    
    - Mordenkainen's Disjunction -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: Mordenkainen's Disjunction attempts to strip all magical effects 
    from a single target.  It can also target a group of creatures, attempting to 
    remove the most powerful spell effect from each creature.  To remove an 
    effect, the caster makes a dispel check of 1d20 + 1 per caster level (to a 
    maximum of +20) against a DC of 11 + the spell effect's caster level.  Also, 
    this spell strips an enemy mage of up to 6 magical defenses or a group of 
    mages of two spell protections each.  This spell will also lower the SR of 
    all creatures within the area of effect by 10.  Affected spells include: 
    Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition, 
    Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow 
    Shield, and Elemental Shield.
    
    
    - Power Word, Kill -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Divination
    Descriptor(s): Death
    Component(s): Verbal
    Range: Short
    Area of Effect/Target: Large, Single
    Duration: Instant
    Additional Counter Spells: Death Ward
    Save: None
    Spell Resistance: Yes
    Description: This spell may be cast on a single creature or as an area 
    effect.  A targeted creature of up to 100 Hit Points is killed instantly.  As 
    an area effect, this spell will kill all creatures with fewer than 20 Hit 
    Points, to a maximum total of 200 Hit Points.
    
    
    - Shapechange -
    Caster Level(s): Druid 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is temporarily transformed into one of several 
    fearsome creatures of destruction.  Possible forms include: Red Dragon, Fire 
    Giant, Balor, Death Slaad, or Iron Golem.
    
    
    - Summon Creature IX -
    Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random elder elemental to be a faithful and 
    loyal servant.
    
    
    - Time Stop -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 9 seconds
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster is able to defy the sands of time, casting spells, 
    moving about, and attacking normally while the rest of the world appears 
    suspended, as if in stasis.
    
    
    - Wail of the Banshee -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Necromancy
    Descriptor(s): Sonic
    Component(s): Verbal
    Range: Short
    Area of Effect/Target: Colossal, 1 creature per level
    Duration: Instant
    Additional Counter Spells: Silence
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: All enemies within the area of effect must succeed at a 
    Fortitude save or die, to a maximum of 1 enemy per caster level.
    
    
    - Weird -
    Caster Level(s): Wizard/Sorcerer 9
    Innate Level: 9
    School: Illusion
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: True Seeing
    Save: Fortitude and Will
    Spell Resistance: Yes
    Description: A horrible phantasm rises to stand before enemy creatures in the 
    area of effect, causing them to make a Will save or die.  Those who succeed 
    must then make a Fortitude save or take 3d6 points of damage.
    
    
    |=============================================================================|
      C L E R I C   S P E L L S                                              2.00
    |=============================================================================|
    
    <--------------->
     Cleric Cantrips
    <--------------->
    
    - Cure Minor Wounds -
    Caster Level(s): Bard 0, Cleric 0, Druid 0
    Innate Level: 0
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: None
    Spell Resistance: Yes
    Description: The target creature is healed for 4 points of damage.  Healing 
    spells have a reverse effect on undead, harming instead of healing them.  A 
    successful touch attack must first be made when this spell is used against 
    undead.
    
    
    - Light -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 Hour per level
    Additional Counter Spells: Darkness
    Save: Harmless
    Spell Resistance: No
    Description: Creates a small light source above the target creature's head.  
    The light travels with the target and is capable of illuminating a small 
    area.
    
    
    - Resistance -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
    Innate Level: 0
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 2 Turns
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the target creature a +1 bonus to all saving throws.
    
    
    - Virtue -
    Caster Level(s): Cleric 0, Druid 0, Paladin 1
    Innate Level: 0
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains 1 temporary hit point above his 
    maximum total.
    
    
    <----------------------------------------------------------------------------->
     1st Level Cleric Spells                                                 2.01
    <----------------------------------------------------------------------------->
    
    - Bless -
    Caster Level(s): Cleric 1, Paladin 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Gargantuan
    Duration: 1 turn per level
    Additional Counter Spells: Doom
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect gain a +1 bonus to attack 
    and damage, along with a +1 on Will saves against fear.
    
    
    - Cure Light Wounds -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 1d8 points of damage, +1 point 
    per caster level (to a maximum of +5).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Doom -
    Caster Level(s): Cleric 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Bless
    Save: Will negates
    Spell Resistance: Yes
    Description: The target creature receives a -2 modifier to all attack rolls, 
    damage rolls, saving throws, ability checks, and skill checks.
    
    
    - Endure Elements -
    Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 10/- against all 
    elemental forms of damage.  The spell ends after absorbing 20 points of 
    damage from any single elemental type.
    
    
    - Protection from Alignment -
    Caster Level(s):  Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses a target to be 
    protected from either good or evil.  The target receives a +2 deflection 
    bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Remove Fear -
    Caster Level(s): Cleric 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Large, 1 creature per 4 levels
    Duration: 10 turns
    Additional Counter Spells: Fear
    Save: Harmless
    Spell Resistance: No
    Description: All fear effects are removed from allies within the area of 
    effect.  These targets also gain immunity to fear spells and effects for the 
    duration of the spell.
    
    
    - Sanctuary -
    Caster Level(s): Cleric 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Single
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: No
    Description: The caster's presence is completely ignored by nearby creatures 
    for the duration of the spell.
    
    
    - Scare -
    Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Necromancy
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1d4 rounds
    Additional Counter Spells: Remove Fear
    Save: Will negates
    Spell Resistance: Yes
    Description: A target creature with 5 Hit Dice or less is afflicted with fear 
    and suffers a -2 morale check to attack, damage, and saving throws.
    
    
    - Summon Creature I -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells:  None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire badger to be a faithful and loyal 
    servant.
    
    
    <------------------------------>
     1st Level Cleric Domain Spells
    <------------------------------>
    
    - Entangle -
    Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
    Innate Level: 1
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 3 + 1 round per 2 levels
    Additional Counter Spells: None
    Save: Reflex special
    Spell Resistance: Yes
    Description: A mass of clinging vegetation wraps around all creatures in the 
    area of effects.  Those affected are immobilized, though still able to fight 
    and cast spells.  Victims who make a Reflex save still have their movement 
    reduced by half.
    
    
    - Identify -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
    Innate Level: 1
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Personal
    Duration: 2 rounds
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per 
    caster level to their Lore skill.
    
    
    - Mage Armor -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The selected target gains the following bonuses to his AC: +1 
    natural armor, +1 dodge, +1 deflection, and +1 enhancement.  The dodge bonus 
    stacks with other dodge bonuses to AC, but the other bonuses do not stack 
    with bonuses of the same type.
    
    
    - Negative Energy Ray -
    Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
    Innate Level: 1
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: A ray of negative energy slams into the target creature, doing 
    1d6 points of damage.  After level 1, the spell does an addition 1d6 points 
    of damage for every 2 caster levels, to a maximum of 5d6 at level 9.  
    Negative energy spells have a reverse effect on undead, healing instead of 
    harming them.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Cleric Spells                                                 2.02
    <----------------------------------------------------------------------------->
    
    - Aid -
    Caster Level(s): Cleric 2, Paladin 2, Ranger 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Doom
    Save: Harmless
    Spell Resistance: No
    Description: The target gains a +1 bonus to attack rolls, a +1 bonus on 
    saving throws versus fear, and a 1d8 bonus to maximum hit points.
    
    
    - Bull's Strength -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Ray of Enfeeblement
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Strength is increased by 1d4+1.
    
    
    - Cure Moderate Wounds -
    Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 2d8 points of damage, +1 point 
    per caster level (to a maximum of +10).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Darkness -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Long
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: Light
    Save: None
    Spell Resistance: Yes
    Description: All creatures within the area of effect are shrouded in a haze 
    of darkness which can only be pierced by Ultravision.  The creator of the 
    zone of Darkness is able to see as normal.
    
    
    - Eagle's Splendor -
    Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creatures Charisma is increased by 1d4+1.
    
    
    - Endurance -
    Caster Level(s): Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The target creature's Constitution is increased by 1d4+1.
    
    
    - Find Traps -
    Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All traps within the area of effect become known to the caster 
    of the spell.
    
    
    - Fox's Cunning -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Intelligence is increased by 1d4+1.
    
    
    - Hold Person -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target humanoid is paralyzed for the duration of the spell.
    
    
    - Lesser Dispel -
    Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: No
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect from a 
    creature the caster makes a dispel check of 1d20 + 1 per caster level (to a 
    maximum of +5) against a DC of 11 + the spell effect's caster level.
    
    
    - Lesser Restoration -
    Caster Level(s): Cleric 2, Druid 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Harmless
    Spell Resistance: No
    Description: Removes all magical, extraordinary, and supernatural effects 
    that apply a penalty to ability scores, AC, attack and damage rolls, spell 
    resistance, and saving throws.
    
    
    - Negative Energy Ray -
    Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
    Innate Level: 1
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: A ray of negative energy slams into the target creature, doing 
    1d6 points of damage.  After level 1, the spell does an addition 1d6 points 
    of damage for every 2 caster levels, to a maximum of 5d6 at level 9.  
    Negative energy spells have a reverse effect on undead, healing instead of 
    harming them.
    
    
    - Owl's Wisdom -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Wisdom is increased by 1d4+1.
    
    
    - Remove Paralysis -
    Caster Level(s): Cleric 2, Paladin 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Large, 1 creature per 4 levels
    Duration: Instant
    Additional Counter Spells: Hold Person
    Save: Harmless
    Spell Resistance: No
    Description: All paralysis and hold effects are removed from allies within 
    the area of effect.
    
    
    - Resist Elements -
    Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 20/- against all 
    elemental forms of damage.  The spell ends after absorbing 30 points of 
    damage from any single element type.
    
    
    - Silence -
    Caster Level(s): Bard 2, Cleric 2
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: Creates a zone of silence around the target creature, preventing 
    all within the area of effect from casting spells with verbal components.  If 
    cast on a willing subject, no saving throws or spell resistance checks are 
    necessary.
    
    
    - Sound Burst -
    Caster Level(s): Bard 2, Cleric 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): Sonic
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: None
    Save: Will special
    Spell Resistance: Yes
    Description: All creatures within the area of effect take 1d8 points of 
    damage and must make a Will save or be stunned for 2 rounds.
    
    
    - Summon Creature II -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire boar to be a faithful and loyal 
    servant.
    
    
    - Ultravision -
    Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None 
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's ability to see in complete darkness is 
    improved beyond that of Darkvision.  When this spell is applied even the 
    effects of magical darkness are pierced.
    
    
    <------------------------------>
     2nd Level Cleric Domain Spells
    <------------------------------>
    
    - Barkskin -
    Caster Level(s): Druid 2, Cleric 2 (with Plant Domain)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Barkskin hardens the target creature's skin, gaining a natural 
    armor bonus to Armor Class based on the caster's level.  Level 1-6: +3.  
    Level 7-12: +4.  Level 13+: +5.
    
    
    - Cat's Grace -
    Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal 
      & War Domains)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Dexterity is increased by 1d4+1.
    
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Invisibility -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: See Invisibility
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  Any attack or spellcasting action taken by the 
    invisible creature will immediately cancel the invisibility.
    
    
    - Knock -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Knowledge Domain)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Self
    Area of Effect/Target: Extreme
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: This spell will unlock doors and containers sealed by 
    conventional locks in a 150 foot radius around the caster.  Exceptionally 
    complex locking mechanisms or magically sealed doors and containers are 
    beyond the abilities of this spell.
    
    
    - Melf's Acid Arrow -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Magic Domain)
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Acid
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Single
    Duration: 1 round + 1 round per 3 levels
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster targets a single creature with an acid bolt and must 
    succeed at a ranged touch attack for the missile to be effective.  The 
    initial damage from the spell is 3d6, +1d6 every round until the spell 
    expires.
    
