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SSE*** PP*P) 'T' E*** RR*/ RR*/ A--A CCC'O**O'RR*/'E***
SSSS SSSEEE'PP' T EEEE'R RR'R RR'A A'CC' OO' R RR'EEEE
SSS' SSS CC.
SSS SS ________________________________ CC' .CCCC
SSS' SSS |L E G A C Y of the C R E A T O R| CCCC' .CCCCCC'
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| Septerra Core FAQ/Walktrough |
| Version: Definitive |
| Copyright Absolute Steve |
| Email: faq@shillatime.org |
| All rights reserved 2003 |
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facebook.com/absolutesteve
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Table of Contents
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You can type Ctrl+F to find what you are looking for, the fast way.
1. Revision History
2. Introduction
3. Walktrough
4. Characters
5. Fate Cards
6. Equipment
7. Enemies
8. Cheats
9. Credits
10. Copyright
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1. Revision History
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v. 2.70 April 27, 2003.
I added the Fate Card Section.
v. 2.65 April 16, 2003.
I fixed a lot of spelling errors. Speterra=Septerra ;-)
v. 2.60 April 12, 2003.
Walktrough finished! Finally! I'm sending it in. Only things left to do are
currently:
-Treasures at certain sections
-Enemies at certain sections
-Shop List and Equipment List
-Fate Cards List
-Somewhat better lay-out
-Character and Attack List(perhaps a Level list)
+Any spelling mistakes that need to be fixed?
I hope I can get all of these done ASAP, and then you can enjoy =)
v. 2.50 April 4, 2003.
A HUGE Update! I fully completed the enemies' section, so you can search the
FAQ for a specific enemy with the <number>~ thing. A useful thing, so you
don't need to search all the time. The walktrough is *almost* finished, only
the Final Dungeon is missing. But I'm getting stuff done. I am. Hopefully
this whole FAQ will be finished at the end of April, so my mind can get some
rest on this, with the feeling that I've actually helped everyone who still
plays this. Oh, and you should, because this is a great game. Anyway, this
all doesn't have anything to do with the updates, but I just felt like typing
all that.
v. 2.40 March 19, 2003.
Walktrough is now finished with the catacombs and Jinam Shell part. It was a
loong maze, I must say.. Glad that's over now..but wait, there are a few
more(even BIGGER) mazes ahead! Wish me luck, as I write all about them.
v. 2.30 March 17, 2003.
I finished the Walktrough up to the catacombs part. Tried to change the ASCII
art around, but it didn't improve so I left it the way it was. I really hope
I can send this in soon.
v. 2.10 March 14, 2003.
Version 2.10 already. Time flies away. The walktrough is now completed up to
the Doomsday Device Section. I'm doing really good I think. At this rate, it
should be finished really soon.
v. 2.00 March 13, 2003.
I added anther chunk of the walktrough. The "Freeing Wind City" section is
now completer. Hurray! Well, not really, the rest is still unfinished, and
I'm starting to want to send it in..
v. 1.90 March 12, 2003.
A big update. I added the WHOLE enemies section, with help from Curlis, and
the official strategy guide. Too bad quite some information is incorrect, so
I have to edit a lot. Before I send this FAQ in, I just want to do that, and
finish the Walktrough probably. The other sections are important too, but
have a lower priority. The Walktrough is now complete up to the Core Part.
Next thing up is Freeing Wind City.
v. 1.80 March 09, 2003.
I have finished the o-so-long Chosen Capitol area, including the Chosen
Palace. W00T! That really is some good progress, and I think the Walktrough
is more than 1/3 complete at this time. Just a little bit more and I think
I'll just send it in..I THINK. Or maybe not, I don't know.
v. 1.60 March 07, 2003.
I updated the Walktrough, and it's even more complete, getting bigger all the
time.
v. 1.50 March 06, 2003.
Working on this FAQ every day makes it progress good, really good actually.
The walktrough is currently at a list of things to do when you get Lobo's
Ship, and is progressing as I type.
v. 1.40 March 05, 2003.
Another part of the Walktrough is done. It's almost complete up to the part
of Shell 6. That's some pretty good progress. Now all those other section
that need to get done..Hmm, seems like a long job. But don't worry, it'll get
there! Oh, that's right, I'm not yet sending it in, not until it's at least
half completed. So, to the people out there who still play Septerra Core:
"Something good is on it's way, and it's in your direction!" =) Wait, wait,
wait. That's what life's all about, I know.
v. 1.30 March 03, 2003.
I added another part of the Walktrough, up to Shell 4. I'm not yet sending it
in for a long time, which means that no one will read this..yet! Because I
will finish this and then there will be one damm good FAQ! Just give it some
time, as you know, the game is very lengthy, with dungeons existing out of
several digital kilometers..
v. 1.00 Februari 22/23, 2003.
Hello. This is the first version of the FAQ, but I won't send it in yet. It
basically has nothing in it yet. I created the ASCII art(it looks pretty
decent I think), and I made the Table of Contents. The Walktrough is just in
it's pre-alpha stage, so don't expect much from it. I hope that I'll complete
this guide, because it's really needed on the net, IMO. There really aren't
any in-depth guides available. And that's a shame.
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2. Introduction
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In the center of Septerra lies the Core, a giant Biocomputer. Seven
continents, each with it's own unique population and cultures, turn around
the core on different levels.
The ancient prophecy says that once in a time, the continents will get to
each other and stay on the same level. This is the Legacy of the Creator.
Over a thousand years ago, Gemma tried to get the keys and fulfill the
Legacy. But the Creator send Marduk, his son, to prevent him from doing this.
Marduk defeated Gemma and hid the keys, saying that the world wasn't ready
for this yet.
The Chosen, inhabitants of Septerra who strongly believe in their own
superiority of knowledge and technology, want to fulfill this legacy with
force. This will be a disaster for all the other people who live on Septerra.
In the meantime a young woman named Maya, a junker, gets involved with this
problem, and she gets confronted with a lot of problems. Without help she
won't stand a chance against the Chosen and other enemies. But who can she
trust in a world that's in war, a world that's near collapse?
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3. Walktrough
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BEFORE STARTING:
I use version 1.04 of Septerra Core, which is the LATEST version.
Unfortunately, the patch has become notoriously difficult to find on the
web ever since the official developers website has gone offline permanently,
so I've started hosting patch 1.04 on my own website. It's basically a
mandatory download since the game won't proceed at certain points without
it. You can download it from my website here:
http://shillatime.org/septerracore-patch-1.04.exe
I STRONGLY RECOMMEND you to download this, so you can benefit fully from my
FAQ. Of course, you can use this FAQ if you haven't installed the patch, but
you'll encounter several nasty bugs, errors and glitches that the patch
normally eliminates.
It's recommended to use the "Game Map" which you can view with the Tab
Button. I use it very often while I'm writing things in this Walktrough,
especially when I need to clarify a location.
Also, the enemies in the Area sections aren't the real names, but just names
that I've given them that I found fitting. You can type the number with the ~
sign when you search with Ctrl+F and skip directly to the real enemy's name,
with stats and more information, in the enemies section. An example:
You see the following: 1~Grey Wolf: 20 HP, but you want to know more about
this enemy, because you can't beat it, or you think it's cool, or you need to
know something about it. Press Ctrl+F, and in the screen that comes up, copy
and paste 1~, or just plain type in there. It should take you to the enemies
section, with the information on this enemy. Clear?
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1. Shell Two |
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When you start the game, listen to the conversation and watch the opening
FMV. You will start in your home. Talk to Uncle about several things. Now
head to the right and open the fridge to find a bread. You can get a bread
from this fridge every time you have no bread. To the left is a bed where you
can sleep when you are injured. Go outside and down the alley. Speak to the
people if you want. You should buy anything from the shops in town, because
you don't have much money yet. Now explore the town, visit the shops to check
what they have, just find your way around town while exploring. When you feel
that you're done, head to the lower right of the city, to the city map. From
here you can select where you want to go in the city. Downtown Oasis is where
you came from; Head to the world map. Go to the pumping Station a bit down,
and walk to the right part of the screen there. Pick up the Wire Conduits. Go
back to the worldmap. Go to the left, and enter the Badlands.
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Area: Badlands
Treasures: None
Party's Level: 1-2
Enemies:
1~Grey Wolf: 20 HP
2~Red Wolf: 30 HP(can summon Grey wolves)
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There are enemies here. The dark red wolves are stronger than the light grey
wolves. Try to kill them first. When you are low on HP you can use the Bread
you found. Maya should advance to level 2 when you get trough the area. Head
to the left of the area and once on the world map, head to Azziz' Temple.
Talk to Azziz and he'll give you the Water Fate card after the conversation.
He also gives you a bread for your way back. Go trough the badlands again. Go
to your home and speak with Uncle about Tori. Grab a bread from the fridge if
you need to, and sleep to heal up. Go to the Pumping Station. This looks like
a huge misunderstanding.
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Boss Fight 1
3~Guard Soldier x2: 20 HP
4~Guard Sargent: 60 HP
Strategy: Kill the two normal guards first, then focus your attention on the
sargent. You can use the Water Fate Card on him if you want, or just attack
away. He occasionally heals himself, but it's no big deal. He falls soon
enough.
Rewards: Heal Fate Card, Core Rune
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After the battle, go back to Downtown Oasis and speak about Tori with Uncle.
Heal up, and grab a bread if you need it. Go out of town. From the worldmap,
Grubb's workshop is located all south, a bit west from the Pumping Station.
When there, talk to Grubb and tell him about Tori. He and Runner will
accompany you. Grab the Power Generator on the floor. Go back to Oasis again
and go to the Junkheap. In the upper-left part of the screen is something
that looks like a broken plane. Let Grubb inspect it and you'll receive a
TurboEngine. Equip it on Maya. Now head to the Pumping Station and walk up
the pipe. Inspect the control panel of the ventilator. Select the Conduits
from your Key Items and use it. Then attach the Power Generator. Head to the
Desert Pipes area on the other side.
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Area: Desert Pipes
Treasures: *Box- Potion, Smellsalts, Heartstone
Party's Level: 2-3
Enemies:
5~Spiderbug with Red Marks: 35 HP
6~Spiderbug with Green Marks: 55 HP
7~Giant Crab: 11 HP
8~Green Slime Jellie: 25 HP
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Walk down the pipe and area, battling monsters along the way. Then go left,
where a Giant Crab is; Don't worry, this isn't a boss fight. Since all your
attacks(except Runners Level 7 attack that does 2) do 1 damage, you can
better attack with level 1 attacks to get the same result. When you walk up
the pipe you can go two ways: To the right you can find a box at the end of
the path. Inside is a Potion, Smellsalts and a Heartstone. The Heartstone is
an accesoiry that partially protects against poison. Equip it on Maya or
Grubb. Go back and take the left path. Walk on the pipe to the end, and move
further towards the lower-right. Go to the worldmap. You can go to outlaw
canyon, but I suggest you go to the small town Galdon first. Those animals
are called Helgaks. Grab a root from each of them. Enter the salloon further
ahead. The bartender isn't too friendly with you. Now speak to the rude
bounty hunters with Maya and Grubb, and you'll be drawn into battle. They are
annoying because they cast Barrier on themselves to reduce damage. They have
45 HP each. Just keep attacking and you'll be fine. This isn't a boss fight.
After the battle, rent a room for 50 gold at the barkeeper. Buy some breads
before going to Outlaw Canyon. Around 20 is plenty.
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Area: Outlaw Canyon
Treasures: Dead Sargent-Core Rune, Soul Stone
Party's Level: 3-5
Enemies:
9~Pickaxe Bounty Hunter: 45 HP
10~Twin Razorblade Bounty Hunter: 45 HP
11~Twin Razorblade Bounty Hunter(green hair): 55 HP
6~Spiderbug with Green Marks: 55 HP
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You'll get attacked by Bounty Hunters upon arrival in Outlaw Canyon. Kill
them. Move further, and head right. Go up a level when you can. Cross the
bridges and move towards the end of the area to find Tori, and where a scene
will occur. After the scene, inspect the Sargent to find a Core Rune and a
Soul Stone. Take note of the Bird. Use the ship on the left to initiate a FMV
and a scene. Afterwards, you'll find yourself on Shell 3.
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2. Shell Three |
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The tower with the ??? marks is locked, so you can't enter. You can't do
anything in the nearby forest either, so go down and enter Southfarm. The
people here will point to Wind City when you ask them about the Holy Guard.
Don't miss out talking to the Old Woman feeding birds. Let Grubb repair her
disk player and she'll give you Bird Seed x10. You can use this to feed birds
all over the world. Look in the shops if you want, but there isn't anything
great for sale. Go to Wind City. This is a pretty big city. In one of the
shops, the item shop, you can buy an accesoiry called True Strike. It's smart
to buy one and give it to Grubb. If you have the money, you could also buy an
Ironheart for Maya. It adds to HP. Now head to the Mourn Graveyard.
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Area: Mourn Graveyard
Treasures: *Box- Silver Clove *Box2- 3 Breads, Core Rune
Party's Level: 4-7
Enemies:
12~Zombie: 60 HP
13~Mad Skull: 50 HP
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On the right is a glowing spot. Inspect it and a Zombie will battle you. When
you've defeated it, a pool of acid blood is left on the ground. Now head a
bit up, and go to the right to get to a small(secret) area with a bird and a
box. Feed the bird some seed. Inside the box you find a Silver Clove. This is
an accesoiry that protects against Undead Damage. Pretty useful in a
Graveyard! Go to Southfarm and buy an Acid Vial for 100 gold. Go back to the
cemetery and put the acid in the bottle. Go back to Wind City and go to the
capitol building at the upper part of the city. There, go right towards the
library. Check the globe. Grubb can't fix it. Walk to the upper right and
inspect the statue on the collar. Use the Acid Flask on it. Then take the
Draxx head off. Before you go back to the graveyard, it may be wise to buy 2-
3 potions, and some other healing items. Then go to the Graveyard. Head to
the left and use the Draxx head on the statue. It'll get alive.
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Boss Fight 2
14~Draxx: 150(?) HP
12~Zombie x4: 60 HP
Strategy: This is a very easy battle. As in most RPG's, the undead are weak
from healing effects. So if you use a potion on Draxx and the Zombies he
summons(let him summon them first to receive more money and exp), it'll end
the battle instantly. If you don't have healing items, kill Draxx off with
Level 7 attacks, but that's a lot harder.
Rewards: Earth Fate Card
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Now proceed to the area behind the statue. The enemies are tough in huge
quantities, so you might want to use a Potion in a battle with 4-5 enemies.
Otherwise, when they are with less, use breads and normal attacks. Anyway,
proceed and take a right and hit the switch to open up a door. Go trough it.
Head right and at the go up the stairs at the end. There, enter the next area
to initiate a scene. Runner will leave the party and is replaced by Corgan, a
good Swordsman. In my game, he started at level 7, one level higher than
Maya. Go back and at the exit, Duke and Araym face you.
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Boss Fight 3
15~Duke: 110 HP
16~Araym: 96 HP
Strategy: Kill Duke first, then focus all your attention on Araym. This isn't
really worth the name "Boss Fight", but still a bit.
Rewards: /---\
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After the battle you will move further in the cemetary. The exit is at the
upper left, but the gate is locked. The switch that opens it is on the lower-
right of the area. Press it to open the gate. To the more upper part of the
right, you can find a box with 3 Breads and 1 Core Rune. Go to the exit. Duke
and Araym will fight you once more. They aren't tough. The fight is *very*
similar to the previous. After the battle you're going to the mountains.
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Area: Mountains
Treasures: Layla- Core Relic, Potion
Party's level: 5-9
Enemies:
17~Gray Wolf: 32 HP(can cast Haste-all)
18~Silver Gray Wolf: 45 HP(can summon Gray Wolves)
19~Stone Rhino: 70 HP
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Layla will give you a Core Relic and a Potion. Rest in one of the tents. When
healed up, go in the mountains. Just walk up the mountain trail, battling
monsters on the way. The last battle with the Stone Rhino gave me a Cat's
Paw, and accesoiry that boosts you Strike, Power, Agility and Speed. Equip
it. Move to Armstrong on the worldmap. Upon entering you'll face Selena and
two Chosen Soldiers.
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Boss Fight 4
20~Selena: 111 HP
22~Chosen Soldier x2: 60 HP
Strategy: After some turns, Selena will cast Barrier-all. Kill the Soldiers
first, then go for Selena. Use Geostrike and Level 7 attacks. Heal when
nessecary.
Rewards: Barrier Fate Card
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Area: Armstrong
Treasures:*Box1-SupplyCache,2 Core Runes,4 Potions, Root *Box2-Power Token.
Party's Level: 6-9
Enemies:
21~Chosen Soldier: 45 HP
22~Chosen Soldier(2): 60 HP
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At the crossroad you can go left or right. The left path leads to a box with
the Supply Cache, 2 Core Runes, 4 Potions and a Root. The right path leads to
the graveyard of Armstrong, and a box with a Power Token. This is optional to
get. Exit Armstrong and enter the mountains. A scene will take place. Walk
down the trail and talk to Layla. Give her the Supply Cache. Now go to
Southfarm. Speak with the Chosen Guards with Corgan and they'll attack you.
Kill them. Go inside one of the shops that has an Iron Plate in the floor,
and speak to the Black Man with Corgan. He'll open up a way into Wind City.
Speak to Abbot, and he will give you a passport. Go to the worldmap trough
Southfarm again. On the worldmap, head all left, cross the bridge, and enter
the Helgak Port. Show your Passport to the lady. A scene will be triggered
and afterwards, you regain control of only Maya.
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3. Shell Five |
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Area: Gregor
Treasures: *Shelves- Fast Shoes *Machine- Metalcoat *Barrel- Bread, Root,
Core Rune
Enemies:
24~Jinam Droid: 61 HP
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Speak to the people who found you, and check the shelves in the room with the
bed to find Fast Shoes. Equip them, as they're rather good. Go outside. Walk
to the right and find a bird at the end of a cracked bridge. Feed it some
seed. Go down the stairs and speak to some of the people. To the rightmost of
the area is some sort of Machine. Inspect it to find a Metalcoat. Talk to the
man in the upper left corner and ask about Corgan. He gives you Corgan's
Sword. The nearby shop has a lot of interesting thing for sale. Recommended
buys are: Hardsheath(good armor), StrongEngine, a Smellsalts or two, some
core runes and perhaps some breads and roots. Buy the attacks Grenade, Napalm
and Buzzsaw if you can spare the money. Go outside and speak to the Robo
Soldiers. Now go around the fence towards the left, and speak with Corgan on
the other side. Give him his Sword. Talk to the soldiers and kill them. After
the battle inspect the nearby barrel to find a Bread, Root and Core Rune. Go
back to the shop and buy a Medsword for Corgan. It's *much* better. Maybe you
can also buy him HardGreaves and HardSheath. Now you're all set. Leave Gregor
on the left side and go to the Mesa Canyons.
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Area: Mesa Canyons
Treasures: *Barrel- Fire Guard *Barrel 2- 2 Kyra's Tears, Potion, Core Relic
Party's Level: 7-10
Enemies:
24~Jinam Droid: 61 HP
23~Jinam Droid(2): 51 HP
27~Ankaram Sergeant: 100 HP
26~Ankaram Soldier(2): 71 HP
19~Stone Rhino: 70 HP
28~Helgak: 84 HP(can escape from battle)
25~Black Wolf: 32 HP
17~Gray Wolf: 32 HP
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Walk trough the area and head to the right. Go up a level and cross the
bridges. Walk the path out and go to the next area on the right. Walk over
the big bridge till the point where it is broken. Go left and take the upper
way. In the barrel at the end is a Fire Guard. Now go back and travel all
down and right until you have reached the other end of the big bridge. You
can go up or right. The upper path leads to a barrel with 2 Kyra's tears, a
Potion and a core relic. A sideway that's on the upper way's path leads to a
Bird. Feed it some seed. Now go to the worldmap at the end. Go down, to the
Ankaran Base.
