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    FAQ/Walkthrough by MKenny

    Updated: 10/08/00 | Printable Version | Search This Guide

    ALBION FAQ
    
    1st October 2000: Ok this is my first Faq so forgive me if there are 
    any mistakes
    3rd October 2000: Added Characters and Bios
    8th October 2000: Not much done, Just touching up a little loose 
    ends.
    
    Contents:
    
    1: Walkthrough
    Part one  Toronto
    Part two - Jirinaar
    Part three - Gratogel
    Part four - Maini
    Part five - The Island of the Dji Cantos
    Part six - Umajo
    Part seven - The Toronto (part 2)
    Part eight - Dji Cantos
    Part nine  The Kenget Kamulos
    Part ten - Umajo
    Part eleven  Dji Cantos
    Part twelve -Toronto (The Final Confrontation)
    
    2: Secrets
    
    3: Main monsters in the game
    
    4:Playable characters 
    
    5: Locations and descriptions of cool items
    
    1: Walkthrough
    
    Part 1  TORONTO
    In Tom's room, go to the cupboard in the bottom left corner and take 
    everything out of the cupboard. Take off the shoes and put the boots 
    on. Leave the room and talk to Tom's girlfriend, after you've 
    finished talking to her head east and go into the first room on the 
    south side. Go into the cupboard that's to the left of the door and 
    take the stim drink. Leave the room and go into the next room on the 
    south side go into the bathroom and you'll find some rations in the 
    drawers. Leave this room, walk past the news console and head north. 
    You'll soon come across the mess, which is situated in the northeast. 
    Go into the mess and talk to anyone you see in there, after talking 
    to everyone go to the counter and talk to Anne, ask her specifically 
    for some chocolate bars. Leave the mess and head west, go past the 
    crossroads and into the first room on the north side. Look in the top 
    cupboard and collect the cartridges then open the left cupboard and 
    collect the rations. Leave the room and head east again, go past the 
    mess and into the second storage room; you will find a cupboard in 
    the northwest corner of the room, manipulate it and take the lock 
    picks. Leave the storage room and open the door to the next storage 
    room in the east. Enter the storage room, and go to the right hand 
    side of the room. In the north part of the room you will find some 
    drawers, open them and take the lock pick. Leave the storage room, 
    head west and keep walking until you pass three pillars. Head north 
    at the pillars and follow the corridor around, walk past the COM then 
    keep walking eastwards until you come to the room with Joe in. Go 
    into the room and talk to Joe, tell him you want to see the COM room. 
    After he's given you the codes ask him about the service ducts, leave 
    Joe's room and go into the room opposite, go to the door in the north 
    east corner and enter the code 1042.Walk straight ahead and the door 
    will open, go through the door and step on all four floor plates in 
    the corners of the room. Go through the door that opens and turn left 
    go around the corner and manipulate the switch. Go to the opposite 
    corner and manipulate that switch. Walk through the door that opens 
    on the west wall and follow the robot around until you walk through 
    the north door. In this room you will find a switch in the northwest 
    corner of the room, push the switch and follow the robot through the 
    east door. Walk through the open east door and follow the corridor 
    around, walk past the cupboard on the wall and open the door with 
    either switch. Follow the corridor around again until you come across 
    a door with a keypad, use the code 1042 again then walk through the 
    door and go up the ladder. In the COM room look at the console and 
    you will find a gun and some ammo, put this in the cupboard you 
    walked past in the service ducts, making sure you leave all ammo in 
    there as well. Go back to the COM room and leave through the guarded 
    door. Go back to where you originally entered the service ducts and 
    go back to the cupboard, collect the gun and ammo and return the way 
    you just came. Go back to Joe and talk to him, show him the gun then 
    leave. Go back to the mess and ask for some more supplies then the 
    next time you hear the launch request over the tannoy, say yes. You 
    will automatically be taken to the take off.
    