    
    - Searing Light -
    Caster Level(s): Cleric 3, Cleric 2 (with Sun Domain)
    Innate Level: 3
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster directs a beam of white-hot light as a single target.  
    The damage is based on the target's racial type.  Undead: 1d8 per caster 
    level, to a maximum of 10d8.  Constructs: 1d6 for every 2 caster levels, to a 
    maximum of 5d6.  Others: 1d8 per 2 caster levels, to a maximum of 5d8.
    
    
    - Web -
    Caster Level(s): Wizard/Sorcerer 2, Cleric 2 (with Travel Domain)
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: Sticky strands cling to all creatures within the area of effect, 
    entangling them.  Creatures who make their save can move, but at a reduced 
    rate dependent on their Strength.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Cleric Spells                                                 2.03
    <----------------------------------------------------------------------------->
    
    - Animate Dead -
    Caster Level(s): Cleric 3, Wizard/Sorcerer 5
    Innate Level: 3
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: Sunbeam
    Save: None
    Spell Resistance: No
    Description: Animate Dead summons forth an undead minion.  The type of undead 
    summoned is dependent upon the caster level.  Levels 1 to 5: Tyrantfog 
    Zombie.  Levels 6 to 9: Skeletal Warrior.  Level 10 or more: Skeletal 
    Chieftain.
    
    
    - Bestow Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Permanent
    Additional Counter Spells: Remove Curse
    Save: Will negates
    Spell Resistance: Yes
    Description: Bestow Curse lowers all of the target creature's ability score 
    by 2.
    
    
    - Blindness/Deafness -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Remove Deafness/Deafness
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck blind and deaf.
    
    
    - Clarity -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
    Innate Level: 2
    School: Necromancy
    Descriptor(s): Mind-Affecting
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn
    Additional Counter Spells: Charm Person
    Save: None
    Spell Resistance: No
    Description: This spell removes the effects of Sleep, Confusion, Stun, and 
    Charm, and protects against such effects until it expires.  For every effect 
    removed by the spell, the target creature sustains 1 point of damage.
    
    
    - Contagion -
    Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Disease
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Remove Disease
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck down with one of the following 
    debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind 
    Fire, Red Ache, Shakes, or Slimy Doom.
    
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dispel Magic -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of 
    +10) against a DC of 11 + the spell effect's caster level.
    
    
    - Invisibility Purge -
    Caster Level(s): Cleric 3, Ranger 3
    Innate Level: 3
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility
    Save: None
    Spell Resistance: No
    Description: This spell removes the invisibility from all invisible 
    creatures and items.
    
    
    - Magic Circle against Alignment -
    Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single, Medium
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses to be protected 
    from either good or evil.  The caster and all allies within 10 feet receive a 
    +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to 
    any mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Negative Energy Protection -
    Caster Level(s): Cleric 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature is rendered immune to all negative energy 
    attacks, including supernatural ability damage and level drains.
    
    
    - Prayer -
    Caster Level(s): Cleric 3, Paladin 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster, colossal
    Duration: 1 round per level
    Additional Counter Spells: Bestow Curse
    Save: Harmless
    Spell Resistance: Yes
    Description: All allies within the area of effect gain +1 to attack and 
    damage rolls, skill checks, and saving throws.  Enemies receive -1 penalties 
    to the same.
    
    
    - Protection from Elements -
    Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 30/- against all 
    elemental forms of damage.  The spell ends after absorbing 40 points of 
    damage from any single elemental type.
    
    
    - Remove Deafness/Deafness -
    Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Deafness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect are cured of blindness and 
    deafness.
    
    
    - Remove Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All curses and curse effects are removed from the target 
    creature.
    
    
    - Remove Disease -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Contagion
    Save: Harmless
    Spell Resistance: No
    Description: All disease and disease effects are removed from the target 
    creature.
    
    
    - Searing Light -
    Caster Level(s): Cleric 3, Cleric 2 (with Sun Domain)
    Innate Level: 3
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: The caster directs a beam of white-hot light as a single target.  
    The damage is based on the target's racial type.  Undead: 1d8 per caster 
    level, to a maximum of 10d8.  Constructs: 1d6 for every 2 caster levels, to 
    a maximum of 5d6.  Others: 1d8 per 2 caster levels, to a maximum of 5d8.
    
    
    - Summon Creature III -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire wolf to be a faithful and loyal 
    servant.
    
    
    <------------------------------>
     3rd Level Cleric Domain Spells
    <------------------------------>
    
    - Call Lightning -
    Caster Level(s): Druid 3, Cleric 3 (with Air Domain)
    Innate Level: 3
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: All enemies within the area of effect take 1d6 points of 
    electrical damage per caster level, to a maximum of 10d6.
    
    
    - Clairaudience/Clairvoyance -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Blindness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: For the duration of the spell, the target creature gains a +10 
    bonus to all Spot and Listen checks.
    
    
    - Divine Power -
    Caster Level(s): Cleric 4, Cleric 3 (with Strength Domain)
    Innate Level: 4
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: None
    Area of Effect/Target: Personal
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster gains the following bonuses: 1 extra Hit Point per 
    caster level, Strength is raised to 18 (if their Strength is already 18 or 
    higher, it is not raised further), and base attack bonus improves to that of 
    a Fighter of the same level.
    
    
    - Freedom of Movement -
    Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with 
      Travel Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Web
    Save: None
    Spell Resistance: No
    Description: The target creature becomes immune to paralysis, slow, and 
    entanglement spells and effects.
    
    
    - Invisibility Sphere -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
    Innate Level: 3
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster, 15 foot radius
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The caster brings into being a zone of invisibility that travels 
    with him for the duration of the spell.  All allies within the spell's area 
    of effect are rendered invisible, but not to each other.  Those that leave 
    the sphere are visible once more.
    
    
    - Negative Energy Burst -
    Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Evil & Magic Domains)
    Innate Level: 3
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: Negative Energy Protection
    Save: Will halves
    Spell Resistance: Yes
    Description: All creatures caught in the area of effect take 1d8 points of 
    negative energy damage, +1 per caster level, to a maximum of +20.  All 
    creatures caught in the area also lose 1 point to strength per 4 caster 
    levels.  Negative energy spells have the reverse effect on undead, healing 
    instead of harming them.
    
    
    - Poison -
    Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Neutralize Poison
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: If the caster succeeds at a melee touch attack the target must 
    make a Fortitude save or suffer the effects of large scorpion venom (1d6 
    Strength damage on primary and secondary hits).
    
    
    - Stinking Cloud -
    Caster Level(s): Wizard/Sorcerer 3, Cleric 3 (with Destruction Domain)
    Innate Level: 3
    School: Conjuration
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: All creatures caught within the area of effect are dazed.  
    These effects last as long as they remain within the cloud and for 1 round 
    after they leave.
    
    
    - True Seeing -
    Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal 
      Domain), Cleric 4 (with Knowledge Domain)
    Innate Level: 5
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Greater Shadow Conjuration
    Save: Harmless
    Spell Resistance: No
    Description: The target creature can see through Sanctuary and Invisibility 
    effects, and automatically spots hiding opponents.
    
    
    <----------------------------------------------------------------------------->
     4th Level Cleric Spells                                                 2.04
    <----------------------------------------------------------------------------->
    
    - Cure Critical Wounds -
    Caster Level(s): Bard 4, Cleric 4, Druid 5
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed of 4d8 points of damage, +1 point 
    per caster level to a maximum of +20.  Healing spells have a reverse effect 
    when used on undead, causing the targeted undead to take an amount of damage 
    equal to what the spell normally heals.  A successful touch attack must first 
    be made when this spell is used against undead.
    
    
    - Death Ward -
    Caster Level(s): Cleric 4, Druid 5, Paladin 4
    Innate Level: 4
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Finger of Death
    Save: Harmless
    Spell Resistance: None
    Description: The target creature becomes immune to any death spells, 
    spell-like abilities, and effects.
    
    
    - Dismissal -
    Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: Gate
    Save: Will negates
    Spell Resistance: Yes
    Description: All summoned creatures, animal companions, and familiars 
    belonging to the enemy spellcasters are unsummoned within the area of effect.
    
    
    - Divine Power -
    Caster Level(s): Cleric 4, Cleric 3 (with Strength Domain)
    Innate Level: 4
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: None
    Area of Effect/Target: Personal
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster gains the following bonuses: 1 extra Hit Point per 
    caster level, Strength is raised to 18 (if their Strength is already 18 or 
    higher, it is not raised further), and base attack bonus improves to that of 
    a Fighter of the same level.
    
    
    - Freedom of Movement -
    Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with 
      Travel Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Web
    Save: None
    Spell Resistance: No
    Description: The target creature becomes immune to paralysis, slow, and 
    entanglement spells and effects.
    
    
    - Hammer of the Gods -
    Caster Level(s): Cleric 4
    Innate Level: 4
    School: Evocation
    Descriptor(s): Divine
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: The caster smites a group of enemies with divine light for 1d8 
    points of damage for every two caster levels, to a maximum of 5d8.  Enemies 
    who fail a Will save are also dazed for 1 to 6 rounds.
    
    
    - Neutralize Poison -
    Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Poison
    Save: Harmless
    Spell Resistance: No
    Description: A target creature has traces of poison removed from their 
    system.
    
    
    - Poison -
    Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Neutralize Poison
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: If the caster succeeds at a melee touch attack the target must 
    make a Fortitude save or suffer the effects of large scorpion venom (1d6 
    Strength damage on primary and secondary hits).
    
    
    - Restoration -
    Caster Level(s): Cleric 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Removes all magical, extraordinary, and supernatural effects 
    that apply a penalty to ability scores, Armor Class, attack and damage rolls, 
    spell resistance, saving throws and damage immunity.  This spell also removes 
    all level drain, blindness and deafness effects.
    
    
    - Summon Creature IV -
    Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire spider to be a faithful and loyal 
    servant.
    
    
    <------------------------------>
     4th Level Cleric Domain Spells
    <------------------------------>
    
    - Minor Globe of Invulnerability -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Protection Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: A shimmering field of energy prevents all spells of level 3 or 
    lower from affecting the caster.
    
    
    - Phantasmal Killer -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 4 (with Death Domain)
    Innate Level: 4
    School: Illusion
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: True Seeing
    Save: Will and Fortitude
    Spell Resistance: Yes
    Description: The caster conjures an image of utmost horror to strike down a 
    single creature.  The target may attempt a Will save to disbelieve the spell, 
    avoiding all ill effects.  Failing that, the target then makes a Fortitude 
    save to avoid instant death.  A successful save still inflicts 3d6 points of 
    damage.
    
    
    - Slow -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal, 1 creature per level
    Duration: 1 round per level
    Additional Counter Spells: Haste
    Save: Will negates
    Spell Resistance: Yes
    Description: All enemy creatures within the area of effect have their 
    movement lowered by 50% and lose a single attack per round.
    
    
    - Stoneskin -
    Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, & 
      Magic Domains), Cleric 5 (with Strength Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the target creature damage reduction 10/+5.  
    The spell absorbs 10 points of melee damage per caster level, to a maximum 
    of 100, before collapsing.
    
    
    - True Seeing -
    Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with 
      Animal Domain), Cleric 4 (with Knowledge Domain)
    Innate Level: 5
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Greater Shadow Conjuration
    Save: Harmless
    Spell Resistance: No
    Description: The target creature can see through Sanctuary and Invisibility 
    effects, and automatically spots hiding opponents.
    
    
    - Wall of Fire -
    Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal Somatic
    Range: Medium
    Area of Effect/Target: Wall 30 feet long
    Duration: 1 round per 2 level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell creates a curtain of fire that deals 4d6 points of 
    fire damage to any creature that attempts to pass through it.
    
