===============================================
Neverwinter Nights Henchmen FAQ/Reference (v.1)
by Angela Sabas (angelamaria)
http://blades.seasonalplume.net
===============================================


TABLE OF CONTENTS

I.    Introduction
II.   Version Information
III.  Henchmen
   1.   Boddyknock Glinkle
   2.   Daelan Red Tiger
   3.   Grimgnaw
   4.   Linu La'neral
   5.   Sharwyn
   6.   Tomi Undergallows
IV.   Frequently Asked Questions
V.    Tables
   1.   Basic Statistics Comparison
VI.   Contact Information
VII.  Credits et al.




---------------
I. INTRODUCTION
---------------

This is the first reference/FAQ I've tried my hand at doing. The henchmen you
can hire in Neverwinter Nights are, well, interesting, as well as being quite
helpful. They also have their own stories to tell, which is why I decided I'd
like to do this. (Plus I'm obsessed.) This is an old FAQ I created, but it was
just lying in my hard drive, so... there. XD

Any suggestions on what to add, or corrections and other such messages, are to
be directed to me at blades@seasonalplume.net, with "NWN Henchmen FAQ" in the
subject field please.

. What's next: Better evaluations, hopefully. Their stories verbatim.
. Do NOT post this *anywhere* without my permission. As of this version,
  only GameFAQs has the authority to post this.
. This document Copyright (c) 2003 by Angela Sabas.




-----------------------
II. VERSION INFORMATION
-----------------------

VERSION ONE
First version of the FAQ, completed 100202. Stats complete as of in-game
information, but evaluation not yet in-depth for most henchmen. Only Chapter I
quests are here as of the moment, complete with where to find the items.




-------------
III. HENCHMEN
-------------

These are various stats and (with some at least) a hopefully-useful short
evaluation of the henchman. Stats listed are before they lecel up, as you will
find/hire them initially, and without enhancement (henchmen gain various
increases during the game). The recommended combat setting is the first type
listed (i.e., Melee or Ranged) and is the "default" setting they are on, and if
you choose to switch to the other, only the changes are listed afterwards.

Legend:
STR - Strength
DEX - Dexterity
CON - Constitution
WIS - Wisdom
INT - Intelligence
CHA - Charisma
FORT - Fortitude
RFLX - Reflex
WILL - Will
SRES - Spell Resistance
ASF - Arcane Spell Failure
ACP - Armor Check Penalty


1. BODDYKNOCK GLINKLE
---------------------

Found            City Core: Trade of Blades

Race             Gnome
Class            Sorcerer
Alignment        Judge
                 Lawful (100) Neutral (50)

Hit Points (HP)  28
STR 10           DEX 12           FORT 5           SRES 0
CON 19           INT 12           RFLX 2           ASF  0%
WIS  8           CHA 16           WILL 3           ACP  0

Ranged stats:
Armor Class (AC) 11
Main Weapon      Boddyknock's Crossbow +1
Attack Bonus     +4
Damage           1-8 (Critical: 19-20 / x2)
Offhand Weapon   Not Applicable
Effects          Constitution Increased
                 Attack Increased
                 Spell Immunity

Melee stats:
Main Weapon      Dagger +1
Attack Bonus     +3
Damage           1-4 (Critical: 19-20 / x2)
                 +1 Piercing Damage
Effects          Constitution Increased
                 Attack Increased
                 Damage Increased
                 Spell Immunity

Skills:
Concentration    13
Discipline        0
Heal              0
Hide              1
Listen            1
Lore              1
Move Silently     1
Parry             1
Persuade          3
Search            1
Spellcraft        8
Spot              2
Taunt             3

Feats            Battle Training vs Giants
                 Battle Training vs Goblins
                 Battle Training vs Reptilians
                 Combat Casting
                 Hardiness vs. Illusions
                 Shield Proficiency
                 Skill Affinity (Concentration)
                 Skill Affinity (Listen)
                 Spell Penetration
                 Summon Familiar
                 Weapon Proficiency (simple)

Quest:
. Boddyknock's Tale
  Need   Leaven Bread Recipe
  Found  Beggar's Nest: House
         Siril the Baker's body
  Reward 100 XP
         Lantanese Ring +1
           Enhancement Bonus: Charisma +1
           Regeneration +1

Details:
Unbelievably weak, is what I would say right off the bat. Even with 18
Constitution he only has 28 HP, and as for feats -- they aren't especially off
the charts. I have yet to see him summon a familiar, which is (for me) the only
really useful feat he has as a henchman. The hencman mod
(http://snow.prohosting.com/wperpo) apparently corrects this, though I have yet
to see it (I don't play Boddyknock) -- they say quite obviously though, that
the familiar he summons is "somewhat useless". As for spells, he has Daze and
Sleep -- hopefully it will get better higher up. He MUST be on Ranged, since
two of his spells are Melf's Acid Arrow and Magic Missile.

