Lego Rock Raiders Text Walkthrough by Cirevam

Copyright Alan Sokol 2009-2010. This guide may not be distributed anywhere
other than GameFAQs. If you see this guide at somewhere other than GameFAQs,
please let me know.

====================
Table of Contents
====================

000. Intro

100. Mission Walkthrough
   100A. Driller Night
   100B. The Path To Power
   100C. Rubble Trouble
   100D. A Breath of Fresh Air
   100E. It's A Hold Up
   100F. Explosive Action
   100G. Search N' Rescue
   100H. Breathless
   100I. Frozen Frenzy
     101I. Quick Path
     102I. Level Exploration
   100J. Erode Works
   100K. Water Lot of Fun
   100L. Don't Panic!
   100M. Rock Hard
   100N. Ice Spy
   100O. Split Down The Middle
   100P. Lava Laughter
   100Q. 
   100R. 
   100S. 
   100T. 
   100U. 
   100V. 
   100W. 
   100X. 
   100Y. 

200. General Tips
300. Contact
400. Version History


====================
Intro (000)
====================

This is my first FAQ that I've written for GameFAQs and as such may be
confusing at first. If you need to find something quickly use the “find”
function on your computer (Ctrl+F on Windows and most other OS’s and Apple+F on
Macs) and type the code that has what you are looking for and scroll through.
To keep a consistent sense of direction, I will use compass directions to help 
you navigate (north, south, east, west). Whenever I use a compass direction, it
will be relative to the minimap radar screen, where up is north.

Each mission has a small briefing that explains what needs to happen and what
may occur in the cavern, but they don't often tell you directly. In the
walkthrough, I'll tell you what you need to do to complete the objectives,
what kind of cavern you'll be in since that determines the frequency of certain
threats, and the kinds of threats that are proven to be present in the level.
I'll also split up the mission if it's possible to explore the entire cavern
without accidentally completing the mission. The format is as such:

Mission Name (####)

Target:
Environment:
Threats:

walkthrough

* Tips and tricks specific to the mission

Since this game mostly involves drilling everything you come across, there may
not be as much information here as you might expect. However, I am making a
video walkthrough as I'm making this text guide, so if you wish you can view
that one instead. To find it, go to YouTube and search for the user "Smaveric".
There you'll find the videos which are a better indicator of my progress
through the game as I will update them more often than this guide.

====================
Mission Walkthrough (100)
====================

~~~~~~~~~~~~~~~~~~~~
Driller Night (100A)

Target: Collect 5 Energy Crystals
Environment: Rock
Threats: Lava
~~~~~~~~~~~~~~~~~~~~

Since this is the introductory level, you won't need much help. Just take your
three Rock Raiders north and drill through about five sets of walls until you
get to your base. From there, drill the east and some of the north walls to get
five energy crystals.

* This level has lava in it, and your RRs can damage themselves walking over
the corners of it. Don't worry about it though, since the damage is minimal.
Also, there are large amounts of Small Spiders in this level. Small Spiders are
slippery and stop your RRs for a few seconds when they touch them. What I like
to do is let one RR drill a wall and let the other two hang back, let the
spiders trip the first RR (the spiders disappear whenever they hit a RR, even
if he hasn't gotten up yet), then go in with the other two RRs.


~~~~~~~~~~~~~~~~~~~~
The Path to Power (100B)

Target: Build a Power Station
Environment: Rock
Threats: Landslides
~~~~~~~~~~~~~~~~~~~~

This is your second mission, and you're already being hit with the second most
annoying threat in the game: landslides. They're bad in two ways: first, they
can actually kill your RRs, and second, they drop rubble everywhere, which
slows down your RRs making them easier to be hit by landslides. Cleaning up the
rubble from a landslide doesn't net you any ore, either. There is a silver
lining though, or should I say a silver hammer. Just give a RR a hammer and set
"Reinforce Walls" on high priority, and he'll get to it. Just make sure you
take his shovel away, so that you can tell him to go over to a pile of
landslide rubble and he'll go straight for the wall instead of clearing the
path first.

Now, teleport in as many RRs as you see fit, since there's infinite oxygen in
this level and we want to get this done quick. Set "Reinforce Walls" on top
priority and give half of your RRs hammers. Turn off "Clear Rubble" for now,
and reinforce every bit of hard rock you can find, especially in the southwest
tunnel leading to an Energy Crystal Seam.

