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    FAQ/Walkthrough by Absolute Steve

    Version: Definitive | Updated: 04/27/03 | Printable Version | Search This Guide

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                 |      Septerra Core FAQ/Walktrough       |
                 |            Version: Definitive          |
                 |         Copyright Absolute Steve        |
                 |        Email: faq@shillatime.org        |
                 |        All rights reserved 2003         |
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                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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                                 Table of Contents
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         You can type Ctrl+F to find what you are looking for, the fast way.
    
     1. Revision History
     2. Introduction
     3. Walktrough
     4. Characters
     5. Fate Cards
     6. Equipment
     7. Enemies
     8. Cheats
     9. Credits
    10. Copyright
    
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                                1. Revision History
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    v. 2.70 April 27, 2003.
    I added the Fate Card Section. 
    
    v. 2.65 April 16, 2003.
    I fixed a lot of spelling errors. Speterra=Septerra ;-)
    
    v. 2.60 April 12, 2003.
    Walktrough finished! Finally! I'm sending it in. Only things left to do are 
    currently:
    -Treasures at certain sections
    -Enemies at certain sections
    -Shop List and Equipment List
    -Fate Cards List
    -Somewhat better lay-out
    -Character and Attack List(perhaps a Level list)
    +Any spelling mistakes that need to be fixed?
    I hope I can get all of these done ASAP, and then you can enjoy =)
    
    v. 2.50 April 4, 2003.
    A HUGE Update! I fully completed the enemies' section, so you can search the 
    FAQ for a specific enemy with the <number>~ thing. A useful thing, so you 
    don't need to search all the time. The walktrough is *almost* finished, only 
    the Final Dungeon is missing. But I'm getting stuff done. I am. Hopefully 
    this whole FAQ will be finished at the end of April, so my mind can get some 
    rest on this, with the feeling that I've actually helped everyone who still 
    plays this. Oh, and you should, because this is a great game. Anyway, this 
    all doesn't have anything to do with the updates, but I just felt like typing 
    all that. 
    
    v. 2.40 March 19, 2003.
    Walktrough is now finished with the catacombs and Jinam Shell part. It was a 
    loong maze, I must say.. Glad that's over now..but wait, there are a few 
    more(even BIGGER) mazes ahead! Wish me luck, as I write all about them.
    
    v. 2.30 March 17, 2003.
    I finished the Walktrough up to the catacombs part. Tried to change the ASCII 
    art around, but it didn't improve so I left it the way it was. I really hope 
    I can send this in soon.
    
    v. 2.10 March 14, 2003.
    Version 2.10 already. Time flies away. The walktrough is now completed up to 
    the Doomsday Device Section. I'm doing really good I think. At this rate, it 
    should be finished really soon.
    
    v. 2.00 March 13, 2003.
    I added anther chunk of the walktrough. The "Freeing Wind City" section is 
    now completer. Hurray! Well, not really, the rest is still unfinished, and 
    I'm starting to want to send it in..
    
    v. 1.90 March 12, 2003.
    A big update. I added the WHOLE enemies section, with help from Curlis, and 
    the official strategy guide. Too bad quite some information is incorrect, so 
    I have to edit a lot. Before I send this FAQ in, I just want to do that, and 
    finish the Walktrough probably. The other sections are important too, but 
    have a lower priority. The Walktrough is now complete up to the Core Part.
    Next thing up is Freeing Wind City.
    
    v. 1.80 March 09, 2003.
    I have finished the o-so-long Chosen Capitol area, including the Chosen 
    Palace. W00T! That really is some good progress, and I think the Walktrough 
    is more than 1/3 complete at this time. Just a little bit more and I think 
    I'll just send it in..I THINK. Or maybe not, I don't know.
    
    v. 1.60 March 07, 2003.
    I updated the Walktrough, and it's even more complete, getting bigger all the 
    time. 
    
    v. 1.50 March 06, 2003.
    Working on this FAQ every day makes it progress good, really good actually. 
    The walktrough is currently at a list of things to do when you get Lobo's 
    Ship, and is progressing as I type.
    
    v. 1.40 March 05, 2003.
    Another part of the Walktrough is done. It's almost complete up to the part 
    of Shell 6. That's some pretty good progress. Now all those other section 
    that need to get done..Hmm, seems like a long job. But don't worry, it'll get 
    there! Oh, that's right, I'm not yet sending it in, not until it's at least 
    half completed. So, to the people out there who still play Septerra Core: 
    "Something good is on it's way, and it's in your direction!" =) Wait, wait, 
    wait. That's what life's all about, I know.
    
    v. 1.30 March 03, 2003.
    I added another part of the Walktrough, up to Shell 4. I'm not yet sending it 
    in for a long time, which means that no one will read this..yet! Because I 
    will finish this and then there will be one damm good FAQ! Just give it some 
    time, as you know, the game is very lengthy, with dungeons existing out of 
    several digital kilometers..
    
    v. 1.00 Februari 22/23, 2003.
    Hello. This is the first version of the FAQ, but I won't send it in yet. It 
    basically has nothing in it yet. I created the ASCII art(it looks pretty 
    decent I think), and I made the Table of Contents. The Walktrough is just in 
    it's pre-alpha stage, so don't expect much from it. I hope that I'll complete 
    this guide, because it's really needed on the net, IMO. There really aren't 
    any in-depth guides available. And that's a shame.
    
    
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                                   2. Introduction
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    In the center of Septerra lies the Core, a giant Biocomputer. Seven 
    continents, each with it's own unique population and cultures, turn around 
    the core on different levels. 
    
    The ancient prophecy says that once in a time, the continents will get to 
    each other and stay on the same level. This is the Legacy of the Creator. 
    Over a thousand years ago, Gemma tried to get the keys and fulfill the 
    Legacy. But the Creator send Marduk, his son, to prevent him from doing this. 
    Marduk defeated Gemma and hid the keys, saying that the world wasn't ready 
    for this yet. 
    
    The Chosen, inhabitants of Septerra who strongly believe in their own 
    superiority of knowledge and technology, want to fulfill this legacy with 
    force. This will be a disaster for all the other people who live on Septerra. 
    
    In the meantime a young woman named Maya, a junker, gets involved with this 
    problem, and she gets confronted with a lot of problems. Without help she 
    won't stand a chance against the Chosen and other enemies. But who can she 
    trust in a world that's in war, a world that's near collapse?  
    
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                                    3. Walktrough
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    BEFORE STARTING:
    
    I use version 1.04 of Septerra Core, which is the LATEST version.
    Unfortunately, the patch has become notoriously difficult to find on the
    web ever since the official developers website has gone offline permanently,
    so I've started hosting patch 1.04 on my own website. It's basically a
    mandatory download since the game won't proceed at certain points without
    it. You can download it from my website here:
    
    http://shillatime.org/septerracore-patch-1.04.exe
    
    I STRONGLY RECOMMEND you to download this, so you can benefit fully from my 
    FAQ. Of course, you can use this FAQ if you haven't installed the patch, but 
    you'll encounter several nasty bugs, errors and glitches that the patch 
    normally eliminates.
    
    It's recommended to use the "Game Map" which you can view with the Tab 
    Button. I use it very often while I'm writing things in this Walktrough, 
    especially when I need to clarify a location.
    Also, the enemies in the Area sections aren't the real names, but just names 
    that I've given them that I found fitting. You can type the number with the ~ 
    sign when you search with Ctrl+F and skip directly to the real enemy's name, 
    with stats and more information, in the enemies section. An example:
    
    You see the following: 1~Grey Wolf: 20 HP, but you want to know more about 
    this enemy, because you can't beat it, or you think it's cool, or you need to 
    know something about it. Press Ctrl+F, and in the screen that comes up, copy 
    and paste 1~, or just plain type in there. It should take you to the enemies 
    section, with the information on this enemy. Clear?
    
    
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    1. Shell Two |
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    When you start the game, listen to the conversation and watch the opening 
    FMV. You will start in your home. Talk to Uncle about several things. Now 
    head to the right and open the fridge to find a bread. You can get a bread 
    from this fridge every time you have no bread. To the left is a bed where you 
    can sleep when you are injured. Go outside and down the alley. Speak to the 
    people if you want. You should buy anything from the shops in town, because 
    you don't have much money yet. Now explore the town, visit the shops to check 
    what they have, just find your way around town while exploring. When you feel 
    that you're done, head to the lower right of the city, to the city map. From 
    here you can select where you want to go in the city. Downtown Oasis is where 
    you came from; Head to the world map. Go to the pumping Station a bit down, 
    and walk to the right part of the screen there. Pick up the Wire Conduits. Go 
    back to the worldmap. Go to the left, and enter the Badlands.
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    Area: Badlands
    Treasures: None
    Party's Level: 1-2
    Enemies:
    1~Grey Wolf: 20 HP
    2~Red Wolf: 30 HP(can summon Grey wolves)
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    There are enemies here. The dark red wolves are stronger than the light grey 
    wolves. Try to kill them first. When you are low on HP you can use the Bread 
    you found. Maya should advance to level 2 when you get trough the area. Head 
    to the left of the area and once on the world map, head to Azziz' Temple.
    
    Talk to Azziz and he'll give you the Water Fate card after the conversation. 
    He also gives you a bread for your way back. Go trough the badlands again. Go 
    to your home and speak with Uncle about Tori. Grab a bread from the fridge if 
    you need to, and sleep to heal up. Go to the Pumping Station. This looks like 
    a huge misunderstanding.
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    Boss Fight 1
    3~Guard Soldier x2: 20 HP
    4~Guard Sargent: 60 HP
    Strategy: Kill the two normal guards first, then focus your attention on the 
    sargent. You can use the Water Fate Card on him if you want, or just attack 
    away. He occasionally heals himself, but it's no big deal. He falls soon 
    enough.
    Rewards: Heal Fate Card, Core Rune
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    After the battle, go back to Downtown Oasis and speak about Tori with Uncle. 
    Heal up, and grab a bread if you need it. Go out of town. From the worldmap, 
    Grubb's workshop is located all south, a bit west from the Pumping Station.
    When there, talk to Grubb and tell him about Tori. He and Runner will 
    accompany you. Grab the Power Generator on the floor. Go back to Oasis again 
    and go to the Junkheap. In the upper-left part of the screen is something 
    that looks like a broken plane. Let Grubb inspect it and you'll receive a 
    TurboEngine. Equip it on Maya. Now head to the Pumping Station and walk up 
    the pipe. Inspect the control panel of the ventilator. Select the Conduits 
    from your Key Items and use it. Then attach the Power Generator. Head to the 
    Desert Pipes area on the other side.
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    Area: Desert Pipes
    Treasures: *Box- Potion, Smellsalts, Heartstone
    Party's Level: 2-3 
    Enemies:
    5~Spiderbug with Red Marks: 35 HP
    6~Spiderbug with Green Marks: 55 HP
    7~Giant Crab: 11 HP
    8~Green Slime Jellie: 25 HP
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    Walk down the pipe and area, battling monsters along the way. Then go left, 
    where a Giant Crab is; Don't worry, this isn't a boss fight. Since all your 
    attacks(except Runners Level 7 attack that does 2) do 1 damage, you can 
    better attack with level 1 attacks to get the same result. When you walk up 
    the pipe you can go two ways: To the right you can find a box at the end of 
    the path. Inside is a Potion, Smellsalts and a Heartstone. The Heartstone is 
    an accesoiry that partially protects against poison. Equip it on Maya or 
    Grubb. Go back and take the left path. Walk on the pipe to the end, and move 
    further towards the lower-right. Go to the worldmap. You can go to outlaw 
    canyon, but I suggest you go to the small town Galdon first. Those animals 
    are called Helgaks. Grab a root from each of them. Enter the salloon further 
    ahead. The bartender isn't too friendly with you. Now speak to the rude 
    bounty hunters with Maya and Grubb, and you'll be drawn into battle. They are 
    annoying because they cast Barrier on themselves to reduce damage. They have 
    45 HP each. Just keep attacking and you'll be fine. This isn't a boss fight. 
    After the battle, rent a room for 50 gold at the barkeeper. Buy some breads 
    before going to Outlaw Canyon. Around 20 is plenty.
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    Area: Outlaw Canyon
    Treasures: Dead Sargent-Core Rune, Soul Stone
    Party's Level: 3-5
    Enemies:
    9~Pickaxe Bounty Hunter: 45 HP
    10~Twin Razorblade Bounty Hunter: 45 HP
    11~Twin Razorblade Bounty Hunter(green hair): 55 HP
    6~Spiderbug with Green Marks: 55 HP
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    You'll get attacked by Bounty Hunters upon arrival in Outlaw Canyon. Kill 
    them. Move further, and head right. Go up a level when you can. Cross the 
    bridges and move towards the end of the area to find Tori, and where a scene 
    will occur. After the scene, inspect the Sargent to find a Core Rune and a 
    Soul Stone. Take note of the Bird. Use the ship on the left to initiate a FMV 
    and a scene. Afterwards, you'll find yourself on Shell 3.
    
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    2. Shell Three |
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    The tower with the ??? marks is locked, so you can't enter. You can't do 
    anything in the nearby forest either, so go down and enter Southfarm. The 
    people here will point to Wind City when you ask them about the Holy Guard. 
    Don't miss out talking to the Old Woman feeding birds. Let Grubb repair her 
    disk player and she'll give you Bird Seed x10. You can use this to feed birds 
    all over the world. Look in the shops if you want, but there isn't anything 
    great for sale. Go to Wind City. This is a pretty big city. In one of the 
    shops, the item shop, you can buy an accesoiry called True Strike. It's smart 
    to buy one and give it to Grubb. If you have the money, you could also buy an 
    Ironheart for Maya. It adds to HP. Now head to the Mourn Graveyard.
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    Area: Mourn Graveyard
    Treasures: *Box- Silver Clove *Box2- 3 Breads, Core Rune
    Party's Level: 4-7
    Enemies:
    12~Zombie: 60 HP
    13~Mad Skull: 50 HP
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    On the right is a glowing spot. Inspect it and a Zombie will battle you. When 
    you've defeated it, a pool of acid blood is left on the ground. Now head a 
    bit up, and go to the right to get to a small(secret) area with a bird and a 
    box. Feed the bird some seed. Inside the box you find a Silver Clove. This is 
    an accesoiry that protects against Undead Damage. Pretty useful in a 
    Graveyard! Go to Southfarm and buy an Acid Vial for 100 gold. Go back to the 
    cemetery and put the acid in the bottle. Go back to Wind City and go to the 
    capitol building at the upper part of the city. There, go right towards the 
    library. Check the globe. Grubb can't fix it. Walk to the upper right and 
    inspect the statue on the collar. Use the Acid Flask on it. Then take the 
    Draxx head off. Before you go back to the graveyard, it may be wise to buy 2-
    3 potions, and some other healing items. Then go to the Graveyard. Head to 
    the left and use the Draxx head on the statue. It'll get alive.
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    Boss Fight 2
    14~Draxx: 150(?) HP
    12~Zombie x4: 60 HP
    Strategy: This is a very easy battle. As in most RPG's, the undead are weak 
    from healing effects. So if you use a potion on Draxx and the Zombies he 
    summons(let him summon them first to receive more money and exp), it'll end 
    the battle instantly. If you don't have healing items, kill Draxx off with 
    Level 7 attacks, but that's a lot harder.
    Rewards: Earth Fate Card
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    Now proceed to the area behind the statue. The enemies are tough in huge 
    quantities, so you might want to use a Potion in a battle with 4-5 enemies. 
    Otherwise, when they are with less, use breads and normal attacks. Anyway, 
    proceed and take a right and hit the switch to open up a door. Go trough it.
    Head right and at the go up the stairs at the end. There, enter the next area 
    to initiate a scene. Runner will leave the party and is replaced by Corgan, a 
    good Swordsman. In my game, he started at level 7, one level higher than 
    Maya. Go back and at the exit, Duke and Araym face you. 
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    Boss Fight 3
    15~Duke: 110 HP
    16~Araym: 96 HP
    Strategy: Kill Duke first, then focus all your attention on Araym. This isn't 
    really worth the name "Boss Fight", but still a bit.
    Rewards: /---\
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    After the battle you will move further in the cemetary. The exit is at the 
    upper left, but the gate is locked. The switch that opens it is on the lower-
    right of the area. Press it to open the gate. To the more upper part of the 
    right, you can find a box with 3 Breads and 1 Core Rune. Go to the exit. Duke 
    and Araym will fight you once more. They aren't tough. The fight is *very* 
    similar to the previous. After the battle you're going to the mountains. 
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    Area: Mountains
    Treasures: Layla- Core Relic, Potion
    Party's level: 5-9
    Enemies:
    17~Gray Wolf: 32 HP(can cast Haste-all)
    18~Silver Gray Wolf: 45 HP(can summon Gray Wolves)
    19~Stone Rhino: 70 HP
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    Layla will give you a Core Relic and a Potion. Rest in one of the tents. When 
    healed up, go in the mountains. Just walk up the mountain trail, battling 
    monsters on the way. The last battle with the Stone Rhino gave me a Cat's 
    Paw, and accesoiry that boosts you Strike, Power, Agility and Speed. Equip 
    it. Move to Armstrong on the worldmap. Upon entering you'll face Selena and 
    two Chosen Soldiers.
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    Boss Fight 4
    20~Selena: 111 HP
    22~Chosen Soldier x2: 60 HP
    Strategy: After some turns, Selena will cast Barrier-all. Kill the Soldiers 
    first, then go for Selena. Use Geostrike and Level 7 attacks. Heal when 
    nessecary.
    Rewards: Barrier Fate Card
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    Area: Armstrong
    Treasures:*Box1-SupplyCache,2 Core Runes,4 Potions, Root *Box2-Power Token.
    Party's Level: 6-9
    Enemies: 
    21~Chosen Soldier: 45 HP
    22~Chosen Soldier(2): 60 HP
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    At the crossroad you can go left or right. The left path leads to a box with 
    the Supply Cache, 2 Core Runes, 4 Potions and a Root. The right path leads to 
    the graveyard of Armstrong, and a box with a Power Token. This is optional to 
    get. Exit Armstrong and enter the mountains. A scene will take place. Walk 
    down the trail and talk to Layla. Give her the Supply Cache. Now go to 
    Southfarm. Speak with the Chosen Guards with Corgan and they'll attack you. 
    Kill them. Go inside one of the shops that has an Iron Plate in the floor, 
    and speak to the Black Man with Corgan. He'll open up a way into Wind City. 
    Speak to Abbot, and he will give you a passport. Go to the worldmap trough 
    Southfarm again. On the worldmap, head all left, cross the bridge, and enter 
    the Helgak Port. Show your Passport to the lady. A scene will be triggered 
    and afterwards, you regain control of only Maya.
    
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    3. Shell Five |
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    Area: Gregor
    Treasures: *Shelves- Fast Shoes *Machine- Metalcoat *Barrel- Bread, Root, 
    Core Rune
    Enemies: 
    24~Jinam Droid: 61 HP
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    Speak to the people who found you, and check the shelves in the room with the 
    bed to find Fast Shoes. Equip them, as they're rather good. Go outside. Walk 
    to the right and find a bird at the end of a cracked bridge. Feed it some 
    seed. Go down the stairs and speak to some of the people. To the rightmost of 
    the area is some sort of Machine. Inspect it to find a Metalcoat. Talk to the 
    man in the upper left corner and ask about Corgan. He gives you Corgan's 
    Sword. The nearby shop has a lot of interesting thing for sale. Recommended 
    buys are: Hardsheath(good armor), StrongEngine, a Smellsalts or two, some 
    core runes and perhaps some breads and roots. Buy the attacks Grenade, Napalm 
    and Buzzsaw if you can spare the money. Go outside and speak to the Robo 
    Soldiers. Now go around the fence towards the left, and speak with Corgan on 
    the other side. Give him his Sword. Talk to the soldiers and kill them. After 
    the battle inspect the nearby barrel to find a Bread, Root and Core Rune. Go 
    back to the shop and buy a Medsword for Corgan. It's *much* better. Maybe you 
    can also buy him HardGreaves and HardSheath. Now you're all set. Leave Gregor 
    on the left side and go to the Mesa Canyons.
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    Area: Mesa Canyons
    Treasures: *Barrel- Fire Guard *Barrel 2- 2 Kyra's Tears, Potion, Core Relic
    Party's Level: 7-10
    Enemies:
    24~Jinam Droid: 61 HP
    23~Jinam Droid(2): 51 HP
    27~Ankaram Sergeant: 100 HP
    26~Ankaram Soldier(2): 71 HP
    19~Stone Rhino: 70 HP
    28~Helgak: 84 HP(can escape from battle)
    25~Black Wolf: 32 HP
    17~Gray Wolf: 32 HP
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    Walk trough the area and head to the right. Go up a level and cross the 
    bridges. Walk the path out and go to the next area on the right. Walk over 
    the big bridge till the point where it is broken. Go left and take the upper 
    way. In the barrel at the end is a Fire Guard. Now go back and travel all 
    down and right until you have reached the other end of the big bridge. You 
    can go up or right. The upper path leads to a barrel with 2 Kyra's tears, a 
    Potion and a core relic. A sideway that's on the upper way's path leads to a 
    Bird. Feed it some seed. Now go to the worldmap at the end. Go down, to the 
    Ankaran Base.
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    Area: Ankara Base
    Treasures: *Barrel- 3 Roots, Potion, Core Rune, Core Relic, Smellsalts, Air 
    Fate Card
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    Get the stuff inside the barrel, including the Air Fate Card. Talk to the 
    girl on the right and learn that she's named Led. She's the daughter of 
    General Campbell. Go back to the worldmap and go all north. Enter the Crashed 
    Jinam ship.
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    Area: Crashed Jinam Ship
    Treasures: Droid on floor-GearMuscle
    Party's Level: 9-11
    Enemies: 
    23~Robo: 51 HP
    24~Jinam Sergeant: 61 HP
    29~Maintainance Bot: 65 HP
    30~Guard Bot: 77 HP 
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    This is a switchmaze, but not a very big one, fortunately. Go to the left, 
    hit the switch, and the center door opens. But only the first one. Head to 
    the right near the center door and hit the switch to open the second center 
    door. Go trough and talk to Grubb. He found a Holo Message. Now go back to 
    the Ankaran Base. A scene will occur. Speak to Dave, the soldier, with Maya, 
    and he'll give you a Jinam Dogtag. You can play the Holo Message that Grubb 
    found at the nearby computer. Now head back to the Crashed Jinam Ship. Head 
    to the right from the entrance and use the Jinam Dogtags on the device. Go 
    trough. Note that all enemies are robotic in here, so Grubb's repair attack 
    inflicts major damage on the monsters. In this area, find the switch that 
    opens the side door in the hall. Walk trough the hall until you get to a 
    crossroad. To the left is a room where you can find a GearMuscle on a dead 
    droid, and some sort of computer. To the right the path leads to the Power 
    Converter that Led was looking for. Now exit the ship and go back to the 
    Ankaran Base. Give the Power Converter to Led. Speak to the soldier guarding 
    the door. Speaking with Led lets you. After the scene you receive a potion 
    and a core rune.  
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Subway Station
    Treasures: *Barrel- Psycheknot
    Party's Level: 7-11 (Led is probably low-level)
    Enemies: 
    32~Carrion Crawler: 50 HP
    31~Maggot: 90 HP
    33~Brown Wulf: 71 HP
    24~Jinam Sergeant: 61 HP
    29~Maintainance Bot: 65 HP
    34~Beetlebug: 50 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Walk down the long hall and go to the next area. Go to the left and walk the 
    linear path to the end. It'll lead to a new hall which is a dead end. At the 
    end however, is a barrel with a Psycheknot. When you got it, go back to the 
    crossroad walk SouthEast. To the left is the capitol, but you can't go that 
    way. To the right is the Ankaran Research Lab. Watch the scene.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Ankaran Research Lab
    Enemies: 
    Ankaran Sergeant: 100 HP
    Ankaran Luitenant: 160 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Walk trough the hall. At the end, watch the series of scenes. After all the 
    scenes, Gunnar will give you the Summon Fate Card.
    
