This FAQ written exclusively for GameFAQs (www.gamefaqs.com)
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       _______________________________________________________
      |           A FAQ/Walkthrough for Fable (PC)            |
      |    Written by Michael Yellott (myellott@hotmail.com)  |
      |               Final Version (1/4/03)                  |
      |                Copyright 1999-2003                    |
       -------------------------------------------------------

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I N D E X

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1 - W A L K T H R O U G H
   1.1- Chapter 1: The Frozen Lands
   1.2- Chapter 2: The Land of the Mists
   1.3- Chapter 3: The Engulfed Fortress
   1.4- Chapter 4: The Land of Shadows

2 - I T E M S
   2.1- Chapter 1 Items
   2.2- Chapter 2 Items
   2.3- Chapter 3 Items
   2.4- Chapter 4 Items

3 - C H A R A C T E R S
   3.1- Chapter 1 Characters
   3.2- Chapter 2 Characters
   3.3- Chapter 3 Characters
   3.4- Chapter 4 Characters

4 - C R E D I T S


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1 - W A L K T H R O U G H

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.1- Chapter 1: The Frozen Lands
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After talking and saying everything to the Village Elder you'll receive the
medallion from him.  Walk north up the trail and goto THE BRIDGE.  On this
screen there is a hunter you can talk to but he gives you very useless
information.  Do NOT try to walk across the bridge, it will collapse.  Instead,
walk from rock to rock that is above the bridge to pass the waterfall.  Continue
east to THE OLD HOUSE.  Here, take the chilli peppers and the old lantern.  Open
the cellar door and go down to the basement.  Down here taek the rope and
statuette then go back up outside of the house.  Try to open the door and a
ghost will appear.  Use the medallion with the ghost and it will scare it away
leaving the path open to enter the house.  Enter the house and you can talk to
the old witch, Welda, if you want but all you need to take is the Book of Runes
on the shelf, the leaves in the pot, and the bag of seeds next to Welda.  Leave
the house and goto THE FROZEN LAKE.  Look at the chair in the boat and a screen
will pop up with a better look at it.  Look at it again in the screen to see a
green spirit come up.  Chat with the spirit until she gives you the orb.  Take
the orb that holds her spirit and leave to THE EDGE OF THE FOREST.  Here, there
will be a well-dressed gentleman that requires payment to cross.  Give him the
statuette and he will let you pass.  Go east to THE PATH OF SCULPTURES and look
at the shiny object in the snow.  This will reveal it is actually a shield.
Take the rusty shield and continue north to THE HOLLOW TREE.  Talk to the Little
Drimm to find out absolutely nothing except he was a figment of your
imagination.  Look at the stump and then look at the hole in the stump to reveal
a lever.  Pull it to open up the crack in the hollow tree.  Go down it and look
at the skeleton to the right to find a ring on his finger.  Take the ring and
then head back up.  Use the bag of seeds on the magpie and walk away from the
bag to distract the bird.  Grab the now empty bag and look in the nest to find
some pearls.  Take the pearls and continue north to THE CROSSING.  Try to go
north again and some bandits will stop you.  Choose your words carefully.  First
say that you are off to kill the Ice Giant(so the title of this section
suggests) and then ask if they will settle for a valuable object.  Give him the
ring you found on the dead skeleton and the others will run away as he dies.
Look at the corpse and take the knife and scarf from him.  Go west to THE WELL
and you'll find the hunter again.  Use the rope on the spool of the well and
climb down it.  Use the orb of Simbeline to light up the place and look at the
pile of dirt.  Look at it again in the other window to find a clay tablet.  Go
east through the other tunnel and do the same thing with this pile of dirt to
find another clay tablet.  Combine the two clay tablets to make the ancient clay
tablets.  Now go back up the well and go back to THE CROSSING.  Go north and
head towards THE RAVINE.  Talk to the stone head if you want or just use the
ancient clay tablets to open up the ravine.  Now click to the right of the
screen to go to THE TOP OF THE RAVINE.  Here you will find a corpse.  Look at it
and then look at it's pockets in the up close picture to find a sulphur stick.
Take it and then head back to THE EDGE OF THE FOREST.  Give the pearls to the
well-dressed gentleman and he will give you some gloves.  Go back to THE HOLLOW
TREE and down to where the fruit is.  Put on the gloves and you can now take as
much fruit as you want.  Exit and go back to THE CROSSING.  Look at the bushy
patch and go down the secret path to a cave entrance.  USE the bushes to the
right to hide.  And you must use them or it won't have the right effect.  The
Ogre will come out and leave.  Walk through the little hole to the left of the
entrance to the cave and you'll be inside.  Look at the Ogre's pillow twice to
find a key.  Now go to the left where there is a chest.  Use the key on the
chest and grab a flask of oil.  Exit through the small hole again or you can
take the path back through the well.  Go to THE RAVINE and go north to THE
CASTLE.  Walk up a little and the Ice Giant will appear.  After talking to him
use the flask of oil on him and then use the sulphur stick and say bye to the
Ice Giant.  Enter THE CASTLE and you'll find a bird, a laser, and a whole bunch
of gold!  Use the scarf on the rusty shield and then equip the new shiny shield
with Quickthorpe to get pass the laser.  Take the emerald for it is one of the 4
stones you must acquire.  Then talk to the bird to find out she will take you to
another land....IF you give her something to eat.  Give her one of the fruits
you took from THE HOLLOW TREE and you will be onto the Lands of the
Mists...sounds like a horror version of DisneyWorld!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.2- Chapter 2: The Land of the Mists
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

