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    FAQ by SMoon

    Version: 0.3 | Updated: 11/30/99 | Printable Version | Search Guide | Bookmark Guide

    DUNE 2000
    Walkthrough / FAQ
    Written by:
    SMoon (CsacDanc10293847@aol.com)
    Date Created: 11/29/99
    Last Revised: 11/29/99
    Copyright SMoon 1999
     ***  I N T R O D U C T I O N ***
    Hello, y'all. Strategy games and RPGs are my type of game, but Dune 
    2000 is one I haven't played in a long while. I did see, however, that 
    the Gamefaqs site needed one, so, I am going to go back into the game 
    to write the FAQ. 
    This game is a lot like Command and Conquer series, as that you do all 
    commands the same way. In a way, it is like a 'duned' C&C, in that 
    there is a little difference in units, and some improvements in 
    gameplay options.
    This FAQ is more unique than the other FAQ I have written. I only see a 
    need for a FAQ in RPGs, and I really don't know how to write one for 
    strategy games yet. But, I will experiment, and, write the best FAQ 
    that I damn well can. 
    First of all, I haven't played the game much, and I beat the Atreides 
    missions. I am (or was) very far in both of the other houses, but I 
    haven't beaten them yet. This is where I need your help. If you have 
    any information on beating the _ORDOS_ missions, then please tell me! I 
    am pretty good at these games, and are revered by other players, but, I 
    am not a master. I will beat the ORDOS missions eventually, but I want 
    to get the FAQ finished A.S.A.P. Well, enjoy the FAQ!
    Also, these strategies are for the EASY category!! They will probably 
    work for medium (just requires more speed and slightly different 
    strategy) but hard players will probably never find a FAQwriter that 
    has that much skill. 
     *** R E V I S I O N   H I S T O R Y ***
    11/30/99       V .3        First release. No walkthrough yet, but It'll
                               be up soon! Please be patient.      
     *** C O N T E N T S ***
    I. Game Introduction
    II. Gameplay Concepts
    III. Structures / Units
       IV. Walkthrough
       - Atreides
       - Harkonnen
       - Ordos
       - Miscellaneous tips
       - Modem/Net/Etc. play tips
    \/\/\/\/\/\/\/ I.   G A M E   I N T R O D U C T I O N \/\/\/\/\/\/\/\/
    Dune, a barren, desert world, is a planet that is valuable in one way, 
    despite its very harsh conditions. It is the only place in the entire 
    known universe that houses the very powerful substance known as the 
    Spice Melange. The Spice can lengthen life, power ships, accomplish 
    many common tasks. 
    Currently, the Padishah Emperor, Federick IV, is the ruler of the 
    entire known universe. He is the leader of House Corrino, who trains 
    his extremely powerful Sardaukar troops. 
    The emperor recently made a challenge...to three of the most powerful 
    houses, all of which are hostile to each other. The victor not only 
    gains mining rights, but the Governor ship of Dune. Sounds intriguing, 
    that such a selfish Emperor would make such an offer...
    The houses have accepted the challenge, and all of them are arriving at 
    Dune to compete for their precious prize. What could the emperor have 
    in store for them? The destiny of Dune is in your hands...
    \/\/\/\/\/\/ I I .   G A M E P L A Y   C O N C E P T S \/\/\/\/\/\/\/
    Dune is your battle field. A wise commander always knows his 
    battlefield. Dune has different types of terrain, that of which can be 
    used to your advantage, or even disadvantage.
    ||||||||||||||               Spice is a reddish color, and is your main
    |Spice Fields|               source of dinero. It can be harvested to 
    ||||||||||||||               obtain credits to purchase units.
    |||||||||||||                What do ya think?! It's the most easily                
    |Normal Sand|                passable terrain, and also the most 
    |||||||||||||                abundant. 
    |||||||                      Found in the sand. Obviously, it is hard 
    |Dunes|                      pass with vehicles.
    |||||||||||||||||            Terrain features that are stable enough to
    |Rock Formations|            build structures on. Still, concrete slabs
    |||||||||||||||||            must be built for maximum stability.
    |||||||||||                  Ridges that are the only elevated areas in
    |Mountains|                  all of Dune. Only infantry may cross, 
    |||||||||||                  only in certain spots though.
