k k ii n g g p p ii n k k i n n g g p p i n n k k i n n n g p p i n n n k k i n nn g gg p p i n n n k k i n n g g p i n nn k i p n ll i fff eee oo fff ccc rrr i m m eee ll i ff ee o o ff cc rrr i mm mm ee llll i f eee oo f ccc r r i m m m eee Kingpin: Life of Crime FAQ/Walkthrough By UnknownMercenary Contact: email@example.com For "Kingpin: Life of Crime" Alpha Demo v0.22N FAQ Version 1.0 1.0 --- Introduction 2.0 --- Tech Specs 3.0 --- Weapons/Items 4.0 --- Characters 5.0 --- Tips + Tricks 6.0 --- Pawn-O-Matic Prices/Stock 7.0 --- Walkthrough 8.0 --- Cheat Codes + Secrets 9.0 --- Where to get "Kingpin" 10.0 --- "Kingpin" Multiplayer 11.0 --- Version History 12.0 --- Legal Mumbo-jumbo + Ending <blank> - Denotes a section that hasn't been updated with any new info whatsoever since the last version of this FAQ * - Denotes a section that's been updated with minor amounts of new info since the last version of this FAQ ** - Denotes a section that's been updated with large amounts of new info since the last version of this FAQ *** - Denotes a section that's been added + new info since that last version of this FAQ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1.0 --- Introduction ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Welcome to my "Kingpin: Life of Crime" demo FAQ/Walkthrough. This is version 1.0, which is the first version published. All the others weren't (they were incomplete). I've crammed all the information I possibly can about the "Kingpin" demo into this FAQ, and I've uninstalled "Kingpin", so I won't be doing any major updates of this FAQ, unless somebody submits something that they want to add or something I missed. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 2.0 --- Tec Specs ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The demo this FAQ applies to (Alpha Demo v0.22N) is an early Alpha demo of the Xatrix/Interplay game "Kingpin: Life of Crime". The "Kingpin" demo runs smoothly enough, with only a few minor problems. The demo's exact minimum requirements weren't listed in the ReadMe.txt so I got them from http://www.game-revolution.com. To play "Kingpin", you'll need: CPU: Pentium II 233 MHz RAM: 64 MB OS: Windows 95/98/NT/Me/Xp DISK SPACE: 150+ MB VIDEO: OpenGL cards or under 3DfxGL. Supported cards: 3dfx, TNT, Permidia32 and ATI Fury 128. AUDIO: Windows/Sound Blaster compatible INPUT: keyboard + mouse or joystick ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 3.0 --- Weapons/Items ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -WEAPONS- 1.) Lead Pipe (Default key: 1) - the lead pipe is the weapon you start out with and really, really sucks. Takes quite some time to kill people with it, so use it until you get the crowbar. Ammo: none. Weapon Cost: none. 2.) Crowbar (Default key: 1) - the crowbar can be bought off the first homeless dude you meet. This is a step up from the lead pipe, but still lacks something. Fall back on this if you run out of ammo or to conserve ammo when smashing barricades. Ammo: none. Weapon Cost: $1 3.) Pistol (Default key: 2) - the pistol is the weapon you'll be using until you find heavier firepower. The pistol doesn't pack much of a punch, but when the "mods" are added to it, the pistol can be quite lethal. -Pistol Mods/Add-ons- * Silencer: silences the discharge of the pistol. It lasts for 10 shots before it breaks. Lethal when combined with "sneak mode". Mod Cost: $10 * ROF mod: changes the rate of fire. Makes the pistol shoot faster. Mod Cost: $25 * Reload mod: decreases reload time. Makes the pistol reload faster. Mod Cost: $25 * Magnum mod: increases the power of the pistol. A pistol with the Magnum mod has almost the same stopping power as the shotgun. Mod Cost: $50 -Pistol Mod Damage List- * Regular: takes about 5-8 bullets to kill a thug. * Silenced: same as regular, but makes WAY less noise. * ROF mod: the same, but fires somewhat faster, so it takes less time to kill someone. * Reload mod: makes no difference to the pistol's power. Read the description of the Reload mod. * Magnum mod: one shot close range, 2-4 shots max. This pistol mod is definitely a must-buy. Ammo: bullets. Weapon Cost: Free/$50 Ammo Cost: $5 4.) Shotgun (Default key: 3) - the shotgun is the ultimate weapon in "Kingpin" (next to the secret weapon) and makes short work of your enemies up close. The shotgun holds only five shells, so reloading is important. The shotgun is also a single-shot kill when you blast the torso or the head. Using the shotgun at distances is a bad idea. The shotgun can keep anybody dead for one shell at close range or 2-3 at medium range. Ammo: shells. Weapon Cost: Free/$150. Ammo Cost: $20 5.) Flamethrower (Default key: 8) - yes, that's right! The flamethrower is