First off, go northeast to THE SWAMP PATH.  On this screen look under the bridge
to find a possum.  Go back to THE WOODEN TOWER and give the guard the possum and
you will get the strange hearing aid in return.  Look at the hearing aid
twice(once and then again on the little pop up menu) to find some ear plugs.  No
wonder it didn't work!  Go back to THE SWAMP PATH and use the plugs on
Quickthorpe and then walk up the path.  This aligator will come up and try to
hypnotize you but with the plugs it won't work.  Get the drum that she drops and
then continue north.  On this screen try to walk to the skeleton with the purple
robe and you'll see a huge spider come out of her cave.  Use the strange hearing
aid on Quickthorpe to scare the spider.  Now look at the skeleton with the
purple robe twice to find a golden key.  Go back to THE WOODEN TOWER and use the
drum with Quickthorpe to put the reptile guard to sleep.  Take his spear(it will
be much more important then you can imagine) and look at him twice to find
another key.  Take it and use that one on the door to open the wooden tower.  Go
inside and look behind the the curtain to the right to find a library book.
Take the book and then take the flask on the table as well as the axe on the
wall.  Use the golden key you got from the skeleton on the cage to find Iris.
When your done talking to her you'll get her magic powder.  Exit the wooden
tower and go north up the stairs to THE STAIRS OF MISTS.  Up here look in one
pot to find some nuts.  Take one and then look for the only vase that it will
allow you to pick up.  Take this one to find it has water in it.  Continue north
to THE CITY OF MISTS to find a genie.  You can talk to him if you want but all
you really need to do is combine Iris' powder with the vase you just took and it
will have a chemical reaction which will take care of the genie.  Now look on
the floor to see 3 lighter colored blocks.  When you step on them they make
noise.  Find the right combination of stepping on all 3 to open the gates to the
city.  Before you enter take the axe and use it against the door of the
guardhouse.  Enter the guardhouse and take the bottle on the shelf and look in
the hay to find some gold pieces.  Take them as well and enter the city.
Inside, enter the first door on the right to find yourself in the library with
Izion that Iris talked about.  Give Izion the book you found in THE WOODEN TOWER
and he will give you a cool gold key that is very very very important as well as
a smaller key that isn't as important.  Look on the back shelf of the walls to
find a self-help section.  Take one of the books there and leave.  Outside look
at the bird pirch to find he is locked down.  Use the smaller key that Izion
gave you on the lock to free it allowing you to see the rest of the very small
city.  Go in the second door on the right to find a house of gargoyles.  Pay
attention when the child on the left takes the lollipop out of it's mouth.
Quickly take it out of it's hand and leave.  Go into the large temple with the
double doors to find Angor, the Snake Demon!  You can talk to him and find out
he knows everything.  But all you really have to do is throw the spear at him
and POOF!  No more Snake Demon, seems almost too easy doesn't it?!  Take the
diamond that fell from his crown and look to the pile of bones to the left of
you to find some more gold.  Take it and leave out to the city.  Enter the
flying ship and talk to the captain until he kicks the little kid across the
deck.  Talk to the kid and ask him to change the fares in the book so you can go
to the Engulfed Fortress.  It seems he'll need some persuading...hmmmm...give
him a lollipop and find out he had already changed them.  Now talk to the
captain and you'll have enough money to pay for a one way trip to the engulfed
fortress.  And that does it for the Land of the Mists!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.3- Chapter 3: The Engulfed Fortress
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

