hide results

    Card FAQ by KasketDarkfyre

    Version: 1.2 | Updated: 09/26/99 | Printable Version | Search Guide | Bookmark Guide

    From: KasketDarkfyre@aol.com
    Date: Sun, 26 Sep 1999 16:10:06 EDT
    
    Final Fantasy VIII Triple Triad - Version 1.2
    -------------------------------------------------
    
    Section 1: Introduction
    Section 2: The Cards
     -Level 1 Monster Cards
     -Level 2 Monster Cards
     -Level 3 Monster Cards
     -Level 4 Monster Cards
     -Level 5 Monster Cards (1 Rare Card/Side Quest)
     -Level 6 Boss Cards
     -Level 7 Boss Cards
     -Level 8 GF Cards (All Rare Cards)
     -Level 9 GF Cards (All Rare Cards)
     -Level 10 Player Cards (All Rare Cards)
    Section 3: Rare Card Locations
    Section 4: The Triple Triad Rules
    Section 5: Side Quests
     -Card Queen
     -CC Members
     -UFO Chasing
    Section 6: Credits
    
    **This document is copyrighted, don't sell it, don't print it in a magizine, 
    don't expect to make monster money with it. Thank you**
    
    **Fixed in this FAQ: The Elemental Rules**
    
    Introduction
    ------------
    
         After hours of playing this game, trading cards with numerous players, 
    including the Card Queen, I've compiled a listing of Card Level Types, Rare 
    Card Locations, how to get them, the Items you can get with the Card Mod 
    Ability and the Card Queen's traveling pattern to complete the side quest 
    during the second and third disc. Also, I will explain the appearence and 
    locations of the CC Members in Balamb Garden, and the order in which to face 
    them, along with 
    the rules of Triple Triad throughout the World.
    
    The Cards
    ---------
    
    Gained from Monsters, or when Monsters are turned into Cards, Monster Cards 
    are the easiest to come by. I've found, that you need to strike a monster 
    once or twice, before attempting a Card Transform. Bosses and Rare Cards 
    cannot be attained by the Card Ability.
    
    The cards are set up with numeral notations, which denote power levels, a 
    number per side, the higher the number, the stronger the side. Most Cards 
    however, have one to three high sides, and a low side. Call it a balance of 
    power, you may be able to best a card on one side, but be ready to have that 
    strong card taken if you leave a weak side open to your opponent. I've spent 
    more time with the Triple Triad portion, than the actual Quest, and lost more 
    Cards than I care to think about. Just remember to save your game before you 
    start playing with high/rare Cards, it will save you both time and 
    money...time for playing to get your Cards back, and money from throwing your 
    controller against the wall when you lose.
    
    
    Card Example:
    
      7
     4 8 : Card Numbering ranging from 1-10, the 10 being an A
      3
    
    (Card Name): Name of the Monster/Boss/GF/Player Card
    
    (Elemental/Non Elemental): Weither the Card holds an Elemental Value
    
    (Card Modification Item): What you recieve per Card. Sometimes, you need 
    several of one particular Card to receive anything on a Modification.
    
    -Level 1 Monster Cards-
    -----------------------
    
      1
     5 4
      1
    Geezard
    Non Elemental
    1 Card = 5 Screws
    
      5
     3 1
      1
    Funguar
    Non Elemental
    1 Card = 1 M-Stone Piece
    
      1
     5 3
      3
    Bite Bug
    Non Elemental
    1 Card = 1 M-Stone Piece
    
      6
     2 1
      1
    Red Bat
    Non Elemental
    1 Card = 1 Vampire Fang
    
      2
     5 3
      1
    Blobra
    Non Elemental
    4 Cards = 1 Rune Armlet
    
      2
     4 1
      4
    Gayla
    Thunder Elemental
    1 Card = 1 Mystery Fluid
    
      1
     1 5
      4
    Gesper
    Non Elemental
    1 Card = 1 Black Hole
    
      3
     1 5
      2
    Fastitocalon-F
    Earth Elemental
    5 Cards = 1 Water Crystal
    
      2
     1 1
      6
    Blood Soul
    Non Elemental
    1 Card = 1 Zombie Powder
    
      4
     3 2
      4
    Caterchipillar
    Non Elemental
    1 Card = 1 Spider Web
    
