DEUS WALKTHROUGH Introduction: 1. To play faster, select the easiest difficulty level and select arcade mode in the options section. In the arcade mode, all the player has to do is collect the keys, cards, and other items and kill all opponents. 2. This walkthrough details the major paths of the game. You are encouraged to explore all territories, and tryout the body simulation. 3. When you kill an opponent, always pick up any objects that the body leaves behind. 4. In simulation mode: always check your body's parameters and wounds to avoid death. There are more than 20 different causes of death! Use of the medical kit and various medicines are explained in the manual. The Jungle Arrival Point: As you drop from the sky in your parachute, try to land near the shed, avoiding the holes and the lake. After you land, defeat the Indigen with your fist and pick up his knife and any other objects it leaves behind. Enter the shed and pick up all objects, but leave the parachute as it is no longer needed. Exit the shed and go north. A bowman will then attack you. Pick up his bow and arrows after you fight him with the knife. Go back towards the shed. Just south-east of the shed is an Indigen with a spear. Defeat him and take his spear, then search for a knife wielding Indigen to the north-east near the lake and another bowman in the south-east. After you have defeated these Indigens, jump off the cliff to the East and swim to the northern shore. The Swamp: As you enter this area, defeat the spear wielding Indigen, but avoid the swamp zones. Put up the spear and the Nut Powder. (Nut powder acts as an anti-venom from snake attacks -- in the simulation mode only.) Walk to east, but be careful of the Pterodactyls. The bow and arrow or the knife is the best weapons against this creature. Use the knife to cut meat away from the dead pterodactyl to eat later. Near this area is a large snake. You can also cut meat away from this creature. Search the tree for a cocoon, this will be used to make torches later. To the East is a narrow passage. Through the passage and to the North is a vegetable patch. Farther north is the tent guarded by a snake. If you are hit by the snake, be sure to use the anti-venom from the Nut Powder. Enter the tent and collect all objects, then go west towards a village. The Village: As you approach the guarded entrance to the Indigen village, you will be attacked by bowmen on the hills. You are to enter the village, defeat all Indigens, and collect all objects in the five sheds. One Indigen, the Terrorist, has map of a cavern. At the village exit is the Indigen chief, kill him and pick up his axes. The Cannibals: Defeat the bowman in the south-east and head to a passage in the north-west. Overcome the cannibal and take a running jump over the gap in the passage. Keep to the left as you travel through the passageway until you come to the skeleton of Freud 77. Take the laser from the remains of Freud77. Return to the gap and fry the cannibal chief and take the laser cartridge from his body. Travel east destroying all who get in your way and look for a tent. Kill the snake guarding the tent and take all objects. To the West of the tent is body. Take all items from the body, return to the crossroads and travel east to a small plain. Lizard Men: Attack the lizardmen and use the knife to take their skins. To the East is a passage with a dead body. Enter the passage avoiding the falling rocks and take the machine gun and all other objects from the body. Return to the plain and travel south-east, following the mountains until you see tank and radar installation. Use the machine gun, laser or grenade launcher to destroy the tank. Then approach the radar station and switch it off. Return to the South-West killing more lizardmen and collecting their skins. Go left at the crossroads, but beware the bowmen as they have poisoned arrows. Kill the Lizard Chief and get the cavern key and more lizard hide. Also pick up some clothes and food found at the nearby lake. At the bottom of the lake is skeleton with a remote control. Use some anti-venom before diving into the lake. Mushrooms: After coming out of the lake, there is a small passage on the left with a rift similar to the one encountered before. If you find that you are too heavy to run and jump, leave some arrows and spears behind. You can pick them up later. Past the rift is another tank and radar station to destroy and switch off. Return to the lake and head southwest and the crossroads. To the North are more vegetables. To the South is another gap, more vegetables and another tent. To the West is yet another gap that is covered by a tank to the North and lizard bowmen. Destroy the tank and skin the lizards. In the mushroom patch is body with various objects. You may also take some mushrooms, but only a few are not poisoned. To the North is another radar station to shut down. Return to the tent and head back towards the small plain. You can now make clothes from the lizard hides. These hides will protect you from cold water. Take the narrow passage in the North and enter the shed on the left. Be careful of the bowmen who are ready to ambush you. Near the well is some quinine that you should eat before jumping into the well. Save you game before diving. The Cavern Part One: NB: You can not save the game while swimming in simulation mode. You must have a full suit of lizard skins in order to survive the cold water. Dive into the well and find a key. Remember to come up for air when possible. Use the key to open the grill to get to the cavern on the other side. Save your game once in the cavern. Do a medical check of your body and remove any small animals attached to your body. Change out of your lizard suit and put on furs. Approach and kill the dwarf, taking his axe. Open the next grill with the key from the lizard chief. Attack the next dwarf and take his key. Past a third dwarf is another grill that can be opened from the dwarf key. Over the bridge is the dwarf chief Aim for his unprotected foot and collect his key. Travel over the next bridge, mind the broken boards. Attack the next dwarf and collect all of the objects in the area. Travel back to the bridge and go left. Light a torch, and look for a chain leading to a lower level. Kill any dwarves in the area and use the anti-venom if you are hit by any spiders. Move west once on the lower level and go right at the crossroads. Take the jacket from the dead monk, and return to