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*****************************************************************************
Written by Zeus Weapon

Version History:
1.0: 7.26.02 - Started writing this FAQ
1.1: 7.27.02 - Added Armor List and title
1.2: 8.06.02 - Added Weapon Guide
1.3: 8.08.02 - Added GQG and "PC and Playstation Differences"
1.4: 8.12.02 - General FAQ finished, Walkthrough will start soon

Table of Contents:
 1) Introduction
 2) The Controls
 3) The Classes
 4) Getting Started
 5) Walkthrough (coming soon)
 6) General Quests Guide
 7) Armor List
 8) Weapon Guide
 9) Item Guide
10) Skills
11) Magic Spells
12) Strategies
13) PC and Playstation Differences
14) Contact Me


1) Introduction
----------------
"The once peaceful world of Uma is living under the dark shadow of the dragon
 Draak. Evil is spreading like a virus, and only you can stop it. Look deep
 inside yourself - is there a dragon slayer within?"

-Taken from the back of the case

Darkstone is a great action/RPG game featuring 8 playable characters, vast
lands, tons of weapons, armor, and items, and plenty of enemies. Your job is
to find the 7 crystals and defeat Draak. Along the way, you'll gain levels,
strengthen your character, encounter new and stronger enemies, and learn
more powerful magic spells.

2) The Controls
----------------
D-pad: Moves your character
Start: Pauses game and brings up game menu
Select: Brings up map (Only in lands or dungeons)
Square: Brings up character screen
X: Attack, break open barrels and crates
Circle: Talk to people, pick up items, flip switchs, open chests.
Triangle: Switches views
L1: Magic/Skill 1
L2: Belt 1
R1: Magic/Skill 2
R2: Belt 2
Analog 1 (L3): Moves the character
Analog 2 (R3): Moves the camera

I recommend using the Dual Shock controller, because the analog sticks allow
you to easily move the character and the camera. Plus, its easier on your 
fingers.

3) The Classes
---------------
Warrior:
"Built for adventure, the Warrior is truly powerful. His build means that he
 is a strong character, able to handle any weapon in direct combat."
Primary Characteristic: Strength
Specialist in: Close combat
Stats: Strength: 20, Magic: 5, Dexterity: 10, Vitality: 15
Max: Strength: Unlimited, Magic: 50, Dexterity: 100, Vitality: 150

Amazon:
"Coming from an all female community, the Amazon loves her dominence over
 men. To be able to do this, she is trained in different fighting techniques,
 which have made her a fearsome warrior."
Primary Characteristic: Strength
Specialist in: Close combat
Stats: Strength: 20, Magic: 5, Dexterity: 10, Vitality: 15
Max: Strength: Unlimited, Magic: 50, Dexterity: 100, Vitality: 150

Wizard:
"Obsessed with knowledge and power, the Wizard devotes his life to the study
 and mastery of the Magic Arts. A mediocre fighter, he is mainly revered for
 the potency of his spells."
Primary characteristic: Intellence (Magic)
Specialist in: Spells
Stats: Strength: 5, Magic: 20, Dexterity: 15, Vitality: 5
Max: Strength: 50, Magic: Unlimited, Dexterity: 150, Vitality: 100

Sorceress:
"Revered for her magic powers, the Sorceress is a mysterious and dangerous
 character. She draws her energy from nature, and travels the lands in search
 of ingredients for her spells."
Primary characteristic: Intellence (Magic)
Specialist in: Spells
Stats: Strength: 5, Magic: 20, Dexterity: 15, Vitality: 5
Max: Strength: 50, Magic: Unlimited, Dexterity: 150, Vitality: 100

Assassin:
"Introduced to assassination techniques and camoflauge by the guilds of 
 bandits, the Assassin is a character without qualms or morals but will be
 effective and clinical in a combat situation."
Primary Characteristic: Dexterity
Specialist in: Long-range combat
Stats: Strength: 15, Magic: 10, Dexterity: 20, Vitality: 10
Max: Strength: 150, Magic: 100, Dexterity: Unlimited, Vitality: 50

Thief:
"Attracted by riches, the Thief uses her agility to get what she is after.
 Her superior dexterity enables her to throw weapons with ease. She is also
 an excellent archer."
Primary Characteristic: Dexterity
Specialist in: Long-range combat
Stats: Strength: 15, Magic: 10, Dexterity: 20, Vitality: 10
Max: Strength: 150, Magic: 100, Dexterity: Unlimited, Vitality: 50

