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    FAQ/Walkthrough by Stinger 3:16

    Version: 1.2 | Updated: 03/18/01 | Printable Version | Search Guide | Bookmark Guide

    Date : Sun, 18 March 2001 03:16:00
    
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                                   DIABLO II FAQ v1.2
                                         for PC
                                    by Stinger 3:16
    
    This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
    electronically,  and if placed on a web page or site,  may be altered as long as
    this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
    is not to be used for profitable or promotional purposes, etc. Please do not use
    this FAQ on your website without asking my permission first. And don't take some
    part  or whole part of this faq and put your names on it.  I don't made this faq
    for some damn plagiarist  put their names on it. I work hard on making this faq,
    so please don't rip-off my work.
    
    Diablo™ II © 2000 Blizzard Entertainment.  All  rights  reserved.  Diablo  is  a
    trademark  and Blizzard Entertainment  is a trademark or registered trademark of
    Davidson & Associates, Inc. in the U.S. and/or other countries.
    
    NOTE : All the description within this game  (character, quest, skills, etc) are
           courtesy of  Blizzard Entertainment (http://www.blizzard.com/).All credit
           goes to them.  Visit their websites  if  you want to know more  about the
           world of Diablo.
    
                                    **ATTENTION**
    1. For Webmaster
       If you want to post my faq  in your site, please ask me for permission first.
       I guarantee that I will give you that permission.  However, I have some terms
       that you must fulfill, which is :
       - You don't sell it away or give it for some kind of bonus
       - You don't change anything  inside my faq,  that's  including my name as the
         author and my disclaimer.
       - You must check  for any new updates from  http://www.neoseeker.com at least
         once in a month for a new games, or once in 2-3 months for an old games.
       That's all. I'm not asking much and it's not hard to do, so please do that.
    
    2. For Reader
       If you want to ask me a question,  don't forget to put the game's name in the
       subject field.  I had told this  in author's note,  but I keep receiving some
       mail without subject. It's not so hard to do that, right?
       Oh yeah,  never  say this  in your mail "Sorry to waste your time for reading
       my mail".  You're NOT wasting my time.  Trust me.  I like  reading  your mail
       (except those assholes that send me flames and hate mail) and helping you (if
       I can).
       Don't mail me and say my English sucks. I already know that. English isn't my
       primary language. I'm trying my best. At least my faq is readable.
       If you send any useful contribution to my faq, I will give you credit and put
       your e-mail address.  If you don't want  your e-mail address  exposed, please
       tell me and I will just post your name.
       One last thing,  from now on I will not reply any flames and hate mail.  It's
       only a waste of time.
    
    That's all. I hope you like my faq and can find some useful info. May the spirit
    of Arkaine protect you.
    
    ================================================================================
    T A B L E  O F  C O N T E N T S
    ================================================================================
    
    01.  R E V I S I O N  H I S T O R Y
    
    02.  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S
    
    03.  B A S I C  M O V E S
    
    04.  C H A R A C T E R S
    
    05.  Q U E S T S
    
    06.  U N I Q U E  I T E M S
         * AMULETS
         * ARMORS
         * AXES
         * BELTS
         * BOWS & CROSSBOWS
         * DAGGERS
         * GAUNTLETS
         * HELMS
         * MACES
         * POLEARMS
         * RINGS
         * SCEPTERS
         * SHIELDS
         * SPEARS
         * STAVES
         * SWORDS
         * WANDS
    
    07.  S E T  I T E M S
         * ANGELIC RAIMENT
         * ARCANNA'S TRICKS
         * ARCTIC GEAR
         * BERSERKER'S ARSENAL
         * CATHAN'S TRAPS
         * CIVERB'S VESTMENTS
         * CLEGLAW'S BRACE
         * DEATH'S DISGUISE
         * HASRU'S DEFENSE
         * INFERNAL TOOLS
         * IRATHA'S FINERY
         * ISENHART'S ARMORY
         * MILABREGA'S REGALIA
         * SIGON'S COMPLETE STEEL
         * TANCRED'S BATTLEGEAR
         * VIDALA'S RIG
    
    08.  M A G I C  I T E M S
         * PREFIXES
         * SUFFIXES
    
    09.  N O R M A L  I T E M S
         * ARMORS
         * AXES
         * BELTS
         * BOWS & CROSSBOWS
         * DAGGERS
         * GREAVES
         * GAUNTLETS
         * HELMS
         * JAVELINS
         * MACES
         * POLEARMS
         * SCEPTERS
         * SHIELDS
         * SPEARS
         * STAVES
         * SWORDS
         * WANDS
    
    10.  B A R B A R I A N  S K I L L S
         * WARCRIES
         * COMBAT MASTERIES
         * COMBAT SKILLS
    
    11.  A M A Z O N  S K I L L S
         * JAVELIN AND SPEAR SKILLS
         * PASSIVE AND MAGIC SKILLS
         * BOW AND CROSSBOW SKILLS
    
    12.  N E C R O M A N C E R  S K I L L S
         * SUMMONING SPELLS
         * POISON AND BONE SPELLS
         * CURSES
    
    13.  S O R C E R E S S  S K I L L S
         * COLD SPELLS
         * LIGHTNING SPELLS
         * FIRE SPELLS
    
    14.  P A L A D I N  S K I L L S
         * DEFENSIVE AURAS
         * OFFENSIVE AURAS
         * COMBAT SKILLS
    
    15.  S T A R T I N G  A T T R I B U T E S
    
    16.  E X P E R I E N C E
    
    17.  G E M S
    
    18.  G O L D
    
    19.  H O R A D R I C  C U B E
    
    20.  P O T I O N S
    
    21.  R A N K I N G
    
    22.  S H R I N E S
    
    23.  W A Y P O I N T S
    
    24.  C R E D I T S
    
    25.  S P E C I A L  T H A N K S
    
    26.  L I S T  O F  T H E  D A M N E D
    
    27.  I M P O R T A N T  N O T E
    
    28.  A U T H O R ' S  N O T E
    
    ================================================================================
    01.  R E V I S I O N  H I S T O R Y
    ================================================================================
    
    VERSION 1.1/1.2 (14/18 March 2001)
    Since I have removed my e-mail address, if any of you have question about Diablo
    2 please go to Neoseeker's forum  and go to  the Diablo 2 board  and  write down
    your question there.  My name there  is Duo Maxwell  and  I will try my best  to
    answer your questions as fast as I can.
    The link to Diablo II board at Neoseeker is :
                     http://www.neoseeker.com/forums/index.php?fn=browse_forum&d=259
    
    VERSION 1.0 (27 December 2000)
    Minor update.
    
    VERSION 0.9 (16 August 2000)
    Added  Normal  Items,  Amazon  Skills,  Necromancer Skills, Starting Attributes,
    Experience,  Sorceress  Skills,  Barbarian  Skills,  Paladin  Skills, Waypoints,
    Gold, and Horadric Cube section.
    
    VERSION 0.8 (02 August 2000)
    Updating set items, Unique items, Potion, Gems, Credits section, and magic items
    section.
    
    VERSION 0.7 (29 July 2000)
    Updating set items.
    
    VERSION 0.6 (27 July 2000)
    Updating unique items (armor),and credits section.
    Adding Ranking section.
    
    VERSION 0.5 (23 July 2000)
    Updating set items list and credits section.
    
    VERSION 0.4 (18 July 2000)
    Add  some unique/set items and credits section.  List of the Damned is now under
    reconstruction.
    
    VERSION 0.3 (18 July 2000)
    Remove  all  the Rare Item List  because it's random, thanks to Bretton MacLean,
    XQ, Eric Polovich, and Ron Glenn.
    For those of you  that have send  your contribution,  please be patient,  I will
    add that on the next version.
    
    VERSION 0.2 (16 July 2000)
    Major updates on unique, rare, and set items.
    
    VERSION 0.1 (15 July 2000)
    First release. Major updates soon, including the Quests, what happened after you 
    kill Diablo in the Hell  difficulty, the ending, and of course the Unique, Rare, 
    and Set Items.
    
    ================================================================================
    02.  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S
    ================================================================================
    
    
    Q : Can you unsocket items?
    A : No. Once you put it on, it can't be removed. So be very careful.
    
    
    Q : I haven't got any set item at all. Could you tell me how to get it?
    A : No, because all item in Diablo located randomly so I can't tell you where to
        find the item. Just keep playing and maybe you'll get it.
    
    
    Q : Do you know anything got to do with the ?? second remaining  after defeating
        Diablo?
    A : Some people said that we can gain access to a secret level at that time, but
        until now it's still a rumor.
    
    
    Q : Someone told me about a hidden cow level. How do I get to it?
    A : First,  get the Wirt's Leg  from Tristram  and  buy  a Tome of Town Portal.
        Then finish the game and start a new one.  Put those two ingredients inside
        the Horadric Cube  and press the Transmute button.  A red portal  will open
        near where you standing. Enter it if you want to slay some cow.
    
    
    Q : I can't enter the Cow Level.  When I try to combine Wirt's Leg  and the Town
        Portal Tome, my character said that it can't be used yet.
        When can I enter the cow level?
    A : You can enter the Cow Level after you finished the game once.
    
    
    Q : Where is the Horadric Cube?
    A : It's in the Halls of the Dead.
    
    
    Q : Could you draw out a map of the game?
    A : No, because the maps also random.
    
    
    Q : What is a yellow item? Rare or Unique?
    A : Unique items colored gold
        Rare items colored yellow
        Set items colored green
        Magic items colored blue
        Normal items colord white
    
    
    Q : I got complete set of set items but the bonus set does not appear, why?
    A : You should wear it all first, then the bonus set will appear.
    
    
    Q : Help, I can't find the Spider Cavern to find the eyes.
    A : It's on the Spider Forest.
    
    
    Q : I have too too much nice object that I would like to conserve   but my chest 
        in the town is very small. Is there any way to  make it grows in the game? A 
        quest or something like that?
    A : In  Lut  Gholein (ATC 2)  there's  quest  which  you  can get an item called 
        Horadric Cube (2 x 2). This item has 4 x 3 empty  spaces for you to put more 
        items. Besides that, there's no other way.
    
    
    ================================================================================
    03.  B A S I C  M O V E S
    ================================================================================
    
    BASIC GAME CONTROLS
     ______________________________________________________________________________
    |                    |                                                         |
    | Esc                | Toggles the Esc menu on/off and exits other menus       |
    |                    |                                                         |
    | Left Mouse Button  | Performs "smart" actions depending on the situation :   |
    |                    | * Click on a spot on the ground to go to that spot      |
    |                    | * Click on a monster to attack it using the skill       |
    |                    |   currently assigned to the Left Mouse Button           |
    |                    | * Click and HOLD on a monster to attack it repeatedly   |
    |                    |   until you release the button, or the monster is dead  |
    |                    | * Pick up/drop items from/onto the ground, inventory or |
    |                    |   belt                                                  |
    |                    | * Operate shrines, doors, and chests                    |
    |                    | * Interact with the NPCs - Talk, Trade, Gamble, Hire,   |
    |                    |   and Imbue                                             |
    |                    |                                                         |
    | Right Mouse Button | Performs "smart" actions depending on the situation :   |
    |                    | * Use the skill currently assigned to the Right Mouse   |
    |                    |   Button a selected target                              |
    |                    | * Drink a selected potion                               |
    |                    | * Activate a scroll or tome                             |
    |                    |                                                         |
    | Arrow Keys         | Scrolls the automap                                     |
    |____________________|_________________________________________________________|
    
    
    CONFIGURABLE GAME CONTROLS
     ______________________________________________________________________________
    |                |                                                             |
    | H              | Toggles the Help screen                                     |
    |                |                                                             |
    | A (or C)       | Toggles Character Attributes screen on/off                  |
    |                |                                                             |
    | B (or I)       | Toggles Backpack Inventory screen on/off                    |
    |                |                                                             |
    | P              | Toggles the Party screen on/off                             |
    |                |                                                             |
    | M              | Toggles the Message log on/off                              |
    |                |                                                             |
    | Q              | Toggles the Quest log on/off                                |
    |                |                                                             |
    | Enter          | Opens/closes In-Game Chat overlay                           |
    |                |                                                             |
    | Tab            | Toggles the Automap on/off                                  |
    |                |                                                             |
    | Home           | Centers the Automap (if Numlock is OFF)                     |
    |                |                                                             |
    | T              | Toggles Skill Tree screen on/off                            |
    |                |                                                             |
    | S              | Toggles mouse button Skill button overlay on/off            |
    |                |                                                             |
    | F1 through F8  | Readies (or sets) the associated Left or Right Mouse Button |
    |                | Skill. Set by opening the Skill menu then place your cursor |
    |                | over the skill you wish to assign to a hotkey. Press the    |
    |                | desired hotkey while the cursor is still over the skill     |
    |                | icon                                                        |
    |                |                                                             |
    | ~              | Toggles a belt larger than 1 x 4 open/closed                |
    |                |                                                             |
    | 1, 2, 3, 4     | Uses the item in that belt slot                             |
    |                |                                                             |
    | Ctrl           | Hold down to run                                            |
    |                |                                                             |
    | R              | Toggles auto-run mode on/off                                |
    |                |                                                             |
    | Shift          | Hold down while clicking a mouse button to use that skill   |
    |                | while standing in place                                     |
    |                |                                                             |
    | Alt            | Highlights all items dropped on the ground                  |
    |                |                                                             |
    | Spacebar       | Cancels all the above screens and overlays to return to     |
    |                | gameplay                                                    |
    |                |                                                             |
    | Numeric Keypad | Voice communication (turn NumLock ON for the following)     |
    |                | 0 : Player character says "Help!"                           |
    |                | 1 : Player character says "Follow me."                      |
    |                | 2 : Player character says "For you."                        |
    |                | 3 : Player character says "Thanks."                         |
    |                | 4 : Player character says "Sorry!"                          |
    |                | 5 : Player character says "Bye."                            |
    |                | 6 : Player character says "Die!"                            |
    |                |                                                             |
    | Mouse wheel up | Scrolls up thru all hot-keyed (F1-F8) skills in the Right   |
    |                | Mouse Button slot                                           |
    |                |                                                             |
    | Mouse wheel dw | Scrolls down thru all hot-keyed (F1-F8) skills in the Right |
    |                | Mouse Button slot                                           |
    |                |                                                             |
    | N              | Clear text messages                                         |
    |                |                                                             |
    | Print Screen   | Save the screen to your D2 directory as "screenshotxx.jpg"  |
    |                |                                                             |
    | Z              | Toggle all party member portraits on/off                    |
    |________________|_____________________________________________________________|
    
    
    ================================================================================
    04.  C H A R A C T E R S
    ================================================================================
    
    Barbarian
    The  Barbarian  is  a  member  of  any  of  several  tribes  on  the  fringes of
    civilization,  and he refuses the influence  of those  he sees as soft and weak.
    Ceaseless  clan warfare  and the constant  struggle  to survive  in  the hostile
    wilderness  are reflected in the Barbarian's  sturdy and powerful frame.  Though
    perhaps lacking the sophistication of city folk,  the  Barbarian  has  an  acute
    awareness of his surroundings.  Because of his shamanistic belief  in the animal
    powers  with whom he identifies,  the Barbarian  is  sometimes  associated  with
    stories of lycanthropy. In fact, he believes he can call upon the totemic animal
    spirits to infuse him with supernormal strengths and abilities,  but  these only
    work to improve his already superb battle-tactics.
    
    Amazon
    This powerful woman warrior  belongs to nomadic bands  who  roam the plains near
    the South Sea.  The wandering  of these groups  often brings them  into conflict
    with other peoples,  so the Amazon is accustomed  to fighting to defend her own.
    This lifestyle  has made her  fiercely independent  and  able to  weather severe
    hardship and travel. While her skill with the bow rivals that of the Rogues, the
    Amazon is also adept in the use of spears and other throwing weapons, as well as
    in hand to hand combat. The Amazon is much sought after as a mercenary, in which
    type of service she will be loyal as long as her own ends are also served.
    
    Necromancer
    From  the steamy recesses  of the southern swamps  comes  a  figure  cloaked  in
    mystery.  The Necromancer,  as his name implies, is an unseemly form of sorcerer
    whose spells deal with the raising of the dead  and the summoning and control of
    various creatures  for his purposes.  Though  his goals  are  often aligned with
    those of the forces of Light,  some do not think that these ends can justify his
    foul means.  Long hours of study  in dank mausolea  have made  his skin pale and
    corpselike, his figure,  skeletal.  Most people shun him  for his peculiar looks
    and ways,  but none doubt the power of the Necromancer,  for it is  the stuff of
    nightmares.
    
    Sorceress
    One of the rebellious women  who have wrested the secrets of magic use  from the
    male dominated Mage-Clans of the East,  the Sorceress  is an expert  in mystical
    creation ex nihilo.  Though  somewhat  lacking  in  the skills  of  hand-to-hand
    combat,  she compensates for this  with fierce combative magics for both offense
    and defense.  Solitary and reclusive,  the Sorceress acts  based on  motives and
    ethics inscrutable to most,  sometimes  seeming capricious and even spiteful. In
    reality,  she understands  the struggle between Order and Chaos all too clearly,
    as well as her role as a warrior in this battle.
    
    Paladin
    The Knights of Westmarch  who felled the armies  of mighty Leoric  are  pure  at
    heart  and follow closely the teachings of Zakarum, the Religion of the Light. A
    battle-ready warrior for whom faith is a shield,  he fights for what he believes
    to be right.  Furthermore, his steadfastness gives him powers to bring blessings
    to his friends, and wreak cruel justice upon his foes.  There are those who call
    the Paladin an overwrought zealot,  but others recognize in him the strength and
    goodness of the Light.
    
    ================================================================================
    05.  	Q U E S T S
    ================================================================================
    
    ACT I : THE SIGHTLESS EYE
    -------------------------
    1. Den of Evil
       Kashya's rogue scouts have found a nearby cave  filled with shadowy creatures
       and horrors  from  beyond the grave.  Akara  fears  that  these creatures are
       massing  for an attack  against the encampment.  Destroy  all of the monsters
       in the Den of Evil including any Champions or Unique monsters.
       Hint   : Find the Den of Evil in Blood Moor and clean its denizens
       Reward : 1 skill point
    
    2. Sisters' Burial Grounds
       Kashya's Rogue scouts have reported an abomination in the Monastery graveyard
       Blood Raven,  one of the Rogue's finest captains in the battle against Diablo
       at  Tristram,  has been corrupted  by Andariel.  She  can  be  found  in  the
       Monastery graveyard  raising  the Rogue's dead  as zombies. You must help the
       Rogues destroy her.
       Hint   : Find the Monastery Graveyard in Cold Plains and kill Blood Raven
       Reward : - one free mercenary
                - from this point, you can hire a mercenary from Kashya
    
    3. The Search for Cain
       Akara informs you  that you are facing  an evil difficult  to comprehend  and
       there is one Horadrim Sage,  schooled in the most arcane history and lore who
       could help  known as Deckard Cain.  You must travel to Tristram  to find him.
       To begin your quest  the people of the Rogue encampment tell you to find bark
       from the Tree of Inifuss which holds mystical runes.  Take the bark to Akara.
       Once she has translated it she tells that you find the Cairn Stones and touch
       them in the order written.
       Hint   : - find the Tree of Inifuss in Dark Wood
                - give the scroll to Akara
                - go to the Cairn Stones  in Stony Field  and  press  the stones  in
                  appropriate order to open a portal to Tristram
                - enter the portal and release Cain (he's near the towncenter)
       Reward : - free identify from Cain
                - ring from Akara
    
    4. The Forgotten Tower
       The Tower Tome recounts a story of a Countess who was burned alive.Her castle
       in which so many cruel deeds took place fell rapidly to ruin. Rising over the
       buried dungeons, a solitary tower is all that remains. The Countess's fortune
       was said to be divided among the clergy,  although some say that more remains
       unfound, still buried in the tower.
       Hint   : - find and enter the tower
                - kill the Countess
       Reward : plenty of stuff and money
    
    5. Tools of The Trade
       When  Charsi  fled  the  Monastery  she left behind  her  Horadric Malus,  an
       enchanted smithing hammer.  If you can retrieve it for her,  she will use its
       magic to strengthen your weapons. The Malus is guarded by the Smith.
       Hint   : - find and enter the Barracks in Monastery
                - retrieve the Horadric Malus
                - give the Horadric Malus to Charsi
       Reward : Charsi will imbue an item for you
    
    6. Sisters to the Slaughter
       It's  time  to  face  the  demon queen Andariel,  who has corrupted the rogue
       sisterhood and defiled their ancient monastery. You must kill her  before the
       Monastery becomes a permanent outpost of hell and the way east lost forever.
       Hint   : find his lair at the Catacombs and kill her
       Reward : way to Act II
    
    
    ACT II : THE SECRET OF VIZJEREI
    ------------------------------
    1. Radament's Lair
       In the sewers  below  Lut Gholein  lurks a horrid creature  that  hungers for
       human flesh.  The creature has killed many  including Atma's son and husband.
       If you destroy it she will reward you.
       Hint   : go to the Sewers and kill Radament
       Reward : - Book of Skill (IOW one skill point)
                - all the prices in Lut Gholein will be lowered
    
    2. Horadric Staff
       Cain tells you that The Horadric Mages,  after binding Baal within Tal Rasha,
       magically  sealed off  his Burial Chamber  from the mortal realm.  Those same
       Mages also crafted  fearsome Horadric Staves and imbued them with the special
       power to open the Chamber's hidden door.
       After nearly losing one to the thievery of a rogue sorcerer, they divided all
       the HoradricStaves into two parts - wooden shaft and metal headpiece - hiding
       them separately to safeguard them.
       Collect both parts of a Horadric Staff  and unite them using a Horadric Cube.
       Then, you may enter Tal Rasha's Burial Chamber.
       Hint   : - find the Horadric Cube in the Halls of the Dead
                - find the Staff of Kings in Sand Maggot Lair
                - find the Viper Amulet in Viper Claw Temple
                - assemble  the Horadric Staff  by combining the staff and amulet in
                  the Horadric Cube
       Reward : - you can keep the Horadric Cube
    
    3. Tainted Sun
       After entering the Lost City the sky turns dark. Drognan has been researchin
       this phenomenon and believes it to be the work of the Claw Vipers.Find their
       temple beneath the desert sands and find the source of this curse.
       Hint   : - enter the Claw Vipers Temple
                - destroy the Stone Altar
       Reward :
    
    4. Arcane Sanctuary
       Drognan has been researching the old records,  trying to find the location of
       Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead
       for you.  The great Vizjerei Summoner,  Horazon,  built  his Arcane Sanctuary
       somewhere around here.He was a powerful spellcaster and kept demons as slaves
       within the Sanctuary.  If you could find Horazon's Sanctuary, Drognan is sure
       it will hold some clue  as to the Tomb's location.  Drognan  instructs you to
       talk to Lord Jerhyn who may know if a secret entrance or the like.Lord Jerhyn
       tells you that when the troubles began  he allowed the terrified Harem guilds
       to join him within the safety of the palace. Once night screams echoed up the
       stairwells  from the harem.  Jerhyn's  guards  found  the  poor  girls  being
       slaughtered  by a merciless band of hell-spawned demons.  His brave guardsman
       tried to push the demons back into the mysterious rift  from which they came.
       However,  they have been fighting a losing battle.  Demons  continue  to pour
       through  the rift  into the palace.  Jerhyn  opens up  the place  for  you to
       explore. Find the Arcane Sanctuary.
       Hint   : enter the Palace and find the portal to the Arcane Sanctuary
       Reward :
    
    5. The Summoner
       It seems the Summoner is impersonating Horazon in the Arcane Sanctuary.
       Hint   : find the Summoner in Arcane Sanctuary and kill him
       Reward :
    
    6. Seven Tombs
       Your many deeds of skill and bravery have convinced Jerhyn  to trust you with
       something he has been hesitant to speak of. Drognan and Jerhyn have concluded
       that the Dark Wanderer who passed through here recently  was Diablo, himself!
       Drognan believes that Diablo  is  searching  the desert  for  the secret tomb
       where the great Horadrim, Tal Rasha,keeps Baal imprisoned. Find the True Tomb
       of Tal Rasha.
       Hint   : - find the real Tal Rasha's tomb in Canyon of Magi
                - use the staff to open his tomb
                - kill Duriel and talk to Tyrael
       Reward : - way to Act III
    
    
    ACT III : THE INFERNAL GATE
    ---------------------------
    1. The Golden Bird
       Alkor asks who has not dreamt of immortality? One man is rumored to have done
       more than merely dream.  Find the Golden Bird of Ku Y'leh  and you might find
       the secret to everlasting life.
       Hint   : - find  the Jade Figurine (its location is random, try to kill every
                  monster you met
                - give the Jade Figurine to Meshif  and he will give you Golden Bird
                  of Ku Y'leh
                - Give the Golden Bird to Alkor
       Reward : Potion of Life (adds 20 points to your maximum HP)
    
    2. Blade of the Old Religion
       Hratli tells you  he has placed an enchantment  upon the dockside in order to
       keep the demons at bay. But lately, the enchantment seems to be weakening. If
       memory serves Hratli correctly,  there is a  holy Skatsimi blade  that  could
       revitalize the enchantment.  The blade is called Gidbinn.  Find it,  and  our
       sanctuary here will remain safe.
       Hint   : - find the Gidbinn in the Flayer Jungle
                - give the blade to Ormus
       Reward : ring from Ormus
    
    3. Khalim's Will
       Cain tells you to never forget  that your ultimate purpose here  in Kurast is
       to destroy Mephisto.The ancient Horadrim imprisoned the Lord of Hatred inside
       the Guardian Tower that is located within the Temple City of Travincal.
       The only way to gain entry  to Mephisto's prison  is to destroy  the artifact
       known as the Compelling Orb. Mephisto used this device to control the Zakarum
       Priests and their followers.  The Orb  can only be destroyed  with an ancient
       flail imbued with the spirit of the one incorruptible priest.
       Your task is to collect the scattered relics of Khalim -his Heart, his Brain,
       and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his
       relics.  Once this is accomplished,  you must destroy the Compelling Orb with
       Khalim's Will to open the way into the corrupt sanctum of Mephisto.
       Hint   : - find Khalim's Eye in Spider Cavern
                - find Khalim's Heart in the Sewers
                - find Khalim's Brain in Flayer Dungeon
                - find Khalim's Flail in Travincal
                - combine it all in the Horadric Cube
                - destroy the Compeling Orb in Travincal
       Reward :
    
    4. Lam Esen's Tome
       Alkor tells you there is a very special book  you must find for him.  It  was
       written long ago by a sage known as Lam Esen,  who studied Skatsimi magic and
       the effects of the Prime Evils on the mortal world.  The Black Book  was lost
       when the Children of Zakarum took over this land.  Now,  you must  reclaim it
       without delay! It's knowledge may aid us in this dark time ahead.
       Hint   : - search the ruined temples for the Lam Esen's Tome
                - give the book to Alkor
       Reward : five distribution point
    
    5. The Blackened Temple
       Ormus tells you  that  you have done well.  Your  courage  and  valor  are an
       inspiration. But now the time has come to face those responsible for the evil
       that has stifled the land. You must destroy the High Council of Zakarum! Long
       ago, these elders were charged with the stewardship of Mephisto,  the Lord of
       Hatred, who was imprisoned within the Guardian Tower.Through the generations,
       these  pious men  slowly  fell more and more  under  the sway  of  Mephisto's
       malevolent power and the Council became an evil mockery of its former glory.
       Hint   : kill the High Council in Travincal
       Reward :
    
    6. The Guardian
       Ormus tells you  that  Diablo and Baal  have surely found  the Temple City by
       now.  They seek to free their brother,  Mephisto,  who was imprisoned  by the
       Horadrim  in the Temple's Guardian Tower.  You  must  reach  him  before  his
       brothers do and prevent them from releasing Hatred upon the world.
       Hint   : - kill Mephisto in his lair (Durance of Hate)
                - take his soulstones
                - enter the portal to the Pandemonium Fortress
       Reward : way to Act IV
    
    
    ACT IV : THE HARROWING
    ----------------------
    1. The Fallen Angel
       Tyrael tells you that there is a dark,  tortured soul  who was trapped within
       this forsaken realm long ago.  He was called Izual by mortal men, and in ages
       past he was his most trusted Lieutenant.  Yet against Tyrael's wishes  he led
       an ill-fated assault upon the fiery Hellforge itself.
       Despite his valor and strength,  Izual was captured  by  the Prime Evils  and
       twisted by their perverse power.  They forced him  to betray his own kind and
       give up  Heaven's  most guarded secrets.  He became  a corrupt shadow  of his
       former self; a fallen angel trusted neither by Heaven nor Hell.
       For his transgressions,Izual's spirit was bound within the form of a terrible
       creature  which was summoned from the Abyss.  His maddened spirit has resided
       within that tortured husk for many ages now.
       Find Izual  and  release him  from  his cruel imprisonment. Put an end to his
       guilt and suffering.
       Hint   : - find Izual in the Plains of Despair and kill him
                - talk to Tyrael
       Reward : two skill points
    
    2. Hell's Forge
       The time has come for you to destroy Mephisto's Soulstone!  Take the Stone to
       the Hellforge. Place it upon the forge and strike it soundly with the Hammer.
       Only by doing this  can you prevent Mephisto  from manifesting  in this world
       ever again.
       Hint   : - find the hammer and the Hellforge
                - put the soulstone in the Hellforge
                - destroy it with the hammer
       Reward : - plenty of gems
    
    3. Terror's End
       Tyrael tells you  that  the time has come  to hunt down  and  destroy  Diablo
       himself.But beware, the Lord of Terror is not to be underestimated. He single
       handedly destroyed the town of Tristram and corrupted the last noble hero who
       tried to stop him.This time, you must defeat him for good. Only by destroying
       the Soulstone  which  he carries will his spirit be banished forever.  Though
       this be our darkest hour, it may yet be your greatest moment.
       Hint   : - enter the Chaos Sanctuary
                - release all five seals
                - kill the Lord of Terror
       Reward : few items and the ending
    
    ================================================================================
    06.  U N I Q U E  I T E M S
    ================================================================================
    
    * UNIQUE AMULETS
     ______________________________________________________________________________
    |                       |          |                                           |
    |         NAME          | REQUIRED |              SPECIAL ABILITIES            |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | Nokozan Relic         |  none    | * +3 to light radius                      |
    |                       |          | * 10% to maximum fire resist              |
    |                       |          | * Fire resist 10%                         |
    |                       |          | * Adds 3-6 fire damage                    |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | The Eye of Etlich     |  none    | * +4 to light radius                      |
    |                       |          | * +1 to all skill levels                  |
    |                       |          | * 3% life stolen per hit                  |
    |                       |          | * adds 1-4 cold damage                    |
    |                       |          | * +39 defense vs. missile                 |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | The Mahim-Oak Curio   |  none    | * +10 defense                             |
    |                       |          | * +40 to attack rating                    |
    |                       |          | * +20 to mana                             |
    |                       |          | * +20 to life                             |
    |                       |          | * +5 to dexterity                         |
    |                       |          | * +5 to strength                          |
    |_______________________|__________|___________________________________________|
    
    
    
    * UNIQUE ARMORS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      |  DEF   | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Blinkbat's     |   40   | 120 | STR 15 | * Fast Run/Walk                     |
    |           Form |        |     |        | * Adds 3-6 Fire Damage              |
    | (Leather       |        |     |        | * +16 Defense vs. Missile           |
    |         Armor) |        |     |        | * +25 Defense                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Boneflesh      |  150   | 255 | STR 65 | * 5% Life Stolen per Hit            |
    | (Plate Mail)   |        |     |        | * +35 Defense                       |
    |                |        |     |        | * +35 to Attack Rating              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Darkglow       |   46   | 130 | STR 36 | * +3 to Light Radius                |
    | (Ring Mail)    |        |     |        | * 5% to Maximum Poison Resist       |
    |                |        |     |        | * 5% to Maximum Cold Resist         |
    |                |        |     |        | * 5% to Maximum Lightning Resist    |
    |                |        |     |        | * 5% to Maximum Fire Resist         |
    |                |        |     |        | * All Resistances +10               |
    |                |        |     |        | * +25 Defense vs. Melee             |
    |                |        |     |        | * +20 to Attack Rating              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Goldskin       |  230   | 255 | STR 80 | * +2 to Light Radius                |
    | (Full Plate    |        |     |        | * All Resistances +30               |
    |          Mail) |        |     |        | * +75 Defense                       |
    |                |        |     |        | * Attacker Takes Damage of 8        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Greyform       |   8    | 100 | STR 12 | * 5% Life Stolen per Hit            |
    | (Quilted       |        |     |        | * Magic Damage Reduced by 3         |
    |         Armor) |        |     |        | * Cold Resist 20%                   |
    |                |        |     |        | * Fire Resist 20%                   |
    |                |        |     |        | * +10 to Dexterity                  |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Hawkmail       |   71   | 180 | STR 44 | * Cannot be Frozen                  |
    | (Scale Mail)   |        |     |        | * 15% to Maximum Cold Resist        |
    |                |        |     |        | * Cold Resist 15%                   |
    |                |        |     |        | * +12 Defense                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Heavenly Garb  |  216   | 255 | STR 41 | * Enhanced Defense                  |
    | (Light Plate)  |        |     |        | * Regenerate Mana 25%               |
    |                |        |     |        | * All Resistances +10               |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Iceblink       |   94   | 150 | STR 51 | * Freezes Target                    |
    | (Splint Mail)  |        |     |        | * +4 to Light Radius                |
    |                |        |     |        | * Magic Damage Reduced by 1         |
    |                |        |     |        | * Cold Resist 30%                   |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Rattlecage     |  179   | 255 | STR 70 | * 25% Chance of Crushing Blow       |
    | (Gothic Plate) |        |     |        | * Hit Causes Monster to Flee        |
    |                |        |     |        | * +45 Defense                       |
    |                |        |     |        | * +45 to Attack Rating              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Rockfleece     |  129   | 240 | STR 50 | * Requirements -10%                 |
    | (Field Plate)  |        |     |        | * Damage reduced by 3               |
    |                |        |     |        | * Poison resist 50%                 |
    |                |        |     |        | * +25 to defense                    |
    |                |        |     |        | * +5 to strength                    |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Silks of the   |  232   | 255 | STR100 | * +2 to Light Radius                |
    |         Victor |        |     |        | * +1 to All Skill Levels            |
    | (Ancient       |        |     |        | * 5% Mana Stolen per Hit            |
    |         Armor) |        |     |        |                                     |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Sparking Mail  |  114   | 255 | STR 48 | * Attacker Takes Lightning Damage   |
    | (Chain Mail)   |        |     |        |   of 6                              |
    |                |        |     |        | * Adds 1-10 Lightning Damage        |
    |                |        |     |        | * +40 Defense                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | The Centurion  |   52   | 140 | STR 20 | * Replenish Life +3                 |
    | (Hard Leather  |        |     |        | * Damage Reduced by 2               |
    |         Armor) |        |     |        | * +30 Defense                       |
    |                |        |     |        | * +25 to Attack Rating              |
    |                |        |     |        | * +15 to Mana                       |
    |                |        |     |        | * +15 Maximum Stamina               |
    |                |        |     |        | * +15 to Life                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Twitchthroe    |   49   | 160 | STR 27 | * Increase Chance of Blocking       |
    | (Studded       |        |     |        | * +15 Defense                       |
    |       Leather) |        |     |        | * +10 to Dexterity                  |
    |                |        |     |        | * +10 to Strength                   |
    |                |        |     |        | * Slightly Increased Attack Speed   |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Venom Ward     |   66   | 250 | STR 30 | * +2 to Light Radius                |
    | (Breast Plate) |        |     |        | * Enhanced Damage                   |
    |                |        |     |        | * 15% to Maximum Poison Resist      |
    |                |        |     |        | * Poison Resist 15%                 |
    |                |        |     |        | * Adds 7-9 Poison Damage Over 3     |
    |                |        |     |        |   Seconds                           |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE AXES
     ______________________________________________________________________________
    |                |        |     |        |       |                             |
    |      NAME      | DAMAGE | DUR |  REQ   |ATT SPD|       SPECIAL ABILITIES     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Axe of Fechmar |        | 150 | STR 35 | Normal| * Enhanced damage           |
    | (Large Axe)    | 10-21  |     |        |       | * Freeze target             |
    |                |        |     |        |       | * +2 to light radius        |
    |                |        |     |        |       | * Cold resist 30%           |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Bladebone      |  5-12  | 120 | STR 43 | Fast  | * +40 to attack rating      |
    | (Double Axe)   |        |     |        |       |   against undead            |
    |                |        |     |        |       | * 200% damage to undead     |
    |                |        |     |        |       | * Adds 4-7 fire damage      |
    |                |        |     |        |       | * +20 defense               |
    |                |        |     |        |       | * Increased attack speed    |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Brainhew       |        | 250 | STR 63 | Normal| * +4 to light radius        |
    | (Great Axe)    | 22-26  |     | DEX 39 |       | * 10% mana stolen per hit   |
    |                |        |     |        |       | * +25 to mana               |
    |                |        |     |        |       | * +14 to minimum damage     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Deathspade     |        | 120 | STR 32 | Normal| * +2 to mana after each kill|
    | (Axe)          | 11-12  |     |        |       | * 15% bonus to attack rating|
    |                |        |     |        |       | * Hit blinds target         |
    |                |        |     |        |       | * +8 to minimum damage      |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Goreshovel     |        | 175 | STR 48 | Fast  | * 60% chance of open wounds |
    | (Broad Axe)    | 10-18  |     |        |       | * +25 to strength           |
    |                |        |     |        |       | * Greatly increased attack  |
    |                |        |     |        |       |   speed                     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Humongous      |        | 250 | STR 84 | Slow  | * 33% chance of crushing    |
    | (Giant Axe)    | 34-53  |     |        |       |   blow                      |
    |                |        |     |        |       | * Requirements 20%          |
    |                |        |     |        |       | * Adds 8-15 damage          |
    |                |        |     |        |       | * +10 to Strength           |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Rakescar       |        | 130 | STR 67 | Fast  | * Poison Resist 50%         |
    | (War Axe)      |  8-14  |     |        |       | * Adds 18-28 Poison damage  |
    |                |        |     |        |       |   over 3 seconds            |
    |                |        |     |        |       | * +50 to attack rating      |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Skull Splitter |  6-10  | 130 | STR 49 | Fast  | * Hit blinds target         |
    | (Military Pick)|        |     | DEX 33 |       | * Regenerate mana 20%       |
    |                |        |     |        |       | * Adds 1-12 lightning damage|
    |                |        |     |        |       | * +50 to attack rating      |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | The Chieftain  |        | 200 | STR 54 | Normal| * Enhanced Defense          |
    | (Battle Axe)   | 24-58  |     |        |       | * Poison Resist 30%         |
    |                |        |     |        |       | * Cold Resist 10%           |
    |                |        |     |        |       | * Lightning Resist 10%      |
    |                |        |     |        |       | * Fire Resist 10%           |
    |                |        |     |        |       | * Slightly increased attack |
    |                |        |     |        |       |   speed                     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | The Gnasher    |        | 140 |  None  | Fast  | * 20% chance of crushing    |
    | (Hand Axe)     |  3-6   |     |        |       |   blow                      |
    |                |        |     |        |       | * 50% chance of open wounds |
    |                |        |     |        |       | * +30 to attack rating      |
    |________________|________|_____|________|_______|_____________________________|
    
    
    
    * UNIQUE BELTS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      |  DEF   | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Bladebuckle    |   28   | 120 | STR 60 | * Damage Reduced by 3               |
    | (Plated Belt)  |        |     |        | * +20 Defense                       |
    |                |        |     |        | * +10 to Dexterity                  |
    |                |        |     |        | * +5 to Strength                    |
    |                |        |     |        | * Attacker Takes Damage of 8        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Goldwrap       |   46   | 90  | STR 45 | * +2 to Light Radius                |
    | (Heavy Belt)   |        |     |        | * +40 defense                       |
    |                |        |     |        | * Slightly increased attack speed   |
    |                |        |     |        | * 30% better chance of getting      |
    |                |        |     |        |   magic item                        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Lenymo         |   2    | 60  |  None  | * +1 to Light Radius                |
    | (Sash)         |        |     |        | * Regenerate Mana 30%               |
    |                |        |     |        | * All Resistances +5                |
    |                |        |     |        | * +15 to Mana                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Nightsmoke     |   5    | 80  | STR 25 | * 50% Damage Taken goes to Mana     |
    | (Belt)         |        |     |        | * Damage Reduced by 2               |
    |                |        |     |        | * All Resistances +10               |
    |                |        |     |        | * +20 to Mana                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Snakecord      |   14   | 70  |  None  | * Replenish Life +5                 |
    | (Light Belt)   |        |     |        | * Poison Resist 25%                 |
    |                |        |     |        | * Adds 4-7 Poison Damage Over 3     |
    |                |        |     |        |   Seconds                           |
    |                |        |     |        | * +11 Defense                       |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE BOWS & CROSSBOWS
     ______________________________________________________________________________
    |                |        |        |           |                               |
    |      NAME      | DAMAGE |  REQ   |  ATT SPD  |       SPECIAL ABILITIES       |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Blastbark      |  6-36  | DEX 65 |   Fast    | * +1 to Amazon Skill Levels   |
    | (Long War Bow) |        | STR 50 |           | * 3% Mana Stolen per Hit      |
    |                |        |        |           | * Enhanced Damage             |
    |                |        |        |           | * +5 to Strength              |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Doomslinger    |  6-12  | DEX 50 | Very Fast | * Piercing Attack             |
    | (Repeating     |        | STR 40 |           | * +1 to Amazon Skill Levels   |
    |      Crossbow) |        |        |           | * +15 to Life                 |
    |                |        |        |           | * Greatly Increased Attack    |
    |                |        |        |           |   Speed                       |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Hellcast       | 12-20  | DEX 40 |  Normal   | * Fires Explosive Arrows or   |
    | (Heavy         |        | STR 60 |           |   Bolts                       |
    |      Crossbow) |        |        |           | * 15% to Maximum Fire Resist  |
    |                |        |        |           | * Fire Resist 15%             |
    |                |        |        |           | * +70 to Attack Rating        |
    |                |        |        |           | * Increased Attack Speed      |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Hellclap       |  6-14  | DEX 55 | Very Fast | * Fire Resist 40%             |
    | (Short War     |        | STR 35 |           | * Adds 6-9 Fire Damage        |
    |           Bow) |        |        |           | * +20 to Attack Rating        |
    |                |        |        |           | * +12 to Dexterity            |
    |                |        |        |           | * Slightly Increased Attack   |
    |                |        |        |           |   Speed                       |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Ichorsting     |  9-14  | DEX 33 |   Slow    | * Piercing Attack             |
    | (Crossbow)     |        | STR 40 |           | * Adds 7-9 Poison Damage Over |
    |                |        |        |           |   3 Seconds                   |
    |                |        |        |           | * +50 to Attack Rating        |
    |                |        |        |           | * +20 to Dexterity            |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Leadcrow       | 10-15  | DEX 27 |  Normal   | * 25% Deadly Strike           |
    | (Light         |        | STR 21 |           | * Enhanced Damage             |
    |      Crossbow) |        |        |           | * Poison Resist 30%           |
    |                |        |        |           | * +40 to Attack Rating        |
    |                |        |        |           | * +10 to Life                 |
    |                |        |        |           | * +10 to Dexterity            |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Pluckeye       |  4-10  | DEX 15 |   Fast    | * +2 to Light Radius          |
    | (Short Bow)    |        |        |           | * 3% Mana Stolen per Hit      |
    |                |        |        |           | * Enhanced Damage             |
    |                |        |        |           | * +28 to Attack Rating        |
    |                |        |        |           | * +10 to Life                 |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Raven Claw     |  3-10  | DEX 19 |   Fast    | * Fires Explosive Arrows or   |
    | (Long Bow)     |        | STR 22 |           |   Bolts                       |
    |                |        |        |           | * 50% Bonus to Attack Rating  |
    |                |        |        |           | * +3 to Dexterity             |
    |                |        |        |           | * +3 to Strength              |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Rogue's Bow    |  4-8   | DEX 35 | Very Fast | * 30% Deadly Strike           |
    | (CompositeBow) |        | STR 25 |           | * 200% Damage to Undead       |
    |                |        |        |           | * All Resistances +10         |
    |                |        |        |           | * +60 to Attack Rating        |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Stormstrike    |  5-11  | DEX 40 |   Fast    | * Piercing Attack             |
    | (Short Battle  |        | STR 30 |           | * Lightning Resist 25%        |
    |           Bow) |        |        |           | * Adds 1-10 Lightning Damage  |
    |                |        |        |           | * +28 to Attack Rating        |
    |                |        |        |           | * +8 to Strength              |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Witherstring   |  3-9   | DEX 28 | Very Fast | * Fires Magic Arrows          |
    | (Hunter's Bow) |        |        |           | * +50 to Attack Rating        |
    |                |        |        |           | * Adds 1-3 Damage             |
    |                |        |        |           | * Greatly Increased Attack    |
    |                |        |        |           |   Speed                       |
    |________________|________|________|___________|_______________________________|
    |                |        |        |           |                               |
    | Wizendraw      |  3-18  | DEX 50 | Very Fast | * Fires Magic Arrows          |
    | (Long Battle   |        | STR 40 |           | * Cold Resist 26%             |
    |           Bow) |        |        |           | * +36 to Attack Rating        |
    |                |        |        |           | * +30 to Mana                 |
    |                |        |        |           | * Increased Attack Speed      |
    |________________|________|________|___________|_______________________________|
    
    
    
    * UNIQUE DAGGERS
     ______________________________________________________________________________
    |                |        |     |        |           |                         |
    |      NAME      | DAMAGE | DUR |  REQ   |  ATT SPD  |    SPECIAL ABILITIES    |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Gull           |  2-19  | 80  |  None  | Very Fast | * -5 to Mana            |
    | (Dagger)       |        |     |        |           | * Adds 1-15 Damage      |
    |                |        |     |        |           | * 50% Better Chance of  |
    |                |        |     |        |           |   Getting Magic Item    |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Spectral Shard |  4-12  | 120 | DEX 51 |   Fast    | * Fastest Cast Rate     |
    | (Blade)        |        |     | STR 35 |           | * All Resistances +10   |
    |                |        |     |        |           | * +55 to Attack Rating  |
    |                |        |     |        |           | * +50 to Mana           |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The Diggler    |  6-12  | 100 | DEX 25 |   Fast    | * Enhanced Damage       |
    | (Dirk)         |        |     |        |           | * Cold Resist 25%       |
    |                |        |     |        |           | * Fire Resist 25%       |
    |                |        |     |        |           | * +10 to Dexterity      |
    |                |        |     |        |           | * Greatly Increased     |
    |                |        |     |        |           |   Attack Speed          |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The Jade Tan   |  2-9   | 120 | DEX 45 | Very Fast | * Cannot be Frozen      |
    |             Do |        |     |        |           | * Adds 7-14 Poison      |
    | (Kris)         |        |     |        |           |   Damage Over 3 Seconds |
    |                |        |     |        |           | * +75 to Attack Rating  |
    |________________|________|_____|________|___________|_________________________|
    
    
    
    * UNIQUE GAUNTLETS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      |  DEF   | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Bloodfist      |   5    | 70  |  None  | * Fastest Hit Recovery              |
    | (Heavy Gloves) |        |     |        | * +40 to Life                       |
    |                |        |     |        | * +5 to Minimum Damage              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Chance Guards  |   23   | 80  | STR 25 | * +2 to Light Radius                |
    | (Chain Gloves) |        |     |        | * +15 Defense                       |
    |                |        |     |        | * +25 to Attack Rating              |
    |                |        |     |        | * 24% Better Chance of Getting      |
    |                |        |     |        |   Magic Item                        |
    |                |        |     |        | * 200% Extra Gold from Monsters     |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Frostburn      |   43   | 120 | STR 60 | * Enhanced Damage                   |
    | (Gauntlets)    |        |     |        | * Increase Maximum Mana 40%         |
    |                |        |     |        | * Adds 1-6 Cold Damage              |
    |                |        |     |        | * +30 Defense                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Magefist       |   10   | 90  | STR 45 | * +1 to Fire Skills                 |
    | (Light         |        |     |        | * Faster Cast Rate                  |
    |     Gauntlets) |        |     |        | * Regenerate Mana 25%               |
    |                |        |     |        | * Adds 1-5 Fire Damage              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | The Hand of    |   2    | 60  |  None  | * 3% Life Stolen per Hit            |
    |           Broc |        |     |        | * 3% Mana Stolen per Hit            |
    | (Leather       |        |     |        | * Poison Resist 10%                 |
    |        Gloves) |        |     |        | * +20 to Mana                       |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE GREAVES
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      |  DEF   | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Goblin Toe     |   15   | 90  | STR 50 | * 25% Chance of Crushing Blow       |
    | (Light Plated  |        |     |        | * -1 to Light Radius                |
    |         Boots) |        |     |        | * Damage Reduced by 1               |
    |                |        |     |        | * Magic Damage Reduced by 1         |
    |                |        |     |        | * +5 Defense                        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Gorefoot       |   5    | 70  | STR 18 | * Faster Run/Walk                   |
    | (Heavy Boots)  |        |     |        | * 2% Mana Stolen per Hit            |
    |                |        |     |        | * Attacker Takes Damage of 2        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Hotspur        |   2    | 60  |  None  | * 15% to Maximum Fire Resist        |
    | (Boots)        |        |     |        | * Fire Resist 15%                   |
    |                |        |     |        | * Adds 3-6 Fire Damage              |
    |                |        |     |        | * +15 to Life                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Tearhaunch     |   23   | 120 | STR 70 | * Faster Run/Walk                   |
    | (Greaves)      |        |     |        | * All Resistances +10               |
    |                |        |     |        | * +10 Defense                       |
    |                |        |     |        | * +5 to Dexterity                   |
    |                |        |     |        | * +5 to Strength                    |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Treads of Cthon|   8    | 80  | STR 30 | * 50% Stamina Drain                 |
    | (Chain Boots)  |        |     |        | * Fastest Run/Walk                  |
    |                |        |     |        | * +50 Defense vs. Missile           |
    |                |        |     |        | * +10 to Life                       |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE HELMS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      |  DEF   | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Briggin's      |   4    | 60  |  None  | * Enhanced Damage                   |
    |         Bonnet |        |     |        | * +30 to Attack Rating              |
    | (Cap)          |        |     |        | * +15 to Mana                       |
    |                |        |     |        | * +15 to Life                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Coif of Glory  |   17   | 120 | STR 26 | * Attacker Takes Lightning Damage   |
    | (Helm)         |        |     |        |   of 4                              |
    |                |        |     |        | * Hit Blinds Target                 |
    |                |        |     |        | * Lightning Resist 15%              |
    |                |        |     |        | * +25 Defense vs. Missile           |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Duskdeep       |   24   | 150 | STR 41 | * -2 to Light Radius                |
    | (Full Helm)    |        |     |        | * Damage Reduced by 3               |
    |                |        |     |        | * All Resistances +5                |
    |                |        |     |        | * +8 to Maximum Damage              |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Howltusk       |   50   | 200 | STR 63 | * 35% Damage Taken goes to Mana     |
    | (Great Helm)   |        |     |        | * Enhanced Defense                  |
    |                |        |     |        | * Magic Damage Reduced by 2         |
    |                |        |     |        | * Attacker Takes Damage of 3        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Tarnhelm       |   9    | 90  | STR 15 | * +1 to All Skill Levels            |
    | (Skull Cap)    |        |     |        | * 45% Better Chance of Getting      |
    |                |        |     |        |   Magic Item                        |
    |                |        |     |        | * 75% Extra Gold from Monsters      |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | The Face of    |   25   | 100 | STR 23 | * 150% Damage to Undead             |
    |         Horror |        |     |        | * Hit Causes Monster to Flee        |
    | (Mask)         |        |     |        | * All Resistances +5                |
    |                |        |     |        | * +20 to Strength                   |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Undead Crown   |   51   | 250 | STR 55 | * Half Freeze Duration              |
    | (Crown)        |        |     |        | * 4% Life Stolen per Hit            |
    |                |        |     |        | * Poison Resist 50%                 |
    |                |        |     |        | * +8 Defense                        |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Wormskull      |   34   | 200 | STR 25 | * +1 to Necromancer Skill Levelse   |
    | (Bone Helm)    |        |     |        | * 5% Life Stolen per Hit            |
    |                |        |     |        | * Poison Resist 25%                 |
    |                |        |     |        | * +10 to Mana                       |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE MACES
     ______________________________________________________________________________
    |                |        |     |        |           |                         |
    |      NAME      | DAMAGE | DUR |  REQ   |  ATT SPD  |    SPECIAL ABILITIES    |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Bloodrise      | 12-26  | 255 | STR 36 |   Fast    | * 50% Bonus to Attack   |
    | (Morning Star) |        |     |        |           |   Rating                |
    |                |        |     |        |           | * +2 to Light Radius    |
    |                |        |     |        |           | * Enhanced Damage       |
    |                |        |     |        |           | * Slightly Increased    |
    |                |        |     |        |           |   Attack Speed          |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Bonesnap       | 35-45  | 255 | STR 69 |   Slow    | * 40% Chance of         |
    | (Maul)         |        |     |        |           |   Crushing Blow         |
    |                |        |     |        |           | * Enhanced Damage       |
    |                |        |     |        |           | * Cold Resist 30%       |
    |                |        |     |        |           | * Fire Resist 30%       |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Crushflange    |  3-10  | 255 | STR 27 |   Fast    | * +2 to Light Radius    |
    | (Mace)         |        |     |        |           | * Fire Resist 50%       |
    |                |        |     |        |           | * +15 to Strength       |
    |                |        |     |        |           | * Knockback             |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Felloak        |  1-6   | 120 |  None  |   Fast    | * Lightning Resist 60%  |
    | (Club)         |        |     |        |           | * Fire Resist 20%       |
    |                |        |     |        |           | * Adds 6-8 Fire Damage  |
    |                |        |     |        |           | * Knockback             |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Ironstone      | 19-33  | 255 | STR 53 |   Slow    | * Enhanced Damage       |
    | (War Hammer)   |        |     |        |           | * Adds 1-10 Lightning   |
    |                |        |     |        |           |   Damage                |
    |                |        |     |        |           | * +80 to Attack Rating  |
    |                |        |     |        |           | * -5 to Dexterity       |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Steeldriver    | 35-55  | 255 | STR 50 |  Normal   | * Requirements -50%     |
    | (Great Maul)   |        |     |        |           | * Heal Stamina Plus 25% |
    |                |        |     |        |           | * Greatly Increased     |
    |                |        |     |        |           |   Attack Speed          |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Stoutnail      | 12-14  | 180 |  None  |   Fast    | * Magic Damage Reduced  |
    | (Spiked Club)  |        |     |        |           |   by 2                  |
    |                |        |     |        |           | * Enhanced Damage       |
    |                |        |     |        |           | * +15 to Life           |
    |                |        |     |        |           | * Attacker Takes Damage |
    |                |        |     |        |           |   of 3                  |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The General's  |  2-35  | 150 | DEX 35 |   Fast    | * Slows Target by 50%   |
    |   Tan Do Li Ga |        |     | STR 41 |           | * 5% Mana Stolen per    |
    | (Flail)        |        |     |        |           |   Hit                   |
    |                |        |     |        |           | * +25 Defense           |
    |                |        |     |        |           | * Adds 1-20 Damage      |
    |                |        |     |        |           | * 150% Damage to Undead |
    |________________|________|_____|________|___________|_________________________|
    
