|\_______       _______/|
                     \__     /       \     __/
        _____           |   |         |   |              _____
       |  __ \     ___  |   |_      __|__ | _____       / ___ \
       | |  \ \   \   / |  /  \    | __  /| \   /      / /   \ \
       | |   | |   | |  | / /\ \   | |/ / |  | |      | |     | |
       | |__/ /    | |  ||  __  |  | |\ \ |  | |___/|  \ \___/ /
      /______/    /___\ ||/ |  \|  |_____\| /_______|   \_____/
                        |   |         |   |
                       /_____\       /_____\


*Necromancer Mini FAQ/Walkthrough*

--------
CONTENTS
--------
1. Introduction
   a)Copyright
   b)Version
2. Some Words
3. Plans And Focus
4. Necromancer Skill Trees
   a)Summoning Spells
   b)Poison And Bone Spells
   c)Curses
5. Bone Spear? Bone Spirit?
6. Walkthrough
   a)Act 1
   b)Act 2
   c)Act 3
   d)Act 4
7. Beasts
   a)Act 1
   b)Act 2
   c)Act 3
   d)Act 4
8. Bosses Guide
9. Horadric Cube Recipes
10.Tips And Hints
11.Special Thanks

------------
INTRODUCTION
------------
Hello, call me Depthcharge. This is my third attempt on writing FAQs. I
have written Megaman Legends 2 Special Weapons FAQ and Pokémon
Gold/Silver Team FAQ(only at GameWinners.com). By the way, if you have
any questions or any comments ABOUT NECROMANCER(I haven't tried others!)
, just email me, may be I will post out your questions or comments!
Again, I should remind you, that is I am a Chinese, if there are some
grammar or whatever damned mistakes, please don't mind about it, OK?
I think that's all I wanna say. Ah! One last word, enjoy the FAQ!

a)Copyright
This document is copyright to Depthcharge, you MUSTN'T sell it, publish
it in any magazine or put it on a CD for sale. If you want to contribute
this FAQ please let me know(by emailing me). This FAQ is for private use
only and can found at "www.gamefaqs.com", "www.neoseeker.com" and
"www.gamewinners.com".

b)Version
Version:0.5

History:
0.5-
First Edition!
0.6-
Regrade Revive
Add Beasts Section
Add Plans And Focus Section
Add some more H.C. recipes
Minor changes
1.0 Final-
Last update.

Start doing at 20-12-2000
*NOTE:If there aren't any major mistakes or changes, I don't think that
      I will update it.

---------
SOME WORD
---------
So, you choose Necromancer, right? Good choice, in fact, Necromancer is
a Battle.net favourite! But, be warned, using Necromancer isn't as easy
as you think.(Probably his minions won't do a lot when battling with
bosses, unless you pump heck lot of points into them.)
And remember a word, choose a tree and stick to it, and don't evenly
separate them, OK? It's true...
About Necromancer's history, I don't quite like putting them out here,
if you really have interest on it, you may find all these stuff on
Blizzard.com.
Finally, to the main points...

--------------
PLANS AND FOCUS
--------------
Everyone hopes to train a powerful Necro. This section is made by
my own idea and I hope it can help you.

Equipments:
I personally think that equipments that can add to skills are the best,
I mean those that add 1 or 2 to all skills levels. You'll probably won't
find some of them or even 1 item at the normal difficulty, but if you
continue to Nightmare and Hell, or by killing the Cow King again and
again(version 1.00 only), I'm sure you can get all of them. By the way,
you should find some thing that can replenish your HP.

These are the equipments that I think you should find:
1. Summoner's Amulet Of The Sentinel(+1 to Necro's skills)
2. Necromancer's Amulet(+2 to Necro's skills)
3. Silks Of The Victor Ancient Armor(+1 to all skills)
4. Goldwarp Heavy Belt(very high defense)
5. Wormskull Bone Helm(+1 to Necro's skills)
6. Stone Of Jordan(+1 to all skills)
7. Ume's Lament Grim Wand(+2 to Necro's skills)
8. Frostburn Gauntlets(Best gauntlets)
9. The Ward Gothic Shield(High chance of blocking and defense)
10.Tearhaunch Greaves(Good attributes)

These are the attributes of those stuff:
Summoner's Amulet Of The Sentinel-
Required Level 22
+1 To Necro's Skills
Magic Damage Reduced By 2

Necromancer's Amulet-
Required Level 67(Ah!)
+2 To Necro's Skills

Silks Of The Victor Ancient Armor-
Defense 230
Required Strength 100
+1 To All Skills
5% Mana Stolen Per Hit
+2 To Light Radius

Goldwarp Heavy Belt-
Defense 46
Required Strength 45
+40 defense
+2 To Light Radius
Slightly Increased Attack Speed
30% Better Chance Of Getting Magic Item

Wormskull Bone Helm-
Defense 34
Required Strength 25
+1 To Necro's Skills
5% Life Stolen Per Hit
Poison Resist 25%
+10 To Mana

Stone Of Jordan-
+1 To All Skills
Increase Maximum Mana 25%(Very Good!)
Add 1-12 Lightning Damage
+20 To Mana

Ume's Lament Grim Wand-
One Hand Damage 5-11
+2 To Necro's Skills
+40 To Mana
Faster Cast Rate
Hit Causes Monster To Flee
150% Damage To Undead

Frostburn Gauntlets-
Defense 42
Required Strength 60
Enhanced Damage
Increase Maximum Mana 40%(Impressive!)
Add 1-6 Cold Damage
+30 Defense

The Ward Gothic Shield-
Defense 73
Successful Blocking 46%
Required Strength 60
Increased Chance Of Blocking
Magic Damage Reduced By 2
+40 Defense
+10 To Strength

Tearhaunch Greaves-
Defense 23
Required Strength 70
Faster Run/Walk
All Resistances +10
+10 To Defense
+5 To Strength
+5 To Dexterity

Stats:
Spend your points to Strength and Vitality at first, to make it more
balance. Then pump as many points as you can into Mana, and forget about
Strength and Dexterity, cuz you can find tons of items that adds to
Strength and Dexterity later, put a little points into Vitality too, cuz
that is not very important for a Necro.

Generals:
Find Healing Potions and Mana Potions and put it in your back pack,
don't think that being a Spell Caster doesn't need to drink Healing
Potions, cuz sometimes you'll need to fight with your minions.

------------------
NECROMANCER SKILLS
------------------
I spend most of my points into Poison And Bone Spells tree. I only put
three points into the Curses part, cuz I think it's not very useful.
It's your choice whether you wanna specialize on which tree, but I tell
you, I gain victory not very hard, and seldom, ya, SELDOM(I think I die
for 2,3 times...) die.

a)Summoning Spells
This tree allows you to summon minions to help you, they are Golems,
Skeleton Warriors, Mages and perhaps the monster itself. I think this
tree is quite powerful, but I like Poison and Bone Spells better.

          CLAY GOLEM(6)                     RAISE SKELETON(1)
   ___________|__________                 _________|________
  |                      |               |                  |
GOLEM                  BLOOD          SKELETON            RAISE
MASTERY(12)            GOLEM(18)      MASTERY(1)      SKELETAL MAGE(12)
  |                      |                                  |
SUMMON                 IRON                                 |
RESIST(24)             GOLEM(24)------------------------->REVIVE(30)
                         |
                       FIRE
                       GOLEM(30)

-RAISE SKELETON-
Requirements :Level 1(Duh!)
Description  :Summon skeletons to help you, as the name has suggested.
Advantages   :Use very little mana to summon, and pumping points to it
              allows you to raise more skeletons, sometimes you need
              them to attract monsters while you are escaping!
Disadvantages:Super low HP and damage. And they are quite stupid too,
              can stuck you in tight corridors. You won't need them
              after Act 1 Normal!
Comments     :Put a point and forget about it, save your points for
              Golems or other spells you like. But remember, the reason
              I put a point here is just for the mages and revive,
              because they are not bad.
Grade        :C+

LEVEL     QUANTITY    MANA COST
  1          1            6
  2          2            7
  3          3            8
  4          4            9
  5          5           10
  6          6           11
  7          7           12
  8          8           13
  9          9           14
 10         10           15
 11         11           16
 12         12           17
 13         13           18
 14         14           19
 15         15           20
 16         16           21
 17         17           22
 18         18           23
 19         19           24
 20         20           25

-SKELETON MASTERY-
Requirements :Level 1, Raise Skeleton
Description  :It's a passive skills and it can make your skeletons and
              revived creatures more powerful.
Advantages   :Hey, your skeletons and revived creatures are tougher, so
              you are more powerful!
Disadvantages:It doesn't add lots of damage and HP to your skeletons.
Comments     :Mmmnnn, I think should save points for Golems, but a few
              points for it won't harm though.
Grade        :A-

#NOTE:IMD=Improve Missile Damage

LEVEL     SKELETONS     SKELETONS     MAGES     MONSTERS     MONSTERS
          LIFE          DAMAGE                  LIFE         DAMAGE
  1        +7             +2           IMD       +7%          +2%
  2        +14            +4           IMD       +14%         +4%
  3        +21            +6           IMD       +21%         +6%
  4        +28            +8           IMD       +28%         +8%
  5        +35            +10          IMD       +35%         +10%
  6        +42            +12          IMD       +42%         +12%
  7        +49            +14          IMD       +49%         +14%
  8        +56            +16          IMD       +56%         +16%
  9        +63            +18          IMD       +63%         +18%
 10        +70            +20          IMD       +70%         +20%
 11        +77            +22          IMD       +77%         +22%
 12        +84            +24          IMD       +84%         +24%
 13        +91            +26          IMD       +91%         +26%
 14        +98            +28          IMD       +98%         +28%
 15        +105           +30          IMD       +105%        +30%
 16        +112           +32          IMD       +112%        +32%
 17        +119           +34          IMD       +119%        +34%
 18        +126           +36          IMD       +126%        +36%
 19        +133           +38          IMD       +133%        +38%
 20        +140           +40          IMD       +140%        +40%

-CLAY GOLEM-
Requirements :Level 6
Description  :Creates a Golem from the Earth that fights for you.
Advantages   :Very tough(until the Act 2 Normal). It is your main power
              for some times. And, you don't need a corpse to do so.
Disadvantages:You can summon ONLY ONE Golem of any type, at a time. It
              doesn't a large brain too, I think.
Comments     :I love this guy, until I get Blood Golem. Put some points
              are good, but don't overdo it, cuz you will not use it
              after you get Blood Golem.
Grade        :A-

LEVEL     DAMAGE     LIFE     MANA COST
  1       2-5        100         15
  2       2-6        135         18
  3       3-8        170         21
  4       4-10       205         24
  5       4-12       240         27
  6       5-13       275         30
  7       6-15       310         33
  8       6-17       345         36
  9       7-19       380         39
 10       8-20       415         42
 11       9-22       450         45
 12       9-24       485         48
 13       10-26      520         51
 14       11-27      555         54
 15       11-29      590         57
 16       12-31      625         60
 17       13-33      660         63
 18       13-34      695         66
 19       14-36      730         69
 20       15-38      765         72

