hide results

    FAQ/Walkthrough by peach freak

    Version: 2.35 | Updated: 07/01/15 | Printable Version | Search This Guide

    Master Levels for Doom II FAQ/Walkthrough
    For the PC (DOS/Windows)
    Written by peach freak or peachfreak90@hotmail.com
    Copyright 2005-2015 Tim Brastow. All Rights Reserved.
    Version 2.35
    
    Welcome! This is a FAQ for the Master Levels for Doom II, expansion levels for 
    Doom II. If you have any questions, comments, or if I make a mistake, email me 
    at peachfreak90@hotmail.com. Once (good) questions are asked, I will make an 
    Asked Questions section in this guide.
    
    Also, this FAQ is protected by copyright. You cannot sell this, put this on 
    your site without my permission, or any other violation of copyright law. You 
    can, however, save this onto your computer and print it out for offline and 
    LEGAL use.
    
    Table of Contents
    1. Version History
    2. Controls
    3. Enemies
    4. Weapons
    5. Items
    6. How to use Master Levels 
    7. Things to Look Out For
    8. Walkthrough
    9. Secrets
    10. Cheat Codes
    11. Credits
    
    ====================
    1. Version History
    ====================
    
    Version .04, June 30, 2005: Started and completed the FAQ. Started the 
    walkthrough and did one level, Attack (ATTACK.WAD). 
    
    Version .09, July 1, 2005: Did another Master Level, Canyon (CANYON.WAD). 2 out 
    of 21 levels done now. 
    
    Version .23, July 2, 2005: Did 3 more Master Levels in the Walkthrough. I did 
    Titan Manor (MANOR.WAD), Nessus (NESSUS.WAD), and Bad Dream (TEETH.WAD). 5 out 
    of 21 levels done now. 
    
    Version .33, July 3, 2005: Did 2 more Master Levels in the Walkthrough. I did 
    the Express Elevator to Hell (TEETH.WAD), and The Combine (COMBINE.WAD). The 
    Express Elevator was probably the longest level walkthrough I ever wrote, so 
    you may get yourself stuck reading it. I did my best to write the best 
    walkthrough I could. 7 out of 21 levels done now. 
    
    Version .42, July 5, 2005: Hope your 4th of July was fun if you lived in the 
    USA. Well, I did 2 more levels. I did the Catwalk (CATWALK.WAD) and Virgil's 
    Lead (VIRGIL.WAD). 9 out of 21 levels done now. 
    
    Version .61, July 6, 2005: Did 4 more levels in the walkthrough. I did The 
    Fistula (FISTULA.WAD), Paradox (PARADOX.WAD), The Garrison (GARRISON.WAD), and 
    Minos' Judgement (MINOS.WAD). 13 out of 21 levels done now. 
    
    Version .71, July 7, 2005: Did 2 more levels in the walkthrough. I did Subspace 
    (SUBSPACE.WAD), and Geryon (GERYON.WAD). 15 out of 21 levels done now. 
    
    Version .90, July 8, 2005: Did 4 more levels in the walkthrough. I did Subterra 
    (SUBTERRA.WAD), Mephisto's Maosoleum (MEPHISTO.WAD), Black Tower 
    (BLACKTWR.WAD), and Bloodsea Keep (BLOODSEA.WAD). 19 out of 21 levels done now. 
    
    Version 1.00, July 10, 2005: Did the final 2 levels in the guide that I didn't 
    do. I did Trapped on Titan (TTRAP.WAD), and Vesperas (VESPERAS.WAD). And now I 
    am done with all 21 levels! Woo hoo! On a side note to finishing this guide, I 
    arranged the levels in map number order (so all of the map 1 levels are first, 
    then the map 3, and so on). To know the order of the levels in the walkthrough, 
    check the table in "How to use the Master Levels" section, which has them in 
    order. 
    
    Version 1.14, February 13, 2006: I decided to add a secrets section to this 
    guide, just like all of my other Doom guides. It will cover all the secrets in 
    all of the Master Levels. So far I have done Attack (ATTACK.WAD), The Express 
    Elevator to Hell (TEETH.WAD), and Bad Dream (TEETH.WAD). 3 out of 21 levels 
    done in the secrets section.
    
    Version 1.19, February 17, 2006: Finished Titan Manor (MANOR.WAD) in my secrets 
    section. 4 out of 21 levels done now.
    
    Version 1.28, February 24, 2006: Finished Mephisto's Maosoleum (MEPHISTO.WAD) 
    and Trapped on Titan (TTRAP.WAD) in my secrets section. 6 out of 21 levels done 
    now. 
    
    Version 1.38, February 27, 2006: Finished Black Tower (BLACKTWR.WAD) and the 
    Catwalk (CATWALK.WAD) in my secrets section. 8 out of 21 levels done now. 
    
    Version 1.52, March 14, 2006: Eh, sorry I haven't updated this in a while. Time 
    has been killing me as of lately. I'm trying my best to get the secrets section 
    done, but this time I finished Canyon (CANYON.WAD), The Combine (COMBINE.WAD), 
    and Nessus (NESSUS.WAD). 11 out of 21 levels done now.
    
    Version 1.66, March 18, 2006: Did 3 more levels in my secrets section. I did 
    Virgil's Lead (VIRGIL.WAD), Geryon (GERYON.WAD), and Vesperas (VESPERAS.WAD). 
    14 out of 21 levels done now. 
    
    Version 1.76, April 15, 2006: Wow, I haven't updated this in nearly a month. 
    This is because of school, time, and other things that have gotten in my way. 
    But I have found a time to update. In the secrets section, I did Paradox 
    (PARADOX.WAD) and Bloodsea Keep (BLOODSEA.WAD). 16 out of 21 levels done now.
    
    Version 1.80, April 18, 2006: Finished Minos' Judgement (MINOS.WAD) in my 
    secrets section. 17 out of 21 levels done now.
    
    Version 1.90, May 25, 2006: Hey, long time no see. I'm going to kill this off 
    tomorrow if I can. I just did two more levels in my secrets section. They are 
    the Garrison (GARRISON.WAD) and Subspace (SUBSPACE.WAD). 19 out of 21 levels 
    done now.
    
    Version 2.00, May 31, 2006: Took me over 2 months, but I finally finished my 
    secrets section, completing Fistula (FISTULA.WAD) and Subterra (SUBTERRA.WAD).
    
    Version 2.10, February 1, 2009: Cleaned up the guide a little bit, that's all.
    
    Version 2.20, July 14, 2013: Added in a section on how armor works, cleaned up 
    the controls, provided more information how to load the Master Levels into 
    Doom, and provided a better description for the Light Amplification Goggles.
    
    Version 2.30, May 13, 2014: Added in a Cheats section for this guide.
    
    Version 2.35, July 1, 2015: Re-did the Cheat Codes section and replaced the 
    list of cheats with a table, making the section cleaner and easier to read.
    
    ============
    2. Controls
    ============
    
    -------------------
    Keyboard Controls
    -------------------
    
    Control: Fire, hold Control down to fire rapidly
    Arrow Keys: Move
    Shift (held) while moving: Run
    Alt (held) while moving: Strafe
    *Spacebar: Activate Switches, Open Doors, activate lifts, etc...
    Enter: Shows the last message that appeared in the top left corner in the
    Screen, or to select something in the menu
    Tab: View Automap
    Escape: View menu (this can be used anytime in the game, including at the title
    screen, and ending texture screen)
    
    *When I say "Check the walls", it means to press the spacebar in front of the
    wall. Also, when I say "Go through the Blue Door", that means open it, and
    enter the room.
    
    ----------------
    Mouse Controls
    ----------------
    
    Even though the mouse is just as useful as the keyboard is, the mouse can turn
    your player in a direction more quickly than the keyboard does (but I prefer
    the keyboard). Anyway, here are the controls for the mouse (if you have mouse
    support for Doom). Also, there is no mouse button for opening doors, hitting
    switches, etc. You still need to use the keyboard.
    
    Move Mouse Right: Turns player right
    Move Mouse Left: Turns player left
    Move Mouse Up: Moves player forward
    Move Mouse Back: Moves player backward 
    Left Mouse Button: Fire weapon
    Right Mouse Bottom (While held, moving left/right): Strafe left/right
    Double-click Right More button: Open door, activate switch, etc
    
    ------------------
    Automap Controls
    ------------------
    
    Tab: Switch back to first person mode
    Arrow Keys: Move
    Shift (Held) while moving: Run
    Alt (Held) while moving: Strafe
    -: Zoom out
    +: Zoom In
    0: Full view of map
    M: Mark a spot on the nap
    C: Clear all marks
    F: Follow Mode On/Off
    
    Mark spots: when in the Automap and pressing M, a number will be placed on the 
    map where you pressed M. This supports 10 numbers, 0-9. You can use these to 
    note important parts in the level.
    
    Clear all marks: When pressing C, any marked numbers on the map are removed.
    
    Follow mode: When "follow mode" is disabled, you will be able to pan around the 
    Automap to see other locations by using the arrow keys, without moving the 
    player. When follow mode is on, the map will follow wherever the player moves.
    
    -------------------------------------------------
    "F" Functions (some only work during gameplay):
    -------------------------------------------------
    
    F1: Read This! 
    F2: Save Game
    F3: Load Game
    F4: Adjust Volume
    F5: Adjust graphics quality
    F6: Quicksave
    F7: End Game
    F8: Toggle on/off Messages
    F9: Quickload
    F10: Quit Game
    F11: Adjust brightness 
     
    Read This! (F1): Provides you all of the information about how to play this 
    game, which includes all of the controls listed here.
    
    Save Game (F2): You can use this to save your game at any time during the game. 
    So, if you're not good at this game, I'd save often, especially if you don't 
    know what's ahead. You have six save slots that you can use.
     
    Load Game (F3): You can use this to load any previously saved game, at any 
    time.
    
    Adjust volume (F4): This will allow you to adjust the volume of the sound 
    effects and volume, where you can use sliding bars to reduce or increase the 
    volume.
    
    Adjust graphics quality (F5): On Chocolate and Vanilla Doom, this is used to 
    adjust the graphics between high quality and low quality (you can still notice 
    the difference today). This was designed for older computers (and by that I 
    mean much, much older computers) that may have lagged when playing this game on 
    high quality graphics.
    
    Quick Save (F6): In order to use this, select which slot you want to save your 
    game to. Afterwards, every time you press F6, you will be simply prompted to 
    overwrite your existing file (without needing to select it from the saved games 
    menu) and all you need to do to save is to press the Y key.
    
    End Game (F7): When pressing F7, you will be prompted on whether or not you 
    want to end the game. If you press Y, you will be brought back to Doom II's 
    title screen.
    
    Toggle on/off Messages (F8): Pressing F8 will stop messages from being printed 
    on the top left corner of the screen (messages showing that you've acquired 
    items, weapons, etc). Pressing F8 again will turn these messages back on.
    
    Quick Load (F9): Pressing F9 will prompt you to load your quick-saved game 
    (that you use with F6). All you need to do is press Y to load this game.
    
    Quit Game (F10): When pressing F10, the game will prompt you to quit, where you 
    can press Y to exit Doom II.
    
    Adjust Brightness (F11): You can use F11 to adjust the brightness level of 
    Doom. There are 5 brightness levels (0 through 4, with 0 being the darkest and 
    4 being the brightest).
    
    ------------------
    Weapon Controls
    ------------------
    
    This shows which key you need to press to equip a weapon.
    
    1. Fist/Chainsaw *
    2. Pistol
    3. Shotgun/Super Shotgun (press 3 to alternate between them once you have both)
    4. Chaingun
    5. Rocket Launcher
    6. Plasma Gun
    7. BFG
    8. Chainsaw
    
    *Keep in mind that if you acquire a Chainsaw, you will be unable to switch to 
    your Fist. However, if you pick up a Berserk, which is an item that powers up 
    your Fist, and if you have a Chainsaw, you can press 1 to alternate between 
    your Fist and Chainsaw.
    
    ------------------------------
    Doom95-only controls/options
    ------------------------------
    
    If you buy the Doom Collector's Edition these days, it may come with Doom95, a 
    program for running Doom. Doom95 is like the original EXE with a bit more 
    features:
    
    With Doom95 you can change the screen size while playing Doom. The possible 
    choices are:
    
    320 x 200
    320 x 240
    640 x 400
    640 x 480
    
    There are two ways of changing the screen size: During the game, Hold Alt and 
    press + or -, and this will change the screen size higher or lower (+ is 
    higher, and - is lower). Another way is to open Doom95 and click Advanced. Then 
    go to the Screen Resolution tab, select which one you want, and hit OK.
    
    Creating demos with Doom95: If you've ever tried to create a demo with Doom95 
    before, you'll notice that when you load the game up Doom95 immediately 
    terminates, as Doom95 has a bug that prevents it from creating demos. To fix 
    the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then 
    copy and paste it into your Doom95 folder and replace the current doomlnch.dll 
    with this one. Now you should be able to create demos with Doom95 without a 
    problem (this is legal by the way, it's a little "patch" to fix up demo 
    creating).
    
    Playing demos: To play demos with Doom95, open up Doom95 and then click 
    Advanced. Then click the demo tab and check "play demo". Now select the one you 
    want to play, then click OK, then run the game (note that you need the correct 
    game running and this may not run demos created with other source ports). Also, 
    there is no bug that prevents you from playing demos.
    
    To play with no monsters: Open Doom95, check the "No Monsters" box and run the 
    game.
    To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run 
    the game. Monsters will be 3 times as fast.
    To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box 
    and run the game. 
    
    Also, on the main window of Doom95, you can select what Doom game you want to 
    play and if you want to use a PWAD (you can only use one though). You can also 
    select the skill level you want to play on. To play a saved game, click on 
    Advanced and check what saved game you want to load (note that you must be 
    running the correct Doom game for it to load). 
    
    The configuration button: Next to the Advanced button is a Configuration 
    button. If you click on it you can configure all your settings for the 
    keyboard, mouse, audio, chat strings, and joystick. Once you change anything 
    you want, click Apply Now (or create a new configuration, save it, switch to 
    it, and then click Apply Now). There is a default configuration which can't be 
    deleted. 
    
    ===========
    3. Enemies
    ===========
    
    Zombieman: One of your most basic, standard, weakest enemies in the game. They 
    are small soldiers who used to be former marines of your own kind. They fire 
    small pistol bullets at you for attacking. You can use pretty much any weapon 
    to get rid of them.
    
    Shotgun Guys: Just like the Zombiemen, except these are slightly stronger and 
    better with their weapons. They carry around Shotguns and fire at you to 
    attack. These Shotguns can do a lot of damage at you, especially on high skill 
    levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they 
    are still pretty weak.
    
    Heavy Weapon Dudes: Even worse than a Zombieman and Shotgun Guy combined. These 
    people carry around Chainguns and they fire it at you when they attack. If you 
    just stand in front of them and do nothing, their Chaingun will wear you down 
    very fast. Any weapon but the Pistol can knock them out in one hit, so don't 
    hesitate to use one of those weapons. These are very common in the game, 
    especially on harder skill levels.
    
    Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk 
    around on two feet. To attack you, they shoot out a fireball at far distances. 
    But if you are up close, they will scratch you. Their attacks are pretty weak, 
    so don't worry. Use any weapon but the Pistol or Fist (unless you have a 
    Berserk), and they should be taken down in one hit. Found in plenty of the 
    levels during the game.
    
    Demon: One of the first actual "Demons" you will see in the game. They are pink 
    "bulls" who run around on two legs. On harder skill levels, their bite, which 
    is their only way of attacking, can hurt really badly. To kill these enemies, 
    stay at a far distance and use pretty much any weapon. If you are up close, a 
    Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to 
    attack either.
    
    Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly 
    invisible, as they are gray and blurry, but you can still see them easily, but 
    watch out in dark areas. They bite at you for attacking, and it can hurt badly 
    on harder skill levels. To get rid of them easily, use any weapon and if you 
    are up close, use a Chaingun or a Chainsaw to take them down in no time, and 
    they shouldn't be able to attack either.
    
    Lost Soul: Probably the most annoying enemy at the game. You'll know them when 
    you see them. Fine, I'll tell you. They are small enemies that are on fire and 
    they also fly around in the air. Most of the time they appear in groups, and 
    they will come out of the mouth of a Pain Elemental. They attack you by backing 
    up and then charging right at you, which can be annoying, especially when you 
    are up close to them. To get rid of them, use anything but a Pistol, Fist, or 
    Chainsaw and they will go down quickly.
    
    Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these 
    enemies fly around in the air. They are big, red, have one eye, and a big 
    mouth. They have two methods of attacking you. They can open their mouth up and 
    shoot a fireball at you, and theirs is pretty strong. Their other attack is 
    when you are up close, they can bit at you, which can hurt a LOT. The best 
    weapons to use against them are the Chaingun and Chainsaw, and if you use 
    those, they won't have a chance to attack you.
    
    Hell Knight: A big step up from all of the other enemies. Like pretty much most 
    other enemy, they walk on two legs, and have two methods of attacking you. They 
    are tall and have a light color on their body as well. They can shoot a green 
    fireball at you to attack, or if you're up close, they will scratch you. Either 
    attack can hurt a LOT on hard skill levels. To get rid of them, 3 rockets from 
    a Rocket Launcher or 3 Shells from a Super Shotgun can get rid of them easily. 
    But a Plasma Gun and BFG are effective as well.
    
    Baron of Hell: Just when you thought the Hell Knights were bad enough. To find 
    the difference between the Hell Knight and a Baron of Hell, Barons of Hell have 
    a slightly darker body (they have dark pink, while Hell Knights have a bright 
    color). Just like the Hell Knight, their two methods of attacking are using a 
    fireball and scratching you up close, but these hurt a LOT more than the Hell 
    Knights. They are also tougher, so they won't go down easy. Use a Rocket 
    Launcher, Plasma Gun, or BFG to take them down, otherwise be prepared for a 
    long fight.
    
    Arachnotron: Well, there's always something new to look forward to. Has your 
    fear for spiders increased now? These are spiders that walk around and when 
    they see you, they will fire green cells at you, identical to the ones you fire 
    from your Plasma Gun. They shouldn't be a problem if you are good at dodging. 
    Almost any weapon can get rid of these enemies, except from the Pistol, Fist, 
    or Chainsaw. 3 shots from a Rocket Launcher or Super Shotgun will get rid of 
    them in a fluke.
    
    Pain Elemental: You may think these are the most annoying enemies in the game, 
    but the Lost Souls can knock out any enemy in that game. They are almost like 
    the Cacodemon. They are big, they fly, and have one eye. They are also brown 
    and they don't attack you. What they do is that they shoot Lost Souls out of 
    their mouths and the Lost Souls go and directly attack you. Once they get 
    killed, 3 Lost Souls will appear after they explode, unless it explodes at a 
    nearby wall (where a Lost Soul may get stuck in the wall). To kill them easily, 
    1 BFG shot will do the trick. Otherwise, 3 rockets or 3 Super Shotgun Shells 
    will finish them off easily. 
    
    Revenants: For being annoying, Revenants are right behind the Lost Souls in 
    that category. They are skeleton like enemies who have two methods of attacking 
    you. One of their methods of attacking is that they will shoot a missile at 
    you. There is a chance that it can be a homing missile. To tell if it is, there 
    will be smoke in the back of the missile. Run around and try to have it hit 
    something. Its other method of attacking is that it will punch you if you are 
    up close. Both attacks are very annoying and can do a lot of damage. 2 Super 
    Shotgun or Rocket Launcher blasts will do the trick.
    
    Mancubus: Another fun enemy, which is one of my favorites. The bad news is that 
    the fireballs it pumps out can hurt really badly on higher skill levels. The 
    good news is that a Mancubus is fat, meaning it's a nice, big, wide target. It 
    has two missile launchers on its arms and both of them shoot out 3 missiles at 
    a time. They can be dodged pretty easily, but sometimes it can be tricky. Three 
    shells from a Super Shotgun or 3 rockets from a Rocket Launcher will do the 
    trick as usual.
    
    Arch-vile: A little devil that can ruin your little killing spree in Doom. 
    These are huge skeleton monsters and they are very fast as well. When they see 
    you, they will attack but putting a fire on you and then attack. It does a LOT 
    of damage, and can put your health below 20%. To avoid his attack, GET OUT OF 
    HIS SIGHT BEFORE HE ATTACKS, and you'll be safe so he doesn't hit you. But 
    that's not it. When there is a dead monster around, he can go to it and revive 
    it, bringing it back from the dead. The only exceptions are Arch-viles, Pain 
    Elementals, Lost Souls, Cyberdemons, or Spider Masterminds. To get rid of them, 
    1 BFG blast should do it, otherwise it can be strong enough to stand a BFG>
    
    Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge 
    goat-like monsters, but they stand on two legs and walk around. One of their 
    legs is metal, and on one of their arms is a Rocket Launcher, which has about 
    the same amount of power as yours. The rockets can be dodged without a problem, 
    and you can attack him by using your own rockets or a BFG. It should take 
    anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he 
    walks, and it gets louder when he gets closer. This always scared the crap out 
    of me.
    
    Spider Mastermind: Just like an Arachnotron, except bigger. A lot bigger. These 
    are giant spiders with a huge brain that like to walk around. Instead of firing 
    plasma cells at you, they have a Super Chaingun which is a lot more powerful. 
    Even though it has that, it is still pretty week. It only takes about 2 or 3 
    BFG blasts to get rid of it, and not a lot of Rockets either. You don't see 
    these very often during the Master Levels, but these are a cool enemy.
    
    ===========
    4. Weapons
    ===========
    
    In this section, the number next to the weapon name is the number you press to 
    switch to that weapon once you have it. 
    
    1. Fist: This being your own Fist, you can use this weapon at any time. It is a 
    very weak method of attacking and you can only use it in close combat. This 
    should only be used in moments of desperation. However, the power of this 
    weapon can be upgraded with a Berserk, which makes your Fist 10 times stronger. 
    With a powered-up Fist, you can take out very weak enemies in one hit, and 
    stronger enemies in only a matter of hits. Just be very careful. The best way 
    to attack is to punch, retreat, and punch again when it is safe. To use your 
    Fist, press 1. Now, when you pick up a Chainsaw, you will no longer be able to 
    access your Fist. However, when you have a Berserk in effect, you can press 1 
    to alternate between the Chainsaw and the Fist.
    