    Part 2  Jirinaar
    Search the bureau, chest and cabinet in the West Side of the room and 
    take everything out of them. Leave the room; go over the bridge and 
    head west. Walk over the next bridge and you'll be taken to see the 
    Sebai. Talk to the Sebai and find out everything you can, when he 
    asks if he can keep the wreckage say "yes". Leave the room and go 
    down into the basement/sickroom located in the room to the west of 
    the Sebai's room. Once down in the sickroom go into the first western 
    room and open the chest. Take all the gold out of it then leave the 
    sickroom. Head south and go over the three parallel bridges into the 
    kitchen. Take the purple fruits from the kitchen and head south 
    again. Go into the next room you come to that contains some chests 
    and bureaus. Open the chest and bureau that are usable and take 
    everything out of them. Leave the room and head south again, the next 
    room that you come to will be locked. Use the hunter-clan key to open 
    the lock then enter the room and open the chest in the top right 
    corner. Leave everything you have in the chest, except for the 
    weapons you want Rainer and Tom to use (hint - keep Tom's gun and 
    ammo as it is very powerful). You should also keep any armor you can 
    equip them with and take plenty of torches (these are already in the 
    chest). Once everyone is equipped, head down into the supply 
    chambers. Go into your backpack and use the torch, then look in the 
    north west corner of the room and get the rations out the small pot, 
    head to the south wall and open the pot nearest to the south passage, 
    take the rations out of it then go into the east chamber. Look in the 
    trash heap in the northwest corner and take all the weapons from it. 
    Open the chest on the east wall and take all the weapons out of it, 
    then walk to the two chests by the south wall. Open the chest 
    furthest away from the wall and take the weapons and the gold. Leave 
    the chamber and head south until you come across some wreckage, 
    search the pots on the east wall and take the rations out of one of 
    them, then search the wreckage nearest the south exit (in the middle 
    of the room) and take the clock. Leave the chamber and follow the 
    passage around until you come across some more wreckage. Search the 
    first piece of wreckage and get the cartridges (ammo for the gun). 
    Search all the chests in this chamber and take all the weapons, 
    armor, rations and gold that you find. Make sure that you find the 
    pickaxe, as you will need this later on. Once you have searched 
    everything, check your character screens and make sure your weapons 
    and armor are 'equipped' i.e. so that you are ready for battle. Leave 
    the chamber and start walking along the corridor. A wall will 
    suddenly collapse and you will be attacked, fight the Skrinns and go 
    through the gap that has appeared. Follow the corridor around then 
    travel southwards into the furthest southern chamber, fighting all 
    the Skrinns that you come across. Use the pickaxe on the west wall 
    and on the south wall (you'll see some cracks in the wall were you 
    are supposed to use the axe), from now on you'll start coming across 
    more Skrinns so fight them whenever you come across them. Go through 
    the gap that has appeared in the west wall and head west. You'll find 
    another weak point on the west wall, again use the pickaxe on this 
    wall and go through the gap that appears. Search all the trash heaps 
    and pick up all weapons, gold and rations. Go back to the chamber 
    where you broke the south and the east wall, and go through the gap 
    in the south wall. Follow the passage around and use the pickaxe on 
    the wall at the end of the passage. Fight the Krondir that is behind 
    the wall then search the trash heaps in the chamber. Pick up the fire 
    ring, the gold and the healing potions then make your way back to 
    where the first wall originally collapsed and you were attacked. Look 
    for a weak point in the wall and use the pickaxe on it, go through 
    the gap and make your way to the exit. Talk to the Sebai and tell him 
    you were injured, take the healing potion off him and then take the 
    fruits and any other items you left in the chest. Leave the room (if 
    you are carrying too much then leave some of the lesser items in the 
    chest as you can always come back later to collect them) and head 
    south again, follow the corridor around until you come to a door on 
    the east wall. Use the hunter clan key on the door and head out in to 
    the city. Accept the offer of the Iskai who offers to take you to see 
    the Sebainah. Talk to the Sebainah then leave her room. Go in an 
    easterly direction and go into the room just before the exit. Search 
    the cabinet and take the gold then leave the room and go out the 
    exit. Go back to the house of the South Wind Clan but don't go in, 
    instead talk to the people who are walking about in this area. Find 
    Rabir who tells you he helps Wania find her wares. Sell all the 
    weapons and anything else he'll buy to him (the things you'll want to 
    keep are an Iskai weapon and some armor for Drirr, an Iskai warrior 
    who will be joining your party soon, as well as the lock picks, some 
    rope and Tom's and Rainer's weapons). Talk to some more people until 
    you come across a traveler who will sell you some fruits. Buy the 
    purple fruits off him then walk southwards. Stay on the east side of 
    the city and you'll come across the battle trainer's house just 
    before you reach the bridge. Go in and train Tom and Rainer to their 
    full potential, you can decide if you want to do close or long range 
    combat or a combination of both. Leave the battle trainer and head 
    south again, walk over the bridge and go to the mixed goods store in 
    the southeast area of the city. Look at the chest when you walk in 
    and tell Wania that you will buy the items. Take everything out of 
    the chest then talk to Wania. Tell her you are interested in her 
    wares, when she shows you what she's got buy the music crystal, some 
    lock picks and the compass (very handy for the 3D areas). Leave the 
    store. At around this point you will have to go to the party, watch 
    and read everything very carefully. Search the founders building and 
    take all the potions that you find. Leave the building and go to the 
    council building, talk to Frill and again watch and read carefully 
    everything that happens. Leave the building and then leave the city 
    via the city gate. Talk to the cattle breeder and ask him how to get 
    to the building, follow the instructions he gives you and make your 
    way to the building. Enter the building and use a torch. Go into the 
    western chamber and take everything from the trash heap. Follow the 
    passage around and fight the Skrinn, use the purple fruit on the trap 
    then follow the passage around. Use the lock pick on the chest and 
    take everything. Leave the alcove and keep following the passage 
    round until you come to a room that lights up under your feet. Go to 
    the first rainbow plant then walk in straight line to the other one. 
    Walk through the gap that appears in the wall and walk right to the 
    end of the corridor (touching the plant that blocks your way will 
    move it). Manipulate the two luminous shapes that you find at the end 
    of the corridor. Walk back through the corridor and look closely at 
    the brown south wall, you will see a green panel with cracks in it. 
    Use the pickaxe on the panel and walk to the end of the corridor that 
    has appeared. You will find another luminous shape, manipulate it 
    then go back to the room that glows under your feet. Go east and 
    fight the Skrinn. Manipulate the two plants blocking the way to south 
    and walk through the opening that has appeared. Fight the Krondirs 
    and make sure that you get the meat off them. Keep going south and 
    follow the corridor around, fight the Skrinn and head to the furthest 
    western chamber. Take everything from the trash heap and head back to 
    the chamber where you pushed the plants away. Go north into the room 
    with the mouths then go through the southeast passage. Use the meat 
    on the mouths that block your way (if you don't have enough meat then 
    look down and maneuver between the mouths). Go north and take 
    everything out of the trash heap in the east. Leave the chamber and 
    head south, using the meat on the mouth blocking the entrance to the 
    southern chamber. Follow the corridor around in an easterly 
    direction, using the purple fruits on the traps that you come across. 
    After passing through the last trap fight the Skrinn then take 
    everything from the trash heap in the middle of the chamber. Enter 
    the 'life like' passage way and follow it around until you come to 
    some moving orange lights. Make murderer is leading the party and 
    dodge the orange lights. Get Drirr to manipulate the Blue Trii 
    (Argim) and talk to him. Agree to find the music crystal then get 
    Drirr to give Argim the music crystal that you bought in Jirinaar. 
    Walk through the gap that appeared when Argim moved and take 
    everything from the assassin's belongings and remains. Make sure you 
    picked up the Iskai dagger from the remains; this is a very important 
    piece of equipment. Use the meat on the mouth in the middle of the 
    room and follow the passage around. Fight the Krondir and use another 
    piece of meat on the mouth. Go into the alcove in the southeast 
    corner of the room and take everything from the trash heap. Leave the 
    alcove and fight the Skrinn/Krondir then head south and use the lock 
    pick on the chest next to the far southern wall. Take everything out 
    of the chest. Use your Automap and make your way back to the first 
    chamber where you entered the building. Head south and fight the 
    Skrinn, take everything out of the trash heap then continue to follow 
    the passage around. Fight the two sets of monsters you come across 
    then take everything out of the first trash heap. Use your Automap 
    again and make your way to the buildings exit. Leave the building and 
    head to back to Jirinaar. When you get back to Jirinaar find Rabir 
    again and sell the weapons all the weapons you don't want or need 
    (it's best to keep a short range weapon for everyone and a long range 
    weapon for everyone). When you've done this go to the Former's 
    building and find Bradir in the north part of the building. Ask him 
    what he knows about the dagger you found in the murderers remains. 
    He'll attack you, once you've defeated him watch the cut-scene then 
    go into the Sebainah room and tell her you're ready to leave. 
    