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Area: Ankara Base
Treasures: *Barrel- 3 Roots, Potion, Core Rune, Core Relic, Smellsalts, Air
Fate Card
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Get the stuff inside the barrel, including the Air Fate Card. Talk to the
girl on the right and learn that she's named Led. She's the daughter of
General Campbell. Go back to the worldmap and go all north. Enter the Crashed
Jinam ship.
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Area: Crashed Jinam Ship
Treasures: Droid on floor-GearMuscle
Party's Level: 9-11
Enemies:
23~Robo: 51 HP
24~Jinam Sergeant: 61 HP
29~Maintainance Bot: 65 HP
30~Guard Bot: 77 HP
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This is a switchmaze, but not a very big one, fortunately. Go to the left,
hit the switch, and the center door opens. But only the first one. Head to
the right near the center door and hit the switch to open the second center
door. Go trough and talk to Grubb. He found a Holo Message. Now go back to
the Ankaran Base. A scene will occur. Speak to Dave, the soldier, with Maya,
and he'll give you a Jinam Dogtag. You can play the Holo Message that Grubb
found at the nearby computer. Now head back to the Crashed Jinam Ship. Head
to the right from the entrance and use the Jinam Dogtags on the device. Go
trough. Note that all enemies are robotic in here, so Grubb's repair attack
inflicts major damage on the monsters. In this area, find the switch that
opens the side door in the hall. Walk trough the hall until you get to a
crossroad. To the left is a room where you can find a GearMuscle on a dead
droid, and some sort of computer. To the right the path leads to the Power
Converter that Led was looking for. Now exit the ship and go back to the
Ankaran Base. Give the Power Converter to Led. Speak to the soldier guarding
the door. Speaking with Led lets you. After the scene you receive a potion
and a core rune.
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Area: Subway Station
Treasures: *Barrel- Psycheknot
Party's Level: 7-11 (Led is probably low-level)
Enemies:
32~Carrion Crawler: 50 HP
31~Maggot: 90 HP
33~Brown Wulf: 71 HP
24~Jinam Sergeant: 61 HP
29~Maintainance Bot: 65 HP
34~Beetlebug: 50 HP
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Walk down the long hall and go to the next area. Go to the left and walk the
linear path to the end. It'll lead to a new hall which is a dead end. At the
end however, is a barrel with a Psycheknot. When you got it, go back to the
crossroad walk SouthEast. To the left is the capitol, but you can't go that
way. To the right is the Ankaran Research Lab. Watch the scene.
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Area: Ankaran Research Lab
Enemies:
Ankaran Sergeant: 100 HP
Ankaran Luitenant: 160 HP
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Walk trough the hall. At the end, watch the series of scenes. After all the
scenes, Gunnar will give you the Summon Fate Card.
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4. Shell Four |
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Area: World Bazaar
Treasures: *Slums-Quick Silver, Smellsalts, Cornucopia, Bread, Titan, Root.
Enemies:
38~Cyclone: 97 HP
40~Convict: 97 HP
41~Bounty Hunter: 97 HP
39~Green Bounty Hunter: 100 HP
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In this room you can change your party. Selena is a very good choice, and
Corgan also, but the two tend to attack each other in battle, so you might
want to take Led in place of Corgan. Go upstairs and speak to the bounty
hunter. He'll battle you. He is *incredibly* strong, but also very scared. He
runs away from battle after the first hit. Now let Led or Grubb inspect the
Crate of explosives. Lure him into battle again, and shoot the crate with
Maya, inflicting MASSIVE(good enough for the final boss!) damage. You receive
the Bounty Hunter Hideout Key. Now explore the area a bit. Some rooms seem
empty, but hold battles. One battle awards you with a Soul Stone, one with an
Elixer, one other with a Cornucopia. Now visit some of the shops and upgrade
your equipment. Buy a Mix Bowl and a couple of earplugs. When you're done,
head to the left of the area. Now you are at the city map. Where you came
from was the Red Light District. Go to the Slums. In the left Pipe you can
find a Quick Silver, in the middle tube you can find Smellsalts, and in the
right one you can find a Cornucopia on the table. On the second Level is
another pipe. In it, on the table, you can find a bread. On the most upper
level are two more pipes. In them you can find a Titan and a Root. After
you've gotten all these items, go to the Shipping Transport Area. Go down to
the southeast and talk to the captain. Now visit the shops and buy a
PowerEngine. Then head northwest and inspect the sewer grate. However, this
isn't the sewer that you are looking for right now. Go to the Bounty Hunter
District. In this area are two side-rooms. One holds a battle that gives you
a Core Rune, and in the other is a bird. Feed it some seed. Buy two
BastardSwords from the shop, and give them to Corgan and Selena. From the
start of this area, check around and go down on the southeast(check map).
Walk over the docks, and use the key you got from Loch to open the valve.
Enter the sewer.
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Area: Sewers
Treasures: *Box-Wallet
Party's Level: 12-16
Enemies:
35~Blood Maggot: 90 HP
36~Giant Green Crab: 34 HP
37~Medium Maggot: 115 HP
38~Cyclone: 97 HP
40~Convict: 97 HP
41~Bounty Hunter: 97 HP
39~Green Bounty Hunter: 100 HP
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The first part of the sewer is easy. Just follow out the path to the next
area. This is area is somewhat trickier, but not much. Araym is captured and
held in a prison on the southwest, to free him you must hit the switch on the
center platform and open the door. There is also a Box with a Wallet on the
northeast. Now speak to Araym and exit the sewers, fighting battles on the
way. Go back to the hotel where you started, in the Red Light District.
Selena leaves the party, so replace her with Araym. He starts at Maya's
level. Now go to the Captain at the Shipping Transport Area, and speak to him
with Araym. He brings you to Shell 7. When you walk to the ship Duke will
confront you.
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Boss Fight 5
42~Duke: 250 HP
41~Bounty Hunter x2: 97 HP
Strategy: Kill the bounty Hunters first, as they cast barrier that slows the
battle down. Then go after Duke. He is somewhat tougher than normal bounty
hunters, but not much so he shouldn't be much of a problem.
Rewards: /---\
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5. Shell Seven |
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After the battle, you find yourself on Shell 7. This Shell is somewhat
different from the other shells, with strange growing plants and a glowy
environment. On the world map visit Bone Circle Village. It looks like you
can't get in, not yet. So go back to the world map and head north. Enter the
Mountain Caverns.
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Area: Mountain Caverns
Treasures: /---\
Party's Level: 13-15
Enemies:
46~Giant Brown Crab: 30 HP
44~Spiderbug: 97 HP
45~Orange Bee: 50 HP
47~Bee Sphere: 160 HP
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The beginning is pretty linear. At the lower level, just follow the path
towards the northwest. At the intersection you can go down at the southwest,
which is nearby. Do so, and go to the next area. Walk to the end of this
path. There are no enemies here. Before going to the next area, heal yourself
fully(Core energy also) and equip all your characters with Earplugs as
accesoiry. Then go to the next area. If you don't do this, Maya will not be
able to enter because of the sonic sound. You'll face a Boss in the Lava.
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Boss Fight 6
48~Sonic Lava Boss: N/A HP
Three Tentacles: 100 HP(each)
Party's Level: 13-15
Strategy: This boss will be the hardest you've faced so far, so expect a
lengthy fight. To defeat the Boss, you need to kill all three the tentacles
at one time, so that not one stands anymore. This is pretty tricky, because
all of them have a high defense, but it can be done. However, DON'T kill them
off one by one, because the Lava Boss will heal it's tentacles to it's fully,
and restore them. Therefore, you need to pound each tentacle with Magical
Water attacks, and keep track of the damage you've done to each tentacle.
When you've depleted their HP to about 10(for EACH) you can kill them off. Do
this quickly, or else you have a problem. To stay alive against the boss it's
strong attacks, use healing items like a Potion when you need to heal up for
a second.
Rewards: Fire Fate Card
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Receive a WHOPPING amount of experience and gold, and your characters will
jump a few levels. Now go back to the previous area, and to the first. Go
northwest to the worldmap. Go to the Mining Ruins. Let Led or Grubb inspect
the garbage heap(now, or perhaps later when you've taken them with you) to
find an item. Grab the explosives from the barrel northwest and a Biolum
Lantern from the Box northeast. Then speak to the man who is called Hermit
from now on. Go back to the worldmap and go to the Dark Lake, on the north.
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Area:Dark Lake
Treasures: /---\
Party's Level: 15-17
Enemies:
28~Helgak: 84 HP
49~Sphere Plant: 97 HP
50~Grey Rhino: 97 HP
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Walk to the north of the area and inspect the water. It's very poisonous, so
use the explosive you just found on the water, to create a bridge of dead
Helgaks. After doing this, head all southwest, walk over the dead Helgaks,
and feed the bird some seed. Then just head all north and go to the worldmap.
Enter the Helgak Cemetery. Pick up the Helgak Bone from the ground(it's on
the east side of the area, it looks like..well...a white bone!), and inspect
the thing in the water that looks like a boat. You will do something with it
later. Then leave the whole area again. Combine the Helgak Bone with the Bowl
Mix. On the worldmap, head all back to the landing area, going back trough
the mountains again and speak to the captain. Go to Shell Three. When on
Shell Three, go to Southfarm and speak to Carver in the northeast shop. He
can make a flute out of your Helgak Bone. Give it to him. Go back to the
worldmap. If you want the Ressurect Fate Card, go to the cemetery, and into
the tombs, past where the statue of Draxx first stood. Go northwest until you
reach a Box with the Card. Exit the area and go back to Shell 7 by flying to
Shell 4 first, and then from there to Shell 7. Go trough the mountains again.
Go to the Mold Forest, which is on the south on the worldmap.
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Area: Mold Forest
Treasures: *Barrel(second part)-Potion, Sea Prism
Party's Level: 15-18
Enemies:
52~Eggspider: 103 HP
51~Sphere Plant: 97 HP
53~White Scissorbug: 97 HP
55~Purple Sphere Plant: 97 HP
56~Orange Bug: 50 HP
54~Grey Jelliefish(second part): 60 HP
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You can either walk a bit northeast, or just plain east from the beginning.
At the northeast path, you may notice a door that you can't open yet. When
you get to the all-east part of the area, you can take the lower or the upper
exit. The lower exit leads to an area where the air is unbreathable, so take
the upper exit for now. This area goes in a circle and isn't too big. On the
northeast of the circle area is a red plant. Use the Biolum Lantern on it
after you use the Helgak Flute on it. Fill it with the glowing fluid. Now you
have a full one. Head back to the worldmap, this time heading to Bone Circle
Village. When there, use your Lantern on the strange pillars, and the
Underlost will let you pass. Enter the Village. The Village Chief gives you
the Cure Fate Card. Speak about many things and he'll introduce you to Badu,
who joins your party. He's very slow, but quite powerful at times. Take Araym
and Badu in your party now. Walk in the tent behind the Chief to rest and
heal up. Now go trough the mountains AGAIN, and at the end, check out what
Badu does. Speak to Hermit about some new subjects at the mines, then go to
the mold forest. Let Badu open up the previously locked door at the northeast
path. This is again a pretty linear path. There is a barrel located in the
far northwest of the area. Check the map. It holds a Potion and a SeaPrism.
Then just head to the exit at the northwest of the area. You are now in the
Mining Area. Guarded by Chosen Soldiers.
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Area: Mining Area
Treasures: *Mining Car-Metal Buckle
Party's Level: 15-17
Enemies:
57~Chosen Minion: 100 HP
58~Chosen Minion: 97 HP
59~Chosen Mech: 97 HP
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This might look like a very complicated area, but it really isn't. Sure you
can take a few up-and-downs, but all you really need to do is walk to the
northwest corner of the area. In this area, there are a few levels. First,
walk to one of the stairs to get to level 2. Here, on the northwest, you can
find a Metal Buckle in a Mining Car. Then just go east up to level 3, and the
next area. Kaleb has a surprise for you ready. You must battle his precious
Mining Helgak.
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Boss Fight 7
60~Mining Helgak: 600 HP
Party's Level: 17-18-19
Strategy: The Mining Helgak is a tough boss. His hard shell does not make
things easier, and his attacks are powerful, and overall fast. You should
start the battle by casting Barrier on all your party members, to reduce the
damage done to you at least for quite some turns. The strategy here is to
attack the shell that protects the Mining Helgak's head with Maya and Araym
with Level 1 attacks, and do that 5 times. Let Badu charge up to his level 3
attack. When the head is exposed from the shell, attack with Badu right away.
You can also use PoisonSpit with Badu if you have it, to poison the Helgak,
and that does even damage when it is in it's shell. The problem with this is
that it might get hit by the poison when you are about to hit it with Badu,
although the chance is small when you attack right away. So just repeat this
strategy, and use a potion when your HP gets low. You should be warned for a
powerful attack that the Helgak can execute though, which it only performs
when it's head is exposed for too long. So just don't wait for that long.
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After defeating it, you will go to the Chosen Ship.
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Area: Chosen Ship
Treasures: *Barrel-Solid Strike
Enemies:
57~Chosen Soldier: 100 HP
59~Chosen Mech: 97 HP
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There are two rooms to the southeast. The first room's switch opens up a room
on the northeast, where a barrel is inside that holds a Solid Strike. The
second room's switch opens the door to the exit of the map. Exit, and a scene
will occur. Grab the Lens Shard when the whole scene is over. You are now on
Shell 6.
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6. Shell Six |
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Go to Scrumm Town on the north. Go to the Bartel Mall and buy things from the
shops to upgrade your party. Buy things such as: SmallBlitzer, Shrapnel,
Meat(!!Key item!!), Bone Knifes, Long Sword(x2), Blades, Wind Shoes, and a
load of healing items to endure the next few areas. Then go to the Shipping
Transport. Grab the nearby Drill, lying on the floor. The man at the end is
on the lookout, and you can't get the Manifest lying behind him. However,
Araym, master thief as he is, knows how to deal with this situation. Just
speak to the man with Araym, and he does the job. Give it to the guard at the
locked door. Exit the city and go to the Mountain Pirate Base.
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Area: Mountain Pirate Base
Treasures: *Barrel-Knuckles
Party's Level: 17-19
Enemies:
63~Punk Bounty Hunter: 116 HP
66~Bounty Hunter Pickaxe 1: 116 HP
62~Bounty Hunter Pickaxe 2: 150 HP
64~Black Wolf: 123 HP
61~Bounty Hunter Razorblades: 116 HP
65~Bee: 85 HP
70~Helgak(Snow area): 116 HP
69~Flying Bug(Snow area): 100 HP
68~Stone Rhino(Snow area): 116 HP
71~Flying Helgak(Snow area): 275 HP
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Explore the area, after you've battled the pirates to get trough. Go up one
level. The exit up north leads to a path with a barrel that contains
Knuckles. The other exit leads to a snowy area. Go there now. Walk over the
path until you face the flying Helgak. It's pretty strong, but it's a special
enemy. When you've defeated it, grab a Helgak Egg from the nest. Use the
Drill on it. You can walk to the summit, but it leads to a dead end. You
encounter some powerful undead here, but if you finish hem with healing
items, you get a pretty fat experience amount. You can enter/exit this part
to respawn the encounters. There is also a barrel with a Quicklight here. Go
to the first area, and walk to the exit on the northeast to the worldmap. Go
south to Pranno. Grab a Herb at the end of the town, and feed the nearby bird
some seed. Enter the saloon, and be re-united with your party again. Form
your party. I usually take Araym and Selena with me, but that's just my
personal favorite combination. Now go back trough the Mountains, and to the
South Green Mire. Enter the south swamp.
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Area: Green Mire
Treasures: /---\
Party's Level: Your Party's Level will depend heavily on whom you take with
you from this point. Led is about 12 levels lower than Selena, but Selena
isn't considerably stronger. Therefore, I can't list the Party's Levels
anymore from this point. Or I can, but it's use will have lost it's
effectiveness. At Boss Fights it may still have a use.
Enemies:
73~Green Jelliefish: 70 HP
75~Orange Bug: 116 HP
74~Giant Crab: 30 HP
76~Helgak(west swamp): 97 HP
72~Purple Bug(west/east swamp): 123 HP
77~Bee Sphere(east swamp): 240 HP
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Walk to the next area in this linear path. That isn't too hard =). Speak to
Lobo. You'll need to rescue his Crew before he will help you out. Go to the
East part of the swamp. Feed the bird to the north some seed, then head to
the southwest corner of the map. There are some leeches. You can't just pick
them up, or they'll attack you(no real attack though), so distract them by
using some meat nearby. Then you can grab them. No exit the map and go to the
west part of the swamp from the map. In the southwest part of this area, grab
the Sleep Plant from the ground. Combine it with the Drilled Egg. Now it's
Drugged. Head a bit north, the west, and feed the egg to the Water Helgak
there. Use the leeches on it when it's asleep. Now you've got yourself some
Bloated Leeches. Go back to Scrumm Town, the Barter Mall, and head inside the
Tattoo Shop. Give the Leeches to the woman, and she'll make some tattoos for
Maya. Go to Lobo and tell him that you're ready to go in. He gives you a
Flare and the Key to the Shipping Docks. I usually pick Araym to accompany me
later. Go back to Scumm Town and to the Shipping Docks. Unlock the door with
the key. After the scene, you play as Maya only on Connor's Isle.
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Area: Connor's Isle
Treasures: *Box-Potion, Core Relic *Table-SmallBlitzer, Chainvest *Barrel-
Armor Rune *Background Barrel-Wind Shoes *Beertap-Potion *Background Barrel-
Aegis *Junk Crate-Core Relic
Enemies:
Bounty Hunter(pickaxe): 38 HP
78~Pirate: 116 HP
81~Pirate(twin razorblade):123 HP
80~Pirate(Punk): 123 HP
82~Small Bot: 116 HP
64~Black Wolf: 123 HP
79~Brown Pirate: 160 HP
83~Bee: 100 HP
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Head to the southwest room, the box contains a Potion and a Core Relic. You
can't free the prisoners, not yet. Then head further to the east, and grab a
SmallBlitzer and a Chainvest from the Table. Then go (south)west to a new
area. Be sure to keep Maya healed between battles, or else you might find
yourself dead at one moment. Cross the bridge further down, then cross the
one that comes up the nearest by, and follow the path. There is a barrel down
there tha contains an Armor Rune, and from some barrels in the background you
can grab Wind Shoes from, that's a bit further, and just keep going. At the
Beertap you can find a Potion, at the dead end. Now go up the level and hit
the switch. Now go back over the bridge and you've walked in a circle. Now go
to the next area southwest. Walk down the hall and hit the switch at the end.
Walk trough the hall from the door that you just opened. Signal Lobo at the
secret entrance. Now you have a three-man party again. Go back inside, and
walk to the room that opened. Hit the switch and grab the Blue Isle key from
the Box in the next room. Go back to the previous area, and use this key on
the blue device. Grab an Aegis from the barrel in the background, and the Red
Isle Key from the main barrel. Now go to the room that opened, since the
other way just locked up. At the end, hit the switch again, then go to the
next area and use the Red Isle Key on the Device with the red glow.The hall
leads to Connor's Throne. Don't miss out the Core Rune in the Crate with Junk
right before the entrance to the next room. Connor will have a little chat,
and then fight you.
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Boss Fight 8
84~Connor: 450 HP
Twin Machine Guns: N/A HP
Strategy: Connor is a robot with a very high defense, and he is practically
immune to your normal attacks. You must therefore attack the two machine guns
all the time with level 1 attacks until they spin and aim towards Connor.
Then they will attack/shoot and damage him for about 50 HP damage. When a
Machine Gun has attacked, you must attack it 3 times again, or else it will
attack you again. Connor has some attacks himself, some powerful, some weak,
so just heal with items and Magic when you feel the need. Keep this strategy
up and Connor should fall soon enough.