      2
     6 1
      2
    Cockatrice
    Thunder Elemental
    1 Card = 1 Cockatrice Pinion
    
    ----------------------------
    
    -Level 2 Monster Cards-
    -----------------------
    
      7
     1 1
      3
    Grat
    Non Elemental
    1 Card = 1 Magic Stone
    
      6
     3 2
      2
    Buel
    Non Elemental
    1 Card = 1 Magic Stone
    
      5
     4 3
      3
    Mesmerize
    Non Elemental
    1 Card = 1 Mesmerize Blade
    
      6
     3 1
      4
    Glacial Eye
    Ice Elemental
    1 Card = 1 Arctic Wind
    
      3
     3 4
      5
    Belhelmel
    Non Elemental
    1 Card = 1 Saw Blade
    
      5
     5 3
      2
    Thrustaevis
    Wind Elemental
    1 Card = 1 Shear Feather
    
      5
     5 1
      3
    Anacondaur
    Poison Elemental
    1 Card = 1 Venom Fang
    
      5
     2 2
      5
    Creeps
    Thunder Elemental
    1 Card = 1 Coral Fragment
    
      4
     2 4
      5
    Grendal
    Thunder Elemental
    1 Card = 1 Dragon Fin
    
      3
     7 2
      1
    Jelleye
    Non Elemental
    1 Card = 1 Magic Stone
    
      5
     3 2
      5
    Grand Mantis
    Non Elemental
    1 Card = 1 Sharp Spike
    
    ----------------------------
    
    -Level 3 Monster Cards-
    -----------------------
    
      6
     2 6
      3
    Forbidden
    Non Elemental
    1 Card = 1 Betrayal Sword
    
      6
     6 3
      1
    Armadodo
    Earth Elemental
    1 Card = 1 Dino Bone
    
      3
     5 5
      5
    Tri-Face
    Poison Elemental
    1 Card = 1 Curse Spike
    
      7
     3 5
      1
    Fastitocalon
    Earth Elemental
    1 Card = 1 Water Crystal
    
      7
     3 1
      5
    Snow Lion
    Ice Elemental
    1 Card = 1 North Wind
    
      5
     3 6 
      3
    Ochu
    Non Elemental
    1 Card = 1 Ochu Tentacle
    
      5
     4 6
      2
    SAM08G
    Fire Elemental
    1 Card = 1 Running Fire
    
      4
     2 4
      7
    Death Claw
    Fire Elemental
    1 Card = 1 Sharp Spike
    
      6
     3 2
      6
    Cactuar
    Non Elemental
    1 Card = 1 Cactus Thorn
    
      3
     4 6
      4
    Tonberry
    Non Elemental
    1 Card = 1 Chef's Knife
    
      7
     5 2
      3
    Abyss Worm
    Earth Elemental
    1 Card = 1 Windmill
    
    ----------------------------
    
    -Level 4 Monster Cards-
    -----------------------
    
      2
     7 6
      3
    Turtapod
    Non Elemental
    5 Cards = 1 Healing Mail
    
      6
     5 5 
      4
    Vysage
    Non Elemental
    1 Card = 1 Wizard Stone
    
      4
     7 6
      2
    T-Rexaur
    Non Elemental
    2 Cards = 1 Dino Bone
    
      2
     3 7
      6
    Bomb
    Fire Elemental
    1 Card = 1 Bomb Fragment
    
      1
     7 6
      4
    Blitz
    Thunder Elemental
    1 Card = 1 Dynamite Stone
    
      7
     6 3
      1
    Wendigo
    Non Elemental
    1 Card = 1 Steel Orb
    
      7
     4 4
      4
    Torama
    Non Elemental
    5 Cards = 1 Life Ring
    
      3
     6 7
      3
    Imp
    Non Elemental
    1 Card = 1 Wizard Stone
    
      6
     3 2
      7
    Blue Dragon
    Poison Elemental
    4 Cards = 1 Fury Fragment
    
      4
     6 5
      5
    Adamantoise
    Earth Elemental
    3 Cards = 1 Turtle Shell
    