    =-*=-*=-*=-*=-
    4. Shell Four |
    =-*=-*=-*=-*=-
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: World Bazaar
    Treasures: *Slums-Quick Silver, Smellsalts, Cornucopia, Bread, Titan, Root.  
    Enemies:
    38~Cyclone: 97 HP
    40~Convict: 97 HP
    41~Bounty Hunter: 97 HP
    39~Green Bounty Hunter: 100 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    In this room you can change your party. Selena is a very good choice, and 
    Corgan also, but the two tend to attack each other in battle, so you might 
    want to take Led in place of Corgan. Go upstairs and speak to the bounty 
    hunter. He'll battle you. He is *incredibly* strong, but also very scared. He 
    runs away from battle after the first hit. Now let Led or Grubb inspect the 
    Crate of explosives. Lure him into battle again, and shoot the crate with 
    Maya, inflicting MASSIVE(good enough for the final boss!) damage. You receive 
    the Bounty Hunter Hideout Key. Now explore the area a bit. Some rooms seem 
    empty, but hold battles. One battle awards you with a Soul Stone, one with an 
    Elixer, one other with a Cornucopia. Now visit some of the shops and upgrade 
    your equipment. Buy a Mix Bowl and a couple of earplugs. When you're done, 
    head to the left of the area. Now you are at the city map. Where you came 
    from was the Red Light District. Go to the Slums. In the left Pipe you can 
    find a Quick Silver, in the middle tube you can find Smellsalts, and in the 
    right one you can find a Cornucopia on the table. On the second Level is 
    another pipe. In it, on the table, you can find a bread. On the most upper 
    level are two more pipes. In them you can find a Titan and a Root. After 
    you've gotten all these items, go to the Shipping Transport Area. Go down to 
    the southeast and talk to the captain. Now visit the shops and buy a 
    PowerEngine. Then head northwest and inspect the sewer grate. However, this 
    isn't the sewer that you are looking for right now. Go to the Bounty Hunter 
    District. In this area are two side-rooms. One holds a battle that gives you 
    a Core Rune, and in the other is a bird. Feed it some seed. Buy two 
    BastardSwords from the shop, and give them to Corgan and Selena. From the 
    start of this area, check around and go down on the southeast(check map). 
    Walk over the docks, and use the key you got from Loch to open the valve. 
    Enter the sewer.    
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    Area: Sewers
    Treasures: *Box-Wallet
    Party's Level: 12-16
    Enemies:
    35~Blood Maggot: 90 HP
    36~Giant Green Crab: 34 HP
    37~Medium Maggot: 115 HP
    38~Cyclone: 97 HP
    40~Convict: 97 HP
    41~Bounty Hunter: 97 HP
    39~Green Bounty Hunter: 100 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    The first part of the sewer is easy. Just follow out the path to the next 
    area. This is area is somewhat trickier, but not much. Araym is captured and 
    held in a prison on the southwest, to free him you must hit the switch on the 
    center platform and open the door. There is also a Box with a Wallet on the 
    northeast. Now speak to Araym and exit the sewers, fighting battles on the 
    way. Go back to the hotel where you started, in the Red Light District. 
    Selena leaves the party, so replace her with Araym. He starts at Maya's 
    level. Now go to the Captain at the Shipping Transport Area, and speak to him 
    with Araym. He brings you to Shell 7. When you walk to the ship Duke will 
    confront you.
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    Boss Fight 5
    42~Duke: 250 HP
    41~Bounty Hunter x2: 97 HP
    Strategy: Kill the bounty Hunters first, as they cast barrier that slows the 
    battle down. Then go after Duke. He is somewhat tougher than normal bounty 
    hunters, but not much so he shouldn't be much of a problem.
    Rewards: /---\
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    =-*=-*=-*=-*=-*
    5. Shell Seven |
    =-*=-*=-*=-*=-*
    
    After the battle, you find yourself on Shell 7. This Shell is somewhat 
    different from the other shells, with strange growing plants and a glowy 
    environment. On the world map visit Bone Circle Village. It looks like you 
    can't get in, not yet. So go back to the world map and head north. Enter the 
    Mountain Caverns. 
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    Area: Mountain Caverns
    Treasures: /---\
    Party's Level: 13-15
    Enemies:
    46~Giant Brown Crab: 30 HP
    44~Spiderbug: 97 HP
    45~Orange Bee: 50 HP
    47~Bee Sphere: 160 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    The beginning is pretty linear. At the lower level, just follow the path 
    towards the northwest. At the intersection you can go down at the southwest, 
    which is nearby. Do so, and go to the next area. Walk to the end of this 
    path. There are no enemies here. Before going to the next area, heal yourself 
    fully(Core energy also) and equip all your characters with Earplugs as 
    accesoiry. Then go to the next area. If you don't do this, Maya will not be 
    able to enter because of the sonic sound. You'll face a Boss in the Lava.
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    Boss Fight 6
    48~Sonic Lava Boss: N/A HP
    Three Tentacles: 100 HP(each)
    Party's Level: 13-15
    Strategy: This boss will be the hardest you've faced so far, so expect a 
    lengthy fight. To defeat the Boss, you need to kill all three the tentacles 
    at one time, so that not one stands anymore. This is pretty tricky, because 
    all of them have a high defense, but it can be done. However, DON'T kill them 
    off one by one, because the Lava Boss will heal it's tentacles to it's fully, 
    and restore them. Therefore, you need to pound each tentacle with Magical 
    Water attacks, and keep track of the damage you've done to each tentacle. 
    When you've depleted their HP to about 10(for EACH) you can kill them off. Do 
    this quickly, or else you have a problem. To stay alive against the boss it's 
    strong attacks, use healing items like a Potion when you need to heal up for 
    a second.
    Rewards: Fire Fate Card
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Receive a WHOPPING amount of experience and gold, and your characters will 
    jump a few levels. Now go back to the previous area, and to the first. Go 
    northwest to the worldmap. Go to the Mining Ruins. Let Led or Grubb inspect 
    the garbage heap(now, or perhaps later when you've taken them with you) to 
    find an item. Grab the explosives from the barrel northwest and a Biolum 
    Lantern from the Box northeast. Then speak to the man who is called Hermit 
    from now on. Go back to the worldmap and go to the Dark Lake, on the north.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area:Dark Lake
    Treasures: /---\
    Party's Level: 15-17
    Enemies: 
    28~Helgak: 84 HP
    49~Sphere Plant: 97 HP
    50~Grey Rhino: 97 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Walk to the north of the area and inspect the water. It's very poisonous, so 
    use the explosive you just found on the water, to create a bridge of dead 
    Helgaks. After doing this, head all southwest, walk over the dead Helgaks, 
    and feed the bird some seed. Then just head all north and go to the worldmap. 
    Enter the Helgak Cemetery. Pick up the Helgak Bone from the ground(it's on 
    the east side of the area, it looks like..well...a white bone!), and inspect 
    the thing in the water that looks like a boat. You will do something with it 
    later. Then leave the whole area again. Combine the Helgak Bone with the Bowl 
    Mix. On the worldmap, head all back to the landing area, going back trough 
    the mountains again and speak to the captain. Go to Shell Three. When on 
    Shell Three, go to Southfarm and speak to Carver in the northeast shop. He 
    can make a flute out of your Helgak Bone. Give it to him. Go back to the 
    worldmap. If you want the Ressurect Fate Card, go to the cemetery, and into 
    the tombs, past where the statue of Draxx first stood. Go northwest until you 
    reach a Box with the Card. Exit the area and go back to Shell 7 by flying to 
    Shell 4 first, and then from there to Shell 7. Go trough the mountains again. 
    Go to the Mold Forest, which is on the south on the worldmap. 
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    Area: Mold Forest
    Treasures: *Barrel(second part)-Potion, Sea Prism
    Party's Level: 15-18
    Enemies:
    52~Eggspider: 103 HP
    51~Sphere Plant: 97 HP
    53~White Scissorbug: 97 HP
    55~Purple Sphere Plant: 97 HP
    56~Orange Bug: 50 HP
    54~Grey Jelliefish(second part): 60 HP
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    You can either walk a bit northeast, or just plain east from the beginning. 
    At the northeast path, you may notice a door that you can't open yet. When 
    you get to the all-east part of the area, you can take the lower or the upper 
    exit. The lower exit leads to an area where the air is unbreathable, so take 
    the upper exit for now. This area goes in a circle and isn't too big. On the 
    northeast of the circle area is a red plant. Use the Biolum Lantern on it 
    after you use the Helgak Flute on it. Fill it with the glowing fluid. Now you 
    have a full one. Head back to the worldmap, this time heading to Bone Circle 
    Village. When there, use your Lantern on the strange pillars, and the 
    Underlost will let you pass. Enter the Village. The Village Chief gives you 
    the Cure Fate Card. Speak about many things and he'll introduce you to Badu, 
    who joins your party. He's very slow, but quite powerful at times. Take Araym 
    and Badu in your party now. Walk in the tent behind the Chief to rest and 
    heal up. Now go trough the mountains AGAIN, and at the end, check out what 
    Badu does. Speak to Hermit about some new subjects at the mines, then go to 
    the mold forest. Let Badu open up the previously locked door at the northeast 
    path. This is again a pretty linear path. There is a barrel located in the 
    far northwest of the area. Check the map. It holds a Potion and a SeaPrism. 
    Then just head to the exit at the northwest of the area. You are now in the 
    Mining Area. Guarded by Chosen Soldiers.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Mining Area
    Treasures: *Mining Car-Metal Buckle
    Party's Level: 15-17
    Enemies:
    57~Chosen Minion: 100 HP
    58~Chosen Minion: 97 HP
    59~Chosen Mech: 97 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=   
    This might look like a very complicated area, but it really isn't. Sure you 
    can take a few up-and-downs, but all you really need to do is walk to the 
    northwest corner of the area. In this area, there are a few levels. First, 
    walk to one of the stairs to get to level 2. Here, on the northwest, you can 
    find a Metal Buckle in a Mining Car. Then just go east up to level 3, and the 
    next area. Kaleb has a surprise for you ready. You must battle his precious 
    Mining Helgak.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Boss Fight 7
    60~Mining Helgak: 600 HP
    Party's Level: 17-18-19
    Strategy: The Mining Helgak is a tough boss. His hard shell does not make 
    things easier, and his attacks are powerful, and overall fast. You should 
    start the battle by casting Barrier on all your party members, to reduce the 
    damage done to you at least for quite some turns. The strategy here is to 
    attack the shell that protects the Mining Helgak's head with Maya and Araym 
    with Level 1 attacks, and do that 5 times. Let Badu charge up to his level 3 
    attack. When the head is exposed from the shell, attack with Badu right away. 
    You can also use PoisonSpit with Badu if you have it, to poison the Helgak, 
    and that does even damage when it is in it's shell. The problem with this is 
    that it might get hit by the poison when you are about to hit it with Badu, 
    although the chance is small when you attack right away. So just repeat this 
    strategy, and use a potion when your HP gets low. You should be warned for a 
    powerful attack that the Helgak can execute though, which it only performs 
    when it's head is exposed for too long. So just don't wait for that long.
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    After defeating it, you will go to the Chosen Ship.
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Chosen Ship
    Treasures: *Barrel-Solid Strike
    Enemies:
    57~Chosen Soldier: 100 HP
    59~Chosen Mech: 97 HP
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    There are two rooms to the southeast. The first room's switch opens up a room 
    on the northeast, where a barrel is inside that holds a Solid Strike. The 
    second room's switch opens the door to the exit of the map. Exit, and a scene 
    will occur. Grab the Lens Shard when the whole scene is over. You are now on 
    Shell 6.
    
    =-*=-*=-*=-*=
    6. Shell Six |
    =-*=-*=-*=-*=
    
    Go to Scrumm Town on the north. Go to the Bartel Mall and buy things from the 
    shops to upgrade your party. Buy things such as: SmallBlitzer, Shrapnel, 
    Meat(!!Key item!!), Bone Knifes, Long Sword(x2), Blades, Wind Shoes, and a 
    load of healing items to endure the next few areas. Then go to the Shipping 
    Transport. Grab the nearby Drill, lying on the floor. The man at the end is 
    on the lookout, and you can't get the Manifest lying behind him. However, 
    Araym, master thief as he is, knows how to deal with this situation. Just 
    speak to the man with Araym, and he does the job. Give it to the guard at the 
    locked door. Exit the city and go to the Mountain Pirate Base.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Mountain Pirate Base
    Treasures: *Barrel-Knuckles
    Party's Level: 17-19
    Enemies:
    63~Punk Bounty Hunter: 116 HP
    66~Bounty Hunter Pickaxe 1: 116 HP
    62~Bounty Hunter Pickaxe 2: 150 HP
    64~Black Wolf: 123 HP
    61~Bounty Hunter Razorblades: 116 HP
    65~Bee: 85 HP
    70~Helgak(Snow area): 116 HP
    69~Flying Bug(Snow area): 100 HP
    68~Stone Rhino(Snow area): 116 HP
    71~Flying Helgak(Snow area): 275 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Explore the area, after you've battled the pirates to get trough. Go up one 
    level. The exit up north leads to a path with a barrel that contains 
    Knuckles. The other exit leads to a snowy area. Go there now. Walk over the 
    path until you face the flying Helgak. It's pretty strong, but it's a special 
    enemy. When you've defeated it, grab a Helgak Egg from the nest. Use the 
    Drill on it. You can walk to the summit, but it leads to a dead end. You 
    encounter some powerful undead here, but if you finish hem with healing 
    items, you get a pretty fat experience amount. You can enter/exit this part 
    to respawn the encounters. There is also a barrel with a Quicklight here. Go 
    to the first area, and walk to the exit on the northeast to the worldmap. Go 
    south to Pranno. Grab a Herb at the end of the town, and feed the nearby bird 
    some seed. Enter the saloon, and be re-united with your party again. Form 
    your party. I usually take Araym and Selena with me, but that's just my 
    personal favorite combination. Now go back trough the Mountains, and to the 
    South Green Mire. Enter the south swamp. 
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Green Mire
    Treasures: /---\
    Party's Level: Your Party's Level will depend heavily on whom you take with 
    you from this point. Led is about 12 levels lower than Selena, but Selena 
    isn't considerably stronger. Therefore, I can't list the Party's Levels 
    anymore from this point. Or I can, but it's use will have lost it's 
    effectiveness. At Boss Fights it may still have a use.
    Enemies:
    73~Green Jelliefish: 70 HP
    75~Orange Bug: 116 HP
    74~Giant Crab: 30 HP
    76~Helgak(west swamp): 97 HP
    72~Purple Bug(west/east swamp): 123 HP
    77~Bee Sphere(east swamp): 240 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Walk to the next area in this linear path. That isn't too hard =). Speak to 
    Lobo. You'll need to rescue his Crew before he will help you out. Go to the 
    East part of the swamp. Feed the bird to the north some seed, then head to 
    the southwest corner of the map. There are some leeches. You can't just pick 
    them up, or they'll attack you(no real attack though), so distract them by 
    using some meat nearby. Then you can grab them. No exit the map and go to the 
    west part of the swamp from the map. In the southwest part of this area, grab 
    the Sleep Plant from the ground. Combine it with the Drilled Egg. Now it's 
    Drugged. Head a bit north, the west, and feed the egg to the Water Helgak 
    there. Use the leeches on it when it's asleep. Now you've got yourself some 
    Bloated Leeches. Go back to Scrumm Town, the Barter Mall, and head inside the 
    Tattoo Shop. Give the Leeches to the woman, and she'll make some tattoos for 
    Maya. Go to Lobo and tell him that you're ready to go in. He gives you a 
    Flare and the Key to the Shipping Docks. I usually pick Araym to accompany me 
    later. Go back to Scumm Town and to the Shipping Docks. Unlock the door with 
    the key. After the scene, you play as Maya only on Connor's Isle.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Connor's Isle
    Treasures: *Box-Potion, Core Relic *Table-SmallBlitzer, Chainvest *Barrel-
    Armor Rune *Background Barrel-Wind Shoes *Beertap-Potion *Background Barrel-
    Aegis *Junk Crate-Core Relic
    Enemies:
    Bounty Hunter(pickaxe): 38 HP
    78~Pirate: 116 HP
    81~Pirate(twin razorblade):123 HP
    80~Pirate(Punk): 123 HP
    82~Small Bot: 116 HP
    64~Black Wolf: 123 HP
    79~Brown Pirate: 160 HP
    83~Bee: 100 HP
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    Head to the southwest room, the box contains a Potion and a Core Relic. You 
    can't free the prisoners, not yet. Then head further to the east, and grab a 
    SmallBlitzer and a Chainvest from the Table. Then go (south)west to a new 
    area. Be sure to keep Maya healed between battles, or else you might find 
    yourself dead at one moment. Cross the bridge further down, then cross the 
    one that comes up the nearest by, and follow the path. There is a barrel down 
    there tha contains an Armor Rune, and from some barrels in the background you 
    can grab Wind Shoes from, that's a bit further, and just keep going. At the 
    Beertap you can find a Potion, at the dead end. Now go up the level and hit 
    the switch. Now go back over the bridge and you've walked in a circle. Now go 
    to the next area southwest. Walk down the hall and hit the switch at the end. 
    Walk trough the hall from the door that you just opened. Signal Lobo at the 
    secret entrance. Now you have a three-man party again. Go back inside, and 
    walk to the room that opened. Hit the switch and grab the Blue Isle key from 
    the Box in the next room. Go back to the previous area, and use this key on 
    the blue device. Grab an Aegis from the barrel in the background, and the Red 
    Isle Key from the main barrel. Now go to the room that opened, since the 
    other way just locked up. At the end, hit the switch again, then go to the 
    next area and use the Red Isle Key on the Device with the red glow.The hall 
    leads to Connor's Throne. Don't miss out the Core Rune in the Crate with Junk 
    right before the entrance to the next room. Connor will have a little chat, 
    and then fight you.
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    Boss Fight 8
    84~Connor: 450 HP
    Twin Machine Guns: N/A HP
    Strategy: Connor is a robot with a very high defense, and he is practically 
    immune to your normal attacks. You must therefore attack the two machine guns 
    all the time with level 1 attacks until they spin and aim towards Connor. 
    Then they will attack/shoot and damage him for about 50 HP damage. When a 
    Machine Gun has attacked, you must attack it 3 times again, or else it will 
    attack you again. Connor has some attacks himself, some powerful, some weak, 
    so just heal with items and Magic when you feel the need. Keep this strategy 
    up and Connor should fall soon enough.
    Rewards: Bless Fate Card
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    Grab the Cell Keys from the ground. Now all you need to do is to free Lobo's 
    crew. Go back to where Maya started, so backtrack trough the areas to the 
    cell blocks. Free the people there, and in the last cell is Lobo's crew. Go 
    back to the open area, the secret area where Maya signaled Lobo, and the ship 
    will take you off the Isle. Congratulations! You've got yourself a Ship! This 
    makes worldmap traveling a lot easier. With the ship you now have the ability 
    to travel between Shells whenever YOU want to. You can do QUITE a lot 
    optional things now. Here's a list of all of them, in a somewhat special 
    order. You can mark the ones that you've done if you print the list out(man 
    I'm user-friendly =D)
    
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    7. Optional Quests |
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    This is a list with optional things that you can do once you've gotten Lobo's 
    ship. Later there will be new things, but I will mention those later.
    Now for the list:
    
    O
    Go to Shell 2, and to the west of Grubb's Workshop there is an Isle with a 
    ??? area. Enter the area by landing the ship on it. There is a ghost of a boy 
    in this area, and if you approach him in the wrong way, he will run in the 
    nearby well. Here is how to approach him in the correct way: Go around the 
    fence, on the right, and walk all down staying as close to the fence as you 
    can. Then walk south, still staying close to the fence, and walk to the well 
    between the benches and the well. Maya should now stop the Ghost, and the boy 
    will give her the Holywater accesoiry, that protects One fully from Undead 
    damage. 
    