    
    <----------------------------------------------------------------------------->
     5th Level Cleric Spells                                                 2.05
    <----------------------------------------------------------------------------->
    
    - Circle of Doom -
    Caster Level(s): Cleric 5
    Innate Level: 5
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: Healing Circle
    Save: Fortitude halves
    Spell Resistance: Yes
    Description: All enemies within the area of effect are struck with negative 
    energy that causes 1d8 points to damage, +1 point per caster level.  Negative 
    energy spells have a reverse effect on undead, healing them instead of 
    harming them.
    
    
    - Flame Strike -
    Caster Level(s): Cleric 5, Druid 4
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A pillar of flame engulfs all within the area of effect, 
    inflicting 1d6 points of damage per caster level (to a maximum of 15d6).  
    Half of the damage caused by the spell is divine and the other half is 
    fire-based.  Enemies are struck by both damage types, while allies are struck 
    only by the fire damage.
    
    
    - Healing Circle -
    Caster Level(s): Bard 5, Cleric 5, Druid 6
    Innate Level: 5
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Circle of Doom
    Save: Fortitude halves
    Spell Resistance: Yes
    Description: All friendly creatures within the area of effect are healed for 
    1d8 Hit Points, +1 point per caster level.  Healing spells have a reverse 
    effect when used on undead, harming instead of healing them.
    
    
    - Raise Dead -
    Caster Level(s): Cleric 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Returns one target corpse to life.  The raised character 
    returns to life with only 1 Hit Point.
    
    
    - Slay Living -
    Caster Level(s): Cleric 5, Druid 5
    Innate Level: 5
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Death Ward
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target must make a Fortitude save or die.  Even if the 
    saving throw is successful, the target takes 3d6 points of negative energy 
    damage, +1 point per caster level.
    
    
    - Spell Resistance -
    Caster Level(s): Cleric 5, Druid 5
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains spell resistance 12 + 1 per caster 
    level.
    
    
    - Summon Creature V -
    Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire bear to be a faithful and loyal 
    servant.
    
    
    - True Seeing -
    Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with 
      Animal Domain), Cleric 4 (with Knowledge Domain)
    Innate Level: 5
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Greater Shadow Conjuration
    Save: Harmless
    Spell Resistance: No
    Description: The target creature can see through Sanctuary and Invisibility 
    effects, and automatically spots hiding opponents.
    
    
    <------------------------------>
     5th Level Cleric Domain Spells
    <------------------------------>
    
    - Energy Buffer -
    Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth, 
      Fire, & Protection Domains)
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 40/- against all 
    elemental forms of damage.  The spell ends after absorbing 60 points of 
    damage from any single elemental type.
    
    
    - Enervation -
    Caster Level(s): Wizard/Sorcerer 4, Cleric 5 (with Death & Evil Domains)
    Innate Level: 4
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 hour per caster level
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature temporarily loses 1d4 character levels.
    
    
    - Haste -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Slow
    Save: Harmless
    Spell Resistance: No
    Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra 
    action per round (allowing an additional attack or spell to be cast), and 
    has their movement increased by 50%.
    
    
    - Heal -
    Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
    Innate Level: 6
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Harm
    Save: None
    Spell Resistance: Yes
    Description: The target of Heal is restored to full Hit Points.  Healing 
    spells have a reverse effect when used on undead, harming instead of healing 
    them (undead are reduced to 1d4 Hit Points with this spell).  A successful 
    touch attack must first be made when this spell is used against undead.
    
    
    - Ice Storm -
    Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic & 
      Water Domains)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All creatures in the area of effect take 3d6 points of 
    bludgeoning damage and 2d6 points of cold damage.  Ice Storm will do an 
    additional 1d6 cold damage per additional 3 caster levels.
    
    
    - Improved Invisibility -
    Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
    Innate Level: 4
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  After attacking or casting spells the target creature 
    will become partially visible and detectable by enemies, but still retains 
    a 50% cover bonus.
    
    
    - Lesser Planar Binding -
    Caster Level(s): Wizard/Sorcerer 5, Cleric 5 (with Good Domain)
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single or Point
    Duration: 1 round per 2 levels
    Additional Counter Spells: Dismissal
    Save: Will negates
    Spell Resistance: No
    Description: This spell has two modes of operation: targeting a single 
    outsider, or summoning a planar ally.  Targeted outsiders are paralyzed for 1 
    round per 2 caster levels.  The type of summoned ally is based on the 
    caster's alignment.  Evil: Imp.  Neutral: Red Slaad.  Good: Lantern Archon.
    
    
    - Polymorph Self -
    Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
    Innate Level: 4
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is able to turn himself into one of the following 
    forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.
    
    
    - Stoneskin -
    Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, & 
      Magic Domains), Cleric 5 (with Strength Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the target creature damage reduction 10/+5.  
    The spell absorbs 10 points of melee damage per caster level, to a maximum 
    of 100, before collapsing.
    
    
    <----------------------------------------------------------------------------->
     6th Level Cleric Spells                                                 2.06
    <----------------------------------------------------------------------------->
    
    - Blade Barrier -
    Caster Level(s): Cleric 6
    Innate Level: 6
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Wall 30 feet long
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Reflex reduces
    Spell Resistance: Yes
    Description: Blade Barrier brings into being a 30 foot long and 3 foot wide 
    wall of stabbing blades.  All those passing through the wall take 1d6 points 
    of damage per caster level.
    
    
    - Control Undead -
    Caster Level(s): Cleric 6, Wizard/Sorcerer 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Huge
    Duration: 1 hour per level
    Additional Counter Spells: Sunbeam
    Save: Will negates
    Spell Resistance: Yes
    Description: A single undead creature with up to 2 Hit Dice per caster level 
    falls under the caster's control unless it makes a successful Will save.
    
    
    - Create Undead -
    Caster Level(s): Cleric 6, Wizard/Sorcerer 8
    Innate Level: 6
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: Sunbeam
    Save: None
    Spell Resistance: No
    Description: The caster brings an undead creature into being. The type of 
    undead is based upon the caster's level.  Under level 11: Ghoul.  Level 
    12-13: Ghast.  Level 14-15: Wight.  Level 16 and over: Specter.
    
    
    - Greater Dispelling -
    Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: Greater Dispelling attempts to strip all magical effects from a 
    single target.  It can also target a group of creatures, attempting to 
    remove the most powerful spell effect from each creature.  To remove an 
    effect, the caster makes a dispel check of 1d20, +1 per caster level (to a 
    maximum of +15) against a DC of 11 + the spell effect's caster level.
    
    
    - Harm -
    Caster Level(s): Cleric 6, Druid 7
    Innate Level: 6
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Heal
    Save: None
    Spell Resistance: Yes
    Description: If the caster makes a successful melee touch attack, Harm uses 
    negative energy to reduce the target creature to 1d4 Hit Points.  This spell 
    has a reverse effect on undead, healing the targeted undead to full health 
    instead of harming it.
    
    
    - Heal -
    Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
    Innate Level: 6
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Harm
    Save: None
    Spell Resistance: Yes
    Description: The target of Heal is restored to full Hit Points.  Healing 
    spells have a reverse effect when used on undead, harming instead of healing 
    them (undead are reduced to 1d4 Hit Points with this spell).  A successful 
    touch attack must first be made when this spell is used against undead.
    
    
    - Summon Creature VI -
    Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire tiger to be a faithful and loyal 
    servant.
    
    
    <------------------------------>
     6th Level Cleric Domain Spells
    <------------------------------>
    
    - Acid Fog -
    Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Destruction Domain)
    Innate Level: 6
    School: Conjuration
    Descriptor(s): Acid
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per 2 levels
    Additional Counter Spells: None
    Save: Fortitude partial
    Spell Resistance: Yes
    Description: Acid Fog creates a thick, clinging, greenish cloud.  Creatures 
    entering the cloud take 4d6 acid damage.  Creatures inside the cloud must 
    make a Fortitude save or have their movement reduced by 50%.  Every round a 
    creature spends in the cloud, it suffers 2d6 acid damage.
    
    
    - Chain Lightning -
    Caster Level(s): Wizard/Sorcerer 6, Cleric 6 (with Air Domain)
    Innate Level: 6
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Colossal, 1 target per level
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A bolt of electricity arcs through the caster's enemies for 1d6 
    points of electrical damage per caster level, up to a maximum of 20d6 points 
    of damage to the initial target and half that amount to all secondary 
    targets.
    
    
    - Legend Lore -
    Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
    Innate Level: 6
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the caster a +10 bonus to Lore checks, +1 per 
    2 caster levels.
    
    
    <----------------------------------------------------------------------------->
     7th Level Cleric Spells                                                 2.07
    <----------------------------------------------------------------------------->
    
    - Destruction -
    Caster Level(s): Cleric 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Close
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude partial
    Spell Resistance: Yes
    Description: The target creature must make a Fortitude save or die.  A 
    successful save still results in the target taking 10d6 points of damage.
    
    
    - Greater Restoration -
    Caster Level(s): Cleric 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Greater Restoration removes most temporary and all permanent 
    negative effects from the target character, including level drain.  It does 
    not remove negative mental effects of the effects of reduced movement speed.  
    It also heals the target creature to full Hit Points.
    
    
    - Regenerate -
    Caster Level(s): Cleric 7, Druid 6
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 round per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: For the duration of the spell, the target creature gains the 
    ability to regenerate 6 Hit Points every round.
    
    
    - Resurrection -
    Caster Level(s): Cleric 7
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Returns a single target corpse to life with full Hit Points.
    
    
    - Summon Creature VII -
    Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random huge elemental to be a faithful and 
    loyal servant.
    
    
    - Word of Faith -
    Caster Level(s): Cleric 7
    Innate Level: 7
    School: Evocation
    Descriptor(s): Divine
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: A wave of divine energy blasts all enemy creatures within the 
    area of effect.  All enemies within the area are stunned for 1 round per 2 
    caster levels.  Those with 4 Hit Dice or less are killed instantly.  Any 
    hostile summoned creatures are returned to their home planes.
    
    
    <------------------------------>
     7th Level Cleric Domain Spells
    <------------------------------>
    
    - Aura of Vitality -
    Caster Level(s): Druid 7, Cleric 7 (with War Domain)
    Innate Level: 7
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Close
    Area of Effect/Target: Colossal
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect receive a +4 bonus to 
    Strength Constitution, and Dexterity.
    
    
    - Creeping Doom -
    Caster Level(s): Druid 7, Cleric 7 (with Plant Domain)
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a mass of biting and stinging insects which 
    cause 1d6 points of damage.  For every subsequent round that a creature 
    remains within the area of effect, the damage is increased by an increment 
    of 1d6 (i.e. 1d6 for the first round, 2d6 for the second round, 4d6 for the 
    third, 7d6 for the fourth, and so on).  The spell deal damage until its 
    duration expires or it deals 1,000 points of damage.
    
    
    - Sunbeam -
    Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
    Innate Level: 8
    School: Evocation
    Descriptor(s): Divine
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: 3 rounds
    Additional Counter Spells: Create Greater Undead
    Save: Reflex special
    Spell Resistance: Yes
    Description: The caster summons a globe of divine radiance to blind and burn 
    those within the area of effect.  Undead take 1d6 points of divine damage 
    per caster level, to a maximum of 20d6.  All other monster types take 3d6 
    points of divine damage, and are blinded for 3 rounds.  A successful Reflex 
    save halves the damage for undead and voids blindness for others.
    
    
    <----------------------------------------------------------------------------->
     8th Level Cleric Spells                                                 2.08
    <----------------------------------------------------------------------------->
    
    - Aura versus Alignment -
    Caster Level(s): Cleric 8
    Innate Level: 8
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will special
    Spell Resistance: Yes
    Description: When this spell is cast, the caster chooses to be protected 
    from either good or evil.  He receives a +4 deflection bonus to Armor Class, 
    immunity to mind-affecting spells and spell-like abilities use by creatures 
    of the chosen alignment, and spell resistance 25 against spells cast by 
    creatures of the chosen alignment.  Creatures of the chosen alignment also 
    take 1d8+6 damage each time they successfully strike the Cleric.
    