On the ship, go into the Captian's room and pick up the parchment on the table,
the hairpin which is under the pillow, and the smelly socks which are also on
the bed.  Just use the hairpin and it will now be a bent hairpin AKA a lockpick.
Use the hairpin and then open the golden chest with it to find a nice jewel.
Open the drawer to his dresser to also find some fake jewels which you can take.
Now go back outside the ship and use the hatch to open it and go down.  Get the
raw steak from the barrel and put the sock on it.  Go back up and feed it to the
shark.  This is where section 1.3 gets it's name from:p  Now, use the magic
stone and Quickthorpe will swallow it.  Now use the parchment and you'll be
enchanted and able to breathe under water!!!  Jump in the water to arrive in the
Engulfed Fortress.  When you get there some seahorses will talk to you.  You
have to say the right thing to get some kelp.  If you don't say the right thing
the first time just exit the area and come back and they will come as well.
When you get the kelp go north to THE ENGULFED FORTRESS.  There you will meet
Leroy, give him your kelp and he will give you his shovel.  Now look at the clam
shell, use your knife on it and it will open.  But there isn't a pearl in it:(
Leave back to the THE SEAWEED FOREST.  Walk through the hidden path on the upper
right and goto THE CORAL PATH to the east.  Here, use the knife on all the
shells and you should fine two pearls here.  Go back to THE SEAWEED FOREST and
go to THE EDGE OF THE ABYSS, ignore the siren because she will kill you.  Get a
third pearl here in a shell and then goto THE SHELL area to the west.  Knock on
the door by using the door and ask him about the pearls.  Once your inside his
house show him the 3 pearls which turned out to be completely identical and he
likes them very much.  In return for the pearls he'll give you a map to King
Thut's treasure.  Notice it looks a lot like the Seaweed Forest!  Go back to THE
SEAWEED FOREST and use the shovel on the freshly raked soil, now use the bent
hairpin on the chest to open it and find a bunch of treasure.  Go back to THE
CORAL PATH and give the treasure to Khor....what, you didn't actually think you
would be able to keep something useful in this game!?  But now the path is open,
pick up Khor's helmet and spear and go in it to find yourself in a cave. Go up
the lift and you'll find yourself in the Land of Mists again!  Go down to THE
WOODEN TOWER and enter it.  Grab the wool blanket from under the cage and go
back to the lift.  Go back down and go to the left to enter in the maze.  Go
left, left, up, and right and you'll find a crowbar.  Then go left, down, down,
left, and up and use the crowbar on the door and enter to find the Gorgan.  IF
you want to talk to her only select the last choice when you first talk to her
or she'll kill you.  Once you say the last choice she will open up and decide
that she WANTS you to kill her.  She also reveals that Ismall is the traiter.
You can find Ismael somewhere else in the cave but it is not vital to the game.
To talk to him just hit the beak thing on the bottom right of the screen to turn
on the machine.  Anyways, back to the walkthrough, use the spear you got from
Khor on the glass and she will be sucked out.  That's two monsters that have
been killed by spears now:p  Grab the stone on the left and use the switch on
the right which reverses the lift.  Go back to the lift and use it to enter the
Land of Shadows!!!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.4- Chapter 4: The Land of Shadows
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The lift will stop partway down.  Use the wool blanket on yourself to go all the
way down.  Flip the switch to lower the platform the rest of the way and talk to
the guard on the other side of the door.  Select the third option and they will
let you through and put you in a cell.  In the cell take the note, plate, spoon,
and the cup.  Look at the ramp and then use the spoon on the smaller picture
that popped up to find a tunnel.  Go through the tunnel and talk to the old
prisoner until he is dead.  Look at him twice and take the key he was holding.
Go back to your cell and use the key on the door to exit.  Talk to the guards
about the ID card and you'll get one from them.  Go west and use the spear you
got from Khor on yourself to jump over the gap.  Use the cup on the lava to fill
it up with some of it.  Talk to the Grim Reaper and show him the ID card to pass
on the Hell Rail.  Go west and when you enter tell Chax that it's just an
inspection and then throw the cup of lava on him and watch him burn!  Now look
on the edge to the right to barely see the red ruby.  Take it and then go
through the only blank hole in the catacombs to find yourself back outside.
Ride the lift up to the caves and again go to the room where you killed the
Gorgon.  Here, put in the emerald, diamond, sapphire, and ruby all in the
Mecubarz' key.  Now use the key on the door and enter the room of knowledge and
wisdom.  Press the red button in the center chair and then use the center chair
to have a viewing machine come down which will feed into Quickthorpe's brain all
the knowledge of the Mecubarz.  It also starts static electricity and kills
Ismael...he he he he.  Enjoy the ending!!!!  (I told you he would get the girl
in the end)

