Might and Magic VIII

Day of the Destroyer

Walkthrough Ver 1.1
30 March 2000

Timothy Ng, Singapore
Send your constructive comments to njytim@hotmail.com

This walkthrough Copyright 2000 Timothy Ng

The walkthrough is 50% complete.

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Table of Contents

What's New

Character List

Guided walkthrough/Quest list

     Dagger Wound Island
     Ravenshore
     Alvar
     Shadowspire
     Balthazar's Lair
     Ironsand Desert
     Garrote Gorge
     Promotional Quests
     Regna and the Last Quests
	
Travel Schedules

Alchemy and Potions

Trading

Ore and Smiths

Artifacts

Taverns and Arcomage

Obelisk Puzzle


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What's New
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New to version 1.1

Added the Arcomage Quest with a full list of taverns and victory conditions
The dragonbane flower quest
A character list with descriptions
Some artifacts in the game
Values of the ore


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Character List
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Knights

Simon Templar   Starting Level 5

When he was a lad, the elders of Simon Templar's village were quick to notice 
that intellectual pursuits were not in his future. Encouraging him to put down 
his pen and pick up the sword, they made him into the soldier he is today.

Joins you when you first enter the abandoned temple in Dagger Wound.


Leane Stormlance   Starting Level 15

As a daughter of Blazen Stormlance, Leane's whole childhood wasa spent playing 
with swords as other girls played with dolls. Now a warrior of great repute, her 
sword is yours to command.

Joins your party after you rescue Blazen Stormlance and talk to her at 
Stormlance Residence in Garrote Gorge.


Blazen Stormlance   Starting Level 50

The finest knight ever trained by Charles Quixote. Blazen has a personal crusade 
against the Necromancers of Shadowspire and their attempts to create skeletal 
dragons. His skill will prove very useful to you if you allow him to travel with 
you.

Joins you when you rescue him from the Mad Necromancer's Lab in Shadowspire
and free him using Dervish Chevron's crystal.


Tempus   Starting Level 50

Among Dragon Hunters, Tempus is a legend. While most hunting parties consist of 
at least twenty seasoned knights, Tempus prefers to hunt his prey solo. You are 
fortunate to have in your service a knight of great ability.

Can be recruited from Tempus' House in Garrote Gorge.



Clerics

Fredrick Talimere   Starting Level 5

After he left the sanctuary of his order, Fredrick Talimere  found himself drawn
towards secular pursuits, particularyly towards the study of cultures that have
disappeared from the face of Jadame.


Joins you after you deliver Brekish Onefang's message to him.


Dyson Leyland   Starting Level 15

Though a cleric schooled in the ways of the Sun Temple, his time in the 
Necromancers' Guild as a secret agent left him with a dark nature. Though still 
on the path of Light, the feels betrayed by his former order.

Joins your party when you speak to him in the Necromancers' Guild when doing the 
cleric vs. necromancer war quest.


Maylander   Starting Level 15

After making a reputation for himself in Erathia, Maylander, a cleric of the Sun 
Temple, came to Jadame on a Sabbatical rest. The tug of the open road pulled too 
strongly on him, however, and now he is in your service.

Can be recruited from Maylander's House, Ravenshore.

Verish 

Impressed by the defeat of the Necromancers' Guild, Verish, a priest of the Sun 
Temple, offered to join you, seeing your mission as one serving the greating 
Path of Light.

Can be recruited from Verish's House in the Murmurwoods after helping the 
clerics in the war by destroying the Skeleton Transformer.


Dervish Chevron    Starting Level 50

Holder of the title of Keeper of the Light, Dervish will soon lead the Temple of 
the Sun in Jadame. You are lucky to have such a strong follower of the Path of 
Light travelling with you.

Can be recruited from Dervish's Cottage in Ravenshore after you help
Blazen Stormlance.



Necromancers

Devlin Arcanus    Starting Level 5

A newly initiated practicer of the Dark Arts, Arcanus is taking his first steps
down the path which he hopes will lead him to power and glory. Strong in mind 
if not body, he has concentrated his time in pursuit of magical knowledge.

Can be recruited from The Adventurer's Inn in Dagger Wound.