the secret weapon the ReadMe.txt file keeps blabbing about. The flamethrower is good for barbecuing those jerks. Use the flamethrower at about medium to close range, and also because ammo is scarce, save it for someone REAL special! It takes about 25-30 ammo to fry somebody. Ammo: flamethrower gas. Weapon Cost: Free. Ammo Cost: $25 -ITEMS- Cash - cash is placed randomly, either hidden in safes or picked up off dead corpses. Cash is needed to buy guns/ammo/health/armor from the Pawn-O-Matic and to hire thugs. Cash is hard to find and you usually won't come across more than $25 from a dead corpse. Searching safes is usually a good way to find $100 or more. Keys - every map in "Kingpin" will have at least one locked door and keys are needed to unlock these doors so you can proceed. Keys are usually picked up off dead guys, or are found hidden somewhere. Keys are tiny and hard to spot, so keep an eye out. Flashlight - picked up at the beginning of the game, it allows you to see in the dark. You can sometimes use the flashlight while holding weapons (except for the shotgun). The flashlight isn't very effective in some areas, though. Health kits - pick them up to gain some health back. These are scattered in some places around the map. Coil - a game item that needs to be collected. You have to collect this for Sharky, the Pawn-O-Matic cashier, in exchange for a pistol. Watch - another game item that needs to be collected. You have to collect this for Lenny, the guy in the bar bathroom. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4.0 --- Characters ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Here are all the characters, as I remember them. I got the names from the captions of NPC conversations. NPCs that don't have names are listed in the captions as "Stranger", and since there are tons of those, I haven't listed them. If there are any more characters, I'll find them and list them here, but I think these are all of them. * You -- you're the thug that wants revenge. "Kingpin" doesn't really give the main character a name, but under player setup, you're called "Thug" and in the captions you're just called "Player". * Magic J -- the homeless dude that's selling the crowbar. * Leroy and Betty -- the homeless couple hanging around the same alley as Magic J. Kill them for cash to get the crowbar. * Bubba -- the first thug you encounter. He can be hired for $10. * Lisa -- the homeless chick that you first talk to. * Sharky -- the guy who runs the Pawn-O-Matic store. * Lamont -- the dude hanging out front of the Bar in SR2. All he does is walk up to your face and swear at you, so ignore him for now. * Mona -- Lamont's girlfriend or something. * Sluggo and Rocko -- the two thugs hanging around in the bar. You can hire each of them for $25. * Lenny -- the friendly dude in the bar's bathroom. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5.0 --- Tips + Tricks ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Before staring "Kingpin", it's advisable to read this section first. This section lists only gameplay tips. For performance tips, read the ReadMe.txt file or visit the troubleshooting section of http://www.interplay.com * STRAFE, STRAFE, STRAFE!! * Learn to holster your gun. NPCs will react to their environment. If they see you with your gun out, they might just start firing their weapons. To unholster your weapon, press the "FIRE" key. * Talking to NPCs will usually lead to valuable information. Or maybe they'll just cuss at you or ignore you. Press the positive talk key (Default: "Y") to ask for information, or press the negative talk key (Default: "X") to insult them and get their attention. * To loot bodies for cash, use the combo of "Crouch" and "USE" to search their bodies. * Ordering your gang around is essential. Press the positive talk key (Default: "Y") to tell a gang member to follow you or move it. Press the negative talk key (Default: "X") to tell them to hold their positions. To get them to attack people, first press the attack target key (Default: "Q") when your cursor is pointed at them, then press the "USE" key with the cursor pointed at the target. * Reload! Reloading is important before and after combat and before picking up weapons/ammo. Never reload in the middle of combat. If you have to, then duck or hide behind cover to reload. * Saving often will help you, but it's a good idea to write over useless saves or delete them from the game's directory. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 6.0 --- Pawn-O-Matic Prices/Stock ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This section contains a detailed list of Pawn-O-Matic stock and prices. I haven't done in great detail the items that are out of stock because they won't be used in the game. Weapon/ammo/mod prices can be found in the weapons/items section as well. ***LIST OF ALL ITEMS*** -WEAPONS LIST- --In Stock-- * Pistol * Shotgun --Out of Stock -- * Tommy Gun * Rocket Launcher * Sniper rifle * Flamethrower * Any other cool/powerful weapons -ITEMS LIST- --In Stock-- * Medical Kits * Class 2 Medical Kits --Out of Stock-- * All CAT armor -MODS LIST- --In Stock-- * Pistol silencer * Pistol ROF * Pistol Reload * Pistol Magnum --Out of Stock-- * Shotgun acid mod * Tracer bullets * Any other cool weapon mods <esp. for guns not available> -AMMO LIST- --In Stock-- * Bullets * Shells * Flamegun Butane --Out of Stock-- * Shotgun acid shells * Sniper HV ammo * Frag/Incendiary/Napalm grenades * Any other cool weapon ammo <esp. for guns not available> ***LIST OF PRICES FOR ITEMS IN STOCK*** -WEAPONS LIST- * Pistol: Free/$50 * Shotgun: $150 -ITEM LIST- * Medical kit: $25 * Class 2 Medical kit: $50 -MODS LIST- * Pistol silencer: $10 * Pistol ROF: $25 * Pistol Reload: $20 * Pistol Magnum: $50 -AMMO LIST- * Bullets <pistol>: $5 * Shells <shotgun>: $20 * Flamegun Butane <flamethrower>: $25 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 7.0 --- Walkthrough ** SPOILERS! ** ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -USELESS INTRO- Hurrah! I'm finally finished the "Kingpin" walkthrough after playing the demo so many damned times! This walkthrough is now 100% complete and lists tasks and strategies in as much detail as possible. This walkthrough isn't guaranteed to be 100% correct. See my disclaimer is section 12.0 ** WARNING ** Contains spoilers <see section heading> -STARTING- In the menu "Game", under "Start New Game", select your difficulty setting. There are three basic settings: easy, medium and hard. This walkthrough is done on "Medium", but you can choose whichever one you want to play on. -MAP: SR1- You start out getting the crap beat out of you, and then wake up finding a lead pipe. Holster your weapon and then go forward and to your left and talk to the homeless dude, Magic J. He says he'll sell you a crowbar for $1. You're broke, so turn towards the stairs and kill the couple, Leroy and Betty, for some cash. Now go back and buy the crowbar off of Magic J, then kill the miserable jerk to get your $1 back. Follow the stairs to a cracked patch of pavement. Take the path to the left and talk to the guy, Bubba. He says he'll follow you around for $10. Ignore him; turn left and go talk to the wino chick, Lisa. She says you'll need some firepower. Turn around and walk up the stairs to the Pawn-O-Matic store. Press the button on the intercom or knock on the door and the storekeeper will let you in. -MAP: PAWN_SR (Part 1)- The storekeeper, Sharky, sees you have no "heat", so he sends you to get the coil in the factory nearby. Sharky will tell you that the coil is located in Storeroom A. Exit from the Pawn-O-Matic. -MAP: SR1 (Continued)- Exit through the door and go back to the path by the stairs. There was a fork. You took the path to the left -- now take the path to the right. You'll come across another homeless chick. Talk to her. She tells you to wait until the football game on the radio is on to break into the factory. Now there are a few ways to break into the factory: --Strategy #1- Follow the homeless chick's advice. Wait for the radio to be turned up completely, so the guards will be distracted. Now, from the alley, the door you need to get through is the garage door on the RIGHT side. Head in and follow the path to the right, which will eventually lead you to a room with a thug. Waste him quickly or he'll call the guards for help. The key you'll need is on the table, so get it there. Also, get the flashlight and the cash in the safe. Get any health necessary. --Strategy #2- So, you're a crazy ***** aren't you? Rush the guards, and kill them. Beware -- one of them has a shotgun. After they're dead, salvage any ammo or cash you can find and then go inside. Follow the right path and into the room with the thug. Kill him and get all the items. --Strategy #3- You can hire Bubba now, but you probably don't have enough cash. If you do, then do so. Order Bubba to attack the guards. Once he's dead, you'll have to finish them off by yourself. Now follow the last bits of advice in Strategies #1 and #2. Now backtrack to where you first entered the factory. Open the door that's left of the entrance you went through and follow the path. Go past Storeroom A and go downstairs to Storeroom B, where the coil is. You won't be able to get it, but there are some useful items in here. By the shelf with the coil, there's a small box. Push it up to the big one next to it, then jump to get the bullets. There's