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2 - I T E M S

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1- Chapter 1 Items
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

MEDALLION
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Find-Village Elder at start of game
Description-It's the talisman that the village elder has given to you
Use-on ghost in THE OLD HOUSE

CHILLI-PEPPERS
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Find-THE OLD HOUSE(outside)
Description-It's a red hot chilli-pepper talisman
Use-NOT USED IN GAME

BROKEN LANTERN
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Find-THE OLD HOUSE(outside)
Description-It's the broekn lantern from outside Welda's house
Use-NOT USED IN GAME

ROPE
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Find-THE OLD HOUSE(cellar)
Description-It's the rope you took from the cellar of Welda's house
Use-at THE WELL to climb down the well

STATUETTE
------------------------------------------------------------------------
Find-THE OLD HOUSE(cellar)
Description-It is the precious gold statuette found in the cellar
Use-well-dressed gentleman to pass THE EDGE OF THE FOREST

BOOK OF RUNES
------------------------------------------------------------------------
Find-THE OLD HOUSE(inside)
Description-It's the Book of Runes from Welda's house
Use-NOT USED IN GAME

LEAVES
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Find-THE OLD HOUSE(inside)
Description-Some old dry leaves from Welda's house
Use-NOT USED IN GAME

BAG OF SEEDS
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Find-THE OLD HOUSE(inside)
Description-It's a bag of bird seeds
Use-on the magpie to get the pearls in THE HOLLOW TREE

ORB
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Find-Simbeline gives it to you at THE FROZEN LAKE
Description-It's the spirit of Simbeline
Use-at the well bottom to enlighten it

RUSTY SHIELD
------------------------------------------------------------------------
Find-THE PATH OF SCULPTURES
Description-It's an old rusty battle shield
Use-To change into the shield

NECKLACE
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Find-Magpie's nest at THE HOLLOW TREE
Description-It's a pearl necklace
Use-On the well-dressed gentleman to get the gloves

EMPTY SACK
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Find-was Bag of Seeds but changed after you use on magpie at THE HOLLOW TREE
Description-It's an empty sack
Use-NOT USED IN GAME

RING
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Find-THE HOLLOW TREE
Description-It's the beautiful shiny ring that was found on the skeleton in the
hollow tree
Use-To get rid of the bandits at THE CROSSING

KNIFE
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Find-THE CROSSING after encounter with bandits
Description-It's the knife that Quickthorpe stole from the dead bandit
Use-To open clam shells in The Engulfed Fortress

SCARF
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Find-THE CROSSING after encounter with bandits
Description-It's the scarf that Quickthorpe stole from the dead bandit
Use-to polish the rusty shield into the shield

PIECE OF CLAY TABLET
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Find-The bottom of THE WELL in the pile of dirt
Description-It's a piece of clay tablet with inscriptions of a magic incantation
Use-Combine two of them to make the ancient clay tablets

ANCIENT CLAY TABLETS
------------------------------------------------------------------------
Find-Join the two clay tablets together
Description-The ancient tablet with it's two pieces reunited displays some
mysterious inscriptions
Use-To open THE RAVINE

SULPHUR STICK
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Find-TOP OF THE RAVINE on corpse
Description-It's the sulphur stick you took from teh dead guy on top of the
ravine
Use-to melt the Ice Giant

GLOVES
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Find-From the well-dressed  gentleman at THE CROSSING in exchange for the pearls
Description-It's a pair of gloves from the well-dressed gentleman
Use-To get fruit from THE HOLLOW TREE

