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    FAQ/Strategy Guide by farmerBob / Apathetic Aardvark

    Version: 1.05 | Updated: 03/24/04 | Printable Version | Search Guide | Bookmark Guide

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                                   Unreal Tournament
                                     Walkthrough
    
    Copyright 2004, Apathetic Aardvark, farmerBob               All rights reserved
    Version 1.02                                                          3/24/2004
    
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                                Index/Table of Contents
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       Disclaimer.........................................................i
       Version History....................................................ii
       Weapons............................................................iii
       Non-weapon items...................................................iv
       The Bots & Story...................................................v
       Levels.............................................................vi
       The Tournament.....................................................vii
       Menu Options.......................................................viii
       Credits............................................................Last
    
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                           i)  Disclaimer (Legal stuff)
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    Copyright 2004, Apathetic Aardvark, farmerBob
    All rights reserved.
    
    The following sites have our permission to post this;
    www.gamefaqs.com
    www.neoseeker.com
    
    Any other site wishing to host this may do so if and only if the file is kept
    in a .txt format, unaltered from this from.  In addition, on the link to page
    we would like to be credited.  Failure to comply to these simple requests will
    result in a curse being cast upon you and everyone you care about for the
    remainder of all of your natural born lives.
    
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                              ii) Version History
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    3/15/2004 - Began the guide.  All data charts completed before starting. 
    Weapon tables begun.
    3/16/2004 - Finished the weapons.  Started levels
    3/20/2004 - Began character and team descriptions.
    3/21/2004 - Finished bot list, tournament list, continuing map list.
    3/22/2004 - Finished DM map list, Finished AS map list, finished tournament
    list.  Finished DOM map list.  Finished DM map list.
    3/23/2004 - began going through maps again making corrections to weapons and
    ammunition load outs.  Adding/merging strategies with players of different 
    skill levels to try and find an ideal for all matchup.
    3/24/2004 - Began adding the menu options.. hey, finished it too!
    
    Planning to add - 
    All mods and maps given from the GOTYE edition
    A frequently asked questions section
    general tips for a levels of play.  
    
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                                 iii) Weapons
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    Unreal tournament boasts a great deal of weapons.  By default, there are twelve
    weapons to choose from.  In addition, some others may be added.  You may also
    download different types of weapons from mods.  In this section we will learn
    what the basic weapons you got with the game do.  
    
    Most weapons have a primary fire [left mouse] and a second fire [right mouse],
    some weapons even have combo shots.  It is important to maintain a good supply
    of ammunition as well.  All damage charts are on standard [classic] damage 
    mode.  Turbo causes about 1/3 more damage and hardcore a good amount more 
    still.  Less damage will of course be done if the target is wearing armor.
    
    -------------------------------------------------------------------------------
    
    Impact Hammer 
    
    By default, the impact hammer is weapon number one.  It shares this number with
    the translocator if it is enabled.  The impact hammer is one of only a few
    weapons which does not take ammunition.  The impact hammer has no range what
    so ever and you will need to make contact with an enemy to hit them.
    
    Primary Trigger - Press and hold this button to charge up the impact hammer.
    When it is fully charged it will wobble around some.  While you can let go of
    the button when you're near someone to hit them, just run right into them with
    this trigger, it will automatically hit them.  This attack causes about 110
    damage if it hits at full strength.
    
    Secondary Trigger - This attack has no charge up, it just rapid fire jacks the
    enemy.  It is considerably weaker, doing about three damage per hit, though
    increasing by one for each successive, successful hit.  This trigger has a
    small amount of splash damage.  However, the greatest ability of the second
    trigger is to deflect incoming fire.  If timed correctly, Rockets can be sent
    of course, as can Razors, Pulse bursts and other projectiles.  This is a great
    way to keep yourself, or someone nearby you alive. 
    
    -------------------------------------------------------------------------------
    
    Enforcer 
    
    This simple handgun is not to be underestimated.  It starts off with a mere 
    thirty shots.  Each bullet pack will give you fifty more and a bullet clip will
    give you twenty.  The enforcer is a one hand small weapon, thus, if you find
    a second one you may use two at a time.  The enforcer is number two on the
    keyboard.
    
    Primary Trigger - The primary trigger shoots at a moderate pace but almost 
    always hits the crosshair at short and medium range.  It causes seventeen 
    damage, which is very good considering it is a default weapon.  
    
    Secondary Trigger - This trigger fires at about double the rate of the primary
    fire button and deals the same damage.  The only real flaw is the terrible
    inaccuracy it creates.  Instead of shooting directly on the crosshair, many
    shots veer off to the upper right of it.  This style is still very deadly at
    close range, but loses a lot of effectiveness beyond that.
    
    -------------------------------------------------------------------------------
    
    GES BioRifle
    
    This weapon deals quite a punch.  The projectiles are little green goops which
    arc down.  This weapon does not carry a lot of range because of the shot.  The
    GES BioRifle is number three on the keyboard.  The GES starts with twenty five 
    ammunition and gains twenty five more for each pack you pick up.
    
    Primary Trigger - This will fire one shot at a time in pretty quick succession
    in front of the player.  If the shot hits another player, it will detonate 
    doing around forty damage, less if near the outsides of the body.  If it does
    not hit a player, it will stick on the floor, wall, or ceiling it was fired
    into.  After a few seconds it will explode.  This weapon does splash damage to
    nearby targets, but if you get up and kiss an enemy, you will take more damage
    than they do as it gets weaker at very, very close range.
    
    Secondary Trigger - This trigger allows the player to charge up several shots
    in the GES at once.  Up to ten shots may be fired at once.  When it shoots, 
    instead of a tiny glob of slime, a rather large one will come outward.  This
    glob can do nearly 450 damage and does splash damage!  If it misses the target,
    it will split into smaller globs and blow up not long after.
    
    -------------------------------------------------------------------------------
    
    ASMD Shock Rifle 
    
    The shock rifle is an excellent weapon.  It starts with ten shots, each shock
    core adds another ten.  It is weapon number four on the keyboard.  
    
    Primary Trigger - This firing shots a beam directly in front of it.  While the
    animation may take a moment to reach the target, the effect is in fact instant.
    This shot is not terribly powerful though, doing only forty damage to another
    player.  Perhaps the greatest advantage of this gun with no team damage, or 
    very little at least, is to propel an ally when shooting them from the back.
    This works well against enemies too, being able to knock them off of thin walk
    ways.
    
    Secondary Trigger - This trigger shots a slow moving, medium sized energy ball
    at other players.  Depending on where it hits, it can do around thirty to
    fifty damage.  This trigger shoots more frequently and does a small amount of
    splash damage.  It will also hurt you if you are too close.
    
    Special Shot - The special shot is not too difficult to pull of.  First, shoot
    the secondary trigger.  Hit the little ball it fired with the primary trigger,
    the beam.  The beam will detonate the ball causing a rather large explosion of
    energy.  This explosion does a considerable amount of damage to close objects,
    less as it moves outward.
    
    -------------------------------------------------------------------------------
    
    Pulse Gun
    
    The pulse gun is more of a fun gun than anything else.  If I had to give a bad
    weapon award to any gun in this game, it would go to this one, only because
    both of the triggers are similar and neither is too powerful.  It is still a 
    good weapon though by standards of any game.  It starts with sixty ammo and 
    picks up twenty five for each ammunition pack.  It is gun number five.
    
    Primary Trigger - This triggers shoots little green balls straight forward.  
    They move fast as well as fire fast.  They only do about twenty damage though,
    so try to make sure you are in fairly close range of the target.  Also, while
    it may appear as though the shots have a little variation in direction, they
    shoot dead on the crosshair.
    
    Secondary Trigger - This is a powerful shot.  It shoots a solid beam out in
    front of you.  Anything in the beam takes seven damage per ammunition used.  It
    fires off ammo pretty darn quick and is a great way to stack up the damage 
    quite quickly.  This has a fairly short range though.
    
    -------------------------------------------------------------------------------
    
    Ripper
    
    The Ripper is a fierce looking weapon.  It fires off razor blades.  Starting
    with fifteen blades and picking up twenty five per ammunition pack.  This is
    gun number six.  Use this weapon well, it is primarily designed for ambush or
    support.
    
    Primary Trigger - Fires razors straight ahead.  If they hit a wall they will
    bounce off of it.  This trigger is capable of head shotting enemies.  A head
    shot registers 105 damage, but a body shot just thirty.  This is a great way
    to flood small rooms in which someone may be hiding, just be careful not to
    bounce razors into your own head.  The head shot on this weapon is slightly
    higher aimed in the air than you would think, which is slightly different from
    a later weapon, the sniper rifle.
    
    Secondary Trigger - By far and away the more useless of the two.  The second
    trigger does about thirty six damage.  It has a VERY small splash range and
    does not fire very quickly.  The only real good aspect to this trigger is the
    little push it gives a target when hit.  This trigger detonates when it hits
    something, not bouncing like the primary.
    
    -------------------------------------------------------------------------------
    
    Minigun
    
    The minigun shares an ammunition supply with the enforcer.  It comes with fifty
    shots and has ammo packs and clips for fifty and twenty more respectively.  The
    minigun is one of the deadliest weapons at close and medium range, but loses a
    lot of accuracy deep out.  This is gun number seven.
    
    Primary Trigger - The minigun does about nine to twelve damage per bullet, it
    fires continuously, but if you just tap it you will still fire two or three
    times.  This trigger does not fire terribly fast, but is quite accurate at the
    medium long distances.
    
    Secondary Trigger - This trigger fires a lot faster.  It does the same damage
    and is far more inaccurately.  It also has a bit longer refire time after you
    let go of the button.  Thanks to its increased firing speed, this weapon is
    second to only one at touching range.
    
    -------------------------------------------------------------------------------
    
    Flak Cannon
    
    The flak cannon is the end all and do all in big damage.  it starts with ten
    shots and picks up ammunition for ten more a piece.  This is gun number eight
    and packs one, no, two hell of a punches.  This is regarded by many [not me] to
    be the best all around weapon.
    
    Primary Trigger - This trigger fires a load of trash in front of you.  While
    you probably see about fifty shards, only eight of them register damage at
    sixteen a piece.  This shot can be used to bounce around corners, but generally
    loses a lot of accuracy doing so.  Also, if it bounces back and hits you, you
    will sustain damage.  This is the best close quarters kiss of death.
    
    Secondary Trigger - This trigger fires a big ball of flak sloping downward in
    front of you.  The ball does 160 damage with a dead hit, but carries a decent
    splash range as well.  This trigger is not as advisable at close range as you
    will likely blow you own brains out, but is more effective in the medium range
    since the shot stays together instead of spreading out.
    
    -------------------------------------------------------------------------------
    
    Rocket Launcher
    
    The Rocket Launcher is another weapon to be considered the best in the game. 
    It starts with only six shots and gains twelve per pack.  It may fire one shot
    with just a single click, or charge up and dispense six at a time.  Rockets 
    have splash damage and a good splash range at that.  This is gun number nine.
    
    Primary Trigger - Rawks... really.  This fires rockets directly in front of
    you.  If you hover your crosshair over an enemy for a while, you will get a
    red weapons lock.  Rockets will home in on that target, though they are easily
    fooled off course by any quick move or a simply turn around a wall.  Firing a
    sole rocket does about seventy five damage, firing six at a time does six times
    that.  This weapon has great range, but without the weapon lock you best hope
    something hits your rocket by accident...
    
    Secondary Trigger - This trigger is underrated.  Rather than firing the rockets
    off, they are dispatched like grenades.  They will roll/bounce a bit and then
    blow up.  If you hit something with them on the fly or a bounce, they will also
    blow up.  You may fire up to six of these at a time, doing eighty damage,
    slightly more than the primary.  There is however no lock for this trigger.
    
    -------------------------------------------------------------------------------
    
    Sniper Rifle 
    
    The Sniper rifle is a great weapon at a distance.  Unlike many games, it is not
    a horrible one at close range either, though it does boast a slow reload time
    compared to most.  The sniper rifle has no second trigger fire, instead, it 
    acts as a zooming device.  Zooming can be done anywhere from 1.0x to 8.3x.  It
    is rather hard to stop the zoom between 3.0 and 8.3 though, as it goes through
    those numbers much faster.  The rifle starts with eight shots, picks up ten
    more for each box of rounds and a single shot from small rifle rounds.  This is
    gun number zero.
    
    Primary Trigger - May be fired with or without a zoom.  Has great range, bullet
    travels instantly.  The Sniper rifle does forty five damage when it hits the
    body but also does one hundred if the shot is to the head.  Obviously, aim for
    the head if you can.
    
    -------------------------------------------------------------------------------
    
    Redeemer
    
    This weapon is a miniature nuclear warhead.  These are very uncommon to find on
    any map and when they do appear it is often in an obscure location.  The gun
    itself fires only once, though if you pick up another one you will get one
    additional shot.  This shares number zero with the Sniper Rifle, but you may
    hold both of course.
    
    Primary Trigger - You fire the Redeemer missile straight ahead.  When it hits
    something it will blow up creating a shockwave which is enormous.  Anything in
    this shockwave will die.  The redeemer does 1174 damage... so yeah, you will
    die too if you are too close.
    
    Secondary Trigger - Often considered to be more fun, this trigger allows you
    to steer where the redeemer goes.  While steering, you may not do anything 
    else.  If you should die, you lose your little toy.  Also, if the redeemer is 
    shot by another weapon, such as a sniper rifle, it will go away as well.  The 
    blast radius is the same as above with the same damage, but the moving speed 
    seems to be a lot slower when you shoot it.
    
    -------------------------------------------------------------------------------
    
    Chainsaw 
    
    Not enabled by default, this weapon replaces the Impact hammer.  It does not
    have the deflection abilities of the hammer, but it is a bit more useful for
    fighting.
    
    Primary Trigger - This will shove the saw forward in an attempt to gauge an
    opponent.  It does twenty damage per second while something is getting sliced.
    
    Secondary Trigger - This one takes the saw and slices right to left.  It does
    an amazing 210 damage.  However, it is VERY short range as you might expect.
    Also, the reload time is longer than seems necessary.
    
    -------------------------------------------------------------------------------
    
    Translocator
    
    Not really a weapon, but it sure is used by us LPB's online.  The translocator
    allows you to teleport around.  Fire it and a little beacon will come out.  Hit
    it again and you will teleport there.  Hit the right trigger to cancel the
    location of it so you may fire another.  This is also weapon number one with
    the Impact Hammer/Chain Saw.
    
    The Translocator can be used to 'telefrag' an enemy by teleporting inside of
    them.  This is a wondrous way to kill enemies ^_^.  But really, this item is
    designed to fetch hard to reach locations and teleport back to nice attack
    locations.  However, should your beacon be shot while on the ground, when you
    teleport back to it you WILL DIE.
    
    -------------------------------------------------------------------------------
    
    Enhanced Shock Rifle
    
    This weapon is only available with the instagib mod on.  Under this mod, it is
    the only weapon.  It looks like a shock rifle, only it glows orange.  It has
    only the primary fire of the shock rifle as well.  Each shot does a mere TEN
    THOUSAND damage, which means instant death if hit.  If you can not aim to save
    your life, do not even attempt instagib.
    
    -------------------------------------------------------------------------------
    
    *******************************************************************************
                              iv) Non-weapon items
    *******************************************************************************
    
    In addition to the great arsenal of weapons, Unreal Tournament has many other
    items scattered around maps.  Many of the rarer items are often located well
    out of the way and generally one per map.
    
    -------------------------------------------------------------------------------
    
    Health Vial
    
    This are common ways to heal up.  These vials will restore five health each up
    to a maximum of 199 health.  They are often stashed in groups of three to five.
    
    -------------------------------------------------------------------------------
    
    Health Pod
    
    These boxes have little crosses on them.  They restore twenty health each but
    only up to 100 total health.  These are the most common and often appear in
    groups of two.
    
    -------------------------------------------------------------------------------
    
    Big Keg of Health
    
    The keg grants +100 health to a total of up to 199.  These are very rare and do
    not appear on all maps.  These are the most powerful healing item.
    
    -------------------------------------------------------------------------------
    
    Thigh Pads
    
    Thigh pads offer protection for the lower body.  Although they will absorb
    damage to the chest as well, it is just to maintain the armor count that the
    difference matters.  Thigh pads give fifty armor.  They may be combined with
    Body Armor to reach one hundred and fifty total armor.  However, you may not 
    use three thigh pads to reach one hundred and fifty, you will remain at fifty.
    
    -------------------------------------------------------------------------------
    
    Body Armor
    
    The most common of the armors, the body armor gives you one hundred armor.  It
    may be combined with thigh pads to reach one hundred and fifty, but may not be
    stacked with other body armor.  Getting another body armor will just repair the
    one you have to one hundred armor.
    
    -------------------------------------------------------------------------------
    
    Shield Belt
    
    Perhaps the best defensive item in the game.  The shield belt is quite rare and
    respawns very slowly.  It gives one hundred and fifty armor.  Unlike other
    armors, the shield belt takes all of the damage you incur, not just three 
    quarters of it.  If the shield belt is damaged and you run over other armors,
    you will note the armor total increases, but the amount of that which is pure
    blocking is still only what you had left on the shield belt.  For instance, if
    you have 38 shield left and you get a thigh pad, it will display 88, but only
    the first 38 of this will be fully blocked damage to your health.
    
    -------------------------------------------------------------------------------
    
    Invisibility 
    
    A very rare item, when obtained, the player will be invisible for several
    seconds.  They may still be seen by a sharp eye though as they leave a slight
    distortion around them and have very faint white outlines.  Rockets can still
    lock onto invisible targets.
    
    -------------------------------------------------------------------------------
    
    Anti Grav Boots
    
    These allow you to make jumps as if you were in low gravity.  This makes 
    reaching out of reach areas much easier.  However, only three jumps may be made
    off of one pair of boots.  Additional boots may recharge these, but you may
    never have more than three at a time.
    