Tale:
Boddyknock is from Lantan, where he studied under a magician as an apprentice.
He was struck with the man's disorganized house, and while his master was out,
he went and organized the laboratory. His presence in Neverwinter is brought
about by his wish to find a cure for the plague but also because he was looking
for a Leaven Bread recipe to take back to Lantan.


2. DAELAN RED TIGER
-------------------

Found            City Core: Trade of Blades

Race             Half-Orc
Class            Barbarian
Alignment        Rebel
                 Chaotic (100) Good (50)

Hit Points (HP)  56
STR 19           DEX 14           FORT 6           SRES  0
CON 14           INT 10           RFLX 3           ASF  20%
WIS 10           CHA  7           WILL 1           ACP  -1

Melee stats:
Armor Class (AC) 16
Main Weapon      Double Axe +1
Attack Bonus     +9
Damage           1-8 +4 (Critical: 20 / x3)
                 +1 Physical Damage
Offhand Weapon   Not Applicable
Effects          Attack Increased
                 Damage Increased
                 AC Increased
                 Spell Immunity

Ranged stats:
Main Weapon      Daelan's Longbow +1
Attack Bonus     +7
Damage           1-8 +3 (Critical: 20 / x3)
Effects          Attack Increased
                 AC Increased
                 Spell Immunity

Skills:
Concentration     2
Discipline       11
Heal              0
Hide              1
Listen            7
Lore              0
Move Silently     1
Parry	          7
Persuade         -2
Search	          1
Spot              3
Taunt            -2

Feats            Armor Proficiency (light)
                 Armor Proficiency (medium)
                 Barbarian Rage (2x per day)
                 Dodge
                 Power Attack
                 Two-Weapon Fighting
                 Uncanny Dodge I
                 Weapon Proficiency (exotic)
                 Weapon Proficency (martial)

Quest:
. Daelan's Tale
  Need   Brooch
  Found  Docks
         On a ship guarded by three Bloodsailors
  Reward 100 XP
         Amulet of the Red Tiger Tribe +1
           Enhancement Bonus: Strength +1
           Immunity: Fear

Details:
Daelan Red Tiger of the Uthgardt tribe is what I'd call "brute force". He is a
very good melee fighter as his Strength is an impressive 17 plus his racial
modifier, bringing it to a 19. He also has the most HP of the henchmen.
However, he does seem to lack a bit on the feats arena, which is important --
but the ones he DOES have are exactly what a barbarian like him would expect --
brute force. Fighting-wise, he'd rank second to Grimgnaw. A good investment in
this case is Pausanias' henchman mod (http://snow.prohosting.com/wperpo),
because Daelan's Two-Weapon Fighting feat is sadly unused originally and the
henchman mod tries to solve this.

Daelan is a very good melee fighter, well-rounded enough (and not creepy Ü). He
is balanced, which makes him a good basic henchman, easy enough to manage.
However, if you're looking for sheer melee prowess, and aren't averse to having
someone creepy on your side, Grimgnaw is better in this arena.

Tale:
Daelan was of the Uthgardt tribe, but every since his mother had died, he was
sent away from his tribe mostly because of lack of tribe resources and his
being a half-orc. He worked in the Docks for a time, and would have gone and
gained recognition on the High Seas when he realized that it was not a life for
him, preferring to stay on land and fighting with honor. He is looking for his
mother's brooch.


