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    Government FAQ by FX RADEON

    Version: 1.00 | Updated: 07/28/03 | Printable Version | Search Guide | Bookmark Guide

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                       CIVILIZATION II - MULTIPLAYER GOLD EDITION
                                  GOVERNMENT FAQ
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Copyright 2003 FX RADEON
    *Best viewed at 800x600 resolution     
                   1024x768                                                      
     _____________                         ___________
    | FAQ DETAILS \_______________________| GAME INFO \___________
    |Covers: Government types & guide/faq |Developer: Microprose  |
    |Creation Date: 28/7/03               |Version: PAL           |
    |Last Revision Date: ???              |Platform: PC WINDOWS   |
    |Author: FX RADEON                    |_______________________|
    |Email: s_radeon@optusnet.com.au      |   
    |Version: 1.00                        |
    |_____________________________________|            
                                                 
    
    
    
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    TABLE OF CONTENTS
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    1. COPYRIGHT DISCLAIMER
    2. INTRODUCTION
    3. BENEFITS OF HAVING A GOVERNMENT
    4. GOVERNMENT TYPES
    5. OUTRO
    6. CREDITS
    7. VERSION HISTORY
    
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    1. COPYRIGHT DISCLAIMER
    ============================================================================
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited and is 
    also a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    ============================================================================
    2. INTRODUCTION
    ============================================================================
    
    Welcome to my first guide, and I have decided to do one on the governments
    in Civilization II, why? Because there aren't enough guides for it and I
    have a fair bit of time to burn. Throughout this document I will describe
    what the governments mean, what they can do for you and how you can
    (possibly) use them to your advantage. I have only included civil disorders
    in this guide because they are a factor in making or breaking your 
    government. If there are any errors or you want to make contributions, 
    then email me at the address supplied above. Now that that's taken care of
    , lets move on shall we?
    
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    3. BENEFITS OF HAVING A GOVERNMENT
    ===========================================================================
    
    Why have a government? Why bother moving from Despotism? I'll tell you why,
    it's because governments have varying bonuses between them, and let me tell
    you, bonuses are exactly what you need to win a game. Choosing different
    governments have a considerable impact on many aspects of the game. Things
    such as production of resources, population happiness, unit support and
    production of resources can vary drastically between advanced forms of
    government and the old stone age governments that we don't love. In 
    the game, there are seven different forms of government all for your 
    liking, some governments you'll hate, some you'll love. In the next 
    section, I'll be describing the different governments and what they can 
    do for you.
    
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    4. GOVERNMENT TYPES
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    As I have said previously before, there a seven different forms of 
    government: Anarchy, Despotism, Monarchy, Communism, Fundamentalism,
    Republic & Democracy. I'll go through them in a random order.
    
    /------------------------\
    |          KEY            |
    |0 : Normal Production    |
    |-1: Normal Production -1 |
    |+1: Additional Production|
    \------------------------/
     ___________________
    |GOVERNMENT: ANARCHY|
    ---------------------
    
    BONUSES-> Food Production: -1
              Shield Production: -1
              Trade Production: -1
    
    Corruption & Waste: Very High
    
    Max % for Tax\Luxury\Science: 60
    
    Special Features: No taxes or science is accummulated
    
    Description: Anarchy, in my opinion, should not be considered a 
                 government, yet there it is, sitting and taking away 
                 all that precious food, shield and trade production. 
                 Anarchy is what you get when you switch from one government 
                 to another or get it overthrown by a revolt. Anarchy lasts 
                 about 3 turns and if you
                 happen to get Anarchy by revolt, an extra 2 turns is added.
                 You cannot choose Anarchy as your governing system. If you
                 control the Statue Of Liberty wonder, Anarchy lasts only 1 
                 turn.
     _____________________
    |GOVERNMENT: DESPOTISM|
    -----------------------
    
    BONUSES-> Food Production: -1
              Shield Production: -1
              Trade Production: -1
    
    Corruption & Waste: High
    
    Max % for Tax\Luxury\Science: 60
    
    Special Features: Up to 3 military units can be used to declare martial 
                      law.
    
    Description: Despotism is the governing system that you start off in, 
                 it is a very poor governing system. Resource production is
                 restrained and levels of corruption and waste are pretty 
                 high.
                 Try to research another governing system as quick as you can
                 to get out of Despotism.
     ____________________
    |GOVERNMENT: MONARCHY|
    ----------------------
    
    BONUSES-> Food Production: 0
              Shield Production: 0
              Trade Production: 0
    
    Corruption & Waste: Moderate
    
    Max % for Tax\Luxury\Science: 70
    
    Special Features: Up to 3 military units can be used to declare martial
                      law.
    