Northwest of your base is a little cavern with an Ore Seam in it, and there's
some dirt and whatnot on the way. Drill that out and bring the findings back to
base. By the way, the hard rock right next to your base can't touch your Tool
Store if it landslides, so don't worry about it if you don't want to. Once you
have all the hard rock reinforced, head south to the Energy Crystal Seam. You
technically only need two Energy Crystals this mission, but getting more ups
your final score, so go ahead. There's also some drillable rock east of the
seam, but I usually ignore it since I have enough ore by the time I clear
everything else.

Once you have enough ore, upgrade your Tool Store and build a Power Path west
of it, but make sure it's still touching the Tool Store. Build your Teleport
Pad off of that. Orientation doesn't matter here since we're only making two
buildings. When it's built, upgrade it and build the Power Station. Once that's
up and cooking, you're done, and Chief will get you out of there.

* If you want, you can upgrade one of your raiders later so he can hold three
tools, so he can drill, shovel and reinforce without running to the Tool Store.
You can also rename upgraded raiders so you can identify them more easily.


~~~~~~~~~~~~~~~~~~~~
Rubble Trouble (100C)

Target: Collect 5 Energy Crystals
Environment: Rock
Threats: Landslides
~~~~~~~~~~~~~~~~~~~~

To be completely honest with you, this is just a combination of the previous
two levels: you have to collect five energy crystals, and there's landslides.
All of the crystals are west of your base and none of them are guarded by hard
rock. Don't even bother building anything, just reinforce some of the walls if
you feel the need to.

* This mission is boring and I hate it.


~~~~~~~~~~~~~~~~~~~~
A Breath of Fresh Air (100D)

Target: Build a Support Station
Environment: Ice
Threats: Finite Oxygen
~~~~~~~~~~~~~~~~~~~~

This is the first level that does not have an infinite amount of oxygen in it.
Your RRs will be teleported out and you will fail the mission should you run
out of air. However, that's very unlikely in this mission if you only teleport
three to five RRs. You don't start with any, so teleport them down. Check to
make sure you kept your upgraded guy from Path to Power. You should notice that
he will be the first one teleported down; this is because any RRs that have
learned skills or have been upgraded get teleported first. Keep this in mind
for later missions.

There's some drillable rock to your south and north, and an undiscovered cavern
to the east. Drill the few corner walls around your base to get some ore for a
Teleport Pad, and to find an Energy Crystal too. Then drill the loose rock up
north to find another Energy Crystal. Upgrade your Tool Store and place a Power
Path next to it. I placed mine offset so I could put all the buildings around
it, like this:

           ____
          |....|
          |.PP.|
 ____ ____|____|
|....|....|
|.TS.|.TS.|
|____|____|


The Teleport Pad would be north of the Tool Store adjacent to it. The Power
Station would "wrap" around the Power Path, and the Support Station would be
north of the Power Station, so the whole thing would look like this:
               
           ____ ____
          |....|....|
          |.SS.|.SS.|
 ____ ____|____|____|
|....|....|....|....|
|.TP.|.TP.|.PP.|.PS.|
|____|____|____|____|
|....|....|....|....|
|.TS.|.TS.|.PS.|.PS.|
|____|____|____|____|


Of course you don't have to do it like this, but I didn't feel like building
more Power Paths. In future missions where low oxygen is a real threat, or
floor space is limited, having a good floor plan will make you feel less
stressed, so keep this in mind.

Once your Teleport Pad is built and upgraded, you should start building the
Power Station. You will have at least two Energy Crystals unless you drilled
east, in which case you should have at least three, maybe eight or nine
depending on how far you went. If you went far enough that you discovered the
cavern with the lake, keep an eye on your RRs, as they'll try to keep cleaning
up the landslide. Disabling "Clear Rubble" in the priorities helps somewhat,
but they still run off sometimes. After your Power Station is complete, upgrade
it and move on to the Support Station. Once that's built, you're on to the next
mission.

