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DV Morpheus
Last Update: 8.17.05
Version 2.6 FINAL

==============================================================================
Table of Contents:
==============================================================================

1. Introduction (What is Monster Hunt?)...........................[UTMH.01.01]
2. Updates Information ...........................................[UTMH.02.01]
3. The Unreal Tournament Weapons .................................[UTMH.03.01]
   * Impact Hammer ...............................................[UTMH.03.02]
   * Chainsaw ....................................................[UTMH.03.03]
   * Enforcer ....................................................[UTMH.03.04]
   * GES Bio Rifle ...............................................[UTMH.03.05]
   * ASMD Shock Rifle ............................................[UTMH.03.06]
   * Instagib Rifle ..............................................[UTMH.03.07]
   * Pulse Gun ...................................................[UTMH.03.08]
   * Ripper ......................................................[UTMH.03.09]
   * Minigun .....................................................[UTMH.03.10]
   * Flak Cannon .................................................[UTMH.03.11]
   * Rocket Launcher .............................................[UTMH.03.12]
   * Sniper Rifle ................................................[UTMH.03.13]
   * Redeemer ....................................................[UTMH.03.14]
4. The Unreal Tournament Items ...................................[UTMH.04.01]
   * Health Vial .................................................[UTMH.04.02]
   * Health Box ..................................................[UTMH.04.03]
   * Big Keg 'o Health ...........................................[UTMH.04.04]
   * Thigh Pads ..................................................[UTMH.04.05]
   * Body Armor ..................................................[UTMH.04.06]
   * Shield Belt .................................................[UTMH.04.07]
   * Damage Amplifier ............................................[UTMH.04.08]
   * Invisibility ................................................[UTMH.04.09]
   * Anti Gravity Boots ..........................................[UTMH.04.10]
   * Scuba Gear ..................................................[UTMH.04.11]
5. The Unreal I Weapons ..........................................[UTMH.05.01]
   * Dispersion Pistol ...........................................[UTMH.05.02]
   * Auto Mag ....................................................[UTMH.05.03]
   * GES Bio Rifle ...............................................[UTMH.05.04]
   * ASMD ........................................................[UTMH.05.05]
   * Stinger .....................................................[UTMH.05.06]
   * Razorjack ...................................................[UTMH.05.07]
   * Minigun .....................................................[UTMH.05.08]
   * Flak Cannon .................................................[UTMH.05.09]
   * Eightball ...................................................[UTMH.05.10]
   * Rifle .......................................................[UTMH.05.11]
6. The Unreal I Items ............................................[UTMH.06.01]
   * Bandages ....................................................[UTMH.06.02]
   * Health Pack .................................................[UTMH.06.03]
   * Nali Fruit ..................................................[UTMH.06.04]
   * Super Health ................................................[UTMH.06.05]
   * Energy Amplifier ............................................[UTMH.06.06]
   * Assault Vest ................................................[UTMH.06.07]
   * Power Shield ................................................[UTMH.06.08]
   * Weapon Dampener .............................................[UTMH.06.09]
   * Flare .......................................................[UTMH.06.10]
   * Flashlight ..................................................[UTMH.06.11]
   * Search Light ................................................[UTMH.06.12]
   * Forcefield ..................................................[UTMH.06.13]
   * Invisibility ................................................[UTMH.06.14]
   * Jump Boots ..................................................[UTMH.06.15]
   * Nali Fruit Seeds ............................................[UTMH.06.16]
   * Kevlar Suit .................................................[UTMH.06.17]
   * Toxin Suit ..................................................[UTMH.06.18]
   * Asbestos Suit ...............................................[UTMH.06.19]
   * Voice Box ...................................................[UTMH.06.20]
7. The Map-Specific Weapons of Monster Hunt ......................[UTMH.07.01]
   * Combat Pistol ...............................................[UTMH.07.02]
   * GES Bio Shotgun .............................................[UTMH.07.03]
   * The Creepinator .............................................[UTMH.07.04]
   * Titan Gun ...................................................[UTMH.07.05]
   * Full Auto Handgun ...........................................[UTMH.07.06]
   * Quantum Jet Fighter .........................................[UTMH.07.07]
8. The Monsters ..................................................[UTMH.08.01]
   * Pupae .......................................................[UTMH.08.02]
   * Fly .........................................................[UTMH.08.03]
   * Tobimasu ....................................................[UTMH.08.04]
   * Devilfish ...................................................[UTMH.08.05]
   * Cave Manta ..................................................[UTMH.08.06]
   * Giant Manta .................................................[UTMH.08.07]
   * Tentacle ....................................................[UTMH.08.08]
   * Squid .......................................................[UTMH.08.09]
   * Slith .......................................................[UTMH.08.10]
   * Krall .......................................................[UTMH.08.11]
   * Krall Elite .................................................[UTMH.08.12]
   * Gasbag ......................................................[UTMH.08.13]
   * Giant Gasbag ................................................[UTMH.08.14]
   * Lesser Brute ................................................[UTMH.08.15]
   * Brute .......................................................[UTMH.08.16]
   * Behemoth ....................................................[UTMH.08.17]
   * Mercenary ...................................................[UTMH.08.18]
   * Mercenary Elite .............................................[UTMH.08.19]
   * Skaarj Lesson 101 ...........................................[UTMH.08.20]
   * Warlord .....................................................[UTMH.08.21]
   * Titan/Stone Titan ...........................................[UTMH.08.22]
   * Queen .......................................................[UTMH.08.23]
9. Gameplay Tips .................................................[UTMH.09.01]
10. The Scoring System ...........................................[UTMH.10.01]
11. Top 10 Maps ..................................................[UTMH.11.01]
12. Conclusion ...................................................[UTMH.12.01]
13. Legal Information ............................................[UTMH.13.01]
14. Credits ......................................................[UTMH.14.01]
15. Contacts .....................................................[UTMH.15.01]

==============================================================================
1. Introduction (What is Monster Hunt?)                           [UTMH.01.01]
==============================================================================

A long time ago, Epic Games came out with a game called Unreal I. This game
had everything a FPS gamer could think of. Nice weapons, intelligent AI, and
good graphics for its time were just a few to name.

About a year and some odd months later, a newer game came out titled Unreal
Tournament. This game was deemed one of the best games of its time and even
today. It was so good it earned the 'Game of the Year' title. Unreal Tournament
provided hours of funfest fragging with tons of action in stored.

Years have passed and the idea came along to bring back the idea of Unreal I
into Unreal Tournament's world. This was deemed awesome by many, and the idea
was started instantly. Unreal I was introduced to Unreal Tournament some time
later into a mod we call 'Monster Hunt'.

Even though years passed with the making of the mod dozens of people still
play it, including me. I became so interested in the mod that I decided to
write an FAQ.

Welcome to my FAQ everyone! Enjoy!

==============================================================================
2. Updates Information                                            [UTMH.02.01]
==============================================================================

Updates go from top to bottom, newer updates appear at the bottom.

1.15.05 - Finally got the FAQ up and running after two weeks of hard work, 
making sure everything is right and factual, and to my liking, it is :)
Expect an update in the next week or so.


1.21.05 - Yes I missed a few things, well, one thing: The Quantum Jet Launcher.
Go check it out in the Map Specific Weapons of Monster Hunt section. I also
added one new section, the Legal Information. Nothing all that great but I just
don't want people stealing my hard work, and neither would you either. I also
tried to fix all grammatical errors, but my work isn't all perfect. I added
some additional info about the Queen and her shield that I forgot to add.


1.23.05 - Forgot to add the scoring system. Nothing big but people complain
to me that I forgot it.


1.25.05 - I clarified the Scoring System a little if people find it hard
to understand. I also added more to the Scoring System as well.


1.26.05 - I've noticed some incorrect information I have listed. That's
what happens when you do this really late at night -_- Everything has been
corrected to the way it should be. There were a few grammatical fixations
as well.


2.02.05 - A new month begins. How wonderful. Anyways, while playing a few 
Monster Hunt maps I noticed a monster that's somewhat common: the Tobimasu.
I added info on him, so go check it out in the appropriate section.


3.08.05 - I've always been meaning to test out what the Asbestos Suit did, but
Bunny Track had to go and suck me into its world. I figured out officially
what the Asbestos Suit did, so more information about it is posted in the
appropriate section. I'm thinking of making a section on this FAQ devoted to 
all the Monster Hunt maps that tell you all the secrets of the map, and give
you general tips. Stay tuned.


8.17.05 - Nothing new, just the layout change which makes it easier to look up
stuff. This took me a painful 1 and a half hours to do -_-


==============================================================================
3. The Unreal Tournament Weapons                                  [UTMH.03.01]
==============================================================================

What FPS game for that matter would it be without weapons? Certainly not a fun
one. Unreal Tournament and Unreal I's weapons are very well designed, detailed,
and very unique, unique meaning that they're not like any other weapons from
any other game (Well maybe the Rocket Launcher, but that's about it).


NOTE: The Translocator is disabled for its reasons, mainly because you can
kill any monster in one hit by just telefragging them, including bosses.
You can, however, summon it if you are an administrator to a server.


Each weapon will go like a layout of this:

Name (Simply, the name of the weapon).

Primary Mode (Self explanatory).
Secondary Mode (Again, self explanatory).
Power (What's the damage? Scale of 1-10, 10 being the most powerful).
Accuracy (How accurate is it? Scale of 1-10, 10 being very accurate).
Maximum Ammo (How much ammo can you obtain and what ammo does it use).

Notes and Description (General techniques, descriptions, and other stuff).

------------------------------------------------------------------------------
Impact Hammer                                                     [UTMH.03.02]
------------------------------------------------------------------------------

Primary Mode: Charges up to do a lot of damage.
Secondary Mode: Short single attack capable of deflecting ranged attacks back.
Power: 7/10 Primary Mode, 1/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: N/A.