3. GRIMGNAW
-----------

Found            City Core: Trade of Blades

Race             Dwarf
Class            Monk
Alignment        Dominator
                 Lawful (100) Evil (0)

Hit Points (HP)  40
STR 16           DEX 16           FORT 9           SRES 0
CON 20           INT 10           RFLX 7           ASF  0%
WIS 17           CHA  4           WILL 7           ACP  0

Stats:
Armor Class (AC) 20
Main Weapon      Unarmed
Attack Bonus     +8
Damage           1-8 +3 (Critical: 20 / x2)
Offhand Weapon   Not Applicable
Effects          AC Increased
                 Skill Decreased
                 Attack Increased
                 Damage Increased
                 Wisdom Increased
                 Spell Immunity

Skills:
Concentration     5
Discipline        3
Heal              3
Hide             10
Listen            9
Lore              2
Move Silently    10
Parry            10
Persuade         -3
Search            0
Spot              3
Taunt            -3

Feats            Armor Proficiency (light)
                 Armor Proficiency (medium)
                 Battle Training vs Giants
                 Battle Training vs Goblins
                 Battle Training vs Orcs
                 Dark Vision
                 Deflect Arrows
                 Dodge
                 Evasion
                 Flurry of Blows
                 Hardiness vs. Poisons
                 Hardiness vs. Spells
                 Improved Unarmed Strike
                 Mobility
                 Monk AC Bonus
                 Monk Speed
                 Power Attack
                 Shield Proficiency
                 Skill Affinity (Lore)
                 Still Mind
                 Stonecunning
                 Stunning Fist
                 Weapon Proficiency (monk)

Quest:
. Grimgnaw's Tale
  Need   Silver Ring
  Found  No-Man's-Land: House
         Chest
  Reward 100 XP
         Amulet of the Long Death +1
           Enhancement Bonus: Constitution +1
           Spell Resistance: 10

Details:
THE best melee henchman you can get if you're looking for someone to fight
with/for you. Even if you're on melee yourself, he's a gem to have around, as
he kicks major butt, especially with Stunning Fist around. His stats are
overwhelming, and his feats are perfect, as he is a monk: Flurry of Blows,
Improved Unarmed Strike, Mobility, Monk AC Bonus, Monk Speed, and Power Attack
all give to a quick fight, plus Deflect Arrows, Dodge, Evasion and Hardiness vs
Poisons and Spells keep him alive pretty long enough. Bad thing: his Charisma
is already six, further lessened since he is a dwarf. So yes, he is
uber-creepy; but it seems like a small thing to give up, after all, he's still
um-believeable. ^_^

Tale:
Grimgnaw once served Bruenor Battlehammer in Mithral Hall, but his love for
death soon made his comrades shun him even though he was very skilled in
battle. He encountered the Order of the Long Death and trained hard with them,
alongside another one named Alaganda (?). The day before the true test of their
vows, where it is possible that the Silent Lord will take them for his own,
Alaganda fled, breaking the vows they all took to be faithful to the Silent
Lord. Since Grimgnaw was that only survivor for their batch, he was given
the task to find and kill Alaganda, which led him to Neverwinter. To show proof
that she was dead, he was to bring back a silver ring with her family's crest
on it: a falcon.


4. LINU LA'NERAL
----------------

Found            City Core: Trade of Blades

Race             Elf
Class            Cleric
Alignment        Benefactor
                 Neutral (50) Good (100)

Hit Points (HP)  36
STR 16           DEX 12           FORT 5           SRES  0
CON 13           INT 10           RFLX 2           ASF  55%
WIS 16           CHA 12           WILL 7           ACP  -9

Melee stats:
Armor Class (AC) 19
Main Weapon      Mace +1
Attack Bonus     +7
Damage           1-6 +3 (Critical: 20 / x2)
Offhand Weapon   Not Applicable
Effects          Constitution Increased
                 Attack Increased
                 Damage Increased
                 Spell Immunity

Ranged stats:
Armor Class (AC) 17
Main Weapon      Linu's Crossbow +1
Attack Bonus     +5
Damage           1-8 (Critical: 19-20 / x2)
Effects          Constitution Increased
                 Attack Increased
                 Spell Immunity

Skills:
Concentration     7
Discipline        6
Heal              3
Hide             -6
Listen            8
Lore              0
Move Silently    -6
Parry            -6
Persuade          1
Search            2
Spot              7
Taunt             1

