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    FAQ by SBlack

    Updated: 02/20/96 | Printable Version | Search Guide | Bookmark Guide

    
    EF2000 FAQ
    ************************
    THE GAME PLAY FAQ
    ************************
    The Game Play FAQ was created from messages posted in the EF2000 Pilots
    Forum. It represents the collective wisdom of a number of different pilots.
    The original messages have been edited for brevity. Where possible I've
    included the name of the original contributor. If you've got any additions
    or corrections to the FAQ, please drop me a note ate ef2000@im.gte.com.
    
    Thanks to all of the EF pilots who contributed.
    
    -Steve Black, 1st Eurofighter Air Wing -- 2/20/96
    
    ********************* AVIONICS *************************
    Radar
    How to Read the Radar Display 
    There are three rows of numbers on the left hand side of the radar screen
    and something that looks like a flipped check mark which keeps changing its
    position and angle depending on planes movements. I figured that the middle
    number is the radar range but as far as other two numbers and a flipped
    check mark, I am at a loss. They are the effective radar range in up,
    forward, and down directions. Note that when you change the radar mode from
    look-up to look ahead to look down, the numbers shift accordingly. (Posted
    by Ed Silverstein)
    
    MMD/JTIDS
    Question: ... In the upper right hand-corner of the MFD, just under the
    altitude, there are two numbers. What are they? Also, how does one adjust
    the range using J+ and J-? I apologize if the answers are in the manual,
    but I cannot find them after searching for quite some time. Thanks! Posted
    by: Jeff Robbins 
    
    To use the J+ and J- keys just click on them with the mouse. Make sure to
    turn the map off. -- Posted by Steve Black
    
    According to DID.... the two numbers relate to your X and Y co-ordinates in
    the game world. Posted by: Jeff Robbins
    
    ******************************* WEAPONS***************************
    
    Laser Guided Bombs/Tiald Display 
    
    Aiming LGBs
    
    Question: Can anyone give me any tips on hitting the right target with the
    laser guided bombs? How can I make sure that I'll hit the right structure?
    (Posted by: Dizzy Murphy )
    
    The first thing I do is use the view target facility in the pre-flight
    briefing. That way I know what to look for when I approach the target. Try
    to pick a geographical marker if possible (a different colour building or
    one that's taller),this will also help. Then I fly to my target area and
    with about 7 to 5 km from the target I activate TIALD (if you are directly
    in line with the target it should select it for you automatically) then
    track and laser the target. With the TIALD MFD selected drop bomb at
    appropriate point (I assume you know how to read TIALD). Works every time
    (for me at least)
    (Posted by: Alex Porreca)
    
    After activating the TIALD, turn the laser guidance on then slew the target
    in the VDU using [shft ] arrow keys, for close up use the zoom. Hit Auto
    pilot then F8 and watch the damage, or [shift] F7 for an outside view of
    the target. Incidently after [shft] F7, [shft]c scrolls through the
    available ground targets.
    (Posted by: Nige )
    
    One simple note. Be careful not to bank too much while lasing or the target
    tracking can be broken. This can also happen on autopilot if the plane
    
    starts circling the target (which usually would be impossible if SAMS were
    doing their jobs).
    (Posted by: Jeff Robbins )
    
    Tiald Offset
    
    Question: Has any body got TIALD to offset the aiming crosshair by using
    shift and arrow keys. Because I find it annoying that you can only bomb the
    selected target. 
    (posted by University of Hertfordshire)
    
    The trick is to use the shift key on the right side of the keyboard (left
    won't work) and the arrow keys. By using offset track you can move the
    cross hairs all over the place (and get quite lost).
    (posted by Steve Black)
    
    Mavericks 
    
    Question: I fly towards the target and then I switch to the MFD to Slew the
    seeker head to get the target in the middle. But the IRST shows the target
    off and on if at all. Then I fire the maverick and most of the times it
    misses the target. Can anyone give me some advice? (Posted by: George
    Lindsay) 
    
    Yes, targets are a bit jerky using the "tlads." Low level Mav strikes are
    good for a range of about 4-5 miles. If you want greater distances,
    altitudes of 10,000-15,000 seem to work the best. (Posted by: Rick Olson)
    
    Free Fall Bombs 
    Question: Can anyone suggest the best altitude and AOA for delivery of
    cluster munitions and rockets? (Posted by: Jeffrey Bush)
    