      7
     3 5
      4
    HexDragon
    Non Elemental
    1 Card = 1 Sharp Spike
    
    ----------------------------
    
    -Level 5 Monster Cards-
    -----------------------
    
      6
     5 5
      6
    Iron Giant
    Non Elemental
    3 Cards = 1 Star Fragment
    
      3
     7 6
      5
    Behemoth
    Earth Elemental
    10 Cards = 1 Barrier
    
      7
     3 6
      5
    Chimera
    Water Elemental
    10 Cards = 1 Regen Ring
    
      3
     1 A
      2
    Pupu (Rare Card - Need to Complete the UFO Chase to Acquire)
    Non Elemental
    1 Card = 1 Hungry Cookpot
    
      6
     7 2
      6
    Elastoid
    Non Elemental
    1 Card = 1 Steel Pipe
    
      5
     4 5
      7
    GIM47N
    Non Elemental
    1 Card = 10 Fast Ammo
    
      7
     2 7
      4
    Malboro
    Poison Elemental
    4 Cards = 1 Malboro Tentacle
    
      7
     4 2
      7
    Ruby Dragon
    Fire Elemental
    10 Cards = 1 Inferno Ring
    
      5
     6 3
      7
    Elnoyle
    Non Elemental
    10 Cards = 1 Energy Crystal
    
      4
     4 7
      6
    Tonberry King
    Non Elemental
    1 Card = 1 Chef's Knife
    
      6
     7 6
      2
    Wedge, Biggs
    Non Elemental
    1 Card = 1 X Potion
    
    ----------------------------
    
    -Level 6 Boss Cards-
    --------------------
    
      2
     4 8
      8
    Fujin, Rajin
    Non Elemental
    1 Card = 1 X Potion
    
      7
     4 8
      3
    Elvoret
    Wind Elemental
    1 Card = 1o Death Stones
    
      4
     3 8
      7
    X-ATM092
    Non Elemental
    2 Cards = 1 Turtle Shell
    
      7
     5 2
      8
    Granaldo
    Non Elemental
    1 Card = 1 G-Returner
    
      1
     3 8
      8
    Gerogero
    Poison Elemental
    10 Cards = 1 Circlet
    
      8
     2 2
      8
    Iguion
    Non Elemental
    1 Card = 1 Cocktrice Pinion
    
      6
     5 8
      4
    Abadon
    Non Elemental
     1 Card = 30 Dark Ammo
    
      4
     6 8
      5
    Trauma
    Non Elemental
    1 Card = 30 Demolition Ammo
    
      1
     8 8
      4
    Oilboyle
    Non Elemental
    1 Card = 30 Fire Ammo
    
      6
     4 5
      8
    Shumi Tribe
    Non Elemental
    5 Cards = 1 Gambler's Spirit
    
      7
     1 5
      8
    Krysta
    Non Elemental
    1 Card = 10 Holy Stones
    
    ----------------------------
    
    -Level 7 Boss Cards-
    --------------------
    
      8 
     8 4
      4
    Propagator
    Non Elemental
    1 Card = 1 G-Mega Potion
    
      8
     4 8
      4
    Jumbo Cactuar
    Non Elemental
    1 Card = 1 Cactus Thorn
    
      8
     8 6
      6
    Tri-Point
    Thunder Elemental
    40 Cards = 1 Jet Engine
    
      5
     8 6
      6
    Gargantua
    Non Elemental
    10 Cards = 1 Strength Love
    
      8
     3 6
      7
    Moblie Type B
    Non Elemental
    1 Card = 10 Shell Stones
    
      8
     8 3
      5
    Sphinxara
    Non Elemental
    1 Card = 1 G-Mega Potion
    
      8
     4 8
      5
    Tiamat
    Non Elemental
    1 Card = 10 Flare Stones
    
      5
     5 7
      8
    BGH251F2
    Non Elemental
    1 Card = 10 Protect Stones
    
      6
     7 8
      4
    Red Giant
    Non Elemental
    1 Card = 5 Meteor Stones
    
      1
     7 8
      7
    Catoblepas
    Non Elemental
    1 Card = 1 Rename Card
    
      7
     8 7
      1
    Ultima Weapon
    Non Elemental
    1 Card = 1 Ultima Stone
    