Karanya Memoria   Starting Level 15

Cast out of the Necromancers' Guild for pursuing forms of knowledge too dark
for even their corrupt tastes, Karanya Memoria now pursues greater power
without the guild's help... or hindrance.

Can be recruited from House Memoria, Ravenshore.


Nathaniel Roberts   Starting Level 15

Though not an official member of the Necromancers' Guild, Nathaniel Roberts has 
gained considerable skill in the dark arts. Tolerated by guild members for his 
willingness to perform certain favours, Roberts picks up his knowledge where he 
can get it.

Can be recruited from Roberts Residence, Shadowspire.


Ventrinus Taleshire    Starting Level 50

Next in line to lead the Necromancers' Guild in Shadowspire, Ventrinus has 
nothing in his heart for the Temple of the Sun but contempt. You are luck to 
have such a powerful student of the dark magics travelling with you.

Can be recruited from Taleshire Hall, Shadowspire.



Dark Elves

Rohani Oscleton

Trained to be a merhant caravan guard, Rohani's destiny seemed set until you 
recruited her into your adventure. Talented in both magic and combat, her skills 
are now at your disposal.

Can be recruited from Oscleton Residence, Alvar.


Jasp Thelbourne    Starting Level 15

Though at least slightly too full of his own self importance, Jasp Thelbourne is 
not entirely without bragging rights. An adventurer before you met him, he 
travels with you now seeking to enlarge his glory and reputation.

Can be recruited from Thelbourne Residence, Alvar.


Cauri Blackthorne    Starting Level 50

Guardmaster of the merchants of Alvar, Cauri is one of the finest warriors of 
the Dark Elf people. She works for the Mrechant Council, running errands which 
they feel require a "special" touch. Her skills wil be of great use if she is in 
your service.

Joins you after you rescue her in the Murmurwoods.



Trolls

Overdune Snapfinger    Starting Level 15

All Overdune Snapfinger wanted to be was a simple hunter. The destruction of his 
village of Rust by the elemental cataclysm changed all that. Now events have 
made him an adventurer whose life now is tied into the ultimate destiny of the 
world itself.

Joins you after you help Vilebite.


Volog Sandwind    Starting Level 15

A warrior of Rust Village, Volog Sandwind earned the name "One Eye Slayer" while 
championing the village's defense against raiding cyclopses. Now that you've 
found his village a new homeland, he has joined your cause.

Can be recruited from Schmecker's Hovel, Ironsand Desert.


Sethrc Thistlebone    Starting Level 30

Known in the village of Rust for his great sense of civic responsibility, Sethrc 
Thistlebone chose to join you for the greater good of his people. Now in your 
service he single-mindedly pursues an end to the elemental cataclysm.

Can be recruited from Thistlebone residence, Ironsand Desert


Thorne Understone    Starting Level 50

It is uncommon to hear songs of trollish heroes in the Ravenshore taverns, but 
when they are sung, chances are that their subject is Thorne Understone.

Can be recruited from House Understone, Ravenshore.



Minotaurs

Arius    Starting Level 5

Born of a long line of Balthazar Blacksmiths, Arius saw nothing in his life but 
the pounding of metal in his future -- a prospect that did not sit well with 
him. Seeking new experience, he left the underground city to find adventure in 
the larger world.

Can be recruited from Arius' House, Ravenshore.


Thanys    Starting Level 15

Grateful to you for rescuing his herd at Balthazar Lair, Thanys has pledged his 
loyal service to you. Skilled in warcraft, he is a worthy companion.

Can be recruited from Thanys' house in Balthazar's Lair after you drain it.


Rionel    Starting Level 30

A great hero of the Minotaurs' campaign against the Vori Frost Giants, Rionel 
saw joining your quest as a great opportunity to know further glory. An expert 
with both axe and bow, his skill at the arts of war make him a good companion in 
battle.

Can be recruited from Rionel's house in Balthazar's Lair


Ulbrecht    Starting Level 50

Many minotaur heroes made their name in the war against the Vori Frost Giants, 
but some names stand out more than others. "Ulbrecht" is such a name. Impressed 
by your great deeds he has raised his axe in your service.

Can be recruited from Ulbrecht's house in Balthazar's Lair



Vampires

Elsbeth Lamentia    Starting Level 5

Turned into a vampire against her will by none other than Thant, the guildmaster 
of the Necromancers' Guild, Elsbeth fled her native Shadowspire. Seeking a new 
life, she found it as a freebooting adventurer.