also some health here. Go back to Storeroom A and walk in. Kill the guy next to the poker table, then jump onto the table and do a running jump (run + jump at the same time) to get onto the stack of boxes, then smash through some boxes to get to the vent. Smash the vent and crawl inside. It's advisable to use the flashlight to see. At the end, crawl down onto the shelf to get the coil. Now head back to the Pawn-O-Matic. -MAP: PAWN_SR (Part 2)- After giving Sharky the coil, he'll hand you a pistol with a few clips. You might have some extra cash so you might want to buy a few more clips of bullets. Now exit the Pawn-O-Matic. -MAP: SR1 (Continued)- Now head outside. Once again, there are a few ways to do this, but first, go talk to Lisa again. She tells you that there are some mean dudes around the corner. On with the strategies.... --Strategy #1-- If you didn't hire Bubba before, now's the time to do so. Order him to attack the thugs, then finish off the survivors once Bubba's dead. The guy with akimbo pistols has the key you need. Proceed down the stairs and into the sewer. --Strategy #2-- Kill them by yourself. The guy with akimbo pistols has the key you need. Proceed down the stairs and into the sewer. -MAP: SEWER_SR- Head down through the first door. Notice the sign, which pinpoints your current location as the North area of the sewer. You'll need to head to the South area to exit the sewers. Go down the stairs and to your right to kill some thugs. Go through the door and enter the room. There will the several guards. Waste them, and then go up the stairs to find room with an ammo cache. Pick up the bullets, shells and the shotgun, then head back outside. Follow the path and go to your right at the first available path, then follow it to find two more thugs and the South entrance to the sewers. Kill the thugs and head up the stairs and through the doors to enter SR2. -MAP: SR2- Head forward and take the path to the right and walk outside. Go past the stairs that lead to some building -- that won't be important right now. Talk to the guy, Lamont, and he'll start cussing in your face and his dog will start barking at you. Ignore him and go talk to the chick, Mona. She tells you that some guy named Lenny evicted him from his apartment and now Lamont's pissed. Now go into the bar and pay the $10 fee, then walk inside. -MAP: BAR_SR (Part 1)- A bar is strictly a no-weapons area, so don't bother picking fights. Go forward and talk to the two guys in front of you, Sluggo and Rocko. You can hire them for $25 each. Ignore them for now and head for the men's room to meet Lenny. Lenny tells you that Lamont stole his watch and he could help you out if you got it back. Now there are, again, several ways to do this... -MAP: SR2 (Continued)- --Strategy #1-- Hire Sluggo and/or Rocko and order them to kill Lamont and Mona. When your thug(s) die, finish off the survivors. Pick up any money/ammo and the watch that Lamont drops. Now head back into the bar. --Strategy #2-- Kill them by yourself. Search their bodies and head back into the bar. -MAP: BAR_SR (Part 2)- Go back the men's room and give the watch to Lenny. In return, Lenny will give you the key to the local thug's headquarters. Now head back outside. -MAP: SR2 (Continued)- Now go back to the beginning area in SR2 and instead of taking the path you first took, take the other one and go up the stairs into a large alley surrounded by apartments. Ignore the chick and go through the door. Mind you, if you DO kill the wino girl, you'll catch the attention of a few enemies on a nearby rooftop. Right there is a guy who'll pump a few bullets into you -- return the favor. Then go up the stairs and there's two more thugs. Kill them. At the top, go through the door. Since the door directly in front of you is locked, go right and through the next door. Outside, walk across the wooden plank to get to the next roof, then enter the door. Walk inside to the apartment. Go through the broken fence/door and the next door, then down the hall to your right and into the Maintenance room. Pick up the shells and the health kit, then smash the vent. Turn on your flashlight and crawl in. When you reach the end you'll see a couple of guys sitting at a poker table -- the same guys from the cutscene at the beginning of SR2. Shoot through the vent and waste all three guys. Pick up the pistol ammo if you need it, then go up to the Radio City poster and press "USE" to find the second key you need. Then, go out the door and you're back in front of the broken fence/door. Go through and straight ahead to an area with the EXIT sign. The double doors you need to go through are blocked. Smash the wood with the crowbar, then open the door