    Part Three - Gratogel 
    Enter the hut next to the pigs, and buy any rations that you need. 
    Leave the provisions hut and go in to the big hut that is situated in 
    front of the dog pen. Talk to Tharnos and ask him about the Toronto, 
    he'll then set you a mission. Find out as much as you can about the 
    mission and the island. Leave the hut and travel to the southern tip 
    of the island to Aballon (a village like Klouta). Visit the hut that 
    is most northerly and talk to the female warrior in there, if you 
    have enough gold and training points, she can train you. Leave the 
    trainers hut and visit the merchants hut (" I buy and sell most 
    things"). Purchase the monster eye and depending on how much gold you 
    have, the fire blade, Dreamshield or protection amulet as well as 
    they will come in handy throughout the whole of the game. Leave the 
    village and go over the bridge and towards the mountains. Walk 
    through the gap in-between the mountains and negotiate your way 
    through the mountain path (you can hear the wind whistling while you 
    are in it). When you come out at the other side you'll be in Vanello. 
    Talk to some of the villagers and talk tithe king. Make sure you have 
    plenty of lock picks before you leave the village, and then follow 
    the northern path to Arjano. Enter the Arjano and talk to the Druids, 
    after you've been told your mission look around the rooms. Take all 
    the healing potions you find and talk to all of the Druids. Make sure 
    you talk to the healer in the first room you come to and heal any of 
    your party who have got diseases or are injured (the healer will do 
    it for free!), also pick up some buckets as you'll need them later 
    on. Find the stairs and go down into the library. If you have enough 
    gold then buy some spell scrolls when you get offered them. Banish 
    Demon and Demon Exodus are very useful for this dungeon. Once you've 
    looked around the library open the door in the northeast corner and 
    go down the stairs. Fill up the buckets with water from the bowl then 
    follow the corridor around. Push the top floor plate down and use the 
    water on the flames. Head south and follow the corridor around until 
    you come across the flame barrier (fire bowls). Use the water on the 
    fire bowls to make a clear passage through. Follow the corridor 
    around then head north. Go through the door and step on the three 
    floor plates from left to right then pull the lever on the wall. Go 
    through the gap in the knives that has appeared and pull the lever in 
    front of you. Go back to where the three lines of fire bowls were and 
    go through the gap in the north wall. Extinguish the flames and go 
    into the alcove. Take everything you want (you can open both chests, 
    the right one has loads of potions and antidotes). Leave the alcoves 
    and head east, walk past the cross of fire bowls to the end of the 
    corridor then go north. Extinguish the fire bowl and pick up the 
    broken lever in the corner. Go back to the cross-shaped fire bowls 
    and follow the passage, so that you are heading in a southeasterly 
    direction. You will come to a square consisting of nine floor plates. 
    Walk on the floor plates so there is a cross shape on the floor, then 
    step on the floor plate around the corner. Walk through the gap that 
    has appeared in the knives and pull the lever. Go back around the 
    corner and into the alcove, pick up anything that you want then go 
    back to the single floor plate again and go through the gap in the 
    knives. Walk to the end of the corridor and use the broken lever in 
    the slot in the wall. Go through the door that opens and then go down 
    the stairs. Head north towards the closed portcullis and push the 
    button on the east wall. Go through the passage that appears in the 
    wall and fight the Warniak then search the trash heap at the end of 
    the passage. Pull the lever on the wall and leave the passage. Head 
    south so you are moving away from the locked portcullis and go 
    through the passage heading off to the west. Follow it around and go 
    through the open portcullis. Keep following the corridor around until 
    you come to a large room with floor plates and moving flames. Avoid 
    the flames and step on all nine of the floor plates. Go into the room 
    that opens on the south wall and search the trash heap. Take the lock 
    pick then go to the southwest corner of the room. Use the lock pick 
    on the chest and take everything out of it. Leave the room and head 
    north, go out of the northern exit of the large room and follow the 
    corridor around. Fight the Warniaks and keep following the passage 
    around until you come to a large room with a fountain. Fill up your 
    empty buckets and fight the Warniaks. Leave the room by the east exit 
    and follow the corridor until you come to a junction where you can go 
    north or south. Go north and fight the Warniak. Use the water on the 
    flames and pull all three of the switches. Go through the door that 
    opened and find the chest. Use a lock pick on the chest and take 
    everything. Go back to the room with the fountain (make sure you 
    leave with a bucket of water) and head south and then west. Open the 
    door at the end of the west corridor and fight the Warniak. Maneuver 
    between the flames then search the trash heaps, take everything then 
    leave the room and head east. Go down the south passage and use the 
    water on the flame then follow the passage around and open the door. 
    Fight the Warniaks that come out then go down the stairs. Head south 
    and step on the floor plate in the center of the room twice avoid the 
    flames and move to the gap in the green wall. Push the button that is 
    there and go into the room that appears on the east wall. Use a lock 
    pick on the chest and take everything then go back to the floor plate 
    and press it until the missing piece is in the southwest corner. 
    Walkthrough the gap and step on the floor plate on your right. Fill 
    up your buckets at the fountain and then use the rope on the hole in 
    the floor. Ignore the door and follow the passage round. Open the 
    first portcullis with the Warniaks in. Fight them then pull the lever 
    at the end of the passage. Leave the passage and fight the Fear. Open 
    the third portcullis, fight the Warniaks then pick up the sword from 
    the trash. Go into the north room and open the chest, take the key 
    from it then head back to the hole you dropped down from. Open the 
    door next to it and go up the stairs. Use the key in the door and 
    head south. Use the key in the south door and follow the corridor 
    around until you come to the north passage (make sure you dodge the 
    fireball). Go north into the room and push the button in the 
    southwest corner of the room. Go through the passage that has opened 
    and pull the lever then leave the passage. Leave the room and keep 
    heading east, follow the corridor around and head north. Search the 
    trash heap in the third alcove and take everything. Keep heading 
    north until you get to the end of the corridor then take the east 
    passage and follow it round to the end. Go through the door and open 
    the north door. Pull the lever and go through the passage that has 
    appeared in the north wall. Follow the passage around and run over 
    the brass disks. Go through the door on the east wall and fight the 
    Animal. Once he is defeated go down the stairs follow the passage 
    around until you come to the floor plates. Step on the green plate 
    then go into the next room. Look down then carefully walk on all the 
    green plates. Go through the passage that has appeared in the 
    northeast of the room and follow the passage around until you come to 
    a red and a green floor plate. Push the green plate and open the 
    chest. Take the rings then leave the room and follow the passage 
    around until you come to a room with a blue floor plate. Drirr will 
    push the plate and you'll fall to the next level. Use a bucket of 
    water on the flame and push the button behind it. Follow the passage 
    around and open the portcullis. Use a bucket of water on the flame 
    then head west and follow the corridor around. Go up the stairs and 
    use a bucket of water on the middle flame. Pull the lever and follow 
    the corridor around to the end and go down the stairs. Head south and 
    maneuver diagonally between the alcoves to dodge the fireballs. When 
    you reach the end of the corridor head west and go through the north 
    door. Fight the Fear and take the potions from the trash heap behind 
    the pillars. Leave the room and go through the south door. Fight the 
    Warniaks, use the lock pick on the chest then take the potions and 
    leave the room. Head west and follow the corridor around. Fill up the 
    buckets from the fountain and use the pickaxe on the cracked part of 
    the east wall. Go into the room and search the trash heap. Take the 
    sword then use the pickaxe on the north wall. Leave the room by the 
    north exit you've just created then head east. Pull the two levers 
    and continue heading east. Use a bucket of water on the flame and use 
    the pickaxe on the north wall behind where the flame was. Go into the 
    passage that has appeared and use the pickaxe on the east wall. Go 
    into the alcove and push the button on the south wall. Go back to 
    where the flame was and go into the large room. Leave the room 
    through the south exit then head east. Search the trash heap then 
    head west back to the closed portcullis. Open it with the lever then 
    step on the green floor plate in the north of the room. Open the 
    chest and take the blue staffs. Turn round very carefully and face 
    the portcullis you came through. Run through the portcullis, quickly 
    turn around and pull the lever to close it (alternatively, if you 
    feel brave you can fight all the monsters, if you survive search the 
    chests and trash heaps and you'll become quite rich). Head east and 
    follow the corridor around until you come to a room filled with 
    holes. Look down and maneuver through them, if you happen to fall 
    down just use a rope to climb back up. Use the blue staffs on the 
    force fields and push the button at the end of the east corridor. Go 
    into the room and take everything from the chest. Leave the room and 
    head south, again using the blue staffs on the force fields. Once at 
    the end of the corridor go down the stairs. Head in a north/north 
    easterly direction and fight the Warniaks and Fear. Go through the 
    north door and watch the cut scenes. When you are back at the school 
    find Ouktero, the master of Druid magic (he's near the exit) and 
    learn some new spells for Mellthas as he's got a higher level rating 
    now Leave the school and go to the village. Sell some of the items 
    that you found in the village then walk down the river (don't cross 
    the bridge), follow the river downstream and cross the bridge that 
    you come to. Head west into Klouta and go to Tharnos's hut and give 
    him the amulet. Leave Tharnos's hut and go in the hut nearest the 
    sea. Ask Garris to take you to Maini, when he asks you if you the 
    gold and permission tell him that you have and you would like to set 
    sail now.
    