Monk:
"Trained in the temples dedicated to their Gods, Monks learn the art of
 warfare and inherit the ability to cast spells from their Gods."
Primary Characteristic: Vitality
Specialist in: Close combat and Spells
Stats: Strength: 10, Magic: 15, Dexterity: 5, Vitality: 20
Max: Strength: 100, Magic: 150, Dexterity: 50, Vitality: Unlimited

Priestess:
"The Priestess fights in the name of her God and finds the necessary spirt
 and strength to do so, purely through her faith. For this reason, she has a
 balanced knowledge of combat and magic."
Primary Characteristic: Vitality
Specialist in: Close combat and Spells
Stats: Strength: 10, Magic: 15, Dexterity: 5, Vitality: 20
Max: Strength: 100, Magic: 150, Dexterity: 50, Vitality: Unlimited

4) Getting Started
-------------------
After you pick a character and watch the intro movie, you'll start in Town,
the main location of the Darkstone world. Here you can buy items, weapons
and armor, magic books and scrolls, and improve your Skills. The townspeople
provide you with their services.

Gunther the Blacksmith: Sells you weapons and armor, plus repairs and 
 upgrades them. You can also sell equipment to him for money.

Madame Irma: She can heal you, identify objects, and remove curses from your
 equipment.

Perry the Publican: You can buy food from him, as well as rest and sell
 artifacts to him (An artifact is a special item left over after a quest).

Master Elmeric: You buy magic books, scrolls, potions, rings and amulets from
 him. He can also recharge magic weapons or armor.

Master Dalsin: You can upgrade your Skills through him.

The Beggars: They sing the "Darkstone" song (Don't worry, you don't have to
 give them any money).

Also, your character starts with a weapon, 1-2 pieces of armor, food, potions
and a Magic book (Wizard, Sorceress, Monk, and Priestess only). One quick
tip; if you have money left over (over 1200 gold) after you buy the rest of
your armor, spend it on a Skill (Learning would be best).

5) Walkthrough
---------------
UNDER CONSTRUCTION
The PC version Faqs have the quests, which are basically the same as the
Playstation version's (That's what I've used for a while).

6) Quests
----------
Quests are the largest part of Darkstone which gives it its RPG-like touch.
There are a total of 20 quests, but you'll only have to do 7. Another plus
is that the quests are randomnly selected when you start with you're 
character so you'll never do the exact same selection of quests twice. Each
land has 3 different quests except for Baastehl which has 2. The quests
themselves are pretty straight-forward, usually requiring an item or items
which will allow to to get the Crystal. I don't have the time to write the
quests now, but they will be in the future Walkthrough which I'll begin
soon (School's starting soon so I'm pressed for time >:( ).

                               
7) Armor List
--------------
Armor plays a very important role in Darkstone. Not only does it protect you,
it also changes your character's look. You'll start off with very basic
armor, but as the game progresses, you'll be able to buy stronger and more
expensive kinds. The AC (Armor Class) is the armor's protective quality.

Each class has a different kind of armor. Warriors usually equip metal armor
while Priestesses wear robes. You are not restricted to your class's armor
type, but you must have the required stat level to equip other armor.

Warrior/Amazon
**************
Armor:			AC's:
Rags			2, 8
Suit			14, 20, 26
Reinforced Armor	32, 38, 42
Light Armor		50, 56, 62
Plate Mail		68, 74
Mystic Armor		80, 86

Shield			4, 8, 12, 16
Large Shield		20, 24, 28, 32

Helmet (1)		2, 4
Helmet (2)		6, 8
Helmet (3)		10, 12
Helmet (4)		14, 16

Wizard/Sorceress
****************
Armor:			AC's:
Neophyte's Cape		2, 8
Novice's Cape		20, 26, 32
Apprentice's Cape	38, 44, 50
Sorcerer's Cape		56, 62, 68
Chief Sorcerer's Cape	74, 80, 86

Helmet (1)		2, 4
Helmet (2)		6, 8
Helmet (3)		10, 12
Helmet (4)		14, 16

Assassin/Thief
**************
Armor:			AC's:
Rags			2, 8
Coat of Shadows		14, 20, 26
Leather Armor		32, 38, 42
Chain Mail		48, 52, 58
Studded Armor		62, 68, 74
Master's Armor		80, 86

Helmet (1)		2, 4
Helmet (2)		6, 8
Helmet (3)		10, 12
Helmet (4)		14, 16

Monk/Priestess
**************
Armor:			AC's:
Neophyte's Robe		2, 8
Initiate's Robe		20, 26, 32
Priest's Robe		38, 44, 50				
High Priest's Robe	56, 62, 68	
King Priest's Robe	74, 80, 86

Helmet (1)		2, 4
Helmet (2)		6, 8
Helmet (3)		10, 12
Helmet (4)		14, 16

8) Weapon Guide
----------------
Weapons are just as important as armor, because the stronger the weapon,
the longer you'll live. Darkstone has a large variety of weapons you'll be
able to use, ranging from swords to staves, and even scythes! Each class has
two types of weapons, basic one-handed weapons, and two-handed ones which are
usually stronger.