    -------------------------------------------------------------------------------
    
    Damage Amplifier
    
    Easily the best of the support items.  The Damage Amplifier will make your 
    weapons a translucent shade of purple/pink.  While under this effect, generally
    for forty seconds, all shots fired will do three times their normal damage.  Be
    warned with weapons which may damage you that this can be deadly as well, as
    you can take three times as much damage!  This upgrade is particularly potent
    with ASMD shockrifles, sniper rifles and miniguns.
    
    -------------------------------------------------------------------------------
    
    *******************************************************************************
                                v) Bots & Story
    *******************************************************************************
    
    a) Allies and Opponents
    b) The Clans
    
    -------------------------------------------------------------------------------
    a) Allies and Opponents
    -------------------------------------------------------------------------------
    
    Through the tournament you will combat many different enemies.  Each has a 
    reason for being there, just as yourself.  Some modes of play allow you to have
    allies.  Characters who fall into certain clans will have that next to their
    name, a description of clans is further down.
    
    -------------------------------------------------------------------------------
    
    Andrew
    Classification: Criminal
    Andrew is serving a 30 year sentence for computer related crime.  He is an 
    intelligent programmer, systems cracker and hacker.  A high breakout risk. 
    Just the kind of guy you don't want to keep in prison very long.
    
    -------------------------------------------------------------------------------
    
    Anna
    Classification: Civilian
    Anna is an ex-circus performer who is forced into the tourney for financial
    reasons and she's none-too-happy about it.  As a result, she loves the ripper
    because she can juggle her opponents in the air with its explosive alternate
    fire.
    
    -------------------------------------------------------------------------------
    
    Anna
    Team: Dark Phalanx
    An ex black ops runner for the New Earth Government, Anna went rogue after
    being given a series of particularly brutal missions.  She now seeks to defeat
    Xan and bring down the Liandri Corporation and the NEG. 
    
    -------------------------------------------------------------------------------
    
    Annaka
    Classification: Demolitions Expert
    Never send a man to do a woman's job. Annaka is the premiere demolitions 
    expert. She masterminded over twenty covert structure hits against the Skaarj
    in less than a year and advises the NEG Wet works Board on amphibious arms
    development.
    
    -------------------------------------------------------------------------------
    
    Anthrax
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Archon
    Classification: Psychotic
    Archon is a ruthless murderer and he wouldn't want it any other way.  This guy
    has his wires crossed... deriving pleasure from pain and vice versa.  Probably
    the nastiest mother you'll ever meet.
    
    -------------------------------------------------------------------------------
    
    Arkon
    Team: Raw Steel
    Arkon left the NEG security forces after Raw Steel offered him a position.  He
    never liked the military and finds the Tournaments lack of rules more his kind
    of fighting.
    
    -------------------------------------------------------------------------------
    
    Arkoth 24
    Classification: Psychotic
    Arkoth's history is irrelevant, his memories were lost during Liandri
    conditioning. Now a member of The Corrupt, he serves Van Kriegor's will without
    a question.
    
    -------------------------------------------------------------------------------
    
    Arys
    Classification: Soldier
    Arys is a field commander from the 12th Mechanized Imperial.  She was selected
    for Tournament play after she single handedly killed 8 Skaarj with an energy
    knife during the battle for the Orion Stormwatch Outpost.
    
    ---
    
    2nd time:
    Although you were victorious over Arys, she has excelled in the losers bracket
    and returned to the tournament proper.
    
    -------------------------------------------------------------------------------
    
    Aryss
    Team: Thunder Crash
    Classification: Warrior
    A former hotshot pilot, Aryss found that her skill and agility worked well on
    the battlefield, earning her a spot on the Thunder Crash team.
    
    -------------------------------------------------------------------------------
    
    Athena
    Team: Venom
    Athena fights for the sake of the battle.  Her eyes sharp and her mind focused
    only on victory.  She will not confide in the rest of Venom, but something
    drives her solely towards victory.
    
    -------------------------------------------------------------------------------
    
    Azure
    Classification: Criminal
    Azure has served six long years on Mars for reasons that are currently 
    classified.  She was recently transferred to the Tournament, but no records of
    her history are available.
    
    -------------------------------------------------------------------------------
    
    Azure
    Team: Thunder Crash
    Classification: Warrior
    Born into an extremely rich family, Azure has had the benefit of training from
    the top fighters of her time.  Physical engineering from the best hospitals has
    enhanced her abilities to the limit of perfection.
    
    -------------------------------------------------------------------------------
    
    Baetel
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Baetel
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Barktooth
    Classification: Psychotic
    Barktooth is a madman.  Screaming with berserk rage, he would rather rip an
    opponent to shreds with his bare hands than fight from afar.  When forced to
    use a gun he favors the Flak Cannon’s close range stopping power.
    
    
    ---
    
    2nd time: Barktooth just can't be put down.  His brute force and disregard for
    his own well being have paid off as he moves even higher in the tournament
    ladder.
    
    -------------------------------------------------------------------------------
    
    Bart
    Classification: Economist
    There isn't much worse than a lawyer, but economists come close.  Liandri has
    discovered that civilians will pay good money to watch economists and other
    vermin take a beating.
    
    -------------------------------------------------------------------------------
    
    Berserker
    Team: Red Claw
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Blake
    Classification: Arena Fighter
    A warrior of some renown, Blake has fought hard to enter the tournament.
    Nonetheless he lacks tactical finesse and will most likely be the weakest 
    opponent you meet.
    
    ---
    
    2nd time:
    Blake is back and he's pissed.  The first time you fought him, he lacked a lot
    of skill and tone, but now he thinks he can take you on.  Show him where to 
    stick it.
    
    -------------------------------------------------------------------------------
    
    Boris
    Team: Blood Reavers
    Boris fought for the Earth Defense Force, but fled the field during a 
    particularly bloody skirmish on Io.  Apprehended soon after, he has been given
    sentence for the ultimate punishment, death at the hands of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Botanika
    Classification: Criminal
    Rather than face execution at the hands of the Mars Prison Tribunal, Botanika
    chose to fight in the Tournament.  With more than 11 brutal murders to his
    name, Botanika should have no problem adapting to arena combat.
    
    -------------------------------------------------------------------------------
    
    Brock
    Team: Iron Guard
    Brock's combat skills are second only to his presence of character.  When he's
    not trying to seduce the ladies, he'll be in the arena, pulse gun in hand.
    
    -------------------------------------------------------------------------------
    
    Bruce
    Team: Raw Steel
    Bruce is all about style.  He'll often stop in the middle of a fight to make
    side comments towards the nearest holocam.  A favorite among the innerworlds.
    
    -------------------------------------------------------------------------------
    
    Cadaver
    Classification: Necris Murderer
    A ruthlessly skilled murderer who knows every nook and cranny, every bolt, and
    every weapon location.  His aggressive ability to control tournament arenas
    makes easy prey out of challengers.
    
    -------------------------------------------------------------------------------
    
    Calameth
    Classification: Soldier
    Calameth was kicked out of the NEG Armed Forces after a violent brush with his
    commanding officer. He has little care for those around him and will fight
    ruthlessly.
    
    -------------------------------------------------------------------------------
    
    Cali
    Classification: Criminal
    Many tournament fighters are criminals given an opportunity to buy their
    freedom in blood. What they lack in general public appeal is made up for in
    their numbers.
    
    -------------------------------------------------------------------------------
    
    Cathode
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Cilia
    Team: Venom
    Cilia fights for perfection of self.  She sees the Tournament as the greatest
    standard of physical strength devised and seeks to master it as she seeks to
    master herself.
    
    -------------------------------------------------------------------------------
    
    Cryss
    Team: Black Legion
    Cryss, like Visse, takes pleasure in destruction.  Unlike her Blood Sister,
    however, she is less likely to be overcome by a berserker rage.  Distance
    weapons and silent tactics are her favorite.
    
    -------------------------------------------------------------------------------
    
    Darhl
    Classification: Psychotic
    The Tournament has a don't-ask-don't-tell policy on enhancement stimulants and
    Darhl is known as a frequent abuser of these substances.  He plays erratically,
    often ditching conventional range weapons in favor of the close-combat impact
    hammer.
    
    -------------------------------------------------------------------------------
    
    Damascus
    Classification: Assassin
    Orphaned after birth, this heirless killer spent years on the street, learning
    his trade and losing his emotions.  The Corrupt had no difficulty in bending
    his will towards their ends.  Now completely void of human feeling, Damascus is
    an unstoppable machine.
    
    -------------------------------------------------------------------------------
    
    Deslok
    Classification: Warrior
    Deslok is the clan mate of Drimacus.  Although weaker than his warrior-brother,
    Deslok is a competent fighter and will prove a worthy opponent.
    
    -------------------------------------------------------------------------------
    
    Devastator
    Team: Red Claw
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Divisor
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Dominator
    Team: Red Claw
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Dovienya
    Classification: Veteran Soldier
    Born on board the IWV Battlecruiser Ciran-Vega and nursed on the scorched
    plains of the embattled Skaarj planet of Skrath, Dovienya is a highly 
    experienced warrior.  She knows the Tournament arenas better than her peers
    and learns quickly on the battlefield.
    
    ---
    
    2nd time: Dovienya's field experience has guided her aim true.  Now she has
    those same sights set on you.
    
    -------------------------------------------------------------------------------
    
    Drimacus
    Classification: Warrior
    Unlike many other Tournament fighters, Drimacus has earned his position by
    ascending the lower ladders; fighting his way to the top of the amateur
    league.  He is a very experienced and capable warrior.
    
    -------------------------------------------------------------------------------
    
    Enigma
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Entropy
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Farham
    Team: Dark Phalanx
    Farham fought with the Earth Defense Force during the '7 Day Siege,' Earth's
    darkest hour during the war.  He was solely responsible for the destruction of
    the Skaarj Skri'th Class Dreadnaught 'Krujhlok' and is a highly decorated
    veteran.
    
    -------------------------------------------------------------------------------
    
    Freylis
    Team: Black Legion
    A Blademaiden of the highest order, Freylis is a skilled and experienced 
    warrior.  She understands team tactics well and will always be where her team
    needs her the most.
    
    -------------------------------------------------------------------------------
    
    Fuego
    Classification: Criminal
    Ex-bodyguard for the famous performer Flabeline Xion.  After he confessed to
    her gruesome murderer, the only way out was the Liandri Tournaments.  They 
    call him 'the Singer'.
    
    -------------------------------------------------------------------------------
    
    Function
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Genghis
    Classification: Raider/Prisoner
    Genghis takes his name from a conqueror of old.  He proclaims himself 'Ruler of
    the Eastern Expanse' come to forge a new Empire.  In reality, he is a petty
    freight raider sentenced to fight in the Tournament for his crimes.
    
    -------------------------------------------------------------------------------
    
    Gilfred
    Classification: Miner
    Suckered into competing in the tournament by his former employers at Liandri
    Corp., this poor ex-miner stands no chance of winning the tournament.  He is
    lost in despair and will do anything to kill an enemy, regardless of the 
    damage to himself.
    
    -------------------------------------------------------------------------------
    
    Gorn
    Team: Dark Phalanx
    Gorn was a charismatic fighter until he got his face damaged beyond recognition
    during the '7 Day Siege'.  Unable to restore his good looks, medical 
    specialists fitted him with highly advanced implants which restored his senses.
    
    -------------------------------------------------------------------------------
    
    Guardian
    Team: Red Claw
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Harlin
    Team: Iron Guard
    Harlin is a solid fighter with plenty of field experience.  He joined the Iron
    Guard after watching NEG Storm Troopers execute his family during a block raid.
    
    Hijinxs
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Ice Weasel
    Classification: Specialist
    Ice Weasel is the codename for Jesse Davis, a 'deep freeze' cold world combat
    specialist.  Able to survive for weeks on melted snow alone, he has mastered
    control over his mind and body.
    
    -------------------------------------------------------------------------------
    
    Ivana
    Team: Dark Phalanx [Leader]
    Ivana is a self-taught warrior who hooked up with the Dark Phalanx when she 
    heard about Gorn's story of overcoming the odds on Neurovision one evening
    while training.  So deeply moved, she decided to join the team, fighting 
    alongside Gorn.
    
    -------------------------------------------------------------------------------
    
    Jayce
    Classification: Civilian
    Jayce is an ex-movie stunt woman.  Figuring she could do it for real in the
    tournaments, she joined up and is proficient with any weapon.
    
    -------------------------------------------------------------------------------
    
    Jayce
    Team: Blood Reavers
    Jayce is the team's tech specialist.  She uses her top notch military training
    to service and stock equipment.
    
    -------------------------------------------------------------------------------
    
    Johnson
    Team: Iron Guard
    Johnson was hired out of the black market slave trade to serve as bodyguard to
    Nyhn.  He is strong and has an extreme amount of endurance.
    
    -------------------------------------------------------------------------------
    
    Kragoth
    Classification: Necris Phayder
    Also of the Necris, Kragoth is a known member of the Phayder Secret Society.
    A brood of assassin and doomsday cultist, the Phayder have declared a sort of 
    guerilla war against Earth.
    
    -------------------------------------------------------------------------------
    
    Kragoth
    Team: Black Legion
    Known as the 'Star Slayer' Kragoth is a dread assassin of the Phayder secret
    society.  He is rumored to have single handedly killed the entire crew of an
    ICV Star Cruiser.  Liandri will neither confirm nor deny this information.
    
    -------------------------------------------------------------------------------
    
    Kregore
    Team: Raw Steel
    Kregore is a rough dude.  Having survived multiple Tournament championships, he
    knows the venues well and is the most experienced Raw Steel Warrior
    
    -------------------------------------------------------------------------------
    
    Kryss
    Classification: Necris Blademaiden
    Member of an alien race known as the Necris, Kryss is possessed of a dark
    beauty. Beware, however, for it hides a darker mind.
    
    ---
    
    2nd Time:
    Kryss isn't out of the Tournament yet.  The Necris are persistent and
    dangerous and she is no exception.  Be careful, she is definitely more
    powerful than before.
    
    -------------------------------------------------------------------------------
    
    Kyla
    Team: Blood Reavers
    Kyla was captured after a five year manhunt that spanned 13 star systems.  
    Guilty of masterminding one of the largest miner rebellions in history (Green's
    World) she has been forced to fight in the Tournament for her life.
    
    -------------------------------------------------------------------------------
    
    Lauren
    Team: Iron Guard
    Lauren was said to be the Jihan Nyhn's lover.  Suspecting Liandri to be the
    cause of his death, she joined the Iron Guard to uncover the truth.
    
    -------------------------------------------------------------------------------
    
    Leeb
    Classification: Necris Phayder
    Liandri Suspects Leeb to be behind the Phayder operations in the Sol Sector.
    Believed to be responsible for over 543 politically motivated killings.  
    Terminate with extreme prejudice.
    
    -------------------------------------------------------------------------------
    
    Lexington
    Classification: Gun Warrior
    An extremely honorable warrior, Lexington is known for only using pistols to
    fight with. He considers himself above the tourney and would rather take part
    in a traditional duel. His aim is legendary, and he becomes twice as lethal 
    when he's got two pistols.
    
    -------------------------------------------------------------------------------
    
    Loque
    Classification: Necris Phayder
    Loque is a suspected Phayder captured snooping around the Io Directorship
    buildings.  The Phayder have become more active as of late and are believed to
    be responsible for at least 6 tac-nuke bombings against NEG installations in
    the past month.
    
    -------------------------------------------------------------------------------
    
    Luthienne
    Classification: Civilian
    Having survived the wreck of ISV-Kran, Luthienne was forced to watch all of her
    friends and crew-mates die at the hands of the Skaarj until she and three 
    others were rescued two years later. Irreparably scarred by her experience, she
    has entered the tournament to confront her inner demons and ultimately to
    silence them through her own death.
    
    -------------------------------------------------------------------------------
    
    Luthor
    Team: Blood Reavers
    Luthor spent twenty years as a covert black ops specialist.  He was arrested
    by the NEG security force during a government sanctioned internal raid.  He
    feels betrayed and now fights against the government that created him.
    
    -------------------------------------------------------------------------------
    
    Malakai
    Team: Black Legion
    Malakai fights for the glory and destruction.  He, like many Necris, believe
    that every emotion is to be savored, every nuance of pain divine.
    
    -------------------------------------------------------------------------------
    
    Malcom
    Team: Thunder Crash
    Classification: Chem Killer
    FenTech's finest creation, Malcom is an engineered warrior enhanced by
    chemicals.  Adrenaline stimulants, synaptic catalysts, and impulse regulators
    combine to create a superhuman killing machine.
    
    -------------------------------------------------------------------------------
    
    Manwell
    Team: Raw Steel
    Manwell is the strongest of the Raw Steel.  He uses a custom mixture of 
    biochem enhancements to keep his power level at a maximum at all times.
    
    -------------------------------------------------------------------------------
    
    Mariana
    Team: Blood Reavers
    Unlike many of the other Blood Reavers, Mariana served the NEG faithfully for
    four years.  That four years ended in her discharge with little compensation.
    She feels that the government and Liandri owe her for her service.
    
    -------------------------------------------------------------------------------
    
    Matrix
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Nikita
    Team: Dark Phalanx
    Nikita was trained in the construction and maintenance of heavy weaponry and
    demolitions.  She maintains the Dark Phalanx armory.
    
    -------------------------------------------------------------------------------
    
    Nikki
    Classification: Civilian
    Occasionally, rich civilians are able to buy their way into the Tournament. The
    Liandri Rules Board doesn't like to include normal civilians because, frankly,
    they aren't good enough to be entertaining.
    
    ---
    
    2nd Time:
    In three upset victories last week, Nikki proved civilians can, in fact, be
    successful in the Tournament.  She has learned a lot very quickly and has
    returned to show you some new tricks.
    
    -------------------------------------------------------------------------------
    
    Othello
    Team: Thunder Crash
    Classification: Warrior
    Once a trade for the Cyron Financial Commission, Othello became a suicidal pit
    fighter following the mysterious death of his wife.
    
    -------------------------------------------------------------------------------
    
    Pestilence
    Team: Red Claw
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Pharoh
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Rath
    Classification: Warrior
    Rath is more machine than human.  Rebuilt from spare parts and what was left of
    his brain after the Earthstar One incident, his mental instabilities make him
    an excellent warrior.
    
