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    FAQ/Strategy Guide by FFX Madman

    Version: 2.43 | Updated: 09/07/04 | Printable Version | Search Guide | Bookmark Guide

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    E-mail: ffxmadman2@hotmail.com
    Name: Cyril Lucas
    Last Updated:12th September, 2003
    Personal Note: CHECK THE TIPS SECTION!!!!
    Version 0.1: 1st September, 2003
    -Started on the walkthrough
    Version 0.2: 4th September, 2003
    -Continue on GDI campaign (Capture Hammerfest Base)
    -Had trouble spelling 'Ghoststalker'
    Version 0.3: 5th September, 2003
    -Continue on the walkthrough. 
    -Nothing new.
    Version 0.7: 7th September, 2003
    -Finished the GDI campaign.
    -Continuing to the NOD campaign.
    -Done on the NOD campaign until the l0th mission
    Version 1.0: 9th September, 2003
    -Finished the walkthrough!!!
    Version 1.6: 9th September, 2003
    -Doin' some corrections. Adding the credits for this walkthrough.
    -Create a little logo of the name of the game.
    -Added a tips sections.
    Version 2.0: 10th September, 2003
    -Added the part for the Structures descriptions
    -Finished my guide for version 2.
    Version 2.1: 11th September, 2003
    -Added a few information about the GDI missions.
    -Continue on adding information. 
    -Check the walkthrough again for spelling errors.
    Version 2.2: 12th September, 2003
    -Found nothing to be added to the NOD mission.
    -Checking the walkthrough again for spelling errors.
    Version 2.3: 28th April, 2004
    -Added a new e-mail address
    Version 2.4: 29th June, 2004
    -Added a new e-mail address
    Version 2.43: 7th September, 2004
    -Updated the tips section
    This walkthrough will show you the ways that I fought in the
    Tiberian Sun. If there is any other strategies, feel free to send it
    to me. I play this game on Normal mode.
    1.Reinforce Pheonix Base
    Objectives: Build a Tiberium refinery
              : Build a Barracks
              : Destroy all NOD Forces
    Difficulty : Easy
    Watch the scene. That poor civilian. He died just like that. Then,
    you will see a GDI infantry running away from a Cyborg. Some of the
    shots by the Cyborg missed. The GDI infantry then duck under a tree.
    He then said, "Where the H*ll are those reinforcements?!"
    Then, jets started to arrive. The Cyborg was killed. Then, the jumpjet
    troops assaulted the other Nod forces. Three of them run towards
    the Pheonix base gate. Then, a scene will accure. After that, you can
    control the game.
    Gather your infantries and put them as team number 1. (CTRL+1) Bring
    them south. Meanwhile, you should start building a Tiberium Refinery.
    Bring your infantries south and you will encounter a few Nod soldiers
    here. After you assaulted them, head west and you will encounter a
    few more Nod soldiers. Kill them. A Nod Buggy will appear. Destroy it
    with your infantries.
    Return to base. Put the Tiberium Refinery wherever you want it to be. 
    Build a Barracks. Now, go and bring your Wolverines and infantries to
    the east of the map. If anyone disturbs your Harvester, squash them 
    with it or lure the soldier to the Vulcan cannons. Just bring the 
    Harvester into the base to accomplish this.
    Secret: Put your game speed to fastest and run across the bridge with
    a huge amount of infantries. Some of them might survive the strike
    and arrive on the other side. 
    After the meteor strike, head east and use the other bridge to the
    north east. Cross this and destroy the Nod Buggy. Then, go straight.
    You will arrive at a Nod base. Destroy everything! If you shoot down
    the cliff, it will create a ramp. Head down to find an Old Refinery
    and an Old Advanced Power Plant. Destroy all Nod forces. There's no
    need to destroy the Old Refinery and Old Advanced Power Plant.
    Reminder: Tiberium can hurt infantries.
    2. Secure the Region
    Objectives: Destroy SAM sites to make way for evacuation.
                Destroy all NOD forces.
    Difficulty: Easy
    Two transport ships will be shot down. A MCV, two Wolverines and some
    infantries will arrive from the far west of the map. Deploy your MCV
    where it stops. Then, build two Power Plants and a Refinery. Build
    a Barracks then train three light infantries. Put them beside the
    infantries that you received just now. For the moment, these
    infantries will be your defense before you build Vulcan Cannons.
    Oh yeah, build your buildings as far as possible from the others. For
          ****   $        #
    * = Construction Yard
    # = Power Plant
    $ = Barracks
    % = Tiberium Refinery
    If you build them separately, your building area would be larger and
    wider. Then, you will enlarge your base for building. Just make sure
    that you have some infantries or any other armed unit to guard your
    base. Don't forget to build tiberium silos if your base needs it.
    Bring your two Wolverines southest of your base. Do not press your
    cursor on the unrevealed terrain. Press your cursor at the revealed
    terrain. Slowly, move your wolverines. Assault the Nod infantries one
    at a time. Then, build Vulcan Cannons to the south and north. Three
    to the north and three to the south would be enough. Move your
    Wolverines back and let them join the defense force. 
    Build a force of 5 light infantries and destroy the SAMs to the east.
    (The one that shot down the two transport ships earlier) Then, move
    them north. If you took a long time to establish your base, the
    infantries that guard the northern SAM site will attack your base.
    Destroy the SAM with your light infantries.
    Now, build a force of 6 Wolverines. Then, move them southwards. Build
    another force consists of 4 Wolverines, 6 infantries and 5-8 Disc
    Throwers. Bring them to the broken bridge to the east. Here, you will
    lead two different groups.
    Group 1 (4 Wolverines, 6 infantries and 5-8 Disc Throwers)
    Train an Engineer and make him repair the broken bridge. Bring your
    force forward. Use your infantries only to destroy the SAMs on the
    cliff. Wait until the Harvester comes towards you and surround like
    a pack of lioness and destroy it. Bring your forces back to the
    Group 2 (6 Wolverines)
    Bring them accross the narrow road and kill any infantries you
    encounter. After you demolished the enemy, destroy the two SAMs. The
    transport ship will arrive to bring the civilian to safety.
    Combine your two groups and destroy the NOD base with NO MERCY. 
    3.Capture Train Station
    Objectives: Capture the Train Station. 
                Destroy all NOD buildings.
    Difficulty: Medium
    Location: To the most northern choice of the two choices
    Group your infantries and engineer in separate groups. Then, head 
    north. Attack the incoming NOD forces. Then, capture the civilian
    array when you get to an opening. Reinforcement will arrive. Head 
    Going under the bridge will get you to a plateau. There is a lot of 
    Cyborgs but there is a civilian array for reinforcements. Don't waste 
    your time there. For know, head north and you will find a Cyborg 
    guarding a bridge. Kill him. Head east and you will get 
    Use the Titans to destroy the nearby Power Plants to the north. The 
    NOD base will be out of power. Head across the previous bridge that 
    the dead cyborg guarded and cross it. Destroy the watch tower then 
    kill all NOD forces. Destroy each building then send in an engineer 
    into the train station.