    
    - Create Greater Undead -
    Caster Level(s): Cleric 8
    Innate Level: 8
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: None
    Duration: 24 hours
    Additional Counter Spells: Sunbeam
    Save: None
    Spell Resistance: No
    Description: The caster brings a powerful undead creature into being.  The 
    type of undead is based upon the caster's level.  Under level 15: Vampire.  
    Level 16-17: Doom Knight.  Level 18-19: Lich.  Level 20: Greater Mummy.
    
    
    - Fire Storm -
    Caster Level(s): Cleric 8, Druid 7
    Innate Level: 7
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: Everything within this spell's area of effect is inundated with 
    a rain of fire.  All those caught in the cataclysm take 1d6 points of damage 
    per caste level (to a maximum of 20d6).  Half of the damage is divine and 
    the other half is fire-based.  All creature within 5 feet of the caster are 
    protected from the spell's effects.
    
    
    - Mass Heal -
    Caster Level(s): Cleric 8, Druid 9
    Innate Level: 8
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Large
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All allies within the area of effect are restored to full Hit 
    Points.  Healing spells have a reverse effect on undead, harming instead of 
    healing them (undead are reduced to 1d4 Hit Points with this spell).
    
    
    - Summon Creature VIII -
    Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
    Innate Level: 8
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random greater elemental to be a faithful 
    and loyal servant.
    
    
    - Sunbeam -
    Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
    Innate Level: 8
    School: Evocation
    Descriptor(s): Divine
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: 3 rounds
    Additional Counter Spells: Create Greater Undead
    Save: Reflex special
    Spell Resistance: Yes
    Description: The caster summons a globe of divine radiance to blind and 
    burn those within the area of effect.  Undead take 1d6 points of divine 
    damage per caster level, to a maximum of 20d6.  All other monster types take 
    3d6 points of divine damage, and are blinded for 3 rounds.  A successful 
    Reflex save halves the damage for undead and voids blindness for others.
    
    
    <----------------------------------------------------------------------------->
     9th Level Cleric Spells                                                 2.09
    <----------------------------------------------------------------------------->
    
    - Energy Drain -
    Caster Level(s): Cleric 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature temporarily loses 2d4 character levels.
    
    
    - Gate -
    Caster Level(s): Cleric 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Point
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: This powerful summoning spell opens a portal to another plane, 
    calling forth a Balor.  If the caster is protected by the effects of 
    Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the 
    Balor becomes their faithful and loyal servant.  If the caster is not so 
    protected, the Balor attempts to destroy them.
    
    
    - Implosion -
    Caster Level(s): Cleric 9
    Innate Level: 9
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The caster creates a vortex of destruction that tears asunder 
    all living things within it's area of effect, killing them instantly unless 
    they make their saving throw.
    
    
    - Storm of Vengeance -
    Caster Level(s): Cleric 9, Druid 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: 10 rounds
    Additional Counter Spells: None
    Save: Reflex special
    Spell Resistance: Yes
    Description: The area around the caster is blasted by lightning and acidic 
    rain.  Each round, all enemies within the area of effect take 3d6 points of 
    acid damage.  Those who fail a Reflex save take an additional 3d6 points of 
    electrical damage.
    
    
    - Summon Creature IX -
    Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random elder elemental to be a faithful and 
    loyal servant.
    
    
    |=============================================================================|
      D R U I D   S P E L L S                                                3.00
    |=============================================================================|
    
    <-------------->
     Druid Cantrips
    <-------------->
    
    - Cure Minor Wounds -
    Caster Level(s): Bard 0, Cleric 0, Druid 0
    Innate Level: 0
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: None
    Spell Resistance: Yes
    Description: The target creature is healed for 4 points of damage.  Healing 
    spells have a reverse effect on undead, harming instead of healing them.  A 
    successful touch attack must first be made when this spell is used against 
    undead.
    
    
    - Flare -
    Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 10 rounds
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: A burst of hot light is fired from the caster to one target, 
    making it suffer a -1 penalty to attack rolls.
    
    
    - Light -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 Hour per level
    Additional Counter Spells: Darkness
    Save: Harmless
    Spell Resistance: No
    Description: Creates a small light source above the target creature's head.  
    The light travels with the target and is capable of illuminating a small 
    area.
    
    
    - Resistance -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
    Innate Level: 0
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 2 Turns
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the target creature a +1 bonus to all saving throws.
    
    
    - Virtue -
    Caster Level(s): Cleric 0, Druid 0, Paladin 1
    Innate Level: 0
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains 1 temporary hit point above his 
    maximum total.
    
    
    <----------------------------------------------------------------------------->
     1st Level Druid Spells                                                  3.01
    <----------------------------------------------------------------------------->
    
    - Cure Light Wounds -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 1d8 points of damage, +1 point 
    per caster level (to a maximum of +5).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Endure Elements -
    Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 10/- against all 
    elemental forms of damage.  The spell ends after absorbing 20 points of 
    damage from any single elemental type.
    
    
    - Entangle -
    Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
    Innate Level: 1
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 3 + 1 round per 2 levels
    Additional Counter Spells: None
    Save: Reflex special
    Spell Resistance: Yes
    Description: A mass of clinging vegetation wraps around all creatures in the 
    area of effects.  Those affected are immobilized, though still able to fight 
    and cast spells.  Victims who make a Reflex save still have their movement 
    reduced by half.
    
    
    - Grease -
    Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: A churning field of oil and grease fills the target area, 
    causing all within to either fall down or move at a reduced speed.
    
    
    - Sleep -
    Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 3 rounds + 1 per caster level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, 
    beginning with those with the fewest HT.  Creatures with 5 or more HD are 
    unaffected.
    
    
    - Summon Creature I -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells:  None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire badger to be a faithful and loyal 
    servant.
    
    
    - Ultravision -
    Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None 
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's ability to see in complete darkness is 
    improved beyond that of Darkvision.  When this spell is applied even the 
    effects of magical darkness are pierced.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Druid Spells                                                  3.02
    <----------------------------------------------------------------------------->
    
    - Barkskin -
    Caster Level(s): Druid 2, Cleric 2 (with Plant Domain)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Barkskin hardens the target creature's skin, gaining a natural 
    armor bonus to Armor Class based on the caster's level.  Level 1-6: +3.  
    Level 7-12: +4.  Level 13+: +5.
    
    
    - Bull's Strength -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Ray of Enfeeblement
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Strength is increased by 1d4+1.
    
    
    - Charm Person or Animal -
    Caster Level(s): Druid 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eyes of the target animal or humanoid, the personal 
    reputation of the caster is improved by 50%.
    
    
    - Flame Lash -
    Caster Level(s): Druid 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: The Druid is able to flay an enemy with flaming brands that do 
    2d6 points of fire damage + 1d6 per 3 caster levels about level 3.
    
    
    - Hold Animal -
    Caster Level(s): Druid 2, Ranger 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will (-4) negates
    Spell Resistance: Yes
    Description: The target animal is paralyzed for the duration of the spell.
    
    
    - Lesser Dispel -
    Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: No
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect from a 
    creature the caster makes a dispel check of 1d20 + 1 per caster level (to a 
    maximum of +5) against a DC of 11 + the spell effect's caster level.
    
    
    - Lesser Restoration -
    Caster Level(s): Cleric 2, Druid 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Harmless
    Spell Resistance: No
    Description: Removes all magical, extraordinary, and supernatural effects 
    that apply a penalty to ability scores, AC, attack and damage rolls, spell 
    resistance, and saving throws.
    
    
    - Resist Elements -
    Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 20/- against all 
    elemental forms of damage.  The spell ends after absorbing 30 points of 
    damage from any single element type.
    
    
    - Summon Creature II -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire boar to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Druid Spells                                                  3.03
    <----------------------------------------------------------------------------->
    
    - Call Lightning -
    Caster Level(s): Druid 3, Cleric 3 (with Air Domain)
    Innate Level: 3
    School: Evocation
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: All enemies within the area of effect take 1d6 points of 
    electrical damage per caster level, to a maximum of 10d6.
    
    
    - Contagion -
    Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Disease
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Remove Disease
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck down with one of the following 
    debilitating diseases, randomly chose: Blinding Sickness, Cackle Fever, Mind 
    Fire, Red Ache, Shakes, or Slimy Doom.
    
    
    - Cure Moderate Wounds -
    Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 2d8 points of damage, +1 point 
    per caster level (to a maximum of +10).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dominate Animal -
    Caster Level(s): Druid 3
    Innate Level: 3
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 3 rounds + 1 per level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: The target animal temporarily becomes a faithful and loyal 
    servant to the caster.
    
    
    - Neutralize Poison -
    Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Poison
    Save: Harmless
    Spell Resistance: No
    Description: A target creature has traces of poison removed from their 
    system.
    
    
    - Poison -
    Caster Level(s): Cleric 4, Druid 3, Cleric 3 (with Water Domain)
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Poison
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Neutralize Poison
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: If the caster succeeds at a melee touch attack the target must 
    make a Fortitude save or suffer the effects of large scorpion venom (1d6 
    Strength damage on primary and secondary hits).
    
    
    - Protection from Elements -
    Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 30/- against all 
    elemental forms of damage.  The spell ends after absorbing 40 points of 
    damage from any single elemental type.
    
    
    - Remove Disease -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Contagion
    Save: Harmless
    Spell Resistance: No
    Description: All disease and disease effects are removed from the target 
    creature.
    
    
    - Summon Creature III -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire wolf to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     4th Level Druid Spells                                                  3.04
    <----------------------------------------------------------------------------->
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dispel Magic -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of 
    +10) against a DC of 11 + the spell effect's caster level.
    
    
    - Flame Strike -
    Caster Level(s): Cleric 5, Druid 4
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: A pillar of flame engulfs all within the area of effect, 
    inflicting 1d6 points of damage per caster level (to a maximum of 15d6).  
    Half of the damage caused by the spell is divine and the other half is 
    fire-based.  Enemies are struck by both damage types, while allies are 
    struck only by the fire damage.
    
    
    - Freedom of Movement -
    Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with 
      Travel Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Web
    Save: None
    Spell Resistance: No
    Description: The target creature becomes immune to paralysis, slow, and 
    entanglement spells and effects.
    
    
    - Hold Monster -
    Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target monster is paralyzed for the duration of the spell.
    
    
    - Stoneskin -
    Caster Level(s): Druid 4, Wizard/Sorcerer 4, Cleric 4 (with Earth, Good, & 
      Magic Domains), Cleric 5 (with Strength Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the target creature damage reduction 10/+5.  
    The spell absorbs 10 points of melee damage per caster level, to a maximum 
    of 100, before collapsing.
    
    
    - Summon Creature IV -
    Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire spider to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     5th Level Druid Spells                                                  3.05
    <----------------------------------------------------------------------------->
    
    - Awaken -
    Caster Level(s): Druid 5
    Innate Level: 5
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Special
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: No
    Description: The target animal companion gains +4 Strength, +4 Constitution, 
    +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the 
    Druid's side.
    
    
    - Cure Critical Wounds -
    Caster Level(s): Bard 4, Cleric 4, Druid 5
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed of 4d8 points of damage, +1 point 
    per caster level to a maximum of +20.  Healing spells have a reverse effect 
    when used on undead, causing the targeted undead to take an amount of damage 
    equal to what the spell normally heals.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Death Ward -
    Caster Level(s): Cleric 4, Druid 5, Paladin 4
    Innate Level: 4
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Finger of Death
    Save: Harmless
    Spell Resistance: None
    Description: The target creature becomes immune to any death spells, 
    spell-like abilities, and effects.
    