You will almost never see this weapon in a Monster Hunt match, mainly because
Monster Hunt sets it for the Chainsaw to take the place of the Impact Hammer.
You can charge this weapon up and ram someone with it to deal a good deal
of damage. The secondary mode can be used to deflect ranged projectiles, such
as rockets, back to the attacker. Don't really count on this though, as it
requires ungodly timing to pull off.

You might see people talking about the 'Impact Hammer Jump'. You might ask
what this is and how to do it. Well, equip the Impact Hammer when you
are in a different game mode. Next, charge it up and face the ground. Now run,
and when you want to jump, press jump and release the charge. You will suffer
some decent damage, but jump as high as if you had a pair of Anti Grav Boots.
Very good in some situations.

------------------------------------------------------------------------------
Chainsaw                                                          [UTMH.03.03]
------------------------------------------------------------------------------

Primary Mode: Thrusts the Chainsaw into someone, doing tons of damage a second.
Secondary Mode: Right to left swipe, capable of decapitating.
Power: 7/10 Primary Mode, 8/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: N/A.

Along with your Enforcer, you will receive this every time you respawn. This is
a very useful weapon if you have no ammo, and it deals a lot of damage a
second. The secondary mode has its uses, but it doesn't do the job against
anything higher than a Krall (Skaarj take at least three hits to stay down).
If you're that desperate to kill something higher than a Krall with the
secondary mode, use the slash and back method, meaning use the secondary mode,
and move back before it has time to retaliate. Rinse and repeat.

------------------------------------------------------------------------------
Enforcer                                                          [UTMH.03.04]
------------------------------------------------------------------------------

Primary Mode: Single shot action.
Secondary Mode: 'Gangsta mode'. More damage at a big cost for accuracy.
Power: 4/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 2/10 Secondary Mode.
Maximum Ammo: 199. Uses Bullets.

One of your two starting weapons. Every time you respawn, you will always have
this gun in your hand. It isn't the best of guns but it does get the job done.
You can dual-wield these guns, giving twice the damage and speed of just
having one Enforcer. The secondary mode of the Enforcer does more damage and
has faster speed, but has horrible accuracy, so good luck hitting anything at
long range. This gun can take out an average Pupae in only a few hits, a Slith
or Krall, only around 15 shots, but still, this is an alright starting weapon.

------------------------------------------------------------------------------
GES Bio Rifle                                                     [UTMH.03.05]
------------------------------------------------------------------------------

Primary Mode: Shoots Tarydium sludge forward. Explodes shortly after.
Secondary Mode: Charges up to shoot a big ball of sludge that splits in pieces.
Power: 4/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: 75. Uses Tarydium Sludge.

Slightly better in terms of power than the Enforcer, this is basically one of
your "Fire and Forget" guns, meaning once you shoot it, don't worry about it
because somoene will get damaged by it if they're that dumb. But be careful,
as you can be that dumb person to run over it and hurt yourself also. This
weapon is very effective at taking out a group of Pupae with ease, because of
the splash damage it does. The secondary mode just hurts more. When charged up,
not only will it do a mass amount of damage when you hit someone head on with 
it,b ut when hit on a surface, it will split into other small blobs of 
Tarydium, kind of like a "mine field" effect. Tarydium blobs shortly blow up 
after a while, doing damage to monsters.

------------------------------------------------------------------------------
ASMD Shock Rifle                                                  [UTMH.03.06]
------------------------------------------------------------------------------

Primary Mode: Shoots a blue stream of plasma forward.
Secondary Mode: Shoots a blue ball of plasma forward.
Power: 5/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 10/10 Secondary Mode.
Maximum Ammo: 50. Uses Shock Cores.

This is a neat gun in terms of speed and power. It's your average gun, yet it
has some good damage to it. the primary mode of it instantly hits, even though
the stream of plasma seems to move slower. The secondary mode is a lot slower,
yet slightly more powerful. Most monsters, if smart enough, will simply dodge
this, but there is a hidden technique associated with ASMD Shock Rifles.

First off, press the secondary mode fire. Once the ball is far enough where
you want it to go, press the primary fire and make it hit the ball. This will
cause a reaction of occur, which will create a pretty decent splash damage
range, and do very nice damage. You can easily kill a group of Pupae or Flies
with this. The drawback? It uses four ammo off the ammo reading when you do
this, but still, that's a pretty sweet deal.

You can also do what is called a 'Shock Jump'. Basically all you do is face
downwards, and press jump and secondary mode at the same time. This will
create a boost for you, but not nearly as high as the Impact Hammer jump.

------------------------------------------------------------------------------
Insta Gib Rifle                                                   [UTMH.03.07]
------------------------------------------------------------------------------

Primary Mode: Shoots an orange stream of plasma forward.
Secondary Mode: Same as above.
Power: 12/10 both modes.
Accuracy: 10/10 both modes.
Maximum Ammo: Unlimited.

You may ask what's so special about this weapon since the primary mode and
secondary mode are exactly the same. Well, if you looked at the damage, it's
astronomical. This weapon can kill any monster IN ONE HIT, even including
Titans. Plus, it has unlimited ammo, sweet deal.The drawback? It shoots 2x 
slower than your normal ASMD Shock Rifle, and there's no secondary mode. 
If you do manage to get your hands on one of these puppies, make sure to not 
die with it, as this can be a very big help when facing bosses. Its power 
will increase EXPONENTALLY when you have the Damage Amplifier.

------------------------------------------------------------------------------
Pulse Gun                                                         [UTMH.03.08]
------------------------------------------------------------------------------

Primary Mode: Shoots plasma bolts forward.
Secondary Mode: Shoots a short ranged plasma beam.
Power: 4/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 199. Uses Pulse Cells.

Not exactly the best gun in the world in terms of power, but it does get the
job done to a point.The accuracy is correct, even though you may see the shots
veer off a little in every direction. The bolts hit the dead center. The 
secondary mode is a little more powerful, but the beam doesn't extend very
long, so you need to be in an acceptable range for it to hit. The primary
mode can also be used as a flashlight to illuminate dark hallways.

------------------------------------------------------------------------------
Ripper                                                            [UTMH.03.09]
------------------------------------------------------------------------------

Primary Mode: Shoots a titanium blade forward that can richochet off walls.
Secondary Mode: Shoots an explosive titanium blade that has knockback.
Power: 7/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 both modes.
Maximum Ammo: 75. Uses Blades.

One of my favorite weapons for quite a few reasons. The secondary mode lacks
in power, so as a result, it isn't used a whole lot, but the real power of the
Ripper comes from the primary function. First, the titanium blades richochet
off walls, making this a great weapon to scan out an area for monsters before
you enter that area. Second, this weapon has the ability to decapitate, but
you need to aim a little above the head for it to happen, which isn't too hard.
This is another "Fire and Forget" weapon, as all you do is shoot it and wait
for it to kill. Don't get too cocky though, the blades can come right back at
you and decapitate you as well. Note that before using it.

------------------------------------------------------------------------------
Minigun                                                           [UTMH.03.10]
------------------------------------------------------------------------------

Primary Mode: Shoots bullets forward at a fast rate.
Secondary Mode: Shoots bullets faster at faster rate at the cost of accuracy.
Power: 5/10 both modes.
Accuracy: 9/10 Primary Mode, 4/10 Secondary Mode.
Maximum Ammo: 199. Uses Bullets.

This is what's considered your assault rifle in Unreal Tournament. The bullets
the Minigun uses have the same power as the Enforcer, only it spits out bullets
at a much faster pace. The only flaw about this weapon is the secondary
function. When you hold down the mouse button, the accuracy drops like a used
body bag, unless you're at close range. However, when combined with a Damage
Amplifier, this can be very deadly at close range. It will easily take down the
formitable monsters in only a few hits. Use this to your advantage.
Try to make your shots count, butut if there's more than 4 monsters in 
front of you, spraying bullets can only help you.

------------------------------------------------------------------------------
Flak Cannon                                                       [UTMH.03.11]
------------------------------------------------------------------------------

Primary Mode: Shoots hot, metal shrapnel forward in a shotgun spray manner.
Seconday Mode: Launches a shrapnel grenade that explodes on impact.
Power: 8/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: Depends in Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Flak Shells.

This is what's considered your Shotgun in Unreal Tournament. One of the most
deadly weapons in the game. The accuracy in primary mode really depends on how
far you are or how close you are to the monster. So basically, the farther
away you are, the more the damage is going to suck. On the other hand, if you
are very close to a monster with it, then this is your best friend. This will
easily rip a Krall in pieces in 1-2 shots. The secondary mode is even better.
A perfectly aimed shrapnel grenade will do over 100 damage, and even release
shrapnel pieces all over the place to add insult to injury. Very deadly if you
combine this with a Damage Amplifier, as it can kill a Skaarj in one hit if
you are in close proximity of it.

------------------------------------------------------------------------------
Rocket Launcher                                                   [UTMH.03.12]
------------------------------------------------------------------------------

Primary Mode: Shoots 1 rockets forward or preload 6 at a time before launch.
Secondary Mode: Bouncing rocket grenades, can preload 6 before launch.
Power: 9/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 48. Uses Rockets.

What FPS game wouldn't be complete without a rocket launcher? This is a nice
rocket launcher as you can preload up to 6 rockets at a time. The secondary
mode is useful in its own respect. You can preload up to 6 grenades at a 
time, and the bounce off walls as well. The grenades will explode about 4
after launch or until they hit a monster. Use this secondary mode if you
know something might be waiting for you around the corner. There are a few
techniques with the primary mode also. First, you can lock onto a target with
it, you will know this when your crosshair turns into a red circle. The rockets
will now home in on your target. Second, you can release 6 rockets into a 
bundle if you choose to as well. To do this, preload your rockets as you
normally would, but hold down the right click button down as well. When your
rockets launch, they will be in a bundle, causing even more damage. Also,
you can lock onto a monster while shooting a bundle off to add insult to
injury. Rocket launchers - deadly in the hands of an expert, suicide in the
hands of a novice.

