hide results

    Item List by holypriest

    Version: 2.3 | Updated: 04/16/03 | Search Guide | Bookmark Guide

    Sandy Saputra
    Item List ver 2.3
    dora_san@doramail.com
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    
      BBBBBB           LLL               AAAAA           ZZZZZZ          EEEEEE
      BBB BBB          LLL              AAAAAAA             ZZZ          EEE
      BBB BBB          LLL              AAA AAA            ZZZ           EEE
      BBBBBB           LLL              AAAAAAA            ZZ            EEEEE
      BBB BBB          LLL              AAA AAA          ZZ              EEE
      BBB BBB          LLLLLLL          AAA AAA          ZZZ             EEE
      BBBBBB           LLLLLLL          AAA AAA          ZZZZZZ          EEEEEE
    
                                         ###
                                        ## ##
                                        ## ##
                                         ### ##
                                        ## ##
                                       ### ###
                                        ## ##
                                         ### ##
    
       BBBBBB          LLL              AAAAA           DDDDDD           EEEEEE
       BBB BBB         LLL             AAAAAAA          DDD DDD          EEE
       BBB BBB         LLL             AAA AAA          DDD DDD          EEE
       BBBBBB          LLL             AAAAAAA          DDD DDD          EEEEE
       BBB BBB         LLL             AAA AAA          DDD DDD          EEE
       BBB BBB         LLLLLL          AAA AAA          DDD DDD          EEE
       BBBBBB          LLLLLL          AAA AAA          DDDDDD           EEEEEE
    ____________________________________________________________________________
    EEEE  TTTT  EEEE  RRR    NN   NN  AAAA  LL    QQQ    UU UU  EEEE   SSS  TTTT
    EE     TT   EE    R RRR  NNN  NN  A  A  LL   QQ QQ   UU UU  EE    SS  SS TT
    EEE    TT   EEE   R RRR  NN N NN  AAAA  LL   QQ QQ   UU UU  EEE    s     TT
    EE     TT   EE    RRR    NN  NNN  A  A  LL   QQ QQ   UU UU  EE   SS  SS  TT
    EEEE   TT   EEEE  R  RR  NN   NN  A  A  LLLL  QQQ  Q  UUU   EEEE   SSS   TT
    
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Game              : Blaze and Blade: Eternal Quest
    Category          : Item List
    Console           : Playstation
    Gamefaqs Username : holypriest
    
    =+=+=+=+=+=+=+=
    Version History
    =+=+=+=+=+=+=+=
    Ver 2.4 (Apr 16 2003)- Changed the format of the section Chest (III).
                           And also add the search function for the easiness
                           in searching the section header. (using ctrl + F)
                           Add more items to part Item Location (II).
                           It may not be accurate. It's from a Japanese
                           FAQ that I translated. I have not try it as the
                           Bosses/enemies dropped it rarely.
                           A trick is also been added to part Tricks (XI).
                           Another added section is the mistranslation part.
                           Parts that are still not complete will be hopefully
                           completed by the next update. Boy lots of work to do!
                           But don't worry, 'cause I enjoy it! It's just the
                           time that is hard to manage.
    Ver 2.3 (Feb  7 2003)- Made a lil' correction & addition to some
                           parts. Added new sections :
                           Item Potential (VII) and Cheat Code (XIII).
                           The older sections is placed to another
                           section. Through some adjustments, able to
                           make them neat and organised.
    ver 2.2 (Nov  3 2002)- Made some corrections in section V. Add a lot
                           of info in Part IV. And I found many legendary
                           equipments. And added some info in most part.
    ver 2.1 (Oct 24 2002)- Just as I realize that the second update has a
                           tremendously terrible format, I change it as quick as
                           possible. In Addition, I add in a little more
                           information.
    ver 2.0 (Oct 23 2002)- Added new sections(and change the old section to
                           another section). Edit some of the format. Additional
                           info on most part. Made some corrections. Oh and I
                           made this version history! The sections added are the
                           Elements, Attribute,and Informations.
    ver 1.0 (Aug 10 2002)- Created the faq. Made the Introduction (I), Locations
                           of Items(II),Chests(III),Dropped Items(IV), Special
                           Effects(V),Buyable Items(VI),Tricks(VII),
                           Credits(VIII),and Last Words(IX)
    
    This document is Copyright 2002 Sandy Saputra
    
    This document is for personal use only. Any kind of reproduction is
    forbidden. If you want to include this faq for your site, simply ask
    for my permission first, and it would likely to be answered.
    
    Oh and any kind of change either partly or even a lil' bit is the same
    as violating my work, strictly not allowed.
    
    ========================
      TABLE OF CONTENTS
    ========================
    ------------------------------------------------
    Contents                           Searching Key
    ------------------------------------------------
    I.   Introduction                      (ITR)
    II.  Item Locations                    (ILC)
    III. Chests                            (CHT)
    IV.  Dropped Items                     (DRI)
    V.   Buyable Items                     (BUI)
    VI.  Item Description                  (ITD)
    VII. Item Potential                    (ITP)
    VIII.Special Effects                   (SPC)
    IX.  Equipment Element                 (ELM)
    X.   Equipment Attribute               (ATR)
    XI.  Tricks                            (TRC)
    XII. Tips/Informations                 (TPI)
    XIII.Cheat Code                        (CHC)
    XIV. Asked Questions                   (ASQ)
    XV.  Credits                           (CRD)
    XVI. Last Words                        (LWD)
    -----------------------------------------------
    
    *+*+*+*+*+*+*+*+*+*+*+*
    I. Introduction   (ITR)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    As you may know, many items can be found in many places.This faq is a guide
    for you to know at least one or two places to get the them. And also what
    items lies inside the chests.It is 98% accurate as I fill this faq when I am
    playing, but not always ^_^; so there are certain items that I forgot where
    I get it. So I hope you all enjoy this faq as much as I enjoy making it.
    Furthermore, this faq is not fully completed yet, but I’ll make the update
    if I have the time.
    
    As for the update, I apologize very much that it is not organized well. But
    the third update should make up for it. Enjoy!
    
    BTW, this FAQ should ONLY be seen in either gamefaqs.com or neoseeker.com
    
    *+*+*+*+*+*+*+*+*+*+*+*
    II.Item Location  (ILC)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    Hmmmm, without doubt there are many other locations for these items to be
    found.But certain items, especially the Legendary Items, can only be found
    in that certain places. Like Calvin’s Blade, it took me 20 tries to get
    this item. And I’m sure this item can only be found in the Red Dragon’s
    lair. Just to make sure you know that a chest can have many items which
    you can only get it once in one trip. But some of them only have one,
    or maybe two or more.
    
    To make it easier, I put an asterisk sign (*) after the name of the
    legendary item, and behind the description of the item if the item is
    breakable. And I also avoid items that is bought from the retired knight
    if possible, because many of them can be found through exploring dungeons
    and ruins or by slaying enemies.
    
    Added(ver 2.4)There are 403 items in all and I have listed all of them
    here. 4 of them are still not proved yet though, they are: Dominion
    Dagger, Pavas Axe, Gray Arc, and Seraphim Shield.
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Swords (warrior)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Normal Sword       = Initial
    Broad Sword        = Lv6 Kobold, Wood of Ruins / Skeleton, Lab. of the Dead
    Long Sword         = Secret Track near Woodcutter's Cabin, Woods of Ruins
    Bastard Sword      = Blood Skeleton, Labyrinth of the Dead 1st Part
    Claymore           = Blood Skeleton, Palace of Immrotals,Clock Tower.
    Sword of Bane      = Living-Sword, Old Palace 2nd Part
    Silver Sword       = Undead Knight, Labyrinth of the Dead 2nd Part
    Bloodsword         = Durahan, Labyrinth of the Dead
    Ice Sword          = Southwest chest, Ruins in the Lake
    Flame Sword        = Black-Knight, Old Palace 2nd Part 5th Floor
    Lightning Blade    = Bat Medallion room, Palace of Immortals, Gold key room
    Earth Saber        = Bat Medallion room, Palace of Immortals, Gold key room
    Damascus Blade     = Living-Sword, Old Palace 2nd Part 5th Floor
    Sunblade           = 7th Underlevel Abandoned Mine / Flare-Salamander, Cave
                         of Red Dragon
    Darkblade          = Cave of Red Dragon
    Guardian Sword     = Living-Sword, Old Palace 2nd Part
    Durandal           = 10 th under level Abandoned Mine
    Excalibur          = Room after defeating Zombie Dragon
    Dragonbane         = Left room of Treasure Chamber, Palace of Immortals 2nd
                         Part
    Revatin            = Efreet, The Hall of Demons, 2nd Floor (Sealed Cave)
    Answerer*          = Black-Knight, Old Palace 2nd Part
    Mistortain*        = After defeating the Red Dragon
    Fenris*            = Cerberus, The Hall of Demons ,1st Floor (Sealed Cave)
    Calvin’s Blade*    = After defeating the Red Dragon
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Priest’s Wand/Hammer
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Club               = Initial
    Mace               = Shaman-Goblin,Wood of Ruins, Green Goblin Work Area
    Flail              = Shaman Goblin, Abandoned Mine 1st Part
    Warhammer          = Northeast chest, The Clearing, Wood of Ruins
    Long Hammer        = Southeast chest, The Clearing, Wood of Ruins
    Morning Star       = Ritual Elexier area, Palace of Immortals
    Blessed Hammer     = Before Durahan, Labyrinth of the Dead
    Wand of the Ancients = 7th under level, Abandoned Mine
    Wand of Devils     = Undead-Master, Lab. of the Dead 2nd Part
    Ritual Hammer      = Cave of Red Dragon
    Amber Wand         = Ogre, Abandoned Mine 2nd Part
    Holy Wand          = Labyrinth of the Dead 2nd Part
    Wish Hammer        = Locked (rogue) room in the top after beating the
                         Zombie-Dragon
    Gabriel            = The Roadside Inn, locked room
    Wand of Justice    = Room after defeating Zombie Dragon
    Hammer of Thor*    = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave)
    Seraphim Rod*      = Undead-Master, Lab. of the Dead 2nd Part
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Knives (rogue)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Dagger             = Initial
    Gladius            = Giant Ant, Wood of Ruins
    Daak               = Sealed (elf) room in 2nd level, Old Palace 1st Part
    Defender           = Giant-Scorpion, 4th under level Abandoned Mine
    Silver Dagger      = Silver Wolf, Palace of Immortals
    Bandit Dagger      = Chest in Valley of White Silver
    Cat’s Claw         = Kobold, Cage Area, Woods of Ruins
    Blood Dagger       = Weretiger, Palace of Immortals, on the roof
    Orichalca Dagger   = Cave of Red Dragon
    Blackjack          = 7th under level Abandoned Mine 2nd Part
    Golden Harp        = The Roadside Inn, locked room
    Mist Dagger        = King Mummy room, right chest, 9th under level Labyrinth
                         of the Dead
    Ringnail           = Room after defeating Zombie Dragon
    Fabnihl*           = After defeating the Red Dragon
    Death Sickle*      = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
    
    rumored:
    Dominion Dagger*   = Troll, 10th Underlevel Boss, Abandoned Mine
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Sorcerer’s Wand
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Wooden Wand        = Initial
    Iron Wand          = Wood of Ruins, Green Goblin Work Area
    Skull Wand         = Shaman Goblin, Abandoned Mine
    Pure Wand          = Shaman Goblin, Old Palace 1st Part
    Magic Wand         = Palace of Immortals, Clocktower
    Wand of Runes      = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Mithril Wand       = Near upper portal in 7th
    Skystone Wand      = Cave of Red Dragon
    Wand of Evil       = Old Palace, 4th Floor, west chest.
    Gaia Wand          = Left room of Treasure Chamber, Palace of Immortals 2nd
                         Part / Behemoth, The Underground Cave, Woods of Ruins
    Moon Wand          = Arch-Magi, Tower Annex, Old Palace 2nd Part
    Godswand           = Room after defeating Zombie Dragon
    Crystal Wand       = Retired Knight
    Charmed Wand*      = Bone Sigil room, Labyrinth of the Dead
    Baphomet*          = After defeating Red Dragon
    Wand of Apollo*    = Room of the 2 Hidden Spells, Old Palace 2nd Part
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Bows (hunter)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Shortbow           = Initial
    Bow                = 2nd floor sealed (elf) room, Old Palace 1st Part
    Long Bow           = In house (via secret track), The Great Waterfall of
                         Maldo, Woods of Ruins
    Trueheart          = Goblin,Wood of Ruins, green goblin work area
    Crossbow           = Southeast chest, The Clearing, Wood of Ruins
    Ranger’s Bow       = Palace of Immortals, Clocktower
    Windbolt           = Stalker, Old Palace 5th floor
    Lightbolt          = Cave of Red Dragon
    Artemis            = Room after defeating Zombie Dragon
    Falconbolt         = Left chest in Crystal Maze in the Old Palace 2nd Part
    Elven Bow          = Dark-Elf, Old Palace 1st / 2nd Part
    Shadowbolt         = Evil-Stalker, Sealed Cave
    Compound Bow       = 7th under level Abandoned Mine
    Bolt of Larie*     = Room of the 2 Hidden Spells, Old Palace 2nd Part
    Perseus Bow*       = Griffon, The Valey of White Silver
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Rapiers (elf)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Shortsword         = Initial
    Rapier             = Lizard-Man, Wood of Ruins / Kobold, Wood of Ruins
    Wyvernstooth Rapier= Black-Lizard, Ruins in the Lake
    Long Rapier        = 2nd floor sealed (elf) room, Old Palace 1st Part
    Poison Rapier      = Holy Water Consecration Room, Lab. of the Undead
    Silver Rapier      = 2nd floor sealed (elf) room, Old Palace 1st Part
    Mithril Rapier     = Lizard-Man, Wood of Ruins / Crimson-Lizard, Old Palace
    Thunderbolt        = The room with barrels,3rd floor west wing, Palace of
                         immortals 2nd Part
    Frostfurnace       = Cave of Red Dragon
    Inferno            = Salamander, Cave of Red Dragon
    Stone Foil         = 7th under level, Abandoned Mine 2nd Part
    Solitaire          = Before Fighting the 2nd Dark Elf, Old Palace 2nd Part
    Chaos Rapier       = Left room of Treasure Chamber, Palace of Immortals 2nd
                         Part / Death-Knight, Sealed Cave
    Valkyrie           = Room after defeating Zombie Dragon
    Minister*          = Locked Jail after Durahan, Labyrinth of the Dead 1st
                         Part
    Sword of Zeus*     = Vampire-Lord, Palace of Immortals 2nd Part
    
    Added(ver 2.4):I forgot to post that Sword of Zeus is(told by James) by his
    information is actually Zeus Rapier. Well, he is a trusted contributor, so
    I am sure that the boss drops this weapon. (I can't confirm which one is the
    right one). Sorry... (I have fought this boss for about 200 times but the
    boss drops treasure chests rarely... I don't know why.
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Axes (dwarf)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Tomahawk           = Initial
    Battle Axe         = 2nd floor sealed (elf) room, Old Palace 1st Part /
                         Blood-Skeleton, Labyrinth of the Dead.
    Hand Axe           = 2nd floor sealed (elf) room, Old Palace 1st Part
    Fine Axe           = 2nd floor sealed (elf) room, Old Palace 1st Part
    Great Axe          = Cave-Scissors, Abandoned Mine 2nd Part
    Silver Axe         = Before Durahan, Labyrinth of the Dead
    Viking Axe         = Isle of Ruins, The Woods of Ruins
    Poison Axe         = Cave of Red Dragon
    Blood Axe          = Giant, The Dessert Valley
    Executioner        = Green-Giant, 10th under level Abandoned Mine
    Flamespitter       = Bat Medallion room, Palace of Immortals 1st Part
    Ouga Axe           = Hell-Ogre, part of Sealed Cave after defeating Zombie
                         Dragon
    Life Eater         = Green-Giant, 10th under level Abandoned Mine / Giant,
                         The Dessert Valley
    Slaughterer        = Weretiger/Werewolf,The Palace of Immortal / Hell-Ogre,
                         The Accursed Place, The Sealed Cave
    Berserker          = Room after defeating Zombie Dragon
    Frost Axe          = Left room of Treasure Chamber, Palace of Immortals 2nd
                         Part
    Half-moon Axe      = Bone Sigil room, Labyrinth of the Dead
    Lucifer*           = Efreet, The Hall of Demons ,2nd Floor (Sealed Cave)
    Gulwick*           = Green-Giant, 10th under level Abandoned Mine
    
    rumored:
    Pavas Axe*         = Behemoth, The Underground Cave, Woods of Ruins
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Rods (fairy)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Rod                = Initial
    Jewel Rod          = Wood of Ruins, green goblin work area
    Crystal Rod        = Southeast chest in the secret track in The Clearing,
                         Wood of Ruins
    Silver Rod         = Fairy chest, Abandoned Mine
    Flame Rod          = Before Durahan, Labyrinth of the Dead
    Wind Rod           = Stalker, Old Palace 2nd Part
    Water Rod          = Palace of Immortals, Clocktower
    Earth Rod          = 7th Underlevel, Abandoned Mine 2nd Part
    Fey Rod            = Gremlin, Sealed Cave / Fairy chest, Abandoned Mine
    Vampire Rod        = West chest in 4th Floor, Old Palace 2nd Part
    Rainbow Rod        = Left room of Treasure Chamber, Palace of Immortals 2nd
                         Part
    Holy Rod           = Cave of Red Dragon
    Star Rod           = Room after defeating Zombie Dragon
    Rod of Ishtar      = The Crystal Maze, Old Palace 2nd Part
    Rhynoceros Rod     = Frost-Salamander(2), Ice Grotto, Sealed Cave
    Alchemist’s Rod*   = Dark-Wizard, Old Palace 2nd Part
    Angel Rod*         = Room of the 2 hidden spells, Old Palace 2nd Part
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Armors (warrior & dwarf)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Bronze Armor       = Guard-Golem, 2nd floor, The Old Palace
    Chainmail Shirt    = Secret track in the Great Waterfall of Maldo, Wood of
                         Ruins
    Breast Plate       = Woodcutter’s Cabin-Cellar, Wood of Ruins
    Full Plate         = Area before boss, Abandoned Mine 1st Part
    Silver Armor       = Room of 2 treasure chests with Queen’s Robe, Palace of
                         Immortals 1st Part
    Knight’s Armor     = Area of device room, Old Palace 2nd Part
    Mirror Armor       = Wolf Medallion room, the Clock Tower, Palace of
                         Immortals 1st Part
    Black Armor        = Black-Knight,Old Palace 2nd Part/Death-Knight, Sealed
                         Cave
    Master Plate       = Green-Giant, Abandoned Mine 2nd Part 10th under level
                         Abandoned Mine
    Fata Morgana Armor = Locked door that opens when dark elf is beaten,Old
                         Palace 1st Part
    Anti-magic Armor   = The Roadside Inn, locked room
    Guardian Armor     = Living-Armor, Old Palace 2nd part
    Dragonscale        = Dragon-Puppy, Abandoned Mine 1st Part / Ground Floor,
                         West Wing, Plc. of Immortals 2nd Part
    Demonscale*        = Durahan, Labyrinth of the Dead
    Holy Armor*        = Platinum-Knight, Path leading to the 2 hidden spell
                         room, Old Palace 2nd Part
    Pavas Armor*       = Efreet, The Hall of Demons ,3rd Floor (Sealed Cave)
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Light Armors (hunter, elf & rogue)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Leather Armor      = Initial
    Leather Buckler    = Woodcutter’s Cabin Cellar, Wood of Ruins / L20 Goblins,
                         Abandoned Mine
    Fine Leather       = Goblin (which shoots arrows), green goblin work area,
                         Wood of Ruins
    Fine Shield        = L30 Goblins, Old Palace 1st Part
    Bandit’s Shield    = 2nd floor under level, Labyrinth of the Dead
    Silver Shield      = Locked Jail after Durahan, Labyrinth of the Dead 1st
                         Part
    Reflector          = Bat Medallion room, Palace of Immortals, Gold key room.
    Runic Shield       = Living-Armor, Old Palace 2nd Part
    Dark Shield        = Old Palace 2nd Part, Tower Annex
    Life Shield        = Cave of Red Dragon
    Elven Shield       = Dark Elf, Old Palace 2nd Part
    Holy Shield(ver1)  = Secret room, The Lab. of the Undead
    Sun Shield         = The Roadside Inn, locked room
    Moon Shield        = Undead-Master, Labyrinth of the Dead 10th Underground
                         Crypt
    Elemental Shield*  = Southeast chest, Ruins in the Lake/Efreet,Sealed Cave
    Holy Shield(ver2)* = Gigantes, The Hall of Demons ,5th Floor (Sealed Cave)
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Robes (priest,sorcerer,& fairy)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Robe               = Initial
    Fine Robe          = Woodcutter’s Cabin Cellar, Woods of Ruins
    Bishop’s Robe      = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Robe of Sorcery    = Room of the lever in the 1st floor, Labyrinth of the
                         Dead
    Healing Robe       = Bat Medallion room, Palace of Immortals, Gold key room
    Queen’s Robe       = Area of 2 treasure chest with Silver Armor, Palace of
                         Immortals 1st Part
    Rune Robe          = Living-Armor, Old Palace 2nd Part
    Earth Robe         = Wraith, Labyrinth of the Dead 1st &2nd Part
    Shadow Robe        = Ghost, Palace of Immortals
    Holy Robe          = Labyrinth of the Dead 2nd Part
    Robe of Spirits    = Cave of Red Dragon
    Robe of the Elders = After defeating Red Dragon / Evil-Stalker, Sealed Cave
    Guardian Robe(ver1)= Part of Sealed Cave after defeating Zombie Dragon(Rogue
                         Lock Room)
    Guardian Robe(ver2)= The Roadside Inn, locked room
    Infernal Robe*     = Vampire-Lord, Palace of Immortals 2nd Part
    Phantom Robe*      = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
    Robe of the Sages* = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Shields (warrior & dwarf)
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Leather Shield     = Initial
    Round Shield       = Abandoned Mine or Skeleton, Labyrinth of the Dead
    Knight Shield      = Skeleton, Labyrinth of the Dead
    Reflective Shield  = Locked door that opens when Dark Elf is defeated, Old
                         Palace
    Flame Shield       = West chest in 4th Floor, Old Palace 2nd Part
    Ice Shield         = Cave of Red Dragon
    Earth Shield       = Black Lizard, Ruins in the Lake
    Air Shield         = Wind Fortress, Sealed Cave
    Guardian Shield    = Room after defeating Zombie Dragon / West chest,
                         The Ancient Ruins
    Lucifer Shield*    = Greater-Demon, The Hall of Demons, 3rd Floor (Sealed
                         Cave)
    