    10000 ft is a good altitude to start a bombing run. What I do is roll
    inverted and pull back on the stick to avoid negative G's(really reds out
    on ef2000), then align myself with target, keeping my nose down on target
    (usually about 25-30 degrees). REMEMBER-You will gain a lot of speed doing
    this, so chop your throttle and use airbrake if you have to. However, the
    faster you go, the more accurate your CCIP will be on target. Try to pull
    up as soon as you release or you will be caught in the blast(unless using
    snakeyes).
    For rockets, great altitude is not needed. the key to rockets is
    range-don't shoot until 1-2 miles away; the closer the better. Make sure
    the target is in the aiming reticle at the center of the hud. Oh, and try
    to keep out of the dirt by keeping a close eye on your altimeter. (Posted
    by: Brian MacPherson)
    
    Finding the CCIP 
    Question: What is the CCIP? How do you find the CCIP?I
    
    .....if you look at the bottom of the vertical line there will appear a
    small horizontal line which indicates that point where the bomb will hit.
    When this horizontal line passes through the target release your bombs.
    Posted by: Alex Porreca
    
    Try going into a steep dive over the target. I also use the F1 key to get
    an unobstructed view. (Posted by Steve Black)
    
    I have found that if I am bombing a pre-defined target, the CCIP bomb line
    appears and I can bomb successfully. I have yet to find ways to mark
    targets of opportunity and bomb them accurately. I usually do a very steep
    dive and release the bombs on my best guesstimate. Posted by: Sim
    
    Cluster Bombs 
    Question: I can't seem to get the hang of bombing with them. In the
    practice I line up on target, I get the bomb sight up, The triangle is
    showing, but I tell when to release. At top or bottom of bomb line. Am I
    following the "X" or the triangle. ....Posted by: Frederick Overton
    
    
    ..The release level for the cluster bomb, as stated in the manual, is 180
    feet. If you fly that low, you will see the CCIP at the bottom of the HUD
    (small horizontal tick mark across the vertical line). I get best results
    dropping the bomb a split second before the CCIP crosses the target. Posted
    by: Jeff Robbins
    
    ... get low if you want a dense dispersion of the bomblets (200 feet or so)
    or stay about 1000 feet over the target (you'll have to do this by "feel")
    and pickle - it's a real wide area of coverage, but less probability of any
    one bomblet hitting a target. Keep the pointy end forward --Posted by: Don
    Nelson
    
    Cannon Autofire 
    Question: On page 145 of the manual, a reference is made to "autofiring" in
    regards to using the cannon. I can find no other reference anywhere in the
    manual to explain what this is, or how to initiate it, or even to verify
    that "autofiring" is engaged..... Posted by: Bob Cavender
    
    Auto fire is automatic when using the cannon with the radar turned on. Lock
    on to a enemy target (doesn't work if you lock on to a friendly) using the
    "c" key, close to within cannon range (appx 2 miles) line up the pipper on
    your target( should be surrounded by solid green box on the hud) and the
    cannon should start firing by it self. Note : the pipper has to settle on
    the target for a second, it won't work if the target just passes through
    it. I haven't tried using it in tracking mode because I find using tracking
    mode in a dogfight is a sure method of getting a silk elevator ride. Posted
    by: RIGGER
    
    ************************REFUELING****************************
    Refueling Tricks
    
    Question: How do I refuel? 
    
    One trick in the game that works is reduce your speed to +10 KTS faster
    than the tanker and use the `(tilde) key to adjust your joystick
    sensitivity to about 25%. I know this seems like cheating, but there are
    aircraft in the US inventory that have an air refueling mode for their
    flight controls to make A/R easier Also you must make two joystick inputs
    for EVERY maneuver you want to make behind the tanker. To hook up to the
    basket, you must initiate a turn and then almost immediately bank the other
    way to take out the correction. This will allow you to move in small
    increments which is the way real airplanes perform A/R.
    Posted by: Capt Keith Marlowe
    
    Here's another approach to inflight refueling which works for me. Approach
    the tanker, remembering to request permission to join. The trick to
    maintaining a good closure speed is to use the autothrottle set to 309 kts,
    which is about 7kts faster than the tanker. As mentioned in other messages
    you need to be very smooth and gentle on the stick in order to avoid
    ploughing into the tanker an making a dirty smudge in the sky! Posted by:
    Rez Manzoori
    
    .... it *IS* possible. The trick, (just like in the real thing) is to
    concentration being smooth. Personally I think the 50+ KTS rule is a little
    too high. A closure with a 2 foot dish at 50 knots? Here are my notes on
    air-refueling:
    1. throttle to 75% - use more for a faster closing, but be ready to back
    down when you need to.
    2. only use the airbrake to bleed off extra speed. You cant deploy and stow
    
    the brake fast enough to keep pace with the tanker.
    3. Reduce your closing rate to +7 KTS IAS - This gives ample time to line
    up on the hose.
    4. avoid over-correcting. If your plane is drifting
    to port, use a slight amount Posted by: Rob Marley
    Finding the Tanker
    How do I find the tanker? 
    ...no matter where you are, if you select your air refueling (AR) HUD mode
    it will display the heading to the tanker Posted by: John Taylor
    