BLUE FRUIT
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Find-Inside THE HOLLOW TREE
Description-These blue bulbs are the fruit from which dreams are made
Use-To feed bird at THE CASLTE and travel to another land

KEY
------------------------------------------------------------------------
Find-In Ogre's pillow in his cave
Description-It's the key found in the Ogre's cave
Use-To unlock the chest in the Ogre's cave

FLASK
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Find-In the chest of the Ogre's cave
Description-It's one of the flasks of oil found in the Ogre's cave
Use-To piss off the ice giant

SHIELD
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Find-Rusty shield turns into it after using the scarf on it
Description-It's the polished and shiny version of the old rusty battle shield
Use-To deflect the laser in THE CASTLE of the Ice Giant

EMERALD
------------------------------------------------------------------------
Find-In THE CASTLE of the Ice Giant
Description-It's the Emerald you took from the Ice Giant.  Keep it safely with
you at all times
Use-Put in Mecubarz' key

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2- Chapter 2 Items
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

DEAD POSSUM
------------------------------------------------------------------------
Find-THE SWAMP PATH under bridge
Description-It's a dead possum
Use-Give to Rhaskal in exchange for the strange hearing aid

STRANGE HEARING AID
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Find-After giving possum to Rhaskal
Description-It's the Lizard Guard's hearing device
Use-To scare away huge spider

WAX PLUGS
------------------------------------------------------------------------
Find-Inside the strange hearing aid
Description-It looks like a couple of ear plugs
Use-To not get hypnotized by Jemima's drum

HYPNOTIC DRUM
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Find-THE SWAMP PATH from Jemima
Description-It's the Swamp Queen's hypnotic drum
Use-To put Rhaskal to sleep

SMALL GOLD KEY
------------------------------------------------------------------------
Find-Skeleton at THE SPIDER'S PLATFORM
Description-It's a small gold key
Use-To open cage in THE WOODEN TOWER

LIZARD GUARD'S SPEAR
------------------------------------------------------------------------
Find-THE WOODEN TOWER from Rhaskal
Description-It's the spear you took from teh Lizard Guard
Use-To kill Angor the Snake Demon

LIZARD GUARD'S KEY
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Find-THE WOODEN TOWER from Rhaskal
Description-It's a long brass key
Use-To open door to THE WOODEN TOWER

FLASK
------------------------------------------------------------------------
Find-Inside THE WOODEN TOWER
Description-It's the flask you took from the lizard guard's tower
Use-NOT USED IN GAME

AXE
------------------------------------------------------------------------
Find-Inside THE WOODEN TOWER
Description-I could do some real damage with this axe!
Use-To break down door to shack at THE CITY OF MISTS

BOOK
------------------------------------------------------------------------
Find-Inside THE WOODEN TOWER
Description-It's the old book you found in the wooden tower
Use-Show as proof of Iris to Izion

IRIS' MAGIC POWDER
------------------------------------------------------------------------
Find-Iris gives it to you in THE WOODEN TOWER
Description-It's Iris' magic powder
Use-Mix with vase to destroy Titan

NUT
------------------------------------------------------------------------
Find-THE STAIRS OF MISTS inside basket
Description-It's a nut(simply put I guess)
Use-NOT USED IN GAME

VASE
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Find-THE STAIRS OF MISTS
Description-It's a vase filled to the brim with water
Use-Mix with Iris' magic powder to destroy Titan

BOTTLE
------------------------------------------------------------------------
Find-Guardhouse shelf at THE CITY OF MISTS
Description-It's a very basic generic blue bottle from teh abandoned shack
Use-NOT USED IN GAME

GOLD PIECES
------------------------------------------------------------------------
Find-Guardhouse in hay at THE CITY OF MISTS and in Angor's layer on skeleton
Description-There are the gold pieces you found in the gatekeeper's shack
Use-Pay captain for travel to the Engulfed Fortress

MECUBARZ' KEY
------------------------------------------------------------------------
Find-From Izion after you show him the book
Description-This key must go in something or some place special
Use-Put in door in THE ENGULFED FORTRESS to enter it

KEY
------------------------------------------------------------------------
Find-From Izion after you show him the book
Description-It's the key that Izion gave you
Use-To free gargoyle on pirch at THE CITY OF MISTS