    rumored:
    Seraphim Shield*   = Dark-Angel, The Hall of Demons, 5th Floor (Sealed Cave)
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Clothings
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Power Band         = Ogre, 10th under level Abandoned Mine
    Power Symbol       = Black-Knight, Old Palace 2nd Part
    Symbol of Darkness = Arch-Magi, Tower Annex, Old Palace 2nd Part
    Silver Brooch      = Right room in the treasure chamber, Palace of Immortals
                         2nd Part
    Jewel Brooch       = Lesser-Vampire, Palace of Immortals 2nd Part
    Jewel Ring         = Mummy & King Mummy, Labyrinth of the Dead 2nd Part
    Resist Ring        = A blue-floating mage, Old Palace 2nd Part
    Protect Ring       = Before boss, Abandoned Mine 1st Part
    Merlin’s Ring      = Old Palace, Part before fighting the 2nd Dark Elf
    Blessed Ring       = Woodcutter’s Cabin-Cellar, Wood of Ruins
    Elemental Ring     = Behemoth, Underground Cave, Wood of Ruins 2nd Part /
                         The Ancient Ruins, western chest
    Reflector Ring     = Blue-Floating Mage, Old Palace 2nd Part
    Hermit’s Ring      = Labyrinth of the Dead 2nd Part
    Satan's Ring       = Dark-Wizard, The Old Palace 2nd Part
    Philos Ring*       = Secret room behind the save point in the 2nd Part of
                         the Palace of Immortals
    Solomon's Ring*    = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave)
    Dropneal           = After beating Red Dragon
    Leather Helmet     = Abandoned Mine, Area that needs to be Lighted
    Iron Helmet        = Red Knight, Palace of Immortals 2nd Part
    Silver Helmet      = Left chest in Crystal Maze in the Old Palace 2nd Part
    Great Helmet       = Green-Giant, Abandoned Mine 2nd Part 10th under level
                         Abandoned Mine
    Winged Helmet      = Griffon, The Valey of White Silver
    Witch’s Hat        = 2nd Floor barrier chest, Old Palace 1st Part
    Elven Hat          = 2nd Dark-Elf, Old Palace 1st / 2nd Part
    Hunting Cap        = Secret track near Woodcutter’s Cabin, Wood of Ruins
    Silver Circlet     = Holy Water Consecration room, Labyrinth of the Dead
    Queen’s Circlet    = Before Boss, Abandoned Mine 2nd Part / Succubus, Palace
                         of Immortals 2nd Part
    Star Tiara         = Succubus, Palace of Immortals 2nd Part
    Earth Tiara        = Before Boss,10th under level Abandoned Mine / Succubus,
                         Palace of Immortals 2nd Part
    Knight’s Mask      = The room after you fall, Labyrinth of the Dead 2nd Part
    Death Mask*        = Gigantes, The Hall of Demons ,4th Floor (Sealed Cave)
    Rune Cape          = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Summer Cape        = Black Lizard, Old Palace 2nd Part 5th floor Old Palace
    Winter Cape        = Snow Bear, Valley of the White Silver
    Spring Cape        = Black Test Founder’s Key chest, Woodcutter’s Cabin
                         Cellar, Wood of Ruins
    Autumn Cape        = Before the 2nd Dark Elf part, Old Palace 2nd Part 5th
                         floor
    Cloak              = The treasure chest before the black chest river part,
                         Abandoned Mine 1st Part
    Leather Cloak      = Wyvern, Ruins in the Lake
    Thieves’ Cloak     = 2nd Floor near save point (Rogue Lock Room), Old Palace
                         1st Part / 5th Underlevel Abandoned Mine 1st Part
    Resist Cloak       = 8th under level Abandoned Mine
    Crusader Cloak     = Undead Knight, Labyrinth of the Dead 2nd Part
    Elven Cloak        = Dark Elf, Old Palace 1st  / 2nd Part
    Element Cloak      = Before Boss, 10th under level Abandoned Mine
    Aqua Shawl         = Ruins in the Lake
    Feather Mantle     = Harpy, Palace of Immortal / Hippogriff, The Valley of
                         White Silver
    Gauntlets          = Goblin-Leader, Abandoned Mine 1st Part
    Knight’s Gauntlet  = Goblin-Leader, Abandoned Mine 1st Part
    Gauntlets of Strength = West chest in 4th Floor, Old Palace 2nd Part
    Silver Gauntlets   = Goblin-Leader, Abandoned Mine 1st Part
    Wing Gauntlets     = The Roadside Inn, locked room
    Leather Gloves     = Secret track in the Great Waterfall of Maldo, Wood of
                         Ruins
    Rune Gloves        = Labyrinth of the Dead 2nd Part
    Strong Gloves      = Area that needs to be lighted, Abandoned Mine 1st Part
    Feather Gloves     = Harpy, Palace of Immortals 1st Part
    Holy Gloves        = Bone Sigil room, Labyrinth of the Dead
    Magic Pentagram    = The Roadside Inn, locked room
    Princess’ Pentagram= Vampire-Lord, Palace of Immortals 2nd Part
    Devil’s Horn       = Shadow-Demon, Among the Summoned, Old Palace 2nd Part
    Minotaur Horn      = 8th under level Abandoned Mine
    Dragon Horn        = After defeating Red Dragon
    Dragon Tail        = Wyvern, Ruins in the Lake
    Dragon Scales      = Abandoned Mine
    Basilisk Scales    = Basirisk,Sealed Cave,part after Zombie Dragon /
                         Basilisk, Desert Valley, Wood of Ruin
    Dragon Amulet      = Wyvern, Ruins in the Lake
    Light Amulet       = Abandoned Mine, area that needs to be lighted
    Healing Amulet     = Black Test Founder’s Key chest, Woodcutter’s Cabin
                         Cellar, Wood of Ruins
    Rune Amulet        = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Talisman           = Zombie, Labyrinth of the Dead
    Luck Talisman      = Fairy Chest, Abandoned Mine
    Healing Talisman   = Woodcutter's Cabin Cellar, Woods of Ruins
    Dominion Feather   = Wind Fortress, Sealed Cave*
    Cross              = Holy Water Consecration room, Lab. of the Dead 1st Part
    Misty Pendant      = Shadow, Palace of Immortals 2nd Part / 7th under level
                         Abandoned Mine
    Fire Necklace      = The Labyrinth of the Undead.
    Earth Necklace     = Abandoned Mine, area that needs to be lighted
    Water Necklace     = Ruins in the Lake
    Wind Necklace      = Griffin, Valley of White Silver
    Light Necklace     = Will-O-The-Wisp, Canyon Path/Isle of Ruins, Wood of
                         Ruins
    Dark Necklace      = Black Lizard, Ruins in the Lake
    Holy Necklace      = Holy Water Consecration room, Labyrinth of the Dead
    Evil Necklace      = Arch-Magi, Old Palace 2nd Part
    Necklace of Wonders= The Roadside Inn, locked room
    Bronze Medal       = Glow Moss area, Abandoned Mine 1st Part
    Silver Medal       = Glow Moss area, Abandoned Mine 1st Pat
    Gold Medal         = Glow Moss area, Abandoned Mine 1st Part
    Lucky Earrings     = 9th under level Abandoned Mine 2nd Part
    Crystal Earrings   = 6th under level Abandoned Mine 2nd Part
    Blue Ear-stud      = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Red Ear-stud       = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Fine Scarf         = Skeleton, Labyrinth of the Dead
    Silver Anklet      = Silver Wolf, Clock Palace, Palace of Immortals 1st Part
    Feather Anklet     = Griffon, The Valey of White Silver
    Knight’s Banner    = Red Knight, Palace of Immortals 2nd Part
    Elder’s Tablet     = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part
    Shaman's Tablet    = East chest, The Ancient Ruins / Vampire-Lord, The
                         Palace of Immortal.
    Berserker Bones    = Hell-Ogre, Sealed Cave, part after defeating Zombie
                         Dragon
    Sol Crown          = King Mummy room, left chest, 9th Under level Labyrinth
                         of the Dead
    Moon Crown         = Sealed (elf) room in Ritual Elexier area, Labyrinth of
                         the Dead
    Mystical Veil      = Succubus, Wind Fortress-Sealed Cave
    Shadow Veil        = Blood Shadow, Sealed Cave
    Beauty Veil        = Succubus, Sealed Cave, Wind Fortress
    Fine Shoes         = Clearing, Woods of Ruins
    Feather Shoes      = Harpy, Palace of Immortals 1st Part / Hippogriff, The
                         Valley of White Silver
    Hovering Shoes     = 6th under level Abandoned Mine, chest in the top of the
                         poisonous earth
    Leather Boots      = Abandoned Mine, area that needs to be Lighted
    Fine Boots         = 5th under level Abandoned Mine, before boss
    Iron Boots         = 6th under level Abandoned Mine
    Quick Boots        = Revenant, Labyrinth of the Dead 2nd Part
    Winged Boots       = The Roadside Inn, locked room
    Elven Boots        = Dark Elf, Old Palace 1st / 2nd Part
    Fool’s Puppet      = Before Durahan, Labyrinth of the Dead
    Dancing Doll       = Before Durahan, Labyrinth of the Dead
    Thief’s Badge      = 2nd floor locked (rogue) door Old Palace 1st Part
    Technique Book     = The Roadside Inn, locked room
    Renugeton          = Left chest in Crystal Maze in the Old Palace 2nd Part
    Almander           = The Roadside Inn, locked room
    Bahil              = Room of the 2 Hidden Spells, Old Palace 2nd Part
    Water Mirror       = Secret track in the isle of ruins, Wood of Ruins
    Mirror of Truth    = 6th under level Abandoned Mine
    
    rumored:
    Gray Arc           = Metal-Slime, The Ancient Ruins
    
    From this section onwards, the asterisk (*) sign means that the item is
    durable (has the percentage of destruction).But if there is no asterisk
    sign, the item is single-used.
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Items
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Cure Potion        = Ghoul,Labyrinth of the Dead / Most poisonous enemies
                         eg. Big-Viper & Giant-Centipede
    Healing Pin        = The Roadside Inn, Chest *
    Healing Potion     = Most slimes, bears, & wolves
    Life Potion        = Most slimes, bears, & wolves
    Mind Potion        = Gargoyle, The Anicent Ruins
    Wizard’s Potion    = Vampire-Bat, Palace of Immortals 2nd Part
    Healing Stone      = Room after defeating Zombie Dragon*
    Magical Stone      = Room after defeating Zombie Dragon*
    Ambrosia           = After defeating Zombie Dragon
    Elixir             = After defeating Zombie Dragon
    Fine Oil           = Mummy, Labyrinth of the Dead
    Blood Oil          = Vampire-Bat, Palace of Immortals 2nd Part
    Blood Extract      = Most Bears
    Spirit Extract     = Lesser-Vampire/Vampire, Palace of Immortals 2nd Part /
                         Giant-Spider, Abandoned Mine
    Miracle Powder     = Woodcutter’s Cabin Cellar, Woods of Ruins*
    Fairy Powder       = Gremlin, Sealed Cave
    Fairy Wings        = Gremlin, Sealed Cave*
    Fairy Perfume      = Fairy Chest, Abandoned Mine
    Healing Perfume    = The Sealed Room in 2nd floor, Palace of Immortals
    Recovery Perfume   = The Sealed Room in 2nd floor, Palace of Immortals
    Empress’ Perfume   = The Sealed Room in 2nd floor, Palace of Immortals
    Energy Crystal     = Room after defeating Zombie Dragon*
    Energy Flask       = Wraith, Labyrinth of the Dead*
    Rope of Return     = Retired Knight or Ghoul, Labyrinth of the Dead
    Wings of Seraphim  = Near Boss, Abandoned Mine 2nd Part
    Wings of Lucifer   = Dark-Angel, The Hall of Demons ,5th Floor (Sealed Cave)
    Fate Coin          = Demons/Undead (except:Vampires,Ghosts,Succubus)
    Material Magic     = Gargoyle, Old Palace, Crystal Maze
    Material Flame     = Salamander, Cave of Red Dragon
    Material Earth     = Cave-Scissors & Killer-Fish, Abandoned Mine 2nd Part
    Material Water     = Ruins in the Lake
    Material Wind      = Stalker, Old Palace 2nd Part
    Material Light     = Flare Salamander, Cave of Red Dragon
    Material Darkness  = Chimera,The Ancient Ruins
    Material Holy      = Black Lizard, Ruins in the Lake
    Material Evil      = Spirit Ball, 10th under level Abandoned Mine
    Jewel Box          = Black Test Founder’s Key chest, Woodcutter’s Cabin
                         Cellar, Wood of Ruins
    Silent Box         = Labyrinth of the Dead 2nd Part*
    Pandora’s Box      = 9th under level Abandoned Mine 2nd Part
    Terror Card        = Old Palace 2nd Part, near the place where you get the
                         Dark Elf Sigil
    Tarot Card         = Old Palace 2nd Part, near the place where you get the
                         Dark Elf Sigil
    Blood Pen          = Vampire / Lesser-Vampire, Palace of Immortals 2nd Part
    Feather Pen        = Hippogriff,Valley of White Silver/Vampire or Lesser-
                         Vampire, Palace of Immortals 2nd Part
    Sheep Flute        = Harpy, Palace of Immortals*
    Herbal Candy       = Area near the falling rocks, Abandoned Mine 1st Part
    Tasty-drops        = 4th under level Abandoned Mine
    Berserker Drug     = Killer-Bee, Wood of Ruins*
    Red Spice          = Giant-Centipede, Abandoned Mine 1st Part
    Fortune Clock      = Middle treasure chest in treasure chamber, Palace of
                         Immortals 2nd Part
    Mysterious Clock   = Before Boss, 10th under level Abandoned Mine*
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Jewels
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Fire Jewel         = Salamander, Cave of Red Dragon*
    Fire Orb           = Salamander, Cave of Red Dragon
    Ice Jewel          = Frost-Salamander, Abandoned Mine 2nd Part / Ruins in
                         the Lake*
    Frost Orb          = Ruins in the Lake / Snow Bear, Valley of White Silver
    Wind Jewel         = Wyvern, Ruins in the Lake*
    Thunder Orb        = Harpy, Palace of Immortal
    Earth Jewel        = Boss, Wood of Ruins 1st Part / the same place as
                         getting cloak* / Metal-Ball, The Ancient Ruins
    Earth Orb          = Owlbear, Wood of Ruins
    Light Orb          = Flare-Salamander, Cave of Red Dragon
    Rainbow Orb        = The Sealed (elf) Room in 2nd floor, Palace of Immortals
    Dark Orb           = Spirit Ball,10th under level Abandoned Mine /Shadow,
                         Palace of Immortals 2nd Part
    Holy Water         = Holy Water Consecration room, Labyrinth of the Dead
    Holy Orb           = Holy Water Consecration room, Labyrinth of the Dead
    Holy Lamp          = Locked door that opens when Dark Elf is defeated, Old
                         Palace 1st Part*
    Judge’s Scale      = Labyrinth of the Dead 2nd Part, Among the Souls*
    Elemental Orb      = Flare-Salamander, Cave of Red Dragon / Ruins in the
                         Lake
    Phantasm Orb       = Zombie Dragon, Sealed Cave
    Crystal Orb        = The room with the lever in the very 1st part, Labyrinth
                         of the Dead
    Orb of Evil        = The 2 minions of Zombie Dragon, Sealed Cave / Durahan,
                         Labyrinth of the Dead
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Ashes
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Red Ash            = Blood Skeleton, Labyrinth of the Dead / Ogre, Abandoned
                         Mine 2nd Part
    Gray Ash           = Zombie, Labyrinth of the Dead / The Valley of White
                         Silver
    Blue Ash           = Arch-Magi, Old Palace 2nd Part
    White Ash          = Skeleton, Labyrinth of the Dead / Hard-Born, Old Palace
                         2nd Part
    Green Ash          = 8th Underlevel Underground Crypt, Labyrinth of the Dead
                         / Hell-Ogre, The Accursed Place, The Sealed Cave
    Black Ash          = Wraith, Labyrinth of the Dead
    
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
       Herbs
    -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Lavender           = Herb Girl / L30 Goblins
    Sage               = Herb Girl / Shaman-Goblins
    Heaven Sage        = Herb Girl / Shaman-Goblins
    Iron Sage          = Herb Girl
    Fennel             = Herb Girl / Shaman-Goblins
    Hyssop             = Herb Girl / Poison-Flower
    Belladonna         = Herb Girl / Gremlins
    
    
    *+*+*+*+*+*+*+*+*+*+*+*
    III.Chests        (CHT)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    There are 2 kinds of chest apart from the ones dropped by enemies & the
    purple chest in the inn which is for goods' storage. They are the green
    chest which is an ordinary chest, and black chest which is a locked chest.
    The key for the some of the locked chests is usually found nearby the
    locked chests, like the testing dagger chest, while some others are found
    after beating the boss, such as the Red Dragon, the Owl Bear,etc. And
    sometimes both the green and the black chests contain key items of that
    area.
    
    The factors to determine what you get from the chest could be either using
    the character, or just random. Maybe the higher the LUCK, the greater item
    you can get. And sometimes chests only have one item, like the one in the
    Abandoned Mine, you always get a Round Shield(area near save point of the
    3rd under level).
    
    =============================================================================
                                       The Roadside Inn
    =============================================================================
    
    ------------------
    ~The Roadside Inn~
    ------------------
    Chest       : Healing Pin(2x)
    Locked room : armor chest : war  &  dwf   : Anti-magic Armor
                                pri, sor,& fai: Guardian Robe(Ver2)
                                rog, hun,& elf: Sun Shield
                  left chest  : war : Technique Book
                                pri : Gabriel
                                rog : Golden Harp
                                sor : Renugeton
                                hun : Winged Boots
                                elf : Necklace of Wonders
                                dwf : Wing Gauntlets
                                fai : Magic Pentagram
    
    =============================================================================
                                      The Wood of Ruins
    =============================================================================
    
    ------------------------------
    ~The Great Waterfall of Maldo~
    ------------------------------
    Secret(hun)Track :
    *chest inside the house:
    -Leather Gloves
    -Bow
    -Chainmail Shirt
    -Long Bow
    
    *chest behind the house:
    -Fine Oil
    -Sage
    -Rope of Return
    -Feather Cloak
    
    -----------------------
    ~Boathouse at Lakeside~
    -----------------------
    -Isle of Ruins-
    Chest in the secret track(southeast isolated area):
    -Silver Dagger
    -Aqua Shawl
    -Water Mirror
    -Rune Robe
    -Viking Axe
    
    ------------
    ~The Forest~
    ------------
    Chest in the secret track near woodcutter’s cabin :
    -Hunting Cap
    -Healing Stone
    -Silver Anklet
    -Skull Wand
    -Crossbow
    
    --------------------
    ~The Cabin’s Cellar~
    --------------------
    Black chest(need Test Founder’s Key):
    -Jewel Box
    -Fine Boots
    -Quick Boots
    -Healing Amulet
    -Blessed Ring
    -Protect Ring
    -Spring Cape
    
    Chest beside the black chest:
    -Miracle Powder
    
    Green chest in the right: war   &   dwf  – Breastplate
                              rog, elf,& hun – Leather Buckler
                              pri, sor,& fai – Fine Robe
    --------------
    ~The Clearing~
    --------------
    Secret Track chests
    *southwest :
    -Fine Robe
    -Fine Shoes
    -Round Shield
    
    *southeast :
    -Long Hammer
    -Crossbow
    -Great Axe
    -Crystal Rod
    -Wyvernstooth Rapier
    
    *northwest :
    -Ambrosia
    -Wings of Seraphim
    -Miracle Powder
    
    *northeast :
    -Pure Wand
    -Bastard Sword
    -Warhammer
    
    =============================================================================
                                     The Abandoned Mine
    =============================================================================
    
    --------------------
    ~The Abandoned Mine~
    --------------------
    
    ++++++
    Part 1
    ++++++
    
    -1st under level-
    
    Fairy Chest :
    -Fairy Wings
    -Fairy Perfume
    -Fairy Powder
    -Silver Rod
    -Luck Talisman
    -Fey Rod
    
    Second Chest :
    -Mind Potion
    -Herbal Candy
    -Healing Potion
    -Gauntlets
    
    -2nd under level-
    
    Chest in the Glow Moss area :
    -Bronze Medal
    -Silver Medal
    -Gold Medal
    
    Chest in the area that needs to be lighted :
    *chest near the starting point :
    -Skull Wand
    -Light Amulet
    -Leather Boots
    -Leather Helmet
    
    *chest near the room of goblins :
    -Healing Potion
    -Strong Gloves
    -Earth Orb
    -Earth Necklace
    
    Chest in the room of goblins :
    -Skull Wand
    -Light Amulet
    -Leather Helmet
    
    -3rd under level-
    
    Chest before the part of river black chest :
    -Earth Jewel
    -Cloak
    -Leather Boots
    
    Black Chest :
    -Crystal Orb
    -Wings of Seraphim
    
    Chest in the room near save point:
    -Round Shield
    
    -4th under level-
    
    First Chest :
    -Wind Jewel
    -Ice Jewel
    -Tasty-drops
    -Ambrosia
    
    Last Chest :
    -Life Potion
    -Dragon Scales
    -Water Necklace
    
    -5th under level-
    
    First Chest :
    -Fine Boots
    -Aqua Shawl
    -Protect Ring
    -Resist Ring
    -Power Band
    
    Chest in the room : war & dwf – Full Plate
                        sor & fai – Robe of Sorcery
                        pri       - Bishop’s Robe
                        rog       - Thieves Cloak
                        elf       - Elven Cloak
                        hun       - Leather Cloak
    ++++++
    Part 2
    ++++++
    
    -6th under level-
    
    First chest :
    -Fate Coin
    
    Chest on the top of poisonous earth :
    -Magical Stone
    -Healing Stone
    -Hovering Shoes
    -Crystal Earrings
    
    Another chest :
    -Iron Boots
    -Luck Talisman
    -Mirror of Truth
    -Water Mirror
    
    -7th under level-
    
    First Chest (around 8 Cave-Scissors waiting for you):
    -Blackjack
    -Wand of the Ancients
    -Stone Foil
    -Sunblade
    
    Second Chest (near the upper red portal):
    -Compound Bow
    -Poison Axe
    -Mithril Wand
    -Earth Rod
    
    Chest nearest to the save point :
    -Misty Pendant
    -Blessed Ring
    -Healing Amulet
    -Ice Shield
    
    -8th under level-
    
    Chest in the southeast area :
    -Silver Circlet
    -Robe of Spirits
    -Fata Morgana Armor
    -Life Shield
    
    Chest near the end of the 8th under level :
    -Holy Lamp
    -Phantasm Orb
    -Resist Cloak
    
    Chest in the isolated area (northwest) :
    -Elixir
    -Ambrosia
    
    -9th under level-
    
    Chest in the isolated area in the Southeast :
    -Black Ash
    -Feather Pen
    -Minotaur Horn
    -Lucky Earrings
    
    Chest in the area of iron wire stepping place :
    -Material Magic
    -Pandora’s Box
    -Silent Box
    
    Chest found after falling from iron rack :
    -Material Magic
    -Judge’s Scale
    -Ambrosia
    
    
    -The Ruins Within the Earth-
    
    First Chest :
    -Princess Locket
    -Element Cloak
    -Queen’s Circlet
    -Durandal
    
    Chest near boss :
    -Mysterious Clock
    -Wings of Seraphim
    -Elemental Orb
    -Earth Tiara
    -Robe of the Elder
    
    -------------
    ~Sealed Cave~
    -------------
    
    Chest in the 2nd floor. right at the center :
    -White Ash
    -Blue Ash
    -Runic Robe
    
    Chest in the room after defeating Zombie Dragon:
    *southwest :
    -Energy Crystal
        or
             war: Excalibur
             pri: Wand of Justice
             rog: Ringnail
             sor: Godswand
             hun: Artemis
             elf: Valkyrie
             dwf: Berserker
             fai: Star Rod
    + You will get Energy Crystal from the southwest chest if you use the trick
      of “Lots of Item”(see section VIII). For example, I have my Katran as the
      Leader,Devonius as the second player, and Velorius as the third player. I
      opened the chest with Devonius and saved that Devonius. So when I reload
      using the same Leader (Katran), Devonius, and other character that will
      open the chest, the chest will still contain item, but will be giving you
      Energy Crystal instead of the weapon. But if the Devonius is not used,
      you will get the weapon instead of the energy crystal.Is it clear? Sorry,
      I can’t find better way to explain...
    
    *northwest :
    -Energy Crystal
    -Elixir
    -Magical Stone
    -Guardian Shield
    
    *southeast :
    -Energy Crystal
    -Ambrosia
    -Healing Stone
    -Merlin’s Ring
    
    *northeast :
    -Energy Crystal
    
    -The Accursed Place-
    
    Chest in the locked (rogue)room :
    -Elixir
    -Guardian Robe(ver1)
    -Crystal Orb
    -Wish Hammer
    
    -Wind Fortress-
    
    Chest in the room near the windy area:
    -Material Wind
    -Air Shield
    -Dominion Feather
    -Thunder Orb
    
    =============================================================================
                                        The Old Palace
    =============================================================================
    
    -------------------
    ~The Ancient Tower~
    -------------------
    
    ++++++
    Part 1
    ++++++
    
    -2nd under level-
    
    Chests of the door that opens when the 1st Dark Elf is defeated
    *chest after you pass the green moving flats :
    -Red Ear-stud
    -Blue Ear-stud
    -Protect Ring
    -Power Symbol
    -Fata Morgana Armor
    -Elder’s Tablet
    
    +To get the chest easily, have a fairy to cast haste / quick  and use the
    fairy to jump over the green flats vertically (straightforward).
    