the crossroads. There are eggs just past the crossroads that you can eat. To the West is a room with an elevator. Travel up one level in the elevator, then text the elevator and take a set of stairs up to a trapdoor. Freud's Shed: After entering Freud's shed, put out the torch and save the game. Take everything you can find; checking under the bed, on the bed, and on the shelves. There is a key on top of the shelves. Use the chair to climb onto the chimney to get to the key. Use this key to leave the shed and head east for the jungle and mountains. Find the lift and put on the furs again. Use the lift to travel up the mountain. The Mountains: Kill and skin all the yeti you meet. Turn off the radar station just past a bridge and head north towards a second bridge. Be careful as this bridge also has broken boards. Kill the pterodactyl and approach the mine field. You can set off the mines by placing objects on top of them. Past the mine field is a body with various items for you to collect. Past the body there is an iron wall. If the four radar units are switched off, then you should be able to go through the door, else there will be lasers protecting the door. Beyond the door are some temples. Near the second temple on the north-west corner is a hidden button on a column. After pressing the button, put on the monk jacket and enter the second temple. Temples: Kill the monk in the temple and collect of items. Explore the corridors and defeat all opponents. At the end of the corridor is switch. After clicking on the switch, travel back to the large opened corridor and enter the central temple chamber. Use the machine gun to kill the Master Monk and get the Base Map from him along with some other valuable items. Go to the 1st temple entrance and use the remote control to enter. Take off your furs if you are still wearing them and put on the gas mask and infrared gear. Enter the temple and move through the corridors of lethal gas. Put on the lizard hide gloves and click on the switch. Return to the central passage and enter the central chamber. Avoid the Cyborg. Click on a small symbol on the table and enter the secret passage. Collect all items here and click on the computer panel. This will power up the underground base. Return to the central chamber and destroy the Cyborg. Take its batteries and exit the temple. Put the furs back on and return to the cavern through the trapdoor. The Cavern Part Two: Return to the chain and use it to travel to the above cavern path. This would be a good point to save your game. Find the trapeze and use it get to the other side of the cavern. Attack the dwarf chieftain and take his items. Fortify yourself with anti-venom and enter the cavern maze through the small passage. Take the ammunition from the dwarven corpse. Attack the robot tyrannosaur and pick up its batteries and key. There is also a key near the a second corpse just past a fissure in the rock. Move back to grill "GS" and open it with the key you just found. Enter the next cavern and remember to use the anti-venom to ward off poison from the spiders. The Cavern Part Three: Dodge the falling rocks and jump over the gaps as you move through this cavern. Climb down a large electrical wire, avoiding shocks by moving right to left. Enter a large chamber and defeat terrorist Nobel12 who is armed with a grenade launcher. Make sure you get his magnetic card. After killing Nobel12, look for the radiation suit behind the large column near the elevator. Then activate the left from the nearby control panel. Once the lift is activated, quickly run up the stairs and jump onto the platform before it gets too high. The Base: Destroy the drones with the machine gun as they approach. As you enter the room at the end of the corridor, three time bombs will be activated. Disarm the bombs by disconnecting their wiring systems which are found underwater. This is a good place to gather and purify more water. Climb back up to the platform from the bottom-right wall of the room and collect the CM3 magnetic card and audio cartridge. Listen to the instructions on the cartridge. The Mobile Bridge: You must use the magnetic card from Nobell2 to call the mobile bridge. On the other side of the chasm, use the same card to open the door and fight the samurai there. Collect his card and use the bridge to explore the other positions. Above is terrorist Antigone4, whom you must dispose of in order to get her card. Below is the armory where you can stock up on more weapons. The last position takes you to Zone Three of the prison. Zone Three, The Prison: Destroy all robots in the room and avoid the laser beams. Once the beams are off, collect the batteries and magnetic cards from the destroyed robots. On the left side of the room, enter each of the cells using the cards. There are insane inmates in each cell. Dispose of them and collect all items. In the last room you will find the source of their madness. Use the sound-blocking helmet to protect you from the hypnotic music. After you have defeated all opponents and collected all items, put the lizard skins and warm cloths on and approach the sewer. The Sewer: Before entering the sewer, take some quinine. You can avoid the lasers by diving under the water or jumping over them. There are also monsters and piranhas within this area. Enter the underwater zone and defeat the samurai. Move back up to Zone Three and get a magnetic card from another samurai. Return to the base and enter Zone Two. Zone Two: The Reactor Put on the radiation suit and light a torch. Enter the reactor room with the CMT card. Switch on the reactor panel enabling a tube in Zone Five. Leave the reactor room and do not try to kill the flying drones. Remove the radiation suit and go to Zone Five via the mobile bridge. Zone Five: The Tube Defeat the samurai guarding the entrance and destroy all flying drones. Board the train when it arrives and proceed to the next station. Save the game after you destroy more drones. In the next room is the last terrorist: Cyberfranck. After you enter the room to fight Cyberfranck collect all the ammunition you can. The corners of the room are the safest place to rest after taking a hit. Use your torpedoes first, then the plasma-gun, finishing him off with the machine gun. Take the cyborg's magnetic card and enter the shuttle launch pad. Hit the bright button and enter the shuttle and have a good flight back to Earth. During the landing sequence, your score will be displayed.