* When I finished this mission, I used only three RRs and had 60% oxygen
remaining. I completed in 22.32, but it's possible to do it in under 17 minutes
or so if you go to the east cavern right away.


~~~~~~~~~~~~~~~~~~~~
It's A Hold Up (100E)

Target: Bring the stranded Small Digger back to your base
Environment: Rock
Threats: Landslides, Forced Dynamite Usage?
~~~~~~~~~~~~~~~~~~~~

This is the first mission where you encounter stranded vehicles, and it's one
of the first real "free roam" missions, in that you don't have to worry about
collecting too many energy crystals if you want to keep playing for a while.

Anyways, there's an energy crystal seam right next to your base, so bring down
some raiders and drill the walls. There's no oxygen limit, so bring as many as
you want. The Small Digger is directly west of your base, but you need to go
north first to get around the solid rock. There's plenty of hard rock blocking
your path, so if you don't have any explosives experts you'll need to train
some. All you need to do that is a Level 2 Tool Store. Be careful though, as
rock raiders will automatically train themselves if you set too many walls up
for blasting.

When you discover the first cavern, you'll see some hard rock on either side
of a narrow tunnel. Reinforce this before you send anyone else down there,
because it landslides frequently. Just south of this tunnel is some more hard
rock, and that's what you need to blast through to get the Small Digger. When
you break through the hard rock, build up a Support Station and train someone
as a driver if you don't have one already. All you have to do is drive the
digger into the general vicinity of your base and the mission is complete.

* In the northeast area of the map is a small pond with some energy crystal
seams adjacent to it. Know that it is impossible to get those energy crystals
without using a debug key to get around the solid rock. You'll see more of
these "impossible seams" in later missions.


~~~~~~~~~~~~~~~~~~~~
Search N' Rescue (100G)

Target: Find the lost Rock Raider
Environment: Ice
Threats: None
~~~~~~~~~~~~~~~~~~~~

This is seriously one of the easiest missions in the game. No oxygen depletion,
no monsters, no lava, and very few landslides. You start out in a little cove
with three walls on each side, some hard rock on the north and south parts,
and an energy crystal seam to the west. All of the materials you find in this
cove are enough to construct every building in order to teleport down a Tunnel
Scout. Actually, you have enough to get a Super Teleport and Docks as well, but
you need the Tunnel Scout.

Once you have a Tunnel Scout and have trained a Rock Raider as a pilot, you can
proceed north up the river to find the lost Rock Raider.

Directions: Take a left at the fork, take the second right to the end. Drill
east and then south (you'll see a Tunnel Scout). Follow the path north until
you find the Hover Scout, then drill east to find the lost rock raider. There
are multiple paths, however.

* It's fun to teleport a Cargo Carrier and Small Digger and play around with
them. It's more fun to teleport down three of each. Yes, there are plenty of
crystals to do just that.


~~~~~~~~~~~~~~~~~~~~
Breathless (100H)

Target: Find the lost Rock Raiders
Environment: Ice
Threats: Landslides, Finite Oxygen, Forced Dynamite Usage?
~~~~~~~~~~~~~~~~~~~~

This mission doesn't pose too much of a threat, but the initial cavern doesn't
have that many minerals in it unless you go way to the west. The lost raiders
are in a cavern east of your base, but you need to go either north or south
around a wall of solid rock to reach them, and still more hard rock slows you
down.

Personally, I take the northern route as it seems that there's more landslides
on the south end, but they're both about the same in terms of distance. Once
you reveal the cavern, the lost raiders come running back to your base, only
to be teleported up before they can see it.

* There are some alcoves right in your base that are perfect for placing
buildings. One is a few spaces southwest of the Tool Store and the other is
behind an energy crystal seam just north of the southern alcove.


~~~~~~~~~~~~~~~~~~~~
Frozen Frenzy (100I)

Target: Find the Tunnel Transporter
Environment: Ice
Threats: FREQUENT landslides, Finite Oxygen, Monsters
~~~~~~~~~~~~~~~~~~~~

This is my favorite mission without a doubt. You have to act quick right away
and equip at least one of your raiders with a Laser Beam. In fact, you should
only teleport three raiders in to clear the loose rock around your base which
is landsliding like a waterfall, and reinforce the hard rock when you see it.
We'll come back to it later.