    4. Secure Crash Site
    Objective: Secure the crash site.
               Capture the technology center.
    Difficulty: Medium
    Deploy your MCV some opening at that 'carpark' where there is some 
    space. There is a NOD light infantry to the north. Do what ever you 
    want with him. Build a Power Plant and a Tiberium Refinery. Build a 
    Barracks. Build a War factory then build a few Wolverines. Secure the
    ramp to the east and to the northeast from the enemy attacks towards 
    your Harvester with your Wolverines. 3 at each ramp will do. 
    Once you got enough credit, create another Harvester. Then, build 
    Componet Towers around your base with Vulcans. Create 2 titans and 2 
    wolverines and bring them up the ramp to the east.
    Then, create a force with 4 titans, 7 wolverines, 10 light infantries
    and 7 disc throwers. Send in a ready to die unit towards the 
    northeast. He will be killed by two lasers. Now you know where is the
    base is. Send your force towards the NOD mini-base. Use the Titans to
    destroy the lasers then destroy any resistance inside the base. 
    Capture the Power Plants and the Hand of NOD. The Crash Site is just 
    south of the base. Send your force and secure the crash site. 
    There is a few tick tanks here. Destroy them with titans or disc
    throwers. If you seen Ancient Chinese movies, you would like to put 
    extra defense here. Put titans, wolverines, disc throwers and light 
    infantries here. Put them in any order you like. This is optional.
    This site will not get attacked anyway.  
    Head up then head across the bridge. Destroy the lasers. Capture all
    the buildings here. (optional) There is a tunnel to the north leading 
    to six lasers. I don't know what is the point to destroy the lasers. 
    Capture the Technology Center to win the mission.
    5. Defend Crash Site
    Objective: Defend the UFO.
    Difficulty: Hard
    This is a very stunning and fast mission. You have to act very fast
    and think fast. NOD will not give you any mercy.
    Your base will be attacked. Repair your Componet Towers. Sell the 
    Radar and the most east Power Plant. Create a few light infantries 
    and disc throwers to the west of the UFO. Send extra forces near the 
    Power Plant. Train a few light infantries and disc throwers to help
    out the Vulcan Cannon.
    NOD will send a Subteranean APC to the west of the UFO. Your 
    infantries can defeat them. Then, NOD will send in another 
    Subteranean APC to the west of the the power plant. You infantries
    there can defeat them.
    I would like to say something. Do not bring your forces inside the
    base outside. If you want to explore, create new infantries and use
    them to explore the map. 
    You can explore if you want. (OPTIONAL) Create additional forces and
    send them north and south. They can slow down the attack forces of
    NOD. They will fall eventually. This is optional.
    When the timer only is down to only a few minutes, NOD will send in a
    full attack force. Use the new created forces against them. They will
    also send in two Devil Tougues near the power plants. When the timer 
    stops, a force of Titans and Wolverines will arrive as 
    Destroy the Devil Tougues and the incoming Tick Tanks to the south 
    with these. Repair the UFO with the enginner if the UFO is under 
    critical shape.
    6. Destroy Radar Array
    Objectives: Destoy the Radar Arrays
    Difficulty: Medium
    Location: To the most western choice of the two choices.
    This mission needs your Titans to be alive till the end of the 
    mission. This will increase your chance of winning this mission.
    Good Luck to you. Remember this, "KEEP THE TITANS ALIVE". You can
    still win tis mission without it though.
    Watch your troops kill them. Head north then you will be ambushed by 
    a NOD forces. Quite many of them too. Reinforcements will arrive. 
    Regroup then head north to the first relay station. If you encounter 
    Tiberium Fiends, don't attack them if you don't want to get injured.
    I never tried this before but try helping them out when they are 
    attacked by NOD.  
    Head up the ramp to the north to the first Radar Array while 
    destroying each NOD defenders. Use your infantries because they can 
    be healed. When you started to get near the radar, you will get 
    ambushed again. Destroy them with your infantries and the machines as
    support. Heal your infantries. Destroy the station and you will get 
    reinforcements. NOD will also send forces from the ramp you have
    just used.
    The next array is near a Tiberium Vein. So, Titans can't go 
    through. Use your Infantries and Wolverines to destroy the array. 
    There's no need to destroy the laser walls. Head back. Don't dare to 
    attack the Vein's core or you will regret it if you fought it with 
    infantries of cource. Wolverines are not very good units to use 
    against the core.
    Head down the ramp nearest to you to enter the Nod Power Plants.
    Destroy them. Head through the Tunnel then you will find the Radar 
    Array. It is heavily guarded so be careful. Sneak from behind and 
    take care of the cyborgs. There is a few Tick Tanks here too. Use
    your Titans to destroy the lasers from far range.
    Head down the ramp after you destroyed the lasers. Head east to find 
    an Array. Destroy the base's defence with the Titans then destroy 
    the last Radar Array.
    7. Rescue Tratos
    Objectives: Rescue Tratos
                Destroy any NOD presence
    Difficulty: Medium
    Bring Ghoststalker forward, Umagon second and Hijacker the third. 
    Destroy the Tick Tank then kill the running infantry. Hijack the 
    Buggy. Head east to find a Tiberium patch. Help out the Tiberium 
    Fiend. Head here if you get hurt. Then, head north. You see a NOD 
    mini-base. Don't get in from the front, but go around the base and 
    destroy the crate. This will destroy the Power Plant. You can 
    approach the base with relief. Heal at the Tiberium patch if you are 
    Go across the bridge and destroy the laser wall with Ghoststalker. 
    Then, bring Umagon near the entrance of the prison then Tratos will 
    escape. Bring him to the transport. Before you do that, I think you 
    should bring Ghoststalker to destroy a little bit of the NOD base to 
    the north to help you out. Bring Tratos near the transport ship and
    reinforcement with an MCV will arrive. Build your base. Don't care 
    about the Wolverines to the south. Once you have built you base and 
    very sure that your base can stand an attack by NOD, create an 
    enourmous attack force with different kind of forces. Bring them to 
    the NOD base and destroy it. Use your airforce to provide support.
    8. Destroy Vega's Dam.
    Objectives: Destroy Vega's Dam
    Difficulty: Medium
    Location: To the most western choice of the two choices
    Bring your forces to assault the enemy near the bridge. NOD will then
    blow up the bridge. Bring your attack force down the ramp to the west
    to go to the other side. Destroy the NOD mini-base. You will receive 
    reinforcements after that. The Truck contains a Health Crate. 
    Head south then you will receive yet another reinforcement. Go east 
    and you will find a truck. It has a Health Crate. Go up the ramp and 
    be ready for ambushes. Destroy all SAMs to get a reinforcement but 
    had been shot down. Use the survived engineer to repair the bridge to
    the north. Bring your force across that very bridge after you battled
    a few NOD defenders on the bridge. Head north then enter the tunnel. 
    You will be behind a NOD base. Destroy everything you see except for 
    the lasers. Go north to find a row of laser walls. Destroy this and 
    destroy the dam.