    8. Chainsaw: The Chainsaw can be seen as one of Doom's more entertaining 
    weapons. Picking up the Chainsaw will replace your Fist (so pressing 1 will 
    take you to your Chainsaw). Being a Chainsaw, you can only use this weapon at 
    close combat, so you need to be very careful. This weapon is most useful for 
    taking out Demons, Spectres, and Cacodemons, as this can stun these enemies in 
    their tracks and they won't have a chance to fight back at you. There is no 
    limit to how much you can use this weapon, as it appears to have unlimited 
    fuel.
    
    2. Pistol: You will have this weapon with you at all times. It's not that great 
    of a weapon, and should only be used for extremely weak enemies, like 
    Zombiemen, Shotgun Guys, and Imps. The Pistol can hold up to 200 bullets, and 
    400 with a Backpack. Obviously, once you pick up any other weapon, you should 
    never really use this weapon again. If you need to conserve ammo for other 
    weapons, then you can try using the Pistol. You can also use it to shoot gun-
    triggered switches (to save ammo for your other weapons). Also, when using the 
    Pistol, keep tapping on the fire button, as opposed to holding it down. This 
    keeps the bullets centered (and more accurate) instead of being more scattered.
    
    3. Shotgun: The Shotgun is a solid weapon, whose usefulness has been outlived 
    by its successor, the Super Shotgun. You will generally use this weapon until 
    you pick up the Super Shotgun. It is great for taking out individual weak 
    enemies, like Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes. One 
    advantage this weapon has over the Super Shotgun is that it is better at long-
    distance use. The Shotgun is also great for sniping out enemies from a distance 
    or on higher up platforms. This weapon uses Shells, and each shell fires out 7 
    pellets. It can hold up to a maximum of 50 Shells and 100 with a Backpack. 
    
    3. Super Shotgun: The Super Shotgun is a great weapon and will most likely be 
    your primary gun. It fires out 2 shells and is much more powerful than the 
    Shotgun. One of the reasons is that the Super Shotgun fires out 20 pellets per 
    shot, as opposed to 7 with the Shotgun. The only real drawbacks with this 
    weapon are the longer reload times in between shots and the weapon is 
    practically useless in long range combat. This weapon is great against any 
    enemy, with the exception of the Cyberdemon and the Spider Mastermind. Even the 
    tougher enemies will go down in a matter of hits with this weapon.
    
    4. Chaingun: With other great weapons to use, generally the Chaingun will take 
    a backseat to your other weapons. The Chaingun is still useful for taking out 
    large groups of weak enemies, like Zombiemen, Shotgun Guys, and Imps. It is 
    also great for taking out Demons, Spectres, and Cacodemons, as it can stun 
    these enemies in their tracks most of the time. It is not useful for taking out 
    groups of stronger enemies, as you will most likely not have enough ammo to 
    kill everyone and because stronger enemies can take many hits from bullets. In 
    addition, the Chaingun is great for sniping out enemies from long distance and 
    up in towers. It uses bullets, the same ammo that the Pistol uses. The best way 
    to use the Chaingun is to keep tapping the fire button, instead of holding it 
    down. This will keep the Chaingun bullets centered and prevent them from 
    scattering around.
    
    5. Rocket Launcher: One of the two high-powered weapons in this game. The 
    rockets can cause major damage, and take out groups of enemies in a hurry. One 
    rocket can even destroy a large group of weak enemies. You can hold up to 50 
    rockets for this weapon, and 100 with a Backpack. Obviously, you will want to 
    keep your distance when using this damage, as you can get hurt from the splash 
    damage in close combat. As there is no reloading or recoiling with this weapon 
    in between rockets, it can take out just about any enemy very quickly. 
    
    6. Plasma Gun: The Plasma Gun can be one of the more fun weapons to play around 
    with. You may not use this weapon as much, especially if you are saving the 
    plasma cells for the BFG. It fires out plasma projectiles at a fast rate, and 
    can kill almost any enemy (save the Spider Mastermind or Cyberdemon) in a 
    matter of seconds. It is a great weapon for taking out individual enemies and 
    for groups of monsters. With its fast firepower, it can also stun many enemies 
    in their tracks. The Plasma Gun can hold up to 300 cells and 600 with a 
    Backpack. Personally, the Plasma Gun is my "panic mode" weapon, which I use 
    when I am low on health and need to kill surrounding enemies quickly. 
    
    7. BFG 9000: The BFG is obviously Doom's most infamous weapon. It is the most 
    powerful weapon in the game. It uses energy cells, the same ammo that the 
    Plasma Gun uses. Each shot uses up 40 cells, so you cannot use this weapon if 
    you have less than that. One thing you need to be aware of is that there is a 
    slight delay when firing the BFG, as it takes a second to charge. You can use 
    this to your advantage, however. For example, you can fire the BFG and open a 
    door while the BFG is charging up, that way you can catch your enemies by 
    surprise. It is a great weapon for taking out groups of enemies, weak or 
    strong. It can take out a Cyberdemon or a Spider Mastermind with 3 or 4 hits. 
    When the big green energy ball hits something, it can cause splash damage to 
    other enemies in sight. 
    
    =========
    5. Items
    =========
    
    There are many kinds of items in the game of Doom. I will divide them up into 
    sections.
    
    -------------
    Health/Armor
    -------------
    
    Health Bonus: This adds 1% extra Health to your current health. With this, you 
    can go past 100% health.
    
    Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can 
    go past 100% armor.
    
    Stimpack: This adds 10% health to your current health. You cannot go past 100% 
    health using these.
    
    Medikits: Better than the Stimpacks. These add 25% health to your current 
    health. You cannot go past 100% health using these.
    
    Green Armor: When you pick this up, this sets your armor to 100%. This will not 
    work if your armor is greater than 100%.
    
    MegaArmor: This is the blue armor. When you pick it up, it sets your armor to 
    200%. 
    
    Soulsphere: This increases your health by 100%. The maximum health you can have 
    is 200%, so this is a really useful item. Only use it when you are low on 
    health, but grab it when you really need it.
    
    MegaSphere: The best health item you can get. Once you pick it up, it sets both 
    your health and armor to 200%! This is very useful, but if you are high on 
    health, leave it where it is and come back to get it when you are about to exit 
    the level.
    
    ****************
    HOW ARMOR WORKS
    ****************
    
    Ok, it seems that Armor is next to useless to the naked eye, but if you pay 
    close attention to your health, you'll notice that the armor can help a lot and 
    stop you from getting beat down like a rag doll. Let's take a look at a few 
    examples of how armor can protect you:
    
    Green Armor: Green Armors reduce the damage by 1/3, meaning you take 2/3 of the 
    damage. Here is an example of how Green Armor works.
    
    HEALTH: 100%
    ARMOR: 100% 
    DAMAGE: 30%
    WITH NO ARMOR: 100% - 30% = 70% health remaining.
    WITH GREEN ARMOR IN EFFECT: 
    1/3 of 30 = 10
    30 - 10 = 20
    Health: 100% - 20% = 80% health remaining.
    Armor: 100% - 10% = 90% armor remaining.
    
    MegaArmor: MegaArmors reduce the damage by 1/2. 
    
    HEALTH: 100%
    ARMOR: 200% 
    DAMAGE: 40%
    WITH NO ARMOR: 100% - 40% = 60% health remaining.
    WITH MEGAARMOR IN EFFECT: 
    1/2 of 40 = 20
    40 - 20 = 20
    Health: 100% - 20% = 80% health remaining.
    Armor: 200% - 20% = 180% armor remaining.
    
    Armor Bonuses: Armor Bonuses can be a little more complicated. Picking up an 
    Armor Bonus adds 1% to your armor up to 200%. However, they do NOT change the 
    type of armor in effect (for example if you have 75% armor remaining from a 
    MegaArmor and pick up 5 armor bonuses, your armor will increase to 80% while 
    Still having the protection of a MegaArmor and reducing the damage taken by 
    1/2). Also, if you do not have any armor and pick up an Armor Bonus, it will 
    reduce the damage by 1/3, like a Green Armor.
    
    One last scenario with Armor is that sometimes you won't have enough armor to 
    reduce the damage by the full 1/3 or 1/2 (depending on the type of armor in 
    effect). When this happens, the game will subtract your armor down to 0, and 
    the difference of the damage will be subtracted from your health. 
    
    HEALTH: 100%
    ARMOR: 3%
    DAMAGE: 20%
    WITH NO ARMOR: 100% - 20% = 80% health remaining.
    WITH 3% ARMOR: 20 - 3 = 17
    Health: 100% - 17% = 83% health remaining.
    Armor: 3% - 3% = 0% armor remaining.
    
    Now, regardless of your armor protection, 3 (the amount of armor you had) is 
    nowhere close to being 1/3 or 1/2 of 20, so your armor is reduced down from 3 
    to 0 while the difference (17) is subtracted from your health.
    
    ----- 
    Ammo
    -----
    
    This is the ammo you can get throughout the game. It shows how much it gives on 
    easy/hard skill levels, what weapon it is used for, etc.
     
    Use this table to find out the name of ammo used for each weapon. The "small 
    ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo 
    that comes in bigger amounts and is a lot more useful.
    
    |-------|------------|-----------------------|
    |Weapon | Small Ammo | Large Ammo            |
    |-------|------------|-----------------------|
    | P/CG  | Clip       |Box of Bullets         |
    |-------|------------|-----------------------|
    |SG/SSG |4/8 Shells  |Box of Shotgun Shells  |
    |-------|------------|-----------------------|
    | RL    |Rocket      |Box of Rockets         |
    |-------|------------|-----------------------|
    |PG/BFG |Energy Cell |Energy Cell Pack       |
    |-------|------------|-----------------------|
    
    P: Pistol
    SG: Shotgun
    SSG: Super Shotgun
    CG: Chaingun
    RL: Rocket Launcher
    PG: Plasma Gun
    BFG: BFG9000
    
    Here is the amount of ammo each type gives out.  
     
    *********************
    Pistol/Chaingun Ammo
    *********************
    
    Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick 
    it up from a Zombieman, it will give you 10 on skill 1, 5 on harder skill 
    levels. 
    
    Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.  
    
    ***************************
    Shotgun/Super Shotgun Ammo
    ***************************
    
    Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.
    
    Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.
    
    *********************
    Rocket Launcher Ammo
    *********************
    
    Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.
    
    Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.
    
    ********************
    Plasma Gun/BFG Ammo
    ********************
    
    Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.
    
    Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.
    
    ----------
    Power-Ups
    ----------
    
    These are items that will be a big help to you throughout the game. They help 
    you or protect you of some sort.
    
    Backpack: This is probably my favorite item in the whole game. When you pick it 
    up, it doubles the amount of ammo you can carry! For example, the maximum 
    amount of bullets you can carry is 200. With a backpack you can carry 400. Just 
    take your maximum ammo and multiply it by 2.
    
    Berserk: Man, this is a really fun item right here. When you pick it up, it 
    will set your health to 100% if it is below 100%. The second effect is that 
    your screen will go red and it will power up your Fist! The red screen lasts 
    for a few seconds, and this will remain in effect for the rest of the level. 
    During this time, your Fist will become very powerful, and it will be able to 
    knock out anything weaker than a Demon in one hit. It can knock out stronger 
    enemies in just a few punches! Very useful to save ammo as well.
    
    Computer Area Map: Another useful item if you may happen to get lost. Once you 
    pick this up, it will fill your Automap 100% so that you can see everything on 
    the Automap! Areas that are in gray are areas that you have not visited yet. 
    However, this will not add object indicators to the Automap (where you can see 
    items and enemies moving around).
    
    Invisibility Sphere: This red orb is something that makes you invisible. While 
    you are invisible, enemy attacks will be less accurate, and when they try to 
    attack you, it may miss. But you won't be completely invisible, as enemies just 
    have more difficulty spotting you. The other part is that this is on a time 
    limit, and you will be invisible for a minute.
    
    Invincibility Sphere: Just the exact thing you'll need when you are in a 
    hellhole. While you are invincible, your screen will go white. This effect 
    lasts for 30 seconds. Also when you are invincible, you cannot be damaged in 
    any way. This includes enemy attacks, crushing ceilings, and even slime pits. 
    It just lasts for 30 seconds, and the white screen can be annoying. 
    
    Radiation Suit: Something you will really need in levels with a lot of slime 
    pits. When you pick one of these up, your screen will go green for a minute. 
    During this time, you will not be hurt when you are walking around in slime, as 
    this gives you protection from lava and slime. This effect lasts for a minute 
    and you can still get hurt by enemies, even if you do have this on.
    
    Light Amplification Visors: A really, really, neat power-up. When picked up, 
    the entire level will have maximum brightness for 2 minutes. This item is 
    really useful for navigating very dark rooms and mazes. After two minutes, the 
    rooms in the level will return to their normal brightness levels.
    
    ************
    Key Items
    ************
    
    Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red, 
    yellow, and blue. Not all keys are in all levels, so keep that in mind. These 
    keys open a locked door, activate certain switches, etc.....
    
    Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
    yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
    door. There may be a level with a Yellow and Red Key, but you may not need the
    Yellow Key to complete that level (that sentence right there is made up, just
    giving you a little example of that some keys in a level might not be needed to
    finish that level).
    
    ============================
    7. How to use Master Levels
    ============================
    
    Since the Master Levels are not their own game, you must have a copy of Doom II 
    in order to use them, as they don't have their own program to run on. If you 
    installed Doom II and its Master Levels, you may have Doom 95 as well. Select 
    DOOM2 for the WAD you want to play and then for custom WAD file, get the WAD 
    name of the Master Level you want to play.
     
    Ok, you don't use Doom95, and you use some other source port. Let's say you use 
    the ZDoom program, which can be found at www.zdoom.org. Even if you do have all 
    4 Doom games (Ultimate Doom, Doom II, TNT and Plutonia), Doom II will be 
    ZDoom's default WAD to pick. To have a Master Level work with this, click on 
    the WAD file (like Attack.WAD is the Attack Master Level), and drag it to the 
    ZDoom icon. Now drop it and ZDoom will load Attack.WAD (or any other WAD you 
    are using). 
    
    If you are using Chocolate Doom to run the master levels, make sure the Master 
    Levels WADs are in the same folder as Chocolate Doom. Then, open up a command 
    prompt and use the cd (change directory) command to navigate to your Chocolate 
    Doom folder. From there, enter in the command chocolate-doom.exe -file 
    <wadname>.wad and press Enter. So if you wanted to load ATTACK.wad, you would 
    type in chocolate-doom.exe -file attack.wad.
    
    If you are using DOSBox and doom2.exe to run the Master Levels, again, use 
    DOSBox to navigate to your folder with doom2.exe and your WADs, and then launch 
    the command doom2.exe -file <wadname>.wad, where <wadname> is the name of the 
    WAD you are launching.
    
    Ok, that is how you run the Master Level WADs. Now, when you are using a Master 
    Level WAD, be sure you are running it with the correct level. Each WAD file 
    runs with a certain level. For example, let's take ATTACK.WAD. This level was 
    designed on Level 1 in Doom II, so it will only work on level 1. Any other 
    level you play using ATTACK.WAD will just be the original levels from Doom II.
    
    Here is a list of Master Levels, its WAD name, and the level it is used on. 
    First name is the WAD's name, and then the level's actual name on the table.
    
    -------------|------------------------------|---------------|
    WAD Name     |    Level Name                | Level Used On |
    -------------|------------------------------|---------------|
    ATTACK.WAD   | Attack                       |        1      |
    CANYON.WAD   | Canyon                       |        1      | 
    CATWALK.WAD  | The Catwalk                  |        1      |
    COMBINE.WAD  | The Combine                  |        1      |
    FISTULA.WAD  | The Fistula                  |        1      |
    GARRISON.WAD | The Garrison                 |        1      |
    MANOR.WAD    | Titan Manor                  |        1      |
    PARADOX.WAD  | Paradox                      |        1      |
    SUBSPACE.WAD | Subspace                     |        1      |
    SUBTERRA.WAD | Subterra                     |        1      |
    TTRAP.WAD    | Trapped on Titan             |        1      |
    VIRGIL.WAD   | Virgil's Lead                |        3      |
    MINOS.WAD    | Minos' Judgement             |        5      |
    BLOODSEA.WAD | Bloodsea Keep                |        7      |
    MEPHISTO.WAD | Mephisto's Maosoleum         |        7      |
    NESSUS.WAD   | Nessus                       |        7      |
    GERYON.WAD   | Geryon                       |        8      |
    VESPERAS.WAD | Vesperas                     |        9      |
    BLACKTWR.WAD | Black Tower                  |        25     |
    TEETH.WAD    | The Express Elevator to Hell |        31     |
    TEETH.WAD    | Bad Dream                    |        32     |
    -------------|------------------------------|---------------|
    
    Here are some other notes about these Master Levels. Since several of the maps 
    are used on level 1, that means you can play one of the Master Levels that runs 
    on level 1. Another thing to note is that TEETH.WAD uses 2 levels for maps 31 
    and 32 instead of just using 1 map.
    
    There are a total of 21 master levels and 20 WADS total. It would be really 
    nice if there were more levels, as in a whole set of 32, so you can play them 
    one by one instead of just only loading one at a time.
    
    Just to note that these levels are NOT free. They are created by the designers 
    from id Software and protected by their copyright. You must order these levels 
    from id Software if you want to play them, as they are like "add on" levels to 
    Doom II.
    
    ==========================
    7. Things to Look Out For
    ==========================
    
    What I mean is that watch out for these things. They can hurt you, depending on
    what you do. Some can be useful, so will not.
    
    Barrels: These can be your best friend, or your worst enemies. These are
    scattered around many levels, and can help you a lot. To make very good use of
    these, lure a lot of enemies to one barrel, and shoot the barrel. It should
    explode, and hurt/kill the enemies near it. Or if you shoot the barrel when
    you're right next to it, you'll be hurt/killed. Even enemies can blow up
    barrels, so you can use them to blow them up and save your ammo.
    
    Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
    Just like Barrels, these can be your best friend or worst enemy. These ceilings
    fall from the ceiling and touch the ground, and rise back to ceiling, and so
    on. You'll need to time your moves right to get past these. Also, their good 
    use is that Crushing Ceilings can also crush and kill enemies, saving your
    ammo. But they can crush you too, and these do hurt.
    
    Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
    and yellow, and blood is red. Whenever you step on these kinds of floors, there
    is a good chance your health will decrease each second. The amount of health
    decreased depends on your armor and what kind of toxic floor you stepped into.
    All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
    these floors if you step on them while having an active Radiation Suit on.
    
    ===============
    8. Walkthrough
    ===============
    
    First, before you start, you must pick the episode, and then your skill levels.
    Here are the skill levels, and some other notes about the game:
    
    Skill levels (from easiest to hardest):
    
    I'm Too Young To Die (Skill level 1)
    Hey, Not Too Rough (Skill level 2)
    Hurt Me Plenty (Skill level 3)
    Ultra Violence (Skill level 4)
    Nightmare (Skill level 5)
    
    Obviously, the higher the skill level, the more difficult the game is. Monsters 
    will also appear in greater numbers in harder skill levels. On "I'm Too Young 
    to Die", which is the easiest skill level, all ammo that you pick up will be 
    double than what you find in any other skill level (except for Nightmare). In 
    addition, on I'm Too Young to Die, any damage you take will be cut in half, 
    even if you do not have any armor. This means that you could theoretically only 
    take 1/4 of possible damage on I'm Too Young to Die if you have a MegaArmor in 
    effect (and 1/3 of possible damage with a Green Armor).
    
    Beware the Nightmare skill level. It is not for inexperienced Doom players.
    Enemies respawn, monsters are fast and powerful, but the good thing is you get
    double ammo when you pick up ammo, and you can get a kill percentage over 100
    too.
    
    What I mean by double ammo is this: For example, when you pick up a box of
    Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
    Shotgun Ammo, and 40 in skills 1 and 5. ID Software knows you'll need the
    double ammo in Skill 5. ;)
    
    Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
    teleporter, and an enemy is on the spot where you teleport to, he will be
    killed like that, without using any ammo to destroy it.
    
    The Status Bar:
    
    -------------------------------------------------------------------------------
            |         | 2 | 3 | 4 |       |           |  |           BULL 50 / 200 
       50   |  100%   |---|---|---|(your  |     0%    |--|           SHEL 0  / 50
            |         | 5 | 6 | 7 | face) |           |__|           RCKT 0  / 50
      AMMO  | HEALTH  |   ARMS    |       |   ARMOR   |  |           CELL 0  / 300
    -------------------------------------------------------------------------------
    Ammo: You'll see how many bullets you have for that weapon.
    
    Health: Your survival. When you drop to 0% health, you're dead.
    Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
    example, if you have the Shotgun, just press 3 to get to it).
    
    Your Face: The marine's face. As your health goes down, your face will start to
    bleed, and gets worse as your health slithers away.
    
    Armor: Your armor helps you as it lasts.
    
    The boxes next to armor: In each box, it will show which keys you have.
    
    Other ammo: Shows how much ammo you have for each weapon, and shows how much
    ammo you can hold up to for each gun.
    -------------------------------------------------------------------------------
    
    For your information, since there is no set order for the Master Levels, the 
    guide will cover the maps based on the level you play it on.
    
    -------
    Attack
    -------
    
    WAD NAME: ATTACK.WAD
    Level used on: Map 1
    
    Start this level by going into the opening in front of you. In here, kill the 
    Zombiemen, Shotgun Guys, and the Heavy Weapon Dude on hard skill levels. Now 
    get the Shotgun and put your back on the opening you came out of. There is an 
    opening to your left and right. Go into the opening to your left. In here, head 
    up the stairs to your right. At the top, kill the Imp and Shotgun Guy in front 
    of you. Now open the door to your left and go through it. In here, face right 
    and get to the door at the other end of the room, killing the Zombieman/Demon 
    in your way. Over here, open the door in front of you and go through it. 
    