If you start to head up north, you'll trigger a monster emerge. Emerges are
spots where Rock, Ice, and Lava Monsters can come out of the walls to harass
your base. If you see a monster coming out, hit the Action Stations button
located at the top of the screen, and any raider equipped with a beam weapon
will attempt to attack the monster. You'll quickly notice how badly they are
at shooting, but there is a trick that exploits one of the characteristics
of a raider in Action Stations mode. We'll go over that later.

Now that your base is secure, you should have just enough minerals to build
a Teleport Pad and Power Station. If the monsters start coming again, just
reinforce the wall they're emerging from. Once you get a Power Station, lay
some electric fences on the north side, but don't put any on the east side
just yet. That's where you have to go to complete the mission, and if you
choose to use dynamite to get through then you shouldn't put fences up yet.

///////////////
SPLIT DECISION
\\\\\\\\\\\\\\\

\\\\\\\\\\\\\\\\
101I. Quick Path
////////////////

If you feel your base is defended enough, go a bit up north and you'll see
some hard rock going south around your base. Blast through a few walls of
that to get the minerals you need to build a Support Station. There's an
energy crystal seam nearby, too. Once you have an air supply, bring down
some more raiders and give some laser beams to them. Give hammers to some
other raiders, as you'll be needing them soon.

Start blasting the east walls, reinforcing them when the landslides start
going (and they go FAST). Eventually you'll hit some emerges, so declare
Action Stations and pull back the defenseless raiders. Reinforce the walls
that had emerges and keep blasting through. It'll be about eight walls in
before you get to the Tunnel Transport. When you find it, Chief teleports
you out. Take a good look at the mini-base they have there too, and pay
attention to the intro movie before the next mission...

* If Action Stations is declared and you take control of a raider with a
weapon, monsters cannot pick up that raider. This is why you should move
them as close as possible to a monster, so that they can shoot at it point-
blank.

\\\\\\\\\\\\\\\\\\\\\\\
102I. Level Exploration
///////////////////////

This. Takes. Forever. Actually it takes under two hours if you know where
everything is. I suggest taking each cavern one at a time since there's one
in particular that's a literal ocean of landslides. First start off by going
north past the first monster emerges, and you'll see the cavern forks to the
east and the west. The east = death. The west = boredom. The cavern you're
currently in has an energy crystal seam, an emerge, and a few landslides.

If you decide to go east, go prepared. What you should do is build everything
necessary to bring in a Chrome Crusher, then turn off all priorities and
take control of the CC yourself. When you go east, quickly drill the walls
to your immediate north and south since they start landsliding when you enter.
After that gauntlet is cleared, go east a bit and turn south into the sea of
rubble. Seriously, the whole floor is filled and it doesn't stop landsliding.
Drill everything you can before the other raiders get there, if you forgot to
disable their priorities. Not that it matters, since the Sea of Rubble is one
big suicide trip.

Anyways, when you clear out the gauntlet and the Sea, get the three energy
crystal seams and use those to bring down some Loader Dozers and Transport
Trucks. Get about three of each and upgrade the Transport Trucks. You'll see
why in just a few minutes. Now, if your CC survived, take it north of the Sea
and start drilling through that narrow tunnel. Eventually, you'll reach a big
surprise... I won't spoil it for you, but I'll bet my dinner the Chief would
like it.

Once you collect the surprise, head back to the fork in the cavern north of
your base and go west this time. There are a few more emerges, a few ore seams,
and you'll eventually find a shortcut back to your base that only raiders on
foot can use. That is, if you drilled out all the hard rock that was just west
of your base. You'll also get to see an ore seam on a corner wall, which is
rare but doesn't act any differently. It's a decent haul.

When you're done clearing out the place, go to the tunnel east of your base and
drill/blast through everything to get to the end. You can follow the Quick Path
at this point.

* I found out in this mission that if a raider drops dynamite on the ground and
another raider picks it up, he can either take it back to the Tool Store or
try to blow up another wall with it. When the latter happened, the dynamite
exploded immediately upon touching the ground and killed the raider. Be aware
of this in the future, though I can't get it to happen again. Fluke, perhaps?


~~~~~~~~~~~~~~~~~~~~
Erode Works (100J)

Target: Find the safe base
Environment: Lava
Threats: Lava erosion
~~~~~~~~~~~~~~~~~~~~

Your first erosion level, and it's not showing any mercy. This is really no
more than a "find the lost object" level, but there's lava to the south, to
the north, to the west... Your main focus is getting the lava directly south
of your base contained. To do this, build Power Paths. Lava can erode Power
Paths, but it does it so slowly that the paths essentially become a dam. So,
drill out the ore seams to the west and east of your Tool Store (the east one
is behind some dirt) and start making that dam. Oh, and don't drill too far
into that little tunnel right next to your Tool Store going northwest; it's
a trap with more lava.