Feats            Alertness
                 Armor Proficiency (heavy)
                 Armor Proficiency (light)
                 Armor Proficiency (medium)
                 Cleave
                 Hardiness vs. Enchantments
                 Healing Domain Powers
                 Immunity to Sleep
                 Keen Sense
                 Power Attack
                 Shield Proficiency
                 Skill Affinity (Listen)
                 Skill Affinity (Search)
                 Skill Affinity (Spot)
                 Turn Undead
                 Weapon Proficiency (elf)
                 Weapon Proficiency (simple)

Quest:
. Linu's Tale
  Need   Silver Chalice of Moonbow
  Found  Blacklake: Meldanen's Sanctum
         Cabinet
  Reward 100 XP
         Pendant of the Elf +1
           Special Properties: Darkvision
           Enhancement Bonus: Dexterity +1

Details:
Linu, of the Sehanine Moonbow of Evereska, is clumsy yet cheerful and skilled.
A skilled cleric, she's especially handy when you start out on Beggar's Nest,
as the place is littered with undead and her Turn Undead skills certainly come
in handy (not to mention her healing). She might cramp your style if you're on
to stealth, though I haven't really felt this to be a downfall (I don't do
stealth anyway).

Tale:
She was of the Sehanine Moonbow of Evereska, serving in the temple, when a
cloaked man came begging for food. She let him in, went to get food, and when
she came back, the man was gone as well as an important relic of the church
(the chalice of Moonbow). The others weren't pleased at all, and she had a
vision that she would go and search for the calice and come back with it. She
followed her vision and ended up in the Trade of Blades.


5. SHARWYN
----------

Found            City Core: Trade of Blades

Race             Human
Class            Bard
Alignment        Reconciler
                 True Neutral
                 Neutral (50) Neutral (50)

Hit Points (HP)  32
STR 18           DEX 15           FORT 2           SRES  0
CON 12           INT 10           RFLX 6           ASF  10%
WIS 10           CHA 16           WILL 4           ACP   0

Ranged stats:
Armor Class (AC) 14
Main Weapon      Sharwyn's Shortbow +1
Attack Bonus     +6
Damage           1-6 +3 (Critical: 20 / x3)
Offhand Weapon   Not Applicable
Effects          Attack Increased
                 Strength Increased
                 Spell Immunity

Melee stats:
Main Weapon      Two-Bladed Sword +1
Attack Bonus     +8
Damage           1-8 +4 (Critical: 19-20 / x2)
                 +1 Slashing Damage
Effects          Attack Increased
                 Strength Increased
                 Damage Increased
                 Spell Immunity

Skills:
Concentration	8
Discipline	12
Heal		0
Hide		9
Listen		2
Lore		4
Move Silently	9
Open Lock	9
Parry		2
Perform		10
Persuade	3
Search		0
Spot		2
Taunt		3

Feats            Alertness
                 Armor Proficiency (light)
                 Armor Proficiency (medium)
                 Bard Song (1x per day)
                 Bardic Knowledge
                 Combat Casting
                 Disarm
                 Quick to Master
                 Shield Proficiency
                 Toughness
                 Two-Weapon Fighting
                 Weapon Proficiency (exotic)
                 Weapon Proficiency (martial)
                 Weapon Proficiency (simple)

Quest:
. Sharwyn's Tale
  Need   Celestial Elixir
  Found  Peninsula: Tanglebrook Estate
         Alchemist's Apparatus (back room)
  Reward 100 XP
         Belt of the Performer +1
           Enhancement Bonus: Charisma +1
           Skill Bonus: Perform +1
           Skill Bonus: Persuade +1

Details:
Sharwyn is a local girl with an attitude, having come from a wealthy family.
Some say that the bard is the weakest of all classes, but I think she makes a
pretty good henchman as she can boost your stats with Bard Song, cast a number
of spells, plus she has a nice array of combat feats: Combat Casting, Disarm,
Two-Weapon Fighting, and Weapon Proficiencies in Exotic, Martial, and Simple
weapons when you first hire her. I would suggest that she be put on ranged, as
she's not very strong, but she has higher combat stats when on Melee -- plus,
she does have Combat Casting and, if she chooses to cast a spell, won't engage
enemies in combat (she stays out of the way; your only problem would be if the
enemies choose to fight her). Once again, a good investment in this case is
Pausanias' henchman mod (http://snow.prohosting.com/wperpo), because really,
Sharwyn's Two-Weapon Fighting feat is sadly unused and the henchman mod tries
to solve this.