------------------------------------------------------------------------------
Sniper Rifle                                                      [UTMH.03.13]
------------------------------------------------------------------------------

Primary Mode: Shoots a high powered caliber round.
Secondary Mode: Zoom in to an 8.3x magnification.
Power: 8/10 Primary Mode, N/A Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Rifle Rounds.

The Sniper Rifle is easily one of the best weapons in the game, and for good
reasons. First, the accuracy is PERFECT unlike other games, it will ALWAYS
HIT DEAD CENTER. Second, unlike other games, it isn't half as bad in up close
combat. Third, the Sniper Rifle can cause decapitation quite easily. Combined
with a Damage Amplifier, this can decapitate a Skaarj with ease, and take down
a Warlord in only a few hits. The zoom in magnification is also pretty good,
able to get up to 8.3x magnification to sniper monster down from insane
distances.The Sniper Rifle takes a while to get used to,but once you do, it 
will easily be your best friend.

------------------------------------------------------------------------------
Redeemer                                                          [UTMH.03.14]
------------------------------------------------------------------------------

Primary Mode: Shoots a warhead forward which creates a cone of damage.
Secondary Mode: Fly-by-wire.
Power: 14/10.
Accuracy: N/A.
Maximum Ammo: 2. Ammo cannot be picked up for the Redeemer.

A 2-handed thermo nuclear warhead launcher, what else can be better? When shot
from the primary mode, this will launch a warhead forward. When it explodes,
it will create a "cone" of damage, which will send anything to hell within
a 500 meter radius because it does over 1000 damage. You this to clear out
rooms full of monsters or monsters that just won't stay down. Be careful
though, as you can kill yourself easily if you are within the cone of damage.
You only get one shot when you first pick it up, so if you screw up the shot,
there's no redos. You can, however, hold 2 shots, but these instances are rare.
Fly-by-wire mode lets you guide the missile to whereever you want, just be
sure you point it AWAY from the wall. Yes I seen it happen, some stupid person
will use the secondary mode when they're facing a wall. Use a Damage Amplifier
to increase the Redeemer's power EXPONENTIALLY. You can take out a boss monster
with ease using one in conjunction with the Redeemer.

==============================================================================
4. The Unreal Tournament Items                                    [UTMH.04.01]
==============================================================================

Besides weapons, there are also items that you can pick up. All of these items
will help in situations, some will help only in certain situations. Learn
what they are and how to use them right in the right situations, and you will
rarely die.

NOTE: There are a few items I am missing out of here. If you find something
that I missed, please E-Mail me or IM me over AIM (See contacts),

------------------------------------------------------------------------------
Health Vial                                                       [UTMH.04.02]
------------------------------------------------------------------------------
When you see these, they look lie blue, skinny flasks. These will recover 5
Health everytime they're picked up. With these, you can go over the limit
of 100 Health, up to a maximum of 199 Health. These are usually found in
bundles of 2-5 flasks, but this isn't always the case.

------------------------------------------------------------------------------
Health Box                                                        [UTMH.04.03]
------------------------------------------------------------------------------

These will recover 20 Health back to your meter only up to the limit of 100
Health. You cannot go over the limit of 100 Health with these, sadly.

------------------------------------------------------------------------------
Big Keg 'o Health                                                 [UTMH.04.04]
------------------------------------------------------------------------------

A rare sight indeed. These will give you an ungodly 100 Health, which can put
you way over the 100 Health limit, up to the maximum of 199. When you find
one of these, be sure to pick it up before anyone else.

------------------------------------------------------------------------------
Thigh Pads                                                        [UTMH.04.05]
------------------------------------------------------------------------------

These are the most type of common armor. These are usually found in the open.
They supply you with 50 Armor Points and will protect your thighs as the name 
commonly says. Armor takes 75% of your total damage, the other 25% coming
from your health.

------------------------------------------------------------------------------
Body Armor                                                        [UTMH.04.06]
------------------------------------------------------------------------------

This is the other type of armor, it's a little less common than the Thigh Pads
but it's still fairly common to pick up. This will provide you with 100 Armor
Points and protects you from damage you take from the chest and head region, 
and give you a lot of riot control, for example, from Skaarj warriors.
You can combine this with the Thigh Pads to give you a grand total of 150
Armor Points.

------------------------------------------------------------------------------
Shield Belt                                                       [UTMH.04.07]
------------------------------------------------------------------------------

The most powerful protection item you can find in the game. This will give you
150 Armor Points, AND absorb ALL damage that you take until the shield wears
off. Most people don't know this, but if combined with the 150 Armor Points
from the Thigh Pads and Body armor, it will absorb all of those points before
damage starts draining your Shield Belt. Use this to your advantage. These
are usually well hidden.

------------------------------------------------------------------------------
Damage Amplifier                                                  [UTMH.04.08]
------------------------------------------------------------------------------

One of the best pickups you can get in Monster Hunt, this will increase your
arsenal's power EXPONENTIALLY. Use this all you can because the effect only
lasts for 30 seconds, and they are slow to regenerate back. Still, increasing
your weapons' power exponentially is a really good deal as you can rip through
bosses with ease.

------------------------------------------------------------------------------
Invisibility                                                      [UTMH.04.09]
------------------------------------------------------------------------------

This will make you invisible to all enemies for 30 seconds or so. During this
time, try to kill as many enemies as possible, because what they can't see
they can't kill. Just don't be all up in their faces, because they WILL see you
then, and they will just alert all their buddies.

------------------------------------------------------------------------------
Antigravity Boots                                                 [UTMH.04.10]
------------------------------------------------------------------------------

These make it possible to jump to places where you can't normally jump. The
only catch is that you only get 3 jumps out of it, so make it worth your while.

------------------------------------------------------------------------------
Scuba Gear                                                        [UTMH.04.11]
------------------------------------------------------------------------------

This makes it possible for you to breathe underwater for one minute. Doesn't
make a while difference as it takes a while for you to drown.

==============================================================================
5. The Unreal I Weapons                                           [UTMH.05.01]
==============================================================================

When Unreal I came out, people saw different weapons than what they would
normally see in any FPS game, much like Unreal Tournament. Most of these
weapons do have a use in quite a few parts of your monster hunting career.
Others ... forget it. Leave them in the garage.


Unreal I weapons DO NOT use the same ammo as Unreal Tournament ammo.


Each weapon will go like a layout of this:

Name (...Do you need an explanation?)

Primary Mode (Self explanatory).
Secondary Mode (Again, self explanatory).
Power (What's the damage? Scale of 1-10, 10 being the most powerful).
Accuracy (How accurate is it? Scale of 1-10, 10 being very accurate).
Maximum Ammo (How much ammo can you obtain and what ammo does it use).

Notes and Description (General techniques, descriptions, and other stuff).

------------------------------------------------------------------------------
Dispersion Pistol                                                 [UTMH.05.02]
------------------------------------------------------------------------------

Primary Mode: Shoots a blue laser forward.
Secondary Mode: Charges up and shoots a bigger laser, doing good damage.
Power: 4/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: 10/10.
Maximum Ammo: 50. Doesn't use ammo.

The Dispersion Pistol returns once again. I can remember taking a Titan down
with one hit if you had an Energy Amplifier and you charged it up. Ahh...
precious memories... The great thing about this weapon is that you can have 
unlimited ammo if you keep using the primary function. The ammo for this weapon
also recharges as well, but at a slow rate. This weapon is basically like
the Chainsaw. If you have no other ammo for the rest of your weapons, use this.
You'd be suprised on what you can kill with this. Combine this with an Energy
Amplifier to do some good damage, but sadly, it doesn't kill Titans in one hit
anymore :(

------------------------------------------------------------------------------
Auto Mag                                                          [UTMH.05.03]
------------------------------------------------------------------------------

Primary Mode: Single shot bullet.
Secondary Mode: 'Gangsta mode'. More damage at a big cost for accuracy.
Power: 5/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 4/10 Secondary Mode.
Maximum Ammo: 200. Uses bullets.

Unreal Tournament's replica of the Enforcer, the Auto Mag shoots bullets at a
slightly faster rate than the Enforcer. Like the Enforcer, you can dual wield
this gun, doing 2x the damage than if you just had a single one. The accuracy
drops like a used body bad when you use the secondary mode, but it can do some
nice damage if your up close and personal to the monster. Plus, you character
spins the Auto Mag with his fingers! How nice is that? :)

------------------------------------------------------------------------------
GES Bio Rifle                                                     [UTMH.05.04]
------------------------------------------------------------------------------

Primary Mode: Shoots a sludge round of tarydium forward that explodes shortly.
Secondary Mode: Charges up to shoot a big ball of sludge that splits in pieces.
Power: 4/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: 100. Uses Tarydium Sludge.

Once again, this is a replica of Unreal Tournament's Bio Rifle. This one does
have one good advantage over Unreal Tournament's Bio Rifle though. While it
does have the same power, it holds an additional 25 rounds of tarydium 
sludge, giving you more sludge to kill more monsters. 

------------------------------------------------------------------------------
ASMD                                                              [UTMH.05.05]
------------------------------------------------------------------------------

Primary Mode: Shoots a blue stream of plasma forward.
Secondary Mode: Shoots a blue ball of plasma forward.
Power: 5/10 Primary Mode, 5/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 10/10 Secondary Mode.
Maximum Ammo: 50. Uses ASMD Cores.