    Description: One obvious advantage to Monarchy is that you can set your
                 max % for Tax\Luxury\Science up to 70%, a whole 10% higher
                 than Anarchy and Despotism. This ten percent may make a 
                 significant difference in your science research rate.
    
     _____________________
    |GOVERNMENT: COMMUNISM|
    -----------------------
    
    BONUSES-> Food Production: 0
              Shield Production: 0
              Trade Production: 0
    
    Corruption & Waste: None
    
    Max % for Tax\Luxury\Science: 80
    
    Special Features: All spies are veterans.
                      Up to 3 military units can be used to declare martial
                      law.
    
    Description: One main difference between this government and the others 
                 I listed before it is that all spies automatically become
                 veterans. Some people might say so what? Well, spies that 
                 are veterans have a much better chance at doing their job
                 successfully. You can also set your max % for Tax\Luxury\
                 Science up to 80%. Also, for some reason, your citizens 
                 seem to not revolt as much when you have military units 
                 away.
                 I'll have to look into that one.
    
    ___________________________
    |GOVERNMENT: FUNDAMENTALISM|
    ----------------------------
    
    BONUSES-> Food Production: 0
              Shield Production: 0
              Trade Production: 0
    
    Corruption & Waste: None
    
    Max % for Tax\Luxury\Science: 80
    
    Special Features: No citizens ever unhappy.
                      Science Output is halved.
                      Happiness Improvements\Wonders produce money.
    
    Description: I have never really used this government before, the 
                 science
                 output being halved straight away puts me off, but the 
                 positive points are that no citizen is ever unhappy and 
                 that happiness buildings make money. This means that users 
                 of Fundamentalism will have alot of money in which to 
                 quickly create military units. Make sure that you have 
                 researched everything before moving into this 
                 governing system.
    
    _____________________
    |GOVERNMENT: REPUBLIC|
    ---------------------- 
    
    BONUSES-> Food Production: 0
              Shield Production: 0
              Trade Production: +1
    
    Corruption & Waste: Low
    
    Max % for Tax\Luxury\Science: 80
    
    Special Features: Every unit beyond the first away from its home city
                      will cause one unhappy citizen.
                      Senate may force a peace treaty when at war.
    
    Description: The biggest bonus of having a Republic is that you get a 
                 trade bonus in any terrain square that is already producing 
                 at least one trade. The ability to set you Max % for Tax\
                 Luxury\Science to 80% is a good deal, while having low 
                 levels of Corruption & Waste. Just beware of Civil 
                 Disorders as you cannot declare martial law.
    
    ______________________
    |GOVERNMENT: DEMOCRACY|
    -----------------------
    
    BONUSES-> Food Production: 0
              Shield: Production: 0
              Trade Production: +1
    
    Corruption & Waste: Low
    
    Max % for Tax\Luxury\Science: 100
    
    Special Features: Every unit beyond the first away from its home city
                      will cause two unhappy citizens.
                      Senate may force a peace treaty when at war.
                      The government collapses after two consecutive turns 
                      of Civil Disorder in any city.
    
    Description: Democracies have the same trade bonus a Republic does, one
                 major advantage is that you can set your Max % for Tax\
                 Luxury\Science to 100%. One big disadvantage is that you get
                 two unhappy citizens when a unit is beyond the first away
                 from the home city. Make sure you prepare ahead of time, 
                 build all the happiness improvements\wonders and you should
                 have minimum difficulty managing a Democracy
    
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    5. OUTRO
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    Well, I think that just about wraps up this guide, I hope you find this
    useful to your gameplaying in Civilization II, email me if you want to
    contribute and you will get your credit for it. I might sleep now so I
    hope you all have fun...
    
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    6. CREDITS
    ===========================================================================
    
    GameFAQ's: If they post it
    www.civfanatics.com: For letting me upgrade my Civ2 into MGE and for a bit
                         of the info
    Microprose: For making the Civilization Series
    www.geocities.com/civfw/gminfo.html: For some more info
    Game Manual: A good deal of info from that book
    
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    7. VERSION HISTORY
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    1.00: Finished the guide in 1hr, broke 1k mark
    
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                                    END OF DOCUMENT
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