    O
    Go to Shell 1. You haven't been here yet, I know, but you are only here for 
    this small quest right now. West of the Chosen Capitol in the Middle, is an 
    hidden area. It's not even marked with the familiar ??? marks. Double-click 
    on the lake and your ship will land. In this small area are two pretty weak 
    Black Wolves, and a Barrel, to the northeast near the building, that holds a 
    Luck Charm. This is an accesoiry that only Maya can equip. It adds to the 
    amount of Gold gained after a battle.
    
    O
    On Shell 2 visit Oasis. Before you go to the Junkheap, take Led and Grubb 
    with you on the party. Then go to the Junkheap. Speak to the Warbots and you 
    will battle them. They are pretty strong for this point in the game, but a 
    couple of Repair attacks should make the Junkheap a bit larger. After the 
    battle, check the area and pick up the Pipe, which is a Keyitem you'll use 
    later. That's not where you came for though. Check the map for an exit that's 
    not normally visible. With the map you should be able to find it. Grab the 
    Disrupt accesoiry from the broken ship. It protects(better than Earplugs) 
    against Sonic Based damage. Go back to the worldmap. You don't want to fight 
    your way trough an area with ALL those warbots at this point of the game =/.
    
    O
    Still on Shell 2, go to Outlaw Canyon and bring Selina with you. Check the 
    map. On the east of the area is a small room that you haven't been to yet. 
    Check closely to find a door. Selena can open it. Inside are three weak 
    Bounty Hunters: Black-purple Bounty Hunter: 19 HP, Green Haired Bounty 
    Hunter: 45 HP. After the battle, Maya will open the Box and find the 
    Armstrong Seal, and a Lockpurse. The Lockpurse protects fully against steal, 
    and the Armstrong Seal has it's uses..You aren't done in Outlaw Canyon yet. 
    Go to where you found Tori, and feed the bird some seed. You couldn't do this 
    before because of the scenes.
    
    O
    After doing the last quest with the Armstrong Seal, go to Shell 3 and take 
    Corgan and Selena with you. Armstrong is invaded by the undead. Walk to the 
    end, to the graveyard. Fight the Undead boss there. It looks like Draxx but 
    it's a brown version. It has 292 HP and it can summon a group of 4 zombies, 
    just like Draxx could. If you let him summon the zombies first, you get more 
    experience. However, DO NOT WAIT TOO LONG WITH DEFEATING IT! It has some 
    DEVASTATING multi-attacks that can wipe out your party easily. I hope that 
    was enough of a warning =). Just kill it with healing items for victory. 
    After the battle, place the Seal of Armstrong back in the Shrine. Corgan will 
    now respect Selena, and they won't attack each other inside battles anymore. 
    
    O
    Go to Shell 5 and take Grubb and Led in your party. Together they can open 
    the door on the north. Once inside, Maya will check for any survivors, and 
    Led gets attacked by a group of Pirates. Grubb(you) must choose if he wants 
    to grab the Gadget or to help Led. Forget the Gadget and help Led! When you 
    do so, Grubb and Led will be able to perform their super lightning-combo's 
    Grubb-Led Combo when they are together in a battle. The Gadget, if you need 
    to know, is a ForceBlitzer, a Core Engine that is pretty good in the game for 
    now, very true, but later on you can just get it and it becomes useless. Now 
    Grubb and Led are together.
    
    O
    On Shell 5, fly southwest and enter the ??? area on the small Isle with 
    mountains. The Barrel at the end holds a MindBarrier, an accesoiry that 
    protects fully from the status Berserk.
    
    O
    On Shell 3, go to Southfarm. Bring Corgan and Led with you. Defeat the Chosen 
    Soldiers and then go to the shops to buy some new, good equipment for your 
    party. In the shop with the iron grate, go down and into Wind City(only 
    possible with Corgan in your party) and check out the library. Fix the Globe 
    of Septerra with Led, and Abbot will reward you with a Soul Stone. After 
    this, exit to the worldmap again.
    
    O
    On shell 6, head a bit south from the Mountain Pirate Base. Double-click on 
    the forest that only the ship get to, and you will land. In this area is a 
    box that Box that holds a Touchstone. This increases the amount of experience 
    that the party gets after battles. Only Maya can equip it. 
    ?So which is better? The Luck Charm or the Touchstone? The Touchstone is, 
    because you will get more experience after battles, and you gain levels more 
    easy. Therefore, the enemies(in those really long dungeons) become somewhat 
    easier.
    
    O
    On Shell 4, just fly west from the World Bazaar, and search for a hidden area 
    there. The ship will land when you've found it. In this area is a Box, but 
    you can't open it yet. To open it, you must press on one of the lights on the 
    walls that shines brighter than the others. Do this a couple of times if 
    necessary, then grab the EndikuBell from the box. It adds bonus damage to 
    spells, I think.
    
    O
    On Shell 4, there is one more hidden hidden area. It's on the north of the 
    World Bazaar. Just check it good(that Isle) to find it. However, it's wise to 
    wait with this area until you are much stronger, because some really nasty 
    creatures guard the treasure in this area. Two Strong Bugs in the first 
    fight, and a very strong Rhino as a second fight. However, there *is* a way 
    to reach the Restore Ring, without really cheating. You can run away at both 
    battles, and the enemies won't bother you anymore on your way. You probably 
    end up wounded when you try this, but still, it works pretty good, most of 
    the time. Same for the second battle. Now the path is cleared for you, and 
    you can open the box to receive the Restore Ring. It protects against *all* 
    negative status effects. 
    
    O
    On Shell 3, go to the forest that is marked with ???. It's on the east. Here 
    are five stones lying around a Tree. Every time you look at one, a battle 
    takes place. After that battle, you are rewarded with an item. You can only 
    look at one stone, going counter-clockwise. Here are the battles:
    Battle 1: Stone Rhino: 97 HP-Soul stone-Easy 
    Battle 2: Gold Rhino: 142 HP-Soul Stone-Easy
    Battle 3: Purple Rock Rhino: 298 HP-(can cast Berserk, summon Ghosts)-Quick 
    Gem-Medium
    Battle 4: 2 Platinum Rhino's: 324 HP-(casts lightning/all after charge up, 
    berserk, Summon Ghost, Curse)-EarthPrism-Very Hard
    Battle 5: 3 Goldsilver Rhino's: 207 HP-Spirit Guard-Medium
    Some advice for the battles: Buy some Wards so you can nullify the Berserk 
    status, and cast Barrier on everyone in the fourth battle. That protects you 
    from 3-digit damage. 
    The Spirit Guard is an accesoiry that protects against all elemental attacks. 
    
    X
    From this point forward, I equip Maya with the Touchstone, Araym with the 
    Restore Ring, and Selina with the Spirit Guard. That way you have a really 
    balanced party that can handle most situations. The accesoiries really help.
    
    X
    And that's it for what you can do right now. You can now proceed with the 
    story. Go to Shell 1 and Enter the Chosen Capitol.
    
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    8. Shell One |
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    Area: Chosen Capitol
    Treasures: Barrel-Kyra's Tear, Barrel-Elixer, Barrel-Iron Buckle, 
    Battles(from saving people)-Core Relic, Elixer, Core Relic
    Enemies:
    85~Chosen Soldier 1: 142 HP
    86~Chosen Soldier 2: 149 HP
    87~Small Bot: 142 HP
    88~Chosen Mech 1(brown): 142 HP
    93~Chosen Mech 2(grey): 168 HP
    89~Chosen Minion 1(orange-yellow, East): 142 HP
    90~Chosen Minion 2(black-East): 155 HP
    94~Grey Wolf(East): 142 HP 
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    On the city map, go to the west District. This is a pretty small area. At the 
    end, grab the Red Capitol Key from the barrel. Note: In this area there were 
    two battles that rewarded me with a HydrMuscle, and the other with a Core 
    Relic. I don't know if these items are always given. Back on the city map, go 
    to the East District. In this area, you can save three groups of people, and 
    you are awarded with a Core Relic, an Elixer, and another Core Relic. At the 
    end of the area is a barrel with a Tank Engine inside. Now go back to the 
    city map again, and maybe you want to stock up on healing items, because 
    you're about to play trough one of the longest dungeons in the game. When 
    you've stocked up, enter the center district. At the end of the path is a 
    Tank. Use the Tank Engine on it and it'll move out of the way. In the small 
    area behind the Tank is a barrel with a Kyra's Tear, and a switch that will 
    move a train of some sort out of the way. Go back and follow the path to 
    where the train moved. In the very northeast of this area you can find a Long 
    Sight from a broken Tank. Just follow the path, and see how Chosen Soldiers 
    kill each other. At a sideway path is a barrel with an Elixer. At the end of 
    another side path is a barrel with an Iron Buckle. It adds to strength. Make 
    sure you get it before you meet up with Gunnar, who is nearby. A soldier will 
    take you to the palace. This Palace is just a HUGE maze.
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    Area: Chosen Palace
    Treasures: Barrel-Soul Stone, Cabinet-Psychering, Bed-Smellsalts, Vase-
    Potion, Barrel-Truesight, Cabinet-Kyra's Tear, Corpse-Cornucopia, Food Trash-
    Root x2, Barrel-Armor Seal, Big Heap Barrels-Potion, Barrel-Red Star
    Enemies:
    85~Chosen Soldier 1: 142 HP
    86~Chosen Soldier 2: 149 HP
    88~Chosen Mech 1(brown): 142 HP
    93~Chosen Mech 2(grey): 168 HP
    89~Chosen Minion 1(orange-yellow): 142 HP
    90~Chosen Minion 2(black): 155 HP
    91~Gold Rhino: 142 HP
    92~Purple Rhino: 155
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    Go trough the hall, and enter the door on the left, which is the only opened 
    one in the Main Hall for now. In this area, there are two locked doors in the 
    center, and a left and right path. Go left, and hit the switch at the end to 
    open the first center door. Then take the right path and hit the switch in 
    the corner of the last room. Then, go to the center and head up the stairs. 
    Walk around the hall, and grab the Blue Palace Key from the barrel on the 
    other side. Here is also the door with the Red Device. Remember this. Now go 
    back to the Main Hall. Walk a bit further, and open the Blue Door with the 
    Blue Palace Key. Enter the next area. Go southeast at the first moment you 
    can. Walk trough the rooms here, to a small hall. At the end, hit the switch. 
    This will lock one door(which leaded only to another locked door), and opens 
    another door. Go to the hall where you started again(still in this area 
    though) and walk further. The second room you can go into holds a barrel with 
    Soul Stone. Head to the end of the hall, and go northwest. The door there is 
    still locked, but you can walk trough some rooms and end up in a dead end. 
    However, the cabinet in that last room holds a Psychering. Then go back to 
    the intersection, and head southwest. Go down the stairs and head southwest. 
    Hit the switch at the end of the path. You'll open some doors, and close the 
    one you just came trough. Now go northeast, and try talking to the Monk that 
    is in fact a Chosen Minion. You can find a Smellsalts on the bed of the open 
    cell. Just walk further, and before you go back up the stairs, grab a Potion 
    from the Vase on the Table. Then go up the stairs and to the northwest, where 
    you opened the door. In this small area behind the opened door you can find a 
    TrueSight in a barrel, and on the other path, where Chosen Soldiers are 
    fighting, is a switch that opens the second door to the room you've been 
    trying to reach. In a cabinet between two beds in this area, you can find a 
    Kyra's Tear. To open the first door again you must hit the very first switch 
    that you activated in this area. It was at the end of the hall of the first 
    room(if that made sense). Save your game and heal up. You are about to face a 
    boss. Head in *the* room. Fight the first Magi, the Speaker.
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    Boss Fight 9
    95~Yellow Magi, The Speaker: 500 HP
    Strategy: If you attack him directly, you won't only do little damage, but 
    the Magi will also counterattack with Scream, a sonic based attack. This 
    attack hits everyone for big damage. This can be reduced somewhat with 
    assecoiry's like Earplugs and Disrupt, but it's wise not to hit him at all 
    this way. If you give him the time, he will create three spheres that will 
    close in on your party members, and explode when they reach you. Hit these 
    spheres with level one attacks to drive them back to the Magi, and they'll 
    explode on him, causing damage. Do this enough times, and you'll end up 
    victorious. 
    Rewards: Red Palace Key, Law Fate Card
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    With the Law Fate card, you can perform powerful combo's like summon Marduk.
    Head back to the Main Hall. Walk back to the area that you first explored. 
    Open the Red Door with the Red Palace Key. Behind it is the Second Magi.
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    Boss Fight 10
    96~Green Magi, The Seer: 1000 HP
    Strategy: You can end this battle pretty quick. The Magi has 1000 HP, and 
    that's quite a lot. A good way to deplete that amount of health is to summon 
    Marduk, but afte you've charged up to Level 3 with, say, Selena and Maya. 
    They have pretty good magic, and should inflict around 400 damage. Heal Core 
    Energy and Life, then summon Marduk one more time. When the Magi's HP gets 
    low, he summons three Ressurection Spheres, like his brother before him. You 
    must destroy all three balls to make him appear again. Don't destroy each 
    ball one by one, but all at once. If you don't do that they will start to 
    heal, and even revive each other. When all balls are destroyed, the Magi 
    appears again. A good charged up Marduk should do him in.
    Rewards: Yellow Palace Key, Slow Fate Card
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    Go back to the Main Hall, and walk it out until you come to the yellow door. 
    Walk trough the hall and to the next area. Go to the southwest. The first 
    open cell has a background barrel where you can grab a Potion from. The dead 
    elite-Chosen Soldier further ahead has a Cornucopia on him. In another cell 
    is a hall that leads to a switch. Hit it, and a door opens. Just proceed 
    exploring on this side first though. Another cell has 2 Roots waiting to be 
    found in the food trash. At the end of the whole path is a barrel with an 
    Armor Seal. Go back to the entrance, and this time, take the left/northwest 
    path. A bit further ahead, you can grab a Potion from the big heap of 
    barrels. At the end of this path is another switch that opens a door. There 
    is a second path in this area that leads to a barrel with a Red Star, an 
    assecoiry that partially protects from Core Drain. Now go back to the 
    beginning of the area again, and go trough both the left and right opened 
    doors to open the two center doors. Behind them is the third and final Magi.
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    Boss Fight 11
    97~Red Magi, The Listener: 525 HP
    Strategy: This Magi can just be attacked whenever you want, but he has some 
    pretty powerful attacks, so heal when you need to with Potions and Roots. He 
    summons three balls, that you can attack. The Magi will counter this with a 
    pretty powerful attack. Then you can attack the Magi with Marduk, or  series 
    of Level 3 attacks. He has less HP that the previous Magi, so that's a 
    relief. He does has more powerful attacks. A couple summons of Marduk should 
    make him hightail out of there.
    Rewards: Green Palace Key
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    After this battle, a shocking scene will take place. Now go back to the Main 
    Hall, and walk to the very end of it. Use the Green Palace Key on the Green 
    Door. Go to the next area, but heal up first. Watch the scenes, and then 
    you're going to have to fight all three Magi's at once. Don't worry, they 
    aren't tough at all.
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    Boss Fight 12
    95~Yellow Magi, The Speaker: 450 HP
    96~Green Magi, The Seer: 300 HP
    97~Red Magi, The Listener: 700 HP
    Strategy: The Red and the Green Magi's have some powerful attacks, but are 
    easily exposed of. Start off hitting the Red Magi with Level 1 attacks. He 
    will damage his brother, the Green Magi. When the Green Magi is destroyed, 
    keep attacking the Yellow Magi with level 1 attacks. His Scream will kill his 
    brother, the Red Magi. Now all you have to do is kill the Yellow Magi, who 
    doesn't attack and has a very low defense. Now that wasn't too hard was it?
    Rewards: Core Key, A lot of Exp/Gold 
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    Maya will pick up the Core Key from the ground. After the scene, go to the 
    worldmap. You can do two new quests now, BTW. Here's what to do:
    
    O
    Take Lobo(and Led) in your party, and go to the crashed Jinam Ship on Shell 
    5. Head to the right area, and go to the locked door. Lobo can open it, and 
    you'll find a Jinam Security Pass on one of the corpses. Go back to the 
    previous area, and find a Machine with Green tubes on it. It's in the same 
    room where you found the engine that Led needed to fix the fighter plane, a 
    while ago. Lobo can download a cure from it that heals all people affected by 
    the virus that was released on Ankara by Jinam. Now go to Gregor(also on 
    Shell 5) and speak to Malcolm, the man who gave you Corgans Sword, back then. 
    Speak to him with Lobo and he'll cure everyone from the plague. Led will no 
    more hate Lobo after this. This means they won't attack each other inside 
    battles anymore. A good thing!
    
    O
    On Shell 6, go to Scumm Town, Barter Mall. The shops are all deserted, and 
    you can grab a CoreSeed, a Witchpower, a Titan, an Air Guard, a SeraphimArmr 
    and Bootgreaves. You can threat the woman outside with Selina, and she'll 
    give you a Kyra's Tear. 
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    9. The Core of Septerra |
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    Go to the Ankaran Capitol on Shell 5, and speak to the pirate on the 
    northeast. After battling some pirates you will receive the Research Lab Key. 
    Go to the Ankaran Research Lab.
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    Area: Ankaran Research Lab
    Treasures: Table-Sturdy Heart,
    Enemies: 
    99~Pirate 1: 324 HP
    100~Pirate 2: 324 HP
    98~Pirate 3: 162 HP
    102~Pirate 4: 162 HP
    103~Pirate 5: 300 HP
    101~Egg Creature: 162 HP
    92~Purple Rhino: 155
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    Use the Research Lab Key to open the door. Go inside the area. Go northwest 
    at the intersection, and grab Sturdy Hearts from the table. Note: You can 
    grab them again when you exit and enter again. Go trough the exit on the 
    west. In this area, take the left path first. In the first room is a box with 
    a BreatherMask in it. In the second room, you can grab a Cornucopia from the 
    last table. In the third and last room you can find a Gauntlet on the table 
    in the right corner. At the end of the path, you'll get to the area with 
    people in tubes. Find the Diamond Cutteron a table here. Look carefully for 
    it, as it's not so big. It's in the right section. Now take the right path 
    from the beginning of this area. The box in the room in the next area 
    contains the second BioBreather Mask. Go back to the first area. Go to the 
    right exit, to a new area. Here, in the first left area, is a box attached on 
    a wall where you can grab Smellsalts from. You can find a MyomrMuscle from a 
    yellow Hazmat Suit hanging in the area all southeast. Hit the switch in the 
    room to the north, to open the room that is the most to the north. In this 
    room is another switch. Hit it and two doors will open. In the room with the 
    two Rhino's is a Hazmat Suit where you can pick a Core Relic from. In the 
    other room is a box with the last BioBreather Mask. Now exit the lab.
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    Go to the Mining Ruins on Shell 7. Pick up Smellsalts from the Junk Heap with 
    Grubb if you haven't done it earlier. Then give the Diamond Cutter and the 
    Corite to the Hermit. He'll make a Corite Lens out of it. Now go to the Mold 
    Forest, and walk to the southeast exit. Equip everyone with a BreatherMask 
    (except Lobo, Runner and Badu). Then go to the next area.
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    Area: Mold Forest(2nd part)
    Treasures: Box-Core Sphere, Box-Elixer, Barrel-Leatherskin,Airprism, Barrel-
    Snake Tail, Barrel-Hewstone, Table/chair-Speedknifes
    Enemies:
    101~Egg Spider: 162 HP
    104~Green Bug: 175 HP
    112~Sphere Plant: 162 HP
    112~Sphere Plant 2/3/4: 162 HP(they only have different shades, might be the 
    shadow)
    113~Bug Sphere: 320 HP
    114~Slime Jellie: 125 HP
    105~Bug: 162 HP
    106~Black Bug: 190
    115~Giant Crab: 60 HP
    116~Beetle: 150
    108~Leech: 200 HP
    109~Leech 2: 220 HP
    107~Sphere Bug 320 HP
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    Uh-oh. This area is nearly undescribable for me, with zig-zags and the 
    environment that looks all the same, all the time. So I suggest you use your 
    map and follow the paths to the small yellow exit on the southeast. There are 
    a few treasures. The box in the ruins to the very northwest contains a Core 
    Sphere. The box in the ruins at the center of the map contains an Elixer. And 
    finally, the ruins on the southeast exit lead to the next area. The nearby 
    room to the east in this area has a barrel with a Leatherskin and an 
    Airprism. The exit on the east leads to a rather small area where a barrel is 
    that holds a Snake Tail. The other barrel holds a Red Village Key. This one 
    is on the northwest. Go back to the previous area and to the right exit at 
    the end. In this area is a box with a Root and a Red Door. Open it with the 
    Red Village Key. Inside this area is a barrel with the blue village key. Now 
    go back to the previous area and take the west(left) exit. In this area, find 
    the blue door. Open it up. There is also a Hewstone in a barrel in this area. 
    From the fallen chair and table you can grab Speedknifes, and the pink thing 
    is the Hell God Claw. Now exit the *whole* area. That's right, you came here 
    just for that claw. Don't forget to re-equip your accesoiries again.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Go to Bone Village and show the claw to the chief. It can withstand much 
    heat. Now Combine the Claw with the Core Key. Now go to the West Mountain 
    Caverns and to where you fought the Sonic Lava Boss. Use the Claw with Core 
    on the Lava. Now you have a Revealed Core Key. There's only one person who 
    knows about this the most..and that must be Azziz. Go to Shell 2 and show 
    Azziz the Core. He'll tell you all about it. Your next stop is on Shell 7 
    *again*, the Mold Forest. You must go to the Core, which is the center of 
    Septerra. To get to it, you must travel trough the Mold Forest, trough the 
    door that Badu opened for you, to the exit. Then you get to the Mining 
    Excavation place. You've already been here once, so just head to the xit on 
    the northeast. In this next area, hit Tab to check the map, and you'll notice 
    a new exit. Walk towards it and enter the next area.
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    Area: The Core
    Treasures:
    Enemies:
    129~Green Leech: 220 HP
    128~Leech: 200 HP
    127~Leech: 90 HP
    117~Purple Helgak: 162 HP
    118~Flying Helgak: 162 HP
    119~Madskull: 250 HP
    120~Chosen Soldier: 149 HP
    124~Earth Draxx: 800 HP
    125~Water Draxx: 800 HP
    123~Air Draxx: 800 HP
    122~Fire Draxx: 800 HP
    93~Chosen Mech 1: 168 HP
    126~Chosen Mech 2: 175 HP
    90~Chosen Minion 1: 155 HP
    121~Chosen Minion 2: 175 HP
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    Walk to the very end of the path and hit the switch. Go trough the opening 
    you just opened up. Walk to the intersection and take the right path. Hit the 
    switch and walk trough both opened doors(I'll call them doors). Just walk to 
    the exit of this path, it is pretty small. Now you're in an area with a 
    center, and four paths. Walk out the one that is opne. At the end, grab the 
    Red Key, and beat the Draxx-type enemy. Use healing items. When you pick the 
    Key up, some doors will open and close. Just follow the path of opened doors, 
    and grab the yellow key at the end. Battle the Draxx enemy again. Don't go to 
    the center yet. Again, a path opens up. Battle the Draxx enemy at the end, 
    and pick up the Green Key. Ditto for the Blue key. Now go to the center and 
    exit back to the previous area. Here, walk to the northwest exit. In this 
    area you can open all doors with the corresponding colored key. Now go to the 
    northwest, northeast and southwest sections of this area to open the hall to 
    the southeast. In the southwest section is a barrel with a Titan Ring. When 
    you've flipped all switches, exit to the southeast section. In this section, 
    hit the two Switches that are at the end of the left and the right paths to 
    create a bridge in the middle. Heads up, here they come..=)
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    Boss Fight 13
    130~Hell God: 975 HP
    Strategy: This battle isn't too tough really. Cast (fire)barrier on every 
    party member for protection, if you want. The Hellgod is Fire-elemental, so 
    water attacks hurt it a lot. Summon a couple of fully charged up Sedna & 
    Pilitak summons and that should do the Hellgod in. If you don't use this 
    summon, things may take a bit longer, because the Hellgod has a formidable 
    defense.
    Rewards: Mirror Fate Card
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    After the battle, the Hellgod dies. Press the two switches on each path, 
    again both the left and right sides to create a bridge in the center. Go over 
    it, and at the end, watch the series of scenes. After the scenes, you're back 
    in the Mining Area. Exit the whole place and go to the Worldmap. At this time 
    there is a small sidequest to do:
    