Tale:
Her mother, wanting to be rich, married a wealthy man, therefore ensuring that
they lived in wealth. However, her mother continued to spend and spend her
husband's money, and, when he died, they were sunk in debts. She persuaded her
daughter to seduce a wealthy man, one Lord Farthington, in order to marry him,
and Sharwyn planned to do so -- unfortunately, she ended up seducing the wrong
man, a penniless apprentice bard, Dannen, who served Lord Farthington and was
at the same party as Farthington. She fell in love with Dannen. Unwilling to
let go of her lover and her duty to her mother, she decided to keep her lover
in secret and seduce Farthington at the same time. Her mother found out,
however, and so did Farthington, and Dannen and Sharwyn ended up running away
to keep themselves alive (Farthington wanted to execute them). She visited her
mother again, found out that Farthington's wealth had been depleted and he had
succombed to the plague. Her mother also suffered from bonerot, which could
only be cured by a special elixir made from a flower on Mount Celestia.


6. TOMI UNDERGALLOWS
--------------------

Found            City Core: Hall of Justice

Race             Halfling
Class            Rouge
Alignment        Free Spirit
                 Chaotic (0) Neutral (50)

Strength	10
Dexterity	22 (enchanced)
Constitution	16
Intelligence	12
Wisdom		10
Charisma	10
Hit points (HP)	36

Fortitude	5
Reflex		11
Will		2
Spell Resist.	0
Arcane Spell F.	20%
Armor Check P.	-1

Melee stats:
Armor Class (AC) 17
Main Weapon      Kukri +1
Attack Bonus     +10
Damage           1-4 (Critical: 18-20 / x2)
                 +1 Slashing Damage
Offhand Weapon   Not Applicable
Effects          Dexterity Increased
                 Attack Increased
                 Damage Increased
                 Spell Immunity

Ranged stats:
Main Weapon      Tomi's Shortbow +1
Attack Bonus     +10
Damage           1-6 (Critical: 20 / x3)
Effects          Dexterity Increased
                 Attack Increased
                 Spell Immunity

Skills:
Concentration     3
Disable Trap      8
Discipline        3
Heal              0
Hide             12
Listen            9
Lore              1
Move Silently    14
Open Lock        13
Parry            12
Persuade          0
Pick Pocket       7
Search            8
Spot              6
Taunt             0

Feats            Armor Proficiency (light)
                 Dodge
                 Evasion
                 Fearless
                 Lucky
                 Skill Affinity (Listen)
                 Skill Affinity (Move Silently)
                 Sneak Attack (+2d6)
                 Two-Weapon Fighting
                 Uncanny Dodge I
                 Weapon Finesse
                 Weapon Proficiency (exotic)
                 Weapon Proficiency (rogue)

Quest:
. Tomi's Tale
  Need   Official Document
  Found  Beggar's Nest: Thomas' Wheelwright
         Bookcase
  Reward 100 XP
         Ring of the Rogue +1
           Enhancement Skill Bonus: Dexterity +1
           Skill Bonus: Disable Trap +1
           Skill Bonus: Open Lock +1

Details:
Tomi is the first henchman you'll come across and, probably, hire -- and he is
a very good basic henchman. If you're not a Rouge, you will undoubtedly need
his Open Lock, Search, and Disable Trap skills. He is very balanced, and his
Sneak Attacks are definitely a plus, and his HP isn't too shabby. He is best
as a companion in the best sense of the word, putting in sneak attacks as you
engage the attacker. Don't put him on ranged, as his Weapon Finesse feat
becomes useless if he doesn't use his Kukri +1. Once again, Pausanias'
henchman mod (http://snow.prohosting.com/wperpo) provides solutions for the
Two-Weapon Fighting feat to be used. The reward for his quest completed is also
very nice, as you will be able to open most locks and disable most traps
afterwards as long as you have the Ring of the Rogue +1 equipped, that is.