    ----------------------------
    
    -Level 8 GF Cards- (All Rare Cards)
    ------------------
    
      4
     9 4
      8
    Chubby Chocobo
    Non Elemental
    1 Card = 100 LuvLuvG's
    
      9
     3 6
      7
    Angelo
    Wind Elemental
    1 Card = 100 Elixers
    
      3
     6 7
      9
    Gilgamesh
    Non Elemental
    1 Card = 10 Holy Wars
    
      9
     2 3
      9
    Mini Mog
    Ice Elemental
    1 Card = 100 Pet Houses
    
      9
     4 4
      8
    Chicobo
    Poison Elemental
    1 Card = 100 Gysahi Greens
    
      2
     4 9
      9
    Quezacoyl
    Thunder Elemental
    1 Card = 100 Dynamite Stones
    
      6
     9 7
      4
    Shiva
    Ice Elemental
    1 Card = 100 North Winds
    
      9
     8 6
      2
    Ifrit
    Fire Elemental
    1 Card = 3 Elemental Attacks
    
      8
     2 9
      6
    Siren
    Non Elemental
    1 Card = 3 Status Attacks
    
      5
     9 1
      9
    Sacred
    Earth Elemental
    1 Card = 100 Dino Bones
    
      9
     9 5
      2
    Minotaur
    Earth Elemental
    1 Card = 10 Adamantines
    
    ----------------------------
    
    -Level 9 GF Cards- (All Rare Cards)
    ------------------
    
      8
     4 4
      8
    Carbuncle
    Non Elemental
    1 Card = 3 Glow Curtains
    
      5
     3 8
      8
    Diablos
    Non Elemental
    1 Card = 100 Black Holes
    
      7
     7 A
      1
    Leviathan
    Water Elemental
    1 Card = 3 Doc's Codes
    
      8
     5 A 
      3
    Odin
    Non Elemental
    1 Card = 100 Dead Spirits
    
      8
     7 1
      7
    Pandemona
    Wind Elemental
    1 Card = 100 Windmills
    
      7
     A 4
      6
    Cerberus
    Non Elemental
    1 Card = 100 Lightweights
    
      9
     2 A
      4
    Alexander
    Holy Elemental
    1 Card = 3 Moon Curtains
    
      7
     A 2
      7
    Phoenix
    Fire Elemental
    1 Card = 3 Phoneix Spirits
    
      8
     6 8
      2
    Bahamut
    Non Elemental
    1 Card = 100 Mega Elixers
    
      3
     A 1
      A
    Doomtrain
    Poison Elemental
    1 Card = 3 Status Guards
    
      4
     A 4
      9
    Eden
    Non Elemental
    1 Card = 3 Monk's Codes
    
    ----------------------------
    
    -Level 10 Player's Cards- (All Rare)
    ------------------------
    
      A
     8 7
      2
    Ward
    Non Elemental
    1 Card = 3 Gaea's Rings
    
      6
     A 7
      6
    Kiros
    Non Elemental
    1 Card = 3 Accelerators
    
      5
     9 A
      3
    Laguana
    Non Elemental
    1 Card = 100 Heros
    
      A
     4 8
      6
    Selphie
    Non Elemental
    1 Card = 3 Elemental Guards
    
      9
     2 6
      A
    Quistis
    Non Elemental
    1 Card = 3 Samantha Souls
    
      2
     A 6
      9
    Irvine
    Non Elemental
    1 Card = 3 Rocket Engines
    
      8
     6 5
      A
    Zell
    Non Elemental
    1 Card = 3 Hyper Wrists
    
      4
     A A
      2
    Rinoa
    Non Elemental
    1 Card = 3 Magic Armlets
    
      A
     3 A
      3
    Edea
    Non Elemental
    1 Card = 3 Royal Crowns
    
      6
     4 9
      A
    Seifer
    Non Elemental
    1 Card = 3 Diamond Armors
    
      A
     9 4
      6
    Squall
    Non Elemental
    1 Card = 3 Three Stars
    
    ----------------------------
    
    -Rare Card Locations-
    
      -Level 5 Cards-
      ---------------
      Pupu Card - Must Complete the UFO Chase and give the Alien 5 Elixers, if 
    the Alien dies, the Card is lost. (Location: Balamb Area)
    
      -Level 8 Cards-
      ---------------
      Chubby Chocobo - Must take part in the Queen of Cards Quest. A Male student 
    sitting on a bench outside the library has this Card. (Location: Balamb 
    Garden)
    
      Angelo - Must win from Watts(Forest Owls), in Disc One, or the White SeeD 
    Ship on Disc 3. 
    