    O
    Go to Shell 3. Near the Helgakport is a ??? area. It's the lake. Go there. 
    Here are two Kahlicrabs that both have 100 HP. They aren't too tough. When 
    you've defeated them you receive a Kahlishell and an AquaGuard.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    
    =-*=-*=-*=-*=-*=-*=-*=
    10. Freeing Wind City |
    =-*=-*=-*=-*=-*=-*=-*=
    
    Go to Shell 2, to the Junkheap in Oasis. Find a Grapling Hook in the area the 
    two Warbots used to guard. When you've found it, go to Shell 3 and speak to 
    Layla in the mountains. She will give you the Wind City Reservoir Key. Check 
    out the water in the Wind City Reservoir area, after opening it up with the 
    key. Fly to Shell 7 and visit the Helgak Graveyard. Use the Grappling Hook on 
    the Helgak Shell and Lobo's crew will pick it up with the ship. Go back to 
    Shell 3 again, and use the Helgak Shell on the water of the reservoir. Be 
    sure to put Lobo in your party. You'll need him in the Forest if you don't 
    want to backtrack some big areas a few times. Then take the Helgak Shell to 
    the forests.
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Area: Wind City Reservoir Forest
    Treasures: Box-Armor Relic, Box-Power Aegis, Box-Elixer, FirePrism, Box-
    Elixer, Barrel-Hero Heart, Barrel-Core Sphere, Barrel-Kyra's Tear, Barrel-
    Soul Stone, 
    Enemies: 
    132~Wulf: 188 HP
    134~Purple Bee: 188 HP
    138~Orange Bee: 162 HP
    133~Chosen Soldier 1: 200 HP 
    139~Chosen Soldier 2: 175 HP
    126~Chosen Mech: 175 HP
    136~Chosen Mech 2: 188 HP
    116~Beetle: 150 HP
    135~Wulf 2: 188 HP
    137~Bee Sphere: 360 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    This is a pretty big area. To the west from where you start is a locked door, 
    so walk to the north. In this northern section, hit the switch. There's also 
    a box in a hidden area, so use the map. It's also showed when you flip the 
    switch, and it shows you what door opened. It contains an Armor Relic. Now go 
    back and walk trough the door you just opened. On the west of this area are 
    two more boxes that are hidden in small areas. Use the map to check for 
    unusual paths and find them. One contains a Power Aegis and the other an 
    Elixer and a FirePrism. Then head towards the exit on the northwest. Don't 
    miss out the concealed box with an elixer on your way. This new area is 
    pretty big again. There's a barrel in a concealed area on the east, pretty 
    nearby. It contains a Hero Heart. At the north of this map is another barrel, 
    with a Core Sphere. Then head to the northeast. Speak to the two holy guards 
    of Wind City. Show them the lens. Lobo can use a beam to focus it on the 
    lens. Go trough the exit and use the lens on the cable. Lobo will destroy it 
    with his beam. After this, go back to the previous area and exit to the last 
    area on the left. In this area is a barrel with a Kyra's Tear, a bit south 
    from the start. To the very south is a switch that opens a door. Press the 
    other switch on the map to open the second door. The switches are marked with 
    small red squares on the map, btw(but this doesn't apply to other areas, so 
    don't bother). Just a bit below this second switch is a barrel with a Soul 
    Stone. Now exit the whole forest by the exit on the southwest. On the 
    worldmap, speak to Layla in the mountains again, and talk about Wind City. 
    You're ready to attack. Go to Southfarm and take Corgan with you. Go to the 
    library in Wind City and talk to Abbot. He will help you get into the 
    government building. 
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    Area: Wind City Government Building
    Treasures: Table-Psycheknot, Core Relic, Bookshelf-Cat's Paw, Core Relic, 
    Table-Cornucopia, Bookshelf-Core Relic, Bookshelf-Kyra's Tear, Bookshelf-
    Root, Potion, Cabinet-Potion, Cabinet-Core Relic, Table-Smellsalts, Cabinet-
    Potion, 
    Enemies:
    139~Chosen Soldier 1: 175 HP
    142~Chosen Soldier 2: 190 HP
    121~Chosen Minion: 175 HP
    140~Chosen Minion 2: 195 HP
    141~Small Brown Bot: 188 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    You must get trough a series of three mazes to reach the top of the building 
    and enter the Chosen Ship. Walk down the hall to the west. In a conference 
    room closeby, you can grab a Psycheknot and a Core Relic from a table. 
    There's also a room where you can inspect some sort of telvision, and a small 
    and funny scene will occur(Reminded me of Final Fantasy 6 for some reason). 
    Go to the east section of the map and flip the switch. Then go to the west of 
    the map. In one of the rooms here you can grab a Cat's Paw and a Core Relic 
    from a Bookshelf. In an other room is a switch. Hit it to open up a door 
    leading to the exit. Go to the next area. In one of the nearby rooms you can 
    grab a Cornucopia from a table. In the center room you can grab a Core Relic 
    from a bookshelf. In the next, larger room, you can grab a Kyra's Tear from 
    the large bookshelf. Then go to the two rooms that are separate and hit the 
    two switches. There's a bookshelf in a room near one of the switches' rooms, 
    where you can grab a Root and a Potion from. Then go to the next area. Walk 
    down the hall, then go right. You can find a Potion in a cabinet around here, 
    in one of these rooms. Inside another cabinet is a Core Relic. In the last 
    room, flip the switch to open up some doors. Now go to the rooms on the east 
    side of the map. In one of these rooms you can find Smellsalts on a table, 
    and a Potion from the cabinet in the room with 4 cabinets. Again, in the last 
    room, hit the switch. Go to the roof of the building by the exit on the 
    northeast. Enter the Chosen Ship. This is an easy area. Just walk down the 
    hall, go right and left, and flip both switches to open up the two doors, and 
    then you can walk further to the next area. There you'll face Balcaam, one of 
    Doskias' Elite Generals.
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    Boss Fight 14
    143~Balcaam: 950 HP
    Chosen Soldier(red)x2: 205 HP
    Strategy: This battle isn't too hard at all. Balcaam uses two attacks that 
    cause damage, and all his others are just support magics. Kill the two Chosen 
    Soldiers first, then cast a fully charged up Marduk on Balcaam. Do this two, 
    perhaps three times, and he should fall. 
    Rewards: Affect All Fate Card, Achilles Heel Fate Card
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    Watch the scenes. Afterwards, you'll find yourselves on the worldmap. Go back 
    in Wind City. Find the Paintspray near one of the walls. You'll need it later 
    as a Keyitem. Also, the shops have upgraded their stocks, so buy a Beam 
    attack for Maya, the ArcBlast for Grubb, a ForceBlitzer, Speedboots, 
    Witchstrike and other weapons for party members you sometimes use.
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    11. Doskias' Doomsday Plan |
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    Fly to Shell 2 and go to Azziz' Temple. After the scene, you'll get the 
    Chosen Sewer Key. Head to Shell 1, to the Chosen Sewer Duct. It's northeast 
    from the Capitol. Use the key on the door.
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    Area: Chosen Sewers
    Treasures: /---\
    Enemies: 
    144~Egg Spider: 214 HP
    145~Plant Sphere: 220 HP
    146~Plant Sphere 2(red): 220 HP
    148~Leech: 380 HP
    147~Leech 2: 250 HP
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    This is a linear path. Walk to the end, fighting battles on your way. At the 
    end you'll get inside the Chosen Palace.
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    Area: Chosen Palace 2nd Visit
    Treasures: Bed-Core Relic, Washtub-Potion, Cabinet-Core Relic, Table-Potion, 
    Cabinet-Core Relic, Vase-Elixer, Cabinet-Core Sphere, Cabinet-Kyra's Tear, 
    Cabinet-Potion
    Enemies: 
    150~Chosen Mech(brown): 207 HP
    149~Chosen Soldier: 205 
    151~Black Rhino: 207 HP
    149~Chosen Soldier(red): 205 HP
    152~Red Bot: 207 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Now you're in the Chosen Palace. Go in the right room, and hit the switch in 
    the corner. Then go trough the door. If you look on the map, you'll see that 
    there are(like in a lot of areas) two sections of rooms. Go to the east 
    section, and walk to the very end. Hit the switch at the end. The room on the 
    right of this switch holds a Core Relic on the bed(This is the most northern 
    room on the map). At the end of the left section with rooms, all you can find 
    is a Potion from the washtub in the last cell. Now go trough the door that 
    you opened with the switch, and up the stairs. This place should look 
    familiar. Go to the Main Hall. At the end of the hall, go trough the only 
    opened hall, to a new area. In this new area, go right. In the east room, you 
    can find a Core Relic in a Cabinet in the corner. Still on the east section, 
    you can also find a Potion on a table in a room a bit lower. And in yet 
    another room is a Cornucopia in a small cabinet in the corner. An Elixer can 
    be found in a big Vase in the room below the previous one. After you've found 
    these items, head to the east of this section and hit the switch to open one 
    of the two doors. Then go to the west section. In the rooms you can find a 
    Core Sphere in a Cabinet, a Kyra's Tear in yet another cabinet, and a Potion 
    in YET another cabinet between two beds, in a room that's separate from the 
    others.
    After getting these items, flip the switch at the southwest part of the 
    section. Grab the Green Palace Key at the very end of the hall. Face Kaleb in 
    the next area.
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    Boss Fight 15
    153~Kaleb: 1100 HP
    Strategy: He has some strong attacks, like all bosses have, so cast Barrier-
    all for protection. He uses several elemental sword attacks to hurt you, 
    among some others. Simply do what you're used to do: Cast a fully charged up 
    Marduk against him, two or more times. He should fall pretty quickly.
    Rewards: /---\
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    Maya will grab the Doomsday Plans that Kaleb drops. Now you have to make your 
    way out of here ALL by yourself. How nice of Valkyrie Studios =) Once back on 
    the worldmap, fly to Shell 2 and go to Azziz' Temple. He tells you to stop 
    the Doomsday Device on Shell 6, so fly to it. The Doomsday Rift is just a bit 
    north of Pranno. Enter the area. 
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    Area: Doomsday Rift
    Treasures:
    Enemies:
    151~Rhino: 207 HP
    154~Flying Helgak 1: 207 HP
    156~Flying Helgak 2: 227 HP
    159~Beetle: 175 HP
    155~Helgak: 207 HP
    160~Giant Crab(red): 70 HP
    149~Chosen Soldier(red): 205 HP
    157~Doomsday Pipe: 207 HP
    157~Doomsday Pipe 2: 1000 HP
    158~Mini-Brain: 1000 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Sub-Boss Fights
    Doomsday Pipes and Mini-Brains: 207 HP/1000 HP/1000 HP
    Strategy: These suckers attack really fast, so you have to be quick in 
    defeating them, They use very powerful elemental-all attacks on your party, 
    trying to obliterate you. Fortunately, they have a low defense value. A well 
    charged up Marduk should deal quite a lot damage. Then attack with a Level 3 
    attack once or twice, and you should defeat them. Use this standard strategy 
    to defeat all of them. Another good trick is to equip Araym with really fast 
    equipment, and let him Taser your opponent, so that it's stunned. This should 
    give you way enough time to finish it off. This doesn't work on the Mini-
    Brains, however.
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    Just walk to the inside of the Doomsday Rift by the exit on the west. You can 
    walk under some trees for a shortcut. Check the map for it. Inside, take down 
    the levels on the west, and beat the Mini-Brain at the end, and also 2 pipes 
    when trying to get there. Now you can pass on the east sie. Go to the next 
    area. Walk further, and beat the pipe. Walk even further, to the southeast is 
    yet another pipe. Kill it and walk down the path. Go northwest at this 
    intersection and grab a HeavyShell from the dead Crab. Then take the other 
    path all the way east, fighting two pipes and at the end a Mini-Brain. After 
    defeating it, the pipe to the northeast will be destroyed. Go there, and walk 
    in the next area trough a small path with 2 weak pipes. At the end, go to the 
    next area to fight the Doomsday Brain.
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    Boss Fight 16
    161~Doomsday Brain, 4 Brain Parts: 800 HP(each)
    Strategy: The brain consists out of four parts, each which has an iron plate 
    on it. When the plate is actually on a specific piece, you can't attack it.  
    First of all, cast Barrier-All to reduce damage like always. Then wait until 
    a plate opens, and quickly unleash a series of powerful atacks. Do this until 
    all of the four parts are dead. The Doomsday Brain isn't finished yet. 
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    Boss Fight 17
    161~Doomsday Brain: 1500 HP
    Strategy: This battle is a little bit easier than the previous one, so heads 
    up. Cast Barrier-All, then start casting Marduk, and attack with Level 3 
    attacks. The Brain has 1500 HP, and some powerful attacks, so watch your 
    health. Use healing items when nessecary. You should be able to defeat the 
    Brain in a couple of rounds with powerful attacks.
    Rewards: Chaos Fate Card
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    After the battle you receive the Chaos Fate Card, a very useful card that's 
    used in plenty powerful combo's. Watch the series of scenes, and find 
    yourself on the Worldmap once again afterwards.
    
