Beastiary for Might and Magic VIII v1.0
©2003-2013 Robert M. Shivers / Ęther SPOON!
me@aetherspoon.com

All copyrights are of their own respective owners.
For use only on GameFAQs [www.gamefaqs.com] and inside select FAQs.

If you wish to use this guide inside of your FAQ, please contact me first for
  permission!  Thank you for your patience, as none of us want guides stolen.

------Revision History------
Revision History:
  Version 1.00 - Wow, I can actually update ancient guides! Added data from
                 data files in MM8; should be almost complete.
  Version 0.26 - As HelixSolid pointed out to me, I forgot something in Alvar.
  Version 0.25 - Added Shadowspire.
  Version 0.23 - Added Regna.
  Version 0.20 - Alteration of layout to make it readable. ^_^;
  Version 0.10 - Creation of this beastiary.

------------TABLE OF CONTENTS------------
| I. Notes and Questions                |
| II. Monsters by Zones and Dungeons    |
|    1. Dagger Wound Island Zone        |
|        a. Abandoned Temple            |
|        b. Uplifted Library            |
|        c. Plane of Earth              |
|        d. Pirate Outpost              |
|    2. Ravenshore Zone                 |
|        a. Dire Wolf Den               |
|        b. Chapel of Eep               |
|        c. Escaton's Crystal           |
|        d. Smuggler's Cove             |
|        e. Merchant's House of Alvar   |
|        f. Tomb of Lord Brinne         |
|    3. Alvar Zone                      |
|        a. Dark Dwarf Compound         |
|        b. Ogre Raiding Fort           |
|        c. Wasp Nest                   |
|    4. Regna Zone                      |
|        a. Abandoned Pirate Keep       |
|        b. Old Loeb's Cave             |
|        c. Passage Under Regna         |
|        d. Pirates Stronghold          |
|        e. Small Sub Pen               |
|        f. The Tower                   |
|    5. Shadowhaven/Twilight Zone       |
|        a. Mad Necromancer's Lab       |
|        b. Necomancers' Guild          |
|        c. Vampire Crypt               |
|        d. Yaardrake's Cave            |
|    6. Ironsand Desert                 |
|        a. Plane of Fire               |
|            i. Castle of Fire          |
|            ii. War Camp               |
|        b. Troll Tomb                  |
|        c. Cyclops Larder              |
|        d. Chain of Fire               |
|        e. Ilsingore's Cave            |
|    7. Garrote Gorge                   |
|        a. Dragon Hunter's Camp        |
|        b. Dragon Cave                 |
|        c. Naga Vault                  |
|        d. Grand Temple of Eep         |
|    8. Murmurwoods                     |
|        a. Plane of Air                |
|            i. Castle of Air           |
|        b. Temple of the Sun           |
|        c. Druid Circle                |
|        d. Ancient Troll Home          |
|    9. Ravage Roaming                  |
|        a. Plane of Water              |
|        b. Balthazar Lair              |
|        c. Barbarian Fortress          |
|        d. The Crypt of Korbu          |
|        e. Church of Eep               |
|    10. Plane Between Planes           |
|        a. Escaton's Palace            |
|        b. Prison of the Lord of Air   |
|        c. Prison of the Lord of Fire  |
|        d. Prison of the Lord of Water |
|        e. Prison of the Lord of Earth |
|        f. New World Computing         |
| III. Monsters by Name                 |
-----------------------------------------

------Notes and Questions------
My, it has been quite some time since I've last stepped foot in Jadame. After
 some prodding from someone working on a full MM8 FAQ, I decided to try and
 update this guide. An hour later after I remembered why I hadn't updated the
 guide (it takes a long time to hunt down all of those creatures), I decided
 that there must be a better way.
 
I found it via extracting the files inside of MM8 that the game itself uses
 for stats. From there, I wrote a script (in Powershell, if anyone was
 curious) that parsed the output from that gigantic tab-delinated value table
 that MM8 uses and received data in a more useful format. After fixing a few
 typoes and glitches, I've outputed the data into the FAQ below.
 
Please note - this is directly from the game's files. That means a few things:

1) Data in here is probably more accurate than ID Monster. After all, this is
  how the game actually creates the monsters, rather than the info you get out
  of the game. I also have extra things like the explosion-on-death damage.
2) Not everything in here is going to make much sense, and usually that's
  because New World Computing (NWC - the creators of the game) screwed up and 
  made a typo or other type of mistake. For instance, the ranged attacks from
  Regnan Pirate Mages that look like a bolt of element coming at you? Those
  are actually PHYSICAL attacks - they're basically hitting you with an arrow.
3) There is still data I haven't figured out. For instance, Will 'o Wisps have
  random loot tables, even though they don't leave behind dead bodies - I
  haven't found the column in the monster table that dictates what leaves
  bodies behind. Also, random spawn-drops like Naga Hides and such aren't
  listed because I haven't actually found anywhere that specifies them.
4) Not everything is used. I have found MM6-related things in the files of MM8
  even; it is pretty obvious that they just copy/pasted from MM7 and changed a
  few things. MM8 was also a very rushed game, so a lot of the game feels
  incomplete - mostly because it is incomplete. I still haven't found any
  Couatls on the outside of Dagger Wound Island, for instance.

A thank-you goes out to HelixSolid, who pointed out to me that I forgot one of
  the dungeons in Alvar... why do I never remember that one?  :P

I'm missing all of the unique creatures; I haven't found them in the 
 files of the game yet, and I don't want to post the potentially-false 
 information found in ID Monster (not to mention that several of these are, 
 well, dead in my games).
 
How to use the guide:
If you're trying to find where such-and-such enemy exists, hit Control+F and
 type in the name of the creature. From there, copy the class name and find
 that instead. You should find other creatures of that class (sometimes
 having the same name even) along with their locations in the game. This is
 rather useful for the Bounty line of miniquests.
 
Weird/interesting things found in the files:
1) All of the intro to Might and Magic VI.
2) NWC's obsession with calling things "Boob".
3) NWC not knowing how to spell the word "Peasant".
4) Trial notice inside of the game, saying that your game has expired and to
  call someone at NWC for more details.
5) A listing of what those wells that appear to do nothing actually do - for
  instance, the one in Dagger Wound gives you 1000 gold as long as you have
  less than 100 gold on you + in the bank and you have luck above 14.
6) They left in a lot of data regarding Blasters, Stealing, and Unarmed.
7) Discovering that basically three people did almost all the work on MM8.
8) They removed the ".. of Power" enchantment from MM8. No clue why.
9) Random name generator list. There are four times as many male Knight/Cleric
  names as any other type. They even have random Dragon names, but they're 
  identical to the random Dark Elf/Necro/Vampire names.
10) Might and Magic VIII's data files (which control how the game works) were
   written in Excel. No joke, they even have references to it.

Terminology:
   [Level x] indicates a series of visually identical creatures that have
  differing stats - usually peasants. Separated by level.
   (Guard) indicates that these creatures are guards in the area - kill
  something they are guarding and they will retaliate.
   (Innocent) indicates that these creatures are innocent bystanders in the
  area - usually peasants, but there are some dungeons with other innocents.




------Monsters by Zones and Dungeons------
Note: Unless otherwise specified, the chance of a surprise encounter
 (that is, sleeping and being rudely awakened by monsters) is 10%. There
 are a few places in the game where it is 0% (as in, you can never be
 awakened), and one that is 20% (I'm thinking typo).
 
******************************
***Dagger Wound Island Zone***
******************************
Outside:
      Lizardmen Warrior Class
	  Wimpy Pirate Warrior Male Class (100% for surprise encounter)
	  Couatl (winged snake) Class
	    Note: I have never seen a Couatl outside in the zone.
		The game has it on its encounter table, however.
Inside:
   Abandoned Temple
      Serpentmen Class (50% for surprise encounter)
	  Couatl (winged snake) Class (50% for surprise encounter)
   Uplifted Library
      Triton Class (100% for surprise encounter)
	  Malevolent Boulder Class
   Plane of Earth
      Earth Elemental Class (50% for surprise encounter)
	  Malevolent Boulder Class
      Juggernaut Class (50% for surprise encounter)
   Pirate Outpost (only available after event)
      Wimpy Pirate Mage Male (34% for surprise encounter)
	     Note: This is the only place in the game that you can find
		 the Wimpy Pirate Mages (Seer/Magi/Wizard).
      Pirate Warrior Male Class (33% for surprise encounter)
      Pirate Crossbowman (Female) Class (33% for surprise encounter)

*********************
***Ravenshore Zone***
*********************
Outside:
      Centaur Class (50% for surprise encounter)
	     Note: This is the only place in the game that you can find
          Centaur-class creatures.
      Dire Wolf Class (50% for surprise encounter)
      Dark Elf Warrior Class (as Guards)
      Dark Elf Peasant Female Class
      Human Mercenary Class (special event only)
Inside:
   Chapel of Eep
      Wererat Ratman Form Male Class (33% for surprise encounter)
      Wererat Human Form Male Class (34% for surprise encounter)
      Wererat Rat Form Male Class (33% for surprise encounter)
   Dire Wolf Den
      Dire Wolf Class (100% for surprise encounter)
      Wererat Ratman Form Male Class
      Unique - Pack Master
   Escaton's Crystal
      Crystal Walker Class (50% for surprise encounter)
      Crystal Dragon Class (50% for surprise encounter)
   Smuggler's Cove
      Wererat Rat Form Male Class (34% for surprise encounter)
      Wererat Ratman Form Male Class (33% for surprise encounter)
      Wererat Human Form Male Class (33% for surprise encounter)
   Merchant's House of Alvar
     NO CHANCE OF SURPRISE ENCOUNTER!
      Dark Elf Peasant Male Class
      Dark Elf Peasant Female Class
   Tomb of Lord Brinne
     NO CHANCE OF SURPRISE ENCOUNTER!
      No spawns. All inhabitants are unique.
      Note: This is an easter egg / memorial dungeon for a member
       of the NWC forums that passed away during the creation of the game.

****************
***Alvar Zone***
****************
Outside:
      Dark Elf Warrior Class (as Guards)
      Ogre Warrior Class (50% for surprise encounter)
      Wasp Warrior Class (50% for surprise encounter)
      Dark Elf Peasant Male Class
Inside:
   Dark Dwarf Compound
      Malevolent Boulder Class
      Dark Dwarf Class (100% for surprise encounter)
   Ogre Fortress
      Human Mercenary Class (10% for surprise encounter)
      Ogre Warrior Class (50% for surprise encounter)
      Ogre Mage Class (40% for surprise encounter)
      Unique - Irabelle Hunter (Innocent)
   Wasp Nest
      Wasp Warrior Class (100% for surprise encounter)

****************
***Regna Zone***
****************
Outside:
      Pirate Crossbowman (Female) Class (33% for surprise encounter)
      Pirate Mage Male Class (33% for surprise encounter)
      Pirate Warrior Male Class (34% for surprise encounter)
      Bedraggled Human (peasant) Class
Inside:
   Abandoned Pirate Keep
      Ogre Mage Class
      Pirate Mage Male Class (50% for surprise encounter)
      Pirate Warrior Male Class (25% for surprise encounter)
   Old Loeb's Cave
      Wimpy Dragon (80% for surprise encounter)
      Dragon (20% for surprise encounter)
      Unique - Old Loeb
   Passage Under Regna
      Ogre Warrior Class (30% for surprise encounter)
      Pirate Mage Male Class (40% for surprise encounter)
      Pirate Warrior Male Class (30% for surprise encounter)
   Pirate Stronghold
      Human Mercenary Class (Innocents)
      Pirate Crossbowman (Female) Class (50% for surprise encounter)
      Pirate Warrior Male Class (50% for surprise encounter)
   Small Sub Pen
      Pirate Crossbowman (Female) Class (30% for surprise encounter)
      Pirate Mage Male Class (20% for surprise encounter)
      Pirate Warrior Male Class (50% for surprise encounter)
   The Tower
       Note: There isn't even an entry in the game for the contents of this
	   location; this isn't possible to enter.