    *chest in the room in the middle part :
      ^east :
       -Life Potion
      ^west :
       -Wizard’s Potion
    
    *chest in the furthest room (End) :
      ^left :
       -Miracle Powder
       -Ambrosia
       -Reflective Shield
      ^right :
       -Robe of Sorcery
       -Bishop’s Robe
       -Reflective Shield
       -Holy Lamp
    
    *chest that need to jump over gray stepping pillar:
    -Rune Cape
    -Rune Amulet
    -Wand of Runes
    -Elder’s Tablet
    -Rune Gloves
    -Runic Shield
    
    -1st under level-
    
    Left locked (rogue) room chest :
    -Recovery Perfume
    -Healing Stone
    -Elixir
    
    -2nd floor-
    
    Sealed (elf)room :
    *Right:
    -Fate Coin
    -Battle Axe
    -Hand Axe
    -Fine Axe
    -Daak
    
    *Left :
    -Bow
    -Wyvernstooth
    -Rapier
    -Silver Rapier
    -Long Rapier
    
    Locked (rogue)room :
    -Thieves’ Cloak
    -Silver Dagger
    -Thief’s Badge
    
    Chest that is surrounded by purple barrier :
    -Witch’s Hat
    -Talisman
    -Healing Amulet
    -Misty Pendant
    
    -3rd floor-
    
    Chest in the north room :
    -Knight’s Armor
    
    -4th Floor-
    
    Chest in the west room :
    -Gauntlets of Strength
    -Flame Shield
    -Technique Book
    -Thunderbolt, Lightbolt
    -Wand of Evil
    
    ++++++
    Part 2
    ++++++
    
    -------------------
    ~The Ancient Tower~
    -------------------
    
    -5th floor-
    
    Chest in the sealed (elf) room near the portal to 5th floor:
    -Rune Cape
    -Spring Cape
    -Summer Cape
    -Merlin's Ring
    -Element Cloak
    
    Chest in the sealed (elf) room above the snowy area :
    -Solitaire
    -Vampire Rod
    -Life Eater
    
    -------------
    ~Tower Annex~
    -------------
    -Floating Tower-
    -Upper Level-
    
    Chests in the locked (rog) room :
    *Left :
    -Material Wind
    -Material Magic
    -Material Evil
    -Material Dark
    -Material Flame
    -Material Holiness
    -Material Light
    -Material Earth
    
    *Middle:
    -Terror Card
    -Tarot Card
    
    *Right:
    -Dark Shield
    -Blood Dagger
    
    --------------
    ~Crystal Maze~
    --------------
    Chests
    *left :
    -Silver Helmet
    -Falconbolt
    -Renugeton
    -Magic Pentagram
    
    *Right:
    -Talisman
    -Wings of Seraphim
    -Quick Boots
    -Healing Amulet
    -Rod of Ishtar
    
    --------------------
    ~Among the Summoned~
    --------------------
    
    Chest in the 2 hidden spells room :
    -Dominion Feather
    -Bolt of Larie
    -Angel Rod
    -Philos Ring
    -Bahil
    -Wand of Apollo
    
    *This room doesn't appear on the map. You need to jump over through the wall
    to the north in the location of where you fight the Dark-Wizard. The chest
    contains many legendary items, but hard to get. It often gives you Dominion
    Feather/Bolt of Larie. Here is the history of how many times I got from the
    chest: 13 x Dominion Feather, 8 x Bolt of Larie, 5 x Angel Rod, 2 x Philos
    Ring, 2 x Bahil, and 1 x Wand of Apollo. And to open the chest, I was using
    my male rogue with 182 Luck and in the level of 152.
    
    =============================================================================
                                  The Labyrinth of the Dead
    =============================================================================
    
    -------------------
    ~Underground Crypt~
    -------------------
    
    +++++++
    Part 1
    +++++++
    
    -1st Underlevel-
    
    Chest in the first room which has lever :
    -Crystal Orb
    
    Chest in Bone Sigil room :
    -Healing Amulet
    -Holy Gloves
    -Charmed Wand
    -Half-moon Axe
    
    *Need the bone sigil in the 10th floor right room casket
    
    Chest which room has some mechanism :
    -Robe of Sorcery
    
    -2nd Underlevel-
    
    The only chest:
    -Life Potion
    -Wizard's Potion
    
    -3rd Underlevel-
    
    Chest near the entrance :
    -Bandit Shield
    
    Chest in the east part :
    -Elixir
    -Cross
    -Blood Pen
    -Blue Ash
    -White Ash
    
    -Holy Water Conscration Room-
    
    Chest near the entrance :
    -Holy Water
    -Cross
    -Poison Rapier
    
    Chest in one of the 4 purifying rooms :
    -Holy Orb
    -Silver Circlet
    -Holy Necklace
    
    -5th Underlevel-
    
    First Chest :
    -Dancing Doll
    -Fool's Puppet
    -Blessed Hammer
    -Flame Rod
    -Silver Axe
    -Silver Sword
    
    Chest in the prison(need 2 players and a rogue) :
    -Berserker Bone
    -Silver Armor
    -Judge's Scale
    -Minister
    
    ++++++
    Part 2
    ++++++
    
    -6th Underlevel-
    
    Chest in the center :
    -Fire Necklace
    -Water Necklace
    -Wind Necklace
    -Earth Necklace
    
    Northeast chest :
    -Life Potion
    -Energy Crystal
    -Crystal Orb
    
    West chest :
    -Life Potion
    -Elixir
    
    South chest :
    -Miracle Powder
    
    -7th Underlevel-
    
    Chest in the northwest(area of 3rd Hal) :
    -Holy Robe
    -Holy Wand
    -Holy Necklace
    
    Chest after you fall(trap) from the area of 3rd Hall :
    -Hermit’s Ring
    -Knight’s Mask
    
    Chest beside those two (In the area of 2nd Hall) :
    -Rune Gloves
    -Dropneal
    -Solitaire
    -Life Eater
    
    -8th Underlevel-
    
    1st chest(secret room)*:
    -Holy Shield(ver1)
    -Holy Armor
    -Robe of the Elders
    -Dominion Feather
    
    Chest in the steep area :
    -Material Flame
    -Material Earth
    -Material Magic
    -Material Dark
    
    Chest near the exit :
    -Silent Box
    -Jewel Box
    -Green Ash
    -Blue Ash
    -Judge's Scale
    -Durandal
    
    Among the Souls**      : Ambrosia, Wings of Seraphim, Judge's Scale
    
    * The secret room is located in the very first screen when you are in
    the 8th underlevel. Just go to the corner and notice the strange wall.
    Go into it and you will enter to the secret room.
    
    **When you reach the room where there is a reading that focus you on a
    platform of Among the Souls, you need to have at least 2 characters
    and 2 Joystick. Have that 2 characters step on it to get to the room
    containing the chest.
    
    -9th Underlevel-
    
    Chest in the locked(rogue) room :
    -Elixir
    
    Chest in the top before the 10th under level :
    -Crystal Orb
    -Holy Orb
    
    King Mummy room chests (after the 4th occultism room)
    *Left :
    -Ritual Hammer
    -Sol Crown
    
    *Right:
    -Elixir
    -Mist Dagger
    
    =============================================================================
                                 The Palace of Immortals
    =============================================================================
    
    ++++++
    Part 1
    ++++++
    -----------
    ~East Wing~
    -----------
    
    -Ground Floor-
    
    Gold key room (red & blue notch) :
    -Crystal Orb
    -Holy Orb
    -Orb of Evil
    
    Bat Medallion room  : war - Ice Sword
                              - Flame Sword
                              - Lightning Blade
                              - Earth Saber
                          dwf - Flamespitter
               rog, elf,& hun – Reflector
    
    
    -2nd Floor-
    
    Storage room in the sealed(elf)room(northeast):
    -Empress’ Perfume
    -Healing Perfume
    -Recovery Perfume
    -Fairy Perfume
    -Rainbow
    
    -3rd Floor-
    
    Chest in the sealed (elf) ritual elexier area :
    -Jewel Ring
    -Moon Crown
    -Jewel Box
    -Star Tiara
    -Earth Tiara
    
    Chest in the ritual elexier area
    *right :
    -Silver Anklet
    -Protect Ring
    -Gold Medal
    -Silver Brooch
    
    *Left :
    -Morning Star
    -Cat's Claw
    -Silver Sword
    -Wyvernstooth Rapier
    -Silver Brooch
    
    The Clocktower :
    -Ranger’s Bow
    -Water Rod
    -Magic Wand
    -Poison Axe
    
    ------------------
    ~Fantastic Palace~
    ------------------
    
    -The Clocktower-
    The only chest(Wolf Medallion room):
    -Silver Armor
    -Silver Dagger
    -Mirror Armor
    -Earth Robe
    -Magic Pentagram
    
    -4th Floor-
    
    Chests
    *Right:
    -Queen’s Robe
    
    *Left :
    -Silver Armor
    
    ++++++
    Part 2
    ++++++
    
    -----------
    ~West Wing~
    -----------
    
    -Ground Floor-
    
    The Treasure Chamber
    *Right :
    -Tarot Card
    -Silver Brooch
    
    *Middle :
    -Fortune Clock
    -Jewel Box,
    
    *Left :
    -Dragonbane
    -Amber Wand
    -Blood Dagger
    -Gaia Wand
    -Falconbolt
    -Chaos Rapier
    -Frost Axe
    -Rainbow Rod
    
    *In this room, you can only open one chest of the three chests in a trip.If
    you open the other chests after you open one chest of that room, 2 Marble-
    Gargoyles & 2 Red Knights will come out. You need an elf to open the sealed
    door leading to the treasure chamber and need a rogue to open each doors in
    the treasure chamber.
    
    Chest in the southern part :
    -Summer Cape
    -Winter Cape
    -Autumn Cape
    -Spring Cape
    
    Chest in the secret room behind the save point:
    -Crystal Orb
    -Mysterious Clock
    -Fortune Clock
    -Philos Ring
    
    Room that has up and down moving platform:
    -Recovery Perfume
    -Crusader Cloak
    
    Room to the right of the above room (see map)*:
    -Moon Shield
    -Robe of the Elders
    -Dragonscale
    -Crusader Cloak
    
    * To gain access to this room,you must at first go to the room that has 2
    levers. Turn both lever to south and the door leading to that room is now
    opened.
    
    
    -2nd Floor-
    
    In the water :
    -Life Potion
    -Wizard’s Potion
    -Holy Water
    -Jewel Box
    
    *Not a chest actually, but when you jump in you got an item. Near the chest
    containing Blue Dragon Key, in the water which beside has a tablet saying
    “Take care that you don’t fall in!”
    
    -3rd Floor-
    
    Chest in the eastern room that has many barrels :
    -Material Wind
    -Thunderbolt
    
    =============================================================================
                                    The Valley of White Silver
    =============================================================================
    
    The only chest :
    -Rope of Return
    -Bandit Dagger
    -Gray Ash
    -Jewel Box
    
    =============================================================================
                                      The Ruins in the Lake
    =============================================================================
    
    Chest
    *Southeast :
    -Material Water
    -Ice Jewel
    -Frost Orb
    -Aqua Shawl
    -Elemental Orb
    -Element Cloak
    -Elemental Shield
    
    *Southwest :
    -Ice Shield
    -Ice Sword
    -Water Necklace
    -Blue Ear-stud
    
    *Northeast :
    -Material Water
    -Ice Jewel
    -Frost Orb
    -Aqua Shawl
    
    *Northwest :
    -Material Water
    -Frostfurnace
    
    ============================================================================
                                   The Ancient Ruins
    ============================================================================
    
    This section is contributed by James, a huge thanks for this. Without him,
    maybe this section will never here. There are 2 chests here. To get to the
    room, you need to jump to the second layer in the first screen(press R1 &
    R2 for better view). After that, you will notice that there are 6 pillars.
    2 in the east, another 2 in the west and another 2 in the north. The ones
    you will need to concentrate is the west and the east. The 2 pillars
    in the east that you need to notice is the broken one. The wall that you can
    go through is just right beside the broken pillar. Do the same thing to
    the another. Once again, A big thanks to James!
    
    East chest :
    -Reflector Ring
    -Merlin's Ring
    -Dropneal
    -Guardian Armor
    -Guardian Robe(ver1)
    -Shaman's Tablet
    -Sun Shield
    
    West chest :
    -Material Magic
    -Guardian Shield
    -Guardian Sword
    -Elemental Ring
    
    =============================================================================
                                     The Cave of Red Dragon
    =============================================================================
    
    Weapon chest : war - Darkblade
                   pri - Ritual Hammer
                   rog - Orichalca Dagger
                   sor - Skystone Wand
                   hun - Lightbolt
                   elf - Frostfurnace
                   dwf - Poison Axe
                   fai - Holy Rod
    Armor chest : war  &  dwf    - Ice Shield
                  pri, sor,& fai - Robe of Spirits
                  rog, hun,& elf - Life Shield
    Black chest :
    -Fire Material
    -Dropneal
    -Dragon Horn
    -Robe of the Elders
    -Baphomet
    -Mistortain
    -Fabnihl
    -Calvin’s Blade
    _____________________________________________________________________________
    
    *+*+*+*+*+*+*+*+*+*+*+*
    IV. Dropped Items
    *+*+*+*+*+*+*+*+*+*+*+*
    
    Well, after the update, it's no longer far from complete. :) But the items
    dropped is exceptional, I wouldn't know if I have got all the items of those
    enemies or not. But still, I'm trying my best...
    
    in this section, certain enemies can be found in more than one area(i.e.
    Zombies : can be found in the Palace of Immortals & Labyrinth of the Dead).
    The term “comp:” means the enemy that can only be found during the boss
    fight(helping the boss). But I won’t list the normal enemy that appear with
    the boss in “comp:”. Oh yeah, it stands for companion.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                     The Wood of Ruins
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~The Wood of Ruins~
    A wooded area in the east of Foresia. It is said that ruins exist in these
    woods which no man has ever explored.
    
    First Area                  : Giant-Ant, Giant-Beetle, Kobold
    Boathouse at Lakeside       : Wingfish, Kobold, L6. Kobold
    Isle of Ruins               : Lizard-Man, Black-Lizard, Will-O-The-Wisp,
                                  Poison Flower, Trent
    The Great Waterfall of Maldo: Giant-Snake, Killer_Bee,
    The Swarm                   : Wing-Fish, Giant-Club
    The Forest                  : Killer-Bear, Killer_Bee, Lizard-Man
    The Clearing                : Killer Bear, Killer_Bee, Lizard-Man,
                                  Owlbear (boss)
    The Canyon Path             : Black-Lizard, Trent, Poison-Flower,
                                  Will-O-The-Wisp
    The Desert Valley           : Dessert-Lizard, Giant, Wyrm
    The Underground Cave        : Behemoth (boss)
    
    _____________________________________________________________________________
    
    Name: Giant-Ant
    Desc: A big green & yellow ant
    Drop: Healing Potion, Gladius,
    
    Name: Giant-Snake
    Desc: A green snake
    Drop: Cure Potion,
    
    Name: Giant-Beetle
    Desc: A brown flying beetle
    Drop: Healing Potion,
    
    Name: Kobold
    Desc: A red kobold wearing yellow cloth
    Drop: Healing Potion, Lavender, Fine Leather, Rapier, Round Shield,
          Cat's Claw
    
    Name: L6. Kobold
    Desc: A red kobold wearing red cloth
    Drop: Broad Sword, Life Potion, Rapier, Leather Buckler, Round Shield,
          Cat’s Claw
    
    Name: Goblin
    Desc: A green colored goblin throwing arrows
    Drop: Mace, Lavender, Trueheart, Warhammer
    
    Name: Shaman-Goblin
    Desc: A green colored goblin casting magics
          Magic: Stone Bullet, Magic Missile
    Drop: Iron Wand, Jewel Rod, Sage
    
    Name: Killer_Bee
    Desc: A flying yellow bee
    Drop: Berserker Drug, Healing Pin
    
    Name: Giant-Club
    Desc: A purple giant crab
    Drop: Healing Potion, Material Water
    
    Name: Killer-Bear
    Desc: A big brown bear
    Drop: Blood Extract, Healing Potion
    
    Name: Lizard-Man
    Desc: A blue armored lizard man that carries a sword
    Drop: Rapier, Wyvernstooth Rapier,
    
    Name: Black-Lizard
    Desc: A black armored lizard man
    Drop: Dark Necklace, Silver Rapier, Material Holiness, Earth Shield
    
    Name: Poison-Flower
    Desc: A big walking flower, like Raflesia?
    Drop: Heavensage, Ironsage, Hyssop, Belladonna, Ambrosia
    
    Name: Trent
    Desc: A spell casting tree
          Magic: Stone Bullet, Poison Cloud
    Drop: Earth Jewel, Earth Material, Talisman, Healing Perfume, Recovery
          Perfume
    
    Name: Will-O-The-Wisp
    Desc: A round flying thing, kind of light
    Drop: Material Light, Light Necklace, Light Orb
    
    Name: Dessert-Lizzard
    Desc: A dark green basilisk
          Magic: Petrify
    Drop: Basilisk Scales, Material Earth, Earth Shield
    
    Name: Wyrm
    Desc: A brown small wyvern
    Drop: Dragon Tail, Dragon Amulet, Leather Cloak
    
    Name: Giant
    Desc: A giant human carrying axe
    Drop: Blood Axe, Life Eater, Minotaur Horn, Master Plate,
          Great Helmet
    
    Boss: Owlbear
    Desc: A big bear with owl head
    Drop: Material Earth, Blood Extract, Earth Jewel, Earth Orb
    
    Boss: Behemoth
    Desc: A legendary monster with various earth attacks
          Magic: Poison Cloud, Petrify, Earth Javelin
    Drop: Material Earth, Basilisk's Scales, Elemental Ring, Gaia Wand
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                        The Abandoned Mine
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    ~The Abandoned Mine~
    Part 1
    1st Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman,
    2nd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader
    3rd Underlevel : Giant-Bat, L20. Goblin, Goblin-Shaman, Goblin-Leader, Big-
                     Viper
    4th Underlevel : Giant-Bat, Giant-Scorpion, Giant-Spider, Big-Viper
    5th Underlevel : Giant-Centipede, Dragon-Puppy(boss), Cave-Bear (once)
    
    Part 2
    6th Underlevel : Killer-Fish, Cave-Scissors, Spirit-Ball, Blue-Slime
    7th Underlevel : Cave-Scissors, Blue-Slime, Cave-Bear, Frost-Salamander(1)
    8th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball
    9th Underlevel : Cave-Bear, Ogre, Blue-Slime, Spirit-Ball
    The Ruins Within the Earth : Spirit-Ball, Ogre, Green-Giant
    
    ~The Sealed Cave~
    1st Level      : Spirit-Ball, Evil-Stalker, Gray-Arm, Gremlin, Blood-Shadow
                     Evil-Harpy
    2nd Floor      : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight
    3rd Floor      : Evil-Stalker, Gremlin, Gray-Arm, Death-Knight, Blood-Shadow
    
    4th Floor
    -The Sages’ Gate-
    The Sages' Gate   : Zombie-Dragon, Evil-Ball
    The Accursed Place: Basirisk, Hell-Ogre, Hell-Hound, Gremlin
    Ice Grotto        : Succubus, Frost-Salamander(2), Gremlin
    The Flaming Pit   : Hell-Ogre, Hell-Hound, Salamander, Flare-Salamander
    Wind Fortress     : Hell-Ogre, Succubus
    
    The Hall of Demons: Gorgon, Hell-Hound, Cerberus(Boss)
    -2nd Floor        : Efreet(Boss)
    -3rd Floor        : Greater-Demon(Boss)
    -4th Floor        : Gigantes(Boss)
    -5th Floor        : Dark-Angel(Boss)
    -The Audience Hall: Harbinger(Boss)
    
    _____________________________________________________________________________
    
    Name: Giant-Bat
    Desc: A gray big flying bat
    Drop: Healing Potion, Blood Oil
    
    Name: Big-Viper
    Desc: A red poisonous snake
    Drop: Cure Potion, Life Potion, Blood Extract
    
    Name: Giant-Spider
    Desc: Yellow topped spider with red head
    Drop: Cure Potion, Spirit Extract,
    
    Name: Giant-Centipede
    Desc: A dark red poisonous centipede
    Drop: Cure Potion, Life Potion, Red Spice
    
    Name: Giant-Scorpion
    Desc: A pink-purple scorpion. It’s poisonous!
    Drop: Cure Potion,
    
    Name: L20. Goblin
    Desc: An orange colored goblin throwing arrows.
    Drop: Lavender, Fate Coin, Leather Buckler, Chainmail Shirt
    
    Name: Shaman-Goblin
    Desc: An orange colored goblin casting magics
          Magic: Sleep, Healing, Stone Bullet
    Drop: Flail, Fate Coin, Sage, Skull Staff, Heavensage
    
    Name: Goblin-Leader
    Desc: An armored goblin with big head
    Drop: Gauntlets, Knight’s Gauntlets, Silver Gauntlets
    
    Boss: Baby Dragon (Dragon-Puppy when you use the Detect Enemies/Mirror
          of Truth)
    Desc: A magenta colored dragon that can use fire breath
    Drop: Dragon Tail, Dragon Scales, Dragon Amulet, Dragon Horn, Fire Orb
          Dragonscale
    
    Name: Killer-Fish
    Desc: A golden wing fish
    Drop: Material Earth, Material Wind
    
    Name: Cave-Scissors
    Desc: A golden giant crab
    Drop: Great Axe, Cure Potion, Material Water, Material Earth, Elixir
    
    Name: Cave-Bear
    Desc: A gray colored bear
    Drop: Healing Potion, Blood Extract, Life Potion
    
    Name: Spirit-Ball
    Desc: An evil elemental version of Will-O-The-Wisp
    Drop: Material Evil, Dark Orb
    
    Name: Frost-Salamander (1)
    Desc: A blue dragon carrying a spear
          Magic : Magic Missile, Blizzard
    Drop: Ice Jewel, Frost Orb, Blue-Earstud, Mist Dagger
    
    Name: Frost-Salamander (2)
    Desc: Same as the first one
    Drop: Material Water, Water Necklace, Blue-Earstud, Ice Shield,
          Elemental Shield, Rhinoceros Rod
    
    Name: Blue-Slime
    Desc: A blue colored slime
    Drop: Healing Potion, Life Potion
    
    Name: Ogre
    Desc: Has pink skin, wielding a stone axe.
    Drop: Life Potion, Power Band, Ouga Axe, Red Ash
    
    Name: Green-Giant
    Desc: A green giant that wields an axe
    Drop: Material Evil, Executioner, Fate Coin, Great Helm, Master Armor,
          Life Eater, Gulwick
    
    Boss: Troll
    Desc: A green bald big headed Troll
    Drop: Fate Coin, Healing Amulet, Strong Gloves
    
    Name: Gray-Arm
    Desc: A gray wyrm
    Drop: Wind Jewel, Dragon Tail, Dragons Scales, Dragon Amulet
    
    Name: Evil-Stalker
    Desc: A black version of Stalker
          Magic: Heavy Slow, Quick, Lightningbolt, Thunderbolt, Magic Missile,
    Drop: Material Evil, Orb of Evil, Robe of the Elders, Shadowbolt
    
    Name: Gremlin
    Desc: A green version of Goblin-Fly
          Magic: Poison Cloud, Sleep, Charm
    Drop: Fairy Wings, Fairy Powder, Fey Rod, Fairy Perfume
    
    Name: Blood-Shadow
    Desc: The red version of Shadow
          Magic: Dark Wave, Silence, Death Spell
    Drop: Shadow Robe, Shadow Veil
    
    Name: Hell-Harpy
    Desc: A black skinned harpy with golden hair
    Drop: Mind Potion, Fate Coin, Feather Mantle, Feather Shoes,Sheep Flute,
          Feather Gloves
    
    Name: Hell-Ogre
    Desc: A black ogre
    Drop: Ouga Axe, Berserker Bones, Cure Potion, Red Ash, Green Ash,
          Material Evil
    
    Name: Hell-Hound
    Desc: A black wolf
    Drop: Fine Oil, Lavender, Life Potion, Material Flame, Fire Necklace,
          Silver Anklet
    
    Name: Death-Knight
    Desc: A black armored knight
    Drop: Gauntlets of Strength, Black Armor, Chaos Rapier, Darkblade,
          Symbol of Darkness, Fate Coin
    
    Name: Basirisk
    Desc: Just like Dessert-Lizard in gray
    Drop: Earth Shield, Basilisk Scales, Golden Harp, Material Earth
    
    Name: Succubus
    Desc: A charming vampire lady
          Magic: Resist, Protection, Explosion, Charm, Silence, Dark Breath
    Drop: Earth Tiara, Beauty Veil, Mystical Veil, Star Tiara, Artemis, Moon
          Crown
    
    Boss: Zombie-Dragon
    Desc: A bone only big dragon (He probably died of starving)
    Drop: Energy Crystal,Orb of Evil, Fortune Clock
    
    Comp: Evil-Ball
    Desc: A red flying ball
    Drop: Orb of Evil, Terror Card, Material Evil, Red Ash
    
    Name: Gorgon
    Desc: A very dangerous big enemy that has petrify breath
    Drop: Devil's Horn, Minotaur Horn, Fennel, Black Ash, Healing Stone,
          Dark Shield
    
    Boss: Cerberus (Carberos when using the Detect Enemies spell/M.of Truth)
    Desc: A three headed giant dog (known as the gate keeper?)
    Drop: Spirit Robe, Flamespitter, Gray Ash, Flame Shield, Fenris
    
    Boss: Efreet
    Desc: A legless (any such word?)winged boss covered in fire
          Magic: Blaze, Explosion
    Drop: Material Flame,Elemental Shield,Elemental Orb, Pavas Armor, Lucifer,
          Hammer of Thor
    