    
    
    * UNIQUE POLEARMS
     ______________________________________________________________________________
    |                |        |     |        |           |                         |
    |      NAME      | DAMAGE | DUR |  REQ   |  ATT SPD  |    SPECIAL ABILITIES    |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Dimoak's Hew   |  4-54  | 250 | STR 40 |  Normal   | * Enhanced Damage       |
    | (Bardiche)     |        |     |        |           | * -8 Defense            |
    |                |        |     |        |           | * +15 to Dexterity      |
    |                |        |     |        |           | * Increased Attack      |
    |                |        |     |        |           |   Speed                 |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Soul Harvest   |  8-20  | 255 | DEX 41 |  Normal   | * 30% Chance of Open    |
    | (Scythe)       |        |     | STR 41 |           |   Wounds                |
    |                |        |     |        |           | * Adds 15-23 Poison     |
    |                |        |     |        |           |   Damage Over 5 Seconds |
    |                |        |     |        |           | * All Resistances +20   |
    |                |        |     |        |           | * +45 to Attack Rating  |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Steelgoad      |  6-20  | 250 | STR 50 |  Normal   | * 30% Deadly Strike     |
    | (Voulge)       |        |     |        |           | * Hit Causes Monster    |
    |                |        |     |        |           |   to Flee               |
    |                |        |     |        |           | * All Resistances +5    |
    |                |        |     |        |           | * +30 to Attack Rating  |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The            | 28-46  | 255 | STR 62 |   Fast    | * 7% Life Stolen per    |
    |   Battlebranch |        |     |        |           |   Hit                   |
    | (Poleaxe)      |        |     |        |           | * Enhanced Damage       |
    |                |        |     |        |           | * +40 to Attack Rating  |
    |                |        |     |        |           | * +10 to Dexterity      |
    |                |        |     |        |           | * Greatly Increased     |
    |                |        |     |        |           |   Attack Speed          |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The Grim       | 15-32  | 255 | DEX 80 |  Normal   | * 50% Deadly Strike     |
    |         Reaper |        |     | STR 80 |           | * Prevent Monster Heal  |
    | (War Scythe)   |        |     |        |           | * 5% Mana Stolen per    |
    |                |        |     |        |           |   Hit                   |
    |                |        |     |        |           | * -20 to Life           |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Woestave       | 12-40  | 255 | DEX 47 |   Fast    | * Slows Target by 50%   |
    | (Halberd)      |        |     | STR 75 |           | * +2 to Light Radius    |
    |                |        |     |        |           | * 15% to Maximum Poison |
    |                |        |     |        |           |   Resist                |
    |                |        |     |        |           | * Poison Resist 15%     |
    |                |        |     |        |           | * Adds 7-28 Poison      |
    |                |        |     |        |           |   Damage Over 3 Seconds |
    |________________|________|_____|________|___________|_________________________|
    
    
    
    * UNIQUE RINGS
     ______________________________________________________________________________
    |                       |          |                                           |
    |         NAME          | REQUIRED |              SPECIAL ABILITIES            |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | Manald Heal           |  none    | * 4% mana stolen per hit                  |
    |                       |          | * Replenish life +5                       |
    |                       |          | * +20 to life                             |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | Nagelring             |  none    | * Magic damage reduced by 2               |
    |                       |          | * +18 to attack rating                    |
    |                       |          | * Attacker takes damage of 3              |
    |                       |          | * 15% better chance of getting magic item |
    |_______________________|__________|___________________________________________|
    |                       |          |                                           |
    | The Stone of Jordan   |  none    | * +1 to all skill levels                  |
    |                       |          | * Increase maximum mana 25%               |
    |                       |          | * Adds 1-12 lightning damage              |
    |                       |          | * +20 to Mana                             |
    |_______________________|__________|___________________________________________|
    
    
    
    * UNIQUE SCEPTERS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      | DAMAGE | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Knell Striker  |  3-7   | 250 | STR 25 | * 25% Chance of Crushing Blow       |
    | (Scepter)      |        |     |        | * Poison Resist 20%                 |
    |                |        |     |        | * Fire Resist 20%                   |
    |                |        |     |        | * +35 to Attack Rating              |
    |                |        |     |        | * +15 to Mana                       |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Rusthandle     |  9-18  | 300 | STR 37 | * +1 to Paladin Skill Levels        |
    | (Grand Scepter)|        |     |        | * 8% Life Stolen per Hit            |
    |                |        |     |        | * Magic Damage Reduced by 1        |
    |                |        |     |        | * Adds 3-7 Damage                   |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Stormeye       |  7-14  | 350 | STR 55 | * Replenish Life +10                |
    | (War Scepter)  |        |     |        | * Adds 3-5 Cold Damage              |
    |                |        |     |        | * Adds 1-8 Lightning Damage         |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE SHIELDS
     ______________________________________________________________________________
    |                |        |         |     |        |                           |
    |      NAME      |  DEF   | SUC BLC | DUR |  REQ   |     SPECIAL ABILITIES     |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Bverrit Keep   |   43   |   49%   | 255 | STR 75 | * Magic Damage Reduced    |
    | (Tower Shield) |        |         |     |        |   by 4                    |
    |                |        |         |     |        | * Fire Resist 25%         |
    |                |        |         |     |        | * +20 Defense             |
    |                |        |         |     |        | * +5 to Strength          |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Pelta Lunata   |   45   |   25%   | 60  | STR 12 | * +40 Defense             |
    | (Buckler)      |        |         |     |        | * +10 to Mana             |
    |                |        |         |     |        | * +10 to Life             |
    |                |        |         |     |        | * +2 to Strength          |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Steelcash      |   17   |   58%   | 150 | STR 47 | * Increased Chance of     |
    | (Kite Shield)  |        |         |     |        |   Blocking                |
    |                |        |         |     |        | * +3 to Light Radius      |
    |                |        |         |     |        | * +1 to Paladin Skill     |
    |                |        |         |     |        |   Levels                  |
    |                |        |         |     |        | * Damage Reduced by 3     |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Stormguild     |   28   |   37%   | 120 | STR 34 | * Magic Damage Reduced    |
    | (Large Shield) |        |         |     |        |   by 1                    |
    |                |        |         |     |        | * Lightning Resist 25%    |
    |                |        |         |     |        | * Adds 1-6 Lightning      |
    |                |        |         |     |        |   Damage                  |
    |                |        |         |     |        | * +15 Defense             |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Swordback Hold |   18   |   55%   | 200 | STR 30 | * 50% Chance of Open      |
    | (Spiked Shield)|        |         |     |        |   Wounds                  |
    |                |        |         |     |        | * Increased Chance of     |
    |                |        |         |     |        |   Blocking                |
    |                |        |         |     |        | * Attacker Takes Damage   |
    |                |        |         |     |        |   of 5                    |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | The Ward       |   72   |   51%   | 200 | STR 60 | * Increased chance of     |
    | (Gothic Shield)|        |         |     |        |   blocking                |
    |                |        |         |     |        | * Magic damage reduced    |
    |                |        |         |     |        |   by 2                    |
    |                |        |         |     |        | * +40 defense             |
    |                |        |         |     |        | * +10 to strength         |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Umbral Disk    |   26   |   30%   | 80  | STR 22 | * Hit Blinds Target       |
    | (Small Shield) |        |         |     |        | * -2 to Light Radius      |
    |                |        |         |     |        | * +18 Defense             |
    |                |        |         |     |        | * +20 to Life             |
    |                |        |         |     |        | * +10 to Dexterity        |
    |________________|________|_________|_____|________|___________________________|
    |                |        |         |     |        |                           |
    | Wall of the    |   26   |   45%   | 200 | STR 25 | * +5 to Mana After Each   |
    |        Eyeless |        |         |     |        |   Kill                    |
    | (Bone Shield)  |        |         |     |        | * Faster Cast Rate        |
    |                |        |         |     |        | * 3% Mana Stolen per Hit  |
    |                |        |         |     |        | * Poison Resist 20%       |
    |________________|________|_________|_____|________|___________________________|
    
    
    
    * UNIQUE SPEARS
     ______________________________________________________________________________
    |                |        |     |        |           |                         |
    |      NAME      | DAMAGE | DUR |  REQ   |  ATT SPD  |    SPECIAL ABILITIES    |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Bloodthief     |  7-17  | 140 | STR 40 |   Fast    | * 35% chance of open    |
    | (Brandistock)  |        |     | DEX 50 |           |   wounds                |
    |                |        |     |        |           | * 8% life stolen per hit|
    |                |        |     |        |           | * +26 to life           |
    |                |        |     |        |           | * +10 to strength       |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Lance of       | 15-21  | 140 | STR 54 |  Normal   | * Adds 1-40 Lightning   |
    |         Yaggai |        |     |        |           |   Damage                |
    | (Spetum)       |        |     |        |           | * All Resistances +15   |
    |                |        |     |        |           | * Attacker Takes Damage |
    |                |        |     |        |           |   of 8                  |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | Razortine      |  9-15  | 175 | STR 38 | Very Fast | * Slows Target by 25%   |
    | (Trident)      |        |     |        |           | * 50% Target Defense    |
    |                |        |     |        |           | * +8 to Dexterity       |
    |                |        |     |        |           | * +15 to Strength       |
    |                |        |     |        |           | * Greatly Increased     |
    |                |        |     |        |           |   Attack Speed          |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The Dragon     | 13-15  | 150 |  None  |  Normal   | * 200% Damage to        |
    |          Chang |        |     |        |           |   Undead                |
    | (Spear)        |        |     |        |           | * +2 to Light Radius    |
    |                |        |     |        |           | * +35 to Attack Rating  |
    |                |        |     |        |           | * +10 to Minimum Damage |
    |________________|________|_____|________|___________|_________________________|
    |                |        |     |        |           |                         |
    | The Tannr      | 14-63  | 125 | DEX 45 | Very Slow | * +3 to Light Radius    |
    |        Gorerod |        |     | STR 60 |           | * 15% to Maximum Fire   |
    | (Pike)         |        |     |        |           |   Resist                |
    |                |        |     |        |           | * Fire Resist 15%       |
    |                |        |     |        |           | * Adds 12-18 Fire       |
    |                |        |     |        |           |   Damage                |
    |                |        |     |        |           | * +60 to Attack Rating  |
    |                |        |     |        |           | * +30 to Life           |
    |________________|________|_____|________|___________|_________________________|
    
    
    
    * UNIQUE STAVES
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      | DAMAGE | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Bane Ash       |  1-5   | 100 |  None  | * Fire Resist 50%                   |
    | (Short Staff)  |        |     |        | * Adds 4-6 Fire Damage              |
    |                |        |     |        | * +30 to Mana                       |
    |                |        |     |        | * Increased Attack Speed            |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Serpent Lord   |  2-8   | 150 |  None  | * -1 to Light Radius                |
    | (Long Staff)   |        |     |        | * Poison Resist 50%                 |
    |                |        |     |        | * Adds 2-37 Poison Damage Over 3    |
    |                |        |     |        |   Seconds                           |
    |                |        |     |        | * +10 to Mana                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Spire of       |  4-12  | 175 |  None  | * Magic Damage Reduced by 3         |
    |        Lazarus |        |     |        | * All Resistances 30%               |
    | (Gnarled Staff)|        |     |        | * Adds 7-12 Fire Damage             |
    |                |        |     |        | * +20 to Mana                       |
    |                |        |     |        | * -9 to Strength                    |
    |                |        |     |        | * Increased Attack Speed            |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | The Iron Iang  | 12-28  | 250 |  None  | * 50% Bonus to Attack Rating        |
    |           Bong |        |     |        | * Faster Cast Rate                  |
    | (War Staff)    |        |     |        | * +1 to Sorceress Skill Levels      |
    |                |        |     |        | * Adds 1-25 Lightning Damage        |
    |                |        |     |        | * +25 Defense                       |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | The Salamander |  6-13  | 200 |  None  | * +2 to Fire Skills                 |
    | (Battle Staff) |        |     |        | * Fire Resist 20%                   |
    |                |        |     |        | * Adds 1-10 Fire Damage             |
    |                |        |     |        | * +50 to Attack Rating              |
    |________________|________|_____|________|_____________________________________|
    
    
    
    * UNIQUE SWORDS
     ______________________________________________________________________________
    |                |        |     |        |       |                             |
    |      NAME      | DAMAGE | DUR |  REQ   |ATT SPD|       SPECIAL ABILITIES     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Azurewrath     |  5-15  | 50  | STR 43 | Fast  | * 30% deadly strike         |
    | (Crystal Sword)|        |     |        |       | * Adds 3-6 cold damage      |
    |                |        |     |        |       | * 10% better chance of      |
    |                |        |     |        |       |   getting magic item        |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Blacktongue    |  6-18  | 200 | STR 62 | Normal| * Prevent monster heal      |
    | (Bastard Sword)| 20-28  |     |        |       | * Poison resist 50%         |
    |                |        |     |        |       | * Adds 14-18 poison damage  |
    |                |        |     |        |       |   over 3 seconds            |
    |                |        |     |        |       | * -10 to life               |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Blood Crescent |  3-8   | 110 | DEX 21 | Fast  | * +4 to light radius        |
    |  (Scimitar)    |        |     |        |       | * Enhanced damage           |
    |                |        |     |        |       | * All resistances +15       |
    |                |        |     |        |       | * +15 to life               |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Blacktongue    |  6-18  | 200 | STR 62 | Normal| * Prevent monster heal      |
    | (Bastard Sword)| 20-28  |     |        |       | * Poison resist 50%         |
    |                |        |     |        |       | * Adds 14-18 poison damage  |
    |                |        |     |        |       |   over 3 seconds            |
    |                |        |     |        |       | * -10 to life               |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Culwen's Point |  8-20  | 220 | STR 71 | Fast  | * Poison length reduced by  |
    | (War Sword)    |        |     | DEX 45 |       |   50%                       |
    |                |        |     |        |       | * Faster block rate         |
    |                |        |     |        |       | * Faster hit recovery       |
    |                |        |     |        |       | * +1 to all skill levels    |
    |                |        |     |        |       | * +60 to attack rating      |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Gleamscythe    |  7-15  | 160 | STR 33 | Normal| * +3 to Light Radius        |
    | (Falchion)     |        |     |        |       | * +20 Defense               |
    |                |        |     |        |       | * +30 to Mana               |
    |                |        |     |        |       | * Increased Attack Speed    |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Griswold's Edge|  7-14  | 160 | STR 48 | Normal| * Adds 8-13 fire damage     |
    | (Broad Sword)  |        |     |        |       | * +40 to attack rating      |
    |                |        |     |        |       | * Slightly increased attack |
    |                |        |     |        |       |   speed                     |
    |                |        |     |        |       | * Knockback                 |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Hellplague     |  3-19  | 220 | STR 55 | Fast  | * 5% life stolen per hit    |
    | (Long Sword)   |        |     | DEX 39 |       | * 5% mana stolen per hit    |
    |                |        |     |        |       | * Adds 28-56 poison damage  |
    |                |        |     |        |       |   over 6 seconds            |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Kinemil's Awl  |  3-16  | 250 | STR 56 | Fast  | * Adds 6-12 fire damage     |
    | (Giant Sword)  |  9-28  |     | DEX 34 |       | * +45 to attack rating      |
    |                |        |     |        |       | * +20 to mana               |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Ripsaw         |        | 250 | STR 70 | Fast  | * 50% chance of open wounds |
    | (Flamberge)    | 13-41  |     | DEX 49 |       | * 6% mana stolen per hit    |
    |                |        |     |        |       | * +15 to maximum damage     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Rixot's Keen   |  7-8   | 120 | none   | Fast  | * 25% chance of crushing    |
    | (Short Sword)  |        |     |        |       |   blow                      |
    |                |        |     |        |       | * 20% bonus to attack rating|
    |                |        |     |        |       | * +2 to light radius        |
    |                |        |     |        |       | * +25 defense               |
    |                |        |     |        |       | * +5 to minimum damage      |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Shadowfang     |  2-9   | 220 | STR 35 | Fast  | * -2 to light radius        |
    | (Two-Handed    |  8-17  |     | DEX 27 |       | * 5% mana stolen per hit    |
    |         Sword) |        |     |        |       | * Cold resist 20%           |
    |                |        |     |        |       | * Adds 5-10 cold damage     |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Skewer of      |  6-13  | 160 | STR 25 | Fast  | * Ignore target's defense   |
    | Krintiz        |        |     | DEX 25 |       | * 3% mana stolen per hit    |
    | (Sabre)        |        |     |        |       | * Enhanced damage           |
    |                |        |     |        |       | * +10 to dexterity          |
    |                |        |     |        |       | * +10 to strength           |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | Soulflay       |        | 250 | STR 47 | Normal| * 4% Life Stolen per Hit    |
    | (Claymore)     | 15-34  |     |        |       | * 5% Mana Stolen per Hit    |
    |                |        |     |        |       | * Enhanced Damage           |
    |                |        |     |        |       | * All Resistances +5        |
    |________________|________|_____|________|_______|_____________________________|
    |                |        |     |        |       |                             |
    | The Patriarch  | 12-18  | 250 | STR 100| Normal| * Hit blinds target         |
    | (Great Sword)  | 25-42  |     | DEX 60 |       | * Damage reduced by 3       |
    |                |        |     |        |       | * Magic damage reduced by 3 |
    |                |        |     |        |       | * 100% extra gold from      |
    |                |        |     |        |       |   monsters                  |
    |________________|________|_____|________|_______|_____________________________|
    
    
    
    * UNIQUE WANDS
     ______________________________________________________________________________
    |                |        |     |        |                                     |
    |      NAME      | DAMAGE | DUR |  REQ   |          SPECIAL ABILITIES          |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Gravespine     |  3-7   | 075 |  None  | * 5% Mana Stolen per Hit            |
    | (Bone Wand)    |        |     |        | * Adds 4-8 Cold Damage              |
    |                |        |     |        | * +10 to Dexterity                  |
    |                |        |     |        | * +10 to Strength                   |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Maelstorm      |  2-8   | 075 |  None  | * Half Freeze Duration              |
    | (Yew Wand)     |        |     |        | * Faster Cast Rate                  |
    |                |        |     |        | * Lightning Resist 40%              |
    |                |        |     |        | * Adds 1-9 Lightning Damage         |
    |                |        |     |        | * +13 to Mana                       |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Torch of Iro   |  2-4   | 075 |  None  | * +1 to Necromancer Skill Levels    |
    | (Wand)         |        |     |        | * 6% Life Stolen per Hit            |
    |                |        |     |        | * Adds 5-9 Fire Damage              |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    |                |        |     |        |                                     |
    | Ume's Lament   |  5-11  | 075 |  None  | * Hit Causes Monster to Flee        |
    | (Grim Wand)    |        |     |        | * Faster Cast Rate                  |
    |                |        |     |        | * +2 to Necromancer Skill Levels    |
    |                |        |     |        | * +40 to Mana                       |
    |                |        |     |        | * 150% Damage to Undead             |
    |________________|________|_____|________|_____________________________________|
    
    
    ================================================================================
    07.  S E T  I T E M S
    ================================================================================
    
    
                             A N G E L I C   R A I M E N T 
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Angelic Wings  | Req Lvl : 12           | * 20% damage goes   |               |
    |   (Amulet)     |                        |   to mana           |               |
    |                |                        | * +3 light radius   |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Angelic Halo   | Req Lvl : 12           | * Replenish life +6 | * Half freeze |
    |    (Ring)      |                        | * +20 to life       |   duration    |
    |________________|________________________|_____________________| * All resist- |
    |                |                        |                     |   ances +25%  |
    | Angelic Mantle | Defense : 68           | * Enhanced defense  | * +40% chance |
    | (Ring Mail)    | Durability : 52        | * Damage reduced    |   of getting  |
    |                | Req Str : 36           |   by 3              |   magic item  |
    |                | Req Lvl : 12           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Angelic Sickle | One-Handed damage:3-8  | * 360% damage to    |               |
    |   (Sabre)      | Durabillity : 64       |   undead            |               |
    |                | Req Lvl : 12           | * +76 to attack     |               |
    |                | Req Str : 25           |   rating            |               |
    |                | Req Dex : 25           |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                             A R C A N N A ' S   T R I C K S
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Arcanna's Flesh| Defense : 97           | * +2 to light radius|               |
    | (Light Plate)  | Durability : 120       | * Damage reduce by 3|               |
    |                | Req Str : 41           |                     |               |
    |                | Req Lvl : 15           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Arcanna's Head | Defense : 8            | * Replenish life +4 |               |
    |  (Skull Cap)   | Durability : 36        | * Attacker takes    |               |
    |                | Req Str : 15           |   damage of 2       |               |
    |                | Req Lvl : 15           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Arcanna's      | Two-Hand damage:12 - 28| * 25% deadly strike |               |
    | Deathwand      | Durability : 100       | * +1 to sorceress   |               |
    | (War Staff)    | Req Lvl : 15           |   skill levels      |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Arcanna's Sign | Req Lvl : 15           | * Regenerate mana   |               |
    | (Amulet)       |                        |   20%               |               |
    |                |                        | * +15 to mana       |               |
    |________________|________________________|_____________________|_______________|
    
    
                                 A R C T I C   G E A R
     
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Arctic Mitts   | Defense : 10           | * +20 to life       |               |
    | (Light         | Durability : 36        | * Slightly increased|               |
    | Gauntlets)     | Req Str : 45           |   attack speed      |               |
    |                | Req Lvl : 2            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Arctic Binding | Defense : 33           | * Cold resist 40%   | * Cannot be   |
    | (Light Belt)   | Durability : 28        | * +30 defense       |   frozen      |
    |                | Req Lvl : 2            |                     | * Adds 6-14   |
    |________________|________________________|_____________________|   cold damage |
    |                |                        |                     |               |
    | Arctic Furs    | Defense : 49           | * Enhanced defense  |               |
    | (Quilted Armor)| Durability : 40        | * All resistances   |               |
    |                | Req Str : 12           |   +10               |               |
    |                | Req Lvl : 2            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Arctic Horn    | Two-Hand damage: 8 - 18| * 20% bonus to      |               |
    | (Short War Bow)| Req Dex : 55           |   attack rating     |               |
    |                | Req Str : 35           | * Enhanced damage   |               |
    |                | Req Lvl : 2            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                       B E R S E R K E R ' S    A R S E N A L
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Berserker's    | One-Hand damage:5 - 12 | * 30% bonus to      |               |
    | Hatchet        | Durability : 48        |   attack rating     |               |
    | (Double Axe)   | Req Str : 43           | * 5% mana stolen    |               |
    |                | Req Lvl : 3            |   per hit           |               |
    |________________|________________________|_____________________| * Poison      |
    |                |                        |                     |   length redu-|
    | Berserker's    | Defense : 94           | * +1 to barbarian   |   ced by 1    |
    | Hauberk        | Durability : 60        |   skill levels      | * Adds 4-9    |
    | (Splint Mail)  | Req Str : 51           | * Magic damage      |   poison dama-|
    |                | Req Lvl : 3            |   reduce by 2       |   ge over 3   |
    |________________|________________________|_____________________|   seconds     |
    |                |                        |                     |               |
    | Berserker's    | Defense : 32           | * Fire resist 25%   |               |
    | Headgear       | Durability : 48        | * +15 defense       |               |
    | (Helm)         | Req Str : 26           |                     |               |
    |                | Req Lvl : 3            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                               C A T H A N ' S   T R A P S
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Cathan's Seal  | Req Lvl : 11           | * 6% life stolen    |               |
    |    (Ring)      |                        |   per hit           |               |
    |                |                        | * Damage reduced    |               |
    |                |                        |   by 2              |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Cathan's Sigil | Req Lvl : 11           | * Attacker takes    |               |
    |   (Amulet)     |                        |   lightning damage  |               |
    |                |                        |   of 5              | * fast cast   |
    |                |                        | * Fast hit recovery |   rate        |
    |________________|________________________|_____________________| * magic dam   |
    |                |                        |                     |   reduce by 3 |
    | Cathan's Visage| Defense : 25           | * Cold resist 25%   | * all         |
    |    (Mask)      | Durability : 40        | * +20 to mana       |   resistance  |
    |                | Req Str : 23           |                     |   +25         |
    |                | Req Lvl : 11           |                     | * +60 to attk |
    |________________|________________________|_____________________|   rating      |
    |                |                        |                     | * +20 to mana |
    | Cathan's Mesh  | Defense : 89           | * Requirements -50% |               |
    | (Chain Mail)   | Durability : 90        | * +15 defense       |               |
    |                | Req Str : 24           |                     |               |
    |                | Req Lvl : 11           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Cathan's Rule  | Two-Handed damage:6-13 | * +1 to fire skills |               |
    | (Battle Staff) | Durability : 80        | * +10 to maximum    |               |
    |                | Req Lvl : 11           |   damage            |               |
    |________________|________________________|_____________________|_______________|
    
    
                         C I V E R B ' S   V E S T M E N T S
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Civerb's Cudgel| One-Handed damage:6-32 | * +76 to attack     |               |
    | (Grand Scepter)| Durability : 120       |   rating            |               |
    |                | Req Str : 37           | * +21 to maximum    |               |
    |                | Req Lvl : 9            |   damage            |               |
    |                |                        | * 160% damage to    |               |
    |                |                        |   Undead            |* 200% damage  |
    |________________|________________________|_____________________|  to undead    |
    |                |                        |                     |* +15 to       |
    | Civerb's Icon  | Req Lvl : 9            | * Replenish life +4 |  strength     |
    |  (Amulet)      |                        | * Regenerate mana   |               |
    |                |                        |   40%               |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Civerb's Ward  | Defense : 28           | * Increase chance   |               |
    | (Large Shield) | Durability : 48        |   of blocking       |               |
    |                | Req Str : 34           | * +15 defense       |               |
    |                | Req Lvl : 9            |                     |               |
    |                | Succs Blck : 52%       |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                             C L E G L A W 'S  B R A C E
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Cleglaw's      | Defense : 8            | * Slow target by 25%|               |
    | Pincers        | Durability : 32        | * Knockback         |               |
    | (Chain Gloves) | Req Str : 25           |                     |               |
    |                | Req Lvl : 4            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Cleglaw's Claw | Defense : 26           | * Poison length     | * 35% chance  |
    | (Small Shield) | Succs Blck : 25%       |   reduced by 75%    |   of crushing |
    |                | Durability : 32        | * +17 defense       |   blow        |
    |                | Req Str : 22           |                     | * 6% mana     |
    |                | Req Lvl : 4            |                     |   stolen per  |
    |________________|________________________|_____________________|   hit         |
    |                |                        |                     | * +50 defense |
    | Cleglaw's Tooth| One-Hand Damage:3 to 19| * 50% Deadly Strike |               |
    | (Long Sword)   | Fast attack speed      | * 30% bonus to      |               |
    |                | Durability : 88        |   attack rating     |               |
    |                | Req Dex : 39           |                     |               |
    |                | Req Str : 56           |                     |               |
    |                | Req Lvl : 4            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                            D E A T H ' S   D I S G U I S E
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Death's Touch  | One-Hand damage:11 - 26| * 4% life stolen    |               |
    | (War Sword)    | Durability : 88        | * Enhanced damage   |               |
    |                | Req Dex : 45           |                     |               |
    |                | Req Str : 71           |                     |               |
    |                | Req Lvl : 6            |                     |* 40% bonus to |
    |________________|________________________|_____________________|  attack rating|
    |                |                        |                     |* All resistan-|
    | Death's Guard  | Defense : 22           | * Cannot be frozen  |  ces +25      |
    |    (Sash)      | Durability : 24        | * +20 defense       |* +10 to mini- |
    |                | Req Lvl : 6            |                     |  mum damage   |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Death's Hand   | Defense : 2            | * Poison length     |               |
    | (Leather       | Durability : 24        |   reduced by 75%    |               |
    | Gloves)        | Req Lvl : 6            | * Poison resist 50% |               |
    |________________|________________________|_____________________|_______________|
    
     
                             H S A R U ' S   D E F E N S E 
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Hsaru's Iron   | Defense : 5            | * Cold resist 20%   |               |
    | Stay           | Durability : 32        | * +20 to life       |               |
    | (Belt)         | Req Str : 35           |                     |               |
    |                | Req Lvl : 3            |                     |               |
    |________________|________________________|_____________________| * Cannot be   |
    |                |                        |                     |   frozen      |
    | Hsaru's Iron   | Defense : 4            | * Damage reduced    | * Lightning   |
    | Fist           | Succs Blck : 25%       |   by 2              |   resist 25%  |
    | (Buckler)      | Durability : 24        | * +10 to strength   | * +5 to maxi- |
    |                | Req Str : 12           |                     |   mum damage  |
    |                | Req Lvl : 3            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Hsaru's Iron   | Defense : 8            | * Fast run/walk     |               |
    | Heel           | Durability : 32        | * Fire resist 25%   |               |
    | (Chain Boots)  | Req Str : 30           |                     |               |
    |                | Req Lvl : 3            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                              I N F E R N A L   T O O L S
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Infernal Buckle| Defense : 31           | * +25 to defense    |               |
    | (Heavy Belt)   | Durability : 36        | * +20 to life       |               |
    |                | Req Str : 45           |                     |               |
    |                | Req Lvl : 5            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     | * +1 to Necro |
    | Infernal Torch | One-Handed damage:3-14 | * +1 to Necromancer |   mancer skill|
    |  (Grim Wand)   | Durability : 30        |   skill levels      |   levels      |
    |                | Req Lvl : 5            | * +8 to minimum     | * +20% of open|
    |                |                        |   damage            |   wounds      |
    |                |                        | * +150% damage to   | * +20% to     |
    |                |                        |   undead            |   attack      |
    |________________|________________________|_____________________|   rating      |
    |                |                        |                     |               |
    | Infernal       | Defense : 3            | * 20% damage taken  |               |
    | Cranium        | Durability : 24        |   goes to mana      |               |
    | (Cap)          | Req Lvl : 5            | * All resistances   |               |
    |                |                        |   +10               |               |
    |________________|________________________|_____________________|_______________|
    
    
                              I R A T H A ' S   F I N E R Y
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Iratha's Cord  | Defense : 31           | * +25 defense       |               |
    |  (Heavy Belt)  | Req Str : 45           | * +5 to minimum     |               |
    |                | Req Lvl : 15           |   damage            |               |
    |                | Durability : 36        |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Iratha's Coil  | Defense : 29           | * Lightning resist  | * +10% maximum|
    |    (Crown)     | Durability : 100       |   30%               |   poison      |
    |                | Req Str : 55           | * Fire resist 30%   |   resist      |
    |                | Req Lvl : 15           |                     | * +10% light  |
    |________________|________________________|_____________________|   ning resist |
    |                |                        |                     | * +10% cold   |
    | Iratha's Cuff  | Defense : 10           | * Half freeze       |   resist      |
    | (Light         | Durability : 36        |   duration          | * +10% fire   |
    | Gauntlets)     | Req Str : 45           | * Cold resist 30%   |   resist      |
    |                | Req Lvl : 15           |                     | * All resis   |
    |________________|________________________|_____________________|   tances +20% |
    |                |                        |                     | * +15 to dex  |
    | Iratha's Collar| Req Lvl : 15           | * Poison length     |   terity      |
    |  (Amulet)      |                        |   reduced by 75%    |               |
    |                |                        | * Poison resist 30% |               |
    |________________|________________________|_____________________|_______________|
    
    
                           I S E N H A R T ' S   A R M O R Y
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Isenhart's     | Defense : 24           | * Damage reduced    |               |
    | Horns          | Durability : 60        |   by 2              |               |
    | (Full Helm)    | Req Str : 41           | * +6 to dexterity   |               |
    |                | Req Lvl : 8            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Isenhart's     | Defense : 106          | * Magic damage      |               |
    | Case           | Durability : 100       |   reduced by 1      | * 35% bonus   |
    | (Breast Plate) | Req Str : 30           | * +40 defense       |   to attack   |
    |                | Req Lvl : 8            |                     |   rating      |
    |________________|________________________|_____________________| * 5% life     |
    |                |                        |                     |   stolen per  |
    | Isenhart's     | Defense : 71           | * Attacker takes    |   hit         |
    | Parry          | Succs Blck : 41%       |   lighting damage   | * All resis-  |
    | (Gothic Shield)| Durability : 80        |   of 4              |   tances +20  |
    |                | Req Str : 60           | * +40 defense       |               |
    |                | Req Lvl : 8            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Isenhart's     | One-Hand damage:17 - 18| * +3 to light radius|               |
    | Lightbrand     | Durability : 64        | * +10 to minimum    |               |
    | (Broad Sword)  | Req Str : 48           |   damage            |               |
    |                | Req Lvl : 8            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                          M I L A B R E G A ' S  R E G A L I A 
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Milabrega's    | Defense : 222          | * Damage reduced    |               |
    | Robe           | Durability : 120       |   by 2              |               |
    | (Ancient Armor)| Req Str : 100          | * Attacker takes    |               |
    |                | Req Lvl : 17           |   damage of 3       |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Milabrega's    | Defense : 36           | * +15 to mana       |               |
    | Diadem         | Durability : 100       | * +15 to life       |               |
    | (Crown)        | Req Str : 55           |                     | * +2 to light |
    |                | Req Lvl : 17           |                     |   radius      |
    |________________|________________________|_____________________| * +2 to       |
    |                |                        |                     |   Paladin     |
    | Milabrega's Rod| One-Hand Damage : 12-22| * +1 to Paladin     |   skill levels|
    | (War Scepter)  | Durability :140        |   skill levels      | * 8% life     |
    |                | Req Strength : 55      | * Enhanced Damage   |   stolen per  |
    |                | Req Level : 17         | * 150% damage to    |   hit         |
    |                |                        |   undead            | * Poison      |
    |________________|________________________|_____________________|   resist 15%  |
    |                |                        |                     |               |
    | Milabrega's Orb| Defense : 42           | * +25 defense       |               |
    | (Kite Shield)  | Succs Blck : 33%       | * 20% better chance |               |
    |                | Durability : 60        |   of getting magic  |               |
    |                | Req Str : 47           |   item              |               |
    |                | Req Lvl : 17           |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                      S I G O N ' S   C O M P L E T E   S T E E L
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Sigon's Guard  | Defense : 23           | * Increase chance   |               |
    | (Tower Shield) | Durability : 120       |   of blocking       |               |
    |                | Req Str : 75           | * +1 to all skill   |               |
    |                | Req Lvl : 6            |   levels            |               |
    |                | Succs Blck : 69%       |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Sigon's Wrap   | Defense : 8            | * Fire Resist 20%   |               | 
    | (Plated Belt)  | Req Str : 60           | * +20 to life       |               |
    |                | Req Lvl : 6            |                     |               |
    |                | Durability : 48        |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     | * Damage redu-|
    | Sigon's Sabot  | Defense : 14           | * Faster run/walk   |   ced by 1    | 
    | (Greaves)      | Durability : 48        | * Cold Resist 40%   | * Adds 12-24  |
    |                | Req Str : 70           |                     |   fire damage |
    |                | Req Lvl : 6            |                     | * Attacker    |
    |________________|________________________|_____________________|   takes damage|
    |                |                        |                     |   of 12       |
    | Sigon's Gage   | Defense : 14           | * +20 to attack     |               |
    | (Gauntlets)    | Durability : 48        |   rating            |               |
    |                | Req Str : 60           | * +10 to strength   |               |
    |                | Req Lvl : 6            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Sigon's Shelter| Defense : 170          | * Enhanced defense  |               |
    | (Gothic Plate) | Durability : 110       | * Lightning resist  |               |
    |                | Req Str : 70           |   30%               |               |
    |                | Req Lvl : 6            |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Sigon's Visor  | Defense : 34           | * +3 to light       |               |
    | (Great Helm)   | Durability : 80        |   radius            |               |
    |                | Req Str : 63           | * +30 to mana       |               |
    |                | Req Lvl : 6            |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                        T A N C R E D ' S  B A T T L E G E A R
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Tancred's Skull| Defense : 34           | * Enhanced damage   |               |
    |  (Bone Helm)   | Durability : 80        | * +40 to attack     |               |
    |                | Req Str : 25           |   rating            |               |
    |                | Req Lvl : 20           |                     | * Slows target|
    |________________|________________________|_____________________|   by 25%      |
    |                |                        |                     | * 5% mana     |
    | Tancred's Weird| Req Lvl : 20           | * Damage reduce by 2|   stolen per  |
    |   (Amulet)     |                        | * Magic damage      |   hit         |
    |                |                        |   reduced by 1      | * All resis-  |
    |________________|________________________|_____________________|   tances +10  |
    |                |                        |                     | * 75% extra   |
    | Tancred's      | Defense : 2            | * Heal stamina plus |   gold from   |
    | Hobnails       | Durability : 24        |   25%               |   monsters    |
    | (Boots)        | Req Lvl : 20           | * +10 to dexterity  |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Tancred's Spine| Defense : 155          | * +40 to life       |               |
    | (Full Plate    | Durability : 140       | * +15 to strength   |               |
    |  Mail)         | Req Str : 80           |                     |               |
    |                | Req Lvl : 20           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Tancred's      | One-Hand damage 12 - 19| * Enhanced damage   |               |
    | Crowbill       | Durability : 52        | * +75 to attack     |               |
    | (Military Pick)| Req Dex : 33           |   rating            |               |
    |                | Req Str : 49           |                     |               |
    |                | Req Lvl : 20           |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
                                V I D A L A ' S   R I G 
    
     _______________________________________________________________________________
    |                |                        |                     |               |
    |      NAME      |       ATTRIBUTES       |       ABILITY       |  + COMPLETE   |
    |________________|________________________|_____________________|_______________|
    |                |                        |                     |               |
    | Vidala's Snare | Req Lvl : 14           | * Cold resist 20%   |               |
    | (Amulet)       |                        | * +15 to life       |               |
    |                |                        |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Vidala's Ambush| Defense : 66           | * +50 defense       |               |
    | (Leather Armor)| Durability : 48        | * +11 to dexterity  |               |
    |                | Req Str : 15           |                     |               |
    |                | Req Lvl : 14           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Vidala's       | Defense : 9            | * Fastest run/walk  |               |
    | Fetlock        | Durability : 36        | * +150 maximum      |               |
    | (Light Plated  | Req Str : 50           |   stamina           |               |
    | Boots)         | Req Lvl : 14           |                     |               |
    |________________|________________________|_____________________|               |
    |                |                        |                     |               |
    | Vidala's Barb  | Two-Hand damage: 3 - 18| * adds 1-20 lighting|               |
    | (Long Battle   | Req Dex : 50           |   damage            |               |
    | Bow)           | Req Str : 40           |                     |               |
    |                | Req Lvl : 14           |                     |               |
    |________________|________________________|_____________________|_______________|
    
    
    ================================================================================
    08.  M A G I C  I T E M S
    ================================================================================
    
                                  P R E F I X E S
     ______________________________________________________________________________
    |                |                                                             |
    |  Bronze        |  +010-020 Attack Rating                                     |
    |  Iron          |  +021-040 Attack Rating                                     |
    |  Steel         |  +041-060 Attack Rating                                     |
    |  Silver        |  +061-080 Attack Rating                                     |
    |  Gold          |  +081-100 Attack Rating                                     |
    |  Platinum      |  +101-120 Attack Rating                                     |
    |  Meteoric      |  +121-150 Attack Rating                                     |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Jagged        |  Enhanced Damage 110%-120% of normal                        |
    |  Deadly        |  Enhanced Damage 121%-130% of normal                        |
    |  Vicious       |  Enhanced Damage 131%-140% of normal                        |
    |  Brutal        |  Enhanced Damage 141%-150% of normal                        |
    |  Massive       |  Enhanced Damage 151%-165% of normal                        |
    |  Savage        |  Enhanced Damage 166%-180% of normal                        |
    |  Merciless     |  Enhanced Damage 181%-200% of normal                        |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Sharp         |  +010-020 to Attack Rating, Damage 110%-120%                |
    |  Fine          |  +021-040 to Attack Rating, Damage 121%-130%                |
    |  Warrior's     |  +041-060 to Attack Rating, Damage 131%-140%                |
    |  Soldier's     |  +061-080 to Attack Rating, Damage 141%-150%                |
    |  Knight's      |  +081-100 to Attack Rating, Damage 151%-165%                |
    |  Lord's        |  +101-120 to Attack Rating, Damage 166%-180%                |
    |  King's        |  +121-150 to Attack Rating, Damage 181%-200%                |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Sturdy        |  Enhanced Defense 120%-130% of normal                       |
    |  Strong        |  Enhanced Defense 131%-140% of normal                       |
    |  Glorious      |  Enhanced Defense 141%-150% of normal                       |
    |  Blessed       |  Enhanced Defense 151%-160% of normal                       |
    |  Saintly       |  Enhanced Defense 161%-180% of normal                       |
    |  Holy          |  Enhanced Defense 181%-200% of normal                       |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Devious       |  Magic Damage reduced by 1                                  |
    |  Fortified     |  Magic Damage reduced by 2                                  |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Lizard's      |  +01-05 to Mana                                             |
    |  Snake's       |  +05-10 to Mana                                             |
    |  Serpent's     |  +11-20 to Mana                                             |
    |  Drake's       |  +21-30 to Mana                                             |
    |  Dragon's      |  +31-40 to Mana                                             |
    |  Wyrm's        |  +41-60 to Mana                                             |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Glimmering    |  +1 to Light Radius                                         |
    |  Glowing       |  +2 to Light Radius                                         |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Crimson       |  Fire Resist 05%-10%                                        |
    |  Burgundy      |  Fire Resist 11%-20%                                        |
    |  Garnet        |  Fire Resist 21%-30%                                        |
    |  Ruby          |  Fire Resist 31%-50%                                        |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Azure         |  Cold Resist 05%-10%                                        |
    |  Lapis         |  Cold Resist 11%-20%                                        |
    |  Cobalt        |  Cold Resist 21%-30%                                        |
    |  Sapphire      |  Cold Resist 31%-50%                                        |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Ocher         |  Lightning Resist 05%-10%                                   |
    |  Tangerine     |  Lightning Resist 11%-20%                                   |
    |  Coral         |  Lightning Resist 21%-30%                                   |
    |  Amber         |  Lightning Resist 31%-50%                                   |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Beryl         |  Poison Resist 05%-10%                                      |
    |  Jade          |  Poison Resist 11%-20%                                      |
    |  Viridian      |  Poison Resist 21%-30%                                      |
    |  Emerald       |  Poison Resist 31%-50%                                      |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Prismatic     |  All Resistances +15%-25%                                   |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Slayer's      |  +1 to Barbarian skill levels                               |
    |  Berserker's   |  +2 to Barbarian skill levels                               |
    |  Fletcher's    |  +1 to Amazon skill levels                                  |
    |  Archer's      |  +2 to Amazon skill levels                                  |
    |  Summoner's    |  +1 to Necromancer skill levels                             |
    |  Necromancer's |  +2 to Necromancer skill levels                             |
    |  Angel's       |  +1 to Sorceress skill levels                               |
    |  Arch-Angel's  |  +2 to Sorceress skill levels                               |
    |  Monk's        |  +1 to paladin skill levels                                 |
    |  Priest's      |  +2 to Paladin skill levels                                 |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Vulpine       |  10% Damage taken goes to mana                              |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Triumphant    |  +1 mana after each kill                                    |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Fortuitous    |  14% better chance to find magic item                       |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Rugged        |  +5-10 to Max Stamina                                       |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Tireless      |  Heals Stamina +50%-150%                                    |
    |________________|_____________________________________________________________|
    |                |                                                             |
    |  Howling       |  Hit causes monster to flee                                 |
    |________________|_____________________________________________________________|
    
    
                                  S U F F I X E S
     ______________________________________________________________________________
    |                    |                                                         |
    |  of Might          |  +04-06 to Strength                                     |
    |  of the Ox         |  +07-10 to Strength                                     |
    |  of the Giant      |  +11-15 to Strength                                     |
    |  of Titan          |  +16-20 to Strength                                     |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Dexterity      |  +01-03 to Dexterity                                    |
    |  of Skill          |  +04-06 to Dexterity                                    |
    |  of Accuracy       |  +07-10 to Dexterity                                    |
    |  of Precision      |  +11-15 to Dexterity                                    |
    |  of Perfection     |  +16-20 to Dexterity                                    |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Energy         |  +01-05 to Mana                                         |
    |  of Mind           |  +06-10 to Mana                                         |
    |  of Brilliance     |  +01-15 to Mana                                         |
    |  of Sorcery        |  +16-20 to Mana                                         |
    |  of Wizardy        |  +21-30 to Mana                                         |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Life           |  +5 to Life                                             |
    |  of the Jackal     |  +01-05 to Life                                         |
    |  of the Fox        |  +06-10 to Life                                         |
    |  of the Wolf       |  +11-20 to Life                                         |
    |  of the Tiger      |  +21-30 to Life                                         |
    |  of the Mammoth    |  +31-40 to Life                                         |
    |  of the Colossus   |  +41-60 to Life                                         |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Light          |  +1 Light Radius                                        |
    |  of Radiance       |  +3 Light Radius                                        |
    |  of the Sun        |  +5 Light Radius                                        |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Worth          |  +1 to Minimum Damage                                   |
    |  of Measure        |  +2 to Minimum Damage                                   |
    |  of Excellence     |  +3 to Minimum Damage                                   |
    |  of Performance    |  +4 to Minimum Damage                                   |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Quality        |  +02 to Maximum Damage                                  |
    |  of Craftsmanship  |  +01-02 to Maximum Damage                               |
    |  of Maiming        |  +03-04 to Maximum Damage                               |
    |  of Slaying        |  +05-07 to Maximum Damage                               |
    |  of Gore           |  +08-10 to Maximum Damage                               |
    |  of Carnage        |  +11-15 to Maximum Damage                               |
    |  of Slaughter      |  +15-20 to Maximum Damage                               |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Flame          |  02-06 Fire Damage                                      |
    |  of Fire           |  06-11 Fire Damage                                      |
    |  of Burning        |  10-20 Fire damage                                      |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Frost          |  01-04 Cold Damage                                      |
    |  of the Glacier    |  04-12 Cold Damage                                      |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Shock          |  01-08 Lightning Damage                                 |
    |  of Lightning      |  01-16 Lightning Damage                                 |
    |  of Thunder        |  01-32 Lightning Damage                                 |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Blight         |  02-07 Poison Damage Over 3 Seconds                     |
    |  of Venom          |  04-14 Poison Damage Over 3 Seconds                     |
    |  of Pestilence     |  12-28 Poison Damage Over 4 Seconds                     |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Remedy         |  Poison length reduced by 25%                           |
    |  of Amelioration   |  Poison length reduced by 50%                           |
    |  of Defiance       |  Poison length reduced by 75%                           |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of the Leech      |  04%-07% Life Stolen per Hit                            |
    |  of the Locust     |  08%-10% Life Stolen per Hit                            |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of the Bat        |  04%-08% Mana Stolen per Hit                            |
    |  of the Vampire    |  09%-12% Mana Stolen per Hit                            |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Regeneration   |  Replenish Life +3                                      |
    |  of Regrowth       |  Replenish Life +5                                      |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Readiness      |  Slightly increased attack Speed                        |
    |  of Alacrity       |  Increased attack speed                                 |
    |  of Swiftness      |  Increased attack speed                                 |
    |  of Quickness      |  Greatly improved attack speed                          |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Blocking       |  Increased Chance of Blocking 10%                       |
    |  of Deflecting     |  Increased Chance of Blocking 20%                       |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Balance        |  Fast Hit Recovery                                      |
    |  of Stability      |  Fastest Hit Recovery                                   |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Health         |  Damage Reduced by 1                                    |
    |  of Protection     |  Damage Reduced by 2                                    |
    |  of Absorption     |  Damage Reduced by 3                                    |
    |  of Life           |  Damage Reduced by 4                                    |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Warding        |  Magic Damage Reduced by 1                              |
    |  of the Sentinel   |  Magic Damage Reduced by 2                              |
    |  of Guarding       |  Magic Damage Reduced by 3                              |
    |  of Negation       |  Magic Damage Reduced by 4                              |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Greed          |  +040%-060% Extra Gold from Monsters                    |
    |  of Wealth         |  +080%-120% Extra Gold from Monsters                    |
    |____________________|_________________________________________________________|
    |                    |                                                         | 
    |  of Chance         |  +10%-19% Better Chance of Getting Magic Item           |
    |  of Fortune        |  +20%-35% Better Chance of Getting Magic Item           |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Puncturing     |  (-10)-(-20) to Monster Defense per Hit                 |
    |  of Bashing        |  (-25)-(-40) to Monster Defense per Hit                 |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of the Apprentice |  Fast Cast Rate                                         |
    |  of the Magus      |  Fastest Cast Rate                                      |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Thorns         |  Attacker takes damage of 1-6                           |
    |  of Spikes         |  Attacker takes damage of 2-6                           |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Ease           |  Requirements -20%                                      |
    |  of Simplicity     |  Requirements -40%                                      |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Pacing         |  Fast Run/Walk                                          |
    |  of Haste          |  Faster Run/Walk                                        |
    |  of Speed          |  Fastest Run/Walk                                       |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of the Bear       |  Knockback effect                                       |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Piercing       |  Ignore target's defense                                |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Vileness       |  Prevent Monster Heal                                   |
    |____________________|_________________________________________________________|
    |                    |                                                         |
    |  of Thawing        |  Half Freeze Duration                                   |
    |____________________|_________________________________________________________|
    