-GOLEM MASTERY-
Requirements :Level 12, Clay Golem
Description  :Enhances the HP and speed of all types of Golems in
              certain percentage.
Advantages   :It's a passive skills and need no mana. And it can make
              your Golems harder to kill! Plus, it affect all types of
              Golems
Disadvantages:It doesn't increase the damage cause by Golem, making
              this skill not as useful as it sounds.
Comments     :I don't quite like this spell, though I put a few points
              here. I recommend save those points for Golem itself.
Grade        :B+

LEVEL     LIFE     WALK/RUN SPEED
  1       +20%          +6%
  2       +40%          +10%
  3       +60%          +14%
  4       +80%          +17%
  5       +100%         +20%
  6       +120%         +22%
  7       +140%         +23%
  8       +160%         +24%
  9       +180%         +26%
 10       +200%         +27%
 11       +220%         +28%
 12       +240%         +29%
 13       +260%         +30%
 14       +280%         +30%
 15       +300%         +31%
 16       +320%         +32%
 17       +340%         +32%
 18       +360%         +32%
 19       +380%         +33%
 20       +400%         +33%

-RAISE SKELETAL MAGE-
Requirements :Level 12, Raise Skeleton
Description  :Summon range attack skeletons(And of course, that fight
              for you!)
Advantages   :A lot better than Skeletons, since they don't toe-to-toe
              attack like skeletons, you will find out that they can
              survive quite a period of time. And it doesn't need a lot
              of mana.
Disadvantages:Again, their brain aren't well developed. Still, they
              don't have a lot of HP, which is a bad idea when they are
              surrounded by monsters. I notice that skeletal mages are
              quite slow too, cuz they usually can't catch me up when
              having a long run.
Comments     :I quite like skeletal mages, not bad to dump a few
              points into it in order to increase the quantity of them.
              There are four types of skeletal mages, include Poison
              (which I dislike the most!), Fire, Lightning and Ice/Cold
              (I like this flavour the most, cuz they can freeze the
              enemies and slow them down!)
Grade        :B

LEVEL     QUANTITY     MANA COST
  1          1             8
  2          2             9
  3          3            10
  4          4            11
  5          5            12
  6          6            13
  7          7            14
  8          8            15
  9          9            16
  10        10            17
  11        11            18
  12        12            19
  13        13            20
  14        14            21
  15        15            22
  16        16            23
  17        17            24
  18        18            25
  19        19            26
  20        20            27

-BLOOD GOLEM-
Requirements :Level 18, Clay Golem
Description  :Creates a Golem that links to your health.
Advantages   :Very very hard to kill if combine with Iron Maiden. You
              will get healed when Blood Golem hits enemies. It also
              heals itself by this.
Disadvantages:Same as Clay Golem, his IQ isn't very high, and only one
              type of Golem can be summoned at one time. You lose a
              little health when Blood Golem is hit. Putting points
              into it won't increase its HP, so if you want a high HP
              Blood Golem, you have to waste some points into Golem
              Mastery.
Comments     :I love this Golem! Combine with Iron Maiden, he is really
              unstoppable, he can heal you! But after you get the most
              powerful Golem of all types(I think), which is Fire Golem
              , you will probably ignore it...
Grade        :A+

LEVEL     DAMGE     CONVERTS PERCENTAGE     MANA COST
                    TO LIFE
  1       6-16             31                  25
  2       8-21             32                  29
  3       10-27            33                  33
  4       12-32            34                  37
  5       14-38            35                  41
  6       16-44            35                  45
  7       18-49            35                  49
  8       20-55            36                  53
  9       22-60            36                  57
  10      24-66            36                  61
  11      27-72            37                  65
  12      29-77            37                  69
  13      31-83            37                  73
  14      33-88            37                  77
  15      35-94            37                  81
  16      37-100           38                  85
  17      39-105           38                  89
  18      41-111           38                  93
  19      43-116           38                  97
  20      45-122           38                 101

-SUMMON RESIST-
Requirements :Level 24, Golem Mastery
Description  :All your summoned monsters(include Golems, Skeletons Mages
              and revived creatures) will gain resistance.
Advantages   :OK, your summoned monster live longer and harder to kill
              from elemental attacks, making you tougher!(Duh!). It's
              a passive skill, so you don't need to spent a single mana
              on it! All summoned monsters get affected, doesn't need
              to spent each points to each Mastery.
Disadvantages:It won't affect your resistance! Only your summoned
              monsters gain it! Damned!
Comments     :Well, as you can see, it won't affect your resistance,
              but putting a few points isn't a bad idea, cuz it affects
              all the summoned monster.
Grade        :B

LEVEL     ALL RESISTANCE
  1            28%
  2            34%
  3            39%
  4            44%
  5            47%
  6            50%
  7            52%
  8            54%
  9            56%
 10            57%
 11            59%
 12            60%
 13            61%
 14            62%
 15            62%
 16            64%
 17            64%
 18            65%
 19            65%
 20            66%

-IRON GOLEM-
Requirements :Level 24, Blood Golem
Description  :Summons a Golem made of metal from anything that is made
              of iron.
Advantages   :Has quite high HP. It has the attributes of the
              sacrificed weapon or armor. It has thorns that worked like
              Irom Maiden curse at level 2. Improvement won't raise the
              mana you need to summon.
Disadvantages:Improvement won't raise its damage, HP and defense.(this
              Golem has the attributes of the sacrificed armor or weapon
              , however, if you summon him from a normal metal thing,
              he is a normal Iron Golem, but will you sacrificed very
              very good armors or weapons? Sure not!) His thorns improve
              very slow! Quite dumb, you can be stucked by him in tight
              corridors. Unlike other Golems, Iron Golem can't be
              summoned anywhere.(Cuz you need a metal thing to do so!)
              Only a Golem can't be summoned at a time!
Comments     :I don't like this dirty little Golem, Blood Golem is
              better, but I think you should put a point to it in order
              to learn powerful Fire Golems.
Grade        :B-

LEVEL     THORNS DAMAGE
  1             0%
  2           150%
  3           165%
  4           180%
  5           195%
  6           210%
  7           225%
  8           240%
  9           255%
 10           270%
 11           285%
 12           300%
 13           315%
 14           330%
 15           345%
 16           360%
 17           375%
 18           390%
 19           405%
 20           420%

-FIRE GOLEM-
Requirements :Level 30, Iron Golem
Description  :Creates a Golem of Fire
Advantages   :You don't need FIRE to summon this FIRE Golem! It has lots
              lots of HP. Absorbs fire damage to his life.(useful when
              facing all those damned blood Lords) Has fire aura that
              can damage enemies. When he dies, he will explode! Only
              this Golem can.
Disadvantages:If you put a point more into this Golem, it will increase
              10 mana! So, before putting points to it, please look at
              the blue globe at your lower right. He is the last in the
              class too...
Comments     :If you pump your mana a lot, mana cost probably won't be
              a problem. In short, I love this Golem very very very very
              much!!!!!!!!!
Grade        :A+++

LEVEL     FIRE     ABSORBS PERCENTAGE     MANA COST
          DAMAGE   FIRE DAMAGE
  1       10-27          36                   50
  2       12-33          45                   60
  3       15-40          52                   70
  4       17-47          58                   80
  5       20-54          62                   90
  6       22-60          66                  100
  7       25-67          69                  110
  8       27-74          71                  120
  9       30-81          74                  130
  10      32-87          76                  140
  11      35-94          78                  150
  12      37-101         79                  160
  13      40-108         81                  170
  14      42-114         82                  180
  15      45-121         83                  190
  16      47-128         85                  200
  17      50-135         85                  210
  18      52-141         86                  220
  19      55-148         87                  230
  20      57-155         88                  240

-REVIVE-
Requirements :Level 30, Raise Skeletal Mage, Iron Golem
Description  :Revive a dead monster
Advantages   :It even has a higher HP than the original ones! Putting
              points will increase the quntity you can summon at a time.
Disadvantages:Your revived creature can only survive 3 minutes! Putting
              points won't raise the time limits! Not all dead monsters
              can be revived, they are champions, unique, super unique,
              and bosses. High mana cost. Revived monsters are even
              more brainless than Golems and Skeletons!!
Comments     :You will think Revive is not very useful at first, but if
              you continue to Nightmare and Hell(like me), you will
              find that this skill is the best! Cuz you will slowly
              notice your Fire Golem is dying more quickly and more,
              and your main minions and your main strength will go to
              the reveived monsters, pump it more if you plan to go on!
Grade        :A

LEVEL     QUANTITY     LIFE     MANA COST
  1          1         200%        45
  2          2         220%        42
  3          3         240%        39
  4          4         260%        36
  5          5         280%        33
  6          6         300%        30
  7          7         320%        27
  8          8         340%        24
  9          9         360%        21
  10        10         380%        18
  11        11         400%        15
  12        12         420%        12
  13        13         440%         9
  14        14         460%         6
  15        15         480%         3
  16        16         500%         1
  17        17         520%         1
  18        18         540%         1
  19        19         560%         1
  20        20         580%         1

b)Poison And Bone Spells
My favourite tree. It has the most powerful spell-Bone Spirit and my
favourite Bone Armor and Corpse Explosion! I focus on this tree!

POISON               TEETH(1)               BONE
DAGGER(6)              |                    ARMOR(1)
  |                    |                      |
POISON               CORPSE                 BONE
EXPLOSION(18)<-------EXPLOSION(6)           WALL(12)
  |                    |                      |
POISON               BONE                   BONE
NOVA(30)             SPEAR(18)------------->PRISON(24)
                       |
                     BONE
                     SPIRIT(30)

-TEETH-
Requirements :Level 1
Description  :Fires teeth!
Advantages   :Cheap mana cost! It can fire up to 21 teeth at level 20!
              Can past through enemies.
Disadvantages:The damage suckz!!!
Comments     :One word, put a point don't bother it. You only need to
              learn this spell for the others.
Grade        :E-

LEVEL     TEETH     MAGIC DAMAGE     MANA COST
  1         2           2-4              3
  2         3           3-5              3.5
  3         4           4-6              4
  4         5           5-7              4.5
  5         6           6-8              5
  6         7           7-9              5.5
  7         8           8-10             6
  8         9           9-11             6.5
  9        10          10-12             7
 10        11          11-13             7.5
 11        12          12-14             8
 12        13          13-15             8.5
 13        14          14-16             9
 14        15          15-17             9.5
 15        16          16-18            10
 16        17          17-19            10.5
 17        18          18-20            11
 18        19          19-21            11.5
 19        20          20-22            12
 20        21          21-23            12.5

-BONE ARMOR-
Requirements :Level 1
Description  :Creates a bone shield that runs around you. Absorbs
              damages and fade away when get destroyed.
Advantages   :Adsorbs any physical attacks. You may live longer!
Disadvantages:It doesn't absorb any elemental damage. You still can get
              killed!
Comments     :One of my favoutite spells! Put as much point as you can,
              cuz you are immortal to toe-to-toe fighters!
Grade        :A+