    Part 4  Maini 
    Head north to the market place and go into the weapon smiths (it is 
    the south building on the market place). Sell any weapons that you 
    don't need or want. Talk to weapon smith and he'll give you a lot of 
    information about the geography and history of Maini. Leave the 
    weapon smiths and go into the north building on the market square 
    (mixed goods store) and sell any potions, spheres, jewels etc. that 
    you don't want (basically any mixed goods except weapons and armor). 
    Leave the store and go into the northeast building on the market 
    place (the residence). Talk to Kariah and to Khunag. Ask Khunag about 
    'important' and tell him he looks like a scholar of magic. Let Khunag 
    join your party then leave the residence. Leave the market by the 
    northwest alley and keep heading west to the first south building 
    that you come to (this is the Council House). Go into the southern 
    most room in the building and talk to Perron and Herras then leave 
    the Council House and go to the southwestern corner of the city. 
    Visit the Armour Smith and sell any surplus armor that you may have. 
    Go back to the market square and head east. Walk around the hotel 
    building and go into the Inn. Talk to the old woman (Kryte) and to 
    the drunken man in the middle of the Inn. Leave the Inn and go back 
    to Kariah. Talk to her and say "yes" then go to the north of the city 
    and leave through the city gates. Follow the path in a northerly 
    direction until you come to a sign that says" To Srimalinar and 
    Kounos via the mountain path to the west". Go west to the mountains 
    and climb up the green plants hanging over the mountains. Keep going 
    in a northerly direction and follow the remains of the path (the 
    gravel patches on the ground). Walk along the west side of Kounos in 
    a northerly direction then climb up the plant leading to the village. 
    Go into the southeast hut and wait until 8-9 AM, a battle trainer 
    will come into the hut. He will be able to train you in close, long 
    and critical hit combat provided you have enough gold and training 
    points. Go right to the bottom of the hut and talk to Nodd. There are 
    2 ways to get past him you can either fight him (which is a good idea 
    as he lots of equipment you can use) or you can talk your way out if 
    the situation. To talk your way round him, use the following replies: 
    "We don't need an invitation" "Nobody talks to us in that tone, 
    understand" "That's not the point. We have to go through here" "You 
    don't see the gravity of the situation" "It's a political affair 
    "Once Nodd is out of the way go into the dungeon. Go through the west 
    door and open the barrel on the west wall. Take the potions then 
    leave the room and go to the Far East door and enter the room. Talk 
    to Kontos then leave his room and head east. Go through the first 
    north door that you come to then go through the door on the southwest 
    wall of the room. Go through the next-door step on the first floor 
    plate. Move back off it so the door in front is closed then walk over 
    all three of the floor plates and go through the door. Go around the 
    corner and fight the Rinrii then open the north door. Go into the 
    room with the multi colored floor plates, the north doors from west 
    to east need to be blue, blue, pink and south ones, from west to east 
    need to amber, green, amber. Once the doors are open, search all the 
    trash heaps and take all the gold then leave through the north door. 
    Look at the west side of the corridor; you will see a small green 
    wall. Walk through the wall into the room and open the chest. Take 
    the amulet and leave by the way you came in and continue north, then 
    go along the first passage coming off the west and go down the 
    stairs. Fight the Rinrii that is in the room and then pull the lever 
    that is in the northwest corner of the room. Leave the room by the 
    gap that has appeared in the south wall and go through the southwest 
    door. Fight the Rinrii and the Kizz (the Kizz are almost immune to 
    magic) and open the chest then leave the room. Head east and go 
    through the first south door. Fight the Kizz then go through the 
    south door. Go through the next two south doors then through the west 
    one and then the north one. Fight the Broggs and the Kizz then open 
    the chest. Take the document part then head back to Kontos's room. 
    Ask Kontos about the document part then leave Kounos all together. Go 
    down the climbing plant next to the sign saying "Kounos" then head 
    north. Follow the mountain around to the large climbing plant to the 
    west of you and go down it. Head south and go down the two climbing 
    plants to take you back to the ground. Head north until you come to 
    the path and follow it northwards until you come to a sign saying " 
    To Srimalinar - north over the bridge". Head north and go over the 
    bridge then head west along the riverbank until you come to the city. 
    Travel north to the cross shaped building in the center of the city 
    and enter the building to the south of it (the Inn). Talk to the 
    Barman called Edjirr and buy his information. Talk to Iskai sitting 
    at the table in the south west corner and sell unwanted goods you may 
    have. Leave the Inn and find the residence in the northwest part of 
    the city. Go in and talk to Arrim then leave the residence then go 
    back and talk to the barman again. Leave the Inn and go to the 
    magician's guild, which is situated to the south west of the Inn. Buy 
    some new spells for Sira then leave the City and head back to Kounos. 
    Talk to Kontos and ask him about problems then leave Kontos's hut and 
    let the woman outside talk to you. Go straight back to Kariah's house 
    and talk to her. Leave the residence and go to the Council House. 
    Talk to Perron and tell him he can talk to you. After talking to 
    Perron talk to Herras and enter the word 'assassination' and tell 
    Herras you have some important information for him. Leave the council 
    building and then leave the city. Go to Kounos and enter the hut 
    opposite Kontos's and talk to the man in red (he turns out to be an 
    old friend of Mellthas's. Leave the hut and go and see Kontos. Talk 
    to him about the council, and tell him you think he has allies on the 
    council, then ask him about 'danger' and 'plan'. Once you have spoken 
    to Kontos and got all the information you can out of him, leave 
    Kounos and head back to Beloveno. Go to Kariah's house and talk to 
    her then go and talk to Herras in the council house. Take the key 
    from him and talk to Perron. Use Herras's key in the door in the 
    north west of the room and use the key again on the chest. Leave the 
    council house and go to the Inn. Talk to Frill and to the drunk 
    standing in the middle of the room. Ask him about the map and tell 
    him you're interested but not at that price. When he offers 175 gold 
    coins, accept it then talk to him about Kontos. Find Kryte and talk 
    to her then leave Beloveno and go to Srimalinar. Go to the Inn and 
    talk to Edjirr (the Barman) and ask him about evidence. Use the 
    second document part he gives you with the piece you already have 
    then leave the city and go over the bridge. Go onto the path and 
    follow it in a southwesterly until you come to the shrine. Fight all 
    the Fears outside the shrine then talk to the crowd. After you have 
    watched the cut scene go into the shrine to find Kontos. Go down the 
    stairs and search all the chests in the rooms. When you have searched 
    everything, go back up the stairs and fight Kontos. Make your way 
    back to the bridge that takes you to Srimalinar but instead of 
    heading west, follow the river around in an easterly direction until 
    you come to a waterfall. Read the treasure map and use it to find the 
    hidden treasure. When you have found it go back to the bridge and 
    head back to Kounos. Stay on the mountain below Kounos and you will 
    find an open cave entrance. Explore the cave and search all the 
    chests and trash heaps that you find and take all the herbs from the 
    plants. When you've finished, leave the caves and go back to 
    Beloveno. Go to the Inn and talk to Frill and go with him.
    