    
    ================================================================================
    09.  N O R M A L  I T E M S
    ================================================================================
    
    Normal Armors
     ______________________________________________________________
    |                        |         |            |              |
    |          Name          | Defense | Durability | Requirements |
    |________________________|_________|____________|______________|
    |                        |         |            |              |
    | Ancient Armor          | 218-233 |    060     |   STR 100    |
    |                        |         |            |              |
    | Breast Plate           | 065-068 |    050     |   STR 030    |
    |                        |         |            |              |
    | Chain Mail             | 072-075 |    045     |   STR 048    |
    |                        |         |            |              |
    | Field Plate            | 101-105 |    048     |   STR 055    |
    |                        |         |            |              |
    | Full Plate Mail        | 150-161 |    070     |   STR 080    |
    |                        |         |            |              |
    | Gothic Plate           | 128-135 |    055     |   STR 070    |
    |                        |         |            |              |
    | Hard Leather Armor     | 021-024 |    028     |   STR 020    |
    |                        |         |            |              |
    | Leather Armor          | 014-017 |    024     |   STR 015    |
    |                        |         |            |              |
    | Light Plate            | 090-107 |    060     |   STR 041    |
    |                        |         |            |              |
    | Plate Mail             | 108-116 |    060     |   STR 065    |
    |                        |         |            |              |
    | Quilted Armor          | 008-011 |    020     |   STR 012    |
    |                        |         |            |              |
    | Ring Mail              | 045-048 |    026     |   STR 036    |
    |                        |         |            |              |
    | Scale Mail             | 057-060 |    036     |   STR 044    |
    |                        |         |            |              |
    | Splint Mail            | 090-095 |    030     |   STR 051    |
    |                        |         |            |              |
    | Studded Leather Armor  | 032-035 |    032     |   STR 027    |
    |________________________|_________|____________|______________|
    
    
    Normal Axes
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Axe            | 003-011 |    024     |   STR 032    |
    |                |         |            |              |
    | Battle Axe     | 012-028 |    040     |   STR 054    |
    |                |         |            |              |
    | Broad Axe      | 010-018 |    035     |   STR 048    |
    |                |         |            |              |
    | Double Axe     | 005-012 |    024     |   STR 043    |
    |                |         |            |              |
    | Giant Axe      | 026-038 |    050     |   STR 070    |
    |                |         |            |              |
    | Great Axe      | 008-026 |    050     |   STR 063    |
    |                |         |            |   DEX 039    |
    |                |         |            |              |
    | Hand Axe       | 003-006 |    028     |    None      |
    |                |         |            |              |
    | Large Axe      | 006-013 |    030     |   STR 035    |
    |                |         |            |              |
    | Military Pick  | 006-010 |    026     |   STR 049    |
    |                |         |            |   DEX 033    |
    |                |         |            |              |
    | War Axe        | 008-014 |    026     |   STR 076    |
    |________________|_________|____________|______________|
    
    
    Normal Belts
     ____________________________________________________
    |              |         |            |              |
    |     Name     | Defense | Durability | Requirements |
    |______________|_________|____________|______________|
    |              |         |            |              |
    | Belt         |  05-05  |     16     |    STR 25    |
    |              |         |            |              |
    | Heavy Belt   |  06-06  |     18     |    STR 45    |
    |              |         |            |              |
    | Light Belt   |  03-03  |     14     |     None     |
    |              |         |            |              |
    | Plate Belt   |  08-11  |     24     |    STR 60    |
    |              |         |            |              |
    | Sash         |  02-02  |     12     |     None     |
    |______________|_________|____________|______________|
    
    
    Normal Bows & Crossbows
     __________________________________________________________
    |                    |         |            |              |
    |        Name        | Damage  | Durability | Requirements |
    |____________________|_________|____________|______________|
    |                    |         |            |              |
    | Composite Bow      | 004-008 |     -      |   DEX 035    |
    |                    |         |            |   STR 025    |
    |                    |         |            |              |
    | Crossbow           | 009-014 |     -      |   DEX 033    |
    |                    |         |            |   STR 040    |
    |                    |         |            |              |
    | Heavy Crossbow     | 012-020 |     -      |   DEX 040    |
    |                    |         |            |   STR 060    |
    |                    |         |            |              |
    | Hunter's Bow       | 002-006 |     -      |   DEX 028    |
    |                    |         |            |              |
    | Light Crossbow     | 006-009 |     -      |   DEX 027    |
    |                    |         |            |   STR 021    |
    |                    |         |            |              |
    | Long Battle Bow    | 003-018 |     -      |   DEX 050    |
    |                    |         |            |   STR 040    |
    |                    |         |            |              |
    | Long Bow           | 003-010 |     -      |   DEX 019    |
    |                    |         |            |   STR 022    |
    |                    |         |            |              |
    | Long War Bow       | 003-023 |     -      |   DEX 065    |
    |                    |         |            |   STR 050    |
    |                    |         |            |              |
    | Repeating Crossbow | 006-012 |     -      |   DEX 050    |
    |                    |         |            |              |
    | Short Battle Bow   | 005-011 |     -      |   DEX 040    |
    |                    |         |            |   STR 030    |
    |                    |         |            |              |
    | Short Bow          | 001-004 |     -      |   DEX 015    |
    |                    |         |            |              |
    | Short War Bow      | 006-014 |     -      |   DEX 055    |
    |                    |         |            |   STR 035    |
    |____________________|_________|____________|______________|
    
    
    Normal Daggers
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Blade          | 004-012 |    024     |   STR 035    |
    |                |         |            |   DEX 051    |
    |                |         |            |              |
    | Dagger         | 001-004 |    016     |    None      |
    |                |         |            |              |
    | Dirk           | 003-007 |    020     |   DEX 025    |
    |                |         |            |              |
    | Kris           | 002-009 |    024     |   DEX 045    |
    |________________|_________|____________|______________|
    
    
    Normal Greaves
     ______________________________________________________________
    |                        |         |            |              |
    |          Name          | Defense | Durability | Requirements |
    |________________________|_________|____________|______________|
    |                        |         |            |              |
    | Chain Boots            | 008-009 |    016     |   STR 030    |
    |                        |         |            |              |
    | Heavy Leather Boots    | 005-006 |    014     |   STR 018    |
    |                        |         |            |              |
    | Leather Boots          | 002-003 |    012     |    None      |
    |                        |         |            |              |
    | Light Plate Boots      | 009-011 |    018     |   STR 050    |
    |                        |         |            |              |
    | Plate Boots            | 012-015 |    024     |   STR 070    |
    |________________________|_________|____________|______________|
    
    
    Normal Gauntlets
     ______________________________________________________________
    |                        |         |            |              |
    |          Name          | Defense | Durability | Requirements |
    |________________________|_________|____________|______________|
    |                        |         |            |              |
    | Chain Gloves           | 008-009 |    016     |   STR 025    |
    |                        |         |            |              |
    | Gauntlets              | 012-015 |    024     |   STR 060    |
    |                        |         |            |              |
    | Heavy Leather Gloves   | 005-006 |    014     |    None      |
    |                        |         |            |              |
    | Leather Gloves         | 002-003 |    012     |    None      |
    |                        |         |            |              |
    | Light Gauntlets        | 009-011 |    018     |   STR 045    |
    |________________________|_________|____________|______________|
    
    
    Normal Helms
     ____________________________________________________
    |              |         |            |              |
    |     Name     | Defense | Durability | Requirements |
    |______________|_________|____________|______________|
    |              |         |            |              |
    | Bone Helm    |  33-36  |     40     |    STR 25    |
    |              |         |            |              |
    | Cap          |  03-05  |     12     |     None     |
    |              |         |            |              |
    | Crown        |  25-45  |     50     |    STR 55    |
    |              |         |            |              |
    | Full Helm    |  23-26  |     30     |    STR 41    |
    |              |         |            |              |
    | Great Helm   |  30-35  |     40     |    STR 63    |
    |              |         |            |              |
    | Helm         |  15-18  |     24     |    STR 26    |
    |              |         |            |              |
    | Mask         |  09-27  |     20     |    STR 23    |
    |              |         |            |              |
    | Skull Cap    |  08-11  |     18     |    STR 15    |
    |______________|_________|____________|______________|
    
    
    Normal Javelins
     _____________________________________________________
    |                |         |           |              |
    |      Name      | Damage  | Throw Dmg | Requirements |
    |________________|_________|___________|______________|
    |                |         |           |              |
    | Glaive         | 002-010 |  005-017  |   STR 052    |
    |                |         |           |   DEX 035    |
    |                |         |           |              |
    | Javelin        | 001-005 |  006-014  |    None      |
    |                |         |           |              |
    | Pilum          | 004-009 |  007-020  |   DEX 045    |
    |                |         |           |              |
    | Short Spear    | 002-013 |  014-025  |   STR 040    |
    |                |         |           |   DEX 040    |
    |                |         |           |              |
    | Throwing Spear | 005-015 |  008-028  |   DEX 065    |
    |________________|_________|___________|______________|
    
    
    Normal Maces
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Club           | 001-006 |    024     |    None      |
    |                |         |            |              |
    | Flail          | 001-015 |    030     |   STR 041    |
    |                |         |            |   DEX 035    |
    |                |         |            |              |
    | Great Maul     | 035-055 |    060     |   STR 099    |
    |                |         |            |              |
    | Mace           | 003-010 |    060     |   STR 027    |
    |                |         |            |              |
    | Maul           | 030-040 |    060     |   STR 069    |
    |                |         |            |              |
    | Morning Star   | 005-012 |    072     |   STR 036    |
    |                |         |            |              |
    | Spiked Club    | 005-006 |    036     |    None      |
    |                |         |            |              |
    | War Hammer     | 011-020 |    055     |   STR 099    |
    |________________|_________|____________|______________|
    
    
    Normal Polearms
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Bardiche       | 001-025 |    050     |   STR 040    |
    |                |         |            |              |
    | Halberd        | 012-035 |    055     |   STR 075    |
    |                |         |            |   DEX 047    |
    |                |         |            |              |
    | Poleaxe        | 018-030 |    065     |   STR 062    |
    |                |         |            |              |
    | Scythe         | 008-020 |    065     |   STR 041    |
    |                |         |            |   DEX 041    |
    |                |         |            |              |
    | Voulge         | 006-020 |    050     |   STR 050    |
    |                |         |            |              |
    | War Scythe     | 015-032 |    055     |   STR 080    |
    |                |         |            |   DEX 080    |
    |________________|_________|____________|______________|
    
    
    Normal Scepters
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Grand Scepter  | 006-011 |    060     |   STR 037    |
    |                |         |            |              |
    | Scepter        | 005-008 |    050     |   STR 025    |
    |                |         |            |              |
    | War Scepter    | 007-011 |    070     |   STR 055    |
    |________________|_________|____________|______________|
    
    
    Normal Shields
     ______________________________________________________________________________
    |                        |         |               |            |              |
    |          Name          | Defense | Succsful Blck | Durability | Requirements |
    |________________________|_________|_______________|____________|______________|
    |                        |         |               |            |              |
    | Bone Shield            | 010-030 |      45%      |    040     |   STR 025    |
    |                        |         |               |            |              |
    | Buckler                | 004-006 |      25%      |    012     |   STR 012    |
    |                        |         |               |            |              |
    | Gothic Shield          | 030-035 |      41%      |    040     |   STR 060    |
    |                        |         |               |            |              |
    | Kite Shield            | 016-018 |      33%      |    030     |   STR 047    |
    |                        |         |               |            |              |
    | Large Shield           | 012-014 |      37%      |    024     |   STR 034    |
    |                        |         |               |            |              |
    | Small Shield           | 008-010 |      30%      |    016     |   STR 022    |
    |                        |         |               |            |              |
    | Spiked Shield          | 015-025 |      35%      |    040     |   STR 030    |
    |                        |         |               |            |              |
    | Tower Shield           | 022-024 |      49%      |    060     |   STR 075    |
    |________________________|_________|_______________|____________|______________|
    
    
    Normal Spears
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Brandistock    | 007-017 |    028     |   STR 040    |
    |                |         |            |   DEX 050    |
    |                |         |            |              |
    | Pike           | 014-063 |    025     |   STR 060    |
    |                |         |            |   DEX 045    |
    |                |         |            |              |
    | Spear          | 003-015 |    030     |    None      |
    |                |         |            |              |
    | Spetum         | 015-021 |    028     |   STR 054    |
    |                |         |            |              |
    | Trident        | 009-015 |    035     |   STR 038    |
    |________________|_________|____________|______________|
    
    
    Normal Staves
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Battle Staff   | 006-013 |    040     |    None      |
    |                |         |            |              |
    | Gnarled Staff  | 004-012 |    035     |    None      |
    |                |         |            |              |
    | Long Staff     | 002-008 |    030     |    None      |
    |                |         |            |              |
    | Short Staff    | 001-005 |    020     |    None      |
    |                |         |            |              |
    | War Staff      | 012-028 |    050     |    None      |
    |________________|_________|____________|______________|
    
    
    Normal Swords
     ________________________________________________________
    |                  |         |            |              |
    |       Name       | Damage  | Durability | Requirements |
    |__________________|_________|____________|______________|
    |                  |         |            |              |
    | Bastard Sword    | 020-028 |    040     |   STR 062    |
    |                  |         |            |              |
    | Broad Sword      | 007-014 |    032     |   STR 048    |
    |                  |         |            |              |
    | Claymore         | 013-030 |    050     |   STR 047    |
    |                  |         |            |              |
    | Crystal Sword    | 005-015 |    010     |   STR 043    |
    |                  |         |            |              |
    | Falchion         | 007-015 |    032     |   STR 033    |
    |                  |         |            |              |
    | Flamberge        | 013-026 |    050     |   STR 070    |
    |                  |         |            |   DEX 049    |
    |                  |         |            |              |
    | Giant Sword      | 009-028 |    050     |   STR 056    |
    |                  |         |            |   DEX 034    |
    |                  |         |            |              |
    | Great Sword      | 021-036 |    050     |   STR 100    |
    |                  |         |            |   DEX 060    |
    |                  |         |            |              |
    | Long Sword       | 003-019 |    044     |   STR 055    |
    |                  |         |            |   DEX 039    |
    |                  |         |            |              |
    | Saber            | 003-008 |    032     |   STR 025    |
    |                  |         |            |   DEX 025    |
    |                  |         |            |              |
    | Scimitar         | 002-006 |    022     |   DEX 021    |
    |                  |         |            |              |
    | Short Sword      | 002-007 |    024     |    None      |
    |                  |         |            |              |
    | Two-handed Sword | 008-017 |    044     |   STR 035    |
    |                  |         |            |   DEX 027    |
    |                  |         |            |              |
    | War Sword        | 008-020 |    044     |   STR 071    |
    |                  |         |            |   DEX 045    |
    |__________________|_________|____________|______________|
    
    
    Normal Wands
     ______________________________________________________
    |                |         |            |              |
    |      Name      | Damage  | Durability | Requirements |
    |________________|_________|____________|______________|
    |                |         |            |              |
    | Wand           | 002-004 |    015     |    None      |
    |                |         |            |              |
    | Yew Wand       | 002-004 |    015     |    None      |
    |                |         |            |              |
    | Bone Wand      | 003-007 |    015     |    None      |
    |                |         |            |              |
    | Grim Wand      | 005-011 |    015     |    None      |
    |________________|_________|____________|______________|
    
    
    ================================================================================
    10.  B A R B A R I A N  S K I L L S
    ================================================================================
    
    A. WARCRIES
    
    Howl
    A Barbarian warrior in battle is a fearsome enough sight.They cover their bodies 
    with strange markings and the fire in  their  eyes  can  be  seen  from across a 
    battlefield. Early in his training a warrior must  learn  how  to tap the primal 
    energies around him and utter a howl in battle-a bellow so  fierce that  it will 
    send even the battalions of the Burning Hells running in fear. 
    
     ______________________________________________________________
    |              |                |                  |           |
    | SKILL LEVELS | RADIUS (YARDS) | LENGTH (SECONDS) | MANA COST |
    |______________|________________|__________________|___________|
    |              |                |                  |           |
    |      1       |      16        |         3        |     4     |
    |      2       |      19.3      |         4        |     4     |
    |      3       |      22.6      |         5        |     4     |
    |      4       |      26        |         6        |     4     |
    |      5       |      29.3      |         7        |     4     | 
    |      6       |      32.6      |         8        |     4     |
    |      7       |      36        |         9        |     4     | 
    |      8       |      39.3      |        10        |     4     |
    |      9       |      42.6      |        11        |     4     |
    |     10       |      46        |        12        |     4     |
    |     11       |      49.3      |        13        |     4     |
    |     12       |      52.6      |        14        |     4     |
    |     13       |      56        |        15        |     4     |
    |     14       |      59.3      |        16        |     4     |
    |     15       |      62.6      |        17        |     4     |
    |     16       |      66        |        18        |     4     | 
    |     17       |      69.3      |        19        |     4     |
    |     18       |      72.6      |        20        |     4     |
    |     19       |      76        |        21        |     4     |
    |     20       |      79.3      |        22        |     4     |
    |______________|________________|__________________|___________|
    
    
    Find Potion
    When a warrior is injured while out in the field, he must  find  ways to effecti
    vely heal wounds. By picking among the glands and entrails of the recently dead, 
    a Barbarian warrior can sometimes scavenge enough ingredients to make a powerful 
    healing  elixir. Some  Barbarians are skillful  and  fortunate  enough  to  find 
    ingredients for a potion that restores not only their health but their spirit as 
    well. 
    
     ______________________________________________
    |              |                   |           |
    | SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
    |______________|___________________|___________|
    |              |                   |           |
    |      1       |        15%        |     2     |
    |      2       |        27%        |     2     |
    |      3       |        36%        |     2     |
    |      4       |        44%        |     2     |
    |      5       |        50%        |     2     |
    |      6       |        55%        |     2     |
    |      7       |        59%        |     2     |
    |      8       |        62%        |     2     |
    |      9       |        66%        |     2     |
    |     10       |        68%        |     2     |
    |     11       |        71%        |     2     |
    |     12       |        73%        |     2     |
    |     13       |        75%        |     2     |
    |     14       |        77%        |     2     |
    |     15       |        78%        |     2     |
    |     16       |        80%        |     2     |
    |     17       |        81%        |     2     |
    |     18       |        82%        |     2     |
    |     19       |        83%        |     2     |
    |     20       |        84%        |     2     |
    |______________|___________________|___________|
    
    
    Shout
    Barbarian warriors are born  to  command  in  battle. When a warrior learns this 
    skill he can raise his voice above  the  din  of  combat  to  shout  warnings of 
    impending blows to his comrades in arms. This will  alert  them in time to allow 
    them to guard against the incoming attack
    
     ____________________________________________________
    |              |         |               |           |
    | SKILL LEVELS | DEFENSE | DURATION(SEC) | MANA COST |
    |______________|_________|_______________|___________|
    |              |         |               |           |
    |      1       |   100%  |       16      |     6     |
    |      2       |   110%  |       18      |     6     |
    |      3       |   120%  |       20      |     6     |
    |      4       |   130%  |       22      |     6     |
    |      5       |   140%  |       24      |     6     |
    |      6       |   150%  |       26      |     6     |
    |      7       |   160%  |       28      |     6     |
    |      8       |   170%  |       30      |     6     |
    |      9       |   180%  |       32      |     6     |
    |     10       |   190%  |       34      |     6     |
    |     11       |   200%  |       36      |     6     |
    |     12       |   210%  |       38      |     6     |
    |     13       |   220%  |       40      |     6     |
    |     14       |   230%  |       42      |     6     |
    |     15       |   240%  |       44      |     6     |
    |     16       |   250%  |       46      |     6     |
    |     17       |   260%  |       48      |     6     |
    |     18       |   270%  |       50      |     6     |
    |     19       |   280%  |       52      |     6     |
    |     20       |   290%  |       54      |     6     |
    |______________|_________|_______________|___________|
    
    
    Taunt
    Pinpointing an opponent's physical weakness is not the only  talent a warrior of 
    the Steppes possesses.He can often ascertain what emotional strings might push a 
    foe into a fight, against its better judgment. A Barbarian  taunting an opponent 
    into a blind rage hopes to capitalize on the mistakes enemies  may make while so 
    angered. It is this ability that causes Barbarian's to have a poor reputation as 
    drinking partners. 
    
     ____________________________________________
    |              |        |        |           |
    | SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
    |______________|________|________|___________|
    |              |        |        |           |
    |      1       |   5%   |    5%  |     2     |
    |      2       |   7%   |    7%  |     2     |
    |      3       |   9%   |    9%  |     2     |
    |      4       |   11%  |   11%  |     2     |
    |      5       |   13%  |   13%  |     2     |
    |      6       |   15%  |   15%  |     2     |
    |      7       |   17%  |   17%  |     2     |
    |      8       |   19%  |   19%  |     2     |
    |      9       |   21%  |   21%  |     2     |
    |     10       |   23%  |   23%  |     2     |
    |     11       |   25%  |   25%  |     2     |
    |     12       |   27%  |   27%  |     2     |
    |     13       |   29%  |   29%  |     2     |
    |     14       |   31%  |   31%  |     2     |
    |     15       |   33%  |   33%  |     2     |
    |     16       |   35%  |   35%  |     2     |
    |     17       |   37%  |   37%  |     2     |
    |     18       |   39%  |   39%  |     2     |
    |     19       |   41%  |   41%  |     2     |
    |     20       |   43%  |   43%  |     2     |
    |______________|________|________|___________|
    
    
    Battle Cry
    Gifted Barbarian warriors can benefit  from  their  connection  to  their  totem 
    animals to exploit  the  primal  fears  of  their  opponents.  Once  a Barbarian 
    unleashes the Battle Cry, even the legions of the dead will become so distracted 
    that they falter in their quest for victory. This permits  the  warrior  an easy 
    kill. 
    
     _____________________________________________________________
    |              |               |         |        |           |
    | SKILL LEVELS | DURATION(sec) | DEFENSE | DAMAGE | MANA COST |
    |______________|_______________|_________|________|___________|
    |              |               |         |        |           |
    |      1       |      12       |  -50%   |  -25%  |     5     |
    |      2       |      14.4     |  -52%   |  -26%  |     5     |
    |      3       |      16.8     |  -54%   |  -27%  |     5     |
    |      4       |      19.2     |  -56%   |  -28%  |     5     |
    |      5       |      21.6     |  -58%   |  -29%  |     5     |
    |      6       |      24       |  -60%   |  -30%  |     5     |
    |      7       |      26.4     |  -62%   |  -31%  |     5     |
    |      8       |      28.8     |  -64%   |  -32%  |     5     |
    |      9       |      31.2     |  -66%   |  -33%  |     5     |
    |     10       |      33.6     |  -68%   |  -34%  |     5     |
    |     11       |      36       |  -70%   |  -35%  |     5     |
    |     12       |      38.4     |  -72%   |  -36%  |     5     |
    |     13       |      40.8     |  -74%   |  -37%  |     5     |
    |     14       |      43.2     |  -76%   |  -38%  |     5     |
    |     15       |      45.6     |  -78%   |  -39%  |     5     |
    |     16       |      48       |  -80%   |  -40%  |     5     |
    |     17       |      50.4     |  -82%   |  -42%  |     5     |
    |     18       |      52.8     |  -84%   |  -43%  |     5     |
    |     19       |      55.2     |  -86%   |  -44%  |     5     |
    |     20       |      57.6     |  -88%   |  -44%  |     5     |
    |______________|_______________|_________|________|___________|
    
    
    Find Item
    To most people,searching the bodies of the recently slain is a distasteful chore
    Quite happy with procuring whatever items are readily visible and moving on,most 
    people often miss useful items.The Barbarian people have never had the luxury of 
    abundance,and their harsh existence has taught them to scavenge everypart of the 
    dead for the items they need to survive. What use do the dead have of gold? 
    
     ______________________________________________
    |              |                   |           |
    | SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
    |______________|___________________|___________|
    |              |                   |           |
    |      1       |        14%        |     7     |
    |      2       |        21%        |     7     |
    |      3       |        26%        |     7     |
    |      4       |        31%        |     7     |
    |      5       |        35%        |     7     |
    |      6       |        38%        |     7     |
    |      7       |        40%        |     7     |
    |      8       |        42%        |     7     |
    |      9       |        44%        |     7     |
    |     10       |        45%        |     7     |
    |     11       |        47%        |     7     |
    |     12       |        48%        |     7     |
    |     13       |        50%        |     7     |
    |     14       |        51%        |     7     |
    |     15       |        51%        |     7     |
    |     16       |        53%        |     7     |
    |     17       |        53%        |     7     |
    |     18       |        54%        |     7     |
    |     19       |        54%        |     7     |
    |     20       |        55%        |     7     |
    |______________|___________________|___________|
    
    
    Battle Orders
    Although skillful in single combat, the  Barbarian warrior also has a talent for 
    group tactics. It is this ability that makes him a natural leader  in combat. An 
    experienced warrior can use this skill to better  array  his  forces  in battle, 
    enhancing their ability to overcome the enemy. 
    
     ____________________________________________________________________
    |              |               |                         |           |
    | SKILL LEVELS | DURATION(sec) | MAX STMN/MANA INCREASE  | MANA COST |
    |______________|_______________|_________________________|___________|
    |              |               |                         |           |
    |      1       |      30       |           40%           |     5     |
    |      2       |      36       |           44%           |     5     |
    |      3       |      42       |           47%           |     5     |
    |      4       |      48       |           50%           |     5     |
    |      5       |      54       |           52%           |     5     |
    |      6       |      60       |           54%           |     5     |
    |      7       |      66       |           55%           |     5     |
    |      8       |      72       |           56%           |     5     |
    |      9       |      78       |           58%           |     5     |
    |     10       |      84       |           58%           |     5     |
    |     11       |      90       |           59%           |     5     |
    |     12       |      96       |           60%           |     5     |
    |     13       |      102      |           61%           |     5     |
    |     14       |      108      |           61%           |     5     |
    |     15       |      114      |           62%           |     5     |
    |     16       |      120      |           63%           |     5     |
    |     17       |      126      |           63%           |     5     |
    |     18       |      132      |           63%           |     5     |
    |     19       |      138      |           64%           |     5     |
    |     20       |      144      |           64%           |     5     |
    |______________|_______________|_________________________|___________|
    
    
    Grim Ward
    This skill allows the Barbarian  to fashion a  totem  out of the  carcass of his 
    slain enemies. The resulting talisman serves as a grave  warning  to  all of the 
    minions of the Prime Evils.The mere sight of the Totem causes monsters toflee in 
    terror.With additional training the warrior can increase the potency of the ward
    
     ______________________________________________________
    |              |                |          |           |
    | SKILL LEVELS | RADIUS (YARDS) | DURATION | MANA COST |
    |______________|________________|__________|___________|
    |              |                |          |           |
    |      1       |      2         |    40    |     4     |
    |      2       |      2.6       |    40    |     4     |
    |      3       |      3.3       |    40    |     4     |
    |      4       |      4         |    40    |     4     |
    |      5       |      4.6       |    40    |     4     | 
    |      6       |      5.3       |    40    |     4     |
    |      7       |      6         |    40    |     4     | 
    |      8       |      6.6       |    40    |     4     |
    |      9       |      7.3       |    40    |     4     |
    |     10       |      8         |    40    |     4     |
    |     11       |      8.6       |    40    |     4     |
    |     12       |      9.3       |    40    |     4     |
    |     13       |      10        |    40    |     4     |
    |     14       |      10.6      |    40    |     4     |
    |     15       |      11.3      |    40    |     4     |
    |     16       |      12        |    40    |     4     | 
    |     17       |      12.6      |    40    |     4     |
    |     18       |      13.3      |    40    |     4     |
    |     19       |      14        |    40    |     4     |
    |     20       |      14.6      |    40    |     4     |
    |______________|________________|__________|___________|
    
    
    War Cry
    Summoning the ancient powers known to his people,a Barbarian warrior can call on 
    his spiritanimal and lash out at his enemies with a cry that halts them in their 
    tracks-a powerful anguish rising to  burn the  depths of their being. It is this 
    skill thatgives rise to the legends ofBarbarians being able to sap the life from 
    a creature with a single word. 
    
     ______________________________________________________
    |              |                |          |           |
    | SKILL LEVELS |    DAMAGE      | STUN(SEC)| MANA COST |
    |______________|________________|__________|___________|
    |              |                |          |           |
    |      1       |     15-20      |    1     |    17     |
    |      2       |     20-25      |    1.2   |    18     |
    |      3       |     25-30      |    1.4   |    19     |
    |      4       |     30-35      |    1.6   |    20     |
    |      5       |     35-40      |    1.8   |    21     | 
    |      6       |     40-45      |    2     |    22     |
    |      7       |     45-50      |    2.2   |    23     | 
    |      8       |     50-55      |    2.4   |    24     |
    |      9       |     55-60      |    2.6   |    25     |
    |     10       |     60-65      |    2.8   |    26     |
    |     11       |     65-70      |    3     |    27     |
    |     12       |     70-75      |    3.2   |    28     |
    |     13       |     75-80      |    3.4   |    29     |
    |     14       |     80-85      |    3.6   |    30     |
    |     15       |     85-90      |    3.8   |    31     |
    |     16       |     90-95      |    4     |    32     | 
    |     17       |     95-100     |    4.2   |    33     |
    |     18       |    100-105     |    4.4   |    34     |
    |     19       |    105-110     |    4.6   |    35     |
    |     20       |    110-115     |    4.8   |    36     |
    |______________|________________|__________|___________|
    
    
    Battle Command
    Using this skill  a  Barbarian  can examine the abilities of his companions and, 
    during battle, determine how best the group should apply their various skills.It 
    is this skill as well as their natural  abilities  as leaders that are gradually 
    shedding the long held stereotype that the  Barbarian people are merely ignorant 
    savages. 
    
     __________________________________________
    |              |               |           |
    | SKILL LEVELS | DURATION(SEC) | MANA COST |
    |______________|_______________|___________|
    |              |               |           |
    |      1       |      12       |     11    |
    |      2       |      16       |     11    |
    |      3       |      20       |     11    |
    |      4       |      24       |     11    |
    |      5       |      28       |     11    |
    |      6       |      32       |     11    |
    |      7       |      36       |     11    |
    |      8       |      40       |     11    |
    |      9       |      44       |     11    |
    |     10       |      48       |     11    |
    |     11       |      52       |     11    |
    |     12       |      56       |     11    |
    |     13       |      60       |     11    |
    |     14       |      64       |     11    |
    |     15       |      68       |     11    |
    |     16       |      72       |     11    |
    |     17       |      76       |     11    |
    |     18       |      80       |     11    |
    |     19       |      84       |     11    |
    |     20       |      88       |     11    |
    |______________|_______________|___________|
    
    
    B. COMBAT MASTERIES
    
    Sword Mastery
    Although there are many gifts from the Great  and  Ancient  King Bul-Kathos, the 
    greatest of these is the secret of steel.Raw iron is hardened and made resilient
    forged into weapons of honor and power.Most mortal swords arepatterned after the 
    blade first wielded by Bul-Kathos himself. Balancing offense with defense, it is 
    the perfect weapon for the defense of Mount Arreat in the coming apocalypse. All 
    Barbarian warriors learn  the  secrets of  steel  at an early age, yet few truly 
    master the deadly elegance of the sword.Those few who do often disdain all other 
    weapons. 
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +28%  |  +28%  |
    |      2       |  +33%  |  +36%  |
    |      3       |  +38%  |  +44%  |
    |      4       |  +43%  |  +52%  |
    |      5       |  +48%  |  +60%  |
    |      6       |  +53%  |  +68%  |
    |      7       |  +58%  |  +76%  |
    |      8       |  +63%  |  +84%  |
    |      9       |  +68%  |  +92%  |
    |     10       |  +73%  | +100%  |
    |     11       |  +78%  | +108%  |
    |     12       |  +83%  | +116%  |
    |     13       |  +88%  | +124%  |
    |     14       |  +93%  | +132%  |
    |     15       |  +98%  | +140%  |
    |     16       | +103%  | +148%  |
    |     17       | +108%  | +156%  |
    |     18       | +113%  | +164%  |
    |     19       | +118%  | +172%  |
    |     20       | +123%  | +180%  |
    |______________|________|________|
    
    
    Axe Mastery
    Barbarian warriors of the Shadow Wolf Tribe are masters of the  axe. Through the 
    axe, they sought to match the swiping claws and the biting  teeth  of the wolves 
    with which they lived and fought beside. These first axes were but  crude stones 
    mounted on wooden hafts, and after learning the secret of steel and  swords from 
    Bul-Kathos, the axe soon fell  into disfavor. Recently,  however,  warriors  and 
    smiths from the Steppes have perfected the axe  as a  weapon equal to or greater 
    than the sword. The Wolf Tribe once again teaches the  swift and  terrible power 
    of the axe to those who wish to learn how to cull the weak from  the herd and to 
    protect their pack from the legions of Hell. 
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +28%  |  +28%  |
    |      2       |  +33%  |  +36%  |
    |      3       |  +38%  |  +44%  |
    |      4       |  +43%  |  +52%  |
    |      5       |  +48%  |  +60%  |
    |      6       |  +53%  |  +68%  |
    |      7       |  +58%  |  +76%  |
    |      8       |  +63%  |  +84%  |
    |      9       |  +68%  |  +92%  |
    |     10       |  +73%  | +100%  |
    |     11       |  +78%  | +108%  |
    |     12       |  +83%  | +116%  |
    |     13       |  +88%  | +124%  |
    |     14       |  +93%  | +132%  |
    |     15       |  +98%  | +140%  |
    |     16       | +103%  | +148%  |
    |     17       | +108%  | +156%  |
    |     18       | +113%  | +164%  |
    |     19       | +118%  | +172%  |
    |     20       | +123%  | +180%  |
    |______________|________|________|
    
    
    Mace Mastery
    Barbarians who have quested with the mighty Bear Tribe are masters of  the Mace. 
    From simple wooden clubs  to the  contemporary,  armor-defeating  flanged  mace, 
    warrior masters wield these  weapons to  devastating effect. As the Bear shaman, 
    Koth, said to those who favor the sword and axe,"When you are beset by hordes of 
    the walking dead, do not come  weeping  to  me  if you have turned away from the 
    wisdom of Bear." 
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +28%  |  +28%  |
    |      2       |  +33%  |  +36%  |
    |      3       |  +38%  |  +44%  |
    |      4       |  +43%  |  +52%  |
    |      5       |  +48%  |  +60%  |
    |      6       |  +53%  |  +68%  |
    |      7       |  +58%  |  +76%  |
    |      8       |  +63%  |  +84%  |
    |      9       |  +68%  |  +92%  |
    |     10       |  +73%  | +100%  |
    |     11       |  +78%  | +108%  |
    |     12       |  +83%  | +116%  |
    |     13       |  +88%  | +124%  |
    |     14       |  +93%  | +132%  |
    |     15       |  +98%  | +140%  |
    |     16       | +103%  | +148%  |
    |     17       | +108%  | +156%  |
    |     18       | +113%  | +164%  |
    |     19       | +118%  | +172%  |
    |     20       | +123%  | +180%  |
    |______________|________|________|
    
    
    Pole Arm Mastery
    Members of the Crane Tribe value distance, grace and a single  overwhelming blow 
    over the close grappling form advocated by the Bear Tribe. Though  the two clans 
    were wary of one another for many generations, recently the nomadic peoples have 
    commingled and now share their powerful techniques  with all  that  would learn. 
    Crane warriors evolved their pole arm technique from dealing withmounted raiders 
    and fighting in the shallow river waters found in the steppe.Amaster of the pole 
    arm avoids physical contact with his opponent until he can land a single killing 
    blow. 
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +30%  |  +30%  |
    |      2       |  +35%  |  +38%  |
    |      3       |  +40%  |  +46%  |
    |      4       |  +45%  |  +54%  |
    |      5       |  +50%  |  +62%  |
    |      6       |  +55%  |  +70%  |
    |      7       |  +60%  |  +78%  |
    |      8       |  +65%  |  +86%  |
    |      9       |  +70%  |  +94%  |
    |     10       |  +75%  | +102%  |
    |     11       |  +80%  | +110%  |
    |     12       |  +85%  | +118%  |
    |     13       |  +90%  | +126%  |
    |     14       |  +95%  | +134%  |
    |     15       | +100%  | +142%  |
    |     16       | +105%  | +150%  |
    |     17       | +110%  | +158%  |
    |     18       | +115%  | +166%  |
    |     19       | +120%  | +174%  |
    |     20       | +125%  | +182%  |
    |______________|________|________|
    
    
    Throwing Mastery
    Although not as well known for their  use of bows and other such ranged weapons, 
    hunters from the Steppes have practiced the use of thrown weapons since earliest 
    times. The open grasslands of their native soil are well  suited for taking down 
    game with swift and accurate  blows  from  a  hurled  blade. It  seems a natural 
    evolution and a simple matter for them to have transferred this skill to combat.
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +30%  |  +30%  |
    |      2       |  +35%  |  +38%  |
    |      3       |  +40%  |  +46%  |
    |      4       |  +45%  |  +54%  |
    |      5       |  +50%  |  +62%  |
    |      6       |  +55%  |  +70%  |
    |      7       |  +60%  |  +78%  |
    |      8       |  +65%  |  +86%  |
    |      9       |  +70%  |  +94%  |
    |     10       |  +75%  | +102%  |
    |     11       |  +80%  | +110%  |
    |     12       |  +85%  | +118%  |
    |     13       |  +90%  | +126%  |
    |     14       |  +95%  | +134%  |
    |     15       | +100%  | +142%  |
    |     16       | +105%  | +150%  |
    |     17       | +110%  | +158%  |
    |     18       | +115%  | +166%  |
    |     19       | +120%  | +174%  |
    |     20       | +125%  | +182%  |
    |______________|________|________|
    
    
    Spear Mastery
    Warriors of the Snake Tribe, who favor  the spear  and are  known for their cold 
    eyes and sibilant battle chants. Only seasoned warriors may  apply to  the spear 
    the techniques of the Snake-a patient teacher that reminds us that all  foes can 
    be defeated in time.These are lessons learned from the many dangerous pit vipers 
    that breed among the steppes surrounding Mount Arreat. 
    
     ________________________________
    |              |        |        |
    | SKILL LEVELS | DAMAGE | ATTACK |
    |______________|________|________|
    |              |        |        |
    |      1       |  +30%  |  +30%  |
    |      2       |  +35%  |  +38%  |
    |      3       |  +40%  |  +46%  |
    |      4       |  +45%  |  +54%  |
    |      5       |  +50%  |  +62%  |
    |      6       |  +55%  |  +70%  |
    |      7       |  +60%  |  +78%  |
    |      8       |  +65%  |  +86%  |
    |      9       |  +70%  |  +94%  |
    |     10       |  +75%  | +102%  |
    |     11       |  +80%  | +110%  |
    |     12       |  +85%  | +118%  |
    |     13       |  +90%  | +126%  |
    |     14       |  +95%  | +134%  |
    |     15       | +100%  | +142%  |
    |     16       | +105%  | +150%  |
    |     17       | +110%  | +158%  |
    |     18       | +115%  | +166%  |
    |     19       | +120%  | +174%  |
    |     20       | +125%  | +182%  |
    |______________|________|________|
    
    
    Increased Stamina
    The tribes of the northern Barbarians are a nomadic people,roaming the vast open 
    plains of the Northern Steppes.Being raised in this environment has strengthened 
    the Barbarian people.Simply by looking at a member of the northern clans you can 
    tell that they are more hale and hearty than the average  person. Such  is their 
    vigor! Through strict conditioning,the Barbarian warriors can train their bodies 
    to endure tremendous physical exertions,and at a moments notice can be ready for
    battle. 
    
     ________________________________
    |              |                 |
    | SKILL LEVELS |  STAMINA BONUS  |
    |______________|_________________|
    |              |                 |
    |      1       |       30%       |
    |      2       |       45%       |
    |      3       |       60%       |
    |      4       |       75%       |
    |      5       |       90%       |
    |      6       |      105%       |
    |      7       |      120%       |
    |      8       |      135%       |
    |      9       |      150%       |
    |     10       |      165%       |
    |     11       |      180%       |
    |     12       |      195%       |
    |     13       |      210%       |
    |     14       |      225%       |
    |     15       |      240%       |
    |     16       |      255%       |
    |     17       |      270%       |
    |     18       |      285%       |
    |     19       |      300%       |
    |     20       |      315%       |
    |______________|_________________|
    
    
    Increased Speed
    It is a fatal assumption that the  Barbarian  warrior is slow and ponderous. His
    great bulk belies a very agile individual. A  lifetime of  patrolling  the  vast 
    plains of his native soil,where it's often necessary to cover great distances in
    very little time, has empowered the Barbarian warriors with the  ability to walk
    and run at surprising rates of speed. 
    
     ________________________________
    |              |                 |
    | SKILL LEVELS | WALK/RUN BONUS  |
    |______________|_________________|
    |              |                 |
    |      1       |       13%       |
    |      2       |       18%       |
    |      3       |       22%       |
    |      4       |       25%       |
    |      5       |       28%       |
    |      6       |       30%       |
    |      7       |       32%       |
    |      8       |       33%       |
    |      9       |       35%       |
    |     10       |       36%       |
    |     11       |       37%       |
    |     12       |       38%       |
    |     13       |       39%       |
    |     14       |       40%       |
    |     15       |       40%       |
    |     16       |       41%       |
    |     17       |       41%       |
    |     18       |       42%       |
    |     19       |       42%       |
    |     20       |       43%       |
    |______________|_________________|
    
    
    Iron Skin
    The harsh grasslands of their homeland offer the Barbarian people  little refuge 
    from the elements. Constant prolonged exposure to the sun, wind, rain  and other 
    elements has toughened their skin to the resilience of natural leather. 
    
     ________________________________
    |              |                 |
    | SKILL LEVELS | +DEFENSE RATING |
    |______________|_________________|
    |              |                 |
    |      1       |       30%       |
    |      2       |       40%       |
    |      3       |       50%       |
    |      4       |       60%       |
    |      5       |       70%       |
    |      6       |       80%       |
    |      7       |       90%       |
    |      8       |      100%       |
    |      9       |      110%       |
    |     10       |      120%       |
    |     11       |      130%       |
    |     12       |      140%       |
    |     13       |      150%       |
    |     14       |      160%       |
    |     15       |      170%       |
    |     16       |      180%       |
    |     17       |      190%       |
    |     18       |      200%       |
    |     19       |      210%       |
    |     20       |      220%       |
    |______________|_________________|
    
    
    Natural Resistance
    In order to survive the  unforgiving lands of the north, the people of the Barba
    rian tribes have developed hardy resistances tothe common elements.Heat and cold 
    alike are something they endure often. Since food is scarce while foraging, they 
    have learned to consume species of plants that  would slay  normal  men. Through 
    additional training, a warrior can further fortify himself against these dangers 
    allowing him to better survive while traveling to unfamiliar lands  and battling 
    unknown foes. 
    
     ________________________________
    |              |                 |
    | SKILL LEVELS |   +ALL RESIST   |
    |______________|_________________|
    |              |                 |
    |      1       |       12%       |
    |      2       |       21%       |
    |      3       |       28%       |
    |      4       |       35%       |
    |      5       |       40%       |
    |      6       |       44%       |
    |      7       |       47%       |
    |      8       |       49%       |
    |      9       |       52%       |
    |     10       |       54%       |
    |     11       |       56%       |
    |     12       |       58%       |
    |     13       |       60%       |
    |     14       |       61%       |
    |     15       |       62%       |
    |     16       |       64%       |
    |     17       |       64%       |
    |     18       |       65%       |
    |     19       |       66%       |
    |     20       |       67%       |
    |______________|_________________|
    
    
    C. COMBAT SKILLS
    
    Bash
    The immense physical strength  of the  Barbarian  people is widely  known, so it 
    should come as no surprise that this is one of the first skillsthat they develop 
    as a warrior.Summoning up their renowned brute strength a Barbarian can delivera 
    powerful and painful  blow that  staggers  an enemy from its feet, knocking them 
    back. 
    
     _____________________________________________________
    |              |        |        |        |           |
    | SKILL LEVELS | DAMAGE | DAMAGE | ATTACK | MANA COST |
    |______________|________|________|________|___________|
    |              |        |        |        |           |
    |      1       |   +1   |  +50%  |  +20%  |     2     |
    |      2       |   +2   |  +55%  |  +25%  |     2     |
    |      3       |   +3   |  +60%  |  +30%  |     2     |
    |      4       |   +4   |  +65%  |  +35%  |     2     |
    |      5       |   +5   |  +70%  |  +40%  |     2     |
    |      6       |   +6   |  +75%  |  +45%  |     2     |
    |      7       |   +7   |  +80%  |  +50%  |     2     |
    |      8       |   +8   |  +85%  |  +55%  |     2     |
    |      9       |   +9   |  +90%  |  +60%  |     2     |
    |     10       |  +10   |  +95%  |  +65%  |     2     |
    |     11       |  +11   | +100%  |  +70%  |     2     |
    |     12       |  +12   | +105%  |  +75%  |     2     |
    |     13       |  +13   | +110%  |  +80%  |     2     |
    |     14       |  +14   | +115%  |  +85%  |     2     |
    |     15       |  +15   | +120%  |  +90%  |     2     |
    |     16       |  +16   | +125%  |  +95%  |     2     |
    |     17       |  +17   | +130%  | +100%  |     2     |
    |     18       |  +18   | +135%  | +105%  |     2     |
    |     19       |  +19   | +140%  | +110%  |     2     |
    |     20       |  +20   | +145%  | +115%  |     2     |
    |______________|________|________|________|___________|
    
    
    Leap
    Because of his great strength,atrained barbarian warrior is able to performgreat 
    leaps. These jumps are  noteworthy,  enabling the  Barbarian  to  spring free of 
    dangerous swarms of enemies, and landing with an impact that sends them reeling. 
    
     __________________________________________
    |              |               |           |
    | SKILL LEVELS | RADIUS(YARDS) | MANA COST |
    |______________|_______________|___________|
    |              |               |           |
    |      1       |      4.6      |     2     |
    |      2       |      7.3      |     2     |
    |      3       |      8.6      |     2     |
    |      4       |     10.0      |     2     |
    |      5       |     11.3      |     2     |
    |      6       |     12.0      |     2     |
    |      7       |     12.6      |     2     |
    |      8       |     13.3      |     2     |
    |      9       |     14.0      |     2     |
    |     10       |     14.0      |     2     |
    |     11       |     14.6      |     2     |
    |     12       |     14.6      |     2     |
    |     13       |     15.3      |     2     |
    |     14       |     16.0      |     2     |
    |     15       |     16.0      |     2     |
    |     16       |     16.0      |     2     |
    |     17       |     16.6      |     2     |
    |     18       |     16.6      |     2     |
    |     19       |     16.6      |     2     |
    |     20       |     16.6      |     2     |
    |______________|_______________|___________|
    
    
    Double Swing
    A Barbarian warrior learns to fight with a weapon  in each  hand, for after all, 
    are not two weapons better than one? A young Barbarian  learns to use both hands 
    independently of each other, striking simultaneous blows at separate targets. As 
    his talent grows in this skill, he attacks with increasing control and accuracy. 
    
     _____________________________________________
    |              |                  |           |
    | SKILL LEVELS | TO ATTACK RATING | MANA COST |
    |______________|__________________|___________|
    |              |                  |           |
    |      1       |        15%       |     2     |
    |      2       |        20%       |     2     |
    |      3       |        25%       |     2     |
    |      4       |        30%       |     2     |
    |      5       |        35%       |     2     |
    |      6       |        40%       |     2     |
    |      7       |        45%       |     2     |
    |      8       |        50%       |     2     |
    |      9       |        55%       |     2     |
    |     10       |        60%       |     2     |
    |     11       |        65%       |     2     |
    |     12       |        70%       |     2     |
    |     13       |        75%       |     2     |
    |     14       |        80%       |     2     |
    |     15       |        85%       |     2     |
    |     16       |        90%       |     2     |
    |     17       |       100%       |     2     |
    |     18       |       105%       |     2     |
    |     19       |       110%       |     2     |
    |     20       |       110%       |     2     |
    |______________|__________________|___________|
    
    
    Double Throw
    To a Barbarian, fighting with two weapons is considered a fairly simple feat Not
    so simple is mastering the  art  of  throwing  two  weapons  simultaneously  and 
    accurately. Many young Barbarians are  eager  to learn this skill, for they will 
    tell you it is concrete proof that they have risen to greatness as a warrior. In 
    truth, they use this skill in tavern games almost as often as they do in battle, 
    winning wagers from unsuspecting drunkards. 
    
     _____________________________________________
    |              |                  |           |
    | SKILL LEVELS | TO ATTACK RATING | MANA COST |
    |______________|__________________|___________|
    |              |                  |           |
    |      1       |       +20%       |     2     |
    |      2       |       +30%       |     2     |
    |      3       |       +40%       |     2     |
    |      4       |       +50%       |     2     |
    |      5       |       +60%       |     2     |
    |      6       |       +70%       |     2     |
    |      7       |       +80%       |     2     |
    |      8       |       +90%       |     2     |
    |      9       |      +100%       |     2     |
    |     10       |      +110%       |     2     |
    |     11       |      +120%       |     2     |
    |     12       |      +130%       |     2     |
    |     13       |      +140%       |     2     |
    |     14       |      +150%       |     2     |
    |     15       |      +160%       |     2     |
    |     16       |      +170%       |     2     |
    |     17       |      +180%       |     2     |
    |     18       |      +190%       |     2     |
    |     19       |      +200%       |     2     |
    |     20       |      +210%       |     2     |
    |______________|__________________|___________|
    
    
    Stun
    An experienced Barbarian can learn to strike an opponent in  areas that  promote 
    the maximum effect. By putting enough strength behind a well-placed blow, he can 
    leave an opponent dazed and unable to strike back or flee. 
    