*******************************
***Shadowspire/Twilight Zone***
*******************************
Outside:
      Skeletons Archer Class
      Vampire (monster) Class (50% for surprise encounter)
      Skeleton Dragons (50% for surprise encounter)
      Necromancer (monster) Class (Guards)
      Vampire Female Peasant Class
	     Note: This is the only place in the game that you can find
          "Peasant" peasents.
Inside:
   Mad Necromancer's Lab
      Necromancer (monster) Class (50% for surprise encounter)
      Skeletons Archer Class (30% for surprise encounter)
      Skeleton Dragons (20% for surprise encounter)
   Necromancers' Guild
     NO CHANCE OF SURPRISE ENCOUNTER!
      Necromancer (monster) Class (Guards)
      Skeletons Archer Class
      Vampire (monster) Class
   Vampire Crypt
      Vampire (monster) Class (100% for surprise encounter)
   Yaardrake's Cave
      Wimpy Dragon Class (80% for surprise encounter)
      Dragon Class (20% for surprise encounter)
      Unique - Yaardrake

*********************		 
***Ironsand Desert***
*********************
Outside:
      Gog Class (50% for surprise encounter)
	  Troll Class
	  Cyclops Class (50% for surprise encounter)
Inside:
   Plane of Fire
	  Fire Elemental Class (50% for surprise encounter)
	  Efreeti Class (25% for surprise encounter)
	  Salamander Class (25% for surprise encounter)
    Castle of Fire (inside Plane of Fire)
	  Fire Elemental Class (100% for surprise encounter)
    War Camp (inside Plane of Fire
      Gog Class (30% for surprise encounter)
      Phoenix Class (30% for surprise encounter)
	     Note: This is the only place in the game that you can find
          Phoenix-class creatures.
      Efreeti Class (40% for surprise encounter)
   Troll Tomb
      Gog Class (100% for surprise encounter)
   Cyclops Larder
     Chance of surprise encounter: 10%
      Cyclops Class (100% for surprise encounter)
      Bedraggled Human (peasant) Class (Innocent)
   Chain of Fire
     Chance of surprise encounter: 10%
      Gog Class (70% for surprise encounter)
      Salamander Class (30% for surprise encounter)
   Ilsingore's Cave
      Wimpy Dragon Class (80% for surprise encounter)
      Dragon Class (20% for surprise encounter)
      Unique - Ilsingore
   
*******************   
***Garrote Gorge***
*******************
Outside:
      Naga Class (100% for surprise encounter)
      Wimpy Dragon (Guards)
      Dragon Hunter (Guards)
Inside:
   Dragon Hunter's Camp
     NO CHANCE OF SURPRISE ENCOUNTER!   
      Dragon Hunter Class (Guards)
      Human Mercenary Class (Guards)
   Dragon Cave
     NO CHANCE OF SURPRISE ENCOUNTER!   
      Dragon Class (Guards)
      Wimpy Dragon Class (Guards)
   Naga Vault
      Naga Class (100% chance for surprise encounter)
      Serpentmen Class
   Grand Temple of Eep
      Wererat Ratman Form Male Class (33% for surprise encounter)
      Wererat Human Form Male Class (34% for surprise encounter)
      Wererat Rat Form Male Class (33% for surprise encounter)   

*****************      
***Murmurwoods***
*****************
Outside:
      Will ' O Wisp Class (60% for surprise encounter)
      Thunder Lizard Class (20% for surprise encounter)
      Unicorn Class (20% for surprise encounter)
Inside:
   Plane of Air
      Air Elemental Class (50% for surprise encounter)
      Thunderbird Class (25% for surprise encounter)
	     Note: This is the only place in the game that you can find
         Thunderbird class creatures.
      Raven Man Class (25% for surprise encounter)
	     Note: This is the only place in the game that you can find
         Raven Man class creatures.
    Castle of Air (inside of the Plane of Air)
      Air Elemental Class (100% for surprise encounter)
   Temple of the Sun
     NO CHANCE OF SURPRISE ENCOUNTER!
     Cleric (human male) Class
   Druid Circle
      Dark Dwarf Class (50% for surprise encounter)
      Malevolent Boulder Class
      Juggernaut Class (50% for surprise encounter)
   Ancient Troll Home
      Thunder Lizard Class (50% for surprise encounter)
      Will ' O Wisp Class (50% for surprise encounter)

********************
***Ravage Roaming***
********************
Outside:
      Wyvern Class (30% for surprise encounter)
	     Note: This is the only place in the game that you can find
          Wyvern-class creatures.
      Gorgon Class (30% for surprise encounter)
	     Note: This is the only place in the game that you can find
          Gorgon-class creatures.
      Ogre Warrior Class (40% for surprise encounter)
Inside:
   Plane of Water
      Water Elemental Class (50% for surprise encounter)
      Triton Class (25% for surprise encounter)
      Dragon Turtle Class (25% for surprise encounter)
	     Note: This is the only place in the game that you can find
          the Dragon Turtle class of creatures.
   Balthazar Lair
     NO CHANCE OF SURPRISE ENCOUNTER!
      Minotaur Class (Innocent, only after event)
	     Note: This is the only place in the game that you can find
          Minotaur-class peasants.
      Triton Class (only *before* event, unless if NWC screwed up respawn)
   Barbarian Fortress
     Chance of surprise encounter on rest: 20% (highest in the game)
      Human Mercenary Class (20% for surprise encounter)
      Ogre Warrior Class (50% for surprise encounter)
      Ogre Mage Class (30% for surprise encounter)
   The Crypt of Korbu
      Efreeti Class (50% for surprise encounter)
      Naga Class (50% for surprise encounter)
   Church of Eep
      Wererat Ratman Form Male Class (34% for surprise encounter)
      Wererat Human Form Male Class (33% for surprise encounter)
      Wererat Rat Form Male Class (33% for surprise encounter)   
      
**************************
***Plane Between Planes***
**************************
Outside:
      Ether Knight Class (30% for surprise encounter)
      Plane Guardian Class (50% for surprise encounter)
      Nightmare Class (20% for surprise encounter)
Inside:
   Escaton's Palace
      Wimpy Plane Guardian Class (100% for surprise encounter)
      Ether Knight Class
   Prison of the Lord of Air
      Crystal Walker Class (34% for surprise encounter)
      Ether Knight Class (33% for surprise encounter)
      Earth Elemental Class (33% for surprise encounter)
   Prison of the Lord of Fire
      Crystal Dragon Class (34% for surprise encounter)
      Ether Knight Class (33% for surprise encounter)
      Water Elemental Class (33% for surprise encounter)
   Prison of the Lord of Water
      Nightmare Class (33% for surprise encounter)
      Ether Knight Class (34% for surprise encounter)
      Fire Elemental Class (33% for surprise encounter)
   Prison of the Lord of Earth
      Plane Guardian Class (34% for surprise encounter)
      Nightmare Class (33% for surprise encounter)
      Air Elemental Class (33% for surprise encounter)
   New World Computing
     NO CHANCE OF SURPRISE ENCOUNTER!
      No spawns. All inhabitants are unique.
      Note: This is an easter egg. The dungeon is actually a copy of the
       floor layout of New World Computing at the time the game was made.
       MM6, MM7, and MM8 all have a similar dungeon.

----------Monsters by Name----------

Syntax:

Name of Creature [Creature Class]

 Basic Stats
  Level 1 <- level is used for "This is weak" from ID Monster.
  EXP: 00000 <- How much EXP you receive for killing it.
  HP:   0001 <- How many hit points it has.
  AC:    000 <- Armor Class, same as characters.
  
 Attacks / Abilities
  ATK: 50% of 1-7 Melee <- Chance of the creature using this attack and how
                          much it damage it deals. Also labels element and
                          whether it is ranged or not. Some creatures have
                          more than one attack.
  SPL: 50% of Poison Spray (Expert 4 ranks - 3 shots of 6-10 Water damage)
                        ^- Chance of the creature using this spell.
                          Creatures do not have SP like characters, but
                          instead randomly cast spells. How powerful of a
                          spell is cast is listed in the parentheses.
  Recovery: 100 ticks <- Recovery time of the creature. If you are running
                        Greyface's MM8 patch, you'll see your own recovery
                        time on your character screen; this is the same
                        system. 30 is the best recovery time a character
                        can have. This represents how fast they can attack.
  Preferred Enemy: Dragons <- If the enemy has a preferred enemy type,
                              they will usually attack that character type
                              if available. So, in this case, they attack
                              dragon characters first.
  Special: Curse (Randomly inflicts the Curse status effect) <- Inflicts 
                                            this status on attacks randomly.
 Treasure
  5% of Level 1 Ring found by looting <- Chance of an item and how powerful.
                                        Level 6 items are potentially
                                        artifacts.
  2 to 10 gold found by looting. <- Money dropped.
  Speed: 225 <- How fast they move in turn-based mode. Not sure of the scale.
  AI Courage: High <- On a scale of Low / Medium / High / Infinite. Basically,
                    how much damage they take before they start running.
                    
There may be typoes in the below text; this is actually straight from the
 game's data files, typoes and all. I've corrected some of the more obvious
 mistakes ("pesant"? Really NWC?), let me know if you spot any more.