Suprise, suprise, ANOTHER replica of Unreal Tournament's ASMD Shock Rifle.
Amazing, no? While the damage and accuracy of the ASMD is largely the same
as Unreal Tournament's ASMD Shock Rifle, this one shoots slightly faster. It
is more noticeable in its secondary function. Also, like the Unreal Tournament
version, you can do the Shock Combo to create a big damage raduis of death :)
Sadly the ASMD doesn't have its more powerful brother, the Insta Gib Rifle,
but we can't all have everything, right?

You can also do what is called a 'Shock Jump'. Basically all you do is face
downwards, and press jump and secondary mode at the same time. This will
create a boost for you, but not nearly as high as the Impact Hammer jump.

------------------------------------------------------------------------------
Stinger                                                           [UTMH.05.06]
------------------------------------------------------------------------------

Primary Mode: Shoots tarydium crustals forward; very fast firing rate.
Secondary Mode: Shoots a group of 5 tarydium crystals forward.
Power: 4/10 Primary Mode, 6/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 2/10 Secondary Mode.
Maximum Ammo: 200. USes Tarydium Crystals.

This is a neat little toy. This shoots out sharp tarydium crystals to damage
your enemies. This is really deadly if you have a Damage Amplifier handy.
Forget about even using the secondary function unless your dangerously close
to a monster. The secondary function has a "Shotgun" spread for its ammo,
but the accuracy really sucks, not to mention it uses 5 crystals off
your ammo reading. It holds a good amount of ammo too and it fires very fast,
so that's a few pluses. Also, it'll rip your lower ranked enemy to shreds in
a few crystals.

------------------------------------------------------------------------------
Razorjack                                                         [UTMH.05.07]
------------------------------------------------------------------------------

Primary Mode: Shoots a titanium blade forward that can richochet off walls.
Secondary Mode: Shoots an arcing titanium blade that can richochet off walls.
Power: 7/10 Primary Mode, 4/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, 3/10 Secondary Mode.
Maximum Ammo: 75. Uses Razors.

The equivalent of Unreal Tournament's Ripper, this one sends out titanium razor
blades camaple of decapitation. This has two drawbacks, however. It does shoot
slightly slower than its other counterpart making it slightly less effective
in battle. Its secondary function - forget it. Although it arcs at an angle to
the right, it never seems to hit anyone. Plus, it goes so slow that monsters
will most likely dodge it before you have a chance to hit them. Not the most
used weapon in the game, but it does have its uses. If you know something's
hiding behind the corner, try to bounce blades off the walls to take its head
off.

------------------------------------------------------------------------------
Minigun                                                           [UTMH.05.08]
------------------------------------------------------------------------------

Primary Mode: Shoots an array of bullets towards your enemies.
Secondary Mode: Shoots an array of bullets faster, but at the cost of accuracy.
Power: 5/10 both modes.
Accuracy: 9/10 Primary Mode, 5/10 Secondary Mode.
Maximum Ammo: 200. Uses Bullets.

The Skaarj love this weapon, and I can see why. Similar to the Minigun used in
Unreal Tournament, this one will shoot slightly faster than its counterpart.
The accuracy for the secondary mode is slightly increased, meaning that you
will hit your enemies better than the other version a little better. Getting
a Damage Amplifier will make this a very dangerous toy. It holds a lot of
bullets, but it eats through ammo like no tomorrow. Try to make your shots
count, but if there's more than 4 monsters in front of you, spraying bullets
can only help you.

------------------------------------------------------------------------------
Flak Cannon                                                       [UTMH.05.09]
------------------------------------------------------------------------------

Primary Mode: Shoots hot, metal shrapnel forward in a shotgun spray manner.
Seconday Mode: Launches a shrapnel grenade that explodes on impact.
Power: 8/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: Depends in Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Flak Shells.

Another Skaarj favorite. The Flak Cannon's only drawback it has is that it
has a slightly slower reload rate, but it makes up for that in its power.
The accuracy in primary mode really depends on how far you are or how close you 
are to the monster. So basically, the farther away you are, the more the damage
is going to suck. On the other hand, if you are very close to a monster with
it, then this is your best friend. This will easily rip a Krall in pieces in 
1-2 shots. Always carry one of these if you know there will be a powerful
monster up ahead.

------------------------------------------------------------------------------
Eightball                                                         [UTMH.05.10]
------------------------------------------------------------------------------

Primary Mode: Shoots 1 rockets forward or preload 6 at a time before launch.
Secondary Mode: Bouncing rocket grenades, can preload 6 before launch.
Power: 9/10 Primary Mode, 9/10 Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 48. Uses Eightballs.

No, this weapon DOES NOT shoot eightballs forward, contrary to the weapon's
name, although the rockets sure do look like them. This is Unreal I's version
of the Rocket Launcher in Unreal Tournament. This one is a lot better at 
preloading rockets faster than its counterpart, which can be a big help if
you're being chased down by monsters. The Eightball also can track down
enemies by locking on to a target and the missiles homing in on a monster.
I lever leave for a battle without this, and neither should you.

------------------------------------------------------------------------------
Rifle                                                             [UTMH.05.11]
------------------------------------------------------------------------------

Sniper Rifle

Primary Mode: Shoots a high powered caliber round.
Secondary Mode: Zoom in to an 8.3x magnification.
Power: 8/10 Primary Mode, N/A Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 50. Uses Rifle Rounds.

Another Skaarj favorite, and I'll explain why later. This is the louder version
of the Sniper Rifle. You can usually pick one of these up from a Skarrj that
has fallen in battle. This weapon is supreme at taking monsters out from
a distance, and let's not forget that wonderful decaptitation it can produce.
It does shoot faster than the Sniper Rifle, but it's not enough to notice by.
Definately take this for wherever there will be a long distance fighting.

==============================================================================
6. The Unreal I Items                                             [UTMH.06.01]
==============================================================================

Most of these are just replicas of the Unreal Tournament items, and some
aren't. All of these items will help in a certain situation, so keep them
handy at all times.

------------------------------------------------------------------------------
Bandages                                                          [UTMH.06.02]
------------------------------------------------------------------------------

The same as a health vial in Unreal Tournament, it gives you 5 health back, but 
with one major exception: you CAN NOT exceed the 100 life limit, which isn't 
all that fun. On the other hand, if you are really needing health, this can
and will be a quick pick-me-up.

------------------------------------------------------------------------------
Health Pack                                                       [UTMH.06.03]
------------------------------------------------------------------------------

This will recover 20 health back to your meter, which can not exceed the 100
health limit. These are good and pretty common as well.

------------------------------------------------------------------------------
Nali Fruit                                                        [UTMH.06.04]
------------------------------------------------------------------------------

An interesting item. When you first see this, it will look like a small tree
with 2 oranges on it. On picking this up, you will heal between 20-30 health
back to your gauge. Quite useful. As an added bonus, if you wait for a while,
these will grow back, so you can keep picking them up again and again.

------------------------------------------------------------------------------
Super Health                                                      [UTMH.06.05]
------------------------------------------------------------------------------

Much like the Big Keg 'o Health in Unreal Tournament, this will give you an
enourmous 100 health boost, which will exceed the 100 health limit, up to a
maximum of a godly 200 life. These take a while to respawn, but once it does,
be sure to snatch it up so no one else will get it.

------------------------------------------------------------------------------
Energy Amplifier                                                  [UTMH.06.06]
------------------------------------------------------------------------------

There seems to be a lot of confusion about this item pickup. It's kind of like
the Damage Amplifier in Unreal Tournament, but then again, it isn't. When you
pick it up, your screen will turn a sexy light purple. Not here's the catch:
While this is active, it increases your weapon's power, but with one excection.
This will ONLY increase the power of your weapons that use energy for ammo,
meaning the Dispersion Pistol, ASMD Shock Rifle, etc. This can do some massive
damage with your energy based weapons, and it also lasts a pretty long time.
Use it to its full extent while you can. Sadly, using this and the charged up
Dispersion Pistol won't kill a Titan in one hit anymore :(

------------------------------------------------------------------------------
Assault Vest                                                      [UTMH.06.07]
------------------------------------------------------------------------------

Much like your body armor in Unreal Tournament, this will grant you 100 armor
points, and take 75% of the damage you receive from hostile sources. Since
there isn't an Thigh Pads in Unreal I's inventory, you can't get a maximum of
150 armor points, using Unreal I's items, but you can mix and match the
Assault Vest and Thigh Pads to obtain 150 armor points.

------------------------------------------------------------------------------
Power Shield                                                      [UTMH.06.08]
------------------------------------------------------------------------------

Much like the Shield Belt in Unreal Tournament, this will give you 10 armor
points, and absorb ALL damage you receive until it wears off. Combine this
with an Assault Vest and this will give you 250 armor points because Monster
Hunt will drain your Assault Vest before it does your Power Shield. A very nice
tradeoff.

------------------------------------------------------------------------------
Weapon Dampener                                                   [UTMH.06.09]
------------------------------------------------------------------------------

I haven't found any real use for this item in Monster Hunt, but in case you're
wondering what it does, I'll tell you. The Weapon Dampener will "silence" your
weapons' sounds it makes, making you feel like you have a James Bond thing
going on. You can summon this in deathmatch via administrator if you're that
desperate to use it, but I never found this in any Monster Hunt map. Ever.

------------------------------------------------------------------------------
Flare                                                             [UTMH.06.10]
------------------------------------------------------------------------------

Everyone knows what a flare looks like, admit it. Once picked up, this will
light up a dark area for a brief amount of time, enabling you to see. The flare
will explode shortly after, but be careful, you can be damaged by the flare's
explosion if you're in the way.

------------------------------------------------------------------------------
Flashlight                                                        [UTMH.06.11]
------------------------------------------------------------------------------

Oh come on, everyone should know what a flashlight looks like and does. It will
light up a dark area, much like a real life flashlight. You can hold it and
move it around to see what's in store in the darkness ahead. The only negative
thing about this is that the batteries don't last very long, so make the most
of this while it's still active.