Can be recruited from The Adventurer's Inn in Dagger Wound.


Artorius Veritas   Starting Level 50

Grevious wounds forced the ancient vampire, Artorious Veritas, into a healing 
slumber for thirty four years. Recently awaken, he chooses to travel with you to 
see the changes time has wrought on Jadame.



Dragons

Ithilgore    Starting Level 5

A youth among dragons, Ithilgore felt oppressed by the regimental society, of 
Garrote Gorge Dragons. He jumped at the opportunity to explore the larger world 
freely when you came by.

Can be recruited from Ithilgore's Cave, Dragon Cave, Garrote Gorge


Duroth the Eternal    Starting Level 50

Few dragons live to become as old as Duroth. Disgusted with the younger 
generation at Garrote Gorge, he left with his friend, Loeb, to form a new nest 
built around the old ideals. Since that nest's fall he travels with you seeking 
a clearer truth.

Can be recruited from Old Loeb's Cave, northeastern Regna


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Quest List
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Dagger Wound Island


Clan Leader's Hall, Main Village


Brekish Onefang

Objective: Talk to Frederick Talimere

Go to Talimere's hut and talk to him


Dadeross

Objective: Deliver Dadeross' letter to Elgar Fellmoon

Take the ship to Ravenshore and go to the Merchant house. There are two doors. 
One leads to a place and the other initiates a conversation with Elgar. Talk to 
him to get a new quest.


Rohtnax's house

Objective: Fetch Isthric the tongue for Rohtnax.

Use the teleporter and go to the extreme west island. 
Go to Isthric's house and talk to Isthric. Return and talk to Rohtnax.


Aislen's House, Main Village

Objective: Deliver scrolls of Cure Disease to the infected houses

Just go to the three houses on the extreme west island and click "yellow fever"
in your conversation. Do the same for the three houses on the northwest island. 
(The island with the the temple) More potions of cure disease can be found in 
the chests in the middle of the extreme west island.


Tisk's Hut

Objective: Find the Prophecies of the Snake

In the Abandoned Temple, after climbing up the stairs from the room with the 
four buttons, there are two hidden panels on the walls of the walkway
(right and left), uncovering two chests. The book is in the left chest.


Hiss' Hut, Main Village

Objective: Get the Idol of the Snake

Go to the large room in the Abandoned Temple where there are many pressure 
plates and traps. It's the one with the skull boxes in the centre and 4 traps 
around it. Step on the sixth pressure plate to uncover a hidden panel.The chest 
there holds the Idol of the Snake.


Languid's Hut, Southwest of Main Village but on same island

Objective: Find an anointed herb potion

The anointed herb potion can be found in the smuggler's cove in Ravenshore. 
Proceed to the large room with the two wooden doors. One leads to Arion Hunter 
the wererat and the other to a storeroom.  
The chest in the storeroom holds the potion.

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Ravenshore:


Hall of the Tracker

Objective: Kill all dire wolves

Kill all the dire wolves in ravenshore, including those in the Dire wolf Den.


Lathius' Home

Objective: Recover Eclipse



Elgar, Merchant house of Alvar

Objective: Blackmail Arion Hunter


After delivering Dadeross' letter, Elgar asks you to deliver a letter to Arion 
Hunter. Go to the Smuggler's Cove in Ravenshore by following the coast to the 
west. There is a hidden door which accesses the rest of the cove.  Just go north 
of the starting point and click on the wall. Follow the path until you get to 
the large room with the two wooden doors. Go down one of them and you will see 
another door. Click it to talk to Hunter.


Elgar, Merchant house of Alvar

Objective: Report to headquarters in Alvar

Go to the merchant guildhouse in Alvar and talk to Bastian Loudrin.


Arion Hunter, Smuggler's Cove

Objective: Rescue Hunter's Daughter

Go to the Ogre Raiding Fort in Alvar. Proceed up the stairs to the central 
chamber, where there are 2 chests. There is a button on one of the walls.
Push it and return to the entrance. You will see that the barriers have been 
lifted. Kill all the enemies here. One of them holds a prison door key. Go to 
the southwest part of the fort and insert the key in the keyhole on the wall. 
Talk to the greater wererat. Report to Arion Hunter.