    9. Destroy Vega's Base
    Objectives: Capture Vega's Pyramid
                Destroy all NOD presences.
    Difficulty: Medium
    Kill the two light infantries. Then, destroy the SAMs around the 
    plateau to get reinforcements, a MCV and two titans. Deploy your MCV 
    then build your base. Make sure that your base defence is pump up.
    You should at least put two titans to help out the Vulcan you have to
    destroy the out ranged artilleries or tick tanks. You should put some
    Vulcans inside of your base because NOD will send APCs with an
    engineer companied by a few NOD infantries. They usually target your
    War Factory, Barracks, Construction Yard, Refineries and silos.
    Train a few Jump Jet Infantries to explore the map. You will find 
    that there are two bridges. The south bridge connects to the NOD main 
    base meanwhile the south base is connected to a mini-NOD base. I 
    prefer to assault the south base first. Create 2-4 amphibious APCs. 
    Train Light Infantries and Disc Throwers. Train Engineers if you like
    to capture the buildings there but I don't agree with it. Your
    only wasting credits because NOD is weak without their Technology
    Centers. That base has no Technology Centers.
    Create a small force of Titans and Wolverines. Bring the APC towards 
    the south base via water. You should find a ramp towards the enemy 
    Deploy your APC and send your group of infantries to attack the base.
    Once you destroyed the artillery, you can send in your Titans and 
    Wolverines. This base is out.
    Now, regroup and create another group of forces. If there is any 
    artillery, destroy it with the Jump Jet infantries. Now, send your 
    new attack force to go the north bridge. You can use the Jump Jet 
    infantries to destroy the eastern laser guarding the bridge but they 
    must scacrifice themself if they want to destroy the western laser. 
    Send your attack force in and destroy everything in your site. Before
    I forget to say this, make sure that you get 2 refinery and 4 
    harvesters are going. Your Jump Jet infantries must be ready. Sence 
    an artilery, send them to destroy it or use your Orca fighters. Once
    you are sure that each artillery is down, head on and destroying 
    The Vega's Temple is simply easy to capture now. Send in and APC with 
    an engineer to capture Vega's Pyramid then destroy every NOD presence.
    10. Recapture Hammerfest Base
    Objectives: Capture Hammerfest base
                Destroy all NOD forces.
    Difficulty: Medium
    After the scene, bring your Hovercrafts north. Destroy the Attack 
    cycles. What I do is I get my Hovercraft near them then move them 
    back to the river. Destroy the cycles by this strategy. They will be 
    going around the site to hit you but you are too far for them. Once 
    you destroyed the cycles, head up then you will encounter a NOD 
    buggy. Use the same strategy.
    Now head up and destroy the laser. Destroy the radar. Destroy the 
    infantries from far range. Now, head up and attack the Power Plants. 
    When you see a Rocket infantry coming, run away because the rocket 
    can damage your Hovers very much. Once you destroy them, backtrack. 
    Bring your engineers and put them inside the APC then stay near the 
    crate. But don't touch the crate, yet. Bring your MLRS(Hovercrafts) 
    to continue on their way. You will find an Obelisk. But it is 
    powerless now. So take your sweet time and attack the Obelisk if you 
    want to.
    Now head, destroy the bridge north of you. This will slow down the 
    NOD reinforcements from the NOD mini-base to the northwest. Head up 
    and you will encounter a few infantries and a few buggies if you are 
    too late to destroy the bridge. Use the same strategy as I fight 
    against the cycles. Once you destroyed the defences near the ramp, 
    bring your engineer and your APC there. Go north but do not attack 
    the NOD minibase but go east and you will find a ramp that leads to 
    Hammerfest. Follow the trail north then you will find Hammerfest 
    base. Capture the base by capturing two power plants, a barracks and 
    the Hammerfest Construction Yard. Start pumping out defences. Make 
    sure that at least 2 harvesters are running.
    Create an attack force consist of Titans, Wolverines, Hovercrafts, 
    Light Infantries, Disc Throwers and 2-4 medics. Now, send them east. 
    Don't forget to clear the enemies near the firestorm walls. Head west
    of the Tiberium Patch then you will see a bridge leading behind of 
    the enemy's base. Destroy the defences and use you airforce to 
    destroy the artillery set on the plateaus. Thus, NOD is defeated yet 
    11. Retrieve Discruptor crystals. 
    Objectives: Destroy the NOD train and retrieve discruptor crytals. 
                Destroy the NOD base and retrieve the Discruptor crystals. 
                (This will only happen if you fail the first objective.)
    Difficulty: 1st objective=Easy
                2nd objective=Medium
    You don't need the engineers right now. Bring your attack force west 
    and up the ramp. Stay near the edge of the cliff. You will encounter 
    a Hand of NOD down the cliff but don't you care about it. Shoot the 
    ramp leading down then you will encounter a cyborg and two stealth 
    tanks. Waste them. Now, attack the lasers and destroy the locomotive.
    Get a unit to go to pick the crate up. It's done.
    I will try to get ready a part to retrieve the Discruptor Crystals
    from the NOD base. I win this mission without going for the base.
    I will try too check this in as fast as possible. Send in your own
    strategies to me if you want to.
    12. Rescue the Prisoners
    Objectives: Rescue the Prisoners
    Difficulty: Hard
    Location: To the most eastern choice of the three choices.
    Bring the force towards north. Buggies will try to stop you. You will
    eventually found a house. Ghoststalker and Hijacker will come out. 
    Bring Hijacker, Umagon and the attack force to the starting place of 
    the mision. 
    Put Medic No.2 while Ghoststalker No. 1. Bring them north while the 
    medic is behind Ghoststalker every time. Cyborgs will attack you. 
    Destroy them and heal with a medic. Go east until you found a 
    watchtower. Two cyborgs and a rocket infantry will emerged. 
    Kill them before they reach your attack force to the west. Destroy
    the watch tower and head south. DON'T GET THE MEDIC KILLED.
    Once you head south, you will arrive in a civilian town. There is
    a few NOD forces here and if you wait to long, this place will be
    roaming with cyborgs. 
    Circle around the civilian city destroying NOD. But, their is an 
    artillery here, to the southwest. Find a hotel. Just find a building 
    that Ghoststalker can destroy. Destroy it with the Ghoststalker. No 
    more cyborgs gon'na hunt you anymore. 
    You can destroy the artillery now or not. Your choice. You can't 
    destroy the artillery with Ghoststalker because two hits and
    Ghoststalker is down. Use the attack force except Umagon and Hijacker
    to the west. There is a NOD mini base here. Attack it before 
    destroying the artillery. 
    Bring Ghoststalker to the north and destroy the laser. Heal him 
    after that. head inside and destroy everything you see with only 
    Ghoststalker and a medic healing him. Then, bring in your attack 
    force and destroy the SAMs. Free the prisoners then they will run 
    into a transport ship.
    13.Destroy Chemical Missile Supply
    Objectives: Destroy all NOD forces
                <NEW> Send Ghostalker into the train. He must NOT DIE.