    =-*=-*=-*=-*=
    12. Watchers |
    =-*=-*=-*=-*=
    
    Go to Shell 2 and talk to Azziz. Then go to downtown Oasis and ask Uncle 
    where Tori is. He's hiding in the Factory. Now place Corgan in your party and 
    go to the Factory. Speak to Tori, and then inspect the gate with Corgan. He 
    can open it. Inside you'll receive a Reformatting Disk and information. Got 
    to the Smelting Complex in Oasis.
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    Area: Smelting Complex
    Treasures: /---\
    Enemies:
    131~Warbot 1: 227 HP
    162~Warbot 2: 454 HP
    163~Yellow Warbot: 233 HP
    165~Small Bot: 227 HP
    164~Red Warbot: 240 HP
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    This is a small area, but with tough robotic enemies. You can take Grubb 
    and/or Led with you, but an effectively charged up Lighting-All spell works 
    also fine. Mayor's Computer is on the northeast, so walk to it. Use the 
    Reformatting Disk on it. After the scene you'll have the Canal Key.
    Go back to the Worldmap. Now fly to Shell 4, the World Bazaar, Red Light 
    District. Buy a Terrarium from the shop on the north. You'll need it later. 
    Now go to the Shipping Transport. Go down, and to the Sewer Canal door on the 
    west. Use the Canal Key on it. An Ankaran Soldier will report about General 
    Campbell. You don't have to do this now, but you might as well do it. Go to 
    Shell 3, to Southfarm, and speak to Campbell in the bar. He'll tell you some 
    information, and give you a pack of explosives. Go back to the Canals on 
    Shell 4. Go inside.
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    Area: World Bazaar Canals
    Treasures:
    Enemies:
    165~Bot: 227 HP
    169~Purple Bug: 227 HP
    166~Leech: 300 HP
    173~Bee Sphere: 415 HP
    145~Plant Sphere 1(green): 220 HP
    146~Plant Sphere 2(red brown): 220 HP
    159~Beetle: 175 HP
    151~Rhino: 207 HP
    167~Red Bug: 227 HP
    168~Bug: 227 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    In this sewer area, just walk to the southwest exit. In this Canal Hall, just 
    walk to the end and exit to the next area. Here, walk southeast, and grab an 
    optic vine from the vines near the beam of light. Also, get the healing 
    plant, a bit more to the north. Now that you have these items, go back to the 
    worldmap. Head to Shell 6. Go north on the map, and enter the Chosen Ruins.
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    Area: Chosen Ruins
    Treasures: 
    Enemies:
    144~Egg Spider: 214 HP
    167~Red Bug: 227 HP
    170~Jellieslime: 85 HP
    173~Bee Sphere: 415 HP
    169~Purple Bee: 227 HP
    171~Black/White Bug: 227 HP
    172~Pink Egg Spider: 240 HP
    145~/146~Plant Sphere 1/2: 220 HP
    174~Azure Crab: 40 HP
    175~Black/Red Draxx: 700 HP
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    At the entrance, use the optic vine on the box with lightcables. This will 
    open the door. Go up the stairs and to the east. Feed the bird here some 
    seed. Only one more to go.. Go west and down the stairs. Follow the path, and 
    go down the stairs at the first opportunity. Here, check the map. At the end 
    of the small side path is a barrel with the Speed Fate Card inside. Don't 
    miss it out! Now go back to the path you were previously on, and continue to 
    follow it. At the end, on the northeast, you can either go down, or go to the 
    next area on the exit. Go to the exit, because you can't unlock the Red Door 
    below yet. In this next area are a lot of locked doors. Walk to the end of 
    the path and hit the switch to open three on the east side. In the first room 
    is a box with a Holy Relic, and in the other room is a box with a Potion. Now 
    go trough  the center door and walk to the end of the path. Hit the switch to 
    open another thee doors. In the opened rooms in the eastern section are two 
    boxes with a Kyra's Tear and a Core Sphere. Now go trough the opened door on 
    the western section, and grab the Red Temple Key from the box at the end of 
    the path. This will once again open three doors, and close one. Walk trough 
    the path of the opened doors, back to the center path, and grab a Soul Stone, 
    Potion and a Core Sphere from the barrel in the opened room at the end 
    (somewhat in the middle of the map). Now go back to the previous area, and 
    use the Red Key on the door next to the Red Device. Hit the switch in the 
    room behind it. This will cause a series of bridges to raise and lower. Now 
    go  south, then west to find an Even Strike in a box at the room that's open 
    now. Head east and southeast from the intersection to find an Elixer in a 
    box. Walk to the exit on the southwest and to the next area. In this area, 
    just walk down the path, to the south/southeast. The switch there is guarded 
    by two Draxx-type monsters. Use 2 Elixers for a quick death. Hit the switch, 
    then go up the stairs. Go down the stairs on the other side, and walk over to 
    the west ection of the area. In this section, go up the second stairs, and 
    hit the switch to raise and lower some bridges. Go up the first stairs and 
    walk to the southwest. In the barrel you'll find the Ancient Chosen Talisman, 
    and the Cloak Fate Card. Jackpot! Now flip the switch back in order to exit 
    the area. Same for the switch in the room behind the red door. Exit the whole 
    area(Yeah I know, easier said than done).
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    Go to Shell 2, to the Factory. Give the Alpha Watcher the Healing Plant and 
    the Talisman. He'll return the talisman. Now go to Shell 3 Wind City with 
    Corgan in your party. Head to the Cathedral on the northeast. Corgan can move 
    the people out of the way. After the scene, go back inside, and ask Layla 
    about all kind of things. Go to the Worldmap and try to think of Campbell's 
    plan. You need two more explosives. Go to Shell 7, to the Mining Ruins, and 
    give the Hermit the Mold Cure. He'll give you a Pick Ax and two packets of 
    explosives in exchange. If you don't have the Cure, grab the herb from pranno 
    on shell 1, buy a mix bowl on shell 4, and mix it with the helgak flute. 
    Install the patch if you have problems(but you SHOULD already have the patch, 
    as this walktrough is based on it). Now go to Shell 3, to the catacombs. Take 
    Araym with you, as he's the one who can use the explosives. Also, I recommend 
    to buy a lot of Elixers(like 40 should suffice) to use on Zombies and other 
    undead groups for easy battles(or more to prevent hard and long battles)
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    Area: Deep Catacombs
    Treasures:
    Enemies:
    176~Red Wulf: 253 HP
    180~Wulf: 253 HP
    182~Zombie: 350 HP
    178~Mad Skull: 250 HP
    177~Zombie 2: 300 HP
    183~Zombie 3: 350 HP
    179~Curse(blue): 600 HP
    179~Curse(red): 700 HP
    179~Curse(green): 675 HP
    181~Leech: 325 HP
    166~Leech 2: 300 HP
    184~Ghost Rhino: 253 HP
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    Blow out the two walls at the northwest. Proceed, and head up the stairs. 
    Walk to the end of the path and hit the switch to raise some bridges. Walk 
    over them, to the southeast part, to find a box with a Titan Charm. Then go 
    the other way, down the stairs, and take the exit to a new area. This map is 
    just an annoying maze. In the room on the left, the second one, you can find 
    a Potion in a skeleton bone heap in the corner. In the room, a bit east from 
    the center of the map, you can grab another Potion from the skeleton in the 
    coffin. A Core Relic can be found in a small hole on the wall, in the room 
    that's east of the lowest. In the southern most room is a box with the Red 
    Catacomb Key. Go back to the previous area, and back down the first stairs. 
    Go west and hit the switch. Some bridges will close and open. Now go down and 
    northeast. You can grab a Core Sphere from the coffin in the wall. Head more 
    to the east, then go west before going to the exit. You can grab an Elixer 
    from the coffin in the wall. Go to the exit and open the door with the Red 
    Catacomb Key. The next area is another maze. Go down the stairs. The coffin 
    in the wall on the left of these stairs contain Smellsalts. Walk to the east 
    and hit the switch. Follow the opened up path. In a corner is a coffin  with 
    a Kyra's Tear, you'll walk past it. Go up the stairs at the end. Now walk to 
    the end that looks like an up-side-down cross on the map.
    Hit the switch at the end. First go down the stairs on the east, and hit the 
    switch at the end. Also grab a Potion from a skeleton in a corner wall. Then 
    go west and down the stairs at the end. Head west, and hit the switch in the 
    room at the end of the path. The switch opens the door to a path that leads 
    to a box with the Curse and Vampyre Fate Cards. Head east from the stairs. In 
    the first room is a box with an Elixer, in the second room is a box with a 
    Core Sphere, and in the third room is a switch. Hit it, then return to the 
    switch on the 'cross' and hit it. Return to the start and go down the stairs. 
    Go trough the hall you opened the two doors from. Go up the stairs, walk a 
    bit, then go down again. At the end of this hall, blow out the third and 
    final wall with explosives. Take the stairs up at the end of this path and 
    you'll actually be on the Jinam Shell.
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    Area: Jinam Labs
    Treasures: 
    Enemies: 
    185~Yellow Bot: 253 HP
    172~Egg Spider(pink): 240 HP
    189~Egg Spider(green): 253 HP
    180~Wulf: 253 HP
    188~Jinam Droid: 253 HP
    178~Mad Skull: 250 HP
    187~Jinam Droid 2: 253 HP
    176~Red Wulf: 253 HP
    190~Plant Sphere(blue): 253 HP
    184~Ghost Rhino: 253 HP
    179~Curse: 675 HP
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    There are three areas here: The Jinam Control Lab, The Jinam Research Lab, 
    and the Jinam Main Lab. Enter the Control Lab the first of the three.
    Walk trough the hall, until you can enter some rooms. First enter the west 
    room and grab Smellsalts from the cleaning bin, then go to the east rooms and 
    hit the switch to open two doors. Go back to the big hall. Head in the small 
    room nearby and grab a Core Token from the dead body on the ground. Move west 
    from the big hall and walk trough it. Head in the southwest room of the map. 
    In the closet in the corner you can find an Elixer. Now go to the east 
    section of rooms on the opposite side of the room you came from. Hit the 
    switch at the end to open up another two doors. Enter the room on the lower 
    middle west. You can find a Core Relic on the crashed Computer here. In other 
    rooms to the northeast you can find a Potion on a small table. Finally, head 
    to the northwest section of the map. In the left room you can find a Potion 
    in a closet. In the last room, find the Red Jinam Key from the barrel. Exit 
    the area to the Jinam Shell Map. 
    Next area to visit is the Research Lab. Go inside the west room and grab a 
    Potion from a table. Open three doors with the Red Key by clicking just on 
    one. Now head to the big room northeast on the map. Hit the switch to open 
    some doors, and grab a Potion from the Closet in this same room. Now head to 
    the opposite side of the map, to the southwest. In this room is a closet with 
    a Potion, and a switch. Hit it to open the other two doors. Go to the 
    northwest section of the map. In this 'twincross'(two crosses, kinda..no?) 
    room, as it looks on the like on the map, is a closet you can find a Potion 
    in and the barrel at the end holds the Blue Jinam Lab Key. Some doors will 
    close when you pick it up, and some other doors will open, resulting in 
    freeing enemies. You can find a Core Relic in the first room that enemies 
    were released from. An Elixer is in the Closet of the third room. A room near 
    the exit also opened up. You can grab an Eagle Wing from a machine in that 
    room. Now go to the Jinam Map, and enter the Jinam Main Lab.
    Walk southwest, and go in the middle room of the three. In the closet you can 
    find an Elixer. Go to the last room. Grab the 'Blast' attack from a Robot on 
    a table. Use the Blue Key on the Blue Door. Go to the west and walk trough to 
    the first room. In the second room, you can find a Potion in a Closet. Walk 
    further. At the end, hit the switch to open a door. Go to the eastern section 
    from the main hall. In the third room there is to enter, grab a Sphere Module 
    from the broken Green Bot. This is Maya's last attack. Walk to the end of the 
    paths and rooms and flip the switch. This will open a door in the the Main 
    Hall. Go back to the Main Hall and inside the room that you opened. The 
    closet holds a Soulstone in the cleaning barrel. The only unopened room is 
    now the one on the north. Use the Jinam Security Pass on the door to open it. 
    Go inside. You'll have to face the Necromancer Draxx.
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    Boss Fight 18
    191~Necromancer Draxx: 1000 HP
    Strategy: He's an undead, so that's pretty self-explanatory. Use Cornucopia's 
    and other healing items on him. He summons some undead that are also easily 
    disposed off, but has some really nasty attacks up his sleeve too. Don't give 
    him the chance to expand his arsenal and kill him in the first few turns. 
    Shouldn't be a problem.
    Rewards: /---\
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    In the barrel behind him is the Secret Weapon you've been searching fro so 
    long now. Grab it and leave the room. After the small scene, exit the WHOLE 
    complex(this line will probably take you well over 10 minutes). Flip some 
    switches back to their original places to be able to get to the Worldmap. 
    When you exit the catacombs, a scene and an FMV take place. Afterwards, find 
    yourselves back on the Worldmap once again.
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    Go to Wind City, and show Layla the Secret Weapon. You must make a party with 
    Corgan(and with Maya, but I'd use your normal party). I usually give Corgan 
    assistance with Led and Lobo. Now go to Shell 6, Scummtown, to the Shipping 
    Docks. Talk to the man at the en of the hall, and ask him about ships. He'll 
    give you the Treasure Lair Key. Go to the Mountain Pirate Base East. Go up 
    one level, and in the mountains from the east exit. Follow the trail all up, 
    and to a small new area. Here's a barrel with a QuickLight. 
    Use the Treasure Lair Key on the locked door. Go inside the room, but don't 
    get to close to the light in the middle. Use the paintspray on it, and it'll 
    reveal a Draxx-type enemy. It has 1000 HP. Finish it off with healing items. 
    After the battle, grab the Pump Key from the barrel in this room. Go back to 
    the Mountain Pirate Base, and to the exit on the northwest this time. Walk to 
    the end of this big hall. Use the pipe you got from the Junkheap on the 
    broken part, then use the key on the valve. Now go back to the man in Scumm 
    Town Shipping Docks who will give you the Dock Key. Head to Shell 4, to the 
    Bounty Hunter District. Hire the two Bounty Hunters called Moon and Corben. 
    They will fly the ship for you. After some scenes you'll face Markham with 
    Corgan's party.
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    Boss Fight 18
    198~Markham: 1000 HP
    199~Silver Chosen Soldier x2: 275 HP
    Strategy: Markham has a lot of HP, and some decent damaging attack, but 
    nothing major. You can take out the two Chosen Soldiers with Black Hole, then 
    just pummel Markham with Big Bang, or another Black Hole. He should fall 
    pretty fast. 
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    Boss Fight 19
    201~Alisa: 1100 HP
    200~Chosen Soldier x2: 315 HP
    Strategy: This battle starts right after the previous, and if you used any 
    core energy in the previous battle, heal it now. You can use Cloak-all and 
    Barrier-all, but they're not nessecary. Speed-all comes in handy though. Just 
    like in the previous battle, cast Black Hole, then focus all your attacks on 
    Alisa. She has high HP, but with your speedy and powerful attacks, she 
    doesn't stand a chance.
    Rewards: Chosen Talisman, Joker Fate Card
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    After all this, you'll be back on the Worldmap. Take note that the slums are 
    raised to Shell 1. You can do an optional thing now.
    
    O
    Go to Shell 1 and to the raised Slums from Shell 4. It's become an ??? area. 
    At the end of this shot path are three dead Bounty Hunters lying dead on the 
    ground. They hold a Sould Stone, Slash Knifes and StickyFingers. 
    
    Now go to Shell 3 and speak to Layla about this all. Doskias must be stopped!
    Fly to Shell 4 and go to the Red Light District. You can rob a man here with 
    Selina, which earns you a Kyra's Tear. Also, I'd buy Wing Boots from the 
    shops. Now go to Shell 5, to Gregor Town. Walk up the stairs and talk to the 
    blonde man, Fergus. Speak to him with Maya, then about Connor. He'll give you 
    the Ankaram Subway Key. Now go to the Mountain Highway and inside the subway. 
    Here, go trough the northeast exit.
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    Area: Ankaram Subways
    Treasures:
    Enemies: 
    208~Green Jinam Bot: 279 HP
    207~Brown Jinam Bot: 298 HP
    202~Bounty Hunter 1: 400 HP
    203~Bounty Hunter 2: 292 HP
    205~Bounty Hunter 3: 597 HP
    204~Bounty Hunter 4: 298 HP
    206~Bounty Hunter 5: 298 HP
    209~Bounty Hunter 6: 305 HP
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    Walk to the end of the path and unlock the door with the Subway Key. In this 
    area you can go east or west, once you've flipped the switch in a room. This 
    is the main hall. Go east, and prepare for another big maze. Walk trough the 
    rooms, then go east to a room where you can flip a switch. You'll open a 
    door. Go trough the door that you just opened and walk trough the hall. You 
    can find a Core Relic on the bed in the fourth small room. Now walk trough 
    the other rooms in this section. In the next room at the end contains a 
    Barrel with a root. Flip the nearby switch to open up another door. Go trough 
    it, and walk trough some rooms until you get to another big hall. In the 
    small room on the very northeast you can find a Core Relic on the bed. In 
    another room on the other side of the hall, you can find a Potion on a bed. 
    Now you can go all west from the big hall, to a device that controls an 
    Electric Chair. Only Led or Grubb can deactivate it. Don't worry if you 
    haven't brought them with you, you can still proceed. Now go to the other 
    section that the big hall leads to and find a Cornucopia on a table in the 
    last room. Now go trough the rooms that lead to the northwest section of the 
    map. In the cafetaria/bar room, find an Elixer at the bertap. In the nearby 
    meatroom is a barrel with a Soul Stone. From an other stockroom on the 
    northeast you can grab a root from the grate with(what are they, mangoes?). 
    Last. Grab the Red Prison Key from the barrel at the end of the hall to the 
    northeast. Exit this whole area, and go back to the main hall. Take the west 
    exit. Walk down the hall a bit, then go to the west. In this room you can 
    find a Core Relic on a small table. Now go east from the big hall, and inside 
    the middle room on the south. Grab a Core Relic from the bed. Walk down the 
    big hall, towards the southeast a bit, and enter the room on the northeast. 
    Grab a Potion from the table. Now go to the left of the big hall, which is 
    still a big hall though. Walk to the end, then go inside the bar room. Grab a 
    Potion from a table. Go in the next room, then southwest. Flip the switch at 
    the end of the hallto open up a room in which you can grab a Potion from a 
    Toilet(Some Potion you'd think, huh?). Now return to the intersection of the 
    big hall, where you went southwest. Now go east from here, and enter the 
    rooms on the north. At the end, grab a Core Relic from the stuff agains the 
    wall. From the big hall, walk further and go left. Walk to the end, and go 
    inside the big room. Hit the switch, then go in the other room on the right 
    and hit the switch here also. In the last room, the next room, grab a Potion 
    from the fallen grate. Now follow the other hall to the room where you just 
    opened the two doors from. Grab the Blue Prison Key from the box. Exit the 
    place, and open up both the middle doors in this area with the Red and Blue 
    Keys. Go trough and face Connor in the next room.
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    Boss Fight 20
    211~Connor: 800 HP
    212~Bounty Hunterx2: 423 HP
    Strategy: This battle is easy if you disabled the machine in the east area 
    with Led or Grubb. Then you can repeatedly hit the switches behind Connor to 
    electrocute him. If you didn't disable the machine, then this battle will be 
    harder. Don't worry though, just keep summoning Marduk, or Simurgh(Air) to 
    deal decent damage. Put on Barrier+All to prevent massive damage being done 
    to your party, cast Speed+All for speedy attacks, and kill the two Bounty 
    Hunters first. After a while, you should defeat Connor.
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    After the battle you'll own the Kyra's Mirror Frame. Exit to the worldmap 
    now.Go to Shell 7, to the Mountain Caverns(west). Use the pickaxe on the hole 
    that Badu smashed out of the wall a long time ago. Now you have a Doric Ore. 
    Now go to Bone Circle Village and show the Mirror Frame to the Underlost 
    Chief. Now give him the Corite lens and the Doric Ore. He'll combine the two. 
    Now go to the Hermit in the Mining Ruins and let him cut the Lens in the 
    right shape. Combine the Mirror Surface with the Frame. Now Kyra's Mirror is 
    restored. Go to Shell 4. Go to the Shipping Transport and inside the sewers. 
    You've been here already. Make your way to he forest at the the end. Go to 
    the place with the beam of light. Grab a Leaf by using a Terranium. This way 
    it won't die. Put this Terranium with Leaf in the hole in the wall. Now use 
    Kyra's Mirror on the beam of light to open up the wall. 
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    Area: Marduk's Lost City
    Treasures:
    Enemies: 
    215~Green Bug: 298 HP
    225~Purple Rhino: 298 HP
    214~Blue Ghost Rhino: 311 HP
    213~Green Scissor Bug: 298 HP
    216~Pink Beetle: 200 HP
    222~Egg Spider: 298 HP
    223~Wulf: 298 HP
    219~Zombie 1: 500 HP
    224~Zombie 2: 500 HP
    217~Zombie 3: 450 HP
    226~Red Draxx: 800 HP
    227~Black Draxx: 800 HP
    220~Mad Skull: 400 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    The enemies here are pretty tough, but it should be noted that almost *all* 
    of them are Undead, and can be killed by the simple use of an Elixer. The 
    next seris of Mazes are long and you might want to stock up on healing items 
    before attempting them. 
    Just follow out the path. At the intersection, go north to find a barrel with 
    an elixer, or south or west to the exit. On the south path are two side paths 
    that lead to barrels with a Core Sphere(northeast) and a Kyra's Tear(south). 
    Now go trough the exit, and you'll get to a map. In the middle is Marduk's 
    Temple, but you need four keys to get to it. You must get each key in one of 
    the four Mazes of elements. They're all pretty big..Oh no! But please, save 
    your sanity for the Final Dungeon. Really. And besides, you didn't think 
    you'd get the Twin Daemonswords just like that, now did you? Anyways, lets 
    start in the Water Temple, which is the easiest. Water, Earth, Air, Fire. 
    Water being the easiest, and Fire the hardest. Go in the Water Temple.
    Walk all south to the stairs that are the lowest on the map. Go up and hit 
    the switch at the end to open a door. On the west of the map is a box in a 
    hidden area that contains an Elixer, Soulstone Core Sphere and a Potion. The 
    second switch is very closeby, but easy to miss(I swear I searched over 15 
    minutes to find that thing). This is all southwest on he map, btw. Hit the 
    switch and go trough the two opened doors. You face an Ancient Machine that's 
    left to protect the City.
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    Boss Fight 21
    218~Water Sentinel Tower Pod x2: 800 HP
    218~Water Sentinel Tower Center: 1600 HP
    Strategy: These battles can be pretty tough. First thing you should do is 
    cast Speed+All, then cast a Water Barrier on everyone. The Center machine 
    will charge up to unleash a powerful Water attack, and you won't be able to 
    survive it if you don't wear any protective accesoiry, or have, in this case 
    a Water Barrier. Cloak+All can be useful, but it isn't neccesary. Magic isn't 
    very effective against these machines. Use Level 3 attacks to destroy the 
    Pods, and when they are destroyed, they can't heal the center machine 
    anymore. Keep attacking with Level 3 attacks, and heal with items whenever 
    you need to. You should be fine if you keep an eye on your HP.
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    Go back to the Map. Next stop is the Earth Temple. This is a pretty easy-to-
    navigate area. Go up the stairs, walk over the path, and go down again. Go yo 
    the northand hit the switch, then go up the stairs. Go southand over the 
    bridge. Go north from here, and flip the switch that's in the left path. 
    Cross the bridge that you just raised and go north. Go down the stairs. Go 
    southeast and hit the switch so you can pass. There's a Barrel with a Potion, 
    Core Relic and Smellsalts in the sidepath. From the middle of the map, go 
    north, then left and right. Hit the switched on both sides to open the doors 
    that lead to the next Ancient Machine.
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    Boss Fight 22
    221~Earth Sentinel Tower Pod x2: 900 HP
    221~Earth Sentinel Tower Center: 1800 HP
    Strategy: This battle is extremely similar to the previous, except now the 
    Sentinel has a little bit more HP, and is from a different element. First 
    thing you should do is cast Speed+All, then cast a Earth Barrier on everyone. 
    The Center machine will charge up to unleash a powerful Earth attack, and you 
    won't be able to survive it if you don't wear any protective accesoiry, or 
    have, in this case an Earth Barrier. Cloak+All can be useful, but it isn't 
    neccesary. Magic isn't very effective against these machines. Use Level 3 
    attacks to destroy the Pods, and when they are destroyed, they can't heal the 
    center machine anymore. Keep attacking with Level 3 attacks, and heal with 
    items whenever you need to. You should be fine if you keep an eye on your HP.
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    Go back to the map, and this time, pick Air Temple as the next destination.
    Walk over the path. At the intersection, go left to find a box with a Potion, 
    Core Relic and Smellsalts, and go right to hit a switch which will open a 
    door. Head south, and hit the switch. Now things get complicated. Go up the 
    left stairs, but don't hit the switch on the right. Head west to the end, and 
    hit the switch. This will open a door. Go downstairs again, and east. At the 
    end of this path(don't go up the stairs), find a box with a Potion, Core 
    Relic and Smellsalts. Now go up the stairs(the right one) and press the 
    switch around there. Now a path will be created to the stairs on the 
    southeast. Go there, and walk down. Here you will face an Ancient Machine.
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    Boss Fight 23
    228~Air Sentinel Tower Pod x2: 1000 HP
    228~Air Sentinel Tower Center: 2000 HP
    Strategy: This battle is extremely similar to the previous, except now the 
    Sentinel has a little bit more HP, and is from a different element. First 
    thing you should do is cast Speed+All, then cast a Air Barrier on everyone. 
    The Center machine will charge up to unleash a powerful Air attack, and you 
    won't be able to survive it if you don't wear any protective accesoiry, or 
    have, in this case an Air Barrier. Cloak+All can be useful, but it isn't 
    neccesary. Magic isn't very effective against these machines. Use Level 3 
    attacks to destroy the Pods, and when they are destroyed, they can't heal the 
    center machine anymore. Keep attacking with Level 3 attacks, and heal with 
    items whenever you need to. You should be fine if you keep an eye on your HP.
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    Go back to the Map, and choose the last temple, the Fire Temple. Just head to 
    the southeast, and go up the stairs. Walk a bit, then go down again. Here is 
    the last Bird that you can feed some bird seed. Don't miss it! Now walk to 
    the east, then north and hit the switch. This will open and close one door. 
    Go southwest now, to the left, and flip the switch. Now go up the stairs on 
    the right, walk a bit, then go down on the closest stairs. Just go trough the 
    door you opened, and up the stairs at the end. Walk to the end, then hit the 
    switch. Now you can cross to the other side. Walk to the end, go down the 
    stairs, and flip the switch here. This will open the last door. Go back(reset 
    the switch) and walk trough the opened door to fight the last and hardest 
    Ancient Machine.
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    Boss Fight 24
    229~Fire Sentinel Tower Pod x2: 1100 HP
    229~Fire Sentinel Tower Center: 2200 HP
    Strategy: This battle is extremely similar to the previous, except now the 
    Sentinel has a little bit more HP, and is from a different element. This is 
    the most powerful Sentinel of all, and you should be a little bit more 
    careful this time. First thing you should do is cast Speed+All, then cast a 
    Air Barrier on everyone. The Center machine will charge up to unleash a 
    powerful Fire attack, and you won't be able to survive it if you don't wear 
    any protective accesoiry, or have, in this case an Fire Barrier. Cloak+All 
    can be useful, but it isn't neccesary. Magic isn't very effective against 
    these machines. Use Level 3 attacks to destroy the Pods, and when they are 
    destroyed, they can't heal the center machine anymore. Keep attacking with 
    Level 3 attacks, and heal with items whenever you need to. You should be fine 
    if you keep an eye on your HP.
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    After the battle you're rwarded with the last temple key. From the Temple 
    Map, go to Marduk's Temple in the middle. Open up the 4 doors with your keys. 
    Use the Talisman Seal on the door of the Temple. After the scene you'll have 
    both Twin Daemonswords. Equip these on Selena and Corgan. Now exit the WHOLE 
    area and go to the Worldmap. There is a new thing to, if you have given all 
    10 birds some seed. If you miss one or two, just check the list of the birds, 
    and fly to that location to give it some seed. When you've given all of them 
    seed, you can do the following:
    
    O
    Go to Shell 3. Go to the ??? Tower on the northeast. Check the door, and the 
    10 birds will open it for you. Enter the tower. On the first floor is a 
    barrel with the three Ultimate Armors for each class: Heavensplate for 
    humans, Tiamatskin for Underlost(Badu), and an Ironplate for Robots.
    On the second floor is a barrel with Badu's and Led's Ultimate Weapons: Orion 
    Blades and Glamdink. At the top of the Tower lies the Treasure of Treasures. 
    In the barrel is Gilgamesh, a very good sword for Corgan and Selena(though 
    the Daemonswords are better), and the Ultimate Core Engine of the planet: 
    Bahamut.
    