    -------------------------------------------------------------------------------
    
    Raven
    Classification: Criminal
    Criminals make excellent pit fighters.  The volatile combination of cabin fever
    and desperation that a long prison sentence imparts is therapeutic to say the
    least.
    
    -------------------------------------------------------------------------------
    
    Reaper
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Reaper
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Rhea
    Classification: Specialist
    An ex-NEG field commander and energy weapons specialist, Rhea knows combat.
    She favors the Shock Rifle's accuracy, but is well trained with all modern
    weapons.
    
    -------------------------------------------------------------------------------
    
    Riker
    Team: Thunder Crash
    Classification: Warrior
    Riker is a walking fusion of tactics and style.  He always tries to find new
    ways of killing his opponents and has won multiple awards for creative
    improvisation.
    
    -------------------------------------------------------------------------------
    
    Rolph
    Team: Raw Steel
    Rolph is the weakest of the team, but is still very tough by normal human
    standards.  What he lacks in brute force he makes up for in raw speed and
    endurance.
    
    -------------------------------------------------------------------------------
    
    Rylisa
    Team: Iron Guard
    Little is known about Rylisa or her motivations for joining the Iron Guard.  
    Nearly every member of the guard has a reason for fighting the NEG and Liandri,
    but she has not confided in any members of the group since joining.
    
    -------------------------------------------------------------------------------
    
    Sarena
    Team: Venom
    Unknown to her battle sisters, Sarena is the result of a complex mindcontrol
    experiment by the NEG.  She fights not of her own volition, but as a test of
    government conditioning.
    
    -------------------------------------------------------------------------------
    
    Silicon
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Skrilax
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Skrilax
    Team: Iron Skull
    Classification: L9
    No profile available.  Level 9 security clearance required.
    
    -------------------------------------------------------------------------------
    
    Slain
    Classification: Veteran Soldier
    Slain fought with the 47th Mechanized Imperial during the first Necris
    invasion. He was a distinguished veteran of modern military operations. 
    Although his skills tend toward the tactical, he is, nonetheless, an excellent 
    hand-to-hand fighter.
    
    -------------------------------------------------------------------------------
    
    Slain
    Team: Raw Steel
    Slain is the founder of Raw Steel.  He understands that the success of the team
    lies not only in their physical strength, but in their crowd pleasing pro 
    wrestling style.
    
    -------------------------------------------------------------------------------
    
    Tajheri
    Classification: Civilian
    Captured and forced into the slave trade, Tajheri made a daring escape and was
    later picked up by the NEG police and forced to fight in the tourney.  She has
    little fighting experience and will be happy to find any gun at all.
    
    -------------------------------------------------------------------------------
    
    Tara
    Team: Venom
    Tara is the athletic model of the new era.  She is strong, quick, and 
    intelligent.  She wields all weapons with equal proficiency and studies in
    many forms of battle.
    
    -------------------------------------------------------------------------------
    
    Tensor
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Toe Cutter
    Classification: Criminal
    Real name unknown, the Toe Cutter is a notorious gang leader.  Captured during
    a skirmish south of Reconstructed New York, there was no question to his
    participation in the Tournament.
    
    -------------------------------------------------------------------------------
    
    Vanessa
    Classification: Psychotic
    Vanessa was committed at a psychiatric institution at the age of twelve for
    murdering her parents and brother.  This is one real nut case.  She likes to
    blow her opponents open with a well placed rocket.
    
    -------------------------------------------------------------------------------
    
    Vector
    Classification: Slave Warrior
    A warrior slave.  Member of 'The Corrupt,' a group of reprogrammed warriors
    who fight for the entertainment of Xan Kriegor.
    
    -------------------------------------------------------------------------------
    
    Visse
    Classification: Necris Blademaiden
    Many Necris warriors are female. Known as blademaidens, they fight ruthlessly; 
    favoring cruelly-formed bayonet’s and energy swords. Visse is a Necris 
    prisoner-of-war made to fight in the tournaments in exchange for her life. 
    
    ---
    
    2nd time:
    Vanessa's psychosis has proven her savior, ripping through ranks of warriors
    and fighters to get to this point in the ladder.
    
    -------------------------------------------------------------------------------
    
    Visse
    Team: Black Legion
    Seeking only pleasure in the pain of others, Visse rends her enemies with
    relentless fervor.
    
    -------------------------------------------------------------------------------
    
    Xan
    Classification: Tournament Champion
    Origin and Identity unknown.  Various rumors exist as to who and what Xan is.
    The most popular rumor being that he is the man who heads up the Liandri
    Corporation and has poured his vast wealth into building the most advanced
    battle suit ever, solely for maintaining champion status in the Tournament.
    
    -------------------------------------------------------------------------------
    
    Xoleras
    Classification: Executioner
    A former Greek mob executioner on extended leave from his family business.
    Xoleras has a reputation of completely and utterly dominating his opponents.  A
    master of thin ledges and with vision of an eagle, he rarely misses and 
    opportunity to blank an unskilled opponent.
    
    -------------------------------------------------------------------------------
    
    Zanna
    Team: Venom
    Zanna is a prototype chem warrior developed by Fen Tech Incorporated.  Her 
    considerable physical strength is augmented by a constant flow of synaptic
    catalysts and endorphins.
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    b) The Clans
    -------------------------------------------------------------------------------
    
    Being on which clan seems to vary from game to game.  Generally you will be 
    placed on one of Thunder Crash, Dark Phalanx or Iron Guard.  For the most part
    the same enemy clans stick to the same levels, but of course varies depending
    on which clan you are.
    
    -------------------------------------------------------------------------------
    
    Thunder Crash
    Members: Othello, Azure, Aryss, Malcolm, Riker
    Thunder Crash is the current big city favorite,  Sporting a calculated balance
    of strength and style, they always manage to crush the opposition and look 
    good at the same time.
    
    -------------------------------------------------------------------------------
    
    Dark Phalanx
    Members: Ivana, Farham, Nikita, Gorn, Anna
    The Dark Phalanx are an honorable collection of military specialists.  All have
    proven themselves in the Human/Skaarj war and now seek glory in the ranks of
    the Tournament.
    
    -------------------------------------------------------------------------------
    
    Red Claw
    Members: Dominator, Berserker, Guardian, Devastator, Pestilence
    The N.E.G. has long recognized the superiority of the Skaarj warrior as a
    military fighting machine, as was made clear in the brutal Human-Skaarj wars.
    The Skaarj Hybrid is a result of secret military genetic research using both
    human and Skaarj DNA performed after the capture of a Skaarj scout ship.  If
    proven in Tournament battle, the Hybrids shall become a leading force in
    ground based ops.
    
    -------------------------------------------------------------------------------
    
    Iron Guard
    Members: Harlin, Rylisa, Johnson, Lauren, Brock
    This veteran squad of elite warriors once served as personal bodyguards to the
    powerful arms smuggler Jihan Nyhn. After Jihan's assassination, the Iron Guard
    found themselves unemployed and the Tournament was an ideal arena to vent their
    aggression.
    
    -------------------------------------------------------------------------------
    
    Blood Reavers
    Members: Kyla, Boris, Mariana, Luthor, Jayce
    An organization of mercenaries and ex-military specialists, the Blood Reavers
    are interested in fame and fortune.  They seek to win the Tournament for the
    prize that victory offers: nearly limitless wealth and power.
    
    -------------------------------------------------------------------------------
    
    Venom
    Members: Athena, Cilia, Sarena, Tara, Zanna
    Venom is an elite faction of warriors and athletes.  Every member is female and
    all fight solely for their own enjoyment.
    
    -------------------------------------------------------------------------------
    
    Raw Steel
    Members: Slain, Manwell, Kregore, Bruce, Arkon, Rolph
    Only men are allowed in the fighting force known as 'Raw Steel'.  An 
    amalgamation of human muscle and polyfoam metals, 'Raw Steel' upholds strength
    and power over all other virtues.
    
    -------------------------------------------------------------------------------
    
    Black Legion
    Members: Cryss, Kragoth, Freylis, Malakai, Visse
    A powerful team of Phayder assassins that seek to dominate the Tournament.  By
    destroying Xan Kriegor, the corrupt Tournament Champion, the Legion believes it
    can take control of Liandri operations.
    
    -------------------------------------------------------------------------------
    
    Iron Skull
    Members: Reaper, Baetel, Pharoh, Skrilax, Anthrax, Entropy
    The N.E.G. has long recognized the superiority of the Skaarj warrior as a
    military fighting machine, as was made clear in the brutal Human-Skaarj wars.
    The Skaarj Hybrid is a result of secret military genetic research using both
    human and Skaarj DNA performed after the capture of a Skaarj scout ship.  If
    proven in Tournament battle, the Hybrids shall become a leading force in
    ground based ops.
    
    -------------------------------------------------------------------------------
    
    *******************************************************************************
                                   vi) Levels
    *******************************************************************************
    
    The levels described here are only the levels which appear in the Unreal 
    Tournament itself, not including the tutorials.  All levels have some unique
    aspects to them as well as a good deal of arsenal to carry around. 
    
    -------------------------------------------------------------------------------
    Deathmatch
    -------------------------------------------------------------------------------
    
    In Deathmatch [and team Deathmatch] a player gains one point per kill, often
    called a frag.  They will lose a frag if they kill themselves.  Most maps have
    frag limits, though time limits may be imposed in addition to or instead.  If
    that is the case the most frags when time expires is declared the winner.  
    Every map in Deathmatch mode may be used in Team Deathmatch and Last Man
    Standing as well.  In last man standing there are no powerups on the maps
    except for Anti Grav boots where available and players will start fully armed
    with every weapon [no redeemer].
    
    -------------------------------------------------------------------------------
    
    Arcane
    
    The Nali, an ancient race of four armed aliens, constructed this hidden temple
    to worship their Gods in secrecy when they were oppressed by the vicious Skaarj
    aliens.  Unfortunately for the Nali, the Skaarj eventually located the temple
    and systematically slaughtered every inhabitant.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, 2 Sniper Rifles, Redeemer
    Ammunition: 3 Biosludge Ammo, 4 Shock Cores, 3 Pulse Cells, 2 Razor Blade 
    Packs, 3 Boxes of Bullets, 2 Flak Shells, 3 Rocket Packs, 5 Boxes of Sniper
    Bullets
    Support Items: 12 Health Vials, 8 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Shield Belt, 1 Damage Amplifier
    
    This level has a lot of area to run around.  There are several large rooms and
    many small ones as well.  Enemies always seem to be just around the corner as
    well.  Make use of the redeemer hidden inside of the pond outside of the
    complex to make short work of everything inside of any of the crammed rooms.
    Most of the action though will take place in the central room, as most spawn
    points are nearby.  The enforcer[s] make the best weapons here as you may be
    respawning a lot.  This is a very offensively mindsetted map.
    
    -------------------------------------------------------------------------------
    
    Codex
    
    The Codex of Wisdom was to be a fantastic resource for knowledge seeking beings
    across the galaxy.  It was to be the last place in known space where one could
    access rare books in their original printed form.  However, when the
    construction crew accidentally tapped into the magma flow, the project was
    aborted and sold to Liandri at a bargain price for combat purposes.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 1 Razor Blade Pack,
    2 Boxes of Bullets, 2 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells
    Support Items: 6 Health Vials, 8 Health Pods, Body Armor, Shield Belt
    
    This level is very cool.  Combat takes place on a few different levels, though
    cross-level combat is only a realistic option in two areas.  The Shield belt is
    on the bridge which runs through the main room.  While it is a great item, the
    body armor is a bit more practical as it is located in an area where enemies 
    like to go, you do need to kill them after all.  The Pulse Gun, Flak Cannon and
    Rocket Launcher all work great as well.  Some of the weapons are a good deal
    out of the way, such as the Sniper Rifle, try not to lose valuable time if you
    are going for their ammunition, which as usual spawn next to the weapons.
    
    -------------------------------------------------------------------------------
    
    Conveyor
    
    The refinery makes for a particularly balanced arena.  A multilevel central
    chamber keeps fighters on their toes while the nearby smelting tub keeps them
    toasty.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Mini Gun, Flak
    Cannon, Rocket Launcher, Sniper Rifle, Redeemer
    Ammunition: 3 Biosludge Ammo, 7 Shock Cores, 4 Pulse Cells, 2 Razor Blade
    Packs, 3 Boxes of Bullets, 6 Flaks Shells, 4 Rocket Packs, 2 Boxes of Sniper
    Shells
    Support Items: 9 Health Vials, 11 Health Pods, 1 Big Keg of Health, 1 Thigh
    Pad, 1 Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots
    
    For such a large level there are not a whole lot of weapons to go around.  The
    big keg and damage amplifier both sit near each other on one side of the map
    while the shield belt is under a small ramp on the other.  Almost all of the 
    action takes place in the very, very, tall room in the middle.  Lift and
    conveyor belts allow for moving between the floors with ease.  While the bottom
    floor may see the most action, it is also the easiest to spam with any type of
    weapon.  Whatever you do on this map, do not hold still for even the smallest
    of times.  Most weapons work good on this map, Pulse guns are potent for ramp 
    fighting and flak cannons for dropping bombs to below.  There are also several
    hazard areas on this map, but none are particularly shocking.
    
    -------------------------------------------------------------------------------
    
    Fractal
    
    LMC public polls have found that the majority of Tournament viewers enjoy
    fights in 'Real Life' locations.  This converted plasma reactor is one such
    venue.  Fighters should take care, as the plasma energy beams will become 
    accessible through the 'Fractal Portal' if any of the yellow LED triggers 
    around the floor are shot.
    
    Weapons: 2 ASMD Shock Rifle, Rocket Launcher
    Ammunition: 4 Shock Cores, 4 Rocket Packs
    Support Items: 4 Health Pods, Shield Belt
    
    They key on this map is to get the shield belt before anyone else.  It is in
    the dead center of this map which is one large room with a very high roof.  Two
    elevators can bring you to the second floor, which is where all of the rocket
    related gear and health pods are.  If you are on the bottom, do not be afraid
    to switch to the shock rifle and use the combo shot when someone jumps down
    from above, otherwise though, stick to rockets, there will not be a shortage of
    them on this blood bath map.  Also, the floor under the shield belt
    occasionally opens up and you will die if you fall in.  Oddly, the bottom and
    top of this room are the same.  Try it out?  Shoot a rocket from the dead
    center of the map straight up and then look down, you will see it explode on
    the other side of the floor.
    
    -------------------------------------------------------------------------------
    
    Galleon
    
    The indigenous people of the Koos World are waterborne and find there to be no
    more fitting an arena than this ancient transport galleon.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, Redeemer
    Ammunition: 5 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
    Packs, 2 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs
    Support Items: 8 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Body
    Armor, 1 Shield Belt, 1 Invisibility, 1 Damage Amplifier, 4 Anti Grav Boots
    
    Perhaps the most annoying level in the game, there just never seems to be any
    one where you are.  The redeemer is way up high on one of the masts, which you
    can get to through a teleporter.  The invisibility is near the Bow of the ship
    and the rockets near the steering wheel at the stern.  Projectiles can not go 
    through the sails so do not try to do that.  Most of the action however takes
    place in the lower decks.  There are many narrow passages under there to get
    somewhat lost in and obstruct your shots.
    
    -------------------------------------------------------------------------------
    
    Grinder
    
    A former Liandri smelting facility, this complex has proven to be one of the
    bloodiest arenas for tournament participants.  Lovingly called the Heavy Metal
    Grinder, those who enter can expect nothing less than brutal seek and destroy
    action.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade 
    Packs, 2 Boxes of Bullets, 2 Flak Shells, 2 Rocket Packs
    Support Items: 4 Health Vials, 8 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Damage Amplifier
    
    This map could not be more faced paced if it tried.  The Body Armor is located
    in a wonderfully central location along with a curving hallways with some nice
    health pods and some flak ammo.  Alternatively, one could use rockets and heal
    from that area of the map.  If you control the big guns, you control this map
    and there is nothing which will change that.  As far as spawn killing goes, 
    this is one of the easier maps to be a 'llama' and do such a thing.  The Pulse
    Gun is a great backup on this map as well, as it is fairly straight forward in
    design even with the multiple levels.
    
    -------------------------------------------------------------------------------
    
    Hyperblast
    
    Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to
    battle outside of Xan's 'Hyperblast' ArenaShip for an extended period of time.
    Use extreme caution though, one mistake and you'll find yourself floating in
    space.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
    Packs, 2 Boxes of Bullets, 3 Flak Shells, 3 Rocket Packs
    Support Items: 8 Health Vials, 8 Health Pods, 1 Body Armor, 1 Shield Belt, 1
    Invisibility
    
    This map has normal gravity on the inside and low gravity on the outside.  It
    is relatively small as well.  The invisibility gives a great advantage on this
    map and is located towards the front.. at least I think it is the front end of
    the ship.  The shield belt is in the curving hallway near the back.  For out
    of ship combat, use the shock rifle to send someone flying out into the middle
    of no where.  For indoor combat use whatever you feel appropriate.  Ripper
    bounce shots have little effect on this map as they often go out of windows.
    
    -------------------------------------------------------------------------------
    
    
    Liandri
    
    A textbook Liandri ore processing facility located at Earth's Mohorovicic
    discontinuity roughly below Mexico.  Phased ion shields hold back the intense 
    heat and pressure characteristic of deep lithosphere mining.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Minigun, Flak Cannon, 
    2 Rocket Launchers, Sniper Rifle, Redeemer
    Ammunition: 3 Biosludge Ammo, 3 Shock Cores, 2 Pulse Cells, 1 Box of Bullets,
    2 Flak Shells, 4 Rocket Packs, 1 Box of Sniper Shells
    Support Items: 12 Health Vials, 6 Health Pods, 1 Body Armor, 1 Shield Belt, 
    1 Damage Amplifier
    
    This level has one giant room with multiple levels and ramps leading around.
    Try to do most of the fighting in here as it by far and away has the most 
    action.  All of the other, smaller rooms contain arguably the better items,
    including the redeemer.  However, due to their lack of inhabitants a lead can
    quickly be lost by getting some fresh items.  There is plenty of health in the
    main room as well, mostly in the form of vials.  This level has a lot of 
    level to level fighting, so be ready to use that free look up and down you have
    neglected for most maps.
    