    Location: To the most northern choice of the two last choices
    Head east while being very caution about the Tiberium Vein. When you 
    see a NOD mini-base, destroy it for your own safety afterwards. Once 
    your done, head east then south to go up the ramp. Now, deploy your 
    MCV and put the Discruptors as your land defence and the MLRSs to be 
    your air defence. 
    Pump up your base. Once you got enough credits, build 4 titans and 6 
    wolverines. Send them east form your base then north. You will see a 
    Tiberium Vein core on your left. Send in 3 jump Jet infantries to 
    despose them. Find the other Veins by circling them by flying. Then, 
    kill them. This will slow down the enemies Chemicle attacks to your 
    base. You can stop the launchers by establishing Firestorm Generator 
    and a row of Firestorm Wall Section to the northwest of your base. 
    When EVA detects them, activate your Firestorm defense  
    With your attack force, go north then you will encounter a few NOD 
    defenders. Despose them easily. Then, head west to find a NOD gate. 
    Destroy the gate and lasers. The approching gate has an artillery 
    guarding it. So send in Jump Jet Infantries  to destroy them. The 
    site doesn't have any air defence. Use the way that your attack force
    use so that your Jump Jet infantries will not encounter any enemy. 
    Once the artillery is destroyed, attack the gate then everything you 
    see. To the entrance of the base is a Tiberium Vein. Attack the core 
    so that your Titans can get through. Now, the base is vulnerable. 
    Create more Titans and Wolverines to destroy the base.
    To the north, there is a train station. Ghoststalker will arrive.
    Just bring him into the train station. You must not destroy the base
    before you can get this new objective.
    14. Mine Power Grid
    Objective: Destroy all Power Plants
    Difficulty: Easy
    Location: Only if you bring Ghoststalker into the train in the
    previous mission.
    Wait until the train arrives. Then, use Umagon to destroy the 
    infantries while Ghoststalker destroy both vehicles and infantries. 
    Then, bring them up to the ramp at the north direction. Don't bother
    about the gate to the east. 
    Bring all of the surviving units to regroup up the ramp, locate 
    Ghoststalker and a Medic to go east then south. Destroy all of the 
    Power plants. The laser walls might stop you. Ghoststalker can blow
    them up. Heal up with Medic. Just don't get near
    the laser wall to the northeast. 
    15. Destroy Chemicle Missile Plant
    Objective: Destroy all NOD forces
    Difficulty: Medium
    Bring your MCV towards the Tiberium patch. Deploy it. Pump up your 
    defences. Especially ground defence and a sensor array deployed in 
    the center of your base. You can also build a Firestorm generator to 
    protect your main base from NOD chemicle missile attacks.
    Once the timer is up, bring your attack force containing Titans and
    Wolverines. Wolverines can kill infantries easily and titans can 
    destroy buildings and enemy vehicles or machine easily. Titans can
    also stomp on infantries. This gives them instant death. But, Rocket
    Infantries are harmful to Titans.
    You will encounter a few obelisks. Thankfully that the mutants has
    shut them down. Destroy them. To the east, there is a plateau. A few
    artilleries are set on the plateau. Send the Jump Jet infantries or
    orca fighters to destroy them. I'm not very sure if there is an 
    option for Orca bombers. Could you tell me? I finished the game with
    Jump Jet infantries help. 
    Capture the stealth generator inside the base. Build a Barracks and 
    a War factory near it. You can receive additional reinforcements from
    here. For know, make good defences for your new base. Train some Jump
    Jet Infantries to destroy the Tiberium Vein. This will slow down 
    their chemicle supply to attack with Chemicle Missiles.
    For the entire time I play this mission, I never been attacked by
    Chemicle Missiles at my assault base. So, there is no need to put
    Firestorm generators here. Put them if you want.
    Now, make an attack force consists of 4 titans, 4 MLRSs and a random
    amount of Wolverines to attack the NOD base to the east of your new
    base. Try too capture the refineries while the harvesters are 
    loading. Capture the War Factory too. If you can capture the NOD 
    Radar and the NOD technology center, you can use the artilleries. 
    Refer too the "Tips from the Author" for my version off artilleries. 
    Once you destroy or capture the base, head up the ramp south. You 
    should see Banshees and Helipads. Your MLRS can shoot them down and
    your artilleries or titans to destroy the helipads. Your wolverines
    can kill incoming infantries.
    16. Destroy Prototype Facility. 
    Objective: Destroy all NOD forces.
    Difficulty: Medium
    Location: To the most northern choice.
    Just leave the mutants behind. Bring Ghoststalker, Umagon, and 
    Hijacker to the northeast. You will encounter a NOD mini-base here. 
    Leave it behind for now. Then, go up the ramp and cross the bridge. 
    Go north then east. You will encounter a group of Banshees flying in
    circles. Leave them behind. 
    Go east then you will encounter a Tiberium Vein. Destroy it's core 
    with Ghoststalker. Two shoots and it's down. Then continue east then 
    down the most western ramp. Go north then southeast. You will 
    encounter a cyborg with his escort. Don't kill them but hide 
    from them. Try running back and backtracking. 
    They will not cloak the base this way. Now, go up the ramp
    and go south until you reach a cliff. You will see the base. Then,
    reinforcement will arrive.
    Spread out your forces and give the MCV some space to deploy. 
    Bring your Titans and destroy the bridge to the west of you. You can
    destroy the NOD mini-base here with them if you want. Deploying your
    MCV will get you a Mammoth Tank Mk. II. Bring it to the place where
    the mutants (not Ghoststalker's group) is deserted to the southeast 
    corner of the map. Bring the mutants to your base and start building
    your base.
    Start by building a power plant and a refinery. Put it near the ramp 
    to the north. Build a Barracks and a War factory. Wait until you
    have enough credits then buy another Harvester. Harvest the Tiberium
    to the north. Build up a few componet towers and equipped them with
    attachments. Create a Mobile Sensor Array and put it in the center 
    of your base. Don't forget to attach land defence to the component
    towers inside the base. NOD might will send in a few Devil Tougues
    and Subteranean APC with enginneers and infantries towards you.
    Now, we are back with Umagon's group. Backtrack and avoid any NOD
    units. If they detected you, prepare to defend yourself and heal at
    the nearest Tiberium patch. Send them back to your base. Do not
    destroy cliffs when you were on your way back to the base. There is
    a cliff that can be destroyed to be made as a ramp. Don't destroy it.
    Use the old way. When you reach the Mammoth, stand guard with it and
    heal at the tiberium if you need too. 
    Create the same attack force as the previous mission and lead with a
    Sensor Array. There is a Stealth mini-base to the west of your base.
    Sense the area for cloaked units or buildings and steal the the
    Stealth Generator. Kill all other units. Capture the Power Plants
    here too. Now, head west of that place and go up the ramp. Wait at 
    this Tiberium patch and destroy the harvester. You might encounter
    artilleries. Titans can hold a few artillery fire so destroy them 
    with them. Use your MLRSs to destroy the Banshees attacking you from
    the air.
    Capture or destroy the entire base. They'll go down soon enough. 