LIBRARY BOOK
------------------------------------------------------------------------
Find-Back shelf at library at THE CITY OF MISTS
Description-It's the book from Izion's library
Use-NOT USED IN GAME

LOLLIPOP
------------------------------------------------------------------------
Find-Gargoyle household from Baby Gargoyle
Description-It's a sticky lollipop
Use-Give to cabinboy so he lowers the fare to the Engulfed Fortress

WOOL BLANKET
------------------------------------------------------------------------
Find-THE WOODEN TOWER under the cage
Description-It makes a nice securiy blanket
Use-To get down to the Land of Shadows

DIAMOND
------------------------------------------------------------------------
Find-After killing Angor the Snake Demon
Description-It's the Diamond you took from Angor the Snake Demon
Use-Put in Mecubarz' key

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3- Chapter 3 Items
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PARCHMENT
------------------------------------------------------------------------
Find-Captain's room
Description-It's the parchment that was found on the captain's desk
Use-To breathe underwater

HAIR PIN
------------------------------------------------------------------------
Find-Captain's room under pillow
Description-It's the captain's hairpin
Use-Use it to change into bent hair pin

BENT HAIR PIN
------------------------------------------------------------------------
Find-Changes from hair pin
Description-It's the bent hair pin from the captain's pillow
Use-To unlock captain's chest and King Thut's treasure

SMELLY SOCKS
------------------------------------------------------------------------
Find-Captain's room on bed
Description-It's the captain's smelly socks
Use-To put on steak to kill shark

MAGIC STONE
------------------------------------------------------------------------
Find-Captain's room in locked chest
Description-It's the magic stone you found in the captain's cabin
Use-Swallow to breathe underwater

FAKE JEWELS
------------------------------------------------------------------------
Find-Captain's room in dresser drawer
Description-The jewels are so fake they almost look real
Use-NOT USED IN GAME

RAW STEAK
------------------------------------------------------------------------
Find-Lower deck on the ship
Description-It's a piece of raw steak
Use-Put in sock to kill shark

KELP WEED
------------------------------------------------------------------------
Find-Sea horses give it to you
Description-It's the kelp weed from the sea horse
Use-Give to Leroy to get shovel

SHOVEL
------------------------------------------------------------------------
Find-Leroy gives it to you when you give him kelp weed
Description-It's the shovel that Leroy the gardner gave you
Use-To dig up King Thut's treasure

PEARLS
------------------------------------------------------------------------
Find-In 3 clam shells
Description-You've got three nice pearls
Use-Give to Kouppa for treasure map

TREASURE MAP
------------------------------------------------------------------------
Find-Kouppa gives it to you for the 3 pearls
Description-It's a map of a completely unheard of legendary treasure that was
presumably buried in the sea a long time ago
Use-To find King Thut's treasure

KING THUT'S TREASURE
------------------------------------------------------------------------
Find-Dig at THE SEAWEED FOREST
Description-The true value of King Thut's treasure is astonomical.  The problem
is that no one's ever heard of King Thut
Use-Give to Khor to enter cave

KHOR'S SPEAR
------------------------------------------------------------------------
Find-Khor drops it after you give him treasure
Description-This spear once belonged to Khor the Fish God
Use-To kill Vivern the Gorgon and to jump over gap in The Land of Shadows

KHOR'S HELMET
------------------------------------------------------------------------
Find-Khor drops it after you give him treasure
Description-This fashionable helmet used to belong to Khor the Fish God
Use-NOT USED IN GAME

CROWBAR
------------------------------------------------------------------------
Find-In a tunnel in the maze
Description-It's the crowbar you found in the tunnel
Use-To open door to the Gorgon

SAPPHIRE
------------------------------------------------------------------------
Find-In the Gogon's lair
Description-This is the Sapphire you took from Vivern the Gorgon
Use-Put in Mecubarz' key

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4- Chapter 4 Items
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

NOTE
------------------------------------------------------------------------
Find-In your cell
Description-It's the note with charges you took from the prison cell
Use-NOT USED IN GAME

SPOON
------------------------------------------------------------------------
Find-In your cell
Description-I'll keep this for the next time we have soup
Use-To find secret passage between cells

PLASTIC PLATE
------------------------------------------------------------------------
Find-In your cell
Description-It's the plastic picnic plate that you took from the prison cell
Use-NOT USED IN GAME