      Gilgamesh - Must Complete the CC Group Quest, beat all of the Members, and 
    then King to recieve this Card. (Location: Balamb Garden)
    
      Mini Mog - Win from the jogging lower classman in the main hall. (Location: 
    Balamb Garden)
    
      Chicobo - Visit each Chocobo Forest and solve the puzzles. Then head to the 
    Chocobo Sanctuary to receive the Card.
    
      Quezacoyl - Win from Mayor Dobe when you first arrive in FH. (Location: 
    Fisherman's Horizion)
    
      Shiva - Win from Zone of the Forest Owls in Disc Three. Must have the "Girl 
    Next Door" Magizine from the Timber Maniac's Office in your items. Give up 
    the magizine for free to recieve the Card. (Location: White SeeD Ship)
    
      Ifrit - Beat Ifrit in the Fire Cavern
    
      Siren - Go to the Pub in Dollet, and challenge the pub manager on the 
    second floor. Defeat him, and you'll go to a back room to challenge him 
    again. Win the Siren Card normally.
    
      Sacred - Defeat the Brothers in the Tomb of the Unknown King.
    
      Minotaur - Defeat the Brothers in the Tomb of the Unknown King.
    
    
      -Level 9 Cards-
      ---------------
    
      Carbuncle - Must partake in the CC Group Quest. Win from The CC Member: 
    Heart.
      (Location: Balamb Garden)
    
      Diablos - Use the Magical Lamp to face Diablos. Win to recieve the Card. 
    (Location: Balamb Garden)
    
      Leviathan - Challenge the CC Member: Joker and win. (Location: Balamb 
    Training Area)
      **Note: He appears randomly in the Training area near the bridge, may take 
    several tries**
    
      Odin - Complete the Centra Ruins and defeat Odin. (Location: Centra Ruins)
    
      Pandemona - Challenge the Hotel Owner in the streets of Balamb. After the 
    invasion by Galbadia Army has ended. (Location: Balamb)
    
      Cerberus - Defeat Cerberus at the Galbadia Garden during the Battle of the 
    Gardens on Disc Two. (Location: Galbadia Garden/Disc Two Only!!!)
    
      Alexander - Challenge Piet of the Lunar Base. (Location: Lunar Base/Disc 
    Three Only!!!)
    
      Phoenix - An additional part of the Queen of Cards Quest. The Presidential 
    Aide inside the Palace has the Card. The aide is in the first room of the 
    inital visit. (Location: Esthar)
    
      Bahamut - Challenge and defeat Bahamut in the Deep Sea Laboratory.
      **Note: There is a particular way this has to be done, follow the 
    instruction below**
        Questions and Answers are as follows:
    
         Bahamut: "So you wish to challenge me.."
    
         Choose: "It's not our will to fight.."
    
         Bahamut: "Begging me for mercy?"
    
         Choose: "Never."
    
         Bahamut: "Damned Imbeciles. Why do you wish to fight?"
    
         Choose: Select a hidden answer, pressing down twice: "None of your 
    business."
    
         Doing all of this will initate battle. Win and you gain both the Card 
    and the GF.
    
      Doomtrain - Additional part of the Queen of Cards Quest. The Pub owner has 
    it in his deck.
      (Location: Timber)
    
      Eden - Solve the steam puzzle in the Deep Sea Research Center after 
    defeating Bahamut. Destroy the Ultimate Weapon (Good Luck!) who carries both 
    the Eden Card and the Eden GF.
    