    17. Weather the Storm
    Objectives: Protect the Kodiak at all cost.
                Destroy all NOD presence
    Difficulty: Hard
    Gather your infantries and go to south. Destroy the tick tanks with 
    them. Then, bring them north then destroy the tick tanks. Then, bring
    your machines up the west ramp and head east. Two artillery units 
    will soon appear. Destroy them. Then, build your base. 
    Build another titan. Bring your attack force towards the south 
    Tiberium patch. Kill all of the defenders there. Your harvester can 
    harvest the Tiberium safetly now. Create another titan and bring your
    titans and only titans to the plateau to the east. 
    You will encounter two artilleries. Destroy them without going up the
    ramp but shoot it out near the cliff of the plateau using the titans. 
    Once that done, your base is save, for now. Build your base spread 
    out. Then, once the supply of tiberium to the south is almost done 
    for, there is another to the northwest. Blue Tiberiums.
    Build an attack force of a sensor array, titans and wolverines. These
    are the best troops to be used against the NOD on this situation.
    Send in infantries too if you want. Attack the base while scanning
    the perimeter for cloaked NOD forces. 
    Once the base is done, you haven't completed the mission yet. Go up 
    the ramp near the enemy contruction yard. You will find a group of 
    power plants. Destroy them or capture them. Trace enemy forces and 
    kill them to win the mission.
    18. Final Conflict (Last mission)
    Objectives: Destroy the ICBM launchers.
                Destroy Kane's pyramid
                Destroy all N0D forces.
    Difficulty: Hard
    When reinforcement arrives, destroy the NOD mini-base with your 
    reinforcements. Then, you will get an MCV. Get the MCV inside the ex-
    NOD base and build up your base.
    Kane will use Cluster (Multi) missiles against you. When you build a
    GDI technology center, you can build a Firestorm generator. Build it
    then deploy the Firestorm wall section to the southeast of the 
    eastern Tiberium patch. Activate it when EVA detects it. She will say
    "Missile launch detected." Activate your firestorm with it.
    Create a Mammoth Mk. II to guard the site near the bridge (not on the
    bridge) to the enemies base. Deploy a Sensor Array near the Mammoth. 
    Nobody can enter your base unless that unit moves underground. Don't
    forget to destroy the Tiberium Vein to the south of you base. Build a
    Comm Center and the Ion Cannon uplink conected with it.
    Now, you should concentrate with your defences. With all of this 
    raked, I presume that you could not build your base well enough.
    Your Mammoth Mk. II will handle NOD. But don't relax just yet. You
    might see the timer to the top screen of screen of your monitor. 
    You must destroy the ICBM launchers before the timer stops or you
    will fail.
    Bring your 5-9 jump jet infantries to go north. Circle around the
    base to find the ICBM launcher. If you found a place circled with
    concrete walls, the launcher is there. Attack it with the Ion Cannon.
    The NOD will get so angry and send attacks to your base. But, your
    Mammoth kills them all. Stealth and not stealth will be destroyed.
    Create a few jump jet infantries to explore the NOD base to the west.
    It is a plateau. Explore around until you found the ICBM launcher.
    Destroy using the Ion Cannon. Do the same with the southern base.
    Then, head into Kane's island and destroy everything you see. Use the
    same force as the mission 15 used. I heard that if you destroy 
    everything and leave the NOD temple, something will happen. You must 
    destroy it using your Ion cannon to see a cutscene. I have not 
    confirmed this.
    Remember to destroy everything including the SAMs and harvester.
    Destroy any NOD presence to win the mision. 
    CONGRATULATIONS. You have won the GDI Campaign.
    1. The Mesiah Returns
    Objectives: Destroy all of Hassan's elite guard
    Difficulty: Easy
    Watch the scene. Then, create 10 light infantries to defend the 
    Tiberium patch to the north. Then, build a Tiberium Refinery. Create 
    5 light infantries to defend your base to the north. 
    Hassan will sent in Subteranean APCs towards you. Each has only 3 
    light infantries in them. Create a large force and head out of the 
    base through the gate and kill everyone to win the mission.
    2. Retaliation
    Objectives: Capture the TV station
                Destroy all Hassan's forces.
    Difficulty: Easy
    Deploy your MCV and build a Tiberium Refinery near the Tiberium Patch
    to the east. When you build a power plant, you will see that your 
    power grid increases more than the GDI. This is because the lasers, 
    SAMs and obelisks needs a lot of power.
    Build lasers around your base. Build a war factory if you want to. 
    Train light infantries, rocket infantries and 2 engineers. Bring them 
    north. Go down the bridge. Hassan's units will blow the bridge 
    up. I think the purpose is to teach you how to repair bridges. 
    Head north then south. When you see the sandbag area, bring your 
    engineers and send them up the ramp towards the TV station. Make sure
    that they are near the cliff. Once they enter the TV station, the 
    Hassan's reinforcements will turn their back and help you. This is 
    the time you sent in for infantries ot help them out. Once the base 
    is destroyed, head south and destroy the bridge.
    You can also leave the bridge and cross it. You will eventually
    arrive at Hassan's base. With the force you have now, you can easily
    destroy the base.
    3. Free Rebel Commander
    Objectives: Evacuate the Rebel Commander
    Difficulty: Easy
    Location: To the most western choice of the two choices.
    Group your forces and head south. You will encounter a GDI is 
    fighting against 3 light infantries. Kill the infantries but leave 
    the GDI. He will destroy a Tick Tank. Head down the tunnel. Go up 
    then destroy any defenders. Then, shoot the truck. A group of 
    engineers be released. Capture the Refinery when the Harvester is 
    still unloading. Then, capture the rest of base. Regroup your forces 
    and repair the bridge. Bring your forces across the bridge and 
    destroy the tick tanks. Destroy the laser guarding the prison. 
    The Commander will be freed. Take his forces and combine with yours 
    to destroy the lasers guarding the entrance. Bring the Commander into
    the Harpy.
    You can save lives by backtracking your steps to the Harpy. Your 
    4. Destroy Hassan's Temple. 
    Objectives: Capture or destroy Hassan's temple. (cough... pyramid)
    Difficulty: Easy
    Kill the infantries then head across the bridge. Capture a power 
    plant and the Hand of NOD. Once you clear the area, send your MCV 
    near the Tiberium Patch and deploy there. Build a refinery and a 
    War factory. Capture the other power plant. Bring your starting 
    force and attack Hassan's Mini-base to the east. Capture it if you 
    want.  Then, regroup and send your force up the ramp.
    You will eventually find Hassan's base here. Just beware of the 
    lasers. Destroy the base and you will Hassan's temple (cough... 
    pyramid) then destroy it. You will see the capture of Hassan and his 
    5. Blackout
    Objectives: Destroy GDI's Radar before the Ion Storm subsides.
    Difficulty: Medium
    Location: To the most northern choice of the two choices
    Bring your MCV near the tiberium patch to the west. Try to find a 
    place where Tiberium is to your east and south. You will also find a 
    plant that produces Tiberium. When you build a base, make sure that 
    the refinery is near to the plant. Then, build your base with lasers 
    outside and inside of the base. GDI will send APCs towards you so be 
    prepared. Once you have the attack force, head to the northeast part 
    and you will encounter a GDI base. 