LEVEL     ABSORBS DAMAGE     MANA COST
  1            20               11
  2            30               12
  3            40               13
  4            50               14
  5            60               15
  6            70               16
  7            80               17
  8            90               18
  9           100               19
 10           110               20
 11           120               21
 12           130               22
 13           140               23
 14           150               24
 15           160               25
 16           170               26
 17           180               27
 18           190               28
 19           200               29
 20           210               30

-CORPSE EXPLOSION-
Requirements :Level 6, Teeth
Description  :Denotes a corpse while damaging the monsters around it.
              Damage:60-100% of the corpse HP
Advantages   :Works on all corpse. Damage a lot, I mean really a lot!
              It doesn't require a lot of mana.
Disadvantages:You need a corpse. Spending points won't increase the
              percentage though.
Comments     :Super super useful skill. If you put tons of points into
              it, wah, it will a become an atom bomb! You will need to
              use this spell again and again, best when the enemies
              stick together.
Grade        :A+++

LEVEL     RADIUS     MANA COST
          (YARDS)
  1        2.6          15
  2        3.3          16
  3        4            17
  4        4.6          18
  5        5.3          19
  6        6            20
  7        6.6          21
  8        7.3          22
  9        8            23
 10        8.6          24
 11        9.3          25
 12       10            26
 13       10.6          27
 14       11.3          28
 15       12            29
 16       12.6          30
 17       13.3          31
 18       14            32
 19       14.6          33
 20       15.3          34

-POISON DAGGER-
Requirements :Level 6
Description  :Adds poison damage into your dagger.
Advantages   :Your enemies will be poisoned if attack. Causing them to
              hell slowly.
Disadvantages:Dagger suckz! Poison takes time to kill, and you may get
              killed before they do...
Comments     :You don't need it. Don't even think of putting a point to
              it.
Grade        :D

LEVEL     POISON DAMAGE     POISON LENGTH     ATTACK     MANA COST
                              (SECONDS)
  1          7-15                 4           +15%           3
  2         10-20                 5           +25%           3.2
  3         14-26                 6           +35%           3.5
  4         18-33                 7           +45%           3.7
  5         23-40                 8           +55%           4
  6         29-48                 9           +65%           4.2
  7         35-56                10           +75%           4.5
  8         41-65                11           +85%           4.7
  9         49-75                12           +95%           5
 10         57-85                13           +105%          5.2
 11         65-95                14           +115%          5.5
 12         74-106               15           +125%          5.7
 13         84-118               16           +135%          6
 14         94-131               17           +145%          6.2
 15        105-144               18           +155%          6.5
 16        116-157               19           +165%          6.7
 17        128-171               20           +175%          7
 18        141-186               21           +185%          7.2
 19        154-201               22           +195%          7.5
 20        168-217               23           +205%          7.7


-BONE WALL-
Requirements :Level 12, Bone Armor
Description  :Creates a wall of bones.
Advantages   :Can attract enemies...
Disadvantages:Low HP. Your minions will try to destroy it when you cast
              a bone wall.
Comments     :You can put a point for tight situations. If not, just
              don't bother about it. Spend those points on others.
Grade        :D+

LEVEL     LIFE
  1        19
  2        23
  3        28
  4        33
  5        38
  6        42
  7        47
  8        52
  9        57
 10        61
 11        66
 12        71
 13        76
 14        80
 15        85
 16        90
 17        95
 18        99
 19       104
 20       109

-POISON EXPLOSION-
Requirements :Level 18, Poison Dagger, Corpse Explosion
Description  :Denotes a corpse that cause poison damages.
Advantages   :Cheaper mana cost.
Disadvantages:Done certain damages unlike corpse explosion.(which is
              60%-100% corpse HP) Plus, you need to learn the sucky
              Poison Dagger.
Comments     :Ah, just pretend you don't know this spell.
Grade        :C+

LEVEL     POISON DAMAGE     POISON LENGTH
                              (seconds)
  1           25-50               4
  2           30-60               4.8
  3           35-70               5.6
  4           40-80               6.4
  5           45-90               7.2
  6           50-100              8
  7           55-110              8.8
  8           60-120              9.6
  9           65-130             10.4
 10           70-140             11.2
 11           75-150             12
 12           80-160             12.8
 13           85-170             13.6
 14           90-180             14.4
 15           95-190             15.2
 16          100-200             16
 17          105-210             16.8
 18          110-220             17.6
 19          115-230             18.4
 20          120-240             19.2

-BONE SPEAR-
Requirements :Level 18, Corpse Explosion
Description  :An upgrade version of teeth.
Advantages   :Cheap mana cost. Can pass through enemies. Damage quite
              high.
Disadvantages:Can't seek enemies like Bone Spirit.
Comments     :I like Bone Spirit better. But you need to reach level 30
              to learn that. This is not bad though, cuz it can go
              through enemies, very useful in narrow lanes.
Grade        :A-

LEVEL     MAGIC DAMAGE     MANA COST
  1          16-24             7
  2          24-32             7.2
  3          32-40             7.5
  4          40-48             7.7
  5          48-56             8
  6          56-64             8.2
  7          64-72             8.5
  8          72-80             8.7
  9          80-88             9
 10          88-96             9.2
 11          96-104            9.5
 12         104-112            9.7
 13         112-120           10
 14         120-128           10.2
 15         128-136           10.5
 16         136-144           10.7
 17         144-152           11
 18         152-160           11.2
 19         160-168           11.5
 20         168-176           11.7

-BONE PRISON-
Requirements :Level 24, Bone Wall, Bone Spear
Description  :Creates a wall of bone to trap enemies.
Advantages   :Can stop bosses for a second or two.
Disadvantages:Way too low HP.
Comments     :It is as use less as Bone Wall, forget about it.
Grade        :C-

LEVEL     LIFE     MANA COST
  1        19         27
  2        23         25
  3        28         23
  4        33         21
  5        38         19
  6        42         17
  7        47         15
  8        52         13
  9        57         11
 10        61          9
 11        66          7
 12        71          5
 13        76          3
 14        80          1
 15        85          1
 16        90          1
 17        95          1
 18        99          1
 19       104          1
 20       109          1

-POISON NOVA-
Requirements :Level 30, Poison Explosion
Description  :Emits an expanding ring of poison
Advantages   :It can damage all the enemies in all directions. Cheap
              mana cost.
Disadvantages:Takes time to kill. Need to learn damned Poison Dagger.
Comments     :I think it's not necessary to learn this skill. Ignore it
              if you wish.
Grade        :B

LEVEL     POISON DAMAGE     POISON LENGTH
                              (seconds)
  1           50-75               8
  2           55-82               8.8
  3           60-90               9.6
  4           65-97              10.4
  5           70-105             11.2
  6           75-112             12
  7           80-120             12.8
  8           85-127             13.6
  9           90-135             14.4
 10           95-142             15.2
 11          100-150             16
 12          105-157             16.8
 13          110-165             17.6
 14          115-172             18.4
 15          120-180             19.2
 16          125-187             20
 17          130-195             20.8
 18          135-202             21.6
 19          140-210             22.4
 20          145-217             23.2

-BONE SPIRIT-
Requirements :Level 30, Bone Spear
Description  :Fires a homing missle.
Advantages   :It has the abilities to hunt down enemies. It damage more
              than Bone Spear.
Disadvantages:It can't pass through enemies like Bone Spear. Higher mana
              cost than Bone Spear. It will fade away after some times.
Comments     :I love love this spell. In fact, I do spend points to it.
              A good thing that Bone Spirit has, is that the fact it can
              hunt down enenies on its own. I mean if you miss the
              target, it will find on its own. Cool animation. I think
              you should focus on either Bone Spear or Bone Spirit, I
              prefer Bone Spirit to Bone Spear, so I spend Points into
              it, it's up to you.
Grade        :A++

LEVEL    MAGIC DAMAGE    MANA COST
  1         20-30           12
  2         36-46           12
  3         52-62           13
  4         68-78           13
  5         84-94           14
  6        100-110          14
  7        116-126          15
  8        132-142          15
  9        148-158          16
 10        164-174          16
 11        180-190          17
 12        196-206          17
 13        212-222          18
 14        228-238          18
 15        244-254          19
 16        260-270          19
 17        276-286          20
 18        292-302          20
 19        308-318          21
 20        324-334          21

c)Curses
MMnnn... This tree is not bad too. You may need to use some of this
curses over and over again. But I only spend three points to this Tree.
I wanna tell you too, if you really love curses, focus on it!

DIM                  AMPLIFY  ----------->WEAKEN(6)
VISION(6)            DAMAGE(1)               |
 |                     |                     |
CONFUSE(18)          IRON                 TERROR(12)
 |                   MAIDEN(12)              |
 |                     |                     |
ATTRACT(24)          LIFE                 DECREPIFY(24)
                     TAP(18)                 |
                       |                     |
                     LOWER                   |
                     RESIST(30)<-------------

-AMPLIFY DAMAGE-
Requirements :Level 1
Description  :Double the damage you cost.
Advantages   :Cheap mana cost. You kill monsters faster and easier.
Disadvantages:It has lower range than Iron Maiden, so you need to put
              some points into to it, to make it more effective.
              Spending points won't increase the damage. It stays
              steadily on 200%.
Comments     :I think you should spend a point here, cuz it really
              works.
Grade        :A

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1           8          2
  2          11          2.6
  3          14          3.3
  4          17          4
  5          20          4.6
  6          23          5.3
  7          26          6
  8          29          6.6
  9          32          7.3
 10          35          8
 11          38          8.6
 12          41          9.3
 13          44         10
 14          47         10.6
 15          50         11.3
 16          53         12
 17          56         12.6
 18          59         13.3
 19          62         14
 20          65         14.6

-DIM VISION-
Requirements :Level 6
Description  :Make enemies harder to notice you.
Advantages   :Makes them blind, so you can escape easier. Cheap.
Disadvantages:If you are close enough, they still can rip you apart.
Comments     :Only useful on range attackers, but I think it would be
              a better idea to finsh them than sneaking away. I didn't
              learn this skill.
Grade        :C

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1          7           2.6
  2          9           3.3
  3         11           4
  4         13           4.6
  5         15           5.3
  6         17           6
  7         19           6.6
  8         21           7.3
  9         23           8
 10         25           8.6
 11         27           9.3
 12         29          10
 13         31          10.6
 14         33          11.3
 15         35          12
 16         37          12.6
 17         39          13.3
 18         41          14
 19         43          14.6
 20         45          15.3

-WEAKEN-
Requirements :Level 6, Amplify Damage
Description  :As the name implies, this curse can weaken your enemies.
Advantages   :Let you live longer. Cheap mana cost.
Disadvantages:You still can go to hell if there are too many.
Comments     :I like Amplify Damage better, since you can rip them apart
              before they can!
Grade        :C

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1          14           6
  2          16.4         6.6
  3          18.8         7.3
  4          21.2         8
  5          23.6         8.6
  6          26           9.3
  7          28.4        10
  8          30.8        10.6
  9          33.2        11.3
 10          35.6        12
 11          38          12.6
 12          40.4        13.3
 13          42.8        14
 14          45.2        14.6
 15          47.6        15.3
 16          50          16
 17          52.4        16.6
 18          54.8        17.3
 19          57.2        18
 20          59.6        18.6