Arion Hunter, Smuggler's Cove

Objective: Deliver fake report in Regna

After getting to Regna, head for the tavern and talk to the pirate.
(See the Last Quests for more information)


Bluesawn Home, Ravenshore

Objective: Win a game of Arcomage in all the taverns

You can check which taverns you have won Arcomage in by accessing the Awards
page in your journal.

You have to win the game in all these taverns:

The Grog and Grub, Dagger Wound Island
Kessel's Kantina, Ravenshore
The Dancing Ogre, Ravenshore
Profit House, Alvar
Miho's Roadhouse, Alvar
Bull's Eye Inn, Ravage Roaming
Black Company, Shadowspire
Dragon's Blood Inn, Garrote Gorge
Parched Throat, Ironsand Desert
Traveler's Rest, Murmurwoods
Pirate's Rest, Regna

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Alvar:


Bastian Loudrin, Merchant Guildhouse

Objective: Find a witness to the sea of fire

Leave for Ironsand Desert and talk to Overdune Snapfinger in Overdune's House.
Go to the Troll tomb and to the largest chamber. Remember that the tomb has
multiple levels so the map will be misleading. However, the main tomb is on
the lowest level so many staircases leading down is a sign that you are 
travelling correctly. Go north and click on the northmost stoneslab. A message 
saying that vilebite is now at rest will appear. Go back and talk to overdune, 
who joins your party. Make sure he is in your party when you report to Bastian 
at the guildhouse.

Fromago Manor
	
Objective: Find three cheeses

One of the three cheeses is in a Temple of Eep.
The three temples are in Ravage roaming, Garrote Gorge and Ravenshore.


Keldon's Cottage

Objective: Kill all ogres

Kill all ogres in Alvar. You must also kill those in the ogre raiding fort.

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Shadowspire


Objective: Find the Bone of Doom

The Bone of Doom is in the Dire wolf Den in Ravenshore.
Go to the southeast chamber in the den. The bone is in the chest.

Hallien's Cottage

Objective: Get a vial of Grave Dirt

A vial can be found in the Vampire Crypt northeast of Shadowspire Town. Take the 
room on the left and examine the wooden table to yield a starcase going down. Go 
down and follow the passageway until you reach a big room. On the stand to the 
north is the vial of grave dirt.

House of Benefice

Objective: Get the puzzle box

The puzzle box can be found in the mad necromancer's lab.
Refer to the Knight Promotion Quest for more details.

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The draining of Balthazar's Lair:

Pull lever A and go down. Look for a parchment marked Emergency Meeting and
follow the instructions there. If you do it right, you get to watch a short
movie clip after you pull the lowest lever.

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Ironsand Desert:

Pole's Hovel

Objective: Deliver 6 potions of fire resistance to the homes.

Go to the homes at the far end of the village and deliver the potions.
You may need to obtain extra potions of fire resistance

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Garrote Gorge:

Foestryke residence

Objective: Retrieve the drum of victory

The drum is in the Naga Vault


Calandril's Residence, Garrote Gorge

Objective: Find a dragonbane flower


Scarwing's Cave, Dragon Cave, Garrote Gorge

Objective: Find a dragonbane flower


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Promotional Quests
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Knight: Stormlance residence, Garrote Gorge

Find Blazen Stormlance and Ebonest

Both of them are in the Mad Necromancer's Lab in Shadowspire. Proceed north to 
the lift from the entrance of the Lab. Blazen Stormlance is behind the door. He 
is held captive by dark powers and asks you to get help from his friend in 
Ravenshore. Leave for Ravenshore and talk to Dervish Chevron, who gives you a 
crystal. Return to the Lab and talk to Blazen,  who offers to join you. Ebonest 
is below, in a chest in the green dungeon. A puzzle box is also in the dungeon. 
Other chests there hold soul jars, which are needed for the Lich quest. Talk to 
both Stormlance and Quixote for your promotion.

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Cleric: Murmurwoods

Find the Prophecies of the Sun

The book, Prophecies of the Sun, is in the Temple of the Snake on Dagger Wound 
Island. There is a place in the temple with many split corridors, in between the 
pressure plate room and the pit room. Follow the map from the start of the split 
corridors:

    |				
-|-----|-
       |
    -|---|-  
     |
  -|---|-	
       |
 -|---|---|---|-	
  |
----|---|-
    |
-|----|--|--|--|--|-
                  |
                  |                

You will finally reach a large area with a secret wall on the left of the 
chamber. Click on it to reveal the book.