    -------------------------------------------------------------------------------
    
    Malevolence
    
    This small facility is well suited for testing rising tournament favorites in
    one-on-one combat
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade
    Packs, 4 Boxes of Bullets, 4 Flak Shells, 2 Rocket Packs, 2 Boxes of Sniper
    Shells
    Support Items: 3 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Damage Amplifier
    
    This level is not as small as the game states.  It is rather large, but most
    items are spaced out as well, making it seem like you never have anything to
    shoot.  The Damage Amplifier is terribly hard to get without a translocator,
    perhaps not even worth getting.  Most of the fighting will be done near the
    body armor or in the main room, try to make it the former for obvious reasons
    of staying alive.
    
    -------------------------------------------------------------------------------
    
    Morpheus
    
    LMC knew they had found an excellent arena at the very top of a newly 
    constructed Galaxyscraper Super Structure.  Thanks to the modern miracle of
    super tensile solids, these three buildings reach a staggering 12 miles high
    at their pinnacle.  The thin atmosphere and reduced influence of Earth's 
    Gravity provide an interesting test of the tournament athlete's ability to
    adapt to and conquer in extreme environments.
    
    Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, 2 Rocket Launchers, 
    Sniper Rifle, Redeemer
    Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 2 Boxes of
    Bullets, 4 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 6 Health Pods, 1 Invisibility, 1 Body Armor
    
    Morpheus is a great map overall.  Low gravity makes jumps very high.  Because
    of this, it makes it possible to be juggled in the air forever if your enemy
    has a sharp aim.  Try to make use of the rocket launchers on the outside and
    anything else when inside.  Most bots will fall off of the buildings often
    even on the higher settings.
    
    -------------------------------------------------------------------------------
    
    Oblivion
    
    The ITV Oblivion is one of Liandri's armored transport ships.  It transports
    new contestants via hyperspace jump to the initiation chambers to their first
    events on Earth.  Little do most fighters know, however, that the ship itself
    is a battle arena.
    
    Weapons: ASMD Shock Rifle, Flak Cannon, Rocket Launcher
    Ammunition: 2 Shock Cores, 2 Flak Shells, 2 Rocket Packs
    Support Items: 6 Health Pods
    
    Oblivion is designed for a couple of players only.  It consists of one fairly
    open room, a couple of corridors and a few smaller rooms.  The Flak Cannon is
    probably best for this level as it does not involve too much up and down.  The
    map provides very little cover aside from a large pillar in the very middle of
    the middle room.  All of the ammunition for guns are pretty much next to the
    gun except for the rocket launcher which is in one corridor and the ammunition
    in another.
    
    -------------------------------------------------------------------------------
    
    Peak
    
    Originally built by the Nipi Monks in Nepal to escape moral degradation, this
    serene and beautiful place once called for meditation; until Liandri acquired
    if for perfect tournament conditions.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher
    Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 1 Pulse Cell, 3 Razor Blade
    Packs, 2 Boxes of Bullets, 3 Flak Shells, 2 Rocket Packs
    Support Items: 4 Health Pods, 1 Big Keg of Health, 1 Thigh Pad, 1 Body Armor, 1
    Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots
    
    This map is easily the hardest to not kill yourself on.  Most of the outdoor
    areas are about a body length wide and falling of is synonymous with death.
    Make great use of the shock rifle outdoors as it sends enemies flying off of
    these areas with ease.  The indoor area tends to get saturated with dead bodies
    nearby the shield belt, which is another great place to fall.  If you have
    weapons with splash damage, or perhaps just a death wish, this is a great place
    to fulfill them.  There is very little health on this map, not as if escaping a
    fight to get to it is a viable option.  The body armor is way up high on this
    map reached by a lift, most of the health on the map is in this area as well.
    A courtyard like area houses the Big Keg as well as a couple of guns.  It makes
    for perhaps the best open combat area, but staying in it will not net you many
    kills at all.
    
    -------------------------------------------------------------------------------
    
    Phobos
    
    This Martian space station is caught between Mars and its satellite Phobos, 
    resulting in a chaotic rotation.  Fortunately, the gravity generators are
    working well enough to lend a fast paced rhythm to Deathmatch.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, 2 Rippers, Minigun, Flak Cannon,
    Rocket Launcher, 2 Sniper Rifles, Redeemer
    Ammunition: 3 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells*, 4 Razor Blade
    Packs, 2 Boxes of Bullets, 2 Flak Shells, 4 Rocket Packs, 8 Boxes of Sniper
    Cells
    Support Items: 11 Health Vials, 4 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Shield Belt, 1 Invisibility, 2 Anti Grav Boots
    
    This map has on main room which is open to attack from several different levels
    of the map.  This room is where almost all action takes place.  Basically flood
    the hell out of this room with whatever you have.  You could take the time to 
    venture around on the outside of the complex to get all of the good items, but
    it takes a lot of time as mayhem happens quickly on this match.  Also, there is
    pulse gun ammunition on this map though I have never seen a pulse gun on it,
    I assume there must be one, *shrug*
    
    -------------------------------------------------------------------------------
    
    Pressure
    
    The booby trap is a time honored tradition and a favorite among Tournament
    viewers.  Many Liandri mining facilities offer such 'interactive' hazards.
    
    Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, Rocket
    Launcher, Sniper Rifle
    Ammunition: 5 Shock Cores, 4 Pulse Cells, 4 Razor Blade Packs, 2 Boxes of
    Bullets, 2 Flak Shells, 5 Rocket Packs, 3 Boxes of Sniper Shells
    Support Items: 13 Health Vials, 14 Health Pods, 1 Big Keg of Health, 1 Thigh
    Pad, 1 Body Armor, 1 Shield Belt, 1 Damage Amplifier
    
    This map offers a wide variety of fighting.  It has a very large bottom floor,
    many of the rooms having rafters accessible through a series of lift systems
    to make for multi-level fighting.  Inside of the pressure chamber are some of
    the better items, however, while inside if another player activates the
    chamber, you will die.  There is also no shortage of health on this map, making
    for long and bloody combat.  This is one of the better levels.
    
    -------------------------------------------------------------------------------
    
    Shrapnel
    
    Tournament coordinators love burnt out factories, foundries, and warehouses
    because of the natural height and architectural hazards they provide.  With
    the original name of this burnt-out facility long forgotten, the contestants
    have morbidly named this place.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 7 Shock Cores, 4 Pulse Cells, 4 Razor Blade 
    Packs, 4 Boxes of Bullets, 4 Flak Shells, 2 Rocket Packs, 5 Boxes of Sniper
    Shells
    Support Items: 16 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Shield Belt, 1
    Damage Amplifier
    
    The shield belt is wondrous on this level, as it is not way out of reach and
    sits next to some health pods and ammunition as well.  Unfortunately it is a
    rather dull room and you will not score many kills just camping around waiting
    for it.  On this map try to find a nice set of rooms in which you can run a
    nice large square through and kill everything you happen to see.  There are 
    also plenty of health vials to help improve your health beyond 100.
    
    -------------------------------------------------------------------------------
    
    Stalwart
    
    Jeri Liandri purchased this old mechanic's garage as a possible tax dump for
    his fledgling company, Liandri Mining.  Now, Liandri Corp. has converted it
    into a battle arena.  While not very complex, it still manages to claim more
    lives than the slums of the city in which it lies.
    
    Weapons: ASMD Shock Rifle, Pulse Gun, Flak Cannon, Rocket Launcher
    Ammunition: 2 Shock Cores, 2 Pulse Cells, 3 Flak Shells, 1 Rocket Pack
    Support Items: 6 Health Vials, 3 Health Pods, 1 Big Keg of Health, 1 Thigh Pad,
    1 Body Armor
    
    Stalwart is another small map.  There are a few decent sized rooms conducive to
    more open fighting than on other small maps.  Stalwart tends to hide the guns
    and ammunition nearby.  Make use of the health vials and armor for a quick
    advantage over other players.  There is not much of an up and down factor again
    on this map, but all of these weapons are great in the open field.  The Rocket
    Launcher requires an impact hammer jump to reach without the translocator and
    shooting the boxes in the same room will reveal the big keg of health.
    
    -------------------------------------------------------------------------------
    
    Tempest
    
    The Tempest Facility was built specifically for the Tournament.  It was
    designed strictly for arena combat, with multi-layered areas and tiny hiding
    spots.  It is a personal training area of Xan Kriegor and sits high above the
    sprawling Reconstructed New York City.
    
    Weapons: GES BioRifle, 2 ASMD Shock Rifles, Pulse Gun, 2 Rippers, 2 Miniguns,
    Flak Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 5 Pulse Cells, 5 Razor Blade
    Packs, 5 Boxes of Bullets, 5 Flak Shells, 4 Rocket Packs, 3 Boxes of Sniper
    Shells
    Support Items: 15 Health Vials, 10 Health Pods, 1 Thigh Pad, 1 Body Armor, 1 
    Shield Belt, 1 Damage Amplifier, 1 Anti Grav Boots
    
    A very tough level to succeed in.  The Tempest complex has several layers and
    rooms.  The best place to fight if I had to choose one would be the room in
    which the Shock Rifle is found, only because it is pretty flat and mildly 
    large, though the best strategy by far is too keep mobile on a map like this.
    Flak cannons come in very handy on  this map as it is easy to jump down behind
    and unsuspected enemy.
    
    -------------------------------------------------------------------------------
    
    Turbine
    
    A decaying water-treatment facility that has been purchased for use in the
    Tourney, the Turbine Facility offers an extremely tight and fast arena for
    combatants which ensures that there is no running, and no hiding, from certain
    death.
    
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak
    Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 5 Shock Cores, 3 Pulse Cells, 2 Razor Blade
    Packs, 2 Boxes of Bullets, 3 Flak Shells, 3 Rocket Packs, 1 Box of Sniper
    Shells
    Support Items: 11 Health Vials, 7 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Damage Amplifier
    
    Like many other maps, most of the ammunition sits somewhat close to the weapon
    it belongs too, except for Shock Cores which are just about everywhere you can
    turn.  You will need to use the impact hammer or a rocket into the ground to be
    able to get the Damage Amplifier if you are playing the actual tournament.  
    There is plenty of health on this map so you should not run into problems in
    that department.  The Thigh Pads are on the overpass of the main room if you
    will.  This map starts to combine elevation as a part of playing.  Rockets
    are probably the best bet for this level, but the Minigun is not too shabby 
    itself.
    
    -------------------------------------------------------------------------------
    
    Zeto
    
    Liandri Corp. in an attempt to recoup financial losses from a failed research
    station on the arctic moon of Coret, has converted this frozen outpost into a
    Tournament arena.
    
    Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, Minigun, 2 Flak Cannons,
    2 Rocket Launchers
    Ammunition: 6 Shock Cores, 4 Pulse Cells, 4 Razor Blade Packs, 2 Boxes of
    Bullets, 4 Flak Shells, 4 Rocket Packs
    Support Items: 11 Health Pods, 1 Big Keg of Health, 1 Body Armor, 1 Shield Belt
    
    This map has two main levels to fight on.  Weapons are well spread out across
    them.  There are many places to attack the lower level from the higher one too.
    Due to the long length of the map, most weapons are found in two locations.
    Take advantage of the ability to jump down a level behind someone as well.
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Domination
    -------------------------------------------------------------------------------
    
    In domination there are various switches which start out as silver X's, when a
    team activates one of them their team icon and color will replace it.  While it
    is their color that team will gain one point per switch every couple of seconds
    it remains theirs.  The player who flipped it will also gain that point to his
    or her personal score.  Generally there is a point limit to maps, but a time
    limit may be imposed as well. 
    
    -------------------------------------------------------------------------------
    
    Cinder
    
    After dozens of broken legs and incinerated employees, the Cinder Foundry was
    finally shut down and placed upon the auction block, where it was promptly
    snatched up by a savvy Liandri location scout.
    
    Scoring Switches: Top, Lava, Nook
    Weapons: GES BioRifle, 2 ASMD Shock Rifles, Pulse Gun, Ripper, 3 Miniguns, Flak
    Cannon, Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 2 Pulse Cells, 2 Razor Blade
    Packs, 3 Boxes of Bullets, 5 Flak Shells, 3 Rocket Packs, 2 Boxes of Sniper
    Shells
    Support Items: 7 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Thigh Pad,
    2 Body Armors, 1 Shield Belt, 1 Damage Amplifier
    
    The Nook is wedged in a corner and is probably the easiest location to defend.
    Nearby is a rocket launcher, some health and some body armor.  The Lava has a
    shield belt just above and some shock cores and Biosludge nearby.  It is open
    from more sides though.  The Top is the most unique of the areas.  It is very
    easy to translocate up into the switch and take it, causing this one to be
    exchanged quite frequently in human games.  In addition, there is some health,
    armor and lots of weapons nearby it, though the space granted to fight for this
    switch is rather limited.
    
    -------------------------------------------------------------------------------
    
    Condemned
    
    The many gang-related fights that ravaged this particular area have already 
    proven this section of the city slums to be a bloody battle ground.  The 
    Liandri organizers are expecting this to be the case once again, only this
    time, as a tournament domination arena.
    
    Scoring Switches: Garage, Rooftop, Arturo's
    Weapons: GES Bio Rifle, 2 ASMD Shock Rifles, Minigun, Rocket Launcher
    Ammunition: 2 Biosludge Ammo, 4 Shock Cores, 2 Boxes of Bullets, 2 Rocket Packs
    Support Items: 6 Health Pods, 1 Big Keg of Health, 1 Shield Belt, 1 Anti Grav
    Boots
    
    This map is very small, two switches on the lower area of the streets are easy
    to defend both from their locations and from the rooftop above, which allows
    you to defend that switch as well.  The Big Keg is through a broken out window
    in the 'town' nearby.  Make good use of the translocator on this map since each
    switch is only a teleport or two away.  Biosludge is very effective for the
    close quarters as well.
    
    -------------------------------------------------------------------------------
    
    Cryptic
    
    One of the few 'Manufactured' Tournament arenas, this ancient seeming ruin was
    built by the legendary Tournament Master Kilbragh as a personal training 
    facility.  After his death, the property reverted to Liandri, who now make full
    use of it.
    
    Scoring Switches: Daemonhead, Gargoyle, Iron Star
    Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, Rocket
    Launcher
    Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 2 Boxes of
    Bullets, 2 Flak Shells, 2 Rocket Packs
    Support Items: 1 Health Vial, 5 Health Pods, 1 Thigh Pad, 1 Body Armor, 1
    Shield Belt
    
    The Gargoyle switch is all alone on one side of the map.  A one way transport
    makes a fast trip from the Daemonhead, but otherwise is a bit of a walk.
    This switch has all the good items around it, the Shield Belt, Thigh Pads,
    Rocket Launcher and a Flak Cannon.  It is easy to defend as nothing spawns
    nearby.  The other two switches are near each other, though they sport very
    little in terms of useful weapons nearby.  The Daemonhead is the better of the
    two, with some health and a Body armor near by.  The Iron Star is hard to 
    defend as enemies tend to spawn all around it and attack it from several
    directions.
    
    -------------------------------------------------------------------------------
    
    Gearbolt
    
    New peace treaties by the NEG have resulted in many abandoned military
    facilities.  Gearbolt was once an underground storage base for military
    weapons and inventory.
    
    Scoring Switches: Ramp, Bridge, Lift
    Weapons: ASMD Shock Rifle, Pulse Gun, Ripper, Minigun, Flak Cannon, 2 Rocket
    Launchers, Sniper Rifle, Redeemer
    Ammunition: 4 Shock Cores, 1 Razor Blade Pack, 2 Boxes of Bullets, 2 Flak
    Shells, 3 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 4 Health Vials, 6 Health Pods, 1 Thigh Pad, 1 Body Armor, 1 
    Shield Belt
    
    There is a good deal of this level which is on a lower level which contains no
    switches what so ever, though they are all open floors so one may translocate
    up on a whim of notice.  The ramp switch is not too bad to defend, having a 
    nearby rocket launcher and flak cannon, though not a lot of survival gear. The
    bridge changes hands quite often, it is not worth defending, just run near it
    every now and again and capture it if need be.  The best switch to defend is
    the one near the lift.  It houses a shield belt, rocket launcher ammunition
    with a near by launcher and health pods.  The floor is also partially see
    through so you will have advanced warning of enemies coming.  As tempting as it
    is to fight on the under levels, valuable time is lost doing so, especially if
    your team is down.
    
    -------------------------------------------------------------------------------
    
    Ghardhen
    
    A newly constructed explosion testing facility, Ghardhen Labs houses two blast
    chambers.  Unfortunately, one of the silent investors was a Liandri location
    scout, and Ghardhen fell to Liandri.
    
    Scoring Switches: Top, Center, Bottom
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, 2 Flak Cannons, 
    Rocket Launcher
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Pulse Cells, 3 Razor Blade
    Packs, 4 Flak Shells, 2 Rocket Packs
    Support Items: 9 Health Pods, 1 Big Keg of Health, 1 Damage Amplifier, 1 Anti
    Grav Boots
    
    This map is about medium sized.  The upper switch is in a large room but can
    only be reached through one of two lifts, both of which need to walk across
    a scaffolding bridge to reach the switch.  It is easy to knock people off or
    just kill them here.  The center switch sees a lot of action being as open as
    it is, but it is easy to defend as well.  The lower switch is probably the most
    difficult to defend, though it often serves well to run little laps between the
    middle and lower switch.  Use the Translocator to reach the Keg of Health and
    Damage Amplifier in their respective weapons rooms.  The top switch, while
    being easy to defend, does not offer nearly the amount of ammunition as the
    bottom one does, though it does offer more health.
    
    -------------------------------------------------------------------------------
    
    Leadworks
    
    An old Leadworks on the wrong side of the tracks is an excellent place for war.
    You can expect molten lead still pooled in some areas of this facility.  Step
    lightly if you plan on being effective.
    