    
    - Ice Storm -
    Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic & 
      Water Domains)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All creatures in the area of effect take 3d6 points of 
    bludgeoning damage and 2d6 points of cold damage.  Ice Storm will do an 
    additional 1d6 cold damage per additional 3 caster levels.
    
    
    - Slay Living -
    Caster Level(s): Cleric 5, Druid 5
    Innate Level: 5
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Death Ward
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target must make a Fortitude save or die.  Even if the 
    saving throw is successful, the target takes 3d6 points of negative energy 
    damage, +1 point per caster level.
    
    
    - Spell Resistance -
    Caster Level(s): Cleric 5, Druid 5
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains spell resistance 12 + 1 per caster 
    level.
    
    
    - Summon Creature V -
    Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire bear to be a faithful and loyal 
    servant.
    
    
    - Wall of Fire -
    Caster Level(s): Druid 5, Wizard/Sorcerer 4, Cleric 4 (with Fire Domain)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal Somatic
    Range: Medium
    Area of Effect/Target: Wall 30 feet long
    Duration: 1 round per 2 level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell creates a curtain of fire that deals 4d6 points of 
    fire damage to any creature that attempts to pass through it.
    
    
    <----------------------------------------------------------------------------->
     6th Level Druid Spells                                                  3.06
    <----------------------------------------------------------------------------->
    
    - Energy Buffer -
    Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth, 
      Fire, & Protection Domains)
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 40/- against all 
    elemental forms of damage.  The spell ends after absorbing 60 points of 
    damage from any single elemental type.
    
    
    - Greater Dispelling -
    Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: Greater Dispelling attempts to strip all magical effects from a 
    single target.  It can also target a group of creatures, attempting to remove 
    the most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20, +1 per caster level (to a maximum of 
    +15) against a DC of 11 + the spell effect's caster level.
    
    
    - Greater Stoneskin -
    Caster Level(s): Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the caster a damage reduction of 20/+5.  The spell 
    absorbs 10 points of melee damage per caster level, to a maximum of 150, 
    before fading.
    
    
    - Healing Circle -
    Caster Level(s): Bard 5, Cleric 5, Druid 6
    Innate Level: 5
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Circle of Doom
    Save: Fortitude halves
    Spell Resistance: Yes
    Description: All friendly creatures within the area of effect are healed for 
    1d8 Hit Points, +1 point per caster level.  Healing spells have a reverse 
    effect when used on undead, harming instead of healing them.
    
    
    - Regenerate -
    Caster Level(s): Cleric 7, Druid 6
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 round per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: For the duration of the spell, the target creature gains the 
    ability to regenerate 6 Hit Points every round.
    
    
    - Summon Creature VI -
    Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire tiger to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     7th Level Druid Spells                                                  3.07
    <----------------------------------------------------------------------------->
    
    - Aura of Vitality -
    Caster Level(s): Druid 7, Cleric 7 (with War Domain)
    Innate Level: 7
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Close
    Area of Effect/Target: Colossal
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect receive a +4 bonus to 
    Strength Constitution, and Dexterity.
    
    
    - Creeping Doom -
    Caster Level(s): Druid 7, Cleric 7 (with Plant Domain)
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a mass of biting and stinging insects which 
    cause 1d6 points of damage.  For every subsequent round that a creature 
    remains within the area of effect, the damage is increased by an increment 
    of 1d6 (i.e. 1d6 for the first round, 2d6 for the second round, 4d6 for the 
    third, 7d6 for the fourth, and so on).  The spell deal damage until its 
    duration expires or it deals 1,000 points of damage.
    
    
    - Fire Storm -
    Caster Level(s): Cleric 8, Druid 7
    Innate Level: 7
    School: Evocation
    Descriptor(s): Fire
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Reflex halves
    Spell Resistance: Yes
    Description: Everything within this spell's area of effect is inundated with 
    a rain of fire.  All those caught in the cataclysm take 1d6 points of damage 
    per caste level (to a maximum of 20d6).  Half of the damage is divine and 
    the other half is fire-based.  All creature within 5 feet of the caster are 
    protected from the spell's effects.
    
    
    - Harm -
    Caster Level(s): Cleric 6, Druid 7
    Innate Level: 6
    School: Necromancy
    Descriptor(s): Negative
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Heal
    Save: None
    Spell Resistance: Yes
    Description: If the caster makes a successful melee touch attack, Harm uses 
    negative energy to reduce the target creature to 1d4 Hit Points.  This spell 
    has a reverse effect on undead, healing the targeted undead to full health 
    instead of harming it.
    
    
    - Heal -
    Caster Level(s): Cleric 6, Druid 7, Cleric 5 (with Healing Domain)
    Innate Level: 6
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Harm
    Save: None
    Spell Resistance: Yes
    Description: The target of Heal is restored to full Hit Points.  Healing 
    spells have a reverse effect when used on undead, harming instead of healing 
    them (undead are reduced to 1d4 Hit Points with this spell).  A successful 
    touch attack must first be made when this spell is used against undead.
    
    
    - Summon Creature VII -
    Caster Level(s): Cleric 7, Druid 7, Wizard/Sorcerer 7
    Innate Level: 7
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random huge elemental to be a faithful and 
    loyal servant.
    
    
    - True Seeing -
    Caster Level(s): Cleric 5, Druid 7, Wizard/Sorcerer 6, Cleric 3 (with Animal 
      Domain), Cleric 4 (with Knowledge Domain)
    Innate Level: 5
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Greater Shadow Conjuration
    Save: Harmless
    Spell Resistance: No
    Description: The target creature can see through Sanctuary and Invisibility 
    effects, and automatically spots hiding opponents.
    
    
    <----------------------------------------------------------------------------->
     8th Level Druid Spells                                                  3.08
    <----------------------------------------------------------------------------->
    
    - Finger of Death -
    Caster Level(s): Druid 8, Wizard/Sorcerer 7
    Innate Level: 7
    School: Necromancy
    Descriptor(s): Death
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Fortitude partial
    Spell Resistance: Yes
    Description: The target creature must make a Fortitude save or die.  If they 
    succeed, they still take 3d6 points of damage + 1 point per caster level.
    
    
    - Nature's Balance -
    Caster Level(s): Druid 8
    Innate Level: 8
    School: Transmutation
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Centered on Caster
    Area of Effect/Target: Large
    Duration: Instant
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: No
    Description: All enemies within the area of effect have their spell 
    resistance lowered by 1d4 for every 5 caster levels.  All allies within the 
    area of effect are healed for 3d6 Hit Points, +1 point per caster level.
    
    
    - Premonition -
    Caster Level(s): Druid 8, Wizard/Sorcerer 8
    Innate Level: 8
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Personal
    Duration: 1 hour per level or until discharged
    Additional Counter Spells: Feeblemind
    Save: Harmless
    Spell Resistance: No
    Description: Premonition allows the caster to see a few moments into the 
    future.  This grants him damage reduction 30/+5, and absorbs 10 points of 
    melee damage per caster level before collapsing.
    
    
    - Summon Creature VIII -
    Caster Level(s): Cleric 8, Druid 8, Wizard/Sorcerer 8
    Innate Level: 8
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random greater elemental to be a faithful 
    and loyal servant.
    
    
    - Sunbeam -
    Caster Level(s): Cleric 8, Druid 8, Cleric 7 (with Sun Domain)
    Innate Level: 8
    School: Evocation
    Descriptor(s): Divine
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: 3 rounds
    Additional Counter Spells: Create Greater Undead
    Save: Reflex special
    Spell Resistance: Yes
    Description: The caster summons a globe of divine radiance to blind and burn 
    those within the area of effect.  Undead take 1d6 points of divine damage per 
    caster level, to a maximum of 20d6.  All other monster types take 3d6 points 
    of divine damage, and are blinded for 3 rounds.  A successful Reflex save 
    halves the damage for undead and voids blindness for others.
    
    
    <----------------------------------------------------------------------------->
     9th Level Druid Spells                                                  3.09
    <----------------------------------------------------------------------------->
    
    - Elemental Swarm -
    Caster Level(s): Druid 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: None
    Duration: 24 hours
    Additional Counter Spells: Dismissal
    Save: None
    Spell Resistance: No
    Description: The caster summons a 24 HD air elemental to act as a loyal 
    servant until it dies or until the spell expires.  If the air elemental dies 
    before the spell ends, a 24 HD water elemental is automatically summoned to 
    replace it.  This process continues with an earth and fire elemental until 
    the spell expires.  After the fire elemental, no more are summoned.
    
    
    - Mass Heal -
    Caster Level(s): Cleric 8, Druid 9
    Innate Level: 8
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Large
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All allies within the area of effect are restored to full Hit 
    Points.  Healing spells have a reverse effect on undead, harming instead of 
    healing them (undead are reduced to 1d4 Hit Points with this spell).
    
    
    - Shapechange -
    Caster Level(s): Druid 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is temporarily transformed into one of several 
    fearsome creatures of destruction.  Possible forms include: Red Dragon, Fire 
    Giant, Balor, Death Slaad, or Iron Golem.
    
    
    - Storm of Vengeance -
    Caster Level(s): Cleric 9, Druid 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): Electricity
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: 10 rounds
    Additional Counter Spells: None
    Save: Reflex special
    Spell Resistance: Yes
    Description: The area around the caster is blasted by lightning and acidic 
    rain.  Each round, all enemies within the area of effect take 3d6 points of 
    acid damage.  Those who fail a Reflex save take an additional 3d6 points of 
    electrical damage.
    
    
    - Summon Creature IX -
    Caster Level(s): Cleric 9, Druid 9, Wizard/Sorcerer 9
    Innate Level: 9
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a random elder elemental to be a faithful and 
    loyal servant.
    
    
    |=============================================================================|
      B A R D   S P E L L S                                                  4.00
    |=============================================================================|
    
    <------------->
     Bard Cantrips
    <------------->
    
    - Cure Minor Wounds -
    Caster Level(s): Bard 0, Cleric 0, Druid 0
    Innate Level: 0
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: None
    Spell Resistance: Yes
    Description: The target creature is healed for 4 points of damage.  Healing 
    spells have a reverse effect on undead, harming instead of healing them.  A 
    successful touch attack must first be made when this spell is used against 
    undead.
    
    
    - Daze -
    Caster Level(s): Bard 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Single
    Duration: 2 Rounds
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: If the target creature has 5 Hit Die or less, they are dazed for 
    2 rounds.
    
    
    - Flare -
    Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 10 rounds
    Additional Counter Spells: None
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: A burst of hot light is fired from the caster to one target, 
    making it suffer a -1 penalty to attack rolls.
    
    
    - Light -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
    Innate Level: 0
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 Hour per level
    Additional Counter Spells: Darkness
    Save: Harmless
    Spell Resistance: No
    Description: Creates a small light source above the target creature's head.  
    The light travels with the target and is capable of illuminating a small 
    area.
    
    
    - Resistance -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
    Innate Level: 0
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 2 Turns
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the target creature a +1 bonus to all saving throws.
    
    
    <----------------------------------------------------------------------------->
     1st Level Bard Spells                                                   4.01
    <----------------------------------------------------------------------------->
    
    - Charm Person -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eyes of the target humanoid, the personal reputation of 
    the caster is improved by 50%.
    
    
    - Cure Light Wounds -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 1d8 points of damage, +1 point 
    per caster level (to a maximum of +5).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Grease -
    Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: A churning field of oil and grease fills the target area, 
    causing all within to either fall down or move at a reduced speed.
    
    
    - Identify -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
    Innate Level: 1
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Personal
    Duration: 2 rounds
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per 
    caster level to their Lore skill.
    
    
    - Lesser Dispel -
    Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard/Sorcerer 2
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: No
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect from a 
    creature the caster makes a dispel check of 1d20 + 1 per caster level (to a 
    maximum of +5) against a DC of 11 + the spell effect's caster level.
    