    Part 5 - The Island of the Dji Cantos
    Talk to everybody who has just split up from the meeting; especially 
    talk to Drannagh (he will restore your magic items and teach Harriet 
    some new spells) and to Birrgh (who is a healer). Wander around the 
    house and find Althea in the southwest kitchen. You should have quite 
    a large amount of gold now so buy all the spell scrolls that haven't 
    been learnt yet and get the particular magician to learn them. Go to 
    the north part of the meeting hall and find the entrance to the 
    transport caves. Rainer will leave the party so take any items you 
    want off him (especially his rations and gold). Walk into the light 
    at the end of the cave and make your way to the hot desert land of 
    Umajo.
    
    Part 6  Umajo
    Make your way though the rocks and go into the city. Go to the Inn 
    and talk to the Innkeeper. Find Konny, (she's sitting down at a table 
    in the north part of the Inn) and talk to her about your adventures 
    and your plans. Find out about a guide and about the heat. Go to the 
    miner's guild in the northwest of the city and wait for Ohl. When he 
    appears talk to him and tell him that Konny sent you. When he asks 
    for a jewel tell him that you accept. If you have a jewel in your 
    backpack don't worry. If you don't, then leave the guild and find the 
    diamond polishers guild in the south of the city. Buy a jewel in the 
    building then leave the city gates. When Ohl arrives he'll ask if he 
    can look in your rucksack for a jewel, say yes. When Ohl leaves you, 
    enter the cave and follow the path in a southerly direction until you 
    come to a large cavern with rocks in the center. There is an exit to 
    the east. Ignore it and carry on south. Keep an eye on the west wall; 
    you will see a chest behind some rock. Use the pickaxe on the rock 
    and squeeze through the gap. Leave the alcove with the chest in it 
    the leave the cave through the south exit. 
    
    Part 7 - The Toronto (part 2)
    Just wait for a while and Joe will come to rescue to you. Leave the 
    room and head east to the end of the corridor then go south. Enter 
    the cabin on the east side of the corridor and search the cupboard in 
    the northeast corner. Leave the cabin and head south, follow the 
    corridor around and enter the code from the note in the first door 
    you come to. Go into the room and search the chest of drawers next to 
    the service tunnel door then go down into the service tunnel. Head 
    south down the corridor towards the door with the flashing plate in 
    front of it. Go north, up the corridor opposite the door and find the 
    service robot in the north east corner of the room. Turn the robot on 
    and go back to the flashing plate and stand on it. When the service 
    robot stands on the plate, go through the door. Look at the switch on 
    the plexi-glass door, when the red light behind it turns green, push 
    the switch in front of you. Go east and then up the north passage, 
    follow it around until you come to some red control lights, push the 
    switch in the corner then go back to where the plexi-glass wall was. 
    Go west and up the north passage and push the switch in the corner. 
    Go into the passage that has appeared, open the cabinet and take the 
    code note. Leave the passage and head south to the end of the 
    passage. Push the switch on the west wall and run to the switch on 
    the east wall and push it (you have to be quick and do it before the 
    lights run out). Follow the corridor around and ignore the first 
    north passage coming off it. Go to the end of the corridor and go 
    north, follow the corridor around and go down the first south passage 
    leading off it. Go east as soon as you can and follow the south 
    corridor around (ignoring the north passage you pass). Head in a 
    northerly direction and follow the corridor around until you come to 
    a room with nine floor plates. Push the button that you can see and 
    the floor plates will light up. Go back along the corridors to the 
    first north passage that you ignored and go up it. Look on your auto 
    map and you will see that floor plates from the last room are still 
    lit. Copy the pattern of them onto the floor plates in this room and 
    push the switch on the plexi-glass supports, then go to the north 
    east side of the room. Push the switch on the wall and run along the 
    gap on the north wall and push all four switches. The door will open. 
    Go back to far-east switch on the north wall (it is unlit) and push 
    it. Go into the room that has appeared and open the cupboard. Take 
    the code note then leave the room and go out of the east door that 
    you just opened. Follow the corridor around until you come into a 
    large room with service robots behind plexi-glass doors. Open the 
    third door and step on the floor plate behind the service robot. Go 
    into the room and open the cupboard on the wall. Take the code note 
    then leave the room and open all the other doors. Eventually the door 
    will open when the robots have stepped on the floor plates. Go 
    through the door to the end of the corridor and enter the code 4312. 
    Go through the door and enter the reactor core. Go straight up north 
    to the console and let Joe examine it, then watch the cut scene.
    
    Part 8 - Dji Cantos
    Walk into the light and go to the north of Maini.
    