    Scoring Switches: Tower, Storage, Bridge
    Weapons: ASMD Shock Rifle, 2 Pulse Guns, Ripper, 2 Miniguns, 2 Flak Cannons, 2
    Rocket Launchers
    Ammunition: 2 Shock Cores, 2 Pulse Cells, 2 Razor Blade Packs, 3 Boxes of
    Bullets, 4 Flak Shells, 4 Rocket Packs
    Support Items: 10 Health Pods, 1 Big Keg of Health, 1 Body Armor, 1 Shield
    Belt, 1 Damage Amplifier.
    
    The switches are very spread out on this map.  The tower has a minigun and
    ammunition along with some health, making it a good defense point.  The walls
    are also somewhat sheltered forcing attackers to run around it and then into
    it.  The only real downfalls to this location are its distance away from the
    others and from the respawn points.  The Bridge switch offers Flak and Rocket
    ammunition nearby, as well as some ledges in the room to camp on and see
    enemies come from down the hallways before they are able to see you, giving a
    large advantage.  The storage switch is hardest to defend, being surrounded by
    lava on three sides.  Most of the good support items are hidden inside of
    ventilation shafts near the spawning areas, keeping them far away from heavy
    combat zones.
    
    -------------------------------------------------------------------------------
    
    Metal Dream
    
    This oil rig has been converted into a Domination Arena.  It is located near
    strange meteorological phenomenon in the northern reaches of Kryllia.  Use the
    architecture to dominate your opponents.
    
    Switches: Helipad, Crane, Boxes
    Weapons: GES BioRifle, ASMD Shock Rifle, Pulse Gun, Ripper, 3 Miniguns, Flak
    Cannon, 2 Rocket Launchers, Sniper Rifle, Redeemer
    Ammunition: 2 Biosludge Ammo, 2 Shock Cores, 2 Razor Blade Packs, 3 Boxes of
    Bullets, 5 Flak Shells, 4 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 5 Health Pods, 1 Big Keg of Health, 1 Body Armor, 2 Shield
    Belts, 1 Damage Amplifier, 1 Invisibility, 2 Anti Grav Boots
    
    This level is a pain in the royal ass.  All of the switches are on the top of
    the rig while many spawn points are on the bottom or inside.  Use the lift
    systems to get up to the top.  There is not a lot of life on this map, though
    there are a pair of shield belts to soak up some damage.  The Redeemer can come
    in handy at times on this map too.  The helipad is by far the hardest switch to
    defend, but its proximity to both shield belts and the crane switch makes it 
    worth the effort.  The Crane sits near the big keg of health, which is about 
    the only reason to try and defend it.  The Boxes Switch is the furthest from
    any item of interest, but offers the best 'hiding' places for the defenders to
    try and hold their claim.  If you manage to take control of the entire top, 
    most of the spawn points are below, why not be a total jerk and camp where
    the other team spawns.
    
    -------------------------------------------------------------------------------
    
    Olden
    
    This ancient temple was sacred to the race that built it, but not to the
    Liandri.  Upon discovering it nestled in the mountains above the Eternal Cave,
    desecrated it for battle.
    
    Switches: Mid, Lower, Upper
    Weapons: GES BioRifle, ASMD Shock Rifle, Ripper, Minigun, Flak Cannon, Rocket
    Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 5 Shock Cores, 2 Razor Blade Packs, 2 Boxes of
    Bullets, 6 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells, 3 Single shot
    Sniper Shells
    Support Items: 10 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Body 
    Armor
    
    Yes, the switch list is somewhat out of order, you will live.  The lower switch
    is very easy to defend, computer opponents seldom venture toward it either. The
    upper and mid switches sit very close to each other and have most of the good
    items on the map nearby.  It is probably a bit easier to defend the middle one
    just because it is harder to fall off, though it is also perhaps easier to
    attack as you can do it from the comforts of a wider bridge.  This is a fast
    paced map as it is rather small and built on top of itself.  The buttons which
    look like Daemons on the lower level which go straight to the upper level.
    
    -------------------------------------------------------------------------------
    
    Sesmar
    
    Despite worldwide protests, this historical landmark is now owned by Liandri.
    Jeri Liandri, President Liandri Mining Corporation: "We owe it to the people to
    ensure quality cultural events.  We won't settle for less."
    
    Switches: Red Ankh, Blue Ankh, Hall of Pillars
    Weapons: 2 ASMD Shock Rifles, 3 Pulse Guns, 4 Miniguns, 6 Rocket Launchers
    Ammunition: 5 Shock Cores, 5 Pulse Cells, 7 Boxes of Bullets, 9 Rocket Packs
    Support Items: 34 Health Vials, 6 Health Pods, 1 Big Keg of Health, 1 Shield
    Belt, 1 Damage Amplifier
    
    There is absolutely no shortage of health and ammunition on this map.  It is
    pretty much symmetrical with one ankh on each side of the upper map.  In the 
    direct middle is a pit [of death mostly] which has the Hall of Pillars switch
    which can be fallen on from above.  The hall can be exited either with the 
    translocator or through some hallway ramps to either side.  The Hall of
    Pillars switch is a frequent target by both computer bots and human players
    alike, mostly because each team generally has an ankh and players spawn near
    this particular switch.  The Translocator may be the best weapon to use on this
    level aside from bombarding the pillars room with rockets.  This DOM map has
    more frags than most of them, despite the ridiculous amounts of life sitting
    around, as few ever get to them.  To guard the Ankhs most effectively, run
    back and forth over the bridge to stay recharged with many types of ammo as
    well as health.
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Capture the Flag
    -------------------------------------------------------------------------------
    
    The objective in Capture the Flag is obvious.  Your team will need to get the
    opponents flag and return it to your own flag to score a point.  Flags may not
    be captured if the opponent has your flag when you bring it back.  In that case
    which is known as a flag standoff, one team will need to get theirs back before
    being able to score.  When returning a flag, simply kill the carrier and walk
    on the flag, there is no need to run it back manually.  While carrying a flag,
    a player may still use the translocator, but doing so will result in them 
    dropping the flag from the point they left.  This is to prevent full map caps
    in under five seconds.  Should the flag carrier fall of the map, burn up in
    lava or be otherwise nailed by most hazards, the flag will return instantly to
    the flag pedestal.  If the flag remains in no ones possession for twenty or so
    seconds, it will automatically return as well.
    
    -------------------------------------------------------------------------------
    
    Coret
    
    Built into a mountaintop on the Coret moon, this facility was once the
    waypoint between the Interstellar zone gate in orbit over the moon and the
    Zeto Research Station located half the moon away in the frozen wastes.
    
    Weapons: 2 ASMD Shock Rifles, 2 Rippers, 2 Miniguns, 2 Flak Cannons, 2 Rocket
    Launchers, 2 Sniper Rifles
    Ammunition: 4 Shock Cores, 4 Razor Blade Packs, 4 Boxes of Bullets, 4 Clips of
    Bullets, 4 Flak Shells, 3 Rocket Packs, 1 Box of Sniper Shells
    Support Items - 12 Health Vials, 18 Health Pods, 2 Thigh Pads, 2 Body Armors, 1
    Damage Amplifier
    
    This map is symmetrical and both bases look the same, except the Blue side gets
    an extra Rocket Pack and the only Box of Sniper Shells.  There is a good deal
    of health and a couple variations on routes which may be run to get back to the
    base with the flag.  Try to lose chasers by taking different routes home every
    time you get the flag.  This map is not a whole lot of fun unless there are a
    good deal of players on it.
    
    -------------------------------------------------------------------------------
    
    Dreary
    
    The Distant wastemarsh of Vandaron 3 is said to be the wettest place in the
    galaxy.  A post dreaded by soldiers due to its remote location, cramped 
    quarters, and maddening echo of ever beating rain.
    
    Weapons: GES BioRifle, 2 ASMD Shock Rifles, 3 Pulse Guns, 2 Rippers, 2 
    Miniguns, 2 Flak Cannons, 2 Rocket Launchers, 2 Sniper Rifles
    Ammunition: 3 Biosludge Ammo, 4 Shock Cores, 4 Pulse Cells, 4 Razor Blade
    Packs, 4 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs, 4 Boxes of Sniper
    Shells
    Support Items: 6 Health Pods, 2 Body Armor, 1 Shield Belt, 1 Damage Amplifier
    
    Dreary has two main floors and a rafter level.  The higher of the two main
    floors is the most conducive to running flags around as the flag rooms are on
    that level, though dropping below offers more movement range and the ability to
    go back up in an elevator later.  This map, unlike many others, is fair and
    symmetrical in almost all ways.  Both flag rooms have poison pits surrounding
    the flag and Flak Cannons spawn behind them leading to a lot of death.  This
    map gets highly chaotic when there are many players on it.  Bots seldom go to
    a different level than the one they spawned on, except to chase down a flag
    carrier.
    
    -------------------------------------------------------------------------------
    
    Eternal Cave
    
    Ruins belonging to an unknown race, acquired by Liandri Corporation's 
    Xenobiology Division for research and excavation.  Deemed a 'valuable and
    entertaining venue' by the Tournament Board after 17 XD archeologists fell to
    their deaths.
    
    Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 2 Rippers, Minigun, 2 Rocket
    Launchers
    Ammunition: 5 Biosludge Ammo, 1 Shock Core, 4 Razor Blade Packs, 2 Boxes of
    Bullets, 2 Rocket Packs
    Support Items: 4 Health Pods, 2 Thigh Pads, 1 Shield Belt
    
    This map creates a lot more mess than the weapons selection would lead one to
    believe.  The flags are both on rather small pedestals.  The Red flag is much
    easier to get to and get away with, but the blue flag is just a pain.  A board
    the width of a single leg makes falling into a death put frequent.  Defending
    the blue side is easy because of this.  This map is very unfair to the red team
    because of the flag situations, everything else is pretty even though.
    
    -------------------------------------------------------------------------------
    
    Face [Facing Worlds]
    
    This ancient asteroid has been converted to an Arena for the Tournament.  It is
    highly dangerous due to aberrant gravitational properties and, of course, the
    snipers from the other team.
    
    Weapons: 2 ASMD Shock Rifles, 2 Rippers, 2 Rocket Launchers, 6 Sniper Rifles,
    2 Redeemers
    Ammunition: 4 Shock Cores, 8 Rocket Packs, 14 Boxes of Sniper Shells
    Support Items: 8 Health Pods, 2 Body Armors, 1 Big Keg of Health, 2 Damage
    Amplifiers
    
    This map is identical, though the big keg of health is a step closer to the
    red base.  Sniping is prevalent on this map, as it is one of two weapons found
    in bulk.  Because of all the sniping, this map is highly defensive.  Chain
    capturing is unlikely against human opponents and translocating to the enemy
    base is highly recommended, getting back is the challenge.  With large numbers
    of players this map is a pain as you die almost the instant you respawn thanks
    to enemy sniping tactics.
    
    -------------------------------------------------------------------------------
    
    Gauntlet
    
    Not all environments are retrofitted Liandri Real Estate.  The Gauntlet is one
    of a small number of highly stylized combat arenas specifically for the
    Tournament.  This particular venue has been customized for teamplay.
    
    Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, Pulse Gun, 2 Rippers, 3
    Miniguns, 2 Flak Cannons, Rocket Launcher, Sniper Rifle
    Ammunition: 4 Biosludge Ammo, 3 Shock Cores, 2 Pulse Cells, 4 Razor Blade
    Packs, 6 Boxes of Bullets, 4 Flak Shells, 1 Rocket Pack, 2 Boxes of Sniper
    Shells
    Support Items: 2 Thigh Pads, 2 Body Armors, 1 Shield Belt
    
    As usual blue seems to get the better base.  The red base is on the ground 
    level and the transporter out pushes people to the base of a ramp, which can be
    used to go up to the level to the blue base, or the person could run to a large
    elevator which goes there as well.  The Blue base is harder to get into, but a
    quick escape is easier.  Red sits in SLIGHTLY better position to get to the
    shield belt in the lava pit, but blue seems to get an extra supply room and 
    with it more guns and ammunition.  The Flag room for both bases are identical,
    though that is about it.
    
    -------------------------------------------------------------------------------
    
    Hydro [Bases]
    
    This enormous hydroelectric plant used to power the colonies on Vesuvius 9
    until a mysterious virus killed everyone off.  Now that a few years have
    passed, Liandri officials have declared the plant safe for combat (safe is 
    relative to Liandri officials).
    
    Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, 2 Mini Guns, 2 Flak
    Cannons, 4 Sniper Rifles
    Ammunition: 8 Shock Cores, 12 Pulse Cells, 8 Razor Blade Packs, 18 Boxes of
    Bullets, 8 Flak Shells, 8 Rocket Packs, 18 Boxes of Sniper Shells
    Support Items: 34 Health Vials, 16 Health Pods, 2 Body Armors, 2 Shield Belts
    
    There is not any shortage of ammunition on this map.  Led primarily by bullet
    type weapons too.  While there are no kegs of health, the excess amount of
    vials make up for that in a hurry.  Sniping is encouraged as there are two 
    rather large sub bases designed for that purpose with a great deal of sniper
    rifle shots stored inside.  The inside of the bases are easy to defend and
    sometimes rough getting out of.  Use the escape route with the body armor as it
    offers more protection and has better pickups along the way.  For getting into
    the enemy base just translocate through the small window which leads into the
    same room just discussed.  Try to have someone cover you or run along with you
    when getting flags, as the straight away back to base is grossly long and wide
    open to enemy fire.  This map is suitable for large numbers of players, though
    the more crowded it gets the far less likely flag captures are.  The shield
    belts are located high above the flag area on top of some pipes where fog
    begins to form [above the minigun and ammunition even].  This map is identical
    on both sides so neither team has a real advantage.
    
    -------------------------------------------------------------------------------
    
    Last Command
    
    The Last Command is a fully functional Nuclear Processing Station owned by the
    Liandri Corporation.  This facility's system oriented layout makes an ideal
    proving grounds for Capture the Flag Tournament matches.  High Tech
    voluminous industrial architecture paired with curving maintenance corridors
    means fighting here will require quick reaction times if your team plans on
    surviving.
    
    Weapons: 2 GES BioRifles, ASMD Shock Rifle, Ripper, 3 Miniguns, 2 Flak Cannons,
    2 Rocket Launchers, 2 Sniper Rifles
    Ammunition: 4 Biosludge Ammo, 2 Shock Cores, 2 Razor Blade Packs, 8 Boxes of
    Bullets, 4 Flak Shells, 4 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 7 Health Vials, 16 Health Pods, 2 Body Armors, 1 Shield Belt, 1
    Damage Amplifier, 1 Invisibility
    
    For once the Red team has the advantage.  While their flag may be slightly
    easier to grab, it is harder to escape with.  The Blue base is set up high,
    thus one can jump down with the flag, though the Blue carrier needs to walk
    the long way back up.  The Red Base also has more items to pick up inside,
    which has obvious advantages to it.  This is one of the more defensively 
    orientated CTF maps, though a pure rush at the blue base often overwhelms it.
    
    -------------------------------------------------------------------------------
    
    Lava Giant
    
    This volatile world has an extremely low orbit around a superdense gas giant.
    The resulting gravitational forces have caused the planetary mantle to
    collapse.  Combatants are issued special gravbelts for each match.
    
    Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 3 Pulse Guns, 2 Rippers, 2 
    Miniguns, 2 Flak Cannons, 1 Rocket Launcher, 3 Sniper Rifles, Redeemer
    Ammunition: 4 Biosludge Ammo, 4 Shock Cores, 6 Pulse Cells, 4 Razor Blade
    Packs, 6 Boxes of Bullets, 4 Flak Shells, 4 Rocket Packs, 4 Boxes of Rifle
    Shells
    Support Items: 18 Health Pods, 2 Body Armors, 1 Shield Belt, 2 Anti Grav Boots
    
    This map favors the blue team slightly.  Their base has slightly higher walls
    and more sheltered sniper coves.  The flag however can be reached quite easily
    with Anti Grav boots.  The red base has the flag on the lower level and is more
    boxed in than the blue base, though ramps leading all around the inside of the
    red base making jumping the wall very easy also.  The Redeemer is hidden inside
    one of the mid level caves and several weapons are on the lowest level of the
    map, which is more or less useless as it takes a player way out of the action.
    
    -------------------------------------------------------------------------------
    
    Niven
    
    An experimental orbital nuclear reactor, abandoned after funding for the
    project dried up.  High radiation levels and waste leakage offer an
    environmental challenge for Tournament combatants.
    
    Weapons: GES BioRifle, 2 ASMD Shock Rifles, Ripper, Minigun, Flak Cannon, 
    Rocket Launcher
    Ammunition: 5 Biosludge Ammo, 4 Shock Cores, 2 Razor Blade Packs, 2 Boxes of
    Bullets, 2 Flak Shells, 3 Rocket Packs
    Support Items: 4 Health Pods, 1 Thigh Pad, 1 Body Armor
    
    A very small map, pretty much a square with a curvy hallway holding each flag.
    The Red base has the Body armor under its ramp, the Blue the Thigh Pad.  Red
    gets the ripper and blue the minigun.  Overall Red may have the small 
    advantage but it is pretty close.  This map is not designed for a large 
    number of players, if you elect to use a large number of players, realize it
    becomes very hard to get to the enemy flag in such a small, crowded hallway.
    
    -------------------------------------------------------------------------------
    
    November Sub Pen
    
    Battle around a tired November class nuclear submarine docked in an 
    underground pen.  This relic, left from the First Cold War, still includes 
    machinegun nests and defensive positions key to victory.
    