    Go to Layla in Wind City. She tells you that you must hurry. Doskias has 
    crashed with his ship on Shell 2, nearby Oasis. Be prepared for the final, 
    final Maze, and battle. This won't be easy.
    
    I suggest you spend all your money on equipment and items. 50 Soul Stones 
    come in handy, and Kyra's Tears and Core Sphere's are good things to have 
    also. My characters were at the following levels when I entered the Chosen 
    Ship:
    Maya Level 51
    Araym Level 53
    Selena Level 65
    Grubb Level 38
    Runner Level 5
    Corgan Level 59
    Led level 29
    Badu Level 48
    Lobo Level 56
    
    These are rather high levels, so don't worry if yours are lower then this. As 
    you can see, Led just levels really slow, and if you have her at a really low 
    level, I'll tell you not to worry about it. If you really feel you need some 
    more training, you can go back to Marduk's Temple and kill creatures there, 
    but I don't advice it, because it's probably not neccesary. A good shop to 
    buy healing items from is the one in Southfarm, which has them all for sale. 
    Good equipment can be bought from the shops on Shell 4, especially the Red 
    Light District. 
    You won't be making your own party this time around. Your group will split up 
    in three separate parties:
    1)Grubb, Runner & Badu
    2)Lobo, Led & Araym
    3)Maya, Corgan & Selena
    
    This is how I set them up with equipment:
    This is pretty much also a list of the perfect equipment setting of the game.
    
    Party 1:
    Grubb:
    Accesoiry: Hero Heart
    Armor: Lightshell
    Core Engine: ForceTurbine
    Boots: Wing Boots
    Buzzsaw, Blades, Taser, Arcblast
    ----------
    Runner:
    Accesoiry: Quick Gem
    Armor: Ironman
    Core Engine: ForceTurbine
    Boots: QuickShocks
    Homing, Napalm, Blast
    ----------
    Badu:
    Accesoiry: Eagle Wing
    Armor: Tiamatskin
    Weapon: Orionblades
    Boots: LightTreads
    ----------
    Party 2:
    Lobo:
    Accesoiry: Long Sight
    Armor: Lightcover
    Core Engine: ForceTurbine
    Boots: Quickshocks
    Beam, Grenade, Napalm
    ----------
    Led:
    Accesoiry: Titan Charm
    Armor: HeavenPlate
    Weapon: Glamdink
    Boots: Quickshocks
    ----------
    Araym:
    Accesoiry: Restore Ring
    Armor: Lightshell
    Core Engine: ForceTurbine
    Boots: Wing Boots
    ----------
    Party 3:
    Maya:
    Accesoiry: Touchstone
    Armor: SeraphimArm
    Core Engine: Bahamut
    Boots: Wing Boots
    Beam, Shrapnel, Homing, Grenade, Napalm, Sphere
    ----------
    Corgan:
    Accesoiry: Titan Ring
    Armor: Lightplate
    Weapon: Daemonsword
    Boots: Wing Boots
    ----------
    Selena: 
    Accesoiry: Spirit Guard
    Armor: Lightshell
    Weapon: Daemonsword
    Boots: Wing Boots
    ----------
    You don't have to have all of this, but it comes in handy if you have at 
    least some of it. Are you done now, and all set? Go to Shell 2 and enetr 
    Doskias' Chosen Battleship if you are ready....
    
    NOTE: DON'T ENTER THE SHIP WITHOUT HAVING A SEPARATE SAVE FILE. YOU MAY WANT 
    TO EXPLORE THE WORLD OF SEPTERRA EVEN MORE, BUT ONCE YOU ENTER THE SHIP, YOU 
    CAN'T EXIT ANYMORE. IF YOU FORGOT TO MAKE A SEPARATE FILE, NOT ALL HOPE IS 
    LOST. YOU SHOULD STILL HAVE THE AUTO-SAVE THAT THE GAME MADE FOR YOU, AND YOU 
    SHOULD START AT THE WORLDMAP.
    
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    Area: Doskias' Chosen Battleship
    Treasures: Potion-Green Tube, Elixer-Rock, Smellsalts-Stones, Core Relic-
    Stones, Soul Stone-table, 
    Enemies: 
    Chosen Soldier 1: 315 HP
    Chosen Soldier 2: 325 HP
    Chosen Minion: 318 HP
    Chosen Minion Blue: 318 HP
    Chosen Mech Green:318 HP
    Chosen Mech Blue: 305 HP
    Small Brown Bot: 318 HP
    Ghost Rhino: 311 HP
    Great Rhino: 318 HP
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    Like I said before, this is a huge maze. You start with Grubb's party. Walk 
    to the end of the hall, past all locked doors and go on the path, to a new 
    map. In this new area, walk to the middle of the hall to the right, and grab 
    a Potion from a green tube in the first room, and an Elixer from a Rock in 
    the next room. Now walk to the end, go inside the room(cool battle trigger) 
    and flip the switch. Go back and in the first room of the hall, the one you 
    just ounlocked, and hit the switch there. Go trough the door you opened. In 
    the first room on the left you can find Smellsalts on some stones, and in the 
    second room a Core Relic from some stones. From the hall, walk to the end, go 
    inside the room on the left and flip the switch. Go trough the unlocked door. 
    At the end of this small hall is another switch. Hit it, and go trough the 
    opened door at the end of the hall. Walk to the very end of it, hit the 
    switch, and go in the last small hall. The battle you fight here will award 
    you with the Red FS Key. Exit this area and go back to the main hall. Use the 
    Red Key on the Red Door and go to the next map. Finally an easy area for me 
    to describe. Go to teh right section, walk trough some circle rooms and hit 
    the switch at the end of all of them. Do the same at the left section of the 
    map. When you've flipped both switches, go to the middle and fight the boss.
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    Boss Fight 25
    Shield Generator: 800 HP(x4)
    Strategy: This battle may look complicated, but in fact isn't with a good 
    strategy. You fight this boss once with Grubb's party and once with Lobo's 
    party. For both fights, the strategy is pretty much the same. You cast Speed-
    All at the beginning of the battle, then charge up with Grubb and Badu to 
    full. Then use Heatseeker with Runner to hit all switches, and expose all the 
    tanks. Then Summon-All with Grubb and Badu. That should deal good damage. 
    Repeat this 3 or 4 times, and the machine should explode to smithereens.
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    After the fight you'll have the Blue FS Key, and you'll control Lobo's Party. 
    Use your newly aquired key to open the blue door, and enter that section. 
    Walk trough the hall, go right-down, and at the end, hit the switch. This 
    will open up the four doors in the hall. In the third room is a Soul Stone, 
    and in the first and last ones is nothing. In the other room is a hall in the 
    back. Walk it out, and flip the switch in the room that's at the end. You'll 
    open the left door at the middle intersection. Walk at the end of it, then go 
    to the right section and flip the switch at the end. Now go to the left 
    section. There are a couple of rooms here, but they hold nothing but enemies. 
    The one on the lower left, that you just opened, contains a switch. Flip it. 
    You'll open the door to the north. The battle at the very end will reward you 
    with the Yellow FS Key. Exit the area and go back to the main hall. Open up 
    the yellow door. This area is pretty simple too. Heh. I like that. Walk down 
    the hall to the middle, then go down the first sideway. Hit the switch at the 
    end. Now go back to the hall, walk to the end of it(and chase the Ghost 
    Rhino, lol) and hit the switch. Then go to the small hall that you opened, 
    hit another switch there, and you can go to the other section of the map. 
    Walk trough the circle rooms(on a side note, I got a glitchy battle here, but 
    I just ran from it to move on) and at the end, fight another generator.
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    Boss Fight 26
    Shield Generator: 800 HP(x4)
    Strategy: This battle may look complicated, but in fact isn't with a good 
    strategy. You fight this boss once with Grubb's party and once with Lobo's 
    party. For both fights, the strategy is pretty much the same. You cast Speed-
    All at the beginning of the battle, then charge up with Araym and Led to 
    full. Then use a Torso-attack with Lobo to hit all switches, and expose all 
    the tanks. Then Summon-All with Araym and Led. That should deal good damage. 
    Repeat this 3 or 4 times, and the machine should explode to smithereens.
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    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
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    After the battle, the way is cleared for Maya's Party. The end is near. Walk 
    to the end of the long hall, but before the very end, make sure you save your 
    game. Kaleb will face you.
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    Boss Fight 27
    Kaleb: 1000 HP
    Strategy: This battle is a joke. Kaleb can summon two Draxx creatures to help 
    him in the fight, so just use 2 Soul Stones on them for a Quick Kill. His 
    Shield he occasionally puts up can be destroyed with Destroyer(Law+Chaos). 
    Put up Speed+All. Pound away with Level 3 attacks and Destroyer. He should 
    fall soon enough. The final battle will start righ after the scene.
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    Final Boss Fight
    Doskias: 3000 HP
    Strategy: For a Final Boss, Doskias isn't even that much of a challenge. He 
    has four elemental attacks, his regular sword attack, an attack where he puts 
    up clones of himself, and Pits of Janaak, his most powerful attack. But you 
    should need to fear any of these. Put up Speed+All, Barrier+All and 
    Cloak+All, and keep up these if they run out. Then it's just a matter of 
    attacking with Level 3 attacks and Destroyer or Marduk. When he puts up the 
    clones, just use a Multi-attack and he'll counter with Pits of Janaak. If you 
    have Cloak put up it'll most definately miss, and Barrier reduces the damage 
    greatly. After 3000 points of damage, Doskias falls, and is defeated.
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    Congratulations!! You've just completed one of the hardest RPG's, and perhaps 
    the best on PC. Watch the ending FMV, I hope you enjoy it. I know I did! You 
    could try and play the game again, but I recommend that you wait about a year 
    with that. Then you see it lying around, and you try it again, and get hooked 
    again =)
    
    I hope you found this Walktrough useful. If you have any further questions, 
    email them to Ultima_buster@hotmail.com and I'll get back to you ASAP.
    
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                                    4. Characters
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    Septerra Core features a lot of Characters. Most of them are NPC's 
    though(nearly everyone you talk to on the streets has his or her own name).
    The most important ones are your Party Members, but also Doskias and most of 
    his henchmen are important characters in the story. You can read all about 
    them in this chapter.
    
    =-*=-*=-*
    4.1 Maya |
    =-*=-*=-*
    Maya is the Blue-haired leader of your party, and is a pretty stereotypical 
    heroine that is willing to save the world from further destruction. You learn 
    about her backgrounds somewhat, but for a Main Character, this isn't TOO 
    much. A very good fighter overall, she uses her Rifle in combat. She is a 
    great magic user.
    
    =-*=-*=-*=
    4.2 Grubb |
    =-*=-*=-*=
    Grubb is a skinny, smart and helpful young technicien that build the Workbots 
    on Shell 2. Mayor has been abusing them however, and that annoys Grubb 
    greatly. Grubb also build Runner, and the two are close. He helps Maya out, 
    together with Runner. Later he has a crush on Led, but still a bit more for 
    devices and "Gadgets". Grubb isn't a fighter, but a great Magic user.
    
    =-*=-*=-*=-
    4.3 Runner |
    =-*=-*=-*=-
    Runner is a robot, build by Grubb. He's very slow in battle, but very 
    powerful. He has useful Line-attacks. Unfortunately, his speed is just too 
    low to bother, and his other attacks aren't much good either.
    
    =-*=-*=-*=-
    4.4 Corgan |
    =-*=-*=-*=-
    Corgan is a great Swordsman with good strength. His great love is Layla, and 
    together they are in the Holy Knight of the Seven Winds. He respects Bowman 
    and he wants to protect him. He hates Selena for destroying his hometown 
    Armstrong. He is an overall calm character, just not towards Selina.
    
    =-*=-*=-*=
    4.5 Araym |
    =-*=-*=-*=
    Araym is a thief who lost his arms in the Jinam War years ago. He is rude, 
    but cool, and swift and powerful. In battle, he's your biggest ally. He can 
    hit multiple enemies with his standard line-attacks, and he has a great 
    speed. His Core is pretty decent, as are his Defense and Strike stats. 
    
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                                    5. Fate Cards
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    There are a total of 21 Fate Cards in Septerra Core. Below is a list with all 
    of the locations in chronological order:
    
    1)Water: Azziz gives it to you after your first lesson. 
    2)Heal: Received after the battle against the Holy Guards.
    3)Rock: Received after defeating Draxx in the Mourn Graveyard, on Shell 3.
    4)Barrier: Received after defeating Selina in Armstrong.
    5)Air: Found in a Barrel, in the Ankaran Research Lab on Shell 5.
    6)Summon: Received from Gunnar before exploring the World Bazaar. 
    7)Fire: Received after the fight with Sonic Lava Boss in the Mountain Caverns 
    on Shell 7.
    8)Cure: Given to you by the Underlost Chief in Bone Village on Shell 7. 
    9)Resurrect: Found at Bowman's Grave in the Catacombs on Shell 3. 
    10)Bless: After defeating Connor for the first time. 
    11)Law: Received after the fight with first Magi. 
    12)Slow: Received after the fight with second Magi. 
    13)Mirror: Recieved after defeating the Hell God on Shell 7, near the Core. 
    14)Affect-All: Received after the fight with Balcaam. 
    15)Achilles' Heel: Received after the fight with Balcaam.  
    16)Chaos: After defeating the Doomsday Brain on Shell 6, in the Doomsday 
    Rift. 
    17)Speed: To the northeast, found near the destroyed bridge in the first area 
    of the Chosen Ruins. 
    18)Cloak: In the Chosen Ruins, the third area. Found together with the Chosen 
    Talisman. 
    20)Curse: Inside the chest to the very southeast in the third area of the 
    Catacombs. 
    21)Vampyre: Inside the chest to the very southeast in the third area of the 
    Catacombs.
    22)Joker: Received after the fight with Alisa(and Markham).
    
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    Fate Card Combinations:
    You can combine Fate Cards in a battle to create powerful magic combo's.
    Here's a list of all the possible combinations:
    
    *All of the below commands can be combined with the Affect-All Fate Card. 
    There is only one exception: Chaos/Law/Mirror. However, this combo already 
    affects all targets. A combo, when added with All, takes 10 more Core energy.
    
    *(+Affect All     10 Core   Affects All enemies)   
    Water              6 Core   Water Damage on one target
    Earth              9 Core   Earth Damage on one target
    Air               12 Core   Lightning/Wind Damage on one target
    Fire              15 Core   Fire Damage on one target
    Cure              10 Core   Heals target from Poison status effect.
    Cure/Mirror       30 Core   Poisons target
    Heal              10 Core   Heals target
    Heal/Mirror       30 Core   Unheals a target for damage
    Bless             25 Core   Casts Bless: Raises target's stats with 1/4
    Bless/Mirror      45 Core   Casts Curse: Lowers target's stats with 1/4
    Curse             25 Core   Casts Curse: Lowers target's stats with 1/4
    Curse/Mirror      40 Core   Casts Bless: Raises target's stats with 1/4
    Ressurect         18 Core   Revives target with 1/2 HP
    Ressurect/Mirror  38 Core   Instant Death, or damage
    Cloak             25 Core   Cloaks target: Target can't be hit
    Cloak/Mirror      45 Core   Un-cloaks target
    Joker             25 Core   Casts Berserk/Poison/Stun/Slow/Curse on target 
    Law               25 Core   Dispels all status effects from target
    Law/Mirror        45 Core   Berserks target
    Chaos             25 Core   Casts Berserk on target
    Chaos/Mirror      45 Core   Dispels all status effects from target
    Chaos/Law         50 Core   Chaotic damage on target
    Chaos/Law/Mirror  70 Core   Black Hole; Tremendous damage to all targets
    Vampyre           20 Core   Drains HP from target
    Achilles' Heel    15 Core   Shows targets HP
    Slow              25 Core   Slows target
    Slow/Mirror       40 Core   Speeds up target
    Speed             25 Core   Speeds up target
    Speed/Mirror      40 Core   Slows target
    Barrier           15 Core   Halves pysical damage on target
    Barrier/Water     21 Core   Water barrier; Reduces water damage
    Barrier/Earth     24 Core   Earth barrier; Reduces earth damage
    Barrier/Air       27 Core   Lightning barrier; Reduces lightning damage
    Barrier/Fire      30 Core   Fire barrier; Reduces fire damage
    Barrier/Curse     35 Core   Curse barrier; Prevents Curse
    Barrier/Slow      35 Core   Slow barrier; Prevents Slow
    Barrier/Resurrect 33 Core   Holy barrier; Prevents Undead damage
    Barrier/Law       40 Core   Barrier prevents all status effects
    Barrier/Chaos     30 Core   Barrier prevents berserk
    Barrier/Mirror    35 Core   Removes barrier from target
    Summon            20 Core   Summons Bowman for physical damage
    Summon/Water      26 Core   Summons Sedna and Pilitak for water-based damage
    Summon/Earth      29 Core   Summons Humbaba for earth-based damage
    Summon/Air        32 Core   Summons Simurgh for air-based damage
    Summon/Fire       35 Core   Summons Ouroboros for fire-based damage
    Summon/Heal       30 Core   Summons Kyra to heal one target
    Summon/Resurrect  38 Core   Summons Thanatos for undead-based damage
    Summon/Chaos      45 Core   Summons Gemma for damage, and casts Berserk
    Summon/Law        45 Core   Summons Marduk for godly damage
    Summon/Joker      45 Core   Summons random summon, casts some status effects
    
    Some other things that should be noted about magic:
    
    People who are fully charged up with their bar will perform a greater attack 
    with Fate Cards. So if you want to summon Marduk, or something else, make 
    sure you charge up with the characters you use. It doesn't matter if you are 
    at Level 1 with the bar if you use attacks like Barrier or Slow.
    
    Grubb has the highest Core of all characters. Core adds to the power of 
    spells, so Grubb is the most powerful magic caster, followed by Led. Maya has 
    a very decent Core amount as well, but characters like Runner or Lobo are 
    really weak at casting Magic. If you use a summon spell, it's recommended 
    that you include Maya in it. That will almost always guarantee that the 
    damage you inflict isn't minimal.
    
    To sum it all up, to get the most powerful result from your spells and 
    summons, charge up to the max, and include characters in the combo with a 
    high Core rating. That should boost the attack highly!
    
    Finally, one last thing about Fate Cards. You might have noticed an open spot 
    under the Fate Cards in version 1.00. Don't worry, you haven't missed any, 
    just install the patch v. 1.02 and it will be erased. This spot was probably 
    for a Fate Card in the alpha version that didn't make it trough the release. 
    My guess is that it was either a new element, like Holy or Darkness/Evil, or 
    a status effect that didn't got trough.
    
    
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                                    6. Equipment
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    -Currently Unfinished. The other FAQ has a good list on this also though, you 
    can use that for the time being.
    