Lizardman Peasant [Lizardmen Male (Peasant) Class]
 Basic Stats
  Level 4
  EXP: 00005
   HP:  0013
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 14 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 200
  AI Courage: Low

Lizardman Farmer [Lizardmen Male (Peasant) Class]
 Basic Stats
  Level 6
  EXP: 00005
   HP:  0021
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 16 Melee
  Recovery: 90 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 215
  AI Courage: Low

Lizardman Villager [Lizardmen Male (Peasant) Class]
 Basic Stats
  Level 8
  EXP: 00005
   HP:  0030
   AC:   000
 Attacks / Abilities
  ATK: 100% of 9 - 18 Melee
  Recovery: 80 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 230
  AI Courage: Low

Lizardman Soldier [Lizardmen Warrior Class]
 Basic Stats
  Level 4
  EXP: 00056
   HP:  0013
   AC:   000
 Attacks / Abilities
  ATK: 90% of 3 - 12 Melee
  ATK: 10% of 4 - 8 Ranged
  Recovery: 100 ticks
 Treasure
  1 to 6 gold found by looting.
  Speed: 155
  AI Courage: Medium

Lizardman Sergeant [Lizardmen Warrior Class]
 Basic Stats
  Level 6
  EXP: 00096
   HP:  0021
   AC:   000
 Attacks / Abilities
  ATK: 85% of 5 - 14 Melee
  ATK: 15% of 5 - 9 Ranged
  Recovery: 90 ticks
 Treasure
  1 to 6 gold found by looting.
  Speed: 175
  AI Courage: Medium

Lizardman Captain [Lizardmen Warrior Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   000
 Attacks / Abilities
  ATK: 30% of 7 - 16 Melee
  ATK: 25% of 8 - 12 Ranged
  SPL: 45% of NULL  <- Note, this is a glitch. They're listed as having a
                        45% chance of casting a spell, but the spell is
                        blank. NWC probably meant to give them a spell and
                        forgot about it.
  Recovery: 80 ticks
 Treasure
  1 to 6 gold found by looting.
  Speed: 195
  AI Courage: High

Young Couatl [Couatl (winged snake) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   000
 Attacks / Abilities
  ATK: 90% of 3 - 6 Melee
  ATK: 10% of 3 - 6 Ranged [Fire]
  Resistances: Water 5, Physical 5
  Special: Poison3x1 (Random chance of weak poison on attack?)
  Recovery: 80 ticks
 Treasure
  5% of Level 1 Gem found by looting
  2 to 10 gold found by looting.
  Speed: 225
  AI Courage: High

Couatl [Couatl (winged snake) Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   000
 Attacks / Abilities
  ATK: 90% of 6 - 9 Melee
  ATK: 10% of 6 - 9 Ranged [Water]
  Resistances: Water 5, Physical 5
  Special: Poison3x2 (Random chance of moderate poison on attack?)
  Recovery: 70 ticks
 Treasure
  10% of Level 1 Gem found by looting
  2 to 10 gold found by looting.
  Speed: 245
  AI Courage: High

Winged Serpent [Couatl (winged snake) Class]
 Basic Stats
  Level 4
  EXP: 00056
   HP:  0013
   AC:   000
 Attacks / Abilities
  ATK: 90% of 9 - 12 Melee
  SPL: 10% of Lightning Bolt (Normal 1 ranks - 1-8 Air damage)
  Resistances: Water 5, Physical 5
  Special: Poison3x3 (Random chance of major poison on attack?)
  Recovery: 60 ticks
 Treasure
  15% of Level 1 Gem found by looting
  2 to 10 gold found by looting.
  Speed: 275
  AI Courage: High

Regnan Bandit [Pirate Warrior Male Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   000
 Attacks / Abilities
  ATK: 100% of 12 - 48 Melee
  Special: BrkItem (Breaks a random ring or amulet in inventory)
  Recovery: 90 ticks
 Treasure
  20% of Level 2 Sword found by looting
  5 to 150 gold found by looting.
  Speed: 220
  AI Courage: High

Regnan Pirate [Pirate Warrior Male Class]
 Basic Stats
  Level 31
  EXP: 01271
   HP:  0189
   AC:   000
 Attacks / Abilities
  ATK: 100% of 14 - 68 Melee
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Recovery: 80 ticks
 Treasure
  20% of Level 3 Sword found by looting
  7 to 210 gold found by looting.
  Speed: 250
  AI Courage: High

Regnan Brigadier [Pirate Warrior Male Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 100% of 16 - 88 Melee
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 70 ticks
 Treasure
  20% of Level 4 Sword found by looting
  5 to 150 gold found by looting.
  Speed: 280
  AI Courage: High

Regnan Crossbowman [Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   000
 Attacks / Abilities
  ATK: 65% of 12 - 30 Melee
  ATK: 35% of 12 - 18 Ranged
  Special: BrkItem (Breaks a random ring or amulet in inventory)
  Recovery: 100 ticks
 Treasure
  15% of Level 2 Bow found by looting
  5 to 150 gold found by looting.
  Speed: 160
  AI Courage: High

Regnan Arbalester [Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 31
  EXP: 01271
   HP:  0189
   AC:   000
 Attacks / Abilities
  ATK: 55% of 14 - 35 Melee
  ATK: 45% of 14 - 21 Ranged
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Recovery: 100 ticks
 Treasure
  15% of Level 3 Bow found by looting
  7 to 210 gold found by looting.
  Speed: 170
  AI Courage: High

Regnan Lieutenant [Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 45% of 16 - 40 Melee
  ATK: 55% of 16 - 24 Ranged
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 90 ticks
 Treasure
  15% of Level 4 Bow found by looting
  5 to 150 gold found by looting.
  Speed: 180
  AI Courage: High

Regnan Sorcerer [Pirate Mage Male Class]
 Basic Stats
  Level 25
  EXP: 00875
   HP:  0137
   AC:   000
 Attacks / Abilities
  ATK: 80% of 6 - 21 Ranged
  SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
  Resistances: Air 25, Mind 10, Spirit 10, Body 10
  Recovery: 90 ticks
 Treasure
  20% of Level 2 Wand found by looting
  5 to 150 gold found by looting.
  Speed: 60
  AI Courage: High

Regnan Battlemage [Pirate Mage Male Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 75% of 8 - 28 Ranged
  SPL: 25% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
  Resistances: Water 25, Mind 10, Spirit 10, Body 10
  Recovery: 80 ticks
 Treasure
  20% of Level 3 Wand found by looting
  7 to 210 gold found by looting.
  Speed: 80
  AI Courage: High

Regnan Archmage [Pirate Mage Male Class]
 Basic Stats
  Level 75
  EXP: 06375
   HP:  0787
   AC:   000
 Attacks / Abilities
  ATK: 65% of 10 - 35 Ranged
  SPL: 35% of Firebolt (Master 9 ranks - 9-27 Fire damage)
  Resistances: Fire 25, Mind 10, Spirit 10, Body 10
  Recovery: 70 ticks
 Treasure
  20% of Level 4 Wand found by looting
  5 to 150 gold found by looting.
  Speed: 90
  AI Courage: High

Dark Elf Peasant [Dark Elf Peasant Male Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Male Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   005
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Male Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   006
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   005
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elf Peasant [Dark Elf Peasant Female Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   006
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 to 3 gold found by looting.
  Speed: 140
  AI Courage: Low

Dark Elven Warrior [Dark Elf Warrior Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   015
 Attacks / Abilities
  ATK: 90% of 8 - 20 Melee
  SPL: 10% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Sword found by looting
  5 to 40 gold found by looting.
  Speed: 240
  AI Courage: High

Dark Elven Defender [Dark Elf Warrior Class]
 Basic Stats
  Level 27
  EXP: 00999
   HP:  0153
   AC:   020
 Attacks / Abilities
  ATK: 85% of 11 - 26 Melee
  SPL: 15% of Poison Spray (Master 7 ranks - 5 shots @ 9-16 damage)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10
  Recovery: 70 ticks
 Treasure
  15% of Level 3 Sword found by looting
  5 to 40 gold found by looting.
  Speed: 260
  AI Courage: High

Dark Elven Crusader [Dark Elf Warrior Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   028
 Attacks / Abilities
  ATK: 80% of 14 - 32 Melee
  SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15
  Recovery: 60 ticks
 Treasure
  15% of Level 4 Sword found by looting
  5 to 40 gold found by looting.
  Speed: 280
  AI Courage: High

Ogre Peasant [Ogre Peasant Male Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 10
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Ogre Peasant [Ogre Peasant Male Class]
 Basic Stats
  Level 7
  EXP: 00119
   HP:  0025
   AC:   005
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 10
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Ogre Peasant [Ogre Peasant Male Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   006
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 10
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Ogre Brawler [Ogre Warrior Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   018
 Attacks / Abilities
  ATK: 100% of 9 - 15 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 10
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 110 ticks
 Treasure
  20% of Level 1 Club found by looting
  10 to 50 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Ogre Warrior [Ogre Warrior Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   024
 Attacks / Abilities
  ATK: 100% of 13 - 19 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 15
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 100 ticks
 Treasure
  25% of Level 2 Club found by looting
  10 to 70 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Ogre Warleader [Ogre Warrior Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   030
 Attacks / Abilities
  ATK: 100% of 17 - 23 Melee
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 5, Body 20,
               Physical 25
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 90 ticks
 Treasure
  35% of Level 3 Club found by looting
  10 to 90 gold found by looting.
  Speed: 310
  AI Courage: Infinite

Animalist [Wererat Human Form Male Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   000
 Attacks / Abilities
  ATK: 85% of 6 - 26 Melee
  SPL: 15% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Special: Disease1 (Random chance of inflicting light disease)
  Recovery: 120 ticks
 Treasure
  4 to 32 gold found by looting.
  Speed: 250
  AI Courage: High

Shapeshifter [Wererat Human Form Male Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   000
 Attacks / Abilities
  ATK: 75% of 8 - 28 Melee
  SPL: 25% of Poison Spray (Normal 4 ranks - 6-10 Water damage)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10
  Special: Disease2 (Random chance of inflicting moderate disease)
  Recovery: 110 ticks
 Treasure
  15% of Level 1 Sword found by looting
  5 to 40 gold found by looting.
  Speed: 270
  AI Courage: High

Lycanthrope [Wererat Human Form Male Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   000
 Attacks / Abilities
  ATK: 65% of 10 - 30 Melee
  SPL: 35% of Poison Spray (Expert 4 ranks - 3 shots @ 6-10 Water damage)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15
  Special: Disease3 (Random chance of inflicting major disease)
  Recovery: 100 ticks
 Treasure
  25% of Level 2 Sword found by looting
  6 to 48 gold found by looting.
  Speed: 290
  AI Courage: High

Ratman [Wererat Ratman Form Male Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 22 Melee
  Special: Disease1 (Random chance of inflicting weak disease)
  Recovery: 110 ticks
 Treasure
  3 to 9 gold found by looting.
  Speed: 270
  AI Courage: High

Wererat [Wererat Ratman Form Male Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   000
 Attacks / Abilities
  ATK: 100% of 9 - 24 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5,
               Body 5
  Special: Disease2 (Random chance of inflicting moderate disease)
  Recovery: 100 ticks
 Treasure
  35% of Level 1 Ring found by looting
  3 to 9 gold found by looting.
  Speed: 290
  AI Courage: High

Greater Wererat [Wererat Ratman Form Male Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   000
 Attacks / Abilities
  ATK: 100% of 11 - 26 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10
  Special: Disease3 (Random chance of inflicting major disease)
  Recovery: 90 ticks
 Treasure
  45% of Level 2 Ring found by looting
  3 to 9 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Bestial Animalist [Wererat Rat Form Male Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   000
 Attacks / Abilities
  ATK: 100% of 4 - 32 Melee
  Special: Disease1 (Random chance of inflicting minor disease)
  Recovery: 80 ticks
 Treasure
  4 to 24 gold found by looting.
  Speed: 300
  AI Courage: High

Bestial Shapeshifter [Wererat Rat Form Male Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   000
 Attacks / Abilities
  ATK: 100% of 6 - 34 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
               Physical 5
  Special: Disease2 (Random chance of inflicting moderate disease)
  Recovery: 80 ticks
 Treasure
  20% of Level 2 Random Item found by looting
  5 to 30 gold found by looting.
  Speed: 315
  AI Courage: Infinite

Bestial Lycanthrope [Wererat Rat Form Male Class]
 Basic Stats
  Level 21
  EXP: 00651
   HP:  0107
   AC:   000
 Attacks / Abilities
  ATK: 100% of 8 - 36 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10, Physical 10
  Special: Disease3 (Random chance of inflicting maojr disease)
  Recovery: 70 ticks
 Treasure
  20% of Level 3 Random Item found by looting
  6 to 36 gold found by looting.
  Speed: 325
  AI Courage: Infinite