CUP
------------------------------------------------------------------------
Find-In your cell
Description-It's the cup you found in the prison cell
Use-To fill up with lava to kill Chax the Fire Demon

KEY
------------------------------------------------------------------------
Find-On dead prisoner in other cell
Description-It's the key you found on the old dead prisoner
Use-To open door to your cell

ID-CARD
------------------------------------------------------------------------
Find-Bull the guard gives it to you
Description-With this I should be able to get into any bar around her.  Not that
I've seen any
Use-To use the Hell-Rail

RUBY
------------------------------------------------------------------------
Find-In Chax's lair
Description-It's the Ruby you have taken from the Fire Demon
Use-put in Mecubarz' key

========================================================================

3 - C H A R A C T E R S

========================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1- Chapter 1 Characters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

QUICKTHORPE
------------------------------------------------------------------------
You!  The hero of the game, even if you are a bit scrawny....and a bit
dumb...and nobody likes you.  But hey!  Look on the bright side, you get to
fight 4 lethal monsters that would do anything to kill you!  Oh...ok bad
example...

VILLAGE ELDER
------------------------------------------------------------------------
Elder of the village that Quickthorpe came from.  The person who firsts sets you
out on your quest for the 4 stones...because he doesn't have the balls himself
to do anything about it!  You only see him at the beginning and end of the game.

HUNTER
------------------------------------------------------------------------
Found at THE BRIDGE as well as THE WELL and gives you absolutely no usefull
information whatsoever

WELDA
------------------------------------------------------------------------
The resident witch at THE OLD HOUSE, she can see into the past and future of
people's lives...and she lets you keep all that cool stuff you stole...I mean
borrowed from her house

QUICKTHORPE'S GIRLFRIEND
------------------------------------------------------------------------
I guess she is the local idiot for liking Quickthorpe.  She has very large
proportions and always tempts Quickthorpe to come stay in her nice warm room
with her.  Question!  Why did we decide to take this quest when we had her!

SIMBELINE
------------------------------------------------------------------------
Goddess of the Lake, she is a green specter that gives you the orb which holds
part of her spirit.  She is very kind and likes you for releasing her from the
boat at THE FROZEN LAKE.

WELL-DRESSED GENTLMAN
------------------------------------------------------------------------
Blocks your path at THE EDGE OF THE FOREST for a toll.  You end up having to
give him the statuette to procceed with your quest.

LITTLE DRIMM
------------------------------------------------------------------------
Little elf/man that sits on the stump at THE HOLLOW TREE which you find out is
just a spirit and is there to guide you.

THE BANDITS
------------------------------------------------------------------------
Found at THE CROSSING, these 3 characters are all stupid except for the leader
which would had turned out to be very smart IF he hadn't put on that gold ring
you gave him.   he he he...

STONE HEAD
------------------------------------------------------------------------
Found at THE RAVINE and has an attitude.  Again, gives you useless information.

OGRE
------------------------------------------------------------------------
Found outside of his cave through the secret path at THE CROSSING.  The Ogre
likes to smash you with his club if you get close and hides his key in the
easiest place in the world if you've ever played a game in your life.

ICE GIANT
------------------------------------------------------------------------
One of the 4 beasts you have to kill to beat the game.  The Ice Giant thinks
VERY little of Quickthorpe(why shouldn't he, I think very little of Quickthorpe
myself) but backfires when he gives Quickthorpe the chance to destroy him.

BIRD
------------------------------------------------------------------------
I think she is a griffen but who knows???  This bird was held captive in the Ice
Giant's castle and gives you a ride once you feed her some blue fruit.  She is
very polite and also has a nice voice.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.2- Chapter 2 Characters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

RHASKAL
------------------------------------------------------------------------
The Snake Guard that easily falls asleep to your hypnotic drum while guarding
THE WOODEN TOWER.  Also looooooves dead possums

JEMIMA
------------------------------------------------------------------------
The Swamp Queen, she carries a hypnotic drum and hypnotizes any travelers and
then eats them.  She is part lizard and part alligator..I think...

IRIS
------------------------------------------------------------------------
A sexy fairy that was trapped in THE WOODEN TOWER when Angor took over because
he feared her power.  When released she tries to help Quickthorpe in any
way...except the way Quickthorpe wants:(

TITAN
------------------------------------------------------------------------
A very feminine-like genie looking thing that blocks the way into THE CITY OF
MISTS.  He pushes you back with his powerful wind and doesn't like you very
much.