    Weapons: 2 GES BioRifles, 2 ASMD Shock Rifles, 2 Rippers, 2 Miniguns, 2 Flak
    Cannons, 2 Rocket Launchers, 3 Sniper Rifles
    Ammunition: 4 Biosludge Ammo, 2 Shock Cores, 4 Razor Blade Packs, 7 Boxes of
    Bullets, 10 Flak Shells, 10 Rocket Packs, 9 Boxes of Sniper Shells
    Support Items: 12 Health Vials, 8 Health Pods, 2 Big Kegs of Health, 2 Thigh
    Pads, 2 Body Armors, 2 Shield Belts, 1 Damage Amplifier
    
    While the bases are totally different in design, there is no clear cut
    advantage to the map.  The blue base is much easier to get out of with a large
    hole which leads back into the main pen, though it will cost a player some good
    amount of life to fall that far.  The Stairs into the Blue base also take less
    time than running through the maze known as the red base.  While this is a
    disadvantage for Blue Base Defense, all of their items in the base are much
    closer together than their counterparts in the red base.  Also, their 'Gun
    Tower' actually faces the door to the red base rather than facing back into
    the base itself.  The only damage amplifier is on the highest point of the
    submarine itself.  This map is ideal for many players.  The Blue shield belt is
    also unfortunately close to the middle of the map, making it just as likely
    that a red player will get it. Also note the name of this map is a rip off 
    of a great movie, Hunt for the Red October.
    
    -------------------------------------------------------------------------------
    
    Orbital
    
    The interior of this dual-sided space station may appear complete, but much
    functionality was never completed when funding ran out due to corrupt
    contractors and irresponsible administrators.  As usual, the savvy Liandri
    location scouts caught wind of this and picked the station up at a discount for
    inclusion in the tourney.
    
    Weapons: 2 GES BioRifles, 4 ASMD Shockrifles, 4 Pulse Guns, 2 Rippers, 4
    Miniguns, 2 Flak Cannons, 2 Rocket Launchers, 2 Sniper Rifles, Redeemer
    Ammunition: 4 Biosludge Ammo, 8 Shock Cores, 12 Pulse Cells, 4 Razor Blade
    Packs, 8 Boxes of Bullets, 6 Flak Shells, 6 Rocket Packs, 4 Boxes of Sniper
    Shells
    Support Items: 12 Health Vials, 30 Health Pods, 2 Body Armors, 1 Shield Belt,
    2 Damage Amplifiers, 2 Anti Grav Boots
    
    Orbital is a perfectly balanced map in all aspects.  It is also very large and
    supports a great deal of players.  Weapons are fairly well spread out when
    the base size is taken into account.  The Sniper "Coves" are rather useless as
    the only real targets they have are the other coves and the shield belt area.
    Flag Cappers are going to enjoy this map as there are health pods virtually
    everywhere.  There are a few different ways to escape the base, but they all
    have to go through the large center room at some point.  The shield Belt and
    redeemer are both in the very center of the map.  Body Armor is located just
    above the front exit to both of the bases on the inside.  Bots have decent AI
    on this map as well, so prepare for some large player fun!
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Assault
    -------------------------------------------------------------------------------
    
    Assault maps are arguably the funnest of all, though they seldom last long if
    one team is particularly adept at them.  Each map has various objectives in
    which a team must complete to win the map.  Generally, ten points are given to
    the player who does the objective and one hundred points to the player who does
    the final objective.  In addition, ten points are often awarded to the first
    player to reach a various point on the map, often allowing for a closer spawn
    point.  The goal is to complete all of, or on some maps most of, the objectives
    as quickly as possible.  All maps have time limits only.  If the time limit is
    ten minutes for example, and the attackers win in 3:38, the team that was 
    defending must successfully attack in under 3:38 in order to win.  On these
    types of maps the defense generally has the advantage of supplies, though once
    they get pushed back the attackers will be able to use these as well.
    
    -------------------------------------------------------------------------------
    
    Frigate
    
    A somewhat antiquated Earth Warship, the restored SS victory is still 
    seaworthy.  A dual security system prevents intruders from activating the guns
    by only allowing crew members to open the control room portal.  However, should
    the aft boiler be damaged beyond repair the door will auto-release, allowing
    access to anyone.
    
    Time Limit: 6:00
    Objectives: Destroy the Hydraulic Compressor, Reach the gun controls to win.
    Points given: 10 - Penetrating the first inside hallway, 10 - Destroying the
    Hydraulic Compressor, 100 - Reaching the gun control switch
    Weapons: GES BioRifle, 2 ASMD Shock Rifles, Ripper, 2 Miniguns, 2 Flak Cannons,
    Rocket Launcher, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 3 Shock Cores, 2 Razor Blade Packs, 4 Boxes of
    Bullets, 4 Flak Shells, 2 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 5 Health Pods, 1 Big Keg of Health, 1 Thigh Pad, 2 Body Armors,
    1 Shield Belt.
    
    When attacking - Most of the spawn points are in a room with a pretty good 
    selection of ammunition, however, make sure to use the body armor and extra
    weapons on top of the crates in the much larger room.  There are two ways to
    enter the ship, the first is walking across the dock and attempting to enter.
    This path has a minigun turret which may damage you slightly.  The other is by
    swimming into the underbelly of the ship.  This way offers more in the way of
    items provided the defense has not taken them first.  Whichever way you go, you
    will still need to blast up a very narrow hallway to reach the Hydraulic
    Compressor.  Once it is destroyed, the main staircase will lead up to the room
    with the gun controls.  However, the doors do not open immediately so make no
    rush to get up there as you will be waiting for them to open.  Once they are
    open, all you need to do is run up the wide staircase in this room and reach
    the red button.  While it sounds easy, it often is not if the defense gets in
    a good position. 
    
    When Defending - One of the easier maps to defend.  If you prefer to guard the
    docks, grab a flak cannon and use the second trigger to drop flak grenades on
    the thin pier.  This should take care of most things.  The lower way into the
    ship is more often used by human players, though almost never by bots.  
    Defending the long hallway is also another easy option as everything needs to
    come through it at some point.  If the gun control room is open, a snipers 
    perch will open as well in which you may gain an added advantage to keeping
    enemies from re-entering the ship.  This room is also easy to defend as the
    only entrance is very thing and easily spammed with powerful weapons.
    
    -------------------------------------------------------------------------------
    
    High Speed
    
    Always looking to entertain the public, LC refitted this 200 mph high speed
    train for tournament purposes.  This time the combatants will have the added
    danger of being able to fall off a train.  Get your popcorn out people and
    enjoy the show!
    
    Time Limit: 7:00
    Objectives: Flip the cabin control switch, flip the lever in the engine room.
    Points given: 10 points for being the first attacker in car 3, car 2, and car
    1.  10 points for opening the door to cabin control, 100 points for reaching
    the switch in the engine room.
    Weapons: 3 ASMD Shock Rifles, 2 Pulse Guns, 4 Rippers, 2 Miniguns, 2 Flak
    Cannons, 4 Rocket Launchers, Sniper Rifle
    Ammunition: 7 Shock Cores, 5 Pulse Cells, 3 Razor Blade Packs, 4 Boxes of
    Bullets, 4 Flak Shells, 5 Rocket Packs, 1 Box of Sniper Shells
    Support Items: 10 Health Pods, 2 Big Kegs of Health, 1 Body Armor, 1 Shield
    Belt, 4 Anti Grav Boots
    
    When Attacking - Anti Grav boots make it possible to jump on top of cars and
    get to car 1 in a hurry.  On the top of the train are various poison pits and
    minigun turrets.  Running over a car counts as being the first one in it so you
    will still get the points.  You can only circumvent going into car 3 and car 2
    using this method though, after that you must go inside.  Once the final car is
    entered the spawn points will be moved up to inside of the third and second 
    cars.  This map can be very hard if you keep falling off of the train.  Once
    you reach the final car, the switch is on the top level, press it and jump down
    to the lower one, avoiding the ASMD turret and enter the engine room.
    
    When Defending - Guard the roofs at all costs, with Anti Grav Boots at the exit
    of every car there should be no trouble getting up there.  If you are defending
    the ground instead, make use of the fact the attackers have to walk on the
    ledges on their way to the third car and attempt to shoot them off.  Once they
    start making their way into the cars and through them, defending becomes very
    difficult.
    
    -------------------------------------------------------------------------------
    
    Mazon
    
    Nestled deep within the foothills of the jungle planet Zeus 6 lies Mazon 
    Fortress, a seemingly impregnable stronghold.  Deep within the bowels of the
    base resides a enormous shard of rare and volatile element Tarydium.  This 
    shard is levitating between two enormous electron rods above a pool of 
    superconductive swamp water.
    
    Time Limit: 10:00
    Objectives: Destroy the two chains to open the main gates, Flip the switch to
    open the front doors [optional], flip the switch to open the doors to the room
    with the shard.  Destroy the Shard.
    Points given: 10 points for destroying each chain, 10 points for opening the
    front doors, 10 points for opening the shard room doors, 100 points for 
    destroying the shard.
    Weapons: GES BioRifle, 2 Pulse Guns, Ripper, 2 Miniguns, 2 Flak Cannons, 3
    Rocket Launchers, Sniper Rifle
    Ammunition: 2 Biosludge Ammo, 3 Pulse Cells, 2 Razor Blade Packs, 4 Boxes of
    Bullets, 4 Flak Shells, 6 Rocket Packs, 2 Boxes of Sniper Shells
    Support Items: 1 Body Armor
    
    When Attacking - This is probably the most difficult map to attack.  Try not to
    be an ammunition hog at the beginning, chances are you will die before you can
    use half of it anyway.  First you will need to dodge some turrets shooting hot
    plasma at you, not a difficult task.  Then you need to run, yes run, down a
    straight platform.  You COULD elect to swim but water makes you go slower thus
    making you an even easier target [if it is possible] for enemies to pick you 
    off.  When you reach the area you are being shot at from, there are two chains
    to the right.  Both of these need to be broken to open the gate between them.
    The chains are much stronger than those on AS-Rook and are a bit more picky on
    where they need to be shot.  Once they are open, your team can storm into the
    fortress. The ramps up lead to another level which has the switch to the Shard
    Chamber doors.  If there is no one in front of you, go for that one.  If 
    however you are low on life head right and open the front doors.  This will
    allow your team a much shorter journey into the base.  Sooner or later the 
    shard chamber doors will be open.  Destroy the big crystal.  It has a good five
    rockets worth of life so do not try to kill it with an enforcer if you do not
    have to.
    
    Defending - If you spawn near the ripper, grab it and run to the ledge and try
    to headshot attackers as the walk by.  Anywhere else you should defend the 
    tiny hallway with a minigun or rocket launcher.  If you go up to the roof of
    the base you can get a Flak Cannon and Rocket Launcher to lob down shots at the
    attackers as they enter the base.  Do not put too many resources into guarding
    the front doors, as it is an aspect to be skipped and would leave you a few
    defenders short in the more needed areas.  Still, it is worth putting up a 
    small fight with maybe one player.  Once the Shard Doors are open the map is
    pretty much over, it is very difficult to defend three entrances to the same
    room.
    
    -------------------------------------------------------------------------------
    
    Ocean Floor
    
    Oceanfloor Station5, built by universities around the globe for deep sea
    research, almost ran out of money when LC came to the rescue.  Jeri Liandri
    President LC "If we can't ensure education for our children, what will come of
    this world?"
    
    Time Limit: 6:00
    Objectives: Destroy four computer panels throughout the complex
    Points give: 10 points per panel destroyed, 100 for the final one
    Weapons: 2 ASMD Shock Rifles, 2 Pulse Guns, 2 Rippers, 1 Minigun, 1 Flak 
    Cannon, 2 Rocket Launchers
    Ammunition: 1 Biosludge ammo [though there is no GES BioRifle to shoot it 
    with], 4 Shock Scores, 5 Pulse Cells, 4 Razor Blade Packs, 3 Boxes of Bullets,
    3 Flak Shells, 5 Rocket Packs
    Support Items: 4 Air Tanks, 9 Health Pods, 1 Body Armor, 1 Shield Belt, 1 Big
    Keg of Health
    
    When Attacking: There are two entrances to the base.  The smaller entrance is
    close to terminal 1, the hardest of them all to hit.  The other three terminals
    are very easy targets and should NOT be done first.  Terminal four may be a
    suitable first target as well, but the two in the middle room are very easy to
    hit so let the defense waste their time defending them early to allow you to
    get better targets.  You probably will not need the air tanks to reach the
    inside of the lab.  Watch out for automatic cannons as well, they are deadly
    on this map as they are much closer to you than normal.
    
    When Defending: Do not even bother defending the two terminals in the middle
    room, it just is not worth it.  Stack the two long hallways around terminal
    one if you want to have any real chance of holding for a couple of minutes, 
    which is generally how long this map lasts.  If you want to at the start, swim
    outside of the station and up at the boat trying to wound as many attackers as
    you can while they are slow moving in the water.
    
    -------------------------------------------------------------------------------
    
    Overlord
    
    The tournament organizers at Liandri have decided that the recreation of
    arguably the Earth's most violent war would create the perfect arena of
    combat.  Storming the beaches of Normandy in WWII was chosen in particular
    because of the overwhelming odds facing each member of the attacking force.
    Defending this beach, however, will prove to be no less of a daunting task.
    
    Time Limit: 10:00
    Objectives: Destroy the computer controlling the long range cannon.
    Points given: 10 for breaching the caverns, 10 for getting beyond the boiler
    room.  100 for destroying the computer control to the long range cannon.
    Weapons: 4 Miniguns, 2 Flak Cannons, 3 Rocket Launchers, 5 Sniper Rifles
    Ammunition: 15 Boxes of Bullets, 4 Flak Shells, 5 Rocket Packs, 13 Boxes of
    Sniper Shells
    Support Items: 10 Health Pods, 1 Thigh Pad, 4 Body Armors
    
    When Attacking - Ugh, ugh.  There is just a minigun and a sniper rifle in the
    boat, no ammo at all.  You'll need to make your way up the shores dodging
    enemy snipers, minigun turrets and mortars lobbed from above, which will kill
    you instantly.  Once you penetrate the cavern there is a long hallway which
    exits out into another room.  If you play bots, this room is a disaster as 
    they all like to stand on the upper ledges and flood you with bullets.  Just
    up the ramp to the right is the second respawn area, try to get to this if at
    all possible as it has been a long run.  The next set of hallways offer up
    many health and armor things. Get as many as you can fore this will be one 
    nasty room.  The cannon causes the whole room to shake when it fires.  This
    will cause anything on the platforms to be moved, often falling down to the 
    main level.  Try not to get caught up top when the entire room shakes.  When
    you reach the little room, shoot the main computer panel to end the map.
    
    When Defending - This is not nearly as hard.  The left tower contains sniping
    supplies to head shot the attackers on the beaches.  The right has a rocket
    launcher, though it is not very practical at the long range.  The fox holes
    have sniper rifles and miniguns and offer some protection while shooting. 
    A better strategy is to get as many weapons as you can from various locations
    and transport to the boiler room and run up the corridor the which leads to the
    beach.  Once you are on the beach, stand behind where the mortar lands with a
    sniper rifle for clear shots, or just melee duel the attackers with a minigun.
    Holding them on the beach is pretty easy, as is combating in the boiler room.
    Once combat goes to the gun cavern though, the only real advantage of the
    defense is the gun being able to shake attackers off of the ledge and the long
    distance separating your snipers from their cannon fodder.
    
    -------------------------------------------------------------------------------
    
    Rook
    
    This ancient castle, nestled in the highlands of Romania, was purchased by Xan
    Kriegor as a personal training ground for his opponents, hoping to cull the
    best of the best to challenge him.  The attacking team must open the main gates
    and escape the castle by breaking free the main winch in the library and
    throwing the gatehouse lever, while the defending team must prevent their
    escape.
    
    Time Limit: 4:00
    Objectives: Open the Library doors by pressing the switch, Break 2 chains in
    the library holding the winch to access the gatehouse, press the switch in the
    gatehouse to open the main gates, run like hell through the gates and as far
    down the mountain pass as possible.
    Points given: 10 for opening the library doors, 10 for shooting each chain, 10
    for opening the main gates, 100 for being the first to escape.
    Weapons: 2 GES BioRifles, ASMD Shock Rifle, Pulse Gun, 2 Rippers, 1 Minigun, 1
    Flak Cannon
    Ammunition: 2 Biosludge Ammo, 2 Razor Blade Packs, 2 Flak Shells
    
    When Attacking - While there is not a great deal of ammunition, you probably
    will not need it anyway.  Run out of the main doors from the building you start
    in and make a right turn heading towards the switch on the wall.  All you need
    to do is hit it and the library doors will open about five seconds later.  This
    will open an indoor set of doors as well.  Using whichever path you so desire,
    run through the library to a hall behind it and at the end of this hall is a 
    large winch held in place by two chains.  Almost any hit from any weapon will
    break them in one shot.  Things may get hectic in this area so flooding the
    hallway with Razor Blades may be a good idea before running down it.  After
    they are broken the small gatehouse gate will open.  This is located just out
    side of the large doors to your 'base'  Press the switch in here and the main 
    gates will open, run down as fast as you can, strafing of course as shooting
    someone who is running straight in the back is rather easy.
    
    When Defending - Just cry.  Really.  Even though the time limit is four minutes
    long, it is unlikely any team will hold that long.  A great idea for the first
    wave is to fully charge a BioRifle at the front doors to the attackers base and
    suicide yourself when the door opens hopefully taking a few of them out.  This
    strategy persists until they can penetrate the library doors.  This is now the
    easiest stage to defend.  Try to run into the attackers base at this point and
    just spawn kill them like cheap bastards.  This prevents them from being able
    to all charge the narrow hallway with the chains at the same time.  Once the
    two chains are broken it is just a matter of time.  The gatehouse is virtually
    impossible to defend for any amount of time.  When the main gates open, try to
    beat the attackers down the gauntlet and grab the sniper rifle and turn around
    and shoot anything not friendly in the head.  
    
    -------------------------------------------------------------------------------
    
    *******************************************************************************
                               vii) The Tournament
    *******************************************************************************
    
    The Tournament itself is a single player option only.  It is accessed through
    the single player menu under start [or resume] new tournament.  There are 44
    total matches, 15 Deathmatch, 9 Domination, 11 Capture the Flag, 6 Assault and
    4 lightning Deathmatch, which are called challenge.  The matches are listed in
    order, however there can be a great deal of variation as new categories open
    after winning three matches in a previous type.  Since I prefer to do all the
    maps of a particular category at once, that is how they are listed.  All 
    tutorial events are not listed as they are not possible to lose, nor do they
    count as matches and they may be skipped.  For team play, the opposing team may
    be a different team if depending on if you are the Thunder Crash, Dark Phalanx,
    Venom, Raw Steel, Black Legion, Blood Reavers or Iron Guard.  Opponents listed
    are assuming you are on the Dark Phalanx.
    