Dragon Hunter [Dragon Hunter Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   045
 Attacks / Abilities
  ATK: 100% of 11 - 35 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
               Physical 5
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Preferred Enemy: Dragons
  Recovery: 80 ticks
 Treasure
  35% of Level 1 Plate found by looting
  5 to 100 gold found by looting.
  Speed: 235
  AI Courage: Infinite

Crusader [Dragon Hunter Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   065
 Attacks / Abilities
  ATK: 100% of 13 - 45 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10, Physical 10
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Preferred Enemy: Dragons
  Recovery: 70 ticks
 Treasure
  40% of Level 3 Plate found by looting
  7 to 140 gold found by looting.
  Speed: 260
  AI Courage: Infinite

Dragonslayer [Dragon Hunter Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   085
 Attacks / Abilities
  ATK: 100% of 12 - 60 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Physical 15
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Preferred Enemy: Dragons
  Recovery: 50 ticks
 Treasure
  50% of Level 4 Plate found by looting
  10 to 200 gold found by looting.
  Speed: 285
  AI Courage: Infinite

Acolyte of the Sun [Cleric (human male) Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   010
 Attacks / Abilities
  ATK: 80% of 6 - 24 Ranged
  SPL: 10% of Light Bolt (Expert 4 ranks - 4-16 Light damage, 2x vs. Liches)
  SPL: 10% of Heal (Expert 5 ranks - 20 HP Healing)
  Immnuities: Light
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15, Body 15
  Preferred Enemy: Necromancers
  Recovery: 90 ticks
 Treasure
  25% of Level 1 Staff found by looting
  10 to 100 gold found by looting.
  Speed: 160
  AI Courage: Medium

Cleric of the Sun [Cleric (human male) Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   015
 Attacks / Abilities
  ATK: 70% of 12 - 36 Ranged
  SPL: 15% of Day of the Gods (Expert 7 ranks - +31 to all stats)
  SPL: 15% of Heal (Master 7 ranks - 33 HP Healing)
  Immnuities: Light
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 25, Spirit 25,
               Body 25
  Preferred Enemy: Necromancers
  Recovery: 90 ticks
 Treasure
  25% of Level 2 Staff found by looting
  10 to 140 gold found by looting.
  Speed: 180
  AI Courage: Medium

Priest of the Sun [Cleric (human male) Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   025
 Attacks / Abilities
  ATK: 60% of 17 - 44 Ranged
  SPL: 20% of Light Bolt (Expert 7 ranks - 7-28 Light damage, 2x vs. Liches)
  SPL: 20% of Heal (Grand Master 11 ranks - 60 HP healing)
  Immnuities: Light
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 35, Spirit 35,
               Body 35
  Preferred Enemy: Necromancers
  Recovery: 80 ticks
 Treasure
  25% of Level 3 Staff found by looting
  10 to 160 gold found by looting.
  Speed: 200
  AI Courage: High

Peasant [Vampire Female Peasant Class]
 Basic Stats
  Level 4
  EXP: 00056
   HP:  0013
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Peasant [Vampire Female Peasant Class]
 Basic Stats
  Level 6
  EXP: 00096
   HP:  0021
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Peasant [Vampire Female Peasant Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Vampire Minion [Vampire (monster) Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   025
 Attacks / Abilities
  ATK: 75% of 17 - 29 Melee
  SPL: 15% of Mind Blast (Expert 4 ranks - 7-15 Mind damage)
  SPL: 10% of Bless (Expert 4 ranks - +9 to hit)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 15, Spirit 15,
               Body 15, Dark 15
  Special: Disease2 (Randomly inflicts moderate disease on attack)
  Preferred Enemy: Clerics
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Boots found by looting
  20 to 160 gold found by looting.
  Speed: 220
  AI Courage: High

Vampire [Vampire (monster) Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   035
 Attacks / Abilities
  ATK: 75% of 19 - 43 Melee
  SPL: 15% of Harm (Expert 7 ranks - 15-22 Body damage)
  SPL: 10% of Heroism (Expert 4 ranks - +9 damage on attacks)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 20, Spirit 20,
               Body 20, Dark 20
  Special: Drain SP (Drains Spell Points on attack)
  Preferred Enemy: Clerics
  Recovery: 70 ticks
 Treasure
  15% of Level 2 Gloves found by looting
  20 to 160 gold found by looting.
  Speed: 240
  AI Courage: High

Greater Vampire [Vampire (monster) Class]
 Basic Stats
  Level 40
  EXP: 02000
   HP:  0280
   AC:   045
 Attacks / Abilities
  ATK: 75% of 21 - 57 Melee
  SPL: 15% of Spirit Lash (Master 7 ranks - 24-66 Spirit damage @ Melee range)
  SPL: 10% of Heroism (Master 7 ranks - +12 damage)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 25, Spirit 25,
               Body 25, Dark 25
  Special: Drain SP (Drains Spell Points on attack)
  Preferred Enemy: Clerics
  Recovery: 60 ticks
 Treasure
  15% of Level 3 Cloak found by looting
  20 to 160 gold found by looting.
  Speed: 260
  AI Courage: Infinite

Dark Path Journeyman [Necromancer (monster) Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   014
 Attacks / Abilities
  ATK: 80% of 9 - 36 Ranged [Dark]
  SPL: 20% of Toxic Cloud (Expert 4 ranks - 29-65 Dark damage)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Body 5, Dark 50
  Special: Afraid (Randomly causes the Fear status effect)
  Recovery: 90 ticks
 Treasure
  15% of Level 3 Ring found by looting
  20 to 160 gold found by looting.
  Speed: 200
  AI Courage: High

Necromancer [Necromancer (monster) Class]
 Basic Stats
  Level 42
  EXP: 02184
   HP:  0302
   AC:   018
 Attacks / Abilities
  ATK: 70% of 12 - 48 Ranged [Dark]
  SPL: 30% of Lightning Bolt (Expert 7 ranks - 7-56 Air damage)
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 10, Spirit 5,
               Body 10, Dark 75
  Special: Afraid (Randomly causes the Fear status effect)
  Recovery: 80 ticks
 Treasure
  15% of Level 3 Wand found by looting
  20 to 160 gold found by looting.
  Speed: 220
  AI Courage: High

Master Necromancer [Necromancer (monster) Class]
 Basic Stats
  Level 57
  EXP: 03819
   HP:  0495
   AC:   030
 Attacks / Abilities
  ATK: 50% of 16 - 64 Ranged [Dark]
  SPL: 40% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
  SPL: 10% of Pain Reflection (Master 10 ranks - Reflects damage)
  Immnuities: Dark
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 15, Spirit 10,
               Body 15
  Special: Afraid (Randomly causes the Fear status effect)
  Recovery: 70 ticks
 Treasure
  15% of Level 5 Boots found by looting
  20 to 160 gold found by looting.
  Speed: 240
  AI Courage: High

Troll Clubman [Troll Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   018
 Attacks / Abilities
  ATK: 100% of 6 - 24 Melee
  Resistances: Air 5, Water 5, Earth 5, Mind 5, Body 10, Physical 20
  Preferred Enemy: Minotaurs
  Recovery: 90 ticks
 Treasure
  6 to 36 gold found by looting.
  Speed: 200
  AI Courage: High

Troll Warrior [Troll Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   028
 Attacks / Abilities
  ATK: 100% of 9 - 36 Melee
  Resistances: Air 10, Water 10, Earth 10, Mind 10, Body 20, Physical 30
  Preferred Enemy: Minotaurs
  Recovery: 80 ticks
 Treasure
  5% of Level 2 Club found by looting
  6 to 36 gold found by looting.
  Speed: 220
  AI Courage: High

Troll Chieftain [Troll Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   038
 Attacks / Abilities
  ATK: 100% of 14 - 50 Melee
  Resistances: Air 15, Water 15, Earth 15, Mind 15, Body 30, Physical 40
  Preferred Enemy: Minotaurs
  Recovery: 70 ticks
 Treasure
  15% of Level 3 Club found by looting
  6 to 36 gold found by looting.
  Speed: 260
  AI Courage: Infinite

Troll Peasant [Troll Peasant Class]
 Basic Stats
  Level 4
  EXP: 00056
   HP:  0013
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 10
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Troll Peasant [Troll Peasant Class]
 Basic Stats
  Level 6
  EXP: 00096
   HP:  0021
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 20
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Troll Peasant [Troll Peasant Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Resistances: Physical 30
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Minotaur Guard [Minotaur Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   030
 Attacks / Abilities
  ATK: 90% of 6 - 42 Melee
  SPL: 10% of Bless (Master 5 ranks - +10 hit)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
               Light 5, Dark 5, Physical 5
  Recovery: 80 ticks
 Treasure
  25% of Level 3 Axe found by looting
  20 to 100 gold found by looting.
  Speed: 250
  AI Courage: Medium

Minotaur Warrior [Minotaur Class]
 Basic Stats
  Level 59
  EXP: 04071
   HP:  0525
   AC:   035
 Attacks / Abilities
  ATK: 85% of 13 - 61 Melee
  SPL: 15% of Heroism (Master 7 ranks - +12 damage)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 10,
               Body 15, Light 10, Dark 10, Physical 15
  Recovery: 70 ticks
 Treasure
  25% of Level 4 Axe found by looting
  20 to 100 gold found by looting.
  Speed: 260
  AI Courage: High

Minotaur Battleleader [Minotaur Class]
 Basic Stats
  Level 79
  EXP: 07031
   HP:  0861
   AC:   040
 Attacks / Abilities
  ATK: 80% of 20 - 80 Melee
  SPL: 20% of Heroism (Master 10 ranks - +15 damage)
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 15,
               Body 25, Light 15, Dark 15, Physical 25
  Recovery: 60 ticks
 Treasure
  25% of Level 5 Axe found by looting
  20 to 100 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Minotaur Peasant [Minotaur Peasant Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   000
 Attacks / Abilities
  ATK: 100% of 3 - 12 Melee
  Recovery: 100 ticks
 Treasure
  2 to 12 gold found by looting.
  Speed: 220
  AI Courage: Low

Minotaur Peasant [Minotaur Peasant Class]
 Basic Stats
  Level 3
  EXP: 00039
   HP:  0009
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 14 Melee
  Recovery: 90 ticks
 Treasure
  3 to 18 gold found by looting.
  Speed: 250
  AI Courage: Low

Minotaur Peasant [Minotaur Peasant Class]
 Basic Stats
  Level 6
  EXP: 00096
   HP:  0021
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 16 Melee
  Recovery: 80 ticks
 Treasure
  4 to 24 gold found by looting.
  Speed: 280
  AI Courage: Low

Dragon [Dragon Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   060
 Attacks / Abilities
  ATK: 100% of 12 - 96 Ranged [Fire]
  Resistances: Fire 35, Air 35, Water 35, Earth 35, Mind 35, Spirit 35,
               Body 35, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  250 to 2500 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: Infinite

Dragon Flightleader [Dragon Class]
 Basic Stats
  Level 85
  EXP: 08075
   HP:  0977
   AC:   080
 Attacks / Abilities
  ATK: 100% of 14 - 112 Ranged [Water]
  Resistances: Fire 40, Air 40, Water 40, Earth 40, Mind 40, Spirit 40,
               Body 40, Light 15, Dark 15, Physical 20
  Recovery: 65 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: Infinite