-IRON MAIDEN-
Requirements :Level 12, Amlify Damage
Description  :Just work like thorns, when you get hit, the enemies get
              damage.
Advantages   :Enemies commits suicide! Haha! Cheap mana cost.
Disadvantages:You need to get hit, which is very dangerous!
Comments     :Combine with Blood Golem works very perfect! With Bone
              Armor, you can curse them and let they hit you, and...
Grade        :A+

LEVEL     DURATION     PERCENTAGE DAMAGE
          (seconds)    RETURNED
  1         12               200
  2         14.4             225
  3         16.8             250
  4         19.2             275
  5         21.6             300
  6         24               325
  7         26.4             350
  8         28.8             375
  9         31.2             400
 10         33.6             425
 11         36               450
 12         38.4             475
 13         40.8             500
 14         43.2             525
 15         45.6             550
 16         48               575
 17         50.4             600
 18         52.8             625
 19         55.2             650
 20         57.6             675

-TERROR-
Requirements :Level 12, Weaken
Description  :Scare enemies away.
Advantages   :Useful when get surrounded. Cheap mana cost.
Disadvantages:Useless at most situations.
Comments     :If I am surrounded, I rather kill an enemy first and
              Corpse Explosion to free myself!
Grade        :C

LEVEL     DURATION
          (seconds)
  1           8
  2           9
  3          10
  4          11
  5          12
  6          13
  7          14
  8          15
  9          16
 10          17
 11          18
 12          19
 13          20
 14          21
 15          22
 16          23
 17          24
 18          25
 19          26
 20          27

-CONFUSE-
Requirements :Level 18, Dim Vision
Description  :Make enemies confuse and confuse monsters will attack
              non-confuse enemies.
Advantages   :Enemies can actually kill its kind.
Disadvantages:Since you and your minions are non-confuse thing, they
              will also attack you if you are near, means you can still
              get killed. You have to learn the sucky Dim Vision, too!
Comments     :Your call.
Grade        :B-

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1          10          4
  2          12          4.6
  3          14          5.3
  4          16          6
  5          18          6.6
  6          20          7.3
  7          22          8
  8          24          8.6
  9          26          9.3
 10          28         10
 11          30         10.6
 12          32         11.3
 13          34         12
 14          36         12.6
 15          38         13.3
 16          40         14
 17          42         14.6
 18          44         15.3
 19          46         16
 20          48         16.6

-LIFE TAP-
Requirements :Level 18, Iron Maiden
Description  :If you PHYSICALLY hit an enemy, you'll get back 50% the
              damage you cause.
Advantages   :Quite useful when you want to toe-to-toe killing enemies,
              since when you get hurt, you will gain your life again.
              It's quite cheap to cast too!
Disadvantages:Don't affect on magic damge.
Comments     :I don't think this spell is useful, since Necromancers
              rarely fight on his own.
Grade        :B

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1         16           2.6
  2         18.4         3.3
  3         20.8         4
  4         23.2         4.6
  5         25.6         5.3
  6         28           6
  7         30.4         6.6
  8         32.8         7.3
  9         35.2         8
 10         37.6         8.6
 11         40           9.3
 12         42.4        10
 13         44.8        10.6
 14         47.2        11.3
 15         49.6        12
 16         52          12.6
 17         54.4        13.3
 18         56.8        14
 19         59.2        14.6
 20         61.6        15.3

-ATTRACT-
Requirements :Level 24, Confuse
Description  :Curse on a monster and make it become everyone's target.
Advantages   :Enemies can kill themselves!
Disadvantages:You still can get killed if there are any monsters nearby.
              Need to learn that dirty Dim Vision!!
Comments     :It sounds great, right? But actually, it is not that
              useful, don't waste a point here.
Grade        :C

LEVEL     DURATION
          (seconds)
  1         12
  2         15.6
  3         19.2
  4         22.8
  5         26.4
  6         30
  7         33.6
  8         37.2
  9         40.8
 10         44.4
 11         48
 12         51.6
 13         55.2
 14         58.8
 15         62.4
 16         66
 17         69.6
 18         73.2
 19         76.8
 20         80.4

-DECREPIFY-
Requirements :Level 24, Teror
Description  :Make enemies very very slow!
Advantages   :Good at most situations. Cheap mana cost.
Disadvantages:Time limits is quite short. And you can still get killed.
              You need to learn... Weaken!!!
Comments     :This spell is great, but it's your choice, cuz if you want
              this skill, you have to waste another two points! Though
              I didn't learn it...
Grade        :A

LEVEL     DURATION     RADIUS
          (seconds)    (yards)
  1          2           2.6
  2          2.2         3.3
  3          2.4         4
  4          2.6         4.6
  5          2.8         5.3
  6          3           6
  7          3.2         6.6
  8          3.4         7.3
  9          3.6         8
 10          3.8         8.6
 11          4           9.3
 12          4.2        10
 13          4.4        10.6
 14          4.6        11.3
 15          4.8        12
 16          5          12.6
 17          5.2        13.3
 18          5.4        14
 19          5.6        14.6
 20          5.8        15.3

-LOWER RESIST-
Requirements :Level 30, Life Tap, Decrepify
Description  :Lower the magic resistance of enemies, making you easier
              to kill them with your magic spells.
Advantages   :Kill monsters faster with magic.
Disadvantages:Wah! This curse use quite a lot mana! And you have to
              learn Decrepify to get this skill!(Before you can learn
              Decrepify, you need to waste another 2 points...)
Comments     :Not necessary to learn it, better putting points into that
              magic skill instead.
Grade        :B+

LEVEL     DURATION     RADIUS     RESIST ALL
          (seconds)    (yards)
  1          20          4.6         -31%
  2          22          5.3         -37%
  3          24          6           -41%
  4          26          6.6         -44%
  5          28          7.3         -47%
  6          30          8           -49%
  7          32          8.6         -51%
  8          34          9.3         -52%
  9          36         10           -54%
 10          38         10.6         -55%
 11          40         11.3         -56%
 12          42         12           -57%
 13          44         12.6         -58%
 14          46         13.3         -59%
 15          48         14           -60%
 16          50         14.6         -61%
 17          52         15.3         -61%
 18          54         16           -61%
 19          56         16.6         -62%
 20          58         17.3         -62%

------------------------
BONE SPEAR? BONE SPIRIT?
------------------------
Well, well, well. This section is made just to help you to decide. You
should know Bone Spear and Bone Spirit, right? And you wanna choose one
of them, right? Can't decide? Then read this section.

Bone Spear:
Pros-
1.Faster
2.Can pass through enemies
3.Cheaper mana cost

Cons-
1.Can't hunt down enemies
2.Need to spent more points to make it more powerful(cuz it increase 6)
3.Less Damage

Bone Spirit:
Pros-
1.Can hunt down enemies
2.More Damage
3.Don't need to spend more points to make it more powerful(cuz it
  increase 12)

Cons-
1.Can't pass through enemies
2.Slower
3.Higher mana cost

I personally think that Bone Spirit is better, cuz it can hunt enemies
down a, does a lot more damage. But Bone Spear is not bad though, it's
up to you.

-----------
WALKTHROUGH
-----------
Walkthrough, just a guide for finishing the game.
When I play this game, I work quite hard to level up myself, I know,
sometimes you will feel boring, but if you get a powerful Bone Spirit
by the time you get to Diablo, you are going to beat him easily! I was
level 34 when I face the Lord Of Terror. Remember, work hard!
NOTE:Each map is random, so don't expect me to draw maps!

a)Act 1
NOTE:(3)=3 levels
                         Rogue
                       Encampment
                           |
                 Den of  Blood
                 Evil  --Moor
                           |
                         Cold
              Caves(2)--Plains
                           |
            -------------------------------
           |                               |
        Burial                           Stony
        Grounds                          Field
           |                               |
    ---------------             ------------------
   |               |           |                  |
  The             The       Tristram      The Underground
 Crypt          Mausolem                       Passage(2)
                                                  |
                                                Dark
                                                Wood
                                                  |
                                       The      Black  Forgotten
                                       Hole(2)--Marsh--Tower(5)
                                                  |
                                                Tamoe    The
                                              Highlands--Pit
                                                  |
                                              Monastery
                                                 Gate
                                                  |
                                                Outer
                                               Cloister
                                                  |
                                               Barracks
                                                  |
                                                 Jail(3)
                                                  |
                                                Inner
                                               Cloister
                                                  |
                                              Cathedral
                                                  |
                                              Catacombs(4)

Waypoints:Rogue Encampment, Cold Plains, Stony Field, Dark Wood, Black
          Marsh, Outer Cloister, Jail(1), Inner Cloister, Catacombs(2)

NPCs: Akara  -Heals you when you talk to her(include your minions)
              Unlocks Quest I and Quest III
              Sells potions, weapons, some wands and scrolls
      Charsi -Repairs your things
              Sells some weapons, armor and some more junks
              Unlocks Quest V
      Gheed  -Let you Gamble
              Sells some expensive junks
      Kasha  -Let you hire Rogues after Quest II
              Unlocks Quest II
      Warriv -Takes you to Act 2 after Quest VI
      Cain   -Indentifies times for free after Quest III
              Unlocks Quest VI

QUEST I  :Den Of Evil
Available:Talk to Akara
Mission  :Kill all the monsters in Den Of Evil at Blood Moor
Reward   :1 Skill Point
Note     :This is your first quest and in fact, this is the easiest
          quest. I think don't go to Den Of Evil first, instead,
          wander around Blood Moor and even Cold Plains if you like,
          and kill all the baddies there to gain some experience. It
          is best when you reach about Level 8, so you can have
          your toughie Golem to handle them.

QUEST II :Sisters' Burial Ground
Available:Talk to Kasha after you have completed Quest I
Mission  :Kill Blood Raven, the corrupted Rogue
Reward   :1 Free Rogue, and you can hire Rogues after this quest
Note     :MMnnnn.... Blood Raven, your first boss. Actually,  Blood
          Raven is too weak to consider to be a boss(If you level
          yourself up hard!) So, there is nothing to fear! If you want
          more hints on defeating Blood Raven, read the Bosses Guide
          Section below.
          Some nice place to level up=>Cold Plains, Caves, Stony Field,
                                       The Underground Passage.

QUEST III:The Search For Cain
Available:Talk to Akara after completing Quest I and Quest II
Mission  :Save Deckard Cain who is prisoned at Tristram
Reward   :Cain will identifies items for you for free
          A random ring given by Akara
Note     :First, you need to find Tree Of Inifuss at Dark Wood. Pass
          Stony Field and go through The Underground Passage, where
          leads to Dark Wood.(I suggest don't sneak away but finish
          all those monsters on the way.) When you are near the tree,
          you can see a big tree symbol appears on your map, so don't
          worry missing that tree. Click the tree and a scroll will be
          dropped, take the scroll back to Akara. Akara will translate
          the meaning of that scroll so that you know how to open the
          portal that leads to Tristram.
          Next, go to Stony Field and activate the portal. Kill all the
          damned monsters in Tristram and free Cain. Back to town and
          mission is completed!