    Part 9 - The Kenget Kamulos.
    Leave the tunnel and head west until you come to a climbing plant. Go 
    up the plant and head southwest to the large climbing plant. Head 
    east and follow the path until you come to the sign for Srimalinar. 
    Go back to the Inn in the city and get Sira and Mellthas to join the 
    group again. Leave the city and go back to the transport cave. Go to 
    Narikidaani and train everyone at the battle trainer in Jirinaar 
    (this is the only place on Albion where Mellthas can be trained). Go 
    to the Dji-Kas Guild and buy some Trii Falai seeds for Sira (you can 
    buy them in the south of the building) then leave the city and go 
    back to the transport cave. Transport back to the north of Maini and 
    head east until you come to the Kenget Kamulos. Talk to the guard on 
    the right and tell him that you have come to make a deal. Go out of 
    the east door and open the door in the southeast corner of the room. 
    Head west until Khunag tells you that you are in the cells of the 
    novices. Head north until you come to the end of the corridor then 
    head east again. Go into the first cell you come to (it has a torch 
    in the northwest corner and a cupboard described as a beautiful 
    amulet in the northeast). Wait for the novice to leave the room and 
    open the cupboard. Take the amulet then manipulate the torch and go 
    through the passage that has opened. Head west at the junction and 
    take everything from the chest at the end of the corridor. Go back 
    along the corridor and keep heading east until you are discovered. 
    When asked if you surrender say "yes". Open the door and leave the 
    cell. Head west until you come to junction going north or south. Head 
    north and open the door. Fight the Warriors and Magicians (HINT - 
    Take as many double battle axes and bolt throwers as you can from now 
    on, they are effective in battle and worth a lot of gold) then open 
    the chest in the south west corner of the room. Take the potions and 
    the key then head south until you come to a locked door. Use the 
    dungeon key on the door and keep heading south. Open and go through 
    the next south door you come to and fight the Magicians. Once you 
    have defeated them leave the room via the south door and fight the 
    Magician. Follow the corridor around, go through the north door then 
    go down the stairs. Head east into the room with a gold floor plate 
    and a flame in it. Step on the floor plate in front of the flame then 
    move onto the gold floor plate in front of the door. Go through the 
    door and step on all the floor plates (be careful not to get hit by 
    the fireballs). When the torches are lit, go through the door that 
    has opened and head north. Fight the magician then carry on 
    northwards to the end of the corridor. Head west and fight the 
    warriors then walk around the edge of the curtains (don't go through 
    as there are some fears and animals in there). Follow the corridor 
    that you come to in the southwest corner and fight the magician, then 
    go down the stairs on your left. Go south down the corridor and 
    follow the corridor around to the west. Fight the animals then push 
    the switch above the flag at the end of the corridor. Walk back 
    around and follow the corridor around to the east. Fight the Plagues 
    and push the switch above the flag at the end of the corridor. Walk 
    back around to where the closed door was and go through the opening. 
    Open the chest on the east side and take the ring and the light 
    staffs. Open the chest on the west side with your luckiest character, 
    as there is a trap in it. Take the spells and the potions then leave 
    the room and go back up the stairs. Go down the other set of stairs 
    and leave the room by going through the east exit. Fight the Kenget 
    warriors (take note of the three different colored floor plates 
    behind the portcullis's) then walk behind the cell holding the orange 
    flames. Push the button on the wall, and then walk around to the 
    floor plate in front of the cell with the orange flames in. Step on 
    the floor plate then let the flames follow you to the orange floor 
    plate that was behind the portcullis. Let the flames follow you over 
    the floor plate, when they touch it they will extinguish. Do the same 
    for the blue and green flames (push the button behind their cell, let 
    them out then lead them to the floor plate). Once all the flames are 
    extinguished, pull all the levers that are in the cells then leave 
    the room through the door in the southeast corner. Go through the gap 
    in the east wall and stand on the floor plate in the south for about 
    10-15 seconds, the door will open. Go into the room and fight the 
    Plague and the Animals. Search the trash heaps then leave the room. 
    Go back to where the you came through the gap and go through the 
    north curtain. Map out the room and go through the curtains that are 
    in the middle of the room, but closest to the north wall. Open the 
    chest and take everything that you want, then leave the curtains and 
    go down the passage in the southeast. Follow the passage around then 
    go down the stairs. Fight the Rinrii and the Krondirs then head 
    south. Stand on the floor plate and keep standing on it until all the 
    torches have lit up. When the last one lights up the door will open. 
    Go through the door and then go through the door on the west wall. 
    Head north and fight the magician then follow the corridor around 
    until you come to a trash heap. Search the trash heap then go through 
    the door. Go right to the end of the corridor and head south, and 
    then go in the second door you come to. Fight everyone and take the 
    key from the Beastmaster. Go all the way back to where you first went 
    through the door on the west wall and use the key on the east door. 
    Follow the corridor around and go down the stairs. Wait until the 
    fireballs hit the torches then run southwards and go through the gap 
    on the east wall. Negotiate your way through the hot floor plates and 
    open the first door on the east wall. Fight the Storms then go into 
    the room. Push the switches on the second half of the north wall then 
    leave the room. Head north; negotiate your way through the hot floor 
    plates and open the next door you come to on the east wall (just past 
    the corridor with the blue traps). Fight the Fears and push the 
    switches in the north and southwest corners of the room. Leave the 
    room and go into the first room you come to in the north. Wait for 
    the fireball to go over the hot floor plates then make your way along 
    the path it makes. Step on the blue floor plate then leave the room. 
    Go into the next room in the north and again, wait for the fireball 
    to go over the hot floor plates and follow its path to the blue floor 
    plate. Leave the room and go to the south rooms. Do the same here as 
    you did in the north rooms. Go to the corridor where the blue traps 
    were, they have disappeared. Go along the corridor and head south. 
    Fight the Fears then move to the north east corner of the room 
    (making sure to avoid the flame) and push the switch in the corner, 
    then go down the stairs on the east side of the room. Head south and 
    stand on the floor plate in front of the flame until it extinguishes. 
    Follow the corridor around and stand on the next floor plate. As the 
    flame is extinguishing you will notice a fireball coming towards you. 
    As soon as the flame extinguishes, strafe to the right to avoid the 
    fireball. Move forward and pull the switch at the end of the 
    corridor. Leave here and go back up the stairs. Leave the room and 
    head north to the end of the corridor. Fight the Animals and move 
    towards the portcullises. Make your way through the portcullises by 
    going south, south again, west and then south. Open the door to the 
    east then go down the stairs. Move out of the passage with the stairs 
    in and head south towards the flags. Go behind the flags and pull the 
    switch on the east wall, then go back up the stairs. Go through the 
    next three northern portcullises and search the trash heap. Then go 
    through the next two western portcullises and search the trash heap 
    you find there. Leave the portcullises and head back down the long 
    passage. As you are heading south look on the west wall for a small 
    switch, push it and go down the stairs that are in the room. Go down 
    the passage and fight the magicians then go down the next set of 
    stairs. Leave the room by the southeast exit and head east. Walk onto 
    the big set of glass floor plates and let the flame move all the way 
    to the south side. Head south until you come to another large set of 
    glass floor plates. Walkover the floor plates in exactly the same 
    pattern as the flame did on the previous set. If you happen to fall 
    through the floor you can leave the arena through the doors in the 
    northeast. Once over the floor plates head west to the end of the 
    corridor and fight the magicians. Stand on the floor plate in front 
    of the north exit for about twenty seconds then go into the room and 
    fight the magician. Follow the corridor around and dodge the 
    fireballs. Go to the end of the room and push the floor plate next to 
    the big torch. It will start moving, when it gets to the other side 
    of the room push the floor plate on that side of the room. Keep doing 
    this until all the fireballs are extinguished. Once there are no more 
    fireballs, make the torch move, but this time stand on one of the 
    floor plates in the middle of the room. Keep standing on it until the 
    torch reaches the other side of the room, it should now be a gray 
    colour. Do this again with the other floor plate so that the north 
    door opens, then go through the door and follow the corridor around 
    until the floor collapses underneath you. Head north and fight the 
    Fears then take the first east passage that you find. Walk through 
    the east passage then go through the eastern door that is straight 
    ahead of you and fight the Storms. Go through the east arches and 
    head in a southeasterly direction (going through some of the smaller 
    rooms/cells) to the south wall, fighting any monsters you come across 
    on the way. Find the door on the east part of the south wall and go 
    through it. Head east and go through the first north door that you 
    come to. Follow the corridor around and walk through the open door, 
    the door will then close behind you. Walk towards the brass plate at 
    the end of a passage, a flame will appear and start coming towards 
    you. Run backwards towards the door and stay there, the flame will 
    disappear through a hole in the floor. Use apiece of rope on the 
    floor and drop down. Go through the northwest door (Khunag will tell 
    you it is the right door) and head north. Go through the north door 
    and keep heading north until you come to a large room with unlit 
    torches (the ones that look like totem poles). Fight the warriors 
    then keep heading north until Khunag tells you that you are in the 
    anteroom of where they keep the high knowledge. Fight the magicians 
    then go through the north door behind the statue of Kamulos. Watch 
    the cut scene then fight Kamulos himself. Take the High Knowledge 
    once you have defeated him and watch the cut scene. When you are back 
    outside tell Khunag he can stay and then head back to Umajo.
    