    Boss: Greater-Demon
    Desc: The version of the pink skinned Shadow-Demon having Evil elemental
    Drop: Devil Horn, Orb of Evil, Pandora's Box, Material Evil, Satan Ring,
    
    Boss: Gigantes (Demon-Lord if you use Detect Enemies/Mirror of Truth)
    Desc: A pink skinned stupid demon.You can kill him before he finished
          chanting the Chaos Rage spell
          Magic: Striking, Chaos Flare
    Drop: Gauntlets of Strength, Infernal Robe, Hermit's Ring, Death Mask,
          Holy Shield(ver2)
    
    Boss: Dark-Angel
    Desc: She has 3 pairs of black wings and has a strong holy slash. Kill her
          quick before she cast the Restore magic
          Magic: Shining, Death Spell, Fusion, Summon Angel, Restore
    Drop: Phantom Robe, Dominion Feather, Death Sickle, Wings of Lucifer,
          Lucifer Shield, Robe of the Sages
    
    Boss: Harbinger
    Desc: A boss who is stingy enough to not drop either an exp. crystal,
          money, or treasure but will give you a lousy ending(I prefer to sell
          the sagestones to see the ending rather than beating him)
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                         The Old Palace
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~The Ancient Tower~
    2nd under level    : Dark-Magi, Goblin-Fly
    1st under level    : Lizard-Man, Crimson-Lizard, Gargoyle, L30. Goblin,
                         Shaman-Goblin, Green-Slime
    1st Floor          : Goblin-Fly, L30.Goblin, Shaman-Goblin
    2nd Floor          : Green-Slime,L30.Goblin, Shaman-Goblin,Guard-Golem(once)
    3rd Floor          : Crimson-Lizard, Gargoyle
    4th Floor          : Gargoyle, Black-Knight, Stalker, Born-Golem
    5th Floor          : Dark-Magi, Black-Knight, Stalker, Living-Sword, Living-
                         Armor
    6th Floor          : Dark-Elf, Wyvern
    Top Floor          : -
    Among the Summoned : Dark-Wizard(Boss), 2x Shadow-Demon
    -North hidden path : 3 Platinum-Knights(once)
    
    ~Tower Annex~
    Entrance           : Living-Armor
    2nd Floor          : Living-Armor, Living-Sword, Arch-Magi, Hard-Born, Evil-
                         Crystal
    Crystal Maze       : Crystal-Gargoyle
    
    ____________________________________________________________________________
    
    Name: Green-Slime
    Desc: A green slime
    Drop: Healing Potion, Life Potion
    
    Name: Dark-Magi
    Desc: Purple clothed flying mage
          Magic: Magic Missile, Dark Wave, & Blaze
    Drop: Wizard’s Potion, Queen’s Robe, Resist Ring, Protect Ring, Reflector
          Ring, Fate Coin
    
    Name: Arch-Magi
    Desc: Orange clothed flying mage
          Magic: Lightningbolt, Death Spell, Shining, Extend Spell & Thunderbolt
    Drop: Evil Necklace, Symbol of Darkness, Fate Coin, Moon Wand, Blue Ash,
          Robe of the Elder
    
    Name: Goblin-Fly
    Desc: A flying purple goblin
          Magic: Sleep
    Drop: Jewel Rod, Fairy Wings, Fairy Powder, Fate Coin, Fairy Perfume
    
    Name: L30. Goblin
    Desc: Purple colored goblin that throws arrows
    Drop: Battle Axe, Lavender, Trueheart, Fate Coin, Life Potion,  Leather
          Buckler, Fine Shield
    
    Name: Shaman-Goblin
    Desc: Purple colored goblin
          Magic: Sleep, Stone Bullet, Fire Bullet, & Healing
    Drop: Pure Wand, Sage, Heavensage, Fennel, Fate Coin, Crystal Orb
    
    Name: Lizard-Man
    Desc: A blue armored lizard man that carries a sword
    Drop: Rapier, Wyvernstooth Rapier, Broadsword, Mythril Rapier, Fate Coin
    
    Name: Crimson-Lizard
    Desc: A red Lizard-man carrying a sword
    Drop: Fate Coin, Wyvernstooth Rapier
    
    Name: Black-Knight
    Desc: A black armored knight with a red sword
    Drop: Knight's Shield, Power Symbol, Dark Material, Flame Sword, Fate Coin,
          Black Armor, Answerer
    
    Name: Gargoyle
    Desc: Grey colored demon
    Drop: Material Magic, Mind Potion
    
    Name: Crystal-Gargoyle
    Desc: Blue colored demon
    Drop: Material Magic 100%
    
    Name: Stalker
    Desc: Green & transparent
          Magic: Haste, Slow, Magic Missile & Lightningbolt
    Drop: Material Wind, Windbolt, Wind Rod
    
    Name: Living-Sword
    Desc: A sword that is flying
    Drop: Claymore, Material Magic, Sword of Bane, Damascus Blade, Guardian
          Sword
    
    Name: Living-Armor
    Desc: A flying armor carrying a sword
    Drop: Life Potion, Runic Shield, Material Magic, Silver Armor, Rune Robe,
          Guardian Armor
    
    Name: Evil-Crystal
    Desc: A red crystal that prevent you from damaging enemies
    Drop: None (Not even experience crystal.)
    
    Name: Guard-Golem
    Desc: Brown colored Living-Armor, trying to knock you down to the under
          level
    Drop: Knight’s Armor, Knight Shield, Bastard Sword, Bronze Armor
    
    Name: Born-Golem
    Desc: A white bone centaur
    Drop: Material Magic, Minotaur Horn, Berserker Bones, White Ash, Dragon Horn
    
    Name: Hard-Born
    Desc: A grey bone centaur
    Drop: Material Magic, Minotaur Horn, White Ash, Dragon Horn,
    
    Name: Platinum-Knight
    Desc: Has a brown part in his back & carries a sword
    Drop: Silver Gauntlet, Fate Coin, Damascus Sword, Holy Armor,
    
    Boss: Dark-Elf
    Desc: What an agile boss! He is incredibly fast!
          Magic: Sleep, Slow, Haste, Blaze, Lightningbolt, & Blizzard
    Drop: Elven Hat, Elven Boots, Elven Cloak, Elven Shield, Elven Bow
    
    Comp: Wyvern
    Desc: A big black wyvern (I hate his sound attack!)
    Drop: Winged Boots, Green Ash, Dragonscale, Dragon Horn
    
    Boss: Dark-Wizard
    Desc: Can cast Fusion & Meteor Storm! but Fusion seems to be her weakness...
          Magic: Smash, Shining, Freeze Beast, Fusion, & Meteor Smash
    Drop: Spirit Extract, Alchemist’s Rod, Satan's Ring, Dominion Feather
    
    Comp: Shadow-Demon
    Desc: he can use frost breath with darkness elemental
    Drop: Devil’s Horn 100%
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                      The Labyrinth of the Dead
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~Labyrinth of the Dead~
    The underground crypt where the dead of Foresia are put to rest.
    The dead which have been touch by unholy sorcery wander freely in the crypt.
    ~Underground Crypt~
    Part 1
    1st Underlevel               : Skeleton, Zombie, Ghoul
    2nd Underlevel               : Skeleton, Zombie, Ghoul
    3rd Underlevel               : Skeleton, Zombie, Ghoul, Wight
    Holy Water Consecration Room : Red-Slime, Wraith, Blood-Skeleton
    5th Underlevel               : Wight, Blood-Skeleton, Dulahan(Boss)
    
    Part 2
    6th Underlevel               : Red-Slime, Wraith, Mummy, Blood-Mummy,
                                   Undead-Knight
    7th Underlevel               : Shadow, Undead-Knight, Mummy, Revenant
    8th Underlevel               : Shadow, Undead-Knight, Revenant
    9th Underlevel               : Shadow, Yellow-Slime, Undead-Knight, Mummy,
                                   Noble-Mummy, King-Mummy
    10th Underlevel              : Blood-Shadow, Revenant, Black-Durahan,
                                   Undead-Master(Boss)
    ____________________________________________________________________________
    
    Name: Zombie
    Desc: Grey-Brown zombie with a poor cloth
    Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash
    
    Name: Revenant
    Desc: A green agile zombie
    Drop: Miracle Powder, Fate Coin, Quick Boots, Berserker Drug, Strong Gloves
    
    Name: Skeleton
    Desc: A white skeleton with sword & shield
    Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash
    
    Name: Blood-Skeleton
    Desc: A red skeleton with sword & shield possesses evil attacks
    Drop: Claymore, Defender, Fate Coin, Red Ash, Bloodsword
    
    Name: Ghoul
    Desc: Pink skinned & evil aligned undead
    Drop: Cure Potion, Rope of Return, Red Ash
    
    Name: Wraith
    Desc: A purple colored ghost
    Drop: Energy Flask, Earth Robe, Black Ash, Ambrosia
    
    Name: Wight
    Desc: An evil aligned warrior with overall black skin and red hair.
    Drop: Cure Potion, Battle Axe, Bastard Sword, Long Hammer, Green Ash
    
    Name: Undead-Knight
    Desc: A white full armored knight
    Drop: Cure Potion, Crusader Cloak, Knight's Banner, Silver Sword, Fate Coin,
          Sword of Bane
    
    Name: Red-Slime
    Desc: A red slime
    Drop: Healing Potion, Life Potion, Material Flame
    
    Name: Yellow-Slime
    Desc: A yellow slime
    Drop: Material Light, Mind Potion
    
    Name: Mummy
    Desc: A white bandaged mummy
    Drop: Fine Oil, Jewel Ring, Blessed Ring, Fate Coin, Blue Ash, Judge's Scale
    
    Name: Blood-Mummy
    Desc: A red bandaged mummy
    Drop: Blood Oil, Jewel Ring, Blessed Ring, Fate Coin, Red Ash
    
    Name: Noble-Mummy
    Desc: A black bandaged mummy
    Drop: Fine Oil, Fate Coin,
    
    Name: King-Mummy
    Desc: A golden bandaged mummy
    Drop: Blood Extract,Jewel Ring,Blessed Ring,Blue Ash,Ambrosia,Judge's Scale
    
    Boss: Dulahan (Durahan when you use Detect Enemies magic or equip Mirror
          of Truth.)
    Desc: An undead knight which has his head on his hand.
    Drop: Orb of Evil, Bloodsword, Demonscale
    
    Boss: The Lord of the Undead (Undead-Master when you use Detect Enemies
          magic or equip Mirror of Truth.)
    Desc: A flying zombie that can use Drain. (his Death Spell is very deadly)
          Magic: Poison Cloud, Earth Javelin, Silence, Death Spell, Chaos Flare,
                 & Heavy Slow
          Can use his special attack that looks like Chaos Flare(but evil
          aligned)
    Drop: Energy Crystal, Moon Shield, Wand of Devils, Skystone Wand,
    
    Comp: Black-Durahan
    Desc: The black version of Durahan
    Drop: Sword of Bane, Orb of Evil, Demonscale
    
    Comp: Blood-Shadow
    Desc: A red colored shadow
          Magic: Silence
    Drop: Shadow Veil, Shadow Robe, Orb of Evil, Material Evil, Evil Necklace
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                        The Palace of Immortals
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~ The Palace of the Immortal ~
    This palace was supposedly built more than half a millenium ago.
    It is said that the lord of this palacediscovered the secret of immortality,
    and lives within the castle still today...
    
    ~The Palace of the Immortal~
    Part 1
    East Wing
    Ground Floor  : Wolf, Zombie, Harpy
    2nd Floor     : Blood-Skeleton, Ghost, Zombie
    3rd Floor     : Zombie, Gargoyle, Ghost, Marble Gargoyle(once)
    The Clocktower: Harpy, Blood-Skeleton, Ghost, Zombie
    
    -The Fantastic Palace-
    The Clocktower: Silver-Wolf, Harpy, Blood-Skeleton, Ghost
    
    ~The Palace of the Immortal~
    On the Roof   : Weretiger(Boss), Werewolf(Boss)
    
    ~The Palace of the Immortal~
    Part 2
    West Wing
    Ground Floor  : Lesser-Vampire, Marble-Gargoyle, Red-Knight, Vampire-Bat,
                    Shadow
    2nd Floor     : Lesser-Vampire, Marble-Gargoyle, Red-Knight
    3rd Floor     : Chimera, Lesser-Vampire, Vampire, Red-Knight, Succubus
    
    Main Building : Lesser-Vampire, Vampire, Shadow, Red-Knight
    
    -Top Floor, Audience Hall-
    Inside Room   : Vampire-Lord(Boss)
    Outside Room  : Vampire-Lord(Boss), 2 x Succubus
    ______________________________________________________________________________
    
    Name: Zombie
    Desc: Grey-Brown zombie with a poor cloth
    Drop: Fine Scarf, Talisman, Fate Coin, Gray Ash
    
    Name: Ghost
    Desc: A transparent white ghost(I hate his drain attacks!)
    Drop: Energy Flask, Spirit Extract, Shadow Robe
    
    Name: Harpy
    Desc: A pink haired half-human bird
    Drop: Mind Potion, Fate Coin, Sheep Flute, Feather Gloves, Feather Mantle,
          Feather Shoes, Thunder Orb
    
    Name: Wolf
    Desc: A dark grey wolf
    Drop: Healing Potion, Blood Extract,
    
    Name: Silver-Wolf
    Desc: A white wolf
    Drop: Silver Dagger, Silver Anklet,
    
    Name: Skeleton
    Desc: A white skeleton with sword & shield
    Drop: Round Shield, Knight’s Shield, Broad Sword, Fate Coin, White Ash
    
    Name: Blood-Skeleton
    Desc: A red skeleton with sword & shield possesses evil attacks
    Drop: Bastard Sword, Fate Coin, Long Hammer,
    
    Name: Shadow
    Desc: A black shadow casting Dark Wave & Silence
    Drop: Shadow Veil, Dark Orb, Misty Pendant
    
    Name: Lesser-Vampire
    Desc: Has blond hair
    Drop: Feather Pen, Blood Pen, Dark Necklace, Jewel Brooch, Spirit Extract,
          Evil Necklace
    
    Name: Vampire
    Desc: Has grey hair
          Magic: Magic Ray
    Drop: Blood Pen, Feather Pen, Dark Necklace, Evil Necklace, Dark Shield,
          Evil Necklace
    
    Name: Red-Knight
    Desc: A full armored red knight
    Drop: Iron Helmet, Fate Coin
    
    Name: Chimera
    Desc: A three headed beast
          Magic:
    Drop: Lavender, Material Dark
    
    Name: Succubus
    Desc: A charming vampire lady
          Magic: Charm, Explosion, Protection, Resist, Silence, Dark Breath
    Drop: Mystical Veil, Beauty Veil, Earth Tiara, Star Tiara , Artemis,
          Moon Crown
    
    Boss: Werewolf
    Desc: A grey wolf
    Drop: Berserker Drug, Blessed Ring, Blood Dagger, Slaughterer
    
    Boss: Weretiger
    Desc: A yellow tiger
    Drop: Red Spice, Blood Dagger, Berserker Bones, Slaughterer
    
    Boss: Vampire-Lord
    Desc: He has red eyes
    Drop: Princess Pentagram, Infernal Robe, Shaman's Tablet, Fool's Puppet,
          Element Cloak, Merlin's Ring, Sword of Zeus (Thanks to Theng Deqianq
          for this legendary weapon)
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                       The Valley of White Silver
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~The Valley of White Silver~
    All area          : Snow-Wolf, Snow-Bear, Hippogriff
    The Griffon's Nest: Hippogriff, Griffon
    
    ____________________________________________________________________________
    
    Name: Snow Wolf
    Desc: A white wolf
    Drop: Winter Cape, Healing Potion, Blood Extract, Life Potion
    
    Name: Snow-Bear
    Desc: A white bear
    Drop: Blood Extract, Winter Cape, Frost Orb, Ice Jewel
    
    Name: Hippogriff
    Desc: A flying giant bird
    Drop: Feather Pen, Feather Mantle, Feather Gloves, Wind Necklace
    
    Boss: Griffon (Griffin when you use Detect Enemies / Mirror of Truth)
    Desc: Same as hippogriff, but this one is bigger. And can use Wind Slash
    Drop: Thunder Orb, Phantasm Orb, Light Orb, Energy Crystal, Wing Gauntlets,
          Winged Boots, Winged Helmet, Perseus Bow
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                        The Ruins in the Lake
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~The Ruins in the Lake~
    Outside buildings  : Wyrm
    Inside buildings   : Black-Lizard
    Inside big building: Kraken-Tentacles
    _____________________________________________________________________________
    
    Name: Wyrm
    Desc: A brown small wyvern
    Drop: Wind Jewel, Leather Cloak, Dragon Tail, Dragon Amulet
    
    Name: Black-Lizard
    Desc: A black armored lizardman
    Drop: Dark Necklace, Wyvernstooth Rapier, Fate Coin, Silver Rapier, Material
          Holiness, Earth Shield
    
    Boss: Kraken (Kraken-Foot when you use the Detect Enemies/Mirror of Truth)
    Desc: Its the tentacles that is the target, not the head. Its treasure
          chests are really hard to get!
          Magic: Numerous Water Bullets, & Blizzard
    Drop: Material Water, Ice Jewel, Frost Orb, Aqua Shawl, Elemental Orb,
          Element Cloak, Elemental Shield (Thanks to James for this)
    
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                       The Ancient Ruins
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    1st screen     : Gargoyle, Wolf
    Secret room    : Metal-Ball
    Under the Earth: Chimera, Metal-Slime
    Laboratory     : Doppleganger
    _____________________________________________________________________________
    
    Name: Gargoyle
    Desc: Grey colored demon
    Drop: Material Magic, Mind Potion
    
    Name: Wolf
    Desc: A brown colored wolf
    Drop: Healing Potion, Blood Extract, Life Potion
    
    Name: Metal-Ball
    Desc: A steel, gray colored floating ball
    Drop: Earth Jewel, Ice Jewel, Wind Jewel, Silver Shield, Fire Jewel,
          Material Magic, Mirror Armor, Reflective Shield
    
    Name: Metal-Slime
    Desc: A steel, gray colored slime
    Drop: Dropneal, Material Magic
    
    Name: Chimera
    Desc: A three headed beast
          Magic: Blaze, Lightningbolt, Blizzard, Poison Cloud
    Drop: Miracle Powder, Material Dark, Material Magic, Lavender, Sage
    
    Boss: Doppelganger (1~4)
    Desc: A tough boss. It is the exact replica of yourself(ves). But sadly, 
    they
          can't cast magics.
    Drop: ???
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                                        The Cave of Red Dragon
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    ~The Cave of Red Dragon~
    All Area : Salamander, Flare-Salamander
    Boss Area: Fire Dragon, 4 x Flare-Salamanders
    _____________________________________________________________________________
    
    Name: Salamander
    Desc: A red small dragon carrying a spear
    Drop: Fire Jewel,Material Flame,Fire Orb, Inferno, Flamespitter, Red
          Ear-stud
    
    Name: Flare-Salamander
    Desc: A yellow-orange dragon carrying a spear
    Drop: Light Orb, Elemental Orb, Material Light, Sunblade, Red Ear-stud,
    
    Boss:
    Desc: A very strong enemies capable of casting strong spells
          Magic: Explosion, Invincible, Meteor Storm
    Item: none (he will escape, not die)
    
    _____________________________________________________________________________
    
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    V. Buyable Items
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    If I am not mistaken, the retired knight in the 2nd Floor in the third room
    will sell his items after you completed the stage where you have to defeat
    the Griffon in the Valley of White Silver, which the place will only appear
    after you talk to him after getting several sage stones. The item he sell
    may differ, depending on what character that is buying. However, the only
    difference is only the glove, both armors, and weapon part.
    
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Warrior      Fate Coin       Priest/ess   Fate Coin    Rogue        Fate
    Coin
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Rope of Return  1            Rope of Return  1         Rope of Return  1
    Material Magic  2            Material Magic  2         Material Magic  2
    Material Flame  2            Material Flame  2         Material Flame  2
    Material Water  2            Material Water  2         Material Water  2
    Material Earth  2            Material Earth  2         Material Earth  2
    Material Wind   2            Material Wind   2         Material Wind   2
    Material Light  2            Material Light  2         Material Light  2
    Material Dark   2            Material Dark   2         Material Dark   2
    Material Holines2            Material Holines2         Material Holines2
    Material Evil   2            Material Evil   2         Material Evil   2
    Knight’s Gauntle3            Strong Gloves   3         Strong Gloves   3
    Elixir          5            Elixir          5         Elixir          5
    Amrosia         7            Amrosia         7         Amrosia         7
    Cross           12           Cross           12        Cross           12
    Healing Amulet  20           Healing Amulet  20        Healing Amulet  20
    Dominion Feather28           Dominion Feather28        Dominion Feather28
    Fata Morgana Arm38           Robe of the Elde38        Dark Shield     38
    Mirror of Truth 52           Mirror of Truth 52        Mirror of Truth 52
    Water Mirror    52           Water Mirror    52        Water Mirror    52
    Elemental Ring  65           Elemental Ring  65        Elemental Ring  65
    Guardian Armor  78           Guardian Robe   78        Elemental Shield78
    Sol Crown       95           Sol Crown       95        Sol Crown       95
    Fenris          99           Wish Hammer     99        Ringnail        99
    
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Sorcerer/ess Fate Coin       Hunter       Fate Coin    Elf          Fate
    Coin
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Rope of Return  1            Rope of Return  1         Rope of Return  1
    Material Magic  2            Material Magic  2         Material Magic  2
    Material Flame  2            Material Flame  2         Material Flame  2
    Material Water  2            Material Water  2         Material Water  2
    Material Earth  2            Material Earth  2         Material Earth  2
    Material Wind   2            Material Wind   2         Material Wind   2
    Material Light  2            Material Light  2         Material Light  2
    Material Dark   2            Material Dark   2         Material Dark   2
    Material Holines2            Material Holines2         Material Holines2
    Material Evil   2            Material Evil   2         Material Evil   2
    Strong Gloves   3            Strong Gloves   3         Strong Gloves   3
    Elixir          5            Elixir          5         Elixir          5
    Amrosia         7            Amrosia         7         Amrosia         7
    Cross           12           Cross           12        Cross           12
    Healing Amulet  20           Healing Amulet  20        Healing Amulet  20
    Dominion Feather28           Dominion Feather28        Dominion Feather28
    Robe of the Elde38           Dark Shield     38        Dark Shield     38
    Mirror of Truth 52           Mirror of Truth 52        Mirror of Truth 52
    Water Mirror    52           Water Mirror    52        Water Mirror    52
    Elemental Ring  65           Elemental Ring  65        Elemental Ring  65
    Guardian Robe   78           Elemental Shield78        Elemental Shield78
    Sol Crown       95           Sol Crown       95        Sol Crown       95
    Crystal Wand    99           Falconbolt      99        Chaos Rapier    99
    
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Dwarf        Fate Coin                                 Fairy        Fate
    Coin
    =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
    Rope of Return  1                                      Rope of Return  1
    Material Magic  2                                      Material Magic  2
    Material Flame  2                                      Material Flame  2
    Material Water  2                                      Material Water  2
    Material Earth  2                                      Material Earth  2
    Material Wind   2                                      Material Wind   2
    Material Light  2                                      Material Light  2
    Material Dark   2                                      Material Dark   2
    Material Holines2                                      Material Holines2
    Material Evil   2                                      Material Evil   2
    Knight's Gauntle3                                      Strong Gloves   3
    Elixir          5                                      Elixir          5
    Ambrosia        7                                      Amrosia         7
    Cross           12                                     Cross           12
    Healing Amulet  20                                     Healing Amulet  20
    Dominion Feather28                                     Dominion Feather28
    Robe of the Elde38                                     Robe of the Elde38
    Mirror of Truth 52                                     Mirror of Truth 52
    Water Mirror    52                                     Water Mirror    52
    Elemental Ring  65                                     Elemental Ring  65
    Guardian Armor  78                                     Guardian Robe   78
    Sol Crown       95                                     Sol Crown       95
    Frost Axe       99                                     Rhinoceros Rod  99
    
    *+*+*+*+*+*+*+*+*+*+*+*+*
    VI. Item Description (ITD
    *+*+*+*+*+*+*+*+*+*+*+*+*
    
    I guess everyone should know this, these descriptions is very incomplete
    because I had already throw away the ordinary items as the space of items
    that can be kept is very limited. The stock box can only stores up to 12
    items per character. And each character can only hold 10 items. Regardless
    the items that you can stock until 99, they will only take one space. But I
    will try to find them again.
    
    As for the fourth update, this items description is far more complete.
    