Once you've built your dam, you can start drilling the Loose Rock northeast of
your base. You'll find a cavern with a bit more lava, but this doesn't seem to
erode as quickly. Dam that off, and collect the crystals in the walls opposite
of the lava. Now, I built the necessary buildings to make a Chrome Crusher in
this level because the target is behind several layers of Hard Rock, but if you
feel like using dynamite then that's okay too.

If you keep going north past the second bit of lava the tunnel will turn west
and you'll get to some Loose Rock. Ignore the Hard Rock on the way, there's
nothing of worth in there. Once you bust through the Loose Rock, there will be
ANOTHER cavern full of lava. This, again, needs to have a dam. If you haven't
made a Support Station yet, make one now so you can teleport some more Rock
Raiders down. Your raiders have probably hurt themselves by walking over the
lava, so more raiders now will prevent future raiders from dying by splitting
the workload.

Now that you have the dam in the third cavern made, go south to see a single
Hard Rock face. Behind that face is two more Hard Rock faces and then the Tool
Store, our target. If you have a Super Teleport at this point, bring in the
Chrome Crusher and drill your way to victory. If you want to use dynamite, it
will take a bit longer and your raiders run the risk of taking shortcuts over
the lava, but it's up to you. You should also be aware that there is a wall
that creates landslides in the third cavern. It's on the north part of the
cavern, so drill it or reinforce it.

* One thing that helps immensely in erosion levels is to keep the minimap in
map mode and let it watch your Power Path dam. If you see a yellow square turn
purple, it's starting to erode. Go and fix it immediately to prevent the lava
from damaging your base.


~~~~~~~~~~~~~~~~~~~~
Water Lot of Fun (100K)

Target: Collect 15 Energy Crystals
Environment: Rock
Threats: Finite Oxygen
~~~~~~~~~~~~~~~~~~~~

This is a very easy mission. There are some Dirt and Loose Rock faces around
your base, and a cavern north of your Tool Store. That's all you need to see in
this mission. You don't even have to build anything, and I'd recommend against
it since in this immediate vicinity there are exactly 15 crystals, and you
don't need to blast most of the Hard Rock. I did the mission in 18:52 with no
buildings and five raiders, but you could do it in half of that.

* Chief suggests that you go over to the Docks on the opposite shore to get
crystals, but there's absolutely no need to. There are just enough right by
your base, so don't waste your resources. I tried teleporting the Docks out and
seeing if I could get a Tool Store over there, but there's no room. Don't
even bother with it.


~~~~~~~~~~~~~~~~~~~~
Don't Panic! (100L)

Target: Collect 20 Energy Crystals
Environment: Lava
Threats: Finite Oxygen, Lava Monsters, lava erosion
~~~~~~~~~~~~~~~~~~~~

Five Rock Raiders are stranded by another teleporter malfunction and you have
to lead them back to base. Simple? It would be if the world wasn't trying to
KILL YOU. The lava erosion in this level is the fastest you will ever see, and
there are Lava Monsters popping up all over the place. First start by selecting
all your raiders and taking them east. You don't have time to move the camera
to where you want it, just click somewhere and get them running first. The
first dirt wall is fairly far away, and there will be some Lava Monsters
emerging to bug you. Ignore them.

When you get to the dirt wall and drill it, take your raiders southwards and
keep drilling dirt walls. If you had trained a geologist, he might be here and
will be a huge help in determining which walls have caverns behind them and
which ones don't. Also, if one of your raiders gets attacked by a Lava Monster,
let your other raiders run some distance ahead, but try to get the lone raider
back.

Once you get to your base, the lava will no longer be a threat, but your
oxygen levels might be. Forget about it and drill out the seams and walls to
get the 20 energy crystals required to get out of this place.