     ___________________________________________________
    |              |               |        |           |
    | SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
    |______________|_______________|________|___________|
    |              |               |        |           |
    |      1       |      1.2      |   15%  |     2     |
    |      2       |      1.4      |   20%  |     2     |
    |      3       |      1.6      |   25%  |     2     |
    |      4       |      1.8      |   30%  |     2     |
    |      5       |      2.0      |   35%  |     2     |
    |      6       |      2.2      |   40%  |     2     |
    |      7       |      2.4      |   45%  |     2     |
    |      8       |      2.6      |   50%  |     2     |
    |      9       |      2.8      |   55%  |     2     |
    |     10       |      3.0      |   60%  |     2     |
    |     11       |      3.2      |   65%  |     2     |
    |     12       |      3.4      |   70%  |     2     |
    |     13       |      3.6      |   75%  |     2     |
    |     14       |      3.8      |   80%  |     2     |
    |     15       |      4.0      |   85%  |     2     |
    |     16       |      4.2      |   90%  |     2     |
    |     17       |      4.4      |   95%  |     2     |
    |     18       |      4.6      |  100%  |     2     |
    |     19       |      4.8      |  105%  |     2     |
    |     20       |      5.0      |  110%  |     2     |
    |______________|_______________|________|___________|
    
    
    Leap Attack
    
    A young treasure hunter once sought his fortune in a raid for  Barbarian gold on 
    Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat, 
    he hired a phalanx of mercenary spearmen to accompany him, thinking  their  long 
    spears would force the Barbarian warriors to  fight  from a  distance.  He  soon 
    learned his mistake as a single Barbarian  warrior  was  enough to slaughter his 
    entire party. Ambushing the  raiding  party from  a patch  of  scrub  grass, the 
    Barbarian leapt over them, slaying one whilst airborne,and skewering two more as 
    he landed. Before the would-be thief could draw a single breath,all of his hired 
    lancers had been dispatched. It was a long walk home. 
    
     _____________________________________________________
    |              |        |        |        |           |
    | SKILL LEVELS | RADIUS | DAMAGE | ATTACK | MANA COST |
    |______________|________|________|________|___________|
    |              |        |        |        |           |
    |      1       |  4.6   | +100%  |  +50%  |     9     |
    |      2       |  7.3   | +130%  |  +65%  |     9     |
    |      3       |  8.6   | +160%  |  +80%  |     9     |
    |      4       |  10    | +190%  |  +95%  |     9     |
    |      5       |  11.3  | +220%  | +110%  |     9     |
    |      6       |  12    | +250%  | +125%  |     9     |
    |      7       |  12.6  | +280%  | +145%  |     9     |
    |      8       |  13.3  | +310%  | +155%  |     9     |
    |      9       |  14    | +340%  | +170%  |     9     |
    |     10       |  14    | +370%  | +185%  |     9     |
    |     11       |  14.6  | +400%  | +200%  |     9     |
    |     12       |  14.6  | +430%  | +215%  |     9     |
    |     13       |  15.3  | +460%  | +230%  |     9     |
    |     14       |  16    | +490%  | +245%  |     9     |
    |     15       |  16    | +520%  | +260%  |     9     |
    |     16       |  16    | +550%  | +275%  |     9     |
    |     17       |  16.6  | +580%  | +290%  |     9     |
    |     18       |  16.6  | +610%  | +305%  |     9     |
    |     19       |  16.6  | +640%  | +320%  |     9     |
    |     20       |  16.6  | +670%  | +335%  |     9     |
    |______________|________|________|________|___________|
    
    
    Concentrate
    Sometimes a series of blows is not nearly as effective as a single, concentrated 
    strike.A Barbarian trained in this skill learns how to focus his strength into a 
    single blow that cuts through  the guard  of an  enemy and  slices through their 
    armor. This technique also puts the warrior in a superior defensive position. 
    
     ____________________________________________
    |              |        |        |           |
    | SKILL LEVELS | DEFENSE| ATTACK | MANA COST |
    |______________|________|________|___________|
    |              |        |        |           |
    |      1       |   20%  |   25%  |     2     |
    |      2       |   30%  |   30%  |     2     |
    |      3       |   40%  |   35%  |     2     |
    |      4       |   50%  |   40%  |     2     |
    |      5       |   60%  |   45%  |     2     |
    |      6       |   70%  |   50%  |     2     |
    |      7       |   80%  |   55%  |     2     |
    |      8       |   90%  |   60%  |     2     |
    |      9       |  100%  |   65%  |     2     |
    |     10       |  110%  |   70%  |     2     |
    |     11       |  120%  |   75%  |     2     |
    |     12       |  130%  |   80%  |     2     |
    |     13       |  140%  |   85%  |     2     |
    |     14       |  150%  |   90%  |     2     |
    |     15       |  160%  |   95%  |     2     |
    |     16       |  170%  |  100%  |     2     |
    |     17       |  180%  |  105%  |     2     |
    |     18       |  190%  |  110%  |     2     |
    |     19       |  200%  |  115%  |     2     |
    |     20       |  210%  |  120%  |     2     |
    |______________|________|________|___________|
    
    
    Frenzy
    Although a  Barbarian  is  capable  of  calculated  blows  and tactical fighting 
    techniques,it is his fierce passion for battle that distinguishes him in battle. 
    While  using  this  skill, a Barbarian  drives more  and more  force  into  each 
    successive blow as his anger and bloodlust mounts. 
    
     ___________________________________________________
    |              |               |        |           |
    | SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
    |______________|_______________|________|___________|
    |              |               |        |           |
    |      1       |      2.0      |   10%  |     3     |
    |      2       |      3.0      |   20%  |     3     |
    |      3       |      4.0      |   30%  |     3     |
    |      4       |      5.0      |   40%  |     3     |
    |      5       |      6.0      |   50%  |     3     |
    |      6       |      7.0      |   60%  |     3     |
    |      7       |      8.0      |   70%  |     3     |
    |      8       |      9.0      |   80%  |     3     |
    |      9       |     10.0      |   90%  |     3     |
    |     10       |     11.0      |  100%  |     3     |
    |     11       |     12.0      |  110%  |     3     |
    |     12       |     13.0      |  120%  |     3     |
    |     13       |     14.0      |  130%  |     3     |
    |     14       |     15.0      |  140%  |     3     |
    |     15       |     16.0      |  150%  |     3     |
    |     16       |     17.0      |  160%  |     3     |
    |     17       |     18.0      |  170%  |     3     |
    |     18       |     19.0      |  180%  |     3     |
    |     19       |     20.0      |  190%  |     3     |
    |     20       |     21.0      |  200%  |     3     |
    |______________|_______________|________|___________|
    
    
    Whirlwind
    Of the Barbarian people, the  Tribe  of  Thunder  was the first to draw upon the 
    primal forces of the weather. Tornadoes would  ravage  their  plains  as  summer 
    turned to the  harvest  season. The  shaman of  the tribe  would  interpret  the 
    tornadoes as an omen of evil during times of peace, and  as a harbinger of great 
    victory  during  wartime. Observing  the  strength   of  the   whirlwind,  these 
    Barbarians learned to  emulate  the  swirling  mélange of  the cyclone  in their 
    attacks. As time went on and the  tribes intermingled,  the ability to attack in 
    the manner of the whirlwind was passed down to all of the Barbarian people. 
    
     ____________________________________________
    |              |        |        |           |
    | SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
    |______________|________|________|___________|
    |              |        |        |           |
    |      1       |  -50%  |  + 0%  |    25     |
    |      2       |  -42%  |  + 5%  |    26     |
    |      3       |  -34%  |  +10%  |    27     |
    |      4       |  -26%  |  +15%  |    28     |
    |      5       |  -18%  |  +20%  |    29     |
    |      6       |  -10%  |  +25%  |    30     |
    |      7       |  -02%  |  +30%  |    31     |
    |      8       |  +06%  |  +35%  |    32     |
    |      9       |  +14%  |  +40%  |    33     |
    |     10       |  +22%  |  +45%  |    34     |
    |     11       |  +30%  |  +50%  |    35     |
    |     12       |  +38%  |  +55%  |    36     |
    |     13       |  +46%  |  +60%  |    37     |
    |     14       |  +54%  |  +65%  |    38     |
    |     15       |  +62%  |  +70%  |    39     |
    |     16       |  +70%  |  +75%  |    40     |
    |     17       |  +78%  |  +80%  |    41     |
    |     18       |  +86%  |  +85%  |    42     |
    |     19       |  +92%  |  +90%  |    43     |
    |     20       |  +100% |  +95%  |    44     |
    |______________|________|________|___________|
    
    
    Berserk
    There is a fine line between passion and rage, something the  Barbarian  warrior 
    knows well. A Barbarian must learn to tread this line while separating  one from 
    the other and drawing strength from both. One of the most powerful combat skills 
    a Barbarian can learn is to cross that line into rage, expending the  sum of his 
    energy and slaying everything  without  regard  for  consequences. When you have 
    slain all of your enemies, what is left to fear? 
    
     _____________________________________________________________
    |              |               |         |        |           |
    | SKILL LEVELS | DURATION(sec) | ATTACK  | MDAMAGE| MANA COST |
    |______________|_______________|_________|________|___________|
    |              |               |         |        |           |
    |      1       |      2.7      |  +56%   |  +56%  |     5     |
    |      2       |      2.4      |  +72%   |  +66%  |     5     |
    |      3       |      2.2      |  +88%   |  +76%  |     5     |
    |      4       |      2.1      | +104%   |  +86%  |     5     |
    |      5       |      2.0      | +120%   |  +96%  |     5     |
    |      6       |      1.9      | +136%   | +106%  |     5     |
    |      7       |      1.8      | +152%   | +116%  |     5     |
    |      8       |      1.7      | +168%   | +126%  |     5     |
    |      9       |      1.6      | +184%   | +136%  |     5     |
    |     10       |      1.6      | +200%   | +146%  |     5     |
    |     11       |      1.6      | +216%   | +156%  |     5     |
    |     12       |      1.5      | +232%   | +166%  |     5     |
    |     13       |      1.5      | +248%   | +176%  |     5     |
    |     14       |      1.4      | +264%   | +186%  |     5     |
    |     15       |      1.4      | +280%   | +196%  |     5     |
    |     16       |      1.4      | +296%   | +206%  |     5     |
    |     17       |      1.4      | +312%   | +216%  |     5     |
    |     18       |      1.3      | +328%   | +226%  |     5     |
    |     19       |      1.3      | +344%   | +236%  |     5     |
    |     20       |      1.3      | +360%   | +246%  |     5     |
    |______________|_______________|_________|________|___________|
    
    
    ================================================================================
    11.  A M A Z O N  S K I L L S
    ================================================================================
    
    A. JAVELIN AND SPEAR SKILLS
    
    Jab
    Hunting  in the dense rain forests  of the Amazon Islands  is fraught  with many
    obstacles.  Confining overgrowth and fierce indigenous animals  conspire to make
    combat difficult, if not impossible.  Early in training, Amazon spear-women must
    learn to overcome these conditions.  By honing  their hunting techniques  to the
    point  where  they are able  to deliver  many  powerful spear thrusts  in  rapid
    succession,they learn to finish off one opponent before turning to slay another.
    The Jab is the most basic of the skills designed to accomplish this tactic.
     ____________________________________________________________
    |         |                  |                 |             |
    |  LEVEL  |      ATTACK      |     DAMAGE      |  MANA COST  |
    |_________|__________________|_________________|_____________|
    |         |                  |                 |             |
    |   01    |   +010%/target   |   -15%/target   |     2.0     |
    |   02    |   +015%/target   |   -12%/target   |     2.2     |
    |   03    |   +020%/target   |   -09%/target   |     2.5     |
    |   04    |   +025%/target   |   -06%/target   |     2.7     |
    |   05    |   +030%/target   |   -03%/target   |     3.0     |
    |   06    |   +035%/target   |   +00%/target   |     3.2     |
    |   07    |   +040%/target   |   +03%/target   |     3.5     |
    |   08    |   +045%/target   |   +06%/target   |     3.7     |
    |   09    |   +050%/target   |   +09%/target   |     4.0     |
    |   10    |   +055%/target   |   +12%/target   |     4.2     |
    |   11    |   +060%/target   |   +15%/target   |     4.5     |
    |   12    |   +065%/target   |   +18%/target   |     4.7     |
    |   13    |   +070%/target   |   +21%/target   |     5.0     |
    |   14    |   +075%/target   |   +24%/target   |     5.2     |
    |   15    |   +080%/target   |   +27%/target   |     5.5     |
    |   16    |   +085%/target   |   +30%/target   |     5.7     |
    |   17    |   +090%/target   |   +33%/target   |     6.0     |
    |   18    |   +095%/target   |   +36%/target   |     6.2     |
    |   19    |   +100%/target   |   +39%/target   |     6.5     |
    |   20    |   +105%/target   |   +42%/target   |     6.7     |
    |_________|__________________|_________________|_____________|
    
    
    Power Strike
    Zerae is the bride of Hefaetrus, and her dominion is vengeance and storms. If an
    Amazon warrior  is on a mission  to right a great wrong  and  has proven herself
    worthy,the goddess will empower her with the ability to add the electrical power
    of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.
     ______________________________________________________________
    |         |                  |                  |              |
    |  LEVEL  | TO ATTACK RATING | LIGHTNING DAMAGE |  MANA COST   |
    |_________|__________________|__________________|______________|
    |         |                  |                  |              |
    |   01    |      +010%       |      01-08       |     2.0      |
    |   02    |      +015%       |      04-11       |     2.2      |
    |   03    |      +020%       |      07-14       |     2.5      |
    |   04    |      +025%       |      10-17       |     2.7      |
    |   05    |      +030%       |      13-20       |     3.0      |
    |   06    |      +035%       |      16-23       |     3.2      |
    |   07    |      +040%       |      19-26       |     3.5      |
    |   08    |      +045%       |      22-29       |     3.7      |
    |   09    |      +050%       |      25-32       |     4.0      |
    |   10    |      +055%       |      28-35       |     4.2      |
    |   11    |      +060%       |      31-38       |     4.5      |
    |   12    |      +065%       |      34-41       |     4.7      |
    |   13    |      +070%       |      37-44       |     5.0      |
    |   14    |      +075%       |      40-47       |     5.2      |
    |   15    |      +080%       |      43-50       |     5.5      |
    |   16    |      +085%       |      46-53       |     5.7      |
    |   17    |      +090%       |      49-56       |     6.0      |
    |   18    |      +095%       |      52-59       |     6.2      |
    |   19    |      +100%       |      55-62       |     6.5      |
    |   20    |      +105%       |      58-65       |     6.7      |
    |_________|__________________|__________________|______________|
    
    
    Poison Javelin
    Amazon healers  have long since ascertained the potent toxicity  of their native
    flora.Any Amazon warrior devoted to this study is able to recognize particularly
    lethal strains  of plant life,  even  while  traveling  in  foreign lands.  This
    knowledge allows her to create weapons from particularly virulent woods.
     ____________________________________________________________
    |         |                 |                 |              |
    |  LEVEL  |  POISON DAMAGE  |  POISON LENGTH  |  MANA COST   |
    |_________|_________________|_________________|______________|
    |         |                 |                 |              |
    |   01    |     009-014     |    3 seconds    |     4.0      |
    |   02    |     014-018     |    3 seconds    |     4.2      |
    |   03    |     018-023     |    3 seconds    |     4.5      |
    |   04    |     023-028     |    3 seconds    |     4.7      |
    |   05    |     028-032     |    3 seconds    |     5.0      |
    |   06    |     032-037     |    3 seconds    |     5.2      |
    |   07    |     037-042     |    3 seconds    |     5.5      |
    |   08    |     042-046     |    3 seconds    |     5.7      |
    |   09    |     046-051     |    3 seconds    |     6.0      |
    |   10    |     051-056     |    3 seconds    |     6.2      |
    |   11    |     056-060     |    3 seconds    |     6.5      |
    |   12    |     060-065     |    3 seconds    |     6.7      |
    |   13    |     065-070     |    3 seconds    |     7.0      |
    |   14    |     070-075     |    3 seconds    |     7.2      |
    |   15    |     075-079     |    3 seconds    |     7.5      |
    |   16    |     079-084     |    3 seconds    |     7.7      |
    |   17    |     084-089     |    3 seconds    |     8.0      |
    |   18    |     089-093     |    3 seconds    |     8.2      |
    |   19    |     093-098     |    3 seconds    |     8.5      |
    |   20    |     098-103     |    3 seconds    |     8.7      |
    |_________|_________________|_________________|______________|
    
    
    Impale
    Although  deftness and superior hand-eye coordination  are  the hallmarks of the
    Amazon warrior,  they are also well known for the ferocity of their attacks.  An
    experienced warrior is able to focus her fury and deliver blows so powerful that
    they have been known to shatter their weapon in the process.
     __________________________________________________________________
    |         |        |          |                      |             |
    |  LEVEL  | DAMAGE |  ATTACK  | CHANCE OF LOSING DUR |  MANA COST  |
    |_________|________|__________|______________________|_____________|
    |         |        |          |                      |             |
    |   01    | +300%  |  +025%   |         50%          |      3      |
    |   02    | +300%  |  +032%   |         51%          |      3      |
    |   03    | +300%  |  +039%   |         52%          |      3      |
    |   04    | +300%  |  +046%   |         53%          |      3      |
    |   05    | +300%  |  +053%   |         54%          |      3      |
    |   06    | +300%  |  +600%   |         55%          |      3      |
    |   07    | +300%  |  +067%   |         56%          |      3      |
    |   08    | +300%  |  +074%   |         57%          |      3      |
    |   09    | +300%  |  +081%   |         58%          |      3      |
    |   10    | +300%  |  +088%   |         59%          |      3      |
    |   11    | +300%  |  +095%   |         60%          |      3      |
    |   12    | +300%  |  +102%   |         61%          |      3      |
    |   13    | +300%  |  +109%   |         62%          |      3      |
    |   14    | +300%  |  +116%   |         63%          |      3      |
    |   15    | +300%  |  +123%   |         64%          |      3      |
    |   16    | +300%  |  +130%   |         65%          |      3      |
    |   17    | +300%  |  +137%   |         66%          |      3      |
    |   18    | +300%  |  +144%   |         67%          |      3      |
    |   19    | +300%  |  +151%   |         68%          |      3      |
    |   20    | +300%  |  +158%   |         69%          |      3      |
    |_________|________|__________|______________________|_____________|
    
    
    Lightning Bolt
    If an Amazon warrior has proven herself worthy,the goddess Zerae can empower her
    with the ability  to strike down enemies  by hurling javelins charged with power
    as if she had snatched lighting from the heavens.
     __________________________________________
    |         |                  |             |
    |  LEVEL  | LIGHTNING DAMAGE |  MANA COST  |
    |_________|__________________|_____________|
    |         |                  |             |
    |   01    |     001-040      |    06.0     |
    |   02    |     001-048      |    06.2     |
    |   03    |     001-056      |    06.5     |
    |   04    |     001-064      |    06.7     |
    |   05    |     001-072      |    07.0     |
    |   06    |     001-080      |    07.2     |
    |   07    |     001-088      |    07.5     |
    |   08    |     001-096      |    07.7     |
    |   09    |     001-104      |    08.0     |
    |   10    |     001-112      |    08.2     |
    |   11    |     001-120      |    08.5     |
    |   12    |     001-128      |    08.7     |
    |   13    |     001-136      |    09.0     |
    |   14    |     001-144      |    09.2     |
    |   15    |     001-152      |    09.5     |
    |   16    |     001-160      |    09.7     |
    |   17    |     001-168      |    10.0     |
    |   18    |     001-176      |    10.2     |
    |   19    |     001-184      |    10.5     |
    |   20    |     001-192      |    10.7     |
    |_________|__________________|_____________|
    
    
    Charged Strike
    An Amazon  devoted to the path of Zerae  will be able  to harness  the forces of
    vengeance and storms. During Rites of Vengeance, Zerae will confer to the Amazon
    attacks  that unleash a wild burst of electrical energy,  striking  down  nearby
    enemies.  A  grizzled veteran  of the Time of Troubles  once said : "Spear-women
    walking the 'Path of Zerae' are best given wide berth,for they can be as violent
    and indiscriminant as the storms on the Twin Seas".
     ________________________________________________________
    |         |               |                  |           |
    |  LEVEL  | CHARGED BOLTS | LIGHTNING DAMAGE | MANA COST |
    |_________|_______________|__________________|___________|
    |         |               |                  |           |
    |   01    |       3       |     001-015      |    4.0    |
    |   02    |       3       |     006-020      |    4.2    |
    |   03    |       3       |     011-025      |    4.5    |
    |   04    |       3       |     016-030      |    4.7    |
    |   05    |       3       |     021-035      |    5.0    |
    |   06    |       3       |     026-040      |    5.2    |
    |   07    |       3       |     031-045      |    5.5    |
    |   08    |       3       |     036-050      |    5.7    |
    |   09    |       3       |     041-055      |    6.0    |
    |   10    |       3       |     046-060      |    6.2    |
    |   11    |       3       |     051-065      |    6.5    |
    |   12    |       3       |     056-070      |    6.7    |
    |   13    |       3       |     061-075      |    7.0    |
    |   14    |       3       |     066-080      |    7.2    |
    |   15    |       3       |     071-085      |    7.5    |
    |   16    |       3       |     076-090      |    7.7    |
    |   17    |       3       |     081-095      |    8.0    |
    |   18    |       3       |     086-100      |    8.2    |
    |   19    |       3       |     091-105      |    8.5    |
    |   20    |       3       |     096-110      |    8.7    |
    |_________|_______________|__________________|___________|
    
    
    Plague Javelin
    Practiced and cunning warriors are able to incorporate poisonous vegetation into
    the organs of wildlife,  creating highly infectious and deadly bladders that the
    Amazons affix to their javelins. These javelins strike a target and explode into
    noxious and putrescent clouds.  Entire armies of creatures  and of men have been
    slaughtered  by the ingenious use of these biological agents.  The choking cloud
    created by a plague javelin will incapacitate even the strongest foes.
     ________________________________________________________________
    |         |                   |                   |              |
    |  LEVEL  |   POISON DAMAGE   |   POISON LENGTH   |  MANA COST   |
    |_________|___________________|___________________|______________|
    |         |                   |                   |              |
    |   01    |      009-014      |     3 seconds     |    07.0      |
    |   02    |      014-018      |     3 seconds     |    08.0      |
    |   03    |      018-023      |     3 seconds     |    09.0      |
    |   04    |      023-028      |     3 seconds     |    10.0      |
    |   05    |      028-032      |     3 seconds     |    11.0      |
    |   06    |      032-037      |     3 seconds     |    12.0      |
    |   07    |      037-042      |     3 seconds     |    13.0      |
    |   08    |      042-046      |     3 seconds     |    14.0      |
    |   09    |      046-051      |     3 seconds     |    15.0      |
    |   10    |      051-056      |     3 seconds     |    16.0      |
    |   11    |      056-060      |     3 seconds     |    17.0      |
    |   12    |      060-065      |     3 seconds     |    18.0      |
    |   13    |      065-070      |     3 seconds     |    19.0      |
    |   14    |      070-075      |     3 seconds     |    20.0      |
    |   15    |      075-079      |     3 seconds     |    21.0      |
    |   16    |      079-084      |     3 seconds     |    22.0      |
    |   17    |      084-089      |     3 seconds     |    23.0      |
    |   18    |      089-093      |     3 seconds     |    24.0      |
    |   19    |      093-098      |     3 seconds     |    25.0      |
    |   20    |      098-103      |     3 seconds     |    26.0      |
    |_________|___________________|___________________|______________|
    
    
    Fend
    Once an Amazon warrior  has attained mastery over the spear,  she can engage and
    destroy multiple enemies in close quarter battle.  Many of those enemies will be
    lucky to be alive after the vicious onslaughts of these attacks have ended.Grand
    Mistress Celestia  was  able  to  demonstrate  this ability  to the Initiates of
    Athulua by striking down a dozen experienced warriors in the space of an arrow's
    flight.
     ______________________________________________________
    |         |                |             |             |
    |  LEVEL  |  ATTACK BONUS  |   DAMAGE    |  MANA COST  |
    |_________|________________|_____________|_____________|
    |         |                |             |             |
    |   01    |     +010%      |    +025%    |     5.0     |
    |   02    |     +015%      |    +028%    |     5.0     |
    |   03    |     +020%      |    +031%    |     5.0     |
    |   04    |     +025%      |    +034%    |     5.0     |
    |   05    |     +030%      |    +037%    |     5.0     |
    |   06    |     +035%      |    +040%    |     5.0     |
    |   07    |     +040%      |    +043%    |     5.0     |
    |   08    |     +045%      |    +046%    |     5.0     |
    |   09    |     +050%      |    +049%    |     5.0     |
    |   10    |     +055%      |    +052%    |     5.0     |
    |   11    |     +060%      |    +055%    |     5.0     |
    |   12    |     +065%      |    +058%    |     5.0     |
    |   13    |     +070%      |    +061%    |     5.0     |
    |   14    |     +075%      |    +064%    |     5.0     |
    |   15    |     +080%      |    +067%    |     5.0     |
    |   16    |     +085%      |    +070%    |     5.0     |
    |   17    |     +090%      |    +073%    |     5.0     |
    |   18    |     +095%      |    +076%    |     5.0     |
    |   19    |     +100%      |    +079%    |     5.0     |
    |   20    |     +105%      |    +082%    |     5.0     |
    |_________|________________|_____________|_____________|
    
    
    Lightning Strike
    Through focus and intense devotion to Zerae,  an experienced warrior can harness
    Zerae's gift of lighting to great effect.Such a warrior is able to call upon the
    Goddess' might to destroy her enemies,  unleashing a bolt of lighting  that arcs
    from foe to foe.
     __________________________________________________________________
    |         |                   |      |               |             |
    |  LEVEL  | LGHTNG BLT DAMAGE | HITS | LGHTNG DAMAGE |  MANA COST  |
    |_________|___________________|______|_______________|_____________|
    |         |                   |      |               |             |
    |   01    |      01-14        |  02  |    005-025    |    09.0     |
    |   02    |      01-16        |  03  |    015-035    |    09.5     |
    |   03    |      01-18        |  04  |    025-045    |    10.0     |
    |   04    |      01-20        |  05  |    035-055    |    10.5     |
    |   05    |      01-22        |  06  |    045-065    |    11.0     |
    |   06    |      01-24        |  07  |    055-075    |    11.5     |
    |   07    |      01-26        |  08  |    065-085    |    12.0     |
    |   08    |      01-28        |  09  |    075-095    |    12.0     |
    |   09    |      01-30        |  10  |    085-105    |    13.0     |
    |   10    |      01-32        |  11  |    095-115    |    13.0     |
    |   11    |      01-34        |  12  |    105-125    |    14.0     |
    |   12    |      01-36        |  13  |    115-135    |    14.0     |
    |   13    |      01-38        |  14  |    125-145    |    15.0     |
    |   14    |      01-40        |  15  |    135-155    |    15.0     |
    |   15    |      01-42        |  16  |    145-165    |    16.0     |
    |   16    |      01-44        |  17  |    155-175    |    16.0     |
    |   17    |      01-46        |  18  |    165-185    |    17.0     |
    |   18    |      01-48        |  19  |    175-195    |    17.0     |
    |   19    |      01-50        |  20  |    185-205    |    18.0     |
    |   20    |      01-52        |  21  |    195-215    |    18.0     |
    |_________|___________________|______|_______________|_____________|
    
    
    Lightning Fury
    Possibly the most devastating,  and certainly  the most spectacular,  of all the
    techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of
    Zerae will teach select Amazons the secret of focusing the power of the goddess,
    consecrating  a javelin  to become the ultimate weapon of vengeance.  The energy
    contained within the javelin  is so powerful that its electrical energy explodes
    from its stricken target,  releasing bolts of lightning that strike down hapless
    foes nearby.Swift and powerful is the justice administered by an eminent Amazon.
     __________________________________________________________________
    |         |                   |      |               |             |
    |  LEVEL  | LGHTNG BLT DAMAGE | BOLT | LGHTNG DAMAGE |  MANA COST  |
    |_________|___________________|______|_______________|_____________|
    |         |                   |      |               |             |
    |   01    |     001-040       |  02  |    001-040    |    10.0     |
    |   02    |     011-050       |  03  |    001-044    |    10.5     |
    |   03    |     021-060       |  04  |    001-048    |    11.0     |
    |   04    |     031-070       |  05  |    001-052    |    11.5     |
    |   05    |     041-080       |  06  |    001-056    |    12.0     |
    |   06    |     051-090       |  07  |    001-060    |    12.0     |
    |   07    |     061-100       |  08  |    001-064    |    13.0     |
    |   08    |     071-110       |  09  |    001-068    |    13.0     |
    |   09    |     081-120       |  10  |    001-072    |    14.0     |
    |   10    |     091-130       |  11  |    001-076    |    14.0     |
    |   11    |     101-140       |  12  |    001-080    |    15.0     |
    |   12    |     111-150       |  13  |    001-084    |    15.0     |
    |   13    |     121-160       |  14  |    001-088    |    16.0     |
    |   14    |     131-170       |  15  |    001-092    |    16.0     |
    |   15    |     141-180       |  16  |    001-096    |    17.0     |
    |   16    |     151-190       |  17  |    001-100    |    17.0     |
    |   17    |     161-200       |  18  |    001-104    |    18.0     |
    |   18    |     171-210       |  19  |    001-106    |    18.0     |
    |   19    |     181-220       |  20  |    001-112    |    19.0     |
    |   20    |     191-230       |  21  |    001-116    |    19.0     |
    |_________|___________________|______|_______________|_____________|
    
    
    
    B. PASSIVE AND MAGIC SKILLS
    
    Inner Sight
    The lush canopy of trees covering the Amazon homeland  allows little sunlight to
    reach the ground.  To  better adapt  to  their  environment,  the  Amazons  have
    developed a technique  whereby  they can attune themselves to the life forces in
    the surrounding area  and transfer these energies into a source of luminescence.
    This  enables the Amazon  and her companions  to  see her enemies  in shadow and
    darkness.
     _____________________________________________________________________
    |         |              |               |              |             |
    |  LEVEL  |   DURATION   | ENEMY DEFENSE |    RADIUS    |  MANA COST  |
    |_________|______________|_______________|______________|_____________|
    |         |              |               |              |             |
    |   01    |  08 seconds  |      -46      |  13.3 yards  |     5.0     |
    |   02    |  12 seconds  |      -50      |  13.3 yards  |     5.0     |
    |   03    |  16 seconds  |      -54      |  13.3 yards  |     5.0     |
    |   04    |  20 seconds  |      -57      |  13.3 yards  |     5.0     |
    |   05    |  24 seconds  |      -60      |  13.3 yards  |     5.0     |
    |   06    |  28 seconds  |      -62      |  13.3 yards  |     5.0     |
    |   07    |  32 seconds  |      -63      |  13.3 yards  |     5.0     |
    |   08    |  36 seconds  |      -64      |  13.3 yards  |     5.0     |
    |   09    |  40 seconds  |      -66      |  13.3 yards  |     5.0     |
    |   10    |  44 seconds  |      -67      |  13.3 yards  |     5.0     |
    |   11    |  48 seconds  |      -68      |  13.3 yards  |     5.0     |
    |   12    |  52 seconds  |      -69      |  13.3 yards  |     5.0     |
    |   13    |  56 seconds  |      -70      |  13.3 yards  |     5.0     |
    |   14    |  60 seconds  |      -70      |  13.3 yards  |     5.0     |
    |   15    |  64 seconds  |      -71      |  13.3 yards  |     5.0     |
    |   16    |  68 seconds  |      -72      |  13.3 yards  |     5.0     |
    |   17    |  72 seconds  |      -72      |  13.3 yards  |     5.0     |
    |   18    |  76 seconds  |      -72      |  13.3 yards  |     5.0     |
    |   19    |  80 seconds  |      -73      |  13.3 yards  |     5.0     |
    |   20    |  84 seconds  |      -73      |  13.3 yards  |     5.0     |
    |_________|______________|_______________|______________|_____________|
    
    
    Critical Strike
    Among the arsenal of techniques employed by the Amazon warrior is her ability to
    study opponents carefully  and  detect  any weaknesses.  She can then  use these
    deficiencies in her adversary to strike at precisely those areas that will cause
    the greatest injuries.
     ______________________
    |         |            |
    |  LEVEL  |   CHANCE   |
    |_________|____________|
    |         |            |
    |   01    |    16%     |
    |   02    |    25%     |
    |   03    |    32%     |
    |   04    |    38%     |
    |   05    |    42%     |
    |   06    |    46%     |
    |   07    |    49%     |
    |   08    |    51%     |
    |   09    |    54%     |
    |   10    |    56%     |
    |   11    |    58%     |
    |   12    |    59%     |
    |   13    |    61%     |
    |   14    |    62%     |
    |   15    |    63%     |
    |   16    |    65%     |
    |   17    |    65%     |
    |   18    |    66%     |
    |   19    |    67%     |
    |   20    |    68%     |
    |_________|____________|
    
    
    Dodge
    To anyone familiar with their natural agility,it should came as no surprise that
    the  training  regimen  of  an Amazon warrior  includes  exercises  specifically
    designed to avoid potentially devastating blows in combat.
     ______________________
    |         |            |
    |  LEVEL  |   CHANCE   |
    |_________|____________|
    |         |            |
    |   01    |    18%     |
    |   02    |    24%     |
    |   03    |    29%     |
    |   04    |    34%     |
    |   05    |    37%     |
    |   06    |    40%     |
    |   07    |    42%     |
    |   08    |    44%     |
    |   09    |    46%     |
    |   10    |    47%     |
    |   11    |    49%     |
    |   12    |    50%     |
    |   13    |    51%     |
    |   14    |    52%     |
    |   15    |    52%     |
    |   16    |    54%     |
    |   17    |    54%     |
    |   18    |    55%     |
    |   19    |    55%     |
    |   20    |    56%     |
    |_________|____________|
    
    
    Slow Missiles
    Through strict martial discipline and focus,an Amazon warrior can attune herself
    to her environment  and the dangers around her,  allowing her  to react to these
    hazards  with superhuman agility.  One aspect  of this ability  is her knack for
    avoiding missile fire.  Just as the Amazon  must master the bow and javelin, she
    must also learn  to defend herself from these same weapons.  When an Amazon uses
    this ability,  incoming projectiles appear to move slower than normal,  enabling
    her to avoid them.
     __________________________________________________________________
    |         |               |           |              |             |
    |  LEVEL  |   DURATION    | SLOWED TO |    RADIUS    |  MANA COST  |
    |_________|_______________|___________|______________|_____________|
    |         |               |           |              |             |
    |   01    |  012 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   02    |  018 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   03    |  024 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   04    |  030 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   05    |  036 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   06    |  042 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   07    |  048 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   08    |  054 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   09    |  060 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   10    |  066 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   11    |  072 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   12    |  078 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   13    |  084 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   14    |  090 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   15    |  096 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   16    |  102 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   17    |  108 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   18    |  114 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   19    |  120 seconds  |    33%    |  13.3 yards  |     5.0     |
    |   20    |  126 seconds  |    33%    |  13.3 yards  |     5.0     |
    |_________|_______________|___________|______________|_____________|
    
    
    Avoid
    This ability  hones the natural defensive  ability of an Amazon.  If  she stands
    still, she can predict incoming missile attacks and elude them before they reach
    her.  Most Amazon people  can do this  if all of their thoughts to the task, but
    only a warrior trained in this skill can do this even whilst caught unaware.
     ______________________
    |         |            |
    |  LEVEL  |   CHANCE   |
    |_________|____________|
    |         |            |
    |   01    |    24%     |
    |   02    |    31%     |
    |   03    |    36%     |
    |   04    |    41%     |
    |   05    |    46%     |
    |   06    |    48%     |
    |   07    |    50%     |
    |   08    |    52%     |
    |   09    |    54%     |
    |   10    |    55%     |
    |   11    |    57%     |
    |   12    |    58%     |
    |   13    |    60%     |
    |   14    |    61%     |
    |   15    |    61%     |
    |   16    |    63%     |
    |   17    |    63%     |
    |   18    |    64%     |
    |   19    |    64%     |
    |   20    |    65%     |
    |_________|____________|
    
    
    Penetrate
    The warriors of the Amazon Islands  are  legendary  for their ability  to strike
    their mark with ranged weapons.  Warriors with this skill are more likely to hit
    targets at a distance.
     ______________________________
    |         |                    |
    |  LEVEL  |  TO ATTACK RATING  |
    |_________|____________________|
    |         |                    |
    |   01    |      +035%         |
    |   02    |      +045%         |
    |   03    |      +055%         |
    |   04    |      +065%         |
    |   05    |      +075%         |
    |   06    |      +085%         |
    |   07    |      +095%         |
    |   08    |      +105%         |
    |   09    |      +115%         |
    |   10    |      +125%         |
    |   11    |      +135%         |
    |   12    |      +145%         |
    |   13    |      +155%         |
    |   14    |      +165%         |
    |   15    |      +175%         |
    |   16    |      +185%         |
    |   17    |      +195%         |
    |   18    |      +205%         |
    |   19    |      +215%         |
    |   20    |      +225%         |
    |_________|____________________|
    
    
    Decoy
    Amazons derive another benefit  while  learning to fight  in  the rainforests of
    their homeland.They learn, through misdirection and deception, to fool attacking
    forces  into thinking  there is another Amazon nearby.  This  subterfuge  causes
    enemies to waste time and energy hunting down false prey  while the Amazon moves
    in for the kill.
     _______________________________________
    |         |               |             |
    |  LEVEL  |   DURATION    |  MANA COST  |
    |_________|_______________|_____________|
    |         |               |             |
    |   01    |  010 seconds  |    19.0     |
    |   02    |  015 seconds  |    18.0     |
    |   03    |  020 seconds  |    17.0     |
    |   04    |  025 seconds  |    16.0     |
    |   05    |  030 seconds  |    16.0     |
    |   06    |  035 seconds  |    15.0     |
    |   07    |  040 seconds  |    14.0     |
    |   08    |  045 seconds  |    13.0     |
    |   09    |  050 seconds  |    13.0     |
    |   10    |  055 seconds  |    12.0     |
    |   11    |  060 seconds  |    11.5     |
    |   12    |  065 seconds  |    10.7     |
    |   13    |  070 seconds  |    10.0     |
    |   14    |  075 seconds  |    09.2     |
    |   15    |  080 seconds  |    08.5     |
    |   16    |  085 seconds  |    07.7     |
    |   17    |  090 seconds  |    07.0     |
    |   18    |  095 seconds  |    06.2     |
    |   19    |  100 seconds  |    05.5     |
    |   20    |  105 seconds  |    04.7     |
    |_________|_______________|_____________|
    
    
    Evade
    A warrior  skilled  in Dodge and Avoid  may  eventually  learn  this  additional
    ability. Once an Amazon has sharpened her defensive concentration to this level,
    she will eventually be able to dodge blows and other attacks while moving.  This
    skill can also help keep the Amazon from harm  as she moves out of the way of an
    exploding siege engine or avoids the wrath of an enraged Sorceress!
     ______________________
    |         |            |
    |  LEVEL  |   CHANCE   |
    |_________|____________|
    |         |            |
    |   01    |    18%     |
    |   02    |    24%     |
    |   03    |    29%     |
    |   04    |    34%     |
    |   05    |    37%     |
    |   06    |    40%     |
    |   07    |    42%     |
    |   08    |    44%     |
    |   09    |    46%     |
    |   10    |    47%     |
    |   11    |    49%     |
    |   12    |    50%     |
    |   13    |    51%     |
    |   14    |    52%     |
    |   15    |    52%     |
    |   16    |    54%     |
    |   17    |    54%     |
    |   18    |    55%     |
    |   19    |    55%     |
    |   20    |    56%     |
    |_________|____________|
    
    
    Valkyrie
    When a warrior  has proven her devotion to Athulua  through  her brave deeds and
    exceptional skill in battle, the Goddess shows her favor by granting a spiritual
    emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and
    they are the spirits of the greatest heroes from the Amazon people. The power to
    summon a Valkyrie is the greatest honor that an Amazon warrior can receive.It is
    believed this gift is a sign that  your place beside the Goddess is assured when
    you pass from this world-perhaps even as a Valkyrie.
     ___________________________________
    |         |           |             |
    |  LEVEL  |   LIFE    |  MANA COST  |
    |_________|___________|_____________|
    |         |           |             |
    |   01    |   0362    |    025.0    |
    |   02    |   0422    |    029.0    |
    |   03    |   0483    |    033.0    |
    |   04    |   0543    |    037.0    |
    |   05    |   0604    |    041.0    |
    |   06    |   0664    |    045.0    |
    |   07    |   0721    |    049.0    |
    |   08    |   0785    |    053.0    |
    |   09    |   0845    |    057.0    |
    |   10    |   0906    |    061.0    |
    |   11    |   0966    |    065.0    |
    |   12    |   1026    |    069.0    |
    |   13    |   1087    |    073.0    |
    |   14    |   1147    |    077.0    |
    |   15    |   1208    |    081.0    |
    |   16    |   1268    |    085.0    |
    |   17    |   1328    |    089.0    |
    |   18    |   1389    |    093.0    |
    |   19    |   1449    |    097.0    |
    |   20    |   1510    |    101.0    |
    |_________|___________|_____________|
    
    
    Pierce
    After long hours of training, an Amazon warrior's bow arm can develop tremendous
    amounts of strength. With this strength, and some additional training,the Amazon
    is able  to maximize  the power of her bow,  enabling her  to penetrate multiple
    targets with a single arrow.
     ______________________
    |         |            |
    |  LEVEL  |   CHANCE   |
    |_________|____________|
    |         |            |
    |   01    |    23%     |
    |   02    |    34%     |
    |   03    |    42%     |
    |   04    |    49%     |
    |   05    |    55%     |
    |   06    |    59%     |
    |   07    |    63%     |
    |   08    |    65%     |
    |   09    |    69%     |
    |   10    |    71%     |
    |   11    |    73%     |
    |   12    |    75%     |
    |   13    |    77%     |
    |   14    |    79%     |
    |   15    |    80%     |
    |   16    |    82%     |
    |   17    |    82%     |
    |   18    |    83%     |
    |   19    |    64%     |
    |   20    |    65%     |
    |_________|____________|
    
    
    
    C. BOW AND CROSSBOW SKILLS
    
    Magic Arrow
    Far in the ancient past,  Amazons found their glorious  arboreal  city  of  Tran
    Athulua  under siege  by the pirates  of the Twin Seas.  These  cut-throats were
    determined to turn the Amazon Islands into their base of operations.The conflict
    lasted  many months  as the pirates laid in for a long siege. During the battle,
    supplies ran short, and the Amazon archers  found themselves without ammunition.
    Realizing that their defense  rested solely  upon the ability  of the archers to
    keep the corsairs at bay, the priests of the city prayed to Athulua to aid them.
    In answer,  Athula  infused the minds of the Amazons  with the power  to harness
    their  natural  spiritual  energies.   One  by  one  the  archers  melded  their
    determination and will  into shards of physical force  that  they then unleashed
    from their bows by the thousands, firmly routing the corsairs back to sea.
     ____________________________________
    |         |            |             |
    |  LEVEL  |   DAMAGE   |  MANA COST  |
    |_________|____________|_____________|
    |         |            |             |
    |   01    |    +00     |     1.5     |
    |   02    |    +01     |     1.3     |
    |   03    |    +02     |     1.2     |
    |   04    |    +03     |     1.1     |
    |   05    |    +04     |     1.0     |
    |   06    |    +05     |     0.8     |
    |   07    |    +06     |     0.7     |
    |   08    |    +07     |     0.6     |
    |   09    |    +08     |     0.5     |
    |   10    |    +09     |     0.3     |
    |   11    |    +10     |     0.2     |
    |   12    |    +11     |     0.1     |
    |   13    |    +12     |     0.0     |
    |   14    |    +13     |     0.0     |
    |   15    |    +14     |     0.0     |
    |   16    |    +15     |     0.0     |
    |   17    |    +16     |     0.0     |
    |   18    |    +17     |     0.0     |
    |   19    |    +18     |     0.0     |
    |   20    |    +19     |     0.0     |
    |_________|____________|_____________|
    
    
    Fire Arrow
    Hefaetrus  is the Amazonian god of fire and rebirth  who  lives deep within  the
    great volcano,  Mount Arnazeus, on the island of Philios. Although primarily the
    patron deity of farmers,  from time to time  he  bestows  his  favors  upon  the
    warriors of the Islands,  so they may keep safe his congregation. Through proper
    prayer and the sacrifice of many fierce enemies,  an especially brave Amazon can
    attain the power to imbue her shots with the destructive power of fire, allowing
    her to rake blazing missiles from her bow.
     _____________________________________
    |         |             |             |
    |  LEVEL  | FIRE DAMAGE |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |    01-04    |     3.0     |
    |   02    |    03-06    |     3.2     |
    |   03    |    05-08    |     3.5     |
    |   04    |    07-10    |     3.7     |
    |   05    |    09-12    |     4.0     |
    |   06    |    11-14    |     4.2     |
    |   07    |    13-16    |     4.5     |
    |   08    |    15-18    |     4.7     |
    |   09    |    17-20    |     5.0     |
    |   10    |    19-22    |     5.2     |
    |   11    |    21-24    |     5.5     |
    |   12    |    23-26    |     5.7     |
    |   13    |    25-28    |     6.0     |
    |   14    |    27-30    |     6.2     |
    |   15    |    29-32    |     6.5     |
    |   16    |    31-34    |     6.7     |
    |   17    |    33-36    |     7.0     |
    |   18    |    36-38    |     7.2     |
    |   19    |    37-40    |     7.5     |
    |   20    |    39-42    |     7.7     |
    |_________|_____________|_____________|
    
    
    Cold Arrow
    Although  winter  never seems to find its way  to the ever-balmy Amazon Islands,
    cold climates are not unheard of.  The summit of Mount Karcheus on the island of
    Philios  is covered with snow all year long.  Deep within  an icy cave  secluded
    amongst its towering peaks,  is the Great Hall of Mirrors  where mighty Karcheus
    the Watcher sits upon his throne.  Ever vigilant,  Karcheus keeps watch over the
    people of the Amazons.  Warriors who have trained within  his temple are able to
    instill their shots with the power of a freezing wind.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  | COLD DAMAGE |  COLD LENGTH   |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |     003     |  04.0 seconds  |     3.0     |
    |   02    |     005     |  05.2 seconds  |     3.2     |
    |   03    |     007     |  06.4 seconds  |     3.5     |
    |   04    |     009     |  07.6 seconds  |     3.7     |
    |   05    |     011     |  08.8 seconds  |     4.0     |
    |   06    |     013     |  10.0 seconds  |     4.2     |
    |   07    |     015     |  11.2 seconds  |     4.5     |
    |   08    |     017     |  12.4 seconds  |     4.7     |
    |   09    |     019     |  13.6 seconds  |     5.0     |
    |   10    |     021     |  14.8 seconds  |     5.2     |
    |   11    |     023     |  16.0 seconds  |     5.5     |
    |   12    |     025     |  17.2 seconds  |     5.7     |
    |   13    |     027     |  18.4 seconds  |     6.0     |
    |   14    |     029     |  19.6 seconds  |     6.2     |
    |   15    |     031     |  20.8 seconds  |     6.5     |
    |   16    |     033     |  22.0 seconds  |     6.7     |
    |   17    |     035     |  23.2 seconds  |     7.0     |
    |   18    |     037     |  24.4 seconds  |     7.2     |
    |   19    |     039     |  25.6 seconds  |     7.5     |
    |   20    |     041     |  26.8 seconds  |     7.7     |
    |_________|_____________|________________|_____________|
    
    
    Multiple Shot
    Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that
    she could best the combined skills of all her greatest rivals.  Taking  umbrage,
    her rivals gathered to challenge her outrageous boast,  arranging  a contest  to
    decide the question.  To preserve her honor,  Palashia was to strike the targets
    of all her rivals before they could land a single arrow.  When dawn arose on the
    day of the contest, Palashia stood ready with her bow. At the signal, her rivals
    nocked their arrows and loosed a volley towards their targets. Palashia gathered
    her energies,  and let fly  with her own,  single arrow.  To  the  amazement  of
    onlookers,  her arrow  split into many,  cleaving  the arrows of her rivals, and
    moving on to strike  every target  directly  in their centers.  This  mysterious
    technique quickly became a martial secret  that only the finest archers are able
    to master.
     _____________________________________
    |         |             |             |
    |  LEVEL  | # OF ARROWS |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |     02      |     4.0     |
    |   02    |     03      |     5.0     |
    |   03    |     04      |     6.0     |
    |   04    |     05      |     7.0     |
    |   05    |     06      |     8.0     |
    |   06    |     07      |     9.0     |
    |   07    |     08      |    10.0     |
    |   08    |     09      |    11.0     |
    |   09    |     10      |    12.0     |
    |   10    |     11      |    13.0     |
    |   11    |     12      |    14.0     |
    |   12    |     13      |    15.0     |
    |   13    |     14      |    16.0     |
    |   14    |     15      |    17.0     |
    |   15    |     16      |    18.0     |
    |   16    |     17      |    19.0     |
    |   17    |     18      |    20.0     |
    |   18    |     19      |    21.0     |
    |   19    |     20      |    22.0     |
    |   20    |     21      |    23.0     |
    |_________|_____________|_____________|
    
    
    Exploding Arrow
    Another gift of Hefaetrus,  an Amazon warrior  practiced in this skill can imbue
    the arrows that she fires with the ability to explode upon impact. The resulting
    detonation not only allows her to damage her intended target,  but also anything
    caught  within  the explosive blast.  The sight  of a full battalion  of  Amazon
    archers firing a volley of such arrows is eerily beautiful.Many warriors, having
    witnessed good friends consumed by the flames of these arrows, vow never to fight
    against Amazon warriors ever again.
     _____________________________________
    |         |             |             |
    |  LEVEL  | FIRE DAMAGE |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |    02-04    |    05.0     |
    |   02    |    07-09    |    05.5     |
    |   03    |    12-14    |    06.0     |
    |   04    |    17-19    |    06.5     |
    |   05    |    22-24    |    07.0     |
    |   06    |    27-29    |    07.5     |
    |   07    |    32-34    |    08.0     |
    |   08    |    37-39    |    08.5     |
    |   09    |    42-44    |    09.0     |
    |   10    |    47-49    |    09.5     |
    |   11    |    52-54    |    10.0     |
    |   12    |    57-59    |    10.5     |
    |   13    |    62-64    |    11.0     |
    |   14    |    67-69    |    11.5     |
    |   15    |    72-74    |    12.0     |
    |   16    |    77-79    |    12.0     |
    |   17    |    82-84    |    13.0     |
    |   18    |    87-89    |    13.0     |
    |   19    |    92-94    |    14.0     |
    |   20    |    97-99    |    14.0     |
    |_________|_____________|_____________|
    