Warrior/Amazon
**************
One-handed:
Sword: Basic weapon, the sword offers quick attacks with decent damage.
Axe: Stronger than the Sword, but a little slower and a larger damage range
     which can be gamble sometimes.

Two-handed:
Master's Sword: Stronger, impressive weapon that can deal incredible damage.
Two-handed Axe: The Warrior's strongest weapon with a huge damage range.

Wizard/Sorceress
****************
One-handed:
Staff: Weakest weapon in the game, 'nuff said.
Scepter: A little stronger than Staves, and cooler looking too.

Two-handed:
Lance: Stronger, quasi-melee weapon.
Trident: The Wizard's stronges quasi-melee weapon, this makes all that time
         dealing with Staves worth it.

Assassin/Thief
**************
One-handed:
Throwing-Knife: A throwing weapon that can double as a melee weapon.
Shuriken: A pathetic excuse for an upgrade, the Shuriken is only a little
          stronger than the Knife.
Throwing-Axe: A mini-Axe, this weapon can do decent damage.

Two-handed:
Bow: The Thief's only two-handed weapon, you'll find yourself using this a
     lot.

Monk/Priestess
**************
One-handed:
Club: Not as strong as the Sword, but still an effective weapon.
Hammer: The Hammer is probably the only weapon that is one AND two handed.
        Good damage, but sluggish attack speed.
Mace: Quicker attack than the Hammer, but a little weaker.

Two-handed:
Halberd: A larger Axe, the Halberd offers a small yet efficient damage range.
Hammer: The Two-handed version of the Hammer is stronger.
Scythe: A stronger variation of the Halberd.

Special Weapon
**************
Njolner: This hammer can be found in Draak's Lair. It requires 80 Strength
and 40 Dexterity (which can be achieved by any class), and adds 40 to
Dexterity and 30 to Strength. Also, the best thing about the Njolner is it
has infinite durability. The only problem is it has a slow attack speed and
isn't quite strong enough for Draak.

9) Item Guide
--------------
There are a variety of items in Darkstone, ranging from potions, elixers,
to scrolls. Items are very important as they can be the difference between
life and death.

Potions keep you alive by healing you, curing you, or replenshing Mana.
Elixers are very expensive, but can permanently boost your stats even past
their maximum. There is also an Elixer of Youth to make you up to 5 years
younger. The Elixer of Surprise can either add to or subtract from any stat. 
Magic Books teach your character new spells. You find them in
dungeons, or you can buy them from Master Elmeric. If you don't have enough
Magic for a book, you can buy a Scroll. Scrolls let you use a magic spell
even if you don't have it. Plus, Scrolls don't take any Mana! You can buy
more than one scroll to use a spell more than once.

Then, there are the Crystals, the most important items in the game. They are
the Crystals of Wisdom, Virtue, Bravery, Nobility, Integrity, Compassion, and
Strength. Once you get these Crystals, you can give them to Sabastian to 
create the Time Orb. The Time Orb is Draak's worst nightmare because it 
freezes him and keeps him from regenerating (or so Sabastian says).

10) Skills
----------
Skills are also very important because they either make your character 
stronger or help you through the game. There are also Skills you help you 
make lots of money like Theft or Repair. Every character has 8 slots for
Skills, but starts with 7. In harder difficulty levels, you get an extra
Skill to fill up that last slot (not class specific).

Learning: Increases the experience you get making you level up faster

Trade: Gives you an x% discount (x is Trade's level) on items

Communion: Makes Mana recharge faster

Master of Arms: Improves your melee abilities (hit % and attack speed)

Perception: Rigged chests and barrels will appear red

Concentration: Briefly increases your character's Strength and Dextertity

Difusing: Lets you open rigged barrels and chests without getting hurt

Detection: Highlights magic objects in blue

Forester: Allows you to find food in the wilderness

Identification: Enabled you to indentify unknown objects

Lycanthropy: Transforms you into a werewolf, switches Magic and Strength

Meditation: Increases your Mana temporarily

Orientation: Shows the whole map for regions and dungeons temporarily

Prayer: Temporarily boosts your Armor Class

Recharging: Lets you recharge magic objects

Repair: Lets you repair weapons and armor you have

Silence: Your movements are less noticed by enemies

Theft: Lets you can steal from monsters

11) Magic Spells
-----------------
Magic spells let you do a variety of things. You can quicky destroy enemies,
heal, or effect your enemies in different ways. You can even level up your
spells by using more magic books.