    -Weapons
    Normal Sword        : A good sword for beginners to use.
    Broad Sword         : A heavy sword with a wide blade.
    Long Sword          :
    Bastard Sword       : A Long sword with a wide blade.
    Claymore            : The barbarian Normans forge these very sharp swords.
    Bloodsword          : Red from blood of those it has killed.
    Sword of Bane       : Its last owner died a terrible death.
    Silver Sword        : Made of silver. It can also damage lycanthropes
    Ice Sword           :
    Flame Sword         : Sword from ancient times. Flames dance up the blade.
    Darkblade           : Sent to the world from the heavens, has a black blade.
    Sunblade            :
    Dragonbane          : A dragon-slaying sword forged for a ancient hero.
    Damascus Sword      : A great sword. Really sharp.
    Guardian Sword      : Sword of the arcanes, strengthens magical power.
    Excalibur           : A magical sword which is of great use against demons.
    Durandal            : The favored sword of a bold knight, it can cut stone.
    Revatin             : Surrounded by a blue light. It can even wound the
                          gods.
    Fenris              : The frost demons’ sword will bring the end of the
                          world.
    Answerer            : A black sword, forged by the god of darkness.
    Mistortain          : A demonic sword which killed the god of light.
    Calvin’s Blade      : A sword of the gods, bathed in blessed light.
    Club                : A wooden club.
    Mace                :
    Flail               :
    Warhammer           : Steel hammer, easy to lift and strikes heavy blows.
    Long Hammer         : A heavy, long hammer with excellent range.
    Blessed Hammer      : Carries protective charm against demons.
    Morning Star        : A rod with a massive ironball on a chain.
    Ritual Hammer       : A wonderfully decorated hammer for use in rituals.
    Wand of the Ancients: A powerful wand enchanted by the arcanes.
    Wand of Devils      : A wand forged for demons by rebellious gods.
    Holy Wand           : Gives its wielder holy might to destroy demons.
    Wish Hammer         : May reveal its power when the user is in a dilemma.
    Gabriel             : A powerfull spirit is bound, named after the
                          archangel.
    Wand of Justice     : Judges good and evil in the hearts of men.
    Hammer of Thor      : It is said, that it has been forged by Thor for
                          humans.
    Seraphim Rod        : An angelic rod which can exorcise demons.
    Dagger              : A normal, easily-to-use dagger.
    Gladius             : A dagger like those used by the ancients.
    Defender            :
    Daak                : Favored dagger of the barbarian Normans.
    Cat's Claw          : Magical dagger shaped like a cat’s claw.
    Blackjack           : A small, easily carried weapon.
    Silver Dagger       : A charmed silver dagger.
    Orichalca Dagger    : Golden dagger made of a fabled metal.
    Golden Harp         : Strange golden dagger, favored by ancient heroes.
    Blood Dagger        : A dagger stained red by the blood of its victims.
    Mist Dagger         : Magical dagger formed out of the spirits of the dead.
    Ringnail            : A special small dagger which is hidden within a ring.
    Fabnihl             : Made of the tooth of Fabnihl, it can turn foes to
                          stone.
    Wooden Wand         : A solid wooden wand
    Iron Wand           :
    Pure Wand           : Created of the best materials by the best smiths.
    Skull Wand          : A wand topped with the skull of a ceremonial victim.
    Mithril Wand        : A magical wand made of mithril silver.
    Wand of Runes       : Has magical powers through the runes upon.
    Skystone Wand       : A magical wand created from a meteor.
    Moon Wand           : Wand imbued with the power of the moon.
    Wand of Evil        : A wand with the power to curse.
    Gaia Wand           : Holds the magical powers of earth and the stars.
    Godswand            : Wand of such power, only a master sorcerer may wield
                          it.
    Crystal Wand        : A quartz wand imbued with magical power.
    Baphomet            : This sword increases its user’s strength.
    Charmed Wand        : This wand enhances its user’s magical power.
    Wand of Apollo      : A wand that can destroy 100,000 things at once.
    Shortbow            : A simply made bow.
    Bow                 : A normal bow, easy to use.
    Long Bow            :
    Trueheart           : A first class bow of great workmanship.
    Ranger's Bow        :
    Windbolt            : Magical bow inhabited by a wind fairy.
    Lightbolt           : A magical bow which shoots arrows of pure light.
    Falconbolt          : A special bow which can shot two arrows at once.
    Compound Bow        : A bow of strong wood. It is reknowed for its power.
    Elven Bow           : A magical bow made for the king of the elves.
    Shadowbolt          : A bow which was enchanted by night fairies.
    Artemis             : Bow which was given to a hero by the goddess Artemis.
    Bolt of Larie       : A cursed arrow made by the demon Larie.
    Perseus Bow         : Named after a hero, effective against the possessed.
    Shortsword          : A normal, easily-to-wiel shortsword.
    Wyvernstooth Rapier : First class rapier of the finest material.
    Poison Rapier       : a rapier which poisons anyone it wounds.
    Long Rapier         : Long rapier for stabbing foes from greater distance.
    Silver Rapier       : Leaves a anti-demon rune in the flesh it strikes.
    Mithril Rapier      : A magical rapier formed of mithril silver.
    Frostfurnace        : Was given to a king as a gift from the ice fairies.
    Thunderbolt         : Wind spirits imbued it with the power of thunder.
    Stone Foil          : Made by elven mastersmiths. Imbued with earth power.
    Solitaire           : It is said it devours the souls of those it strikes.
    Chaos Rapier        : It was forged to face the Bane Wyrm.
    Minister            : For the punishment of the sinful, emits a divine
                          poison.
    Sword of Zeus       :
    Tomahawk            : A small, easy-to-wield axe.
    Hand Axe            : A normal axe.
    Battle Axe          : A heavy battle axe, the favored weapon of barbarians.
    Fine Axe            : A very fine axe forged by great smiths.
    Great Axe           : A heavy axe reknowned for its hacking ability.
    Silver Axe          : An axe made of silver and blessed with holy runes.
    Viking Axe          : An axe favored favored by northern seafearers.
    Flamespitter        : Sparkling axe forged in the fiery breath of a dragon.
    Life Eater          : This axe can devour the souls of those it strikes.
    Poison Axe          : An axe forged of poisonous metal.
    Executioner         : A long staff with an axehead on one end.
    Blood Axe           : An extremely sharp axe.
    Ouga Axe            : Holds the night demon Ouga and great power.
    Half-moon Axe       : Increases the power of the wielder's magic.
    Berserker           : It gives its wielder the strength of madness.
    Frost Axe           : A demon forged axe with blades of ice.
    Lucifer             : Inhabited by a demon. Lets the wounded begin to
                          decay.
    Gulwick             : A golden axe, carries the power of the earth within
                          it.
    Rod                 : A rod favored by fairies.
    Jewel Rod           : A rod with a jewel-encrusted top.
    Crystal Rod         : Quartz rod which protects the soul of its wielder.
    Silver Rod          : A silver rod with holy script engraved upon it.
    Flame Rod           : 1 of the 4 given to the elven king by a dead king.
    Water Rod           : 1 of the 4 given to the elven king by a dead king.
    Wind Rod            : 1 of the 4 given to the elven king by a dead king.
    Earth Rod           : 1 of the 4 given to the elven king by a dead king.
    Fey Rod             : A rod from the elven empire which has hidden powers.
    Vampire Rod         : A cursed rod which devours souls.
    Rainbow Rod         : A rod said to possess mysterious powers.
    Holy Rod            : A rod imbued with holy power to heal wounds.
    Star Rod            : A rod of starstone which burns with eternal light.
    Rod of Ishtar       : A rod created by the goddess Ishtar.
    Rhinoceros Rod      : A rod carved out of a rhinoceros horn.
    Alchemist's Rod     : A legendary treasure of the alchemists.
    Angel Rod           : A rod which can purify the possessed.
    
    -Defenses
    Bronze Armor        : Normal armor made of bronze.
    Chainmail Shirt     : A shirt made of steel chainmail.
    Full Plate          : Full suit of heavy armor. Protects the whole body.
    Knight's Armor      : Light fine armor favored by unmounted knights.
    Silver Armor        : Beautiful armor made of silver.
    Mirror Armor        : Silver armor with a fine reflective exterior.
    Black Armor         : The armor of the accursed black knight.
    Fata Morgana Armor  : Imbued with illusionary magic.
    Anti-magic Armor    : Created by the 12 sages. Against sorcery.
    Guardian Armor      : Armor forged by the warlords of hell.
    Master Plate        : A masterwork which provides 1st class protection.
    Dragonscale         : Armor forged of the heavy scales of a dragon.
    Demonscale          : It was created through a pact with the demons.
    Holy Armor          : It has a holy aura. Protects against the possessed.
    Pavas Armor         : Legendary armor. Given to a hero by the gods.
    Leather Armor       : Armor made of thick leather.
    Leather Buckler     : Small shield which protects against demons.
    Fine Shield         : Excellent shield made of the finest materials.
    Fine Leather        : First class leather clothing.
    Bandit Shield       : Shield of robbers, it remains silent during motion.
    Runic Shield        : It is engraved with runes to enhance magical power.
    Elven Shield        : A shield enchanted by the elves.
    Dark Shield         : Helps against magic-absorbing barriers.
    Life Shield         : An excellent shield offering great protection.
    Moon Shield         : An old shield which regenerates sorcerous energies.
    Sun Shield          : An old shield which regenerates life energies.
    Elemental Shield    : Magically made by the greatest sorcerers.
    Holy Shield(ver1)   : This offers divine protection from the possessed.
    Holy Shield(ver2)   : This shield emits holiness.
    Robe                : Robe made of heavy cloth.
    Fine Robe           :
    Robe of Sorcery     : Robe woven of magical energies and silk.
    Bishop’s Robe       : Consecrated robe. Protects against bad luck.
    Queen's Robe        : A thick but lightweight robe of a royal family.
    Earth Robe          : Contains earth elementals. Protects against sorcery.
    Healing Robe        : A life-saving robe which heals its wearer.
    Shadow Robe         : A black robe inhabited by spirits of darkness.
    Holy Robe           : A robe which emits a divine aura.
    Robe of Spirits     : Amplifies its wearer’s magical power.
    Robe of the Elders  : Made by the elders. Gives great protection.
    Guardian Robe(Ver1) : Powerfully protective. Made by hell’s guardians.
    Guardian Robe(Ver2) : Powerfully protective. Made by hell’s guardians.
    Infernal Robe       : A cursed robe of the devil and his helpers.
    Phantom Robe        : A robe of the dead. It devours the wearer's soul.
    Robe of the Sages   : It was supposedly created by the 12 Sages.
    
    -Shields
    Leather Shield      : A light, easily used leather shield.
    Round Shield        : A simple round shield.
    Knight Shield       : A finely adorned shield for knights.
    Flame Shield        : Magical shield inhabited by fire spirits.
    Ice Shield          : Shield made of ice inhabited by water spirits.
    Air Shield          : A shield protected by wind spirits.
    Earth Shield        : Magical shield enchanted by earth spirits.
    Reflective Shield   : Polished surface, protects against magic.
    Guardian Shield     : Mabe by warriors, increases magical power.
    
    -Clothings
    Power Band          : Magically increases its weare's strength.
    Hunting Cap         : Favored hat of the fashion-conscious woodsman.
    Silver Helmet       : A beautifully designed silver helmet.
    Great Helmet        : A great, finely crafted helmet.
    Winged Helmet       : A magical feathered helmet.
    Shadow Veil         : Veil of heretics, imbued with dark powers.
    Beauty Veil         : Beautiful ornamental veil, worn by priests.
    Sol Crown           : The sun crown of a powerfull ancient king.
    Moon Crown          : Crown of an acient king who wielded great power.
    Elven Hat           : Elves like to wear these enchanting hats.
    Witch's Hat         : A pointed hat popular with all the witches.
    Earth Tiara         : One of a pair of tiaras created long ago.
    Star Tiara          : One of a pair of tiaras created long ago.
    Silver Circlet      : Raises one's spirits and repels demons.
    Queen's Circlet     : Beautiful circlet from ancient times.
    Red Ear-stud        : Ear-stud adorned with a red jewel.
    Blue Ear-stud       : Ear-stud adorned with a blue jewel.
    Lucky Earrings      : Beautiful earrings which bring luck.
    Crystal Earrings    : Said to strengthen mind and spirit.
    Feather Mantle      : A magnificent cloak adorned with feathers.
    Aqua Shawl          : Magical shawl worn by the spirit of water.
    Summer Cape         : One of the four capes created by a great master.
    Winter Cape         : One of the four capes created by a great master.
    Autumn Cape         : One of the four capes created by a great master.
    Spring Cape         : One of the four capes created by a great master.
    Rune Cape           : A cape with runes that increase magical power.
    Resist Cloak        : Cloak that protects against magical attacks.
    Thieves’ Cloak      : A black cloak. Robbers prefer these.
    Crusader Cloak      : A finely embroidered cloak worn by knights.
    Elven Cloak         : Light cloak for easy movement worn by elves.
    Element Cloak       : Cloak enchanted with the strength of spirits.
    Leather Gloves      : Gloves made of leather.
    Feather Gloves      : Gloves made from feathers.
    Rune Gloves         :
    Holy Gloves         : Gloves which bestow the wearer with holy might.
    Gauntlets           : Iron gloves to protect the hand.
    Knight’s Gauntlet   : Beautiful protective gloves for knights.
    Gauntlets of Strength : Enchanted to increase strength.
    Silver Gauntlets    :
    Wing Gauntlets      : Magical feathered gauntlets.
    Princess Pentagram  : Gloves that quicken magic incantations.
    Magic Pentagram     : Gloves that quicken incantations of magic.
    Fire Necklace       : Wearer is protected by the powers of fire.
    Water Necklace      : Wearer is protected by the powers of water.
    Earth Necklace      : Wearer is protected by the powers of earth.
    Wind Necklace       : Wearer is protected by the powers of wind.
    Light Necklace      : Wearer is protected by the powers of light.
    Dark Necklace       : Wearer is protected by the powers of dark.
    Holy Necklace       : Wearer is blessed with holy power.
    Evil Necklace       : Engraved devil’s prayer gives unholy power.
    Necklace of Wonders : Beautiful necklace made in long ago.
    Princess Locket     : Beautiful locket of an ancient princess.
    Misty Pendant       : Misterious Locket with misty swirling surface.
    Cross               : A holy cross which protects agains all spells.
    Power Symbol        : Talisman that draws out one's hidden strengths.
    Symbol of Darkness  : Talisman that amplifies the dark powers.
    Bronze Medal        : Increases the wearer’s defense during attacks.
    Silver Medal        : Increases the wearer’s defense during attacks.
    Gold Medal          : Increases the wearer’s defense during attacks.
    Talisman            : Accelerates the recovery of magical energy.
    Luck Talisman       : Amulet that brings the wearer good luck.
    Light Amulet        : Brings forth the power of light.
    Rune Amulet         : Engraved with runes that enhance magic.
    Healing Amulet      : An ancient amulet that heals the body.
    Dragon Amulet       : Engraved with the sacred dragon.
    Jewel Ring          : Ring set with a beautiful gem said to bring luck.
    Reflector Ring      : A ring that protects the wearer from magic.
    Protect Ring        : Protects with strange mysterious powers.
    Blessed Ring        : Blessed and engraved with holy symbols.
    Hermit's Ring       : Draws out the wearers hidden magical powers.
    Merlin's Ring       : Favorite ring of the great sorcerer Merlin.
    Satan's Ring        : Cursed ring created through a pact with Satan.
    Elemental Ring      : Supernatural ring made by the spirit kings.
    Philos Ring         : Said to have been created by the 12 Wisemen.
    Solomon's Ring      : Ring of an ancient king, subdues demons.
    Thief's Badge       : Secret badge worn by Thieves' Guild members.
    Silver Brooch       :
    Jewel Brooch        : A rather ugly brooch with large jewels.
    Dominion Feather    : Beautiful feather with hidden holy power.
    Leather Boots       : Boots made of comfortable leather.
    Iron Boots          :
    Elven Boots         : The wearer of these boots becomes tireless.
    Winged Boots        : Enchanted boots adorned with feathers.
    Quick Boots         : Allows the wearer quick and agile movements.
    Feather Shoes       : Enchanted shoes, light as a feather.
    Hovering Shoes      : Shoes which allow the wearer to float on air.
    Mirror of Truth     : Mirror of truth that can reveal identities.
    Water Mirror        : Mirror that can reveal defense of opponents.
    Dancing Doll        : Magical puppet with an enchanted soul.
    Fool's Puppet       : Old worn-out puppet with mysterious powers.
    Elder's Tablet      : A tablet engraved with ancient wisdom.
    Shaman's Tablet     : A stone tablet which warns of coming danger.
    Knight's Banner     : A flag with a knightly coat of arms.
    Knight's Mask       : Mask worn over face by knights in full armor.
    Death Mask          : Wearer becomes invincible at the cost of life.
    Technique Book      : Book containing the secrets of swordmanship.
    Almander            : Magical book containing knowledge about demons.
    Renugeton           : Magical book containing knowledge about demons.
    Bahil               : A spellbook on purification techniques.
    Devil’s Horn        : Said to increase the bearer’s dark powers.
    Minotaur Horn       : Said to give the bearer great strength.
    Dragon Horn         : Said to increase the bearer's abilities.
    Berserker Bones     : Skullbone of a fallen-mad warrior.
    Basilisk Scales     : Protect against being turned to stone.
    
    -Objects
    Healing Pin         : Acupuncture needle. (Restores HP 25% dest.)
    Healing Potion      : Common Potion. (Restores HP to single unit)
    Healing Stone       : Stone of healing. (HP to max. 20% Dest.)
    Blood Extract       : Extract of blood. (Restores HP to maximum)
    Life Potion         : Potion of essence of life. (Restores HP)
    Mind Potion         : Enchanted medicine. (Restores MP)
    Wizard's Potion     : Essential potion of magic. (Restores MP)
    Magical Stone       : Soothes the spirit. (MP to max. 25% Dest.)
    Spirit Extract      : Consentrate of spirits. (Restore MP to maximum.)
    Tasty-drops         : Very tasty candy. (Restores MP and HP)
    Elixir              : Legendary medicine. (Completely restores MP and HP)
    Miracle Powder      : Ressurects the dead. (Ressurect 33% dest.)
    Fate Coin           : It shows the goddess of luck. (Changes Luck)
    Rope of Return      : Enchanted rope. (Activates Teleport)
    Material Magic      : Crystal of solid magic. (Strengthens weapon)
    Material Flame      : Magic crystal fire. (Fire attr. to weapon)
    Material Water      : Magic crystal water. (Water attr. to weapon)
    Material Earth      : Magic crystal earth. (Earth attr. to weapon)
    Material Wind       : Magic crystalize wind. (Wind attr. to weapon)
    Material Light      : Magic crystal light. (Light attr. to weapon)
    Material Dark       : Magic crystal dark. (Dark attr. to weapon)
    Material Holiness   : Crystalized divinity. (Holy attr. to weapon)
    Material Evil       : Crystalized evil. (Evil attribute to weapon)
    Ambrosia            : Nectar of the “Changing Flower”. (Resurrection)
    Elixir              : Legendary medicine. (Completely restores MP and HP)
    Terror Card         : Frightening cards of cursing. (Confuses Foes)
    Tarot Card          : Magical Tarot cards. (? ? ?)
    Silent Box          : Odd music box. (Casts Silence 10% dest.)
    Pandora's Box       : Brings both hope and despair. (? ? ?)
    Jewel Box           : Holder gains fame. (? ? ?)
    Herbal Candy        : A strange tasting candy. (? ? ?)
    Healing Perfume     : Rousing fragrance. (Slowly restores HP)
    Recovery Perfume    : Mildly scented perfume. (Slowly restores MP)
    Empress' Perfume    : Grand perfume. (Restores both MP and HP)
    Fairy Perfume       : Created by fairies. (Activates Invincible)
    Fairy Wings         : A copy of fairy wings. (Levitate 25%dest.)
    Fairy Powder        : Made from fairy wings. (Activates Anti-Circle)
    Berserker Drug      : Dispels all fears. (Temporary Berserk)
    Red Spice           : Very hot spice. (Increases AT temporarily)
    Fire Jewel          : Gem of fire. (Activates Blaze; 25% Destruction)
    Fire Orb            : Orb of fire magic. (Activates Explosion)
    Ice Jewel           : Gem of ice. (Activates Blizzard; 25% Destruction)
    Frost Orb           : Orb of Ice magic. (Activates Freeze Beast)
    Wind Jewel          : Wind Gem. (Activates Lightning Bolt; 25% Dest.)
    Thunder Orb         : Orb of wind magic. (Activates Thunderbolt)
    Earth Jewel         : Earth Gem. (Activates Poison Cloud; 25% Dest.)
    Earth Orb           : Orb of earth magic. (Activates Earth Javelin)
    Light Orb           : Orb of light magic. (Activates Shining)
    Dark Orb            : Enchanted with dark magic. (Activates Dark Breath)
    Orb of Evil         : Orb of the evil powers. (Activates Death Spell)
    Rainbow Orb         : Magic-absorbing orb. (Activates Dispel Magic)
    Phantasm Orb        : Magic orb. (Activates Charm destroyed at 25%)
    Crystal Orb         : Holds life energy. (Full restoration of HP)
    Elemental Orb       : Orb of the spirits. (Summmons Elemental)
    Holy Orb            : Orb of holy power. (Activates Barrier)
    Holy Water          : Purifies the unclean. (Activates Turn Undead)
    Holy Lamp           : Ornamental Lamp. (Casts Holy Word 20% Dest.)
    Judge's Scale       : Used by ancients. (Call Angel50% dest)
    Wings of Seraphim   : A copy of angels' wings. (Rest. of Life)
    Wings of Lucifer    : Modeled after fallen angel. (Weaken Foe)
    Energy Flask        : Essence of vigor. (Cures drain 33% Dest.)
    Energy Crystal      : Life. (Activates Recover Energy 25% Dest.)
    Sheep Flute         :
    Fortune Clock       : Forever sand. (Activates Quick 33% dest.)
    Mysterious Clock    : Glowing Sandglass. (Heavy slow! 33% dest.)
    Blood Pen           : Uses blood ink. (Increase magic recovery rate)
    Feather Pen         : Big feather pen. (Increase magic recovery rate)
    Fine Oil            : High quality oil. (Temp. increase of fire attack)
    Blood Oil           : Made from blood. (Temp. increase dark attack)
    Red Ash             : Supposedly from a saint’s hand. (Increase STR)
    Gray Ash            : Supposedly from a saint’s hand. (Increase AGI)
    Green Ash           : Supposedly from a saint’s hand. (Increase CON)
    Blue Ash            : Supposedly from a saint’s hand. (Increase INT)
    White Ash           : Supposedly from a saint’s hand. (Increase WIL)
    Black Ash           : Supposedly from a saint’s hand. (Increase POW)
    
    
    -Herbs
    * In Item-Window
    Lavender            : A herb for healing a wounded body. (Restores HP)
    Sage                : Refreshes the exhausted soul. (Restores MP)
    Ironsage            : A herb which neutralizes poison. (Treatment of poison)
    Heavensage          : Frees one of paralyzation. (Treatment of paralyzation)
    Fennel              : Restores a body that was turned to stone.
    Hyssop              : Cures emotional confusion. (Treats mental confusion)
    Belladonna          : Dispels bad magic. (Neutralization of magic)
    
    * In Herb-Window
    Lavender            : Restores some life energy.
    Sage                : Restores some magical energy.
    Ironsage            : Neutralizes poison.
    Heavensage          : Cures paralyzation.
    Fennel              : Cures petrification.
    Hyssop              : Cures magic losing condition.
    Belladonna          : Removes curses.
    
    *+*+*+*+*+*+*+*+*+*+*+*+*
    VII. Item Potential (ITP)
    *+*+*+*+*+*+*+*+*+*+*+*+*
    
    This section is the section that tells exactly the amount that the objects
    can produce. Hope it is usefull!
    Here, like in the previous sections, the asterisk(*) sign means that the
    item can be used several times until it breaks.
    