------------------------------------------------------------------------------
Search Light                                                      [UTMH.06.12]
------------------------------------------------------------------------------

A very big improvement from the flashlight, this has a bigger radius and is
also brighter than the flashlight. A search light lasts for a very long time,
making this one of your best friends down a long, dark hallway. It operates
in the same manner as the flashlight, as you can move it around and such.

------------------------------------------------------------------------------
Forcefield                                                        [UTMH.06.13]
------------------------------------------------------------------------------

Although I have yet to see this in any Monster Hunt map, this a very useful
toy. Once picked up, this will create a purple-ish, octagonal structure.
During the time it is active, around 15-20 seconds, this will block ALL enemy
attacks, like in the manner of the Power Shield and Shield Belt, but instead,
it absorbs all damage for you while you remain undamaged in the process.
Very fun to use, but nonexistant.

------------------------------------------------------------------------------
Invisibility                                                      [UTMH.06.14]
------------------------------------------------------------------------------

This will make you invisible to all enemies for 30 seconds or so. During this
time, try to kill as many enemies as possible, because what they can't see
they can't kill. Just don't be all up in their faces, because they WILL see you
then, and they will just alert all their buddies.

------------------------------------------------------------------------------
Jump Boots                                                        [UTMH.06.15]
------------------------------------------------------------------------------

These make it possible to jump to places where you can't normally jump. The
only catch is that you only get 3 jumps out of it, so make it worth your while.

------------------------------------------------------------------------------
Nali Fruit Seeds                                                  [UTMH.06.16]
------------------------------------------------------------------------------

Not the most commonly found item. Once you find it, this will throw a seed in
front of you. If you wait a few seconds, it will eventually start growing a 
Nali Fruit tree, that recovers 20-30 health points. Quite useful, but these
are very hard to find. These do not grow back, unlike the ones you find
throughout the maps.

------------------------------------------------------------------------------
Kevlar Suit                                                       [UTMH.06.17]
------------------------------------------------------------------------------

This is another version of the Assault Vest, this will provide you with 100 
armor points, although I don't see the point of it since the Assault Vest
is more commonly found.

------------------------------------------------------------------------------
Toxin Suit                                                        [UTMH.06.18]
------------------------------------------------------------------------------

You will find these in quite a few maps. The Toxin Suit will provide you
with unlimited resistance from the toxic wastes you find throughout the maps.
Well I shouldn't say unlimited. You see, once you pick it up, you will receive 
50 armor points, but whatever you do, DO NOT let this drop to zero. If you do,
you will lose the ability to wade in toxic substances and die if you don't
get the hell out fast. Use with a Power Shield or Shield Belt for maximum
effectiveness.

------------------------------------------------------------------------------
Asbestos Suit                                                     [UTMH.06.19]
------------------------------------------------------------------------------

A very rare item. Much like the Toxin Suit, but instead of protecting you from
poison, this will protect you from lava. Very useful as there's a lot of lava
areas, but sadly, not the most common item.

------------------------------------------------------------------------------
Voice Box                                                         [UTMH.06.20]
------------------------------------------------------------------------------

Although not very useful in Monster Hunt, in Deathmatch it's a wonderful item. 
When you pick it up, it will fly forward and land somewhere, and it will
tart making gun noises to distract your enemies while you bust a cap in the 
back of their cranium. Over all, a pretty good item.

==============================================================================
7. The Map-Specific Weapons of Monster Hunt                       [UTMH.07.01]
==============================================================================

In some maps from Monster Hunt, you may come across a weapon that you have no
clue what it does that's not from Unreal Tournament's weapons category or
Unreal I's weapon category. Well I'm here to save the day. During all the maps
I've played throughout in Monster Hunt, I've took note of all the various
Map-Specific weapons that make a one time appearance. These guns are very
powerful, even exceeding the power of most Unreal I and Unreal Tournament 
weapons. Without further holdup, here we go...


Each weapon will go like a layout of this:

Name (...Do you need an explanation?)

Primary Mode (Self explanatory).
Secondary Mode (Again, self explanatory).
Power (What's the damage? Scale of 1-10, 10 being the most powerful).
Accuracy (How accurate is it? Scale of 1-10, 10 being very accurate).
Maximum Ammo (How much ammo can you obtain and what ammo does it use).

Found in (What map is it found in?)

Notes and Description (General techniques, descriptions, and other stuff).

------------------------------------------------------------------------------
Combat Pistol                                                     [UTMH.07.02]
------------------------------------------------------------------------------

Primary Mode: Shoots out plasma bolts at an astronomical firing rate.
Secondary Mode: Shoots out explosive rounds at an astronomical rate.
Power: 10/10 both modes.
Accuracy: 10/10 both modes.
Maximum Ammo: 800. Extra ammo cannot be obtained.

Found in: MH-Haunted+.

It's blue, it's shiny, and it's firing rate is off the chart. It's purdy :)

One of the most powerful map specfic weapons you can get, but it requires some
expert jumping skills to get. The power of this weapon is off the chart in both
modes. Since you can dual wield these pistols once you find them, these will
kill any monster within ease. The only drawback? It guzzles so much ammo that
you will have no ammo before you realize it. There are no ammo pickups for it,
so use this sparingly. Use this for those monster that just won't stay down.

------------------------------------------------------------------------------
GES Bio Shotgun                                                   [UTMH.07.03]
------------------------------------------------------------------------------

Primary Mode: Shoots out a shotgun spread of tarydium sludge forward.
Secondary Mode: Shoots out a shotgun spread of sludge that explodes shortly.
Power: 7/10 both modes.
Accuracy: 8/10 both modes.
Maximum Ammo: 100. Extra ammo cannot be obtained (As far as I know).

Found in: None.

This gun can only be found by logging in as an administrator and summoning it.
It's power and accuracy is above average, making this one mean house cleaner
if you get it. Suprisingly for being a shotgun type weapon, it is very fast
to boot. If you want to summon it, log in as an administrator (Various sites
will tell you this) and type in the console: 

summon hauntedcreatues.gesbioshotgun

You will summon a Ges Bio Shotgun that you can toy around with.

------------------------------------------------------------------------------
The Creepinator                                                   [UTMH.07.04]
------------------------------------------------------------------------------

Primary Mode: Shoots out a 7 rocket bunch of deadly homing missiles.
Secondary Mode: Forcefield.
Power: 10/10 Primary Mode, N/A Secondary Mode.
Accuracy: N/A
Maximum Ammo: 48. Uses Rockets.

Found in: MH-SkyWars_Fix_Ver1.

Although the ammo you get isn't a whole lot, this is one very, very, damaging
weapon. Upon firing, this will take off 7 ammo from your ammo reading, and
shoot 7 rocket launcher homing missiles in a shotgun manner. Once it finds a
target, there is almost no way that it will survive this if it gets hit from
the 7 rockets. The secondary function is the exact same as the Force Field
found in the Unreal I Items section. This will protect you form all attacks, 
but will not last as long as the Force Field item. A very nice gun, and very
well balanced as well.  Be careful though, this gun is known to cause a lot
of suicides in the hands of new people, and even still it takes some skill
to use.

------------------------------------------------------------------------------
Titan Gun                                                         [UTMH.07.05]
------------------------------------------------------------------------------

Primary Mode: Shoots a line of 7 rockets.
Secondary Mode: Releases a big ball of fire to hurt monsters bad.
Power: 8/10 Primary Mode, 8/10 Secondary Mode.
Accuracy: N/A
Maximum Ammo: 48. Uses Rockets.

Found in: MH-SkyWars_Fix_Ver1 and Hebereke3_Kai.

An greater than average weapon, this fires a stream of 7 rockets in a pretty
fast manner. Although you may not hit everything with all 7 rockets, you will
at least damage them pretty good to the point of death, but not necessarily so
with the bigger monsters. The secondary mode is exactly what it says. A big 
ball of fire will be shot forward, but has a very short raduis of which it
travels. It will heavily damage a monster to the point of death as well, and
only takes one ammo off your ammo gauge. A highly sought after weapon.

------------------------------------------------------------------------------
Full Auto Handgun                                                 [UTMH.07.06]
------------------------------------------------------------------------------

Primary Mode: Discharges a clip of 20 bullets in 1 and a half seconds flat.
Secondary Mode: Reloads the current clip.
Power: 8/10 Primary Mode, N/A Secondary Mode.
Accuracy: 10/10 Primary Mode, N/A Secondary Mode.
Maximum Ammo: 200. Uses Bullets.

Found in: MH-Treasure2DXFixed.

The best handgun you can find in Monster Hunt, as the primary mode tell you,
this will release a clip of 20 bullets in nearly 2 seconds FLAT. Don't be
suprised if you take out 3 monsters at once with this, it has a lot of power
to it. If you find that you don't use all the bullets in the Full Auto Handgun
that it doesn't automatically reload, you can reload it manually by using
the secondary function. It eats ammo like no tomorrow, and you can't dual
wield these, sadly, but the Full Auto Handgun can still be one mean toy.

------------------------------------------------------------------------------
Quantum Jet Fighter                                               [UTMH.07.07]
------------------------------------------------------------------------------

Primary Mode: Launches missiles as fast as you can click the mouse.
Secondary Mode: Launch/abandon ship.
Power: 9/10 Primary Mode, 10/10 Secondary Mode.
Accuracy: N/A.
Maximum Ammo: 2. Collect ships for ammo, missiles don't use ammo.

Found in: MH-SkyWars_Fix_Ver1 and Hebereke3_Kai.

