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    Gem FAQ by Vincento

    Version: 1.4 | Updated: 06/23/01 | Printable Version | Search Guide | Bookmark Guide

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    ==================================Gem Guide============================
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                                 Diablo 2 Gem Guide
                                    By Vincento
                                   June 22, 2001
                                  firm1315@aol.com
    
    ===Version History===
    
    June 19, 2001  2:02 P.M
    V 1.0 - Completed Gem Guide
    
    June 20, 2001  1:53 P.M
    V 1.1 - Added some new recipes and fixed Section 3 and 4 thanks
            to Darklord
    
    June 21, 2001 10:49 P.M
    V 1.2 - Added new recipe, added Darklord's e-mail address
    
    June 22, 2001  8:52 P.M.
    V 1.3 - Added Ultimate Sockets section, added dates for version
            history, and fixed sloppy title
    
    June 23, 2001  5:55 P.M.
    V 1.4 - Got out of that damn RTF format, converted to txt. God RTF
            sucks. Now the sections shouldn't be so messy. I also added
            the time to the Version History in which I completed the
            version.
    
    ===Table of Contents===
    
    1. Introduction
    2. The Gems and their effects
    3. Socketed Uniques/Rares/Set/Magical Items
    4. Ultimate Sockets
    5. Horadric Cube Recipes and Gems
    6. Closing Statements/Copyright
    _______________________________________________________________________
    
    ===Section 1=== Introduction
    
    Gems are very magical items that can be very valuable, useful, and have
    extremely special effects to it that can help you proceed in Diablo 2. Gems
    have two purposes in this game; to be sold and to be socketed into
    weapons/helms/shields. All weapons can be found socketed but the only armor you
    can find that will be socketed are helms and shields. How many gems you can put
    into a socketed weapon or shield depends on how big that weapon or shield is.
    For example: a Dagger will have two sockets while a Flamberge will have three
    sockets. A Buckler will have two sockets while a Gothic Shield will have three
    sockets. All socketed helms can only contain two gems.
    
    There are seven different types of gems: Amethyst, Diamond, Emerald, Ruby,
    Sapphire, Skull, and Topaz, each with different magical properties when you put
    them into socketed weapons/helms/shields. If you put one gem into a weapon and
    then the same one into a shield the effects for the socketed item will be
    different (see section 2).
    
    There are also five different levels for gems: Chipped, Flawed, Regular,
    Flawless, and Perfect. Once you put three gems of the same level, like three
    chipped Emeralds, into the Horadric Cube and transmute it, the gems will turn
    into one gem of the next grade, i.e. you’ll get a Flawed Emerald. If you have
    any more questions feel free to email me at firm1315@aol.com.
    _______________________________________________________________________
    
    ===Section 2=== Gems and Their Affects
    
    **AR = Attack Rating
    
    AMETHYST                  HELM EFFECT    SHIELD EFFECT    WEAPON EFFECT
    Chipped Amethyst  -    +3 to Strength     +5-6 Defense     +15-19 to AR
    
    Flawed Amethyst   -    +4 to Strength     +7-8 Defense     +20-29 to AR
    
    Amethyst          -  +5-6 to Strength    +9-10 Defense     +30-39 to AR
    
    Flawless Amethyst -  +7-8 to Strength   +11-13 Defense     +40-49 to AR
    
    Perfect Amethyst  - +9-10 to Strength   +14-17 Defense     +50-60 to AR
    
    =======================================================================
    
    DIAMOND          HELM EFFECT            SHIELD EFFECT     WEAPON EFFECT
    Chipped Diamond  - +10 to AR     +5-6% to resistances   Enhanced Damage
                                                             against Undead
    
    Flawed Diamond   - +15 to AR     +7-8% to resistances   Enhanced Damage
                                                             against Undead
    
    Diamond          - +20 to AR    +9-11% to resistances   Enhanced Damage
                                                             against Undead
    
    Flawless Diamond - +25 to AR   +12-15% to resistances   Enhanced Damage
                                                             against Undead
    
    Perfect Diamond  - +30 to AR   +16-20% to resistances   Enhanced Damage
                                                             against Undead
    
    =======================================================================
    
    EMERALD                HELM EFFECT     SHIELD EFFECT      WEAPON EFFECT
    Chipped Emerald  - +3 to Dexterity     +10-12% Resist  +2 Poison Damage
                                                   Poison
    