    The mid air HUD refueling mode will tell you where to go. Sometimes there
    is more than one airborne tanker. I could be wrong, but I think I recall
    being able to cycle refueling HUD info between different tankers using the
    C key just like when you cycle targets on radar. Posted by: Jeff Robbins
    
    ********************** STRATEGY AND TACTICS******************
    Avoiding Air-to-Air Missiles
    
    Question: - My DASS seems to fail me too often. I'll get blasted out of the
    sky without warning. Does anybody know how to make the DASS work better? 
    - How do I know if I have to throw a Chaff or Flare? Chaff is for
    heat-seeking, Flare for IR the manual says, but how on earth do I know
    what's coming at me?? ... Posted by: Mark Jonker
    
    Kick your DASS out to 15-30 mile range. It seems to be more effective at
    that setting. (a bug??) DASS goes inactive when you use the #3 MFD to show
    anything other than the DASS.. Also; RTFM re: flares and chaff.. You can
    launch either manually with the INS and DEL keys. Keep hackin away at it,
    pretty soon your situational awareness will improve; and things get A LOT
    easier.. hope this helps.. Posted by: Steve Anthony
    
    You don't have time to try and figure out what sort of missiles are coming
    at you so you have got to use both chaff and flares at the same time. (I do
    and it works okay). Changing direction can also be useful once you deployed
    some chaff and flares. Also, don't forget to use your ECM. Posted by: Alex
    Porreca
    
    When a missile comes at you regardless if it is Infra red or radar, lower
    your thrust: 1. generate less heat 2. if you are too fast you can't turn
    that fast!!! 3. release 3x chaff and 3x flare and brake left/right and
    right after you get 90deg to the ground, pull for 3 sec or more and brake
    more to the same side you turned last time till you are 45deg from the
    ground release more chaff and flare and pull as hard on the stick as you
    can!!! make sure you watch the altitude and horizon!!! Posted by: Tom
    
    1.IR and heat-seeking missiles are the same!
    2.Use chaffs against radar-guided missiles, and flares against IR-guided
    missiles. Remember: It is not embarrassing to return without chaffs and
    flares but to return without your plane!
    3.Always turn hard out of the missile's flight path at high speed.
    4.Don't rely too much on DASS. Every modern Russian fighter has IR tracking
    systems -- just like the EF2000. They don't need radar to fire IR-guided
    missiles or guns at you. Posted by: Joerg Jooss
    Any hints on avoiding both AA and SAMS?! I find myself just turning wildly
    with no plan or strategy and hoping for the best.. Posted by: Paul
    Wasserman
    
    I find I can quite successfully avoid missiles if I keep velocity above 1
    mach, and keep DASS on all the time, and ECM on when fired at. You may not
    
    realize, but when you play with anything in the third MFD,
    DASS turns itself off, i.e., if you check you fuel level, you will need to
    turn DASS back on. Posted by: Clinton Isle
    
    Missiles in Padock View
    Questions: I have some problems while padlocking missiles....I can't break
    the visual lock until missile crashes on the ground or run out of
    fuel...!!! 
    
    I have found that if you flick back to the hud view that you can then
    padlock a new target. Posted by: steve mcginnis
    
    CAP Flights 
    
    Question: Is it normal to not encounter any enemy aircraft on a CAP? If so
    (or not), exactly how long are you supposed to fly in circles in order to
    get a 100% rating? Posted by: Joe Gayle
    
    When I'm flying a cap there is a waypoint 8, it's the landing waypoint but
    I can't get to it. It goes 6-7 
    and then 1. Anyone have a solution? Posted by: Fredrik Hofgren
    
    CAP's are normally four hour flights. The autopilot will fly you thru the
    CAP waypoints(1-6).When you want to return to base, set your AP to the
    "landing" waypoint or manually fly in. Posted by: Rick Olson
    One of the replies below said that a CAP was a 4 hour flight. Do you really
    have to fly 4 hours in order to get 100% rating, or can you just fly
    through the waypoints one time and return to base? If there are no enemies,
    I don't want to fly in circles for very long. Posted by GSU
    
    Try using shift-s, it will advance you through time by 1/2 hour periods or
    until you get vectored to intercept by AWACS
    