It seems SkyWars always gets the best and coolest weapons. This is a very
unique weapon. First, when you get it, use the secondary mode to launch the
Quantum Jet Fighter. You need to steer this with the mouse. It isn't very hard,
but it's really easy to screw up and crash. Use your primary mode to launch
missiles as fast as you can click your mouse. The missiles do a large amount
of damage, exactly the same as the Eightball or Rocket Launcher would do. 
If you are at a point where it's impossible to avoid a crash, abandon the ship
and you will jump out of it. Do not jump off at relatively high heights, or
you can have a suicide from falling too far. If you crash land this into
a monster, the aftermath can be tragic. Beware - you are not invincible while
flying a Quantum Jet Fighter.

==============================================================================
8. The Monsters                                                   [UTMH.08.01]
==============================================================================

The meat and bones of Monster Hunt, these monsters were pulled off Unreal I and
put into the world of Unreal Tournament. Some of these monsters you find, you
die not, once, not twice, but maybe thrice depending on the monster. They
aren't pushovers as they were in Unreal I, and they will turn you into a pile
of gibs if in groups, where they can win easily. Always be on your toes and
moving at all costs.


NOTE: Monsters can be brought into a crossfire. What I mean is that if one
monster hits another monster of a different type (eg. Warlord and Krall), 
they will completely ignore you and beat each other to the death. This is
fun to watch, but take the advantage of attacking them, as they won't return
blows to you until one of the monsters dies.


Each monster will go like a layout of this:

Name (...Do you need an explanation?)

Toughness (How powerful is this monster from 1-10, 10 being a one hit killer.)
Pain Resistance (How well does it resist damage from weapons?)
Methods of Attack (What do they use to damage/kill you?)

Notes and Description (General descriptions, descriptions, and other stuff).

Let's get it on!

------------------------------------------------------------------------------
Pupae                                                             [UTMH.08.02]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 1/10.
Methods of Attack: Biting, lunging.

If you were to compare this monster to any other monster in any game, I would
compare this to the Zombies in the Doom game series. Not incredibly power and
can be taken out with any weapon from a distance before it manages to attack.
In groups these are deadly because all they do is swarm around you and bite
relentlessly until they are killed. You can get these into big groups and kill
several at one time, using the Shock Combo or a nicely shot Rocket Launcher
bundle, so that's a plus.

------------------------------------------------------------------------------
Fly                                                               [UTMH.08.03]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 1/10.
Methods of Attack: Divebombing.

Like the Pupae, these little buggers (No pun intended) are mean. Mostly found
in groups from anywhere to 2-30, DO NOT let these guys get anywhere close to 
you. If you do, it's better off to just say your prayers, as these things will
eat all of your health and armor in a matter of seconds. On the other hand,
these are one of the more stupider monsters in the game. You can bundle these
guys up into a group since they will fly in as a group (Not a very smart
flanking procedure now isn't it?) and attempt to kill you. Since these guys
have really low life (Around 30), you take out 15 with one rocket or anything
explosive for that matter, save the Ripper. Watch out so that none sneak up
on you, because they're fairly quiet.

------------------------------------------------------------------------------
Tobimasu                                                          [UTMH.08.04]
------------------------------------------------------------------------------

Toughness: 10/10.
Pain Resistance: 2/10.
Methods of Attack: High-speed divebombing.

I hate these things. Although only found in a few maps, they are a major threat
that should be dealt with as fast as possible. The things fly pretty fast that
you wonder where in hell these things are coming from. If you get it from these
very fast flies, these will take off an extremely large amount of health from
the health reading, leaving you dead 98% of the time. If you somehow manage
to survive, you will be in a near dead state. If you see one, you better start
running. Backpedal and use the Minigun to take these out fast, but your aim
needs to be true or else you will suffer.

------------------------------------------------------------------------------
Devilfish                                                         [UTMH.08.05]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 1/10.
Methods of Attack: Biting.

A step up in power from the previous monsters, these are blue fish that are
only found in water. Mostly you will see these guys in packs from anywhere from
2-10, so be on your guard as they somewhat blend into the water from their
blueish color. Like the previous two monsters, these are very deadly in groups,
so you should never corner yourself in the heat of battle. If there's an open
area in which you can get out of the water, you can knock these guys out of the
water, and all they will do is flop around, making them easier to kill. Use
anything you want to kill these things.

------------------------------------------------------------------------------
Cave Manta                                                        [UTMH.08.06]
------------------------------------------------------------------------------

Toughness: 3/10.
Pain Resistance: 1/10
Methods of Attack: Charging.

A royal pain in the ass. Most of the time, Cave Mantas are found in general
areas that inolve jumping or a dark area. Although not really powerful, beware
of one important thing: these WILL knock you off a platform, causing you to 
suicide, when you're jumping over a pool of lava ot toxins. This is especially
common in MH-GodzReturn+. Very easy to outrun as they're not very fast, but
if you must kill these guys, do it quickly.

------------------------------------------------------------------------------
Giant Manta                                                       [UTMH.08.07]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 2/10.
Methods of Attack: Charging.

A step up from the Cave Mantas, these aren't that common, but they do appear in
a few maps. Slightly more agile and powerful than their brothers, these might
give you trouble, but then again, not. These can be easily avoided, but if
you must kill it, a few shots to the head will do the trick.

------------------------------------------------------------------------------
Tentacle                                                          [UTMH.08.08]
------------------------------------------------------------------------------

Toughness: 3/10.
Pain Resistance: 1/10.
Methods of Attack: Throwing needles at you.

Tentacles will always be hanging from something. Be it a ceiling, underside
of a bridge, they will always be hanging, ready for someone to walk by to they
can ambush you. Unfortunately, hanging from the ceiling is also one of their
biggest weaknesses. 99% of the time you can score a headshot off these guys 
with the Sniper Rifle, since their "head" is always exposed. One Sniper Rifle
shot to the "head" will kill them in one hit, unless you magically screw up.
Be aware that these have knockback abilities as well, so watch yourself when
you're over areas of lava with the potential to fall in.

------------------------------------------------------------------------------
Squid                                                             [UTMH.08.09]
------------------------------------------------------------------------------

Toughness: 2/10.
Pain Resistance: 4/10.
Methods of Attack: Underwater "drilling" spear, clamping onto you.

Another underwater monster, these aren't very powerful and they're easy to
avoid, but they do have a good amount of pain resistance. It takes around 3
Sniper Rifle bullets to put one of these down, which if you think about it,
is a dcent amount of ammo. Try not to waste ammo on these guys unless it's
deemed necessary.

------------------------------------------------------------------------------
Slith                                                             [UTMH.08.10]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 3/10.
Methods of Attack: Biting, clawing, shooting tarydium sludge.

If you think you can easily outrun these things underwater, think again. Slith
can catch up with ease because of their agility. They will claw you to death
while in groups if they catch you before you escape, and they aren't exacly
easy to defeat either. On land, however, they will attempt to use their sludge
attack at you, because Sliths are mainly underwater creatures. This hurts too,
but it is rather easy to avoid. Be aware that the tarydium will stick to walls
too, much like the GES Bio Rifles, but it will slowly dissolve, not explode.

------------------------------------------------------------------------------
Krall                                                             [UTMH.08.11]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 3/10.
Methods of Attack: Staff melee, ranged "Dispersion" attack.

One of the more common monsters in the maps. These don't run very fast, or very
far, but usually will come in clusters. These guys can be brought down with
any average weapon you may have. Just be weary of their ranged attack, it can
pack a slight punch. Use decapitation for a quick and clean kill.

------------------------------------------------------------------------------
Krall Elite                                                       [UTMH.08.12]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 4/10.
Methods of Attack: Staff melee, ranged "Dispersion" attack.

Heads above shoulders than the Krall, this is the Krall's big brother. More
damaging and takes more punishment than his littler brother, the Krall Elite
will give you some hard times if you don't come prepared. He still has the
same attacks and is still his slow, usual self, but don't leave yourself open
to attack. The way to differenciate between the two is that the Krall is a tan
color, while the Krall Elite is a while/silverish color. Use decapitation
for a quick and clean kill.

------------------------------------------------------------------------------
Gasbag                                                            [UTMH.08.13]
------------------------------------------------------------------------------

Toughness: 4/10.
Pain Resistance: 2/10.
Methods of Attack: Melee attack, exploding orange ball.

Another common monster that will be found in maps. These are rather slow 
monsters, but they do have one strong point to point out: They can dodge 
attacks. I'll give you props if you can hit a Gasbag with a single rocket
without locking onto it in an open area, because about 99% of the time they
will just dodge them. Because they have such a big head, this is a major
weakness of the Gasbag. You can easily take a Gasbag out in one hit with
a Sniper Rifle combined with a Damage Amplifier. Always be on the move, these
guys love to gangbang you and blow you to pices with their orange ball of
death. Their projectiles are rather slow as well.

------------------------------------------------------------------------------
Giant Gasbag                                                      [UTMH.08.14]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 3/10.
Methods of Attack: Melee attack, exploding orange ball.

The bigger brother of the normal Gasbag, these are slightly slower and bigger
than the Gasbag, but they do pack a good punch if given the opportunity to
blow you up. Their projectiles are rather slow also, so it shouldn't be a 
problem avoiding one if you accidently get in the way of one or get shot from
behind. Take these guys out as fast as you can, because they do take a bit
to kill.

------------------------------------------------------------------------------
Lesser Brute                                                      [UTMH.08.15]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 2/10.
Methods of Attack: Melee attack, ranged missile attack.

They're short, they're fat, and my god, a shaved gorilla/monkey too? :) 
Anyways, these are relatively easy to kill, as a few Sniper Rifle shots will
put one down. They will almost never melee you unless you're directly in front
of their faces. Do watch out for their missile attack. Not only are the
projectiles are fast, but they do take off an amazing 30 damage a direct
rocket hit, and with 15 rockets flying towards you, that's not good. To avoid
these rockets, dodge them from left to right as much as you can, because
they do pump these out like a machine gun. Take advantage of the short pause
they have after firing off some rockets to cap them.