    
    Ice Arrow
    The second of the prizes Karcheus bestows to a true warrior,  this skill enables
    the Amazon  to instill  her arrows  with the glacial force of a fierce blizzard.
    Enemies struck by this power not only feel the icy sting of the enchanted shaft,
    but also  the force  of a chilling arctic wind that,  mysteriously,  they  alone
    can feel.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  | COLD DAMAGE |  FREEZES FOR   |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |    06-10    |  02.0 seconds  |     4.0     |
    |   02    |    10-14    |  02.2 seconds  |     4.2     |
    |   03    |    14-18    |  02.4 seconds  |     4.5     |
    |   04    |    18-22    |  02.6 seconds  |     4.7     |
    |   05    |    22-26    |  02.8 seconds  |     5.0     |
    |   06    |    26-30    |  03.0 seconds  |     5.2     |
    |   07    |    30-34    |  03.2 seconds  |     5.5     |
    |   08    |    34-38    |  03.4 seconds  |     5.7     |
    |   09    |    38-42    |  03.6 seconds  |     6.0     |
    |   10    |    42-46    |  03.8 seconds  |     6.2     |
    |   11    |    46-50    |  04.0 seconds  |     6.5     |
    |   12    |    50-54    |  04.2 seconds  |     6.7     |
    |   13    |    54-58    |  04.4 seconds  |     7.0     |
    |   14    |    58-62    |  04.6 seconds  |     7.2     |
    |   15    |    62-66    |  04.8 seconds  |     7.5     |
    |   16    |    66-70    |  05.0 seconds  |     7.7     |
    |   17    |    70-74    |  05.2 seconds  |     8.0     |
    |   18    |    74-78    |  05.4 seconds  |     8.2     |
    |   19    |    78-82    |  05.6 seconds  |     8.5     |
    |   20    |    82-86    |  05.8 seconds  |     8.7     |
    |_________|_____________|________________|_____________|
    
    
    Guided Arrow
    Hunting and fighting during the night and in the deepest darkness is a necessary
    skill  to any daughter of the Amazon islands.  Devoted disciples of Athulua can,
    with  great difficulty  and strict discipline,  train themselves  to  fire their
    arrows at targets blindly,  as if the hand of Athulua herself guided the arrows.
    As might be imagined,  this is an art that the Sisters of the Sightless Eye have
    long envied and yet have never replicated.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |    +00%     |    08.0     |
    |   02    |    +05%     |    07.7     |
    |   03    |    +10%     |    07.5     |
    |   04    |    +15%     |    07.2     |
    |   05    |    +20%     |    07.0     |
    |   06    |    +25%     |    06.7     |
    |   07    |    +30%     |    06.5     |
    |   08    |    +35%     |    06.3     |
    |   09    |    +40%     |    06.0     |
    |   10    |    +45%     |    05.7     |
    |   11    |    +50%     |    05.5     |
    |   12    |    +55%     |    05.3     |
    |   13    |    +60%     |    05.0     |
    |   14    |    +65%     |    04.7     |
    |   15    |    +70%     |    04.5     |
    |   16    |    +75%     |    04.3     |
    |   17    |    +80%     |    04.0     |
    |   18    |    +85%     |    03.7     |
    |   19    |    +90%     |    03.5     |
    |   20    |    +95%     |    03.2     |
    |_________|_____________|_____________|
    
    
    Strafe
    Once a warrior has attained this facility,  she can fire a volley of arrows with
    amazing  speed  and  precision,  striking  one  target  after  another.  Veteran
    mercenaries  often tell a tale of a new recruit  who was nearly  struck down  in
    battle  because  he was too distracted  when  first  seeing  an Amazon  use this
    ability.  Do not doubt his word,  as  he is probably referring to himself.  Just
    smile and buy him another tankard of ale.
     _____________________________________________________________
    |         |                         |           |             |
    |  LEVEL  | ATTACKS UP TO # TARGETS |  DAMAGE   |  MANA COST  |
    |_________|_________________________|___________|_____________|
    |         |                         |           |             |
    |   01    |           05            |   +005%   |    11.0     |
    |   02    |           07            |   +010%   |    11.0     |
    |   03    |           09            |   +015%   |    11.0     |
    |   04    |           11            |   +020%   |    11.0     |
    |   05    |           13            |   +025%   |    11.0     |
    |   06    |           15            |   +030%   |    11.0     |
    |   07    |           17            |   +035%   |    11.0     |
    |   08    |           19            |   +040%   |    11.0     |
    |   09    |           21            |   +045%   |    11.0     |
    |   10    |           23            |   +050%   |    11.0     |
    |   11    |           25            |   +055%   |    11.0     |
    |   12    |           27            |   +060%   |    11.0     |
    |   13    |           29            |   +065%   |    11.0     |
    |   14    |           31            |   +070%   |    11.0     |
    |   15    |           33            |   +075%   |    11.0     |
    |   16    |           35            |   +080%   |    11.0     |
    |   17    |           37            |   +085%   |    11.0     |
    |   18    |           39            |   +090%   |    11.0     |
    |   19    |           41            |   +095%   |    11.0     |
    |   20    |           43            |   +100%   |    11.0     |
    |_________|_________________________|___________|_____________|
    
    
    Immolation Arrow
    Hefaetrus  will sometimes  bestow  this ability to his greatest champions. These
    fire-instilled arrows  burn  with  such a fierce intensity  that  the very earth
    surrounding where they impact ignites into flame.  Although  the fires  last but
    a few moments,  some say  the effect  is as if the pillars of the mighty kingdom
    of Hefaetrus were reaching up through the ground  to strike down the enemies who
    linger nearby.
     ____________________________________________________________________________
    |         |                  |               |                 |             |
    |  LEVEL  | FIRE EXPL DAMAGE | FIRE DURATION |  AVG FIRE DMG   |  MANA COST  |
    |_________|__________________|_______________|_________________|_____________|
    |         |                  |               |                 |             |
    |   01    |     004-010      | 04.6 seconds  | 008-010/seconds |    06.0     |
    |   02    |     010-016      | 05.6 seconds  | 014-016/seconds |    07.0     |
    |   03    |     016-022      | 06.6 seconds  | 019-022/seconds |    08.0     |
    |   04    |     022-028      | 07.6 seconds  | 025-028/seconds |    09.0     |
    |   05    |     028-034      | 08.6 seconds  | 031-033/seconds |    10.0     |
    |   06    |     034-040      | 09.6 seconds  | 037-039/seconds |    11.0     |
    |   07    |     040-046      | 10.6 seconds  | 043-045/seconds |    12.0     |
    |   08    |     046-052      | 11.6 seconds  | 049-051/seconds |    13.0     |
    |   09    |     052-058      | 12.6 seconds  | 055-057/seconds |    14.0     |
    |   10    |     058-064      | 13.6 seconds  | 060-063/seconds |    15.0     |
    |   11    |     064-070      | 14.6 seconds  | 066-069/seconds |    16.0     |
    |   12    |     070-076      | 15.6 seconds  | 072-075/seconds |    17.0     |
    |   13    |     076-082      | 16.6 seconds  | 078-080/seconds |    18.0     |
    |   14    |     082-088      | 17.6 seconds  | 084-086/seconds |    19.0     |
    |   15    |     088-094      | 18.6 seconds  | 090-092/seconds |    20.0     |
    |   16    |     094-100      | 19.6 seconds  | 096-098/seconds |    21.0     |
    |   17    |     100-106      | 20.6 seconds  | 101-104/seconds |    22.0     |
    |   18    |     106-112      | 21.6 seconds  | 107-110/seconds |    23.0     |
    |   19    |     112-118      | 22.6 seconds  | 113-116/seconds |    24.0     |
    |   20    |     118-124      | 23.6 seconds  | 119-121/seconds |    25.0     |
    |_________|__________________|_______________|_________________|_____________|
    
    
    Freezing Arrow
    The greatest of the powers attained by those dedicated to Karcheus  is the skill
    to imbue their arrows with the freezing power of a devastating avalanche.Enemies
    within  the impact  of a freezing arrow  are frozen  in their  tracks  and  feel
    crushing pain, as if a mass of magical ice had toppled onto them.
     _____________________________________________________________
    |         |                         |           |             |
    |  LEVEL  | ATTACKS UP TO # TARGETS |  DAMAGE   |  MANA COST  |
    |_________|_________________________|___________|_____________|
    |         |                         |           |             |
    |   01    |           05            |   +005%   |    11.0     |
    |   02    |           07            |   +010%   |    11.0     |
    |   03    |           09            |   +015%   |    11.0     |
    |   04    |           11            |   +020%   |    11.0     |
    |   05    |           13            |   +025%   |    11.0     |
    |   06    |           15            |   +030%   |    11.0     |
    |   07    |           17            |   +035%   |    11.0     |
    |   08    |           19            |   +040%   |    11.0     |
    |   09    |           21            |   +045%   |    11.0     |
    |   10    |           23            |   +050%   |    11.0     |
    |   11    |           25            |   +055%   |    11.0     |
    |   12    |           27            |   +060%   |    11.0     |
    |   13    |           29            |   +065%   |    11.0     |
    |   14    |           31            |   +070%   |    11.0     |
    |   15    |           33            |   +075%   |    11.0     |
    |   16    |           35            |   +080%   |    11.0     |
    |   17    |           37            |   +085%   |    11.0     |
    |   18    |           39            |   +090%   |    11.0     |
    |   19    |           41            |   +095%   |    11.0     |
    |   20    |           43            |   +100%   |    11.0     |
    |_________|_________________________|___________|_____________|
    
    
    ================================================================================
    12.  N E C R O M A N C E R  S K I L L S
    ================================================================================
    
    A. SUMMONING SPELLS
    
    Raise Skeleton
    Early on,  Necromancers  learn  to control  the  skeletal  remains  of  deceased
    creatures.  Invoking this skill causes a nightmarish jumble of animated bones to
    rise from a fresh corpse.Animated partially through their own will and partially
    through the summoned spirits of ancient warriors,  Necromancers often maintain a
    small host of these reanimated soldiers to do their bidding.
     _______________________________________________________________
    |         |                 |        |            |             |
    |  LEVEL  |  # OF SKELETON  | DAMAGE | HIT POINTS |  MANA COST  |
    |_________|_________________|________|____________|_____________|
    |         |                 |        |            |             |
    |   01    |       01        |  1-2   |    021     |    06.0     |
    |   02    |       02        |  1-2   |    021     |    07.0     |
    |   03    |       03        |  1-2   |    021     |    08.0     |
    |   04    |       04        |  1-2   |    021     |    09.0     |
    |   05    |       05        |  1-2   |    021     |    10.0     |
    |   06    |       06        |  1-2   |    021     |    11.0     |
    |   07    |       07        |  1-2   |    021     |    12.0     |
    |   08    |       08        |  1-2   |    021     |    13.0     |
    |   09    |       09        |  1-2   |    021     |    14.0     |
    |   10    |       10        |  1-2   |    021     |    15.0     |
    |   11    |       11        |  1-2   |    021     |    16.0     |
    |   12    |       12        |  1-2   |    021     |    17.0     |
    |   13    |       13        |  1-2   |    021     |    18.0     |
    |   14    |       14        |  1-2   |    021     |    19.0     |
    |   15    |       15        |  1-2   |    021     |    20.0     |
    |   16    |       16        |  1-2   |    021     |    21.0     |
    |   17    |       17        |  1-2   |    021     |    22.0     |
    |   18    |       18        |  1-2   |    021     |    23.0     |
    |   19    |       19        |  1-2   |    021     |    24.0     |
    |   20    |       20        |  1-2   |    021     |    25.0     |
    |_________|_________________|________|____________|_____________|
    
    
    Skeleton Mastery
    As the Necromancer's knowledge of the undead improves, he is able to harness and
    divert  more  powerful spirits  to inhabit  the corpses  of the recently dead. A
    Necromancer  who  possesses  this skill  is able to raise skeletons and skeletal
    mages of a much more powerful variety.
     _______________________________________________________________________
    |         |             |                 |            |                |
    |  LEVEL  | SKELETON HP | SKELETON DAMAGE | MONSTER HP | MONSTER DAMAGE |
    |_________|_____________|_________________|____________|________________|
    |         |             |                 |            |                |
    |   01    |    +007     |       +02       |   +007%    |      +02%      |
    |   02    |    +014     |       +04       |   +014%    |      +04%      |
    |   03    |    +021     |       +06       |   +021%    |      +06%      |
    |   04    |    +028     |       +08       |   +028%    |      +08%      |
    |   05    |    +035     |       +10       |   +035%    |      +10%      |
    |   06    |    +042     |       +12       |   +042%    |      +12%      |
    |   07    |    +049     |       +14       |   +049%    |      +14%      |
    |   08    |    +056     |       +16       |   +056%    |      +16%      |
    |   09    |    +063     |       +18       |   +063%    |      +18%      |
    |   10    |    +070     |       +20       |   +070%    |      +20%      |
    |   11    |    +077     |       +22       |   +077%    |      +22%      |
    |   12    |    +084     |       +24       |   +084%    |      +24%      |
    |   13    |    +091     |       +26       |   +091%    |      +26%      |
    |   14    |    +098     |       +28       |   +098%    |      +28%      |
    |   15    |    +105     |       +30       |   +105%    |      +30%      |
    |   16    |    +112     |       +32       |   +112%    |      +32%      |
    |   17    |    +119     |       +34       |   +119%    |      +34%      |
    |   18    |    +126     |       +36       |   +126%    |      +36%      |
    |   19    |    +133     |       +38       |   +133%    |      +38%      |
    |   20    |    +140     |       +40       |   +140%    |      +40%      |
    |_________|_____________|_________________|____________|________________|
    
    
    Clay Golem
    While it is fairly simple for a Necromancer to animate dead tissue,it is another
    matter entirely  to instill  the spark of life  into inanimate objects. The Clay
    Golem is the simplest form of this complex art, creating a servant directly from
    the earth to serve the Necromancer.  The intense drain this places on the psyche
    of the caster only allows him to maintain a single Golem of any type at a time.
     _____________________________________________
    |         |        |            |             |
    |  LEVEL  | DAMAGE | HIT POINTS |  MANA COST  |
    |_________|________|____________|_____________|
    |         |        |            |             |
    |   01    | 02-05  |    100     |    15.0     |
    |   02    | 02-06  |    135     |    18.0     |
    |   03    | 03-08  |    170     |    21.0     |
    |   04    | 04-10  |    205     |    24.0     |
    |   05    | 04-12  |    240     |    27.0     |
    |   06    | 05-13  |    275     |    30.0     |
    |   07    | 06-15  |    310     |    33.0     |
    |   08    | 06-17  |    345     |    36.0     |
    |   09    | 07-19  |    380     |    39.0     |
    |   10    | 08-20  |    415     |    42.0     |
    |   11    | 09-22  |    450     |    45.0     |
    |   12    | 09-24  |    485     |    48.0     |
    |   13    | 10-26  |    520     |    51.0     |
    |   14    | 11-27  |    555     |    54.0     |
    |   15    | 11-29  |    590     |    57.0     |
    |   16    | 12-31  |    625     |    60.0     |
    |   17    | 13-33  |    660     |    63.0     |
    |   18    | 13-34  |    695     |    66.0     |
    |   19    | 14-36  |    730     |    69.0     |
    |   20    | 15-38  |    765     |    72.0     |
    |_________|________|____________|_____________|
    
    
    Golem Mastery
    Developing this skill  permits the Necromancer  to divert  more  of his will and
    energies  into  his artificial creations.  This allows the Necromancer to create
    more robust golems and control them with greater finesse.
     ________________________________
    |         |            |         |
    |  LEVEL  | HIT POINTS |  SPEED  |
    |_________|____________|_________|
    |         |            |         |
    |   01    |   +020%    |  +06%   |
    |   02    |   +040%    |  +10%   |
    |   03    |   +060%    |  +14%   |
    |   04    |   +080%    |  +17%   |
    |   05    |   +100%    |  +20%   |
    |   06    |   +120%    |  +22%   |
    |   07    |   +140%    |  +23%   |
    |   08    |   +160%    |  +24%   |
    |   09    |   +180%    |  +26%   |
    |   10    |   +200%    |  +27%   |
    |   11    |   +220%    |  +28%   |
    |   12    |   +240%    |  +29%   |
    |   13    |   +260%    |  +30%   |
    |   14    |   +280%    |  +30%   |
    |   15    |   +300%    |  +31%   |
    |   16    |   +320%    |  +32%   |
    |   17    |   +340%    |  +32%   |
    |   18    |   +360%    |  +32%   |
    |   19    |   +380%    |  +33%   |
    |   20    |   +400%    |  +33%   |
    |_________|____________|_________|
    
    
    Skeletal Mage
    Dead warriors  are not the only heroes  that a Necromancer may summon to inhabit
    his creations.  Many a Necromancer regales  in raising the corpses  of long dead
    wizards and bending them to his will.The priests of Rathma feel that this is the
    proof of the dominance of their particular branch of the mystic arts.
     __________________________________________________
    |         |             |            |             |
    |  LEVEL  |  # OF MAGE  | HIT POINTS |  MANA COST  |
    |_________|_____________|____________|_____________|
    |         |             |            |             |
    |   01    |     01      |    061     |    08.0     |
    |   02    |     02      |    061     |    09.0     |
    |   03    |     03      |    061     |    10.0     |
    |   04    |     04      |    061     |    11.0     |
    |   05    |     05      |    061     |    12.0     |
    |   06    |     06      |    061     |    13.0     |
    |   07    |     07      |    061     |    14.0     |
    |   08    |     08      |    061     |    15.0     |
    |   09    |     09      |    061     |    16.0     |
    |   10    |     10      |    061     |    17.0     |
    |   11    |     11      |    061     |    18.0     |
    |   12    |     12      |    061     |    19.0     |
    |   13    |     13      |    061     |    20.0     |
    |   14    |     14      |    061     |    21.0     |
    |   15    |     15      |    061     |    22.0     |
    |   16    |     16      |    061     |    23.0     |
    |   17    |     17      |    061     |    24.0     |
    |   18    |     18      |    061     |    25.0     |
    |   19    |     19      |    061     |    26.0     |
    |   20    |     20      |    061     |    27.0     |
    |_________|_____________|____________|_____________|
    
    
    Blood Golem
    Utilizing a small quantity of his own blood,the Necromancer is able to give life
    to  a creature  neither  living nor dead,  yet  formed  of  human  tissue.  This
    homunculus  gains nourishment  from the fresh blood  of its slain enemies,  from
    which it replenishes its strength.Tied to the Necromancer through the mage's own
    blood,  the Blood Golem is able to share this stolen life force with his master.
    Unfortunately,  the link flows both ways,  and any damage taken by the Golem  is
    also transmitted to the caster.
     ______________________________________________________________________________
    |         |         |                     |            |         |             |
    |  LEVEL  | DAMAGE  | CONVERT DMG TO LIFE | HIT POINTS | DEFENSE |  MANA COST  |
    |_________|_________|_____________________|____________|_________|_____________|
    |         |         |                     |            |         |             |
    |   01    | 006-016 |         31          |    201     |   090   |    025.0    |
    |   02    | 008-021 |         32          |    201     |   090   |    029.0    |
    |   03    | 010-027 |         33          |    201     |   090   |    033.0    |
    |   04    | 012-032 |         35          |    201     |   090   |    037.0    |
    |   05    | 014-038 |         35          |    201     |   090   |    041.0    |
    |   06    | 016-044 |         35          |    201     |   090   |    045.0    |
    |   07    | 018-049 |         35          |    201     |   090   |    049.0    |
    |   08    | 020-055 |         36          |    201     |   090   |    053.0    |
    |   09    | 022-060 |         36          |    201     |   090   |    057.0    |
    |   10    | 024-066 |         36          |    201     |   090   |    061.0    |
    |   11    | 027-072 |         37          |    201     |   090   |    065.0    |
    |   12    | 029-077 |         37          |    201     |   090   |    069.0    |
    |   13    | 031-083 |         37          |    201     |   090   |    073.0    |
    |   14    | 033-088 |         37          |    201     |   090   |    077.0    |
    |   15    | 035-094 |         38          |    201     |   090   |    081.0    |
    |   16    | 037-100 |         38          |    201     |   090   |    085.0    |
    |   17    | 039-105 |         38          |    201     |   090   |    089.0    |
    |   18    | 041-111 |         38          |    201     |   090   |    093.0    |
    |   19    | 043-116 |         38          |    201     |   090   |    097.0    |
    |   20    | 045-122 |         38          |    201     |   090   |    101.0    |
    |_________|_________|_____________________|____________|_________|_____________|
    
    
    Summon Resist
    Powerful heat,  freezing cold  and intense electrical attacks can take a serious
    toll  on  the  bound  servants  of  any  Necromancer.  By developing this skill,
    a Necromancer can  permeate his summoned minions  with a protective energy  that
    strengthens their protection to the natural and mystical elements alike.
     ______________________
    |         |            |
    |  LEVEL  | RESIST ALL |
    |_________|____________|
    |         |            |
    |   01    |    28%     |
    |   02    |    34%     |
    |   03    |    39%     |
    |   04    |    44%     |
    |   05    |    47%     |
    |   06    |    50%     |
    |   07    |    52%     |
    |   08    |    54%     |
    |   09    |    56%     |
    |   10    |    57%     |
    |   11    |    59%     |
    |   12    |    60%     |
    |   13    |    61%     |
    |   14    |    62%     |
    |   15    |    62%     |
    |   16    |    64%     |
    |   17    |    64%     |
    |   18    |    65%     |
    |   19    |    65%     |
    |   20    |    66%     |
    |_________|____________|
    
    
    Iron Golem
    While many mages spend their lives devoted to studying the transmutation of base
    metals into gold, the Necromancers have always had a somewhat different approach
    to transforming metals.  Through  complicated arcane  rituals  and  great mental
    concentration,  a Necromancer  can summon forth a Golem from common base metals.
    The construct takes on the properties of the original source material, including
    any magical effects or other properties the original metal might have possessed.
     _________________________________________________________________
    |         |         |        |            |         |             |
    |  LEVEL  | DAMAGE  | THORNS | HIT POINTS | DEFENSE |  MANA COST  |
    |_________|_________|________|____________|_________|_____________|
    |         |         |        |            |         |             |
    |   01    | 007-019 |  000%  |    367     |   111   |    035.0    |
    |   02    | 007-019 |  150%  |    367     |   111   |    035.0    |
    |   03    | 007-019 |  165%  |    367     |   111   |    035.0    |
    |   04    | 007-019 |  180%  |    367     |   111   |    035.0    |
    |   05    | 007-019 |  195%  |    367     |   111   |    035.0    |
    |   06    | 007-019 |  210%  |    367     |   111   |    035.0    |
    |   07    | 007-019 |  225%  |    367     |   111   |    035.0    |
    |   08    | 007-019 |  240%  |    367     |   111   |    035.0    |
    |   09    | 007-019 |  255%  |    367     |   111   |    035.0    |
    |   10    | 007-019 |  270%  |    367     |   111   |    035.0    |
    |   11    | 007-019 |  285%  |    367     |   111   |    035.0    |
    |   12    | 007-019 |  300%  |    367     |   111   |    035.0    |
    |   13    | 007-019 |  315%  |    367     |   111   |    035.0    |
    |   14    | 007-019 |  330%  |    367     |   111   |    035.0    |
    |   15    | 007-019 |  345%  |    367     |   111   |    035.0    |
    |   16    | 007-019 |  360%  |    367     |   111   |    035.0    |
    |   17    | 007-019 |  375%  |    367     |   111   |    035.0    |
    |   18    | 007-019 |  390%  |    367     |   111   |    035.0    |
    |   19    | 007-019 |  405%  |    367     |   111   |    035.0    |
    |   20    | 007-019 |  420%  |    367     |   111   |    035.0    |
    |_________|_________|________|____________|_________|_____________|
    
    
    Fire Golem
    It is believed  that  all life was forged when fire,  earth, iron and flesh were
    combined.  A Necromancer  learned  in this art  can  summon  a Golem constructed
    entirely  from  living  flame.   The  Necromancer   summons  the  Golem  through
    accelerating  particles of the air  at an ever increasing pace.  These particles
    then ignite and the Golem crackles into existence, seemingly out of thin air.
     ____________________________________________________________________________
    |         |         |                   |            |         |             |
    |  LEVEL  | DAMAGE  | ABSORB FIRE TO HP | HIT POINTS | DEFENSE |  MANA COST  |
    |_________|_________|___________________|____________|_________|_____________|
    |         |         |                   |            |         |             |
    |   01    | 010-027 |        36%        |    375     |   160   |    050.0    |
    |   02    | 012-033 |        45%        |    375     |   160   |    060.0    |
    |   03    | 015-040 |        52%        |    375     |   160   |    070.0    |
    |   04    | 017-047 |        58%        |    375     |   160   |    080.0    |
    |   05    | 020-054 |        62%        |    375     |   160   |    090.0    |
    |   06    | 022-060 |        66%        |    375     |   160   |    100.0    |
    |   07    | 025-067 |        69%        |    375     |   160   |    110.0    |
    |   08    | 027-074 |        71%        |    375     |   160   |    120.0    |
    |   09    | 030-081 |        74%        |    375     |   160   |    130.0    |
    |   10    | 032-087 |        76%        |    375     |   160   |    140.0    |
    |   11    | 035-094 |        78%        |    375     |   160   |    150.0    |
    |   12    | 037-101 |        79%        |    375     |   160   |    160.0    |
    |   13    | 040-108 |        81%        |    375     |   160   |    170.0    |
    |   14    | 042-114 |        82%        |    375     |   160   |    180.0    |
    |   15    | 045-121 |        83%        |    375     |   160   |    190.0    |
    |   16    | 047-128 |        85%        |    375     |   160   |    200.0    |
    |   17    | 050-135 |        85%        |    375     |   160   |    210.0    |
    |   18    | 052-141 |        86%        |    375     |   160   |    220.0    |
    |   19    | 055-148 |        87%        |    375     |   160   |    230.0    |
    |   20    | 057-155 |        88%        |    375     |   160   |    240.0    |
    |_________|_________|___________________|____________|_________|_____________|
    
    
    Revive
    The ultimate goal  of a Priest of Rathma  is the perfect reanimation and control
    of a dead creature,  maintaining  the purity  and properties  of its body  while
    releasing its soul  to allow the Necromancer full control. When a Necromancer at
    long last  gains this ability,  he can truly claim mastery of the Great Cycle of
    Being.
     ______________________________________________________
    |         |                 |            |             |
    |  LEVEL  |  # OF MONSTERS  | HIT POINTS |  MANA COST  |
    |_________|_________________|____________|_____________|
    |         |                 |            |             |
    |   01    |       01        |    200%    |    45.0     |
    |   02    |       02        |    220%    |    45.0     |
    |   03    |       03        |    240%    |    45.0     |
    |   04    |       04        |    260%    |    45.0     |
    |   05    |       05        |    280%    |    45.0     |
    |   06    |       06        |    300%    |    45.0     |
    |   07    |       07        |    320%    |    45.0     |
    |   08    |       08        |    340%    |    45.0     |
    |   09    |       09        |    360%    |    45.0     |
    |   10    |       10        |    380%    |    45.0     |
    |   11    |       11        |    400%    |    48.0     |
    |   12    |       12        |    420%    |    45.0     |
    |   13    |       13        |    440%    |    45.0     |
    |   14    |       14        |    460%    |    45.0     |
    |   15    |       15        |    480%    |    45.0     |
    |   16    |       16        |    500%    |    45.0     |
    |   17    |       17        |    520%    |    45.0     |
    |   18    |       18        |    540%    |    45.0     |
    |   19    |       19        |    560%    |    45.0     |
    |   20    |       20        |    580%    |    45.0     |
    |_________|_________________|____________|_____________|
    
    
    
    B. POISON AND BONE SPELLS
    
    Teeth
    One of the first gifts of Rathma,  this skill  allows the Necromancer  to summon
    forth the Den'Trag,  or Teeth of the Dragon Trag'Oul.  The Necromancers  believe
    that Trag'Oul is the beast  on whose back the world lies.  In the balance of all
    things, it is thought that Trag'Oul is the fulcrum point.He is the closest thing
    the cult of Rathma  has to a deity  and this spell  is the manner  in  which  he
    protects his chosen.
     ________________________________________________
    |         |             |          |             |
    |  LEVEL  | # OF TEETH  |  DAMAGE  |  MANA COST  |
    |_________|_____________|__________|_____________|
    |         |             |          |             |
    |   01    |     02      |  02-04   |    03.0     |
    |   02    |     03      |  03-05   |    03.5     |
    |   03    |     04      |  04-06   |    04.0     |
    |   04    |     05      |  05-07   |    04.5     |
    |   05    |     06      |  06-08   |    05.0     |
    |   06    |     07      |  07-09   |    05.5     |
    |   07    |     08      |  08-10   |    06.0     |
    |   08    |     09      |  09-11   |    06.5     |
    |   09    |     10      |  10-12   |    07.0     |
    |   10    |     11      |  11-13   |    07.5     |
    |   11    |     12      |  12-14   |    08.0     |
    |   12    |     13      |  13-15   |    08.5     |
    |   13    |     14      |  14-16   |    09.0     |
    |   14    |     15      |  15-17   |    09.5     |
    |   15    |     16      |  16-18   |    10.0     |
    |   16    |     17      |  17-19   |    10.5     |
    |   17    |     18      |  18-20   |    11.0     |
    |   18    |     19      |  19-21   |    11.5     |
    |   19    |     20      |  20-22   |    12.0     |
    |   20    |     21      |  21-23   |    12.0     |
    |_________|_____________|__________|_____________|
    
    
    Bone Armor
    This spell summons a barrier created from the bones of fallen warriors.The armor
    revolves around the Necromancer,  protecting him  against all attacks.  Although
    enchanted, the armor does take damage and will eventually crumble.
     _______________________________________
    |         |               |             |
    |  LEVEL  | DAMAGE SHIELD |  MANA COST  |
    |_________|_______________|_____________|
    |         |               |             |
    |   01    |      020      |    11.0     |
    |   02    |      030      |    12.0     |
    |   03    |      040      |    13.0     |
    |   04    |      050      |    14.0     |
    |   05    |      060      |    15.0     |
    |   06    |      070      |    16.0     |
    |   07    |      080      |    17.0     |
    |   08    |      090      |    18.0     |
    |   09    |      100      |    19.0     |
    |   10    |      110      |    20.0     |
    |   11    |      120      |    21.0     |
    |   12    |      130      |    22.0     |
    |   13    |      140      |    23.0     |
    |   14    |      150      |    24.0     |
    |   15    |      160      |    25.0     |
    |   16    |      170      |    26.0     |
    |   17    |      180      |    27.0     |
    |   18    |      190      |    28.0     |
    |   19    |      200      |    29.0     |
    |   20    |      210      |    30.0     |
    |_________|_______________|_____________|
    
    
    Poison Dagger
    The apothecary skills of the Necromancer  lay fundamentally  in  the  studies of
    venoms, toxins and other poisonous substances.Not only can a skilled Necromancer
    identify  the various strains of poison  that he might come across,  but he also
    maintains  a ready supply of samples.  Rarely does  he shy  from their use. In a
    common application of this skill,  the Necromancer paints his dagger with a thin
    coat of virulent poison. The greater his ability, the more potent the poison.
     _______________________________________________________________________
    |         |                 |                 |          |              |
    |  LEVEL  |  POISON DAMAGE  |  POISON LENGTH  | AR BONUS |  MANA COST   |
    |_________|_________________|_________________|__________|______________|
    |         |                 |                 |          |              |
    |   01    |     007-015     |   04 seconds    |   015%   |     3.0      |
    |   02    |     010-020     |   05 seconds    |   025%   |     3.2      |
    |   03    |     014-026     |   06 seconds    |   035%   |     3.5      |
    |   04    |     018-033     |   07 seconds    |   045%   |     3.7      |
    |   05    |     023-040     |   08 seconds    |   055%   |     4.0      |
    |   06    |     029-048     |   09 seconds    |   065%   |     4.2      |
    |   07    |     035-056     |   10 seconds    |   075%   |     4.5      |
    |   08    |     041-065     |   11 seconds    |   085%   |     4.7      |
    |   09    |     049-075     |   12 seconds    |   095%   |     5.0      |
    |   10    |     057-085     |   13 seconds    |   105%   |     5.2      |
    |   11    |     065-095     |   14 seconds    |   115%   |     5.5      |
    |   12    |     074-106     |   15 seconds    |   125%   |     5.7      |
    |   13    |     084-118     |   16 seconds    |   135%   |     6.0      |
    |   14    |     094-131     |   17 seconds    |   145%   |     6.2      |
    |   15    |     105-144     |   18 seconds    |   155%   |     6.5      |
    |   16    |     116-157     |   19 seconds    |   165%   |     6.7      |
    |   17    |     128-171     |   20 seconds    |   175%   |     7.0      |
    |   18    |     141-186     |   21 seconds    |   185%   |     7.2      |
    |   19    |     154-201     |   22 seconds    |   195%   |     7.5      |
    |   20    |     168-217     |   23 seconds    |   205%   |     7.7      |
    |_________|_________________|_________________|__________|______________|
    
    
    Corpse Explosion
    Every corpse created as a result of a violent death  carries with it the anguish
    of its final moments. With this spell the Necromancer is able to call upon those
    energies  and  focus them  into  a single violent force.  This force then expels
    itself from the carcass with such power that it causes a dramatic explosion.
     ______________________________________
    |         |              |             |
    |  LEVEL  |    RADIUS    |  MANA COST  |
    |_________|______________|_____________|
    |         |              |             |
    |   01    |  02.6 yards  |    15.0     |
    |   02    |  03.3 yards  |    16.0     |
    |   03    |  04.0 yards  |    17.0     |
    |   04    |  04.6 yards  |    18.0     |
    |   05    |  05.3 yards  |    19.0     |
    |   06    |  06.0 yards  |    20.0     |
    |   07    |  06.6 yards  |    21.0     |
    |   08    |  07.3 yards  |    22.0     |
    |   09    |  08.0 yards  |    23.0     |
    |   10    |  08.6 yards  |    24.0     |
    |   11    |  09.3 yards  |    25.0     |
    |   12    |  10.0 yards  |    26.0     |
    |   13    |  10.6 yards  |    27.0     |
    |   14    |  11.3 yards  |    28.0     |
    |   15    |  12.0 yards  |    29.0     |
    |   16    |  12.6 yards  |    30.0     |
    |   17    |  13.3 yards  |    31.0     |
    |   18    |  14.0 yards  |    32.0     |
    |   19    |  14.6 yards  |    33.0     |
    |   20    |  15.3 yards  |    34.0     |
    |_________|______________|_____________|
    
    
    Bone Wall
    This spell enables the Necromancer  to call upon  the remnants of the spirits of
    all the creatures who have ever died in the area.It accumulates their fossilized
    remains  and summons forth  from the ground a barrier of dense, fossilized bone.
    This spell  is  an effective method  for  keeping  adversaries  from  reaching a
    Necromancer, while allowing him to attack from range or make his escape.
     ___________________________________________________
    |         |              |            |             |
    |  LEVEL  |   DURATION   | HIT POINTS |  MANA COST  |
    |_________|______________|____________|_____________|
    |         |              |            |             |
    |   01    |  48 seconds  |    019     |    17.0     |
    |   02    |  48 seconds  |    023     |    17.0     |
    |   03    |  48 seconds  |    033     |    17.0     |
    |   04    |  48 seconds  |    038     |    17.0     |
    |   05    |  48 seconds  |    038     |    17.0     |
    |   06    |  48 seconds  |    042     |    17.0     |
    |   07    |  48 seconds  |    047     |    17.0     |
    |   08    |  48 seconds  |    052     |    17.0     |
    |   09    |  48 seconds  |    057     |    17.0     |
    |   10    |  48 seconds  |    061     |    17.0     |
    |   11    |  48 seconds  |    066     |    17.0     |
    |   12    |  48 seconds  |    071     |    17.0     |
    |   13    |  48 seconds  |    076     |    17.0     |
    |   14    |  48 seconds  |    080     |    17.0     |
    |   15    |  48 seconds  |    085     |    17.0     |
    |   16    |  48 seconds  |    090     |    17.0     |
    |   17    |  48 seconds  |    095     |    17.0     |
    |   18    |  48 seconds  |    099     |    17.0     |
    |   19    |  48 seconds  |    104     |    17.0     |
    |   20    |  48 seconds  |    109     |    17.0     |
    |_________|______________|____________|_____________|
    
    
    Poison Explosion
    This spell permits the Necromancer  to accelerate  the decomposition of a corpse
    to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases,
    normally accumulated in dead tissue over time, explode forth from the carcass in
    a cloud of poisonous vapors.
     ____________________________________________________________
    |         |                 |                 |              |
    |  LEVEL  |  POISON DAMAGE  |  POISON LENGTH  |  MANA COST   |
    |_________|_________________|_________________|______________|
    |         |                 |                 |              |
    |   01    |     025-050     |  04.0 seconds   |     8.0      |
    |   02    |     030-060     |  04.8 seconds   |     8.0      |
    |   03    |     035-070     |  05.6 seconds   |     8.0      |
    |   04    |     040-080     |  06.4 seconds   |     8.0      |
    |   05    |     045-090     |  07.2 seconds   |     8.0      |
    |   06    |     050-100     |  08.0 seconds   |     8.0      |
    |   07    |     055-110     |  08.8 seconds   |     8.0      |
    |   08    |     060-120     |  09.6 seconds   |     8.0      |
    |   09    |     065-130     |  10.4 seconds   |     8.0      |
    |   10    |     070-140     |  11.2 seconds   |     8.0      |
    |   11    |     075-150     |  12.0 seconds   |     8.0      |
    |   12    |     080-160     |  12.8 seconds   |     8.0      |
    |   13    |     085-170     |  13.6 seconds   |     8.0      |
    |   14    |     090-180     |  14.4 seconds   |     8.0      |
    |   15    |     195-190     |  15.2 seconds   |     8.0      |
    |   16    |     100-200     |  16.0 seconds   |     8.0      |
    |   17    |     105-210     |  16.8 seconds   |     8.0      |
    |   18    |     110-220     |  17.6 seconds   |     8.0      |
    |   19    |     115-230     |  18.4 seconds   |     8.0      |
    |   20    |     120-240     |  19.2 seconds   |     8.0      |
    |_________|_________________|_________________|______________|
    
    
    Bone Spear
    Also known as  the Talon of Trag'Oul,  this spell  summons  a long shaft of bone
    issuing forth from the caster and piercing any opponents in its path.  Since the
    force of this projectile is mystical as well as physical it can pass through one
    opponent and carry on to the next,rending and tearing through whatever is in its
    path.
     __________________________________
    |         |          |             |
    |  LEVEL  |  DAMAGE  |  MANA COST  |
    |_________|__________|_____________|
    |         |          |             |
    |   01    | 016-024  |    07.0     |
    |   02    | 024-032  |    07.2     |
    |   03    | 032-040  |    07.5     |
    |   04    | 040-048  |    07.7     |
    |   05    | 048-056  |    08.0     |
    |   06    | 056-064  |    08.2     |
    |   07    | 064-072  |    08.5     |
    |   08    | 072-080  |    08.7     |
    |   09    | 080-088  |    09.0     |
    |   10    | 088-096  |    09.2     |
    |   11    | 096-104  |    09.5     |
    |   12    | 104-112  |    09.7     |
    |   13    | 112-120  |    10.0     |
    |   14    | 120-125  |    10.2     |
    |   15    | 128-136  |    10.5     |
    |   16    | 136-144  |    10.7     |
    |   17    | 144-152  |    11.0     |
    |   18    | 152-160  |    11.2     |
    |   19    | 160-165  |    11.5     |
    |   20    | 168-176  |    11.7     |
    |_________|__________|_____________|
    
    
    Bone Prison
    Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall
    of bone  in the form  of an enclosing ring. This prison traps all enemies within
    its circumference.  Imprisoned  within  a cage of bone,  the captives  are  held
    helpless  until  they can summon  the strength  to  break through  its  skeletal
    confines or the Necromancer loses his hold over the spirits.
     ___________________________________________________
    |         |              |            |             |
    |  LEVEL  |   DURATION   | HIT POINTS |  MANA COST  |
    |_________|______________|____________|_____________|
    |         |              |            |             |
    |   01    |  48 seconds  |    019     |    27.0     |
    |   02    |  48 seconds  |    023     |    26.0     |
    |   03    |  48 seconds  |    033     |    25.0     |
    |   04    |  48 seconds  |    038     |    24.0     |
    |   05    |  48 seconds  |    038     |    23.0     |
    |   06    |  48 seconds  |    042     |    22.0     |
    |   07    |  48 seconds  |    047     |    21.0     |
    |   08    |  48 seconds  |    052     |    20.0     |
    |   09    |  48 seconds  |    057     |    10.0     |
    |   10    |  48 seconds  |    061     |    18.0     |
    |   11    |  48 seconds  |    066     |    17.0     |
    |   12    |  48 seconds  |    071     |    16.0     |
    |   13    |  48 seconds  |    076     |    15.0     |
    |   14    |  48 seconds  |    080     |    14.0     |
    |   15    |  48 seconds  |    085     |    13.0     |
    |   16    |  48 seconds  |    090     |    12.0     |
    |   17    |  48 seconds  |    095     |    11.0     |
    |   18    |  48 seconds  |    099     |    10.0     |
    |   19    |  48 seconds  |    104     |    09.0     |
    |   20    |  48 seconds  |    109     |    08.0     |
    |_________|______________|____________|_____________|
    
    
    Poison Nova
    This spell befouls the atmosphere surrounding the caster.  With an arcane chant,
    the Necromancer corrupts  the very air we breathe  and causes it to erupt in all
    directions.  It  is  from  years  of  investigation  and  preparation  that  the
    Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet
    harmless to himself and his companions.
     ____________________________________________________________
    |         |                 |                 |              |
    |  LEVEL  |  POISON DAMAGE  |  POISON LENGTH  |  MANA COST   |
    |_________|_________________|_________________|______________|
    |         |                 |                 |              |
    |   01    |     050-075     |  08.0 seconds   |    25.0      |
    |   02    |     055-082     |  08.8 seconds   |    25.0      |
    |   03    |     060-090     |  09.6 seconds   |    25.0      |
    |   04    |     065-097     |  10.4 seconds   |    25.0      |
    |   05    |     070-105     |  11.2 seconds   |    25.0      |
    |   06    |     075-112     |  12.0 seconds   |    25.0      |
    |   07    |     080-120     |  12.8 seconds   |    25.0      |
    |   08    |     085-127     |  13.6 seconds   |    25.0      |
    |   09    |     090-135     |  14.4 seconds   |    25.0      |
    |   10    |     095-142     |  15.2 seconds   |    25.0      |
    |   11    |     100-150     |  16.0 seconds   |    25.0      |
    |   12    |     105-157     |  16.8 seconds   |    25.0      |
    |   13    |     110-165     |  17.6 seconds   |    25.0      |
    |   14    |     115-172     |  18.4 seconds   |    25.0      |
    |   15    |     120-180     |  19.2 seconds   |    25.0      |
    |   16    |     125-187     |  20.0 seconds   |    25.0      |
    |   17    |     130-195     |  20.8 seconds   |    25.0      |
    |   18    |     135-202     |  21.6 seconds   |    25.0      |
    |   19    |     140-210     |  22.4 seconds   |    25.0      |
    |   20    |     145-217     |  23.2 seconds   |    25.0      |
    |_________|_________________|_________________|______________|
    
    
    Bone Spirit
    This powerful spell  briefly  summons  the spirit  of a vengeful revenant.  This
    skeletal specter immediately seeks out its objective,  ripping free a portion of
    the target's soul  and carrying it away to the plane of the dead.  This is not a
    true summoning spell,  however,  as the Necromancers have not yet determined how
    to control these wraiths.  For now,  it is enough  that they are able  to shield
    themselves and their companions from their wrath!
     __________________________________
    |         |          |             |
    |  LEVEL  |  DAMAGE  |  MANA COST  |
    |_________|__________|_____________|
    |         |          |             |
    |   01    | 020-030  |    12.0     |
    |   02    | 036-046  |    12.0     |
    |   03    | 052-062  |    13.0     |
    |   04    | 068-078  |    13.0     |
    |   05    | 084-094  |    14.0     |
    |   06    | 100-110  |    14.0     |
    |   07    | 116-126  |    15.0     |
    |   08    | 132-142  |    15.0     |
    |   09    | 148-158  |    16.0     |
    |   10    | 164-174  |    16.0     |
    |   11    | 180-190  |    17.0     |
    |   12    | 196-206  |    17.0     |
    |   13    | 212-222  |    18.0     |
    |   14    | 228-238  |    18.0     |
    |   15    | 244-254  |    19.0     |
    |   16    | 260-270  |    19.0     |
    |   17    | 276-286  |    20.0     |
    |   18    | 292-302  |    20.0     |
    |   19    | 308-318  |    21.0     |
    |   20    | 324-334  |    21.0     |
    |_________|__________|_____________|
    
    
    
    C. CURSES
    
    Amplify Damage
    This  deceptively  potent  curse  rapidly advances  the age and putridity of any
    wound.  Ordinary blows  will  cut  through flesh  and carve particularly vicious
    wounds that fester and seethe.
     ____________________________________________________________________
    |         |              |              |              |             |
    |  LEVEL  |   DURATION   | DAMAGE TAKEN |    RADIUS    |  MANA COST  |
    |_________|______________|______________|______________|_____________|
    |         |              |              |              |             |
    |   01    |  08 seconds  |    +100%     |  02.0 yards  |     4.0     |
    |   02    |  11 seconds  |    +100%     |  02.6 yards  |     4.0     |
    |   03    |  14 seconds  |    +100%     |  03.3 yards  |     4.0     |
    |   04    |  17 seconds  |    +100%     |  04.0 yards  |     4.0     |
    |   05    |  20 seconds  |    +100%     |  04.6 yards  |     4.0     |
    |   06    |  23 seconds  |    +100%     |  05.0 yards  |     4.0     |
    |   07    |  26 seconds  |    +100%     |  06.0 yards  |     4.0     |
    |   08    |  29 seconds  |    +100%     |  06.6 yards  |     4.0     |
    |   09    |  32 seconds  |    +100%     |  07.3 yards  |     4.0     |
    |   10    |  35 seconds  |    +100%     |  08.0 yards  |     4.0     |
    |   11    |  38 seconds  |    +100%     |  08.6 yards  |     4.0     |
    |   12    |  41 seconds  |    +100%     |  09.3 yards  |     4.0     |
    |   13    |  44 seconds  |    +100%     |  10.0 yards  |     4.0     |
    |   14    |  47 seconds  |    +100%     |  10.6 yards  |     4.0     |
    |   15    |  50 seconds  |    +100%     |  11.3 yards  |     4.0     |
    |   16    |  53 seconds  |    +100%     |  12.0 yards  |     4.0     |
    |   17    |  56 seconds  |    +100%     |  12.6 yards  |     4.0     |
    |   18    |  59 seconds  |    +100%     |  13.3 yards  |     4.0     |
    |   19    |  62 seconds  |    +100%     |  14.0 yards  |     4.0     |
    |   20    |  65 seconds  |    +100%     |  14.6 yards  |     4.0     |
    |_________|______________|______________|______________|_____________|
    
    
    Dim Vision
    Damning an enemy  to the darkness  of their own evil , this curse  surrounds the
    afflicted in a sphere of perfect darkness and silence,blinding them. This allows
    a Necromancer and his party  to slip by unnoticed  or maneuver close  for a more
    effective attack.
     _____________________________________________________
    |         |              |              |             |
    |  LEVEL  |   DURATION   |    RADIUS    |  MANA COST  |
    |_________|______________|______________|_____________|
    |         |              |              |             |
    |   01    |  07 seconds  |  02.6 yards  |     9.0     |
    |   02    |  09 seconds  |  03.3 yards  |     9.0     |
    |   03    |  11 seconds  |  04.0 yards  |     9.0     |
    |   04    |  13 seconds  |  04.6 yards  |     9.0     |
    |   05    |  15 seconds  |  05.3 yards  |     9.0     |
    |   06    |  17 seconds  |  06.0 yards  |     9.0     |
    |   07    |  19 seconds  |  06.6 yards  |     9.0     |
    |   08    |  21 seconds  |  07.3 yards  |     9.0     |
    |   09    |  23 seconds  |  08.0 yards  |     9.0     |
    |   10    |  25 seconds  |  08.6 yards  |     9.0     |
    |   11    |  27 seconds  |  09.3 yards  |     9.0     |
    |   12    |  29 seconds  |  10.0 yards  |     9.0     |
    |   13    |  31 seconds  |  10.6 yards  |     9.0     |
    |   14    |  33 seconds  |  11.3 yards  |     9.0     |
    |   15    |  35 seconds  |  12.0 yards  |     9.0     |
    |   16    |  37 seconds  |  12.6 yards  |     9.0     |
    |   17    |  39 seconds  |  13.3 yards  |     9.0     |
    |   18    |  41 seconds  |  14.0 yards  |     9.0     |
    |   19    |  43 seconds  |  14.6 yards  |     9.0     |
    |   20    |  45 seconds  |  15.3 yards  |     9.0     |
    |_________|______________|______________|_____________|
    
    
    Weaken
    This bane allows the Necromancer to sap the strength from his enemy. Enemies are
    enfeebled to the point that their blows become highly ineffective.
     ______________________________________________________________________
    |         |                |              |              |             |
    |  LEVEL  |    DURATION    |    RADIUS    | TARGET'S DMG |  MANA COST  |
    |_________|________________|______________|______________|_____________|
    |         |                |              |              |             |
    |   01    |  14.0 seconds  |  06.0 yards  |     -33%     |     4.0     |
    |   02    |  16.4 seconds  |  06.6 yards  |     -33%     |     4.0     |
    |   03    |  18.8 seconds  |  07.3 yards  |     -33%     |     4.0     |
    |   04    |  21.2 seconds  |  08.0 yards  |     -33%     |     4.0     |
    |   05    |  23.6 seconds  |  08.6 yards  |     -33%     |     4.0     |
    |   06    |  26.0 seconds  |  09.3 yards  |     -33%     |     4.0     |
    |   07    |  28.4 seconds  |  10.0 yards  |     -33%     |     4.0     |
    |   08    |  30.8 seconds  |  10.6 yards  |     -33%     |     4.0     |
    |   09    |  33.2 seconds  |  11.3 yards  |     -33%     |     4.0     |
    |   10    |  35.6 seconds  |  12.0 yards  |     -33%     |     4.0     |
    |   11    |  38.0 seconds  |  12.6 yards  |     -33%     |     4.0     |
    |   12    |  40.4 seconds  |  13.3 yards  |     -33%     |     4.0     |
    |   13    |  42.8 seconds  |  14.0 yards  |     -33%     |     4.0     |
    |   14    |  45.2 seconds  |  14.6 yards  |     -33%     |     4.0     |
    |   15    |  47.6 seconds  |  15.3 yards  |     -33%     |     4.0     |
    |   16    |  50.0 seconds  |  16.0 yards  |     -33%     |     4.0     |
    |   17    |  52.4 seconds  |  16.6 yards  |     -33%     |     4.0     |
    |   18    |  54.8 seconds  |  17.3 yards  |     -33%     |     4.0     |
    |   19    |  57.2 seconds  |  18.0 yards  |     -33%     |     4.0     |
    |   20    |  59.6 seconds  |  18.6 yards  |     -33%     |     4.0     |
    |_________|________________|______________|______________|_____________|
    