and head into SR3. -MAP: SR3- Go to your left. The stairs are cracked and there are crevices (big open holes) all around. The fastest way to get down is just jump and hope you land safely, but there's a better way. First, jump down from the top, then stay to the right and walk along the little edge there. Now jump down again. Repeat the edge-walking, this time staying to the left. Walk through all the debris and continue until you reach the bottom. Since the door directly in front of you is locked, turn right and go through that door and into an alley. Three guys will ambush you. Kill them all. One of them should drop a key that you'll need. At the end of the alley's a door that leads to an apartment. There are two doors -- the one on the right's locked, so go through the one on the left. Follow the path up the stairs and into the room to pick up some shotgun ammo, then back out. Now go forward and left, up the stairs to yet another room. The window to your right's been cracked open and you can see a thin ledge to the right of the opening. Jump out and very, very carefully get over to the ledge. I know it's difficult and takes lots of tries. Once on the ledge, walk across to the next room and kill the two thugs inside. Pick up the flamethrower and shotgun ammo, along with any health you need, then go out the door and downstairs. A guy's waiting behind the corner -- waste him. Ignore the stairs to the left and go out the door that's directly in front of you. You're back in the apartment. Now go right and, unlike before, take the right path. Through the door, kill the guard, then through the next door. Now you're in an area with a hideout, some stairs and train tracks. Kill all the enemies outside and then walk into the hideout. There'll be two thugs waiting. After they're dead, pick up the shells and health as needed, and the key on the table. Go back outside and follow the stairs. Open it and kill the three dogs, then approach the junk car. The open trunk contains the battery you need to exit. Pick it up, then jump on top of the car and shoot the roof off. Then jump down and smash the bottom of the car, which will lead to a green ammo box. Take out your crowbar and bang on it to open it. Now pick up the flamethrower -- awesome!! Head back through to the area with the hideout and the train tracks above you. There'll be about five or six thugs and winos with shotguns and pistols. Burn/waste them, then go past the door directly opposite the hideout to another door, which should take you back to the bottom of the stairs at the start of SR3. Kill the guy waiting for you and go up the stairs. There should be a few more thugs waiting to ambush you as you go up the stairs. Go up, the stay on the left, then up again twice, jump up + forwards, stay to the left again, then stay to the left and go up. If you have problems with the last step, try jumping at the same time. Now go through the double doors back to the apartment in SR2. -MAP: SR2- Kill any guys in the apartment and look for the exit, which takes you to the room with the smashed chainlink fence. Two thugs will be waiting. Kill them; exit through a series of doors and onto the first roof. Kill the thugs out there, walk across the wooden plank and kill some more thugs, then through the door and down a few flights of stairs and outside into the alley. Look familiar? Go through the stairs, past the sewer doors and follow the path to the left of those doors. Right now you're back in the SR2 area with the bar and another hideout. Two thugs are just outside the hideout. Kill them and walk inside to waste a couple of thugs. Pick up the ammo and health if you wish, and then go through the door to the garage. A dog might come rushing in -- take care of it with some shotgun shells. Now walk up to the bike to get a ride out of this damned city! You've completed the "Kingpin" demo! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 8.0 --- Cheat Codes + Secrets ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ -CHEATS- To activate the cheat codes in the "Kingpin" demo, first create a shortcut to your Desktop, and then edit the command line in the "Target" area. Add "+ developer 1". It should be changed from "C:\Kingpin Demo\kingpin.exe" to "C:\Kingpin Demo\kingpin.exe" +developer 1 To enter cheat codes in the game, press the Tilde key (~) on your keyboard and then type in the cheat. After typing in the cheat, press Enter and then ~ to close the console for the cheat's effect to take place. I got the cheats from http://www.ign.com and http://www.planetkingpin.com. The cheats are listed below: god -- Toggles immortality noclip -- Toggles clipping give all -- Gives all items + weapons with full ammo give weapons -- Gives all weapons + full ammo give cash <number> -- Gives cash (default is $100) give health <number> -- Gives health (default is 100) give bullets <number> -- Gives bullets (default is 100) give shells <number> -- Gives shells (default is 10) give gas <number> -- Gives gas (default is 50) crowbar -- Gives crowbar pistol -- Gives pistol shotgun -- Gives shotgun flamethrower -- Gives flamethrower key 1-10 -- Gives keys 1-10 (I have no clue how this works...) coil -- Gives you coil watch -- Gives you watch battery -- Gives you battery -SECRETS- Here's where to find the flamethrower, for those who don't feel like browsing through the walkthrough for it (lazy jerks). In Map: SR3, there's an important area with a junk car and three dogs, where you have to pick up the battery. Kill the dogs, get the battery, then jump onto the car's roof. Shoot through it, then smash the bottom of the car. There's a green ammo box. Bang on it with the crowbar to open it and get the flamethrower! Sweeeet! NOTE: you can only find ONE can of flamegun butane, which bestows upon you 50 ammo. To get extra ammo, you'll have to buy some from the Pawn- O-Matic early on in the game. See section 3.0, "Weapons/Items" and 6.0, "Pawn-O-Matic Prices/Stock" ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 9.0 --- Where to get "Kingpin" ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ To download "Kingpin", you'll need a reasonably fast connection. The file is "kingpin_demo.exe" and is about 104 MB. There are only a handful of places to get "Kingpin" Demo. It took a lot of effort to find the handful listed here. They are listed below and contain exact URLs. I will list others as I find them. * http://www.planetkingpin.com <links to the File Planet link> * http://www.fileplanet.com/files/10000/12974.shtml (requires subscription) * http://www.fileshack.com/file.x?fid=2057 (requires subscription) * http://www.game-revolution.com/download/pc/action/kingpin.htm Game-Revolution Links: ** ftp://ftp.zdnet.com/gs/action/kingpin/kingpin_demo.exe * http://www.fileaholic.com/cgi-sql/file-info.sql/14463 Also try typing "kingpin demo" into a search engine like "Yahoo!" ** WARNING ** Younger players shouldn't download the "Kingpin" demo due to the fact that "Kingpin" contains bucketloads of blood (not as much as SoF, but enough to register a "MATURE" rating) and insane amounts of swearing. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 10.0 --- "Kingpin" Multiplayer ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Multiplayer in "Kingpin" can be accessed from the main menu under "Gangbang". I haven't played Multiplayer so I can't comment on it. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 11.0 --- Version History ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ** Version 1.0 - YAY! Finally finished a COMPLETE FAQ! Added SR3 to Walkthrough section. Also added tons of other little stuff. *+ Version 0.60 - Unpublished FAQ is STILL in the works. SR2 added to the walkthrough, plus tons of other little stuff. *+ Version 0.49 - Unpublished FAQ still in the works. SR1 and SEWER_SR added to Walkthrough section. *+ Version 0.01 - meaningless first version. Seems hollow... maybe because there was practically nothing in it... ** - Denotes that this version is the current version of the FAQ * - Denotes that this versions is a past version of the FAQ + - Denotes that this version was never published. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 12.0 --- Legal Mumbo-jumbo + Ending ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ I've worked long and hard on this FAQ. I've done my best to weed out all the errors in this FAQ, but I can't guarantee that my FAQ is 100% accurate, so use at your own risk. All the credit for making this FAQ pretty much goes to me, but I'd like to thank my family, friends, GameFAQs for posting this and some other people. Cheat codes were obtained from http://www.ign.com and http://www.planetkingpin.com. Tech specs were gotten from the game's ReadMe.txt file and http://www.game-revolution.com. Download links were researched (i.e. I knew them or I got them from typing "Kingpin demo" into a search engine). For more info on "Kingpin" go to http://www.planetkingpin.com. For troubleshooting, refer to ReadMe.txt or visit http://www.interplay.com This document is copyright (c) UnknownMercenary 2003 and onwards. All other trademarks and copyrights belong to their respectful trademark/copyright owners. This FAQ should on be on GameFAQs. This cannot be copied or posted on other websites without my permission. If you'd like to contact me, my e-mail is firstname.lastname@example.org. Thanks for taking the time to read this thing. I really appreciate it.