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Necromancer: Taleshire Hall, Shadowspire

Find the lost book of Kehl

The book of Kehl can be found in the Uplifted library on the Southeast island
of Dagger Wound. You have to get there by water-walking or flying. Take the lift 
up, cross over, take another lift up, cross over again and take a third lift up. 
Take the staircase up and walk to the center of the platform where there is a 
button. Depress it and wait for the platform. Step on it. You are brought to a 
stone room with a chest. The chest holds the book of Kehl.    

Soul jars are obtained from the mad necromancer's lab.
Refer to the Knight Promotion Quest for more details.

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Dark Elf: Blackthorne estate, Alvar

Find Cauri Blackthorne

Go to Dantillion's residence in the town in Murmurwoods and talk to Dantillion,
who gives you a scroll of stone to flesh. Cauri Blackthorne is near the Druid 
Circle. She has been turned to stone along with other dark elf pilgrims. She 
offers to join your party after you have found her.

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Troll: Schmecker's Hovel, Ironsand Desert

Find the Ancient Troll Homeland

The Ancient Troll Homeland is in the Murmurwoods. Just enter it and get out 
straightaway. Return to Schmecker's Hovel to get your promotion.

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Vampire: House of Lathaen, Shadowspire

Find Coffin and Remains of Korbu

The crypt of Korbu is in the north part of Ravage Roaming. Go north from the 
entrance and down the stairs. Activate the hidden panel to the right. You will
find the coffin of Korbu but not his remains. Go to the Cyclops Larder in 
Ironsand Desert. From the entrance, take the door to the right. Enter and walk 
straight to the door at the other end. In that room is a lever. Pull it to 
activate reveal a hidden platform. Step on it to go down. Proceed to the room 
with a big cage and two chests. Korbu's remains are in the chest on the right.
Report back to Lathaen.

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Minotaur: Tessalar's House, Balthazar's Lair, Ravage Roaming

Find Balthazar's Axe in the Dark Dwarf Mines

Go to the Dark Dwarf Compound in Alvar. 

The axe is in a chest in the place marked X.


  ____________     | |
  _________  |_____| |__________
          |   __________   ____
          |  |          |  |
__________|  |          |  |
|          __|          |  |
|   ____  |	     _______|  |
|   |  |  | 	|          |
| E |  |  | 	|__X_______|

Next go to the Clan Leader's Hall on Dagger Wound Island and talk to Dadeross. 
Get the certificate of Authenticity and return to Balthazar's Lair for your 
promotion.

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Dragon: Dragon Cave, Garrote Gorge

Kill all Dragon Hunters

Kill every dragon hunter on the map and in the camp of Charles Quixote.
Also kill Jerric Whistlebone and get his sword.
A message will appear when you have killed all of them.


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The last quests
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Bastian Loudrin, Merchant Guildhouse

Objective: Persuade three out of five members to join the alliance.

You can choose: 1) Minotaurs of Ravage Roaming
                2) Knights or Dragons
		3) Clerics or Necromancers

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1) Just speak to the Minotaur King after draining Balthazar's Lair.

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2) Both Knights and Dragons require you to find a dragon's egg. Proceed to the
Barbarian fortress in ravage roaming. With respect to the minimap, climb the 
southeast staircase and pull the lever.


| |___=  =___*| |   Go up the stairs marked X and pull the lever. 
| |   =  =    | |   Next go to * and notice that the walls are lowered.
| |   =  =    | |   Proceed down the passageway "=" 
| |   =  =    | |   Make your way south until you come to a wall with a button.
| |   =  =    | |   Pressing it uncovers two chests.
| |           | |   One of them holds the egg.
| |           | |         
| |___________| |         
|______________X|	  

To complete the quest, give the egg to either Charles Quixote in the Dragon 
hunter's camp or to (AA) in the Dragon Cave.Both are in Garrote Gorge.