    In here, follow this hallway until you get to a Red Key, killing the Heavy 
    Weapon Dude and Hell Knight in here. Once you get to a Red Key, pick it up. Now 
    get the Plasma Gun and the Energy Cells in this room! From here, leave this 
    room the same area you entered it in. Back in this room, open the Red Door to 
    your right and go through it. In here, kill all of the Imps and Heavy Weapon 
    Dudes. Now enter the small building in the room and get the Blue Key. Before 
    more Heavy Weapon Dudes come and attack you, exit the Red Door. Back in here, 
    turn right and head all the way right until you stop at a door. Over here, turn 
    left and you will see a door, so open it and go through it.
    
    In here, open the door across from you and go through it. In here, go all the 
    way left until you see the Blue Door to your right. Once you see the Blue Door, 
    open it and go through it. In here, kill the Heavy Weapon Dudes and the Pain 
    Elemental. Now, go straight into the opening across from you. In here, get the 
    Yellow Key in front of you. Now press the Spacebar on the bars in front of you 
    and they will open, so go through it. In here, step forward and the floor 
    you're on will lower. Down here, turn right and follow this pathway to a 
    teleporter. Once you get to a teleporter, step on it. In here, kill the Mancubi 
    and the Shotgun Guys. Now open the Yellow Door to your right and go through it. 
    In here, kill the Hell Knight and hit the exit switch.
    
    -------
    Canyon 
    -------
    
    WAD NAME: CANYON.WAD
    Level used on: Map 1
    
    Once you start this annoying level, hit the switch in front of you and the 
    floor you're on will rise. Up here, drop down to the floor below you. Down 
    here, get the Super Shotgun in front of you and you will see a lift. Press the 
    Spacebar to lower it, get on it, and then ride it to the top. Up here, kill the 
    Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes around you. Now, you will 
    see a staircase at the other end of the room. Before heading down the 
    staircase, collect all the Clips, Shotgun Shells, and the Medikit. Now head 
    down the stairs at the other end of the room.
    
    Down here, turn right and follow this path until the floor you're on lowers. 
    Down here, kill all the Demons, Zombiemen, and Shotgun Guys around you. Now 
    head left and the floor you're on will lower. Down here, kill all the Demons in 
    this room. Now open the door in this room and go through it. In here, get the 
    Red Key on the center of the pathway. Now go through the opening at the other 
    end of the room. In here, get the Super Shotgun and Medikit to your right. Now 
    turn around and follow this hall to a Red Door. Once you get to the Red Door, 
    open it and go through it.
    
    In here, kill the Cacodemons and Revenants in front of you. Now go all the way 
    straight until you see a silver lift to your right. Once you see the lift, 
    lower it, get on it, and ride it to the top. Up here, get the Rocket Launcher 
    and get the Blue Key. Now walk forward and the lift in front of you will lower. 
    If you notice, there is an opening below you. Try to run onto it. On here, kill 
    all the Shotgun Guys and open the Red Door and then go through it. In here, 
    open the Blue Door to your left and go through it. In here, kill the Imps and 
    the Pain Elemental across from you. Now get onto the platform to your left and 
    get the Radiation Suit.
    
    On here, drop onto the lower platform to your right and get the Plasma Gun. On 
    here, drop down to the ground below you. Down here, look in the southwest 
    corner of the room and you will see a lift. Lower it, get on it, and ride it to 
    the top. Up here, go through the opening to your left. In here, head up the 
    stairs to your right, killing the Imps you see. At the top, get the Chaingun 
    and the Energy Cell Pack. Now go through the opening to your right. Out here, 
    you will see a door on the wall. Open it and go through it. In here, turn 
    right. Now kill the Hell Knights and then get to the other end of the room.
     
    Over here is a wall with a demon head on it. This is a lift. Lower it, get on 
    it, and ride it to the top. Up here, open the door in front of you and go 
    through it. In here, kill the Mancubi and Heavy Weapon Dudes in front of you. 
    Now open the door at the other end of the room and go through it. In here, 
    follow the hall to a door, killing the Shotgun Guys and Demons in this hall. 
    Once you get to a door, open it and go through it. In here, kill the Imps and 
    step on the teleporter to your right. In this room, kill the Imps and Heavy 
    Weapon Dudes. Now get the Yellow Key and step back into the teleporter.
    
    In here, open the exit door and go through it (which needs the Yellow Key). In 
    here, kill the Shotgun Guy. Before hitting the exit switch, turn left and press 
    spacebar on the wall. It should open, revealing a Super Shotgun and a Medikit. 
    Now get them both and hit the exit switch.
    
    ------------
    The Catwalk
    ------------
    
    WAD NAME: CATWALK.WAD
    Level Used on: Map 1
    
    You start the level in front of a door. Start this level by turning right and 
    you will see stairs. Try to step on them and then they will become lifts, 
    moving up and down. Use the rising and dropping lifts to get to a room with 
    three separate thin catwalks in it. In here, kill the Imps and the Heavy Weapon 
    Dudes. Now, see that thin catwalk in front of you? Slowly cross it to the black 
    and red tile in the middle of the room. From here, walk up to the catwalk in 
    front of you and you will hear the sound of a door opening. Turn around and you 
    will see a switch. Hit it and then get back on the central tile. From here, 
    turn right and use the catwalk in front of you to get to a switch. Hit this 
    switch and then go back to the central tile.
    
    Back on here, use the catwalk on your right to get to another switch. Hit it 
    and the wall in front of you will open, but don't go through the opening. 
    Instead, turn around and you will see a new opening where the switch was. 
    Slowly cross the catwalks to get into this opening. In here, turn left and kill 
    the Shotgun Guys and the Baron of Hell in front of you. Now see that Yellow Key 
    on the pedestal? To lower the pedestal, look for a switch in this room. Hit it 
    and the pedestal will be lowered, but you can't get to the Yellow Key for now. 
    From here, look for a gray wall in this room with weird designs on it. Once you 
    find it, you'll know it is a door, so open it and go through it.
    
    Back in the area with lifts rising and dropping, turn right to be in the same 
    area with the three catwalks. Again, get back on the center tile. On here, go 
    on the catwalk to the right and use it to go through the opening. In here, head 
    right to the Yellow Key and then pick it up. Now, drop down to the floor to 
    your right. Down here, open the gray wall as a door in front of you and then go 
    through it. Back in here, use the catwalk to get onto the center tile again. 
    This time, get on the catwalk in front of you and use it to go into this 
    opening. In here, kill the Cacodemon, Imps, and Shotgun Guys in this room. Now 
    follow the right hand wall until you get to a Yellow Door.
    
    Once you find the Yellow Door, open it to get to a switch. Hit the switch and 
    then leave this small room. Now, head up the big stairs to the new opening in 
    this room. Up here, go through the new opening. In here, turn left and you will 
    see a large group of Health Potions. Collect all of them and then go through 
    the opening next to you. In here, hit the switch across from you. Now turn 
    around and you will see stairs being created. Use these stairs to get onto the 
    floor above you. Up here, kill the Shotgun Guy and the Imp. Now if you look in 
    the corner of the room, you will see a teleporter surrounded by smaller 
    computer platforms. Go to the northeast computer platform and face it (from its 
    north side). Press the Spacebar on it and it will lower, so get on it and ride 
    it to the top.
    
    Once you get to the top, RUN across all of these computer platforms to the 
    teleporter. Once you get to the teleporter, step through it. In here, you will 
    see the Red Key in front of you on a pedestal, but you can't get to it right 
    now. Instead, kill the Shotgun Guys, the Imps, the Baron of Hell, and the Pain 
    Elemental so you won't have to deal with them later. Now, once they are all 
    dead, step back through the teleporter. You'll be back at the level's starting 
    point. The door in front of you is open, but do not enter it for now. Turn left 
    and you will see a set of stairs. Walk on them and they will become lifts, 
    rising and dropping. Use these stairs to get to another room. In here, kill the 
    Shotgun Guys, Heavy Weapon Dudes, and the Imps.
    
    From here, collect the ammo in this room. Now go to the two Yellow Doors here. 
    Open the one on the left and go through it. In here, turn left and you will see 
    a switch. Hit it and turn around. Follow this hall to a staircase. Once you get 
    to the staircase, head down it. Down here, go through the opening to your 
    right. In here, head down the stairs, killing the Zombieman, Pain Elemental, 
    Imp, and a Heavy Weapon Dude on the staircase. At the bottom, walk across the 
    very thin ledge to get to a Megasphere and a teleporter. Step through the 
    teleporter after that. In here, run past the three Hell Knights in front of 
    you. Now get the Rocket Launcher at the other end of the room and the Boxes of 
    Rockets. Use it to kill the Hell Knights. Now hit the switch on the pedestal in 
    the middle of the room.
    
    Now, get the Plasma Gun and then turn around. Go through either teleporter and 
    you'll be back at the level's starting point. From here, turn right and get on 
    the lifts rising and dropping. Use them to get back into the three-catwalk 
    area. Get to the middle tile and use the same catwalk in front of you to get to 
    an opening. Now go through the opening in front of you. In here, head up the 
    stairs to your right to get through an opening. At the top, head up the stairs 
    across from you. Remember these computer platforms? Get to the north end of the 
    computer platforms in the northeast part of this room. Press the spacebar on it 
    to lower it. Now get on it and ride it to the top.
    
    Once you get to the top, RUN to the teleporter and step on it. In here, the 
    pedestal with the Red Key on it has been lowered. Get the Red Key and go back 
    through the teleporters, back to the level's starting point. In here, now you 
    can go through the opening in front of you. In here, you will get to the 
    longest catwalk of the level. Before going through it, save your game because 
    if you fall, you can't get out. RUN across the catwalk ignoring all of the 
    enemies in here. Now, at the end of the catwalk, kill the Heavy Weapon Dude in 
    front of you. Now, open the Red Door in front of you and go through it. In 
    here, hit the exit switch.
    
    ------------
    The Combine
    ------------
    
    WAD NAME: COMBINE.WAD
    Level used on: Map 1
     
    Once you start this level, kill the two Zombiemen in front of you. Now collect 
    the Super Shotgun at the other end of the room. From here, turn around and you 
    will see Heavy Weapon Dudes teleport to the center of the room. Kill them all 
    and collect their Chainguns. Now, face where the Super Shotgun was. There is an 
    opening to your right, so go through it. In here, open the door to your left 
    and go through it. In here, kill all the Imps, Shotgun Guys, and Heavy Weapon 
    Dudes in this room. Now head up the stairs until you see a Red Door to your 
    right. Once you see the Red Door, put your back to it.
    
    From here, open the door across from you and go through it. In here, kill all 
    the Imps, Shotgun Guys, and Heavy Weapon Dudes in this room. Now, from where 
    you entered the room, there is a door to your right. Drop down to the floor to 
    your right, and then open the door and go through it. In here, get the Rocket 
    Launcher in front of you. Now kill all the Imps, Shotgun Guys, and Heavy Weapon 
    Dudes in this room. From here, head down the stairs. At the bottom, get the 
    Stimpack, kill the Shotgun Guys, get the Blue Key, and then head back up the 
    stairs and leave this room. Back in here, you will see a door above you to your 
    left. Use the stairs to get to that door, and then open it and go through it.
    
    In here, get to the other end of the room where the Red Door is. Open the door 
    to the left of this door and go through it. In here, drop down to the slime pit 
    below you. Down here, collect the Radiation Suit and all of the Health and 
    Armor Bonuses. Now follow this slime pit until you stop at a brown wall. Once 
    you hit a brown wall, turn left (so it is to your right). If you look really 
    carefully, you will see stairs sticking out on the brown wall. Walk backward 
    until you hit a wall and then hold right and straight on the brown wall, and 
    you should be able to head up the stairs. At the top, open either Blue Door in 
    front of you and then a teleporter will be revealed, so step through it.
    
    Once you are teleported, hold down and you will collect the Red Key. Now drop 
    down to the ground below you. Down here, kill all of the Shotgun Guys. Once 
    they are all dead, look for a Plasma Gun in this area. Quickly get it because 
    there is a crushing ceiling above the Plasma Gun. Once you have it, open the 
    door in this area and go through it. Back in here, open the door at the other 
    end of the room and go through it. In here, open the Red Door across from you 
    and go through it. In here, turn right and you will see a curved and a thin 
    catwalk leading to a door. SLOWLY cross the catwalk to the door, ignoring the 
    enemies below you. Now, get the Soulsphere if you can. Once you get to the 
    door, open it and go through it.
    
    In here, kill the Shotgun Guys and Spectres in this room. Now run all the way 
    straight to the other end of this room. Over here, turn right and you will see 
    a switch. Hit it and then turn back around and leave this room. Back in here, 
    get to the other side of the catwalk. You can't use the catwalk to get to the 
    door, so drop into the slime pit and hit the teleporter. Back in this room, 
    turn around and open the door across from you, and then go through it. In here, 
    drop down to the floor to your left. Down here, open the door at the other side 
    of the room and then go through it. In here, kill the Shotgun Guys in Imps. Now 
    open the Red Door to your left and then go through it. 
    
    In here, go through the opening to your left. Now, walk forward and a wall will 
    rise, revealing a switch. Hit it and a wall to your right will rise revealing 
    another switch. Hit this switch and the wall to your right will reveal another 
    switch. Hit it and keep doing this until you get to the 4th switch. Once you 
    get to the 4th switch, hit it and turn around. A wall in front of you will 
    rise, revealing a switch. Before hitting it, turn right and you will see the 
    Yellow Key on the ledge. Now hit the switch and the ledge will be lowered. RUN 
    back to the ledge and get the Yellow Key before the platform rises. If you 
    can't do it, you'll have to hit the switches all over again.
    
    Once you have the Yellow Key, leave this room. Back in here, open the door to 
    your right and go through it. In here, head up the stairs in front of you. At 
    the top, open the door in front of you and go through it. In here, collect the 
    MegaArmor and drop back down to the floor below you. Down here, open the door 
    to your right and go through it. Back in the level's starting room, follow this 
    hall to a door. Once you get to a door, open it and go through it. In here, 
    kill all of the Imps. Now, turn left and you will see a window. Through the 
    window is a switch. Shoot it with a Pistol, either Shotgun or a Chaingun. Now, 
    turn around and open the Yellow Door at the other end of the room. In here, hit 
    the exit switch.
    
    ------------
    The Fistula 
    ------------
    
    WAD NAME: FISTULA.WAD 
    Level used on: Map 1
    
    You will start the level with a Yellow Key on a pillar behind you. You can't 
    get to it at the moment, so ignore it for now. In front of you is a door to 
    your left and right at the top of the stairs. Open the door to your left and go 
    through it. In here, get the Shotgun in the middle of the room. Now you will 
    notice there is an opening in each side of the room. With your back on the door 
    you came from, face the opening to your right. To get into it, get onto the 
    platform with the Shotgun Shells. Collect them and then use this platform to 
    get into the opening. In here, kill the Zombiemen, Imps, and the Heavy Weapon 
    Dudes. Now you will see 3 Stimpacks at the other end of the room.
    
    Collect them and then the lift you're on will lower. Now look carefully and you 
    will see an opening to your left as you go down the lift. If you miss it, wait 
    for the lift to rise again and then go through it. Now once you get into the 
    opening, kill that annoying Pain Elemental, then the Heavy Weapon Dudes, 
    Shotgun Guys, and Imps. Once they are all dead, head up the stairs that go onto 
    the platform they are on. Up here, walk all the way straight to the wall across 
    from you. Once you get to the wall, it will lower, revealing Imps and a switch. 
    Kill the Imps and hit the switch. This switch lowers a pedestal the Blue Key is 
    on. Now go back down the stairs and then go back down the lift. Ride it to the 
    lowest floor. If the wall on you rises, you'll need to go through the opening 
    in this hall. It takes you to the Blue Key room, but you need the Yellow Key. 
    Leave this room and then go back through the same opening to your left to get 
    to the lift, and then use it. 
    
    Down here, follow this hall until you stop at a wall. As you head down this 
    hallway, Zombiemen, Imps, and Shotgun Guys will teleport into the room. Kill 
    them all and then head to the wall. It will lower, so get on it and ride it to 
    the top. Up here, get the Box of Shotgun Shells and then go through the opening 
    to your left. In here, follow this hallway until you see a switch on your left, 
    killing the Imps, Zombiemen, and Shotgun Guys around it. Once you see the 
    switch, hit it and continue to follow this hallway until you stop at a wall. 
    Once you stop at the wall, there should be an arrow pointing to it. This is a 
    door, so open it and go through it. In here, get the MegaArmor and then turn 
    right. You will see a teleporter and a huge slime pit across from you.
    
    Use the thin ledges to get around the pit and then into the teleporter. Step 
    into it and then you'll be teleported back to the level's starting point. The 
    pillar with the Yellow Key has been lowered, so go collect the Yellow Key and 
    you'll be teleported. When you teleport, just step back through the teleporter 
    to the level's starting point. Open the same door to your left and then go 
    through it. In here, use the higher platforms to get into the openings in front 
    of you. In here, kill the Zombiemen, Shotgun Guys, and the Heavy Weapon Dudes. 
    Now open the Yellow Door and go through it. In here, get the Blue Key and 
    collect all of the ammo. Now leave this room. Back in here, leave this room. In 
    here, go through the opening to your right by using the higher platforms.
    
    In here, you will see a Blue Door to your left and right. Open either one and 
    then go through it. In here, head up the staircase in front of you. No matter 
    which one you take, you'll get to a room with the Red Key. Kill the Shotgun 
    Guys here and then get the Red Key. Now leave this room, and backtrack to the 
    level's starting point. Back in here, open the door to your right and go 
    through it. In here, kill all of the Demons and Spectres. Now follow the right 
    hand wall until you get to a switch. Once you get to the switch, hit it and 
    then turn around. The lift behind you has lowered, so get on it and ride it to 
    the top. Up here, drop down to the big pit below you. Down here, go through the 
    opening in front of you. In here, kill the Imps and Shotgun Guys, and then 
    follow this path to a Red Door. Once you find the Red Door, open it and go 
    through it. In here, kill the Arch-vile and hit the exit switch.
    
    -------------
    The Garrison
    -------------
    
    WAD NAME: GARRISON.WAD 
    Level used on: Map 1
    
    Once you start the level, you will see the Blue Key on a pillar to your right. 
    You cannot get it for now, so leave it be. Start this level by heading down the 
    stairs to your left. At the bottom, kill the Pain Elemental (if it is there), 
    Imps, Zombiemen, Heavy Weapon Dudes, and the Shotgun Guys. Once they are all 
    dead, go through the opening at the other end of this room. In here, turn left 
    and you will see three Stimpacks. You will also see a switch/door you cannot 
    activate. Imps will appear out of the floor, so kill them. Now turn around you 
    will see a switch on the wall. Walk up to it and the floor you're on will 
    lower. Wait for it to raise. Now hit the switch. Remember that switch/door you 
    couldn't open? That door is now open, so RUN to the opened door and go through 
    it.
    
    In here, collect the Berserk and the Box of Shotgun Shells. Now hit the switch 
    in this room and step back through the teleporter. You will be teleported back 
    to the level's starting point. Turn right and follow this pathway to a 
    staircase. Once you get to it, head down it. Down here, kill the Imps and the 
    Shotgun Guys. The pillar with the Blue Key has also lowered, so pick up the 
    Blue Key. Now head back up the stairs. Back up here, follow the pathway back to 
    the staircase, and then head down it. At the bottom, turn left and you will see 
    a door. This is a Blue Door. Open it and go through it. In here, turn left and 
    you will see a lift. Hit the switch to lower it, and then get on it and ride it 
    to the top. Up here, kill the Imps in front of you and then go through the 
    opening.
    
    In here, get the Invisibility Sphere in front of you. Now drop down to the 
    floor below you. Down here, go through the opening to your right. In here, head 
    up the stairs in front of you. At the top, go straight and you will get to a 
    staircase. Instead of going down it, look at the ceiling. You will see a 
    shining light. Now, below the light is the Yellow Key. To get the Yellow Key, 
    RUN onto the ledge next to the staircase. This takes a lot of patience, as you 
    may come up short. Once you get onto the ledge, drop down to where the light 
    shines and you'll get to the Yellow Key. Pick it up and drop down to the floor 
    below you. Down here, head back up the stairs. Up here, go to the other end of 
    the room. Now turn left and you will see a teleporter, so step through it.
    
    You'll be taken back to the level's starting point. Head down the stairs to 
    your left. Down here, go through the opening across from you. In here, turn 
    right and step on the tile next to the switch. The floor you're on will lower. 
    Down here, get the Super Shotgun in front of you. Now kill the Shotgun Guys and 
    Heavy Weapon Dudes in this room. Once they are all dead, follow this hallway 
    until you get to an opening, killing the Cacodemon and the Pain Elemental you 
    see. Once you get to the opening, go through it. In here, you will see a thin 
    walkway leading to the switch. Quickly cross the walkway before it disappears. 
    Now hit the switch. Once you hit the switch, you will notice a new red 
    teleporter to your left. Step through it. Once you're teleported, step through 
    the teleporter you are on now.
    
    Now, get the Red Key next to you. You may get stuck on this platform, and if 
    you do, use IDCLIP to get out, and then press IDCLIP again so you won't walk 
    through walls. From here, follow the hallway to the same opening. In here, head 
    down the stairs, and then follow this pathway to the Blue Door. Once you get to 
    the Blue Door, open it and go through it. In here, go all the way left until 
    you stop at a wall. Once you stop at a wall, drop down to the slightly lower 
    platform to your right. Down here, follow this long walkway to a switch. Once 
    you get to a switch, hit it and a platform will appear from the slime pit. Once 
    it's done rising, cross it to the Red Door. Once you get to it, open it. Now 
    open the Yellow Door. In here, hit the exit switch.
    
    ------------
    Titan Manor
    ------------
    
    WAD NAME: MANOR.WAD
    Level used on: Map 1
    
    This is a really fun level once you know what to do. Once you start the level, 
    collect the Armor in front of you. Now open the door across from you and go 
    through it. In here, collect the Super Shotgun and then kill all the Imps, 
    Shotgun Guys, and Heavy Weapon Dudes around you on the higher ledges. Once all 
    of them are dead, you will see a pillar in the center of the room. Remember 
    this, as it will become important. Now facing the Yellow Door, open the door to 
    your right and go through it. In here, kill the Heavy Weapon Dude in front of 
    you. Now, if you look at the floor, you will see an arrow pointing to a wall.
    