    -------------------------------------------------------------------------------
    
    #1 DM-Oblivion
    Frag Limit: 10
    Bots: Blake
    
    Blake is not any challenge at all, he will run back and forth room to room 
    picking up as many things to shoot as he can.  If he sees you he will combat 
    you until wounded and then run away searching for life.
    
    -------------------------------------------------------------------------------
    
    #2 DM-Stalwart
    Frag Limit: 10
    Bots: Kryss, Calameth
    
    This match shouldn't prove any type of challenge either, just make sure to get
    the armors and health vials and you should be able to mow down both of them 
    without any problem.  The keg also helps so blow open the box for it.
    
    -------------------------------------------------------------------------------
    
    #3 DM-Fractal
    Frag Limit: 15
    Bots: Luthienne
    
    She always seems to spawn with a rocket launcher in her hand, far better than
    your enforcer.  Still, just make sure you get the shield belt and the match is
    pretty much yours.  She likes to go up to the upper level also, so make sure to
    spam the elevator shafts if you see her go up.  
    
    Domination is opened up after this match
    
    -------------------------------------------------------------------------------
    
    #4 DM-Turbine
    Frag Limit: 15
    Bots: Lexington, Cali, Annaka, Slain
    
    There shouldn't be a problem finding any of the bots.  Sometimes they wonder 
    around aimlessly but they always find their way to the large room directly
    below the thigh pads.  Also, the Damage Amplifier works great for such a small
    map though you may need to use the impact hammer to get to it, which hurts a 
    bit.
    
    -------------------------------------------------------------------------------
    
    #5 DM-Codex
    Frag Limit: 20
    Bots: Kragoth, Visse, Arkoth 24
    
    Instead of focusing on the shield belt, just hang around the room with Body
    Armor and the Pulse gun.  It has access to two larger rooms in which you can 
    rack up a lot of kills fast and still return for a quick healing and reloading.
    
    -------------------------------------------------------------------------------
    
    #6 DM-Pressure
    Frag Limit: 20
    Bots: Bart, Raven, Nikki, Archon
    
    Although the pressure room is a good deal of fun, it really is not a practical
    way to kill bots, as they seldom go in there.  Instead, run up and down the
    hallway with the large pillars on both sides just shooting.  If you get injured
    there are plenty of health pods in the hall to grab.
    
    -------------------------------------------------------------------------------
    
    #7 DM-Arcane
    Frag Limit: 25
    Bots: Berserker, Reaper, Skrilax, Baetal, Dominator
    
    The first somewhat difficult match.  The bots like to get the redeemer and then
    point it into the ground killing themselves.  In fact, it seems to be the only
    things bots ever do with the redeemer.  Try not to stay on the end of the map
    with the Pulse Gun as there is not much to shoot at over there, instead, head
    to the small room with the rocket launcher and either kill things in the front
    yard or in the larger room nearby.
    
    -------------------------------------------------------------------------------
    
    #8 DM-Grinder
    Frag Limit: 20
    Bots: Cadaver, Xoleras, Hijinxs
    
    Perhaps the easiest match in the tournament.  It seems like the poor enemies
    always spawn in front of you with nothing to hit you with.  They like to run
    away on this map.  Get a pulse gun with a damage amplifier and you can probably
    get the twenty frags in under a minute.
    
    -------------------------------------------------------------------------------
    
    #9 DM-Malevolence
    Frag Limit: 20
    Bots: Reaper, Loque
    
    Loque likes to snipe while Reaper is rather aggressive.  If left alone they 
    never seem to come after you, so this is one of the rare maps where you will
    need to chase them down.  Try to get the body armor over and over so the near
    by respawns do not.
    
    -------------------------------------------------------------------------------
    
    #10 DM-Galleon
    Frag Limit: 25
    Bots: Vanessa, Rath, Jayce, Fuego
    
    As annoying as this map is, if you just stay on the main deck you will probably
    be able to get the twenty five frags before anyone else.  Most of the powerful
    items are below deck though, so venture down there if you so desire.  The bots
    pretty much stay in the area they spawned or run for the rocket launcher near
    the steering wheel [I'm sure someone will email me correcting my boat lingo]
    
    -------------------------------------------------------------------------------
    
    #11 DM-Tempest
    Frag Limit: 25
    Bots: Darhl, Damascus, Anna, Tajheri, Gilfred
    
    Again, bots are really dumb, they do not take advantage of obvious terrain
    benefits.  Instead of shooting down they tend to jump down, often hurting 
    themselves, and then firing.  Because of this you could probably just run up
    and down the hallways with a minigun or flak cannon blowing the snot out of 
    anything that decides to jump in front of you.  
    
    -------------------------------------------------------------------------------
    
    #12 DM-Shrapnel
    Frag Limit: 25
    Bots: Arys, Blake, Genghis, Kryss
    
    One of the better bot levels, they actually move around, kill each other, and
    take the good items on this one.  Because of this you may find yourself using
    the enforcers a bit more than you would like to.  
    
    -------------------------------------------------------------------------------
    
    #13 DM-Liandri
    Frag Limit: 30
    Bots: Botanika, Rhea, Deslok, Barktooth, Dovienya
    
    With their poor aim and lack of tactics, bots will congregate to the large
    center room and fail to hit each other at point blank range.  While this makes
    them prime targets for the redeemer or sniping from afar, it is just as easy to
    smack them with a flak cannon.  Transporters make getting good weapons and back
    to the main room a breeze as well.
    
    -------------------------------------------------------------------------------
    
    #14 DM-Conveyor
    Frag Limit: 30
    Bots: Arys, Toe Cutter, Nikki, Andrew, Barktooth, Ice Weasel
    
    Hmm, the big keg, thigh pads and damage amplifier are all sitting right next to
    each other, how lovely.  Granted they are no where useful, but once you get 
    them just run down the hallways slaughtering everything.  Bots like to run up
    ramps so chase them with Pulse Guns or Miniguns.
    
    -------------------------------------------------------------------------------
    
    #15 DM-Peak
    Frag Limit: 30
    Bots: Vanessa, Leeb, Drimacus, Dovienya
    
    The bots flood the middle like it is going out of style.  Just load up on
    splash damage weapons and spam it like there is no tomorrow.  Just to make it
    even easier to survive, the shield belt is right there too!
    
    -------------------------------------------------------------------------------
    
    #16 DOM-Condemned
    Score: 100
    Allies: 2
    Enemies: Iron Guard - Harlin, Rylisa, Johnson
    Guard any one switch you want, two if you can.  Send the bots to search and
    destroy and they should be able to get the others.  If you have the shield belt
    on you probably will not die at all.
    
    -------------------------------------------------------------------------------
    
    #17 DOM-Ghardhen
    Score: 100
    Allies: 3
    Enemies: Blood Reavers - Kyla, Boris, Mariana, Luthor
    
    The center level switch is the most often to change hands, but also an easy
    one to defend.  The room which houses the top switch is a death trap down
    below as everyone seems to spawn around there.  Same strategy as before, pick
    whichever one switch you can defend and have the bots run around to the other
    ones.
    
    -------------------------------------------------------------------------------
    
    #18 DOM-Cryptic
    Score: 100
    Allies: 3
    Enemies: Raw Steel - Bruce, Slain, Manwell, Kregore
    
    Two switches are very close to each other and you should be able to control 
    them both on your own if needed.  The other switch is on the other end of the
    map by right by a flak cannon and thigh pads.  This switch is the easiest to 
    defend by far, as enemies do not spawn near it, but the bots seem to stink at
    defending the other two.
    
    Capture the Flag is opened up after this match.
    
    -------------------------------------------------------------------------------
    
    #19 DOM-Cinder
    Score: 125
    Allies: 3
    Enemies: Black Legion - Cryss, Kragoth, Freylis, Malakai
    
    The Nook is the easiest one to hold on to and also has some good items nearby.
    The lava switch is not too much harder to hold either also with some nice
    items.  The top switch changes hands quite a bit and really is not worth 
    putting yourself on, in my opinion.
    
    -------------------------------------------------------------------------------
    
    #20 DOM-Gearbolt
    Score: 125
    Allies: 3
    Enemies: Venom - Tara, Cilia, Athena, Sarena
    
    The Lift Switch houses a shield belt and rocket launcher ammunition, easily the
    best one to defend.  The bots tend to defend the ramp switch well also.  The
    bridge switch tends to go back and forth all match long.  If you hold the lift
    though you should have no trouble at all.
    
    -------------------------------------------------------------------------------
    
    #21 DOM-Leadworks
    Score: 150
    Allies: 4
    Enemies: Blood Reavers - Kyla, Luthor, Mariana, Boris, Jayce
    
    The bridge is easy to defend, as is the tower.  Pick whichever, this is the
    easiest overall map against bots in domination.
    
    -------------------------------------------------------------------------------
    
    #22 DOM-Olden
    Score: 150
    Allies: 4
    Enemies: Iron Guard - Harlin, Rylisa, Johnson, Lauren, Brock
    
    Most of the action is at the top and middle, so snag the lower early and you
    should be able to hang on to it without defending it.  Most of the good items
    are up top anyway.
    
    -------------------------------------------------------------------------------
    
    #23 DOM-Sesmar
    Score: 175
    Allies: 4
    Enemies: Red Claw - Dominator, Berserker, Guardian, Devastator, Pestilence
    
    This level is against Red Claw and they are very, very annoying.  Fortunately
    most of their annoyingness is focused on only the Hall of Pillars switch, they
    almost never make a run to the Ankh's.
    
    -------------------------------------------------------------------------------
    
    #24 DOM-Metal Dream
    Score: 200
    Allies: 4
    Enemies: Thunder Crash - Riker, Aryss, Azure, Othello, Malcom
    
    Every time you capture a new switch it seems the computer steals one from you.
    Bots are utterly useless teammate here.  Try to hold the crane and helipad
    ones as they are very close and able to be guarded.  This is the hardest DOM
    map against the bots.
    
    -------------------------------------------------------------------------------
    
    #25 CTF-Niven
    Score: 3
    Allies: 1
    Enemies: Blood Reavers - Boris, Kyla
    
    Easy map, just let your ally attack along with you, between you both you should
    be able to kill the opponents trying to go on offense.
    
    -------------------------------------------------------------------------------
    
    #26 CTF-Face [Facing Worlds]
    Score: 3
    Allies: 3
    Enemies: Raw Steel - Bruce, Slain, Kregore, Manwell
    
    Snipe with your zero ping and let your bots cap while covering them, easy as
    pie!
    
    -------------------------------------------------------------------------------
    
    #27 CTF-Eternal Cave
    Score: 3
    Allies: 3
    Enemies: Iron Guard - Johnson, Lauren, Rylisa, Harlin
    Assault opens after this map.
    
    A somewhat hard map against bots, they do well with the minigun on this one
    for some reason.  Still, none of the CTFs should pose any challenge.
    
    -------------------------------------------------------------------------------
    
    #28 CTF-Coret
    Score: 3
    Allies: 3
    Enemies: Blood Reavers - Boris, Luthor, Kyla, Mariana
    
    zzzzzzz zzzzzzzzz,  It is a long walk flag to flag, and a boring one as well.
    
    -------------------------------------------------------------------------------
    
    #29 CTF-Gauntlet
    Score: 3
    Allies: 3
    Enemies: Iron Guard - Lauren, Johnson, Rylisa, Harlin
    
    The best CTF map against bots.  Action is fast paced and flag standoffs are 
    common, sadly their low AI and poor path finding prevents it from being a
    challenge.
    
    -------------------------------------------------------------------------------
    
    #30 CTF-Dreary
    Score: 3
    Allies: 4
    Enemies: Black Legion - Visse, Malakai, Cryss, Kragoth, Freylis
    
    Bots get lost on this level, you may be able to cap out without ever seeing
    one.
    
    -------------------------------------------------------------------------------
    
    #31 CTF-Command [Last Command]
    Score: 3
    Allies: 3
    Enemies: Thunder Crash - Malcom, Aryss, Azure, Othello
    
    Again, the CTF levels are rather dull against the very few bots they put on the
    maps, just cap out, it won't be hard.
    
    -------------------------------------------------------------------------------
    
    #32 CTF-Lava Giant
    Score: 3
    Allies: 4
    Enemies: Red Claw - Devastator, Pestilence, Guardian, Berserker, Dominator
    
    This is the hardest bot CTF level, but that is not saying much.  The enemy bots
    love to snipe and get a great deal of distance to try that ability out on you.
    Make use of the translocator to shorten the distance.
    
    -------------------------------------------------------------------------------
    
    #33 CTF-November Sub Pen
    Score: 3
    Allies: 4
    Enemies: Venom - Zanna, Tara, Sarena, Cilia, Athena
    
    Blue Bots love to stand on the boxes and defend, but they never look at the
    entrance to the room, so shoot them in the head then grab the flag, that almost
    constitutes a strategy.
    
    -------------------------------------------------------------------------------
    
    #34 CTF-Hydro 
    Score: 3
    Allies: 5
    Enemies: Raw Steel - Rolph, Arkon, Bruce, Kregore, Slain, Manwell
    
    Translocate through the little window into the room with body armor, get the
    flag and run the ten miles back to your base, repeat three times.
    
    -------------------------------------------------------------------------------
    
    #35 CTF-Orbital
    Score: 3
    Allies: 5
    Enemies: Iron Skull - Baetal, Pharoh, Skrilax, Anthrax, Entropy, Reaper
    
    Another fair paced match, this one at least spreads the weapons out some.  Bots
    seem to be able to find the flag and on a good day hit you when you take their
    flag.  Again, that is on a good day.
    
    -------------------------------------------------------------------------------
    
    #36 AS-Frigate
    Time Limit: 6:00
    Allies: 3
    Enemies: Black Legion - Cryss, Kragoth, Freylis, Malakai
    
    The bots seldom guard the bottom entrance to the ship, use it and wait around
    for the shield belt to come back then just smack your way ahead.  Piece of
    cake really.  
    
    -------------------------------------------------------------------------------
    
    #37 AS-High Speed
    Time Limit: 7:00
    Allies: 3
    Enemies: Blood Reavers - Kyla, Boris, Luthor, Mariana
    
    I have never seen any bot, even on godlike, defend the top of the trains.  Just
    jump over them and down to enter the main car and you will be so far ahead of
    the bots they will not be able to shoot at you.  Provided you can make it 
    passed at turret, you win easy.
    
    -------------------------------------------------------------------------------
    
    #38 AS-Rook
    Time Limit: 4:00
    Allies: 3
    Enemies: Iron Guard - Lauren, Johnson, Rylisa, Harlin
    
    Just map sure to take it in under a minute, as defending it much longer is not
    a good option.
    
    -------------------------------------------------------------------------------
    
    #39 AS-Mazon
    Time Limit: 10:00
    Allies: 3
    Enemies: Iron Skull - Reaper, Baetal, Pharoh, Skrilax
    
    Do not forget to open the front doors.  While optional, it cuts down on the
    time it takes to get back in the action.  Breaking the chains is sometimes
    hard, but defending this map is a synch.  Just get whatever weapon you like and
    flood the narrow walkway.
    
    -------------------------------------------------------------------------------
    
    #40 AS-Ocean Floor
    Time Limit: 6:00
    Allies: 3
    Enemies: Venom - Tara, Cilia, Athena, Sarena
    
    As the only human player, try to reach the upstairs terminal first, as the
    other three are much harder to defend.  When defending, just concede the first
    three panels and defend only the upstairs one, MAYBE the one by the rocket
    launcher as well.
    
    -------------------------------------------------------------------------------
    
    #41 AS-Overlord
    Time Limit: 10:00
    Allies: 4
    Enemies: Thunder Crash - Riker, Aryss, Malcom, Azure, Othello
    
    Bots will move back to different locations as you progress, unlike human 
    players, once you penetrate the cavern their snipers will go away.  This is
    both the best and worst of the worlds though.  Getting caught up in the boiler
    room is a real pain in the ass.  Defending against bots is not all that hard
    on this map.  You can just snipe them all to death or run out onto the beaches
    and kick some serious ass.
    
    Challenge mode opens up when the first four types of events all have champion
    status [IE you have done all 41 of these and won]
    
    -------------------------------------------------------------------------------
    
    #42 DM-Phobos
    Frag Limit: 15
    Bots: Vector, Divisor, Silicon, Matrix, Cathode
    Lightning Deathmatch mode, speed is very quick.  Just shoot ripper blades into
    the center room and hope to get lucky.  Skill is entirely optional in this
    match.
    
    -------------------------------------------------------------------------------
    
    #43 DM-Morpheus
    Frag Limit: 15
    Bots: Divisor, Tensor, Cathode, Function
    Lightning Deathmatch mode, the bots tend to fall of buildings even faster.  Be
    careful about making jumps too high outside, they are good enough to deal loads
    of damage while you float.  Combat may be easiest inside against these 
    particular bots.
    
    -------------------------------------------------------------------------------
    
    #44 DM-Zeto
    Frag Limit: 15
    Bots: Vector, Enigma, Tensor, Silicon, Cathode
    Lightning Deathmatch mode, this is probably the hardest match up to this point
    in all modes.  The bots move very quickly and are in love with jumping and
    strafing.  They tend to gang up on you if there are more than one of them in 
    the room rather than fight each other.  Fifteen frags is not hard to get, but
    on the higher difficulties it is hard to get first.
    
