Magic: The Gathering: Battlemage


Version 1.0
Posted: June 14, 2003
Author: Modine99

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Table of Contents
..................................................................
  I. Introduction
 II. Duel Mode
       a)Duel Settings
       b)Deck Building
III. Campaign Mode
       a)Map Screen
       b)Deck Building
       c)Attacking
       c)Gaining Spells and Money
 IV. Battle Mode
       a)Controls
       b)Mana and Casting
       c)Summoning
       d)Attacking and Blocking
       e)Instants, Sorceries, and Enchantments
       f)Creature Abilities

Introduction:
Back in mid-90s I dumped a lot of money and time into playing Magic so when I 
saw this at the video store I decided to check it out.  It's a little 
frustrating and repetitive but its still better than Yu-Gi-Oh in my opinion.  
Still the problem was there is no tutorial or instruction book (since it was 
a rental) and it took some working it out.  I came here to find some help and 
found nothing so hopefully this helps someone.  Following is all the useful 
commands that I figured out and some advice on the campaign mode, but keep in 
mind most of it is guessing and assumption.

Now I am going to assume anyone reading this has played magic and understands 
the whole concept of tapping mana to cast spells and summon creatures.  So I 
will be explaining HOW to tap it since this game is more active time battle 
than actual card game.  The reason for this is, honestly, unless you've 
played M:TG before this game is kinda dull after a while.

If you want to contact me write to modine99@msn.com with the game title in
the subject bar.


Getting Started
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Main Menu: X Button = Choose  Triange Button = Back to Previous Screen
Archive - Complete list of cards available in the game.  Choosing a card 
gives you a description of what the card does.  Since this is an ATB game 
some of the descriptions are a little different so pay attention.

Duel Mode - Quick mage battle with any of the six characters against either 
the computer or another player.  You can use either each character's pre-made 
deck or build and save your own to your memory card.  Saved decks can only be 
used in Duel Mode.

Campaign Mode - Pick a character and go to war for the continent.  I'll talk 
a lot more about this later.

Characters: the six characters you can choose from for Duel and Campaign are
Jared Carthalion - (The Chosen One) - casts Red and Green magic
Tevesh Szat - (Twisted Monster) - casts Black and Blue magic
Sandruu - (Minotaur Shaman) - casts Red and Blue magic
Kristina of the Woods - (Kind Heroine) - casts Green and White magic
Leshrac - (Vengeful Lunatic) - casts Red and Black
Geyadrone Dihada - (Evil Sorceress) - casts Green and Black

Duel Mode
#############################################################################

Duel Screen:
Vs. - CPU or 2 player
Characters - Click on character picture to go to list
Battleground - Click on the left and right arrows to cycle through
Tome - This takes you into Deck Building Mode
Start - Click the Lighting Bolt arrow to start the duel

Deck Building Mode:
___________________________________________________
When you enter the Tome the pre-built deck of the character you have chosen.  
The list of all cards in the Deck are in the box on the left.  You can click 
the category button (Button with arrow pointing at number box) to see what of 
each card type you have.  Clicking the category button cycles through 
starting with Creatures, Enchantments, Sorcery, Instants, Counters, 
Artifacts, and Land.

To actually start building click the Quill button, which will open up two 
more buttons.  One button is a circle with a line through it that will clear 
out the current deck.  The blue eye cancels out any cards in the list not 
currently in your deck. During building you have access to every card in the 
game.

During Building the list on the left will show all cards for the current 
category and color (click the color wheel on the right to change spell 
colors).  For example if you cycle to creatures and click green it will show 
all green creatures.  Clicking the category button will cycle to green 
enchantments.  Clicking the bronze wheel will open Artifacts which only has 
creatures because the other Artifacts are already a category no matter what 
color.  Click the up and down arrows to see all cards on the list and the + 
and - buttons to add or remove cards in your deck.

You can save or load decks to memory cards on this screen.  The button is 
down in the bottom left corner.  You can load in Tome mode, and save in Build 
mode.