    
    Jab
    This spell  curses a creature,  condemning them  to receive  whatever pains they
    inflict upon others.  The greater the skill of the Necromancer,  the greater the
    magnitude of torment the victim receives for his wrongdoings.
     ______________________________________________________________________
    |         |                |              |              |             |
    |  LEVEL  |    DURATION    |    RADIUS    | DMG RETURNED |  MANA COST  |
    |_________|________________|______________|______________|_____________|
    |         |                |              |              |             |
    |   01    |  12.0 seconds  |  04.6 yards  |     200%     |     5.0     |
    |   02    |  14.4 seconds  |  04.6 yards  |     225%     |     5.0     |
    |   03    |  16.8 seconds  |  04.6 yards  |     250%     |     5.0     |
    |   04    |  19.2 seconds  |  04.6 yards  |     275%     |     5.0     |
    |   05    |  21.6 seconds  |  04.6 yards  |     300%     |     5.0     |
    |   06    |  24.0 seconds  |  04.6 yards  |     325%     |     5.0     |
    |   07    |  26.4 seconds  |  04.6 yards  |     350%     |     5.0     |
    |   08    |  38.8 seconds  |  04.6 yards  |     375%     |     5.0     |
    |   09    |  31.2 seconds  |  04.6 yards  |     400%     |     5.0     |
    |   10    |  33.6 seconds  |  04.6 yards  |     425%     |     5.0     |
    |   11    |  36.0 seconds  |  04.6 yards  |     450%     |     5.0     |
    |   12    |  38.4 seconds  |  04.6 yards  |     475%     |     5.0     |
    |   13    |  40.8 seconds  |  04.6 yards  |     500%     |     5.0     |
    |   14    |  43.2 seconds  |  04.6 yards  |     525%     |     5.0     |
    |   15    |  45.6 seconds  |  04.6 yards  |     550%     |     5.0     |
    |   16    |  48.0 seconds  |  04.6 yards  |     575%     |     5.0     |
    |   17    |  50.4 seconds  |  04.6 yards  |     600%     |     5.0     |
    |   18    |  52.8 seconds  |  04.6 yards  |     625%     |     5.0     |
    |   19    |  55.2 seconds  |  04.6 yards  |     650%     |     5.0     |
    |   20    |  57.6 seconds  |  04.6 yards  |     675%     |     5.0     |
    |_________|________________|______________|______________|_____________|
    
    
    Terror
    This curse  causes its victim  to hallucinate,  conjuring their greatest fear in
    corporeal form before their eyes.They believe these apparitions are real and run
    from them as long as the curse affects them.
     _____________________________________________________
    |         |              |              |             |
    |  LEVEL  |   DURATION   |    RADIUS    |  MANA COST  |
    |_________|______________|______________|_____________|
    |         |              |              |             |
    |   01    |  08 seconds  |  02.6 yards  |     7.0     |
    |   02    |  09 seconds  |  02.6 yards  |     7.0     |
    |   03    |  10 seconds  |  02.6 yards  |     7.0     |
    |   04    |  11 seconds  |  02.6 yards  |     7.0     |
    |   05    |  12 seconds  |  02.6 yards  |     7.0     |
    |   06    |  13 seconds  |  02.6 yards  |     7.0     |
    |   07    |  14 seconds  |  02.6 yards  |     7.0     |
    |   08    |  15 seconds  |  02.6 yards  |     7.0     |
    |   09    |  16 seconds  |  02.6 yards  |     7.0     |
    |   10    |  17 seconds  |  02.6 yards  |     7.0     |
    |   11    |  18 seconds  |  02.6 yards  |     7.0     |
    |   12    |  19 seconds  |  02.6 yards  |     7.0     |
    |   13    |  20 seconds  |  02.6 yards  |     7.0     |
    |   14    |  21 seconds  |  02.6 yards  |     7.0     |
    |   15    |  22 seconds  |  02.6 yards  |     7.0     |
    |   16    |  23 seconds  |  02.6 yards  |     7.0     |
    |   17    |  24 seconds  |  02.6 yards  |     7.0     |
    |   18    |  25 seconds  |  02.6 yards  |     7.0     |
    |   19    |  26 seconds  |  02.6 yards  |     7.0     |
    |   20    |  27 seconds  |  02.6 yards  |     7.0     |
    |_________|______________|______________|_____________|
    
    
    Confuse
    Necromancers  can tap into the spirit realm,  channeling  bitter and mischievous
    spirits  into  the minds  of nearby enemies. The victims  are bombarded with the
    gibbering  of the dead,  which,  indistinguishable from their own thoughts, urge
    them to strike at friend and foe alike.  The discordant wailing of these spirits
    builds to a crescendo, eventually driving the victim mad.
     _____________________________________________________
    |         |              |              |             |
    |  LEVEL  |   DURATION   |    RADIUS    |  MANA COST  |
    |_________|______________|______________|_____________|
    |         |              |              |             |
    |   01    |  10 seconds  |  04.0 yards  |    13.0     |
    |   02    |  12 seconds  |  04.6 yards  |    13.0     |
    |   03    |  14 seconds  |  05.3 yards  |    13.0     |
    |   04    |  16 seconds  |  06.0 yards  |    13.0     |
    |   05    |  18 seconds  |  06.6 yards  |    13.0     |
    |   06    |  20 seconds  |  07.3 yards  |    13.0     |
    |   07    |  22 seconds  |  08.0 yards  |    13.0     |
    |   08    |  24 seconds  |  08.6 yards  |    13.0     |
    |   09    |  26 seconds  |  09.3 yards  |    13.0     |
    |   10    |  28 seconds  |  10.0 yards  |    13.0     |
    |   11    |  30 seconds  |  10.6 yards  |    13.0     |
    |   12    |  32 seconds  |  11.3 yards  |    13.0     |
    |   13    |  34 seconds  |  12.0 yards  |    13.0     |
    |   14    |  36 seconds  |  12.6 yards  |    13.0     |
    |   15    |  38 seconds  |  13.3 yards  |    13.0     |
    |   16    |  40 seconds  |  14.0 yards  |    13.0     |
    |   17    |  42 seconds  |  14.6 yards  |    13.0     |
    |   18    |  44 seconds  |  15.3 yards  |    13.0     |
    |   19    |  46 seconds  |  16.0 yards  |    13.0     |
    |   20    |  48 seconds  |  16.6 yards  |    13.0     |
    |_________|______________|______________|_____________|
    
    
    Life Tap
    This skill  allows the Necromancer  to literally suck the life from his victims.
    The Necromancer is able to reach into the wellspring of mortality and siphon off
    its essence, consuming it to replace his own.
     ________________________________________________________________
    |         |                |              |        |             |
    |  LEVEL  |    DURATION    |    RADIUS    | HEALED |  MANA COST  |
    |_________|________________|______________|________|_____________|
    |         |                |              |        |             |
    |   01    |  16.0 seconds  |  02.6 yards  |  050%  |     9.0     |
    |   02    |  18.4 seconds  |  03.3 yards  |  050%  |     9.0     |
    |   03    |  20.8 seconds  |  04.0 yards  |  050%  |     9.0     |
    |   04    |  23.2 seconds  |  04.6 yards  |  050%  |     9.0     |
    |   05    |  25.6 seconds  |  05.3 yards  |  050%  |     9.0     |
    |   06    |  28.0 seconds  |  06.0 yards  |  050%  |     9.0     |
    |   07    |  30.4 seconds  |  06.6 yards  |  050%  |     9.0     |
    |   08    |  32.8 seconds  |  07.3 yards  |  050%  |     9.0     |
    |   09    |  35.2 seconds  |  08.0 yards  |  050%  |     9.0     |
    |   10    |  37.6 seconds  |  08.6 yards  |  050%  |     9.0     |
    |   11    |  40.0 seconds  |  09.3 yards  |  050%  |     9.0     |
    |   12    |  42.4 seconds  |  10.0 yards  |  050%  |     9.0     |
    |   13    |  44.8 seconds  |  10.6 yards  |  050%  |     9.0     |
    |   14    |  47.2 seconds  |  11.3 yards  |  050%  |     9.0     |
    |   15    |  49.6 seconds  |  12.0 yards  |  050%  |     9.0     |
    |   16    |  52.0 seconds  |  12.6 yards  |  050%  |     9.0     |
    |   17    |  54.4 seconds  |  13.3 yards  |  050%  |     9.0     |
    |   18    |  56.8 seconds  |  14.0 yards  |  050%  |     9.0     |
    |   19    |  59.2 seconds  |  14.6 yards  |  050%  |     9.0     |
    |   20    |  61.6 seconds  |  15.3 yards  |  050%  |     9.0     |
    |_________|________________|______________|________|_____________|
    
    
    Attract
    This hex  causes  hallucinations  in enemies  which  force them to stop whatever
    activity they were engaged in  and  aid the Necromancer in his attacks. Battling
    their  former allies  with an unnatural ferocity,  this is a vastly demoralizing
    turn of events for the enemy.
     _______________________________________________________
    |         |                |              |             |
    |  LEVEL  |    DURATION    |    RADIUS    |  MANA COST  |
    |_________|________________|______________|_____________|
    |         |                |              |             |
    |   01    |  12.0 seconds  |  06.0 yards  |    17.0     |
    |   02    |  15.6 seconds  |  06.0 yards  |    17.0     |
    |   03    |  19.2 seconds  |  06.0 yards  |    17.0     |
    |   04    |  22.8 seconds  |  06.0 yards  |    17.0     |
    |   05    |  26.4 seconds  |  06.0 yards  |    17.0     |
    |   06    |  30.0 seconds  |  06.0 yards  |    17.0     |
    |   07    |  33.6 seconds  |  06.0 yards  |    17.0     |
    |   08    |  37.2 seconds  |  06.0 yards  |    17.0     |
    |   09    |  40.8 seconds  |  06.0 yards  |    17.0     |
    |   10    |  44.4 seconds  |  06.0 yards  |    17.0     |
    |   11    |  48.0 seconds  |  06.0 yards  |    17.0     |
    |   12    |  51.6 seconds  |  06.0 yards  |    17.0     |
    |   13    |  55.2 seconds  |  06.0 yards  |    17.0     |
    |   14    |  58.8 seconds  |  06.0 yards  |    17.0     |
    |   15    |  62.4 seconds  |  06.0 yards  |    17.0     |
    |   16    |  66.0 seconds  |  06.0 yards  |    17.0     |
    |   17    |  69.6 seconds  |  06.0 yards  |    17.0     |
    |   18    |  73.2 seconds  |  06.0 yards  |    17.0     |
    |   19    |  76.8 seconds  |  06.0 yards  |    17.0     |
    |   20    |  80.4 seconds  |  06.0 yards  |    17.0     |
    |_________|________________|______________|_____________|
    
    
    Decrepify
    This curse  gives the victim  a glimpse of his own mortality,  briefly aging the
    victim.  Imagining itself  with  an infirm body  of advanced age,  the afflicted
    believes it is no longer capable of youthful exertions.
     _______________________________________________________
    |         |                |              |             |
    |  LEVEL  |    DURATION    |    RADIUS    |  MANA COST  |
    |_________|________________|______________|_____________|
    |         |                |              |             |
    |   01    |  02.0 seconds  |  02.6 yards  |    11.0     |
    |   02    |  02.2 seconds  |  03.3 yards  |    11.0     |
    |   03    |  02.4 seconds  |  04.0 yards  |    11.0     |
    |   04    |  02.6 seconds  |  04.6 yards  |    11.0     |
    |   05    |  02.8 seconds  |  05.3 yards  |    11.0     |
    |   06    |  03.0 seconds  |  06.0 yards  |    11.0     |
    |   07    |  03.2 seconds  |  06.6 yards  |    11.0     |
    |   08    |  03.4 seconds  |  07.3 yards  |    11.0     |
    |   09    |  03.6 seconds  |  08.0 yards  |    11.0     |
    |   10    |  03.8 seconds  |  08.6 yards  |    11.0     |
    |   11    |  04.0 seconds  |  09.3 yards  |    11.0     |
    |   12    |  04.2 seconds  |  10.0 yards  |    11.0     |
    |   13    |  04.4 seconds  |  10.6 yards  |    11.0     |
    |   14    |  04.6 seconds  |  11.3 yards  |    11.0     |
    |   15    |  04.8 seconds  |  12.0 yards  |    11.0     |
    |   16    |  05.0 seconds  |  12.6 yards  |    11.0     |
    |   17    |  05.2 seconds  |  13.3 yards  |    11.0     |
    |   18    |  05.4 seconds  |  14.0 yards  |    11.0     |
    |   19    |  05.6 seconds  |  14.6 yards  |    11.0     |
    |   20    |  05.8 seconds  |  15.3 yards  |    11.0     |
    |_________|________________|______________|_____________|
    
    
    Lower Resist
    Simply put,  this skill increases an enemy's susceptibility to the harsh effects
    of the elements and elemental magics.  Skin burns  like paper, chills cut to the
    bone,  and lightning is drawn to the victim  as if they were  a bar of iron in a
    rainstorm.
     ______________________________________________________________________
    |         |                |              |              |             |
    |  LEVEL  |    DURATION    |    RADIUS    |  RESIST ALL  |  MANA COST  |
    |_________|________________|______________|______________|_____________|
    |         |                |              |              |             |
    |   01    |  20.0 seconds  |  04.6 yards  |     -31%     |    22.0     |
    |   02    |  22.0 seconds  |  05.3 yards  |     -37%     |    22.0     |
    |   03    |  24.0 seconds  |  06.0 yards  |     -41%     |    22.0     |
    |   04    |  26.0 seconds  |  06.6 yards  |     -44%     |    22.0     |
    |   05    |  28.0 seconds  |  07.3 yards  |     -47%     |    22.0     |
    |   06    |  30.0 seconds  |  08.0 yards  |     -49%     |    22.0     |
    |   07    |  32.0 seconds  |  08.6 yards  |     -51%     |    22.0     |
    |   08    |  34.0 seconds  |  09.3 yards  |     -52%     |    22.0     |
    |   09    |  36.0 seconds  |  10.0 yards  |     -54%     |    22.0     |
    |   10    |  38.0 seconds  |  10.6 yards  |     -55%     |    22.0     |
    |   11    |  40.0 seconds  |  11.3 yards  |     -56%     |    22.0     |
    |   12    |  42.0 seconds  |  12.0 yards  |     -57%     |    22.0     |
    |   13    |  44.0 seconds  |  12.6 yards  |     -58%     |    22.0     |
    |   14    |  46.0 seconds  |  13.3 yards  |     -59%     |    22.0     |
    |   15    |  48.0 seconds  |  14.0 yards  |     -60%     |    22.0     |
    |   16    |  50.0 seconds  |  14.6 yards  |     -61%     |    22.0     |
    |   17    |  52.0 seconds  |  15.3 yards  |     -61%     |    22.0     |
    |   18    |  54.0 seconds  |  16.0 yards  |     -61%     |    22.0     |
    |   19    |  56.0 seconds  |  16.6 yards  |     -62%     |    22.0     |
    |   20    |  58.0 seconds  |  17.3 yards  |     -62%     |    22.0     |
    |_________|________________|______________|______________|_____________|
    
    
    ================================================================================
    13.  S O R C E R E S S  S K I L L S
    ================================================================================
    
    A. COLD SPELLS
    
    Ice Bolt
    One of the first spells  a novice of the frigid elements learns  is the power to
    summon crystals of pure freezing energy. When hurled at her enemies, these bolts
    subject their targets to freezing pain and impaired movement.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |  COLD LENGTH   |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |    03-05    |  06.0 seconds  |     3.0     |
    |   02    |    04-06    |  07.4 seconds  |     3.0     |
    |   03    |    05-07    |  08.8 seconds  |     3.0     |
    |   04    |    06-08    |  10.2 seconds  |     3.0     |
    |   05    |    07-09    |  11.6 seconds  |     3.0     |
    |   06    |    08-10    |  13.0 seconds  |     3.0     |
    |   07    |    09-11    |  14.4 seconds  |     3.0     |
    |   08    |    10-12    |  15.8 seconds  |     3.0     |
    |   09    |    11-13    |  17.2 seconds  |     3.0     |
    |   10    |    12-14    |  18.6 seconds  |     3.0     |
    |   11    |    13-15    |  20.0 seconds  |     3.0     |
    |   12    |    14-16    |  21.0 seconds  |     3.0     |
    |   13    |    15-17    |  22.8 seconds  |     3.0     |
    |   14    |    16-18    |  24.2 seconds  |     3.0     |
    |   15    |    17-19    |  25.6 seconds  |     3.0     |
    |   16    |    18-20    |  27.0 seconds  |     3.0     |
    |   17    |    19-21    |  28.4 seconds  |     3.0     |
    |   18    |    20-22    |  29.8 seconds  |     3.0     |
    |   19    |    21-23    |  31.2 seconds  |     3.0     |
    |   20    |    23-24    |  32.6 seconds  |     3.0     |
    |_________|_____________|________________|_____________|
    
    
    Frozen Armor
    This defensive spell is a useful tool for protecting the novice from the dangers
    of combat.  This icy shield both protects the Sorceress and impairs the progress
    of all who would attack her with blade or club.
     ______________________________________________________________________
    |         |               |             |                |             |
    |  LEVEL  | DEFENSE BONUS |  DURATION   | FREEZE LENGTH  |  MANA COST  |
    |_________|_______________|_____________|________________|_____________|
    |         |               |             |                |             |
    |   01    |     030%      | 120 seconds |  01.2 seconds  |     7.0     |
    |   02    |     035%      | 132 seconds |  01.3 seconds  |     7.0     |
    |   03    |     040%      | 144 seconds |  01.4 seconds  |     7.0     |
    |   04    |     045%      | 156 seconds |  01.5 seconds  |     7.0     |
    |   05    |     050%      | 168 seconds |  01.6 seconds  |     7.0     |
    |   06    |     055%      | 180 seconds |  01.8 seconds  |     7.0     |
    |   07    |     060%      | 192 seconds |  01.9 seconds  |     7.0     |
    |   08    |     065%      | 204 seconds |  02.0 seconds  |     7.0     |
    |   09    |     070%      | 216 seconds |  02.1 seconds  |     7.0     |
    |   10    |     075%      | 228 seconds |  02.2 seconds  |     7.0     |
    |   11    |     080%      | 240 seconds |  02.4 seconds  |     7.0     |
    |   12    |     085%      | 252 seconds |  02.5 seconds  |     7.0     |
    |   13    |     090%      | 264 seconds |  02.6 seconds  |     7.0     |
    |   14    |     095%      | 276 seconds |  02.7 seconds  |     7.0     |
    |   15    |     100%      | 288 seconds |  02.8 seconds  |     7.0     |
    |   16    |     105%      | 300 seconds |  03.0 seconds  |     7.0     |
    |   17    |     110%      | 312 seconds |  03.1 seconds  |     7.0     |
    |   18    |     115%      | 324 seconds |  03.2 seconds  |     7.0     |
    |   19    |     120%      | 336 seconds |  03.3 seconds  |     7.0     |
    |   20    |     125%      | 348 seconds |  03.4 seconds  |     7.0     |
    |_________|_______________|_____________|________________|_____________|
    
    
    Frost Nova
    Like the Lightning Nova,this spell is effective against large groups of swarming
    melee attackers.Although less damaging than its electrical kin, the immobilizing
    effects of the cold can convey other advantages.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  | COLD DAMAGE |  COLD LENGTH   |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |    02-04    |  08.0 seconds  |    09.0     |
    |   02    |    04-06    |  09.0 seconds  |    11.0     |
    |   03    |    06-08    |  10.0 seconds  |    13.0     |
    |   04    |    08-10    |  11.0 seconds  |    15.0     |
    |   05    |    10-12    |  12.0 seconds  |    17.0     |
    |   06    |    12-14    |  13.0 seconds  |    19.0     |
    |   07    |    14-16    |  14.0 seconds  |    21.0     |
    |   08    |    16-18    |  15.0 seconds  |    23.0     |
    |   09    |    18-20    |  16.0 seconds  |    25.0     |
    |   10    |    20-22    |  17.0 seconds  |    27.0     |
    |   11    |    22-24    |  18.0 seconds  |    29.0     |
    |   12    |    24-26    |  19.0 seconds  |    31.0     |
    |   13    |    26-28    |  20.0 seconds  |    33.0     |
    |   14    |    28-30    |  21.0 seconds  |    35.0     |
    |   15    |    30-32    |  22.0 seconds  |    37.0     |
    |   16    |    32-34    |  23.0 seconds  |    39.0     |
    |   17    |    34-36    |  24.0 seconds  |    41.0     |
    |   18    |    36-38    |  25.0 seconds  |    43.0     |
    |   19    |    38-40    |  36.0 seconds  |    45.0     |
    |   20    |    40-42    |  37.0 seconds  |    47.0     |
    |_________|_____________|________________|_____________|
    
    
    Ice Blast
    The freezing damage  of this spell  can  shatter  an  opponent into  icy shards,
    leaving  enemy  spellcasters  little material  with  which  to  resurrect  their
    minions.In this way the Sorceress can make quick work of those who would use the
    dead against her.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    | FREEZE LENGTH  |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |     010     |  03.0 seconds  |    06.0     |
    |   02    |     017     |  03.2 seconds  |    06.5     |
    |   03    |     024     |  03.4 seconds  |    07.0     |
    |   04    |     031     |  03.6 seconds  |    07.5     |
    |   05    |     038     |  03.8 seconds  |    08.0     |
    |   06    |     045     |  04.0 seconds  |    08.5     |
    |   07    |     052     |  04.2 seconds  |    09.0     |
    |   08    |     059     |  04.4 seconds  |    09.5     |
    |   09    |     066     |  04.6 seconds  |    10.0     |
    |   10    |     073     |  04.8 seconds  |    10.5     |
    |   11    |     080     |  05.0 seconds  |    11.0     |
    |   12    |     087     |  05.2 seconds  |    11.5     |
    |   13    |     094     |  05.4 seconds  |    12.0     |
    |   14    |     101     |  05.6 seconds  |    12.0     |
    |   15    |     108     |  05.8 seconds  |    13.0     |
    |   16    |     115     |  06.0 seconds  |    13.0     |
    |   17    |     122     |  06.2 seconds  |    14.0     |
    |   18    |     129     |  06.4 seconds  |    14.0     |
    |   19    |     136     |  06.6 seconds  |    15.0     |
    |   20    |     143     |  06.8 seconds  |    15.0     |
    |_________|_____________|________________|_____________|
    
    
    Shiver Armor
    A significant upgrade from frozen armor,this defensive shield deals an icy blast
    to any attackers, numbing them with cold, searing pain.
     __________________________________________________________________________
    |         |            |        |             |              |             |
    |  LEVEL  | DFNS BONUS | DAMAGE |  DURATION   | COLD LENGTH  |  MANA COST  |
    |_________|____________|________|_____________|______________|_____________|
    |         |            |        |             |              |             |
    |   01    |    045%    | 06-08  | 120 seconds | 04.0 seconds |    11.0     |
    |   02    |    051%    | 08-10  | 132 seconds | 04.0 seconds |    11.0     |
    |   03    |    057%    | 10-12  | 144 seconds | 04.0 seconds |    11.0     |
    |   04    |    063%    | 12-14  | 156 seconds | 04.0 seconds |    11.0     |
    |   05    |    069%    | 14-16  | 168 seconds | 04.0 seconds |    11.0     |
    |   06    |    075%    | 16-18  | 180 seconds | 04.0 seconds |    11.0     |
    |   07    |    081%    | 18-20  | 192 seconds | 04.0 seconds |    11.0     |
    |   08    |    087%    | 20-22  | 204 seconds | 04.0 seconds |    11.0     |
    |   09    |    093%    | 22-24  | 216 seconds | 04.0 seconds |    11.0     |
    |   10    |    099%    | 24-26  | 228 seconds | 04.0 seconds |    11.0     |
    |   11    |    105%    | 26-28  | 240 seconds | 04.0 seconds |    11.0     |
    |   12    |    111%    | 28-30  | 252 seconds | 04.0 seconds |    11.0     |
    |   13    |    117%    | 30-32  | 264 seconds | 04.0 seconds |    11.0     |
    |   14    |    123%    | 32-34  | 276 seconds | 04.0 seconds |    11.0     |
    |   15    |    129%    | 34-36  | 288 seconds | 04.0 seconds |    11.0     |
    |   16    |    135%    | 36-38  | 300 seconds | 04.0 seconds |    11.0     |
    |   17    |    141%    | 38-40  | 312 seconds | 04.0 seconds |    11.0     |
    |   18    |    147%    | 40-42  | 324 seconds | 04.0 seconds |    11.0     |
    |   19    |    153%    | 42-44  | 336 seconds | 04.0 seconds |    11.0     |
    |   20    |    159%    | 44-46  | 348 seconds | 04.0 seconds |    11.0     |
    |_________|____________|________|_____________|______________|_____________|
    
    
    Glacial Spike
    More powerful  than  an Ice Blast,  this is  the offensive spell of choice for a
    higher-level Sorceress  seeking a quick deathblow. The Sorceress who wields this
    spell will find herself often  treading over the shattered and frozen remains of
    her opponents.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    | FREEZE LENGTH  |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   016-024   |  02.0 seconds  |    10.0     |
    |   02    |   023-031   |  02.1 seconds  |    10.5     |
    |   03    |   030-038   |  02.2 seconds  |    11.0     |
    |   04    |   037-045   |  02.3 seconds  |    11.5     |
    |   05    |   044-052   |  02.4 seconds  |    12.0     |
    |   06    |   051-059   |  02.6 seconds  |    12.0     |
    |   07    |   058-066   |  02.7 seconds  |    13.0     |
    |   08    |   065-073   |  02.8 seconds  |    13.0     |
    |   09    |   072-080   |  02.9 seconds  |    14.0     |
    |   10    |   079-087   |  03.0 seconds  |    14.0     |
    |   11    |   086-094   |  03.2 seconds  |    15.0     |
    |   12    |   093-101   |  03.3 seconds  |    15.0     |
    |   13    |   100-108   |  03.4 seconds  |    16.0     |
    |   14    |   107-115   |  03.5 seconds  |    16.0     |
    |   15    |   114-122   |  03.6 seconds  |    17.0     |
    |   16    |   121-129   |  03.8 seconds  |    17.0     |
    |   17    |   128-136   |  03.9 seconds  |    18.0     |
    |   18    |   135-143   |  04.0 seconds  |    18.0     |
    |   19    |   142-150   |  04.1 seconds  |    19.0     |
    |   20    |   149-157   |  04.2 seconds  |    19.0     |
    |_________|_____________|________________|_____________|
    
    
    Blizzard
    This is  the most effective  offensive spell  that this discipline has to offer.
    With the invocation of this spell,  entire hordes of enemies are left chilled or
    dead, drowned in a hail of ice.  Wretched survivors of this wintry storm  can do
    little  but crawl and lament their fallen kin  before they,  too, succumb to the
    cold.
     __________________________________________________________
    |         |                 |                |             |
    |  LEVEL  |     DAMAGE      | FREEZE LENGTH  |  MANA COST  |
    |_________|_________________|________________|_____________|
    |         |                 |                |             |
    |   01    | 016-024/seconds |  02.0 seconds  |    10.0     |
    |   02    | 023-031/seconds |  02.1 seconds  |    10.5     |
    |   03    | 030-038/seconds |  02.2 seconds  |    11.0     |
    |   04    | 037-045/seconds |  02.3 seconds  |    11.5     |
    |   05    | 044-052/seconds |  02.4 seconds  |    12.0     |
    |   06    | 051-059/seconds |  02.6 seconds  |    12.0     |
    |   07    | 058-066/seconds |  02.7 seconds  |    13.0     |
    |   08    | 065-073/seconds |  02.8 seconds  |    13.0     |
    |   09    | 072-080/seconds |  02.9 seconds  |    14.0     |
    |   10    | 079-087/seconds |  03.0 seconds  |    14.0     |
    |   11    | 086-094/seconds |  03.2 seconds  |    15.0     |
    |   12    | 093-101/seconds |  03.3 seconds  |    15.0     |
    |   13    | 100-108/seconds |  03.4 seconds  |    16.0     |
    |   14    | 107-115/seconds |  03.5 seconds  |    16.0     |
    |   15    | 114-122/seconds |  03.6 seconds  |    17.0     |
    |   16    | 121-129/seconds |  03.8 seconds  |    17.0     |
    |   17    | 128-136/seconds |  03.9 seconds  |    18.0     |
    |   18    | 135-143/seconds |  04.0 seconds  |    18.0     |
    |   19    | 142-150/seconds |  04.1 seconds  |    19.0     |
    |   20    | 149-157/seconds |  04.2 seconds  |    19.0     |
    |_________|_________________|________________|_____________|
    
    
    Chilling Armor
    The best defensive spell available to a Sorceress is manifest in this formidable
    armor.  The spell  actually  defends against ranged attacks, turning aside arrow
    and bolt.  Those seeking to engage the Sorceress shall soon feel the icy bite of
    their folly.
     ___________________________________________________________
    |         |            |        |             |             |
    |  LEVEL  | DFNS BONUS | DAMAGE |  DURATION   |  MANA COST  |
    |_________|____________|________|_____________|_____________|
    |         |            |        |             |             |
    |   01    |    045%    | 04-06  | 144 seconds |    17.0     |
    |   02    |    050%    | 05-07  | 150 seconds |    17.0     |
    |   03    |    055%    | 06-08  | 156 seconds |    17.0     |
    |   04    |    060%    | 07-09  | 162 seconds |    17.0     |
    |   05    |    065%    | 08-10  | 168 seconds |    17.0     |
    |   06    |    070%    | 09-11  | 174 seconds |    17.0     |
    |   07    |    075%    | 10-12  | 180 seconds |    17.0     |
    |   08    |    080%    | 11-13  | 186 seconds |    17.0     |
    |   09    |    085%    | 12-14  | 192 seconds |    17.0     |
    |   10    |    090%    | 13-15  | 198 seconds |    17.0     |
    |   11    |    095%    | 14-16  | 204 seconds |    17.0     |
    |   12    |    100%    | 15-17  | 210 seconds |    17.0     |
    |   13    |    105%    | 16-18  | 216 seconds |    17.0     |
    |   14    |    110%    | 17-19  | 222 seconds |    17.0     |
    |   15    |    115%    | 18-20  | 228 seconds |    17.0     |
    |   16    |    120%    | 19-21  | 234 seconds |    17.0     |
    |   17    |    125%    | 20-22  | 240 seconds |    17.0     |
    |   18    |    130%    | 21-23  | 246 seconds |    17.0     |
    |   19    |    135%    | 22-24  | 252 seconds |    17.0     |
    |   20    |    140%    | 23-25  | 258 seconds |    17.0     |
    |_________|____________|________|_____________|_____________|
    
    
    Frozen Orb
    An intimidating sight  that  strikes fear  into the hearts of her opponents, the
    Frozen Orb is an awesome spectacle to behold.  The Orb  coalesces  from the air,
    unleashing freezing bolts at all nearby,and wreaking havoc, seemingly at random,
    before bursting into a brilliant explosion of frigid destruction.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |  COLD LENGTH   |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   032-035   |  08.0 seconds  |    25.0     |
    |   02    |   038-041   |  09.0 seconds  |    27.0     |
    |   03    |   044-047   |  10.0 seconds  |    29.0     |
    |   04    |   050-053   |  11.0 seconds  |    31.0     |
    |   05    |   056-059   |  12.0 seconds  |    33.0     |
    |   06    |   062-065   |  13.0 seconds  |    35.0     |
    |   07    |   068-071   |  14.0 seconds  |    37.0     |
    |   08    |   074-077   |  15.0 seconds  |    39.0     |
    |   09    |   080-083   |  16.0 seconds  |    41.0     |
    |   10    |   086-089   |  17.0 seconds  |    43.0     |
    |   11    |   092-095   |  18.0 seconds  |    45.0     |
    |   12    |   098-101   |  19.0 seconds  |    47.0     |
    |   13    |   104-107   |  20.0 seconds  |    49.0     |
    |   14    |   110-113   |  21.0 seconds  |    51.0     |
    |   15    |   116-119   |  22.0 seconds  |    53.0     |
    |   16    |   122-125   |  23.0 seconds  |    55.0     |
    |   17    |   128-131   |  24.0 seconds  |    57.0     |
    |   18    |   134-137   |  25.0 seconds  |    59.0     |
    |   19    |   140-143   |  26.0 seconds  |    61.0     |
    |   20    |   146-149   |  27.0 seconds  |    63.0     |
    |_________|_____________|________________|_____________|
    
    
    Cold Mastery
    Once mastery over this powerful elemental force is attained,a Sorceress achieves
    perfect command  over this school of magic.  Her freezing spells are now of such
    potency  that those adversaries  formerly impervious  to their effects soon find
    themselves the surprised victims of a vicious, chilly assault.
     ________________________
    |         |              |
    |  LEVEL  | ENEMY RESIST |
    |_________|______________|
    |         |              |
    |   01    |    -23%      |
    |   02    |    -34%      |
    |   03    |    -42%      |
    |   04    |    -49%      |
    |   05    |    -55%      |
    |   06    |    -59%      |
    |   07    |    -63%      |
    |   08    |    -64%      |
    |   09    |    -69%      |
    |   10    |    -71%      |
    |   11    |    -73%      |
    |   12    |    -75%      |
    |   13    |    -77%      |
    |   14    |    -79%      |
    |   15    |    -80%      |
    |   16    |    -82%      |
    |   17    |    -82%      |
    |   18    |    -83%      |
    |   19    |    -84%      |
    |   20    |    -85%      |
    |_________|______________|
    
    
    
    B. LIGHTNING SPELLS
    
    Charged Bolt
    By charging the ions in the air surrounding her, the Sorceress discharges bursts
    of electrical energy.  These  missiles  flit  about  randomly,  chasing down her
    opponents and shocking them to the core.
     ____________________________________________________
    |         |             |              |             |
    |  LEVEL  |   DAMAGE    |  # OF BOLTS  |  MANA COST  |
    |_________|_____________|______________|_____________|
    |         |             |              |             |
    |   01    |    02-04    |      03      |     3.0     |
    |   02    |    02-04    |      04      |     3.5     |
    |   03    |    03-05    |      05      |     4.0     |
    |   04    |    03-05    |      06      |     4.5     |
    |   05    |    04-06    |      07      |     5.0     |
    |   06    |    04-06    |      08      |     5.5     |
    |   07    |    05-07    |      09      |     6.0     |
    |   08    |    15-07    |      10      |     6.5     |
    |   09    |    16-08    |      11      |     7.0     |
    |   10    |    16-08    |      12      |     7.5     |
    |   11    |    17-09    |      13      |     8.0     |
    |   12    |    17-09    |      14      |     8.5     |
    |   13    |    18-10    |      15      |     9.0     |
    |   14    |    18-10    |      16      |     9.5     |
    |   15    |    19-11    |      17      |    10.0     |
    |   16    |    19-11    |      18      |    10.5     |
    |   17    |    10-12    |      19      |    11.0     |
    |   18    |    10-12    |      20      |    11.5     |
    |   19    |    11-13    |      21      |    12.0     |
    |   20    |    11-13    |      22      |    12.0     |
    |_________|_____________|______________|_____________|
    
    
    Telekinesis
    With this skill  a Sorceress  can reach out with her mind and manipulate distant
    objects. By manipulating the Ether that permeates the world, she is even able to
    retrieve items out of her reach,  or send her attacks to distant enemies. Useful
    to a cunning Sorceress,  this spell rewards  quick thinking  to make the most of
    opportunities when they present themselves.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |    01-02    |     7.0     |
    |   02    |    02-03    |     7.0     |
    |   03    |    03-04    |     7.0     |
    |   04    |    04-05    |     7.0     |
    |   05    |    05-06    |     7.0     |
    |   06    |    06-07    |     7.0     |
    |   07    |    07-08    |     7.0     |
    |   08    |    08-09    |     7.0     |
    |   09    |    09-10    |     7.0     |
    |   10    |    10-11    |     7.0     |
    |   11    |    11-12    |     7.0     |
    |   12    |    12-13    |     7.0     |
    |   13    |    13-14    |     7.0     |
    |   14    |    14-15    |     7.0     |
    |   15    |    15-16    |     7.0     |
    |   16    |    16-17    |     7.0     |
    |   17    |    17-18    |     7.0     |
    |   18    |    18-19    |     7.0     |
    |   19    |    19-20    |     7.0     |
    |   20    |    20-21    |     7.0     |
    |_________|_____________|_____________|
    
    
    Static Field
    A devastating spell  of limited range,  Static Field  instantly  removes  a good
    portion of the health of nearby enemies.  Thusly injured,  enemies are easy prey
    to the follow-up attacks  of the Sorceress  or  her  party  members.  Subsequent
    castings do less damage,but in combination with other spells or a decisive melee
    attack,  a Sorceress can rely on this powerful ability  to quickly dispatch even
    the strongest of foes.
     __________________________________________________
    |         |            |             |             |
    |  LEVEL  |   RADIUS   |   DAMAGE    |  MANA COST  |
    |_________|____________|_____________|_____________|
    |         |            |             |             |
    |   01    | 03.3 yards |     25%     |     9.0     |
    |   02    | 04.0 yards |     25%     |     9.0     |
    |   03    | 04.6 yards |     25%     |     9.0     |
    |   04    | 05.3 yards |     25%     |     9.0     |
    |   05    | 06.0 yards |     25%     |     9.0     |
    |   06    | 06.6 yards |     25%     |     9.0     |
    |   07    | 07.3 yards |     25%     |     9.0     |
    |   08    | 08.0 yards |     25%     |     9.0     |
    |   09    | 08.6 yards |     25%     |     9.0     |
    |   10    | 09.3 yards |     25%     |     9.0     |
    |   11    | 10.0 yards |     25%     |     9.0     |
    |   12    | 10.6 yards |     25%     |     9.0     |
    |   13    | 11.3 yards |     25%     |     9.0     |
    |   14    | 12.0 yards |     25%     |     9.0     |
    |   15    | 12.6 yards |     25%     |     9.0     |
    |   16    | 13.3 yards |     25%     |     9.0     |
    |   17    | 14.0 yards |     25%     |     9.0     |
    |   18    | 14.6 yards |     25%     |     9.0     |
    |   19    | 15.3 yards |     25%     |     9.0     |
    |   20    | 16.0 yards |     25%     |     9.0     |
    |_________|____________|_____________|_____________|
    
    
    Lightning
    This spell allows a Sorceress to summon the very power of the heavens and emit a
    tremendous surge of electrical energy.  Creating a channel of lightning directed
    at her target, she cuts a swath through her opponents with pinpoint accuracy.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |   001-040   |    08.0     |
    |   02    |   001-048   |    08.5     |
    |   03    |   001-056   |    09.0     |
    |   04    |   001-064   |    09.5     |
    |   05    |   001-072   |    10.0     |
    |   06    |   001-080   |    10.5     |
    |   07    |   001-088   |    11.0     |
    |   08    |   001-096   |    11.5     |
    |   09    |   001-104   |    12.0     |
    |   10    |   001-112   |    12.0     |
    |   11    |   001-120   |    13.0     |
    |   12    |   001-128   |    13.0     |
    |   13    |   001-136   |    14.0     |
    |   14    |   001-144   |    14.0     |
    |   15    |   001-152   |    15.0     |
    |   16    |   001-160   |    15.0     |
    |   17    |   001-168   |    16.0     |
    |   18    |   001-176   |    16.0     |
    |   19    |   001-184   |    17.0     |
    |   20    |   001-192   |    17.0     |
    |_________|_____________|_____________|
    
    
    Nova
    With this attack  the Sorceress  creates  a wave of electrical energy  radiating
    from her fingertips, bathing all nearby enemies with its destructive force. This
    spell is ideal for defeating melee opponents who swarm too closely.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |   001-020   |    15.0     |
    |   02    |   008-027   |    16.0     |
    |   03    |   015-034   |    17.0     |
    |   04    |   022-041   |    18.0     |
    |   05    |   029-048   |    19.0     |
    |   06    |   036-055   |    20.0     |
    |   07    |   043-062   |    21.0     |
    |   08    |   050-069   |    22.0     |
    |   09    |   057-076   |    23.0     |
    |   10    |   064-083   |    24.0     |
    |   11    |   071-090   |    25.0     |
    |   12    |   078-097   |    26.0     |
    |   13    |   085-104   |    27.0     |
    |   14    |   092-111   |    28.0     |
    |   15    |   099-118   |    29.0     |
    |   16    |   106-125   |    30.0     |
    |   17    |   113-132   |    31.0     |
    |   18    |   120-139   |    32.0     |
    |   19    |   127-146   |    33.0     |
    |   20    |   134-153   |    34.0     |
    |_________|_____________|_____________|
    
    
    Chain Lightning
    An improved and more complicated version of the Lightning spell, Chain Lightning
    arcs from foe to foe,  branching out  until all of its energy is dissipated. The
    stench of burnt flesh  and  ozone  is often all that remains after this spell is
    cast.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |   001-040   |    09.0     |
    |   02    |   001-055   |    10.0     |
    |   03    |   001-060   |    11.0     |
    |   04    |   001-070   |    12.0     |
    |   05    |   001-080   |    13.0     |
    |   06    |   001-090   |    14.0     |
    |   07    |   001-100   |    15.0     |
    |   08    |   001-110   |    16.0     |
    |   09    |   001-120   |    17.0     |
    |   10    |   001-130   |    18.0     |
    |   11    |   001-140   |    19.0     |
    |   12    |   001-150   |    20.0     |
    |   13    |   001-160   |    21.0     |
    |   14    |   001-170   |    22.0     |
    |   15    |   001-180   |    23.0     |
    |   16    |   001-190   |    24.0     |
    |   17    |   001-200   |    25.0     |
    |   18    |   001-210   |    26.0     |
    |   19    |   001-220   |    27.0     |
    |   20    |   001-230   |    28.0     |
    |_________|_____________|_____________|
    
    
    Teleport
    A Sorceress trained in this arcane skill  has the ability to traverse the Ether,
    instantly rematerializing in another location.  Without the aid  of waypoints or
    portals,  she may teleport  anywhere  within her immediate vicinity.  Though not
    suitable for larger distances,  a Sorceress  can make good use of this spell for
    evading capture, or to reach otherwise inaccessible areas.
     _______________________
    |         |             |
    |  LEVEL  |  MANA COST  |
    |_________|_____________|
    |         |             |
    |   01    |    24.0     |
    |   02    |    23.0     |
    |   03    |    22.0     |
    |   04    |    21.0     |
    |   05    |    20.0     |
    |   06    |    19.0     |
    |   07    |    18.0     |
    |   08    |    17.0     |
    |   09    |    16.0     |
    |   10    |    15.0     |
    |   11    |    14.0     |
    |   12    |    13.0     |
    |   13    |    12.0     |
    |   14    |    11.0     |
    |   15    |    10.0     |
    |   16    |    09.0     |
    |   17    |    08.0     |
    |   18    |    07.0     |
    |   19    |    06.0     |
    |   20    |    05.0     |
    |_________|_____________|
    
    
    Thunder Storm
    Weather manipulation is the most impressive form of elemental magic  a Sorceress
    may attain.  A Sorceress  learned  in this skill  may manifest a tempest of dark
    storm clouds that follow her wherever she travels.Any who approach the canopy of
    her storm  are  subject  to the full force  of the gale  and  bolts  of powerful
    lightning!
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |    DURATION    |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   001-100   | 032.0 seconds  |    19.0     |
    |   02    |   011-110   | 040.0 seconds  |    19.0     |
    |   03    |   021-120   | 048.0 seconds  |    19.0     |
    |   04    |   031-130   | 056.0 seconds  |    19.0     |
    |   05    |   041-140   | 064.0 seconds  |    19.0     |
    |   06    |   051-150   | 072.0 seconds  |    19.0     |
    |   07    |   061-160   | 080.0 seconds  |    19.0     |
    |   08    |   071-170   | 088.0 seconds  |    19.0     |
    |   09    |   081-180   | 096.0 seconds  |    19.0     |
    |   10    |   091-190   | 104.0 seconds  |    19.0     |
    |   11    |   101-200   | 112.0 seconds  |    19.0     |
    |   12    |   111-210   | 120.0 seconds  |    19.0     |
    |   13    |   121-220   | 128.0 seconds  |    19.0     |
    |   14    |   131-230   | 136.0 seconds  |    19.0     |
    |   15    |   141-240   | 144.0 seconds  |    19.0     |
    |   16    |   151-250   | 152.0 seconds  |    19.0     |
    |   17    |   161-260   | 160.0 seconds  |    19.0     |
    |   18    |   171-270   | 168.0 seconds  |    19.0     |
    |   19    |   181-280   | 176.0 seconds  |    19.0     |
    |   20    |   191-290   | 184.0 seconds  |    19.0     |
    |_________|_____________|________________|_____________|
    
    
    Energy Shield
    Sheathing herself  in pure energy, the Sorceress walks fearlessly into the fray.
    So long  as  she  can  maintain  her concentration over this magical buffer, she
    diverts  harmful magical energies  and  absorbs  physical harm into her store of
    Mana.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  | ABSORB DMG  |    DURATION    |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |     15%     |  0144 seconds  |    05.0     |
    |   02    |     23      |  0192 seconds  |    05.0     |
    |   03    |     30      |  0240 seconds  |    05.0     |
    |   04    |     35      |  0288 seconds  |    05.0     |
    |   05    |     40      |  0336 seconds  |    05.0     |
    |   06    |     43      |  0384 seconds  |    05.0     |
    |   07    |     46      |  0432 seconds  |    05.0     |
    |   08    |     48      |  0480 seconds  |    05.0     |
    |   09    |     51      |  0528 seconds  |    05.0     |
    |   10    |     52      |  0576 seconds  |    05.0     |
    |   11    |     54      |  0624 seconds  |    05.0     |
    |   12    |     56      |  0672 seconds  |    05.0     |
    |   13    |     57      |  0720 seconds  |    05.0     |
    |   14    |     58      |  0768 seconds  |    05.0     |
    |   15    |     59      |  0816 seconds  |    05.0     |
    |   16    |     61      |  0864 seconds  |    05.0     |
    |   17    |     61      |  0912 seconds  |    05.0     |
    |   18    |     62      |  0960 seconds  |    05.0     |
    |   19    |     63      |  1008 seconds  |    05.0     |
    |   20    |     63      |  1056 seconds  |    05.0     |
    |_________|_____________|________________|_____________|
    
    
    Lightning Mastery
    The final step in mastering the destructive powers of the firmament,  this skill
    gives a Sorceress  finer control  and  mastery  over her powers.  Once  she  has
    reached  this point  in her studies,  she  can begin  to rival the powers of the
    Heavens themselves.
     __________________________
    |         |                |
    |  LEVEL  | LIGHTNING COST |
    |_________|________________|
    |         |                |
    |   01    |     -15%       |
    |   02    |     -23%       |
    |   03    |     -30%       |
    |   04    |     -35%       |
    |   05    |     -40%       |
    |   06    |     -43%       |
    |   07    |     -46%       |
    |   08    |     -48%       |
    |   09    |     -51%       |
    |   10    |     -52%       |
    |   11    |     -54%       |
    |   12    |     -56%       |
    |   13    |     -57%       |
    |   14    |     -58%       |
    |   15    |     -59%       |
    |   16    |     -61%       |
    |   17    |     -61%       |
    |   18    |     -62%       |
    |   19    |     -63%       |
    |   20    |     -63%       |
    |_________|________________|
    
    
    
    C. FIRE SPELLS
    
    Fire Bolt
    The Fire Bolt  is among the first cantrips  a young Sorceress  must learn before
    traveling  out  into the known world.  Gathering  a small  amount  of  elemental
    energies, the Sorceress  hurls darts  of pure fire  at  those  who would seek to
    injure her.
     _____________________________________
    |         |             |             |
    |  LEVEL  |   DAMAGE    |  MANA COST  |
    |_________|_____________|_____________|
    |         |             |             |
    |   01    |   003-006   |    02.5     |
    |   02    |   004-007   |    02.5     |
    |   03    |   006-009   |    02.5     |
    |   04    |   007-010   |    02.5     |
    |   05    |   009-012   |    02.5     |
    |   06    |   010-013   |    02.5     |
    |   07    |   012-015   |    02.5     |
    |   08    |   013-016   |    02.5     |
    |   09    |   015-018   |    02.5     |
    |   10    |   016-019   |    02.5     |
    |   11    |   018-021   |    02.5     |
    |   12    |   019-022   |    02.5     |
    |   13    |   021-024   |    02.5     |
    |   14    |   022-025   |    02.5     |
    |   15    |   024-027   |    02.5     |
    |   16    |   025-028   |    02.5     |
    |   17    |   027-030   |    02.5     |
    |   18    |   028-031   |    02.5     |
    |   19    |   030-033   |    02.5     |
    |   20    |   031-034   |    02.5     |
    |_________|_____________|_____________|
    
    
    Warmth
    If a Sorceress wishes to truly become a formidable spellcaster,  she will pursue
    this talent.  By collecting  the essence  of the ambient heat in the surrounding
    air, she can convert this energy into the mystical force that powers her spells.
    In this way, she recovers more quickly from her magical exertions.
     _________________________
    |         |               |
    |  LEVEL  | MANA RECOVERY |
    |_________|_______________|
    |         |               |
    |   01    |     030%      |
    |   02    |     042%      |
    |   03    |     054%      |
    |   04    |     066%      |
    |   05    |     078%      |
    |   06    |     090%      |
    |   07    |     102%      |
    |   08    |     114%      |
    |   09    |     126%      |
    |   10    |     138%      |
    |   11    |     150%      |
    |   12    |     162%      |
    |   13    |     174%      |
    |   14    |     186%      |
    |   15    |     198%      |
    |   16    |     210%      |
    |   17    |     222%      |
    |   18    |     234%      |
    |   19    |     246%      |
    |   20    |     258%      |
    |_________|_______________|
    
    
    Inferno
    Using this spell,  a Sorceress  can reach into the depths of her being and issue
    forth a gout of fire, incinerating any opponents standing within its reach.
     ________________________________________________________
    |         |                 |              |             |
    |  LEVEL  |     DAMAGE      |    RANGE     |  MANA COST  |
    |_________|_________________|______________|_____________|
    |         |                 |              |             |
    |   01    | 012-025/seconds |  03.3 yards  |    07.0     |
    |   02    | 021-034/seconds |  03.3 yards  |    07.0     |
    |   03    | 031-043/seconds |  04.0 yards  |    08.0     |
    |   04    | 040-053/seconds |  04.6 yards  |    09.0     |
    |   05    | 050-062/seconds |  05.3 yards  |    10.0     |
    |   06    | 059-071/seconds |  05.3 yards  |    10.0     |
    |   07    | 068-081/seconds |  06.0 yards  |    11.0     |
    |   08    | 078-090/seconds |  06.6 yards  |    12.0     |
    |   09    | 087-100/seconds |  07.3 yards  |    13.0     |
    |   10    | 096-109/seconds |  07.3 yards  |    14.0     |
    |   11    | 106-118/seconds |  08.0 yards  |    14.0     |
    |   12    | 115-128/seconds |  08.6 yards  |    15.0     |
    |   13    | 125-137/seconds |  09.3 yards  |    16.0     |
    |   14    | 134-136/seconds |  09.3 yards  |    17.0     |
    |   15    | 143-146/seconds |  10.0 yards  |    17.0     |
    |   16    | 153-165/seconds |  10.6 yards  |    18.0     |
    |   17    | 162-175/seconds |  11.3 yards  |    19.0     |
    |   18    | 171-184/seconds |  11.3 yards  |    20.0     |
    |   19    | 181-193/seconds |  12.0 yards  |    21.0     |
    |   20    | 190-203/seconds |  12.6 yards  |    21.0     |
    |_________|_________________|______________|_____________|
    
    
    Blaze
    Using this spell,  the Sorceress ignites the very ground she walks upon, leaving
    behind a blazing wall of flame.
    