    
    - Mage Armor -
    Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The selected target gains the following bonuses to his AC: +1 
    natural armor, +1 dodge, +1 deflection, and +1 enhancement.  The dodge bonus 
    stacks with other dodge bonuses to AC, but the other bonuses do not stack 
    with bonuses of the same type.
    
    
    - Protection from Alignment -
    Caster Level(s):  Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses a target to be 
    protected from either good or evil.  The target receives a +2 deflection 
    bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Scare -
    Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Necromancy
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1d4 rounds
    Additional Counter Spells: Remove Fear
    Save: Will negates
    Spell Resistance: Yes
    Description: A target creature with 5 Hit Dice or less is afflicted with fear 
    and suffers a -2 morale check to attack, damage, and saving throws.
    
    
    - Sleep -
    Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 3 rounds + 1 per caster level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, 
    beginning with those with the fewest HT.  Creatures with 5 or more HD are 
    unaffected.
    
    
    - Summon Creature I -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells:  None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire badger to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Bard Spells                                                   4.02
    <----------------------------------------------------------------------------->
    
    - Blindness/Deafness -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Remove Deafness/Deafness
    Save: Fortitude negates
    Spell Resistance: Yes
    Description: The target creature is struck blind and deaf.
    
    
    - Bull's Strength -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Ray of Enfeeblement
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Strength is increased by 1d4+1.
    
    
    - Cat's Grace -
    Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal 
      & War Domains)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Dexterity is increased by 1d4+1.
    
    
    - Clarity -
    Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 3
    Innate Level: 2
    School: Necromancy
    Descriptor(s): Mind-Affecting
    Component(s): Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn
    Additional Counter Spells: Charm Person
    Save: None
    Spell Resistance: No
    Description: This spell removes the effects of Sleep, Confusion, Stun, and 
    Charm, and protects against such effects until it expires.  For every effect 
    removed by the spell, the target creature sustains 1 point of damage.
    
    
    - Cure Moderate Wounds -
    Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 2d8 points of damage, +1 point 
    per caster level (to a maximum of +10).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Darkness -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal
    Range: Long
    Area of Effect/Target: Huge
    Duration: 1 round per level
    Additional Counter Spells: Light
    Save: None
    Spell Resistance: Yes
    Description: All creatures within the area of effect are shrouded in a haze 
    of darkness which can only be pierced by Ultravision.  The creator of the 
    zone of Darkness is able to see as normal.
    
    
    - Eagle's Splendor -
    Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creatures Charisma is increased by 1d4+1.
    
    
    - Fox's Cunning -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Intelligence is increased by 1d4+1.
    
    
    - Ghostly Visage -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is surrounded by a ghostly nimbus of light that 
    grants damage reduction 5/+1, prevents all spells of level 1 or lower from 
    affecting the caster, and grants 10% concealment.
    
    
    - Hold Person -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target humanoid is paralyzed for the duration of the spell.
    
    
    - Invisibility -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2, Cleric 2 (with Trickery Domain)
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: See Invisibility
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  Any attack or spellcasting action taken by the 
    invisible creature will immediately cancel the invisibility.
    
    
    - Owl's Wisdom -
    Caster Level(s): Bard 2, Cleric 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Wisdom is increased by 1d4+1.
    
    
    - See Invisibility -
    Caster Level(s): Bard 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature is able to see all invisible creatures 
    within his line of sight.
    
    
    - Silence -
    Caster Level(s): Bard 2, Cleric 2
    Innate Level: 2
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: Creates a zone of silence around the target creature, 
    preventing all within the area of effect from casting spells with verbal 
    components.  If cast on a willing subject, no saving throws or spell 
    resistance checks are necessary.
    
    
    - Sound Burst -
    Caster Level(s): Bard 2, Cleric 2
    Innate Level: 2
    School: Evocation
    Descriptor(s): Sonic
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: None
    Save: Will special
    Spell Resistance: Yes
    Description: All creatures within the area of effect take 1d8 points of 
    damage and must make a Will save or be stunned for 2 rounds.
    
    
    - Summon Creature II -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire boar to be a faithful and loyal 
    servant.
    
    
    - Ultravision -
    Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None 
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's ability to see in complete darkness is i
    mproved beyond that of Darkvision.  When this spell is applied even the 
    effects of magical darkness are pierced.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Bard Spells                                                   4.03
    <----------------------------------------------------------------------------->
    
    - Bestow Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Permanent
    Additional Counter Spells: Remove Curse
    Save: Will negates
    Spell Resistance: Yes
    Description: Bestow Curse lowers all of the target creature's ability score 
    by 2.
    
    
    - Charm Monster -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 3 round + 1 per 2 levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: In the eye of the target creature, the personal reputation of 
    the caster is improved by 50%.
    
    
    - Clairaudience/Clairvoyance -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Knowledge Domain)
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Blindness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: For the duration of the spell, the target creature gains a +10 
    bonus to all Spot and Listen checks.
    
    
    - Confusion -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Affected creatures either wander randomly, attack a random 
    target, or simply stand still.
    
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dispel Magic -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of 
    +10) against a DC of 11 + the spell effect's caster level.
    
    
    - Fear -
    Caster Level(s): Bard 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Necromancy
    Descriptor(s): Fear
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: Remove Fear
    Save: Will negates
    Spell Resistance: Yes
    Description: Affected creatures are consumed with mind-numbing fear that 
    overrides all other actions.  The affected creatures run away from all 
    those they do not consider allies.
    
    
    - Find Traps -
    Caster Level(s): Bard 3, Cleric 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All traps within the area of effect become known to the caster 
    of the spell.
    
    
    - Haste -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 5 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Slow
    Save: Harmless
    Spell Resistance: No
    Description: The target of this spell gains a +4 bonus to dodge AC, 1 extra 
    action per round (allowing an additional attack or spell to be cast), and 
    has their movement increased by 50%.
    
    
    - Invisibility Sphere -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 3 (with Trickery Domain)
    Innate Level: 3
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster, 15 foot radius
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The caster brings into being a zone of invisibility that travels 
    with him for the duration of the spell.  All allies within the spell's area 
    of effect are rendered invisible, but not to each other.  Those that leave 
    the sphere are visible once more.
    
    
    - Magic Circle against Alignment -
    Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single, Medium
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses to be protected 
    from either good or evil.  The caster and all allies within 10 feet receive 
    a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity 
    to any mind-affecting spells and spell-like abilities used by creatures of 
    the chosen alignment.
    
    
    - Remove Curse -
    Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All curses and curse effects are removed from the target 
    creature.
    
    
    - Remove Disease -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Contagion
    Save: Harmless
    Spell Resistance: No
    Description: All disease and disease effects are removed from the target 
    creature.
    
    
    - Slow -
    Caster Level(s): Bard 3, Wizard/Sorcerer 3, Cleric 4 (with Travel Domain)
    Innate Level: 3
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal, 1 creature per level
    Duration: 1 round per level
    Additional Counter Spells: Haste
    Save: Will negates
    Spell Resistance: Yes
    Description: All enemy creatures within the area of effect have their 
    movement lowered by 50% and lose a single attack per round.
    
    
    - Summon Creature III -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire wolf to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     4th Level Bard Spells                                                   4.04
    <----------------------------------------------------------------------------->
    
    - Cure Critical Wounds -
    Caster Level(s): Bard 4, Cleric 4, Druid 5
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: None
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed of 4d8 points of damage, +1 point 
    per caster level to a maximum of +20.  Healing spells have a reverse effect 
    when used on undead, causing the targeted undead to take an amount of damage 
    equal to what the spell normally heals.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dismissal -
    Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Colossal
    Duration: Instant
    Additional Counter Spells: Gate
    Save: Will negates
    Spell Resistance: Yes
    Description: All summoned creatures, animal companions, and familiars 
    belonging to the enemy spellcasters are unsummoned within the area of 
    effect.
    
    
    - Dominate Person -
    Caster Level(s): Bard 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 2 round + 1 round per 3 caster levels
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: The target person temporarily becomes a faithful and loyal 
    servant of the caster.
    
    
    - Hold Monster -
    Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will negates
    Spell Resistance: Yes
    Description: The target monster is paralyzed for the duration of the spell.
    
    
    - Improved Invisibility -
    Caster Level(s): Bard 4, Wizard/Sorcerer 4, Cleric 5 (with Trickery Domain)
    Innate Level: 4
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility Purge
    Save: Harmless
    Spell Resistance: No
    Description: The target creature becomes invisible and impossible to detect 
    using normal vision.  After attacking or casting spells the target creature 
    will become partially visible and detectable by enemies, but still retains 
    a 50% cover bonus.
    
    
    - Legend Lore -
    Caster Level(s): Bard 4, Wizard/Sorcerer 6, Cleric 6 (with Knowledge Domain)
    Innate Level: 6
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: This spell grants the caster a +10 bonus to Lore checks, +1 per 
    2 caster levels.
    
    
    - Neutralize Poison -
    Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Poison
    Save: Harmless
    Spell Resistance: No
    Description: A target creature has traces of poison removed from their 
    system.
    
    
    - Summon Creature IV -
    Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire spider to be a faithful and loyal 
    servant.
    
    
    - War Cry -
    Caster Level(s): Bard 4
    Innate Level: 4
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: 1 round per level
    Additional Counter Spells: Silence
    Save: Will negates
    Spell Resistance: Yes
    Description: The caster lets out a powerful shout that grants the Bard a +2 
    bonus to attack and damage.  All enemies within the area of effect are 
    stricken with fear.
    
    
    <----------------------------------------------------------------------------->
     5th Level Bard Spells                                                   4.05
    <----------------------------------------------------------------------------->
    
    - Ethereal Visage -
    Caster Level(s): Bard 5, Wizard/Sorcerer 6
    Innate Level: 5
    School: Illusion
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is surrounded by a ghostly nimbus of light that 
    grants damage reduction 20/+3, prevents all spells of level 2 or lower from 
    affecting the caster, and provides a 25 concealment bonus.
    
    
    - Greater Dispelling -
    Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: Greater Dispelling attempts to strip all magical effects from a 
    single target.  It can also target a group of creatures, attempting to remove 
    the most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20, +1 per caster level (to a maximum of 
    +15) against a DC of 11 + the spell effect's caster level.
    
    
    - Healing Circle -
    Caster Level(s): Bard 5, Cleric 5, Druid 6
    Innate Level: 5
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Circle of Doom
    Save: Fortitude halves
    Spell Resistance: Yes
    Description: All friendly creatures within the area of effect are healed for 
    1d8 Hit Points, +1 point per caster level.  Healing spells have a reverse 
    effect when used on undead, harming instead of healing them.
    
    
    - Mind Fog -
    Caster Level(s): Bard 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Colossal
    Duration: 2 round + 1 per 2 levels
    Additional Counter Spells: None
    Save: Will negates
    Spell Resistance: Yes
    Description: This spell creates a bank of blue fog that saps the will of all 
    those who enter it.  Victims take a -10 penalty on Will saving throws against 
    mind-affecting spells and effects.  This penalty persists for as long as the 
    creature remains in the fog and for an additional 2d6 rounds upon leaving.
    
    
    - Summon Creature V -
    Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
    Innate Level: 5
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire bear to be a faithful and loyal 
    servant.
    
    <----------------------------------------------------------------------------->
     6th Level Bard Spells                                                   4.06
    <----------------------------------------------------------------------------->
    
    - Energy Buffer -
    Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5, Cleric 5 (with Earth, 
      Fire, & Protection Domains)
    Innate Level: 5
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Caster
    Duration: 1 turn per caster level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 40/- against all 
    elemental forms of damage.  The spell ends after absorbing 60 points of 
    damage from any single elemental type.
    