    -HP/MP Items
    Healing Pin      : Restore HP by  10 -  20 to one party member
    Healing Potion   : Restore HP by  40 -  80 to one party member
    Life Potion      : Restore HP by 220 - 300 to one party member
    Healing Stone    : Restore HP by  60 -  80 to all party members * 25% dest
    Crystal Orb      : Restore HP by 200 - 320 to all party members
    Healing Perfume  : Regenerate HP by 4 to all party members
    Mind Potion      : Restore MP by  30 -  60 to one party member
    Wizard's Potion  : Restore MP by 120 - 200 to one party member
    Magical Stone    : Restore MP by  10 -  30 to all party members * 25% dest
    Recovery Perfume : Regenerate MP by 4 to all party members
    Tasty-drops      : Restore HP & MP by 10 - 40 to one party member
    Elixir           : Restore HP & MP to full to a member
    Wings of Seraphim: Restore HP & MP back to full and recover status ailments
                       to all party members
    Empress Perfume  : Regenerate HP & MP by 4 to all party members
    Miracle Powder   : Resurrect an ally with 1/5 of max HP * 33% dest
    Ambrosia         : Resurrect an ally with full HP
    Pandora's Box    : Characters' & enemies' HP & MP are reduced to 1
    
    -Everlasting Status-adding Items
    Blood Extract    : Max Hit Point    +  1~6 (Permanent)
    Spirit Extract   : Max Magic Point  +  1~6 (Permanent)
    Red Ash          : Max Strength     +  1~6 (Permanent)
    Blue Ash         : Max Intelligent  +  1~6 (Permanent)
    White Ash        : Max Willpower    +  1~6 (Permanent)
    Gray Ash         : Max Agility      +  1~6 (Permanent)
    Green Ash        : Max Constitution +  1~6 (Permanent)
    Black Ash        : Max Power        +  1~6 (Permanent)
    Fate Coin        : Max Luck         + -3~3 (Permanent)
    Jewel Box        : Fundamental value of Luck increase
    Material Magic   : Weapon's At. & Armor's Df. + 1~3 (Permanent)
    Material Flame   : Weapon & Armor's fire attribute + 1~3 (Permanent)
    Material Water   : Weapon & Armor's water attribute + 1~3 (Permanent)
    Material Wind    : Weapon & Armor's wind attribute + 1~3 (Permanent)
    Material Earth   : Weapon & Armor's earth attribute + 1~3 (Permanent)
    Material Light   : Weapon & Armor's light attribute + 1~3 (Permanent)
    Material Dark    : Weapon & Armor's dark attribute + 1~3 (Permanent)
    Material Holiness: Weapon & Armor's holy attribute + 1~3 (Permanent)
    Material Evil    : Weapon & Armor's evil attribute + 1~3 (Permanent)
    
    -Magic-casting Objects
    Holy Water       : Cast Lvl 1 priest spell 'Turn Undead'
    Holy Orb         : Cast Lvl 3 priest spell 'Barrier'
    Holy Lamp        : Cast Lvl 4 priest spell 'Holy Word' * 20% dest
    Energy Crystal   : Cast Lvl 5 priest spell 'Recover Energy' * 25% dest
    Judge's Scale    : Cast Lvl 6 priest spell 'Call Angel' * 50% dest
    Fire Jewel       : Cast Lvl 3 wizard spell 'Blaze' * 25% dest
    Ice Jewel        : Cast Lvl 3 wizard spell 'Blizzard' * 25% dest
    Wind Jewel       : Cast Lvl 3 wizard spell 'Lightningbolt' * 25% dest
    Earth Jewel      : Cast Lvl 3 wizard spell 'Poison Cloud' * 25% dest
    Light Orb        : Cast Lvl 4 wizard spell 'Shining'
    Dark Orb         : Cast Lvl 4 wizard spell 'Dark Breath'
    Rainbow Orb      : Cast Lvl 4 wizard spell 'Dispell Magic'
    Fire Orb         : Cast Lvl 5 wizard spell 'Explosion'
    Frost Orb        : Cast Lvl 5 wizard spell 'Freeze Beast'
    Thunder Orb      : Cast Lvl 5 wizard spell 'Thunderbolt'
    Earth Orb        : Cast Lvl 5 wizard spell 'Earth Javelin'
    Evil Orb         : Cast Lvl 5 wizard spell 'Death Spell'
    Sheep Flute      : Cast Lvl 1 fairie spell 'Sleep' * 10% dest
    Phantasm Orb     : Cast Lvl 3 fairie spell 'Charm' * 25% dest
    Silent Box       : Cast Lvl 3 fairie spell 'Silence' * 10% dest
    Fairy Wings      : Cast Lvl 4 fairie spell 'Levitate' * 25% dest
    Fortune Clock    : Cast Lvl 5 fairie spell 'Quick' * 33% dest
    Mysterious Clock : Cast Lvl 5 fairie spell 'Heavy Slow' * 33% dest
    Fairy Perfume    : Cast Lvl 5 fairie spell 'Invincible'
    Fairy Powder     : Cast Lvl 5 fairie spell 'Anti-Circle'
    Elemental Orb    : Cast either one of Lvl 6 fairie spells
    Tarot Card       : Cast high level magic
                       eg. Call Angel, Thunderbolt, Meteor Storm, etc
    -Miscellanous
    Cure Potion      : Status abnormal recovery to one member
    Energy Flask     : Cure 'Drain' * 33% dest
    Wings of Lucifer : Cast 'Weak' on all enemies
    Terror Card      : Cast 'Confusion' on all enemies
    Berserker Drug   : Cast 'Berserk' on yourself for 120 seconds
    Red Spice        : At. + 50% for 60 seconds
    Fine Oil         : Fire attribute + 30
    Blood Oil        : Darkness attribute + 30
    Feather Pen      : Magical acquisition rate increase
    Blood Pen        : Magical recovery factor increase
    Herbal Candy     : Random effects of herbs
    
    -Herb
    Lavender         : Potential = 10~30 + (Agi./ 4)
    Sage             : Porential = 10~30 + (Agi./ 4)
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    VIII. Special Effects   (SPC)
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    In this part, there are two different things that I interpret it as maybe
    the same. When I say MP regeneration + x (varies, depends on the equipment),
    it means that the MP regeneration that uses Power will be added by x. So, it
    is different from the one that is said like this : " regenerate MP by x",
    this means that the MP will be added continuously by x.
    
    -------
    Weapons
    -------
    
    Sword of Bane       : At + 60 / 6 HP, if HP below 7, it curses
    Bloodsword          : Drains HP from living enemies (decrease HP if undead)
    Answerer            : At + 50 / 15 MP
    Durandal            : Sometimes knock back enemies (even bosses)
                          (probability 25%)
    Mistortain          : Critical attack ratio + 5%
    Dragonbane          : Dragon enemies, AT + 40
    Excalibur           : Demon enemies & magical living thing, At + 40
    Calvin's Blade      : Demon enemies & magical living thing, At + 60
    Gabriel             : Holy atk magic + 50%
    Ritual Hammer       : Critical attack ratio + 3%
    Wish Hammer         : At + 40 when HP 1/4
    Wand of Justice     : Demon enemies, At + 30
    Seraphim Rod        : Demon enemies, At + 40
    Hammer of Thor      : At + 20 / 8 MP & Giant enemies & magical living thing,
                          At + 40 ~can be equipped by dwarves~
    Cat’s Claw          : Sometimes curse the enemy (8% probability)
    Blackjack           : Sometimes stun the enemy (8% probability)
    Blood Dagger        : Drains HP from living enemies (decrease HP if undead)
    Fabnihl             : Sometimes petrify / 16 MP (8% probabilty)
    Golden Harp         :
    Orichalca Dagger    : At + (WIL * 25%)
    Death Sickle        : At + 30 / 6 HP & Sometimes Instant Death (8% prob.)
    Dominion Dagger     : Demon & Undead enemies, At + 40
    Skystone Wand       :
    Godswand            : Sometimes shoot Fire Bullet / 1 MP (10% probability)
    Gaia Wand           : Sometimes shoot Stone Bullet if hit by normal attack
                          (25% probability)
    Baphomet            : Wave attack
    Charmed Wand        : Mat + 30 / 3 MP
    Crystal Wand        : Critical attack ratio + 4%
    Trueheart           : Critical attack ratio + 3%
    Ranger's Bow        : Critical attack ratio + 3%
    Elven Bow           : Critical attack ratio + 6%
    Lightbolt           : Shoots Magic Missile / 10 MP
    Falconbolt          : Shoots 2 arrows in one attack
    Artemis             : At + 30 / 8 MP
    Bolt of Larie       : Sometimes petrify / 12 MP (15% probability)
    Perseus Bow         : Demon & dragon enemies, At + 60 & critical attack
                          ratio + 6%
    Solitaire           : Drains MP from living enemies (decrease MP if undead)
    Poison Rapier       : Sometimes poison the enemy (10% probability)
    Minister            : Sometimes paralyze the enemy (10% probability)
    Chaos Rapier        : Sometimes confuse the enemy (12.5 % probability)
    Sword of Zeus       : Demon enemies, At + 50
    Executioner         : Critical attack ratio + 4%
    Valkyrie            : Critical attack ratio + 5%
    Great Axe           : Critical attack ratio + 6%
    Life Eater          : Drains HP from living enemies (decrease HP if undead)
    Berserker           : Sometimes knock back enemies (even bosses)
                          (25% probability)& goes Berserk when you, in critical
                          condition, hit enemy. (at least 1/2 of the max HP)
    Gulwick             : Sometimes Petrify / 8 MP (20% probability)
    Slaughterer         : Sometimes Instant Death (8% probability)
    Lucifer             : At + 20 / 6 HP, Can paralyze user if he hits with HP
                          less than half
    Pavas Axe           : Demon enemies, At + 55
    Fey Rod             : At + (Enemy level / 3)
    Vampire Rod         : Drains MP from living enemies (decrease MP if undead)
    Holy Rod            : Starts to regenerate HP by 1 if HP lower than half
    Rainbow Rod         : Critical attack ratio + 7%
    Rhinoceros Rod      : Critical attack ratio + 2% & MP regeneration + 2
    Alchemist’s Rod     : Doubles the experience gained from attacking enemies
    Rod of Ishtar       : Undead enemies, At + 40
    Angel Rod           : Demon enemies, At + 40
    
    ------------
    Armors/Robes
    ------------
    
    Full Plate          : Critical attack ratio - 2%
    Master Plate        : Critical attack ratio + 5%
    Mirror Armor        : Sometimes block magic(healing,support & attack magic)
                          (25% probability)
    Anti-magic Armor    : Df + (POW * 10%)
    Black Armor         : Df + 60 / 10 MP
    Holy Armor          : Evil elemental damage decreases
    Reflector           : Sometimes block magic(healing,support & attack magic)
    Elemental Shield    : Fire, Water, Wind, & Earth elemental damage decreases
    Dark Shield         :
    Holy Shield(ver1)   : Evil elemental damage decreases
    Holy Shield(ver2)   : Fire & Evil elemental damage decreases
    Moon Shield         : MP regeneration + 5
    Sun Shield          : Regenerate HP by 2
    Healing Robe        : Regenerate HP by 1
    Shadow Robe         : Sometimes block magic(healing,support & attack magic)
                          (33% probability)
    Guardian Robe(ver2) : Darkness & Evil elemental damage decreases
    Infernal Robe       :
    Phantom Robe        :
    Robe of the Sages   : Fire, Water, Wind, Earth, & Evil elemental damage
                          decreases
    
    -------
    Shields
    -------
    
    Flame Shield        : Reduce fire elemental attack
    Ice Shield          : Reduce water elemental attack
    Air Shield          : Reduce wind elemental attack
    Earth Shield        : Reduce earth elemental attack
    Reflective Shield   : Sometimes block magic(healing,support & attack magic)
                          (25% probability)
    Lucifer Shield      : Sometimes cast 'Dark Wave' when attacked while
                          guarding with 12 MP use
    Seraphim Shield     : Regenerate HP & MP by 1
    
    ---------
    Clothings
    ---------
    
    Moon Crown          : MP consumption - 25%
    Sol Crown           : MP consumption - 50%
    Devil's Horn        : MP consumption - 10% & MP regeneration + 1
    Element Cloak       : Decrease fire, water, wind, & earth damage
    Earth Tiara         : Decrease fire, wind, light, & holy damage
    Star Tiara          : Decrease water, earth, darkness,& evil damage
    Hermit's Ring       : MP regeneration + 1
    Talisman            : MP regeneration + 2
    Healing Amulet      : Regenerate HP by 1
    Elven Boots         : Regenerate HP by 1
    Death Mask          : Regenerate HP by -5% & critical attack ratio + 5%
    Necklace of Wonders : Regenerate HP by 2 & MP by 2
    Satan's Ring        : Regenerate MP by 3 & Curse the character
    Rune Amulet         : Wizard mag atk + 50%
    Mystical Veil       : Fairy mag atk + 50%
    Beauty Veil         : Priest mag atk + 50% & Increases the potential of
                          healing magics.
    Elemental Ring      : Elemental Attack (fire,water,wind,earth) + 50%
    Red Ear-stud        : 10% magic recovery from fire & earth damage
    Blue Ear-stud       : 10% magic recovery from water & wind damage
    Shadow Veil         : 10% magic recovery from darkness & evil damage
    Reflector Ring      : Sometimes block magic(healing,support & attack magic)
                          (50% probability)
    Solomon's Ring      : 100% block magic(healing,support & attack magic)
    Protect Ring        : Df + (POW * 25%)
    Resist Ring         : Mdf + (POW * 25%)
    Philos Ring         : Gain MP when you take damage
    Dropneal            : Increase the chance of getting Fate Coin & Doubles
                          the experience gained from experience crystal.
                          Plus: Multiplies the amount of money gotten from
                          monsters.(thanks to James for this)
    Spring Cape         : Immune to Poison
    Silver Helmet       : Immune to Paralysis
    Summer Cape         : Immune to Paralysis
    Witch's Hat         : Immune to Magic-Loss
    Autumn Cape         : Immune to Magic-Loss
    Winter Cape         : Immune to Confusion
    Feather Shoes       : Immune to Slow
    Winged Boots        : Immune to Slow
    Princess Locket     : Immune to Sleep
    Misty Pendant       : Immune to Silence
    Basilisk Scales     : Immune to Petrify
    Cross               : Immune to Curse
    Gray Arc            : Immune to Drain
    Elven Hat           : Immune to Poison & Paralysis
    Hunting Cap         : Immune to Confusion & critical attack ratio + 1%
    Shaman's Tablet     : Immune to spiritual status abnormality (Magic-Loss,
                          Confusion, etc)
    Water Mirror        : Reveal enemies’ alignment/element
    Mirror of Truth     : Reveal enemies’ Name & Hit Point (HP)
    Fool's Puppet       : Auto resurrect (1/3 HP & MP) (50% Destruction)
    Dominion Feather    : Auto resurrect(Full HP & MP) (50% Destruction)
    Dancing Doll        : Refill 4% of the MP when it goes to 0(50% Destruction)
    Rune Gloves         : Give the effect of 'Enchant Weapon' to equipped weapon
    Silver Gauntlets    : Give the effect of 'Enchant Weapon' to equipped weapon
    Hovering Shoes      : Give the effect of 'Levitate' to character
    Princess Pentagram  : Cut magic incantation by 25% & MP Regeneration + 4
    Magic Pentagram     : Cut magic incantation by 50%
    Knight's Gauntlet   : Critical attack ratio + 1%
    Berserker Bones     : Critical attack ratio + 2% & Goes berserk when in
                          critical condition (at least 1/2 of the max HP)
    Minotaur Horn       : Sometimes knock back enemies (even bosses)
                          (25% probability) & critical attack ratio + 2%
    Dragon Horn         : Critical attack ratio + 4%
    Technique Book      : Critical attack ratio + 5%
    Aqua Shawl          : Fire elemental damage decreases
    Quick Boots         : Wind elemental damage decreases
    Light Amulet        : Darkness elemental damage decreases
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+*
    IX. Equipment Element (ELM)
    *+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This section will most likely to include the equipment(weapon, armor, &
    clothing)that have elements. So, non elemental equipments will not be
    listed here. As you can see, this section is not completed yet. I'll try
    to give as much info as I can.
    
    Abbreviation : Fir. = Fire   Wat. = Water     Win. = Wind   Ear. = Earth,
                   Lig. = Light  Dar. = Darkness  Hol. = Holy   Evi. = Evil
    
    ------
    Weapon
    ======
                  Fir.   Wat.    Win.    Ear.    Lig.   Dar.    Hol.    Evi.
    ------------------------------------------------------------------------
    Flame Sword   10      0       0       0       0      0       0       0
    Revatin       25      0       0       0       0      0       0       0
    Ice Sword      0     12       0       0       0      0       0       0
    Fenris         0     30       0       0       0      0       0       0
    Lightning Bld. 0      0      10       0       0      0       0       0
    Earth Saber    0      0       0      14       0      0       0       0
    Sunblade       0      0       0       0      18      0       0       0
    Dragonbane     0      0       0       0      20      0       0       0
    Excalibur      0      0       0       0      25      0       0       0
    Darkblade      0      0       0       0       0     18       0       0
    Answerer       0      0       0       0       0     20       0       0
    Calvin's Bld. 30      0       0       0       0      0      30       0
    Bloodsword     0      0       0       0       0      0       0      10
    Sword of Bane  0      0       0       0       0      0       0      15
    Hammer of Thor 0      0      30       0       0      0       0       0
    Excalibur      0      0       0       0      25      0       0       0
    Blessed Hammer 0      0       0       0       0      0       8       0
    Holy Wand      0      0       0       0       0      0      18       0
    Wand of Jst.   0      0       0       0       0      0      25       0
    Seraphim Rod  25      0       0       0       0      0      25       0
    Gabriel        0      0       0       0      20      0      20       0
    Wand of Devils 0      0       0       0       0      0       0      24
    Ringnail      20      0       0       0       0      0       0       0
    Blood Dagger   0      0       0       0       0      0       0      10
    Death Sickle   0      0       0       0       0      0       0      15
    Fabnihl        0      0       0       0       0      0       0      20
    Gaia Wand      0      0       0      15       0      0       0       0
    Moon Wand      0      0       0       0       0     15       0       0
    Godswand       0      0       0       0       0      0      20       0
    Wand of Apollo 0      0       0       0       0      0      25       0
    Wand of Evil   0      0       0       0       0      0       0       8
    Windbolt       0      0       2       0       0      0       0       0
    Lightbolt      0      0       0       0      14      0       0       0
    Shadowbolt     0      0       0       0       0     26       0       0
    Perseus Bow    0      0       0       0      25      0      25       0
    Bolt of Larie  0      0       0       0       0     18       0      22
    Artemis        0      0       0      16      20      0      12       0
    Inferno       18      0       0       0       0      0       0       0
    Frostfurnace   0     18       0       0       0      0       0       0
    Thunderbolt    0      0      18       0       0      0       0       0
    Stonefoil      0      0       0      18       0      0       0       0
    Valkyrie       0      0       0       0      20      0       0       0
    Chaos Rapier   0      0       0       0       0     20       0       0
    Sword of Zeus  0     20       0       0       0      0      20       0
    Solitaire      0      0       0       0       0     12       0      16
    Flamespitter  22      0       0       0       0      0       0       0
    Frost Axe      0     16       0       0       0      0       0       0
    Poison Axe     0      0       0       8       0      0       0       0
    Gulwick        0      0       0      25       0      0       0       0
    Half-moon Axe  0      0       0       0      12      0       0       0
    Berserker      0      0       0       0       0     25       0       0
    Silver Axe     0      0       0       0       0      0       8       0
    Slaughterer    0      0       0       0       0      0       0      20
    Life Eater     0      0       0       0       0      0       0      23
    Lucifer        0      0       0       0       0      0       0      23
    Pavas Axe      0      0       0       0      30      0      30       0
    Flame Rod     12      0       0       0       0      0       0       0
    Water Rod      0     12       0       0       0      0       0       0
    Wind Rod       0      0      12       0       0      0       0       0
    Earth Rod      0      0       0      12       0      0       0       0
    Rod of Ishtar  0      0       0       0      21      0       0       0
    Star Rod       0      0       0       0      40      0       0       0
    Silver Rod     0      0       0       0       0      0      12       0
    Holy Rod       0      0       0       0       0      0      12       0
    Rhinoceros Rod 0      0       0       0       0      0      25       0
    Angel Rod      0      0       0       0       0      0      25       0
    Vampire Rod    0      0       0       0       0      0       0      18
    
    -------
    Defense
    =======
                  Fir.   Wat.    Win.    Ear.    Lig.   Dar.    Hol.    Evi.
    ------------------------------------------------------------------------
    Dragonscale   16      0       0       0       0      0       0       0
    Holy Armor     0      0       0       0       0      0      20       0
    Pavas Armor    0      0       0       0      25      0      25       0
    Black Armor    0      0       0       0       0     16       0      16
    Demonscale     0      0       0       0       0     15       0      26
    Sun Shield     0      0       0       0      19      0       0       0
    Dark Shield    0      0       0       0       0     17       0       0
    Moon Shield    0      0       0       0       0     20       0       0
    Holy Shld(ver1)0      0       0       0       0      0      16       0
    Holy Shld(ver2)0      0       0       0      25      0      25       0
    Earth Robe     0      0       0      12       0      0       0       0
    Robe of Sor.   0      0       0       0       0      5       0       0
    Shadow Robe    0      0       0       0       0     32       0       0
    Healing Robe   0      0       0       0       0      0      20       0
    Holy Robe      0      0       0       0       0      0      30       0
    Rb. of t. Sages0      0       0       0      32      0      32       0
    Infernal Robe  0      0       0       0       0     20       0      20
    Phantom Robe   0      0       0       0       0     22       0      22
    
    ------
    Shield
    ======
                  Fir.   Wat.    Win.    Ear.    Lig.   Dar.    Hol.    Evi.
    ------------------------------------------------------------------------
    Flame Shield   8      0       0       0       0      0       0       0
    Ice Shield     0      8       0       0       0      0       0       0
    Air Shield     0      0       8       0       0      0       0       0
    Earth Shield   0      0       0       8       0      0       0       0
    Lucifer Shield 0      0       0       0       0      0       0      15
    Seraphim Shld. 0      0       0       0      20      0      20       0
    
    --------
    Clothing
    ========
                  Fir.   Wat.    Win.    Ear.    Lig.   Dar.    Hol.    Evi.
    ------------------------------------------------------------------------
    Summer Cape    5      0       0       0       0      0       0       0
    Power Symbol   8      0       0       0       0      0       0       0
    Fire Necklace 24      0       0       0       0      0       0       0
    Winter Cape    0      5       0       0       0      0       0       0
    Aqua Shawl     0     20       0       0       0      0       0       0
    Water Necklace 0     24       0       0       0      0       0       0
    Quick Boots    0      0       3       0       0      0       0       0
    Autumn Cape    0      0       5       0       0      0       0       0
    Wind Necklace  0      0      24       0       0      0       0       0
    Neck. of Won.  0      0       0       4       0      0       0       0
    Spring Cape    0      0       0       5       0      0       0       0
    Earth Necklace 0      0       0      24       0      0       0       0
    Light Amulet   0      0       0       0      10      0       0       0
    Light Necklace 0      0       0       0      24      0       0       0
    Symb. of Dark. 0      0       0       0       0      8       0       0
    Dark Necklace  0      0       0       0       0     24       0       0
    Blessed Ring   0      0       0       0       0      0       4       0
    Cross          0      0       0       0       0      0      10       0
    Princess Pent. 0      0       0       0       0      0      10       0
    Holy Necklace  0      0       0       0       0      0      24       0
    Elder's Tablet 0      0       0       0       0      0      24       0
    Dom. Feather   0      0       0       0       0      0      30       0
    Holy Gloves    0      0       0       0       0      0      40       0
    Gray Arc       0      0       0       0       0      0      40       0
    Evil Necklace  0      0       0       0       0      0       0      24
    Satan's Ring   0      0       0       0       0      0       0      30
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    IX. Equipment Attribute (ATR)
    *+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Well, I think it will be almost impossible to make this section complete.
    But I'll gather as much information as I can.(If only I had think of
    doing this section 2 months ago, maybe this section can be completed, at
    least for 75% of all the equipments.)
    