* There's a nifty shortcut directly east when you drill the first rock face
you come across. The lava can't go into the tunnel, and the shortcut leads
directly to your base. Most people miss it, and in fact the only reason I
learned about it is because I looked at the level in a level editor.


~~~~~~~~~~~~~~~~~~~~
Rock Hard (100M)

Target: Collect 20 Energy Crystals
Environment: Rock
Threats: Finite Oxygen, Rock Monsters
~~~~~~~~~~~~~~~~~~~~

Don't let the mission briefing fool you: there is plenty of room to fit large
mining vehicles in here. In fact, with good floorplanning you can fit all of
the required buildings in the starting cavern.

To start off, get each raider to drill one seam, and if you feel like it bring
another raider down to get the sixth seam. When they're all done, clear the
rubble and prepare to move the Tool Store, since it's in a horrible spot. The
northwest spot of this squarish area you created has some uneven land, but the
spots directly south of it are fine. Build a Power Path one square east of the
most northwest square so you can put the Tool Store south of it, facing east
with its back to the cavern wall. I'll leave the rest of the floorplan up to
you, but here's what I typically use:

      ____ ____ ____
     |....|....|....|  Legend:
     |.PP.|.SS.|.SS.|
 ____|____|____|____|  TS = Tool Store
|....|....|....|....|  TP = Teleport Pad
|.TS.|.TS.|.TP.|.TP.|  PS = Power Station
|____|____|____|____|  SS = Support Station
|....|....|....|....|  ST = Super Teleport
|.PS.|.PS.|.ST.|.ST.|  PP = Power Path
|____|____|____|____|
|....|....|....|....|
|.PS.|.PP.|.ST.|.ST.|
|____|____|____|____|

The rest of this level is BORING. Stop having a boring cavern, stop having a
boring life. To stop being boring, you'll want to find the energy crystal cache
to the southeast of your base. When you break through the Hard Rock and get
into the southern cavern, you'll see yet more Hard Rock to the south. Blast it,
and head east. It takes a long time and monsters are bound to show up, so get
a raider to take hold of a Laser Beam or just block off the one-square-wide
path into your base with a single Electric Fence. If a monster emerges from the
northwest part of the map, you can ignore it. A monster's health decays over
time at a rate of 0.6/sec, so by the time it gets to the Hard Rock you're
blasting it'll give up.

You should be able to build a Super Teleport by now, so do so despite the Chief
telling you that there's not enough room. Hah! Get a Chrome Crusher in there to
speed things up. Tell it to keep drilling the southeastern walls, and when you
find the cache teleport the Crusher and take the crystals back to base. Chief
will be proud, but you'll be court marshalled for teleporting that Crusher into
the cavern when it was supposed to be impossible. Should have followed orders!

* The Slimy Slug holes are inactive in this level. I think I got them to
trigger once or twice a long time ago, but they're of no threat to you here.
Just wait until Back to Basics.


~~~~~~~~~~~~~~~~~~~~
Ice Spy (100N)

Target: Collect 25 Energy Crystals
Environment: Ice
Threats: Finite Oxygen, Ice Monsters, landslides
~~~~~~~~~~~~~~~~~~~~

Ice spy with my camera eye something that is green.




It's an Energy Crystal, yessss. Twenty-five of them, infact. I also see a bunch
of Ice Monsters, but they are sleeping. WOW THIS LEVEL IS SO EXCITING. Nope,
this level is not that exciting. Sleeping monsters just means that your raiders
have an easier time aiming at them the first time. What this level does for
you is make you appreciate how most other levels have plenty of flat building
space. This has hardly any. You start out in a pit and the flat areas are by
the walls, so you have to build Power Paths by the walls until you find a
suitable spot. I'll give you a hint: Go two spaces east from your Tool Store
then go north to the wall, south to the wall, and east to the wall. Those are
decent areas.

Once you drill out the immediate area and get some buildings, prepare to go
south. Hand out some Laser Beams, put up some Electric Fences, and open the
cavern. Grab the crystals quickly and hit Action Stations! Let the raiders
take care of the monsters then go in with the drills. I recommend teleporting
a Small Digger in since there are a lot of Dirt and Loose walls with crystals.
If you see any Hard Rock, ignore it. Eventually you will uncover another cavern
in the south with more monsters. Silence them and bring in the cleanup crew.