OLD BEGGAR
------------------------------------------------------------------------
On the street of THE CITY OF MISTS, this old beggar only has one leg since the
Father Gargoyle ripped the other off and is chomping on it even as I type.  He
doesn't help you at all but is fun to talk to.

IZION
------------------------------------------------------------------------
The book keeper of the library, Izion likes quite and gives you the most
important item in the game-the Mecubarz' Key.  The Izion is also personal
friends with Iris...LUCKY!!!!

GARGOYLE FATHER
------------------------------------------------------------------------
The father of the two gargoyle children in the home.  He has an attitude as he
picks the last bits of meat off of the Old Beggar's leg he ripped off.

GARGOYLE CHILD
------------------------------------------------------------------------
This.....interesting gargoyle has a psychiatric problem and plays with clay all
day to "express herself".

BABY GARGOYLE
------------------------------------------------------------------------
This poor gargoyle was happy...she had her ball and she had a lollipop...until
mean Quickthorpe came and stole her lollipop

ANGOR THE SNAKE DEMON
------------------------------------------------------------------------
The beast in the Land of the Mists, he sees and knows all in the land but can't
dodge spears very well...he he he

CAPTAIN
------------------------------------------------------------------------
The only captain left that is able to take you to other lands in the Land of the
Mists.  He is very absent minded but somehow still remembers to kick his cabin
boy.

CABIN BOY
------------------------------------------------------------------------
This little goofy eyed freak doesn't like that captain and decided to change the
fares if you give him that sticky lollipop to him.  If only he knew where that
had been!!!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.3- Chapter 3 Characters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SEA HORSES
------------------------------------------------------------------------
This group of 3 sea horses first greeted you when you fell down to The Engulfed
Fortress.  They are nice but warn you not to stay long and give you a piece of
kelp...boy...what a great present!

CONGA EEL
------------------------------------------------------------------------
This eel guards the entrance to the Engulfed Fortress.  You never talk to him
and he just shocks you and looks at you with his three eyes

LEROY
------------------------------------------------------------------------
This crab gardner doesn't like his job but loves kelp and decides to give you
his beloved shovel for it.  How sweet!

KHOR
------------------------------------------------------------------------
Known as the Fish God, he guards the back entrance to The Engulfed Fortress but
decides to goto Las Vegas instead when you hand over King Thut's treasure.

WILLIAM
------------------------------------------------------------------------
Another crab gardner but he likes his job and works on a private estate of The
Kouppa so I guess it pays better

KOUPPA
------------------------------------------------------------------------
A rich turtle who has tons of money to waste and has been looking all over the
world for three EXACTLY identical pearls.  Quickthorpe just so happens to have
them.

THE SIREN
------------------------------------------------------------------------
This....woman likes to tempt humans to come stay with her but actually wants to
kill them...oh well

VIVERN THE GORGON
------------------------------------------------------------------------
The Gorgon is not all that bad and you can convince her to let you kill her once
she feels it was her fault everything happened.  She is also the guardian of the
Mecubarz secret device of all their knowledge and wisdom.

ISMAEL
------------------------------------------------------------------------
Not in any way vital to the completion of the game but vital to the story.  He
has been waiting all his life to get the Mecubarz' key and rule the world for
himself ever since he betrayed his 4 friends who are now the guardians of the 4
worlds.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.4- Chapter 4 Characters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

BULL THE GUARD
------------------------------------------------------------------------
Partner to the other skeleton guard.  These two often take coffee breaks and are
willing to give you just about anything as long as you don't disturb them with
their coffee

FELLOW PRISONER
------------------------------------------------------------------------
You woke him up from his 30 year nap and he was just about to tell you how to
escape when he croaked.  You found the key anways though;p

GRIM REAPER
------------------------------------------------------------------------
A very nice guard in the Land of Shadows, he guards the Hell-Rail to Chax' lair.
He doesn't like Bull or his companion either but is kinda on the slow side.

CHAX THE FIRE DEMON
------------------------------------------------------------------------
This green insect looks a lot like a praying mantice and is also very dumb.  He
also seems to be highly flammable;p


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4 - C R E D I T S

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