Great Wyrm [Dragon Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   100
 Attacks / Abilities
  ATK: 100% of 16 - 128 Ranged [Air]
  Resistances: Fire 45, Air 45, Water 45, Earth 45, Mind 45, Spirit 45,
               Body 45, Light 20, Dark 20, Physical 30
  Recovery: 60 ticks
 Treasure
  100% of Level 6 Random Item found by looting
  400 to 4000 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Lesser Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Fire]
  SPL: 20% of Fireball (Master 9 ranks - 9-54 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 10, Earth 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  15% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Fire]
  SPL: 30% of Haste (Master 9 ranks - half Recovery time)
  Immnuities: Fire, Mind
  Resistances: Air 20, Earth 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks (35 with Haste)
 Treasure
  15% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Greater Fire Elemental [Fire Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Fire]
  SPL: 40% of Incinerate (Grand Master 10 ranks - 25-165 Fire damage)
  Immnuities: Fire, Mind
  Resistances: Air 30, Earth 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  15% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 330
  AI Courage: High

Lesser Water Elemental [Water Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Water]
  SPL: 20% of Ice Bolt (Expert 7 ranks - 7-28 Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 10, Air 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  10% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: High

Water Elemental [Water Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Water]
  SPL: 30% of Acid Burst (Master 9 ranks - 18-90 Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 20, Air 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  10% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 270
  AI Courage: High

Greater Water Elemental [Water Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Water]
  SPL: 40% of Ice Blast (Grand Master 10 ranks - 9 shards @ 22-42 
                         Water damage)
  Immnuities: Water, Mind
  Resistances: Fire 30, Air 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  10% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 290
  AI Courage: High

Lesser Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee
  SPL: 20% of Blades (Master 9 ranks - 9-81 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  20% of Level 4 Ore found by looting
  10 to 300 gold found by looting.
  Speed: 110
  AI Courage: High

Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee
  SPL: 30% of Rock Blast (Master 5 ranks - 8-40 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  20% of Level 5 Ore found by looting
  10 to 400 gold found by looting.
  Speed: 130
  AI Courage: High

Greater Earth Elemental [Earth Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee
  SPL: 40% of Mass Distortion (Grand Master 10 ranks - 45% of HP Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  15% of Level 6 Ore found by looting
  10 to 400 gold found by looting.
  Speed: 200
  AI Courage: High

Lesser Air Elemental [Air Elemental Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   000
 Attacks / Abilities
  ATK: 80% of 7 - 70 Melee [Air]
  SPL: 20% of Sparks (Master 9 ranks - 7 sparks @ 11 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 10, Water 10, Body 10, Light 10, Dark 10, Physical 10
  Recovery: 70 ticks
 Treasure
  10% of Level 4 Random Item found by looting
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Air Elemental [Air Elemental Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 9 - 90 Melee [Air]
  SPL: 30% of Lightning Bolt (Master 9 ranks - 9-81 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 20, Water 20, Body 20, Light 20, Dark 20, Physical 20
  Recovery: 70 ticks
 Treasure
  10% of Level 5 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Greater Air Elemental [Air Elemental Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 60% of 10 - 100 Melee [Air]
  SPL: 40% of Implosion (Grand Master 10 ranks - 20-110 Air damage)
  Immnuities: Air, Mind
  Resistances: Fire 30, Water 30, Body 30, Light 30, Dark 30, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  10% of Level 6 Random Item found by looting
  10 to 400 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Dire Wolf Yearling [Dire Wolf Class]
 Basic Stats
  Level 9
  EXP: 00171
   HP:  0035
   AC:   005
 Attacks / Abilities
  ATK: 100% of 5 - 20 Melee
  Recovery: 100 ticks
 Treasure
  15% of Level 1 Ring found by looting
  Speed: 275
  AI Courage: Infinite

Dire Wolf [Dire Wolf Class]
 Basic Stats
  Level 14
  EXP: 00336
   HP:  0061
   AC:   009
 Attacks / Abilities
  ATK: 100% of 7 - 22 Melee
  Resistances: Physical 5
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Ring found by looting
  Speed: 295
  AI Courage: Infinite

Pack Leader [Dire Wolf Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 100% of 11 - 26 Melee
  Resistances: Physical 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 80 ticks
 Treasure
  25% of Level 2 Ring found by looting
  Speed: 315
  AI Courage: Infinite

Young Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 65 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 10, Mind 5, Body 5, Physical 5
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 100 ticks
 Treasure
  5 to 25 gold found by looting.
  Speed: 220
  AI Courage: Medium

Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 27
  EXP: 00999
   HP:  0153
   AC:   000
 Attacks / Abilities
  ATK: 100% of 6 - 78 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 20, Mind 10, Body 10,
               Physical 10
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 90 ticks
 Treasure
  7 to 35 gold found by looting.
  Speed: 240
  AI Courage: Medium

Elder Basilisk [Thunder Lizard Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 91 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 30, Mind 15, Body 15,
               Physical 15
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 80 ticks
 Treasure
  10 to 50 gold found by looting.
  Speed: 260
  AI Courage: High

Cyclops [Cyclops Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   000
 Attacks / Abilities
  ATK: 100% of 17 - 31 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Physical 5
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 110 ticks
 Treasure
  15 to 150 gold found by looting.
  Speed: 270
  AI Courage: Medium

Cyclops Hunter [Cyclops Class]
 Basic Stats
  Level 36
  EXP: 01656
   HP:  0237
   AC:   000
 Attacks / Abilities
  ATK: 100% of 20 - 36 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 5, Spirit 5,
               Body 5, Physical 10
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 80 ticks
 Treasure
  20 to 200 gold found by looting.
  Speed: 280
  AI Courage: High

Cyclops Warrior [Cyclops Class]
 Basic Stats
  Level 48
  EXP: 02784
   HP:  0374
   AC:   000
 Attacks / Abilities
  ATK: 100% of 24 - 42 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 10, Spirit 10,
               Body 10, Physical 15
  Special: Paralyze (Random chance of paralyzing target)
  Preferred Enemy: Trolls
  Recovery: 65 ticks
 Treasure
  25 to 250 gold found by looting.
  Speed: 300
  AI Courage: High

Serpentman [Serpentmen Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   000
 Attacks / Abilities
  ATK: 100% of 3 - 12 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 100 ticks
 Treasure
  5 to 25 gold found by looting.
  Speed: 220
  AI Courage: High

Serpentman Elder [Serpentmen Class]
 Basic Stats
  Level 7
  EXP: 00119
   HP:  0025
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 20 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 90 ticks
 Treasure
  10% of Level 1 Ring found by looting
  5 to 25 gold found by looting.
  Speed: 250
  AI Courage: High

Serpentman Warrior [Serpentmen Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 28 Melee
  Special: Poison3 (Strong poison on attack)
  Recovery: 80 ticks
 Treasure
  10% of Level 2 Ring found by looting
  5 to 25 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Dancing Light [Will ' O Wisp Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   011
 Attacks / Abilities
  ATK: 100% of 8 - 32 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 5
  Recovery: 80 ticks
 Treasure
  25% of Level 2 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: Medium

Wisp  [Will ' O Wisp Class]
 Basic Stats
  Level 23
  EXP: 00759
   HP:  0121
   AC:   014
 Attacks / Abilities
  ATK: 100% of 14 - 56 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 10, Air 5, Earth 5
  Recovery: 80 ticks
 Treasure
  25% of Level 3 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: Medium

Will O' Wisp [Will ' O Wisp Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   019
 Attacks / Abilities
  ATK: 100% of 20 - 80 Ranged [Light]
  Immnuities: Mind, Light
  Resistances: Fire 15, Air 10, Water 5, Earth 10, Spirit 5, Body 5
  Recovery: 80 ticks
 Treasure
  25% of Level 4 Gem found by looting
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: Medium

Centaur [Centaur Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   006
 Attacks / Abilities
  ATK: 100% of 4 - 10 Ranged
  Resistances: Physical 15
  Preferred Enemy: Female Characters
  Recovery: 100 ticks
 Treasure
  35% of Level 1 Bow found by looting
  5 to 30 gold found by looting.
  Speed: 275
  AI Courage: High

Centaur Warrior [Centaur Class]
 Basic Stats
  Level 14
  EXP: 00336
   HP:  0061
   AC:   012
 Attacks / Abilities
  ATK: 90% of 6 - 12 Ranged
  SPL: 10% of Shield (Expert 4 ranks - half damage on ranged attacks)
  Resistances: Physical 20
  Preferred Enemy: Female Characters
  Recovery: 90 ticks
 Treasure
  25% of Level 2 Bow found by looting
  5 to 40 gold found by looting.
  Speed: 285
  AI Courage: High

Centaur Warlord [Centaur Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   020
 Attacks / Abilities
  ATK: 90% of 8 - 14 Ranged
  SPL: 10% of Shield (Master 7 ranks - half damage on ranged attacks)
  Resistances: Physical 25
  Preferred Enemy: Female Characters
  Recovery: 90 ticks
 Treasure
  35% of Level 3 Bow found by looting
  5 to 50 gold found by looting.
  Speed: 295
  AI Courage: High

Efreeti Soldier [Efreeti Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   000
 Attacks / Abilities
  ATK: 90% of 7 - 56 Melee [Fire]
  SPL: 10% of Fireball (Master 5 ranks - 5-30 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 5, Earth 5, Body 5, Physical 20
  Recovery: 70 ticks
 Treasure
  50% of Level 4 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Efreeti Knight [Efreeti Class]
 Basic Stats
  Level 55
  EXP: 03575
   HP:  0467
   AC:   000
 Attacks / Abilities
  ATK: 80% of 9 - 72 Melee [Fire]
  SPL: 20% of Fireball (Master 7 ranks - 7-42 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 10, Earth 10, Body 10, Physical 30
  Recovery: 70 ticks
 Treasure
  50% of Level 4 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: Infinite

Efreeti Lord [Efreeti Class]
 Basic Stats
  Level 65
  EXP: 04875
   HP:  0617
   AC:   000
 Attacks / Abilities
  ATK: 70% of 10 - 80 Melee [Fire]
  SPL: 30% of Fireball (Master 9 ranks - 9-56 Fire damage, AoE)
  Immnuities: Fire, Mind
  Resistances: Air 20, Earth 20, Body 20, Physical 40
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  50% of Level 5 Sword found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 330
  AI Courage: Infinite

Ogre Mage Apprentice [Ogre Mage Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   014
 Attacks / Abilities
  ATK: 50% of 8 - 20 Melee
  ATK: 30% of 4 - 16 Ranged [Fire]
  SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5,
               Dark 5
  Recovery: 100 ticks
 Treasure
  25% of Level 2 Scroll found by looting
  10 to 40 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Ogre Mage  [Ogre Mage Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   018
 Attacks / Abilities
  ATK: 50% of 12 - 30 Melee
  ATK: 30% of 6 - 24 Ranged [Water]
  SPL: 20% of Poison Spray (Expert 7 ranks - 3 shots @ 9-16 Water damage)
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10, Dark 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 90 ticks
 Treasure
  30% of Level 3 Scroll found by looting
  10 to 60 gold found by looting.
  Speed: 220
  AI Courage: Infinite

Ogre Magi [Ogre Mage Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   030
 Attacks / Abilities
  ATK: 50% of 17 - 44 Melee
  ATK: 30% of 8 - 32 Ranged [Air]
  SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Dark 15
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 80 ticks
 Treasure
  35% of Level 7 Scroll found by looting
  10 to 100 gold found by looting.
  Speed: 240
  AI Courage: Infinite