    There are two types of species which are indigenous(native) to the 
    ++ Sand Worms ++      These are an extremely dangerous type of worm.
                          Huge, unseen, and well, huge worms which lurk
                          the sands of Dune. These worms are NOT 
                          invisible, though, and can be killed. The process
                          is very slow, so avoiding it would probably 
    ++ Fremen ++          These are warriors which live in caves around the 
                          planet called Sietches. Very dangerous and 
                          masters of stealth, they have no allies...yet.
    There are three houses that are in a warring state for control of Dune. 
    Being some of the most powerful houses in the universe, the Emperor 
    sees them as a potent threat, and unleashes a plan that could destroy 
    them all, or destroy him, depending on you. The three houses are:
      A noble house. Their planet is the watery world of Caladan. They are 
      a prosperous people. Their leader is Duke Leto Atreides. He is an 
      intelligent nobleman, who leads his people well. He has a mentat 
      named Noree Moneo. Their strengths lie in air force, and slightly
      higher quality units and structures. Their absolute enemy and threat
      is Baron Harkonnen and his house of wretched 'creations'. Of course,
      this house, being the most intelligent, is most suspicious of the 
      Emperor's offer, and is ready at any moment for surprises.
      Detestable beings. Their planet is the wasteland of Geidi Prime. You
      could say that their leader, Baron Harkonnen, is the epitome of evil. 
      He rules cruelly under grieving conditions; punishment is normally 
      torturous and perverted. His mentat is named Hayt DeVries (a Ghola; 
      reanimated corpses. Didn't I say this guy was perverted and 
      demented?). Their strength lies in pure brute force, and perhaps the
      fear which the Baron strikes in the hearts of his forces and his 
      enemies. It is also rumored that he utilizes the use of atomic 
      weapons, though most would not be surprised. Prisoners and all 
      Harkonnen are required to wear heart plugs; plugs in the heart area
      which, when pulled, allow the Baron to drink the blood of failures
      and prisoners with ease (!).
      A very 'shy' house. Not much is known about it, nor their home 
      planet. Planet is a world of ice, thus, their resources are smuggled
      from other planets. Their leader is currently not known. Rumor is, 
      though, a group of wealthy men manage the finances of the house, and
      thus it seems they also manage the house itself. Their mentat is 
      rumored to be a supercomputer in the form of a man, but it would most 
      likely be the first ever created, so the idea is normally 
      disapproved. Masters of sabotage, they're strength lies in large 
      wealth. Mercenaries are their main source of troops, though, leaving
      an unreliable source for recruiting troops. 
    /\/\/\/\/\/\/ I I .   G A M E P L A Y   C O N C E P T S \/\/\/\/\/\/\/\
    When you start up your program, you will be given a choice to:
    |  [Start New Game]  |
    |  [ Load Mission ]  |
    |  [ Multiplayer  ]  |
    |  [Intro/Sneak P.]  |
    |  [ Game Options ]  |
    |  [  Exit Game   ]  |
    If this is your first time, an animation should've already run and you 
    should be able to pick your house. I recommend that you pick easy as a 
    difficulty if your picking the Ordos, pick easy / medium for Atreides 
    and Harkonnen. Although the walkthrough varies from difficulty to 
    difficulty, you should be able to follow it easy if you pick the 
    difficulties stated above.
    You should already know how to play the game if you've played previous 
    Command and Conquer games. But here's an explanation for newbies. 
    1. Use your mouse to:
      - Scroll around screen
      - Select units/groups
      - Initiate commands
    This could mean anything from commanding units to move to setting up 
    special Guard / Sell controls.
    2. There are many different cursors:
      - When there are brackets around your unit, it is selectable. 
      - When there is a circle with four arrows, that means that that the
        selected unit can be commanded to move there.
      - When there is a circle with four arrows with universal no sign, 
        then that means that the selected unit cannot move on that terrain.
      - A big arrow indicates scrolling.
      - A arrow with the universal no sign means that you scrolled to the 
        end of the map.
      - The deploy cursor is 4 small arrows moving from the center.
      - The can't deploy cursor is the arrows with the universal no.