    Identifying Friend or Foe (IFF) 
    
    Question:Has anyone found the ""IFF"" command to help id friend or foe...I
    have shot down many friendly aircraft... Posted by: DAN DAMATO
    
    According to the docs there isn't any IFF, it's supposed to be automatic.
    However, I have found the following... It looks like radar guided missiles
    (AMRAAMs, S25s) won't lock on a friendly cause you can't seem to target
    them. IR ones can be fired at friendlies, the HUD will allow you to target
    a friendly, however I think that the target tracker contains an X in it as
    an indicator. Posted by: Bob Stewart
    
    Engaging When Low on Fuel
    
    Question: What happens when you're at the end of an escort mission and
    you're low on fuel and all of a sudden bandits appear on your JTIDS screen?
    
    
    Well, unless you're shot up or have no weapons left to fire, you're obliged
    to engage ASAP.
    One trick (there are many) is to turn your radar off and try and sneak
    around the bandit of your choice, then turn your radar back on, acquire a
    missile lock and fire ASAP. That's for IR missiles. Radar guided missiles
    can be launched from a variety of angles. The success or failure of these
    missiles depends on A LOT of different factors. Anyway, with either type of
    missile, the key is to get into a good firing position without the bandit
    knowing you're there. Easier said than done, but that's the ideal.
    Remember, when your radar is on, you're giving off signals that the bandits
    can pick up. JTIDS is so cool because with a little practice, you can get
    into a nice firing position on your enemy without him/her ever knowing
    you're there. Posted by: Dan (DanielB17@aol.com)
    
    
    Busy Airfield 
    Question: You approach the field and message out "For Recovery". Suddenly
    the tower says "Negative. Field Busy". What do you do? 
    
    Well, depending on the amount of gas you have left, you can either orbit or
    hit the nearest tanker...if there's one within reach. And what if you can't
    do either? Land. Only one problem. Your other wingmen won't follow if the
    tower says the field is still busy. As far as the computer is concerned,
    they eventually just fall out of the air. I don't know about your EF
    program, but mine always locks up on a loop with this vaguely Baltic tower
    operator saying the field is STILL busy. So, with no other way to control
    your wingmen (that I've found), you just have to resign yourself that you
    actually put in a day's work and the program just has a glitch. Or so it
    seems to me. The point is, whether you got recognition or not, you
    fulfilled your mission. Okay, so you don't get credit. What else is new?
    Posted by: Dan (DanielB17@aol.com)
    
    Low on Gas and Out of Weapons 
    And one last thing. When you're running low of gas and weapons, and the
    bandits are closing, send out that MAYDAY call for help. That's what those
    other guys are flying the CAP missions for.
    Good luck. And check that
    JTIDS constantly. Posted by: Dan (DanielB17@aol.com)
    
    Enemy ECM
    (
    Question: I was wondering if there was any way to accurately target enemy
    planes once they switched their ecm on. ever time my wingman say "music" my
    radar blips fade in and out and the missile lock tone turns on and off. Is
    there any way to counteract this. Posted by: steve mcginnis
    
    ...the best way to counter enemy ecm is to get in closer so your radar can
    burn through their jamming... keep an eye on the target aspect indicator:
    if the target is flying perpendicular to you don't waste your radar
    missiles...get in closer and tag him with an IR missile...or guns. Posted
    by: Fangs
    
    Wingmen Comms & Tactics
    
    Question...When my wingman says to attack his target, is there any way to
    see what his target is? Or do I have to somehow figure it out? Posted by:
    F14
    
    Go to page 55 in your EF2000 manual. It says pressing F5 will toggle
    through the wingman's different views. One view is your wingman's cockpit
    view. . .maybe he'll have his target on display on his HUD. Posted by: Dino
    
    Question:Does anyone know if there's a way to instruct your wingman to take
    evasive action to dodge missiles. If there isn't a way...shouldn't there be
    one? Posted by: Al Denby
    
    Select "Engage" and tell the wingmen to break.
    
    Question: What do I do when the Wingman says, "I'll engage, you cover." 
    
    When you're wingman says "I'll engage. You cover," go find another target.
    He's got that one. Of course, you could order him to cover you instead.
    Don't switch to landing HUD mode until you see the field. The regular nav
    HUD mode will give you range to the airfield until then. Posted by: Clark
    
    Question: Could someone please write a note on the proper use of Wingmen,
    when to order them to Bracket, Drag, Break etc. ! posted by Justin
    
    Wingmen are not totally useless honest! There are some bugs but they can
    still be very useful.
    