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |    DURATION    |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   018-037   |  04.6 seconds  |    11.0     |
    |   02    |   028-046   |  05.6 seconds  |    11.5     |
    |   03    |   037-056   |  06.6 seconds  |    12.0     |
    |   04    |   046-065   |  07.6 seconds  |    12.0     |
    |   05    |   056-075   |  08.6 seconds  |    13.0     |
    |   06    |   065-084   |  09.6 seconds  |    13.0     |
    |   07    |   075-093   |  10.6 seconds  |    14.0     |
    |   08    |   084-103   |  11.6 seconds  |    14.0     |
    |   09    |   093-112   |  12.6 seconds  |    15.0     |
    |   10    |   103-121   |  13.6 seconds  |    15.0     |
    |   11    |   112-131   |  14.6 seconds  |    16.0     |
    |   12    |   121-140   |  15.6 seconds  |    16.0     |
    |   13    |   131-150   |  16.6 seconds  |    17.0     |
    |   14    |   140-159   |  17.6 seconds  |    17.0     |
    |   15    |   150-168   |  18.6 seconds  |    18.0     |
    |   16    |   159-178   |  19.6 seconds  |    18.0     |
    |   17    |   168-187   |  20.6 seconds  |    19.0     |
    |   18    |   178-196   |  21.6 seconds  |    19.0     |
    |   19    |   187-206   |  22.6 seconds  |    20.0     |
    |   20    |   196-215   |  23.6 seconds  |    20.0     |
    |_________|_____________|________________|_____________|
    
    
    Fireball
    Once  she has learned  the basic incantation  of this spell,  the Sorceress  can
    collect  a large amount  of elemental fire  and  contain it  within  a  globe of
    energy.  Discharging it  toward  her enemy,  those energies  are  released  in a
    devastating explosion  upon impact.  This spell of mass destruction is ideal for
    bombarding the encampments of her enemies.
     ____________________________________________________
    |         |             |              |             |
    |  LEVEL  |   DAMAGE    |    RADIUS    |  MANA COST  |
    |_________|_____________|______________|_____________|
    |         |             |              |             |
    |   01    |   006-014   |  02.0 yards  |    05.0     |
    |   02    |   013-021   |  02.0 yards  |    05.5     |
    |   03    |   020-028   |  02.0 yards  |    06.0     |
    |   04    |   027-035   |  02.0 yards  |    06.5     |
    |   05    |   034-042   |  02.0 yards  |    07.0     |
    |   06    |   041-049   |  02.0 yards  |    07.5     |
    |   07    |   048-056   |  02.0 yards  |    08.0     |
    |   08    |   055-063   |  02.0 yards  |    08.5     |
    |   09    |   062-070   |  02.0 yards  |    09.0     |
    |   10    |   069-077   |  02.0 yards  |    09.5     |
    |   11    |   076-084   |  02.0 yards  |    10.0     |
    |   12    |   083-091   |  02.0 yards  |    10.5     |
    |   13    |   090-098   |  02.0 yards  |    11.0     |
    |   14    |   097-105   |  02.0 yards  |    11.5     |
    |   15    |   104-112   |  02.0 yards  |    12.0     |
    |   16    |   111-119   |  02.0 yards  |    12.0     |
    |   17    |   118-125   |  02.0 yards  |    13.0     |
    |   18    |   125-132   |  02.0 yards  |    13.0     |
    |   19    |   132-140   |  02.0 yards  |    14.0     |
    |   20    |   139-147   |  02.0 yards  |    14.0     |
    |_________|_____________|______________|_____________|
    
    
    Fire Wall
    This skill  allows the Sorceress to raise a barrier of flame to block her flanks
    from attack,  creating a tactical advantage for both herself and her allies. Any
    creature  unwitting enough  to attempt to cross the barrier  will  feel the full
    force of these flames as they advance to their ruin.
     __________________________________________________________
    |         |                 |                |             |
    |  LEVEL  |     DAMAGE      |    DURATION    |  MANA COST  |
    |_________|_________________|________________|_____________|
    |         |                 |                |             |
    |   01    | 032-042/seconds |  04.6 seconds  |    22.0     |
    |   02    | 051-060/seconds |  05.6 seconds  |    24.0     |
    |   03    | 070-079/seconds |  06.6 seconds  |    26.0     |
    |   04    | 089-098/seconds |  07.6 seconds  |    28.0     |
    |   05    | 107-117/seconds |  08.6 seconds  |    30.0     |
    |   06    | 126-135/seconds |  09.6 seconds  |    32.0     |
    |   07    | 145-154/seconds |  10.6 seconds  |    34.0     |
    |   08    | 164-173/seconds |  11.6 seconds  |    36.0     |
    |   09    | 182-192/seconds |  12.6 seconds  |    38.0     |
    |   10    | 201-210/seconds |  13.6 seconds  |    40.0     |
    |   11    | 220-229/seconds |  14.6 seconds  |    42.0     |
    |   12    | 239-248/seconds |  15.6 seconds  |    44.0     |
    |   13    | 257-267/seconds |  16.6 seconds  |    46.0     |
    |   14    | 276-285/seconds |  17.6 seconds  |    48.0     |
    |   15    | 295-304/seconds |  18.6 seconds  |    50.0     |
    |   16    | 314-323/seconds |  19.6 seconds  |    52.0     |
    |   17    | 332-342/seconds |  20.6 seconds  |    54.0     |
    |   18    | 351-360/seconds |  21.6 seconds  |    56.0     |
    |   19    | 370-379/seconds |  22.6 seconds  |    58.0     |
    |   20    | 389-398/seconds |  23.6 seconds  |    60.0     |
    |_________|_________________|________________|_____________|
    
    
    Enchant
    Upon learning this skill,  an experienced Sorceress  has  the ability to imbue a
    weapon with the power of fire. The renowned Sorceress, Habacalva, once assaulted
    the elemental planes themselves wielding such an enchanted mace.Her enemies soon
    came to fear the mention of the weapon as much as her name.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |    DURATION    |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   008-010   | 144.0 seconds  |   025.0     |
    |   02    |   009-011   | 168.0 seconds  |   030.0     |
    |   03    |   010-012   | 192.0 seconds  |   035.0     |
    |   04    |   011-013   | 216.0 seconds  |   040.0     |
    |   05    |   012-014   | 240.0 seconds  |   045.0     |
    |   06    |   013-015   | 264.0 seconds  |   050.0     |
    |   07    |   014-016   | 288.0 seconds  |   055.0     |
    |   08    |   015-017   | 312.0 seconds  |   060.0     |
    |   09    |   016-018   | 336.0 seconds  |   065.0     |
    |   10    |   017-019   | 360.0 seconds  |   070.0     |
    |   11    |   018-020   | 364.0 seconds  |   075.0     |
    |   12    |   019-021   | 408.0 seconds  |   080.0     |
    |   13    |   020-022   | 432.0 seconds  |   085.0     |
    |   14    |   021-023   | 456.0 seconds  |   090.0     |
    |   15    |   022-024   | 480.0 seconds  |   095.0     |
    |   16    |   023-025   | 504.0 seconds  |   100.0     |
    |   17    |   024-026   | 528.0 seconds  |   105.0     |
    |   18    |   025-027   | 552.0 seconds  |   110.0     |
    |   19    |   026-028   | 576.0 seconds  |   115.0     |
    |   20    |   027-029   | 600.0 seconds  |   120.0     |
    |_________|_____________|________________|_____________|
    
    
    Meteor
    Reaching out to the heavens,  the Sorceress  calls down a falling star to strike
    her adversaries. This is one of the strongest of her spells, capable of reducing
    large areas to cinders. During the Vactayan uprising, a Sorceress by the name of
    Hepsheeba took pity on the plight of the revolutionaries,and joined their cause.
    During  the final battle  of the conflict  she cast this spell  to great effect,
    single-handedly  destroying  the entirety of Lord Bareen's troops and delivering
    the Vactayans from his tyranny.
     __________________________________________________________________
    |         |         |                 |              |             |
    |  LEVEL  | DAMAGE  |   FIRE DAMAGE   |    RADIUS    |  MANA COST  |
    |_________|_________|_________________|______________|_____________|
    |         |         |                 |              |             |
    |   01    | 040-050 | 016-021/seconds |  04.0 yards  |    17.0     |
    |   02    | 052-062 | 023-028/seconds |  04.0 yards  |    18.0     |
    |   03    | 064-074 | 030-035/seconds |  04.0 yards  |    19.0     |
    |   04    | 076-086 | 037-042/seconds |  04.0 yards  |    20.0     |
    |   05    | 088-098 | 044-049/seconds |  04.0 yards  |    21.0     |
    |   06    | 100-110 | 051-056/seconds |  04.0 yards  |    22.0     |
    |   07    | 112-122 | 058-063/seconds |  04.0 yards  |    23.0     |
    |   08    | 124-134 | 065-070/seconds |  04.0 yards  |    24.0     |
    |   09    | 136-146 | 072-077/seconds |  04.0 yards  |    25.0     |
    |   10    | 148-158 | 079-084/seconds |  04.0 yards  |    26.0     |
    |   11    | 160-170 | 086-091/seconds |  04.0 yards  |    27.0     |
    |   12    | 172-182 | 093-098/seconds |  04.0 yards  |    28.0     |
    |   13    | 184-194 | 100-105/seconds |  04.0 yards  |    29.0     |
    |   14    | 196-206 | 107-112/seconds |  04.0 yards  |    30.0     |
    |   15    | 208-218 | 114-119/seconds |  04.0 yards  |    31.0     |
    |   16    | 220-230 | 121-126/seconds |  04.0 yards  |    32.0     |
    |   17    | 232-242 | 128-133/seconds |  04.0 yards  |    33.0     |
    |   18    | 244-254 | 135-140/seconds |  04.0 yards  |    34.0     |
    |   19    | 256-266 | 142-147/seconds |  04.0 yards  |    35.0     |
    |   20    | 268-278 | 150-154/seconds |  04.0 yards  |    36.0     |
    |_________|_________|_________________|______________|_____________|
    
    
    Fire Mastery
    Even  for  the  Sorceress,  the  destructive  powers  of  the  flame  can  prove
    uncooperative  at times.  The very unpredictability  of elemental flame  poses a
    danger to those unskilled in its usage.  Sisters of the flame must take this last
    step to complete their training in the use of fire, and to maximize its effects.
     _______________________
    |         |             |
    |  LEVEL  | FIRE DAMAGE |
    |_________|_____________|
    |         |             |
    |   01    |    018%     |
    |   02    |    032%     |
    |   03    |    043%     |
    |   04    |    052%     |
    |   05    |    060%     |
    |   06    |    066%     |
    |   07    |    070%     |
    |   08    |    074%     |
    |   09    |    079%     |
    |   10    |    081%     |
    |   11    |    085%     |
    |   12    |    087%     |
    |   13    |    090%     |
    |   14    |    092%     |
    |   15    |    093%     |
    |   16    |    096%     |
    |   17    |    097%     |
    |   18    |    098%     |
    |   19    |    099%     |
    |   20    |    100%     |
    |_________|_____________|
    
    
    Hydra
    This skill  enables  the Sorceress to summon a beast of pure flame from the core
    of the world.  The Hydra have been allies of the Zann Esu women for generations,
    owing  their freedom in ancient times  to the actions of the renowned Sorceress,
    Habacalva.  They never fail  to answer a call from a proven Sorceress, and stand
    ready to spit bolts of scorching magma at her enemies.
     ______________________________________________________
    |         |             |                |             |
    |  LEVEL  |   DAMAGE    |    DURATION    |  MANA COST  |
    |_________|_____________|________________|_____________|
    |         |             |                |             |
    |   01    |   006-012   | 012.0 seconds  |    21.0     |
    |   02    |   008-014   | 013.0 seconds  |    23.0     |
    |   03    |   010-016   | 014.0 seconds  |    25.0     |
    |   04    |   012-018   | 015.0 seconds  |    27.0     |
    |   05    |   014-020   | 016.0 seconds  |    29.0     |
    |   06    |   016-022   | 017.0 seconds  |    31.0     |
    |   07    |   018-024   | 018.0 seconds  |    33.0     |
    |   08    |   020-026   | 019.0 seconds  |    35.0     |
    |   09    |   022-028   | 020.0 seconds  |    37.0     |
    |   10    |   024-030   | 021.0 seconds  |    39.0     |
    |   11    |   026-032   | 022.0 seconds  |    41.0     |
    |   12    |   028-034   | 023.0 seconds  |    43.0     |
    |   13    |   030-036   | 024.0 seconds  |    45.0     |
    |   14    |   032-038   | 025.0 seconds  |    47.0     |
    |   15    |   034-040   | 026.0 seconds  |    49.0     |
    |   16    |   036-042   | 027.0 seconds  |    51.0     |
    |   17    |   038-044   | 028.0 seconds  |    53.0     |
    |   18    |   040-046   | 029.0 seconds  |    55.0     |
    |   19    |   042-048   | 030.0 seconds  |    57.0     |
    |   20    |   044-050   | 031.0 seconds  |    59.0     |
    |_________|_____________|________________|_____________|
    
    
    ================================================================================
    14.  P A L A D I N  S K I L L S
    ================================================================================
    
    A. DEFENSIVE AURAS
    
    Prayer
    With this aura  the Paladin  basks himself  and all he deems faithful in a warm,
    healing light.His prayers for salvation carry him through the direst situations,
    allowing him to heal even the deepest wounds in time.
     ________________________________________________
    |         |         |              |             |
    |  LEVEL  | HEALING |    RADIUS    |  MANA COST  |
    |_________|_________|______________|_____________|
    |         |         |              |             |
    |   01    |   02    |  07.3 yards  |    01.0     |
    |   02    |   03    |  08.6 yards  |    01.1     |
    |   03    |   04    |  10.0 yards  |    01.3     |
    |   04    |   05    |  11.3 yards  |    01.5     |
    |   05    |   06    |  12.6 yards  |    01.7     |
    |   06    |   07    |  14.0 yards  |    01.9     |
    |   07    |   08    |  15.3 yards  |    02.1     |
    |   08    |   09    |  16.6 yards  |    02.3     |
    |   09    |   10    |  18.0 yards  |    02.5     |
    |   10    |   11    |  19.3 yards  |    02.6     |
    |   11    |   12    |  20.6 yards  |    02.8     |
    |   12    |   13    |  22.0 yards  |    03.0     |
    |   13    |   14    |  23.3 yards  |    03.2     |
    |   14    |   15    |  24.6 yards  |    03.4     |
    |   15    |   16    |  26.0 yards  |    03.6     |
    |   16    |   17    |  27.3 yards  |    03.8     |
    |   17    |   18    |  28.3 yards  |    04.0     |
    |   18    |   19    |  30.0 yards  |    04.1     |
    |   19    |   20    |  31.3 yards  |    04.3     |
    |   20    |   21    |  32.6 yards  |    04.5     |
    |_________|_________|______________|_____________|
    
    
    Resist Fire
    Shrouding himself in his devotions,  the fervent servant of the Light can walk a
    lake of fire  and feel only the comforting warmth of his convictions.  A Paladin
    can withstand the might of a fierce conflagration if his piety is strong enough.
     ______________________________________
    |         |             |              |
    |  LEVEL  | FIRE RESIST |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +54%     |  07.3 yards  |
    |   02    |    +58%     |  08.6 yards  |
    |   03    |    +60%     |  10.0 yards  |
    |   04    |    +63%     |  11.3 yards  |
    |   05    |    +65%     |  12.6 yards  |
    |   06    |    +66%     |  14.0 yards  |
    |   07    |    +67%     |  15.3 yards  |
    |   08    |    +68%     |  16.6 yards  |
    |   09    |    +69%     |  18.0 yards  |
    |   10    |    +70%     |  19.3 yards  |
    |   11    |    +71%     |  20.6 yards  |
    |   12    |    +71%     |  22.0 yards  |
    |   13    |    +72%     |  23.3 yards  |
    |   14    |    +73%     |  24.6 yards  |
    |   15    |    +73%     |  26.0 yards  |
    |   16    |    +74%     |  27.3 yards  |
    |   17    |    +74%     |  28.3 yards  |
    |   18    |    +74%     |  30.0 yards  |
    |   19    |    +74%     |  31.3 yards  |
    |   20    |    +75%     |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Resist Cold
    The splendor  of absolute devotion  is all  the warmth  and  comfort  a  Paladin
    requires. Embraced deep within the shelter of this aura, the faithful need never
    fear the frost.
     ______________________________________
    |         |             |              |
    |  LEVEL  | COLD RESIST |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +54%     |  07.3 yards  |
    |   02    |    +58%     |  08.6 yards  |
    |   03    |    +60%     |  10.0 yards  |
    |   04    |    +63%     |  11.3 yards  |
    |   05    |    +65%     |  12.6 yards  |
    |   06    |    +66%     |  14.0 yards  |
    |   07    |    +67%     |  15.3 yards  |
    |   08    |    +68%     |  16.6 yards  |
    |   09    |    +69%     |  18.0 yards  |
    |   10    |    +70%     |  19.3 yards  |
    |   11    |    +71%     |  20.6 yards  |
    |   12    |    +71%     |  22.0 yards  |
    |   13    |    +72%     |  23.3 yards  |
    |   14    |    +73%     |  24.6 yards  |
    |   15    |    +73%     |  26.0 yards  |
    |   16    |    +74%     |  27.3 yards  |
    |   17    |    +74%     |  28.3 yards  |
    |   18    |    +74%     |  30.0 yards  |
    |   19    |    +74%     |  31.3 yards  |
    |   20    |    +75%     |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Resist Lightning
    Even  the elements of nature  must  yield  before the glory of the Light. When a
    knight of Zakarum has manifested this aura,he and his allies undergo a lessening
    of their body's natural conductivity,  protecting them from attacks empowered by
    electricity.
     ______________________________________
    |         |             |              |
    |  LEVEL  | LGHT RESIST |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +54%     |  07.3 yards  |
    |   02    |    +58%     |  08.6 yards  |
    |   03    |    +60%     |  10.0 yards  |
    |   04    |    +63%     |  11.3 yards  |
    |   05    |    +65%     |  12.6 yards  |
    |   06    |    +66%     |  14.0 yards  |
    |   07    |    +67%     |  15.3 yards  |
    |   08    |    +68%     |  16.6 yards  |
    |   09    |    +69%     |  18.0 yards  |
    |   10    |    +70%     |  19.3 yards  |
    |   11    |    +71%     |  20.6 yards  |
    |   12    |    +71%     |  22.0 yards  |
    |   13    |    +72%     |  23.3 yards  |
    |   14    |    +73%     |  24.6 yards  |
    |   15    |    +73%     |  26.0 yards  |
    |   16    |    +74%     |  27.3 yards  |
    |   17    |    +74%     |  28.3 yards  |
    |   18    |    +74%     |  30.0 yards  |
    |   19    |    +74%     |  31.3 yards  |
    |   20    |    +75%     |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Defiance
    Shielding himself and nearby companions within a glow of holy light, the Paladin
    girds himself to face the unjust in combat.  By standing resolute and earnest in
    the face of opposition, his faith is his shield against harm.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   DEFENSE   |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |   +070%     |  07.3 yards  |
    |   02    |   +080%     |  08.6 yards  |
    |   03    |   +090%     |  10.0 yards  |
    |   04    |   +100%     |  11.3 yards  |
    |   05    |   +110%     |  12.6 yards  |
    |   06    |   +120%     |  14.0 yards  |
    |   07    |   +130%     |  15.3 yards  |
    |   08    |   +140%     |  16.6 yards  |
    |   09    |   +150%     |  18.0 yards  |
    |   10    |   +160%     |  19.3 yards  |
    |   11    |   +170%     |  20.6 yards  |
    |   12    |   +180%     |  22.0 yards  |
    |   13    |   +190%     |  23.3 yards  |
    |   14    |   +200%     |  24.6 yards  |
    |   15    |   +210%     |  26.0 yards  |
    |   16    |   +220%     |  27.3 yards  |
    |   17    |   +230%     |  28.3 yards  |
    |   18    |   +240%     |  30.0 yards  |
    |   19    |   +250%     |  31.3 yards  |
    |   20    |   +260%     |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Cleansing
    Chaste is the Paladin in the face of all temptations.Pure in body and spirit, he
    trusts to the splendor of the Light  to rid him of all impurities.  A Knight  of
    the Faith shall neither be tainted, nor corrupted.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   REDUCE    |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |     39      |  07.3 yards  |
    |   02    |     46      |  08.6 yards  |
    |   03    |     51      |  10.0 yards  |
    |   04    |     56      |  11.3 yards  |
    |   05    |     60      |  12.6 yards  |
    |   06    |     63      |  14.0 yards  |
    |   07    |     65      |  15.3 yards  |
    |   08    |     67      |  16.6 yards  |
    |   09    |     69      |  18.0 yards  |
    |   10    |     70      |  19.3 yards  |
    |   11    |     72      |  20.6 yards  |
    |   12    |     73      |  22.0 yards  |
    |   13    |     75      |  23.3 yards  |
    |   14    |     76      |  24.6 yards  |
    |   15    |     76      |  26.0 yards  |
    |   16    |     78      |  27.3 yards  |
    |   17    |     78      |  28.3 yards  |
    |   18    |     79      |  30.0 yards  |
    |   19    |     79      |  31.3 yards  |
    |   20    |     80      |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Vigor
    A noble knight of Zakarum feels the rapture of his salvation at all times.In his
    need,  the weight of the world  lifts from his shoulders,  allowing him to march
    forth without heed to the lamentations of his body.
     _____________________________________________________________
    |         |              |       |             |              |
    |  LEVEL  |    RADIUS    | SPEED | MAX STAMINA | STAMINA REC  |
    |_________|______________|_______|_____________|______________|
    |         |              |       |             |              |
    |   01    |  10.0 yards  | +013% |    +050%    |    +050%     |
    |   02    |  12.0 yards  | +018% |    +075%    |    +075%     |
    |   03    |  14.0 yards  | +022% |    +100%    |    +100%     |
    |   04    |  16.0 yards  | +025% |    +125%    |    +125%     |
    |   05    |  18.0 yards  | +028% |    +150%    |    +150%     |
    |   06    |  20.0 yards  | +030% |    +175%    |    +175%     |
    |   07    |  22.0 yards  | +032% |    +200%    |    +200%     |
    |   08    |  24.0 yards  | +033% |    +225%    |    +225%     |
    |   09    |  26.0 yards  | +035% |    +250%    |    +250%     |
    |   10    |  28.0 yards  | +036% |    +275%    |    +275%     |
    |   11    |  30.0 yards  | +037% |    +300%    |    +300%     |
    |   12    |  32.0 yards  | +038% |    +325%    |    +325%     |
    |   13    |  34.0 yards  | +039% |    +350%    |    +350%     |
    |   14    |  36.0 yards  | +040% |    +375%    |    +375%     |
    |   15    |  38.0 yards  | +040% |    +400%    |    +400%     |
    |   16    |  40.0 yards  | +041% |    +425%    |    +425%     |
    |   17    |  42.0 yards  | +041% |    +450%    |    +450%     |
    |   18    |  44.0 yards  | +042% |    +475%    |    +475%     |
    |   19    |  46.0 yards  | +042% |    +500%    |    +500%     |
    |   20    |  48.0 yards  | +043% |    +525%    |    +525%     |
    |_________|______________|_______|_____________|______________|
    
    
    Meditation
    With the observance of this aura,  the Paladin  supplicates himself to the Light
    with silent utterances of prayers.  It is in these times of silent worship  that
    the Paladin is rejuvenated in spirit.
     ________________________________________
    |         |               |              |
    |  LEVEL  | MANA RECOVERY |    RADIUS    |
    |_________|_______________|______________|
    |         |               |              |
    |   01    |     +065%     |  07.3 yards  |
    |   02    |     +080%     |  08.6 yards  |
    |   03    |     +095%     |  10.0 yards  |
    |   04    |     +110%     |  11.3 yards  |
    |   05    |     +125%     |  12.6 yards  |
    |   06    |     +140%     |  14.0 yards  |
    |   07    |     +155%     |  15.3 yards  |
    |   08    |     +170%     |  16.6 yards  |
    |   09    |     +185%     |  18.0 yards  |
    |   10    |     +200%     |  19.3 yards  |
    |   11    |     +215%     |  20.6 yards  |
    |   12    |     +230%     |  22.0 yards  |
    |   13    |     +245%     |  23.3 yards  |
    |   14    |     +260%     |  24.6 yards  |
    |   15    |     +275%     |  26.0 yards  |
    |   16    |     +290%     |  27.3 yards  |
    |   17    |     +305%     |  28.3 yards  |
    |   18    |     +320%     |  30.0 yards  |
    |   19    |     +335%     |  31.3 yards  |
    |   20    |     +350%     |  32.6 yards  |
    |_________|_______________|______________|
    
    
    Redemption
    A Paladin  must be true  to his duty  and belief that  all souls  are worthy  of
    attempted salvation.  With this aura,  the Paladin shares the glory of the Light
    with his vanquished enemies.  With each administration of these final rites, the
    Paladin is redeemed physically as well as spiritually.
     ________________________________________________________
    |         |                  |              |            |
    |  LEVEL  | CHANCE TO REDEEM |    RADIUS    |  RECOVERY  |
    |_________|__________________|______________|____________|
    |         |                  |              |            |
    |   01    |       +23%       |  07.3 yards  |    025     |
    |   02    |       +34%       |  07.3 yards  |    030     |
    |   03    |       +42%       |  07.3 yards  |    035     |
    |   04    |       +49%       |  07.3 yards  |    040     |
    |   05    |       +55%       |  07.3 yards  |    045     |
    |   06    |       +59%       |  07.3 yards  |    050     |
    |   07    |       +63%       |  07.3 yards  |    055     |
    |   08    |       +65%       |  07.3 yards  |    060     |
    |   09    |       +69%       |  07.3 yards  |    065     |
    |   10    |       +71%       |  07.3 yards  |    070     |
    |   11    |       +73%       |  07.3 yards  |    075     |
    |   12    |       +75%       |  07.3 yards  |    080     |
    |   13    |       +77%       |  07.3 yards  |    085     |
    |   14    |       +79%       |  07.3 yards  |    090     |
    |   15    |       +80%       |  07.3 yards  |    095     |
    |   16    |       +82%       |  07.3 yards  |    100     |
    |   17    |       +82%       |  07.3 yards  |    105     |
    |   18    |       +83%       |  07.3 yards  |    110     |
    |   19    |       +84%       |  07.3 yards  |    115     |
    |   20    |       +85%       |  07.3 yards  |    120     |
    |_________|__________________|______________|____________|
    
    
    Salvation
    Trust in the glory of the Light,  for its authority  supercedes all power in the
    moral world.  With this aura,  the Paladin  calls upon the Light  to protect his
    allies from elemental attacks.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   RESIST    |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +54%     |  07.3 yards  |
    |   02    |    +58%     |  08.6 yards  |
    |   03    |    +60%     |  10.0 yards  |
    |   04    |    +63%     |  11.3 yards  |
    |   05    |    +65%     |  12.6 yards  |
    |   06    |    +66%     |  14.0 yards  |
    |   07    |    +67%     |  15.3 yards  |
    |   08    |    +68%     |  16.6 yards  |
    |   09    |    +69%     |  18.0 yards  |
    |   10    |    +70%     |  19.3 yards  |
    |   11    |    +71%     |  20.6 yards  |
    |   12    |    +71%     |  22.0 yards  |
    |   13    |    +72%     |  23.3 yards  |
    |   14    |    +73%     |  24.6 yards  |
    |   15    |    +73%     |  26.0 yards  |
    |   16    |    +74%     |  27.3 yards  |
    |   17    |    +74%     |  28.3 yards  |
    |   18    |    +74%     |  30.0 yards  |
    |   19    |    +74%     |  31.3 yards  |
    |   20    |    +75%     |  32.6 yards  |
    |_________|_____________|______________|
    
    
    
    B. OFFENSIVE AURAS
    
    Might
    Caught up  in  the  fervor of battle,  the  Paladin  calls  upon  the  power  of
    righteousness  and the strength of justice  to add force  to the attacks  of his
    party. What  would  be  glancing  blows  now  strike  their mark,  and otherwise
    deflected strikes rend through armor to bite flesh.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   DAMAGE    |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +040%    |  07.3 yards  |
    |   02    |    +050%    |  08.6 yards  |
    |   03    |    +060%    |  10.0 yards  |
    |   04    |    +070%    |  11.3 yards  |
    |   05    |    +080%    |  12.6 yards  |
    |   06    |    +090%    |  14.0 yards  |
    |   07    |    +100%    |  15.3 yards  |
    |   08    |    +110%    |  16.6 yards  |
    |   09    |    +120%    |  18.0 yards  |
    |   10    |    +130%    |  19.3 yards  |
    |   11    |    +140%    |  20.6 yards  |
    |   12    |    +150%    |  22.0 yards  |
    |   13    |    +160%    |  23.3 yards  |
    |   14    |    +170%    |  24.6 yards  |
    |   15    |    +180%    |  26.0 yards  |
    |   16    |    +190%    |  27.3 yards  |
    |   17    |    +200%    |  28.3 yards  |
    |   18    |    +210%    |  30.0 yards  |
    |   19    |    +220%    |  31.3 yards  |
    |   20    |    +230%    |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Holy Fire
    With  a hint of brimstone  in the air,  the noble Paladin  strides  into  battle
    encased in this holy aura.  All those within its range  are burnt with the fires
    of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
     ______________________________________
    |         |             |              |
    |  LEVEL  | FIRE DAMAGE |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |  01.0-03.0  |  04.0 yards  |
    |   02    |  01.5-03.5  |  04.6 yards  |
    |   03    |  02.5-04.5  |  05.3 yards  |
    |   04    |  03.0-04.0  |  06.0 yards  |
    |   05    |  04.0-06.0  |  06.6 yards  |
    |   06    |  04.5-06.5  |  07.3 yards  |
    |   07    |  05.5-07.5  |  08.0 yards  |
    |   08    |  06.0-08.0  |  08.6 yards  |
    |   09    |  07.0-09.0  |  09.3 yards  |
    |   10    |  07.5-09.5  |  10.0 yards  |
    |   11    |  08.5-10.5  |  10.6 yards  |
    |   12    |  09.0-11.0  |  11.3 yards  |
    |   13    |  10.0-12.0  |  12.0 yards  |
    |   14    |  10.5-12.5  |  12.6 yards  |
    |   15    |  11.5-13.5  |  13.3 yards  |
    |   16    |  12.0-14.0  |  14.0 yards  |
    |   17    |  13.0-15.0  |  14.6 yards  |
    |   18    |  13.5-15.5  |  15.3 yards  |
    |   19    |  14.5-16.5  |  16.0 yards  |
    |   20    |  15.0-17.0  |  16.6 yards  |
    |_________|_____________|______________|
    
    
    Thorns
    An eye for an eye is sometimes not enough. Those who would strike the emissaries
    of the Light had best take warning,  for retribution shall be swift and certain.
    The might of your blows shall be felt a hundred fold unto you!
     ______________________________________
    |         |             |              |
    |  LEVEL  | DMG RETRNED |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |   +0250%    |  07.3 yards  |
    |   02    |   +0290%    |  08.6 yards  |
    |   03    |   +0330%    |  10.0 yards  |
    |   04    |   +0370%    |  11.3 yards  |
    |   05    |   +0410%    |  12.6 yards  |
    |   06    |   +0450%    |  14.0 yards  |
    |   07    |   +0490%    |  15.3 yards  |
    |   08    |   +0530%    |  16.6 yards  |
    |   09    |   +0570%    |  18.0 yards  |
    |   10    |   +0610%    |  19.3 yards  |
    |   11    |   +0650%    |  20.6 yards  |
    |   12    |   +0690%    |  22.0 yards  |
    |   13    |   +0730%    |  23.3 yards  |
    |   14    |   +0770%    |  24.6 yards  |
    |   15    |   +0810%    |  26.0 yards  |
    |   16    |   +0850%    |  27.3 yards  |
    |   17    |   +0890%    |  28.3 yards  |
    |   18    |   +0930%    |  30.0 yards  |
    |   19    |   +0970%    |  31.3 yards  |
    |   20    |   +1010%    |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Blessed Aim
    The spirits of the Light are ever vigilant,and in times of great need, have been
    known  to aid their loyal disciples  in subtle ways.  When this aura is enabled,
    these spirits work to guide the hand of the Paladin and his companions, striking
    true where blows would normally miss.
     ______________________________________
    |         |             |              |
    |  LEVEL  | ATCK RATING |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +075%    |  07.3 yards  |
    |   02    |    +090%    |  08.6 yards  |
    |   03    |    +105%    |  10.0 yards  |
    |   04    |    +120%    |  11.3 yards  |
    |   05    |    +135%    |  12.6 yards  |
    |   06    |    +150%    |  14.0 yards  |
    |   07    |    +165%    |  15.3 yards  |
    |   08    |    +180%    |  16.6 yards  |
    |   09    |    +195%    |  18.0 yards  |
    |   10    |    +210%    |  19.3 yards  |
    |   11    |    +225%    |  20.6 yards  |
    |   12    |    +240%    |  22.0 yards  |
    |   13    |    +255%    |  23.3 yards  |
    |   14    |    +270%    |  24.6 yards  |
    |   15    |    +285%    |  26.0 yards  |
    |   16    |    +300%    |  27.3 yards  |
    |   17    |    +315%    |  28.3 yards  |
    |   18    |    +330%    |  30.0 yards  |
    |   19    |    +345%    |  31.3 yards  |
    |   20    |    +360%    |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Concentration
    Those  within the sphere of influence of this skill  gain the gift of clarity. A
    serene  sense of lucidity  eases  the minds  of those within,  giving  them  the
    freedom  to focus on individual tasks  despite  the chaos  and  distractions  of
    battle. This sense of tranquility  allows the Paladin and his comrades to strike
    calculated and devastating blows.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   DAMAGE    |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +060%    |  07.3 yards  |
    |   02    |    +075%    |  08.6 yards  |
    |   03    |    +090%    |  10.0 yards  |
    |   04    |    +105%    |  11.3 yards  |
    |   05    |    +120%    |  12.6 yards  |
    |   06    |    +135%    |  14.0 yards  |
    |   07    |    +150%    |  15.3 yards  |
    |   08    |    +165%    |  16.6 yards  |
    |   09    |    +180%    |  18.0 yards  |
    |   10    |    +195%    |  19.3 yards  |
    |   11    |    +210%    |  20.6 yards  |
    |   12    |    +225%    |  22.0 yards  |
    |   13    |    +240%    |  23.3 yards  |
    |   14    |    +255%    |  24.6 yards  |
    |   15    |    +270%    |  26.0 yards  |
    |   16    |    +285%    |  27.3 yards  |
    |   17    |    +300%    |  28.3 yards  |
    |   18    |    +315%    |  30.0 yards  |
    |   19    |    +330%    |  31.3 yards  |
    |   20    |    +345%    |  32.6 yards  |
    |_________|_____________|______________|
    
    
    Holy Freeze
    Using this aura,the Paladin causes the temperature of the air around him to drop
    drastically,  freezing  the flesh of his enemies.  Those  so affected  will find
    their movement  drastically hindered and are easily dispatched back to the Hells
    from whence they spawned.
     ______________________________________
    |         |             |              |
    |  LEVEL  |   SLOWED    |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +030%    |  04.0 yards  |
    |   02    |    +034%    |  04.6 yards  |
    |   03    |    +037%    |  05.3 yards  |
    |   04    |    +040%    |  06.0 yards  |
    |   05    |    +042%    |  06.6 yards  |
    |   06    |    +044%    |  07.3 yards  |
    |   07    |    +045%    |  08.0 yards  |
    |   08    |    +046%    |  08.6 yards  |
    |   09    |    +048%    |  09.3 yards  |
    |   10    |    +048%    |  10.0 yards  |
    |   11    |    +049%    |  10.6 yards  |
    |   12    |    +050%    |  11.3 yards  |
    |   13    |    +051%    |  12.0 yards  |
    |   14    |    +051%    |  12.6 yards  |
    |   15    |    +052%    |  13.3 yards  |
    |   16    |    +053%    |  14.0 yards  |
    |   17    |    +053%    |  14.6 yards  |
    |   18    |    +053%    |  15.3 yards  |
    |   19    |    +054%    |  16.0 yards  |
    |   20    |    +054%    |  16.6 yards  |
    |_________|_____________|______________|
    
    
    Holy Shock
    A Paladin blessed with the power of this aura  calls upon the power of the Light
    to strike forth  at all enemies  surrounding him.  Divine bolts  spring from the
    earth to smite the Paladin's enemies.
     ______________________________________
    |         |             |              |
    |  LEVEL  | LGHT DAMAGE |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    01-05    |  03.3 yards  |
    |   02    |    02-06    |  04.0 yards  |
    |   03    |    04-08    |  04.6 yards  |
    |   04    |    05-09    |  05.3 yards  |
    |   05    |    07-11    |  06.0 yards  |
    |   06    |    08-12    |  06.6 yards  |
    |   07    |    10-14    |  07.3 yards  |
    |   08    |    11-15    |  08.0 yards  |
    |   09    |    13-17    |  08.6 yards  |
    |   10    |    14-18    |  09.3 yards  |
    |   11    |    16-20    |  10.0 yards  |
    |   12    |    17-21    |  10.6 yards  |
    |   13    |    19-23    |  11.3 yards  |
    |   14    |    20-24    |  12.0 yards  |
    |   15    |    22-26    |  12.6 yards  |
    |   16    |    23-27    |  13.3 yards  |
    |   17    |    25-29    |  14.0 yards  |
    |   18    |    26-30    |  14.6 yards  |
    |   19    |    28-32    |  15.3 yards  |
    |   20    |    29-33    |  16.0 yards  |
    |_________|_____________|______________|
    
    
    Sanctuary
    This aura causes the Paladin to shine with an inner,holy light. This light is an
    anathema  to the undead,  summoned  as they are  through the machinations of the
    Prime Evils.  The aura carries with it the essence of life  and the strength and
    purity of the Paladin's convictions.
     ______________________________________
    |         |             |              |
    |  LEVEL  |  MAGIC DAM  |    RADIUS    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    08-16    |  03.3 yards  |
    |   02    |    12-20    |  04.0 yards  |
    |   03    |    16-24    |  04.6 yards  |
    |   04    |    20-28    |  05.3 yards  |
    |   05    |    24-32    |  06.0 yards  |
    |   06    |    28-36    |  06.6 yards  |
    |   07    |    32-40    |  07.3 yards  |
    |   08    |    36-44    |  08.0 yards  |
    |   09    |    40-48    |  08.6 yards  |
    |   10    |    44-52    |  09.3 yards  |
    |   11    |    48-56    |  10.0 yards  |
    |   12    |    52-60    |  10.6 yards  |
    |   13    |    56-64    |  11.3 yards  |
    |   14    |    60-68    |  12.0 yards  |
    |   15    |    64-72    |  12.6 yards  |
    |   16    |    68-78    |  13.3 yards  |
    |   17    |    72-80    |  14.0 yards  |
    |   18    |    76-84    |  14.6 yards  |
    |   19    |    80-88    |  15.3 yards  |
    |   20    |    84-92    |  16.0 yards  |
    |_________|_____________|______________|
    
    
    Fanaticism
    True faith can cause its believers to perform fantastic feats.With this aura the
    Paladin,  and  all those allied with his cause,  carry themselves with a zealous
    fervor,  allowing them to strike down  their foes as swiftly as the scythe reaps
    the harvest.
     _______________________________________________
    |         |             |        |              |
    |  LEVEL  | ATCK RATING | ATTACK |    RADIUS    |
    |_________|_____________|________|______________|
    |         |             |        |              |
    |   01    |    +014%    | +040%  |  07.3 yards  |
    |   02    |    +018%    | +045%  |  07.3 yards  |
    |   03    |    +020%    | +050%  |  07.3 yards  |
    |   04    |    +023%    | +055%  |  07.3 yards  |
    |   05    |    +025%    | +060%  |  07.3 yards  |
    |   06    |    +026%    | +065%  |  07.3 yards  |
    |   07    |    +027%    | +070%  |  07.3 yards  |
    |   08    |    +028%    | +075%  |  07.3 yards  |
    |   09    |    +029%    | +080%  |  07.3 yards  |
    |   10    |    +030%    | +085%  |  07.3 yards  |
    |   11    |    +031%    | +090%  |  07.3 yards  |
    |   12    |    +031%    | +095%  |  07.3 yards  |
    |   13    |    +032%    | +100%  |  07.3 yards  |
    |   14    |    +033%    | +105%  |  07.3 yards  |
    |   15    |    +033%    | +110%  |  07.3 yards  |
    |   16    |    +034%    | +115%  |  07.3 yards  |
    |   17    |    +034%    | +120%  |  07.3 yards  |
    |   18    |    +034%    | +125%  |  07.3 yards  |
    |   19    |    +034%    | +130%  |  07.3 yards  |
    |   20    |    +035%    | +135%  |  07.3 yards  |
    |_________|_____________|________|______________|
    
    
    Conviction
    It is fearsome enough  to behold  the power of a Paladin,  yet alone  a  Paladin
    aglow with the aura of Conviction. This halo of righteousness demonstrates, with
    force,  the grim determination of those who shine within its brilliance. Any who
    stand against the Paladin and his allies will understand the meaning of folly.
     ___________________________________________________
    |         |             |            |              |
    |  LEVEL  |   DEFENSE   | MAX RESIST |    RADIUS    |
    |_________|_____________|____________|______________|
    |         |             |            |              |
    |   01    |    -049%    |   -026%    |  06.0 yards  |
    |   02    |    -056%    |   -032%    |  06.6 yards  |
    |   03    |    -061%    |   -036%    |  07.3 yards  |
    |   04    |    -066%    |   -039%    |  08.0 yards  |
    |   05    |    -070%    |   -042%    |  08.6 yards  |
    |   06    |    -073%    |   -044%    |  09.3 yards  |
    |   07    |    -075%    |   -046%    |  10.0 yards  |
    |   08    |    -077%    |   -047%    |  10.6 yards  |
    |   09    |    -079%    |   -049%    |  11.3 yards  |
    |   10    |    -080%    |   -050%    |  12.0 yards  |
    |   11    |    -082%    |   -051%    |  12.6 yards  |
    |   12    |    -083%    |   -052%    |  13.3 yards  |
    |   13    |    -085%    |   -053%    |  14.0 yards  |
    |   14    |    -086%    |   -054%    |  14.6 yards  |
    |   15    |    -086%    |   -055%    |  15.3 yards  |
    |   16    |    -088%    |   -056%    |  16.0 yards  |
    |   17    |    -088%    |   -056%    |  16.6 yards  |
    |   18    |    -089%    |   -056%    |  17.3 yards  |
    |   19    |    -089%    |   -057%    |  18.3 yards  |
    |   20    |    -090%    |   -057%    |  18.6 yards  |
    |_________|_____________|____________|______________|
    
    
    
    C. COMBAT SKILLS
    
    Sacrifice
    At what price glory?  By sanctifying  his weapon  with  some of his own blood, a
    Paladin of Zakarum  is able to increase his efficiency in combat by forfeiting a
    portion of his own physical essence.  This sacrifice  is a symbol of faith  that
    even  the lowliest Paladin  must submit before the Light,  in order  that he may
    prove himself worthy of victory.
     ______________________________________
    |         |             |              |
    |  LEVEL  | ATCK RATING |    DAMAGE    |
    |_________|_____________|______________|
    |         |             |              |
    |   01    |    +020%    |     180%     |
    |   02    |    +025%    |     192%     |
    |   03    |    +030%    |     204%     |
    |   04    |    +035%    |     216%     |
    |   05    |    +040%    |     228%     |
    |   06    |    +045%    |     240%     |
    |   07    |    +050%    |     252%     |
    |   08    |    +055%    |     264%     |
    |   09    |    +060%    |     276%     |
    |   10    |    +065%    |     288%     |
    |   11    |    +070%    |     300%     |
    |   12    |    +075%    |     312%     |
    |   13    |    +080%    |     324%     |
    |   14    |    +085%    |     336%     |
    |   15    |    +090%    |     348%     |
    |   16    |    +095%    |     360%     |
    |   17    |    +100%    |     372%     |
    |   18    |    +105%    |     384%     |
    |   19    |    +110%    |     396%     |
    |   20    |    +115%    |     408%     |
    |_________|_____________|______________|
    
    
    Holy Bolt
    The Paladin can learn to summon bolts formed of pure,  righteous energies. These
    projectiles are vessels of life, bane to the undead, and succor to the faithful.
    At the battle of Taelohn Bridge,  the villagers feared the day was lost  when an
    army of the walking dead  besieged them.  Just as the battered militia was about
    to be overwhelmed, a small band of Paladins appeared. Wading through the rotting
    carcasses of the living dead and hurling spheres of pure Light that expelled the
    evil  controlling  the battling corpses  while  renewing  the  strength  of  the
    remaining villagers.
     ________________________________________________
    |         |         |              |             |
    |  LEVEL  | HEALING | MAGIC DAMAGE |  MANA COST  |
    |_________|_________|______________|_____________|
    |         |         |              |             |
    |   01    |  01-06  |   008-016    |    04.0     |
    |   02    |  03-08  |   014-022    |    04.0     |
    |   03    |  05-10  |   020-028    |    04.0     |
    |   04    |  07-12  |   026-034    |    04.0     |
    |   05    |  09-14  |   032-040    |    04.0     |
    |   06    |  11-16  |   038-046    |    04.0     |
    |   07    |  13-18  |   044-052    |    04.0     |
    |   08    |  15-20  |   050-058    |    04.0     |
    |   09    |  17-22  |   056-064    |    04.0     |
    |   10    |  19-24  |   062-070    |    04.0     |
    |   11    |  21-26  |   068-076    |    04.0     |
    |   12    |  23-28  |   074-082    |    04.0     |
    |   13    |  25-30  |   080-088    |    04.0     |
    |   14    |  27-32  |   086-094    |    04.0     |
    |   15    |  29-34  |   092-100    |    04.0     |
    |   16    |  31-36  |   098-106    |    04.0     |
    |   17    |  33-38  |   104-112    |    04.0     |
    |   18    |  35-40  |   110-118    |    04.0     |
    |   19    |  37-42  |   116-124    |    04.0     |
    |   20    |  39-44  |   122-130    |    04.0     |
    |_________|_________|______________|_____________|
    
    
    Smite
    The sword of a Paladin  represents  the might  of righteousness  and  his shield
    symbolizes the strength of his faith.Both are tools he uses to mete out justice.
    Just as righteousness  can give his spirit the fortitude to overcome the attacks
    of the unjust,  so too can faith be a weapon to strike back at those who work to
    defeat him. To this end,the Paladin has developed several combat techniques that
    use the shield not only for defense, but also as an offensive weapon.
     ____________________________________________________
    |         |             |              |             |
    |  LEVEL  |    STUN     |    DAMAGE    |  MANA COST  |
    |_________|_____________|______________|_____________|
    |         |             |              |             |
    |   01    | 0.6 seconds |    +015%     |    02.0     |
    |   02    | 0.8 seconds |    +030%     |    02.0     |
    |   03    | 1.0 seconds |    +045%     |    02.0     |
    |   04    | 1.2 seconds |    +060%     |    02.0     |
    |   05    | 1.4 seconds |    +075%     |    02.0     |
    |   06    | 1.6 seconds |    +090%     |    02.0     |
    |   07    | 1.8 seconds |    +105%     |    02.0     |
    |   08    | 2.0 seconds |    +120%     |    02.0     |
    |   09    | 2.2 seconds |    +135%     |    02.0     |
    |   10    | 2.4 seconds |    +150%     |    02.0     |
    |   11    | 2.6 seconds |    +165%     |    02.0     |
    |   12    | 2.8 seconds |    +180%     |    02.0     |
    |   13    | 3.0 seconds |    +195%     |    02.0     |
    |   14    | 3.2 seconds |    +210%     |    02.0     |
    |   15    | 3.4 seconds |    +225%     |    02.0     |
    |   16    | 3.6 seconds |    +240%     |    02.0     |
    |   17    | 3.8 seconds |    +255%     |    02.0     |
    |   18    | 4.0 seconds |    +270%     |    02.0     |
    |   19    | 4.2 seconds |    +285%     |    02.0     |
    |   20    | 4.4 seconds |    +300%     |    02.0     |
    |_________|_____________|______________|_____________|
    
    
    Zeal
    A noble Paladin,  fervent in his dedication to righteousness,  can draw upon the
    spirit of that dedication to perform seemingly impossible tasks. When surrounded
    by his enemies,a Paladin versed in this skill sets upon his adversaries with the
    zealous fervor of many times his number.
     ________________________________________________
    |         |         |              |             |
    |  LEVEL  | ATTACK  |  # OF HITS   |  MANA COST  |
    |_________|_________|______________|_____________|
    |         |         |              |             |
    |   01    |  +010%  |     02       |    02.0     |
    |   02    |  +015%  |     03       |    02.0     |
    |   03    |  +020%  |     04       |    02.0     |
    |   04    |  +025%  |     05       |    02.0     |
    |   05    |  +030%  |     06       |    02.0     |
    |   06    |  +035%  |     07       |    02.0     |
    |   07    |  +040%  |     08       |    02.0     |
    |   08    |  +045%  |     09       |    02.0     |
    |   09    |  +050%  |     10       |    02.0     |
    |   10    |  +055%  |     11       |    02.0     |
    |   11    |  +060%  |     12       |    02.0     |
    |   12    |  +065%  |     13       |    02.0     |
    |   13    |  +070%  |     14       |    02.0     |
    |   14    |  +075%  |     15       |    02.0     |
    |   15    |  +080%  |     16       |    02.0     |
    |   16    |  +085%  |     17       |    02.0     |
    |   17    |  +090%  |     18       |    02.0     |
    |   18    |  +095%  |     19       |    02.0     |
    |   19    |  +100%  |     20       |    02.0     |
    |   20    |  +105%  |     21       |    02.0     |
    |_________|_________|______________|_____________|
    
    
    Charge
    In showing fear,a Paladin displays his lack of faith, and a faithless Paladin is
    less than a man - let alone a knight. This is vital in that when all else fails,
    it is  faith  that will carry the Paladin  through to victory. Warriors of faith
    never  shirk  from combat,  but  rush forward  with heads down  and  shields up,
    allowing their glory to carry them into the thick of battle to deliver the first
    blow.
     ____________________________________________________
    |         |             |              |             |
    |  LEVEL  |   ATTACK    |    DAMAGE    |  MANA COST  |
    |_________|_____________|______________|_____________|
    |         |             |              |             |
    |   01    |    +050%    |    +100%     |    09.0     |
    |   02    |    +065%    |    +125%     |    09.0     |
    |   03    |    +080%    |    +150%     |    09.0     |
    |   04    |    +095%    |    +175%     |    09.0     |
    |   05    |    +110%    |    +200%     |    09.0     |
    |   06    |    +125%    |    +225%     |    09.0     |
    |   07    |    +140%    |    +250%     |    09.0     |
    |   08    |    +155%    |    +275%     |    09.0     |
    |   09    |    +170%    |    +300%     |    09.0     |
    |   10    |    +185%    |    +325%     |    09.0     |
    |   11    |    +200%    |    +350%     |    09.0     |
    |   12    |    +215%    |    +375%     |    09.0     |
    |   13    |    +230%    |    +400%     |    09.0     |
    |   14    |    +245%    |    +425%     |    09.0     |
    |   15    |    +260%    |    +450%     |    09.0     |
    |   16    |    +275%    |    +475%     |    09.0     |
    |   17    |    +290%    |    +500%     |    09.0     |
    |   18    |    +305%    |    +525%     |    09.0     |
    |   19    |    +320%    |    +550%     |    09.0     |
    |   20    |    +335%    |    +575%     |    09.0     |
    |_________|_____________|______________|_____________|
    