    Destroy the Vulcans and the Titans if you disturbed the base before. 
    Then, head inside the base, destroy every componet tower and units but 
    capture all structures. Repair your attack force with the service 
    depot. Then, train in GDI troops and attack the northeastern base. 
    This base is guarded by two Vulcans and 1 RPG launcher.
    Destroy them. You might suffer a heavy lost against them. Send your 
    attack force north to find a radar near the cliff. Destroy it to 
    complete this mission.
    6. Eviction Notice
    Objectives: Locate the temple
                Destroy all NOD forces
    Difficulty: Medium
    Most of the ground inside this base is rough. So deploy your MCV and 
    build a refinery after you build a power plant. Build another power 
    plant near the first one and build a Barracks. Proceed on for 
    building a War Factory. You must have at least 2-3 harvester going. 
    Pump up your defences. Then, make an attack force consists of rocket 
    infantries, light infantries, and tick tanks. Send them up west up 
    the ramp. You will eventually encounter a train blocked by a car. 
    Destroy the car then the train will destroy the Vulcan. 
    Train 5 engineers and let them follow the attack force. Bring your 
    attack force to the edge of the river to the west accompanied by the 
    engineers. You will find an old NOD temple here. 
    There is a gap between the sandbags. Bring your engineer in and 
    capture 2 power plants, refinery, (while the Harvester is unloading),
    War factory, and a barracks. Repair the buildings if they get 
    attacked. Create a few Titans and destroy the Vulcans. Then, send in
    your attack force and despose of all the GDI forces in that base. You
    might had missed some enemy units. Kill them to win the mission.
    7. Salvage Operations
    Objectives: Locate the UFO
                Retrieve the Tacitus
    Difficulty: Easy-Medium
    Gather your vehicles and attack the train. They will follow the 
    train. Ignore the GDI defenders. If you can't destroy the train 
    before it finishes its loading, destroy the truck instead. Command a 
    unit to pick it to win the mission.
    If you don't want to use this way, then you have to use the slow
    but 'die with honour' way.
    Let the train pass. Kill all of the GDI infantries. To the east off
    you, there is a componet tower upgraded with a Vulcan Cannon. Head
    west then north to get across the bridge. Then, kill the GDI 
    infantries with your Buggies or infantries. Then, head across
    another bridge by using the west bridge. You will encounter GDI
    infantries again. Kill them.
    To the west of the infantries is a few of Titans. So head east and
    continue on with the path. Destroy every GDI defenders you see.
    Eventually, you will encounter 2 wolverines. Use your Buggies and
    Cycles to defeat them. You can capture the base to the north if you
    to. Head down the ramp and head east. Eventually, you will get 
    additional forces form Vega. 
    Head south and head on with your way. Destroy any GDI forces. You 
    will encounter the UFO somehow. Send in an engineer into it to win
    this mission.
    8. Capture Umagon
    Objectives: Destroy the Sensor Array.
                Avoid detection.
                Capture Umagon.
    Difficulty: Medium
    Location: To the most northern choice of the two choices.
    Deploy your artillery to destroy the incoming Wolverines. Build your 
    base now. Send in a light infantry to the north of the tiberium 
    patch. Once they are detected, the artilleries will destroy them. 
    Don't waste your time on defense. Train a group of light and rocket 
    infantries. Bring your artilleries towards the ramp to the west 
    section of the map. Make sure that the group of infantries are right
    behind them. When you go across the bridge, deploy your artilleries. 
    They will destroy the defence here. Use the artillery to destroy the
    Mobile Sensor Array. Head east then south.
    Deploy your artilleries to destroy the Wolverines. Then, bring them 
    west to assault the small base. You will be detected. Umagon will 
    arrive and enter the train. Before she leaves the transport ship, 
    destroy the train piece by piece. Just make sure that the locomotive
    is destroyed. Your infantries can destroy the raged GDI forces that 
    will come to stop the artilleries. 
    Once the locomotive is destroyed, there is no way to run for the 
    train. Destroy it with your artillery and Umagon is down.
    You can also destroy the other Sensor Arrays. 
    After the 2nd paragraph, head south. There is some GDI units here on
    the hill south of you. Just bring in a light infantry and lure them
    towards your artilleries. This will destroy them. There is another
    Wolverine to the west. Go and deploy your artilleries on the hill.
    They will destroy the southern Sensor Array. Then, move your
    artilleries east a little bit. Deploy them there, they will destroy
    the harvester but takes a lot of time. They will also attack the
    eastern Sensor Array.
    Then, continue on the third paragraph. You can also attack the 
    southern base. This will a alert them of your presence. Bombard
    Umagon when she is running to get into her next train. You can
    either use one of the ways that I mentioned.
    There is another option to the south if you fail. I don't really
    now about the southern choice.
    9. Sheep's Clothing
    Objectives: Capture the GDI base.
                Capture Tratos
    Difficulty: Medium
    Capture all of the GDI building. Train the engineers to do this. Sell
    off the wall covering the Tiberium. The Tiberium will expand. Build 
    your base. 
    Will Staruk (strykfalcon@yahoo.com) writes:
    In Mission 9, you advised to sell the walls covering the tiberium
    field. I found it if you don't do this, it generates in a fixed area
    faster, giving you an unlimited supply of money. I had over 6
    harvester and 3 refineries and it never did ran out. Plus, this gives
    you more room to build and place infantry since the tiberium won't 
    cover the floor of your base.
    Cyril Lucas (author) comments:
    Thank you for your strategy. Really useful. Use this idea for the
    other stages too. Put walls and the tiberium grows faster. Great
    Beware of the cars and school buses. They might look cute and weak, 
    but they know how to attack "VERY WELL" . Place Vulcans near the 
    entrances to your base. Create an attack force consists of titans and
    wolverines. Use your Orca fighters to destroy the turrets that looks 
    like that little grey box. Then, send in your attack force and 
    despose of them. The Mutants will might send 3 tiberium fiend against
    you. They're easy. Head across the bridge. This is the part I hate.
    The Harpies will attack you. Destroy the obelisk.( Tut.. Tut... 
    <Gunshoots form the Harpies> Enough already.)
    Destroy the Helipads before they can attack again. Go inside the base
    and attack everything. Find the Mutant HQ and destroy it to win the 
    10. Escort Bio-Toxin trucks. 
    Objectives: Locate the trucks
                Escort them to the evacuation zone. 
    Difficulty: Medium
    See the patrol die. Then, bring Cyborg Commando north up the ramp. 
    The others should follow too. You will encounter a few GDI patrols 
    here but Cyborg Commando can destroy them with one shot. When you go 
    up the ramp, there is a plateau to the east. There is a few disk 
    throwers. Kill them. Then, head back down the ramp and go around the
    plateau. You will find a few disk throwers near the edge of the 
    cliff. Kill them. Head east across the bridge. You will encounter a 
    damaged NOD base. Head inside and take control of the truck.