    In ground attack missions do not issue orders to wingmen after you have
    reached the IP and they will proceed to attack the mission target. The
    patch will solve this problem with the command running in.
    As for air to air missions the RAF works on the free fighter system where
    one fighter will engage and the other will provide cover and will NOT
    engage another target (except to protect the wingman) until the roles are
    reversed (hence you engage ill cover etc.). IF you remember this and keep
    tabs on your number two with F5 everybody should survive a lot longer. I've
    flown cap mission where the wingmen have become aces!
    Wingmen are quite good at attacking enemy aircraft if you can keep fighters
    of his tail.... though they do waste lots of ammo by shooting at already
    damaged aircraft. As for the use of drag and bracket maneuvers drag is the
    most useful. Use drag to entice enemies onto your wingman's tail where you
    can easily splash them with a short range missile shot. Be quick though or
    your wingman is history.
    Bracket is only really good for splitting up enemy formations before a
    close range dogfights.
    Another useful command is the break command on the engage menu, use this
    when the enemy fires a salvo that may be heading for your wingman or when
    someone moves in on his six. This should help keep your number two alive
    longer. NOTE: None of this applies to Wingmen three and four as they will
    operate on there own in combat.
    Posted by: James Clarke
    
    ******************COMMUNICATIONS******************
    Getting Clearance
    
    Question: How do I get clearance to take off? 
    
    First, make sure that your waypoint is set to #1. You will only get
    clearance to take-off once other flights are cleared. Sometimes you may be
    faced with a wait while ATC gets their act together. You will then be given
    the proper clearance to take-off. Posted by: Brent Norman
    
    I use shift S to skip to the runway and the take off clearance usually
    follows straight away.
    Posted by: Vince Omodei
    
    Emergency Landing
    
    Question: What about Emergency Landing? 
    
    According to the manual there is an Emergency Landing request command.
    However, it didn't make it to the first release. MAYBE it could be in the
    patch. Posted by: Len Hjalmarson
    
    Correct . There is no emergency landing option in the current release. Just
    go ahead and land.
    
    ******************** FLIGHT INFORMATION SYSTEMS **************************
    Fuel Display 
    
    Question: Why do the fuel to base indicators change when using
    afterburners? 
    
    When you engage afterburners you are dumping extra fuel into the jet pipes
    (hence after-burn), so your rate of fuel consumption goes up dramatically.
    (Posted by: Al Denby)
    
    ************************** NAVIGATING WITH WAYPOINTS *****************
    Question: Can anyone tell if there is a way to setup each waypoint ahead of
    time; for example,I would like to be able to set all before take off, then
    not worry about it, but it appears that I have to take care of each one in
    flight. . Posted by: Rick Olson
    
    While you are on the ground, or in the air, just hit pause and make your
    adjustments [to the autopilot..Ed.] You can do that while in pause. It is
    also fair since it takes you longer with a mouse than it does a real pilot
    
    by hand.Gambit
    
    Posted by: Cliff
    When I'm flying a cap there is a waypoint 8, it's the landing waypoint but
    I can't get to it. It goes 6-7and then 1. Anyone have a solution? Posted
    by: Fredrik Hofgren
    
    CAP's are normally four hour flights. The autopilot will fly you thru the
    CAP waypoints(1-6).When you want to return to base, set your AP to the
    "landing" waypoint or manually fly in. Posted by: Rick Olson
    
    Question: How do I find the airfield.
    
    One solution is to engage the ILS and then follow the waypoint carret.
    
    *********************** STORES JETTISON**********************
    Question: I wanted was to dump my air to ground for a dogfight. Also is
    there a way to tell when the external fuel tanks are empty? Posted by:
    Ricky Schehr
    
    Check the manual again. I keep thinking that ALT-K jettisons fuel only,
    whereas ALT-J will jettison everything - leaving you in a clean
    configuration. I believe you can find out what the status of your external
    tanks are by pressing MFD three and selecting 'STO.' Select your fuel tanks
    to see which are empty. Posted by: Armando J. Heredia
    
    *****************************TAXIING**********************************
    Question...while taxing does your aircraft have the turn radius of an oil
    tanker? From experience I know that aircraft nose steering is pretty
    sensitive and I would prefer it to be the same here. Anybody have an idea? 
    
    Rudder pedals seem to change yaw while in flight at low speed. Nose wheel
    steering seems to work well while taxiing. "shift ." goes right, "shift ,"
    goes left. try it
    Posted by: surfdog
    
    try the left"shift/<"and right"shift/>" wheel brakes to increse turn radis
    heheh like driving a farm tractor....
    Posted by:snoutcall