Rewards: Bless Fate Card
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Grab the Cell Keys from the ground. Now all you need to do is to free Lobo's
crew. Go back to where Maya started, so backtrack trough the areas to the
cell blocks. Free the people there, and in the last cell is Lobo's crew. Go
back to the open area, the secret area where Maya signaled Lobo, and the ship
will take you off the Isle. Congratulations! You've got yourself a Ship! This
makes worldmap traveling a lot easier. With the ship you now have the ability
to travel between Shells whenever YOU want to. You can do QUITE a lot
optional things now. Here's a list of all of them, in a somewhat special
order. You can mark the ones that you've done if you print the list out(man
I'm user-friendly =D)
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7. Optional Quests |
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This is a list with optional things that you can do once you've gotten Lobo's
ship. Later there will be new things, but I will mention those later.
Now for the list:
O
Go to Shell 2, and to the west of Grubb's Workshop there is an Isle with a
??? area. Enter the area by landing the ship on it. There is a ghost of a boy
in this area, and if you approach him in the wrong way, he will run in the
nearby well. Here is how to approach him in the correct way: Go around the
fence, on the right, and walk all down staying as close to the fence as you
can. Then walk south, still staying close to the fence, and walk to the well
between the benches and the well. Maya should now stop the Ghost, and the boy
will give her the Holywater accesoiry, that protects One fully from Undead
damage.
O
Go to Shell 1. You haven't been here yet, I know, but you are only here for
this small quest right now. West of the Chosen Capitol in the Middle, is an
hidden area. It's not even marked with the familiar ??? marks. Double-click
on the lake and your ship will land. In this small area are two pretty weak
Black Wolves, and a Barrel, to the northeast near the building, that holds a
Luck Charm. This is an accesoiry that only Maya can equip. It adds to the
amount of Gold gained after a battle.
O
On Shell 2 visit Oasis. Before you go to the Junkheap, take Led and Grubb
with you on the party. Then go to the Junkheap. Speak to the Warbots and you
will battle them. They are pretty strong for this point in the game, but a
couple of Repair attacks should make the Junkheap a bit larger. After the
battle, check the area and pick up the Pipe, which is a Keyitem you'll use
later. That's not where you came for though. Check the map for an exit that's
not normally visible. With the map you should be able to find it. Grab the
Disrupt accesoiry from the broken ship. It protects(better than Earplugs)
against Sonic Based damage. Go back to the worldmap. You don't want to fight
your way trough an area with ALL those warbots at this point of the game =/.
O
Still on Shell 2, go to Outlaw Canyon and bring Selina with you. Check the
map. On the east of the area is a small room that you haven't been to yet.
Check closely to find a door. Selena can open it. Inside are three weak
Bounty Hunters: Black-purple Bounty Hunter: 19 HP, Green Haired Bounty
Hunter: 45 HP. After the battle, Maya will open the Box and find the
Armstrong Seal, and a Lockpurse. The Lockpurse protects fully against steal,
and the Armstrong Seal has it's uses..You aren't done in Outlaw Canyon yet.
Go to where you found Tori, and feed the bird some seed. You couldn't do this
before because of the scenes.
O
After doing the last quest with the Armstrong Seal, go to Shell 3 and take
Corgan and Selena with you. Armstrong is invaded by the undead. Walk to the
end, to the graveyard. Fight the Undead boss there. It looks like Draxx but
it's a brown version. It has 292 HP and it can summon a group of 4 zombies,
just like Draxx could. If you let him summon the zombies first, you get more
experience. However, DO NOT WAIT TOO LONG WITH DEFEATING IT! It has some
DEVASTATING multi-attacks that can wipe out your party easily. I hope that
was enough of a warning =). Just kill it with healing items for victory.
After the battle, place the Seal of Armstrong back in the Shrine. Corgan will
now respect Selena, and they won't attack each other inside battles anymore.
O
Go to Shell 5 and take Grubb and Led in your party. Together they can open
the door on the north. Once inside, Maya will check for any survivors, and
Led gets attacked by a group of Pirates. Grubb(you) must choose if he wants
to grab the Gadget or to help Led. Forget the Gadget and help Led! When you
do so, Grubb and Led will be able to perform their super lightning-combo's
Grubb-Led Combo when they are together in a battle. The Gadget, if you need
to know, is a ForceBlitzer, a Core Engine that is pretty good in the game for
now, very true, but later on you can just get it and it becomes useless. Now
Grubb and Led are together.
O
On Shell 5, fly southwest and enter the ??? area on the small Isle with
mountains. The Barrel at the end holds a MindBarrier, an accesoiry that
protects fully from the status Berserk.
O
On Shell 3, go to Southfarm. Bring Corgan and Led with you. Defeat the Chosen
Soldiers and then go to the shops to buy some new, good equipment for your
party. In the shop with the iron grate, go down and into Wind City(only
possible with Corgan in your party) and check out the library. Fix the Globe
of Septerra with Led, and Abbot will reward you with a Soul Stone. After
this, exit to the worldmap again.
O
On shell 6, head a bit south from the Mountain Pirate Base. Double-click on
the forest that only the ship get to, and you will land. In this area is a
box that Box that holds a Touchstone. This increases the amount of experience
that the party gets after battles. Only Maya can equip it.
?So which is better? The Luck Charm or the Touchstone? The Touchstone is,
because you will get more experience after battles, and you gain levels more
easy. Therefore, the enemies(in those really long dungeons) become somewhat
easier.
O
On Shell 4, just fly west from the World Bazaar, and search for a hidden area
there. The ship will land when you've found it. In this area is a Box, but
you can't open it yet. To open it, you must press on one of the lights on the
walls that shines brighter than the others. Do this a couple of times if
necessary, then grab the EndikuBell from the box. It adds bonus damage to
spells, I think.
O
On Shell 4, there is one more hidden hidden area. It's on the north of the
World Bazaar. Just check it good(that Isle) to find it. However, it's wise to
wait with this area until you are much stronger, because some really nasty
creatures guard the treasure in this area. Two Strong Bugs in the first
fight, and a very strong Rhino as a second fight. However, there *is* a way
to reach the Restore Ring, without really cheating. You can run away at both
battles, and the enemies won't bother you anymore on your way. You probably
end up wounded when you try this, but still, it works pretty good, most of
the time. Same for the second battle. Now the path is cleared for you, and
you can open the box to receive the Restore Ring. It protects against *all*
negative status effects.
O
On Shell 3, go to the forest that is marked with ???. It's on the east. Here
are five stones lying around a Tree. Every time you look at one, a battle
takes place. After that battle, you are rewarded with an item. You can only
look at one stone, going counter-clockwise. Here are the battles:
Battle 1: Stone Rhino: 97 HP-Soul stone-Easy
Battle 2: Gold Rhino: 142 HP-Soul Stone-Easy
Battle 3: Purple Rock Rhino: 298 HP-(can cast Berserk, summon Ghosts)-Quick
Gem-Medium
Battle 4: 2 Platinum Rhino's: 324 HP-(casts lightning/all after charge up,
berserk, Summon Ghost, Curse)-EarthPrism-Very Hard
Battle 5: 3 Goldsilver Rhino's: 207 HP-Spirit Guard-Medium
Some advice for the battles: Buy some Wards so you can nullify the Berserk
status, and cast Barrier on everyone in the fourth battle. That protects you
from 3-digit damage.
The Spirit Guard is an accesoiry that protects against all elemental attacks.
X
From this point forward, I equip Maya with the Touchstone, Araym with the
Restore Ring, and Selina with the Spirit Guard. That way you have a really
balanced party that can handle most situations. The accesoiries really help.
X
And that's it for what you can do right now. You can now proceed with the
story. Go to Shell 1 and Enter the Chosen Capitol.
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8. Shell One |
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Area: Chosen Capitol
Treasures: Barrel-Kyra's Tear, Barrel-Elixer, Barrel-Iron Buckle,
Battles(from saving people)-Core Relic, Elixer, Core Relic
Enemies:
85~Chosen Soldier 1: 142 HP
86~Chosen Soldier 2: 149 HP
87~Small Bot: 142 HP
88~Chosen Mech 1(brown): 142 HP
93~Chosen Mech 2(grey): 168 HP
89~Chosen Minion 1(orange-yellow, East): 142 HP
90~Chosen Minion 2(black-East): 155 HP
94~Grey Wolf(East): 142 HP
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On the city map, go to the west District. This is a pretty small area. At the
end, grab the Red Capitol Key from the barrel. Note: In this area there were
two battles that rewarded me with a HydrMuscle, and the other with a Core
Relic. I don't know if these items are always given. Back on the city map, go
to the East District. In this area, you can save three groups of people, and
you are awarded with a Core Relic, an Elixer, and another Core Relic. At the
end of the area is a barrel with a Tank Engine inside. Now go back to the
city map again, and maybe you want to stock up on healing items, because
you're about to play trough one of the longest dungeons in the game. When
you've stocked up, enter the center district. At the end of the path is a
Tank. Use the Tank Engine on it and it'll move out of the way. In the small
area behind the Tank is a barrel with a Kyra's Tear, and a switch that will
move a train of some sort out of the way. Go back and follow the path to
where the train moved. In the very northeast of this area you can find a Long
Sight from a broken Tank. Just follow the path, and see how Chosen Soldiers
kill each other. At a sideway path is a barrel with an Elixer. At the end of
another side path is a barrel with an Iron Buckle. It adds to strength. Make
sure you get it before you meet up with Gunnar, who is nearby. A soldier will
take you to the palace. This Palace is just a HUGE maze.
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Area: Chosen Palace
Treasures: Barrel-Soul Stone, Cabinet-Psychering, Bed-Smellsalts, Vase-
Potion, Barrel-Truesight, Cabinet-Kyra's Tear, Corpse-Cornucopia, Food Trash-
Root x2, Barrel-Armor Seal, Big Heap Barrels-Potion, Barrel-Red Star
Enemies:
85~Chosen Soldier 1: 142 HP
86~Chosen Soldier 2: 149 HP
88~Chosen Mech 1(brown): 142 HP
93~Chosen Mech 2(grey): 168 HP
89~Chosen Minion 1(orange-yellow): 142 HP
90~Chosen Minion 2(black): 155 HP
91~Gold Rhino: 142 HP
92~Purple Rhino: 155
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Go trough the hall, and enter the door on the left, which is the only opened
one in the Main Hall for now. In this area, there are two locked doors in the
center, and a left and right path. Go left, and hit the switch at the end to
open the first center door. Then take the right path and hit the switch in
the corner of the last room. Then, go to the center and head up the stairs.
Walk around the hall, and grab the Blue Palace Key from the barrel on the
other side. Here is also the door with the Red Device. Remember this. Now go
back to the Main Hall. Walk a bit further, and open the Blue Door with the
Blue Palace Key. Enter the next area. Go southeast at the first moment you
can. Walk trough the rooms here, to a small hall. At the end, hit the switch.
This will lock one door(which leaded only to another locked door), and opens
another door. Go to the hall where you started again(still in this area
though) and walk further. The second room you can go into holds a barrel with
Soul Stone. Head to the end of the hall, and go northwest. The door there is
still locked, but you can walk trough some rooms and end up in a dead end.
However, the cabinet in that last room holds a Psychering. Then go back to
the intersection, and head southwest. Go down the stairs and head southwest.
Hit the switch at the end of the path. You'll open some doors, and close the
one you just came trough. Now go northeast, and try talking to the Monk that
is in fact a Chosen Minion. You can find a Smellsalts on the bed of the open
cell. Just walk further, and before you go back up the stairs, grab a Potion
from the Vase on the Table. Then go up the stairs and to the northwest, where
you opened the door. In this small area behind the opened door you can find a
TrueSight in a barrel, and on the other path, where Chosen Soldiers are
fighting, is a switch that opens the second door to the room you've been
trying to reach. In a cabinet between two beds in this area, you can find a
Kyra's Tear. To open the first door again you must hit the very first switch
that you activated in this area. It was at the end of the hall of the first
room(if that made sense). Save your game and heal up. You are about to face a
boss. Head in *the* room. Fight the first Magi, the Speaker.
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Boss Fight 9
95~Yellow Magi, The Speaker: 500 HP
Strategy: If you attack him directly, you won't only do little damage, but
the Magi will also counterattack with Scream, a sonic based attack. This
attack hits everyone for big damage. This can be reduced somewhat with
assecoiry's like Earplugs and Disrupt, but it's wise not to hit him at all
this way. If you give him the time, he will create three spheres that will
close in on your party members, and explode when they reach you. Hit these
spheres with level one attacks to drive them back to the Magi, and they'll
explode on him, causing damage. Do this enough times, and you'll end up
victorious.
Rewards: Red Palace Key, Law Fate Card
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With the Law Fate card, you can perform powerful combo's like summon Marduk.
Head back to the Main Hall. Walk back to the area that you first explored.
Open the Red Door with the Red Palace Key. Behind it is the Second Magi.
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Boss Fight 10
96~Green Magi, The Seer: 1000 HP
Strategy: You can end this battle pretty quick. The Magi has 1000 HP, and
that's quite a lot. A good way to deplete that amount of health is to summon
Marduk, but afte you've charged up to Level 3 with, say, Selena and Maya.
They have pretty good magic, and should inflict around 400 damage. Heal Core
Energy and Life, then summon Marduk one more time. When the Magi's HP gets
low, he summons three Ressurection Spheres, like his brother before him. You
must destroy all three balls to make him appear again. Don't destroy each
ball one by one, but all at once. If you don't do that they will start to
heal, and even revive each other. When all balls are destroyed, the Magi
appears again. A good charged up Marduk should do him in.
Rewards: Yellow Palace Key, Slow Fate Card
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Go back to the Main Hall, and walk it out until you come to the yellow door.
Walk trough the hall and to the next area. Go to the southwest. The first
open cell has a background barrel where you can grab a Potion from. The dead
elite-Chosen Soldier further ahead has a Cornucopia on him. In another cell
is a hall that leads to a switch. Hit it, and a door opens. Just proceed
exploring on this side first though. Another cell has 2 Roots waiting to be
found in the food trash. At the end of the whole path is a barrel with an
Armor Seal. Go back to the entrance, and this time, take the left/northwest
path. A bit further ahead, you can grab a Potion from the big heap of
barrels. At the end of this path is another switch that opens a door. There
is a second path in this area that leads to a barrel with a Red Star, an
assecoiry that partially protects from Core Drain. Now go back to the
beginning of the area again, and go trough both the left and right opened
doors to open the two center doors. Behind them is the third and final Magi.
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Boss Fight 11
97~Red Magi, The Listener: 525 HP
Strategy: This Magi can just be attacked whenever you want, but he has some
pretty powerful attacks, so heal when you need to with Potions and Roots. He
summons three balls, that you can attack. The Magi will counter this with a
pretty powerful attack. Then you can attack the Magi with Marduk, or series
of Level 3 attacks. He has less HP that the previous Magi, so that's a
relief. He does has more powerful attacks. A couple summons of Marduk should
make him hightail out of there.
Rewards: Green Palace Key
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After this battle, a shocking scene will take place. Now go back to the Main
Hall, and walk to the very end of it. Use the Green Palace Key on the Green
Door. Go to the next area, but heal up first. Watch the scenes, and then
you're going to have to fight all three Magi's at once. Don't worry, they
aren't tough at all.
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Boss Fight 12
95~Yellow Magi, The Speaker: 450 HP
96~Green Magi, The Seer: 300 HP
97~Red Magi, The Listener: 700 HP
Strategy: The Red and the Green Magi's have some powerful attacks, but are
easily exposed of. Start off hitting the Red Magi with Level 1 attacks. He
will damage his brother, the Green Magi. When the Green Magi is destroyed,
keep attacking the Yellow Magi with level 1 attacks. His Scream will kill his
brother, the Red Magi. Now all you have to do is kill the Yellow Magi, who
doesn't attack and has a very low defense. Now that wasn't too hard was it?
Rewards: Core Key, A lot of Exp/Gold
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Maya will pick up the Core Key from the ground. After the scene, go to the
worldmap. You can do two new quests now, BTW. Here's what to do:
O
Take Lobo(and Led) in your party, and go to the crashed Jinam Ship on Shell
5. Head to the right area, and go to the locked door. Lobo can open it, and
you'll find a Jinam Security Pass on one of the corpses. Go back to the
previous area, and find a Machine with Green tubes on it. It's in the same
room where you found the engine that Led needed to fix the fighter plane, a
while ago. Lobo can download a cure from it that heals all people affected by
the virus that was released on Ankara by Jinam. Now go to Gregor(also on
Shell 5) and speak to Malcolm, the man who gave you Corgans Sword, back then.
Speak to him with Lobo and he'll cure everyone from the plague. Led will no
more hate Lobo after this. This means they won't attack each other inside
battles anymore. A good thing!
O
On Shell 6, go to Scumm Town, Barter Mall. The shops are all deserted, and
you can grab a CoreSeed, a Witchpower, a Titan, an Air Guard, a SeraphimArmr
and Bootgreaves. You can threat the woman outside with Selina, and she'll
give you a Kyra's Tear.
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9. The Core of Septerra |
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Go to the Ankaran Capitol on Shell 5, and speak to the pirate on the
northeast. After battling some pirates you will receive the Research Lab Key.
Go to the Ankaran Research Lab.
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Area: Ankaran Research Lab
Treasures: Table-Sturdy Heart,
Enemies:
99~Pirate 1: 324 HP
100~Pirate 2: 324 HP
98~Pirate 3: 162 HP
102~Pirate 4: 162 HP
103~Pirate 5: 300 HP
101~Egg Creature: 162 HP
92~Purple Rhino: 155
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Use the Research Lab Key to open the door. Go inside the area. Go northwest
at the intersection, and grab Sturdy Hearts from the table. Note: You can
grab them again when you exit and enter again. Go trough the exit on the
west. In this area, take the left path first. In the first room is a box with
a BreatherMask in it. In the second room, you can grab a Cornucopia from the
last table. In the third and last room you can find a Gauntlet on the table
in the right corner. At the end of the path, you'll get to the area with
people in tubes. Find the Diamond Cutteron a table here. Look carefully for
it, as it's not so big. It's in the right section. Now take the right path
from the beginning of this area. The box in the room in the next area
contains the second BioBreather Mask. Go back to the first area. Go to the
right exit, to a new area. Here, in the first left area, is a box attached on
a wall where you can grab Smellsalts from. You can find a MyomrMuscle from a
yellow Hazmat Suit hanging in the area all southeast. Hit the switch in the
room to the north, to open the room that is the most to the north. In this
room is another switch. Hit it and two doors will open. In the room with the
two Rhino's is a Hazmat Suit where you can pick a Core Relic from. In the
other room is a box with the last BioBreather Mask. Now exit the lab.
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Go to the Mining Ruins on Shell 7. Pick up Smellsalts from the Junk Heap with
Grubb if you haven't done it earlier. Then give the Diamond Cutter and the
Corite to the Hermit. He'll make a Corite Lens out of it. Now go to the Mold
Forest, and walk to the southeast exit. Equip everyone with a BreatherMask
(except Lobo, Runner and Badu). Then go to the next area.
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Area: Mold Forest(2nd part)
Treasures: Box-Core Sphere, Box-Elixer, Barrel-Leatherskin,Airprism, Barrel-
Snake Tail, Barrel-Hewstone, Table/chair-Speedknifes
Enemies:
101~Egg Spider: 162 HP
104~Green Bug: 175 HP
112~Sphere Plant: 162 HP
112~Sphere Plant 2/3/4: 162 HP(they only have different shades, might be the
shadow)
113~Bug Sphere: 320 HP
114~Slime Jellie: 125 HP
105~Bug: 162 HP
106~Black Bug: 190
115~Giant Crab: 60 HP
116~Beetle: 150
108~Leech: 200 HP
109~Leech 2: 220 HP
107~Sphere Bug 320 HP
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Uh-oh. This area is nearly undescribable for me, with zig-zags and the
environment that looks all the same, all the time. So I suggest you use your
map and follow the paths to the small yellow exit on the southeast. There are
a few treasures. The box in the ruins to the very northwest contains a Core
Sphere. The box in the ruins at the center of the map contains an Elixer. And
finally, the ruins on the southeast exit lead to the next area. The nearby
room to the east in this area has a barrel with a Leatherskin and an
Airprism. The exit on the east leads to a rather small area where a barrel is
that holds a Snake Tail. The other barrel holds a Red Village Key. This one
is on the northwest. Go back to the previous area and to the right exit at
the end. In this area is a box with a Root and a Red Door. Open it with the
Red Village Key. Inside this area is a barrel with the blue village key. Now
go back to the previous area and take the west(left) exit. In this area, find
the blue door. Open it up. There is also a Hewstone in a barrel in this area.