Campaign Mode
#############################################################################

They don't label anything or really explain anything about the Campaign mode 
so I'll explain the buttons and procedures.

The Campaign Screen
----------------------------------------------------------
Map - Shows all the territories on the continent of Corondor.  Each Wizard 
starts with one territory and is highlighted in that wizard's color.  As 
regions are conquered each new territory is highlighted.

Save/Load - The two buttons on the far left with up and down arrows load and 
save respectively.

Attack - Click the lightning bolt button to initiate an attack on a 
neighboring territory.

Tome - Click the quill button to enter you Tome where you can tinker with 
your spells.

View Territory - Click the question mark button to view what Mana can be 
gained from a target territory and a history along with a picture of the 
region.

Planeswalker Info - Click the scroll button and a territory owned by a enemy 
wizard to see their power, wealth(Not that it matters much), and history.

End Turn - Click the square button after an attack to move on and let the 
others attack.

Exit - Click the gem to exit to Main Menu.

Deck Building
------------------------------------------------------
After you click the quill and enter the Tome you will see a list of artifact 
spells and land with a number on each side.  The number on the left is how 
many of each card you have and the number on the right is how many you have 
in your deck at the time.  Clicking any of the five color spheres takes you 
to the spell list for that color.  Use the up/down arrows and +/- symbols to 
add or remove cards.  Click the same color again to return to artifacts and 
land.

Attacking
------------------------------------------------------
After clicking the lightning bolt button click a region you own and a region 
bordering it.  After doing this a couple things may happen.
1) You will gain or lose the region with no explanation.
2) You meet a denizen of the territory (a magic card creature) and engage in 
a conversation that will either gain or lose you money/spells and the region.  
Some territories require you to speak to multiple creatures (meaning multiple 
attacks) before the region becomes yours.
3) You will battle an enemy wizard who owns the territory.  If you beat him 
you get the region, losing means you go home with nothing.

Gaining Money and Spells
-------------------------------------------------------
If you gain the region you will get mana cards (land) in your tome that 
correspond with the territory.  Sometimes you also gain new spells that you 
can add into your tome.

When you are speaking to creatures that live in the territory just keep 
loading and trying different conversation paths to get the best results.  I 
had one conversation where I was nice and got a lousy 1/1 flyer.  I tried 
again where I threatened him and got a 6/4 creature and a nice enchantment.  
So just keep trying and you should get a nice spell library.

At the beginning of every round you get tax money from the territories you 
own, but you will rarely use it.  During conversations you can bribe or by 
spells from some creatures.  You can also threaten some into giving you money 
while others will steal it from you.

Battle Mode
#############################################################################

Okay, this is the most important part of the game because you need to win 
duels to gain and protect land in Campaign Mode.  Unfortunately this is also 
the most confusing part of the whole game with no tutorial.  So I'll do my 
best to get you started without too much cursing involved.  Remember that 
this is an active time battle not a turn based game so don't expect to pull 
of those master combos of days gone by, things are a little different.

Controls
-----------------------------------------------
Triangle - View info on chosen creature
Circle - Cancel a selected spell or discard flashing card
X - Cast selected spell
Square - Select creature or target spell
R1 - Show entire hand
L2 + left or right - cycle through hand in on-deck window
L2 + up or down - zoom in or out
R2 + left or right - cycle through your summoned creatures
R2 + up or down - cycle between you and opponent wizard

Pressing R1 shows your entire hand, which contains up to 7 cards.  If are 
about to get another card the seventh will start flashing and then disappear.  
Pressing left or right cycles through the cards.

Mana and Casting
------------------------------------------------------
You need to establish your mana pool before you can do anything but it works 
a little differently here.  When the game starts open your hand and look for 
land and then press X.  You will now see a colored dot in one of the columns 
at the top.  After you activate a land card you can't activate another one 
until after a set amount of time.  Also casting a spell empties out part of 
the colored columns based on the mana used.  This mana will recharge after a 
set amount of time.