    Part 10  Umajo
    Go to the Equipment Makers guild and speak to Merdger, ask him about 
    Zebenno and about the key. Leave the guild and go to the Miner's 
    guild. Talk to Zebenno (he's found in the north of the building 
    outside the mineshafts) and tell him you'd be happy to test the 
    mechanisms out for him, and that you will be careful. He will then 
    give you the equipment maker's key. Go into the mineshaft with two 
    carts outside it (Tom will go in on his own) and sneak up on the 
    ritual (use the alcoves to hide). When Tom comes and says he knows 
    the magic word (Umajo Danu), leave the guild. Go to the house in the 
    east of the city (there is no go-to point on it but if you look at it 
    on your auto map it has an open door) and go and talk to Sojekos. 
    Once he tells you about Kossotto and where to find him, leave this 
    house and go back to the equipment maker's guild. Go to the north of 
    the building where Merdger is and use the equipment maker's key in 
    the north door. Go down the stairs and follow the corridor around 
    until you come to a long row of knives on the floor. Ignore the 
    switch and head north, following the corridor around until you come 
    to a junction heading north or east. Carry on going north until you 
    come to a room with a few knives on the floor. Take the hammer from 
    the table and take the bucket of water. Go back the way you came 
    until you come to the junction again. Head east this time and follow 
    the corridor around until you come to central hall. Fight the 
    Warniaks then leave central hall by the southwest exit and keep 
    following the corridor until you come to the knives again. Follow the 
    knives in a southerly direction until you to a room containing a 
    large set of knives and a chest in the middle. Fight the Warniaks 
    then use the hammer to make a path through the knives then open the 
    chest. Take everything from the chest then follow the knives all the 
    way around until you come to the first lever and door you came to 
    when you first entered the cellar. Use the door key from the chest in 
    the door on the east and go into the room. Fight the Skrinns then go 
    to the levers on the wall. From left to right the switches want to be 
    down, up, down. When they are in this position pull the lever on the 
    north wall. Make your way back to central hall and leave it via the 
    north exit. Follow the corridor around until you come to a junction. 
    Head east at the junction until you come to a room with an open chest 
    in it. Fight the Broggs then take everything from the chest. Go back 
    to central hall and use the chest key on the chest. Take the door key 
    then head north again. Go west at the junction this time and follow 
    the corridor around until you come to a room with some floor plates 
    and a fire. Fight the Skrinn then use the bucket of water on the fire 
    and look closely at the floor plates. You'll notice that some are 
    darker than others. Follow the path of the darker plates and step on 
    the concrete plate in the corner. Take everything out of the chest 
    that appears then head west. Follow the corridor until the east turn 
    off then walk along the east corridor until you come to a door. Use 
    the gold key that you found in the chest in central hall on the door, 
    and wait until 8:00 am. When the switch appears pull it then leave 
    the room. Head east to the end of the corridor then take the north 
    passage. Follow the passage around until you come to a junction 
    leading north or south. Head south and follow the corridor until you 
    come to an open door. Pull the switch in the room then make your back 
    along the passage. Keep heading north until you come to another open 
    door, enter the room and go into mine tunnel in the corner. Go 
    forward down the stairs, and then walk along the corridor to the 
    south facing door (ignore the west door). Enter the room and fight 
    the Fear. Follow the passage around and go through the first south 
    door that you come to. Go down the passage and go through the west 
    door. Walk along the passage and fight the Fears. Walk into the magic 
    curtain and re-vitalise yourself then talk to Kossotto. When he asks 
    if you know the magic word, say yes. He will then give you the scroll 
    of metal magic. Make your way out of the dungeon and out of the 2D 
    cellar then go back to the Dji Cantos.
    
    Part 11  Dji Cantos
    Watch the cut scene and make your way back to the Toronto
    
    Part 12  Toronto (The Final Confrontation.)
    Ask Mellthas and Sira to leave the party and get Joe to join your 
    party, then make your way to Umajo (it is a good idea to equip your 
    new member with armor before you go). Find your way to the tunnels 
    again and come out of the south exit. You will automatically go to 
    the Toronto. When on board, head south and open the large door you 
    come to. Keep traveling south until you come to a room with a console 
    and a table and chairs in it. Take the east exit and follow the 
    corridor until you come to a large room. Tom will point out where the 
    console is that you need to manipulate. Let Joe manipulate the 
    console then fight the security forces that come through the door. 
    Take the special screwdriver off the table then head south through 
    the door that the security forces came through. Follow the corridor 
    around until you come to a door with a keypad on it. Enter the code 
    1712 and go down into the service tunnel. Head south towards the 
    service robots and fight them. Take the west corridor and follow it 
    around until you come to some laser beams. Use the screwdriver on the 
    panel on the east wall and then manipulate the electrics that have 
    been exposed (use Joe whenever you have to do this). Go to the door 
    on the west wall. Stand as close to the door as can, making sure that 
    you can see the green light. When the light comes on, push the switch 
    in the middle of the door and quickly go through. Step on the blue 
    floor plate around the corner and let the service robot see you. Run 
    around to the other side of the laser barrier and let the robot come 
    towards you. He will try to come straight to you and walk through the 
    laser beam, shorting it out. Walk around to where the laser barrier 
    was and walk through the door. Follow the corridor around right to 
    the end and use the screwdriver on the panel. Manipulate the 
    uncovered electrics and then walk back round to where you first 
    fought the service robots. Head east and follow the south corridor. 
    Fight the service robots and walk to the end of the corridor. Take 
    note of the colored lights on the wall then go back along the 
    corridor. Head north this and follow the corridor around. Walk past 
    the disabled laser beams and keep following the corridor until you 
    come to a very large room. Fight the four waves of attacking service 
    robots then find the panel on the east wall. Use the screwdriver on 
    it and rip the electrics out. Go in the room in the southeast corner 
    and find the panel on the north wall. Use the screwdriver on it and 
    then rip out the electrics. Leave the room and go to the closed south 
    door. Let Joe repair the electrics next to it and go through the door 
    when it opens. Go along to the end of the corridor and head north to 
    the flashing laser beams. Carefully walk through the beams (timing is 
    essential here, it is a good idea to save your game before attempting 
    it) then head south through the other set of laser beams (observe the 
    pattern here as it is different to the first set) and then follow the 
    corridor until you come to Ned. Fight Ned then head east, follow the 
    corridor and go through the next two northern doors. After the second 
    north door, head west until you come to an extremely long laser beam. 
    Walk down the side of it then travel all the way up the center of it 
    to the wall. Use the screwdriver on the panel and rip out the 
    electrics. Walk back down the middle of the laser beam and go through 
    the gap that has appeared. Head north to the two U shaped blocks (one 
    of them is upside-down) and make note of the colored light sequences. 
    Head back to the long laser beams and make your way back along the 
    corridor until you come to a door facing west. Go through the door 
    and head north, take the east exit and you will come to a room with 
    multi-colored floor plates. Push the green switch on the Plexi-glass 
    wall and run into the alcove in the southeast corner. Make note of 
    the colour sequence then leave the alcove and step on the floor 
    plates so you make the following pattern (going from north to south): 
    OXOO 
    OXXO 
    XOOX 
    XXXX 
    The O's mean that the plates are "off", the X's mean the plates are 
    lit up.
    When you have done this, push the switch on the plexi-glass and the 
    main door will open. Go into the room and fight the AI's. When you 
    have defeated them. Use the red code key card you got from one of the 
    AI's in the south door and go to end of the corridor. Walk through 
    the reactor hall into the reactor room. You will be confronted with 
    Colonel Priver. It is a good idea to talk your way round this one. If 
    however you fancy a really good fight, tell him does he think you 
    would let him stop you. If however, you want to take the easy way, 
    tell him the following: "Let's stay calm for a moment, Priver" "Did 
    you see the documentary about this world on the video screens?" 
    "Would you be so good as to look at my companions? Do they look as if 
    they came from this ship? What other proof do you need? They are 
    real. That's what the world we are destroying looks like!" "The 
    documentary has been seen everywhere on board. Some probably don't 
    believe it, some probably don't care. However, you know the 
    personality profiles of the crew. Most of them are not ready to 
    destroy a life-filled world. Aside from the fact that the crew was 
    deceived by the company just as you and your men were." "Think about 
    all the creatures you had to fight during the mining. How could there 
    be such beings on a planet, which supposedly has no life? You and 
    your people are being fooled by the company!" "Please, Priver, forget 
    for a moment that we can't stand each other personally, and think 
    about the situation. The truth about this world can't be suppressed 
    forever. It's just a desperate act of the company, which has risked 
    bankruptcy with this ship. We have the motivation to save this world 
    from destruction. What motivation do you have now?" Tom and the 
    others will now make their way to the reactor room. All you have to 
    do now is defeat the AI and watch the end sequence.
    