Unicorn Foal [Unicorn Class]
 Basic Stats
  Level 25
  EXP: 00875
   HP:  0137
   AC:   020
 Attacks / Abilities
  ATK: 100% of 5 - 30 Ranged [Water]
  Resistances: Air 25, Earth 25, Mind 10, Body 10, Light 25, Physical 10
  Recovery: 70 ticks
 Treasure
  45% of Level 1 Ring found by looting
  20 to 100 gold found by looting.
  Speed: 140
  AI Courage: High

Unicorn [Unicorn Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   030
 Attacks / Abilities
  ATK: 100% of 6 - 36 Ranged [Fire]
  Resistances: Air 35, Earth 35, Mind 20, Body 20, Light 35, Physical 20
  Recovery: 60 ticks
 Treasure
  45% of Level 2 Amulet found by looting
  20 to 100 gold found by looting.
  Speed: 160
  AI Courage: High

Unicorn Herd Leader [Unicorn Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   040
 Attacks / Abilities
  ATK: 100% of 7 - 42 Ranged [Air]
  Resistances: Air 45, Earth 45, Mind 30, Body 30, Light 45, Physical 30
  Special: Three Shots (I'm not actually sure what this means)
  Recovery: 50 ticks
 Treasure
  45% of Level 3 Gem found by looting
  20 to 100 gold found by looting.
  Speed: 180
  AI Courage: High

Emerald Dragon [Crystal Dragon Class]
 Basic Stats
  Level 75
  EXP: 06375
   HP:  0787
   AC:   060
 Attacks / Abilities
  ATK: 50% of 12 - 96 Ranged [Ener]
  ATK: 50% of 12 - 96 Ranged [Ener]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 10, Dark 10, Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  250 to 0 gold found by looting.
  Speed: 240
  AI Courage: High

Sapphire Dragon [Crystal Dragon Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   080
 Attacks / Abilities
  ATK: 50% of 14 - 112 Ranged [Ener]
  ATK: 50% of 14 - 112 Ranged [Ener]
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Spirit 20,
               Body 20, Light 15, Dark 15, Physical 30
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 65 ticks
 Treasure
  300 to 0 gold found by looting.
  Speed: 260
  AI Courage: High

Ruby Dragon [Crystal Dragon Class]
 Basic Stats
  Level 125
  EXP: 16875
   HP:  1937
   AC:   100
 Attacks / Abilities
  ATK: 50% of 16 - 128 Ranged [Ener]
  ATK: 50% of 16 - 128 Ranged [Ener]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 20, Dark 20, Physical 40
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 60 ticks
 Treasure
  400 to 0 gold found by looting.
  Speed: 300
  AI Courage: High

Mist Hawk [Thunderbird Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   030
 Attacks / Abilities
  ATK: 90% of 6 - 42 Melee [Air]
  SPL: 10% of Lightning Bolt (Master 5 ranks - 5-40 Air damage)
  Immnuities: Air
  Resistances: Fire 5, Water 5, Mind 5, Body 5, Light 5, Dark 5, Physical 5
  Recovery: 90 ticks
 Treasure
  20 to 600 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Storm Eagle [Thunderbird Class]
 Basic Stats
  Level 59
  EXP: 04071
   HP:  0525
   AC:   035
 Attacks / Abilities
  ATK: 80% of 13 - 61 Melee [Air]
  SPL: 20% of Lightning Bolt (Master 7 ranks - 7-56 Air damage)
  Immnuities: Air
  Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 80 ticks
 Treasure
  25 to 750 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Thunderbird [Thunderbird Class]
 Basic Stats
  Level 79
  EXP: 07031
   HP:  0861
   AC:   040
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee [Air]
  SPL: 30% of Lightning Bolt (Master 9 ranks - 9-72 Air damage)
  Immnuities: Air
  Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  30 to 900 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Wasp Worker [Wasp Warrior Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   012
 Attacks / Abilities
  ATK: 100% of 5 - 23 Melee
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Dagger found by looting
  5 to 35 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: High

Wasp Sentry [Wasp Warrior Class]
 Basic Stats
  Level 18
  EXP: 00504
   HP:  0086
   AC:   014
 Attacks / Abilities
  ATK: 100% of 9 - 33 Melee
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Sword found by looting
  5 to 45 gold found by looting.
  Movement:  Range, Flies
  Speed: 310
  AI Courage: High

Wasp Warrior [Wasp Warrior Class]
 Basic Stats
  Level 23
  EXP: 00759
   HP:  0121
   AC:   016
 Attacks / Abilities
  ATK: 100% of 15 - 45 Melee
  Recovery: 80 ticks
 Treasure
  20% of Level 2 Sword found by looting
  5 to 55 gold found by looting.
  Movement:  Range, Flies
  Speed: 320
  AI Courage: Infinite

Wyvern  [Wyvern Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 100% of 7 - 42 Melee
  Resistances: Physical 15
  Special: Poison2 (Moderate poison on attack)
  Preferred Enemy: Dragons
  Recovery: 80 ticks
 Treasure
  10 to 150 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Horned Wyvern [Wyvern Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   028
 Attacks / Abilities
  ATK: 100% of 9 - 54 Melee
  Resistances: Fire 5, Water 5, Mind 5, Body 5, Physical 20
  Special: Poison3 (Major poison on attack)
  Preferred Enemy: Dragons
  Recovery: 70 ticks
 Treasure
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: High

Ancient Wyvern [Wyvern Class]
 Basic Stats
  Level 37
  EXP: 01739
   HP:  0247
   AC:   042
 Attacks / Abilities
  ATK: 100% of 12 - 72 Melee
  Resistances: Fire 10, Air 5, Water 10, Earth 5, Mind 10, Spirit 5,
               Body 10, Physical 25
  Special: Dead (Randomly instant kills a target)
  Preferred Enemy: Dragons
  Recovery: 60 ticks
 Treasure
  10 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 320
  AI Courage: Infinite

Brass Gorgon [Gorgon Class]
 Basic Stats
  Level 25
  EXP: 00875
   HP:  0137
   AC:   020
 Attacks / Abilities
  ATK: 100% of 12 - 24 Melee
  Immnuities: Fire, Air
  Resistances: Mind 5, Spirit 5, Body 5, Light 5, Dark 5, Physical 20
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 90 ticks
 Treasure
  5 to 100 gold found by looting.
  Speed: 200
  AI Courage: Medium

Bronze Gorgon [Gorgon Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   025
 Attacks / Abilities
  ATK: 100% of 15 - 30 Melee
  Immnuities: Fire, Air
  Resistances: Mind 10, Spirit 10, Body 10, Light 10, Dark 10, Physical 25
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 90 ticks
 Treasure
  10 to 200 gold found by looting.
  Speed: 220
  AI Courage: High

Iron Gorgon [Gorgon Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   030
 Attacks / Abilities
  ATK: 100% of 18 - 36 Melee
  Immnuities: Fire, Air
  Resistances: Mind 15, Spirit 15, Body 15, Light 15, Dark 15, Physical 30
  Special: Stone (Random chance of turning the target to stone on attack)
  Recovery: 80 ticks
 Treasure
  15 to 300 gold found by looting.
  Speed: 240
  AI Courage: Infinite

Fire Newt [Salamander Class]
 Basic Stats
  Level 29
  EXP: 01131
   HP:  0171
   AC:   030
 Attacks / Abilities
  ATK: 90% of 6 - 42 Melee [Fire]
  SPL: 10% of Fire Bolt (Master 5 ranks - 5-20 Fire damage)
  Immnuities: Fire
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  11 to 220 gold found by looting.
  Speed: 250
  AI Courage: Medium

Fire Lizard [Salamander Class]
 Basic Stats
  Level 49
  EXP: 02891
   HP:  0387
   AC:   035
 Attacks / Abilities
  ATK: 80% of 13 - 61 Melee [Fire]
  SPL: 20% of Fire Bolt (Master 7 ranks - 7-28 Fire damage)
  Immnuities: Fire
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
               Physical 15
  Recovery: 80 ticks
 Treasure
  17 to 340 gold found by looting.
  Speed: 260
  AI Courage: High

Salamander  [Salamander Class]
 Basic Stats
  Level 69
  EXP: 05451
   HP:  0683
   AC:   040
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee [Fire]
  SPL: 30% of Fire Bolt (Master 9 ranks - 9-36 Fire damage)
  Immnuities: Fire
  Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  21 to 420 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Fire Bird [Phoenix Class]
 Basic Stats
  Level 39
  EXP: 01911
   HP:  0269
   AC:   030
 Attacks / Abilities
  ATK: 100% of 14 - 78 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  11 to 220 gold found by looting.
  Movement:  Range, Flies
  Speed: 250
  AI Courage: Medium

Phoenix [Phoenix Class]
 Basic Stats
  Level 59
  EXP: 04071
   HP:  0525
   AC:   035
 Attacks / Abilities
  ATK: 100% of 10 - 90 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Light 5, Dark 5,
               Physical 15
  Recovery: 80 ticks
 Treasure
  17 to 340 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Grand Phoenix [Phoenix Class]
 Basic Stats
  Level 79
  EXP: 07031
   HP:  0861
   AC:   040
 Attacks / Abilities
  ATK: 100% of 16 - 112 Melee [Fire]
  Immnuities: Fire
  Resistances: Air 20, Earth 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  21 to 420 gold found by looting.
  Movement:  Range, Flies
  Speed: 300
  AI Courage: Infinite

Triton  [Triton Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   030
 Attacks / Abilities
  ATK: 100% of 4 - 28 Melee
  Immnuities: Water
  Resistances: Air 5, Earth 5, Mind 5, Body 5, Physical 5
  Recovery: 90 ticks
 Treasure
  15% of Level 1 Spear found by looting
  10 to 90 gold found by looting.
  Speed: 250
  AI Courage: Medium

Triton Warrior [Triton Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   035
 Attacks / Abilities
  ATK: 100% of 6 - 42 Melee
  Immnuities: Water
  Resistances: Air 10, Earth 10, Mind 10, Body 10, Physical 10
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Spear found by looting
  10 to 130 gold found by looting.
  Speed: 260
  AI Courage: High

Triton Crusader [Triton Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   040
 Attacks / Abilities
  ATK: 100% of 7 - 49 Melee
  Immnuities: Water
  Resistances: Air 15, Earth 15, Mind 15, Body 15, Physical 15
  Recovery: 70 ticks
 Treasure
  15% of Level 3 Spear found by looting
  10 to 150 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Young Dragon Turtle [Dragon Turtle Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 100% of 5 - 75 Melee
  Immnuities: Water
  Resistances: Fire 5, Air 10, Earth 10, Mind 10, Body 10, Light 5,
               Dark 5, Physical 10
  Recovery: 70 ticks
 Treasure
  25% of Level 4 Sword found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: High

Dragon Turtle [Dragon Turtle Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 100% of 6 - 90 Melee
  Immnuities: Water
  Resistances: Fire 10, Air 20, Earth 20, Mind 20, Body 20, Light 5,
               Dark 5, Physical 20
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Spear found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Elder Tortoise [Dragon Turtle Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 100% of 7 - 105 Melee
  Immnuities: Water
  Resistances: Fire 15, Air 30, Earth 30, Mind 30, Body 30, Light 5, Dark 5, 
               Physical 30
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Dagger found by looting
  10 to 250 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Rook [Raven Man Class]
 Basic Stats
  Level 40
  EXP: 02000
   HP:  0280
   AC:   015
 Attacks / Abilities
  ATK: 100% of 12 - 84 Melee
  Immnuities: Air
  Resistances: Fire 10, Water 10, Mind 10, Body 10, Light 5, Dark 5,
               Physical 10
  Recovery: 90 ticks
 Treasure
  30% of Level 3 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 240
  AI Courage: High