    3. Groups can be selecting by dragging the mouse cursor to make a box.
    4. The sidebar is a useful tool; here you can initiate all building, 
       view maps, upgrade, and initiate auto guard to a group. During 
       multiplayer, you can also ally with the sidebar.
    5. Building is easy:
      - To initiate building, just click on the picture of the building on 
        the sidebar. The building will become shaded, and fractions of the
        shading will be colored at certain speeds. When the shading 
        disappears, the building is ready.
      - Click on the picture again, and you will see a building placement
        cursor, which shows the space that the building needs to be built.
      - Buildings can be built on rock only. Also, I would recommend that 
        you build concrete slabs before you place the buildings, as that 
        acts as a foundation that keeps buildings from 'falling apart'.
      - Power: Power is needed for proper operations of buildings. When 
        low on power, buildings slow in training/building, some become 
        completely unoperational. Build Wind Traps to add power, and NEVER
        let your power fall into red (check on your sidebar for power 
      - Training / Building units is just as easy. Click on the picture,
        and it will start building. When finished, it will come out of the
        proper training facility.
      - Upgrading / Building requirements: Some buildings/units require 
        that certain buildings already be built to be built. Some also
        require that buildings be upgraded. To find out all that stuff,
        read the unit listings just ahead.
      - Harvesting: When you build you a spice refinery, a harvester will
        come via carryall. Harvesters are used to harvest the spice, and
        the spice is what your money is in this game.
    6. Sidebar extras
      - Sell button: The $ on the sidebar is the button you click on to 
        activate the sell cursor. Any building you click thereafter will
        be sold for half of its original price. NOTE: This cursor will
        remain UNTIL you click the right mouse button.
      - Radar Button: Cycles through each of the radar views. A outpost is
        required for radar.
      - Guard Button: When you select this button, selected units go into
        guard mode. When enemies enter their area, the units will attack 
        and chase down (to a certain point) the enemy units.
      - Retreat button: If your in a jam, select the units and click the 
        retreat button.
    7. Advanced tactics
      - Teams: You can make teams of units by selecting a group of units 
        and pressing ctrl + # to assign them to a group. Press the # key 
        to recall the group. (this is not #, when I say #, I mean a 
        tactic. With up to 9 teams selectable, you can do to separate 
        attacks easily. Press alt + # to center the screen on a certain 
      - Bookmarks: Useful to quickly go back to a certain area on the map.
        Go to the area you want to save and press ctrl + F9-F12. To recall
        the area, just press the F9-F12.
      - Force Fire: It could be a useful tactic to tell a unit to fire on 
        an area that is not necessarily a target. Press CTRL and click on 
        the area which you which to force fire.
      - Force Move: Heh Heh...if you have infantry pissing you off because
        your tanks can't kill them, use force move :) Just press alt and 
        click on the unit.
      - Scatter: If tanks are smashing into your infantry, try scattering.
        Units will move in random directions to try and avoid the enemy.
        Scatter by pressing X.
      - Stop: If you want your unit to stop immediately, select them and
        press S.
      - Center View: Pressing the Home Key will center your view on the
        selected unit if you accidentally get lost.
      - Construction Yard View: Pressing H centers your screen on your
        Construction Yard.
      - Select Everything: To select every selectable _unit_ on the map
        that of course is yours, press E.
    Well, after all that, you should have a pretty good idea on how to play 
    the game well. Good luck on your missions!
    /\/\/\/\/\/\/\/\/\/\/\/ I I I .   U N I T S \/\/\/\/\/\/\/\/\/\/\/\/\
    All buildings are available to any house. Units, though, are more 
    unique to the houses. Unique units will be marked with a )A(, ]H[,
    or a }O{ to indicate which house can build/train the selected unit.
    Please NOTE: The costs of the buildings are not available yet, but I 
    will have them soon enough! Come on, I did all this in 3 hours!