From the fallen chair and table you can grab Speedknifes, and the pink thing
is the Hell God Claw. Now exit the *whole* area. That's right, you came here
just for that claw. Don't forget to re-equip your accesoiries again.
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Go to Bone Village and show the claw to the chief. It can withstand much
heat. Now Combine the Claw with the Core Key. Now go to the West Mountain
Caverns and to where you fought the Sonic Lava Boss. Use the Claw with Core
on the Lava. Now you have a Revealed Core Key. There's only one person who
knows about this the most..and that must be Azziz. Go to Shell 2 and show
Azziz the Core. He'll tell you all about it. Your next stop is on Shell 7
*again*, the Mold Forest. You must go to the Core, which is the center of
Septerra. To get to it, you must travel trough the Mold Forest, trough the
door that Badu opened for you, to the exit. Then you get to the Mining
Excavation place. You've already been here once, so just head to the xit on
the northeast. In this next area, hit Tab to check the map, and you'll notice
a new exit. Walk towards it and enter the next area.
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Area: The Core
Treasures:
Enemies:
129~Green Leech: 220 HP
128~Leech: 200 HP
127~Leech: 90 HP
117~Purple Helgak: 162 HP
118~Flying Helgak: 162 HP
119~Madskull: 250 HP
120~Chosen Soldier: 149 HP
124~Earth Draxx: 800 HP
125~Water Draxx: 800 HP
123~Air Draxx: 800 HP
122~Fire Draxx: 800 HP
93~Chosen Mech 1: 168 HP
126~Chosen Mech 2: 175 HP
90~Chosen Minion 1: 155 HP
121~Chosen Minion 2: 175 HP
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Walk to the very end of the path and hit the switch. Go trough the opening
you just opened up. Walk to the intersection and take the right path. Hit the
switch and walk trough both opened doors(I'll call them doors). Just walk to
the exit of this path, it is pretty small. Now you're in an area with a
center, and four paths. Walk out the one that is opne. At the end, grab the
Red Key, and beat the Draxx-type enemy. Use healing items. When you pick the
Key up, some doors will open and close. Just follow the path of opened doors,
and grab the yellow key at the end. Battle the Draxx enemy again. Don't go to
the center yet. Again, a path opens up. Battle the Draxx enemy at the end,
and pick up the Green Key. Ditto for the Blue key. Now go to the center and
exit back to the previous area. Here, walk to the northwest exit. In this
area you can open all doors with the corresponding colored key. Now go to the
northwest, northeast and southwest sections of this area to open the hall to
the southeast. In the southwest section is a barrel with a Titan Ring. When
you've flipped all switches, exit to the southeast section. In this section,
hit the two Switches that are at the end of the left and the right paths to
create a bridge in the middle. Heads up, here they come..=)
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Boss Fight 13
130~Hell God: 975 HP
Strategy: This battle isn't too tough really. Cast (fire)barrier on every
party member for protection, if you want. The Hellgod is Fire-elemental, so
water attacks hurt it a lot. Summon a couple of fully charged up Sedna &
Pilitak summons and that should do the Hellgod in. If you don't use this
summon, things may take a bit longer, because the Hellgod has a formidable
defense.
Rewards: Mirror Fate Card
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After the battle, the Hellgod dies. Press the two switches on each path,
again both the left and right sides to create a bridge in the center. Go over
it, and at the end, watch the series of scenes. After the scenes, you're back
in the Mining Area. Exit the whole place and go to the Worldmap. At this time
there is a small sidequest to do:
O
Go to Shell 3. Near the Helgakport is a ??? area. It's the lake. Go there.
Here are two Kahlicrabs that both have 100 HP. They aren't too tough. When
you've defeated them you receive a Kahlishell and an AquaGuard.
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10. Freeing Wind City |
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Go to Shell 2, to the Junkheap in Oasis. Find a Grapling Hook in the area the
two Warbots used to guard. When you've found it, go to Shell 3 and speak to
Layla in the mountains. She will give you the Wind City Reservoir Key. Check
out the water in the Wind City Reservoir area, after opening it up with the
key. Fly to Shell 7 and visit the Helgak Graveyard. Use the Grappling Hook on
the Helgak Shell and Lobo's crew will pick it up with the ship. Go back to
Shell 3 again, and use the Helgak Shell on the water of the reservoir. Be
sure to put Lobo in your party. You'll need him in the Forest if you don't
want to backtrack some big areas a few times. Then take the Helgak Shell to
the forests.
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Area: Wind City Reservoir Forest
Treasures: Box-Armor Relic, Box-Power Aegis, Box-Elixer, FirePrism, Box-
Elixer, Barrel-Hero Heart, Barrel-Core Sphere, Barrel-Kyra's Tear, Barrel-
Soul Stone,
Enemies:
132~Wulf: 188 HP
134~Purple Bee: 188 HP
138~Orange Bee: 162 HP
133~Chosen Soldier 1: 200 HP
139~Chosen Soldier 2: 175 HP
126~Chosen Mech: 175 HP
136~Chosen Mech 2: 188 HP
116~Beetle: 150 HP
135~Wulf 2: 188 HP
137~Bee Sphere: 360 HP
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This is a pretty big area. To the west from where you start is a locked door,
so walk to the north. In this northern section, hit the switch. There's also
a box in a hidden area, so use the map. It's also showed when you flip the
switch, and it shows you what door opened. It contains an Armor Relic. Now go
back and walk trough the door you just opened. On the west of this area are
two more boxes that are hidden in small areas. Use the map to check for
unusual paths and find them. One contains a Power Aegis and the other an
Elixer and a FirePrism. Then head towards the exit on the northwest. Don't
miss out the concealed box with an elixer on your way. This new area is
pretty big again. There's a barrel in a concealed area on the east, pretty
nearby. It contains a Hero Heart. At the north of this map is another barrel,
with a Core Sphere. Then head to the northeast. Speak to the two holy guards
of Wind City. Show them the lens. Lobo can use a beam to focus it on the
lens. Go trough the exit and use the lens on the cable. Lobo will destroy it
with his beam. After this, go back to the previous area and exit to the last
area on the left. In this area is a barrel with a Kyra's Tear, a bit south
from the start. To the very south is a switch that opens a door. Press the
other switch on the map to open the second door. The switches are marked with
small red squares on the map, btw(but this doesn't apply to other areas, so
don't bother). Just a bit below this second switch is a barrel with a Soul
Stone. Now exit the whole forest by the exit on the southwest. On the
worldmap, speak to Layla in the mountains again, and talk about Wind City.
You're ready to attack. Go to Southfarm and take Corgan with you. Go to the
library in Wind City and talk to Abbot. He will help you get into the
government building.
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Area: Wind City Government Building
Treasures: Table-Psycheknot, Core Relic, Bookshelf-Cat's Paw, Core Relic,
Table-Cornucopia, Bookshelf-Core Relic, Bookshelf-Kyra's Tear, Bookshelf-
Root, Potion, Cabinet-Potion, Cabinet-Core Relic, Table-Smellsalts, Cabinet-
Potion,
Enemies:
139~Chosen Soldier 1: 175 HP
142~Chosen Soldier 2: 190 HP
121~Chosen Minion: 175 HP
140~Chosen Minion 2: 195 HP
141~Small Brown Bot: 188 HP
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You must get trough a series of three mazes to reach the top of the building
and enter the Chosen Ship. Walk down the hall to the west. In a conference
room closeby, you can grab a Psycheknot and a Core Relic from a table.
There's also a room where you can inspect some sort of telvision, and a small
and funny scene will occur(Reminded me of Final Fantasy 6 for some reason).
Go to the east section of the map and flip the switch. Then go to the west of
the map. In one of the rooms here you can grab a Cat's Paw and a Core Relic
from a Bookshelf. In an other room is a switch. Hit it to open up a door
leading to the exit. Go to the next area. In one of the nearby rooms you can
grab a Cornucopia from a table. In the center room you can grab a Core Relic
from a bookshelf. In the next, larger room, you can grab a Kyra's Tear from
the large bookshelf. Then go to the two rooms that are separate and hit the
two switches. There's a bookshelf in a room near one of the switches' rooms,
where you can grab a Root and a Potion from. Then go to the next area. Walk
down the hall, then go right. You can find a Potion in a cabinet around here,
in one of these rooms. Inside another cabinet is a Core Relic. In the last
room, flip the switch to open up some doors. Now go to the rooms on the east
side of the map. In one of these rooms you can find Smellsalts on a table,
and a Potion from the cabinet in the room with 4 cabinets. Again, in the last
room, hit the switch. Go to the roof of the building by the exit on the
northeast. Enter the Chosen Ship. This is an easy area. Just walk down the
hall, go right and left, and flip both switches to open up the two doors, and
then you can walk further to the next area. There you'll face Balcaam, one of
Doskias' Elite Generals.
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Boss Fight 14
143~Balcaam: 950 HP
Chosen Soldier(red)x2: 205 HP
Strategy: This battle isn't too hard at all. Balcaam uses two attacks that
cause damage, and all his others are just support magics. Kill the two Chosen
Soldiers first, then cast a fully charged up Marduk on Balcaam. Do this two,
perhaps three times, and he should fall.
Rewards: Affect All Fate Card, Achilles Heel Fate Card
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Watch the scenes. Afterwards, you'll find yourselves on the worldmap. Go back
in Wind City. Find the Paintspray near one of the walls. You'll need it later
as a Keyitem. Also, the shops have upgraded their stocks, so buy a Beam
attack for Maya, the ArcBlast for Grubb, a ForceBlitzer, Speedboots,
Witchstrike and other weapons for party members you sometimes use.
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11. Doskias' Doomsday Plan |
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Fly to Shell 2 and go to Azziz' Temple. After the scene, you'll get the
Chosen Sewer Key. Head to Shell 1, to the Chosen Sewer Duct. It's northeast
from the Capitol. Use the key on the door.
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Area: Chosen Sewers
Treasures: /---\
Enemies:
144~Egg Spider: 214 HP
145~Plant Sphere: 220 HP
146~Plant Sphere 2(red): 220 HP
148~Leech: 380 HP
147~Leech 2: 250 HP
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This is a linear path. Walk to the end, fighting battles on your way. At the
end you'll get inside the Chosen Palace.
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Area: Chosen Palace 2nd Visit
Treasures: Bed-Core Relic, Washtub-Potion, Cabinet-Core Relic, Table-Potion,
Cabinet-Core Relic, Vase-Elixer, Cabinet-Core Sphere, Cabinet-Kyra's Tear,
Cabinet-Potion
Enemies:
150~Chosen Mech(brown): 207 HP
149~Chosen Soldier: 205
151~Black Rhino: 207 HP
149~Chosen Soldier(red): 205 HP
152~Red Bot: 207 HP
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Now you're in the Chosen Palace. Go in the right room, and hit the switch in
the corner. Then go trough the door. If you look on the map, you'll see that
there are(like in a lot of areas) two sections of rooms. Go to the east
section, and walk to the very end. Hit the switch at the end. The room on the
right of this switch holds a Core Relic on the bed(This is the most northern
room on the map). At the end of the left section with rooms, all you can find
is a Potion from the washtub in the last cell. Now go trough the door that
you opened with the switch, and up the stairs. This place should look
familiar. Go to the Main Hall. At the end of the hall, go trough the only
opened hall, to a new area. In this new area, go right. In the east room, you
can find a Core Relic in a Cabinet in the corner. Still on the east section,
you can also find a Potion on a table in a room a bit lower. And in yet
another room is a Cornucopia in a small cabinet in the corner. An Elixer can
be found in a big Vase in the room below the previous one. After you've found
these items, head to the east of this section and hit the switch to open one
of the two doors. Then go to the west section. In the rooms you can find a
Core Sphere in a Cabinet, a Kyra's Tear in yet another cabinet, and a Potion
in YET another cabinet between two beds, in a room that's separate from the
others.
After getting these items, flip the switch at the southwest part of the
section. Grab the Green Palace Key at the very end of the hall. Face Kaleb in
the next area.
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Boss Fight 15
153~Kaleb: 1100 HP
Strategy: He has some strong attacks, like all bosses have, so cast Barrier-
all for protection. He uses several elemental sword attacks to hurt you,
among some others. Simply do what you're used to do: Cast a fully charged up
Marduk against him, two or more times. He should fall pretty quickly.
Rewards: /---\
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Maya will grab the Doomsday Plans that Kaleb drops. Now you have to make your
way out of here ALL by yourself. How nice of Valkyrie Studios =) Once back on
the worldmap, fly to Shell 2 and go to Azziz' Temple. He tells you to stop
the Doomsday Device on Shell 6, so fly to it. The Doomsday Rift is just a bit
north of Pranno. Enter the area.
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Area: Doomsday Rift
Treasures:
Enemies:
151~Rhino: 207 HP
154~Flying Helgak 1: 207 HP
156~Flying Helgak 2: 227 HP
159~Beetle: 175 HP
155~Helgak: 207 HP
160~Giant Crab(red): 70 HP
149~Chosen Soldier(red): 205 HP
157~Doomsday Pipe: 207 HP
157~Doomsday Pipe 2: 1000 HP
158~Mini-Brain: 1000 HP
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Sub-Boss Fights
Doomsday Pipes and Mini-Brains: 207 HP/1000 HP/1000 HP
Strategy: These suckers attack really fast, so you have to be quick in
defeating them, They use very powerful elemental-all attacks on your party,
trying to obliterate you. Fortunately, they have a low defense value. A well
charged up Marduk should deal quite a lot damage. Then attack with a Level 3
attack once or twice, and you should defeat them. Use this standard strategy
to defeat all of them. Another good trick is to equip Araym with really fast
equipment, and let him Taser your opponent, so that it's stunned. This should
give you way enough time to finish it off. This doesn't work on the Mini-
Brains, however.
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Just walk to the inside of the Doomsday Rift by the exit on the west. You can
walk under some trees for a shortcut. Check the map for it. Inside, take down
the levels on the west, and beat the Mini-Brain at the end, and also 2 pipes
when trying to get there. Now you can pass on the east sie. Go to the next
area. Walk further, and beat the pipe. Walk even further, to the southeast is
yet another pipe. Kill it and walk down the path. Go northwest at this
intersection and grab a HeavyShell from the dead Crab. Then take the other
path all the way east, fighting two pipes and at the end a Mini-Brain. After
defeating it, the pipe to the northeast will be destroyed. Go there, and walk
in the next area trough a small path with 2 weak pipes. At the end, go to the
next area to fight the Doomsday Brain.
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Boss Fight 16
161~Doomsday Brain, 4 Brain Parts: 800 HP(each)
Strategy: The brain consists out of four parts, each which has an iron plate
on it. When the plate is actually on a specific piece, you can't attack it.
First of all, cast Barrier-All to reduce damage like always. Then wait until
a plate opens, and quickly unleash a series of powerful atacks. Do this until
all of the four parts are dead. The Doomsday Brain isn't finished yet.
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Boss Fight 17
161~Doomsday Brain: 1500 HP
Strategy: This battle is a little bit easier than the previous one, so heads
up. Cast Barrier-All, then start casting Marduk, and attack with Level 3
attacks. The Brain has 1500 HP, and some powerful attacks, so watch your
health. Use healing items when nessecary. You should be able to defeat the
Brain in a couple of rounds with powerful attacks.
Rewards: Chaos Fate Card
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After the battle you receive the Chaos Fate Card, a very useful card that's
used in plenty powerful combo's. Watch the series of scenes, and find
yourself on the Worldmap once again afterwards.
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12. Watchers |
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Go to Shell 2 and talk to Azziz. Then go to downtown Oasis and ask Uncle
where Tori is. He's hiding in the Factory. Now place Corgan in your party and
go to the Factory. Speak to Tori, and then inspect the gate with Corgan. He
can open it. Inside you'll receive a Reformatting Disk and information. Got
to the Smelting Complex in Oasis.
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Area: Smelting Complex
Treasures: /---\
Enemies:
131~Warbot 1: 227 HP
162~Warbot 2: 454 HP
163~Yellow Warbot: 233 HP
165~Small Bot: 227 HP
164~Red Warbot: 240 HP
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This is a small area, but with tough robotic enemies. You can take Grubb
and/or Led with you, but an effectively charged up Lighting-All spell works
also fine. Mayor's Computer is on the northeast, so walk to it. Use the
Reformatting Disk on it. After the scene you'll have the Canal Key.
Go back to the Worldmap. Now fly to Shell 4, the World Bazaar, Red Light
District. Buy a Terrarium from the shop on the north. You'll need it later.
Now go to the Shipping Transport. Go down, and to the Sewer Canal door on the
west. Use the Canal Key on it. An Ankaran Soldier will report about General
Campbell. You don't have to do this now, but you might as well do it. Go to
Shell 3, to Southfarm, and speak to Campbell in the bar. He'll tell you some
information, and give you a pack of explosives. Go back to the Canals on
Shell 4. Go inside.
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Area: World Bazaar Canals
Treasures:
Enemies:
165~Bot: 227 HP
169~Purple Bug: 227 HP
166~Leech: 300 HP
173~Bee Sphere: 415 HP
145~Plant Sphere 1(green): 220 HP
146~Plant Sphere 2(red brown): 220 HP
159~Beetle: 175 HP
151~Rhino: 207 HP
167~Red Bug: 227 HP
168~Bug: 227 HP
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In this sewer area, just walk to the southwest exit. In this Canal Hall, just
walk to the end and exit to the next area. Here, walk southeast, and grab an
optic vine from the vines near the beam of light. Also, get the healing
plant, a bit more to the north. Now that you have these items, go back to the
worldmap. Head to Shell 6. Go north on the map, and enter the Chosen Ruins.
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Area: Chosen Ruins
Treasures:
Enemies:
144~Egg Spider: 214 HP
167~Red Bug: 227 HP
170~Jellieslime: 85 HP
173~Bee Sphere: 415 HP
169~Purple Bee: 227 HP
171~Black/White Bug: 227 HP
172~Pink Egg Spider: 240 HP
145~/146~Plant Sphere 1/2: 220 HP
174~Azure Crab: 40 HP
175~Black/Red Draxx: 700 HP
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At the entrance, use the optic vine on the box with lightcables. This will
open the door. Go up the stairs and to the east. Feed the bird here some
seed. Only one more to go.. Go west and down the stairs. Follow the path, and
go down the stairs at the first opportunity. Here, check the map. At the end
of the small side path is a barrel with the Speed Fate Card inside. Don't
miss it out! Now go back to the path you were previously on, and continue to
follow it. At the end, on the northeast, you can either go down, or go to the
next area on the exit. Go to the exit, because you can't unlock the Red Door
below yet. In this next area are a lot of locked doors. Walk to the end of
the path and hit the switch to open three on the east side. In the first room
is a box with a Holy Relic, and in the other room is a box with a Potion. Now
go trough the center door and walk to the end of the path. Hit the switch to
open another thee doors. In the opened rooms in the eastern section are two
boxes with a Kyra's Tear and a Core Sphere. Now go trough the opened door on
the western section, and grab the Red Temple Key from the box at the end of
the path. This will once again open three doors, and close one. Walk trough
the path of the opened doors, back to the center path, and grab a Soul Stone,
Potion and a Core Sphere from the barrel in the opened room at the end
(somewhat in the middle of the map). Now go back to the previous area, and
use the Red Key on the door next to the Red Device. Hit the switch in the
room behind it. This will cause a series of bridges to raise and lower. Now
go south, then west to find an Even Strike in a box at the room that's open
now. Head east and southeast from the intersection to find an Elixer in a
box. Walk to the exit on the southwest and to the next area. In this area,
just walk down the path, to the south/southeast. The switch there is guarded
by two Draxx-type monsters. Use 2 Elixers for a quick death. Hit the switch,
then go up the stairs. Go down the stairs on the other side, and walk over to
the west ection of the area. In this section, go up the second stairs, and
hit the switch to raise and lower some bridges. Go up the first stairs and
walk to the southwest. In the barrel you'll find the Ancient Chosen Talisman,
and the Cloak Fate Card. Jackpot! Now flip the switch back in order to exit
the area. Same for the switch in the room behind the red door. Exit the whole
area(Yeah I know, easier said than done).