    Go to the wall where the arrow is pointing at. Press Spacebar to open it like a 
    door and then go through it. In front of you is now a lift. Lower it, get on 
    it, and then ride it to the top. Up here, kill the Heavy Weapon Dude and then 
    go through the opening. You will be on a narrow catwalk, so be sure not to fall 
    off. Save your game if you think you'll fall off, and then get to the wall at 
    the other edge of the catwalk. Now, save your game in case you fall off. Turn 
    left and you will see a ledge below you. Drop down to it. Down here, use the 
    window to your right to enter the room. In here, you will see the Yellow Key on 
    a crate. Ignore it for now and then drop down to the ground below you.
    
    Down here, turn left and you will see the Blue Door. Walk up to it and a wall 
    behind you will open, revealing Imps, Heavy Weapon Dudes, and a Revenant. Kill 
    all of them and then go into the room they came out of. In here is a switch. 
    Hit it and the crate to your right will lower. On that crate is the Yellow Key, 
    so pick it up. Now, head back to the Blue Door. Once you get to the Blue Door, 
    drop down to the floor to your left. Down here, kill the Shotgun Guys and Heavy 
    Weapon Dudes. Now open the door in front of you and go through it. In here, 
    turn left and you will see a switch on the left wall. Hit it and then turn 
    around. 
    
    You will see stairs rising to the pillar with the Blue Key on it. You cannot 
    get the Blue Key as of now, but RUN onto the platform and use the stairs to get 
    to the pillar. On the pillar is a demon face symbol on it. Press the spacebar 
    on it and a bridge will rise so you can get to this platform later. Cross the 
    new bridge and at the end, open the door in front of you and go through it. In 
    here, remember that blue pillar in the room like I told you to. Now open the 
    door to your right and go through it. In here, kill the Shotgun Guys and Heavy 
    Weapon Dudes. Now collect the Medikit and Box of Shotgun Shells. Once you get 
    those, head up the stairs to the left of the door. 
    
    At the top, kill the Cacodemon and Imp in front of you. If you turn left, you 
    will see a little "fireplace". There is fire sticking out of the floor and a 
    Medikit to the right of the fire (the fire is actually the edge of torches on 
    the ground, but it still looks pretty neat). Now, get the Medikit, and then 
    press the Spacebar on the wall in front of you, and a secret room should be 
    revealed (the secret door is to the right of the fire). In here, turn right and 
    hit the switch. Now leave this small room. Back out here, turn right and you 
    will see a wall lowering, revealing an opening, so go through it and drop down 
    to the floor below you. Down here, turn left and you will see that blue pillar 
    I was talking about. REMEMBER THIS FOR THE FINAL TIME.
    
    Turn right and you will see a switch. Before hitting the switch, save your 
    game. Now hit the switch and turn around. The pillar has been lowered, SO RUN 
    TO IT BEFORE IT RISES. Otherwise, load your game again. Now, walk straight onto 
    the pillar and see the Blue Key in front of you? The pillar will lower, so RUN 
    TO IT BEFORE IT RISES. Load your saved game if you couldn't get to it. On the 
    pillar, get the Blue Key. Now look forward and you will see a Blue Door on the 
    right and the left. Open the Blue Door on the right and then go through it. In 
    here, turn right and press the Spacebar on the crates until you find the ones 
    that lower. Once you find them, get on them and ride them to the top. Up here, 
    turn left and you will see a Blue Door. Open it and go through it.
    
    In here, walk straight and a door in front of you will open, revealing Imps, 
    Heavy Weapon Dudes, and a Revenant. Kill all of them. Once they are all dead, 
    get your back to the Blue Door. See that pillar with the Energy Cell Pack on 
    it? Remember where that is. Get to the switch at the other end of the room. Now 
    save your game and hit the switch. The pillar behind you will lower, so RUN to 
    it and get onto it. Otherwise, save your game. Now, ride this pillar to the 
    top. Up here, turn right and you will see a higher ledge and a lower ledge. Get 
    on the higher ledge. On here, there will be a window to your left. Walk through 
    it and step onto the teleporter. When you teleport, turn around without moving 
    or this will be messed up.
    
    In front of you should be a window. Ignore it and follow this hall until you 
    get to a blue platform. Next to the blue platform is a window. Step through it 
    and get onto the high platform in front of you. On here, hit the switch at the 
    other side of the pillar. Now, a platform behind you will lower, so get on it 
    and ride it to the top. Up here, hit the switch, and then drop down to the 
    floor below you. Remember that arrow on the floor? Well, get to the front of 
    the arrow (not where it points to), and you'll find a new opening, revealing 
    Imps. Kill them and then go through the opening. In here, follow this hall to a 
    Red Key. Now you will see a window to your right, so step through it onto the 
    level's starting point.
     
    Down here, kill the Imps, Revenants, and Barons of Hell in front of you. Now 
    open the door to your right and go through it. Back in here, go through the 
    opening across from you. Back in here, open the right Blue Door again. In here, 
    lower the same crates, get back on them and ride them to the top. Up here, open 
    the Blue Door to your left and go through it. Back on here, turn right and you 
    will see the Red Door. Before opening it, turn around and face the Blue Door. 
    To the right of it is a black wall with window screens on it. Pres the Spacebar 
    and it will open, so go through it. In here, get the Soulsphere and hit the 
    switch. Now leave this room. Back in here, open the Red Door and go through it. 
    
    In here, the wall in front of you should be finished lowering. Follow this hall 
    to the exit door. Once you get to the exit door, press the Spacebar on it and 
    it will lower, revealing a switch. Hit the switch and the wall to your left 
    will lower, revealing the exit switch. Hit it and you are done with this fun 
    level.
    
    -------- 
    Paradox
    --------
    
    WAD NAME: PARADOX.WAD 
    Level used on: Map 1
    
    This level looks easy, but it isn't, due to the fact that there are plenty of 
    enemy ambushes and lack of health. Start this level by collecting the Shotgun 
    and the Box of Shotgun Shells. Now open the door in this room and then go 
    through it. Out here, kill the Spectres in front of you. Now, head up the 
    stairs to your right. At the top, kill the Imps and the Mancubus. From here, go 
    through the opening to your left, and then kill the Shotgun Guys and Heavy 
    Weapon Dudes. Now head straight and you will get to a Backpack. Pick it up. Now 
    open the door to your right and go through it. In here, kill the Heavy Weapon 
    Dudes and the Revenant in front of you, and then get the Rocket Launcher. Now 
    go straight to the other end of the room, killing the Heavy Weapon Dudes and 
    Zombiemen to your left and right. At the other end of the room, go through the 
    opening.
    
    In here, kill the Demons around you. Now get the Yellow Key and then Imps and a 
    Baron of Hell will teleport into this room. Kill them all. Before you leave 
    this room, you'll see steps to your left and right. Head up them if you need 
    health or ammo. Now leave this room. Back out here, go through the opening to 
    your right, killing the Heavy Weapon Dudes and Spectres you see. Now head up 
    the stairs to your left. At the top, kill the Imps, the Mancubus, and the Pain 
    Elemental. Once they're all dead, open the Yellow Door to your left and then go 
    through it. In here, turn right and you will see a wall. Walk up to it and it 
    will open, revealing a Baron of Hell and a switch. Kill the Baron, and then hit 
    the switch.
     
    Now kill the Heavy Weapon Dude, Imps, and the Arachnotron in this room, and 
    then leave this room. Back out here, you will see a little "castle" in front of 
    you. At the top are Shotgun Guys. These can get pretty annoying, so knock out 
    as many as you can. Now enter the "castle". In here, collect the Plasma Gun in 
    front of you. Now walk forward and you will get to three teleporters. Enter the 
    one on the left. In here, kill the Revenants in front of you. Now walk forward 
    and the pillar in front of you will lower, revealing a Blue Key. Pick it up and 
    then watch out for Zombiemen and Shotgun Guys teleporting into this room. From 
    here, drop down to the floor to your left. Down here, open the door to your 
    right and go through it to enter the small castle again.
     
    In here, kill the Hell Knight. Now take either staircase to get back to the 
    three teleporters. Once you get back to them, take the one on the right this 
    time. In this tower, kill the Revenants and walk up to the pillar in this room. 
    It will lower, revealing a Red Key so pick it up. From here, look for a lift in 
    the southwest corner of the room. Once you find it, lower it, get on it, and 
    then ride it to the top. Up here, head up the stairs to your right. Now, follow 
    this long pathway to the southeast corner of the map (use the Automap if you 
    need to) and you should stop at a wall. To your right should be a Blue Door. 
    Open it, then the Yellow Door, and then the Red. In here, lower the lift in 
    front of you, get on it, and ride it to the top.
    
    Up here, turn left and the wall in front of you will open, revealing a Pain 
    Elemental. Kill it and then turn left to the window. You will see an opening 
    with the exit switch. RUN across the gap to get to the opening. Now hit the 
    exit switch.
    
    ---------
    Subspace
    ---------
    
    WAD NAME: SUBSPACE.WAD 
    Level used on: Map 1
    
    Once you start this level, shoot the door in front of you. It will open, 
    revealing the Red Key, so pick it up. From here, kill all the Lost Souls around 
    you. Now open the Red Door in front of you and go through it. In here, kill all 
    the Heavy Weapon Dudes, Imps, Zombiemen, and Shotgun Guys around you. Once they 
    are all dead, collect the Shotgun and the Chaingun they drop. From here, go to 
    the staircase in front of you. Get on top of the first step. Now press the 
    Spacebar on the wall to the left and it should open, revealing a Backpack and a 
    Megasphere. Pick them up. Now head up the rest of the stairs next to the secret 
    room. At the top, turn right and follow the left hand wall until you hear the 
    sound of a door opening.
    
    Once you hear the sound, a door will open to your left, so go through the new 
    opening. In here, there will be a staircase in front of you. Before heading up 
    it, go through the opening to your left. In here, collect the Box of Shotgun 
    Shells, the MegaArmor, and then hit the switch. Now turn around and leave this 
    room. Out here again, follow the left hand wall until you hear the sound of a 
    door opening. Go through the same opening again. In here, head up the stairs to 
    your left and go through the opening. Up here, kill all of the Shotgun Guys, 
    Imps, and Zombiemen. From here, head up the stairs in this room. At the top, 
    get the Super Shotgun and then hit the switch hanging in the air.
    
    From here, open the door at the other end of this room and go through it. In 
    here, head down the stairs in the opening across from you. Down here, turn 
    right and follow this hallway until you stop at a wall, killing the Zombiemen, 
    Shotgun Guys, and Imps you see. Once you stop at a wall, there should be a 
    switch on it. Hit the switch and then turn around. Follow this hallway to a 
    door, killing the Heavy Weapon Dude you see. Once you get to a door, open it 
    and go through it. Out here kill the Hell Knight and the Shotgun Guys, and then 
    head up the stairs in front of you. At the top, you will see the Yellow Key on 
    a teleporter. Pick up the Yellow Key and then you will be teleported.
    
    You will be teleported in front of the same staircase you went on earlier. 
    Remember that same secret with the Megasphere? Get back on the first step 
    again. Open the hidden door to your right (across the other hidden door you 
    opened earlier). In here is a Soulsphere. Pick it up if you are low on health 
    or some sort. Now, head back up the stairs. When you get to the top, turn left 
    and follow the right hand wall until you hear the sound of a door opening. Once 
    you find it, go through the new opening next to you. In here, kill the Heavy 
    Weapon Dude and the Shotgun Guy. Also in this room are two Yellow Doors. Open 
    the Yellow Door on the left first and then go through it. In here, kill the 
    Heavy Weapon Dudes and the Imps.
    
    Now in this room are thin walkways leading to a switch. Use the walkways to get 
    to the switch, and then once you get to it, hit it. Now leave this room. Back 
    in here, open the Yellow Door across from you and then go through it. In here, 
    get the Blue Key across from you, and then leave this room. Back in here, drop 
    down to the floor below you. Down here, search the green walls for the hidden 
    door, and then go through it once you find it. Back in this room, head down the 
    staircase. Down here, open the door across from you and then go through it. You 
    will be back at the level's starting point. Back in here, open the Red Door 
    across from you and then go through it. In here, kill the Imps, Zombiemen, 
    Shotgun Guys, and the Spectre.
    
    Once they are all dead, you will notice the computer walls to your right and 
    left. To lower these, open the Blue Door across from you and go through it. In 
    here, hit the switch. Both walls will be lowered for a few seconds. Facing the 
    left door, go through the opening to your left. If it's not there, hit the 
    switch again. Out here, kill the Heavy Weapon Dude. Now get the Rocket Launcher 
    on the exit tlepeorter and you will have finished this level.
    
    ---------
    Subterra
    ---------
    
    WAD NAME: SUBTERRA.WAD 
    Level used on: Map 1
    
    Once you start this level, pick up the Shotgun in front of you, and then the 
    floor you're on will rise. Up here, get all of the other Shotguns, and then 
    kill all of the Imps around you. Once they are all dead, look for two doors in 
    this room. Walk up to them and both of them will open, revealing Hell Knights. 
    Kill them both and then go through the door on the right. In here, walk down 
    the staircase in front of you. At the bottom is a square floor. Walk onto it 
    and it will lower. As the lift is lowering, you'll see an opening in front of 
    you. Wait for the lift to rise again and when you see the opening, go through 
    it. In here, you will see 4 teleporters across from you. From here, walk 
    straight into the ones in front of you. You will be teleported to the platforms 
    at the level's starting room, where the Imps were.
    
    On here, there will be a lower platform next to you, so drop down to it. Down 
    here, a Red Key should be on this ledge. Pick it up and then drop down to the 
    floor below you. Down here, go through either door at the other end of the 
    room. In here, head down either staircase. At the bottom, the floor you're on 
    will lower. Down here, kill the Imp. Now get the Invincibility Sphere, and then 
    open the door to your right and go through it. In here, get the Soulsphere on 
    the pillar to your right. From here, kill all of the Revenants in this room. 
    Now open the door at the other end of this room and go through it. In here, 
    kill the Shotgun Guys, Imps, and the Cacodemon. Now follow this hallway to a 
    switch and a Plasma Gun. Once you get to the switch, hit it and the get the 
    Plasma Gun.
    
    Now turn around and leave this room. Back in here, get to the door at the other 
    side of the room. Once you get to it, open it and go through it. In here, open 
    the door in front of you and go through it. In here, walk straight and then 
    head down either staircase to your left or right. At the bottom, get the Blue 
    Key and then head back up the stairs and then leave this room. Back in here, 
    lower the lift to your right and get on it. Now turn right and wait for the 
    lift to rise. You'll see an opening as the lift is rising, and once you see it, 
    go through it. In here, open the Red Door to your left and go through it. In 
    here, turn left and you will see a bunch of pillars and a teleporter. Use the 
    pillars to get to the teleporter, and once you get to it, step on it. You'll be 
    teleported to a 4-way walkway.
    
    Kill the Imp on here and then turn right. You should see a switch, so hit it. 
    This will make a walkway rise, so you can come here later. Now, turn around and 
    you will see a door, so open it and go through it. In here, follow this hallway 
    to an opening. Even though this hall is small, the floor you're on will drop, 
    getting you to a different part of this hallway. As the floors keep dropping, 
    you'll get to an opening, so go through it. In here, kill all of the Shotgun 
    Guys, Imps, and Cacodemons around you. Once they are all dead, hit the switch 
    to your left. Now go back to the lift you used. Use all of these lifts to get 
    back to the door. Once you get to the door, open it and go through it. Back in 
    here, open the door to your left and go through it.
    
    In here, walk forward and the floor you're on will drop. Down here, go all the 
    way right until you get to the Yellow Key, killing the Imps and the Barons of 
    Hell you see. Once you get to the Yellow Key, pick it up. Now drop down to the 
    floor below you. Back down here, turn around. Remember that switch you hit 
    earlier? Go back to it. To the right of it is the Yellow Door, so open it and 
    go through it. In here, open the Blue Door to your left and go through it. In 
    this dark room, kill all of the Imps, Shotgun Guys, and Heavy Weapon Dudes. 
    Once they are all dead, follow this walkway to a switch. Once you get to the 
    switch, hit it. Now turn around and you should see a teleporter in the slime 
    pit. Go into the teleporter to get out of this room. Back out here, turn around 
    and you will see a slime pit.
    
    Kill the Shotgun Guys and then cross the slime pit. At the end of the slime pit 
    are Medikits and the exit switch. Grab the Medikits and then hit the exit 
    switch.
    
    -----------------
    Trapped on Titan
    -----------------
    
    WAD NAME: TTRAP.WAD
    Level used on: Map 1
    
    This is a fun level once you know what to do. Start this level by getting the 
    Shotgun in front of you. Now the lifts to your right and left will lower, 
    revealing two Heavy Weapon Dudes. Kill them both and get their Chainguns. Now 
    lower the lift to your left, get on it, and ride it to the top. Up here, get 
    the Box of Shotgun Shells in front of you. Now follow this hall to a pit. Once 
    you see the pit, fall down it. Down here, kill the Spectre and search for a 
    switch. Once you find the switch, hit it. Now the lift behind you will lower, 
    so get on it and ride it to the top. Up here, get the MegaSphere and then walk 
    forward. Windows around you should open, revealing Barons of Hell, Revenants, 
    and Heavy Weapon Dudes.
    
    Kill only the Heavy Weapon Dude in one of the windows. Now back up and RUN to 
    the window to get through it. If not, get on the lift and try again. In here, 
    go all the way left through the openings until you get to a switch, killing the 
    Revenants and Barons of Hell you see. Once you stop at a switch, hit it. Now 
    get the Backpack and turn around. From here, get on the lift and ride it to the 
    top. Up here, get on the lift across from you and ride it to the top. Up here, 
    get on the lift in front of you and ride it to the top. Up here, kill the Imps 
    and get the Super Shotgun. Now notice the window to your right. Part of the 
    ledge will drop, so get on it and ride it to the top of the window ledge.
    
    If it doesn't drop, back up to the opening and it should. Up here, pillars 
    should be rising to a window across from you. Save your game and then hop 
    across the pillars to get to a window. In here, kill the Baron of Hell and then 
    kill all of the Demons. Once they are all dead, get the Chainsaw. Now you 
    should see a Blue Key in this room. It is on a lift, so lower it to get the 
    Blue Key. From here, go in the opening in front of you. In here, kill the 
    Shotgun Guys. Now get the Box of Shotgun Shells, the Berserk, and the Boxes of 
    Rockets. From here, lower the lift and leave this room. Back in here, use the 
    window across from you to leave this room. Drop down to the floor below you. 
    Down here, go through the opening.
    
    Back in this hallway, follow this hall to the lift. Once it lowers, get on the 
    lowered lift in front of you. On this lift, ride it to the top. Up here, get 
    the Super Shotgun in front of you. Now open the door at the other end of the 
    room and go through it (it has the blue symbols on it). In this hall, follow it 
    to a door, killing the Shotgun Guy and the Imp you see. Once you get to the 
    door, open it and go through it. In here, kill the Heavy Weapon Dudes and the 
    Revenants on the platform to your left. Now use the stairs to get to the top of 
    the platform, collecting the Boxes of Rockets as well. At the top, look until 
    you can see a Rocket Launcher on a platform. Once you see the Rocket Launcher, 
    RUN to it and a ledge will lower in front of the pillar.
    
    Now ride this ledge to the top. Up here, collect the Rocket Launcher in front 
    of you and then walk straight. A wall in front of you will open, revealing a 
    big room. Before going in it, kill the two Pain Elementals in the back. From 
    here, go through the opening. In here, head down the stairs to your left. Down 
    here, walk straight until you hear the sound of a door opening. Once you hear 
    the sound, go through the new opening next to you. In here, kill all of the 
    Shotgun Guys, Imps, Demons, Hell Knights, and that blasted Arch-vile, once they 
    are all dead, enter the room. In this room, you are in a room full of pillars. 
    Switch to your Automap. You'll notice there are three pillars on the left 
    column, 4 in the middle, and 3 on the right. Walk up to the MIDDLE pillar in 
    the RIGHT COLUMN and it should lower, revealing a Red Key.
    
    Pick up the Red Key and ride this pillar up to the top. Up here, hit the switch 
    and then turn around. Press Spacebar on the wall in front of you to have the 
    lift lower. Back down here, the door you entered this room in is now opened, so 
    go straight and leave this room. Back out here, head up the stairs to your 
    right. At the top, go through the opening in front of you. In here, go through 
    the opening to your left. In here, walk straight to the lift. Once you get to 
    it, it will lower. Down here, head left until the floor drops. Down here, kill 
    the Heavy Weapon Dudes and then walk straight until the floor you're on lowers. 
    Down here, get the Medikit and the Armor, and then open the Red Door to your 
    right and go through it. In here, go straight to the center pillar in the room, 
    and then press the Spacebar to lower it.
     
    It will reveal a Plasma Gun, so pick it up. From here, two walls will open, 
    revealing Revenants and a switch in both of them. Kill both Revenants and then 
    hit the switch in the RIGHT opening. Now turn around. See that window with a 
    ledge in front of it? Get on the ledge. Now, see that small platform with the 
    green eye symbol to the right? RUN onto that and then run to the ledge across 
    from you, and then drop down to the floor below you. Down here, kill all of the 
    enemies to your left - this includes Arachnotrons, Revenant, Hell Knights, 
    Mancubi, and Heavy Weapon Dudes. Once they are all dead, search for a door on 
    the gray building in the middle of the area. The door should be in between two 
    blue posts, and in front of a blue pond with an Energy Cell Pack in it. Once 
    you find that door, open it and go through it.
    
    In here, turn around and face the door. To the left is a silver wall. This is a 
    lift, so lower it, get on it, and ride it to the top. Up here, kill the 
    Spectre. Now save your game, and then open the door in front of you and then go 
    through it. Out here, kill the Mancubus in front of you. Now see that building 
    across from you? Back up and RUN straight to get onto the building. On here, 
    kill the Revenants and the Mancubi to your left. From here, turn left. See 
    those blue symbols on the wall? This is a lift, so lower it. While it's 
    lowered, follow this hall to another lift. Once you get to it, lower it, get on 
    it, and ride it to the top. Up here, get the Berserk and walk forward. The wall 
    in front of you will open, revealing Cacodemons and Revenants. Kill them and 
    then hit the switch on the pedestal in this room.
    