QUEST IV :The Forgotten Tower
Available:Read Moldy Tome in the Stony Field
Mission  :Kill The Countess in the Forgotten Tower
Reward   :Lots LOTS of gold!
Note     :Before you can find the Forgotten Tower, you need to travel
          from Dark Wood to Black Marsh, also clear The Hole to get
          some extra experience. Find the Forgotten Tower at the Black
          Marsh. You can find tons of gold there. The Countess is
          located at level 5. Remember, kill all the baddies before
          tackling The Countess, cuz it is much more easier to beat her.
          And one very important note, that is, REMEMBER TO DEPOSIT ALL
          YOUR MONEY BEFORE TACKLING HER, CUZ YOU KNOW, ONCE YOU
          ACCIDENTALLY DIE, YOU WILL LOST ALL THOSE GOLD YOU FIND!!!!
          Read th Bosses Guide if you wanna know more.

QUEST V  :Tools Of The Trade
Available:Talk to Charsi after completing the first 4 quests
Mission  :Find the Horadric Malus at Barracks for Charsi
Reward   :Charsi will imbue an item for you
Note     :Before you can head to Barracks, there are lots of places you
          need to pass, and lots and lots of monsters' butt to kicked,
          and you gain quite a lot of experience!
          First, If you need to reach Barracks, you need to go through
          Tamoe Highlands, The Pit, Monastery Gate and Outer Cloister.
          Then you will emerge to Barracks. Beware, The Smith is
          guarding there.

QUEST VI :Sisters To The Slaughter
Available:Talk to Deckard Cain after the first 5 quests
Mission  :Kill Andariel at Catacombs
Reward   :Way to Act 2
          Some goodies left by Andariel
Note     :From Barracks, pass through Jail, Inner Cloister, Cathedral
          and you will reach Catacombs, Andariel's Lair is at level 4.
          Refer to Bosses Guide on how to kick her butt off.

b)Act 2
       The                      Lut    The
      Harem(2)----------------Gholein--Sewers(3)
        |                        |
       The                     Rocky  The
  Palace Cellar(3)             Waste--Stony Tomb(2)
        |                        |
      Arcane                    Dry   Halls Of
     Sanctuary                 Hills--The Dead(3)
        |                        |
    Canyon Of                   Far   Maggot
    The Magi                   Oasis--Lair(3)
        |                        |
  --------------                Lost  Ancient
 |              |               City--Tunnels
6 Fake        Tal Rasha's        |
Tal Rasha's   Tomb            Valley Of
Tomb            |             The Snakes
              Tal Rasha's        |
              Chamber         Claw Viper
                               Temple(2)

Waypoints:Lut Gholein, Sewers(2), Dry Hills, Halls Of The Dead(2), Far
          Oasis, Lost City, The Palace Cellar(1), Arcane Sanctuary,
          Canyon Of The Magi

NPCs : Atma    -Unlocks Quest I
       Cain    -Identifies items for free
                Unlocks Quest II
       Drognan -Much like Akara in Act 1, sells some potions, scrolls
                and some weapons and magic
                Unlocks Quest IV
       Elxiz   -Similar to Gheed in Act 1, let you gamble
       Fara    -Heals you when talk to her
                Repairs your stuff
       Geglash -Useless NPC
       Griez   -Like Kasha in Act 1, let you hire some men
       Jerhyn  -Unlocks Quest VI
       Kaelan  -A word or two
       Lysander-Potions Master
       Meshif  -Take you to Act 3 after completing those 6 quests
       Warriv  -Bring you back to Act 1

QUEST I  :Radament's Lair
Available:Talk to Atma
Mission  :Kill Radament in the Sewers
Reward   :1 Skill Point
          Lower prices on stuff sold in Lut Gholein
Note     :This quest is simple, you can either go to Sewers through a
          trap door or a door near Meshif. How to kill Radament? Read
          Bosses Guide.

QUEST II :The Horadric Staff
Available:Show Horadric Scroll to Cain
Mission  :Horadric Cube -Halls Of The Dead
          Staff Of Kings-Sand Maggot Lair
          Viper Amulet  -Claw Viper Temple
          Transmute Staff of Kings and Viper Amulet with the Horadric
          Cube transmute power into the Horadric Staff.
Reward   :Horadric Cube
Note     :You can only find Horadric Cube and Staff Of Kings in this
          Quest.
          Pass Rock Waste and Dry Hills(also clear The Stony Tomb as
          well) and you will find Halls Of The Dead, search the Horadric
          Cube.
          Then go to Far Oasis and enter Maggot Lair. At level 3,
          Coldworm The Burrower will be waiting, to know more about this
          Giant Lazy Worm, read Bosses Guide. After he is taken care,
          get Staff Of Kings.

QUEST III:The Tainted Sun
Available:Enter the Lost City.
Mission  :Get Viper Amulet
Reward   :N/A
Note     :Back to Far Oasis. There is another way that leads to Lost
          City. You can find Ancient Tunnels there, just for some
          experience if you clear there. Find Valley Of The Snakes and
          after some walks, you will enter Claw Viper Temple. The amulet
          is located on the second floor.
          Return to Lut Gholein and listen to Cain, you'll need to
          transmute them into the Horadric Staff.

QUEST IV :Arcane Sanctuary
Available:Talk to Drognan after the first 3 quests
Mission  :Get the portal which leads to Arcane Sanctuary
Reward   :N/A
Note     :Pass Harem, you will get to The Pallace Cellar. On the third
          floor, you will get the portal.
          At Arcane Sanctuary, it is recommended to go with map, cuz you
          can easily get confuse. Three ways leads to goodies, and a way
          leads you to the Summoner. There are lots of irritable Ghoul
          Lords casting Fire Walls to you. Fire Golem? No, I don't think
          anyone can reach level 30 at that time, never mind, use Blood
          Golem with Iron Maiden works well too.

QUEST V  :The Summoner
Available:When you are near The Summoner
Mission  :Kill The Summoner
Reward   :Know the real symbol of Tal Rasha's Tomb
Note     :Read the Bosses Guide in order to get the tactics to get rid
          of him.
          After he is finished, read the horazon he left. Then take the
          portal to Canyon Of The Magi

QUEST VI :The Seven tombs
Available:Talk to Jerhyn after completing the Quest I
Mission  :Find the real Tal Rasha's Tomb
          Kill Duriel
Reward   :Path to Act 3
          Some stuff left by Duriel
Note     :Open your Quest Log to find the real symbol of Tal Rasha's
          Tomb. But I think you should clear all those fake tombs again
          and again to prepare the match with Duriel(cuz I think he's
          the toughest boss in Diablo II! Even the 2 Prime Evils are
          easier than him! I am not scaring you, but he is way too tough
          , train as hard as you can before facing him!).
          Finally, enter the real tombs and place the staff at the place
          you should. Then you can enter Tal Rasha's Chamber. As soon as
          you enter, you will find out you are standing on a square
          platform. Take a few more steps and you will notice a giant
          monster are staring at you! Read the Bosses Guide to see how
          TOUGH he is! Prepare to have a tough fight!
          After he falls, make your way to Archangel Tyrael and talk to
          him.
          Back to Lut Gholein, tell Meshif to take you to Kurast(Act 3)

c)Act 3
                              Kurast
                              Docks
                                |
                      Spider  Spider  Arachnid
                      Cavern--Forest--Lair
                                |
                              Great
                              Marsh
                                |
                  Flayer      Flayer  Swampy
                  Dungeon(3)--Jungle--pit(3)
                                |
                              Lower
                              Kurast
                                |
                    Dissused  Kurast  Ruined
                    Fane    --Bazaar--Temple
                                |
                             -------
                            |       |
                            |     Sewers(2)
                            |       |
                             -------
                                |
                   Forgotten  Upper   Forgotten
                   Temple   --Kurast--Reliquary
                                |
                  Dissused    Kurast   Ruined
                  Reliquary--Causeway--Fane
                                |
                             Travincal
                                |
                             Durance
                             Of Hate(3)

Waypoints:Kurast Docks, Spider Forest, Great Marsh, Flayer Jungle, Lower
          Kurast, Kurast Bazaar, Upper Kurast, Travincal, Durance Of
          Hate(2)

NPCs : Alkor  -Potions Master
               Let you gamble
               Unlocks Quest IV
       Asheara-Similar to Griez and Kasha, let you hire mercenaries
               Sells some weapons
       Cain   -Identifies items for free
               Unlocks Quest III
       Hralti -Repairs your stuff
               Sells goodies
               Unlocks Quest II
       Ormus  -Your healer
               Sells some stuff including scepters, wands and staffs
               Tells you about Quest V and Quest VI
       Meshif -Brings you back to Lut Gholein
       Natalya-Gives some information about quests, other than that, she
               is useless

QUEST I  :The Golden Bird
Available:You get Jade Figurine
Mission  :Trade it for a potion
Reward   :A potion that can permanently adds 20 points into your life
Note     :Wander around Spider Jungle and you will get a Jade Figurine
          by killing a Unique.
          When you get that, there are somethings you need to
          do-
          1.Talk to Cain
          2.Trade with Meshif
          3.You get a Golden Bird
          4.Take Golden Bird to Alkor
          5.Talk to him after a few minutes
          6.You will get a special potion
          After that, you can consider that you have completed this
          quest.

QUEST II :Blade Of The Old Region
Available:Talk to Hralti after completing Quest I
Mission  :Find Gidbinn in the Flayer Jungle
Reward   :A ring from Ormus
          A mercenary from Asheara
Note     :Clear out Spider Cavern and Arachnid Lair to gain experience,
          then from Spider Forest, head to Great Marsh and finally, you
          will come to Flayer Jungle. There are lots of Flayers around,
          and some of them use flutes to shoot you. When you go near
          them, they will run away and lure you to another troops of
          flayers. I know, they are very very irritable, but after you
          have cleaned them, you will find out that you have gained lots
          of experience, a good place to level up though.
          OK, back to the point. After you have taken care all the
          monsters, you should have found the Gidbinn in one of the
          Flayer's village. Kill the unique that takes the Gidbinn and
          talk to Ormus and Asheara too. Quest completed.

QUEST III:Khalim's Will
Available:Talk to Cain after QuestI
Mission  :Find-
          Khalim's Eye at Spider Cavern
          Khalim's Brain at Flayer Dungeon
          Khalim's Heart in Sewers
          Khalim's Flail in Travincal
Reward   :N/A
Note     :You should find Khalim's Eye, Brain and Heart first. Then
          talk to Alkor to unlock Quest IV.