Corbie [Raven Man Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   020
 Attacks / Abilities
  ATK: 100% of 13 - 91 Melee
  Immnuities: Air
  Resistances: Fire 20, Water 20, Mind 20, Body 20, Light 5, Dark 5,
               Physical 20
  Recovery: 80 ticks
 Treasure
  40% of Level 4 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 260
  AI Courage: High

Raven [Raven Man Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   028
 Attacks / Abilities
  ATK: 100% of 14 - 98 Melee
  Immnuities: Air
  Resistances: Fire 30, Water 30, Mind 30, Body 30, Light 5, Dark 5,
               Physical 30
  Recovery: 70 ticks
 Treasure
  50% of Level 5 Sword found by looting
  10 to 250 gold found by looting.
  Movement:  Range, Flies
  Speed: 280
  AI Courage: High

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 12
  EXP: 00264
   HP:  0050
   AC:   035
 Attacks / Abilities
  ATK: 60% of 3 - 30 Melee
  ATK: 25% of 2 - 12 Ranged
  SPL: 15% of Blades (Expert 4 ranks - 4-24 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 20, Air 5, Water 5, Body 10, Physical 5
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 90 ticks
 Treasure
  25% of Level 3 Ore found by looting
  15 to 225 gold found by looting.
  Speed: 250
  AI Courage: Medium

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   050
 Attacks / Abilities
  ATK: 55% of 4 - 40 Melee
  ATK: 25% of 4 - 24 Ranged
  SPL: 20% of Blades (Master 7 ranks - 7-42 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 25, Air 10, Water 10, Body 20, Physical 10
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 80 ticks
 Treasure
  35% of Level 4 Ore found by looting
  20 to 400 gold found by looting.
  Speed: 260
  AI Courage: High

Boulder [Malevolent Boulder Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   080
 Attacks / Abilities
  ATK: 50% of 5 - 50 Melee
  ATK: 25% of 6 - 36 Ranged
  SPL: 25% of Rock Blast (Normal 4 ranks - 4-32 Earth damage)
  Immnuities: Earth, Mind
  Resistances: Fire 30, Air 15, Water 15, Body 30, Physical 15
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Special: Explode on Death (4-20 Earth damage)
  Preferred Enemy: Unknown - Third character of party?
  Recovery: 70 ticks
 Treasure
  45% of Level 5 Ore found by looting
  25 to 625 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Plane Guardian [Plane Guardian Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 80% of 15 - 50 Melee
  SPL: 20% of Paralyze (Master 9 ranks - random chance of paralyzing target)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Plane Protector [Plane Guardian Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 70% of 21 - 63 Melee
  SPL: 30% of Paralyze (Master 9 ranks - random chance of paralyzing target)
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Plane Overlord [Plane Guardian Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 60% of 30 - 100 Melee
  SPL: 40% of Paralyze (Master 9 ranks - random change of paralyzing target)
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  40% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Crystal Walker [Crystal Walker Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   000
 Attacks / Abilities
  ATK: 65% of 15 - 60 Melee [Air]
  ATK: 35% of 15 - 60 Ranged [Air]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 90 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Crystal Sentry [Crystal Walker Class]
 Basic Stats
  Level 80
  EXP: 07200
   HP:  0880
   AC:   000
 Attacks / Abilities
  ATK: 55% of 20 - 80 Melee [Air]
  ATK: 45% of 20 - 80 Ranged [Air]
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 80 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 280
  AI Courage: Infinite

Crystal Guardian [Crystal Walker Class]
 Basic Stats
  Level 100
  EXP: 11000
   HP:  1300
   AC:   000
 Attacks / Abilities
  ATK: 45% of 25 - 100 Melee [Air]
  ATK: 55% of 25 - 100 Ranged [Air]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Special: Paralyze (Random chance of paralyzing target)
  Recovery: 70 ticks
 Treasure
  30% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 330
  AI Courage: Infinite

Fear [Nightmare Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 100% of 6 - 48 Melee
  Immnuities: Physical
  Special: Afraid (Randomly causes the Fear status effect)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 3 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: High

Terror [Nightmare Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 100% of 8 - 64 Melee
  Immnuities: Physical
  Special: Insane (Randomly inflicts insanity on target)
  Preferred Enemy: Unknown - Second character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 4 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Nightmare [Nightmare Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 100% of 10 - 80 Melee
  Immnuities: Physical
  Special: Insane (Randomly inflicts insanity on target)
  Preferred Enemy: Unknown - Third character of party?
  Recovery: 70 ticks
 Treasure
  25% of Level 5 Ring found by looting
  8 to 240 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Ether Knight [Ether Knight Class]
 Basic Stats
  Level 40
  EXP: 02000
   HP:  0280
   AC:   040
 Attacks / Abilities
  ATK: 80% of 7 - 49 Melee
  ATK: 20% of 3 - 30 Ranged [Air]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Chain found by looting
  10 to 250 gold found by looting.
  Speed: 220
  AI Courage: Medium

Ether Champion [Ether Knight Class]
 Basic Stats
  Level 58
  EXP: 03944
   HP:  0510
   AC:   050
 Attacks / Abilities
  ATK: 60% of 17 - 59 Melee
  ATK: 40% of 4 - 40 Ranged [Water]
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Plate found by looting
  10 to 250 gold found by looting.
  Speed: 240
  AI Courage: High

Ether Lord [Ether Knight Class]
 Basic Stats
  Level 71
  EXP: 05751
   HP:  0717
   AC:   060
 Attacks / Abilities
  ATK: 40% of 32 - 74 Melee
  ATK: 60% of 5 - 50 Ranged [Fire]
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Sword found by looting
  10 to 250 gold found by looting.
  Speed: 280
  AI Courage: High

Charger [Juggernaut Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   035
 Attacks / Abilities
  ATK: 100% of 23 - 50 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkWeapon (Breaks a random weapon in inventory)
  Recovery: 80 ticks
 Treasure
  20% of Level 1 Ore found by looting
  5 to 250 gold found by looting.
  Speed: 250
  AI Courage: Medium

Juggernaut [Juggernaut Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   050
 Attacks / Abilities
  ATK: 100% of 34 - 70 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkArmor (Breaks a random piece of armor in inventory)
  Recovery: 70 ticks
 Treasure
  30% of Level 3 Ore found by looting
  10 to 500 gold found by looting.
  Speed: 260
  AI Courage: High

Demolisher [Juggernaut Class]
 Basic Stats
  Level 85
  EXP: 08075
   HP:  0977
   AC:   080
 Attacks / Abilities
  ATK: 100% of 45 - 90 Melee
  Immnuities: Earth, Mind
  Resistances: Physical 50
  Special: BrkArmorx2 (Breaks up to two random pieces of armor in inventory)
  Recovery: 60 ticks
 Treasure
  40% of Level 6 Ore found by looting
  15 to 750 gold found by looting.
  Speed: 300
  AI Courage: Infinite

Smoke Gog [Gog Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   006
 Attacks / Abilities
  ATK: 80% of 3 - 12 Ranged [Fire]
  SPL: 20% of Fire Bolt (Expert 5 ranks - 5-20 Fire damage)
  Resistances: Fire 15
  Special: Explode on Death (2-10 Fire damage)
  Recovery: 90 ticks
 Treasure
  5 to 75 gold found by looting.
  Speed: 265
  AI Courage: Medium

Ember Gog [Gog Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   010
 Attacks / Abilities
  ATK: 75% of 7 - 16 Ranged [Fire]
  SPL: 25% of Fire Bolt (Expert 7 ranks - 7-28 Fire damage)
  Resistances: Fire 25
  Special: Explode on Death (3-15 Fire damage)
  Recovery: 85 ticks
 Treasure
  8 to 120 gold found by looting.
  Speed: 285
  AI Courage: Medium

Fire Gog [Gog Class]
 Basic Stats
  Level 19
  EXP: 00551
   HP:  0093
   AC:   014
 Attacks / Abilities
  ATK: 70% of 10 - 28 Ranged [Fire]
  SPL: 30% of Fireball (Expert 3 ranks - 3-18 Fire damage, AoE)
  Resistances: Fire 30
  Special: Explode on Death (4-20 Fire damage)
  Recovery: 80 ticks
 Treasure
  11 to 165 gold found by looting.
  Speed: 300
  AI Courage: High

Skeletal Dragon [Bone Dragon Class]
 Basic Stats
  Level 30
  EXP: 01200
   HP:  0180
   AC:   000
 Attacks / Abilities
  ATK: 100% of 5 - 30 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Body 5, Physical 5
  Special: Afraid (Randomly causes the Fear status effect)
  Recovery: 95 ticks
 Treasure
  35% of Level 2 Amulet found by looting
  10 to 200 gold found by looting.
  Movement:  Range, Flies
  Speed: 140
  AI Courage: High

Bone Dragon [Bone Dragon Class]
 Basic Stats
  Level 45
  EXP: 02475
   HP:  0337
   AC:   000
 Attacks / Abilities
  ATK: 100% of 7 - 42 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Body 10, Physical 10
  Special: Curse (Randomly inflicts the Curse status effect)
  Recovery: 95 ticks
 Treasure
  25% of Level 3 Amulet found by looting
  15 to 300 gold found by looting.
  Movement:  Range, Flies
  Speed: 160
  AI Courage: High

Undead Dragon [Bone Dragon Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   000
 Attacks / Abilities
  ATK: 100% of 9 - 54 Ranged [Dark]
  Immnuities: Mind, Dark
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Body 15, Physical 15
  Special: Insane (Randomly inflicts insanity on target)
  Recovery: 95 ticks
 Treasure
  15% of Level 4 Amulet found by looting
  18 to 360 gold found by looting.
  Movement:  Range, Flies
  Speed: 180
  AI Courage: Infinite

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   005
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Human Peasant [Bedraggled Human (peasant) Class]
 Basic Stats
  Level 3
  EXP: 00039
   HP:  0009
   AC:   006
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  1 gold found by looting.
  Speed: 140
  AI Courage: Low

Naga  [Naga Class]
 Basic Stats
  Level 20
  EXP: 00600
   HP:  0100
   AC:   010
 Attacks / Abilities
  ATK: 75% of 11 - 21 Melee
  ATK: 20% of 2 - 12 Melee [Water]
  SPL: 5% of Blades (Normal 2 ranks - 2-12 Earth damage)
  Resistances: Fire 5, Water 5, Physical 5
  Special: Poison1x2 (Inflicts moderate poison on attack?)
  Preferred Enemy: Unknown - Typo?
  Recovery: 70 ticks
 Treasure
  5% of Level 1 Sword found by looting
  5 to 100 gold found by looting.
  Speed: 185
  AI Courage: Medium