    Once you hit the switch, turn around and drop back down to the ground below 
    you. Way down here, look for a building that has the Yellow Key in it. You'll 
    know it when you see a window, and the Yellow Key is inside. Once you find it, 
    get to the door. Before opening it, blow up the barrel in the opening to your 
    right (so it doesn't get in your way later). Now open the door and go through 
    it. In here, head up the stairs in front of you. At the top, kill the Revenant 
    and Heavy Weapon Dude, and then hit the switch across from you. Now go through 
    the opening to your right. In here, get the Megasphere and then face the 
    opening to your right. See that Yellow Key on the pedestal? Back up and RUN 
    across the opening onto the pedestal. On here, get the Yellow Key. Now drop 
    down to the floor below you.
    
    Down here, open the door and then leave this room. Out here, turn left and you 
    will see a Yellow Door. To get to it, lower the lift, get on it, and ride it to 
    the top. Up here, open the Yellow Door, and then drop down to the floor below 
    you. Down here, kill the Barons of Hell, Mancubi, Revenants, and the Heavy 
    Weapon Dudes. Once everyone's dead, find a switch in this area and hit it. Once 
    you hit the switch, go to the east part of this big area. Remember where the 
    windows were to get into that area? In front of you should be a brown wall with 
    gray patterns on it and such. This is a lift, so lower it, get on it, and ride 
    it to the top. 
    
    Up here, open the door in front of you. In here, open the Yellow Door in front 
    of you. In here, open the door in front of you. Back in the level's starting 
    area, lower the lift to your left, get on it, and ride it to the top. Up here, 
    lower the lift in front of you, get on it, and ride it to the top. Up here, hit 
    the switch in front of you and the pillar will lower. Destroy the barrels and 
    get on the pillar, and then ride it to the top. Up here, go through the opening 
    in front of you. In here, go through the opening in front of you. In here, head 
    up the stairs to your left, avoiding the teleporter, and killing the Heavy 
    Weapon Dudes you see. At the top, collect the Megasphere and the walls will 
    lower around you, revealing the exit switch, so hit it.
    
    --------------
    Virgil's Lead
    --------------
    
    WAD NAME: VIRGIL.WAD
    Level Used on: Map 3
    
    This is a fun level to go around in. Start the level by getting the Shotgun in 
    front of you. From here, turn left and you will see a demon symbol on the wall. 
    Go to it and press the Spacebar on it. It will lower, revealing Armor. Pick it 
    up and then turn around. You will see another demon symbol on the wall in front 
    of you. Press the spacebar to lower it and it will reveal a door. Open it and 
    go through it. In here, kill the Zombiemen, Shotgun Guys, Imps, and Spectres. 
    Now head up the stairs in front of you. At the top, turn left and you will see 
    a demon symbol on the wall. It is a door, so open it and go through it. In 
    here, kill the Demon in front of you.
    
    Now open the door at the other end of this room and go through it. In here, 
    head down the stairs to your left. At the bottom, open the door in front of you 
    and then go through it. In here, follow this call to a door, killing the 
    Zombieman you see. Once you get to the door, turn left. You will see a wall, 
    but if you look carefully, one of the walls has a vertical design on it. This 
    is a hidden door, so open it and go through it. In here, hit the switch in 
    front of you. Now, turn back around and follow this hall to a staircase. Back 
    in here, kill the Imps, Revenants, and the Cacodemons. Now, get the Rocket 
    Launcher and the Yellow Key to your left. From here, open the door and leave 
    this room.
    
    Back out here, open the Yellow Door to your left and go through it. In here, 
    kill the Hell Knights and the Imps. From here, hit the switch across from you 
    at the other end of the room. Now turn back around and leave this room. Back 
    out here, go through the teleporter at the other end of the room. You'll be 
    teleported back to a room that looks like the level's starting area. Get the 
    Blue Key at the other end of the room. From here, look for two demon symbols on 
    walls again. Lower both walls using the Spacebar. On one side, you will find an 
    Energy Cell, Berserk, and a Plasma Gun. The other side has a door.
    
    Get the Plasma Gun first and then open the door and go through it. In here, 
    open the door to your right and go through it. Back out here, open the Blue 
    Door to your left and go through it. In here, kill all the Imps and Shotgun 
    Guys, and then kill the Arch-vile in the middle of the room. Now you will see 
    bars blocking the opening to the middle of the room. Open them like a door and 
    then go through the opening. In here, hit the switch in front of you and all 
    walls around you will open, allowing you to get to the Red Key. Pick it up and 
    wait for the walls to close again. You'll notice one of the switches is 
    different from the others. 
    
    Hit that switch and a door in front of you will open. To get to hit, hit 
    another switch to lower the walls. Now, get out of here and go through the new 
    opening. In here, kill all the Heavy Weapon Dudes and Demons down here. From 
    here, you will see a switch at the other end of the room. Hit it and it will 
    lower like a lift, so get on it and ride it to the top. Up here, kill the 
    Mancubi in front of you. Now, open the door to your right and go through it. In 
    here, kill the Barons of Hell. Now see that wall in between the torches? Press 
    the Spacebar on it and a switch on a pedestal will rise. Hit it and then turn 
    around and RUN to the exit teleporters in the air while the bars are removed, 
    and then step on them. 
    
    -----------------
    Minos' Judgement
    -----------------
    
    WAD NAME: MINOS.WAD
    Level used on: Map 5
    
    Once you start this level, kill the Shotgun Guy in front of you and then get 
    the Shotgun. Now turn around and you will see a door to your left and right. 
    Open the door to your left and go through it. In here, there will be a door to 
    your left and a Blue Door to your right. Kill the Demon, Imps, and the Shotgun 
    Guy. Now open the door to your left and go through it. In here, kill the Heavy 
    Weapon Dude in front of you. Now, head up the stairs to the Blue Door. To the 
    right of the Blue Door is a switch. Hit it and it will lower, revealing a 
    radiation sign. This is a hidden door, so open it and go through it. In here, 
    RUN across the gap to get to the platform with the Blue Key on it, and then get 
    the Blue Key.
    
    Now drop into the slime pit and use the stairs to get out of here, and then 
    leave this room. Back in here, open the door in front of you and go through it. 
    Now head down the stairs to your left, and then open the door in front of you 
    and go through it. Back in this hallway, follow this hall to the Blue Door. 
    Once you find the Blue Door, open it and go through it. In here, kill the Imps 
    and the Heavy Weapon Dude in front of you, and then head up the stairs. At the 
    top, turn around. You will see a platform to your right and left, as well as 
    thin platforms. Use the thin platform to your right to get to the higher 
    platform to your right, and RUN across the thin platform. 
    
    On here, get the Super Shotgun. Now walk forward and the walls around you will 
    open, revealing Imps, Shotgun Guys, a Spectre, and a Red Key. Kill them all and 
    then get the Red Key. Once they are all dead, drop down to the floor below you. 
    Down here, open the door to your right and go through it. Back in this hallway, 
    follow the hall back to the same door you entered before. Once you get to it, 
    open it and go through it. Back in this room, you will see a door to the left 
    of the staircase. This is really a Red Door, so open it and go through it. In 
    here, kill all the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Mancubi in 
    this room. Once they are all dead, grab the Yellow Key in the center of the 
    room.
    
    Now turn back around and leave this room. Back in here, open the door across 
    from you and go through it. In this hallway, follow this hall to the Blue Door 
    again, and then open it and go through it. In here, head up the stairs in front 
    of you. At the top, head down the stairs to the left. Down here, kill the 
    Shotgun Guys and the Zombieman. Now open the door in front of you and go 
    through it. In here, get the Radiation Suit to your left. Now go through the 
    opening in the south part of this room. In here, open the door in front of you. 
    In here, kill the Shotgun Guy and follow this hall to a Yellow Door. Once you 
    get to it, open it and go through it. In here, kill the Cacodemon.
    
    Now kill all the enemies in this room and a pillar will lower. Let the Arch-
    vile teleport. Now search for a switch on the pillar. Once you find it, hit it. 
    Now turn around and step on the teleporters, and you'll get out of the level.
    
    --------------
    Bloodsea Keep
    --------------
    
    WAD NAME: BLOODSEA.WAD
    Level used on: Map 7
    
    You'll start the level standing on a Shotgun, so you'll pick it up when you 
    move. From here, open the door in front of you and go through it. In here, 
    there will be a pillar with the Red Key on it. Kill the Imps on it, and then 
    open the door across from you and go through it. In here, go through the 
    opening to the left. In here, head up the stairs to your left. At the top, kill 
    all of the Shotgun Guys in front of you. From here, open the door at the other 
    end of this room and go through it. In here, kill the Demons and the Lost 
    Souls. Now go back into the previous room. See that switch and the pillar with 
    the Red Key on it? That switch lowers the pillar for a few seconds.
    
    Hit the switch and open the door to your right. Now drop down to the floor and 
    RUN to the lowered pillar (you can't go through the windows) before it rises. 
    On the pillar, get the Red Key. If you didn't get it, try again. Now open the 
    door and go through it. Back in here, go through the opening to your left. In 
    here, go through the opening to your right. In this hallway, follow it until 
    you see an opening to your left after you head up the staircase. Once you see 
    the opening to the left, go through it. In this room, go through the opening to 
    your left, ignoring the big pit for now. In here, kill the Shotgun Guy on the 
    level to your right. Now that red wall on the lava is a door, so open it and go 
    through it.
    
    In here, kill the Imp and hit the switch, and then leave this room. Back in 
    here, drop down to the pit to your left. Down here, kill the two Pain 
    Elementals and then step through the teleporters. You'll be in some library. On 
    top of one of the bookshelves is a Yellow Key (great place to hide a key in a 
    library). Kill the Imps and save your game. Now RUN across the top of the 
    bookshelves until you get to the one with the Yellow Key. Once you get to the 
    one with the Yellow Key, pick it up. Now drop down to the floor below you. Down 
    here, kill the Demons and then head up the stairs. At the top, kill all of the 
    Shotgun Guys in front of you. Now get all of their Shotguns and go through the 
    opening across from you. 
    
    Out here, hit the switch and it will open like a door, so go through it. In 
    here, kill the Imps and then get the Blue Key. Now get the Invincibility Sphere 
    and then leave this room. Back out here, drop down to the floor below you. Down 
    here, open the door across from you and then go through it. In here, head up 
    either staircase to the Red Door. At the top, open the Red Door and go through 
    it. In here, open the Blue Door across from you and go through it. In here, 
    ignore the Pain Elementals and then open the Yellow Door across from you and 
    then go through it. In here, kill all of the Hell Knights around you. Now for 
    the boring part of this level.
    
    Facing the door, lower the lift to your right and get on it. Now lower the next 
    lift and get on it. Up here, wait for the crushing ceiling to rise, and then 
    hit the switch. Now go back to the center of the room. From here, lower the 
    next two lifts on the right, and ride them to the top. Up here, get past the 
    crushing ceilings and hit the switch. From here, lower the next two lifts, and 
    then get past the crushing ceiling and hit the switch at the top. Do that on 
    the last one, and once you've done that to all 4 switches, go up the new 
    staircase in this room. At the top, kill the Arch-vile. Once it's dead, wait 
    for a wall to open in this room. 
    
    Once the wall opens, hit the switch behind the black chair. Now turn around and 
    step on the exit teleporter.
    
    ---------------------
    Mephisto's Maosoleum
    ---------------------
    
    WAD NAME: MEPHISTO.WAD 
    Level used on: Map 7
    
    This can either be a really annoying level or a fun level. This level is packed 
    full of Revenants and many other surprises. Start this level by getting the 
    Backpack in front of you. From here, get the Shotgun and all 3 Boxes of Shotgun 
    Shells in front of you. Now, kill all of the Revenants in this area (there 
    should be 7 of them). Use the pillars around you for protection. Once they are 
    all dead, go back to the level's starting point. From here, go all the way left 
    to the Boxes of Rockets, and then collect them all. Now, go all the way right 
    until you stop at another wall. From here, turn right. See all of those 
    pillars? If you notice, one of them has a slightly different color than all of 
    the other pillars.
    
    This is in the west part of this area. Go to the different colored pillar, and 
    press the Spacebar to lower it. It will reveal a Revenant and a teleporter. 
    Kill the Revenant. Before going into the teleporter, get the Boxes of Bullets 
    and the Chaingun at the other end of this area. Now save your game and go 
    through the teleporter. In this room, there are 4 demon faces on the wall, like 
    the final boss in the Icon of Sin. And if you are playing on an easy skill 
    level, there will be an Invincibility Sphere. Otherwise, you'll have to be a 
    man. Get the Rocket Launcher, the Plasma Gun, and the Super Shotgun. Now kill 
    all of the Revenants in this area. Once they are all dead, notice the demon 
    faces on the wall.
    
    On the top of them are openings. Each of them have a Mancubus in them. Pull out 
    your Plasma Gun or Rocket Launcher, and then fire in each opening to kill each 
    Mancubus. Once all of them are dead, walls in the corners of the room will 
    lower, revealing Hell Knights and Arachnotrons. They will teleport to the 
    walkways of this room, so kill all of them with your leftover ammo. Once they 
    are all gone, go to the northwest corner of this room. Over here, there should 
    be a Red Key in the corner, so drop down to the floor below you and pick up the 
    Red Key. Grab any ammo down here and then step through the teleporter to be 
    taken back to the center of the room. Back on here, go to the southeast corner 
    of this room. In this corner, there should be a pit with a teleporter and a Red 
    Door. Drop down to the pit, and get to the Red Door.
    
    Now open the Red Door and go through it. Back out here, more Revenants will 
    teleport into this area. Kill any that you see, and then go to the northwest 
    part of this area, where the Chaingun and the Boxes of Bullets are. Get any 
    leftover Boxes of Bullets and then get the Berserk. Now open the Red Door and 
    go through it. In here, hit the switch across from you. Now turn around and 
    leave this room. Back out here, see the structure in the middle of the room? 
    Get to the west part of it. On the west part should be a door. You need a Blue 
    Key for this door, so save it. But facing the door, turn right and go straight 
    until you see an opening to your left. In the opening should be a MegaArmor. 
    Get the MegaArmor and then walk straight. Stairs should be created in front of 
    you.
    
    Once the stairs are done, head up the stairs. At the top, open the door in 
    front of you and go through it. In here, kill the Hell Knight in front of you. 
    Now get the Soulsphere in front of you and then go through the opening to your 
    right. A wall will open, revealing a Revenant and a Box of Rockets, so kill it 
    and pick it up. Now go through the opening to your right. Up here, you'll be in 
    one of the openings of the demon faces. Three Barons of Hell will teleport to 
    the area below you. Kill all three of them. Once they are all dead, drop down 
    to the walkway below you. Down here, a pillar with the Blue Key has lowered. Go 
    to where the pillar lowered and get the Blue Key. Once you have the Blue Key, 
    lower the lift in front of you, get on it, and ride it back to the walkway. 
    Back up here, Arachnotrons have now appeared in each of the openings in the 
    demon faces.
    
    Kill all 4 of them. Once they are all dead, go to the Red Door in the southeast 
    part of the room, and then go through it. Back out here, get to the western 
    part of this building. Over here should be the Blue Door I told you about 
    earlier. Before opening it, save your game for later. Now open it and go 
    through it. In here, kill the two Barons of Hell in front of you. Now get the 
    Megasphere. Also, the wall in front of you is a lift. Before lowering it, press 
    the Spacebar on the wall to the left. It will open, revealing Rockets, so PICK 
    THEM UP. YOU WILL NEED THEM. Use the Spacebar on the wall to the right and it 
    will open, revealing Energy Cells. Pick them up. Now lower the lift in front of 
    you, get on it, and ride it to the top. Up here, kill the two Barons of Hell in 
    front of you. Also if you notice, you'll be in an opening in a demon face.
    
    On the demon face across from you, this will be the boss of the level. It will 
    shoot out skull boxes. Each of them contains an enemy when it hits the ground. 
    It can be anything but a Zombiemen, Shotgun Guy, Lost Soul, Heavy Weapon Dude, 
    Spider Mastermind, or a Cyberdemon. If the box hits you, you'll die 
    automatically. Now this is where the Rocket Launcher comes in. See that opening 
    across from you on the demon face? Use your Rocket Launcher to fire into it. If 
    you're firing at the right spots, you'll hear big, loud screams. If not, move 
    up or move back to get a better shot. Once it's dead, you'll hear a dying 
    scream and sounds of explosions. Run out of the way of any enemies so they 
    won't kill you. Wait a few seconds and then you will be done with this level!
    
    -------
    Nessus
    -------
    
    WAD NAME: NESSUS.WAD
    Level used on: Map 7
    
    This is a pretty short Master Level. Start this level by collecting the Armor, 
    Shotgun, and Shotgun Shells in front of you. Now open the door in front of you 
    and go through it. In here, open the door to your right and go through it. In 
    here, step forward and the floor you're on will lower. Down here, kill all the 
    Shotgun Guys, Demons, and Cacodemons around you. Now go through the opening in 
    front of you. Out here, hit the switch at the other end of the room. It will 
    open like a door, so go through it. In here, head up the stairs to your right, 
    killing the Imps, Shotgun Guys, and Revenant you see.
    
    At the top, you will see a switch to your left. Try to hit it but when you try 
    to, the switch will disappear, revealing a Hell Knight and a Baron of Hell. If 
    you are low on ammo, lure them into the bigger room and then dodge them. 
    Otherwise kill them both. Now hit the switch they were guarding. From here, 
    head back down the same staircase and then open the same door to your left. 
    Back out here, get to the switch at the other end of the room. Hit it and the 
    lift will lower, so get on it and ride it to the top. Up here, open the door 
    across from you and go through it. In here, step forward and the floor you're 
    on will lower.
    
    Down here, kill all the Imps, Shotgun Guys, Demons, and Heavy Weapon Dudes 
    around you. From here, get to the switch at the other end of the room. Over 
    here, hit it and it will open like a door, so go through it. In here, head up 
    the stairs to your left, killing all of the Imps, Shotgun Guys, and Heavy 
    Weapon Dudes in your way. At the top, walk forward and a wall to your right 
    will open, revealing an exit switch. Hit it and then you're out of this level.
    
    -------
    Geryon 
    -------
    
    WAD NAME: GERYON.WAD 
    Levels used on: Map 8 
    
    Once you start this level, get the Shotgun in front of you. Now go straight to 
    the opening, and drop down to the floor below you. Down here, open the door to 
    your right and go through it. In here, kill the Imps, Shotgun Guys, and the 
    Zombieman in front of you. Once they are dead, head up the stairs across from 
    you. At the top, kill the Shotgun Guys and Heavy Weapon Dude in front of you. 
    Now, head up the big staircase in front of you. At the top, head down the 
    stairs in front of you, killing the Imps and Shotgun Guys you see. Once they 
    are dead, open the door in front of you and go through it. In here, follow this 
    hallway to a door, killing the Imps, Zombiemen, and Shotgun Guys you see.
    
    Once you get to a door, open it and go through it. In here, you will notice a 
    demon face symbol on the wall to your right and left. The one on your right is 
    a door and can't be opened, so leave it. The one on your left can be opened, so 
    open the demon face symbol on your left and go through it. In here, kill the 
    Zombiemen and the Shotgun Guy. Now get the Invisibility Sphere. From here, you 
    will see openings to your left and right. Drop down either one of them to get 
    to a slime river. Follow this river to a switch. Once you get to a switch, hit 
    it. Before you go back to the openings, get the Stimpacks and the Medikit. Now 
    go back to the openings. From here, lower the lift in front of you, get on it, 
    and ride it to the top. Up here, leave this room. Back in here, the other demon 
    door has opened, so go through it.
    
    In here, kill the Shotgun Guys and get the Blue Key. Now leave this room. Back 
    in here, open the Blue Door to your right and go through it. In here, ignore 
    the Rocket Launcher in front of you. Go to the other end of the room. You will 
    see a wall in between two switches. This is a hidden door, so open it and go 
    through it. In here, go through the opening at the other end of the room. In 
    here, kill the Lost Souls, Imps, Shotgun Guys, and the Zombiemen. Once they are 
    all dead, put your back on the opening you came out of. Turn left and you will 
    see a switch. Hit it to lower the lift next to you. Now get on it and ride it 
    to the top. Up here, hit the switch. Now drop down to the floor below you. Down 
    here, leave this room. Back in this hall, you'll notice a door has opened to 
    your right if you were quick. Otherwise, go back and hit the switch.
    
    Go through that opening. In here, follow this hall to a teleporter. Once you 
    get to a teleporter, step on it. In here, hit the switch in front of you. Now 
    turn around and you will see the wall lowering, revealing a Megasphere, Baron 
    of Hell, Imps, Shotgun Guys, and a Super Shotgun. Kill them all, get the Super 
    Shotgun, and then get the Megasphere. Save your game and step through the 
    teleporter at the other end of the room. Out here, run to either staircase at 
    the other end of the room, ignoring all of the enemies you see. Once you get to 
    the staircase, head up it. At the top, you will notice a long ledge leading to 
    a switch. Cross the ledge and kill the Hell Knight. Now hit the switch and turn 
    around. You will see a wall lowering, revealing the exit teleporter, a 
    Megasphere, and an Arch-vile.
    
    Kill the Arch-vile, get the Megasphere, and step on the exit teleporter.
    
    ---------
    Vesperas
    ---------
    
    WAD NAME: VESPERAS.WAD 
    Level used on: Map 9
    
    Once you start this level, go straight to the other end of the room and stop at 
    the wall. In front of the wall, turn right and you will see a face icon on the 
    wall. This is a hidden door, so open it and it will reveal a Soulsphere. Pick 
    it up and then turn around, facing the west part of the room. Now open the door 
    across from you and go through it. Out here, go to the door at the other end of 
    the room. From here, go through the opening to the right of the door. In here 
    is a lift in front of you. Lower it, get on it, and ride it to the top. Up 
    here, walk up to the bars to the right and they will open, so go through them. 
    In here, kill the Imps, Shotgun Guys, Heavy Weapon Dudes, and the Revenants. 
    Now walk up to the bars to the left and they will open, so go through them. In 
    here, walk up to the bars in front of you and they will open, so go through 
    them.
    
