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    Walkthrough by Anonymous

    Updated: 01/01/70 | Printable Version | Search This Guide

    
    Bad Day on the Midway
    
    Remember that this game is designed with a probability-based variable 
    character interaction element. This means that if you follow the exact 
    same path as you did in a previous game, you'll most likely meet new 
    characters, discover new story lines, etc. As each character has his/her 
    own agenda, you may begin the game unveiling the problems/goals of one 
    particular character, then switch characters and discover an entirely 
    different set of problems. The characters' stories are intertwined to 
    one degree or another, so only by playing many times does one begin to 
    discover the many subplots involved in the game. 
    
    So, let me attempt to offer a few tips on viewing some of the different 
    areas/attractions/characters:
    
    You enter the game as the sweet, innocent Timmy. His face is in the 
    crystal ball, indicating which character you are currently assuming. His 
    thoughts trail along the bottom of the screen. The thoughts are location 
    based ("Wow! A shooting gallery"), character based ("That guy sure looks 
    tired"), and random ("That reminds me of the time Thomas stepped on a 
    nail and it went all the way through his foot!"). Madame Mandrake is the 
    first attraction you see upon entering the midway. She serves as a sort 
    of help function. In times of great need, she may offer some great 
    advice (or not). At other times, she does a great job of inventing 
    beautifully twisted words of wisdom.
    
    
    To begin, you may want to visit with Dixie. Facing Madame Mandrake, turn 
    to the left and proceed to the first attraction, the Kill-A-Commie 
    Shooting Gallery. Facing the Gallery, Dixie will very likely appear (she 
    didn't in two consecutive games I recently played) and greet Timmy. 
    After she speaks, notice that the cursor, placed on Dixie, turns into an 
    eye. This allows you to become Dixie. In this case remain as Timmy. 
    Enter the shooting gallery and turn to the right. Approach the gun on 
    the right and watch artist Steve Cerio's interpretation of this crazy 
    attraction. Proceed to the room in the back of the gallery. Approach the 
    man in bed and click on him to watch his "coma dream." After the dream, 
    turn to the right and, if Dixie is in the room, listen to her story. 
    
    If you decide to become Dixie.....Wander the Midway and speak to as many 
    characters as possible. Around 4 pm, you'll probably run into the IRS 
    Man, who will inform you that he's giving you two hours to find all of 
    the Midway's tax records for the past 5 years. Where did Ike (the midway 
    owner now in a coma) hide them? This is one of the subplots. For more 
    details of Dixie's dilemma, head to the room above the Three-Headed 
    Abominable Snowman Skeleton exhibit. Watch the survelliance camera tapes 
    and, if Jocko appears, enjoy the plot as it thickens beyond any Twin 
    Peaks episode ever written.
    
    If you continue your journey as Timmy.... a trip thru Lottie the Human 
    Log's cabin is fun (her story is hilarious - click on the screen at the 
    back of the room to launch the tale). Note that the room in the back is 
    Ted's realm (Nice butterfly collection). As Timmy, scoot over to the 
    Warehouse (across from the Shooting Gallery) and wander about. You may 
    meet Ted who will tell you about his disturbing upbringing (visually 
    interpreted by Dave McKean, cover artist for Neil Gaiman's graphic 
    novels "Sandman" and "Mr. Punch." Entering the warehouse as any other 
    character could result in quite unpleasant circumstances! At this point, 
    I'll stop. The narratives get so complex that I could fill many a page. 
    A few final fun tips: 
    - Briefly, several other subplots include:
    - Otto loses his prized only friend, Oscar the Racing Rat, and must find 
    him before Oscar takes out his 
    revenge on the human race (see his story for background)....
    
    - Become Oscar the Racing Rat to experience, as the Inscape crew 
    describes it, "Rat-Cam." (Watch out for Oscar's bite - it could result 
    in a very ugly reaction).
    
    - If odd story lines pop up unexpectedly (i.e. characters start dying 
    for unexplained reasons), remember that much is happening around the 
    midway that you can only discover by jumping around from character to 
    character in order to unravel the subplots. 
    Eventually, it will all make sense.
    
    - Save your game often. You never know what outcome or bizarre story 
    line lies around the bend.
    
    - To see each character's story without searching for each in the 
    midway, exit to the credits and click on the characters on the border.