    2: Secrets
    
    1: When you are in Jirinaar, go to the Healers house. Go up to the 
    healer and talk to her. Immediately end the conversation. She will 
    either say "Good bye" or "Oh wait, I believe I have a little present 
    for you!" and she will give you a Blue Healing potion. Keep doing 
    this over and over again and eventually you will have loads of 
    healing potions. Then you can bring them to Rabir and sell them for 
    loads of money. (Which comes in handy in part two when you want to 
    buy the Monster eye, Fire blade, Protection amulet and the Dream 
    shield.)
    
    2: When you buy the Blue music crystal, bring it to Argim in the 
    former building and he will tell you a secret on how to build your 
    stats.
    
    3: If you buy the Red music crystal from Rifrakko, show it to the 
    guardian of the grove and he will give you one of the best weapons in 
    the game a "crystal-throwing axe".
    
    4: When Mellthas is at a high enough level to cast demon exodus 
    (Level 20), teach it to him and build it up fully. Now go to the 
    Equipment maker's cellar and go to the room where the "Stone of 
    Visions" is and step on the blue pressure plate. This will make 
    Animal3's appear and when you fight them just get Mellthas to use 
    Demon Exodus. When the fight is over you get something like 950exp 
    points. This is an extremely easy way to build up levels.
    
    5: (Glitch) when you are fighting the boss of the Kenget Kamulos, 
    weaken him and cast Fungification on him. The spell will attack him 
    and he will disappear. Because he disappears, you can't get the High 
    knowledge off him, but you still get kicked out of the place and 
    there is no way back in. Now you cant complete the game!!
    
    3: Main monsters in the game
    
    Krondir 1 = A large beast that poses a very large threat early on in 
    the game
    Krondir 2 = Even bigger than the Krondir 1, and twice as deadly!
    
    Skrinn 1 = Resembles an Iskai. Fast but not powerful; these can be 
    more of an annoyance than a threat.
    Skrinn 2 = Very fast and slightly dangerous, these also are annoying 
    because they can break your armor easily.
    
    
    
    
    Warniak 1 = Early on in the game these monsters are very dangerous as 
    they can poison you and make you ill.
    Warniak 2 = These are the most deadly of the Warniaks, as they can 
    cause every type of ailment (Except Intoxicated)
    Warniak 3 = These aren't actually as dangerous as the Warniak 2, 
    because they don't cause ailments as much as them.
    
    Animal 1 = Very dangerous early on in the game, thankfully there 
    aren't many on them in existence 
    Animal 2 = A lot more dangerous than the Animal 1
    Animal 3 = Probably the most dangerous monster in the game, hits 
    three times and has a high 'critical hit' ratio.
    
    Mellthas's Banish Demon, Banish Demons and Demon Exodus spells can 
    kill some monsters. These monsters are:
    
    Animal 1, 2 & 3
    Storm 1, 2, & 3
    Fear 1, 2, & 3
    Plague 1, 2 & 3 
    
    4: Playable Characters:
    There are quite a few characters that you can have in your party:
    
    Tom 
    This the main character in the game and you start off with him 
    initially
    
    Rainer
    This is the second character you get in your party, pretty much of a 
    scared cat, but highly intelligent.
    
    Drirr 
    One of the best characters in the game, highly skilled in fighting 
    and once his level is high enough he can hit up to 5 times in one 
    round.
    
    Sira
    The First 'Magic casting' character you meet in the game. Once you 
    build her up to level 12 you can teach her 'Thorn Snare' which can 
    hold and enemy in place and render them unfit to move. **Very Handy 
    on Bosses**
    
    Mellthas
    A druid that cant speak, his spells are pretty crap early on, but 
    once he reaches level 20 and you teach him Demon Exodus, you can 
    safely fight the harder monsters.
    
    Khunag
    A Kenget Kamulos renegade, seeking revenge and double-crosses you in 
    order to get it. Very skilled in Magic and has the hardest hitting 
    spells in the game.
    
    
    Siobhan
    A very powerful 'Female' warrior, a very useful adversary! 
    
    5: Locations & Descriptions of Cool Items
    
    Crystal Helmet
    Location: Found in the forbidden part of the druids, in the room 
    where you have to press the floor plate repeatedly to move the Green 
    wall, so you can get past. Press it two times and go to where the gap 
    is and there will be a switch on the wall. Press it and a hole will 
    appear on the far wall, inside the new room there is a treasure chest 
    with the helmet in it.
    Description: Light weight and has 15 points of protection, also 
    protects you from Magic really well! Give this to Drirr.
    
    Protection amulet
    Location: There are quite a few of these! They are found: In 
    Rifrakkos shop, In the diamond polishers guild (Buy it from the old 
    guy), In Kontos's Cellar (When you blow a hole in the wall with the 
    fire balls, its in a chest). After you kill Kontos, Its among the 
    items left behind. 
    Description: Light weight, Gives 10 protection points, and good magic 
    resistance as well. You can give this to anyone except Harriet.
    
    Danus Collar 
    Location: In Kontos's Cellar (When you blow a hole in the wall with 
    the fire balls, its in a chest).
    Description: Mellthas is the only one who can wear this; it has NO 
    protection Points but gives him Loads of life and spell points.
    
    Danus Light
    Location: In the weapon smith in Beloveno city.
    Description: In my opinion it's the best sword in the game, once 
    equipped it raises your Close range accuracy, Life points, and your 
    speed. I'm not sure but I think it also increases your strength. The 
    only drawback: There is only 4 of them and they cost around 2000gp.
    
    Gaze of Kamulos
    Location: In the Kenget Kamulos's hideout, (Once you break out of 
    prison, search the North-east room.
    Description: This is also a cool sword, although it's a 'Double-
    hander' it hits for an amazing 25points. And casts on of the coolest 
    spells in the game 'Kamulos's Gaze' 
    
    
    Snake staff
    Location: In the test cellars of the equipment makers (IN the same 
    room as the stone of visions) there is a fake wall somewhere that you 
    can walk through. Im not sure if its in a trash heap or a treasure 
    chest.
    Description: Looks like a staff, with a snake on top. What does it 
    do? It gives you 10protection points, BUT!! When you are carrying a 
    Two-Hander you can still equip it (as a shield). It also Casts 
    Regeneration  
    
    *That is pretty much it for now, I'll update this soon but now I've 
    got to get some sleep! *
    
    Written by  Matthew Kenny
    
    Thanks to  www.Gamefaqs.com
    	        www.Gamesages.com
                  www.BlueByte.com