    Flawed Emerald   - +4 to Dexterity     +13-16% Resist  +3 Poison Damage
                                                   Poison
    
    Emerald          - +5-6 to Dexterity   +17-20% Resist  +4 Poison Damage
                                                   Poison
    
    Flawless Emerald - +7-8 to Dexterity   +21-25% Resist  +4 Poison Damage
                                                   Poison
    
    Perfect Emerald  - +9-10 to Dexterity  +26-30% Resist  +5 Poison Damage
                                                   Poison
    
    =======================================================================
    
    RUBY            HELM EFFECT           SHIELD EFFECT       WEAPON EFFECT
    Chipped Ruby  -   +6-8 Life     +10-12% Resist Fire    +3-4 Fire Damage
    
    Flawed Ruby   -  +9-11 Life     +13-16% Resist Fire    +3-5 Fire Damage
    
    Ruby          - +12-15 Life     +17-20% Resist Fire    +4-5 Fire Damage
    
    Flawless Ruby - +16-20 Life     +21-25% Resist Fire    +5-6 Fire Damage
    
    Perfect Ruby  - +21-25 Life     +26-30% Resist Fire   +6-10 Fire Damage
    
    =======================================================================
    
    SAPPHIRE               HELM EFFECT   SHIELD EFFECT        WEAPON EFFECT
    Chipped Sapphire  -   +6-8 to Mana   +10-12% Resist    +1-3 Cold Damage
                                                   Cold            (1 sec.)
    Flawed Sapphire   -  +9-11 to Mana   +13-16% Resist    +2-3 Cold Damage
                                                   Cold          (1.5 sec.)
    Sapphire          - +12-15 to Mana   +17-20% Resist    +2-4 Cold Damage
                                                   Cold            (2 sec.)
    Flawless Sapphire - +16-20 to Mana   +21-25% Resist    +3-5 Cold Damage
                                                   Cold          (2.5 sec.)
    Perfect Sapphire  - +21-25 to Mana   +26-30% Resist    +3-7 Cold Damage
                                                   Cold            (3 sec.)
    
    =======================================================================
    
    SKULL               HELM EFFECT     SHIELD EFFECT         WEAPON EFFECT
    Chipped Skull  - *Steals 2% Life   Attacker takes     Replenish Life +2
                     Steals 1% Mana          2 damage    Regenerate Mana 8%
    
    Flawed Skull   - Steals 2% Life    Attacker takes     Replenish Life +3
                     Steals 2% Mana          3 damage    Regenerate Mana 8%
    
    Skull          - Steals 3% Life    Attacker takes     Replenish Life +3
                     Steals 2% Mana          4 damage   Regenerate Mana 12%
    
    Flawless Skull - Steals 3% Life    Attacker takes     Replenish Life +4
                     Steals 3% Mana          5 damage   Regenerate Mana 12%
    
    Perfect Skull  - Steals 4% Life    Attacker takes   Replenish Life +4-5
                     Steals 3% Mana        6-7 damage   Regenerate Mana 16%
     *HIT
    
    =======================================================================
    
    TOPAZ                HELM EFFECT   SHIELD EFFECT          WEAPON EFFECT
    Chipped Topaz  - +7-9% chance of  +10-12% Resist  +1-6 Lightning Damage
                     getting magical       Lightning
                                item
    
    Flawed Topaz   -  +10-13% chance  +13-16% Resist  +1-7 Lightning Damage
                          of getting       Lightning
                        magical item
    
    Topaz          -  +14-17% chance  +17-20% Resist  +1-8 Lightning Damage
                          of getting       Lightning
                        magical item
    
    Flawless Topaz -  +18-20% chance  +21-25% Resist +1-10 Lightning Damage
                          of getting       Lightning
                        magical item
    
    Perfect Topaz  -  +21-25% chance  +26-30% Resist +1-15 Lightning Damage
                          of getting       Lightning
                        magical item
    _______________________________________________________________________
    
    ===Section 3=== Socketed Uniques/Rares/Set/Magical Items
    
    The huge new discovery that's all over the internet is the discovery for the
    Horadric Cube Recipe where you can socket Unique/Rare/Set Items!! There are
    many people who claim they discovered it, but no one knows who really
    discovered it for sure. Here's the recipe:
    