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Go to Shell 2, to the Factory. Give the Alpha Watcher the Healing Plant and
the Talisman. He'll return the talisman. Now go to Shell 3 Wind City with
Corgan in your party. Head to the Cathedral on the northeast. Corgan can move
the people out of the way. After the scene, go back inside, and ask Layla
about all kind of things. Go to the Worldmap and try to think of Campbell's
plan. You need two more explosives. Go to Shell 7, to the Mining Ruins, and
give the Hermit the Mold Cure. He'll give you a Pick Ax and two packets of
explosives in exchange. If you don't have the Cure, grab the herb from pranno
on shell 1, buy a mix bowl on shell 4, and mix it with the helgak flute.
Install the patch if you have problems(but you SHOULD already have the patch,
as this walktrough is based on it). Now go to Shell 3, to the catacombs. Take
Araym with you, as he's the one who can use the explosives. Also, I recommend
to buy a lot of Elixers(like 40 should suffice) to use on Zombies and other
undead groups for easy battles(or more to prevent hard and long battles)
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Area: Deep Catacombs
Treasures:
Enemies:
176~Red Wulf: 253 HP
180~Wulf: 253 HP
182~Zombie: 350 HP
178~Mad Skull: 250 HP
177~Zombie 2: 300 HP
183~Zombie 3: 350 HP
179~Curse(blue): 600 HP
179~Curse(red): 700 HP
179~Curse(green): 675 HP
181~Leech: 325 HP
166~Leech 2: 300 HP
184~Ghost Rhino: 253 HP
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Blow out the two walls at the northwest. Proceed, and head up the stairs.
Walk to the end of the path and hit the switch to raise some bridges. Walk
over them, to the southeast part, to find a box with a Titan Charm. Then go
the other way, down the stairs, and take the exit to a new area. This map is
just an annoying maze. In the room on the left, the second one, you can find
a Potion in a skeleton bone heap in the corner. In the room, a bit east from
the center of the map, you can grab another Potion from the skeleton in the
coffin. A Core Relic can be found in a small hole on the wall, in the room
that's east of the lowest. In the southern most room is a box with the Red
Catacomb Key. Go back to the previous area, and back down the first stairs.
Go west and hit the switch. Some bridges will close and open. Now go down and
northeast. You can grab a Core Sphere from the coffin in the wall. Head more
to the east, then go west before going to the exit. You can grab an Elixer
from the coffin in the wall. Go to the exit and open the door with the Red
Catacomb Key. The next area is another maze. Go down the stairs. The coffin
in the wall on the left of these stairs contain Smellsalts. Walk to the east
and hit the switch. Follow the opened up path. In a corner is a coffin with
a Kyra's Tear, you'll walk past it. Go up the stairs at the end. Now walk to
the end that looks like an up-side-down cross on the map.
Hit the switch at the end. First go down the stairs on the east, and hit the
switch at the end. Also grab a Potion from a skeleton in a corner wall. Then
go west and down the stairs at the end. Head west, and hit the switch in the
room at the end of the path. The switch opens the door to a path that leads
to a box with the Curse and Vampyre Fate Cards. Head east from the stairs. In
the first room is a box with an Elixer, in the second room is a box with a
Core Sphere, and in the third room is a switch. Hit it, then return to the
switch on the 'cross' and hit it. Return to the start and go down the stairs.
Go trough the hall you opened the two doors from. Go up the stairs, walk a
bit, then go down again. At the end of this hall, blow out the third and
final wall with explosives. Take the stairs up at the end of this path and
you'll actually be on the Jinam Shell.
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Area: Jinam Labs
Treasures:
Enemies:
185~Yellow Bot: 253 HP
172~Egg Spider(pink): 240 HP
189~Egg Spider(green): 253 HP
180~Wulf: 253 HP
188~Jinam Droid: 253 HP
178~Mad Skull: 250 HP
187~Jinam Droid 2: 253 HP
176~Red Wulf: 253 HP
190~Plant Sphere(blue): 253 HP
184~Ghost Rhino: 253 HP
179~Curse: 675 HP
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There are three areas here: The Jinam Control Lab, The Jinam Research Lab,
and the Jinam Main Lab. Enter the Control Lab the first of the three.
Walk trough the hall, until you can enter some rooms. First enter the west
room and grab Smellsalts from the cleaning bin, then go to the east rooms and
hit the switch to open two doors. Go back to the big hall. Head in the small
room nearby and grab a Core Token from the dead body on the ground. Move west
from the big hall and walk trough it. Head in the southwest room of the map.
In the closet in the corner you can find an Elixer. Now go to the east
section of rooms on the opposite side of the room you came from. Hit the
switch at the end to open up another two doors. Enter the room on the lower
middle west. You can find a Core Relic on the crashed Computer here. In other
rooms to the northeast you can find a Potion on a small table. Finally, head
to the northwest section of the map. In the left room you can find a Potion
in a closet. In the last room, find the Red Jinam Key from the barrel. Exit
the area to the Jinam Shell Map.
Next area to visit is the Research Lab. Go inside the west room and grab a
Potion from a table. Open three doors with the Red Key by clicking just on
one. Now head to the big room northeast on the map. Hit the switch to open
some doors, and grab a Potion from the Closet in this same room. Now head to
the opposite side of the map, to the southwest. In this room is a closet with
a Potion, and a switch. Hit it to open the other two doors. Go to the
northwest section of the map. In this 'twincross'(two crosses, kinda..no?)
room, as it looks on the like on the map, is a closet you can find a Potion
in and the barrel at the end holds the Blue Jinam Lab Key. Some doors will
close when you pick it up, and some other doors will open, resulting in
freeing enemies. You can find a Core Relic in the first room that enemies
were released from. An Elixer is in the Closet of the third room. A room near
the exit also opened up. You can grab an Eagle Wing from a machine in that
room. Now go to the Jinam Map, and enter the Jinam Main Lab.
Walk southwest, and go in the middle room of the three. In the closet you can
find an Elixer. Go to the last room. Grab the 'Blast' attack from a Robot on
a table. Use the Blue Key on the Blue Door. Go to the west and walk trough to
the first room. In the second room, you can find a Potion in a Closet. Walk
further. At the end, hit the switch to open a door. Go to the eastern section
from the main hall. In the third room there is to enter, grab a Sphere Module
from the broken Green Bot. This is Maya's last attack. Walk to the end of the
paths and rooms and flip the switch. This will open a door in the the Main
Hall. Go back to the Main Hall and inside the room that you opened. The
closet holds a Soulstone in the cleaning barrel. The only unopened room is
now the one on the north. Use the Jinam Security Pass on the door to open it.
Go inside. You'll have to face the Necromancer Draxx.
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Boss Fight 18
191~Necromancer Draxx: 1000 HP
Strategy: He's an undead, so that's pretty self-explanatory. Use Cornucopia's
and other healing items on him. He summons some undead that are also easily
disposed off, but has some really nasty attacks up his sleeve too. Don't give
him the chance to expand his arsenal and kill him in the first few turns.
Shouldn't be a problem.
Rewards: /---\
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In the barrel behind him is the Secret Weapon you've been searching fro so
long now. Grab it and leave the room. After the small scene, exit the WHOLE
complex(this line will probably take you well over 10 minutes). Flip some
switches back to their original places to be able to get to the Worldmap.
When you exit the catacombs, a scene and an FMV take place. Afterwards, find
yourselves back on the Worldmap once again.
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Go to Wind City, and show Layla the Secret Weapon. You must make a party with
Corgan(and with Maya, but I'd use your normal party). I usually give Corgan
assistance with Led and Lobo. Now go to Shell 6, Scummtown, to the Shipping
Docks. Talk to the man at the en of the hall, and ask him about ships. He'll
give you the Treasure Lair Key. Go to the Mountain Pirate Base East. Go up
one level, and in the mountains from the east exit. Follow the trail all up,
and to a small new area. Here's a barrel with a QuickLight.
Use the Treasure Lair Key on the locked door. Go inside the room, but don't
get to close to the light in the middle. Use the paintspray on it, and it'll
reveal a Draxx-type enemy. It has 1000 HP. Finish it off with healing items.
After the battle, grab the Pump Key from the barrel in this room. Go back to
the Mountain Pirate Base, and to the exit on the northwest this time. Walk to
the end of this big hall. Use the pipe you got from the Junkheap on the
broken part, then use the key on the valve. Now go back to the man in Scumm
Town Shipping Docks who will give you the Dock Key. Head to Shell 4, to the
Bounty Hunter District. Hire the two Bounty Hunters called Moon and Corben.
They will fly the ship for you. After some scenes you'll face Markham with
Corgan's party.
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Boss Fight 18
198~Markham: 1000 HP
199~Silver Chosen Soldier x2: 275 HP
Strategy: Markham has a lot of HP, and some decent damaging attack, but
nothing major. You can take out the two Chosen Soldiers with Black Hole, then
just pummel Markham with Big Bang, or another Black Hole. He should fall
pretty fast.
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Boss Fight 19
201~Alisa: 1100 HP
200~Chosen Soldier x2: 315 HP
Strategy: This battle starts right after the previous, and if you used any
core energy in the previous battle, heal it now. You can use Cloak-all and
Barrier-all, but they're not nessecary. Speed-all comes in handy though. Just
like in the previous battle, cast Black Hole, then focus all your attacks on
Alisa. She has high HP, but with your speedy and powerful attacks, she
doesn't stand a chance.
Rewards: Chosen Talisman, Joker Fate Card
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After all this, you'll be back on the Worldmap. Take note that the slums are
raised to Shell 1. You can do an optional thing now.
O
Go to Shell 1 and to the raised Slums from Shell 4. It's become an ??? area.
At the end of this shot path are three dead Bounty Hunters lying dead on the
ground. They hold a Sould Stone, Slash Knifes and StickyFingers.
Now go to Shell 3 and speak to Layla about this all. Doskias must be stopped!
Fly to Shell 4 and go to the Red Light District. You can rob a man here with
Selina, which earns you a Kyra's Tear. Also, I'd buy Wing Boots from the
shops. Now go to Shell 5, to Gregor Town. Walk up the stairs and talk to the
blonde man, Fergus. Speak to him with Maya, then about Connor. He'll give you
the Ankaram Subway Key. Now go to the Mountain Highway and inside the subway.
Here, go trough the northeast exit.
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Area: Ankaram Subways
Treasures:
Enemies:
208~Green Jinam Bot: 279 HP
207~Brown Jinam Bot: 298 HP
202~Bounty Hunter 1: 400 HP
203~Bounty Hunter 2: 292 HP
205~Bounty Hunter 3: 597 HP
204~Bounty Hunter 4: 298 HP
206~Bounty Hunter 5: 298 HP
209~Bounty Hunter 6: 305 HP
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Walk to the end of the path and unlock the door with the Subway Key. In this
area you can go east or west, once you've flipped the switch in a room. This
is the main hall. Go east, and prepare for another big maze. Walk trough the
rooms, then go east to a room where you can flip a switch. You'll open a
door. Go trough the door that you just opened and walk trough the hall. You
can find a Core Relic on the bed in the fourth small room. Now walk trough
the other rooms in this section. In the next room at the end contains a
Barrel with a root. Flip the nearby switch to open up another door. Go trough
it, and walk trough some rooms until you get to another big hall. In the
small room on the very northeast you can find a Core Relic on the bed. In
another room on the other side of the hall, you can find a Potion on a bed.
Now you can go all west from the big hall, to a device that controls an
Electric Chair. Only Led or Grubb can deactivate it. Don't worry if you
haven't brought them with you, you can still proceed. Now go to the other
section that the big hall leads to and find a Cornucopia on a table in the
last room. Now go trough the rooms that lead to the northwest section of the
map. In the cafetaria/bar room, find an Elixer at the bertap. In the nearby
meatroom is a barrel with a Soul Stone. From an other stockroom on the
northeast you can grab a root from the grate with(what are they, mangoes?).
Last. Grab the Red Prison Key from the barrel at the end of the hall to the
northeast. Exit this whole area, and go back to the main hall. Take the west
exit. Walk down the hall a bit, then go to the west. In this room you can
find a Core Relic on a small table. Now go east from the big hall, and inside
the middle room on the south. Grab a Core Relic from the bed. Walk down the
big hall, towards the southeast a bit, and enter the room on the northeast.
Grab a Potion from the table. Now go to the left of the big hall, which is
still a big hall though. Walk to the end, then go inside the bar room. Grab a
Potion from a table. Go in the next room, then southwest. Flip the switch at
the end of the hallto open up a room in which you can grab a Potion from a
Toilet(Some Potion you'd think, huh?). Now return to the intersection of the
big hall, where you went southwest. Now go east from here, and enter the
rooms on the north. At the end, grab a Core Relic from the stuff agains the
wall. From the big hall, walk further and go left. Walk to the end, and go
inside the big room. Hit the switch, then go in the other room on the right
and hit the switch here also. In the last room, the next room, grab a Potion
from the fallen grate. Now follow the other hall to the room where you just
opened the two doors from. Grab the Blue Prison Key from the box. Exit the
place, and open up both the middle doors in this area with the Red and Blue
Keys. Go trough and face Connor in the next room.
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Boss Fight 20
211~Connor: 800 HP
212~Bounty Hunterx2: 423 HP
Strategy: This battle is easy if you disabled the machine in the east area
with Led or Grubb. Then you can repeatedly hit the switches behind Connor to
electrocute him. If you didn't disable the machine, then this battle will be
harder. Don't worry though, just keep summoning Marduk, or Simurgh(Air) to
deal decent damage. Put on Barrier+All to prevent massive damage being done
to your party, cast Speed+All for speedy attacks, and kill the two Bounty
Hunters first. After a while, you should defeat Connor.
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After the battle you'll own the Kyra's Mirror Frame. Exit to the worldmap
now.Go to Shell 7, to the Mountain Caverns(west). Use the pickaxe on the hole
that Badu smashed out of the wall a long time ago. Now you have a Doric Ore.
Now go to Bone Circle Village and show the Mirror Frame to the Underlost
Chief. Now give him the Corite lens and the Doric Ore. He'll combine the two.
Now go to the Hermit in the Mining Ruins and let him cut the Lens in the
right shape. Combine the Mirror Surface with the Frame. Now Kyra's Mirror is
restored. Go to Shell 4. Go to the Shipping Transport and inside the sewers.
You've been here already. Make your way to he forest at the the end. Go to
the place with the beam of light. Grab a Leaf by using a Terranium. This way
it won't die. Put this Terranium with Leaf in the hole in the wall. Now use
Kyra's Mirror on the beam of light to open up the wall.
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Area: Marduk's Lost City
Treasures:
Enemies:
215~Green Bug: 298 HP
225~Purple Rhino: 298 HP
214~Blue Ghost Rhino: 311 HP
213~Green Scissor Bug: 298 HP
216~Pink Beetle: 200 HP
222~Egg Spider: 298 HP
223~Wulf: 298 HP
219~Zombie 1: 500 HP
224~Zombie 2: 500 HP
217~Zombie 3: 450 HP
226~Red Draxx: 800 HP
227~Black Draxx: 800 HP
220~Mad Skull: 400 HP
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The enemies here are pretty tough, but it should be noted that almost *all*
of them are Undead, and can be killed by the simple use of an Elixer. The
next seris of Mazes are long and you might want to stock up on healing items
before attempting them.
Just follow out the path. At the intersection, go north to find a barrel with
an elixer, or south or west to the exit. On the south path are two side paths
that lead to barrels with a Core Sphere(northeast) and a Kyra's Tear(south).
Now go trough the exit, and you'll get to a map. In the middle is Marduk's
Temple, but you need four keys to get to it. You must get each key in one of
the four Mazes of elements. They're all pretty big..Oh no! But please, save
your sanity for the Final Dungeon. Really. And besides, you didn't think
you'd get the Twin Daemonswords just like that, now did you? Anyways, lets
start in the Water Temple, which is the easiest. Water, Earth, Air, Fire.
Water being the easiest, and Fire the hardest. Go in the Water Temple.
Walk all south to the stairs that are the lowest on the map. Go up and hit
the switch at the end to open a door. On the west of the map is a box in a
hidden area that contains an Elixer, Soulstone Core Sphere and a Potion. The
second switch is very closeby, but easy to miss(I swear I searched over 15
minutes to find that thing). This is all southwest on he map, btw. Hit the
switch and go trough the two opened doors. You face an Ancient Machine that's
left to protect the City.
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Boss Fight 21
218~Water Sentinel Tower Pod x2: 800 HP
218~Water Sentinel Tower Center: 1600 HP
Strategy: These battles can be pretty tough. First thing you should do is
cast Speed+All, then cast a Water Barrier on everyone. The Center machine
will charge up to unleash a powerful Water attack, and you won't be able to
survive it if you don't wear any protective accesoiry, or have, in this case
a Water Barrier. Cloak+All can be useful, but it isn't neccesary. Magic isn't
very effective against these machines. Use Level 3 attacks to destroy the
Pods, and when they are destroyed, they can't heal the center machine
anymore. Keep attacking with Level 3 attacks, and heal with items whenever
you need to. You should be fine if you keep an eye on your HP.
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Go back to the Map. Next stop is the Earth Temple. This is a pretty easy-to-
navigate area. Go up the stairs, walk over the path, and go down again. Go yo
the northand hit the switch, then go up the stairs. Go southand over the
bridge. Go north from here, and flip the switch that's in the left path.
Cross the bridge that you just raised and go north. Go down the stairs. Go
southeast and hit the switch so you can pass. There's a Barrel with a Potion,
Core Relic and Smellsalts in the sidepath. From the middle of the map, go
north, then left and right. Hit the switched on both sides to open the doors
that lead to the next Ancient Machine.
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Boss Fight 22
221~Earth Sentinel Tower Pod x2: 900 HP
221~Earth Sentinel Tower Center: 1800 HP
Strategy: This battle is extremely similar to the previous, except now the
Sentinel has a little bit more HP, and is from a different element. First
thing you should do is cast Speed+All, then cast a Earth Barrier on everyone.
The Center machine will charge up to unleash a powerful Earth attack, and you
won't be able to survive it if you don't wear any protective accesoiry, or
have, in this case an Earth Barrier. Cloak+All can be useful, but it isn't
neccesary. Magic isn't very effective against these machines. Use Level 3
attacks to destroy the Pods, and when they are destroyed, they can't heal the
center machine anymore. Keep attacking with Level 3 attacks, and heal with
items whenever you need to. You should be fine if you keep an eye on your HP.
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Go back to the map, and this time, pick Air Temple as the next destination.
Walk over the path. At the intersection, go left to find a box with a Potion,
Core Relic and Smellsalts, and go right to hit a switch which will open a
door. Head south, and hit the switch. Now things get complicated. Go up the
left stairs, but don't hit the switch on the right. Head west to the end, and
hit the switch. This will open a door. Go downstairs again, and east. At the
end of this path(don't go up the stairs), find a box with a Potion, Core
Relic and Smellsalts. Now go up the stairs(the right one) and press the
switch around there. Now a path will be created to the stairs on the
southeast. Go there, and walk down. Here you will face an Ancient Machine.
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Boss Fight 23
228~Air Sentinel Tower Pod x2: 1000 HP
228~Air Sentinel Tower Center: 2000 HP
Strategy: This battle is extremely similar to the previous, except now the
Sentinel has a little bit more HP, and is from a different element. First
thing you should do is cast Speed+All, then cast a Air Barrier on everyone.