QUEST IV :Lam Esen's Tome
Available:Talk to Alkor after you have obtained Khalim's Eye, Brain and
          Heart.
Mission  :Find the Lam Esen's Tome
          Lame Esen's Tome possible locations-
          Kurast Bazaar   >>Ruined Temple
                            Dissused Fane
          Upper Kurast    >>Forgotten Reliquary
                            Forgotten Temple
          Kurast Causeway >>Ruined Fane
                            Dissused Reliquary
Reward   :Five stat points
Note     :Just find these six temples and one if them have the Lam
          Esen's Tome. Take it to Alkor for a reward.

QUEST V  :The Blackened Temple
Available:Talk to Ormus after entering Travincal
Mission  :Kill the High Councils in Travincal
          Destroy the Compelling Orb
Reward   :N/A
Note     :Kill all the High Councils. One of them will drop Khalim's
          Flail. Transmute the Eyes, Brain, Heart and Flail. You'll
          get Khalim's will(It's a flail).
          Use it to smash the Compelling Orb. Quest Completed.
          Enter Durance Of Hate.

QUEST VI :The Guardian
Available:Talk to Ormus after Quest IV
Mission  :Kill Mephisto, the Lord Of Hatred
Reward   :Way to Act 4
          Some goodies Mephisto left include his Soulstone
Note     :Remeber one thing, don't sneak! Kill the enemies at your
          screen! Cuz if you run to another spot, you will lure some
          damned Blood Lords again! You may retreat a few times before
          getting to Mephisto. It's a lot better if you can have Fire
          Golem now(I do!)
          At level 3, you will find Mephisto, one of the three Prime
          Evils, he ain't that hard if you clear all the council members
          first. Read the Bosses Guide to see how to defeat him.
          After he's down take the portal to Pandemonium Fortress.

d)Act 4
                              Pandemonium
                               Fortress
                                   |
                                 Outer
                                Steppes
                                   |
                               Plains Of
                                Dispair
                                   |
                              City Of The
                                 Damned
                                   |
                                River Of
                                 Flames
                                   |
                                 Chaos
                               Sanctuary

Waypoints:Pandemonium Fortress, City Of The Damned, River Of Flames

NPCs : Archangel Tyrael-Unlocks Quest I and Quest III
       Cain            -Identifies items for free
                        Unlocks Quest II
       Halbu           -Repairs your stuff
                        Sells armors and weapons
       Jamella         -Your healer
                        Let you gamble
                        Sells stuff

QUEST I  :The Fallen Angel
Available:Talk to Archangel Tyrael
Mission  :Kill Izual
Reward   :2 Skill Points
Note     :Izual is waiting your arrival in Plains Of Despair. Pass
          through Outer Steppes and make your way to Plains Of Despair.
          To see how weak he is(haha!), refer to Bosses Guide.
          After cleaning that dirt, talk to Tyrael for rewards. By the
          way, talk to Izual's soul after he's down, he'll give ya a
          surprissing answer.

QUEST II :Hell's Forge
Available:Talk to Cain after killing Izual
Mission  :Kill Hephasto the Armorer
          Use the Hellforge Hammer to smash Mephisto's Soulstone.
Reward   :Some gems
Note     :Hephasto The Armorer is located at River Of Flames. Before
          you go to River Of Flames, you need to pass City Of The Damned
          , where you can gain some experience. Hephasto is located
          quite near the waypoint at River Of Flames. So you can heal
          yourself when you get hurt. But Hephasto is quite cheap, read
          Bosses Guide to see how cheapy he is(Armorer? I don't think it
          suits him...)
          Then collect the Hellforge Hammer he left and smash Mephisto's
          soulstone on the Hellforge and talk to Tyrael to unlock your
          final quest

QUEST III:Terror's End
Available:Talk to Archangel Tyrael after the first 2 quests.
Mission  :Kill Diablo
Reward   :Some nice stuff left by Diablo
Note     :Chaos Sanctuary? Mmnnn... this is the place where decide the
          world's faith, the place where good and evil have their battle
          , the place where the game ends too! Nothing more, kill all
          the baddies on the road again and again(Save & Exit!) to
          prepare the final battle!
          Diablo is protected by 5 seals. Open all of them. Three of the
          seals will pop some baddies out, including some Uniques, they
          are Infector Of Souls(Venom Lord Unique), Lord De Seis
          (Oblivion Knight Unique), Grand Vizier Of Chaos(Storm Caster
          Unique). These uniques are covered by lots of minions, which..
          is a good thing! Just cast one or two powerful Bone Spirit and
          let Corpse Explosion finish them all! Sometimes the Unique is
          left alone, and sometimes, they... even die with their minions
          ! Hahahaha! Cheap!
          Finally, you'll notice there is an earthquake, Lord Of Terror
          -Diablo(II) appears! To see the techniques I use to beat this
          Lord Of Terror, read the Bosses Guide!(I recommend at least
          level up yourself til 34 to have an easier fight!)
          After some struggle and tackle, he'll fall. Pick the stuff he
          left and take a nap, cuz there are still lots of times
          left.
          After that, the epilogue is unlock and watch it! See what
          happens to Baal and Marios!

------
BEASTS
------
Well, you know, there are lots of beasts in Diablo II. I just list them
act by act to let you know the monsters you are facing.
*Note:N=Normal
      M=Nightmare
      H=Hell

a)Act 1
________________________________________________________________________

Normal Monsters                                           Level
Name                                                   N    M    H
________________________________________________________________________

------------------------------------------------------------------------
Fallen                                                 1   26   51
Fallen Shaman                                          2   27   52
Carver                                                 5   30   55
Carver Shaman                                          6   31   56
Devilkin                                               7   32   57
Devilkin Shaman                                        9   34   59
Dark One                                              10   35   60
Dark Shaman                                           11   36   61
------------------------------------------------------------------------
Quill Rats                                             1   26   51
Spike Fiend                                            5   30   55
Thorn Beast                                            8   33   58
Razor Spine                                            9   34   59
------------------------------------------------------------------------
Zombie                                                 1   26   51
Hungry Dead                                            2   27   52
Ghoul                                                 12   37   62
------------------------------------------------------------------------
Skeleton                                               2   27   52
Returned                                               6   31   56
Bone Warrior                                           7   32   57
------------------------------------------------------------------------
Skeleton Archer                                        5   30   55
Returned Archer                                        8   33   58
Bone Archer                                            9   34   59
------------------------------------------------------------------------
Returned Mage                                          8   33   58
Bone Mage                                             10   35   60
------------------------------------------------------------------------
Gargantuan Beasts                                      2   27   52
Brute                                                  5   30   55
Yeti                                                   9   34   59
------------------------------------------------------------------------
Foul Crow                                              4   29   54
Foul Crow Nest                                         3   28   53
Blood Hawk                                             6   31   56
Blood Hawk Nest                                        8   33   58
------------------------------------------------------------------------
Dark Hunter                                            2   27   52
Dark Spearwoman                                        2   27   52
Dark Ranger                                            4   29   54
Vile Hunter                                            5   30   55
Vile Archer                                            5   30   55
Vile Lancer                                            5   30   55
Dark Archer                                            7   32   57
Dark Stalker                                           8   33   58
Dark Lancer                                            8   33   58
Black Rogue                                            9   34   59
Black Lancer                                           9   34   59
Black Archer                                          10   35   60
------------------------------------------------------------------------
Moon Clan                                              4   29   54
Night Clan                                             6   31   56
Blood Clan                                             7   32   57
Death Clan                                            10   35   60
------------------------------------------------------------------------
Misshapen                                              5   30   55
Disfigured                                             8   33   58
Tainted                                               11   36   61
------------------------------------------------------------------------
Arach                                                 11   36   61
------------------------------------------------------------------------
Rat Man                                               10   35   60
Rat Man Shaman                                        11   36   61
------------------------------------------------------------------------
Banished                                              12   37   62
------------------------------------------------------------------------
Ghost                                                  7   32   57
Wraith                                                10   35   60
------------------------------------------------------------------------

________________________________________________________________________

Super Uniques                                       Special Attributes
________________________________________________________________________

------------------------------------------------------------------------
Corpsefire                                          Spectral Hit
------------------------------------------------------------------------
Bishibosh                                           Magic Resistance
                                                    Fire Enchanted
------------------------------------------------------------------------
Bonebreaker                                         Extra Strong
                                                    Magic Resistant
------------------------------------------------------------------------
Blood Raven                                         Fire Arrow
------------------------------------------------------------------------
Cold Crow                                           Cold Enchanted
------------------------------------------------------------------------
Rakanishu                                           Lightning Enchanted
                                                    Extra Fast
------------------------------------------------------------------------
Treehead Woodfist                                   Extra Strong
                                                    Extra Fast
------------------------------------------------------------------------
Griswold                                            Cursed
------------------------------------------------------------------------
The Countess                                        Fire Enchanted
------------------------------------------------------------------------
Pitspawn Fouldog                                    Cursed
                                                    Cold Enchanted
------------------------------------------------------------------------
Flamespike The Crawler                              Fire Enchanted
                                                    Cursed
------------------------------------------------------------------------
Bone Ash                                            Extra Strong
                                                    Cold Enchanted
                                                    Magic Resistant
------------------------------------------------------------------------
The Smith                                           Extra Strong
------------------------------------------------------------------------
Andariel                                            Poison Strike
                                                    Poison Cloud
------------------------------------------------------------------------





b)Act 2
________________________________________________________________________

Normal Monsters                                           Level
Name                                                   N    M    H
________________________________________________________________________

------------------------------------------------------------------------
Plague Bearer                                         17   42   67
------------------------------------------------------------------------
Skeleton                                               2   27   52
Returned                                               6   31   56
Bone Warrior                                           7   32   57
Burning Dead                                          13   38   63
Horror                                                14   39   64
------------------------------------------------------------------------
Burning Dead Archer                                   13   30   55
Horror Archer                                         18   33   58
------------------------------------------------------------------------
Returned Mage                                          8   33   58
Bone Mage                                             10   35   60
Burning Dead Mage                                     14   39   64
Horror Mage                                           17   42   67
------------------------------------------------------------------------
Crusher                                               19   44   69
------------------------------------------------------------------------
Black Raptor                                          16   41   66
Black Raptor Nest                                     15   40   65
------------------------------------------------------------------------
Hell Clan                                             19   44   69
------------------------------------------------------------------------
Afflicted                                             12   37   62
------------------------------------------------------------------------
Ghoul Lord                                            19   44   69
------------------------------------------------------------------------
Specter                                               19   44   69
Apparition                                            20   45   70
------------------------------------------------------------------------
Sand Raider                                           13   38   63
Marauder                                              17   42   67
Invader                                               18   43   68
------------------------------------------------------------------------
Dried Corpse                                          13   38   63
Decayed                                               15   40   65
Embalmed                                              18   43   68
Preserved Dead                                        23   48   73
------------------------------------------------------------------------
Hollow One                                            15   40   65
Guardian                                              18   43   68
Unraveller                                            20   45   70
------------------------------------------------------------------------
Sand Leaper                                           14   39   64
Cave Leaper                                           15   40   65
Tomb Lurker                                           17   42   67
------------------------------------------------------------------------
Hutress                                               14   39   64
Slinger                                               14   39   64
Saber Cat                                             15   40   65
Spear Cat                                             15   40   65
Night Tiger                                           17   42   67
Night Slinger                                         17   42   67
Hell Cat                                              19   44   69
Hell Slinger                                          19   44   69
------------------------------------------------------------------------
Carrion Bird                                          14   39   64
Undead Scavenger                                      15   40   65
------------------------------------------------------------------------
Itchies                                               16   41   66
Black Locusts                                         17   42   67
Plague Bugs                                           21   46   71
------------------------------------------------------------------------
Sand Maggot                                           11   36   61
Rock Worm                                             14   39   64
Devourer                                              17   42   67
------------------------------------------------------------------------
Dune Beast                                            18   43   68
------------------------------------------------------------------------
Tomb Viper                                            11   36   61
Claw Viper                                            15   40   65
Salamander                                            18   43   68
Pit Viper                                             22   47   72
------------------------------------------------------------------------
Dung Soldier                                          14   39   64
Death Beetle                                          16   41   66
Scarab                                                17   42   67
Steel Scarab                                          19   44   69
------------------------------------------------------------------------
Desert Wing                                           15   40   65
------------------------------------------------------------------------
Blunderbore                                           18   43   68
Gorebelly                                             20   45   70
Mauler                                                25   50   75
------------------------------------------------------------------------
Lightning Spire                                        1   26   51
------------------------------------------------------------------------
Mummy Sarcophagus                                     15   40   65
------------------------------------------------------------------------
Fire Tower                                             1   26   51
------------------------------------------------------------------------

