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    Hints and Tips by LOmniscient

    Updated: 03/23/98 | Search Guide | Bookmark Guide

    From: "Laura Omniscient" <lomniscient@hotmail.com>
    Date: Mon, 23 Mar 1998 17:57:34 PST
    
    A Few Useful Tips for Lords of the Realm II
    
    	In my opinion, Lords of the Realm II is one of the greatest games 
    ever made.  Here are just a few generic tips that might help you beginners 
    out there.
    
    
    Cattle Farming
    	Since your success is ultimately due to the prosperity of your 
    county(s), it is highly recommended that you make sure that your serfs are 
    fed adequately.  I have found that cattle are probably the best means of 
    sustenance, due to the fact that they provide you not only with meat (if 
    your ration bar is set that way) but dairy as well.  Usually, dairy alone 
    can feed anywhere from  to  of my population in each county.  However, 
    the larger a herd gets, the harder it is to maintain.  It is best that your 
    herd crowding is kept at "average".  Also keep in mind that you are only 
    given a set number of fields and, on the harder difficulties, fields 
    constantly suffer from floods and/or droughts. 
    
    
    Grain Farming
    	The alternative to cattle farming is grain farming.  I wouldn't 
    recommend that you try to sustain your entire county solely on grain--it is 
    best used alongside cattle.  Each field you plant requires 10 sacks to be 
    sown and in the fall, when the grain is harvested, you receive 120 sacks for 
    each field.  Grain is quickly acquired this way, but larger populations 
    devour it like water.  If the county you are in has a large number of 
    fields, I'd recommend that you reserve about 3 or 4 of them for grain and 
    the rest for cattle. 
    
    
    Weaponry
    	I have found that the two best weapons that are worth your time and 
    expenses are the sword and the bow.  Swordsmen have high defense and tend 
    to hit harder than pikemen, which would be the next best choice in the 
    attacking department.  Knights, too, are good, but their cost is so high 
    and their only tangible advantage over swordsmen is speed (if you want 
    speed, get macemen, which are dirt cheap!).  If you do choose to use knights, 
    keep in mind that their superior speed enables them to reach the enemy first
    and so they usually die first.  It is best that you hold them back until the
    others have gone, or apply a separate strategy to them (such as covering your
    archers).  Also, never underestimate the power of the bow.  Archers are 
    essential for seiges.
    
    
    Castle Building
    	Get the biggest castle you can, as soon as you can.  The larger the
    castle, the more free archers you get and the higher your tax revenues 
    become.  This is the key element to the higher difficulty levels.
    
    
    
    Defending/Seiging
    	When faced against a formidable army twice your size, you would 
    probably lose, right?  Not if you are defending a castle.  When defending
    a castle, your odds are significantly higher.  Due to the favorable terrain,
    
    your archers are able to defend twice as well.  Another useful advantage of 
    castles are burning oils.  A royal castle comes equipped with about four
    of these.  These can be dropped from the battlements and, when aligned 
    correctly, can seriously devastate your foes.  Use caution, however, because
    your own troops are not immune to them.
    	Seiging, on the other hand, is quite tricky.  When seiging a wooden
    palisade or motte-and-bailey, you probably will not have to build any seige
    engines if your army is big enough.  Though a battering ram is useful, it 
    will take too many seasons to prepare if your army is too small.  If you 
    see a Norman keep, take it as a green light to build one or two seige 
    towers and/or a battering ram.  Catapults and battering rams work best 
    against stone and royal castles.          
    
    
    Opponents
    	In my many months of playing this remarkable game, I have come to 
    identify the different distinct qualities that personify each of your four 
    opponents.
    	The Baron serves as your finesse opponent.  He mainly attacks when 
    provoked, and is fond of sending small armies usually consisting of about 
    50 or so peasants to devastate your fields (which is also done by the other 
    three oponents, as well).  Alliances with him are weak and expensive.  Don't 
    bother.
    	The Knight has a sexy voice...and that's about it.  He acts like the 
    Baron, but is more hasty in his attacks.
    	Once The Bishop has set his sights on your lands you will have no 
    choice but to destroy him immediately.  His strategy consists of acquiring 
    as many counties as he can, as quickly as he can, and building a royal 
    castle to adorn each and every one of them.  The armies he throws together 
    are always three-person (as seen on the map) armies consisting of maybe 100 
    pikemen, some archers, a few swordsmen, and about 600 peasants.  This is 
    where his weak point is.  Since peasants drop like flies, this isn't a 
    problem.  Take advantage of it.
    	The Countess is much like the Baron.  Her armies are usually 
    medium-sized and well equipped.  Her fault, however,  lies in castle 
    building.  She depends on the motte-and-bailey for defense in almost all her 
    counties.
    
    
    Maps
    	Many different maps are available in both Lords of the Realm II and 
    the Lords II Siege Pack.  My favorite map is the Crusades.  A challenging, 
    fun game can be achieved here by selecting either "hard" or "medium" 
    difficulty (if you are starting a custom game) and starting over until you 
    are situated in the Latin Empire.  This location isolates yourself, and thus 
    while your opponents wage petty wars against each other, you can conquer 
    counties, amass wealth, and BUILD ROYAL CASTLES!  
    
    
    
    The Autocalc Option
    	While in battle, at the bottom right of the screen, there is a bar 
    of options available to you.  The one furthest to the right portrays a 
    picture of a computer.  This is the autocalc option.  When faced against 
    small, stupid armies full of peasants, this option works wonders.  NEVER 
    use this during a seige, though.  Any dummy with half a brain can seige with 
    
    better results.
    
    
    	Well, I hope this article was informative for you.  I know that 
    there is nothing of importance contained here--it is only a few of the 
    things I have learned through experience.  
    					
    					--Laura the Omniscient
    
    	
    
    
    

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