The Center machine will charge up to unleash a powerful Air attack, and you
won't be able to survive it if you don't wear any protective accesoiry, or
have, in this case an Air Barrier. Cloak+All can be useful, but it isn't
neccesary. Magic isn't very effective against these machines. Use Level 3
attacks to destroy the Pods, and when they are destroyed, they can't heal the
center machine anymore. Keep attacking with Level 3 attacks, and heal with
items whenever you need to. You should be fine if you keep an eye on your HP.
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Go back to the Map, and choose the last temple, the Fire Temple. Just head to
the southeast, and go up the stairs. Walk a bit, then go down again. Here is
the last Bird that you can feed some bird seed. Don't miss it! Now walk to
the east, then north and hit the switch. This will open and close one door.
Go southwest now, to the left, and flip the switch. Now go up the stairs on
the right, walk a bit, then go down on the closest stairs. Just go trough the
door you opened, and up the stairs at the end. Walk to the end, then hit the
switch. Now you can cross to the other side. Walk to the end, go down the
stairs, and flip the switch here. This will open the last door. Go back(reset
the switch) and walk trough the opened door to fight the last and hardest
Ancient Machine.
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Boss Fight 24
229~Fire Sentinel Tower Pod x2: 1100 HP
229~Fire Sentinel Tower Center: 2200 HP
Strategy: This battle is extremely similar to the previous, except now the
Sentinel has a little bit more HP, and is from a different element. This is
the most powerful Sentinel of all, and you should be a little bit more
careful this time. First thing you should do is cast Speed+All, then cast a
Air Barrier on everyone. The Center machine will charge up to unleash a
powerful Fire attack, and you won't be able to survive it if you don't wear
any protective accesoiry, or have, in this case an Fire Barrier. Cloak+All
can be useful, but it isn't neccesary. Magic isn't very effective against
these machines. Use Level 3 attacks to destroy the Pods, and when they are
destroyed, they can't heal the center machine anymore. Keep attacking with
Level 3 attacks, and heal with items whenever you need to. You should be fine
if you keep an eye on your HP.
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After the battle you're rwarded with the last temple key. From the Temple
Map, go to Marduk's Temple in the middle. Open up the 4 doors with your keys.
Use the Talisman Seal on the door of the Temple. After the scene you'll have
both Twin Daemonswords. Equip these on Selena and Corgan. Now exit the WHOLE
area and go to the Worldmap. There is a new thing to, if you have given all
10 birds some seed. If you miss one or two, just check the list of the birds,
and fly to that location to give it some seed. When you've given all of them
seed, you can do the following:
O
Go to Shell 3. Go to the ??? Tower on the northeast. Check the door, and the
10 birds will open it for you. Enter the tower. On the first floor is a
barrel with the three Ultimate Armors for each class: Heavensplate for
humans, Tiamatskin for Underlost(Badu), and an Ironplate for Robots.
On the second floor is a barrel with Badu's and Led's Ultimate Weapons: Orion
Blades and Glamdink. At the top of the Tower lies the Treasure of Treasures.
In the barrel is Gilgamesh, a very good sword for Corgan and Selena(though
the Daemonswords are better), and the Ultimate Core Engine of the planet:
Bahamut.
Go to Layla in Wind City. She tells you that you must hurry. Doskias has
crashed with his ship on Shell 2, nearby Oasis. Be prepared for the final,
final Maze, and battle. This won't be easy.
I suggest you spend all your money on equipment and items. 50 Soul Stones
come in handy, and Kyra's Tears and Core Sphere's are good things to have
also. My characters were at the following levels when I entered the Chosen
Ship:
Maya Level 51
Araym Level 53
Selena Level 65
Grubb Level 38
Runner Level 5
Corgan Level 59
Led level 29
Badu Level 48
Lobo Level 56
These are rather high levels, so don't worry if yours are lower then this. As
you can see, Led just levels really slow, and if you have her at a really low
level, I'll tell you not to worry about it. If you really feel you need some
more training, you can go back to Marduk's Temple and kill creatures there,
but I don't advice it, because it's probably not neccesary. A good shop to
buy healing items from is the one in Southfarm, which has them all for sale.
Good equipment can be bought from the shops on Shell 4, especially the Red
Light District.
You won't be making your own party this time around. Your group will split up
in three separate parties:
1)Grubb, Runner & Badu
2)Lobo, Led & Araym
3)Maya, Corgan & Selena
This is how I set them up with equipment:
This is pretty much also a list of the perfect equipment setting of the game.
Party 1:
Grubb:
Accesoiry: Hero Heart
Armor: Lightshell
Core Engine: ForceTurbine
Boots: Wing Boots
Buzzsaw, Blades, Taser, Arcblast
----------
Runner:
Accesoiry: Quick Gem
Armor: Ironman
Core Engine: ForceTurbine
Boots: QuickShocks
Homing, Napalm, Blast
----------
Badu:
Accesoiry: Eagle Wing
Armor: Tiamatskin
Weapon: Orionblades
Boots: LightTreads
----------
Party 2:
Lobo:
Accesoiry: Long Sight
Armor: Lightcover
Core Engine: ForceTurbine
Boots: Quickshocks
Beam, Grenade, Napalm
----------
Led:
Accesoiry: Titan Charm
Armor: HeavenPlate
Weapon: Glamdink
Boots: Quickshocks
----------
Araym:
Accesoiry: Restore Ring
Armor: Lightshell
Core Engine: ForceTurbine
Boots: Wing Boots
----------
Party 3:
Maya:
Accesoiry: Touchstone
Armor: SeraphimArm
Core Engine: Bahamut
Boots: Wing Boots
Beam, Shrapnel, Homing, Grenade, Napalm, Sphere
----------
Corgan:
Accesoiry: Titan Ring
Armor: Lightplate
Weapon: Daemonsword
Boots: Wing Boots
----------
Selena:
Accesoiry: Spirit Guard
Armor: Lightshell
Weapon: Daemonsword
Boots: Wing Boots
----------
You don't have to have all of this, but it comes in handy if you have at
least some of it. Are you done now, and all set? Go to Shell 2 and enetr
Doskias' Chosen Battleship if you are ready....
NOTE: DON'T ENTER THE SHIP WITHOUT HAVING A SEPARATE SAVE FILE. YOU MAY WANT
TO EXPLORE THE WORLD OF SEPTERRA EVEN MORE, BUT ONCE YOU ENTER THE SHIP, YOU
CAN'T EXIT ANYMORE. IF YOU FORGOT TO MAKE A SEPARATE FILE, NOT ALL HOPE IS
LOST. YOU SHOULD STILL HAVE THE AUTO-SAVE THAT THE GAME MADE FOR YOU, AND YOU
SHOULD START AT THE WORLDMAP.
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Area: Doskias' Chosen Battleship
Treasures: Potion-Green Tube, Elixer-Rock, Smellsalts-Stones, Core Relic-
Stones, Soul Stone-table,
Enemies:
Chosen Soldier 1: 315 HP
Chosen Soldier 2: 325 HP
Chosen Minion: 318 HP
Chosen Minion Blue: 318 HP
Chosen Mech Green:318 HP
Chosen Mech Blue: 305 HP
Small Brown Bot: 318 HP
Ghost Rhino: 311 HP
Great Rhino: 318 HP
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Like I said before, this is a huge maze. You start with Grubb's party. Walk
to the end of the hall, past all locked doors and go on the path, to a new
map. In this new area, walk to the middle of the hall to the right, and grab
a Potion from a green tube in the first room, and an Elixer from a Rock in
the next room. Now walk to the end, go inside the room(cool battle trigger)
and flip the switch. Go back and in the first room of the hall, the one you
just ounlocked, and hit the switch there. Go trough the door you opened. In
the first room on the left you can find Smellsalts on some stones, and in the
second room a Core Relic from some stones. From the hall, walk to the end, go
inside the room on the left and flip the switch. Go trough the unlocked door.
At the end of this small hall is another switch. Hit it, and go trough the
opened door at the end of the hall. Walk to the very end of it, hit the
switch, and go in the last small hall. The battle you fight here will award
you with the Red FS Key. Exit this area and go back to the main hall. Use the
Red Key on the Red Door and go to the next map. Finally an easy area for me
to describe. Go to teh right section, walk trough some circle rooms and hit
the switch at the end of all of them. Do the same at the left section of the
map. When you've flipped both switches, go to the middle and fight the boss.
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Boss Fight 25
Shield Generator: 800 HP(x4)
Strategy: This battle may look complicated, but in fact isn't with a good
strategy. You fight this boss once with Grubb's party and once with Lobo's
party. For both fights, the strategy is pretty much the same. You cast Speed-
All at the beginning of the battle, then charge up with Grubb and Badu to
full. Then use Heatseeker with Runner to hit all switches, and expose all the
tanks. Then Summon-All with Grubb and Badu. That should deal good damage.
Repeat this 3 or 4 times, and the machine should explode to smithereens.
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After the fight you'll have the Blue FS Key, and you'll control Lobo's Party.
Use your newly aquired key to open the blue door, and enter that section.
Walk trough the hall, go right-down, and at the end, hit the switch. This
will open up the four doors in the hall. In the third room is a Soul Stone,
and in the first and last ones is nothing. In the other room is a hall in the
back. Walk it out, and flip the switch in the room that's at the end. You'll
open the left door at the middle intersection. Walk at the end of it, then go
to the right section and flip the switch at the end. Now go to the left
section. There are a couple of rooms here, but they hold nothing but enemies.
The one on the lower left, that you just opened, contains a switch. Flip it.
You'll open the door to the north. The battle at the very end will reward you
with the Yellow FS Key. Exit the area and go back to the main hall. Open up
the yellow door. This area is pretty simple too. Heh. I like that. Walk down
the hall to the middle, then go down the first sideway. Hit the switch at the
end. Now go back to the hall, walk to the end of it(and chase the Ghost
Rhino, lol) and hit the switch. Then go to the small hall that you opened,
hit another switch there, and you can go to the other section of the map.
Walk trough the circle rooms(on a side note, I got a glitchy battle here, but
I just ran from it to move on) and at the end, fight another generator.
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Boss Fight 26
Shield Generator: 800 HP(x4)
Strategy: This battle may look complicated, but in fact isn't with a good
strategy. You fight this boss once with Grubb's party and once with Lobo's
party. For both fights, the strategy is pretty much the same. You cast Speed-
All at the beginning of the battle, then charge up with Araym and Led to
full. Then use a Torso-attack with Lobo to hit all switches, and expose all
the tanks. Then Summon-All with Araym and Led. That should deal good damage.
Repeat this 3 or 4 times, and the machine should explode to smithereens.
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*SPOILERS*
*SPOILERS*
*SPOILERS*
*SPOILERS*
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After the battle, the way is cleared for Maya's Party. The end is near. Walk
to the end of the long hall, but before the very end, make sure you save your
game. Kaleb will face you.
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Boss Fight 27
Kaleb: 1000 HP
Strategy: This battle is a joke. Kaleb can summon two Draxx creatures to help
him in the fight, so just use 2 Soul Stones on them for a Quick Kill. His
Shield he occasionally puts up can be destroyed with Destroyer(Law+Chaos).
Put up Speed+All. Pound away with Level 3 attacks and Destroyer. He should
fall soon enough. The final battle will start righ after the scene.
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Final Boss Fight
Doskias: 3000 HP
Strategy: For a Final Boss, Doskias isn't even that much of a challenge. He
has four elemental attacks, his regular sword attack, an attack where he puts
up clones of himself, and Pits of Janaak, his most powerful attack. But you
should need to fear any of these. Put up Speed+All, Barrier+All and
Cloak+All, and keep up these if they run out. Then it's just a matter of
attacking with Level 3 attacks and Destroyer or Marduk. When he puts up the
clones, just use a Multi-attack and he'll counter with Pits of Janaak. If you
have Cloak put up it'll most definately miss, and Barrier reduces the damage
greatly. After 3000 points of damage, Doskias falls, and is defeated.
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Congratulations!! You've just completed one of the hardest RPG's, and perhaps
the best on PC. Watch the ending FMV, I hope you enjoy it. I know I did! You
could try and play the game again, but I recommend that you wait about a year
with that. Then you see it lying around, and you try it again, and get hooked
again =)
I hope you found this Walktrough useful. If you have any further questions,
email them to Ultima_buster@hotmail.com and I'll get back to you ASAP.
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4. Characters
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Septerra Core features a lot of Characters. Most of them are NPC's
though(nearly everyone you talk to on the streets has his or her own name).
The most important ones are your Party Members, but also Doskias and most of
his henchmen are important characters in the story. You can read all about
them in this chapter.
=-*=-*=-*
4.1 Maya |
=-*=-*=-*
Maya is the Blue-haired leader of your party, and is a pretty stereotypical
heroine that is willing to save the world from further destruction. You learn
about her backgrounds somewhat, but for a Main Character, this isn't TOO
much. A very good fighter overall, she uses her Rifle in combat. She is a
great magic user.
=-*=-*=-*=
4.2 Grubb |
=-*=-*=-*=
Grubb is a skinny, smart and helpful young technicien that build the Workbots
on Shell 2. Mayor has been abusing them however, and that annoys Grubb
greatly. Grubb also build Runner, and the two are close. He helps Maya out,
together with Runner. Later he has a crush on Led, but still a bit more for
devices and "Gadgets". Grubb isn't a fighter, but a great Magic user.
=-*=-*=-*=-
4.3 Runner |
=-*=-*=-*=-
Runner is a robot, build by Grubb. He's very slow in battle, but very
powerful. He has useful Line-attacks. Unfortunately, his speed is just too
low to bother, and his other attacks aren't much good either.
=-*=-*=-*=-
4.4 Corgan |
=-*=-*=-*=-
Corgan is a great Swordsman with good strength. His great love is Layla, and
together they are in the Holy Knight of the Seven Winds. He respects Bowman
and he wants to protect him. He hates Selena for destroying his hometown
Armstrong. He is an overall calm character, just not towards Selina.
=-*=-*=-*=
4.5 Araym |
=-*=-*=-*=
Araym is a thief who lost his arms in the Jinam War years ago. He is rude,
but cool, and swift and powerful. In battle, he's your biggest ally. He can
hit multiple enemies with his standard line-attacks, and he has a great
speed. His Core is pretty decent, as are his Defense and Strike stats.
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5. Fate Cards
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There are a total of 21 Fate Cards in Septerra Core. Below is a list with all
of the locations in chronological order:
1)Water: Azziz gives it to you after your first lesson.
2)Heal: Received after the battle against the Holy Guards.
3)Rock: Received after defeating Draxx in the Mourn Graveyard, on Shell 3.
4)Barrier: Received after defeating Selina in Armstrong.
5)Air: Found in a Barrel, in the Ankaran Research Lab on Shell 5.
6)Summon: Received from Gunnar before exploring the World Bazaar.
7)Fire: Received after the fight with Sonic Lava Boss in the Mountain Caverns
on Shell 7.
8)Cure: Given to you by the Underlost Chief in Bone Village on Shell 7.
9)Resurrect: Found at Bowman's Grave in the Catacombs on Shell 3.
10)Bless: After defeating Connor for the first time.
11)Law: Received after the fight with first Magi.
12)Slow: Received after the fight with second Magi.
13)Mirror: Recieved after defeating the Hell God on Shell 7, near the Core.
14)Affect-All: Received after the fight with Balcaam.
15)Achilles' Heel: Received after the fight with Balcaam.
16)Chaos: After defeating the Doomsday Brain on Shell 6, in the Doomsday
Rift.
17)Speed: To the northeast, found near the destroyed bridge in the first area
of the Chosen Ruins.
18)Cloak: In the Chosen Ruins, the third area. Found together with the Chosen
Talisman.
20)Curse: Inside the chest to the very southeast in the third area of the
Catacombs.
21)Vampyre: Inside the chest to the very southeast in the third area of the
Catacombs.
22)Joker: Received after the fight with Alisa(and Markham).
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Fate Card Combinations:
You can combine Fate Cards in a battle to create powerful magic combo's.
Here's a list of all the possible combinations:
*All of the below commands can be combined with the Affect-All Fate Card.
There is only one exception: Chaos/Law/Mirror. However, this combo already
affects all targets. A combo, when added with All, takes 10 more Core energy.
*(+Affect All 10 Core Affects All enemies)
Water 6 Core Water Damage on one target
Earth 9 Core Earth Damage on one target
Air 12 Core Lightning/Wind Damage on one target
Fire 15 Core Fire Damage on one target
Cure 10 Core Heals target from Poison status effect.
Cure/Mirror 30 Core Poisons target
Heal 10 Core Heals target
Heal/Mirror 30 Core Unheals a target for damage
Bless 25 Core Casts Bless: Raises target's stats with 1/4
Bless/Mirror 45 Core Casts Curse: Lowers target's stats with 1/4
Curse 25 Core Casts Curse: Lowers target's stats with 1/4
Curse/Mirror 40 Core Casts Bless: Raises target's stats with 1/4
Ressurect 18 Core Revives target with 1/2 HP
Ressurect/Mirror 38 Core Instant Death, or damage
Cloak 25 Core Cloaks target: Target can't be hit
Cloak/Mirror 45 Core Un-cloaks target
Joker 25 Core Casts Berserk/Poison/Stun/Slow/Curse on target
Law 25 Core Dispels all status effects from target
Law/Mirror 45 Core Berserks target
Chaos 25 Core Casts Berserk on target
Chaos/Mirror 45 Core Dispels all status effects from target
Chaos/Law 50 Core Chaotic damage on target
Chaos/Law/Mirror 70 Core Black Hole; Tremendous damage to all targets
Vampyre 20 Core Drains HP from target
Achilles' Heel 15 Core Shows targets HP
Slow 25 Core Slows target
Slow/Mirror 40 Core Speeds up target
Speed 25 Core Speeds up target
Speed/Mirror 40 Core Slows target
Barrier 15 Core Halves pysical damage on target
Barrier/Water 21 Core Water barrier; Reduces water damage
Barrier/Earth 24 Core Earth barrier; Reduces earth damage
Barrier/Air 27 Core Lightning barrier; Reduces lightning damage
Barrier/Fire 30 Core Fire barrier; Reduces fire damage
Barrier/Curse 35 Core Curse barrier; Prevents Curse
Barrier/Slow 35 Core Slow barrier; Prevents Slow
Barrier/Resurrect 33 Core Holy barrier; Prevents Undead damage
Barrier/Law 40 Core Barrier prevents all status effects
Barrier/Chaos 30 Core Barrier prevents berserk
Barrier/Mirror 35 Core Removes barrier from target
Summon 20 Core Summons Bowman for physical damage
Summon/Water 26 Core Summons Sedna and Pilitak for water-based damage
Summon/Earth 29 Core Summons Humbaba for earth-based damage
Summon/Air 32 Core Summons Simurgh for air-based damage
Summon/Fire 35 Core Summons Ouroboros for fire-based damage
Summon/Heal 30 Core Summons Kyra to heal one target
Summon/Resurrect 38 Core Summons Thanatos for undead-based damage
Summon/Chaos 45 Core Summons Gemma for damage, and casts Berserk
Summon/Law 45 Core Summons Marduk for godly damage
Summon/Joker 45 Core Summons random summon, casts some status effects
Some other things that should be noted about magic:
People who are fully charged up with their bar will perform a greater attack
with Fate Cards. So if you want to summon Marduk, or something else, make
sure you charge up with the characters you use. It doesn't matter if you are
at Level 1 with the bar if you use attacks like Barrier or Slow.
Grubb has the highest Core of all characters. Core adds to the power of
spells, so Grubb is the most powerful magic caster, followed by Led. Maya has
a very decent Core amount as well, but characters like Runner or Lobo are
really weak at casting Magic. If you use a summon spell, it's recommended
that you include Maya in it. That will almost always guarantee that the
damage you inflict isn't minimal.
To sum it all up, to get the most powerful result from your spells and
summons, charge up to the max, and include characters in the combo with a
high Core rating. That should boost the attack highly!