------------------------------------------------------------------------------
Brute                                                             [UTMH.08.16]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 3/10.
Methods of Attack: Melee attack, ranged missile attack.

The semi bigger brother of the Lesser Brute, these are more damaging and bigger
than their counterparts. They do take more to kill, I admit, but there's
nothing a little dodging and headshots can't do. Use the same strategies as you
did when fighting the Lesser Brute, and they will go down without too much
of a fight. 

------------------------------------------------------------------------------
Behemoth                                                          [UTMH.08.17]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 4/10.
Methods of Attack: Melee attack, ranged missile attack.

The best of the best of the Brute class, these can give you some serious
trouble if found in groups. They do take more damage than the other two Brutes,
so put this into consideration when fighting these. A good bundle of rockets
from the Eightball or Rocket Launcher will take one down without a problem,
unless you magically miss somehow. Some of the more advanced Behemoths in
some of the maps will fire lasers. These hurt a lot more than a single rocket,
but are slightly slower. Beware of the laser Behemonths.

------------------------------------------------------------------------------
Mercenary                                                         [UTMH.08.18]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 7/10.
Methods of Attack: Melee attack, ranged missile attack, machine gun attack.

Ugh, I hate these things, and for all the wrong reasons. Let me explain why I
gave them a high pain resistance. The reason for the high pain resistance
is because of the fact that they can put a nearly indestructible shield on
when they're in a crisis and somewhat about to die. Due to this, you can't
attack, you cant hurt them, because your attacks won't do jack crap. Your best 
bet is to wait for their shield to wear down and kill them off as quickly as
possible. If you wait to toy around with these guys, they'll just keep 
reshielding themselves, which will take a long time before you actually can
kill them. There is only one way you can break through this shield. Using
an InstaGib Rifle, you can take it out in one hit. InstaGib Rifles are rare,
but if the opportunity arises in which you can find and use one, don't be
hesitant to not use it. Try to decapitate these guys whenever possible.

------------------------------------------------------------------------------
Mercenary Elite                                                   [UTMH.08.19]
------------------------------------------------------------------------------

Toughness: 5/10.
Pain Resistance: 8/10.
Methods of Attack: Melee attack, ranged missile attack, machine gun attack.

Worse than the Mercenary because these are the elite form of the two. They
take more to kill, and use that annoying shield because they love to see
you scream at your computer monitor. Don't toy around with the elites, because
you'll just end up dying. Once again, if you find the InstaGib Rifle, use it
to your advantage. Try to decapitate these guys whenever possible.

Time for a Skaarj lesson boys and girls! 

------------------------------------------------------------------------------
Skaarj Lession 101                                                [UTMH.08.20]
------------------------------------------------------------------------------

Rather than make 11 different sections for the Skaarj (And yes, there are that
many), I'll just combine it all into one section for the sake of my sanity.
You may find yourself dying to these guys a lot, mainly because the Skaarj
are ruthless and will stop at nothing to kill you.

Skaarj have amazing strengh and agility. It's almost impossible to dodge the
attacks coming from a Skaarj if you are running backwards and shooting them,

Skaarj have very good dodging skills, and will roll with amazing speed out
of the way of your attacks from Rocket Launchers, ASMD Shock Rifles, etc.
You need to be really adept at aiming to take these on.

The odds of you taking a Skaarj on with a Chainsaw without a Damage Amplifier
are pretty low. Odds are you'll end up dying before he does, unless, for
example, it's a Skaarj Trooper.

If you are hiding behind a pillar, and a Skaarj knows that you are hiding
behind it, they will attempt to sneak up on you and ambush you. Always look
everywhere before you come out from hiding.

When under heavy fire, anything lower than the rank of a Skaarj Warrior below 
on the list will attempt to use a shield to protect themselves. During this,
their shield is indestructible and they cannot be damaged, unless you manage
to sneak around behind them and cap them from behind. It may look like your
damaging them from the front when their shield is out, but in reality, you
aren't.

Headshots are crucial in killing Skaarj in most cases. Use the Sniper Rifle
and Ripper as much as you can, combined with a Damage Amplifier.

Here are the 11 different types of Skaarj:

Skaarj Trooper
Skaarj Gunner
Skaarj Infantry
Skaarj Officer
Skaarj Sniper
Skaarj Warrior
Skaarj Assasin
Skaarj Berserker
Skaarj Lord
Skaarj Scout
Ice Skaarj (The oddball of the group).

Toughness: Anywhere from 5-9.
Pain Resistance: Anywhere from 3-8.

Methods of Attacks: Melee attacks, claw attack, charge rolling strike, 
ranged plasma bolt attack, Eightball fire attack, Minigun fire attack,
Flak Cannon fire attack, Rifle fire attack, jump and slash attack, charging
berserk plasma bolt attack.

Now I will give a short description on what to look for on each Skaarj.

Skaarj Trooper: One of the weaker Skaarj, these guys will always coming
unarmed and perfer hand to hand combat to kill you. Needless to say these
guys can be gunned down very quickly before they even touch you.

Skaarj Warrior: Another of the weaker Skaarj, these guys are exactly as what's
stated above.

Skaarj Gunner: This is where things get tough. Most of the time these will
come equipped with a Minigun, and they know how to use it very well. Take
these out as quickly as possible with a headshot from a few Sniper Rifle rounds
because you will suffer extreme damage.

Skaarj Infantry: These are when they start getting the Eightball weapons.
You need to take these out as fast as you can, and use some pretty stylish
dodging. Most of the time you can barely make out where the rocket's
trajectory will take it, unless you see the stream of smoke it creates. The
one thing Skaarj Infantry cannot do is preload rockets, so be very thankful
for that. These can also come equipped with Miniguns instead of Eightballs.

Skaarj Officer: These will attempt to melee you when you're close to them.
They come equipped with any gun except the Rifle, and the know how to use
their weapons. On very, very rare instances, they will have a Flak Cannon.
When they have one, they are very hard to kill, mainly because the Flak
Cannon will kill you in one hit, if not, two hits without any shielding
of some sort. If you see a Skaarj Officer with a Flak Cannon, RUN. Find some
armor if it's all possible and find a good weapon to take them on with.

Skaarj Sniper: Remember back up in the FAQ where I said that I hated Skaarj
with Rifles? Well here they are, and thank God these guys are the only ones
with Rifles. Skaarj have pinpoint accuracy with a Rifle, and will rarely miss
unless your moving around like a maniac or your hiding behind something. If
you are hit with a Rifle, this will take a large chunk of your life, or 
instantly killing you most of the time if they get a headshot off you (Skaarj
getting headshots does happen frequently also). The best way to rid these guys
is to beat them at their own game. Using a Sniper Rifle with a Damage
Amplifier, you can kill a Skaarj Sniper in 1-2 shots. Beware of the Skaarj
Snipers. If you see these in groups, forget even fighting these.

Skaarj Scout: This is where the going gets tough. Even though these guys
don't come equipped with weapons, they have a far deadlier attack. These
guys will be the beginning of them launching the plasma bolt ranged attacks,
and these can take off a good solid 30 health if you don't avoid these. To
make matters worse, they launch two at once, and at a very fast pace, although
the bolts are a little slow moving. This is also where the Skaarj will pick
up the aggressiveness pace quite a bit.

Skaarj Assassin: Same as the Skaarj Scout, except they do more damage and
they take more damage before they fall in battle.

Skaarj Berserker: Watching out for these guys is a big priority, mainly because
they will attempt to charge at you full force, shooting bolts, and when getting
close enough, start rolling and clawing at you wildly. These are very hard to
get off your back if you're being chased, so just put an end to these guys
as quickly as possible.

Skaarj Lord: The most elite group of Skaarj, these are a very hard obstacle
to most people. If you see a group of these in an area, expect for there to be
a few deaths from the monster hunters. These are faster, more aggressive, more
damaging, more skillful, and can take a lot more damage than the Skaarj 
Berserker. Take extreme caution when engaging these guys in combat, and prepare
to use some fancy footwork.

Ice Skaarj: They're blue and mean. They don't have any ice based attacks
despite their names, but these rank are better than the Skaarj Assassin, but
weaker than the Skaarj Berserker. Basically the "middle man" as people would
call it.

That concludes the Skaarj Lesson 101. If you have something to contribute, 
please send it on in. Feedback is appreciated.

------------------------------------------------------------------------------
Warlord                                                           [UTMH.08.21]
------------------------------------------------------------------------------

Toughness: 9/10
Pain Resistance: 8/10
Methods of Attack: Melee attack, ranged missile attack.

One of the hardest monsters in the game. These guys, while airborn, have
very nice acrobatics, and can dodge rockets and other ranged attacks with ease.
Sometimes you can see them do backflips to dodge attacks, which is pretty neat.
The Warlord's most deadly attack comes from its missile it shoots. These will
hurt pretty bad if a direct hit comes upon you. Here's a few tips when fighting
a Warlord:

Aim for the head, and good things will happen.

Always try to keep your distance at all times. The most annoying thing a 
Warlord will do is follow you with amazing speed and missile the hell out of
you. You will no doubt, die, unless you do something fast, and now.

If all possible. pick Warlords off with your Sniper Rifle. If you run out of
ammo, use the Minigun or Rocket Launcher and see if you can land hits on it.

Follow these tips and learn some tactics on what to do against a Warlord, and
these won't bring you a lot of trouble.

------------------------------------------------------------------------------
Titan / Stone Titan                                               [UTMH.08.22]
------------------------------------------------------------------------------

Toughness: 11/10.
Pain Resistance: 11/10.
Methods of Attack: Melee attack, throwing rocks and boulders.