     
      -Level 10 Player Cards-
      -----------------------
    
      Ward - Beat Dr. Odine in a game of Cards. (Disc Three) (Location: Esthar)
    
      Kiros - Additional part of the Queen of Cards Quest. A man in black across 
    from the shops across from Deling City has the Card. (Location: Deling City)
    
      Laguna - Receive the Card from Ellone at the Lunar Base on Disc Three. If 
    not, get it from the Card Queen on Disc Four. (Location: Lunar Base)
    
      Selphie - Selphie's friend near the gargoyle has the Card. Challenge after 
    the first visit to the Trabia Garden. (Location: Trabia Garden)
    
      Quistis - Beat the guy in the cafeteria at the table (Select the man in the 
    back) to receive the Quistis Card. (Location: Balamb Garden)
    
      Irvine - Additional Part of the Queen of Cards Quest. Defeat Flo at FH to 
    recieve the Irvine Card. (Location: Fisherman's Horizon)
    
      Zell - Defeat Zell's mother in a game of Cards. (Location: Balamb Garden)
    
      Rinoa - General Caraway has the card, but never uses it. Intentionally lose 
    the Ifrit Card, and he'll use the Rinoa Card on a regular basis. However...in 
    order to get the Ifrit Card back, you must defeat Martine at the Galbadia 
    Garden.(Location: Deling City)
    
      Seifer - Headmaster Cid has the Card in his deck. Challenge him at the 
    Balamb Garden or at Edea's House. (Location: Balamb Garden/Edea's House)
    
      Squall - Laguna has the Squall Card. Defeat him on the Ragnarok before the 
    end of Disc Three.
    (Location: Esthar/Ragnorok)
    
    ----------------------------
    
    -Triple Triad Rules-
    --------------------
    
      Ok...now some of these rules are going to annoy you, but from 
    experience...DO NOT, let the Random Rule get spread....you will lose Cards 
    left and right...sometimes, ones you don't want to lose.
    
    
      
      Open Rule: You can see your opponents Cards, but on the downside, they can 
    compensate by seeing your Cards as well. It's a fairly good bet in the 
    earlier Card Games, you'll win with brute force by choosing your higher Cards 
    to use.
    
      Same Rule: This is a tricky rule to learn. If you have a Card, that matches 
    two adjacent Cards. You'll switch them both to your color. Here is an example:
    
        4    5
       7 3  3 5
        8    5
    
        8
       3 7
        6
    
      The top-left Card is your Card. The one to the right and below are your 
    opponent's Cards. If you notice, the top-left Card has matching numbers on 
    the right side and bottom. That will change both of the Cards to the right 
    and bottom because of the match, or Same rule.
    
      Plus Rule: An easier rule to learn. If your Card adds up with two other 
    Cards, you can change the other two Cards in your favor. Here is an Example:
    
        5    6
       3 3  1 1
        3    2
    
        1
       5 4
        1
    
      The top-left Card is your Card. The one to the right and below are your 
    opponent's Cards. On the right side of your Card and the left side of the 
    opponents right Card add up to the number 4. The bottom portion of your Card 
    and the top number of the opponents bottom Card add to 4 as well. This is 
    known as a Plus. The Cards that you make a solid number with, in this case 4, 
    will turn over in your favor.
    
      Combo Rule: I'm not sure how to initate this, but I have taken all of the 
    opponents Cards with it. I think it has somethin to do with having a straight 
    number set 1 through 10 on all of the Cards. Difficult at best, it can be 
    turned right around and thrown into your face.
    
      Elemental Rule: (From DarkPaladinSSU)Some cards have elements strapped to 
    them and when you play Elemental, the spots on the board correspond to the 
    elements of the cards. If you put down a card with the same element as the 
    space, you will get a +1. If it is no element or is the wrong one you will 
    get a -1. The +1 adds 1 point to all of the attributes on your card, North, 
    South, East and West. -1 subtracts 1 from the attributes on your card from 
    all sides as well. The effects aren't permanent but it requires a bit more 
    strategy once you get the hang of it!
    
      Random Rule: The killer of Card Players. It will aggrivate you to no end. 
    I've lost Cards that I never, ever intended to use, such as Player Cards and 
    GF Cards. You don't get to choose your Cards, the computer does it for you. 
    In most cases, you want to try not to spread the rule around...or you'll run 
    into it more often. Good Luck if you play by this rule.
    
      
      Same Wall Rule: I have run into this twice. It works a little like this, if 
    you have matching Cards along an edge of the Triad Board, all of the Cards 
    will fall into your favor, or the opponents depending on who has the third 
    Card drop.
    