________________________________________________________________________

Super Uniques                                       Special Attributes
________________________________________________________________________

------------------------------------------------------------------------
Radament                                            Extra Fast
                                                    Cold Resistant or
                                                    Poison Resistant
------------------------------------------------------------------------
Creeping Feature                                    Extra String
                                                    Cold Enchanted
------------------------------------------------------------------------
Blood Witch The Wild                                Extra Strong
                                                    Cursed
------------------------------------------------------------------------
Beetleburst                                         Magic Resistant
------------------------------------------------------------------------
Coldworm The Burrower                               Cold Enchanted
                                                    Magic Resistant
------------------------------------------------------------------------
Dark Elder                                          Extra Fast
                                                    Magic Resistant
------------------------------------------------------------------------
Fangskin                                            Lightning Enchanted
                                                    Extra Fast
------------------------------------------------------------------------
Fire Eye                                            Fire Enchanted
                                                    Extra Fast
------------------------------------------------------------------------
The Summoner                                        Extra Strong
                                                    Extra Fast
                                                    Fire Resistant or
                                                    Cold Resistant or
                                                    Lightning Resistant
------------------------------------------------------------------------
Ancient Kaa The Soulless                            Magic Resistant
                                                    Extra Strong
                                                    Lightning Enchanted
------------------------------------------------------------------------
Duriel                                              Fire Resistant or
                                                    Cold Resistant or
                                                    Poison Resistant or
                                                    Lightning Resistant
------------------------------------------------------------------------





c)Act 3
________________________________________________________________________

Normal Monsters                                           Level
Name                                                   N    M    H
________________________________________________________________________

------------------------------------------------------------------------
Warped One                                            26   51   76
Warped Shaman                                         27   52   77
------------------------------------------------------------------------
Jungle Urchin                                         18   43   68
------------------------------------------------------------------------
Drowned Carcass                                       22   47   72
------------------------------------------------------------------------
Horror                                                14   39   64
------------------------------------------------------------------------
Wailing Beast                                         23   48   73
------------------------------------------------------------------------
Cloud Stalker                                         22   47   72
Cloud Stalker Nest                                    22   47   72
------------------------------------------------------------------------
Flesh Hunter                                          23   48   73
Flesh Lancer                                          24   49   74
Flesh Archer                                          24   49   74
------------------------------------------------------------------------
Poison Spinner                                        21   46   71
Flame Spider                                          22   47   72
Spider Magus                                          23   48   73
------------------------------------------------------------------------
Fetish                                                21   46   71
Fetish Shaman                                         22   47   72
Flayer                                                22   47   72
Flayer Shaman                                         23   48   73
Soul Killer                                           23   48   73
Soul Killer Shaman                                    24   49   75
Stygian Doll                                          24   49   74
Stygian Doll Shaman                                   24   50   75
Undead Fetish                                         21   46   71
Undead Flayer                                         22   47   72
Undead Soul Killer                                    23   48   73
Undead Stygian Doll                                   24   49   74
------------------------------------------------------------------------
Flesh Beast                                           24   49   74
------------------------------------------------------------------------
Night Lord                                            23   48   73
Dark Lord                                             24   49   74
Blood Lord                                            25   50   75
------------------------------------------------------------------------
Dark Shape                                            22   47   72
------------------------------------------------------------------------
Infidel                                               24   49   74
Assailant                                             26   51   76
------------------------------------------------------------------------
Preserved Dead                                        23   48   73
Cadaver                                               25   50   75
------------------------------------------------------------------------
Horadrim Ancient                                      23   48   73
------------------------------------------------------------------------
Tree Creeper                                          22   47   72
------------------------------------------------------------------------
Hell Buzzard                                          22   47   72
Winged Nightmare                                      23   48   73
------------------------------------------------------------------------
Hell Swarm                                            22   47   72
------------------------------------------------------------------------
Giant Lamprey                                         21   46   71
------------------------------------------------------------------------
Jungle Hunter                                         21   46   71
Doom Ape                                              22   47   72
Temple Guard                                          24   49   74
------------------------------------------------------------------------
Serpent Magus                                         24   49   74
------------------------------------------------------------------------
Bone Scarab                                           24   49   74
------------------------------------------------------------------------
Fiend                                                 19   44   69
Gloom Bat                                             22   47   72
Blood Diver                                           24   49   74
------------------------------------------------------------------------
Swamp Dweller                                         21   46   71
Bog Creature                                          22   47   72
Slime Prince                                          24   49   74
------------------------------------------------------------------------
Sucker                                                21   46   71
Sucker Nest                                            6
Feeder                                                23   48   73
Feeder Nest                                            9
------------------------------------------------------------------------
Zakarumite                                            20   45   70
Faithful                                              22   47   72
Zealot                                                24   49   74
------------------------------------------------------------------------
Sexton                                                22   47   72
Cantor                                                23   48   73
Hierophant                                            24   49   74
------------------------------------------------------------------------
Gloam                                                 21   46   71
Swamp Ghost                                           23
------------------------------------------------------------------------
Thorned Hulk                                          21   46   71
Bramble Hulk                                          22   47   72
Thrasher                                              23   48   73
------------------------------------------------------------------------
Water Watcher                                         18   43   68
River Stalker                                         20   45   70
Stygian Watcher                                       22   47   72
------------------------------------------------------------------------

________________________________________________________________________

Super Uniques                                       Special Attributes
________________________________________________________________________

------------------------------------------------------------------------
Sazark The Burning                                  Extra Strong
                                                    Cursed
------------------------------------------------------------------------
Witch Doctor Endugu                                 Magic Resistant
                                                    Fire Enchanted
------------------------------------------------------------------------
Stormtree                                           Extra Fast
                                                    Lightning Enchanted
------------------------------------------------------------------------
Battlemaid Sarina                                   Extra Fast
                                                    Spectral Hit
------------------------------------------------------------------------
Icehawk Riftwing                                    Cold Enchanted
                                                    Teleportation
------------------------------------------------------------------------
Ismail Vilehand                                     Extra Fast
                                                    Cursed
------------------------------------------------------------------------
Geleb Flamefinger                                   Extra Strong
                                                    Fire Enchanted
------------------------------------------------------------------------
Toorc Icefist                                       Cold Enchanted
                                                    Stone Skin
------------------------------------------------------------------------
Bremm Sparkfist                                     Aura Enchanted
                                                    Lightning Enchanted
------------------------------------------------------------------------
Wyand Voidfinger                                    Mana Burn
                                                    Teleportation
------------------------------------------------------------------------
Maffer Dragonhand                                   Extra Fast
                                                    Extra Strong
------------------------------------------------------------------------
Mephisto                                            N/A
------------------------------------------------------------------------





d)Act 4
________________________________________________________________________

Normal Monsters                                           Level
Name                                                   N    M    H
________________________________________________________________________

------------------------------------------------------------------------
Damned                                                27   52   77
------------------------------------------------------------------------
Cliff Lurker                                          26   51   76
------------------------------------------------------------------------
Blood Maggot                                          29   54   79
------------------------------------------------------------------------
Dark Familiar                                         27   52   77
------------------------------------------------------------------------
Urdar                                                 32   57   82
------------------------------------------------------------------------
Burning Soul                                          26   51   76
Black Soul                                            28
------------------------------------------------------------------------
Spike Fist                                            27   52   77
------------------------------------------------------------------------
Doom Caster                                           24   49   74
Strangler                                             27   52   77
Storm Caster                                          30   55   80
------------------------------------------------------------------------
Corpulent                                             24   49   74
Corpse Spitter                                        27   52   77
Maw Fiend                                             30   55   80
------------------------------------------------------------------------
Flesh Spawner                                         24   49   74
Stygian Hag                                           27   52   77
Grotesque                                             30   55   80
------------------------------------------------------------------------
Flesh Beast                                           24   49   74
Stygian Dog                                           27   52   77
Grotesque Wyrm                                        30   55   80
------------------------------------------------------------------------
Doom Knight                                           24   49   74
Abyss Knight                                          27   52   77
Oblivion Knight                                       30   55   80
------------------------------------------------------------------------
Balrog                                                24   49   74
Pit Lord                                              27   52   77
Venom Lord                                            30   55   80
------------------------------------------------------------------------

________________________________________________________________________

Super Uniques                                       Special Attributes
________________________________________________________________________

------------------------------------------------------------------------
Izual                                               N/A
------------------------------------------------------------------------
Hephasto The Armorer                                Extra Strong
                                                    Cursed
                                                    Magic Resistant
------------------------------------------------------------------------
Grand Vizier Of Chaos                               Extra Strong
                                                    Fire Enchanted
------------------------------------------------------------------------
Lord De Seis                                        Extra Strong
                                                    Aura Enchanted
------------------------------------------------------------------------
Infector Of Souls                                   Extra Fast
                                                    Spectral Hit
------------------------------------------------------------------------
Diablo                                              N/A
------------------------------------------------------------------------

------------
BOSSES GUIDE
------------
Frustrating about beating bosses? Read this section to know the
techniques I use to beat them!
Actually, these bosses are Super Uniques, but I think they look a little
tougher and sound like a boss, so I list them here. I tell you, there're
still some Super Uniques out there, so be careful. To know all the Super
Uniques, refer to Beasts Section.