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3) Visit either the Temple of the Sun in murmurwoods or the Necromancers'
guild in shadowspire. You then have to find Dyson Leyland. Dyson Leyland is in 
the necromancers' guild in Shadowspire. Climb the main staircase and turn left 
to climb the west staircase. Follow the path down until you come to a circular 
room. Press the button to go up. You will meet with Dyson and recruit him into 
your party.

Cleric: 

With Dyson in your party, return to the necromancers' guild, climb the staircase 
and take the main door. Follow the path to another circular room and take the 
lift down. You will enter a room with many levers, two buttons and a beam. click 
on all the levers to raise them up (you will have to do this in a certain order) 
and then press the button on the west wall to shut the door click on the beam 
and then walk into the large area if done correctly, you will get to see a 
movie. Report back to the temple of the Sun.

Necromancer:

I'll play it later.

Report to Bastian Loudrin.

Return to the Merchant House of Alvar in Ravenshore. There is a staircase 
leading up to a door in the house. The door leads to the council room.
Talk to all your council members to get the quest.

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Objective: Sink the Regnan fleet

Travel to Dagger Wound Island and go to the Regnan Pirate outpost. It's to the
west of the library and south of main island. Push the button on one of the 
crates to reveal a hidden entrance. Make your way to the southeast and kill the 
head pirate who drops a key. Use the key to open the area in the southeast 
revealing a submarine. Click on it.

Make your way out of the small sub pen and you emerge at Regna.

Enter the pirate stronghold of Regna (on the main island with the shops)
take the right lift down and search for an entrance leading down.
You will find an exit with the message "You find an entrance leading downwards".

This puts you at the "Passage under Regna".
There are many exits from this place but take the northwest one.

You will find yourself in the back entrance of the abandoned pirate keep.

                    __________
          | |     |  _____  |
          | |     | |     | |
       ___| |_____| |     | |             X is where you start
       ___   _____  |     |  _______X_    Y is the chest with the cannonball
          | |     | |     | |             * is the exit to the keep
          | |     | |_____| |             (search for it)
          | |     |_________|
          | |    ______
          | |   |  ____
          | |   | |
          | |___| |_____________
          |_____   __________Y__
                | |
                | |____
*               |______

At Y, go up the stairs and open the chest. You will find the Cannonball of 
Dominion and design notes. Exit the Keep. there is an exit to the Southwest so 
there's no need to go all the way back. (high perception required). Outside the 
abandoned pirate keep you find a cannon positioned towards the regnan fleet. 
Selecting the character with the cannonball, click on the white panel that says 
"Fire the cannon!" :) If you have fly, go take a look at the damage.

Return to Ravenshore and report to the council.

Check the hostel near the guildhouse. If Xanthor is not in, rest for a day or 
two or train up. Return after your break to talk to him and get your quest.

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Objectives: Get the Heartstones of each plane

Fire    Ironsand desert
Water   Ravage Roaming
Air     Murmurwoods
Earth   South east island of dagger wound

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The Heart of Fire is in the castle of fire.
(northwest part of the plane of fire)

Be careful not to fall in the lakes of fire here. Climb the platforms and make 
your way to the right side of the castle. While on the platform, you can see a 
square-based pillar. Jump on it and it will go down. Go back to the entrance and 
you will see that the originally high platform has been lowered. Jump on it to 
go up. Follow the path to another platform bringing you down. Follow the path to 
a place with suspended beams. Go to the northeast one and pull the lever. You 
will see steps appearing. Jump on to them and walk into the fire wall. You will 
be teleported to a tunnel of fire. Follow it and you will again be teleported to 
a small room with the heartstone.

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The Heart of Water is found directly in the plane of water itself (so you don't 
have to go into any buildings) Go to where the strongest congregation of 
monsters is. (To the Northeast) Pick up the stone and run for it.

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Go to the castle of air, west of the exit from the plane of air. Walk straight 
up the staircase and turn right, walking up that staircase as well. Walk down 
the corridor, taking the second room on the left. Check for a hidden doorway 
next to the chest of drawers. This reveals the air heartstone.

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The earth plane is a mess of tunnels but you should make your way north. You 
will eventually come to a large room where you can take a platform down. Climb 
the stairs there and make your way north to a circular room, where the earth 
heartstone lies.

Return to Xanthor to get the key.	

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Objective: Find Xanthor

Using this key, open the door to the crystal.