    
    - Ice Storm -
    Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4, Cleric 5 (with Magic & 
      Water Domains)
    Innate Level: 4
    School: Evocation
    Descriptor(s): Cold
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Huge
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: All creatures in the area of effect take 3d6 points of 
    bludgeoning damage and 2d6 points of cold damage.  Ice Storm will do an 
    additional 1d6 cold damage per additional 3 caster levels.
    
    
    - Mass Haste -
    Caster Level(s): Bard 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Enchantment
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Large
    Duration: 1 round per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect gain 1 extra action per 
    round (allowing an additional attack or spell casting) and have their 
    movement speed increased by 50%.
    
    
    - Summon Creature VI -
    Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6
    Innate Level: 6
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire tiger to be a faithful and loyal 
    servant.
    
    
    |=============================================================================|
      P A L A D I N   S P E L L S                                            5.00
    |=============================================================================|
    
    <----------------------------------------------------------------------------->
     1st Level Paladin Spells                                                5.01
    <----------------------------------------------------------------------------->
    
    - Bless -
    Caster Level(s): Cleric 1, Paladin 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Gargantuan
    Duration: 1 turn per level
    Additional Counter Spells: Doom
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect gain a +1 bonus to attack 
    and damage, along with a +1 on Will saves against fear.
    
    
    - Cure Light Wounds -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 1d8 points of damage, +1 
    point per caster level (to a maximum of +5).  Healing spells have a reverse 
    effect on undead, harming instead of healing them.  A successful touch 
    attack must first be made when this spell is used against undead.
    
    
    - Endure Elements -
    Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 10/- against all 
    elemental forms of damage.  The spell ends after absorbing 20 points of 
    damage from any single elemental type.
    
    
    - Protection from Alignment -
    Caster Level(s):  Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses a target to be 
    protected from either good or evil.  The target receives a +2 deflection 
    bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Resistance -
    Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
    Innate Level: 0
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 2 Turns
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: Grants the target creature a +1 bonus to all saving throws.
    
    
    - Virtue -
    Caster Level(s): Cleric 0, Druid 0, Paladin 1
    Innate Level: 0
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains 1 temporary hit point above his 
    maximum total.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Paladin Spells                                                5.02
    <----------------------------------------------------------------------------->
    
    - Aid -
    Caster Level(s): Cleric 2, Paladin 2, Ranger 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Doom
    Save: Harmless
    Spell Resistance: No
    Description: The target gains a +1 bonus to attack rolls, a +1 bonus on 
    saving throws versus fear, and a 1d8 bonus to maximum hit points.
    
    
    - Bull's Strength -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Ray of Enfeeblement
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Strength is increased by 1d4+1.
    
    
    - Eagle's Splendor -
    Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creatures Charisma is increased by 1d4+1.
    
    
    - Remove Paralysis -
    Caster Level(s): Cleric 2, Paladin 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Large, 1 creature per 4 levels
    Duration: Instant
    Additional Counter Spells: Hold Person
    Save: Harmless
    Spell Resistance: No
    Description: All paralysis and hold effects are removed from allies within 
    the area of effect.
    
    
    - Resist Elements -
    Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 20/- against all 
    elemental forms of damage.  The spell ends after absorbing 30 points of 
    damage from any single element type.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Paladin Spells                                                5.03
    <----------------------------------------------------------------------------->
    
    - Cure Moderate Wounds -
    Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 2d8 points of damage, +1 point 
    per caster level (to a maximum of +10).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Dispel Magic -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single or Colossal
    Duration: Instant
    Additional Counter Spells: None
    Save: None
    Spell Resistance: Yes
    Description: This spell attempts to strip all magical effects from a single 
    target.  It can also target a group of creatures, attempting to remove the 
    most powerful spell effect from each creature.  To remove an effect, the 
    caster makes a dispel check of 1d20 + 1 per caster level (to a maximum of 
    +10) against a DC of 11 + the spell effect's caster level.
    
    
    - Magic Circle against Alignment -
    Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single, Medium
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: When this spell is cast, the caster chooses to be protected from 
    either good or evil.  The caster and all allies within 10 feet receive a +2 
    deflection bonus to Armor Class, +2 to all saving throws, and immunity to any 
    mind-affecting spells and spell-like abilities used by creatures of the 
    chosen alignment.
    
    
    - Prayer -
    Caster Level(s): Cleric 3, Paladin 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Caster, colossal
    Duration: 1 round per level
    Additional Counter Spells: Bestow Curse
    Save: Harmless
    Spell Resistance: Yes
    Description: All allies within the area of effect gain +1 to attack and 
    damage rolls, skill checks, and saving throws.  Enemies receive -1 penalties 
    to the same.
    
    
    - Remove Deafness/Deafness -
    Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
    Innate Level: 3
    School: Divination
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: Instant
    Additional Counter Spells: Deafness/Deafness
    Save: Harmless
    Spell Resistance: No
    Description: All allies within the area of effect are cured of blindness and 
    deafness.
    
    
    <----------------------------------------------------------------------------->
     4th Level Paladin Spells                                                5.04
    <----------------------------------------------------------------------------->
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Death Ward -
    Caster Level(s): Cleric 4, Druid 5, Paladin 4
    Innate Level: 4
    School: Necromancy
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: Finger of Death
    Save: Harmless
    Spell Resistance: None
    Description: The target creature becomes immune to any death spells, 
    spell-like abilities, and effects.
    
    
    - Freedom of Movement -
    Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with 
      Travel Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Web
    Save: None
    Spell Resistance: No
    Description: The target creature becomes immune to paralysis, slow, and 
    entanglement spells and effects.
    
    
    - Neutralize Poison -
    Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Poison
    Save: Harmless
    Spell Resistance: No
    Description: A target creature has traces of poison removed from their 
    system.
    
    
    |=============================================================================|
      R A N G E R   S P E L L S                                              6.00
    |=============================================================================|
    
    <----------------------------------------------------------------------------->
     1st Level Ranger Spells                                                 6.01
    <----------------------------------------------------------------------------->
    
    - Cure Light Wounds -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 1d8 points of damage, +1 point 
    per caster level (to a maximum of +5).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Entangle -
    Caster Level(s): Druid 1, Ranger 1, Cleric 1 (with Travel Domain)
    Innate Level: 1
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Long
    Area of Effect/Target: Large
    Duration: 3 + 1 round per 2 levels
    Additional Counter Spells: None
    Save: Reflex special
    Spell Resistance: Yes
    Description: A mass of clinging vegetation wraps around all creatures in 
    the area of effects.  Those affected are immobilized, though still able to 
    fight and cast spells.  Victims who make a Reflex save still have their 
    movement reduced by half.
    
    
    - Grease -
    Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Medium
    Duration: 2 rounds + 1 per 3 levels
    Additional Counter Spells: Freedom of Movement
    Save: Reflex partial
    Spell Resistance: Yes
    Description: A churning field of oil and grease fills the target area, 
    causing all within to either fall down or move at a reduced speed.
    
    
    - Resist Elements -
    Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 20/- against all 
    elemental forms of damage.  The spell ends after absorbing 30 points of 
    damage from any single element type.
    
    
    - Summon Creature I -
    Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
    Innate Level: 1
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells:  None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire badger to be a faithful and loyal 
    servant.
    
    
    - Ultravision -
    Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard/Sorcerer 2
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None 
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's ability to see in complete darkness is 
    improved beyond that of Darkvision.  When this spell is applied even the 
    effects of magical darkness are pierced.
    
    
    <----------------------------------------------------------------------------->
     2nd Level Ranger Spells                                                 6.02
    <----------------------------------------------------------------------------->
    
    - Cat's Grace -
    Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal 
      & War Domains)
    Innate Level: 2
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 hour per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature's Dexterity is increased by 1d4+1.
    
    
    - Hold Animal -
    Caster Level(s): Druid 2, Ranger 2
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 round per level
    Additional Counter Spells: Freedom of Movement
    Save: Will (-4) negates
    Spell Resistance: Yes
    Description: The target animal is paralyzed for the duration of the spell.
    
    
    - Protection from Elements -
    Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard/Sorcerer 3
    Innate Level: 2
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 24 hours
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The target creature gains damage resistance 30/- against all 
    elemental forms of damage.  The spell ends after absorbing 40 points of 
    damage from any single elemental type.
    
    
    - Sleep -
    Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
    Innate Level: 1
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Huge
    Duration: 3 rounds + 1 per caster level
    Additional Counter Spells: Clarity
    Save: Will negates
    Spell Resistance: Yes
    Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, 
    beginning with those with the fewest HT.  Creatures with 5 or more HD are 
    unaffected.
    
    
    - Summon Creature II -
    Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2
    Innate Level: 2
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire boar to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     3rd Level Ranger Spells                                                 6.03
    <----------------------------------------------------------------------------->
    
    - Aid -
    Caster Level(s): Cleric 2, Paladin 2, Ranger 3
    Innate Level: 2
    School: Enchantment
    Descriptor(s): Mind-Affecting
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Doom
    Save: Harmless
    Spell Resistance: No
    Description: The target gains a +1 bonus to attack rolls, a +1 bonus on 
    saving throws versus fear, and a 1d8 bonus to maximum hit points.
    
    
    - Cure Moderate Wounds -
    Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
    Innate Level: 2
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 2d8 points of damage, +1 point 
    per caster level (to a maximum of +10).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Invisibility Purge -
    Caster Level(s): Cleric 3, Ranger 3
    Innate Level: 3
    School: Evocation
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Personal
    Area of Effect/Target: Colossal
    Duration: 1 turn per level
    Additional Counter Spells: Invisibility
    Save: None
    Spell Resistance: No
    Description: This spell removes the invisibility from all invisible creatures 
    and items.
    
    
    - Neutralize Poison -
    Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Poison
    Save: Harmless
    Spell Resistance: No
    Description: A target creature has traces of poison removed from their 
    system.
    
    
    - Remove Disease -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Contagion
    Save: Harmless
    Spell Resistance: No
    Description: All disease and disease effects are removed from the target 
    creature.
    
    
    - Summon Creature III -
    Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3
    Innate Level: 3
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire wolf to be a faithful and loyal 
    servant.
    
    
    <----------------------------------------------------------------------------->
     4th Level Ranger Spells                                                 6.04
    <----------------------------------------------------------------------------->
    
    - Cure Serious Wounds -
    Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Cleric 2 
      (with Healing Domain)
    Innate Level: 4
    School: Conjuration
    Descriptor(s): Positive
    Component(s): Verbal, Somatic
    Range: Touch
    Area of Effect/Target: Single
    Duration: Instant
    Additional Counter Spells: Ghoul Touch
    Save: Will halves
    Spell Resistance: Yes
    Description: The target creature is healed for 3d8 points of damage, +1 point 
    per caster level (to a maximum of +15).  Healing spells have a reverse effect 
    on undead, harming instead of healing them.  A successful touch attack must 
    first be made when this spell is used against undead.
    
    
    - Freedom of Movement -
    Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Cleric 3 (with 
      Travel Domain)
    Innate Level: 4
    School: Abjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Medium
    Area of Effect/Target: Single
    Duration: 1 turn per level
    Additional Counter Spells: Web
    Save: None
    Spell Resistance: No
    Description: The target creature becomes immune to paralysis, slow, and 
    entanglement spells and effects.
    
    
    - Polymorph Self -
    Caster Level(s): Ranger 4, Wizard/Sorcerer 4, Cleric 5 (with Animal Domain)
    Innate Level: 4
    School: Transmutation
    Descriptor(s): None
    Component(s): Verbal
    Range: Personal
    Area of Effect/Target: Caster
    Duration: 1 turn per level
    Additional Counter Spells: None
    Save: Harmless
    Spell Resistance: No
    Description: The caster is able to turn himself into one of the following 
    forms: Giant Spider, Troll, Umber Hulk, Pixie, or Zombie.
    