    For know, make sure that Cyborg Commando destroy every enemies so 
    that the truck can safely return to the evacuation zone.
    11. Destroy GDI Research Facility
    Objectives: Group all of the mutants
                Destroy the Research Facility
    Difficulty: Medium
    Send your spy north. You will encounter an almost-dead GDI infantry. 
    Kill him. Then, a group of mutants will come and surround you. You 
    cannot control them but they will follow the spy. So, head west. 
    Destroy the defenders. Just put the spy near them and run away. The 
    mutants will handle them. Then, head north into the tunnel. A titan 
    is waiting there. Kill it. Then, the mutants will make their own 
    decisions. You will receive and MCV along with a few units. Bring 
    them up the ramp after they cross the tunnel. Build your base there.
    You can build artilleries here. So, create artilleries and send them 
    west and east of your base. 3 to the west and 4 to the east is enough 
    for me. Make sure that you put Rocket infantries with them so that 
    the artilleries will not be destroyed by Jump Jet Infantries. Putting 
    SAMs are the best but they can't be brought along to the enemy's 
    There is no need to establish obelisks. Just put lasers around and a 
    lot of Advanced Power Plant. Build a few artilleries and make sure 
    that you have at least 10-15 Rocket infantries in your disposal. 
    Bring them east but don't do down the ramp. Go near the edge of the 
    cliff to the northeast of your base and start bombarding the base.
    When all of the defence of the base is weak, bring along your 
    Subteranean APC with enginners and start capturing the base. Put 
    artilleries with Rocket Infantries to guard your new base. Once you
    are ready, head down the ramp east of your new base and deploy your 
    artilleries and start weakening the base. Then, head down the ramp 
    and deploy your artilleries. Weaken the defence. Head in the base and
    deploy your base. Build a few Attack cycles and go around for a tour 
    of the base. Don't you worry about them. 
    Once you explored a large portion of the base, destroy the building 
    that looks like a civilian office building. Destroy it to win the 
    12. Rescue the Villainess
    Objectives: Rescue and evacuate Oxanna and Slavick.
    Difficulty: Easy
    This is easy. After the scene, destroy all of the GDI defence. Then, 
    capture a power plant and a radar. Bring your cyborg commando and 
    Slavick to the base at the northeast in a Subteranean APC. Destroy 
    the GDI defenders. Then, bring Oxanna into the APC and head south. 
    Use Cyborg Commando to destroy the wall into the tarnsport ship. 
    Bring Oxanna and Slavick into the ship. 
    13. Protect Waste Convoys.
    Objectives: Build a Tiberium Waste facility
                Destroy all of the GDI forces
    Difficulty: Medium
    Location: To the most northern of the two choices.
    Deploy your base and start on building artilleries. Put three to the 
    north and two to the west of your base. Up the ramp to the west is a 
    line of GDI forces. Destroy them with the artilleries. Build a few 
    lasers and obelisks around your base for protection. Don't relie to 
    much hope to the artilleries because they can damage the land like a 
    Build 3 attack cycles and circle around the GDI base to the west. 
    There is no componet towers but a few of GDI units. Capture this 
    base. Put artilleries around the base. Bring an artillery escorted 
    by a few Rocket infantries to the most northern cliff of the southern 
    site of the map. Destroy the MRLS and the artillery will destroy the 
    enemies hiding behind the plants to the north. There is a GDI mini-
    base here. It is guarded by a few Vulcans and titans. Don't forget 
    about infantries. Kill them with the artillery. Once the road is 
    clear, you can build a missile silo and a Tiberium Waste facility.
    Destroy the GDI base the same way you destroyed the base on mission 
    No. 11. You can try using the chemicle sio if you want. Around the 
    base, there is a few enemy barracks. Destroy every GDI forces to win 
    this mission.
    14. Destroy the Mammoth Mark. II prototype
    Objectives: Destroy the Mammoth Mark II prototype.
    Difficulty: Medium
    Bring your spy and make him scout the sector. Once you have explored 
    about 80% of the map, head into one of the Comm Center. You will see 
    the power of Mammoth Mark. II.
    Reinforcement should arrive with an MCV. Head across the bridge. Your
    units should defeat them. Stomp the infantries and shoot the machines.
    Build your base. Set up a few artilleries accompanied with a few 
    rocket infantries in each group far from your base. Then, build a few
    helipads and Banshees. 6 is enough. 
    Build an attack force of 4 artilleries with 10-15 rocket infantries. 
    Bring them across the bridge to the south or north. Destroy the GDI 
    patrols with your artileries. When you found the base. Destroy it. 
    Destroy the RPG launcher on the plateau too. Destroy everything in the 
    base. If the enemy forces are too close with the artilleries, use 
    your rocket infantries. Then, send your Banshees and destroy the 
    Mammoth Mark. II with the banshees so that it fits the movie after 
    you win this mission.
    15. Capture Jack McNeil
    Objectives: Persuade Jack McNeil to join the Brotherhood
    Difficulty: Easy
    Put the toxin soldiers into the APC and head west. Stay near the 
    south. Go down the ramp to the west then you will encounter a GDI 
    watch tower. Stay near to the south. Head west then head southwest of
    the "WS Logging Company". Destroy the cliff with a rocket infantry. 
    Bring the toxin soldiers to kill all of the GDI infantries. Then, 
    capture the base. The Componet Towers will stop functioning when the 
    Construction Yard is captured. When Jake McNeil is coming to your 
    base, bring the Toxin Soldiers out from the base from the most south
    gate. When the Wolverines leave Jack's side, shoot it. Bring an empty 
    APC to Jack and put Jack inside it. He can't run now.
    Backtrack your trail and stay south. Put Jack inside the Subteranean
    APC. Don't you worry about your base.
    16. Illegal Data Transfer.
    Objectives: Steal all of the Ion Cannon codes.
    Difficulty: Medium
    Location: To the most southern choice of the two choices
    Bring your forces north up the ramp. Don't go southeast from your 
    starting point. You will only be killed. Once you get up the ramp, go
    north. Destroy the Sensor Array. Destroy the cliff to the north. 
    Leave your infantries near the ramp and bring your spy north up the 
    ramp. Get into the Comm Center. Head back down and regroup with your 
    Destroy the cliff to the south of you. Head down and steal the 2nd 
    Ion Cannon code. Kill the infantry blocking your way. Head north. 
    Leave your infantries here and send only your spy. Don't block the 
    Wolverine's way. Head north then east. 
    Infiltrate the Comm Center then head to the Subteranean APC to the 
    17. A New Beginning (Last mission)  
    Objectives: Deploy the three ICBM launchers.
    Difficulty: Hard
    Watch how Jake stops the Firestorm. Then, capture the Firestorm 
    generator and sell it. Then, capture the power plants. Find the 
    Tiberium patch to the west and deploy your MCV. Put your missiles and 
    send it up into the plateau to the south. Crack in some artilleries 
    to guard your base.