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                                      7. Enemies
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    ~1
    Area:Badlands 
    Name:Wulf 
    Skills:Bite 
    HP:20 
    EXP:5 
    Money:5 
    -------------------------
    2~
    <Missing> 
    -------------------------
    3~
    Area:Pumping Station 
    Boss:Holy Guard 
    Skills:Sword Strike 
    HP:20 
    EXP:20 
    Money:0 
    -------------------------
    4~ 
    Area:Pumping Station 
    Boss:Holy Guard Sergeant 
    Skills:Sword Strike, Fire Strike, Heal 
    HP:60 
    EXP:60 
    Money:2000 
    Fate Card: Heal
    -------------------------
    5~
    Area:Desert Pipes 
    Name:Unicorn Beetle 
    Skills:Spore Shot, Goop 
    HP:35 
    EXP:5 
    Money:12 
    -------------------------
    6~ 
    Area:Desert Pipes 
    Name:Arachnid 
    Skills:Claw Attack, Charge, Power Release, Take Off, Land 
    HP:55 
    EXP:10 
    Money:15 
    -------------------------
    7~ 
    Area:Desert Pipes 
    Name:Armored Crab 
    Skills:Claw Attack, Sandstorm, Defend, Charge 
    HP:11 
    EXP:15 
    Money:30 
    -------------------------
    8~
    <Missing>
    -------------------------
    9~ 
    Area:Outlaw Canyon 
    Name:Swarm Master 
    Skills:Staff, Poison, Barrier, Steal 
    HP:45 
    EXP:10 
    Money:18 
    -------------------------
    10~ 
    Area:Outlaw Canyon 
    Name:Cyclone (Short Blades) 
    Skills:Blade Slice, Spin Cut, Steal 
    HP:45 
    EXP:13 
    Money:20 
    -------------------------
    11~
    <Missing>
    -------------------------
    12~ 
    Area:Graveyard 
    Name:Living Dead 
    Skills:Flailing Attack 
    HP:60 
    EXP:15 
    Money:25 
    -------------------------
    13~
    Area:Graveyard 
    Name:Ghost 
    Skills:Holy Fire, Holy Diver 
    HP:50 
    EXP:20 
    Money:30 
    -------------------------
    14~
    Area:Graveyard 
    Boss:Draxx 
    Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre, 
    Curse, Earth Spell, Earth Summon, Raise Dead All 
    HP:150 
    EXP:1150 
    Money:1260 
    Fate Card: Rock 
    -------------------------
    15~ 
    Area:Catacombs 
    Boss:Duke 
    Skills:Machine Gun 
    HP:110 
    EXP:100 
    Money:200 
    -------------------------
    16~ 
    Area:Catacombs 
    Boss:Araym 
    Skills:Arm Hit, Arm Strike, Arm Blast 
    HP:96 
    EXP:100 
    Money:200 
    -------------------------
    17~
    <Missing>
    -------------------------
    18~
    <Missing>
    -------------------------
    19~ 
    Area:Mountain Pass, Mesa Canyon 
    Name:Thunder Cat 
    Skills:Claw Swipe, Claw Slash, Lightning Lash 
    HP:70 
    EXP:55 
    Money:45 
    -------------------------
    20~ 
    Area:Armstrong 
    Boss:Selina 
    Skills:Sword, Sword Hit, Sword Strike 
    HP:111 
    EXP:800 
    Money:900 
    Fate Card: Barrier
    -------------------------
    21~
    Area:Armstrong 
    Name:Chosen Soldier 
    Skills:Machine Gun, Grenade 
    HP:45 
    EXP:46 
    Money:63 
    -------------------------
    22~
    <Missing>
    -------------------------
    23~  
    Area:Gregor 
    Name:Robo 
    Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster 
    HP:51 
    EXP:35 
    Money:40 
    -------------------------
    24~ 
    Area:Mesa Canyons 
    Name:Jinam Sergeant 
    Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster 
    HP:61 
    EXP:45 
    Money:65 
    -------------------------
    25~ 
    Area:Mesa Canyons 
    Name:Combat Hound 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call 
    HP:32 
    EXP:45 
    Money:35 
    -------------------------
    26~ 
    Area:Mesa Canyons 
    Name:Ankaran Soldier 
    Skills:Machine Gun, Grenade 
    HP:71 
    EXP:35 
    Money:45 
    -------------------------
    27~ 
    Area:Mesa Canyons 
    Name:Ankaran Sergeant 
    Skills:Machine Gun, Grenade, Beam, Muster, Air Strike, Napalm Grenade 
    HP:100 
    EXP:45 
    Money:65 
    -------------------------
    28~
    Area:Mesa Canyons, Dark Lake 
    Name:Berserker 
    Skills:Bite, Berserk Spore 
    HP:84 
    EXP:30 
    Money:25
    -------------------------
    29~  
    Area:Downed Jinam Battleship 
    Name:Maintenance Bot 
    Skills:Energy Blast, Heal 
    HP:65 
    EXP:30 
    Money:40 
    -------------------------
    30~ 
    Area:Downed Jinam Battleship 
    Name:Guard Bot 
    Skills:Energy Blast, Grenade 
    HP:77 
    EXP:55 
    Money:60 
    -------------------------
    31~ 
    Area:Subway Station 
    Name:Maggot 
    Skills:Blood Drain 
    HP:90 
    EXP:35 
    Money:15 
    -------------------------
    32~ 
    Area:Subway Station 
    Name:Carrion Crawler 
    Skills:Spore Shot, Goop 
    HP:50 
    EXP:25 
    Money:20 
    -------------------------
    33~
    <Missing> 
    -------------------------
    34~
    <Missing>
    -------------------------
    35~
    Area:Sewers 
    Name:Blood Maggot 
    Skills:Blood Drain, Sonic Scream 
    HP:90 
    EXP:45 
    Money:35 
    -------------------------
    36~ 
    Area:Sewers 
    Name:Sea Crab 
    Skills:Claw Attack, Defend, Undefend, Bubblestorm, Bubblejet, Sonar, Charge 
    HP:34 
    EXP:75 
    Money:65 
    -------------------------
    37~ 
    Area:Sewers 
    Name:Sonic Maggot 
    Skills:Blood Drain, Sonic Scream, Wyrm Wave 
    HP:115 
    EXP:55 
    Money:45
    -------------------------
    38~
    Area:Bounty Hunter's Hideout 
    Name:Cyclone 
    Skills:Blade Slice, Spin Cut, Steal 
    HP:97 
    EXP:65 
    Money:75 
    -------------------------
    39~ 
    Area:Bounty Hunter's Hideout 
    Name:Rogue Soldier 
    Skills:Machine Gun, Grenade, Steal, Beam 
    HP:100 
    EXP:45 
    Money:65 
    -------------------------
    40~ 
    Area:Bounty Hunter's Hideout 
    Name:Convict 
    Skills:Machine Gun, Grenade, Beam, Muster, Air Strike, Napalm Grenade 
    HP:97 
    EXP:45 
    Money:65 
    -------------------------
    41~
    <Missing>
    -------------------------
    42~ 
    Area:World Bazaar
    Boss:Duke
    HP:250
    EXP:??
    Money:??
    -------------------------
    43~
    Area:The Caverns 
    Name:Rock Lobster 
    Skills:Claw Attack, Sandstorm, Defend, Undefend, Charge, Rock Ram 
    HP:30 
    EXP:80 
    Money:70 
    -------------------------
    44~
    Area:The Caverns 
    Name:Flying Beetle 
    Skills:Claw, Charge, Power Release, Take Off, Land, Speed 
    HP:97 
    EXP:50 
    Money:55 
    -------------------------
    45~
    Area:The Caverns 
    Name:Optera 
    Skills:Sting, Vampyre 
    HP:50 
    EXP:35 
    Money:25
    -------------------------
    46~ 
    <Missing>
    -------------------------
    47~
    Area:The Caverns 
    Name:Optera Colony 
    Skills:Spawn Optera 
    HP:160 
    EXP:65 
    Money:45 
    ------------------------- 
    48~
    Area:The Caverns 
    Boss:Sonic Lava 
    Skills:Eye Shots(Leg), Ghost Summon(Body), Raise Dead(Body) 
    HP:100(Per Leg) 
    EXP:5500 
    Money:5500 
    Fate Card:Rock 
    -------------------------
    49~ 
    Area:Dark Lake 
    Name:Mold Plant 
    Skills:Spore, Spore Strike 
    HP:97 
    EXP:55 
    Money:35 
    -------------------------
    50~ 
    Area:Dark Lake 
    Name:Thunder Lion 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:97 
    EXP:85 
    Money:65 
    ------------------------- 
    51~
    Area:The Mold Forest 
    Name:Spore Shot 
    Skills:Spore, Spore Strike, Regenerate 
    HP:97 
    EXP:60 
    Money:30 
    ------------------------- 
    52~
    Area:The Mold Forest 
    Name:Chrysalis Burster 
    Skills:Claw Attack 
    HP:103 
    EXP:75 
    Money:60 
    ------------------------- 
    53~
    Area:The Mold Forest 
    Name:Poison Beast 
    Skills:Bite, Berserk Spore, Poison Bite 
    HP:97 
    EXP:30 
    Money:25 
    -------------------------
    54~ 
    Area:The Mold Forest 
    Name:Armored Crawler 
    Skills:Spore Shot, Goop, Charge, Vampyre 
    HP:60 
    EXP:55 
    Money:35 
    -------------------------
    55~ 
    Area:The Mold Forest 
    Name:Lightning Shell 
    Skills:Summon, Charge, Air Strike 
    HP:97 
    EXP:75 
    Money:65
    -------------------------
    56~
    <Missing>
    -------------------------
    57~
    Area:Mining Operations 
    Name:Chosen Minion 
    Skills:Machine Gun, Grenade, Beam 
    HP:100 
    EXP:75 
    Money:55 
    -------------------------
    58~ 
    Area:Mining Operations 
    Name:Shadow Soldier 
    Skills:Arm Slice, Throw Knives, Smoke Bomb 
    HP:97 
    EXP:85 
    Money:95 
    -------------------------
    59~ 
    Area:Mining Operations 
    Name:Heavy Soldier 
    Skills:Machine Gun, Grenade Mortar, Earthquake, Muster, 3-Way Shot 
    HP:97 
    EXP:110 
    Money:120 
    -------------------------
    60~ 
    Area:Mining Operations 
    Boss:Mining Helgak 
    Skills:Beam Drill, Excavator 
    HP:600 
    EXP:6000 
    Money:7500 
    -------------------------
    61~ 
    Area:Pirate Base 
    Name:Carvesman 
    Skills:Blade Slice, Spin Cut, Whirl Blade, Steal 
    HP:116 
    EXP:75 
    Money:85 
    -------------------------
    62~ 
    Area:Pirate Base 
    Name:Swarm Master 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm, 
    Spawn, Frenzy 
    HP:150 
    EXP:70 
    Money:70 
    -------------------------
    63~ 
    Area:Pirate Base 
    Name:Mercenary 
    Skills:Single Shot, Machine Gun, Grenade 
    HP:116 
    EXP:75 
    Money:60 
    -------------------------
    64~ 
    Area:Pirate Base 
    Name:Guard Hound 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call 
    HP:123 
    EXP:65 
    Money:30 
    -------------------------
    65~ 
    Area:Pirate Base 
    Name:Optera Wasp 
    Skills:Sting, Vampyre, Stun Sting 
    HP:85 
    EXP:45 
    Money:35 
    -------------------------
    66~ 
    <Missing>
    -------------------------
    67~
    Area:Mountain Path 
    Name:Lupus 
    Skills:Bite, Frenzy Howl, Lunacy Howl 
    HP:116 
    EXP:65 
    Money:65 
    -------------------------
    68~ 
    Area:Mountain Path 
    Name:Thunder Leopard 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:116 
    EXP:96 
    Money:85 
    -------------------------
    69~ 
    Area:Mountain Path 
    Name:Lens Bug 
    Skills:Light Lance 
    HP:100 
    EXP:75 
    Money:75 
    -------------------------
    70~ 
    Area:Mountain Path 
    Name:Speed Freak 
    Skills:Bite, Berserk Spore, Speed 
    HP:116 
    EXP:75 
    Money:80 
    -------------------------
    71~ 
    Area:Mountain Path 
    Name:Flame Wing 
    Skills:Fire Whip, Fire Strike 
    HP:275 
    EXP:85 
    Money:100 
    -------------------------
    72~ 
    Area:The Swamp Helgak 
    Name:Bombardier Beetle 
    Skills:Claw, Fire Attack, Speed 
    HP:123 
    EXP:85 
    Money:75
    -------------------------
    73~
    Area:South Mire 
    Name:Spore Beetle 
    Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison 
    Spore, Sloth Spore 
    HP:70 
    EXP:60 
    Money:40 
    -------------------------
    74~ 
    Area:South Mire 
    Name:Steam Crab 
    Skills:Claw Attack, Defend, Steam Jet, Charge 
    HP:30 
    EXP:90 
    Money:100 
    -------------------------
    75~ 
    Area:South Mire 
    Name:Fire Shell 
    Skills:Summon, Charge, Fire Strike 
    HP:116 
    EXP:85 
    Money:80 
    -------------------------
    76~
    <Missing>
    -------------------------
    77~
    <Missing>
    -------------------------
    78~ 
    Area:Connor's Island 
    Name:Felon 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core 
    HP:116 
    EXP:150 
    Money:72 
    ------------------------- 
    79~
    Area:Connor's Island 
    Name:Optera Keeper 
    Skills:Staff, Poison, Barrier, Displel Barrier, Steal, Steal Core, Swarm, 
    Spawn, Frenzy 
    HP:160 
    EXP:85 
    Money:85 
    -------------------------
    80~ 
    Area:Connor's Island 
    Name:Bounty Hunter 
    Skills:Single Shot, Machine Gun, Beam 
    HP:123 
    EXP:85 
    Money:65 
    -------------------------
    81~ 
    Area:Connor's Island 
    Name:Reaper 
    Skills:Blade Slice, Spin Cut, Whirl Blade, Steal 
    HP:123 
    EXP:90 
    Money:80 
    -------------------------
    82~ 
    Area:Connor's Island 
    Name:Service Bot 
    Skills:Energy Blast, Grenade, Beam 
    HP:116 
    EXP:70 
    Money:85 
    -------------------------
    83~ 
    Area:Connor's Island 
    Name:Yellow Jacket 
    Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison 
    Spore, Sloth Spore 
    HP:100 
    EXP:55 
    Money:50 
    -------------------------
    84~ 
    Area:Connor's Island 
    Boss:Connor 
    Skills:Hunter Break, Bless 
    HP:450 
    EXP:8500 
    Money:10000 
    Fate Card:Bless 
    -------------------------
    85~ 
    Area:Chosen Capital 
    Name:Infantrymen 
    Skills:Machine Gun, Grenade, Beam 
    HP:142 
    EXP:95 
    Money:85 
    -------------------------
    86~ 
    Area:Chosen Capital 
    Name:Guard 
    Skills:Machine Gun, Grenade, Beam 
    HP:149 
    EXP:120 
    Money:110 
    -------------------------
    87~ 
    Area:Chosen Capital 
    Name:Bio-Servicer 
    Skills:Beam Freak, Heal All 
    HP:142 
    EXP:85 
    Money:65 
    -------------------------
    88~ 
    Area:Chosen Capital 
    Name:Heavy Guard 
    Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot 
    HP:142 
    EXP:140 
    Money:145 
    -------------------------
    89~ 
    Area:Chosen Capital 
    Name:Ninja Soldier 
    Skills:Arm Slice, Throw Knives, Smoke Bomb 
    HP:142 
    EXP:105 
    Money:110 
    -------------------------
    90~ 
    Area:Chosen Capital, The Deep Core 
    Name:Chosen Assassin 
    Skills:Arm Slice, Throw Knives, Cloak, Uncloak, Barrier, Speed, Slow, Poison 
    Knives, Smoke Bomb 
    HP:155 
    EXP:75 
    Money:55 
    -------------------------
    91~ 
    Area:Chosen Capital 
    Name:Lightning Lancer 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:142 
    EXP:120 
    Money:95 
    -------------------------
    92~ 
    Area:Chosen Capital 
    Name:Lightning Horn 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:155 
    EXP:155 
    Money:300 
    -------------------------
    93~ 
    Area:Chosen Capital, The Deep Core 
    Name:Holy Guard 
    Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot, Summon Marduk(!), 
    Barrier, Dispel Barrier 
    HP:168 
    EXP:180 
    Money:325 
    -------------------------
    94~
    <Missing> 
    -------------------------
    95~
    Area:Chosen Capital 
    Boss:Magi 1(The Speaker) 
    Skills:Resurrect Spheres, Scream 
    HP:500(1st Time), 450(2nd Time) 
    EXP:6900 
    Money:4500 
    -------------------------
    96~ 
    Area:Chosen Capital 
    Name:Magi 2(The Seer) 
    Skills:Resurrect Spheres, Sneaky Fire, Sneaky Rock, Sneaky Water, Sneaky Air, 
    Slow, Slow All, Cloak, Uncloak 
    HP:1000(1st Time), 300(2nd Time) 
    EXP:6900 
    Money:4500 
    -------------------------
    97~ 
    Area:Chosen Capital 
    Name:Magi 3(The Listener) 
    Skills:Ultimate Blast, Resurrect Spheres, Fire, Fire All, Light 
    HP:525(1st Time), 700(2nd Time) 
    EXP:3000 
    Money:2500
    -------------------------
    98~
    Area:Ankaran Capital 
    Name:Hacker 
    Skills:Blade Slice, Spin Cut, Whirl Blade, Steal 
    HP:162 
    EXP:311 
    Money:450 
    -------------------------
    99~ 
    Area:Research Lab 
    Name:Mercenary Soldier 
    Skills:Machine Gun, Grenade, Steal, Beam 
    HP:324 
    EXP:219 
    Money:324 
    -------------------------
    100~ 
    Area:Research Lab 
    Name:Henchman 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core 
    HP:324 
    EXP:276 
    Money:360 
    -------------------------
    101~ 
    Area:Research Lab 
    Name:Experiment 
    Skills:Claw Attack, Stinger, Poison All 
    HP:162 
    EXP:145 
    Money:285 
    -------------------------
    102~ 
    Area:Research Lab 
    Name:Rogue 
    Skills:Single Shot, Machine Gun, Grenade 
    HP:162 
    EXP:288 
    Money:405 
    ------------------------- 
    103~
    Area:Research Lab 
    Name:Swarm Blitzer 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm, 
    Spawn, Frenzy 
    HP:300 
    EXP:380 
    Money:450 
    -------------------------
    104~ 
    Area:Mold Forest(New Enemies) 
    Name:Swarm Bee 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:175 
    EXP:173 
    Money:153 
    -------------------------
    105~ 
    Area:Mold Forest 
    Name:Mold Stinger 
    Skills:Claw Attack, Stinger 
    HP:162 
    EXP:368 
    Money:531 
    -------------------------
    106~ 
    Area:Mold Forest 
    Name:Vampyre Beetle 
    Skills:Claw, Speed, Vampyre 
    HP:190 
    EXP:135 
    Money:250 
    -------------------------
    107~ 
    Area:Ruined Tunnels 
    Name:Optera Hive 
    Skills:Spawn Optera, Optera Swarm, Optera Frenzy, Charge Optera 
    HP:320 
    EXP:165 
    Money:150 
    -------------------------
    108~ 
    Area:Ruined Tunnels 
    Name:Core Maggot 
    Skills:Blood Drain, Sonic Scream, Wyrm Wave, Core Drain 
    HP:200 
    EXP:160 
    Money:135 
    -------------------------
    109~ 
    Area:Ruined Tunnels 
    Name:Wyrm 
    Skills:Blood Drain 
    HP:220 
    EXP:135 
    Money:120 
    -------------------------
    110~ 
    Area:Ruined Tunnels 
    Name:Lens Flyer 
    Skills:Light Lance 
    HP:150 
    EXP:105 
    Money:200 
    -------------------------
    111~ 
    Area:Ruined Tunnels 
    Name:Queen Bee 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:162 
    EXP:60 
    Money:75 
    -------------------------
    112~
    <Missing>
    -------------------------
    113~
    <Missing>
    -------------------------
    114~
    <Missing>
    -------------------------
    115~
    <Missing>
    -------------------------
    116~
    <Missing>
    -------------------------
    117~ 
    Area:The Core 
    Name:Charger 
    Skills:Bite, Berserk Spore, Speed, Charge 
    HP:162 
    EXP:175 
    Money:280 
    -------------------------
    118~ 
    Area:The Core 
    Name:Sonic Helgak 
    Skills:Earth Whip, Earth Strike 
    HP:162 
    EXP:165 
    Money:250 
    -------------------------
    119~ 
    Area:The Core 
    Name:Spirit 
    Skills:Holy Fire, Holy Diver 
    HP:250 
    EXP:130 
    Money:300 
    -------------------------
    120~ 
    Area:The Core 
    Name:Chosen Guard 
    Skills:Machine Gun, Grenade, Beam 
    HP:149 
    EXP:120 
    Money:110 
    -------------------------
    121~ 
    Area:The Core 
    Name:Elite Soldier 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:175 
    EXP:205 
    Money:250 
    -------------------------
    122~ 
    Area:The Core 
    Boss:Fire Daemon 
    Skills:Eye Shots, Ghost Summon, Daemon Slice, Fire Spell, Fire Summon 
    HP:800 
    EXP:250 
    Money:1500 
    -------------------------
    123~ 
    Area:The Core 
    Boss:Air Daemon 
    Skills:Eye Shots, Ghost Summon, Daemon Slice, Air Spell, Air Summon 
    HP:800 
    EXP:250 
    Money:1500 
    -------------------------
    124~ 
    Area:The Core 
    Boss:Rock Daemon 
    Skills:Eye Shots, Ghost Summon, Daemon Slice, Earth Spell, Earth Summon 
    HP:800 
    EXP:250 
    Money:1500 
    -------------------------
    125~ 
    Area:The Core 
    Name:Sea Daemon 
    Skills:Eye Shots, Ghost Summon, Daemon Slice, Water Spell, Water Summon 
    HP:800 
    EXP:250 
    Money:1500 
    -------------------------
    126~ 
    Area:The Core 
    Name:Holy Lancer 
    Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot, 
    Summon Marduk, Barrier, Dispel Barrier 
    HP:175 
    EXP:200 
    Money:350 
    -------------------------
    127~
    <Missing>
    -------------------------
    128~
    <Missing>
    -------------------------
    129~
    <Missing>
    ------------------------- 
    130~ 
    Area:The Deep Core 
    Boss:Hell God 
    Skills:Halo Beam, Fire Breath(All), Flaming Vomit, Tentacle Lash 
    HP:975 
    EXP:3000 
    Money:3000 
    Fate Card:Mirror
    -------------------------
    131~
    Area:Junk Heap 
    Name:Warbot 
    Skills:Machine Gun, Grenade, Strafe 
    HP:227 
    EXP:500 
    Money:350 
    -------------------------
    132~ 
    Area:The Woods(Wind City Reservoir) 
    Name:War Dog 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call 
    HP:188 
    EXP:145 
    Money:200 
    -------------------------
    133~ 
    Area:The Woods 
    Name:Ranger 
    Skills:Machine Gun, Grenade, Beam 
    HP:200 
    EXP:220 
    Money:250 
    -------------------------
    134~ 
    Area:The Woods 
    Name:Swarm Wasp 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:188 
    EXP:85 
    Money:155 
    -------------------------
    135~ 
    Area:The Woods 
    Name:War Hound 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call 
    HP:188 
    EXP:180 
    Money:250 
    -------------------------
    136~ 
    Area:The Woods 
    Name:Holy Elite 
    Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot, 
    Summon Marduk, Barrier, Dispel Barrier 
    HP:188 
    EXP:265 
    Money:375 
    -------------------------
    137~ 
    Area:The Woods 
    Name:Swarm Colony 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:360 
    EXP:85 
    Money:155 
    -------------------------
    138~
    <Missing>
    -------------------------
    139~
    <Missing>
    ------------------------- 
    140~
    Area:Wind City Capital 
    Name:Stealth Killer 
    Skills:Arm Slice, Throw Knives, Cloak, Uncloak, Barrier, Speed, Slow, Poison 
    Knives, Smoke Bomb 
    HP:195 
    EXP:250 
    Money:350 
    -------------------------
    141~ 
    Area:Wind City Capital 
    Name:CareTaker 
    Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal 
    HP:188 
    EXP:220 
    Money:230 
    ------------------------- 
    142~
    <Missing>
    -------------------------
    143~
    Area:Command Ship(Above Wind City) 
    Boss:Balcaam 
    Skills:Cleaver, Summon Ninja, Speed, Speed All, Slow, Slow All, Barrier, 
    Barrier All, Dispel Barrier, Dispel Barrier All 
    HP:950 
    EXP:5000 
    Money:35000 
    Fate Cards:Affect-All, Achilles' Heel 
    -------------------------
    144~ 
    Area:Chosen Capital (Again) 
    Name:Poison Ant 
    Skills:Claw Attack, Stinger 
    HP:214 
    EXP:335 
    Money:350 
    -------------------------
    145~ 
    Area:Chosen Capital 
    Name:Poison Spore 
    Skills:Poison Spore, Poison Spike, Regenerate 
    HP:220 
    EXP:250 
    Money:175 
    -------------------------
    146~ 
    Area:Chosen Capital 
    Name:Berserk Shot 
    Skills:Berserk Spore, Berserk Strike, Regenerate 
    HP:220 
    EXP:250 
    Money:200 
    -------------------------
    147~ 
    Area:Chosen Capital 
    Name:Blood Wyrm 
    Skills:Blood Drain, Sonic Scream 
    HP:250 
    EXP:285 
    Money:250 
    -------------------------
    148~ 
    Area:Chosen Capital 
    Name:Core Wyrm 
    Skills:Blood Drain, Sonic Scream, Wyrm Wave, Core Drain 
    HP:380 
    EXP:325 
    Money:300 
    -------------------------
    149~ 
    Area:Chosen Capital 
    Name:Elite Infantry 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:205 
    EXP:280 
    Money:340 
    -------------------------
    150~ 
    Area:Chosen Capital 
    Name:Heavy Fire Brigade 
    Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot, 
    Fire Spell 
    HP:207 
    EXP:350 
    Money:450 
    -------------------------
    151~ 
    Area:Chosen Capital 
    Name:Battle Cat 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:207 
    EXP:325 
    Money:275 
    -------------------------
    152~
    <Missing>
    ------------------------- 
    153~
    Area:Chosen Capital 
    Boss:Kaleb 
    Skills:Sword Master, Air Sword, Earth Sword, Water Sword, Fire Sword, Dispel 
    Barrier, Core Buster 
    HP:1100 
    EXP:5000 
    Money:8000 
    -------------------------
    154~ 
    Area:Doomsday Rift 
    Name:Terra Helgak 
    Skills:Earth Whip, Earth Strike 
    HP:207 
    EXP:280 
    Money:300 
    -------------------------
    155~ 
    Area:Doomsday Rift 
    Name:Rotting Helgak 
    Skills:Bite, Berserk Spore, Poison Bite 
    HP:207 
    EXP:350 
    Money:375 
    -------------------------
    156~ 
    Area:Doomsday Rift 
    Name:Rock Wing 
    Skills:Earth Whip, Earth Strike 
    HP:227 
    EXP:350 
    Money:375 
    -------------------------
    157~ 
    Area:Doomsday Rift 
    Boss:Tendril Section 
    Skills:Tremor, Temperature 
    HP:1000/207 
    EXP:800 
    Money:800 
    -------------------------
    158~ 
    Area:Doomsday Rift 
    Boss:Tendril Mini-Brain 
    Skills:Gravity Pulse(All), Beam 
    HP:1000 
    EXP:1000 
    Money:1000 
    -------------------------
    159~ 
    Area:Doomsday Rift 
    Name:Earth Ant 
    Skills:Summon, Charge, Air Strike 
    HP:175 
    EXP:325 
    Money:400 
    -------------------------
    160~ 
    Area:Doomsday Rift 
    Name:Hard Charger 
    Skills:Claw Attack, Sandstorm, Defend, Undefend, Charge, Rock Ram 
    HP:70 
    EXP:380 
    Money:450 
    -------------------------
    161~ 
    Area:Doomsday Rift 
    Boss:Rift Brain 
    Skills:Curse, Bless, Vampyre, Speed, Slow, Barrier, Gravity Wave(All), 
    Vortex, Gravity Beam, Mega-Tremor(All), Black Hole(All) 
    HP:800(Each Outer Lobe), 1500(Inner Brain) 
    EXP:800 
    Money:800 
    Fate Card:Chaos
    -------------------------
    162~
    Area:Smelting Complex 
    Name:Warbot 
    Skills:Machine Gun, Grenade, Stafe 
    HP:454 
    EXP:500 
    Money:350 
    -------------------------
    163~ 
    Area:Smelting Complex 
    Name:Gunbot 
    Skills:Grenade, Stafe 
    HP:233 
    EXP:600 
    Money:375 
    -------------------------
    164~ 
    Area:Smelting Complex 
    Name:Killbot 
    Skills:Grenade, Stafe 
    HP:240 
    EXP:700 
    Money:450 
    ------------------------- 
    165~
    <Missing>
    -------------------------
    166~
    Area:The Canal(Under World Bazaar) 
    Name:Sonic Wyrm 
    Skills:Blood Drain, Sonic Scream, Wyrm Wave 
    HP:300 
    EXP:350 
    Money:340 
    -------------------------
    167~ 
    Area:The Canal 
    Name:Fire Beetle 
    Skills:Claw, Charge, Power Release, Take Off, Land, Fire Attack, Speed 
    HP:227 
    EXP:350 
    Money:300 
    -------------------------
    168~
    <Missing>
    -------------------------
    169~
    <Missing>
    -------------------------
    170~ 
    Area:Chosen Ruins 
    Name:Spore Crawler 
    Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison 
    Spore, Sloth Spore 
    HP:85 
    EXP:225 
    Money:250 
    -------------------------
    171~ 
    Area:Chosen Ruins 
    Name:Blast Bug 
    Skills:Claw, Charge, Power Release, Take Off, Land, Fire Attack, Speed 
    HP:227 
    EXP:450 
    Money:350 
    -------------------------
    172~ 
    Area:Chosen Ruins 
    Name:Ant Lion 
    Skills:Claw Attack, Stinger, Poison All 
    HP:240 
    EXP:500 
    Money:375 
    -------------------------
    173~ 
    Area:Chosen Ruins 
    Name:Swarm Optera 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:415 
    EXP:100 
    Money:200 
    -------------------------
    174~ 
    Area:Chosen Ruins 
    Name:Steam Lobster 
    Skills:Claw Attack, Defend, Steam Storm, Undefend, Steam Jet, Charge 
    HP:40 
    EXP:525 
    Money:440 
    -------------------------
    175~ 
    Area:Chosen Ruins 
    Name:Vampyre 
    Skills:Eye Shots, Call Hounds, Vampyre, Curse 
    HP:700 
    EXP:550 
    Money:500 
    -------------------------
    176~ 
    Area:Catacombs(2nd Time) 
    Name:Hell Hound 
    Skills:Bite, Frenzy Howl, Lunavy Howl, Ghost Howl, Curse Call, Blood Howl 
    HP:253 
    EXP:805 
    Money:990 
    -------------------------
    177~ 
    Area:Catacombs 
    Name:Walking Dead 
    Skills:Flailing Attack 
    HP:300 
    EXP:575 
    Money:900 
    -------------------------
    178~ 
    Area:Catacombs 
    Name:Damned 
    Skills:Holy Fire, Holy Diver, Vampyre 
    HP:250 
    EXP:1150 
    Money:990 
    -------------------------
    179~ 
    Area:Catacombs 
    Name:Altered Beast 
    Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice 
    HP:600/675/700 
    EXP:1334 
    Money:1170 
    -------------------------
    180~ 
    Area:Cataccombs 
    Name:Werewulf 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Ghost Howl, Curse Call, Blood Howl 
    HP:253 
    EXP:690 
    Money:945 
    -------------------------
    181~ 
    Area:Catacombs 
    Name:Leech 
    Skills:Blood Drain 
    HP:325 
    EXP:725 
    Money:900 
    -------------------------
    182~ 
    Area:Catacombs 
    Name:Shambling Dead 
    Skills:Flailing Attack 
    HP:350 
    EXP:633 
    Money:963 
    -------------------------
    183~ 
    Area:Catacombs 
    Name:Zombie 
    Skills:Flailing Attack, Vampyre, Core Drain 
    HP:350 
    EXP:748 
    Money:990 
    -------------------------
    184~
    <Missing>
    ------------------------- 
    185~
    Area:Jinam Dead City(Control Lab) 
    Name:Haywire 
    Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal, Heal All 
    HP:253 
    EXP:1173 
    Money:810 
    -------------------------
    186~ 
    Area:Dead City 
    Name:Mutant 
    Skills:Claw Attack, Stinger, Poison All 
    HP:253 
    EXP:1265 
    Money:1080 
    -------------------------
    187~ 
    Area:Dead City 
    Name:Renegade Robo 
    Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster 
    HP:253 
    EXP:1208 
    Money:990 
    -------------------------
    188~ 
    Area:Dead City 
    Name:Rogue Robo 
    Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster 
    HP:253 
    EXP:1300 
    Money:1080 
    -------------------------
    189~ 
    Area:Dead City 
    Name:Daze Mold 
    Skills:Spore, Spore Strike, Regenerate, Stun Spore, Stun Strike 
    HP:253 
    EXP:1150 
    Money:1026 
    -------------------------
    190~
    <Missing>
    -------------------------
    191~ 
    Area:Dead City (Main Lab) 
    Boss:Draxx 2 
    Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre, 
    Curse, Earth Spell, Earth Summon, Raise Dead All 
    HP:1000 
    EXP:11500 
    Money:0
    -------------------------
    192~
    Area:Connor's Treasure Lair 
    Name:Daemon Spirit 
    Skills:Holy Fire, Holy Diver, Vampyre 
    HP:300 
    EXP:1208 
    Money:1170 
    -------------------------
    193~ 
    Area:Treasure Lair 
    Boss:Curse 
    Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre, 
    Curse, Fire Spell, Water Spell, Earth Spell, Earth Summon, Air Spell, Curse 
    All 
    HP:1000 
    EXP:5000 
    Money:18000 
    -------------------------
    194~ 
    Area:Treasure Lair 
    Name:Swarm Breeder 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm, 
    Spawn, Frenzy 
    HP:300 
    EXP:1058 
    Money:1080 
    -------------------------
    195~ 
    Area:Treasure Lair 
    Name:Killer Bee 
    Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom 
    HP:292 
    EXP:345 
    Money:450 
    -------------------------
    196~ 
    Area:Treasure Lair 
    Name:Bandit 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core 
    HP:423 
    EXP:2070 
    Money:900 
    -------------------------
    197~ 
    Area:Treasure Lair 
    Name:Sentry Bot 
    Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal 
    HP:279 
    EXP:1403 
    Money:900 
    -------------------------
    198~ 
    Area:Transport Ship 
    Boss:Markham 
    Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot 
    HP:1000 
    EXP:5750 
    Money:4500 
    -------------------------
    199~ 
    Area:Transport Ship 
    Name:Royal Guard 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:275 
    EXP:10000 
    Money:180 
    ------------------------- 
    200~
    Area:Transport Ship 
    Name:Royal Escort 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:315 
    EXP:450 
    Money:400 
    ------------------------- 
    201~
    Area:Transport Ship 
    Boss:Alisa 
    Skills:Boomerang, Curse, Barrier, Barrier All, Lightning Call, Joker, Joker 
    All, Joker Summon, Joker Summon All 
    HP:1100 
    EXP:50000 
    Money:30000 
    Fate Card:Joker 
    -------------------------
    202~ 
    Area:Ankaran Subway 
    Name:Searcher 
    Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core 
    HP:400 
    EXP:1265 
    Money:900 
    -------------------------
    203~ 
    Area:Ankaran Subway 
    Name:Spinner 
    Skills:Blade Slice, Spin Cut, Whirl Blade, Cloak, Steal, Speed, Mega Slice 
    HP:292 
    EXP:1323 
    Money:1080 
    -------------------------
    204~ 
    Area:Connor's Prison 
    Name:Solo 
    Skills:Single Shot, Machine Gun, Napalm Bomb, Steal, Poison 
    HP:298 
    EXP:1208 
    Money:900 
    -------------------------
    205~ 
    Area:Connor's Prison 
    Name:Veteran Soldier 
    Skills:Machine Gun, Grenade, Steal, Beam 
    HP:597 
    EXP:1093 
    Money:630 
    -------------------------
    206~ 
    Area:Connor's Island 
    Name:Reaver 
    Skills:Blade Slice, Spin Cut, Whirl Blade, Cloak, Steal, Speed, Mega Slice 
    HP:298 
    EXP:1380 
    Money:1215 
    -------------------------
    207~ 
    Area:Connor's Prison 
    Name:Solo Robo 
    Skills:Machine Gun, Beam, Grenade, Napalm, Heal 
    HP:298 
    EXP:1231 
    Money:1035 
    -------------------------
    208~
    <Missing>
    ------------------------- 
    209~
    <Missing>
    -------------------------
    210~
    Area:Connor's Prison 
    Name:Tracker 
    Skills:Single Shot, Machine Gun, Napalm Bomb, Steal, Poison 
    HP:597 
    EXP:1150 
    Money:990 
    -------------------------
    211~ 
    Area:Connor's Prison 
    Boss:Connor 
    Skills:Hunter Break All, Bless 
    HP:800 
    EXP:2000 
    Money:50000 
    -------------------------
    212~
    <Missing>
    -------------------------
    213~ 
    Area:Secret Entrance in Canal 
    Name:Chupacabra 
    Skills:Claw, Charge, Power Release, Take Off, Fire Attack, Speed, Vampyre 
    HP:298 
    EXP:1150 
    Money:540 
    -------------------------
    214~  
    Area:Secret Entrance in Canal 
    Name:Ghost Leopard 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge, 
    Death Howl, Paranoid Howl, Curse Howl 
    HP:298 
    EXP:1334 
    Money:1170 
    -------------------------
    215~ 
    Area:Secret Entrance in Canal 
    Name:Gemma Lion 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge, 
    Death Howl, Paranoid Howl, Curse Howl 
    HP:298 
    EXP:1334 
    Money:1170 
    -------------------------
    216~ 
    Area:Water Temple 
    Name:Lens Hover 
    Skills:Light Lance, Blinder, Light Halo, Sun Heal, Sun Beam 
    HP:200 
    EXP:978 
    Money:630 
    -------------------------
    217~ 
    Area:Water Temple 
    Name:White Zombie 
    Skills:Flailing Attack, Vampyre, Core Drain 
    HP:450 
    EXP:1127 
    Money:1080 
    -------------------------
    218~ 
    Area:Water Temple 
    Boss:Water Sentinel Tower 
    Skills:Sentinel's Fury, Resurrect Pod, Charge, Ocean's Might(All) 
    HP:800(Pod), 1600(Center) 
    EXP:2000 
    Money:50000
    -------------------------
    219~
    Area:Water Temple 
    Name:Ghoul 
    Skills:Flailing Attack, Vampyre, Core Drain 
    HP:500 
    EXP:1208 
    Money:1170 
    -------------------------
    220~ 
    Area:Water Temple 
    Name:Lost Soul 
    Skills:Holy Fire, Holy Diver, Vampyre, Summon Gemma 
    HP:400 
    EXP:1265 
    Money:1170 
    -------------------------
    221~ 
    Area:Earth Temple 
    Boss:Earth Sentinel Tower 
    Skills:Sentinel's Fury, Resurrect Pod, Charge, Terra Shake(All) 
    HP:900(Pod), 1800(Center) 
    EXP:2000 
    Money:50000 
    -------------------------
    222~ 
    Area:Air Temple 
    Name:Bug Stinger 
    Skills:Claw Attack, Stinger, Poison All 
    HP:298 
    EXP:1231 
    Money:990 
    -------------------------
    223~ 
    Area:Air Temple 
    Name:Lycanthrope 
    Skills:Bite, Frenzy Howl, Lunacy Howl, Ghost Howl, Curse Call, Blood Howl 
    HP:298 
    EXP:1116 
    Money:18 
    -------------------------
    224~ 
    Area:Air Temple 
    Name:Flesh Eater 
    Skills:Flailing Attack, Vampyre, Core Drain 
    HP:500 
    EXP:1265 
    Money:1260 
    -------------------------
    225~
    <Missing>
    -------------------------
    226~ 
    Area:Air Temple 
    Name:Lilim 
    Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice 
    HP:800 
    EXP:1438 
    Money:1440 
    -------------------------
    227~ 
    Area:Air Temple 
    Name:Nosferatu 
    Skills:Eye Shots, Vampyre, Curse 
    HP:800 
    EXP:1495 
    Money:1530 
    -------------------------
    228~ 
    Area:Air Temple 
    Boss:Air Sentinel Tower 
    Skills:Sentinel's Fury, Resurrect Pod, Charge, The Shocker(All) 
    HP:1000(Pod), 2000(Center) 
    EXP:2000 
    Money:50000 
    -------------------------
    229~ 
    Area:Fire Temple 
    Name:Fire Sentinel Tower 
    Skills:Sentinel's Fury, Resurrect Pod, Charge, Thermal Breaker(All) 
    HP:1100(Pod), 2200(Center) 
    EXP:2000 
    Money:50000
    