The most powerful monster in the mod of Monster Hunt. You can fill these guys
with 48 rockets from the Rocket Launcher and still be wanting more. Titans
come in two flavors: Titan and Stone Titan. The Stone Titan is obviously more
powerful in terms of pain resistance, bumping it to at least 14/10 easily.
Here's a few tips when fighting a Titan or Stone Titan:

Bring a lot of ammo with you for all weapons. As I said earlier, these guys
can be filled with 48 rockets and still be happy. It's a bad thing to come
unprepared for battle with these guys.

Their rocks and boulders. AVOID THESE AT ALL COSTS. IF YOU GET HIT WITH A BIG
BOULDER, THIS WILL DO AT LEAST 500 DAMAGE, KILLING YOU IN ONE HIT 99.9% OF THE
TIME!! IF you can find something to hide behind, use it. If you can't, run
around in circles around the Titan, circle strafing in possible.

These are very, very slow to walk. They can't run either. Use their slowness
to your advantage.

Always come with a Shield Belt with Thigh Pads and Body Armor, and 199 Health
if all possible. Titans are the most damaging monsters in the mod, and
they know how to use their power to crush you.

Headshots are a must, as a Damage Amplifier is high recommended during a fight
with one or more of these guys.

That's about all I can give you. There are other variants of Titans, for
example, the Water Titan, but most of the time these have the same power
and are map only.

------------------------------------------------------------------------------
Queen                                                             [UTMH.08.23]
------------------------------------------------------------------------------

Toughness: 9/10.
Pain Resistance: 10/10.
Methods of Attack: Claw of death, plasma bolt ranged attack, missile ranged
attack, fade.

Suprisingly, the Queen is slightly weaker than the Titan, but she can still
put up a good fight. Her claw of death is when she charges and attempts
to crush you with her pinchers. This does a good amount of damage if you
do not dodge this. Her plasma bolt ranged attack is the same as some of the
Skaarj. On some occasions, she has missiles she can launch. She will launch
around 10-14 missiles at one given time. Try to avoid these at all costs.

Here a few tips for when fighting a Queen:

Unlike the Titan, the Queen has a much faster agility rate. Keep this in mind
as you fight her and try to run.

Come fully prepared with ammo. She takes a lot to bring down, although slight
less than the Titan.

The Queens fade is more annoying than anything. During her time using fade
(It's noticeable she's using it, because she will appear to disappear and then
reappear at given intervals), you cannot attack her sadly. You will have to
wait it out until she stops. This happens a lot when she fixed onto a hunter
and the hunter dies. In that case either wait for her to stop for wait for
the hunter that she was fixed on to come back.

Another annoying habit that the Queen loves to pull is being able to shield
herself. Much like a Skaarj Warrior would, she will pull out a blue, 
indestructible shield. Due to her size, however, it doesn't really work all
that much.

As always, bring a Damage Amplifier if you can.

==============================================================================
9. Gameplay Tips                                                  [UTMH.09.01]
==============================================================================

Monster Hunt is a near exact replica of Unreal I. Some people have played
Unreal I, and some haven't. For those who haven't, here's a few tips for
what to do and how to be a good player.

* There's a right weapon for the right situation. You aren't going to charge
a Titan or Queen with a Chainsaw, it just isn't possible. Instead, use a high
powered weapon, such as the Rocket Launcher or Flak Cannon.

* If you know for sure a weaker monster can be killed using dual Enforcers or
something below that category, use it. Don't waste your best guns on such
weak monsters, because you will lack ammo when it comes to bosses.

* TKing. TKing stand for Team Killing, which means intentionally killing a team
member by pushing them into a lava or toxin area in which they cannot escape.
Most of the time this will result in you geting banned from the server, because
this behavior is bad manner to most people. This will not get you friends
either.

* If a team mate is about to die and your full on health, don't go grabbing
the Big Keg o' Health or Health Boxes right away, that's just rude and
ignorant. this will not get you friend either.

* Always try to keep your distance at all times. Some mosnters love to get in
your face and start attacking ruthlessly. Don't let this happen. He who runs,
lives to fight another day.

* If you have the Damage Amplifier, use it to its full effect. Most of the time
it only goes for around 30 seconds. Most of the time, with a Sniper Rifle and
a Damage Amplifier, decapitation can take any monster down with one shot,
excluding Titans and that.

* Try to be a good player and make a lot of friends.

* If you have any more tips to contribute, please do so.

==============================================================================
10. The Scoring System                                            [UTMH.10.01]
==============================================================================

Killing monsters in Monster Hunt yields you points. Points are calculated
at the end of the game to determine the biggest fragger of the game. Here
is how many points you get for killing a monster.

Suicide (Falling off a high cliff, dying in lava, toxins, etc.) -1
Suicide (Killing yourself with weapon fire) -5
Nali/Nali Priest -5
Nali Cow -5
Pupae +1
Fly +1
Manta/Giant Manta +1
Tentacle +1
Squid +1
Slith +2
Krall/Krall Elite +2
Gasbag/Giant Gasbag +2
Lesser Brute/Brute/Behemoth +3
Mercenary/Mercenary Elite +2
Skaarj (All types) +3
Warlord +14
Titan +14
Queen +14

Obviously the Warlord, Titan, and Queen will give you a big jump to your score,
compared to the lesser monsters. You will also want to avoid killing the Nali
and the Nali Cows, as they will deduct 5 points off your score.

==============================================================================
11. Top 10 Maps                                                   [UTMH.11.01]
==============================================================================

Monster Hunt has its really good maps and its really sucky maps. Here are the
top 10 maps, in my opinion, that are the best, number one being the best map.

1. MH-Alarm_FixV3
2. MH-SkyWars_Fix_Ver1
3. MH-Doom][Courtyard-fix3
4. MH-Hebereke_Gaiden_V3
5. MH-SkyLand2V106
6. MH-ShootingGuys
7. MH-Assassination
8. MH-NightmareHouse
9. MH-GodzReturn+
10. MH-Akemo_vs_Tomoko

Pleaces to download these maps and more can be found in the Conclusion section.

==============================================================================
12. Conclusion                                                    [UTMH.12.01]
==============================================================================

Well I sure had fun writing this FAQ, mainly because a lot of people need help
and that. It was very time consuming getting every last detail right. Now,
for the people who asked me where you can find the Monster Hunt mod for
Unreal Tournament, here's a link that you can get everything:

http://download.xebra.org/ut/mod/

There will be a Monster Hunt full set, which will include everything from Maps
to Textures required for the mod. Beware - it's a massive 181 MB file.

==============================================================================
13. Legal Information                                             [UTMH.13.01]
==============================================================================

------------------------------------------------------------------------------
Webmasters! Do NOT:
------------------------------------------------------------------------------

Post this FAQ on your site directly. The only sites that this rule DOES 
NOT apply to is:

www.gamefaqs.com
www.neoseeker.com
www.gamespot.com

No if's, and's, or but's about it. Ask me first if you would like to make
this FAQ available on your site. If I find it on your site and you never
asked me for permission, I will take legal action against you.

------------------------------------------------------------------------------
Webmasters! Please DO:
------------------------------------------------------------------------------

If you are a webmaster of a site that wants to post this FAQ, what do 
you do? As you read above, you can not post it directly. Instead, link 
to the page at www.gamefaqs.com that lists all the FAQs for this game. 
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the 
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm 
only repeating myself, but I had to because some people have to be told 
something twice. If you have any questions on linking, notify me. To 
answer the most common question I'll get, you can not link to any 
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' 
legal section. So there. 

This FAQ cannot be used in magazines, guides, books, etc. or in any 
other form of printed or electronic media involved in a commercial 
business, in part or in whole, in any way, shape, or form, PERIOD. It 
may not be given away freely, as a "bonus" or "prize", or given away 
with the game itself, etc. This FAQ cannot be used for either profitable 
or promotional purposes, regardless of the situation. Breaking any of 
these rules is in direction violation of U.S. law.

==============================================================================
14. Credits                                                       [UTMH.14.01]
==============================================================================

I wrote 100% of the FAQ myself, mainly because I know a lot about Monster
Hunt because I played so long. Here are a few other people I would like to 
thank as well:

CJayC here at GameFAQS. You made a really nice site, I love it. Always keep
up the hard work.

Marshmallow here at GameFAQS. He's known for making FAQs from Goldeneye 007
and Perfect Dark for the N64, among other names. Thank you very much for the
legal information section.

The Monster Hunt community for a few years of making the best of moments.

The readers who read this.

That's really about it. If I haven't mentioned anyone (Does happen, my brain
fails to work 75% of the time), let me know and you'll be added. People who
send in user tips will surely be added here as well :)

==============================================================================
15. Contacts                                                      [UTMH.15.01]
==============================================================================

If, for some reason you want to contact me, maybe about getting to know 
Monster Hunt, or just basic information on how to play, or user submissions. 
You can contact me two ways. Either:

1. AIM me @ MorpheusDV. This is probably the best way, even though I do have
   my away message on most of the time, but I will get your message.

2. E-Mail me. The second way, but I usually only check my E-Mail once a day, 
   so don't pray for a quick response. My E-Mail address is as follows, except
   replace -AT- with @ and -DOT- with . :
   
   nick -DOT- novak -AT- comcast -DOT- net

   This is to prevent the numerous god damn spam bots that are E-Mailing me
   24/7.


			=============================
			= Rules About IM or E-Mail: =
			=============================


* No spam. Heaven help you if I find spam...

* Don't come E-Mailing me saying "Hey, I noticed a typo in section...". It's
  fine if you send me an E-Mail or IM saying I got a couple errors, but don't
  go rampant finding errors. I don't have Microsoft Word so spellcheck is out
  of the question.

* If you have a question that is not already answered in this FAQ, please, go
  ahead and ask.

* If you want to set up a server in which you want to learn how to play, I'll
  be glad to help you. See Contacts above for more information.

==============================================================================
This document is  2005 DV Morpheus 
All rights reserved.
==============================================================================