    ----------------------------
    
    -Side Quest 1: The Queen of Cards-
    ----------------------------------
    
      In order to gain some of the Rare Cards, you must lose some of the Rare 
    Cards that you have to the Card Queen. Once she has the Card that she 
    requests, she will give you a clue to her whereabouts and move to another 
    city and her father will create a new Rare Card based on the one that you 
    gave up in a Card Game to her. Once you have the new Rare Cards, you can win 
    back the Cards that you lost to her in normal fashion. Here is the listing of 
    what Cards come with the forfeit of the Cards the Card Queen requests.
    
    Forfeit    New Card    Location
    -------------------------------
    Mini Mog - Kiros (Can be gained in Deling City from the man in black)
    Sacred - Irvine (Can be gained in Fisherman's Horizon from the mayors wife)
    Doomtrain - Phoenix (Can be gained in Esthar at the Presidential Palace from 
    the Aide)
    Chicobo - Chubby Chocobo (Can be gained in Balamb Garden from the student 
    outside the library)
    Alexander - Doomtrain (Can be gained in Timber from the Pub's owner behind 
    the bar)
    
    
    -Side Quest 2: CC Members-
    --------------------------
    
      There are 6 members of the CC Group in Balamb Garden. You must go through 
    them in order to get the Carbuncle, Leviathan, and Gilgamesh Cards.
    
    CC Member: Jack
      Location: Balamb Garden hallway near the Directory. He has no Rare Cards. 
    Defeat him to face Club.
    
    CC Member: Club
      Location: Balamb Hallway near the Cafeteria. Appears randomly. Has no Rare 
    Cards. Defeat him to face Diamond.
    
    CC Member: Diamond
      Location: In front of the Balamb Directory. Diamond is actually a pair of 
    girls. No Rare Cards. Defeat them to face Spade.
    
    CC Member: Spade
      Location: On the second floor next to the elevator. Has no Rare Cards. 
    Defeat him to face Heart.
    
    CC Member: Heart
      Location: On the bridge, it's Xu, and she has the Carbuncle Card. 
    
    CC Member: Joker
      Location: In the Training Center of Balamb Garden, he appears randomly, so 
    don't be mad if you don't see him the first time around. He has the Leviathan 
    Card, and will upgrade your Battle Meter to include GF information. You can 
    find him anytime after beating Jack.
    
    CC Member: King
      Location: Speak with Nida on the bridge and go to the infirmary. Challenge 
    Dr. Kadowaki, after defeating her, she will tell you to find King. Go to your 
    dorm, and sleep, when you awake, King will appear. He has the Gilgamesh Card.
    
    ----------------------------
    
    -Side Quest: The UFO Chase-
    ---------------------------
    
     
      There are four locations that you need to find, in order, to meet up with 
    the alien. To do this in the easiest way possible, use the GF Ability from 
    Diablos; Enc-None. Start out with the Windhill Bluffs, which is outside of 
    Windhill. The second encounter will happen on Mandy Beach, which is to the 
    south of Timber. The third encounter is on the Kashkabald Desert, an island 
    on the east side of the Centra Ruins. The final encounter will happen on a 
    pennisula, east of Trabia Garden. Now, return to Balamb and search the area 
    where the Garden once stood and you'll meet with the alien: PuPu
    
    
      When you finally meet with the Alien, he will ask you for an Elixer, make 
    sure that you have several on hand. After 4 or 5, he will give you the PuPu 
    Card. Or, if you wish to be malicious, you can fight the alien, and win an 
    Accelerator, but lose the PuPu Card.
    
    ----------------------------
    
    -Credits-
    ---------
    
    First and foremost, I wish to thank my girlfriend Mary for showing 
    exceptional patience with me while I've played this game, sorry for all the 
    late nights.
    
    To Squaresoft for an amazing storyline, graphical intensity, and a killer 
    game.
    
    To every Triple Triad player for using this guide to help you in your Card 
    Game. You win some, you lose some.
    
    To DarkPaladinSSU@Hotmail.Com(DPaladin)&
       lupin@laurentides.net (Arsene Lupin Jr)for their helpful tips with the 
    Elemental Rule. Thanks guys!
       
    
    ęCopyright 1999 to Kasket Darkfyre
    ----------------------------