Finally, one last thing about Fate Cards. You might have noticed an open spot
under the Fate Cards in version 1.00. Don't worry, you haven't missed any,
just install the patch v. 1.02 and it will be erased. This spot was probably
for a Fate Card in the alpha version that didn't make it trough the release.
My guess is that it was either a new element, like Holy or Darkness/Evil, or
a status effect that didn't got trough.
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6. Equipment
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-Currently Unfinished. The other FAQ has a good list on this also though, you
can use that for the time being.
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7. Enemies
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~1
Area:Badlands
Name:Wulf
Skills:Bite
HP:20
EXP:5
Money:5
-------------------------
2~
<Missing>
-------------------------
3~
Area:Pumping Station
Boss:Holy Guard
Skills:Sword Strike
HP:20
EXP:20
Money:0
-------------------------
4~
Area:Pumping Station
Boss:Holy Guard Sergeant
Skills:Sword Strike, Fire Strike, Heal
HP:60
EXP:60
Money:2000
Fate Card: Heal
-------------------------
5~
Area:Desert Pipes
Name:Unicorn Beetle
Skills:Spore Shot, Goop
HP:35
EXP:5
Money:12
-------------------------
6~
Area:Desert Pipes
Name:Arachnid
Skills:Claw Attack, Charge, Power Release, Take Off, Land
HP:55
EXP:10
Money:15
-------------------------
7~
Area:Desert Pipes
Name:Armored Crab
Skills:Claw Attack, Sandstorm, Defend, Charge
HP:11
EXP:15
Money:30
-------------------------
8~
<Missing>
-------------------------
9~
Area:Outlaw Canyon
Name:Swarm Master
Skills:Staff, Poison, Barrier, Steal
HP:45
EXP:10
Money:18
-------------------------
10~
Area:Outlaw Canyon
Name:Cyclone (Short Blades)
Skills:Blade Slice, Spin Cut, Steal
HP:45
EXP:13
Money:20
-------------------------
11~
<Missing>
-------------------------
12~
Area:Graveyard
Name:Living Dead
Skills:Flailing Attack
HP:60
EXP:15
Money:25
-------------------------
13~
Area:Graveyard
Name:Ghost
Skills:Holy Fire, Holy Diver
HP:50
EXP:20
Money:30
-------------------------
14~
Area:Graveyard
Boss:Draxx
Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre,
Curse, Earth Spell, Earth Summon, Raise Dead All
HP:150
EXP:1150
Money:1260
Fate Card: Rock
-------------------------
15~
Area:Catacombs
Boss:Duke
Skills:Machine Gun
HP:110
EXP:100
Money:200
-------------------------
16~
Area:Catacombs
Boss:Araym
Skills:Arm Hit, Arm Strike, Arm Blast
HP:96
EXP:100
Money:200
-------------------------
17~
<Missing>
-------------------------
18~
<Missing>
-------------------------
19~
Area:Mountain Pass, Mesa Canyon
Name:Thunder Cat
Skills:Claw Swipe, Claw Slash, Lightning Lash
HP:70
EXP:55
Money:45
-------------------------
20~
Area:Armstrong
Boss:Selina
Skills:Sword, Sword Hit, Sword Strike
HP:111
EXP:800
Money:900
Fate Card: Barrier
-------------------------
21~
Area:Armstrong
Name:Chosen Soldier
Skills:Machine Gun, Grenade
HP:45
EXP:46
Money:63
-------------------------
22~
<Missing>
-------------------------
23~
Area:Gregor
Name:Robo
Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster
HP:51
EXP:35
Money:40
-------------------------
24~
Area:Mesa Canyons
Name:Jinam Sergeant
Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster
HP:61
EXP:45
Money:65
-------------------------
25~
Area:Mesa Canyons
Name:Combat Hound
Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call
HP:32
EXP:45
Money:35
-------------------------
26~
Area:Mesa Canyons
Name:Ankaran Soldier
Skills:Machine Gun, Grenade
HP:71
EXP:35
Money:45
-------------------------
27~
Area:Mesa Canyons
Name:Ankaran Sergeant
Skills:Machine Gun, Grenade, Beam, Muster, Air Strike, Napalm Grenade
HP:100
EXP:45
Money:65
-------------------------
28~
Area:Mesa Canyons, Dark Lake
Name:Berserker
Skills:Bite, Berserk Spore
HP:84
EXP:30
Money:25
-------------------------
29~
Area:Downed Jinam Battleship
Name:Maintenance Bot
Skills:Energy Blast, Heal
HP:65
EXP:30
Money:40
-------------------------
30~
Area:Downed Jinam Battleship
Name:Guard Bot
Skills:Energy Blast, Grenade
HP:77
EXP:55
Money:60
-------------------------
31~
Area:Subway Station
Name:Maggot
Skills:Blood Drain
HP:90
EXP:35
Money:15
-------------------------
32~
Area:Subway Station
Name:Carrion Crawler
Skills:Spore Shot, Goop
HP:50
EXP:25
Money:20
-------------------------
33~
<Missing>
-------------------------
34~
<Missing>
-------------------------
35~
Area:Sewers
Name:Blood Maggot
Skills:Blood Drain, Sonic Scream
HP:90
EXP:45
Money:35
-------------------------
36~
Area:Sewers
Name:Sea Crab
Skills:Claw Attack, Defend, Undefend, Bubblestorm, Bubblejet, Sonar, Charge
HP:34
EXP:75
Money:65
-------------------------
37~
Area:Sewers
Name:Sonic Maggot
Skills:Blood Drain, Sonic Scream, Wyrm Wave
HP:115
EXP:55
Money:45
-------------------------
38~
Area:Bounty Hunter's Hideout
Name:Cyclone
Skills:Blade Slice, Spin Cut, Steal
HP:97
EXP:65
Money:75
-------------------------
39~
Area:Bounty Hunter's Hideout
Name:Rogue Soldier
Skills:Machine Gun, Grenade, Steal, Beam
HP:100
EXP:45
Money:65
-------------------------
40~
Area:Bounty Hunter's Hideout
Name:Convict
Skills:Machine Gun, Grenade, Beam, Muster, Air Strike, Napalm Grenade
HP:97
EXP:45
Money:65
-------------------------
41~
<Missing>
-------------------------
42~
Area:World Bazaar
Boss:Duke
HP:250
EXP:??
Money:??
-------------------------
43~
Area:The Caverns
Name:Rock Lobster
Skills:Claw Attack, Sandstorm, Defend, Undefend, Charge, Rock Ram
HP:30
EXP:80
Money:70
-------------------------
44~
Area:The Caverns
Name:Flying Beetle
Skills:Claw, Charge, Power Release, Take Off, Land, Speed
HP:97
EXP:50
Money:55
-------------------------
45~
Area:The Caverns
Name:Optera
Skills:Sting, Vampyre
HP:50
EXP:35
Money:25
-------------------------
46~
<Missing>
-------------------------
47~
Area:The Caverns
Name:Optera Colony
Skills:Spawn Optera
HP:160
EXP:65
Money:45
-------------------------
48~
Area:The Caverns
Boss:Sonic Lava
Skills:Eye Shots(Leg), Ghost Summon(Body), Raise Dead(Body)
HP:100(Per Leg)
EXP:5500
Money:5500
Fate Card:Rock
-------------------------
49~
Area:Dark Lake
Name:Mold Plant
Skills:Spore, Spore Strike
HP:97
EXP:55
Money:35
-------------------------
50~
Area:Dark Lake
Name:Thunder Lion
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:97
EXP:85
Money:65
-------------------------
51~
Area:The Mold Forest
Name:Spore Shot
Skills:Spore, Spore Strike, Regenerate
HP:97
EXP:60
Money:30
-------------------------
52~
Area:The Mold Forest
Name:Chrysalis Burster
Skills:Claw Attack
HP:103
EXP:75
Money:60
-------------------------
53~
Area:The Mold Forest
Name:Poison Beast
Skills:Bite, Berserk Spore, Poison Bite
HP:97
EXP:30
Money:25
-------------------------
54~
Area:The Mold Forest
Name:Armored Crawler
Skills:Spore Shot, Goop, Charge, Vampyre
HP:60
EXP:55
Money:35
-------------------------
55~
Area:The Mold Forest
Name:Lightning Shell
Skills:Summon, Charge, Air Strike
HP:97
EXP:75
Money:65
-------------------------
56~
<Missing>
-------------------------
57~
Area:Mining Operations
Name:Chosen Minion
Skills:Machine Gun, Grenade, Beam
HP:100
EXP:75
Money:55
-------------------------
58~
Area:Mining Operations
Name:Shadow Soldier
Skills:Arm Slice, Throw Knives, Smoke Bomb
HP:97
EXP:85
Money:95
-------------------------
59~
Area:Mining Operations
Name:Heavy Soldier
Skills:Machine Gun, Grenade Mortar, Earthquake, Muster, 3-Way Shot
HP:97
EXP:110
Money:120
-------------------------
60~
Area:Mining Operations
Boss:Mining Helgak
Skills:Beam Drill, Excavator
HP:600
EXP:6000
Money:7500
-------------------------
61~
Area:Pirate Base
Name:Carvesman
Skills:Blade Slice, Spin Cut, Whirl Blade, Steal
HP:116
EXP:75
Money:85
-------------------------
62~
Area:Pirate Base
Name:Swarm Master
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm,
Spawn, Frenzy
HP:150
EXP:70
Money:70
-------------------------
63~
Area:Pirate Base
Name:Mercenary
Skills:Single Shot, Machine Gun, Grenade
HP:116
EXP:75
Money:60
-------------------------
64~
Area:Pirate Base
Name:Guard Hound
Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call
HP:123
EXP:65
Money:30
-------------------------
65~
Area:Pirate Base
Name:Optera Wasp
Skills:Sting, Vampyre, Stun Sting
HP:85
EXP:45
Money:35
-------------------------
66~
<Missing>
-------------------------
67~
Area:Mountain Path
Name:Lupus
Skills:Bite, Frenzy Howl, Lunacy Howl
HP:116
EXP:65
Money:65
-------------------------
68~
Area:Mountain Path
Name:Thunder Leopard
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:116
EXP:96
Money:85
-------------------------
69~
Area:Mountain Path
Name:Lens Bug
Skills:Light Lance
HP:100
EXP:75
Money:75
-------------------------
70~
Area:Mountain Path
Name:Speed Freak
Skills:Bite, Berserk Spore, Speed
HP:116
EXP:75
Money:80
-------------------------
71~
Area:Mountain Path
Name:Flame Wing
Skills:Fire Whip, Fire Strike
HP:275
EXP:85
Money:100
-------------------------
72~
Area:The Swamp Helgak
Name:Bombardier Beetle
Skills:Claw, Fire Attack, Speed
HP:123
EXP:85
Money:75
-------------------------
73~
Area:South Mire
Name:Spore Beetle
Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison
Spore, Sloth Spore
HP:70
EXP:60
Money:40
-------------------------
74~
Area:South Mire
Name:Steam Crab
Skills:Claw Attack, Defend, Steam Jet, Charge
HP:30
EXP:90
Money:100
-------------------------
75~
Area:South Mire
Name:Fire Shell
Skills:Summon, Charge, Fire Strike
HP:116
EXP:85
Money:80
-------------------------
76~
<Missing>
-------------------------
77~
<Missing>
-------------------------
78~
Area:Connor's Island
Name:Felon
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core
HP:116
EXP:150
Money:72
-------------------------
79~
Area:Connor's Island
Name:Optera Keeper
Skills:Staff, Poison, Barrier, Displel Barrier, Steal, Steal Core, Swarm,
Spawn, Frenzy
HP:160
EXP:85
Money:85
-------------------------
80~
Area:Connor's Island
Name:Bounty Hunter
Skills:Single Shot, Machine Gun, Beam
HP:123
EXP:85
Money:65
-------------------------
81~
Area:Connor's Island
Name:Reaper
Skills:Blade Slice, Spin Cut, Whirl Blade, Steal
HP:123
EXP:90
Money:80
-------------------------
82~
Area:Connor's Island
Name:Service Bot
Skills:Energy Blast, Grenade, Beam
HP:116
EXP:70
Money:85
-------------------------
83~
Area:Connor's Island
Name:Yellow Jacket
Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison
Spore, Sloth Spore
HP:100
EXP:55
Money:50
-------------------------
84~
Area:Connor's Island
Boss:Connor
Skills:Hunter Break, Bless
HP:450
EXP:8500
Money:10000
Fate Card:Bless
-------------------------
85~
Area:Chosen Capital
Name:Infantrymen
Skills:Machine Gun, Grenade, Beam
HP:142
EXP:95
Money:85
-------------------------
86~
Area:Chosen Capital
Name:Guard
Skills:Machine Gun, Grenade, Beam
HP:149
EXP:120
Money:110
-------------------------
87~
Area:Chosen Capital
Name:Bio-Servicer
Skills:Beam Freak, Heal All
HP:142
EXP:85
Money:65
-------------------------
88~
Area:Chosen Capital
Name:Heavy Guard
Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot
HP:142
EXP:140
Money:145
-------------------------
89~
Area:Chosen Capital
Name:Ninja Soldier
Skills:Arm Slice, Throw Knives, Smoke Bomb
HP:142
EXP:105
Money:110
-------------------------
90~
Area:Chosen Capital, The Deep Core
Name:Chosen Assassin
Skills:Arm Slice, Throw Knives, Cloak, Uncloak, Barrier, Speed, Slow, Poison
Knives, Smoke Bomb
HP:155
EXP:75
Money:55
-------------------------
91~
Area:Chosen Capital
Name:Lightning Lancer
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:142
EXP:120
Money:95
-------------------------
92~
Area:Chosen Capital
Name:Lightning Horn
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:155
EXP:155
Money:300
-------------------------
93~
Area:Chosen Capital, The Deep Core
Name:Holy Guard
Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot, Summon Marduk(!),
Barrier, Dispel Barrier
HP:168
EXP:180
Money:325
-------------------------
94~
<Missing>
-------------------------
95~
Area:Chosen Capital
Boss:Magi 1(The Speaker)
Skills:Resurrect Spheres, Scream
HP:500(1st Time), 450(2nd Time)
EXP:6900
Money:4500
-------------------------
96~
Area:Chosen Capital
Name:Magi 2(The Seer)
Skills:Resurrect Spheres, Sneaky Fire, Sneaky Rock, Sneaky Water, Sneaky Air,
Slow, Slow All, Cloak, Uncloak
HP:1000(1st Time), 300(2nd Time)
EXP:6900
Money:4500
-------------------------
97~
Area:Chosen Capital
Name:Magi 3(The Listener)
Skills:Ultimate Blast, Resurrect Spheres, Fire, Fire All, Light
HP:525(1st Time), 700(2nd Time)
EXP:3000
Money:2500
-------------------------
98~
Area:Ankaran Capital
Name:Hacker
Skills:Blade Slice, Spin Cut, Whirl Blade, Steal
HP:162
EXP:311
Money:450
-------------------------
99~
Area:Research Lab
Name:Mercenary Soldier
Skills:Machine Gun, Grenade, Steal, Beam
HP:324
EXP:219
Money:324
-------------------------
100~
Area:Research Lab
Name:Henchman
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core
HP:324
EXP:276
Money:360
-------------------------
101~
Area:Research Lab
Name:Experiment
Skills:Claw Attack, Stinger, Poison All
HP:162
EXP:145
Money:285
-------------------------
102~
Area:Research Lab
Name:Rogue
Skills:Single Shot, Machine Gun, Grenade
HP:162
EXP:288
Money:405
-------------------------
103~
Area:Research Lab
Name:Swarm Blitzer
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm,
Spawn, Frenzy
HP:300
EXP:380
Money:450
-------------------------
104~
Area:Mold Forest(New Enemies)
Name:Swarm Bee
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:175
EXP:173
Money:153
-------------------------
105~
Area:Mold Forest
Name:Mold Stinger
Skills:Claw Attack, Stinger
HP:162
EXP:368
Money:531
-------------------------
106~
Area:Mold Forest
Name:Vampyre Beetle
Skills:Claw, Speed, Vampyre
HP:190
EXP:135
Money:250
-------------------------
107~
Area:Ruined Tunnels
Name:Optera Hive
Skills:Spawn Optera, Optera Swarm, Optera Frenzy, Charge Optera
HP:320
EXP:165
Money:150
-------------------------
108~
Area:Ruined Tunnels
Name:Core Maggot
Skills:Blood Drain, Sonic Scream, Wyrm Wave, Core Drain
HP:200
EXP:160
Money:135
-------------------------
109~
Area:Ruined Tunnels
Name:Wyrm
Skills:Blood Drain
HP:220
EXP:135
Money:120
-------------------------
110~
Area:Ruined Tunnels
Name:Lens Flyer
Skills:Light Lance
HP:150
EXP:105
Money:200
-------------------------
111~
Area:Ruined Tunnels
Name:Queen Bee
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:162
EXP:60
Money:75
-------------------------
112~
<Missing>
-------------------------
113~
<Missing>
-------------------------
114~
<Missing>
-------------------------
115~
<Missing>
-------------------------
116~
<Missing>
-------------------------
117~
Area:The Core
Name:Charger
Skills:Bite, Berserk Spore, Speed, Charge
HP:162
EXP:175
Money:280
-------------------------
118~
Area:The Core
Name:Sonic Helgak
Skills:Earth Whip, Earth Strike
HP:162
EXP:165
Money:250
-------------------------
119~
Area:The Core
Name:Spirit
Skills:Holy Fire, Holy Diver
HP:250
EXP:130
Money:300
-------------------------
120~
Area:The Core
Name:Chosen Guard
Skills:Machine Gun, Grenade, Beam
HP:149
EXP:120
Money:110
-------------------------
121~
Area:The Core
Name:Elite Soldier
Skills:Machine Gun, Grenade, Beam, Heal
HP:175
EXP:205
Money:250
-------------------------
122~
Area:The Core
Boss:Fire Daemon
Skills:Eye Shots, Ghost Summon, Daemon Slice, Fire Spell, Fire Summon
HP:800
EXP:250
Money:1500
-------------------------
123~
Area:The Core
Boss:Air Daemon
Skills:Eye Shots, Ghost Summon, Daemon Slice, Air Spell, Air Summon
HP:800
EXP:250
Money:1500
-------------------------
124~
Area:The Core
Boss:Rock Daemon
Skills:Eye Shots, Ghost Summon, Daemon Slice, Earth Spell, Earth Summon
HP:800
EXP:250
Money:1500
-------------------------
125~
Area:The Core
Name:Sea Daemon
Skills:Eye Shots, Ghost Summon, Daemon Slice, Water Spell, Water Summon
HP:800
EXP:250
Money:1500
-------------------------
126~
Area:The Core
Name:Holy Lancer
Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot,
Summon Marduk, Barrier, Dispel Barrier
HP:175
EXP:200
Money:350
-------------------------
127~
<Missing>
-------------------------
128~
<Missing>
-------------------------
129~
<Missing>
-------------------------
130~
Area:The Deep Core
Boss:Hell God
Skills:Halo Beam, Fire Breath(All), Flaming Vomit, Tentacle Lash
HP:975
EXP:3000
Money:3000
Fate Card:Mirror
-------------------------
131~
Area:Junk Heap
Name:Warbot
Skills:Machine Gun, Grenade, Strafe
HP:227
EXP:500
Money:350
-------------------------
132~
Area:The Woods(Wind City Reservoir)
Name:War Dog
Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call
HP:188
EXP:145
Money:200
-------------------------
133~
Area:The Woods
Name:Ranger
Skills:Machine Gun, Grenade, Beam
HP:200
EXP:220
Money:250
-------------------------
134~
Area:The Woods
Name:Swarm Wasp
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:188
EXP:85
Money:155
-------------------------
135~
Area:The Woods
Name:War Hound
Skills:Bite, Frenzy Howl, Lunacy Howl, Curse Call
HP:188
EXP:180
Money:250
-------------------------
136~
Area:The Woods
Name:Holy Elite
Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot,
Summon Marduk, Barrier, Dispel Barrier