At this point you might think about going east from your base. Though I've only
ever been there once, I'm pretty sure it's not worth it. I know there are a few
sleeping monsters and a handful of crystals, but if you keep going south you'll
get what could be considered a crystal cache. So, unless you're curious, go
south with your Small Digger.

You'll eventually hit a dead-end cavern with still more monsters. Kill'em and
start drilling. Let any trucks you have collect the crystals (there should be
around 15) then bring the Digger back to base. Teleport your vehicles if needed
then get out of there.

* This mission has bats. Bats are the third most annoying thing in the game as
they scare your raiders and make them drop stuff but don't actually hurt them.
You also can't kill them. Bats are rare, but when you see them you should be
ready to keep your raiders from running away.


~~~~~~~~~~~~~~~~~~~~
Split Down The Middle (100O)

Target: Collect 25 Energy Crystals
Environment: Ice
Threats: Landslides
~~~~~~~~~~~~~~~~~~~~

This mission exists because a cave-in (read: landslide) separated a team of
Rock Raiders already on a mission. Your duty is to reunite the two groups and
get them to Rock Raiders HQ. Simple, right? Actually it is simple.

You start with two groups of three raiders each, west and east of the cave-in.
On the radar minimap, click one of the yellow dots representing a raider. This
will help you refocus the camera back on that group more quickly so you can
finish this mission and get on with your life. Now, just keep heading north
for a while, then the west group should head east and vice versa. If you have
a geologist in one of the groups, have him scan the drillable walls first so
you don't waste time.

Once you get them back together, look on your minimap for your starting
position. See the area directly north of that? That's your goal. Yes, that tiny
cavern is your base, and if it weren't for the solid rock blocking it off from
the south end you wouldn't have this mission. It's a really cool level design
that has a looping pattern, but I digress. When I reunited the raiders I had
to go a bit east and then south, but it should be painfully obvious when
crystals start popping out of the walls. Keep drilling those walls and you'll
reach your base. Now build some Power Paths and drill everything! Be careful as
landslides occur frequently in here. Once you get 25 crystals and have about 18
lying on the ground, Chief will teleport you out of there.

* Since there's no oxygen depletion in this mission, feel free to teleport some
of the buildings for crystals if you feel that you just HAVE to get this level
done as quickly as possible.


~~~~~~~~~~~~~~~~~~~~
Lava Laughter (100P)

Target: Collect 30 Energy Crystals
Environment: Lava
Threats: Finite Oxygen, Lava Monsters
~~~~~~~~~~~~~~~~~~~~

Hoo boy, this is a tough mission if you head east right away, innit. Let me
tell you why that's a bad idea. Though there's a small cache of crystal in the
eastern cavern, there are about half a dozen Lava Monsters sleeping on the one-
block-wide path, so if you walk on that path you're almost guaranteed to wake
them up. Just don't do it yet. In fact, you don't need to at all, but I'll show
you how to it right proper.

First drill walls around your base to clear some floorspace. Drill the Loose
Rock to your east, but once that's taken care of leave the single Dirt wall
behind all that alone. If you drill that, the eastern cavern opens and your
raiders go crazy. Instead, blast through the Hard Rock to the north and south.
There are also some walls heading east in the hallways you'll open up; ignore
them, there's nothing of value behind them. However, if you keep going north
and south, you'll find a ton of crystal seams.

I should point out that you better have a Support Station as soon as you can
get one as the oxygen depletion is pretty bad in this mission and only gets
worse from here on in. Also, it would behoove you to build a Geological Centre
so you can see the walls that should not be drilled until you're ready. When
you have twenty crystals and a couple of Transport Trucks, equip some raiders
with Freezer Beams (important! Lasers don't work as well), put up some Electric
Fences, and open the east cavern.

You'll immediately see why I told you to get some trucks. Clearly, those
crystals were meant to be a meal for those Lava Monsters, and you're stealing
it right out from under their noses, almost literally. Anyways, if you get at
least six crystals (two truck's worth) you can teleport the trucks and have
enough to finish the mission.

* There appears to be a waypoint error in this mission since the probability of
a raider killing himself on the lava lake in the eastern cavern is huge. Keep
that in mind when you keep hearing "unit teleported safely" over and over.