    1 unique/set/rare weapon (not throwing) + 6 Perfect Gems = 1 socketable
                                                                item of the
                                                                 same type
    
    1 unique/rare/set helm or shield + 3 Perfect Gems = 1 socketable item
                                                         of the same type
    
    **This trick also works for magical (blue) items.
    
    Please understand that you can only use weapons, helms, or shields for this
    trick. No armor cause it won't work. Also sometimes I've gotten the helm/shield
    trick to work with 3 perfect gems but sometimes it will only work if you put 6
    perfect gems in the Horadric Cube. You just have to test it out.
    
    This recipe has got to be a huge glitch that Blizzard forgot to take out of the
    game when they programmed it. Sometimes it works perfectly, and other times and
    can never get it to work. Sometimes it works with Unique items, but then it
    doesn't work with Set Items. My friend can only get the recipe to work on
    normal items. Maybe it's just my computer.
    _______________________________________________________________________
    
    ===Section 4=== Ultimate Sockets
    
    There are so many different ways to make the recipe of making
    Unique/rare/set/magical items socketed (see section 3 for actual recipe)
    extremely useful. This is what I like to call "Ultimate Sockets." The
    definition of an Ultimate Socket would be a unique (or rare/set/magical item
    depending on it's attributes) that has it's best attribute beefed up by
    matching that attribute to effects of gems. Confusing?? You're damn straight it
    is.
    
    A good example to help you understand ultimate sockets would be if you have the
    Tarnhelm and you use this recipe on it, try putting two Perfect Topazes into
    the Tarnhelm. Your chance to find a magical item will be about 70-80%! If you
    have Hellplague and you use this recipe on it, try putting 3 Perfect Emeralds
    into it. You can't comprhend the craziness of the poison damage that you'll
    have with it. Try experimenting with all these different gems with every
    special helm/weapon/shield you find.
    _______________________________________________________________________
    
    ===Section 5=== The Horadric Cube and Gems
    
    Here are some very useful recipes you can use with gems to transmute special
    items with the Horadric Cube.
    
    3 Gems of the same level = 1 Gem of the next level
    
    1 Unique/Rare/Set Weapon + 6 Perfect Gems = 1 socketable item of the
                                                        same type
    
    1 Unique/Rare/Set Helm or Shield + 3 Perfect Gems = 1 socketable item
                                                         of the same type
    
    1 Rare Item + 6 Perfect Gems = new Rare Item with different attributes
    
    1 Amulet + 6 Perfect Gems(one of everything except skull) = Prismatic
                                                                  Amulet
    
    1 Ring + any Emerald + 4 Antidote Potions = 1 Viridian Ring (Resist
                                                       Poison 20-30%)
    
    1 Ring + any Ruby + 4 Exploding Potions = 1 Garnet Ring (Resist Fire
                                                             20-30%)
    
    1 Ring + any Sapphire + 4 Thawing Potions = 1 Cobalt Ring (Resist Cold
                                                               20-30%)
    
    1 Ring + any 2 Topazes = 1 Coral Ring (Resist Lightning 20-30%)
    
    3 Chipped Gems = 1 Flawed, 3 Flawed = 1 Regular, 3 Regular = 1 Flawless, 3
    Flawless = 1 Perfect
    
    If you have discovered any recipes that I don't have on this FAQ please E-mail
    me at firm1315@aol.com. I will happily test it out and if it works, I will put
    the recipe in this section and also add your name to the Special Thanks section
    at the bottom of the page, if you want to be regognized.
    _______________________________________________________________________
    
    ===Section 6=== Closing Statements and Copyright
    
    I hope you found what you were looking for with this FAQ.
    
    Special Thanks:
    
    GameFAQs.com
    
    Blizzard
    
    Darklord
    
    If you have any suggestions or comments to make my FAQ better please email me
    at firm1315@aol.com. I will improve my site to fit your needs, if they are
    reasonable, and add you to my Special Thanks list. If you have any questions
    about anything Diablo 2 please email me. You can also reach a contributer to
    this FAQ, Darklord, at Darklord2f@home.com.
    
    Copyright 2001
    firm1315@aol.com
    Last Updated June 22, 2001