HP:188
EXP:265
Money:375
-------------------------
137~
Area:The Woods
Name:Swarm Colony
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:360
EXP:85
Money:155
-------------------------
138~
<Missing>
-------------------------
139~
<Missing>
-------------------------
140~
Area:Wind City Capital
Name:Stealth Killer
Skills:Arm Slice, Throw Knives, Cloak, Uncloak, Barrier, Speed, Slow, Poison
Knives, Smoke Bomb
HP:195
EXP:250
Money:350
-------------------------
141~
Area:Wind City Capital
Name:CareTaker
Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal
HP:188
EXP:220
Money:230
-------------------------
142~
<Missing>
-------------------------
143~
Area:Command Ship(Above Wind City)
Boss:Balcaam
Skills:Cleaver, Summon Ninja, Speed, Speed All, Slow, Slow All, Barrier,
Barrier All, Dispel Barrier, Dispel Barrier All
HP:950
EXP:5000
Money:35000
Fate Cards:Affect-All, Achilles' Heel
-------------------------
144~
Area:Chosen Capital (Again)
Name:Poison Ant
Skills:Claw Attack, Stinger
HP:214
EXP:335
Money:350
-------------------------
145~
Area:Chosen Capital
Name:Poison Spore
Skills:Poison Spore, Poison Spike, Regenerate
HP:220
EXP:250
Money:175
-------------------------
146~
Area:Chosen Capital
Name:Berserk Shot
Skills:Berserk Spore, Berserk Strike, Regenerate
HP:220
EXP:250
Money:200
-------------------------
147~
Area:Chosen Capital
Name:Blood Wyrm
Skills:Blood Drain, Sonic Scream
HP:250
EXP:285
Money:250
-------------------------
148~
Area:Chosen Capital
Name:Core Wyrm
Skills:Blood Drain, Sonic Scream, Wyrm Wave, Core Drain
HP:380
EXP:325
Money:300
-------------------------
149~
Area:Chosen Capital
Name:Elite Infantry
Skills:Machine Gun, Grenade, Beam, Heal
HP:205
EXP:280
Money:340
-------------------------
150~
Area:Chosen Capital
Name:Heavy Fire Brigade
Skills:Machine Gun Attack, Grenade Mortar, Earthquake, Muster, 3-Way Shot,
Fire Spell
HP:207
EXP:350
Money:450
-------------------------
151~
Area:Chosen Capital
Name:Battle Cat
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:207
EXP:325
Money:275
-------------------------
152~
<Missing>
-------------------------
153~
Area:Chosen Capital
Boss:Kaleb
Skills:Sword Master, Air Sword, Earth Sword, Water Sword, Fire Sword, Dispel
Barrier, Core Buster
HP:1100
EXP:5000
Money:8000
-------------------------
154~
Area:Doomsday Rift
Name:Terra Helgak
Skills:Earth Whip, Earth Strike
HP:207
EXP:280
Money:300
-------------------------
155~
Area:Doomsday Rift
Name:Rotting Helgak
Skills:Bite, Berserk Spore, Poison Bite
HP:207
EXP:350
Money:375
-------------------------
156~
Area:Doomsday Rift
Name:Rock Wing
Skills:Earth Whip, Earth Strike
HP:227
EXP:350
Money:375
-------------------------
157~
Area:Doomsday Rift
Boss:Tendril Section
Skills:Tremor, Temperature
HP:1000/207
EXP:800
Money:800
-------------------------
158~
Area:Doomsday Rift
Boss:Tendril Mini-Brain
Skills:Gravity Pulse(All), Beam
HP:1000
EXP:1000
Money:1000
-------------------------
159~
Area:Doomsday Rift
Name:Earth Ant
Skills:Summon, Charge, Air Strike
HP:175
EXP:325
Money:400
-------------------------
160~
Area:Doomsday Rift
Name:Hard Charger
Skills:Claw Attack, Sandstorm, Defend, Undefend, Charge, Rock Ram
HP:70
EXP:380
Money:450
-------------------------
161~
Area:Doomsday Rift
Boss:Rift Brain
Skills:Curse, Bless, Vampyre, Speed, Slow, Barrier, Gravity Wave(All),
Vortex, Gravity Beam, Mega-Tremor(All), Black Hole(All)
HP:800(Each Outer Lobe), 1500(Inner Brain)
EXP:800
Money:800
Fate Card:Chaos
-------------------------
162~
Area:Smelting Complex
Name:Warbot
Skills:Machine Gun, Grenade, Stafe
HP:454
EXP:500
Money:350
-------------------------
163~
Area:Smelting Complex
Name:Gunbot
Skills:Grenade, Stafe
HP:233
EXP:600
Money:375
-------------------------
164~
Area:Smelting Complex
Name:Killbot
Skills:Grenade, Stafe
HP:240
EXP:700
Money:450
-------------------------
165~
<Missing>
-------------------------
166~
Area:The Canal(Under World Bazaar)
Name:Sonic Wyrm
Skills:Blood Drain, Sonic Scream, Wyrm Wave
HP:300
EXP:350
Money:340
-------------------------
167~
Area:The Canal
Name:Fire Beetle
Skills:Claw, Charge, Power Release, Take Off, Land, Fire Attack, Speed
HP:227
EXP:350
Money:300
-------------------------
168~
<Missing>
-------------------------
169~
<Missing>
-------------------------
170~
Area:Chosen Ruins
Name:Spore Crawler
Skills:Spore Shot, Goop, Charge, Vampyre, Berserk Spore, Curse Spore, Poison
Spore, Sloth Spore
HP:85
EXP:225
Money:250
-------------------------
171~
Area:Chosen Ruins
Name:Blast Bug
Skills:Claw, Charge, Power Release, Take Off, Land, Fire Attack, Speed
HP:227
EXP:450
Money:350
-------------------------
172~
Area:Chosen Ruins
Name:Ant Lion
Skills:Claw Attack, Stinger, Poison All
HP:240
EXP:500
Money:375
-------------------------
173~
Area:Chosen Ruins
Name:Swarm Optera
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:415
EXP:100
Money:200
-------------------------
174~
Area:Chosen Ruins
Name:Steam Lobster
Skills:Claw Attack, Defend, Steam Storm, Undefend, Steam Jet, Charge
HP:40
EXP:525
Money:440
-------------------------
175~
Area:Chosen Ruins
Name:Vampyre
Skills:Eye Shots, Call Hounds, Vampyre, Curse
HP:700
EXP:550
Money:500
-------------------------
176~
Area:Catacombs(2nd Time)
Name:Hell Hound
Skills:Bite, Frenzy Howl, Lunavy Howl, Ghost Howl, Curse Call, Blood Howl
HP:253
EXP:805
Money:990
-------------------------
177~
Area:Catacombs
Name:Walking Dead
Skills:Flailing Attack
HP:300
EXP:575
Money:900
-------------------------
178~
Area:Catacombs
Name:Damned
Skills:Holy Fire, Holy Diver, Vampyre
HP:250
EXP:1150
Money:990
-------------------------
179~
Area:Catacombs
Name:Altered Beast
Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice
HP:600/675/700
EXP:1334
Money:1170
-------------------------
180~
Area:Cataccombs
Name:Werewulf
Skills:Bite, Frenzy Howl, Lunacy Howl, Ghost Howl, Curse Call, Blood Howl
HP:253
EXP:690
Money:945
-------------------------
181~
Area:Catacombs
Name:Leech
Skills:Blood Drain
HP:325
EXP:725
Money:900
-------------------------
182~
Area:Catacombs
Name:Shambling Dead
Skills:Flailing Attack
HP:350
EXP:633
Money:963
-------------------------
183~
Area:Catacombs
Name:Zombie
Skills:Flailing Attack, Vampyre, Core Drain
HP:350
EXP:748
Money:990
-------------------------
184~
<Missing>
-------------------------
185~
Area:Jinam Dead City(Control Lab)
Name:Haywire
Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal, Heal All
HP:253
EXP:1173
Money:810
-------------------------
186~
Area:Dead City
Name:Mutant
Skills:Claw Attack, Stinger, Poison All
HP:253
EXP:1265
Money:1080
-------------------------
187~
Area:Dead City
Name:Renegade Robo
Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster
HP:253
EXP:1208
Money:990
-------------------------
188~
Area:Dead City
Name:Rogue Robo
Skills:Machine Gun, Beam, Grenade, Napalm, Heal, Defend, Muster
HP:253
EXP:1300
Money:1080
-------------------------
189~
Area:Dead City
Name:Daze Mold
Skills:Spore, Spore Strike, Regenerate, Stun Spore, Stun Strike
HP:253
EXP:1150
Money:1026
-------------------------
190~
<Missing>
-------------------------
191~
Area:Dead City (Main Lab)
Boss:Draxx 2
Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre,
Curse, Earth Spell, Earth Summon, Raise Dead All
HP:1000
EXP:11500
Money:0
-------------------------
192~
Area:Connor's Treasure Lair
Name:Daemon Spirit
Skills:Holy Fire, Holy Diver, Vampyre
HP:300
EXP:1208
Money:1170
-------------------------
193~
Area:Treasure Lair
Boss:Curse
Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice, Poison, Vampyre,
Curse, Fire Spell, Water Spell, Earth Spell, Earth Summon, Air Spell, Curse
All
HP:1000
EXP:5000
Money:18000
-------------------------
194~
Area:Treasure Lair
Name:Swarm Breeder
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core, Swarm,
Spawn, Frenzy
HP:300
EXP:1058
Money:1080
-------------------------
195~
Area:Treasure Lair
Name:Killer Bee
Skills:Sting, Poison Sting, Vampyre, Stun Sting, Venom
HP:292
EXP:345
Money:450
-------------------------
196~
Area:Treasure Lair
Name:Bandit
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core
HP:423
EXP:2070
Money:900
-------------------------
197~
Area:Treasure Lair
Name:Sentry Bot
Skills:Energy Blast, Grenade, Beam, Beam Freak, Heal
HP:279
EXP:1403
Money:900
-------------------------
198~
Area:Transport Ship
Boss:Markham
Skills:Machine Gun, Grenade Mortar, Earthquake, 3-Way Shot
HP:1000
EXP:5750
Money:4500
-------------------------
199~
Area:Transport Ship
Name:Royal Guard
Skills:Machine Gun, Grenade, Beam, Heal
HP:275
EXP:10000
Money:180
-------------------------
200~
Area:Transport Ship
Name:Royal Escort
Skills:Machine Gun, Grenade, Beam, Heal
HP:315
EXP:450
Money:400
-------------------------
201~
Area:Transport Ship
Boss:Alisa
Skills:Boomerang, Curse, Barrier, Barrier All, Lightning Call, Joker, Joker
All, Joker Summon, Joker Summon All
HP:1100
EXP:50000
Money:30000
Fate Card:Joker
-------------------------
202~
Area:Ankaran Subway
Name:Searcher
Skills:Staff, Poison, Barrier, Dispel Barrier, Steal, Steal Core
HP:400
EXP:1265
Money:900
-------------------------
203~
Area:Ankaran Subway
Name:Spinner
Skills:Blade Slice, Spin Cut, Whirl Blade, Cloak, Steal, Speed, Mega Slice
HP:292
EXP:1323
Money:1080
-------------------------
204~
Area:Connor's Prison
Name:Solo
Skills:Single Shot, Machine Gun, Napalm Bomb, Steal, Poison
HP:298
EXP:1208
Money:900
-------------------------
205~
Area:Connor's Prison
Name:Veteran Soldier
Skills:Machine Gun, Grenade, Steal, Beam
HP:597
EXP:1093
Money:630
-------------------------
206~
Area:Connor's Island
Name:Reaver
Skills:Blade Slice, Spin Cut, Whirl Blade, Cloak, Steal, Speed, Mega Slice
HP:298
EXP:1380
Money:1215
-------------------------
207~
Area:Connor's Prison
Name:Solo Robo
Skills:Machine Gun, Beam, Grenade, Napalm, Heal
HP:298
EXP:1231
Money:1035
-------------------------
208~
<Missing>
-------------------------
209~
<Missing>
-------------------------
210~
Area:Connor's Prison
Name:Tracker
Skills:Single Shot, Machine Gun, Napalm Bomb, Steal, Poison
HP:597
EXP:1150
Money:990
-------------------------
211~
Area:Connor's Prison
Boss:Connor
Skills:Hunter Break All, Bless
HP:800
EXP:2000
Money:50000
-------------------------
212~
<Missing>
-------------------------
213~
Area:Secret Entrance in Canal
Name:Chupacabra
Skills:Claw, Charge, Power Release, Take Off, Fire Attack, Speed, Vampyre
HP:298
EXP:1150
Money:540
-------------------------
214~
Area:Secret Entrance in Canal
Name:Ghost Leopard
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge,
Death Howl, Paranoid Howl, Curse Howl
HP:298
EXP:1334
Money:1170
-------------------------
215~
Area:Secret Entrance in Canal
Name:Gemma Lion
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge,
Death Howl, Paranoid Howl, Curse Howl
HP:298
EXP:1334
Money:1170
-------------------------
216~
Area:Water Temple
Name:Lens Hover
Skills:Light Lance, Blinder, Light Halo, Sun Heal, Sun Beam
HP:200
EXP:978
Money:630
-------------------------
217~
Area:Water Temple
Name:White Zombie
Skills:Flailing Attack, Vampyre, Core Drain
HP:450
EXP:1127
Money:1080
-------------------------
218~
Area:Water Temple
Boss:Water Sentinel Tower
Skills:Sentinel's Fury, Resurrect Pod, Charge, Ocean's Might(All)
HP:800(Pod), 1600(Center)
EXP:2000
Money:50000
-------------------------
219~
Area:Water Temple
Name:Ghoul
Skills:Flailing Attack, Vampyre, Core Drain
HP:500
EXP:1208
Money:1170
-------------------------
220~
Area:Water Temple
Name:Lost Soul
Skills:Holy Fire, Holy Diver, Vampyre, Summon Gemma
HP:400
EXP:1265
Money:1170
-------------------------
221~
Area:Earth Temple
Boss:Earth Sentinel Tower
Skills:Sentinel's Fury, Resurrect Pod, Charge, Terra Shake(All)
HP:900(Pod), 1800(Center)
EXP:2000
Money:50000
-------------------------
222~
Area:Air Temple
Name:Bug Stinger
Skills:Claw Attack, Stinger, Poison All
HP:298
EXP:1231
Money:990
-------------------------
223~
Area:Air Temple
Name:Lycanthrope
Skills:Bite, Frenzy Howl, Lunacy Howl, Ghost Howl, Curse Call, Blood Howl
HP:298
EXP:1116
Money:18
-------------------------
224~
Area:Air Temple
Name:Flesh Eater
Skills:Flailing Attack, Vampyre, Core Drain
HP:500
EXP:1265
Money:1260
-------------------------
225~
<Missing>
-------------------------
226~
Area:Air Temple
Name:Lilim
Skills:Eye Shots, Ghost Summon, Raise Dead, Daemon Slice
HP:800
EXP:1438
Money:1440
-------------------------
227~
Area:Air Temple
Name:Nosferatu
Skills:Eye Shots, Vampyre, Curse
HP:800
EXP:1495
Money:1530
-------------------------
228~
Area:Air Temple
Boss:Air Sentinel Tower
Skills:Sentinel's Fury, Resurrect Pod, Charge, The Shocker(All)
HP:1000(Pod), 2000(Center)
EXP:2000
Money:50000
-------------------------
229~
Area:Fire Temple
Name:Fire Sentinel Tower
Skills:Sentinel's Fury, Resurrect Pod, Charge, Thermal Breaker(All)
HP:1100(Pod), 2200(Center)
EXP:2000
Money:50000
Area:The 1st Power Source
Name:Royal Escort
Skills:Machine Gun, Grenade, Beam, Heal
HP:315
EXP:1035
Money:720
Area:1st Power Source
Name:Shadow Creeper
Skills:Arm Slice, Throw Knives, Cloak, Barrier, Speed, Slow, Poison Knives,
Smoke Bomb
HP:318
EXP:1150
Money:900
Area:1st Power Source
Name:Heavy Bomber
Skills:Machine Gun Attack, 3-Way Shot, Napalm Bomb, Fire Spell, Summon
Marduk, Barrier, Dispel Barrier
HP:318
EXP:1380
Money:1080
Area:1st Power Source
Name:Royal Lancer
Skills:Machine Gun Attack, Grenade Mortar, Earthquake, 3-Way Shot, Summon
Marduk, Barrier, Dispel Barrier
HP:305
EXP:1610
Money:1260
Area:1st Power Source
Name:BioGuard
Skills:Energy Blast, Grenade, Beam, Beam Freak
HP:318
EXP:690
Money:540
Area:1st Power Source
Name:Creeping Death
Skills:Arm Slice, Throw Knives, Cloak, Barrier, Speed, Slow, Poison Knives,
Smoke Bomb
HP:318
EXP:1495
Money:990
Area:1st Power Source
Name:Royal Elite
Skills:Machine Gun, Grenade, Beam, Heal
HP:325
EXP:1265
Money:900
Area:1st Power Source
Boss:Power Source
Skills:Intruder Gun, Energy Conquest
HP:800(Per Tank)
EXP:40000
Money:0
Area:2nd Power Source
Name:Royal Mount
Skills:Claw Swipe, Claw Slash, Lightning Lash, Lightning Frenzy, Charge
HP:318
EXP:1150
Money:990
*SPOILERS START ALERT*
-
-
-
-
-
Area:2nd Power Source
Boss:Kaleb
Skills:Daemon Tech, Sword Muster, Core Buster, Raise Daemon, Dispel Barrier,
Fire Sword, Water Sword, Air Sword, Earth Sword, Raise Shield
HP:1000
EXP:60000
Money:0
Area:2nd Power Source
Final Boss:Doskias
Skills:Mega Fire, Mega Water, Mega Air, Mega Earth, Pits of Janaak, Sword
Slice, Summon Marduk, Summon Marduk All, Heal, Split/Resurrect
HP:3000
EXP:100000
Money:0
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8. Cheats
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There are a couple of cheat codes in Septerra Core. To enable them, press F12
and type the following:
IMAREALWEENIE
When you've done so, press ENTER.
The following cheats are now enabled. You can type them in the same way as
the previous cheat. Just F12, then ENTER.
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ENEMIES-Shows enemies' their HP.
SIGHT-Shows the line of sight of the enemies. When you walk in the line of
sight, they'll see you, and a battle starts.
SPY-Shows Debug information. Useless, but fun to try out.
MAKETHEMSTOPMOMMIE-Turns off the enemies' AI. This makes them stop attacking
you. If you want them to atack you again, type the code again.
HIDETEXT-Hides the spoken text.
FPS-Shows the Frame Rates P/Second in the lower left corner of the screen.
MAPMAKER-Creates a file of the map you are currently on, in BMP format. Some
Maps are HUGE files, so that doesn't make this cheat worth it's while.
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[Ctrl]+F3
This cheat will kill any enemy you are facing in a battle. Only useable
inside battles. You also don't need to type IMAREALWEENIE before trying(but
hey, I think it DOES make you a weenie, where's the challenge with this cheat
anyway?).
Supposedly, there is a cheat called "GIMME" that should give you all items in
the game, but I tested it, and it doesn't work. Version 1.00 maybe?(probably
not though).
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9. Credits
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<O> Myself for creating this game *FAQ*. Crediting myself is nice. =)
<O> Curlis. He posted most of the creature information.
<O> The official Sybex Strategy Guide. That's where Curlis got the info from.
<O> You, my reader! You're the one I'm writing this for! Thank you for
reading this! Then it hasn't been all for nothing =)
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10. Copyright
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This may *not* be reproduced under any circumstances except for personal,
private use. It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Do *not* copy or alter information slightly from this guide, and
do not present it as your own. The creation of this guide took a lot of time,
please respect that. Below is a list of sites that are allowed to host this
document. The latest update of this file can always be found at GameFAQs.com.
Allowed are: GameFAQs.com, Supercheats.com.
*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.
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