When casting spells the required mana is automatically deducted and you 
choose the remaining colorless mana.  For example you have 3 red mana and 3 
green mana in your mana pool and want to summon a Wall of Fire which requires 
RR(1).  The two red mana are automatically removed from the mana pool and you 
have to choose where the last colorless mana comes from.  Move the arrow to 
the mana column you want to draw from and press down and one mana will move 
into the transfer board.  Once all the required colorless has been moved onto 
the board press X to finish casting the spell.  Pressing the circle button 
cancels out the spell as long as you need colorless mana or a target.  Summon 
spells that only require one color of mana are automatically cast.

You can't cast a new spell until first spell is completed (ie. Monster is on 
map or spell hits target).

Summoning
----------------------------------------------------

To summon a creature open your hand or cycle through the on-deck window until 
you find the creature you want to summon (and have mana for) and press X.  
After mana is appropriated and the spell cast the creature will appear near 
your wizard.  The creature won't be able to move for about 5 seconds to can't 
block or attack right away.  You can only have 6 creatures on the map at one 
time.

Attacking and Blocking
---------------------------------------------------

Once a creature has been summoned you can decide to use it as an attacker or 
blocker.  To attack, move your cursor over the creature and press square to 
select it then move the cursor over the enemy wizard and press square again.  
Your creature will then move out across the map and, if not blocked, attack 
the enemy wizard and teleport back to your position.  Once it returns it will 
be tapped and unable to act for a set amount of time.  When that time is up 
it will automatically attack again.  If it is blocked it will fight with the 
blocker and become tapped where it was. When it untaps they will resume 
combat until one is dead.  If your creature wins he will reset and just sit 
there until you order it to attack again so use the cycle creatures command 
to see if you have any inactive creatures.

Blocking is a little confusing.  The easiest way to block is to place 
creatures in front of you so that incoming attackers will run into an 
untapped creature and start combat instead of hitting you.  This doesn't 
always work though.  Sometimes my flying creatures wouldn't block an enemy 
ground creature unless directed to proactively block.  To proactively block 
you select a creature and target on an enemy creature before it reaches you.  
Zooming out makes this easier.

Instants, Sorceries, and Enchantments
--------------------------------------------------------
When you cast any of these spells you have to find a target for it.  To 
target, cast the spell and then move your cursor over the target and press 
the square button.  So if you were casting Lighting Bolt you cast it and then 
move over an enemy creature or wizard and press square and it will track and 
strike the target.  Remember spells aren't instantaneous.  If you cast an 
instant like Giant Growth (+3/+3 on a creature for X amount of time) it has 
to reach the target creature before that creature attacks your opponent or it 
may wear off before it reaches your opponent again.

Creature Abilities
-----------------------------------------------------

Some creatures have special abilities, or get them from enchantments, and how 
they work isn't always obvious so I'll try and explain some of them.

Special/Tapping abilities - To activate a special ability select the monster 
with the square button and then press the Triangle button.  This will give 
you the creatures name, special abilities, and effects or abilities of 
enchantments. Next to the top ability you will see two red >> marks.  To 
switch abilities press up or down until the arrows are on the ability you 
want and press X. So if you have a Llanowar Elf which taps to produce a one 
green mana you select the elf, press Triangle, see the arrows on that ability 
and press X to get an extra green mana.  Wait til the elf untaps and enjoy 
the fun all over again.

 - Some abilities are targeted abilities.  Prodigal Sorcerer taps and deals 
one damage to any target so after you press X to activate the ability you 
then have to put the cursor over the intended target and press Square.

Pumpable Abilities - For things like Shivan Dragon's firebreating ability 
that gives it +1/+0 for every Red mana you select the ability and hit X and 
it only deducts one mana.  So to pump it up more you have to push Triangle 
and X as many times as you want to use it.

Regeneration - Select the creature and use the regeneration ability.  When 
the creature dies it will reappear next to you as if you had just summoned 
it.  You may want to do this when the creature is near to death because I 
don't know if the ability resets when the mana used to cast it resets.