Act 1-

1.Blood Raven:
She will be your first boss, and I think she is easy! Before you enter
Burial Grounds, summon a Golem and some Skeleton Warriors, cuz you need
them to entertain her minions!
Then, you have 2 ways:
The first way is to finsh all her minions before tackling her.
The second way is to let your minions tackle with her minions while you
go to finish Blood Raven.
I prefer the second way to the first, it's up to you.
After you notice Blood Raven, try your best to lure her to a tree(which
is in the centre on the platform), cuz if you do, you can just slash
her with your melee weapon while her bow attacks hit the tree!
If you can't, there isn't very hard to beat her though. Evade all her
attcks(should not be a problem) and hit her with your weapon and step
back to dodge again! Repeat this process until she falls!(You may get
a scratch or two if using this method, but with your healing potions
around, you will not easily die.)

2.The Countess
Finish all her minions first, then go to face her. She won't have a lot
of HP, so hire a rogue that fires Ice Arrows and get some Mages that
have Cold power too, then dodge all her fire wall and let your minions
finish her.(Golem to tackle her while your rogue and mage slow her down)
After sometime, she'll be a goner!)

3.The Smith
Mmmnnn... The method I use to beat him is as same as beating The
Countess(With Ice Arrows Rogue and Cold Spell Mages to slow him down),
then Bone Spear as much as your can!
After some running and attack, he'll fall.
What, can't learn Bone Spear yet? Then cast a Bone Armor and tackle him!

4.Andariel
This boss is the first toughest boss you face. But she isn't that hard
though. It's a very good idea to a Blood Golem with an Iron Maiden
curse, cuz she'll be a lot easier to beat!
Never mind, if you don't have it yet, again finish all the monster on
your screen first and don't try to sneak! Cuz you can kill yourself with
tons of baddies around and Andariel!
OK, it will be a lot tougher without a Blood Golem, but that isn't mean
you can't beat her. There's only one way, that is kill it with your
melee weapon. I know it sounds dangerous, but you don't seem to have any
choices. By the way, if you toe-to-toe attack her, she won't spread her
damned poison too! Plus, her eyes is not developed very well! I mean
after you scratch her for 5 or 6 times, you will notice that she still
haven't tackle you yet! Another good thing that is when you feel going
to hell(or heaven if you like), escape to the second floor!
Eventually, she'll die and left some goodies.

Act 2-

1.Radament
This boss is very annoying! Ya, he will resurect his minions! But you
are a Necromancer, right? And a Necromancer can raise skeleton, right?
So, use it!, after you kill each baddy, raise a skeleton or a skeletal
mage to prevent Radament from resurecting the corpse! After some raising
, Radament will be alone. If you have a Blood Golem with Iron Maiden
Curse, he'll be to easy. If you don't, tackle him and retreat when you
feel to bite the dust and heal yourself and do it again until he falls!
Still not a very tough boss though.

2.Cold Worm The Burrower
Man... this ....worm don't attack! Instead, his job is done by the Sand
Maggots and Sand Maggot Youngs! Kill these maggots and use Corpse
Explosion to finish all of them, left only Coldworm the Burrower. Tackle
him with your melee weapon and when he nearly falls, run away and let
minions do the rest, cuz when he dies, he will explode some poison gas
thingy.

3.The Summoner
When you are near the Summoner, a Quest Log will pop out remind you to
kill him. When you see his platform, summon a golem there to handle him,
try to dodge his fire attacks as well as possible. This guy seems to
have quite low HP, cuz your golem will only takes half a minute or so
to wear him down.

4.Duriel
One Word, this boss is very very very..(infinte) tough! First, after you
have entered Tal Rasha's Chamber, there's no way out, unless you use a
Town Portal. Second, the place is quite small to run around! Third, he
has a holy freeze aura that makes you move so S..L..O..W! Fourth, he is
super fast, blink your eye once and he'll be in front of you!
If you have the Decrepify Curse, use it! If don't, summon a Blood Golem,
and cast Iron Maiden on him(Your Blood Golem will not last more than 5
seconds) and Bone Spear as much as you can. And, remember always keep a
Town Portal cuz if you die, you won't need to travel a long without all
your armors!
After a very very tough battle, he'll die(wooh!), and may be you have
died a lot too, you can leave this damned place and talk to Archangel
Tyrael...

Act 3-

1.Mephisto
He ain't that hard for being a Prime Evil. In fact, I think Duriel, a
normal boss, is even a lot tougher than him.
I use Fire Golem and Bone Spirit to beat him. And below is the way I
kill the Lord Of Hatred.
First, a very important note, that is, kill all the council members
before battling with Mephisto. Then lure him to the stairs, where you
come from level 2 to level 3(It's an easy task!) Then, summon a Fire
Golem and curse Mephisto your Iron Maiden, remember, your Fire Golem
won't last very long. While Mephisto is playing with my cute Golem, I
fire as much as Bone Spirit to Mephisto.(I get a faster cast rate from
my ring) When your Fire Golem dies, he'll explode and hurt Mephisto some
. Don't run first, just Bone Spirit again until he comes nearer and
nearer, then retreat! Retreat to level 2! It only takes me 10 minutes
to wear him down, and without a scratch!
If you don't have a Fire Golem or Bone Spirit, just use Blood Golem and
Bone Spear!

Act 4-

1.Izual
Again, I use Fire Golem and Iron Maiden, and too, Bone Spirits to beat
him. Izual is easier than Mephisto cuz he takes 10+ seconds to kill my
Fire Golem, so I have lots of time Bone Spiriting Izual!
If you can't have a Fire Golem or Bone Spirit yet, use Blood Golem and
Bone Spear, they work well too!

2.Hephasto The Armorer
Even easier than Izual, cuz he has the Amplify Damage Curse. And the
funniest thing is, he bite the dust before I notice! Just too fast to
be killed being an ARMORER! Haha!
I use the same technique when I beat izual, just that I don't even use
Bone Spirit at all(cuz he has magic resistance) so if you want some
hints, refer on how I beat Izual!

3.Diablo(II)
Mmmnnn... final boss... Scare? Shouldn't. Cuz I think he's easier than
Duriel(If you have gone here, means you have beaten Duriel! And since
you can beat the Toughie Duriel, why not Diablo?)
By the way, try to get something that add 1 point to your skills, like
the Summoner's Amulet Of The Sentinels, if you can't, transmute one!
Look at the Horadric Cube Section to know how!
First, before opens the final seal, opens a town portal behind the wall,
where Diablo won't see it. Then go and open the final seal to release
Diablo. Your Fire Golem will probably rush to Diablo and tackle him,
cast an Iron Maiden to help Fire Golem. You, yourself, find nice place
to stay there and start Bone Spiritng Diablo! Your Golem will eventually
dies and left you and Diablo alone. If you would like a fair fight,
don't bother on summoning Golems again, cuz it's the final battle! You
should face it yourself! Dodge his attacks(not very hard I think) and
Bone Spirit when you have a chance(Bone Spear is not a good idea cuz he
don't like camping!) When you see only 1/4 life is left, drink a potion
or take the portal! After you are healed in the town, don't use that
portal, instead, use the waypoint and warp yourself to the River Of
Flames, and walk to Diablo, that way, you don't need to spend more than
a portal! It's not a very long route, and you should have finished all
the monsters, so there is no problem! Do this for 3,4 times and you
will gain your victory for good!

"May the light shine upon your path .....", Archangel Tyrael.

!GAMES OVER!
or not if you want to continue on Nightmare and Hell.

---------------------
HORADRIC CUBE RECIPES
---------------------
Some recipes I discovered.
*NOTE:f.r.p.=Full Rejuvenation Potion

1)3 rings = 1 amulet(random)
2)3 amulets = 1 ring(random)
3)3 healing potions     + 3 mana potions        = 1 rejuvenation potion
 (type is not important) (type is not important)
4)3 healing potions     + 3 mana potions        + 1 gem = 1 f.r.p.
 (type is not important) (type is not important)
5)3 gems = 1 gem(higher grade)
6)6 gems + 1 long sword = 1 socketed long sword
7)axe + 2 daggers = throwing axes
8)3 Perfect Skull + 1 amulet = 1 amulet that adds 1 or 2 to skill points
                               (60% chance)
9)2 quivers of arrows = 1 quiver of bolts
10)2 quivers of bolts = 1 quiver of arrows
11)1 spear + 1 quiver of arrows = javelins
12)1 ring + 1 emerald + 4 antidote potions = 1 Viridian Ring
                                             (Poison Resist)
13)1 ring + 1 ruby + 4 exploding potions = 1 Garnet Ring
                                           (Fire Resist)
14)1 ring + 1 sapphire + 4 thawing potions = 1 Cobalt Ring
                                             (Cold Resist)
15)1 ring + 2 Topaz = 1 Coral Ring
                      (Lightning Resist)
16)1 perfect gem + 1 Amulet = 1 Prismatic Amulet
                              (All Resist)
17)1 tome of town portal + whirt's leg = a portal leads to Moo Moo Farm
  *You have to beat Diablo to use this recipe*

--------------
TIPS AND HINTS
--------------
1. Repair before you sell.
2. Always do a backup of your save file, so you can replace the new one
   if you have gambled bad stuff or in case anything happens.
3. Visit the Moo Moo Farm and kill the Cow King to get some good stuff.
4. Don't let Necromancer battle alone! Summon!
5. Don't underestimate every single boss until you have beaten them, cuz
   you will...
6. Pump lots into energy, you'll need it!
7. Specialize on a single tree will bring great success.
8. Save your potions!
9. Kill all the baddies you can, don't sneak.
10.Kill Bosses and do anything dangerous immediately after gaining a
   level in Nightmare or Hell, cuz in case you die, you won't lose lots
   of experience points.
11.Save the imbue option and use it after you reach at least level 50.
12.Try to put golds into stash, if your stash is fully loaded, then drop
   your golds near your stash before your go, and when you wanna quit,
   be sure to get back and take the golds.
13.If you need to make your gems perfect, there's one long and simple
   way. First, go to Blood Moor, there are always some shrines around,
   Go and look for the Gem Shrines(remember to take the gem your wanna
   upgrade too), if there aren't any, quit and find again, with a
   hundred tries and a bit luck luck, you can find it!

--------------
SPECIAL THANKS
--------------
1.Thank everyone who is in the heaven(Archangel Tyrael?) for I have
  successfully finish this FAQ.
2.Thank my parents for everything.
3.Thank Blizzard for making this awesome game.
4.Thank GamFAQs.com, NeoSeeker.com and GameWinners.com for giving me a
  chance.
5.Thank my stuffed toy Pikachu for being my companion.
6.Thank these guys for some informations:
  "yeoq si kuih <ryurouden_2000@lycos.com>"
7.Thank you for reading.
8.Thank myself for writting this FAQ.

"Those who oppose me, beware...", Necromancer.

                                                                     ^ ^
                                                                      *
========================================================================
This Document Copyright 2000 Depthcharge
   _____          _     _     ______  _
  ___ _ \___   __| |_  / /   ___    \/ /  ___  _   ___ ___
 ___ / |/ _ \ /  |  _// /_  ___  /\_/ /_ /   |/ /_/   / _ \
___ /_/|  ___/ /]| |_/ _  \___  /__/ _  | |] / __/ /]|  ___|
 /_____/\___/ ___|__/_/ /_/  /____/_/ /_\___/_/ /____ \___/
           / /                                    ___| |
          /_/                                    /_____|