    Out here, kill all of the Imps, Cacodemons, and Heavy Weapon Dudes around you. 
    From here, RUN across the platforms to the Plasma Gun at the other end of the 
    room. Now get the Plasma Gun and then drop down to the pit. Down here, get the 
    Berserk and the Radiation Suit. Now step through the teleporter. Back up here, 
    turn left. See that new window? Kill all of the Imps in it. To get to that 
    window, put your back on the opening behind you and turn left. See that wall on 
    the left? Follow that wall, "hugging" it to the window, and make sure you're 
    always right next to the wall! You are on an extremely thin, invisible ledge. 
    If you did it right, you'll get to the window. In here, get the Megasphere and 
    then hit the switch. It will lower, revealing a Yellow Key, so pick it up. From 
    here, drop down into the pit and step onto the teleporter. Back up here, turn 
    around to face the bars.
    
    Walk up to them and they will open, so go through them. In here, walk up to 
    these bars and they will open, so go through them. In here, walk up to the bars 
    to the right. Now get the Super Shotgun and then turn around. Open the bars in 
    front of you again. Back in this room, walk up to the bars across from you and 
    they will open, so go through them. In here, walk forward and the wall in front 
    of you will lower, revealing a Heavy Weapon Dude, an Imp, and the Yellow Door. 
    Kill them both, and then open the Yellow Door. In here, drop down to the floor 
    below you. Down here, kill the Cacodemons. Now go through the opening to your 
    right. Before walking forward, turn around. A wall will lower, revealing an 
    Arch-vile and a Red Key on a high platform. Kill the Arch-vile so it won't 
    bother you later. Now turn around and walk forward.
    
    As you walk forward, the floor you're on will lower. Down here, hit the switch 
    to your right and then go back up the lift. The platform with the Red Key is 
    now lowering. Get the Red Key on it, and the Energy Cell Pack as well. Now turn 
    around. There is a Yellow Door across from you, so get to it, and then open it 
    and go through it (if the floor lowers, just wait for it to rise). In here, 
    head down the stairs and then kill the Heavy Weapon Dudes in the cages. Now 
    head up the stairs in front of you. At the top, kill the Hell Knight. Then turn 
    left and you will see a switch. Before hitting it, save your game. Now hit this 
    switch and it will open like a door, so go through it. In here, drop down to 
    the floor below you. Down here, turn around and you will see a switch, so hit 
    it. Now turn around and you will see a Blue Key, so pick it up.
     
    From here, turn back around. Remember the opening? RUN back to it and look for 
    the opening above you. In front of it is a lift, so lower it, get on it, and 
    ride it to the top before the Demons, Cacodemons, and even the Cyberdemon get 
    you. Back up here, open the door in front of you and go through it. Out here, 
    kill all of the Imps, Shotgun Guys, and Demons around you. Now open the door at 
    the other end of the room and go through it. Back at the level's starting 
    point, open the Blue Door across from you and go through it. In here, hit the 
    exit switch.
    
    ------------
    Black Tower 
    ------------
    
    WAD NAME: BLACKTWR.WAD
    Level used on: Map 25
    
    This level is really annoying and you may get lost in it...but you do go in a 
    big black tower for most of this level. Start the level by going straight. The 
    black tower is right in front of you. Kill the Shotgun Guy next to the tower, 
    and then get its Shotgun. From here, open the door leading to the black tower 
    and then go through it. In here, open the door to your left and go through it. 
    Out here, kill all of the Zombiemen, Heavy Weapon Dudes, Cacodemons, and 
    Revenants in this room. Once they are all dead, collect the Chaingun and the 
    Clips, and then go through the opening at the other end of this room. In here, 
    get the Berserk and then hit the switch. Now leave this room. Back out here, go 
    to the door leading to the black tower.
    
    Before opening it, get the Rocket Launcher to the right of the door. Now open 
    the door and enter the tower. Back in here, open the door to your left and go 
    through it. Out here, kill the Shotgun Guys and the Arachnotrons. Now hit the 
    switch and get the Backpack. After that, open the door and go back into the 
    tower. Back in here, get the Boxes of Rockets in the middle of the tower. Now 
    hit the switch on the pedestal, and this will create a huge spiral staircase 
    around the tower. Get to the bottom of the stairs and then get to the top. You 
    will see a group of Barons of Hell, so pull out your Rocket Launcher and clean 
    them up. Now go to the platform they are on. You will see a BFG. To get it, DO 
    NOT walk under the blue tile on the ceiling or you'll be teleported. Once you 
    get the BFG, go under the blue platform to be teleported.
    
    In here, we'll need to clean up this room before we advance in the level. Kill 
    the Arch-vile, Revenants, Cacodemons, Heavy Weapon Dudes, Demons, and Spectres. 
    Once they are all dead, notice the building in the middle of the room. Go to 
    the west part of it. Over here is a Heavy Weapon Dude, a Chainsaw, and a 
    switch. Kill the Heavy Weapon Dude, get the Chainsaw, and now hit the switch. 
    From here, go to the east part of the building. On the northeast part is a new 
    switch. Hit this switch and then the cage to your left will open, revealing 
    another switch. Hit this switch and then go to the north part of the building 
    where the Arch-vile was. One of the pillars has opened and became a crushing 
    pillar moving up and down.
    
    Get past it and you will get to a switch. Before hitting it, notice to the 
    right of you is a lift. Once the crushing pillar rises, hit the switch and the 
    wall will lower, revealing a Baron of Hell and another switch. Kill the Baron 
    of Hell. Now before hitting this switch, notice to your right that there is a 
    lift. Once the crushing pillar rises, hit the switch and RUN to the lowered 
    lift. Once you step on it, you'll be teleported. In here, kill the Shotgun Guys 
    and Heavy Weapon Dudes in front of you. Now go through the opening in front of 
    you. In here, follow this round room to the eastern part of it, killing the 
    Zombiemen, Shotgun Guys, Heavy Weapon Dudes, and Spectres you see. Once you get 
    to the east part of this room, there should be a door opening next to you, so 
    go through it. In here, get the Medikit and the Stimpacks in front of you.
    
    From here, go to the other end of this room. Now turn right and you should see 
    a barrel. Blow it up so you can get to the door. Now open the door and go 
    through it. In here, kill the Heavy Weapon Dudes and the Spectres in here, Now 
    kill the Arch-vile. Once everyone is dead, go through the opening to your left. 
    In here, there will be a teleporter in front of you. Save your game first, and 
    then step through the teleporter. In here, kill the 2 Mancubi in this room. Now 
    go to the middle pillar in this room. On one side is a Soulsphere, and the 
    other is a switch. Get the Soulsphere and then hit the switch. A wall will rise 
    around you. Hit the switch to lower it. Once it's lowered, kill all of the 
    Heavy Weapon Dudes and Barons of Hell in this room. From here, get the Yellow 
    Key in this room. Once you have the Yellow Key, turn left.
    
    If you notice at the vines, some of them are a brighter green color. This is a 
    hidden door, so open it and go through it. In here, kill the 2 Shotgun Guys and 
    the Heavy Weapon Dude. Now walk to the other end of the room and the wall in 
    front of you will open, revealing a barrel and a switch. Destroy the barrel and 
    hit the switch. Now go back to the room where you got the Yellow Key. Back in 
    here, step on the new teleporter in the middle of the room. In here, kill all 
    of the Spectres and Barons of Hell in this room. Once they are all dead, go to 
    the room where there are three demon face symbols on the wall. Look for a 
    candle in front of one of them. This is a door, so open it and it will lower, 
    revealing two Arch-viles, a teleporter, and a Megasphere. Kill both Arch-viles 
    before hell breaks loose. Now get the Megasphere and step through the 
    teleporter.
     
    In here, get the Invincibility Sphere in front of you and lower the wall in 
    front of you. Out here, go to the pillar on the west. If you notice, one of the 
    demon faces is different from the others. This is a door, so lower it and it 
    will reveal a Plasma Gun and a Revenant. Kill the Revenant, get the Plasma Gun, 
    and then see that hanging body in front of you? It is a switch, so hit it to 
    activate it. Now leave this pillar, and then go through the one in front of 
    you. In here, kill the Lost Souls in front of you and then hit the switch. Now 
    leave and go to the next pillar on the east side of the tower, killing any Pain 
    Elementals, Revenants, Cacodemons, or Arachnotrons you see. In this pillar, get 
    the MegaArmor. Now go to the next pillar. KILL THE CYBERDEMON WITH 2 BFG 
    BLASTS. Now get the Blue Key.
    
    Before hitting the switch, try killing as many enemies as you can. Once this 
    room is clean of Cacodemons, Arachnotrons, and Pain Elementals, hit the switch 
    in the south pillar. This lowers the wall on the middle pillar, so RUN back to 
    it before the wall rises. If not, hit the switch and try again. Back in here, 
    step through the teleporter. Back in this room, you thought you couldn't get 
    anymore of this pain. Kill all of the new Pain Elementals, and then get the 
    Energy Cell Pack and the Soulsphere in this room. Once all of the Pain 
    Elementals are gone, hit the switch at the other end of this room. Now, once 
    you hit the switch, a teleporter will appear in the middle of the room.
    
    Go through the teleporter and you'll be back in the Yellow Key room. Back in 
    here, hit the switch to lower the walls around you. Now kill the Imps and 
    Cacodemons in this room. From here, go through the opening in the northwest 
    part of this room. In here, you should see the Red Key across from you. Pick it 
    up. Now leave this room. Back in here, follow this pathway to a teleporter (not 
    the one in the middle of the room). Once you get to the teleporter, step 
    through it. Back In here, go through the opening in front of you. In here, open 
    the door to your right and go through it. Back in this room, go back through 
    the opening to your left. In here, go through the opening in the west part of 
    this room. In this room, kill the Revenants and walk to the other end of the 
    room, and then you'll be teleported.
    
    Back in here, drop down to the floor below you. Down here, knock out all of the 
    Imps. Remember this building? Go through the south opening in this building. In 
    here, step through the teleporter. Now you'll be taken back to the black tower. 
    Back in here, kill all of the Imps and Cacodemons on the stairs, and then drop 
    down to the floor below you. Down here, kill all of the Demons. Once they are 
    all dead, search for a switch on a pedestal. Once you find the switch, hit it. 
    Now open the door at the bottom of the stairs and go through it. Out here, go 
    all the way left back to the level's starting point. We're finally done with 
    that crazy adventure. Over here, kill the Mancubi, and then head down the 
    stairs near you. Down here, kill the Revenant and get the Super Shotgun.
    
    From here, kill all of the Spectres in front of you. Now open the Yellow and 
    Blue Doors in front of you. From here, drop down to the pit below you. Down 
    here, quickly open the door to your left and go through it, before you get 
    killed by the lava. In here, walk forward and you'll exit the level. 
    
    -----------------------------
    The Express Elevator to Hell
    -----------------------------
    
    WAD NAME: TEETH.WAD 
    Level used on: Map 31
    
    The Express Elevator to Hell is my favorite Master Level. Also if you look at 
    the first letter of each word, it makes TEETH (the WAD's name, I was thinking 
    of why they would name it TEETH).
    
    *******************************************************************************
    Ok, enough talking. First, you will start the level on an elevator. Surrounding 
    you are loads of Boxes of Shotgun Shells. Don't take all of them, as you will 
    need them for a lot of the level. Another thing to note is that there are 8 
    different floors you can get to using the elevator (if you notice, there will 
    be a number 1 through 8 on that floor's hallway, so you'll know). Part 2 is 
    that each hall has a Heavy Weapon Dude or Hell Knight.
    *******************************************************************************
    
    On the elevator, start the level by moving and you will pick up a Super 
    Shotgun. Collect a Box of Shotgun Shells and kill all of the Heavy Weapon Dudes 
    in the surrounding openings. Now, get to the bottom of the elevator and go 
    through the opening. In here, walk forward and bars will shut right in front of 
    you. To open them, you'll need to wait for a while and then they will open by 
    themselves. To kill off some time, go back on the elevator and kill any 
    remaining Heavy Weapon Dudes or Hell Knights. Once they are all dead, go back 
    to the lowest floor. Wait for the bars to open. Once the bars open, go through 
    them and follow this hallway to a door, killing all of the Spectres and Heavy 
    Weapon Dudes in this hall. Collect the Chainguns as well. 
    
    Once you get to a door, open it. Now kill all of the Imps (if you didn't while 
    the bars were shut) in front of you and then get the Armor. From here, hit the 
    switch on the wall and then the wall will lower, revealing a Baron of Hell and 
    another switch. Kill the Baron of Hell and then hit the switch. Now leave this 
    room and get back to the elevator. On the elevator, face the opening you came 
    out of and turn partially right. Once the elevator rises, get to the 2nd lowest 
    opening, on the 2nd floor. Up here, the bars blocking the hall will be removed. 
    Now walk straight past the opening to the left. Once you hear the sound of 
    Shotgun Guys growling, back up.
    
    Let the Shotgun Guys come to you and then kill them. Now, kill the Heavy Weapon 
    Dudes in the window to the right. From here, go through the opening to your 
    left. In here, step through the red teleporter across from you. In here, kill 
    the Shotgun Guys in front of you. Now get all of the Health Potions and 
    Soulsphere across from you. After that, turn around and hit the switch in front 
    of you. Once you hit the switch, get the Invisibility Sphere to your right and 
    the Rocket Launcher to your left. After that, step back through the teleporter. 
    Back in here, kill the Spectre and then turn right to face the silver 
    teleporter.
    
    Facing the fake teleporter, press Spacebar on the walls to the left until you 
    find a hidden door that opens. Once you find the hidden door, go through it and 
    step through the teleporter. You will be teleported to a small room. Kill the 
    Pain Elemental in front of you and then get the Red Key. After you get the Red 
    Key, drop down to the floor to your right. Down here, kill all of the Shotgun 
    Guys in front of you. Now switch to your Automap. The building in the center of 
    the room is shaped like a "+" symbol and you are on the south end of it. Also 
    if you notice on the Automap, you should see a small yellow line on the side of 
    the "+" symbol. 
    
    Get in front of that yellow line on the Automap. It is on the southeast corner 
    of the "+" building, and if you're still having problems finding it, the wall 
    it is on is a bright color, different than the normal walls on the "+" sign. 
    Once you find it, press Spacebar and it will open, revealing a switch. Hit the 
    switch. Now, face the west part of this room and you will see two Arachnotrons. 
    Kill them both. Now go to the northeast part of the map. You should see a 
    switch above you, along with 2 higher steps. To lower the first step, press 
    Spacebar on the step and it will lower. Now you can walk forward and drop the 
    second step. Now get on it and ride it to the top. 
    
    Up here, hit the switch in front of you. Now drop back down to the floor below 
    you and head to the northwest corner of the map. You will see 2 higher steps, 
    just like the ones in the northeast corner of the map. To lower these steps, go 
    to the northeast corner of the map and lower the two steps you used to get to 
    the switch. This lowers the steps in the northwest corner of the map as well. 
    Now RUN to the lowered ledges before they rise again. If not, go back and lower 
    the same steps again. Once you get onto the 2nd lowered step, ride it to the 
    top. Up here, press the Spacebar in front of you and it will open like a door, 
    so enter the room. In here, kill the Shotgun Guys and the Revenant. Now get the 
    Shotguns, get the Medikit, and pick up the Yellow Key in the corner of the 
    room.
    
    Now leave this room, and drop back down to the floor below you. Down here, open 
    the door and leave this room. In this hall, get the two Stimpacks in front of 
    you. Now walk forward and the bars in front of you will open, allowing you to 
    get to the elevator. Get onto the elevator. Once you get onto the elevator, 
    face the east part of the elevator. This is the 3rd floor right here, so once 
    the elevator rises to the 3rd floor, go through the opening. In this hall, open 
    the door across from you and go through it. In here, kill the Heavy Weapon 
    Dude, and then kill all of the Mancubi on the higher platforms above you.
    
    Once they are all dead, hit the switch at the other end of this room. This will 
    lower the pillar the Heavy Weapon Dude is on, so get on it. On here, wait for 
    the pillar you're on to rise. Once it rises, face the switch you just hit, and 
    then RUN to get on the platform. On here, hit the switch in front of you. Now, 
    turn back around and leave this room. Back in here, head straight and lower the 
    elevator in front of you. Get on the elevator and then face the southeast 
    corner. This is where the 4th floor of the elevator is. Once the elevator rises 
    and you can see the opening, go through it. In here, kill the Zombiemen and 
    Shotgun Guys in front of you.
    
    Now follow this hallway to an opening. Once you get to an opening, go through 
    it. In this room, turn right and you will see a wall. Remember where this wall 
    is. Now open the door to your left and go through it. In here, open the door in 
    front of you and go through it. In here, collect all the ammo in here and kill 
    the Shotgun Guys. Now open the door and go through it. In here, step through 
    the opening to your right and you will hear the sound of a door opening. 
    Remember that wall I told you about? Turn around, go back through the door to 
    your right and then face forward. The wall I told you has opened, revealing a 
    Revenant and a Heavy Weapon Dude.
    
    Kill them both and go into the new room. In here, get the Plasma Gun, the 
    Chaingun, and then get the Blue Key. Once you have the Blue Key, turn around 
    and open the door to your right and then go through it. In here, go through the 
    same opening to your left. In here, open the door to your right and go through 
    it. In here, get the Medikit in front of you and then go through the opening to 
    your right. In here, you will see cages on the higher walls. Each of them have 
    a Shotgun Guy/Heavy Weapon Dude (depending on your skill level). Kill all of 
    them and once they are all dead, kill the Mancubus in this room. Once everyone 
    is dead here, hit the switch.
    
    Now leave this room and go back through the door to your left. In here, go 
    through the opening and open the door to your right. In here, follow this hall 
    back to the elevator and then lower it. Kill any Revenants on the elevator and 
    then face the southwest part of the elevator. This is the 6th floor. Don't 
    worry because we already did the 5th floor. Once the elevator rises, go through 
    the 6th floor opening once you see it. Now, save your game right here. Go 
    through the opening across from you and pull out your Plasma Gun. Kill all of 
    the Shotgun Guys in a row. Now, facing the opening in the room, back up to the 
    switch to the switch is on your back.
    
    Start firing your Plasma Gun. Heavy Weapon Dudes will appear in all cages, so 
    use your Plasma Gun to wipe them clean. Once all Heavy Weapon Dudes are dead, 
    hit the switch. Now, facing the switch, turn left. See that wall in front of 
    you? Press the spacebar on the middle part of the wall until a secret door 
    opens. This is where the Arachnotrons were, and you are in a secret room. Get 
    the Plasma Gun and the Medikit. Now leave this room and go back to the 
    elevator. Before going onto the elevator, go into the new opening to your left. 
    In here, kill the Revenants and then get the Soulsphere.
    
    Now go back onto the elevator and lower it. On here, kill all of the Barons of 
    Hell and Revenants. Once they are all dead, get on the elevator and face the 
    west part of it, and this is the 7th floor. Once you see the opening, go 
    through it. In here, get the Medikit to your right. Now open the door to your 
    left and go through it. In here, kill the Zombiemen, Shotgun Guys, and Heavy 
    Weapon Dudes. Once they are all dead, collect the Armor Bonuses and then leave 
    this room. Now open the door to your left and go through it. In here, kill the 
    Zombiemen and the Shotgun Guys in front of you. Once they are dead, save your 
    game. Now press the Spacebar on the silver pillar in the room and it will 
    lower, so get on it. Pull out your Plasma Gun and put your back facing the 
    door.
    
    Once the pillar rises, RUN onto the platform you see. On here, use your Plasma 
    Gun to spray this whole area of Spectres, Revenants, Heavy Weapon Dudes, 
    Shotgun Guys, and Barons of Hell. Once they are all dead, face the pillar and 
    you will see a switch to your left (which is a big face icon). Hit it and then 
    leave this room to go back to the elevator. On the elevator, use it to get to 
    the top floor. On the top floor, go through the opening in front of you. Up 
    here, save your game. Now open the door in front of you and go through it. In 
    here, kill the Shotgun Guys, Heavy Weapon Dudes, and the two Pain Elementals. 
    Once they are all dead, save your game. 
    
    Now, see the exit door? Try to open it. Instead, two doors will be opening to 
    your left and right. Go to the RIGHT one and use your Plasma Gun/Rocket 
    Launcher to eliminate EVERYTHING. Once they are all dead, go to where the dead 
    Arch-vile is. Press the Spacebar on the wall and it will open, revealing an 
    Invincibility Sphere. Grab this because you'll need this. Now go to the other 
    side of the room. Kill everything but the Arch-vile, because you'll need it the 
    most. Remember the opening the Pain Elemental came out of? Face it. Now wait 
    until the Arch-vile casts fire on you. Once he attacks, you will be sent into 
    the air. TRY to get/RUN onto that higher opening the Pain Elemental was in 
    while you are in the air. If not, try again if you are Invincible, otherwise 
    load your saved game.
    
    Now, up here, get the BFG and wipe everything out. Open the Yellow Door. Open 
    the Red Door, open the Blue Door and you will see a blood pit. Jump into it and 
    you FINALLY beat the level! This takes you to the secret level, "Bad Dream", 
    the other level of this WAD.
    
    ----------
    Bad Dream
    ----------
    
    WAD NAME: TEETH.WAD
    Level used on: Map 32
    
    For some weird reason, I can't get this to work with ZDoom, and this level is 
    annoying. Start this level by opening the door in front of you. In front of you 
    is a Spider Mastermind. It can't attack you, but fire your weapon and it will 
    trigger a LOAD of Cyberdemons to come and attack you. When they do, they will 
    fire at the Spider Mastermind. Wait for them to kill it for you. Now go through 
    the door and you will be teleported in front of a Zombieman. Kill it and then 
    head straight and drop down to the ground below you. Down here, you will be in 
    the Cyberdemon pit. RUN TO THE CENTER OF THE PIT and get the Invincibility 
    Sphere. Now, the ceiling will start to fall on you when you collect it.
    