Naga Warrior [Naga Class]
 Basic Stats
  Level 28
  EXP: 01064
   HP:  0162
   AC:   012
 Attacks / Abilities
  ATK: 73% of 14 - 30 Melee
  ATK: 20% of 3 - 18 Melee [Water]
  SPL: 7% of Blades (Normal 3 ranks - 3-18 Earth damage)
  Resistances: Fire 10, Air 5, Water 10, Earth 5, Physical 10
  Special: Poison1x3 (Inflicts major poison on attack?)
  Preferred Enemy: Unknown - Typo?
  Recovery: 70 ticks
 Treasure
  10% of Level 2 Sword found by looting
  7 to 140 gold found by looting.
  Speed: 210
  AI Courage: High

Naga Queen [Naga Class]
 Basic Stats
  Level 38
  EXP: 01824
   HP:  0258
   AC:   016
 Attacks / Abilities
  ATK: 70% of 16 - 36 Melee
  ATK: 20% of 4 - 24 Melee [Water]
  SPL: 10% of Blades (Normal 4 ranks - 4-24 Earth damage)
  Resistances: Fire 15, Air 10, Water 15, Earth 10, Physical 15
  Special: Poison2x4 (I'm so confused on this poison)
  Preferred Enemy: Unknown - Typo?
  Recovery: 50 ticks
 Treasure
  15% of Level 3 Sword found by looting
  10 to 200 gold found by looting.
  Speed: 235
  AI Courage: Infinite

Skeleton Bowman [Skeletons Archer Class]
 Basic Stats
  Level 11
  EXP: 00231
   HP:  0045
   AC:   014
 Attacks / Abilities
  ATK: 90% of 4 - 14 Ranged
  ATK: 10% of 4 - 14 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 30
  Recovery: 90 ticks
 Treasure
  5% of Level 1 Bow found by looting
  5 to 100 gold found by looting.
  Speed: 140
  AI Courage: Medium

Skeleton Hunter [Skeletons Archer Class]
 Basic Stats
  Level 13
  EXP: 00299
   HP:  0055
   AC:   016
 Attacks / Abilities
  ATK: 90% of 6 - 21 Ranged
  ATK: 10% of 6 - 21 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 40
  Recovery: 90 ticks
 Treasure
  10% of Level 2 Bow found by looting
  7 to 140 gold found by looting.
  Speed: 150
  AI Courage: High

Skeleton Archer  [Skeletons Archer Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   022
 Attacks / Abilities
  ATK: 85% of 6 - 24 Ranged
  ATK: 15% of 6 - 24 Ranged [Fire]
  Immnuities: Mind
  Resistances: Dark 50
  Recovery: 80 ticks
 Treasure
  15% of Level 3 Bow found by looting
  10 to 200 gold found by looting.
  Speed: 160
  AI Courage: High

Dark Dwarf Grunt [Dark Dwarf Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   012
 Attacks / Abilities
  ATK: 100% of 13 - 25 Melee
  Immnuities: Earth
  Resistances: Fire 10, Air 10, Water 10, Mind 10, Body 10, Physical 10
  Recovery: 90 ticks
 Treasure
  20% of Level 1 Gem found by looting
  15 to 120 gold found by looting.
  Speed: 240
  AI Courage: High

Dark Dwarf Pounder [Dark Dwarf Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   014
 Attacks / Abilities
  ATK: 100% of 18 - 30 Melee
  Immnuities: Earth
  Resistances: Fire 15, Air 15, Water 15, Mind 15, Body 15, Physical 15
  Recovery: 80 ticks
 Treasure
  20% of Level 2 Gem found by looting
  15 to 150 gold found by looting.
  Speed: 260
  AI Courage: High

Dark Dwarf Berserker [Dark Dwarf Class]
 Basic Stats
  Level 31
  EXP: 01271
   HP:  0189
   AC:   016
 Attacks / Abilities
  ATK: 100% of 28 - 40 Melee
  Immnuities: Earth
  Resistances: Fire 20, Air 20, Water 20, Mind 20, Body 20, Physical 20
  Recovery: 70 ticks
 Treasure
  40% of Level 3 Gem found by looting
  15 to 240 gold found by looting.
  Speed: 280
  AI Courage: High

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Fish [School of Fish (non-combatant) Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   003
 Attacks / Abilities
  ATK: 100% of 2 - 4 Melee
  Recovery: 100 ticks
 Treasure
  No loot.
  Speed: 140
  AI Courage: Low

Pirate [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 8
  EXP: 00075
   HP:  0020
   AC:   000
 Attacks / Abilities
  ATK: 100% of 2 - 10 Melee
  Recovery: 90 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 155
  AI Courage: Medium

Buccaneer [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 11
  EXP: 00125
   HP:  0035
   AC:   000
 Attacks / Abilities
  ATK: 100% of 4 - 12 Melee
  Recovery: 80 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 175
  AI Courage: High

Corsair [Wimpy Pirate Warrior Male Class]
 Basic Stats
  Level 15
  EXP: 00195
   HP:  0050
   AC:   000
 Attacks / Abilities
  ATK: 100% of 6 - 14 Melee
  Recovery: 70 ticks
 Treasure
  60% of Level 1 Sword found by looting
  10 to 20 gold found by looting.
  Speed: 195
  AI Courage: Infinite

Regnan Crossbowman [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 5
  EXP: 00075
   HP:  0017
   AC:   000
 Attacks / Abilities
  ATK: 80% of 4 - 12 Melee
  ATK: 20% of 4 - 12 Ranged
  Recovery: 100 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 110
  AI Courage: Medium

Regnan Arbalester [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 8
  EXP: 00144
   HP:  0030
   AC:   000
 Attacks / Abilities
  ATK: 70% of 6 - 14 Melee
  ATK: 30% of 5 - 13 Ranged
  Recovery: 100 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 130
  AI Courage: High

Regnan Lieutenant [Wimpy Pirate Crossbowman (Female) Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   000
 Attacks / Abilities
  ATK: 60% of 8 - 16 Melee
  ATK: 40% of 8 - 16 Ranged
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 90 ticks
 Treasure
  60% of Level 1 Bow found by looting
  10 to 20 gold found by looting.
  Speed: 160
  AI Courage: Infinite

Pirate Seer [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 1
  EXP: 00011
   HP:  0003
   AC:   000
 Attacks / Abilities
  ATK: 70% of 3 - 9 Melee
  SPL: 30% of Fire Bolt (Expert 4 ranks - 4-16 Fire damage)
  Recovery: 90 ticks
 Treasure
  5 to 10 gold found by looting.
  Speed: 110
  AI Courage: High

Pirate Magi [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 2
  EXP: 00024
   HP:  0006
   AC:   000
 Attacks / Abilities
  ATK: 60% of 4 - 10 Melee
  SPL: 40% of Lightning Bolt (Expert 4 ranks - 4-32 Air damage)
  Recovery: 80 ticks
 Treasure
  7 to 14 gold found by looting.
  Speed: 130
  AI Courage: High

Pirate Wizard [Wimpy Pirate Mage Male Class]
 Basic Stats
  Level 3
  EXP: 00039
   HP:  0009
   AC:   000
 Attacks / Abilities
  ATK: 50% of 7 - 16 Melee
  SPL: 50% of Poison Spray (Expert 4 ranks - 3 shards @ 6-10 Water damage)
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 70 ticks
 Treasure
  50% of Level 1 Scroll found by looting
  10 to 20 gold found by looting.
  Speed: 150
  AI Courage: High

Hatchling [Wimpy Dragon Class]
 Basic Stats
  Level 15
  EXP: 00375
   HP:  0067
   AC:   040
 Attacks / Abilities
  ATK: 100% of 5 - 50 Ranged [Water]
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Body 10,
               Physical 10
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 32 gold found by looting.
  Movement:  Range, Flies
  Speed: 180
  AI Courage: High

Dragonette [Wimpy Dragon Class]
 Basic Stats
  Level 35
  EXP: 01575
   HP:  0227
   AC:   050
 Attacks / Abilities
  ATK: 100% of 7 - 70 Ranged [Water]
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Body 15,
               Physical 15
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 48 gold found by looting.
  Movement:  Range, Flies
  Speed: 160
  AI Courage: High

Young Dragon [Wimpy Dragon Class]
 Basic Stats
  Level 60
  EXP: 04200
   HP:  0540
   AC:   060
 Attacks / Abilities
  ATK: 100% of 9 - 90 Ranged [Water]
  Resistances: Fire 20, Air 20, Water 20, Earth 20, Mind 20, Body 20,
               Physical 20
  Preferred Enemy: Knights
  Recovery: 70 ticks
 Treasure
  4 to 80 gold found by looting.
  Movement:  Range, Flies
  Speed: 140
  AI Courage: High

Soldier of Fortune [Human Mercenary Class]
 Basic Stats
  Level 10
  EXP: 00200
   HP:  0040
   AC:   010
 Attacks / Abilities
  ATK: 100% of 7 - 25 Melee
  Resistances: Fire 5, Air 5, Water 5, Earth 5, Mind 5, Spirit 5, Body 5
  Recovery: 90 ticks
 Treasure
  5 to 30 gold found by looting.
  Speed: 265
  AI Courage: High

Mercenary [Human Mercenary Class]
 Basic Stats
  Level 17
  EXP: 00459
   HP:  0079
   AC:   015
 Attacks / Abilities
  ATK: 100% of 9 - 27 Melee
  Resistances: Fire 10, Air 10, Water 10, Earth 10, Mind 10, Spirit 10,
               Body 10
  Recovery: 80 ticks
 Treasure
  15% of Level 2 Sword found by looting
  5 to 30 gold found by looting.
  Speed: 285
  AI Courage: High

Mercenary Captain [Human Mercenary Class]
 Basic Stats
  Level 24
  EXP: 00816
   HP:  0129
   AC:   020
 Attacks / Abilities
  ATK: 100% of 11 - 29 Melee
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15
  Recovery: 70 ticks
 Treasure
  25% of Level 3 Sword found by looting
  5 to 30 gold found by looting.
  Speed: 300
  AI Courage: High

Chaos Guardian [Wimpy Plane Guardian Class]
 Basic Stats
  Level 50
  EXP: 03000
   HP:  0400
   AC:   060
 Attacks / Abilities
  ATK: 80% of 15 - 60 Melee
  SPL: 20% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 15, Air 15, Water 15, Earth 15, Mind 15, Spirit 15,
               Body 15, Light 15, Dark 15
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  200 to 2000 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Chaos Protector [Wimpy Plane Guardian Class]
 Basic Stats
  Level 70
  EXP: 05600
   HP:  0700
   AC:   080
 Attacks / Abilities
  ATK: 70% of 20 - 80 Melee
  SPL: 30% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 25, Air 25, Water 25, Earth 25, Mind 25, Spirit 25,
               Body 25, Light 25, Dark 25
  Recovery: 70 ticks
 Treasure
  30% of Level 5 Random Item found by looting
  250 to 2500 gold found by looting.
  Speed: 200
  AI Courage: Infinite

Chaos Overlord [Wimpy Plane Guardian Class]
 Basic Stats
  Level 90
  EXP: 09000
   HP:  1080
   AC:   100
 Attacks / Abilities
  ATK: 60% of 25 - 100 Melee
  SPL: 40% of Paralyze (Master 9 ranks - chance of paralyzing target)
  Resistances: Fire 30, Air 30, Water 30, Earth 30, Mind 30, Spirit 30,
               Body 30, Light 30, Dark 30
  Recovery: 70 ticks
 Treasure
  30% of Level 6 Random Item found by looting
  300 to 3000 gold found by looting.
  Speed: 200
  AI Courage: Infinite