    Build a NOD temple then a Cyborg Commando and send it to the north 
    which is the closest launch site. Deploy your one of your missiles 
    there. Deploy a few artilleries around your missile. Don't forget 
    about the Rocket infantries.
    Bring your Cyborg Commando to the eastern launch site. Destroy every 
    GDI defenders. Send your missile, artilleries, and rocket infantries 
    there. Deploy your missiles and artileries and let the rocket 
    infantries take care of air assaults. Bring your Cyborg Commando to 
    the north of the eastern launch site. You will encounter a GDI base. 
    Destroy the base and heal in the Tiberium Patches when he is badly 
    Once you destroyed the base, send in a missile using the route the 
    commando took and deploy the missiles. Don't use the bridge to the 
    northwest because it looks like tough but easily destroyed. 
    Deploy your missiles to win this mission.
    Congratulations. You have won the NOD campaign
    Tiberian Sun tips from the author, "Cyril Lucas"
    GDI tips:
    > Always count on your defences. Build up those componet towers.
      Equiped them with Vulcans, RPGs, and SAMs.
    > Always use fast units. The NOD artillery is waiting to destroy
      slow ones.
    > Use your Firestorm technology to stop the Chemicle and Multi 
      launchers from entering your base. Put them as far from your
      building as you can.
    > Put Mobile array in the middle of your base to find the cloaked
      Stealth tanks and Subteranean units.
    > Wolverines can kill infantries easily and titans can 
      destroy buildings and enemy vehicles or machine easily. Titans can
      also stomp on infantries. This gives them instant death. But, 
      Rocket Infantries are harmful to Titans.
    NOD tips
    > Build many power plants from the start because you will need them
      with defencive process.
    > Don't overdo with your defencive process. The NOD defencive 
      buildings are very grouchy about power.
    > Your artillery is a good defensive and aggresive unit. But they
      are very useless against air units. Bring a 'flock' of rocket 
      infantries to help it out.
    > Make sure that the artilleries are outside of your base. They can
      destroy the ground very much. We don't want that to happen while
      you are building buildings.
    Tips for both sides
    > Find a tiberium patch that is in big numbers. Deploy your base 
    > Make sure that at least 2 harvesters are going. Each refinery can
      assist two harvesters. They can assist more but they will work
      more slower.
    > Destroy the enemies weak point first then attack the rest. 
      Examples: Tiberium patches where the opponets harvesters are 
      harvesting tiberium. A site where no air defense, strike them.
    > In missions, do not always destroy cliffs that can be turned into 
      ramps. They might make the opponents attacks faster and destroys 
      your weak points.
    This are tips from me. Please send in your's to my e-mail adress.
    I will try to update it regulary. So, keep my inbox full!! :)
    (Just kidding about the keep my inbox full)
    Tip from Will Staruk (strykfalcon@yahoo.com) 
    > Tiberium will generate faster when it is located in a fixed area.
      Such as:
      + = Wall section/Stones/Gates/Lasers/Component towers/Anything 
      # = Tiberium
    Tip from Cephiroth McCloud (cephiroth_2064@yahoo.com)
    > Pavements are not just things you build to make the area look
      good. In fact, it can be used as a protection against Subteranean
      Units such as Devil Tongues and Nod APCs. Artilleries won't dig a
      hole on it. Other than that, it also can be build almost anywhere. 
      It can be build at a spot with has red-coloured area and white. It 
      cannot be build on the ocean or water. Here's an example: 
      You still can deploy it there!
      r = Red-coloured Area
      w = White-coloured Area
    Frequently Asked Questions. (FAQ)
    Is their anyway to slow down the timer in Final Conflict?
    I think that there is none. (Answer given by Steven W. Carter)
    Please send in your questions to my email.
    Tiberian Sun structure description
    Both sides structures
    Contruction Yard
    Description: This building lets you build structures.
    Tiberium Refinery
    Description: This building is equipped with an Harvester. This 
                 building could keep a very large amount of Tiberium
    Tiberium Silo
    Description: This building keeps Tiberium when a Refinery is out of
                 space for Tiberium.
    Concrete Walls
    Description: Just a concrete wall. That's all.
    Description: This building is used to create airships.
    Description: This building lets you use the map option.
    War Factory
    Description: This building is used to create vehicles or machines
    Technology Center
    Description: This building is the place where all of the technologies
                 are search.
    EMP cannon: 
    Description:This structure will shoots a wave and disables any 
    GDI structures
    GDI power plant
    Description: This building is the main power plant for GDI. You can
                 attach a Power Turbine to it. It will only hold three
                 Power Turbines
    Power Turbines
    Description: This attachment can be attach to a GDI power plant to
                 increase power.
    Description: This building trains GDI infantries.
    Firestorm Generator
    Description: This generates the power to activate the Firestorm
    Firestorm Wall Section
    Description: This structure will unleash the firestorm power to stop
                 incoming enemy units and attacks. This structure will
                 not be damaged when it is in the firestorm mode.
    Componet Towers
    Description: This is a building that must be attached to something to
    Vulcan Cannon upgrade
    Description: This is as an attachment for the componet tower. Very
                 useful against infantries. Note: If the enemy is too
                 far, this attachment will not damage it.
    SAM upgrade
    Description: This is as an attachment for the componet tower. This
                 attachment shoots down air units.
    RPG launcher upgrade
    Description: This is as an attachment for the componet tower. Very
                 useful against cyborgs and vehicles. Note: If the enemy
                 is too close, this attachment can't damage it.
    Comm Center
    Description: This building is where you can use your Super Weapons.
    Ion cannon uplink
    Description: This attachment will let you use the Ion Cannon.
    NOD structures
    NOD power plant
    Description: Just a power plant. Provides more power.
    NOD Advanced Power Plant
    Description: An improve version of the NOD power plant. Provides huge
    Hand of NOD
    Description: This building trains NOD infantries.
    Missile Silo 
    Description: This building gives you the option to use the Multi 
                 Missiles and Chemicle Missiles.
    Tiberium Waste Facility
    Description: This building is equipped with a weed eater. Lets you 
                 use the Chemicle Missiles.
    Description: Very useful against infantries. Note: If the enemy is 
                 too far, this structure will not damage it.
    Description: Shoots down air units
    Description: Very slow in attack. Very useful against vehicles and
                 infantries. Note: if the enemy is too near, the 
                 structure will not damage them.
    I might have forgoten something. Please tell me and give me your 
    own version of description.
    1.Thank you Westwood for making this great game.
    2.My brother that helps me win this game without being a loser.
    3.Thank you GameFAQS for putting this guide online.
    4.Myself for writing this guide
    5.Thank you to Steven W. Carter for answering my question is FAQ.
    6.Will Staruk (strykfalcon@yahoo.com) for correcting NOD Mission 9
      and gave a brilliant idea featuring the growth of tiberium 
      patches. (Check tips section or NOd Mission 9)
    7.Cephiroth McCloud (cephiroth_2064@yahoo.com) for informing us about
      the use of pavements. (Check tips section)
    Copyright 2003 Cyril Lucas 
    Maybe you have forgotten. My 
    e-mail is ffxmadman2@hotmail.com