Tale:
Before coming to Neverwinter, he lived in Calimport (?) as a hired Rouge in the
service of a medusa. She sent him to kill a certain vizier, which he did go to
accordingly. However, while he was undercover as a cook, he fell in love with
the vizier's daughter, which made him delay the job indefinitely as he didn't
want to hurt her. Angered, the medusa went after him at about the same time the
vizier was tipped off about his new cook. The vizier caught him naked with his
daughter in the stables (?) and he ran off, the vizier in hot pursuit. The
medusa also took up the chase. Finally, on a cliff (dead end), they both caught
up with him, but proceeded to play tug of way as to who will end up punishing
him. The medusa lowered her viel to turn the vizier into stone at the same time
that the vizier launched his spell at her. They fell over the cliff right into
the marketplace -- the medusa dead and the vizier smashed into pieces (as he
was turned into stone). The townspeople all thought it was Tomi's doing.




------------------------------------
IV. FREQUENTLY ASKED QUESTIONS (FAQ)
------------------------------------

Q:   Can I play NWN without a henchman?
A:   Yes. It might be too difficult, but it is possible. All up to you. More
experience to you, too.

Q:   Can I have more than one henchman?
A:   Yes, but only one at a time; you can hire them ALL (which is what I did,
actually) but you can only bring one WITH you at a time. The previous one will
wait where you left him/her and if you need him/her again, just go back and
talk to him/her to join you again. I do not yet know if there are drawbacks to
this strategy in the long run.

Q:   Who should I hire?
A:   It all depends on what race/class you are, on your strengths and
weaknesses, and what you want out of the game. If you're more on combat, hire
a supportive character, such as Sharwyn, Boddyknock, Tomi, or Linu. If you're
more on healing, spells, and the like, you're better off with Daelan and
Grimgnaw (Tomi and Linu are also pretty balanced enough, I think). Combat-wise,
Grimgnaw takes the lead; support-wise, I think Linu or Sharwyn (Boddyknock is
very weak, but hey, he's still a spellcaster) can cut it. If you're a beginner,
I think Tomi is good to start with; his very skilled at opening locks and
disabling traps.

Q:   How do you upgrade the items the henchmen give you?
A:   You finish their quests in the next chapter.




---------
V. TABLES
---------

These are tables to give you a better comparison between each henchman.

1. Basic Statistics Comparison
__________________________________________________________________________
      |     |     |     |     |     |     |    |      |      |      |    |
 HMEN | STR | DEX | CON | INT | WIS | CHA | HP | FORT | RFLX | WILL | AC |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Bdyknk| 10  | 12  | 19  | 12  | 8   | 16  | 28 | 5    | 2    | 3    | 11 |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Daelan| 19  | 14  | 14  | 10  | 10  | 7   | 56 | 6    | 3    | 1    | 16 |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Grmgnw| 16  | 16  | 20  | 10  | 17  | 4   | 40 | 9    | 7    | 7    | 20 |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Linu  | 16  | 12  | 13  | 10  | 16  | 12  | 36 | 5    | 2    | 7    | 19/|
      |     |     |     |     |     |     |    |      |      |      | 17*|
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Sharwn| 18  | 15  | 12  | 10  | 10  | 16  | 32 | 2    | 6    | 4    | 14 |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|
      |     |     |     |     |     |     |    |      |      |      |    |
Tomi  | 10  | 22  | 16  | 12  | 10  | 10  | 36 | 5    | 11   | 2    | 17 |
______|_____|_____|_____|_____|_____|_____|____|______|______|______|____|

* Linu's AC depends on whether she is in melee or ranged mode.

Hopefully more tables soon. ÜÜÜ




-----------------------
VI. CONTACT INFORMATION
-----------------------

Email:  blades@seasonalplume.net
        angela@seasonalplume.net
Site:   http://blades.seasonalplume.net

Please read through the whole reference before asking me questions. I've only
started with D&D gaming (yes, I know I've lost out on a lot), but am willing to
answer what I can as well as learn more about NWN and D&D; so if I've made
anything in error here, feel free to drop me a line. Constructive help,
suggestion, and the like are welcome, as well as anything you think should be
placed here (you'll get credit, of course).

Also, if you like the henchman, maybe you'd like to join the official Henchman
Fan Listing at http://blades.seasonalplume.net ;)




-------------------
VII. CREDITS et al.
-------------------

Neverwinter Nights is the property of Bioware and Wizards of the Coast. This
Henchman FAQ is written by me, however, and is therefore copyrighted 2002-2003,
based on what I've noticed while playing the game.