I can't continue now because after i completed the game, the crystal was 
destroyed and removed from the map so I can't give details.

However, here's a brief outline:

Travel to plane between planes
Talk to Escaton
Give answers to riddles:
Prison, Egg, Inside
Get the key
Save the Four elemental Lords
The end


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Travel Schedule		
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Dagger Wound Island

Monday:         Ravenshore      4 days
Tuesday:        Ravenshore      4 days
Wednesday:      Ravenshore      4 days
Thursday:       Ravenshore      4 days	
Friday:         Ravenshore      4 days
Saturday:       Ravenshore      4 days
Sunday:         Ravenshore      4 days

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Ravenshore

Guild Caravans

Monday:	    Alvar           2 days
Tuesday:        Off
Wednesday:      Off
Thursday:       Shadowspire     4 days
Friday:         Off	
Saturday:       Alvar           2 days
Sunday:         Garrote Gorge   2 days
                Arena           5 days

Ships:	

Wind

Monday:         Ravage Roaming  4 days
Tuesday:        Off
Wednesday:      Shadowspire     6 days
Thursday:       Off
Friday:         Ravage Roaming  4 days
Saturday:       Off
Sunday:         Off

The Dauntless	

Monday:         Off
Tuesday:        Dagger Wound    5 days
Wednesday:      Off
Thursday:       Dagger Wound    5 days
Friday:         Off
Saturday:       Off
Sunday:         Off

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Alvar

Guild Caravans

Monday:         Ravenshore      2 days
Tuesday:        Shadowspire     3 days
Wednesday:      Off
Thursday:       Garrote Gorge   3 days
Friday:         Ravenshore      2 days
Saturday:       Off
Sunday:         Garrote Gorge   3 days

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Shadowspire

Guild Caravans

Monday:         Ravenshore      2 days
Tuesday:        Ironsand Desert 2 days
Wednesday:      Ravenshore      2 days
Thursday:       Off
Friday:         Off
Saturday:       Ironsand Desert 2 days
Sunday:         Garrote Gorge   3 days

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Ravage Roaming

Ship: Mist

Monday:         Off
Tuesday:        Ravenshore      4 days
Wednesday:      Shadowspire     6 days
Thursday:       Ravenshore      4 days
Friday:         Off
Saturday:       Ravenshore      4 days
Sunday:         Off

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Ironsand Desert

Guild Caravans

Monday:         Alvar           2 days
Tuesday:        Off
Wednesday:      Shadowspire     2 days
Thursday:       Ravenshore      3 days
Friday:         Off
Saturday:       Ravenshore      3 days
Sunday:         Shadowspire     2 days

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Garrote Gorge

Guild Caravans

Monday:         Ravenshore      2 days
Tuesday:        Shadowspire     3 days
Wednesday:      Alvar           3 days
Thursday:       Off
Friday:         Ravenshore      2 days
Saturday:       Off
Sunday:         Arena           5 days

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Regna:

Monday:         Ravenshore      4 days
Tuesday:        Ravenshore      4 days
                Dagger Wound    5 days
Wednesday:      Ravenshore      4 days
Thursday:       Ravenshore      4 days	
                Dagger Wound    5 days
Friday:         Ravenshore      4 days
Saturday:       Ravenshore      4 days
Sunday:         Ravenshore      4 days


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Potions
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There are quests where you gather reagents to make black potions.

Endurance       Thalion's Hovel         Ironsand Desert
Intelligence    Kelvin                  Shadowspire
Personality     Castigeir               Murmurwoods
Speed           Thistle                 Dagger Wound Islands
Luck            Home of Rihansi         Alvar


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Trading
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Items you can sell:

Royal Wasp Jelly                Schmecker's Hovel,Ironsand Desert
Dire wolf pelts                 Hall of the tracker, Ravenshore
Ogre Ears                       Keldon's Cottage, Alvar
Wasp Stingers                   Veldon's Cottage, Alvar

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Location              Buy                             Sell

Long-tail's hut, DW   Tobersk Fruit  (200)            Tobersk Brandy
Treblid's home, RS    Tobersk Pulp   (300)            Tobersk Fruit
Neblick's House, RS   Forged Credit Vouchers (6500)   Silver Dust of the Sea
House of Brandy, A    Tobersk Brandy (500)            Tobersk Pulp
House of Journey, SS  Silver dust of the sea (5000)   Ground Wyvern horn
Whisper Hall, SS      Pirate Amulets (1500)           Heartwood of Jadame
Pavel's Place, Regna  Dried Sunfish (2000)            Pirate Amulets


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Item making:
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Here is a list of the different types of ore and the smiths.