    
    - Summon Creature IV -
    Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
    Innate Level: 4
    School: Conjuration
    Descriptor(s): None
    Component(s): Verbal, Somatic
    Range: Short
    Area of Effect/Target: Point
    Duration: 24 hours
    Additional Counter Spells: None
    Save: None
    Spell Resistance: No
    Description: The caster summons a dire spider to be a faithful and loyal 
    servant.
    
    
    |=============================================================================|
      S P E L L   L I S T S                                                  7.01
    |=============================================================================|
    
    <------->
     General
    <------->
    
    - Non-Verbal Spells -
    Clarity, Lesser Dispel, and Ethereal Visage.
    
    
    - Non-Somatic Spells -
    Darkness, Knock, Flare, Light, Mass Charm, Mordenkainen's Disjunction, 
    Polymorph Self, Power Word Kill, Power Word Stun, Wail of the Banshee, Word 
    of Faith, and War Cry.
    
    
    <---------------------------------->
     Saving Throws and Spell Resistance
    <---------------------------------->
    
    - Introduction -
    One of the keys to playing an effective spell caster is knowing the 
    weaknesses of your enemy and using the spells against them that will be the 
    most effective.  Both saving throws and spell resistance stand in your way, 
    and the following lists are intended to help you circumnavigate these 
    protections.  I first include a short list outlining which classes are weak 
    against a particular type of save.  This is completely based on the class's 
    primary and secondary saving throw divisions, and it should not be viewed as 
    absolute -- only a guideline.  Certain allocations of attributes, feats, and 
    magical equipment can all be used to cover over weaknesses.  (Also note that 
    the Monk class is not found on any list, as it possesses high saving throws 
    in every category.)  I then follow with a list of all the spells that offer 
    a saving throw of that type.  At the very end I list all the spells that 
    could be considered offensive-minded that work with no saves or that 
    completely bypass spell resistance.  (Healing spells are included on many of 
    these lists because they can be used to damage the undead.)
    
    
    - Classes Weak Against Fortitude Saves -
    Bard, Rogue, Sorcerer, Wizard.
    
    
    - Spells With Fortitude Saving Throws -
    Flare, Ray of Enfeeblement, Blindness/Deafness, Ghoul Touch, Stinking Cloud, 
    Contagion, Edvard's Black Tentacles (special), Enervation, Phantasmal Killer 
    (+Will save), Cloudkill (special), Acid Fog (partial), Circle of Death, 
    Finger of Death (partial), Horrid Wilting (halves), Mass Blindness/Deafness, 
    Energy Drain, Wail of the Banshee, Weird (+Will save), Poison, Circle of Doom 
    (halves), Healing Circle (halves), Slay Living, Destruction (partial), and
    Implosion.
    
    
    - Classes Weak Against Reflex Saves -
    Barbarian, Cleric, Druid, Fighter, Paladin, Ranger, Sorcerer, Wizard.
    
    
    - Spells With Reflex Saving Throws -
    Burning Hands (halves), Grease (partial), Web (partial), Fireball (halves), 
    Flame Arrows (halves), Lightning Bolt (halves), Cone of Cold (halves), Chain 
    Lighting (halves), Delayed Fireball Blast (halves), Incendiary Cloud (halves), 
    Meteor Swarm (halves), Entangle (special), Call Lightning (halves), Flame 
    Strike (halves), Blade Barrier (reduces), Sunbeam (special), Fire Storm 
    (halves), Storm of Vengeance (special), and Flame Lash (halves).
    
    
    - Classes Weak Against Will Saves -
    Barbarian, Fighter, Paladin, Ranger, Rogue.
    
    
    - Spells With Will Saving Throws -
    Daze, Charm Person, Color Spray, Negative Energy Ray (halves), Scare, Sleep, 
    Hold Person, Negative Energy Burst (halves), Slow, Bestow Curse, Charm 
    Monster, Confusion, Fear, Phantasmal Killer (+Fortitude save), Dismissal, 
    Dominate Person, Feeblemind, Hold Monster, Lesser Planar Binding, Mind Fog, 
    Planar Binding (-2), Control Undead, Greater Planar Binding (-5), Mass Charm, 
    Dominate Monster, Weird (+Fortitude save), Cure Light Wounds (halves), Doom, 
    Sanctuary, Scare, Cure Moderate Wounds (halves), Silence, Sound Burst, Cure 
    Serious Wounds (halves), Cure Serious Wounds (halves), Cure Critical Wounds 
    (halves), Hammer of the Gods (halves), Aura versus Alignment (special), Charm 
    Person or Animal, Hold Animal, Dominate Animal, Awaken, Nature's Balance, and 
    War Cry.
    
    
    - Offensive Spells Without Saving Throws -
    Acid Splash, Electric Jolt, Ray of Frost, Magic Missile, Darkness, Melf's 
    Acid Arrow, Dispel Magic, Vampiric Touch, Elemental Shield, Ice Storm, Lesser 
    Spell Breach, Wall of Fire, Greater Dispelling, Greater Spell Breach, Power 
    Word Stun, Mordenkainen's Disjunction, Power Word Kill, Time Stop, Cure Minor 
    Wounds, Searing Light, Invisibility Purge, Harm, Heal, Word of Faith, Mass 
    Heal, and Creeping Doom.
    
    
    - Offensive Spells The Ignore Spell Resistance -
    Edvard's Black Tentacles, Elemental Shield, Lesser Spell Breach, Lesser 
    Planar Binding, Greater Dispelling, Greater Spell Breach, Planar Binding, 
    Greater Planar Binding, Mordenkainen's Disjunction, Time Stop, Invisibility 
    Purge, Creeping Doom, and Nature's Balance.
    
    
    <----------------------------->
     Spell Focus and Spell Schools
    <----------------------------->
    
    - Introduction -
    The purpose of these lists is to assist you when working with the Spell Focus 
    feat.  Spell Focus must be chosen along with one of the eight schools of 
    magic, after which it provides a +2 to the DC of all offensive spells from 
    the chosen school.  By quickly scanning these lists, you should be able to 
    determine which schools will most benefit your character.  I didn't include 
    lists for Bards, Paladins, and Rangers as their lists are so short on 
    offensive spells that I doubt any character would want to waste a feat on 
    Spell Focus.  (Cleric spells that are marked with a '*' are only available 
    through Domains.)
    
    
    <--------------->
     Sorcerer/Wizard
    <--------------->
    
    - Sorcerer/Wizard Abjuration -
    Dismissal.
    
    
    - Sorcerer/Wizard Conjuration -
    Acid Splash, Ray of Frost, Grease, Web, Flame Arrow, Stinking Cloud, Edvard's 
    Black Tentacles, Cloudkill, Lesser Planar Binding, Acid Fog, Planar Binding, 
    Greater Planar Binding.
    
    
    - Sorcerer/Wizard Divination -
    Feeblemind.
    
    
    - Sorcerer/Wizard Enchantment -
    Daze, Charm Person, Sleep, Blindness/Deafness, Hold Person, Charm Monster, 
    Confusion, Dominate Person, Hold Monster, Mind Fog, Mass Charm, Dominate 
    Monster.
    
    
    - Sorcerer/Wizard Evocation -
    Electric Jolt, Flare, Fireball, Lightning Bolt, Cone of Cold, Chain Lightning, 
    Delayed Blast Fireball, Prismatic Spray, Incendiary Cloud, Meteor Swarm.
    
    
    - Sorcerer/Wizard Illusion -
    Color Spray, Phantasmal Killer, Shadow Conjuration, Greater Shadow 
    Conjuration, Shades, Mass Blindness/Deafness, Weird.
    
    
    - Sorcerer/Wizard Necromancy -
    Negative Energy Ray, Ray of Enfeeblement, Scare, Ghoul Touch, Negative 
    Energy Burst, Contagion, Enervation, Fear, Circle of Death, Control Undead, 
    Finger of Death, Horrid Wilting, Energy Drain, Wail of the Banshee.
    
    
    - Sorcerer/Wizard Transmutation -
    Burning Hands, Slow, Bestow Curse.
    
    
    <------>
     Cleric
    <------>
    
    - Cleric Abjuration -
    Sanctuary, Dismissal, Aura versus Alignment.
    
    
    - Cleric Conjuration -
    Cure Light Wounds, Cure Moderate Wounds, Web*, Cure Serious Wounds, Stinking 
    Cloud*, Cure Critical Wounds, Healing Circle, Lesser Planar Binding*, Acid 
    Fog*, Storm of Vengeance.
    
    
    - Cleric Divination -
    None.
    
    
    - Cleric Enchantment -
    Doom, Hold Person, Blindness/Deafness.
    
    
    - Cleric Evocation -
    Sound Burst, Call Lightning*, Hammer of the Gods, Flame Strike, Blade Barrier, 
    Chain Lightning*, Fire Storm, Sunbeam, Implosion.
    
    
    - Cleric Illusion -
    Silence, Phantasmal Killer*.
    
    
    - Cleric Necromancy -
    Scare, Negative Energy Ray, Contagion, Negative Energy Burst*, Poison, Circle 
    of Doom, Slay Living, Enervation*, Control Undead, Destruction, Energy Drain.
    
    
    - Cleric Transmutation -
    Entangle*, Bestow Curse, Slow*.
    
    
    <----->
     Druid
    <----->
    
    - Druid Abjuration -
    None.
    
    
    - Druid Conjuration -
    Cure Light Wounds, Grease, Cure Moderate Wounds, Cure Serious Wounds, Cure 
    Critical Wounds, Healing Circle, Storm of Vengeance.
    
    
    - Druid Divination -
    None. 
    
    
    - Druid Enchantment -
    Sleep, Charm Person or Animal, Hold Animal, Dominate Animal, Hold Monster.
    
    
    - Druid Evocation -
    Flare, Flame Lash, Call Lightning, Flame Strike, Fire Storm, Sunbeam.
    
    
    - Druid Illusion -
    None.
    
    
    - Druid Necromancy -
    Contagion, Poison, Slay Living, Finger of Death.
    
    
    - Druid Transmutation -
    Entangle, Awaken, Nature's Balance.
    
    
    |=============================================================================|
      M A N U A L   C O R R E C T I O N S                                    7.02
    |=============================================================================|
    
    - Spell List Errors (pages 124-144) -
    I recommend making the following corrections to your manual:  
    
    Bard - Cantrip - Flare (add)
    Bard - 1st level - Mage Armor (add)
    Bard - 2nd level - Ultravision (add)
    Cleric - 1st level - Endure Elements (add)
    Cleric - 2nd level - Ultravision (add)
    Cleric - 4th level - Flame Strike (move to 5th level)
    Cleric - 4th level - Hammer of the Gods (add)
    Cleric - 5th level - Summon Shadow (remove)
    Cleric - 5th level - Circle of Doom (add)
    Cleric - 6th level - Control Undead (add)
    Cleric - 7th level - Greater Restoration (add)
    Druid - Cantrip - Flare (add)
    Druid - 1st level - Endure Elements (add)
    Druid - 1st level - Ultravision (add)
    Druid - 4th level - Hammer of the Gods (remove)
    Druid - 7th level - Greater Restoration (remove)
    Druid - 9th level - Storm of Vengeance (add)
    Paladin - 1st level - Endure Elements (add)
    Paladin - 3rd level - Cure Moderate Wounds (add)
    Ranger - 1st level - Ultravision (add)
    Ranger - 2nd level - Resist Elements (move to 1st level)
    Sor/Wiz - Cantrip - Acid Splash (add)
    Sor/Wiz - Cantrip - Electric Jolt (add)
    Sor/Wiz - Cantrip - Flare (add)
    Sor/Wiz - 1st level - Endure Elements (add)
    Sor/Wiz - 2nd level - Ultravision (add)
    Sor/Wiz - 3rd level - Animate Dead (move to 5th level)
    Sor/Wiz - 5th level - Elemental Shield (move to 4th level)