    
    Vengeance
    When a Paladin undertakes a crusade to banish evil, he is permitted to call upon
    the just souls  of past crusades.  Thus summoned,  the spirits  of the honorably
    vanquished  manifest themselves  and  lend their energies  to the weapons of the
    Paladin and his party.
     _______________________________________________________
    |         |               |               |             |
    |  LEVEL  |  COLD LENGTH  | ELEMENTAL DMG |  MANA COST  |
    |_________|_______________|_______________|_____________|
    |         |               |               |             |
    |   01    | 01.2 seconds  |     +035%     |    04.0     |
    |   02    | 01.8 seconds  |     +040%     |    04.5     |
    |   03    | 02.4 seconds  |     +045%     |    05.0     |
    |   04    | 03.0 seconds  |     +050%     |    05.5     |
    |   05    | 03.6 seconds  |     +055%     |    06.0     |
    |   06    | 04.2 seconds  |     +060%     |    06.5     |
    |   07    | 04.8 seconds  |     +065%     |    07.0     |
    |   08    | 05.4 seconds  |     +070%     |    07.5     |
    |   09    | 06.0 seconds  |     +075%     |    08.0     |
    |   10    | 06.6 seconds  |     +080%     |    08.5     |
    |   11    | 07.2 seconds  |     +085%     |    09.0     |
    |   12    | 07.8 seconds  |     +090%     |    09.5     |
    |   13    | 08.4 seconds  |     +095%     |    10.0     |
    |   14    | 09.0 seconds  |     +100%     |    10.5     |
    |   15    | 09.6 seconds  |     +105%     |    11.0     |
    |   16    | 10.2 seconds  |     +110%     |    11.5     |
    |   17    | 10.8 seconds  |     +115%     |    12.0     |
    |   18    | 11.4 seconds  |     +120%     |    12.0     |
    |   19    | 12.0 seconds  |     +125%     |    13.0     |
    |   20    | 12.6 seconds  |     +130%     |    13.0     |
    |_________|_______________|_______________|_____________|
    
    
    Blessed Hammer
    The Visions of Akarat tell of a hopeless battle.  Legions of the undead had laid
    siege  to a small convent of nuns  who were the keepers  of a sacred relic,  the
    Hammer of Ghrab Thaar.  Suspended  over a fiery chasm  within  the convent,  the
    sisters knew the Hammer to be a powerful vessel of the Light  and vowed never to
    allow it to fall into the hands of evil.With no weapons of their own, and no one
    to defend them,the nuns sacrificed themselves to destroy the hammer. Rather than
    let the undead despoil the church and the relic,they took the hammer and plunged
    themselves into the fiery chasm.At that moment, a powerful force of Light washed
    over the undead legion,  striking them down where they stood.  Since that time a
    well-trained Paladin  is  able  to tap  the remnants  of  this  released energy,
    whirling a magical hammer to strike down his adversaries,  especially the forces
    of the walking dead.
     ______________________________________
    |         |              |             |
    |  LEVEL  |    DAMAGE    |  MANA COST  |
    |_________|______________|_____________|
    |         |              |             |
    |   01    |   012-016    |    05.0     |
    |   02    |   020-024    |    05.2     |
    |   03    |   028-032    |    05.5     |
    |   04    |   036-040    |    05.7     |
    |   05    |   044-048    |    06.0     |
    |   06    |   052-056    |    06.2     |
    |   07    |   060-064    |    06.5     |
    |   08    |   068-072    |    06.7     |
    |   09    |   076-080    |    07.0     |
    |   10    |   084-088    |    07.2     |
    |   11    |   092-096    |    07.5     |
    |   12    |   100-104    |    07.7     |
    |   13    |   108-112    |    08.0     |
    |   14    |   116-120    |    08.2     |
    |   15    |   124-128    |    08.5     |
    |   16    |   132-136    |    08.7     |
    |   17    |   140-144    |    09.0     |
    |   18    |   148-152    |    09.2     |
    |   19    |   156-160    |    09.5     |
    |   20    |   164-168    |    09.7     |
    |_________|______________|_____________|
    
    
    Conversion
    Through force of will and strength of steel,  a noble Paladin with this skill is
    able to blind his enemies with the glory of the Light.  After trading blows with
    the Paladin  and facing the fire of righteousness  burning in his eyes, an enemy
    will sometimes be struck with a divine epiphany  and momentarily repent his past
    undertakings. So complete is the transformation, that the converted will turn to
    slay its former comrades.
     _______________________________________________________
    |         |               |               |             |
    |  LEVEL  |   DURATION    |    CHANCE     |  MANA COST  |
    |_________|_______________|_______________|_____________|
    |         |               |               |             |
    |   01    | 020.0 seconds |     +011%     |    04.0     |
    |   02    | 030.0 seconds |     +020%     |    04.0     |
    |   03    | 040.0 seconds |     +027%     |    04.0     |
    |   04    | 050.0 seconds |     +033%     |    04.0     |
    |   05    | 060.0 seconds |     +037%     |    04.0     |
    |   06    | 070.0 seconds |     +041%     |    04.0     |
    |   07    | 080.0 seconds |     +044%     |    04.0     |
    |   08    | 090.0 seconds |     +046%     |    04.0     |
    |   09    | 100.0 seconds |     +049%     |    04.0     |
    |   10    | 110.0 seconds |     +051%     |    04.0     |
    |   11    | 120.0 seconds |     +053%     |    04.0     |
    |   12    | 130.0 seconds |     +054%     |    04.0     |
    |   13    | 140.0 seconds |     +056%     |    04.0     |
    |   14    | 150.0 seconds |     +057%     |    04.0     |
    |   15    | 160.0 seconds |     +058%     |    04.0     |
    |   16    | 170.0 seconds |     +060%     |    04.0     |
    |   17    | 180.0 seconds |     +060%     |    04.0     |
    |   18    | 190.0 seconds |     +061%     |    04.0     |
    |   19    | 200.0 seconds |     +062%     |    04.0     |
    |   20    | 210.0 seconds |     +063%     |    04.0     |
    |_________|_______________|_______________|_____________|
    
    
    Holy Shield
    To a Paladin,  the shield is a symbol of his faith. Particularly devout Paladins
    can channel their faith into their shields,  bolstering its defensive value with
    holy energy. The purer his faith, the greater his defense.
     _____________________________________________________________
    |         |               |               |                   |
    |  LEVEL  |   DURATION    |   DEFENSE     |  CHANCE TO BLOCK  |
    |_________|_______________|_______________|___________________|
    |         |               |               |                   |
    |   01    | 030.0 seconds |     +025%     |       +08%        |
    |   02    | 040.0 seconds |     +040%     |       +10%        |
    |   03    | 050.0 seconds |     +055%     |       +12%        |
    |   04    | 060.0 seconds |     +070%     |       +13%        |
    |   05    | 070.0 seconds |     +085%     |       +15%        |
    |   06    | 080.0 seconds |     +100%     |       +16%        |
    |   07    | 090.0 seconds |     +115%     |       +16%        |
    |   08    | 100.0 seconds |     +130%     |       +17%        |
    |   09    | 110.0 seconds |     +145%     |       +18%        |
    |   10    | 120.0 seconds |     +160%     |       +18%        |
    |   11    | 130.0 seconds |     +175%     |       +19%        |
    |   12    | 140.0 seconds |     +190%     |       +19%        |
    |   13    | 150.0 seconds |     +205%     |       +20%        |
    |   14    | 160.0 seconds |     +220%     |       +20%        |
    |   15    | 170.0 seconds |     +235%     |       +20%        |
    |   16    | 180.0 seconds |     +250%     |       +21%        |
    |   17    | 190.0 seconds |     +265%     |       +21%        |
    |   18    | 200.0 seconds |     +280%     |       +21%        |
    |   19    | 210.0 seconds |     +295%     |       +21%        |
    |   20    | 220.0 seconds |     +310%     |       +21%        |
    |_________|_______________|_______________|___________________|
    
    
    Fist of the Heavens
    This spell allows the Paladin to summon the power of holy vengeance. Manifesting
    as lightning from the heavens,these bolts rain down from the sky, exploding into
    a thousand shafts of light  that  radiate  outwards  to banish the evil from the
    battlefield.
     _______________________________________________
    |         |           |           |             |
    |  LEVEL  | HOLY BOLT | LIGHTNING |  MANA COST  |
    |_________|___________|___________|_____________|
    |         |           |           |             |
    |   01    |  001-016  |  001-040  |    25.0     |
    |   02    |  001-022  |  009-048  |    27.0     |
    |   03    |  001-028  |  017-056  |    29.0     |
    |   04    |  001-034  |  025-064  |    31.0     |
    |   05    |  001-040  |  033-072  |    33.0     |
    |   06    |  001-046  |  041-050  |    35.0     |
    |   07    |  001-052  |  049-088  |    37.0     |
    |   08    |  001-058  |  057-096  |    39.0     |
    |   09    |  001-064  |  065-104  |    41.0     |
    |   10    |  001-070  |  073-112  |    43.0     |
    |   11    |  001-076  |  081-120  |    45.0     |
    |   12    |  001-082  |  089-128  |    47.0     |
    |   13    |  001-088  |  097-130  |    49.0     |
    |   14    |  001-094  |  105-144  |    51.0     |
    |   15    |  001-100  |  113-152  |    53.0     |
    |   16    |  001-106  |  121-160  |    55.0     |
    |   17    |  001-112  |  129-168  |    57.0     |
    |   18    |  001-118  |  137-176  |    59.0     |
    |   19    |  001-124  |  145-184  |    61.0     |
    |   20    |  001-130  |  153-192  |    63.0     |
    |_________|___________|___________|_____________|
    
    
    ================================================================================
    15.  S T A R T I N G  A T T R I B U T E S
    ================================================================================
    
     ________________________________________________________________________
    |             |            |             |            |          |       |
    |             |  STRENGTH  |  DEXTERITY  |  VITALITY  |  ENERGY  | TOTAL |
    |_____________|____________|_____________|____________|__________|_______|
    |             |            |             |            |          |       |
    | Barbarian   |     30     |     20      |     25     |    10    |  85   |
    | Amazon      |     20     |     25      |     20     |    15    |  80   |
    | Necromancer |     15     |     25      |     15     |    25    |  80   |
    | Sorceress   |     10     |     25      |     10     |    35    |  80   |
    | Paladin     |     25     |     20      |     25     |    15    |  85   |
    |_____________|____________|_____________|____________|__________|_______|
    
    
    ================================================================================
    16.  E X P E R I E N C E
    ================================================================================
                 _______________________________________________________
                |       |                   |       |                   |
                | LEVEL | EXPERIENCE NEEDED | LEVEL | EXPERIENCE NEEDED |
                |_______|___________________|_______|___________________|
                |       |                   |       |                   |
                |  002  |             500   |  051  |      51.767.302   |
                |  003  |           1.500   |  052  |      56.836.449   |
                |  004  |           3.750   |  053  |      62.361.819   |
                |  005  |           7.875   |  054  |      68.384.473   |
                |  006  |          14.175   |  055  |      74.949.165   |
                |  007  |          22.680   |  056  |      82.104.680   |
                |  008  |          32.886   |  057  |      89.904.191   |
                |  009  |          44.396   |  058  |      98.405.658   |
                |  010  |          57.715   |  059  |     107.672.256   |
                |  011  |          72.144   |  060  |     117.772.849   |
                |  012  |          90.180   |  061  |     128.782.495   |
                |  013  |         112.725   |  062  |     140.783.010   |
                |  014  |         140.906   |  063  |     153.863.570   |
                |  015  |         176.132   |  064  |     168.121.381   |
                |  016  |         220.165   |  065  |     183.662.396   |
                |  017  |         275.207   |  066  |     200.602.101   |
                |  018  |         344.008   |  067  |     219.066.380   |
                |  019  |         430.010   |  068  |     239.192.444   |
                |  020  |         537.513   |  069  |     261.129.853   |
                |  021  |         671.891   |  070  |     285.041.630   |
                |  022  |         839.864   |  071  |     311.105.466   |
                |  023  |       1.049.830   |  072  |     339.515.048   |
                |  024  |       1.312.287   |  073  |     370.481.492   |
                |  025  |       1.640.359   |  074  |     404.234.916   |
                |  026  |       2.050.449   |  075  |     441.026.148   |
                |  027  |       2.563.061   |  076  |     481.128.591   |
                |  028  |       3.203.826   |  077  |     524.840.254   |
                |  029  |       3.902.260   |  078  |     572.485.967   |
                |  030  |       4.663.553   |  079  |     624.419.793   |
                |  031  |       5.493.363   |  080  |     681.027.665   |
                |  032  |       6.397.855   |  081  |     742.730.244   |
                |  033  |       7.383.752   |  082  |     809.986.056   |
                |  034  |       8.458.379   |  083  |     883.294.891   |
                |  035  |       9.629.723   |  084  |     963.201.521   |
                |  036  |      10.906.488   |  085  |   1.050.299.747   |
                |  037  |      12.298.162   |  086  |   1.145.236.814   |
                |  038  |      13.815.086   |  087  |   1.248.718.217   |
                |  039  |      15.468.534   |  088  |   1.361.512.946   |
                |  040  |      17.270.791   |  089  |   1.484.459.201   |
                |  041  |      19.235.252   |  090  |   1.618.470.619   |
                |  042  |      21.376.515   |  091  |   1.764.543.065   |
                |  043  |      23.710.491   |  092  |   1.923.762.030   |
                |  044  |      26.254.525   |  093  |   2.097.310.703   |
                |  045  |      29.027.522   |  094  |   2.286.478.756   |
                |  046  |      32.050.088   |  095  |   2.492.671.933   |
                |  047  |      35.344.686   |  096  |   2.717.422.497   |
                |  048  |      38.935.798   |  097  |   2.962.400.612   |
                |  049  |      42.850.109   |  098  |   3.229.426.756   |
                |  050  |      47.116.709   |  099  |   3.520.485.254   |
                |_______|___________________|_______|___________________|
    
    
    ================================================================================
    17.  G E M S
    ================================================================================
    
    Amethyst
     ______________________________________________________________________________
    |                    |                  |                   |                  |
    |                    |      Weapon      |      Shield       |       Helm       |
    |____________________|__________________|___________________|__________________|
    |                    |                  |                   |                  |
    | Chipped Amethyst   | +15-19 to Attack | +05-06 to Defense | +3 to Strength   |
    |                    | Rating           |                   |                  |
    |                    |                  |                   |                  |
    | Flawed Amethyst    | +20-29 to Attack | +07-08 to Defense | +4 to Strength   |
    |                    | Rating           |                   |                  |
    |                    |                  |                   |                  |
    | Amethyst           | +30-39 to Attack | +09-10 to Defense | +5 to Strength   |
    |                    | Rating           |                   |                  |
    |                    |                  |                   |                  |
    | Flawless Amethyst  | +40-49 to Attack | +11-13 to Defense | +6 to Strength   |
    |                    | Rating           |                   |                  |
    |                    |                  |                   |                  |
    | Perfect Amethyst   | +50-60 to Attack | +15-17 to Defense | +9 to Strength   |
    |                    | Rating           |                   |                  |
    |____________________|__________________|___________________|__________________|
    
    
    Diamond
     ______________________________________________________________________________
    |                    |                   |                  |                  |
    |                    |      Weapon       |      Shield      |       Helm       |
    |____________________|___________________|__________________|__________________|
    |                    |                   |                  |                  |
    | Chipped Diamond    | +125%-129% Damage | 05%-06% to All   | +10 to Attack    |
    |                    | to Undead         | Resistances      | Rating           |
    |                    |                   |                  |                  |
    | Flawed Diamond     | +130%-135% Damage | 07%-08% to All   | +15 to Attack    |
    |                    | to Undead         | Resistances      | Rating           |
    |                    |                   |                  |                  |
    | Diamond            | +136%-145% Damage | 09%-11% to All   | +20 to Attack    |
    |                    | to Undead         | Resistances      | Rating           |
    |                    |                   |                  |                  |
    | Flawless Diamond   | +146%-155% Damage | 12%-15% to All   | +25 to Attack    |
    |                    | to Undead         | Resistances      | Rating           |
    |                    |                   |                  |                  |
    | Perfect Diamond    | +156%-170% Damage | 16%-20% to All   | +30 to Attack    |
    |                    | to Undead         | Resistances      | Rating           |
    |____________________|___________________|__________________|__________________|
    
    
    Emerald
     ______________________________________________________________________________
    |                    |                   |                  |                  |
    |                    |      Weapon       |      Shield      |       Helm       |
    |____________________|___________________|__________________|__________________|
    |                    |                   |                  |                  |
    | Chipped Emerald    | +2 Poison Damage  | 10%-12% to       | +03 to Dexterity |
    |                    | Over 3 Seconds    | Poison Resist    |                  |
    |                    |                   |                  |                  |
    | Flawed Emerald     | +3 Poison Damage  | 13%-16% to       | +04 to Dexterity |
    |                    | Over 3 Seconds    | Poison Resist    |                  |
    |                    |                   |                  |                  |
    | Emerald            | +4 Poison Damage  | 17%-20% to       | +05 to Dexterity |
    |                    | Over 3 Seconds    | Poison Resist    |                  |
    |                    |                   |                  |                  |
    | Flawless Emerald   | +4 Poison Damage  | 21%-25% to       | +07 to Dexterity |
    |                    | Over 3 Seconds    | Poison Resist    |                  |
    |                    |                   |                  |                  |
    | Perfect Emerald    | +5 Poison Damage  | 26%-30% to       | +10 to Dexterity |
    |                    | Over 3 Seconds    | Poison Resist    |                  |
    |____________________|___________________|__________________|__________________|
    
    
    Ruby
     ______________________________________________________________________________
    |                    |                   |                  |                  |
    |                    |      Weapon       |      Shield      |       Helm       |
    |____________________|___________________|__________________|__________________|
    |                    |                   |                  |                  |
    | Chipped Ruby       | 03-04 Fire Damage | 10%-12% to Fire  | +06-08 to Max    |
    |                    |                   | Resist           | HP               |
    |                    |                   |                  |                  |
    | Flawed Ruby        | 03-05 Fire Damage | 13%-16% to Fire  | +09-11 to Max    |
    |                    |                   | Resist           | HP               |
    |                    |                   |                  |                  |
    | Ruby               | 04-05 Fire Damage | 17%-20% to Fire  | +12-15 to Max    |
    |                    |                   | Resist           | HP               |
    |                    |                   |                  |                  |
    | Flawless Ruby      | 05-06 Fire Damage | 21%-25% to Fire  | +16-20 to Max    |
    |                    |                   | Resist           | HP               |
    |                    |                   |                  |                  |
    | Perfect Ruby       | 06-10 Fire Damage | 26%-30% to Fire  | +21-25 to Max    |
    |                    |                   | Resist           | HP               |
    |____________________|___________________|__________________|__________________|
    
    
    Sapphire
     ______________________________________________________________________________
    |                    |                   |                  |                  |
    |                    |      Weapon       |      Shield      |       Helm       |
    |____________________|___________________|__________________|__________________|
    |                    |                   |                  |                  |
    | Chipped Sapphire   | 01-03 Cold Damage | 10%-12% to Cold  | +06-08 to Max    |
    |                    |                   | Resist           | Mana             |
    |                    |                   |                  |                  |
    | Flawed Sapphire    | 02-03 Cold Damage | 13%-16% to Cold  | +09-11 to Max    |
    |                    |                   | Resist           | Mana             |
    |                    |                   |                  |                  |
    | Sapphire           | 02-04 Cold Damage | 17%-20% to Cold  | +12-15 to Max    |
    |                    |                   | Resist           | Mana             |
    |                    |                   |                  |                  |
    | Flawless Sapphire  | 03-05 Cold Damage | 21%-25% to Cold  | +16-20 to Max    |
    |                    |                   | Resist           | Mana             |
    |                    |                   |                  |                  |
    | Perfect Sapphire   | 03-07 Cold Damage | 26%-30% to Cold  | +21-25 to Max    |
    |                    |                   | Resist           | Mana             |
    |____________________|___________________|__________________|__________________|
    
    
    Skull
     ______________________________________________________________________________
    |                   |                  |                 |                     |
    |                   |      Weapon      |     Shield      |        Helm         |
    |___________________|__________________|_________________|_____________________|
    |                   |                  |                 |                     |
    | Chipped Skull     | Steals 2% Life   | Attacker takes  | Replenish Life +2   |
    |                   | and 1% Mana      | 2 Damage        | Regenerate Mana 08% |
    |                   |                  |                 |                     |
    | Flawed Skull      | Steals 2% Life   | Attacker takes  | Replenish Life +3   |
    |                   | and 2% Mana      | 3 Damage        | Regenerate Mana 08% |
    |                   |                  |                 |                     |
    | Skull             | Steals 3% Life   | Attacker takes  | Replenish Life +3   |
    |                   | and 2% Mana      | 4 Damage        | Regenerate Mana 12% |
    |                   |                  |                 |                     |
    | Flawless Skull    | Steals 3% Life   | Attacker takes  | Replenish Life +4   |
    |                   | and 3% Mana      | 5 Damage        | Regenerate Mana 12% |
    |                   |                  |                 |                     |
    | Perfect Skull     | Steals 4% Life   | Attacker takes  | Replenish Life +4   |
    |                   | and 3% Mana      | 6 Damage        | Regenerate Mana 16% |
    |___________________|__________________|_________________|_____________________|
    
    
    Topaz
     ______________________________________________________________________________
    |                    |                   |                  |                  |
    |                    |      Weapon       |      Shield      |       Helm       |
    |____________________|___________________|__________________|__________________|
    |                    |                   |                  |                  |
    | Chipped Topaz      | 01-06 Lightning   | 10%-12% to       | +07%-09% chance  |
    |                    | Damage            | Lightning Resist | to find magic    |
    |                    |                   |                  | items            |
    |                    |                   |                  |                  |
    | Flawed Topaz       | 01-07 Lightning   | 13%-16% to       | +11%-13% chance  |
    |                    | Damage            | Lightning Resist | to find magic    |
    |                    |                   |                  | items            |
    |                    |                   |                  |                  |
    | Topaz              | 01-08 Lightning   | 17%-20% to       | +14%-17% chance  |
    |                    | Damage            | Lightning Resist | to find magic    |
    |                    |                   |                  | items            |
    |                    |                   |                  |                  |
    | Flawless Topaz     | 01-10 Lightning   | 21%-25% to       | +18%-20% chance  |
    |                    | Damage            | Lightning Resist | to find magic    |
    |                    |                   |                  | items            |
    |                    |                   |                  |                  |
    | Perfect Topaz      | 01-15 Lightning   | 26%-30% to       | +21%-25% chance  |
    |                    | Damage            | Lightning Resist | to find magic    |
    |                    |                   |                  | items            |
    |____________________|___________________|__________________|__________________|
    
    
    ================================================================================
    18.  G O L D
    ================================================================================
    
                         _____________________________________
                        |         |                           |
                        |         |         MAX GOLD          |
                        |  LEVEL  |___________________________|
                        |         |             |             |
                        |         |  INVENTORY  |    STASH    |
                        |_________|_____________|_____________|
                        |         |             |             |
                        |   001   |    10.000   |    50.000   |
                        |   002   |    20.000   |    50.000   |
                        |   003   |    30.000   |    50.000   |
                        |   004   |    40.000   |    50.000   |
                        |   005   |    50.000   |    50.000   |
                        |   006   |    60.000   |    50.000   |
                        |   007   |    70.000   |    50.000   |
                        |   008   |    80.000   |    50.000   |
                        |   009   |    90.000   |    50.000   |
                        |   010   |   100.000   |   100.000   |
                        |   011   |   110.000   |   100.000   |
                        |   012   |   120.000   |   100.000   |
                        |   013   |   130.000   |   100.000   |
                        |   014   |   140.000   |   100.000   |
                        |   015   |   150.000   |   100.000   |
                        |   016   |   160.000   |   100.000   |
                        |   017   |   170.000   |   100.000   |
                        |   018   |   180.000   |   100.000   |
                        |   019   |   190.000   |   100.000   |
                        |   020   |   200.000   |   150.000   |
                        |   021   |   210.000   |   150.000   |
                        |   022   |   220.000   |   150.000   |
                        |   023   |   230.000   |   150.000   |
                        |   024   |   240.000   |   150.000   |
                        |   025   |   250.000   |   150.000   |
                        |   026   |   260.000   |   150.000   |
                        |   027   |   270.000   |   150.000   |
                        |   028   |   280.000   |   150.000   |
                        |   029   |   290.000   |   150.000   |
                        |   030   |   300.000   |   200.000   |
                        |   031   |   310.000   |   200.000   |
                        |   032   |   320.000   |   200.000   |
                        |   033   |   330.000   |   200.000   |
                        |   034   |   340.000   |   200.000   |
                        |   035   |   350.000   |   200.000   |
                        |   036   |   360.000   |   200.000   |
                        |   037   |   370.000   |   200.000   |
                        |   038   |   380.000   |   200.000   |
                        |   039   |   390.000   |   200.000   |
                        |   040   |   400.000   |   250.000   |
                        |   041   |   410.000   |   250.000   |
                        |   042   |   420.000   |   250.000   |
                        |   043   |   430.000   |   250.000   |
                        |   044   |   440.000   |   250.000   |
                        |   045   |   450.000   |   250.000   |
                        |   046   |   460.000   |   250.000   |
                        |   047   |   470.000   |   250.000   |
                        |   048   |   480.000   |   250.000   |
                        |   049   |   490.000   |   250.000   |
                        |   050   |   500.000   |   300.000   |
                        |   051   |   510.000   |   300.000   |
                        |   052   |   520.000   |   300.000   |
                        |   053   |   530.000   |   300.000   |
                        |   054   |   540.000   |   300.000   |
                        |   055   |   550.000   |   300.000   |
                        |   056   |   560.000   |   300.000   |
                        |   057   |   570.000   |   300.000   |
                        |   058   |   580.000   |   300.000   |
                        |   059   |   590.000   |   300.000   |
                        |   060   |   600.000   |   350.000   |
                        |   061   |   610.000   |   350.000   |
                        |   062   |   620.000   |   350.000   |
                        |   063   |   630.000   |   350.000   |
                        |   064   |   640.000   |   350.000   |
                        |   065   |   650.000   |   350.000   |
                        |   066   |   660.000   |   350.000   |
                        |   067   |   670.000   |   350.000   |
                        |   068   |   680.000   |   350.000   |
                        |   069   |   690.000   |   350.000   |
                        |   070   |   700.000   |   400.000   |
                        |   071   |   710.000   |   400.000   |
                        |   072   |   720.000   |   400.000   |
                        |   073   |   730.000   |   400.000   |
                        |   074   |   740.000   |   400.000   |
                        |   075   |   750.000   |   400.000   |
                        |   076   |   760.000   |   400.000   |
                        |   077   |   770.000   |   400.000   |
                        |   078   |   780.000   |   400.000   |
                        |   079   |   790.000   |   400.000   |
                        |   080   |   800.000   |   450.000   |
                        |   081   |   810.000   |   450.000   |
                        |   082   |   820.000   |   450.000   |
                        |   083   |   830.000   |   450.000   |
                        |   084   |   840.000   |   450.000   |
                        |   085   |   850.000   |   450.000   |
                        |   086   |   860.000   |   450.000   |
                        |   087   |   870.000   |   450.000   |
                        |   088   |   880.000   |   450.000   |
                        |   089   |   890.000   |   450.000   |
                        |   090   |   900.000   |   500.000   |
                        |   091   |   910.000   |   500.000   |
                        |   092   |   920.000   |   500.000   |
                        |   093   |   930.000   |   500.000   |
                        |   094   |   940.000   |   500.000   |
                        |   095   |   950.000   |   500.000   |
                        |   096   |   960.000   |   500.000   |
                        |   097   |   970.000   |   500.000   |
                        |   098   |   980.000   |   500.000   |
                        |   099   |   990.000   |   500.000   |
                        |_________|_____________|_____________|
    
    
    ================================================================================
    19.  H O R A D R I C  C U B E
    ================================================================================
    
     ____________________________________________________________________
    |                                   |                                |
    |            INGREDIENTS            |          TRANSMUTE TO          |
    |___________________________________|________________________________|
    |                                   |                                |
    | 2 quivers of bolts                | 1 quiver of arrows             |
    |                                   |                                |
    | 2 quivers of arrows               | 1 quiver of bolts              |
    |                                   |                                |
    | 3 rings                           | 1 amulet                       |
    |                                   |                                |
    | 3 amulets                         | 1 ring                         |
    |                                   |                                |
    | * 3 health potions (any grade)    | 1 rejuvenation potion          |
    | * 3 mana potions (any grade)      |                                |
    |                                   |                                |
    | * 3 health potions (any grade)    | 1 full rejuvenation potion     |
    | * 3 mana potions (any grade)      |                                |
    | * gems (any type and grade)       |                                |
    |                                   |                                |
    | 3 gems of the same type and grade | 1 gem with higher grade        |
    |                                   |                                |
    | * 6 gems (any grade)              | 1 socketed long sword          |
    | * 1 sword (any type)              |                                |
    |                                   |                                |
    | * 1 spear                         | 1 stack of javelins            |
    | * 1 quiver of arrows              |                                |
    |                                   |                                |
    | * 1 axe                           | throwing axe                   |
    | * 2 daggers                       |                                |
    |                                   |                                |
    | * 1 ring                          | 1 viridian ring                |
    | * 1 emerald (any grade)           |                                |
    | * 4 antidote potions              |                                |
    |                                   |                                |
    | * 1 ring                          | 1 garnet ring                  |
    | * 1 ruby (any grade)              |                                |
    | * 4 exploding potions             |                                |
    |                                   |                                |
    | * 1 ring                          | 1 cobalt ring                  |
    | * 1 sapphire (any grade)          |                                |
    | * 4 thawing potions               |                                |
    |                                   |                                |
    | * 1 health potion                 | 1 antidote potion              |
    | * 1 strangling gas potion         |                                |
    |                                   |                                |
    | * wirt's leg                      | opens a portal to moo moo farm |
    | * 1 tome of town portal           |                                |
    |___________________________________|________________________________|
    
    
    ================================================================================
    20.  P O T I O N S
    ================================================================================
    
    Healing Potions
     ______________________________________________________________________________
    |                         |           |        |           |         |         |
    |                         | Barbarian | Amazon |Necromancer|Sorceress| Paladin |
    |_________________________|___________|________|___________|_________|_________|
    |                         |           |        |           |         |         |
    | Minor Healing Potion    |    040    |  030   |    020    |   020   |   030   |
    |                         |           |        |           |         |         |
    | Light Healing Potion    |    080    |  060   |    040    |   040   |   060   |
    |                         |           |        |           |         |         |
    | Healing Potion          |    120    |  090   |    060    |   060   |   090   |
    |                         |           |        |           |         |         |
    | Greater Healing Potion  |    160    |  120   |    080    |   080   |   120   |
    |                         |           |        |           |         |         |
    | Super Healing Potion    |    200    |  150   |    100    |   100   |   150   |
    |_________________________|___________|________|___________|_________|_________|
    
    
    Mana Potions
     ______________________________________________________________________________
    |                     |           |        |             |           |         |
    |                     | Barbarian | Amazon | Necromancer | Sorceress | Paladin |
    |_____________________|___________|________|_____________|___________|_________|
    |                     |           |        |             |           |         |
    | Minor Mana Potion   |    020    |  030   |    040      |   040     |   030   |
    |                     |           |        |             |           |         |
    | Light Mana Potion   |    040    |  060   |    080      |   080     |   060   |
    |                     |           |        |             |           |         |
    | Mana Potion         |    060    |  090   |    120      |   120     |   090   |
    |                     |           |        |             |           |         |
    | Greater Mana Potion |    080    |  120   |    160      |   160     |   120   |
    |                     |           |        |             |           |         |
    | Super Mana Potion   |    100    |  150   |    200      |   200     |   150   |
    |_____________________|___________|________|_____________|___________|_________|
    
    
    Other Potions
     ______________________________________________________________________________
    |                          |                                                   |
    |           NAME           |                      EFFECT                       |
    |__________________________|___________________________________________________|
    |                          |                                                   |
    | Rejuvenation Potion      | Instantly heals 35% Life and Mana                 |
    |                          |                                                   |
    | Full Rejuvenation Potion | Instantly heals 100% Life and Mana                |
    |                          |                                                   |
    | Antidote Potion          | Instantly cures poison                            |
    |                          |                                                   |
    | Thawing Potion           | Instantly removes ill effects from cold spells    |
    |                          |                                                   |
    | Stamina Potion           | Instantly restores stamina                        |
    |                          |                                                   |
    | Choking Gas Potion       | Causes poison damage to any enemy                 |
    |                          |                                                   |
    | Rancid Gas Potion        | Causes poison damage to any enemy                 |
    |                          |                                                   |
    | Strangling Gas Potion    | Causes poison damage to a large area              |
    |                          |                                                   |
    | Exploding Potion         | Causes explosion within small radius              |
    |                          |                                                   |
    | Fulminating Potion       | Causes explosion within small radius              |
    |                          |                                                   |
    | Oil Potion               | Causes explosion and lasting fire                 |
    |__________________________|___________________________________________________|
    
    
    ================================================================================
    21.  R A N K I N G
    ================================================================================
    
    You got this rank after finished the game.
    
    Normal Mode
     ____________________________________________________
    |            |            |             |            |
    |   GENDER   |   NORMAL   |  NIGHTMARE  |    HELL    |
    |____________|____________|_____________|____________|
    |            |            |             |            |
    |  Male      |  Sir       |  Lord       |  Baron     |
    |            |            |             |            |
    |  Female    |  Dame      |  Lady       |  Baroness  |
    |____________|____________|_____________|____________|
    
    
    Hardcore Mode
     ____________________________________________________
    |            |            |             |            |
    |   GENDER   |   NORMAL   |  NIGHTMARE  |    HELL    |
    |____________|____________|_____________|____________|
    |            |            |             |            |
    |  Male      |  Count     |  Duke       |  King      |
    |            |            |             |            |
    |  Female    |  Countess  |  Duchess    |  Queen     |
    |____________|____________|_____________|____________|
    
    
    ================================================================================
    22.  S H R I N E S
    ================================================================================
    
     ______________________________________________________________________________
    |                         |                                                    |
    |          NAME           |                       EFFECT                       |
    |_________________________|____________________________________________________|
    |                         |                                                    |
    | Mana Recharge           | +400% Mana recharge                                |
    |                         |                                                    |
    | Armor Shrine            | +100% Defense                                      |
    |                         |                                                    |
    | Combat Shrine           | +200% Attack Rating, +200% Min and Max Damage      |
    |                         |                                                    |
    | Resist Fire Shrine      | +75% to Fire resist                                |
    |                         |                                                    |
    | Resist Cold Shrine      | +75% to Cold resist                                |
    |                         |                                                    |
    | Resist Lightning Shrine | +75% to Lightning resist                           |
    |                         |                                                    |
    | Resist Poison Boost     | +75% to Poison resist                              |
    |                         |                                                    |
    | Skill Shrine            | +2 to all Skill levels                             |
    |                         |                                                    |
    | Stamina Shrine          | Unlimited stamina for a period of time             |
    |                         |                                                    |
    | Experience Shrine       | +50% experience                                    |
    |                         |                                                    |
    | Refill Shrine           | Fills Life and Mana                                |
    |                         |                                                    |
    | Health Shrine           | Restore Life completely                            |
    |                         |                                                    |
    | Mana Shrine             | Restore Mana completely                            |
    |                         |                                                    |
    | Portal Shrine           | Opens a Portal                                     |
    |                         |                                                    |
    | Fire Shrine             | All creatures lose 1/2 current HP                  |
    |                         |                                                    |
    | Monster Shrine          | The nearest monster becomes a Unique               |
    |                         |                                                    |
    | Gem Shrine              | Upgrades a Gem in your inventory                   |
    |                         |                                                    |
    | Exploding Shrine        | Gives 5 exploding potions                          |
    |                         |                                                    |
    | Poison Shrine           | Gives 5 gas potions                                |
    |_________________________|____________________________________________________|
    
    
    ================================================================================
    23.  W A Y P O I N T S
    ================================================================================
    
     ______________________________________________________________________________
    |                  |                       |                     |             |
    |      ACT I       |        ACT II         |       ACT III       |   ACT IV    |
    |__________________|_______________________|_____________________|_____________|
    |                  |                       |                     |             |
    | Rogue Encampment | Lut Gholein           | Kurast Docks        | Pandemonium |
    |                  |                       |                     | Fortress    |
    |                  |                       |                     |             |
    | Cold Plains      | Sewers (2)            | Spider Forest       | City of the |
    |                  |                       |                     | Damned      |
    |                  |                       |                     |             |
    | Stony Field      | Dry Hills             | Great Marsh         | River of    |
    |                  |                       |                     | Flame       |
    |                  |                       |                     |             |
    | Dark Wood        | Halls of the Dead (2) | Flayer Jungle       |             |
    |                  |                       |                     |             |
    | Black Marsh      | Far Oasis             | Lower Kurast        |             |
    |                  |                       |                     |             |
    | Outer Cloister   | Lost City             | Kurast Bazaar       |             |
    |                  |                       |                     |             |
    | Jail (1)         | Palace Cellar (1)     | Upper Kurast        |             |
    |                  |                       |                     |             |
    | Inner Cloister   | Arcane Sanctuary      | Travincal           |             |
    |                  |                       |                     |             |
    | Catacombs (2)    | Canyon of the Magi    | Durance of Hate (2) |             |
    |__________________|_______________________|_____________________|_____________|
    
    
    ================================================================================
    24.  C R E D I T S
    ================================================================================
    
     ______________________________________________________________________________
    |                          |                              |                    |
    |           NAME           |            E-MAIL            |    CONTRIBUTION    |
    |__________________________|______________________________|____________________|
    |                          |                              |                    |
    | Blizzard Entertainment   | http://www.blizzard.com/     | For some infos     |
    |                          |                              | in this faq about  |
    |                          |                              | many things        |
    |                          |                              |                    |
    | Diabloii                 | http://www.diabloii.net      | For infos about    |
    |                          |                              | Horadric Cube and  |
    |                          |                              | Secret Cow Level   |
    |                          |                              |                    |
    | Nick F                   | sandro726@hotmail.com        | Wizendraw          |
    |                          |                              |                    |
    | Bretton MacLean          | bmaclean@igs.net             | Rare item          |
    |                          |                              |                    |
    | Tim Wuyts                | tim.wuyts@planetinternet.be  | Prefix & Suffix    |
    |                          |                              |                    |
    | XQ                       | aboy@gamespotmail.com        | Rare item          |
    |                          |                              |                    |
    | Eric Polovich            | EricPol@clientlogic.com      | Rare item          |
    |                          |                              |                    |
    | Ron Glenn                | BaddKarma@worldnet.att.net   | Rare item          |
    |                          |                              |                    |
    | David Oxender            | Oxender@hotmail.com          | Angelic Wings      |
    |                          |                              |                    |
    | SHiNNick                 | shinnick66@netzero.com       | Ring from Akara    |
    |                          |                              |                    |
    | James Valiquette         | gideon@tyenet.com            | Civerb's Cudgel    |
    |                          |                              | and Cathan's Rule  |
    |                          |                              |                    |
    | Christopher Lloyd        | clloyd@umr.edu               | Civerb's Cudgel,   |
    |                          |                              | Civerb's Icon,     |
    |                          |                              | complete bonus,    |
    |                          |                              | and Rare Items     |
    |                          |                              |                    |
    | The Druid                | karos-varon@home.com         | Civerb's Cudgel    |
    |                          |                              | and Rare Items     |
    |                          |                              |                    |
    | Bolty                    | Bolty_01@hotmail.com         | Angelic Sickle     |
    |                          |                              |                    |
    | Marco Alanen             | avon@spray.se                | Civerb's Icon and  |
    |                          |                              | Infernal Torch     |
    |                          |                              |                    |
    | @home                    | DAVIDMAC373@HOME.COM         | Rare Items         |
    |                          |                              |                    |
    | Craig Borysowich         | craigwb@netcom.ca            | Rare Items         |
    |                          |                              |                    |
    | Kevin Moore              | kjmmoore@prodigy.net         | Rare Items         |
    |                          |                              |                    |
    | Daniel Shirk             | dijidiji@mmcable.com         | Cathan's Traps     |
    |                          |                              | complete bonus     |
    |                          |                              |                    |
    | Peter Butter             | sashanan@hetnet.nl           | Ranking and        |
    |                          |                              | Gorefoot           |
    |                          |                              |                    |
    | IggyBoyAT@aol.com        | IggyBoyAT@aol.com            | Rare Items         |
    |                          |                              |                    |
    | Macc Maverick            | macc@wanadoo.nl              | Arcanna's Sign,    |
    |                          |                              | Prefixes, and      |
    |                          |                              | Suffixes           |
    |                          |                              |                    |
    | Shelly Dingeldein        | dphilms@home.com             | Hsaru's Defense    |
    |                          |                              | complete bonus,    |
    |                          |                              | Angelic Raiment    |
    |                          |                              | complete bonus,    |
    |                          |                              | Arcanna's Sign,    |
    |                          |                              | Arctic Gear        |
    |                          |                              | complete bonus,    |
    |                          |                              | Infernal Tools     |
    |                          |                              | complete bonus,    |
    |                          |                              | Iratha's Finery    |
    |                          |                              | complete bonus,    |
    |                          |                              | Prefixes, and      |
    |                          |                              | Suffixes           |
    |                          |                              |                    |
    | pegu                     | Luodes@kolumbus.fi           | Ring from Akara    |
    |                          |                              |                    |
    | James Harris             | frustrated_75@hotmail.com    | Rare Item          |
    |                          |                              |                    |
    | SS4Goku34653120@aol.com  | SS4Goku34653120@aol.com      | Rare Item          |
    |                          |                              |                    |
    | ZirCon                   | zircon@hi.hinet.hr           | Rare & Unique items|
    |__________________________|______________________________|____________________|
    
    
    ================================================================================
    25.  S P E C I A L  T H A N K S
    ================================================================================
    
    1. GOD for everything
    2. My family and my dogs
    3. Blizzard for making this wonderful and kick-ass game
    4. My friend RIO from ARTOS The Arts of Gaming where I bought this game.
    5. Game FAQs for publishing my faqs
    6. My computer
    7. You for reading my FAQ
    
    ================================================================================
    26.  L I S T  O F  T H E  D A M N E D
    ================================================================================
    
    I remove all the names  inside my List of the Damned  except the first two. From
    now on I will focused this Damned List only for those damn plagiarist.
    
    1. Name    : VEGA
       E-mail  : vdirect@bdg.centrin.net.id
       Website : http://www.vegindo.com
       He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
       for Rp. 12.500,-.  Although  he has translate my walkthrough  into Indonesian
       language,  I can still recognize it.  That stupid son of a bitch translate it
       words-by-words.  The book's title  is  GAME GUIDE Volume 9.  All the previous
       volume  of that book  is  also  ripping  someone else's faq  (especially from
       GameFAQs) and translate it into Indonesian.
       For HS,  the animal that I suspect responsible for that,  I got few words for
       you :
       F*** YOU BASTARD.  HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
       FILTHY STORE.  ENJOY THAT MONEY WHILE YOU CAN.  BECAUSE SOON  I WILL MAKE YOU
       REGRET FOR BEING BORN INTO THIS WORLD.
       For any of the reader that want to do me any favor, please send flames, hate
       mail, viruses, bomb, nuclear, or anything to his address.
    
    2. Name    : Game Station
       E-mail  : gameguys@bdg.centrin.net.id
       Website : http://www.vegindo.com/gamestation
       Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
       He plagiarized my friend's walkthrough (also from GameFAQs),  so I think that
       this animal is worthy enough to enter my Damned List. They publish it in Game
       Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
       For KSH,  Sir Maul,  Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
       to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
       your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
       from your f***ing head.
       Reader, please send this asshole some 'nice' stuff.
    
    3. Name   : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
       E-mail : x-boy@gundam.com
       This son of a bitch  is the webmaster of that fucking site (www.vegindo.com).
       He's  the world's  dumbest son of a bitch  that  I  have  ever met.  In their
       fucking  messageboard,  it  says  that  we (faq author)  are  the same as the
       plagiarist, cause all we do is just finished the game and then write it down.
       Ha ha ha ha ha ha, what a good reason.  Now you know why I said that he's the
       world's dumbest son of a bitch.
       If you said that we just finished the game  and then write it down, why don't
       you do that by yourself, motherfucker?!?!?! Why you have to ripp my faqs?!?!
    
    For Pansy-Boy, Miss Maul, and the rest of your fucking crew :
    
    DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!
    
    Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
    die Welt gesetzt!
    
    Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
    tu nacimiento!
    
    tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo
    
    hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
    garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
    hice a tu madre hijo mio bastardo.
    
    jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo
    
    Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
    ngelahirin elu. Dasar anak babi. Gua yakin kalo elu semua nanti pada mampus pasti
    bakalan masuk ke neraka. Kalo elu udah sampe sono, titip salam yach sama setan.
    Dasar anak pelacur, anak germo, elu tuh cuma hasil dari kerja bapak sama emaklu
    selama 5 menit. Dan gua yakin itu semua cuma kecelakaan. Anak haram!!!!!!!!!
    
    My last note for Damned #1, #2, and Damned #3
       All of you  will surely  burn in hell  for what you did,  so enjoy that blood
       money while you can....
    
    
    ================================================================================
    27.  I M P O R T A N T  N O T E
    ================================================================================
    
    Hey,  faq-makers, you should read this section.  I just receive an e-mail and he
    told me that  he has asking everybody  who made a walkthrough (including myself)
    and  I'm the  ONLY  one that answered.  Have you all forgot the manner that your
    father and mother taught you when you were kids? If someone asking for your help
    and you can help him, then do so. If you don't want people to send you an e-mail
    then said so  on your faq.  Don't let people disappointed.  I also have the same
    experience.  I asked someone  and he didn't answered me.  I don't know if he's a
    busy man or not,  but he didn't answered me. I'm very disappointed. Just because
    you have made a great faq,  and a lot of people e-mail you,  it don't make you a
    great man. What makes you a great man is your attitude.
    
    And for myself, I guarantee that  I will answer  your questions, even if I can't
    answer it.  And  if I haven't  answered your mail within a week , please mail me
    back, because maybe I don't read your faq, or something like that.
    
    ================================================================================
    28.  A U T H O R ' S  N O T E
    ================================================================================
    
    For those of you who want to send comments,  questions, or information regarding
    this FAQ, don't hesitate to mail me.
    
    Feel free  to e-mail me  about any mistakes  or  additions  concerning this FAQ,
    but don't forget to mention the game's name in the "Subject" field.
    
    If you read this FAQ not on these sites :
    01) GameFAQs (http://www.gamefaqs.com/)
    02) Console Gamer (http://www.console-gamer.com/)
    03) Absolute Playstation International (http://www.absolute-playstation.com/)
    04) Playstation Network (http://www.caratworld.com/psnetwork/)
    05) Cheat Code Central (http://www.cheatcc.com/)
    06) Video Games Strategies (http://www.vgstrategies.about.com/)
    07) Planet Web (http://www.planetweb.purespace.de/)
    08) Hype.Se (http://cheats.hype.se/)
    09) Game Revolution (http://www.game-revolution.com/)
    10) Game Core (http://www.videogamecore.com/)
    11) Xcheater (http://www.xcheater.com/)
    12) PhatGames (http://www.phatgames.com/)
    13) Spoiler Centre (http://www.the-spoiler.com/)
    14) The Cheat Empire (http://home.planetinternet.be/twuyts)
    15) Cheat Code Central (http://www.cheatcc.com/)
    16) Survival Horror (http://survivalhorror.com/)
    17) Games Blaster (http://www.gamesblaster.com/)
    18) Gaming Addiction (http://www.games.prohosting.com/)
    19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
    20) Resident Evil Extreme (http://rextreme.evilgaming.net)
    21) PsxGamer (http://www.psxgamer.com)
    22) SuperCheats (http://www.supercheats.com)
    23) All Anime (http://www.allanime.com)
    24) Adrenaline Vault (http://www.avault.com/cheats)
    25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
    26) RPG Classics (http://www.rpgclassics.com)
    27) Happy Puppy (http://www.happypuppy.com/)
    28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
    29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
    30) Alternative Reality (http://www.alternative-reality.com)
    31) DLH (http://DLH.Net)
    32) Firesoft (http://www.firesoft.net)
    33) Beyond Evil (http://beyondevil.cjb.net/)
    34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
    35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
    36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
    37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
    38) Our Turf (http://www.ourturf.com)
    39) Randar 83's Page (http://www.geocities.com/randar84)
    40) Total Video Games (http://www.totalvideogames.com)
    41) Cheating.De (http://www.cheating.de)
    42) Cheat City (http://www.cheatcity.com)
    43) Fei Yuki's Page (http://feiyenkn.homepage.com)
    44) Web Spot (http://silverqueen.cjb.net)
    45) Tim's Vault (http://www.timsvault.com)
    46) Andrea Busia's Page (http://www.ludus.it)
    47) Think Evil (http://www.thinkevil.com)
    48) Gaming Planet (http://www.gamingplanet.com)
    49) Games Angel (http://www.gamesangel.homestead.com)
    50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
    51) RPG Classics (http://www.rpgclassics.com)
    52) GameCastle
    53) RPG Legerdemain (rwartow.tripod.com)
    54) Webcheats (http://www.webcheats.de)
    55) XCheater (http://www.xcheater.com/)
    56) Neoseeker (http://www.neoseeker.com/)
    57) GameThrust (http://www.gamethrust.com/)
    58) PC Game Revieew (http://www.pcgamereview.com/)
    59) DC Guide (http://www.dcguide.co.uk/)
    60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
    61) RPG-Vortex (http://www.rpg-vortex.com)
    62) CheatPage (http://www.cheatpage.com/)
    63) Wrestling Games (http://www.wrestling-games.com/)
    64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
    65) GameSpot (http://www.gamespot.com/)
    66) RPG Temple (http://come.to/sashy)
    67) The Horror Is Alive (http://go.to/TheHorror/)
    68) PSXCodez (http://www.psxcodez.com/)
    69) RPGamer (http://www.RPGamer.com/)
    70) RPGClassics (http://www.rpgclassics.com/)
    71) Cheat Store (http://www.cheatstore.de/)
    72) Games Domain (http://www.gamesdomain.co.uk/)
    73) CHEATS CITY (http://www.online1701.com/)
    74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
    75) WarStoke (http://www.WarStoke.com/)
    76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
    77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
    78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
    79) Paladins of Light Guild (http://www.pofl.org)
    80) Tipsncheats (http://www.tipsncheats.com)
    81) RPG Informer (http://www.rpginformer.com)
    82) The Gamer (http://www.thegamer.com/)
    83) Totally RE (http://www.totallyre.com/)
    84) Game United (http://www.gameunited.com/)
    85) Stoneages RE (http://angelfire.com/games2/rek)
    86) FaQ Headquaters (http://tngh.staticzone.net/)
    87) GamePower (http://www.gamepower.com/)
    88) United Gamers (http://unitedgamers.staticzone.net/)
    89) Fresh Baked Games (http://www.freshbakedgames.com/)
    90) DH Gaming (http://dhgaming.freeservers.com/)
    91) ResidentFear (http://www.residentfear.cjb.net/)
    92) PlayzoneWorld (http://www.playzoneworld.com/)
    93) GamersWeb (http://www.the-gamersweb.com/)
    94) BDGames (http://www.bdgames.net/)
    95) http://www.nonsologiochi.com
    96) Sjel's walktrough page (http://www.sjel.org/)
    Please  tell  me where you read it.  And if you know someone who has rip-off my
    work,  please  tell me his e-mail address  and where you read it,  we will take
    care the rest.
    
    Thanks  for  reading  my  FAQ  and  please send in any comments,  questions, or
    informations!
    
    
    
    This document copyright (c) 2000-2001 Stinger 3:16