Ore            Value

Iron              5
Siertal          50
Kergar          500
Erudine        1000
Stalt          2000

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Weapons:

Bombah Hall, Alvar
Brightsprear Hall, Shadowspire

Armor:

Bowes Residence, south Alvar
Caverhill Hall, Shadowspire 

Items:

Breman Residence, south Alvar
Crane cottage, Shadowspire


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Artifacts
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Weapons

Mace of the Sun, Mace, 3d4 +7
Double damage vs. Elementals

Glomenthal, Longsword, 3d3 +14, 
Might +40, 10-20 pts. of Dark Magic damage

Ebonest, Spear, 2d9 +13,
Double Damage vs. Dragons

Wyrm Spitter, Spear, 1d9 +14,
Endurance +20, Dragon Slaying, Swift

Noblebone Bow, Bow, 5d4 +12,
Explosive Impact

Staff of Elements, Staff, 2d4 +4,
Bonus to skills of Air,Fire,Earth and Water, AC -40


Armor

Headgear

Crown of Dominion, Crown
Intellect +50, Dark Magic skill bonus, usable only by Lich

Body Armor

Last Stage Cuirass, Leather Armor, AC +19
Intellect +70, Personality +80, -30 Mind and Spirit Resistances

Supreme Plate, Plate Armor, AC +70
Swift, Speed +15, Accuracy +15, usable only by Knight

Boots


Belts

Berserker Belt
Might +100, Immune to Fear, Accuracy -30, AC -15

Cloaks

Archangel Wings, AC +10
Intellect +30, Feather Falling, All resistances +10

Amulets

Rings

Ring of Plains
+40 Air, Earth, Fire, Water Resistances

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Taverns and Arcomage
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Tavern                                 Food Packs Last for # days

The Grog and Grub, Dagger Wound                6   
Kessel's Kantina, Ravenshore                  10
Profit House, Alvar                           15
Parched Throat, Ironsand Desert               15
The Dancing Ogre, Ravenshore                  17
Miho's Roadhouse, Alvar                       20
Dragon's Blood Inn, Garrote Gorge             25
Traveler's Rest, Murmurwoods                  35
Bull's Eye Inn, Ravage Roaming                40
Black Company, Shadowspire                    50
Pirate's Rest, Regna                          60

                      Start Tower   Start Wall   End Tower   End Resources

Grog and Grub (DW)          15           5          30           100                  
Kessel's Kantina (RS)       20           5          50           150             
The Dancing Ogre (RS)       20          50         100           300
Profit House (A)            20           5          50           150  
Miho's Roadhouse (A)        10          20         125           350  
Black Company (SS)          30          15         100           300                  
Dragon's Blood Inn (GG)     25          10          75           200                           
Parched Throat (ID)         25          10          75           200                                               
Traveler's Rest (MW)        30          15         100           300                                    
Bull's Eye Inn (RR)         20          10         150           400                        
Pirate's Rest (Regna)       20          10         200           500                       


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Obelisk Puzzle
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There is one obelisk in each map square. Here are the clues for each obelisk.

1) theunicornkin
2) gholdsold
3) thornskey
4) amonghiss
5) ubjectsap
6) pearswhil
7) ethesunsh
8) inesonmid
9) summerday

Compiling together, we have:

The unicorn king holds old thorn's key among his subjects. 
Appears while the sun shines on midsummerday.

To do this quest, you will need to visit all of the obelisks first.

Objective: Find the key to the vault of time

Go to Murmurwoods on June 24.
You must have the druid circlet of power.
Kill the unicorn king on the map and he drops a key.
Use it to open the vault of time in ravenshore.

You will get:

7 stalt-laced ore
Foulfang
Elderaxe
Scepter of kings
Gold

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Things to come:

Adventurer list with full statistics
Potion recipies
More quests
Ending of the game walkthrough
Greater elaboration of details
Artifacts
Other stuff i missed out

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