    Added(ver 2.4): Well, what can I say? All the items are listed with the
    status enhancing attribute. Although it is not 100% correct, and some of
    them are still in '??' mark, it is still good to refer to this table.
    If you find any mistakes, don't wait and e-mail me straight away. :)
    (Phew, at last this section is 95% completed)
    
    ------
    Weapon
    ======
                 Str  Int  Wil  Agl  Con  Pow   Luk -  At   Mat   Def   Mdef
    Normal Sword  0    0    0    0     0    0    0  -   7    0     0      0
    Sword of Bane 0    0    0    0     0    0    0  -  10    0     0      0
    Broad Sword   0    0    0    0     0    0    0  -  12    0     0      0
    Long Sword    0    0    0    0     0    0    0  -  18    0     0      0
    Bloodsword    0    0    0    0     0    0    0  -  20    0     0      0
    Bastard Sword 0    0    0    0     0    0    0  -  25    0     0      0
    Silver Sword  0    0    0    0     0    0    0  -  28    0     0      0
    Claymore      0    0    0    0     0    0    0  -  30    0     0      0
    Earth Saber   0    0    0    0     0    0    0  -  32    0     0      0
    Ice Sword     0    0    0    0     0    0    0  -  34    0     0      0
    Flame Sword   0    0    0    0     0    0    0  -  36    0     0      0
    Lightning Bld.0    0    0    0     0    0    0  -  38    0     0      0
    Sunblade      0    0    0    0     0    0    0  -  44    0     0      0
    Darkblade     0    0    0    0     0    0    0  -  52    0     0      0
    Answerer      0    0    0    0     0    0    0  -  60    0     0      0
    Dragonbane    0    0    0    0     0    0    0  -  68    0     0      0
    Damascus Bld. 0    0    0    0     0    0    0  -  70    0     0      0
    Excalibur     0    0    0    0     0    0    0  -  72    0     0      0
    Guardian Swd. 0    0    0    0     0   20    0  -  75    0    20     20
    Durandal      0    0    0    0     0    0    0  -  80    0     0      0
    Revatin       0    0    0    0     0    0    0  -  87    0     0      0
    Mistortain    0    0    0    0     0    0    0  - 110    0     0      0
    Fenris        0    0    0    0     0    0    0  - 121    0     0      0
    Calvin's Bld. 0    0    0    0     0    0    0  - 128    0     0      0
    Club          0    0    0    0     0    0    0  -   5    0     0      0
    Mace          0    0    0    0     0    0    0  -   9    0     0      0
    Flail         0    0    0    0     0    0    0  -  13    0     0      0
    Warhammer     0    0    0    0     0    0    0  -  19    0     0      0
    Blessed Hmr.  0    0   15    0     0    0    0  -  24    0     0     12
    Long Hammer   0    0    0    0     0    0    0  -  28    0     0      0
    Morning Star  0    0    0    0     0    0    0  -  34    0     0      0
    Ritual Hammer 0   10    0    0     0    0    0  -  40    0     0      0
    Holy Wand     0    0    0    0     0    0    0  -  46    0     0      0
    Wnd. of Anc.  0    0    0    0     0    0    0  -  50    0     5      0
    Wand of Devil 0    0    0    0     0    0    0  -  55    0     0      0
    Amber Wand    0    0    0    0     0    0    0  -  62    0     0      0
    Gabriel       0    0    0    0     0    0    0  -  62    0     0      0
    Wish Hammer   0    0    0    0     0    0    0  -  65    0     0      0
    Wand of Just. 0    0    0    0     0    0    0  -  70    0     0      0
    Hmr. of Thor  0    0    0    0     0    0    0  -  95    0     0      0
    Seraphim Rod  0    0    0    0     0    0    0  - 104    0     0      0
    Dagger        0    0    0    0     0    0    0  -   5    0     0      0
    Gladius       0    0    0    0     0    0    0  -   9    0     0      0
    Daak          0    0    0    0     0    0    0  -  14    0     0      0
    Defender      0    0    0    0     0    0    0  -  18    0    10      0
    Silver Dagger 0    0    0    0     0    0    0  -  19    0     0      0
    Death Sickle  0    0    0    0     0    0    0  -  20    0     0      0
    Cat's Claw    0    0    0    0     0    0    0  -  21    0     0      0
    Bandit Dagger 0    0    0   10     0    0    0  -  26    0     0      0
    Blackjack     0    0    0    0     0    0    0  -  30    0     0      0
    Orichal. Dgr. 0    0    0    0     0   10    0  -  30    0     0      0
    Golden Harp   0    0    0    0     0    0    0  -  36    0     0      0
    Blood Dagger  0    0    0    0     0    0    0  -  42    0     0      0
    Mist Dagger   0    0    5    0     0   15    0  -  72    0     0     22
    Ringnail      0    0    0    0     0    0    0  -  81    0     0      0
    Fabnihl       0    0    0    0     0    0    0  -  92    0     0      0
    Dominion Dgr. 0    0    0    0     0    0    0  - 101    0     0      0
    Wooden Wand   0    0    0    0     0    0    0  -   5    2     0      0
    Iron Wand     0    0    0    0     0    0    0  -  12    1     0      0
    Skull Wand    0    0    0    0     0    0    0  -  ??   ??     0      0
    Pure Wand     0    0    0    0     0    0    0  -  16    3     0      0
    Magic Wand    2    5    3    4     1   12    0  -  24    8     0      0
    Wand of Runes 0    0    0    0     0   30    0  -  29   15     0      0
    Mithril Wand  0    0    0    0     0    0    0  -  36   18     0      0
    Skystone Wand 0    0    0    0     0    0    0  -  40    8     0      0
    Wand of Evil  0    0    0    0     0   12    0  -  43   21     0      0
    Moon Wand     0    0    0    0     0    0    0  -  58    8     0      0
    Gaia Wand     0    0    0    0     0    0    0  -  66    9     0      0
    Godswand      0    0    8    0     0    0    0  -  72    0     0      0
    Crystal Wand  0    0    0    0     0   70    0  -  80   12     0      0
    Charmed Wand  0    0    0    0     0   64    0  -  82   30     0     18
    Baphomet     20   40   30   15    25   35    1  -  92   20    10     20
    Wand of Apl.  0    0    0    0     0    0    0  - 121   82   -20    -10
    Shortbow      0    0    0    0     0    0    0  -   5    0     0      0
    Bow           0    0    0    0     0    0    0  -   7    0     0      0
    Trueheart     0    0    0    0     0    0    0  -  15    0     0      0
    Long Bow      0    0    0    0     0    0    0  -  19    0     0      0
    Cross Bow     0    0    0    0     0    0    0  -  22    0     0      0
    Ranger's Bow ??    0    0    0     0    0    0  -  41    0     0      0
    Falconbolt    0    0    0    0     0    0    0  -  50    0     0      0
    Windbolt      0    0    0    0     0    0    0  -  50    0     0      0
    Lightbolt     0    0    0    0     0    0    0  -  58    0     0      0
    Elven Bow     0    0    0    0     0    0    0  -  65    0     0      0
    Shadowbolt    0    0    0    0     0   12    0  -  72    0     0      0
    Compound Bow  0    0    0    0     0    0    0  -  82    0     0      0
    Artemis       0    0    0    0     0    0    0  -  86    0     0      0
    Bolt of Larie 0    0    0    0     0    0    0  -  92    0     0      0
    Perseus Bow   0    0    0   ??    ??   ??    0  -  96    0     0      0
    Shortsword    0    0    0    0     0    0    0  -   6    0     0      0
    Rapier        0    0    0    0     0    0    0  -   9    0     0      0
    Wvtooth. Rpr. 0    0    0    0     0    0    0  -  20    0     0      0
    Long Rapier   0    0    0    0     0    0    0  -  24    0     0      0
    Poison Rapier 0    0    0    0     0    0    0  -  26    0     0      0
    Silver Rapier 0    0    0    0     0    0    0  -  32    0     0      0
    Mithril Rpr.  0    0    0    0     0   12    0  -  40    0     0      0
    Inferno       0    0    0    0     0    0    0  -  52   ??     0      0
    Thunderbolt   0    0    0    0     0    0    0  -  56   12     0      0
    Solitaire     0    0    0    0     0    0    0  -  60    0     0      0
    Stonefoil     0    0    0    0     0    0    0  -  60    3     0      0
    Frostfurnace  0    0    0    0     0    0    0  -  65   18     0      0
    Chaos Rapier  0    0    0    0     0    0    0  -  76    0     0      0
    Valkyrie     12    8    8   12    12    8   16  -  80   30     0      0
    Minister      0    0    0    0     0    0    0  -  95    0     0      0
    Swd. of Zeus  0    0    0    0     0    0    0  - 102    0     0      0
    Tomahawk      0    0    0    0     0    0    0  -   8    0     0      0
    Hand Axe      0    0    0    0     0    0    0  -  13    0     0      0
    Battle Axe    0    0    0   -8     0    0    0  -  20    0     0      0
    Great Axe     0    0    0    0     0    0    0  -  28    0     0      0
    Fine Axe      0    0    0    0     0    0    0  -  29    0     0      0
    Life Eater    0    0    0    0     0    0    0  -  40    0     0      0
    Silver Axe    0    0    0    0     0    0    0  -  48    0     0      0
    Viking Axe   14    0    0    0     0    0    0  -  48    0     0      0
    Poison Axe    0    0    0    0     0    0    0  -  52    0     0      0
    Executioner   0    0    0    0     0    0    0  -  58    0     0      0
    Flamespitter  0    0    0    0     0    0    0  -  60    0     0      0
    Blood Axe     0    0    0  -20     0    0    0  -  67    0     0      0
    Slaughterer   0    0    0    0     0    0    0  -  80    0     0      0
    Half-moon Axe 0    0    0    0     0   20    0  -  81    0     0      0
    Ouga Axe     12  -20  -20    0    16    0    0  -  84    0     0      0
    Lucifer       0    0    0    0     0    0    0  -  90    0     0      0
    Berserker     0    0    0    0     0    0    0  - 110    0     0      0
    Frost Axe     0    0    0    0     0    0    0  - 116    0     0      0
    Pavas Axe     0    0    0    0     0    0    0  - 140    0     0      0
    Gulwick       0    0    0    0     0    0    0  - 146    0     0      0
    Rod           0    0    0    0     0    0    0  -   5    0     0      0
    Jewel Rod     0    0    0    0     0    0    0  -  10    0     0      0
    Fey Rod       0    0    0    0     0    0    0  -  14    0     0      0
    Crystal Rod   0    0    0    0     0    0    0  -  20    0     0      5
    Silver Rod    0    0    0    0     0    0    0  -  28    0     0      0
    Flame Rod     0    0    0    0     0    0    0  -  34    0     0      0
    Vampire Rod   0    0    0    0     0    0    0  -  40    0     0      0
    Water Rod     0    0    0    0     0    0    0  -  42    0     0      0
    Holy Rod      0    0    0    0     0    0    0  -  42    0     0      0
    Rainbow Rod   0    0    0    0     0    0   30  -  46    0     0      0
    Earth Rod     0    0    0    0     0    0    0  -  48    0     0      0
    Star Rod      0    0    0    0     0    0    0  -  52   20     0      0
    Wind Rod      0    0    0    0     0    0    0  -  56    0     0      0
    Rod of Ishtar 0    0    0    0     0    0    0  -  62   15    14     13
    Rhyno. Rod    0    0    0    0     0    0    0  -  71    0     0      0
    Alchemist's R.0    0    0    0     0    0    0  -  82    0     0      0
    Angel Rod     0    0    0    0     0    0    0  -  99    0     0      0
    
    -------
    Defense
    =======
                 Str  Int  Wil  Agl  Con  Pow   Luk -  At   Mat   Def   Mdef
    Bronze Armor  0    0    0    0    0    0     0  -   0    0    10      0
    Chainmail S.  0    0    0    0    0    0     0  -   0    0    18      0
    Breastplate   0    0    0    0    0    0     0  -   0    0    24      0
    Full Plate  -10    0    0  -10   -8    0     0  -   0    0    33      0
    Knight's Arm. 0    0    0    0    0    0     0  -   0    0    37      0
    Demonscale    0    0    0    0    0   25     0  -   0    0    40     40
    Silver Armor  0    0    0    0    0    0     0  -   0    0    42     12
    Mirror Armor  0    0    0    0    0    0     0  -   0    0    52     31
    Dragonscale   0    0    0    0    0    0     0  -   0    0    65      0
    Fata-mor. Arm.0   ??   ??    0    0    0     0  -   0    0    68     22
    Black Armor  10   -5  -24    0   22   20   -10  -   5    0    70     38
    Anti-mgc.Arm. 0    0    0    0    0   16     0  -   0    0    70     52
    Master Plate  0    0    0    0    0    0     0  -  12    0    88     24
    Guardian Arm.12    0    0    0   12    0     0  -  16    0    95     74
    Holy Armor    0    0    0    0    0    0     0  -   0    0   104     88
    Pavas Armor  32    0    0    0   48    0    16  -   0    0   110     80
    Leather Armor 0    0    0    0    0    0     0  -   0    0     5      0
    Leather Buck. 0    0    0    0    0    0     0  -   0    0    13      0
    Fine Leather  0    0    0    0    0    0     0  -   0    0    14      0
    Fine Shield   0    0    0    0    0    0     0  -   0    0    18      0
    Bandit Shield 0    0    0    8    0    0     8  -   0    0    26      6
    Silver Shield 0    0    0    0    0    0     0  -   0    0    48     21
    Elven Shield  0    0    0    0    0    0     0  -   0    0    55     41
    Runic Shield  0   ??   ??    0    0   20     0  -   0    0    60     21
    Reflector     0    0    0    0    0    0     0  -   0    0    66      0
    Life Shield   0    0    0    0    0    0     0  -   0    0    76      0
    Dark Shield   0    0    0    0    0    0     0  -   0    0    78      0
    Holy Sld.(v1) 0    0    0    0    0    0     0  -   0    0    81      0
    Sun Shield    0    0    0    0    0    0     0  -   0    0    85      0
    Moon Shield   0    0    0    0    0    0     0  -   0    0    86      0
    Elemental Sld.0    0    0    0    0    0     0  -   0    0    97      0
    Holy Sld.(v2) 0    0    0    0    0    0     0  -   0    0   122      0
    Robe          0    0    0    0    0    0     0  -   0    0     5      2
    Fine Robe     0    0    0    0    0    0     0  -   0    0     8      4
    Robe of Sor.  0    0    0    0    0   16     0  -   0   15    24      8
    Bishop's Robe 0    0   16    0    0    0     0  -   0    4    24     16
    Infernal Robe 0    0    0    0    0   30    14  -   0    0    28     51
    Queen's Robe  0    0   20    0    0    0     0  -   0    0    32     11
    Earth Robe    0    0    0    0    3    0     0  -   0    0    32     40
    Healing Robe 10    0    0    0   15    0     0  -   0    0    36     34
    Rune Robe     0    0    0    0    0   20     0  -   0   28    42     12
    Holy Robe     0    0    0    0    0    0     8  -   0   20    60     36
    Phantom Robe-16   16   16  -16  -16   16   -16  -   0    0    60     40
    Shadow Robe   0    0   12    0    0   42    24  -   0    0    62     42
    Spirit Robe   0    5   22    0    0    4     0  -   0   40    72     21
    Grdian. Rb.2  0   20    0    0    0   10    24  -   0    0    80     76
    R. of the Eld.0   15    0   12    0   22     0  -   0   39    81     60
    Grdian. Rb.1 24    0    0    0   24    0     0  -   0    0    92     90
    Rb. of Sages 24   32   32   24   24   32    32  -   0    0   130     97
    
    ------
    Shield
    ======
                 Str  Int  Wil  Agl  Con  Pow   Luk -  At   Mat   Def   Mdef
    Leather Sld.  0    0    0    0    0    0     0  -   0    0     1      0
    Round Shield  0    0    0    0    0    0     0  -   0    0     3      0
    Knight Shield 0    0    0    0    0    0     0  -   0    0    10      0
    Reflect Sld.  0    0    0    0    0    0     0  -   0    0    12     16
    Flame Shield  0    0    0    0    0    0     0  -   0    0    18     12
    Ice Shield    0    0    0    0    0    0     0  -   0    0    18     12
    Air Shield    0    0    0    0    0    0     0  -   0    0    18     12
    Earth Shield  0    0    0    0    0    0     0  -   0    0    18     12
    Guardian Sld. 0    0    0    0    0    0     0  -   0    5    31     18
    Lucifer Sld.  0    0    0    0    0   14     0  -   0   24    40      8
    Seraphim Sld. 0    0    0    0    0    0    16  -   0    0    48     32
    
    --------
    Clothing
    ========
                 Str  Int   Wil  Agl  Con  Pow  Luk -  At   Mat   Def   Mdef
    Leather Hlmt. 0    0     0    0    0    0    0  -   0    0     2      0
    Iron Helmet   0    0     0    0    0    0    0  -   0    0     4      0
    Great Helmet  0    0     0    0    0    0    0  -   0    0     8      0
    Silver Helmet 0    0     0    0    0    0    0  -   0    0    15      0
    Winged Helmet 0    0     0    4    0    0    0  -   0    0    18      0
    Elven Hat     0    0     0    0    0    8    8  -   0    0     0      0
    Hunting Cap   0    0     8    8    0    0    0  -   0    0     0      0
    Beauty Veil   0    0     0    0    0    0    0  -   0    0     0      0
    Mistical Veil 0    0     0    0    0    0    0  -   0    0     0      0
    Shadow Veil   0    0     0    0    0    8    0  -   0    0     0      0
    Silver Crclt  0    0    10    0    0    0    0  -   0    0     0      0
    Queen's Crclt.0   ??     0    0    0    0    0  -   0    0     4      4
    Witch's Hat   0    4     0    0    0   16    0  -   0    0     4      4
    Earth Tiara   0    0     0    0    0    0    0  -   0    0     0      0
    Star Tiara    0    0     0    0    0    0    0  -   0    0     0      0
    Moon Crown    0    0     0    0    0    0    0  -   0    0     0      0
    Sun Crown     0    0     0    0    0    0    0  -   0    0     0      0
    Knight's Mask 0   -8     8    0    0   -8    0  -  15    0     0      0
    Death Mask   32   32    32   32   32   32   32  - 100  100   100    100
    Fire Necklc. 14    0     0    0    0    0    0  -   0    0     0      0
    Water Necklc. 0   14     0    0    0    0    0  -   0    0     0      0
    Light Necklc. 0    0    14    0    0    0    0  -   0    0     0      0
    Wind Necklace 0    0     0   14    0    0    0  -   0    0     0      0
    Earth Necklc. 0    0     0    0   14    0    0  -   0    0     0      0
    Dark Necklace 0    0     0    0    0   14    0  -   0    0     0      0
    Evil Necklace 0    0     0    0    0    0   14  -   0    0     0      0
    Holy Necklace 4    4     4    4    4    4    4  -   0    0     0      0
    Princess Lock.0    0     0    0    0    0    0  -   0    0     0      0
    Neck. of Wond.0    0     0    0    0    0    0  -   0    0     0      0
    Misty Pendant 0    0     0    0    0    0    0  -   0    0     0      0
    Fine Scarf    0    0     0    0    0    0    0  -   0    0     6      3
    Rune Cape     0    0     0    0    0    0    0  -   0    0     3      0
    Summer Cape   0    0     0    0    0    0    0  -   0    0     6      0
    Winter Cape   0    0     0    0    0    0    0  -   0    0     6      0
    Autumn Cape   0    0     0    0    0    0    0  -   0    0     6      0
    Spring Cape   0    0     0    0    0    0    0  -   0    0     6      0
    Aqua Shawl    0    8     0    0    0    0    0  -   0    0     0      0
    Cloak         0    0     0    0    0    0    0  -   0    0     4      2
    Leather Cloak 0    0     0    0    0    0    0  -   0    0     8      4
    Thieves'Cloak 0    0     0   12    0    0    0  -   0    0    12      6
    Resist Cloak  0    0     0    0    0    0    0  -   0    0    12     24
    Crusader Clk. 0    0     0    0    0    0    0  -   5    0    15      0
    Elven Cloak   0    4     4    0    0    4    0  -   0    0    16      8
    Element Cloak 0    0     0    0    0    0    0  -   0    0    17      0
    Feather Mntl. 0    0     0    0    0    0    0  -   0    0    17     12
    Dropneal      0    0     0    0    0    0    0  -   0    0     0      0
    Reflector Rng.0    0     0    0    0    0    0  -   0    0     0      0
    Jewel Ring    0    0     0    0    0    0   20  -   0    0     0      0
    Protect Ring  0    0     0    0    0    0    0  -   0    0    16      0
    Resist Ring   0    0     0    0    0    0    0  -   0    0     0     16
    Blessed Ring  0    0     0    0    0    0    0  -   8    8     8      8
    Hermit's Rng.24   24    24   24   24   24   24  -   0    0     0      0
    Merlin's Ring 0   24     0    0    0   16    0  -   0   24     0     20
    Satan's Ring  0    0     0    0    0    0    0  -   0   80     0     80
    Philos Ring   0   40     0    0    0   40    0  -   0    0     0      0
    Elemental Rng.0    0     0    0    0    0    0  -   0    0     0      0
    Solomon's Rng.0    0     0    0    0    0    0  -   0    0     0      0
    Gauntlets     0    0     0    0    0    0    0  -   2    0     2      0
    Gntl. of Str. 8    0     0    0    0    0    0  -   8    0     8      0
    Silver Gntl.  0    0     0    0    0    0    0  -  10    0    10      0
    Wing Gauntlets0    0     0    5    0    0    0  -   8    0    14      0
    Leather Glvs. 0    0     0    0    0    0    0  -   0    0     2      0
    Feather Glvs. 0    0     0    0    0    0    0  -   0    0     4      0
    Strong Gloves 8    0     0    0    0    0    0  -   8    0     8      0
    Rune Gloves   0    0     0    0    0    0    0  -  12    0     6      0
    Holy Gloves   0    0     0    0    0    0    0  -  20    0    12      0
    Princess Pent.0    8     8    0    0    8    0  -   0    0     0      0
    Magic Pent.   0    6     6    0    0   12    0  -   0    0     0      0
    Light Amulet  0    0     0    0    0    0    0  -   0    0     0      0
    Rune Amulet   0    0     0    0    0    6    0  -   0   12     0      0
    Dragon Amlt. 24    0     0    0   24    0    0  -  16    0    16      0
    Red Ear-stud  0    0     0    0    0    0    0  -   0    0     0      0
    Blue Ear-stud 0    0     0    0    0    0    0  -   0    0     0      0
    Crystal Earr. 0    0    20    0    0    0    0  -   0    0     0      0
    Lucky Earrings0    0     0    0    0    0   24  -   0    0     0      0
    Basilisk Scls.0    0     0    0    0    0    0  -   0    0     0      0
    Dragon Scales 0    0     0    0    0    0   16  -   0    0    12     12
    Silver Crclt. 0    0    10    0    0    0    0  -   0    0     0      0
    Silver Anklet 0    8     8    0    0    0    0  -   0    0     4      4
    Feather Aklt. 0    0     0   16    0    0    0  -   0    0     4      4
    Leather Boots 0    0     0    0    0    0    0  -   0    0     2      0
    Iron Boots    0    0     0    0    0    0    0  -   0    0     4      0
    Fine Boots    0    0     0    0    0    0    0  -   0    0     5      0
    Quick Boots   0    0     0   32    0    0    0  -   0    0     8      0
    Elven Boots   0    0     0    0    0    0    0  -   0    0    12      0
    Winged Boots  0    0     0   12    0    0    0  -   0    0    20      0
    Fine Shoes    0    0     0    0    0    0    0  -   0    0     2      0
    Hovering Shoes0    0     0    0    0    0    0  -   0    0     3      0
    Feather Shoes 0    0     0    0    0    0    0  -   0    0     6      0
    Minotaur Hrn.32    0     0    0    0    0    0  -   0    0     0      0
    Dragon Horn  30    0     0    0   30    0    0  -   0    0     0      0
    Devil's Horn  0    0     0    0    0   16    0  -   0    0     0      0
    Berserk. Bones0    0     0    0    0    0    0  -  12    0     0      0
    Power Band   32    0     0    0    0    0    0  -   0    0     0      0
    Power Symbol 32    0     0    0   15    0    0  -   0    0     0      0
    Symb. of Dark.0    0     0    0    0   30    0  -   0    0     0      0
    Talisman      0    0     0    0    0    0    0  -   0    0     0      0
    Healing Tlsmn.0    0     0    0    0    0    0  -   0    0     0      0
    Luck Talisman 0    0     0    0    0    0   32  -   0    0     0      0
    Knight's Ban.16    0    16   -8   16  -16    0  -   0    0     0      0
    Silver Brooch 0    0     0    0    0    0    0  -   0    0     0      0
    Jewel Brooch  0    0     0    0    0    0    8  -   0    0     0      0
    Dragon Tail   0    0     0    0    0    0   20  -   0    0     0      0
    Thief's Badge 0    0     0   16    0    0   24  -   0    0     0      0
    Shaman's Tblt.0    0     0    0    0    0    0  -   0    0     0      0
    Elder's Tblt. 0   16     0    0    0   16    0  -   0   20     0     20
    Renugeton     0   20     0    0    0    0    0  -   0   16     0      0
    Almander      0   40     0    0    0    0    0  -   0   22     0      0
    Tech. Book    0    0     0    0    0    0    0  -  15    0     0      0
    Bahil         0   80     0    0    0   40    0  -   0   30     0      0
    Fool's Puppet 0    0     0    0    0    0    0  -   0    0     0      0
    Dancing Doll  0    0     0   20    0    0    0  -   0    0     0      0
    Mir. of Trth. 0    0     0    0    0    0    0  -   0    0     0      0
    Water Mirror  0    0     0    0    0    0    0  -   0    0     0      0
    Bronze Medal  0    0     0    0    0    0    0  -   0    0     0      0
    Silver Medal  0    0     0    0    0    0    0  -   0    0     0      0
    Golden Medal  0    0     0    0    0    0    0  -   0    0     0      0
    Cross         0    0     0    0    0    0    0  -   0    0     0      0
    Gray Arc      0    0     0    0    0    0    0  -   0    0     0      0
    
    *+*+*+*+*+*+*+*+*+*+*+*
    X. Tricks         (TRC)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    A) Lots of items.
    