====================
General Tips (200)
====================

UPGRADE YOUR RAIDERS
- Upgraded raiders can hold more tools and actually take less damage from
  landslides and such. It may not be apparent, but it's in the code.

REINFORCE THOSE WALLS
- Landslides kill raiders, create rubble that slows things down, and monsters
  can come out of certain walls. Reinforcements solve all of those problems.

PAY ATTENTION TO THE BRIEFING
- Chief will often give blatant clues if there are monsters in the level. i.e.
  "The scanners are acting up." Make note of these and give at least one
  Raider the appropriate weapon in case you encounter a monster. Rock and Ice
  are weak against the Laser Beam, Lava is weak against the Freezer Beam.

USE THE RADAR EFFECTIVELY
- In missions with erosion, put the radar on minimap mode and leave it looking
  at the Power Path dam you've built. That way you can instantly see if it's
  starting to erode and can tend to it before the damage is too great. If you
  are in a mission without erosion, you can have it follow a Raider so you can
  see two parts of the cavern at once; the one on your main screen and the one
  on the radar screen.

REASSIGN YOUR PRIORITIES
- Priorities are randomly assigned for each mission. This can slow production
  immensely as Raiders will constantly collect something until there's no more
  of it before moving on to another thing. The best priority list I've found is
  Enter Vehicle > Recharge Crystals > Repair Buildings > Reinforce Walls >
  Construction > Collect Energy Crystals > Clear Rubble > Collect Ore >
  Drill Walls

  Drilling takes an odd kind of priority over the rest, so it's okay to put it
  last. Also, the reason the main actions are so low is because recharging and
  repairing don't happen as often, but if you don't tend to them bad things can
  happen to your base. The reason Clear Rubble is ahead of Collect Ore is
  because Raiders will clear the rubble halfway then pick up the ore. That's
  really sloppy, innit?

UPGRADE YOUR VEHICLES WISELY
- Though ore is really common, don't waste it on unnecessary upgrades. Small
  Transport Trucks benefit from Engine and Cargo because they'll speed up your
  economy, but Scanner isn't as useful because they're only going towards areas
  that have already been explored. Putting a Scanner on a drilling vehicle is
  much better because you can see whether it's a good idea to drill behind a
  wall or not.

DON'T USE OBSELETE VEHICLES OR BUILDINGS
- This is a bit opinionated, but I'll put it in here anyways. The buildings you
  should not build are the Mining Laser, and only build the Geological Centre
  ONCE so you can train a bunch of Geologists. After that the Upgrade Station
  can give Scanners to vehicles. The Mining Laser eats up crystals so it's bad
  unless you have a Recharge Seam handy, it's slow, and it can only drill the
  walls in its vicinity. Pretty worthless.

  The vehicles you should never use are the Hover Scout, the Laser Cutters, and
  the Granite Grinder. The Hover Scout does nothing, so it prevents a raider
  from being able to do work. It doesn't go over water or lava either, so it's
  completely trumped by the Tunnel Scout. The Laser Cutters are like the Mining
  Laser; they're slow and they eat up crystals, but these can move. The ONLY
  time they're useful is if you want to take out sleeping Monsters without any
  chance for them to retaliate, since Laser Cutters flip monsters into the air.
  The Granite Grinder is like a larger version of the Small Digger, but it
  still takes bloody forever to drill through hard rock, despite having the
  same exact drill that the Chrome Crusher has. Since the GG and the CC both
  require the Super Teleport, skip the Grinder and go for the Crusher.


====================
Contact (300)
====================

If you have any questions, comments, or criticisms about this guide please
email me at alan_sokol [at] myactv [dot] net. If you need more detailed help
with a specific mission, visit my YouTube account (Smaveric) and look up the
appropriate video.

====================
Version History (400)
====================

9/01/2009 - V0.1 - Began Walkthrough. Finished first nine missions.
10/10/2009 - v0.3 - Added contact information, header, fixed a few errors.
2/01/2010 - v0.5 - Added five more missions.
4/06/2010 - v0.66 - Finished up to Lava Laughter, fixed a few errors, added
                    directions to Search & Rescue. Added content to General
                    Tips section.