    You will be very lucky to get the sphere and dodge all of the rockets around 
    you from the Cyberdemons. Once you get the Invincibility Sphere, collect the 
    Blue, Red, and Yellow Key surrounding the Invincibility Sphere. Once you have 
    all 3 keys, RUN for the door in this room before you get crushed. Now, once you 
    get to the door, open it and get back to the level's starting room. Back in 
    here, wait for the crushing ceiling to raise and then drop down, so that the 
    Cyberdemons will be crushed. Now, go back into the previous room to be 
    teleported. Back up here, turn around and open the Blue Door. Now open the 
    Yellow Door. Now open the Red Door. Ignore the Hell Knight and the Pain 
    Elemental if you can. 
    
    In here, hit the exit switch and you will be done with this level.
    
    ===========
    9. Secrets
    ===========
    
    In this section, I will list all of the secret areas that can be found in all 
    of the Master Levels. Just like my walkthrough, I'll list the levels in 
    numerical order (meaning the level they are used on), as you can just play them 
    in any order you'd like.
    
    -------
    Attack
    -------
    
    WAD NAME: ATTACK.WAD
    Level used on: Map 1
    Number of Secrets: 1
    
    1. From the start of the level, progress this level until you get to the Yellow 
    Key. Once you get to the Yellow Key, pick it up. Now you'll notice pillars in 
    front of you. Press the Spacebar to open the pillars and then walk forward. The 
    floor you're on will lower, so walk forward and you'll be outside. Out here, 
    turn right and follow this pathway until you get to a set of teleporters. Step 
    on any of them and you'll be teleported to the next area. When you teleport, 
    back up and then walk forward to be teleported again. Instead of being 
    teleported to the area near the Yellow Key, you'll be taken to a room near the 
    beginning of the level. In this room, walk forward and then walk back into the 
    teleporter to get credit for this weird secret (you can just use this 
    teleporter as a little shortcut).
    
    -------
    Canyon 
    -------
    
    WAD NAME: CANYON.WAD 
    Level used on: Map 1
    Number of Secrets: 4
    
    1. From the start of the level, hit the switch in front of you and the floor 
    will rise. Up here, drop down to the floor below you. Down here, lower the lift 
    across from you, get on it, and ride it to the top. Up here, turn left and drop 
    down to the floor below you. Down here, head straight and follow this path 
    until the floor you're on lowers. Down here, go through the opening in front of 
    you. In here, turn right and head up the stairs. At the top, open the door in 
    front of you and go through it. In this room, walk up to the Red Door across 
    from you and turn right. In front of you will be a Blue Door. Walk up to this 
    Blue Door. Once you do that, leave this room the same way you entered it. Back 
    in this room, head down the stairs and all the way straight to the other end of 
    this room. Over here, head into the opening and the floor you're on will lower. 
    Down here, go through the opening to your left. In here, press Spacebar on the 
    wall to the left and it will open, revealing a Backpack. Collect it to get 
    credit for a secret.
    
    2. From secret 1, progress the level until you get to the Blue Door. Once you 
    get to the Blue Door, open it and go through it. Out here, turn left and you'll 
    see a Radiation Suit on a pillar. Jump onto this pillar and then jump onto the 
    pillar that is in front of you. Below you should be a platform. When you see 
    this platform, jump onto it. On here, go through the opening next to you. In 
    here, head up the stairs next to you. At the top, go through the opening to 
    your right. In here, head down the stairs to your left. At the bottom of the 
    stairs, open the door to your left and go through it. In this room, turn right 
    and head all the way straight to the other end of this room. Over here, there 
    should be a demon face on a wall. This is a lift, so lower it, get on it, and 
    ride it to the top. Up here, open the door next to you and go through it. In 
    here, open the door across from you and go through it. There will be a 
    staircase, so head up it. At the top, turn around and leave this room. Back in 
    here, you should see a new opening across from you, so go through it. In here, 
    hit the Spacebar on the wall in front of you and it will open. In this room 
    will be an Invisibility Sphere, but it will not appear on the "Ultra Violence" 
    skill level. Step into this room to get credit for a secret.
    
    3. From secret 2, open the door across from you and go through it. Back in this 
    room, drop down to the floor below you. Down here, follow the left hand wall 
    until you get to a door. Once you get to a door, open it and go through it. 
    Back out here, head up the stairs to your right. At the top, go through the 
    opening to your right. In here, head down the stairs to your left. Down here, 
    go through the new opening to your right. In here, press Spacebar on the wall 
    in front of you and it will open, revealing a Megasphere. Collect it to get 
    credit for a secret.
    
    4. From secret 3, progress the level until you get to the exit door. Once you 
    get to the exit door, open it and go through it. In here, the exit switch is in 
    front of you, but do not hit it. Instead, press Spacebar on the walls to the 
    left until you find a hidden door. When it opens, it will reveal a Super 
    Shotgun and a Medikit. Step into this room to get credit for a secret, but I 
    think it's a little too late for this secret.
    
    ------------
    The Catwalk
    ------------
    
    WAD NAME: CATWALK.WAD 
    Level used on: Map 1
    Number of Secrets: 2
    
    1 and 2. From the start of the level, just progress this whole level until you 
    get in front of the exit switch. Once you are standing right in front of the 
    exit switch, turn left and you'll be facing a wall. Shoot it with your Pistol, 
    either Shotgun, or a Chaingun (or use a Fist/Chainsaw), and the wall will open. 
    Walk into this room and you'll get credit for a secret. Now get back to the 
    exit switch and turn right this time. Shoot this wall with any weapon mentioned 
    above and it'll open, so go into a room to get credit for a secret. In these 
    rooms are two mazes with a few switches and ammo in them. If you can find the 
    switches in these mazes, hit them and they'll open paths to new areas in the 
    mazes. You can find 4 Rocket Launchers, a BFG, a Megasphere, a whole room of 
    Energy Cells, and scattered health and ammo. But you can solve the puzzles 
    yourself. Have fun.  
    
    ------------
    The Combine
    ------------
    
    WAD NAME: COMBINE.WAD 
    Level used on: Map 1
    Number of Secrets: 1
    
    1. For some odd reason, you will automatically get credit for a secret when 
    starting this level. Easier said then done.
    
    -------------
    The Garrison
    -------------
    
    WAD NAME: GARRISON.WAD 
    Level used on: Map 1
    Number of Secrets: 5
    
    1. From the start of the level, head down the stairs next to you. At the bottom 
    of the stairs, go through the opening to your right. In here, turn right and 
    you'll see a switch on the wall. Walk up to it, but don't step on the tile 
    (it's raised slightly above all the other floors) so the floor you're on won't 
    lower. Now hit the switch. When you hit the switch, turn around and RUN to the 
    other end of the room. You should find a teleporter over here, so step through 
    it. In this small area, press the Spacebar on the walls around you until you 
    find a hidden door that opens. When you find the hidden door, go through it and 
    you'll get credit for a secret. If you go up the stairs, you'll be taken to an 
    area with a Megasphere on a pillar, a Rocket Launcher, and 4 BFG weapons!
    
    2. From secret 1, progress the game until you get to the Red Key area. When you 
    have the Red Key, jump off the ledge and go through the opening in the southern 
    part of this room. In here, there is a staircase in front of you. At the bottom 
    is a Medikit. Get to the Medikit and press Spacebar on the wall to the right. 
    It should open, revealing a room with Armor and Health Bonuses. Step in to get 
    credit for a secret.
    
    3. If you're in secret 2, there should be a teleporter across from you. If not, 
    get the Red Key and it should lower. Now step through it and you will get 
    credit for a secret.
    
    4. In secret 3, there is a Backpack in front of you. Pick up the backpack to 
    get credit for a secret. To get out of this room, press Spacebar on all of the 
    walls around you until a hidden door opens, revealing a teleporter so you can 
    get out of that room.
    
    5. Now continue this level until you get to the Yellow Key. Once you pick up 
    the Yellow Key, get back on the staircase surrounding you. Now get on the third 
    stair from the top. On this stair, press Spacebar on the walls around you until 
    a hidden door opens. When the hidden door opens, go through it and you'll fall 
    to a lower platform. Down here, you'll get credit for a secret. There is a 
    Megasphere, a BFG, and an Energy Cell Pack on the teleporter.
    
    --------
    Fistula
    --------
    
    WAD NAME: FISTULA.WAD 
    Level used on: Map 1
    Number of Secrets: 1
    
    1. From the start of the level, progress the game until you have the Red Key. 
    Once you have the Red Key, go back to the level's starting point. Facing the 
    two doors at the top of the stairs, open the door on the left and go through 
    it. In here, go through the opening to your right. In here, go through the 
    opening across from you and the floor you're on will lower. While the lift is 
    lowering, run into the opening to your left. If not, wait for the lift to rise 
    and then go through the opening. In here, head up the stairs to your right. At 
    the top, press Spacebar on the metal wall and it will lower like a lift, so get 
    on it and ride it to the top. Up here, go through the opening. In here, press 
    Spacebar on the left until you find a hidden door. It will open, revealing a 
    room with a Megasphere. Step into this room to get credit for a secret. Note 
    that you need the Red Key to open the secret door leading to this room.
    
    ------------
    Titan Manor
    ------------
    
    WAD NAME: MANOR.WAD 
    Level used on: Map 1
    Number of Secrets: 7
    
    1. From the start of the level, open the door across from you and go through 
    it. In this room, head up the staircase to the right. At the top, open the door 
    in front of you and go through it. This room is a dark room, but if you notice 
    on the floor there is an arrow pointing to the wall. Get in front of the wall 
    the arrow is pointing to and then press the Spacebar. It will open, revealing a 
    lift, so lower it, get on it, and ride it to the top. Up here, head through the 
    opening and you'll be outside. Walk across this walkway until you get about 
    halfway and then save your game. To your left is a window. To get into this 
    window, face it, back up to the edge, and RUN to it. If you don't make it, 
    reload your saved game and try again. Once you get into it, you'll probably 
    fall to a lower floor. If you do, just turn around and lower the lift and get 
    back on it. When it lowers, step on it to get credit for a secret. There are 
    Boxes of Rockets and an Energy Cell Pack on this platform.
    
    2. From secret 1, wait for the lift you're on to raise back up again. Back up 
    here, you should be facing the window and seeing the walkway. Again, save your 
    game and RUN to the walkway. Back on here, head left and you'll stop at a wall. 
    Now turn left and run onto the platform below you. On here, step through the 
    window to your right. In this room, head to the floor below you. Down here, 
    head left and you'll hear a door behind you open, so go through it. Hit the 
    switch and the lift to your right will lower, revealing the Yellow Key, so pick 
    it up. But that's not the important part. Head right until you stop at a Blue 
    Door. Facing the Blue Door, turn left and drop down to the floor below you. 
    Down here, face the door in front of you. Now turn left and you'll see a set of 
    crates. Press Spacebar on them and the crates will lower. Now get on the crates 
    and search for a gray crate. When you find the gray crate, press the Spacebar 
    to open it and it will reveal a hidden room with a MegaArmor. Step into it to 
    get credit for a secret.
    
    3. From secret 2, leave the secret room. Back in here, open the door near you 
    and go through it. In this room, turn left and you'll see a switch to your 
    left, so hit it. Now turn around and you'll notice that a staircase has risen 
    to the pillar where the Blue Key is. Head up the stairs and get to the pillar. 
    You'll notice one of the sides has a demon face on it. Press the Spacebar on 
    the demon face and a pathway will rise to the middle of this room. Now cross 
    the pathway to the Yellow Door, and then open it and go through it. Back in 
    this room, head up the stairs to your right. At the top, open the door in front 
    of you and go through it. In here, head up the staircase to your right. At the 
    top, turn left and you'll see an opening to your left with fire on the floor 
    (actually, they're just the top of torches from a lower floor). Walk into this 
    opening. With the torches to your left, face the wall and press Spacebar and it 
    will open. Hit the switch in this room and then leave.
    
    Back in this room, a floor is lowering next to you, revealing an opening, so go 
    through it. In here, hit the switch to your right and then turn around. You'll 
    notice a pillar has lowered, so RUN to the lowered pillar and step across it. 
    This causes the pillar with the Blue Key to lower, so RUN and get the Blue Key. 
    If you miss either pillar, go back, hit the switch, and try again. Once you 
    have the Blue Key, you'll see two Blue Doors in front of you. Open the one of 
    the right and go through it. Back in this room, press the Spacebar on the 
    crates in front of you and they will lower, so get on them and ride them to the 
    top. Back up here, open the Blue Door to your left and go through it. In here, 
    hit the switch at the other end of the room. When you hit the switch, a lift 
    behind you will lower, so RUN to it, get on it, and ride it to the top. Now 
    look for a window in the east part of this room. Facing the window, RUN to it, 
    but don't go through the window. Now turn around and you'll see a floor 
    slightly below you, so fall to that floor. On here, turn left and you'll see a 
    demon face on the wall, so walk up to it and press the Spacebar to make it 
    open, so go through it.
    
    In this room, turn left and follow this hallway to a switch and then hit it. 
    Now follow this hallway to another switch and hit it. Once both switches have 
    been activated, leave this room. Back in here, turn left and you'll see the 
    switch. Hit the switch to lower the lift, get on it, and ride it to the top. 
    Back up here, RUN to the same window. When you get to the window, go through it 
    and step on the teleporter. When you teleport, turn right and follow this 
    passage to another window. To the right of this window is a blue platform, so 
    get on this platform. On here, press Spacebar on the walls until a hidden door 
    opens, revealing a room with a switch and a few Boxes of Rockets. Step into 
    this room to FINALLY get credit for a secret.
    
    4. Now that you're in secret 3, I highly recommend saving here, because if you 
    miss this secret, you'll miss it for good. Hit the switch in this room and then 
    turn around. You'll notice a floor lowering. While it is lowering, get on it 
    and you'll notice a platform with a Computer Area Map on it. RUN to this 
    platform while you are on the lowering floor. The lowering floor should be high 
    enough to get on it, otherwise, the platform will be to high to get onto, so if 
    you miss the platform, you'll need to reload your saved game. When you step on 
    this platform, you'll get credit for a secret.
    
    5. From secret 4, turn around and get in front of the window. Facing the 
    window, RUN through it and try to land on the higher platform. On here, hit the 
    switch and another lift to your right will lower. Get on this lift and hit the 
    switch that's on the pillar. When you hit this switch, a door in the southeast 
    part of this room will open, so go through it. In here, pick up the Red Key. To 
    your right is a window leading to the level's starting point, so go through it. 
    If you did everything right so far, you should see a pathway leading to the 
    center of this area. Cross this pathway. In front of you should be a white 
    pillar with a BFG on top. To get this BFG, head up the stairs in the northeast 
    part of this area. At the top of the stairs is a switch, so hit it and then 
    turn around. Head down the stairs and head to the southern part of this room, 
    where you'll find a pathway that is slightly higher than the one you're on.
    
    Get on this platform and head right and up the stairs. You'll see a switch, so 
    hit it. This will open a door to your left, so head left, cross the pathway, 
    and get into the opened door. If the door closes, go back and hit the switch 
    again. In this room, lower the lift in front of you, get on it, and ride it to 
    the top. Up here, hit the switch to your left and then turn around. You'll 
    notice a walkway rising. Cross this walkway and you'll get to a teleporter. 
    Step through this teleporter. When you teleport, RUN forward and you'll land on 
    a pillar with a BFG. When you land on this pillar, you'll get credit for a 
    secret.
    
    6. From secret 5, head back inside the building. In here, go through the 
    opening across from you and you'll be in the room where the Blue Key was. Head 
    up the stairs and get in front of the pillar. Now turn left and you'll see a 
    window. RUN to this window and you should run right through it and be outside. 
    Out here, you'll notice a wooden building next to you. In front of it are 3 
    Boxes of Rockets. Facing this wall, notice at the far right there is a metal 
    wall. Walk up to this wall and press the Spacebar. It will lower, so get on it 
    and ride it to the top. Up here, follow this thin pathway into a room where 
    there is a Plasma Gun. Step into this room to get credit for a secret.
    
    7. From secret 6, go back to where the Boxes of Rockets are. Get in front of 
    the same wall and press the Spacebar to open it. Now next to you is a platform 
    with Health Potions on it. Walk onto it and then head into the opened door. A 
    lift on the right has lowered, so cross it and you'll hear another lift lower. 
    Get out of this area and get on the lowered lift to your left and ride it to 
    the top. Up here, open the door to your left and go through it. In here, walk 
    forward and the bookshelf in front of you will lower, revealing a Chainsaw. 
    Collect it to get credit for a secret.
    
    --------
    Paradox
    --------
    
    WAD NAME: PARADOX.WAD 
    Level used on: Map 1
    Number of secrets: 7
    
    1. From the start of the level, open the door in front of you and go through 
    it. In here, turn right and you'll see a staircase. To the left of the 
    staircase are 4 pillars. Press Spacebar on the 2nd pillar to the right and it 
    will lower, revealing a Soulsphere. Pick it up to get credit for a secret.
    
    2. From secret 1, progress the level until you get to the Yellow Key. Once you 
    get to the Yellow Key, pick it up. In front of you is a green torch. Press 
    Spacebar on the green torch and a lift to your left and right will lower, both 
    revealing switches. Hit both switches and then face the opening you used to get 
    into this room. In here, head up the stairs to your right. At the top, go 
    through the opening in front of you and you'll be outside. You'll get credit 
    for a secret, but if you turn right and follow the right hand wall, you'll get 
    to an opening with the BFG.
    
    3. With the Yellow Key, open the Yellow Door and go through it. In here, head 
    right and a wall will open in front of you, revealing a switch. Hit this switch 
    and then leave the room. Back out here, go through the new opening all the way 
    across from you. In here, there is a Plasma Gun and three teleporters in front 
    of you. Don't walk through any of them, instead turn around and face the 
    opening you came out of. Press Spacebar on the wall just to the left of an 
    opening and it will open, revealing a higher platform outside. Step onto it and 
    get credit for a secret.
    
    4. From secret 3, turn right and you'll see a Medikit on a platform. RUN onto 
    the platform to get credit for a secret. When running onto this platform, a 
    lift will lower to your left. It takes you to another higher platform but I 
    don't know the use of it as there is nothing special on the higher platform.
    
    5, 6, and 7. Now, with or without the Blue Key, get in front of the 3 Blue Bars 
    which acts as the Blue Door. Facing the Blue Bars, head left through the little 
    opening. To your left is a wall. Follow the left hand wall until the wall 
    starts to turn. When the wall starts to turn (there should be an Invisibility 
    Sphere in front of you), look for a fake wall to the left. When you find it, 
    you'll walk right through it. There is a Megasphere at the other end of this 
    room. When you get it, you'll get credit for 3 secrets.
    
    ---------
    Subspace
    ---------
    
    WAD NAME: SUBSPACE.WAD 
    Level used on: Map 1
    Number of Secrets: 2
    
    1. From the start of the level, shoot the door in front of you and it will 
    open, revealing the Red Key. Pick up the Red Key and then open the Red Door 
    across from you and go through it. In here, there is a staircase in front of 
    you. Get on the first stair and face the wall to your left. Press Spacebar on 
    it and it will open, revealing a MegaSphere and a Backpack. Pick them up to get 
    credit for a secret.
    
    2. Same as secret 1. Get back on the first step, but this time press the 
    Spacebar on the wall to your right. It will open, revealing a Soulsphere and a 
    MegaArmor. Pick them up to get credit for another easy secret.
    
    ---------
    Subterra
    ---------
    
    WAD NAME: SUBTERRA.WAD 
    Level Used On: Map 1
    Number of Secrets: 1
    
    1. Once you start this level, progress the whole level until you get to the 
    Yellow Door (which has an exit sign above it). When you get to the door, open 
    it and go through it. In this room, open the Blue Door to your left and go 
    through it. In front of you is a Soulsphere on a pillar. To get to this, check 
    your Automap. There is a teleporter in the northeast corner of this room. The 
    location you teleport to depends on which side you step on the teleporter from. 
    To get to the Soulsphere, step on either the north or east side of the 
    teleporter. You'll be taken right to the Soulsphere and get credit for a 
    secret.
    
    
    -----------------
    Trapped on Titan
    -----------------
     
    WAD NAME: TTRAP.WAD
    Level used on: Map 1
    Number of Secrets: 2
    
    1. From the start of the level, progress the level all the way until you get to 
    the Blue Key. Once you have the Blue Key, progress the level until you get to 
    the Blue Door. Once you get to the Blue Door, open it and it will reveal a 
    switch, so hit it. Now, walk past the Blue Door and you'll see a platform rise. 
    In front of you is a silver rectangle on the wall. Walk on it and it will rise 
    above the ground slightly. Now in front of you is a platform with Boxes of 
    Rockets on it. RUN onto this platform. On here, you'll see a pathway to your 
    right. Walk across this pathway and you'll stop in front of a window. Now turn 
    left and you'll see another pathway leading to a window. Get on this pathway 
    and use it to get into the window. In this room, turn right and you'll see a 
    torch. To the right of this torch is a wall with a skull on it. This is a 
    hidden door, so open it and go through it. In here, follow this hallway until 
    you get to a door. When you get to the door, open it and go through it. In 
    here, collect the Megasphere to get credit for a secret.
    
    2. From secret 1, progress the level until you have the Red Key. Once you have 
    the Red Key, progress the level until you get to the Red Door. When you get to 
    the Red Door, open it and go through it. In this room, follow this path until 
    you get to a pillar. Press the Spacebar on this pillar and it will lower, 
    revealing a Plasma Gun, so pick it up and turn around. You'll notice an opening 
    to your left and right. Each opening has a switch in it. Hit the switch in the 
    opening to the right and turn around. A platform will rise up to the window. 
    Use this platform to get into the window and you'll be outside. To your right 
    is a platform with a green eye on it. Use this platform to RUN forward and to 
    get to the ground below you. Down here, head to the building in the center of 
    this area. When you find this building, open the door on the west side of this 
    building and go through it (if you can't find it, look for an Energy Cell Pack 
    in a water pit near the building).
    