    -------------------------------------------------------------------------------
    
    #45 DM-Hyper Blast
    Frag Limit: 15
    Bots: Xan
    
    Xan is the Champion, you will fight him one on one.  There are two things which
    are very important to winning this match.  First, get the invisibility before 
    Xan does or you will be punching yourself in the face for a minute while he
    shoots you and you can not see him.  Second, get the shield belt.  He runs up
    and down the curved hallway to collect the Health Vials and Shield Belt as fast
    as they can come back.  The best area to fight him is probably on the lowest
    floor, as it keeps him the furthest from running off to recharge his health.
    Xan jumps around as well, often directly into your face making it a bit of a
    challenge to kill him.  If you combat him outside, you might want to consider
    shooting him off of the edge of the ship and hoping he can not get himself back
    on.  The frag limit is fifteen, if you find Xan close to that and you are low
    on health, consider jumping off the edge or otherwise killing yourself to lose
    a frag rather than giving him another one.  
    
    -------------------------------------------------------------------------------
    
    As you progress through each series of matches, you will be ranked in them.
    The rankings are different per event type, here they are.
    
    Deathmatch
    0 wins = Untrained
    1 win = Contender
    2-4 wins = Lightweight
    5-9 wins = Heavyweight
    10-12 wins = Warlord
    13-14 wins = Battle Master
    15 wins = Champion
    
    Domination
    0 wins = Untrained
    1 win = Contender
    2 wins = Lightweight
    3-5 wins = Heavyweight
    6-7 wins = Warlord
    8 wins = Battle Master
    9 wins = Champion
    
    Capture the Flag
    0 wins = Untrained
    1 win = Contender
    2-3 wins = Lightweight
    4-5 wins = Heavyweight
    6-7 wins = Warlord
    8-10 wins = Battle Master
    11 wins = Champion
    
    Assault
    0 wins = Untrained
    1 win = Lightweight
    2 wins = Heavyweight
    3 wins = Warlord
    4-5 wins = Battle Master
    6 wins = Champion
    
    Challenge [Lightning Deathmatch]
    0 wins = Untrained
    1 win = Lightweight
    2 wins = Heavyweight
    3 wins = Battle Master
    4 wins = Champion
    
    
    *******************************************************************************
                                viii) Menu Options
    *******************************************************************************
    
    This section is to identify what all of the items on the main menus do.  It 
    will identify objects in order straight down from the left to the right.  A
    brief explanation of any additional menus will appear at the appropriate place.
    Press 'ESC' when the program begins, or at any other time to bring up the menu
    list.
    
    -------------------------------------------------------------------------------
    
    > Game - The main menu for all single player games.
    
    >> Start Unreal Tournament - This option will start a brand new tournament play
    matchup.  You will be able to choose your character model, voice and difficulty
    settings from some follow up pages.
    
    >> Start Practice Session - This option will allow you to play a match of any
    type on whichever maps you choose.  The results do not save like the tournament
    mode play does.
    
    >>> Match Tab of [Start Practice Session] - On this tab a player may designate
    which category [often called a mod] of game they wish to play, under which
    conditions, such as CTF or DOM and select a map to start on.  In addition, they
    may load maps into the map list to be cycled [Limit 30 by default].  Mutators
    for the game may be chosen as well.  Some mutators include no redeemers, 
    rocket arena and volatile weapons.  The final option is to auto change levels,
    if checked, all levels in the assigned map list will be done in order, if left
    unchecked the same map will be played over and over.
    
    >>> Rules Tab of [Start Practice Session] - Depending on which mode of game
    play is selected, multiple options will appear.  For Deathmatch types, frag
    limit will determine how many frags a player needs to win.  For last man 
    standing this number will represent how many lives each player will begin with.
    Under CTF it will be a capture limit and on DOM it will be a points limit.  
    Most types of matches may allow a time limit in addition too. If set at zero,
    an unlimited amount of time is grated, beyond it, the match will end when the
    assigned number of minutes expire.  The Weapons stay option, when checked, will
    leave all weapons which may be found on the ground for other players to grab as
    well, often good in teamplay.  The difference between this is, you may only 
    pick up the spawning weapon once, after that ammo packs, which do not stay, 
    must be used to get additional ammunition, rather than returning to the gun
    which stays.  However, dropped guns of the same type may also be used to gain
    ammunition.  Tournament mode makes all players declare they are ready before
    a map begins.  This is pretty useless outside of sanctioned online matches to
    be perfectly honest.  If the event is a team event, a maximum number of teams,
    up to four may be chosen.  A friendly fire bar, how much damage you take from
    allies is also able to be adjusted between 0% and 100%.
    
    >>> Settings Tab of [Start Practice Session] - The first is game style. Classic
    is what all damage estimates in this guide were from.  Sadly, many games are 
    not played on Classic as it is often deemed too 'slow'.  The second, Hardcore,
    does substantially more damage and Gameplay is about a third faster at basic
    speed.  Turbo does slightly more damage than Classic but is twice as fast. The
    ability to change the game speed beyond these options, between 50% and 200% is
    also available.  Air Control is how much ability you want to have while jumping
    or falling.  Generally 30-40% is normal, anything above 60% gives way too many
    advantages to jumpers.  On certain match types, the translocator may be turned
    on or off here as well.
    
    >>> Bots Tab of [Start Practice Session] - Bots are very important to playing
    a single player game.  The main option here is their overall skill.  Novice
    bots more or less sit still and run in circles while Godlike bots are quite a,
    often too much of a challenge.  Bots on experienced or less move much slower 
    than other bots and human players.  The number of bots may be set, but only 
    sixteen bots may ever play at once.  There is a button to configure the bots,
    more on this in a moment.  Auto Adjust Skill will do the 'Bot Skill' all by
    itself, determined by in game abilities.  If you wipe the floor with them, they
    will become harder.  If you die as soon as you spawn, they will dumb down.
    Random order, whatever it is supposed to do, does not ever work.  Balance teams
    forces the teams to be even [or off by only one].  If not checked, all the bots
    *could* join the blue team for example.  Some match plays have 'Enhanced Team
    AI', this simply makes it so not all the bots always follow the human around
    without being ordered around and also makes them better at attacking targets
    rather than spending the entire match resupplying.
    
    >>> Bot Creation Menu [Accessed via Start Practice Session > Bots Menu] - On
    this menu the bots [1-32] may be tampered with.  Bots can be named, given a 
    team color for match play, and selected favorite weapons for.  If you have
    downloaded skins or models, you may play dress up with the bot from the Class,
    Skin and Face menu.  You can also change their voices.  Skill Adjust is the
    overall how good the bot will be.  All of these sliding tabs do the action
    "more" when it is to the right.  Accuracy is the ability of the bot to hit a
    target.  Alertness is if a bot will notice when you jump from above or walk
    behind it.  Camping is the bots tendency to hit in a corner rather than get
    involved in the fray.  Strafing is how much a bot will zig zag to avoid enemy
    attacks.  Jump behavior makes bots jump when doing combat, jumping targets are
    of course harder to hit.  Combat style is how they fight when confronted.  A
    Berserk Camping bot for example will not fight often, but when it does it tries
    to get in your face [often with a flak cannon].  Avoidant bots run most of the
    times they see enemies. 
    
    >> Resume Saved Tournament - This option will load any of five save slots for
    the actual tournament.  Games save automatically after every tournament match.
    
    >> Return to Current Game - This closes the menu, or just hit ESC again.
    
    >> Quit - The program exits.
    
    -------------------------------------------------------------------------------
    
    > Multiplayer
    
    >> Find Internet Games - This option will ping all of the Unreal Tournament
    servers being advertised.  You may sort by many factors including ping, the 
    time it takes your signal to get to the host and back; number of players, map,
    and version.  In order to play on a server you must have at least the same
    version [or better] than it does.  You will also need to download any models,
    mods and maps being played on it.  All of this is automatic when trying to join
    though.
    
    >> Start New Multiplayer Game - This is similar to start a new practice session
    but it is for an online game.  
    
    >>> Match Tab of [Start Multiplayer Game] - On this tab a player may designate
    which category [often called a mod] of game they wish to play, under which
    conditions, such as CTF or DOM and select a map to start on.  In addition, they
    may load maps into the map list to be cycled [Limit 30 by default].  Mutators
    for the game may be chosen as well.  Some mutators include no redeemers, 
    rocket arena and volatile weapons.  The final option is to auto change levels,
    if checked, all levels in the assigned map list will be done in order, if left
    unchecked the same map will be played over and over.
    
    >>> Rules Tab of [Start Multiplayer Game] - Depending on which mode of game
    play is selected, multiple options will appear.  For Deathmatch types, frag
    limit will determine how many frags a player needs to win.  For last man 
    standing this number will represent how many lives each player will begin with.
    Under CTF it will be a capture limit and on DOM it will be a points limit.  
    Most types of matches may allow a time limit in addition too. If set at zero,
    an unlimited amount of time is grated, beyond it, the match will end when the
    assigned number of minutes expire.  The Weapons stay option, when checked, will
    leave all weapons which may be found on the ground for other players to grab as
    well, often good in teamplay.  The difference between this is, you may only 
    pick up the spawning weapon once, after that ammo packs, which do not stay, 
    must be used to get additional ammunition, rather than returning to the gun
    which stays.  However, dropped guns of the same type may also be used to gain
    ammunition.  Tournament mode makes all players declare they are ready before
    a map begins.  This is pretty useless outside of sanctioned online matches to
    be perfectly honest.  If the event is a team event, a maximum number of teams,
    up to four may be chosen.  A friendly fire bar, how much damage you take from
    allies is also able to be adjusted between 0% and 100%.  Options which are not
    on the single player mode including forcing a player to respawn rather than 
    allowing them to respawn at their own leisure.  Force team balance will also 
    prevent players from changing teams if doing so would bring them to a larger
    disbalance of +1 players.  You may also set the maximum number of people who
    may connect to the server and the maximum amount of them who may play as a 
    spectator [observer mode].
    
    >>> Settings Tab of [Start Multiplayer Game] - The first is game style. Classic
    is what all damage estimates in this guide were from.  Sadly, many games are 
    not played on Classic as it is often deemed too 'slow'.  The second, Hardcore,
    does substantially more damage and Gameplay is about a third faster at basic
    speed.  Turbo does slightly more damage than Classic but is twice as fast. The
    ability to change the game speed beyond these options, between 50% and 200% is
    also available.  Air Control is how much ability you want to have while jumping
    or falling.  Generally 30-40% is normal, anything above 60% gives way too many
    advantages to jumpers.  On certain match types, the translocator may be turned
    on or off here as well.
    
    >>> Bots Tab of [Start Multiplayer Game] - Bots are very important to playing
    a single player game.  The main option here is their overall skill.  Novice
    bots more or less sit still and run in circles while Godlike bots are quite a,
    often too much of a challenge.  Bots on experienced or less move much slower 
    than other bots and human players.  The number of bots may be set, but only 
    sixteen bots may ever play at once.  There is a button to configure the bots,
    more on this in a moment.  Auto Adjust Skill will do the 'Bot Skill' all by
    itself, determined by in game abilities.  If you wipe the floor with them, they
    will become harder.  If you die as soon as you spawn, they will dumb down.
    Random order, whatever it is supposed to do, does not ever work.  Balance teams
    forces the teams to be even [or off by only one].  If not checked, all the bots
    *could* join the blue team for example.  Some match plays have 'Enhanced Team
    AI', this simply makes it so not all the bots always follow the human around
    without being ordered around and also makes them better at attacking targets
    rather than spending the entire match resupplying.
    
    >>> Bot Creation Menu [Accessed via Start Multiplayer Game > Bots Menu] - On
    this menu the bots [1-32] may be tampered with.  Bots can be named, given a 
    team color for match play, and selected favorite weapons for.  If you have
    downloaded skins or models, you may play dress up with the bot from the Class,
    Skin and Face menu.  You can also change their voices.  Skill Adjust is the
    overall how good the bot will be.  All of these sliding tabs do the action
    "more" when it is to the right.  Accuracy is the ability of the bot to hit a
    target.  Alertness is if a bot will notice when you jump from above or walk
    behind it.  Camping is the bots tendency to hit in a corner rather than get
    involved in the fray.  Strafing is how much a bot will zig zag to avoid enemy
    attacks.  Jump behavior makes bots jump when doing combat, jumping targets are
    of course harder to hit.  Combat style is how they fight when confronted.  A
    Berserk Camping bot for example will not fight often, but when it does it tries
    to get in your face [often with a flak cannon].  Avoidant bots run most of the
    times they see enemies. 
    
    >>> Server Tab of [Start Multiplayer Game] - This tab allows you to name your
    sever as you want it to appear from a ping listing.  If you do not want it to
    appear uncheck advertise server.  You may also include any personal information
    of your own as well as make a four line message of the day.  It may be set to
    log stats for ngWorldStats, which reflects how often someone logs a frag.  
    The server may be optimized to run better on a LAN [Local Area Network] and may
    be given both a game password and an admin password.  In addition to being able
    to 'start' the game, the server may be run dedicated which will open it up as
    a command box.  If your client game crashes, though the dedicated box does not,
    the server will continue to be hosted.  This gives you many more options of
    what to do with you computer.
    
    >> Find LAN Games - Similar to find internet games, though it only searches the
    local area network.
    
    >> Open Location - Enter in an IP address to join the said server.  You may be
    prompted for a password if the server requires one.  This option will save the
    last ten addresses you IP connected to.
    
    >> Disconnect from Server - Leave the present online game.
    
    >> Reconnect to Server - Join the last server you played in, other than your
    own.
    
    >> Download latest update - The present patch is 4.51, though most players
    still use 4.36.  You will need at least 4.36 to play in nearly any server.
    
    >> Use Internet Play on _______ - Find servers through their listings.  I'm not
    sure if they even exist anymore, nor am I going to check <_<.
    
    -------------------------------------------------------------------------------
    
    > Options
    
    >> Preferences - This is the screen which allows you to change most of the game
    options.  They are sorted by seven tabs of organization.
    
    >>> Video tab of [Preferences] - Set your video mode, resolution, card detail
    and many other things.  Brightness is Gamma Correction and GUI mouse speed is
    how fast it moves on the menu screen.  If you are using a huge resolution, it
    is wise to make the font size double.  Showing decals shows things like Pulse
    Gun marks on walls, they cause more CPU usage, which equals less frame rate, 
    but they look nicer.  Dynamic lighting is more realistic, though quite annoying
    on darker levels as you almost always see just 'dark'.  It also requires more 
    CPU usage.
    
    >>> Game tab of [Preferences] - Just generic options.  You can set which hand
    you want to hold your weapon with, though it makes no real difference as far as
    aiming goes.  View Bob is how much the screen bounces when you walk, the more
    to the right is the more bounce it does.  Dodging is a great ability, hit the
    'walk right' key twice quickly and you will take a huge step to the right. It
    is highly useful for advanced play, there is no reason to have it off.  Weapon
    flash makes the screen flare white or some other color every time you shoot a 
    bullet type weapon.  It is not useful.  ngStats Local Logging is similar to the
    Worldstats, but only applies to your own computer.  It logs things such as the
    highest Frags Per hour.
    
    >>> Input tab of [Preferences] - This screen offers many helpful options.  You
    can enable a joystick on this screen.  Auto Aim gives full vertical accuracy to
    shooting.  Look spring brings the view straight in front of you when you are
    done using freelock.  Auto Slope walks your cursor down with you, rather than
    leveling it out.  I do not find any of these three useful.  Rocket Fire
    instantly will continuously fire single rockets rather than charge them up.
    The other options configure the mouse if you need to.
    
    >>> Network tab of [Preferences] - Set your internet speed.  This affects the
    rate of packs.  ALWAYS set this to 56 modem, even if you are on broadband, it
    just improves ping all around.  
    
    >>> HUD tab of [Preferences] - This is where you go to change many options with
    what you see on screen.  You can change your crosshair shape and color as well
    as most other colors you see around you.
    
    >>> Controls tab of [Preferences] - Set which key you wish to do which tasks,
    up to two keys may be bound for the same action.  Many of the bound commands
    are entirely useless, you may unbind them by binding a different key to all of
    them and then binding that same key to something you use [thus unbinding all of
    the other ones]
    
    >>> Audio tab of [Preferences] - Auto taunt will make a 'Die Bitch' type
    comment after you kill someone.  Message beep makes a 'blizzzt' sound when
    someone types something in a game, since the text box moves too fast for any
    normal person to read.  High Sound quality blends better than low, but takes 
    more CPU usage, as do Hardware 3D sound and surround sound.  The volume of
    different aspects may be adjusted and mature taunts, such as the one I just 
    said may be turned off in favor of less violent ones.
    
    >> Player Setup - You may design what you want your player to look like, his
    or her name and the voice pack you wish to use.
    
    >> Weapons - This is a listing of the weapons and tells you what they do.  The
    auto-switch weapons button annoys some people.  Say the top three weapons 
    listed in your box, in order are, Rocket Launcher, Flak Cannon, Pulse Gun.  If
    you are holding a pulse gun and get a rocket launcher, the instant you stop
    shooting it will switch to the rocket launcher.  You may re-organize the list
    by dragging the weapons around.  The translocator, even if at the top, will
    always get replaced when you get a 'real weapon' for some dumb reason.
    
    >> Show Desktop - When you hit escape to go to the menu, if checked will show 
    the Unreal Tournament logo, if unchecked it will show what is happening in the
    game still.
    
    -------------------------------------------------------------------------------
    
    > Stats - You can view Local and Global stats here as well as get help on them,
    I think I sometimes click this menu by accident...  [it is not very useful]
    
    > Tools - The system console is where you can type in cheat codes or server
    commands, it may also be brought up in game with the ` button.  The Log file
    shows everything the program has done since it was started.
    
    > Mods - Probably empty by default, if you have a mod such as ChaosUT or UT
    Demo Manager [records games] you can change their particular preferences from
    these menus.  If you do not play mods, this isn't important!
    
    > Help - You can view the help files as well as the credits and read all about
    Epic Games!  Chances are this menu will not solve any problems though...
    
    
    *******************************************************************************
                                     Credits
    *******************************************************************************
    
    CJayC - Founder of GameFAQs.com
    
    Unreal Tournament for being such a fun FPS game made by Epic!
    
    NaliCity - for hosting thousands of maps created by hundreds of authors to play
    online.
    _________________________________________________
    Copyright 2003-04, Apathetic Aardvark, farmerBob
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