    Here is the most important part if you want to collect more than one item of
    one chest in a single trip. It requires you to play at least 2 characters.
    The downside of this trick is that you must find a save point of the area
    nearby, otherwise, you wouldn't be able to get the items quick. Oh and also,
    it needs patient. Because a chest will give you random result of items. But
    some chests only have one item,and there are also chests that are programmed
    to give items based on the character's job. But don't worry, I already
    specified those chests in the part III.Okay,here is the cheat,when you are
    adventuring and find a treasure chest or more,don't open them.Instead find a
    save point first, then save the leader(the leader is anyone,player 1/2/3/4).
    Then get those items with the characters beside the leader. Save everyone
    that took the items except the leader. Then start again with the same leader
    and take the items with another character. Repeat until you get the item you
    want. Simple isn't it? Rather than you repeat the stage all over again just
    to get that one item of the chest.
    
    Advantage    : -Get items in the treasure chest faster.
    Requirements : -For player that has only one character, you need more space
                    for the new one.
                   -Need a near save point to the chests in order to be quicker.
    
    B) Appraising without going to the expert (appraiser)
    
    This cheat will only work for the green/black chests, not the chest dropped
    by enemies (red). The downside is that you can only appraise the items that
    you currently hold. It is very simple. If the chest contains , let's say,
    Healing Amulet and you coincidentally hold the same item, the item that lies
    in the chest will automatically be appraised. Actually, this trick is no big
    deal...
    
    Benefit      : -Only no need to go to the expert.
    Requirement  : -Need exactly the same item as the one in the chest.
    
    C) Getting Fate Coins with 100% probability
    
    Actually, the concept of this trick is basically the same with the trick A.
    You only need to go to the Old Palace and reach the second floor. Turn all
    the switch (A,B,C,D), and have an elf to open the seal and save. Next, open
    the chest in the right of the sealed room. if it is not fate coin, load and
    repeat until the chest give you Fate Coin but don't take the fate coin yet!
    Save first(the leader) then the second player may take it then save. Thus,
    load again with the same leader and other player to take the coin. Repeat as
    many as you want. The fastest I can score is 5 minutes per Fate Coin
    (Including the loading). I used fairy as the leader, casting Quick to
    make it faster.
    
    Advantage    : -100% chance of getting Fate Coins.
    Disadvantages: -You will definitely get bored.
                   -Need an elf if you don't have any.
                   -You slay less monsters(only the Green-Slime) rather than
                    getting it from Demons/Zombies
    
    D) Getting Holy Armor faster.
    
    I only know to get it from the Platinum-Knights which only appear once. But
    there is a way to make them appear more than once without reloading/start a
    new stage all over.Here is the trick. When you go to far from the door you
    entered, the door will be closed, right? So don't walk too far to make the
    door remain open. Then wait until the knights come to you and kill them
    except one. Then exit and re-enter. The 3 Platinum-Knights will be there
    again, repeat the same method. This is also a good way to stock up Fate
    Coins since they drop it quite often even without Dropneal.
    
    Benefits     : -The chance of dropping Fate Coins is second high to Silver
                    Gauntlets.
                   -Save time
                   -Also a good way to train the character until level 165
    
    Added(ver 2.3): You don't need to slay these platinum knights anymore.
    Just go to the labyrinth of the undead and go to the 8th underground crypt.
    Find a near save point and save. Then go to the secret room which has a
    treasure box. If it doesn't give you the holy armor, exit and load again.
    see section III for clearer Information.
    
    
    E) Power (MP regeneration)
    
    You know, your MP will increase in a certain amount of time. Although it
    won't if you are chanting (like pressing select & X for magician).But if
    you want it to be faster, you can. Just enter a door (that would lead to
    another screen),there your MP will increase a bit(depends on your Power)
    If you are low on MP, Just go in and out of a door. Maybe you already
    know this though....
    
    F) Stop time
    
    Thanks to Rebecca Paliwoda for this great trick. Actually the concept is
    very easy. If you are very low on HP, and there are many powerfull enemies
    around, and that you have no priest or no more healing items, make use of
    your constitution!It is time consuming if you have low constitution (but
    the HP regenerating equipments will make up for it). It is either by
    pressing the analog button for the Dual Shock joystick or by removing the
    port from the PS. That way the enemies and your character will stop. But
    your characters will regenerate their HP! Also this trick can also be the
    time for your characters' negative effects recovery.
    
    Benefits : -Regenerates HP/MP by using the characters attribute without the
                interference of the enemies.
               -Can wait for the character to heal their negative effects
                without the the enemies' interruption.
    
    G) Duplicate Item - Thanks to James for this
    
    Enter an auction and sell armors or weapons in one of your characters, then
    the one who bought the armor/weapon(buyer) will save,don't save the one who
    sells the armor/weapon. Reset and load the game.
    Note: The armor/weapon must be unequipped.(Again, thanks to James for this)
    
    To tell you further, you can duplicate all kinds of equipment(not just
    weapon & armor). Too bad you can't duplicate objects (eg. Healing
    Potions, and most importantly, Fate Coins).
    
    Ummmm, some of the tricks are already explained by me in the message board,
    but had already been deleted. So I'll just write it here for the tricks to
    be permanent.
    
    H) Shortcut in the Valley of White Silver
    
    You know, the only way to get the Perseus Bow is only by fighting Griffon,
    the boss of the Valley of White Silver. Since the road to the Griffon Nest
    is a bit long, I found a shortcut! When in the very first screen, you can
    actually jump to the top by using a little help from the arising ground
    nearby the trees. There are actually two trees that can be used, which
    both are the nearest.
    
    I) Easiness in fighting Doppleganger - Thanks to ...(sorry forgot whom)
    
    Before fighting Doppleganger, unequip yourselves so that the AI will
    have disadvantages over equipments.
    
    - - - - - - - - - - - -
    This section is all thanks to James, who have have helped me a lot!
    These are the contribution that I forgot to put. Sorry!
    
    - Fast boat speed
    If you're playing with another player, press their analog button or
    unplug the controller.
    
    - Cancel the effect of magic
    When your character has a poison, paralysis (etc...) status, Cast a
    certain spell (priest) that can cure the status effect. While it
    animates, go thru a door, you will see the ailment/status is still
    there. (Who wants to do that?!?!)
    
    - Reverse-Magic
    When your enemy makes your def/atk down, cast a certain spell that
    makes it increase like 'striking', you will see that the effect is
    neutralized.
    
    - Effect of Materials
    When you use a material, for example fire, and it gives you
    additional 3, and you used next is water, which gives you 2. Your
    fire will decrease the amount of water you add. (you know that, the
    opposing elements)
    
    - Avoiding 'Drain'
    Simply Run! :) (I know! you know that!)
    
    - Keeping your Luck safe
    no matter what happens, don't try to get hit, fall and anything else
    that could make damage or status. When you level-up, you'll have the
    chance of increasing your luck. (I don't know if thats the point,
    e-mail me if that did'nt work for you)
    
    - - - - - - - - - - - - - - - - - -
    ----------------------------------------------------------------------------
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+*
    XI. Tips/Informations (TPI)
    *+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This section is the informations I found. The informations here are believed
    to be not common. I added this section so that the informations won't mix
    with the tricks section.
    
    A) Constitution (HP regeneration)
    
    This is an information on how to make use of Constitution (Restoring HP). In
    order to use it, you must stay put for about 10 seconds. Don’t even walk or
    chant spell. Attacking is also prevent the HP to increase. From there, your
    HP will start to increase depending on your Constitution.
    
    B) Invunerable to magic
    
    There are some equipments that make you block magics, even the healing
    magics. To make your chance of blocking magic higher, for warrior & dwarf,
    equip them with Mirror Armor, Reflective Shield, and Reflector Ring. For
    sorcerer, priest, & fairy, equip them with Shadow Robe and Reflector Ring.
    And for elf, rogue & hunter, equip them with Reflector (armor) & Reflector
    Ring.
    
    Advantage    : -Magic attacks seldom hit you
    Disadvantages: -Healing or any other support magics are also blocked, but
                    just unequip them to counter it.And FYI,when you are dead
                    and your priest want to revive the dead character, he/she
                    will find a hard time reviving the dead character even if
                    the dead character has been unequipped.
    
    Added (ver 2.4). There is an equipment called Solomon's Ring which
    deflects any kind of magics with 100% probability. So, just head for
    this clothing rather than equipping the anti-magic equipments. BTW,
    the Solomon's Ring is gotten from the Gigantes, one of the final 5
    bosses.
    
    C) Reincarnation
    
    just an information about the reincarnation spell. This spell is not only
    for reviving dead allies, but also restores the HP back to full. So this
    spell is not completely useless if you are playing by yourself. But using
    Restore magic is better since it uses less MP and the time used for the
    motion is not as much as the Reincarnation spell.
    
    Advantages    : Unless too revive an ally, this spell is only better at the
                    animation.(The animation is not so cool either ^_^;)
    Disadvantage  : Using this spell to yourself takes a long motion, the enemy
                    might kill you first before the spell heals you.
    
    D) Poison/Petrify
    
    I think these are the most dangerous status effects. Petrify reduce your HP
    as well as make you unable to move while poison only reduce your HP. Be
    aware that both status effects eliminate the ability for HP regeneration.
    I mean the HP regeneration used from constitution, not the one using
    equipment. So the Stop Time trick in the section above will give you no
    benefits except for the status effect recovery time. And if they are
    combined, you'll be dead if your HP is less than 3/4(if there is no one to
    heal you).
    
    Added(ver 2.4): Actually, just to correct that if both the status effects
    are combined, it would definitely kill you even if you have an absolutely
    high HP with full current HP. Because they decrease your HP by percentage.
    So, you have to have another player which can cure you. But just ignore
    this correction as petrification and poison will not get you at once
    (enemies rarely cause status effects). A thing to notice is that Poison
    status effect is very dangerous because it take more than 3/4 of your
    max HP.
    
    E) Mistranslation / Name Transformation
    
    I got some mistranslations from the japanese version,but not to say like
    that. Some items are not mistranslated, but given a new name. (you know,
    it's common)
    It's actually like this: They translated Sol Guard as Sun Shield, Sol Sword
    as Sunblade. But they didn't tell Sol Crown as Sun Crown...so far I only
    got these.
    _______________________________________________________________________
    
    English Version             Japanese Version            Supposed to be
    _______________________________________________________________________
    
    Equipments
    ==========
    Wand(in all the priest wpn) Mace
    Wand(in all the wizard wpn) Staff
    Bolt(in all the hunter wpn) Arrow
    Shield(all mid-class armor) Guard
    Sword of Bane               Doom Sword
    Wand of the Ancient         Elder Mace
    Wand of Justice             Jugdement Mace
    Seraphim Rod                Seraphim Mace
    Long Hammer                 Pole Hammer
    Blessed Hammer              Priest's Hammer
    Orichalca Dagger            Orihalcon Dagger
    Ringnail                    Nail Ring
    Fabnihl                                                 Fafnil
    Magic Wand                  Wizard Staff
    Skystone Wand               Meteor Staff
    Godswand                    Divine Staff
    Charmed Wand                Ancient Staff
    Wand of Appolo              Aporion Staff
    Bow                         Normal Bow
    Trueheart                   Fine Arrow
    Ranger's Bow                Hunter Arrow
    Compound Bow                Composite Bow
    Wyvernstooth Rapier         Fine Rapier
    Inferno                     Flameberg
    Thunderbolt                 Spark Rapier
    Frost Furnace               Ice Veldan
    Solitaire                                               Soul Eater
    Minister                    (Galean?) Sword
    Sword of Zeus               (Sage's?) Rapier
    Executioner                 Halberd
    Slaughterer                 Vorpal Axe
    Half-moon Axe               Crescent Axe
    Frost Axe                   Freeze Axe
    Lucifer                     Devil Axe
    Fey Rod                     Fairy Rod
    Vampire Rod                 Drain Rod
    Holy Rod                    Heal Rod
    Rhinoceros Rod              Unicorn
    Anti-magic Armor            Ancient Armor
    Master Plate                Master Armor
    Fata Morgana Armor          Mirage Armor
    Dragonscale                 Dragon Mail
    Demonscale                  Demon Mail
    Bandit Shield               Thief's Guard
    Spirit Robe                 Mind Robe
    Guardian Robe(ver2)         Ancient Robe
    Infernal Robe               Evil Robe
    Holy Shield(ver2)           Perseus Guard
    Sol Crown                                               Sun Crown
    Shaman's Tablet             Prediction Plate
    Elder's Tablet              Elder Plate
    Gauntlets of Strength       Power Gauntlets
    Holy Gloves                 Saint Gloves
    Necklace of Wonders         (Vrishing?) Necklace
    Hovering Shoes              Float Shoes
    
    
    Items
    =====
    Energy Flask                Energy Bottle
    Terror Card                 Teller Card
    Fate Coin                   Destiny Coin
    Heavensage                  Savory
    Fennel                      Verbenna?
    
    Enemies
    =======
    Born-Golem                                              Bone-Golem
    Hard-Born                                               Hard-Bone
    Basirisk                                                Basilisk
    
    F) Luck Factor
    
    Hey, I got an interesting info! I got one of the uses of Luck! It also
    determines the critical attack ratio... I got it from one of the Japanese
    Blaze & Blade web pages...
    
    The max pure Luck is 200,so using fate coin or through leveling you can't
    pass 200. Except if you are using a Luck enhancing equipment (i.e. Jewel
    Ring, Luck Talisman, Lucky Earrings, Dragon Scales, etc)
    
    LUK   0 -  31, Critical Attack = 1% + (equipment critical ratio)
    LUK  32 -  63, Critical Attack = 2% + (equipment critical ratio)
    LUK  64 -  95, Critical Attack = 3% + (equipment critical ratio)
    LUK  96 - 127, Critical Attack = 4% + (equipment critical ratio)
    LUK 128 - 159, Critical Attack = 5% + (equipment critical ratio)
    LUK 160 - 191, Critical Attack = 6% + (equipment critical ratio)
    LUK 192 - 200, Critical Attack = 7% + (equipment critical ratio)
    
    As for the class Hunter & Rogue, the critical attack + 1% bonus
    
    And again, thanks to James for telling me this:
    The Luck won't affect the determination of the dropping of items.
    It may, but not high. James' Elf with the Luck of 3 still got
    items.
    
    I read it somewhere (forgotten) that the Luck also takes part in Items.
    -----------------------------------------------------------------------
                                   |              Affection                |
    -----------------------------------------------------------------------
                                   |   Luck    | Level    | Monster Beaten |
    -----------------------------------------------------------------------
    Rarity of items in Chest           little     high         none        |
    Percentage of enemy drop items     little     medium       little      |
    Resistance of Traps                 high      high         ??
    -----------------------------------------------------------------------
    
    G) At, Df, Mat, and Mdf.
    
    Again, I got it from the same site as for the Luck Factor. It is only
    to know how to calculate the growth.
    
    Attack Power
    ------------
    At  = (level XXXX/4) + (Str XXX/ 4) + (equipment AT)
    
    Defense Power
    -------------
    Df  = (level XXXX/4) + (Agl XXX/16) + (Con XXX/13) + (equipment DF)
    
    Magical Attack Power
    --------------------
    Mat = (level XXXX/4) + (Pow XXX/ 4) + (equipment MAT)
    
    Magical Defense power
    ---------------------
    Mdf = (level XXXX/4) + (Int XXX/13) + (Wil XXX/16) + (equipment MDF)
    
    For attack power, it is best to be added to the character that make use
    of physical attack alot. For example, Warriors, Hunters, Rogues, and
    Dwarves. For elves, You may want to make a well balanced attack for both
    physical attack and magical attack.
    
    To me, what you should raise for each character is:
    
    Warrior - ....
    Rogue   - ....
    Dwarf   - ....
    Hunter  - Agility (For the potential of healing using herbs)
    Priest  - Will Power (For the potential of healing magic)
    Sorcerer- Power (For great magical attack power)
    Elf     - ....
    Fairy   - ....
    
    In most RPG games:
    -A warrior should have high physical offense. (Str)
    -A dwarf should high physical defense.        (Con)
    -A priest should have more magical endurance. (Wil)
    -A sorcerer should be smart.                  (Int)
    -An elf can cast great magic.                 (Pow)
    -A rogue should be agile.                     (Agi)
    -An archer should be agile.                   (Agi)
    -A fairy should be lucky.                     (Luk)
    
    H) Blood Extract (not a trick) - This is contributed by James
    
    If you picked these items, use it! it will increase your HP to max.
    But the downside is, when you fall, damage is greater. (falling,
    stepping in a trap etc.) I think there's a percentage of damage you
    will get. for example, you falled in a pit, let's say you receive 5%
    damage of your HP. Got the Point? The higher your life, the more
    damage you will take. I'm currently receiving 100+ damage every trap!
    
    *+*+*+*+*+*+*+*+*+*+*+*
    XIII. Cheat Code  (CHC)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    A new section for sharker!These codes are tested with Action Replay ver 1.4
    Although this is only a few codes, but it is quite useful!
    
                         1234
                         ||||
    Max      HP 800F0148 270F
    Infinite HP 800F014C 270F
    
    Max      MP 800F014A 270F
    Infinite MP 800F014E 270F
    
    -------------------------
    
    Max Str 800F0280 03E7
    Max Int 800F0282 03E7
    Max Wil 800F0284 03E7
    Max Agi 800F0286 03E7
    Max Con 800F0288 03E7
    Max Pow 800F028A 03E7
    Max Luk 800F028C 03E7
    
    Now, for the non-sharker:
    
    All the 4 digits in the right are represented in Hexadecimal, so you can
    adjust it to get the desired amount.
    
    The formula is:
    (X1 * 4096) + (X2 * 256) + (X3 * 16) + (X4 *1)
    
    Number:  0  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15
             ----------------------------------------------------
    Hex   :  0  1  2  3  4  5  6  7  8  9   A   B   C   D   E   F
    
    here: X1 is the 1st digit while the X2 is the second digit and so on.
    so 03E7 is   (0 * 4096) + (3 * 256) + (E * 16) + (7 * 1)
               =    0       +   768     +   224    +    7
               =   999
    
    and 270F is  (2 * 4096) + (7 * 256) + (0 * 16) + (F * 1)
               =  8192      +  1792     +    0     +    15
               =  9999
    
    Change the 4 digits to your liking...
    enjoy!!
    
    *+*+*+*+*+*+*+*+*+*+*+*+*+
    XIV. Asked Questions (ASQ)
    *+*+*+*+*+*+*+*+*+*+*+*+*+
    
    1. How do I use the spell commands?
    
    -  Just hold 'Select' button while executing the command
    
    2. How do I get the western chest(both northwest&southwest)in the Clearing?
       I obviously have hunter in my party. but the only path he can pick up on
       the west side is the path linking a top and bottom entrance on the west
       side. Is there a path leading off from this?
    
    -  No, there is no path leading off from there. Actually, the west side has
       4 paths.The two path you used is just to confuse you.
    
    3. Is there anything special about Jewel Box?
    
    -  According to someone(forgot whom), It increases the chance of enemy
       dropping Items. But when I try it,I can't find the difference,or should
       I say, it didn't work. James also told me that it didn't increase the
       percentage. But it multiplies the amount of money you get from enemies.
    
    4. Can I get Hidden Spell by levelling?
    
    -  No, you MUST read it, and of course you must have enough Intelligent to
       learn it. The requirements are as follows:
    
    --------------------------------------------------------------------------
       Job      Spell Name             Place                Requirement
    ==========================================================================
       Priest : Reincarnation        * Ruins in the Lake  * Int 190 (or above)
                Call/Summon Angel    * The Old Palace     * Int 210 (or above)
       Wizard : Chaos Rage/Flare     * Lab. of the Undead * Int 240 (or above)
                Meteor Storm/Smash   * The Old Palace     * Int 220 (or above)
                Fusion               * The Roadside Inn   * Int 210 (or above)
       Fairie : Elemental Control(4) * The Desert Valley  * Int 160 (or above)
    --------------------------------------------------------------------------
    
    5. What for is Pandora's Box? It seems to decrease my characters' HP to 1.
    
    -  Well, your HP decreases, but the enemies' HP are also decreased.
    
    6. Is there any cheat codes that allows you to be quick in Levelling?
    
    -  Yes, the cheat is:
       80053F3A 00FF
       800F0158 00FF (change 00FF to 0FFF on both codes for more efficient use)
       (Taken from the Gamefaqs' Code & Secret section posted by Leo)
       Although it said for japanese version, it works for the English version
       too!
      *In order to load the character's data with the cheat code, you must
       switch off the Action Replay while you load the characters' data. Then
       switch it on when you finished loading the characters' data.
    
    7. where can i get the penultimate magic of sorcerer? i already have chaos
       flare and fusion.
    
    - The spell is located in the secret room along with the priest's forbidden
      spell. After defeating the dark wizard, jump north through the wall. The
      path there should lead you to the secret room.
    
    8. What's the difference between Energy Flask and Energy Crystal?
    
    - The difference is just the animation and that Energy Flask can only be
      used when one party member is suffering from 'Drain', unlike the Energy
      Crystal, which cast Priest Spell 'Recover Energy' whether the character
      casted upon is ill from 'Drain' or not. Oh and their destruction rate
      is also different.
    
    9. What for is Barrier & Magic Barrier of priest spell?It didn't increase
       the Defense and Magic Defense!
    
    - They both are not used to stimulate statistic even for a while. The
      Barrier is to repel enemies to go near you (must hold the X button)
      while the Magic Barrier (Resist Field) is to block blockable magic.
      Blockable    : Blaze, Blizzard, Poison Cloud, Meteor Storm, etc
      Non-blockable: Lightningbolt, Thunderbolt, Chaos Rage, etc
    
    *+*+*+*+*+*+*+*+*+*+*+*
    XV. Credits        (CRD)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    I would like to say thanks to the Fun Soft for publishing the english
    version and also the people in the message board for talking in it,
    giving me the courage to play it still.
    Added(ver 2.4):
    Especially the ones who still talks there, especially LethalBahamut,
    CloudvsSephiroth, Master GuanYu, TrueKyoKusanagi, and many more.
    
    Thanks also goes to my brother,
    Wandy who lend me his PS(should've said that in the first creation of
    this FAQ).And also, thanks a lot to all the people who gave their
    informations to me, namely (in no particular order):
    
    
    - Rebecca Paliwoda <becky@intvis.co.uk>
    - James <cacay.arnisto@eudoramail.com>
    - Theng Deqiang <kluvm@hotmail.com>
    
    
    Without them, I might find difficulty in making this FAQ more complete.
    Oh, and great thanks to CJayC for posting this FAQ (should've said this
    earlier ^_^;).
    
    Not to forget you, who read this FAQ. Without anyone reading this FAQ,
    the time and effort I spent will be in vain...
    
    Added(ver 2.4): I think my credit section for James is still not
    enough. I don't know how to thank or how to apologize('cause many of
    his contribution is not posted here). It is so because that time I was
    really busy. But don't worry, I didn't delete the e-mails, so I can
    refer to those and put it here.
    
    *+*+*+*+*+*+*+*+*+*+*+*
    XVI.  Last words  (LWD)
    *+*+*+*+*+*+*+*+*+*+*+*
    
    Now, if there is any questions regarding Blaze & Blade, just ask,maybe i can
    answer. And do NOT forget to type "Blaze & Blade" as the subject title.
    Informations regarding this game will be greatly appreciated. As this is the
    second update, 2 sections are added. It requires a lot of patience and time.
    So, I hope you all enjoy this!
    
    Wee, forgot to update this part for the 3rd update. Anyways, the fourth
    update, there are many things I discovered. Especially for the dropped item
    section. I guarantee that it's 80% complete!
    
    Now, for the 5th update, it is a dissapointment because the data that is
    supposed to be better is lost (the laptop I am using had a bad sector in the
    Hard Drive,therefore the data is suddenly gone before I was able to make the
    backup). But, the only lost is that you have to wait longer...
    
    The ver 2.4 should improve the Item Location a little. They are added with
    the word 'rumored'. It's because I haven't got it yet, therefore I won't
    confirm it. So, It will only be added in the Part II(Item Location, Part
    VIII (Special Effects), Part IX (Element), and Part X (Attribute).
    Of course the information in those parts are still vague (haven't checked
    yet). Because of the uncertainty, I won't add it to the Part IV (Dropped
    Items). In this update, I also changed the Part III(Chests). It is so
    because CloudVsSepiroth said he doesn't like the format (I'm just
    guessing that the format he doesn't like is in Part III).
    
    - End Of File -
    

    FAQ Display Options: Printable Version