Level 1
*******
Antidote - Cures Poison
Berserker - Increase your speed, attack speed, and slowly restores health
Healing - Restores health
Light - Makes area brighter (really helpful in dungeons)
Magic Door - Takes you back to Town
Magic Missile - Basic damage spell
Ray of Injury - Damages all enemies around you
Reflections - Protects you from magic spells and projectiles

Level 2
*******
Detection - Helps detect magic objects
Food - Boosts food meter
Haste - Makes you faster
Magic Bomb - Stronger damage spell
Night Vision - Makes enemies more visibl
Spark - Stronger damage spell
Telekinesis - Lets you flip switches, open chests and pick up items far away

Level 3
*******
Absorption - Absorbs enemy's health when you attack them
Fear - Causes enemies to run away from you
Fireball - Very strong damage spell
Forgetfulness - Causes monsters to forget spells
Invisibility - Makes your character invisible
Stone - Turns enemy into stone
Storm - Throws enemies away from you, can even damage them if they hit a wall
Wall of Fire - Creates a barrier that damages enemies

Level 4
*******
Death Dome - Damages enemies around you
Flame Thrower -Very strong damage spell
Invocation - Summons a Fire Golem that attacks your enemies
Mutation - Turns enemy into a chicken
Poison Cloud - Poisons and damages enemies around you
Slowness - Slows your enemy down 
Teleportation - You can instantly go anywhere you choose, however there are
                some places that you can't go. 
Thunder - Very strong damage spell

12) Strategies
---------------
Don't have enough money to buy a new weapon or armor? Try selling your old
one first to see if that will give you the money needed.

Always carry 9 Healing and Mana Potions on your belt when adventuring. This
way, when you get into a bad situation or run out of Mana, you're covered.

Never equip weapons or armor dropped by monsters; they usually have really
low durability (if you have Repair, you don't need to worry about this).

Sell Artifacts after quests for a good amount of money.

Leave the Crystals in Town until you can get the Time Orb (no one's going to
take them) so they won't take up room.

Warriors/Amazons and Assassins/Thieves can make alot of money with their
Theft/Repair skills. Theft is especially useful since the objects you steal
are of much better quality than the ones dropped.

Use your first five level-ups to add 25 to your weakest stat and 5 to your
strongest stat (add 5 to your weakest and 1 to your strongest each level).

If your stats aren't high enough (especially after level 30), get alot of
money and buy elixers.

13) PC and Playstation Differences
-----------------------------------
Ok, it's basically the same game, but there are several differences.

Lands
*****
PC: 4 lands (Ardyl, Marghor, Omar, Serkesh), 2 quests per land except for
Serkesh which has 1 quest and Draak's Lair.

PS: 8 lands (Ardyl, Terrnya, Marghor, Dywahd, Omar, Mothada, Baastehl, and
Serkesh), 1 quest per land except Serkesh which has Draak's Lair.

Gameplay
********
PC: Smoother graphics, can play online and control 2 different characters 
(one is the Computer). Also can have up to 5 Magic/Skill hotkeys, and I think
4 belt slots.

PS: Graphics not too bad, only 2 Magic/Skill hotkeys, 2 belt slots, and none
of the other stuff.

Quests
******
PC: All of the PS's quests plus 1 more (not sure which one though). Plus,
sidequests that are assigned in the "Village" that get you money.

PS: 20 quests. no sidequests (would've made this game more fun...)

Miscellaneous
*************
PC: Main locale is called "Village"

PS: Called "Town"

PC: Characters could get special items that keep them young or other effects
(More than what regular Rings and Amulets can offer).

PS: Nope

PS: The PC's "Darkstone" which appears after you get 3 crystals is called
"Monolith".

PC: When you beat Draak, you'll get the "Astral Hand" which you use on the
Darkstone.

PS: When you beat Draak, you'll get the "Dragon Scale" which you use on the
Monolith.

PS: In the Druid's Quest in Baastehl, you get the Mystic Bow instead of the
Holy Bow.

PS: In the Templar Quest in Omar, you don't have to free Prince Ramal's
sisters (In fact, there's no way to).

PS: Playstation version is cheaper.

14) Contact Me
---------------
If you have a question/comment, find a mistake, or want to put this faq on a
website, contact me at RavenZero@juno.com

Thanks