     ---------------------------    ---------------------------
    |Construction Yard          |  |Concrete Slab              |
     ---------------------------    ---------------------------
    |Prerequisite: MCV          |  |Prerequisite: Con. Yard    |
    |                           |  |                           |
    |The main part of any base; |  |Foundations of a building. |
    |probably one of your most  |  |Highly recommended to be   | 
    |important structures. It   |  |built under buildings to   |
    |allows you to build all    |  |prevent from unnecessary   | 
    |structures.                |  |damage.                    |
     ---------------------------    ---------------------------
     ---------------------------    ---------------------------
    |Wall                       |  |Wind Trap                  |
     ---------------------------    ---------------------------
    |Prerequisite: Wind Trap    |  |Prerequisite: Con. Yard    |
    |                           |  |                           |
    |Use this to defend your    |  |Yet another very important |
    |base from attack. Hard to  |  |structure. It provides     |
    |destroy; only higher level |  |power to your base. Power  |
    |explosive attacks can      |  |is needed for your base to |
    |damage it.                 |  |function correctly         |
     ---------------------------    ---------------------------
     ---------------------------    ---------------------------
    |Refinery                   |  |Barracks                   |
     ---------------------------    ---------------------------
    |Prerequisite: Wind Trap    |  |Prerequisite: Wind Trap    |
    |                           |  |                           |
    |The refinery is the        |  |Infantry are trained at the|
    |facility that allows you to|  |barracks. May need to be   |
    |collect spice on Dune.     |  |upgraded in order to create|
    |Comes with a harvester and |  |more advanced units.       |
    |is where the harvester     |   ---------------------------
    |dumps its load to be       |
    |refined.                   |   ---------------------------
     ---------------------------   |Outpost                    |
     ---------------------------   |Prerequisite: Barracks     |
    |Gun Turret                 |  |                           |
     ---------------------------   |This is where your radar   |
    |Prerequisite: Barracks     |  |originates. If you have    |
    |                           |  |sufficient power, then the |
    |Primary defense for a base.|  |radar will be available to |
    |Low cost, power, and       |  |you. The outpost is easily |
    |mediocre defense against   |  |destroyed though, and      |
    |enemies. Very useful.      |  |should be defended.        |
     ---------------------------    ---------------------------
     ---------------------------    ---------------------------
    |Rocket Turret              |  |High Tech Facility         |
     ---------------------------    ---------------------------
    |Prerequisite: Outpost and  |  |Prerequisite: Outpost      |
    |upgraded Con. Yard         |  |                           |
    |                           |  |This serves only one       |
    |Costly, and drains power,  |  |purpose to most houses; the|
    |but well worth the defense.|  |construction of the ever   |
    |Has much more power, and   |  |useful carryalls. The      |
    |ability to attack air units|  |Atreides have used this    |
    |but it is inaccurate, to   |  |building to construct their|
    |say the least.             |  |unique ornithopers, but it |
     ---------------------------   |must be upgraded first.    |
    |Starport                   |   ---------------------------
     ---------------------------   |Light Factory              |
    |Prerequisite: Heavy Factory|   ---------------------------
    |and Outpost                |  |Prerequisite: Refinery     |
    |                           |  |                           |
    |A very useful building;    |  |Allows construction of more|
    |allows trade w/ CHOAM, an  |  |'light' vehicles, such as  |
    |intergalactic merchant's   |  |trikes. Useful in the      |
    |guild. Many different types|  |beginning missions, but    |
    |of units may be bought at  |  |later the units built by   |
    |high numbers at a lower or |  |this facility become       |
    |higher price.              |  |obsolete.                  |
     ---------------------------    ---------------------------
     ---------------------------    ---------------------------
    |Repair Pad                 |  |Ix Research Center         |
     ---------------------------    ---------------------------
    |Prerequisite: Upgraded     |  |Prerequisite: Outpost and  |
    |Heavy Factory              |  |upgraded Heavy Factory     |
    |                           |  |                           |
    |Useful, in that you can    |  |Extremely advanced         |
    |repair more of your        |  |technology is examined here|
    |expensive units, except    |  |to provide your house with |
    |its pretty obsolete when   |  |their most powerful        |
    |comes to units that are    |  |weapons. Worth having to   |
    |cheap and expendable.      |  |produce these weapons.     |
     ---------------------------    ---------------------------
                      |Palace                     |
                      |Prerequisite: Ix Res. Cen. |
                      |                           |
                      |Palaces are the prime      |
                      |building of a house; it    |
                      |contains 'forbidden'       |
                      |technology, and is useful  |
                      |in deploying powerful      |
                      |tactics.                   |