    In this room, turn around and face the door. To the left of this door is a 
    silver wall. This is a lift, so lower it, get on it, and ride it to the top. Up 
    here, open the door next to you and go through it. Out here, turn left and 
    you'll see a multi colored wall. This is a lift, so lower it, get on it, and 
    ride it to the top. Up here, notice the gray wall next to you. One of the walls 
    has a slightly different texture. This is a hidden door, so open it and go 
    through it. In here, open the door to your right and go through it. In here, 
    walk left and a door to your right will open, so face the opened door. If you 
    face this opened door and turn left, you'll see a thin pathway just below you. 
    Walk through the opened door slowly and you should land on the pathway. On 
    here, turn left and you'll see a Soulsphere to your left. Just past this 
    Soulsphere is a window. Get in front of the window and press the Spacebar to 
    make it lower like a lift, revealing an opening. Go through this opening and 
    you'll see a switch across from you.
    
    Facing the switch, press the Spacebar on the hidden door to your right and then 
    go through it. There will be an Energy Cell Pack in front of you. Collect it to 
    get credit for a secret.
    
    --------------
    Virgil's Lead
    --------------
    
    WAD NAME: VIRGIL.WAD
    Level used on: Map 3
    Number of Secrets: 1
    
    1. From the start of the level, progress the game until you get the Yellow Key. 
    Once you have the Yellow Key, get to the Yellow Door. When you get to the 
    Yellow Door, open it and go through it. In here, open the door on your left and 
    go through it. In this hallway, look carefully on the walls to the left. If you 
    notice, one of the walls is designed differently. This is a hidden door, so 
    press Spacebar and it will open, revealing a switch. Hit the switch and the 
    floor you're on will lower. Down here, there will be a Megasphere to your 
    right. Pick it up to get credit for a secret.
    
    -----------------
    Minos' Judgement
    -----------------
    
    WAD NAME: MINOS.WAD 
    Level used on: Map 5
    Number of secrets: 5
    
    1. From the start of the level, head up either staircase in front of you. At 
    the top, open the door in front of you and go through it. In this room, head 
    down the staircase in front of you. At the bottom of the staircase, hit the 
    switch and the wall in front of you will lower, so go through the opening. In 
    this room, pick up the Super Shotgun next to you and the door in front of you 
    will open. Step into this room to get credit for a secret. There is a Berserk, 
    a Backpack, Armor, and a Box of Shotgun Shells.
    
    2. From secret 1, backtrack back to the level's starting point. Back here, face 
    the staircases and then turn around. There are two doors in front of you. Open 
    the door on the left and go through it. In here, head left down the hallway 
    until you get to a door. When you get to it, open it and go through it. In this 
    room, turn left and you will see a switch to your left. This is a lift, so 
    lower it, get on it, and ride it to the top. Up here, turn right. Now go all 
    the way straight to the wall across from you. Over here, head right and a wall 
    will open, so keep heading down this hallway until you stop at a wall. This is 
    a door. To open it, open the door to your right, go through it, and then hit 
    the switch to your right in this room. This opens the door. Step through the 
    new opening to get credit for a secret. I have no idea what the use of this 
    secret is for, as it has absolutely nothing in it, except for an Imp and a 
    Heavy Weapon Dude.
    
    3. From secret 2, progress the game until you have the Blue Key. Once you have 
    the Blue Key, drop down to the pit to your right. Down here, there is a switch 
    in front of you. There is an opening to the right of the switch. Go through 
    this opening. In here, go all the way straight to the wall across from you. A 
    door will open, so go through it and open the next door. You'll get credit for 
    a secret. This just takes you back inside to the building near the level's 
    starting point.
    
    4. From secret 3, turn around and face the wall to your right. Press Spacebar 
    on the walls until a hidden door opens. When it does, step through to get 
    credit for a secret. This also takes you inside, except you'll be near the 
    exit. This isn't a shortcut, as you'll still need the Yellow Key.
    
    5. Go back to secret 3 and head inside. In here, open the door across from you 
    and go through it. You'll be in a hallway near the start of the level. On the 
    wall in front of you is a switch. Hit it and it will open, revealing a 
    teleporter to your right and left. Take either teleporter, as they both take 
    you to the same room. In here, there is a pillar with a Soulsphere on it. To 
    lower it, hit the switch on the north side of the pillar. Now get on it and 
    ride it to the top. Up here, there is an opening in front of you. RUN into the 
    opening. Now press the Spacebar on the door in front of you and it will open up 
    to reveal...nothing. But if you're playing on the Ultra Violence skill level, 
    there will be a BFG in this secret room. There is nothing here on lower skill 
    levels, but just step through if you want credit for your secret.
    
    
    --------------
    Bloodsea Keep
    --------------
    
    WAD NAME: BLOODSEA.WAD
    Level used on: Map 7
    Number of secrets: 4
    
    Note on this level: If you are playing this level on skill levels 1 or 2, then 
    you will only be able to get 75% secrets. This is because one of the secrets is 
    accessed by killing a Mancubus, and when playing on skill levels 1 or 2, the 
    Mancubus won't appear on the map.
    
    1. From the start of the level, open the door in front of you and go through 
    it. In this room, open the door across from you and go through it. In here, 
    there is a Red Door in front of you, but go through the opening to your left. 
    You'll see a staircase in front of you and an opening to your left and right. 
    Take the right opening and you'll be in a hallway. In here, turn left and 
    follow this hallway up a staircase until you stop at a wall. There should be a 
    face on the wall in front of you. Press Spacebar on it and it will open, 
    revealing a MegaArmor. Pick it up to get credit for a secret.
    
    2. From secret 1, backtrack all the way back to the room with the Red Door. 
    Facing the Red Door, go through the opening to the right. In this room, go 
    through the opening on the left and you'll be in a little library. Now get to 
    the wall at the other end of this room. Facing the wall, turn right and you'll 
    see a bookcase in front of you. On the bookcase is a black flag. Walk through 
    it and turn left, where you'll see a switch. Hit this switch and it'll open up 
    a door on the higher platform above you. To get here, go all the way back to 
    secret 1 (where the MegaArmor was). Facing secret 1, go through the opening on 
    the left. In this room, there is a pit in front of you. Ignore this pit and go 
    through the opening to your left. In here, get to the wall across from you and 
    then turn right. There is a Shotgun Guy on the platform. Kill it and then press 
    Spacebar on the wall it was in front of. It will open, revealing a switch. Hit 
    this switch. Remember the pit in the other part of this room? Go back to the 
    pit and fall into it. Down here, go through the new opening and step through 
    the teleporter. You'll be on the higher level of the library. Across from you 
    is an opening. Go through the opening and you'll get credit for a secret. In 
    this secret is a Super Shotgun, but watch out for the crushing ceiling.
    
    3. From secret 2, progress the game until you have the Red Key (or if you have 
    it). Once you have the Red Key, open the Red Door and go through. In this room, 
    get right in front of the Blue Door. Facing the Blue Door, turn right and 
    you'll see a little alcove. Run into the alcove and press Spacebar on the wall. 
    It will open, revealing a hallway. Go straight to the other end of this hallway 
    until you stop at a wall. Now open the door to your left and go through it. In 
    this room, follow the hallway until you get to a larger room with blinking 
    lights. Step into this room. In front of you is an opening. Step into the next 
    room to get credit for a secret. There is a Box of Shotgun Shells in this room. 
    
    4. To get to this secret, you MUST be playing on the skill level "Hurt Me 
    Plenty" or harder, otherwise you won't be able to get to this. But to get to 
    the secret, you'll need to walk across toxic floors that hurt you when you walk 
    to them. From secret 3, go back to the level's starting area and get the Blue 
    Key. When you have the Blue Key, pick up the Invincibility Sphere next to you. 
    Now go back to the spot where you started the level. Facing the door, turn left 
    and follow this big lava path until you see a Mancubus to your right. It will 
    be in an alcove that has a Rocket Launcher in it. Kill the Mancubus. Killing 
    the Mancubus causes a wall to lower just north of this area. When it is dead, 
    continue following this lava path until you see a wall lowering to your right, 
    revealing an opening. Go through this opening and you'll be in a room with a 
    Chaingun. Pick it up to get credit for a secret. The teleporter takes you back 
    to the Red Door.
    
    ---------------------
    Mephisto's Maosoleum
    ---------------------
    
    WAD NAME: MEPHISTO.WAD
    Level used on: Map 7
    Number of Secrets: 5
    
    1. From the start of the level, progress the game until you get the Red Key. 
    Once you have the Red Key, open the Red Door and go through it. In this small 
    room, there is a platform in the middle of the room. Although you can't get to 
    this platform now, it'll be important later. Hit the switch here and leave this 
    room. Back out here, look for the MegaArmor in the corner of the building in 
    front of you. When you find it, pick it up and a staircase will be created near 
    you, so head up it. At the top, head right and walk in front of the window. You 
    should be facing the final boss face. Now backtrack all the way back to the Red 
    Door and go through it. In here, you'll notice that the platform in front of 
    you has a small platform rising and dropping surrounding that platform. When 
    the platform drops, get on it and use it to get onto the bigger platform. 
    
    On here, face the switch and you'll see a window to your right. RUN into the 
    window and turn left. In here, press Spacebar on the wall in front of you and 
    it'll reveal an Invincibility Sphere. Pick it up to get credit for a secret.
    
    2 and 3. From secret 1, progress the game until you get to the Blue Key. When 
    you get to the Blue Key, progress the game until you get to the Blue Door. When 
    you get to the Blue Door, open it and go through it. In here, press Spacebar on 
    the wall and it'll open, revealing an Energy Cell. Pick it up to get credit for 
    two secrets.
    
    4 and 5. From secrets 2 and 3, turn around and the Blue Door should be to your 
    left. Now press Spacebar on the wall across from you and it'll open, revealing 
    a Box of Rockets. Collect it to get credit for two secrets.
    
    -------
    Nessus
    -------
    
    WAD NAME: NESSUS.WAD 
    Level used on: Map 7
    Number of secrets: 1
    
    Although there is 1 secret in this level, it cannot be accessed on the map 
    without cheating. Without cheating, you can only get 0% secrets score when 
    finishing this level.
    
    -------
    Geryon
    -------
    
    WAD NAME: GERYON.WAD 
    Level used on: Map 8
    Number of Secrets: 2
    
    1 and 2. From the start of the level, go to the opening across from you and 
    drop down to the floor below you. Down here, open the door to your right and go 
    through it. In this room, head up the stairs across from you. At the top, 
    you'll see another huge set of stairs, so head up this set. At the top of these 
    sets, you'll be on a circular platform. Take either path to get to the stairs 
    across from you and then head down the stairs. At the bottom of the stairs, 
    open the door in front of you and go through it. In this room, turn left. 
    You'll see an opening with two Shotgun Shells and a Stimpack in it. Head into 
    this opening. In this small room, press Spacebar on the walls to the left until 
    you find a hidden door. It will open, revealing a Computer Area Map. Step into 
    this room to get credit for two secrets.
    
    ---------
    Vesperas
    ---------
    
    WAD NAME: VESPERAS.WAD 
    Level used on: Map 9
    Number of Secrets: 2
    
    1. From the start of the level, progress the level until you get to the Yellow 
    Key. Once you get to the Yellow Key, pick it up and you'll get credit for a 
    secret.
    
    2. From secret 1, turn around and you'll see the toxic pit in front of you. 
    Drop into this pit. Down here, you'll notice two waterfalls of slime in front 
    of you. The waterfall on the right is a fake one, so walk through it and you'll 
    get to a secret room with a teleporter. When you step into this room, you'll 
    get credit for a secret. This teleporter doesn't take you directly out of the 
    pit. To get out of the pit, use the teleporter in the toxic pit to teleport 
    back onto the right platform.
    
    ------------
    Black Tower
    ------------
    
    WAD NAME: BLACKTWR.WAD
    Level used on: Map 25
    Number of Secrets: 4
    
    1. From the start of the level, progress the game until you create the large 
    spiral staircase inside the black tower. Once you get the large spiral 
    staircase created, head up to the very top of the staircase. At the very top of 
    the stairs (you should be at the end of the spiral with a large pit below you), 
    go past the thin walkway to your right and then press Spacebar on the walls to 
    the left until you find a hidden wall that lowers, revealing two Energy Cells 
    and an Armor. Step into this small area to get credit for a secret. If you want 
    a Megasphere, just walk through the fake wall to the left and collect it. You 
    won't get credit for a secret on this, however.
    
    2. From secret 1, cross the thin walkway behind you. There will be a BFG in 
    front of you. Walk up to it and you will be teleported. In this room, go 
    through the opening in front of you. Out here, follow either wall to your left 
    or right until you get to a Chainsaw. When you get to the Chainsaw, pick it up 
    and hit the switch in front of you. Facing the switch, follow the left hand 
    wall until you see a switch on the wall to your right. This switch can be hard 
    to miss, but it's near a set of bars on the northeast side of this structure. 
    When you find this switch, hit it and then the bars to your left will open, 
    revealing another switch. Hit this switch and then head to the north side of 
    this structure. You'll see a switch surrounded by bars, but one of them is now 
    open, so walk through it to get to the switch (watch out, as this turns into a 
    crushing ceiling). Hit the switch in front of you and the wall will lower, 
    revealing another switch. Hit this switch and a lift to your right will lower, 
    so RUN to it. When you get to the lift, you will be teleported. In this room, 
    turn around and press Spacebar on the wall in front of you. It will open, 
    revealing an Energy Cell Pack. Collect it to get credit for a secret.
    
    3. From secret 2, progress this level all the way until you get to the Blue 
    Key. Once you have the Blue Key, you should be in a room with square pillars 
    with demon faces on them. There should also be a switch in front of you. Hit 
    this switch and a wall on the middle pillar in this area will lower, revealing 
    a teleporter. RUN to this lowered wall and then step through the teleporter. If 
    it raises on you, then go back and try again. Back in this room, you should see 
    a new opening to your right. It has a Soulsphere, a Box of 
    Bullets/Shells/Rockets and an Energy Cell Pack. Step into this room, because 
    doing so will open a door on one of the other towers. From here, hit the switch 
    in the northern part of this room and a teleporter in the middle of the room 
    will lower, so step onto it. When you teleport, get out of the little alcove 
    you are in and step through the teleporter in the western part of this room.
    
    When you teleport, go through the opening in front of you. In here, open the 
    door to your right and go through it. In this room, open the door to your left 
    and go through it. In this octagonal hallway, take either pathway to your left 
    or right to the western part of the octagon. Over here, you should see two 
    openings. The left opening takes you to where secret 2 was, so go through the 
    opening on the right. In here, there is a switch in front of you, so hit it. 
    Not turn around and go back into the hallway. Back in here, turn right and 
    follow this path until you see a switch behind bars to your right. When you see 
    the switch, hit it. Once you hit this switch, go back to the same room you were 
    just in. Back in this room, go through the new opening to your right and you 
    will get credit for a secret. There is also a Berserk in front of you.
    
    4. From secret 3, pick up the Berserk and you'll hear the sound of a door 
    opening. Turn around and you'll see a new opening to your right at the end of 
    this hallway. Step into it to get credit for a secret. In here is a switch. 
    What this switch does when activated is that it lowers a wall right next to the 
    very end of the level, containing a Soulsphere. But because it's right next to 
    the exit, it won't be of much use by then.
    
    -----------------------------
    The Express Elevator to Hell
    -----------------------------
    
    WAD NAME: TEETH.WAD
    Level used on: Map 31
    Number of Secrets: 4
    
    1. From the start of the level, progress the game until you get can to the 
    fourth floor. Once you get to the 4th floor, head through the hallway into the 
    opening across from you. In here, open the door in front of you and go through 
    it. In this small room, open the door to your left and go through it. In front 
    of you will be a lower floor (you can access that area from the third floor). 
    Now, turn right and open the door in front of you and go through it. In here, 
    walk up to the Medikit in front of you. Once you get to it, open the door to 
    your left and go through it. In here, walk straight and you'll get to a lift 
    rising and dropping. When it drops, drop down to the floor below you. Down 
    here, open the hidden door directly in front of you and go through it. You'll 
    get credit for a secret. In this room is a Soulsphere at the end of the path. 
    
    2. From secret 1, progress the level until you are able to get to the 6th 
    floor. Once you get to the 6th floor, you should be in a room with a switch and 
    cages with Heavy Weapon Dudes in them. Facing the switch, turn left and face 
    the middle of the wall. It should have a yellow light at the bottom of it. This 
    is a hidden door, so open it and go through it. In here, you will be in a 
    secret room with a Plasma Gun, a Health Bonus, a Medikit, and Shotgun Shells. 
    Step in here to get credit for a secret.
    
    3. After secret 2, progress the level until you are able to get to the 8th 
    floor, which is the highest floor in this level. Once you get to the 8th floor, 
    open the door across from you and go through it. In here, you'll see an exit 
    door at the top of the stairs in front of you. Head up the door and try to open 
    it, but you'll hear the sounds of two other doors opening, so head down the 
    stairs. At the bottom, you'll see a new opening to both your left and right. Go 
    through the opening to your right and keep going forward until you stop at a 
    wall, killing all of the enemies in your way. When you stop at a wall, press 
    the Spacebar in front of it and it should lower, revealing an Invincibility 
    Sphere. Collect it to get credit for a secret.
    
    4. You need to be quick to get this secret. From secret 3, you should be 
    invincible right now. If you turn around and head back to the door you used to 
    get in this room, you should see a new window next to the door. To get into 
    this window, you must have an Arch-vile in this room attack you to jump you up 
    there. Try to get the Arch-vile to attack you, and when you are on fire, RUN TO 
    THE WINDOW and when you jump from the attack, you should be launched right to 
    the window. Collect the BFG and you'll see a Yellow Door near you. Open the 
    Yellow Door, open the Red Door, and then open the Blue Door. The exit 
    teleporter will be right in front of you, and this one takes you to the secret 
    exit. Walk up to it to get credit for a secret.
    
    ----------
    Bad Dream
    ----------
    
    WAD NAME: TEETH.WAD
    Level used on: Map 32
    Number of Secrets: 1
    
    1. At the start of the level, turn around and you'll see a wall that is 
    designed differently from the others. Use the Spacebar to open this door and 
    it'll reveal a room with a switch, a Revenant, and a Megasphere. Step into this 
    room to get credit for a secret.
    
    ===========
    10. Cheats
    ===========
    
    Here are some codes for all of you cheaters out there. Of course, you can use 
    these for fun in the game and to have fun in the levels. You can type these 
    cheats in anytime during gameplay. These cheats, with the exception of the full 
    map and level warp cheat, do not work on the Nightmare difficulty level.
    
          CHEAT      |   EFFECTS
    -----------------|-------------------------------------------------------------
    IDDQD            | -Permanent invincibility (no white screen)
                     | -Health is set to 100% automatically, regardless of current
                     |  health
                     | -Can be toggled off by entering cheat again
    -----------------|-------------------------------------------------------------
    IDKFA            | -Grants player all weapons, all keys, full armor, maximum 
                     |  ammo (no Backpack provided)
                     | -Entering cheat in again replenishes armor and ammo to
                     |  maximum levels
    -----------------|-------------------------------------------------------------
    IDFA             | -Grants player all weapons, full armor, maximum ammo (no 
                     |  Backpack provided)
                     | -Entering cheat in again replenishes armor and ammo to 
                     |  maximum levels
                     | -Does NOT provide keys, unlike IDKFA
    -----------------|-------------------------------------------------------------
    IDCLIP           | -Allows the player to walk through walls, outside map
                     | -Walkover lines, like teleporters, can NOT be activated
                     |  while this cheat is on
                     | -Items can NOT be picked up while this cheat is on
                     | -Can be toggled off by entering cheat again
    -----------------|-------------------------------------------------------------
    IDBEHOLDx        | -Gives the player a power-up. To choose a power-up, 
                     |  replace the x with one of the following letters:
                     |  S: Berserk
                     |  A: Computer Area Map
                     |  R: Radiation Suit
                     |  I: Invisibility Sphere
                     |  L: Light Amplification Goggles
                     |  V: Invincibility (temporary, white screen)
                     |  -Cheat can be used to remove a power-up the player has  
                     |  (with the exception of the Computer Area Map. For 
                     |  example, you can type IDBEHOLDR to remove a Radiation 
                     |  Suit that you may have in effect.
    -----------------|-------------------------------------------------------------
    IDCLEVxx         | -Can be used to warp to a level. "xx" is the level number 
                     |  that you will warp to. For example, IDCLEV12 will take you 
                     |  to Level 12.
    -----------------|-------------------------------------------------------------
    IDMUSxx          | -Changes the music to the music from the specified level. 
                     |  "xx" is the map number you want to change the music to. For 
                     |  example, IDMUS03 will change the music to the music from 
                     |  Level 3.
                     |  -To change to music outside of the levels:
                     |   IDMUS33: Story Text Screen
                     |   IDMUS34: Title Screen
                     |   IDMUS35: Intermission
    -----------------|-------------------------------------------------------------
    IDDT             | -Must be entered in Automap
                     | -Entering IDDT once reveals the entire Automap
                     | -Entering IDDT a second time puts all objects on the map 
                     |  (items, enemies, etc) in the form of green triangles
                     | -Entering IDDT a third time resets Automap back to normal
                     | -Cheat is permanent, remains turned on until you quit game 
                     |  or manually turn it off
                     | -When cheat is turned on, the "DDT" initials will appear on
                     |  the player arrow. DDT stands for Dave D. Taylor, who 
                     |  designed the Automap in this game. To see his initials, 
                     |  zoom in really close and have the player arrow facing east.
    -----------------|-------------------------------------------------------------
    IDMYPOS          | -Prints out the player's current coordinates on the map, in
                     |  hexadecimal format (most source ports make this cheat more 
                     |  useful, such as providing it to you in numerical format)
    -----------------|-------------------------------------------------------------
    IDCHOPPERS       | -Gives the player a Chainsaw
    -----------------|-------------------------------------------------------------
          CHEAT      |   EFFECTS
    
    ============
    11. Credits 
    ============
    
    id Software - For making the Master Levels and making the best games on earth, 
    Doom and Doom II.
    
    Me - I wrote this guide.
    
    You - you read this guide, and liked it (hopefully).
    
    Microsoft - For making MS Word and the Windows operating system.
    
    Led Meister - A user on GameFAQs who helped me a lot in Doom. 
    
    CJayC - The administrator of the best site in the world (GameFAQs) posted this 
    FAQ.