    Area:The 1st Power Source 
    Name:Royal Escort 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:315 
    EXP:1035 
    Money:720 
     
    Area:1st Power Source 
    Name:Shadow Creeper 
    Skills:Arm Slice, Throw Knives, Cloak, Barrier, Speed, Slow, Poison Knives, 
    Smoke Bomb 
    HP:318 
    EXP:1150 
    Money:900 
     
    Area:1st Power Source 
    Name:Heavy Bomber 
    Skills:Machine Gun Attack, 3-Way Shot, Napalm Bomb, Fire Spell, Summon 
    Marduk, Barrier, Dispel Barrier 
    HP:318 
    EXP:1380 
    Money:1080 
     
    Area:1st Power Source 
    Name:Royal Lancer 
    Skills:Machine Gun Attack, Grenade Mortar, Earthquake, 3-Way Shot, Summon 
    Marduk, Barrier, Dispel Barrier 
    HP:305 
    EXP:1610 
    Money:1260 
     
    Area:1st Power Source 
    Name:BioGuard 
    Skills:Energy Blast, Grenade, Beam, Beam Freak 
    HP:318 
    EXP:690 
    Money:540 
     
    Area:1st Power Source 
    Name:Creeping Death 
    Skills:Arm Slice, Throw Knives, Cloak, Barrier, Speed, Slow, Poison Knives, 
    Smoke Bomb 
    HP:318 
    EXP:1495 
    Money:990 
     
    Area:1st Power Source 
    Name:Royal Elite 
    Skills:Machine Gun, Grenade, Beam, Heal 
    HP:325 
    EXP:1265 
    Money:900 
     
    Area:1st Power Source 
    Boss:Power Source 
    Skills:Intruder Gun, Energy Conquest 
    HP:800(Per Tank) 
    EXP:40000 
    Money:0 
     
    Area:2nd Power Source 
    Name:Royal Mount 
    Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge 
    HP:318 
    EXP:1150 
    Money:990 
     
    *SPOILERS START ALERT* 
    
    -
    -
    -
    -
    -
     
    Area:2nd Power Source 
    Boss:Kaleb 
    Skills:Daemon Tech, Sword Muster, Core Buster, Raise Daemon, Dispel Barrier, 
    Fire Sword, Water Sword, Air Sword, Earth Sword, Raise Shield 
    HP:1000 
    EXP:60000 
    Money:0 
     
    Area:2nd Power Source 
    Final Boss:Doskias 
    Skills:Mega Fire, Mega Water, Mega Air, Mega Earth, Pits of Janaak, Sword 
    Slice, Summon Marduk, Summon Marduk All, Heal, Split/Resurrect 
    HP:3000 
    EXP:100000 
    Money:0
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
                                       8. Cheats
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    
    There are a couple of cheat codes in Septerra Core. To enable them, press F12 
    and type the following:
    
    IMAREALWEENIE
    
    When you've done so, press ENTER.
    The following cheats are now enabled. You can type them in the same way as 
    the previous cheat. Just F12, then ENTER.
    =-*=-*=-*
    ENEMIES-Shows enemies' their HP.
    SIGHT-Shows the line of sight of the enemies. When you walk in the line of 
    sight, they'll see you, and a battle starts.
    SPY-Shows Debug information. Useless, but fun to try out.
    MAKETHEMSTOPMOMMIE-Turns off the enemies' AI. This makes them stop attacking 
    you. If you want them to atack you again, type the code again.
    HIDETEXT-Hides the spoken text.
    FPS-Shows the Frame Rates P/Second in the lower left corner of the screen.
    MAPMAKER-Creates a file of the map you are currently on, in BMP format. Some 
    Maps are HUGE files, so that doesn't make this cheat worth it's while.
    =-*=-*=-*
    [Ctrl]+F3
    This cheat will kill any enemy you are facing in a battle. Only useable 
    inside battles. You also don't need to type IMAREALWEENIE before trying(but 
    hey, I think it DOES make you a weenie, where's the challenge with this cheat 
    anyway?). 
    
    Supposedly, there is a cheat called "GIMME" that should give you all items in 
    the game, but I tested it, and it doesn't work. Version 1.00 maybe?(probably 
    not though).
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
                                     9. Credits
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    
    <O> Myself for creating this game *FAQ*. Crediting myself is nice. =)
    
    <O> Curlis. He posted most of the creature information.
    
    <O> The official Sybex Strategy Guide. That's where Curlis got the info from.
    
    <O> You, my reader! You're the one I'm writing this for! Thank you for 
    reading this! Then it hasn't been all for nothing =)
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
                                    10. Copyright
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=
    
    This may *not* be reproduced under any circumstances except for personal,
    private use.  It may *not* be placed on any web site or otherwise distributed
    publicly without advance written permission.  Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.  Do *not* copy or alter information slightly from this guide, and
    do not present it as your own.  The creation of this guide took a lot of time,
    please respect that.  Below is a list of sites that are allowed to host this
    document.  The latest update of this file can always be found at GameFAQs.com.
    Allowed are: GameFAQs.com, Supercheats.com.
    
    *NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
    or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
    infringed the copyright of countless FAQs/guides and cheats and has altered
    the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
    and other trusted websites from the list while adding 'CheatCC'. This is a
    serious violation of simple authorship rights and it has been going on for over
    a decade and a half. If you ever receive an email from CheatCC regarding the
    hosting of your guide, I would *highly* recommend you to friendly decline the
    offer and check the CheatCC website within a week to see if they have taken your
    guide (or someone else's guide) without permission. If you have given permission
    to CheatCC before, I would recommend that you revoke your permission and have
    your guides removed from that site; otherwise you are indirectly supportive.
    
    =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=